Next step: list here your 5 favourite homebrew, of the two different sections (games and apps). The rules are: one post per member, no double-accounts (we can detect it), no voting for yourself.
The first homebrew in your list gets 5 points, the second gets 4 points, the third 3 points, the fourth 2 points, and the last 1 point. If you choose your homebrew, you'll get -50 points Wink
The easiest way to find out whats best is to let others tell you and to newcomers to the DS Homebrew community you dont want to be spending money on a product thats hard as hell to use.
So and this is asking all DS users, what in your opinion is the best flash cart for the Nintendo DS at this time?
Follow the wacky adventures of Mag Kid as he slips and slides into enemies while solving puzzles. Use the slide controller peripheral to make a stand for your DS and slide it around a smooth surface, making Mag Kid move around the screen with it.
Quirky has released a new version of his Web Browser for the Nintendo DS with the funny name, heres whats new:
* Removed the built-in font - now requires DLDI patching
* Escaping of forms and urls. Now urls with "&" should work as expected.
* Parsing of .. in urls. So href="../whatever" will work
* Added history - left and right go forwards and backwards.
* POST form handling added.
* Long lines wrap
* Spaces added to keyboard - allowing multi-word searches on Google.
* Password fields added - though without text fields and a full keyboard they are a bit useless...
* Highlight link when touched.
* Cookies added - uses a whitelist of allowed cookies, all others are refused. Empty default whitelist for cookies stored in /data/bunjalloo/user/ckallow.lst
* Configuration file added, to allow for (future) customisation.
* Allow "file:" to "http:" URL navigation, but not the other way around.
* Updated dswifi to 0.3.2 to fix problems on newer DS lites.
Infantile Paralysiser have updated thier image viewer for the Nintendo DS, heres whats new:
* The DLDI patch files was updated.
* Some it rewrote by the assembler and it sped it up a little.
* Soft reset was assigned to the START button.
* StartButtonFunction item was added to [System] section of imgview.ini.
The days of downtime of the DCEmu Uk Network got a lot of people on IRC searching for news of if we were gone for good. Obviously DCEmu UK will never disapear but a good place to chat and idle is in our chatroom on IRC, sure the forums are the best place to ask questions and get help but the IRC Chan is a place where we have a laugh and most of the time a decent place to be.
Now and again if your lucky and have the hardware you may be asked to beta test releases before they hit the public domain which is always a great homour for any true homebrewer.
Rules for the chatroom are as you would expect on any site chatroom ie we dont discuss warez etc.
So if any of you fancy a chat sometime check out out IRC Chan via JAVA CHAT or on freenode (irc.freenode.net) #dcemuuk if you use a standalone IRC Client.
U.S. Immigration and Customs Enforcement agents from nearly two dozen cities executed 32 federal search warrants in 16 states in the past 24 hours as part of a mammoth crackdown on chip modding.
Operation Tangled Web, the result of a year long investigation headed up by the ICE office in Cleveland, is the largest national enforcement action of its kind targeting the sales of modification chips and "disc copyright circumvention devices" in history.
Neither the Department of Justice nor the ESA would name the businesses, homes or storefronts involved in the sweep that took place in California, Florida, Hawaii, Idaho, Illinois, Maryland, Massachusetts, Michigan, Minnesota, New York, North Carolina, Ohio, Pennsylvania, South Carolina, Texas, and Wisconsin today.
The modchips and circumvention devices allowed users to play pirated software on the PS2, Xbox, Xbox 360 and Wii.
"Illicit devices like the ones targeted today are created with one purpose in mind, subverting copyright protections," said Julie L. Myers, Assistant Secretary of Homeland Security for Immigration and Customs Enforcement. "These crimes cost legitimate businesses billions of dollars annually and facilitate multiple other layers of criminality, such as smuggling, software piracy and money laundering."
Newly minted ESA chief Michael D. Gallagher was quick to offer federal kudos:
"Plain and simple, selling and distributing products to illegally bypass game consoles' piracy protections is a crime with real-life consequences. This is not a game; we're talking jail time. Enforcement initiatives of this scope send a clear message to both the public and pirate community that this illegal activity will not be tolerated," said Michael D. Gallagher, president of ESA, the trade association representing U.S. computer and video game publishers. "We commend Immigration and Customs Enforcement (ICE), the U.S. Department of Justice, and the participating U.S. Attorneys' offices for targeting individuals and groups selling 'mod-chips' and pirated game software."
Now that the threat of terrorism and border safety concerns are a thing of the past we can finally get down to dealing with the real threats to America's borders... dodgy copies of Wii Sports.
While we may be a little disappointed with some of what Square Enix is offering us with Final Fantasy Tactics A2: The Sealed Grimoire, that certainly doesn't mean we stop hoping. Of course, the first FFTA was no slouch, and a game building off that formula still makes us take notice, even if it's not going as far as we (or any touchscreen-enabled, Wi-Fi connected DS owner) might like.
In preparation for the game's October 25th Japanese release, Square Enix has continued to shed light on some of the additions to the races and jobs that will be available. As we've mentioned previously, we know about the Hume, Moogle, Viera, Bangaa and Nu Moh races, with two more yet to be revealed. On the job front, they have recently added Yojimbo for the Humes, Chocobo Knight and Magic Gunner for the Moogles, Green Mage and Magic Fencer for the Viera, Master Monk and Cannoneer for the Bangaa, and Arcane Mage for the Nu Moh. This brings the total number of jobs announced for all races to 49, with another three still a mystery.
Squeenix has also released a handful of new images with the new classes in action, so check 'em out! What do you think, does it look good, or does its younger target demographics and lack of touchscreen use damage its appeal?
The folks over at NeoGAF are reporting that the latest issue of Ngamer has an interesting chunk of rumor in it. In the latest issue, a reader writes in asking if Donkey Kong 64 could appear on the Virtual Console for the Wii, what with the game requiring the expansion pack and all. Apparently, the folks at Rare have been thinking about that game too, but they've been thinking DS and not Wii.
Given that Mario 64 DS doesn't have the best control scheme, we worry about how this game would handle itself in that respect should this rumor turn out to be true. Other than that, we say bring it on.
Microsoft development studio Rare is working on a DS version of its acclaimed Xbox 360 game Viva Piñata.
Developed at the UK-based Twycross studio, the game promises to be "a full-sized Viva Piñata game in your pocket," according to Rare, with the game set to include new characters as well as expanded features and game modes.
Earlier this month Microsoft announced that Viva Piñata: Party Animals for the Xbox 360 was in development at Krome Studios, and that the original title will also be coming to PC's via the Games for Windows initiative.
Rare has developed a number of titles for Nintendo handhelds since being snapped up by Microsoft in 2002, including puzzle game It's Mr Pants, published by THQ.
Microsoft had denied the studio would be working on DS titles in the past, but eventually admitted Rare has taken delivery of software development kits and was working on a project for Nintendo's best-selling handheld console.
A workmate of mine was searching Ebay last night and told me of a PSP Phone that is Tri Sliding and has a keyboard on one slide out area and joypad/buttons on another.
The phone isnt actually a PSP which is a shame but does come with this list of features:
Dual Band GSM 900/1800Mhz, Sim free, Unlocked for UK, Europe and Australia;
260K Color 2.8" True Color TFT
High Sensitive Touch Screen + Keypad
MP3 Player
MP4 Player: Play Stereo 3GP/MP4 Movies
SMS/MMS/GPRS Function included.
3.0 Mega Pixel Camera
PC Webcam
Video Recording (Camcorder) with Voice Record
USB Disk: The phone will be recognised as Removable Disk (Mass Storage) by the computer,You can paste and copy any files from your computer to the phone.
Bluetooth Support: For Bluetooth earphone.
PSP (Games player)
Photo Viewer
E-Book: TXT format supported, Download from Internet and Read Novel and Story anywhere anytime
Personal Assistant: Phone Book(300 contacts), Calculator, Alarm, Calendar, World Clock, Tasks, Currency Convertor, Sketch, Notes..
Snap, save and send: Communication between mobile devices is made easy with MMS (Multimedia Messaging Service). You can a picture, text, voice and even video all at once. Capture those special moments and send them to your loved ones.
Support External t-flash card up to 1GB (512MB TF-Card included)
It plays Nes games via a built in hardware emulator, pretty cool, now if only the big gaming companies could make something packed with so many features.
Heres this weeks list of newly released import games at Play Asia.
Xbox360™:
Dead Rising (Platinum Hits) US US$ 34.90
NASCAR 08 US US$ 59.90
Surf's Up ASIA US$ 44.90
PlayStation3™:
Hard Disk 160GB US$ 279.90
Logicool Cordless Precision Controller JPN US$ 39.90
NASCAR 08 US US$ 64.90
Nintendo Wii™:
Alien Syndrome US US$ 49.90
Escape from Bug Island US US$ 34.90
Forever Blue / Endless Ocean JPN US$ 59.90
Harry Potter and the Order of the Phoenix JPN US$ 59.90
Mario Strikers Charged US US$ 49.90
Remy no Oishii Restaurant / Ratatouille JPN US$ 59.90
PlayStation2™:
Beat Down: Fists of Vengeance (Best Price) JPN US$ 20.90
Capcom vs SNK 2: Millionaire Fighting 2001 (PlayStation2 the Best Reprint) JPN US$ 19.90
J.League Winning Eleven 2007 Club Championship JPN US$ 64.90
NHRA: Countdown to the Championship US US$ 24.90
Remy no Oishii Restaurant / Ratatouille JPN US$ 59.90
Sengoku Musou 2 (PlayStation2 the Best) JPN US$ 39.90
Nintendo DS™:
Deal or No Deal US US$ 34.90
Dynasty Warriors DS: Fighter's Battle US US$ 34.90
Kikansha Thomas: Kokugo Sansuu Eigo JPN US$ 48.90
Konchuu Wars JPN US$ 48.90
Otona no DS Kao Training JPN US$ 48.90
Pokemon Bag DP US$ 19.90
Pokemon Diamond EUR US$ 49.90
Pokemon Pearl EUR US$ 49.90
Pouch Hello Kitty (pink) US$ 18.90
Pouch Hello Kitty (white) US$ 18.90
Remy no Oishii Restaurant / Ratatouille JPN US$ 48.90
Slide Adventure: Mag Kid JPN US$ 58.90
The Settlers ASIA N/A
Toshokan DS: Meisaku & Suiri & Kaidan & Bungaku JPN US$ 39.90
Wi-Fi Taiou: Gensen Table Game DS JPN US$ 29.90
Zettai Onkan Master JPN US$ 48.90
Sony PSP™:
Alien Syndrome US US$ 39.90
Final Fantasy II US US$ 39.90
Goku Makai-Mura Kai JPN US$ 32.90
Goku Makai-Mura Kai ASIA US$ 29.90
Gundam Battle Royale (PSP the Best) JPN US$ 29.90
Minna no Golf Jou Vol. 2 JPN US$ 58.90
Minna no Golf Jou Vol. 2 (w/ GPS Receiver) JPN US$ 95.00
SD Gundam G Generation Portable (PSP the Best) ASIA US$ 39.90
Tekken Dark Resurrection (English language Version) (PSP the Best) ASIA US$ 24.90
Tekken Dark Resurrection (Japanese language Version) (PSP the Best) ASIA US$ 24.90
Books & Magazines:
Arcadia Magazine [September 2007] JPN US$ 12.90
Famitsu Wave DVD [September 2007] JPN US$ 16.50
Final Fantasy II Official Strategy Guide US US$ 16.90
Video Game related Soundtracks:
Bleach Beat Collection 3rd Session 03 Sousuke Aizen JPN US$ 9.90
Emil Chronicle Online Soundtrack Vol.2 JPN US$ 37.90
Lupin III TV Special Vol.19 Original Soundtrack JPN US$ 23.90
Makoto Kikuchi (The Idolm@ster Master Artist 04) JPN US$ 21.90
Miki Hoshii (The Idolm@ster Master Artist 03) JPN US$ 21.90
Naruto Shippuden The Movie Original Soundtrack JPN US$ 29.90
Nightfox has released a new version of his game for the Nintendo DS:
heres whats new:
- Now you can play in 2 modes, with "original" or "new" graphics.
- Animation for player (walk one)
- Animation for enemies
- You can open all doors
- You can walk arround whole first castle
- All enemies on 1st castle are set-up
- You can change map on bottom screen
- You can move map on bottom screen
- Enjoy
My pixel artist and musician are temporaly M.I.A. (Missing in action, i'll kill them when they come back) soo i'll concentrate for now on game engine and original mode, using the graphics and sound ripped from msx version.
Syntech has updated his StopWatchDS application, heres whats new:
Hello again,
I had some time to play around with this little App, and so I added some colors and digital numbers (thanks to Ashai Rey for the Digital Numbers Demo) to the output function for better readability (sp?).
Sales of Sony's PlayStation 3 have doubled in Japan, with data from Media Create showing that the console has shifted 28,829 units for the week ended July 29, compared to just over 12,000 for the previous week.
Sales of Nintendo's Wii and DS have dropped for the same period, although the consoles continue to record strong numbers with over 77,000 units and 35,000 units, respectively.
The PSP enjoyed a climb in sales also, shifting over 35,000 units compared to 32,00 the week before, and the PlayStation 2 managed almost 12,000 units.
Microsoft's Xbox 360 continue to perform poorly in the region, selling just under 4000 units for the same week period.
This week saw an influx of new software titles for the major formats in the region, with Wii, PS3 and DS games shaking up the top ten.
A total of seven new entries have burst into the Japanese software charts, with Nintendo's Mario Party 8 leading the charge.
The latest title for Nintendo's Wii sold almost 265,000 copies for the week ended July 29.
Sony's PlayStation 3 title Hot Shots Golf 5 is at number two with just over 152,000 units sold, while Namco Bandai's Taiko Drum Master DS sold over 93,000 copies.
Other new entries include Square Enix's It's a Wonderful Life at four, Namco Bandai's Mobile Suit Gundam 0079 at five and Grand Theft Auto: Liberty City Stories for the PSP, distributed by Capcom, at six.
The last new entry in the top ten is Bethesda's The Elder Scrolls IV: Oblivion, published in the region by Spike, at number seven.
Colors! is a simplistic digital application for Nintendo DS based on modern painting-techniques developed for drawing tablets in programs like Photoshop. By taking advantage of the pressure sensitivity of the DS touch-screen it becomes a perfect portable digital sketch-book.
Major updates for this version are:
* Compability update - Should solve a lot of save corruptions and lock-ups
* New user-interface by Ernst (madwurmz.com)
* Full opacity brush option
* Border around canvas to allow more panning
Designed to backup and play anything you can throw at it the G6DS Real is the latest Nintendo DS backup unit offered by the G6 Flash Team.
The G6DS Real does not use SD memory cards, instead it comes with a built in 16Gb (2GB) of NAND memory
- 100% Game compatibility
- Extremely simple to use: just drag and drop files to the G6 Cart . No drivers or any software required.
- Work as U disk with USB 2.0 ultra fast burning speed. Standard FAT system
support .
- Build-in high speed memory. (Run game without lag or slow down. Speed of all the games is same as original.)
- Exclusive Super Cheat Function: Fully AR Cheat Code compatible engine. A Ready-Made Cheat Code database file is available for download (English, Chinese, Japanese)
- Supports reading individual cheat code file too. (xml, cht, dht)
- Special Game features can be enabled during game playing: (such as SlowMotion mode…)
- Software reset function
- The highest download play compatibility. (Mario Kart, New super Mario etc...)
- 100% clean dump supported without the need for any patching. (no update is
necessary for patching.)
- Hardware automatically game save type detect . (No need to update the save
type database file frequently.)
- Excellent homebrew support thanks to the DLDI auto-patcher .
- Upgradeable system . No size limitation of Flash rom .
- Robust and skin able GUI .
- Built in PassMe (NO need for any boot cart/passcard etc.)
- Supports Slot-2 expansions card. (Rumble, Ram , Browser memory and Gba
Game card etc.)
- Boot Slot-1 automatically. Users may also select to appear Console Main Menu first or begin G6 Main Menu directly (Convenience for download play.)
- Includes a fully touch screen and button control operating system /GUI Menu
- NDS-GBA Linkage works fine .
- The strongest media features: Build-in Media-Extend application + Moonshell media player. MP3 ,OGG music and DPG /DSM / GBM movies )…
- Super E-book function, supports Word/ Txt file directly
- Super picture viewer function , support *.BMP¡*.JPG¡*.GIF¡*.PNG directly
- Built in PDA (Worldwide Time ,Memo , Note ,Phone book ,Calculator ..)
- Supports DS sleep mode .
- Brightness adjustment within GUI .
Following the news of federal agents raiding businesses/homes, Consoletech.net has uploaded scans of the FBI search warrant for a premises that was searched as part of a crack down on mod chips. They go so far as to also take pictures of the premise and provide a detail description of the location. They seize all videogame items and computers to find any modchips and games on the computer.
Kayvenm has updated the port of the FPS game Descent for DS.
Heres whats new:
Well, it’s been a while since the last release, almost 2 months. Various real life stuff happened but here we are, alpha 4 !
New features :
Music ! (make sure to put the midi.nfs file with your other descent files)
Press start + select to switch between the hud and keyboard while in-game, can be used to enter cheats. (Switching is a bit tricky, I know)
You can now move all the games files to the dscent directory (this is optional)
Bug fixes :
Fixed a crash that happened on the automap
Fixed the exception screen, now it will display text properly instead of just a red and white screen
Not tested, but I rewrote the save game writing code for those who were having corrupted save games, please post feed back
There’s probably other stuff I’ve forgotten to write down in my notes
Infendo's Dale Rubin is undergoing a bold experiment: diving headfirst (obviously) into the science of facening. He picked up a copy of Face Training and is dutifully contorting for his facial health and for our education.
The experience sounds rather a lot like Brain Age for faces, with Facening spokesperson Fumiko Inudou('s head) substituting for our beloved Dr. Kawashima. Once the initial setup was done, Dale began the task of making some faces based on prompts. He was photographed making each of these faces, and then graded on his performance. He got an 89%-- an A on his very first day of face-making class!
Just like with Brain Age, the impossible seems to be happening-- we're becoming genuinely interested in the weird training game. Hey Dale, how about some daily pictures, so we can track your face's youthening process? Since that's kind of the whole point of Face Training and all.
Via rrc2soft (author).
rrc2soft has just released a new version of DSZhongwen (v1.0b), his application for learning (a bit of) chinese using the nintendo DS.
v1.0b (August 04, 2007)
- New exam added: "Meaning". Check if you know the correct hanzi associated with a certain meaning.
- Minor bugs fixed.
- All ideograms from my elemental chinese class have been added.
Bratz Ponyz sees you arrive on the Ponyz archipelago to participate in the prestigious Ponyz Town beauty pageant, Passion for Fashion. The competition takes place over a year and gives you the chance to develop your artistic talent through a series of challenges based around fashion and beauty. In addition, between each challenge you are completely free to explore the gorgeous tropical islands, meet and befriend the inhabitants, and participate in a variety of fun activities. Combining every little girl's innate love of both ponies and the fashion which made the Bratz famous, Ponyz are a dream come true for Bratz fans! Bratz Ponyz for Nintendo DS stimulates the player's imagination and creativity while satisfying their passion for fashion. Play and interact with Bonita, Celeste, Sashay and Pursia?4 kickin' Ponyz with sass and style!
Glory Days 2 allows players to soar through the sky as an ace fighter pilot and dive-bomb into battle. Part strategy fused with action shooter appeal, Glory Days 2 plunges the player into air warfare where skills in managing wartime tactics like deploying units, rescuing civilians, and capturing enemy bunkers, lead to epic war stories and unforgettable battles
Players will have to have speedy fingers and even faster minds to conquer the many puzzles available in this puzzle game. Picross DS offers quick and accessible entertainment for everyone, irrespective of age or experience. In the game's main Picross Mode players must reveal a hidden image that lies beneath the puzzle by filling in a grid with squares and crosses to complete patterns. Picross Mode allows players to create their very own puzzles to challenge or share with friends. Once created these puzzles can be shared with friends using the Nintendo DS wireless connectivity or the Wi-Fi Connection service. Players looking for a quick distraction on a regular basis, a calendar based Daily Picross mode challenges players to take on several quick puzzles every day. There is also a highly addictive multiplayer mode so you can show up your friends and settle old scores. In multiplayer mode up to five players can compete against each other and the clock to finish puzzles first in Multi-Picross Mode. And, thanks to Nintendo's Wi-Fi Connection Service, players can take part in Online Battle mode with another player from anywhere in the world! Nintendo's unique Wi-Fi Connection Service also provides access to a nearly endless supply of new puzzles to download. Users can upload puzzles they create in My Picross mode for other players to browse and download online and can also download official puzzles from Nintendo.
Spinal has released a new update of his app for the Nintendo DS:
Another update...
Removed SRAM test and replaced it with EEPROM test. The eeprom test will test the save memory on slot-1 cards. Currently only tests type-2 (64kbit) and type-3(2mbit) I do not have any cards with type-1(4kbit) so I have not done that yet.
Also a subtle change, the icon used in the motion test should be the version DS you have, a dslite if your ds is a ds lite, or an old gray one if your ds is phat. I only have a ds lite so I havent tested that either.
The SUpercard team have released a new version of their firmware for their DS Flash Cart:
# 1. Rom patch database upgrade
# 2. Added DLDI automatic patching for homebrew. (Patch Enable required)
# 3. Added RESET function for homebrew.(Patch Enable required) HotKey: L+R+X+Y+A+B. Recommend hold L+R first and then X+Y+A+B.
# 4. Added DIY skin of OS menu. (Please open SKIN.INI)
# 5. Added download play supported. (Enalbe Fix downplay required)
# 6. Fixed 1081 unstable problem in patch mode.
# 7. Fixed 1235 battle-mode halt problem in patch mode.
Stravingo has updated his Weather App for the DS, heres whats new:
This version 0.4 of DS Weather Report features many improvements:
- Addition of Central Europe, Eastern Europe and North Africa countries.
- More than 3300 cities in the included database (and always more than 40000 cities available by code).
- More cities displayed on the world map.
- Faster world map display, now at 60 FPS.
- And last but not least, faster download time of weather information: a cache is now used on a server, with a duration of one hour. So, the download time of weather data for all the cities is now of 1 minute if the data are not cached, else it's only about 2 seconds!
Preussie has released an excellent new puzzle game for the DS, heres the release info:
This is the first release ( version 0.6 ) of AcChen for the Nintendo DS. For more information and screenshots about the game, visit my AcChen DS page. This release includes 20 levels.
I only had the chance to test the binary on my DS Lite with a R4 Slot1 card. Any comments about working/not working hardware are appreciated!
To do list for the next versions:
save highscores / highscore list
smoother UI
more level
more eye candy
a time bonus item would be nice
clean up the sound samples
Alien Syndrome (Wii, PSP)
After Burner: Black Falcon (PSP)
Beijing 2008: the Official Videogame of the Olympic Games (PS2, Xbox 360, PS3, Wii, PSP, DS, PC) ChuChu Rocket! (XBLA, PC)
Crazy Taxi: Fare Wars (PSP) Fighters Megamix 2 (Xbox 360, PS3)
Ghost Squad (Wii)
Happy Tree Friends False Alarm (XBLA, PC) Jet Set Radio Next (Xbox 360, PS3)
Mario & Sonic at the Olympic Games (Wii, DS)
Medieval II: Total War Kingdoms Visit (PC)
Nights: Journey of Dreams (Wii)
Phantasy Star Universe: Ambition of the Illuminus (PS2, Xbox 360, PC) Samba De Amigo Fever (PSP) Sega Classics Collection 2 (PS2,PSP)
Sega Rally Revo (Xbox 360, PS3, PSP, PC) Sega Superstar 2 (Wii) Shenmue 3 (Xbox 360) Shenmue I & II Plus (Xbox 360) Skies of Arcadia 2 (Wii)
Sonic Rivals 2 (PSP)
Sonic Rush Adventure (DS)
Sonic the RPG (Xbox 360, PS3) Space Channel 5 Part 3 (Xbox 360, PS3) Space Channel 5 Showtime (Wii, DS, PSP)
The Club (Xbox 360, PS3, PC)
The Golden Compass (PS2, PC, DS, Xbox 360, PSP, PS3, Wii)
The House of the Dead 4 (Xbox 360, PS3)
Universe at War: Earth Assault (Xbox 360, PC)
Virtua Fighter 5 (Xbox 360, PS3) Virtua Fighter Kids 2 (Wii)
Worldwide Soccer Manager Live (Xbox 360, PC) Yakuza 3 (PS3)
Sam Steele(ie me) has posted a new build of DreamZZT, an open-source ZZT interpreter for the Nintendo DS.
