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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 18th, 2005, 00:38 Posted By: wraggster
Gary Linscott has released a new version of his Snes Sound chip emulator for the Nintendo DS:
The big one is Gaussian interpolation for samples. Everything sounds much closer to the SNES and the samples are much smoother now. There have also been numerous bug fixes and emulation quality improvements so more songs are working now (doom and dragon quest 1 for example).
Download Here --> http://nintendo-ds.dcemu.co.uk/pocketspc.shtml
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August 18th, 2005, 00:27 Posted By: wraggster
Add a splash of colour to your life with Nintendo DS - the revolutionary handheld console boasting touch-screen technology, wireless communication, online gaming, voice recognition and WiFi capability, all in the palm of your hand. The stylish new Pink and Blue editions of Nintendo DS will launch across Europe on 7th October 2005 joining the already best selling Silver edition.
The Nintendo DS Pink and Blue editions launch at the same time as the smash-hit pet simulator, Nintendogs, that has taken Japan by storm since it launched in April 2005. Nintendogs makes full use of the unique capabilities of the Nintendo DS - with the voice recognition feature, you simply call the Nintendog by the name you have chosen and using the touch screen you can stroke, pat and tickle your dog - making this sure to be the No.1 handheld game this Christmas.
Jim Merrick, Senior Director, European Marketing.
"Since launching Nintendo DS in Europe on 11th March 2005, over 1 million people across Europe have embraced this new way to play games. With three new colour choices now available and the launch of the groundbreaking Nintendogs in time for Christmas, we will continue to expand the handheld market and will be well on track to achieving sales of over 3 million Nintendo DS across Europe by the end of this year".
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August 16th, 2005, 23:04 Posted By: wraggster
The GameCube library of games got that much cuter today now that Namco has shipped the 3D action-adventure title Hello Kitty Roller Rescue to North American retailers.
When the evil Block-O, king of Block Planet, takes over Sanriotown, Hello Kitty and her friends must band together to take back their turf. Roller Rescue will feature 15 levels and more than 20 Sanrio characters, including favorites such as Badtz-Maru, Mimmy, and Keroppi.
"Hello Kitty Roller Rescue brings the world of Hello Kitty to life in 3D for the first time, and fans will love exploring the colorful and interactive environments," said Namco Hometek business director Jeff Lujan. "The large cast of lovable Sanrio characters adds richness to the game and will entertain players of all ages and skill levels."
Hello Kitty Roller Rescue was developed by Xpec, the company responsible for Black Stone: Magic & Steel on the Xbox and the upcoming Bounty Hounds on the PSP.
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August 16th, 2005, 23:00 Posted By: wraggster
With the other big console makers busy showing off their next-gen consoles, while its own Revolution has remained shrouded in secrecy, Nintendo's big hardware-related announcement at this year's E3 was the Game Boy Micro, a teeny, tiny version of the Game Boy Advance. The company has announced that the Micro will be shipping to stores on September 19. No price has been announced yet.
The new handheld weighs in at a featherweight 2.8 ounces and measures 4 inches by 2 inches by 0.7 inches, which is only slightly larger than an iPod mini. Despite its diminutive size, the handheld will retain the full capabilities of the Game Boy Advance SP. The Micro will also feature an interchangeable faceplate, much like the Xbox 360 and Nokia cell phones. This feature is part of Nintendo's attempt to market the Game Boy Advance to a broader, hipper audience.
Nintendo also announced that it is cutting the price of the Nintendo DS from $150 to $130 effective August 21, Reuters reported. The price drop will coincide with the August 22 release of Nintendogs and Advance Wars: Dual Strike.
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August 16th, 2005, 22:49 Posted By: wraggster
Nintendo has confirmed that the biggest title on its release schedule for Christmas, GameCube title The Legend of Zelda: Twilight Princess, has slipped to 2006 in all territories worldwide.
The platform holder says that creative leads Shigeru Miyamoto and Eiji Aonuma want the game to spend more time in development, and claims that the result will be a "more enjoyable gaming experience".
