|
|
July 1st, 2009, 18:33 Posted By: wraggster
A release issued back in May unveiling 'Countdown To A Healty Body - Active Health With Carol Vorderman' stated that Active Health could sync with Wii Fit. Nintendo's let us know that it won't, it was a mistake.
The original release explained that the DS title will link up with Wii Fit. Turns out, it won't.
"Active Health allows you to input any exercise completed on Wii Fit into your personal activity log but the two systems do not directly sync with one another," Nintendo has explained.
Active Health With Carol Vorderman is due to be released on August 7. We're sure you're gutted.
http://www.computerandvideogames.com....php?id=218605
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 18:33 Posted By: wraggster
A release issued back in May unveiling 'Countdown To A Healty Body - Active Health With Carol Vorderman' stated that Active Health could sync with Wii Fit. Nintendo's let us know that it won't, it was a mistake.
The original release explained that the DS title will link up with Wii Fit. Turns out, it won't.
"Active Health allows you to input any exercise completed on Wii Fit into your personal activity log but the two systems do not directly sync with one another," Nintendo has explained.
Active Health With Carol Vorderman is due to be released on August 7. We're sure you're gutted.
http://www.computerandvideogames.com....php?id=218605
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 18:40 Posted By: wraggster
It’s news that will be greeted with nothing less than total delight from its hordes of fans – 505 Games has captured the rights to publish a video game based on cherished film licence Grease.
The game, which is being developed by UK outfit Zoe Mode, is being produced in conjunction with Paramount Digital Entertainment (who will also co-publish the title) and will allow players to sing and dance alongside Danny and Sandy using motion controls, microphones and the DS’ touch screen.
“We are really excited about working with Paramount Digital Entertainment to turn this world famous film into a video game for the very first time,” 505 MD Ian Howe stated.
“Working with such a well known and much loved brand is a great opportunity and we believe the collaboration further strengthens 505 Games’ entertainment portfolio.”
Paramount Digital Entertainment’s senior VP of video games John Kavanagh added:
“Paramount Digital Entertainment is pleased to be working with 505 Games to develop Grease. Grease is the ideal opportunity to reach a broad gaming audience who love to sing, dance and have fun with a party-style game.”
http://www.casualgaming.biz/news/288...-to-Wii-and-DS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 18:40 Posted By: wraggster
It’s news that will be greeted with nothing less than total delight from its hordes of fans – 505 Games has captured the rights to publish a video game based on cherished film licence Grease.
The game, which is being developed by UK outfit Zoe Mode, is being produced in conjunction with Paramount Digital Entertainment (who will also co-publish the title) and will allow players to sing and dance alongside Danny and Sandy using motion controls, microphones and the DS’ touch screen.
“We are really excited about working with Paramount Digital Entertainment to turn this world famous film into a video game for the very first time,” 505 MD Ian Howe stated.
“Working with such a well known and much loved brand is a great opportunity and we believe the collaboration further strengthens 505 Games’ entertainment portfolio.”
Paramount Digital Entertainment’s senior VP of video games John Kavanagh added:
“Paramount Digital Entertainment is pleased to be working with 505 Games to develop Grease. Grease is the ideal opportunity to reach a broad gaming audience who love to sing, dance and have fun with a party-style game.”
http://www.casualgaming.biz/news/288...-to-Wii-and-DS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 18:44 Posted By: wraggster
Wii Sports Resort has sold 353,827 units in its first four days on sale in Japan. The Nintendo game, which comes bundled with the new Wii MotionPlus add-on, was released on June 25.
The sales figures, reported by Famitsu and translated by Kotaku, put the game just behind Mario Kart Wii and Super Smash Bros Brawl which shifted 608,000 and 816,000 units respectively during the same period, making it the third fastest-selling Wii game in the region.
Wii Sports Resort - Nintendo's long-expected follow-up to Wii Sports - was announced at E3 last year. It will be released in the West in late July.
http://www.gamesindustry.biz/article...0-in-four-days
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 19:03 Posted By: wraggster
For once, a Japanese publisher has managed to create a teaser site without having the identity of the new game revealed by Famitsu scans before the official unveiling. Because Jump scans revealed it first.
The Jump scan shows the same dragon-riding artwork found on the teaser site, with two more characters than the site currently shows, revealing a party of four. Final Fantasy Gaiden: The Four Warriors of Light (not related to the Game Boy Final Fantasy Adventure, known in Japan as Seiken Densetsu: Final Fantasy Gaiden) is an original turn-based Final Fantasy RPG for DS, in the same style as the recent Final Fantasy DS remakes.
The scan refers to a "four-person party adventure," but we can't tell if that means multiplayer or if it's just a reference to parties controlled by a single player. According to IGN, the main character is a boy who must rescue a princess from a witch.
The battle system is a familiar turn-based, menu-driven system, with what appears to be the addition of a sort of action points: each character's status includes a certain number of yellow dots, and each action seems to have a dot next to it, indicating a cost. Final Fantasy Gaiden will be out this fall in Japan, and we wouldn't be too surprised to see it in North America the following summer for $40.
http://www.joystiq.com/2009/07/01/la...antasy-gaiden/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 19:08 Posted By: wraggster
Remember the rumored Wii version of Brütal Legend? It was rumored that EA planned to release a Wii version of the game, developed by someone other than Double Fine. The very mention of the project made Tim Schafer uncomfortable.
According to Destructoid, that Wii release, which we don't even know was real to start with, has been canceled. "Word has it that quality assurance testers who moved from Electronic Arts to Double Fine were recently let go," Destructoid notes, "after the demise of the project left their services unnecessary."
Whether the game was real and canceled or never existed at all, the net effect would seem to be the same: no Brütal Legend game on Wii. If it really was so bad that EA decided to cancel the project, we can only feel grateful that the company didn't subject Wii fans to the kind of embarrassment we had to endure whenever a screenshot of the Wii Dead Rising came out.
http://www.joystiq.com/2009/07/01/ru...have-even-exi/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 19:17 Posted By: wraggster
Rune Factory is probably one of my favourite games of all time. I loved the hell out of the first one and I’m still pouring as much time into Frontier as I can. Neverland Co. and Natsume seemed to have invested a lot into making sure the characters were varied and fun, and that is one of the reasons the original cast is so memorable.
Unfortunately, Rune Factory 2 didn’t quite grab me the way the first one did. Maybe it was because it wasn’t as much of an improvement as I hoped it would be. But certainly, the main reason was that I just couldn’t bring myself to spend more than a couple hours with Kyle, the ever-blushing shota protagonist of the sequel.
I think making sure that the character you play as appeals to as wide an audience of people as possible, visually, is important. Raguna looked and acted believable. He wasn’t OLD by any means, but he was old enough to be convincing as someone who would grow into an experienced farmer, get married and look after a family.
Kyle? Not so much.
And now, we have the protagonist of Rune Factory 3, revealed in this morning’s issue of Famitsu. Now, don’t get me wrong; I was…and still am perhaps…excited for this game.
I don’t have anything against effeminate characters. I’ve played and loved enough Square Enix games, but this…this…manwoman…with his fringe (is that what it’s called?) and bangs and hairband is a bit too much.
This is the guy you’re supposed to be. Whatever the hell happened to preserving a sense of believability?
Oh, RF3 is about 80% complete and will release this year in Japan. This could be XSEED’s upcoming DS reveal, considering Frontier was published by them. The protagonist can transform into some sort of a…were-woolie. The main girl is very reminiscent of Mist and another one looks a little bit like a female Laharl.
I’m going to go sulk in bed now. I’d appreciate it if someone could tell me if I’m overreacting here. The only other time I can recall flipping out like this is when Nintendo made Retro Studios give Samus that horrendous anime makeover for Metroid Prime 2.
http://www.siliconera.com/2009/07/01...goes-downhill/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 19:33 Posted By: wraggster
Namco Bandai shined some light on how Nintendo DSi enhanced games work with screenshots from Idolm@ster: Dearly Stars. Plug the game into a DSi and you get more menu options.
The screenshot on the left is what you see if you play Idolm@ster: Dearly Stars on a Nintendo DS. On the right you have the Nintendo DSi main menu, which includes the QR code option. The DSi’s camera can be used to read QR codes, which are kind of like barcodes for cell phones. QR codes give idol masters access to extra items. So far, Namco Bandai has not announced any plans for paid downloadable content for Idolm@ster: Dearly Stars. Maybe, they’re making Idolm@ster trading cards with QR codes.
http://www.siliconera.com/2009/06/30...fic-main-menu/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 19:51 Posted By: wraggster
Renegade Kid is apparently working on a kid-friendly platformer for the DS while it develops a sequel to Dementium. The developer showed IGN that its other new project is Maximillian and the Rise of the Mutant Mudds. Players will use a water pack (think Mario Sunshine) to double-jump chasms of doom and squirt the baddies to death.
Renegade Kid plans to push its already impressive technical knowledge with the DS even further with Mudds. The developer doesn't know if it'll go the retail route or check out DSIware, and there isn't so much as an inkling of a release window. Check out a video of the game after the break.
http://www.joystiq.com/2009/06/30/re...former-for-ds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 19:53 Posted By: wraggster
Newly released today:
Geo Stelar and the rest of the gang are back in an all new adventure. How can Geo Stelar and his friends fight with the threat of “Meteor G” closing in on Earth?
Moreover, what power can Mega Man harness by using the “Noise Change” system which controls the power of “Noise”?
Mega Man Star Force® 3 blends a unique formula of RPG exploration elements with fast-paced action.
As players travel and battle between coexisting worlds, the physical world and the virtual Wave World, they will encounter enemies in the virtual Wave World, battling them on three-by-five battle grids with their Battle Card deck.
Mega Man Star Force® 3 also adds a new feature called “Rezon,” which allow players to fill in profiles about battles and their team name/symbol.
Get the Black Ace version if you are the speed attack type and get the Red Joker for powerhouse player characters.
http://www.play-asia.com/SOap-23-83-...-22z-84-n.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 22:35 Posted By: wraggster
Tantric has released a new version of his Dos Emulator for the Wii:
Features
USB Keyboard and mouse support.
Wiimote pointer support.
SD/USB mounting.
Most DOS games are playable.
Instructions
You need a Wii Remote and a USB keyboard.
The C: drive will automatically be mounted to sd:/DOSBox/ if loaded from apps/dosbox-wii/. Otherwise, the directory the dol is loaded from will be mounted as C, and sd:/DOSBox as D (if present). The Z: driver is a virtual drive that is part of DOSBox.
Other drives can be mounted using the MOUNT command. Prefix sd: for an SD card, and usb: for a USB drive. The Wii's DVD drive and network folders can't be mounted at this time.
The configuration file is loaded from the directory the dol is located in (if present) and sd:/DOSBox/dosbox.conf otherwise. This file will be created automatically after you start DOSBox. Please edit it with a text editor to choose settings appropriate for each game.
Press the Home button, type "exit", press Ctrl+F9, or press Reset (on the console) to exit.
0.73.02 - July 1, 2009
Upgraded DOSBox engine to latest SVN
Fixed lockup when only using the Wiimote (no attachments connected)
Compiled with latest libogc and SDL Wii
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2009, 23:26 Posted By: wraggster
News/release from Strata8
I've worked for a few hours today, trying to let the user add levels directly from FAT, and I've finally done it! It's pretty much self-explanatory when you look through the folders, but I'll give a quick explaination.
When you convert a background with PAGfx, you get some .bin files as well. This is what we'll need, though, first, let's look at how a level folder is laid out:
Code:
Level folder structure
.../levels
->[levelname]
-> StageBG
-> CollisionMap
-> BackBG
-> MidBG
- config.iniStageBG: required.
CollisionMap: required:
BackBG: Optional, this goes at the very back of the level, so it should represent something in the distance
MidBG: About halfway between the stage and the back background. Can be used for clouds or something.
config.ini: This is the heart of the entire level, here, you specify the width, height, any modifiers, and you also place the objects/enemies in the stage. It should look a bit like this:
Code:
;Level configuration file
[Level]
width = 1424
height = 256
gravity = 1200 ;The gravity (max velocity) of the objects. Default is 1000.
music = jumper.mp3 ;Music, located in .../music/
;Width and height only apply to StageBG and CollisionMap
[Scrolling]
midscroll = -128 ;Scrolling of the middle background... eg, clouds moving
backscroll = 0 ;Scrolling of the back background
;Object classes:
; 1 = Player
; 2 = Generic ground enemy
[Object1]
x = 100
y = -64
class = 1
[Object2]
x = 164
y = -64
class = 2
flip = -1 ;The direction that the AI moves in (-1 or 1)
[Object3]
...
;You can have as many objects as you need....
Like I said before, when converting the backgrounds with PAGfx, you get some .bin files, named *_Tiles.bin and such. To use the backgrounds in your level, place the files in their respective folders, then rename them all to tiles.bin, info.bin, etc.
I'll document this much better later, but I'm tired and hungry
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2009, 17:07 Posted By: wraggster
Yeah, we're all been-there-done-that with portable SNESs these days, but we've never seen it done like this. Marshall posted his creation, dubbed the "SUPERTENDO," to Ben Heck's forums, which seems to imply (along with the looks) that he took some queues from similar designs already floating around those parts. What really sets this one apart, however, is the vacuum-formed chassis and the instant "make me an offer" move to a sale -- being owned by a major faceless media conglomerate ourselves, we like to see a guy who's out for a buck. A quick hands-on Video is after the break.
http://www.engadget.com/2009/07/02/s...o-something-i/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2009, 17:21 Posted By: wraggster
Telltale Games has released a clip from Tales of Monkey Island, coming to Wii and PC later this year. See it here.
"It's a peek at the first few moments of Tales of Monkey Island Chapter One, 'Launch of the Screaming Narwhal'. You might notice that it includes an sample of some of the inventory-item-combining action you'll face while playing," says the dev.
http://www.computerandvideogames.com....php?id=218694
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2009, 17:27 Posted By: wraggster
Picture the scene: you've been working at Nintendo in Japan for 10 years. You've worked both as a programmer and as a designer on titles as ubiquitous as Wii Play and Wii Fit. So what do you do?
You quit the company in order to start a website dedicated to user-generated pictures of action figures, of course.
According to an article on ITmedia, Motoi Okayama, 33, is a self-confessed internet addict - "to the point where people wondered when I was able to sleep", he said - and was growing disillusioned with the fact that his job at Nintendo didn't give him the opportunity to work with the internet.
"Thinking about my 10 years at Nintendo, I started to get impatient, that there were these things I wanted to do. The fact that I didn't get to have an influence on the internet disappointed me. Nintendo has a very strong family-orientated brand, and I felt certain resistance to being able to start up any new online services.
"Nintendo doesn't have any projects relating to the internet, and it'll never pull out completely from packaged goods. It just seemed the next step."
The website, FG, was launched nine months ago, and now features 18,000 members. And it's not the last he plans to create, either: "Because I've come late to the net business scene, I want to try all sorts of weird things, and keep on creating new services."
http://www.develop-online.net/news/3...eaves-Nintendo
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2009, 18:01 Posted By: wraggster
If you subscribe to Nintendo Power, the latest issue should be arriving at your house very soon, and Aeropause has the scoop on some details on Nintendo's upcoming line-up from the issue. Most important to folks reading this text is likely what Miyamoto had to say regarding the new Legend of Zelda game announced back at E3: "I don't think it's going to be that radically different." But, what about the theory that the girl being the Master Sword? Surely that is the plan for the game, and surely that is radically different!
And, in typical Nintendo fashion, that's all Miyamoto had to say. He left us hanging to speculate, and we're sure most will be able to turn this appetizer of a quote into a five-course meal. Have at it in the comments below!
http://www.joystiq.com/2009/07/02/mi...lly-different/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2009, 18:02 Posted By: wraggster
SEGA has announced another adaptation of Japanese anime Bleach for DS, although strategy RPG will be the genre, rather than fighting, and the author and creator of the cartoon, Tite Kubo, will supervise.
He'll help create Bleach: The 3rd Phantom's entirely new and exclusive storyline, which has both familiar and never-before-seen characters you can chat to using an interactive dialogue system.
Experience from fighting - that old RPG staple - also features, as do upgradable abilities and powers. Bleach: The 3rd Phantom requires a mixture of these to overcome different situations. The main characters the Soul Reaper twins, for example, take different approaches but can combine to unleash ultimate moves.
You'll explore an isometric world but fight in 2D. And two friends can fight each other using Wi-Fi.
Bleach: The 3rd Phantom is due for release early next year.
http://www.eurogamer.net/articles/se...bleach-onto-ds
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2009, 18:12 Posted By: wraggster
Three teens swiped a neighbors Wii and enlisted the help of a mother to pawn the stolen loot.
Joshua Carter (18), Patrick Early (16) and Derrick Henson (13) have all been arrested on felony charges for stealing a neighbor's Wii. According to Early, his mother, 41-year-old Maxine Law, helped them unload the console at a local pawn shop — even though she knew it was stolen.
The Florida state attorney's office is looking into the matter, and Orlando's WFTV reports that it is possible that Maxine Law could be charged with dealing in stolen property and contributing to the delinquency of minors. You'd think that someone named Law would know better.
http://kotaku.com/5305913/mother-sel...e-now-arrested
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2009, 20:41 Posted By: wraggster
Awesome news for No More Heroes fans: creator Suda 51 told Edge that he wants to continue the series. "I really want to make NMH a big franchise," he said, "and with this second episode have bigger success."
Slightly less awesome news for certain No More Heroes fans: if the series does continue past Desperate Struggle, it probably won't be on the Wii. "I think this is the last NMH that is going to be developed on Wii," Suda said. "To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we've done everything we can with it now."
Recent comments from Suda suggest that he's looking toward the Natal-enhanced Xbox 360 for at least one future project -- and No More Heroes was originally planned as a 360 game. Perhaps he's realized that charging Travis Touchdown's beam saber could be made even more embarrassing without a Wiimote prop.
In any case, it may be a bummer for Wii-only gamers, but at least if No More Heroes comes out on one of the other consoles, the "hardcore" types will be able to admit it's wonderful without having to say something nice about the Wii.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2009, 23:36 Posted By: wraggster
News via http://emu-russia.net/en/
NES/Dendy/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan emulator has been updated recently. Changes:
- Various sound output bugs have been fixed, primarily affecting non-Windows platforms.
- Various endianness related bugs were fixed, including a severe GBA save state bug on big-endian platforms.
- Having more than 2 of the same "type" of joystick/gamepad should no longer cause problems with hash collisions internally.
- A few PCE CD and PC-FX CDROM emulation bugs were fixed, concerning the position of the lead-out track, and the length of the last track when loading multi-track CUE/BIN rips.
- Various code issues causing compiler problems were fixed.
http://mednafen.sourceforge.net/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2009, 23:51 Posted By: wraggster
Nintendo's puzzle-solving, riddle-spouting hero Professor Layton is known for his ability to perplex and bewilder, but his latest announcement may be his most brainteasing ever -- he's been invited to mix it up in Smash Bros.
Before you get too excited, though, calm yourself and re-lower your expectations. It seems that it's nothing more than a gag, and not a real confirmation of his addition to the fighting series' roster or a new Smash Bros. game in development.
This all came to light courtesy of Twitter, where Nintendo has set up a regularly updated page for the character under the name TopHatProfessor. Through several "tweets" issued throughout each day, the good Professor reflects on life, offers advice on how to be more gentlemanly and delivers riddles that he then invites his Twittering followers to answer through direct messages back to him.
It all seems to be for the purpose of drawing attention to the upcoming August release of the newest game in the DS series, Professor Layton and The Diabolical Box. But the top hat hero certainly got a bit of extra attention yesterday, when he began to imply that he'd been asked to join the Smash Bros. lineup. His first tweet on the topic was this:
I received an invitation this morning to something called the "Grand Smash Brothers Tournament". Does anyone know anything about it?
http://uk.wii.ign.com/articles/100/1000761p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2009, 23:59 Posted By: wraggster
brunette_redhead has released Bugiin 1.3.
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). My game is a spinoff of this, created for the Wii. I took many creative liberties with it, including redoing all of the sound effects with my brother and my girlfriend, and switching up the game modes just a bit.
There are two main game modes, the "Classic" mode, which is level based much like the original. There is also a "Swarm" mode which features endless enemies.
Changelog
V1.3 - 07/01/09
Classic mode supports 2 players now.
An options menu has been added to select graphics mode and toggle music/sfx.
Swarm mode uses new swatter graphics.
Screen shots can be taken by pressing the 1 button at any time.
Pressing the 2 button brings up a help screen.
Pressing plus during gameplay pauses game.
Added border during gameplay.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2009, 00:20 Posted By: wraggster
Quirky has released a new version of Bunjalloo a few hours ago, heres the release notes:
Bunjalloo is a web browser for the Nintendo DS. It is free software under and active development. Already Bunjalloo can display simple pages, follow links and view images.
Changelog
Changes 0.7.4:
Fixed freezing after only a few page loads ( Issue 97 )
Changes 0.7.3:
A new NDS banner bitmap by Sam Goldfield
Add new scrolling method - just hold and drag, sort of
Page up and down now scroll just 1 screen
Fix for linked image following a text link, which caused an unclickable text link
Fix crash caused by bad HTML entities
Fix memory leak when unzipping files
Fix for some rarer types of PNG image
Disable button shortcuts when keyboard is visible
Remove automatic DLDI patching of unzipped NDS files
Update to devkitPro r26 and libpng 1.2.37
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2009, 00:26 Posted By: wraggster
AntonioND has released a new version of 3D Engine for the DS:
Hello!
This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS
Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading.
-You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
-Animated model support, models are drawn using linear interpolation.
-2D over 3D system.
-Very basic physics engine.
-API functions.
-2D text in 3D mode, any character size allowed.
-More things...
TODO:
-Improve physics engine.
-You can ask me for the things you would like to see.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2009, 19:07 Posted By: wraggster
Sega hasn’t forgotten about Infinite Space. PlatinumGames’ second project is being localized. One of the anime shorts created by Production I.G. already has English voice acting.
Along with the clip, Sega announced Infinite Space is on course for a spring 2010 release. The Japanese version came out last month and it topped the charts the week it came out.
http://www.siliconera.com/2009/07/02...a-next-spring/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2009, 19:09 Posted By: wraggster
Fans of Chibi-Robo should enjoy Okaeri! Chibi-Robo! Happy Rich Oosouji (Welcome Home Chibi-Robo! Happy, Rich Big Sweep). The two games are pretty similar. Players pick up trash, sweep floors, and do chores to keep Jenny and her family happy.
Yes, Jenny the little girl who had a thing for frogs is all grown up. She has a boy named Keith who loves wrestling, a dog called Lucky, and Chibi-Robo! Unlike Chibi-Robo: Park Patrol this game takes place inside a house — a messy house you have to clean up. Chibi-Robo has a toothbrush to scrub floors and a new vacuum cleaner to suck up dust.
Chibi-Robo also has a little sifter which can separate dirt from precious gems. These are traded inside Chibi-Robo’s little home for money, which he uses to purchase furniture from a home shopping network. Since Chibi-Robo is so tiny he has to “dance” on a phone to place an order. How adorable.
There are a few gameplay movies of Okaeri! Chibi-Robo! Happy Rich Oosouji over at the official page, which Nintendo finally opened. Welcome Home Chibi-Robo! Happy, Rich Big Sweep is scheduled to come out in Japan on July 23. A North American release has not been announced at this time.
http://www.siliconera.com/2009/07/02...ic-chibi-robo/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2009, 22:48 Posted By: wraggster
Ashes Cricket 2009 will be the first cricket game on Wii when it bowls into shops in August, and we've got some new screens.
Fully licensed players, kit and stadia will feature, along with four-player gameplay and modes including an Ashes Series, Test Matches and games limited to 20 overs, whatever that means (Ed - you what?*).
As you'd imagine you bat using a swinging motion with the Wii Remote, which'll let you drive, cut, slog and nurdle your way through innings, apparently.
"When fielding, players will use the Wii Remote to polish the ball, set their field and bowl accurately applying swing/turn to their deliveries in order to take those all important wickets," explains the press release, because we've given up trying to form sentences with all these cricket terms(*).
"Ashes Cricket 2009 will also feature a Scenario mode that will pit players against more than 50 match defining moments, such as scoring vital match-winning runs, taking dramatic last-gasp wickets and seeing off the oppositions' danger men to succeed."
So, a game about the sport fat men can be pro at is coming to Wii in August.
http://www.computerandvideogames.com....php?id=218800
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2009, 22:50 Posted By: wraggster
There are several offerings spread across DSiWare, WiiWare and Virtual Console today - all in celebration of another Hanabi festival. This typically fills Nintendo's online cupboards with old games previously restricted to Japan, and bumps the price up a bit in the process.
Those oldies are action platform Mega Drive game Pulseman, and SNES strategy game Ogre Battle: The March of the Black Queen. Both cost 900 Nintendo Points (GBP 6.30 / EUR 9 approx - online-bought points and shop-bought points differ in price).
Today also marks the release of Konami's first WiiWare game Gradius Rebirth, which will be followed by top-down racer Driift Mania later this month and Contra Rebirth in August.
Gradius Rebirth is joined on WiiWare by Bit Boy!!, a pixelated RPG, which has 4-bit dungeons, 8-bit caves, 16-bit strongholds, 32-bit labyrinths, 64-bit arenas and 128-bit worlds. Apparently. Gradius Rebirth and Bit Boy!! cost 600 NP (GBP 4.20 / EUR 6 approx) each.
DSiWare boasts two Mario-themed extras - a clock and a calculator - for 200 NP (GBP 1.40 / EUR 2 approx) each. There's also Brain Challenge, which isn't Brain Training but might as well be. Brain Challenge costs 800 NP (GBP 5.60 / EUR 8 approx).
http://www.eurogamer.net/articles/ha...wii-dsiware-vc
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2009, 22:50 Posted By: wraggster
There are several offerings spread across DSiWare, WiiWare and Virtual Console today - all in celebration of another Hanabi festival. This typically fills Nintendo's online cupboards with old games previously restricted to Japan, and bumps the price up a bit in the process.
Those oldies are action platform Mega Drive game Pulseman, and SNES strategy game Ogre Battle: The March of the Black Queen. Both cost 900 Nintendo Points (GBP 6.30 / EUR 9 approx - online-bought points and shop-bought points differ in price).
Today also marks the release of Konami's first WiiWare game Gradius Rebirth, which will be followed by top-down racer Driift Mania later this month and Contra Rebirth in August.
Gradius Rebirth is joined on WiiWare by Bit Boy!!, a pixelated RPG, which has 4-bit dungeons, 8-bit caves, 16-bit strongholds, 32-bit labyrinths, 64-bit arenas and 128-bit worlds. Apparently. Gradius Rebirth and Bit Boy!! cost 600 NP (GBP 4.20 / EUR 6 approx) each.
DSiWare boasts two Mario-themed extras - a clock and a calculator - for 200 NP (GBP 1.40 / EUR 2 approx) each. There's also Brain Challenge, which isn't Brain Training but might as well be. Brain Challenge costs 800 NP (GBP 5.60 / EUR 8 approx).
http://www.eurogamer.net/articles/ha...wii-dsiware-vc
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2009, 23:09 Posted By: wraggster
The Wii's September 29 prequel to last year's Dead Space has a control scheme EA's Visceral Games couldn't put on an Xbox 360 or PlayStation 3. A new EA trailer shows how it works.
Dead Space Extraction will be out September 29. As you watch, remember, EA calls this a "guided first-person experience." Different platform. Different style of game. Do you like what you see?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2009, 23:26 Posted By: wraggster
Never mind what's at the bottom of this barrel, here's a list of 29 Wii games from Nintendo and the amount of hours people play them, per gamer.
(The following stats are pulled from the usage data shared by more than two million Wii users through the system's Nintendo Channel. For more information about how we calculate these total playtimes, check out this week's earlier Wii stats post)
Average Per-Gamer Playing Time For Nintendo's First-Party Wii Games (as of July 1)
(Release Dates in Parentheses)
Super Smash Bros. Brawl (March 2008) — 68 hours, 51 minutes
Animal Crossing: City Folk (November 2008) — 54 hours, 16 minutes
Fire Emblem Radiant Dawn (November 2007) – 46 hours, 40 minutes
The Legend of Zelda: Twilight Princess (November 2006) — 46 hours, 9 minutes
Wii Sports (November 2006) — 35 hours, 47 minutes
Mario Kart Wii (April 2008) – 31 hours, 40 minutes
Super Mario Galaxy (November 2007) — 27 hours, 37 minutes
Super Paper Mario (April 2007) — 24 hours, 13 minutes
Metroid Prime 3: Corruption (August 2007) 21 hours, 37 minutes
Mario Party 8 (May 2007) — 20 hours, 39 minutes
Pokemon Battle Revolution (June 2007) — 20 hours, 2 minutes
Wii Fit (May 2008) — 18 hours, 18 minutes
Mario Super Sluggers (August 2008) — 17 hours, 39 minutes
Excite Truck – (November 2006) 12 hours, 39 minutes
Battalion Wars 2 (October 2007) — 12 hours, 23 minutes
WarioWare: Smooth Moves (January 2007) — 11 hours, 39 minutes
Excitebots: Trick Racing (April 2009) – 10 hours 56 minutes
Wii Play (February 2007) — 10 hours, 7 minutes
New Play Control! Pikmin (March 2009) – 9 hours, 44 minutes
Endless Ocean (January 2008) — 9 hours, 41 minutes
Wii Music (October 2008) — 9 hours, 17 minutes
Wario Land: Shake It! (September 2008) — 8 hours, 47 minutes
Punch-Out!! (May 2009) – 7 hours, 55 minutes
Big Brain Academy: Wii Degree (June 2007) — 6 hours, 56 minutes
Mario Strikers Charged (July 2007) — 6 hours, 18 minutes
New Play Control! Mario Power Tennis (March 2009) – 6 hours, 14 minutes
Link's Crossbow Training (November 2007) - 4 hours, 55 minutes
Donkey Kong: Barrel Blast (October 2007) — 4 hours, 41 minutes
New Play Control! Donkey Kong Jungle Beat (May 2009) – No Data Listed
http://kotaku.com/5306680/how-many-h...ry-donkey-kong
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2009, 23:27 Posted By: wraggster
JJ Hendricks, an avid games collector, recently paid $17,500 for a single video game. If you've ever wondered what it feels like to spend that much on a video game, Hendricks has written all about it!
The game in question is one we actually featured a few weeks back: a gold Nintendo World Championships cartridge, which had originally been listed on eBay for $25,000.
There were only ever 26 of these ever made, and despite the fact they're not actually gold - it's just gold paint - they're safely the most expensive, valuable video games on the open market.
Having failed to sell at that price, Hendricks got in a lowball offer, one which was eventually accepted by the seller. And on VGPC, has written about it. The ups, downs, the obstacles, the ecstasy. Every sentence makes the knot in the pit of your stomach grow ever tighter.
It's a fun read! Fun because he's the one that spent $17,500 on a game, and not us.
http://kotaku.com/5306712/how-one-ma...n-a-video-game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 4th, 2009, 00:41 Posted By: wraggster
This is a massive release Super Mario Galaxy is now playable in this build and that should mean many other Wii Games are too, this makes this emulator great for Both for Gamecube and Wii Games, firstly heres a video:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 4th, 2009, 00:41 Posted By: wraggster
This is a massive release Super Mario Galaxy is now playable in this build and that should mean many other Wii Games are too, this makes this emulator great for Both for Gamecube and Wii Games, firstly heres a video:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 4th, 2009, 00:51 Posted By: wraggster
News/release from tehpola
I’m sorry for those of you who will be disappointed that I’m not posting to talk about Wii64 or WiiSX right now, but I have another little release I’d like to announce. A month or so ago, I was working on porting OpenJazz, a Jazz Jackrabbit 1 engine, to the Wii, and I got it in a pretty polished condition. However, I didn’t release it earlier because I couldn’t get the network support just right. I’ve decided to roll it out in its current state without networking and hopefully someone else interested in the project will pick it up because I’d like to focus more on Wii64. Anyone interested should check out: the google code page.
Openjazz shareware files
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 4th, 2009, 00:58 Posted By: wraggster
pembo has updated BootMii Configuration Editor to v2.0
BootMii configuration editor allows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
Version 2.0
Settings Dialog to change editor settings. This can be accessed by pressing the ‘HOME’ button. The settings are persisted to the langauges file, so if you change the language/skin, whenever you load BootMii Configuration Editor, your selected options will be the default
Internationalisation Supported (Currently English & Spanish Langauges available). Further langauges can be added by editing the bce_messages.xml file. See the readme.txt for details of how to do this
Please be careful if you do edit the XML file. A corrupt/non well-formed XML file
will result in a Crash of the Wii and will dump the stack to the screen.
Ensure you take a backup of the original before attempting to make any custom changes
Currently you can only use characters in the standard ASCII character set,
e.g. [0-9] [a-z] [A-Z] Some puncation characters may also cause issue
It is recommended that you do not use characters with any accents/umlauts/etc
as this will cause an issue
If you do create a translation for a new language please let me know and I’ll then include it in the next release!
Skins/Colour Change. The application can now be presented in a number of look & feels. Initially the following skins are available:
Windows - Windows Installer/DOS like look/feel with a blue background and grey windows
Console - Black background, white text with other colour text to highlight options/selections
Inverse Console - White background, black text with other colour text to highlight options/selections
Custom Skins can be added by editing the bce_messages.xml file. See the readme.txt for instructions on how to do this.
Online version Checking. When the Editor is loaded, it performs a check to see if the version running is the latest available version. If a newer version is available, then a message is shown for a few seconds during startup to indicate this. This online checking can be disabled if you do not wish BootMii Configuration Editor to check for a new version or do not have the wii networked. If you wish to disable this check, see the instructions in the readme.txt
Please be careful if you do edit the XML file. A corrupt/non well-formed XML
file will result in a Crash of the Wii and will dump the stack to the screen.
Ensure you take a backup of the original before attempting to make any custom changes.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 4th, 2009, 01:04 Posted By: wraggster
MrPeanut has updated Wolfenstein 3D Wii to 1.3.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 4th, 2009, 01:06 Posted By: wraggster
News via wiibrew
Nintendo has released System Menu 4.1 in Japan. The usual warnings apply, updating is not recommended until more information is known about its effects on homebrew. Bannerbomb is still working!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 4th, 2009, 01:27 Posted By: wraggster
News via Nintendomax
iceman adapted to its full mod "Hokuto No Doom" on the engine "DS DOOM", which will delight many a fan of manga "Ken the survivor."
Quote:
* What is included *
New levels: None (but offers a complete review of the episode 1 levels)
Sounds: Yes
Music: Yes
Graphics: Yes
Dehacked / BEX Patch: No
Demos: Yes (recorded to be compliant with both 1.9 and 1666 versions)
Other: No
Other files required: Doom1.wad to use this "hokuto.wad" as a PWAD
* Play Information *
Game: Doom
Single Player: Yes
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Yes
Other game styles: None
Difficulty Settings: Not implemented
* Construction *
Base: New from scratch
Build Time: 1200 hours during 11 months from October 2006 till September 2007
Editor (s) used: Doombuilder, XWE, Dmgraph, Dmaud, Midi2mus, Dmmusic
Known Bugs:
As sprites are bigger in order to respect original comic / TV animation, heads may be cut by the ceilings on OpenGL port.
- "POSS" caracter size requires a minimum value of "88" from floor to ceiling.
- "Sarge" caracter size requires a minimum value of "104" from floor to ceiling.
We advise you to not play in fast monster "mode as" Sarge "caracter did not have a speed matching with the original TV animation one.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 5th, 2009, 01:05 Posted By: wraggster
Are you in the market for a "Summer Fun" Wii bundle to get your Independence Day started right? Oh, yeah? Fantastic, 'cause GameStop has just the packages for you. For the low, low price of $249.99, the aforementioned bundle consists of a Nintendo Wii console, a water gun and... wait, what? Amazingly enough, GameStop has seen fit to bundle a $0.25 water gun with a Wii and call it a bundle; heck, it's even limiting them to two per household. If that's not strange enough for you, there's also the Pirate Tattoo bundle and Take a Bath with a Buddy (a rubber ducky, just so we're clear) bundle. Talk about really taking advantage of that whole "freedom" thing.
http://www.engadget.com/2009/07/04/g...rre-wii-bundl/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 5th, 2009, 01:15 Posted By: wraggster
New from Divineo China
Mini Guitar Musical Pad specially designed for Wii guitar and musical games. Easy to setup and use, it is an ideal product for physical exercise and fitness.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 5th, 2009, 01:27 Posted By: wraggster
Electroplankton is one Nintendo’s unusual DS titles because it’s not really a game. Electroplankton is a music making tool with neon fish.
You can make chiptunes by poking algae-like Electroplankton in BeatNES and create a symphony (or in my case a cacophony) by drawing paths in Tracy.
Since Electroplankton got a limited release it is sort of rare, but soon Nintendo DSi owners will get a chance to pick up a digital version of the game… in pieces. The ten programs in Electroplankton will be sold as separate DSiWare titles, each priced at 200 DSiWare Points ($2). Electroplankton originally retailed for 4,800 yen ($50) so this is a fair deal.
http://www.siliconera.com/2009/07/03...are-next-week/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 5th, 2009, 01:39 Posted By: wraggster
Third-party publisher Xseed Games revealed exclusively to IGN on Friday that it intends to release the critically acclaimed arcade flight simulator, The Sky Crawlers, in America. The title, officially named The Sky Crawlers: Innocent Aces, will ship stateside in time for the holiday season, a representative for the company confirmed.
Developed by Project Aces, best known for the Ace Combat series, Sky Crawlers pits players as pilots in an alternate future in which peace and prosperity has finally arrived -- and yet, warmongering citizens of the world cannot accept it. To appease the people, the government allows private wars between giant corporations. "It is the battles fought by these war contracted corporations... and media reports on them... that satisfy and replace the basic human instinct to fight using the war as a show," stated Xseed Games of the story in an official release.