Here's what's new:
* DreamZZT Online support for Nintendo DS
* Support for saving SuperZZT games
* Directory listing in NDS file browser (contributed by ndsdev -at - thedopefish.com)
* Lua interpreter for Nintendo DS builds
* Reduced memory usage so larger games can fit in Nintendo DS RAM
* Multi-line text entry widget for bug reports
* ZZT-OOP script editor
* Meter display for SuperZZT health
* Support SuperZZT "hint" key
* Hold-to-scroll in text windows
Nintendo's latest Pokemon titles are the best-selling games in Spain for the week ended July 29, according to data from Media Control GfK International.
Pokemon Diamond and Pokemon Pearl are at number one and two respectively, with another DS title, More Brain Training with Dr Kawashima at number three.
Continuing the brain training theme at number four is Big Brain Academy for the Wii, while Konami's Platinum release of Pro Evolution Soccer 6 on PS2 is at number five.
Dr Kawashima's Brain Training is at number six, with Wii Play at seven and Pro Evolution Soccer 6 Platinum for the PSP at number eight.
The bundle of Sony's SingStar Pop Hits with two microphones is at nine in the region, with EA's Platinum release of FIFA 07 at ten.
Games for Nintendo's DS and Wii are dominating the top ten in Germany, with Pokemon Diamond and Pearl sitting at number one and two in the charts.
More Brain Training from Dr Kawashima's and the original Dr Kawashima's Brain Training are at three and four, respectively, with Eidos' DS title Pony Friends at number five.
The only non-Nintendo title in the top ten is 2K Games' Sid Meier's Civilisation IV: Beyond the Sword at six.
Ubisoft's The Settlers for DS is number seven, with Mario Party 8 for the Wii at eight, the DS version of Harry Potter and the Order of the Phoenix at nine and Animal Crossing: Wild World at ten.
features
Creating your own puzzles is a snap! Design your puzzle by hand or draw any picture you like and convert it automatically into a Picross puzzle. Picross DS automates the process and helps correct errors in your homemade puzzles!
Trade puzzles with friends using local wireless or Nintendo WFC or download free bonus puzzle packs.
Up to five friends can play in Picross-themed minigames over local wireless, or race to complete puzzles against other gamers on the Nintendo Wi-Fi Connection.
Daily Picross mode features a series of quick-play puzzle sets that players can return to day after day to test their skill over time.
description
Each Picross DS puzzle has a sequence of numbers written in the margins of each column and each row. Those numbers show how many squares within that column or row need to be filled in.
Players must deduce which squares to fill in. Incorrect guesses earn a time penalty. If a player solves a puzzle in under one hour, they'll earn a bonus animation!
Sizes range from simple 5x5 puzzles to much more challenging 15x15 (and bigger!) grids. Players can create and swap puzzles with one another.
features
Incarnate your favourite Bratz Ponyz™, or change Ponyz during the game and participate in the prestigious, ‘Passion for Fashion’ competition.
Develop your ‘passion’ through fun mini-games – play mini-golf, blow bubbles and more!
Groom your fashion skills in 4 fun workshops – Hairstyle, Makeup, Jewellery, and Tatooz.
Shop in Ponyz Town and collect everything related to fashion and store items in your own Ponyz Town house.
Explore the Ponyz archipelago and discover hidden islands and secret passages.
Experience natural and intuitive game play, using the DS touchscreen feature.
description
Welcome to the world of Bratz Ponyz - the Ponyz with a Passion for Fashion!
Appealing to female gamers of all ages but specifically targeting the expanding girls market, the game sees you arrive on the Ponyz archipelago to participate in the prestigious Ponyz Town beauty pageant, 'Passion for Fashion'. The competition takes place over a year and gives you the chance to develop your artistic talent through a series of challenges based around fashion and beauty. In addition, between each challenge you are completely free to explore the gorgeous tropical islands, meet and befriend the inhabitants, and participate in a variety of fun activities.
The Ponyz are a dream come true for Bratz fans! Bratz Ponyz for Nintendo DS stimulates the player's imagination and creativity while satisfying their passion for fashion. So take a trip to the magical archipelago and have fun with the hippest horse friends a girl could ever have!
Play and interact with Bonita, Celeste, Sashay and Pursia, 4 kickin' Ponyz with sass and style!
features
5 game modes - Story Mode, Endless Mode, Normal, King and Goal Modes.
Touch screen control.
Multiplayer Mode - up to 2 players can battle it out with one NDS Cartridge.
Random Generator – With puzzles always being randomly generated, no two games are alike.
4 cool characters to choose from, along with a secret character.
Customized game options and rule sets.
Fun, easy going graphics with an upbeat musical track.
description
This puzzle game offers players simple controls that are easy to get into along with competitive play as you attempt to match colors on your playfield. The game features several playable characters along with a bonus character. Each character has her own special power, which can be used to hinder the opponent. Wireless play and a variety of rule sets bring great replay-ability to this addictive game.
features
Single player game lets you use directional button and stylus to control two characters at once.
Cooperative game lets you and a friend work together to advance through levels.
Wireless compatible for co-op play and Wi-Fi compatible for four-player battles.
Download play mode allows two to play select stages off one Game Card.
Eight diversely themed worlds to traverse, including Desert World, Music World, Trick World and Water World.
Nine challenging minigames to explore.
Fun for all ages, yet challenging enough for experienced gamers.
description
Cookie & Cream is an action/platformer where players navigate their way through challenging terrain on the top screen while solving puzzles and disarming traps on the touch screen below. Played as either a single-player game where one person controls both characters, or a cooperative game where one player maneuvers Cookie on the top screen while the other is in charge of Cream on the touch screen, Cookie & Cream is a unique combination of gaming genres, and unlike anything else on the Nintendo DS.
features
Unique Gameplay - Manage the strategic aspect of war while simultaneously bombing your foes as an ace fighter pilot.
Strategy - Deploy tanks, soldiers and anti-aircraft vehicles, take over enemy bunkers, rescue civilians, and master special weapons like the bomber and V2 rocket.
Control - Choose to control your aircraft by utilizing the touch screen or use the control pad.
Customization - Unlock terrain and units through the single-player campaign and create your own custom levels.
8 Player Multiplayer - Compete with your friends in the intense Multiplayer Mode which supports up to 8 players simultaneously using Multi-Card play.
description
Take a seat in the cockpit and become an ace pilot in the most intense strategy action game to hit the Nintendo DS™. Manage wartime tactics like deploying units and rescuing civilians simultaneously bombing the enemy from above. Orchestrate paratrooper air-strikes, capture enemy bunkers and master special weapons like the V2 rocket. Multiple game modes allow for a diverse range of play, including a robust single-player campaign, customizable battles, and a multiplayer mode which supports up to 8 players at the same time. Your country is calling, live the glory days and become a war hero!
Davrs TI-85 emulator for the Nintendo DS has been updated with a new release with DLDI support, heres the full features of this emulator:
Saving & Loading State
Support for loading Virtual TI save states
ROM & Save/Load support for non-libfat devices (GBA Flashcarts, EZ4, G6)
Can turn frameskipping on & off (when skipping is on, speeds things up a bit)
Can toggle between real speed and full speed. (full speed is actually faster than a real TI, but it makes it hard to play games)
Comes with an included save-state with several games already loaded. (Usgard shell, ZKart3D, ztetris, solytare, jezzball, Lunoid8, mineswp, and PhoenixZ)
Toggle between proportional and stretched scaling modes
AgentQ has released a new build of ScummVM for Nintendo DS, heres the release news:
The new stable version of ScummVM DS is now available.
The short list of changes from the last stable version, version 0.9.1a, is:
* New engines supported: AGI, CINE, and SAGA.
* Option to show the mouse cursor
* Word completion on keyboard for AGI games
* Plenty of optimisations
* Numerous bug fixes
I found it's a nice training when I watched a comic about baseball named "Ookiku Furikabutte". Fast read training can improve observation ability, memory and so on, although business game have this kind game, I still make it by myself.
This is a simple training game of those, touch the number 1-25 one by one in-order as fast as possible, then you can see how much you fast from the timer. In this version, there are two modes.
There still bug in the game, some questions or suggestions please Email hewenxie@gmail.com. or post here, thx!
Stravingo has again updated his Weather Report app for the DS, heres whats new:
One more version of DS Weather Report! This version 0.5 features the following enhancements:
- Bugfix: pressing Y for help made the program freeze. It is now corrected.
- Updating data with button X was no longer necessary as data is automatically downloaded when switching for the first time between names/icons/temperatures with button A. So, this function has been disabled.
- Button X is now used to switch between metric units and english units. Yes, you american people (and others), you can now have temperatures in Fahrenheit, distances in miles, speeds in mph, etc.
- To accentuate the look of a weather channel, scrolling news headlines are displayed at the bottom of the lower screen. These headlines are live RSS streams coming from various sources: BBC.co.uk, Meteo-world.com, GameSpot.com, PAlib.info, etc. A total of 10 RSS streams are available, but other will be added. You can switch RSS streams by pressing with the stylus on the scrolling headlines.
CycloDS Evolution firmware v1.2 BETA has been released along with an update to the CycloDS Evolution Moonshell package. Both releases are available for download. Please note that this is a BETA firmware release, and as such may contain bugs. As a precaution, please backup your MicroSD contents before installing this firmware update.
Some of you may be wondering why we decided to release a public BETA rather than holding off for the final v1.2 release. The primary reason for this is that support for custom cheats codes, which is a feature scheduled for inclusion in the v1.2 release, has not been finalized yet. Unfortunately this means that the custom cheat codes feature is not included in this BETA. However, we have been working on a number of other new features and fixes and felt it was unfair to keep our loyal customers waiting just because this one feature is incomplete, so we decided to do an interim firmware release. The secondary reason for the BETA is that the firmware has undergone many changes “under the hood” and we felt it would be better to allow our users to assist in testing before releasing the final stable build. This is why we must stress that you should only use this BETA if you know what you are doing and accept the risks involved.
Changes for the firmware include:
* Fixed Wii connectivity (Pokemon Diamond/Pearl and Pokemon Battle Revolution)
* Moonshell soft reset is now supported
* Several game compatibility fixes
* Multiple skins are supported, selectable in the settings menu
* RAM pack for Opera (clean rom) supported via CycloDS Mini/Micro and EZ3in1
* Rumble for EZ3in1 supported
* DSLinux is now supported
* Ingame menu changes:
o Multi-lingual
o Slowmo adjustable
o Realtime cheat enable/disable
o Improved stability
o Supported for more games
* Added new file view mode - "list view"
* Improved file list sorting method
* Completely new translations: Dutch, Greek, Indonesian, Malaysian, Russian, Tagalog
* All text is now completely translated (GUI, ingame menu and the updater)
* GUI clean-up:
o Buttons for various dialog boxes
o Press B to exit settings screen
o Stopped game list from displaying invalid items
* Loader now reboots into GUI if there is an error (no longer locks on "Loading..")
* Many other miscellaneous fixes/improvements
Changes for Moonshell include:
* Soft reset back to CycloDS Evolution main menu is now supported via RESET.MSE
* Removed redundant warning screen
Want a little Mega Man in your life? We sure hope so if you're looking for a new game this week, because it seems that's what there is. And perhaps Pet Alien, which didn't seem to make it out last week.
Last week we had the storys of stores and homes being targeted by USA authorities but now something more of a concern for the Homebrew and Hacking Scene, Tehskeen website which has a wealth of information about Gamecube and Nintendo Wii Hacking and Homebrew and Modding has today shut it doors with a RIP sign on the website.
Speaking to Brakken he claimed outside pressures but with the actions taken last week its pretty obvious that the site has been taken down by a mixture of legal threats both to him and his hosts.
DCEmu UK would like to offer any Homebrew and Emulation coders for the Wii and Gamecube a home at our network. Hopefully tehskeen will arise somehow but its a concerning moment for any Hacking Site/ Community.
At last, after several days in which I have been one with my computer, I'm releasing the second alpha of Okiwi (version 0.2).
It allows to read files from the card (by entering addresses like file:///path, like, for example, file:///test.html) or Internet (http://...). Some pages are displayed fairly well (specially blogs, like this, which is preconfigured as the home page), while others don't work at all, so I'll have to investigate little by little what Okiwi fails to know.
By now it's able to interpret numerous CSS 2.1 properties, like margins, paddings, floating, colors, etc., altough there are several missing. Some other things not done yet are: tables, forms, cookies and images. There are also some other bugs and lacks I'm aware of.
To scroll a page, dragging with the stylus is still the only way. 75% and 150% zoom levels, which were missing in the first version, have been added. To follow a link, it's enough to "click" on it, altough it doesn't work always, and I must debug it.
The good news is that, from now on, new versions will be released with a much higher frequency. I'll release one each time I implement one of the lacking features or fix important bugs.
The installation procedure of this release is the same as the last, so I encourage the reading of the instructions I published that time. If someone has still the old version in his card, it's recommended to erase it completely before installing this one.
The last week the world of modchips has took a massive beating and lets be fair anyone selling pirated discs and consoles chipped along with pirated discs is themselves to blame, but in a world with Global Terrorism so high on the agenda and so many other worrying global events like Global Warming its staggering that worldwide authorities are so devoted against modchips. Piracy does ruin consoles and the global games market but wouldnt it be better to actually join forces and fight the real evils of this world, heres the newspost of a massive raid in the UK from Next gen:
The discovery of chipped Wii and Xbox 360 consoles at a residential property was made after officers first raided a tradesman’s stall at a Halifax market. When his residence was later searched, West Yorkshire Police unearthed a staggering 246 Wii and 168 Xbox 360 consoles.
Also included in the haul were 19 PSPs, 12 DS Lites, 6 PlayStation 2s and 6 PlayStation 3s, along with other pirating material such as computers used for the duplication of copied discs, illegal chips, 300-400 copied games discs, and £5,000 in cash.
The original operation at the market also resulted in the seizure of over 5000 illegal discs with a retail value of over £50,000.
Ed Balls, Secretary of State for Children, Schools and Families and one of Prime Minister Gordon Brown’s closest allies, remarked that the operation, codenamed Poseidon, highlighted an excellent use of government funding in the fight against video games copyright crime.
All seized consoles have now been sent to ELSPA’s (Entertainment & Leisure Software Publishers Association) Anti-Piracy Unit (APU) for forensic examination.
“I congratulate West Yorkshire Trading Standards and west Yorkshire Police for what stands as a landmark seizure of chipped consoles and illegally copied discs. The scale of the operation and the removal of counterfeit material from the market place will have an immediate impact on local businesses in the area,” said Michael Rawlinson, managing director of ELSPA.
“Copyright crime is driven by greed and causes a loss of millions of pounds to retailers of West Yorkshire and to members of the music and entertainment industry every year,” said Graham Hebblethwaite, chief officer of West Yorkshire Trading Standard.
“The haul of items from this operation should send out a clear warning to individuals involved in the illegal copyright industry that they will dealt with severely. This sort of crime carries a maximum sentence of 10 years imprisonment,” he added.
The world is full of double standards and soft targets it seems.
Plain white had a good run, but Nintendo is bringing other parts of the rainbow to the US at last, with a new red and black DS Lite that'll be shipping bundled with Brain Age 2. The rumored pair are officially hitting the shelves August 21st for $150, says Nintendo, and while we can't guarantee the new color scheme will help boost your IQ, at least you'll look a tad more refined scribbling furiously on a "Crimson and Onyx" handheld.
Man, going through the airport security process is such a hassle these days. Remove all the metal from your pockets ... take off your shoes ... present your game consoles for inspection. Wait, what was that last one?
Yes, as of Saturday new TSA rules require travelers carrying "full-size electronics," including game consoles, to remove them from carry-on bags for a separate X-ray screening. Portable game systems and other small electronics can stay inside your luggage.
TSA spokesperson Jennifer Peppin told The Seattle Times that consoles were being given the same treatment as laptops and video cameras because "these types of devices can resemble components that could be used in explosives." What, and smaller electronics can't? Peppin also told ShackNews that the consoles would not be subject to explosive swab testing or other security measures besides the separate X-ray screening. So don't worry about the residue from that firecracker tying up your flight plans, we suppose.
The Hong Kong Anicom / Gamefair is a relatively small comic, collectible and video game fair compared to international events. But as Hong Kong people are crazy about games and anime, the show attracts about half a million visitors every year and the exhibition hall is incredibly crowded from the first to the last hour of the 5-day event.
One of the biggest attraction of the show (besides the Samsung Game Girl Contest), is the World Cyber Games Hong Kong Preliminary, traditionally held on the Samsung booth.
This year the Hong Kong Preliminary featured competitions for six different games, offering the chance to qualify for the WCG Asian Championship in Singapore and the WCG main event in Dallas.
Get back into the swing of things as Donkey Kong goes vertical.
King K. Rool is up to no good again, and it’s up to Donkey Kong to swing into action. Using the same simple control scheme that made the DK: King of Swing Game Boy Advance SP game so accessible and fun to play, players of all skill levels can swing and climb to new heights made possible by the dual screens of Nintendo DS.
Adventure mode features Diddy Kong as a sub-character, and players can look forward to new moves, new items and a bunch of minigames sure to make them go bananas. Not only that, but fun tutorials that ease new players into the game also can be accessed as minigame challenges.
If players are more in the mood to rumble, they can take on up to three pals in fun multiplayer challenges using DS Download Play and the DS Local Area Network. They can pick from Donkey Kong, Diddy Kong, Dixie Kong or Funky Kong, and let the monkey business begin.
Ludo6431 has released a new Sudoku game for the Nintendo DS.
History:
v0.5a: First version (does not solve yet )
How to play:
Pad/Stylet: to move on the grid
Two click with the stylet at the same place on the grid/Button A/Button L/Button R: To put the figure selected on the grid
Click on “SUPPR”/Button Y: To erase the site selected on the grid
Button X/Button b: To change selected figure
So I made my first DS game with PALib called "P'Zong"!
You control the paddle with the stylus and bounce the ball with your paddle a certain number of times to win the level. But the ball gets faster and faster each level! And if you are about to miss try making some noise into the microphone (yes it actually does something)
I plan on improving the physics a lot more and hopefully add a multiplayer mode.
kayvenm has posted an update to his port of descent to the Nintendo DS:
It seems most errors are occurring because of the lack of memory so I’ve add some code to check that and flush some cache memory when it occurs, so there maybe some more slow downs when cache is emptied/refilled but hopefully less crashes as a result. Also, this build is more optimized compiler-wise, so frame rate should be steadier.
I took Torlus's Java port for GBA and modified it to work on NDS with DLDI.
Currently there is no access to the NDS hardware, besides printing text.
To use this demo, place kvm.nds and all the *.class files on your flashcart. Run kvm.nds, then select a .class file to run. There are a few examples testing various stuff. LcdSwapTest.class is a very simple example to prove that it is feasible to interface with the DS hardware, once a Java KNI wrapper is written around libnds.
If you want to compile your own java files, make sure they target version 1.4 (I'm not sure all the features this supports, but it wont even start if you do 1.5 or higher). For example, this will compile Hello.java into Hello.class:
Code:
javac -source 1.4 -target 1.4 Hello.java
Someone please tell me this is really dumb, before I waste too much time on it
Via source.
Carpman has just released DSCompress v1.0. DSCompress is a gzip utility for the Nintendo DS.
Notes
=====
The Nintendo DS's ARM9 runs at about 60Mhz. The Nintendo DS has 4Mb of RAM.
Because of this, compression and decompression of large files is slow. The
application should be pretty fault tolerant, but I am not responsible if it
eats your file system, flash card, DS, home, loved ones, and soul. Use at
your own risk.
Known Issues
============
The progress indicator is inacurate, particularly on large files and decompression.
Some fairly depressing rumors are declaring that Shenmue, that sailor-loving Sega franchise, is all but dead and buried. As recently as last year, series creator Yu Suzuki confirmed the development of Shenmue Online, but legal issues between Sega and developer JC Entertainment stalled the game's development.
A post over at Shenmue Dojo, which quotes an email from Kikizo's Adam Doree, bodes ill for the future of both Shenmue Online and Shenmue 3:
"As for Shenmue, I would have to say at this stage, it is worth forgetting about. If all the fans get any rich relatives together and channel it though Dojo perhaps we could buy rights, hire Suzuki (he'd likely say yes) and independently make the game under license from Sega at no risk to them. That is the only way it will get made at this stage I think."
If that's not quite declarative enough for you, Doree also says "Shenmue Online is f***ed and Suzuki's status is, once again, up in the air, which counts Shenmue III totally out of the picture right now. This is confirmed, it seems."
While we can hope that Doree has no clue what he's talking about, it's sadly more likely that he's absolutely correct. We'll probably never see the conclusion of Ryo Hazuki's story, or see the comeuppance of the evil Lan Di. Sigh.
PeterM a respected coder in the PSP scene has today posted news on our Wii-News site that the latest system update for the Nintendo Wii has stopped the SD Media Launcher from working.
* Windows Icon Files (*.ico) support.
* Export options
* DragDrop image as background and icon.
* New size and position method, you can now resize and move your images as you want!
* “Mask” feature (see screensot 02)
* Traditional Chinese interface
New from Tepples is an update to his speedtester for libfat app:
This program tests how fast data can be read from the CompactFlash or Secure Digital card inserted into a GBA or DS through an adapter. It works on any adapter supported by libfat, including those with GBA-compatible DLDI drivers.
2007-08-06: run all tests on one screen, use more precise timing, detect and report broken drivers
2007-08-05: DS support
2007-08-04: switch from gba_nds_fat to libfat Download speed tester for libfat (99 KB; includes source code, GBA binary, DS binary, and required test file)
Hello everyone, this is my entry for the competition.
BrickFall is basically Falldown. You guide a square through a maze of platforms without letting it hit the top of the screen. If it hits the top you lose. Your score is generated on how long you manage to survive.
But what makes this different for falldown is that this game also has powerups. These powerups can help you or go against you so be careful as it is completely random.
This game also has 3 control styles, you can use the D-Pad, Stylus, or any motion card.
This is only release 1 and there will be many more after including new platforms, bug fixed and some sort of high score system. Check my blog http://www.nds-zone.com/bassacegold/ for more information.I hope everyone enjoys it!I hope everyone enjoys it!
Girls like babies, cooking food and rubbish stuff like that, right? Yes they do, and Ubisoft knows this because it's putting out baby-raising and cooking simulators for DS.
Called 'Imagine Babyz' (these 'Z' spellingz in game titlez really need to stopz) the game poses all the challenges of raising a child. How exciting does that sound? And you can go online and, get this... exchange clothes!
Ubisoft is also readying Master Chef, Animal Doctor, Fashion Designer and Figure Skater as part of the Imagine range targeted at young girls.
"Ubisoft is excited to finally offer young girls a line of games that give them the chance to explore their hobbies and interests in interactive and creative experiences," says Ubisoft.
What better way to prepare for life as a housewife? Excuse us while we stick to playing proper videogames.
Nintendo has filed a new patent for a motion-sensing portable games console, hinting the next step in handheld gaming beyond the DS.
As the patent, filed on March 30, explains: "The housing [console] incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction."
This is basically just like the Wii Remote, so that means if you move the console it will know about it.
The new console would detect "tilt amount, movement amount, impact amount or the like". In more technical rambling, the patent goes on to confirm that on-screen action will be effected by the amount of motion applied by the player.
Although the diagrams, which can be below, show a Game Boy-style console, you should only take this as a basic representation of a handheld console.
Motion-sensing portable games were inevitable - but at least now we know Nintendo is hard at work to make it happen.
Meanwhile, if you want a taste of the portable motion-sensing future, nab yourself a copy of WarioWare Twisted on GBA or, believe it or not, the superb Kirby Tilt 'n Tumble on GBC, both of which have you twisting and tilting the console to play. If you're in UK, though, you'll have to import because stupid laws prevented both games from being released due to the mercury within the carts.
