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October 1st, 2008, 21:09 Posted By: wraggster
Flubba has released a new version of his NeoGeo Pocket Colour Emulator for GBA (DS via the GBA Slot)
Heres whats new:
A couple of fixes for NGPAdvance, some more games should be playable.
*Fixed copy protection in "Metal Slug 2" (SNK logo in VRAM).
*Fixed control problem in "Rockman Battle & Fighters" (MIRR opcode).
*Fixed background glitch in "Memories of Pure" (HCount register).
*Fixed problems with DMA probably affecting many games.
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October 1st, 2008, 21:09 Posted By: wraggster
Flubba has released a new version of his NeoGeo Pocket Colour Emulator for GBA (DS via the GBA Slot)
Heres whats new:
A couple of fixes for NGPAdvance, some more games should be playable.
*Fixed copy protection in "Metal Slug 2" (SNK logo in VRAM).
*Fixed control problem in "Rockman Battle & Fighters" (MIRR opcode).
*Fixed background glitch in "Memories of Pure" (HCount register).
*Fixed problems with DMA probably affecting many games.
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October 1st, 2008, 21:13 Posted By: wraggster
The next iteration of the Wii will bring HD visuals, as well as improved storage capacity and will see the light of day in 2011, according to recent speculative reports.
A report on What They Play, authored by ex-1UP staffer John Davison and picked up by Edge Online, cites multiple sources detailing the Wii's successor. It's expected to retain the Wii name that having been initially mocked is now a byword for the expanded market the console has carved out. The new console will also address key issues with the current Wii, namely the lack of true HD visuals and the lack of storage space, and will mark a generational leap similar to that of from the original Game Boy to the Game Boy Advance.
Nintendo's R & D budget has reportedly tripled since the launch of the Wii in 2006, providing compelling evidence that a new console is in an advanced stage of pre-production. Don't expect any announcement soon, however – with the Wii still enjoying phenomenal success, it would be unlikely that Nintendo would want to spoil the party any time soon.
http://uk.wii.ign.com/articles/915/915106p1.html
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October 1st, 2008, 21:16 Posted By: wraggster
As the world patiently waits for any news on Crystal Bearers, Square Enix has gone about announcing yet another game in the Final Fantasy Crystal Chronicles series. The latest issue of Jump Magazine is home to first details on Final Fantasy Crystal Chronicles Echoes of Time.
Described as a sequel to DS's Rings of Fate, Echoes of Time promises multi-player play with up to four players selecting from four different character classes.
Here's the big catch though. Echoes of Time is coming out on simultaneously on both the Wii and DS, and the game will be cross-platform playable. DS players use the stylus for control, with Wii players using the Wiimote.
Jump reports that Echoes of Time makes use of a new cross platform system called the "Pollux Engine." Wii and DS players connect to one-another via Wi-Fi. In addition to chat features, the cross-platform play allows DS players to import their Miis over from the Wii.
The Jump article also mentions that the game can be played with friends throughout the world over Wi-Fi.
Outside of this, specifics are a bit scarce. The game's storyline centers on a main character who's approaching her 16th birthday. At the outset of the game, she ventures out of the village for the first time and encounters a massive tower.
This unexpected entry in the Crystal Chronicles franchise will hit the Wii and DS in Japan on January 29. Both versions will be priced at 4,800 yen, which is normal pricing for a DS title but about 1,000 yen less than most Wii games.
http://uk.wii.ign.com/articles/915/915165p1.html
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October 1st, 2008, 21:16 Posted By: wraggster
As the world patiently waits for any news on Crystal Bearers, Square Enix has gone about announcing yet another game in the Final Fantasy Crystal Chronicles series. The latest issue of Jump Magazine is home to first details on Final Fantasy Crystal Chronicles Echoes of Time.
Described as a sequel to DS's Rings of Fate, Echoes of Time promises multi-player play with up to four players selecting from four different character classes.
Here's the big catch though. Echoes of Time is coming out on simultaneously on both the Wii and DS, and the game will be cross-platform playable. DS players use the stylus for control, with Wii players using the Wiimote.
Jump reports that Echoes of Time makes use of a new cross platform system called the "Pollux Engine." Wii and DS players connect to one-another via Wi-Fi. In addition to chat features, the cross-platform play allows DS players to import their Miis over from the Wii.
The Jump article also mentions that the game can be played with friends throughout the world over Wi-Fi.
Outside of this, specifics are a bit scarce. The game's storyline centers on a main character who's approaching her 16th birthday. At the outset of the game, she ventures out of the village for the first time and encounters a massive tower.
This unexpected entry in the Crystal Chronicles franchise will hit the Wii and DS in Japan on January 29. Both versions will be priced at 4,800 yen, which is normal pricing for a DS title but about 1,000 yen less than most Wii games.
http://uk.wii.ign.com/articles/915/915165p1.html
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October 1st, 2008, 21:25 Posted By: wraggster
New release from Farter:
GeeXboX is a media player software. It can play videos, play music (with visualization) and display photo slideshows.
Major new features: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of the new features are fully or partially tested, some are not, yet.
20081001: 0.1alpha3. Bugfix release.
Implementation of optional 'vsync' to improve screen tearing in certain cases
Support for on-the-fly aspect ratio change
Fixed DVD-VIDEO aspect ratio error when switching between menu and movie
Disabling libass to fix lagging and freezing caused by text subtitles
Disabling colored spu to fix DVD-VIDEO/vobsub subtitile display
Support for vobsub subtitles in rar archive format
Support for optionally lowering subtitles into blackbars
Fixed subtitle charset conversion
Update to MPlayer r27630
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October 1st, 2008, 21:47 Posted By: Shrygue
via IGN
The success of the Wii has landed the platform yet another franchise. Valhalla Knights, now with two installments on the PSP, is making the move over to Nintendo's console through Valhalla Knights: Eldar Saga. Famitsu has a first report.
Eldar Saga tells the story of a world in a panic with the revival of magic thought long dead. Many lives are lost until four races, human, elf, dwarf, and hobbit, form a commonwealth whose armies push the magic to the far western land of Eldar.
The game is split into two chapters. You're free to select which chapter you'd like to start off with, and once you've cleared this, you go on to the next chapter, carrying your data over to the new quest.
You play as a character of your own creation. The game lets you set hair style and color, job, and other parameters like strength, vitality, intelligence, luck, and dexterity. Your choice of weapons also affects your character, with visible changes to your appearance.
Strangely, you're not able to set your race or gender initially. The game defaults to a male human for the first chapter. Once you get to the second chapter, however, you can select to be a female and choose from four races.
Famitsu didn't manage to get details on the game's battle system, but did note that the action feel of the battles appears to be retained with this new installment, and perhaps even heightened. The game will now put players in battle with some giant beasts.
Also, as a big bonus for players who don't like to play alone, the game will support Wi-Fi Connection for cooperative play. Two players will be able to team up.
Developed by K2, and featuring music by Motoi Sakuraba, Valhalla Knights Eldar Saga will be released in Japan through Marvelous Entertainment some time in 2009.
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October 1st, 2008, 21:49 Posted By: Shrygue
via IGN
If you love your games not quite 2D and not quite 3D, Namco Bandai has your back. The company has announced via the latest Famitsu a a new entry in the Klonoa platforming series, and it's coming to the Japanese Wii later this year!
Fully titled Kaze no Klonoa Door to Phantomile, this Wii entry in the series is a remake of the original PlayStation Klonoa game. But the word "remake" should get a giant footnote here, as the visuals have evolved so far that you probably won't even recognize the game.
For its appearance on the Wii, Namco is also putting use the Wiimote to good use -- although not for any of that motion jive that you'll find in other Wii games. The Wiimote is held horizontally here, with the game making use of just the D-pad and 1 and 2 buttons. The 2 button is used to jump and fly through the stages. The 1 button is used to grab enemies and either throw them or use them to leap higher.
Outside of this, Namco is promising fine-tuned difficulty and possibly some other Wii-style elements.
Japanese Wii owners can look forward to Klonoa's revival on December 4.
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October 1st, 2008, 21:49 Posted By: wraggster
News via nintendomax
Troajn horse LCD Jon Conrad is a port of the game of the same name, which is behind a screen on critaux liquids.
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October 1st, 2008, 21:56 Posted By: wraggster
Jayenkai has posted a new version of JNKPlatDS, heres the release details:
The Game
A simple puzzle platform game. Get to the exit to complete each level.
Be aware, though.. This game is more a Puzzle game than it is a Platformer. There are many weird grid-based things that are leftovers from that style. Most noticable is Platdude's very specific Jump. One up, Three across.
The Blue Circles (Super Precious Gems!!) are collectable. You don't need them, but there's a total on the main menu. Get 'em all, and you get to say "I got 'em all!"
The Controls
There's two jump buttons, and a hold button.
The hold button, B, can be used to dangle from hooks, vines and red floors. It can also be used to drag red boxes.
The two jump buttons, Y and A, jump left and right respectively. It's easy once you try. If you really dislike it, you can switch to single button jump on the main menu, but I wouldn't recommend it! Some things happen too quickly to stop and turn around!
OK, quicky bugfix release.
All those who already uploaded the last version it to their websites are going to have to go back in, download this one, and upload it instead of the last one.
Those who linked to my link are automatically linking to the new one.
So, lots of uploading for folk who didn't!
JNKPlat DS 08
Platdude Goes Fourth (again)
Same link as always!
Same files as above, same description, same everything..
Except the two bugs that Sir Voe found are fixed!
.. Sorry for the hassle, folks...
In fact, here.. Have a previously unreleased edition of an update of a game that I'd previously released, previous to updating the game that I had released previously....
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October 1st, 2008, 22:11 Posted By: wraggster
News from Neoflash
R6 motion menu v3.1.1965 for R6 Silver / Gold and XTREME 64G [2008-09-30]
more info: http://www.neoflash.com/forum/index....ic,5374.0.html
history:
* Add the select mode for support old R6 more better, you can hold "R" or "L" key when power on NDS, it will show "C0" on the R6 menu title after enter the old R6 working mode.
* Add the bookmark function, it'll help you choose the same game directly in next time, it's very useful when you have full files in your R6 64G.
* Add one "B" key start game option, if you press "B" to start the game, menu will force erase the eeprom before enter game. we suggest user use "A" key to start game for backup/restore save data automatic.
* Change the save type select method, now use the MK5 same way to select game save type, just need hold "SELECT" + "L"/"R" to swap the save type, normally you don't need change it because the default "A" (AUTO MODE) save type can support over 85% games correctly.
* Update the R6 CHEAT CODE database to 2008-09-29 version
download:
Korean version: http://www.neoflash.com/download/R6_...d_Gold_KOR.rar
English version: http://www.neoflash.com/download/R6_...d_Gold_ENG.rar
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October 1st, 2008, 22:21 Posted By: wraggster
Square Enix grabbed pretty much all the top headlines at Japanese game websites today with the announcement of a more specific time frame for the release of Dragon Quest IX.
The DS entry in Japan's number one RPG series will arrive in March of 2009, the company confirmed. Pricing has yet to be set.
DQIX has endured somewhat of a rocky path before arriving at this final release time frame. The game was originally announced back in late 2006 as being due for a 2007 release. That was later pushed to 2008 as the game saw some changes to its battle system from the originally announced action-oriented system to classic-style menus.
Recently, in interviews with the mainstream media, Square Enix president Yoichi Wada said that a Dragon Quest game would make it out around the new year. He was either misquoted, or he was referring to another Dragon Quest game (or, just maybe, Square Enix celebrates New Years in March).
DQIX will make it to the Tokyo Game Show this year, but only in non-playable form. Square Enix will hold a stage show for the game, sharing the first details following a long period of silence.
http://uk.ds.ign.com/articles/915/915111p1.html
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October 1st, 2008, 22:22 Posted By: wraggster
Phantasy Star Zero is set to make Christmas very merry for Japanese DS owners (the game arrives in Japan on Christmas day!). To find out just how jolly everyone's going to be, we checked the latest issue of Famitsu, which offers a new update on the game.
While the magazine has already covered the basics, most notably the visual chat system, the new issue shares first details on the game's storyline. PS0 is set on the planet "Earth" 200 years after a great war destroyed all civilization. Only the race of humans remains. As they build cities and attempt to revive their past, however, enemies attack from all around.
To defeat these enemies, humans make use of ancient weapons that they've unearthed. These weapons run on an energy called "Photon" and are wielded by Hunters.
While the storyline has humans being the last remaining race, you'll actually have access to three races: human, numan, and caster. Combined with the various jobs and male/female varients, and you'll find at least fourteen unique types that you can select from when creating your character.
Also mentioned in the story is the term "Photon." This energy form plays a direct role in the game. Players make use of "Photon Points" to perform charge attacks with their weapons and techniques (magic). In the case of weapons, using your photon points results in the weapon performing a special attack known as Photon Arts. With techniques, photon points can expand upon magic, turning, for instance, a solo heal spell into a group heal spell.
Outside of the photon point techniques, the magazine also reveals a new evasion move. Pressing the evade button on the action palette sends your character dashing in the direction that you're pressing at the time on the d-pad, allowing you to avoid attack and get behind your enemy for some easy damage.
Phantasy Star Zero will be playable in Sega's booth at the upcoming Tokyo Game Show, offering players a chance to face off against a giant dragon. We'll be sure and let you know how this particular series translates over to the touch screen.
http://uk.ds.ign.com/articles/915/915252p1.html
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October 2nd, 2008, 00:22 Posted By: wraggster
News via Nintendomax
Release via german wii site - wiidata
It is the PS1 emu Emu_kidid of WiiSX, Sepp256 and TehPola appeared. The games run, but still quite Ruckler and for me is Final Fantasy VII, crashed when I wanted to fight. Moreover, there is no sound output. Will be controlled only with the Game Cube controller. It can only ISOs are loaded on the SD card in psxisos in root folder of your SD card.
Ok this as you have guessed is the Playstation emulator for the Nintendo Wii and Nintendo Gamecube.
Try your PSX Games and let us know what works what doesnt and speed.
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October 2nd, 2008, 00:22 Posted By: wraggster
News via Nintendomax
Release via german wii site - wiidata
It is the PS1 emu Emu_kidid of WiiSX, Sepp256 and TehPola appeared. The games run, but still quite Ruckler and for me is Final Fantasy VII, crashed when I wanted to fight. Moreover, there is no sound output. Will be controlled only with the Game Cube controller. It can only ISOs are loaded on the SD card in psxisos in root folder of your SD card.
Ok this as you have guessed is the Playstation emulator for the Nintendo Wii and Nintendo Gamecube.
Try your PSX Games and let us know what works what doesnt and speed.
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October 2nd, 2008, 00:27 Posted By: wraggster
News via nintendomax
Bakaban achieves a new demo of its puzzle game "Orscol" we can now restart a party after a Game Overet use Bonuses more easily.
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October 2nd, 2008, 00:32 Posted By: wraggster
You know how it goes -- first comes the far-out rumor, then comes something a touch more believable, and then the company itself issues an all-too-familiar non-denial denial. According to MCV sources, the next step in the process will happen tomorrow, as a revamped DS storms into action at 5:00AM GMT on the 2nd of October. As for specifics, we'll have to wait for Iwata's supposed announcement to find out more, but we'd be utterly shocked to see this ship after Christmas. That is, if this isn't just some elaborate scheme from the Big N to distract us all from realizing that Wiis will still be impossible to find this holiday season two full years after launch.
http://www.engadget.com/2008/10/01/n...-for-tomorrow/
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October 2nd, 2008, 00:41 Posted By: wraggster
With Nintendo's press conference kicking off later tonight the rumors have been at full speed about what the profitable console maker may announce.
We've heard about a new media-friendly DS with MP3 playback and a camera, we've heard about possible new peripherals, we've heard about some big much-anticipated game remake, we've even heard about a new Wii iteration, this one in high-def.
But unlike with Microsoft, not all Nintendo rumors are true. So what do you think will be happening tonight when Nintendo kicks off their presser in Japan?
http://kotaku.com/5057468/new-wii-ne...nounce-tonight
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October 2nd, 2008, 00:41 Posted By: wraggster
With Nintendo's press conference kicking off later tonight the rumors have been at full speed about what the profitable console maker may announce.
We've heard about a new media-friendly DS with MP3 playback and a camera, we've heard about possible new peripherals, we've heard about some big much-anticipated game remake, we've even heard about a new Wii iteration, this one in high-def.
But unlike with Microsoft, not all Nintendo rumors are true. So what do you think will be happening tonight when Nintendo kicks off their presser in Japan?
http://kotaku.com/5057468/new-wii-ne...nounce-tonight
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October 2nd, 2008, 00:56 Posted By: wraggster
News via nintendomax
SpixSh @ dow out a new version of its application to learning Spanish "VocabularioDS v1.1 with still more courses.
Quote:
1/10/08 Version 1.1:
_ New Party "Course" ...
_ Courses / Present
_ Course / Date
_ Courses / Numbers
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October 2nd, 2008, 00:58 Posted By: wraggster
News via nintendomax
A new puzzle game made its appearance on DS, "Cogito DS" by Rom1. It is a variant of the Rubik's cube in which you must replicate the schema of the screen by sliding the top rows and columns of the bottom screen.
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October 2nd, 2008, 12:34 Posted By: Darksaviour69
Story posted at Eurogamer
Nintendo has unveiled the next iteration of the DS at a press conference in Tokyo.
The DSi, as it's called, will have 3.25-inch screens - that's 17 per cent bigger than the current model. It will also feature a 3-megapixel camera.
You'll be able to take pictures with the DSi, save them to SD card and view them on your TV via the Wii. The GBA cartridge slot is being done away with.
The DSi will have a built-in browser, and you'll be able to download games - known as DSiWare - and store them on the SD. Some titles will be free, while others will cost either 200, 500 or 800 Nintendo points (GBP 1.70 / 4.25 / 6.80). There will be a special deal offering customers 1000 points which must be spent before March 2010 - but it's not clear yet what the terms are, or whether the deal will be available in Europe.
A separate DSi Shop selling downloadable software is also being launched. Customers will receive 1000 free points to spend at the shop
The handheld's audio capabilities have been improved - you can now adjust the pitch and playback of sound. This is designed to help with language study and improve the experience of listening to music, apparently.
So what do you think?
update: (thanks to flaminfox)
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October 2nd, 2008, 12:38 Posted By: Darksaviour69
Full story and pics at Kotaku
Nintendo's announced the DSi, the third iteration of its DS platform. But how does it stack up to the Nintendo DS Lite? We've crunched the numbers and got the data for comparison's sake.
• Size of Liquid Crystal Display
Nintendo DSi: 3.25 inches
Nintendo DS Lite: 3 inches
• Liquid Crystal Screen
Nintendo DSi: Possible to display 260,000 colors
Nintendo DS Lite: Possible to display 260,000 colors
• Portable Size
Nintendo DSi: Width 137mm, Length 74.9mm, Thickness 18.9mm (touch pen is approx. 92mm in length)
Nintendo DS Lite: Width 133mm, Length 73.9mm, Thickness 21.5mm (touch pen is approx. 87.5mm in length)
• Power Supply
Nintendo DSi: AC adaptor for Nintendo DSi
Nintendo DS Lite: AC adaptor for DS Lite
• Weight
Nintendo DSi: Approx. 214g (with touch pen)
Nintendo DS Lite: Approx. 218g (with touch pen, Game Boy Advance cover)
• Charging Time
Nintendo DSi: Approx. 2 hours and 30 minutes
Nintendo DS Lite: Approx. 3 hours
• Battery Life
Nintendo DSi: The lowest brightness (9-14 hrs), low brightness (8-12 hours), medium brightness (6-9 hours), high brightness (4-6 hours), highest brightness(3-4 hours)
Nintendo DS Lite: The lowest brightness (15-19 hrs), low brightness (10-15 hours), high brightness (7-11 hours), highest brightness(5-8 hours)
• Software
Nintendo DSi: Software for Nintendo DS, Software for Nintendo DSi.
Nintendo DS Lite: Software for Nintendo DS, Software for Game Boy Advance
• Input-Output
Nintendo DSi: DS card slot, SD memory card slot, AC adaptor connection, stereo headphone/mic jack
Nintendo DS Lite: DS card slot, Game Boy Advance cartridge slot, AC adaptor connection, stereo headphone/mic jack
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October 2nd, 2008, 17:53 Posted By: Shrygue
via Games Industry
Although acknowledging the improved evolution of Nintendo's DS series, Team 17 studio director Martyn Brown has told GamesIndustry.biz that he's cautious of the new features of the DSi model.
Nintendo unveiled the new console today, with new features that include a camera, built-in web browser and an SD card slot to enable users to purchase content and download directly to the hardware.
However, it's exactly these additions that have worried the veteran developer of DS hit Worms: Open Warfare.
"Adding an SD slot makes a bunch of sense for downloadable content given the way things are going," offered Brown. "I just hope they've done something to counter the mass piracy that exists via the R4 on the Lite. It scares me that with an SD card input, that might leave it even wider open that it was on the original device," added.
Brown would also like to see online shopping for DSiWare improved over Nintendo's current WiiWare interface, and a more sensible approach to storage on the handheld - as Nintendo has now promised to do with the Wii console.
"I think the SD storage and downloadable content will help tremendously although I hope it's a better experience that the Wii's online store and system," he said.
"I have a lot of affection for the DS Lite as a device and given it's an iterative improvement, bigger screen, lighter, it would appear to make sense - even if it's not got me chomping at the bit to rush out and grab one."
Admitting that some of his reservations can only be put to the test once the device is in the hands of users and developers, Brown was still cautious of adding so many features to a console, and that it could come up short when compared to other electronic gadgets.
"I'm sure that the photo option will be good fun for kids, but I think that's straying into phone territory and since it's 0.3 megapixels, it's hardly setting the world on fire.
"I'm sure the device will have a wider appeal, but most people I know who have a DS Lite tend to already have a phone and MP3 player with similar functions. Many manufacturers tend to be chasing the nirvana of having 'one device to rule them all' and I'm not sure that the DS's screen resolution - and camera resolution - puts it into an area where it can compete, say, for web-browsing."
Although Nintendo has been widely credited with opening gaming up to new audiences, the DSi may not entice new consumers, noted Brown.
"This is pretty hypothetical until I've seen the device for myself. I'm not sure if it will reach new gamers since all the new features have been present in other devices, if not a gaming device, for a while now," he added.
"Still, looking back at the launch device, the original DS, it's come a long, long way."
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October 2nd, 2008, 18:04 Posted By: Shrygue
via Computer and Video Games
Nintendo showed off a pretty good games showreel at its all-revealing conference in Japan this morning. Trouble is, there were so many games in it you may have had a job keeping up. Here's a helping hand.
Crazy internet people have sifted through the footage, listing every single title that cropped up, including the crazy long-winded Japanese one's that no-one's heard of.
It included the first ever peek at the new Punch Out and Another Code Wii games, among others.
The list is below (thanks to NeoGAF), and the Wii showreel can be seen right here.
2008- Wii Music (Nintendo) 10/16
- Animal Crossing: City Folk (Nintendo) 11/20
- The Melancholy of Haruhi (Kadokawa Shoten) 11/27
- Tatsunoko vs. Capcom: Cross Generation of Heroes (Capcom) 12/11
- 428 (Sega) 12/4
- Samba de Amigo (Sega) 12/11
- Let's Tap (Sega) Dec. 2008
- Cooking Mama 2 (Taito) 12/4
- Rygar: Muscle Impact (Tecmo) Dec. 2008
- Guitar Hero: Aerosmith (Activision) 10/16
- Karaoke Joysound Wii (Hudson) 12/18
- Sky Crawlers (Bandai-Namco) 10/16
- Happy Dance Collection (Bandai-Namco) 10/23
- Family Ski: World Ski & Snowboard (Bandai-Namco) 11/13
- Klonoa: Door to Phantomile (Bandai-Namco) 12/4
- Taiko Drum Master Wii (Bandai-Namco) 12/11
- Tenchu 4 (From Software) 10/23
- Harvest Moon: Exciting Animal March (Marvelous) 10/30
- Rune Factory Frontier (Marvelous) 11/27
- Shape Boxing (Rocket Co.) 10/30
2009- Wii Sports Resort (Nintendo) Spring
- Start w/ 100 Conversations! English Conversation (Nintendo) 2009
- Punch-Out!! (Nintendo) 2009
- Trace Memory: R, Gateway of Memory (Nintendo) 2009
- Kensax (Nintendo) 2009
- Cosmic Walker (Nintendo) 2009
- Spawn Smasher (Nintendo) 2009
- Dynamic [illegible] (Nintendo) 2009
- Takt of Magic (Nintendo) 2009
- Sin & Punishment 2 (Nintendo) 2009
- Forever Blue 2: Beautiful Ocean (Nintendo) 2009
- Everyone's the Star on the NHK Red-and-White Quiz Battle (Nintendo) 2009
- Line Attack Heroes (Nintendo) 2009
- Castlevania: Judgment (Konami) Winter 2008-2009
- Dead Rising: Zombies' Sacrifice (Capcom) Winter 2008-2009
- FFCC: Echoes of Time (Square-Enix) 1/29
- Sonic and the Black Knight (Sega) Spring
- Fragile (Bandai-Namco) Winter 2008-2009
- Arcrise Fantasia (Marvelous) Winter 2008-2009
- Oboro Muramasa (Marvelous) Spring
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October 2nd, 2008, 18:13 Posted By: Shrygue
via IGN
Pikmin is coming to the Wii! Hoo-ray!
But wait, fans of Miyamoto-style gardening. The Pikmin Wii whose first screenshot you'll find in our media gallery below is actually just the GameCube version upped a bit to Wii spec.
Pikmin is just one game in Nintendo's new Wii De Asobu Selection lineup, which translates to "Play on the Wii Selection." This series will consist of GameCube games updated with Wiimote controls.
Seven titles are currently on the way for the lineup. Donkey Kong Jungle Beat kicks things off on December 11, and will be followed by Pikmin on December 25. In 2009, Nintendo plans on releasing Chibi Robo!, Pikmin 2, Mario Tennis GC, Metroid Prime, and Metroid Prime 2 Dark Echoes.
These titles will be offered at budget pricing. While we're not sure just yet of the prices for all the games, Pikmin will sell for 3,800 yen, making it 2,000 yen less than your typical first part Wii title.
So it's not quite Pikmin Wii to be sure, but at least it's Pikmin running on the Wii! Get your first look in our media gallery.
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October 2nd, 2008, 18:15 Posted By: Shrygue
via Computer and Video Games
As expected, Nintendo has announced three new Wii games that'll have you hardcore gamers teeming with excitement.
Top of the list, we reckon, is Sin and Punishment 2 - a sequel to the incredible Treasure-developed, Star Fox-style shooter on N64, which was recently released in UK for the first time via the Virtual Console.
Punch Out was also confirmed - the first sequel of Nintendo's classic boxing series since the Super NES game. And last but not least, Another Code - a brilliant investigative story adventure on DS - will get a Wii sequel too.
Expect more info and screens for all three soon.
Update: Nintendo has released a software showreel video which features the first ever footage of the new Punch Out and Another Code, plus Street Fighter and some other bits and bobs on its official site. Just hit the Wii link over there.
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October 2nd, 2008, 20:55 Posted By: Shrygue
via Joystiq
As one of the last two announcements for their fall media summit, Nintendo has announced the Wii Speak Channel for use with the Wii microphone (pictured, from E3 2008). According to Cammy Dunaway, up to four people can chat together, and the microphones will come with a coupon to download the channel.
Of course, this leads to a plethora of other questions, such as: release date, price (if not buying with the microphone), can a USB mic be substituted, what else can we do with the channel besides speak? We're not holding our breath waiting for answers anytime soon.
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October 2nd, 2008, 21:48 Posted By: Shrygue
via IGN
Nintendo announced at the Media Summit in San Francisco that Club Nintendo, the popular reward point system in Japan, is coming to America by the end of the year.
Club Nintendo has been a feature in Japan that gives people points when they register their Nintendo games online. The points can be redeemed for exclusive merchandise.
The announcement was short and did not go into whether the registered Nintendo games users have already entered in on the Nintendo official site would earn points, or whether it's only titles released after the Club opens.
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October 2nd, 2008, 22:10 Posted By: wraggster
We heard last night that we wouldn't be seeing the DSi in the States until next year, and now Reggie has confirmed the damage: no DSi until "well into calendar year 2009," which sounds disturbingly like the holidays to us, but hopefully he's just implying a few months in. We would hope Nintendo would be following the pattern of the DS Lite, which hit Japan in March of 2006, and made it Stateside in June, but Reggie says DS Lite sales are still strong in the US -- which means it's basically our fault that we don't get a shiny new toy for Christmas.
http://www.engadget.com/2008/10/02/n...ell-into-2009/
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October 2nd, 2008, 22:13 Posted By: wraggster
Yeah, the solution seemed pretty obvious to us, and now it looks like Nintendo's willing to admit it. Nintendo will be solving its little Wii Shop game storage overflow problem by opening up the SD card slot for storing and playing games from (with DRM galore, we're sure). The update will hit in the Spring of next year, and don't forget that 2GB maximum when stocking up on the little buggers. It's not exactly as exciting as a new DS, but we're really glad Nintendo's going to do the right thing here, instead of building yet another peripheral to clutter our lives with.
http://www.engadget.com/2008/10/02/n...tion-sd-cards/
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October 2nd, 2008, 22:30 Posted By: wraggster
Bad news, folks. We totally missed it in the wake of poor battery life specs, but Nintendo's new DSi will completely ditch support for GBA titles. That not only means no more playing GBA backups (they only loaded from the now extinct GBA slot), but even if you were to load some sort of GBA emulation through the DS slot, chances are that the DS's processor wouldn't be fast enough to handle it (integrated GBA hardware processed these games before). Also, no GBA slot means that the lightly supported but excellent DS rumble pack and similar accessories are dead too. I can't speak for everyone here, but the DSi is becoming a bigger disappointment by the second.
http://gizmodo.com/5058052/dsi-drops...-ds-cool-again
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October 2nd, 2008, 22:51 Posted By: Shrygue
via Eurogamer
Nintendo has said it is "aiming" to launch the new DSi handheld in Europe next year.
As announced earlier today, the DSi - which features bigger screens and a built-in camera - will be released in Japan on November 1st.
"We are aiming to launch DSi in Europe in Spring 2009," a spokesperson told Eurogamer.
"As it's too early to confirm specifics on the European or UK launch, we will not be offering further comment at this time," he added.
The representative did not give any indication of a European price point for the DSi. In Japan, the handheld will cost JPY 18,900 (GBP 100 / EUR 130).
You can view the first photos of the DSi over in our gallery.
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October 3rd, 2008, 15:35 Posted By: Shrygue
via Kotaku
Here's a few new screens for Animal Crossing Wii. I like Animal Crossing as much as the next guy who likes Animal Crossing, but really, Nintendo, you could have tried a little harder.
Screenshots
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October 3rd, 2008, 15:49 Posted By: Shrygue
via Computer and Video Games
It was the surprise of Nintendo's show this morning and here are the high-quality screens for Treasure's Sin and Punishment 2.
Yep, it looks fricking ace. The first game, in case you don't know, was a Treasure-developed masterpiece on N64, and one of the import favourites for the platform because, sadly, it was never released over here.
Not until it hit the UK virtual console, however. That was great, but with the Wii Remote pointer functionality - surely used to aim and shoot - this is guaranteed to be better.
Screenshots here
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October 3rd, 2008, 16:02 Posted By: Shrygue
via Computer and Video Games
By the looks of it Nintendo stockholders weren't too impressed by Nintendo's redesigned Nintendo DS, as shares in the Japanese giant dropped 3.7 percent following the DSi announcement yesterday.
"Nintendo's announcement on the DS didn't exceed investors' expectations," Yoku Ihara, head of equity research at Retela Crea Securities Co. told Bloomberg. "The stock market was so bearish that the news didn't help the shares gain."
Overall Nintendo's stock has dropped a huge 41 percent in 2008 - and Sony dropped an even more massive 51 percent - as that damn dirty credit crunch scares off everyone's confidence in money being spent on consumer electronics. That's what the London Paper told us, anyway.
The new DS features wider screens, a built-in camera and MP3 support plus an SD Card slot for downloading games... apparently not enough to impress the men in black.
To be fair, unless it unveiled a time-bending box that went back to 2006 and moved all our mortgages out of Northern Rock, stockholders would've thrown a wobbly whatever it showed.
The only thing we're not impressed about is the removal of the sexy DS logo from the top of the console. Why Nintendo? Why?
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October 3rd, 2008, 16:04 Posted By: Shrygue
via Computer and Video Games
These are the first three screenshots of Another Code on Wii.
Little is known about the gameplay, but the screens show the DS game's main character, Ashley Mizuki Robbins, returning on Wii, and by the looks of the map you might also be stuck to a set path, Killer 7-style.
More on that soon.
Screenshots
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October 3rd, 2008, 16:28 Posted By: Eviltaco64
via Kotaku:
Yesterday's announcement that Pikmin would be re-released for the Wii? It was, as you no doubt expected, just the start. Nintendo have big plans for this line, with many, many more games planned. And yesterday, they even announced a few of them. First up is Donkey Kong: Jungle Beat, which will actually be out before Pikmin (on November 11), though with the game eschewing bongo controls in favour of standard (ie nunchuk + Wii Remote) ones it's hard seeing the point in it all. The other announced GameCube games make a little (OK, a lot) more sense, and are Pikmin 2, Mario Tennis, Metroid Prime 1 & 2 and Chibi Robo. All will ship with updated Wii controls, and all will sell for budget prices.
A 16:9 Wind Waker with Wii Remote bow and grapple aiming would be great, Nintendo. Just sayin!
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October 3rd, 2008, 16:36 Posted By: Shrygue
via Joystiq
We regret to inform you to that Mr. ESC has again ran, jumped, and slipped through the fingers of modern retail, keeping the escapologist's touchable adventures in Exit DS unrestrained, at least for a little while longer.
Not to fret, however, for while the game will miss its previous release date on October 7, publisher Square Enix seems confident that the escape artist's puzzle-adventure exploits will be on store shelves on November 4. No reason was given for the delay, though we like to think that when it comes to Mr. ESC, sometimes you just can't keep a good escapologist down.
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October 3rd, 2008, 17:00 Posted By: Shrygue
via Computer and Video Games
Here are the first four screenshots of the new Punch Out! for Wii, unveiled at Nintendo's press conference in Japan this morning.
It's cel-shaded and modern, but gameplay-wise it looks pretty damn similar to the SNES classic.
See for yourself in the Wii showreel video right here.
After you look at the screens, of course.
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October 3rd, 2008, 17:03 Posted By: wraggster
New from Divineo China
Compatible with PSP Slim or NDS Lite console, this special soft rubber cupule allows you to appreciate programs conveniently. All you need to do is to adjust the stand to appropriate angle then put the console on, you can now watch movies freely.
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October 3rd, 2008, 19:39 Posted By: Shrygue
via Joystiq
Bite-sized games developer Ninja Bee and Real Networks have announced Boingz! The WiiWare title was just announced at Nintendo's press conference, so all we've got at the moment is initial impressions, which give us a smaller LittleBigPlanet feel.
The 2D-3D puzzle platformer has players controlling elastic creatures -- we believe are called The Boingz -- that can be grabbed, stretched and flicked around the level. We've contacted Ninja Bee's PR team for more details and images.
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October 3rd, 2008, 21:31 Posted By: wraggster
So you've got a spare Microsoft Surface and Wii Balance Board laying around, whaddya do? Well, you could try stacking them on top of each other and hope that big-ass table doesn't crush your little plastic Nintendo toy, and with some code slapped on what you'd end up with is pressure-sensitive surface computing. This clever little concept was cooked up by Josh Santangelo from "Stimulant." In his demo, featured after the break, he rocks Surface from side to side while colored spots roll back and forth, using a physics engine he developed for MS Silverlight. It's a great start and we would love to see this resourceful hack put to good use -- beyond that of a totally awesome yet ridiculously expensive tilt-a-maze game, minus the maze.
http://www.engadget.com/2008/10/03/m...balance-board/
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October 3rd, 2008, 21:36 Posted By: wraggster
America will soon join Europe, Japan and some other lucky folks and have access to the elite Club Nintendo...club. Sure, it's a Nintendo marketing ploy to get users to register products and fill out surveys, but Club Nintendo is also the only outlet to buy the most sacred, extra limited edition Nintendo gear. We'll keep our ear to the ground and let you know when registration begins, but until then, check out this awesome SNES Virtual Console controller that was offered earlier this year by Club Nintendo Japan. Pretty great, right?
http://gizmodo.com/5058533/club-nint...ing-to-america
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October 3rd, 2008, 21:36 Posted By: wraggster
America will soon join Europe, Japan and some other lucky folks and have access to the elite Club Nintendo...club. Sure, it's a Nintendo marketing ploy to get users to register products and fill out surveys, but Club Nintendo is also the only outlet to buy the most sacred, extra limited edition Nintendo gear. We'll keep our ear to the ground and let you know when registration begins, but until then, check out this awesome SNES Virtual Console controller that was offered earlier this year by Club Nintendo Japan. Pretty great, right?
http://gizmodo.com/5058533/club-nint...ing-to-america
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October 3rd, 2008, 21:39 Posted By: wraggster
Today Nintendo unveiled their follow-up to the crazy-successful DS Lite, the DSi. Its form factor is much unchanged, but the new version has a larger screen, SD card slot, 3MP camera and access to an upcoming downloads store.
But the battery life is significantly lower and it's no longer backwards compatible with GBA titles. Unlike when the original DS transition to the DS Lite, major compromises will have to be made by gamers looking to upgrade. So, we want to know...
http://gizmodo.com/5058267/question-...-ds-hot-or-not
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October 3rd, 2008, 21:42 Posted By: wraggster
In the wake of Nintendo's announcement of the DSi, Sony reached out and asked if we'd like to discuss the event and get their side of the story. Sony talking about Nintendo? How could we resist??
So we asked John Koller, Sony director of hardware marketing, what he thought about the DSi. Was it an aggressive enough refresh?
Nintendo has kind of a history of these [moderate] kinds of updates, and even with DS Lite, there was a lot of discussion, "Is that enough?" And they seemed to do pretty well there.
True, Nintendo sold a lot of DS Lites. So how will the DSi do compared to its predecessor?
I can see the DSi being successful. The DS lite was obviously very successful. Will DSi do well with [the DS's] demographic? It probably will. Will it be a product that expands their user base [beyond] under 12? I'm not sure.
Verdict: If you play DS you wear diapers. And drool.
http://gizmodo.com/5058251/sony-fond...with-the-other
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October 3rd, 2008, 21:47 Posted By: wraggster
I'm not usually one for posting about the European Wii Shop Channel releases, but this week's offerings have me completely jealous and it's just not fair at all. Today sees the release of two of the best games the Sega Genesis (or Mega Drive, if you prefer) had to offer, and I am going to hold my breath until the come to North America. Not only do you Europeans get the Shiny classic platformer Earthworm Jim, they're also getting Shining Force II, Sega's tactical role-playing gem, possibly the sweet spot in the entire series. Dammit. Both are going for 800 Wii points, and they're both eventually coming here, but still.
And yes, I do own both cartridges for my Genesis, but that's hardly the point. You guys have better food, better women (with notable exceptions!), and better VC games. Next World War we're staying home.
Unless of course we start it.
http://kotaku.com/5058713/earthworm-...nes-on-euro-vc
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October 3rd, 2008, 21:48 Posted By: wraggster
Almost lost in the middle of Nintendo's sizable press release about their Holiday 2008 was this gem of a one liner:
Cave Story: This title is an action-adventure game with new, exclusive content and features created only for the WiiWare version.
Yes, Cave Story is finally, officially coming to the Wii. Full monster press release on the jump.
http://kotaku.com/5058726/cave-story-confirmed-for-wii
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October 3rd, 2008, 21:50 Posted By: wraggster
While Japan is getting the DSi this November, the U.S. isn't. In fact, Nintendo of America president Reggie Fils-Aime said the company won't be bringing the DSi to North America until late 2009 because it wants to continue selling the DS throughout the holiday season. Nintendo Co., Ltd. president Satoru Iwata is even more vague, telling business paper Nikkei, "The DSi will probably [our emphasis] be launched in the US and Europe next year." Outlining his vision of the DSi, he adds:
Because users can now download and save software, they can personalise the DS. By downloading subway maps and other things, for instance, the DSi can be useful for applications other than playing games. We wanted to create an offering that would fit naturally into people’s everyday lives.
The DSi is venturing into PSP territory, touch pen in hand. But can it compete? The Japanese stock market didn't exactly give the DSi the warmest of receptions...
http://kotaku.com/5058526/iwata-vagu...e-date-for-dsi
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October 3rd, 2008, 21:54 Posted By: wraggster
Newly released today:
Kirby Super Star Ultra for Nintendo DS re-imagines one of the most beloved Kirby games of all time. Kirby Super Star Ultra features new graphics and fully rendered animated cut scenes. With so many adventures waiting to be unlocked, there will never be a dull moment as Kirby runs, floats, copies enemies and uses Helpers to fight King Dedede and Meta Knight. On top of the main modes, there are also three new touch-screen-controlled mini-games that can be played with up to three friends via DS Download Play. Not only that, but players can go on Kirby adventures with a friend via local wireless as well
http://www.play-asia.com/SOap-23-83-...j-70-2w1e.html
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October 3rd, 2008, 21:56 Posted By: wraggster
Newly released today:
A classic side-scroller for the Wii console stars Wario, the smelly, bad-mannered alter ego of Mario. With the Wii Remote controller turned sideways like an old-school controller, veterans and newcomers alike can run, jump and smash their way through hectic side-scrolling stages. Players shake the Wii Remote to help Wario take down his enemies, empty bags of treasure or cause earthquakes. Best of all, there are numerous stages each offering multiple missions to keep players coming back again and again to unlock everything, collect more coins or just improve their best times.
http://www.play-asia.com/SOap-23-83-...j-70-2w0m.html
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October 3rd, 2008, 22:02 Posted By: wraggster
Newly released today:
Meet Margot, the new video game Queen of word play! Margot has devised a set of six fiendish and compelling word based puzzles to test your vocabulary, spelling, and general vocabulary skills. No two games will ever be the same as you wrack your brain against the clock to create words from randomly generated letters in order to score maximum points!
http://www.play-asia.com/SOap-23-83-...j-70-2tee.html
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October 3rd, 2008, 22:02 Posted By: wraggster
Newly released today:
features
250+ levels across 4 game modes: world, arcade, bonus and the Updated classic pipe mania game
Enhanced visuals & a host of characters to help and hinder attacks & damage
New pieces, new play mechanics, multiple floozes
description
Join alfonso junior and his sister fawcett in a race against time to save their paradise island
Home from pollution and cowboy plumbers. Pipe mania is a frenetically charged puzzle game that will challenge your mental skills to the maximum across intense, fast-paced levels. Beat the puzzles set by the island residents and become a pipe mania puzzle master.
http://www.play-asia.com/SOap-23-83-...j-70-2tl3.html
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October 3rd, 2008, 22:03 Posted By: wraggster
Newly released today:
features
Solve a series of eight mystery cases
Five separate action games related to the over-arching kidnapping storyline
Integrates quizzes, 3D investigation and action into the gameplay
Innovative use of the Nintendo DS stylus – players can move about each of the environments, find clues at crime scenes, solve puzzles, answer questions, trace and mark routes, and note memos on suspicious items discovered at the crime scenes
description
In Unsolved Crimes, players will take the role of a rookie detective as part of the New York police department homicide division. An aspiring model, Betsy Blake has disappeared and a social outcast and loner is the prime suspect. The case is a lot deeper than it appears on the surface. Crime is rampant in the city and Blake's disappearance is the latest in a frightening series of events that are slowly bringing New York to its knees. The local police department is having a hard time cracking the case and Blake's safe return lies in the detectives' hands to solve the mystery before it's too late.
Unsolved Crimes integrates three gaming elements - an action game, a 3D crime investigation and a crime quiz - to provide players with an unique, absorbing experience. The game fully utilizes the DS' unique Dual Screen, allowing players to immerse themselves in the New York environments. The innovative use of the stylus will allow players to trace marks, routes and memos on suspicious items discovered at crime scenes, all allowing players to move closer to solving the kidnapping mystery. The engaging storyline runs throughout the game, fully immersing players in the world of Unsolved Crimes with more than eight independent cases to solve in the diverse and fully interactive environments.
http://www.play-asia.com/SOap-23-83-...j-70-2zo6.html
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October 3rd, 2008, 22:27 Posted By: wraggster
Fcorbier has updated his release here at DCEmu, heres the ful details:
I just released MPlayerWii which is a native port of the MPlayer media player for the wii.
formats tested
Containers: AVI, WMV, MKV, MP3, FLV (Flash Video), MP4, M4V, QuickTime
Video codecs: Xvid, DivX, Windows Media, MPEG 1/2, H264
Audio codecs: MPEG 1/2/3, Windows Media, AAC
Update 10/03/08:
v0.06:
-huge speedup on USB devices (thanks to rodries and Hermes)
-added classic controller support to position and scale the video display
Download and Give Feedback at the official release thread here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=118838
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October 3rd, 2008, 22:32 Posted By: wraggster
Hermes has updated his PC Engine emulator for the Nintendo Wii
Heres whats new:
Version 1.5 (lo nuevo)
----------------------
Program improvements
--------------------
- Support added to load/save program configuration.
- Support added for usb mass storage: You can use ROMS from USB and SD devices using the [SD] or [USB] entries to change the device.
- Improvements in LIBFAT. See: http://www.elotrolado.net/hilo_multi...ada-v2_1102626
- Audio mixer optimized to avoid the overload of the Sound Interrupt Vector.
- Support added for Gamecube Controller. To use in the menu:
- Digital pad and Analog Left: To move in the menu
- Button A: Button A in Wiimote
- Button B: Button B in Wiimote
- Button X: Button PLUS in Wiimote
- Button Y: Button MINUS in Wiimote
- Button START: Button HOME in Wiimote
- Improvements in auto-fire and the strategy to assign the pads. Corrected a bug in pad.c (libogc) that cause a problem with pads unpluggeds
(see the source code in 'libogc' in the release)
Emulation improvements
----------------------
- Support added for Gamecube Controller. To use in the emulator:
- Digital pad and Analog Left: PAD of PCE
- Button A: Button I of PCE
- Button B: Button II of PCE
- Button X: Button I of PCE with Auto-fire
- Button Y: Button II of PCE with Auto-fire
- Button START: Button Run of PCE
- Button Z: Button Select of PCE
- L + R + START: Configuration Menu
- L + R + A: Screen Capture (to .BMP)
- L + R + Y: Decrease the Sound Volume
- L + R + X: Increase the Sound Volume
- Changes in the PAD priority allocation : From Intelligent mode, Gamecube Controllers number have the preference over Wiimote pad. From Direct mode
you can use Wiimotes and Gamecubes controllers simultaneously when they have the same index number (for example, you can use Wiimote 1 and GC Controller 1
simultaneously for the player 1, but you can unplug the GC Controller and plug as Controlle 2 to use for the player 2 if you want). I hope you understand
to me :$.
CDROM:
------
- Support added for .bin CD Datas: Now you can use .iso (2048 bytes/sector) or .bin (2352 bytes/sector)
- Support added for .hcd (bincuesplit have support to extract in this format)
- Optimized the CD audio player.
- Added one option to save the sound state with precision(no more tracks starting from the begining when you load the .sav from the news saves)
- Improvements to avoid the track repetition from the begining for one shot tracks.
- Corrected the LBA problem that cause the sound advanced in two seconds.
Bincuesplit
-----------
- Improvements in the track extraction method using two methods to compare the .CUE INDEX position datas with the real position of the .bin
- Added the possibility to extract the game datas to .bin (by default .iso)
- Added the possibility to create .hcd (by default .toc)
- Released the source code under GPL Version 2 License
- Uses:
bincuesplit file.cue |--> TOC format. Extract datas to .iso
bincuesplit file.cue bin |--> TOC format. Extract datas to .bin
bincuesplit file.cue hcd |--> HCD format. Extract datas to .iso
bincuesplit file.cue hcd bin |--> HCD format. Extract datas to .bin
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October 3rd, 2008, 22:36 Posted By: wraggster
The official site for the port of FCE Ultra for the Wii and Gamecube has been updated with a new release, Heres whats new for this release:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube. Version 2 is a complete rewrite based on code from the
SNES9x GX and Genesis Plus GX projects.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* 1-2 Player Support
* Zapper support
* RAM and State saving
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, and Zip support
* NES Compatibility Based on v0.98.12
* Sound Filters
* Graphics Filters (GX Chipset, Cheesy and 2x)
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—–*—–*—–*— *—–*—–*—–*—–*—–*—–*—–*—-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 2.0.3 - October 1, 2008]
* Complete rewrite of loading code - FDS / UNIF / NSF support added!
* VS games work (coin insert submitted by pakitovic)
* Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
* 480p and DVD now available for GameCube
* Improved stability - less crashes!
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October 3rd, 2008, 22:36 Posted By: wraggster
The official site for the port of FCE Ultra for the Wii and Gamecube has been updated with a new release, Heres whats new for this release:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube. Version 2 is a complete rewrite based on code from the
SNES9x GX and Genesis Plus GX projects.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* 1-2 Player Support
* Zapper support
* RAM and State saving
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, and Zip support
* NES Compatibility Based on v0.98.12
* Sound Filters
* Graphics Filters (GX Chipset, Cheesy and 2x)
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—–*—–*—–*— *—–*—–*—–*—–*—–*—–*—–*—-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 2.0.3 - October 1, 2008]
* Complete rewrite of loading code - FDS / UNIF / NSF support added!
* VS games work (coin insert submitted by pakitovic)
* Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
* 480p and DVD now available for GameCube
* Improved stability - less crashes!
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October 3rd, 2008, 22:38 Posted By: wraggster
With over 81 million units sold worldwide and sales as hot as ever in the West, you have to wonder whether or not everyone that wants a DS has already bought one.
But as Nintendo is finding out, there are still brand new customers that have yet to buy a DS, and according to one analyst, there are a decent amount of repeat DS buyers too.
"Almost 20 percent of Nintendo DS purchases that are being made today are to replace a current DS, either because the consumer broke it, lost it, or they were simply enticed by a new color scheme or the 'Lite' features," said Electronic Entertainment Design and Research analyst Jesse Divnich in a note to Edge, citing internal estimates.
He added that he expects Nintendo to experience a nice sales boost when the camera- and music player-equipped DSi arrives. "There is no doubt that the DSi will boost sales. In the past, we’ve seen a significant sales boost just from the release of a new Nintendo DS color scheme."
The DSi launches in Japan on November 1 this year, and Nintendo of America boss Reggie Fils-Aime said it will arrive in the U.S. sometime after April 2009.
Analyst Michael Pachter with Wedbush Morgan also expects the new hardware to boost DS sales, but it's up to Nintendo to get the pricing right in the U.S. In Japan, it will retail for 18,900 yen ($179).
"I think that DSi will sell well at the DS price point [$129], far less well at the $179 price point," Pachter said.
"The upgrade is not a 'must have,' and is instead a 'nice to have.' My guess is that we'll see a discontinuation of the current DS Lite model by 2010, and the DSi will replace it entirely."
He also said he believes the DSi is a response to flagging Japanese sales of the DS.
Divnich added, "Japan is a different story [than the West,] as the PSP is considered a much bigger threat to the Nintendo empire than the PSP is in North America.
"These new features in the DSi will help give Nintendo an even bigger competitive edge over the Sony PSP."
With the DS effortlessly outselling the PSP month after month in the U.S., Nintendo of America isn't in a big rush to announce a release date for the region.
"...We need to keep in mind that the new DSi was created with the Japanese gaming culture in mind, not the Americans," said Divnich. "Heck, Nintendo could relinquish all support for the DS in North America and it would still outsell the PSP."
Developer's perspective
DS developers have also expressed interest in the DSi, one example being Jeremiah Slaczka, creative director and co-founder of 5th Cell, developer of the acclaimed title Lock's Quest and Drawn to Life.
"The new [feature] additions make sense," Slaczka told Edge. "[Nintendo's] trying to update the DS without making the previous versions obsolete and upsetting the existing DS owners. The new features are a step in the right direction."
He added that DSi downloadable content is a "very intriguing" prospect. "There could be potential to make some really fun stuff for it."
Slaczka said he "can't discuss" whether or not he got a sneak peak at the DSi before its unveiling, but when asked if he'd be buying one when it arrives, he replied, "Of course!"
http://www.edge-online.com/news/anal...-repeat-buyers
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October 3rd, 2008, 22:47 Posted By: wraggster
News from Consolesource
ConsoleSource.com is now offering a standalone guitar controller for Nintendo DS. This controller plugs into Slot 2 on your NDS and is compatible with the popular NDS Lite game Guitar Hero® On Tour.
Included with the standalone guitar controller is a carry case and hand strap. Order today for only $16.95.
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October 3rd, 2008, 22:55 Posted By: wraggster
Lazy1 has posted some more news of his port of Wolfenstein3D to the DS:
At least today I managed to get the music to work without cracking but that is in a separate application so I still need to move the code over.
I'm not sure about an inventory system yet, all I want to do is get the registered build out the door.
Releasing only shareware builds was a horrible move on my part.
The graphics for the sub screen are still open to suggestion though, I thought BJ kicking a nazi would be a nice idea but other pictures are welcome.
I only don't like the text since it looks like it was an advertisement or box image.
Unfortunately not many suitable images exist since you have to keep in mind aspect ratio, relevance and the fact that the first 40 pixels will be covered by the status bar.
http://forum.gbadev.org/viewtopic.ph...5ab81f97f9bf14
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October 3rd, 2008, 22:59 Posted By: wraggster
News from Playeradvance
Minoru focused on DS Triple Triad, the card game which could play in Final Fantasy VIII.
This game is playable alone or more via wifi. As against, it does not work on emulator. You can enjoy if you have enough to run it on your console.
In this 2nd beta version have been fixed many bugs, added music and support of English.
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October 4th, 2008, 00:21 Posted By: wraggster
Im sure by now you have heard of the new DS Console coming this year to Japan, but the loss of GBA Hardware inside and no GBA Port means a loss of all GBA Hombrew but the SD Slot possibly opens up the DS to Homebrew without the need for a flash cart.
So DSI is it good or bad for homebrew on the DS ?
