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October 1st, 2007, 15:40 Posted By: Shrygue
via Eurogamer
Long-term Solid Snake voice actor David Hayter has confirmed he is reprising his gravelly role in Super Smash Bros. Brawl.
He will be adding his various grunts and groans to the fighting mix, as he confirmed to fans via YouTube, for his 20th anniversary tribute to the Metal Gear Solid series. More info can be found on David's official website.
"I am indeed voicing Snake in 'Smash Bros.' I've recorded it already, and I believe that fans of both games are going to be extremely happy. It's very cool. That's all I can say," said Hayter.
Super Smash Bros. Brawl will be released in the US in December in Europe next year.
You can keep up to date with all of the characters in the games and the moves they will be pulling off over on the official Smash Bros. DOJO!! website.
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October 1st, 2007, 15:42 Posted By: Shrygue
via Games Industry
Nintendo of America president Reggie Fils-Aime has admitted the company will not be able to meet consumer demand for the Wii this Christmas.
Speaking frankly to the Mercury News, Fils-Aime said that for a second year running the home console is likely to be sparse on store shelves, with current supplies lasting no longer than a day before selling out.
"We're working very hard to make sure that consumers are satisfied this holiday, but I can't guarantee that we're going to meet demand. As a matter of fact, I can tell you on the record that we won't," he said.
"What I can tell you is that typically, our inventory is lasting a day... I don't think we will know when supply crosses with demand until after the holiday season," he said.
According to Fils-Aime, the problem isn't in manufacturing the consoles, but the sheer aggressive demand for the machine.
"The issue is not a lack of production. The issue is we went in with a curve that was aggressive, but the demand has been substantially more than that. And the ability to ramp up production and to sustain it is not a switch that you flick on," he added.
Only last month Fils-Aime promised an "unprecedented" amount of Wii consoles for the Christmas season following further sales success throughout the year.
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October 1st, 2007, 15:43 Posted By: Shrygue
via Eurogamer
Nintendo has finally officially confirmed that Neo Geo games will be available on the Virtual Console.
They will cost 900 points, and are likely to appear "soon", although a solid date is still to be determined.
The Neo Geo was a strange old beast made by Japanese company SNK. It boasted impressive technical prowess compared to its 1990 competition, but entered the market at such a high price point and asked for so much money for its games that it soon receded to niche, cult status.
Still, it had its moments and is remembered fondly for The King of Fighters and Metal Slug series among others.
The first titles to pop up on the Virtual Console will be Fatal Fury, World Heroes and Art of Fighting, with many more to follow in the future.
We will let you know when a date hits the airwaves.
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October 1st, 2007, 15:52 Posted By: Shrygue
via Computer and Video Games
Can't get a Wii? How about getting a 'Vii' from China instead? We're sure it's just as good.
The world-renowned masters of piracy in China have produced a console that shamelessly seeks to pilfer some of the popularity of Nintendo's motion-controlled beauty.
The ingeniously-named 'Vii' not only steals the aesthetics of Nintendo's console, but it's controlled with a blatant replica of the Wii Remote, too.
It looks motion controlled in some way (which is surprising), but the games, which can just about be made out in the image below (courtesy of Engadget), are sure to be complete rubbish (or as good as Mario Galaxy - who knows?).
We still want one though, just for the comedy value.
A couple of magazine scans of the cheap knock-off here
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October 1st, 2007, 15:56 Posted By: Shrygue
via Computer and Video Games
The dream is slowly fading for anyone who's still hoping that persistent rumours of Sonic appearing in Smash Bros. Brawl were true. As the game's launch approaches he's still nowhere to be seen...
A new character has been unveiled today, but it's not the blue-spike hedgehog. It's a much less known character (on this side of the planet anyway) called Lucas; a young boy with psychic boy from the Japan-only Nintendo classic, Mother 3.
"While he is timid in nature, he fights splendidly. Is it possible he can surpass even Ness," says Nintendo.
But as the American release of the game draws nearer, and with the unveiling of a hedgehog-less box art (also below), it's looking increasingly unlikely that Sega's mascot is going to show up.
Screenshots here
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October 1st, 2007, 16:00 Posted By: Shrygue
via Computer and Video Games
A review of Super Mario Galaxy that cropped up in Belgian magazine 'Gunk' is far from what it seems and was not done using a final copy of the game, Nintendo has told CVG.
They gave Mario's next quest 92 percent in what would have been the world exclusive review, which spans just a single page and isn't even shouted about on the cover.
Why such a short review for the most anticipated Wii game yet? Probably because they've only played the short E3 demo, like the rest of us.
"It is 100 percent not a review", a Nintendo spokesman told us, who went on to confirm that "no one in the world will have access to final game code until October 10 at the earliest."
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October 1st, 2007, 16:36 Posted By: Shrygue
via Computer and Video Games
Get comfortable because we have here a massive 91 screenshots of Sega's new NiGHTS: Journey into Dreams for you to trawl through.
This massive batch of screens will give you an extensive look at the open beach and pinball machine-looking levels in the game, as well as some of the on-foot gameplay and boss battles.
You'll also get to see how low-poly NiGHTS' square hands are (N64 fingers!).
See the many screenshots right here
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October 1st, 2007, 20:48 Posted By: wraggster
Newly announced at Flashlinker Shop Europe
Main feature:
- Plug and play (no flashme, no passme, no convert)
- no PC software required, just drag and drop from PC to flash memory card
- Hardware save support. Easy to backup and exchange save with other players.
- support FAT/FAT32 up to 32Gbits flash memory
- DS original cartridge size
- TFlash/MicroSD slot
- including T-Flash cardreader
Preorder Now
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October 1st, 2007, 20:55 Posted By: wraggster
via drunkencoders
To celebrate the beginning of the second season of Heroes, The Moon Books Project now offers the Heroes comic for download. At the moment all issues are available, and more issues are being added as they are released.
To view these comics, basically download them, slap them into a directory on your SD, MicroSD, or whatever card your homebrew device uses, along with ComicBookDS, and you are ready to go.
Here is a link to the Heroes comic section: [link]
Be sure to get ComicBookDS here: [link]
Awesome News for Heroes fans
DIGG THIS
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October 1st, 2007, 21:05 Posted By: wraggster
News/release from beodeulpiri
My 6th homebrew is a jigsaw puzzle game.
A heroine of this game is a Eun-Hye Yoon who is a actress of Coffee Prince 1st drama.
I had been a her fan since Coffee Prince drama.
So I make this game for her birthday (Oct. 3rd) in commemoration.
#Game Control
B : game start with selected image.
X : show/hide hint about game image.
Select : change game image on play.
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October 1st, 2007, 21:07 Posted By: wraggster
Ant512 has released a new version of his Windows like app for the DS, heres whats new:
No new source yet, but I've put together another demo:
http://ant.simianzombie.com/files/bi.../woopsi021.zip
Lots of bugfixes, but the two main changes this time are screen backgrounds (achieved with the pre-existing SuperBitmap class) and Amiga-style screen dragging. You can now drag a screen's title bar down to reveal the screen below.
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October 1st, 2007, 21:25 Posted By: wraggster
via Emuxhaven
Hello everybody,
The second major version of GlideHQ, the texture enhancements module for Glide64, is ready for public release. Project description, taken from GlideHQ readme file by KoolSmoky:
"This is a realtime texture enhancer library with hi-resolution texture
pack support for Glide64 ( http://glide64.emuxhaven.net). Traditional and
non-traditional techniques have been used to achieve speed and high image
quality even on a 9 year old 3Dfx Voodoo2.
Although the 3Dfx Glide3x texture format naming conventions are used, the
library can be expanded for generic use.
Supported:
Enhancers: Hq4x, Hq2x, Lq2x, Super2xSai, x2
Filters: Smooth (1,2,3,4), Sharp (1,2)
Compressors: FXT1, S3TC
Input formats: GR_TEXFMT_ALPHA_8,
GR_TEXFMT_RGB_565,
GR_TEXFMT_ARGB_1555,
GR_TEXFMT_ARGB_4444,
GR_TEXFMT_ARGB_8888,
GR_TEXFMT_ALPHA_INTENSITY_44,
GR_TEXFMT_ALPHA_INTENSITY_88
Output formats: Same as input unless compression or hires packs are used.
Hires texture packs: Rice format (Jabo and GlideHQ format coming later)
Acknowledgments:
I hope you enjoy GlideHQ (texture enhancer library for Glide64). Greatest
thanks to Gonetz for making this happen in his busy time. We've rushed
everything to share the eye-candy with all of you N64 emulation fans. I
would also like to thank a great friend of mine, Daniel Borca for providing
the texture compression code, Maxim Stepin (hq2x 4x), and Derek Liauw Kie Fa
(2xSaI) for the filtering engines, and Rice for his N64 graphics plugin
source code. GlideHQ also uses the boost C++ libraries, zlib general purpose
compression library, and the Portable Network Graphics library. Thanks to
all the developers for making them available.
The source code for GlideHQ is released in hopes that it will be improved.
I know the coding is not on par after so much late night caffeine boosts.
If you have suggestions or modifications, please feel free to post them on
the Glide64 forum at emuxhaven.
:
-KoolSmoky
"
To install and test GlideHQ:
1. If you used previous version of GlideHQ, remove all its files and texture caches.
2. Download GideHQ distributive (GlideHQ_bin.zip ) and unpack it I somewhere.
3. Run included gltest.exe ((c) mudlord) to learn about capabilities of your video card.
3. Copy contents of Plugin folder into Plugin folder of your N64 emulator.
4. For OpenGL, copy glide3x.dll from Wrapper folder into your emulator's folder. This is important, because older version of the wrapper do not support texture compression.
5. Run your emulator, select 'Glide64 Wonder Plus HQ' as your video plugin
6. In Glide64 configuration dialog, open "Texture enhancement" tab and select options you like. If you are not sure, which option to use, press presets buttons below. Presets do not affect your choices for texture filtering and enhancement, so pick them manually, according to your preference. If you want to use hires textures (I'm sure you want), select "Rice format" as format.
7. GlideHQ has the same requirements for hires packs, as Rice Video. If you already used hires packs with Rice Video, you know what to do. If not, there are tutorials for you:
http://www.emutalk.net/showthread.php?t=29577
http://www.emutalk.net/showthread.php?t=26329
http://www.freewebs.com/jantarctica/texturepacks.htm
8. Run your game and enjoy.
Note: Current version is a prototype, based on Glide64 "WonderPlus". That is, for end-users this is Glide64 "WonderPlus" with texture enhancements. Since it is a prototype, it can be buggy, slow, inconvenient and so on. Thus, we need your feedback to make it better.
Note2: GlideHQ_src.zip is actually 7-Zip archive, renamed to zip.
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October 1st, 2007, 22:14 Posted By: wraggster
via gamasutra
As part of an extensive new Gamasutra interview, Team Ninja's Tomonobu Itagaki (Dead Or Alive) has been discussing the merits of Nintendo's DS and Sony's PSP, pinpointing both the PSP's "toned-down" console roots, and suggesting that the DS market may be getting flooded with low-budget titles.
In the interview conducted immediately following the recent Tokyo Game Show, Itagaki was asked why Team Ninja has decided to produce a title, Ninja Gaiden: Dragon Sword, for the DS, rather than something for the PSP - and he commented:
"When Nintendo first announced the specs of its unit, it was around the time that Sony was also announcing that they were bringing out the PSP. When I looked at the estimated specs of both, I knew which platform I wanted to work on... and I am sure that you, or people like you, might wonder, 'If the visual is so important, then why choose DS over the PSP?'"
Itagaki continued, explaining exactly why the DS appealed to him:
"The reason is because the PlayStation Portable is basically designed on the philosophy of having a console that you can take with you. They are basically just toning down what we see on home consoles such as the 360 or the PS3; whereas the DS was looking at a whole new method of input. Just as I said earlier, one of the key aspects of game design is the interactivity between the user's input and what happens on the screen, so I thought: here is a chance to do something totally original, using the strengths of this hardware. If I was going to make a game for PSP, I would be better off making a game for PS2, because they are essentially attempting to do the same thing."
The Team Ninja head added, regarding those who try to compare the two main handheld systems, something he suggests doesn't make complete sense:
"So the whole viewpoint of the PSP versus the DS is flawed. What Sony really needed to do was get those key Game Boy users and broaden the market. When Nintendo first announced the DS, they were very realistic at the time in knowing that it may be a success or it may not; they certainly weren't convinced of its success. They just knew that it was something they needed to try, for the sake of the industry, to continue to expand the kind of experiences that were available. And that type of spirit is something that I could relate with, and part of the reason why I chose to go with this hardware."
Later in the interview, which also deals with a number of other subjects, Itagaki also addressed the current state of the Nintendo DS in terms of software titles:
"So now that we are in this market where there are a glut of relatively low-budget games that are filling up the marketplace, the market may be ready for a more serious, more refined experience. We are right at this turning point in the portable space, where we will be launching this Dragon Sword game, and this may be exactly what people out there are looking for. They may be tired of all the "training" games, and looking for something more substantial. Or maybe not. We won't be able to tell until we actually throw it out there and see how people react."
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October 2nd, 2007, 02:26 Posted By: CoinCollector
via Zophar's Domain
SNES 9x Alpha is a Super Nintendo emulator for Nintendo 64. It can be run using the Doctor V64 backup device for N64.
Hi People, loom speaking..
This is my first big release on the N64. First of all let me say that I do realize that speed is still
a major issue, but this version hasn't even started to be optimised. The reason for this is that I spent
a lot of time getting the whole emu to work, and I wanted to release this version on the same day as the
official page was setup.
Now a few facts about this port :
- This is a work in progress, consider this a preliminary beta
- RAM was a major issue, and not having those memory hog Nintendo devkit is a very nice advantage. Yes,
people, this was done the usual CZN way, that is to say 100% without devkit (well, except for our own
routines)
- The emu ported was version 1.04 of SNES9x. It wasn't yet compiled with all the features activated, as
I thought that it was slow enough like it is now.
- The game ROM is entirely located in the ROM allocation space of the N64. This has important consequences
on the speed of the DMA transfers between the ROM and the video memory. This will be on of the first areas
of optimisation I will consider, as I think it should make a difference.
- Only 1 joypad is currently supported, and support for more is planned for an upcoming version.
- Sound isn't available in this version, sorry
- Super FX and DSP cannot be guaranteed in this version.
- Enjoy !
czn-snes.zip is just the normal release, while snes_191.zip is an enhanced version made to make use of the Doctor V64 BIOS 1.91's emulators support function.
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October 2nd, 2007, 03:01 Posted By: CoinCollector
via Zophar's Domain
VNES is a Nintendo Entertainment System emulator for Nintendo 64. To run it, you'll need a N64 backup device, such as Doctor V64 or Z64.
by JL_Picard
Original version by JL_Picard and \Firebug\ of Vertigo 2099
=- originally for POM '98 (Presence of Mind '98) -=
What's new since 0.1 (POM release):
-----------------------------------
- fixed a bug with scrolling.
- made it full screen (centered and scaled).
- padded the rom. you _dont_ need to pad it I hope, please let me know about
this.
- fixed a more or less major problem with the menu (you couldn't exit
- included talk64 with the distrobution. use TALK64 -l VNES64.V64 to send.
thats an "L"
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October 2nd, 2007, 03:28 Posted By: CoinCollector
via Zophar's Domain
GBLator is a Gameboy emulator for Nintendo 64. It can be run on N64 backup devices. There are specific versions for different backup devices, though; be sure to download the appropriate one.
GBLator 1.0 for CD64
( this program is rewrite by David Clous and not relate to our developer. )
The is the Gameboy emulator program that can run on CD64.
It allow the CD64 can run the GB game file which already record on CDR.
PC user can upload the GB file at address S-140,000 after
the emulator program loaded.
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October 2nd, 2007, 06:10 Posted By: bandit
PRESS RELEASE: REDMOND, Wash., Oct. 1, 2007 – Nintendo announces the Wii Remote Jacket, a durable, silicone cover for the Wii Remote™ that provides a variety of benefits for the player. Nintendo will include the Wii Remote Jacket with all Wii™ hardware systems and with all Wii Remotes sold separately or packaged with Wii Play™. Hardware featuring the Wii Remote Jacket will begin shipping to retailers on Oct. 2 and is expected to be on retail shelves the week of Oct. 15.
The Wii Remote Jacket provides cushioning for the Wii Remote for people who might accidentally throw or drop their Wii Remotes while playing games. Use of the Wii Remote Jacket is meant to supplement, not replace, the basic game-play instructions: keep a firm grip, don’t let go of the controller, use the wrist strap and make sure your play area is free of people or objects. The Wii Remote Jacket also serves as a cover for the Wii Remote. Nintendo recommends players use the new Wii Remote Jacket as a cushiony shield, though the current Wii Remote is a safe product when used properly.
“We’re always looking for ways to improve our products and make sure everyone has a safe and fun experience,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “Many electronics manufacturers provide similar protective covers for products like cell phones, PDAs and MP3 players.”
Current Wii owners who want to equip their Wii Remotes with the new Wii Remote Jacket free of charge can go to Wii.com or nintendo.com, or call 1-866-431-8367 to place an order. Nintendo will begin taking orders on Oct. 2, and Wii Remote Jackets will begin shipping the week of Oct. 15.
The Wii Remote Jacket is designed to be added and removed easily, in case users want to slip their Wii Remote into an accessory like the upcoming Wii Zapper™.
Those in the US/Canada can register their Wii, here. Those in Latin America can register their Wii, here. You are able to request up to four (4) jackets per Wii.
Source: Nintendo Press Release / Image from Kotaku
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October 2nd, 2007, 19:24 Posted By: Shrygue
via Games Industry
The Nintendo Wii has outsold the Sony PlayStation 3 by more than four to one in Japan during the past six months.
According to Enterbrain data, as cited by a Reuters report, from April to September of 2007, Nintendo sold approximately 1.6 million Wii consoles.
Sony, meanwhile, sold 385,492 PS3 consoles in Japan during the same period.
Both the PS3 and the Wii were released in Japan within a few weeks of each other in November and December of 2006. Microsoft's Xbox 360, released a year earlier, has continued to struggle. In the first half of 2007, only 122,565 Xbox 360 consoles were sold in Japan.
The demand for the Wii continues to be so high that spokesperson Reggie Fils-Aime claims that Nintendo won't be able to meet the demand for the upcoming Christmas season.
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October 2nd, 2007, 19:31 Posted By: Shrygue
via Eurogamer
Nintendo has told us you can send off for your Wii Remote Jacket in Europe now, by filling in a request form on the official site.
The silicone cover for the Wiimote is completely free, and provides extra grip and cushioning to stop you damaging the hardware or accidentally launching it at unsuspecting friends eating their dinner.
"All Wii Hardware, Wii Remote and Wii Play shipped from today will include the Wii remote jacket," the spokesperson told Eurogamer. "So this should hit retail shelves in the UK in about seven days time."
"People who already have a Wii can claim their Wii Remote Jacket(s) by going to the official website and filling out the request form. They will receive their Wii Remote Jackets within 28 days."
Shiny.
View the request form at nintendo's official website here
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October 2nd, 2007, 19:38 Posted By: CoinCollector
A new website, d2ckey.com popped up yesterday, revealing D2CKey, a new modchip for the Nintendo Wii. It will be compatible with the D2C DVD-ROM drive controller IC that's found in most newer Wiis. From what's been posted so far on there, here are its features:
- Direct boot of Wii and GameCube games
- On the fly region patching
- Audio streaming fix
- Compatible with most DVD+/-R and RW media (no bitsetting required)
- MultiGame disc support
- 350MHz Performance with advanced AES128 bit encryption
- Integrates a next-generation ICMS to ensure stability during loading and gameplay
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October 2nd, 2007, 19:52 Posted By: Shrygue
via IGN
Nintendo is taking quite the financial hit to make sure players don't drop their Wiimotes. Those free covers that we reported on earlier today are expected to cost the company over two billion yen (about $18 million [or £8.8m]), according to the online version of Japan's Asahi newspaper.
The site reports that Nintendo will ship out about twenty million of the cover units. This is not just to Japan, as the covers will be available internationally as well (see Nintendo America's website for more details.)
Despite the high cost, Nintendo reps told the site that they don't expect any effect on their bottom line. This isn't a big surprise, considering that Nintendo is now chasing Toyota for the number one spot in Japanese industry.
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October 2nd, 2007, 21:22 Posted By: wraggster
Via OLGN
Playing wireless hand-held video games on Japanese airplanes no longer will be allowed after a revised law enforcing an earlier ban went into effect Monday. This includes PSP and the DS (but not Laptops) Also wireless computer mice and headphones that are not provided by the airlines have also been banned aboard flights. Battery chargers and toys that give off electronic sounds can’t be used during take-offs and landings, the ministry said.
Hold on here is the Good stuff - The law also has been relaxed to now allow the use of electric razors, calculators and cassette players. (Give me an F-ing break here!! Cassette players, Does anybody even still own one?)
Previously, passengers were only asked by the airlines to refrain from using gaming systems with built-in wireless functions, like Nintendo’s popular DS or Sony’s PSP.
It seems the problem lies with the handhelds’ built-in wireless functions, which, Japan’s transport minister has declared, have the ability to interfere with aircraft navigation systems and well that could be bad. Passengers will still be allowed to play game devices which don’t have wireless functions, so break out your old Game Boy because that’s about all your going to get to play.
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October 2nd, 2007, 21:57 Posted By: wraggster
New from Mr Modchips UK
A full set of replacement feet for your Wii, in OEM white.
If you've lost or torn some feet for your Wii, this product will help you to replace those missing parts.
- Full set of feet and screw cover stickers in White
- Self-adhesive
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October 2nd, 2007, 21:58 Posted By: wraggster
New from Mr Modchips UK
The extense cable allows you to put your Wii sensor bar an additional 6 feet away from your Wii, allowing for more complex configurations or home theatre applications. Its inexpensive and provides the reliability that only a hard-wired solution can accomplish.
6 foot (1.8m) in length
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October 2nd, 2007, 21:59 Posted By: wraggster
New from Mr Modchips UK
Link your Wii to your current network!
You’ve got a Nintendo Wii. You have a broadband internet connection on your PC. You’ve heard about all the fun things you can do online with your console. Yet when it comes to connecting your Wii to the net, you don’t know where to start. You need the Wii LAN Adapter…
With our amazing new LAN Adapter for the Nintendo Wii, you can create a wired high-speed internet connection for your console. Just plug the Adapter into your Wii, and then connect it to your PC’s DSL or Cable modem or your router using the six-foot patch cable supplied. It’s as simple as that!
Because Wii LAN Adapter uses a cable connection, it always offers a high-speed, reliable connection. It’s ideal for places where wireless connectivity isn't possible, perhaps because of thick walls or interference from other products. At last, you can enjoy uninterrupted online gaming!
Features
Connect your Wii to the internet via cable network.
USB 2.0 connection to your Wii.
Plugs into DSL/cable modem or router.
Includes 6ft patch cable.
Faster connection than WiFi.
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October 2nd, 2007, 22:01 Posted By: wraggster
New from Mr Modchips UK
Stand out from the crowd with the ultimate Wii case: the ii-case that includes LEDS shining in the dark.
The ii-case is not only a full replacement transparent Wii case, but it also includes a LED system to enlighten your Wii. Very complete, it includes Air Flow cover and DVD Rom cover (in metal).
Includes matching colour stand and special Tri-wing screwdriver for installation.
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October 2nd, 2007, 22:03 Posted By: wraggster
New from Mr Modchips UK
The SILVER SHURIKEN replacement case with interchangeable DVD lights.
The SILVER SHURIKEN is a state of the art replacement case for the Nintendo Wii Console. In addition to the exclusive look, you will also enjoy some custom features available only on this Evolve series.
Features:
Custom Colour
The ability to change the colour of the DVD slot lights
A special rear access panel that allows easy exit for cables and future modifications
Completely pre-assembled front DVD bezel
Removable doors
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October 2nd, 2007, 22:24 Posted By: wraggster
Infantile Paralyser have released a new version of their Wifi Voice Chat Client for the Nintendo DS.
Basically use your DS as a Phone :P
Heres whats new:
The bug with a wrong screen display register was corrected.
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October 2nd, 2007, 22:26 Posted By: wraggster
Alex has again updated his Puzzle Games Collection for the DS:
Here is the version 2.7g which:
- fix a bug in Tent’s help (Thanks Rev. S Campbell for finding that)
- add some missing dutch translations
- improve ‘undo’ button detection to avoid pressing ‘new’ or ‘again’ by mistake!
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October 2nd, 2007, 22:34 Posted By: wraggster
Brunni has released a new update of his Gameboy emulator for the DS, heres the details:
Ok I will see that, I thank you much for all these tests
I tried to correct these problems a little, in particular Gargoyle Quest which enabled me to put the hand on 2 bugs odd, one in connection with the timings, the other with the interruptions.
The last (planting of Dr. Mario & Tetris with the screen titrates at some) is more ashamed. Eh yes, lives the asm; at a place I re-used a register which was supposed to contain a particular value but lately I made modif higher where I call upon a function which modifies sometimes the aforementioned register => random problem with the return. I am astonished besides that in fact the only plays posed problem.
If not I still improved speed also (until more than 20% especially on the heaviest plays).
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October 3rd, 2007, 00:02 Posted By: wraggster
New from Divineo USA
The DSLinker is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
The DSLinker does NOT require the use of a passme, external memory, the same size as an ordinary DS cart.
This is plug and play in its finest hour; the DS writer looks like a GBA cartridge and is very easy to write games into the DSLinker's built-in memory which comes in 8GBit (1Gbyte) and 16Gbit (2Gbytes) varieties.
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October 3rd, 2007, 00:18 Posted By: wraggster
New from Divineo USA
The SuperCard DS One v2 (MicroSDHC) is a new Slot-1 solution. Work with normal MicroSD card and MicroSDHC.
Features and Details:
Plug 'n Play(No FlashMe, No PassMe, No conversion required).
100% Clean Rom Support. 100% capatibility.
No PC software required, just Drag 'n Drop file from PC to flash memory card.
Hardware save support. Easy to backup and exchange saves with other players.
Blue-Light engine included. Supports High speed flash memory card without any slow down.
DS original card size, the perfect solution slot-1 solution.
TFlash/MicroSD slot Push'n Push design, easy to use.
Micro firmware designed, and extended skin which is fully upgradeable.
MoonShell built-in design. Can play MP3, Ogg and DPG2 directly in SuperCard DS system. Compatible with DPG0/DPG1. It also supports eBooks and picture viewing. It's a real multimedia system.
Included:
1x Supercard DS One v2 (SDHC compatible) Slot-1 card
1x 1GB MicroSD Memory card
1x USB Card Reader
1x Supercard DS One Software
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October 3rd, 2007, 00:25 Posted By: wraggster
via engadget
While there's certainly no shortage of tennis racket-esque accessories available to make your Wii Tennis experience a tad more realistic, those looking for even more authenticity can will soon be able to turn to a familiar name for their fix, as racker-maker Prince has now announced that it's making the jump into the Wiicessory business. According to IGN, Prince has teamed up with Qualtech Global to produce the rackets, which will be available in your choice of three colors and will apparently be exclusive to Circuit City (at least for the time being), where they'll set you back $15 apiece. You'll have to make do with your imagination for a little while longer though, as the rackets won't be available until November 15th.
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October 3rd, 2007, 00:28 Posted By: wraggster
via /.
Mistwalker studios, the studio headed by Hironobu Sakaguchi, has announced they are hard at work on two RPGs for the Nintendo DS. One is a portable version of their just-released-for-360 title Blue Dragon, while a second title called AWAY: Tsuresarareta Hitobito has few details attached at this point.
"Little is known about the title outside of the fact that it's being developed by Artoon. They are notable for having Naoto Oshima--character designer for Sonic and Dr. Robotnik--on board. The only hint about the game is the subtitle, 'Tsuresarareta Hitobito,' which means 'kidnapped people'--strange considering the release date of January 31, 2008 is quickly approaching."
Great news for RPG-loving DS owners, who can add these titles to the stack with Dragon Quest IX . It's also an interesting example of a primarily Microsoft studio creating content for a Nintendo console, which coincides with rumours of Viva Pinata for the Wii currently in the works.
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October 3rd, 2007, 00:29 Posted By: wraggster
USA Today has up a story on Manhunt 2 for the Wii, the 'AO'-rated then re-rated title from Rockstar games. They appear to be specifically aiming to sensationalize the story, with evocative and needlessly violent language. Here are a few snippets from the article: '"Nintendo Wii takes a murderous turn." Manhunt 2 was originally rated Adults Only — equivalent to an X in films — and now carries an M for mature audiences (17 and up) ... Since the Wii version uses the motion-sensitive controllers, it literally gives players the hands of a killer ... Nintendo doesn't need to expand its user base to help the Wii continue to outsell its pricier and technologically superior competitors ... On the Wii, players physically make killing motions with the controllers — slashing for stabs and lifting to strangle — rather than simply pushing buttons
http://games.slashdot.org/article.pl...7/10/02/166257
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October 3rd, 2007, 00:35 Posted By: wraggster
News from Play Asia
From TV Animation One Piece Grand Battle 3 is 3D fighting game based on the same called Anime TV series. The game features full 3D environments and each stage has many interactive objects and traps like in the previous games. Many new characters from the anime series become playable in this game.
Bandai's Gamecube™ fighting game From TV Animation One Piece: Grand Battle 3 is now available at discounted US$ 14.90 only.
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October 3rd, 2007, 01:21 Posted By: wraggster
Released today at Play Asia
features
Brand new DDR game designed exclusively for the Wii™
Support up to 4 player simultaneous play ensures your house is the hottest party on the block
All-new soundtrack includes licensed smash-hits from the last 4 decades
Use the Wii Remote and Nunchuk while dancing for greater total body interaction
Swing the Wii controller to send obstructions to your opponents while competing
New gameplay twists, fun minigames and other challenges
Great family fun with added modes and difficulties for all ages, including Friendly Synch and Kind Support Mode
Includes one (1) Konami Dance Dance Revolution Controller inside
description
The global dancing phenomenon gets even more physical with an entirely new game designed for the Nintendo Wii™. Dance Dance Revolution Hottest Party enhances the series' trademark interactive gameplay by combining the physically engaging, innovative and easy-to-pick-up-and-play mechanics of the Wii™ platform. DDR Hottest Party is sure to be the life of the party with 4 player multiplayer, Wii Remote and Nunchuk support, smash hits taken from the last 4 decades of music, entirely new modes and more
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October 3rd, 2007, 07:41 Posted By: wraggster
Released today at Play Asia
features
Uniquely designed, two-handed Wii control scheme–Use both arms simultaneously to emulate a dragon’s arms, wings, tail, fire, and more
Original story by Richard A. Knaak, one of the best-selling authors behind the immensely popular DragonLance series as well as other popular series based on Warcraft, Diablo, and the Age of Conan.
Upgradeable combat systems and graphically stunning weapons based on the supernatural powers of a dragon
Richly detailed fantasy worlds
An entry level hack-n-slash experience for younger players
description
The Power of the Dragon is in Your Hands
In a fantasy world devastated and scorched by powerful dragons, one warrior will rise from the ashes a hero. But to fight fire with fire, he must find the pieces of the Dragon Blade—a sword that contains soul and abilities of a dragon—and unleash a power unlike any seen before. Designed specifically for the Wii, this is a unique 3rd personaction-adventure game perfect for young fantasy fans.
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October 3rd, 2007, 07:45 Posted By: wraggster
Released today at Play Asia
Players must master over 140 rounds of diverse game play to populate five different habitats with animals and rack up points in an immersive game that pushes animal knowledge to the next level. Using the Nintendo DS stylus, players must compete in five different games, which require a combination of quick thinking and sharp reflexes. The five games include Creature Collector, Scratch 'N See, Matchomatic, Maze Munch and Animal Expert. ESRB Rated E for Everyone.
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October 3rd, 2007, 20:29 Posted By: wraggster
Released today at Play Asia
Shoot and score big time with Backyard Basketball, a full court basketball simulation with fast-paced, crazy arcade action. Play alongside NBA superstars as kids—Paul Pierce, Shaquille O’Neal, Allen Iverson, Tracy McGrady, Yao Ming, and more. Backyard Basketball features spectacular new graphics, interactive backgrounds, and realistic gameplay with season mode, stats, minigames, unlockables, and tons of surprises. The best selling kid’s basketball videogame of all time, Backyard Basketball is the only official youth basketball game endorsed by the NBA.
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October 3rd, 2007, 20:30 Posted By: wraggster
Released today at Play Asia
Hit the ice and play Hockey like pro! Backyard Hockey is nonstop 3-on-3 action with realistic NHL plays and crazy arcade power moves. Play all 30 NHL teams, 10 wacky Backyard teams, or create your own. The best selling kids’ hockey video game of all time, Backyard Hockey comes loaded with top NHL Superstars as kids—Nicklas Lidstrom, Sidney Crosby, Mike Modano and more. And with the DS controls, you can call your plays and direct the on-ice action by touch or with the regular control pad. Play one game or a whole season. Tons of unlockable players, fields, and surprises.
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October 3rd, 2007, 20:36 Posted By: Shrygue
via Computer and Video Games
Super Mario Galaxy's release is getting unbearably, groin grabing-ly close, as proved by today's official website launch in the Land of the Rising Sun. And look - new screens!
This batch of images should put to rest any worries Mario fans have over the variety in Galaxy's environments. As you can see the traditional roster of deserts, water worlds and green fields are all set to feature in his Wii quest, and the water looks so good we can't wait to dive right in - though we won't, as the bosses won't replace our nice telly.
If you have a poke around this page you'll also find pictures of the new Wii Remote security jacket (not the official name), which Nintendo will start shipping with the Wii at the end of the year, for erm, you lot who can't hold the remote properly.
For more lovely, lovely art and movies head over to the Japanese website. Happy navigating.
Screenshots here
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October 3rd, 2007, 20:40 Posted By: Shrygue
via IGN
Nintendo's Japanese share value has hit an all-time high as Goldman Sachs slapped a 'buy' rating on the company. Goldman Sachs also noted Nintendo's ability to create new markets "could bring it close to the level of Apple".
Shares in the publisher rose to 64,800 Yen (roughly 274 GBP) before closing at 64,300 Yen (about 272 GBP) on the Japanese stock market yesterday, as reported by Reuters. Once again, strong sales of both Wii and DS were cited as the reason behind the buying frenzy. However, Goldman Sachs predicts that Nintendo's value could sky rocket to 71,000 Yen.
Shares were also boosted by investor speculation that Nintendo is set to raise its earnings forecast, for the third time this financial year. Apparently, there's no end to the public's demand for Wii-mote waggling and stylus stroking.
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October 3rd, 2007, 20:40 Posted By: Shrygue
via IGN
Nintendo's Japanese share value has hit an all-time high as Goldman Sachs slapped a 'buy' rating on the company. Goldman Sachs also noted Nintendo's ability to create new markets "could bring it close to the level of Apple".
Shares in the publisher rose to 64,800 Yen (roughly 274 GBP) before closing at 64,300 Yen (about 272 GBP) on the Japanese stock market yesterday, as reported by Reuters. Once again, strong sales of both Wii and DS were cited as the reason behind the buying frenzy. However, Goldman Sachs predicts that Nintendo's value could sky rocket to 71,000 Yen.
Shares were also boosted by investor speculation that Nintendo is set to raise its earnings forecast, for the third time this financial year. Apparently, there's no end to the public's demand for Wii-mote waggling and stylus stroking.
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October 3rd, 2007, 20:43 Posted By: wraggster
Released today at Play Asia
features
pages: 288
Maps - Maps of all regions to help you guide Link to his new adventures.
All Heart Pieces Revealed - Every heart piece will be detailed so you won't miss a single one.
Weapon Details - A rundown of every weapon's abilities, where to find them, and how to use them most effectively.
Exclusive Poster - Large pull out poster, double sided with Zelda art and Map art.
Complete Walkthrough - The optimal path to complete the game. We'll show the best way to get through the adventure.
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October 3rd, 2007, 21:06 Posted By: wraggster
New from Mr Modchips:
The Worlds first D2C chip solution for the Nintendo Wii. The D2CKey solution offers Wii owners some of the following features. Direct boot of Wii and Gamecube games, on-the-fly region patching, audio streaming fix and more. Compatible with most DVD+/-R and RW media (no bit setting required) and multigame discs. Latest ACTEL 350MHz Performance with advanced AES128 bit encryption, yet runs on an ultra-low-power core. Integrates a next-generation ICMS to ensure stability during loading and game play.