You play as the latest rookie pilot, Lynx, to join the Sky Crawlers, who becomes involved in a secret new military project whose goal is to make pilots immortal. You will "... join Lynx on his journey to conquer the skies while unraveling the mystery behind the military's covert new project."
"I'm extremely pleased to be able to confirm The Sky Crawlers: Innocent Aces for gamers in North America," said Jun Iwasaki, president of Xseed Games. "The innovative control scheme and gorgeous visuals just go to show what a top-notch development team can do when creating a new game from scratch specifically for Wii."
http://uk.wii.ign.com/articles/100/1001127p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 5th, 2009, 01:42 Posted By: wraggster
Simon Kagstrom has released a new version of his Amiga Emulator for the Nintendo Wii, heres the news from his blog:
I bought 2GB RAM for my laptop today. What a difference compared to 1GB! Now firefox, eclipse and mytourbook (267 km since may 27!) are actually possible to run together. Good investment and something I'd recommend anyone with a slightly old laptop.
I've also released version 3 of UAE-Wii today. It really only contains two things: a fix for a bug which prevented dialogue windows from showing and support for Cloanto Amiga forever kickstart ROMs out of the box.
You can also see it as an answer to the (frequent) question "where do I get a kickstart ROM for UAE?". Easy - just buy the Amiga forever CD and copy them from there. It's good value for money since it's quite cheap and contains a set of games/demos as well.
Cloanto was nice enough to send me a copy of the Amiga forever CD for free - it was even the deluxe edition which packs two DVDs with Amiga-related videos. I've so far only watched Dave Haynies documentary about the collapse of commodore. While the subject is interesting, the documentary is filmed with a (shaky) handheld camera by Haynies himself, so I can't really recommend it to anyone but the real enthusiasts or the truly drunk.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 5th, 2009, 19:55 Posted By: wraggster
Hmm found this over at Wiibrew so it must be deemed legitamate for Homebrew usage:
Dop-IOS lets you download and install any IOS from Nintendo servers. You can also apply the trucha bug to them.
Features
Download any IOS from Nintendo servers
Select between oldest version or newest version of any IOS
You can apply the signature hash check (trucha) again
You can also apply ES_Identify function patch to IOS36 (useful for AnyTitle Deleter and >3.4 users)
Protection: you cannot install stubs. You could get a brick if you install an stub IOS that your System Menu uses. If you want them, just update through Wii menu or disc.
Stores files on SD: you can reuse all your downloaded IOS with Dop-IOS or another application.
Shows your IOS versions
Why?
Dop-IOS started as a simple modification of Tona's Shop Installer. I wanted to trucha patch my IOS36 in order to play my Super Smash Bros. Brawl texture modifications on 4.0. I could install an older version of IOS36, but then my original games like Pikmin 2 or Punch-Out always asked me to update. These games include 3.4 update with all bugfixed IOS. So the only way to get trucha games on 3.4/4.0 without being asked to update by newest games was to download latest IOS36, patch and install it.
If you are on 3.4 'dop' IOS50, if you are on 4.0 'dop' IOS60. Then you will be able to load trucha games on System Menu (with a modchip, of course). Now you must 'dop' other IOS:
IOS36 (for Smash Bros. Brawl and other Nintendo games)
IOS21 (for third-party games like No More Heroes or Dragon Ball Z Tenkaichi 3)
Some games could use another IOS. You only need to know which IOS they use and 'dop' it.
Brick risk?
Yes. Any application that modifies NAND can brick your console.
Be careful when you are going to 'dop' the IOS that your System Menu uses. A power cut during installation can brick your Wii.
Also, don't try to 'dop' IOS60 if you are using Preloader, because you can get a brick.
History
Version 4
It seems that ES_Identify patch can be buggy in other IOS than 36. So now Dop-IOS is able to apply this patch only on IOS36.
SD files now are stored on sd:/00000001 and they can be used in other applications.
Now Dop-IOS v4 shows your installed IOS versions!
Download Here
No piracy discussion on this app.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 5th, 2009, 20:01 Posted By: wraggster
Seiken has updated WiiSPACE to v1.1.
WiiSPACE is an original retro-themed spaceship shoot-'em-up supporting up to 4 simultaneous players for co-operative play. Features include powerups, bosses, high scores, and an aiming system allowing independent movement and targeting.
Version 1.1
Added a dialog showing which controllers are connected for each player
Gamecube C-stick now auto-fires
Increased the score reward for defeating a boss
Decreased the extra HP given to bosses when playing with more than one player
Bombs now affect bosses from much further away
General boss HP balancing
Fixed an error with the display of boss HP bars
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 5th, 2009, 20:07 Posted By: wraggster
News via dsscene
Meraman, probably best known for his Tetris Grand Master Challenge adaptation has recently completed work on NDS_MIDDRV_DEV. This provides the user with the ability to play back midi background music for homebrew games development, and also provides a very useful midi/mml player application 'BGMFILER' with tone editing facilities that runs on the DS itself. Great work!
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 5th, 2009, 20:12 Posted By: wraggster
News/release from ps991
i came across some incredible sprites online made by "CollegeKid" and decided to make something cool out of them, so here is a really early simple, 1 day in the making thing
Controls: touch the screen next to flamethrower storage to acquire a flamethrower
touch the screen next to rocket launcher storage to acquire a rocket launcher
touch the screen next to handgun storage to acquire a handgun
touch the screen next to sniper storage to acquire a sniper
A to fire flamethrower
B to use knife attack
X to switch to second weapon
touch screen to fire handgun/rocket launcher/sniper
Demo1:
-flamethrower
Demo2:
-flamethrower
-rocket launcher
Demo3:
-flamethrower
-rocket launcher
*fixed rocket
-knife
-handgun
-second carry on weapon
Demo4:
*rocket no loner gets stuck in the air, still buggy but at least never stuck
*you cant shoot super fast when turning around
*bug fixes here and there
-Added sniper
-Added ammo
-knife
-handgun
-second carry on weapon
-flamethrower
-rocket launcher
-Added 9 music tracks
-Added 4 sound effects
!known bug=close ds and music keeps playing but timer stops...
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 5th, 2009, 20:18 Posted By: wraggster
A new version of the Super Smash Bros Clone for the DS has been released by wolfspider, heres the release notes:
Since im remaking the code SSBR has no fighting. But you can use characters and a very bad cpu that just follows you. Theres no stages also.
Heres the current changelog.
-When fighting press L+R+A+Select for no contest
-Added a cpu all it will do it follow you(has no runing animations)
-Fixed the Title Screen Bug
-Made the title screen faster
-Made the fade in and out while using the game menu faster
-Added more to the Character Select Screen
-Added Character Jumping Sound
-Added Nintendo DS Stage Music(no NDS stage yet)
-When all characters and computers are chosen you will here a sound
-Modified GameIcon
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 16:25 Posted By: wraggster
The popularity of mainstream gaming has seen a slew of casual titles dominate the half year 2009 charts, with ELSPA GfK-ChartTrack’s numbers showing that accessible titles have bossed the UK High Street so far this year.
Topping the list is Nintendo’s Wii Fit, which combined with Wii Play (second in the chart) and Mario Kart Wii (third) so far in 2009 represent total sales of 1.65m – a number that represents 75 per cent of the top five’s total sales.
In the same period Nintendo’s Dr Kawashima’s Brain Training saw its total UK sales surpass 3m, making it the most popular game ever in this country. The game itself finished seventh in the chart.
Other casual titles doing well in the listing were Nintendo’s puzzle curiosity Professor Layton and the Curious Village (fourth) and Sega’s Mario and Sonic at the Olympic Games (tenth).
“These figures are clear evidence that gaming is now mainstream in the UK,” ELSPA director general Michael Rawlinson stated.
“The demographic has changed, so it’s time we did away with the misperception that videogames are merely the preserve of teenage boys shooting zombies. Innovation in the industry means the social and educational benefits of gaming are now enjoyed by players of both sexes and of all ages.”
http://www.casualgaming.biz/news/288...UK-sales-crown
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 17:36 Posted By: wraggster
Wii Fit, Wii Play and Mario Kart Wii are the UK's best selling games of 2009 so far, according to GfK Chart-Track figures distributed by ELSPA.
With combined sales of 1.65 million units, the three titles make up 72 per cent of the sales volume of the top five best sellers. They're followed by Professor Layton and the Curious Village at number four, and the Sony first party title Killzone 2 at number five.
Cross platform titles Resident Evil 5 and Call of Duty: World At War take the number six and number nine places respectively, while EA gets one PC-exclusive title - The Sims 3, which was only released one month ago - into the number eight position.
ELSPA uses the latest data as evidence family-orientated and educational games have become the most popular genres with UK consumers, pointing to the sales figures for Wii Fit and Wii Play, as well as the continued success of Dr Kawashima's Brain Training, to illustrate its point.
Dr Kawashima sits at number seven in the chart and this year's sales now make it the most popular game in the UK ever, having sold over three million units.
"These figures are clear evidence that gaming is now mainstream in the UK," said Michael Rawlinson, director general of ELSPA. "The demographic has changed, so it’s time we did away with the misperception that videogames are merely the preserve of teenage boys shooting zombies. Innovation in the industry means the social and educational benefits of gaming are now enjoyed by players of both sexes and of all ages."
Overall, the performance figures for 2009 so far are the second best the UK has seen to date. Year-on-year sales are down 5.7 per cent however, with 29.7 million units sold compared to 31.5 million units for the same period in 2008. The results should still encourage the UK games industry though, according to Dorian Bloch, business group director of GfK Chart-Track, who commented:
"The videogame entertainment markets show that across software, hardware and accessories, the first half of 2009 is a solid platform for retailers, manufacturers and publishers to build momentum into the last quarter of 2009. The widening demographic and the growing trend in physical-motion gaming, means the industry is well positioned to see further growth."
The overall UK console installed base now stands at 24.2 million units - which is around the same number as there are UK households. The full install figures for each console as of June 27, 2009 can be found here.
This growth in popularity for gaming is further underlined in a report by the Neilsen Research for the Interactive Software Federation of Europe which shows that 33 per cent of the UK population between the ages of 30 and 49 describe themselves as 'active gamers' and 82 per cent say they play videogames with their children.
The full chart of UK best-selling software for the first half of 2009 follows.
01 Wii Fit
02 Wii Play
03 Mario Kart Wii
04 Professor Layton and the Curious Village
05 Killzone 2
06 Resident Evil 5
07 Dr Kawashima's Brain Training
08 The Sims 3
09 Call of Duty: World At War
10 Mario & Sonic at the Olympic Games
http://www.gamesindustry.biz/article...e-pack-in-2009
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 17:38 Posted By: wraggster
Pharma firm Bayer has created a DS plug-in built on the idea that diabetic kids typically lose track of no-fun things like glucose meters, but rarely lose fun things like gaming handhelds.
No, the "Didget" isn't a kind of Vitality Sensor; it goes into the DS/DS Lite's Slot-2 and rewards players giving consistent readings with points in a game that can be used to buy items or unlock levels. It doesn't sound like the game itself has anything to do with diabetes or testing, it's just the vessel through which the Didget rewards a player's consistent monitoring.
I'm not in a household with a diabetic child, but I was in one with a recently diagnosed adult; I can testify that testing yourself can be a real bitch, and doing it consistently requires some discipline, which younger kids may not have. The Didget sounds like a helpful peripheral, although some might think buying a video game attachment rewards, rather than corrects, a kid not taking responsibility for himself. I guess it depends on the age. One thing, however, since this requires Slot-2, it's not DSi compatible.
http://kotaku.com/5307759/ds-plugin-...stent-readings
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 19:16 Posted By: wraggster
interesting WiiMote based project. [Mans] is a tennis fan, though a bit out of practice. With the tennis season coming to a rather climactic end, he got excited and wanted to brush up on his skills. He found the toss part of his serve to be very sloppy. Being a hacker, the first thing he thought was that there must be some way of tracking and graphing his toss so that he could improve it in an intelligent and controlled manner. The WiiMote seemed a perfect fit for this. Only a small modification was necessary, an external button wired to the internal “-” button. This switch is active while he’s holding the ball, and inactive when the ball is released. In this manner, he can track and chart his toss to find out exactly where he needs improvement. He uses [Johnny Chung Lee]’s code, with a small but unspecified modification to write the accelerometer data to a text file.
As he points out, this could be very usefull for any repetitive movement. Whith accelerometers getting cheaper and cheaper, there’s nothing stopping you from using multiple ones either. Imagine a golf rig to analyze your swing, Maybe a boxing rig that measured your hip twist and arm extension, or possibly a yoyo glove to tell you if your flick needs some help. Great job [Mans].
http://hackaday.com/2009/07/06/tenni...e-for-hackers/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 21:14 Posted By: wraggster
Super Mario Galaxy has incredible art design, but in standard def, the game can just be so visually disappointing compared to its potential hinted at onscreen. So what would it look like in 720P HD? Like this.
Pumped through a Wii PC emulator, these images are just upscaled versions of the SMG's existing graphics—in other words, you're not even seeing what advanced hardware/graphics engines can do with additional texture or lighting. But with a boost in sharpness alone (more pixels), the Wii looks simply splendid in HD. Edges are smooth and objects are crisp, which is really all you need with Nintendo's trademark artistic style. Yeah, I hope that analysts predicting a Wii HD aren't totally full of it.
http://gizmodo.com/5308444/the-wii-i...igh-definition
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 21:44 Posted By: wraggster
This fall Japan gets the DS version of Grand Theft Auto: Chinatown Wars and it’s rated CERO Z, that’s like the equivalent of being rated AO by the ESRB.
All of the Grand Theft Auto games have been rated CERO Z so this isn’t really a shocker. However, Chinatown Wars will be the first Nintendo DS game with the rating and the second CERO Z game on a Nintendo platform. Killer 7 from Capcom is the other CERO Z rated game on Nintendo hardware.
Capcom usually publishes Grand Theft Auto games in Japan, but they are not handling Chinatown Wars. Cyberfront, the company that published the PC version of Grand Theft Auto IV and the Princess Maker series, will take care of Chinatown Wars in Japan.
Grand Theft Auto: Chinatown Wars has often been used as a centerpiece in a debate if M-rated DS games will sell. This fall Chinatown Wars will also be a litmus test for 18+ Nintendo DS games in Japan too.
http://www.siliconera.com/2009/07/06...rated-ds-game/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 21:52 Posted By: wraggster
The official site for The Four Warriors of Light: Final Fantasy Gaiden reveals the upcoming DS RPG has a four player mode. Unfortunately, Square Enix is keeping it under wraps.
Matrix Software, the developer of the Final Fantasy III and Final Fantasy IV remakes, is also making The Four Warriors of Light: Final Fantasy Gaiden. Other familiar staff members from the DS remakes include Tomoya Asano and Takashi Tokita, one of the original staff members of Final Fantasy IV — for the Super Nintendo. Tokita says this game is a “classic fantasy RPG with today’s technology.”
The Four Warriors of Light: Final Fantasy Gaiden comes out in Japan this fall. Square Enix has not announced any plans to publish this overseas, but if they do I imagine the name will be something like Final Fantasy Gaiden: The Four Light Warriors or something like that.
http://www.siliconera.com/2009/07/06...r-player-mode/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 23:10 Posted By: wraggster
Bushing posted this request/newspost on Hackmii:
I’m working on another post about the history of hardware revisions on the Wii, but am having trouble collecting the data that I need.
I’ll give more info about all of this in my next post, but in brief — I have only ever seen three PCB revisions on the Wii:
C/RVL-CPU-01 vs C/RVL-CPU-30:
C/RVL-CPU-20:
From C/RVL-CPU-20
The PCB revision ID is found in the lower-right of the PCB, below the “Nintendo” logo. I would be interested in any photos people can give me of the PCBs of their Wii, particularly if
The heatsink is removed, and all of the writing on the two large chips (Hollywood and Broadway) is readable
The Wii was purchased in 2009 and/or is “unsoftmoddable” / “LU64+” / has boot2v4
Any more details you can provide along with the picture would be appreciated — specifically, console ID, boot1 and boot2 versions, approximate date of purchase, serial number printed on outside of Wii. I won’t publish this info individually, but I’m trying to show how the progression over time matches up with the software changes in my previous post.
You can either post the info and photo links here as comments, or email them to me at bushing at gmail.
Thanks!
http://hackmii.com/2009/07/wii-hardware-photos-needed/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 23:12 Posted By: wraggster
Neko Entertainment an independent premier video game developer and publisher announced today the upcoming release of Heracles Chariot Racing on WiiWare, a racer that will drive players new and old to distraction. Featuring ten circuits in five mythological fantasy settings, players take control of one of eight gods or legendary creatures from Heracles to Poseidon as they race to become Champion Charioteer. Heracles Chariot Racing will be released on July 6th on WiiWare, first in the Americas, then later in Europe.
"We are excited to announce the upcoming release of Heracles Chariot Racing for WiiWare", said Laurent Lichnewsky, Managing Director of Neko Entertainment, "With its blisterning fast racing action, mytholigical tracks and enemies, split screen multiplayer modes, Heracles Chariot Racing is destined to become a WiiWare classic for players, both young and old".
In Heracles Chariot Racing our hero Heracles has to undertake a challenge that none before him have survived – a chariot racing tournament. To win a series of sacred trophies and be crowned Champion Charioteer our hero has to race across mythological kingdoms against some of the most feared monsters in existence. The objectives are simple, survive the battles and race against some of the most fearsome and inventive foes in Greek mythology. Select a character and let fate, skill and ability decide the outcome!
Heracles Chariot Racing is an exciting journey into a mystical and colourful word of danger spiced with excitement, awesome weapons laced with humour. Featuring Championship, Single Player, Time Trial, Battle and intense 2 to 4 split screen multiplayer modes, players are the master of their own destinies, but with the divine actions of Gods they will require both skill and an element of luck to be crowned champions. Featuring 3 racing cups across 10 courses based on mythological fantasy settings including Nemean Lion, Realm of Hades, The Augean Stables, Stymphalian Lake and Mount Olympus, players select a character and race it out using fantasy weaponry including Zeus lightning rods, tridents, fireballs and more against their opponents.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 23:13 Posted By: wraggster
Triangle Studios announced plans today to release Heron: Steam Machine for WiiWare.
This casual, 2D puzzle game will test the player's mind, combining speed and wit as they try to help a character named Ron keep his father's Steam Machine running by interconnecting an assortment of pipes.
The game will also feature a co-operative multiplayer mode with up to four other players, an "upbeat" soundtrack, and high quality 2D graphics.
No pricing details were revealed.
http://uk.wii.ign.com/articles/100/1001255p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 23:14 Posted By: wraggster
Another year of American independence isn't the only thing we're celebrating this week. With new releases, including the hotly anticipated game BIT.TRIP CORE, Nintendo crosses the 100-game mark in its ever-growing WiiWare game library, a milestone that ought to keep fans ooh-ing and ahh-ing long after the Fourth of July. Other WiiWare offerings this week will have players bursting bubbles and racing in chariots, whether solo or with friends. Nintendo DSiWare welcomes a new Art Style title and a unique auto racing game, while a classic Commodore 64 title will have Virtual Console™ users tearing it up California style.
WiiWare
BIT.TRIP CORE
Publisher: Aksys Games
Players: 1-2
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: BIT.TRIP CORE continues the BIT.TRIP saga in this retro-arcade-style game. BIT.TRIP CORE adds up to an exciting action/rhythm game that's best played while zoning out on the tunes and letting the visuals swallow you whole. The experience is inspired by games from the '80s, but with a modern twist. The game play is entirely new to the series, leaving the single-axis controls of BIT.TRIP BEAT behind in favor of the ability to control two axes. If the difficulty gets you down, grab a friend and play cooperatively with two-player multiplayer. Make it to the end and you'll have journeyed one step further to completing your BIT.TRIP.
BUST-A-MOVE Plus!
Publisher: TAITO
Players: 1-2
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: BUST-A-MOVE Plus! is a simple but hugely addictive puzzle game in which you must try to burst a multi-colored mass of bubbles with your very own bubble launcher. Every time you make a group of three or more bubbles of the same color, they pop. There are two game modes available: 1P Puzzle (players tackle the game's 135 stages in pursuit of a new high score or best time) and Battle (players take on friends or computer-controlled opponents). If that doesn't satisfy your passion for popping, there are a total of 270 extra stages waiting for you in the two add-on-content packs, available for purchase on the Wii Shop Channel. BUST-A-MOVE Plus! is simple to get into and deep enough to keep you coming back for more.
Heracles Chariot Racing
Publisher: Neko Entertainment
Players: 1-4
ESRB Rating: E (Everyone) – Comic Mischief
Price: 800 Wii Points
Description: The famous Heracles has taken on a challenge like none he has ever faced. Our hero will have to beat his opponents in a race across mythological kingdoms and be the first to reach the top of Mount Olympus. You can play as Heracles and help him return the sacred trophy, or play as one of the other varied mythological characters from Satyr to Poseidon and claim the prize for yourself. Race through three racing cups across 10 courses set in five mythic landscapes. Use awesome fantasy weaponry to defeat your opponents: tridents, fireballs, Zeus's lightning rods and more. Get your friends together for intense two-to-four-player split-screen multiplayer action in Championship, Single Race or Battle mode.
Virtual Console
California Games
Original platform: Commodore 64
Publisher: Commodore Gaming
Players: 1-5
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Welcome to California, home of the most radical sports in the world. You're about to hit the beaches, parks and streets of the Golden State to go for trophies in everything from surfing to bike racing. California Games gives you the hottest sports and the most aggro competition. You even have to pick your own sponsor. So pull on those kneepads – you're about to get into the most fun you've had since Mom hid your skateboard. California Games is going to take you from surf to the turf, from the pipe to the parks.
Nintendo DSiWare
Art Style: BASE 10
Publisher: Nintendo
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Art Style: BASE 10 is a game of numbers. Your goal is simple: create combinations equaling 10 by sliding numbers around the playing field. Move them horizontally or vertically, but be careful not to create an unusable non-number in the process. Choose from one of three modes: eliminate a set amount of numbers as quickly as possible in ZEROSUM MODE; get rid of prearranged groups of numbers in as few moves as possible in PUZZLE MODE; or continue removing numbers until your game is over in INFINITE MODE. In addition, you can challenge an opponent to a two-player wireless battle in VS MODE and see whose number-crunching skills reign supreme. If you think you're a master with numbers, the straightforward yet challenging world of Art Style: BASE 10 gives you the opportunity to prove it in a unique way.
Asphalt 4: Elite Racing
Publisher: Gameloft
Players: 1-4
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Violence
Price: 800 Nintendo DSi Points
Description: For the racing elite, the world is their racetrack. Choose among 28 dream cars and motorcycles from the world's most prestigious manufacturers. Then race your way through eight of the most renowned cities, fully rendered in 3-D. Control your speed machine with either standard or touch-screen controls for precision driving. Photos taken with the Nintendo DSi Camera can be used as your personal icon or can appear throughout the various environments, including the garage where you can customize and tune your vehicles. From New York to Shanghai, Paris to Dubai, you'll weave a course through busy streets in six kinds of races plus four-player Multiplayer mode. Avoid police, demolish competitors and pass the leader to win. You'll need to floor it at every straightaway and push every drift to the limit to stay one step ahead and become the ultimate VIP of urban racing.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 23:14 Posted By: wraggster
Another year of American independence isn't the only thing we're celebrating this week. With new releases, including the hotly anticipated game BIT.TRIP CORE, Nintendo crosses the 100-game mark in its ever-growing WiiWare game library, a milestone that ought to keep fans ooh-ing and ahh-ing long after the Fourth of July. Other WiiWare offerings this week will have players bursting bubbles and racing in chariots, whether solo or with friends. Nintendo DSiWare welcomes a new Art Style title and a unique auto racing game, while a classic Commodore 64 title will have Virtual Console™ users tearing it up California style.
WiiWare
BIT.TRIP CORE
Publisher: Aksys Games
Players: 1-2
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: BIT.TRIP CORE continues the BIT.TRIP saga in this retro-arcade-style game. BIT.TRIP CORE adds up to an exciting action/rhythm game that's best played while zoning out on the tunes and letting the visuals swallow you whole. The experience is inspired by games from the '80s, but with a modern twist. The game play is entirely new to the series, leaving the single-axis controls of BIT.TRIP BEAT behind in favor of the ability to control two axes. If the difficulty gets you down, grab a friend and play cooperatively with two-player multiplayer. Make it to the end and you'll have journeyed one step further to completing your BIT.TRIP.
BUST-A-MOVE Plus!
Publisher: TAITO
Players: 1-2
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: BUST-A-MOVE Plus! is a simple but hugely addictive puzzle game in which you must try to burst a multi-colored mass of bubbles with your very own bubble launcher. Every time you make a group of three or more bubbles of the same color, they pop. There are two game modes available: 1P Puzzle (players tackle the game's 135 stages in pursuit of a new high score or best time) and Battle (players take on friends or computer-controlled opponents). If that doesn't satisfy your passion for popping, there are a total of 270 extra stages waiting for you in the two add-on-content packs, available for purchase on the Wii Shop Channel. BUST-A-MOVE Plus! is simple to get into and deep enough to keep you coming back for more.
Heracles Chariot Racing
Publisher: Neko Entertainment
Players: 1-4
ESRB Rating: E (Everyone) – Comic Mischief
Price: 800 Wii Points
Description: The famous Heracles has taken on a challenge like none he has ever faced. Our hero will have to beat his opponents in a race across mythological kingdoms and be the first to reach the top of Mount Olympus. You can play as Heracles and help him return the sacred trophy, or play as one of the other varied mythological characters from Satyr to Poseidon and claim the prize for yourself. Race through three racing cups across 10 courses set in five mythic landscapes. Use awesome fantasy weaponry to defeat your opponents: tridents, fireballs, Zeus's lightning rods and more. Get your friends together for intense two-to-four-player split-screen multiplayer action in Championship, Single Race or Battle mode.
Virtual Console
California Games
Original platform: Commodore 64
Publisher: Commodore Gaming
Players: 1-5
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Welcome to California, home of the most radical sports in the world. You're about to hit the beaches, parks and streets of the Golden State to go for trophies in everything from surfing to bike racing. California Games gives you the hottest sports and the most aggro competition. You even have to pick your own sponsor. So pull on those kneepads – you're about to get into the most fun you've had since Mom hid your skateboard. California Games is going to take you from surf to the turf, from the pipe to the parks.
Nintendo DSiWare
Art Style: BASE 10
Publisher: Nintendo
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Art Style: BASE 10 is a game of numbers. Your goal is simple: create combinations equaling 10 by sliding numbers around the playing field. Move them horizontally or vertically, but be careful not to create an unusable non-number in the process. Choose from one of three modes: eliminate a set amount of numbers as quickly as possible in ZEROSUM MODE; get rid of prearranged groups of numbers in as few moves as possible in PUZZLE MODE; or continue removing numbers until your game is over in INFINITE MODE. In addition, you can challenge an opponent to a two-player wireless battle in VS MODE and see whose number-crunching skills reign supreme. If you think you're a master with numbers, the straightforward yet challenging world of Art Style: BASE 10 gives you the opportunity to prove it in a unique way.
Asphalt 4: Elite Racing
Publisher: Gameloft
Players: 1-4
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Violence
Price: 800 Nintendo DSi Points
Description: For the racing elite, the world is their racetrack. Choose among 28 dream cars and motorcycles from the world's most prestigious manufacturers. Then race your way through eight of the most renowned cities, fully rendered in 3-D. Control your speed machine with either standard or touch-screen controls for precision driving. Photos taken with the Nintendo DSi Camera can be used as your personal icon or can appear throughout the various environments, including the garage where you can customize and tune your vehicles. From New York to Shanghai, Paris to Dubai, you'll weave a course through busy streets in six kinds of races plus four-player Multiplayer mode. Avoid police, demolish competitors and pass the leader to win. You'll need to floor it at every straightaway and push every drift to the limit to stay one step ahead and become the ultimate VIP of urban racing.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 23:20 Posted By: wraggster
LemonBoy has updated SignCheck to 0.3
signCheck is a homebrew application which does several check on your wii IOS, can check if fakesigning (aka trucha bug) can be used, if nand, usb 2 ios tree or boot2 ios tree is accessible by that ios. At the end of the test it will output a .csv log named signCheck.csv in your sd card root.
Changelog
0.1 - First public release.
0.2 - Added check of ios16, 60 and 61 as they are included in newer updates.
0.3 - Completely rewritten, now check all the ios in the wii and adds a pair of new checks
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 6th, 2009, 23:38 Posted By: wraggster
News via Nintendomax
coincoin offer its first utility to the DS, "DS Flash", which is a flashlight that can help you in 8 different colors.
Quote:
Hi.
I am a little new on the scene dev, and I offer you my first utility DS:
A flashlight all simply.
8 colors are available, it is very handy during a camping or during a power outage. A bit simple but still useful, it would be cool to share with others ...
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 7th, 2009, 11:37 Posted By: davidtube
An R4 DS Homebrew site has just launched its first contest with $500 to be shared between 10 winners.
To register, just send your name, the name of your DS software and your website address to r4contest@r4revolutionds.co.uk by the 31st of July.
Any DS Homebrew, old or new, is eligible for entry and winners will be decided by a public vote. Visit site for more details.
1st Prize: $200
2nd Prize: $100
8 x Runner-up Prizes: $25
Give Feedback Via Comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 7th, 2009, 20:38 Posted By: wraggster
The Wii's Rock Band 2 Music Store is set to receive new tracks by Kasabian, Green Day and The Stone Roses, MTV Games has confirmed - even though it's not out in the UK yet.
Bands appearing at the RockStar Energy Drink Mayhem Festival (what a name) including Kasabian, The Stone Roses and Lamb of God will arrive on North America's Wii Music Store on July 7, and available in the UK when the game finally releases.
These tracks come from the back catalogue of Rock Band music already released to owners of Xbox 360 and PS3 versions, says MTV.
Here's the full list:
Behemoth - "Conquer All"
Black Dahlia Murder - "What a Horrible Night to Have a Curse"
Cannibal Corpse - "Hammer Smashed Face"
God Forbid - "Empire of the Gun"
Job for a Cowboy - "Embedded"
Marilyn Manson - "Disposable Teens"
Slayer - "Black Magic"
Whitechapel - "This Is Exile"
Green Day - "21 Guns"
Green Day - "East Jesus Nowhere"
Green Day - "Know Your Enemy"
The Offspring - "Self Esteem"
Screaming Trees - "Nearly Lost You"
Static-X - "Push It"
The Darkest of the Hillside Thickets - "Shhh...."
Jonathan Coulton - "Skullcrusher Mountain"
MC Frontalot - "Livin' at the Corner of Dude Catastrophe"
Plain White T's - "Natural Disaster"
Hot Hot Heat - "Bandages"
Kasabian - "Shoot the Runner"
Sleater-Kinney - "You're No Rock N' Roll Fun"
The Stone Roses - "Love Spreads"
The Presidents of the USA - "Dune Buggy"
The Presidents of the USA - "Feather Pluckn"
The Presidents of the USA - "Ladybug"
Crooked X - "Gone"
Against Me! - "Stop!"
Lamb of God - "Laid to Rest"
http://www.computerandvideogames.com....php?id=219010
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 7th, 2009, 20:50 Posted By: wraggster
Nintendo's star thinker Shigeru Miyamoto has revealed that the island in Wii Sports Resort is a character, and we will see it time and time again across games spanning many different genres.
"I had been thinking about the Island Concept in one form or another for more than 10 years," reveals Miyamoto during an Iwata Asks interview on Wii.com.
"One part of Nintendo's business has been creating a whole host of characters which we have then licensed out. But I've always thought, seeing as we are a games company, that in addition to characters resembling people, why couldn't we also turn the actual stages of games into characters?" he recalls. "And also licensing it out as a franchise."
Miyamoto says Nintendo has discussed the idea for a "long time", and that the Wii Fit locale of Wuhu Island concept is "more or less the same".
"We really polished up the island, turned it into a resort and actually made the location into a kind of character. This will then lead to a range of island series," explains Miyamoto. "You could have adventure games, role-playing games, city-building simulation games... It will be fun to see all the ideas that we can come up with, won't it?
"We thought it would be a fun idea to have a location that everyone knows and then have all sorts of stuff going on there," he adds. "It would mean that players would already know the town like the back of their hands by the time they came to buy the next adventure game."
Wii Sports Resort launches here on 24th July and showcases the new Wii MotionPlus accessory.
We'll deliver our full analysis soon. Until then, head over to our recent hands-on impressions to see how Wii Sports Resort is shaping up.
http://www.eurogamer.net/articles/wi...is-a-character
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 7th, 2009, 20:55 Posted By: wraggster
The controversial "Demo Play" feature devised by Shigeru Miyamoto and Nintendo won't just be limited to New Super Mario Bros. Wii and other console-based adventures. A blurb in Japan's Nikkei newspaper notes that the feature, which allows players to skip difficult areas and watch them played automatically, will also be used in portable games in the future. Nikkei referred to it as a "skip functionality" or "skip feature."
Nikkei notes that this feature is designed for "high-speed action games," so presumably you won't be able to let Dr. Kawashima step in and count the number of people who just ran out of the house (we hate that one), nor will you be able to make the Pokémon start choosing themselves mid-battle.
http://www.joystiq.com/2009/07/07/ni...games-as-well/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 7th, 2009, 21:55 Posted By: wraggster
Sands of Destruction will be a mixed media project here too. Sega signed a licensing deal which gives Funimation the rights to distribute, broadcast, and merchandise the first thirteen episodes of the anime series in North America.
Production I.G., the studio behind Ghost in the Shell and the animated shorts for Infinite Space, created the series which aired in Japan last summer. The anime will get a domestic release in spring 2010.
Before that Sands of Destruction will debut on the Nintendo DS. Sega plans to release the game here in January 2010.
http://www.siliconera.com/2009/07/06...low-next-year/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 7th, 2009, 21:57 Posted By: wraggster
Shootanto is one of those wacky WiiWare titles I didn’t expect to see in North America. In the game you start out as a stone throwing monkey fighting dinosaurs and eventually evolve into a medieval archer battling lizardmen.
Grand Prix, the company behind Victorious Boxers Revolution, released Shootanto on WiiWare last year. I played it and it’s not that good. While the B-movie setting was good for a few laughs, you can dodge roll through anything which breaks the game.
Shootanto came out late last year in Japan and appears that Hudson plans to release it domestically under the name Shootanto: Evolutionary Mayhem. Officially, the game is unannounced, but Hudson filed a trademark and localized the name.
If Hudson publishes Shootanto: Evolutionary Mayhem it will be their first licensed WiiWare game. Perhaps, Shootanto will also be Hudson’s first step into the WiiWare localization business. As of now they don’t have much competition and there are a handful of decent Japanese games that lack an international publisher.
http://www.siliconera.com/2009/07/07...shooting-game/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 7th, 2009, 22:01 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 7th, 2009, 23:43 Posted By: wraggster
Newly released today:
Verify the truths behind urban legends and the bloody, often impossible crimes related to them.
Follow the scientific route or the occult route and come across all the different clues littered on your path.
By choosing your investigation methods, you will come to different endings.
To get to the bottom of the matter, you have to go through both routes. As the sequel to the popular horror adventure, main characters from the first installment make their appearance.
As part of the elite team from the police force, find the culprit and his identity before they find you.
http://www.play-asia.com/SOap-23-83-...j-70-3d2b.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 7th, 2009, 23:45 Posted By: wraggster
Newly released today:
features
As requested by fans, enjoy a new Season Mode featuring full MLB schedules, stat tracking and roster management
Bigger and better arcade baseball action, featuring Legendary Moves, Batter’s Wheelhouse & a more powerful Big Slam
Enjoy exciting single player or co-op action in Times Square or three new environments
Test your hitting, fielding, running and throwing skills against MLB stars in several all-new mini-games
New & improved story mode, picking up at the end of the “Rookie Challenge” mode from The BIGS. Create a player and progress your career from a Mexican league to the Majors and, eventually, the Hall of Fame. Along the way, compete in boss battles against MLB legends
description
It’s the last stop. The final destination. The BIG SHOW. It’s where dreams born in backyards are finally realized. Where the fences are FARTHER. The grandstands are LARGER. And the spotlight is BRIGHTER. It’s where thieves run FASTER, pitchers throw HARDER and the sluggers go DEEPER. Where the bats are BIGGER, the spikes are SHARPER and the comebacks are harder to swallow. It’s where home runs are RUTHIAN and fastballs CATCH FIRE. It’s where a monster lurks in left. Where bombers terrorize the night. And where the confines aren’t always so friendly. It’s THE BIGS. And come July, everything about them is about to get BIGGER.
http://www.play-asia.com/SOap-23-83-...j-70-3dl6.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 00:26 Posted By: wraggster
News/release from James Jacobs
This is a port of a subset of the Ami/WinArcadia 11.71 emulator to the
Nintendo Game Boy Advance platform, for the purpose of emulating the
Super Bug and Capture games.
The emulator has been optimized for speed and size. The emulation is not
as comprehensive as that provided by Ami/WinArcadia, but everything needed
for adequate emulation of the Super Bug and Capture games is present
(except the noise generator). Features could be added back in from Ami/
WinArcadia if desired, to enable support of other games.
The program was written in C using HAM 2.8.0 and Visual HAM 2.4.2.
Source code is included.
Keys are:
START: start
SELECT: difficulty
A: fire
B: autofire on/off (Super Bug)/fire (Capture)
D-pad: move
L: switch game
R: pause/unpause
1.1a: Mon 6 Jul 2009.
. Bug fixes.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 00:49 Posted By: wraggster
In the latest episode of "Iwata Asks," Nintendo president Satoru Iwata headed down the ivory staircase of the Kyoto office to visit with his lowly serfs in the Wii Sports Resort development team. He sat in a throne opposite team members Zenichi Yamashita, Takayuki Shumamura, Takuhiro Dohta, and Kenta Sato to learn about the development of the upcoming game, set for release in North America on July 26th.