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October 4th, 2008, 11:40 Posted By: tinman
From the readme:You must install qt4 for you MacOSX http://trolltech.com/downloads/opens...dev/mac-os-cpp
This is very untested, i don't know meybe this not work at all, (i don't have this platform)
build isn't strip of debuging symbols.
If you can send me mail (anyway if app works too) <strikeu@poczta.linux.pl>, Thanks for reading Yes this fully works, and I have included QT4 Framework needed which is not free from trolltech. Doing this makes the .app very big 70+/-MB, If you want to spend the time and setup Macports, and install the 100MB of source plus everything else needed for a few hours feel free - Install Xcode
- Install Macports
- Run: sudo port -v selfupdate
- Run: sudo port -v install qt4-mac
To use WiiTCPLoadGUI:- Setup WIFI
- Start Homebrew Channel
- Wait for your network to connect
- Open file
- Click Connect
Any problems with the Framework let me know, any problems with WiiTCPLoadGUI tell strikeu.
Enjoy
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October 4th, 2008, 23:24 Posted By: wraggster
New from Divineo china
Get ready to take aim with the ultimate Light Rifle for Wii. Seamlessly integrates your Wiimote and Nunchuk into a single controller for full compatibility with all shooting games.
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October 4th, 2008, 23:33 Posted By: wraggster
Despite revealing a new DS iteration -- the first since February 2006 -- Nintendo's shares on the Tokyo Stock Exchange dropped 3.7 percent to 39,500 yen on the Tokyo Stock Exchange. Bloomberg notes that the stock has dropped 41 percent overall n 2008, compared to the past two years where it doubled in each of those. Comparatively, Sony's stock has dropped 51 percent this year.
While much can be attributed to the global economy at the moment, equity researcher Yoku Ihara said the DSi reveal "didn't exceed investors' expectations ... the stock market was so bearish that the news didn't hlep the shares gain." In other news, the console maker is still paying people to pay other people to count its ridiculous amounts of money.
http://www.joystiq.com/2008/10/03/ds...-from-falling/
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October 4th, 2008, 23:35 Posted By: wraggster
High Voltage chief operating officer Eric Nofsinger told MTV Multiplayer that The Conduit, due out March 2009, will support MotionPlus and WiiSpeak, and alludes to an already-planned sequel that will make greater use of those capabilities.
“We’re hooking it [MotionPlus] up,” Nofsinger told Multiplayer. “We want to support it. Probably for this version of the game there’s not going to be a whole ton of really extensive use of the Wii MotionPlus. For the sequel to the game, we definitely do want to incorporate more melee and things like that. We want to support it.”
Earlier this month, reports said High Voltage would push to start work on a sequel once they got a publisher for the first, and that an announcement of the publisher should be coming soon.
http://kotaku.com/5059019/the-condui...iispeak-sequel
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October 4th, 2008, 23:36 Posted By: wraggster
The DS Lite was a replacement for the DS. Came in, took over the place, you never saw the DS Phat again. So will the DSi do the same thing to the DS Lite? Not in the US, says Nintendo Smile Machine Cammie Dunaway:
Right now we’re still working through what the strategy's going to be here. But we think that there's huge untapped potential for the DS Lite. Because when you’ve got only one in every five households in the U.S., compared to one in every two in Japan, it says there's potential.
You’ve seen some of the work we’ve done this year with celebrities, that we're bringing a lot of new consumers in to the DS. So I think there’s opportunity for both of them to coexist for some period of time.
You know, I still have nothing but a DS Phat. And when I see statements like this, I feel like the world's just passing me by...
http://kotaku.com/5058975/dsi-wont-r...-not-in-the-us
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October 4th, 2008, 23:38 Posted By: wraggster
Go on. Guess. The elderly? WRONG. Teenage girls? WRONG. Japan's biggest users of the DS are (according to this Nintendo-supplied chart, anyways) the same who were the biggest users of the GBA, and the Game Boy before that: boys. Specifically, 10-12 year-old boys. After that, though, it gets interesting. The most dominant demographics after the boys are women in their early 30s, followed by 10-12 year-old girls, followed by men in their early 30s. Not teens, not twenty-somethings, but people in their early 30s. Anyone in charge of putting the questions together for their Friday night pub trivia competition, these ones are on the house.
http://kotaku.com/5058974/who-are-ja...ggest-ds-users
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October 5th, 2008, 23:48 Posted By: wraggster
The recently-announced Nintendo DSi will not, as confirmed by a Nintendo spokesperson, replace the DS Lite in the U.S. Her reasoning? The DS Lite is in half of all Japanese households, but only a fifth of U.S. households. Apparently this kind of whirlwind success actually means there is "huge untapped potential" for the Lite, so Nintendo is going to let the two brothers sit side by side, at least for awhile.
http://gizmodo.com/5059083/dsi-will-...-store-shelves
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October 6th, 2008, 00:15 Posted By: wraggster
Translated directly from the Japanese press conference, Nintendo president, Satoru Iwata summarised the SD card-based storage solution heading to Wii next year.
It was a long time coming, but Nintendo's plans for appeasing Wii owners exhausted of emptying the fridge have finally been confirmed. Rather than release a hard drive, the simple plan is to allow downloaders to fully utilise SD cards, as if it were merely a memory card. The full translation of Iwata's speech regarding the matter is as follows:
"We will make it so that, when there is not enough room on the Wii's internal memory, you will be able to purchase and download Virtual Console and WiiWare software directly from the Shopping Channel to an SD memory card. We will also make it so that you will need to go through just one process in order to transfer Virtual Console or WiiWare software stored on an SD card to the Wii console and then be able to play it. We would like to deal with this issue utilizing two methods. Since the updates to realize these new structures will require significant revisions to the Wii system, and these changes need to be made by taking care of a variety of different angles, this method will become effective beginning next spring. For some of you, this may be considered late. But please know that we really appreciate your cooperation and understanding. We are working hard so we can begin the service as soon as possible."
So it seems not even Nintendo HQ could escape the wrath (internet forum-based wrath, of course) of scores of scorn Wii owners. All that matters is that a solution is coming, and it will only require a simple firmware update.
http://www.n-europe.com/news.php?nid=12425
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October 6th, 2008, 00:33 Posted By: wraggster
News via Nintendomax:
Cashman updates quiz game called Wii Quiz.
Several methods will be offered to participate in several types of quizzes.
News and corrections of this update:
Quote:
- Adding a new game mode: Free Mode
- The neon DVD player Wii reproduces the effect of the display
text "Good answer" at a right answer.
- Fixed bug flicker of the screen when viewing
"Good answer" or "Wrong"
- Improved video mode GRRLIB (Thanks Wil!)
- Recode of GFX
- Using the latest version of the libogc to correct all the bugs displays
and other bugs
- Various improvements and bug fixes
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October 6th, 2008, 00:36 Posted By: wraggster
News via Nintendomax:
Miomir updates its utility file manager SD card from the beautiful white.
SD Explorer can:
create directories
Remove directories
create empty files
delete files
move and rename files and directories
copy files
No changelog has been given.
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October 6th, 2008, 00:40 Posted By: wraggster
News via devfr
I present my first homebrew: Mini-games ds.
Mini-games DS is a game full of mini-games.
For now, there is no mini-game, but there will soon be a first.
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October 6th, 2008, 00:43 Posted By: wraggster
Lazy1 has posted some more WIP news:
It's getting there...
Music is in and works perfectly, I'm going to see if I can get the other sound effects like ammo pickup to work through the YM3812 emulator as well.
There are still a few more things I have to do before release though:
- Fix scaling artifacts from 320x200 screens scaled using the 2D hardware
- Move directory from /wolf3d to /data/wolf3d for all those who require an organized disk
- Separate arm7 and arm9 binary build process (license issue)
http://forum.gbadev.org/viewtopic.ph...5fff069be2e899
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October 6th, 2008, 16:59 Posted By: Shrygue
via Games Industry
Nintendo has confirmed that software specifically created for the DSi will be region-locked, with European, North American and Japanese software only working on consoles designed for their specific regions.
Previous DS and GameBoy hardware has been region-free, allowing users to purchase US or Japanese software and play it on a European handheld.
Nintendo told our sister site Eurogamer.net this afternoon that the DSi is region locked "because DSi embeds net communication functionality within itself and we are intending to provide net services specifically tailored for each region".
The company added: "Also because we are including parental control functionality for Nintendo DSi and each region has its unique age limit made by different independent bodies."
This only applies to software that is compatible exclusively with the DSi - existing DS software remains region-free. Internet browsing and photo sharing also works globally.
It's worth noting that Nintendo's statement refers to "software" rather than "games". GamesIndustry.biz is seeking further clarification from Nintendo.
A lucrative retail market currently exists catering to early adopters and consumers keen to import Japanese and US titles often released far earlier in those regions than in Europe.
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October 6th, 2008, 17:01 Posted By: Shrygue
via Joystiq
Excitement quickly turned to disappointment when we realized that Sega and Platinum Games' super-stylized Wii action title, MadWorld, was up-and-running on two kiosks at Nintendo's Fall Media Summit ... but wasn't actually playable by the media. Instead, Sega reps informed us that the game is currently undergoing some fundamental changes to its control scheme and that, well, they basically didn't want us to play it in its current state.
It sure looked bloody fun (emphasis, of course, on the "bloody"). We watched those around us slowly back away as we giggled with child-like glee at the on-screen ultra-violence (hey, we'd had a very bad morning in traffic). Someone urged Sega's testers to show off the most over-the-top move they could think of, so we were treated to a gameplay sequence wherein an enemy was restrained with a tire, skewered through the head with a stopsign post, then cleaved in twain by the main character's chainsaw.
We also got a peek at the chainsaw in action while riding a motorcycle down the side of a building and along a highway at innapropriate speeds. A sequence which, again, made us even more steamed that we couldn't grab the controls and try it ourselves. Not mad enough to run anyone through with a signpost, mind you, but most definitely irked.
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October 6th, 2008, 19:17 Posted By: Shrygue
via Computer and Video Games
Sega is working hard with ratings boards to make sure that Platinum Games' super cool looking MadWorld has every chance of becoming a Western hit, but the game might not be released in some violence-sensitive countries, including its native land Japan.
Sega reps told MTV Multiplayer that the company's in regular contact with the Entertainment Software Ratings Board in the US to make sure the Wii exclusive receives only an M rating, supplying the board with regular builds of the super violent black and white - and blood red - title.
The publisher also said that releasing MadWorld in markets that don't usually take well to violent games, like Japan, Australia and Germany, wasn't part of its strategy right now, but that it would evaluate its wider release strategy if the game's a success in the US after it comes out in March 2009.
After the Daily Mail labelled MadWorld 'the most violent game ever' to appear on Nintendo's Wii, claiming it would 'dramatically transform' the console's image as a family-friendly system, Sega UK defended the game, telling this reporter that "MadWorld features fantasy violence in a cartoon environment, aimed at a distinct 18+ audience."
According to the MTV report the company's sticking to its guns and there's no need to worry about the game being toned down too much as it's still "plenty violent right now". From the sounds of it though, there's every chance MadWorld could turn out to be the next Manhunt 2.
Check out our recent interview with MadWorld's Japanese producer, Atsushi Inaba, here.
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October 7th, 2008, 01:39 Posted By: wraggster
Newly released today:
features
Draw off the customizable skills and powers of each of the 11 playable characters to overcome challenges throughout the puzzles.
There are several unique types of Chao to collect, each with varying power-ups and abilities that help in combat and elsewhere. Players can exchange their Chao with friends via DS Wi-Fi
It wouldn't be a Sonic game without speed, combo moves and precisely-timed stylus controls accelerating the 4-character team gameplay.
Sonic and friends must use teamwork and strategy to uncover and defeat the mysterious menace that is destroying their world piece by piece
description
Sonic and his friends band together to defeat a menacing new enemy in a distinctly new game that includes combat, skill, collectibles and puzzles, exclusively on the Nintendo DS™. For Sonic's premier debut in the genre, leading RPG developer, BioWare (Mass Effect, Star Wars: Knights of the Old Republic) has created a slick blend of strategy and speed with fast-paced battles, character and party customization, and the ability to collect and trade items via DS wireless. Players will need to keep their wits about them at all times, as they will never know what will get them through the next challenge. With an engaging storyline, lightning fast attacks, high production values and impeccable visuals, Sonic Chronicles: The Dark Brotherhood™ allows gamers to experience Sonic in a whole new way
http://www.play-asia.com/SOap-23-83-...j-70-2mdk.html
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October 7th, 2008, 01:42 Posted By: wraggster
Newly released today:
features
12 Entertaining games that develop and improve skills!
Parents can monitor their child’s progress!
Easy to learn Touch Screen controls!
description
Join Hamtaro and all his friends in a variety of fun and educational brain-training games designed for elementary school children. Children will develop their memory, word comprehension, math skills, and many other abilities as they play through 12 engaging, interactive games. Parents can monitor their child’s growing abilities, adjust the difficulty level to match their child’s skills, and reward them with special items. Hamtato and his friends make learning fun!
http://www.play-asia.com/SOap-23-83-...j-70-2tt7.html
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October 7th, 2008, 01:47 Posted By: wraggster
Newly released today:
features
Dance and cheer to 30 smash hits from the hottest artists of the past, present and future. With an endless variety of music genres to choose from - rock, hip hop, dance or even disco, there is something for everyone to groove to!
Create your ultimate cheerleader by customizing her with the perfect competition outfit. Choose from a variety of tops, bottoms, shoes and more that will make your cheerleader look super cute and ready to perform her best on stage
Choose a mode that suits your mood. Burn some calories in Exercise Mode, compete for the Captain position in 2-player Campaign Mode, or play with up to 4 players in Party Mode and show everyone who is #1 on the team!
Get totally immersed in the competition, using your entire body. to spin, kick, jump and dance to various choreographed routines. Not only can you cheer and dance, you can also recruit new squad members, unlock new teammates, outfits, songs and more!
Use 2 Wii™ Remotes as virtual pom-poms to create an authentic cheerleading experience. Follow the trace lines that are on the screen to choreographed routines, utilizing a full range of arm and body movements such as spins and twists
Hit songs from real music stars, from Hilary Duff and ALY & AJ to KC & The Sunshine Band
Customizable teams, outfits, songs and more!
Full-body, 360-degree movement!
description
CLAP YOUR HANDS! STOMP YOUR FEET!
We Cheer brings the excitement and fun of cheerleading to the Wii™ Console. Use your Wii Remote(s)™ as pom-poms and get ready to show your team spirit while you kick, jump, flip, spin and dance to the rhythm of the hottest music from the past and present. Master your moves with precision and timing, and get ready to beat the other squads to claim the #1 spot in the championship. Bring it on!
http://www.play-asia.com/SOap-23-83-...j-70-2tl1.html
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October 7th, 2008, 01:48 Posted By: wraggster
Newly released today:
POP CUTIE! Street Fashion Simulation is a game where players manage the day-to-day happenings of their very own fashion boutique. They'll hire models and assistants, choose the look and music for their shop, run the cash register and even place magazine ads. Best of all, they'll take to the streets and meet different characters in search of up-and-coming trends. Players will then use this inspiration in their studios where they'll create new clothes, accessories and even hairstyles. However, other shop owners are also prowling the streets looking for the next big thing.
Players will start the game as an independent designer with a small shop at a flea market. As players progress, they'll move into larger boutiques. The competition against rival shop owners culminates in a 'Fashion Battle,' where a panel of judges will decide if a player's style has enough cute or enough cool to become all the rage.
By gathering 'images' from people on the street and combining them, players will create clothing lines ranging from the conventional to the most outrageous trends from the streets of Tokyo. A simple touch interface allows players to consider color and shape combinations on the bottom screen while reviewing the actual design on the upper screen. Using Nintendo DS Multi-Card Wireless Play, up to two friends can challenge each other in fabulous Fashion Battles.
http://www.play-asia.com/SOap-23-83-...j-70-2trm.html
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October 7th, 2008, 01:51 Posted By: wraggster
New from SuccessHK
Fully compatible with all forms of TV's and displays including plasma and LCD, the Sharp Shooter brings Wii shooting games to life with amazing realism. Connecting quickly and safely to the Wii Remote and Nunchuk, the Perfect Shooter is lightweight, no lesds and no worries!Shoot to thrill!
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October 7th, 2008, 01:56 Posted By: wraggster
The Super Smash Bros game for DS has been updated , heres whats new and download link:
I know everyone has been waiting for a 5th Demo and I'll give it to you :-) There is currently only 1 stage but 9 characters. We're having problems with the KT_lib/EFS system so more stages could take a week. Keep in mind this is only the Beta Version so a fixed version will come soon. Please no posts on the forum like This demo sucks there's only 1 stage and no music! because we know and we're working on it. But I hope you guys enjoy the demo :-) If you see Fuzzy on the forum thank him for the help with the KT_Lib ;-)
Download Link - http://rapidshare.com/files/15127317...umble.rar.html
Download Above and Give Feedback Via Comments
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October 7th, 2008, 19:10 Posted By: Shrygue
via Kotaku
Sure the Wii Speak Channel launches in North America on November 16th, but when will we be able to speak with our European friends over our tiny white box? I mean, sure...we could use a computer to do it, but who has one of those anymore? Well luckily for us non-computer people the Europeans don't have long to wait, as Nintendo announces the launch of the Wii Speak Channel Europe on December 5th, coinciding with the release of Animal Crossing: Same Old Game and the Wii Speak microphone, required to use the service.
The specifics are the same as the NA version, up to four friends anywhere in the world talking to each other while their Miis wildly gesticulate all over the screen, only this time they do it in French, German, Italian, or any number of languages you may or may not be familiar with.
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October 7th, 2008, 19:15 Posted By: Shrygue
via Games Industry
Wedbush Morgan analyst Michael Pachter has said that he's certain a high definition version of Nintendo's Wii home console will be released.
Nintendo needs to recapture the market for core gamers and overcome the image it's cultivated as a console for parents and children, said the analyst, speaking to AFP.
"Nintendo has to overcome that," said Pachter of the lack of hardcore titles in development for the Wii from third-party publishers.
"A Wii HD would really position Nintendo well, which is why I'm absolutely convinced there is a Wii HD coming.
"Businesswise, they can't have people saying that their machine is a toy for my mom," he added.
Last week, a report by respected journalist John Davison suggested that Wii HD was already being shown to developers and publishers, with Nintendo pencilling in a release for 2011.
According to the report, the Wii HD would be a true successor to the Wii, not just an upgrade, and feature high-definition visuals, more emphasis on digital distribution and a larger storage solution.
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October 7th, 2008, 19:16 Posted By: Shrygue
via Game Politics
Sega, publisher of the upcoming MadWorld, is working closely with the ESRB on the bloody game's content, according to a report on MTV Multiplayer.
Sega's goal, of course, is to avoid a sales-killing Adults Only rating. It's more or less a given that black-and-white (and red) MadWorld will be tagged with at least an M rating in the United States.
Of the cooperation, MTV Multiplayer's Patrick Klepek writes:
Sega is working closely with the Entertainment Software Ratings Board to ensure the game receives just an M rating, they told me. The ESRB receives new builds on a regular basis and Sega notes their feedback. Sega wants them to feel “part of the process” of developing “MadWorld” and isn’t looking to surprise them...
But don’t let the ESRB’s involvement make you nervous; “MadWorld” is plenty violent right now. It looks like “Sin City” was bathed in a bucket of blood.
As GamePolitics reported in August, Sega is similarly working with the BBFC on smoothing over MadWorld's path to a successful U.K. release. It's unclear, however, whether MadWorld will see release in other violence-sensitive markets, including Japan, Germany and Australia.
Although MadWorld is not scheduled for release until March, the game has already been the subject of at least one call for a ban.
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October 7th, 2008, 19:22 Posted By: Shrygue
via Computer and Video Games
We've played through the previous two games and we're not done yet - Order of Ecclesia looks wicked and we can't wait.
The game is being developed by the team who made Castlevanai: Portrait of Ruin, along with Koji Igarashi, the assistant director of Castlevania: Symphony of the Night,
"This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula," explains Konami. "Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. Take part in side quests and collect items to power up your character."
It also breaks away from the series' corridor-confined trend by allowing you to explore "outdoor areas from the forests to the ocean".
Did we mention it looks awesome? Check the shots, and then this video when you're done.
Screenshots here
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October 7th, 2008, 19:33 Posted By: Shrygue
via IGN
TOMY Corporation and D3Publisher, publishers of interactive entertainment software, have announced that Naruto: Clash of Ninja Revolution 2 for the Nintendo Wii has gone gold and will be shipping to stores on October 21st. Based on the hit animated series by VIZ Media, Clash of Ninja Revolution 2 offers an all-new storyline that takes Naruto and the Anbu to lands beyond the Hidden Leaf Village, challenging sinister villains created just for North America. With 35 playable characters, improved gameplay mechanics, and new fighting modes, Naruto: Clash of Ninja Revolution 2 brings the ultimate jutsu-testing experience to the Wii this fall.
"We've crafted a Naruto fighting sequel that is both intense and action-packed," said Laura Yoshioka, director of consumer software at TOMY Corporation. "New players and dedicated Naruto fans alike will enjoy the original story, as well as the polished fighting system and the huge cinematic special moves."
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October 7th, 2008, 19:38 Posted By: wraggster
While games like Rock Band and Guitar Hero require huge peripherals to play, the AirG for the upcoming Wii title PopStar Guitar fits in your hand. Just slip the Wiimote into the AirG case and you can rock out wirelessly with four fret buttons (sans strum bar). The game will run $60 but include two AirGs right out of the box. The PS2 version of the game will settle with using existing toy guitars to play. Available this November, it's a simple peripheral, but we have to appreciate the easy storage as we trip over these fancy Rock Band 2 drums.
http://gizmodo.com/5060118/airg-the-...s-in-your-palm
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October 7th, 2008, 19:56 Posted By: wraggster
New from Worldwide Importers SuccesHK
The RGB Cable included high quality cable ,can provide superior picture.Compared with the common RGB cable, this one has a RCA output(yellow),provide another video output model for players. The whole length is 2.5m,making the video device put easily.It is compatible with Wii series fully,simple to use too.
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October 7th, 2008, 20:08 Posted By: Shrygue
via Computer and Video Games
Wedbush Morgan Securities analyst Michael Pachter's told CVG that the new DSi's ability to download games could play a crucial role in expanding Nintendo's user base.
"[I] suspect that broader appeal will ultimately be determined by the quantity and quality of downloadable content," he told us. "If we see games like Boingz and Tetris (new Wii Ware games) exported to the DSi, or see new innovations that use the camera, I think it will be a game changer."
Nintendo announced the DSi last week, the new SKU packing in a number of new features not offered by previous DS models, including a web browser, direct access to a DSi download store and a 0.3 megapixel camera.
The analyst also responded to comments made by John Koller, Sony's US director of hardware marketing, who earlier suggested that the DSi might not be enough to help Nintendo expand its user base beyond the children's market.
"I think that the core of the user base is between 6 and 18 (probably 75% of active users), so Koller isn't that far off," Pachter said. "The biggest reason for Western users over 18 to buy a DS is the games - like Brain Age - that appeal to older users.
"The camera feature, brighter screens, thinner case, etc. are nice to have, but don't magically make my mom want to have one. I don't see how the device suddenly appeals to adults unless Nintendo is able to demonstrate that the camera feature allows for more sophisticated game play."
Nintendo yesterday confirmed to CVG that all DSi-only software would be region locked.
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October 7th, 2008, 20:39 Posted By: wraggster
While Wii owners are generally excited about the release of Wii MotionPlus next year, many have wondered why the technology wasn't included in the Wii in the first place. Its promise of true 1:1 control seems, to many, what the console should have offered all along. Speaking to VentureBeat, Nintendo of America president Reggie Fils-Aime explains the decision to wait on MotionPlus was due to the technology's cost.
"We were aware of that technology (the gryoscopic chips made by Invensense) at the time we designed the original Wii," Fils-Aime explains. "But the cost would have been too high for the business model. It would have been unacceptable. By waiting about three years, the costs come down substantially and it becomes a viable product."
We'll find out if the wait was worth it next spring.
http://uk.wii.ign.com/articles/916/916809p1.html
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October 7th, 2008, 20:40 Posted By: wraggster
Konami Digital Entertainment, Inc. today announced the launch of DanceDanceRevolution: Disney Grooves for the Nintendo Wii. The title is being developed by Bemani, the original pioneers of the video game music genre that brought to market the hit sensation DanceDanceRevolution Hottest Party! The latest installment, combines the popular rhythm-dancing phenomenon with classic Disney songs and characters creating a "must-have" for fans of DanceDanceRevolution, Disney and the Wii.
"DanceDanceRevolutionisney Grooves marks the third time we have worked with Disney on a DanceDanceRevolution title," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "However, this is the first one that utilizes the unique capabilities of the Wii to offer an ultimate interactive dancing experience that is certain to thrill fans of Disney and the DanceDanceRevolution franchise."
DanceDanceRevolution: Disney Grooves features some of the most popular Disney characters of all-time including Mickey, Minnie, Goofy, Donald and Daisy along with enhanced graphics and 40 favorite Disney tunes. Players will have to complete dance challenges in order to unlock more and more music. For a more personalized experience DanceDanceRevolution: Disney Grooves will allow players to customize their very own Mii's with special Disney costumes in its Dressing Room mode.
Additional exclusive modes that will extend the game beyond the standard DanceDanceRevolution format include a Groove World where players achieve goals to unlock cool new costumes stages and songs. Workout Mode, Training Mode and Advanced Mode will challenge the physical limits of experienced players. The game will also feature a My Studio mode that enables players to take pictures of their customized characters, or strike a pose with classic Disney characters.
DanceDanceRevolution: Disney Grooves is scheduled to launch this March 2009.The bundle version includes dance pad controller and game software. For more information please visit the website at www.konami.com.
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October 7th, 2008, 20:48 Posted By: wraggster
Ever since Nintendo's E3 press conference this year, much talk has been bandied about claiming the company has abandoned the hardcore gamer (or just "core gamer," as Nintendo likes to say). The company took its recent Media Summit event in San Francisco to directly reach out to the enthusiast press and hardcore gamers with several new titles like a Punch-Out! remake, the turn-based strategy game Fire Emblem DS, and a sequel to the Japanese shooter Sin and Punishment. But speaking with VentureBeat, Nintendo of America president Reggie Fils-Aime laments that we gamers are never satisfied.
"The gaming enthusiast that buys a tremendous amount of games is truly insatiable," Fils-Aime says. "As an example, in March, we launched Super Smash Bros. Brawl. In April, we launched Mario Kart. In later April, we launched Wii Fit. Then, in July, at E3, they say, 'where are the games?' They say they want the next Mario game. Super Mario Galaxy isn't even a year old yet."
While we here at IGN Nintendo were pretty happy with the Media Summit last week, Reggie still appears exasperated with the core market. "We believe today that we have shown a plethora of games and genres that can satisfy the most casual to the most core. Even that doesn't seem like it's enough."
What do you think? Should Smash Bros. Brawl and Mario Kart Wii be enough to satisfy us for the entire year? Should we be content to keep playing last year's Mario Galaxy? Let us know in the comments below.
http://uk.wii.ign.com/articles/916/916810p1.html
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October 7th, 2008, 20:48 Posted By: wraggster
Ever since Nintendo's E3 press conference this year, much talk has been bandied about claiming the company has abandoned the hardcore gamer (or just "core gamer," as Nintendo likes to say). The company took its recent Media Summit event in San Francisco to directly reach out to the enthusiast press and hardcore gamers with several new titles like a Punch-Out! remake, the turn-based strategy game Fire Emblem DS, and a sequel to the Japanese shooter Sin and Punishment. But speaking with VentureBeat, Nintendo of America president Reggie Fils-Aime laments that we gamers are never satisfied.
"The gaming enthusiast that buys a tremendous amount of games is truly insatiable," Fils-Aime says. "As an example, in March, we launched Super Smash Bros. Brawl. In April, we launched Mario Kart. In later April, we launched Wii Fit. Then, in July, at E3, they say, 'where are the games?' They say they want the next Mario game. Super Mario Galaxy isn't even a year old yet."
While we here at IGN Nintendo were pretty happy with the Media Summit last week, Reggie still appears exasperated with the core market. "We believe today that we have shown a plethora of games and genres that can satisfy the most casual to the most core. Even that doesn't seem like it's enough."
What do you think? Should Smash Bros. Brawl and Mario Kart Wii be enough to satisfy us for the entire year? Should we be content to keep playing last year's Mario Galaxy? Let us know in the comments below.
http://uk.wii.ign.com/articles/916/916810p1.html
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October 7th, 2008, 20:54 Posted By: wraggster
Hermes has released a new version of his PC Engine Emulator for Nintendo Wii:
Version 1.5 (lo nuevo)
----------------------
Program improvements
--------------------
- Support added to load/save program configuration.
- Support added for usb mass storage: You can use ROMS from USB and SD devices using the [SD] or [USB] entries to change the device.
- Improvements in LIBFAT. See: http://www.elotrolado.net/hilo_multi...ada-v2_1102626
- Audio mixer optimized to avoid the overload of the Sound Interrupt Vector.
- Support added for Gamecube Controller. To use in the menu:
- Digital pad and Analog Left: To move in the menu
- Button A: Button A in Wiimote
- Button B: Button B in Wiimote
- Button X: Button PLUS in Wiimote
- Button Y: Button MINUS in Wiimote
- Button START: Button HOME in Wiimote
- Improvements in auto-fire and the strategy to assign the pads. Corrected a bug in pad.c (libogc) that cause a problem with pads unpluggeds
(see the source code in 'libogc' in the release)
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October 7th, 2008, 21:00 Posted By: wraggster
dborth has released on his site a new version of the GBA Emulator for Nintendo Wii and Nintendo Gamecube
Visual Boy Advance GX is a modified port of VBA-M / VBA 1.7.2.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, and Zip support
* GBA compatiblity based on VBA-M r750, GB compatibility based on VBA 1.7.2
* Turbo speed feature
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 1.0.2 - October 6, 2008]
* New core! The core is now a custom combination of VBA-M and VBA 1.72
* Added DVD, SMB, ZIP, GameCube MC support
* Faster USB/SD speeds
* Screen alignment and flickering problems fixed
* 128K save support added
* Better emulation speeds. Should now be nearly full speed all the time
for most games.
* Turbo speed feature. Mapped to right C-stick (classic controller &
Gamecube controller), and A+B for wiimote
* Controller mapping preferences bug fixed. Your preferences will reset
automatically to correct any problems in your preferences file
* Many other tweaks behind the scenes
Download and Give Feedback Via Comments
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October 7th, 2008, 21:00 Posted By: wraggster
dborth has released on his site a new version of the GBA Emulator for Nintendo Wii and Nintendo Gamecube
Visual Boy Advance GX is a modified port of VBA-M / VBA 1.7.2.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, and Zip support
* GBA compatiblity based on VBA-M r750, GB compatibility based on VBA 1.7.2
* Turbo speed feature
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 1.0.2 - October 6, 2008]
* New core! The core is now a custom combination of VBA-M and VBA 1.72
* Added DVD, SMB, ZIP, GameCube MC support
* Faster USB/SD speeds
* Screen alignment and flickering problems fixed
* 128K save support added
* Better emulation speeds. Should now be nearly full speed all the time
for most games.
* Turbo speed feature. Mapped to right C-stick (classic controller &
Gamecube controller), and A+B for wiimote
* Controller mapping preferences bug fixed. Your preferences will reset
automatically to correct any problems in your preferences file
* Many other tweaks behind the scenes
Download and Give Feedback Via Comments
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October 7th, 2008, 21:10 Posted By: wraggster
News from Consolesource
Already own an M3 DS Real adapter and want to add GBA compatibility? Now you can with the M3 GBA Expansion Pack. Now available for order from ConsoleSource.com for only $19.95.
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October 7th, 2008, 21:18 Posted By: wraggster
Jayenkai has released a new version of his Platform Puzzler for the DS, heres the release details:
Feel free to cry uncontrollably.
It's the last one*!
JNKPlatDS 08 - Platdude's Happy Endings
Download - Same link!
Levels
Over 100 levels of kick ass hardcore platform puzzling action.
Level Editor
Make your own kick ass hardcore platform puzzling levels.
Two Jump Buttons
Jump one way!
Jump back!
Graphics
FOUR whole graphical styles!!
Now it really will hurt your eyes a bit!
Beeps
OMG! Your ears will explode from all the retro onion beeping!
Crazy
Beat all the levels to earn a whole nothing!!!!
It's JNKPlat!!
Platform Puzzling the way it's meant to be.
*Unless there's bugs, or anything really really good comes up!! Then I'll update.. But for the foreseeable future, this is good enough...
http://forum.gbadev.org/viewtopic.php?t=15999&start=75
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October 7th, 2008, 21:22 Posted By: wraggster
The makers of the famous WiiKey Modchip have announced the latest new modchip for the Nintendo Wii, one advantage of a modchip is Homebrew without loaders and region free games, downside is that you knacker up your warenty:
http://www.wiikey.cn/
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October 7th, 2008, 21:26 Posted By: wraggster
Hillbilly has released some info of his Iphone for DS Project:
This project is not dead!!! I am working really hard, and if anyone reads my blog, then you'd know that I am planning really hard to make a public release by the 31 of this month. Thus, I am really busy and never have too much time to post here, let alone on palib.
Updates :
Map viewer is working! (Yay!** ) Also, I may have to set the map viewer's image width and height to a constrained proportion.. I don't know...
Music Player - able to browse and select files but ASlib for some reason can't decode .Mp3 files right so the files that you pick, can't be played unless they are formatted for DS specifications.
File Browser - Added touch support. (going to add a nice BG soon too.)
Text Editor - Probably not going to have a "draw a letter here to put it into the text" option anymore due to the fact that I'm using 16c BG's now.
Calendar - working but still ironing out a few bugs from putting in 16c BG's instead of the 8bit one I had.
Phone - Have yet to hear from the makers of SvSIP or understand that pjplib that SvSIP uses to work.
Settings - Not working... (Yet)
General : New Theme : "DPhone : Flare", Load icons from FAT, load icon positions from "iconXY.ini", Icons can be set as 64x64, 32x32, 16x16, and 8x8 pixels, New mode upon startup : "Unlock" (has customizeable BG's in case you want to put a picture of yourself or something), a customizeable toolbar (that actually shows what is running), and also the main screen show's the battery's status, and that's about it.
There, you wanted news, and now you got it. Happy?
http://forum.palib.info/index.php?PH...topic=5445.405
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October 8th, 2008, 05:36 Posted By: DesertDog
Arcade action meets abstract art in Multiple:Option's 11th DS homebrew. UZA: The First Journey is an arcade action game similar to Robotron/Geometry Wars. Guide UZA through fifty rounds of frenetic action, where wave upon wave of relentless enemies test your speed, accuracy and coordination. Watch as your gameplay performance creates a piece of real-time abstract art. With only one life, how long can you survive, how much can you score, and what will your actions look like?
Video:
Download and more info:
http://multiple-option.blogspot.com/...t-journey.html
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October 8th, 2008, 17:27 Posted By: wraggster
SuccessHK have today restocked the US Version of Wii Fit, anyone with a US Version who doesnt live in the US might find this very interesting, after all these months i still cant get a hold of the US Wiifit, maybe this time ill succeed :P
The active-play phenomenon started by Wii Sports now spreads to your whole body thanks to a pressure-sensitive Wii balance board, which comes packed with Wii Fit. The board is used for an extensive array of fun and dynamic activities, including aerobics, yoga, muscle stretches and games. Many of these activities focus towards providing a "core" workout, a popular exercise method that emphasizes slower, controlled motions. Family members will have fun staying active and talking about and comparing their results and progress on a new channel on the Wii Menu.
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October 8th, 2008, 19:42 Posted By: Shrygue
via Games Industry
Nintendo has revealed that each Nintendo Points card, recently announced alongside the Nintendo DSi, for its digital distribution shop can be used for either the handheld or the Wii and cannot be split between both, according to Siliconera.
At a recent Japanese press conference, Nintendo renamed Wii Points to Nintendo Points because they could also be spent in the DSi store.
The points cards come in 1000, 3000 and 5000 points amounts, with the premium titles for DS costing 200, 500 or 800, however once used on one of the consoles they cannot be used on the other, meaning each card has to be dedicated to the DSi or Wii shop.
It is believed that the reason behind this is that customer shopping information for the Wii isn't stored online but rather on the console itself and without an account system in place there is no way that consumers could share unspent DSi points with their Wii.
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October 8th, 2008, 19:42 Posted By: Shrygue
via Games Industry
Nintendo has revealed that each Nintendo Points card, recently announced alongside the Nintendo DSi, for its digital distribution shop can be used for either the handheld or the Wii and cannot be split between both, according to Siliconera.
At a recent Japanese press conference, Nintendo renamed Wii Points to Nintendo Points because they could also be spent in the DSi store.
The points cards come in 1000, 3000 and 5000 points amounts, with the premium titles for DS costing 200, 500 or 800, however once used on one of the consoles they cannot be used on the other, meaning each card has to be dedicated to the DSi or Wii shop.
It is believed that the reason behind this is that customer shopping information for the Wii isn't stored online but rather on the console itself and without an account system in place there is no way that consumers could share unspent DSi points with their Wii.
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October 8th, 2008, 19:43 Posted By: Shrygue
via Computer and Video Games
SouthPeak Games has released a batch of new screens for DS title Ninjatown, introducing the Dark Forest area of the game.
The original action-strategy title, in development at Venan Entertainment, is based on the Shawnimals' designer toy line.
It's set in a peaceful place known as Ninjatown inhabited by... yes, you guessed it, Ninja's, but everything goes tits up following the eruption of a nearby volcano, and the town's attacked by hordes of evil enemies.
Played from the top down, the game charges you with leading the fight back to regain one Ninjatown district at a time. It's due out this Autumn.
Screenshots here
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October 8th, 2008, 19:46 Posted By: Shrygue
via Computer and Video Games
Activision's released a bunch of new screens for retro platformer Pitfall: The Big Adventure for Wii.
Set in the Peruvian jungle, the latest game in the ten million selling Pitfall series combines action, reptile dodging, vine swinging and puzzles across 60 levels spanning various jungle environments.
Pitfall: The Big Adventure has been developed by Edge of Reality, the team behind The Incredible Hulk.
It's already out in the States so expect an official UK release date pronto.
Screenshots
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October 8th, 2008, 20:06 Posted By: Shrygue
via Eurogamer
Namco Bandai has unveiled a sequel to Wii balance board game Family Ski.
We Ski and Snowboard will arrive sometime next year, and unsurprisingly branches into the cooler side of piste activities.
To make this work, the balance board is rotated sideways to imitate a snowboard, with the Wiimote and nunchuk waved about to do tricks, according to GameSpot.
The visual style of Family Ski looks set to resurface in the sequel, as does support for Mii avatars.
Family Ski launched in Europe over the summer, and managed to entertain Ellie for a bit before she started telling rude jokes. One to fetch at bargain price, she said.
If, for some reason, you cannot wait until the sequel, then there's always Shaun White Snowboarding: Road Trip on Wii, which sounds more or less identical and is due out this winter.
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October 9th, 2008, 17:11 Posted By: wraggster
News via ninscene
It’s been a few months, but I’ve finally gotten the v1 Final of dsbuff complete. For those new to the program, it allows users to perform basic *.nds file manipulations in a single GUI (think Trim, DLDI Patch, Unpack, etc). The primary difference between this and the beta would be the addition of a crashme scanner, and quite a bit of debugging.
From the ReadMe:
dsbuff is a Windows .NET application which allows you to perform basic operations on *.nds files. It removes the need to use batch files or command line arguments just to perform a simple task.
How to Use dsbuff:
On the top of the form, you see a large browse button. Use this to find your *.nds file. Once you have done that, then there are several things you can consider doing. I think this would be a good place to list the features:
Trim
DLDI
Unpack
Pack
Arm7
Drive
CrashMe Scan
Edit the Header
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October 9th, 2008, 17:19 Posted By: wraggster
Fcorbier has today released a new version of his excellent Media Player for the Nintendo Wii, heres whats new:
formats tested
Containers: AVI, WMV, MKV, MP3, FLV (Flash Video), MP4, M4V, QuickTime
Video codecs: Xvid, DivX, Windows Media, MPEG 1/2, H264
Audio codecs: MPEG 1/2/3, Windows Media, AAC
Update 10/03/08:
v0.07
-fixed screen color depth/banding issues (uses code from dhewg's mplayer port)
-added progress bar osd display during seek/volume on videos
Download at the release thread here at DCEmu here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=118838
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October 9th, 2008, 17:25 Posted By: wraggster
Crayon has updated Wii-Tac-Toe, heres the details:
Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wiimote. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your opponent.
Version 0.2
Wii light is turn on when writing to SD card
Wordwrap function
A different hover color for player 1
Fixed finger weird behaviour on screen edge
Fade out when exiting game
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October 9th, 2008, 17:27 Posted By: Shrygue
via Computer and Video Games
Capcom's released ten new Dead Rising: Chop Till You Drop screens along with a fresh trailer straight from the Tokyo Game Show.
There might not be as many zombies on-screen as in the 360 version, but there are still plenty of options for wasting them - such as a sword, chainsaw, golf club or baseball bat - as these screens show.
The Wii title's due for release in Japan in February 2009, and we reckon the western versions should follow shortly afterwards.
Screenshots
Trailer
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October 9th, 2008, 17:28 Posted By: Shrygue
via Eurogamer
Grasshopper Manufacture has announced No More Heroes: Desperate Struggle via a teaser trailer and, subsequently, a press conference.
Desperate Struggle will likely be published by Rising Star in Europe, and the previous game was on Wii, but there's no word on platforms yet. Eurogamer's Oli Welsh just attended a press conference for the game in Japan, and reports that it looks very much the same graphically, and there was no suggestion that it had switched platforms.
What we've seen so far, then, is a typically confident Travis Touchdown striding through lovely stylised locations before whipping out his beam katana. The first game saw Travis taking down rival assassins in his quest to be number one. We're now told he's on a quest for revenge, and is going to "take fighting seriously".
The first game was also smart and self-conscious, sending up rivals as it went, and typically for a Goichi Suda (or Suda 51) production, it was abstract and full of peculiar, ingenious touches, like mobile phone chats played through the Wiimote speaker. Expect more of that, as Suda has confirmed that he's writing the script again.
Speaking at the conference in Japan, he said he wanted to make a sequel partly to reward the surprisingly large numbers of fans the first game amassed in Europe and the US.
Check out our No More Heroes Wii review for more, and expect to hear more about Desperate Struggle this week after we speak to those involved during the Tokyo Game Show.
Trailer here
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October 9th, 2008, 17:32 Posted By: Shrygue
via Computer and Video Games
Continuing its fascination with showing us every minute of its upcoming games via screenshots, Nintendo's released 66 shots of Animal Crossing: Lets go to the City, which is out in December.
The new game introduces (surprise) the city, where you can explore the theatre, a large department store and get mugged by chavs loitering outside the chicken shop (we made the last one up).
We've also attached some 'lifestyle' shots of a young lass pretending to play the game. We really like her... telly. Not sure about the plastic-y legs though...
Screenshots
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October 9th, 2008, 17:45 Posted By: wraggster
News via nintendomax
Weeaboo achieves a new update of its Shoot em Up "Touhou DS" inspired by the series of maniacs shooter.
Quote:
v0.6 2008-09-29
bugfixes:
- Fixed a memory leak in the parser. Some temporary memory was not released
correctly which caused the program to run out of memory prematurely.
- Using the restart button several times caused the game to hang. This
does not happen anymore now the memory leak in the parser has been
resolved.
- After exiting a level quit using the option, sprites would get bugged.
For example, transparent areas would turn white or certain images
would be flipped.
- Fixed a text bug-positioning in the text renderer.
- Calling a spell or object from another script file did not work.
improvements:
- Replaced the player and enemy graphics by larger and better looking ones.
- Improved hitbox-center-visibility indicator.
- Better antialiasing for the DS buttons on the options screen.
- Added hi-scores and scores. Hi-Scores are saved per game, difficulty,
character.
- The game now shows a Restart / Quit selection when you lose all your lives
instead of just continuing.
- You can now have more than one level.
- The default textures can be overridden on a per-level basis.
- Added a command to the scripting language that can change the background
music.
- Reimu now has homing bullets.
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October 9th, 2008, 18:36 Posted By: Shrygue
via IGN
As TGS attendees endured brutal waits to sample Monster Hunter 3, Capcom held a stage event in its booth to share some new details on the game.
The big news is something that appears to have been pulled from the Resident Evil 5 event, which was also held that day. Monster Hunter 3 will feature a horizontal split screen mode of play, allowing two players to play together in offline mode. Past console entries have only offered multiplayer play options when played online.
The stage event was held by producer Ryouzou Tsujimoto who discussed some of the new gameplay systems that are making their debut with Monster Hunter 3.
Tsujimoto revealed that large beasts now have something only the hunters from past entries in the series had: stamina. They lose their stamina with time, becoming weaker. Just as your hunters eat to recover their stamina, so to do the large beasts. They actually eat other monsters!
Other revelations include support for the Wii's Classic controller, for those wanting a control scheme that more closely resembles the PS2 version.
Joining these Monster Hunter 3 announcements, Capcom also revealed today that Monster Hunter Portable 2nd G has topped the 2.5 million mark in sales (that's actual units sold, not shipped). A PSP Best version of the game will be released on October 30, with Tsujimoto expecting this budget version to further expand the series.
Screenshots
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October 9th, 2008, 21:53 Posted By: wraggster
Nintendo's DSi will be loaded with more RAM than the DS Lite, according to Opera CEO Jon von Tezchner. In an interview with TechTree, the man responsible for web surfing on Nintendo's handheld said that Opera would be sure to use the memory boost “efficiently.” That's great and all, but what does this mean for games?
http://gizmodo.com/5060883/nintendo-...with-extra-ram
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October 9th, 2008, 22:00 Posted By: wraggster
Newly released today
This is an adventure game inspired by the popular figure series Tetsudou Musume. As a cameramen of a traveling magazine, you are entrusted with the assignment of discovering and revealing the charms of the ladies working in the railway industry.
Get to know them through conversing with them and the more they favor you, the better the poses and pictures you can take of them.
Each of the ladies you meet on your journey has their story or troubles, some of them may be struggling with a railroad company that is loosing money, another may be forced to quit their jobs after their marriages. Solve their problems by your camera and gain their favor in the process.
http://www.play-asia.com/SOap-23-83-...j-70-2tqv.html
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October 9th, 2008, 22:02 Posted By: stelek
Hi all,
My first post here
I've been playing with the devkitARM for some time now and I implemented my first DS game. It's a computer version of the well known board game "Connect Four". The game has 3D graphics (not that it's very nice...) and three levels of difficulty. I tested it on my DSLite with Acekard 2 and on the No$Gba emu. Feel free to give it a try
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regards
T.S.
http://www.stelmach-online.net/
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October 9th, 2008, 22:16 Posted By: wraggster
News from Consolesource:
The WiiKey Team has updated its famous Nintendo Wii mod chip to version 2. The WiiKey 2 is compatible with all of the latest chipsets including DMS, D2A, D2B, D2C, D2C2 and D2E. Installation only requires 5 to 9 wires depending on the version of chipset you have. Order the WiiKey 2 from ConsoleSource.com today for only $34.95.
Features:
Compatible with DVD+-R, DVD+-RW and Dual-layer DVD (movies and GCOS)
Direct boot of Wii original games from the same region
Direct boot of Gamecube original games from the same region
Direct boot of different NTSC region Wii and GC games on USA and JAP consoles
Partial region free support on Wii and GC original and backup games with different videomode (ie PAL<->USA, JAPAN)
Improved read settings for recordable media
Supports running GC games at Wii disk speed
GC Audiostreaming Fix
Supports full-size DVD and DVD9 discs for GC homebrew
Supports GC multigame discs
Supports Wii and GC multidisc games
Does not modify RAM, making it virtually undetectable for the Wii
Full command set emulation
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October 9th, 2008, 22:20 Posted By: wraggster
Quirky a few days ago released a new version of his Web Browser for the Nintendo DS, heres whats new:
Changes 0.7.1:
* Fix url parsing stuff so Google Images searches show
* Added \ to the keyboard
* Add ABXY functions (A=URL, B=Stop, X=edit config, Y=Bookmark)
* Add left-right handedness switch for d-pad and ABXY
* Fix for issue 74 , bookmarks have incorrect title
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Thanks to Nintendomax for the info
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October 9th, 2008, 22:23 Posted By: wraggster
News via nintendomax
mdm2k we introduced the small homebrew Wii console, or should I say Wiimote: Wmlflash.
This is an application that flashes successively LEDS of the wiimote, just as KIT, the car from the famous series of the 80s: K2000.
The homebrew supports up to 4 Wiimote.
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October 9th, 2008, 22:25 Posted By: wraggster
News via Nintendomax
Full Brick in a video with any title Deleter v0.1 FULL BRICKER:
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October 9th, 2008, 22:29 Posted By: wraggster
news via dsscene
wabsta has released a demo of his Pokédex application. So far it lists 9 Pokémon from the game's original Pokédex, including descriptions, locations, and area maps.
Features:
First 9 Pokémon are viewable.
Scroll through them using buttons, or touchscreen.
Different descriptions for different regions.
Switch through the regions using buttons on the touchscreen.
Description, name, number, and type is shown for every pokémon.
A main menu, however, due a bug, you can't go back from the dex to the menu.
Credits, not complete yet though.
SKINABLE! Well, not exactly, atm there are only 2 skins, the default one made by me, and the default one, in another color, also made by me
In this version, the following things are still missing:
Save reading
An option menu
An option, to go back to the menu
Sound
The graphics from Curley
And more?
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October 9th, 2008, 22:35 Posted By: wraggster
news via gbatemp
VISHI SO FISHI and his team released the first non-proper beta of the homebrew game: Super Brothers: Search for the Dark Eggs.
In this beta, you can view the credits. There is also added music and much more. The proper beta will be released later.
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October 9th, 2008, 22:40 Posted By: wraggster
News/release from frodonag
The game include a three board games: Sator, Arepo, Tenet (I think that anybody know them XD)
Is a preliminar version, and is posible that you find a lot of bugs XD
Include:
-If you want play in Emulator, use NO$GBA
-Save Data (only if you use a NDS console)
-3 games: Sator, Arepo, Tenet (the rules only in spanish, sorry)
-Sound Effects
-Play with an AI implemented
-Play with other “human” players in the same console
-Play with other “human” players with local Wifi Connection DS-DS (with liblobby, beta version )
-Language: Spanish
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October 10th, 2008, 12:25 Posted By: Clodoaldo-N
If you don't know yet, dDJs is a Disc Jockey Table. In this new version, which is called dDJs Silver, there are too many new features. Now you can loop the beats by pressing the new green button, or even make them beat the way you want, using the pink button. Rate, PAN and Delay added. The disc now scratch really realist (there's no sample faking it!). You can pause the MP3 now. Two new control bars added, using them you can make the Drum and Cymbal even more precise.
Options added. Choose Surround or Normal sound, or just change the themes. I must tell that there's a problem with the themes, I couldn't fix it yet, but as soon as I can I'll do it.
What about the extras? One of them is a pair of Bongos, it sounds really good to play along with your MP3. And there is a Flute, its really fantastic, because you can play it just BLOWING while you hold a button, which are the notes.
DOWNLOAD
OR (For more info.):
braware.blog.com
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October 10th, 2008, 16:07 Posted By: Shrygue
via Eurogamer
Two more games line the WiiWare stomach today, each available for 800 Wii Points (GBP 6 / EUR 7.50).
First down the chute is Midnight Bowling, made by the folks behind Midnight Pool. Only this is bowling, not pool. At midnight. It supports up to four players and apparently has a "new physics engine".
Out the other end is Potpourrii, a friendly but boring colour-matching puzzler mixing familiar ideas from games like Zuma and Luxor. "For centuries, the seasons have followed a set pattern, but things have started to go awry in the forest," Nintendo announced. "Suddenly, it's snowing while the sun shines and flowers bloom while leaves are falling. Then a strange purple goo appears. The leprechauns are stunned. Even worse, the magic oak of life loses its power."
That's that. Our thoughts soon.
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October 10th, 2008, 17:24 Posted By: Shrygue
via Eurogamer
Grasshopper Manufacture's Suda 51 has told Eurogamer that No More Heroes: Desperate Struggle, the sequel to his cult Wii action game that was announced yesterday, will release in two versions in Europe, one censored for heavy violence.
"We won't be able to make the same game for all territories," Suda 51 said in interview at the Tokyo Game Show. "For Europe, we're going to release two versions. One extreme version, and one with less violence."
The first No More Heroes featured dismemberment, beheading and showers of blood in the US, but in the Japanese version, enemies exploded in fountains of ash and coins. The European version was the same as the Japanese, which caused some controversy.
No More Heroes: Desperate Struggle will follow the same route, but both versions will be made available in Europe, to please hardcore fans as well as supermarket bosses and German censors.
"The last time I did a European press tour, everyone asked me this," the eccentric creator said. "With No More Heroes 2 we want to please the fans too. I want the European users to be able to experience the extreme version."
However, Suda 51 denied that either version of the first No More Heroes could be considered the original. "When I first had the concept, I had both the bloody version and the milder version in mind," he said.
"So when I worked on the US version, it wasn't a problem for me to make, but when I made the Japanese version, I needed to rethink it a little bit. But I did both at the same time."
We'll publish a full interview with Suda 51 soon.