Despite the unveiling of its next-generation Revolution console and a new iteration of the Game Boy design, Twilight Princess was arguably Nintendo's biggest draw at this year's E3 conference in Los Angeles, and news that it will miss the end of the year is likely to be viewed as a huge blow for Nintendo.
In a statement released worldwide this morning, Nintendo said: "Our development team has decided to take extra time to add some incredible new elements to The Legend of Zelda: Twilight Princess. As a result, the game will now launch in 2006 globally. We recognise there may be some disappointed fans; however we firmly believe this additional time will result in a more enjoyable gaming experience."
The statement goes on to point out that Mario Smash Football (nee Super Mario Strikers), Battalion Wars, Fire Emblem: Path of Radiance and Pokemon XD: Gale of Darkness will all be out in time for Christmas.
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August 15th, 2005, 23:37 Posted By: wraggster
Flipbook is a full featured MSPaint-like drawing program with flipbook capabilities. You can draw upto thirty frames of animation using eight drawing tools and the DS's full spectrum of colors.
The program is pretty simple and I tried to make everything very intuitive, but here are some things you should know. First off, you'll need to adjust the pressure setting (top right corner of the screen) which will filter out low pressure touches which are usually innacurate. If you find the pen jumping when you try to draw, turn it down-- if you have to press hard or your touches don't register at all, turn it up. Also, only use the fill tool inside of objects (don't fill the whole screen with it).
Download Here --> http://nintendo-ds.dcemu.co.uk/flipbook.shtml
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August 15th, 2005, 23:05 Posted By: wraggster
N3TKaT has released a great Sega Master System & Game Gear emulator for the DS, heres some info:
0.2: NeoFlash compo version (public)
- Changed to mode 0
- Sprites and background using DS hardware sprites/background
- Added PSG sound
0.1: First version (private)
- All graphics using bitmap mode 5
- No sound
Download Here --> http://nintendo-ds.dcemu.co.uk/dsms.shtml
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August 15th, 2005, 21:38 Posted By: wraggster
Santa Clara, California-based publisher O3 Entertainment has signed on to bring the Japanese space shooter Chaos Field to North America. The game, which hit stores in Japan at the end of last year, will see a GameCube-only release this holiday season.
Chaos Field is based on the Japanese arcade game of the same name and features the sort of frenetic, swarming action associated with 2D top-down shooters. Players control one of three characters over five levels and can use such weapons as missiles, shields, swords, and the titular "chaos field."
The game actually drew headlines last year because it was announced in Japan for the Dreamcast, Sega's last hand in the console wars.
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August 15th, 2005, 21:16 Posted By: wraggster
The schematic diagram for the Ripper/// GC has changed and
simplified. From now you don't need to make connections to the DVD
controller and the door switch. Please make one wire connection to
the reset switch instead.
This diagram revision allows you to play:
1.All multi DVD games without problems
2.You can disable the chip by pressing the reset button before you power up your console
3.You can use original bios of the GC console to manage your memorycard
4.Connections to the DVD drive and the door switch are not necessary any more.
The firmware of the Ripper/// GC remains unchanged.
All customers with their chips already installed can reconnect wires
according to the new schematic in order to get the top performance
and functionality. The DVD drive connection must be removed and the
door switch connection must be fixed to the state as before
modification.
Furthermore stay tuned for some more stunning news from us shortly. You won't be disappointed :-)
http://ripper3.com/diagrams/rgcdiag.jpg
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August 15th, 2005, 21:07 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.6 - 2005-08-15 (FluBBa)
Fixed Gunstar Heroes (bug in V0.5).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 15th, 2005, 21:06 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.6 - 2005-08-15 (FluBBa)
Fixed Gunstar Heroes (bug in V0.5).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 15th, 2005, 03:18 Posted By: wraggster
Agent Q has updated his port of ScummVM to the Nintendo DS, heres the features:
Runs nearly all of Lucasarts' SCUMM games up to and including Sam & Max Hit the Road
Supports sound
Supports multiple games without reflashing
Supports using the DS touch screen for controls
Suports saving games to compatible flash cards
All games run at pretty much full speed
Download Here --> http://nintendo-ds.dcemu.co.uk/scummvmds.shtml
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August 14th, 2005, 12:02 Posted By: wraggster
Nintendo's creative genius Eiji Aonuma has told the official South American Nintendo magazine that Satoru Iwata has entrusted him with the task to bring Zelda to the Revolution.