Kenta Sato moved from being the programmer of Wii Sports tennis to the table tennis and swordplay programmer in Wii Sports Resort. Takuhiro Dohta worked on the disasterous Wii Sports boxing, and used this Iwata Asks to justify his game, as it came together "in an incredibly short space of time," according to Iwata. Takayuki Shumamura went from Vision Trainer on the DS to Wii Sports Resort, and Zenichi Yamashita, programmer of baseball and boxing of Wii Sports, moved to Check Mii Out Channel and then Wii Sports Resort.
While most on the team shared the same experiences with the limitations of the Wii Remote and had the same opinions, Sato explained how limiting the Wii Remote accelerometer could be in his experiments, and wished the controller could detect better movement. His excitement returned when he heard about the Wii Motion Plus. "All those things we hadn't been able to do up to now would become possible."
Dohta noted that the motion twisting of the Wii Remote had an inherent lag due to gravity prediction, but the Wii Motion Plus eliminated this problem. In one technical demonstration, the developers could manipulate a doll by twisting and turning the Wii Remote and Motion Plus peripherals. They all exclaimed "Sundome!" which means that they could stop the doll at the exact, precise moment they wanted to.
The idea of a Wii Sports sequel came about well before the creation of Wii Motion Plus, but was put on hold when the developers couldn't come up with clever new ways to enjoy sports. The idea was revived when the Wii Motion Plus was introduced.
Miyamoto stepped in to introduce what he had in mind as "The Island Concept." Here, he wanted to produce a place that had a personality like Mario or Donkey Kong, and could take on a life of its own, potentially licensing it out as a franchise. The idea started in Wii Fit but it has been expanded in Wii Sports Resort as Wuhu Island. Miyamoto hopes to continue with concepts starring this island in games such as adventure titles, role-playing games, and city building simulations.
When Wii Motion Plus made its debut at E3 2008, the team made ready Frisbee Dog, Sword Play, and Power Cruising. The team had a fourth game in mind to demonstrate Wii Motion Plus: Archery. The team had produced a test version by then but wasn't convinced that Wii Motion Plus had the ability to read small, slow, and subtle movements that's necessary in that sport. Obviously, that changed throughout development, and Wii Sports Resort features a very accurate rendition of archery.
The development team fought with an inherent problem of the Wii Motion Plus's gyroscope technology: temperature drift. As players move the Wii Remote, it would gradually get out of sync due to subtle changes in temperature and humidity. It was an issue so strong that the team was worried that it couldn't make Wii Sports Resort. It got to the point where the designers conceived of a sword fighting game where you only swung the sword once to prevent drift. Drift was a problem in Wario Ware Twisted on the GBA as well, but the designers got around it by keeping games at five seconds, and recalibrating at the start of the next game. Eventually the problem was resolved with a technique that Miyamoto's holding close to his chest. But it's a technique that actually calibrates the sensor as it's being moved – the more it's waved, the more accurate it gets.
The choice to call the game Wii Sports Resort came about when the idea of "Wii Sports 2" was being thrown around. The original title was to be "Wii Sports 2 – Resort," but those gamebangers at Nintendo of America helped streamline the name by insisting the "2" be dropped.
Table Tennis was brought in as a "resort" title instead of regular tennis for two-fold: the team wanted to keep repeat sports appearances to a minimum, and the Wii Motion Plus seemed tailored for the more subtle, rapid fire gameplay of ping pong. Airplane Flyover evolved from using an analog stick to using the Wii Remote exclusively because it felt more intuitive to the player.
Bowling and Golf have been reintroduced in Wii Sports Resort, with improvements. The team wanted to improve the control and experiences in both games: adding a 100-pin challenge and tweaking the throwing in Bowling, and improving the swing and adding 18 holes to golf. The team managed to get more holes into the final product while the hardware team continued final work on the Wii Motion Plus devices, giving the Wii Sports Resort team the extra time it needed.
http://uk.wii.ign.com/articles/100/1001671p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 00:51 Posted By: wraggster
Brian has updated ONScripter to v07.2009 :
ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine. The original ONScripter was written by Opagee the fork that supports the English language is maintained by Haeleth
v07.2009
Merged latest upstream changes
Fixed mp3/audio issues
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 00:53 Posted By: wraggster
pembo has updated BootMii Configuration Editor to v2.1:
BootMii configuration editor allows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
ChangeLog
Version 2.1
English, French, Italian Portuguese and Spanish languages available to select from within the settings menu. Thank you to the following people who have provided translations
French - Vlad
Italian - Raiden
Portuguese - zedascouves
Spanish - Mokona Modoki/Comepiedras
Adjustments to the text positioning to cope with some of the longer words that the new translations bring.
Game cube controller compatible.
Use the D-Pad to move through the options,
'A' to select a menu option,
'Start' to bring up the settings menu
Boot Delay extended. It can now be changed from 0 up to 10 seconds
576i/480i detection and adjustment. Vertical positioning is adjusted slightly depending on which video mode is selected and the height of the screen
Wiimote vibration. Wiimote vibrates when you enter the start menu
BootMii Configuration Editor Logo always shows in bottom right corner
Wii Power Button now turns off wii without having to hold for 5 seconds
Wii Reset Button now resets the console
Power button on wiimote now powers down the wii
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 01:04 Posted By: wraggster
News via Nintendomax
coincoin that began programming on the DS there is very little time, offers the 1.2 version of its game shooting "NdShoot.
Quote:
I'm back this time with not a utility but with a game, more precisely, a shoot'em up NdShoot named. The goal is to get the most out of target in 60 seconds.
1.2:
_chrono: 60 seconds to get the most target.
_ajout = Start function again.
1.1:
deletion of 3 bugs:
_shoot to rate: from target
_ 1 if point shooting in a vacuum
_changement if target shooting in the same place.
+ Added splash screen: "Touch to Begin"
1.01:
_20 Possibility positioning target + adding a viewfinder.
1.0:
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 01:06 Posted By: wraggster
Aspyr Media and Big Blue Bubble have partnered to launch Fighting Fantasy: The Warlock of Firetop Mountain for Nintendo DS. Based on the legendary book series by Ian Livingstone and Steve Jackson, Fighting Fantasy: The Warlock of Firetop Mountain is a first-person fantasy role-playing game that takes players on an elaborate adventure through the Firetop Mountain Keep, the scene of the first entry in the renowned literary line. With a highly optimized 3D engine, dynamic lighting and highly detailed, full-frame animations, Fighting Fantasy: The Warlock of Firetop Mountain fully immerses players in the dank, eerie depths of each dungeon and passage.
"Fighting Fantasy: The Warlock of Firetop Mountain is our most ambitious Nintendo DS project to date," said Damir Slogar CEO of Big Blue Bubble Inc. "Driven by the vision of bringing next gen console gaming to the handheld platform, as well as our passion for role playing games, we spent the past few years working on a game that will showcase how this FPSRPG on Nintendo DS can and should look."
Mr. Slogar added, "both Ian Livingstone and Steve Jackson shared our vision and helped us recreate the world of Fighting Fantasy. The last step was finding a publisher with the same enthusiasm and Aspyr filled this role perfectly."
"Fighting Fantasy: The Warlock of Firetop Mountain might be the best looking game that we've ever seen on Nintendo DS and the opportunity to work with the likes of Ian Livingstone, Steve Jackson and the talented team at Big Blue Bubble was too good to pass up," said Ted Staloch, Executive Vice President, Aspyr Media. "The series created by Ian and Steve turned fantasy books into unprecedented interactive experiences. The game that bears the franchise's name will do the same for RPG gaming on a handheld."
Fighting Fantasy: The Warlock of Firetop Mountain follows a lone adventurer on his travels through the old Dwarven keep within Firetop Mountain. Now the residence of an evil warlock and hordes of foul creatures, the keep is a mysterious and dangerous place from which no one has returned in many years. As players guide the adventurer through the many passageways and dungeons, they develop the character's abilities and attributes to suit their play style. Enemies will fall before the player's brute strength with sword and axe, power of the arcane arts, nimble quickness or custom combinations of skills. A wealth of weaponry, armor, potions and enchantments are equipped through an intuitive drag-and-drop inventory system while helpful (or not-so-helpful) NPCs provide guidance, quests, trade goods and skill training.
The Fighting Fantasy book series launched in 1982 with the first title, The Warlock of Firetop Mountain. Authors Ian Livingstone and Steve Jackson created a revolutionary new idea for the fantasy genre: the reader would become the hero of his or her own fantasy adventure in a story that would be part book, part game. After each paragraph a decision must be made: which way to turn, whether to fight or flee, which mysterious character to approach, and what risks to take. Each choice sent the reader to a different page to discover the consequences of their choice, with each read-through ending either in disaster, or with the discovery of the ultimate goal. To date, the series has seen more than 70 titles published and more than 14 million copies sold worldwide.
Fighting Fantasy: The Warlock of Firetop Mountain for Nintendo DS will be available this holiday season.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 17:06 Posted By: wraggster
A game based on the first Fighting Fantasy book is coming to DS. Developed by Big Blue Bubble and published by Aspyr, Fighting Fantasy: The Warlock Of Firetop Mountain will be released in the US this Christmas.
We've been told by the developer that it's still waiting on final dates for UK, Europe and Asia.
"Fighting Fantasy: The Warlock of Firetop Mountain is our most ambitious Nintendo DS project to date," said Damir Slogar, Big Blue Bubble boss. "Driven by the vision of bringing next gen console gaming to the handheld platform, as well as our passion for role playing games, we spent the past few years working on a game that will showcase how this FPSRPG on Nintendo DS can and should look."
Those on the CVG team over 25 still have fond memories of the Fighting Fantasy (and Lone Wolf) series, so we'll be keeping an eye on this one.
For those under 25:
Fighting Fantasy: The Warlock of Firetop Mountain follows a lone adventurer on his travels through the old Dwarven keep within Firetop Mountain. Now the residence of an evil warlock and hordes of foul creatures, the keep is a mysterious and dangerous place from which no one has returned in many years.
As players guide the adventurer through the many passageways and dungeons, they develop the character's abilities and attributes to suit their play style. Enemies will fall before the player's brute strength with sword and axe, power of the arcane arts, nimble quickness or custom combinations of skills. A wealth of weaponry, armor, potions and enchantments are equipped through an intuitive drag-and-drop inventory system while helpful (or not-so-helpful) NPCs provide guidance, quests, trade goods and skill training.
The Fighting Fantasy book series launched in 1982 with the first title, The Warlock of Firetop Mountain. Authors Ian Livingstone and Steve Jackson created a revolutionary new idea for the fantasy genre: the reader would become the hero of his or her own fantasy adventure in a story that would be part book, part game. After each paragraph a decision must be made: which way to turn, whether to fight or flee, which mysterious character to approach, and what risks to take.
Each choice sent the reader to a different page to discover the consequences of their choice, with each read-through ending either in disaster, or with the discovery of the ultimate goal. To date, the series has seen more than 70 titles published and more than 14 million copies sold worldwide.
http://www.computerandvideogames.com....php?id=219081
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 17:17 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 17:18 Posted By: wraggster
EA has announced two more SimAnimals games are on the way for Wii and DS.
Titled SimAnimals Africa, they will let you explore savannas and jungles, and play with elephants, gorillas and the like. There's no word on whether you will be able to run over a lion and break its legs off.
The Wii version, however, will let you kick zebras. Or as the press release puts it, "Kicking zebras, rock-breaking rhinos and crocodiles that excel at hunting will assist players in keeping the environment happy."
There are mini-games such as "ring toss", "drumming" and "petting". You can play as animals, find more than 70 rare objects and "have fun developing relationships with wild animals and their babies". Whatever happened to Bubbles, anyway?
The DS game features "exclusive animals" such as parrots, cheetahs, meerkats and aardvarks. You can interact with them using the stylus and microphone - for example, teaching the parrot to repeat words back to you. There's a co-op mode where you can trade plants and animals and something about reward badges.
EA has yet to announce when the new games will be released, but you can bet your life we'll be phoning them on the hour, every hour until we get some answers.
http://www.eurogamer.net/articles/mo...for-wii-and-ds
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 17:18 Posted By: wraggster
EA has announced two more SimAnimals games are on the way for Wii and DS.
Titled SimAnimals Africa, they will let you explore savannas and jungles, and play with elephants, gorillas and the like. There's no word on whether you will be able to run over a lion and break its legs off.
The Wii version, however, will let you kick zebras. Or as the press release puts it, "Kicking zebras, rock-breaking rhinos and crocodiles that excel at hunting will assist players in keeping the environment happy."
There are mini-games such as "ring toss", "drumming" and "petting". You can play as animals, find more than 70 rare objects and "have fun developing relationships with wild animals and their babies". Whatever happened to Bubbles, anyway?
The DS game features "exclusive animals" such as parrots, cheetahs, meerkats and aardvarks. You can interact with them using the stylus and microphone - for example, teaching the parrot to repeat words back to you. There's a co-op mode where you can trade plants and animals and something about reward badges.
EA has yet to announce when the new games will be released, but you can bet your life we'll be phoning them on the hour, every hour until we get some answers.
http://www.eurogamer.net/articles/mo...for-wii-and-ds
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 17:22 Posted By: wraggster
Focus Home Interactive has said Blood Bowl will not appear in English-speaking regions until much later this year.
"Blood Bowl will be released end of Q3/beginning of Q4 in UK and North America," a spokesperson told Eurogamer, apologising that no "more detailed" information could be offered. That makes September or October the likely months of arrival, then.
Blood Bowl is a DS, PC, PSP and Xbox 360 take on the Games Workshop tabletop sport of the same name. As such, Blood Bowl is turn-based, bloody and steeped in rules and lore - all of which has been tastefully and faithfully recreated by French studio Cyanide.
http://www.eurogamer.net/articles/bl...ated-for-uk-us
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 17:27 Posted By: wraggster
Packaging a video game with a NERF gun worked so well the first time that EA's doing it again, adding secret decoder functions to the arsenal in NERF 2: "N-Strike" Elite for the Nintendo Wii.
NERF 2 is being developed partially in celebration of the 40th anniversary of the NERF brand, and perhaps mostly due to the amazing sales of the first game. Set for a fall release, the new game comes with a new blaster - the NERF Switch Shot EX-3. New to the weapon is a NERF decoder scope, which reveals hidden elements when the screen is viewed through its ruby-red lens. The game itself is your basic rail shooter with NERF elements, including the ability to configure your in-game blaster with "millions" of upgrade combinations, as well as enhanced co-op play.
Poke fun at it if you'd like, but if I were twelve-years-old this is exactly the sort of junk I'd go crazy for. A video game plus a cat terrorizing device? Sold. Looks for NERF 2 to hit store shelves this fall.
http://kotaku.com/5310004/ea-re+nerfs-the-wii
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 17:52 Posted By: greatflash
We are happy to inform you of the release of Warhawk DS
The release notes and link to download can be found HERE
And the official forum is HERE
[size=15pt]Any comments are happily received[/size]
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 21:38 Posted By: wraggster
Pro Evolution Soccer 2010 for the Wii is to launch shortly after the Xbox 360 and PlayStation 3 versions of the game, marking an end to the staggered release schedule that the series has taken across this generation's consoles.
Konami's long-running Pro Evolution Soccer series traditionally makes its debut shortly after the European football season commences, with the Wii version coming some months after. That's to change this year, with PES 2010 coming to the Wii this Autumn.
Whereas the HD versions of Pro Evolution Soccer have struggled against the resurgent FIFA games, the Wii versions have proved to be the pick of the bunch, introducing innovative and effective motion controls and providing a fresh take on the sport.
That's going to continue this year, with the game's producer Akiyoshi 'Greyhound' Chosogabe promising a series of refinements. Details are still vague, but expect an improved stamina system as well as more involved free kicks.
"Our control system for Wii is still regarded as the finest and most intuitive around, and we have once again reworked it to add a level of control and realism that can appeal to new and old PES fans alike," said Greyhound.
Expect to learn more about Pro Evolution Soccer 2010 in all its incarnations very soon.
http://uk.wii.ign.com/articles/100/1001893p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 21:39 Posted By: wraggster
One of Hudson's more mysterious Wii projects burst back into the headlines today with a proper unveiling in this week's Famitsu. Wii owners who like the scares of such games as Fatal Frame can look forward to Calling, a first person horror adventure game that's due for Japanese release this year.
You take control of male lead Shinichi Suzutani and female lead Rin Kagura, who make the mistake of visiting one of those mysterious countdown websites we're seeing all over the place nowadays. It's said that visitors to this site, known as "The Black Page," can occasionally enter a chat room. There, they may hear a signal, dooming them to eternity in that uncomfortable place between life and death.
Our two heroes find themselves in that uncomfortable void, and they've got to find a way out. Thankfully, they have their trusty cell phones with them. When you're not using the Wiimote in pointer mode to move the two characters around the world in first person, the controller becomes a virtual cell phone. You'll receive calls from ghosts, whose commentary could yield hints at how to progress. You'll also use the cell phone to call other cell phones, something that allows you to warp around the world. The cell phone even has a camera, which can be used to take pictures of the environment (to be sent to friends later).
Outside of helpful phone calls, the ghosts are also featured in fright events. You clear these by swinging the Wiimote around while using button commands for special actions. Success in these events will allow you to progress to the next episode.
This all new Wii horror adventure is currently 70% complete, Famitsu reports. Japan gets it some time this year. Given Hudson's track record with releasing Japanese titles around the world, an international release sounds like a safe bet.
http://uk.wii.ign.com/articles/100/1001902p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 21:40 Posted By: wraggster
Summer Athletics 2009's Wii version will support Wii Balance Board controls. The game is equipped with a unique Balance Board Cup.
Console athletes will need their stability on the Wii Balance Board to control their character in the contest's five disciplines. These are high jump, triple jump, hammer throwing, high dive and archery. Players wiggle their hips around to spin the hammer and gather speed. Holding your breath and standing evenly balanced is key to hitting the mark in archery. If you center your weight right in the middle of the Wii Balance Board, you have only to adjust to cross winds to score full points.
Like all contests and challenges in Summer Athletics 2009, the Balance Board cup is available in three difficulty settings. "Easy" is recommended for players who have never played a sports game before, "Average" appeals to more experienced players and "Difficult" requires the skills of advanced players. It is possible to obtain a fourth difficulty setting called "Champion" after unlocking special achievements. "Champion" features the hardest AI competitors that will challenge even gaming veterans.
The battle for Gold Medals and personal bests sparks excitement and healthy competition in Summer Athletics 2009. Athletes from all over the world run, throw, jump and swim for victory. Millimeters and split seconds will decide the winners. When playing with friends and family, a living room becomes a stadium. It's not only four players competing; in Summer Athletics 2009 they can chase records and beat their best times as a team, to eventually celebrate their big victory together.
The athletes compete in 28 summer time disciplines, including 100 meters sprint, high diving, javelin or the new skeet shooting event. In Berlin World Cup mode, a national team can go for ultimate glory in the World Championships in 15 track and field contests.
With a variety of game modes, format specific controls and up-to-date graphics, Summer Athletics 2009 will be challenging and fun to play at the same time.
Summer Athletics 2009 will be available this summer for Wii, Xbox 360? and PC in multiple territories. In the United States, the game will be published under the name World Championship Athletics by Conspiracy Entertainment.
www.summerathletics.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 21:43 Posted By: wraggster
MetaFight has updated Harmonium to v1 beta3.
Harmonium is, to put it plainly, a musical doodling tool. The user can manipulate notes on a 16x16 grid to create melodies within a pentatonic scale. On top of this already addictive concept, you can bring things to life by enabling Conway's Game of Life!
It's not the easiest thing to explain, so just try it!
7 July 2009
It finally happened... I got a job. That means I won't be able to work on homebrew nearly as much as before. I was hoping to skip a beta3 release and go straight to v1 but considering the little amount of free time I have that would talk a while. I thought it would be better to release what I have now and simply tell people it's still not done yet ... So here it is! Harmonium v1 beta3!
A lot has changed since the original release!
Noticeably: Grid shifting, grid history, grid saving/loading, more evolution modes, UI changes, and probably more...
Less Noticeably: The playback system now uses only one ASND voice per column (this removes all note drops, yay!), sound playback is now even (yay!).
What I didn't get around to doing (yet):
Fix the tuning to 440Hz
Fix software mixing so loundess is constant
Tweak the UI.
And probably a few more things I'm too lazy to go find in my notes.
So, I guess that's it for now. I hope you enjoy this release. Version 1 final is probably a long way away.
-- MetaFight
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 21:55 Posted By: wraggster
Nintendo is good at two things: making games and making money. Now they're combining the two for an all new DS title.
In English, the new app's lengthy title translates to "You'll Incur Losses If You Remain Ignorant: How Money and Things Work DS." We're not sure about the "things" part, but the program promises to train users in how the economy works through multiple choice questions.
Nintendo is co-developing the game with the Nihon Keizai Shimbun newspaper (you've likely heard a number of game-related scoops from this paper, most recently first disclosure of the game that would become Super Mario Galaxy 2). Nikkei, as the paper is also known, has an advisory role on the project and is also providing economy-related materials including charts, graphs, and photos.
It's unclear how much of the content is Japan-centric and how much applies to the world at large, but if this is a success, perhaps Nintendo can get team up with an American source like The Wall Street Journal for an English version at some point.
Japan gets this latest experiment in non-gaming on August 27, priced at 3,800 yen.
http://uk.ds.ign.com/articles/100/1001913p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 21:56 Posted By: wraggster
Nintendo's announcement of Tingle's Balloon Trip of Love last week lacked the kinds of details that usually help people understand what a game is all about. Fortunately, Famitsu came through with a followup this week. Unfortunately, we're still pretty confused.
Tingle's new adventure begins as the 35-year-old bachelor watches a suspicious direct sales program on television and learns of a book that promises to make its readers popular amongst the ladies. He orders the book, but when he opens it up, he finds himself sucked into the world of a picture book.
We're not sure entirely, but we presume Tingle's goal is to get back out of the book. Or maybe you'll end up helping him find the female companionship that he longs for so.
Tingle will definitely meet at least one girl. A mysterious pink-haired beauty suddenly appears before Tingle and shouts at him: "Don't look at me, you pervert!" Other scenes show the two fighting together.
Yes, fighting. Tingle's Balloon Trip of Love appears to have combat sequences that take on a variety of forms. You'll board vehicles to face off against giant foes, try your hand at a shooting game, and also work through 3D behind-the-back dungeons. We're not sure what the "main" combat system is, or even if there is one.
You control the action in Tingle's Balloon Trip via the stylus. You have access to a variety of tools, which include, based off the icons that appear in the magazine's screenshots, a slingshot, a glove, and a bottle of milk. Outside of these tools, a screen shows options for speaking and grabbing things.
Tingle can also rely on some Wizard of Oz-influenced friends to help him out. There's a cowardly lion, a sexy but apparently heartless robot, and a cheerful but mentally lacking scarecrow. The scarecrow is said to be small, allowing him to get into small spaces. The lion's strength can help you out on your quest once you've brought him into your party. Likewise for the robot's intelligence.
How this will all come together in a game is still unclear, but considering how fun the last Tingle game was, we're excited to see the end result. Unfortunately, Tingle's Balloon Trip of Love is without a final date, so the vague updates will presumably continue for a while.
http://uk.ds.ign.com/articles/100/1001922p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 8th, 2009, 22:00 Posted By: wraggster
News/release from Cyberslime
This is a comedy game I'm developing
Plot: In a man who destroyed a nation, lies the only chance of salvation. Nuclear weapons were extinguished peacefully, but in yet another intelligent action by USA, they were dumped in the Guerrilla territory. Now George W. Bush has the job to save his nation!
Done:
- Intro
- Lil' demo level, that will be level one.
- Part of the AI, but it's not in the game yet.
To Do:
- The rest of the levels
- Finish AI and put following enemies in the game
- A few more sprites like Bush dying, the enemy dying
The game will consist in a few level, 10 or so, where the main objective is to get to the other side. This objective will be very difficult though, with levels like the epic game Froggy, enemies trying to kill you, etc.
If you don't feel like downloading, here's a video I recorded:
Please leave comments, critiques, and love declarations.
Thanks, your favorite slime
Cyberslime.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 02:39 Posted By: Darksaviour69
"Cursed Mountain on the Nintendo Wii, the most frightning game you will find on any console. " says the press release ...
lol, ladies playing games. What will they think of next!
Btw more vids of people being scared by the game via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 15:14 Posted By: wraggster
Home improvement giant B&Q wants to make its very own video game, CasualGaming.biz sister site MCV understands. A reliable source close to the firm told MCV that it is on the hunt for a studio to create an ‘instructional-style’ DS game or a ‘pure fun game based on DIY jobs for the Wii.’
The decision to develop a game follows the successful launch of the company’s first How to DIY DVD, which is available to buy in-store and online.
“It may seem bizarre to see a retailer ‘cross the floor’ in this way,” said a trade insider.
“But when you consider how mainstream instructional and self-help games have become, especially on DS, suddenly B&Q’s plan doesn’t seem so wacky.”
When contacted about the proposed idea, a company spokesperson told MCV that B&Q is currently “not in discussions to do anything in the gaming industry.”
http://www.casualgaming.biz/news/288...or-BQ-The-Game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 15:14 Posted By: wraggster
Home improvement giant B&Q wants to make its very own video game, CasualGaming.biz sister site MCV understands. A reliable source close to the firm told MCV that it is on the hunt for a studio to create an ‘instructional-style’ DS game or a ‘pure fun game based on DIY jobs for the Wii.’
The decision to develop a game follows the successful launch of the company’s first How to DIY DVD, which is available to buy in-store and online.
“It may seem bizarre to see a retailer ‘cross the floor’ in this way,” said a trade insider.
“But when you consider how mainstream instructional and self-help games have become, especially on DS, suddenly B&Q’s plan doesn’t seem so wacky.”
When contacted about the proposed idea, a company spokesperson told MCV that B&Q is currently “not in discussions to do anything in the gaming industry.”
http://www.casualgaming.biz/news/288...or-BQ-The-Game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 17:28 Posted By: wraggster
I played just enough Sky Crawlers: Innocent Aces with Xseed to get a feel for the controls. Project Aces developed an innovative motion control system where the remote acts as a throttle and the nunchuck controls the direction of your plane. No, not the analog stick on the nunchuck. Tilting the nunchuck moves the plane.
It’s tempting to swing the nunchuck wildly when an enemy plane whizzes by. Instinctively, I wanted to do that, but Sky Crawlers isn’t designed for jerky movements. Ace pilots gently tilt the nunchuck and close in on their targets with somersaults. Once you’re near a mark a meter starts filling up. When it gets to level one or higher you can do a fancy maneuver to get behind an enemy plane and shoot it down.
I stuck with this strategy for a level and it worked pretty well.
Meanwhile my allies just flew around without a care in the world, but I suppose that makes sense in this universe. As a legendary pilot you can’t let computer controlled planes do all of the work.
In one animated cut scene a rival pilot sadly reminisced over battles since her skill wasn’t anywhere near the protagonist’s. She spoke in Japanese because the version I played was the Japanese build. Xseed is still working on localizing and dubbing Sky Crawlers with English voice acting. I asked if they were planning to keep the Japanese voice track in and that hasn’t been determined yet.
A representative from Xseed also assured me Sky Crawlers: Innocent Aces will land in North America this holiday season even though they are working on a ton of other games.
http://www.siliconera.com/2009/07/08...ght-movements/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 21:36 Posted By: wraggster
Oh sure, the DSi was the definite hotness when it sprung onto the scene earlier this year, but if you're growing somewhat bored of the same old camera + touchscreen action, why not spruce things up with an all new exterior? The case you're looking at above does require the disassembly of your console, and thus, you can kiss your remaining warranty goodbye. Frankly, we view the sacrifice as thoroughly worth it, as XCM's Eye Candy shell is practically guaranteed to get more eyes, fingers and tongues on your machine. And really, who wouldn't want that?
http://www.engadget.com/2009/07/09/t...icking-of-dsi/
Buy at Divineo
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 21:41 Posted By: wraggster
New from Divineo China
All the equipment your Wii console needs in a complete bundle set. Turn your Remote Controller and Nunchuk into Cello with Blow, Shaker or Saxophone and enjoy the game play to the most!
Package includes:
- POM POMS x 2
- Guitar x 1
- Violin x 1
- Cello with blow x 1
- Flute x 1
- Bell x 2
- Drum sticks x 2
- Shaker x 2
- Saxophone x 1
- Trumpet x 1
- Handy strap x 2
- Nunchuk grip pad x 1 (for POM POMS, Drum Sticks and Shaker use)
- Nunchuk grip pad x 1 (for Violin and Guitar use)
- Nunchuk grip pad x 1 (for Bell use)
- Remote Controller grip pad x 1 (for Bell use)
- Remote Controller grip pad x 1 (for Trumpet and Saxophone use)
- Remote Controller grip pad x 1 (for POM POMS, Drum Sticks, Flute, Shaker and Cello with blow use)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 21:42 Posted By: wraggster
New from Divineo China
2 in 1 Charger Stand with Stylus Pen for NDSi. It has special blue light effect when charging and can act as a hand free stand.
- Novel design
- Quick charge function
- Can act as a hand free stand
- Comes bonus with a NDSi stylus pen
- Special blue light effect when charging
- Compatible with all NDSi consoles
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 22:43 Posted By: wraggster
News via emurussia
Nintendo DS emulator for Windows has been updated recently. Changes:
Version 0.9.3 was skipped due to emu news sites sneaking it out of our staging area and releasing it prematurely while it still had bugs. I was going to curse them individually, but then I decided that they would just like the publicity.
Highlights:
* New save autodetection and save file format
* Full rerecording support
General/Core:
bug: fix many 64 bit and endian issues
bug: fix mic input, which was nearly useless before
bug: fix failures of large dmas
bug: fix in ipc sync which broke devkitpro touch
bug: screenshots now exclude hud and rotation
bug: rewritten vram mapping (fixes corrupted or missing BG)
enh: add universal commandline system (same commandline options on every port)
enh: cheats: added Action Replay code parser
enh: more reliable and useful frameskipping
enh: SPU: speedup: add adpcm caching
enh: SPU: speedup: interpolation is now optional
enh: print svn build number so we can identify people's svn builds from screenshots
Graphics:
bug: add polygon y-sorting (fixes 3d guis)
bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games
bug: display capture fixes
bug: fix a number of OBJ modes
bug: fixes to affine BG modes
bug: better emulate some translucent OBJ
bug: more correct handling of color effect windows and backdrop colors
bug: fix matrix stack overrun which crashed emulator
bug: swrast: add clear depth image emulation and other fixes to depth buffering
bug: swrast: fix some toon and highlight cases
bug: fix bug in matrix stack, fixes some broken models
enh: add alternate flush mode HACK 3d config toggle, fixes some entirely broken 3d games
Windows:
bug: more robust cheats engine and dialog
enh: more solid avi and wav recording
enh: improved tools: memory viewer
enh: added tools: spu viewer, ram watch, ram search
enh: change build configuration system
enh: speedup: add gpu core disabling to hide useless screens
enh: add background pause feature (for when emulator loses focus)
enh: add missing autohold for L and R
enh: add chinese translation
Gtk frontend:
enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
enh: remove the gtglext 3d code
enh: improve/speedup screen resize and final presentation logic in gtk frontend
enh: minimal rerecording hookups
Cli frontend:
enh: hooked the frameskip (szigor)
enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor)
enh: hook the fake noise mic; use m to toggle
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 23:07 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 23:09 Posted By: wraggster
Nintendo is all set to give casual fitness pursuers a set of additional activities through Wii Fit Plus later this year. The big question is, how much will we have to pay for it?
The answer is, not much at all! Some unconfirmed (but pretty reliable) reports from Japan have Plus set to sell for a mere 2,000 yen over there. That's about $21 US!
This, of course, is just for the game on its own. Nintendo will also be releasing it as part of a bundle with the Balance Board. That will presumably have pricing more close to the original Wii Fit.
Nintendo hasn't made official announcement of its pricing and release strategy for Wii Fit Plus, so consider this just a likely rumor for the time being. We'll let you know once something more solid has been announced.
http://uk.wii.ign.com/articles/100/1002341p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 23:12 Posted By: wraggster
Capcom sure does love teasing Wii owners. First with Street Fighter 4, and now with Resident Evil 5.
Producer Masachika Kawata told NowGamer Resident Evil 5 could be done on the Wii, with the only exception being the obvious graphical downgrade.
"Hypothetically speaking, the Resident Evil 4 engine would work perfectly for replicating the gameplay but we would never be able to recreate the graphical quality," said Kawata. "A gun shooting game like Darkside Chronicles makes much more sense for Wii so, in short, Resident Evil 5 Wii Edition isn't likely to happen."
But Kawata just couldn't stop there; he had to leave us all with a cliffhanger.
"Having said that," he said. "Cavia [the developer] has surprised us with the quality of graphics in Darkside Chronicles, so it may actually be possible after all…"
Oh, Capcom. We love your games. We really, really do. But please, stop teasing us.
http://uk.wii.ign.com/articles/100/1002347p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 9th, 2009, 23:20 Posted By: wraggster
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
0.7
Files now first analyse, followed by cache, as cache was emptied on analysing previously so now you'll see cache filling later.
Improved audio/video internet cache, detects if it is a internet stream, if it's a radio stream then initial cache fill is small.
Optimizing memory access suggestion from Shagkur, cache thread is now more stable.
A8 patch added for DVD playback in cIOS202 to avoid problems with old ModChips.
Improved libfat and fix for special characters.
Using latest Libfat to prevent possible corruption on sd.
Improved USB hotplug and dvd detection, echi module modified for more compatability with usb devices.
Can now mount any fat partition, shouldn't matter if partition is set as primary or activated.
Now has real fat32 limit therfore can now play larger files.
Video files that hadn't worked previously may work now.
New buffering system implemented for when buffering is low, if cache becomes low, it will pause and re-buffer to fill cache-min value, to prevent possible hangs with bad connections. You can see the cache by pressing 1 twice on the wiimote, when cache drops to 3% then it will pause.
Shoutcast TV is complete with caching, thanx to Extrems, Review menu.conf.
If IOS202 is installed via the Installer then DVDx is not required for DVD Access.
New cIOS Installer
MPlayerCE will now detect the presence of IOS202 to decide to use DVDx or not, so people that install the cIOS202 don't need to install DVDx to use the DVD functions. Default DVDx install can be used if you install IOS202 now. The new installer is for Homebrew USB2 only, this will install IOS202 using base IOS60 automatically as IOS60 has improvements in wifi. Now you can select the IOS to use to do the installation, so you can select a IOS with the fake sign bug. (The reason for DVDx not having to be installed if IOS202 is installed on the wii, is that there is a patch in IOS202 that doesn't require DVDx, and can access DVD without it). The cIOS is needed for MPlayerCE to use the USB2 driver. For more details read the README that is part of the package.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 01:22 Posted By: wraggster
News via Nintendomax
coincoin proposes "NDES" application that simulates a virtual six faces.
Quote:
A virtual six faces on ds who shot a figure in a random security (or it was no order).
Indispensable for travel because you can not do so fell to the ground or lose (except when the DS and lost)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 01:23 Posted By: wraggster
News via Nintendomax
coincoin offers version 2.0 of its shooting game "NdShoot" and announced the end of the likely development of it.
Quote:
2.0:
Chart review (possible end of the project)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 01:27 Posted By: wraggster
News via Nintendomax
Quirky proposes a new version of its excellent Internet browser for the DS "Bunjalloo.
Quote:
Changes in 0.7.5:
* Improvements to caching - logging in to GMail works again
* Clicking preference icon goes straight to preferences
* Fix encoding problems that caused crashes
* Fixed lots of non-ascii character keyboard bugs
* Fix configuration changes that use escape characters%
You may have to manually fix the download path in your configuration settings. This is because the download path could have become messed up and show all path separators as% 2F instead of /.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 01:33 Posted By: wraggster
Rather than slaying Heartless creatures with the now iconic keyblade weapon, players could have been using something more brutal in the Kingdom Hearts series.
In an interview with Famitsu (via 1up), Kingdom Hearts producer Tetsuya Nomura revealed that the initial weapon concept designs for the series weren't so kid friendly.
"Actually, the first weapon I showed Disney was a chainsaw. It was this chainsaw-like weapon that I had a rough sketch of when I first showed my concepts to Disney. Everyone got this scrunched-up look on their face and nobody said a word in the entire room. Dead silence. And I thought 'No, I guess this wouldn't work, huh?'"
Oh, to have been a fly on the wall during that meeting. It would have been interesting to see how different the series may have turned out had the chainsaws remained.
http://uk.ds.ign.com/articles/100/1002401p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 07:41 Posted By: wraggster
GuitarsOnFire 0.8 has been released by Daid.
Guitars On Fire is a Guitar Hero clone, like Guitarfun and FretsOnFire. It uses Frets On Fire compatible songs, which can be found all over the internet. Everything is released under GPL.
Version 0.8
Customizable scriptable stages. 3 stages included by default (GuitarsOnFire, Guitarfun, Mario)
Lefty flip
Load all GFX from png files on SD card
Load drums.ogg if it exists
'lower fret overriding'
Sound fix when no song.ogg is found
Gamecube controller support (Untested)
Classic controller support (Untested)
Not showing a difficulty if there are less then 10 notes (some songs just add a single note to show up as having all difficulties)
Added 'start' key for keyboard
No songs message when no songs are found
Fix scoring for sustained notes
Remove tails for short notes
Add neck/highway gfx
Failing a song when playing badly
Keyboard keymap customizing
Basic drum track support
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 07:43 Posted By: wraggster
Tantric has released a new version of the GBA Emulator for Gamecube and Nintendo Wii
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.0.5 - July 9, 2009]
* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* SRAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 07:43 Posted By: wraggster
Tantric has released a new version of the GBA Emulator for Gamecube and Nintendo Wii
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.0.5 - July 9, 2009]
* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* SRAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 07:46 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Nintendo Wii
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 ( http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.0.8 - July 9, 2009]
* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* SRAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages
* Increase cheats limit from 30 to 150
* Cheats no longer effect next game loaded - they are cleared properly
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 07:46 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Nintendo Wii
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 ( http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.0.8 - July 9, 2009]
* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* SRAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages
* Increase cheats limit from 30 to 150
* Cheats no longer effect next game loaded - they are cleared properly
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 07:48 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Gamecube and Nintendo Wii
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.0.6 - July 9, 2009]
* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* RAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 07:48 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Gamecube and Nintendo Wii
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.0.6 - July 9, 2009]
* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* RAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 16:01 Posted By: wraggster
Game & Watch, the handheld games created by Game Boy creator Gunpei Yokoi, are coming to Japanese DSi Ware. The series was recently released as a Club Nintendo DS cartridge dubbed Game & Watch Collection.