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October 10th, 2008, 22:49 Posted By: wraggster
Newly released today:
The mystical Mother Tree that once watched over the island has disappeared, and the Harvest Goddess is nowhere to be found! When the giant Mother Tree is reborn, the Harvest Goddess will be able to return and bring prosperity to the island once again. Till the earth, befriend and raise animals, nurture friendships, and build a family
http://www.play-asia.com/SOap-23-83-...j-70-23er.html
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October 10th, 2008, 22:50 Posted By: wraggster
Newly released today:
features
Double the number of Spectrobes
All-new battle system - take on enemies in the field as Rallen and control 2 Spectrobes in epic battles against the Krawl
Enhanced search and excavation system - dig in rock, lava, ice and more
Play as Jeena on missions where her puzzle-solving skills are needed
All new Wi-Fi battle system and Global Spectrobes Market, plus an enhanced Local Wireless battle system
Over 30 new Code Input Cards - use your cards from the original Spectrobes, too
DGamer Community
description
As a new menace threatens the galaxy, Planetary Patrol officers Rallen and Jeena must excavate, awaken and evolve a new team of Spectrobes and take them into battle to save the universe from destruction.
http://www.play-asia.com/SOap-23-83-...j-70-2ra2.html
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October 10th, 2008, 23:04 Posted By: wraggster
Newly released today
features
Thousands of customizable options give you plenty of ways to make a statement
Design clothes for 10 different character models, five female and five male
Interact with Barbie and Theresa as you create your designs
Produce fashions for dances, weddings and more
Take charge of fabulous fashion shows and show off your line of clothing and accessories
description
Now you can help Barbie put on a fashion show that will impress the entire world. Barbie Fashion Show: An Eye for Style supplies a wealth of creative and customization options that allow you to really show off your fashion skills. The possibilities are virtually endless as you design outfits and take them from concept to the catwalk.
Enter 10 glamorous fashion shows that include 45 unique design challenges. Create beautiful skirts, dresses, shoes, fabrics and more. Put your personal mark on the fashion world as you select the models, hairstyles, accessories, music, poses, lighting, stages and more. You can even create your own photo shoots and share them with friends.
http://www.play-asia.com/SOap-23-83-...j-70-2trn.html
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October 10th, 2008, 23:13 Posted By: wraggster
Newly released today:
features
Featuring 18 different animals for you to meet, befriend and photograph
Feed the animals their favourite foods to keep them fit and healthy
Always make sure the animals are happy and clean to keep their friendship
Featuring Yoneo Morita’s HanaDeka’s renowned (Big Nose) style of animal photography
Take great photographs of your pet friends, collect the pictures and complete your photo album
The 'pet products' genre has become one of the best selling styles of products for the Nintendo DS
description
Feed, clean, walk and play with them, but above all make them happy to earn their love. This exciting title will thrill animal lovers of all ages with its exciting mix of pets, including everything from dogs and cats to hamsters and pigs.
Here's the selection of the following animals, which you can choose in this game:
Dogs - Miniature Deutchhound, Welsh Corgi, Labrador Retriever, Golden Retriever, Shiba, Chi-Wa-wa.
Cats - American Shorthair, Russian Blue.
Rabbits - Netherland Dwarf, Lop-Earred.
Hamsters - Golden, Jangalian.
Miniature Pig, Horse, Squirrel, Chick, Chicken.
http://www.play-asia.com/SOap-23-83-...j-70-2zo7.html
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October 11th, 2008, 00:09 Posted By: wraggster
News/release from Steve Corey:
I'm still not able to get any music working (or even written to the SD card), so I'm releasing 0.3.1 to include all of the SVN changes since 0.3. Here's the changes:
IR input based on raw values (and seems smoother, IMO)
BFG/weapon switching bug fixed
Added (small) IR crosshair, to help with aiming
Download Doom Shareware
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October 11th, 2008, 00:25 Posted By: wraggster
News via nintendomax:
T4ils performs at the compo "no interest Dev-en Neumbeur Touuu" (Competition organized by displaced dev-fr.org), "Back2School" in which you embody Tails in school and have to run rings on your comrades without do you see your teacher by Bowser.
Quote:
Welcome to Back2School.
We find the kingdom champigngon, when our beloved companions went to school.
You should know that Tails, the Sonic faithful companion, was in a school in this kingdom because of a poorly organized school!
Taking his ailing patient and gnawing his brake in the middle of people who are not from his horizon, he decided to file the current mess!
Armed with its rings, he will try to jetter on his classmates when the teacher, Bowser, will be back!
But be careful not to make you! Indeed, when Bowser looks to you, you do not make more movement (and no better than a ring is being ballader full classroom at this time!).
You must therefore avoid run rings when bowser turns to you. It will begin by hand, then face. At this time, not throw anything until it is back again, or you take it in flagrante delicto with his peripheral vision!
The goal of the game is to shoot the most of your little friends you do not catch.
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October 11th, 2008, 00:28 Posted By: wraggster
News via nintendomax:
Small update of the game Wii Quizzes by Cashman.
Several game modes will be offered to participate in several types of quizzes.
New in this update:
Quote:
- Adding a pause menu during the game by pressing the button HOME.
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October 11th, 2008, 00:29 Posted By: wraggster
A Neowin forumite has produced what he claims to be a picture of a document faxed from a friend who works at Mandarake Galaxy, detailing a Kingdom Hearts 358/2 Days/DSi bundle for Q2 of next year -- which is after the just-announced February release date for 358/2 Days. But that's not the really interesting bit -- in fact, we fully expect such a bundle will show up.
No, the interesting bit, which makes us fully doubt this, is that according to his translation, the bundle will include not only 358/2 Days, but Chain of Memories as well -- and that the included DSi will include Game Boy Advance compatibility.
Due to the quality of the picture, we can't make out a lot of the kanji, but we can clearly see mentions in katakana of Kingdom Hearts 358/2 Days and the Game Boy Advance. Kingdom Hearts: Chain of Memories is written out too, but not correctly. It doesn't matter what it says, in the end, because this is a picture of a page some guy typed.
In real Kingdom Hearts news, Gamespot has a hands-on preview of 358/2 Days, describing in detail a playthrough of the TGS demo.
http://www.dsfanboy.com/2008/10/10/u...a-capable-dsi/
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October 11th, 2008, 19:47 Posted By: wraggster
While most of the major Tokyo Game Show announcements were made on the event's first two business days, it appears that Capcom left one announcement just for the fans in attendance at today's first public day.
Famitsu.com, covering the Monster Hunter 3 stage in Capcom's booth today, reports that director Kaname Fujioka unveiled a new bit of Wiimote functionality for the game. Players will be able to use the Wiimote as a pointer to directly grab information from monsters. All you have to do is point at an unfamiliar beast, press A, and drag the beast into your Monster List notepad.
In past Monster Hunter games, you had to purchase monster information from an in-game shop.
It's unclear if this is the site's opinion, or if this is what Fujioka said, but Famitsu.com notes that due to the more developed monsters in Monster Hunter 3, monster information is an important part of surviving monster fights now.
http://uk.wii.ign.com/articles/919/919019p1.html
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October 11th, 2008, 19:55 Posted By: wraggster
Bartłomiej Burdukiewicz has updated his app for the Nintendo Wii:
With WiiTCPLoadGUI we can easily make connection with Homebrew/TCPLoader Channel and stream binary files, it's write in c++ using Qt4 library, supported platforms:
Windows 32bit/64bit (64bit future)
Linux x86/x86_64
MacOSX x86
Download Here
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October 11th, 2008, 20:00 Posted By: wraggster
BScrk has posted a new release of Wiiero:
Wiiero is a Liero clone specially developped for Wii. You play Wiiero exctly the same way as you played Liero: same game modes, same original weapons, coming with new ones like vermifuge, holy grenade, or even plasma canon! Wiiero is a two player game, using the wiimote alone or both wiimote and nunchuk.
2008-10-11 BScrk (Luca Benevolo) <wiiero@free.fr>
Wiiero version: Release 1
First Wii release
"How To Play" & "About" menu added
Resolution support (PC)
Some little fixes
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October 11th, 2008, 20:19 Posted By: wraggster
news via ds scene
.:Mik:. probably best known from our Italian affiliate site GBArl.it has updated his DS application OsUp. This homebrew allows you to update your flashcards firmware over WiFi. All you need is an Access Point and a correct configuration for the DS connection.
Supported Cards:
AceKard2
AceKard RPG
EDGE
R4
DSTT
SuperCardDS One
SuperCardDS One SDHC
Changelog v2.5 - 10.10.2008
added customizable sound effects (you have to replace the default sounds in OsUp folder)
(source of default Wii sound: http://www.adiumx.com)
added auto update function to upgrade OsUp itself
added new menu controlled by both touchcreen and pad
fixed bug in the akrpg' download function
added second page for changelog viewing (press LEFT AND RIGHT or touch the arrows...if they aren't
there, then the changelog doesn't have the second page)
added the possibility to chose your favourite firmware between custom or official for Ak cards
added the "Settings" submenu with the support for the ini configuration file oficial
added the Italian language
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October 11th, 2008, 20:27 Posted By: wraggster
News/release from snaked:
Is a game that BenAdamson and I are making for this year's compo. In it's current state it isn't much more than an engine. Made from scratch, we have not had the time to wheedle all of the bugs out. So, we are asking you to help us find the bugs, and, to enjoy the game for what it is.
Controls:
A to jump
Down to crouch
Down + A = Big jump
R to jet!
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October 12th, 2008, 10:54 Posted By: wraggster
We can't even begin to imagine how upset we'll be if Capcom doesn't bring Gyakuten Kenji -- that's Turnabout Prosecutor for you and me -- to the West. In fact, we can't imagine how upset we'll be if Capcom doesn't bring Gyakuten Kenji to the West tomorrow. Sure, we can't understand a word in the above trailer, but the very thought of prancing around as puffy-collared Edgeworth (Gumshoe in tow!) and interrogating effeminate weirdos simply shatters our precious psycho-locks.
If you understood that reference, you know exactly how we feel. If not, go play the Phoenix Wright games, you uncultured oaf.
http://www.joystiq.com/2008/10/12/tg...kenji-trailer/
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October 12th, 2008, 10:57 Posted By: wraggster
On July 19, 2008, seismologists across the globe experienced a strange phenomenon -- the needles on their trusty seismographs began to bounce ever so slightly. Some would blame it on tiny movements in our Earth's tectonic plates. Others would attribute it to faulty equipment. Those with an active internet connection and a penchant for gaming news, however, quickly discovered the cause of the activity -- simultaneous, powerful groans, uttered in response to an image of Sonic the Hedgehog, brandishing a broadsword.
If you were among those who were hesitant towards yet another Sonic title in which the protagonist vanquishes foes, not with speed and well-timed jumps, but with weaponry, you might want to check out the debut trailer for Sonic and the Black Knight we've considerately posted after the jump. It looks quite similar to other post-Dreamcast games featuring the hyperactive hedgehog, only with, you know, a sword. We're a little puzzled by the trailer's complete lack of Martin Lawrence, but we're sure he'll make an appearance in future media for the title.
http://www.joystiq.com/2008/10/11/so...debut-trailer/
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October 12th, 2008, 11:13 Posted By: wraggster
jam4ar posted this over at the Groundspeak forums:
Saw (and replied to) a post the other day about paperless caching on the Nintendo DS, after thinking about it some more, I decided to write a program for the DS that can read GPX files. So now you can just load your pocket query file or an export from GSAK and away you go. This is a very new (read "has a few bugs") but I think it is very functional even at this early stage.
Sorry for the crummy image - Emulators can't run this program so no pretty screenshots.
Features
-View Description, Hint, Difficulty, Terrain, Owner, Container, and Cache type
-Control with either stylus or buttons (buttons not implemented as I'm posting this but should done by tomorrow)
-See Hint only if you click the button
-Swap windows from top to bottom to control either with the stylus.
-FREE! (Though if you want to send a garmin Colorado or Oregon my way I wouldn't refuse )
A few known (but hopefully fixed soon) limitations.
- Only Geocaches for the moment. child waypoints can't be handled yet. After I add the logic for the parser to tell the difference this should be fixed.
- Scroll Bars in the windows are kinda screwy (dragging with the stylus works great though).
- Limited to about 200 waypoints - This is a hardware issue I believe, but I may try to optimize a bit more for
better efficiency.
- HTML in descriptions is not parsed so some of it looks really ugly. All the text is still there and readable, you just have to sift through the HTML tags to find it.
- I'm sure there are more.
How to get it:
Until I set up a project page somewhere, I will email it to anyone who wants it. Just send me a message here (don't forget to include your email address) and I'll send you the rom along with some more detailed instructions for use. *note you need a flash cart for use, has been tested on R4, should work on others*
A few things to note and give credit where it is due. This was coded up pretty quick and while I've done a good bit of testing I'm sure there are some bugs that need fixing. I can and will in no way be held responsible for any damage or resulting loss from use of this program. It is supplied free of charge and free of warranty, while I plan to develop it a bit more and get the bugs out I can't make any promises of bugfixes or support though I will do my best as time allows.
This was developed using the Woopsi library, a great tool for rapid application development on the DS. XML parsing is done with TinyXML. Compiled using the DevKitARM toolkit along with PALib. Filesystem access is via libFat. This whole thing is made possible by lots of work by lots of people providing great toolkits. Thanks to all of them.
if anyone has time to go over to the forum there and request the file and say it will be hosted at dcemu, infact ill stick it up so you can all grab it without being a member.
http://forums.groundspeak.com/GC/ind...owtopic=205746
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October 12th, 2008, 11:20 Posted By: wraggster
JustWoody has posted a new release of his Mahjong game for the Nintendo wii:
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.
v0.5 12/10/08
Added multi-language support currently supporting English, French, Italian, Dutch, German, Spanish, Catalan, Japanese and Portuguese
Wrote an algorithm to initialise the tiles so that tiles pairs are added in a selectable order
Added a language selection menu including waving flags when hovering above them
Allowed entering and exiting pause in game by pressing the plus button on the wiimote
Allowed the type of game to be selectable by hovering over the pictures as well as the text
Changed all selectable text so that they are selectable for the size of the text for the chosen language
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October 12th, 2008, 11:34 Posted By: wraggster
Marcan of Team Twiizers has posted a video of BootMii in action, the BootMii adapter lets you boot games as normal but also can be booted into Homebrew and Custom Firmwares etc, check out the video below
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October 12th, 2008, 11:42 Posted By: wraggster
news via nintendomax
Trabitboy also participates in the "no interest Compo De-en Neumbeur Touuu" and this "Tommy's Boarding School RPG", watch the author tells us that the game is rough and indelicate..
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October 12th, 2008, 11:47 Posted By: wraggster
news via nintendomax
Kram is also involved in the "no interest Dev Compo-en Neumbeur touuu" and this "Blockhead Catapultor", in which you have Degomme other students not to be seen by the teacher.
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October 12th, 2008, 11:49 Posted By: wraggster
News/release from zzo38computer
Xyds is a XY-MINI emulator running on Nintendo DS. You have to copy the .XYM file into the .NDS file at the position saying "THEXYMINIFILEYOUWANTTOEMULATEGOESHERE", including overwriting this text.
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October 12th, 2008, 11:53 Posted By: wraggster
thanks to nintendomax for the news tip:
News /release from Gaz
Jazzier Suite, is a new project I am working on for the Nintendo DS. The program will aid musicians in improving their ability to recognise pitch, read music and to stabilise timing, as not to speed up or slow down whilst playing songs. There will also be a number of tools implemented to help aid in composition and performance. Some of these have already been implemented in the first release, such as, the delay calculator and tap tempo features on the metronome.
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October 13th, 2008, 01:04 Posted By: wraggster
Hell Hibou has released a new version of his Wii Homebrew Launcher, heres the details:
Wii Homebrew Launcher is an interface similar to that of the Wii menu. It allows you to start homebrew stored on your SD card in the Wii front SD slot. Each program is represented by its own customizable "channel".
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October 13th, 2008, 01:14 Posted By: wraggster
Updated release from zzo38computer
Xyds is a XY-MINI emulator running on Nintendo DS. You have to copy the .XYM file into the .NDS file at the position saying "THEXYMINIFILEYOUWANTTOEMULATEGOESHERE", including overwriting this text.
http://zzo38computer.cjb.net/nitro2/Xyds/
Please tell me if you notice any mistakes, or any other comment of it, please.
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October 13th, 2008, 01:22 Posted By: wraggster
Ant512 has updated his windows system for the DS, heres whats new:
Version 0.35 is now out. Changes are listed below. The most significant changes this time around include the addition of a keyboard gadget for text input, cursor support in the TextBox gadget and re-written VBL integration to use a much simpler timer gadget for VBL-based code.
I've attached a screenshot of the keyboard. It has shift, caps lock and control modifier keys, and the full 7-bit ASCII set of symbols (ie. a fairly standard American keyboard layout).
There are two new example projects. One illustrates how to use the new timer, whilst the other shows how to use the keyboard.
- Fixes:
- Renamed "Textbox" to "TextBox".
- Corrected case of "PackedFontBase.h" include in "packedfontbase.cpp"
(thanks Gattman, bug 2101099).
- Removed offcolour pixels from around @ symbol in sysfont bitmap.
- Moved @ symbol in tinyfont.bmp to correct ASCII location.
- SkinnedWindows move to front when clicked.
- Renamed TextBox::TextPositionXXX to TextAlignmentXXX, along with all
related functions and similar in MultiLineTextBox and ScrollingTextBox.
- TextBox::addText() was allocating one byte too many when concatenating
strings.
- Renamed addText() to appendText() in TextBox, MultiLineTextBox and
ScrollingTextBox classes.
- Text::wrap() correctly wraps text rows with no break points.
- Fixed const-correctness of some Font (and subclass) methods.
- New Features:
- Button has different appearance when disabled.
- CheckBox has different appearance when disabled.
- ContextMenuItem has different appearance when disabled.
- CycleButton has different appearance when disabled.
- RadioButton has different appearance when disabled.
- Added WoopsiKeyboard gadget.
- Added all missing 7-bit ASCII glyphs to sysfont.
- Added keyboard example.
- Added TextBox::appendText(char).
- Added TextBox::setText(char).
- Added MultiLineTextBox::appendText(char).
- Added MultiLineTextBox::setText(char).
- Added ScrollingTextBox::addText(char).
- Added ScrollingTextBox::setText(char).
- Added WoopsiTimer gadget.
- Woopsi::registerForVBL() and Woopsi::unregisterFromVBL() now only work
with timers; all VBL code now is handled with timer gadgets.
- Removed EVENT_VBL event.
- Removed Gadget::vbl().
- AnimButton automatically animates as it has as built-in timer gadget.
- Added missing glyphs to tinyfont.bmp.
- Added timer example.
- Added cursor functionality to TextBox.
- Added GraphicsPort::drawFilledXORRect().
- Added GraphicsPort::drawLine() and associated clipping functions.
- Added WoopsiString class and replaced string handling code in TextBox.
- Added Label gadget as a base class for TextBox and Button; can be used as
a read-only, borderless text display gadget.
- Text inherits from WoopsiString class.
- Added MultiLineTextBox::removeText() methods.
- TextBox border bevelled both out and in.
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October 13th, 2008, 01:27 Posted By: wraggster
News/release from Pac
Hi everyone!
I'm new here (and to ds development) and I wanted to get some feedback on this game I've been developing this past week. It's a little FPS, with aliens!
At this point it's still a work in progress, only 3 levels, very few SFX and just one weapon, but I think there is already enough to show and get some suggestions.
The controls are:
pad - move around
l/r - strafe (yeah, no stylus controls yet)
a - shoot
y - reload ( you have unlimited ammo, but have to reload manually)
start - pause
select - return to title screen
In each level there is a blue key hidden that is needed to open the exit door.
Also, some credits, I used the NitroEngine to help me code this, very nice!
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October 13th, 2008, 01:30 Posted By: wraggster
Updated release from Stonebone
Tetattds is a game for Nintendo DS based on the game Tetris Attack by Nintendo / Intelligent Systems. The aim is to line up three or more panels in a stack to make them ‘pop’. The game is over when the stack reaches the top of the screen. If more than three blocks are removed it is called a ‘combo’. If pieces falling down lines up it is called a ‘chain’.
What’s new:
* Network protocol rewritten
* Support 8 players
* Fix displaying highscores
Me and Gustav spent some time during the summer to rewrite the network protocol. Every packet is now smaller which means we can send them much more often. Every client now only sends the changes to the playfield (delta) and also the last seen version of the other players’ fields (ack). The whole field is sent if a new player joins or the delta is so big that it is more efficient to send the whole field. It also sends a new packet directly after reciving a packet from the player on the left. Before it simply sent packets at a fixed interval. The improvement is very noticable with two players.
Unfortunately the improvement is most apparent when using dswifi (”Internet”). It seems liblobby (”Local”) is not as fast.
My friends requested that you could see your own field on the upper screen. This is useful after the round is over to look at what you could have done to survive. This would have reduced the number of players to 4, but I’ve added a button (X) to switch the upper screen to show players 5-8. I noticed this doesn’t work very well on Nintendo DS after packaging this release, because I’ve only tested 8 players in the SDL version. Sorry about that. But if you do get 8 people together please let me know.
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October 13th, 2008, 05:58 Posted By: tinman
This is a build of WiiTCPLoadGUI v0.02 that uses free QT4 Frameworks. Trolltech compiled framework is not free, only the source code version for open source projects is.
WiiTCPLoadGUI currently only supports Intel system, the framework I compiled is Intel also. The framework is the very minimum needed to run WiiTCPLoadGUI, and will support newer builds of WiiTCPLoadGUI, so this is a one time download.
For problems with WiiTCPLoadGUI goto the project page.
If you have any problem with QT4, or this build of v0.02 let me know. Please check the project page first too see if the problem you have is known to this version, if so it is out of my control.
Note:
The version on the project page will not work with the free framework.
Requirements:
- OS X 10.5+
- Intel Mac
- A Wii
Install:
- Download QT4-min.zip
- Unpack
- Run installer
- Download wiitcpload-v.0.02.zip
- Unpack
- Copy to your Applications folder
- Run, and enjoy
Download: Framework 22MB
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October 13th, 2008, 18:33 Posted By: wraggster
You have to feel a little bad for WiiWare. Just when it manages to mount a decent effort with the completely solid-looking World of Goo, here's what the Virtual Console answers back with:
Secret of Mana (Super NES, 1-3 players, 800 Wii Points) -- Oh, you remember Secret of Mana, it's only one of the very best role-playing games ever, with two million copies shipped worldwide. It's also got one of the best pieces of box art in history, not that you'll get to enjoy that.
Oh, and...
Street Fighter II: Special Championship Editon (Sega Genesis, 1-2 players, 800 Wii Points) -- In case you have as hard a time keeping SFII games straight at we do, allow us to remind you that this is the one that blends Turbo, Hyper and Champion editions and adds the Group Battle mode. (P.S. Do yourself a favor and check out that video we linked to, it's a treat.)
Wow, WiiWare, that's gotta hurt. At least Art Style: Cubello is there to soften the blow.
http://www.joystiq.com/2008/10/13/se...console-today/
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October 13th, 2008, 18:42 Posted By: wraggster
Newly released today:
features
BATTLE for the first time as an evil Hollow, including the menacing Menos Grande, in the most intense fighting game on the DS!
CHOOSE from 16 new characters, a total of 44 overall!
MASTER additional Bankai moves and attacks of the returning characters to inflict massive damage
STRATEGIZE with over 30 new Spirit Cards for a total of 90. Also, now you can put up four cards at a time instead of the previous two
FIGHT on a team for the first time or go it alone in free-for-all melee battles
HOST online battle events
CREATE tag team matches
SEND messages to friends
CHOOSE AND CREATE your own icon that will appear during online battles
ADVENTURE through 100 mission-based scenarios
PLAY and REPLAY seven thrilling gameplay modes: Story, Arcade, Versus, Training, Challenge, Time Attack and Survival
description
In this brand new storyline created exclusively for the Nintendo DS™, the battle between Soul Reapers and soulless Hollows hits an all-time high when the evil Hollows finally find a way to infiltrate Soul Society.
It all started when artificial souls with super-powered arms and legs were created to fight Hollows in a top secret experiment. These "Mod Souls," like Kon, were never meant to exist beyond the project but when they found out they were to be exterminated, they hatched a plan to escape Soul Society. Together their collective energy unwittingly opened portals throughout Soul Society that provided easy access to the ever-vigilant Hollows and set off the most intense high-action sword battles the video game series has seen to-date.
http://www.play-asia.com/SOap-23-83-...j-70-2oxb.html
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October 13th, 2008, 18:44 Posted By: wraggster
Newly released today:
features
The hit arcade game returns, now on a handheld console for the first time!
The dual-screen functionality of Nintendo DS injects life into the vibrant game world and its elaborate, action-packed stages
Various combinations of Element Orbs allow players to perform an assortment of skills and Ninjutsu techniques
Two stories told through two protagonists, both with unique attack abilities, provide twice the adventure for players
description
THE LEGEND OF KAGE 2 -- The hit arcade game is back! The thrilling ninja action of The Legend of Kage 2 takes over both Nintendo DS screens, fully utilizing the dual-screen presentation and scrolling to draw players into a dynamic world filled with exhilarating midair combat. With rich, elaborate stages and a compelling story that follows the tale of two protagonists, The Legend of Kage 2 breathes renewed excitement into the classic action adventure experience.
http://www.play-asia.com/SOap-23-83-...j-70-2tf8.html
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October 13th, 2008, 18:49 Posted By: wraggster
Newly released today:
Prey the Stars serves up an incredible world where nearly anything can be devoured. Players must bite, lick, and suck their way to victory as one of the game’s four insatiable and customizable creatures. The more you eat, the bigger and more voracious your stomach will become. It’s an addictive game for anyone with a taste for fun!
http://www.play-asia.com/SOap-23-83-...j-70-1z7w.html
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October 13th, 2008, 18:54 Posted By: wraggster
Newly released today:
In Crash's latest adventure, the villainous Cortex has teamed up with N.Brio and created a monstrous mind controlling device that has taken over all the bandicoots and mutants on Wumpa Island. Crash sets out to stop the madness by destroying Cortex's evil device using his quick wits, lightening agility, and the hijacked mutant in his pocket!
http://www.play-asia.com/SOap-23-83-...j-70-2td2.html
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October 13th, 2008, 18:55 Posted By: wraggster
Newly released today:
features
Play seven of your favorite games: Play Darts, Table Hockey, Shuffle Board and Hoop Shoot, or try your hand at variations of classics like Skii Ball, Ping Cup, and Trivia
Fun, Easy Controls: Play your favorite games with the same motions you would in real-life. Slide your hand forward to hit a hockey puck, take aim and toss your dart at the dartboard, use a bowling motion to send you skii ball into a high scoring hoop
175 Characters - 125 unique characters initially available, plus the chance to unlock 50 additional zany characters
Classic Venues: Each game features classic venues appropriate for each activity. Play darts in a British style eatery, Hoop Shoot in a sports entertainment center, and many more
Show Your Friends Who Rules: Participate in multi-player competitions, with friends in your home. Form teams to take on the competition and keep track of your progress on the leader boards
description
Game Party is designed exclusively for the Nintendo Wii game console. It brings all of the rec room classics to your living room, all in one package. Using the Wii Remote, guide your darts, slide your shuffleboard pucks, or launch your skii balls for the ultimate party experience. Up to four player can play at once! Other games include: Table Hockey, Trivia, Ping Cup, & Hoop Shot.
http://www.play-asia.com/SOap-23-83-...j-70-2w0n.html
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October 13th, 2008, 18:56 Posted By: wraggster
Newly released today:
In Crash's latest adventure, the villainous Cortex has teamed up with N.Brio and created a monstrous mind controlling device that has taken over all the bandicoots and mutants on Wumpa Island. Crash sets out to stop the madness by destroying Cortex's evil device using his quick wits, lightening agility, and the hijacked mutant in his pocket!
http://www.play-asia.com/SOap-23-83-...j-70-2td5.html
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October 13th, 2008, 18:57 Posted By: wraggster
Newly released today:
features
Accomplish fashionista missions and learn the basic fashion concepts to perform new tasks
Interact with fashion specialists, like senior designers, photographers, journalists, and models. Set the trends and send your designs straight to the runway
Receive new missions and unlock new design options as you succeed in tasks (new clothes, colors, accessories, and backgrounds for photoshoots)
Collect fashion cards and exchange them with your friends via Nintendo Wi-Fi Connection
description
As a novice fashion designer, express your creativity in sophisticated design workshops and live in the glamorous world of fashion!
http://www.play-asia.com/SOap-23-83-...j-70-306h.html
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October 13th, 2008, 18:58 Posted By: wraggster
Newly released today:
features
Care for up to eight adorable babies from different families. Follow the babies’ growth and development as they learn new skills
Develop a loving relationship with the babies – feed them, nurse them, rock them to sleep
Help the babies learn and grow through 15 interactive mini-games, including memory games, puzzle games, coloring activities and more!
Organize play dates with other babies in multiplayer mode
Give the babies their own looks with a variety of cute outfits
description
Play as a young babysitter who moves to a small town and begins taking care of several cute babies!
http://www.play-asia.com/SOap-23-83-...j-70-306g.html
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October 13th, 2008, 19:55 Posted By: wraggster
Ritz has today updated one of the best looking Homebrew Games for the Nintendo DS.
Take a look at these screens:
Heres what ritz has posted about his game:
sonic is the development name for my homebrew nintendo ds 3d game project. some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. in the near future i will build the game logic, a.i., scripting and i hope to include an interactive 3d map builder for easy world creation and object & creature placement
r294
- model compiler bug fixes
- some people wanted to see the dragon
(go downstairs in the sewer room)
r291
- optimized data (recompile with vmds.exe)
- even more collision detection/response work
- far clip plane distance per map (see .map)
- multiple linked maps supported now (see .map)
- main entry configured simply in w_fandian.cfg
- miscellaneous fixes and improvements
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thanks nintendomax for the tip
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October 13th, 2008, 20:06 Posted By: wraggster
Im sure your wondering why i didnt post this yesterday but after 10 hours sorting the forums i was knackered, but floating around the scene yesterday a was a fake version of Lameboy the GBC emulator for the DS, nice to see the ds sites all take the file down once it was confirmed fake, like everyone we really dont need fake releases.
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October 13th, 2008, 20:14 Posted By: wraggster
News via DSscene
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October 13th, 2008, 20:39 Posted By: wraggster
News/release from Minoru
I present to you today my homebrew the famous Triple Triad Final Fantasy VIII!
Description:
For those not familiar, it is a card game that is played on a 3x3 tray with a hand of five cards. Each card has four values: one for each side. The players pose a card each turn, and if the value of the card is raised above the value of an adjacent card, he returned this card. The player who has returned more cards wins the game and take one or more cards to his opponent. There are other rules that are adding chilli to the parties
I will not dwell on the rules, there are dozens of sites explain better than me
Only small change: the rule Combo is separated identical rules and Plus (we can play without Same Combo - but not the reverse ...) which increases the possible combinations of rules.
The set includes a fashion adventure (solo) to play against several opponents, each with different rules, and a wireless mode to play with your friends
Backups are automatic and the 33 rare cards are never permanently lost! Again defy the opponent that you took to try to recover, even after turning off the DS! You can see in the Collection menu which has the rare cards you've lost.
On the rare cards:
There are 3 levels of rare cards (8, 9 and 10) and of course they are in possession of any opponents. However, they do not all play from the start. For example, the first opponent, Zell, will play his cards rare level 8 at the beginning, then once you have unlocked other opponents, he will play the other levels of rare cards. So even if you lose a rare card: if the opponent does not play, try to unlock other
To unblock opponents:
There are 2 conditions for releasing opponents. Everyone has one of them to unlock the next.
* You must take a rare card to the opponent.
* You must win a number of party against the enemy
Additional information:
The game is not running on emulator, I have not managed to walk with EFS.
So, no picture gallery, but if you are inveterate fan of Final Fantasy VIII, I can show you the game board to get water at the mouth
I await your impressions
Good game
PS: There is a cheat code that provides access to a hidden character mode WiFi! This is a G-Force! In the menu choice of characters, just spell the name to Select
Change log:
1.0 Final:
* More bug fixes ...
* IA reduced for the first 2 opponents and increased for others
1.0 beta2:
* Fixed several bugs ...
* Added support English
* Added music
1.0 beta:
* First version of the game
So, please let me know your comments
Thank you
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October 13th, 2008, 20:43 Posted By: wraggster
News/release from Aerthel
This Project (though is not the same as before, i'm keeping the name) aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system. If you haven't played such games (shame on you! ), there are some pretty good YouTube videos like this one to show how the system works. Basically, you have cards that control your characters movements and actions, and played in certain order will resultin flashing and devastating attack combos.
Hello again, it has been a long time without releases (almost a month). So, let's get to it
Current version: v0.015
New Features:
* Relay system now works . It's easy, after you end selecting cards with one character, select another one while the timer is still running. Done that, you can continue for longer card combos! Try to do a 10-card combo.
Changes:
* Fixed a bug that happened when selecting the next character in the combo when the timer is almost to stop
* Fixed a bug that made a character lose his/her turn when selected to participate in a card combo but played 0 cards.
* Removed some songs, making the build ~2.1MB (it was ~3MB in the previous version)
* The card tray now translates correctly user-selected cards into action codes.
The most important change is the last one, since it is the first step into making those little characters actually doing something. It's a shame that, as we're getting closer and closer to November, I got less and less time to work into this.
But by no means I'm gonna let this die, I promise
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October 13th, 2008, 20:46 Posted By: wraggster
Bioroid has updated his sample based step sequencer, for the Nintendo DS, heres the details:
GrooveStep Public Beta 2 for the Nintendo DS is here! Compressed with 7-zip. This is primarily a bug fix release and has no new features.
What is GrooveStep?
--- GrooveStep is a portable sample based step sequencer and that allows people to write music anywhere with the Nintendo DS.
Is GrooveStep a game?
--- No, GrooveStep is not a game. It is an application for writing music.
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October 13th, 2008, 21:35 Posted By: wraggster
I last posted about this back in July and yesterday it was updated, heres the full release info from the official page:
Inferno DS is a port of the Inferno Operating system to the Nintendo DS.
Inferno DS aims to use the distributed nature of Inferno with the variety of input methods, for the hardware capabilities of the DS like wifi, touchscreen, graphics & audio (see TechnicalBackground) to create new and interesting ways of interacting with computational resources.
The GsocProjectIdeas wiki page includes some application examples like gaming, VoIP, jukebox and accessing remote resources using the styx(5) protocol.
whats new
inferno-ds, fixes to screen.c, r4ds reads and arm7/touch.c (rev 175)
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October 14th, 2008, 01:16 Posted By: wraggster
Pac has updated his fps homebrew for the DS, heres the release info:
Well, thanks everyone for the encouragement and sugestions. First I've uploaded a new version, that includes some of the improvements some of you have mentioned.
First is the new control style with the stylus, complete with mirroring for left handed people(thank my brother for that). Of course it's optional, there's a menu at the beginning. Though you can use the stylus to look around, you can't look up and down, not because it's difficult to implement but because you can't do it in the original control scheme. Also everything in this game it's at the same height, no need to look up and down.
I also have updated the radar/map thing, now displays the enemies too, the catch is that it only shows them when they move, it's a motion sensor!, so it's still tense. There is too a new decorative element, a light column thing, I think it looks good.
About other things, I don't think I'll code a tool set for this. The game it's almost at the point I wanted it to be so I'll probably start something else. When that happens I'll release the source code, though I don't think it'll be that useful, it's ugly and full of hacks. Anyway there are still things I want to do with this! Right now I'm trying to implement a random level generator, so the game can keep fresh, will see how that works. Also more decorative elements and interactive things like barrels or something, that's easy to do.
So that's it, please try the new version, it's still a bit buggy but plays fine I think:
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October 14th, 2008, 19:20 Posted By: wraggster
When Super Smash Bros. Brawl was released earlier this year, a small percentage of Wii consoles had problems reading the double-layer disc if there was grime caused by cigarette smoke on the lens of the disc drive. Back then, Nintendo issued this statement: "Nintendo has specialized cleaning equipment that can resolve this problem. (Please do NOT attempt to clean the lens yourself, as you may damage the system.)" Well, now you can clean it yourself thanks to Nintendo's first party lens cleaner. The Wii Lens Cleaner Set runs ¥800 (US$7.80) and is out sometime this month. Cigarette smoke cleaning is dandy, but why isn't there a stop smoking Wii game? Just think of the Wii-mote peripheral hi-jinx.
http://kotaku.com/5063040/now-you-ca...-your-wii-lens
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October 14th, 2008, 19:25 Posted By: wraggster
New special offer from play asia:
Autumn is such a good time for hunting, witches who have done their mischief in the summer should definitely be exorcised. Follow Akuji and his converted demon partner on adventures to release girls from the witches' possessions.
The hunt is still on, two weeks ago, we have had the regular edition as a weekly special, this week we will have the Limited Box Edtion.
Aside from the game, the package comes with nendoroid figures of Akai Mahou and Seika Koron, the heroines from both first and second installments. Bring your angel and demon sidekicks, Lulu and Kuro, with you wherever you go by attaching them to your mobile phone.
Aside from toys, the package also presents you with a new school handbook to record important appointments on. Get to know the characters by listening to the drama on the special CD-Rom. Besides audio drama, the CD-Rom also carries promotional video, character setting information and other goodies that fans of the series simply can't live without.
Dokidoki Majo Shinpan! 2 DUO [First Print Limited Edition Box], follows the footsteps of its regular edition, became our special product of the week. Selling at a bargain price of US $39.90 only, the maximum number of purchase is set to 1 unit per customer.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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October 14th, 2008, 19:35 Posted By: Shrygue
via Eurogamer
It's been announced that the first DS instalment in the TrackMania series will be released on 21st November.
TrackMania DS will feature more than a hundred circuits, three single-player modes and three types of environment. Rally tracks require you to handle dirt paths and winding tracks in ultra-light vehicles. In the Desert it's all about giant potholes and chain bridges. Power-slides and skidding skills will be needed for the Stadium circuits, where you'll get to race stylised F1 vehicles.
"Words don't do the game justice... Literally," said Alan Wild of developer Ascaron (our italics, his use of the word "literally"). "Play it, and you'll be hooked. Therein lies the TrackMania ethos. This is gaming as it's meant to be."
TrackMania DS will cross the finishing line, stand on the winners' podium and spray champagne in the face of a girl wearing hotpants on 21st November. Discover why that's exciting news in our TrackMania DS hands-on preview.
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October 14th, 2008, 19:36 Posted By: wraggster
New from Success HK
This NDS-LITE Portable Speaker Pro has the crystal clear sound ality effect with super bass and dual high-quality speakers with woofer effect.
The speaker is easy to use, designed foldable for easy carry and no battery needed. It is compatible with all NDSL too.
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October 14th, 2008, 19:45 Posted By: wraggster
Nice to see a new N64 emulator released, heres the full info:
Mupen64Plus is a plugin-based N64 emulator for Linux which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and Glide64.
October 13th, 2008: I finally got around to tagging and releasing version 1.4.1 of Mupen64Plus. I should have done this a long time ago, but I guess it's better late than never! This version includes no new features over v1.4 but it does include over 20 bug fixes. Some of the problems that are fixed include: a major slowdown caused by the On Screen Display, a bunch of different crashes in the 64-bit version, an installation script bug on non-BASH shells, some Blight input fixes, a fix for Conker's BFD, and memory leaks. Details are in the RELEASE file as usual.
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October 14th, 2008, 19:48 Posted By: Shrygue
via Joystiq
Deca Sports, Wii Sports, Carnival Games and all the other minigame collections on Wii had better watch their backs ... or at least join together, forming some kind of bargain bin Voltron to do battle against Big League Sports. Activision is bringing the new minigame collection to the Wii "this holiday season."
The collection will include 22 of the most "thrilling situations" from tennis, basketball, football, soccer, lacrosse, and hockey. Also, there's character creation so (as we're sure they expected by now) it seems your Miis will miss out on the fun.
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October 14th, 2008, 20:10 Posted By: wraggster
A few days ago I posted a video of something that we’ve come to call BootMii. I think it’s time to answer some questions about what it really is, what it does, and how it will help you. Oh, and by the way, before I bore you and you stop reading this, at least note that BootMii is entirely software-based. The hardware in the video is merely for debugging.
The first thing that you need to realize is that BootMii isn’t a single application or hack - it’s a platform for hacks. Up until now, we’ve had little control over what software our Wiis truly run. Sure, we can run our own stuff, but ultimately we’re users of the system - everything we do has to go through Nintendo’s software. We can avoid updates and try to understand the existing system, but we’re still dependent on it. Every piece of Wii Homebrew currently depends on Nintendo’s IOS. This isn’t a bad thing (it provides many bits of code that we don’t have to write), but it also means we have to follow its rules.
Now, there have been some hacks around the system, of course. PatchMii was developed to get rid of some of the restrictions of IOS - but it’s not particularly practical, and only really works for one IOS at a time. Starfall gets rid of some annoyances of the system menu, but it’s an ugly low-level filesystem hack that will get erased with any Nintendo update. And at any time Nintendo can come and update the entire system to patch all the holes. Of course, we don’t expect the latter to happen (we have / will find more holes), but nonetheless it’s still unnerving to a degree.
BootMii - let’s call it the BootMii platform - is about changing that. Instead of being users of the system, doomed to hacking our ways from the inside, we’re going to turn the tables around. Now we’ll have control and Nintendo’s software will have to go through us to do anything.
Before going into details though, I must mention another subtle but important detail about how we’ve decided to go about designing BootMii. While we will be taking control of the system, we want to accomplish that while minimizing any changes to the existing system. This has many advantages. By keeping BootMii separate from the existing system for the most part, we can switch it on and off at will. This might become handy if, for example, Nintendo decides to start banning homebrewers from online games.
Now, I’ve said that BootMii is a platform. We’re still working on designing and building most of it, so don’t expect detailed explanations about the still-to-be-written pieces. Instead, today I’ll talk about the part of BootMii that was demoed in the video: BootMii-Core.
BootMii-Core is a very important piece of BootMii, ideologically speaking. What it does is give us full control of the console as early in the boot process as possible. A mere fraction of a second after you hit the power button on your console, BootMii-Core will already be running and you’ll have the ability to do anything at that point. This isn’t the only advantage, though. By being such an early hook, BootMii-Core is also the most brick-resistant piece of software that can be written for the Wii. You’d have to deliberately brick your Wii to kill BootMii, excluding one particular type of update by Nintendo (we’ll get to that later).
Let’s revisit the boot sequence of the Wii. The very first piece of code that runs is boot0, which is part of the mask artwork of the Hollywood chipset and thus entirely untouchable. It loads boot1 from the beginning of NAND and verifies it against a hash stored in non-writable memory. This ensures that boot1 is also untouchable (you’ll brick your Wii if you try). Here’s where it gets interesting: boot1 is supposed to load boot2 from a special reserved section of the NAND Flash memory. Boot2, which is a sort of mini-IOS, then kicks off the loading of the system menu (and ends up loading its required IOS beforehand). However, the boot2 verification uses the same exact infrastructure as the one used in the rest of the Wii, and it is also vulnerable to the fakesigning bug. Since boot1 is untouchable once the Wii leaves the factory, every current Wii in existence (as far as we know) is and forever will be vulnerable to this bug, which lets us install a fakesigned boot2 of our choice.
As you may have guessed, BootMii-Core is such a fakesigned boot2. However, it isn’t a hacked version of boot2, nor is it a replacement for boot2. First, you need to realize that boot2 as it actually is stored isn’t a monolithic piece of software. The following applies to boot2 and to all IOSes prior to IOS30, and to the boot file of IOS30 and beyond. These IOS binaries are in a simple format that is in two parts: a simple header, a small ELF loader, and the payload ELF proper. The ELF contains the actual IOS/boot2 code, and the ELF loader is a simple stub that loads it into memory and runs it. BootMii-Core replaces the ELF loader, leaving the original boot2 ELF payload intact.
Now, getting a bit more technical, the BootMii-Core “ELF loader” is itself a two-part file. Due to hardware limitations (strange memory accesses on the Wii and other technicalities that took us forever to figure out), we can’t just stick the main BootMii-Core code in place of the ELF loader. We actually have to make it its own loadable file, and then load it using our own ELF loader. Therefore, BootMii-Core replaces the boot2 ELF loader with a composite file consisting of our own ELF loader (the “stub”), and the BootMii-Core payload (the “loader” - we’ll get to that). Our new “boot2″ now consists of three parts: Our stub ELF loader, the BootMii-Core ELF, and the original BOOT2 ELF - the former two taking up the spot of the original ELF loader.
The stub is a hopefully very simple piece of code that does two things: decide whether to load BootMii or the original boot2, and then load and jump to the selected option. Now, this isn’t going to be the normal way of falling back to boot2 - this is meant to be just a last-resort recovery option in case something goes seriously wrong (which would usually mean we’ve made a mistake). Getting the stub loader to load the original boot2 will probably involve something annoying like repeatedly pressing the RESET button on boot and hoping that the stub catches it. Let’s hope that we never have to resort to that.
The real fun starts in the loader portion. It’s a loader because it loads other code - from an SD card. Here’s the gist of the process: if the loader can successfully mount an SD card and load a certain file from it (/system/iosboot.bin), it will run it. Otherwise, it will just fall back to normal boot2 and your Wii boots normally.
That’s it. That’s BootMii-Core. From there, you can take it anywhere - you can stick a file on an SD card and it’ll be running about a second after you turn on your Wii - with full control over Starlet, and therefore full control over Broadway, Hollywood, and the rest of the Wii’s hardware. No restrictions. Cool, huh?
Now, I did mention that BootMii-Core also helped immensely with brick resistance. The Nintendo DS had FlashMe, which replaced the boot portion of the code and also placed a recovery stub inside a write-protected portion - you had to physically short out a jumper on the DS to install it and consequently to remove or break it. Unfortunately for us, no such hardware-based protection exists on the Wii. Sorry, folks, but we can’t stop someone if they’ve really set their mind on bricking your Wii (so please, be careful with the stuff that you run on it!) However, BootMii-Core is immune to almost any damage that you may cause to your Wii’s flash. It only depends on its own integrity and on boot1’s. boot2 (and therefore BootMii-Core) is stored in a separate section of the NAND, independent from the filesystem. This means that you could delete or format the entire directory structure of your Wii, and BootMii-Core would still run. This is one of the advantages of being independent from the original boot2 - that boot2 does depend on FS stuff as it expects certain things to be there and tries to mount the filesystem. There are only four possible ways of potentially overwriting the area where BootMii-Core and boot1 reside:
Using /dev/flash under IOS (untested)
Using /dev/boot2 under IOS (untested) (does not apply to boot1)
Using ES_ImportBoot (and a proper real or fakesigned boot2 that is newer than the current version) (does not apply to boot1)
Using direct hardware writes from outside of IOS, using some sort of custom code on Starlet (ask bushing about this one - he’ll tell you how fun it is to forget a NAND-erasing call in some early BootMii code)
Nintendo can still update boot2 though - and in the process overwrite BootMii-Core with a pristine copy. We’ll try to avoid this (by using a larger version number for BootMii-Core), but the ultimate solution will be to patch IOS to remove ES_ImportBoot and therefore Nintendo’s ability to do so. But that’s a topic for another chapter…
So what can you do with BootMii-Core anyway? Well, the sky’s the limit - you’re running Starlet code on boot, really, there are no limits. However, a simple example was seen in the video: by using a very simple iosboot.bin that just loads the original boot2 and patches it to change the boot title, we can run The Homebrew Channel on boot instead of the system menu. This by itself will already let you fix banner / system menu bricks and the like, as long as you have HBC and BootMii-Core installed. As a more elaborate example, you could load a NAND backup/restore utility from SD, using custom code instead of IOS and without depending on the filesystem. This would let you fix pretty much any brick that didn’t mess up BootMii-Core. And of course, other parts of the BootMii platform will also take advantage of this run-on-boot system to let you do more fun things. We’ll talk about those when the time comes
Oh, and don’t worry, we’ll release BootMii-Core when it’s ready. No need to pester us for the release date
http://hackmii.com/2008/10/bootmii-the-beginning/
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October 14th, 2008, 20:24 Posted By: wraggster
New from Mr Modchips
A replacement DVD-ROM drive for Nintendo Wii. D2C version, brand new, they also do a DVD Drive for D2B Also.
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October 14th, 2008, 20:30 Posted By: wraggster
New from Mr Modchips
Fast and easy installation on all models. Low Install Wire Count.Supports all chipsets DMS,D2A,D2B (including pincut), D2C, D2C2 and D2E 100% A Complet ALL-IN-1 solution.
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October 14th, 2008, 20:31 Posted By: wraggster
New from Mr Modchips
All in one solution . Automatic Region Detection . Recovery Mode & supports all known chipset version : DMS, D2A, D2B, D2C, D2C-2 and D2E
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October 14th, 2008, 20:54 Posted By: wraggster
News via Nintendomax:
Emu-Kidid has released a new version of the Gamecube Homebrew launcher for the Wii.
Heres whats new:
- Disable Interrupts in the settings if a game doesn't work or hangs randomly (this actually works a whole lot better now)
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October 14th, 2008, 20:59 Posted By: wraggster
News/release from hacker013
hey everybody,
I'm busy with a semi os / filebrowser. It is like DS-DOS, this is in early alpha stage.
Know bugs:
Keyboard is not drawn properbly.
BFI can't find files.
Bug Fixed:
none.
Bug Fixed for next Release:
ECHO command works now probably.
DOS_STLYED VERSION CANCLED: (Source). Please give credit to every ones work in this project.
Things added for next release:
Things to do for next release:
Make menu.
Make brain**** interpreter to work.
Todo:
EMC player (Eponasoft Media Codec).
Make woopsi keyboard.
Make textwritter.
Make console window.
Make all dos commands to work.
Other little add-ons.
Include:
File Browser.
JPEG viewer (gba-jpeg) (max size 256 * 256).
Brain**** Interpreter.
Text viewer.
GUI (woopsi GUI).
NDS launcher (Link's rebootlib).
Calculator.
Debug Console.
Please give good feedback. If you have any request, post them.
gr,
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October 14th, 2008, 21:01 Posted By: wraggster
News/release from Jayenkai
My latest "It'll grow over the next few weeks" DS project.
Centipong!
Already on the PC along with online highscores, "Focus" rounds, and different pod types.
I've finally gotten round to redoing it, and popping it on the DS.
Download
Centipong DS
^ This link will always be working, even after quicky bugfixes and things like that ^
Missing Features
There's no Focus round yet, but that's planned.
I've not added all the pickups in.
I've yet to add additional niceness, too. Like... The titlescreen's really really basic!
Screenshot
Features
Multiball!!!!
FUN!!
Music!
FUN!!!!
Sound!
FUN!!!!!!!
And more to come.
Post suggestions, ideas, comments, bugs, etc, to help turn a great game into a super game!
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October 15th, 2008, 00:46 Posted By: wraggster
Newly released over at Amazon USA
Product Features
Sing to 35 favorite songs and music videos from Disney artists and programs including Camp Rock, Hannah Montana, Miley Cyrus, Jonas Brothers, Aly and AJ and ?High School Musical (favorites from 1 and 2)
Compete with and against friends in numerous multiplayer modes, including Duet, Versus and Team Play
With ?High School Musical star Olesya Rulin (Kelsi) as a vocal coach, practice tricky elements of singing in various vocal exercises
Personalize game experiences by unlocking or downloading themed skins
This package includes a microphone to play the game with
Sing with your favorite stars in Disney Sing It, a video-based karaoke game that features a mix of popular fan-faves and the hottest Disney talents. It features songs and videos from Disney Channel's summer blockbuster, ?Camp Rock," along with other Disney favorites, including Jonas Brothers, Miley Cyrus, Hannah Montana and the ?High School Musical" movies. You can belt out to some of today's chart topping tunes and have a blast along with your friends and Disney stars. If you're a little shy about singing, or waiting your turn, pick up the Wii Remote and the Nunchuck, and move them to the beat to accompany the singers with percussion instruments like a snare drum, tambourine, cowbell, and more.
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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October 15th, 2008, 00:51 Posted By: wraggster
Newly released over at Amazon USA
Product Features
Wii system keys make navigation simple with dedicated buttons for Zoom In/Out, Forward/Back, Quit, and OK.
Licensed for Wii to ensure both design and technical compatibility.
2.4 GHz wireless technology allows you to easily enter text on the Wii Internet Channel and in chat-oriented games from up to 30 feet away from the console.
Compact, slim design blends into living room settings ¿ it¿s easy to store but has full-size keys for comfortable typing.
Easy setup. Just plug in the receiver and the keyboard works instantly.
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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October 15th, 2008, 18:57 Posted By: Shrygue
via Eurogamer
The Japanese website for Wii Music is listing six of the songs featured in the game BUT IS IT A GAME OR IS IT A TOY OR IS IT ART OR IS IT A GAME OR OR OR.
According to Siliconera, they include the theme tunes to Super Mario Brothers, Legend of Zelda and Animal Crossing: Wild World.
You can also expect Mozart's Eine Kleine Nachtmusik and Ode to Joy from similarly dead composer Beethoven. And finally there's My Grandfather's Clock - a bluegrass song since covered by J-Pop artist Ken Hirai.
Wii Music is out in Japan this Friday, and will be released in Europe on November 14th. OR WILL IT yes actually.
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October 15th, 2008, 19:29 Posted By: Shrygue
via IGN
The latest issue of Famitsu has a first report on Toshinden, a Wii fighting game from Takara Tomy.
You might hear the name "Takara" and "Toshinden" and think that this is a new version of the fighting series that, for better or worse, ended up being one of Sony's banner titles back at the original PlayStation's launch. Actually, a little sidebar in the Famitsu clarifies that the new title is a completely original game, with an original world setting and original characters. The Japanese kanji writing for the name is even different.
Like the old PlayStation fighter, the new Toshinden is weapon-based. The game's storyline revolves around a fight to determine the strongest "Toshinki," which appears to be just some fancy name for a weapon. The game's cast of fighters make use of these weapons.
Toshinden promises a "thrilling" combat system that can be experienced with a simple control scheme. Most attacks can be performed with a single button press. The game also has a "combo make system," which allows you to freely create an original combo.
Development on Toshinden is currently at 20% with a release listed by the magazine as TBA.
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October 15th, 2008, 20:29 Posted By: wraggster
Over at MTV's Multiplayer blog, they've gone a little Nintendo number crunching crazy. Based on data pulled from the Wii's Nintendo Channel, there's Wii software usages (as of October 5, 2008) for Super Smash Bros. Brawl, Guitar Hero III: Legends of Rock, Wii Sports, Mario Kart Wii, Rock Band and many more! Interesting factoids:
• The average Super Smash Brother: Brawl owner in America has played the game more than 61 hours since the game's February release.
• The average Wii Fit consumer has played that exercise game more times than the average Okami fan has played Capcom’s wolf action-game.
http://kotaku.com/5063448/nintendo-w...-breakdown-fun
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October 15th, 2008, 20:36 Posted By: wraggster
Newly released today:
features
Play it again: Use the playback mode to see your jam recordings brought to life with dramatic camera angles.