Recall that motion-sensing patent from the Big N just, oh, two days ago? Turns out that may have a thing or two to do with the recent slide controller accessory unveiled for the Japanese market. Bundled in with the game Slide Adventure: Mag Kid, the device plugs directly into the GBA cartridge slot of the DS / DS Lite and essentially allows you to set the handheld on a flat surface and slide around 'til your heart's content. Unfortunately, there's no dirt on whether or not this peripheral will ever be released outside of Japan (sound familiar?), but for those making their home in Tokyo, you can become the envy of us all by picking the bundle up for ¥5,800 ($49). Click on for some closer shots of the slide controller itself, and check out a videoed demonstration here
Konami's latest Winning Eleven title has shot to the top of the Japanese charts on it first week of release, according to the latest data from Media Create.
J-League Winning Eleven 2007: Club Championship for the PlayStation 2 has sold 150,000 units for the week ended September 5.
Nintendo's Mario Party 8 sold 135,000 units during the same period, while Sony's PlayStation 3 title Hot Shots Golf 5 managed 64,000 units, although it's the only PS3 title in the top thirty.
There are a total of five Nintendo DS titles in the top ten, including The Legend of Zelda: Phantom Hourglass at five and Face Training DS, a new entry at eight.
The top ten best-selling games in Japan for the week ended September 5, follow:
1. J-League Winning Eleven 2007: Club Championship (PS2)
2. Mario Party 8 (Wii)
3. Hot Shots Golf 5 (PS3)
4. It's a Wonderful World (DS)
5. The Legend of Zelda: Phantom Hourglass (DS)
6. Wii Sports (Wii)
7. Wii Play (Wii)
8. Face Training DS (DS)
9. New Super Mario Bros. (DS)
10. Flash Focus: Vision Training in Minutes a Day (DS)
Heres the listing of the latest import releases from Hong Kongs Play Asia
PlayStation3™:
Transformers: The Game KOR US$ 59.90
PlayStation2™:
Castle Fantasia: Arihato Senki JPN US$ 64.90
Final Fantasy XII International Zodiac Job System ASIA US$ 59.90
Final Fantasy XII International Zodiac Job System (w/ Bonus DVD) JPN US$ 64.90
Gift: Prism (Broccoli Best Quality) JPN US$ 34.90
Hiiro no Kakera 2 JPN US$ 64.90
Hiiro no Kakera 2 [Limited Edition] JPN US$ 89.90
Prince of Tennis: Doki Doki Sabaibaru - Mystic (Konami the Best) JPN US$ 34.90
Prince of Tennis: Doki Doki Sabaibaru - Secret (Konami the Best) JPN US$ 34.90
Simple 2000 Series Vol. 119: The Survival Game 2 JPN US$ 25.90
xxxHolic: Watanuki no Izayoi Sounashi JPN US$ 64.90
Nintendo DS™:
1500 DS Spirits Vol.1 Mahjong JPN US$ 15.90
1500 DS Spirits Vol.2 Shogi JPN US$ 15.90
1500 DS Spirits Vol.3 Block Kuzushi JPN US$ 15.90
1500 DS Spirits Vol.4 Ribashi JPN US$ 15.90
1500 DS Spirits Vol.5 Hanafuda JPN US$ 15.90
Akagi DS JPN US$ 58.90
Bokura no Taiyou: Django and Sabata (Konami the Best) JPN US$ 29.90
Bratz Ponyz US US$ 34.90
Chameleon: To Dye For! US US$ 24.90
Cookie & Cream US US$ 34.90
DS Origami JPN US$ 39.90
Donkey Kong: Jungle Climber / DK: King of Swing JPN US$ 48.90
Eijukugo Target 1000 DS JPN US$ 39.90
Glory Days 2 US US$ 34.90
It's Tehodoki! Hannya Shinkyou Nyuumon JPN US$ 39.90
Itsuwari no Rinbukyoku JPN US$ 48.90
Machi no Pet-Ya-San DS JPN US$ 48.90
New Eitango Target 1900 DS JPN US$ 39.90
Picross DS US US$ 24.90
SD Gundam G Generation: Cross Drive JPN US$ 48.90
SD Gundam G Generation: Cross Drive (w/ Nintendo DS Lite Console) JPN US$ 299.00
Silicon Cover (Pokemon Green) US$ 12.90
Silicon Cover (Pokemon Yellow) US$ 12.90
Simple DS Series Vol. 20: The Senkan JPN US$ 28.90
Wantame Uranai Channel JPN US$ 39.90
Yu-Gi-Oh Duel Monsters GX Card Almanac JPN US$ 28.90
Sony PSP™:
Boxer's Road 2: The Real (Ertain Best) JPN US$ 29.90
Brave Story: New Traveler US US$ 39.90
Minna no Map 2 Chiikiban (Central Japan) JPN US$ 48.90
Minna no Map 2 Chiikiban (Eastern Japan) JPN US$ 48.90
Minna no Map 2 Chiikiban (Western Japan) JPN US$ 48.90
Professional Atlas Travel Guide JPN US$ 48.90
Shogi ga Tsuyokunaru: Gekishi - Jouseki Dojo JPN US$ 48.90
Tales of Phantasia: Full Voice Edition (PSP the Best) JPN US$ 29.90
Transformers KOR US$ 49.90
Wild Arms XF / Wild Arms Crossfire ASIA US$ 42.90
Wild Arms XF / Wild Arms Crossfire JPN US$ 48.90
PC Games:
Sid Meiers Civilization IV Beyond the Sword (DVD-ROM) ASIA US$ 32.90
Toys & More:
Accel Original Image Figure: El. with Reideen JPN N/A
Brave Gokin 09 Griffon Type-J9 Prepainted Action Figure JPN US$ 119.00
Deus Machina Demonbane 1/7 Scale Pre-painted PVC Figure - Al Azif & Leica (Swimsuit Ver.) JPN US$ 120.90
Dragon Ball Z Ultimate Spark 2 Candy Toy JPN US$ 4.90
Dragon Quest Monster Gallery - Chapter 2 JPN US$ 3.49
Dragon Quest Soft Vinyl Figure: Golem (No. 2) JPN US$ 13.90
Dragon Quest Soft Vinyl Figure: Rhapthorne (No. 5) JPN US$ 17.90
Dragon Quest Soft Vinyl Figure: Ryuo (No. 3) JPN US$ 15.90
Dragon Quest Soft Vinyl Figure: Saro (No. 4) JPN US$ 15.90
Dragon Quest Soft Vinyl Figure: Slime (No. 1) JPN N/A
Fate/Stay Night 1/8 Scale Pre-painted PVC Figure - Hyper Fate Collection Archer JPN US$ 64.90
Fight Ippatsu! Juden-chan Plug-Insulator Suit Version 1/7 Scale Figure JPN US$ 39.90
Hoshi no Kirby Water Pump Game Gashapon JPN US$ 2.49
Idolm@ster Xenoglossia - Iori Minase 1/8 Scale PVC Figure JPN US$ 39.90
Konami Figure Collection: Suzumiya Haruhi no Yuutsu 1/8 Scale Pre-painted PVC Figure - Mikuru Asahina JPN US$ 49.90
Lara Croft Action Figure with Sound US$ 29.90
Mai-Hime Z Pre-painted PVC Figure - Natsuki Kruger (Meister Robe Ver.) JPN US$ 35.90
Mai-Hime Z Pre-painted PVC Figure - Tomoe Marguerite JPN US$ 35.90
Nintendo DS Character Touch Pen Pocket Monster Diamond & Pearl Version Gashapon JPN US$ 3.90
Nintendo DS Character Touch Pen Super Mario Bros. Yoshi Island Version Gashapon JPN US$ 3.90
Persona 3: Aegis 1/7 Scale PCV Figure JPN US$ 49.90
SIF EX - Ikki Tousen: Sonsaku Hakufu (Hk Anicom special painting) JPN US$ 54.90
Samurai Spirits 1/6 Scale Pre-Painted PVC Figure: Iroha (Blue Hair Version) JPN US$ 85.90
Sugoi Action Figure - Mado King Granzort JPN US$ 49.90
Tamagotchi Connection Version 4 (Blue Flower) ASIA US$ 19.90
Tamagotchi Connection Version 4 (Blue) ASIA US$ 19.90
Tamagotchi Connection Version 4 (Orange) ASIA US$ 19.90
Tamagotchi Connection Version 4 (Pink Flower) ASIA US$ 19.90
Tamagotchi Connection Version 4 (Purple) ASIA US$ 19.90
Tamagotchi Connection Version 4 (Rainbow Apple) ASIA US$ 19.90
Tamagotchi Connection Version 4 (Rainbow Star) ASIA US$ 19.90
The Art of Shunya Yamashita 1/7 Scale Pre-Painted Figure: Mirei San (Re-Run) JPN N/A
The One Chanbara: 1/6 Scale Painted Extra! Story Image Figure! - Aya JPN US$ 54.90
Whip X Nonoko - Nonoko: Moon 1/6 Scale Figure (Pink Ver.) JPN US$ 54.90
Yoshi Colorful Stuffed Toy (Black) US$ 9.90
Yoshi Colorful Stuffed Toy (Green) US$ 9.90
Yoshi Colorful Stuffed Toy (Pink) US$ 9.90
Yoshi Colorful Stuffed Toy (Red) US$ 9.90
Yoshi Colorful Stuffed Toy (White) US$ 9.90
Yoshi Colorful Stuffed Toy (Yellow) US$ 9.90
Video Game related Soundtracks:
Que Character Image Mini Album Vol.3 (~Ayumi Takeishi) JPN US$ 19.90
Que Character Image Mini Album Vol.4 (~Chiwa Saito) JPN US$ 19.90
Re:Stratosphere (~Kaori) JPN US$ 29.90
Re:Stratosphere [Limited Edition] (~Kaori) JPN US$ 33.90
Yuzo Koshiro Best Collection Vol.2 (~Yuzo Koshiro) JPN US$ 29.90
Davr has updated his release of Java for the Nintendo DS, heres the full news from his site:
I know what you’re thinking…”That’s a horrible idea and you’re a horrible person for suggesting it!”
The main problems with Java on DS:
1. Interpreted languages are slower, the overhead is bad on a slower embedded platform
2. No direct memory access. Almost all of the DS hardware is interfaced by reading and writing directly to specific memory locations
3. No primitive unsigned 8-bit types. What were they thinking?
But…I went ahead and did it anyway, just for fun. I didn’t start from scratch, I took Torlus’s KVM port to GBA and used that as a base for getting it to work on DS. Right now, when it starts, you pick a .class file, and it will run it! In addition, using KNI, I’ve written a basic wrapper around parts of libnds, enough to read input from the touchscreen/buttons, and to move sprites around.
To use this demo, place kvm.nds, all the *.class files, and all the *.bin files on the root of your flashcart.
Run kvm.nds, then select a .class file to run. There are a few examples testing various stuff.
Don’t forget to DLDI-patch the kvm.nds
Retrohead has released a new homebrew game for the DS, heres the release details:
Since I finished the site, Triforce started pestering me to get making a homebrew game and here is the result of our combined work, Shooting Watch DS 1.0a. There are 5 modes to choose from, 4 skins and we plan to add a ds-scene leader board into it maybe in the future. Other than that I won't say too much here as it is all in the readme file so here is a quote from that to get you started.
I look forward to hearing your comments and we hope you like it as simple as it is. For those interested, I created it in PALib and the full source files are also available below though I havn't cleaned them up in any way shape or form
** About Shooting Watch **
Hudson's idea for Shooting Watch first came about after some kid at the
Caravan tour saw Takahashi Meijin's button pressing skills, the kid sent him
a letter asking exactly how fast his finger speed was. So they measured it
and it came out at 16 shots a second, this is where Meijin's nickname
"16Shot" was born.
** Game Modes **
5 modes in all are featured in Shooting Watch DS to try and resemble the
original modes along with extra modes that are found in flash games found
on the internet. Due to the DS's unique feature of a touch screen, we thought
it would be good to let you navigate and play using the stylus aswell so this
has also been implemented.
505 Games has announced it will be bringing two more Cooking Mama games to Europe.
It's the sequel to the culinary concoction from earlier in the year, which challenges you to create increasingly difficult dishes from scratch. This means chopping and preparing your ingredients as well as seasoning them correctly and generally cooking a meal.
The new version will have more recipes, twice as many mini-games, and a new multiplayer mode where you can challenge your friends to a "cook off". Although there's no food to eat at the end, unless you gobble-up your controller.
The DS version came first in late 2006, with the Wii version following in May this year. But while Cooking Mama sounded fantastic as a concept, in practice it was a little shallow, short and clumsy. If Japanese developer Office Create can polish up on its weak points this time, it could be the cook book you've been waiting for.
UK trade paper MCV is reporting that Rockstar's case, being considered by the BBFC, will take a considerable amount of time to come to a head. It warns that this could leave the publisher in danger of releasing the game long after after the intial wave of hype is over.
James Pond (we're off to change our names at lunch after seeing that), associate at law firm Osbourne Clarke, said told MCV, "Rockstar has taken a while to build its case, so they've obviously been taking stock of what the BBFC have said. They will have to work together to agree on making the right cuts. But there could be problems if the BBFC feels that the violence running throughout the game is too much - it's not like a film where you can just cut certain scenes."
One of the best examples of the Mysterious Dungeon subgenre of roguelike RPGs appears to be on its way, one step per turn, to the US. Fushigi no Dungeon 2: Furai no Shiren (Mystery Dungeon 2: Shiren the Wanderer) was one of the few entries in Chunsoft's series that didn't carry a license-- it's actually numbered as a sequel to a Dragon Quest spinoff game, despite the total change in setting. It's been ported from the SNES to the DS, and was released in Japan in 1995. If, as Gamestop says, Sega is releasing it in February, it'll be the first American release for the game, which also recently came out on the Japanese Virtual Console.
The DS has some experience with the genre: Chunsoft is working on their second Pokemon Mystery Dungeon, and Izuna: Legend of the Unemployed Ninja is similar in gameplay. So if you've played those, you have an idea of what to expect. If you like random dungeons, unknown items, and permanent character death (and, really, who doesn't love permanent death), you'll probably enjoy Shiren the Wanderer.
Sales of gaming hardware have slowed in Japan according to the latest data from Media Create.
The Nintendo DS and Wii were still the best-sellers by quite a margin, shifting 135,804 and 61,498 units respectively, but these figures were down on last week's numbers of 150,584 and 77,169, and are the lowest for several weeks.
Sony's triumvirate took up the next three positions, with the PlayStation Portable once again outselling the Playstation 3. They sold 33,886 and 24,289 units each.
The PlayStation 2 was the only console of note to buck the trend, likely due to the release of the latest Winning Eleven title on that platform, selling 12,784 units up from 11,757.
Microsoft sold just 2,691 Xbox 360 consoles, down from 3,872 the previous week.
Pokemon Diamand and Pearl are spending a second week in the top two German chart positions according to the latest sales information from GFK International.
The Dr Kawashima pair of titles, Brain Training and More Brain Training, also remain in third and fourth place.
The rest of the top ten sees some movement, with Mario Party 8, Animal Crossing Wild World and the DS edition of Harry Potter and the Order of the Phoenix sitting from fifth to seventh respectively.
The only two non-Nintendo platform titles come next, with World of Warcraft: The Burning Crusade and the original game eighth and ninth, and The Settlers for the DS rounds out the top ten.
In all that gives the Nintendo DS platform a staggering seven titles out of the top ten.
Only three budget titles in the Platinum range were able to split up what was otherwise a Nintendo-dominated Spanish game sales chart, with the latest Pokemon duo, Diamond and Pearl, heading the list once again.
According to the latest sales information from GFK International Dr Kawashima's More Brain Training came in third, while the budget release of Pro Evolution Soccer 6 for the PS2 was fourth.
Big Brain Academy for the DS was fifth, followed by WWF Smack Down vs Raw, another PS2 budget release in sixth, and the original Brain Training was in seventh place.
The last three places were taken by the DS version of Ratatouille, Wii Play, and the budget edition of Pro Evolution Soccer 6 for the PlayStation Portable.
Explore towns and interact with people in the real world while fighting action-packed battles in the virtual "Wave World." Enemy encounters take place on a three by five grid in a 3D perspective, where players use a portfolio of Battle Cards that each have distinct attributes and attack powers. As the story progresses, players will acquire additional cards to build an arsenal that reflects their personal strategy.
Capcom's Nintendo DS™ RPG Mega Man Star Force is available today as US release version, shipping as Leo, Pegasus and Dragon edition at US$ 29.90 each only.
Game features:
Three stellar versions call upon the power of the elements - Ice Pegasus, Fire Leo and Green Dragon
Two co-existing worlds - explore the real world in human form and transform into Mega Man to maneuver the virtual "Wave World"
Cyber battles feature an immersive third person view as players engage enemies in a 3x5 battle grid
Each game version offers a unique powered-up transformation of Mega Man based on the respective elemental power and can unleash a special "Star Force Big Bang" attack
Battle Cards based on elemental attributes (fire, water, wood, electricity), each a part of a power chain where one is stronger or weaker than another
Best Combo - combine Battle Cards of the same type to unleash consecutive attacks
Dynamic Brother Band system - add up to six friends to help each other in battles, share Battle Cards, receive stat boosts and other special benefits
Each character has their own customizable Personal Page where Battle Cards and information can be viewed and traded with friends to compare progress
Ubisoft has announced Chessmaster: The Art of Learning for DS and Chessmaster: Grandmaster Edition for Windows PC.
Both are due out in October, and are fronted by International Master and eight-time National Chess Champion Josh Waitzkin.
You'll be coached by Waitzkin from the fundamentals through exciting courses and tutorials borrowed from his book The Art of Learning.
Once you've got the hang of it, there'll be the chance to tackle single-player AI opposition or friends via network or the Internet. On the DS, that includes a two-player local wireless offering.
And if normal chess isn't enough for you, Ubisoft's actually got some new gameplay modes. Hrm. There's Dark Chess, where the opponent's pieces are invisible, Extinction Chess, where you have to try and capture all the opponent's pieces, and Losing Chess, where you have to try to lose all your pieces. We asked famous chess person Gary Kasparov for his opinion on all this and he told us: "Who is this? How did you get this number?"
There'll also be six mini-games including Minefield, in which chess pieces are used to locate mines hidden in the board; Breaking the Lines, where the knight is moved to capture all the pawns; and Fork My Fruit, a game that uses chess pieces to fork fruit of the same kind, among others. It says here.
Plus you'll be able to access 900 of the most important chess games ever to analyse and improve yourself.
Hooka himself a coder is one of the best at interviews of the emulation and homebrew community and today he has interviewed the webmaster of Emuholic Guyfawkes, who is also a coder himself and the man behind the GBAX Competitions.
The interview delves into the GBA, GP32, Tapwave Zodiac, GP2X, PSP, Gizmondo and Nintendo DS homebrew releases and scenes.
Loopy has released a new version of his Homebrew Firmware for the Nintendo DS.
Heres whats new:
This is a replacement firmware for the Nintendo DS. It's VERY minimalistic, don't expect anything exciting. If you just want to see what it looks like without changing your firmware, run firmware.nds.
(8/8/2007) Updated to work with newer DSes and the latest devkitARM + libnds.
(2/20/2006) Removed Updater project. Added a small fix to fw_arm9.ld. flash_verify() now waits for the Write Enable flag to be set.
(1/21/2006) Initial release.
Ayla has released a new Pong game for the DS, heres the translated details:
Firstly hello with all! They are first time that I post here (but not the first time that I come), but with this small play it is also the first time that I touch with the programming (if one forgets the computer).
The presentation of this homebrew will not be long: Ben… it is Pong-like what! =p
With however a small specificity: Each player controls two pallets; when a pallet is mounted, the other goes down… It is not inevitably obvious And personally, I find that that increases the gameplay largely.
A very *very* first version of the pixeleditor SmooveDS is out. You can zoom a (pre-installed) buffer and draw your own pixels. Also select from pre-defined colors. Onfortunatelly reading and writing to the filesystem still does not work - so what's the use of such a tool without R/W? This is not meant as a official release, but to keep interested people updated. So feel free to peek.
Overview : EZ-Flash 5 Bundle Edition (3-in1 Expansion Pak) features an advanced PDA like interface and easy to use software. The EZ-Flash 5 slot-1 solution is based on mature Slot-1 technology, so there is no need to flash your system, use a passkey device, or patch your files anymore. You can focus on playing games without worrying anything else. More than that, EZ-Flash 5's multimedia functions turns your system into a multimedia powerhouse.
EZ-Flash V is the result of the EZ-Flash Teams's experience and expertise from the GBA era. The EZ-Flash Team has never given up to technology difficulties in the 4 years, and they have always pushed themselves on creating wonderful solutions for gamers. With highly secured quality assurance, active improvements on defects, and respect to the user opinions is what the EZ-Flash team have provided to satisfy gamers across the world.
Features :
1:1 original card size
Side loading microSD.
Uses MicroSD (Trans Flash) as external storage.
Direct boot, don't need another passkey or flashme.
EZ5 also can be used as passkey.
Moonshell integrated bootloader, directly watch DPG movies, listen to MP3's, and read eBooks.
Bootloader can be full customized. You can change skins and functions, and bootloader source code almost fully opened.
Dual read mode: CLEAN and HYBRID. CLEAN means just drag the rom to card and play. HYBRID means EZ5 supports the modified rom for further/advanced features such as softreset and cheat, it also provides improved compatibility such as boosting the read speed - so no slowdown even if you have a low speed microsd card.
Perfect FAT system support, automatically generates save files. multi save function also available.
Uses hardware flashchip for saves - never lose your save. Loader is upgradeable
Homebrew support, IO lib will be released on launch
3-in-1 Features:
EZTEAM announces the one stop expansion pack solution with integrated the 256Mbit GBA card, NDS Browser RAM Expansion Pack, NDS Rumble Pack, ALL three cards in to one Lite sized slot-2 card. With several years experience of flashcard development, this installation has it all.
GBA function: it equipped with 256Mbit Norflash, 2Mbit SRAM, Battery. so it can compatible with almost GBA game(except which needs special hardware). and it has three advantages to compare with SDRAM/PSRAM GBA solution.
The data still remain after power off.
Can be used as a standalone GBA card.
Perfect GBA/NDS linker
Browser RAM expansion function uses the highspeed ram cache as primary. perfect compatibility with NDS Browser (JAP/EUR).
Rumble function works perfectly with all official rumble enabled games, it also has three levels of vibration strength that can be adjusted. Now you can adjust between power consume and better game feeling by yourself. SDK also provided for third party developers.
Quality/Usability : EZ-Flash V SLOT-1
The EZ-Flash V comes in a cardboard box. Inside is a plastic tray that holds the EZ-Flash V and 3-in-1 expansion pack. Whats lacking with the EZ-Flash that other flash carts offer is a USB card reader and software CD.
The SLOT-1 cart itself is the same size as any other flash cart and original DS cartridge. The microSD is inserted through the side of the flash cart instead of the top like others on the market. There is also no spring loaded action when inserting and removing of card, so you'll have to manually pull the microSD card out. Although the card is the same size as the DS cartridge, on the front of the EZ-Flash V, you'll notice a chip is protruding from the casing.
Since the EZ-Flash V does not come with a microSD card reader, you'll have to get a card reader as well as downloading the necessary files for EZ-Flash V at their own homepage or from here.
The GUI itself is based off on Moonshell. It looks identical to Moonshell and you can use the same skins. Unfortunately, the GUI doesnt take advantage of the touchscreen. The only time you can use the touchscreen is when you’re using the multimedia function (music or video).
Like all other SLOT-1 flash carts on the market, it had no problem booting and playing games that I loaded onto the microSD.
Homebrew requires FAT access or it will not work unless the homebrew application you’re trying to run has DLDI support and you patched it with EZ-Flash V's DLDI file. Homebrew such as DSOrganize loaded perfectly when you apply the DLDI patch
3-in-1 Expansion Pack
As an extra bonus (and of course a little extra cash), you get a 3-in-1 expansion pack. The expansion pack contains GBA flash cart, RAM expansion pack and a rumble pack.
The 3-in-1 expansion pack was suppose to work with only the EZ-Flash V but it seems to work with CycloDS Evolution, R4 and M3 Simply.