Each game is priced at 200 Points. Titles and Japan release dates as follows:
• Ball
July 15
• Flagman
July 15
• Vermin
July 15
• Judge
July 15
• Helmet
July 29
• Chef
July 29
• Donkey Kong JR.
August
• Mario's Cement Factory
August
• Manhole
August
All of these, save for one ~ two player title Judge, are single player only titles.
From 1980 to 1991, Nintendo made way more Game & Watch titles than these nine games, so we can probably expect just that: more. Be patient! We imagine games like Fire and Octopus are inevitable additions to this already solid line up.
http://kotaku.com/5311574/game--watc...ng-to-dsi-ware
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 16:06 Posted By: wraggster
Tomorrow in Japan, Dragon Quest IX is going on sale. But there is already at least one player who has conquered the game — by cheating.
This character is a Level 99 with max HP and MP, and it has 9999999 Experience and 9999999 G, making it way more impressive than Koichi Sugiyama's Level 97 DQIX character and he composes the Dragon Quest music and has being playing the actual title for who knows how long.
If the game is this easy to cheat, then maybe it's best that it doesn't have actual online play, no?
http://kotaku.com/5311565/dragon-que...y-being-hacked
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 16:07 Posted By: wraggster
It's a netbook. Well, a netbook inside a netbook cover. The NES was great, but never that cuddly.
This compact case is made to keep your small-scale laptop safe and secure, but as adorable as it is, we're getting slightly sick of all the love for the NES pad. What's wrong with a Master System netbook case? Or a Macbook Pro case in the shape of a Jaguar pad?
http://kotaku.com/5311515/is-this-a-...ainment-system
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 17:15 Posted By: wraggster
If you have $20 lying around, and are a fan of Mother/Earthbound, you should definitely pick up the Mother 3 Handbook. If you're a fan of the game and don't have $20...well, lucky you.
Because you can browse and download the book for free. While the luxurious book costs $20, and a hi-res .pdf file of the thing costs $6, there's a low-res version up on Fangamer's website that can be read and, if you're short on can-reading material, downloaded then printed off.
http://kotaku.com/5311456/get-your-f...her-3-handbook
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 17:18 Posted By: wraggster
NoA president Reggie Fils-Aime says new peripheral will wow when software is shown
Outspoken Nintendo of America president Reggie Fils-Aime has stated that the muted reception to Nintendo’s Vitality Sensor reveal at last month’s E3 is down to the fact that it’s not yet understood.
It’s true potential, he argues, will not be realised until the first software to sue the device is demonstrated.
“Until you have that software, it's tough to understand,” Fils-Aime told FastCompany. “If I told you that you would be standing on an oversized bathroom scale, and having fun doing it, you probably would have said ‘Reggie, I don't get it’.
“And yet here we are with the balance board arguably as the third largest development platform across the globe.
“I had very similar conversations when we first showed the Nintendo DS. How is it going to work, why a touch screen, voice activation – I don't get it. I had similar conversations about the Wii Remote. How is this going to work, how is it going to work with the games that I want to play – I don't get it.
“Now I'm hearing something similar for the Wii Vitality Sensor. And all I can tell you is, with the game developers that we have, we will bring forth an experience that you will say ‘wow, I get it’.”
http://www.mcvuk.com/news/34999/Vita...yet-understood
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 17:22 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 17:25 Posted By: wraggster
Are we finally seeing Nintendo's juggernaut performance of recent years slowing down? Figures have been trickling in over the past few weeks which tend to suggest that while Nintendo's rivals aren't going to catch up with the installed base of the Wii or the DS any time soon, the company's week to week sales are slowing. In some territories, the Wii is even being outsold by the Xbox 360 - just about the first time that this has happened since the console launched, if we disregard supply constraints.
Japan is seeing an overall malaise in the home console market, despite the continuing strength of the handheld sector. Nintendo will be happy to have seen Wii Sports Resort sell 350,000 units in its first week, but less pleased with the overall performance of the Wii hardware so far this year. In the United States, the Wii's sales graph is settling off - although admittedly, the slow-down in Wii sales means that the console is now "only" selling as fast as the market-dominating PS2 was at the same point in its lifespan.
Here in the UK, meanwhile, the latest figures to be released by retailers and market data bodies alike indicate that while the Wii's software continues to sell at a huge pace, the console's hardware sales have dropped back - with the Xbox 360 selling almost twice as many units in the months from January to June this year.
Microsoft is undoubtedly thrilled by the figures, even while recognising that the mountain it would have to climb to rival the Wii's installed base is extremely daunting - and that the Wii's significantly stronger software sales are undoubtedly influencing decisions in third-party publisher boardrooms around the world.
But what is causing the drop? Vocal gamers will mutter darkly about the Wii being a fad, about the consoles gathering dust in the corner - but the software sales for the platform prove them wrong. Some might speculate that the console has hit a sales peak because it has simply saturated its target market, but that seems unlikely given that the PS2 has shifted over twice as many units as the Wii has to date.
A number of factors, I believe, are conspiring against Nintendo's success at the moment - all of which are quite possibly short-term factors, making this into a temporary respite at best for the company's competitors.
First of all, there's something that's totally out of Nintendo's control - the global economy. The past six months have seen the credit crunch which dominated 2008's news headlines finally being translated into real effects on the economic well-being of almost every nation on earth. Rising unemployment and increasing pressure on the income and expenditure of families in the developed world means that budgets for entertainment and luxury items are feeling the squeeze.
This doesn't hurt Microsoft and Sony as badly as it hurts Nintendo. We often talk about the "recession-proof" games industry, and that's still a concept that's broadly true - this industry will grow through the recession. However, some sectors of the industry will suffer while others thrive, and the casual, family gaming market which Nintendo has so successfully exploited is less likely to see gaming as a core entertainment expenditure than the hardcore, dedicated gamers who buy Xbox 360s and PS3s.
The second factor, which is very closely related, is price. Howard Stringer can talk about price discussions being short-sighted until the cows come home, but it's still a very real, important factor in consumer buying decisions. The Nintendo Wii, quite astonishingly, has seen no adjustment to its RRP since the console launched - and its trade price in Europe has actually gone up, leaving retailers with significantly less ability to create attractive bundle deals for consumers.
The Xbox 360 and PS3 have both seen price cuts in the meanwhile, often accompanied with upgrades to the specifications of the system, with the 360 receiving two major cuts to the entire range of consoles - the most recent in September of last year. You can now buy the cheapest Xbox 360 for USD 100 less than it cost at launch, and it comes with a nice big memory card and some free Xbox Live Arcade games. The Wii, meanwhile, is exactly the same as it was at launch and hasn't dropped a single penny in price.
Consumers, especially family consumers, are exceptionally price sensitive, and they know that home electronics generally get cheaper over time. The Wii's price has been sustained to an almost artificially high level by the console's high sales - there was, after all, no convincing reason for Nintendo to drop the price while it was easily selling every unit it could make at the higher price point. Now, however, there is likely to be a significant body of pent-up demand for a price drop, since consumers will be aware that one is long overdue.
There is a final factor, however, which is arguably even more important than either of these - and that's games. Despite the strong sales of Wii software in recent months, the console hasn't had a really powerful headline game to drive interest in the platform since well before Christmas. Animal Crossing is loved by its fans, but failed to break into the mainstream market in a convincing way. Wii Music, meanwhile, was groomed as a successor to Wii Sports and Wii Play, but is arguably the most disappointing first-party title for the console so far - both creatively and commercially.
The Wii is not a magic box which will sell regardless of software - the same rules which have always applied to the console business still work here. Software sells hardware. The Wii's success has been built on Nintendo's fantastic range of software, and on a slightly smaller range of third-party hits - EA Sports Active looks like being the latest in that particular line, and it'll be interesting to see how Wii sales hold up this summer in the wake of its release.
It's unlikely that we'll see a Wii price cut in the coming months, although a drop ahead of Christmas cannot be ruled out. The recession looks likely to continue to bite, and possibly even to bite deeper. If Nintendo is to regain a firm grip on the crown that's presently slipping slightly from its head, it will have to do it with innovative, attractive software that re-ignites the Wii buzz. Wii Sports Resort is its next major opportunity to do exactly that - analysts and insiders around the world will be keenly watching its performance to gauge which way the wind is blowing for the industry's top dog.
http://www.gamesindustry.biz/article...g-the-brakes_9
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 22:20 Posted By: wraggster
Pedrocrespo has released Senet v0.05 :
Senet, a board game from predynastic and ancient Egypt, is the oldest board game whose ancient existence has been confirmed, dating to circa 3500 BC. Soon you'll be able to play it in your Wii, and then you'll understand why Tutankhamen has two senet gameboards inside his tomb.
v0.05b (10-07-09)
Passing turn function has been fixed because it wasn't working properly. Please, let me know any bug you'd find. Suggestions are welcome too.
v0.05 (09-07-09)
It includes all the rules shown above but two:
jumping multiple barriers isn't allowed.
if advancing forward is not possible, move backwards if it is.
A basic howtoplay tutorial (tut-ankh-orial) has been included too, but it's just this same page for now. --Pedrocrespo 23:09, 9 July 2009 (UTC)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 23:24 Posted By: wraggster
Calling, Hudson’s take on J-horror for Wii, will get a domestic release. We’ve confirmed with Hudson that Calling on target for a release in spring 2010.
The game centers around a mysterious website known as “The Black Page”. Some say it’s a gateway to something evil. Others say it’s a prank. The only thing on the page is a simple counter with the number of people that died after visiting the site.
You play as different people who visited the Black Page and are now trapped in limbo. Souls in the Calling are fighting to live, but they won’t be armed with rocket launchers. Hudson says Calling will be a traditional survival horror game. So, you have access to everyday items like a flashlight, radio, and a note pad. The remote primarily acts like a flashlight similar to Lit, but Hudson also plans to use the remote as a phone by playing sounds out of the speaker.
Each chapter of the Calling focuses on a different person and is set in the memories of the dead. You’ll visit locations like a schools, hospitals, and homes with lots of creepy dolls. As players progress through the game a “horrifying” truth to why the characters are drawn to the space between the living and the dead will be revealed.
While Calling does not have an official ESRB rating, we’ve been told this could be a “M” rated game.
http://www.siliconera.com/2009/07/10...north-america/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 23:26 Posted By: wraggster
Nintendo has stocked the WiiWare/DSiWare/Virtual Console cupboards for a second Hanabi Festival Friday today.
This week the games are Bomberman '94 (TurboGrafx) for 700 Nintendo Points (GBP 4.90 / EUR 7 approx), and Zoda's Revenge: StarTropics II (NES) for 600 NP (GBP 4.20 / EUR 6 approx).
More interesting, however, is WiiWare newcomer Karate Phants, where elephant-like fighters go one-on-one, 'trunk-slapping', 'butt-stomping' and 'barfing' their way to victory. These antics cost 800 NP (GBP 5.60 / EUR 8 approx) to partake in, and there are some pictures on the WiiWare site to look at.
Or there is WiiWare game 5 Spots Party, an adaptation of spot-the-difference that costs 500 NP (GBP 3.50 / EUR 5 approx). There's a trailer of the thrilling action on the WiiWare site.
Onto DSiWare and we find Art Style: Boxlife, a quirky game based on designing and constructing boxes using a paper grid. The DSiWare site has a video and screenshots, and the game costs 500 NP (GBP 3.50 / EUR 5 approx).
http://www.eurogamer.net/articles/wi...vc-offers-five
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 23:26 Posted By: wraggster
Nintendo has stocked the WiiWare/DSiWare/Virtual Console cupboards for a second Hanabi Festival Friday today.
This week the games are Bomberman '94 (TurboGrafx) for 700 Nintendo Points (GBP 4.90 / EUR 7 approx), and Zoda's Revenge: StarTropics II (NES) for 600 NP (GBP 4.20 / EUR 6 approx).
More interesting, however, is WiiWare newcomer Karate Phants, where elephant-like fighters go one-on-one, 'trunk-slapping', 'butt-stomping' and 'barfing' their way to victory. These antics cost 800 NP (GBP 5.60 / EUR 8 approx) to partake in, and there are some pictures on the WiiWare site to look at.
Or there is WiiWare game 5 Spots Party, an adaptation of spot-the-difference that costs 500 NP (GBP 3.50 / EUR 5 approx). There's a trailer of the thrilling action on the WiiWare site.
Onto DSiWare and we find Art Style: Boxlife, a quirky game based on designing and constructing boxes using a paper grid. The DSiWare site has a video and screenshots, and the game costs 500 NP (GBP 3.50 / EUR 5 approx).
http://www.eurogamer.net/articles/wi...vc-offers-five
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2009, 23:27 Posted By: wraggster
Raku Raku Kinen Appli Wii (Easy Stop Smoking App Wii) is also slated for distribution over Nintendo’s servers next week. And, as the name describes, it’s a program that helps people quit smoking.
You start Raku Raku Kinen Appli Wii by picking a Mii. Then you choose smoking mode where you record data like how often you smoke or non smoking mode which has a seven day plan to help users kick the habit. The program is based on a book written by Mayumi Abe, a physician at Tokyo Women’s Medical University Hospital.
SilverStar, the same company behind SilverStar Chess, developed the WiiWare version and its “multiplayer” mode. Four people can record data in their own smoking journals. SilverStar suggests families can support each other by running the program together.
http://www.siliconera.com/2009/07/10...-quit-smoking/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 00:35 Posted By: wraggster
Square Enix is set to unload Dragon Quest IX onto the Japanese populace this week and it's apparently a big deal over there. A report (via Inside Games) shows the title has over two million pre-orders across various retailers in the country. It just blows our minds, because Japan has never been that fond of the Dragon Quest franchise.
So, for those of you keeping score on your Craz-o-meters, this is basically Gary Busey-level stuff we're talking about here. It's like running around in the street with no pants on, screaming that you're the person responsible for velcro technology and the Aurora Borealis.
http://www.joystiq.com/2009/07/09/2-...agon-quest-ix/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 00:37 Posted By: wraggster
Mature games can sell well on Wii; just ask Resident Evil 5 (and RE: The Darkside Chronicles) producer, Masachika Kawata. Speaking to VideoGamer.com, he acknowledged that it's not easy for adult-oriented titles to break out on the system, but says it's still possible given hard work and an "X-Factor."
One of the roadblocks mature games face on Wii is perception, Kawta said. "People get this perception that on Nintendo Wii all there is are cutesy games. However, when you actually try to develop a game on Wii it costs you money, it's time consuming and it's not the easiest console to deal with." So, real games (i.e. ones that aren't cute) are hard to -- wait, did he just say "cutesy" games aren't games? Well, he has been around blood and gore an awful lot lately, but still.
"There are good [mature] games that didn't sell, obviously," Kawata admitted. "You need an X-Factor." We presume he's talking about the likes of Platinum Games' excellent MadWorld, which we have to admit probably would have sold better with the "X-Factor" that's served Capcom so well on Wii: the words "Resident Evil" in the title.
http://www.joystiq.com/2009/07/09/re...need-an-x-fac/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 12:30 Posted By: wraggster
Capcom has squashed the dreams of those hopeful its newest cross-over fighter, Tatsunoko vs. Capcom, will come to PS3 and/or Xbox 360. Speaking to VideoGamer.com, the game's producer, Ryota Niitsuma, stated that the effort required to port the heavily Wii-optimized title would be considerable. "If we were to port it to PS3 or Xbox 360 we would have to make the game from scratch, and in that case we might as well just make a sequel of the series on those consoles rather than porting it," he told the site.
Not confirmation of a sequel, but a promising comment nonetheless. Niitsuma said that "we would like to see the reaction of the western market when we release the game on Wii," with regard to bringing the series to other platforms. Since Niitsuma wouldn't say it himself, we'll go ahead and do it for him: "Buy the first one if you want to see a sequel." See, that wasn't so hard.
http://www.joystiq.com/2009/07/11/ta...d-spur-sequel/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 19:35 Posted By: wraggster
The National Science Foundation has given two universities a million dollars to study whether video games can improve thinking skills in the elderly. They're using Boom Blox in the research.
The grant to the universities - N.C. State and Georgia Tech - is part of the federal stimulus package and will span four years of research. Phase one of this study will seek to identify the qualities a game must have to improve cognition - memory, problem-solving, critical thinking and the like."
"We want to determine the components an effective game should have," said Dr. Anne McLaughlin, an assistant professor of psychology at N.C. State, and the study's principal investigator.
After determining which game qualities deliver the greatest improvement in cognitive function, phase two will seek to develop guidelines for "a new class of video game for older adults," and also develop a prototype game that follows those guidelines. State seems to be supplying the analysis, with Tech coming in to create the game. The study will last from September this year to August 2013.
Boom Blox was chosen as the study game because its "novelty, attentional demand and social interaction may be manipulated by the researchers."
I think it's significant for a number of reasons: They're moving the Wii-as-therapy fad beyond the examination of physical benefits. They're starting with a reasonably current and commercially successful title. And they're trying to spur games development. (And I went to N.C. State, but no one should really care about that.)
http://kotaku.com/5312492/study-exam...erly-cognition
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 19:42 Posted By: wraggster
Newly released for DS:
Hoshi no Mamoribito is the newest Dragon Quest game and the newest world in which you can live your alternate life. Beautiful CG movies, new music arrangements with a full orchestra and a grand setting make a true epic fantasy world comes to life.
All sorts of customization are available, create your own character, determine his or her job. To make your party well rounded, create more characters for your own customized team. Turn on the Wi-Fi facility of your hand held console and ask your friends in the real world to join you on your adventure.
http://www.play-asia.com/SOap-23-83-...j-70-376c.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 19:48 Posted By: wraggster
September’s first party Wii game is Forever Blue: Call of the Sea aka Endless Ocean 2 in North America. Multiple retailers in Japan confirm Arika’s underwater exploration game will be ready on September 17. We have to wait a bit longer for Endless Ocean 2. A domestic release is planned for the first quarter of 2010.
In Endless Ocean 2 players track fish and collect salvageable treasure to sell. There is a story to follow, something about searching for the Dragon’s Song, with a woman named Oceana, if you need a reason to scour the ocean. Nintendo added Wii Speak support to online play and you get a dolphin to train. You can even bring the dolphin underwater and use it as a swimming aid.
http://www.siliconera.com/2009/07/10...-in-september/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 22:14 Posted By: wraggster
News via emurussia
NES emulator has been updated recently. Changes:
- Added a NSF driver, now you can load and play NSFs!
- External palette files (.pal) can be loaded.
- Changed color mode to 32 bits.
- Fixed WorkRAM 6000h-7FFFh, an obscure bug.
- Fixed MMC3 IRQs partially, thanks to Disch for the help.
- Mappers fixed: 4, 13, 20 (Famicom Disk System), 64, 90/160, 91, 117, 118.
- Fixed PRG data disassembler.
- Fixed a few oddities in the GUI dialogs.
- Fixed CPU dump 8000-FFFF.
- Fixed an obscure bug in the sprite evaluation.
- Fixed problems with the triple buffering mode.
- Fixed movies (joypad data logging for replay).
- Better sound output, less stuttering and skips thanks to a ring buffer.
- Added an alternate video config in the GUI.
- Added APU registers/context dump.
- Modified PRG data corruptor to use ROM address instead of CPU address.
- Reworked loading procedure.
- Removed GameGenie codes.
- Fixed command line game loading.
- Improved windowed mode.
- Tons of internal fixes, plus several cosmetic changes.
http://rocknes.kinox.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 22:18 Posted By: wraggster
Lino has released a new version of his DS Emulator for Windows
Heres whats new:
Final version for Windows there is only the fix about the Cartridges Access.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 22:21 Posted By: wraggster
News via Aep
MiiSX is an MSX 1/MSX 2/MSX 2+ emulator for the Nintendo Wii.
Based on fMSX-SDL, so far, it’s a pretty basic emulator. It doesn’t support either SCC, MSX Music or MSX Audio, only PSG.
Only uncompressed ROM files can be loaded, and there’s no keyboard implemented (so only games that work with joystick will be playable). PSG emulation is still problematic.
- The emulator can run MSX 1, MSX 2 and MSX 2+ games, in ROM format, from SD cards.
- SDHC supported
- Classic Controller and Wiimote supported, as joystick 1
- Basic menu, for selecting ROM file, and changing emulated system.
- Homebrew Channel compatible
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 22:38 Posted By: wraggster
JoWooD Productions and DreamCatcher Games are pleased to announce that top model Anja Rubik will be featured in their upcoming Wii title Yoga (http://anjarubik.com). A very enthusiastic yoga practitioner, Anja will not only grace the cover, but also accompanies players during numerous relaxing Yoga exercises, providing player motivation throughout the game. Anja Rubik is considered one of the upcoming stars of the model scene and is ranked among the top 15 international supermodels.
"We've invested a lot in creating a fun and authentic Yoga title for Wii suitable for everyone. Regardless of your age or gender, anyone who is interested in learning more about this ancient Indian philosophy will love this game." says Markus Reutner, Marketing manager JoWooD Productions. "Anja Rubik embodies the spirit of Yoga and thus is the perfect guide to increase motivation and promote the practice of this peaceful fitness regime."
Yoga for the Wii system offers an entirely new fitness and lifestyle experience. It enriches your living room with this ancient art and you can strengthen your body, mind and spirit while training at home. Thanks to the combination of state of the art graphics and the Wii Balance Board™ accessory, this game leads to a brand new fitness-gaming experience.
About Yoga for the Wii system:
Anja Rubik and a 3D animated Yoga guru guide you through the most important parts of the game and offer useful information on both the individual exercises and the philosophical basis behind yoga. Yoga encourages the player to take steps to improve his or her own health and to restore and maintain their own state of well-being. The game supports a wide range of body positions, and the Balance Board provides the player with immediate feedback. The yoga guru guides you through poses in a gentle introduction into this fascinating world.
It's simple for you to develop your own, customised yoga exercise plan and monitor your progress!
Yoga is designed to stand out from the considerable range of "fitness games" out there and shows a new, modern way to provide more body awareness and relaxation.
Does your work-out really need to be faster, most exhausting and harder? Slow your day down, allow your body and mind to relax – with Yoga for the Wii system.
Anja Rubik & Yoga
Anja Rubik is an ambitious yoga fan and practices this ancient philosophy to provide balance in her stressful everyday life as a model. She is convinced that it is the best way to control thought and breathing processes, and is enthusiastic about the new opportunity to practice yoga in the comfort of your own home while receiving feedback from a yoga guru. We're proud to have found Anja as the perfect advocate for our Wii game Yoga.
Yoga provides a completely new experience in the realm of fitness and lifestyle! JoWooD offers a tried and tested way of training the body and mind in the form of Yoga, all in the comfort of your living room! The combination of excellent graphics and the use of the Wii Balance Board offers a gaming experience never before seen!
Yoga encourages the Wii player to relax after a hard day!
Yoga supports the Wii Balance Board!
http://uk.wii.ign.com/articles/100/1002636p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 22:39 Posted By: wraggster
Collect sunshine, plant your garden, and butcher the waves of undead threatening to break into your house. That's the premise of PopCap's Plants vs. Zombies, the curiously addicting take on tower defense from the makers of Peggle, a title first released for PCs and later for Xbox Live Arcade, iPhone, and Nintendo DS. Currently Plants vs. Zombies is only available for PC and Mac, but sometime soon we should be hearing something about where it might take root next.
"Sometime within the next two to three months I think you can expect us to announce at least one new platform on which Plants vs. Zombies would be arriving fairly imminently," said PopCap's Garth Chouteau.
But what exactly was meant by imminently? "We take a whole lot longer with these things than anybody else, and that's not going to change. We could have had Peggle on XBLA in half the time it took us, but it wouldn't have been as good as it is. To say that if we make an announcement two to three months from now the game's going to show up three weeks later on the platform we announced, that's probably very optimistic. Within a month or two, yeah, that's probably not unrealistic."
As of right now, there have been no official platform confirmations. Chouteau was willing to comment on the issue of transitioning the frantic clicking required for success in the PC version to platforms where the control inputs differ. "There may be some sort of workaround required where the exact game controls or the activity that you perform on the screen is slightly modified. Maybe you're able to designate in advance where you're going to put the next five plants when the necessary sun or resources are available and when those plants are available to you to purchase, or something like that…It's what we grapple with when we adapt these game."
"I think the iPhone is a little less of an issue, perhaps, than typical console controllers…The kinds of rapid clicking we're talking about in Plants vs. Zombies involves clicking in one place and then clicking somewhere else on the screen that can be quite far away. I think with the iPhone the ability to do that with your finger potentially overcomes that…With a game controller, you grab the plant and then you're dragging it down the screen to plant it in a particular space and that can take some time. And Plants vs. Zombies, particularly in the later stages, can get pretty frantic, and that could be frustrating…If it was going to make the game any less fun, we just wouldn't do it."
Chouteau also mentioned one platform that likely wouldn't work out for the title was any mobile phone with a small screen. "Some of our games like a Peggle or a Bejeweled Twist work great on a postage stamp sized screen. Plants Vs. Zombies, probably not."
http://uk.wii.ign.com/articles/100/1002913p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 22:43 Posted By: wraggster
Seiken has updated WiiSPACE to version 1.2.
WiiSPACE is an original retro-themed spaceship shoot-'em-up supporting up to 4 simultaneous players for co-operative play. Features include powerups, bosses, high scores, and an aiming system allowing independent movement and targeting.
Version 1.2
Released 11 July 2009.
Added online high score table
Added classic controller support
Added background stars effect
Added configuration file allowing disable of background stars, and HUD compensation for overscan
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 23:12 Posted By: wraggster
News via Nintendomax
coincoin carrying out a new version of "NDES" virtual for DS now offers 4 different types of dice and the "heads or tails."
Quote:
V.1.1:
_ajout menu (to select the number of sides) = Start
_ajout 8, 12, 20 faces
_ajout Room: Pile ou face
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 23:18 Posted By: wraggster
News/release from Pate
Hello!
I just released a Nintendo DS port of my 15 years old DOS game LineWars II as a public beta. It is called LineWarsDS. More info can be found on my LineWars web pages at http://linewars.patrickaalto.com/.
See screen copy here: http://linewars.patrickaalto.com/lwds.png
Thanks for reading, please let me know if you find any problems with the game! It has a couple of minor bugs, but they don't affect the game play, so I decided to release it already as a public beta.
Patrick "Pate" Aalto
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2009, 23:20 Posted By: wraggster
The hugely anticipated DS title Scribblenauts – developed by 5th Cell and published by Warner Bros. – has a simple but addictive concept: Write anything, solve everything. With stylus in hand players can hop into the game as pretty-boy Maxwell, and with a quick stroke of the pen (or click of the on-screen keyboard) enter in any noun and have it show up. The game has gained serious momentum since its debut, and with it exploding at E3, all eyes are on this innovative title.
Apparently "all eyes" includes the ESRB as well, and the result is some great reading. True, Scribblenauts is a perfect example of why the rating company needs to exist – if you can cover a baby in gasoline and then light it on fire, parents should know that – but as with all first-time players it's just as entertaining to watch as it is to actually interact with Scribble, as the ESRB's rating is as much a critique as a window into its warped soul. It's cold here. Very cold.
First off, the ESRB gave Scribble an E10+ rating. It's pretty expected, really. The game has guns, zombies, and Keyboard Cat; that's all pretty scary stuff. Check out the actual text provided with the game, however, and you're sure to have at least a couple good laughs:
" This is a puzzle game in which players navigate a series of traps, puzzles, and enemies to collect stars scattered throughout the colorful levels. Players have the ability to summon different objects by writing/typing in the word (e.g., bike, spaceship, lion) and watching it come to life. If multiple words are entered in a sequence, different whimsical scenarios can be triggered: a bicycle can be used to jump over a baby; a bulldozer can clear away a shark; and cabbage can be fed to dinosaurs. Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man). These triggered animations are minimally depicted and are usually accompanied by popping, musical sound effects; bright, star-shaped flashes; or small puffs of smoke. If players wish to, they may type in the word vomit, which causes a beige-colored lump to appear on the screen."
Wait wait wait. We were with you when it came to things like bikes, spaceships, and even lions. But hitting animals with sticks? Covering a baby in meat so that predators attack it? Jumping a child with a bike? Firing rockets at people? Holy hell ESRB… why not calm down and take a break from the game for a little bit? Perhaps we can point you in the direction of a slew of younglings to curb your destructive desires? Maybe we can put down the videogames for just a little bit and go knock ice cream cones out of the hands of toddlers? Maybe go buy a few copies of Windows Vista to further fuel your evil tendencies?
We tease because we love though. Truth is, this is exactly why a company like the ESRB should exist, and if it isn't covering babies in meat and shoving the child into a pack of lions, someone else will. Someone like us, actually. In fact, forget all our ill-mannered blabber about your inner-evil, ESRB. Instead, hit us up and we'll tell you about a few other doozies that make what you did in Scribble look like a walk in the park. In the meantime though, how about we all take a nice deep breath, write "flowers" a few times, and then go hand "money" off to "bums" for a few play sessions, huh? There's only one way to heal this crazy world of ours, and it has to start in our hearts. Scribblenauts can help.
Can someone play that "we just made up at the end of the episode" tune from Full House please?
http://uk.ds.ign.com/articles/100/1002649p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2009, 11:34 Posted By: wraggster
Scanff has released WiiRadio v0.4
WiiRadio is a SHOUTcast stream player. It can read from thousands of internet radio streams and play them back on the Wii.
Install/Usage
Installing The Application
Copy the "radiow" directory to your SD under /apps
NOTE: DO NOT rename "radiow" directory.
Tested on PAL 3.2 - works fine.
Tested on NTSC 3.3v2, 4.0 - works great!
Playlists
Copy the playlist file to "/apps/radiow/pls" on your SD card
Saving playlists from WiiRadio will create a *.pls file under "/apps/radiow/pls".
Pressing the "+" button will add the playing station to the Playlists.
Internet Connection
Make sure you're getting a decent wireless connection on your Wii for better performance.
Free Space Requirements
WiiRadio requires free space on the SD card for caching. I'd recommend 10MB free.
Change Log
Version 0.4
- Added support for M3U files/format
- Added three more visuals
- Dynamic buffering based on stream bitrate
- Added a couple of options (more will come)
- Mute Icon for mute state
- Added stream information screen press button (1)
- Ton of bug fixes
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2009, 19:02 Posted By: wraggster
We love Mario. We mean, we're somewhat contractually obligated to, being huge nerds and all. Still, there's certain stages in the core Mario games that are simply excruciating to play -- we usually skip them during our nostalgic romps. That's why we can't help but admire the efforts of three men who are playing through every Super Mario title -- collecting every star, completing every level and Shining every Get! (Err -- getting every Shine.)
They're not doing this for fun, of course -- for the second year in a row, they're running through this "Mario Marathon," collecting donations for Child's Play. They've already been at it for two days -- but with the team yet to totally complete Super Mario 64, Super Mario Galaxy, Super Mario Sunshine, then Super Mario Galaxy again (as that totally secret character), there's a lot of ballgame left to be played.
http://www.joystiq.com/2009/07/12/ma...e-for-charity/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2009, 19:34 Posted By: wraggster
Tehpola has posted more news on the work going on to bring Nintendo 64 Emulation to the Nintendo Wii:
The structure of the dynarec itself is an important factor in the performance of the emulator. In order to convey some of the changes we’ve made to the dynarec, you have to understand how its structured and how it works. You can divide my dynarec into a few distinct pieces: the translator, the trampoline, the code cache, and some run-time helper functions.
The translator is given an address at which it will translate a chunk of MIPS code into PowerPC. It uses a total of 3 passes to accomplish that. Pass 0 reads in a instruction at a time until it hits an unconditional jump, a jump register, or an exception return, which signifies the end of the function its trying to recompile. Its main purpose is to identify any branch instructions and determine where they are branching to; it does this to ensure that no branches will be branching into a register mapping. Pass 1 actually does the translation by converting each MIPS instruction to a sequence of PowerPC instructions. Branches are left unfilled because we don’t yet know how many PowerPC instructions will be between any given source instructions. Pass 2 then fills out the branch destinations now that every instruction’s position is known. The translator uses volatile and nonvolatile PPC registers in its generated code. Nonvolatile registers are used to store constants like the memory address to store the register values into, the address of the N64 memory, and a few other useful emulator variables. Volatile registers are used to temporarily store N64 registers for the generated instructions to operate on. These are mapped to hardware registers as needed, and stored to memory when changed and no longer needed.
The code that’s generated by the translator goes into the code cache. On a PC with no real memory limit this isn’t necessary. However, on the Wii, memory is quite constrained. In total, we have access to a little under 88MB of memory. However, using the larger MEM2, which is 64MB, is somewhat slower than using the 24MB of MEM1, so we have to limit the code to fit in MEM1 for it to run as fast as possible. Not to mention that the cache has to share MEM1 with all of the emulator code and static structures.
I have a few functions which the recompiled code will call in order to reduce the amount of generated code generated for complex instructions. For example, interpreted instructions, updating Count, and taking floating-point unavailable exceptions. These are just ordinary C functions which will only be invoked by the recompiled code. These functions allow for a reasonable trade-off: faster than interpreting and relatively small code generated for just the function call.
The trampoline, or dispatcher, is at the heart of the dynarec. The trampoline is responsible for determining if code at a given N64 address is recompiled, and if its not, recompiling it, and then calling the recompiled code. When the code that the trampoline invoked needs to branch to another block of code, it returns to the trampoline with the N64 address of the code it wants to run, and the process begins again: the trampoline looks up the new address, possibly recompiles, and then calls the desired recompiled code. Branches within a function don’t need to return to the trampoline, but because any function can be freed from the code cache at any time, every branch outside of the function must return to the trampoline to be dispatched.
http://emulatemii.com/wordpress/?p=119
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 17:14 Posted By: wraggster
Is Starfy Nintendo’s next star? Nintendo is promoting the smiling starfish that way.
Nintendo held a Legendary Starfy event at their flagship New York store where fans could hug (an inflatable?) Starfy. Yeah, The Legendary Starfy came out about a month ago here and a year ago in Japan, but at least Nintendo is pushing the game. Chibi-Robo and Fire Emblem didn’t get this kind of treatment.
Perhaps, Nintendo of America realized they have another family friendly franchise in their pocket. The funny thing is The Legendary Starfy aka The Legendary Starfy Showdown! Dire Pirate Squad in Japan sold poorly in comparison with the rest of the Starfy games.
http://www.siliconera.com/2009/07/12...the-spotlight/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 19:11 Posted By: wraggster
Winter Olympic Games hitting both Wii and DS on October 16th in Europe
Publisher Sega has revealed that Mario & Sonic at the Winter Olympic Games, the existence of which was exclusively broken by MCV’s sister site CasualGaming.biz, will be released in Europe on both Wii and the DS on October 16th.
The dual-SKU release brings both the home and portable versions in line for the first time – there was a gap of over two months between the Wii and DS releases of predecessor Mario & Sonic at the Olympic Games.
Speaking of its predecessor, it’s clear to see why Sega is keen to get a follow-up onto the shelves. It has topped the UK games charts seven times and continues to sell very strongly a year and a half after its debut.
In March last year it was confirmed that the game had sold 5m copies worldwide.
http://www.mcvuk.com/news/35022/Sega...-winter-outing
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 19:11 Posted By: wraggster
Winter Olympic Games hitting both Wii and DS on October 16th in Europe
Publisher Sega has revealed that Mario & Sonic at the Winter Olympic Games, the existence of which was exclusively broken by MCV’s sister site CasualGaming.biz, will be released in Europe on both Wii and the DS on October 16th.
The dual-SKU release brings both the home and portable versions in line for the first time – there was a gap of over two months between the Wii and DS releases of predecessor Mario & Sonic at the Olympic Games.
Speaking of its predecessor, it’s clear to see why Sega is keen to get a follow-up onto the shelves. It has topped the UK games charts seven times and continues to sell very strongly a year and a half after its debut.
In March last year it was confirmed that the game had sold 5m copies worldwide.
http://www.mcvuk.com/news/35022/Sega...-winter-outing
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 19:41 Posted By: wraggster
Japanese consumers eagerly grabbed up copies of Square Enix's Dragon Quest IX over the weekend, putting to rest any concern that the move to a handheld system would bother fans in the least.
Enterbrain reports that the game sold 2,343,440 copies in its first week -- its "first week" actually being two days. Media Create reports a similar total of 2,318,932 copies. This beats the first-week record set by ... Dragon Quest VIII, of course! Media Create reports a sell-through rate of 81.56%, suggesting (according to Andriasang) that it probably sold out in some locations.
There's something very comforting about reading stories of massive Dragon Quest sales in Japan. It's a reminder that some things in the gaming world are just like we remember them, even after decades. After the break, you can watch the game's intro movie as you begin the long wait for localization.
http://www.joystiq.com/2009/07/13/dr...s-in-two-days/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 19:50 Posted By: wraggster
Today brings six new downloadable titles for Nintendo's various digital delivery platforms, including the release of a rare classic, the ultimate ant farm, and a completely different sort of bit tripping.