Pick up the baton: Command an orchestra in the conducting game where you’ll wave the Wii Remote controller like a conductor’s baton to lead a Mii orchestra through orchestrated music. Make them play quickly, slowly, strongly or gently.
Ring a bell? Play a handbells game where you’ll swing your Wii Remote and Nunchuk controllers to play your two handbells as part of a larger ensemble. Everyone on the team has a job to do: Play one of your notes only when the tune demands it.
An ear for music: Take a tone quiz that tests your musical ear by giving you challenges, like putting note-playing Miis in order from lowest to highest pitch.
Bang the drum: Play a virtual drum set in the drumming mode, the one mode in Wii Music that also uses the Wii Balance Board accessory (sold with Wii Fit™). You’ll use the Wii Remote and Nunchuk controllers as drumsticks, and place both feet on the Wii Balance Board—which work as virtual pedals for the bass drum and hi-hat cymbal.
description
Get ready to broaden your musical horizons and perfect that inner beat as Wii Music beats onto Wii.
Discover the sweet sounds of over 60 instruments and experiment to recreate any one of the 50 included tracks. Featuring music of all styles, from the best of the classics to cult pop, and even some gaming tunes like Super Mario Bros; and instruments including steel drums, bass guitar, the saxophone and even a barking dog, Wii Music lets everyone easily re-create and perform their own interpretations in a way the whole family can enjoy.
http://www.play-asia.com/SOap-23-83-...j-70-2wws.html
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October 15th, 2008, 20:37 Posted By: wraggster
Newly released today:
Daikaijuu Battle: Ultra Coliseum is a game for the family. Many children grew up watching these types of shows and are very much inspired by the heroes.
This time neither parent nor child has to play the unrelated by stander, pick up your Wii remote and get ready to fight the massive creatures.
All of the battles supports a two player mode, collaborate with friends or family to prevent the monster from destroying your home town. Produced by Marutani, the game features more than 50 episodes with 3 special battles, this is a perfect game for parties and small family gatherings.
Participate in the war to save your home town and pit yourself against monsters 10 times the size you. Daikaijuu Battle: Ultra Coliseum is available on Nintendo Wii as Japanese versions for US$ 59.90 only
http://www.play-asia.com/SOap-23-83-...j-70-2zw4.html
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October 15th, 2008, 20:38 Posted By: wraggster
Newly released today:
The visual based control system designed by the Ace Combat team is fully incorporated for Nintendo Wii in this shooter.
Grab hold of your nunchaku and maneuver your plane. With the player friendly system, all novices would become ace pilots in no time.
Get a partner to cover your back during battles, control this partner's actions via a simple press of a button. Aside from the partner, a tactical command system is also included for more exhilarating game play.
There are a total of 12 planes to fly and these planes are made up of 26 parts. Assemble different parts into your craft to personalize it and suit the needs of different missions.
With scenarios written by the famed writer Mori Hiroshi, the game includes a 30 minute animated drama based on the author's novel.
Sky Crawlers: Innocent Aces are available on Nintendo Wii as Japanese versions for US$ 64.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2zmo.html
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October 15th, 2008, 21:29 Posted By: wraggster
The gamecube emulator for windows gets a new release but sadly source only:
Long overdue, here is, as promised, the source code to WhineCube. It is provided as-is, in hopes that it will be useful to other emulator authors.
If you have any questions or opinions, feel free to visit the forum or the IRC channel #whinecube on Efnet.
http://whinecube.emulation64.com/
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October 15th, 2008, 21:36 Posted By: wraggster
via wiibrew
BmpToZlibGC 1.1 is a Windows software to use for Gamecube/Wii homebrew development.
Usage
From a command line:
BmpToZlibGC.exe <filename.bmp>
Optional -MP 0xFF00FF 0x000000 courtesy of PaceMaker's original code.
This application has been tested & fully working in WINE as well.
This application was original written by PaceMaker in 2007, and mimicked the GFX2GC code, but with open source and an extra transparency option. I've converted Bmp2GC to use the Zlib compression scheme seen in many of the Wiibrew emulators, including Snes9x-GX. By using the compress() and uncompress(), a developer can include large images into their elf files without having to bloat the program. Compression is also largely based on the complexity of the image, so large colored areas will decrease size, along with file sizes.
Note: an example file with compressed bmp will be coming shortly.
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October 15th, 2008, 21:36 Posted By: wraggster
via wiibrew
BmpToZlibGC 1.1 is a Windows software to use for Gamecube/Wii homebrew development.
Usage
From a command line:
BmpToZlibGC.exe <filename.bmp>
Optional -MP 0xFF00FF 0x000000 courtesy of PaceMaker's original code.
This application has been tested & fully working in WINE as well.
This application was original written by PaceMaker in 2007, and mimicked the GFX2GC code, but with open source and an extra transparency option. I've converted Bmp2GC to use the Zlib compression scheme seen in many of the Wiibrew emulators, including Snes9x-GX. By using the compress() and uncompress(), a developer can include large images into their elf files without having to bloat the program. Compression is also largely based on the complexity of the image, so large colored areas will decrease size, along with file sizes.
Note: an example file with compressed bmp will be coming shortly.
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October 15th, 2008, 21:50 Posted By: wraggster
New from Mr Modchips
* Supports all known chipset versions: DMS/D2A/D2B/D2C/D2C-2/D2E
* Just 5-9 wires required for installation
* Region free loading of Wii and Gamecube original imports *
* Fully updatable via DVD
* Multi-frequency Ring piece Oscillators (MRO) for optimum performance, even with problem drives
* Selectable drives peed
* Automatic Region Detection
* Recovery Mode
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October 15th, 2008, 21:52 Posted By: wraggster
New from Mr Modchips
Compatible with DMS, D2A, D2B, D2C, D2C2 & D2E chipsets
Compatible with all regions, USA, JAP and PAL (Europe and Australia)
Compatible with D2B "cut pin" drives (does not require the cut pins to be connected)
Fully configurable and updatable via DVD
Advanced automatic region detection with fallback (works even if a drive is changed to a different region Wii)
Region override for Wii and Gamecube games
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October 15th, 2008, 21:53 Posted By: wraggster
New from Mr Modchips
The D2Prog is the USB programmer used to update the firmware of the D2Pro range of chips. This is the device you need to make sure you are always up to date with the latest firmware that have been released by the team. A good example is the 9-wire firmware update that can be used to make the installation from 19-wires down to just 9-wires. The first versions of the D2.Pro chips did not come with the SPI flash chip on the PCB which is needed for this latest 9-wire firmware from the team, so in conjunction with the D2Prog you will also need to solder a SPI flash chip onto the PCB before installation and then use the D2Prog to flash the chip with the latest 9-wire firmware
Q: What is d2prog?
A: d2prog is a tool for updating Actel A3P-family chips such as D2Pro and D2CKey.
Q: How does it work?
A: A flat cable connects the chip to the programmer (if supported), and a mini-USB connects the programmer to your computer. If the chip does not have a flat cable connection, soldered connections can be made to the jtag connectors on the chip. Software is then run on your computer to update the chip.
Q: Are the cables included?
A: Only the mini-USB cable is included. Most updateable mod-chips include a flat cable.
Q: What operating systems does the software work on?
A: The software works on most popular operating systems including a vareity of Linux distributions and MacOS X (10.4 and higher). It also works reasonably well on Windows XP with a third-party USB driver.
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October 15th, 2008, 21:54 Posted By: wraggster
New from Mr Modchips
Buy the Wiiclip for an easier install of your D2pro modchip 9 wires version!
Using one of these will greatly reduce the time it takes to install your D2pro modchip.
Now with the Wii-clip you can have your D2pro installed in minutes,
so why risk soldering to the tiny solder points on the d2c version of Nintendo Wii.
Solder the Wii-clip to the D2pro and then simply clip it into place and you are ready to go.
This can be done in less than fifteen minutes!
With practice it could be done in less than 5 minutes.
Next generation HIGH precision design, 100% working perfect and stable.
Optional 4 wires for region free.
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October 15th, 2008, 22:01 Posted By: wraggster
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October 15th, 2008, 22:10 Posted By: wraggster
News via nintendomax
Here is a port chti cid2mizard, vote Newz favorite short end BigCorp What's this? An expression of chnord or Muche means hiding (much). The game is typical of the Nord Pas de Calais, each year the newspaper "La voix du Nord" organized from September to October a contest to win a house.
How to Play?
To play you just have to find the 3 objects "much" in the pictures using the stylus, the images are 256x256, so they are scrollable.
Some objects are easy to find and others are much less because of the qualities of the images, but it only increases the difficulty of the game.
Ah yes I would forget, you have right only 3 errors.
Installation:
You need to patch the rom DLDI.
Place the Roma but where you want the directory / TrucmucheDS that contains the images should be placed at the root of your Linker.
Tested OK on DS One Supercard, M3 Perfect, MK5.
Otherwise ben y'a 50 levels, it is in English and French, for right and left, but ask for more ...
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October 15th, 2008, 22:19 Posted By: wraggster
Jayenkai has posted an update to his game for the DS:
Tweaked.
The Dpad/Buttons/Trigger combo control thing's in, and I think (!) that I solved the hovering ball issue.. Although, that seemed to be oddly random, so it might just be that my 10 mins of testing hasn't yet made it appear again!! But, I think it's gone! (Same link, from the top)
Centipong!
Already on the PC along with online highscores, "Focus" rounds, and different pod types.
I've finally gotten round to redoing it, and popping it on the DS.
Download
Centipong DS
^ This link will always be working, even after quicky bugfixes and things like that ^
Missing Features
There's no Focus round yet, but that's planned.
I've not added all the pickups in.
I've yet to add additional niceness, too. Like... The titlescreen's really really basic!
Features
Multiball!!!!
FUN!!
Music!
FUN!!!!
Sound!
FUN!!!!!!!
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October 15th, 2008, 22:20 Posted By: wraggster
News/release from zzo38computer
I posted the fixed version now. Now it works correctly.
Xyds: http://zzo38computer.cjb.net/nitro2/Xyds/
XYMTOOL: http://zzo38computer.cjb.net/xym/xymtool.zip
To use XYMTOOL to patch a .nds or .ds.gba or .sc.nds file:
xymtool -f xymfilename -p xyds dsfilename
XYMTOOL includes source-code. It also includes TILEMAKR and MAPMAKER, which are used to create tile sets and maps for XY-MINI (monochrome tile mode only). 8ted can also be used to create tile sets for XY-MINI (but TILEMAKR has a few features that 8ted doesn't have). If you want to use XYMTOOL on a operating system that isn't Windows, you have to compile it using FreeBASIC.
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October 15th, 2008, 23:09 Posted By: wraggster
News/release from bigbob85
PAlib portable is here!
A simple to use, GUI app which will copy the devkitPro folder, and patch various files to allow you to compile on machines without even install devkitPro or PAlib!!
Put this on your flash drive, cd, or whatever you want that can be easily plugged into a computer.
Plus, it comes in 4 easy downloadable files! (you only need one, you have to decide what suits you).
PAlib Portable - Minimal
The minimal edition requires you to copy the contents of your devkitPro folder to the one supplied. This is not recomended, because this may mess up patching of files (unless you use the latest structure that I use...). Eventualy on a flash drive, it'll still be the same size, so does it really matter?
PAlib Portable - Minimal.rar 1,954 KB.
PAlib Portable - Full
This is the easiest way to go, just download, extract and your all set. Comes bundled with everything (basic) you need to make DS apps/games.
PAlib Portable - Full.rar 25,185 KB.
I also forgot to mention that you need .NET (2.0 ?) installed on your system to run the GUI app.
http://www.microsoft.com/net/Download.aspx
I think .NET 3 will do backwards compatability... maybe not...
Afew things i mentioned in the readme. Copy whatever you want into the /devkitPro directory, and they'll be copied along for you. This includes emulators, tools and projects.
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October 15th, 2008, 23:14 Posted By: wraggster
News/release from AntonioND
Hello!
This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS
Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading.
-You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
-Animated model support.
-2D over 3D system.
-Very basic physics engine.
-API functions.
-2D text in 3D mode, any character size allowed.
TODO:
-A3I5 texture converter (3 bits of alpha, 5 bits of indexed colors).
-Improve physics engine.
-You can ask me for the things you would like to see.
Download NitroEngine
Download NitroEngine Setup
1-Copy NitroEngine folder to devkitPro folder (if not using the installer).
2-Compile it. Nitro Engine should be ready.
3-Compile one example to check everything's OK.
4-If you are planning to use it with PAlib you will have to change a bit the makefile (add -lNE to LIBS and $(DEVKITPRO)/NitroEngine to LIBDIRS).
Regards,
Antonio.
Released version 0.4.0. Changes:
-Added MD2_2_NEA <converts an MD2 model into a NEA file that can used by Nitro Engine> and MD2_2_BIN <Converts the first frame of an MD2 model into a display list>. Display lists created are really optimized.
-Updated DisplayList_Fixed. Now it can remove normal commands too.
-Added a text system. It can use fonts of any size. ^^
-Added some simple API functions (buttons, check boxes, radio buttons and slide bars).
-Fixed 2D projection.
-Removed some internal unused functions to save space, and made 'inline' some of the rest.
-Functions that used float parameters modified so they use integers now. You can still use some wrappers if you want to use floats. This will let the compiler try to optimize the code.
-Animated and static models are now the same. You can move, rotate, etc them with the same functions.
-Now, you can 'clone' models so you can save a lot of RAM if they are repeated.
-Renamed lots of model functions. Take a look at new examples or documentation.
-NE_Color struct removed (I don't even know why I created it...).
-Examples updated to work with last version and added examples of clonning models, API and text system.
-libnds' console is not inited with Nitro Engine. You will have to init it yourself with NE_InitConsole or libnds' functions.
I'm sorry, you will have to make some changes in your game's source code for this version to work, but it is worth it! ^^
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October 16th, 2008, 08:46 Posted By: wraggster
The Snes Emulator for the Nintendo Wii and Nintendo Gamecube has today been updated, heres the release info:
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator
SNES9x 1.51 ( http://snes9x.ipherswipsite.com/). SoftDev is responsible for
the original SNES9x 1.50 GameCube port, whose work was continued by crunchy2.
It was updated for the Wii by michniewski and SNES9x 1.51 was ported by
Tantric. The project is currently being maintained by michniewski and Tantric.
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· FEATURES ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
- Based on Snes9x 1.51 - superior ROM compatibility
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Autodetect PAL/NTSC, 16:9 widescreen support
- Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 006 - October 15, 2008]
Tantric
- added: 480p for GameCube
- added: Sound sync
- added: 7z support
- changed: Faster SD/USB access (readahead cache enabled)
- fixed: Video offset issues
- fixed: BS-X games work now
- fixed: Wii DVD works now
- fixed: DVD re-enabled for GameCube
- fixed: Nunchuk analog stick issues
- fixed: Many crashes, memory leaks, etc
michniewski
- added: Video shift options
- changed: Turn DVD motor off option re-enabled for GameCube
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October 16th, 2008, 08:46 Posted By: wraggster
The Snes Emulator for the Nintendo Wii and Nintendo Gamecube has today been updated, heres the release info:
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator
SNES9x 1.51 ( http://snes9x.ipherswipsite.com/). SoftDev is responsible for
the original SNES9x 1.50 GameCube port, whose work was continued by crunchy2.
It was updated for the Wii by michniewski and SNES9x 1.51 was ported by
Tantric. The project is currently being maintained by michniewski and Tantric.
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· FEATURES ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
- Based on Snes9x 1.51 - superior ROM compatibility
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Autodetect PAL/NTSC, 16:9 widescreen support
- Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 006 - October 15, 2008]
Tantric
- added: 480p for GameCube
- added: Sound sync
- added: 7z support
- changed: Faster SD/USB access (readahead cache enabled)
- fixed: Video offset issues
- fixed: BS-X games work now
- fixed: Wii DVD works now
- fixed: DVD re-enabled for GameCube
- fixed: Nunchuk analog stick issues
- fixed: Many crashes, memory leaks, etc
michniewski
- added: Video shift options
- changed: Turn DVD motor off option re-enabled for GameCube
Download and Give Feedback and Compatability Reports Via Comments
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October 16th, 2008, 08:51 Posted By: wraggster
The Game Boy Advance and Gameboy Colour Emulator for the Nintendo Wii and Nintendo Gamecube has today been updated, heres the release info:
Visual Boy Advance GX is a modified port of VBA-M / VBA 1.7.2.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* GBA compatiblity based on VBA-M r750, GB compatibility based on VBA 1.7.2
* Turbo speed feature
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—–*—–*—–*— *—–*—–*—–*—–*—–*—–*—–*—-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 1.0.3 - October 15, 2008]
* New timing / frameskip algorithm - should (hopefully) work 100% better!
* Performance improvements - video threading, PPC core partly activated
* Video zooming option
* Unfiltered video option
* 7z support
* Loading progress bars added
Download and Give Feedback and Compatability Reports Via Comments
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October 16th, 2008, 08:51 Posted By: wraggster
The Game Boy Advance and Gameboy Colour Emulator for the Nintendo Wii and Nintendo Gamecube has today been updated, heres the release info:
Visual Boy Advance GX is a modified port of VBA-M / VBA 1.7.2.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* GBA compatiblity based on VBA-M r750, GB compatibility based on VBA 1.7.2
* Turbo speed feature
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—–*—–*—–*— *—–*—–*—–*—–*—–*—–*—–*—-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 1.0.3 - October 15, 2008]
* New timing / frameskip algorithm - should (hopefully) work 100% better!
* Performance improvements - video threading, PPC core partly activated
* Video zooming option
* Unfiltered video option
* 7z support
* Loading progress bars added
Download and Give Feedback and Compatability Reports Via Comments
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October 16th, 2008, 08:55 Posted By: wraggster
The NES Emulator for the Nintendo Wii and Nintendo Gamecube has today been updated, heres the release info:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube. Version 2 is a complete rewrite based on code from the
SNES9x GX project.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* RAM and State saving
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* NES Compatibility Based on v0.98.12
* Sound Filters
* Graphics Filters (GX Chipset, Cheesy and 2x)
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 2.0.4 - October 15, 2008]
* Wii DVD fixed
* FDS BIOS loading works now
* FDS disk switching now consistently works with one button press
* FDS saving implemented
* 7z support
* Faster SD/USB (readahead cache enabled)
* VS coin now mapped to 1 button for VS zapper games
* Changed GC controller mappings - Select - Z, Start - Start,
Home - Start+A, Special - L
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October 16th, 2008, 08:55 Posted By: wraggster
The NES Emulator for the Nintendo Wii and Nintendo Gamecube has today been updated, heres the release info:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube. Version 2 is a complete rewrite based on code from the
SNES9x GX project.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* RAM and State saving
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* NES Compatibility Based on v0.98.12
* Sound Filters
* Graphics Filters (GX Chipset, Cheesy and 2x)
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 2.0.4 - October 15, 2008]
* Wii DVD fixed
* FDS BIOS loading works now
* FDS disk switching now consistently works with one button press
* FDS saving implemented
* 7z support
* Faster SD/USB (readahead cache enabled)
* VS coin now mapped to 1 button for VS zapper games
* Changed GC controller mappings - Select - Z, Start - Start,
Home - Start+A, Special - L
Download and Give Feedback and Compatability Reports Via Comments
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October 16th, 2008, 17:28 Posted By: wraggster
In case you missed it, Cave Story is coming to the Wii. As a WiiWare title. If you don't have a PC and don't mind paying for a free PC game, there is no question, you should get this game. But just in case there are any questions, know that the Wii version isn't a straight-up port. It's having its graphics tarted up. Like a HD remix, except, not really in HD. Above is King. On the left, King from the PC version. On the right, King from the Wii version. After the jump, same thing, except for Toroko. Looks great, a lot more like the character art from the cutscenes, but I'm sure some people will still find some reason to complain about this graphical treason.
http://kotaku.com/5064253/cave-story...rison-pc-v-wii
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October 16th, 2008, 20:02 Posted By: Shrygue
via Computer and Video Games
Here are nine more shots of Wii hedgehog outing Sonic and the Black Knight, the follow up to Secret Rings.
Black Night brings Sonic into the world of Arthurian legend, where he can leg it around massive castles chinning baddies with a sword. It sounds a bit rubbish on paper, but we're told it's turning out well.
Don't forget to check out the recent trailer as well here.
Screenshots
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October 16th, 2008, 20:41 Posted By: wraggster
ErrorA has released a new app for the DS, heres the release info:
Hi all!
I’m new fairy new to Homebrew for the NDS and I’ve built my first real application which I like to share.
The application is a dart-scorekeeper called 2Dart. It has the following options:
- 301 and 501 game mode
- Single or double player mode
- Keep score by touching dartboard
- Game statistics (dart count, dart average, highest score, lowest score, etc.)
- Flip screens (to switch between right- and left-handed users) (use L and R key)
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October 16th, 2008, 20:47 Posted By: wraggster
News/release from Yossi
FlipEm is a game where you try to get all the squares on the board to have an X in them. When a square is flipped, it gets an X if it was empty, or clears out the X if there was already one there. When you click a square, it and the four around it in a + shape get flipped. Squares off the edge of the board are ignored.
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October 17th, 2008, 16:58 Posted By: Shrygue
via Games Industry
Nintendo has responded to another set of strong US sales results by identifying the Wii's "variety of unique interfaces" as a key reason for the platform's success.
The Wii topped the NPD hardware list for September - again - selling 687,000 units, up 234,000 from August and a year-on-year increase of over 37 per cent.
The system also saw four of its titles take top ten software positions with combined sales of over 1.3 million units.
"The four Wii games in the top ten all feature controls just not possible on other videogame systems," commented Cammie Dunaway, Nintendo of America's executive VP of Sales & Marketing.
"The Wii Balance Board and Wii Wheel give players new ways to interact with their games, while the Wii Remote controller transforms into a pool cue, table tennis paddle or lightsaber. Consumers have truly responded to this variety of entertainment options."
The full breakdown of hardware and software sales in the NPD September results is available now.
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October 17th, 2008, 17:10 Posted By: Shrygue
via Eurogamer
Nintendo has updated the Virtual Console with three more games from the wonderlands of yesteryear: Street Fighter II: Special Champion Edition, Space Harrier, and Mayhem in Monsterland.
SSFIISCE is the Megadrive version of Street Fighter II, basically, and costs 800 Wii Points (GBP 6 / EUR 7.70). Whether you'll be up for paying that is another matter, however, since beat-'em-up loving retro-heads have surely already bought Street Fighter II, Street Fighter II Turbo or Super Street Fighter II from the SNES pages already.
Other options are Space Harrier (Master System, 500 Points, GBP 3.50 / EUR 4.50), which is probably rubbish. Space Harrier II came out almost two years ago in its Megadrive incarnation, which is also worth bearing in mind.
Finally, there's Mayhem in Monsterland (C64, 500 Points, GBP 3.50 / EUR 4.50). We said the words "Mayhem in Monsterland" to Kristan and he started rambling on about it being mail order only, "a phenomenal achievement", and all sorts of other cack. VC guru Dan Whitehead says it had lots of cool ideas, including playing each level twice - once to make it happy, and then to collect stars. We like the sound of that.
Find out if our ears deceive us, and our thoughts on the others and whatever came out last week, when we round up the latest WiiWare and Virtual Console releases early next week.
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October 17th, 2008, 17:30 Posted By: wraggster
Newly released today:
features
Choose between drums, bass and guitar, air-drum and air-guitar with wii-mote and nunchuck based controls
Get together with friends and play songs as a band or against one another, communicate with friends through WiiConnect24
14 characters to choose from and unlock your Mii as a playable character, power up your character and band with new picks, sticks and amps
Choose from 40 plus songs to jam, also downloadable songs, record your own session, mix and replay
Choose between multiple modes for the ultimate rock revolution experience- rock out, career mode, battle mode and free play
track listing
All American Rejects: Dirty Little Secret; Avril Lavigne: Sk8er Boi; blink-182: All The Small Things; Breaking Benjamin: Diary Of Jane; Cream: White Room; Deep Purple: Highway Star; Diamond Head / Metallica: Am I Evil?; Dream Theater: Pull Me Under; Fall Out Boy: Dance, Dance; Finger Eleven: Paralyzer; Foo Fighters: All My Life; Heart: Magic Man; Iron Maiden: Run To The Hills; Jet: Are You Gonna Be My Girl; Joan Jett and the Blackhearts: Bad Reputation; Judas Priest: Heading Out To The Highway; Killswitch Engage: The End Of Heartache; Kiss: Detroit Rock City; Korn: Falling Away From Me; Lacuna Coil: Our Truth; Linkin Park: Given Up; Lita Ford: Kiss Me Deadly; Megadeth: Holy Wars...The Punishment Due; Motley Crue: Dr. Feelgood; Pantera: Walk; Papa Roach: Last Resort; Queen: Stone Cold Crazy; Quiet Riot (Slade): Cum On Feel The Noize; Ratt: Round And Round; Rush: Spirit Of Radio; Scorpions: No One Like You; Skid Row: Youth Gone Wild; Soundgarden: Spoonman; System Of A Down: Choy Suey!; The Killers: Somebody Told Me; The Ramones: Blitzkrieg Bop; The Who: Won't Get Fooled Again; Three Days Grace: Pain; Twisted Sister: We're Not Gonna Take It; Whitesnake: Still Of The Night; Wolfmother: The Joker And The Thief.
description
Release your inner rock star! Expand to your friends the privilege of picking up an axe or pounding the skins with you to 40 mind-bending rock and roll tracks. Unleash your creative juices in the jam mode where you can create your own music in a state of the art multi-track studio. This is the musical revolution the world has been waiting for. Other players can join anytime including halfway through a song by simply activating their wii-mote. Get together with friends and play songs as a band or against one another, communicate through WiiConnect24. Take on new challenges like mastering a song in the recording studio, or playing a set list of multiple songs. Rock out and suit up your band with new gear and rack up huge amounts of cash.
http://www.play-asia.com/SOap-23-83-...j-70-2zqc.html
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October 17th, 2008, 17:32 Posted By: wraggster
Newly released today:
features
Choose between drums, bass and guitar and vocal
Rhythm based gameplay uses stylus gesture for rhythm matching
Power up your character with new picks, sticks and amps
Choose between multiple modes for the ultimate rock revolution experience
description
Release your inner rockstar or allow your friends the privilege of picking up an axe or pounding the skins with you to over 40 mind bending rock and roll tracks! Unleash your creative juices in the Jam Mode where you can create your own music in a state of the art multi-track studio! This is the musical revolution the world has been waiting for!
http://www.play-asia.com/SOap-23-83-...j-70-2zvj.html
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October 17th, 2008, 17:35 Posted By: wraggster
Newly released today:
features
Play as Naruto, Sasuke, Sakura, Shikamaru, Neji or Rock Lee and as you travel through the various environments in the game you will encounter all of your favorite ninja’s from the TV show!
Players must choose different characters for battles based on who they feel has the best strengths to defeat the enemy
Utilizing the Nintendo DS Touch Screen and button inputs, there are a variety of different ways players can take their attacks to the next level
description
Following the story line from the Cartoon Network television show, in Naruto: Path of the Ninja players will be able to explore the Village Hidden in the Leaves and the world of Naruto as you roam across forests, fields, rivers and mountains. Along the way players will encounter bosses and enemies that they must use their special techniques to defeat. What’s your nindo?
http://www.play-asia.com/SOap-23-83-...j-70-2r9t.html
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October 17th, 2008, 17:37 Posted By: wraggster
Newly released today:
features
Explore Japan as each point of interest opens up your vocabulary
Learn to pronounce sounds unique to Japanese by comparing your voice to a native speaker
Develop your calligraphy skills as you trace over animations showing the proper way to write in Japanese
Participate in mini-games that will test your grasp of the structured lessons featured in the game
Use the built in reference tool to look up useful words and phrases
description
Learn Japanese in a fun and interactive way:
Using carefully structured lessons that guide the player through vocabulary and calligraphy exercises.
The basic pronunciations unique to the Japanese language.
Use the Nintendo DS stylus to write Japanese Hiragana, Katakana, and Kanji Characters.
Entertaining and relevant mini-games – play through a series of fun and informative mini-games that reinforces the lesson content for the player.
http://www.play-asia.com/SOap-23-83-...j-70-2vze.html
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October 17th, 2008, 17:57 Posted By: Safari Al
After a long period of rom hacking, around 2 years, the Mother 3 team has finished their English translation to the Japanese sequel to Earthbound (SNES), Mother 3. Here's more from the Mother 3 Translation Site:
After more than 13 years of waiting, the sequel to EarthBound is now in English! I hope fans of the series, new and old, will find MOTHER 3 to be just as unique and interesting as its predecessors. We tried our very best to make a worthy translation, and I think we came close to hitting that mark. With any luck, the translation will seem just as "strange, funny, and heartrending" as the original Japanese version.
MOTHER 3 is filled with secrets and rarities. Characters say new things after even the tiniest of events. Take your time to explore the game's intriguing world - you won't be disappointed! And when you're done, be sure to come back here, because we've prepared many more goodies for fans to check out and enjoy post-game!
Enjoy your time in the world of MOTHER 3!
Mods please embed the below video
Congratulations Mother 3 team!
Download below and read the Online ReadMe
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October 17th, 2008, 21:07 Posted By: wraggster
Okay, so the prophylactic jokes are strong with this one, but bear with us as we attempt to stick to the straight and narrow about XS Games' PopStar Guitar for Wii. It's a game that, if this were an SAT exam, would be to Guitar Hero as Mini-KISS is to KISS: somewhat short of the real thing. The screen shots look rather simplistic and, of course, familiar, but what stands out is the sheath accessory that slips onto your Wiimote, giving you four (yes, just four) fret buttons to manipulate while you "strum" with the Nunchuck. After a few hours of this we think you're more likely to be in a wrist brace than rock 'n roll heaven. It's an experience you can feel for yourself when the game hits stores at the end of the month.
http://www.engadget.com/2008/10/17/p...heath-exposed/
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October 17th, 2008, 21:45 Posted By: wraggster
Newly released today:
features
Battle army men by utilizing toys around the house like squirt guns, tennis balls, foam dart guns, and bowling balls
5 unique missions in each environment-consisting of search and rescue missions, disarming hazards, protection objectives, and eliminating enemy squads
Some missions require Timmy to use vehicles-Jeeps, Tanks, and Airplanes to get around the house
description
Assume the role of Timmy, mini action adventure hero, and fight the forces of evil in "Army Men :Soldiers of Misfortune." Timmy's Tan Army Men action figures have run amok, capturing his Green Army Men, and attempting to take control of his little slice of suburbia! It's up to you to defeat the enemy, save your toys and family, and restore order to your home! The house is your playground as you control a 3 inch tall Timmy and a slew of toy weaponry to keep his tan Army Men from achieving "Global Home Domination." You'll never look at your toys the same again...
http://www.play-asia.com/SOap-23-83-...j-70-2tmi.html
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October 17th, 2008, 21:47 Posted By: wraggster
Newly released today:
features
Game specially built for the Wii from the ground up
New and improved Wii controls
Combat moves follows TV show
Manipulate elements in the environment with advanced bending moves
Bending Bombs: Bend elements to use as projectile weapon
Soar through the sky on gliders in new flying levels
Use Appa to navigate through the Avatar world
Ember Island: Replayable mini-games
description
The Fire Nation devises a plot to use the power of Sozin's Comet to rain devastation on the rest of the world. The fate of the world lies in the hands of only a few young, brave heroes — Aang and his friends. They are preparing for the ultimate showdown against Fire Lord Ozai and his terrorizing army that will ultimately decide who will win the great 100 year old war.
http://www.play-asia.com/SOap-23-83-...j-70-2tm2.html
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October 17th, 2008, 21:48 Posted By: wraggster
Newly released today:
features
Rock Shows - Play the guitar, rock out on the keyboard, or show off your dance moves to a live audience! Play by yourself or with friends and show the crowd how the Bratz Girlz Really Rock!
Recording Studio - Head to the Camp Starshine Recording Studio to learn and practice a range of rockin' songs on Lead Guitar or Keyboard
New Mini-Games - Experience some killer Skydiving and exciting Mini Golf. Play by yourself or with friends in this new rockin' game!
Fashion Designer - Use the new Fashion Design Suite in the Bratz room to create a wider range of custom fashions than ever before. Upgrade the editor throughout the game by collecting, buying and winning a range of exciting accessories
Petz - Take care of animals by keeping them well fed and dazzlingly dressed! Take your pet on a wild scavenger hunt where you'll unlock more stylin' outfits and find lost animals
description
Bratz™ Girlz Really Rock! The video game with serious style.
The Bratz are out of Stilesville and attending Camp Starshine, a summer camp for the most talented students of the performing arts! They meet Anna, a lonely ballerina who has dedicated so much of her life to dance that she has missed out on fun and friendship. When Anna has a crisis of confidence, her new friends are there to rally around her, helping her create a performance for the end of camp showcase that no one will forget!
http://www.play-asia.com/SOap-23-83-...j-70-2r96.html
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October 17th, 2008, 21:49 Posted By: wraggster
Newly released today:
features
Acrobatic game play with parkour - style platforming: run on walls, slide on poles, swing on vines
Jump, climb, and run on gigantic bosses: Stink Giant, Slime Giant, Landfill Giant, Molten Cheese Giant
Play as Jeera in special areas of the game — drive the 'J-Runner' Jeep through the jungle in order to escape from danger
Special Juju magic spells that can be obtained after every boss battle
Skunk Slider Mini Game - Slide smelly skunks into a 'Odor Collecting' Target Zone
Fondue Fort Mini Game - Defend a magic shrine by dropping buckets of hot cheese on attacking enemies
Slime Gunked Mini Game - Slime as many targets as possible
Tiki Shoot Mini Game - Catapult sheep to aim at Tiki Heads
description
As the keeper of the power of Juju, it's Tak's responsibility to care for the sacred Juju shrines. Unfortunately, Tak accidentally frees the four "Grosstrosities" — Stink Giant, Slime Giant, Landfill Giant, and Molten Cheese Giant who were trapped in the shrine. These giants were trapped because they were so disgusting that they were just too gross to walk the earth. Tak must seek the help of the "Big G's" four master Jujus in order to defeat the giants before they cover the world in their stinky foulness.
http://www.play-asia.com/SOap-23-83-...j-70-2ts2.html
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October 17th, 2008, 22:09 Posted By: wraggster
Newly released today:
features
Rock Shows - Play the guitar, rock out on the keyboard, or show off your dance moves to a live audience! Play by yourself or with friends and show the crowd how the Bratz Girlz Really Rock!
Recording Studio - Head to the Camp Starshine Recording Studio to learn and practice a range of rockin’ songs on Lead Guitar or Keyboard
New Mini-Games - Experience some killer Skydiving and fierce Snowboarding. Play by yourself or with friends in this new rockin’ game!
Fashion Designer - Use the new Fashion Design Suite in the Bratz room to create a wider range of custom fashions than ever before. Upgrade the editor throughout the game by collecting, buying and winning a range of exciting accessories
Petz - Play with your pet and teach him some cool tricks using your voice commands. Race your new best friend against other animals in this totally cool mini-game!
description
Bratz™ Girlz Really Rock! The video game with serious style.
The Bratz are out of Stilesville and attending Camp Starshine, a summer camp for the most talented students of the performing arts! They meet Anna, a lonely ballerina who has dedicated so much of her life to dance that she has missed out on fun and friendship. When Anna has a crisis of confidence, her new friends are there to rally around her, helping her create a performance for the end of camp showcase that no one will forget!
http://www.play-asia.com/SOap-23-83-...j-70-2tlt.html
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October 17th, 2008, 22:10 Posted By: wraggster
Newly released today:
features
60 Frames Per Second? Double the frame rate and over 100 new animations deliver more responsive, intelligent and realistic physical action
Be A Pro? Pick a professional player or create a player and test your ability. Master positioning, improve your attributes and develop into an elite player. Co-operate with up to three friends fixed to their player on the same team or go head-to-head as rivals with a single cart and local multiplayer
Real-Time Feedback
Penalty Shoot-Out Mode? New shot animations add a variety of new shots to your arsenal to strike the ball past the goalie
New Slide Tackles? Defenders now have the ability to execute slide tackle to interrupt passes or block shots in addition to winning challenges
description
Play professional soccer your way in EA SPORTS FIFA Soccer 09. From the moment you step onto the pitch, FIFA 09 challenges you to think and react like a real player through the popular feature innovation Be A Pro. Play over multiple seasons and the mode features the unique Be A Pro camera that tracks your player, re-creating the excitement and rush of racing in on a goal. You choose a professional player or create your own player and then develop his skills in the outfield position of your choice until he becomes a national legend. Every match performance is evaluated in real-time with in-game feedback and a final rating. For the first time play with up to three friends all playing fixed to single players on your favorite club or go head-to-head with a single cart and local multiplayer.
http://www.play-asia.com/SOap-23-83-...j-70-2tey.html
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October 17th, 2008, 22:12 Posted By: wraggster
Newly released today:
features
Using your Stylus - Cut, join, deflate, expand and blow bubbles that interact realistically to the environment
In some levels, bubbles can be filled with water to extinguish fires or gas to create explosions
Follow the star dust for guidance as well as making the spirits glow brighter
Explore 8 Spirit Worlds with over 40 challenging levels.
Uncover secret paths, bonus levels and secret awards throughout all of the worlds
3 Calabash hidden in each level – Find all to unlock the last world
description
Soul Bubbles is the most refreshing breath of air on the Nintendo DS™! Using your Stylus, manipulate these enchanting bubbles by deflating or expanding them in order to transport your spirits to safety. Fill created bubbles with water and pop them to extinguish dangerous fires or use them to trap harmful gases to cause explosions. These incredibly diverse worlds are filled with supernatural challenges, so move your soul bubble gracefully, collecting star dust along the way to allow the light from your protected spirits to shine. Soul Bubbles features eight divine worlds with over 40 challenging levels that offer a rejuvenating new take on the puzzle genre
http://www.play-asia.com/SOap-23-83-...j-70-2owv.html
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October 17th, 2008, 22:13 Posted By: wraggster
Newly released today:
features
Cast spells and mix alchemical ingredients using the touch screen!
Flip the DS sideways to play in the magical Juju realm
Share ingredients with other players to create special spell "recipes"
Dodge Ball Mini Game — Use the stylus to throw balls to defeat the Cage Juju
Chase Mini Game — Avoid obstacles to escape the Belly Juju
Block Buster — Pop the clouds to get to the Juju world
description
Tak finds himself exhausted from trying to help everyone in his village. He decided to use his Juju magic to create little helpers called Hackies. But when these little critters became unruly and then unexpectedly multiplied into hundreds, they invaded both the Pupununu village and the Juju realm causing havoc and devastation. Now Tak must do all he can to get rid of the troublemakers and restore balance to both worlds!
http://www.play-asia.com/SOap-23-83-...j-70-2tm6.html
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October 17th, 2008, 23:08 Posted By: wraggster
Waninkoko has released a new version of his Custom Firmware for the Nintendo Wii, heres whats new:
CIOS36 rev 05 ]:
- ES_CloseContent() permission check removed.
- Custom DIP module v0.2 added.
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October 17th, 2008, 23:11 Posted By: wraggster
News/release from Bubble-07
Paricle Accelerator is a game with 70's videogame style graphics. (Only black and white.)It's a very simple game. To play, turn the wiimote on it's side, and use the up and down arrows to move your particle to dodge the incoming particles. (Which are randomly generated). This game was programmed in C, and is my first game in C. You can give suggestions, but don't give too many, as I learn the best if I learn on my own.
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October 17th, 2008, 23:37 Posted By: wraggster
New from Consolesource
Nintendo’s DS Vision is now available at ConsoleSource.com for $49.95. The DS Vision is a slot 1 (NDS) adapter which allows gamers to download comics, books, magazines, anime, movies, and television programs to a MicroSD card for use on the Nintendo DS & DS Lite. The DS Vision comes complete with a 512MB MicroSD card and a PC adapter
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October 18th, 2008, 19:35 Posted By: wraggster
New from Divineo China
The high end look for your Nintendo DS Lite without the high end price. Whether you want to customize your NDS Lite for the unique look, have a broken NDS Lite case, this is the case for you.
INCLUDES:
- FULL replacement case
- Buttons
- Stylus
- Screwdriver
- Cleaning cloth
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October 18th, 2008, 21:59 Posted By: wraggster
Yuji Naka will make his return to gaming with a one-two punch in mid December. Sega shared today specifics on the Japanese release dates for Let's Catch and Let's Play.
The fun begins with Let's Catch, which will hit the Japanese WiiWare service on 12/16 at 1,000 WiiPoints. Two days later, on 12/18, Let's Tap will follow as a full retail release costing 5,040 yen. That price gets you two "Tap Box" peripherals.
These are the first two titles from Naka's new development studio Prope. Both will likely make it out to America as well, although Sega has yet to make a formal announcement.
http://uk.wii.ign.com/articles/921/921013p1.html
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October 18th, 2008, 22:02 Posted By: wraggster
Don't they look happy? That's because they all bought Wii Music, along with 49,996 others. Yup, you read that right: the Wii Music day one sales data from Japan is in, and according to Famitsu publisher Enterbrain, the magical figure is 50,000 units sold. How does that compare to the Japanese launches of other large first-party Wii games? Not that well, as it happens; hit the break to see for yourself.
http://www.nintendowiifanboy.com/200...-one-in-japan/
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October 18th, 2008, 23:20 Posted By: wraggster
Mr Modchips have today put online a load of new items for repairing or modifying your console:
BLUETOOTH WIRELESS BOARD FOR WII *NEW*
Brand new replacement Bluetooth Wireless Board for Wii
WIFI BOARD FOR WII *NEW*
Brand new replacement Wifi board for Wii
These and more available at Mr Modchips including Flash carts and Modchips etc but youll need to be logged in to them to see everything
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October 18th, 2008, 23:26 Posted By: wraggster
Mr Modchips have today put online the new version of Infectus the Modchip for Wii, PS3 and Xbox360: You also have to be logged in to see and buy this product:
InFeCtuS 2 is the latest development of the versatile InFeCtuS modchip created to work with many different consoles.
InFeCtuS developed this modchip with an OPEN concept, they used a core reprogrammable board, a 512kb flash on board and an USB interface for the PC communication.
Specs:
The hardware has a very high quality component design:
The core of InFeCtuS 2 is the new ACTEL ProASIC3 FAMILY, the new family after the famous APA075 used in the past in many PS2 projects.
We used a 512Kb parallel flash SSTSF040, with a high transfer rate and performance.
Finally, we have got a REAL USB2.0 processor. This high quality component can manage the communication between ACTEL and PC (mini usb connector).
All of the chip PLD/FLASH/USB parts are 100% reprogrammable via USB communication.
For security reasons, all of the applications stored in the flash are AES 128-bit encrypted, to protect our work against chinese market!
The project is produced in Europe with the last technology of BSDL testing.
The new InFeCtuS 2 modchip
Being InFeCtuS 2 so versatile, we want to show you at least a little part of its features, ordered by console.
XBOX360 SUPPORT:
X360 CPU TIME ATTACK + DOWNGRADE DASHBOARD (you need the downgrade ADDON)
Allows to gain total access over the XBOX360 flash driver, so that you can read and write the internal flash of any X360 DVD READER in the market.
Everything can be managed with a very simple and user friendly PC software.
COMPLETE SUPPORT OF BENQ DRIVERS
FLASH ID realtime patching, your xbox360 cannot understand if there is any flash running other than the original one.
GLOBE MODCHIP 360 100% emulation including ON / OFF LED
PS3 SUPPORT:
The first work to be done is to allow our users to flash directly the PS3 BIOS by USB. So no more problem with firmwares, you can install everything you want, when you want. All the complications due to firmware versions that cannot be downgraded will not bother you anymore.
Another new feature that we want to add is a REAL TIME patching of the firmware part that you want to be emulated from the chip. Being the 512Kb flash not enough to store a real dual firmware, we'll have to wait for the first hacked firmware to understand if a "realtime" patching will be possible. In case we won't be able to find more ideas, a new version of InFeCtuS 2 with a memory expantion bay will be released
PS2 SUPPORT:
Complete O2 MODCHIP emulation 100% with all functionalities (www.o2mod.com) - Included for FREE
WII SUPPORT:
WII D2C 13 wire modchip, implemented on InFeCtuS 2 the ARGON firmware
SOFTWARE MANAGEMENT:
The possibility to manage the features using an easy software is one of the BIG advantages of this modchip solution!
WIZARD help for the users: you will simply follow software's instruction step by step, everyone would be able to install and manage the InFeCtuS 2 MOD.
When you will be ready to install InFeCtuS 2 on a DVD DRIVE 078 XBOX360 FIRMWARE, the software will assist you with a 100% automated extraction of the key and the patch of new firmware.
WIZARD configuration based on XML for an automatical update of last firmwares.
X360 FIRMWARE checksum, the software will tell you if you are actually using the correct firmware (this feature is only available in WIZARD procedure)
HELP section to allow an easy searching of X360 firmwares
Comes with:
InFeCtuS 2 2.0 modchip
Programmer
JTAG cable (for between modchip and programmer)
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October 19th, 2008, 00:08 Posted By: wraggster
News via Nintendomax
"Eigenmath DS" is a scientific calculator comparable to Texas Instruments or HP I just learned the existence (thank you to Ludo). Directed by Leonel H. Sandoval, this calculator uses the GUI "Woopsi v 0.3", it is very full even though it lacks the graphics to draw curves.
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October 19th, 2008, 00:10 Posted By: wraggster
News via Nintendomax
In the series of unusual uses for the Wiimote mobiPad here.
With mobiPad and Wiimote, you can control your entire mobile phone.
Use them to play games or as a remote control for Media Player on your Symbian S60 or UIQ (N95, P1i, P990).
Install / use:
Turn on your Symbian mobile
Activate the Blue Tooth on your mobile
Open the application and sélecttionnez the / discover wiimote
Press the buttons 1 and 2 of the Wiimote and the sync button
Your operating system detects the Wiimote, press Home..
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October 19th, 2008, 00:16 Posted By: wraggster
News/release from Kayvon
MISSILE COMMAND DS - by B. Perry
It's the classic Missile Command game, rewritten for the Nintendo DS! Shoot down the incoming missiles and protect your cities. Earn a new city every 10,000 points or, if you already have all four, get a huge point bonus.
High scores are automatic if you have DLDI patching. Most modern cards do this automatically, but if you don't see high scores showing up, you need to manually DLDI patch. The scores are stored in the \DATA directory, if one exists. Otherwise they're stored in the root directory.
* * *
I made this game from scratch in three weeks. The first week was learning how to program for the DS, which I had never done before. The game itself was programmed during week two. The third week was simply playtesting.
If you're aspiring to program games, the best thing you can do is take math classes. Take all the math classes offered in high school and learn as much as possible. It makes programming much easier and your games will be fast and more efficient. I have a solid math background (I'm an engineer), but I still wish I had paid more attention in my college Linear Algebra.
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October 19th, 2008, 00:24 Posted By: wraggster
News/release from snaked
Is a game that BenAdamson and I are making for this year's compo. In it's current state it isn't much more than an engine. Made from scratch, we have not had the time to wheedle all of the bugs out. So, we are asking you to help us find the bugs, and, to enjoy the game for what it is.
Controls:
Touch screen!
Green area: Crouch/Crawl
Red area: Walking
Blue area: Jumping
Gray: Neutral/Reset jumps
Than you all,
Snaked / ApplePiePod
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October 19th, 2008, 00:53 Posted By: wraggster
Wiiero is a Liero clone specially developed for the Wii. Destructible terrain plays a major role in the gameplay. Wiiero is a two player game (the single player mode will be developed later).
Wiiero plays exactly the same way as Liero; it has the same game modes (Deathmatch, CTF, and Tag) and most of the same weapons. It also contains some new (optional) weapons.
2008-10-18 BScrk (Luca Benevolo) <wiiero@free.fr>
Wiiero version: Release 1.1
Wii Resolution config implemented (Warning : low framerate)
Nunchuck unplugging fixed
Wiimote detection improved (ingame switch on support)
Some English & typo correction (thanks to Flark)
Missile weapon command implemented
Some others little fixes
Some weapons characteristics changed
Weapons name reviewed
1 new weapon : Controled nuke larpa !
Scrolling effect at the resurrection of a player
Download Here
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October 19th, 2008, 18:10 Posted By: wraggster
Fans of bloodthirsty trade practices and ceaseless expansionism will be glad to know that the classic board game-turned-XBLA hit, Settlers of Catan, is on its way to the Nintendo DS. The game will be a port of the upcoming mobile title Catan: The First Island (with appropriately upgraded graphics and audio, we hope), a trailer for which we've embedded after the break. No details have yet to surface about the title's release date, though we imagine adapting a thirteen-year-old board game for a handheld doesn't take a remarkable amount of time.
http://www.joystiq.com/2008/10/18/se...-coming-to-ds/
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October 19th, 2008, 18:24 Posted By: wraggster
News via aep
VisualBoyAdvance-M the GBA Emulator for Windows has had a new beta release, no idea whats new but try it and let us know.
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October 19th, 2008, 18:38 Posted By: wraggster
Warpedflash has posted a great list of working Quake Mods for the Nintendo Wii, heres his post in full:
I thought that there needed to be a list of working Quake mods somewhere so i decided to start on here
Okies i have been trying various Quake mods out to test them
Here is a list of the stuff that works/partially works/does not work. Here is a list and download links for those of you who want to try them out for yourselves
(bare in mind i have not completed these so if you find problems please report them)
To install these mods just extract the .zip folder into your Quake folder next to the ID1 folder.
Work Well
Raptors - Raptors Is a single-player quake mod. As the name suggests, you fight velociraptors.
Raptors Return - This time you take control of a raptor and have to kill and then eat humans... armed with rocket launchers... eat the corpses to recover health (hold attack)
Twisted Christmas - This mod has you fighting Christmas creatures! shoot your way through snowmen, elves and reindeer. good fun but relativly hard.
Target Quake - This turns quake into a fun and well made platformer, controls are a bit iffy but you can get them working semi-easily.
Minion Battle Chess - As the title suggests this is Quake battle chess. works well but you have to configure the controls. Each move results in a one on one combat match.
Quake 1 Arena - Great mod, brings Quake 3 arena to Quake! good fun loads with 3 bots. No IR Turning in this... but you can set it to another button... i tried copying the config.cfg from quake but that didnt work :S. I also made this crash somehow... no code dump but it froze up.
1/2 Work
Kickflip - Kickflip - Turns Quake into a skate game! load the maps using the terminal and map command... i dontknow how to do tricks but the models etc load so someone can figure it out i assume its just button mapping.
Jaws - the models dont appear to load? and its multiplayer anyways... but the map loads as does the game mode but seems very broken...
Insomnia - Loads incorrectly? iim rely not sure it might just be me being dumb but i cant actucy do much in this just get to the difficult selection :S
Dont Work
Navy Seals - Good Mod made by the guy behind Counterstrike .Loads to the boot screen and then crashes? or takes a LONG time to load... never go to the demo video
Quakeanoid - 'Arkanoid' with quake models etc. Code dumps.
Alien Quake - Mod based on the game Alien. Code dumps.
Team Fortress - The classic mod! if you dont know what this is... go away... Code dumps after demo is played, someone might get it working by loading a map before the demo ends? no maps included you need to get them from the net...
QuadQuake - 3rd person version of quake in which you can select your character from 4 available. Code Dumps.
Quake Rally - Quake Racing! Demo loads and plays through when new game is selected from the menu it freezes. Someone might be able to figure out how to get it working.
GoldGup - Quake racing again. Loads to menu with no demo then freezes when new game is selected.
Probably me setting up the files wrong...
Slide - Quake Hoverboard Racing. Demo loads but when you start a new game its the normal quake that actually loads... maby a bad version of the mod?
The Demon King - Loads boot screen then plays normal quake demo/game. I prolly have the files wrong or something...
Borg - Loads normal Quake. I prolly have the files set up wrong
If you have any extra Mods to add to this this PM me or leave a reply
all these files are being hosted on my site and will not be deleted if they dont work the server is probably down.
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October 19th, 2008, 18:50 Posted By: wraggster
Steve Corey posted this news about his port of Doom to the Wii:
Just wanted to let everyone know that I'm working on the next release of WiiDoom. This will mainly be bugfixes, BUT I will be including a new feature that everyone's been asking for for a while. This will be a MAJOR feature, but you'll have to wait longer to find out what it is...
P.S. There's one person out there that knows what it is, but he better keep quiet! :P
http://wiidevelopment.blogspot.com/2...t-release.html
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October 19th, 2008, 19:05 Posted By: wraggster
Mr Modchips have today added a new Flash Cart to their website, heres the details:
(To be able to view this product and other Flash Carts on Mr Modchips you need to be a member of their store - quick registration)
The N5 Revolution is exactly the same sizeas an original Nintendo DS Lite game cartridge. It fits the standard gamecartridge slot in your Nintendo DS or Nintendo DS Lite perfectly. It also has a Micro SD memory card reader built into the cartridge onto which you can load your backup movies and other homebrew applications.
2nd Generation Storage Device (no booting tool required)
Flush fitting Slot 1 Card
Uses MicroSD Card, FAT16 or FAT32 File System
Supports any MicroSD Card speed without lagging in game
Supports Clean ROM, drag and drop. Works on any OS
Built in NoPass
Automatically detect save type
Save directly to MicroSD Card, not to onboard chip
Supports Moonshell and other homebrew. Open I/O interface
User friendly skinnable interface. Touchscreen or button operation
Supports rumble pak and memory pak
Supports WiFi games, DS Rumble Pak, DS Browser
Supports changes of the background of Operation Interface
Supports 4-scale-lightness adjustment (DS Lite only)
Supports Soft Reset
Supports Moonshell 1.6 Software Reset Function
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October 19th, 2008, 19:08 Posted By: wraggster
Mr Modchips have today added a new Wii/Gamecube SD Adapter to their website, heres the details:
(To be able to view this product and other Flash Carts/Modchips on Mr Modchips you need to be a member of their store)
Compatible SD Adapter for Wii and GameCube
* Works with full size SD or Mini SD card or Micro SD card with adapter
* Can be used with Free 'SD Load' to run GameCube applications on Wii
* Full support on most GameCube / Wii emulators
* Essential Item for any unofficial Gamecube and Wii Developer
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October 19th, 2008, 19:08 Posted By: wraggster
Mr Modchips have today added a new Wii/Gamecube SD Adapter to their website, heres the details:
(To be able to view this product and other Flash Carts/Modchips on Mr Modchips you need to be a member of their store)
Compatible SD Adapter for Wii and GameCube
* Works with full size SD or Mini SD card or Micro SD card with adapter
* Can be used with Free 'SD Load' to run GameCube applications on Wii
* Full support on most GameCube / Wii emulators
* Essential Item for any unofficial Gamecube and Wii Developer
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October 19th, 2008, 19:12 Posted By: wraggster
News via nintendomax
Alekmaul comes to online CommanDSKeen "his adaptation of the famous platform game" Commander Keen ". In truth it is an adaptation of open source software named CloneKeen, you can play the first 3 episodes of the series if they have the originals, only the shareware version of episode 1 demo is included.