The quality of the expansion pack is well built and sturdy. It fits perfectly in the DS Lite SLOT-2. Unfortunately, the Lite version of the expansion is available in the bundle. It will not fit in a original Nintendo DS. You can purchase both the Lite and original DS sized expansion packs separately which sells approximately for $22.00.
GBA Game
To play GBA games, you must load the games using the EZ client onto the microSD card or the game will not save correctly. Once you have copied over your GBA game, select it from the EZ loader and press R+SELECT. This will write the game to the 256mbit of space that is on the expansion pack. Due to the size, it may take awhile to copy files over.
To start a GBA game, there are two ways to do so: 1) selecting "START GBA GAME" or 2) pressing R+A when selecting a game from the EZ-Flash V menu. Since there is only 256mbit of available memory, you can only load one game at a time on the expansion pack.
RAM Expansion
Opera DS Browser comes with its own RAM pack that gives the browser a little extra boost in performance. The expansion pack does the same thing but only works with the ROM version. You can not use the expansion pack with the actual Opera DS Browser cartridge.
With the inclusion of the RAM Expansion, homebrew developers can take advantage of the extra RAM when it comes to developing homebrew games and applications. Of course, that would mean gamers will have to get a RAM pack.
Rumble Pack
There are three settings: LOW, MEDIUM and HIGH. With the rumble set on HIGH, the vibration makes a thunderous noise. You can hear this during gameplay if you have the volume of your DS set low enough. If the rumble is set on LOW, you wont hear it as much as if it was set on HIGH but you'll still be able to feel the vibration. You can adjust the rumble strength by pressing R+L on the EZ-Flash V menu.
Conclusion : Overall, the EZ-Flash V 3-in-1 Expansion Bundle is on top of the list as one of the best flash carts on the market..of course thanks to the help of the 3-in-1 expansion pack which makes it almost an all-in-one solution. The expansion pack is what makes the EZ-Flash V stand out from the rest of the pack. It would of been nice if they also included a CD with the necessary files and a USB card reader for the microSD.
Too bad that the expansion pack only limits you to load one GBA game at a time. But you can never be too picky. Just be happy that its even available!
Please note that none of the "upgrade" products listed in this site are endorsed by Nintendo, Sony and/or Microsoft. DCEmu Reviews and DCEmu Network does not condone piracy. The primary functions of a "modchip" and/or "flashcart" are to allow you to play imported games and homebrew software that you legally own or simply just for experimenting with hardware. We in no way endorse piracy, and encourage all users to do the right thing and support the developers/manufacturers that support them. We do not take any responsibilities for any use outside of these parameters or where the use of such a device is illegal.
Dicewars DS is a multiplayer online strategy game in a Risk-like fashion on Nintendo DS. Your task is to conquer the whole world by rolling dice. Only one can survive in the end of the game!
* DESCRIPTION
Dicewars DS is a multiplayer version of a popular Flash based strategy game (http://www.gamedesign.jp/flash/dice/dice.html) for Nintendo DS handheld console. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent's territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.
* HOW TO RUN
Please run on real hardware if possible. Pretty much any flash adapter able to run homebrew application is good enough, and also booting with wmb works. If you must use an emulator (not recommended), try No$gba:
The multiplayer / network game mode is still considered experimental and may have stability issues. However, if your connection drops or the network game crashes, you may re-join back to the same game (the server will play your turn passively meanwhile). There's currently no way to configure your wifi settings in the options menu, instead the game searches for previously saved WFC settings from the DS firmware - if you've played any of the commercial games using wifi, this should be sufficient.
The network game requires at least 2 players to start and is currently accepting up to 7 players at once. A grey name in the game lobby means player wants to wait for more players, and a black player name indicates the player is already ready to start the game.
* AUTHORS
Matti Palosuo: programming and implementation
Reko Nokkanen: graphics
Jari Pitkänen: sound design
Taro Ito: original game design
Dstroy is a bomberman-like game. Originally created by FPS in 1995, I asked them in 2006 if i could rewrite it to make it work on different platforms : PC, GP2x, and NDS!
The rules are simple : get options, drop bombs, and kill all monsters ! Not easy, when they avoid your bombs ! 48 levels of fun and speed !
Carpman has just released DSCompress v1.3. DSCompress is a GZip and Info-Zip front end for the Nintendo DS.
From the changelog:
08-11-2007
==========
* Added support for unzipping .zip files
* Added scrolling support (hold up or down to scroll)
* Fixed multiple directory problem
The official page of the DS Emulator for Windows has been updated with a new release:
The new things in this release are a Cocoa port and translations support for Gtk-glade port.
With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)
Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in README.TRANSLATION).
Channel buttons & Up/Down DPAD: select current channel
Connection light:
the small light at the bottom of the screen under the divider between the
40h buttons and channel buttons shows the status of the connection.
Yellow = Connecting
Green = Connected
Red = Disconnected/Error
By default it starts in local loopback mode, press START to connect.
There is no config menu in this version and you are stuck with the first WFC profile.
Future plans:
- glowing channel buttons showing data flow (33% = data, 66% = selected, 100% = both)
- actual emulation of a monome 40h / wrapper for running monome firmware
- wfc selection
- 2nd display-only monome
NOTE: this program is NOT from, licensed by, or supported by monome.
This is something I've been working on. It based on an internet flash game Cosmic Crush. It's only the basics so far but basically the gist is you have to crash your planet into small or equal sized planets to increase yours while avoiding larger ones. This is the first games I've ever tried writing (not just on the DS). I have lots of ideas/things to add including:
* Gravitational pull of planets (major affect in CC)
* Score
* Proper menu
* Possible user defined settings (number of planets, universe size etc)
* Possible stylus control moving games screen to top (not sure it would add to the game)
* Add mini map on other screen
* Load sprites only when required on screen allowing far more planets in the universe
*
While coding it I realised it could be the basis for a asteroids style game etc so maybe once this is done I'll have a go. I've included a copy of the source code in case anyone has any tips or wants to have a look.
I've only been able to test the .nds version of the build files.
From a coding point of view does the DS support classes/oop and does it support standard c/c++ libraries or just functions in palib?
Hi all, first post. For my first game, I'd like to introduced Dazzle Sparkle 1.0, a basic bejeweled clone. Comments are welcome, though I don't expect to be updating this much. Source code remains closed for the near future.
Nightfox has posted a new release of his game for the Nintendo DS, heres the release info:
Hi! I just fixed a bug, sometimes, after loading a new map, sprite system crashes and game slowdown a lot (and sprites apear corrupted or just apear diferent sprites, some kind of memory overlap.) I added a function that clear all sprites from memory after i load new map, and seems it works fine now. Pls, i need some beta testers to fins this kind of bugs
Ludo6431 has released a new version of his Sudoku game for the Nintendo DS, heres the translated news:
[11/08/07] v0.74b:
New:
Bilingual version to choose while clicking on the flags on the right and on the left title.
Button “S” for Speed which cancels PA_WaitForVBL () during the analysis/resolution
Next:
I still will update my various methods of resolution. (I have the assumptions has to implement)
Release of the sources
and will caetera (and yes my Latin culture stops there).
We today announce the relaunch and new direction for our former Apple site that covered all things Apple. Today we go back to our Console Scene roots and with the emergence of whats going to be a very strong Homebrew scene for the Apple iPhone we will be covering every bit of news and releases for the Apple Iphone.
In the last week we have seen releases of a Nes emulator and also of a port of Doom to the Iphone, even better today it emerged that a MAME Arcade emulator is being worked on for the Iphone.
features
A complete walkthrough of the entire adventure.
Detailed area maps pinpointing key items.
In-depth item and equipment listing.
Tips on ranching, tending fields, mining and more!
pages: 160
Alekmaul is takinga break from his usual Emulators for the DS and readying a new game that will be released for the Neoflash comp on the 20th of this month.
Heres some info about the game:
Codename Hacker
A small project which holds me with heart, I had adored Chip' S Challenge on Atari Lynx. The lynx was a console really well but alas, few plays to support it…
Here adaptation DS of my version GBA of Chip Challenge. I find this play really delirious, a great break-in head during 300 levels!.
Presentation
You are Chip, a dissolve of data processing. To enter a data-processing club and to impress a chick, you must pass all the levels of a play.
The goal in each level is to collect all the processors in order to pass at the following level, all that in time limits. One can reconsider a level by a system of password.
There are keys of color to open the of the same doors color, switches which make certain things, of the walls which are secrete ways, etc…
There are also blocks which you can push to help you a little everywhere.
All the levels are identical to the original version and that of the fans, I have to manufacture a program in Java besides to recover the contents of the levels and to put it at the format language C. Therefore, you can seek on Google to obtain all the levels and passwords…
* In theory better a connection.
* Desactivation of the wifi after a part (to remake one without planting of them)
* Better a gameplay (in theory since I could not test)
* a Web ranking on http://meteora.lo2k.net/Master/ranking
Go made your plays… and made in kind be first A to have your score on line
Campanile has released a new version of the flash game Grow RPG, heres whats new:
12/08/07 : 0.95 aka my friend modPlayer
- Tower bug is gone, now it collapses at the right time
- Score are fixed, end module was driving modplayer crazy so I removed it.
ONLY THIS VERSION CAN UPLOAD SCORES NOW.
Syntech has released a newversion of his stop watch application for the DS.
Heres whats new:
I've uploaded an update which now offers a countdown (with optional alarm). I've tested the app but if you find any errors, please let me know.
Download and Give Feedback Via Comments
Yaouank has updated his streaming radio app for the DS, heres whats new etc via translation.
With the origin, Dissonance (of Dave Brady) is a software reading a radio operator Web on line. The URL of the radio is coded into hard.
loloz3 created NDSWebradio v0.1 and v0.2 starting from the source code of Dissonance by modifying the radio in line (passage at frequency 3) and by commencant the interface.
Wanting to have several radio possible, I took again the project.
The source code being passes through 3 people and several versions of devkitarm, I acknowledge that it starts to be a little fouilli. It will be necessary that I arrange that later.
PSP_CTRL_CIRCLE = A
PSP_CTRL_CROSS = B
PSP_CTRL_SELECT = Select
PSP_CTRL_START = Start
PSP_CTRL_DOWN = Right
PSP_CTRL_UP = Left
PSP_CTRL_RIGHT = Up
PSP_CTRL_LEFT = Down
PSP_CTRL_RTRIGGER = R / toggle touch
PSP_CTRL_LTRIGGER = L
PSP_CTRL_TRIANGLE = X
PSP_CTRL_SQUARE = Y
Analog nub for moving touch position (I didn't bother to add a cursor)
Table Hockey Tech Demo has a cursor built in, so you can "play" it at around 3 FPS
1.5 firmware:
Copy __SCE__DeSmuME_Useless and %__SCE__DeSmuME_Useless to ms0:/psp/game
3.52 M33 firmware:
Copy DesmuME_Useless folder to ms0:/psp/game
NDS file must be named test.nds and in the same folder as eboot.pbp
You don't need any bios files.
Credits:
YopYop156, evilynux and DeSmuME team for creating this DS emulator
SofiyaCat/NekoMiMi for porting DeSmuME to Sony PSP
Everyone who contributed to the PSP toolchain/libs and anyone else I forgot
Sektor for creating the Useless Edition fork (modified main.c and ctrlssdl.c)
Microsoft announced at the Gamefest 2007 (Dream-Build-Play winners ) effectively immediately, some game content published by Microsoft Game Studios and owned by Microsoft is now available for noncommercial use by consumers. Under a license similar to the Creative Commons license, consumers may now use gameplay footage, screen shots and other gameplay elements from popular Microsoft Game Studios titles such as the “Halo” franchise, “Forza Motorsport” and “Age of Empires” to express their own imagination and creativity. Details on the game content usage rules have been posted at http://www.xbox.com/en-US/community/developer/rules.htm along with samples of permissible and nonpermissible use.
Does this mean you can make homebrew games based on MS franchises? Well they are a few strict rules. Firstly it only applies where MS owns the complete copy right:
* Age of Empires
* Flight Simulator
* Forza Motorsport
* Halo: Combat Evolved, Halo 2, and Halo 3
* Kameo
* Perfect Dark Zero
* Project Gotham Racing
* Rise of Nations
* Shadowrun
* Viva Piñata
Things you can't I do?
* You can’t reverse engineer our games to access the assets or otherwise do things that the games don’t normally permit in order to create your Items.
* You can’t use Game Content to create pornographic or obscene Items, or anything that contains vulgar, racist, hateful, or otherwise objectionable content.
* You can’t sell or otherwise earn anything from your Items. We will let you have advertising on the page with the Item on it, but that’s it. That means you can’t sell it, post it on a site that requires subscription or other fees, solicit donations of any kind (even by PayPal), use it to enter a contest or sweepstakes, or post it on a page you use to sell other items (even if those other items have nothing to do with Game Content or Microsoft).
* You can’t use the soundtracks or audio effects from the original game. We often license those from third parties and don’t have the rights to pass them on to you.
* You can’t infringe anyone’s IP rights in your Item, even if the IP rights being infringed don’t belong to Microsoft. Among other things that means you can’t use any of Microsoft’s trademarked logos or names except in the ways described in the pages linked from www.microsoft.com/trademarks.
* You can’t add to the game universe or expand on the story told in the game with “lost chapters” or back story or anything like that.
* You can’t grant anyone the right to build on your creations. We don’t mind if other people help you out, but you have to be clear with them that it’s not you giving permission, it’s us. (That’s how we make sure everyone plays by the same rules.)
So what does this mean? Well it could mean that we are now allowed to make "fan games" based on MS franchises, as long as you don't abuse the IP and you carefull how use the trademarked logos or names. Also its worth point out: "We can revoke this limited use license at any time and for any reason", so they can change there minds at any time, but I would guess MS are just making sure that this does not bite them in the ass at some stage.
Transformers: The Game was top of the UK all formats chart for a second week, according to the latest sales information from Chart-Track.
The rest of the top ten was dominated almost entirely by titles for Nintendo platforms, the only exception being the multi-format Harry Potter & the Order of the Phoenix at number six.
Pokemon Diamond remained second for another week, while Wii Play jumped two places to third. More Brain Training was fourth, with Mario Party 8 in fifth.
On the other side of the non-Nintendo divider, Pokemon Pearl was in seventh, the original Dr Kawashima's Brain Training stayed in eight, Cooking Mama rose one place to ninth and New Super Mario Bros re-entered the top ten in tenth place.
New entries this week included Surf's Up at number 11, and Trauma Center: Second Opinion at 17.
original concept developed by video game legend Gunpei Yokoi, comes to life on the Nintendo DS™! Re-imagined by the creative minds at Q Entertainment, GUNPEY delivers an addictive puzzle game experience, combined with exciting music and visuals for the ultimate game on the go. The player's objective is simple - or is it? Various line angles climb up the screen over five panels, and you must connect all the lines over the five panels, filling the screen from left to right. If an incomplete line reaches the top of the screen, the game is over!
Developed by Bandai Namco Games, Oto o Tsunagou! Gunpey Reverse (aka. Music Puzzle: Gunpey DS) for Nintendo DS™ is now available at heavily discounted US$ 9.99 only.
Game features:
Various modes: 5 modes of non-stop action which include Frontier, Endless, Stage, Time Attack and Wireless.
Multiple Characters: Go up against Vincent, Domingo, Patrick, Sherry, Nick the Hacker, Thomas, Pike, Bobby or Hank and beat them one after the other in Frontier mode
Special attacks: Show off your advanced skills and use a special attack to hinder your opponent's game.
Your own music instrument! Create your own original music by using the Sounds Sets and Patternizer.
The Nintendo DS and Playstation Portable are excellent examples of why todays gaming industry is now back in the mainstream eye, even though they are 2 very different handhelds they share the delight of WiFi Gaming which for those of you who dont know what that means its the ability to play a a game online against other people from all over the world.
Its a concept that until this handheld generation didnt exist but it has transformed gaming to major new levels of enjoyment.
But enough of me rabbling, which are your favourite DS/PSP WiFi games since the birth of both the handhelds, let us know via comments.
The Case Protector offers optimum protection and a new appearance for your DS Lite. The case houses the console securely inside and offers protection from scratches and other damage. The protector case let's you have full access to all game and connection ports, so you can play your favourite games while still being protected. The Case protector is officially licensed by Nintendo which ensures the calibre of the product is equivalent to that which you would receive had it been made by Nintendo themselves and comes with the Nintendo stamp of approval.
Patrik Rak has released a new version of his Sinclair ZX Spectrum Emulator for Nintendo DS, heres some info:
There are two versions, ZXDS.nds for Slot-1 (DS slot) based cards, and ZXDS.ds.gba for Slot-2 (GBA slot) based cards. Just choose the one which suits your card best.
The provided executable was already patched with the r4tf.dldi DLDI driver, so it works fine on both my M3 DS Simply and M3 Mini SD Perfect. Of course, it should work fine on any other card which supports DLDI as well. Just give it a try and you will see. If it won't work for you right away, you might need to patch it with a specific DLDI driver for your card with a DLDI patcher, both of which you can find here. It might be wise to patch it in either case, just to make sure you have the most recent version of the DLDI driver for your card. If it still doesn't work, I am really sorry, but there is not much I can do about it. Please do NOT contact me regarding if it works or doesn't work on your card, at least at this point of time.
You should also copy some snapshots or tape files to your card. Either SNA/Z80 snapshots or TAP/TZX/PZX tape files are supported. You can place them anywhere you want, although the /ZXDS directory is looked up first by default. For your convenience, I have included few Spectrum games in SNA or TAP format, so you can at least give it a go.
Samel has posted a new entry into the Neoflash Coding Comp:
Simple sketch drawing application. This app was made to take note during university lesson so it's not a good drawing app, but it's easy and fast to use. A full zoom function is implemented with all dns supported level. All sketch can be saved as bmp. A slideshow function make it easyer to read all note.
Alekmaul has posted a new entry into the Neoflash Coding Comp:
YOU MUST USE THE DLDI PATCHER BEFORE USING THE NDS FILE if your linker is not autoDLDI patching. Please, patch the file with the correct drivers regarding your linker.
Project description:
Codename Hacker is a puzzle game, originally from the Atari Lynx.
Chip would do anything for Melinda the Mental Marvel. More than anything because
he wanted to join Melinda's exclusive computer club - the Bit Busters. So you can
imagine how Chip felt when Melinda sat down next to him in the school cafeteria
and offered him membership... on one condition.
You have to collect a set amount of chips on every level,not necessarily all of
them.
START : Pause and play level
A, B, L et R : Nothing ;-)
Pad, Stylet or motion card : Move Chip in each level (tested with Neoflash R6 and DS Motion cards.)
You can also send scores with WIFI on my site portabledev to compare your skill
with others players ^^. You must go in the OPTIONS menu to do that.
WARNING : no save on MK5, it hangs the game and I don't know why (the dldi driver pb perhaps).
All others informations are in the readme.txt file.
I put only the .nds file in the zip because the file is too big otherwise.
Sephiroth_FF7 has posted a new entry into the Neoflash Coding Comp:
This is a 3D breakout, with 4D mode and a not common power-up system. This game has a level & quest editor and support motion card. High scores are here : http://sephirothff7.free.fr/Cube_Bre...HighScores.htm (nobody has submitted ). You can download levels here : http://sephirothff7.free.fr/Cube_BreakOut/Levels/ and submit levels by mail as sephirothff7.free.fr. You must patch the game with your appropriate DLDI driver.
Samel has posted a new entry into the Neoflash Coding Comp:
Hot Spot is a remake of an old tile-placeing puzzle game I played on my PowerBook. Thanks to Vince Tigle for porting this game to MacOS and thanks to the original creator of this game. I have rewritten a completly new version for the DS, enjoy playing this GREAT GAME !
It's no surprise that Activision is putting a lot of thought into getting git-box game Guitar Hero III on the go, but exactly how they plan on doing it may be a little clearer after a new interview with RedOctane cofounder Charles Huang. He says that a special peripheral on the DS is "definitely one of the options" they're exploring, adding, "the DS peripheral is very intriguing to us. It's an integral part of the Guitar Hero experience, so as much as possible, we would like to keep it within the experience as long as it makes sense and it plays well."
Dearest Activision, unless you already have a patent firmly squared away, we would like to humbly offer our prototype as seen above. Please contact us for the mailing address where you can send the giant novelty check for $1 billion dollars.
Space1 has released a new game based on a flash game called Cube.
Release info:
Mollusk gave me a super idea of homebrew then am smelled to me a little obliged
It is a play Flash at the base for those which want to test this play flash: TO TEST.
8/14/2007 - updated the roms with a couple new graphics and some small bug fixes, nothing really major. Just going through cleaning up the code atm.
8/xx/2007 - Sorry about the lack of updates, Ive been REALLY busy with other things (moved to Japan and gotta find myself a job!), but i am still keen on getting back to work on warlords.
Ive had requests from people about releasing the code. I will tidy it up a bit first and then release it for everybody, probably using subversion or something. If you're interested in coding/helping then drop me a line.
Xbox360™:
Hour of Victory ASIA US$ 44.90
Madden NFL 08 ASIA US$ 44.90
Xbox 360 Elite ASIA US$ 549.90
PlayStation3™:
Splinter Cell: Double Agent US US$ 64.90
Nintendo Wii™:
Boogie US US$ 59.90
PlayStation2™:
God of War II ASIA US$ 59.90
Persona 3: Fes (Append Edition) KOR US$ 59.90
Persona 3: Fes (Independent Starting Version) KOR US$ 69.90
Transformers: The Game KOR US$ 59.90
Nintendo DS™:
Mega Man Star Force Dragon US US$ 29.90
Mega Man Star Force Leo US US$ 29.90
Mega Man Star Force Pegasus US US$ 29.90
Onjou Kanjou Souteiki: Kokoro Scan JPN US$ 39.90 Sony PSP™:
Crazy Taxi: Fare Wars US US$ 34.90
Dungeons & Dragons Tactics US US$ 39.90
Harvest Moon: Boy & Girl US US$ 39.90
Shrek the Third KOR US$ 49.90
Snow Portable JPN US$ 48.90
Tomb Raider: Anniversary US US$ 34.90
PC Games:
Dawn of Magic ASIA US$ 22.90
Jewel Knights Crusaders US US$ 31.50
Guide Books:
Rune Factory: A Harvest Moon Official Strategy Guide US US$ 16.90
Toys & Misc:
DX Super Mario Characters Sofubi Figure 4: Super Mario JPN US$ 19.90
DX Super Mario Characters Sofubi Figure 4: Yoshi JPN US$ 19.90
FA4 The Idolm@ster Xenoglossia Collection Figure Part.1 JPN US$ 6.99
Fist of The North Star Episode 3 Non Scale Pre-Painted Figure: Collection No.6 - Rei JPN US$ 9.99
Fist of The North Star Episode 3 Non Scale Pre-Painted Figure: Collection No.7 - Yuda JPN US$ 9.99
Keroro Gyouten Gatta Secret Base DX Clear Ver. JPN US$ 24.90
Mon-Sieur Bome Collection Vol.24: Die Buster - Buster Machine No.7 Nono JPN US$ 42.90
Nami SOS - Nami Koishikawa Love Play Unit Plus PVC Figure JPN US$ 45.90
Nami SOS - Nami Koishikawa Love Play Unit Plus PVC Figure (White Limited Edition) JPN US$ 54.90
Naruto Shippuuden Phone Strap Gashapon JPN US$ 2.49
New Super Mario Bros. Crystal Attack Board Game JPN US$ 35.90
New Super Mario Bros. GuraGura Game JPN US$ 24.90
Nintendo Prize Collection Series Super Mario Characters Figure In Blister 2: Fire Luigi JPN US$ 10.90
Nintendo Prize Collection Series Super Mario Characters Figure In Blister 2: Kuribo JPN US$ 10.90
Nintendo Prize Collection Series Super Mario Characters Figure In Blister 2: Mario JPN US$ 10.90
Nintendo Prize Collection Series Super Mario Characters Figure In Blister 2: Yoshi (Blue Version) JPN US$ 10.90
Nintendo Prize Collection Series Super Mario Characters Figure In Blister 2: Yoshi (Red Version) JPN US$ 10.90
SIF EX: Comic Party - Takase Mizuki 1/7 Scale PVC Figure JPN US$ 59.90
SR Concerto Gate Figure Collection Gashapon JPN US$ 3.49
The King of Fighters Fatal Fury 1/6 Scale Pre-painted PVC Figure - Mai Shiranui JPN N/A
With you 1/6 Scale Pre-painted PVC Figure - Ito Noemi Maid Ver. JPN US$ 54.90
Yoshi Colorful Stuffed Toy (Blue) US$ 9.90
Yoshi Colorful Stuffed Toy (Light Blue) US$ 9.90
Scoglionario is a question based game, based on the famous "Who wants to be a millionaire" ("Chi vuole essere milionario" in italian) tv show. The player is asked increasingly difficult general knowledge questions by the host. Questions are multiple choice: four possible answers are given and the player must choose the correct one. On answering the first question correctly, the player wins 100 (dollars or euro, it is the same -> nothing real). Subsequent questions are played for increasingly large sums (roughly doubling at each turn). If you answer bad, you lose and win the lower (yellow colored) sum.