Virtual Console fans get a rare treat this week with the release of Pulseman (900 Wii points), a platform title often considered the best looking game ever created for the Sega Genesis. Pulseman was only released in cartridge form in Japan, only seeing the light of day in North America as an exclusive to the Sega Channel, Sega's short-lived, cable-television game delivery service. It's joined by the Sega Master System's Secret Command (600 Wii points), which U.S. fans might know better as Rambo: First Blood II.
WiiWare gets the bulk of the love this week, with three titles compared to the two Virtual Console titles and solo DSiWare offering. It gets the most unnecessary exclamation points as well, with JV Games tank shooter Incoming! (500 Wii Points) and Bplus' Bit Boy!! (600 Wii points) sharing three between them. Konami's ant-torturing simulator Ant Nation (700 Wii points) is sadly lacking punctuation, so from now on we'll be calling it Ant!! Nation!!.
Finally we have Brain Challenge from Gameloft for DSiWare (800 DSi points), which features 48 mini-games to help keep your brain from turning to mush.
As always, check out the official descriptions below to help you make informed purchasing decisions, or ignore them completely and go crazy.
WiiWare
Bit Boy!!
Publisher: Bplus
Players: 1-2
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: Get ready for the most spectacular journey through time in the history of video games!! Accompany Bit Boy Kubi through a crazy pixellated adventure and battle hordes of nasty monsters in 4-bit dungeons, 8-bit caves, 16-bit strongholds, 32-bit labyrinths, 64-bit arenas and 128-bit worlds!! Rescue Kubi's friends!! Set off in the ultimate pursuit of fruits and high scores!! Grab a friend for even more fun in Cooperative mode!! The Wii Remote is your joystick – let the arcade adventure begin!!
Incoming!
Publisher: JV Games Inc.
Players: 1-2
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 500 Wii Points
Description: The goal of Incoming! is to defeat your opponents by destroying their tanks using the arsenal you have at your disposal. Advanced arsenals become available at different levels of the game. Incoming! is great fun for two people to play competitively. Can you defeat your opponent's tanks before they conquer yours? Collect power-ups to give your arsenal that tactical advantage. Your firing must be quick and your aim true to claim victory.
Ant Nation
Publisher: Konami Digital Entertainment
Players: 1
ESRB Rating: E 10 + (Everyone 10 and Older) – Mild Violence
Price: 700 Wii Points™
Description: The beloved childhood pastime of lazy Sundays spent with a magnifying glass and an ant farm finally arrives in its most mischievous form via the WiiWare service. You must train your colony of Super Ants using a devilishly fun toolset. Zap, torch and manipulate your ants to make them numerous enough and tough enough to survive a variety of increasingly difficult challenges.
• Zap your ants with lasers, fry them with your trusty magnifying glass, send down lightning and much more to build them to be the strongest Ants on the block.
• Send your ants into war against local bullies like spiders and ladybugs. Is your colony ready for the fight?
• 100 missions keep you busy facing a smorgasbord of fun and wacky tasks.
• Bonus mode features 20 additional challenges that allow you to get crazy with all your favorite weapons of ant destruction.
• Use your Wii Remote™ controller to drop a virtual hammer on your ants, use your Wii Remote like a metal detector to find in-game gold and much more.
Virtual Console
Secret Command™
Original platform: SEGA Master System
Publisher: SEGA
Players: 1-2
ESRB Rating: E 10+ (Everyone 10 and Older) – Mild Violence
Price: 600 Wii Points
Description: Play as a lone warrior, armed to the teeth, sent on a top-secret commando mission behind enemy lines to liberate your comrades at arms. Released on the SEGA Master System in Europe as Secret Command, players will battle frenzied attacks from enemy soldiers, rocket troops, tanks and other enemies doing everything they can to stop you from saving the hostages. Use your trusty machine gun and a compound bow, equipped with explosive-tipped arrows, to pave the way to victory. Let nothing stand in your path. Play it with a friend in two-player mode for double the fire power.
Pulseman™
Original platform: SEGA Genesis
Publisher: GAME FREAK
Players: 1
ESRB Rating: E (Everyone) – Animated Violence
Price: 900 Wii Points
Description: When noted 21st-century scientist Doc Yoshimaya fell in love with one of his C-Life artificial-intelligence creations, he uploaded himself into his computer, where her program core merged with his DNA, and half-human/half-C-Life Pulseman was born. Doc Yoshimaya's mind twisted as he emerged back into real life, and he became evil Doc Waruyama. Use Pulseman's ability to harness electricity as a weapon with his Volteccer attack as a means of rapid transport to fight Waruyama's Galaxy Gang across seven crazy stages. Find out why this SEGA Channel classic was widely regarded as one of the best-looking games for SEGA's MEGA DRIVE (Genesis) on release.
Nintendo DSiWare
Brain Challenge®
Publisher: Gameloft
Players: 1
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 800 Nintendo DSi Points™
Description: Just like your body, your brain needs exercise to stay in shape. Brain Challenge is a simple, entertaining solution for stimulating your neurons that goes way beyond logic tests. Thanks to a complete range of 48 mini-games, Brain Challenge provides an exceptional variety of exercises. Not only can you train your brain for Math but also for four other categories: Logic, Focus, Memory and Visual. Plus an original Stress Mode, featuring multitasking and authority challenges, Plus, you can now personalize your profile and some exercises with your own photos.
http://kotaku.com/5313394/the-ninten...oming-pulseman
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 19:50 Posted By: wraggster
Today brings six new downloadable titles for Nintendo's various digital delivery platforms, including the release of a rare classic, the ultimate ant farm, and a completely different sort of bit tripping.
Virtual Console fans get a rare treat this week with the release of Pulseman (900 Wii points), a platform title often considered the best looking game ever created for the Sega Genesis. Pulseman was only released in cartridge form in Japan, only seeing the light of day in North America as an exclusive to the Sega Channel, Sega's short-lived, cable-television game delivery service. It's joined by the Sega Master System's Secret Command (600 Wii points), which U.S. fans might know better as Rambo: First Blood II.
WiiWare gets the bulk of the love this week, with three titles compared to the two Virtual Console titles and solo DSiWare offering. It gets the most unnecessary exclamation points as well, with JV Games tank shooter Incoming! (500 Wii Points) and Bplus' Bit Boy!! (600 Wii points) sharing three between them. Konami's ant-torturing simulator Ant Nation (700 Wii points) is sadly lacking punctuation, so from now on we'll be calling it Ant!! Nation!!.
Finally we have Brain Challenge from Gameloft for DSiWare (800 DSi points), which features 48 mini-games to help keep your brain from turning to mush.
As always, check out the official descriptions below to help you make informed purchasing decisions, or ignore them completely and go crazy.
WiiWare
Bit Boy!!
Publisher: Bplus
Players: 1-2
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: Get ready for the most spectacular journey through time in the history of video games!! Accompany Bit Boy Kubi through a crazy pixellated adventure and battle hordes of nasty monsters in 4-bit dungeons, 8-bit caves, 16-bit strongholds, 32-bit labyrinths, 64-bit arenas and 128-bit worlds!! Rescue Kubi's friends!! Set off in the ultimate pursuit of fruits and high scores!! Grab a friend for even more fun in Cooperative mode!! The Wii Remote is your joystick – let the arcade adventure begin!!
Incoming!
Publisher: JV Games Inc.
Players: 1-2
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 500 Wii Points
Description: The goal of Incoming! is to defeat your opponents by destroying their tanks using the arsenal you have at your disposal. Advanced arsenals become available at different levels of the game. Incoming! is great fun for two people to play competitively. Can you defeat your opponent's tanks before they conquer yours? Collect power-ups to give your arsenal that tactical advantage. Your firing must be quick and your aim true to claim victory.
Ant Nation
Publisher: Konami Digital Entertainment
Players: 1
ESRB Rating: E 10 + (Everyone 10 and Older) – Mild Violence
Price: 700 Wii Points™
Description: The beloved childhood pastime of lazy Sundays spent with a magnifying glass and an ant farm finally arrives in its most mischievous form via the WiiWare service. You must train your colony of Super Ants using a devilishly fun toolset. Zap, torch and manipulate your ants to make them numerous enough and tough enough to survive a variety of increasingly difficult challenges.
• Zap your ants with lasers, fry them with your trusty magnifying glass, send down lightning and much more to build them to be the strongest Ants on the block.
• Send your ants into war against local bullies like spiders and ladybugs. Is your colony ready for the fight?
• 100 missions keep you busy facing a smorgasbord of fun and wacky tasks.
• Bonus mode features 20 additional challenges that allow you to get crazy with all your favorite weapons of ant destruction.
• Use your Wii Remote™ controller to drop a virtual hammer on your ants, use your Wii Remote like a metal detector to find in-game gold and much more.
Virtual Console
Secret Command™
Original platform: SEGA Master System
Publisher: SEGA
Players: 1-2
ESRB Rating: E 10+ (Everyone 10 and Older) – Mild Violence
Price: 600 Wii Points
Description: Play as a lone warrior, armed to the teeth, sent on a top-secret commando mission behind enemy lines to liberate your comrades at arms. Released on the SEGA Master System in Europe as Secret Command, players will battle frenzied attacks from enemy soldiers, rocket troops, tanks and other enemies doing everything they can to stop you from saving the hostages. Use your trusty machine gun and a compound bow, equipped with explosive-tipped arrows, to pave the way to victory. Let nothing stand in your path. Play it with a friend in two-player mode for double the fire power.
Pulseman™
Original platform: SEGA Genesis
Publisher: GAME FREAK
Players: 1
ESRB Rating: E (Everyone) – Animated Violence
Price: 900 Wii Points
Description: When noted 21st-century scientist Doc Yoshimaya fell in love with one of his C-Life artificial-intelligence creations, he uploaded himself into his computer, where her program core merged with his DNA, and half-human/half-C-Life Pulseman was born. Doc Yoshimaya's mind twisted as he emerged back into real life, and he became evil Doc Waruyama. Use Pulseman's ability to harness electricity as a weapon with his Volteccer attack as a means of rapid transport to fight Waruyama's Galaxy Gang across seven crazy stages. Find out why this SEGA Channel classic was widely regarded as one of the best-looking games for SEGA's MEGA DRIVE (Genesis) on release.
Nintendo DSiWare
Brain Challenge®
Publisher: Gameloft
Players: 1
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 800 Nintendo DSi Points™
Description: Just like your body, your brain needs exercise to stay in shape. Brain Challenge is a simple, entertaining solution for stimulating your neurons that goes way beyond logic tests. Thanks to a complete range of 48 mini-games, Brain Challenge provides an exceptional variety of exercises. Not only can you train your brain for Math but also for four other categories: Logic, Focus, Memory and Visual. Plus an original Stress Mode, featuring multitasking and authority challenges, Plus, you can now personalize your profile and some exercises with your own photos.
http://kotaku.com/5313394/the-ninten...oming-pulseman
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 19:53 Posted By: wraggster
Apparently, Ubisoft is making a Where’s Waldo? game and it’s coming to the Nintendo DS. The ESRB rated Where’s Waldo? The Fantastic Journey, which uses the same title as a picture book.
Details about the game, courtesy of the ESRB description.
This is a puzzle game, based on the Where’s Waldo? series of children’s books, in which players search for Waldo in a series of elaborately complex images. Players must scan through pictures of fire-breathing creatures, magic carpet riders, knights in battle, red monks fighting blue monks, wizards, and (of course) vampires. In one scene, a group of soldiers is seen lying on the ground after battle, with “dizzy stars” swirling above their heads. In another image, several vampires hold mugs filled with “red liquid” (implied to be blood) while waiters bring them more of the red beverage.
Scanning pictures of fire-breathing creatures? Sounds like a classic Where’s Waldo book adapted for the Nintendo DS.
http://www.siliconera.com/2009/07/13...e-nintendo-ds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 19:54 Posted By: wraggster
Goichi Suda breaks the hearts of countless Wii owners, suggesting that once No More Heroes 2: Desperate Struggle is finished, the franchise will leave the platform behind.
While No More Heroes and its star Travis Touchdown have captured the hearts of many fans on the Nintendo Wii, Suda's ambition might just be too big for the platform. Once the sequel hits store shelves in early 2010, it could be curtains for the Wii franchise.
"I think ['No More Heroes 2'] is the last ‘NMH' that is going to be developed on the Wii. To expand ‘NMH' to new possibilities, we need a new platform. Wii is a great platform, but we've done everything we can with it now."
While disappointing news for Wii owners, it is a move that makes sound business sense. Despite an excellent reception, the first No More Heroes didn't exactly fly off store shelves. One would imagine that a mature title with the charm of NMH would do amazingly well on the Xbox 360, PlayStation 3, or even the iPhone.
Where would you folks like to see No More Heroes go next?
http://kotaku.com/5313452/no-more-no...es-for-the-wii
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 21:32 Posted By: wraggster
News via Emurussia
SNES emulator has been updated recently. Changes:
- Added save state support;
- Added SPC7110 and OBC1 save state support;
- Added new tools group, with new cheat code and save state managers;
- Lots of new UI shortcuts: quick save state, quick load state, show state manager, etc;
- Escape key will now close both the settings and tools group windows;
- Added major speed-ups to both SuperFX and SA-1 emulation; both now run ~15-25% faster than v047;
- Added new video filter, LQ2x; it's as fast as Scale2x while being almost as smooth as HQ2x;
- Re-wrote HQ2x algorithm; code size was reduced to less than 10% of its original size with virtually no speed loss;
- Corrected SuperFX2 cache access timing; fixes Stunt Race FX menus and slowdown in other titles;
- Relaxed palette write limitations for PGA Tour Golf [Jonas Quinn];
- Fixed a slight timing issue that was breaking 'An Americal Tail - Feivel Goes West';
- Turned off auto-save of SRAM as it was causing slowdowns when writing to flash memory; can be re-enabled via bsnes.cfg -> system.autoSaveMemory = true;
- Added bsnes.cfg -> system.autoHideMenus, defaults to false; when true, menu and status bars will be hidden upon entering fullscreen mode;
- Added skeletons for ST011 and ST018 support. Both Quick-move titles get in-game now;
- Re-wrote S-CPU and S-SMP processor cores to use templates, removed custom pre-processor;
- Split PPUcounter into a base class inherited by both PPU and CPU; allows both cores to run out-of-order;
- Split inline header functions to separate files, allows headers to be included in any order now.
http://byuu.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 21:55 Posted By: wraggster
Conanac has released Turnip v0.1.
Summary
This is a simple application based on the Animal Crossing City Folk (ACCF) game, and it provides a player with:
1. Information of turnip prices for the week (Sunday morning to Saturday afternoon in that corresponding week)
2. A derived or add-on game (a game that some or all of its inputs come from other game data) which uses those turnip prices information
How to get price information
Before running this application, you need to save your ACCF gamesave file into your SD card in the directory /WIiSAVES/RUUE and name it as RVFOREST.DAT. If you use Waninkoko's Savegame Extractor v2.0 homebrew application, you will automatically have such a combination of directory and file names in your SD card.
For those who have and play ACCF game, when deciding to buy white turnips from Joan (the turnips peddler) on Sunday morning (from 6am to 12pm), it is always of interest to know or predict at what prices Nook will buy white turnips on the following weekdays (from Monday to Saturday) since those turnips will get rotten if they are kept after Saturday. This application could provide that information at any time during the week by saving the ACCF game after 6am Sunday morning and extracting its gamesave file to the above location. Clearly, the prices information is constant for the whole week and only reset on the next Sunday morning.
This application cannot change those turnip prices. Modifying the content of a gamesave file may require the recalculation of checksum bytes. And if it is not done properly, the file could be corrupted and cannot be used again after reinstalling it back.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 21:57 Posted By: wraggster
Brian has updated ONScripter to v07.2009a. :
ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine. The original ONScripter was written by Opagee the fork that supports the English language is maintained by Haeleth
Changes
v07.2009a
Fixed bug preventing Tsukihime from working
Changed path delimiter to semicolon
Mouse no longer leaves trail
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 22:23 Posted By: wraggster
News via Nintendomax
DreamIsland offers a BMP viewer on DS, "Eagle" in the version 0.9, which displays an image BMP 1/4/8/16 or 24 bits.
The Eagle program to display an image in BMP format which pixel color is encoded on 1,4,8,16 or 24 bits.
For against, it does not display BMP images on 32-bit encoded or compressed.
It will display all images containing up to 768 kilo pixels (1024 * 768). For larger images, the program displays only the central part of the image containing pixels and 768 kilo red letter P (= partial) appear to the right of the size of the image.
The program begins with a list of directories of BMP images. The selection of a directory, using the stylus or buttons, displays thumbnail images and then selecting a thumbnail displays the image on both screens if necessary. If the image is larger than the size of a screen, it is possible to move and reduce up to 20%.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 22:31 Posted By: wraggster
News/release from Aguilera_87
My first game proyect...
Description:
- It's a questions game, with this rules:
* Correct Answer: You Win 100 points plus time remaining in seconds.
* Incorrect Answer: You Lose 50 points.
* Answer NS/NC: You Win 50 points.
- Options Menu, number of questions, time yos or not....
- Language select (ESP-ING-FRA), only for menus, ALL THE QUESTIONS ARE IN SPANISH.
- Minigame in the main menu, interrogations points move with the stylus and collisions.
http://khlavkalash.wordpress.com/200...abenocontesta/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2009, 22:47 Posted By: wraggster
Seiken has updated WiiSPACE to version 1.2a :
WiiSPACE is an original retro-themed spaceship shoot-'em-up supporting up to 4 simultaneous players for co-operative play. Features include powerups, bosses, high scores, and an aiming system allowing independent movement and targeting.
Version 1.2a (13 July 2009)
Fixed a couple of bugs with the secret game mode
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 14th, 2009, 10:50 Posted By: scorpei
Hey all,
I've just received the sample and am still working on the full review, however I've taken most of the hardware pictures already so I'd thought I'd share them with you all together with a few first impressions.
link
Cheers,
Scorpei
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 14th, 2009, 21:10 Posted By: wraggster
Nintendo loyalists that have been diligently registering their games can now pick up a reward through the Club Nintendo loyalty program. Those who have earned 300 or more Coins (equivalent to 6 Wii game purchases) are granted Gold status, while those who have earned 600 or more Coins are granted Platinum status. These members are now entitled to an exclusive members-only bonus.
Platinum members have the choice of two prizes:
Doc Louis's Punch-Out!! -- this downloadable WiiWare game is available exclusively to Club Nintendo Platinum members. In this special download, you'll be able to fight one-on-one against your coach, Doc Louis. Update: Screenshots now added.
Mario Hat -- a "true-to-life" replica of Mario's signature headpiece. Nintendo notes that the hat "may be big for small children." Gold members will receive a special 2010 calendar.
http://www.joystiq.com/2009/07/14/ni...tendo-bonuses/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 14th, 2009, 21:11 Posted By: wraggster
A concrete island in New York's Time Square will be getting a sandy beach, swimming pool and "tropical lounge" next week to help promote Nintendo's upcoming release of Wii Sports Resort.
The faux island getaway on Times Square's Military Island, 7th and Broadway avenues, will be open to everyone from 9 a.m. to 3 p.m. on July 23. The real world Wuhu Island will include game demonstrations, giveaways and a bar serving tropical non-alcoholic drinks.
http://kotaku.com/5314483/times-squa...sort-make+over
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 14th, 2009, 23:25 Posted By: wraggster
Newly released today:
Mag Kid takes motion sensing fun to a new height with its innovative interface and game play. Solve puzzles, take on enemies and take part in the numerous mini games as you slide the marble-like Mag Kid around the field.
Slide your DS to the left physically, and Mag Kid follows. Mag kid follows not only your direction, but your speed as well. Like home console controllers, the slide controllers vibrate when your enemies hit you.
Bash into your opponents to defeat them, swerve around in U turns to evade them and spin around to replenish your HP bar. Mag Kid has been a great hit in 2007 and it's now back at an even lower price. With fun interactive gameplay and innovative concept, what are you waiting for?
Slide Adventure: Mag Kid, together with the Slide controller is available at an unbeatable bargain price of US$ 9.90 only.
http://www.play-asia.com/SOap-23-83-...-23h-84-n.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 14th, 2009, 23:35 Posted By: wraggster
Sega has another countdown and it looks like it’s related to the meta-platformer Pole’s Big Adventure. What’s neat about this teaser site is Sega wants readers to guess the games’ genre and what platform it’s coming out for.
Currently, poll respondents think the upcoming project is heading to WiiWare. PlayStation 3 is in second place and DSiWare lags in third.
What kind of game will it be? Action, according to the poll. Sports is in second place (perhaps because the first two katakana could be an abbreviation sports), and RPG takes third.
Most users also think it’s going to be a baka game or stupid game. Parody trails in second and, strangely, love is a close third.
We’ll find out what the project is in ten days, if Famitsu or another magazine doesn’t reveal it first.
http://www.siliconera.com/2009/07/14...heyre-teasing/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 01:19 Posted By: wraggster
Want to download and watch Batman Begins, Contact, Last Samurai and 2001: A Space Odyssey on your Wii? You can! If you're in Japan.
Fujisoft, makers of the Everyone's Theater Wii service for the Japanese Wii, announced today a tie-up with Warner Entertainment Japan and Warner Brothers Digital Distribution that will make a bunch of Warner hits available for digital rental on the Wii. Fifty-four movies will be available starting tomorrow (July 15), priced at the service's standard rental price of 300 WiiPoints for 48 hours.
Outside of the above, the lineup includes Goonies, Free Willy and Charlie and the Chocolate Factory. More titles will follow following the initial batch.
Everyone's Theater Wii is a WiiWare-based video-on-demand service. To use the service, Wii owners must download a 500 WiiPoint viewing app. They then gain access to a growing library of anime, television dramas and, most recently, movies. The videos stream in DVD quality.
While many of the Warner titles are older, there's one exception. The Curious Case of Benjamin Button arrives on the download service simultaneously with the start of Japanese DVD and Blu-ray sales and rentals. Fujisoft said to expect more new releases from Warner in the future.
This service is Japan-only at the moment. But at the very least, it makes it clear that video on demand can be done on the Wii.
http://uk.wii.ign.com/articles/100/1003404p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 01:20 Posted By: wraggster
NaturalMotion, the animation technology company behind the euphoria engine, today announced that morpheme, the company's animation engine and graphical authoring tool, is being used in Activision Publishing, Inc.'s (Nasdaq: ATVI) upcoming Tony Hawk: RIDE, developed by Chicago-based Robomodo.
morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.
"Tony Hawk: RIDE's groundbreaking skateboard controller offers gamers a uniquely realistic experience," said Christian Staack, Vice President of Sales for North America at NaturalMotion. "morpheme will allow Robomodo to match that standard of realism in their character animations, recreating the exhilarating thrills and painful spills of real skateboarding to the high degree of accuracy required for such an innovative game."
Tony Hawk: RIDE is in development for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. A version for the Wii home videogame system, also utilising morpheme, is being developed by Buzz Monkey Software. All three versions are to be published by Activision Publishing, Inc. later this year.
About NaturalMotion
NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely-adopted animation technologies euphoria, morpheme/ and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Bioware and many others. Backbreaker, the company's first in-house game is currently in production.
For further information please visit NaturalMotion's website www.naturalmotion.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 01:25 Posted By: wraggster
Steve Corey posted this news:
Yes, I'm still alive and keeping an eye on the homebrew scene, more recently lately...
I got this question in my email and wanted to answer it publicly, since it's a very good question, and one I asked myself midway through WiiDoom:
"...i was under the impression that the same engine was used for the Hexen/Heretic games but when i try and add those wad files they dont even read. i was wondering if this would be a pain to ask for or if not, would you know someone who would be able to work in a compaitibility or new wii homebrew that would allow us to play these old games as well..."
Here's the thing about the Doom engine, as it relates to Doom,Hexen, and Heretic. This is going on memory, but it's still somewhat fresh in my brain LOL.
The Doom engine was somewhat tailored to the game it was packaged with (i.e. Doom, Heretic, Hexen) and the engine will look for the specific IWADs, as well as checking the IWAD once it opens them to look at the header. It *really* gets the version of Doom (I, II, Final, Ultimate) from the header, and turns on various features based on that. It seems that with each new game id software made, they enhanced the engine, adding better special FX.
It's very easy to add the checks for the other games (Hexen, Heretic), but then the various features that need to be enabled have to be added as well. I think it was Hexen that had some special things like the fog. The fog effect would have to be added, which would touch quite a number of files (probably the r_* files). ZDoom and a few other 3rd party engines had done this, so I know it's possible, it's just not a very easy thing to do. It is much easier (and cleaner) to port the individual engines over. I looked into porting hexen over, and was messing around with that before I basically ran out of time to work on homebrew. I'd REALLY love to do that again.
If anyone else has a question, let me know. I'm not saying that I'm resuming development (yet), but I am really considering it once another side project of mine is finished.
http://wiidevelopment.blogspot.com/2...alternate.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 01:26 Posted By: wraggster
LemonBoy has updated SignCheck to 0.3b
signCheck is a homebrew application which does several check on your wii IOS, can check if fakesigning (aka trucha bug) can be used, if nand, usb 2 ios tree or boot2 ios tree is accessible by that ios. At the end of the test it will output a .csv log named signCheck.csv in your sd card root.
Changelog
0.1 - First public release.
0.2 - Added check of ios16, 60 and 61 as they are included in newer updates.
0.3 - Completely rewritten, now check all the ios in the wii and adds a pair of new checks.
0.3b - Fixed a little bug wich made incorrect headers in .csv reports.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 01:41 Posted By: wraggster
News via Nintendomax
DaMMratter we discovered a demo of his new project, "Khiri the Killing Machine", a shoot Em Up, which is in its infancy.
Quote:
Hi all. I finally thought to upload a demo of my second project. I intend to do a Gradius clone, with some modifications.
Controls are pad to move, and A to shoot.
By now, collisions affect only to enemies (flys) but not to Khiri.
I have only used by top screen now, because i have other purposes for bottom screen.
Hope you like it! I upload some screenshots and the rom.
See you all!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 01:44 Posted By: wraggster
News via Nintendomax
The most famous Media Player for DS "Moonshell" developed by the team Moonlight, updates to version 2.03.
Support file formats.
Music formats: MP1, MP2, MP3, OGG, WAV, M4A, AAC, WMA, TTA, MID, RCP, R36
MOD formats: MOD, IT, MTM, S3M, XM, 669, MED, STM, AMF, GDM, ULT, UNI, ASY, IMF, OKT, STX
Chiptune formats: SPC, NSF, GBS, HES, AY, SAP, KSS
Playlist formats: M3U, WPL
Picture formats: JPG, BMP, GIF, PNG, PSD
Support DPG movie files.
Support text files.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 01:48 Posted By: wraggster
Pasta Games is pleased to announce its latest creation MAESTRO! JUMP IN MUSIC. The game is a truly unique concept combining traditional platform games and the pleasure of music creation in a way that is both astounding and natural – after you see it. The game will be available this autumn for Nintendo DS.
Discover Presto, the music-loving bird, and make him evolve in a colorful, decibel-filled journey. Use the stylus to scrape, rub, tap and whirl to the rhythm of the level's music and like a good Maestro, stick to the original. Presto will jump or get off a platform in the order in which you strum the string, flying with his small wings to reach the music score.
During the game numerous challenges will require your utmost attention: special strings, flying enemies, targets to knock down as fast as lightning… all this in order to create a symphony with your fingertips. But don't be satisfied with just a few jingles: chorus singing will earn you many more points!
MAESTRO! JUMP IN MUSIC is one of the first games to truly make the most of the Nintendo DS microphone, allowing players to indulge themselves singing their heads off! You can let your vocal cords loose with the 18 songs featured in this game. What better way to liven up your fellow passengers whilst on a long underground trip?
Breaking the stagnant musical game mould, MAESTRO! JUMP IN MUSIC allows you to rediscover great classics such as Beethoven's 5th Symphony, one of Brahms' Hungarian Dances or Dvorak's Symphony "From the New World", including crazy interpretations of contemporary themes such as "Fame", "ABC" or "Our House".
Graphically the game has its own style blending 2D and true 3D graphics to produce an inimitable look. You can discover six different worlds, ranging from an aquatic setting to a Far West environment, each with their own specific sounds. Andiamo!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 07:18 Posted By: bazziebizzle
via Bazzie Bizzle.com
Over at Bazzie Bizzle.com we've posted an interview with raz0red, a well known emulator author from the Wii scene. This is a follow up to the ZX-81 interview featured here on DCEmu a few weeks ago. The following is a quote from our News page:
Recently, I did an interview with emulator author Chris Smith. This is the second instalment in a series of interviews here on the site. The following is a quote from that interview, which I have now posted.
A few days ago, I was fortunate enough to get a chance to interview one of the Wii scene's best emulator authors. Chris Smith (aka raz0red) has released Wii ports of Stella, Atari800, ProSystem Emulator, and Handy/SDL. He also does a podcast (along with two good friends) called Twitch Asylum Video Game Radio.
Here's the whole interview. I hope everyone enjoys this one as much as the last one.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 17:28 Posted By: wraggster
Run. Run! Run for your life, but don't step over giant green pipe on your way out, or the zombie Super Nintendo will catch you to suck your blood and soul. The damn thing even glows in the dark:
Why would anyone do this to a perfectly functional console—which is still fully operational after this defacing? I don't know, but I like the way they think.
http://gizmodo.com/5315015/zombie-su...d-yoshis-souls
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 22:18 Posted By: wraggster
Famitsu has given Dragon Quest IX a perfect 40/40 score in its review. According to Kotaku, the reviewers lauded DQIX's "ground breaking" multiplayer and its music, and called the storyline "easy to follow and straightforward, but also with moving scenes as well."
While it's kind of a running joke that Famitsu basically rubber-stamps effusive reviews for Square Enix titles, we were surprised to discover that this game is actually the first Dragon Quest to receive a perfect 40, and is one of only ten 40 scores awarded. Of course, Dragon Quests III, VII, and VIII weren't far off with their 39 ratings.
Kotaku also notes that the Amazon Japan reviews tend ... not to be as positive, though they apparently center around complaints about the Sandy character, an annoying ganguro fairy who has already inspired a "Die Sandy " Flash game
http://www.joystiq.com/2009/07/15/fa...quest-ix-a-40/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 22:35 Posted By: wraggster
Looks like PAL territories will get a chance to trap adventurers and talk to tonberries(ss) before us. Final Fantasy Crystal Chronicles: My Life as a Darklord with English text arrives in Europe this Friday.
You control the daughter of the Darklord and have to fortify your lair to keep invading adventurers out. As you progress through the game you pick up artifacts and unlock more monsters to use. Square Enix also mentions “major downloadable content” some of which has already been released in Japan. Prices range from 100 Wii Points ($1) for spells to 500 Wii Points ($5) for the newly released stage pack.
Since the English version is ready a domestic release can’t be too far behind. Perhaps, we’ll see Final Fantasy Crystal Chronicles: My Life as a Darklord on Monday.
http://www.siliconera.com/2009/07/15...ope-on-friday/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 22:36 Posted By: wraggster
Remember the artwork for Rockman EXE: Operate Shooting Star? It’s not a crossover game. Capcom revealed the project today and it’s a Nintendo DS remake of Mega Man Battle Network.
Capcom’s “data action RPG” will have extra content not found in the original game. The concept art suggests Mega Man EXE and Mega Man Star Force will team up, but there’s a 200 year gap between their stories. We’ll have to wait for more information to Capcom to find out how that’s going to work.
Rockman EXE: Operate Shooting Star is slated to come out in Japan this winter.
http://www.siliconera.com/2009/07/15...remake-for-ds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 23:12 Posted By: wraggster
News/release from James Jacobs
This is a port of a subset of the Ami/WinArcadia 11.71 emulator to the
Nintendo Game Boy Advance platform, for the purpose of emulating the
Super Bug and Capture games.
The emulator has been optimized for speed and size. The emulation is not
as comprehensive as that provided by Ami/WinArcadia, but everything needed
for adequate emulation of the Super Bug and Capture games is present
(except the noise generator). Features could be added back in from Ami/
WinArcadia if desired, to enable support of other games.
The program was written in C using HAM 2.8.0 and Visual HAM 2.4.2.
Source code is included.
Keys are:
START: start
SELECT: difficulty
A: fire
B: autofire on/off (Super Bug)/fire (Capture)
D-pad: move
L: switch game
R: pause/unpause
1.2 : Mon 13 Jul 2009.
. Noise generator emulation.
. Miscellaneous improvements and bug fixes.
Download and Give Feedback Via Comments
News via http://www.geocities.co.jp/Playtown-Yoyo/6130/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 23:17 Posted By: wraggster
Legendo Entertainment today announced a July 31st European and Australian release date for The Three Musketeers: One for All! for WiiWare. The game will be priced at 900 Wii Points and will be available in English, German, Spanish, Italian and French languages. The localized titles will be released under the names The Three Musketeers: One for all! (English), Die Drei Musketiere: Einer fur alle! (German), Los Tres Mosqueteros: Uno para todos! (Spanish), I Tre Moschettieri: Uno per tutti! (Italian), Les Trois Mousquetaires: Un pour tous! (French).
Until today the much-loved sword-swinging platform adventure inspired by Alexandre Dumas' classic novel has only been available on the PC. The Three Musketeers: One for All! has been specially revamped for Wii to provide players with more fun and interaction as they launch sword attacks and control the game's hero with the Wii Remote and Nunchuk.
"We hope European and Australian Wii owners will enjoy this charming platform adventure and its unique visual style," said Legendo Entertainment's CEO & Executive Producer Bjorn Larsson. "We will announce the North American release in the near future."
Players control famed musketeer Porthos during a daring mission to save his kidnapped comrades Aramis, Athos and the young D'Artagnan from the clutches of the sinister Count Xavier and his evil lieutenant, the hook-handed Count Orsini. Packed with frenetic combat, heroic leaps and fun puzzles, and featuring three different endings, this is one adventure no aspiring hero will want to miss!
The Three Musketeers: One for All! supports widescreen and 480p.
Key Features:
Take control of famed member of The Three Musketeers, Porthos and save your comrades in this riveting platforming action romp suited to heroes of all ages!
Immerse yourself in a swashbuckling platform adventure, duel countless enemies, solve fun puzzles, and avoid fiendish traps.
Wii Remote and Nunchuk controls allow you to interact directly with the game. Swing the Wii Remote to launch blistering sword attacks on your foes, run and leap over rooftops and discover hidden collectables.
Explore a multitude of breathtaking levels teeming with challenging bosses and distinctive environments that include lush forests, dark dungeons, towering castles, a haunted Abbey, the historical town of Normandy, and more!
The Three Musketeers: One for All! is rated PEGI 7+ (Europe), USK 6 (Germany) and OFLC P (Australia).
Nintendo trademarks used under license. WiiWare is available only through the Wii console. Wii is a trademark of Nintendo.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 23:19 Posted By: wraggster
Last month, we reported that Nintendo would be bringing the Pokemon Mystery Dungeon series to WiiWare. The information was a bit shaky, so we covered the story in question marks and asked that you treat it as a rumor.
Well, you can now ignore the question marks! Pokemon Mystery Dungeon is indeed coming to WiiWare through a multi-SKU release that hits Japan in less than a month! Nintendo opened an official Japanese site today, offering first screens and video footage for the game (the video button is under Pichu).
On the DS, the Mystery Dungeon series put you in direct control of a group of Pokemon and had you explore randomly generated dungeons, facing off against rival Pokemon and using items to advance. The games also featured some unique Wi-Fi connectivity which allowed players to save their friends from peril.
The Wii entries in the series appear to mimic their DS counterparts closely, but with one major exception. Everything is now in full 3D. This includes the dungeons and all the Pokemon creatures. Nintendo promises something that resembles a picture book.
The Wii versions also add a number of gameplay changes. You can now have your Pokemon climb atop one-another to form a tower. In this form, the Pokemon attack in groups, all in a single move. Screenshots show two towers facing off against one-another in what looks like an intense fight.
WiiConnect24 is also being put to use here. Even when your Wii is turned off, you'll get missions sent out to you. You may even get some special pieces of information describing the whereabouts of certain Pokemon.
In Japan, the WiiWare version of Pokemon Mystery Dungeon will arrive as three separate releases: Flame, Storm, and Light. These offer different starting points and initial Pokemon choices. Flame starts you in Pokemon Village and gives you access to flame-based Pokemon. Storm starts you in Pokemon Beach, and offers up an initial selection of water Pokemon. Light starts you in Pokemon Garden and gives you access to electric Pokemon.
All three will hit Japan on August 4, priced at 1,200 WiiPoints each.
Nintendo hasn't announced a release outside of Japan, but given the popularity of Pokemon just about everywhere, you can probably expect your choice of downloads at some point.
http://uk.wii.ign.com/articles/100/1003797p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 23:31 Posted By: wraggster
New from Consolesource
iPlayer is a media player card for Nintendo DSi and DS Lite which is built around a high-performance video decoder chip which allows realtime video decoding at the hardware level. The iPlayer is capable of playing the most common video formats including AVI, RMVB, MOV, DIVX, MPEG, FLV, 3GP, ASF OR WMV on your Nintendo DSi and DS Lite without any awkward conversion process.
Just copy your media files onto a MicroSD card ranging in capacity from 2GB up to 16GB, insert the MicroSD into the iPlayer and then insert the iPlayer into your DSi or DS Lite and enjoy!
Order the iPlayer for Nintendo DSi and DS Lite today from ConsoleSource.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 23:31 Posted By: wraggster
New from Consolesource
The all new M3i Zero offers support for NDS, NDS Lite, and the new DSi. More importantly the M3i Zero supports firmware flashing to protect your investment against any future DSi system updates. Another great benefit to the M3i Zero is the fact it comes with M3 in house media player. This media player just like the main menu interface is extremely pleasing to the eye and easy to navigate, you will be able to play your DPG videos and MP3’s with ease.
There is also a couple of other added software features that come with the Sakura O/S that runs on the M3i Zero including a PDA style organizer which has a date calendar, calculator and more. The M3i Zero is also backwards compatible, so if you are currently the owner of an older DS or DS Lite and wish to have a flash card to use now, but also know you will be upgrading to a DSi in the near future, the M3i Zero will work just fine in your older DS or DS Lite until you make the upgrade to the DSi console, this way you don’t have to buy a new flash card when you do upgrade to the DSi.