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October 19th, 2008, 19:14 Posted By: wraggster
Over at Devfr they have posted the results to their recent coding comp:
And now that the results of the Compo no interest Dev-Fr Neumber Touu revealed!
A total of 24 votes, with 4 presented homebrew!
Termination:
1 - Blockhead Catapultor of Kram (41.7%)
2 - Lil 'Bastard of Spoon (25%)
3 - Tommys Boarding School of TrabitBoy mini rpg (16.7%)
3 - Back2School of T4ils (16.7%)
Congratulations to all participants of course ... and above all Kram, who earns his first composition!
No interest in our new leader is Kram ... Place the funnel on his profile and feeble jokes on the forum
He therefore chose the theme of the next Compo no interest Dev-Fr which normally takes place in 3months!
I said so in 3 a month for a Compo no interest Dev-Fr Neumber freee or tree ...
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October 19th, 2008, 19:16 Posted By: wraggster
from the site:
Thanks to a healthy contribution from our sponsor the compo prize pool has risen to $800+. A bit shy of 3 months until the deadline on what is shaping up to be a very nice prize pool.
http://www.drunkencoders.com/compo/
Lets hope DCEmu DS Coders do well in the Xmas themed coding comp
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October 19th, 2008, 19:21 Posted By: wraggster
Heres a Homebrewgame that shows what Grand Theft Auto Should Look Like on DS
News via dsscene
hotkebab99 is working a new project that aims to create a 3D virtual city. Currently in alpha stage of development so only a small section of the city is available to roam around in right now.
Technical information:
It uses the export OBJ files and MTL directly. Au chargement, la DS charge et interprète les fichiers. Loading, the load DS and interprets files. That is why the load is a bit long (no no console is not blocked). Everything is then stored in internal data structures ready to be used. This explains the low CPU usage. In addition, all calculations control of the car are made by the ARM7 (maximum use of two processors). The ARM9 "merely" to view.
The project was developed under Eclipse with excellent emulator NO $ GBA.
It was tested on hardware via a linker R4 and it worked properly without patchage.
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October 19th, 2008, 20:09 Posted By: wraggster
News/release from Vortex099
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October 20th, 2008, 01:40 Posted By: wraggster
The NES Emulator for the Nintendo Wii and Nintendo Gamecube has today been updated, heres the release info:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube. Version 2 is a complete rewrite based on code from the
SNES9x GX project.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* RAM and State saving
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* NES Compatibility Based on v0.98.12
* Sound Filters
* Graphics Filters (GX Chipset, Cheesy and 2x)
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ [What's New 2.0.5 - October 19, 2008]
* Sound bug fixed - thanks eke-eke!
* High quality sound enabled, lowpass filter enabled
* Video threading enabled
* Fixed timing error (incorrect opcode)
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October 20th, 2008, 01:40 Posted By: wraggster
The NES Emulator for the Nintendo Wii and Nintendo Gamecube has today been updated, heres the release info:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube. Version 2 is a complete rewrite based on code from the
SNES9x GX project.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* RAM and State saving
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* NES Compatibility Based on v0.98.12
* Sound Filters
* Graphics Filters (GX Chipset, Cheesy and 2x)
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ [What's New 2.0.5 - October 19, 2008]
* Sound bug fixed - thanks eke-eke!
* High quality sound enabled, lowpass filter enabled
* Video threading enabled
* Fixed timing error (incorrect opcode)
Download and Give Feedback and Compatability Reports Via Comments
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October 20th, 2008, 18:49 Posted By: wraggster
What's the perfect companion to the new Mother 3 English-language translation? Why, this unofficial Mother 3 handbook. It's a guide. Made by fans (Fangamer & Starmen). It's a Mother 3 book. It's a work of art. There's professional printing, there are over 200 pages, and there are even clay model replicas of the game's characters sprinkled throughout for colour. Amazing. The book will be released free online next year, but at $20, the tangible product seems a much better investment.
http://kotaku.com/5065743/mother-3-h...blue-socks-off
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October 20th, 2008, 18:59 Posted By: wraggster
Newly released today:
features
Innovative board game-RPG crossover – Tired of shallow gameplay in party games? The genre gets retooled in this exuberant mix of role playing and board games! Encounter zany characters, collect rare items, and explore a fascinating kingdom on your quest to vanquish monsters, gather treasure, and level up!
The friendship-destroying game – Turn the heat up on your rivalries! Take on up to three other soon-to-be-ex-friends in the race for Princess Penny and the crown. Battle, steal, deface – playing dirty is the name of the game – through a variety of locales and challenges. After your friendships are broken, the game is just as much fun to play alone.
Never the same game twice – Tons of battles, magic spells, mini-games, and multiple play modes add up to endless replayability!
Easy, intuitive, and effective combat system – This is no boring game of hack-and-slash. Players covertly choose their actions in an intuitive battle interface that guarantees every fight will surprise.
description
The Kingdom of Dokapon is a land of wealth and riches ruled by a gold-loving King and his daughter Princess Penny. One day, monsters begin appearing all over the realm, assaulting the towns and stealing all of the empire's wealth. The King, unable to collect taxes from his impoverished citizens, calls for heroes from across the land to come and rid his monarchy of these monsters. The prize for the hero who is able to free the land: The hand of Princess Penny and rule of the Kingdom itself! Warning: relationship counseling not included!
http://www.play-asia.com/SOap-23-83-...j-70-2sr6.html
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October 20th, 2008, 19:01 Posted By: wraggster
Newly released today:
description
Maka and Soul Eater, students of Shibusen who are to become fully fledged Meisters and Death Scythes. To complete this task, they have to hunt down 99 demons' souls and one soul of a witch and feed them to Soul Eater. Due to their mistaking Blair's identity at the start of the story, all their hard work came to a zero.
Balance school life with training, you have to complete a certain amount to school work to avoid being kicked out. These school work help you raise your experience points and ability points, so there are good reasons to be avid learners.
Make use of both direction buttons to move around and your touch pen to attack enemies. Design a course for your attacks and launch combos. Loyal to the anime, each character has their set of moves, but no matter who your meister is, when your synchronization rate with your weapon reaches a certain point, you can use sure kill attacks.
Know the strengths of your characters when you adventure.
http://www.play-asia.com/SOap-23-83-...j-70-2x9x.html
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October 20th, 2008, 19:14 Posted By: wraggster
Newly released today:
features
Fun for Boys – An assortment of mini-games specifically designed with young boys in mind
Wholesome, Skill Building Mini-Games – With 18 mini-games that bring out your child’s creativity and talents, this title will keep your little one occupied for hours
Entry Point/Age Appropriate – Perfectly designed with the youngest gamers in mind, our title delivers on providing a fun, safe and creative environment that parents, aunts, uncles and grandparents will approve of. This title is a safe bet for introducing them into the pastime of playing games
Ease of Use with the DS – Using the unique features of the DS, your child can interact with the games using the stylus or their fingers, actively engaging and incorporating them into the world of learning and fun
description
THE AWARD WINNING SERIES IS BACK AND BETTER THAN EVER!
The first and only developmentally appropriate game for the Nintendo DS just got better! Filled with a nice mix of fun, creativity, and skill building games, this wholesome title is a must have for the youngest gamer! It’s like carrying around a theme park inside your pocket, which the whole family can enjoy!
http://www.play-asia.com/SOap-23-83-...j-70-3199.html
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October 20th, 2008, 19:15 Posted By: wraggster
Newly released today:
features
Fun for Girls – An assortment of mini-games specifically designed with young girls in mind
Wholesome, Skill Building Mini-Games – With 18 mini-games that bring out your child’s creativity and talents, this title will keep your little one occupied for hours
Entry Point/Age Appropriate – Perfectly designed with the youngest gamers in mind, our title delivers on providing a fun, safe and creative environment that parents, aunts, uncles and grandparents will approve of. This title is a safe bet for introducing them into the pastime of playing games
Ease of Use with the DS – Using the unique features of the DS, your child can interact with the games using the stylus or their fingers, actively engaging and incorporating them into the world of learning and fun
description
THE AWARD WINNING SERIES IS BACK AND BETTER THAN EVER!
The first and only developmentally appropriate game for the Nintendo DS just got better! Filled with a nice mix of fun, creativity, and skill building games, this wholesome title is a must have for the youngest gamer! It’s like carrying around a party inside your pocket, which the whole family can enjoy!
http://www.play-asia.com/SOap-23-83-...j-70-319b.html
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October 20th, 2008, 19:17 Posted By: wraggster
Newly released today:
features
Fun for Boys and Girls – An assortment of mini-games specifically designed with young boys and girls in mind. This title combines all the features found in the Smart Boys and Girls series
Wholesome, Skill Building Min-Games – With 36 mini-games that bring out your child’s creativity and talents, this title will keep your little ones occupied for hours
Voice Recording Function – Aimed at parents, you can record two messages directly into the game so when your children do well in an activity, a familiar voice will congratulate them on their accomplishment, reinforcing and encouraging them
Entry Point/Age Appropriate – Perfectly designed with the youngest gamers in mind, our title delivers on providing a fun, safe and creative environment that parents, aunts, uncles and grandparents will approve of. This title is a safe bet for introducing them into the pastime of playing games
Ease of Use with the DS – Using the unique features of the DS, your child can interact with the games with the stylus or their fingers, actively engaging and incorporating them into the world of learning and fun
description
THE AWARD WINNING SERIES IS BACK AND BETTER THAN EVER!
The first and only developmentally appropriate game for the Nintendo DS just got better! Filled with a nice mix of fun, creativity and skill building games, this wholesome title is a must have for the youngest gamer! Perfect for families with little boys and girls!
http://www.play-asia.com/SOap-23-83-...j-70-319c.html
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October 20th, 2008, 19:45 Posted By: wraggster
New from SuccessHK
DanceDanceRevolution Hottest Party 2 includes multiple options and settings for players of all skill levels, cool smash hit songs from the last four decades, robust online and offline support and other exclusives. Cool new modes and features include support for your Wii Mii on the DDR dance floor. Get non-stop dance action in the Course mode. The Hottest Training Mode means you can learn real dance moves and practice the same routines as the characters. Enhanced motion capture are applied to all characters for increased realism and customization. There are more than 50 unique dance environments to choose from. This bundle comes with the dance mat.
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October 20th, 2008, 19:53 Posted By: wraggster
The sound of trumpets, the clash of cymbals and the thunder of drums herald today's launch of Wii Music. Just as Wii Sports attracted millions of new players to the world of video games and Wii Fit showed people that fitness could be fun, Wii Music creates a whole new genre in video games, one that lets players have fun experimenting with music as they strive to produce fun, masterful arrangements.
"Music is a universal language that inspires and moves people," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Wii Music provides a fun way for people to play together and be entertained while building a fundamental understanding of musical themes and rhythms. Wii Music can motivate people to learn real instruments or enhance their appreciation of musical performances."
Wii Music brings more than 60 instruments to your living room, where you're free to experiment with them in a variety of different ways. Unlike other music video games, Wii Music lets you put your own spin on songs. It's all about improvisation, creativity and fun. The goal is to explore your inner musician to find creative and interesting new blends of instruments, tempos and styles.
To play each instrument, you use the motion-sensing abilities of the Wii Remote and Nunchuk controllers to mimic the real-life motions of instruments: bow a violin, strike a vibraphone or pluck a sitar. The controllers know if you're playing fast or slow, hitting the notes gently or really jamming. Musical novices can understand how to play and start carrying a tune instantly, while people who are really into music will have fun creating mixes, rearranging tunes and sharing them with friends.
Songs in the Wii Music catalog can be rearranged with different instruments for a virtually endless variety of sounds. Imagine putting a reggae spin on Beethoven's "Ode to Joy" or turning pop favorites like "Every Breath You Take" or "Please Mr. Postman" into heavy metal tunes. The song list contains everything from American classics like "The Entertainer" to international favorites like "La Cucaracha." Video game fans will find several Nintendo favorites, like the themes from Super Mario Bros., The Legend of Zelda and even Wii Sports.
Wii Music builds on the social gaming trend that Nintendo has pioneered. Not only can up to four musicians jam together on the same song, but once you've created your masterpiece, you can send it electronically to friends and family members who have Wii Music so that they can bask in your musical mastery. After they've had a listen, they can take your arrangement and add their own flavor to it with new instruments or a different tempo and send it back to you. This allows you to jam together even if you are miles apart.
Finally, Wii Music includes a variety of mini-games that let players create music videos, conduct an orchestra, play in a handbell choir, test their musical ears or even rock out on a virtual drum set. Drum Mode lets you use the Wii Remote and Nunchuk controllers as drumsticks to play like you have a real-life drum set. Drummers who purchase Wii Fit separately also can use the Wii Balance Board accessory as virtual pedals for the bass drum and the hi-hat cymbal. But the basic Wii Music experience does not require any extra accessories. All 60+ instruments and 50+ songs are included at an MSRP of just $49.99.
Remember that the Wii console features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
For more information about Wii Music, visit www.wiimusic.com.
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October 20th, 2008, 19:57 Posted By: wraggster
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October 20th, 2008, 19:59 Posted By: wraggster
News/release from wplaat
Pong2 is an open-source game based on the original pong game. This version have improve features. Paddle can be moved horizontal and vertical. Have 10 tracks of nice background music available. The player who first scores 20 points is the winner.
20/10/2008 Version 0.3
First release for public us.
Add nice start screen.
Ball speed can be controlled by A and B buttons.
10 tracks of background music added van be controlled by 1 and 2 buttons.
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October 20th, 2008, 20:05 Posted By: wraggster
Over at Wiibrew info has been posted on what seems to be an official Nintendo Repair/Back up disc, heres the info:
The "Wii Backup Disc" is a service disc apparently used inside Official Nintendo Repair shops to transfer personal data like savegames and console settings between Wiis as part of a repair.
It's not entirely clear what it does; something it does *not* do -- even though it appears it might -- is allow VC games to be transferred between consoles. Instead, the user is told to redownload the games from the Wii Store (for free).
Note: "Change WiiId" is mostly useless. WiiId is only used as your "Wii Number" that you give to your friends so they can send you Wii Mail. When you pick it, it assigns you a new random ID.
It also doesn't boot on full bricked Wiis and it's unlikely that it repairs half bricked Wiis since delete all only deletes savegames/settings and not any VC content (Weather/News/Games..) or the firmware.
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October 20th, 2008, 20:17 Posted By: wraggster
GeexBox the Media Player for Nintendo Wii has been updated, heres the release info:
GeeXboX is a media player software. It can play videos, play music (with visualization) and display photo slideshows.
Major new features: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of the new features are fully or partially tested, some are not, yet.
20081018: 0.1alpha4. Bugfix release.
Revert libswscale to fix GOOM audio visual rendering;
Improve GOOM audio visual performance;
Improve performance in lowering subtitle mode;
Make lowering subtitles work with DVD-VIDEO;
Make lowering subtitles work with on-the-fly aspect ratio change;
Support for optional mounting .nrg (DVD only) and .iso image file;
Display cpu version number in OPTIONS -> INFO;
Update GCC to 4.3.2.
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October 20th, 2008, 20:23 Posted By: wraggster
News/release from Abcd1234
Well, after spending the entire summer doing basically nothing with this thing, this last weekend I had a bit of inspiration and built ports for the two major NetHack variants, SporkHack, and Slash'EM. Now, these are *definitely* ALPHA releases... I've barely had a chance to do any playtesting with these things. But I figured, I might as well get them out there now and see if any low hanging fruit is caught.
Enjoy!
Oh, and BTW, tile support in SporkHack is broken, primarily because the monster list has changed in that port, and no one, to my knowledge, has created a tileset for it.
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October 20th, 2008, 20:26 Posted By: wraggster
News/release from Abcd1234
Well, after spending the entire summer doing basically nothing with this thing, this last weekend I had a bit of inspiration and built ports for the two major NetHack variants, SporkHack, and Slash'EM. Now, these are *definitely* ALPHA releases... I've barely had a chance to do any playtesting with these things. But I figured, I might as well get them out there now and see if any low hanging fruit is caught.
Enjoy!
Oh, and BTW, tile support in SporkHack is broken, primarily because the monster list has changed in that port, and no one, to my knowledge, has created a tileset for it.
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October 20th, 2008, 20:28 Posted By: wraggster
out to Japan for the Tokyo Game Show last week at last have a chance to see one of the show's main attractions: a new trailer for Dragon Quest IX.
Accessible off the DQIX teaser official site, the new trailer offers a mix of animation and gameplay, including a look at the robust character creation mode that developer Level-5 is preparing for the title.
To access the clip, click the icon below the 2009.3 release date on the lower left of the site.
As indicated by the date at the site, Dragon Quest IX will be released to Japan in March 2009.
http://www.dqix.jp/
http://uk.ds.ign.com/articles/921/921495p1.html
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October 20th, 2008, 20:29 Posted By: wraggster
SouthPeak's Ninjatown is just a week away, but for gamers who don't want to wait, the demo is now available as a free download via the Nintendo Channel (in North America) on Wii. Assume the role of Ol' Master Ninja and lead your Ninja troops against the invading Wee Devils in an all-out battle to determine the fate of Ninjatown.
The demo of Ninjatown includes the first six maps from the game. Players can get a glimpse at the level of depth and strategy in the game as they fight against the Wee Devils with just a sampling of the Ninjas and special abilities. In the full retail version of the game, there will be a total of thirty-six maps, and over a dozen abilities and tokens to unleash on Mr. Demon and the evil masses.
For those who don't know, the process to download the Ninjatown demo is simple: First make sure you are opted in on your Wii to send data to Nintendo, then select the demo from the Ninjatown info page on Nintendo Channel, and the Wii will instruct you to turn on your DS and select "Download Play" from the system menu.
Players can also visit http://create.ninjatown.com to create their own Ninjas with the Wee Ninjatron, which can then be shared with their friends via Facebook, MySpace and more. Ninjatown is rated E for Everyone.
http://uk.ds.ign.com/articles/921/921601p1.html
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October 20th, 2008, 20:34 Posted By: Shrygue
via Kotaku
Luke described his experience with Dead Rising Wii at TGS as "a complete waste of time." Well, Luke, did you know you weren't playing the final build of the game? Capcom Community Sr. Manager Seth Killian told Nintendo Everything the build everyone has seen so far is old and just a tech demo, and that the final game will have more zombies and other "notable changes."
"I haven’t played the final build, so I dunno if it’s going to be 3000% different, but I have seen screenshots, and yes, there are more zombies on the screen and a few other notable changes. I can’t promise the moon without having actually played it, but I’m not trying to double-talk you here. The TGS build is not the final game, and there do appear to be some positive changes going forward.”
I get to see Dead Rising Wii on Wednesday, but I'm not expecting to see the "final build" either. Hopefully somebody gets to see it before the game's scheduled release in January. Until then, we'll keep drinking our haterade.
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October 21st, 2008, 01:25 Posted By: wraggster
So you're looking for a safe way to stress your individuality while blending in with everyone else at the office? If the myriad of console-themed cufflinks we've already seen doesn't rock your boat, check these out: custom made by clay artiste Laura Swingle, the hand-sculpted NES cartridge cufflinks are available for any NES title out there (provided she can find a cover scan online). One pair will set you back $22 and pricing is also available for NES-themed necklaces, keychains and more. Hit the read link for pictures, further details and ordering info.
http://www.engadget.com/2008/10/20/n...e-of-celibacy/
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October 21st, 2008, 01:38 Posted By: wraggster
Fans eager to engage in some voice-activated, real-time strategy on their favorite handheld systems ... will have little interest in the rest of this post! Ubisoft has detailed the PSP and DS versions of Tom Clancy's EndWar -- both of which launch alongside their bigger console brothers on November 4th -- and made it apparent that warmongers on the go are in for a markedly different experience.
Developed by Funatics Software, the portable pair presents "turn-based strategy with a twist," allowing simultaneous move and attack phases which render the experience as intense and authentic as real-time strategy -- it says here. Other relevant features include three campaigns, over 20 units per faction, a two-player versus multiplayer mode, a mission editor, stylus controls on the Nintendo DS and, judging by the screenshots, somewhat less realistic graphics. Who knew advanced wars could be so colorful?
http://www.joystiq.com/2008/10/20/to...-psp-on-nov-4/
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October 21st, 2008, 01:39 Posted By: wraggster
Imagine someone planted a bomb in the heart of Championship Vinyl, blowing record fragments across several blocks of downtown Chicago. If you went along and picked up 50-odd pieces of those shattered albums and then glued them together, what you compiled would still not be as random as the Japanese track list for Wii Music, which you can read right here. Here are a few examples:
"Do-Re-Mi" by Rodgers and Hammerstein (from The Sound of Music)
"La Cucaracha"" the Spanish folk song
"The Entertainer" by Billy Joel
...and so on. We thought maybe we had just gotten an odd slice, but no. They're all that bizarre. Not bad, mind you. Just really, really out of left field. The kicker is, we still can't tell if this makes us more or less excited for the game.
http://www.joystiq.com/2008/10/20/it...ack-list-ever/
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October 21st, 2008, 01:44 Posted By: wraggster
Nintendo loves the ladies, and they'll be proving it tomorrow and Wednesday with their strong presnece at the 5th Annual Women's Conference in Southern California. Hosted by California's first lady Maria Shriver, the Women's Conference celebrates the power of women to make a difference in their communities. Let's see what Nintendo has going on at the conference:
Conference-goers can take a break and get some exercise with Wii Fit, jam to some of their favorite tunes with Wii Music or learn some new recipes and great cooking tips with the new Personal Trainer: Cooking.
A cooking game? Really? Yes ladies, you too can be a powerful instrument of social change, after Nintendo teaches you how to make delicious sammiches.
http://kotaku.com/5065980/nintendo-c...cooking-skills
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October 21st, 2008, 01:45 Posted By: wraggster
We've had some pretty major Weekly Wii updates over the past few months, so it's about time we take it down a notch and give our Wii points a little rest, isn't it? Today sees the release of two WiiWare titles and two Virtual Console classics that we could really give or take. I suppose the multiplayer online of Tetris Party for WiiWare (1200 points) is somewhat exciting, as is the prospect of somehow controlling Tetris with your Wii Balance Board, but nothing we're in a hurry to check out. Digital Leisure brings us The Incredible Maze (500 points), another Balance Board compatible title that has you navigating...incredible mazes. Okay!
On the virtual console side of things we have two TruboGrafx16 titles, futuristic boxing title Digital Champ Battle Boxing (700 points), and Gradius Gofer No Yabou (900 points), the CD-ROM sequel to the original shooter classic, and probably the most exciting game of the week as far as we're concerned. See anything you'll be picking up?
http://kotaku.com/5065828/weekly-wii...e-board-tetris
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October 21st, 2008, 02:16 Posted By: wraggster
News via Playeradvance
SpixShadow offers a new version of its draft Vocabulario DS! I ****ing do four years of Spanish and chui not screwed out a sentence! 'm Going to test it!
Note for this version 1.2:
- The addition of language on scuba diving
- Some corrections
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October 21st, 2008, 17:25 Posted By: wraggster
Times are tough! And when times are tough, standard theory on the essentials in life maintains that we need three things to survive. Food, clothing, and shelter. We get those three, we're doing OK. But Nintendo never got anywhere adhering to standard theories! Which is why it shouldn't surprise you too much to see/hear Shigeru Miyamoto saying that, after eating, he believes the most important thing in life is the "enrichment of our souls". Somehow, we doubt he's talking about art and the opera. So remember, kids, when the credit crunch hits your household, forget the mortgage/rent and new shoes; get yourself Wii Music instead!
http://kotaku.com/5066230/miyamotos-...chasing-advice
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October 21st, 2008, 19:37 Posted By: wraggster
Newly released today:
High School Musical 3: Senior Year DANCE lets you experience the energy, the fun, and the music from all three High School Musical movies. Dance to the beat of ""High School Musical"" songs, explore movie locations and play alongside familiar High School Musical characters. Plus new music from High School Musical 3: Senior Year will keep the Wildcat fun moving!
http://www.play-asia.com/SOap-23-83-...j-70-2w1q.html
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October 21st, 2008, 19:39 Posted By: wraggster
Newly released today:
features
Dance to favorite ""High School Musical"" songs from all 3 films
Play as familiar characters including Troy, Gabriella, Sharpay, Ryan, Chad, and Taylor, or create and customize their own unique Wildcat
Play with friends - compete in dance-offs or dance as a duo
Includes bonus footage from High School Musical 3: Senior Year"
description
High School Musical 3: Senior Year DANCE lets you experience the energy, the fun, and the music from all three High School Musical movies. Dance to the beat of ""High School Musical"" songs, explore movie locations and play alongside familiar High School Musical characters. Plus new music from High School Musical 3: Senior Year will keep the Wildcat fun moving!
http://www.play-asia.com/SOap-23-83-...j-70-2w0z.html
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October 21st, 2008, 19:41 Posted By: wraggster
Newly released today:
In the Sengoku period, ninjas are held in high regard, taking off from the end of Tenchu 3, Rikimaru and Ayame has to act before the chaos of the era swallow them whole.
Unlike other ninja games that places brute force before stealth, to survive, in this game, you must not be discovered. Make use of all the crannies and crevices to hide yourself as you ambush your enemies.
Speed is another factor, instead of prolonged battles, kill your opponent in one move. Depending on your ninja skills, you can kill boss characters with one powerful slash. Get to know your weapons as the potential you can tap into depend on them.
Plunge head-long back into the chaos and emerge victorious.
http://www.play-asia.com/SOap-23-83-...j-70-2zxj.html
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October 21st, 2008, 19:42 Posted By: wraggster
Newly released today:
Happy Dance is a game that utilize the full potential of the motion sensing interface of Nintendo Wii consoles.
Grab ahold of your Wii remote control, follow the character on screen and launch your moves, before you know it, you are relieved of your stress and ounces of fat.
The game allows you to put your Mii's into the game, pulling you further into the dance. Get items, accessories and coordinate your outfit. Music, is of course a very important thing, chart topping Jpop songs such as Kokoni iru yo and Akai Sweet Bee by the newest hit group Shuuchishin are included as well.
Start a dance party, see who is the best dancer amongst your friends or family in the VS mode and Tag mode. The others who are not dancing at the mean time, can cheerlead as warm-up.
http://www.play-asia.com/SOap-23-83-...j-70-2zmq.html
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October 21st, 2008, 19:43 Posted By: wraggster
Newly released today:
The orthodox fantasy RPG allows players to place themselves into the shoes of Wanda and his sidekick Tio and experience the epic storyline. Split into 25 episodes, you can complete your quest the way you watch anime, 1 episode per play and 30 minutes of fun per day.
Whenever the world plunges into darkness with the demon lord bringing his minions to wreak havoc, a hero, sent by God is going to appear.
Learn of the people's sufferings and complete the tasks they have set for you. Depending on your choices, the sub-stories you can unlock and scenes with the characters differs. These scenes will be archived in a special store room. Fill up the slots, enjoy the full potential of the game and become a full fledged hero.
Spending 30 minutes per day in a fun adventure amidst cute characters will have you refreshed.
http://www.play-asia.com/SOap-23-83-...j-70-2xn5.html
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October 21st, 2008, 19:47 Posted By: wraggster
Newly released today:
features
The game is split into three modes, single play, multi play and a training mode.
Instead of changing the courses itself in the single play mode, the difficulty level is manipulated by the barrage of weapons that in turn changes the courses.
In multi-player mode, compete by flying the same course with your friend and see who collects more points. There is also a “bond mode” in multi-play, but it is still in development. Be sure to check back soon for more information.
You can set difficulty levels, your planes, remaining lives, bomb stock and auto bombs and practice in training mode. Train and devise strategies to score high marks or take down tough bosses in this mode.
If you satisfied some hidden requirements in the game, you can turn on a panel called the EVAC report where you can save, load or exchange replay data. This panel features a question and answer section called “Tell me! IKD-san!” with Ketsui's developer.
You can also distribute the demo version to your friends through the wireless networking facility.
description
Ketsui Death Label is a vertical scroll shooter that combines environmental problems, warfare with the Kamikaze spirit. The popular gaming system from its arcade predecessor is reused and the boss battles are upgraded in this DS version.
People have been polluting the environment since the late 20th century, global warming is getting so severe that in 2054, the sea level has risen so much that many coastal areas have been flooded. Although it is not the time to engage in large scale conflicts anymore, due to the loss of land, another global scaled war erupted.
The battles are getting more intense every year and this is caused by a weapon export company EVAC Industry (shortened to EI from now on). Since the company is the one reaping benefits off this war, they are not about to give up their profits no matter how many times the United Nations negotiated with them.
When a ban on weapon importing fails, to stop the war, United Nations decided to use brute force as their last measure. UN secretly organized an armed force and masqueraded it as an international rebel group. The objectives of this army is to destroy every plant and weapon belonging to the EI and to delete all evidence of UN's military intervention.
Traces of UN's intervention include the members of the armed forces as well, therefore even if they succeed in destroying EI, these members have to sacrifice themselves through death. To compensate their sacrifices, UN promised every member that their any wish will be granted.
4 young people are enlisted into the force, sustained by their wills to realize their dreams, they were sent to fight for a brighter future that they would probably never see.
http://www.play-asia.com/SOap-23-83-...j-70-2rh8.html
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October 21st, 2008, 20:33 Posted By: wraggster
News/release from wplaat
Pong2 is an open-source game based on the original pong game. This version have improve features. Paddle can be moved horizontal and vertical. Have 10 tracks of nice background music available. The player who first scores 10 points each level is the winner.
Special thanks to my family for there support during the development
21/10/2008 Version 0.4
Add 4 game levels
Improve gameboard layout
Add game clock
Add pause (+) button
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October 21st, 2008, 20:42 Posted By: wraggster
News via devfr
I just release a new version of Micro Lua DS. The 2.0 beta.
Here are the changes:
- Display rate multiplied by 3
- Some changes sytaxiques
- Adding a system that allows Canvas to insert several objects there and display them in one line. The display canvas is about 100x faster than normal. I managed to display images in 5000 before a loss of FPS
- Adding a read / write INI files
- Adding a system ScrollMap. These maps show faster than conventional Maps. You can scroll to the pixel by pixel. However we can only display full screen
- A function for getTile Maps and ScrollMaps
- Bug fixes
- Improved management system errors. Now error messages all the time refer to the code of the user and more like a library (except for Sprites).
However, the system of both screens has been abandoned.
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October 21st, 2008, 20:46 Posted By: wraggster
News/release from ErrorA:
2Dart started years ago as an online dart-scorekeeper, which I used when playing darts at home. The simple interface and lack of features always made me want to rewrite the whole bunch, but I never did.
Now, four years later, I finaly picked up the project and wrote down the new requirements. One of them includes portability, so I can use it when darting at a friend's place. At that moment I looked at my Nintendo DS, and the idea was born.
When the first version was ready, I liked it so much that I decided to share it with the rest of the world. After it's first release I kept developing new features. Now it even has a built-in game so you can still play darts, even when not around a dartboard!
Current features (version 0.6)
Scorekeeping mode
In first menu, choose NO at the question "Play darts on DS?"
Dartgame mode
In first menu, choose YES at the question "Play darts on DS?"
Left/right-handed user mode
In first menu, and you can use the select button to switch during a game
301 and 501 game mode
In second menu
Single or double player mode
In second menu
Game statistics
After every game: dart count, dart average, highest score, lowest score, etc.
Planned features
Cricket game mode
A few cricket and tactics modes, don't know whitch one yet.
Animated darts
I don't like the simple blue spots. Animator wanted!
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October 21st, 2008, 20:48 Posted By: wraggster
Jayenkai has updated his Centipong game for DS:
Centipong : Week 2 : Death by Flashing!
"Focus Round" added. (Every 4th level)
A few more pickups added.
Red Flashing Death Pods added. (After the first Focus Round)
Blue Flashing Freeze Pods added. (After the second Focus Round)
And a couple of tweaks here and there.
Oh, and tap L on the titlescreen to switch between Gap and No Gap
And there's a DLDI edition that saves your score, too..
Download
^It's always the same link, so that folk will always get the latest version!^
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October 21st, 2008, 21:18 Posted By: Shrygue
via Computer and Video Games
Here you are then; One hundred and sixty-six Wii Music screenshots. Don't pretend you don't want them.
Miyamoto's controversial musical instrument simulator isn't getting good reviews in the US press to be honest. But hey, it's the game you love to talk about.
Have a read of NGamer's latest hands-on here and look for it in the shops on November 14.
Screenshots here
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October 21st, 2008, 21:24 Posted By: Shrygue
via Eurogamer
Speaking on a flying visit to London recently, Shigeru Miyamoto told Channel 4 that Nintendo intended to continue producing entertainment products that provided "very good value".
As part of a broader comment on the themes of "excessive violence" in modern videogames, Miyamoto noted: "Nintendo's mission is to take advantage of improving cheaper technology to create reasonable and affordable entertainment."
It may sound like the handy revisionism of a company enjoying unpredicted success with the Wii and DS - systems that innovated in control technology rather than graphics and processing - but Miyamoto's comments can easily be traced all the way back to Game Boy creator Gunpei Yokoi's views on "lateral thinking of withered technology".
Yokoi sought to take advantage of cheap, mature technology in the design of systems like the Game Boy, and current Nintendo boss Satoru Iwata has previously acknowledged that it continues to inform the thoughts of designers working on systems like DS and Wii.
Miyamoto also reiterated his belief that "there are more ways of grabbing players' attention than violence alone" and added that he hopes "parents take advantage of the age ratings when letting their children play".
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October 21st, 2008, 22:42 Posted By: wraggster
There might be some tangible benefit to measuring your daily steps with Nintendo’s Pedometer toy. We’re not going to discuss those here because Personal Trainer: Walking introduces another feature a portable Mii-like character creator. Each of the four profiles has an assigned face which you can create by dragging lips, eyes, and other parts into place. The program reminds me of Nintendo’s 2007 GDC keynote where Mii software was shown running on the Nintendo DS. The only difference is it looks like you can make a face for the dog in the game too.
If you already have a Wii you can transfer your Mii over to Personal Trainer: Walking too. It isn’t clear if Personal Trainer: Walking will have it’s own channel like the Speaker Channel bundled with Band Brothers DX or if Nintendo will upgrade the Mii channel in the future. Final Fantasy Crystal Chronicles: Echoes of Time also uses Mii data so this could be the next trend in Wii/DS connectivity.
http://www.siliconera.com/2008/10/21...ing-to-the-ds/
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October 22nd, 2008, 11:37 Posted By: soulanger
I was noted that this private menudo video was leaked to various site. To stop the stupid blame games, I have decided to release this leaked video instead.
Hmmm, that was supposed to be
Notes:
1. Do not complain about the shakey humpy lame cam and bad quality. This was not intended for public release.
2. This was made on late september, which means there are new features which are not in this video.
3. I dont care who leaked it earlier.
4. This would load commercial games on selected carts.
5. This was made 100% PAlib.
6. 100% Noypi!
7. Enjoy
Video:
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October 22nd, 2008, 17:17 Posted By: wraggster
As I discovered over a half a year ago Ignition Entertainment picked up the rights to Docomodake DS from AQ Interactive, but we’re not going to see it in stores until March 10, 2009. Docomodake DS is a puzzle game where you control NTT DoCoMo’s mascot character on a quest to save his relatives. You do this by leaping on platforms, splitting into mini Docomodakes, and occasionally throwing minis at enemies. The biggest question is Ignition plans to break a Docomodake’s cultural barrier since the key selling point in Japan was the Docomodake license. It looks like price is going to be part of their strategy since Boing! Docomodake will retail for $19.99. Boing! Docomodake DS is going to be one interesting localization to see when the English version finally out.
http://www.siliconera.com/2008/10/22...es-next-march/
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October 22nd, 2008, 17:25 Posted By: wraggster
Unafraid to incite elitist gamer geek unrest, respected video game industry analyst Michael Pachter has supported a prediction by GigaOM that Wii Fit will outsell Grand Theft Auto IV this year. Yeah, you read right: the latest entry into what is arguably the biggest hardcore video game franchise around is gonna get whooped by an exercise tool -- we're not shocked, we're just laughing. GTA4 was dominating at first, but with time interest has waned while Wii Fit and its included Balance Board peripheral have stayed hot despite supply shortages. Nintendo's hardware-focused strategy seems to be working; the Balance Board install base is approaching 12 million, or roughly 30% of all Wii owners. You can bet it'll be put to good use in future games and other, less mainstream applications even after folks have given up on losing weight and resigned themselves once more to lifelong loneliness.
http://www.engadget.com/2008/10/21/w...er-geeks-weep/
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October 22nd, 2008, 17:41 Posted By: wraggster
Despite their early doubts, the staff of Edge has, and we don't think we're exaggerating here, fallen head over Perseus shoes in love with Grand Theft Auto: Chinatown Wars. You can find out exactly what the diminutive new object of their affections has to offer in this recently released, extensive preview.
For our part, we're most intrigued by the minigames, which include using the stylus to hot wire a car, even fill molotov cocktail bottles at the gas station. Our protip to Rockstar: Avoid the compulsion to add a stylus-based sex minigame. Just ... trust us on this one, OK?
http://www.joystiq.com/2008/10/22/ed...hinatown-wars/
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October 22nd, 2008, 22:11 Posted By: wraggster
The Wii may see some taunting remarks from the more graphically inclined wiseacres populating the gaming landscape, but the remake of the original Klonoa for the PlayStation proves that we've come a long way, baby. Klonoa: Door To Phantomile looks thankfully (and logically) much much better than its PSone counterpart by a country mile.
It may not be as well illustrated here as it is in some of the side-by-side pics at Impress Game Watch, but the two aren't even in the same league. The eye-opening, rose glasses smashing advancements in graphics, even on something as simple as Klonoa, only make us want the Wii-make that much more. We're looking at you, Namco Bandai of America.
http://kotaku.com/5066817/klonoa-doo...raphics-battle
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October 22nd, 2008, 22:15 Posted By: wraggster
That's according to Rockstar Games founder Dan Houser who tells Edge that Nintendo "didn’t want us to make a GTA for kids, and we weren’t interested in making a game we wouldn’t normally make." Houser describes Grand Theft Auto: Chinatown Wars for the Nintendo DS as "almost like a GTA version of a classic arcade game." Go on...
"I mean, GTA is about stealing cars and shooting people – how could it not be an 18 rating?" he adds. The DS game's flamethrower and, more importantly, the drug dealing mini-games (pictured), will certainly garner some attention from those concerned that a cel-shaded crime spree will corrupt our global youth.
Chinatown Wars may not have been what you were expecting, what with its tattooing touchscreen challenges and carjacking mini-games, but it certainly looks interesting. And, if we can be so bold, pretty good for a 3D Nintendo DS release. Whether it will find enough of an audience for more stylus controlled massacres, given its mature bent, we look forward to figuring out.
http://kotaku.com/5066761/grand-thef...amily-friendly
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October 22nd, 2008, 22:19 Posted By: wraggster
Newly released today:
features
Castlevania: The Order of Ecclesia features intense side-scrolling action game play as you quest to collect elements that will help you in your quest against Dracula Explore all-new outdoor areas from the forests to the ocean
Compete head-to-head mode via the Nintendo DS Wi-Fi Connection
Sell and buy items and equipment you have found while playing with other players utilizing Nintendo DS Wi-Fi Connection
Connect to the upcoming Wii version of Castlevania for special unlockable items
Utilize multiple abilities and attacks simultaneously with the all-new Glyph attack system
Replay more than once to discover the multiple endings
description
Following on the success of Dawn of Sorrow and Portrait of Ruin the legendary Castlevania series is back in its 3rd installment on the Nintendo DS™. This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. Take part in side quests and collect items to power up your character in the next great Castlevania game produced by Koji Igarashi.
http://www.play-asia.com/SOap-23-83-...j-70-2x2j.html
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October 22nd, 2008, 22:30 Posted By: wraggster
Newly released today:
features
Design Your Character - Choose from millions of possible combinations to create a stylish character as unique as you are
Sing Your Favorite Tracks - Perform your favorite songs made famous by today's most popular artists. Featuring nearly 40 popular tracks, you won't find a hotter playlist anywhere
Show Off Your Dance Moves - Learn the coolest dance moves in pop, urban and techno music. You can even use these moves to create your own choreography
Perform with Your Friends - Sing or dance with a friend in two-player mode, or compete against one another with up to four players
Compete in the Boogie Star Show - Make your way to the Boogie Star Show and compete to become the next Boogie SuperStar
description
In Boogie SuperStar, you are the star of the game. You will have a blast belting your favorite tunes into the microphone, and performing real dance moves that are captured on screen using the Wii's motion-sensing technology. The journey to stardom doesn't have to be a solo, either. With two- and four-player modes, you can play with your friends, sing and dance with your friends or against them in fun competitions that show-off your singing and dancing talent.
http://www.play-asia.com/SOap-23-83-...j-70-2w0r.html
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October 22nd, 2008, 22:37 Posted By: wraggster
New from SuccessHK
Littlest Pet Shop puts you right in the middle of all the fun in the Littlest Pet Shop world. Collect some of the newest and cutest pets from the Littlest Pet Shop. Have your pet explore the four separate environments in the Littlest Pet Shop world, where you can care for and play with your pets in a variety of mini-games too. You can even share your pets with your friends! The more time you spend with your pet having fun, the more great stuff you earn for your pet shop, including new pets, playsets, accessories, and more. Experience your Littlest Pet Shop in a whole new way!
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October 22nd, 2008, 22:52 Posted By: wraggster
Dborth or Tantric as he is known on DCEmu has released a new version of his Nes Emulator for the Nintendo Wii and Gamecube
Heres the release details:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
We are always looking for more volunteers to help with coding, write documentation, translations, or anything. Contact us if you wish to help.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[What's New 2.0.6 - October 21, 2008]
* Right audio channel corruption fixed (thanks cyberdog!)
* Low pass audio filter turned off (muffles audio)
* Changed to alternate audio filter
* PAL Timing corrected
* Cheesy/2X video filters fixed
* Qoob Pro modchip support for GameCube (thanks emukidid!)
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October 22nd, 2008, 22:52 Posted By: wraggster
Dborth or Tantric as he is known on DCEmu has released a new version of his Nes Emulator for the Nintendo Wii and Gamecube
Heres the release details:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
We are always looking for more volunteers to help with coding, write documentation, translations, or anything. Contact us if you wish to help.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[What's New 2.0.6 - October 21, 2008]
* Right audio channel corruption fixed (thanks cyberdog!)
* Low pass audio filter turned off (muffles audio)
* Changed to alternate audio filter
* PAL Timing corrected
* Cheesy/2X video filters fixed
* Qoob Pro modchip support for GameCube (thanks emukidid!)
Download and Give Feedback Via Comments
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October 22nd, 2008, 22:53 Posted By: wraggster
IGN's Craig Harris tested out the WiiSpeak microphone and voice chat functionality inside Animal Crossing at Nintendo's San Francisco office. His experience seemed much smoother and friendlier than my own, possibly as a result of improvements in the technology, a quieter environment, or a voice that is capable of normal human volume. Treehouse staffers told him that the voice chat has improved significantly since E3.
Conversations came in clearly enough from multiple positions in the room, though Harris noted a drop in quality when his interlocutors in Nintendo's Redmond office drifted far away from the mic, which seems pretty obvious. He was able to converse in a normal speaking voice from his position "six to eight feet" away. However, with no option to turn the music down or off in Animal Crossing, the game tended to drown out the voice output.
There was a mysterious "Use Headphones" option available in Animal Crossing, whose function is currently unknown. Harris speculates that it sends voice and game audio through separate audio channels, but maybe it just changes some preset audio settings to optimitze performance through tiny speakers. It's not as if you can plug a headset into the Wiimote or anything.
http://www.nintendowiifanboy.com/200...speak-preview/
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October 22nd, 2008, 22:54 Posted By: wraggster
In Northern Ireland, a pair of men were apparently selling counterfeit Wii consoles (no, not the Vii). When searching a car in the New Lodge Road area of Belfast, police discovered several counterfeit consoles. The men, aged 19 and 22, were then detained by police.
We'd just like to take this moment to warn that it could happen to any of you. If you're still desperate for a console (you should be able to track one down at a store by now, if you check early enough every day, we would think) and using services like craigslist or eBay, take caution. The person selling the Wii could be trying to pull the wool over your eyes.
http://www.nintendowiifanboy.com/200...-wii-consoles/
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October 22nd, 2008, 22:57 Posted By: wraggster
News/release from Tona
This program will download IOS36 from the Nintendo update servers, patch it, and install it as IOS249--making a completely functional "clone" of Waninkoko's cIOS. This process does not involve any system-critical parts of the system, and should be completely safe. Of course, however, this software comes with no warranty whatsoever.
Also, if this applications detects IOS249 installed, it will attempt uninstallation. So... You can run it once to install, run it again to uninstall. Pretty simple.
Why
Waninkoko's cIOS patches are useful, but a couple of barriers prevent many people from installing it. One, the normal installer requires someone "find," build, or dump an IOS WAD. Two, some people feel an aversion to Waninkoko's applications (on which I have no comment). Patchmii has been out for longer than cIOS, and it's perfect for the task. I finally found a use for cIOS and decided this might be useful in helping surmount the aforementioned barriers.
Differences
All of the patches are the same as in Waninkoko's cIOS. Although I haven't checked, I'd be willing to bet that the patched IOS modules have the same produced sha-1 hash as Waninkoko's installer generates. Except for Content 0 ;-)
Changelog
rev05 v1: (Download Here)
Added ES_CloseContent patch (completes ES_OpenTitleContent patches)
NO DIP MODULE, DO NOT ASK FOR IT
Some minor code changes
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October 22nd, 2008, 23:01 Posted By: wraggster
News/release from Eikon via wiibrew:
DopeWars Wii is a port of the original game for the Palm OS. This version was chosen for its easy to use point and click interface. DopeWars is a turn-based strategy game in which the player simulates the role of a drug dealer. The game's objective is to make the maximum amount of money within a limited time.
Graphical interface with ability for skins (future version)
Jet to six different locations around New York City
Manage your money at the Bank, and pay off your debts at the Loan Shark
Buy a gun or shotgun to defend against the police
Deal eight different drugs, ranging from marijuana to cocaine to peyote
Over twenty random events to keep things interesting
High score system
Retro terminal style graphics to preserve classic feel
http://www.eiksoft.com/dopewars/s1.png
http://www.eiksoft.com/dopewars/s2.png
History
v1.0
Initial release
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October 22nd, 2008, 23:05 Posted By: wraggster
News/release from wplaat
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.
Special thanks to my family for there support during the development of this game.
22/10/2008 version 0.5
Add game score overview screen
Start ball position is random now.
Add (impossible) level five.
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October 22nd, 2008, 23:34 Posted By: wraggster
New from Mr Modchips
This Official Case is designed to offer all-around external surface protection to your NDS Lite without compromising usability.
It provides the maximum protection for your console against everyday hazards and scratches while allowing easy access to all buttons and ports.
It moulds perfectly to the console's shape to highlight its beauty while providing full access to all controls
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October 22nd, 2008, 23:44 Posted By: wraggster
News via drunkencoders
We just released the first revision of DS brut, an open source hardware prototyping platform for the Nintendo DS. An inexpensive cartridge for Slot-1 provides for basic UART, up to 6 GPIO lines, up to three ports for PWM, up to two ADCs and I²C bus - all accessible from within your homebrew NDS code.
The cartridges embedded microcontroller can be easily reprogrammed via its serial port. We are also releasing the LGPL-licensed firmware and an accompanying library for the Nintendo DS that handles communication with the device and hides all complexity behind Arduino-style function calls (think analogRead()) that help you get things done in a couple of lines code!
We'll be shipping out the first batch of cartridges sometime next week and looking forward for your creations with this tool!
http://dsbrut.sukzessiv.net/
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October 22nd, 2008, 23:53 Posted By: wraggster
Gemesis posted a news update to his Smash Bros game for DS:
Ok, i finally got the chance to come here and give an update:
first off, i did not help them with their demo. I have however been working on mine. not as much, but i have been working on it. the main issue i am having is the fact that it has suddenly stopped working on my max media dock. its weird, because this started as soon as i started to use 64X64 sprites. i am looking at other stuff just to be sure. any info on this would be helpful though, because i will most likely release a demo then. here is what is going on with it:
-no compiling errors
-works fine in emulator
-does not even start up on mmd (screen freezes)
-BUGGING ME 2 DEATH
other than this minor setback, it looks great! thanks to Brawl69 and Cheesecake i have a total of 10 characters!!! 14 levels!!!!!!! and tons to do. only pikachu, shadow, knuckles, and samus don't have anything to fight, and there a very few attacks. but other than that, the game looks really good. i do have menu music as well. i plan to add in more attacks after the demo, that way everyone can try it out first. also, i might release the demo and then work on some other things. turns out that for one of my classes they will allow me to do a game for extra credit, so i figured i do it to help me learn more, and to boost up my grades. anyways, if i can figure out this bug, i plan on doing another youtube video, and than releasing the demo soon after. so yeah, all help is appreciated.
on the side note:
i figured out how to get palib working 99.99999999999999999999999% on Microsoft Visual Studio 2008! the only that doesn't work is the including of .h files. however, it's very easy to get around that. plus i did it on Windows Vista! so if anyone needs help with that then feel free to ask.
http://forum.palib.info/index.php?topic=4559.2040
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October 23rd, 2008, 00:15 Posted By: wraggster
news via gxmod
Hermes has announced the development of a current player with limited functionality in support of the formats supported, but with some interesting features.
The software, named Wiireader propose:
- Support for sound files to MP3 and OGG with the opportunity to browse through your music via a Grid or List. The drive will offer the usual functions (Pause, Repeat, Shuffle, Forward / Rewind etc. ...). You'll also find a display mode. Another interesting feature, you can still listen to your music while using other functions Wiireader.
- A player can handle JPEG up to 512 images and offering a zoom feature on both the whole picture but also on a specific location of it via the pointer.
- A text reader can also zoom but also to locate a specific chapter or paragraph among the various pages that can accommodate your text. You can also save the last position you read to quickly pick up where you were arrested.
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October 23rd, 2008, 20:26 Posted By: Shrygue
via Games Industry
Rage Wireless Guitars for the Wii are being recalled in the US over safety concerns.
The controllers have a defective circuit board which can cause AA batteries to leak, with a risk of causing chemical burns to users.
According to manufacturer Performance Designed Products, one consumer has been harmed by the peripheral, which were manufactured in China and retail between USD 40 and USD 80.
The company estimates that around 57,000 units have been sold, and consumers are urged to stop using the peripheral and return them to the store they were purchased from for a full refund.
Last month, PDP acquired UK motion sensing firm In2Games, makers of the Gametrak products.
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October 23rd, 2008, 20:29 Posted By: Shrygue
via Eurogamer
Konami has held some key autumn releases back until Q1 2009, including new Lost in Blue and Castlevania instalments for Wii and DS.
Those heading to early next year are Lost in Blue: Shipwrecked! (Wii), Lost in Blue 3 (DS), Castlevania: Judgement (Wii) and Castlevania: Order of Ecclesia (DS).
Rock Revolution, the guitar and drum-based rhythm action game, is also down for a Q1 2009 release. That's the first we've heard of it.
Konami shouldn't be too bothered, though, what with the recent release of chart-topper Pro Evolution Soccer 2009. Will PES 2009 stay ahead of FIFA 09 for a second week, though? We shall see. And you will too, assuming you care enough to click through.
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October 23rd, 2008, 20:30 Posted By: Shrygue
via Computer and Video Games
A new set of screens from Mushroom Men: The Spore Wars has sprouted from publisher Gamecock.
The Wii third person action title, in development at Red Fly Studio, will throw you into the middle of a mushroom civil war, if that's your type of thing.
It's due out next month alongside Mushroom Men: Rise of the Fungi, a side-scroller for DS.
Screenshots
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October 23rd, 2008, 20:33 Posted By: Shrygue
via IGN
The Balance Wii Board is being put to use in a new way thanks to Studio Zan. The Japanese development house who previously worked on the PSP version of Dungeon Explorer for Hudson shared first details and screens today on Overturn, a new WiiWare title that lets players use the Wii Fit peripheral as a control option.
In Overturn, you take control of a mech and face off against rivals on the battle field. One of the big selling points seems to be how you control the mech: by leaning your body on the Balance Wii Board. We're going to also guess that standard controls are included as well, but you can bet we'll be trying out the new control scheme first just to see how well it works.
Studio Zan is packing Overturn full of multiplayer options. Locally, two players can battle in either vertical or horizontal split screen. Network play allows for four player team-based or battle royal gameplay via Wi-Fi Connect, along with network rankings.
A single player story mode is included as well, letting you experience a storyline from the perspective of a variety of different characters. Clearing missions in this mode will earn you customization parts for your mechs.
In Japan, Overturn will hit WiiWare this November. Release information outside of Japan has yet to be announced.
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October 23rd, 2008, 20:38 Posted By: Shrygue
via Computer and Video Games
Is the disc slot on your Wii glowing blue this morning? It should be, because Nintendo has released a firmware update that makes some changes to the Wii Shop.
After updating, Wii Points will be called Nintendo Points, as Nintendo announced they would when DSi was revealed, but they will otherwise work the same.
The Wii Shop's also seen some minor changes. Nintendo having changed the icons for them and adding a new prompt to confirm you have the controllers before being able to press the purchase button, according to translations of the Japanese Store update text.