Technical data:
29 wire connection
ACTEL processor, a must!!!
Direct Boot from Wii games (extreme compatibility, more than Wiikey)
Works on Pal or NTSC D2C Versions
Direct boot for every GC game
Multiple disc support
Audio streaming for GC Games supported
Partial regional Patch (work on 80% of games)
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October 3rd, 2007, 21:17 Posted By: wraggster
Quirky has updated Bunjalloo,his homebrew web browser for the DS
Heres whats new since v3.0:
Bug fixes in version 0.3.3:
* Background colour removed (fixes issue 26 ). It wasn't fully implemented and caused some pages to be unreadable.
Bug fixes in version 0.3.2:
* Cancel URL no longer reloads page (fixes issue 25)
Bug fixes in version 0.3.1:
* Regression in charset handling corrected.
* Potential crash when text area scrolls off the top of the screen fixed.
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October 3rd, 2007, 21:22 Posted By: wraggster
DWEdit has released a new version of his Nes emulator for the GBA(DS)
Heres whats new:
Here's a test version of pocketnes_compy based on the X alpha series
Also the new nespack.exe, since compressed rom format was changed a bit.
Download Here
Dwedit also posted this;
"Welcome, fellow visitors from other websites!
Whenever you download a file, I'd appreciate it if you posted a nice "Thank You" message, then tell me which site you came from. Thanks. "
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October 3rd, 2007, 21:24 Posted By: wraggster
Via Mudlord
I decided to release this new version now, considering that things for me in real life in general are getting quite hectic and involving. Only major new things in the builds are 8x and 16x texture rescaling support for hi-resolution textures, and revisions to the texture pack format to make way for more changes in the future, to make it easier for texturers to organise and other things. This includes removing JPEG image support for hires textures as well as leaving only CI BMP support left in terms of BMP support in hi res texture packs.
Enjoy.
https://ricevideo.bountysource.com/
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October 3rd, 2007, 21:29 Posted By: wraggster
Tehpola has posted a new screenshot of Mario 64 working on the port of Mupen to the Gamecube and Wii.
If its correct then the FPS looks awesome
Screen Via Comments
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October 3rd, 2007, 21:34 Posted By: wraggster
New from Divineo UK
The R4DS Cartridge is a DS SLOT-1 flash cart. This amazing little device matches the original DS cart size. It is a complete solution with no need to purchase any additional components or deal with any messy software and truly a easy media
enhancer for DS and DS Lite.
INCLUDES 1 GIG MICRO SD CARD!
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October 3rd, 2007, 21:40 Posted By: wraggster
News from Play Asia
From TV Animation One Piece Grand Battle 3 is 3D fighting game based on the same called Anime TV series. The game features full 3D environments and each stage has many interactive objects and traps like in the previous games. Many new characters from the anime series become playable in this game.
Bandai's Gamecube™ fighting game From TV Animation One Piece: Grand Battle 3 is now available at discounted US$ 14.90 only.
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October 3rd, 2007, 21:55 Posted By: wraggster
Released today at Play Asia
features
Gameplay – There are over a thousand different ways to complete this game. Each level is uniquely built so that you can solve them in multiple ways.
Modes – Learn the origins of the Kurupoto and their star friends in the Story Mode or play the Normal to unlock all of the constellation pieces.
Bonus – Surpass the highest score in each constellation to unlock a myriad of images.
Touch Screen Support – Utilize the touch feature to rotate the screen.
description
This title is so fun, cute and addictive that you don’t want to put it down. Simply tap the Touch Screen and rotate the puzzle pieces that stand between your beloved stars and their haloes. With over 100 levels and thousands of possibilities, this game brings great replay-ability and lasting value, all the while testing your mental prowess
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October 4th, 2007, 04:50 Posted By: JKKDARK
New version of the Game Boy Advance/Nintendo DS emulator for PC.
Changelog:
- help: updated gbatek standalone version 2.5 (about one hundred news since 2.3)
- vram viewer: supports extended palettes in bg map windows (eg. magnetica demo)
- nds/help: added ds 3d overview chapter (basics on geometry/rendering engines)
- nds/help: added ds technical data chapter (containing some basic overview)
- nds/help: replaced ds various chapter by new ds memory control/timing chapter
- nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function
- nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess)
- nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation
- nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof)
- nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip)
- nds/3d/softlight: much better light-accuracy, and now supports shininess_table
- nds/3d/softlight: lighting fully calculated by software (without opengl light)
- nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access)
- nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table
- nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb)
- nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt)
- nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart
- nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled
- nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes
- cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster)
- cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster)
- cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's)
- cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster)
- cpu/speedup: added more code alignments in cpu-core (not significantly faster)
- nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7
- nds/cpu: emulates superslow nds9 memory access time (bios,wram,vram,oam,etc)
- nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time)
- nds/wram: emulates wramcnt mapping (no idea if it's used by any games though)
- nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo)
- cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist
- nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon)
- nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds
- cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai)
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October 4th, 2007, 04:51 Posted By: JKKDARK
New version of the Game Boy Advance/Nintendo DS emulator for PC.
Changelog:
- help: updated gbatek standalone version 2.5 (about one hundred news since 2.3)
- vram viewer: supports extended palettes in bg map windows (eg. magnetica demo)
- nds/help: added ds 3d overview chapter (basics on geometry/rendering engines)
- nds/help: added ds technical data chapter (containing some basic overview)
- nds/help: replaced ds various chapter by new ds memory control/timing chapter
- nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function
- nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess)
- nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation
- nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof)
- nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip)
- nds/3d/softlight: much better light-accuracy, and now supports shininess_table
- nds/3d/softlight: lighting fully calculated by software (without opengl light)
- nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access)
- nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table
- nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb)
- nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt)
- nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart
- nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled
- nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes
- cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster)
- cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster)
- cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's)
- cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster)
- cpu/speedup: added more code alignments in cpu-core (not significantly faster)
- nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7
- nds/cpu: emulates superslow nds9 memory access time (bios,wram,vram,oam,etc)
- nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time)
- nds/wram: emulates wramcnt mapping (no idea if it's used by any games though)
- nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo)
- cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist
- nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon)
- nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds
- cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai)
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October 4th, 2007, 07:41 Posted By: wraggster
Finally the English speaking version of the new Zelda game has been released, heres the full details:
features
All game control is via the touch screen, and the stylus makes controlling Link more natural than ever. Touch the screen to guide Link through the world, or sweep the stylus around him to swing his sword. Players can even make notes on the map, chart routes for their boat or draw paths for their boomerang.
With Tetra missing, Link must enlist the aid of several fairies as he explores dangerous wilds, uncharted seas and baffling dungeons. As he does, he meets an array of fascinating characters, hunts for powerful weapons and collects sand for a mysterious artifact called the Phantom Hourglass. Over time, it will enable him to progress deeper and deeper into the ultimate dungeon.
Players compete with a friend over local wireless or Nintendo Wi-Fi Connection as they guide Link through special battle stages to capture Force Gems or command the forces that oppose him.
description
The Legend of Zelda®: Wind Waker™ closed with Link and Tetra setting sail for waters unknown ... but their story was just beginning, and it continues on the Nintendo DS. When a mysterious fog waylays their band of pirates and leaves Link alone on an unfamiliar island, a new adventure begins.
Link, Tetra and Tetra's band of pirates have set sail in search of new lands at the end of the Wind Waker adventure. Several months later, they come across a patch of ocean covered in a dense fog, in which they discover a mysterious ghost ship. Tetra falls into danger when she sets out to explore the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious, he is awakened by the sound of a fairy's voice. With the aid of this fairy and other allies, he sets off to explore waters uknown.
Buy today at Play Asia
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October 4th, 2007, 18:58 Posted By: Shrygue
via Games Industry
Nintendo US has announced a plan to give away 500 tree seedlings to buyers in the US of its DS title Chibi-Robo: Park Patrol.
The game, according to George Harrison, outgoing US senior VP of marketing and corporate communications, "represents one of the first environmentally themed videogame adventures."
In order to be in with a chance of winning a free tree, owners of the game must register at a special web site before November 9.
Winners will be selected at random on November 15, which is America Recycles Day, and those 500 will receive the seedling to plant "in their community."
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October 4th, 2007, 19:04 Posted By: Shrygue
via Games Industry
Codemasters has signed with Templar Publishing to produce games based on its best-selling Ology books.
The UK publisher will create titles based on the 14 million-selling series, with Dragonology, Wizardology and Pirateology the first three titles confirmed for the Nintendo Wii and DS.
"Extending Codemasters' reach in the family entertainment category, this alliance with Templar further demonstrates the continued growth and diversification of our portfolio," said Barry Jafrato, senior vice president of brand at Codemasters.
The Wii titles will be focused on action gaming, while the DS counterparts are to include more exploration gameplay. Dragonology will be the first title released, due in the second half of 2008.
"The Ology book brand is a powerful contemporary franchise and we always seek to work with high calibre creative partners," commented Richard Scrivener, commercial and operations director at Templar Publishing.
"Right from the outset, we were impressed by the combination of Codemasters' passion for the product and their global reach," he said.
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October 4th, 2007, 19:04 Posted By: Shrygue
via Games Industry
Codemasters has signed with Templar Publishing to produce games based on its best-selling Ology books.
The UK publisher will create titles based on the 14 million-selling series, with Dragonology, Wizardology and Pirateology the first three titles confirmed for the Nintendo Wii and DS.
"Extending Codemasters' reach in the family entertainment category, this alliance with Templar further demonstrates the continued growth and diversification of our portfolio," said Barry Jafrato, senior vice president of brand at Codemasters.
The Wii titles will be focused on action gaming, while the DS counterparts are to include more exploration gameplay. Dragonology will be the first title released, due in the second half of 2008.
"The Ology book brand is a powerful contemporary franchise and we always seek to work with high calibre creative partners," commented Richard Scrivener, commercial and operations director at Templar Publishing.
"Right from the outset, we were impressed by the combination of Codemasters' passion for the product and their global reach," he said.
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October 4th, 2007, 19:50 Posted By: wraggster
Lazyone posted this:
A small video showing the latest test build running Sim Ant under no$gba 2.5.
I'm hoping to release this soon, all that needs to be done is the documentation and
final bugchecks.
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October 4th, 2007, 19:54 Posted By: wraggster
JimmyL has released a new version of his rather excellent looking RTS game for the DS, heres the news from this release:
Who would have thought having a kid could eat up so much free time? And when it comes to the choice between playing games and making them with what time is left... turns our playing them is easier.
That said, I've finally gotten around to updating this game a bit, just fixing up a few more glaring issues. Here's the list of what's updated.
Added a pause button. Hit start to pause/unpause the game, you can continue to give commands to your troops while it's paused, but give too many and the game may crash, I haven't tried.
With units selected, you can now select a specific tree/mine to harvest or a specific enemy building to attack. This doesn't work with building or repairing friendly buildings, you still need to move your workers nearby to do those actions.
If you have no friendly units selected, you can select a tree, mine or enemy and see its stats.
You can no longer build near trees/mines/other buildings. You need to space them out a bit.
Not quite a game over screen, but I added a small notice when you win.
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October 4th, 2007, 20:25 Posted By: wraggster
Tehpola has released a new version of the Nintendo 64 Emulator for the Gamecube and Nintendo Wii.
Heres the release details:
New things to see:
GX Basic implementation (things still missing)
General Usage example:
- Have some N64 roms in .z64 format (big endian) on a SD Card under the rom dir "N64ROMS"
- Place the SD card in the SD gecko and have it in slot 1 or 2.
- Load up the DOL to your GC or wii. (from SDLoad preferably)
- You will be shown a ROM list if you've done this successfully.
- Press Up/Down on the D-PAD and press A when you've selected your ROM.
- You'll be prompted to select a Slot for the saving of the native game data.
- After you've selected the slot, you'll be prompted to use SD card or Memcard for saving, currently only SD card works.
- After selecting this, the save will be created on your card.
- Now choose your core.. currently only PURE INTERPRETER works, so press X.
- Enjoy a initial port of mupen64 to the GC.
Games working currently with these settings:
- Super Mario 64 (11-40 fps)
Note:
This is not even considered a beta, more like a alpha.. we already know the
bugs so don't bother saying "hey game X doesn't work", or things like "i
got game Y to boot the intro". Please only post back constructive feedback
such as "You're doing this wrong with the core" etc.. you can find the full
source always at http://code.google.com/p/mupen64gc/ . We don't consider
this in any way "playable" so don't cry if a game locks up before even
booting. This release is simply to show our progress and to perhaps gain
more interest from coders out there who'd like to help, if you'd like to
join simply join the project at the URL provided above. Please read the usage before using it.
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October 4th, 2007, 20:40 Posted By: wraggster
Released today at Play Asia
features
pages: 336
Plus: Pull-Out sea chart poster, fully labeled with all secrets of the Great Sea!
Dedicated Walkthrough guides you step-by-step through Link's newest adventure, complete with all optional sidequests.
Legendary checklists for every treasure chest, ship part, Spirit Gem, Heart Container, treasure map, sunken treasure, and more.
Complete info on all weapons and items.
Bonus Bookmark - Deluxe leather-feel bookmark with every guide.
Hardcover Collector's Edition - Exclusive cover, a matched set with The Legend of Zelda: Twilight Princess Collector's Edition guide!
Extra Content - Exclusive to the Collector's Edition, sixteen pages of extra Zelda content.
Exclusive: Phantom Hourglass story booklet!
Detailed Island and Dungeon maps with evry hidden treasure chest revealed.
All the tips and tricks you need to overcome every monster and boss enemy.
Multiplayer tips and tricks from the pros.
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October 4th, 2007, 20:45 Posted By: wraggster
New from Success HK
(worldwide shipping)
49 colorful and challenging levels
Collect valuable power-ups and make sure you keep a watchful eye out for secret bonuses
Learn historical information about the 7 Wonders from The Professor
Replay the game a second and third time, both with increasing difficulty for a total of 147 levels of game play
Free-play mode allows you to go back and play any completed level, any time you like
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October 4th, 2007, 20:48 Posted By: wraggster
New from Success HK
(worldwide shipping)
An original game for the Nintendo Wii from the producer that created the acclaimed Elebits
Move Dewy around the world by tilting and twisting the Nintendo Wii Remote
Unleash special elemental powers with the Nintendo Wii Remote to take on enemies and solve puzzles- shoot bolts of lightning, create earthquakes and more.
Heat or cool Dewy down to turn him into ice and steam for even more choices in battle
Create your own levels with a variety of customization options and play them alone or with friends.
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October 4th, 2007, 21:33 Posted By: Shrygue
via IGN
In a "color us unsurprised" move, Majesco has revealed that it has scored the publishing rights to Shin'en's Nanostray 2, the sequel to the developer's original Nintendo DS shooter that Majesco published back in 2005. Which, essentially, was a spiritual successor to Iridion II, a Game Boy Advance game that Majesco also published. Which, obviously, was a sequel to the GBA's launch title Iridion 3D -- again, a game published by Majesco back in 2001.
Nanostray 2 will feature six modes of top-down shooting action in over-the-top, energetic 3D environments. The game will contain more than 30 levels of single and two-player action. The internet ranking feature that was originally planned for the original Nanostray -- scrapped in favor of a password system -- will make a return in Nanostray 2 using the Nintendo Wi-Fi Connection service.
Majesco will release Nanostray in early 2008
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October 5th, 2007, 17:32 Posted By: wraggster
Released today at Play Asia
Defeat Spider-Man™’s most famous enemies, like Venom™, Green Goblin™, and Doc Ock™to add them to your epic array of playable sidekicks in this movie trilogy inspired adventure. Experience ground-breaking Co-operative Multiplayer, as Spider-Man or a sidekick, in exotic spots around the globe, including Tokyo, Egypt and Nepal.
Inspired by the Spider-Man movies, this Action Adventure game reinterprets big-screen moments and battles with a humorous twist. Replay chapters with different sidekicks and eventually with Black-Suited Spider-Man.
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October 5th, 2007, 18:59 Posted By: Shrygue
via Games Industry
Epic Games has no plans to work on middleware or graphics engines for the Nintendo Wii, according to vice president Mark Rein.
Speaking in a GameTrailers interview, he confirmed that the company's focus would remain with the consoles that could generate the serious visuals.
"I think the problem is that it's not in our wheelhouse. I mean, what we're doing is the really high-end, next-generation visuals. We're pushing these [Xbox 360 and PlayStation 3] machines pretty hard."
"I just think that we have too many things on our plate to go back and put resources in that kind of situation."
Rein went on to point out that the money is really in working on the Sony and Microsoft platforms, and that working directly with Nintendo would be the only viable course of action for the Wii.
"I don't think there's a lot of money on making engines for the Wii…because the big software dollars right now are being earned on Xbox 360 and they're going to be earned on PlayStation 3, and I think unless you're going to sell your engine to Nintendo, you're going for scraps on that platform."
Epic Games is the developer of Gears of War and Unreal Tournament 3, and sells its Unreal engine to numerous other developers for use in other games.
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October 5th, 2007, 19:01 Posted By: Shrygue
via Eurogamer
This week we say hello to the NeoGeo on the Virtual Console, which brings with it classic beat-'em-up Fatal Fury.
There you'll hop into constricting jeans of Andy Bogard, Terry Bogard or Joe Higashi, before travelling to the mean streets of South Town to do some fist-themed cleaning. Yours for 900 points (GBP 6.75 / EUR 9).
Everywhere else you look is SEGA, slopping out all sorts of stuff from the Mega Drive days.
There's Axel, Skate and Blaze lining up for more fighting in Streets of Rage 3, or the leopard-print pants of Barbarian and pals in Golden Axe III.
You can also take to the skies in a fancy helicopter for some scrolling shooting in Super Thunder Blade, or turn into an Elf and search for riches in Landstalker: Treasures of King Nole.
These will all cost you 800 points (GBP 6 / EUR 8), and everything you see here will be individually picked to pieces in our weekly Virtual Console round-up. So if you are not sure, then hold fire for just a little while longer.
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October 5th, 2007, 20:41 Posted By: Shrygue
via Engadget
We've seen products make their first appearance in the form of a UPC filing before, and it looks like Nintendo may now be following the trend, with a recent filing of its revealing what looks to be an awful lot like a new Wii SKU.
According to Codename Revolution's "distributor contact," the mystery product is described only as the "New Pack," and it apparently boasts a $289.99 Canadian retail price (which is the same as the current Wii SKU). While the UPC database unfortunately doesn't have any other details, speculation on the internets points to either a new bundle (possibly including the Wii Zapper or another game) or a new color, a rumor we've seen come and go in the past.
Whatever it is, it seems safe to bet that it'll hit store shelves just in time for the holiday season.
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October 5th, 2007, 20:48 Posted By: Shrygue
via Kotaku
The highly talented King of Kong director Seth Gordon wants to make the Super Paper Mario movie. I mean, no one's asking him to make it, but he wants to make it. The guy is totally ready. Anytime.
I'd love, really love, to adapt Super Paper Mario into a movie, a movie that would constantly switch from 2D to 3D. In five years, 3D cinema is going to be really big...(KoK) was screened for Nintendo, but I haven't had the chance to speak to anyone over there about it. But I definitely want to have that conversation.
Please, please please...make something inspired by the game into a movie. But don't put Mario on the big screen again. Especially in the case of SPM, it's just not meant to be and my heart can't take it. Thoughts?
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October 5th, 2007, 21:04 Posted By: wraggster
Quirky has updated Bunjalloo,his homebrew web browser for the DS
Bug fixes in version 0.3.4:
* Crash deleting text when editing a URL ( issue 28 )
* Do not initialise sound system as it isn't used.
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October 5th, 2007, 21:15 Posted By: wraggster
Things are falling from the sky, and it's up to you to pick them up and bin them, all the while trying to avoid being squashed by anvils. The idea for Cleangame comes from the bonus game from Mick and Mack: Global Gladiators on the Sega Mega Drive.
Features
Three difficulty levels
Online scoreboards (including all time and recent)
Automatic saving of replays for best scores
Annoying bird sound effect
http://www.ryuker.org/project/cgadvance
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October 5th, 2007, 21:23 Posted By: wraggster
Via Tehskeen
TehSkeen is proud to present to you a new modification for the Nintendo GameCube. Codenamed "DVD Emulator v1.1" this small board housing a MicroSD slot replaces the proprietary DVD-ROM assembly and allows you to make use of the storage space and speed supported by the latest generation of SDHC cards.
If you're a hardcore GameCube modder, a developer, Linux guru or just looking for a cheap entertainment center this "no solder" solution should be perfect for you. Note this is a work in progress design and will most likely change in appearance and functionality before it's final release.
Initial Features
* Plug n' Play (No Soldering Required)
* MicroSD / Transflash (SDHC) Support
* Up to 32 Gigabytes of Removable Storage
* Load DOL/ELF Files Directly
* Boot GameCube Backups Directly
* Boot Legacy MultiGame Images Directly
* Includes Custom Operating System
What are your initial thoughts and impressions? Would you be interested in purchasing one of these if the price is right? What's the right price? How about winning one or more in a contest?
DIGG THIS
We arent interested in the warez side but the Homebrew side of things is very interesting, basically use the Gamecube as a 485MHZ Homebrew Console
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October 7th, 2007, 14:37 Posted By: SukkoPera
Hi, I am a moderator of the Italian ConsoleTribe forum. I am in charge of spreading the following piece of news. I am posting it here, too, hoping it will be useful for someone.
A new developer of the Wii scene, under the nickname of Arep, has given me the task of publishing his first creation: it's FriiDump, a RawDump clone released under the GPL, which means that the program comes with its complete source code. As such, this will finally make users of non-Windows operating systems happy, as they will finally be able to make backups of their precious GameCube and Wii discs!
Although, the program only supports Windows and GNU/Linux so far, the availability of source code make the program easily extensible by everybody.
Program highlights include the immediate calculation of MD5 and other hash codes of the generated ISO and the display of a lot of useful disc information.
The only drawback is that FriiDump is a bit slower at dumping than RawDump: it takes about 3.5 hours for a Wii dump, and about 1 hour for a GameCube one. Also, the compatible drives are the same as RawDump, even though it is certainly easier to add support for a new drive if the source code is public.
The author decided not to give direct support for his program, in order to avoid legal problems, but he says that users can use the forums at the Italian Wii Tribe site (http://wii.console-tribe.com) to help each other and report problems, even though he will not be participating at any discussions.
Here is a screenshot of the program running under GNU/Linux, courtesy of dudo85:
Download links are below. Binaries are available for Windows users, either in ZIP or installer format, while users of other operating systems can use the source code and compile it themselves.
(Source: http://forum.console-tribe.com/wii-o...ump-37336.html)
DIGG THIS
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October 7th, 2007, 21:02 Posted By: wraggster
News from GP2xStore
Nintendo Wii replacement cases are finally here! Unleash the true beauty of the Wii with these replacement cases. Check them out here.
Nintendo Wii AV and Component cables are now available. Get them for only $14.99 each here!
We now carry Nintendo DS Lite Airfoams cases! Choose between 4 different color sets available for only $9.99. If you are looking for an alternative to the Shock Shell replacement cases look no further! We now carry the Crystal Clear Ghost replacement cases for only $19.99.
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October 7th, 2007, 21:09 Posted By: wraggster
New from the Moonbook project
The ultimate Night of the Living Dead film release on the Nintendo DS. Not only is there a ton of information on the film, but there is also a ton of different versions available for both online streaming and downloading. Included are links to the mp4 version (ipod, psp), mpeg1 (vcd), and even the mpeg2 (dvd) version.
Everyone enjoy what I consider to be one of the best films of all time.
http://moonbooks.net/moonbooks/news.php?item.144.14
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October 7th, 2007, 21:26 Posted By: wraggster
News/release from Rainbow
The first version of my brewer of dice is now available for remote loadings! You have to only click here to download the file.
How that functions:
- Choose the type of die which you want to brew or enter a number of facets personalized
- Select the number of dice to be brewed
- Determine the modifier with the need
- Click on the button respective “Roll” according to your choice of die
It is as simple as that!
I launched it in beta because I want to still add some tricks, in particular sound effects, and I wanted that it passes the test user before obtaining the final mention.
If you find a bug, you can answer here, by private message, or to even to send email me, but there should not be problem.
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October 7th, 2007, 21:33 Posted By: wraggster
News/release from OutofRange
I ran into a couple of problems this week that practically halted development of the game, since you couldn’t play the game because of them, and thus needed to be sorted out. Thankfully, they are now history, and I have been able to progress with the development. The biggest step forwards has been the start of the story mode, which features a character creation screen, where you can roll to try and improve your stats, change the hero’s name, and (in the future) choose a class for your hero. Currently, there are only five levels, and they still need a little work, but they do show the game working, and how it will look in the finished version. However, there are still a number of things I have planned that remain to be added, such as;
# I’m aiming for about 50 levels.
# Every ten levels, you get a “camping” screen, where you can (hopefully) save and purchase items from the shop.
# Adding the storyline, so you know why you’re there…
# Extra dungeon items, such as teleporters, to add some puzzle elements
# Greater variety of weapons and armour for each class.
# Better AI (as it’s just placeholder AI at the moment)
For two weeks development, I’m somewhat happy with how it’s turned out so far, especially due to some of the bugs I’ve had. It’s not the most complex game in the history of the world, but hopefully, with the features I have planned, I’ll increase my knowledge of c++, especially since I had practically none prior to starting this game.
I have just d/led the latest version of no$gba, and the buttons on the title screen don’t show at first … but they appear if you click the screen… don’t know what that’s about, will look into it -.-
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October 7th, 2007, 21:43 Posted By: wraggster
Brunni has updated his emulator for the DS, heres the details:
Changelog
0.75
- Correction of a bug of map
- Improvement speed (the difference is quasi null on step badly of plays, but it is rather important on others)
0.7
- Addition of the colour application (compatible MasterBoy/VisualBoyAdvance EC)
- Improvement speed for the accesses to the pallets (typically the insipid ones)
- Improvement speed for the plays which did many copies in VRAM
- Faster Management of the maps
- Modification of the colors by defect when no colour application is charged
- Improvement of the colors (functions with or without colour application) to reduce the rémanance on DS Lite; it was enough immonde.
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October 7th, 2007, 21:45 Posted By: wraggster
Gamecop posted this news:
Kloplop321 has been working hard on this Moonshell theme emulator for several months. Moonshell is a multimedia homebrew application for the Nintendo DS. His Moonshell theme emulator for PC/Windows, known as Phleon, has now been released today. Since this is a beta release... if you find any bugs or have suggestions, please let us know by replying in this thread.
Quote:
Phleon is a VB.NET program Made to emulate the themes for Moonshell. It is simple to use(in my idea), can go in reduced mode, meaning less processing for the less powerful computers. This program's source will not be released until a Major Version is created, the released source will also be commented heavily to provide examples for other coders.
This program does not emulate Moonshell entirely. It only shows the use and effects of what will happen with the files provided. It can open another theme and change settings, export it, etc. This makes a pure drag and drop Usable theme. It is not totally complete, but does help give an idea if it will work or not. It also has an Error Report window showing what hasn't or could not be loaded.
I do not know what every Moonshell's optional variables are for the configurations, however if there are any, please post examples of them, a link to a theme that uses it, and so forth. I know I am missing a few.
Suggestions always help, thanks.
»» http://phleon.1emu.net/ [Download / Official Website]
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October 7th, 2007, 22:05 Posted By: wraggster
Did Nintendo's mascot plumber take a cue from a heavily-armed Lombax and his robot buddy? Insomnianc Marketing Director Ryan Schneider seems to think so. In an interview with Kikizo, Schneider said, "There's evidence all around us I think, of certain games that have borrowed from Ratchet and Clank. One that we're even extremely flattered by is Super Mario Galaxy, with their spherical worlds; we did spherical worlds in Going Commando, and Up Your Arsenal."
"It would be amazing to think that [Mario creator Shigeru] Miyamoto-san thought that was so cool that he wanted to incorporate it into Mario Galaxy. Granted, he's doing it in a different way, but it's still a spherical world, so it's flattering to see those sorts of things," he said.
We're not convinced, however, that it was hours of Ratchet & Clank that inspired Miyamoto's Mario ideas (though now that we think about it, that Mario Sunshine water pack is awfully suspicious ...). We wonder if the levels aren't an idea culled from strenuous play sessions with Tetrisphere. We've embedded videos of all three below as evidence to present; any other games with spherical worlds you can think of?
http://www.joystiq.com/2007/10/07/in...alaxy-concept/
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October 8th, 2007, 17:17 Posted By: wraggster
Newly released at SuccessHK
New Attacks-All 4 upgradeable breath attacks have been refreshed with new elemental melee moves ?Comet Dash, Artic Blast, Earth Pound, Electric Spin, plus 4 new devastating fury attacks with dramatic new area effects
Dragon Time: Spyro can now literally bend time at will! Engage Dragon Time to dodge attacks, out-maneuver enemies or solve tricky time-based environmental puzzles. Dragon Time introduces an entirely new dynamic to the action!
New enemies and boss battles ?Skabb the Pirate and Gaul the Ape King
Explore your World - Eternal Night features an added degree of exploration and puzzle solving ?challenging Spyro to use his new powers not just to blast through enemies, but also to uncover secrets and navigate through challenging environments.
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October 9th, 2007, 02:26 Posted By: JKKDARK
via DailyGame
Were you unimpressed by the tacked on fishing game found in Zelda: Twilight Princess? Well, Sega might have a game for you early next year with Sega Bass Fishing.
The game is being developed exclusively for the Wii and promises to utilize the Wii Remote and Nunchuck with over 20 different types of lures to cast off and try to snag four different types of freshwater bass. The game will feature 15 lake environments and players will be able to select the time-of-day and season during gameplay, which impacts the activity of the fish from their appetite to their depth. Players will be able to choose from four game modes includeing Arcade, Tournament, Practice and Nature Trip modes.
Sega Bass Fishing will be available exclusively for the Nintendo Wii early 2008.
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October 9th, 2007, 04:49 Posted By: DanTheManMS
Archeide returns with a new version of SNEmulDS:The preview-alpha version of SNEmulDS 0.6 is now available for all the brave testers around the world!
The GUI artworks are not ready, so you have a "naked" and not very pretty GUI, but at least, you have the multi languages support!
You can check if your language is correct.
You can choose one of the language in the firmware or some language by editing the snemul.cfg :
# Language of GUI
# -1 -> Use firmware settings
Firmware languages:
# 0 -> Japanese (Katakana only)
# 1 -> English
# 2 -> French
# 3 -> German
# 4 -> Italian
# 5 -> Spanish
Non firmware languages:
# 106 -> Portuguese
# 107 -> Catalan
# 108 -> Polish
# 109 -> Dutch
# 110 -> Danish
Various External RAM packages can be used to improve large rom emulation, see snemul.cfg for more informations.
Scaling support has three modes :
- Full screen : nearly like snezzids
- Half scaling : "smart" scaling, only reduce half the backgrounds, and doesn't squish sprites. It looks quite fine in games.
- No scaling : no scaling at all, classic SNEmulDS mode, still default
Here is the complete list of changes compated to 0.5 beta:
- New GUI using framebuffer for sub screen
- Better human interface, improved file selector (alphabetical sorted), buttons, check boxes, multi choose zones, etc.
- New GUI supports joypad (joypad is not supported when emulator is running however).
- Multi language support (more than 10 supported, including katakan japanese !)
- Memory pak support (Opera RAM, Slot 2 card reader, etc. using libram) with paging or with large ROM mapping
- Scaling with pseudo bi-linear filtering and sprites squishing : full screen scaling (like snezzids), half scaling (half scaled and without sprites squishing), and no scaling (classic snemulds mode)
- Autiomatic SRAM saving when needed
- Some other bugfixes and improvements in GUI
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October 9th, 2007, 07:39 Posted By: wraggster
Tehpola has released a new version of the Nintendo 64 Emulator for the Gamecube and Nintendo Wii.
Heres the release details:
DVD N64 Rom loading (much faster than SD)
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October 9th, 2007, 07:42 Posted By: wraggster
Quirky has updated Bunjalloo,his homebrew web browser for the DS
Bug fixes in version 0.3.5:
Crash in the HTML parser from
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October 9th, 2007, 16:20 Posted By: JKKDARK
via Tech.co.uk
Word on the net is that Nintendo could be plotting the launch of a new Wii. Codename Revolution reports that Nintendo has registered a new console, currently named 'New Pack', and that it will soon be in the hands of retailers.
The universal product code (UPC) code of the new console is apparently 045496880088 compared to the original Wii which has a UPC of 0045496580018. Two digits are different.
Integrated DVD playback?
There's absolutely no clue as to what this new console will be, although it is possible to make an educated guess.
'New Pack' could be a Wii that launches with integrated DVD playback, something that's been talked about for a long time. And what with all those third party software firms making Wii software to force DVD playback, Nintendo might have decided to just ship the consoles with it included.
It could also be something as mundane as a new bundle, with some new games. Or some new colours. Maybe it'll even ship with the new Wii Zapper?
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October 9th, 2007, 21:01 Posted By: wraggster
News from Wizlon:
Another version? Yep. This one includes some changes to the chord browser, it’s now more stable, Also the tab viewer is a bit more functional (although more buggy) and displays a tab over both screens with the ability to set the tab scrolling so you can play along easier (Press A to start). More updates […]
Version 0.10 of Tabbed is officially OUT! This is the first version on Tabbed to see release and as such is a steaming pile of trainwreck code with more bugs than my old abandoned toolshed! But at least it’s here.
I’ll let the readme do all the talking, but here is the release log.
v0.10 - Browse your memory card
Load a text file (only from the root)
Scroll through the text file with L+R
Choose a chord from a list to see how it’s formed
Press strings to see which chord you have made (L+R to set the fret)
Listen to a funky Metronome (Up and Down for MORE COWBELL!!)
I would really like to hear feedback on this version, I know it’s riddled with bugs and it’s hella basic, but any thoughts or ideas are always welcome. Give it a try and tell me what you think.
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October 9th, 2007, 22:23 Posted By: wraggster
Shash has posted some new news about his DS Emulator for Windows:
Today, after reading Martin Korth's recently released (he hadn't updated it since ages ago) explanation on how DS hardware shadow volumes work, I attempted to implement them, as it was easier than I thought: it's not like the stencil shadows implementations that I've seen on PC, were the stencil is used to block lighting, and usually a shadow volume has to be computed per light. On the DS, it's a two step process: first, a mask step, which basically creates a mask to know where the next step should be applied, and a second step, that it's simply drawing a certain (usually black or dark) volume were the mask lets us. Light computation/s is NOT used at all :P
For example, imagine a cylinder intersecting the floor, the first step would create a mask that would resemble a circle on the floor (in fact it doesn't work exactly like that, but for the explanation sake...), and the second would paint a dark colour on that circle (and nowhere else). Why use a cylinder, and not a circle directly? Because we can't be sure of the topology/shape of the floor, neither if it'll be a floor, or animated: using this approach, we can shadow whatever is inside our cylinder, without the need of knowing the rest of the object/s in the scene.
So here's the result, and that fixes one of the last "big" bugs on Mario 64 DS. In the process I also fixed and important blending/transparency bug, which narrows even more the list of graphic bugs: only small ones left, the "waves" background on the save selection screen don't look exactly as on the DS, probably due to the way lights or normals are treated right now and the writing on Daisy's letter don't fade correctly (2D core related).
http://shashemudev.blogspot.com/
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October 9th, 2007, 22:29 Posted By: wraggster
News/release from wb3000
In essence, dsbuff is what dslazy would be today if development was continued. You will find the interface familiar, but the feature list extended.
The current features are...
-Info
-Trim
-DLDI (All Slot-1 Patches now!)
-Unpack
-Pack
-CrashMe (needs testing)
-NDSPatch
-NDSLoader (needs testing)
-ARM7 Swapper
-Skinnable Interface
-Header Editor
-Send to Drive
("needs testing" essentially means I don't know what results are expected usually, though they are all implemented.)
The changes this release include the addition of a Header Editor, which allows you to modify ROM headers, and a Drive function, which sends the modified ROM to your flashcard or wherever you need your ROMs.
Some smaller things include...
-NDSPatch now works for real.