The M3i Zero Sakura is available now from ConsoleSource.com for as low as $34.95.
Features:
Advanced Sakura Operating System & GUI
USB 2.0 MicroSD & SDHC Reader Included
Compatible With All Speeds of MicroSD
High Quality Shell Casing & Hardware
Excellent Homebrew Compatibility
Hardware Updatable Kernel Sys
Custom Media Centre Soft
Supports MicroSD & MicroSDHC to 32GB
Real Time Save & Soft Reset Functions
Supports DS, DS Lite & DSi Consoles
Built in PDA With Notepad & More
Easy Touch Screen Navigation
Multi Skin Interface Support
Multi-Language Support
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 23:38 Posted By: wraggster
News via nintendomax/pdroms
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 23:40 Posted By: wraggster
News via nintendomax
Kukulcan has just put online a new version of "BLOCKS MANIA - Another Dream", an enormous puzzle game that will remember is the remake of "Puzznic.
Quote:
Changes from Tuesday 14 July 2009:
--- [TARGET empty] ---
The game is now finishing.
World 02 Level 60: Target 0 8
World 03 Level 60: Target 0 9
--- [Level: Duplicate] ---
80 levels created to eliminate duplication and inclusion of a help in finding 2 Cheats codes (but be careful I inserted an error in each code, but if you pay attention you will find everything on it is the key which is not correct, you will only have to replace it with another key and hope it is good, otherwise it would have been too easy).
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 23:43 Posted By: wraggster
Professor Layton and Pandora's Box, the second instalment in the adventures of the puzzle obsessed don, has been given a firm European date, with the Nintendo DS game coming out on September 25.
Developed by Level 5 and published by Nintendo, Professor Layton's games have already reached their fourth entry in Japan, where a feature film is also in the works.
To date, only the first game in the series has been translated – and it proved one of the DS's most lovable games when released last year, as Professor Layton and the Curious Village earned an impressive 8.5.
Professor Layton and Pandora's Box is known as Professor Layton and the Diabolical Box in the US, and our American colleagues grabbed some brief hands-on time with the game at this year's E3.
http://uk.ds.ign.com/articles/100/1003739p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 15th, 2009, 23:57 Posted By: wraggster
"Power Mii Off" is a little utility to power off the Wii completely (red led).
This utility is also a workaround for a bug in the preloader which doesn't fully power off the wii.
ChangeLog
Version 0.3
Final release.
Version 0.2
Tried some various code.
Version 0.1
Initial release.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 16th, 2009, 23:19 Posted By: wraggster
Heated game of tennis sees curvy popster collide with table lamp
Mirroring the incident that saw a staff writer inflict pain upon a colleague when Nintendo’s Wii first arrived at the Intent office, American pop star Christina Aguilera has reportedly suffered an injury whilst playing popular multiplayer romp Wii Sports.
GameDaily reports that a source stated: “Christina loves her Wii as a fun way to do a little work out. Now she’s a mother, it’s perfect for her.
"She and Joel were in the middle of a particularly heated game of tennis, and Christina came off a little worse for wear in a run-in with a table lamp – she has a bruised hand but is more upset that she lost the game”.
Bad news for Christina – but good publicity for Wii Sports ahead of the release of sequel Wii Sports Resort next Friday (July 23rd).
http://www.mcvuk.com/news/35061/Agui...-Sports-injury
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 16th, 2009, 23:23 Posted By: wraggster
Seriously Nintendo, what is it? Do you hate freedom? Are you still bitter about the US reception to your underwhelming GameCube? Whatever the case, we're never going to forgive you for this one. After waiting for years for a Wii in any color other than glossy white, it seems that only the Japanese will be able to enjoy the sleek, sexy and altogether drool-worthy black Wii console. In fact, a rep for the Big N informed GameDaily that there are "no plans to have other colors of the Wii in the United States." As for us? We're plugging our ears and pretending this "individual" has no idea what he / she is talking about. And weeping, uncontrollably.
http://www.engadget.com/2009/07/16/n...ack-wii-conso/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 16th, 2009, 23:29 Posted By: wraggster
Taking a more passive approach with the Wii remote than, say, operating a 15-ton grapple or saving your friends on Tatooine, a team of biomedical engineering undergraduates at the University of Alabama at Birmingham have been developing a companion CPR training program. Using the controller's built-in accelerometer, it tracks hand position as you practice those vital life-saving maneuverings, charting depth and rate of compression to give you a more accurate performance reading than the conventional Resusci Anne mannequin. The American Heart Association is sure impressed: it just pledged a $50,000 fund to UAB for the continuation of the project. The software's expected to be complete early fall 2009, with an open source download being released on the AHA website. No telling what these crazy kids'll accomplish once MotionPlus gets its time to shine.
http://www.engadget.com/2009/07/15/w...ining-program/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 16th, 2009, 23:41 Posted By: wraggster
As reported yesterday, Final Fantasy Crystal Chronicles: My Life as a Darklord is the headline game on Nintendo's online shops this week, and the platform holder today said it would cost 1000 Wii Points (GBP 7 / EUR 10 approx).
Joining the Darklord on the Wii Shop are two additions to Virtual Console. First there's Musha, another vertical shoot-'em-up for the Megadrive, at an inflated 900 Wii Points (GBP 6.30 / EUR 9) thanks to the ongoing Hanabi Festival, which brings previously Japanese-only games to the West.
Smash Table Tennis for NES (600 Wii Points, or approximately GBP 4.20 / EUR 6) is another Hanabi import, rescued from the 20-year-old remains of the Famicom Disk System, apparently. Not one we've been crying out for but it takes all sorts.
Finally, DSi owners can grab onto A Little Bit of... Puzzle League for 500 DSi Points (GBP 3.50 / EUR 5 approx) if they're so inclined - a cutting of the DS original, which you may remember was based on popular block puzzle Panel de Pon.
http://www.eurogamer.net/articles/mo...irtual-console
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 16th, 2009, 23:41 Posted By: wraggster
As reported yesterday, Final Fantasy Crystal Chronicles: My Life as a Darklord is the headline game on Nintendo's online shops this week, and the platform holder today said it would cost 1000 Wii Points (GBP 7 / EUR 10 approx).
Joining the Darklord on the Wii Shop are two additions to Virtual Console. First there's Musha, another vertical shoot-'em-up for the Megadrive, at an inflated 900 Wii Points (GBP 6.30 / EUR 9) thanks to the ongoing Hanabi Festival, which brings previously Japanese-only games to the West.
Smash Table Tennis for NES (600 Wii Points, or approximately GBP 4.20 / EUR 6) is another Hanabi import, rescued from the 20-year-old remains of the Famicom Disk System, apparently. Not one we've been crying out for but it takes all sorts.
Finally, DSi owners can grab onto A Little Bit of... Puzzle League for 500 DSi Points (GBP 3.50 / EUR 5 approx) if they're so inclined - a cutting of the DS original, which you may remember was based on popular block puzzle Panel de Pon.
http://www.eurogamer.net/articles/mo...irtual-console
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 16th, 2009, 23:49 Posted By: wraggster
According to Ascii Media Works, the release of Dragon Quest IX for the Nintendo DS hasn't just been good business for Square Enix. It's been good news for Nintendo as well.
The market research firm says that in the week before the game went on sale, Nintendo shifted 51,601 DS handhelds. But last week, after the game went on sale? It sold 126,786 of them, making it the first time in around six months that more than 100,000 DS handhelds have been sold in a week.
http://kotaku.com/5315941/ds-sales-d...ragon-quest-ix
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 16th, 2009, 23:55 Posted By: wraggster
If you've got WiiConnect24 hooked up on your console, it should be glowing blue right about...now, with Nintendo having just pushed through firmware update 4.1
Unless you're adverse to this type of business (ie you're the homebrewing type), you might want to grab it, especially if you're planning on getting Wii Sports Resort, because when 4.1 was released in Japan earlier this month, that's what it was for. To fix a bug in Wii Sports Resort. Can't imagine it being much/any different for Western Wiis.
http://kotaku.com/5315756/wii-firmware-upgraded-to-41
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2009, 00:01 Posted By: wraggster
A hacker by the name of "hetoan2" claims that it is relatively simple to alter variables in High Voltage's Wii FPS, The Conduit, allowing cheaters to attain infinite ammo, health, invisibility from radar, and other beneficial but unfair advantages -- even online. You can see some of the hacks in action in a video on hetoan2's site.
"Everything is virtually unprotected," hetoan2 discovered when he dumped the game's data and opened it up in a remote debugging program. "All values can be edited fairly easily, and there's virtually no sign of an attempt at hiding values, fixing bugs, or preventing online hackers." hetoan2 said that hacking the online version is as easy as hacking the offline version, because the code is completely identical. "The only difference is in the online mode the game sends the variables in real-time to their server."
hetoan2 released some patch codes for The Conduit, but initially altered them to corrupt the save files of anyone using them. Now, he told The Wiire, he's working with High Voltage to identify cheaters, whose MAC addresses are currently being sent to Nintendo for banning.
http://www.joystiq.com/2009/07/16/ha...-easy-to-foil/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2009, 00:12 Posted By: wraggster
Fans of the incredible Flower, Sun, and Rain (really, you’re missing out if you haven’t played it) will be disappointed to hear that the game’s prequel, The Silver Case, which was being ported from PlayStation to DS, is now on hold. Or rather, the port is complete but Suda doesn’t want to release it.
Speaking with Cubed3, Suda explained:
The DS version of “Silver Case” is still up in the air. Actually the game has already been completely ported to the DS, but I have decided that the game itself is very old. Therefore, it is certainly necessary to remake it properly to fit in with the current generation of gamers. So, for now the game has not been released.
While I can see why the game would need to be remade for the DS, I’m not sure that’s in the cards right now, what with Suda’s attention divided among No More Heroes 2, the EA project and probably Natal after that. Frankly, I’ll take what I can get, so if Grasshopper don’t have the time, they’re welcome to put out the completed port and I’d gladly pick it up just to experience another one of Suda’s mind-boggling tales. That, and I really want to see how it ties in with Flower, Sun & Rain.
On the brighter side, though, he did have some positive things to say about the prospect of another game starring Sumio Mondo.
If there is a chance, of course, I would like to make adventure games, but I have no plan right now. However, I am interested in making a new Mondo-related story for new hardware.
Not sure what he means by “new hardware.” Is he referring to Natal? Personally, I feel portables are the way to go for adventure games, but hey…I’ll go where Sumio does.
http://www.siliconera.com/2009/07/16...t-put-on-hold/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2009, 01:17 Posted By: wraggster
The MySims Agents online "Case" is an interactive game that starts with a mysterious surveillance video and ends with details of a powerful, sinister plot. The story gives you a glimpse into what it takes to become an agent, introduces you to some key characters like Morcubus, Brandi, Mayor Skip Rogers, Dr. F and Agent Walker, and to the overall plot of the Nightmare Crown. By solving cases, you will receive some "exclusive" background information on the main mystery in the MySims Agents video game out this fall, as well as access to special downloads and cheat codes. Throughout the interactive experience, you will venture to popular destinations like YouTube, MySpace and Twitter where you'll search for clues and gather intel.
Who is in The Case?
Meet the MySims Agents characters! Throughout the experience, you will be introduced to some key characters, learn their back-story, and prove that you have what it takes to be an agent and take on the main mystery in MySims Agents this fall.
Agent Walker: A no-nonsense, veteran agent with the Sims Protection Agency. He's looking for some new recruits! Think you're up to the task?
Mayor Skip Rogers: Elected mayor of the city in a landslide victory. It's amazing how far a golden smile and well-trimmed facial hair will get you.
Dr. F: Bored with "normal" science, he decided to get a Ph.D. in Mad Science instead. There is not a problem that can't be solved by a new toaster, a new robot, or a new robotic toaster…with lasers and giant claws!
Zombie Carl: He may be a rotting corpse, but you'll never find a more loyal friend in the entire world. Carl has been the Boudreaux family's butler for decades, and he's never missed a day of work. Not even posthumously!
When does The Case begin?
Begin solving the "Case" on Thursday, July 16 at www.mysimsagents.com.
Where does The Case take players?
It all begins at www.mysimsagents.com where you can explore different areas of the MySims world from within the website and beyond to other sites like www.Morcucorp.com or popular destinations like MySpace and Twitter.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2009, 01:45 Posted By: wraggster
News via Nintendomax
der-Leo offers a utility that will assist you in your games of Poker, Poker Blinds Timer "which submits to the Scenery Beta 2009 competition.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2009, 01:47 Posted By: wraggster
News via Nintendomax
Jaman performs "ChordsDS" where you can play the virtual guitar with your stylus and a combination of keys to the agreements.
Quote:
Gebruiksaanwijzing
Homebrew is ChordsDS EEM programma waarmee
I gitaar kan je op playing Nintendo DS. I
drukt op een eerste Knop (A, B, X, Y, Left,
Right, Up, Down, L of R) the allemaal
akkoorden voorstellen. Dan ga je met je
Stylus snare langs de en zal het akkoord
clinker. He zit bij een Liedjes (Mika --
Relax, take it easy).
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2009, 01:49 Posted By: wraggster
News via Nintendomax
ritz proposes a new version of its project "fandian", 3D RPG medieval inspired Neverwinter Nights.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2009, 01:51 Posted By: wraggster
505 Games U.S., in collaboration with 1C Company, the publishers of upcoming WWII flight combat title IL-2 Sturmovik: Birds Of Prey, today shed some light on the processes by which the game's impressive visuals are produced, including the use of satellite photography. Shuttle Radar Topography Mission (STRM) database pictures, renowned for their incredible precision, have been used to recreate the landscapes of war-torn Europe in IL-2 Sturmovik: Birds Of Prey in remarkable detail.
Building accurate 1940's environments using the latest in cutting edge satellite technology comes with a set of immediate problems, most obviously the 50 year time gap in the layout of buildings, foliage and other features, many of which did not exist at the time of the game's setting, as well as other landscape elements which are now long gone from the real word and need to be added to the game. To combat this, the development team of IL-2 Sturmovik: Birds Of Prey have collated and pored over hundreds of wartime photos, documents and maps, painstakingly removing unwanted additions and recreating missing landscape features.
Whenever possible, locations featured in IL-2 Sturmovik: Birds Of Prey have been remodelled according to genuine, historically accurate photos from archives around the world. These were laboriously compared with modern images to ensure all significant features were included or removed as appropriate. Where documented evidence was unavailable, the team took the time to create unique buildings in keeping with the style of the era, often imitating structures from other cites of the era and transposing them into the created landscapes. In total, over two million buildings and around 35 million trees were put in place using these processes to produce a level of realism previously unseen on current generation consoles.
"Collecting all the necessary data, both old and new, to create IL-2 had been a long battle all of its own," commented Alex Price, Senior Global Brand Manager for 505 Games. "The game is now looking as good we had always anticipated it would and clearly, the scouring of archives and satellite databases has all been worth it!"
Developed by Gaijin Entertainment for Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system, DiP Interactive for Nintendo DS and SME Dynamic Systems Limited for PSP (PlayStation Portable) system, IL-2 Sturmovik: Birds of Prey features the greatest aerial battles of all time, during the Second World War, and boasts the most realistic landscapes and aircraft seen in any flight sim.
IL-2 Sturmovik: Birds of Prey will be published by 505 Games in collaboration with 1C Company. For historical imagery being used to develop IL-2 Sturmovik: Birds of Prey, visit the official website at www.il2game.com or http://bhimpact.gamespress.com/product_page.asp?i=946 for all the latest information.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 13:07 Posted By: wraggster
Independent artists will be able to use the XNA Creator's Club to produce the Rock Band note-charts for their music and sell them in game later this year. Bands will use their original song masters and generate a MIDI file that produces the game 'gems' to which players can follow along. Tracks must pass a review process with other XNA members, and then a final approval from MTV Games. Songs will be sold for between 50 cents and $3, with the artist getting a 30% cut after MTV and Microsoft take their cut. The best tracks will also make their way to the Wii and PS3 after a 30-day exclusive period.
http://games.slashdot.org/story/09/0...heir-Own-Songs
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 13:17 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 13:30 Posted By: wraggster
Representatives from Nintendo of America have released an official response to the NPD Group's US sales data for June 2009, focusing on healthy sales for its Nintendo DS portable console and its new Motion Plus accessory for the Wii.
As previously reported, the Nintendo DS sold a total of 766,000 units in June, which the company pointed out is more than all other consoles combined. According to Nintendo, 424,000 of these were the new Nintendo DSi, while 342,000 are the original Nintendo DS Lite.
Nintendo also reports that it has sold a total of 374,000 units of its new MotionPlus accessory for the Wii, with approximately 169,000 sold in a standalone package and 205,000 packaged with EA's Tiger Woods PGA Tour 10.
"More consumers continued to gravitate toward products that offer quality experiences and great value for the whole family," said Nintendo of America executive vice president of sales & marketing Cammie Dunaway. "Consumers again selected Nintendo systems for those experiences, particularly our hand-helds."
http://www.gamesindustry.biz/article...tionplus-sales
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 13:30 Posted By: wraggster
Representatives from Nintendo of America have released an official response to the NPD Group's US sales data for June 2009, focusing on healthy sales for its Nintendo DS portable console and its new Motion Plus accessory for the Wii.
As previously reported, the Nintendo DS sold a total of 766,000 units in June, which the company pointed out is more than all other consoles combined. According to Nintendo, 424,000 of these were the new Nintendo DSi, while 342,000 are the original Nintendo DS Lite.
Nintendo also reports that it has sold a total of 374,000 units of its new MotionPlus accessory for the Wii, with approximately 169,000 sold in a standalone package and 205,000 packaged with EA's Tiger Woods PGA Tour 10.
"More consumers continued to gravitate toward products that offer quality experiences and great value for the whole family," said Nintendo of America executive vice president of sales & marketing Cammie Dunaway. "Consumers again selected Nintendo systems for those experiences, particularly our hand-helds."
http://www.gamesindustry.biz/article...tionplus-sales
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 13:41 Posted By: wraggster
New from Divineo China
Set of 12 fashionable and colorful game card case to protect the valuable game cards against scratch and shock. The transparent front and back design lets you find game cards easily. Each game card case can store 2 game cards.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 18:34 Posted By: wraggster
Why you'd establish and then ditch a well-known title of your game series is beyond us, but that's what Altus has done with Trauma Team - the latest game from the guys who did the brilliant Trauma Centre games. And here's a new behind-the-scenes trailer.
The change of title is indicative of a reboot for the series; instead of playing as a surgeon through the whole game, it broadens the scope allowing you to be a general surgeon, diagnostician, E.M.T., orthopedic surgeon, endoscope technician, and medical examiner.
It's also got a new dynamic story in a hand-drawn anime style, and looks very nice. Spring 2010 is the ETA.
http://www.computerandvideogames.com....php?id=219747
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 18:48 Posted By: wraggster
Tomenasanner Wii, a Konami developed game for mobile phones, is being ported to WiiWare. The 2D game is played with one button that makes a salaryman leap over obstacles, line dance with high school students, and ride a triceratops like a horse.
In later levels players run on the moon and in the depths of hell.
A split screen multiplayer mode for up to four players and worldwide online leaderboards are new for the Wii version.
Wait, worldwide online leaderboards? I guess Tomenasanner Wii won’t just be for Japan then!
The zany game costs 500 Wii Points ($5) and is slated for release sometime this summer. Check out the screenshots on Konami’s product page and this trailer to get a clearer sense of how wacky Tomenasanner is.
http://www.siliconera.com/2009/07/17...ng-to-wiiware/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 18:49 Posted By: wraggster
Warner Bros. has told Eurogamer that ambitious DS puzzle game Scribblenauts will be released in the UK on 25th September.
Scribblenauts is a side-scrolling game where the player has to try and get hold of "Starites" by summoning objects into the world.
The twist is that you are supposed to be able to summon just about anything you can think of by writing its name on the screen with the stylus. Ladders, beavers, taxis, hats, etc. As developer 5th Cell demonstrated when we took a look recently, there's an amazingly vast number of things to summon, and they're all supposed to act as you would expect.
We've just taken delivery of a recent build of the game with 40 out of around 220 levels included, so look out for more of our thoughts on Scribblenauts in the days ahead.
http://www.eurogamer.net/articles/sc...k-release-date
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 18:55 Posted By: wraggster
Release-date-happy Codemasters has announced that Ashes Cricket 2009 will be released for PC, PS3, Wii and Xbox 360 on 7th August, which is the first day of the fourth real-life Ashes test at Headingley.
Developed by Transmission Games on PC/PS3/360, Ashes Cricket 2009 allows you to play through the famous series itself, and also in test matches, ODIs and Twenty20 games, with historical scenarios as well and Hawkeye to help out. Bowling uses a gauge and four coloured zones for timing, while catches are quick-time events.
The Wii version, meanwhile, has been handled by Gusto Games and, as you'd expect, allows you to perform gestures with the Wii remote to bat and bowl. While fielding, you can use the remote to polish the ball, set the field and bowl - applying swing and turn to deliveries - and batsmen can drive, cut, slog and nurdle.
http://www.eurogamer.net/articles/co...s-release-date
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 22:42 Posted By: wraggster
J.J. Hendricks, the Denver entrepreneur who bought the rare Nintendo World Championships Gold cartridge, is hosting an event today that seeks to recreate the original contest. He spoke to Kotaku about it and his acquisition.
Hendricks, the owner of vintage game-and-console retailer JJGames.com, bought the NWC Gold cart last month for $17,500. The seller was asking $25,000. So it was a nice discount for a "holy grail" of game collecting similar to baseball cards' Honus Wagner T206 or comics' Marvel Comics #1. Rather, his business bought it, and will reunite that game with a lesser known (and possibly more rare) Nintendo Campus Challenge cartridge he's in the process of purchasing for $14,000.
"My guess is that they'll increase in value over time," Hendricks said, saying he considers both cartridges to be investments held by the business he founded 10 years ago while at the University of Colorado. "I these as opposed to wine or paintings or other collectibles because of the business connection, and because I have always enjoyed video games."
Though the NWC Gold cart was a newsmaking buy back when Hendricks got it in June, the Campus Challenge cartridge was an even luckier find. That cart was the basis of a 60-college tour by Nintendo from 1991 to 1992 and, unlike the World Championships, none of the game cartridges went public as prizes or giveaways. Hendricks said his copy was found at a garage sale and might be the only known copy.
For those wondering, yes he has played the original NWC gold cart - it was advertised as a working one, after all, and Hendricks wanted to make sure it was still good. I asked if the cart - made in 1990 - required the Nintendo Blow.
"Yes, but after I played it," Hendricks said laughing, "I just wanted to make sure it was clean before I put it in a safety deposit box."
Unfortunately, the cartridge will be there, not on display, during JJGames' inaugural - and free - Retro Game Championship today in Denver. From 2 to 9 pm today (MDT) at the business's warehouse storefront in south Denver, players can try for high scores in both the World Championships and the Campus Challenge. Hendricks had duplicate carts worked up off of both games' ROMs. Ten screens will be set up, five playing one game and five handling the other.
"I got the idea earlier this year while thinking about buying the game," Hendricks said. "I wanted to have an event that would as closely as possible recreate the Nintendo World Championships - right down to the six-minute, 21-second standard time limit."
In the NWC, players have to grab 50 coins in Super Mario Bros., complete a specialized course of Rad Racer, and then rack up as many points in Tetris until the end of the time limit. In the Campus Challenge, players grab 25 coins in Super Mario Bros. 3, score 100,000 in Pin*Bot, and then play Dr. Mario until time expires. It too has a 6:21 limit.
JJGames is offering prizes, from $200 gift cards to top scorers to T-shirts for the first 20 people to show up. Reproduction carts will also be offered as giveaways. Directions and details are here.
As a collector, Hendricks says he is choosy about what he'll acquire - he won't just throw money at a cabinet or other collectible. As of now, the Campus Challenge and the World Championship are the cornerstones of a collection that has just one other specimen.
"It's a Starfox Super Weekend competition cartridge," Hendricks said. "It's worth maybe $300."
http://kotaku.com/5317437/gold-cartr...ionships-today
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 22:45 Posted By: wraggster
In the absence of a high definition Nintendo console - or even new Starfox games, for that matter - some fans have taken matters into their own hands, and are building a new Starfox game: Shadows of Lylat.
Similar to the popular Battlestar Galactica mod, Beyond the Red Line, Shadows of Lylat is built on the FreeSpace Open, meaning it takes advantage of the space combat sim's engine without the user needing a copy of Freespace to play it. All you'll need is Shadows of Lylat.
Being built around Freespace, the developers say it'll be a little more serious to play than the arcadey action of the Nintendo titles, but that shouldn't worry too many of you. What should worry you are the chances of Nintendo being assholes and shutting this down.
It'll be out "when it's done" (if it ever gets done), and is promised to run on Windows, Mac and Linux.
http://kotaku.com/5317359/if-nintend...hese-guys-will
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2009, 23:41 Posted By: wraggster
News via emurussia
NES emulator has been updated recently. Changes:
- Reworked 6000h-7FFFh CPU handling.
- Reworked/increased sound caching and playback.
- Fixed system reset sequence.
- Fixed MMC3 IRQs, plus added WRAM control (mapper 4).
- Fixed load state error message in the GUI.
- Fixed a few typos in the GUI messages.
- Fixed internal iNES header/data patching by CRC32.
- Fixed three bugs in the savestate code, no more gray screens.
- Fixed APU reset timing.
- Mapper fix: 4, 33, 87.
- Mapper new: 5 (preliminary MMC5), 48.
- Changed a few mapper board names.
- Changed default value on NSF "invalid" reads (thanks jsr).
- Changed system RAM dump filename to gametitle.ram.
- Changed color RAM dump filename to gametitle.pal.
- Changed pattern table (CHR RAM) dump filename extension from .chr to .pat.
- WAV file record is now possible to schedule before the first game run.
- The mapper savestate block is no more saved with zero-length (unused).
- The song start number from NSF header is now used, instead of always 1.
- For safety reasons, the emulator quits on savestate loading error.
- Removed the CPU timeslice with Allegro's rest(1) to avoid deadlocks.
- Compiled with newer versions of GCC and Allegro, fixes a few things.
- Other important fixes there and there.
http://rocknes.kinox.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2009, 00:03 Posted By: wraggster
On August 24th, Nintendo of America will release Metroid Prime Trilogy, a special edition bundle of all three Retro Studios-developed games on one disc. Metroid Prime and Metroid Prime 2: Echoes, originally released on the GameCube console, have been updated and enhanced for play on the Wii, offering tighter and more versatile Wii Remote controls as well as 480p and widescreen support.
As a tease for this hotly anticipated collection, Nintendo has produced a trailer featuring footage from Metroid Prime Trilogy, showing clips from the enhanced Wii editions of the original two games as well as action-packed snippets from Metroid Prime 3: Corruption. Eventually the trailer may make an appearance on the Nintendo Channel, but it's making its debut right here.
http://uk.wii.ign.com/dor/objects/14...ler_71709.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2009, 00:11 Posted By: wraggster
MiiSX is an MSX 1/MSX 2/MSX 2+ emulator for the Nintendo Wii.
Based on fMSX-SDL, so far, it’s a pretty basic emulator. It doesn’t support either MSX Music or MSX Audio, only PSG and SCC.
Only uncompressed ROM files can be loaded, and there’s no keyboard implemented (so only games that work with joystick will be playable).
- The emulator can run MSX 1, MSX 2 and MSX 2+ games, in ROM format, from SD cards.
- SCC and PSG emulation
- SDHC supported
- Classic Controller and Wiimote supported, as joystick 1
- Basic menu, for selecting ROM file, and changing emulated system.
- Homebrew Channel compatible
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2009, 00:37 Posted By: wraggster
News via Nintendomax
.: MIK:. proposed version 3.0 of its utility "GameUP, which allows to download and install homebrews directly on your Linker from your DS and a wifi connection. GameUP reflects the Homebrew Browser for Wii.
Quote:
Changelog v3.0:
• Improved download function (now more stable and smoother):
- Added possibility to abort download (pressing SELECT) microSD avoiding 'Corruption
- Added automatic retry request to download if something goes wrong
• Added possibility to abort download even preview's displaying only a part of them (press SELECT's preview for each download you want to abort)
• Decrease pad and touchscreen sensibility
• More user-friendly rate displaying function (small mushrooms instead of the numeric indicator)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2009, 17:57 Posted By: wraggster
For a device that took a solid year to go from "debuting at E3" to "shipping," we're pretty surprised to see that Nintendo's Wii MotionPlus held as much steam as it did. With overall video game sales dropping in June for the first time since 2000 (when looking at year-over-year figures, anyway), the Big N still had a few hundred thousand reasons to smile. Aside from the 361,700 Wii consoles and 766,500 DS units that shipped in June, the company also managed to sell 169,000 Wii MotionPlus dongles -- and that's not including the ones that were packaged with Tiger Woods PGA Tour 10, of which 272,400 units were sold. The real kicker, however, is that the accessory's real partner in crime (that'd be Wii Sports Resort) has yet to be released. It's good to be king, ain't it Mario?
http://www.engadget.com/2009/07/19/n...rts-resort-ai/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2009, 18:41 Posted By: wraggster
The codemii guys have posted a release for testing of their browser for Nintendo Wii:
Also I might point out that HBB v0.3.3 Revision 1 is out for testing. Please let me know if you have any issues with downloading apps to USB.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2009, 18:56 Posted By: wraggster
News via gbatemp
The Shell for the DS that plays everything from Music to image files and even Nes Games has been updated, heres the details thanks to gbatemp:
No change log has been released so far. I noticed that a new skin was added called monoblack. The default skin is now back to normal. A new important change is that the download has been changed to a self extracting 7-z executable in order to save space. There is also a possible fix in a fatal error.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2009, 21:38 Posted By: wraggster
The Wii Revolution has succeeded. Everyone knows this. What was once doubted and mocked now dominates and broadly entertains. But a major Wii struggle, made relevant again by the pending release of Wii Sports Resort, has hidden in plain sight.
This stumble in Nintendo's stride has gained little attention as its competitors chase its dust. It's about the key tool for movement in this big gaming movement.
The original promise of the Wii's controller, the Wii Remote, was that it would augur a revolution in game control, a Motion Control Revolution.
Yet nearly three years later, with the Wii Sports' sequel, Wii Sports Resort,on the verge of its U.S. release, the triumph of the Motion Control Revolution is debatable at best. At the very moment when the wisdom of releasing the Wii is beyond dispute, it can be argued that the Motion Control Revolution has stalled — failed even — and that Wii Sports Resort is the next best hope (the last one?) to save it.
First shown at a game conference in Tokyo in September of 2005, the Wii Remote was going to make imitation swordsmen and dentists of us all. It was going to turn us into sharpshooters and champion fishermen, or so Nintendo's video sizzle reel hyped.
After years of playing games made during Nintendo's era of the Remote, playing Wii Sports Resort with MotionPlus attached suggests that we've been using a tool that was too blunt for the task. It is a technological success but also an admission by its manufacturers that the original Wii Remote was not capable of the motions we imagined — or that were teased in that sizzle reel.
Wii Sports Resort has greatness in it. A couple of days playing it — of going back for more and more — reveals it to be another joyful construction, a game with plenty of fun to share. The necessary bolting on of MotionPlus could be proof that, like Wii Fit or Guitar Hero, the greatest, most accessible motion-based games needs a unique device of its own, a controller shaped to the actions and fantasies of the game it supports. Wii Sports Resort suggests that for all the virtues of the Wii Remote's simplicity, it was too simple on its own to enable a line of games made great by its motion control.
By exposing what's been wrong with it, Wii Sports Resort may be the game to save the Motion Control Revolution.
Full article --> http://kotaku.com/5317991/33-months-...idden-struggle
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2009, 21:40 Posted By: wraggster
A study published online by the journal Pediatrics finds that exergaming -in this case DDR and Wii Sports' bowling and boxing - provide as much or more activity than a brisk or intense walking pace.
What's more, the study's authors were surprised to find the Wii Sports games, which rely almost solely on upper-body motion, still provided a good enough calorie burn. I guess they hadn't played the home run derby, which still whips my ass every time.
Researchers at the University of Oklahoma Health Sciences Center conducted the study, looking at 23 boys and girls ages 10 to 13. They examined the kids' energy expenditure at rest and while watching TV, then playing Dance Dance Revolution at two skill levels, then Wii Sports bowling and boxing, and then walking at various speeds on a treadmill.
Unsurprisingly, kids burned three times more calories playing the games than watching TV. The researchers were impressed enough to recommend "active games such as DDR or Wii" as "a complement to activities such as walking or cycling."
Of course, anyone who's gone 3 rounds in Wii boxing and ended up heaving and sweating already knew this. But it's a top-flight university study in a leading research journal, and the mainstream media's picking up the ball. So for those keeping score on whether we gamers are getting slapped upside the head or patted on it, today I'd say the latter.
http://kotaku.com/5317933/study-tout...-of-exergaming
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 18:25 Posted By: wraggster
Never doubt the power of the celebrity. Having failed so far to replicate the chart success of the likes of Dr Kawashima’s Brain Training and Professor Layton, Nintendo’s critically loved rhythm action title Rhythm Paradise made a spectacular return to the ELSPA GfK-ChartTrack All Formats Top 40 this week thanks to a helping hand from Beyonce Knowles.
Rhythm Paradise debuted in the UK listings in tenth position in the week ending May 9th this year. It slipped two places the following week, nabbed 20th spot on its third week and then vanished from the All Formats completely the following week, never to return.
That is until this morning, where the latest charts show that it raced back up the table to claim 21st place thanks to a massive 96 per cent sales increase. So why the sudden retail rush? That’ll be thanks to Nintendo’s re-running of its TV ad featuring curvy R&B diva Beyonce Knowles.
Nintendo has pioneered the use of mainstream celebrities in its modern games advertising, employing the services of Nicole Kidman (Brain Training), Patrick Stuart (Brain Training), Jamie Redknapp (Mario Kart), Ian Wright (Mario Strikers) and Joe Calzaghe (Punch Out) amongst others.
Earlier this year EEDAR analyst Jesse Divnich estimated that Nintendo had spent $6m on its Rhythm Paradise campaign – a number that’s likely more than the amount it cost to develop the game itself.
http://www.casualgaming.biz/news/289...se-UK-fortunes
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 18:26 Posted By: wraggster
There's quite a buzz surrounding this little DS title from 5TH Cell and Warner. You use the touch-screen to help little Maxwell acquire an object in each level by solving a series of puzzles.
Big deal your say? Well the clever bit is that you can jot down the word for any object you can think of to solve the puzzle and it magically appears for you to use.
Maxwell is wearing a top hat attached to a rope, which is attached to a steel block on the roof. The Starite, which you need to bag to complete the level, is suspended in the same manner, but held in a wooden cage. Below Maxwell and the Starite is an empty pool of lava, which will destroy both if touched.
Videos here --> http://www.computerandvideogames.com....php?id=219809
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 21:02 Posted By: wraggster
Natsume squeaked Harvest Moon: Magical Melody out on the Gamecube near the end of its life span. By the time Rising Star Games prepared to bring it to Europe the Wii was in full swing.
Even though the Wii is backwards compatible, Marvelous developed a Wii-make of Harvest Moon: Magical Melody, which has only been released in PAL regions… so far. Gamestop says they are exclusively selling the game in North America too. (Thanks for the tip Hayden!!)
Marvelous added motion control to the game, but took out the female protagonist. The Wii version is over a year old so the development team had plenty of time to put that feature back in if the Magical Melody Wii-make if it gets a North American release. Natsume announced a flock of Harvest Moon games at E3, but Magical Melody wasn’t on it. This release calendar says otherwise, however.
http://www.siliconera.com/2009/07/20...ing-stateside/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 21:15 Posted By: wraggster
Xseed had two post E3 reveals: one for Wii and one for DS. The Wii announcement turned out to be Sky Crawlers: Innocent Aces. The DS one is RIZ-ZOAWD, originally handled in Japan by D3 Publisher. Xseed officially announced they partnered with D3 Publisher to acquire the North American publishing rights.
Since the game is based on the Wizard of Oz story, it isn’t surprising that Xseed have chosen the title “The Wizard of Oz: Beyond the Yellow Brick Road” for the localized release. Dorothy’s movement in The Wizard of Oz is controlled with a virtual trackball and the turn-based battles take place from a first-person perspective. Read our impressions of the Japanese release to hear more about how this works.
Warner Brothers is involved in the North American release, but it’s unclear what impact they will have on the game. They might just be licensing out The Wizard of Oz name.
The Wizard of Oz: Beyond the Yellow Brick Road is scheduled for a fall release. Amazon and Gamefly list get more specific with September 29 and 30 dates, respectively.
http://www.siliconera.com/2009/07/20...ow-brick-road/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 21:17 Posted By: wraggster
Final Fantasy Crystal Chronicles: My Life as a Darklord is out on WiiWare today. Yes, it has a lot of microtransactions, but Square Enix is using a slightly different pricing model for the West.
The add-on content page in the instruction manual details pay for play updates like the Darklord Armory pack which contains Shockwave, Blast Arrow, Firaga, Quake, and Curaga. The five item pack costs 400 Wii Points ($4) in North America and Europe. In Japan you have to buy each item separately so you end up spending an extra 500 Wii Points ($5) if you want everything.
Square Enix gave Western Darklords a similar price break on monsters. The Darklord Special forces bundle contains six monsters — Lamia, Ogre, Ahriman, Sahagin, Coeurl, and Chimera for 500 Wii Points ($5). These are sold separately for 100 Wii Points ($1) each in Japan. It’s almost like getting the Lamia for free, if you planned on buying all of the basic monsters.