15 Aug 2007 - Scoglionario 0.1 is out!
Features
Autodetecting system language and loading the specific questions pack (only italian and english for now)
DLDI compatible (tested on NinjaDS and R4)
Help: 50/50, Phone a friend, Ask the audience added (realtime-antani-randomizer-supersexy percentage builder thanks to AKBG)
Question stored in txt file (one for each 14 levels) so editing questions is easy
Themed as similiar as possible (sound and graphics) the original game
I didn't write the questions, I just used the files I found on google, so don't blame me if they are not good!
Installation:
Patch the game with appropriate DLDI and put wherever you want inside the card
Put the "data" folder in the root of the card, or if you have the data folder yet, just put the "scoglionario" folder inside the "data" one on the card.
If you plan to use on emulator (only DeSmuME was tested) put all the questions file of your prefered language in the same folder where the rom is.
Drawback 1: since sound is garbled in the emulator, it is disabled (you can still turn on in the options screen). Drawback 2: you lose half on entertainment not playing on real DS!
Enjoy
Adding new questions is straightforward:
Open the questions_XX.txt, where XX is the level number (0 -> first question, 14 -> last question)
Add (or edit) a new question, using this simple template:
"question","answer1","answer2","answer3","answer4" ,X (X is a number from 1 to 4 representing the correct answer)
Example: "What is this game title?","Who wants to be me?","Super mario bros","Ti amo Valeria","Scoglionario",4
Important: Do not use the " (double quote) char inside the fields, use the ' (single quote) instead!
Planned features (if time will be my friend):
Adding better graphics (artists needed)
Add exit button for not answer and leave the game
Hall of fame
Kill bugs (send me mail at gmail.com)
Print real money from the DS if you win 1000000 (working on it)
beodeulpiri has posted an entry into the Neoflash Coding Contest.
Tangram is the ancient china puzzle. It's good for your brain training.
This game has total 72 stage that is made with manual work terribly.
It has two control method that is shape recognition of stylus movement and key pad control.
Shape recognition is easy control method when sprites are departed from each other.
But when sprites are at a short distance, Shape recognition is difficult to control
because of interference of the other sprite.
So you will have to use key pad control and I recommend for the key pad control.
Magnifier icon is helped with you one tan position at each stage randomly.
#Shape recognition
-. click and drag : movement
-. Straight left,right,up,down line : flip
-. sloping left, right line : rotation
#Key pad control
-. Pad left,right,up,down : movement
-. Y, A : rotation
-. X, B : flip
-. Trigger L, R : tangram selection change
-. select key : stage change on play
OutofRange has posted an entry into the Neoflash Coding Contest.
Mass Hysteria is my attempt at an original game for the NDS, where you use the simple menu interface to choose your actions. As the player it is your job to hack the TV airwaves and place footage onto them, given to you by random people. You are given the weekly listings for a channel, along with all the different genres of show that will be on, and you select a show to hijack that will attract the audience similar to the target of the footage.
The game features a ten week story mode, but the main feature was originally the mass hysteria mode where you are given four pieces of footage at random to place whereever you like and get the highest score possible. Game features include a shop to buy donuts to get the police attention off you, extra satellites so you can hijack more than one show per week and extra footage.
I've tested it as much as possible but there may still be some bugs I'm aware of a problem with the palettes getting messed up on the select slots screen, since there's a limit to the amount of palettes you can have at one time >_>
lol, this is my first attempt writing one of these, so I think I've included everything Hope you enjoy the game.
Dragonminded has posted an entry into the Neoflash Coding Contest.
DSOrganize is an organizer application that includes functions to do a whole slew of things on the Nintendo DS. This version features calendar/addressbook/todo/scribble pad/calculator/file browser/homebrew database/web browser/irc client. You can add plugins or executables to DSOrganize, and it will autopatch and boot homebrew on virtually all cards. The file browser will let you view or edit text and html, record wav files, listen to wav/mp3/ogg/flac/m4a/aac/sid/spc/nsf/sndh/mod/it/s3m/xm files as well as streaming mp3/ogg/aac, and view gif/jpg/bmp/png files. The web browser includes support for basic css, images, forms, and most html tags. There are many more features in DSOrganize so you can read more at http://wiki.dragonminded.com/
Its now mid August 2007 and time for a new State of the Homebrew Scene for the latter of this year.
Because we are the only dedicated Homebrew Network on the web covering just about all scenes (and if not then we will ) I feel its a good time to give a low down on each scene.
First off though lets remind all that Homebrew is not the same as warez. (Please Read Sony, Nintendo, Microsoft)
Also I would like to point out that each scene owes its life to the many hardware and software hackers who discover the exploits we come to enjoy so much today, they are then followed by the many worldwide coders who make the Homebrew scene a free and enjoyable place to hang out and make friends etc.
Apples new touch screen mobile phone has in the last week or two exploded onto the homebrew scene with multiple releases each day. Already we have had Nes Emulators and ports of Doom and projects such as the Arcade emulator MAME will bring masses to this new homebrew Scene. The Phone isnt on a worldwide release yet but the possibilities of a mainstream homebrew scene are staring at us . Short term future looks very interesting.
The Xbox360 still only relies on Microsofts XNA (Basically an Official Homebrew Dev from MS). The only downer to XNA is that its not a mainstream solution. We have seen some games and emulators for it but with Microsoft pulling the strings you will be limited as to what you will see. Hacking on the Xbox seems to be limited to just the firmware and sadly the ability to play backed up games. As of writing there's no news of the killer Homebrew breakthrough we all want and the recent modchip raids will make it harder still for an exploit to be found. The best way to move on is for a softmod exploit for Homebrew to be released. In the short term the only Homebrew your going to see for the 360 is XNA.
Sony played a blinder by giving the ability to install Linux onto the PS3, sadly though Linux is really only used by coders and the more hardcore user, we have already had some games that use linux to boot but because of size limitations its not feasible in the long run, a 50MB release for a small game certainly isn't what we all want. Only last week a new exploit was found on the latest PS3 firmware but we are going to have to wait to see if Homebrew will eventually arise from it. In the short term it looks like your stuck with linux.
Nintendos Wii console is already an emulation fans dream, the ability to play N64, Snes, Nes, Gamecube, Megadrive and PC Engine on this console make it a killer buy and recently Neogeo and MSX games have been announced to be arriving soon on the Virtual Console.
Now that's all very well but Nintendo last week in one firmware update killed the ability to load the Freeloader and SD Media Launcher. The only chance you have of playing Gamecube Homebrew on the Wii now is via a Modchip and with the raids on modchip suppliers last week this is a very dodgy area. Nintendo with every firmware update are closing the doors to exploits and that in turn closes the door to Homebrew. The short term future for Wii only Homebrew is that if you want emulators your going to have to use the Virtual Console or have a Modchip installed and wait for an exploit. Sadly it looks like a long wait.
The PSP Homebrew Scene is still the biggest mainstream noticed Homebrew scene of any generation, we now have homebrew support up to 2 behind Sonys Latest firmware. Custom Firmwares now give you full speed PSX Emulation and the community continues to pump out game after game. Nintendo 64 emulation gets closer to that elusive full speed and even last week a Nintendo DS Emulator was released for the PSP. Recent highlights include PSPTube which enables those of you with an Homebrew PSP to watch Youtube Videos on your PSP direct from the Net. The release of the PSPSlim aka PSP2000 in September with the additional 32mb of ram could mean even better ports of games and emulators. The hacking scene of the PSP at this time is the best in the whole Homebrew scene. The short term and long term future of PSP Homebrew continues to look great.
The GP2X is a console that was made for Homebrew fans and coders, it has a worldwide base of people coding Emulators and Games for it and with 2x200mhz cpu's and 64megs ram it sure can deliver the goods. Recent developments for the GP2X include excellent GBA and PSX Emulators, both emulators are showing what this linux based console can do.
Because the GP2X was made with Homebrew in mind its future is secured as long as its fanbase want to see it go on and with one of the most hardcore followers amongst them expect this console to be here in years to come.
The worlds biggest selling console at this time and the console that gives the most varied amount of games and applications in the Homebrew Scene. Remember that all you need to run Homebrew on your DS is the is the Console itself (obviously), and a Flash Cart.
The amount of DS Homebrew games and apps released is staggering and so many push the system in new ways that its an exciting homebrew scene to watch. As with the PSP and GP2X the future of the DS for homebrew looks very solid, if you haven't tried homebrew yet then your missing out majorly. Also With the DS you can also play the many hundreds of excellent GBA Homebrew Releases.
To get Homebrew on the Gamecube you can use the SD Load Method, the Gamecube scene recently because of the ability to play on Wii also has seen updates of many emulators and new ports like Quake. Nintendos killing of support for the SD Load Method on the Wii will hurt this scene but the fact that the Gamecube is so powerful and with a console that doesn't require modding means you have a great future if coders work on the system, projects ongoing at the moment include a port of Cave Story and even a Nintendo 64 emulator for the Gamecube. Short Term future is the best for years for this console.
The Dreamcast continues to live on as the only mainstream console that plays homebrew out of the box (apart from a few later consoles). The Homebrew scene continues to churn out releases and they are all quality releases too. More and More Commercial Homebrew is arriving on the console now and that's great news for new developers to show their tools on Sega's Last console. The future of the Dreamcast will continue to shine because of the hardcore fans and coders who support this console over the many years.
The GP32 is the younger brother of the GP2X, the GP32 has a homebrew scene is very stagnant these days with only a few releases this year, it does have a fantastic catalogue of releases for the system but the future looks to be bleak at best.
The GBA has a console has very few games being released these days but for homebrew users there are still some excellent gems being released. The back catalogue has some of the very best commercial quality homebrew games ever created and those with a DS and a Slot 2 flashcart should try out the many excellent releases. Because you can play GBA Homebrew on the DS it means that the GBA scene will continue to attract massive interest in the years to come.
The Gizmondo whilst being a commercial failure despite being a very powerful handheld had the makings of a great homebrew scene but the last 4 months have seen next to no new releases and the future looks very bleak apart from a few dedicated fans.
The most powerful console for the last generation of consoles has a massive range of full speed emulators and ported games for it, The best way to get homebrew to run is with the fitting of a Xbox Modchip, the shame about the Xbox scene is that 99% of the homebrew released is made with the Official SDK, so that means no sites can legally host the releases, at one time there were multiple releases on a daily basis but now its slowed to a trickle, the Xbox really needs the creation of a Legal SDK so that it entices more coders to release projects on the powerful console. If your after full speed emulation then this is the homebrew console to get.
The homebrew scene for the Nokia seems to have died a death, most likely because Nokia killed the console but it has quite a few decent emulators for it but the long-term future looks very grim, emulation on mobile phones isnt very easy to understand even if you are a pro in the scene.
Here's a console much like the Nintendo DS with its Touch Screen but its also a Pocket PC type device so you get the best of both worlds, the homebrew scene for this console has dried up massively since Tapwave gave up, it does boast some great emulators and games though so if your after a homebrew console and a pocket PC device then this is for you
The PS2 Homebrew scene despite being a powerful console and the biggest selling non handheld console of recent years has never really thrived, it has around 30 releases for it similar to the Gamecube, but the long term prospects don't look great. A modchip is the best way to get homebrew working on this console.
The worlds most popular music player in time could be a real contender for mini games and emulation of simple systems, so far it does have some homebrew for it but controls are never going to be easy for it, because of the constant changing of hardware its unlikely to have a strong homebrew following. Best to stick to music
The Sega Saturn is another console for which youll need a modchip for, via a coder named Rockin-B the Saturn has a site with nearly 100 homebrew releases and although its never going to be a massive scene its great to see the console still getting some loving.
I hope I haven't bored you too much but there's some opinions and facts about homebrew across the systems, if your looking for a killer handheld homebrew scene then PSP, Nintendo DS or GP2X should be your focus.
Those looking for a Console based scene then the Dreamcast or Xbox and also the Gamecube, Should be your port of call.
Of the next gen consoles only the 360 with the XNA enviroment is progressing at the moment.
PlayStation, PC and multiformat magazines in the UK have once again posted declining circulation figures, although the performance of a handful of Xbox 360 titles have managed to grow for the six months ended June 30, 2007.
Future Publishing's Official Xbox 360 has increased its circulation to almost 65,700, up from 56,000 for the six months ended December 2006. Imagine Publishing's 360 has also seen a marginal increase from 11,369 to 12,017.
Xbox World 360, another title from Future, has seen circulation climb from 23,000 to 30,200 and Uncooked Media's 360 Gamer has risen to 12,500, from 10,600. Imagine's X360 has also benefited from improved circulation from 28,000 to just over 30,100 issues.
Future's PlayStation portfolio is looking grim in contrast, with all titles recording a drop in circulation. Official PlayStation 2 figures are now below 44,200, compared to 76,300 for the period ended in December.
Unofficial titles PlayStation World (17,132) PSM3 (24,121) and cheat magazine Powerstation (15,171) are all down.
Future's PC gaming titles have also suffered over the past six months, with PC Gamer (41,600), PC Zone (24,400) and PC Format (28,300) all taking a knock in circulation.
Edge and Games Master, Future's multiformat titles, continue the downward trend, recording figures of 30,000 (down from 35,000) and 47,800 (down from 53,900).
The Official Nintendo magazine has seen a rise in circulation, with numbers growing from around 43,000 to almost 48,000.
Imagine Publishing does not release six month circulation figures for PS2 magazine Play and multiformat title GamesTM.
Within the next week or so im going to post an article detailing the very best releases so far in every scene and this is where the whole DCEmu Community comes in, i want to compile the very best releases for each scene.
It doesnt matter if the release is a Game, Emulator, Demo or application/hack. If you are submitting what you consider the best please post a mini review and any details such as homepage and release date/ screenshots.
With that in Mind please post your top 5 releases for the Nintendo DS Scene.
YKB posted this article only a few days ago. It seems the device has been officially announced.
This appears to be some sort of new device that senses which way you move the DS just like an optical mouse. It also seems to act as a "rumble pack" as seen in the demonstration video. Since I can't read Japanese I am unable to share anymore information. I wonder how Nintendo will implement this new device... and how our homebrew community will use it too.
Roget, a soldier of Pedda, is on a reconnaissance mission to Ferolia with his companions, when their aircraft is shot down by the enemy and abandoned by their carrier. The crew comes to realize that the mission was a plot by their own superiors to eliminate them, with the invasion on Ferolia being only the first step towards Pedda's domination of the world. Witnessing the atrocities committed by the Peddan army, Roget and his crewmates are forced to fight against their own countrymen.
Heroes of Mana takes the series into an entirely new dimension. Generals will plan, plot and strategize their way to victory on the battlefield. Command an army of heroes, creatures and rabites with the use of the Nintendo DS Touch Screen, and experience an all-new perspective on the ever-evolving battle for the world of Fa'Diel. Skilled players can see how they rank among other players around the world through the Nintendo Wi-Fi ranking system.
One thousand years ago, dragons and Witches warred against God for the fate of the world. God's power was triumphant, but it was a difficult struggle, and the deity sent Himself into a deep sleep to recover from the terrible wounds he suffered in the battle. Ten years ago, the Church has proclaimed that a great event will soon occur: God will be reborn, and the world will be led into a new golden age under His guidance. However, this news is coupled with a grave warning: the Witches will soon reappear to begin the millennia-old conflict once again.
Take control of the Garden Children, a group of fighters and mages trained since childhood and dedicated to eradicating the Witch threat, and discover the mysteries behind their return, their motives, and their history !
Quite a long time since the last release, but now there is version 0.3 of DSchess!
DSchess is a homebrew chess game for the Nintendo DS, which is based on the strong chess engine Fruit by Fabien Letouzey.
I have made some changes a year ago, but was too busy to actually release something. Last week I have grabbed my DS recorded some sounds with Nitrotracker and put it all together to version 0.3.
The last version had some problems on some devices, so I have made a compatibility table on my site. Please leave a reply if it works (or does not work) for you with a device and/or start method which isn't in the table.
The new version uses DLDI, but remember that this is only necessary for the bigger opening book and the new auto save feature.
Hi everybody! I am developping a new cartographic engine for DS Weather Report that will allow you to see the weather for the whole world, and not only Europe. Now, I release a first version of this engine in my new project, Treasures of Gaia, available on my devblog.
Treasures of Gaia allows you to browse on your DS an extremely detailed map of the entire world thanks to Google Maps (a Wifi connection is mandatory). The whole world is now in your DS! You can scroll the map with the pad or the stylus. Use the L/R buttons for zooming in and out. Up to twenty zoom levels are available, depending on the area.
The purpose of Treasures of Gaia is to let you appreciate the beauty of our world You can freely travel where you want, but special locations are also provided: the 851 places inscribed by the UNESCO on the World Heritage List for their outstanding universal value to humanity. These places are indicated on the map, but are only shown at zoom levels greater than 5 for legibility. To obtain information about a place, you only have to touch its location with the stylus. The information are displayed on the upper screen, where you can switch between a picture of the place, a description, or its location on a global map.
You can also browse the whole list sorted by countries by pressing the Y button. When you click on a place in the list, the same information are displayed on the upper screen, and you can directly go to this location by touching the "Go!" button.
Controls
A : hide/show World Heritage places locations on the map.
X/B : scroll up/down information on the upper screen.
Y : chose a place in the World Heritage list.
Select : switch between Map/Picture/Text on the upper screen.
Start : help.
L/R : zoom out/zoom in.
Pad : scroll the world map, scroll information on the lower screen.
Stylus : scroll the world map, select a place on the map .
Installation notes
- patch the ROM with DLDI
- put the file tog_cities.dat at the root of your linker!!!
- Wifi is mandatory!
Enjoy!
Please note that I submit this app to the Neoflash Compo. Vote for me if you like it!
kukulcan has posted an entry into the Neoflash Coding Comp:
History :
After realizing some version of slidding puzzle on different machines, and in differents languages, I got 2 new ideas to upgrade the interest of this game and to give it a new dimension. If you already known slidding puzzles, this new version will surprises you, or at least I wish.
Objectives :
Finish a level to unlock another level.
If 'Landscape' and 'Animals' are completed, 'Games' will be unlocked.
Finish 'Games' to unlock 'Fantasy', etc...
SLIDING O' MANIA contains :
6 themes.
10 pictures by theme.
2 difficulty levels : normal 4x3 and hard 8x6
2 modes of play.
MODE A - Move a piece :
This mode is similar to the original sliding puzzle, but the big new is that there is no border.
This means that in each positions of the empty piece, you will ever got the choice between 4 directions.
All levels are finishable, even when they appear to be impossible.
CONTROL :
PAD / Stylet
or DS-Motion
PAD :
X : Change the background color
L : Grid Yes/No
R : Show 'OK' yes/no (boxes placed well on the top of the screen)
START : Music Yes/no
SELECT : Quit the game
MODE B - Draw a line :
This mode is totaly new. You can move an entire line or an entire column. Simply draw a line with your stylus.
Moves :
classic
Extended (depending the length of the draw line)
PAD :
L : Grid Yes/No
R : Show 'OK' yes/no
START : Music Yes/no
SELECT : Quit the game
STAFF :
Program : Kukulcan
Thanks to : Mollusk for his great librarie PALIB
Testers : REPPA, ***AL, NEUMANN, SCHYZO, BENAJ32
Thanks to MITOUYOU for the ecchi pictures.
Calcprogrammer1 has updated his file browser application, heres whats new:
DSFile2 is out! Features are Dual Slot Copying, Pasting, and Deleting, soon to be Renaming if Wintermute and Chishm get DevKitARM working with rename(). I've redone the interface to fully use two screens, but the keyboard does nothing as of now. It's implemented but commented out because Renaming doesn't work yet.
DSFile2:
New interface, beginnings of renaming, and sourcecode sorted out so it's not so hard to edit.
SEGA Rally franchise is not only coming to next-gen platforms, but will also be making an appearance on the PSP. Unlike its big console brethren, developed by SEGA Racing Studio, SEGA Rally Revo for the PSP will be developed by Bugbear Entertainment, known for the Flatout racing series.
Alekmaul has posted an entry inthe Neoflash Coding Contest:
YOU MUST USE THE DLDI PATCHER BEFORE USING THE NDS FILE if your linker is not autoDLDI patching. Please, patch the file with the correct drivers regarding your linker.
Project description:
DSMasterPlus is a Sega game Gear / Master System console emulator.
To use this emulator, you must use compatibles GG / SMS files.
Do not ask me about such files, I don't have them. A search with Google will certainly help you.
What's new in this version :
* New interface (thanks again Lobo ^^)
* New graphic engine for backgrounds
* Code optimization everywhere
* Pro Action Replay codes support !!!
* No more German translation (some sentences are missing).
* ds motion card support
Controls :
* Direction pad ou motion card : direction pad
* A : Fire #1 button
* B : Fire #2 button
* X : Fire #1 button
* Y : Fire #2 button
* R : SOFT RESET / START Game Gear
* L : HARD RESET
* START : START Master System button
* SELECT : PAUSE button
You can also send your test for a game with WIFI on my site portabledev to inform others (and me) of pb on some games.
The compatibility list is also automaticaly refresh here with this option : http://www.portabledev.com/pages/ds/...9-des-jeux.php
Samel has released a new version of DSketch with bug fixes.
Simple sketch drawing application. This app was made to take note during university lesson so it's not a good drawing app, but it's easy and fast to use. A full zoom function is implemented with all dns supported level. All sketch can be saved as bmp. A slideshow function make it easyer to read all note.
Wizlon has posted an entry into the Neoflash Coding Comp:
Oh Mummy Evolution is a game based off the old Amstrad CPC, it follows a maze style game play where you have to uncover artefacts while avoiding the enemy mummys! Since the last version I have added DLDI support (with option saving and a game suspend feature), internet highscores, improved graphics, new game play features numerous bug fixes and have just improved the game to be more enjoyable! Please see the readme and visit suspectsoftware.co.uk for more information. Enjoy!
X-Blaster has posted an entry into the Neoflash Comp:
Meteroa is a space/fantasy based god-sim game that lies somewhere between populous, world of sand and pong. (description source gbatemp)
platforms : NDS
The rule is to kill you opponent with your godpower. I'd like to say what "meteora" is an action version of "meteos". Gameplay is original and could be difficult to understand at the beginning.
This version introduces especialy for the neoflash compo the multiplayer support via WFC.
This is my first entry in the neoflash compo and my first homebrew too.
Evilspoon has posted an entry into the Neoflash Comp:
I don't really need to explain anything about the game itself, but maybe I can tell you that this game is part of a project of ASCII Games and Apps for NDS, that has begun a few weeks ago. I really enjoyed making this game and I think ASCII 's fun! It has oldschool sounds et music and a little intro. Everything to be enjoyed by old gamers!
Smealum has posted an entry in the Neoflash Coding Contest:
{ Earth Invaders 0 is an 2.5D shoot action game, set in a futuristic environment. It takes full advantage of the DS's functionalities.}
This game is DLDI enabled and does not work on every linker. It has been developped using a G6 DS Real, and i can't garanty it will work well on other linkers.
This game features a "mirror" control-scheme : it's adapted for both lefties and righties.
- D-PAD or ABXY : move. (Up or X to jump)
(in equipment menu, change equipment)
- Stylus : aim or open the equipment menu.
- R or L : shoot. (you have to be aiming with the stylus)
Note : Up + Direction = long jump.
Up alone = high jump.
Thanks to everyone who helped Lobo and me in this project.