-The interface has been changed, you now use the 2 left and right arrow buttons to shift the function buttons left or right. It's easy to catch on to.
To skin the interface, you simply need to create six images, one for the background (Ideally 444x126) and five for the buttons (Ideally 32x32). The names must be back.png, info.png, trim.png, dldi.png, unpack.png, pack.png.
Note that unlike dslazy, all the files this requires are stored in C:/dsbuff/. The skin files must be in the skin directory of this folder. And If you want any of the batches or files, etc., look there.
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October 9th, 2007, 22:34 Posted By: wraggster
New from Divineo China
This Official Case is designed to offer all-around external surface protection to your NDS Lite without compromising usability. It provides the maximum protection for your console against everyday hazards and scratches while allowing easy access to all buttons and ports. It molds perfectly to the console's shape to highlight its beauty while providing full access to all controls.
Buttons and covers are included.
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October 9th, 2007, 22:46 Posted By: wraggster
Ars Technica notes that the official Smash Bros. Brawl site is now discussing a co-op play mode for the game. You'll now be able to team up as your favorite Nintendo characters in a vs. Computer story mode.
"While the adventure mode was never really the best feature of previous Smash Brothers games, playing through with a friend will likely yield some great gameplay experiences ... Other notes on the mode include details on the camera, which will follow the first player in a way that appears similar to the handling of Sonic and Tails in Sonic 2, an overworld map which hints at a fairly lengthy adventure, the ability to create multiple teams, and five levels of difficulty ranging from easy to intense."
http://games.slashdot.org/article.pl.../10/08/1648231
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October 9th, 2007, 22:49 Posted By: wraggster
via insert credit
I was sitting there wondering how Nintendo would top a Virtual Console week where they released two previously unseen in the U.S. games, so I decided to check GoNintendo for what came out today. Three pages in, there it was. Neo Geo Games have finally come to the U.S. Virtual Console. That's the good news. The bad news is, all of these games were made completely obsolete by years of far superior sequels. Still, it's cool to see them actually coming out.
These games were ported by D4 Enterprise, a company which has absolutely nothing to do with D3. They made the one-chip MSX though! Also, for those of you who didn't pick up Sin and Punishment last week - pick up Sin and Punishment. It's an excellent, excellent Treasure shooter that was (quite truthfully) brought to the virtual console just for us - and people like us. Just so you know, the best way to play it is to use the analog stick on the left of the VC pad to aim, and use face buttons to move left and right.
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October 10th, 2007, 09:42 Posted By: Basil Zero
It's been announced at Nintendo's Fall Conference that Square Enix will be releasing a kooky spin-off of Final Fantasy: Crystal Chronicles on the Wii. How is that kooky? Two reasons: one, it's a Wii Ware exclusive. So it's download-only. Second is that it sounds like it has a definite strategy vibe to it, with the player building and governing their own land. Sounds interesting. And different! At least one thing's old-fashioned Squeenix, though. The name. Final Fantasy: Crystal Chronicles: The Small King and the Promised Country. Ungh. Should be out in Japan in March.
http://kotaku.com/gaming/new-ff-for-...wii-309032.php
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October 10th, 2007, 13:32 Posted By: shadowprophet
News via The Virtual Console Archive
Earlier today, Nintendo held a press conference in Japan. While I'm sure we're all aware of the bigger news, like Sonic being in Super Smash Bros. Brawl and motorcycles being in Mario Kart Wii, there's a nice treat in store for the Wii Shop too!
First off, Nintendo has announced the first WiiWare title made by themselves - It's Dr. Mario! First details and screenshots (Found here) seem to suggest it's a faithful recreation of the original game with some new features, and Wi-Fi multiplayer!
Hudson, not staying behind, have also announced three more WiiWare titles. Star Soldier R, Bomberman and Joysound (A karaoke game) will all be appearing in the spring of next year. Star Soldier R has some screenshots, which you can view here .
Nintendo has also announced what many people were asking for - Yes, DS demos will be downloaded from the Wii Shop sometime in the future! Presumably you will wirelessly link the DS with the Wii and then play the demos on your DS. No date has been given, but we expect it to be early next year.
Finally in VC news, the Everybody Votes Channel will be getting an update, which will allow you to vote how much you like games you own. We don't know if this includes VC games, but it would be likely.
Apparently, there will also be new Channels soon - Alongside the already known Mii Popularity Channel, we'll be getting some sort of Pokemon Channel and a Commercial Channel of sorts, for viewing game commercials and trailers! Screens of these can be found here again.
And if that's not enough - There's a new Wii update available, which will enable USB keyboard support for the Internet Channel, allows you to open links sent through a message in the Internet Channel, allows you to copy text to search with, and more!
Leave Feedback Via comments Below
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October 10th, 2007, 19:00 Posted By: CoinCollector
Today, Nintendo released a new firmware update for the Wii, raising it to version 3.1. They sent a message to Wiis everywhere to notify people of the new update.
Dear Customer,
We would like to inform you that you can now update your Wii Menu to version 3.1. To do this, please select the "Update" button at the bottom of your screen.
Please note that you can now use a USB keyboard with the Wii Menu.
Please go to www.nintendo.com to learn which keyboards can be used.
**If you've updated your system on or after October 10, you may already have the latest version of the system software and do not need to perform this update again.
Unless there are any unknown features, here's what the update adds:
- Full USB keyboard support
- Update to the Everybody Votes Channel (have to download separately on the Shop Channel)
- Update to the Internet Channel (have to download separately on the Shop Channel)
- Ability to send links to friends on Message Board
- Copying and pasting text on the Internet Channel
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October 10th, 2007, 19:18 Posted By: Shrygue
via Eurogamer
Nintendo overlord Satoru Iwata has revealed that Monster Hunter 3 is being made for Wii.
He took to the stage at the recent Japanese media briefing to unveil the news, which was helpfully live blogged by magazine Gemaga and translated by 1UP. It is the same conference responsible for the Wii Fit date and revelation that Mario Kart would feature bikes.
Monster Hunter is a series of games for PSP from Capcom that has been been wildly popular in Japan, with each edition shifting more than one million copies.
The third instalment had previously been announced for PS3, although no mention of it was made by either Capcom or Nintendo at the briefing. Details on gameplay and dates were also missing, probably because some sort of dinosaur-thing had gobbled them up.
Monster Hunter Freedom 2 was released for PSP in Europe in September, roughly seven months later than its Japanese counterpart. We enjoyed it, although we couldn't help thinking it had fallen short of its full potential.
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October 10th, 2007, 23:22 Posted By: wraggster
Alekmaul has released a new version of his Amstrad 6128 Emulator for the DS called AmeDS, heres the translated whats new/info:
Here the adaptation of a Amstrad emulator for DS!
It is an adaptation, at the beginning, of Caprice32 of Ulrich Doewich ( http://sourceforge.net/projects/caprice32/). Then, the emulator followed much modification to try to make it faster, thing to which I am not for the not arrived moment…
Presentation
Amstrad CPC 464 is a micro-computer of the range Amstrad CPC, with posting colors, comprising 64 KB of RAM, 32 KB in ROMANIAN and using the language Locomotive BASIC 1.0, considered by some impassioned the best BASIC having ever existed.
Amstrad CPC 6128 is an evolution of Amstrad CPC 464 inside the range of Amstrad CPC. It had the same Z80 processor to 4 MHz, but was equipped with 128 KB read-write memory (including 64 KB of memory paginated) instead of 64 KB, and 48 KB read-only memory instead of 32 KB. In more it laid out of a disk drive 3 inches whose capacity could go up to 178 KB per face, much faster than the cassette player, and integrated a language BASIC in read-only memory. It was delivered with diskettes comprising two versions of the utility and operating system CP/M (CP/M 2.2 and CP/M3+) many.
Derived from the CPC 464, the CPC 6128 had in practice less free read-write memory for the user than his predecessor. On the one hand the 128 KB of RAM actually consisted of 64 KB of paginated memory, on the other hand its operating system charged the pilot of the disk drive in addition to the pilot of the cassette player.
And here, I thus deliver the current version of AmeDS to you, the 2.0. It is especially faster than the preceding one but has a less powerful graphic emulation (one cannot all have….).
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October 10th, 2007, 23:56 Posted By: wraggster
Our friends at Playeradvance are holding a new Coding competition for GBA/DS and PSP, heres the translated details:
I am pleased the honor and to announce Pa FullColor Compo 2007 to you!!!
Hé yes was necessary well that one day that arrives! Admittedly, this first compo is modest but it has its importance! It is intended to create a game library of our old plays Gameboy Monochrome color via emulators PSP and DS of Brunni.
That you are a coder or not, this compo is intended to you. In little time of the tutos of colour application will be available on the site.
The batches to be gained (for the moment) are as follows:
- 2 R6 Gold
- 2 R6 Silver
- 2 Neo 4in1 Mini PSP Converter
We thank the TEAM Neoflash for its batches, Brunni for its formidable work and Ass-Itch for the banner.
http://www.playeradvance.org/forum/s...ad.php?t=13703
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October 11th, 2007, 00:17 Posted By: wraggster
Patrik Rak has released a new version of his Sinclair ZX Spectrum Emulator for Nintendo DS, heres some info:
There are two versions, ZXDS.nds for Slot-1 (DS slot) based cards, and ZXDS.ds.gba for Slot-2 (GBA slot) based cards. Just choose the one which suits your card best.
The provided executable was already patched with the r4tf.dldi DLDI driver, so it works fine on both my M3 DS Simply and M3 Mini SD Perfect. Of course, it should work fine on any other card which supports DLDI as well. Just give it a try and you will see. If it won't work for you right away, you might need to patch it with a specific DLDI driver for your card with a DLDI patcher, both of which you can find here. It might be wise to patch it in either case, just to make sure you have the most recent version of the DLDI driver for your card. If it still doesn't work, I am really sorry, but there is not much I can do about it. Please do NOT contact me regarding if it works or doesn't work on your card, at least at this point of time.
You should also copy some snapshots or tape files to your card. Either SNA/Z80 snapshots or TAP/TZX/PZX tape files are supported. You can place them anywhere you want, although the /ZXDS directory is looked up first by default. For your convenience, I have included few Spectrum games in SNA or TAP format, so you can at least give it a go.
+ Full memory and IO contention emulation.
+ Proper floating bus emulation.
+ T-state accurate screen sampling.
= About everything should now work like on real machines, including multicolor effects.
+ Accurate speaker synthesis instead of discrete sampling.
+ Screen is now triple buffered and the LCD refresh rate is synced to 50Hz. This results in extremely smooth and tearing-free display.
* Fixed opening of files from directories of varying depth. It sometimes failed before due broken chdir(), so full names are used now instead.
* Few subtle fixes regarding snapshots (#7FFD, IFF2, T counter, tape eject).
- Dropped the .ds.gba version, as people need to DLDI patch it themselves *before* the loader is appended anyway.
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October 11th, 2007, 00:24 Posted By: wraggster
via tehskeen
TehSkeen is proud to present yet another exclusive. The USB Gecko is a small development kit that plugs directly into your Nintendo GameCube/Wii's memory card slot and allows for communication between your console and your computer. Features include streaming DOL (homebrew) images, a remote debugger and MP3 playing capabilities all over a USB v2.0 connection.
General Features
* Connects to Wii and GameCube in any memory card port.
* Loads DOL, Bin files
* Extract DVD media direct to PC
* Memory card manager includes extract memory card files, uploading ect
* Screen grabber utility (dump images from games)
* Music player, upload MP3, Mods, ect ...
* Low level features for dumping firmwares, bios, ect ...
* Full remote debugger over USB with advanced features, works also will all games with auto hooking system
* Streaming application is near finished also so can stream Linux, speed is about 900K/s
* Support for all emulators is in development
* Comes with 512K firmware, which is flash upgradeable, runs USB Gecko OS which is written from the ground up.
Developer features
* Full open source library for writing own USB applications.
* So far there are about 8-10 applications written for the product, supports Windows only so far, all applications have GUI for easy usage.
ETA: Will be released in 2 weeks from today
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October 11th, 2007, 00:39 Posted By: wraggster
New from Divineo USA
A 3 function R/C 1/32 SCALE Mario Kart from the Nintendo Games series. Features a straight forward/360deg turn and stop function plus engine lights. Have a lot of fun with this highly manouverable Kart.
R/C 1/32 Scale Mario Kart
Features a straight forward/360 deg turn and stop function plus engine lights
Requires 1 x 9v and 2 x AA batteries (not supplied)
Manufacturers recommended age 6 years +
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October 11th, 2007, 00:48 Posted By: wraggster
New from SuccessHK
Product Features of GameCube Wireless Controller for GameCube
Eight completely analog action buttons
Analog controller with vibration feedback
Requires 4XAAA batteries(Not included)
100%compatible with Wii & GameCube
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October 11th, 2007, 00:51 Posted By: wraggster
New from Play Asia
features
Official Pokemon Figures
Great collectible for all Pokemon Fans
18 different figures
Size: 30 - 60 mm
Limited availability
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October 11th, 2007, 19:47 Posted By: Shrygue
via Games Industry
While demand for the Wii remains strong, and Nintendo's stock has reached record highs, some Japanese developers are concerned about the system's future.
According to an IGN article, citing the Nikkei Business Daily, several Japanese developers claim that Nintendo has been the only beneficiary of the Wii's success.
These develpers claim that, while Nintendo was able to predict demand for the console, other publishers were forced to play catch up, quickly producing titles which often didn't sell.
Other developers think that the Wii is a fad and that its popularity will fade. An unnamed president of one developer went so far as to tell Nikkei that "People bought it out of curiosity, and it's likely a lot of them haven't used it."
The most recent sales data from Japan showed the Wii moving just 168,000 units, which was the worst month of sales since the system was introduced in December 2006. According to the Nikkei Business Daily, companies are now "on guard for signs of a major change."
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October 11th, 2007, 21:03 Posted By: Shrygue
via Computer and Video Games
Following last week's "best screens ever" Nintendo's gone and released ever more painfully exciting Super Mario Galaxy screenshots - look at the size of that robot!
And of course the latest pics further put to rest fears that Galaxy might share the last game's lack of environment variety. Here you can see a ghost house, bee world, massive robot local and something that looks a bit like Choco Mountain.
For more lovely, lovely art and movies head over to the Japanese website. Happy navigating.
Screenshots here
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October 11th, 2007, 21:04 Posted By: Shrygue
via Computer and Video Games
After a year in the dark, it looks like newly Nintendo-owned developer Monolith's Disaster: Day of Crisis is still in development, despite the recent canning of second title Project H.A.M.M.E.R..
These new screens emerged from the Nintendo fall summit yesterday and despite sporting the Wii's trademark GameCube-vision graphics it looks promising.
The game, announced at E6 2006 last May, promises to be a "panic inducing" action game that has you fighting to survive a series of natural disasters in the US. Awful jaggies is apparently not one of the disasters.
A rogue gang sees the ensued chaos as an opportunity to steal a nuclear weapon - and now that Jack Bauer's in prison only you, Ex-cop Ray, can stop them from doing something really bad.
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October 11th, 2007, 21:45 Posted By: Shrygue
via Computer and Video Games
Nintendo has finally unveiled it's long talked-up Wii music game, creatively titled Wii Music.
Apparently it has you using the Nunchuck and Wii Remote in time with button presses to contol a six person band.
In single-player you can either control the whole band or have the CPU fill up the extra slots, and of course four-player multiplayer is the biggest touting point.
40 instruments are lined up for the final game, which is due in Japan (and probably Europe) next year.
Screenshots here
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October 11th, 2007, 22:37 Posted By: Basil Zero
Nintendo exec confirms hotly anticipated brawler's delay to 2008; promises to double last year's holiday Wii shipments.
High atop San Francisco's Westin St. Francis hotel, Nintendo is hosting a media event where assembled members of the press will soon get to play such forthcoming titles as Super Smash Bros. Brawl, Super Mario Galaxy, and even Link's Crossbow Training.
Before turning the throng loose to play, Nintendo senior vice president George Harrison gave a brief address on the company's general state of affairs. Following the announcement yesterday of a Super Smash Bros. Brawl delay in Japan to January 24 of next year, Harrison confirmed speculation that the hotly anticipated multiplayer fighter will now release in North America on February 10.
Harrison went on to emphasize the full Wi-Fi multiplayer support in Brawl, as well as a feature for user-created content that the company will elaborate on in the coming months.
Before turning things over to the games, Harrison commented on Nintendo's position at retail for the holiday shopping season. He said that the company expects to have at least twice as many Wiis in the retail channel this holiday season than it did last year, which will hopefully alleviate the problems many people are still having finding the console on shelves.
GameSpot is at the media summit, so expect much more Nintendo coverage to hit the site very soon.
http://www.gamespot.com/news/6180758...stnews;title;0
T__________________T
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October 11th, 2007, 23:57 Posted By: wraggster
Out ofrange has updated his Nethack style game for the DS:
heres whats new:
New changes include;
# Changed the stats distribution when creating a character.
# Seven more levels.
# New tiles, such as teleporters and enemies
# Some bugs fixed
Most the gameplay is actually finished now, since all that REALLY needs to be added is a quick story explanation and a few extra classes. As always, let me know what you think.
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October 12th, 2007, 00:03 Posted By: wraggster
News/release from Spinal Cord:
OK, here it is, after a few little tweaks.
_Added_
Folder support
Smoother scrolling
GBAMP detection and loader (the dldi loader fails for some reason)
It should work on all the cards that chishm's loader works on, but for some reason it fails on gbamp (all though it used to work). If anyone knows of reasons that chishm's loader might fail (on a working card), perhaps memory issues or something?
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October 12th, 2007, 00:09 Posted By: wraggster
News from Wizlon:
A quick update.
I’ve been a bit annoyed that you can’t really use Tabbed to view tab files, mainly because it can only display 1024 characters, it is slow to scan through files and the scroller can’t be turned on and off, or altered. But all this is now fixed. Just small things, but I think it helps. Use L+R to alter the speed of the scrolling. A to start and stop the scrolling. Up and Down to move one line and Left and Right to quickly scroll through the file.
Also. Do people want quick daily/weekly updates with a few minor fixes or do you prefer massive service pack sorta releases? Personally I don’t mind, it’s up to you lot.
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October 12th, 2007, 00:20 Posted By: wraggster
News from Mudlord:
Here’s a very, very minor update for the plugin.
It fixes a bug with screenshot saving. Thanks to ZethAlkar (for finding it noticable) and Iconoclast (for first telling me this), for helping me squash this small PNG RGBA texture saving bug. Solution was to simply save the PNG without extra alpha channels and voila: Problem solved.
https://ricevideo.bountysource.com/
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October 12th, 2007, 00:23 Posted By: wraggster
News/release from Gonetz
Hello everybody,
The second major version of GlideHQ, the texture enhancements module for Glide64, is ready for public release. Project description, taken from GlideHQ readme file by KoolSmoky:
"This is a realtime texture enhancer library with hi-resolution texture
pack support for Glide64 (http://glide64.emuxhaven.net). Traditional and
non-traditional techniques have been used to achieve speed and high image
quality even on a 9 year old 3Dfx Voodoo2.
Although the 3Dfx Glide3x texture format naming conventions are used, the
library can be expanded for generic use.
Supported:
Enhancers: Hq4x, Hq2x, Lq2x, Super2xSai, x2
Filters: Smooth (1,2,3,4), Sharp (1,2)
Compressors: FXT1, S3TC
Input formats: GR_TEXFMT_ALPHA_8,
GR_TEXFMT_RGB_565,
GR_TEXFMT_ARGB_1555,
GR_TEXFMT_ARGB_4444,
GR_TEXFMT_ARGB_8888,
GR_TEXFMT_ALPHA_INTENSITY_44,
GR_TEXFMT_ALPHA_INTENSITY_88
Output formats: Same as input unless compression or hires packs are used.
Hires texture packs: Rice format (Jabo and GlideHQ format coming later)
Acknowledgments:
I hope you enjoy GlideHQ (texture enhancer library for Glide64). Greatest
thanks to Gonetz for making this happen in his busy time. We've rushed
everything to share the eye-candy with all of you N64 emulation fans. I
would also like to thank a great friend of mine, Daniel Borca for providing
the texture compression code, Maxim Stepin (hq2x 4x), and Derek Liauw Kie Fa
(2xSaI) for the filtering engines, and Rice for his N64 graphics plugin
source code. GlideHQ also uses the boost C++ libraries, zlib general purpose
compression library, and the Portable Network Graphics library. Thanks to
all the developers for making them available.
The source code for GlideHQ is released in hopes that it will be improved.
I know the coding is not on par after so much late night caffeine boosts.
If you have suggestions or modifications, please feel free to post them on
the Glide64 forum at emuxhaven.
...
-KoolSmoky"
To install and test GlideHQ:
1. If you used previous version of GlideHQ, remove all its files and texture caches.
2. Download GideHQ distributive (GlideHQ_bin.zip ) and unpack it I somewhere.
3. Run included gltest.exe ((c) mudlord) to learn about capabilities of your video card.
3. Copy contents of Plugin folder into Plugin folder of your N64 emulator.
4. For OpenGL, copy glide3x.dll from Wrapper folder into your emulator's folder. This is important, because older version of the wrapper do not support texture compression.
5. Run your emulator, select 'Glide64 Wonder Plus HQ' as your video plugin
6. In Glide64 configuration dialog, open "Texture enhancement" tab and select options you like. If you are not sure, which option to use, press presets buttons below. Presets do not affect your choices for texture filtering and enhancement, so pick them manually, according to your preference. If you want to use hires textures (I'm sure you want), select "Rice format" as format.
7. GlideHQ has the same requirements for hires packs, as Rice Video. If you already used hires packs with Rice Video, you know what to do. If not, there are tutorials for you:
http://www.emutalk.net/showthread.php?t=29577
http://www.emutalk.net/showthread.php?t=26329
http://www.freewebs.com/jantarctica/texturepacks.htm
8. Run your game and enjoy.
Note: Current version is a prototype, based on Glide64 "WonderPlus". That is, for end-users this is Glide64 "WonderPlus" with texture enhancements. Since it is a prototype, it can be buggy, slow, inconvenient and so on. Thus, we need your feedback to make it better.
Note2: GlideHQ_src.zip is actually 7-Zip archive, renamed to zip.
Update 1: Fixed CRC calculation for 4bit textures.
Update 2. This update is a major one. Changes:
- Fixed a lot of problems with texture CRC calculation. Now most of hires textures are loaded.
- Instant load from saved texture cache. You have to wait while hires textures are loaded only on the first run. Game will be loaded in a blink on subsequent runs.
- Various fixes in texture coordinates calculations.
- Various attempts to increase plugin’s stability. Not all problems are fixed here. Plugin may crash on exit if texture cache is not saved yet (on the first run of a game). Temporal workaround:
On the first run, close game/emulator right after all hires textures are loaded and the game is started to run. Texture cache will be saved, and you should not have problems on subsequent runs.
Two new options:
Texture enhancement – Ignore backgrounds. It is used to skip enhancement for wide narrow textures, usually used for backgrounds. This may save texture memory greatly and increase performance. Default value: On.
Hi-resolution textures – Alternative CRC calculation. This option enables emulation of palette CRC calculation bug in RiceVideo. Default value: On.
Gonetz.
http://www.emuxhaven.net/forums/showthread.php?t=6490
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October 12th, 2007, 00:29 Posted By: wraggster
Matti has released a new version of the Online strategy game on Nintendo DS in Risk-like fashion:
Finally a new version and updated website! Version 0.4.0 is up, including at last the promised multiplayer support over internet. Multiplayer games are also supported locally with a hotseat option. Besides the online game mode, theres tons of smaller improvements in both visuals and gameplay department. So, what are you waiting? Grab the new version now!
- Matti
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October 12th, 2007, 00:33 Posted By: wraggster
News/release from Kitsuta:
We've finally got our third demo finished. The basic gameplay mechanics are near complete now, but this demo includes neither our combat nor our dialogue systems. Nor do we have final graphics, or very many animations... Mostly because we still have that issue with loading backgrounds from FAT and so memory is pretty tight. Those will come later on.
Game Information
The big new addition since our last demo is the inventory system, complete with a working quick slot, that allows you to try to apply any item in your inventory to anywhere on the screen in, hopefully, an easy and efficient manner. The demo, is mostly designed around those additions, so includes quite a few puzzles to solve with items. In addition, we have multiple language support, showcased by a halfway done Spanish translation written by the game writer. (: One other thing different about this demo is the fact that it is set on a spaceship. Don't be fooled; Lights of Myndell is still going to be a fantasy game. I just felt like a bit of variety. Plus it's easier to draw sci-fi. Finally, there's an annotatable map - but no way to erase annotations yet as it was a last minute addition.
Enjoy the demo and please let us know what you think, or if you spot any bugs. Be sure to visit our website for further updates and other content.
Controls
Up arrow - "Use" mode
Left arrow - "Walk" mode
Right arrow - "Look" mode
Down arrow - "Quick Slot" mode; apply an item in your quick slot to something on screen
Double tapping an item in your Inventory - Place an item into your quick slot.
L button - Brings down Inventory screen
R button - Switches to Map screen
The ds.gba file has been tested and runs on NO$GBA
The .nds file has been tested and runs on hardware.
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October 12th, 2007, 01:13 Posted By: wraggster
News/release from EkeEke
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port for GCLinux, this is a full standalone port using LibOGC API.
-=[ CHANGELOG ]=-
Quote:
10/10/2007:
. improved sound rendering.
-=[ FEATURES ]=-
. Gameboy and Gameboy Color emulation with sound
. DVD & SDCARD support for rom loading
. Freeze State support (load & save)
. SRAM/RTC support (load & save)
. support for 8MB roms
. support for zipped roms
. support for alternate Mono Gameboy palettes
. RTC synchro
. Load/Save SRAM and FreezeState files (compressed) from/to Memory Card & SDCARD
. SDLOAD or IPL reboot option
=[ MENU ]=-
Play Game : Run the game you just loaded or return to game
Game Info : Some informations about the ROM
Reset Game: Reset emulator
Load New Game:
. Load from DVD: DVD must be ISO9660
. Load from SDCARD: Roms must be placed in a directory named GBROMS
The maximum number of files per directory is 1000. You can use subdirectories.
Emulator Options: . Scale X, Y: Let you modify the size of the display screen
. Filtering: Gnuboy can filter screen colors to make them look more washed out or faded
like on a real GBC. You can also allow this for Mono GB games by setting the value to "ALL"
. Sprite Sorting: Enable/Disable sprites to be sorted and prioritized according to their x
coordinate when in DMG (Mono GB) mode.
. Force Mono : For GBC games to run in Mono GB mode.
. GBA Features: Unlock gba-only features in some cgb games (See Zelda Oracle's serie)
. Palette: Display some colors in Mono GB (Try Kirby's palette)
. SRAM Autoload: If set, when loading a new game, SRAM (if found) will automatically be loaded from any location (SDCARD or MCARD)
. RTC Synchro: enable RTC synchronization with current system clock on SRAM load
Memory Manager:
. SRAM Manager: Let you load/save SRAM and RTC data from/to the selected device
. STATE Manager: Let you load/save Savestate data from/to the selected device
. Config File Manager: Let you load/save a file with all your emulator personal settings
For each submenu (excepting Config File, which always use SDCARD SLOTA), you can now choose the device type and location:
. Device: Let you choose the device to use: SDCARD or MCARD
. SLOT: Let you choose which MC slot to use for the device
Stop DVD Motor: save the DVD Lens life
System Reboot: reboot your system or come back to SDLOAD menu (if SDLOAD is detected)
=[ CONTROLS ]=-
.Z Button let you come back to the menu when playing a game
.pressing L+R triggers will save SRAM in MCARD SLOTB
.A is Gameboy Button A
.B is Gameboy Button B
.START is Gameboy START Button
.Y is Gameboy SELECT Button
=[ SPECIFIC NOTES ]=-
(1) SDCARD users should create a directory named "/gnuboy at the root of the SDCARD. Inside this directory, you have to create a subdirectory named "/gnuboy/roms" to put all your roms. You should also create a subdirectory named "/gnuboy/saves" where SRAM and FreezeState files will be saved.
For Wii users, please note that the SD slot can *NOT* be acceeded, you need to use a SD-Adapter in one of the MCARD Slot
(2) If using a DVD to load the roms, the format of the image you burned must be ISO9960 or you won't be able to read from it. The maximal readable size is 1.35GB for Gamecube users and 4.7GB for Wii users.
(3) When putting roms either on DVD or SDCARD, it is recommended to use subdirectories as there is a limit of 1000 files per directory.
(4) Be sure that all controllers are plugged when you switch on the console, or they won't be correctly detected.
(5) When using Memory Card in SLOTA, some mounting errors may occur. Remove and insert the Memory Card before trying to save/load anything again.
Be sure to have enough free space on the memory card when saving
(6) If you want to compile the sourcecode yourself, please have a look to the compile.txt. The DOL executable has been compilated with the last libogc version...
Thanks to Sofdtev for the generic libogc porting & GUI display sourcecode !
Thanks to Askot for the extra features !
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October 12th, 2007, 01:16 Posted By: wraggster
Wii and Nintendo DS continue to appeal to every kind of consumer. As Nintendo's list of upcoming games demonstrates, Nintendo has a game or experience for everyone, no matter their taste, age or video game playing acumen. Wii games like Super Mario Galaxy(TM) anchor Nintendo's lineup for the holidays, as Wii adds games faster than any other system in this generation. For Nintendo DS, Flash Focus(TM): Vision Training in Minutes a Day and Master of Illusion(TM) again will make people think of video gaming in a whole new way.
"Because of Wii and Nintendo DS momentum, third-party publishers are
supporting our systems like never before," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Their lineup of diverse games is testament to how we make the population of gamers a little bigger every day."
Major publishers worldwide are making games for Wii and Nintendo DS.
Shoppers will find dozens of options through the holiday shopping season and into 2008. By the end of 2007, the library of Wii games is expected to grow to 140, not counting nearly 200 downloadable Virtual Console(TM) titles, while the Nintendo DS library should be nearly 450. The following is a partial list of the upcoming games for Wii and Nintendo DS. Note that game titles and launch dates are subject to change.
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October 12th, 2007, 01:16 Posted By: wraggster
Wii and Nintendo DS continue to appeal to every kind of consumer. As Nintendo's list of upcoming games demonstrates, Nintendo has a game or experience for everyone, no matter their taste, age or video game playing acumen. Wii games like Super Mario Galaxy(TM) anchor Nintendo's lineup for the holidays, as Wii adds games faster than any other system in this generation. For Nintendo DS, Flash Focus(TM): Vision Training in Minutes a Day and Master of Illusion(TM) again will make people think of video gaming in a whole new way.
"Because of Wii and Nintendo DS momentum, third-party publishers are
supporting our systems like never before," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Their lineup of diverse games is testament to how we make the population of gamers a little bigger every day."
Major publishers worldwide are making games for Wii and Nintendo DS.
Shoppers will find dozens of options through the holiday shopping season and into 2008. By the end of 2007, the library of Wii games is expected to grow to 140, not counting nearly 200 downloadable Virtual Console(TM) titles, while the Nintendo DS library should be nearly 450. The following is a partial list of the upcoming games for Wii and Nintendo DS. Note that game titles and launch dates are subject to change.
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October 12th, 2007, 01:21 Posted By: wraggster
New from Divineo USA
- High storage capacity (4GB) for storing essential digital content such as high quality photos, videos, music and more
- Optimal speed and performance for microSDHC compatible devices
- Speed performance rating: Class 2 (based on SD 2.00 Specification)
- High Quality microSDHC card backed by 5 year limited warranty
- Built to last, with an operating shock rating of 2,000Gs, equivalent to a ten-foot drop **
- SanDisk microSDHC 4GB card ships with Bonus MicroMate™ USB 2.0 SD/SDHC Reader, to ensure compatibility when downloading pictures or other digital content
- Easily transfer files between your digital devices and computer
- High speed USB 2.0 certified reader/writer for fast data transfer
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October 12th, 2007, 17:24 Posted By: wraggster
via tehskeen
LibOGC is a development library for use with the DevKitPro (specifically DetKitPPC) toolchain allowing you to create your own GameCube and Nintendo Wii compatible applications. It's primary author Shagkur moved it away for it's SoureForge SVN when SoftDev started working on it. The official version has resided on it's new homepage for some time now as the SourceForge page has been not updated since early January of this year.
There seems to be some confusion over the validity of the official project. This is due to a programmer who hasn't contributed to the project for almost a year who strongly disagrees on LibOGC being moved off of it's SoureForge SVN, but at the same time is used by many developers as the SVN version is older, more prone to bugs as hasn't been updated in some time.
Not only has the official version been moved by it's primary author to TehWii, but many examples including wav, mp3, ogg support, texture examples and SD card fixes have been released for developers to use in their own homebrew applications. In addition to third party examples the main core of LibOGC has been updated with various fixes and a lot of libraries released to help developers make use of more features and hardware.
You can obtain LibOGC from it's official homepage listed below along with the examples and libraries I mentioned.
http://tehwii.tehskeen.com
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October 12th, 2007, 17:28 Posted By: wraggster
Ars Technica notes, from Nintendo's Fall conference earlier this week, the news that Mario Kart for the Wii is slated for Spring of next year. The game is said to involve bikes for the first time:
"It is unclear whether the bikes will be mostly an aesthetic effect or if the control mechanics will differ between karts and bikes. Mario Kart: Double Dash featured a collection of different carts with different statistics, but control was more or less the same across the board ... Despite accusations that Nintendo had nothing to offer the hardcore gamer in terms of announcements at the show, the latest incarnation of the classic kart-racing series was looking sharp in its debut."
http://games.slashdot.org/article.pl.../10/12/1421201
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October 12th, 2007, 17:35 Posted By: wraggster
Hardware still selling well enough to justify full price
Nintendo has stated that it has no plans to introduce a price cut for the Wii in the US, and that it will remain at its USD 249 price point for the foreseeable future.
That's according to outgoing senior vice president of marketing for Nintendo of America, George Harrison, in an interview with Reuters.
"We'll stay at USD 249 for the foreseeable future. We are still selling everything we can make."
The statement comes shortly after Sony announced a price drop for its flagship console, the PlayStation 3, and couple of months after Microsoft's movement on the Xbox 360.
But Nintendo isn't under the same kind of pressure, as the Wii targets a different demographic, was the cheapest of the next-generation consoles to begin with, and consumers seem likely to face another hardware shortage in the run-up to Christmas this year - meaning that demand is still high.
http://www.gamesindustry.biz/content_page.php?aid=29535
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October 12th, 2007, 17:42 Posted By: wraggster
New from Play Asia
features
An original "Power Pros" visual style in which cartoon-like version of MLB players are brought to life with player-specific facial details and expressions.
Stunning MLB ballparks are brought to life with famous landmarks, bringing authenticity to every game.
Amazing animations with incredible double plays, diving catches, and even home-run-robbing wall catches.
Easy pick-up-and-play mechanics in both pitching and batting, allowing both novices and gamers a game of instant fun.
Power Pro via Wii Remote - Play Home Run Challenge or Match-up Mode utilizing the Wii Remote. Hit and pitch with the motions of the Wii Remote.
Import your Miis! - Select Miis stored on your console or or Wii Remote to bring into your game! Players can choose a single Mii to play on a team or populate a team with up to 10 Miis!
description
Introducing MLB® Power Pros, Japan's top-selling MLB® series available for the first time in the U.S. MLB® Power Pros delivers a unique flair to America's favorite pastime with an original visual style, pick-up-and-play gameplay mechanics and deep gameplay modes. Available for the PlayStation®2 computer entertainment system and Wii™ this fall, MLB® Power Pros is sure to be a hit with gamers of all ages.
http://www.play-asia.com/SOap-23-83-...j-70-28qw.html
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October 12th, 2007, 19:37 Posted By: Shrygue
via Eurogamer
Nintendo has popped two more oldies on the Virtual Console, lead by Super Metroid for the SNES.
This old side-scrolling shooter will set you back 800 points (GBP 5.60 / EUR 8) and take you back to one of the best games of Nintendo's past. It comes highly recommended, with many observers reckoning it to be the best instalment in the Metroid series.
The idea is to guide the lovely Samus through alien-infested levels towards a final encounter with the Mother Brain, collecting power-ups to help you access previously unreachable areas and upgrade up the rays coming from your gun-hand.