It looks like the West could be getting an even better deal on the four unit Darklord Elite Bundle. The pack contains four monsters: the Death Knight, Little Pirate, Tentacle, Gigas, and Abaddon for 500 Wii Points. In Japan the Death Knight costs 200 Wii Points ($2) alones.
http://www.siliconera.com/2009/07/20...r-in-the-west/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 21:19 Posted By: wraggster
OverClocked ReMix has finished its community-wide remix of Final Fantasy IV, and is offering the massive album free either whole or dissected, track-by-track.
Over 36 people collaborated to produce 46 arrangements of Nobuo Uematsu's highly-regarded score. The tone has changed to rock-opera as a result, says the OC ReMix website, although there are a range of other styles stuffed in.
There aren't many reasons not to sample a track or two, then - not least because Final Fantasy IV was released on DS recently and a sequel produced for WiiWare.
http://www.eurogamer.net/articles/ff...k-remixed-free
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 21:58 Posted By: wraggster
The Nintendo Wii couldn't contain the Raving Rabbids' first solo game, so Ubisoft is bringing Rabbids Go Home to the DS as well, with extra-added functionality for those who've upgraded to the DSi.
Featuring the same storyline as the Wii version, Rabbids Go Home DS trades in the console's Katamari-esque collecting gameplay for a puzzle-adventure format. The little screaming mutant bunnies work their way through 15 levels, solving puzzles in order to gather enough garbage to build a tower to the moon, which their vast collective intellect has determined to be their home.
Once you've completed the story mode, there's four challenge modes with twenty puzzles apiece, as well as a level editor that lets players create and share their own puzzles with the Ubisoft community.
As an added bonus for those of you with the DSi, Ubisoft is including My Rabbids, a camera-based application that allows players to customize their photos with Rabbids clip-art. It's not the most innovative use of the technology, per se, but at least someone is using the damn thing, right?
Look for Rabbids Go Home DS to hit stores this holiday season.
http://kotaku.com/5318669/rabbids-go...he-ds/gallery/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 22:02 Posted By: wraggster
Nintendo only adds four titles to the Wii and DS this week, with the Virtual Console passed up completely, but hey...one of the games has "Final Fantasy" in it, and the kids love Final Fantasy.
Of course it also has "Crystal Chronicles" in it, which tends to make many a Final Fantasy fan cringe, but we won't hold that against Final Fantasy Crystal Chronicles: My Life as a Darklord for WiiWare (1,000 points). It's a different kind of tower defense game, in which the player places monsters and traps throughout his or her tower, in order to keep heroes from getting to the Dark Crystal on the top floor. Hopefully no Gelflings show up. Damn Gelflings.
Along with the game itself, Square Enix has also released two packs of downloadable content for My Life as a Darklord, getting an early jump on a little extra-added revenue. 400 points scores you the Darklord Armory, adding four destructive spells and one healing spell to your arsenal, each useable once per battle. For 200 points you can purchase the Vile Ribbon, an accessory for the game's protagonist Mira that adds 50 NP to your pool before every battle. And no, I don't know what NP are either, but 50 of them are worth $2.
My Life as a Darklord is joined on WiiWare by Battle Poker (800 points), which is standard poker with a card grabbing twist, and 5 Spots Party (500 points), a game that challenges players to find five differences between a pair of similar pictures. 5 Spots Party also wins the least intriguing game name of the year award.
A lone DSiWare title rounds out this week's list. Art Style: Zengage (500 DSi points) is a sliding square matching puzzle with more than 100 stages taking place in a surreal world, and at this point I'm not sure the description even matters. The Art Style series has slipped into collectible status for me on the DSi, with any title prefaced by those words an automatic download. Let's hope Nintendo doesn't abuse this power. Art Style: Barbie Princess? Noooooo!
WiiWare
FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord
Publisher: SQUARE ENIX
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Mild Fantasy Violence, Mild Suggestive Themes
Price: 1,000 Wii Points™
Description: Step into the royal shoes of the Darklord's daughter as she installs traps and monsters inside her tower to fight back the endless waves of invading adventurers in this world-conquest RPG. Known as Artifacts, these monsters and traps are your only hope in keeping the adventurers from destroying the Dark Crystal on the top floor. Fly your tower across the land and conquer every stage on your way to dominating the entire world.
Battle Poker
Publisher: Left Field Productions
Players: 1-4
ESRB Rating: E (Everyone)
Price: 800 Wii Points
Description: Battle Poker is a family-friendly card game with up to four players battling against the clock to make the best five-card hand possible. Battles are played across multiple rounds, and points are scored for each round based on the quality of the hand. Each player uses a Wii Remote™ controller to point and click on a standard deck of cards on the screen. The first click flips the card over, at which point it can be grabbed by anyone else. You've got to have fast fingers and eyes to grab the cards you need before someone else snatches them.
5 Spots Party
Publisher: Cosmonaut Games
Players: 1-4
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Have fun with the entire family and compete in three different play modes. 5 Spots Party is a game of skill for all ages based on the popular game of finding five differences. The goal is to find the greatest number of differences in the pictures shown. In the party modes, you must compete with other players and find as many mistakes as possible. In the 1-Player mode, you must find the differences before time runs out in order to beat the game's highest scores. How far do you think you can go?
Nintendo DSiWare
Art Style: ZENGAGE™
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™
Description: Do you dream of relaxing with a great puzzle game? Art Style: ZENGAGE revolves around sliding cells (squares) to match colors with cores (beads) located on the board. Clear each stage by matching all of the cores and cells. As you progress through the game's 100-plus stages, you'll encounter cells with special characteristics, such as immovability, which further add to the challenge. To truly master ZENGAGE, you must keep your mind sharp and employ careful strategy to complete stages in as few moves as possible. Combining wistful graphics and mesmerizing sound, ZENGAGE creates a surreal world that should be experienced by all puzzle gaming fans.
http://kotaku.com/5318440/the-ninten...-as-a-darklord
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 22:02 Posted By: wraggster
Nintendo only adds four titles to the Wii and DS this week, with the Virtual Console passed up completely, but hey...one of the games has "Final Fantasy" in it, and the kids love Final Fantasy.
Of course it also has "Crystal Chronicles" in it, which tends to make many a Final Fantasy fan cringe, but we won't hold that against Final Fantasy Crystal Chronicles: My Life as a Darklord for WiiWare (1,000 points). It's a different kind of tower defense game, in which the player places monsters and traps throughout his or her tower, in order to keep heroes from getting to the Dark Crystal on the top floor. Hopefully no Gelflings show up. Damn Gelflings.
Along with the game itself, Square Enix has also released two packs of downloadable content for My Life as a Darklord, getting an early jump on a little extra-added revenue. 400 points scores you the Darklord Armory, adding four destructive spells and one healing spell to your arsenal, each useable once per battle. For 200 points you can purchase the Vile Ribbon, an accessory for the game's protagonist Mira that adds 50 NP to your pool before every battle. And no, I don't know what NP are either, but 50 of them are worth $2.
My Life as a Darklord is joined on WiiWare by Battle Poker (800 points), which is standard poker with a card grabbing twist, and 5 Spots Party (500 points), a game that challenges players to find five differences between a pair of similar pictures. 5 Spots Party also wins the least intriguing game name of the year award.
A lone DSiWare title rounds out this week's list. Art Style: Zengage (500 DSi points) is a sliding square matching puzzle with more than 100 stages taking place in a surreal world, and at this point I'm not sure the description even matters. The Art Style series has slipped into collectible status for me on the DSi, with any title prefaced by those words an automatic download. Let's hope Nintendo doesn't abuse this power. Art Style: Barbie Princess? Noooooo!
WiiWare
FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord
Publisher: SQUARE ENIX
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Mild Fantasy Violence, Mild Suggestive Themes
Price: 1,000 Wii Points™
Description: Step into the royal shoes of the Darklord's daughter as she installs traps and monsters inside her tower to fight back the endless waves of invading adventurers in this world-conquest RPG. Known as Artifacts, these monsters and traps are your only hope in keeping the adventurers from destroying the Dark Crystal on the top floor. Fly your tower across the land and conquer every stage on your way to dominating the entire world.
Battle Poker
Publisher: Left Field Productions
Players: 1-4
ESRB Rating: E (Everyone)
Price: 800 Wii Points
Description: Battle Poker is a family-friendly card game with up to four players battling against the clock to make the best five-card hand possible. Battles are played across multiple rounds, and points are scored for each round based on the quality of the hand. Each player uses a Wii Remote™ controller to point and click on a standard deck of cards on the screen. The first click flips the card over, at which point it can be grabbed by anyone else. You've got to have fast fingers and eyes to grab the cards you need before someone else snatches them.
5 Spots Party
Publisher: Cosmonaut Games
Players: 1-4
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Have fun with the entire family and compete in three different play modes. 5 Spots Party is a game of skill for all ages based on the popular game of finding five differences. The goal is to find the greatest number of differences in the pictures shown. In the party modes, you must compete with other players and find as many mistakes as possible. In the 1-Player mode, you must find the differences before time runs out in order to beat the game's highest scores. How far do you think you can go?
Nintendo DSiWare
Art Style: ZENGAGE™
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™
Description: Do you dream of relaxing with a great puzzle game? Art Style: ZENGAGE revolves around sliding cells (squares) to match colors with cores (beads) located on the board. Clear each stage by matching all of the cores and cells. As you progress through the game's 100-plus stages, you'll encounter cells with special characteristics, such as immovability, which further add to the challenge. To truly master ZENGAGE, you must keep your mind sharp and employ careful strategy to complete stages in as few moves as possible. Combining wistful graphics and mesmerizing sound, ZENGAGE creates a surreal world that should be experienced by all puzzle gaming fans.
http://kotaku.com/5318440/the-ninten...-as-a-darklord
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 23:06 Posted By: wraggster
In conjunction with the release of the highly anticipated feature film from director Spike Jonze, Where the Wild Things Are, Warner Bros. Interactive Entertainment and Legendary Pictures announce the Where the Wild Things Are videogame will be available on Wii, PLAYSTATION 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft and Nintendo DS in October 2009. Where the Wild Things Are is a Warner Bros. theatrical release from Warner Bros. Pictures, Legendary Pictures and Village Roadshow Pictures.
In the videogame, players assume the role of the rambunctious young Max and can explore the island of the Wild Things, journey across its dangerous terrain, overcome hazardous obstacles and battle fierce creatures. After landing his boat on the mysterious island of the Wild Things - Max quickly befriends the fearsome but loveable creatures and becomes "King of All Wild Things." He soon learns that the island is on the brink of destruction and that it's up to him and the Wild Things to work together to find a way to escape to safety before its too late. Where the Wild Things Are is being developed for WiiT, PLAYSTATION 3 and Xbox 360 video game and entertainment system from Microsoft by Amaze Entertainment, a Foundation 9 studio, and for Nintendo DST by WayForward.
"Where the Wild Things Are is one the most beloved children's stories and we are excited to deliver an immersive interactive experience based on and inspired by the feature film from Spike Jonze," said Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. "Through their action-filled adventure, players will team-up with the Wild Things - each with their own unique skills or special talents - learn valuable new abilities and work together to find a way to safety."
About Where the Wild Things Are, in theaters October 16
Warner Bros. Pictures presents, in association with Legendary Pictures and Village Roadshow Pictures, a Playtone/Wild Things Production of a Spike Jonze film: "Where the Wild Things Are," an adventure tale for every generation, starring Catherine Keener, Max Records and Mark Ruffalo, Lauren Ambrose, Chris Cooper, James Gandolfini, Catherine O'Hara and Forest Whitaker.
"Where the Wild Things Are" is directed by Spike Jonze from a screenplay by Spike Jonze & Dave Eggers, based on the book by Maurice Sendak. It is produced by Tom Hanks, Gary Goetzman, Maurice Sendak, John Carls and Vincent Landay, with Thomas Tull, Jon Jashni and Bruce Berman serving as executive producers. The creative team includes director of photography Lance Acord, production designer K. K. Barrett and editor Eric Zumbrunnen. Music is by Karen O and Carter Burwell.
"Where the Wild Things Are" will be distributed worldwide by Warner Bros. Pictures, a Warner Bros. Entertainment Company, and in select territories by Village Roadshow Pictures. Rated PG by the MPAA for mild thematic elements, some adventure action and brief language. Soundtrack Album is available on DGC/Interscope Records.
www.wherethewildthingsare.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 23:12 Posted By: wraggster
SEGA of America, Inc. today announced that the interactive fitness title Daisy Fuentes Pilates will be hitting stores across North America on August 4th. Exclusively for Wii, Daisy Fuentes Pilates marks the first time a Pilates game has come to the Wii console. This new program features customizable workouts, fitness tracking and real-time coaching from Daisy herself and is compatible with the Wii Balance Board.
Daisy Fuentes Pilates, executive produced by Interactive Game Group, takes players to lush tropical environments where international television star and Pilates icon Daisy Fuentes coaches them through fully customizable Pilates workouts. Providing an interactive workout not available in Pilates DVD's, users will get real-time feedback from Daisy in English or Spanish as well as exercise and nutritional tips offering a holistic approach to fitness and well-being. The program features three levels of difficulty – beginner, intermediate, and advanced - making it accessible for first-time and more experienced users alike. Players can also track their progress as they advance through one of the core-strengthening pre-set routines or create customized workouts based on individual needs, preferences and difficulty levels. Daisy Fuentes Pilates can be used with the Wii Remote™ and the optional Wii Balance Board.
Cuban-born Daisy Fuentes became a household name as an international television star on MTV and MTV Latino; and the first Latina worldwide spokesperson for Revlon. She has also hosted numerous national television shows, including House of Style and America's Funniest Home Videos. In 2004, Daisy launched a fashion line, which now includes clothing, fragrances, handbags, accessories, sportswear and more. Daisy Fuentes was the spokesperson for the best-selling Winsor Pilates DVD series for many years.
Daisy Fuentes Pilates exclusively for the Wii is rated E for Everyone.. For more information including tutorial videos, screens and more game details please visit www.daisyfuentespilates.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 23:16 Posted By: wraggster
JSMaster has released Wiiconnect Demo Release 4 :
WiiConnect is a tool to connect Wii users to eachother, without the hassle of Nintendo's "safe" crap. It will eventually be able to do many things (hopefully) listed below.
Feature List
Homebrew Browser integration, or a homebrew downloader made by me if integration doesn't work out
Chat (Hopefully many protocols eventually)
E-mail (POP3, IMAP, SMTP)
Public Profiles
News Reader (RSS feed reader, with a Wii News RSS feed)
Ability to poke other users on WiiConnect, no matter what feature they are using
And More!
Features it won't Have
Parental Controls
Internet Safety Options
Friend Codes
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2009, 23:33 Posted By: wraggster
News/release from SwedishFish
Hey everyone,
I'm pleased to announce Stargrazer as my first publicly released project!!!
Gameplay:
You shoot things, they explode
Controls:
R - fire
A - Select Menus (you can also double touch them)
D-Pad - Move
Start - pause
Select - return to menu (must do this after you die)
Game Modes:
Blitz - never ending stream of enemies, no items
Campaign - enemies come based on a tilemap, includes enemies and boss at the end
highscores - shows the highest scores (will not work on emulator b/c of EFS)
Let me know what you think down to the last detail!!
do the enemies not shoot fast enough? hows the music?
There is still plenty I have to do and I'll show you that list later...
here you go
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2009, 17:34 Posted By: wraggster
World of Goo developer 2DBoy has said that its next full game is a WiiWare title also derived from its Experimental Gameplay Project output.
"The three of us are cooking up a new game for WiiWare, currently 'in the works'," Kyle Gabler told Nintendodpad (thanks Offworld).
"We haven't mentioned anything about it to anyone, but here's a clue - the new game from the three of us is based on one of the experimental games from our past."
The three of us, in this case, also includes one of Henry Hatsworth's designers, Kyle Gray, and World of Goo programmer Allan Blomquist.
The fact Gabler and company are heading back to their experimental roots should come as no surprise, given that the fabulous World of Goo (check out our fawning PC and WiiWare reviews) began life as Tower of Goo.
The Experimental Gameplay Project, founded by Gabler and Gray, sees a group of friendly developers do battle on a monthly basis, each spending up to seven days making a small game.
http://www.eurogamer.net/articles/2d...-wiiware-title
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2009, 18:51 Posted By: wraggster
Sega has lifted the lid on a brand new instalment to its popular Monkey Ball franchise – brand new Wii title Super Monkey Ball: Step & Roll.
More or less nothing is known of the game as of yet, though the publisher promises fresh information the coming weeks. We do know, however, that it will support the use of the Wii Balance Board.
Super Monkey Ball quickly won a cult following upon its release on GameCube in 2000. It has since gone on to spawn seven further outings, including a version on the iPhone which topped the sales charts upon the debut of the Apple App Store.
http://www.mcvuk.com/news/35108/New-...Ball-announced
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2009, 18:55 Posted By: wraggster
New and on worldwide delivery from Divineo China
Nintendo's upcoming Wii™ MotionPlus accessory for the revolutionary Wii Remote™ controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player's arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2009, 19:06 Posted By: wraggster
You poor thing. You didn't watch the videos, did you? You went and bought Indiana Jones: Staff of Kings on Wii, thinking "what could go wrong?", and now, you're left thinking "well, everything can go wrong". Not quite!
Your purchase can still be salvaged. oracrest over on NeoGAF has whipped up a high-res version of an improved slip cover for the game, which will mask your shame by removing all mention of Staff of Kings. Instead, print this off and you'll have a terribly official-looking cover for Indiana Jones and the Fate of Atlantis, Lucasarts' classic adventure game that's included as an extra with the Wii game.
Kinda makes you wish Lucasarts were just doing it themselves, no? Release a whole load of them, $20 each, give people a nice piece of box to put on their shelf.
http://kotaku.com/5318977/if-you-bou...his-might-help
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2009, 19:11 Posted By: wraggster
Field research time! Website Gpara wandered up and down train carriages on Tokyo's Yamanote Line, looking for players using R4 piracy devices.
Since R4 piracy devices use cartridges with SD Card slots, it was possible
Gpara deployed on trains last week — and did profiles of the DS players it spied on the train. Those profiles include the approximate ages, gender, type (student, salaryman, etc), what platform the individual was using and the approximate time window.
On the first day, Gpara spotted 106 individuals on the train playing the DS throughout a chunk of the day. Out of those, five of them were using R4-type piracy devices — four of them were men, and one was a female college student. One of those five, a businessman, was using the piracy device to play Dragon Quest IX.
During the second day, Gpara observed 109 individuals on the train playing the DS. Out of those 15 individuals were using a R4-type device to play DS games with only one playing a pirated version of DQIX. The pirates varied from middle school students to college students to female office workers to businessmen.
And you thought all pirates looked piratey, ha! Wrong!
http://kotaku.com/5319013/lets-resea...apanese-trains
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2009, 19:19 Posted By: wraggster
Both Level-5’s new properties are being successfully spun off into a variety of media; Inazuma Eleven with a lengthy anime series and Professor Layton as a new animated movie. Like Inazuma Eleven, Layton has a manga that serializes in CoroCoro magazine, too.
The movie trailer above is from the official Layton website. You can watch two new short trailers on there as well.
Considering how well Layton has done in the West, it isn’t a stretch of the imagination to assume that someone will end up licensing the movie in the U.S. Whether it’s Nintendo or Level-5, or an anime licensee like Funimation (they get all the good stuff nowadays) remains to be seen though.
Professor Layton and the Eternal Diva will release in Japanese theatres on December 19th. Anime News Network reports that a Layton live-action movie is in the works, too.
http://www.siliconera.com/2009/07/21...-diva-trailer/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2009, 19:32 Posted By: wraggster
Newly released today:
features
A fully functional game with all the great features of Rock Band, including: Solo and Band Tour Mode, Quickplay, Tug of War, Score Duel, and song unlock progression
Bust out the denim and put on your boots for 21 of the most floor-stompin’, good time tunes in country rock history distilled to perfection on one disc, all utilizing the original master recordings
track listing
Alan Jackson "Good Time"
Brooks & Dunn "Hillbilly Deluxe"
Dierks Bentley “Free and Easy (Down the Road I Go)”
Dixie Chicks "Sin Wagon"
Drive-By Truckers "3 Dimes Down"
Jason Aldean "She's Country"
Kenny Chesney "She Thinks My Tractor's Sexy"
Kenny Rogers "The Gambler"
Lucinda Williams "Can't Let Go"
Martina McBride "This One's For the Girls"
Rascal Flatts “Me and My Gang”
Shania Twain "Any Man of Mine"
Steve Earle "Satellite Radio"
description
Rock Band Country Track Pack is a standalone software product that allows owners of Rock Band and Rock Band 2 to keep the party going with 21 seminal hits from the history of country rock and beyond, hand-picked with care by Harmonix. This Track Pack is also compatible with most Guitar Hero and other instrument controllers.
http://www.play-asia.com/SOap-23-83-...j-70-3esv.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 01:33 Posted By: wraggster
Don't even start weaving conspiracies about how Nintendo's recently released Wii MotionPlus peripheral was supposed to be incorporated in the initial Wiimote design. According to Shigeru Miyamoto, such a nickel-and-dime plot is absolutely impossible -- and as we all know, Miyamoto never lies. Look at him, with those pinchable cheeks! Those are not the cheeks of a liar.
In an interview with The Telegraph, Shiggy explained the MotionPlus was only possible due to technological innovations "which took place after Wii launched." Actually, he says the technology was around, but it would have been impossible to use at such a "compact" size and low price. So, did you want Wiimotes to cost $200 and weigh as much as toddlers? No? We didn't think so.
http://www.joystiq.com/2009/07/21/mi...-possible-now/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 01:43 Posted By: wraggster
Interchannel announced Kyarachenko, a mini-game collection with a make your own paper avatar feature. Have a DSi? Then you can stamp your face on your creation.
When you play the title’s ten games like Treasure Hunter or Touch Shooting, which looks like it has players tap custom characters to shoot them, you earn extra parts. Particularly interesting for the Siliconera crowd is some kind of RPG battle game that features the paper-thin characters.
There are over 1,000 parts ranging from astronaut gear to Solid Snake look a like (watch the video) to collect.
Kyarachenko comes out in Japan this fall. A North American release has not been announced, but a representative from Interchannel explained they are “talking with publishers.”
http://www.siliconera.com/2009/07/21...n-rpg-battles/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 06:30 Posted By: madcat1990
It's been a while since I coded something for the ds o.o...
but hey I'm back bringing you a little app for those poor fellas that have those nasty black dots on their screens.
here's what it does:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 16:18 Posted By: wraggster
Platform holder predicts that “the right game” could produce a further 150m console gamers
Speaking at the CGA’s ongoing Casual Connect event in Seattle, Nintendo of America’s senior director of product development Tom Prata has predicted that despite the recent boom in the target audience of the console game market the sector could still be set for 50 per cent more growth in the coming years.
http://www.mcvuk.com/news/35121/Nint...uld-grow-by-50
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 16:38 Posted By: wraggster
EA is ready to take Need for Speed Nitro out of the garage and onto the road on November 17th. The Wii- and DS-exclusive title is designed to offer "fun and intense competition for every type of gamer." This wouldn't be the first time a more casual approach reinvigorated a franchise.
Nitro, like upcoming scarefest Dead Space Extraction, is part of EA's ongoing effort to establish some big hits on Nintendo's console. Other titles from the test lab, like EA Sports Active and the Tiger Woods 10, have already proven to be quite successful. Let's see if EA can keep up the Wii streak!
http://www.joystiq.com/2009/07/22/ne...stores-nov-17/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 16:38 Posted By: wraggster
EA is ready to take Need for Speed Nitro out of the garage and onto the road on November 17th. The Wii- and DS-exclusive title is designed to offer "fun and intense competition for every type of gamer." This wouldn't be the first time a more casual approach reinvigorated a franchise.
Nitro, like upcoming scarefest Dead Space Extraction, is part of EA's ongoing effort to establish some big hits on Nintendo's console. Other titles from the test lab, like EA Sports Active and the Tiger Woods 10, have already proven to be quite successful. Let's see if EA can keep up the Wii streak!
http://www.joystiq.com/2009/07/22/ne...stores-nov-17/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 16:39 Posted By: wraggster
Numbers of console and handhold gamers worldwide could increase by 50 per cent with the right game, according to Nintendo of America's senior director of product development, Tom Prata.
The exec noted the worldwide active market size of console gamers currently stands at 295 million, however believes this figure could swell by 150 million - or 50 per cent - "if the right game came along".
Revealing new internal Nintendo research at the Casual Connect conference in Seattle, Prata said some 30 million new game players have appeared across North America in the last two-and-a-half years alone, bringing the current user base there up to 143.7, reports Edge.
http://www.gamesindustry.biz/article...-million-users
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 16:46 Posted By: wraggster
Details of a sequel to DS game Jam Sessions have popped up on the Ubisoft website.
Jam Sessions 2 is designed to teach you how to play the electric guitar and improving your songwriting abilities. The game features licensed tracks by the likes of REM, Heart, The Ramones, The Clash, Doobie Brothers and The Pixies.
You can play Stratocaster, Telecaster, Acoustic, Old Electric and Les Paul guitars. There's a song editor for creating your own tracks, and you can share your efforts with other budding musicians. There are also "DSi features to enhance sound effects while playing".
The release date for Jam Sessions 2 is listed as 29th September.
http://www.eurogamer.net/articles/ja...ng-this-autumn
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 21:20 Posted By: wraggster
Legendo Entertainment today announced a July 27th North American release date for The Three Musketeers: One for All! for WiiWare. The game will be priced at 900 Wii Points and will be available in English, Spanish and French language editions.
Until today the much-loved sword-swinging platform adventure inspired by Alexandre Dumas' classic novel has only been available on the PC. The Three Musketeers: One for All! has been specially revamped for Wii to provide players with more fun and interaction as they launch sword attacks and control the game's hero with the Wii Remote and Nunchuk.
"We are honored to be the first Swedish company ever to publish a console game in North America," said Legendo Entertainment CEO & Executive Producer Bj?rn Larsson. "We hope that North American Wii owners will enjoy our charming platform adventure and its unique visual style."
Players control famed musketeer Porthos during a daring mission to save his kidnapped comrades Aramis, Athos and the young D'Artagnan from the clutches of the sinister Count Xavier and his evil lieutenant, the hook-handed Count Orsini. Packed with frenetic combat, heroic leaps and fun puzzles, and featuring three different endings, this is one adventure no aspiring hero will want to miss!
The Three Musketeers: One for All! supports widescreen and 480p and will be released in Europe and Australia on July 31st.
Key Features:
Take control of famed member of The Three Musketeers, Porthos and save your comrades in this riveting platforming action romp suited to heroes of all ages!
Immerse yourself in a swashbuckling platform adventure, duel countless enemies, solve fun puzzles, and avoid fiendish traps.
Wii Remote and Nunchuk controls allow you to interact directly with the game. Swing the Wii Remote to launch blistering sword attacks on your foes, run and leap over rooftops and discover hidden collectables.
Explore a multitude of breathtaking levels teeming with challenging bosses and distinctive environments that include lush forests, dark dungeons, towering castles, a haunted Abbey, the historical town of Normandy, and more!
The Three Musketeers: One for All! has been rated E for Everyone (Cartoon Violence) by the Entertainment Software Rating Board (ESRB).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 21:22 Posted By: wraggster
Consumer software and entertainment company TOMY Corporation announced today plans to feature tournament play of NARUTO Shippuden: Clash of Ninja Revolution 3 for the first time this week at the 2009 Comic-Con in the San Diego Convention Center. Fans aged 13 and older can test their mettle and vie for prizes during daily tournaments featuring the upcoming Wii fighter title, or win limited edition NARUTO Shippuden: Clash of Ninja Revolution 3 or Ninja Destiny 2 dog tags by simply visiting the booth and trying out the game, while supplies last.
Hands-on game play trials of the upcoming Wii exclusive fighter will be available throughout the show, or attendees can gain entry into the tournaments by seeing a TOMY representative on the booth during show hours. Tournaments will take place each day from 4:30 p.m. at the Future Gaming University booth #5135, July 23 - 26. Players will compete in one of four four-player matches, with the winner of each round advancing to the final championship round each day. In the final match, the players can win by gaining two points, or by winning two rounds.
Three runners-up will receive a first-run copy of NARUTO Shippuden: Clash of Ninja Revolution 3 for the Nintendo Wii when it is released this fall, a copy of NARUTO Shippuden: Ninja Council 4 for the Nintendo DS, as well as a first-run copy of NARUTO Shippuden: Ninja Destiny 2 for the Nintendo DS when it is released in September. In addition to the prizes mentioned above, one lucky grand prize winner will receive a complete set of NARUTO Shippuden Ninjutsu Collection figures from Toynami, a Naruto Shippuden Leaf Village head band, and other Naruto collectibles from Great Eastern.
In addition to competing for prizes at the Future Gaming University booth, attendees also have the chance to participate in more tournament play for NARUTO Shippuden: Clash of Ninja Revolution 3 at the Viz Media booth, #2813, on Sunday, July 26 from 12:00 p.m. to 1:00 p.m. The grand prize winner will receive a Nintendo Wii console and a copy of the game when it ships in the fall.
For more information, please visit www.TOMY-USA.com/videogames.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 21:26 Posted By: wraggster
WiiCrazy has released Crazy Intro 0.7 :
Crazy intro is an autoboot homebrew to use along with Preloader.
Description
You can use Crazy intro to customize the opening of your wii. You can display your selected picture and play the music of your choice at each start of your wii. Also you can assign your frequently used channels to the directional buttons on the wiimote. You can use B button to quickly access homebrew channel.
0.7 - 17/07/2009 - http://www.tepetaklak.com/data/CrazyIntro-v0.7.rar
Title type now configurable, you can launch hidden channels, system channels and such...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 21:27 Posted By: wraggster
Aquilino has released StartPatch 4.0 & 4.1
StartPatch is a homebrew application that patches your 4.1&4.0 System Menu in a similar fashion as StarFall.
Brick Warning
In the unlikely case that you lose power during patching process, you will brick. This will only happen if you lose power while the patches are being applied, and as this is a quick process, there is small risk of bricking. However, if you do brick, no one is responsible. There is no warranty with this app. You should take a BootMii NAND dump and have BootMii installed as boot2 (if possible) as a precaution.
Non-Brick Related Note
I have only tested the 4.0.4 USA version and cannot say if others work.
People will be asking "Why do other regions get higher versions than USA?"
Because the 4.0.4 is the version that works. I have heard about 4.0.6 not copying saves correctly but 4.0.5 (and 4.0.4) do have the correct versions for removing copy protection flags.
Features
This is basically Starfall for versions 4.0 and 4.1.
The system menu hacks are:
Region free (including Wii channels and SD Card menu channels)
Skipping the disk update check
Removal of the health check
Booting recovery menu by pressing Y on a Nintendo Gamecube controller in port 1
Removal of the diagnostic disc check
Force Disc Region
Remove NoCopy Protection
Free movement of the Disc Channel
Can autoboot a game by booting the Recovery menu, pressing Y on a Nintendo Gamecube controller in port 1 and removing the diagnostic disc check
Downloads Here --> http://wiibrew.org/wiki/StartPatch
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 21:51 Posted By: wraggster
News via Nintendomax
Warhawk DS is based on a much earlier game released on the C64 in 1986, and is more of a re-imagining than a remake. One thing that was intended to retain was the 'old school' feel to the game, and this is hopefully something has been achieved. The downside to keeping the feel is that those of you brought up on present day games may find this a little difficult? It is not an easy ride to clear the 16 levels, though a consession has been made for the modern-day gamer in the addition of continues.
Download Here --> http://www.headsoft.com.au/index.php...&page=download
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 21:57 Posted By: wraggster
Earlier reports of a new Persona game may not prove to be true, but Atlus does have something potentially bigger on the way. As reported earlier here at IGN, the latest Famitsu is home to first details on Shin Megami Tensei Strange Journey, an all new entry in what could be called the "main" line of the Megaten series. We now have full details.
Strange Journey, the first new Shin Megami Tensei game in five years, puts players in an epic story detailing mankind's struggle for survival as a strange phenomenon that appears over the South Pole and begins rapidly expanding and consuming the planet. You play as a Japanese member of a United Nations investigation force sent out to journey into the phenomenon.
While the main character is meant to be Japanese, Strange Journey has an international cast. Your force is headed up by a man named Gore. While his nationality is not specified, Famitsu does list two other members of your group, Himenes and Zelenin, as respectively American and Russian. Himenes is just a soldier, while Zelenin takes care of the scientific side of the mission.
This force makes use of a tank-like ship called the Red Sprite. It's called a ship rather than a vehicle probably because it's huge -- a person doesn't even stand to half of one of its tires -- and also because it can fly. Three similar vehicles have been sent out to investigate the scene: The Blue Jet, The Alps, and The Gigantic.
When exploring on foot, you dawn special "Demonica Suits" armor. Head gear displays computer readouts as you move about. An arm unit is used to view a variety of data, from maps to other support information.
On the DS, the head unit translates to the top screen. The game is played in the first person, so you can better get the feeling of being the character. The arm unit translates to the bottom screen, displaying your map and giving you other options. Screenshots in Famitsu show options for "Mission Log," "Demonica," "Analyze" and "Icon Help."
As you explore, you'll encounter a Shin Megami Tensei series staple: memorable demons. The game promises the most demons in series history, at over 300. Included are creatures from past Megaten games as well as new ones.
Unfortunately, specifics on the battle system are scarce at present. There does seem to be support for battle parties of up to four. Screenshots show such skills as "Devil Co-Op," although we're going to have to wait for a followup for specifics.
Joining the demon themes of past Megaten games is the ability to make demons into ally characters. You'll be able to use your monsters in battle, and also combine them in various ways to form more powerful demons!
It sounds like Strange Journey has everything Shin Megami Tensei fans would want in a sequel. While Famitsu is a Japan-only publication, the whole world will get a first look at the game as Atlus opens a Japanese official site on Monday, complete with a first trailer. Currently, interested parties can access a teaser version of the site.
http://uk.ds.ign.com/articles/100/1006136p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 21:58 Posted By: wraggster
PSP and Game Boy Advance players know the marvels of Sting's Yggdra Union. So to do Japanese mobile gamers, who've had access since 2007 to the game's Yggdra Unison offshoot.
Now it's time for DS owners to get in on the fun. This week's Famitsu has a first look at Yggdra Unison: Seiken Buyuuden.
Like its mobile counterpart, the DS title offers a realtime take on Yggdra's strategic gameplay. Sting is also promising new features for the DS.
In Japan, players can look forward to Yggdra's DS debut in December. There's no word yet on an overseas release.
The Japanese version is being priced at a full 6,279 yen, so we're going to assume there's a good amount of content contained within.
http://uk.ds.ign.com/articles/100/1006176p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 22:02 Posted By: wraggster
News/release from bencarr22
Hey everyone,
First post on these forums but i have been working on a small game so would like to know what you guys think.
It is a clone of the classic asteroids game. attached the NDS file.
What do you think? should i continue with more features?
Thanks
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2009, 22:07 Posted By: wraggster
News/release from Coincoin
This is a Creator on mii ds, for now it is beta version 0.1, and not all was complete.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 23rd, 2009, 21:25 Posted By: wraggster
Activision has announced its Band Hero game will be coming to the DS, and will be playable with a new drum grip peripheral.
The game had previously only been confirmed for PlayStation 3, PlayStation 2, Wii and Xbox 360 formats. Like those versions, the DS game will allow players to combine lead guitar, bass, drums and vocals to perform songs, and it will also come with a custom peripheral. As with the Guitar Hero: On Tour games, Band Hero will come bundled with a special finger-activated peripheral - this time a drum grip.
Like Guitar Hero's guitar grip, the peripheral will slot into the DS Lite's GBA slot, according to Kotaku, which will render it incompatible with the DSi. The game's executive producer, David Nathanielsz, told the website the reason for adding the peripheral was to make it more comfortable to rapidly tap the game's drum patterns.
A retail price has yet to be confirmed, but the Guitar Hero: On Tour bundle sold for GBP 39.99. The Band Hero games are due for release in the autumn.
http://www.gamesindustry.biz/article...rum-peripheral
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 23rd, 2009, 21:48 Posted By: wraggster
Square Enix is rolling out the red carpet for SaGa 2 Hihou Densetsu: Goddess of Destiny with a limited edition Nintendo DSi bundle. If you thought, like me, this specially designed DSi would have a mascot character you thought wrong.
Instead of showing off the new art the SaGa 20th Anniversary Edition design commemorates the SaGa series with a list of all the games in the series up to SaGa 2: Goddess of Destiny.
Classy looking, but I would have preferred a Mr. S stamped DSi over this. The Nintendo DSi bundle costs 24,880 yen ($265) and it comes with a copy of SaGa 2 Hihou Densetsu: Goddess of Destiny.
http://www.siliconera.com/2009/07/22...tion-saga-dsi/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 23rd, 2009, 22:10 Posted By: wraggster
News via emurussia
NES emulator has been updated recently. Changes:
- Fixed "running in background" when changing the video resolution.
- Fixed WAV file header, wrong size error.
- Resized blitter select window, smaller, for lower resolutions.
- Fixed required Famicom Disk System file name.
- Disabled Allegro's rest(1) in triple buffering mode.
- Fixed broken WRAM I/O, a lot of games should work again.
- Fixed bugs in the timing code.
- Fixed NSF visualizer drawing circles out of bitmap boundaries.
- pAPU sound code optimized, should be (much) less intensive.
- Changed openbus return value.
- A few tweaks to improve the speed.
- Minor MMC5 fixes.
- Documentation updated.
http://rocknes.kinox.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 23rd, 2009, 22:28 Posted By: wraggster
Tantric has released a new version of the Snes Emulator:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.9 - July 22, 2009]
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 23rd, 2009, 22:28 Posted By: wraggster
Tantric has released a new version of the Snes Emulator:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.9 - July 22, 2009]
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 23rd, 2009, 22:32 Posted By: wraggster
Tantric has released a new version of the GBA Emulator:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.6 - July 22, 2009]
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 23rd, 2009, 22:32 Posted By: wraggster
Tantric has released a new version of the GBA Emulator:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.6 - July 22, 2009]
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 23rd, 2009, 23:28 Posted By: wraggster
New from SwedishFish
Hey everyone,
I'm pleased to announce Stargrazer as my first publicly released project!!!