There are no details on the name for the Zelda Revolution, but he is currently overseeing the work on 'The Legend of Zelda Twilight Princess' for the Gamecube. His past projects include Zelda's Ocarina of Time, Majora's Mask, and The Wind Waker.
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August 14th, 2005, 11:38 Posted By: wraggster
Nintendo is asking owners of its DS system to test the Nintendo Wi-Fi Connection, the service designed to let its handheld gamers access the internet and play multiplayer games against other users.
Participants are being asked to take part in a short survey from the official site, which poses questions about the user's internet connections, before requiring the use a download that acts as a connection tester and Animal Crossing-themed desktop clock. The aim is to gather information about consumers' home network set-ups so that Nintendo can tailor its Wi-Fi Connection to a wider audience.
The test will continue through September. Nintendo intends to have Mario Kart DS and Animal Crossing DS as lead titles to demonstrate the DS's Wi-Fi capabilities, by the end of the year.
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August 14th, 2005, 11:27 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated hisSega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.5 - 2005-08-13 (FluBBa)
Added Codemaster & Korean mappers.
Added a 32k SRAM support for Shining Force 2 & 3 (not saved yet).
Fixed a memory management bug again (Shinobi in some cases).
Fixed a rendering bug in 224 mode (Codemaster games).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 14th, 2005, 11:26 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated hisSega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.5 - 2005-08-13 (FluBBa)
Added Codemaster & Korean mappers.
Added a 32k SRAM support for Shining Force 2 & 3 (not saved yet).
Fixed a memory management bug again (Shinobi in some cases).
Fixed a rendering bug in 224 mode (Codemaster games).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 14th, 2005, 11:12 Posted By: wraggster
Head on over to the devkitPro website and check out their newest release, a Windows installer and updater package. You can choose which pieces of DevKitPRO to install or update.
The devkitPro windows installer has been released. This application will allow you to selectively download and install components of the devkitPro toolchains and later update them as required. The installer/updater even checks for updated versions of itself and will download and run the new installer. It doesn't get much easier than this.
Kudos to WinterMute!
Devkit website --> http://www.devkitpro.org/
Source --> http://dsdev.org/
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August 14th, 2005, 11:10 Posted By: wraggster
CAG tubtub has provided the CAG community with some pretty hot information. He has obtained physical proof from a major retailer that Nintendo will dropping the MSRP of its DS system by $20 (down to $129.99), just in time for the release of Nintendogs. His information has been reliable in the past, which is the reason why you are seeing this on the front page and the reason I am still awake.
Remember last month's scoop from Wombat5277? In the fall, Nintendo will be offering a DS system bundle which includes Metroid Prime: Hunters. This bundle is likely to be priced at $150 so an a la carte DS priced at $130 makes perfect sense.
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August 13th, 2005, 13:52 Posted By: wraggster
Shaun Taylor has updated his DrugWars game for the Nintendo DS, heres the news :
8/12/2005 - Updated to use new features in libfb which makes the code more readable.
8/12/2005 - Version 1.04 has been posted. This fixes a few things with music as well as gives you more options for the music. I also tweaked the interface some more.
8/11/2005 - Version 1.03 posted for comment. This version has sound! Thanks to Deku, I now can play mod files and have put some ambient music in to have something to groove to while making money. Also in this version are a few requested features that streamline navigation and deposit/withdraw.
8/07/2005 - Updated arm9.c to not include the framebuffer library and created the necissary library files to link to libfb. To compile, just put the libfb files into libnds directories or create a new directory and add to your link paths.
Download Here --> http://nintendo-ds.dcemu.co.uk/drugwarsds.shtml
Official site --> http://www.youngmx.com/ndsdev/
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