NES shooter Probotector II: Return of the Evil Forces is the other game on offer, otherwise known as Super Contra and Super C. Here you play as muscular chaps with Rambo bits of cloth around their heads, and have to shoot orange blobs out of your guns at baddies. Doing so will set you back 500 points (GBP 3.50 / EUR 5).
If you are a little unsure whether you should fork out for the games, just wait a couple of days for a weekly round-up of the releases.
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October 12th, 2007, 19:40 Posted By: Shrygue
via Computer and Video Games
After the initial, slightly baffling, product listing the first screens of Wii Zapper pack-in game Link's Crossbow Training have emerged - and it doesn't look half bad!
Essentially it's just a (free) shooting mini-game, but these shots half reminded us just how fantastic Twlight Princess looked. Maybe it's time for a revisit...
The Zapper is dated in North America for November 19 for the extremely reasonable price of $20 (£10).
There are no European release details yet, but we dare say it won't be quite as cheap as the weak dollar has us believe.
Screenshots here
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October 12th, 2007, 19:46 Posted By: Shrygue
via Eurogamer
LucasArts will be showing off its Wii lightsaber implementation in the UK this month for the first time ever.
It will be demonstrated by Jonathan Smith from Traveller's Tales, who will be swishing around his arms and making funny noises as he plays LEGO Star Wars: The Complete Saga.
His presentation will form the first part of the Star Wars day at GameCity 2007 in Nottingham, otherwise known as 26th October.
Following his talk will be chit-chat about what makes a really good Star Wars game, lead by some woman from Wonderland and a chap who likes comics with aliens in.
After that, you will be treated to a run-down of the Euphoria engine that LucasArts is using its new Indiana Jones and Star Wars: The Force Unleashed games. You've probably heard about this before: the one that boasts advanced AI routines and rag-doll physics to ensure no two punches will land in the same way on an opponent.
GameCity runs from 24th - 28th October, and has attracted big name speakers such as Katamari Damacy creator Keita Takahashi, who will be delivering a keynote address and showing his new game Nobi Nobi Boy.
We will be there, and you can be, too; just pop over to the GameCity 2007 site and snaffle up your very own ticket.
But we are warning you: we will fight you if you try and get in our way when we make a rush for the lightsaber.
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October 12th, 2007, 19:52 Posted By: Shrygue
via Computer and Video Games
Ubisoft plans to release it's top looking sneak-'em-up on DS according to the latest release schedule from Nintendo. US online retailers first mentioned the game in their listings back in June, but it all looks set to happen now.
Quite how it's going to work, we don't know. Top down? Third-person? Will it look as good as the 360 version? No, but it looks like Ubisoft's keeping up hanging on for screens.
The DS version is coming out in February next year, says Nintendo.
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October 13th, 2007, 16:35 Posted By: wraggster
Virtua Peanuts has released a new game for the DS, heres the info:
Here are the first images for download + junk, I think the mini mini mini is there, that is to say, the personal blows, blocks or dies ... A single player, for the time being ...
Other sprites are there to decorate ;-)
Apart from that, so nothing is final, the frames are out of order, the menu is there to form, the code is disgusting ... I have a todo-list ouf ...
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October 13th, 2007, 16:40 Posted By: wraggster
Zalo has updated his GeavsCodos Game, heres the release info:
Hi.
I have a new version, with DLDI support. Please, can anybody try it and report me the results? I have tested it on my Supercard and it works perfectly... but that's nothing new :P
DLDI version can be downloaded here:
http://www.4shared.com/file/26317847.../GEA_DLDI.html
I am specially interested on R4
PD: resource directory called ZRes must be stored in the root
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October 14th, 2007, 00:03 Posted By: wraggster
Lino has released a new version of the DS Emulator for Windows:
Here's the changelog:
Added support for Input Plugin.
Added DirectInput Plugin.
Added MultiSample 4x and 2x support.
Fixed bug in Cheats Support.
Fixed bug in SaveState Support.
Fixed bug in Backup files Support.
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October 14th, 2007, 22:27 Posted By: wraggster
Via Emulation64
This project dedicated to bring you, Glide64 users, various advanced texture enhancements. The author of GlideHQ is famous Hiroshi ‘KoolSmoky’ Morii, well known as an author of 3dfx drivers and tools. I also must thank Rice for his indirect help – most of texture enhancement algorithms were taken from RiceVideo sources.
GlideHQ is a separate optional module. That is, Glide64 can work without it, if you don’t need texture enhancements. GlideHQ can apply various filters (smooth, sharp), enhancements (X2SAI, HQ4X etc) and compressions to input texture. Resulted texture is used instead of the original one.
To install and test GlideHQ, download GideHQ distributive and unpack it into Plugin folder. In Glide64 configuration dialog, open “Texture enhancement” tab and select options you like.
Current version is a prototype, based on Glide64 “WonderPlus”. That is, for end-users this is Glide64 “WonderPlus” with texture enhancements. Since it is a prototype, it can be buggy, slow, inconvenient and so on. Thus, we need your feedback to make it better.
GlideHQ 0.4:
I've restricted memory cache to 128Mbytes. It will grow till it reaches 128mb and swap out old texture cache. The memory cache will be dumped to disk when you stop emulation and loaded when started. A "*.dat" file will be created for each game under .Plugincache. For now they will be saved uncompressed.
GlideHQ 0.3:
I've added memory cache to cache filtered textures. Once a texture is filtered it will stay in the cache and be used until you exit emulation. For now only memory cache. In the Glide64 configuration dialog, open “Texture enhancement” and tick "Cache texture to system memory".
http://www.emulation64.com/view/1451...Q-04-Released/
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October 15th, 2007, 19:18 Posted By: Shrygue
via Games Industry
Nintendo's market value has peaked at over JPY 10 trillion (USD 85 billion / EUR 60 billion), taking it to a lifetime high.
Stock rose 5.3 per cent to JPY 71,300 on Monday – a fivefold increase in the past two years.
And investors and analysts see no sign of interest in the company dropping as it ignores competition in the market by Sony and Microsoft, and continues its own strategy of expanding the games playing market into new areas.
"There's every reason to believe Nintendo will continue to execute its strategy well in expanding the gaming industry to strengthen its position... and really keep doing what it's been doing regardless of what competition is doing," offered analyst Hiroshi Kamide, of KBC Securities, to Reuters.
Investor confidence in Nintendo remains strong ahead of the Christmas period, with the company expected to score high sales of the Wii and DS consoles and related software.
Last week the firm announced that Wii Fit, the new software and peripheral bundle that is expected to further boost consoles sales, will launch in Japan this December.
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October 15th, 2007, 19:18 Posted By: Shrygue
via Games Industry
Nintendo's market value has peaked at over JPY 10 trillion (USD 85 billion / EUR 60 billion), taking it to a lifetime high.
Stock rose 5.3 per cent to JPY 71,300 on Monday – a fivefold increase in the past two years.
And investors and analysts see no sign of interest in the company dropping as it ignores competition in the market by Sony and Microsoft, and continues its own strategy of expanding the games playing market into new areas.
"There's every reason to believe Nintendo will continue to execute its strategy well in expanding the gaming industry to strengthen its position... and really keep doing what it's been doing regardless of what competition is doing," offered analyst Hiroshi Kamide, of KBC Securities, to Reuters.
Investor confidence in Nintendo remains strong ahead of the Christmas period, with the company expected to score high sales of the Wii and DS consoles and related software.
Last week the firm announced that Wii Fit, the new software and peripheral bundle that is expected to further boost consoles sales, will launch in Japan this December.
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October 15th, 2007, 19:41 Posted By: Shrygue
via Computer and Video Games
Outgoing Nintendo of America marketing executive Perrin Kaplan says consumers were getting tired of gaming before Nintendo reinvigorated the market with its Wii console.
Kaplan, Nintendo of America VP of marketing and corporate affairs, was speaking after Nintendo received yet another marketing honor for the delivery of its mass-market friendly message that has helped its Wii console prosper in the next-gen console battle.
"A major insight that Nintendo had early on was that they saw that gamers were getting bored, even though they didn't know it yet," Kaplan told Advertising Age, which named Nintendo Marketer of the Year for its success in attracting a wider consumer demographic to gaming.
Kaplan's opinion is backed up by Robert Matthews, NOA's senior director of consumer marketing, who suggested that people were growing tired of having to play games for long stretches rather than being able to dip in and out of the fun.
"Just look at the way people consume entertainment today. The idea that you would spend hours playing video games is just not real anymore," said Matthews.
While acknowledging the success of the Wii marketing campaign, fellow exec George Harrison said that Nintendo didn't spent more on getting its message across than it had in the past.
"It was one of our biggest [campaigns] in terms of impact, although the actual [media] spending was about the same as the year before," Harrison said. "We didn't just double our budget to blanket both audiences [gamers and non-gamers].
"In our PR, we've always done outreach, but in this case, when we noticed something interesting happening online -like the weight loss using Wii Sports - we would draw it to the media's attention," he added. "The little things that kept showing up were picked up and blown out in marketing. ... When we saw what people were doing or how they were getting creative, we would move on it."
The commercial success of the Wii, in conjunction with the continued popularity of Nintendo's DS handheld console, has seen Nintendo's stock rise to new heights in recent times. The Wii is currently the fastest selling next-gen system, and despite announcing its intentions to supply "unprecedented" stock to market Nintendo says it won't meet consumer demand this holiday season.
With Harrison and Kaplan having announced their plans to leave the company in the near future in the wake of the marketing division's planned relocation from Redmond, Washington, to San Francisco and New York, Matthews says the company's marketing message must be clear and consistent if its success is to be maintained.
"It really comes down to a very essential strategy if Nintendo is truly going to expand the marketplace with products," said Matthews. "It can't be an 'or' strategy; it has to be an 'and' strategy, and it also needs to be built on a strategy of advocacy."
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October 15th, 2007, 19:47 Posted By: Shrygue
via IGN
Last week marked the beginning of Neo Geo titles on Wii's Virtual Console, and this week again sets a benchmark for Nintendo's download service, as the first TurboGrafx16 CD-ROM game is ready for your downloading pleasure. Also included is a classic from the Super NES era, and a sequel to one of VC's hottest games with NES's Ninja Gaiden II: The Dark Sword of Chaos.
Each of the titles are again hitting the download service at their expected prices, with Ninja Gaiden at 500 Wii Points, Metal Marines at 800, and the new TG16-CD shooter Gate of Thunder arriving also for 800 points. Will the extra cash be worth it for the TurboGrafx16 CD titles? Check back later today and into this week for full reviews on each of this week's games. For your perusing pleasure we've included Nintendo's official descriptions for each of this week's games below. Enjoy.
Ninja Gaiden II: The Dark Sword of Chaos (NES, 1 player, rated E for Everyone - Mild Violence, 500 Wii Points): In Ninja Gaiden II: The Dark Sword of Chaos, a new villain, Ashtar, is revealed. Take on the role of Ryu Hayabusa and rescue Irene Lew, a former CIA agent, from Ashtar. Destroy the Sword of Chaos, a weapon of great power forged from the bone of a demon. Use techniques such as the Fire Wheel or the Windmill Throwing Star and attack while holding on to walls and ladders. Use the most innovative technique of all - the ability to create Shadow Clones, orange shadow versions of Ryu that will constantly follow him, repeating previous actions (moving or attacking) in a delayed cycle. Once again defeat henchmen, creatures and bosses with new fighting techniques and even more weapons as you progress through multiple stages on your way to destroying Ashtar, Jaquio and the Realm of Chaos.
Metal Marines (Super NES, 1 player, rated E for Everyone - Fantasy Violence, 800 Wii Points): Set in the near future, most of Earth's land has been disintegrated in the chaos of the Anti-matter War. This real-time strategy game portrays the Colonies' Allied Force - the Metal Marines - in their epic struggle against General Zorgeuf and the Imperial Federation, who are bent on world domination. Commanding the Metal Marines across a series of battles, the player must strategically allocate resources, ready supplies, manage funds and move troops in an effort to outwit and outmove the opponent. The real-time battle system rewards split-second decisions and adaptability in the struggle for military superiority. Unlike most turn-based strategy games, Metal Marines engrosses the player in a fast-paced and frantic battle in which both sides advance simultaneously. A constant eye must be kept on enemy movements to maintain a formidable defense and not miss the perfect chance to strike. Strategic foresight and quick judgment hold the key to victory.
Gate of Thunder (TurboGrafx16, 1 player, rated E for Everyone - Fantasy Violence, 800 Wii Points): The legendary sci-fi shooter is back! Gate of Thunder is a horizontal side-scrolling shooter that places you in control of special undercover agent Hawk, whose mission is to stop the deadly army of Obbellon fighters. Jump into the action as Hawk gets aboard his ship, the Hunting Dog, and heads out toward the enemy. Blast through stages while effectively using all three of the weapons at your disposal and receiving support from ally Wild Cat ships. Switch through equippable power-up options on the fly to change the direction of your attack. You'll have to blast in front of and behind you to survive all seven stages. Hard-core shooting-game fans looking for a challenge can select HARD or DEVIL mode to experience even more intense action!
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October 15th, 2007, 20:51 Posted By: Shrygue
via IGN
The DS already has four Harvest Moon games, and that's not including the Rune Factory titles. Add one more to the list, as Marvelous Entertainment announced this past week Bokujou Monogatari: Kira Kira Taiyou to Nakamatachi. We're unofficially translating this Japanese title to "Harvest Moon: Sparking Sun and Friends."
Your latest portable farming exploits take place on the five islands of the Himawari Island Chain, a peaceful land within visible range of Hinata Island, the location of the last game. You'll once again get to experience the slow life as you raise animals, make friends, and get hitched.
The five islands provide different areas of play. Your farm has one island all to itself. Immediately to the south, accessible via a walking bridge, are two islands where you lead your life, buy supplies, and go out on dates. To the west is an island that's used for festivals and events. And to the East is an island where you go for Wi-Fi item exchange and voice chat.
You'll also come upon a few secret islands as you play through the game. Some islands will spring up from the depths of the ocean, and will only be accessible by boat.
Typical of the series, a big part of the game involves raising animals. Marvelous is adding wild animals to the mix this time around, including bunnies and bears. Of course, cows and chickens will also play a big role in your daily farming chores.
This latest Harvest Moon is 75% complete and will see Japanese release this Winter.
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October 15th, 2007, 23:11 Posted By: wraggster
News/release from hewenxie
I post my new homebrew game "Final Fantasy Battle" here,
The battle is simple, what in this game
~ control your characters by stylus and pad to attack enemies by throwing balls.
~ also, magic can be used(but now only one magic in this version).
~ different stages and difficulties
~ have sound in this game.
~ can save and load data, DLDI supported.(game will create file FFB.sav in boot automatic)
more playing information can be found in game.
Update!
Just change the control style, and some small graphic detail. Now this game control more easy, the stylus release can throw the ball.
I'm sorry, almost stop update for a long time. Now I'm busy doing a another big project. I think I will release it after a few months.
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October 15th, 2007, 23:14 Posted By: wraggster
Samuelv has released a new version of SvSIP, the VOIP application for the DS:
SvSIP is a software that you allow to use your Nintendo DS [1] like phone. For this, it uses SIP protocol. This protocol is an open standard for creating, modifying, and terminating sessions with one or more participants. It is widely used as a signaling protocol for Voice over IP.
This software is under development, it currently allows:
to call to number with figures,
to receive calls,
to question IVR by using DTMF tones.
This new version includes new software wifi-config that it allows to configure wifi connexion and to do tests of connexions. The connection parameters must be save. wifi file is saved in svsip directory. This file can be edit manually. The parameters are gave in file: wifi.example.txt. I thanks Benjamin (ongleben) to ask me this program to test DNS question and answer.
The wifi connexion is better, and I thanks particularly Stefan Engelen who he made several tests to identify the problem.
In this new version, SvSip rings when call is received. For the moment, it is not possible to define mp3,wav... file.
The keys are programed like this:
key function
A call or answer
B hang up
start+select reboot
A+B+X+Y power off
In configuration file, the following parameter has renamed:
—micro-vol is replaced by —mic-level
The followings parameters has added:
—speaker-level to define the speaker level [0-10]
—log-file to define the log file. If this parameter is undefined, the log will not be save.
—log-level to define the log level to save (0 none, 6 trace)
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October 16th, 2007, 00:35 Posted By: wraggster
Not that it comes as much of a surprise, but Nintendo's growing market value doesn't seem to be showing any signs of letting up, with the company now crossing the 10 trillion yen mark (or roughly $85 billion). That magic number now makes Nintendo Japan's third biggest company (up from fifth place just a few months ago), with only Toyota and Mitsubishi edging it out for first and second place, respectively. As Reuters points out, the new value is nearly triple what the company was worth before it launched the Wii late last year (although the DS no doubt had a fair bit to do with that as well), and a fivefold increase over what it was worth two years ago.
http://www.engadget.com/2007/10/15/n...-trillion-yen/
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October 16th, 2007, 01:01 Posted By: wraggster
New from SuccessHK
Exclusive storyline with eight episodes. These original storylines were created exclusively for the Wii. Additionally, once a player unlocks new characters they can replay various episodes and the new characters will bring new dimensions to the storyline.
Special characters created by the original author. Players will get a sneak preview of unlockable characters that are not yet revealed in the TV series. The Manga author created a Bleach character exclusively for the game.
Large cast of popular characters. Players will select from 32 of their favorite characters from the anime series. Each character has unique special attacks and techniques and is voiced by the actor from the anime series.
Special attacks to master. Players can inflict super powered attacks or summon supernatural enemies on opponents with special weapons and super power attacks taken directly from the TV series.
Tons of unlockable content. The game features many unlockable characters, costumes, dialogue and more to satisfy even the most ardent Bleach fan. Additionally, many characters have unique unlockable dialogue exchanges that occur only when interacting with
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October 16th, 2007, 01:05 Posted By: wraggster
New from SuccessHK
Unite Bugs, Taz, Daffy, Marvin and more in a co-operative whack-and-smash romp through time - including online play!
Melee and projectile weapons: Each character's weapon/melee skills can power up three times on the fly as you go.
Vehicle Based Action: Race a jet scooter across an alien environment or wage battle on top of a giant flying Pterodactyl¿the possibilities are endless!
Travel to various locations such as Camelot, Ancient Egypt, Mars, the Wild West and more
Top-notch voice talent provides the characters with their classic voices and an authentic Looney Tunes slapstick adventure, while giving their look an updated, next-generation, modern edge.
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October 16th, 2007, 01:07 Posted By: wraggster
New from SuccessHK
Exciting Multiplayer fighting action. Up to four players will enjoy the fighting action via Wi-Fi connection. This game supports the Download Play feature where one gamer transmits the game to another gamer's DS which allows them to play head to head.
Variety of multi-plane 2D fighting arenas. Players can switch between the foreground and the background battlelines to chase after or escape from opponents.
Large cast of popular characters. Players will select from 28 of their favorite characters who are all voiced by the actors from the anime series.
Seven thrilling gameplay modes. Story, Arcade, Versus, Training and Challenge plus two unlockable modes will provide hours of replayability and keep players coming back for more.
Customizable Spirit Card Deck. By using the lower screen, players are able to customize and manage their deck of Power-up Cards for boosts to Health, Attack and Defense, and much more. Players can earn new cards which allows them to fine-tune their decks.
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October 16th, 2007, 01:09 Posted By: wraggster
New from SuccessHK
Keep your friends close, but your enemies closer¿drive Daffy nuts anytime, anywhere in the only game where you actually interact with the one-and-only Daffy Duck.
Daffy's goal is to outdo you. It's your job to outdo the Duck ?use your stylus to trick, taunt and tease Daffy until you send his temperature meter through the roof.
Engage your friends in outrageous Duck wars through Nintendo Wii and DS connectivity.
Be despicable! ?progress through a huge variety of mini games ranging from retro favorites to all-new experiences. As you do better, he gets madder ?until he can't take it anymore!
A completely original gaming experience custom made for the DS and the Daffy Duck character! Where previous handheld character interaction games have focused on care-giving, Duck Amuck plays like an interactive cartoon.
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October 16th, 2007, 01:11 Posted By: wraggster
New from SuccessHK
A hilariously off-beat story spanning 5 episdoes
Sequel to Touch Detective NDS with new plots and twists
More unlockables as you solve side quests and complete an investigation report
Over twice the locations to visit and all-new characters
Returning cast includes Cromwell, Penelope and Funghi to help solve the mysteries
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October 16th, 2007, 01:28 Posted By: wraggster
Newly released at Play Asia
features
Seven play modes: Hone your skills in Practice mode; then work your way through Candy's Challenges, Cranky's Flight School, Time Trial, and more.
Items: Watch the fur fly as you use weapons like Backward Barrels and Pineapple Launchers. Grab Banana Fairies and other helpful power-ups to turn the tide of a race!
Multiplayer: Challenge up to three friends to see who is king of the jungle with a four-way split screen mode.
description
Donkey Kong: Barrel Blast invites you to drum the Wii Remote and Nunchuk to zoom Donkey Kong through a series of races and be the first to cross the finish line. You'll collect bananas and power-ups to compete against other characters in the Donkey Kong universe like Diddy, Dixie, and King K. Rool-plus four new characters!
Use speed, skill, and power-ups to blast your way past your opponents or use dirty tricks like punches and pineapple launchers to push them to the back of the race. Invite three of your friends over to play and have a four-player race!
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October 16th, 2007, 01:42 Posted By: wraggster
Released today at Play Asia
features
pages: 176
Platform: Nintendo DS, Nintendo Game Boy Advance, Sony PlayStation 2 and WII
Maps: Labeled maps for every level pinpointing points of interest, enemies, and collectables.
Abilities: Move lists and tutorials for every upgradeable breath, elemental, and fury attacks.
Monsters: Complete monster compendium will detail every enemies stats, strengths, and weakness as well as steps to defeating them all.
Secrets: Step-by-step instructions will help you expose every secret and unlockable.
http://www.play-asia.com/SOap-23-83-...j-70-2641.html
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October 16th, 2007, 01:42 Posted By: wraggster
Released today at Play Asia
features
pages: 176
Platform: Nintendo DS, Nintendo Game Boy Advance, Sony PlayStation 2 and WII
Maps: Labeled maps for every level pinpointing points of interest, enemies, and collectables.
Abilities: Move lists and tutorials for every upgradeable breath, elemental, and fury attacks.
Monsters: Complete monster compendium will detail every enemies stats, strengths, and weakness as well as steps to defeating them all.
Secrets: Step-by-step instructions will help you expose every secret and unlockable.
http://www.play-asia.com/SOap-23-83-...j-70-2641.html
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October 16th, 2007, 19:18 Posted By: Shrygue
via Computer and Video Games
Sega of Europe has finally stuck a proper date on NiGHTS: Journey of Dreams, which is now heading our way in January 2008 (so no Christmas Nights then, chuckle).
Sega has also unveiled plans to reawaken the Artificial Life (A-Life) feature in NiGHTS: Journey of Dreams, which lets players develop their own sandbox environment enabling them to capture, raise, and even combine the inhabitants from the world of Nightopia.
Two-player modes and network support are also confirmed.
We recently had a gander at the Wii sequel and our first impressions are that Journey of Dreams sticks faithfully to the 2D-based gameplay of the Saturn original, albeit with much better visuals... apart from NiGHTS' square N64 hands.
Several screenshots here
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October 16th, 2007, 19:49 Posted By: Shrygue
via Games Industry
That Nintendo may have trouble meeting hardware demand this Christmas is something that the company has publicly admitted, but in the eyes of analysts this won't deal too much damage to the Wii's dominant market position.
That's according to Screen Digest's Ed Barton and The simExchange's Jesse Divnich, who both spoke to GamesIndustry.biz on the subject.
"In material terms this won't affect Nintendo's market position this Christmas save for the possibility of a little unfulfilled potential - given sales rates in all major territories through 2007 it is natural to be bullish on Wii hardware this Christmas," commented Barton.
"Even with efforts to ramp up Wii manufacturing earlier in the year Nintendo is fostering the idea that there will be shortages this Christmas. If this is the case than demand will have outstripped Nintendo's most optimistic expectations and is a wonderful problem to have as a hardware manufacturer."
And Divnich added his voice to the argument, taking data from The simExchange's prediction market - a system based on fictional data from gamers and developers, rather than actual share prices or financial exchanges.
"The shortage will play a minimal role in hindering sales this season given empirical data coupled with the expected high sales figure. The Wii has been outselling its competitors by large margins all year despite these shortages."
There is also confidence that Nintendo's position won't be affected by rivals Sony and Microsoft, who have both decided to drop the prices of their flagship consoles in the past couple of months, and Barton believes that this is down to the different target demographics for the various machines.
"We've long maintained that the high definition consoles and Wii target distinct markets and I think there is some evidence of this coming through in the games and nature of third party support for the console."
"There are nearly forty casual titles scheduled for retail release on Wii in Q4 2007, compared with five each for Xbox 360 and PS3 (although non-core titles tend to be distributed online rather than via physical retail for Xbox 360 and PS3), and this reflects the belief of third party publishers that Wii is the platform for a more casual, less hardcore, console owner."
He was also sceptical on the question of Nintendo falsely withholding stock to maintain a public image of desirability.
"This Christmas will be one of the most competitive for years and it is very difficult to believe any of the manufacturers, least of all Nintendo with Wii, would seriously contemplate such a tactic."
In terms of whether or not a lack of Wii hardware units would cause Nintendo to suffer prolonged damage, both analysts were cautious.
"If any hardware manufacturer consistently misjudges demand levels and fails to adjust manufacturing volumes appropriately it will damage them in terms of consumer perception and potential backlash, in terms of failing to capitalise on consumer demand which may diminish and in failing to provide third party publishers with the largest possible installed base of hardware," said Barton.
"It is also damaging to overestimate demand given the level of investment required to bring new manufacturing capacity on stream and the expense of maintaining under-utilised production lines."
He added: "Given all three hardware manufacturers are very experienced in determining consumer demand and managing production volumes for their respective platforms I would be surprised if this were anything but a short term issue."
Divnich meanwhile speculated that Nintendo might adjust the manufacturing investment in the short term.
"Currently, Nintendo makes more profit per unit than its competitors. With those considerations, Nintendo might be willing to take a small hit on profit this season to assure that units are manufactured and shipped quicker to keep up with demand."
He concluded: "There is no doubt that supplies will fall short to demand this season, but the extent is probably being exaggerated."
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October 16th, 2007, 20:02 Posted By: Shrygue
via Games Industry
Chipsworld's Don McCabe and Woolworths' Gerry Berkley have told GamesIndustry.biz that supply for the Nintendo Wii is likely to be tight in the run-up to Christmas this year.
That follows comments made recently by Nintendo of America president Reggie Fils-Aime who also admitted that stock would be short again this year.
But both McCabe and Berkley refused to criticise Nintendo over the situation, and while they'd both like to be able to sell more units, they were upbeat about the effect that the machine is still having on the market.
"Well, from our point of view it's all about managing consumers' expectations really up to Christmas," said McCabe, "It's nice that we're given a degree of heads-up."
"It is nice to be able to manage consumers' expectations, but also our own expectations in terms of publishers, and what we expect to sell on the Wii, and what we can do with the machine going forward."
Berkley added: "I think Nintendo are doing their best to do what they can, but I suspect that the States is pulling in a lot of the manufacturing output because of the success over there as well."
"The UK, from what I understand, is doing well with it, but we're working closely with Nintendo and I believe they're doing all they can to get stock in."
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October 16th, 2007, 20:08 Posted By: Shrygue
via Computer and Video Games
Just when you think the screenshots for Mario & Sonic at the Olympic Games are all starting to look the same, Sega only goes and throws some new events at us. Scattered around this page are shots of the high jump, long jump, hurdles and hammer lobbing.
They remind us a bit of sports day at school. They remind us of how bad we were in front of our friends, parents, teachers and potential crushes. They remind us why we never pursued sports after school. The embarrassment and humiliation. THE PAIN!
Anyway, enjoy the screens which can be seen here.
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October 16th, 2007, 20:09 Posted By: Shrygue
via Computer and Video Games
As you may know last week we were over in Seville, Spain, getting the low down on the new versions of our favourite soccer title, chatting to exec producer Shingo 'Seabass' Takatsuka and of course defending England's crown as European journo five-a-side champions.
However we know you're intrigued by the Wii version of PES so we also managed to have a full and frank sit down with Wii Producer Akiyoshi 'Greyhound' Chosogabe to have a natter about developments on the Wii side of the touchline.
During the course of our extremely interesting natter we quizzed Greyhound on the possible online component of the game, the hardcore versus casual emphasis and even whether we'd be able to strap a Wii-mote onto our boots (which they actually did try initially).
However most intriguing of all was that Greyhound confirmed that despite the Wii version being based on PS2 PES, that there would be no Classic Controller support for the game.
Greyhound told us: "Technically it's possible to have Classic Controls. But I'm focussing on creating a brand new game system so I don't have any plans to use the Classic Controller."
So there you have it, Classic Controller denied and Wii fans will have to adapt to what is looking like an extremely interesting but quite brave motion-controlled version of the title.
We did have a quick bash ourselves on the training mode and can report that while it's relatively easy to pick up and use in that mode, it's very different from your standard version of PES and we'll have to reserve full judgement for a proper one-on-one match.
However we did also score this extensive movie (top right). Look out for the core components of Wii control, including short and long passes, shooting and even stepping up for the offside trap.
Look out for the full Greyhound interview soon.
Video clip here
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October 16th, 2007, 20:11 Posted By: Shrygue
via Computer and Video Games
Proving that you don't need raw console horse power to make a beautiful game, here's a trio of freshly captured Metroid Prime 3: Corruption movies showing off Retro Studio's wonderful artistry in action.
We couldn't figure out what all the fuss was about at first; Samus' new Wii gun controls felt a tad above what we'd already experienced in Ubisoft's decidedly average Red Steel. Then we found out we were using the n00b controls.
On a big telly Metroid Prime 3's Wii controls are quite simply the most accurate you'll find on a console. We're still not convinced it fits in with the Metroid universe, but an online deathmatch mode with this set-up would have been absolutely fantastic.
Only a week before you can try them out for yourself... Unless you've been playing the US version for a good month already.
Oh, and don't forget to read the first part of our History of Metroid. It's all nostalgic and the like.
See the clips here
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October 16th, 2007, 20:40 Posted By: wraggster
News/release from Kiswa
Okay, I have uploaded an ALPHA demo of the game. You will want to DLDI patch it for your homebrew device as it uses FAT to auto-create a game save (and I don't know if it will bug out if unpatched - maybe I should test that).
What it has:
* Splash Screen
* Main Menu (Only New Game and Credits do anything)
* Level Selection (See below)
* One Test Level - (This is NOT how they will look when released, just for testing!)
* Shooting
* Enemies that shoot back
* Hit-point tracking (player and enemies)
* Two Enemies with AI (Sea Urchins and SCOOWBA Fish)
* In-Game Pause Menu (Continue and Save & Quit both work)
* Lid checking (pause menu if in-game lid close)
* Some bugs (e.g. urchins flicker into screen just before appearing)
What it does NOT have:
* Scoring
* Any storytelling at all
* Good damage animations
* Death animations (they just disappear for now)
* More than one level
* More than two enemies
* Completely functional menus
* A bunch of other stuff a platform game should have that I can't think of right now
Controls
Main Menu
Use the up/down d-pad to select items and A to activate
OR use the stylus to select and tap again to activate
In-Game
Left and right - move (duh)
Down - crouch
A - jump (& double-jump)
A + Down - drop down a platform
B - shoot
I think that covers it. If you let me know of a new bug, I'll add you to my playtesters list in the credits (if you want).
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October 16th, 2007, 21:06 Posted By: wraggster
New from SuccessHK
Choose a sidekick from a long list of Spider-Man's powerful allies and swap between the web-slinger and the chosen sidekicks at any time during gameplay. Each sidekick, good or evil, features their own unique attributes that will assist Spider-Man throughout the game's challenges.
Fight against movie Super Villains and then, using an innovative combat system, face off against and defeat some of the Spider-Man movies' most notorious Super Villains such as Doc Ock, Sandman and Green Goblin, and then convert them to join Spidey's list of potential sidekicks.
A unique co-op mode lets friends join the game at any time and take control of Spider-Man's sidekick. Playing in two-player co-op mode allows gamers to discover new ways to overcome obstacles and enemies.
As players progress through the game, battle arenas are unlocked where raw one-on-one brawling with any Super Hero or Villain can take place at any time.
Replay the game or experience Versus mode with a different sidekick and eventually play as Black-Suited Spider-Man (Spidey's darker, more aggressive persona) with different powers and abilities. On different worlds, a host of secret areas containing special tokens can be discovered in the first play through, which players can go back and explore at any time.
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October 16th, 2007, 21:08 Posted By: wraggster
New from SuccessHK
Skate anything you can see!
Sneak into spots only you can find - use ladders, ledges and wires to skate secret spots, find rooftop ledges, secret pools and hidden sewer tunnels
Avoid security guards who will toss you out of the choice locations.
Use skate checking on jerks that get in your way
Compete in races and impress skaters!
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October 16th, 2007, 21:10 Posted By: wraggster
New from SuccessHK
Choose a sidekick from a long list of Spider-Man's powerful allies and swap between the web-slinger and the chosen sidekicks at any time during gameplay. Each sidekick, good or evil, features their own unique attributes that will assist Spider-Man throughout the game's challenges.
Fight against movie Super Villains and then, using an innovative combat system, face off against and defeat some of the Spider-Man movies' most notorious Super Villains such as Doc Ock, Sandman and Green Goblin, and then convert them to join Spidey's list of potential sidekicks.
A unique co-op mode lets friends join the game at any time and take control of Spider-Man's sidekick. Playing in two-player co-op mode allows gamers to discover new ways to overcome obstacles and enemies.
As players progress through the game, battle arenas are unlocked where raw one-on-one brawling with any Super Hero or Villain can take place at any time.
Replay the game or experience Versus mode with a different sidekick and eventually play as Black-Suited Spider-Man (Spidey's darker, more aggressive persona) with different powers and abilities. On different worlds, a host of secret areas containing special tokens can be discovered in the first play through, which players can go back and explore at any time.
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October 16th, 2007, 21:11 Posted By: wraggster
New from SuccessHK
Skate anything you can see!
Sneak into spots only you can find - use ladders, ledges and wires to skate secret spots, find rooftop ledges, secret pools and hidden sewer tunnels
Avoid security guards who will toss you out of the choice locations.
Use skate checking on jerks that get in your way
Compete in races and impress skaters!
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October 16th, 2007, 21:58 Posted By: CoinCollector
via TehSkeen
Jakweeze (I believe) has published his guide on how to use your Nintendo Wii's built in SD Card slot instead of purchasing a SD Gecko. This modification requires to you connect your SD Card slot with a GameCube controller slot, but when you're done you'll still be able to use both slots and make use of GameCube homebrew that uses the SD Card. You can see a video of this modification in action in our previous post or click here to see how to wire it up yourself.
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October 16th, 2007, 23:36 Posted By: wraggster
Infantile Paralysiser have released a new version of their image app for the Nintendo DS
Heres whats new:
Version 1.0 2007/10/17
Improved to use the memory more efficiently.
The simple disk check and the ARM9 memory check were added to boot-up.
PSRAM of 'EZ 3in1 Expansion Pack' can be used as an caching memory.
The IPK file that exceeds 8 files can be treated.
The view mode was sped up.
The DLDI driver was updated.
A small bug that existed in img2ipk.exe was corrected.
'Large size limitation' of img2ipk.ini was removed.
The starting position and the end position of the slide show are resumed.
The customjpeg mode of the IPK format has been improved. Please encode again with img2ipk.exe.
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October 17th, 2007, 05:20 Posted By: TeenDev
I have compiled the latest version of chishm's dlditool for all the Linux users. This brings it from 1.10 to 1.24. :thumbup:
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October 17th, 2007, 19:16 Posted By: Shrygue
via Computer and Video Games
Sega dropped support for Dreamcast only last year, so you've got to hand to Nintendo's little fella, who's has a bloody good run to have kept going this long.
The report, spotted by Arcade Renaissance, is also saying that Nintendo will begin winding down support for the Super Nintendo (Super Famicom), Nintendo 64, Gameboy, and Gameboy Pocket lines in the future.
Quite what the word 'support' actually means in this instance, we don't know as nothing's come forward from Nintendo itself. If you've got a Wii you'll still be able to get your old school fix of Nintendo gaming via the Virtual Console releases.