If you have ANY question or comment about the game, please post it, everything is welcome.
Schyzophrenic has posted an entry in the Neoflash Coding Contest:
SpsychoD (pronounce SpsykoD) is born from a travel I made in train. I was bored to death with nothing to do. There was a nice girl in front of me. And she was doing some psycho tests. You know the kind of tests which tell you if you're happy in your life, if you're more "tomato or fish" or if you're an easy person to live with. This kind of stuff. It gave me the idea of doing this application.
So basically, it's a personality/psycho test simulator.
You have to answer questions and then, the program give you the results !
Nevertheless, there's a particularity about it: you can add your own tests to the simulator. DLDI patching is not required, unless you'd like to use this functionnality. You have to create a folder called /SpsychoD/en/ and /SpsychoD/fr/ and put you new tests in those folders. Please note, that the two separates folders will determine if it's a test in english or in french.
Lordus has posted an entry in the Neoflash Coding Contest:
Project description:
"jEnesisDS" is a Sega MegaDrive/Genesis Emulator for the Nintendo DS.
It started as a port of my Java Genesis/32X emulator jEnesis. By now, the code has been
completely rewritten and many parts (CPU core, parts of GPU) are written in ARM assembler.
You have to play a bit with the settings to make some games boot or work better.
Some games work faster with "Idle Loop Detection", others without (Castlevania, Gunstar Heroes),
and some games just boot if it is disabled.
The same goes for H-INT emulation. If a game doesnt boot just try changing those options.
Very few games will just boot, if checksum autofixing is disabled (Dynamite Heady, Thunder Force IV).
New in this version:
********
v0.5 *
********
- Implemented save-states (touch slot icons to load/save)
- Extended SRAM compatibility. Story of Thor and Phantasy Star IV should work now.
- Extended "force update" of HW renderer. Fixes Sonic3 intro, Sonic Bonus stage and probably others.
- Fixed sprites showing garbage if more than 64 sprites were displayed. (Comix Zone, Outrun, Sonic, well most games i guess).
- Partial rewrite of sprite handling in the HW renderer. Less slowdowns when a lot of sprites are displayed.
- Implemented better VSync. Fixes temporary speedups after slowdowns.
- Implemented vertical scaling option into HW renderer (horizontal is NOT possible, dont ask!).
Aspect ratio will be incorrect, but makes games more enjoyable (at least in my opinion).
- Implemented screen positioning in HW renderer (touch screen to pause, then use [D-Pad] to scroll.
Push [A] for faster scrolling)
- Rewrote DS interrupt system for HW renderer. Probably less slowdowns, surely safer.
- Added "Fake Z80" option. The faking code can mess up some games (Ghouls n' Ghosts, Aladdin, Cool Spot 2, and others), so it can be turned off now. Interestingly enough, if it is turned off, real Z80 emulation will be executed, BUT just under certain circumstances, to keep games working and not to slow things down. As with other options, some games might depend on a certain setting to boot (Gaiares just boots when this option is set to "off").
How to use:
jEnesisDS uses DLDI for accessing your cards filesystem, so you have to patch the file with the appropriate DLDI patch.
There is no way to edit the key settings yet, so here is the layout:
"SELECT": Enter File Browser (Also accessible by the cartridge icon)
Touch the Joypad icon to enter Setting.
Touch save-slot icons to load/save states (2 slots available)
Touch screen to pause. While in pause mode, use the D-Pad to for
screen positioning in the HW renderer version.
Hope you like it
Download and Give Feedback/Compatability Reports Via Comments
Jeremysr has posted an entry into the Neoflash Coding Comp:
A tile-based puzzle game where you write a simple "program" to try to make the robot arm deliver the flag to the end.
Note: My game is only coded to print out text and 16x16 tiles, so I couldn't put in the splash screen. I'm trying to fix it real hard but posted this topic just in case I was too late. I just found out about the contest now, the same day I finished my game... :P
Nintendo has seven first-party titles in the German charts this week, according to the latest data from Media Control GfK International.
As well as two Pokemon titles and two Brain Training games for the DS, Mario Party 8, Wii Play and Animal Crossing: Wild World are all hogging top ten positions.
The only non-Nintendo titles in the top ten are World of Warcraft and its Burning Crusade expansion pack, and Sony's SingStar 90s.
The top ten best-selling games for Germany follow:
Pokemon Pearl/Diamond remain the best-selling games in Spain for the week ended August 12.
The one-two punch for Nintendo's handheld is backed by More Brain Training from Dr. Kawashima at number three, and another DS title, movie tie-in Ratatouille, from THQ at four.
Elsewhere in the top ten, Platinum releases continue to perform well with Konami's Pro Evolution Soccer 6 and THQ's WWE Smackdown Vs RAW 2007 at number five and six, respectively.
features
Befriend wandering monsters to help with your farm, each with their own special abilities!
Upgrade your skills as you use and create hundreds of items and tools!
Communicate and exchange items via Wi-Fi!
Grow crops, make friends and fall in love!
description
You awaken to find yourself in an unfamiliar village with no memory of who you are or how you arrived. Mist, a beautiful young woman comes to your aid and helps you start to build a life for yourself…on a farm. Till the land, grow crops, raise animals, catch fish and battle monsters! Battling against fierce beasts is very important for your survival, but making friends with them is essential for your farm life. Build skills and learn magic as you save your neighbors and uncover the secrets of your forgotten past…
features
A complete walkthrough of the entire adventure.
Detailed area maps pinpointing key items.
In-depth item and equipment listing.
Tips on ranching, tending fields, mining and more!
pages: 160
While Luminous Arc offers gamers a tried-and-true strategy RPG experience, what sets the game apart from its competition is an involving storyline, versatile controls, professional voice acting, an inspired score, and multiplayer for both local wireless and online connections!
Feel what it's like to be a field general making key personnel decisions on both sides of the ball during the game's biggest moments in Madden NFL 08. Quickly identify your strongest players on the field before every snap then move them into position to make game-changing momentum-altering plays. Play to your team's strengths by immediately reading your opponent's schemes and reacting to the action as soon as the ball is snapped. Create mismatches and exploit weaknesses as you read and react with Madden NFL
features
pages: 336
Team Rosters - Prima's guide will list every player with full game stats.
Platform: Nintendo GameCube, PC, Sony PlayStation 2, Sony PlayStation 3, WII and X-Box 360
Playbook - The hottest plays for each team will be detailed in our guide so players make the right calls.
Scouting and Strategy - Reports on the strengths of every team plus tips to maximize your play when using a team and when playing against that team.
Special Features - New '08 features covered: Improved fatigue system, owner mode, laterals, gang tackling.
Franchise Details - Each team will get five pages of playbook and strategy info.
features
Command your squad of up to four soldiers at once
Use the Touch Screen to issue commands, view the map, access inventory and select which squad member to control
20 different jungle missions include rescuing POWs, saving civilians, hunting down VC, and more
Utilize your squad to combat multiple enemy types including: soldiers, tanks, turrets, enemy barracks, etc.
Take advantage of different specialties and weapons per solider: long range shot, grenade launcher, automatic weapons, etc.
Beware land mines and other traps throughout war-torn Vietnam
Flush out enemies with smoke grenades or take out a swarm of VC with fragmentation grenades
Destructible environments filled with barrels, crates and animals add to the war experience
description
On a routine run over the Vietnam war-zone your chopper is taken down in VC territory.
It’s up to you and your squad to make it out of the VC infested region while liberating civilians. You’re in
total command as you make your way through war-torn Vietnam and eliminate the VC insurgence.
Bassacegold has posted an entry into Neoflash Coding Comp:
BrickFall is basically the game Falldown, you guide a square through a maze of platforms without letting it hit the top of the screen. If it hits the top you lose. Your score is generated on how long you manage to survive. Unlike Falldown, this game has powerups. These powerups can help you or go against you so be careful as it is completely random.
Tassu has posted an entry into Neoflash Coding Comp:
Race with your spaceship on the surface of an alien planet. Use boosters and weapons to beat your opponents and unlock new race tracks. If you have a motion card, you can control the ship by turning the DS.
There is infinite number of tracks to unlock and every one is a bit more difficult then the previous one.
Playing tips:
-Never release the A button. Like this your speed can build up and you can go very fast!
-You can turn faster when you hold the B button. But you still shouldn't release the A.
Chuck studios has posted an entry in the Neoflash Coding Comp:
NDStation is a flasher for the EZFlash 3-in-1 Expansion Pack which allows you to package a ROM wimithin a .NDS file and therefore run it from your Slot 1 flash card's main menu. Its purpose is to make things feel more integrated and unified on your flash card. It also supports custom borders and compresses the GBA ROMs.
CycloDS Evolution v1.2 BETA #2 (the second BETA) has been released and is available for download. The main addition to this BETA is support for user created cheat codes, through our PC-side cheat code editing application. The firmware update, a BETA version of the cheat code editor and some interim documentation are included in the download. Once again, this is a BETA firmware release and as such may contain bugs. Only use this release if you understand and accept the risks involved in using BETA software.
We've added a special feature which we're sure many of you will enjoy - the ability for the cheat code editor to retrieve the most up-to-date codes from the internet and import them directly into your database. You may use this function periodically to ensure that your cheat database always contains the most recent codes.
Changes for this release include:
* Custom cheat code support added (PC-side cheat editor application included)
* PC-side cheat editor can automatically retrieve up-to-date codes from the internet
* Fixed some problems with the multiple skin system. In addition, skins can now be stored at either 'CycloDSskin' or 'CycloDSskins'
* Fixed several game compatibility issues
* Separated "Return to Game" and "Return to Main Menu" in the in-game menu to help avoid accidentally executing a soft reset
We will be posting an updated user manual when the final 1.2 firmware build is released. In the meantime, please refer to the included interim documentation for instructions on using custom cheat codes.
A new slot-2 cart, the Mediacart (http://www.mediacart.cc/products.htm) uses DSOrganize's code (as well, potentially, as a couple other homebrew apps) without giving credit to the author, without compensation, and without receiving permission.
I thought about modifying my signature thread or something along those lines, but it would only be seen (if even noticed) by a handful of people. When a hardworking developer gets raped, it's time the the homebrew community as a whole publicizes it and boycotts the manufacturer.
Pitt has posted an entry into the Neoflash Coding Contest:
Mental Games is a compilation of quick little games that ask for either nice Stylus skills or tons of concentrations Some are remakes of pre-released DS games, some are adaptations of flash games, and others are completely new and original (generally the most brain-torture oriented games )
The global graphics chart is pretty much Black and White, though a few games don't follow it perfectly (yet ^^)
The games, in no particular order :
ReRun : Catch all the balls of the same color as your cursor, while avoiding the other ones... Once this is done, you'll have to replay the same level as a different color
Chain Reaction : Sponsored by the National Uranium Group (NUG), you'll have to create as big chain reactions as possible with a single detonation !
Mental Pong : Classic pong ? No !
QuadBrain : Ever tried to move around 4 objects at the same time ? Hard, isn't it ?
Danger Zone : CarreRouge revisited !
3210 : How many balls can you break ? Carefull though, each one will spread out to take as much room as possible !
Follow : Simplest game ever... Just try to keep the stylus at the same level as the circle on the other screen Great reflexes needed !
Double Skill : What if Arkanoid was mixed with a balance game ? And what if it was actually 2 games, on 2 screens, both controlled with a single Stylus ?
BallBreaker : The whole point is to find out how to explode all the balls without ever touching one of them...
MixedMinds : Try to keep your brains straight, if you can !
OutofRange has posted an entry into the Neoflash Coding Contest:
This is a puzzle game based on those sliding tile games you get on airplanes. Originally made in Second Life, this DS version is a little harder in that it lacks 3D, but the use of the stylus means playing it is a lot easier. The basic aim is to roll the dice around the grid so that they match the numbers on the outside of the grid. The game features three modes; 3x3 grid, 4x4 grid and time attack. Time attack choses 3x3 or 4x4 at random to complete within the time limit and each time you start a new one the time limit decreases.
I decided to post a set of DSOrganize icons I made here. They're not amazingly awesome, but they're better then the default ones if you ask me. Here's pictures...
Installation:
*Copy the folder into your DSOrganize/Icons folder
*Boot it up and go to configuration
*Select "DimensionT" under "Icon Set" and save
*The next time you boot DSOrganize, the icons will be in place
I can't figure out how to get the "day planner" icon replaced though. I've tried everything, following the directions in the readme. So if anyone knows how, please tell me.
Also, if anyone knows if there's a way to change the background tell me as well. I don't think there is, but you never know...
Outspoken developer Denis Dyack outlined his vision of a one-console future in a speech at GCDC yesterday, arguing that the history of commoditization in other industries meant the standardisation of gaming hardware was an inevitability - and something we might see as soon as the next cycle of console hardware.
Dyack, president of Too Human developer Silicon Knights, believes that a "unified gaming standard" is on the horizon - and that "just like a DVD, just like a camera, everyone would know what those specs are". It's an argument Dyack has made in public before now, and with an hour of GCDC to fill he seized the opportunity to expand on what he admitted was a contentious point of view. "If you talk about commodification to a hardware manufacturer, they usually turn white," he joked.
In the future, companies like Sony, Microsoft, Toshiba, Samsung, Sharp and Dell would line up to deliver gaming systems of comparable power that supported all gaming software, Dyack predicted. In the rare case of a game that didn't work, "it would be the hardware manufacturer's fault", he said, removing a number of burdens from software developers' shoulders.
This standardisation, as he put it, would mean better hardware at lower prices, the abolition of a first-party product approval service, cheaper development due to the loss of multiple SKUs, resultant lower game prices, and a 100 percent market share for developers to target rather than a range of big fractions marked Sony, Nintendo and Microsoft, which is the current model.
Remarking that he wished he'd "gone back to back" with Stormfront's Don Daglow - because he firmly rejected the idea that the predictable console cycle Daglow identified would recur ad infinitum - Dyack said that the increased difficulty of working within the current business model was symptomatic of "performance over supply" - a strong indicator that commodification is in the offing.
"We've got a bunch of pressures that are now starting to push us to a certain direction," he said of games development. He argued that things like the rising costs of development and staffing needs, a more even split of market share between three platform holders, and the reality that a successful game needs to sell a "frightening" number of units to make back investments, meant that it was "increasingly difficult to be successful".
Equally important, he said, was how little distinction there was between PS3 and Xbox 360 graphics. "We're starting to reach a perceptual threshold where the average consumer can not tell the difference between the next-generation consoles," he argued. "I think this trend's going to continue."
Citing renowned polymath Ray Kurzweil's belief that technological growth will not slow down according to Moore's Law - the belief that the number of transistors on an integrated circuit doubles every 24 months, and that this cannot go on forever - he said other divergent technologies would take over to compensate and that gaming consoles would grow closer still in technical capacity.
But perhaps most importantly, he said, there are simply too many games. "A couple of years ago in November there were 250 games released. There's not enough consumers to play all those games," he told the room, remarking almost exasperatedly that a "normal market" would never produce a situation where Resistance: Fall of Man - Insomniac's PS3 launch shooter - and Epic Games' Gears of War for 360 were not actually competing for the same buyer.
He also challenged the belief that Nintendo Wii will continue its meteoric rise. "With the Wii adoption rate, Nintendo's come out of the gate much faster than anyone expected," he admitted. "Short term, I think everyone agrees Nintendo's doing great - long term, they might not take that bet."
Nor is he convinced that PC gaming has much life left in it. "I think the PC is the ultimate 'no standard', which is the opposite of where I think we're going," he said. "That whole market's going in circles and it's going to go nowhere...Unless there's some kind of standardisation there it's going to get worse and worse."
In a Q&A session following his talk, Dyack said that services like Xbox Live would be able to endure in this one-console future - perhaps akin to the way Blockbuster serves film and television.
Admitting that the interface for a unified console would be a sticking point, he nonetheless said he felt we were "there" with current efforts, and that changes would still be possible.
He also admitted his concern that the commoditization of film pointed to a future where developers were brought together for projects contractually, rather than given full-time positions - something he said that Silicon Knights "would fight" because it was "dehumanising".
Concluding that a one-console future - the title of his talk - was inevitable, he said that the current model would endure for as long as people could afford it, but that once developers and publishers started to find it too difficult to compete, change would occur naturally. "Next generation, you could see people agreeing on one platform," he said. "I think this model, if it occurs, will change everything."
Games consoles will be the main drivers for digital content in the home by 2012, according to a new report from ABI Research.
The firm expects that 184 million household devices will provide digital content in homes by 2012, with games machines accounting for 85 per cent of delivery.
"The manufacturers are aiming to make their consoles more like media centre devices, rather than just being for gaming," commented Steve Wilson, analyst at the New York firm.
"The advantage they have is market share: their products ship in large volumes. The big question is whether gamers will actually make use of this added functionality built into their consoles," he added.
Computer and gaming manufacturers are leading the pack when it comes to providing digital content to home users says the report.
"The opportunity is there for consumer electronics manufacturers to embed this technology, although so far it is largely the computer network manufacturers who are embracing the concept," said ABI Research.
Activision's Transformers: The Game celebrates its third week at the top of the all-formats charts this week, despite a drop in sales of 15 per cent.
Nintendo's Wii Play has climbed back up the charts to number two as has Dr. Kawashima's Brain Training which this week is at number three in the charts.
More DS titles make up the rest of the top five, with Pokemon Diamond and More Brain Training from Dr. Kawashima at four and five, respectively.
Movie tie-in Harry Potter and the Order of the Phoenix is at six this week, with Pokemon Pearl at seven and Ubisoft's Surf's Up at eight.
Completing the top ten is 505 Games' Cooking Mama at nine and New Super Mario Bros. at ten.
The only new entry in the top forty for the week ended August 18 is THQ's Purr Pals at number 18.
When Wario sees a television series about a thieving master of disguises, he dives through the TV screen, steals the theif's quick-change wand and takes over the whole show. Episode after episode, he breaks into exotic locations, like a luxury liner, watery ruins and an Egyptian pyramid!
Nintendo's Kaitou Wario the Seven (aka. Wario: Master of Disguise) for Nintendo DS™ is now available at discounted US$ 19.90 only.
Game features:
Draw Wario's eight disguises: By sketching a symbol on Wario, the player puts Wario in outfits that give him powers, such as Thief Wario's tackles and Cosmic Wario's laster blasts. The player also uses the stylus to wield powers.
Explore environments: Wario travels the globe in ten missions that span nine exotic locations. The player must attack many enemies found in each location and also use Wario's disguises to get past puzzling obstacles.
Play mini-games to unlock chests: To pick the lock of each chest, the player must play one of eight stylus-driven mini-games that grow more difficult as the game progresses.
Heroes of Mana breathes new life into the vaunted Mana franchise, taking the beloved series into an entirely new dimension. Generals plan, plot, and strategize their way to victory on the battlefield. Command an army of heroes, creatures, and rabites with the Nintendo DS touch screen and experience an all-new perspective on the ever-evolving battle for the Mana Tree.
Heroes of Mana goes much farther than a traditional RTS with incredibly rich and detailed characters on the battlefied, each with histories and a relationship to the overall story of the Mana franchise that is deep and complex. In fact, there's a story recap feature to help you get to know everyone and their place in the story.
Final Fantasy Crystal Chronicles: Ring of Fates is the sequel to Final Fantasy Crystal Chronicles for Gamecube™. The game takes advantage of both the local wireless and Wi-Fi capabilities of the system.
The new installment of Crystal Chronicles uses a similar control scheme to the Gamecube™ version, with A to use Commands; Y to pick up items (and allegedly enemies); and the B button to jump (which adds a layer to strategy, with multitiered levels in the 3D environment).
Most of the gameplay takes place on the top screen. The touch screen shows maps, as well as stylus access for different weapon attacks. Special attacks are performed by pressing the right trigger button, the screens will swap allowing enemies to be attacked just by touching them with the stylus. If done correctly, chained attacks can be performed.
In multiplayer mode, the player's class greatly influences lifespan. Five character classes can be picked including Warrior, Archer, White Mage, Black Mage, and a support class. Each has specific roles to be fulfilled in the multiplayer mode.
Suloku posted this release into the Neoflash Coding Contest:
This is a try to port the famous board game Taboo ( spanish version) to a computerized environment, enhancing the number of teams and using the NDS as board, buzzer and card reader, you still have to be honest with what button you press, but you can take Taboo to wherever you want!
There are a few things to do with this release:
- It uses spanish rules, so gameplay may be diferent than thhe one you are used to (instructions are available to download in both english and spanish at the bottom)
- It has only 164 cards and they are in spanish, time issues didn't allow me to translate them. (thanks to Marta for writting the cards).
- It isn't DLDI, so it comes in former *.sc.ds, *ds.gba and *.nds. There are problems with images and DSLua 00.7 (which supports DLDI).
- It is possible to add new cards to the game, but sorce is needed. I'll release a propper pack with some nice batch file after the compo so it will be easier to change the cards, and also change the default language/add languages.
- Using the Stylus is recommended to avoid un wanted touchpad response.
- Spanish, English and Catalan languages available (default english).
My plans are to make it work with DSLua 0.7 or try porting it to paLib so it can be DLDI compatible (which makes the language/cards thing a lot easier).
Smealum posted this release into the Neoflash Coding Contest:
{ A cup of Tea - V8 is a very gentle FPS that any newbie could beat. It does not feature touch screen controls device because i wanted it to feel old school. D-Pad to move/aim, B to jump and any other key to shoot. It was made using Yeti3D, which i first ported to the NDS with the help of ThunderZ, Pitt and birslip. }
Chef posted this release into the Neoflash Coding Contest:
We upload yet project financed by UNESCO!
HELLO WOR for KOMPO
WE HaiL from Papua NEW GUINEA, (google it)!
VOTE if YOU LIKE OR FRENCHJ! OR PAPUAN!
OR GOOD SCENER!@!
RULES: DID IT WON ON ENTER NEOSPALSH BEFORE? NOO
DID IT ENTER OR WIN 10 PRIZES BEVORE ON NEOSKLAH? NOO MAN
DID IT ORIGINAL: YEAH IN LIBNDS MAN I TOLD YOU MUTO AND CHEF COMPILE THE FILE!
WARRIOR, RMEMBER TO VOTE! PRDOUDLY@!!
Kilobites download 100s and our englis bad>> LOL
WE from FRanCE ON VACATION, QUICKLY CODED THIS
CODE BY CHEF! <<he Rapper hee hee (0_0) OMG@!
GRAFIXS By ME MUTO! I Marry CHIEFS dauhta, cute as heck!@
YO
WARRIOS...VOTE NAW! THIS BetR THAN WHEE LOL!@
REGARDS TO FELLOW CODERZ, YOU RULE DS SENE !
AS THEY say IN PAPua "KEEP IT UPPY LIL PUPPY"
YO SEE YALL
LOVE WARRIORS LEEvE COMERNTS!
PEACE!!
(FORGOUT TO SAY THIS!! SupoeertS! DSMOTION MAN!!!
we ALSo had includes doanloads for ALL DS colors there(GBA NDS AND SCDS) we color blind, free yor mind! REgads WARRIORS!!
MHAY THE BEST WARRIOR WINDS!
Damn my head hurts after reading that, i need a translator of some kind
Rema posted this release into the Neoflash Coding Contest:
This original application will test your purity by asking you questions, mostly about the topics of drug, alcohol, and s3x ! You'll get a comment about your purity and a score between 0-450. With 0 you're a pure angel, and with 450 you're the devil .
Costello posted this release into the Neoflash Coding Contest:
DSHobro is a homebrew web browser for the Nintendo DS. It requires a PC application to function. The newest version (0.3) comes with Flash/Java/ActiveX support, text input, automatic connection configuration and more. The real purpose of DSHobro comes when you're away from home and want to surf the web with your DS. If you've started the server app on your PC and it's still running, then you can surf the web from any WiFi access point in the world.
The files included in the zip package are:
- DSHobro03.nds (normal version)
- DSHobro03.sc.nds (sc version)
- DSHobro03.ds.gba (slot2 version)
- readme.txt
- Server.exe: the server application.
The original MD5 hash for this file is 5bc8b5e0270ed6ea4c7821f320224967, CRC32 is 9492F36E.
Stravingo posted this release into the Neoflash Coding Contest:
New! Treasures of Gaia v0.2 is available.