Seems it wants to make damn sure all those non-gaming mums have the right 'newfangled' gadgets for the games they purchase.
Other than that, all remains the same. And no, we can't tell you if it break that home-made channel.
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October 23rd, 2008, 21:10 Posted By: Shrygue
via Computer and Video Games
To the common eye, DSi could look identical to the DS Lite. Nintendo clearly doesn't want that, so it's released a video that runs through each and every feature.
It's great - you get a nice lengthy look at all the new menus, the wacky camera functionality, some of the crazy sound-bending stuff it can do to music or your voice, the DSi shop, the new PictoChat and more.
It's so comprehensive you won't even mind that it's all in Japanese (soz). Anyway, take a look here.
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October 24th, 2008, 01:49 Posted By: wraggster
Ys-y for you to say, eh? Eh? Atlus will bring the recent DS remakes of Nihon Falcom's flagship Ys role-playing series to North America on February 10, 2009. Even better, instead of releasing the two titles individually as they were sold in Japan, the publisher plans to bundle the games together as Legacy of Ys: Books I & II. Samuel Mullen, project lead for Legacy of Ys, tells Joystiq that the team "worked closely with the developer to offer both games, Books I and II, on a single DS cartridge."
The package is a pint-sized version of Ys Eternal, which was released on the PC in Japan in 1997, and was itself a rehash of Turbo Duo classic, Ys Book I & II. The series has never garnered the same sort of cult status that it's enjoyed in Japan, but we nonetheless welcome the addition to our DS library, if only for the music (some of which can be heard in the video above) alone.
http://www.joystiq.com/2008/10/23/atlus-eyes-ys-for-ds/
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October 24th, 2008, 01:50 Posted By: wraggster
With the handheld's Nov. 1 release just around the bend in Japan, Nintendo has released a new "informational video" showing off the user interface, camera functionality, and DSi store for the Nintendo DSi. As expected, there's a lot of wacky face-stretching and bestickering of cute photos to be found, along with some hah-larious pitch modulation of recorded voice clips. You know, like the voice changers you've tried on XBL and PSN for all of two minutes.
The DSi store and the DSi's revamped UI are unquestionably the most interesting aspects of the short video. We're still interested to see if the DSi allows for things such as changing game cards and system settings without having to reboot the unit. That'd be so ... 2008. (2009 if you live in the US.)
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October 24th, 2008, 02:03 Posted By: wraggster
My current Wii doesn't get much use. OK, it gets no use. But that's not to say I wouldn't turn down the chance to get another one! Though it couldn't just be any Wii. If I had to get a new Wii - and Nintendo wouldn't let me have one of those HDD-equipped ones - I'd want this one. Because if I got it, how many other people could say they owned a Wii that had been doodled all over by Pixel, the dude who created Cave Story? Doodles of Cave Story characters, all over both the console and the controllers? Not many people, that's how many.
http://kotaku.com/5067464/cave-story...want-a-new-wii
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October 24th, 2008, 02:31 Posted By: wraggster
Not sure if this update is coming out for North American Wiis now, but overnight the Wii’s Shopping Channel got a minor update. The interface has been updated so Wii Points are now referred to as Nintendo Points, but as we mentioned before Nintendo’s currency is tied to a console. The DSi comes out next week and you’ll be able to use Nintendo Points to purchase software, unannounced launch software, when the system arrives in Japan.
The other change is a button to check out which controllers/peripherals are required to play a game. If you’re in Japan, here are the ways you can get Nintendo Points.
http://www.siliconera.com/2008/10/23...hannel-update/
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October 24th, 2008, 02:31 Posted By: wraggster
Not sure if this update is coming out for North American Wiis now, but overnight the Wii’s Shopping Channel got a minor update. The interface has been updated so Wii Points are now referred to as Nintendo Points, but as we mentioned before Nintendo’s currency is tied to a console. The DSi comes out next week and you’ll be able to use Nintendo Points to purchase software, unannounced launch software, when the system arrives in Japan.
The other change is a button to check out which controllers/peripherals are required to play a game. If you’re in Japan, here are the ways you can get Nintendo Points.
http://www.siliconera.com/2008/10/23...hannel-update/
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October 24th, 2008, 02:32 Posted By: wraggster
Seriously, Konami? To be fair this version of DDR isn’t targeting the core Dance Dance Revolution market. This game is using a license to expand the series like Dance Dance Revolution: Disney Rave and it’s upcoming predecessor Dance Dance Revolution: Disney Grooves. Dance Dance Revolution: Winx Club popped up on the the USK, Germany’s ESRB, which means this DDR mix is currently only planned for Europe at the moment. However, Konami used the Dance Dance Revolution brand instead of Dancing Stage, the name for DDR in Europe, so Dance Dance Revolution: Winx Club is probably coming to North America too.
http://www.siliconera.com/2008/10/22...volution-game/
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October 24th, 2008, 02:53 Posted By: wraggster
Apparently overheard by 1UP's Shane Bettenhausen at the recently concluded TGS08, third-party developers on WiiWare haven't been raking in the cash. Supposedly, they've only sold "hundreds" of copies of their digital wares, meaning it's largely been a bust for them. We're not sure how valid this is, hence the rumor label.
When you think about it, how could stellar titles like LostWinds, World of Goo and Mega Man 9 sell only a few hundred copies? Perhaps the shovelware that is Protöthea and SPOGS Racing only sold a few hundred, if that, but we're thinking that the good games have done pretty well. Hey Nintendo, how about some sales data?
Of course, this could all be moot. It's not like there's much of a source on this one (we've checked the latest 1UP show and the latest podcasts, but we haven't been able to find it there), so feel free to apply salt where needed
http://www.nintendowiifanboy.com/200...-the-hundreds/
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October 24th, 2008, 02:56 Posted By: wraggster
Nintendo have finally blocked the Homebrew Channel it seems
via wiifanboy
Update: Reader John writes in and points us to Wiibrew, who is reporting this update kills The Homebrew Channel, as well as the Mplayer that makes DVD play possible. If you've already followed our guide for playing DVDs and installed The Homebrew Channel, then you're fine.
Chances are, your Wii may have told you this already -- either through the friendly blue light or a message that pops up when you load the Wii Shop Channel. But in case it hasn't, Nintendo has sent out a new Wii firmware update. In Japan, the software is up to 3.4. The Shop Channel is down for maintenance as well, as all references to Wii Points are changed to "Nintendo Points" and various other pre-DSi maintenance is done. But in America and Europe, not much seems to have changed.
This NeoGAF thread is tracking the potential changes -- most notably that some people are now unable to install the Homebrew Channel. People with pre-existing installations are fine, but it's possible that this new update has blocked the ability to install homebrew. There was a fairly ominous message in the update description about deleting altered saves! Of course, these reports could turn out to be in error.
Other reported effects include improved Shop Channel loading speed, possibly reorganized item listings, and nothing.
I wonder if nintendo took this action because of the iso loader that was released, makes you wonder ?
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October 24th, 2008, 03:10 Posted By: wraggster
News via nintendomax
Trabitboy out a new version of his game that he had presented to the last component called "Devil dev-en Neumbeur touuu", "Tommy's Boarding School RPG DW" released in Deluxe version. Attention is the game is a humor shifted and could offend the more sensitive of you, you are warned.
Quote:
the game:
- 4 tables with 4 mystify opponents!
- Graphs a little rough but original and fun!
- Short dialogues but to die of laughter!
- And an end to the height!
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October 24th, 2008, 03:12 Posted By: wraggster
News via drunkencoders
DSerial Edge Pre-orders are now available on Electrobee. The DSerial line of devices plug into slot-1 of your DS, and allow you to easily interface with various kinds of electronics and hardware. They are designed for people who want to use the powerful Nintendo DS to control electronics projects, or to plug interesting new devices into their DS for use in homebrew.
New features of the DSerial Edge versus the previous DSerial1 & 2:
Boots NDS files from microSD and high capacity microSDHC cards
Complete SLOT-1 solution (don't need anything in SLOT-2, no swapping carts)
2 x UART serial ports (compared to 1 x for DSerial2)
48MHz operation (compared to 24MHz for DSerial2)
Remote USB debugging using GDB in devkitARM
Includes USB microSD reader
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October 24th, 2008, 03:14 Posted By: wraggster
Here's an unthinkable thought: could the DSi actually flop? Earlier this week, GamePro speculated that there was a distinct lack of buzz around the upgraded handheld. This viewpoint was based on the fact that DSi reservation tickets (essentially guarantees that you'll get your desired product on launch day without the need to queue for hours) have hardly been setting Japanese auction sites alight.
We'd personally offer one of our limbs for a Japanese DSi at launch, but we also know that our reader's views on the DSi vary from wildly excited to massively underwhelmed. For what it's worth, we fully expect DSi to be a rip-roaring success, but it hasn't been that long since another upgraded Nintendo handheld met a frosty reaction at market. Could the DSi also fail?
http://www.dsfanboy.com/2008/10/23/d...sindifference/
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October 24th, 2008, 03:17 Posted By: wraggster
news via dsscene
I was browsing meraman's site earlier and noticed he linked to a tool coded by hiroshi, "DS Downloader", it was just recently updated on 21.10.08. This is basically an application to download and execute .nds files over WiFi. Very handy for homebrew developers as this defeats the need to keep removing SD media in and out of the pc every 10 mins.
Google Translation
On the PC in the LAN from a Web server, NDS download files stored on SD cards.
'd Be used for debugging. Oh, LAN do not have to be in the w
DLDI is required. For normal to build up and R4.
If you use a non-R4 in a separate patch DLDI please pick up the rest.
The file is downloaded, Ver0.3 or earlier, / download.nds will be saved as.
nds do_make.bat, double-click a file is created.
Japanese extracting the destination path and file name contains spaces or is unable to build as well.
Using the relationship between files on the writing process, maybe some of the SD card or all of the data may disappear, so read the source confirmed to work on the problem? Please use.
R4 dedicated to the emperor's (Rudolph's) use of the site without permission from me to be a reset is in for a routine (the emperor's ... I'm sorry). After downloading, A reset button and take a long, R4 go to the start-up screen. Decrease the power to kill one of the UMA.
Ver 0.3.1 from the configuration file stored in a file name to write now
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October 24th, 2008, 03:22 Posted By: wraggster
news via dsscene
Yasu has updated his DS rendition of the BEMANI game series Pop'n Music. The main addition to this version is the ability to use the touch screen for input, exactly what color you want it assigned to can be changed in the ini file. You will also need the wav samples that the song files use, grab the rar for those from this page.
Changelog:
History
2008/10/21 00:50
03 (BPM changes) bug fix something wrong with the processing of orders
Ini settings in the key
Touch version try to change the color of
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October 24th, 2008, 03:31 Posted By: wraggster
Hmm found this news at GBAdev and seems very interesting, Bricks OS is a Operating System for Many Consoles, heres some release info:
Hello Everyone,
I would like to announce the Bricks-OS project. Bricks-OS is an operating system for game consoles.
The list of currently supported game consoles:
- Gameboy Advance
- Nintendo DS
- GameCube
- Playstation2
- Playstation Portable
- Wii
- i386 PC (not really a Game Console :-)
The list of current features include:
- Preemptive multitasking (even on the GBA and NDS)
- Message passing
- Hardware OpenGL implementation (on some consoles)
- Software OpenGL implementation (for all consoles not supporting hardware 3D)
Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at my website for more information, screenshots and downloads:
http://bricks-os.org/
This is my first release, so please let me know whet you think.
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October 24th, 2008, 03:31 Posted By: wraggster
Hmm found this news at GBAdev and seems very interesting, Bricks OS is a Operating System for Many Consoles, heres some release info:
Hello Everyone,
I would like to announce the Bricks-OS project. Bricks-OS is an operating system for game consoles.
The list of currently supported game consoles:
- Gameboy Advance
- Nintendo DS
- GameCube
- Playstation2
- Playstation Portable
- Wii
- i386 PC (not really a Game Console :-)
The list of current features include:
- Preemptive multitasking (even on the GBA and NDS)
- Message passing
- Hardware OpenGL implementation (on some consoles)
- Software OpenGL implementation (for all consoles not supporting hardware 3D)
Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at my website for more information, screenshots and downloads:
http://bricks-os.org/
This is my first release, so please let me know whet you think.
Download and Give Feedback Via Comments
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October 24th, 2008, 03:31 Posted By: wraggster
Hmm found this news at GBAdev and seems very interesting, Bricks OS is a Operating System for Many Consoles, heres some release info:
Hello Everyone,
I would like to announce the Bricks-OS project. Bricks-OS is an operating system for game consoles.
The list of currently supported game consoles:
- Gameboy Advance
- Nintendo DS
- GameCube
- Playstation2
- Playstation Portable
- Wii
- i386 PC (not really a Game Console :-)
The list of current features include:
- Preemptive multitasking (even on the GBA and NDS)
- Message passing
- Hardware OpenGL implementation (on some consoles)
- Software OpenGL implementation (for all consoles not supporting hardware 3D)
Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at my website for more information, screenshots and downloads:
http://bricks-os.org/
This is my first release, so please let me know whet you think.
Download and Give Feedback Via Comments
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October 24th, 2008, 03:31 Posted By: wraggster
Hmm found this news at GBAdev and seems very interesting, Bricks OS is a Operating System for Many Consoles, heres some release info:
Hello Everyone,
I would like to announce the Bricks-OS project. Bricks-OS is an operating system for game consoles.
The list of currently supported game consoles:
- Gameboy Advance
- Nintendo DS
- GameCube
- Playstation2
- Playstation Portable
- Wii
- i386 PC (not really a Game Console :-)
The list of current features include:
- Preemptive multitasking (even on the GBA and NDS)
- Message passing
- Hardware OpenGL implementation (on some consoles)
- Software OpenGL implementation (for all consoles not supporting hardware 3D)
Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at my website for more information, screenshots and downloads:
http://bricks-os.org/
This is my first release, so please let me know whet you think.
Download and Give Feedback Via Comments
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October 24th, 2008, 03:44 Posted By: wraggster
News via dsscene
clone45 has updated his grid-based music sequencer for the Nintendo DS. The major new feature is midi-output support using DSMI. "CellDS is six sequencers in one, with each sequencer being controlled by a user definable Lua script. It is the peculiar anti-social stepchild of the Tenori-On and Monome".
Quote
Features include:
Dead simple user interface.
Ability to create your own unique sequencer rules using the Lua programming language. CellsDS comes with a developer’s guide and example scripts to get you started.
175 sounds are included. With a little work, you can add your own sounds.
Ability to customize the scale. (All you microtonal nerds will be pleased.)
Coming soon… Wifi-Midi support.
There are some limitations to the Lua scripts that you can write due to performance issues. Please refer to the Developer’s Guide (included in the distribution) for more details. In short, cellsDS sequencers need to perform briskly - which might rule out things such as doing expensive cellular-automaton calculations.
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October 24th, 2008, 19:26 Posted By: wraggster
New from Divineo China
This glass-made protector is features high pervious to light, wearproof and hardness. It improves the articulation of the pictures, enrichs the original pigment with the liquid screen, and prevents screen wear and shape changes.
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October 24th, 2008, 19:38 Posted By: wraggster
New from Divineo China
Keep your GBM safe with the Air Foam Plus carry case and carry it around using this airfoam pouch.
Available in 3 colors: Black, Navy and Silver and will be shipped randomly.
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October 24th, 2008, 19:55 Posted By: wraggster
Almost exactly a year ago, 381 Australian kids set the Guinness World Record for simultaneous Nintendo DS playing.
Game on! Tomorrow (Saturday October 25th) members of UK DS fan group DSLondon will try to crush those poor kids' dreams by SHATTERING the world record in a flurry of stylus swiping and button mashing as participants play any game they like for five glorious minutes.
The organizers hope to attract at least 500 DS gamers to the Rocket Complex on Holloway Road, London. I will be there with my DS, because when it comes to making children sad - Kotaku will always represent.
http://dslondonrecord.net/
http://kotaku.com/5068297/ds-world-r...ondon-tomorrow
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October 24th, 2008, 20:00 Posted By: wraggster
While Wii Music has been getting a tepid reception, at least Nintendo's Shigeru Miyamoto is excited. Really, really, really excited. So excited that even after working on the game all those months, he's still rushing home to play it. When he's not playing it, he's thinking about it — a sign, Miyamoto says, that he's created a fun game. Good signs! And to those who are sadden that their favorite Nintendo songs haven't made it onto the game, Miyamoto explains:
We wanted the music to appeal to a very broad audience and if you look at the mass market, probably not nearly as many people would be as familiar with [NES/SNES] songs. We wanted to focus on songs that people will know by ear, because that in and of itself is going to make it easier to play and then improvise the songs.
That makes sense. Doesn't make it right, but makes it make sense.
http://kotaku.com/5068127/we-wanted-...broad-audience
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October 24th, 2008, 20:59 Posted By: Shrygue
via Eurogamer
Nintendo has updated WiiWare with three new games today, which we're also calling my birthday.
The first of these is The Incredible Maze, which is a bit presumptuous. Costs 500 Wii Points (GBP 3.50 / EUR 5) and features mazes and balance board support. The latter involves steering a ball around the maze while dodging traps and not falling off the edge.
Next up is Home Sweet Home, the solitary offering in the "Interior Design" area of WiiWare. As if designed by Carol Smilie, the idea is to redesign rooms in a weird puzzle fashion. This costs 1000 Wii Points (GBP 7.50 / EUR 10).
That's quite pricey, but not as expensive as Tetris Party, which costs 1200 Wii Points (GBP 9 / EUR 12). That's Tetris, then, but broken into mini-games with balance board support and online multiplayer for six people.
Expect our thoughts on these in prompt fashion.
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October 24th, 2008, 22:47 Posted By: wraggster
DSi supply appears to be scarce. Retailers like Yodobashi Camera and Softmap aren’t taking online reservations. This means even in Japan you have to go through a middleman like World Select Market on Amazon Japan to get one. The price? 35,500 yen ($382!!). No one is twisting your arm to buy a DSi for that price, but if your life depends on visiting the DSiWare store on day one and don’t have a reservation ticket in your pocket it’s going to cost you. Short supply and the declining dollar (note: we’re past the dollar for 100 yen mark) explains why importers are charging around $300 much for the handheld.
The funny thing about this launch is few Nintendo DSi specific titles has been announced. Nintendo said the DSi Web Browser will be downloadable the day the system comes out and there’s a moving notepad utility. Mini versions of Brain Age are the only announced “games” and they don’t have a date. Also, please note the Nintendo DSi is region locked. We contacted Nintendo of America for further clarification if it’s just the DSiWare Store or cartridge games (if any are being made) and are waiting on a reply.
http://www.siliconera.com/2008/10/24...cket-in-japan/
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October 24th, 2008, 23:34 Posted By: wraggster
Newly released today:
features
Castlevania: The Order of Ecclesia features intense side-scrolling action game play as you quest to collect elements that will help you in your quest against Dracula Explore all-new outdoor areas from the forests to the ocean
Compete head-to-head mode via the Nintendo DS Wi-Fi Connection
Sell and buy items and equipment you have found while playing with other players utilizing Nintendo DS Wi-Fi Connection
Connect to the upcoming Wii version of Castlevania for special unlockable items
Utilize multiple abilities and attacks simultaneously with the all-new Glyph attack system
Replay more than once to discover the multiple endings
description
Following on the success of Dawn of Sorrow and Portrait of Ruin the legendary Castlevania series is back in its 3rd installment on the Nintendo DS™. This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. Take part in side quests and collect items to power up your character in the next great Castlevania game produced by Koji Igarashi.
http://www.play-asia.com/SOap-23-83-...j-70-2x2k.html
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October 24th, 2008, 23:52 Posted By: wraggster
Newly released today:
features
Over 25 family-friendly games including: Frog Leap, Clown Splash, Ring Toss, Dunk Tank, Day at the Races, Lucky Cups, Hoops, Shooting Gallery, Hole-in-One, Nerves of Steel and even The Great Swami, the mysterious fortune teller
Advanced game physics combined with innovative Wii controller actions
Win over 250 virtual carnival prizes like goldfish, pirate swords and giant stuffed animals!
Have fun personalizing your in-game characters with wearable rewards like the famous Viking Horns and "Bling" necklace
description
Step Right Up! All the fun and excitement of your favorite Carnival Games is on Wii™. It's the perfect multi-player game for moms, dads and kids of all ages. Are you ready to rack up the points in a game of classic Alley Ball? Got the muscle to ring the bell in Test of Strength? Been practicing your accuracy for the famed Milk Bottle Throw? Ready to get wet in the Dunk Tank? If yes, then join the action as your Wii Remote™ transforms from a sledgehammer to a frog flinger. Master all the classic carnival games and the ultimate prize could be yours – the virtual goldfish in a bag!
http://www.play-asia.com/SOap-23-83-...j-70-2w0l.html
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October 24th, 2008, 23:55 Posted By: wraggster
Newly released today:
features
As a new recruit at Jillian’s boot camp, enroll in her unique training program and be challenged to an ever-changing series of workouts and fitness tests.
Choose your workout from four types: Weight Loss, Strength Training, Intervals and Hill Climb. Set the intensity of your exercise routine to suit your pace: Light, Medium or Hard, then dictate workout length: 5, 10, 15, 30, 45 or 60 minutes.
Start each workout on the track by running down the Physical Training (PT) course of the training base in a series of judged challenges for up to 3 minutes. Motion-based fitness activities include: running obstacle courses, balance beam, hand car, rowing/paddling, crossing monkey bars, punching bags and much more.
Choose your challenge from branching paths to dictate your own activity.
Each challenge has 3 levels of difficulty, requiring progressively more motion and a harder workout (warm-up, target zone, cool-down, etc.)
Competitive Campfire Mode lets two players race against each other through individual challenges or the entire PT course to see who can burn more calories
Customize your character and input personal data to serve as a benchmark for measuring progress via the Statistics screen that includes: calories burned, weight, in game performance and more
Unlock lifestyle and fitness video tips from Jillian that provide guidance on: targeted training, maximizing your workout, gym alternatives, traveling workouts, snacking, eating out, food substitutions and cooking
description
Jillian Michael’s Fitness Ultimatum 2009 is the first game of its type to combine a celebrity fitness trainer with the Wii and innovative Wii Balance Board accessory to offer you a fun and entertaining way to get fit. Under Jillian’s expert guidance, you can pursue a focused workout that helps you reach your fitness goals through rigorous, branching exercise routines and multiple difficulty levels that will get you in the best shape of your life!
http://www.play-asia.com/SOap-23-83-...j-70-335b.html
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October 24th, 2008, 23:57 Posted By: wraggster
Newly released today:
features
Choose from 50+ vehicles including officially licensed cars from Honda, Nissan, Mazda, Toyota and more!
Customize your car for speed or aerodynamics or even just for fun with custom-colors and even dragon wings!
Compete against the clock in multiplayer high speed chases through penny-sized tracks
Everyone can cross the finish line with easy to learn controls
Compatible with the Wii remote or the Wii Wheel
Bring your best to the miniature party with multiplayer mini-games like Penny Racers Bowling or Wind-up Dash
description
Exclusively on the Wii, Penny Racers Party: Turbo-Q Speedway brings buckets of fun with 50+ vehicles to customize, including official cars from Nissan, Toyota, Honda and more, as well as crazy custom creations. Race a customized Pop Up Pirate™ alongside a Honda® NSX and a Mazda® RX-8 head to head through wild and wacky courses, or test your skills with mini-games like bowling or wind-up dash! Charge your batteries - it's Penny Racing time!
http://www.play-asia.com/SOap-23-83-...j-70-306i.html
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October 24th, 2008, 23:59 Posted By: wraggster
Newly released today:
features
Travel around the world, heal endangered exotic animals, or directly treat the animals in the clinic
Rescue, diagnose and treat more than 22 different species, including sea turtles, panthers, giraffes, panda bears, zebras, kangaroos, elephants and penguins
Feed it with a baby bottle, clean it, play ball and other games with it, and pay special attention to it so that it doesn’t get sick
Rescue animals in competitive mini-games
description
Play as a young vet, who has just opened their first animal clinic. Take care of your neighbors’ domesticated pets, as well as the local exotic baby animals.
Diagnose, cure, observe and heal the animals to gain your clients’ confidence and respect.
Uncover the mystery behind the animals’ illnesses. Investigate to find out if the local factory could be polluting the rivers and thus be causing the animals’ diseases.
Face real challenges on the journey to becoming a great veterinarian, and possibly join one of the world’s most prestigious NGOs.
http://www.play-asia.com/SOap-23-83-...j-70-2zqg.html
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October 25th, 2008, 00:00 Posted By: wraggster
Newly released today:
The Freelance Police are here to keep the peace. Violently, if possible.
Team up with Sam & Max, self-styled Freelance Police with their own brand of justice. Uncover clues, interrogate suspects, crack six bizarre cases, and find out why Sam & Max has been praised as the funniest game in years.
Season One of this award-winning series can now be played on the Wii. So get ready to flop down on the couch with your Wii remote in hand and laugh. A lot.
http://www.play-asia.com/SOap-23-83-...j-70-2zqw.html
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October 25th, 2008, 00:02 Posted By: wraggster
Newly released today:
features
For the first time, you play as both good and evil as you battle your way through the game
The Playable Heroes: SpongeBob, Jimmy Neutron, Danny Phantom, Zim and Tak
The Playable Villains: Plankton, Professor Calamitous, Technus, Dib and Tlaloc
An all-new, slime-soaked story full of massive adventure, twists, turns and challenges
Maximum combo-play with gadgets and amplified abilities based on teamwork
description
Heroes and villains unite! In Globs of Doom, play as Spongebob, Plankton and other Nickelodeon characters in defeating a brand new villain from space before the world is covered with its matter-controlling snotty goo. Now is your chance to play hero and villain while enjoying the ultimate Nickelodeon experience! SpongeBob SquarePants featuring Nicktoons: Globs of Doom is an action-packed adventure featuring 10 playable characters from some of the most popular Nickelodeon TV shows, as well as numerous iconic locations, such as Retroville, Amity Park, and Bikini Bottom. Players will play cooperatively as both heroes and villains while utilizing special gadgets to defeat the Morphoids.
http://www.play-asia.com/SOap-23-83-...j-70-2tmf.html
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October 25th, 2008, 00:04 Posted By: wraggster
Newly released today:
features
Play it again: Use the playback mode to see your jam recordings brought to life with dramatic camera angles.
Pick up the baton: Command an orchestra in the conducting game where you’ll wave the Wii Remote controller like a conductor’s baton to lead a Mii orchestra through orchestrated music. Make them play quickly, slowly, strongly or gently.
Ring a bell? Play a handbells game where you’ll swing your Wii Remote and Nunchuk controllers to play your two handbells as part of a larger ensemble. Everyone on the team has a job to do: Play one of your notes only when the tune demands it.
An ear for music: Take a tone quiz that tests your musical ear by giving you challenges, like putting note-playing Miis in order from lowest to highest pitch.
Bang the drum: Play a virtual drum set in the drumming mode, the one mode in Wii Music that also uses the Wii Balance Board accessory (sold with Wii Fit™). You’ll use the Wii Remote and Nunchuk controllers as drumsticks, and place both feet on the Wii Balance Board—which work as virtual pedals for the bass drum and hi-hat cymbal.
description
Get ready to broaden your musical horizons and perfect that inner beat as Wii Music beats onto Wii.
Discover the sweet sounds of over 60 instruments and experiment to recreate any one of the 50 included tracks. Featuring music of all styles, from the best of the classics to cult pop, and even some gaming tunes like Super Mario Bros; and instruments including steel drums, bass guitar, the saxophone and even a barking dog, Wii Music lets everyone easily re-create and perform their own interpretations in a way the whole family can enjoy.
http://www.play-asia.com/SOap-23-83-...j-70-1vfi.html
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October 25th, 2008, 02:02 Posted By: wraggster
Newly released today:
features
True to the Barnyard brand - become a member of the Barnyard as you compete in the first 'Slop Bucket Games'
Relive the humor of the TV show for the first time on your DS™!
Explore the Barnyard like never before with a free roaming hub world
Create your own unique Barnyard experience by customizing your avatar and personalizing the game arena
description
Back at the Barnyard makes its debut on the DS™ in this adventure puzzle game. Become a member of the Barnyard and compete in a series of humorous, wacky, sporting events based on the smash hit Nickelodeon series.
http://www.play-asia.com/SOap-23-83-...j-70-2tm3.html
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October 25th, 2008, 02:04 Posted By: wraggster
Newly released today:
features
All-new stars from past seasons!
All-new licensed music from top artists!
New professional dancers!
Even more engaging dance mechanic - Plus all-new special "Flair" moves
Interchange your outfits and your partners on NDS!
description
Dancing with the Stars: Get Your Dance On features all-new stars such as Mel B, Apolo Anton Ohno, Joey Fatone and Jennie Garth. You will cha-cha with new professional dancers including Derek Hough and his sister, two-time "Dancing with the Stars" champion, Julianne Hough.
http://www.play-asia.com/SOap-23-83-...j-70-335a.html
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October 25th, 2008, 02:06 Posted By: wraggster
Newly released today:
features
Play through story mode or try your skills in challenge mode, where you can compete in unlocked activities at any time
Choreograph dances by combining the coolest moves. Score extra points by following the rhythm of the music
Learn new moves while progressing through the adventure
Choose custom outfits and accessories to wear during competitions
Customize the music to fit the choreography and change the dance floor to match the style: R&B/Soul, Electro Dance, Funk/Disco, Pop/Rock, Classic, Tribal
Compete against 12 different opponents, each with their own specific strong points and personalities
Watch the dance replay to admire and improve on your style
Unlock exclusive pictures and exchange them with friends via Nintendo Wi-Fi Connection
description
Players embody Laura, an athletic and passionate girl, who is ready to work as hard as it takes to become the world champion of modern dance. With the help of her eccentric coach and his charming son, she will learn new skills and soon reveal her full potential as a dancer. However, the road to victory will be full of surprises. Laura will meet and challenge a lot of different dancers on a huge of variety of music and styles.
http://www.play-asia.com/SOap-23-83-...j-70-335d.html
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October 25th, 2008, 02:07 Posted By: wraggster
Newly released today:
features
Develop a strong relationship with your own unique horse. Choose your horse's breed, color, name, and even its personality (shy-sensitive, active-athletic, or happy-playful)
Ride freely in wide open spaces! Go wherever you want with a unique sense of freedom, finding hidden objects along your way
Save wild horses! Gain the confidence to train a very powerful wild horse. Use your speed and jumping ability while avoiding branches and bushes that could slow your progress. Collect tokens for extra time bonuses
Unlock new training environments as you progress through the adventure and explore them to find hidden paths to other environments
Wireless connection - Collect image cards of horses and foals and share them with your friends
description
Fulfill your dream of having a pony with Ener-G Horse Riders. It lets you create your perfect equine farm, complete with wild horses that can be tamed, trained and ridden. Create the perfect horse by choosing from 11 different breeds and a variety of colors and personalities. Ride the horses in an open world environment that is free for exploration
http://www.play-asia.com/SOap-23-83-...j-70-335f.html
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October 25th, 2008, 02:08 Posted By: wraggster
Newly released today:
features
Perform as a gymnast, flipping and twirling through a series of gymnastics training and performances
Create individual routines by combining moves from more than 100 different options. Customizable gear, outfits, and accessories
Learn new moves and compete in five different events: Uneven Bars, Balance Beam, Floor Exercises, Vault, Free-Style Performance
In story mode, players can watch as their gymnast goes from the local gym all the way to the World Championships
Fun and unique mini-games with unlockable items such as new moves, accessories, and outfits
description
Live the life of a young gymnast training her way through competitions in hopes of winning a gold medal at the Olympics. In Ener-G: Gym Rockets, you get the chance to train in all types of gymnastic activities such as uneven bars, balance beam and trampoline, and work all the way up to the Olympics to compete for a gold medal.
http://www.play-asia.com/SOap-23-83-...j-70-335e.html
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October 25th, 2008, 02:10 Posted By: wraggster
Newly released today:
features
Beauty is only skin deep, but a girl has to look her best! Paint nails and add your own touch with sparkly accessories, apply make-up or even design your own patterns for clothes
It's important to have other interests too! Dance your socks off in the idol game or learn to play the piano on your Nintendo DS
Helping out at home is fun on your Nintendo DS™! Help mum with shopping and cooking or even help dad to put furniture together!
A working girl needs all her skills, from babysitting and cake decorating to nursing or even practicing to be a flight attendant! Have you got what it takes?
description
Fashion is Fun with Lisa! Lovely Lisa helps younger girls learn the importance of having fun and working hard while earning your way to your own fashion style! Earn Lisa-points by perfecting your beauty skills and techniques, helping out around the house and even learning what it takes to become a successful working girl! Providing a well-rounded approach to beauty and fashion, Lovely Lisa rewards girls with gorgeous accessories, original clothes and fabulous hairstyles and make-up! Prove you've got what it takes in the Heart Hills pageant-with-a-difference! Only the girl with the best skills in all categories can win – because after all, beauty is only skin deep!
http://www.play-asia.com/SOap-23-83-...j-70-306f.html
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October 25th, 2008, 02:11 Posted By: wraggster
Newly released today:
features
Game Sharing: Share your own levels with friends over Nintendo Wi-Fi Connection
Classic Mode: Use gravity shifters to change the direction of gravity, laser pistols and mirrors to cut things, a vortex to make things disappear and many more gadgets to keep the mechanics in motion and clear the level
Drawing Mode: Take the Nintendo DS stylus and draw your own solutions as you build platforms, walls, portals and more!
Level Editor: Test your gray matter by solving the existing levels or use the built-in level editor to create your own contraptions and share
description
Over 100 ingeniously challenging puzzles scatter the world of MechanicMaster and its up to you and your gray matter to find the solution
http://www.play-asia.com/SOap-23-83-...j-70-2x4a.html
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October 25th, 2008, 02:13 Posted By: wraggster
Newly released today:
features
Be a Rock Star! Play as each of the members of the Naked Brothers Band on five different instruments and vocals
Rock Out with Friends! 2 player functionality allows you to challenge your friends to see whose band is better
Run the Stage Show! Control the lights, pyrotechnics and other special effects
Manage the Band! Capture the perfect video footage to drum up PR
Head to the Recording Studio! Re-compose some of your favorite songs and share your creations with friends
Unlock up to 14 Naked Brothers Band songs and upgrade with new instruments, stage effects, outfits, cameras and more
description
Rock University Presents: The Naked Brothers Band The Videogame is an interactive music experience based on the highly successful Nickelodeon series. Band Manager Cooper has secured a nationwide tour for the Naked Brothers Band. The journey to success, however, is not going to be easy. Players will experience the real superstar life of the Naked Brothers Band on tour while playing instruments and singing along to 25 of their favorite Naked Brothers Band songs.
http://www.play-asia.com/SOap-23-83-...j-70-2tm8.html
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October 25th, 2008, 02:15 Posted By: wraggster
Newly released today:
features
A fusion of web-slinging and powerful combat moves combine to create an unbeatable, all-new fighting system that intuitively blends Spider-Man's speed and strength with the environment for deadly new attacks and combos
At a moment's notice, you can harness the grace, agility and acrobatics of Spider-Man Red Suit, or leverage the brute, savage power of the Black Suit. Switch suits at any time to create devastating never-before-seen combos and finishing moves
Teeming with life, the Big Apple is more alive than ever before in the Spider-Man series. Citizens will either cheer Spider-Man on or run away in fear, depending on your actions and decisions
Increased city interactivity and destructibility allow you to pick up and use anything in your way as a weapon, destroy store fronts, demolish vehicles, and virtually obliterate city streets with powerful attacks
With some of the greatest heroes and most notorious villains in the Marvel Universe, including staples such as Luke Cage and Vulture, your choices control who will ultimately aid you in the fight to rid New York of the alien symbiote
description
New York City has been invaded and only Spider-Man™ can save it.
Control everything. Spider-Man™: Web of Shadows gives you an unprecedented level of gameplay choice, including, for the first time, control over the game’s direction and outcome. Choose how Spider-Man fights, which powers to upgrade, who in the Marvel universe to fight with or against, and the fate of New York City itself.
Choose wisely.
http://www.play-asia.com/SOap-23-83-...j-70-2q1j.html
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October 25th, 2008, 02:17 Posted By: wraggster
Newly released today:
The wide variety of highly interactive mini-games that made Midway's TouchMaster a favorite in bars and arcades across the country returns again with TouchMaster 2 for the Nintendo DS. With 20 new games, including exciting twists on some familiar classics, with new spins on Mahki®, Poker and Solitaire, TouchMaster 2 offers addictive fun for gamers of all ages. TouchMaster 2s new collection includes extremely fun and exciting card, action, strategy, puzzle and picture games. Play a quick round to beat your high-score or find some real competition playing head-to-head against other players. TouchMaster 2, the personal arcade that fits snug in the palm of your hands!
http://www.play-asia.com/SOap-23-83-...j-70-2w1i.html
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October 25th, 2008, 02:19 Posted By: wraggster
Newly released today:
features
Gamers experience Transformers Animated in a whole new way in this action-adventure game based on the animated series and featuring several of the characters and environments fans enjoy
Players instantly switch between Autobot team members using their special skills and unique individualized weapons to overcome enemies and challenges. They can take down a boss with OPTIMUS PRIME, outrace foes with BUMBLEBEE, break down barriers with Bulkhead or outmaneuver enemies with Prowl
Faced with a number of challenging side-scrolling puzzles, fans must utilize each Autobot team member to solve problems. Working as a team and combining the abilities of each Autobot is the key to recovering all three Allspark shards before the Decepticons
Gamers experience slot-car racing-inspired driving at high speeds as they race through a fictitious 22nd century Detroit in several fast-paced driving challenges
description
Based on Cartoon Network’s animated television series of the same name, TRANSFORMERS Animated, available exclusively on the Nintendo DS, under license from Hasbro, delivers an exciting action-adventure experience. As they blast through DECEPTICON-controlled hoverbots, players attempt to solve challenging teamwork-based puzzles and race through the motorways of a futuristic Detroit, dodging on-coming traffic while seamlessly changing between robot and vehicle-form. Fans take control of all their favorite AUTOBOT characters, including OPTIMUS PRIME, BUMBLEBEE, BULKHEAD and PROWL, as they work together to reclaim the lost fragments of the Allspark before the DECEPTICONS intercept it and claim Cybertron as their own.
http://www.play-asia.com/SOap-23-83-...j-70-31an.html
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October 25th, 2008, 02:32 Posted By: wraggster
News via wiibrew
Wii Shop and IOS51 installer is a very quick modification of PatchMii modified by Muzer that does one thing: It installs the new IOS51 and Wii Shop Channel, without installing the patches to all the other IOSes. This means that as long as you didn't update, you can now install this to use the Wii Shop Channel but keep all the benefits of not having the update.
Anybody at all could have made this, just everyone is too busy at the moment, so I figured I would make it. It's literally modifying 4 lines of code and commenting out a bunch of stuff. Because of this I didn't bother to include the source in the package, but if anyone wants me to, I'll happily include it.
This does not have the same effects as updating, so you get the best of both worlds.
You can do this on any system menu version and it will work fine, keeping the system menu version you have.
I made the program as two separate dol files, because it's easier and quicker for me that way, if this lasts a while I'll make a version that combines the two files.
NOTE: TAKE OUT ANY GAMECUBE MEMORY CARDS/CONTROLLERS AND USB DEVICES BEFORE INSTALLING ANYTHING. The first time one person installed the IOS51, and Shop Channel. One person had a Gamecube memory card, and a wireless adapter in the Wii, and it didn't install correctly. But after taking out all Gamecube items, re-installed everything and it worked fine. Axelpaxel was the one that found that USB devices did it too.
Instructions: Simply load one file, then the other. It does not matter in which order you load them. Use any method.
I think I fixed a weird bug many people were having: http://muzer.hbcapps.com/updater%20noob%202.tar.gz
Source code: http://muzer.hbcapps.com/updater%20source.tar.gz
Another version (by tona) exists which will install both IOS51 and the Shop Channel in the same installer. It also will patch the signature hash check out of IOS51 for you (fakesign bug), although this is pretty useless.
http://junks.tonatonari.info/wiiapps...lShopIOS51.zip
Old versions:
Download v1: http://muzer.hbcapps.com/updater.tar.gz
Update: Matthew_8 has kindly repackaged v1 of my app into a more noob friendly version which is formatted for the homebrew channel. Download: http://muzer.hbcapps.com/updater%20noob%20edition.rar
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October 25th, 2008, 02:35 Posted By: wraggster
The BBC has launched a version of iPlayer that is fully optimised for TV display via the Nintendo Wii.
A version of the iPlayer service delivering video in a format compatible with the Wii's Flash 7 software was made available on back in April; however, users had to use the standard iPlayer interface optimised for computers to navigate to the content.
Anthony Rose, head of the BBC's online media group, said today on the BBC's internet blog that a new "big screen" version of the iPlayer interface designed to be more usable at the Wii's screen resolution has launched.
"The new Wii version has a simplified user interface that presents just a few options on screen at a time and nice big chunky controls - easy to aim at with a Wiimote," explained Rose.
All programmes now play back in full screen mode by default; however, because the no advancements have been made to the video codecs supported on the Wii since April, video quality remains the same.
Rose added that the "big screen" version of iPlayer may be adapted in the future to serve other games consoles and other set top boxes.
http://www.digitalspy.co.uk/gaming/a...tendo-wii.html
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October 25th, 2008, 02:40 Posted By: wraggster
News/release from wplaat
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.
Special thanks to my family for there support during the development of this game.
23/10/2008 Version 0.6
Fixed two bugs in result screen
Improved game images
Replaced two music tracks
Made source code available .
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October 25th, 2008, 02:52 Posted By: wraggster
Gemesis has released a new version of his DS Version of the game Super Smash Bros, heres whats new:
V0.2(current)
New Features:
-Start with 3 levels
-Start with 3 Characters
-11 Unlockable levels
-7 unlockable characters
-A variety of characters
-A variety of levels
-Auto save feature
-4 New characters
-3 Returning Characters
-All Brand new stages (except for maybe 2)
-High score table (still working on fixing, but will definitely be in 3rd demo, if not this one)
-Main Menu Music
-1 Fight able Enemy (depends on which character, but might be fixed in time for demo)
Known Glitches:
-64X64 sprites heads do not touch the things above properly (working on it still)
-may not be compatible with all flashcarts
-Will not save on Emulator
-certain levels glitch up with certain characters
-certain things with character images
-Time limit glitch
-Certain characters on Angel Island glitch up
-Probably other ones as well
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October 25th, 2008, 02:55 Posted By: wraggster
Scotty Mcfly has released a new version of his card game for the DS:
Blackjack DS v0.7 is out now! Here's what's new:
* New, clearer card graphics with suits
* Sound effects for card dealing and shuffling
* In-game help pages on how to play blackjack
* New options to tweak:
o Can change number of decks between 4, 6, and 8
o Can alter splitting rules
* More stats including breakdown of initial player/dealer cards
The new card graphics were created by myself and replace the old, square, numbered boxes I've been using since v0.3. The additional options allow the use of either 4, 6 or 8 decks in the shoe (1 and 2 deck options will be in the next release). Splitting can now be switched between being available on any pairs of equal value cards or not on 4's, 5's or 10's, which is an old UK casino rule that some casinos still use. For the next release I'm looking to improve the text-based screens, dynamically alter the player's current chip score (to make it clear their current bet is technically no longer in their pot) and to include additional stats and sounds.
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October 25th, 2008, 02:59 Posted By: wraggster
ErrorA has updated his Dart scoring app for the DS:
Changes:
* In menu:
- In first menu the question "Play darts on DS?" and answers
are replaced with "What to do?", "Play game" or "Keep score"
- Dartgame mode is now default selected
- 1 player mode is now default selected
* At statistics:
- Button removed at the gameover screen (to ugly), now you
just have to tab the background to continue
Additions:
* Help button added to scorekeeper and game mode
* Button mapping: A = action (buttons with yellow text)
B = back
Fixed bugs:
* You can't throw out with the double-bull
* Wrong shadow and opaque rendering when in lefthanded-modes
* When switching hand during instructions there is no way back
* When switching hand with select key the menu doesn't update
* After closing instructions, the thrown darts are gone
* After throwing the first dart you can throw de 2nd and 3rd
the same way by directly clicking the OK button
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October 25th, 2008, 03:09 Posted By: wraggster
News via Nintendomax
This is not one, not two, but three who are homebrew update with some corrections. So three talent Kukulcan "Caisse DS, New Caisse DS and DS Element" undergoing an update.
Quote:
04. CAISSE DS / 07. NEW FUND DS
Modificiations from Thursday October 23 2008:
Correction of 2 levels.
The 500 levels are checked every now and finishing (no doubt about it).
Now if you're stuck in a level that is more my fault
19. Element DS
Changes from Thursday October 23 2008:
Fixed level 79. (thank you The_Pimousse a)
Case Ghost during playback, press the A button or touching the screen with the stylus. (Idea of The_Pimousse)
The bug relentlessly when the stylus on a tab after selecting a block. (thank you The_Pimousse a)
In conclusion thank you a 100% The_Pimousse has reported to me and bug me put the idea for the Ghost.
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October 25th, 2008, 03:11 Posted By: wraggster
When the DSi launches on November 1st, it will cost Japanese consumers ¥18,900, or the equivalent of $200 at current exchange rates. Alas, import stores apparently didn't get that memo. Earlier this week, YesAsia was one of the first major importers to open its DSi preorder scheme, demanding an eye-watering price of $299.99 for Nintendo's upgraded handheld. That's a 50% rise on what you'd pay on a Japanese high street.
Since then, others have followed suit, with Play-Asia opening its preorders yesterday at the same price. A quick scan of Google's Shopping channel turned up the following offers (bear in mind the top three will also add shipping costs):
YesAsia.com: $299.99
Play-Asia.com: $299.99
Model-Gadget.com: $272.29
Gadget-Asia.com: $318.30 (free shipping)
Egads! It appears importers, rather than Nintendo, are dictating prices here, and even though the likes of Renchi have yet to start offering preorders, we can assume they will also be pricing the systems at roughly $300. Anybody still tempted?
http://www.dsfanboy.com/2008/10/24/h...-legs-for-dsi/
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October 25th, 2008, 15:28 Posted By: wraggster
Tiny Cartridge pointed out an interview (in Japanese) with Nintendo president Satoru Iwata that I missed. In a discussion with the DSi staff he mentions some ideas he has for DSiWare applications like a Zelda Calculator, an Animal Crossing Clock, and street maps for large cities. Iwata’s idea is to sell these DSiWare toys for a low price possibly around the 200 Nintendo Point mark, the lowest DSiWare price we heard of. The only game discussed with his team is a simple version of Tetris and the DS already has an awesome version of Tetris, it’s called Tetris DS.
Of course, none of these items are confirmed to be in development or will ever come out since the conversation is casual talk. However, it doesn’t sound like DSiWare is going to be a major platform for games yet. Nintendo of Japan hasn’t announced any games specifically for DSiWare and the handheld launches next week. The lack of solid software could be the part of the reason Nintendo is holding back the DSi launch in North America, they don’t want to launch a new handheld with nothing in the store.
http://www.siliconera.com/2008/10/24...re-of-dsiware/
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October 25th, 2008, 15:46 Posted By: wraggster
A port of casual PC title Home Sweet Home (succumb to your IKEA nesting instinct) and The Incredible Maze (succumb to possibly the worst game on WiiWare) would struggle to get noticed in most weeks, but on the day Tetris Party finally lands in Europe and Australia? Poor things don't stand a chance, cos' there ain't no party like a Tetris Party!
Tetris Party -- WiiWare -- 1200 Nintendo Points
Home Sweet Home -- WiiWare -- 1000 Nintendo Points
The Incredible Maze -- WiiWare -- 500 Nintendo Points
http://www.nintendowiifanboy.com/200...n-pal-regions/
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October 25th, 2008, 22:09 Posted By: wraggster
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October 25th, 2008, 22:19 Posted By: wraggster
There are a number of maladies one usually associates with long-term guitar playing -- bloodied, mangled fingers (otherwise known as Townshend syndrome), horrible "strap burn" on one side of the player's neck, and, of course, an insatiable addiction to heroin. While for the most part, faux-rocking Guitar Hero and Rock Band enthusiasts are safe from these perils, a recent recall announcement of a peripheral may concern ludological guitarists about the very real possibility of shredding-related pants corrosion.
The peripheral in question is the Rage Wireless Guitar for the Wii, which has been recalled due to a faulty circuit board which causes the AA batteries within to leak onto the user's Jordache's, and possibly, the tallowy skin beneath. One injury complaint has already been filed, spurring the recall, however, those present at the aforementioned time of injury were quoted as saying, "seeing Steve rock so hard that he burned a hole in his pants was the coolest thing any of us will ever see."
http://www.joystiq.com/2008/10/25/wi...-wii-recalled/
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October 25th, 2008, 23:23 Posted By: wraggster
Muzer has posted an updated release but sadly no news on whats new other than bugfixes, heres the release info:
Wii Shop and IOS51 installer is a very quick modification of PatchMii modified by Muzer that does one thing: It installs the new IOS51 and Wii Shop Channel, without installing the patches to all the other IOSes. This means that as long as you didn't update, you can now install this to use the Wii Shop Channel but keep all the benefits of not having the update.
Anybody at all could have made this, just everyone is too busy at the moment, so I figured I would make it. It's literally modifying 4 lines of code and commenting out a bunch of stuff. Source code is now available for both Muzer and Tona's builds.
This does not have the same effects as updating, so you get the best of both worlds.
You can do this on any system menu version and it will work fine, keeping the system menu version you have.
I made the program as two separate DOL files, because it's easier and quicker for me that way, if this lasts a while I'll make a version that combines the two files. The current build by Tona is combined into a single DOL.
NOTE: TAKE OUT ANY GAMECUBE MEMORY CARDS/CONTROLLERS AND USB DEVICES BEFORE INSTALLING ANYTHING. The first time one person installed the IOS51 and Wii Shop Channel, one person had a Gamecube memory card and a wireless adapter in the Wii, and it didn't install correctly. But after taking out all Gamecube items and re-installing everything, it worked fine. Axelpaxel discovered that USB devices caused the same bug.
Instructions: Simply load one file, then the other. It does not matter in which order you load them. Use any method. If using Tona's build, simply run the single included DOL to install. You will need to create the meta.xml and icon.png files if you choose a build other than Matthew_8's Homebrew Channel friendly package.
Releases by Muzer
Wii Shop and IOS51 installer v1: Version 1 http://muzer.hbcapps.com/updater.tar.gz
Wii Shop and IOS51 installer v2: Version 2 (This version includes a bugfix) http://muzer.hbcapps.com/updater%20noob%202.tar.gz
Source code: Source
Releases by Tona
This version will install both IOS51 and the Shop Channel in the same installer and will also patch the signature hash check out of IOS51 for you (fakesign bug). Download here http://junks.tonatonari.info/wiiapps...lShopIOS51.zip
Other
Matthew_8 created a HBC friendly package of v1
Download here http://muzer.hbcapps.com/updater%20noob%20edition.rar
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October 25th, 2008, 23:48 Posted By: wraggster
News/release from ize
RetroRocket 1.1 has been released. The game now supports up to 4 players in ad-hoc DS-2-DS (no accesspoint needed) multiplayer dogfight or real time strategy mode.
For those new to the game, it is a game inspired by classic gravity games like Thrust and TurboRaketti, and can be played in modes where you experience the game almost equivalent to the originals.
RetroRocket 1.1 introduces smoother network play, bugfixes and gameplay improvements.
RetroRocket is free software (GPL) and you can download the game and source code from http://retrorocketgame.org.
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October 26th, 2008, 11:42 Posted By: wraggster
There are many writers on the Joystiq payroll who are of the firm opinion that the Wii incarnation of Resident Evil 4 was the best version of the multi-platform title. That's why we were understandably disappointed when it was outed that Resident Evil 5 would not be coming to Nintendo's console -- though according the game's producer, Masachika Kawata, a Wii port of RE5 was never a remote possibility. Due to the game's graphical improvements over the previous installment, "the title screen of this couldn't have been done on PS2 or Wii," Kawata explained in a recent GameTrailers interview.
Nintendo fanboys shouldn't be too disheartened by this somewhat brash claim -- in a later, seperate interview with GameTrailers, Juntake Uchi, yet another producer for the title, said that Capcom would love to continue the Resident Evil franchise on the Wii, though such a reunion is "a couple of years down the road."
http://www.joystiq.com/2008/10/25/re...-title-screen/
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October 26th, 2008, 11:44 Posted By: wraggster
Gaffer MiketheBSG got robbed, bigtime. Yesterday some burglar broke into his place, stole $26,000 worth of electronics, his girlfriend's jewelry and traumatized his dog. If there's a silver lining? His 228 Virtual Console and 30 WiiWare games were all restored by Nintendo to his new Wii. Ordinarily Nintendo doesn't allow such transfers. But my guess is they saw the volume of his catalog, not to mention heard about the 151 and 127 GameCube and DS games lost in the theft, and figured he was a good customer who definitely deserved a break. So, good on Nintendo. But the burglar is a piece of shit forever.
http://kotaku.com/5068815/wii-stolen...iiwarevc-games
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October 26th, 2008, 11:58 Posted By: wraggster
Lino has released a new version of his excellent Nintendo DS Emulator for Windows:
Alpha version for my emulator, here's the changelog :
Fixed a bug in Optimize Loops.
Fixed a bug in mode4 rendering.
Fixed a bug in SaveState routines.
Fixed a bug in Alpha Blending with 3D layer.
Added support for EFS Lib.
Added support for external bioses and firmaware.
Added support for NinjaDS SD adapter.
Added support for Textures's Palette.
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October 26th, 2008, 12:05 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
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October 26th, 2008, 12:05 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
Download Here and Leave Feedback and Compatability reports Via Comments
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October 26th, 2008, 12:10 Posted By: wraggster
Codemii have released a new version of the Homebrew Browser for the Nintendo Wii, heres whats new:
26 October 2008 (v0.2.3b)
Using dol instead of elf to work with HBC beta 9
Out of no where the HBC was updated to Beta 9 and what you might have figured out is that the HBC now only loads valid ELF files. This was news to me and as far as I’m aware they didn’t tell any homebrew developers about this. The only way you’d know about it is by reading the new README file that’s included or trying to run a elf file. It would have been nice if they had told us about this new ELF feature before they released it.