But you'll have to treat your retro consoles with extra care from now on (Mike), as Nintendo isn't going to repair them for you or make fresh, new ones...
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October 17th, 2007, 22:34 Posted By: wraggster
News/release from Gorgull
DScratch is the first module made using Protein engine - it's a little audio manipulation software running on DS which ables you to play with an existing .wav file or recorded audio sample; you can pitch it, scratch it, rewind, mute and apply effects on it. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like a VJing software as I do.
FEATURES:
load .wav file or live-recorded audio
scratch
pitch control
FX "Retrig"
FX "DownSampling"
Midi OUT (wireless)
stylus control
NDSMotion control
DEMO:
Here's a little demo video I made using the default 5sec sample:
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October 17th, 2007, 22:43 Posted By: wraggster
News/release from Preussie
Hi all,
I released a new version ( 0.8 ) of AcChen.
New features are:
- bonus levels
- highscore list ( with DLDI patch )
- smoother UI
- more levels ( 30 )
- more eye candy
- continue a lost game ( with DLDI patch )
- pause mode
- surrender button
- yingyang-hint-items
- lot of bugfixes
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October 17th, 2007, 23:02 Posted By: wraggster
Last week there was a Nintendo media event giving the gaming press preview experiences for the Christmas season's games. 1up has a look at all the titles on offer, but the one that (understandably) got the most attention was Mario Galaxy for the Wii. Wired's Chris Kohler thinks Mario's bee suit might save Christmas, while MTV's Stephen Totilo has comments from an hour hands-on with the game ala Games For Lunch. From Totilo's comments:
"Each planetoid presents a challenge -- squash things, collect things -- that rewards players with the creation of a new launch star. I've launched Mario to a sphere that looks like it's made of wood. A star guy of some sort is in a glass jar. I need to kill all the Goombas to free it. I can jump on their heads, but I can also do the spin move, which knocks them dizzy and sends them spinning themselves. If Mario runs into them while they spin, they die."
http://games.slashdot.org/article.pl.../10/16/1918211
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October 17th, 2007, 23:08 Posted By: wraggster
Newly released at Play Asia
features
Classic Sonic 2D Gameplay with improved action stages. With new action-packed gameplay, you will snowboard down an avalanche, springboard off giant mushrooms, hang glide across wide gaps, and much more.
A high-speed ocean adventure! Battle with wicked pirates both on land and at sea throughout 14 action stages on seven different islands.
Enhanced touch screen controls. Navigate the oceans and perform aerial tricks to avoid treacherous water mines and aim your cannons during ship-to-ship battles by using the stylus and touch screen on the Nintendo DS.
Compete with friends via Wireless DS Single-Card Download Play in two battle modes. Two players will face-off in intense dual screen races or collect the most items spread throughout the map in exciting mission battles.
description
Sonic returns to the Nintendo DS™ with all the classic 2D dual screen action of Sonic Rush™, as well as a new high-seas adventure where he clashes with ruthless pirates. As Sonic, you will set off from Windmill Village to explore seven islands for action-packed adventures spread across a large map. As you venture, you will uncover valuable items and materials that will help Tails build new ships so that Sonic can track down the villainous pirates in a variety of ways. With a fleet of up to five ships, including a submarine, water bike, and hovercraft, you will use the touch screen technology in exciting new ways to control your ships as you race across the ocean gathering rings, busting tricks, and torching pirate ships in fierce ship-to-ship battles. At the end of each level, test your skills in epic 3D boss battles that span both screens, including the ultimate showdown with the evil pirate, Captain Whisker. Let the adventure begin!
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October 18th, 2007, 19:16 Posted By: Shrygue
via Eurogamer
Capcom has finally confirmed persistent rumours that Okami is coming to Nintendo Wii, telling a London audience this week that the game will arrive on our screens in spring 2008.
Celebrated on PS2 for its absorbing puzzle and action adventure mechanics, gripping narrative inspired by Japanese folklore and beautiful watercolour visuals, its rebirth on Wii has been much hyped.
The game also lends itself rather well to the potential of Nintendo's Wiimote for control. Amaterasu's Celestial Brush - a paintbrush used in combat and for solving puzzles - is a perfect fit for the Wiimote, and so it proves, while combat will also include various "motion-controlled physical attacks".
On the whole though, it's the game that Kristan loved so much it got top marks, calling it "a game so engrossing, so crafted and so life-affirming that nothing else in the world seems to matter". In sentence number two.
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October 18th, 2007, 19:24 Posted By: Shrygue
via Eurogamer
505 Games has proudly revealed that it will be bringing Guilty Gear XX Accent Core to the Wii in February.
It is an update of the most recent arcade instalment in the popular 2D arcade fighting series, which will now let you wave your arms around like a bird in order to pull off special attacks.
Accent Core also comes with various improvements like new character artwork and music, as well as re-recorded voices for the cast of 20 fighters, and some fancy new special moves.
There's Force Break that uses up a quarter of your Tension Gauge, Slashback that parries with a reduced block stun, and Slip Throws that bizarrely make your enemies stick to the wall or slide across the floor.
Guilty Gear XX Accent Core has already appeared in both America and Japan on Wii and PS2. The PS2 version has scored well so far, too, although thoughts on the Wii version are still scarce as it was only released this week.
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October 18th, 2007, 19:25 Posted By: Shrygue
via Computer and Video Games
A new SEC filing states that on October 12, "Nintendo of America and THQ entered into a Confidential License Agreement for the Wii Console."
The filing continues, "The agreement grants [THQ] the right to use certain of Nintendo's intellectual property to develop, have developed, have manufactured, advertise, market and sell videogame software for play on Wii until October 13, 2009 in all countries within the Western Hemisphere..."
No "certain Nintendo IP" was mentioned in the filing, although it may not be too difficult to imagine Mario pile-driving some steroid-injecting wrestler in SmackDown vs. Raw, or maybe as a character in an "MX" racing game.
A rep for THQ didn't shed any light on the specifics of the confidential agreement, but she did tell Next-Gen, "THQ maintains agreements with all of the first party hardware companies that we make games for. Periodically, these agreements are renewed. It's just a standard procedure and is not indicative of any new arrangements."
As part of this most recent deal, Nintendo will collect royalties and manufacturing costs, and reserves the right to reject and approve the game, including all packaging and marketing materials.
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October 18th, 2007, 21:32 Posted By: wraggster
From the homepage
A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound and sprite editor.
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October 18th, 2007, 21:34 Posted By: wraggster
Via pdroms
AMAP4DS (A map for DS) is a simple, easy to use and fast map viewer for the Nintendo DS.
Here are some news from Christophe Andreani:
Three new maps for AMAP4DS and an emulator demo are now released:
BELGIUM
- Bruges streets maps v3.2
FRANCE
- Paris metro map v3.2 (updated)
JAPAN
- Tokyo JR East v3.2 (Japan Railway)
The emulator demo allows you to run AMAP4DS-Paris-Metro map on your Windows computer using NO$GBA software. It's a "all-in-one" package to quickly test AMAP4DS interface (No Nintendo DS needed).http://www.andreani.net/ds/amap4ds.htm
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October 19th, 2007, 20:03 Posted By: Shrygue
via Computer and Video Games
The Eurogamer TV multiplex today draws back the curtains on four utterly joyous new trailers for Super Mario Galaxy. If the extended Japanese trailer, Japanese player demo, and TV spots 1 and 2 don't have you grinning like the proverbial idiot, then it's time you gave up on gaming and took that job in the funeral parlour. You're as dead inside.
Super Mario 64 first released in 1996, and it's only now, a decade later - having weathered the disappointment of Sunshine in the interim - that we seemingly stand before the true heir to Miyamoto's 3D masterpiece.
Today's bling quartet of videos serves up fresh footage of now-familiar elements like Bee Mario, Boo Mario and the ingenious Wii control system; plus there's loads of other primary-coloured capers revealed that we'll let you see for yourselves. Frankly, it reminds us why we fell in love with video games in the first place. Swoon.
Super Mario Galaxy warps onto Wii in Japan on November 1st, changing into its European dungarees on November 16th.
Screenshots here
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October 19th, 2007, 20:05 Posted By: Shrygue
via Computer and Video Games
The first concrete details have emerged on We Love Golf!, a Wii game developed in collaboration between Capcom and Camelot Software Planning
No prizes for guessing that hefty use is made of the Wii Remote, players using the controller to "choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist", Capcom has explained.
It adds that gauging wind conditions, correct club selection, careful reading of the greens and true-to-life golf physics all come into play.
Game modes include tournament, character matches, stroke play and closest to the pin competitions, and single-layer is accompanied by multiplayer for up to four in head-to-head golfing. Mini-games and unlocks are squeezed into the package too.
Screenshots here
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October 19th, 2007, 21:57 Posted By: wraggster
Virus (復活ã®æ—¥, Fukkatsu no hi) is a 1980 post-apocalyptic sci-fi movie directed by Kinji Fukasaku and starring Masao Kusakari, George Kennedy, Robert Vaughn, Chuck Connors, Olivia Hussey, Edward James Olmos, Ken Ogata, Sonny Chiba and Glenn Ford. The film is notable for being the most expensive Japanese film ever made at the time and now it's available for you to watch on the Nintendo DS.
http://moonbooks.net/moonbooks/news.php?item.153.14
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October 19th, 2007, 22:16 Posted By: wraggster
Ars Technica notes that, as more information leaks out from a recent Nintendo event, the control scheme for Smash Bros. on the Wii is now available for your examination. You're pretty much going to want to use the 'classic' controller for this one:
"Holding the remote sideways like an NES controller, the d-pad is used for movement, A is used for taunting, B for guarding, the minus button for grabbing, the 1 button for special moves, the 2 button for the standard attack, and a combination of buttons for the "Smash Attack" ultimate moves."
http://games.slashdot.org/article.pl.../10/19/1852257
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October 20th, 2007, 17:12 Posted By: wraggster
marovada has posted a new release of Wee Basic for the DS, heres the release info:
New version: alpha 2
Changes:
Alpha 2
fixed:
- no longer crashes when loading a file that doesn’t exist
added/changed:
- variable names are no longer restricted to 1 character. Wee Basic now supports variable names of up to 8 characters, starting with a letter
but can otherwise use a combination of letters and numbers. eg test, a1, string12, a1b1, hello$
- one dimensional string and numerical arrays are now supported. To use them you first have to declare them with the “dim” statement.
eg. dim a1(10) dim hello$(5)
- there is a maximum of 100 numerical and 100 string variables
- each string array is limited to 30 members
- each numerical array is limited to 100 members
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October 20th, 2007, 17:14 Posted By: wraggster
News/release from Preussie
Hi all,
I released a new version ( 0.81 ) of AcChen.
This is a bugfix release. For more information about the game visit the AcChen DS page.
The following bugs are fixed:
selecting an item -> backgound -> item did remove the item
the hint-items did not display before you picked the 1st pair when a game was restarted
selected items were not reset when a game was restarted
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October 20th, 2007, 18:51 Posted By: Sonicboy 101
Via Wii Fanboy
We have two sources of Weskeriffic Resident Evil: Umbrella Chronicles updates for you, to celebrate this most auspicious of made-up Resident Evil-related holidays (right after the Feast of Tofu and Unlocking Week). First, Famitsu has posted a completely Wesker-focused update, which includes some new screens of the playable Wesker, and not much new information, other than that he's kind of a badass.
Second, the official Japanese Resident Evil page has updated with a new trailer (click on the "Movies" button, then the one marked "new", which focuses on-- you guessed it-- Hunk Albert Wesker. A very happy Wesker Day to all! Put on your traditional sunglasses!
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October 20th, 2007, 21:25 Posted By: CoinCollector
The Rare Witch Project, a website that has been dedicated to hacking Nintendo 64 games made by developer Rareware, has been completely redesigned with a new look and feel! Though the site's primary focus will still be N64 hacking, it plans to expand and attract a bigger fan-base. Here's what the site's founder, Ice Mario, had to say:
We are proud to give you The Rare Witch Project V2.
What's all this?
In the past five months we've had our fair share of late nights, full of blood, sweat and tears. We've worked hard to bring you this brand new revision of The Rare Witch project because we are very passionate about it's future, and continued success. It was important in the initial stages to design the site around our requirements, rather than make do with what we had.
Why have we done it?
The Rare Witch Project has followed a similar format from the beginning of its creation. Originally a website dedicated to hacking Rare games on the N64. Goldeneye and the Banjo series and have always been at the forefront of the Rare Witch Project, codes and content produced largely for these specific games, which in turn attracted a targeted fan-base to the forums. In the past few years the community side of the website has become more prominent as articles and updates on the main website have gradually become more sporadic. The Rare Witch Project is heading a new direction, a new design was needed to reflect those changes.
The Rare Witch Project should be the most prominent resource for all rare related content; this becomes increasingly important with Banjo Threeie�s onset. We are aiming to attract a broader user base, fans of all Rare games, this is reflected in the new forums you'll see
What's New?
Well, everything is new with exception to the content, but we'll soon sort that out I could go on about the website, but it's probably best if you take a look around. The way the old site worked was quite counter-intuitive, and it was time to take a fresh approach. Content needs to be easily accessible, whether it be recent content on the main page, or old content, which can be quickly found by searching the archive. The website has been given a complete overhaul; from design, layout to functionality.
The forums have been upgraded to the latest Vbulletin version, there a quite a few new features, some will be integrated at a later date.
The Arcade!!
One of the best "new things" in my opinion. We already have several fantastic titles available, and new ones are being released each Wednesday! Check out the the guide for more info.
A massive thanks to Grey for testing out and picking all the games. Grey will be running the arcade since he has the most experience in this field, so direct your questions his way.
In addition to all of these newly implemented features, we have some forum updates planned. Each month we'll reveal a new feature - some big and some small.
We have quite a few new forums, as mentioned before we are aiming to attract fans of all rare games. We will be monitoring the popularity of these forums to determine which ones will stay and which will go.
Why Beta?
Well we could keep working on this for a few more months and probably not be satisfied, we expect a few problems here and there. Many ideas have been put into practice and we won't know what will work out until we give it a try. The website framework has been written from scratch to suit our needs, the development is still ongoing. We'll be using this beta period to monitor usage, in an effort to improve how the system works. We'll also be using this opportunity to gather information about what type of content our users are most interested in.
So what's next?
This is an exciting time for us all and we have a lot more coming up next year. What you see now is only phase one of the development. We have some big plans for the RWP. For now the monthly updates and arcade releases will keep you busy
The RWP staff <3
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October 21st, 2007, 16:57 Posted By: wraggster
I expect the Wii to have a huge holiday season once again. With Super Mario Galaxy around the corner, some are touting it as the biggest jump in the franchise since Super Mario 64.
All in all, I think it's safe to say that first-party franchises have always dominated Nintendo consoles, and the Wii is no different. And regardless of what you think about this, it works for Nintendo.
With an expected November 12th release date, Super Mario Galaxy couldn't come at a better time for Nintendo. Not only will it make every Nintendo fan jump for joy, it'll force parents to make a decision -- should I buy it for my kids now or use it as a gift for the holidays? I guarantee the majority of people will choose the latter.
Historically speaking, Mario games have always helped sell Nintendo consoles. And with the Wii hype dying down, Super Mario Galaxy is exactly what the company needs to stimulate sales and add some fuel to the dwindling fire of hype.
Overall Nintendo Wii outlook for the holiday season: strong
http://blogs.cnet.com/8301-13506_1-9800502-17.html
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October 21st, 2007, 18:48 Posted By: wraggster
Zoelen has released a new version of his Japanese learning app for the Nintendo DS, heres whats new:
v1.30 - When you have many right/wrong answers the result wouldn't fit anymore in the box onscreen.
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October 21st, 2007, 18:51 Posted By: wraggster
CycloDS Evolution Firmware v1.21 has been released and is available for download from the support page. Changes for this release include:
* Miniaturized game icons are shown in list view
* Random skin selection
* Allow unlimited number of skins
* Fixed GBA linking with 3in1
* Compatibility fixes
As the users manual has yet to be updated, following is some more detailed information regarding the changes:
1. In order to enable random skin cycling, toggle the skins in the settings menu until "Random" is selected. With this selected, a different skin from your collection will be chosen and used each time you boot CycloDS Evolution.
2. In order to enjoy GBA game linking via the 3in1, you must disable rumble support through the settings menu. As rumble is disabled by default, if you wish to utilise rumble during gameplay then please ensure that you first enable this in the settings menu.
3. List view now displays scaled down game icons. The icons are scaled from 32x32 to 16x16 so obviously they dont look as good as the full sized icons, but its better than having nothing displayed at all
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October 21st, 2007, 19:14 Posted By: wraggster
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) are emulated. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format.
Sun, 21 Oct 2007 00:08:43 GMT - Mednafen 0.8.4-rc3
This is the last release-candidate planned before 0.8.4 itself is released.
Known bug: I forgot to disable a few debug messages with PCE/TG16 emulation, so if you play such games with rc3 on a console, you may want to redirect output to /dev/null -_-
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October 21st, 2007, 19:17 Posted By: wraggster
Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo's GameBoy Advance
This release includes fixes to the line coincidence interrupts, EEPROM and FlashROM allocation, and several BIOS routines that have been causing memory corruption. The debugger has got a new GBA-specific view and several bugfixes that have been due for a long time.
Both VGBA-Windows and VGBA-MSDOS use 640x480 display mode now and include much better TV scanline simulation. I have also added a "soft video" mode that smoothes over pixelized edges.
VGBA-Symbian has also got a new "Fill&Soften" zoom mode, screen orientation and backlight controls. Several important bugs affecting VGBA-Symbian stability have been fixed, so it should be much more stable now.
As of October 21 2007, the VGBA-Symbian is available for UIQ3-based phones from Sony Ericsson and Motorola. Unfortunately, I only have one UIQ phone, a Motorola Z8. Please, test fMSX-Symbian on other UIQ3 phones and report your findings by email or via EMUL8 discussion group. The S60 version of VGBA-Symbian has also been updated to 3.4.1.
Downloads for Windows/Symbian Users Here
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October 21st, 2007, 19:26 Posted By: wraggster
News/release from NHerve
Open the champagne !!!
I've here an input plugin which is named DsPad and uses SDL.
Enjoy, because it seems Lino's directinput plugin is buggy, it displays a message saying "Error -8" and all of its buttons in its control panel are greyed.
DsPad supports up to 4 joysticks and offers a complete joystick support.
No worry, the latest actual version of the SDL (1.2.12) is provided.
I hope new version 1.1.0 will fix bugs, I changed some things, I think the conflict is solved.
New version 1.2.0.
New version 1.3.0.
First place SDL.dll in the iDeaS root folder (not the plugin folder)and DsPad.dll in the plugin folder.
Launch iDeaS and select DsPad in the Input plugin list. A file named DsPad.ini will
be automaticly created in the iDeaS root folder. It is the config file of DsPad.
Now, open the Property page and you will notice a tab named "DsPad Plugin Config".
This is the config panel of the plugin, here is its description :
All the buttons in the "Buttons config" frame are for button mapping. Click one and
press a key, a joystick button, a joystick hat in a direction or move an axis and
the selected button will be bound to the control you moved.
In the "Misc" frame, you can choose the axis sensitivity.
-Low : for very sensible axes.
-Medium : recommended.
-High : for very used or lowly sensible axes.
The config is saved each time you modify a value, but you can click the "Save config"
button to make sure the config is saved.
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October 21st, 2007, 19:44 Posted By: wraggster
So you fancy yourself a video game collector? Do you own the Donkey Kong Country Competition Cartridge, manufactured specifically for the Blockbuster World Videogame Championship II in 1995? Probably not, since according to the auction notes, only "2500 copies" were ever made. There's currently just over 40 mins left, and bidding for this piece of history has already exceeded $500. Expect the sniping to commence closer to the actual auction ending, because most gamers (at least those who play Counter-Strike or Halo 3) seem to be pretty good at it.
http://cgi.ebay.com/ws/eBayISAPI.dll...ksid=p3907.m29
via joystiq
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October 21st, 2007, 20:01 Posted By: wraggster
New from Mr Modchips (UK)
The saying goes, if everybody looked the same, we'd get tired of looking each other and the same goes for the Nintendo DS Lite. It's time to Shock! your DS Lite and give it a unique and vibrant look wherever you go via Xtreme Enterprises range of SHOCK! DS Lite replacement cases. Manufactured with the highest quality in mind, SHOCK! are a range of stellar replacement cases for DS Lite suitable for a fantastically aesthetically pleasing makeover of Nintendo's handheld or as a replacement to damaged or defective original casing. Every SHOCK! case is created with rigorously durable ABS material which will ultimately preserve the shockingly wonderful appearance for the entirety of the handheld.
SHOCK! cases included everything required for a complete overhaul of your DS Lite. As standard the following is included in every professionally boxed case:
- Top and bottom casing, complete with battery compartment
- All buttons (both triggers, left control pad, right buttons, start/select and power/volume)
- GBA front cover
- Screwpads
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October 21st, 2007, 20:03 Posted By: wraggster
New from Mr Modchips (UK)
For the ultimate hard core gamer look, customize your Nintendo DS Lite console with Ghost advanced crystal clear case, completely clear and made of high quality shock proof plastic.
Stylus pen is included, and specific screwdriver for installation is included too!
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October 21st, 2007, 20:14 Posted By: wraggster
New from Mr Modchips (UK)
CHUCKii is a full replacement case set for both the Wii-mote and the Nunchuk of the Wii console (sold as a complete set). Made from the highest quality materials and durable ABS plastic carbonates, as well as patented Japanese acrylic paint, CHUCKii suits your lifestyle and colours up your gaming console.
Features :
- Made from High Quality Durable Materials
- Patented Japanese Acrylic Paint
- Beautiful Finishing and Stylish
- Currently Available in 2 Colours
- Full Online Installation Instructions
Plastic Materials Used:
High quality ABS and polycarbonate composite plastic materials combined for greater durability and toughness.
Paint Materials Used:
Industrial grade Modified Acrylic paint branded RECRACK from Fujikura Kasei Co. Ltd, Japan. Paint provides excellent chemical, abrasion and weather resistance for long-lasting usage.
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October 21st, 2007, 22:37 Posted By: scorpei
Hey all,
My sample arrived a few days ago (while I was out, thankfully someone was at home to accept the package for me) so I've started to play around with the unit. First let me say that the device is indeed spring loaded (to the horror of some, but personally I like springloading). Second, as writing a proper review takes some time I figured what they hey, let me upload some pictures that I've made so you can all see the M3DS real in and out of it's packaging. Lets also take a gander at the RAM and rumble expansion packs and see what they are made of (as you can see in the images they closely match the colour of my black DS lite even the glossy finish is done quite well). Anyway, click on the linky to see the images :
Linky
Cheers,
Scorpei
p.s. If you want any more images let me know (via my news blog or mail TBGTDSHB @ scorpei [dot] com) .
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October 22nd, 2007, 02:04 Posted By: wraggster
News from Wizlon:
“I’m calling this one 0.14 but it really should be 0.13a because It doesn’t really include any new features. The big addition is all code behind, now you will be able to browse the card to your hearts content without it crashing, you’ll also be able to open as many files as you want, one after the other, without it blowing up either. Also, feel free to open txt files from within folders, thats quite useful. The other addition is the main menu has double press icons, one press of the icon will display the name of the mode, two will load the mode, great eh?”
What I am going to ask everyon is… what do you want doing with Tabbed next? I have a few things I want to do, but what do you really want to see? Give me a shout and I’ll see what I can do.
Until the next version, enjoy.
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October 22nd, 2007, 19:42 Posted By: Shrygue
via Eurogamer
The latest Smash Bros. Dojo update reveals plans for a Super Smash Bros. Brawl level based on Nintendo DS text communication app PictoChat.
"At first, there's nothing there. It's just flat. If you wait a bit, terrain gets drawn in with a few stylus strokes!" the site explains. "The doodles that appear will disappear after a while, and then something else will get drawn."
Watch out, too, because things will move around a bit, and there will be side winds with which to contend. On the plus side, you can listen to Mii Channel and Wii Shop music while you play. As the Dojo puts it, "That's just divine."
Reminds me - need some fish for dinner.
Makes you wonder whether they'll stop there or keep on going. How about a level built on top of a pile of Nintendo Wi-Fi Connection dongles, set against the backdrop of people war-driving your WEP network out the window?
More seriously, it makes you wonder why more people don't go down this route for in-game advertising. Banners in games look silly. This looks wicked. Did we learn nothing from Cool Spot?
Anyway, head over to Smash Bros. Dojo to marvel at screenshots and details on the rest of the game, which is due out early next year.
Smash Bros. Brawl, for unfollowers, is a Nintendo-themed beat-'em-up that was brilliant on the GameCube and should be even more brilliant on the Wii, having resurrected the likes of Solid Snake, Kid Icarus and Sonic the Hedgehog to fight against Mario, Peach, Fox McCloud, Samus, Pikachu and co.
Screenshots here
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October 22nd, 2007, 20:13 Posted By: Shrygue
via Computer and Video Games
The rumour of Luigi being in Super Mario 64 was one of the most talked about of the N64 era, but there'll be no fansite lies this time round because he IS in Galaxy.
We suggest you stop reading at this point if you don't want the surprise ruined for you.
Mario's lanky brother turns up in Haunted Mansion level in the game, seen in previous screens. The wimp appears to be trapped and, in contrast to the GameCube launch game, Luigi's Mansion, it's Mario that has to do the rescuing this time.
Will he be playable in later levels? We'll find out when we get our hands on the full game soon. Meanwhile, you can see the scene where Luigi appears for yourself in this video.
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October 22nd, 2007, 22:35 Posted By: wraggster
News/release from Nonchip:
I wrote a little paint/sketch program.
Here a first version
It has 3 modes: keyboard, stylus and Stylus-DragAndDrop(click for the startpoint and release for the endpoint of each line.)
To run, drag the "Drag" of the mode you selected and drop it to the "Drop" of "Drop here!".
To return to the mode-screen, press START.
To quit, turn the power off.
It doesn't support saving, but i hope i can add this feature (i dont know how).
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October 22nd, 2007, 22:40 Posted By: wraggster
Nightfox has posted a new version of his remake of an old MSX game:
heres whats new in this version:
While waiting for someone heps me with graphics, i remade whole 2 first levels. I know they are not good enought, but gives you an idea about what i'm looking for.
Best regards
Fox
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October 22nd, 2007, 22:47 Posted By: wraggster
News/release from Magnet
Based on the '91 game Tunneler 2.0 by Geoffrey Silverton
Releasing version 0.1
Readme file included, it's pretty simple now and still got quite some stuff to do (unless it's something you think I could've missed don't mention it's missing) along with some optimizations of course. I just wanted to share the fun.
Tested with CycloDS (Need to be run through DSOrganize or some other launcher) and R4.
Hope you like it even in this beta state.
Special thanks go to BIOROID and ANT512 for helping with the code.
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October 22nd, 2007, 22:53 Posted By: wraggster
Kloplop32 has released a new version of his MoonShell Theme Editing software for Windows.
Heres whats new:
Beta V3:
*Severly optimised RAM-wise
*fixed scrolling graphics glitch
*fixed the file Selected thing with Alpha like the Real Moonshell does.
*replaced the stupid background picture
Download Here
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October 22nd, 2007, 22:58 Posted By: wraggster
This is a realtime texture enhancer library with hi-resolution texture
pack support for Glide64 (http://glide64.emuxhaven.net). Traditional and
non-traditional techniques have been used to achieve speed and high image
quality even on a 9 year old 3Dfx Voodoo2.
Although the 3Dfx Glide3x texture format naming conventions are used, the
library can be expanded for generic use.
Update 3.
- Fixed crash in Zelda OOT
- Fixed an issue with alpha channel of hires textures, which become apparent as a black boarder around texture. Added new option, related to this issue:
Use alpha channel fully. When this option is off, 16bit rgba textures will be loaded using RiceVideo style – with 1bit for alpha channel. When it is on, GlideHQ will check, how alpha channel is used by the hires texture, and select most appropriate format for it. This gives texture designers freedom to play with alpha, as they need, regardless of format of original N64 texture. For older and badly designed texture packs it can cause unwanted black boarders. Default value: Off.
http://www.emuxhaven.net/forums/showthread.php?t=6490
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October 22nd, 2007, 23:01 Posted By: wraggster
Finally! The work is done lads! I just completed the new version of Wiideo Center which now has some cool new features as requested by the honorable posters in the feedback section!
New features:
* Added Online Update-Feature
* You can now minimize the application to the SystemTray (Docking)
* Added MP3 Playback support
* Added support for mp4 and rmvb videos
As a small note to the update feature: the application now polls on every startup and after every 3 hours a sourceforge server and checks if a new version is available. If so, you are prompted if you wish to upgrade. This process is really simplified and each new version should only need ~ 2 MB of your downstream bandwidth :-)
http://tyrael.homeip.net/news/index.html
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October 22nd, 2007, 23:43 Posted By: wraggster
New from SuccessHK
Full Worldwide Shipping
Multi Player Action - Play alone or with a friend as Aang, Katara, Sokka, and for the first time Toph or Jet, as you battle enemies, solve puzzles or go on adventures to defeat the evil Fire Nation
Firebending - Experience the brand-new firebending moves while playing as Prince Zuko and Uncle Iroh
Flying Levels - Control Momo and Appa in dramatic air battles
All-New Arena Combat - Play as a variety of characters for intense fighting action
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October 22nd, 2007, 23:45 Posted By: wraggster
New from SuccessHK
Full Worldwide Shipping
Over 20 deadly combatants to choose from with 2 new characters
Refined fighting game system with 3 new gameplay systems - Force Break, Throw Escape & Slash back
Multiple modes of mayhem
Unique control schemes exclusive to the Wii
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October 22nd, 2007, 23:46 Posted By: wraggster
New from SuccessHK
Play as 11 unique characters with distinctive styles
Assortment of gameplay modes across 19 venues
Features authentic equipment and apparel like Joola, Adidas and Butterfly
Authentic physics engine and intuitive gameplay
ESRB Rated E for Everyone
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October 22nd, 2007, 23:47 Posted By: wraggster
New from SuccessHK
Thrillville? Off the Rails?"lifts" up the family-friendly mix of gameplay from Thrillville with some of the most wildly creative roller-coaster concepts ever imagined, as well as new ways to communicate with park guests and a vast array of carnival games.
Off the Rails lives up to its name with 20 death-defying rides so outrageous, they inspire the same word from every park visitor who sees them: "WHOA!" Build these incredible "WHOA Coasters" to leap from one track to another, launch through the air like cannonballs, blast through a burning rings of fire, and much, much more.
A new lighthearted story ties together more than 100 missions, complete with 34 playable multiplayer midway games and social interaction with park guests that’s even better than before.
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October 22nd, 2007, 23:49 Posted By: wraggster
New from SuccessHK
The Cheetah Girls: Pop Star Sensations brings the pop star life to girls on the go in an all new adventure featuring the "cheetah-licious" Disney Channel stars. Available on the Nintendo DS, The Cheetah Girls: Pop Star Sensations takes advantage of the handheld’s touch screen and microphone allowing players to dance with the stylus and sing along to the official Cheetah Girls soundtrack. Players help Galleria, Chanel, Aqua and Dorinda practice their unique talents of song writing, singing, fashion and dance. Girls also take on the role of stylist, selecting new outfits for the Cheetahs and sharing them with friends.
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October 22nd, 2007, 23:51 Posted By: wraggster
New from SuccessHK
Extensive use of touch screen features
Seven exclusive fish to the NDS version yield over 750 possible fish types
Enhance your fish with special plant types and chemicals
Based on the leading online and PC game from Big Fish Games that won 2006 iParenting Media Award
Simulated real-time experience - chooses from 4 speed options
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October 22nd, 2007, 23:53 Posted By: wraggster
New from SuccessHK
Multi Player Action - Play alone or with a friend as Aang, Katara, Sokka, and for the first time Toph or Jet, as you battle enemies, solve puzzles or go on adventures to defeat the evil Fire Nation
Firebending - Experience the brand-new firebending moves while playing as Prince Zuko and Uncle Iroh
Flying Levels - Control Momo and Appa in dramatic air battles
All-New Arena Combat - Play as a variety of characters for intense fighting action
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October 22nd, 2007, 23:59 Posted By: wraggster
Newly released at Play Asia
Flash Focus does for your eyes what Brain Age does for your brain! Play a variety of clever minigames to challenge and pump up your Focus Ability, which is everything your eyes can do except see distant objects, like reaction, hand/eye coordination, and peripheral vision. Play just a few minutes every day and watch your eye age score get better and better!
A bunch of exercises use symbols, numbers, letters, and hand/eye coordination to put you through your optical paces. What can you do with more Focus Ability? Lots! Use your Focus Ability training for a favorite video game or any situation in daily life that involves keeping a clear overall picture of what's going on, quick reaction to new objects entering your field of vision, and managing quickly changing situations.
When the day's games are over, your results are turned into an eye age score-but try again to improve your score and beat your family and friends! Up to four people can keep a running score on a single copy of the game. Each person can train daily then compare scores to see who has the youngest eyes.
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October 23rd, 2007, 00:00 Posted By: wraggster
Newly released at Play Asia
features
Full interaction using the Wii Remote tilt sensor
Advanced rendering techniques for improved graphical quality
More than 150 challenging levels
Hidden Labs and bonus features to unlock
State of the art blob physics
description
Mercury Meltdown Revolution is a puzzle game that challenges players to immerse themselves in a colorful world of sci-fi machines, crazy characters, and bubbling test tubes. Players take control of a liquid mercury blob, guiding it around traps, door switches, spikes, moving floors and other hazardous elements in order to complete the level.
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October 23rd, 2007, 00:06 Posted By: wraggster
Newly released at Play Asia
features
Four new, upgradeable Breath Attacks (one for each element type), such as Ice Bomb, Electric Orb, Earth Vine, Enhanced Fire
Four new elemental melee moves, including Comet Dash, Artic Blast, Earth Pound, Electric Spin
Four new Fury attacks – Earth, Electricity, Ice, Fire
Monstrous new and explosive boss battles against the likes of Skabb the Pirate, Gaul the Ape King and more
description
The legend continues in the second installment of The Legend of Spyro trilogy with the Ape King arriving at the Temple of Souls in an effort to usher in a new age of darkness. As Spyro, players must unlock the secrets behind a series of strange visions that he is having and find the power to defeat this terrifying new force.
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October 23rd, 2007, 00:08 Posted By: wraggster
Newly released at Play Asia
description
Are you ready to fight? Step into the ring of Victorious Boxers : Revolution, the boxing game with realistic boxing action and intuitive controls for the Nintendo Wii. Victorious Boxers: Revolution takes full advantage of the unique capabilities of the Wii Remote and Nunchuk to give players an authentic, real-life boxing experience, and the viewpoint is positioned right behind the player's transparent fighter to further enhance the feeling of being right there in the heat of battle.. Players can throw punches like jabs, straights, uppercuts and hooks, as well as perform defensive maneuvers like ducks and sways. Enjoy several rounds with friends, or play through the deep and compelling Story Mode as you follow the story of Ippo Makunouchi, a high school student bullied by his classmates, as he rises to the top of the professional boxing ranks.
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October 23rd, 2007, 00:13 Posted By: wraggster
Newly released at Play Asia
The creators of Jewel Quest bring you more than an addictive puzzle game as well as a true cinematic experience. After three dragons wreak havoc over the empire, young Kwazi must use an ancient set of Mah Jong tiles to restore balance. Enjoy sweeping animations as you help Kwazi journey through the Orient, meet wise animal guides, and use an amazing array of special tiles to solve tricky puzzles. Choose between your favorite styles in Classic-style play and the original challenges of Puzzle-style play.
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October 23rd, 2007, 00:14 Posted By: wraggster
Newly released at Play Asia
features
120 unique puzzles increasing in complexity and difficulty.
Infinite Mode - fresh puzzles served up endlessly.
Time & Hyper Modes - solve puzzles under pressure.
Two-player Multiplayer-mode
description
The Truly Brilliant Puzzle Game. Color the light, split the light, bounce and bend the light to create the one illuminating pattern that solves all. Solve 120 unique puzzles increasing in complexity and difficulty. Infinite Puzzle mode serves up and endless stream of fresh challenges. Beautifully addicting.