It is now possible to switch between a satellite view and a map on the lower screen! Thus, it is much more easier to find a precise location. Among other improvements, you can now select English or French.
Controls
A : switch between satellite/map view on the lower screen.
X/B : scroll up/down information on the upper screen.
Y : chose a place in the World Heritage list.
Select : switch between Map/Picture/Text on the upper screen.
Start : help.
L/R : zoom out/zoom in.
Pad : scroll the world map, scroll information on the lower screen.
Stylus : scroll the world map, select a place on the map.
Installation notes
patch the ROM with DLDI
put the file tog_cities.dat at the root of your linker!!!
Wifi is mandatory!
Mastertop101 posted this release into the Neoflash Coding Contest:
Sleeper Killer is basically an alarm clock with special features meant limit the amount of time you waste by sleeping.
(SUPPORTS MOTION)
According to some studies, some periods of sleeping are a total waste of time. When you're awake in your bed for example, you aren't replenishing at all, therefore, the famous snooze function of your alarm clock is actually useless, ideally, you should wake up as soon as you're awake, else, you're wasting precious time. My application is meant to make the use of the snooze function an especially boring task, for this, you have 2 choices ;
1st choice is the NDS motion mode :
In this mode, you must have a motion enabled device (NDS motion, DS motion pak, neoflash R6 gold, neoflash MK6) and when you want to put the alarm clock on snooze (which stops the alarm sound for 3 minutes), you must turn your DS as you would turn a steerwheel 4 times and the next time you want to use the snooze function you will need to make 4 more turns.
2nd choice is the mathematics mode :
In this mode, you will have to do 4 mathematics calculations to put the alarm clock on snooze (which stops the alarm sound for 3 minutes) and the next time you want to use the snooze function, you will need to make 4 more calculations
Plus, studies have proven that over sleeping is a waste of time to since the last hours of sleeping are the least useful therefore, there are 2 options to set the alarm;
1st choice is the duration mode :
In this mode, you won't wake up at a fixed time like every other alarm clock, but you'll only sleep for a fixed duration (example : sleep for 8 hours)
2nd choice mode :
This is the normal mode, the clock will ring at the time you set it to.
Some additionnal infos :
There's a hidden alarm music (by default it is a classic 'Beep, Beep, Beep'); press L and Bottom on the D-Pad or R and B while on the first menu to use this alarm music : a jungle sound effects based music.
The screen lights will automatically turn off if the alarm isn't ringing, you can turn them on by touching (and holding) your finger or stylus on the screen.
Dr Neo has tonight posted up the entries for you to vote on the latest coding competition from them. I myself was too busy this year to judge and collect votes so i urge all DCEmu visitors to register at Neoflash and vote for the Game/App that you think deserves to win and by all means let us know which is your favourite entry in each section and why, heres the entrants:
please place your vote for NDS GAME:
and remember you just can vote one project
this vote will close at Aug.30th automatic.
Dr Neo has tonight posted up the entries for you to vote on the latest coding competition from them. I myself was too busy this year to judge and collect votes so i urge all DCEmu visitors to register at Neoflash and vote for the Game/App that you think deserves to win and by all means let us know which is your favourite entry in each section and why, heres the entrants:
please place your vote for NDS APP:
and remember you just can vote one project
this vote will close at Aug.30th automatic.
The defining battle for justice is about to begin as animated characters and cliffhanger storylines come to life in a courtroom where anything can happen. The complete story of Phoenix Wright comes together as players explore both the past and present of the idiosyncratic lawyer.
Charge your Nintendo DS Lite in style with this advanced charger stand that glows in the dark with a beautiful blue light. It will hold your DS Lite console firmly in place and safety, together with DS and GBA game cartridges.
Specifications & extra information
- Holds your Nintendo DS lite console
- Holds Nintendo DS Lite game cartridges
- Holds GBA/SP game cartridges
- Glowing blue light when DS Lite is in charge
- Plug and play
- Available in White, Black and Blue
A study done by the market research firm Parks Associates shows that online games are the biggest draw for internet-based entertainment. Online games, including MMOGs, casual games, and free-to-play virtual worlds, had a bigger draw even that social networking sites or YouTube. Some 34% of US internet consumers played online games at least once a week in the second quarter of 2007.
"Furthermore, the number of people playing games online seems to be growing by leaps and bounds. Parks' research found that the year-over-year growth rate for frequent online gamers was 79 percent, which easily trumps the growth rate for users of social networking (46 percent). That said, the growth rate for frequent users of video streaming sites was a whopping 123 percent, and that 'could pose a significant challenge to the gaming industry in capturing the online leisure time of Internet users,' Parks cautioned."
Good news for common sense: the New York Times examines the track record of state laws attempting to put additional limits on violent videogames, and finds that the courts have struck almost all of them down as unconstitutional. Especially notable is this gem of a quote, from Judge Richard A. Posner: 'Violence has always been and remains a central interest of humankind and a recurrent, even obsessive theme of culture both high and low ... It engages the interest of children from an early age, as anyone familiar with the classic fairy tales collected by Grimm, Andersen, and Perrault are aware. To shield children right up to the age of 18 from exposure to violent descriptions and images would not only be quixotic, but deforming; it would leave them unequipped to cope with the world as we know it.
Media Create's latest figures show the Nintendo DS and Wii still atop the sales charts.
For the week ending August 12, Nintendo sold 147,205 DS handhelds and 65,120 Wii consoles in Japan.
Sony sold 21,321 PlayStation 3 consoles, just behind sales of 32,147 PSP handhelds. Sony also sold 12,545 PlayStation 2 consoles.
Microsoft sold 2,112 Xbox 360 consoles in Japan during the same period, bringing total Japanese lifetime sales to just under 400,000 units.
Topping the Japanese software charts for the week ending August 12 was SD Gundam G Generation Cross Drive for the DS, which sold 137,717 units, followed by Mario Party 8 for the Wii and Final Fantasy XII International Zodiac Job Systems for the PS2.
Donkey Kong Jungle Climber for the DS debuted in the number four position, with J-League Winning Eleven 2007 for the PS2 at number five.
Rounding out the top ten were Everybody's Golf 5 (PS3), Wild Arms Cross Fire (PSP), Wii Sports, The Legend of Zelda: Phantom Hourglass (DS), and Wii Play.
Apart from pinning down release dates for a pair of big titles, Nintendo has announced no new Wii or DS products at this year's Leipzig Game Convention – instead choosing to focus on the company's well-documented successes of the past year, Eurogamer.net is reporting.
Using the consumer convention to open up its E3 titles to the public, the format-holder has said it will release Metroid Prime 3: Corruption for Wii on October 26 in Europe, and DS hit The Legend of Zelda: Phantom Hourglass a week earlier on October 19.
Instead of the usual press conference, Nintendo opted for a more intimate approach; groups of around thirty journalists at a time were led around the company's exhibition stand.
The company had already stated it was taking a more low key approach to the Leipzig event earlier this month.
Nintendo Germany boss Bernd Fakesh spent forty-five minutes showing journalists the impressive European sales figures for games like Brain Training, Nintendogs and Wii Sports.
"As we move through the tour, we must remember that gaming, too, is on the move," Fakesch began, claiming that Nintendo's dual strategy of new game concepts and easier, more intuitive control had opened up gaming to 'millions' of former non-gamers, especially among young females and the over-40s.
Nintendo games occupied 16 of the top 20 slots from January to July this year in Germany, and Brain Training stayed in the top 10 for over 60 weeks. Fakesch also boasted an 80 per cent hardware share for Nintendo in the handheld market, and 65 per cent of the total games hardware market.
We're so excited about Sonic Rush Adventure, and after seeing this new trailer you'll know why. It's old-school Sonic platforming, sped up to a ridiculous pace, and combined with new 3D action stages that actually look like fun little excursions.
Sonic blazes around the place, pinging off springs, grinding rails, pulling mid-air stunts and spinning through all types of scenery, and then takes to the water in a selection of vehicle-based battles. It looks incredible.
We can almost hear the cries of soon-to-be-wrecked A and B buttons on DS units across the world because New International Track and Field is sprinting its way to DS.
Konami has handed development to Sumo Digital, who were previously responsible for the OutRun games on Xbox, Virtua Tennis 3 on Xbox 360 and Super Rub-a-Dub on the PS Store.
The game's 3D visuals will take on a cartoon-style look, and touch-screen controls are expected (A and B buttons might get a breather this time). We're hoping for online play, too.
More information regarding controls, featured events and a release date is expected in the official announcement later, along with in-game screens.
Until that time, you'll have to make do with this hastily-taken photo of the game on Konami's stand at the Leipzig Games Convention, snapped by 1UP.
Need more Samus and Link in your Euro life? Nintendo has confirmed that the leaked European release date list is partially true, in that Metroid Prime 3: Corruption is slated for Oct. 26 and Legend of Zelda: Phantom Hourglass sails in Oct. 19. If the trend continues and the leaked list does translate into actual European release dates, gamers can expect Super Mario Galaxy there November 16 (soon after the NA Nov. 12 date).
Of course, Zelda launches in North America Oct. 1, so with no region lock on the DS, Europeans should feel free to get one sent to them from the States. On the bright side of things, at least it won't be a long engagement for Europe like some games. A month is not a terribly long time to wait.
Shash has posted some WIP news of his DS Emulator for WIndows:
Lately, finding spare time to work on desmume has been hard. What's more important, finding any motivation to work on it, has been really hard.
First, I'm willing to work on stuff more related to general 3D rendering again, instead of emulators. Working on an emulator for a month or two is nice, but it's been a whole year since I started to work on the desmume source code that yopyop released. It's important to note that on my priority list, 3D rendering is way more important than emulation, and I've been ignoring that fact for way too long.
Second, I've already many of the games I wanted to be playable, on that status. Mario Kart DS is probably the only exception, as I'm somewhat curious how it works, and the polygon budgets for karts/courses, but it refuses to work. Even if that, I'm not happy with many of the code I use actually. For example, the 3D GFX FIFO IRQ handling is a bit fat hack, the capture unit emulation is far from right, and my 2D pixel blitter implementations have to be rewritten with something like what I did with the official desmume, or maybe something a bit faster (if possible).
Third, the current debugger of desmume demotivates me every time I've to use it. It lacks breakpoint support, and some other small details that would make debugging games for hours easier and faster. For example, for homebrew development, I'd love original source code debugging, instead of the generated code. Not to mention that it uses plain Win32 GUI, so any addition or modification to the current is painful and time consuming.
So basically, I'd like to rewrite the 3D core to properly handle the GFX FIFO IRQ, write a Windows Forms GUI, with a new and enhanced debugger, and fix some misc stuff.
Anyway, the little work I devoted to desmume lately, was mainly focused on fixing some regression bugs I introduced while changing how the 3D core works, fixing one homebrew and one commercial game. Fixing the homebrew was easy, as it only failed due to some DS display list commands being unhandled, and the "list cleanup" taking too much time. After 45 minutes of debugging and profiling, I got it working at 60fps all the time.
Later, I wanted to fix Dead'n'furious, as it seemed to fail rendering 3D or stall while getting ingame. I really didn't knew, so I started to work, first to understand why it was failing. The first debugging sessions showed that it was in fact sending stuff to the 3D renderer, so it wasn't freezing, only not rendering onscreen.
I've a few switches that affect the 3D renderer on my build, to list: wireframe, disable lighting, disable blending, disable alpha test, disable texturing, and disable the whole 3D core rendering (in fact, it only disable the blit to BG0, but anyway, it's more or less the same for debugging purposes). None of them seemed to have any effect, so I debugged a bit more.
What I did next, was to check the primitive group start routine (I mean glBegin :P), as lots of setup is done there and it's usually a good start. There was the first pointer, it seems that the projection matrix was wrong. Specifically, the scale was wrong (abnormally big values), making that the primitives (triangles / quads) became squeezed/degenerated, resulting in primitives not showing up. Just as a fast test, I changed all the projection matrices to identity matrices so I would get something onscreen, if that was the only problem in that game. I expected so, as I had dumps of the textures, and they seemed ok, so if projection was the only problem, it would give me some results. In fact, it did.
After that, I just had to locate where and why those values were assigned to that matrix. That's what took the most. First, as the failing value wasn't the first to be assigned to that matrix, I just stopped execution when the first one was written, and debugged from there. I was lucky enough to see that the "failing" values written to the matrix, were calculated between the first write and the failing one. As I suspected from the beggining, it was indeed a CPU bug and not related to the 3D core. Basically some of the registers used on the matrix write were never updated: the projection calculation was done and stored in memory, but never retrieved from memory to registers, to be used later.
Hi all, any of you who are regular visitors to the DCEmu Homebrew Network will have noticed a lot of downtime lately, starting off with a few hours here and there to 2 days offline then onto the near 7 days offline and since then several times of several hours of downtime including today with a near 8 hours offline.
Me and Martin have been pulling our hair out and were convinced of an hardware fault but the server techs said nothing was wrong but finally today they admitted that the Hard Drive which hosts DCEmu had a problem and its been replaced.
So finally after whats been a rough month or so with numerous downtimes i can finally say we are back and the server has been optimised as much as can be to ensure no more downtimes even in the event of mega amounts of visitors to DCEmu, the uploading system is fully working also.
This is a very important time for Homebrew with breakthroughs in all sectors and never before has homebrew been so mainstream and in the public eye and DCEmu will be there to bring you all the homebrew news and releases.
Thanks as always to Martin for being there and kicking some German booty to ensure the server is working again. (pity the lads failed last night eh)
and remember DCEmu has its own Chatroom on efnet #dcemu where we hang about and talk about all manner of stuff :P.
The idea of Wii sales passing up the Xbox 360 has seemed almost inevitable in the past months, as its motion-sensing gameplay and lovable pricetag have found plenty of fans in the Americas, Europe and especially in the Wii's native Japan. So far no official numbers have hit that have the Wii past its Microsoft rival, but Vgchartz.com's own homebrew numbers, gleaned from retailers worldwide, project the Wii is slightly ahead at 10.57 million consoles sold, compared to the 360's 10.51 million. These numbers are meant to project consoles sold, not consoles shipped, which gives the sold out Wii a slight edge. There's no telling when we'll get official numbers to know all this for sure, and the 360 still has a comfortable lead over the Wii in both Europe and the States, but it's looking like we'll have a new market leader in town soon enough
Nintendo continues to dominate the charts in Japan, with 25 of the top 30 best-selling games in the region for the DS or Wii formats.
According to the latest figures from Media Create, seven of the top ten games are first-party Nintendo titles, with Mario Party 8 at the top of the charts.
There are five titles for Sony formats in the top thirty, with Konami's J-League Winning Eleven 2007: Club Championship for PS2 at number seven and Hot Shots Golf 5, the only PlayStation 3 game in the charts, at number ten.
The top ten best-selling games for the week ended August 19 follow:
1. Mario Party 8 (Wii)
2. SD Gundam: G Generation Cross Drive (DS)
3. Donkey Kong: Jungle Climber (DS)
4. Wii Sports (Wii)
5. Wii Play (Wii)
6. My Housekeeping Diary (DS)
7. J-League Winning Eleven 2007: Club Championship (PS2)
Heres the full list of import games releases at Play Asia this week:
Xbox360™:
Xbox Live 12-Month Gold Card (Halo 3) ASIA US$ 49.90
Madden NFL 08 US US$ 59.90
PlayStation3™:
Tom Clancy's Ghost Recon Advanced Warfighter 2 ASIA US$ 59.90
Nintendo Wii™:
Madden NFL 08 US US$ 49.90
Sharuui * Takoron JPN US$ 59.90
Gamecube™:
Madden NFL 08 US US$ 49.90
PlayStation2™:
Fatal Fury: Battle Archives Volume 1 US US$ 24.90
Pure x Cure Re:covery JPN US$ 64.90
Pure x Cure Re:covery [Koi no Kyuukyuu Set] JPN US$ 89.90
Quiz & Variety SukuSuku Inufuku 2: Motto SukuSuku JPN US$ 64.90
Sengoku Musou 2 & Sengoku Musou 2 Mushouden [Premium Pack] JPN US$ 69.90
Sengoku Musou 2 Mushouden JPN US$ 44.90
Sengoku Musou 2 Mushouden [Treasure Box] JPN US$ 89.90
Sengoku Musou 2 [Super Premium Pack] JPN US$ 99.90
Shin Megami Tensei: Persona 3 Special Edition US US$ 59.90
Nintendo DS™:
Bikkuriman Daijiten JPN US$ 48.90
Bikkuriman Daijiten [Amazon.co.jp Perfect Limited Edition] JPN N/A
Ecolis JPN US$ 48.90
Final Fantasy: Crystal Chronicles - Ring of Fates JPN US$ 48.90
Final Fantasy: Crystal Chronicles - Ring of Fates -Gemini Edition- (w/ Nintendo DS Lite Console) JPN US$ 299.90
Final Fantasy: Crystal Chronicles - Ring of Fates Accessory Set JPN N/A
Gyakuten Saiban 3 (Best Price) / Phoenix Wright: Ace Attorney Trials and Tribulations JPN US$ 29.90
Hayate no Gotoku! JPN US$ 48.90
Hayate no Gotoku! [Limited Edition] JPN US$ 69.90
Heroes of Mana US US$ 44.90
Luminous Arc US US$ 39.90
Madden NFL 08 US US$ 34.90
Operation: Vietnam US US$ 24.90
Rune Factory: A Fantasy Harvest Moon US US$ 34.90
Saketakumi DS JPN US$ 29.90
Sony PSP™:
Dragoneer's Aria JPN US$ 48.90
Dragoneer's Aria ASIA US$ 42.90
Ghost Rider JPN US$ 37.90
Madden NFL 08 US US$ 42.90
Tom Clancy's Ghost Recon Advanced Warfighter 2 ASIA N/A
PC Games:
Anata no Shiranai Kangofu (DVD-ROM) JPN US$ 79.90
BioShock (DVD-ROM) ASIA US$ 39.90
Himawari no Chapel de Kimito (DVD-ROM) JPN US$ 79.90
Konata Yori Kanata Made (Renewal) (DVD-ROM) JPN US$ 64.90
Shimaisai: Kyoudaisai 3 (DVD-ROM) JPN US$ 79.90
Guide Books:
Madden NFL 08: Prima Official Game Guide US US$ 19.90
Toys & More:
Bleach The Styling Candy Toy JPN US$ 4.99
Dancing Girl 1/6 Scale Pre-painted PVC Figure - Nile JPN US$ 62.90
Generation of Chaos IV - Clainclain 1/8 Scale PVC Statue JPN US$ 54.90
Neon Genesis Evangelion Non-Scale Action Figure - Yamaguchi Series No.32 Evangelion Test Type-01 (New Movie Edition) JPN US$ 17.90
New Super Mario Bros. Figure Keychain JPN US$ 4.99
Pocket Monster Diamond & Pearl Plush Doll: Darkrai (Theater Version) JPN US$ 10.90
Pocket Monster Diamond & Pearl Plush Doll: Dialga (Theater Version) JPN N/A
Pocket Monster Diamond & Pearl Plush Doll: Parukia (Theater Version) JPN N/A
Pocket Monster Diamond & Pearl Plush Doll: Pikachu (Theater Version) JPN N/A
Pocket Monster Diamond & Pearl Plush Doll: Pocchama (Theater Version) JPN US$ 10.90
Tamagotchi Note Book US$ 1.49
Tandem Twin Animal Girls Action Figure - Sheep Merino US$ 29.90
To Heart 2 Another Days - Yuki Kusakabe 1/7 Scale PVC Vacation Version JPN US$ 59.90
Video Game related Soundtracks:
Boku no Natsuyasumi Ongakushu PS3 Game Music JPN US$ 22.90
Dewy's Adventure Suisei Dui No Daiboken!! Original Ongaku Jiten JPN US$ 23.90
Dragon Quest Sword Original Soundtrack JPN US$ 21.90
Drama CD Dragon Shadow Spell Vol.2 Kojo No Okami No Uta [Second Half] JPN US$ 27.90
Drama CD Kimi Kiss Second Season Vol.2 Mao Mizusawa JPN US$ 28.90
It's A Wonderful World (Subarashiki Kono Sekai Original Soundtrack) JPN US$ 19.90
Koitore Ren-Ai Training Original Soundtracks JPN US$ 29.90
Mahoroba Stories -Library of Fortune- Original Soundtrack JPN US$ 27.90
Minna no Golf 5 Original Soundtrack PS3 Game Music JPN US$ 22.90
PC Game Really? Really! Original Drama CD 2 Fuyu No Happy End JPN US$ 28.90
Que Character Image Mini Album Vol.5 JPN US$ 19.90
Que Character Image Mini Album Vol.6 JPN US$ 19.90
Trigger Heart Exelica Drama CD JPN US$ 29.90
- for/next error on first parse
- let statement not ignoring white space
- assingment not ignoring white space
- boolean functions for if statement not ignoring white space
- boolean expression for if statement returning incorrect value when using brackets
- print statement not handling variables that have a value which is a negative decimal
added/changed:
- added basic graphics:
plot x,y,colour (x,y are coordinates; colour: 1-4 to display, 0 to erase). See pong demo
line x1,y1,x2,y2,colour. See pong demo
- added log(), sin(), cos(), tan() and sqrt()
- cursor moves to the top of the document after load file
- if there is an error in the basic code, cursor will move to the point of (or close to) the error after the program is ended to make it easier to debug
- you can now use up and down (as well as left and right) to navigate in the editor
Infantile Paralyser have released a new version of the Shell/Media Player for the Nintendo DS
Heres whats new:
Version 1.71+1 2007/08/22
The main body of MoonShell has not changed.
The DLDI patch files was updated.
dpgtools was updated to dpgtools131.
MDX/MIDRCP/JpegAccu plug-in was updated.
According to NPD Group sales data released today, US videogame industry sales in July 2007 increased 37 per cent year-over-year.
Total industry sales were USD 925.5 million, with year-to-date sales reaching the USD 7 billion mark.
Hardware sales in particular rose 77.4 per cent to USD 380.8 million, with USD 286 million represented by consoles and the remainder representing portables. The Wii was the best-selling hardware, with 425,000 units sold. Nintendo's DS handheld sold 405,000 units.
Contrary to some analyst predictions, the PlayStation 3 did not outsell the Xbox 360 for the month. Sony sold 159,000 consoles, just behind the 170,000 Xbox 360 consoles sold by Microsoft. July marks the first month that the USD 100 price cut would have been reflected in the PS3 sales data.
The impact of Microsoft's Xbox 360 price cut, which took effect in August, will not be reflected until next month's sales figures.
Sony's other hardware is still selling well, with 222,000 PS2 consoles and 214,000 PSP handhelds sold.
According to NPD Group data, the top-selling game in the US for the month of July was NCAA Football '08 for the Xbox 360. Guitar Hero Encore Rocks the 80s (PS2), Wii Play, NCAA Football '08 (PS2), and Mario Party 8 (Wii) round out the top five.
The other best-selling titles include NCAA Football '08 (PS3), Pokemon Diamond (DS), Transformers: The Game (PS2), Guitar Hero II (PS2), and Guitar Hero II (360).
The past months, discussions about the Manhunt 2 banning in the US and the UK have floured the Internet. However, if you take a look at the ESRB ratings list, you can see that Manhunt 2 is no longer rated Adults Only, but Mature in the US of A. This means that the game should be released on October 31th, just like planned.
Some people say that everything was planned to advertise for the game, while others think the developers had to remove something from the game to get it approved. What do you think?
features
17 brand-new activities
Keep training: Up to four save files keep track of your improvement
Expanded multiplayer: Compete with family and friends
description
Hot on the heels of Brain Age: Train Your Brain in Minutes a Day!, the brain training phenomena grows with Brain Age 2! Seventeen all new, engaging activities designed to help work your brain and increase blood flow to the prefrontal cortex. Whether you’re playing simple songs on a piano keyboard or monitoring the photo finish of a footrace, you’ll love your new mental workout!
An Awesome DVD released today traces the history of gaming and is a must see for any fans of gaming, heres the details:
track listing
Duck Hunt for NES
X-Men for Sega Genesis
Joust for Playstation
Sega GT for Dreamcast
Yar's Revenge for Atari 2600
Frogger for Atari 2600
SeaMan for Dreamcast
Missile Command for Playstation
Perfect Dark for Nintendo N64
Alien for Atari 2600
description
"Classic Game Room" was the first classic video game review show on the Internet in 1999 and 2000. It returns as a feature-length comedy film about the triumphant story of online success, failure, obscurity, resurrection and success again!