Those of you who have updated to HBC Beta 9 will have to re-download the HBB manually.
Download HBB v0.2.3b or run HBB on your Wii to update (you will need to update twice).
I was working on showing all the applications on your SD card before the newest HBC came out. You can view them by moving your cursor to the top left corner of the screen and pressing A.
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October 26th, 2008, 12:16 Posted By: wraggster
News from Marcan:
Beta9 would have been out a few days ago, but then Nintendo came up with the new October 23 update with perfect timing, so we had to make sure the beta9 installer was compatible (read: exploited a new bug nobody knew about until then). So here it is.
Warning: We’ve updated the ELF loader to be compliant with the specs. Unfortunately, DevkitPPC ELFs currently are not (they will be in the next release), so they’ll break. App authors should distribute DOL versions. If they don’t, tell them to. If they don’t, convert it yourself:
powerpc-gekko-objcopy -O binary boot.elf boot.dol
Newer ELFs produced by the new toolchain (when it comes out, hopefully soon) will be compatible both with the new loaders (HBC beta9) and all the old loaders. All DOL files work as usual. The new linkerscript will also be more flexible (we’re using it for all the binaries involved in HBC, instead of a mixture of custom linker scripts). Authors of other loaders will like this.
Changelog:
Installer / updater now works with the October 23 update
SDHC support
REALLY fixed the memcard bug
Installer now picks newest sane IOS, fixes some beta8 regressions
Added a reload button (for SD card changes)
Return to system menu skips warning
Fixed some graphical glitches
Saner XML load code
Many fixes to underlying stuff in the newer libogc
We’re keeping the new bug under wraps for now to increase the chances of us being able to use it for the BootMii-Core installer too
Even with beta9, I don’t recommend that you update unless you need to. You can use Muzer’s or tona’s installer to install IOS51 and the new Wii Shop only, which will keep all the old vulnerable IOSes too.
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October 26th, 2008, 12:41 Posted By: wraggster
Pac has released an update to his FPS for the Nintendo DS:
Hey, it's going well, I've been getting sidetracked trying different things.
First of all, I've uploaded a new version, grab it via Comments.
This version should be considered a test, it only has one level and it's not even very good(it's the one I've used to try new things) but should give you an idea of the changes I've been introducing. I'll try to explain a bit what I've been doing.
First of all I've changed the map size from 32x32 to 64x64 tiles. Because it's a tilemap, and because of the way it's rendered, there's no real limit to map size other than the DS memory, but there's is a limit on the amount of interactive elements a map could have (doors, aliens...) before it starts to slowdown so I feel that 64x64 is a good size. Also a bigger map, given the game design, would be a drag.
The change in map size forced me to change the way the map screen works, I think the result is better than what I had before though.
I've changed the aliens a bit too. Before I placed them by hand, now th DS gives them random starting positions so every time they are in different places. I've also implemented triggers, that can create aliens when you activate them. It means that now aliens can appear behind you when you enter a room or grab a key and things like that. All this, together with the map size has increased the number of aliens a lot, I think It should be less boring. It's also very customizable so in the final game I'll introduce difficulty levels.
There are also a lot of new scenery elements and I've corrected a few bugs. I've also learned a few new things about the machine ( remember that I'm really new to the DS) and now the whole thing is more efficient and uses less memory.
Right now I'm working on the level generator, with the level size increase and the lack of an editor (yeah I'm lazy) level creation has become a bit of a chore and if I can get it working like I want to you'll have infinite levels, so I think it's worth a try. After that I'll make the new weapons (shotgun and flame-thrower). Both are halfway implemented but I still want to improve some things, especially the aliens reactions.
So i'll stop the rant now. Please give it a try and tell me what you think.
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October 26th, 2008, 12:53 Posted By: wraggster
BassAceGold has released a new version of his paint app for the Nintendo DS:
While lurking in the forums, I found that a few people were looking for a pixel art program on the DS, and I had recently made a paint app that could be easily modified for pixel art. So I just updated it with a few more features to convert it towards more of pixel art type thing rather then a full blown paint app and here it is!
Features:
-Saving and Loading of 24 bit bitmap images 256X192 or less
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors
-fill tool
-line tool
-rectangle tool
-circle tool
-copy and paste with color transparency supported
-eraser
-Supports D-Pad Mode for plotting pixels (When fully zoomed)
-10 pallets ready for customization
-15 levels of undo!
-color editor: Supports all colors the hardware can support!
-Custom pallet save support (press Enter on the keyboard to save pictures and pallets)
-Guitar Hero On Tour controller support as tool shortcut buttons : Enable in Options
-typewriter mode for writing text
-stamp tool
Any suggestions are welcome!
Release History
Version 1.11
-fixed the character limit on the typewriter menu
-fixed saving bug
-fixed saved picture display glitching in load menu
-redid text scrolling in load menu
-disabled use of forbidden characters for file saving- prevents freezing if character was used
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October 26th, 2008, 13:03 Posted By: wraggster
joedj has released a new version of his FTP App for the Nintendo Wii:
ftpii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii through there Computer.
You will need an FTP client in order to connect to your Wii.
0.0.15 boot.dol rebuilt with latest libogc git to add SDHC support. (thanks svpe!), Released as boot.dol instead of boot.elf for Homebrew Channel beta9 compatibility., Network initialisation is more reliable - now retries forever on net_init or net_gethostip failure.
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October 27th, 2008, 00:05 Posted By: wraggster
News via gxmod
Channel File Manager is based on WAD Manager 1.21 and AnyTitle Deleter and allows you to manage your Wii channel menu. You can install devices from your choice, and uninstall. The homebrew may also use your CIOS to benefit the installation chains.
You must create a folder named wad at the root of your device (SD Card, SD Gecko or USB storage device) and put all your files WAD.
If you want to delete a title and you do not have the WAD file in the choice of device select "Internal Memory of the Wii."
Note: The version using the Custom Channel IOS File Manager is compatible only with versions revision 04 (rev04) of IOS Custom tona and Waninkoko (or higher).
News / corrections:
- Adding a Multilingual interface. The language of homebrew will depend on that of your Wii console. For the moment, only the French and English are supported. English is the default language.
- Adding a detection system with which the homebrew is launched:
* If the homebrew is launched from a loader, will return to the homebrew loader
* If the homebrew is launched from a chain, will return to the homebrew Wii Menu
- There will be a longer version, Cahsman believing that now everyone has a Custom IOS compatible.
- Compatibility Homebrew Channel 9 Beta
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October 27th, 2008, 19:08 Posted By: wraggster
While Nintendo hasn't even announced the next Wii, a DigiTimes source claims that a company named Pixart Imaging is already set to provide Nintendo with the infrared chips for their next generation Wii device. (Pixart already supports the current Wiimote and products from Intel and Logitech.) While not necessarily the worst news, I'm sure at least a few of us were hoping for a solution to avoid those constant "point your Wiimote at the screen" error messages. Oh well, Nintendo could release the Wii2 with non-interactive, rotting banana controller and it would still sell a bajillion units.
http://gizmodo.com/5069136/next-gen-...l-use-infrared
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October 27th, 2008, 19:12 Posted By: wraggster
So sayeth the immortal Pete Burns, "You spin me right round baby, right now, like a record baby, round, round, round, round." In an interview with Los Angeles Times, Nintendo of America President Reggie Fils-Aime has hinted that, yet again, the supply for the Nintendo Wii might not meet the demand this holiday. The Regginator (a nickname noted in the article) said that production is up 33% over last year, from 1.6 million consoles per month to 2.4 million.
We've talked about Wii shortages once or twice before. "One of our competitors' projects," he said (we're thinking he meant Sony), "they will sell 10 million consoles worldwide this year. For us, that's three months of production." By his numbers, it would actually be closer to four months, but when you're dealing with multiples of infinity all day long, math tends to get a little fuzzy.
We still find it hard to believe that there's still potential shortages after 708 days, but the sales numbers seem to suggest scholars will need to create a new number system for sales calculations.
http://www.joystiq.com/2008/10/27/re...t-meet-demand/
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October 27th, 2008, 19:13 Posted By: Shrygue
via Eurogamer
Nintendo creative star Shigeru Miyamoto believes Guitar Hero is a "cover band" compared to the creativity on offer in Wii Music, which is due out here on 14th November.
"As a game designer, I looked at Beatmania and Guitar Hero. Those games let people be the best cover band they could possibly be. As a musician, I wanted to create a game that lets people express themselves in music, and with Wii Music I think we achieved that," Miyamoto told GameSpot.
"With Wii Music, everyone in the house can pick it up and, within a few minutes, start playing music... Wii Music lets people experience that higher level of musical creation without having to spend years training."
Miyamoto said his latest creation is a "musical arrangement engine" where you can rearrange familiar songs such as "Frere Jacques" for up to six instruments, producing all sorts of results depending on your choices: reggae or rap, classical or death metal (probably).
There are 60 songs and 60 instruments in the full version of Wii Music. Tracks range from videogame themes to "Every Breath You Take" by the Police, and instruments vary from turntables to violins.
But will this, the latest big game from Nintendo designed to appeal to non-gamers, click with the core audience braying for more Marios and Metroids?
"We didn't look at the question of whether or not it would appeal to core gamers or casual gamers," Miyamoto said. "It really depends on one's interest in music, not their interest in games. If you're the type of person who taps your feet to a song, I think this will interest you."
"I think you'll find people who are as hardcore playing Wii Music as any other game. I have found that, as a single player, you can spend over three hours arranging a single song. Since there's 50 songs, simple math tells you that you can spend 150 hours playing it - and that's just by yourself.
"I am actually getting concerned about how much I'm playing it!" he added.
However, Miyamoto did reiterate Nintendo's comments in August when he said, "We're not forgetting we need to keep making Zelda games, though!"
Wii Music is due out here on 14th November. Look out for our review very soon.
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October 27th, 2008, 19:13 Posted By: wraggster
Whoa, ch-check out this week's WiiWare selections. No, really, check them out.
Strong Bad Episode 3: Baddest of the Bands (Telltale Games, 1 player, 1,000 Wii Points): If you've played the previous Strong Bad's Cool Game for Attractive People episodes, this is a no-brainer. If not, you're probably better off starting at episode one.
Art Style: ROTOHEX (Nintendo, 1-2 players, 600 Wii Points): Another entrant from the Japanese bit generations collection. Formerly known as DIALHEX, the game is essentially a stripped-down version of Hexic.
http://www.joystiq.com/2008/10/27/st...ex-on-wiiware/
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October 27th, 2008, 19:16 Posted By: wraggster
Of all of the beloved video game characters that have fallen by the wayside (or been forced there by a string of subpar games) Earthworm Jim is one we'd most like to see make a comeback. C'mon, game publishers, the guy practically oozes charm, just give him a gun and some things to shoot and you're three-fourths of the way there.
For now though, we'll have to sate ourselves with the original Earthworm Jim (Sega Genesis, 1 player, 800 Wii Points) on Virtual Console, which we suppose will have to do, if only to square off once more with Bob the Killer Goldfish.
http://www.joystiq.com/2008/10/27/ea...rtual-console/
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October 27th, 2008, 19:19 Posted By: wraggster
Alert the SPCA.
With just under three weeks to go before the new Animal Crossing hits the Wii, Nintendo is kicking off a Cosplay contest to try and generate a bit more attention for their game.
But not content to get gamers to dress up in absurdly embarrassing outfits, the Animal Crossing Welcome Waggin’ Costume Contest is an invitation to instead embarrass pets.
The entrants of the top 50 photos of animals dressed in costumes or characters from Animal Crossing will receive a Wii video game system, a copy of Animal Crossing: City Folk, a Wii Speak microphone, access to exclusive information about the game and the eternal and voiceless scorn of their pets.
Daily photo picks and details about the contest will be posted over at www.welcomewaggincontest.com, which appeared not to be working when I checked it a bit earlier today. Entries for the contest will be accepted starting today and running through Nov. 16.
http://kotaku.com/5069147/nintendo-rewards-pet-dress+up
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October 27th, 2008, 19:22 Posted By: wraggster
Brain Training is really Studying: The Game. Wii Fit is Standing Straight: The Game. Wii Music is Noodling: The Game. There's nothing wrong with that approach. Those games are popular, and they've made Nintendo gobs of money. Nintendo didn't always make those kind of games. Shigeru Miyamoto explains his change in approach:
I have a much greater degree of freedom. In the past, I would develop a game and then finish it and the next question is always: What is the next game we would create? In recent years, I've really found that with this idea of applying the structure of video games in a variety of ways, I've found anything can be a video game, and I've found a greater degree creative freedom in what I want to do next and explore.
That's good Miyamoto has grown as a game creator. And sure, anything can be a game, but not anything can be a good game.
http://kotaku.com/5069081/miyamoto-o...ng-has-changed
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October 27th, 2008, 19:27 Posted By: wraggster
Newly released today:
features
It all begins with a talking shovel – The discovery of a talking shovel begins an eccentric adventure where you become the master of the monster lair! As the shovel's new owner, you're given the incredible job of digging a dungeon and hunting the monsters that come to live in it .
Be the architect of your lair – Transform a small hole in the ground into a huge dungeon for hunting monsters! Fill it with over 20 different types of rooms, including Chapels, Cellars, Stables, Trash Dumps, and more to attract different types of monsters and help you obtain different items.
Share your lair! – Challenge your friends to reach the end of your custom monster lair and see what monsters and items are waiting in theirs. Trade designs over local wireless and prove that you're the best dungeon digger around wireless and prove that you're the best dungeon digger around!
description
The quiet town of South Arc is about to have some monster trouble. Foul creatures with serious attitude problems have infested nearby forests and are now slowly moving into the village. The townsfolk, fearful for their safety, do not even dare to leave their homes. Calls for help have gone unanswered, likely because every other town in the Kingdom is similarly troubled. As a young lad off in search of your calling, you stumble across a talking shovel. The verbose tool forcibly binds you to the task of digging a dungeon on the outskirts of South Arc, hoping to bait and trap the scrounging monsters. Looks like you found your calling, Master of the Monster Lair. Now start digging!
http://www.play-asia.com/SOap-23-83-...j-70-2tw4.html
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October 27th, 2008, 19:30 Posted By: wraggster
Newly released today:
features
All-new stars from past seasons!
All-new licensed music from top artists!
New professional dancers!
Even more engaging dance mechanic - Plus all-new special "Flair" moves
description
Dancing with the Stars: Get Your Dance On features all-new stars such as Mel B, Apolo Anton Ohno, Joey Fatone and Jennie Garth. You will cha-cha with new professional dancers including Derek Hough and his sister, two-time "Dancing with the Stars" champion, Julianne Hough.
http://www.play-asia.com/SOap-23-83-...j-70-2zqj.html
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October 27th, 2008, 19:38 Posted By: Shrygue
via IGN
Good news from our friends in Japan. Fragile at long last has a release date. And to celebrate, we've got screens of the game's introduction!
Bandai Namco shared a final release date today for its big gift to RPG-starved Wii owners. A deep RPG experience awaits all of Japan on January 22. Fragile will carry a price point of 7,140 yen.
Coinciding with this announcement, Bandai Namco shared a dozen or so screens of the game's opening movie. Combining CG and hand-drawn animation, the opening provides a glimpse at the main cast as well as a look at the mysterious red tower that was alluded to at the Tokyo Game Show.
That mystery should be cleared up shortly! You can bet we'll be all over the import when this one hits Japan early next year and hopefully not too much later internationally.
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October 27th, 2008, 19:48 Posted By: wraggster
Newly released today:
features
Fly at anytime - Players can now fly at any time with Spyro and Cynder
Co-op Play - Players have the option of completing the games as either Spyro or Cynder, giving them more freedom to explore Spyro's world in completely new ways
description
Three long years have passed since Spyro and Cynder were trapped in the crystal, since then Malefor has unleashed his evil onto the world. In this third chapter of the epic Legend of Spyro trilogy, Spyro must fulfil his destiny and face the Dark Master. As evil spreads over the world, Spyro and Cynder must discover new abilities and unlock their true powers to defeat Malefor and stop him from destroying the world.
Reprising their roles as the characters of Spyro and his mentor Ignitus, are two popular Hollywood leading men, Elijah Wood (Frodo Baggins in The Lord of the Rings trilogy) and Gary Oldman (Sirius Black from the Harry Potter films). Joining the Spyro roster this year are Christina Ricci, Blair Underwood, Mark Hamill and Wayne Brady, rounding out an all-star voice cast.
http://www.play-asia.com/SOap-23-83-...j-70-2tdc.html
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October 27th, 2008, 19:50 Posted By: wraggster
Newly released today:
features
Step up to the podium and put your smarts and memory on the line - includes over 3,000 grade school questions
Smarty Pants or Smart Alec? Choose your partner from five brainy 5th graders and test your skills at 23 subjects
Go head-to-head in Multi-player Academy, the first to 10 points wins!
New "Fun Facts" pop up throughout the game to make you even smarter
Join Mr. Foxworthy's class and play the Are You Smarter Than A 5th Grader?™ trivia game. Every question is based on grade school curriculum and the answers are elementary.
http://www.play-asia.com/SOap-23-83-...j-70-2tm4.html
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October 27th, 2008, 20:22 Posted By: wraggster
Newly released today:
features
Step up to the podium and put your smarts and memory on the line - includes over 6,000 grade school questions
Smarty Pants or Smart Alec? Choose your partner from five brainy 5th graders and test your skills at 23 subjects
More Fun for the Whole Family - Bring home the virtual $1 million prize in Homeroom Mode, take on up to 4 players in Academic Academy Mode, go head-to-head in Flashcards Mode to see who is the quickest and identify the misspelled words in Spelling Bee Mode
What would school be without Gold Stars? Earn gold stars as you work your way to the Million Dollar Question
On A Roll? Answer all the questions correctly to put your name on top of the Honor Roll!
description
Join Mr. Foxworthy's class and play the Are You Smarter Than A 5th Grader?™ trivia game. Every question is based on grade school curriculum and the answers are elementary.
http://www.play-asia.com/SOap-23-83-...j-70-2tmb.html
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October 27th, 2008, 20:24 Posted By: wraggster
Newly released today:
Backyard Football ‘09 for Nintendo Wii, is the latest and greatest version of the best selling kid’s football video game series ever. Get realistic hard hitting football action with Super Bowl champ Tom Brady and other players like Ronde Barber, AJ Hawk, Peyton Manning, Adrian Petersen, Ray Lewis, Brian Urlacher and other NFL super stars as kids. With a pro from every NFL team you can build your dream team of pro players. Choose to play as your favorite NFL or Backyard Team. And now for the first time, Backyard Football ‘09 features All Pro Game and Tournament mode along with season and single game options plus a new Hall of Fame to show off your best season. Outrageous power ups and unlockables combined with authentic football action make Backyard Football 09 the most fun you can have off the field.
http://www.play-asia.com/SOap-23-83-...j-70-2tmn.html
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October 27th, 2008, 20:25 Posted By: wraggster
Newly released today:
features
New to GHWT is a redesigned, more responsive guitar controller, which features a touch-sensitive slide bar on the neck that allows the player to play through certain song passages without needing to strum
Music Studio lets players express their musical creativity by giving them access to a full complement of tools to create digital music from scratch utilizing the guitar controller and drum kit. Players can create their tracks and then play them in-game or share the recordings with the entire Guitar Hero community through GHTunes. GHTunes allows other gamers from around the world to download and play the community's original tracks
Budding rock stars can live out their rock 'n roll fantasies by playing either a single instrument or any combination of instruments, in addition to the full band experience. When rocking as part of a band, up to four players can jam together in quickplay or as they progress through a career. Both band and single-player careers feature non-linear progression giving artists the option to change difficulty and instruments with a variety of different gigs available at any time
Virtual musicians in need of band mates can take their careers online forming worldwide ensembles so no rock star ever has to play a gig solo. Plus, GHWT adds a "Battle of the Bands" modes, which allows eight players to join online and challenge each other band-to-band to establish global supremacy
Jump into the "Mii Freestyle" game play mode that is unique to the Wii. Create Blues, Rock or Metal masterpieces by yourself, or join with friends to jam freely together on guitar controllers and the drum kit controller
The character creator allows gamers to create a rock star with style as unique as their own. Absolute customization from the clothes, to the facial and body structure, to the tattoos and accessories, players are encouraged to unleash their inner rock legend. The Rock Star Creator doesn't just allow players to build the ultimate rock god; the in-depth creators include the ability to customize guitars, drums and microphones. Adding yet another layer of personalization, gamers can create custom logos for their instruments, band, or album covers
track listing
311: Beautiful Disaster; 30 Seconds To Mars: The Kill; Airbourne: Too Much Too Young; The Allman Brothers Band: Ramblin' Man; Anouk: Good God; The Answer: Never Too Late; At The Drive-In: One Armed Scissor; Beastie Boys: No Sleep Till Brooklyn; Beatsteaks: Hail to the Freaks; Billy Idol: Rebel Yell; Black Label Society: Stillborn; Black Rebel Motorcycle Club: Weapon of Choice; blink-182: Dammit; Blondie: One Way or Another; Bob Seger & The Silver Bullet Band: Hollywood Nights; Bon Jovi: Livin' On A Prayer; Bullet For My Valentine: Scream Aim Fire; Coldplay: Shiver; Creedence Clearwater Revival: Up Around The Bend; The Cult: Love Removal Machine; Dinosaur Jr.: Feel The Pain; The Doors: Love Me Two Times; Dream Theater: Pull Me Under; The Eagles: Hotel California; The Enemy: Aggro; Filter: Hey Man, Nice Shot; Fleetwood Mac: Go Your Own Way; Foo Fighters: Everlong; The Guess Who: American Woman; Hush Puppies: You're Gonna Say Yeah!; Interpol: Obstacle 1; Jane's Addiction: Mountain Song; Jimi Hendrix: Purple Haze (Live), The Wind Cries Mary; Jimmy Eat World: The Middle; Joe Satriani: Satch Boogie; Kent: Vinternoll2; Korn: Freak On A Leash; Lacuna Coil: Our Truth; Lenny Kravitz: Are You Gonna Go My Way; Linkin Park: What I've Done; The Living End: Prisoner of Society; Los Lobos: La Bamba; Lost Prophets: Rooftops (A Liberation Broadcast); Lynyrd Skynyrd: Sweet Home Alabama (Live); Mars Volta: L'Via L'Viaquez; MC5's Wayne Kramer: "Kick Out The Jams; Metallica: Trapped Under Ice; Michael Jackson; Beat It; Modest Mouse; Float On; Motorhead: Overkill; Muse: Assassin; Negramaro: Nuvole e Lenzuola; Nirvana: About a Girl (Unplugged); No Doubt: Spiderwebs; NOFX: Soul Doubt; Oasis: Some Might Say; Ozzy Osbourne: Crazy Train, Mr. Crowley; Paramore: Misery Business; Pat Benatar: Heartbreaker; R.E.M.: The One I Love; Radio Futura: Escuela De Calor; Rise Against: Re-Education Through Labor; Sex Pistols: Pretty Vacant; Silversun Pickups: Lazy Eye; Smashing Pumpkins: Today; Steely Dan: Do It Again; Steve Miller Band: The Joker; Sting: Demolition Man (Live); The Stone Roses: Love Spreads; Stuck In The Sound: Toy Boy; Sublime: Santeria; Survivor: Eye of the Tiger; System of a Down: B.Y.O.B.; Ted Nugent: Stranglehold, Ted Nugent's Original Guitar Duel Recording; Tokio Hotel: Monsoon; Tool: Parabola, Schism, Vicarious; Trust: Antisocial; Van Halen: Hot For Teacher; Willie Nelson: On The Road Again; Wings: Band on the Run; Zakk Wylde's Original Guitar Duel Recording.
description
You'll be in rock-and-roll paradise with this bundle. The game has advanced modes, options and tools for your rocking pleasure. This game will also offers significantly more localized downloadable music than ever before. Guitar Hero World Tour gives you creative license to fully customize everything from characters' appearances and instruments to the band's logo and album covers. The innovative Music Studio lets you compose, record, edit and share music. The hard-hitting Battle of the Bands mode lets up to eight players get in on the mayhem. Jam like a pro and show off your talents like a true superstar.
http://www.play-asia.com/SOap-23-83-...j-70-2tkn.html
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October 27th, 2008, 20:26 Posted By: wraggster
Newly released today:
features
The story will expand on the episodes of the popular television series
Game characters include favorites like Naruto, Sasuke, Sakura, and Kakashi; along with some new to the Clash of Ninja series and some fighters developed especially for the title
Game will feature an original opening movie created by Studio Pierrot, rendered cinematic sequences and widescreen (16:9) and progressive scan at 480p
Players can fight in story mode, one to four-player multiplayer versus mode or other new exciting battle modes for the ultimate ninja experience
Easy-to-learn controls allow players to execute combos
description
Believe it! NARUTO, the reigning property for boys 9-14 on television and online, battles onto the Wii platform again with NARUTO: Clash of Ninja Revolution 2. NARUTO: Clash of Ninja Revolution 2 has an all new original storyline created for the North American audience and features the largest character roster yet for the Clash of Ninja series. The latest iteration of the hit fighting game represents a huge progression from the previous game, including never-before-seen modes, improved visual presentation, and polished gameplay mechanics. Players can intensify special ninja techniques or perform "hand signs" mid-battle with the Wii remote; or opt for the Classic or the GameCube controller for a more traditional fighting game experience. The only four-player NARUTO fighting game series available, NARUTO: Clash of Ninja Revolution 2 will support widescreen (16:9) and progressive scan at 480p.
http://www.play-asia.com/SOap-23-83-...j-70-2r99.html
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October 27th, 2008, 20:27 Posted By: wraggster
Newly released today:
features
Fly at anytime - Players can now fly at any time with Spyro and Cynder
Co-op Play - Players have the option of completing the games as either Spyro or Cynder, giving them more freedom to explore Spyro's world in completely new ways
description
Three long years have passed since Spyro and Cynder were trapped in the crystal, since then Malefor has unleashed his evil onto the world. In this third chapter of the epic Legend of Spyro trilogy, Spyro must fulfil his destiny and face the Dark Master. As evil spreads over the world, Spyro and Cynder must discover new abilities and unlock their true powers to defeat Malefor and stop him from destroying the world.
Reprising their roles as the characters of Spyro and his mentor Ignitus, are two popular Hollywood leading men, Elijah Wood (Frodo Baggins in The Lord of the Rings trilogy) and Gary Oldman (Sirius Black from the Harry Potter films). Joining the Spyro roster this year are Christina Ricci, Blair Underwood, Mark Hamill and Wayne Brady, rounding out an all-star voice cast.
http://www.play-asia.com/SOap-23-83-...j-70-2tda.html
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October 27th, 2008, 20:55 Posted By: wraggster
Beardface has released a new version of WiiPhysics thats now compatible with Homebrew Channel Beta 9:
WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses Box2D and libwiisprite.
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October 27th, 2008, 21:20 Posted By: wraggster
ulti has released a new version of his remake of the classic 80s game and this time it has Converted boot.elf to boot.dol for compatibility with Homebrew Channel beta9. No other changes.
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October 27th, 2008, 21:23 Posted By: wraggster
News via gbatemp
SpixSH has released a small tech-demo as an exercise in coding. You play as the Swordfish from Donkey Kong Country. The game will eventually feature missions as the project is further developed.
History:
25/10/08 Demo 1:
Sprites of swordfish, just the movement of travel (From Donkey Kong Country GBA)
A bottom "seaman"
There is no purpose for the moment
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October 27th, 2008, 21:28 Posted By: wraggster
News/release from Hillbilly
I finally finished my library based on Felix's code ( http://blog.dev-scene.com/felix/2007...ltitouch-demo/) and thought to release it with one demo in it. (I'll keep the photo demo to myself for now..). The demo is a little drumming application. Pretty simple but it still has some bugs. Please post back about any findings regarding this library. All hail the Nintendo DS and PAlib!
Thanks, hillbilly.
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October 27th, 2008, 21:42 Posted By: wraggster
News via gueux
Hello,
Since Beta Channel 9 of Homebrew, many homebrew no longer work ... (see this news)
There then 2 solutions:
- Wait until the developer of each homebrew so a new version ...
- Convert your files. ELF in. DOL
So a small batch file that converts your homebrew on the fly:
- Download the file elf2dol.zip
- Unpack the 2 files in the root of your memory card (or in the folder containing your homebrew)
- Launch elf2dol.bat
- You can return your memory card into the Wii, all apps work with the beta 9 of Homebrew Channel
@ +
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October 27th, 2008, 21:49 Posted By: wraggster
wplaat has again updated his pong game for the Nintendo Wii:
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.
Special thanks to my family for there support during the development of this game.
27/10/2008 version 0.7
Improve goodbye screen
Add support for 60Hz screens
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October 27th, 2008, 21:56 Posted By: wraggster
Just woody has released a new version of Mahjongg Wii which adds support for Homebrew Channel Beta 9
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.
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October 28th, 2008, 18:26 Posted By: wraggster
Then get ready to shake an extra Benjamin out of your wallet, as pre-orders for the Japanese release of the Nintendo DSi currently carry an "import tax" of about one hundred U.S. dollars. Regularly priced at 18,900 yen (a hair over $200 USD) in its home country of Japan, the DSi asking price from reputable import retailers like Play-Asia and YesAsia is currently $299.99.
New York import shop NCSX hasn't specified its import price, with the retailer still finalizing with overseas distributors.
While the Nintendo DSi isn't planning on landing on these shores "well into 2009," before import fever gets the best of you, we should note that some software for the system will be region locked. If you still must the first kid on your block (or row of cubicles) to have one, we'd suggest waiting just a little bit for demand to taper. But, hey, we know we're not the boss of you.
http://kotaku.com/5069524/thinking-o...a-nintendo-dsi
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October 28th, 2008, 19:13 Posted By: wraggster
Newly released today:
features
Get Rich Quick — In this all-new, super-fast version, trade properties and compete in exciting mini-games to see who makes the top of the rich list!
Group Play — Up to four players can simultaneously join in on the “rags to riches” fun.
Monopoly Past, Present & Future — The most extensive collection of MONOPOLY boards all in one package – from the newest MONOPOLY HERE & NOW: The World Edition to classic MONOPOLY.
Now Boarding — Fill up your passport as you play to unlock new and never-before-seen MONOPOLY boards.
description
Celebrating over 70 years of family fun, the legendary property trading game MONOPOLY® is hitting video game consoles in a whole new way! The world’s most popular board game returns in 2008 with MONOPOLY® HERE & NOW: The World Edition, a modern makeover of the classic game. With a host of current-day cities and landmarks from all over the world, this new version will let players wheel and deal and compete to own some of the most recognized locales on Earth. EA brings this exciting new edition of the beloved board game to video game consoles for the first time along with entirely new features that focus on super-fast play, fun and interactive mini-games and four-player simultaneous gameplay. Players can now host the ultimate MONOPOLY night with family and friends.
http://www.play-asia.com/SOap-23-83-...j-70-2r80.html
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October 28th, 2008, 19:15 Posted By: wraggster
Newly released today:
features
Play as (or Against) Your Favorite Celebrity — Throw a dodgeball at Reggie Bush, or play as him and scale a mountain – the possibilities are limitless. Celebrities include: Fergie, Avril Lavigne, Mia Hamm, Nelly Furtado, Keith Urban, LeAnn Rimes, Kristi Yamaguchi, Reggie Bush, Paul Pierce, and Sugar Ray Leonard.
Multiplayer Fun for Everyone — Fun for everyone at the whole party. Enjoy hours of entertainment while you play through a variety of tournaments together in versus or co-op play. Up to 4 players at once.
Intuitive Wii Controls — Each game is specifically designed to take advantage of the Wii’s unique controls. Row, throw, steer, climb, thrust, and smash your way to the championships effortlessly with your Wiimote and Nunchuk.
Become a Superstar — Reach for the stars in a Single Player Mode filled with glitz and glamour. Play as a wannabe and win your way all the way to the red carpet as you break records and unlock secret characters.
Create and Customize Tournaments — Create your own customized tournament and battle it out with your family and friends.
description
The latest must-have party game for the Wii brings the thrill of your favorite recreational sports activities right into your living room. Compete head-to-head with celebrity musicians and athletes to see who has got the goods. With intuitive Wiimote controls and a variety of multi-player tournaments, this fun-filled competition separates the celebrities from the wannabes!
Celebrity Sports Showdown features 12 amazing games. Each game has been specifically designed with Wii Remote in mind creating an intuitive and effortless feel for controls. Use your Wii Remote to paddle down the rapids in Wild Water Canoeing, scale a wall in Cliff Hangers, and even slam a red-hot dodgeball into your opponent in Arena Dodgeball. Also included in the mix are: Smash Badminton, Beach Volleyball, Curling, Inner Tubing, Slalom Showdown, Air Racers, Rapid-Fire Archery, and Joust Duel.
http://www.play-asia.com/SOap-23-83-...j-70-2zqd.html
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October 28th, 2008, 19:16 Posted By: wraggster
Newly released today:
Venture into the randomly generated dungeons and retrieve the townsfolks's memories. This is an RPG worth playing a thousand times.
In the previously released Wii version, we see things from Choco's point of view, but in this new DS version, we can see what Cid does when Choco is busy retrieving memories for the town's inhabitants.
Aside from a fuller story with Cid's mode, there is the highly popular card game which captured the hearts of many gamers in the older version. With a new system, the games are more challenging than ever.
The Wi-Fi mode of the card game is designed to be compatible with Chocobo to Mahou no Ehon which is currently still in development, so look forward to the new game as well.
http://www.play-asia.com/SOap-23-83-...j-70-2x9z.html
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October 28th, 2008, 19:17 Posted By: wraggster
Newly released today:
Turn your Nintendo DS into a bright yellow chocobo with this DS Lite protector case.
The package takes care of all your needs by providing you with a matching sunny yellow touch pen and a book mark shaped screen cleaner. The pen's point remain rounded after wear and tear and would never scratch your touch screen.
Adjust the length of the pen to the size of your hand. Pull it out to lengthen it for an easier grip, push it back together and store it in the touch pen space beneath your DS when you are done.
http://www.play-asia.com/SOap-23-83-...j-70-2xki.html
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October 28th, 2008, 19:30 Posted By: wraggster
Play Asia have now posted they are accepting Preorders for the new DSI, heres the details:
features
Enlarged screen (17% bigger at 3.25 inches)
Reduced size (about 12% thinner)
Camera function built-in (640x480)
SD memory card slot (Allows you to save pictures and display them on the Wii™)
Built-in browser function
Built-in music playback function
Download and store games on your SD card (Japan only!)
Plays all Nintendo DS™ games!
Does NOT support Gameboy™ Advance anymore!
description
The Nintendo DSi is the long-awaited successor to Nintendo's popular handheld video game console. Compared to the Nintendo DS Lite, the NDSi features a 17% larger screen and a 12% reduced size at a weight of only 214 grams.
Further enhancements include a built-in camera function (640x480), SD memory card slot (allows you to save pictures and display them on the Wii™) as well as built-in browser and music playback function.
The new Nintendo DSi plays all Nintendo DS™ games. Gameboy™ Advance game playback is no longer supported though.
Preorder Here --> http://www.play-asia.com/SOap-23-83-...j-70-3161.html
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October 28th, 2008, 19:38 Posted By: wraggster
North America seems satiated with ways to download movies and TV shows. You can get episodes of South Park from the Xbox Live Marketplace and Spider Man movies on the PlayStation Network. The Wii is the only console that doesn’t have a digitally distributed entertainment solution in North America. Funny because the tables are turned in Japan. The Wii is getting a content delivery service there via WiiWare this December while the Xbox Live Video Marketplace is barren and the PlayStation Store only has anime.
Fujisoft’s Minna no Theater Wii (Everybody’s Theater Wii) will give users access to anime, TV dramas, and movies for 500 Wii Points ($5). Seeing the online content will cost an additional fee unspecified by Fujisoft at this time. Fujisoft hasn’t outlined any specific titles either so it’s hard to evaluate their online theater program. Instead we’ll look at their mascot characters. Poskin, the mailbox, really takes your requests to Fujisoft.
http://www.siliconera.com/2008/10/28...i-in-december/
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October 28th, 2008, 19:39 Posted By: wraggster
Do you still have Yggdra Union for the GBA? Don’t pawn it on eBay just yet. Sting has a special surprise for people who own Yggdra Union and Knights in the Nightmare. If you have Yggdra Union plugged into your GBA slot while playing Knights in the Nightmare you can unlock the mysterious which Pamela. She’s a high level priestess in Sting’s DS game and the reason the GBA/DS Knights in the Nightmare Dept. Heaven Episodes series combo pack makes sense for fans.
I always thought special GBA unlocks were neat since they aren’t common. Since the DSi doesn’t have a GBA slot and the GBA has been dead to publishers for years, these types of special bonuses are a thing of the past.
http://www.siliconera.com/2008/10/28...the-nightmare/
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October 28th, 2008, 20:00 Posted By: wraggster
Mednafen has been updated today with a new release, heres the changelog:
0.8.A:
NES: Cleaned up the iNES loading code a bit, and added support for WRAM on a few mappers that nominally shouldn't
have WRAM, enabled if the battery-backed bit is set in the iNES header. Fixes "Family BASIC", and probably
a few bootleg games as well.
NES: Added partially-broken support for mapper 163.
NES: Added support for mapper 241.
Fixed string constant-to-(char *) problems in drivers/cheat.cpp
Added setting "osd.state_display_time", to control the length of time, in milliseconds, the save state/movie
screen is displayed after selecting a save state or movie.
The most recently-saved save state slot will now be colored differently when selecting a save state slot.
Increased the brightness of non-empty save state slots.
Empty save state slots are now black instead of being partially transparent.
PC-FX: Fixed bugs in "Play Audio Track Index" and "Read Subchannel" MMC commands, fixing the totally broken
cinematic sequences in "Boundary Gate". There may still be bugs in these commands that don't cause any known
problems with games, so I will need to run tests on a real system.
GBA: An error loading the custom colormap file is now treated as fatal.
Win32: The German and Russian translation files are now included in the Win32 precompiled binary distribution
ZIP file. Note that Mednafen always assumes the locale to be UTF-8, so the stdio.txt file will need to be
opened with a viewer that can handle UTF-8(though filenames with non-7-bit-ASCII components will appear fubar).
(I am aware that assuming the locale's character encoding to always be UTF-8 is a design flaw with
various insidious consequences when the encoding is not UTF-8).
Updated the Russian translation with the translation done by rubicon.
Added configure script option "--enable-altivec/--disable-altivec (default: enabled)" for compiling on
PowerPC architectures where AltiVec is not supported, or causes problems. This configure script option is
untested, however.
Input for the virtual device on virtual port N will be disabled when the buttons on the virtual device on virtual
port N are being configured. The last button pressed when in button configuration may still be taken as
virtual device input, however(a fix for this would be too invasive, and so will be done in the 0.9.x unstable
tree).
PCE: Added several missing input-related state variables to save states, fixing several netplay/movie
desynchronization issues under certain situations.
Fixed a bug when creating an SDL source surface, whose negative effects(clipping rightmost columns) could be
triggered when the "sdl" vdriver setting was used with certain xscale and yscale settings that would
cause a 1:1 pixel copy operation.
PC-FX: Improved PSG LFO emulation again(Tyoushin Heiki Zeroigar uses it for some sound effects, other
games likely use it as well in similar roles).
PCE: Improved PSG LFO emulation again(Hanii in the Sky, Juuouki, and Flash Hiders use LFO).
PCE: Altered the Street Fighter 2 autodetection code to be data-agnostic. The SF2 mapper will now be enabled for
any ROM images 2MiB and over in size.
Fixed a call to putenv(), to pass a static character array initialized to a string constant instead of a string
constant directly.
Fixed a few argument descriptions(invoked with the -help command-line switch) that weren't properly gettextized.
Debugger: Fixed a bug in the trace log code. It would cause the emulator to lock up if the user pressed
Enter/Return in the prompt popup without any text in the input field.
SMS: Removed the old unused Z80 emulator code from when SMS Plus was assimilated.
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October 28th, 2008, 20:03 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
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October 28th, 2008, 20:03 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
Download Here and Leave Feedback and Compatability reports Via Comments
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October 28th, 2008, 20:06 Posted By: wraggster
Released in November, 2006, the Nintendo Wii is revolutionary to say the least. With its innovative user interface, it has completely taken the world by storm by reinventing what video games are and who they are made for.
With nearly 30 million sold worldwide and over 160 million lifetime sales predicted (more than twice that of the Xbox 360 or PS3), Nintendo has clearly hit the ball out of the park.
Critics are raving, the crowds are cheering, it seems as though the once sagging console industry has been rejuvenated and ready to run at a blistering pace for years to come.
To this day, two years after launch, you still have a hard time finding a Wii in stores. But what consumers are lining up to buy isn’t the Wii, what they are buying is the idea and the dream of the Wii.
Consumers, many of whom have never played games before, have been picking up a Wii, enjoying it for a few weeks, and then watching it collect dust by their TV. They can’t explain why, but for some reason they just don’t play it anymore.
This is because the Wii has failed to deliver on the magic it promised.
A License to Dream
When I first heard about the Wii, I was completely ecstatic. Though the idea of movement-based controls are now obvious, at the time it was completely and utterly original. Such an idea had never even crossed the average gamer’s mind.
All we saw for the future was a jump from button-mashing to VR Headsets, with nothing in between. This first step off of the classic game controller was nothing short of mind blowing.
Everyone who watched in awe at the Electronics Entertainment Expo (E3) 2006 also watched their minds begin spinning with ideas. This is a godsend, we thought. We can do everything!
We can make fitness games that work your body, shooting games with actual movement, puzzle games with tactile interface, and much more. Truly, the Wii seemed like a license to dream anything.
But the ceiling was bound to appear.
Waggle: The Empty Promise
The principle failure of the Wii and its Wii remote is in its promise of immersion through movement. When many people imagine what playing the Wii would be like after seeing the commercials and experiences of other players, they imagine an incredibly immersive experience.
The movement based controls of the Wii hearken to a completely visceral play session, becoming one with the virtual world in front of them. We all drooled at the opportunity to dive behind couches in our living room to escape gunfire, being able to replicate a real tennis match without leaving the house, or having a sword fight that was even more real and tactile than the ones we had as children with wooden sticks.
It has been a disappointment, therefore, to see our promised virtual experience reduced to shaking the controller.
The problem is that waggling the Wii remote does not, in itself, add to a gameplay experience. If I want to open a virtual door and am asked to turn the Wii remote instead of pressing a button, that doesn’t make the experience more immersive.
While it may be novel once or twice, the simple movement itself does not enrich the game. In fact, it can become tedious and frustrating. Developers are just as guilty as players in this regard.
Creating one game after another that is essentially a recycled last-generation title, but with new Wii remote action, does not make it any different than the title was before.
The sad truth is that substituting Wii remote movement for a button press is nothing more than an empty promise. Upgrading to a new technology only to have the freshly minted fun evaporate after one run through is not technology well spent.
Looking Behind the Curtain
I remember teaching my cousin how to play Wii Tennis, and when he went to serve the ball, he lifted his left hand, the one not holding the Wii remote, to toss. At that moment, he didn’t understand how the Wii worked.
All he knew was that it was some sort of magical machine that mimicked your real life movements. It was a joyous occasion and a incredible exploratory experience.
But the innocence did not last long. Upon further experimentation, he learned how the controller worked, discovering that a quick snap of the wrist gave the same forehand as a loopy swing of his whole upper body. As the initial amazement wore off, Wii Tennis became simply another video game.
When the public imagined what was possible with the Wii, we imagined complete, full-on physical experiences akin to backyard football. Perhaps, we thought, you may even get a little bruised up in a game on the Wii, playing with competitive friends.
Many of the early press responses to the Wii held this view, with parents saying that they enjoy it because it gets them and their kids off the couch. But to say that you think the Wii gets you off the couch is to reveal a naive understanding of its fundamental gameplay.
Sure, it may get kids off the couch, but when they’ll be doing off the couch is flicking their wrists, not playing basketball.
The limitations of the Wii remote’s accelerometer (even with Wii Motion Plus) reveal it to be far short of the dream machine that players were pining over. The necessary later release of Wii Fit shows that Nintendo developers have come to terms with the limitations of the Wii remote by itself.
Wii Fit may be fantastic for those who want exercise, but it’s too specialized of a peripheral to do much for those who want to explore the virtual worlds present in other games, but in a more immersive way. We wanted the Wii remote to satisfy our needs outside of exercise, too.
What We Bought Vs. What We Have
The Nintendo Wii is an elegant symphony of hardware, software, marketing, and imagination. At first glance, it appears that it can do everything you could think of, an experience full of promise.
Everyone loves the idea of the Wii. The idea of a totally immersive experience. The idea of games that are more like kickball and less like Tetris. The idea of entering a brand new world. But after some time, we learn that we have purchased nothing more than a shakable A-button.
Without doubt, future console releases and peripherals will attempt to satisfy us further. The Wii has made a great leap forward, but those who think we have already arrived are mistaken.
http://www.gamasutra.com/php-bin/new...hp?story=20677
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October 28th, 2008, 20:09 Posted By: wraggster
Nintendo's incredible success with the DS and Wii platforms in the last few years has been built in large measure on the expanded gaming audience and influx of more casual gamers. While the house that Mario built continues to crank out casual fare like Wii Sports, Wii Fit, Wii Music, Wii Play and more, some in the core audience feel like they're being ignored.
The poor showing at this year's E3 didn't exactly do much to counter this notion either, although the recent Nintendo conference, which unveiled the upcoming Punch-Out, was more encouraging. That said, the hardcore fans want to know when they'll hear more about a new Mario, Zelda, Metroid and other key franchises.
Speaking to GameDaily BIZ, Nintendo's iconic Shigeru Miyamoto promised that Nintendo is currently hard at work on several games for this core audience.
"...for 30 years now I've been making games and for the vast majority of time I've been making the type of games that the loyal Nintendo fans enjoy. Those are the types of games that my career is based on and we're going to continue to make those types of games. In fact, we have many of those types of games in development right now," he assured us.
http://www.gamedaily.com/articles/ne...do-fans/?biz=1
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October 28th, 2008, 20:09 Posted By: wraggster
Nintendo's incredible success with the DS and Wii platforms in the last few years has been built in large measure on the expanded gaming audience and influx of more casual gamers. While the house that Mario built continues to crank out casual fare like Wii Sports, Wii Fit, Wii Music, Wii Play and more, some in the core audience feel like they're being ignored.
The poor showing at this year's E3 didn't exactly do much to counter this notion either, although the recent Nintendo conference, which unveiled the upcoming Punch-Out, was more encouraging. That said, the hardcore fans want to know when they'll hear more about a new Mario, Zelda, Metroid and other key franchises.
Speaking to GameDaily BIZ, Nintendo's iconic Shigeru Miyamoto promised that Nintendo is currently hard at work on several games for this core audience.
"...for 30 years now I've been making games and for the vast majority of time I've been making the type of games that the loyal Nintendo fans enjoy. Those are the types of games that my career is based on and we're going to continue to make those types of games. In fact, we have many of those types of games in development right now," he assured us.
http://www.gamedaily.com/articles/ne...do-fans/?biz=1
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October 28th, 2008, 20:15 Posted By: wraggster
Tantric has released a new version of the GBA /Gameboy Emulator for Nintendo Wii and Nintendo Gamecube, heres the release notes:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r778
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 1.0.4 - October 28, 2008]
* Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
* Frameskipping improvements
* Sound processing improved - L-R channel reversal corrected, skipping fixed
* Saving problems fixed, game compatibility improved
* IPS/UPS/PPF patch support
* SD/USB hot-swapping!
* SDHC support
* Zoom setting saved
* Widescreen correction option
* GameCube support is back, including Qoob support!
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October 28th, 2008, 20:15 Posted By: wraggster
Tantric has released a new version of the GBA /Gameboy Emulator for Nintendo Wii and Nintendo Gamecube, heres the release notes:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r778
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 1.0.4 - October 28, 2008]
* Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
* Frameskipping improvements
* Sound processing improved - L-R channel reversal corrected, skipping fixed
* Saving problems fixed, game compatibility improved
* IPS/UPS/PPF patch support
* SD/USB hot-swapping!
* SDHC support
* Zoom setting saved
* Widescreen correction option
* GameCube support is back, including Qoob support!
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October 28th, 2008, 20:18 Posted By: wraggster
News/release from Krupkat:
This is a Mandelbrot set generator, you could have seen them on other platforms as well e.g. FractInt for PC. I wrote it some time ago for PC but never released it. Then I accidentally downloaded devkitPro and here you have it
version 1.1
- added wiimote support, now you can zoom anywhere you woint with just pointing your wiimote.
- added a console on the top of the screen showing some basic info
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October 28th, 2008, 21:00 Posted By: wraggster
News via dsscene
Masamune has released a demo of Poulip's Adventure, a colorful platform game he's currently working on.
Development:
For now scrolling, display and the counting of lives and the collision on the various platforms are fully managed. Programming for the creation of objects and enemies is almost complete, it remains to correct two small bugs, I add a new video to show progress.
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October 29th, 2008, 20:27 Posted By: Shrygue
via Eurogamer
The BBC has redesigned its iPlayer video streaming service for the Nintendo Wii.
The service has been available on the Wii for six months now, but only working through the standard iPlayer website design, which is too large to fit comfortably on the Wii's browser display.
The new version is optimised for the Wii's display resolution and pointer control, with a simplified interface and larger buttons.
You can see screenshots and read more about it in a blog by developer Anthony Rose on the BBC website.
You can even sample the navigation on your computer by going to BigScreen version of iPlayer.
One of the major problems with the previous version of iPlayer on Wii was that it was impossible to play back in full-screen mode. The new version is "designed with that in mind", taking you automatically to a much larger, non-windowed playback display.
However, the BBC has not been able to improve the video streaming quality over the original version. "That's not ideal - but, alas, the Wii ships with Flash 7 which uses the older Sorenson Spark codec that gives lower video compression and poorer quality than the more recent On2 VP6 and H.264 codecs used in later versions of Flash found on your PC," said Rose.
"We're very much looking forward to better quality video options on these devices - stay tuned for possible further developments on this front over the coming months," he added.
As a footnote, Rose added that a PS3 version of iPlayer was in the works.
"We're also working on bringing BBC iPlayer to Sony PS3, but we're not quite there yet as the PS3 uses a slightly older version of Flash which doesn't support some of the features used in our media player, and the very promising Flash 9 update now available on PS3 has some compatibility issues," he said.
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October 29th, 2008, 20:27 Posted By: wraggster
New from Divineo USA
Features
- Soft-Grip Material For Non-Slip Hold
- Custom Shape For Ultimate Comfort
- 3-Ft Cable Plugs Directly Into Wii(Tm)
- Compatible With All Games That Require Wii Nunchuck
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October 29th, 2008, 20:40 Posted By: wraggster
The lesser known Studio Zan are helming a Wiiware versus game containing customisable steampunk mecha. The last game that tried something similar was the rather unfortunate Dreamcast game Frame Gride by the arguably more experienced From Software. The game is called Overturn and will feature 2 player local versus as well as 2 to 4 player online multiplayer. The game is slated for a November release (in Japan) and no price point has been specified as yet. Studio Zan could pull this off, as Yuke's nailed a VOTOMS game last year and they weren't exactly a mecha game developer, and the Wii does need more mecha games as it is.
http://www.insertcredit.com/archives/002546.html
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October 29th, 2008, 20:51 Posted By: Shrygue
via Eurogamer
SEGA has announced that it will publish High Voltage's Wii first-person shooter, The Conduit, in spring next year.
Built on the developer's Quantum 3 engine, The Conduit throws the player into the no doubt shiny shoes of US Secret Service agent Mr Ford in Washington DC, as he sets off to fight naughty alien invaders.
Ford's kit includes futuristic weaponry and an intelligence-gathering device called the "All-Seeing Eye", but the interesting thing is how much control you're given over the, well, controls. High Voltage plans to let you reconfigure them as you please, and test things like view and turn speed, the aiming dead zone and other tricky elements until you're satisfied. There will be Wii MotionPlus support too, according to SEGA.
Away from the campaign, The Conduit promises at least three multiplayer modes for its 16-player online battles, and should support the Wii Speak peripheral so you can jabber away to one another.
And of course SEGA is very happy with the signing, with marketing director Gary Knight arguing that, "Bringing The Conduit into our library is yet another show of SEGA's belief that the Wii is more than a casual games console." SEGA has previously put out Ghost Squad, House of the Dead 2&3 Return and NIGHTS: Journey of Dreams to back that up, and is currently preparing House of the Dead: OVERKILL.
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October 29th, 2008, 21:00 Posted By: Shrygue
via Eurogamer
Kingdom Under Fire developer Blueside has announced Princess and Knight for the DS.
It's an action RPG with stylus-based controls, apparently, and boasts hand-drawn 2D graphics with 3D effects.
You can see what it looks like in our Princess and Knight DS screenshot gallery.
Blueside's promising customisable characters, weapons and abilities, and fast-paced combos in battle, as you take control of a brave knight who discovers he has special powers, and subsequently teams up with Mooki, a princess guardian.
As the slightly amazing press release declares, "It just takes a pen to shake the world!"
There's no word on a release date yet, but we'll let you know.
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October 29th, 2008, 21:01 Posted By: Shrygue
via IGN
Atlus is the latest company to stretch out a major game announcement into a full week of teasing.
It all begins in this week's Famitsu, which houses an ad for an all new DS game, Devil Survivor. The two page ad shows a view of Tokyo's skyline, only the sky is red and appears to be forming a whirlpool. The text on the ad promises details on November 7, also in Famitsu.
The full name for the new game is actually Megami Ibunroku Devil Survivor. The Japanese words before "Devil Survivor" also precede the Japanese version of that PlayStation classic, Revelations: Persona. The connection between the two games is unknown.
Expect full details some time next week!