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October 23rd, 2007, 18:42 Posted By: wraggster
News/release from Magnet
Based on the '91 game Tunneler 2.0 by Geoffrey Silverton
Heres whats new:
[FIX] Made it work on Cyclo without launchers (removed all PA_DeleteSprite)
[FIX] Fixed the simple mode
[FIX] Fixed a little bug with the score display
[ADD] Added collisions between tanks
[ADD] Added some lovely tank explosions
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October 23rd, 2007, 18:46 Posted By: wraggster
News/release from Kiswa
Okay, I have uploaded a new Alpha demo of the game. You will want to DLDI patch it for your homebrew device as it uses FAT to auto-create a game save. Also, if you downloaded the previous alpha, you will need to delete the old .sav file as they are not likely to work right.
What it has:
* Splash Screen
* Main Menu (Only Options does nothing)
* Level Selection (See below)
* One Test Level - (This is NOT how they will look when released, just for testing!)
* Shooting
* Scoring
* Damage animations
* Enemies that shoot back
* Hit-point tracking (player and enemies)
* Two Enemies with AI (Sea Urchins and SCOOWBA Fish)
* One enemy that should have better AI (the stingray)
* In-Game Pause Menu (again, only Options does nothing)
* Lid checking (pause menu if in-game lid close)
* Some bugs (e.g. urchins flicker into screen just before appearing)
What it does NOT have:
* Any storytelling at all
* Good death animations (only urchins do anything now)
* More than one level
* More than three enemies
* Completely functional menus - still working on the Options!
* A bunch of other stuff a platform game should have
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October 23rd, 2007, 18:50 Posted By: wraggster
News/release from Programix
Hello, here is first beta release of my new game. You have to get to the finish and avoid red block and get most green fruits. There are also other things like water etc. Game is controlled by DSMotion but can be control also by Dpad. It is now beta vesion so it is yet buggy so if you find any bug, please report him here . Have fun
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October 23rd, 2007, 20:02 Posted By: Shrygue
via Games Industry
Nintendo and the Hong Kong High Court have crushed a global piracy outfit by seizing over 10,000 illegal devices that violate DS and Wii copyright and trademarks.
Game copying devices that connect to the DS and mod chips for the Wii were seized in a raid of Supreme Factory Limited, with French company Divineo SARL also named in the legal action initiated by Nintendo.
"Piracy affects the entire video game industry, from large companies to independent developers," commented Jodi Daugherty, Nintendo of America's senior director for anti-piracy.
"It can destroy years of hard work by a team of very talented software developers, who strive to create games consumers enjoy playing. Copying the developers' work and spreading the game files globally is blatant stealing."
The High Court has prohibited the companies from further distribution and frozen assets ahead of legal proceedings.
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October 23rd, 2007, 20:02 Posted By: Shrygue
via Games Industry
Nintendo and the Hong Kong High Court have crushed a global piracy outfit by seizing over 10,000 illegal devices that violate DS and Wii copyright and trademarks.
Game copying devices that connect to the DS and mod chips for the Wii were seized in a raid of Supreme Factory Limited, with French company Divineo SARL also named in the legal action initiated by Nintendo.
"Piracy affects the entire video game industry, from large companies to independent developers," commented Jodi Daugherty, Nintendo of America's senior director for anti-piracy.
"It can destroy years of hard work by a team of very talented software developers, who strive to create games consumers enjoy playing. Copying the developers' work and spreading the game files globally is blatant stealing."
The High Court has prohibited the companies from further distribution and frozen assets ahead of legal proceedings.
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October 23rd, 2007, 20:25 Posted By: wraggster
New from SuccessHK
All Your Favorites and Then Some - From the classics to the unexpected to the really unexpected, these are all the games in your fantasy playground that utilize the touch screen controls and the mic such as spitball, dodgeball and skateboarding.
Party Play - Compete against each other for bragging rights in a variety of playground games, creating the ultimate playground showdown
Single Player - Explore the world and meet some wacky in-game characters who will challenge you to playground activities Stickers and marbles - Collect stickers every time you win a game against an in-game character and earn marbles by playing a variety of other mini-game activities
Explore the world - As you successfully compete in challenges you'll discover that up to three unlockable locations, each with their own unique take on your playground favorites making for extended hours of fun
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October 23rd, 2007, 20:27 Posted By: wraggster
New from SuccessHK
Capture the exuberance of the neighborhood playground with this fun game
Includes Dodgeball, Tetherball, Wall Ball, Kicks, Slot Car Racing, Paper Racers, Dart Shootout, and more
Each game uniquely designed with the Nintendo Wii's unique controls in mind
Rich Single Player mode; unlock new locations, earn power-ups, and find hidden minigames
Great multiplayer game for the whole family; intuitive controls; for up to 4 players
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October 23rd, 2007, 20:38 Posted By: wraggster
New from Play Asia:
features
The full arcade experience of Ghost Squad comes to the Wii along with exclusive additional content, including a Multiplayer mode for 1-4 players and much more.
One of the first light gun games to arrive on the Wii, Ghost Squad will take full advantage of the unique controls of the Wii Remote.
Three dangerous missions bring a new gameplay experience every time with multiple levels, alternate routes, changing daylight, a variety of player choices and secret weapons and costumes to unlock.
Alone or with up to three squadmates, players will rescue hostages, apprehend suspects and deactivate bombs as they eliminate terrorist threats around the world.
Unlock 25 different tactical weapons including sniper and assault rifles, submachine guns, handguns, and more.
Ghost Squad operatives on missions in complete darkness will utilize night vision, thermo vision and a flashlight to ensure that the operation is a success.
description
SEGA's top-grossing light gun game, Ghost Squad, comes to the Wii™ system and replicates the excitement of the arcade experience in your home! The Ghost Squad is a Special Forces unit established in strict secrecy by the U.N. to combat terrorism and carry out special highly-classified missions without leaving a trace. As an elite member of the Ghost Squad, players will complete dangerous missions such as eliminating terrorist groups, releasing hostages, deactivating bombs, and even rescuing the U.S. President when terrorists hijack Air Force One! Using the Wii Remote™, players will utilize revolutionary selectable weapons including a high-powered rifle, submachine gun and shotgun, or even engage in hand-to-hand combat.
http://www.play-asia.com/SOap-23-83-...j-70-26fx.html
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October 23rd, 2007, 20:42 Posted By: wraggster
New from Play Asia:
Just like Final Fantasy Tactics Advance and Final Fantasy XII, Final Fantasy Tactics A2: Fuuketsu no Grimoir takes place in Ivalice. There are seven playable races in the game: Hume, Moogle, Viera, Bangaa, Seeq, Nu Mou and Gria. Chronologically, the game takes place some time after Final Fantasy XII.
Similar to Final Fantasy Tactics Advance, Luso was a mischievous boy who lived in the real world until he was punished for a prank he pulled just before summer break. Locked away in the library, Luso finds an old book and writes his name on it. The book then transports him into the world of Ivalice. Rather than wishing to return home, Luso decides to venture the world farther. However, unlike in the previous installment, the main character travels to the real Ivalice, instead of a creation of his imagination born of strong feelings; this fact is reinforced by the reappearances of familiar characters such as Vaan and Penelo.
http://www.play-asia.com/SOap-23-83-...j-70-26e4.html
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October 23rd, 2007, 20:44 Posted By: Shrygue
via Computer and Video Games
First, you guys need to have a blast with Castlevania: The Dracula X Chronicles on PSP. Then you can look forward to a new CV game on DS, promises producer Koji Igarashi.
"We're doing another Nintendo DS version. There hasn't been an official announcement, but we're doing it," he recently confirmed. And that's really good news considering the previous two games, Portrait of Ruin and Dawn of Sorrow, were f-ing brilliant.
But you'll have to wait a while for it to arrive. "First, we want people to enjoy the PSP version, and afterwards we're announcing it. So, please wait a little bit." That's fine with us, you take your time, mate.
Igarashi also spoke about the production of the upcoming Castlevania live-action movie which, contrary to likely expectation, he says won't be a complete train crash like most game-to-film crossovers. But Igarashi himself is taking a backstep in production.
"The movie should be handled by the movie makers. But the director and I, we discussed the world of Castlevania, and the conflicts, and the story. But the director plays the game a lot. He was actually showing the producer how to play it. He knows about it. So I feel really confident," he told Wired.
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October 23rd, 2007, 20:48 Posted By: wraggster
New from Play Asia:
features
Make full use of the unique Wii Remote™ controller to explore and interact with the environment
Seven themed stages each including multiple sub-areas
Variety of distinct bosses
More than 35 enemies to encounter and outwit
More than 80 objects to manipulate
More than 500 items to search for and collect
More than 40 hours of gameplay
description
Puzzle solving has never been so fun!
Using the Wii Remote™, explore vibrant lands with Zany pirate Zack and his enchanted pal Wiki. Go on an incredible journey to find challenging brain teasers and puzzle-based battles!.
http://www.play-asia.com/SOap-23-83-...j-70-28r7.html
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October 23rd, 2007, 20:56 Posted By: Shrygue
via Computer and Video Games
FIFA 08 and PES 2008 have sorted the console lads out with their footy fix for the year, and here are the first shots of what Konami has knocked together on DS.
We're looking forward to seeing how it handles on the portable, especially after Pro Evo 6 didn't do too bad a job. But one thing's for sure, however: it's going to be a technical showcase for the DS by any stretch.
Look at the shot with the number 10 shirt taking a free-kick. There's some serious block-o-vision going on there, which is disappointing when put aside some of the gorgeous first-party 3D titles on the relatively low-powered machine.
But in the end, if the game runs smoothly and plays well, it'll be worth a punt despite the Lego visuals.
Screenshots here
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October 23rd, 2007, 20:58 Posted By: wraggster
New from Play Asia:
description
Do you sometimes dream of being a vet doctor? With the game My Vet Practice this dream can come true. Build up your own practice, decide when to build which building and which patient to treat. Every day people come to you with their animals, guinea pigs, rabbits, budgerigars, cats, dogs and even horses. Sometimes it can even be necessary to accommodate the animals and take care of them for a couple of days, so that they get well and happy again quickly. Therefore you can build extra stables and accomodations. Feeding, playing with the pets, bear company, but also cleaning up and the daily treatment are your duties. For very demanding horse-patients, you can experience interesting things about horse whispering. But although the work with pets is a lot of fun, even the best vet doctor needs some time out. Then you take your own horse and go for a long ride at the beach, on meadows and fields or through the nearby forest. Stock up new energy to become the best vet doctor of all time.
http://www.play-asia.com/SOap-23-83-...j-70-2c8i.html
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October 23rd, 2007, 21:00 Posted By: wraggster
New from Play Asia:
This autumn, the first major football simulation comes to DS. With its amazing accessibility, Real Football lets anyone who loves football, regardless of their level, to set the field on fire by performing dribbles, step-overs, centres, and spectacular goals. You're also sure to be totally immersed. You'll play in larger-than-life stadiums, take on players with realistic behaviours, and feel just like you're a real player as you use the microphone and touch screen during the match.
http://www.play-asia.com/SOap-23-83-...j-70-2c8q.html
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October 24th, 2007, 03:19 Posted By: TeenDev
wintermute has updated the ARM compiler used in making homebrew for the DS, GBA, and GP2X.
libnds and the NDS examples have also been updated.
Download from the links above in the quoted text.
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October 24th, 2007, 14:50 Posted By: wasabichip
Wasabi is the name of a new chip for D2C... featuring 5 wires to be soldered on easy solder pads !
D2Ckey works by patching the requests that the DVD MCU issues to the DVD DSP in hardware. This is something that was done before by Team Origa on GC (project GCC) but it was never released because it was too hard to install and less flexible in comparison to BIOS-chips / drive-chips. The whole address bus, data bus and control signals must be hooked, so that means lots of wires.
Other drive-chips on Wii / GC (the easy-to-install kind) work by patching those requests in software. That leads to easier installation diagrams, and much more flexibility, most of those chips are upgradable for example.
The problem is that to create an easy-to-install chip, one must be able to patch the DVD firmware. And to know how, you must be able to read the firmware ROM. If you can't read this ROM, the only choice is designing a 31-wire mod. Or to try harder.
We did ! We belive we've been the first team with access to the firmware, and now we're clearly the first team with a working prototyp e of an easy-to-install chip for D2C !
More details, including ETA, will be announced next week. In the meantime, instead of providing the usual picture of a prototype board with lots of wires, we provide a couple of interesting bits of disassembly that only true drive hackers could appreciate... If any other team claim they have access to the firmware, we say : show the code !
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October 24th, 2007, 15:59 Posted By: bandit
A Spanish website has revealed a new way to modify your Nintendo Wii. No more soldering. It is basically an adapter that attaches to the Wii chipset and allows you to use any modchip of your choice such as:- Wiinja
- Wiimod
- Wiiskas
- OpenWii
- Wiifree
- CycloWiz
- WiiKey
- WiiD
Wlip is an adapter that has been designed especially to install any Modchip in your Wii in a faster and easy way and without damage for your console, because there is no need for welding.
You can install it yourself without any technical procedure in a few minutes. The Wlip adapter is the answer for the demand of thousands of users who want to install a Modchip in their console but they just don’t trust in a complex procedure which may damage their Wii, or even drill your console for new Wiis version (with cut legs), loosing your guarantee.
In Installation Section we teach in a few simply steps, how to place the adapter Wlip in your console. And to show you up how simply it is, there is a video in the demonstration section where the Wlip is installed in 10 minutes.
You won’t only save time, you will also save money because Wlip is sold for only 24.95 € (the Modchip is not included) For all those advantages, Wlip has risen as the ideal way of installing your Modchip for Wii. Don’t be deceived. It is the best solderless installation.
The English version of the site is not currently up. We'll have more information when it is available.
The website also has a video of the installation process which takes probably less than 10 seconds to install. All of your time is spent disassembling your Wii.
Source: Wlip
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October 24th, 2007, 19:29 Posted By: ICE
According to Matt from IGN, Medal of Honor Heroes 2 officially beats the pants off Metroid Prime 3 in terms of its FPS control. He states that MoHH 2 is the new benchmark and he'll put up a video showing just how 'beautiful' the controls are soon.
On another note, I just want to put it out there: Medal of Honor Heroes 2 officially beats the pants off Metroid Prime 3 in the FPS control department. This is the new Wii benchmark, period. Not even close. Seriously. Wait until you get a load of how beautiful the controls are -- I'll have a video for you in the near future.
I chatted with Perrin, who leaves NOA in December, about a number of topics recently, too. I'll post up some comments from our chat this week. I don't think she really commented too much about anything we didn't already know, but even so, you can't help but read it. Don't lie -- you will.
http://blogs.ign.com/Matt-IGN/
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October 24th, 2007, 19:39 Posted By: Shrygue
via Games Industry
Nintendo of America's outgoing vice president of marketing says that the company is "starting to look at the annual calendar differently" in terms of release date timing, rather than just stuffing everything in Q4.
Speaking to MTV Multiplayer, Perrin Kaplan reacted to a question about Smash Bros. Brawl's proposed release date - Sunday, February 10 - by saying, "Why not?"
"Sunday is actually a really good launch day of the week for products. And I think we're actually starting to look at the annual calendar differently.
"The first two quarters of the year tend to be more quiet. But now we've seen some evidence of sales in that period.
"Other than the holiday quarter, I think the traditional way of viewing it is not necessarily a slam dunk. I think a really good product can be a slam dunk any time of the year."
Asked to explain the change, Kaplan suggested that it was down to the Wii and DS systems' ability to act as "a quick hit of entertainment", whereas traditional system which might be more suitable when "kids and families can spend more time playing or during holidays".
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October 24th, 2007, 19:53 Posted By: Shrygue
via MCV
The latest issue of Future’s Edge magazine has the scoop on the confirmation that the upcoming Wii iteration of popular franchise Animal Crossing is to be a fully-blown massively multiplayer online experience, CVG reports.
The mag reads: "A Japanese source has confirmed to Edge that the upcoming Wii iteration of Animal Crossing is set to be a social networking MMO."
Animal Crossing has always been a socially-driven game. The GameCube iteration relied on the use of codes for players to exchange information and gifts, whilst the DS sequel went one stage further by allowing wi-fi users a more direct form of contact.
Though no official confirmation has yet been made, the MMO game structure is a logical progression for the series and one that could see it achieve even greater heights than its predecessors.
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October 24th, 2007, 20:33 Posted By: wraggster
via drunkencoders
The Moon Books Project is proud to present yet another horror movie, for viewing on your Nintendo DS.
The Moon Books Project feels the only safe way to make this film available is to quote the studio's warning, and offer from the beginning of the film itself.
"The Screaming Skull is a motion picture that reaches its climax in shocking horror. Its impact is so terrifying that it may have an unforeseen effect. It may kill you! therefore the producers feel it necessery to provide free burial services to anyone who dies of fright, while seeing the screaming skull!"
http://moonbooks.net/moonbooks/news.php?item.166.14
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October 24th, 2007, 20:34 Posted By: wraggster
via drunkencoders
From www.devkitpro.org :
Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices - this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added - this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 - users who were impatient and modified paths should now remove those changes
devkitARM release 21
devkitARM release 21 requires libnds 20071023 - the argv and time additions have part of the implementation in libnds. The latest DS crt0 also calls extra startup code not present in earlier libnds versions.
some freeBSD fixes to makefiles
added RTC setup and sound initialisation to arm7 core
corrected glViewport for openGL consistency ( old spelling was glViewPort) , correct angle for gluPerspective and corrected glFrustum matrix
IRQ nesting now works properly
other more general fixes detailed in the changelog on SF
DS examples updated for latest libnds
libnds 20071023
nds examples 20071023
All files are now available through the automatic installer/updater.
http://www.devkitpro.org
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October 24th, 2007, 20:40 Posted By: wraggster
Imaha486 has released a new cheat code search engine for emulators that supports many different consoles:
Support NDS/PS2/GENESYS/SNES/NES/TG16/DC/SS cheat.
;Config by Imaha486
[EMUHASTE]
PROCESS_NAME=snes9x.exe
BASEADDR_KEY=01400800
BASEADDR_FIX=8
BASEADDR_TRY=1
VIRTUAL_ADDR=7E0000
MEMORY_SIZE=20000
COMMENT=Use Snes9x v1.43
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October 24th, 2007, 20:55 Posted By: wraggster
New from Play Asia
features
Brand new DDR game designed exclusively for the Wii™
Support up to 4 player simultaneous play ensures your house is the hottest party on the block
All-new soundtrack includes licensed smash-hits from the last 4 decades
Use the Wii Remote and Nunchuk while dancing for greater total body interaction
Swing the Wii controller to send obstructions to your opponents while competing
New gameplay twists, fun minigames and other challenges
Great family fun with added modes and difficulties for all ages, including Friendly Synch and Kind Support Mode
Includes one (1) Konami Dance Dance Revolution Controller inside
description
The global dancing phenomenon gets even more physical with an entirely new game designed for the Nintendo Wii™. Dance Dance Revolution Hottest Party enhances the series' trademark interactive gameplay by combining the physically engaging, innovative and easy-to-pick-up-and-play mechanics of the Wii™ platform. DDR Hottest Party is sure to be the life of the party with 4 player multiplayer, Wii Remote and Nunchuk support, smash hits taken from the last 4 decades of music, entirely new modes and more
http://www.play-asia.com/SOap-23-83-...j-70-23em.html
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October 24th, 2007, 20:59 Posted By: wraggster
New from SuccessHK
Ease set-up and use
Childish soft materials manufacture ,no hazaro
Amazing,exciting,fantastic and training body reaction
Special design for Wii action,fighting or shooting light gun games
Physical exercise ideal Wii accessories product and good for health
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October 24th, 2007, 21:00 Posted By: wraggster
New from SuccessHK
2 hours quick charge function
Full charge Auto detect function
High quality and efficient product
Remote controller stand function
Simultaneously charge with 2 pieces of remote controller
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October 25th, 2007, 00:47 Posted By: JKKDARK
via Galbadia X
Sega has revealled an upcoming RPG for the Nintendo DS. Bleach: The Third Phantom will be released in Japan in early 2008.
This will be the third game that Sega has developed for the Nintendo DS based on the Bleach manga and anime. The previous installments, Bleach: Blade of Fate and Bleach DS 2nd were both fighting games. The Third Phantom will be a 2D strategy RPG.
No news of a North American release have been announced, although an eventual state-side release is possible. The first of the Nintendo DS Bleach titles was released to North American gamers on October 10.
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October 25th, 2007, 00:49 Posted By: JKKDARK
via DailyGame
Sega today uploaded the Sega Genesis classic Golden Axe III to Nintendo's servers, meaning gamers can now download the classic game on the Wii Shop Channel. Prices start at 800 Wii Points for Sega Genesis titles.
In Golden Axe III, players visit the once-peaceful kingdom from the original Golden Axe to find it threatened yet again by the Prince of Darkness, who has stolen the Golden Axe, taken over the kingdom and rendered all its warriors harmless with a curse. In this one- or two-player action game, players can take the role of a giant, panther or sword-wielding human to fight your way to the Golden Axe and save the kingdom.
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October 25th, 2007, 00:53 Posted By: JKKDARK
via Wired News
Could Nintendo be planning a Virtual Console service for the Nintendo DS? That's the word from UK magazine Edge -- in the same article, no less, as the Animal Crossing MMO news that Susan covered just now.
What I find more interesting is the bit about Nintendo gearing up to release a Nintendo DS storage card that will allow users to download and play Game Boy content on their handheld. Sure, it also opens itself up to abuse, but Nintendo has been pretty successful at not allowing users to crack Virtual Console games, so maybe they've got this sewn up?
Just not sure how the download service will work: will you do it all on the DS? If so, you'll be... tapping in your credit card number onto the screen? I guess that would work.
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October 25th, 2007, 18:51 Posted By: Shrygue
via Games Industry
Nintendo has announced its half year financial results to September 30 and it's more extremely good news for the Wii and DS manufacturer.
Sales were up 132.5 per cent to JPY 695 billion (USD 6.08 billion), resulting in an operating income of JPY 189 billion and a profit for the six month period of JPY 132 billion (USD 1.15 billion) - up 143.7 per cent on last year.
Of those sales, handheld consoles - led primarily by sales of the DS - accounted for JPY 211 billion (USD 1.85 billion), consoles - dominated by Wii sales - made JPY 201 billion (USD 1.76 billion), while total software income, including royalties, added up to JPY 241 billion (USD 2.11 billion).
The DS handheld sold 13.35 million units globally in the six month period, while the Wii sold 7.33 million.
Software sales highlights included Pokemon Diamond and Pearl, which shifted 6.95 million copies (taking the lifetime total to over 12 million) while Mario Party 8 has sold 2.89 million to the end of September.
Overseas sales accounted for 78 per cent of the total sales figure, and although the company had higher revenues in the US than in Europe, the operating income was detailed as JPY 167 billion (USD 1.46 billion) for Japan, JPY 24 billion (USD 210 million) for Europe and JPY 15 billion (USD 131 million) for the US.
The company reiterated its strong position in the games market, which has seen its strategy not to take on Sony and Microsoft in the processing power stakes completely vindicated.
"Nintendo DS has gained widespread popularity with its software line-up…Wii has been attracting all the members of the family and has impacted how families view entertainment in the household."
The company now forecasts net sales for the full year to hit over JPY 1.5 trillion (USD 13.1 billion), yielding a profit of JPY 275 billion (2.41 billion).
Nintendo's share price was up 1.3 per cent at the close of the Tokyo Stock Exchange, at JPY 69,800 (USD 611).
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October 25th, 2007, 18:57 Posted By: Shrygue
via Kotaku
And nowhere else, so cool your jets. Nintendo have announced that their official TV tuner dongle thingy for the DS will hit Japan on November 20, and will set Japanese consumers back ¥6800 (USD$59 [£29]). Not cheap for what you get, but then, what price convenience and portability? Importers beware: it's a one-seg tuner.
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October 25th, 2007, 19:02 Posted By: Shrygue
via Computer and Video Games
"Super Mario Galaxy is one of the finest games we've ever played".
Those are the words you wanted to hear, right?
Issue 23 of the Official Nintendo Magazine UK hits shelves tomorrow with the first English-written review of Miyamoto's platform stunner, and the big, fat 97 percent slapped on it means they like it quite a bit.
"It's funny because the thing that annoys us most is that its fantastic graphics show us the sort of games we could have been playing for the past year had some developers bothered to pull their finger out," reviewer Chris Scullion says, in praise of the lush visuals we've been shouting about for months.
"Throughout the whole game the graphics constantly amaze, with stunning visual effects, some remarkably huge playing areas, and characters that are positively filled to the brim with personality," he continues.
"The sound is some of the best we've heard in a Mario game," he goes on to say, citing the mix of catchy new tunes with retro-tastic remixed classics (you can hear SMB. 3 music remixed in this video of the awesome Cookie Factory level).
"Some of the power-ups give a similar sense of nostalgia", he adds, noting the return of Fire and Invincible Mario, along with others "involving ice and bouncing" which they gladly chose not to reveal (no spoilers, thanks).
Gladly, it's not too easy either, says ONM. "While some of the missions are quite simple, others will test the skills of even the most dedicated Mario fans." Phew.
Their only complaint is of the "tacked on" second player Remote feature (which allows another player to fool around with their own pointer). But we were never bothered about that anyway.
Check out the full, spoiler-free six-page review in the Mario-covered ONM #23 on shelves tomorrow, along with a free metal Zelda Hylian Crest pin badge and some Mario and Sonic at the Olympic Games DS decals.
We'll have a review of our own closer to the game's launch on November 16.
Magazine frontpage scan here
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October 25th, 2007, 19:04 Posted By: Shrygue
via Computer and Video Games
Nintendo has revealed another fighter up for the picking in its upcoming Wii character bruiser Super Smash Bros. Brawl. But don't get too excited, he's not exactly our favourite Nintendo character...
King Dedede, the fat, penguin thing from the Kirby series, is the next man (or, erm, bird) on the Smash Bros. Roster. In case you didn't know (and this is the Nintendo nerd in us speaking), he's the original antagonist of the Kirby series from Kirby's Dream Land.
Dedede joins Kirby and Meta Knight as the three playable Kirby characters in the game, which we're sure has nothing to do with the fact that the blokes that originally worked on the series are now handling Smash Bros. We're going to use Sonic, anyway.
Screenshots
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October 25th, 2007, 19:05 Posted By: Shrygue
via Eurogamer
Eidos is still unable to confirm exactly when Tomb Raider: Anniversary will be released on Nintendo Wii in Europe, but it did assure us today that it will be this side of Christmas.
Overnight, the publisher's American colleagues confirmed that the Wii version of Crystal Dynamics' brilliant re-imagining of Lara Croft's original platform adventure would appear there on 13th November at a USD 39.99 price point.
An announcement on the European release is, we're told, to be expected "very soon".
PS2 and PC versions of Anniversary were, of course, released earlier this year to tremendous acclaim - something matched this week by the 9/10-scoring Xbox 360 version, which is due for release at retail tomorrow alongside a PSP version.
The game will also be released on Xbox Live Marketplace in four, 600 Microsoft-point chunks for owners of Tomb Raider: Legend to download as an alternative to buying the boxed version, although exact timing for that has yet to be established.
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October 25th, 2007, 19:07 Posted By: Shrygue
via Games Industry
Engine Software has announced that Nintendo of America approved the company as an official licensed Wii developer.
The Wii developer license is the seventh consecutive Nintendo license that Engine Software has acquired, after earlier being approved for Nintendo DS, Game Cube, Gameboy Advance, Gameboy Color, Gameboy, and the Super Nintendo Entertainment System.
"We are very happy to have acquired the Wii Licensed Developer status, as this will open up new creative opportunities for our team, as well as new business opportunities for our company," said Ruud van de Moosdyk, vp of development at Engine Software.
"In the last few months many of our clients have already inquired whether or not we support Wii development, so demand for developers is high."
Based in the Netherlands, Engine Software has no development projects currently scheduled for the Wii platform, but will be investigating the possibilities for both retail and Wii Ware projects. It intends to recreate its key technology on the new platform such as the Music & Sound Replayer already available for Gameboy Advance and the Nintendo DS.
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October 25th, 2007, 19:19 Posted By: Shrygue
via Computer and Video Games
Okami is coming to Wii. We thought "great!" but lots of you hit Capcom's forums shouting "another lazy f-ing Wii port", and Capcom's not taking that lying down.
The company's senior director of strategic planning and research, Christian Svensson, hit the boards to defend Capcom's work on the epic PS2 quest.
"We selected Ready at Dawn to do the port. These guys are all ex-Naughty Dog and ex-Blizzard," he said. "If we wanted a cheap and dirty port, I could have turned around and picked any one of 50 houses and gotten it done for less and perhaps more quickly. Clearly, that wasn't the approach we sought for a variety of reasons (for the fans, for the reputation of our company, for the potential of the product, etc.).
"Given that the only port we've done to date was RE4, which has a 90+ gamerankings score and provided AMAZING value for the platform, has this really been Capcom's modus operendi such that this allegation should be leveled at us?" a clearly frustrated Svensson adds.
"Zack & Wiki is getting better reviews than just about anything you'll see this year on Wii, except possibly Galaxy. Shovelware is not what we do," he continued.
He goes on to explain that Ready at Dawn is first concentrating on getting the whole game running on Wii before thinking about enhancements. Svensson said: "As we are NOT at that point in the process yet, we are loathe to even mention any potential changes or enhancements for fear of disappointing the fans/media."
Why no graphical enhancements? "Okami is graphically one of the most impressive games on any platform today, and it's fair to say, we're not creating new higher res textures or higher poly models on anything. It doesn't need it."
And in justifying the descision not to add any new levels or challenges, he says: "We've got no current plans to make a 40-60 hour game 50-70 hours." Fair point.
Take a look at what else was said in the Capcom forums, then discuss below.
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October 25th, 2007, 21:34 Posted By: wraggster
The Moon Books Project is proud to present the film Bloodlust, and the short story it is based upon The Most Dangerous Game, for your enjoyment the Nintendo DS.
Bloodlust! is a 1961 horror/thriller film about a group of young adults who visit a tropical island only to become prey for a sadistic hunter. The film was featured on Mystery Science Theater 3000.
The Most Dangerous Game (1924) is a short story by Richard Connell and the author's most well-known work. It concerns a big-game hunter trapped on the island of a sadistic fellow hunter who, bored with conventional prey, has come to see humans as the only quarry worthy of his skill.
http://moonbooks.net/moonbooks/news.php?item.172.14
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October 25th, 2007, 22:22 Posted By: wraggster
News from Neo Flash:
more info please check at MK5 GIGA Cart User Menu V2.53 & How to upgrade
All drivers Download : http://www.neoflash.com/driver/2.53/...menu_v2.53.rar
MK5 final SPEC:
* Support clean rom,not need any patch,just need drag and drop
* Huge memory space,from 8Gbit upto 64Gbit
* USB 2.0 high-speed data transfer
* USB disk function, compatible with any operation system
* Build in the last moonshell V1.71 and upgradable
* Support homebrew
* Build in SMS multi save function,and auto save
* Menu upgradable,just need drag and drop the new core to MK5
* Multi rom support,media play support
* MK5 turbo engin, 100% full game running speed ,without any delay
* Build in passme function,can boot almost GBA flash cart perfectly
* Support soft reset function in the game, press L+R+A+B+X+Y then can return to menu, not need re-power on NDS anymore! (But it need the rom run under "auto detect save type" mode)
* Support "auto detect save type" function, almost don't need to upgrade the savetype.sdb file in the future!
* Can use SELECT+LEFT / RIGHT to select the 4K / 64K / 2M / 4M save type in case the "auto detect save type" mode don't work, but in fact over 98% roms can run in the "auto detect save type" mode perfectly.
* Support the wireless download mini game function.
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October 25th, 2007, 22:43 Posted By: wraggster
New from Divineo USA
- Supreme Light Effect when charging
- Smart color and compact stand design to hold and charge NDS Lite
- New 'one touch' design to easily remove NDS Lite
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October 25th, 2007, 22:56 Posted By: wraggster
New from Divineo USA
A set of 2 silicon sleeve in Red color for both your Wiimote and Nunchuck. Keep them safe from dust and wear, and protect them against small shocks.
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October 25th, 2007, 23:02 Posted By: wraggster
Though there are no official announcements at the moment, Next Generation is reporting on two interesting possibilities for the future of Nintendo products. In a report filed yesterday, the site hints that Nintendo may be considering a MMOG version of Animal Crossing , to be released on the Wii console. Also exciting: the possibility of a Flash Card for the DS that would allow classic Nintendo games to be (legally) played on their handheld console.
"The uncontrollable homebrew and piracy communities that use the DS rely on similar devices ... this should, in the long term, allow Nintendo to exercise some control over at least the former through the simple step of offering a path to publisher-supported content. Compared to the slightly vague WiiWare proposition, this has the possibility to revolutionise homebrew development - at least in terms of distribution and the possibility of mainstream success - but how far the notoriously controlling Japanese giant will allow that community the creative freedom it requires to flourish will only be seen in practice."
http://games.slashdot.org/article.pl.../10/25/1813235
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October 25th, 2007, 23:03 Posted By: wraggster
Just in time for the EU launch of Metroid Prime 3, Eurogamer has a retrospective on the Metroid series well worth checking out.
"The first Metroid presciently set the tone for the future of the franchise by appearing first on a struggling format and only reaching foreign shores after lengthy delays. Metroid was initially released only for the Famicom Disc System in 1986. The FDS was one of Nintendo's first attempts to monkey around with new storage methods, but its success was limited and it never made it beyond Japan. One year later, Metroid finally appeared on the plain old NES in North America and then, another year later, we pox-ridden Europlebs were deemed worthy of having a copy to call our own. Hmm. Sounds familiar."
http://www.eurogamer.net/article.php?article_id=85987
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October 25th, 2007, 23:03 Posted By: wraggster
Just in time for the EU launch of Metroid Prime 3, Eurogamer has a retrospective on the Metroid series well worth checking out.
"The first Metroid presciently set the tone for the future of the franchise by appearing first on a struggling format and only reaching foreign shores after lengthy delays. Metroid was initially released only for the Famicom Disc System in 1986. The FDS was one of Nintendo's first attempts to monkey around with new storage methods, but its success was limited and it never made it beyond Japan. One year later, Metroid finally appeared on the plain old NES in North America and then, another year later, we pox-ridden Europlebs were deemed worthy of having a copy to call our own. Hmm. Sounds familiar."
http://www.eurogamer.net/article.php?article_id=85987
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October 26th, 2007, 04:08 Posted By: kcajblue
via IGN,
UK, October 25, 2007 - Ready those 'It prints money!' GIFs. Nintendo has announced that profits are soaring and its half-yearly net income has more than doubled compared to a year ago. Of course, what that actually means is a lot of people are buying Wii and DS consoles.
All this good news means Nintendo has increased its earnings forecast for the whole year from 245 billion yen to 275 billion yen, with total sales coming in at an expected 1.55 trillion yen worldwide. What's more, as of September 30 this year, the number of Wii units shipped worldwide is 13.17 million, while the DS has raced to 53.64 million units.
In the six month period ending September 30, Nintendo's net income jumped from 54.35 billion yen to 132.42 billion yen, while sales more than doubled compared to the same period last year, climbing from 298.8 billion yen to 694.8 billion yen. Wowsers.
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October 26th, 2007, 19:10 Posted By: Shrygue
via Computer and Video Games
The Dreamcast maraca-shaking rhythm-action game is making its way to Wii and Sega wants to make absolutely sure you know about it.
So it's just made an(other) official announcement, with a press release and everything, a month after Sega US openly told the world it was coming.
As previously reported, the game will feature both new and re-used tracks, using the Wii Remote and Nunchuk like maracas to shake to the beat.
Sega also hints at the game including brand new feature for Wii, but is holding back on specifics for now. Motion control, anyone?
Spring 2008 is the ETA. Have your sombrero ready.
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October 26th, 2007, 19:11 Posted By: Shrygue
via Games Industry
Nintendo president Satoru Iwata has emphatically ruled out the possibility of a price cut for its flagship console, the Wii.
Currently the company is working on attempting to meet consumer demand globally, despite churning consoles out at a rate of 1.8 million per month.
"We're still focusing on how to meet booming demand," said Iwata. "We're absolutely not considering a price cut."
According to a report on CNN Money the company has unveiled its plans to launch the Wii in China next year, as well as a feature that will allow gamers to send each other games via the Internet.