The legendary show was produced in the early days of online video by Mark Bussler and David Crosson at an Internet startup with one camera, a green screen and $50 budgets. The show was objective, entertaining and obnoxious with beer-drinking, bottle-throwing, joystick-slinging, car-crashing classic game reviews. A cult following developed and the reviews kept coming, but how long could it last until the money ran out?
Features the original raucous reviews of Duck Hunt for NES, Alien for Atari 2600, X-Men for Sega Genesis, Sega GT for Dreamcast, Joust and Missile Command for Playstation, Frogger for Atari 2600, SeaMan for Dreamcast, Perfect Dark for Nintendo 64 and Yars' Revenge for Atari 2600.
Hi Everyone,
SpriteAttack & I released a game called Geo Wars that won the Dev-fr competition in late July but if you haven't tried it, please check it out!
It is a space shoot'em up game. You must battle through waves of enemies to save Trinity and all of humanity.
Characters
There are two playable characters and you must progress through the game as both characters. (Progress for each character is stored seperately) There are some difference - primarily in the bombs. Alice has radial bomb controlled by the stylus and Mortymer has guided missles also controlled by the stylus.
The game is easier if you play as Alice but I think you can get higher scores with Mortymer once you master your bomb control techniques.
Modes of Play
There are 10 missions, 10 Zones and 2 training missions to play. Missions allow you to unlock new areas and upgrade your ship. In Zone, you always start with basic weapon capabilities and can get better weapons/bombs by collecting power ups. Be sure to enjoy the stereo sfx with headphones. Audio options are in the pause menu during gameplay
I hope you will submit your scores online to show your capabilities in case of a similar strike against Earth. Online Leaderboard
Please enjoy!
Requires DLDI Patching (R4/M3 users - do not let the device create the save file...the game will do it)
This game is a final release, but comments/suggestions or any other type of feedback is welcome.
put m4vtst1.sc.nds (at m4vtst1.rar) into card root dir
rename sample1(2).m4v to s.m4v into card root dir
run m4vtst1.sc.nds and play s.m4v mpeg4 file.
It's still not optimization (slow...). I found some arm asm & arm dsp asm optimization code in mplayer sources libavcodec lib. maybe i will change lib for decoding (xvidcore seem slow).
PS. I think it possible to decode mpeg4 simple 256x192 24fps when best optimization idct & yuv->rgb and others. (some paper talksabout optimization arm decoding mpeg4)
As a DS fanboy (even before-- well, you know), as soon as I saw The Legend of Zelda: Phantom Hourglass at Nintendo's PAX booth, I was there. And I was not at all disappointed. In fact, despite having already read lots of gushing about the game, I found myself completely sucked in by even the most basic tasks. My impressions agree totally with the E3 impressions-- however, these are PAX impressions, which are a completely different thing.
The demo starts you out in a port town, unarmed, with a directive from your fairy friend to go talk to your grandpa. After a visit to Grandpa, you head out to a monster-infested area, then your general jaunt around town (Go talk to this character! Go try to cross this bridge! Oh, the bridge has collapsed! We should talk to Grandpa! etc.) The demo spent just enough time not giving you the sword that I was starting to get a little antsy; however, one final visit to Grandpa got me my weapon, and he then went about teaching me how to use it.
It's as simple as can be: tap enemies to attack, draw a line to do a sideways slash, draw a circle to do a spin move. With this equipment and knowledge, I was allowed into the northern part of the town to fight some ChuChus as I made my way into a cave and some puzzles. The first puzzle asked me to write on a sign the number of palm trees on the beach (spoiler: 7) before I was allowed access into the next room. The rest of the rooms followed a similar pattern: a few enemies, a few puzzles that involved doing things in the right order, and key-collecting. Very Zelda.
But, as standardly Zelda as it sounds, I must stress this fact-- I can't remember the last time I had so much fun just making a character walk in a game. Directing Link around with the stylus is a lot like movement in Animal Crossing, but faster; it turns out, the speed makes all the difference. Simple activities like pushing and pulling blocks and doing basic attacks are not only novel, but are enjoyable independent of their novelty. And while the controls aren't based on simulating real motions as they tend to be in Twilight Princess (because swinging a sword is rarely like drawing a line), they are much more intuitive and much more natural. If you've become tired of the Zelda formula, or if you just like action-adventure games, or games, consider Zelda: Phantom Hourglass. It manages to be instantly familiar as Zelda while being startlingly fresh.
Hey, here's a game I started developing some time ago,
I plan on slowly adding onto it, but right now it's the basics - avoid the red asteroids with your Radical ship.
Press the D-Pad to move around,
Press A to slow time down,
Press R to summon the Vortex shop to buy upgrades, use the stylus to touch the buttons on the shop menu. (right now the shop is empty as it's an early version)
And press L to restart the game once you lose.
I hope you'll enjoy this early version, and I hope to expand upon it over time.
In the span of 6 days, I made a clone of the Lights Out game by Tiger Electronics, faithfully reproducing all 11 modes of play (yes, this includes the cube). All puzzles are the original puzzles from each mode. I'm pretty happy with the results; the only thing that bugs me at this point is that I have yet to figure out EEPROM saving, though I have some leads on that. In the meantime, people with emulators will have to use save states. It saves like a charm on regular flashcarts.
Without further ado, here's Shades On, release 1.0!
Yaouank has followed on the original release from Mollusk of therather neat graphics app for the Nintendo DS:
Heres whats new via translation:
* Passage to 200 images, which returns well better!
* More progressive zoom at the beginning
* Passage to double buffer, that returns better
* Passage of the 2 buffers for which I needed in vram, history to save to the maximum the RAM for the images: S
* 2 notches of zoom instead of one, more practical
* + infinite zoom with the stylet
Space 1 has released new versions of his puzzle games for the Nintendo DS, heres whats new:
new sympathetic musics, 4 various exits of Amiga plays.
musics during the visionnage of the photographs of the finished levels.
support on Select during the menu to put at 0 the hi-scores.
2 additional levels for a total of 28.
hearts cut into 2 for marking the various lives available well.
level of difficulty: level 1 to 14 with 2 small enemies then 3 small enemies for the following levels.
and finally the best for the end, you can put the images which want in the play. You have just to add GIF 256 colors in the good repertory and it left!!!
For my second homebrew, I decided to develop an existing old game called Zoop.
You already can play it on Super Nintendo.
Game rules are simple :
You control a coloured cursor in a 4*4 square in the center of the screen, you can move it with the pad.
With the A button you can launch it.
- When the cursor touch an item of the same color of the cursor, this item disapeared and the cursor continue.
- When the cursor touch an item of a different color, colors are switched (it means that the cursor becomes the color of the item and the item becomes the color of the cursor) and the cursor goes back to its initial position.
There are 4 colors and 4 specials items :
- An item allows the cursor to eliminate an entire row
- An item allows the cursor to eliminate all the items on a side of same color of the first item touched with the cursor
- An item allows to eliminate all items in a 3*3 square around the first item touched by the cursor
- And finally an item can be collected and when 5 are colected, all items are cleared
The development is not finished and I have not the time. So if someone is interested to finish it, I can send him the sources.
In June, the Entertainment Software Ratings Board gave Manhunt 2 an Adults Only rating. The Campaign for a Commercial-Free Childhood had urged the ESRB to give the game an AO rating because of concerns that harmful effects of ultra-violent video games on children would be magnified by playing them on the interactive Nintendo Wii system.
CCFC’s concerns about Manhunt 2 were based, in part, on reviews of the game which described players sawing their enemies’ skulls in half; mutilating them with an axe; castrating them with a pair of pliers; or killing them by bashing their head “into an electrical box, where raw power surges through it and eventually blows his head apart.” CCFC noted that on Wii, players will not merely punch buttons or wield a joy stick, but will actually act out this violence. A reviewer for the gaming website IGN described using a saw blade to “cut upward into a foe's groin and buttocks, motioning forward and backward with the Wii remote as you go.”
Today, Rockstar Games announced that Manhunt 2 had received a revised rating of Mature after they submitted a modified version of the game. On a phone call with CCFC’s Dr. Susan Linn, ESRB President Patricia Vance refused to comment on what changes Rockstar made or whether any of the content described above was still in the game.
Below is the statement of CCFC Director Dr. Susan Linn on the ESRB’s decision to reverse their earlier ruling:
The Campaign for a Commercial-Free Childhood is extremely concerned that the ESRB has downgraded its rating for Manhunt 2 from Adults Only (AO) to Mature (M). Despite industry claims to the contrary, M-rated games continue to be marketed and sold to children under seventeen. The ESRB’s reversal of its earlier decision dramatically increases the likelihood that Manhunt 2 – the most violent game to date produced for the interactive Nintendo Wii platform – will be marketed and sold to children.
Just three months ago, the ESRB felt that Manhunt 2 was so violent that it took the extraordinary step of giving a game an AO rating for violent content for only the second time in its history. We urge the ESRB to make public their rationale for changing Manhunt 2’s rating, including detailing any content that was removed from the game.
We call upon Rockstar Games to allow the content of Manhunt 2 to be reviewed by an independent review board with no ties to the video game industry.
We ask the Federal Trade Commission to investigate the process by which Manhunt 2’s rating was downgraded from AO to M.
Gameparks Linux Based GP2X Console has been out since November 2005 boasting a fully homebrew orientated system and it has been a success with hundreds of emulators and games, applications and Demos released including the only handheld Sega 32X emulator.
Only a few days ago came word of a new revision of the GP2X dubbed F-200 which has a better shell, built in games, a Dpad instead of a joystick and best of all a Touchscreen.
Heres the listing of whats shipped with the console:
features
Color: White
All new touch screen interface
New and improced 8-way digital pad
Comes with various in-built games: Blocked, GhostPix, Cavestory, Phishy, Ruck-Man, SQdef
5 new game titels available at launch
Multi-tasking functionality: enjoy music while reading e-books or browsing photos
3.5 inch LCD screen with 320*240 (30 frames) resolution
Simple and convenient e-book viewer
More details on the GP2X can be found at GP2X Store/Play Asia with preorders opening soon.
Can the new look GP2X rival the PSP and Nintendo DS for Homebrew and Emulation and even more into commercial gaming, that we will have to see. The touchscreen should make an interesting addition.
When you're waiting for a panel to begin at PAX, or hanging around the beanbag chairs that litter the hallways, you notice something: practically everyone here has a handheld video game system. This is impressive enough, to turn on your DS and notice that every Pictochat room is full. But soon you notice something else: there's not a single PSP here. Eventually, after looking really really hard and finally asking somebody, I saw one solitary PSP at PAX.
What on earth happened? How did Sony manage to not even convert the hardest of the hardcore gamers? I imagine many of these people actually own a PSP. I just don't think they actually sit around and play it. It's really stunning to see.
features
Use the Touch Screen turn wheel to play 24 unique mini games
Face off against a friend in 3 multiplayer turning modes.
Choose Challenge Mode to earn the winning score as Turn Master or practice at your own pace in Free Play Mode.
description
Turn It Around is a unique arcade experience that features 24 mini-games focused on Touch Screen spinning. Use your turn wheel to master speed, technique or power in games that range from Arkanoid to Golf. You can even take on a friend in three multiplayer modes. Get ready to chase your tail and Turn It Around!
Over years ago, the most terrifying video game ever was unleashed on an unsuspecting public and has been making history ever since. Now NECA unleashes Series 2 of action figures from the original in gaming horror: Resident Evil. Fall of 2007, Tyrant, Hunter, Licker, and Crimson Head Zombie hit shelves everywhere.
Neca's Resident Evil 2nd Anniversary Edition 7" Action Figures are in stock today, shipping at US$ 14.90 each only. The following four figures are in stock now.
features
Speaks actual phrases as heard in the popular video game
Official Lara Croft Figure
Manufactured by NECA and licensed by Eidos
Height: approx. 30cm
description
The world's hottest video game star is back in Tomb Raider: Legend and NECA has a highly detailed, articulated figure of the Legend herself: Lara Croft. Lara is loaded with accessories and detail.
CraigT has released a new version of the Spectrum emulator for the Nintendo DS
Heres the release info:
Complete re-write of the GUI.
Improved the touch screen accuracy on some Nintendo DS systems.
Added Quick Save and Quick Load functionality
Added two new keyboard images. A Save keyboard and a Spectrum +2 keyboard.
Added a new global settings screen to replace the old Controls screen.
Added re-definable keyboard controls.
Added border size control.
Removed the maximim file limit on the Load screen. There is now no fixed limit.
Implemented several Z80 undocumented features, fixing the crash in Ghosts ‘n’ Goblins.
Fixed the flags on the Z80 CPI command, fixing the odd behaviour in Scrabble
NeonDS the Nintendo DS Emulator for Windows has been updated with a new release:
In the next two weeks I'll be busying moving my home to another city, I'll have no time working on this emulator. So, here I release a version with incomplete 3D display engine support. Although the 3D support is not complete yet, there are already some games playable. I have updated the wiki for some of my testing results.
0.1.1
3D display engine (incomplete yet)
Replace D3D with OpenGL for display rendering
Support 2x display zooming
Fix some DMA bugs
Heres one for the collectors or perves depending on how you look at it :P
"Cammy" aka Cammy White (Super Street Fighter II) aka Killer Bee (Street Fighter Alpha 3), is back.
Sexy as always she is she perfect female fighter. A must have for all real fans.
Based on the manga series, Nodame Cantabile is a music/rhythm game where you lead a group of misfit musicians in an orchestra. You use the stylus to tap the screen in beat with the song, playing the part of the conductor Chiaki. The game features classical pieces from the anime series, as well as the Puri Gorota March!
Nodame Cantabile has likely been inspired by Nintendo's popular Nintendo DS™ Ouendan/Elite Beat Agents series. You have the scene playing out on the top screen and you hit moving notes on the bottom screen.
Bandai's rhythm action game Nodame Cantabile for Nintendo DS™ is now available at discounted US$ 14.90 only.
New Activities! The title is a series of minigames designed to give your brain a workout. The 17 new, engaging activities are all designed to help work your brain and increase blood flow to the prefrontal cortex. Whether you're playing simple songs on a piano keyboard or monitoring the photo finish of a footrace, you'll love your new mental workout!
Keep training! When you start a new game, you will take a series of tests and get a score that shows how old your brain is. This number is called your Brain Age. With daily training over weeks and months, you can improve your mental acuity and lower your Brain Age. Progress is charted in graph form.
Expanded multiplayer! you can keep up to four save files on one game card. Share a game allows you to compete in a picture-drawing quiz or an acrostic challenge with family and friends. You can also use DS Download Play to send a demo to friends or compete with up to 16 players in one of four fun modes
Each baby gives Yoshi access to unique powers while they cling to his back - Baby Mario gives Yoshi speed, Baby Wario gives him magnetism for picking up coins, and so on
Scroll up and down on the DS dual screen setup to see what lives above and beneath
Hurl eggs at objects on the top screen and tackle super-tall enemies that fill both screen
Hidden in every level are flowers, stars, red coins, and character coins, so even after you finish the game, the terrific sense of surprise continues
Enjoy the many minigames and bonus levels, too!
New Single-Player Game Modes?With new Touch Screen swing and putting controls take full control of your swing during training and challenges in Tiger Challenge mode, then take on the best PGA TOUR pros throughout an entire season.
Take on 16 Pros—Featuring the greatest PGA TOUR pros, including Tiger Woods, Retief Goosen, and Vijay Singh, plus four female pros, including Annika Sorenstam and Natalie Gulbis.
Eight Championship Courses—New licensed courses include Pebble Beach, St Andrews, TPC at Sawgrass, and more.
I'm very happy to present my latest creation, called N3D. The N3D project is
an attemp to create an abstraction layer for the Nintendo DS 3D hardware, to
be used with the homebrew devkitPro toolchain. The interface is designed to
be very similar with Microsoft's Direct3D API.
If you're interested, please take a look at the N3D documentation. I
actually spent a lot of time writing it. It's is available at http://n3d.console-dev.de/docs/
Beside the API itself, N3D comes with content conversion tools, to convert
meshes and textures into N3D format and with a bunch of sample projects that
show how to use the API and tools.
I would like to announce COW to you. This project is a C++ GPL'ed platform-independant platform library. It compiles with Visual Studio, makefile and SCons. It has been verified to compile for Windows, Linux and the DS.
COW offers a set of features including(but not limitted to):
- RTTI and serialization(XML, later also binary with conversion tools from&to)
- FixedPointMath template class that has conversion accessors for float/int conversion. Should work as fast as the defines from libnds, but is a lot more friendly to use.
- (Serializable) Storage types to replace STL. This saves LOTS of executable size. (array, list, dlist, string)
- (Serializable) Metrics and vector classes with the expected operators.
- A few bit operators.
- Handy 'tools' like AutoPtr, platform-independant asserts
- Pattern templates like Singleton and Factory
- A streaming system (filestream and stringstream only atm, filestream is not tested on. This system allows uniform file handling and stream opening (eg. StreamManager::OpenStream("file://file.txt", [read/write mode])
- etc.
COW also includes platform-independant unit tests, which help a lot during development.
The current project state is beta and although the code design might still change slightly, I think it is already grown-up enough to be shared among you. I'll be happy to fix bugs for you if you chose to use my library and post the bugs here.
A self-modified version of TinyXML(to make use of my own containers) is used for serialization, since this is the smallest XML library that I can find. I think that you will find the speed of serializing from/to XML very fast. I will make a binary serialization system later to make things even quicker, but at the moment I'm too busy with other matters to do this.
PictoDS is the PC tool (created by Nicom00k) that converts your pictures into a .cbds file to be used with ComicBookDS. Those pictures can be in a folder, a .zip, a .cbz, a .cbr, a .rar. .pdf files can also be converted thanks to some command line third party conversion programs (like the -not free- PDF To Image Converter v2.1). PictoDS is compatible with Windows, Linux and Mac.
+ top of the screen of bottom bars
+ a loading Wink during the analysis/resolution
+ of the different colors for the figures found according to
the method with which the prog. found (more it is red
more the method of resolution is éllaborée Cheesy)
Use the personal infos DS to choose the language of starting (I does not know if that goes known as it to me)
The zone of selection of the figures of the grid was increased for a better selection
Method of the functional assumptions! Cheesy - > All the grids résolvables are solved.
Hey all. I'm pretty new to PALib and programming in general. I've been lurking around for a bit as well, but decided it's finally time to post up what I have been working on off and on.
It pretty much just spawned from adding one feature at a time going through the wiki. It's nothing spectacular, but considering I've not done this before, I'm pleased. The code is pretty ugly, but it works.
Basically, you're the face on the left. Fire at the face on the right. Player speed controlled with L/R, computer speed increases for a few levels every 5 points.
So, about a week ago I played with Day 1 on the tutorials, and now on sunday I decided I wanted to try getting input from the pads. Today I decided I'd make a Paper, Scissor, Rock game for the DS
So this is the first version, 0.1. I was thinking I need to learn a little about colors and graphics, and perhaps use the stylus for input. Possibly I'll try to work out some top score list.
(The reason I made a PSR game is just because it has become my favourite thing to do when learning a new language, after the "mandatory" Hello World I've never used C before, so that's new for me too.)
Wired author Clive Thompson has up an article stating that, with today's jaded audiences, videogames are more effective horror-conveyances than movies. Thompson argues that the removal of the fourth wall, placing the player directly into the story, overcomes the obstacles movie-makers face when telling a scary story.
"I'll start down a corridor, hear something freaky up ahead, then freeze in panic. Maybe if I stay quiet the monster will go away? S^!t, maybe it's already headed this way, and I should move! But if I move the monster will hear me ... so maybe I should stay quiet ... gaaaaah! Games already seem like dream states. You're wandering around a strange new world, where you simultaneously are and aren't yourself. This is already an inherently uncanny experience. That's why a well-made horror game feels so claustrophobically like being locked inside a really bad -- by which I mean a really good -- nightmare."
Despite last month's price drop, Sony's PlayStation 3 console just couldn't pull ahead of the Microsoft Xbox 360. Both, according to the latest NPD results, are still dwarfed by the continued domination of Nintendo's Wii console. 1up has the numbers for July: 'PlayStation 2 - 222k, PlayStation 3 - 159k, PSP - 214k, Xbox 360 - 170k, Wii - 425k, Nintendo DS - 405k, Game Boy Advance -- 87k.' For further commentary we can turn to Gamasutra, which offers a further breakdown on the numbers and some big picture perspective for this year:
"Total industry revenue for 2007 presently stands at $7.0 billion. If there is no year-on-year growth for any month until the end of 2007, then the industry will finish the year with $14.5 billion in revenue, an increase in 16% over 2006. That's a reasonably pessimistic scenario ... If we start with our current $7.0 billion as of the end of July and continue at a rate of 40% growth through the end of the year, then we arrive at a total of $17.5 billion for all of 2007 ... If Wii supply constraints are eased, Halo 3 sells as well as expected, Sony's first-party software attracts more PS3 buyers, and Rock Band and Guitar Hero III are both hits, it seems likely that revenues may go above $18 billion. In this optimistic scenario, industry revenues during the single month of December 2007 would equal or surpass the total annual revenue from all of 1997."
Conservative Party leader David Cameron is due to unveil a mini-manifesto shortly which will include dealing with violent videogames as a part of his approach to dealing with crime.
Speaking to the BBC, Cameron outlined a number of changes needed to address the "broader" issues on crime, rather than the "one-dimensional" approach he said is being taken by the current Labour government.
"We are never going to deal with crime unless we look at the broader context and say 'Yes, tough laws, strong action on police, but also action to strengthen our society.'"
"And that includes, I think, videogames and things like that where we do need to think of the context in which people are growing up."
No further details as to how any policy relating to video games would be worded have been made available as yet, although a fuller explanation of Cameron's plans is expected soon.
According to the Chart Track all-formats chart for the week ending August 25, 2K's Bioshock is number one in sales.
With this strong start, Bioshock becomes the second fastest-selling Xbox 360 title, just behind Gears of War.
Activision's Transformers: The Game, which had been at number one since the beginning of August, dropped to the second position.
Dr. Kawashima's Brain Training and More Brain Training with Dr. Kawashima for the DS took third and fourth place, with Wii Play dropping from number two to number five on the chart.
Rounding out the top ten were Pokemon Diamond, Harry Potter and the Order of the Phoenix, Surf's Up, Blue Dragon, and Ghost Recon: Advanced Warfighter 2.
As with Bioshock, Blue Dragon is a new release for the Xbox 360. The only other new release this week is THQ's Moto GP '07 at number 33.
Ghost Recon: AW2 has re-entered the charts on the basis of the release of the PS3 and PSP versions.
Those looking to be a little more selective in the Nintendo DS-related media they transfer to and from their PC will soon have a new option from GameTech, which is set to release the above hardware/software combo in Japan on August 31st. While there unfortunately doesn't appear to be much more info than what you see on the box, the system seems to be straightforward enough, consisting a USB stick-sized device that'll accommodate your DS cart and some software (Windows only) that'll help you backup and manage your save game files. Of course, we're sure there's plenty of folks that'll find more uses for the thing than just save games, although it doesn't seem like GameTech's willing to help you in that department.
EA has revealed that the latest instalment in the Need For Speed series will be available across nearly every format in the world ever on 1st November.
The big thrills this time will come from being able to tinker under the hood of your car, not just draw silly patterns on the outside. It means you can design and build your ride from scratch, then head online and show your friends how good it looks.
Races will come in various shapes and sizes, from grip, drag and drift modes to the all new speed challenge.
Need For Speed ProStreet is also promising better graphics, more realistic crowds, photo-swanky cars and dirty street atmosphere. It's likely to stay in the charts for roughly a year, too, if past experiences are anything to go by.
Take on 16 Pros, including the greatest PGA Tour pros plus four female pros in the '08 edition of Tiger Woods for the Nintendo DS. With new Touch Screen swing and putting controls, take full control of your swing during training and challenges in Tiger Challenge mode, then take on the best PGA Tour pros throughout an entire season. Sink your shots on eight championship courses, including Pebble Beach, St Andrews, TPC at Sawgrass, and more. And take on others with online and local wireless multiplayer.