Gameplay:
You shoot things, they explode
Controls:
R - fire
A - Select Menus (you can also double touch them)
D-Pad - Move
Start - pause
Select - return to menu (must do this after you die)
Game Modes:
Blitz - never ending stream of enemies, no items
Campaign - enemies come based on a tilemap, includes enemies and boss at the end
highscores - shows the highest scores (will not work on emulator b/c of EFS)
Let me know what you think down to the last detail!!
do the enemies not shoot fast enough? hows the music?
There is still plenty I have to do and I'll show you that list later...
Edit: video link
theres no sound in the video b/c recordMyDesktop was complaining
here you go
Update 7/21/09 -- added another enemy + made the boss harder to kill, so the video is now out of date
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 23rd, 2009, 23:29 Posted By: wraggster
New from Zarakava
I am proud to be releasing my first game. At this point, all the basic gameplay is coded in.
Game Name: Space Destroyers
A space shoot-em-up with a twist. As your score increases, you level up as in a typical RPG. You are currently able to choose between increasing ship speed, increasing bullet speed, or increasing number of bullets fired.
Currently implemented:
Basic graphics. I am not artistic, so I am using various sprites and backgrounds.
Up to level 9, with 3 speed increases each and 2 levels of weapons.
One enemy type, typical fight pattern of straight down.
To Be Implemented:
Explosion animation
More enemies and bosses, to appear with a higher score/"level"
High Score List
Continue Feature(Possible)
Music
Better Graphics as can be found.
More Level Up options, including special talents unlocked at certain levels.
To Be Changed:
EXP/Score system. I've never been good with choosing a EXP table. Advice anyone?
Suggestions will be considered. Bugs will be fixed and credited to the finder.
Thank you for reading and trying my first game.
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 24th, 2009, 16:31 Posted By: VampDude
Via: Silicon Alley Insider
Gears of War won't be coming to Nintendo's Wii platform, despite its 50 million users.
Epic Games's Unreal Engine would have to be scaled down to make it work with the Wii and VP Mark Rein told IndustryGamers it's not worth it.
If you stretch something too thin, it becomes very thin. How do you support that? We don't make games for that platform because we don't see a market for the kinds of games we make – let's be honest.
Mark said other developers that have tried to simplify complex games for the Wii in the past have flopped. He cite the example of the Madden game on the Wii, saying it was "a dumbed down game."
Mark said that if Nintendo came up with more processing capability, more memory and better graphics, Epic Games will be prepared to make games for it. He says:
Industry Gamers: We're a very high-end engine, and we have the best tools and awesome visuals and great physics. It's more likely the platform will rise up to meet us than we'll go down [to customize our technology for it]. And eventually I think that'll be the case, and it'll be true of handhelds and even the iPhone.
Epic Games's Unreal Engine works with PCs, Macs, XBoxes, PlayStations and Dreamcast.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 24th, 2009, 21:52 Posted By: wraggster
One of the top DS development houses in the industry doesn't see the DSi as just a DS Lite plus gimmicks.
"It's not just a DS with cameras in it as some might think," video game producer David Nathanielsz told Kotaku in an interview earlier this week. "It's a more powerful platform."
Nathanielsz is the executive producer of the forthcoming Band Hero DS, which is in development at Activision's Vicarious Visions studio. (Check out Kotaku's Band Hero DS interview.) Vicarious Visions has distinguished itself in recent years at being one of the top houses for DS development, pushing the hardware more aggressively than most studios outside of Nintendo.
But Vicarious Visions has released just one download-only game for Nintendo's DSi, which has been on the market in the U.S. since April. The studio's next game, November's Band Hero DS, won't even play on the DSi. One reason for the studio's lack of DSi compatibility for its next project is obvious: the DSi lacks the Game Boy Advance slot that current models of the Vicarious Visions' DS music games — including Band Hero DS — require. It's where the games' guitar-grip peripheral plugs into.
Nathanielsz wouldn't say whether Vicarious Visions has found an alternate method for connecting guitar peripherals to the DSi for future releases, but he did say that not supporting the DSi with Band Hero DS was more than just a matter of the missing GBA slot.
"This is something we've really been thinking about and working on," he said. "What's interesting about the DSi is [that] it's a much more capable system than the DS and DSLite than some may think." He was suggesting that the machine has more horsepower, something I've heard from other DS developers as well but did not have a chance to follow-up on in this interview.
"We want to do it right," said Nathanielsz. "We want to get the best experience for what that platform can deliver."
http://kotaku.com/5321955/dev-dsi-is...m-than-ds-lite
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 24th, 2009, 22:04 Posted By: wraggster
Nintendo converted Times Square into a tropical island getaway for a day to celebrate this coming Sunday's launch of Wii Sports Resort, the first sequel to Nintendo's flagship Wii title. We had a chance to chat with Bill Trinen, product marketing manager for Nintendo of America, while overlooking the festivities below. He told us that in spite of the advances made by Wii MotionPlus, he doesn't see Nintendo enforcing it as a new standard. "I don't think that we would or that we would necessarily require other developers to do so either," Trinen said. "Something like Wii MotionPlus and whether or not you want to incorporate that is more of a creative decision that's up to each individual developer."
"I think it certainly suits specific types of games, but it may not make sense to include Wii MotionPlus in every game," Trinen continued. "For example, if you look at the motion controls of New Super Mario Bros. for Wii that's coming out this holiday, it's not the kind of control that requires or would really benefit from more precise movements. So it doesn't make sense for a development team to spend time implementing something that's going to enhance the end experience. I do think over time, we're going to see a lot of developers taking a look at it and finding things they can do that they couldn't do with the standard Wii Remote and we're going to see those experiences come to life."
When asked if Nintendo had any plans to revise the standard Wii Remote to include Wii MotionPlus tech, Trinen replied, "those are all good ideas. We've thought about all that as well. At this point, we're really just focused on launching Wii Sports Resort and obviously getting Wii MotionPlus off to a good start and getting it to the hands of as many of the Wii consumers as we can. And from there, once it becomes time, we may look at what other options are available."
http://www.joystiq.com/2009/07/23/ni...-new-standard/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 24th, 2009, 22:06 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 24th, 2009, 23:37 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Gamecube and Wii:
FCE Ultra GX is an NES emulator based on FCE Ultra. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Cheat support (.CHT files)
IPS/UPS/PPF automatic patching support
NES Compatibility Based on FCEUX 2.1.0a
[3.0.7 - July 24, 2009]
* Core upgraded to FCEUX 2.1.0a - improved game compatibility
* State issues fixed - old state files are now invalid!
* Cheat support (.CHT files)
* IPS/UPS/PPF automatic patching support
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 24th, 2009, 23:37 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Gamecube and Wii:
FCE Ultra GX is an NES emulator based on FCE Ultra. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Cheat support (.CHT files)
IPS/UPS/PPF automatic patching support
NES Compatibility Based on FCEUX 2.1.0a
[3.0.7 - July 24, 2009]
* Core upgraded to FCEUX 2.1.0a - improved game compatibility
* State issues fixed - old state files are now invalid!
* Cheat support (.CHT files)
* IPS/UPS/PPF automatic patching support
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 24th, 2009, 23:42 Posted By: wraggster
Marc has updated Dop-IOS to v7 :
Dop-IOS lets you download and install any IOS from Nintendo servers. You can also apply the trucha bug to them.
Features
Download any IOS from Nintendo servers
Select between oldest version or newest version of any IOS
You can apply the signature hash check (trucha) again
You can also apply ES_Identify function patch to IOS36 (useful for AnyTitle Deleter and >3.4 users)
Protection: you cannot install stubs. You could get a brick if you install an stub IOS that your System Menu uses. If you want them, just update through Wii menu or disc.
Stores files on SD: you can reuse all your downloaded IOS with Dop-IOS or another application.
Shows your IOS versions
Why?
Dop-IOS started as a simple modification of Tona's Shop Installer. I wanted to trucha patch my IOS36 in order to play my Super Smash Bros. Brawl texture modifications on 4.0. I could install an older version of IOS36, but then my original games like Pikmin 2 or Punch-Out always asked me to update. These games include 3.4 update with all bugfixed IOS. So the only way to get trucha games on 3.4/4.0 without being asked to update by newest games was to download latest IOS36, patch and install it.
If you are on 3.4 'dop' IOS50, if you are on 4.0 'dop' IOS60. Then you will be able to load trucha games on System Menu (with a modchip, of course). Now you must 'dop' other IOS:
IOS36 (for Smash Bros. Brawl and other Nintendo games)
IOS21 (for third-party games like No More Heroes or Dragon Ball Z Tenkaichi 3)
Some games could use another IOS. You only need to know which IOS they use and 'dop' it.
NOTE: Dop-IOS requires a trucha bugged IOS249.
History
Version 7
Fixed 'IOS62' bug.
Added IOS56 (WiiSpeak channel users only).
Added short descriptions to IOS selection.
Version 6
Added support for IOS57.
Cleaner code.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 24th, 2009, 23:56 Posted By: wraggster
Some interesting homebrew news from the Drunkencoders:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 25th, 2009, 23:30 Posted By: wraggster
News via pdroms
Laberinto DS is just another Labyrinth game for NDS.
Good, because after a while they are studying the tutorials PALib I decided to make a game and thanks to you and Amchacon that has helped me a lot I could finish the code.
Description:
Well, as the name suggests is a maze that must be passed.
The game is very simple, consisting of 1 single maze (level 1 is to take over the controls), but neither wanted to make a game that took millions of millions of levels dificualtades I mean.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 25th, 2009, 23:34 Posted By: wraggster
The Codemii Team have released anew version of one of the best homebrew bar none for the Wii, heres whats new:
Speed up extracting using updated libfat (speeds up download too, but it’s not noticeable)
Added USB support (plug in your USB device before booting HBB and turn off “Use SD” in settings)
Added sorting of applications by name
Added delete functionality to the queue (press minus to queue an application to be deleted)
Added download and extract information (MB downloaded/MB total, Extracted files/Files to extract)
Added a check to make sure Wii Network is initialised and active before downloading applications
Fixed bug where you couldn’t cancel the download queue if you had download prompt enabled
Fixed bug where the meta.xml file name would change back to normal when you updated an application (this allows you to keep your custom name of applications)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 26th, 2009, 00:26 Posted By: wraggster
News via nintendomax
SwedishFish proposes a new version of its Shoot Em Up "Stargrazer" who now works on the R4 linkers.
Quote:
Update 7/21/09 - added another enemy + boss made the harder to kill, so the video is now out of date
Update 7/23/09 - fixed minor bug, now compatible with the R4 again
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 26th, 2009, 00:30 Posted By: wraggster
DekuTree64 after a long while has today posted an update to Animanatee (art program for DS), heres the news from the coder:
Hey all you manatee fans! After a long break, I finally was in the mood to work on this again. So over the past 4 days, I've been typing away and added a whole bunch of new features useful for both animating and doodling still pictures (what I've been using it for most). Check the first post for the list, or just grab the file here.
Particularly welcome is that I got sick of trying to find that stupid undo crash and just threw out the old convoluted system and wrote a better one. Thus far all crashes I've encountered were minor and have been fixed, so hopefully there will be no more lost work from now on.
I also made a little PC utility to convert .anm files to .avi, incase you forget to check the export AVI box when saving before you go to transfer to computer.
As usual, post any bugs or feature requests here or by email (my username here at hotmail dot com).
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 26th, 2009, 02:29 Posted By: wraggster
Paulus has released Balance Board Pro v1.1 :
A full-featured toolset for use with the Wii Balance Board.
NEW IN v1.1:
- Redesigned GUI, new graphics!
- Target practice mode is now more interactive! Get a Bull's-Eye to clear the targets!
- New BBPRO rotary scale added as part of the Weight mode!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 26th, 2009, 18:12 Posted By: wraggster
Technik has released Revolution Engine v0.4alfa1:
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or similars. Natively designed for Wii, is capable of generating best homebrew graphics ever seen on this games console.
Version 0.4
Revolution Engine 0.4 is the first mature version of the engine, and so the first version published here at wiibrew. It's being released through various steps for better feedback, and for creating a better result for the final release. This is why revolution engine 0.4 is released in alfa versions before being complete.
Current Features
Revolution Engine 0.4 alfa 1 Supports:
3D System
Tirangle meshes, Quad meshes and mixed meshes Rendering
Advanced transparency
Custom file formats for 3D meshes
Vertex lighting, software based
Multiple cameras
Node Based
Material System
Textured Objects
U V coordinates
Diffuse Color
Specular Color
Transparency
Glossmap or glossiness
Specularity
Tiling (Under construction)
Mixed through TEV
2D system
Node Based
True type texts, GX Based
Multiple Viewports
Solid panels
Image-based panels
IR pointers for up to 4 players
Buttons
Windows
Miscellaneous
Content Manager (Under construction)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 27th, 2009, 16:47 Posted By: wraggster
Newly released today is the biggest game of the year for Wii Owners so far:
Summer already here but you have not planned your family trip yet? let Wii Sport Resort give you some inspiration.
Tennis and bowling are good activities, but want to try out more exotic sports such as canoeing? Pick up your Wii remote control and slap the motion plus gadget onto it.
With the motion plus sensor attached, the remote control can track 3D movements and is even more sensitive to your actions. This opens a world more options.
You can use the remote control as the pedals of a bicycle or to steer your canoe, since it now senses your arm's circular movments.
Burn some more calories this summer, visit the sports resort and get a taste of the most uncommon sports. Wii Sports Resort is available for English speaking gamers
Get yours here --> http://www.play-asia.com/SOap-23-83-...j-70-3eu5.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 27th, 2009, 17:17 Posted By: wraggster
The global release of a movie store for Nintendo's Wii is on the cards, according to comments from Lionsgate's president of digital media Curt Mavis.
"I imagine the Wii's movie store will launch worldwide soon" Mavis told Casualgaming.biz (thanks, Joystiq), before going on to outline the potential of such a service; "Our horror and action movies are ideal for the Xbox and PlayStation's hardcore audience," he said "while the broader audience of the Wii are likely to enjoy our more mass-market properties."
A film streaming service is already available for the Wii in Japan, while rumours have been circulating that Netflix could facilitate such a service in the States.
http://uk.wii.ign.com/articles/100/1007656p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 27th, 2009, 17:48 Posted By: wraggster
News via dsscene
I have released an update to DS Game Maker. There has been much anticipation for this release and it is a major milestone in the development of the program.
The most exciting developments in the release, which makes the most recent version 'DS Game Maker 3.0', are, global Copy and Paste, a Pack and Go tool, the fact that devkitPro is now the only system requirement and many many bug fixes. Overall, the entire user experience is enhanced and using the program is more productive.
Whats New:
Global Copy and Paste of Sprites, Backgrounds, Fonts, Sounds and even Rooms - with Actions, Sprites and Backgrounds intact (an exact copy).
PAlib is now included with DS Game Maker and the PAPATH Envirionment Variable is not required. The only System Requirement now is the devkitPro toolchain.
'Pack and Go' feature added. This gathers all the project's resources and the XDS into a ZIP file. It can be extracted anywhere and the XDS will open with the graphics etc. loading fine. This is great if you need help; Pack 'n' Go your project and upload it to the forum.
Added a Right Click menu to the Actions list. Useful, you don't have to constantly move up to the tiny controls at the top right of the window. Items on the menu for an action/selection of actions: Duplicate, Delete, Copy to Room, Move to Room, Shift Up/Down, Move to Top/Bottom.
The following features have come available in the Free Edition of DS Game Maker: Show scrollbars, Turn on/off transparency. Scroll bar area is now correctly sized so that sprites do not wrap (thanks PAlib wiki).
Guitar Hero controller support in the Registered Edition.
Saving support in the Registered Edition with Save Variable and Load Variable actions.
Ability to download the latest copy of the Registered Actions without having to Re-enter a Registration Key.
Alot of verification when renaming resources, for your protection. For instance characters like commas and brackets are now banned to prevent compile errors and the program does basic checks for programming terms in names too, for example "main" or "int".
Fixed a minor bug where the includes folder was not cleared on compile when it should have been like efsroot. Fixed, and thanks, Eldude!
Fixed a problem where users could get away with changing the 3 Description Texts by editing them outside DS Game Maker. This is now impossible.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 27th, 2009, 18:38 Posted By: wraggster
suloku has released Open Sram Language Modifier v2
This is a clone of emu_kidid's sram language modifier 1.1. It has the same features except the SRAM HEX viewer.
I made this in the hope of it working on the wii, using yagd and libogc functions.
http://hitmen.c02.at/files/yagcd/yag...0.html#sec10.5
The "open" is just to differ it from emu_kidid's, as he lost the source and I couldn't find a better name, sorry for that.
Changelog
Version 2
Forgot to initialize the gamecube pad, leading to a code dump on GC mode and in wii mode when a GC pad was connected.
Added homebrew channel package.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 28th, 2009, 01:38 Posted By: wraggster
pembo has updated BootMii Configuration Editor to v2.2 :
BootMii configuration editor allows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
ChangeLog
Version 2.2
Additional Languages, Dutch, Finnish and German. Thank you to the following people for providing new translations
Dutch/Nederlands – MarioWaza
Finnish/Suomi – JaniN
German/Deutsch – Helsionium
Addition of 2 new skins, Monochrome and Green Screen.
Correction of the update version checking.
Resolved pointer corruption issue that resulted in sporadic crashes.
Separation of XML Files into 3 different files to make it easier to add new languages/skins
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 28th, 2009, 01:42 Posted By: wraggster
News via Nintendomax
HtheB proposes a new version of "BEUPA Live", the adaptation of the famous instant messaging client Live Messenger for the DS, which is now in version 0.5.
Quote:
Changelog:
You can login to Live BEUPA now, it will not kick you directly after you login.
The issues in BEUPA Live 0.5 (Emergency Release) are:
- After 1 minute, you can not change your status and nickname anymore.
- The persons in your contact list will see you as offline after 1 minute.
You can not change this unless you just login to BEUPA Live again
(since MSN is thinking you are not online anymore)
- After 1 minute, you can still chat, but only to the contacts which you
are already talking with (as long as the session is alive!)
- You will not see new contacts coming online or going offline.
To refresh, just logout and login again
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 28th, 2009, 17:28 Posted By: wraggster
suloku has released Open Sram Language Modifier v3
This is an application to toggle sram settings such as the mono/stereo setting and the language used by gamecube games and the system IPL. The goal of this app is to make PAL gamecube games run on a NTSC gamecube/wii with the desired language, because all PAL games will play in english on a NSTC environment.
This is a clone of emu_kidid's sram language modifier 1.1 and it has the same features.
I made this in the hope of it working on the wii, using yagd and libogc functions.
http://hitmen.c02.at/files/yagcd/yag...0.html#sec10.5
The "open" is just to differ it from emu_kidid's, as he lost the source and I couldn't find a better name, sorry for that.
Version 3 - 28 July 2009
Added SRAM Hex view.
Added power and reset button callbacks
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 28th, 2009, 22:09 Posted By: wraggster
David Perry reveals his ambition to take the cloud-computing service to consoles
David Perry has revealed he is eager to see the cloud-computing service Gaikai available on consoles, and thinks Nintendo would benefit from the service in particular.
In a Develop Blog Post – which looks at the genesis of the Gaikai model – the Perry explained,
“What I would love to do is have the hardware manufacturers support our embedded streams. I’d like them to support our custom stream and then allow live demos of the games on the consoles themselves.”
http://www.mcvuk.com/news/35175/Wii-...ge-with-Gaikai
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 28th, 2009, 22:10 Posted By: wraggster
French publisher suffers 67% drop in DS software sales over the last year
It was once the leading light in third party casual software publishing on DS but in today’s quickly changing market Ubisoft has suffered a stark change in fortunes. In the last 12 months the company has seen sales of its DS titles fall by a huge 67 per cent.
However, Ubisoft’s market share of the DS software market has remained exactly the same – proof that the overall DS software market is in freefall.
“The DS is declining quickly,” boss Yves Guillemot stated. “The casual business is changing rapidly and we have to reinvent it this year. We already have a big shift from DS to Wii this year and it will continue with the Wii and Xbox 360 new camera next year.
“What we are seeing in Europe, especially on the DS, is that the piracy is strong so we are working to put new figurines and new elements in the box that will change that for the future.
“But in the short-term it's affecting us. For example in Europe we have the same market share on DS as last year, so it's really the market which is declining. Retail, because of that, is less active on the format.”
And the result is that in the same way Ubisoft quickly re-aligned its business to focus on the DS in 2007 and 2008, the coming years will see that focus shift once again.
Ubisoft’s executive dorector Alain Corre added: “We expect the Wii to account for 40 per cent of sales in our causal label versus last year when it was at 18 per cent, so it's a big change.”
http://www.mcvuk.com/news/35182/Ubis...lining-quickly
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 28th, 2009, 22:57 Posted By: wraggster
News/release from Aguilera_87
Translate/Learn Morse Code with DS
My second homebrew proyect ...
My site:
http://khlavkalash.wordpress.com/2009/07/27/morseds/
Description:
- The homebrew in principle intended to be a Morse translator also add some images and examples to learn a bit forgotten that communication system.
- List of things that have / will have:
* Text-Morse translator.
* Translator Morse Text. (added)
* Practice mode or test (added).
* Images of equivalence of signs or alphabet. (added)
* Click sounds completely customizable. (added)
* Tutorial / exercises for learning the Morse alphabet.
* Menus showy. (added)
* Clock on the top. (added)
* Language selector (ESP-ING-FRA). (added)
- Controls:
Touch screen: Press to enter points or stripes. Move between menus.
X: Navigate aid
B: Clear text
A: Insert space
Y: Clear space
L / R: Show / Hide script
Select: Show credits
Down: Clear text
Right: Insert space
Left: Clear space
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 29th, 2009, 02:58 Posted By: wraggster
Why are titles such as The Conduit and MadWorld not selling on Wii? No one knows, including Nintendo.
Nintendo of America's vice president of corporate affairs Denise Kaigle told Wired the company is unsure of why its third-party hardcore titles continue to sit on store shelves.
"You know, I don't know. It's hard to say. It could be titles have the same type of sales curve that a lot of Nintendo titles have," said Kaigler.
"A lot of Nintendo titles don't follow that traditional sales curve where they launch big and then that's it. Our titles have a long tail."
Kaigler would continue on to say that she's hopeful sales pickup eventually, and asks fans to help spread the word.
"We're hopeful that the titles will catch on and that consumers who already have those games will spread the word and others will follow suit there. They're deep experiences, and they're very challenging titles, and we certainly like them. But it's our hope that the games will pick up in popularity and they'll continue to sell."
http://uk.wii.ign.com/articles/100/1008359p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 29th, 2009, 03:00 Posted By: wraggster
Marc has released Banana Patcher
Banana Patcher is able to apply on-the-fly Preloader patches to System Menu without installing anything to the NAND. Some of the code was taken from Waninkoko's Menu Patcher.
Useful for:
Play your GC imports
Copy your copy-protected saves to SD easily
Move Disc Channel
Banana Patcher needs IOS36 with trucha bug and patched ES_Identify function, or a pre-3.4 version of it.
WARNING: Banana Patcher doesn't modify your NAND. However, it's still a dangerous application so use it at your own risk!
Download -> http://wiibrew.org/wiki/Banana_Patcher
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 29th, 2009, 17:26 Posted By: wraggster
New from Divineo China
4 in 1 3800mAh Rechargeable Hand Grip Stand with Storage Box for NDSi. You can access all buttons, jacks, ports and slots and connect earphones, AC adapter and cable directly. It can recharge the console in 2 hours.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 29th, 2009, 19:02 Posted By: wraggster
TheDrev has released BlastGuy v2 :
BlastGuy is a Bomberman-clone for 2-4 Players. The goal of the game is bombing the other players, so that you are the only one left! To gain an advantage over the other players, you can pickup various power-ups. A version is also availeble for PC on the homepage of the game.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 29th, 2009, 19:29 Posted By: wraggster
DekuTree64 is back with a new release of Animanatee the art program for DS, heres whats new:
The controls are explained in the program, but here are the basic features:
- 2 layers ("BG" and "Top"). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
- 60 color palette, which can all be modified.
- Brush size up to 16 pixels, with optional pressure sensitivity.
- Up to 10000 frames, or until memory runs out.
- Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
- Onion skinning.
- Copy/paste (currently only copies full layers).
- Zoom up to 16x.
NEW in v1.5
- Onion skinning can now be turned on for previous frame, next frame, or both.
- Onion skinning works while zoomed in.
- Added halftone brushes.
- Added 16x zoom level.
- Added Merge Layers button, to combine both layers into one.
- Added page buttons to save/load menu, so you can now use up to 100 slots.
- Added Up/X tool selection. You can now switch between Fill, Eraser, and Dropper.
Changes for 1.5a
- Fixed palette window bug
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 16:36 Posted By: wraggster
Mini-keyboard attachment to come bumbled with new title Easy Piano this November
Only yesterday MCV was highlighting the rising number of accessory-based titles heading to market this Q4 – and now Namco Bandai has added to the collection with new learning title Easy Piano on DS which is due for release in PAL territories this November.
Published by Game Life and distributed by Namco, the title includes an eight note full-octave keyboard peripheral. The various game modes are designed to guide newcomers through their first steps into the world of piano playing, while more experienced pianists can try their hand at a number of classics.
http://www.mcvuk.com/news/35206/Namc...ano-peripheral
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 16:37 Posted By: wraggster
An interface developer at UK dev Telltale Games has publicly claimed he believes the iPhone to be more powerful than Nintendo’s Wii.
Telltale Games has finished developing new Monkey Island episodic content for both the PC and Wii, sold via digital platforms Steam and Wii Ware.
The group was not responsible for the iPhone remake of the original Monkey Island game, which was released contemporaneously.
Nevertheless, a developer on the official TellTale forums claims that “the Wii and DS are extremely underpowered and their popularity doesn't remove the hardware limitations."
Contained within the same thread are a number of complaints surrounding apparent framerate and quality issues on the Wii Monkey Island game.
"The voices and textures are the way they are because we're limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from one to ten gigabytes or more. Talk to Nintendo about this one.”
The developer, given the pseudonym Yare, said that the “frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even."
Yare introduced himself to the forums back in March as “the engineer responsible for the controls” on Telltale’s Wallace and Gromit episodic games.
Elsewhere in the thread he defended his comments, claiming that it wasn't his intent to “blame” the platform for its technical performance.
“I just thought some people might be interested in an explanation of how game development works, why the Wii version has lower quality voice, higher compression, and so on,” he said.
http://www.develop-online.net/news/3...-a-Wii82328232
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 16:41 Posted By: wraggster
While it seemed that all was going well for the Big N, it looks like those jovial times are finally coming to a (temporary) end. In an earnings report filed today, the company posted a 66 percent fall in quarterly operating profit on "slowing demand for its Wii console and a stronger yen." It's not so much the profit slide that's surprising, but the sudden admission that Wii demand has finally (finally!) slowed from a raging boil to simply piping hot definitely caught us off guard. Still, Nintendo maintained that it would sell 26 million Wii consoles before the year was out alongside 30 million DS handhelds, the latter of which has seen momentum slow due to "increased competition in the handheld business from Apple's iPhone." Now, we've known for some time that the suits in Cupertino have always viewed the iPhone as a game console, but to hear it called out as such from an entity not named Apple is another matter entirely. Maybe it should reconsider that whole "if you can't beat 'em, join 'em" thing? Nah.
http://www.engadget.com/2009/07/30/n...phone-a-ds-ds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 16:41 Posted By: wraggster
While it seemed that all was going well for the Big N, it looks like those jovial times are finally coming to a (temporary) end. In an earnings report filed today, the company posted a 66 percent fall in quarterly operating profit on "slowing demand for its Wii console and a stronger yen." It's not so much the profit slide that's surprising, but the sudden admission that Wii demand has finally (finally!) slowed from a raging boil to simply piping hot definitely caught us off guard. Still, Nintendo maintained that it would sell 26 million Wii consoles before the year was out alongside 30 million DS handhelds, the latter of which has seen momentum slow due to "increased competition in the handheld business from Apple's iPhone." Now, we've known for some time that the suits in Cupertino have always viewed the iPhone as a game console, but to hear it called out as such from an entity not named Apple is another matter entirely. Maybe it should reconsider that whole "if you can't beat 'em, join 'em" thing? Nah.
http://www.engadget.com/2009/07/30/n...phone-a-ds-ds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 16:43 Posted By: wraggster
via engadget
Finally, your lovingly prepared SNES model is getting some well-heeled new friends to hang out with. Cubeecraft is a website wholly dedicated to the paper-based recreation of cultural icons, and it's prepared a pair of exquisitely detailed clones of the NES and Dreamcast. While some such projects might require patience and finesse, putting together the above templates doesn't even ask for any glue or tape. So what are you waiting for, grab your scissors and run to the links below for full 150dpi printouts -- just be sure to make the time for some imaginary Contra action afterwards.
NES cutout - http://www.cubeecraft.com/cubee/nes
DC cutout - http://www.cubeecraft.com/cubee/dreamcast
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 16:50 Posted By: wraggster
Nintendo's profits for the first quarter of the financial year are down by 60.6 per cent, due to a fall in demand for the Wii and the strong yen.
The company made ¥42.3 billion in the three months ending 30th June, down from ¥107.2 billion a year ago. Net sales were JPY 253.4 billion, compared to JPY 423.3 previously.
DS hardware sales for the quarter stood at 5.97 million units - down from 6.94 million a year ago. Software sales fell from 36.69 million to 29.09 million, though Pokemon Platinum Version still did all right.
Wii sales were down by more than half to reach 2.23 million units. Last year over 40 million games were sold for the console, but this year that figure was 31.07 million.
"There were fewer blockbuster titles that briskly drove hardware sales this June quarter versus the same period a year ago when titles like Mario Kart Wii and Wii Fit were launched in overseas markets," said Nintendo.
The company expects to hit targets of 26 million Wii sales and 30 million DS units for the full-year, and make an operating profit of JPY 490 billion.
http://www.eurogamer.net/articles/ni...by-60-per-cent
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 16:50 Posted By: wraggster
Nintendo's profits for the first quarter of the financial year are down by 60.6 per cent, due to a fall in demand for the Wii and the strong yen.
The company made ¥42.3 billion in the three months ending 30th June, down from ¥107.2 billion a year ago. Net sales were JPY 253.4 billion, compared to JPY 423.3 previously.
DS hardware sales for the quarter stood at 5.97 million units - down from 6.94 million a year ago. Software sales fell from 36.69 million to 29.09 million, though Pokemon Platinum Version still did all right.
Wii sales were down by more than half to reach 2.23 million units. Last year over 40 million games were sold for the console, but this year that figure was 31.07 million.
"There were fewer blockbuster titles that briskly drove hardware sales this June quarter versus the same period a year ago when titles like Mario Kart Wii and Wii Fit were launched in overseas markets," said Nintendo.
The company expects to hit targets of 26 million Wii sales and 30 million DS units for the full-year, and make an operating profit of JPY 490 billion.
http://www.eurogamer.net/articles/ni...by-60-per-cent
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 16:55 Posted By: wraggster
It seems that Nintendo DSi owners in Japan have already started digitally receiving their copies of the newest firmware, v1.4. The refresh brings little more than the Facebook photo uploading we heard (very little) about back at E3 2009. How little more, you ask? The Nintendo Japan page also lists "faster image display speed in [the] DSi camera." That's it.
Nintendo announced during E3 that the functionality would be hitting American DSis "this fall." We've asked the company for a more firm release date in other territories and will update this post if we hear back. In the meantime, check out a quick walkthrough that our pal Ittousai from Engadget Japan put together for us, just after the break.
http://www.joystiq.com/2009/07/30/ds...ivity-arrives/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 16:57 Posted By: wraggster
We left you on a bit of a cliffhanger earlier. Gave you lifetime DS sales, but held out on Wii and DSi lifetime sales. It's only fair we complete the lineup.
The lifetime, worldwide sales for both consoles were disclosed as part of Nintendo's financial results for the past quarter (April-June). And they are as follows:
Wii: 52.62 million
DSi: 6.68 million.
6.68 million DSi consoles already? Overall drop in Nintendo sales or not, that is impressive.
http://kotaku.com/5326205/nintendo-r...-sales-figures
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 16:57 Posted By: wraggster
We left you on a bit of a cliffhanger earlier. Gave you lifetime DS sales, but held out on Wii and DSi lifetime sales. It's only fair we complete the lineup.
The lifetime, worldwide sales for both consoles were disclosed as part of Nintendo's financial results for the past quarter (April-June). And they are as follows:
Wii: 52.62 million
DSi: 6.68 million.
6.68 million DSi consoles already? Overall drop in Nintendo sales or not, that is impressive.
http://kotaku.com/5326205/nintendo-r...-sales-figures
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 17:04 Posted By: wraggster
Nintendo completed an optional firmware update, which lets DSi camera users upload photos directly to Facebook.
As long as your Nintendo DSi is connected to a wireless network you can post photos to your Facebook account. All you need to do is select a photo from the Nintendo DSi camera channel, click on the “F” icon, login in, and upload. The program creates an album called Nintendo DSi’s Photos to put your pictures in.
More info --> http://www.siliconera.com/2009/07/30...japanese-dsis/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 20:27 Posted By: wraggster
With the release of new Nintendo sales figures today, Kotaku was able to try and compare launch window sales for the DSi and DS Lite. I say try because as with many game platform launches things don't match up perfectly.
What we were able to learn after digging through Nintendo's official quarterly and annual reports is that the DSi launched a bit more slowly in the Americas than the DS Lite. But first some background.
The DS Lite and the DSi both had staggered launches around the world: The DS Lite first hit Japan, landing there on March 2, 2006, and then Australia on June 1, North America on June 11 and Europe on June 23. The DSi also hit Japan first, launching there on Nov. 1, 2008, and then hitting Australia on April 2, 2009, Europe on April 3 and North American on April 5.
Because of Nintendo's reporting period it's impossible to use their numbers to look at the first three months of each platform for the world. It's easier to do that if you narrow the focus to just North and South America, but you do end up with an extra two weeks of sales for the DS Lite.
Here's how those number work out:
Sales in the "Americas" for the DS Lite from the day it hit here on June 11, 2006 to the end of September were 2.23 million units. While Sales in the "Americas" for the DSi from the day it hit on April 5, 2009 to the end of June were 1.56 million units.
That means the DS Lite sold on average about 20,000 units a day at $130 a pop during the 112 days of that reporting period, while the DSi sold on average about 18,000 units a day at $170 a pop during the 87 days of it's reporting period.
So is a 2,000-a-day gap during the launch window here a sign of weaker interest, a more daunting price, or are other factors at play?
http://kotaku.com/5326306/us-dsi-lau...r-than-ds-lite
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 21:55 Posted By: wraggster
mdbrim has released Wii Double Down v1.0:
Wii Double Down is a simple blackjack game for the Wii.
The object of blackjack is to get a higher card total than the dealer, but without going over 21.
Change Log
1.0
Initial Release
To Do List
Completed
Rumble Options
Sound Effect Volume Control
BG Noise Volume Control
Blackjack Assistant
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 22:13 Posted By: wraggster
News via Nintendomax
DanXZero carries out a first version of "Busca Objetos" in which you need in a time limited to 70 seconds, find objects hidden in the image.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 30th, 2009, 23:56 Posted By: wraggster
News via pdroms
Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.
You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything...
Brown blocks cannot be destroyed and must be dodged... http://pdroms.de/phpbb/viewtopic.php?f=1&t=6574
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 31st, 2009, 00:12 Posted By: wraggster
You should already be aware by now but the new update for DSI has stopped all DSI Flashcarts working and thus stops all homebrew if you update, lets hope you all have flashcarts that will be able to be updated and re enable Homebrew for DSI.
Lets see which flashcart maker will be the first to come to the aid of Homebrew fans.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 31st, 2009, 21:45 Posted By: wraggster
News via http://emu-russia.net/en/
Russian translation group "Schedevr" released original hack of Battle City (NES). In fact this is a whole new game on Battle City's engine. In this game you have to:
- control two tanks at the same time as fast as you did with one;
- pass through labyrinths synchronously and even shooting into your own tank;
- struggle with fast growing forest and weather effects;
- use a short sword against masses of aggressive enemies;
- repaint your tank in the enemy's colors and reclaim taken away weapons;
- run from the interface's elements and rethink your opinion about "normality" in games.
http://www.shedevr.org.ru/cgi-bin/news.cgi
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 31st, 2009, 21:55 Posted By: wraggster
Tantric is back with a new release of the Nes Emulator for Gamecube and Wii, heres the full details:
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.0a
* Open Source!
[3.0.8 - July 31, 2009]
* Fixed menu crash
* Fixed turbo mode - reduced to frameskip of 1
* Fixed .CHT file support
* Added Game Genie support - required GG rom placed at /fceugx/gg.rom
* FDS BIOS location changed to /fceugx/disksys.rom
* DVD file limit of 2000 removed
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 31st, 2009, 21:55 Posted By: wraggster
Tantric is back with a new release of the Nes Emulator for Gamecube and Wii, heres the full details:
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.0a
* Open Source!
[3.0.8 - July 31, 2009]
* Fixed menu crash
* Fixed turbo mode - reduced to frameskip of 1
* Fixed .CHT file support
* Added Game Genie support - required GG rom placed at /fceugx/gg.rom
* FDS BIOS location changed to /fceugx/disksys.rom
* DVD file limit of 2000 removed
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 31st, 2009, 22:21 Posted By: wraggster
News via Nintendomax
sonic master offers for the 2009 competition scenery beta version 9.0 of "X-Soft, an application that includes several tools (paint, mp3 player, clock, notepad, etc ...) with the theme of windows.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
|
|