Analysts and retailers have previously told GamesIndustry.biz that despite hardware shortages in most markets this Christmas, the Wii will still dominate the console race.
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October 26th, 2007, 19:13 Posted By: Shrygue
via Eurogamer
This week's Virtual Console update reacquaints us with a legend - or at least, the slightly ropey sequel to a legend - as Nintendo 64 curiosity Yoshi's Story headlines a trio of new games and asks for 1000 Wii points, keen to run, swim and flutter across various environments to undo Baby Bowser's evil plan for world domination.
It's joined today by another of those weirdly priced NeoGeo oddities, Magician Lord, which pre-dates Yoshi's Story by eight years for anyone who might conceivably care, and apparently involves transforming your wizard self into a dragon, samurai, Poseidon and other forms to save your homeland from the evil Gul-Agieze, who is trying to resurrect the God of Destruction using eight tomes of mystical power in a bid for world domination. 900 Wii points gets you the whole story.
Finally, there is Super Air Zonk: Rockability, which sees you transforming into a helicopter, a turtle and a sushi chef in attempts to take down King Drool's plan for, er, world domination. 800 Wii points for that one, since it's a relic from the days of TurboGrafx-16. Who says videogames are all the same? And, for a more balanced (or indeed any) assessment of each game's charms, be sure to stick around for Dan Whitehead's weekly Virtual Console Roundup, which should be up over the weekend.
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October 26th, 2007, 19:33 Posted By: Shrygue
via Computer and Video Games
The latest announcement on the regularly updated Super Smash Bros. Brawl website reveals that Halo 3-style saved films are coming to the Wii brawler.
The website reports that, at the end of multiplayer matches or Target Smash mini-games, you can review your game in full. Even better, it's possible to send replays of your best games to friends via Nintendo Wi-Fi.
"It feels great to use all of your knowledge and techniques to shave off a hundredth of a second. But you don't have to do that to enjoy these features, so I hope you'll give it a try regardless," notes director Sakurai.
Saved films are easily one of the best additions to Halo 3's multiplayer mode, and we're for one happy to see other online front-runners adopting the feature. Could we have a hub website to upload them though, please Nintendo?
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October 26th, 2007, 19:34 Posted By: Shrygue
via Eurogamer
Ignition has announced a new DS platform game where you play as a trio of teenage zombies fighting off an invasion of weird floating alien brains.
Developed by InLight Entertainment and due out in the spring, "Teenage Zombies: Invasion of the Alien Brain Thingys!" is based around the idea that while the world of men has succumbed to the ray-guns and mind control of The Big Brain and his army of Brain Thingys, the titular teen zombs, who sprout from a graveyard disturbed by the invasion, are immune to his tools and rather fond of munching on his minions.
The story, said to be keen to parody the zombie genre and 50s science fiction, will play out in a comic-book style, while gameplay will take advantage of all the DS' various "thingys", with stylus mini-games, double-screen boss battles and puzzle challenges to complement the side-scrolling action at its heart.
Ignition USA's Ajay Chadha reckons the game offers "a uniquely humorous and satirical take on comics and retro sci-fi" and calls in "a solid platformer and some truly entertaining mini-games". Doesn't actually sound bad to us - what do you reckon, troops?
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October 26th, 2007, 19:35 Posted By: Shrygue
via Computer and Video Games
Nintendo's Wii Sports has been has proved rollicking fun in the sun (a bad joke that'll become relevant any second) and has scooped The Sun Family Game of the Year 2007 at this year's Golden Joysticks. Geddit? Geddit?
Wii Sports, bundled with the console at launch, introduced us to golf, boxing, baseball and tennis with a twist courtesy of the Wii Remote. It also caused a bout of cuts, bruises and black eyes thanks to Remotes flying from hands (according to comedy reports at the time).
The game beat off Guitar Hero II, LEGO Star Wars II: The Original Trilogy, Mario Party 8 and Viva Piñata.
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October 26th, 2007, 20:00 Posted By: Shrygue
via Engadget
Apparently, the Big N has had just about enough of all this Vii / Wu nonsense, as it has recently announced plans to launch the real deal (that'd be the Wii) in China next year.
According to company president Satoru Iwata, Nintendo is planning to bring its hotter-than-hot console to China and South Korea in 2008, just as soon as the whole "global shortage" thing gets worked out.
Furthermore, he stated that its current priority was to "deliver as many consoles as it could to existing markets," but we're still betting that these things will be a coveted commodity this holiday season.
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October 26th, 2007, 20:02 Posted By: Shrygue
via Computer and Video Games
It was surely a close call, but Link's latest Hylian quest, Legend of Zelda: Twilight Princess, has piped Wii Sports to the Nintendo Game of the Year 2007 - sponsored by Official Nintendo Magazine.
The stunning adventure, which was released on both Wii and GameCube, may not have shown off the Wii Remote's capabilities as well as Wii Sports, but its huge, rich world, amazing exploration and mounds of typical Zelda charm earns it the kudos it deserves.
Link and Co. also beat Pokemon Diamond/Pearl, Call of Duty 3 and Resident Evil 4 Wii Edition to the gong.
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October 26th, 2007, 20:05 Posted By: Shrygue
via Computer and Video Games
Wii owners will soon be able to buy games on the Wii Shop to send to a friend's Wii via a new gift feature, Nintendo has revealed.
The new Wii Shop feature will allow users to purchase a game (a Virtual Console game, for example) to send as a gift to another Wii owner. The recipient will then be notified of the gift and, once they accept, their Wii will automatically log into the Wii Shop to download the selected game.
Nintendo hopes this will get a larger portion of Wii owners to make use of the Wii's online capabilities. Company president, Satoru Iwata, said: "We think this will be a breakthrough in encouraging customers to spread news of fun games [other than by?] word of mouth."
"We also hope to spur more users to connect their Wiis to the Internet," he added, reports Yahoo.
A launch date for the new feature is yet to be set.
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October 26th, 2007, 20:08 Posted By: Shrygue
via Computer and Video Games
The Publisher of the Year 2007 - sponsored by Future, has been awarded to Nintendo, which is just preparing to blow our socks of with Super Mario Galaxy on Wii.
Nintendo's entertained us with some of the best games ever to come from a first-party and the success it's witnessed with Wii and DS in recent times has been incredible. It fought off Microsoft Game Studios, Codemasters, Ubisoft and Electronic Arts to grab the gong.
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October 27th, 2007, 00:39 Posted By: wraggster
News from the Moon Books Project:
We at The Moon Books Project are overjoyed to have exclusive distribution rights to the cult TV series The Dark Vault of Public Domain on the DS. It's a first in the homebrew community for a website to offer an entire TV series entirely for free. So be sure to head on over and check it out!
For those who are not familiar with The Dark Vault of Public Domain, I'll let their website describe it for themselves:
"THE DARK VAULT OF PUBLIC DOMAIN is a cult movie show, hosted by the ubiquitous Uncle Pete, and featuring his twisted sidekick, “El Vato.” Each week they plunder the darkest depth of cinema to uncover films that have been abandoned, ignored, discarded, thrown away, or just plumb forgotten by the general public, in whole or in part because of their status of films belonging in the public domain."
Also, to watch The Dark Vault of Public Domain online, check their website out at: http://darkvault.wordpress.com/
http://moonbooks.net/moonbooks/news.php?item.167.4
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October 27th, 2007, 00:44 Posted By: wraggster
Alex has posted a new version of his Puzzle game collection for the DS:
Finally, a version 3.0 beta 1 is out.
First, I would like to thank Tom, who was really really patient and who did an amazing work concerning mp3 streaming. He did all the implementation, and all the integration in palib, the lib I’m using to code PuzzleManiak.
Thanks a lot Tom, you’re really a nice guy, and also -for sure- a great developer.
I’m looking for a German translator (the previous one doesn’t answer anymore my emails). There is not so much thing to do, so if you’re interested, and able to do it, please contact me.
This version does include these 2 new features:
MP3 support
Players profile support
Some bugs from previous versions have been corrected, I can’t list them as I don’t remember…
The profiles are used to switch between players on the same NDS.
Each profile contains:
Your name
Your mp3 folder
Your favorite text color, that will be used in some menus
Your favorite language
Your theme
For mp3, you first have to chose the path that will be used to build your playlist.
MP3 files contained in the selected folder, and in all sub-folders will be added to the playlist.
There is only one playlist, and files are played in a queue.
There is no random mode, and no ‘repeat one’ mode.
You can’t browse the playlist textually, but when a song is played, you can go to the next one, or to the previous one.
MP3 streaming is disabled when using wifi features and when selecting profiles.
It should work everywhere else.
Warning, this version is really a beta version.
Bugs can occur everywhere, at every time.
Please give me a lot of feedbacks.
Download it at your own risks
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October 27th, 2007, 00:50 Posted By: wraggster
News/release from Christ:
Hi, this is my first game for the DS!
PYIN-PYANG is a Yin-Yang Pong for the Nintendo DS. It's a two player game only (no "player-vs-computer" mode) and it does not use Wifi. The two players play on the same DS. Player one (white) use the left pad to control the racket, player two (black) use the A, B, X and Y keys.
This game may be fun when you have only one DS for two players and you want to play together. The rules are tennis table rules and are explained into the "Help" section of the homebrew.
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October 27th, 2007, 00:54 Posted By: wraggster
News/release from Mystboy:
today i made a simple demo for a light organ i'm not working at it anymore...
if anyone likes it tell me
i've added the surce. take it if you want...
mystboy
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October 27th, 2007, 00:59 Posted By: wraggster
Spinal Cord has released a new version of his Menu app for the DS:
OK, here it is, after a few little tweaks.
_Added_
Folder support
Smoother scrolling
GBAMP detection and loader (the dldi loader fails for some reason)
It should work on all the cards that chishm's loader works on, but for some reason it fails on gbamp (all though it used to work). If anyone knows of reasons that chishm's loader might fail (on a working card), perhaps memory issues or something?
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October 27th, 2007, 01:06 Posted By: wraggster
News/release from Mudlord:
This release was done in response to reports made by undertaker 666 and Iconoclast relating to a bug on my part in relation to saving screenshots. Now PNG screen shots now iterate properly and increment in filename like they should.
I apologise for the inconvenience to any persons affected. Also, I have updated the documentation somewhat (if people still read it).
As a added notice, if anyone feels the need to manually extract the installer (such as for permissions issues with Vista), 7-Zip can extract NSIS installers.
https://www.bountysource.com/
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October 27th, 2007, 01:23 Posted By: wraggster
New from Play Asia
Designed specifically for how young girls play games! Disney Princess: Magical Jewels invites girls to take on the role of one of the Disney Princesses as they travel through enchanted levels at their own pace and skill level to recover the magical jewels and restore the magical power of the kingdom.
Use the touch screen to interact with environments, solve puzzles, and help each Disney Princess on her journey. A challenging but accessible experience for younger and older players alike, Disney Princess: Magical Jewels incorporates puzzle and adventure elements into the beloved Disney Princess’ worlds. Multiplayer modes allow players to challenge a friend for twice the fun.
http://www.play-asia.com/SOap-23-83-...j-70-23gv.html
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October 27th, 2007, 01:30 Posted By: wraggster
New from Play Asia
features
Co-Op and Head-To-Head two player wireless play (two cartridges required)
Dynamic "Biometal" system allows players to transform into 14 different battle forms
Play as Grey or Ashe, each with unique abilities and individual, but linked storylines
Area Expansion – explore and open up new areas with access to additional quests
description
Choose between two mega metal heroes, Grey or Ashe! Each Mega Man follows a unique and exciting adventure that is linked with the other hero’s. This Mega Man® series deliver twice the action!
High-intensity action and bold, new gameplay elements make Mega Man® ZX Advent the definitive Mega Man experience!
http://www.play-asia.com/SOap-23-83-...j-70-23gj.html
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October 27th, 2007, 01:33 Posted By: wraggster
New from Play Asia
features
Play from the first person perspective through five intriguing new cases
Play as two lawyers - relive Mia's rookie days from the past and Phoenix's current cases in the present
Two distinct gameplay segments
Investigation phase - survey crime scenes, interview witnesses and gather evidence that will be used in court
Court phase - present findings from the investigation to support your case, listen to testimonies and examine witnesses
"Psyche-Lock" system - break down tough witnesses with a series of correct questions or catch them on inconsistencies
Microphone can be used to yell "Objection!" and "Hold it!" as you cross examine witnesses.
description
In Phoenix Wright: Ace Attorney Trials and Tribulations, players star as a defense attorney who must prove a seemingly guilty client’s innocence no matter how dire the circumstances may seem.
Phoenix will face the toughest prosecutor yet as the mysterious hard-boiled “Godot” will try to take him down at any cost. The complete story of Phoenix Wright comes together as truths are revealed in twisting storylines and intriguing gameplay. Players must collect evidence, survey crime scenes, weed through inconsistent testimonies, and overcome corrupt agendas to ensure that justice prevails.
With the return of the popular “pysche-lock” interrogation tool from the Phoenix Wright: Ace Attorney Justice For All , players will have to overcome even more intense courtroom standoffs in order to close the case.
Phoenix Wright: Ace Attorney and its sequel were clever and suspenseful, with plenty more twists and turns than a dirt road across the Himalayas. Expect more of the same high drama in Trials and Tribulations!
http://www.play-asia.com/SOap-23-83-...j-70-21b2.html
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October 27th, 2007, 03:17 Posted By: CoinCollector
via Zophar's Domain
N64 VM is a Nintendo 64 emulator for Windows. It runs a few games, such as Super Mario 64, but has no sound support. It hasn't seen an update in a long time and is a dead project. The current version is Beta 2.
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October 27th, 2007, 13:07 Posted By: simonjhall
Hi everybody
It's surprisingly one day short of a year ago now I messed around with the Quake source "just for a weekend" and decided to show my findings in this thread:
http://forum.gbadev.org/viewtopic.php?p=107263#107263
...however I didn't expect it to take this long to complete!
The game is now feature-complete, aside from ad-hoc wifi play (which is in the game but disabled) so I figure it's time to release it! I hope you enjoy it - it's taken an insane amount of work and the help of dozens of people to get here.
For full info, visit http://quake.drunkencoders.com
Notable changes: * The game now supports the RAM available from certain slot-2 flash cards in order to obtain near-perfect compatibility with Quake mods and total conversions. Everything I've tried works correctly, however some mods overload the DS' GPU and stuff starts to disappear...
* Rendering performance has improved by ~30%
* In game performance has improved by ~20%
* All graphical effects are now drawn, included animated sprites (for explosions), and particles (eg for blood)
* 99% of texture maps are rendered correctly
* The sky box is now rendered correctly
* GUI corruption has been fixed
* Animated skins are now supported
* The on-screen keyboard has been improved
* Eight user-configurable quick-access touch buttons have been added
* Pen sensitivity has been fixed and view snap disabling a la GLQuake has been added
* QuakeC compatibility has been enhanced
* Command line (through qdsopts.txt) is now easier
* Sound corruption has been fixed
* Console corruption has been fixed
* Cut scenes and 'intervals' have been cleaned up
* 'freeing precaches' bugs have been fixed
* Improved support for the second Quake Mission Pack: Dissolution Of Eternity
...and too many other fixes to list
Downloads from here:
http://quake.drunkencoders.com/downl...w_to_play.html
The slot-2 build (aka the EXRAM build) is not the silver bullet that many of you hoped it would be. The #1 issue is the poor performance of this memory - when overclocked, this memory seems to have 4-5x the latency of the already-slow internal DS memory and this will of course slow down the game. I've spent many months hiding this latency, but you can still see it on some heavy levels. Quake's random access patterns to memory don't help, neither does the size of the data cache.
Also when using this build I would *highly* recommend using a slot-1 card in conjunction with it where you keep your data files (make sure you patch it with your slot-1 DLDI driver). To know more about the EXRAM build please see http://quake.drunkencoders.com/exram.html
If you're too lazy to read it, don't forget that you can hold 'R' during startup to force detection of your flash card and overclock your RAM :-)
Anyway, a big thanks go out to all the people who have given me technical help, tested the game, donated money, donated hardware or just general support :-D
Legal: I take no credit for the development of Quake, that all goes to the guys at id Software. I also claim no copyright, trademark etc. Again, all work, copyrights, trademarks are owned by them.
Simon
BTW: A lot of my hardware disintegrated in the last month or so. Gonna need donations of new stuff if I'm gonna finish the ad-hoc build... :thumbup:
Example config file in the downloads section or at available at:
http://quake.drunkencoders.com/downloads/config.cfg
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October 27th, 2007, 16:52 Posted By: wraggster
Exdream has updated his game with AI and More:
ArchonDS - A remake of the original game from 1983 (Atari ST) with new graphics. It is a strategy & action game, the battle light vs. dark!
ArchonDS 0.4 with AI is available!
In this first version only the AI of the battlemode is implemented. So you have to move the units on the chessboard manually, but when a battle starts, you will have a nice fight against your own DS ;-)
Have fun!
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October 27th, 2007, 17:28 Posted By: wraggster
In an article that will probably tick off a lot of PS3 owners, Will Wright calls the PS3 and 360 'incremental improvement(s)'. 'The Wii feels like a major jump - not that the graphics are more powerful, but that it hits a completely different demographic. In some sense I see the Wii as the most significant thing that's happened, at least on the console side, in quite a while ... I still, for the most part, prefer playing games on the computer - to me the mouse is the best input device ever. Every generation it's like 'the PC's dead! The PC's dead!'. But it carries on growing when consoles are flat for five years. At the moment I can get better graphics on my PC than I can on the PS3
http://games.slashdot.org/article.pl.../10/26/1512217
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October 27th, 2007, 18:08 Posted By: Heavy Stylus
Hi there, it's James from www.rgcd.co.uk here.
So what's this all about then? Check out http://www.rgcd.co.uk/news/ - we've got a new cart for sale: the finished version of Cosine/WiDDY's Reaxion for the GBA.
Cut and pasted from the RGCD shop page:
"It's been a long time in the making, but RGCD's third GBA homebrew cartridge is finally here! Cosine and RGCD are proud to present Reaxion GBA, as reviewed in RGCD#03 (where it received a huge 90% score). Strictly limited to less than 100 carts and on sale for the budget price of £7.00 I strongly recommend that you grab yourself a copy before they sell out. For of those unfamiliar with the game, an excerpt from the write up follows...
Cosine have been unusually busy this summer (probably due to the crappy weather we've been having) and their latest game has made my GameBoy Advance very happy indeed. Coded for the game development competition at this year's Buenzli 16 party, I'll be surprised if WiDDY and T.M.R's GBA conversion of Reaxion doesn't grab an award.
Cosine's Reaxion is officially the group's most ported game; it's simple premise has also been translated from the C64 to the C128, Commodore Plus/4 and Atari XE/XL (with Spectrum, NES and GameBoy Color versions in the pipeline). However, I reckon they'll be hard pushed to beat this incarnation of their popular puzzler.
So what's it all about? Well, the background story sees you playing the role of a nuclear power-plant operative deep in the bowels of the Wenley Moor power station. The plant's main CPU has become infected with a nasty computer virus, resulting in all the immediate shutdown of all safety system and complete randomisation of the reactor core settings. Clearly this is not good news. Your task is to reset all 99 dangerously unstable reactor cores before they go critical. Fail, and its goodbye planet Earth; Succeed, and the government will probably cover up the whole mess and have you permanently 'silenced' anyway - but hey, that's life!
Like all the best games, Reaxion's simple mechanics take a minute to learn but hours to master. Each unstable reactor is represented on screen as a grid of 56 core cells, and the 'live' cores (green) need to be reset (to red) before the timer runs out. You control a core monitor unit that you can move around the grid, with the 'A' button used to set the selected core's status. The catch is that changing the setting of one core has a chain reaction of similarly changing the setting the eight surrounding cells..."
Read full game review at http://www.rgcd.co.uk/shop/reviews/reaxion/
The carts pricing is as follows:
UK Customers (Including 1st Class P&P) - £7.00
UK Customers (Including 1st Class Recorded P&P) - £7.75
Worldwide Customers (Including Worldwide P&P) - £8.50
Note that I'm waiting for my next shipment of blank homebrew carts to come in; I've got about 10 left in stock but the new ones will be due in a couple of weeks time. However, I welcome pre-orders and in the unlikely case of any foul-up I guarantee that all money paid will be refunded in full - it won't leave my paypal account until the Reaxion carts have been sent out. Also, owners of the pre-release 'party version' of the game can send back their carts for a free upgrade - just drop me a message via the contact form.
Also, please note that these carts are sold strictly on a non-commercial, non-profit basis. Any and all revenue from cartridge sales will directly offset the cost of production and shipping. Faulty carts and other returns will be refunded in full.
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October 28th, 2007, 18:00 Posted By: wraggster
News/release from binhh
Hi all,
This is my first attempt at a DS application. I basically wanted a portable way to look up words that are challenged while I play Scrabble. I'm too cheap to buy a Scrabble dictionary and too lazy to walk to my computer. This uses the SOWPODS dictionary as the word list. Just use the onscreen keyboard to lookup a word and it will try to search for it as you type in or delete each letter. L/R buttons also work to scroll up and down (same for D-pad). Let me know if you have any questions or if you find any bugs. Thanks.
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October 28th, 2007, 18:03 Posted By: wraggster
News/release from Sektor
fixed the control issues and it now runs at 256x192 (instead of scaling down 320x200). It still runs slow and sound doesn't work. Supports DLDI and was compiled with devkitARM r21.
This is a port of the classic cdogs (cyberdogs 2) to Nintendo DS. It's a top-view gauntlet style shooter. It only runs at 10 FPS and sound doesn't work in this version. Copy the data folder to the root of your card. The .nds file can go anywhere.
You can customize your character and select from a variety of weapons. You walk/slide around, collect keys and you have to kill the weird looking enemies or destroy things and make your way to the exit. Leave the humans alone, they are just there to get in your way!
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October 29th, 2007, 09:57 Posted By: Kojote
via pdroms:
Reaxion GBA does exactly what it says on the tin, it's a conversion of the C64 game to the GBA. It's a typical puzzler similar to "Lights Out" with 99 levels, design and graphics by T.M.R, music by Bexta and code by Widdy.
This is the very final version. It has very minor changes compared to the Buenzli 2007 partyversion, but final is final.
Thanks to Widdy himself for the file. I just had to bug him with a phonecall for this... Widdy's page is located at http://www.widdy.de and not updated by this moment.
A real cartridge version (news posted yesterday) can be obtained for cheap 7 UK pounds (includes shopping within UK) via http://www.rgcd.co.uk/shop/
Download: http://www.pdroms.de/files/553/
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October 29th, 2007, 18:48 Posted By: Shrygue
via Eurogamer
Rising Star has picked up the publishing rights to No More Heroes, and will be pumping it out across Europe in February.
It's a gory action game dreamt-up by Killer 7 creator Goichi Suda (Suda51) and Grasshopper Manufacture, which boasts stylised visuals and violent black humour.
You fill the shoes of Travis Touchdown, who is soon approached by an assassin head-hunter and asked to prove himself in combat against 10 other bloodthirsty killers.
Each of these opponents has their own story to tell, too, before you wave the Wiimote around to chop them up with Travis' lightsaber-like Beam Katana.
"This is exactly the right product to broaden the format's appeal to a wider, more serious gaming audience," said Martin Defries, big cheese at Rising Star.
And it looks gruesomely fantastic so far; just the sort of thing the platform needs. Pop over to our No More Heroes gamepage to see the blood-spattered trailer from this year's Game Developer's Conference.
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October 29th, 2007, 18:51 Posted By: Shrygue
via Eurogamer
The official Super Smash Bros. Brawl website has trumpeted that Super Smash Bros. Brawl will come with its own Stage Builder.
It all looks very simple and easy to use, too, with big and clear instructions as well as lots of opportunities to try out your half-finished creations.
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Once you are happy with it you can pop online and send it through to Nintendo, who will send out a new user-created map to all the Smash Bros. owners around the world every day.
Once you have spent an evening punching Mario in his hairy face on the unique creation it will disappear, as the idea is to have a new flavour every day - "a once-in-a-lifetime encounter".
Pop over to the official website for some pictures of the Stage Builder in action.
Super Smash Bros. Brawl is a beat-'em-up featuring characters like Solid Snake, Kid Icarus, Sonic the Hedgehog, Peach, Fox McCloud, Samus, Pikachu and co.
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October 29th, 2007, 19:22 Posted By: Shrygue
via Computer and Video Games
Nintendo last week sent out copies of Super Mario Galaxy to select US retailers for in-shop demo kiosks. Predictably, one dodgy employee ripped the game to the internet.
When played in the demo pods in stores, the game enforces a time limit - so you can't just camp out in a shop and finish the game there. But someone realised that when played on a normal retail Wii at home, the same demo discs actually contain the whole game.
Now that disc is circulating around the darker corners of the internet, where this bloke has downloaded it from, and is now gloating as he enjoys the stolen goods, three weeks before its release.
Before you go on a mental search yourself though, first be aware that while his Wii looks like yours, it's not - it's been opened and modified to play dirty copies. Something you shouldn't do. Plus, if Nintendo finds you they will hit you with a giant, corporate DK barrel.
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October 29th, 2007, 19:24 Posted By: Shrygue
via Computer and Video Games
Spore, probably the most ambitious game on the horizon for 2008, is coming to Nintendo Wii alongside its target PC format, Sims mastermind Will Wright has confirmed.
In a recent interview with Guardian Unlimited, Wright revealed that the galaxy game is being developed for Wii and despite the different controls, the Sims creator seems to have good things to say about Nintendo's platform.
"We're doing Spore on the Wii, and we did MySims," said Wright. "It takes signifcant re-thinking to work out how you're going to do it.
"PS3 and Xbox 360 are similar enough that you can basically use the same system for both. So it comes down to what the interesting major platforms are and which markets we want to hit."
Here's hoping Wright doesn't just slap in some cursor menus and waggle, eh?
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October 29th, 2007, 19:27 Posted By: Shrygue
via Computer and Video Games
It looks like Nintendo might be taking a few hints from Halo 3's community features, as after last week's reveal of Smash Bros. Brawl saved films, the company now confirms that a Forge-style level editor is also in the running.
You'll be able to construct levels using any of Brawl's 2D backgrounds, then place, spin and drop various bits of scenery to create any number of block and mushroom-filed battle arenas. We think we even spy some Sonic the Hedgehog spikes in one of these screens...
The interface looks surprisingly in-depth for a Nintendo offering; you can flip, shrink, enlarge and even re-colour various bits of scenery, and then chose the background music for your stage from Brawl's wonderfully nostalgic soundtrack.
Best of all, you can mail out your custom stages via Nintendo Wi-Fi and Nintendo will even be sending out the best arenas to consoles - a different one every day.
Well done Nintendo. Now just get rid of the rubbish Friend Code system so that it doesn't take 20 minutes to send our creations out...
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October 29th, 2007, 19:42 Posted By: wraggster
Jayenkai has released a new collection of Slot Machine games for the Nintendo DS, heres the release info:
6 Mostly-Different Slot Machines with a variety of Arcade Rules
Like, the Pacman slots..
And more!
DLDI it, then win big points to gain credits, and unlock the other 5 games.
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October 29th, 2007, 19:49 Posted By: Shrygue
via Computer and Video Games
Nintendo's Reggie always comes across as confident of Nintendo's ability to kick ass in the current generation console war, but even he's not too proud to admit that the competition has been up to some cool stuff lately.
The uncannily Nintendo-like Littlebigplanet was the first game that came to mind when Fils-Aime was asked which titles on other platforms he thinks would be interesting in Wii.
"I've been very intrigued with Little Big Planet," he says, before throwing in a little dig at Sony. "I don't know that it belongs on their [Sony's] platform," he says.
"Microsoft has done well," he adds. "There are a range of first-person shooter type games that are all very well done that could all do quite well on a Nintendo platform. Certainly, the Halo trilogy - anyone who would look at that and say, "No, I think we could live without it," probably doesn't think real long about this industry."
He then talks of Epic's work. "Even games like BioShock - I thought that was tremendously well done. The writing was tremendously clever. I would love to see more of that type of content in the industry overall that actually makes people think a little bit," he tells SFGate.
But does he actually play many games? "Not nearly as much as I want to," he says. "I travel with my DS. On the flight here, I was playing our new Zelda game."
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October 29th, 2007, 19:53 Posted By: wraggster
Copper has released a new version of his puzzle game for the DS, heres whats new:
New version of 28/10/2007:
- Multilanguage French / English
- Undo / Redo during the game (limited to 2,048 returns rear)
- Showing shortcut for the game (L: Undo, R: Redo, over the level X)
- Changing the display when we managed a level (not working properly on no $ gba)
- The game now works correctly on iDeaS (replacing swiCopy mode filling memset)
- Moving the blocks is no longer carried out box by box, but by moving 6x2 pixels
Download and Give Feedback Via Comments
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October 29th, 2007, 20:16 Posted By: wraggster
Alex has released a new version of his Puzzle game collection for the Nintendo DS, heres the details:
Hi PuzzleManiak fans!
After a couple of testing days, and thanks gh0st who find some bugs, I’ve fixed several bugs mainly in mp3 folder browsing.
I’ve also added 2 new cool features:
- Pressing Select will change screen’s brightness
- When the Nintendo DS is closed and an mp3 is playing, pressing buttons ‘L’ / ‘R’ will go to the previous/next song in your mp3 playlist.
Now PuzzleManiak is a real cool … mp3 player
Concerning the German translation, I would like to thank the guys who want ot finish the job, but finally Christian woke up and did the job. So the game is now available in German too.
Let’s download this version 3.0 beta 2!
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October 29th, 2007, 20:37 Posted By: wraggster
New kernal for EZ Flash V cards released
fix and improvement since 1.61
. Fixed the file browser display error when broswing a homebrew without a icon.
. Launch hombrew no longer have the save action.
. Fixed the rumble when launching a homebrew
. Fixed the white screen after quitting the WFC setting
. Fixed the L+R+Start+Select game internal reset to title
. Fixed the saver backup order between games and homebrew
. Fixed .sav file icon.
. Modified the images file icon. ez_image.bmp used as all images file icon since 1.62. skin maker must be noticed.
. Fixed the moonshell internal time screen saver
. Fixed the bookmark popup when viewing the TXT file
. Fixed the pause issue when viewing the DPG file
. Fixed open binary file viewer when open .sav file
. Fixed FIFA2008 save corrupt on the second time launch
http://www.ezflash.cn/
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October 29th, 2007, 20:53 Posted By: wraggster
New from Divineo China
The ultimate weapon collection for Wii remote controller and nunchuck! All weapons and a shield. Easy to set up, for a more realistic and fun feeling when playing Wii combat/gun games!
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October 29th, 2007, 20:56 Posted By: wraggster
New from Divineo China
Now you have a complete fighting chance on you Wii. The Hori Arcade Fighting Stick licensed by Nintendo for your Wii is the premier fighting game fan’s stick of choice. Stick features authentic Japanese style convex button layout & solid state mechanics. The Hori stick also features several different turbo button press modes.
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October 29th, 2007, 20:58 Posted By: wraggster
New from Divineo China
Includes one Wiimote (Wii Remote Controller) and 1 protection jacket.
The Wii Remote Jacket, a durable, silicone cover for the Wii Remote, provides a variety of benefits for the player. Nintendo will include the Wii Remote Jacket with all Wii hardware systems and with all Wii Remotes sold separately or packaged with Wii Play.
The Wii Remote Jacket provides a cushioning effect if the Wii Remote accidentally strikes a person or object or is accidentally dropped or thrown. Use of the Wii Remote Jacket is meant to supplement, not replace, the basic gameplay instructions: keep a firm grip, don't let go of the controller, use the wrist strap and make sure your play area is free of
people or objects.
The Wii Remote Jacket also serves as a cover for the Wii Remote, and has been designed to be added and removed easily, in case users want to slip their Wii Remote into an accessory like the upcoming Wii Zapper. Nintendo recommends players use the new Wii Remote Jacket as a cushiony shield, though the current Wii Remote is a safe product when used properly.
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October 29th, 2007, 21:00 Posted By: wraggster
New from Divineo China
Recharge conveniently your Wii Remote controllers with this smart accessory from Dragon Electronics! Not only does it includes 2 3800mAH rechargeable batteries (in the shape of the battery cover for Wii Remote Controller) but it also
features a stand to easily place and recharge 2 remote controllers!
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October 29th, 2007, 21:01 Posted By: wraggster
New from Divineo China
Play all gun games on Wii more realistically with the Sparkling Vibration Gun Controller, which features a strong vibration function and great ergonomics for improved gameplay!
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October 29th, 2007, 21:18 Posted By: wraggster
Newly released at Play Asia
Originally released for the Super NES in 1995, Front Mission wowed dedicated strategizers with its engrossing turn-based mech campaigns, extensive customization options and serpentine tales of global conflict. At long last, Square-Enix is extensively remaking this classic for the North American audience!
Discover the origins of the Front Mission series in this explosive handheld saga that was never before localized for North America. Reborn exclusively on the Nintendo DS, Front Mission introduces exciting new features, such as dual screen presentation and multiplayer modes, that update the classic that spawned seven popular sequels. Using Touch Screen functionality, you command a squad of customizable mechs known as Wanzers and direct them through the turn-based battlefields of the 21st century.
http://www.play-asia.com/SOap-23-83-...j-70-23gp.html
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October 29th, 2007, 21:28 Posted By: wraggster
Newly released at Play Asia
Based on the upcoming DreamWorks Animation movie written, produced by and starring Jerry Seinfeld, Bee Movie™Game allows players to race, chase, fly and blast their way through the adrenaline-fueled world from the feature film and beyond. As the witty and courageous Barry B. Benson, gamers are propelled on an exciting adventure to save the bees' production of honey
http://www.play-asia.com/SOap-23-83-...j-70-23eo.html
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October 29th, 2007, 21:30 Posted By: wraggster
Newly released at Play Asia
features
Nine celebrities from the past shows including: Laila Ali, Emmitt Smith, Mario Lopez, Lisa Rinna, Joey Lawrence, Stacie Keibler, Joey McIntyre, Shanna Maakler, and Monique Coleman
Nine professional dancers from the show including: Cheryl Burke, Edyta Sliwinski, Karina Smirnoff, and Louis van Amstel
Also including the judges and announcer
36 licensed songs such as: The Final Countdown, Bailamos, These Boots are Made for Walking, She's a Lady, I like the Way You Move, Put Your Records On, Independent Women Part 1, and many more
Unlockable celebrities, music, and costumes
Ten dance styles from the TV show including: The Cha-Cha, Viennese Waltz, Tango, Samba, Jive, Mambo, Foxtrot, Quickstep, Paso Doble, and Rhumba
Multi-player with head-to-head and duet modes including amateur and professional levels of difficulty
Wii version features unique use of Wii controllers with special "flair" moves
description
Dance and perform against competition to claim the coveted title as America's favorite celebrity dancer. You'll dance to hit songs and compete in dances from the Cha-Cha to the Waltz. Play as one of nine celebrities such as Emmit Smith, Mario Lopez, or Stacie Keibler. Pair with one of the show's professional dancers and show the judges you've got the star power.
http://www.play-asia.com/SOap-23-83-...j-70-28ri.html
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October 29th, 2007, 21:32 Posted By: wraggster
Newly released at Play Asia
features
Interactive Controls - Use your controller to drive, whack, shoot and at times, roll Pac-Man in various objectives.
Remixed Games- Updated games for the next generation! Namco Museum Remix brings the classics and introduces fresh new elements for a new generation of gamers.
Original - Retro games – Get nostalgic and play old school favorites: Galaxian, Dig Dug, Mappy, Xevious, Gaplus, Super Pac-Man, Pac & Pal, Pac-Mania and Cutie-Q.
Multiplayer- The more the merrier! Challenge your friends to a 4 player race in Rally-X Remix or team up together to destroy the Galaga invaders in Galaga Remix.
description
Namco Bandai introduces remixed versions of some of its most beloved arcade titles for the Wii console! Namco Museum™ Remix recreates classic games with fresh new graphics, gameplay and introduces innovative, new elements to arcade classics!
Roll through uncharted territories in Pac’n Roll Remix, zip around the track in Rally-X Remix or fend off menacing invaders in Galaga Remix.