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October 29th, 2008, 21:08 Posted By: Shrygue
via IGN
In mid November Activision will release Guitar Hero On Tour: Decades, the follow-up to the successful Nintendo DS Guitar Hero game developed by Vicarious Visions. The sequel focuses on a trip through the decades of music, featuring song sets from 2000s, 1990s, 1980s, and 1970s. Here's what you'll be strumming to: - Alien Ant Farm - "Smooth Criminal"
- The All-American Rejects - "Dirty Little Secret"
- Blind Melon - "No Rain"
- Blondie - "One Way Or Another"
- Bon Jovi - "You Give Love A Bad Name"
- Boston - "Rock and Roll Band"
- The Darkness - "I Believe In A Thing Called Love"
- Edgar Winter Group - "Free Ride"
- Fall Out Boy - "The Take Over, The Breaks Over"
- Foo Fighters - "The Pretender"
- Free - "All Right Now"
- Jimmy Eat World - "The Middle"
- Joe Satriani - "Satch Boogie"
- Journey - "Any Way You Want It"
- Lenny Kravitz - "Are You Gonna Go My Way"
- Linkin Park - "One Step Closer"
- Los Lobos - "La Bamba"
- Lynyrd Skynyrd - "Sweet Home Alabama (live)"
- Paramore - "Crushcrushcrush"
- Queen - "We Are The Champions"
- R.E.M. - "The One I Love"
- Red Hot Chili Peppers - "Can't Stop"
- Sammy Hagar - "I Can't Drive 55"
- Seether - "Remedy"
- Smashing Pumpkins - "Tarantula"
- Stone Temple Pilots - "Down"
- Veruca Salt - "Volcano Girls"
- Weezer - "Buddy Holly"
Guitar Hero On Tour: Decades hits shelves November 16.
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October 29th, 2008, 21:25 Posted By: wraggster
Big Bang Theory has updated his Wiibrew SD Card Installer for Windows :
Windows program that installs everything you need to safely start running homebrew on your Wii.
Installs the correct Twilight Hack files onto SD card with correct folders based on your region
Installs the Homebrew Channel Beta 9 onto SD card
Installs the Homebrew Browser v0.2.3b for use with the Homebrew Channel
Allows users to select what files they want installed on SD Card
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October 29th, 2008, 21:37 Posted By: wraggster
News/release from Kayvon
It's the classic Missile Command game, rewritten for the Nintendo DS! Shoot down the incoming missiles and protect your cities. Earn a new city every 10,000 points or, if you already have all four, get a huge point bonus.
High scores are automatic if you have DLDI patching. Most modern cards do this automatically, but if you don't see high scores showing up, you need to manually DLDI patch. The scores are stored in the \DATA directory, if one exists. Otherwise they're stored in the root directory.
* * *
I made this game from scratch in three weeks. The first week was learning how to program for the DS, which I had never done before. The game itself was programmed during week two. The third week was simply playtesting.
If you're aspiring to program games, the best thing you can do is take math classes. Take all the math classes offered in high school and learn as much as possible. It makes programming much easier and your games will be fast and more efficient. I have a solid math background (I'm an engineer), but I still wish I had paid more attention in my college Linear Algebra.
UPDATED Oct 28, 2008 (A friend loaned me a slot-1 flash cart!)
* Rumble Pak now supported
* Flash cart icon created
* Minor bug fix
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October 29th, 2008, 21:42 Posted By: wraggster
News/release from Bassacegold:
Well after a short month, I finally got around to polishing this app off and releasing it
Mario Paint Composer DS is an indirect remake of the music composer tool found in the Super Nintendo game “Mario Paint” with a few new adaptations which I added in from the PC version created by unFun Games ( http://www.unfungames.com/). Please note, I am not responsible for the pc version, these two programs merely share the same name and that is all. This is not a direct port of any version, it is completely coded by myself.
Features: These are new features continuing from the ones already in the snes version
-Saving and Loading of songs
-Sharp and Flat notes
-more lower ranged notes
-4 new note types
-4 notes per can be played at once rather then the 3 limit
-Longer songs
Feel free to check out the forums for songs to download, to share your own creations, report bugs or even to drop a suggestion you would like to see in the next version.
The forum can be found here: http://nds-help.com/mpcforum/
PLEASE CHECK OUT THE README.TXT FOR INSTALLATION INSTRUCTIONS AND CONTROLS
Heres whats new in this release:
–Koopa Release–
-Fixed the D sharp note to play the right sound
-Fixed end of song detection
-Removed the appearance of being able to place notes while a song is playing
-Last song saved/loaded’s file name will be remembered in the save menu so you don’t have to retype it out
-Can now cycle through all note states with the D-pad (meaning you can make the note natural,sharp or flat rather then just sharp and flat)
-More error checking for FAT operations (Checks if mpcsongs folder is on card, if not then will create the folder. Also detects if FAT was initialized properly)
-Better eraser controls (Double Tap note to delete it)
-can now save author name in file
-When loop is turned on, will loop from last note played rather then the end of the last page
-increased max tempo and tweaked the tempo slider a bit
-Added High A, High A Sharp, High B and High C notes
-prevents users from typing restricted symbols in filename (while saving)
-Can view other pages on top screen using L and R to scroll through pages (hold L or R to scroll faster)
-News system! Click the envelope button (make sure wifi is configured)
-Note type selection tweaks
-saving compatibility hopefully fixed
-new graphics
-Running/jumping mario at the top now
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October 29th, 2008, 21:46 Posted By: wraggster
Updated today from Sylus101
Sprite Designing/Testing/Creating/Animating On the GO!
Just so it's clear and the purpose of the app isn't in question (as I think it might be) this is intended to be a developers helper in designing/modifying sprites, particularly for use with PALib, but since there is a binary export now I'm gathering they could be used with any dev platform (not like there are many others...).
This is NOT meant to be a stand-alone a program where you make neat-o animations.
Welcome to the v0.93.0b release of Pixelman, the first to introduce the Sprite Testing Arena I've been working on for the last few months.
I'm really really hoping to have as many people as possible to check this one out. All instructions are in the Readme included.
10pm 10/27 Updated ReadMe with how to quit the Sprite Arena (Hold R and Press Start).
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October 29th, 2008, 21:51 Posted By: wraggster
Drunkencoders have today posted that Wii and Gamecube Xmas Themed entries will now be allowed in their Coding Contest, heres todays news:
After much prompting Wii/Gamecube games will now be accepted. In order to keep things fair they will be judged separately with their own prize pool. Because I have no way to guess the number of entries to the Wii/Gamecube category I am going to go with a more dynamic prize split:
1-5 entries: winner take all
6-10 entries: 1st place 70%, 2nd place 30%
> 10 entries: 1st 50%, 2nd 30%, 3rd 20%
If we dont break $150 on the Wii/Gamecube prize pool it will be winner take all regardless of the number of entries. Good luck and 2.5+ months remain.
http://www.drunkencoders.com/compo
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October 29th, 2008, 21:51 Posted By: wraggster
Drunkencoders have today posted that Wii and Gamecube Xmas Themed entries will now be allowed in their Coding Contest, heres todays news:
After much prompting Wii/Gamecube games will now be accepted. In order to keep things fair they will be judged separately with their own prize pool. Because I have no way to guess the number of entries to the Wii/Gamecube category I am going to go with a more dynamic prize split:
1-5 entries: winner take all
6-10 entries: 1st place 70%, 2nd place 30%
> 10 entries: 1st 50%, 2nd 30%, 3rd 20%
If we dont break $150 on the Wii/Gamecube prize pool it will be winner take all regardless of the number of entries. Good luck and 2.5+ months remain.
http://www.drunkencoders.com/compo
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October 29th, 2008, 22:00 Posted By: wraggster
zeGouky has posted a port of Rick Dangerous for the Nintendo Wii:
mumuse having with the Wii and under the pressure of a fox not to mention his name, Team Magic offers * * finally Remasterisé Rick Dangerous (his THX, Dolby Digital, croquette dog ... or not ... ).
On the menu:
- Graphics whole again (Dalke powered)
- New tunes (Elmobo powah)
- News footage of early levels and ... new final sequence
History:
- 29.10.08: Version 1.0
How to play:
- Move Rick via the D-PAD
- High Button 1 + to draw a ball
- Low + Button 1 to ask a dynamite
- Button Up or 2 to skip
Other information:
The Magic Team is back (or not:-D)
After 2 years, it hurt us to see it stay in a corner, if I am motivated I will follow the DS version ... In any case it was something else running in stock and to avoid indigestion will go molo ;-)
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October 30th, 2008, 11:57 Posted By: LyonHrt
Games that already play well with the DS could run into trouble on the DSi, causing many a developer headache, according to sources at Pocket Gamer. One unnamed developer told the publication that its studio is having problems getting one of its upcoming games compatible with the Dsi's new hardware. Though the game plays fine on the regular DS, it freezes up when played on the Dsi and so Nintendo won't certify it.
Nintendo's response to everything has been that “All DS titles are compatible with Dsi” (except those that utilize the GBA slot—like Guitar Hero). But if games that haven't been released are already running into trouble, does that mean that several games already out there won't play nice on the company's next handheld?
Source Kotaku.
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October 30th, 2008, 16:51 Posted By: wraggster
New from Divineo USA
Carry and protect your Nintendo DS console, games and accessories.
- Fun design with immaculate finishing.
- Protects your Nintendo DS console, games and accessories.
- Detachable carrying strap
Fully Licensed by Nintendo!
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October 30th, 2008, 16:53 Posted By: wraggster
New from Divineo USA
This full-sized computer-style keyboard offers wireless connectivity, so there are no leads to trip over. Powerboard is perfect for online gaming. Save time when typing messages to other players and concentrate on the task in hand!
Powerboard boasts a top-quality, professional-style keyboard, with a comfortable, tactile design. It includes a full range of function keys and a numeric keypad. It has a range of up to 30 feet, so you can use it from anywhere in the room. Best of all, it's been designed to match your Wii, so it won't look out of place sitting next to your console.
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October 30th, 2008, 16:54 Posted By: wraggster
New from Divineo China
Take your Wii Fit Balance Board anywhere with the Balance Board Travel Bag which provides shock-absorbing portability. The Travel Bag is light so you can carry your Wii Fit anywhere with ease!
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October 30th, 2008, 16:55 Posted By: wraggster
New from Divineo China
Now you can add more realism to the Wii sports game with these attachment handles. Driving cars, playing tennis, baseball, and golf on your Nintendo Wii will never feel the same again. Heavy duty design ensures these attachment handles can withstand the stress from the realistic sport simulation. Innovative design ensures quick release of the remote control from the attachment handle.
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October 30th, 2008, 17:16 Posted By: wraggster
For those who felt let down, disappointed and even spurned by Nintendo's E3 2008 press conference, Nintendo UK exec David Yarnton wants you to know: Nintendo has never neglected core gamers. Sure, there might have been a brief lapse in memory, but neglect? Nope! Here's Yarnton in his own words:
It’s simply not true, Nintendo has never lost its passion for core gamers. Nintendo would like to bring smiles to as many different faces as possible and produce games which appeal to mainstream and gaming audiences worldwide.
http://kotaku.com/5070823/nintendo-e...ed-core-gamers
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October 30th, 2008, 17:16 Posted By: wraggster
For those who felt let down, disappointed and even spurned by Nintendo's E3 2008 press conference, Nintendo UK exec David Yarnton wants you to know: Nintendo has never neglected core gamers. Sure, there might have been a brief lapse in memory, but neglect? Nope! Here's Yarnton in his own words:
It’s simply not true, Nintendo has never lost its passion for core gamers. Nintendo would like to bring smiles to as many different faces as possible and produce games which appeal to mainstream and gaming audiences worldwide.
http://kotaku.com/5070823/nintendo-e...ed-core-gamers
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October 30th, 2008, 17:17 Posted By: wraggster
Today in Japan, Nintendo Co., Ltd. announced its first-half financial results for the April 2008 — September 2008 period. Let's look at the hard numbers.
During that period, handheld Nintendo DS hit shipments of 84.33 million units worldwide, surpassing the 81.36 shipped Game Boy Advance units. Software shipments for the Nintendo DS hit 454.63 million units with Nintendogs shipments coming in at 20 million worldwide.
http://kotaku.com/5070801/ds-lite-sh...e-boy-advances
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October 30th, 2008, 17:18 Posted By: wraggster
When old-timey Nintendo gamers cried out for more old-timey Nintendo games, I don't think Punch-Out was what people had in mind. Wasn't what I had in mind. I had F-Zero 16:9 and Return To Luigi's Mansion in mind. Ah well! Punch-Out it is, and despite the game looking so early you'd swear they cobbled it together in a post-E3 frenzy of appeasement and atonement, people are excited. Will the knowledge that Shigeru Miyamoto is "producer" of the game get you any more excited? Because he is. Course, he's only a producer, not the producer, so all he could be doing is rubber-stamping and putting his name on the box, but even that should be enough for many of you.
http://kotaku.com/5070737/miyamoto-i...cing-punch+out
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October 30th, 2008, 17:19 Posted By: wraggster
Those GameStop expo tipsters were right on the money: Nintendo are indeed releasing an Animal Crossing bundle for the holidays, which will see Animal Crossing: City Folk for the Wii bundled with the WiiSpeak microphone. How do we know this? Because it's on Amazon for $69.99. And as you can see from the ratings and name-change above, Australia (and most likely Europe) will be getting the same deal.
http://kotaku.com/5070729/animal-cro...ndle-confirmed
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October 30th, 2008, 17:35 Posted By: wraggster
Tecmo’s Play Shake is sort of like the Shooting Watch of waggling. This WiiWare title measures how fast you wave the Wii remote with a score that can be uploaded to online leaderboards via Nintendo Wi-Fi. Play Shake compares you with the world. Yes, the world which means Play Shake (temporary name) is most likely planned for an international release. Someday you’ll be able to get Play Shake and it’s collection of unspecified mini-games for 500 Wii Points ($5).
http://www.siliconera.com/2008/10/30...haking-skills/
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October 30th, 2008, 17:36 Posted By: wraggster
Nintendo president Satoru Iwata is talking with the DSi development team again, this time examining some features that didn’t make the final cut. In one concept the Nintendo DSi had a single camera rotating camera, but this would have been expensive and Iwata was concerned it would make the DSi easier to break. We’re not missing anything since the DSi has two cameras anyway. These low resolution 640 x 480 cameras are actually 2.5x the resolution of the DS screen so the photos you take shouldn’t appear to be low quality, at least on your DSi.
We’re not getting a Nintendo DS with two DS game cartridge slots. Iwata notes this feature was in demand by internal Nintendo staff and customers. The original hardware plans for the DSi had two cartridge slots and Nintendo’s engineers even made a prototype with two slots for DS games. Why isn’t the DSi coming with two cartridge slots then? It made the system feel in Iwata’s words “big”. The prototype is said to have been 3 millimeters larger than the Nintendo DSi shipping in stores on Sunday.
What would you prefer? A “larger” DSi with two cartridge slots or the slim DSi with only one slot? I would go with the bigger one with two games.
http://www.siliconera.com/2008/10/30...wo-game-slots/
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October 30th, 2008, 20:49 Posted By: Shrygue
via Computer and Video Games
Nintendo recorded jumps in both Wii and DS sales during the first half of its business year, but cut its profit forecast in light of the sticky economic climate.
The company shifted 10.1 million Wii units worldwide during the first six months of the fiscal year, up 38% from last year, and said it expects to sell 27.5 million units during the year to March 2009.
During the same period the company sold 13.73 million DS units, up 3% despite the portable being on the market for four years.
The Japanese platform holder raked in net profit of 144.8 billion yen ($1.5 billion) between April and September, which may sound like a lot, but the figure fell short of the 165 billion yen Nintendo had predicted as the company was hit by the strong yen against the dollar.
On the back of the financial results the company cut its yearly profit forecast by 16% to 345 billion yen ($3.5 billion).
In comparison, Sony sold 2.43 million PS3s during the second quarter of its business year, up 85% from the same period last year, but its overall quarterly profit fell by 72% to $214 million.
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October 30th, 2008, 21:25 Posted By: Shrygue
via Computer and Video Games
Shigeru Miyamoto has said that the Wii editions of Nintendo's two biggest mascots, Super Mario Galaxy and Legend of Zelda: Twilight Princess, were good but not quite the games he wanted them to be.
"What I've been saying to our development teams recently is that Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing," admitted Miyamoto. Even though we, along with the rest of the world, absolutely loved it. We knows what he means though.
Miyamoto went on: "And while, personally, I feel like Super Mario Galaxy was able to do some things that were very new and were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative in terms of how far we branched out with design. And so this is something I've been talking to both of those teams about."
Sounds like Miyamoto's been up-ending some desks.
"Of course," he went on to tell MTV, "as is customary with Nintendo, it's very rare that we are able to announce any games until they're ready for release, but I can say that these are themes that both of those teams are taking into account and the hope is that for both of those franchises, when we do release the next installments of the Zelda [franchise] or maybe the next Galaxy, hopefully they will feel newer and fresher than their most recent versions."
We thought Galaxy was incredible, too. Still playing it, in fact, as the other character (no spoilers here, in case you haven't played it).
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October 30th, 2008, 21:29 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
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October 30th, 2008, 21:29 Posted By: wraggster
A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).
Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.
Download Here and Leave Feedback and Compatability reports Via Comments
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October 30th, 2008, 21:40 Posted By: wraggster
Steve Corey has posted some news on the port of Doom for the Nintendo Wii:
Here's what's fixed so far in the new version:
When you finish the game, you can now advance through the "cast"
Fixed config file saving/loading
Enabled classic stairbuilding by default
IR Crosshair can be disabled in the menu
IR Crosshair only appears when in a level (not automap, etc..)
Vertical resolution adjusted so the entire screen fits. (bottom and top used to be offscreen)
Fixed Twilight input bug (finally)
I may be adding a few more bugfixes, and I'm almost done with the "big" new feature.
Look for a release fairly soon...
http://wiidevelopment.blogspot.com/2...es-so-far.html
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October 30th, 2008, 22:05 Posted By: wraggster
Scognito has recompiled his Scogger game for the Nintendo wii to be compatible with the latest Homebrew Channel Release.
Note (30-oct-08): The Homebrew channel beta 9 requires .dols (or new compiled elfs) to boot, so I've recompiled
Scogger to work with it. All downloads starting from today are Homebrew channer b9 compatible.
Scogger is a simple puzzle game, released in occasion of the Annual drunkencoders christmas game coding competion.
The goal of the game is to make the frog jump over all the tree trunks.
The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!
Remember that the frog cannot jump backward!
Clean the stage for going to the next level (they are 10 out of 100 random)
You can restart the level if you get stuck or skip it (but you have to make the so called "konami trick" (you know what is that, didn't you?) at the titlescreen
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October 30th, 2008, 22:08 Posted By: wraggster
Updated release from Yossi:
What is this for?
When HBCb9 came out, they decided that they no longer need to support any invalid .elf files. If you have .elf files, you need to convert then to .dol with some little program that gets buried in some directory when/if you install devkitPro. This script will automate the task of converting all your stuff. It even comes with that little program so you don't need to install the entire devkitPro.
What do I do?
There are 3 files in the archive. Do whatever you want with the readme.txt, but put the other 2 files in your apps folder on the sd card (you need that sd card reader again :-/). Then just run the elf-dol_converter file and follow the directions on the screen. On linux you may have to do chmod 755 elf-dol_converter first.
Notice!
This deletes the old .elf files after it's done with them. If you want to keep them either back them up beforehand, or edit the script to not erase.
There are some valid .elf files out there. Running this script on them will cause them to stop working. Backup your apps folder before you run this.
List of apps with valid .elf files
These should not be run through this converter. Backup these programs before running this script, as it doesn't have the smarts to avoid them. Feel free to add to this list if you find something that should be in it. So far the list is:
Kobo Deluxe
GeeXboX
Cheapo workaround is to rename (not convert) a valid boot.elf to boot.dol. HBC still loads it just fine, and this script will ignore it. Not ideal, but we're all hackers here, right?
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October 30th, 2008, 22:10 Posted By: wraggster
According to this Dengeki poll, anyway. The Japanese site conducted a survey of its readers just days before the Nintendo DSi launches in Japan, and discovered that most were pretty nonplussed by the shiny new upgrade.
The most surprising statistic? Only 3.6% stated they'd be purchasing the DSi "soon," a worryingly teensy minority, and perhaps another sign that the DSi won't match the Lite's epic launch. In the next bracket, 29.4% of readers said they'd wait a little bit before jumping in, but 40.7% said they'd already made their mind up against buying a DSi. The new, larger screens are the most attractive feature of the console, said 30.8% of respondents, but the two cameras got considerably less love: only 15.1% of people named them as the best bit of the DSi.
Exactly how representative Dengeki's survey is could be debated. There's no mention of how many readers voted, for example, and Dengeki readers undoubtedly represent a very small proportion of all potential DSi buyers. Still, 3.6% is, y'know, small.
http://www.dsfanboy.com/2008/10/29/j...-nintendo-dsi/
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October 31st, 2008, 21:00 Posted By: Shrygue
via IGN
It's DS Mania all over in Japan! On the eve of the DSi's launch, IGN took a tour of Tokyo's biggest retailers and came to one conclusion: the DSi is going to be pretty much impossible to come by Saturday morning if you haven't already pre-ordered.
The same thing could be said about the DS Lite a couple of years back, of course. But the big difference is the whole "pre-order" bit. While major retailers like Bic Camera and Yodobashi Camera didn't taking pre-orders for the DSLite, most of the Bics and Yodobashis we checked had been taking pre-orders and weren't planning on holding same-day sales.
The key phrase here is "had been taking." We couldn't find a single shop that was still open to pre-orders.
We've also read some reports indicating that DSi pre-orderers went quickly -- in a matter of days at a major Sofmap shop in Shinjuku, and in a matter of minutes at Amazon.com.
So does all this pre-order business mean you won't be able to turn your browsers to Famitsu.com and the like tomorrow to see pictures of Japanese people waiting in line? While many of the shops that are normally featured in the line-up reports at those sites are pre-order only and won't have lines, we did find a couple of shops, including the Asobit City shop in Akihabara, that are line-up only.
The Bic Camera in Yurakucho, which you might remember as the location of some of the uglier scenes during the PS3 launch, is doing both pre-order and same day sales. The pre-orders have already sold out, and we were told to probably expect a line.
A few shops are getting creative. The recently opened Yamada Denki Labi shop in Shibuya has been handing out raffle tickets all week. They'll be closing off later tonight and holding a drawing tomorrow morning. Anyone who gets selected will be able to pick up their system at any point in the day.
The large Bic Camera shop in Shinjuku is probably going to have lines -- only not on Saturday morning. The shop is actually handing out tickets at 9:00PM the night before launch (that's in a couple of hours from when this article is being posted). Those who get a ticket will be able to pick up a system whenever they like.
We'll be going around town Saturday morning in search of lines for photo-ops, but with all the pre-orders, it's possible that there won't be too much material for our cameras. Despite what you end up seeing tomorrow, though, the DSi appears to be off to a great start.
Photographs here
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October 31st, 2008, 21:15 Posted By: Shrygue
via Computer and Video Games
As we reported yesterday, Sega's just picked up the publishing rights to this Wii-exclusive FPS from High Voltage.
Set in Washington D.C. following a "vicious alien invasion", The Conduit is aiming to prove that the Wii has "potential beyond the casual market", which sounds like a good idea to us.
Its controls will enable you to adjust look sensitivity, turning speed, dead zone and other options, and it'll support the Wii Speak and Wii MotionPlus peripherals when it releases in the second quarter of 2009.
Screenshots
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October 31st, 2008, 21:18 Posted By: Shrygue
via Eurogamer
Nintendo has updated the Virtual Console with three Halloweeny games for the NES.
They are Devil World, Castlevania III and Ghost 'N Goblins, all of which cost 500 Wii Points, which is approximately GBP 3.50 / EUR 4.50.
The latter duo need no introduction (and don't really need buying either, since you can get the SNES Super Castlevania IV and Super Ghouls 'N Ghosts for 800 Points each), but Devil World might have passed you by.
Originally released 24 years ago this month, it's a Pac-Man-esque maze game designed by Shigeru Miyamoto, in which players control a cutesy dragon who collects crucifixes on a quest to kill the devil. In hindsight, it's rather amazing it never came out in the USA.
We can think of better Halloween-related ways to spend tree-fitty, but we can think of nothing amusing upon which to conclude this paragraph.
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October 31st, 2008, 21:20 Posted By: Shrygue
via Games Industry
Nintendo's new handheld, the DSi, will likely see a launch in the US and Europe by the end of the summer of 2009, according to president Satoru Iwata.
The company will start selling the DSi in Japan on November 1 for JPY 18,900 (USD 192), in a move to boost flagging sales in the region. No plans for overseas releases have been detailed, but Nintendo's president did tell investors that the company had a time period in mind.
"Specific plans will be unveiled by our local subsidiaries, but an autumn or year-end launch would probably be too late," said Iwata, according to Reuters.
Iwata went on to dismiss questions over whether the gloomy economic climate was impacting on DS sales outside of Japan.
"With the business environment having changed this much, we of course need to stay alert. But so far I haven't seen even the slightest sign that overseas DS and Wii demand is being affected by the economy," Iwata explained.
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October 31st, 2008, 21:35 Posted By: Shrygue
via IGN
Following its financial report yesterday, Nintendo president Satoru Iwata gathered the press today in japan to give some background detail behind the numbers and also give a glimpse at Nintendo's future software plans.
Notable in Iwata's speech were details on Nintendo's upcoming DSi Ware lineup as well as further details on the previously announced Made in Ore, a spinoff of Wario Ware.
First, DSi Ware. Set to kick off in Japan in mid December, this DSi-only lineup of titles consists of games that are downloadable directly to the 256 megabytes of memory in the DSi system, similar in fashion to WiiWare games on the Wii.
Iwata mentioned a handful of games, some of which were previously detailed at the press conference last month where the DSi itself was announced.
First up was Art Style. This is a new puzzle game series. At the press conference, Iwata showed a screen split in four, with each screen representing a different title. In all, the series will consist of six games, each selling for 500 Nintendo Points.
Next, Iwata showed not a specific title, but hinted at a series of games based off the mini games in the Wario Ware series. These will be priced at 200 Nintendo Points.
Nintendo is also looking into application-style software, said Iwata. He showed one example, "Rousenzu." This is an interactive mapping program that's based off a print title, updated with the expected DS-style functionality improvements.
Back to the gaming area of the DSi Ware program, Iwata announced that Nintendo is developing a lineup of titles that make use of the DSi's camera. He only showed one game, though, "Utsusu Made in Wario." "Utsusu" is Japanese for being shown in a picture or in a video, with "Made in Wario" being the Japanese name for Wario Ware.
As suggested by the name, this is an entry in the Wario Ware series that makes use of captured video images for control. You play by setting the DSi on a table. Your silhouette appears on the screen as you move about, making the title look a bit like Sony's EyeToy games. Set for 500 Nintendo Points, Utsusu Made in Wario will launch with the DSiWare program in mid December.
Moving on to Made in Ore, Iwata first noted that Nintendo recognizes the importance of user-generated content. He pointed to the hit Japan-only Band Bros. DX, which allows players to make and distribute their own song edits. Users have created over 3,000 songs so far, he said.
Made in Ore allows players to make their very own mini games. The title is a variation of Made in Wario (the Japanese name for Wario Ware) with the word Ore, Japanese for "Me," in place of Wario.
The game includes tools for making games, music, and manga. Iwata showed a demonstration clip of a user making backgrounds, moving characters, and background music, and even programming simple logic routines. It's even possible to design your own cartridge before you make your creation available to other Made in Ore players.
Joining Made in Ore will be a WiiWare counterpart, Asobu Made in Ore. "Asobu" is Japanese for "Play." WiiWare owners use this program to play the games that others have made using the DS's Made in Ore. No game creation tools are included.
Video shown at the event suggested that Asobu Made in Ore runs in full screen using Wii assets, rather than simply emulating the DS game screen.
These are just a hint at things to come for the DS and DSi. Expect more details to surface following the DSi's Japanese release on Saturday.
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October 31st, 2008, 21:45 Posted By: Shrygue
via Gizmodo US
We pretty much figured that Nintendo had another reason for releasing the DSi other than just wanting to give us a prettier system like, say, wanting to stop rampant global piracy on the DS. Now that the DSi is out in Japan, the public has tested all of the flash card piracy devices and found the results to be very, very bad. None of them work.- R4 - Failed
- EZ Flash V - Failed
- CycloDS - Failed
- G6 DS Real - Failed
- M3 DS Real - Failed
- Supercard DS One - Failed
- iTouch DS - Failed
- FCard - Failed
- NCard - Failed
- M3 DS Simply - Failed
- U2DS - Failed
It's possible that there's a card not currently on that list, but from our quick glance, all the big boys in DS piracy are covered.
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October 31st, 2008, 22:53 Posted By: wraggster
If you can't stand waiting till Summer 2009, and you don't live in Japan, it's your lucky day. We've uncovered an unboxing of Nintendo's new DSi which should thoroughly whet your appetite (though whether that will hold you over for a whole eight months is another story). If you follow the read link you'll discover a plethora of photos of the packaging and device, including some pretty nice macro shots of all the slots, ports, and LEDs. We've included a couple of pics after the break, but if you're a stickler for details, you'll want to take a gander at the whole set.
http://www.engadget.com/2008/10/31/n...ice-and-early/
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October 31st, 2008, 22:58 Posted By: wraggster
The Wii Fit might have some competition brewing, if Men's Fitness magazine is a publication worthy of the public's trust, that is. The details are vague, to say the very least but, here's what we "know": Dave Kushner, executive producer at EA Sports, told the magazine that the company is planning an 'unnamed fitness game' with a 'new peripheral' which will connect the Wiimote to the player's body, enabling all sorts of newfangled measurements, movements, and exercises barely dreamed of before. Sounds totally awesome, right? Well, if and when it materializes, we'll be sure to rush to the store, buy one, then sadly rue its unused, guilt-inducing existence every day thereafter.
http://www.engadget.com/2008/10/31/e...exercise-game/
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October 31st, 2008, 23:16 Posted By: wraggster
The Nintendo DSi may come with an SD card slot, prompting fears of even easier piracy, but the redesign will close the boot exploit that allows flash devices like the R4 to load arbitrary code.
According to this story on DigitalBattle, the new DS model will crash if you try to boot with an auto-booting flash card in the slot. Menu-bootable cards will load, but the DSi will crash as soon as a menu item is selected.
On the one hand this may make a dent in game piracy, but it looks like it will scupper legitimate Homebrew developers too. Hopefully Nintendo will be able to come to some compromise - possibly involving that intriguing SD slot...
http://kotaku.com/5072726/dsi-to-sto...-kill-homebrew
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October 31st, 2008, 23:19 Posted By: wraggster
Hardware needs hard numbers. We've got 'em. Nintendo's released figures for Nintendo DS and Wii hardware unit sales during the period starting April 4, 2008 and ending September 8, 2008. Let's have a look:
During the quarter, Nintendo sold 740,000 DS units in Japan, compared to 580,000 during the previous July - September quarter. In the Americas, 2.53 million units were sold, down from the 2.71 million sold the previous quarter. In the category listed as "other," there were 3.52 million units sold during this quarter, compared with the 3.65 million sold in the previous quarter.
Nintendo sold 480,000 Wiis in Japan during this period, compared to 530,000 during the previous one. In the Americas 2.08 million were sold this quarter; 2.5 million were sold during the last. In the region dubbed "Other," 2.37 Wii units were sold, up from the previous period in which 2.15 million were sold.
http://kotaku.com/5071954/how-the-ds...ing-sales+wise
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October 31st, 2008, 23:19 Posted By: wraggster
Hardware needs hard numbers. We've got 'em. Nintendo's released figures for Nintendo DS and Wii hardware unit sales during the period starting April 4, 2008 and ending September 8, 2008. Let's have a look:
During the quarter, Nintendo sold 740,000 DS units in Japan, compared to 580,000 during the previous July - September quarter. In the Americas, 2.53 million units were sold, down from the 2.71 million sold the previous quarter. In the category listed as "other," there were 3.52 million units sold during this quarter, compared with the 3.65 million sold in the previous quarter.
Nintendo sold 480,000 Wiis in Japan during this period, compared to 530,000 during the previous one. In the Americas 2.08 million were sold this quarter; 2.5 million were sold during the last. In the region dubbed "Other," 2.37 Wii units were sold, up from the previous period in which 2.15 million were sold.
http://kotaku.com/5071954/how-the-ds...ing-sales+wise
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October 31st, 2008, 23:28 Posted By: wraggster
Control captain Olimar and his assistant Looyi and lead your very own team of Pikmin. Pikmin are your best teammates as they every one of your commands.
As the players of the game might know, Pikmin are social creatures that work in teams, so Play-Asia.com is ready to provide you with all sorts of members for your own regiment.
We have five species of pikmin in different levels of growth, from leaf to flower to fruit. Each colored pikmin specializes in a different area:
Red Pikmin is immune to fire
Pikmin 2 Plush Doll Red Bud (Re-run) JPN US$ 11.90
Pikmin 2 Plush Doll Red Flower (Re-run) JPN US$ 11.90
Pikmin 2 Plush Doll Red Leaf (Re-run) JPN US$ 11.90
Blue Pikmin is immune to water
Pikmin 2 Plush Doll Blue Bud (Re-run) JPN US$ 11.90
Pikmin 2 Plush Doll Blue Flower (Re-run) JPN US$ 11.90
Pikmin 2 Plush Doll Blue Leaf (Re-run) JPN US$ 11.90
Yellow is immune to electricity
Pikmin 2 Plush Doll Yellow Bud (Re-run) JPN US$ 11.90
Pikmin 2 Plush Doll Yellow Flower (Re-run) JPN US$ 11.90
Pikmin 2 Plush Doll Yellow Leaf (Re-run) JPN US$ 11.90
The white are poisonous
Pikmin 2 Plush Doll White Bud (Re-run) JPN US$ 9.90
Pikmin 2 Plush Doll White Flower (Re-run) JPN US$ 9.90
Pikmin 2 Plush Doll White Leaf (Re-run) JPN US$ 9.90
Purple are the strongest physically
Pikmin 2 Plush Doll Purple Bud (Re-run) JPN US$ 11.90
Pikmin 2 Plush Doll Purple Flower (Re-run) JPN US$ 11.90
Pikmin 2 Plush Doll Purple Leaf (Re-run) JPN US$ 11.90
Aside from the five colors, we also have Chapy, the pikmin infested bulborb. Although bulborbs are not allowed to move out of their caves, feel free to defy this rule in the real world by taking him to the living room or your office as a decoration.
The captain Olimar, his assistant Looyi and Chapy
Pikmin 2 Plush Doll Chapy (Re-run) JPN US$ 19.90
Pikmin 2 Plush Doll Looyi (Re-run) JPN US$ 16.90
Pikmin 2 Plush Doll Orimar (Re-run) JPN US$ 14.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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October 31st, 2008, 23:37 Posted By: wraggster
Newly released today:
Being chosen as einherjar by the Valkyrie is the highest honor a warrior could achieve, but what of his family whom he has left behind?
Wilfred's father, a mercenary is chosen as an einherjar by Lenneth, while his name is held in high regard by other warriors, his departure left his already impoverished family in an even more pathetic state. Because of their financial troubles, soon, the youngest daughter of the family died of malnutrition.
Deciding that everything is the fault of the Valkyrie, Wilfred decided to become an einherjar himself to avenge his family.
The players have a power over their lives, depending on their actions, the stories and their ends differ. Most of the events in this game is voiced. There are more spells and skills to use in the new battle system, approach your enemies discreetly and ambush them. Approaching the battle carefully will not only empower you, but earn you some bonus points.
http://www.play-asia.com/SOap-23-83-...j-70-2x5e.html
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October 31st, 2008, 23:38 Posted By: wraggster
Newly released today:
Change the world according to the prophecy, create another world with your power.
You have been having propetic dreams lately, you see the world you currently reside in gets enveloped in flames in your sleep.
Within such unsettling dreams, a mysterious voice tells you that the flame which destroys the current world will also give birth to a new world.
Waking up from this startling deam, you realized that you are in a familiar place but the sight of a monument reminds you that what you have seen in your sleep may not be an illusion after all. Reach out and touch the rock, and you are entrusted with the prophecy and the fairy who guards it.
Let the fairy guide you to the creation of a new world, fight monsters according to the magical text and adventure with the enchanting cast of characters.
http://www.play-asia.com/SOap-23-83-...j-70-2zvt.html
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October 31st, 2008, 23:51 Posted By: wraggster
Newly released today:
features
Play one of the first games to incorporate the Wii Balance Board™
Learn awesome steps and choreograph your own routines to cheer music!
Compete with friends or on a team
Customize the look of your character and team including face, hair, make-up and outfits
Grow your All-Star squad as you advance through the competitive season and move from rookie to All Star Cheer Captain
description
You've made the squad… Now it's time to show your stuff!
It's all about teamwork and style as you compete and cooperate in squad and one-on-one cheer-offs. Use the Wii Remote and Nunchuk to perform hundreds of cheer/dance moves. Or get the full-body cheer experience using the Wii Balance Board™. Do you have what it takes to lead your squad all the way to the Championships? Give it all you've got to become the All Star Cheerleader!
http://www.play-asia.com/SOap-23-83-...j-70-2ow2.html
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October 31st, 2008, 23:53 Posted By: wraggster
Newly released today:
features
Wheel-to-Wheel Circuit Racing. Each race is a stage allowing the player to progress further down the baja peninsula
Damage & Wear - All vehicles are susceptible to wear and will lose parts and get dirty, scratched, etc.
Physics-Infused Surfaces - Race across dirt, sand, mud, asphalt, etc.. All of which react realistically to tires and affect handling
description
No race demands more endurance of both man and machine than the Baja 1000. SCORE International Baja 1000 recreates the unforgiving conditions and blistering speeds that make this event the most recognized and entertaining off-road racing event in the world. Sporting over 90 vehicles across multiple classes in the real Baja 1000 - including trophy trucks, class I, motorcycles, ATVs and more - the game challenges you to not only be first across the finish line, but also keep your machine intact. Hyper-realistic dirt and damage modeling in the game means you need to be crazy enough to take chances, but not so reckless that your vehicle is destroyed before the race is over.
http://www.play-asia.com/SOap-23-83-...j-70-2w0s.html
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October 31st, 2008, 23:58 Posted By: wraggster
Newly released today:
features
Play the only videogame that allows you to command members of the ALIEN FORCE team; investigate never-before-seen locations, enemies and characters, and explore favorite places from the best show episodes
Take control of Ben and five of his new alien forms: Swampfire, Humungousaur, Jet Ray, Big Chill and Spidermonkey. Manipulate fire, grow more than 60 feet tall, fly at mach speed, and much more!
Harness Gwen’s powers to create energy shields and use Kevin’s ability to absorb materials to create impenetrable body armor
Explore action-packed levels in arcade-style gameplay as you clash with more than 20 types of enemies; create unlimited attack chaining with the streamlined combo system
Team up with your friends in two-player co-op!
description
It’s been five years after Ben put away the DNA-scrambling Omnitrix, but now Grandpa Max has gone missing and the planet Earth is in danger. Become the hero and transform into eight different playable characters—including cousin Gwen, enemy-turned-ally Kevin and five of Ben’s brand new alien forms to utilize their all-new super powers and defeat the intergalactic HighBreed invaders!
http://www.play-asia.com/SOap-23-83-...j-70-2r98.html
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October 31st, 2008, 23:59 Posted By: wraggster
Newly released today:
features
Play with motion control to wack a pinata or steer a bobsled
Play using the Wii remote to throw frisbees and snowballs
Use Wii remote buttons to hug or jump
Three Pawsome modes of play
description
Your furry friend is invited to a great party at the Castle Island by Bearemy and Pawlette. In order to cross the sea and reach the party, Bearemy and Pawlette offer you the Friend Ship. Explore new islands on the way and take time to meet and interact with the furry friends who live there. They love playing games too, so on each island you get to play mini games, help them out, and find the puzzle pieces needed to recreate the map that will lead you to the next island. Finally you reach the Castle Island where a big party awaits you. Choose, name and customize your very own furry friend at the start of the game. Then join it as it explores the islands, meets the inhabitants, helps its friends and has a blast in the process.
Choose from more than 80 items available to buy for your furry friend Natural and innovative gameplay that takes full advantage of the unique features of the Nintendo Wii.
http://www.play-asia.com/SOap-23-83-...j-70-2tso.html
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November 1st, 2008, 00:01 Posted By: wraggster
Newly released today:
features
Awesome adventure
Great African safari setting
Wii remote compatible
12 different Wii Remote motions
Playable characters like Diego, Alicia, Baby Jaguar, Juma and Erin the elephant
description
Go wild on an African Safari Rescue! Race across Africa with the Rescue Team to undo the mean magicians mischief and save the animals with the Magic Drum! Great dinosaur rescue enables you to travel through time with Diego, Alicia and Baby Jaguar to reunite their friend Maia the Maiasaura with her dinosaur family. You can utilize more than 12 different Wii Remote motions to stomp like a dinosaur, climb across monkey bars, fly on a Pteradon and bounce over obstacles on a pogo stick. In this game you will meet a mean magician who has mixed up all the animals, resulting in strange combinations. There are giraffes with short necks, zebras with no stripes and elephants turned into rocks. You will help Diego, Alicia, Baby Jaguar, Juma and Erin the elephant undo the magician's mischief with the Magic Drum.
http://www.play-asia.com/SOap-23-83-...j-70-2zqk.html
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November 1st, 2008, 00:02 Posted By: wraggster
Newly released today:
features
Over 20 fun-filled pirate activities - Sword fight from the deck of your mighty pirate ship, sail the winds of the wavy seas, dig up buried treasure chests, and play some recreational pirate mini-golf
Multi-player Pirate-mono-Pirate Action! Choose from 5 different environments, each with 5 activities ranging from team-based to player-v-player competition
Win gold pieces for your efforts - collect over 80 pieces of assorted treasures and use them to customize your character and games. Buy swords, new boats or new outfits for your characters
3 modes of gameplay - Play in adventure mode, Olympics Mode or Master Series Mode
description
Arghhh Matey! Live the pirate life and play pirate-themed activities with your friends in Pirates: Hunt For Blackbeard's Booty. The game features fun pirate characters, treasure collection, and the ultimate customization of your characters and games.
http://www.play-asia.com/SOap-23-83-...j-70-2zqv.html
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November 1st, 2008, 00:03 Posted By: wraggster
Newly released today:
features
12 Urban Circuit Tracks designed for mayhem and destruction - crush taxi cabs in New York, smash through double-decker buses in London, crash through strip malls in Minneapolis and more
All New Mini-Games - Catch massive air and inflict maximum destruction in Monster Jump, Truck Trickster, Skee Ball and Air Strike
The Newest Monster Trucks - All of your favorites plus the hottest new trucks on tour
description
Monster truck action has broken past the stadium barriers - drivers will now be able to wreak havoc on city streets around the world in Monster Jam: Urban Assault. Taking Monster Jam monster trucks onto the streets and other urban settings and being rewarded for the scale of the damage and destruction is one of the new key features of Urban Assault. Feel the crunch of twisting metal underneath as you drive legendary and world famous monster truck favorites like Grave Digger, Maximum Destruction, Monster Mutt, El Toro Loco, Captain's Curse, and Blue Thunder, or select from newer stars on the Monster Jam tour like Stone Crusher, Backwards Bob and Spitfire Monster Truck. Your goal is to demolish every vehicle you see. For purists, Monster Jam: Urban Assault still offers stadium racing and stadium freestyle competitions with gameplay much improved over the original game. Mini games have also been added, including ones brand new to the franchise like Monster Jump, Truck Trickster, Skee Ball and Air Strike.
http://www.play-asia.com/SOap-23-83-...j-70-2zqm.html
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November 1st, 2008, 00:05 Posted By: wraggster
Newly released today:
features
Your Favorite Shrek Characters - featuring cast favorites from all 3 movies
28 Hilarious Mini-Games - including Gingy's Crazy Cookie Conveyor, Mudslide Madness, Three Wheeled Thrills, Rapunzel's Hair Climb and Wild Waterworks
Intuitive controls designed to take full advantage of the Wii's motion sensing capabilities
Players can work together as a team or take each other on in head-to-head or group challenges
description
The twisted fairytale humor of Shrek meets the fun of the renaissance midway in Shrek's Carnival Craze. This game includes 28 hilarious carnival mini-games. Play as your favorite Shrek characters and compete to become the King or Queen of the carnival.
http://www.play-asia.com/SOap-23-83-...j-70-2zqn.html
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November 1st, 2008, 00:05 Posted By: wraggster
Newly released today:
features
The only helicopter game currently available on the Wii – follows success of arcade style titles such as Desert Strike
Twenty immersive missions to play wher you take on a variety of air and land-based targets such as military installations, fighter jets, tanks, boats and more
Two control schemes to choose from: Beginner just uses the Wii-Remote while Advanced also makes use of the Nunchuck
Anime-style cut scenes tell the story of the UNAF (United Nations Air Force) and its fight to maintain world peace
description
A fast-action arcade style aerial combat game that pits you against a variety of adversaries all intent on blowing you out of the skies. Suit up and choose between six Helicopters, all fully loaded and ready to engage the enemy in the air while avoiding attacks from infantry and artillery on the ground.
http://www.play-asia.com/SOap-23-83-...j-70-2ovv.html
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November 1st, 2008, 00:16 Posted By: wraggster
Newly released today:
features
Befriend 5 beautiful horses from the magical world Bella Sara
Activate the exclusive horse 'Excelsior'
Explore the magical trails of North of North
Maintain your stable, groom your horses and watch them blossom
description
Bring the magical world of Bella Sara to life with the Bella Sara video game! Be a hero in your own story set in an interactive world of fantasy horses. The trading cards are a huge success and now you can also ride, care for, accessorise and trade your horses with friends. Get ready to discover secret items and exclusive cards to activate on the official Bella Sara website.
http://www.play-asia.com/SOap-23-83-...j-70-2w1f.html
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November 1st, 2008, 00:18 Posted By: wraggster
Newly released today:
features
Play the only videogame that allows you to command members of the ALIEN FORCE team; investigate never-before-seen locations, enemies and characters, and explore favorite places from the best show episodes
Take control of Ben and five of his new alien forms, including Swampfire and Humungousaur
Three playable alien forms exclusive to the Nintendo DS game: Echo Echo, Goop and ChromaStone!
Fight against enemies like Forever Knights, Xenocites, DNAliens and the HighBreed
Play on-the-go! Explore action-packed levels in arcade-style gameplay as you unleash the power of the Omnitrix against dozens of enemies
description
It’s been five years after Ben put away the DNA-scrambling Omnitrix, but now Grandpa Max has gone missing and the planet Earth is in danger. Become the hero and transform into eight different playable characters—including cousin Gwen, enemy-turned-ally Kevin and five of Ben’s brand new alien forms to utilize their all-new super powers and defeat the intergalactic HighBreed invaders!
http://www.play-asia.com/SOap-23-83-...j-70-2r9x.html
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November 1st, 2008, 00:21 Posted By: wraggster
Newly released today:
features
40 different cases featuring common dog issues like Fear, Separation Anxiety, Hyperactivity, and Obsession/Fixation
Cesar is the player's guide and mentor, offering insights into dogs behavior and reaction
Get awards and accolades as you learn to rehabilitate dogs
Use the DS built-in microphone to help in the rehabilitation process
Cesarpedia provides valuable information on common dog issues and treatments
description
Learn how your dog's mind works. Cesar Millan's Dog Whisperer uses interactive games to teach Millan's world-renowned methodology and help owners understand their dogs. You are confronted with 40 different common dog issues and, using Cesar Millan's guidance, learn how to deal with each of them.
http://www.play-asia.com/SOap-23-83-...j-70-3194.html
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November 1st, 2008, 00:23 Posted By: wraggster
Newly released today:
features
12 Urban Circuit Tracks designed for mayhem and destruction - crush taxi cabs in New York, smash through double-decker buses in London, crash through strip malls in Minneapolis and more
All New Mini-Games - Catch massive air and inflict maximum destruction in Monster Jump, Truck Trickster, Skee Ball and Air Strike
The Newest Monster Trucks - All of your favorites plus the hottest new trucks on tour
description
Monster truck action has broken past the stadium barriers - drivers will now be able to wreak havoc on city streets around the world in Monster Jam: Urban Assault. Taking Monster Jam monster trucks onto the streets and other urban settings and being rewarded for the scale of the damage and destruction is one of the new key features of Urban Assault. Feel the crunch of twisting metal underneath as you drive legendary and world famous monster truck favorites like Grave Digger, Maximum Destruction, Monster Mutt, El Toro Loco, Captain's Curse, and Blue Thunder, or select from newer stars on the Monster Jam tour like Stone Crusher, Backwards Bob and Spitfire Monster Truck. Your goal is to demolish every vehicle you see. For purists, Monster Jam: Urban Assault still offers stadium racing and stadium freestyle competitions with gameplay much improved over the original game. Mini games have also been added, including ones brand new to the franchise like Monster Jump, Truck Trickster, Skee Ball and Air Strike.
http://www.play-asia.com/SOap-23-83-...j-70-319r.html
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November 1st, 2008, 00:24 Posted By: wraggster
Newly released today:
features
Your Favorite Shrek Characters - featuring cast favorites from all 3 movies
28 Hilarious Mini-Games - including Gingy's Crazy Cookie Conveyor, Mudslide Madness, Three Wheeled Thrills, Rapunzel's Hair Climb and Wild Waterworks
Intuitive controls designed to take full advantage of the Wii's motion sensing capabilities
Players can work together as a team or take each other on in head-to-head or group challenges
description
The twisted fairytale humor of Shrek meets the fun of the renaissance midway in Shrek's Carnival Craze. This game includes 28 hilarious carnival mini-games. Play as your favorite Shrek characters and compete to become the King or Queen of the carnival.
http://www.play-asia.com/SOap-23-83-...j-70-319u.html
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November 1st, 2008, 00:26 Posted By: wraggster
Newly released today:
features
Team up with the popular classroom pets Linny the Guinea Pig, Ming-Ming Duckling and Turtle Tuck
Help a Bengal Tiger, Panda Bear and Chimpanzee in need
With the DS stylus and microphone, you tap, drag, blow, speak and circle your way through activities like pulling a thorn from the tiger's paw, building a ladder to rescue a baby panda and towing the chimpanzee's space capsule to safety
description
In The Wonder Pets! Save the Animals!, you team up with the popular classroom pets Linny the Guinea Pig, Ming-Ming Duckling and Turtle Tuck to help a Bengal Tiger, Panda Bear and Chimpanzee in need. With the DS stylus and microphone, you tap, drag, blow, speak and circle your way through activities like pulling a thorn from the tiger's paw, building a ladder to rescue a baby panda and towing the chimpanzee's space capsule to safety.
http://www.play-asia.com/SOap-23-83-...j-70-33gp.html
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November 1st, 2008, 00:45 Posted By: wraggster
New from SuccessHK
MySims Kingdom for Nintendo DS Take the Kingdom with you! MySims Kingdom on Nintendo DS adds a new chapter to the saga, challenging you to help the King thwart the plans of evil in a far flung corner of the Kingdom. Many new activities and mini-games are included to help you persuade the King that your island is the ultimate royal destination.
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November 1st, 2008, 00:49 Posted By: wraggster
The newest Nintendo™ portable multimedia station has arrived. Nintendo DSi™ is not only thinner and lighter but spots many more facilities than its predecessors.
Record the unexpected momentous instants in your life by taking pictures and edit them on the go with your DSi™. With two cameras installed, one at the back of the cover and the other at the joint between the two screens, you can take photos of your friends and yourself at ease and add layers of frills onto them with the handy program.
With its user-friendly icon menu, you can achieve whatever you want without having to break a sweat. You can enjoy the functions of the DSi™ even without putting a game into the console. Aside from taking pictures and editing them, you can go on to the Internet shop and download games. Please be aware, however, that the Japanese NDSi™ only connects to its regional online shop and therefore can only download Japanese games.
Even gameplay is made more exhilarating by the new bigger screen. Compared with the NDS™ Lite, the screen is bigger by 17%. The new console plays all NDS™ games, so feel free to try out your favourite games on the bigger screen. The only takeaway from the older console is the Gameboy™ Advance Slot.
As the first generation of DSi™ consoles, two colors are available, choose between the pristine white and the stylish black.
Nintendo DSi (Black) JPN US$ 299.00
Nintendo DSi (White) JPN US$ 299.00
Play-Asia.com is expected to receive the first Nintendo DSi™ units on coming Monday (November 4th), followed by another shipment on Wednesday, covering all preorders placed so far. Make sure to submit your order now to be among one of the first ones to enjoy the new NDSi.
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A few critical facts about the new (Japanese Version) Nintendo DSi™:
The Nintendo DSi™ plays all region Nintendo DS™ game cartridges (Japan, USA, Europe,...).
The Japanese NDSi™ only connects to the Japanese download shop. You won't be able to download NDSi™ games from other regions with your Japanese console!
Other than the NDS™/NDS™ Lite, the NDSi™ system language is Japanese only!
The NDSi™ charger once again differs from the NDS™/NDS™ Lite model one. Be reminded that the Japanese NDSi™ includes a 100-120V power supply (for direct usage in Japan, USA, Canada).
This hardware revision no longer supports Gameboy™ Advance playback.
To commemorate the debut of the new console, a number of new games and accessories have been released in Japan on 1st November:
Games
Aruite Wakaru: Seikatsu Rhythm DS JPN US$ 58.90
Avalon Code JPN US$ 48.90
Valkyrie Profile: Toga o Seoumono JPN US$ 48.90
These games are compatible with both NDSi™ and its predecessors so all NDS™ gamers, be sure to grab a copy.
Aside from games, there are already a buch of new accessories in stock now:
Liquid Crystal Protection Filter DSi JPN US$ 6.99
Screen Guard DSi JPN US$ 6.99
Seikatsu Rhythm Meter JPN US$ 19.90
Dragon Screen Guard JPN US$ 2.99
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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November 1st, 2008, 01:08 Posted By: wraggster
At their October media summit, Nintendo announced plans to release Wii ports of some GameCube games as the Wii de Asobu (Play on Wii) series. Today, we found solid evidence of a North American release. While GameCube games are, of course, currently playable on Wii, these new ports will enable motion and pointer-based control schemes, allowing new players to use the "simpler" Wii controls, and existing fans to play favorites in a new way. At least, that's the idea, we think.
But is it a good idea to port these games and try to sell them again? Is it good for the fans? For the games? For the Wii? For the win? We say yes! And also no. That's kind of how debating works!
http://www.nintendowiifanboy.com/200...y-play-on-wii/
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