Players will also get their nostalgia fix with the complete, original versions of classics like Galaxian, Dig Dug, Xevious and more. This is a must-have Namco Museum game filled with both new games and classic titles for a new generation of gaming aficionados.
http://www.play-asia.com/SOap-23-83-...j-70-28rb.html
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October 29th, 2007, 21:34 Posted By: wraggster
Newly released at Play Asia
Get ready for Naruto: Clash of Ninja MVZ (working title) for Wii, a head-to-head fighting game with content created exclusively for the North American market. Naruto: Clash of Ninja MVZ is based on episodes from VIZ Media’s hit anime series Shonen Jump Naruto and will include characters that have never been featured in the hit Clash of Ninja game series. The game will take advantage of the Wii Remote in fast-paced ninja action for up to four players in nine different gameplay modes.
The next generation in Naruto games will include all-new character animations, new special attack animations and for the first time new interactive environments. Naruto: Clash of Ninja MVZ takes advantage of the Wii system by allowing players to launch attacks with the Wii Remote using Ninja-like movements, and features special mini-games created exclusively for use with the Wii Remote.
http://www.play-asia.com/SOap-23-83-...j-70-262n.html
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October 29th, 2007, 22:26 Posted By: wraggster
Newly released at Play Asia
Based on the upcoming DreamWorks Animation movie written, produced by and starring Jerry Seinfeld, Bee Movie™Game allows players to race, chase, fly and blast their way through the adrenaline-fueled world from the feature film and beyond. As the witty and courageous Barry B. Benson, gamers are propelled on an exciting adventure to save the bees' production of honey.
http://www.play-asia.com/SOap-23-83-...j-70-23h8.html
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October 29th, 2007, 22:28 Posted By: wraggster
Newly released at Play Asia
features
Four player profiles are supported, each profile stores the player’s progress and performance ratings.
Extensive course on the basics of chess taught by International Chess Master Josh Waitzkin.
Training mode: Play one of many predefined opponents and analyze your game.
Ranked Play: Test your skills against a variety of opponents and establish your rating.
Play one of six original mini-games including Fork My Fruit, Minefield, Masterpiece, Chain Reaction, Breaking the Lines, and Pawn Charge.
Play one-on-one with a friend using Nintendo DS wireless play.
Master one of five new chess variants with friends, including Progressive Chess, Dark Chess, Extinction Chess, Losing Chess, and Los Alamos Chess.
Play chess or chess variants with a friend who doesn’t have the Game Card. Download 2 mini-games to another DS.
description
Chessmaster®: The Art of Learning expands the scope of chess to include broader principles of learning. Josh Waitzkin's much-anticipated book The Art of Learning (Free Press) is designed to pave the road to successful long-term growth on and off the chessboard.
The eight-time National Chess Champion and two-time martial arts World Champion puts users in his shoes in some of the most riveting and formative moments of his chess career, including the legendary climactic game from the book and film Searching for Bobby Fischer. Waitzkin then turns to the classics, introducing beginners to brilliant games from some of the most important players in the history of chess.
In his most revealing commentary ever, Waitzkin not only teaches the beginning chess player the fundamentals of the game, but also humanizes the road to mastery. Never has chess been so exciting.
http://www.play-asia.com/SOap-23-83-...j-70-23gh.html
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October 29th, 2007, 22:29 Posted By: wraggster
Newly released at Play Asia
Ed, Edd and Eddy can't seem to stay out of trouble. In Scam of the Century, Eddy has lost his precious "Who to Scam and When" book. When the three friends realize their classmate Kevin has the book and an angry mob of kids has developed, they run for the woods. Splitting up to throw off the crowd, they plan to rendezvous at the cul-de-sac. What they do not know is that several adventures await them on their quest home.
Players take control of the Eds and must make their way through tricks, traps, angry kids and a barrage of homely ammunition , including soap and broccoli. Ed, Edd and Eddy finally make their way back to the cul-de-sac only to find the ultimate obstacle before them: Rolf has built a giant fort to keep the Eds out forever!
http://www.play-asia.com/SOap-23-83-...j-70-23gi.html
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October 29th, 2007, 22:35 Posted By: wraggster
Newly released at Play Asia
features
Five styles of IQ Challenges
10 challenge types
Difficulty constantly adjusts to your ability
description
Let Master Jin Jin guide you through five styles of IQ Challenges whike you try to achieve his highest rating.
Stretch your mind with 10 different challenge types in five categories, each with multiple levels of difficulty.
As you play the game, your progess in each category is tracked and Master Jin Jin automatically adjusts the puzzles to your level of ability.
http://www.play-asia.com/SOap-23-83-...j-70-28si.html
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October 29th, 2007, 22:36 Posted By: wraggster
Newly released at Play Asia
Following the story line from the Cartoon Network television show, Naruto: Path of the Ninja for Nintendo DS will allow you to explore the Village Hidden in the Leaves and the world of Naruto as they roam across forests, fields, rivers and mountains. Along the way you will encounter bosses and enemies that you must use your special techniques to defeat. Each of the 6 playable characters will possess a unique time-based combat system and you will train your Ninja team to learn more than 90 different Jutsu techniques.
http://www.play-asia.com/SOap-23-83-...j-70-28t6.html
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October 29th, 2007, 22:38 Posted By: wraggster
Newly released at Play Asia
As a young boy or girl, you're sent to work into your uncle's Marine Zoo as a summer job. The park is located on a tropical island but the place is in danger, as a multi-national real estate company plans to wipe the park out of the map to construct a luxury hotel. To save the park, the player will have to take care of the animals, tame them for the entertaining shows and manage the whole park. He will learn mission per mission to love, tame, respect and understand the animals as well as better know the local ecosystem to save it.
http://www.play-asia.com/SOap-23-83-...j-70-23hq.html
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October 29th, 2007, 22:39 Posted By: wraggster
Newly released at Play Asia
features
101 unique versions - all from your favorite families of Solitaire games like Klondike, FreeCell, Spider, Baker’s Dozen, Yukon, Beleaguered Castle, Forty Thieves, Canfield, and many others.
iPhone™- style menu manipulation and selection using your finger, stylus, or control pad. All card games are played on the Touch Screen using your finger, stylus, or control pad.
Sort and select games alphabetically, by family, by time, by skill, by chance, by times played, or by times won.
Get detailed information on each version like number of decks, time estimate, skill required, and chance of winning.
Select your choice of background from dozens of cool pictures and gradients.
Select your favorite card decks to use.
Over 40 minutes of original sound tracks. Edit the playlist to only hear what you want to hear.
Automatically tracks your stats for number of games played and number of times won.
On-screen "How to play" instructions and button actions.
Save the game status, player statistics, and other options for later.
PC-style menus allow easy and intuitive configuration and navigation."Game Copy" feature - wirelessly download any game to another DS for them to play on their own. It’s even easier than sharing music files…and it’s FREE!
description
Telegames, Inc. has again teamed with Cosmigo, the developers of Ultimate Card Games™, to create the most comprehensive and feature-rich compilation of Solitaire games ever released for a portable gaming system.
http://www.play-asia.com/SOap-23-83-...j-70-2c2d.html
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October 29th, 2007, 22:40 Posted By: wraggster
Newly released at Play Asia
features
Three modes of gameplay: La Piñata (hangman), Find Palabras (word find), and Match Tarjetas (cards)
Learn the basics of reading and hearing through fun gameplay
Entertaining mini-games include tests with varying difficulty levels to challenge even fluent experts
description
Spanish for Everyone takes you on a journey to Mexico where helpful characters take it upon themselves to help you learn Spanish and have some fun along the way. Whether you're a novice or a Spanish speaking expert, Spanish for Everyone offers a fun way to help get your Spanish in tip-top shape and keep it there.
http://www.play-asia.com/SOap-23-83-...j-70-28t0.html
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October 29th, 2007, 22:42 Posted By: wraggster
Newly released at Play Asia
features
15 Unique Mini-games
4 exciting locations - London, Tokyo, New York, and Hollywood
Help record a music video or rehearse a new song, while Aly & AJ dance and sing on the top screen
Free-form play allows you to play whatever you'd like - and replay to achieve high-scores
Go head-to-head with a friend in a "Dance-Off" in multiplayer mode
Use the stylus for all mini-games
Fans and new-comers will love the Aly & AJ music and imagery
Creative art style will be appreciated by the whole family
Bonus Features include 7 Aly & AJ songs that can be enjoyed anytime - songs include the hits "Chemicals React", "Insomniatic", and "Potential Breakup Song"
description
Superstars Aly & AJ make the leap from television and music into video games as they star in their first playable story... and YOU are part of the fun! Alyson Renae and Amanda Joy are heading out on their World Tour... and they need a new Assistant... YOU! Join the teen idols as they sing and play their way through awesome adventures and interactive mini-games! The prize? You, on stage, performing with the girls! A great soundtrack featuring cool Aly & AJ songs provides the backdrop for hours of good time game play and rockin fun.
http://www.play-asia.com/SOap-23-83-...j-70-2br8.html
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October 29th, 2007, 22:57 Posted By: wraggster
New from SuccessHK
Protect the world from evil villains, anywhere you go! The long-running, hit television show, “Power Rangers?now comes to the Nintendo DS in the all new game, Power Rangers: Super Legends. Playing as one of sixteen Rangers from the Mighty Morphin era to the current Operation Overdrive team, fans will travel across time and have the opportunity to unlock powerful special moves and devastating super attacks while battling hordes of henchmen and powerful bosses. Published by Disney Interactive Studios, the release of Power Rangers: Super Legends coincides with the 15th anniversary of the series and includes tons of action-packed stages, unique vehicles and dramatic finishing blows that make use of the Nintendo DS stylus.
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October 29th, 2007, 23:01 Posted By: wraggster
New from SuccessHK
All of your favorite Nicktoons characters come together for action in this action-packed videogame. Players must defeat Professor Calamitous' vast army of evil toys based on the Nicktoons Heroes in this fast-paced action platform game. Look out for the largest selection of playable Nickelodeon characters from the most popular TV shows including SpongeBob SquarePants, Danny Phantom and The Adventures of Jimmy Neutron, Boy Genius.
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October 29th, 2007, 23:03 Posted By: wraggster
New from SuccessHK
Imagine Animal Doctor puts young players in the role of a veterinarian, not only by treating and curing all types of animals, but also by creating new facilities to expand the veterinary hospital.
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October 29th, 2007, 23:05 Posted By: wraggster
New from SuccessHK
Imagine Babyz is the first simulation game focused on caring for babies. Players take on the challenges of raising a baby throughout all stages of development and will also be able to take photos and exchange tips and clothing through a unique online component.
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October 29th, 2007, 23:07 Posted By: wraggster
New from SuccessHK
Imagine Master Chef allows players to create recipes from all over the world using the stylus to prepare, stir and cook ingredients. Players can customize their kitchens with utensils and appliances. Fun mini-games include cooking quizzes and kitchen challenges.
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October 29th, 2007, 23:08 Posted By: wraggster
New from SuccessHK
Aunt Lucy, a veterinarian at a world-famous zoo, invites you to intern for the summer. With her help, you’ll treat a variety of exotic animals from around the world as you learn how to read body language, soothe animals, perform thorough examinations and treat them so they can return to their zoo habitats healthy!
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October 30th, 2007, 19:07 Posted By: Shrygue
via Games Industry
Capcom has announced it has shipped one million units worldwide of Resident Evil 4 for the Nintendo Wii.
Resident Evil 4 was originally released for the GameCube in 2005 and has since been ported to the PlayStation 2 and PC.
The company has a number of titles in development for the Wii, including exclusives We Love Golf, Resident Evil: Umbrella Chronicles and Monster Hunter 3.
Capcom's continued success on the new generation of consoles has seen the company score impressive sales of new IP Dead Rising and Lost Planet on the Xbox 360, and the publisher is currently in the process of working with European and American developers to expand its success outside of its native Japan.
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October 30th, 2007, 19:25 Posted By: Shrygue
via Computer and Video Games
The wait for Final Fantasy Crystal Chronicles: Ring of Fates for DS to hit British stores loaded with easy to read English text will go on until spring next year. Soz.
A full review of the Japanese version, which is already out, can be found here. Yes, it's brilliant, but unless you can ready crazy symbols like a ninja, you'll just have to wait.
Fans will remember the first game in the Crystal Chronicles line (released on GameCube) for its unique four-player co-op gameplay that used the GBA as a controller. The new DS quest sticks to the same co-op theme, only this time you won't have one player lumbered with carrying that bloody crystal.
Random battle encounters are also out the window here, and all bouts are fought in real time making for what Square says is "the most accessible Final Fantasy ever".
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October 30th, 2007, 19:27 Posted By: Shrygue
via Computer and Video Games
Rumours of Valve's mind-bending Portal game hitting Wii are, as much as we'd like them to be, not true, says the developer's marketing man, Doug Lombardi.
A story swept across the internet over the weekend saying that Valve's Portal was coming to Wii. And judging by the amount of emails we received from CVG readers, a Wii version is something that you'd all take to quite favorably.
With that in mind we spoke to Valve spokesman Doug Lombardi, who admitted it's an interesting idea but said there are no plans on the drawing board just yet.
"It's an extremely interesting idea, but there's nothing in product - not yet, anyway," he told CVG. Notice how he didn't rule it our completely? And let's face it, it would work on Wii, just a case of getting the engine up and running. We'll be keeping an eye on this one...
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October 30th, 2007, 19:36 Posted By: Shrygue
via IGN
Today Rockstar announced Manhunt 2, the most controversial game of the year, has shipped to retail.
"Manhunt 2 has gone through much to reach this day," said Sam Houser, Founder and Executive Producer of Rockstar Games. "We are very excited that fans will finally get a chance to experience the magnificent horror experience we've crafted with Manhunt 2."
After initially receiving an Adults Only rating from the Entertainment Software Ratings Board, Manhunt 2 has been toned down from its original state of gore.
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October 30th, 2007, 20:43 Posted By: wraggster
Released today at Flashlinker Europe.com:
Features of M3DS Real
- 100% Game compatibility, works on any DS.
- Extreme simple to use: just drag and drop files to the M3 Cart .. ..Standard FAT system.
- Supports the Micro SDHC specification, allowing for high capacity memory cards 4GB, 8GB...
- Exclusive Super Cheat Function:
-Fully AR Cheat Code compatible engine A Ready-Made Cheat Code database file is available for download (English, Chinese, Japanese)
- Support reading individual cheat code file too. (xml, cht, dht)
- Special Game features can be enabled during game playing: (such as: SlowMotion mode...)
- Software reset function
- Automatically detect game save type. (No need to provide save type database file.)
- Excellent homebrew support. DLDI auto-patcher.
- Upgradeable system. No size limitation of Flash rom.
- Robust & skinnable GUI.
- Built in PassMe (NO need to use with any boot cart/passcard etc. Support booting Slot1-NDS, Slot2-GBA, Slot2-NDS etc…)
- DirectBoot: Support directly booting games or applications.
- Supports Slot-2 expansions card. (Rumble, Ram , Browser memory and GBA Game card etc.)
- Includes a fully touch screen & button control operating system /GUI Menu.
- NDS-GBA Linkage works fine.
- The strongest media features:
Build-in “Media-Ex” application + “Moonshell “ media player.
i) Support playing MP3 ,OGG music & DPG /DSM / GBM movies …
ii)Super E-book function , support Word/ Txt file directly .
III)Super picture viewer function , support *.BMP, *.JPG, *.GIF, *.PNG directly.
- Built in PDA (Worldwide Time ,Memo , Note ,Phone book ,Calculator.)
- Supports Multi-Language France, Germany, Italian, Netherlands, Portuguese, Spanish...
- Supports DS sleep mode.
- Brightness adjustment within GUI .
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October 30th, 2007, 23:53 Posted By: wraggster
Alex has released a new version of his Puzzle game collection for the DS:
Everyday a beta version… you’re lucky, aren’t you?
First, the 2 “new themes”:
Western (blue)
Western (orange)
Then the list of bugs fixed:
- German description of Pyramide was making the the top screen corrupted.
- Mp3 streaming was crashing when hi-scores were beaten, it should not occur anymore
- In Unequal and Sudoku, the keyboard didn’t dislpay anymore the numbers 0 to 4, they are back again.
There is still a bug in Bridges when mp3 is playing.
As I can’t fix it -for now- you should disable mp3 streaming to play Bridges.
Anything else?
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October 31st, 2007, 00:00 Posted By: wraggster
Matti has released a new version of the Online strategy game on Nintendo DS in Risk-like fashion:
30/10/07 Another beta with ad-hoc wireless multiplayer game mode based on Mighty Max's Lobby library is now available. This game mode is not yet complete, but in its current state it should be fully playable. This is what you can expect:
Debug mode (lower framerate, debug prints are enabled)
Internet multiplayer mode is disabled (when you go to network game, it tries to initialize an ad-hoc / local wireless game)
Various game features as re-joining, dropping players, finishing the game properly etc. aren't 100% functional
- Matti
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October 31st, 2007, 07:37 Posted By: wraggster
New today is the Jap Version of Super Mario Galaxy
From the publisher: Become Mario™ as he traverses gravity-bending galaxies, traveling in and out of gravitational fields by blasting from planet to planet. Players experience dizzying perspective shifts as they run upside down through wild alien worlds that need to be seen to be believed. Whether you're surfing on a ray across an ocean in the clouds, rolling on a ball through a treacherous garden, or floating in a bubble over a poisonous swamp, there's no limit to the cosmic challenges you'll encounter!
Imagine a new Nintendo™ hardware without a Mario game? Impossible! Nintendo's flagship release Super Mario Galaxy for Nintendo Wii™ is in stock today, shipping as NTSC/J encoded Japanese release version at US$ 59.90 only. The game is also due later next month as US Version. Also check out Prima's Official Game Guides (Regular and Collector's Edition).
Game features:
Controlling Mario is simple with the Wii Remote™ and Nunchuk™. Players move Mario with the Control Stick and shake the Wii Remote to perform a spin move or cue stars that launch him to and from planetary objects. Players can even point at Star Bits to collect them or latch on to stars to blaze a magnetic trail through the heavens.
Don't want to head into space alone? With a second Wii Remote, another player can play alongside by pointing at and collecting Star Bits, then launching them at enemies. The second player can even sweep aside projectiles or stall enemies to help make Mario's adventure easier.
Search the depths of space for all-new transformations! As Boo Mario, you can hover over the ground and even slip through walls! Or, transform into Bee Mario and buzz through the sky!
http://www.play-asia.com/SOap-23-83-...j-70-2921.html
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October 31st, 2007, 19:53 Posted By: Shrygue
via Computer and Video Games
If it was any other game we bet you'd look at the first 20-or-so shots and give up, but we know you're going to gaze lovingly at all 118 shots of Super Mario Galaxy. Yes, you are.
We're not though. We'd love to write a little bit about what's in all these screens but we're scared of encountering spoilers. You see, we're playing the full game this week to bring you lovely chaps our full verdict ahead of the UK launch, and we don't want that spoiled.
So, if you will, cast your eyes down on the gorgeous orgy of screens below, and get all excited some more, because the word on the street (and the Japanese streets) is that it's absolutely frickin' incredible.
Screenshots here
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October 31st, 2007, 19:56 Posted By: Shrygue
via Computer and Video Games
Here's a bunch of screens for Link's Crossbow Training, the shooting game that will come bundled with the Wii Zapper, and very nice it looks, too.
We're so glad Nintendo didn't just pump out another basic-looking Wii Play-style mini game package to go with the Zapper - shooting targets, enemies (and Gorons' genitals) looks like it'll be loads of fun.
It's also a nice reminder of just how fantastic Twilight Princess really looked. Hmmm, maybe it's time for a revisit...
The bundle is set for a December 7 release, and will set you back £20. Good value, eh?
Screenshots here
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October 31st, 2007, 20:00 Posted By: Shrygue
via Games Industry
According to ChartTrack data confirmed by Nintendo, 4 million of the company's DS handheld systems have been sold in the UK.
In 2007 alone, Nintendo has already sold one million DS handhelds prior to the holiday season.
The DS was launched in North America in November of 2004, and in Europe in March of 2005.
"With its wide appeal and unique software, the Nintendo DS has significantly expanded the gaming audience and driven growth across the whole market," said David Yarnton, general manager of Nintendo UK.
ChartTrack data also shows that Dr. Kawashima's Brain Training has sold over a million units in the UK. The title, known as Brain Age in North America, has sold just under 10 million units worldwide according to Nintendo's September 2007 financial results.
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October 31st, 2007, 21:35 Posted By: wraggster
from gamepro
Wii
Continued supply issues make us say "hmmm"
It's funny. During the launch of the PS3 and Xbox 360, mainstream reporters from respected pubs like The New York Times frequently asked us we thought Sony and Microsoft were purposefully restricting launch console supplies to create a "false shortage" and jack up interest and sales. We didn't believe that then, and we don't believe Nintendo's doing it now...or, at least, we don't want to believe it. But Nintendo's continued inability to keep Wii consoles on the shelves -- almost a year after its launch! -- is a puzzling situation indeed.
There are two core possibilities. Maybe Nintendo really is incapable of keeping up with demand on Wii production...though considering that Nintendo is one Japan's biggest entertainment companies, this idea becomes increasingly unlikely with each passing month. The other, more Machiavellian possibility is that Nintendo really is constricting its Wii manufacturing in order to keep supply tight and encourage people to buy early. This wouldn't be the first time Nintendo has been accused of holding back on launch hardware to bolster interest: industry insiders have claimed for years that the company performed a similar bait-and-switch move with the Nintendo 64's 1996 holiday launch.
Whatever the cause, it's time for Nintendo to fix the supply issue. Enough with the excuses. The Wii has enjoyed enormous success already, and Nintendo owes it to their fans to release enough consoles to satisfy demand.
Lack of storage and storage options
Doesn't Nintendo want Wii owners to download games? And what about the upcoming Wii Ware titles? The internal drive is limited to a paltry 512MB; that's less than a CD-ROM! And with Nintendo confirmed that there are no other storage options in the works, it looks like gamers are stuck. What to do? Why, offer an external USB drive, of course. Why Nintendo doesn't do precisely that is a mystery, but it's a huge inconvenience for otherwise happy Wii players.
WiiDVD playing could be a lot of fun
STILL no WiiVD playback
Nintendo spent the past year telling us how great the Wii is, how many sales records it broke, how it beat Microsoft and Sony, yadda yadda yadda. Yet they haven't done much to expand or extend the console, and DVD playback is a great example. Nintendo originally planned to offer DVD movie playback, but dropped it at the last minutes to save a few bucks on DVD licensing fees. Now that the Wii's a smash hit, why not add it back as a downloadable update? DVD players are a dime a dozen, but the Wii Remote seems like a fun, natural way to navigate through DVD menus and chapters. And it's a nice way to say "thanks" to the gamers who made the Wii so successful. So Nintendo, why haven't you offered a WiiDVD player function yet?
Bring on the rechargeable battery pack
Much like our complaints about the Xbox 360 controller, it's high time Nintendo start offering a rechargeable battery pack with the Wii. It'll cut down on waste (green is in, right?) and it's far more convenient for the gamer. At the moment, the only rechargeable batteries come from third-party manufacturers like Joytech and Nyko. Come on, Nintendo, it's time to join the party!
Where's the online play?
Nintendo may think that it doesn't need to focus on online play in order to sell a ton of Wiis, but this is an out-of-date philosophy. Gamers expect online play and community features these days, and the Wii doesn't have them. It takes years to create and perfect a great online gaming service -- even Microsoft didn't get it right with the first version of Xbox Live.
Too many bad games
Ask any hardcore Wii player: there are a lot of awful, worthless Wii games. It seems that by reaching the much-desired "casual gamer," Nintendo actually opened Pandora's Box. Now the Wii software lineup is littered with hastily developed games with little or no lasting value. This isn't exactly Nintendo's fault, per se, but the company could put a larger focus on quality. Say, by bringing back the "Official Nintendo Seal of Quality" and making it mean something for a change.
http://www.gamepro.com/gamepro/inter...s/144430.shtml
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October 31st, 2007, 21:37 Posted By: wraggster
Article from Gamepro that hints at what needs improving on our Beloved consoles:
PLAYSTATION 2
Not dead yet
Where's the first-party support?
We were bummed when Sony's Jack Tretton told us that all internal development would focus on the PS3 and not the PS2. Given that there are some 100 million PS2s in the wild, that seems like something of a miscalculation. A new SOCOM expansion, a Killzone spinoff, or even a quick-and-easy port of Tekken 5: Dark Resurrection could help keep the PS2 embers glowing bright for another year at the minimum. But by dropping support now, the PS2 will have to compete primarily on price. Which brings us to...
It's time for $99...or less
Yeah, it's time. Seven years after its launch, the PS2 is finally showing signs of slowing down. But this isn't an inevitability. A well-timed price cut will do wonders for this classic console, likely buying it another year or more of interest and perhaps another round of high-profile third-party games. By shifting focus too quickly to the PS3, Sony risks losing many of its PS2 faithful to the cheaper Xbox 360 and the much cheaper, friendlier Wii. The PS2 isn't dead yet!
A handheld with big ambitions
PSP
Where's the iTunes-style online store?
The PSP has tremendous potential as a do-it-all media device, but Sony isn't putting its weight behind an online store that could do for the PSP what iTunes did for the iPod. Imagine: $1.99 retro arcade downloads, $4.99 PS1 games, and an assorted variety of mini-games, flash games, and the like, all downloadable through your PC or PS3. While Sony's at it, they may as well add video (TVs and movies) and music as well. Sony's one of the biggest media companies in the world -- a comprehensive, iTunes-style PSP site shouldn't be a huge difficulty.
Devs are overshooting
Many of the high-profile PSP games are epic, console-style games: see Metal Gear Solid: Portable Ops, God of War: Chains of Olympus, and Ratchet & Clank: Size Matters. These are all excellent games worthy of the PS2...but that's part of the problem. Portable players expect a different breed of game, something simpler and faster to play in short sessions. Big sprawling adventures don't lend themselves well to these kinds of playing habits. Sony shouldn't discourage all console-style PSP games, but they should put the focus on more casual games -- Loco Roco, Lumines, and Castlevania being perfect examples.
Still selling, despite the glut of badness
DS
The shovelware problem
Much like the Wii, the DS is a system targeted at casual gamers. But ruthless game publishers are capitalizing on this naive new market by carpet-bombing them with shoddy, over-priced games. As with the Wii, the vast majority of standout DS titles are Nintendo-produced. What does that tell you?
Friend Codes suck
Why Nintendo went the route of "Friend Codes" beats the hell outta us, but it's a poor man's substitute for Xbox Live or PSN gamertags. They're universally reviled, yet Nintendo defends them at every turn. Why?
http://www.gamepro.com/gamepro/inter...s/144431.shtml
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October 31st, 2007, 22:03 Posted By: wraggster
Newly in stock from Mr Modchips:
The Worlds first D2C chip solution for the Nintendo Wii. The D2CKey solution offers Wii owners some of the following features. Direct boot of Wii and Gamecube games, on-the-fly region patching, audio streaming fix and more. Compatible with most DVD+/-R and RW media (no bit setting required) and multigame discs. Latest ACTEL 350MHz Performance with advanced AES128 bit encryption, yet runs on an ultra-low-power core. Integrates a next-generation ICMS to ensure stability during loading and game play.
Technical Data:
29 wire connection
ACTEL processor, a must!!!
Direct Boot from Wii games (extreme compatibility, more than Wiikey)
Works on Pal or NTSC D2C Versions
Direct boot for every GC game
Multiple disc support
Audio streaming for GC Games supported
Partial regional Patch (work on 80% of games)
Features :
Access control LEDs
LED 1: disc access indicator.
LED 2: data patching indicator:
* Flashes smoothly during disc insertion and detection
* Lit when backup is detected (after disc login)
* Off when original is detected
DVD media compability
* DVD+-R
* DVD+-RW
* Dual-layer DVD (movies and GCOS)
Game disc support:
* Direct boot of Wii original and backup games from the same region
* Direct boot of Gamecube original and backup games from the same region
* Direct boot of different NTSC region Wii and GC games on USA and JAP consoles
* Partial region free support on Wii and GC original and backup games with different video mode (ie PAL<->USA, JAPAN)
* Improved read settings for recordable media
* Supports running GC games at Wii disc speed
* GC Audio streaming Fix
* Supports full-size DVD and DVD9 discs for GC homebrew
* Supports GC multigame discs
* Supports Wii and GC multidisc games
True stealth mode
* Does not modify RAM, making it virtually undetectable for the Wii
* Full command set emulation
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October 31st, 2007, 22:13 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
It seems I suffered from a bit of memory loss while implementing the Amnesia effect, allowing it to be released in a rather half finished state. In 089 Soul Suckers will have their proper attack working. And also not look like floor tiles.
From external testing, reworked tutorial to make it a bit more friendly.
Dig no longer has force bolt as prereq, mana cost reduced to 10.
Spell book of utility broken into book of force and book of earth.
You see a scroll of READ ME now properly has the "a".
Character dump has skill and spell list. (R. Dan Henry)
x, +, * sources used in chararcter dump to show source of intrinsics/spells.
Soul Suckers will no longer try to cast at people they can't sense.
Amnesia shows up in your intrinsic list and status line.
You can no longer cast spells when suffering from amnesia.
New mob, gold beetles.
When a creature made of X attacks without a weapon in melee a creature vulnerable to X, extra damage is properly applied.
Tamed creatures will not continue to attack newly tamed creatures. (hotpoo)
Items of poison resistance can no longer be poisoned by dipping in a poison potion, you now get Nothing Happens.
Creatures that random poly will not random poly into themselves. Specifically, this prevents chameleons from being polyed as chameleons. (Clare Boothby)
I think the holes to bypass Belweir's test have been plugged...
I knew I'd scream when I hit the 256th tile. I was thus surprised when it (the signpost) worked so well. Needless to say the Soul Sucker showing up as a floor tile came as a surprise to me - I still had a bug with greater than 256 tile indices for items and monsters!
Surprise now has two rs in three affected messages. (David Damerell)
Fix a display issue where plain robes would report 5 AC when no skills were known. This should have been 3 AC, thereby avoiding the apparent reduction to 4 AC when a skill was learned. The actual effect was correct, just the display, and just the display of items with base ac of 1.
The plural of Guide to Armour is no longer Guide to Armours but the correct Guides to Armour.
Tlosh no longer gets upset at Reclaim Soul being cast. While it can be considered a type of healing (so discouraged), the method of healing is sufficiently grisly that Tlosh approves.
The breathe command provides better results when one is strangled/submerged/breathless.
One new room.
Leech the right version:
Gameboy Advance [375k].
Nintendo DS [725k].
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October 31st, 2007, 22:32 Posted By: wraggster
News/release from Nherve:
Open the champagne !!!
I've here an input plugin which is named DsPad and uses SDL.
Enjoy, because it seems Lino's directinput plugin is buggy, it displays a message saying "Error -8" and all of its buttons in its control panel are greyed.
DsPad supports up to 4 joysticks and offers a complete joystick support.
No worry, the latest actual version of the SDL (1.2.12) is provided.
I hope new version 1.1.0 will fix bugs, I changed some things, I think the conflict is solved.
New version 1.2.0.
New version 1.3.0.
version 1.4.0 has been released by Squall-Leonhart, he just changed 2 things : reorganized GUI and put OpenSDL on DllMain, it causes iDeaS to hang up on launch. He didn't solve the bugs. I experienced myself the bug with Y button.
New version 1.5.0, Will definitively solve bugs, inspired from source of Lino's DInput Plugin. Reorganized GUI, added support for POV diagonals.
First place SDL.dll in the iDeaS root folder (not the plugin folder)and DsPad.dll in the plugin folder.
Launch iDeaS and select DsPad in the Input plugin list. A file named DsPad.ini will
be automaticly created in the iDeaS root folder. It is the config file of DsPad.
Now, open the Property page and you will notice a tab named "DsPad Plugin Config".
This is the config panel of the plugin, here is its description :
All the buttons in the "Buttons config" frame are for button mapping. Click one and
press a key, a joystick button, a joystick hat in a direction or move an axis and
the selected button will be bound to the control you moved.
In the "Misc" frame, you can choose the axis sensitivity.
-Low : for very sensible axes.
-Medium : recommended.
-High : for very used or lowly sensible axes.
The config is saved each time you modify a value, but you can click the "Save config"
button to make sure the config is saved.
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October 31st, 2007, 22:35 Posted By: wraggster
Quirky has updated Bunjalloo,his homebrew web browser for the DS
Changes from version 0.3.6 to 0.4-beta1:
Major changes
Basic image support added
gzip content-encoding supported
Cache files to flash card (mostly optional - see config.ini)
Minor changes
issue 32 - file that defines allowed cookies can now contain http:// at the start
Plain text rendering semi works again (no font changes though)
Unicode shrunk to 16 bits internally to use less memory
!URIs with spaces are escaped to use "%20"
libnds-20071023 compatibility changes
Build changes
Build with devkitArm r21
Changed to scons build system
Bug fixes in version 0.3.6:
Fix newline bug in header parser for servers that send \n instead of \r\n
Remove the accidental inclusion of cache dir ( issue 33 )
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October 31st, 2007, 22:39 Posted By: wraggster
Via tehskeen
Emu_Kidid, Sepp256 and tehpola have been putting some major hours into the development of mupen64gc a Nintendo 64 emulator for the Nintendo GameCube (compatible with the Wii of course). Along with a screen shot posted on their official website I've obtained a picture of the progress of their addition of texture rendering in Mario 64. Looks good
Screen Via Comments
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October 31st, 2007, 22:43 Posted By: wraggster
New from Divineo USA
The new M3 Real is the latest M3 product.
This Rumble Pak include:
One M3 DS Real Cartridge
One T-Flash Reader
One M3 Ds Real Holder case
One Rumble Device
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October 31st, 2007, 22:45 Posted By: wraggster
New from Divineo USA
The new M3 Real is the latest M3 product.
This Perfect Pak include:
One M3 DS Real Cartridge
One T-Flash Reader
One M3 Ds Real Holder case
One Rumble Device
One GBA expansion Device
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October 31st, 2007, 22:52 Posted By: wraggster
New from Divineo USA
The M3 Rumble Ram Pack is a Slot2 solution that allow to expend memory for software that need it (like the DS Browser). The Pack also add the rumble feature on your DS.
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October 31st, 2007, 22:59 Posted By: wraggster
News from Divineo China
This Official Case is designed to offer all-around external surface protection to your NDS Lite without compromising usability. It provides the maximum protection for your console against everyday hazards and scratches while allowing easy access to all buttons and ports. It molds perfectly to the console's shape to highlight its beauty while providing full access to all controls.
Buttons and covers are included.
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October 31st, 2007, 23:09 Posted By: wraggster
New from Play Asia
Help your Sims build a new life, after washing ashore on a deserted tropical island. Watch them overcome the forces of nature and survive in style as the ultimate survivors. Build shelters, craft unique items, and discover many treasures and ancient mysteries hidden within the deep jungle environment full of plants, fruits, and wildlife. Create a new life for your Sims on an uncharted island in The Sims 2 Castaway.
http://www.play-asia.com/SOap-23-83-...j-70-28t3.html
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October 31st, 2007, 23:16 Posted By: wraggster
New from Play Asia
Help your Sims build a new life, after washing ashore on a deserted tropical island. Watch them overcome the forces of nature and survive in style as the ultimate survivors. Build shelters, craft unique items, and discover many treasures and ancient mysteries hidden within the deep jungle environment full of plants, fruits, and wildlife. Create a new life for your Sims on an uncharted island in The Sims 2 Castaway.
http://www.play-asia.com/SOap-23-83-...j-70-28r9.html
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October 31st, 2007, 23:21 Posted By: wraggster
New offer from Play Asia
From the publisher: After piloting the Arwing starfighter in the first two stellar Star Fox games, Fox McCloud touches down on Dinosaur Planet for his first adventure outside the cockpit. Many missions still involve the aerial Arwing combat and dogfighting that the sly Star Fox series is known for, but the game pumps up the variety by allowing you to explore on foot and use magical attacks.
Armed with an enchanted staff, Fox will be able to battle against the mutated dinosaurs led by local tyrant General Scales. But not all of the planet's dinosaurs are enemies, and Fox will team up with the prehistoric Prince Tricky. As Fox jets across the skies or traverses the vast planet on foot or on the back of a dinosaur, his showdowns with the planet's enemies will offer the sort of action-packed experience that gamers will go crazy over.
Nintendo's Gamecube™ classic Star Fox Adventures is now available at discounted US$ 12.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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