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March 2nd, 2011, 02:16 Posted By: wraggster
Nintendo is ditching the Opera browser it used for the DSi and Wii in favour of Access's NetFront set-up for the 3DS, according to reports.
Siliconera has pointed to a story on Japanese siteIT Media in which Access boss Tomihisa Kamada said his organisation was honoured to be collaborating with Nintendo.
There's no official word on exactly how the browser will be implemented on the new handheld butAccess's website reveals a few details of what might be in store.
"Specifically designed and optimized to deliver high performance in resource-constrained environments, NetFront Browser supports almost any OS and CPU, and offers low power consumption, easy customization, and a broad range of plug-ins," reads the product description.
Both Sony's PSP and PlayStation 3 also use the NetFront browser, the latest version of which supports HTML5 and Flash.
Siliconera's story adds that, thanks to the 3DS's multi-tasking functionality, you'll be able to open it up mid-game to browse the web for hints or check your email. It's thought that the browser will arrive in a system update due in May.
http://www.eurogamer.net/articles/20...owser-detailed
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March 2nd, 2011, 02:50 Posted By: wraggster
Newly released for the 3DS (on worldwide import)
3DS Aluminum case made with Aluminum and anodized color finishing, resulting in a lightweight case, providing superior protection from scratches and impacts. Precision engineering allows this case to fit your Nintendo 3DS perfectly, also provides ease of access to Nintendo 3DS buttons and function ports.
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March 2nd, 2011, 02:56 Posted By: wraggster
Newly released for the 3DS (on worldwide import)
This set of screen protectors is designed for the latest console, 3DS. It is easy to apply to the screens of the console for protection against dust and scratches. The screen protectors are washable and reusable, so you can always keep them new and clean. The high clarity rate shows the screens clearly to provide highest quality of display.
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March 2nd, 2011, 03:01 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,12267.html
This is the third official, full-point release, of GoldenEye: X, a project that ports GoldenEye’s stages, weapons, and characters to Perfect Dark. Over the last few months, we’ve been busy adding in new content, as well as addressing certain issues that cropped up in the most recent versions of the game. We’ve not only been focusing our efforts on the multiplayer ‘Virtual Reality’ aspect of the game, but have also made advances with the mission campaign. However, we’re still not quite at the point where those are good enough to be made public. In the meantime, you can play solo (or co-op) against up to eight Simulants in any of the VR levels available. Here is a summary of the edits and updates in this version… - There is a lot more available to the player from the very start of a new file. From Virtual Reality, you should have access to every weapon, weapon set, music track, scenario, game option, and Simulant type (with the ability to use up to eight).
- Two new levels are available in VR… Bunker ii and Archives. They are (mostly) complete with glass, doors, metal crates, and all the weapons you can handle. The Simulants perform very well, and are able to fully traverse the stages. The only hiccup lies in the metal crates. They’ll eventually drop through the floor after being destroyed and disappear for the remainder of the match. It may take a few cycles for it to happen, however.
- There’s a very special treat in this release. Expertly ported from The World Is Not Enough on the N64, the “Labyrinth” multiplayer map by Zoinkity. He’s brought this fun level over to GoldenEye, which was then converted for Perfect Dark and updated to have more spawns, additional ammo crates, Capture the Flag bases, and even five Hills. It’s a brand new experience for those not familiar with TWINE, and a great bit of nostalgia for those who are.
- Get your hands on some new hardware! Take out your opponents in stealth by using the silenced variations of the PP7 Special Issue and D5K Deutsche. The destructive Shotgun is also now at your disposal. Like some of the other weapon ports, the muzzle flashes and bullet origins aren’t perfect, but the weapons themselves and their positioning matches the originals. Once we learn more about how the weapons in PD are setup, these issues will be taken care of.
- An additional eight bodies and five heads have been added to the character roster. Choose from the Russian Soldier, Jungle Commando, Siberian Guard (Black) [which also completes Mishkin], or Siberian Special Forces. Feeling invincible? Than select Boris as your on-screen persona. Want to use some voodoo magic against your foes? Baron Samedi is just waiting to put on a hex. And whether you’re tall or short, there’s somebody for you. Jaws and Oddjob, the polar-opposites in GE, are ready to duke it out again… whether you want your friends to use them or not is up to you.
- From the first patch, the Moonraker Elite has been using a customized arm/hand model. Since then, the other characters have been matched up with more appropriate models. Most of those have also been customized, since PD only offered so many styles. There’s a couple that still require better textures, but the majority of characters are complete.
- Simulants are now fully supported in the Caves map. Thanks to a base AI Path Network created by Octan Baron for his custom mission in GoldenEye, Sims are capable of navigating all areas of the stage. Hopefully this will breath new life into a level that most would consider to be the least appealing multiplayer choice in GoldenEye.
- Egyptian has seen some architectural modification since the last release. There are three chutes that normally contain ceiling-mounted drone guns in the mission. They have been edited and changed into ramps. It was a decision made to better performance, for both humans and Sims. Before, people were capable of falling through the lower edge of the chute and dying. As a ramp, this occurance is eliminated. Simulants now use these ramps without any issues.
- The left-handed Phantom and Sniper Rifle now draw correctly, and not inside-out. Their bullet origins are still inaccurate, but the Phantom does have a slightly improved muzzle flare. It also uses the appropriate sound effect, and has been adjusted to better replicate the original. The Sniper Rifle has also been slightly modified, and now deals the same amount of damage as in GoldenEye.
- The AR33 Assault Rifle and RC-P90 are now capable of penetrating through objects and characters. I’m not sure why they weren’t setup by Rare to do this in the first place, but it has since been fixed.
- Certain doors in various levels weren’t using the proper flag to prevent them from being seen through walls. Those that appeared in Temple, Facility and Egyptian are now all taken care of. Others also close portals when shut, which may help slightly with the framerate in certain areas.
- The glass in Facility is now, once again, indestructible. You may still fire through the glass with a weapon capable of penetrating through objects, so beware of Sims who are packing an AR33 or RC-P90.
- Two songs have been removed and replaced in the Virtual Reality soundtrack list. Silo X didn’t loop, and once finished, would continue on in silence. The End Credits theme was taken out, since it was never included in the original game’s multiplayer soundtrack. Both Elevator songs (from Control and Caverns) have been included as their replacements.
- For those of you who are able to play this game on console, through the use of a backup device, you’ll be pleased to hear that both Complex and Egyptian no longer crash during loading. There was an error in the background file that didn’t seem to cause any problems via emulation, but wasn’t nearly as kind on the actual hardware. Both files have been updated, and are confirmed to work on console. HOWEVER, it is recommended that you DO NOT use GoldenEye character bodies and heads. There is a bug that is causing the console to crash when they are loaded into the level. It might not happen right away, but it eventually rears its ugly head. Only a few heads have been confirmed to play properly, but none of the bodies. So, until this is sorted out, please stick to the Perfect Dark leftovers.
- The Character Profiles & Other Information in the Information Room, as well as the Vehicles listed in the Hangar PC, have begun taking after their GoldenEye replacements. All of the characters (with exception to Ourumov and Valentin) are available to view, but the informative articles have yet to be dealt with. Also, most of the vehicles are still displaying the PD objects, and not all descriptions have been written. These things are being left in to demonstrate the progress we’re making outside of Virtual Reality mode.
And be sure to check out the Official GoldenEye: X YouTube channel for the patch 3a trailer.
Relevant Link: (http://goldeneyevault....om/viewfile.php?id=202)
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March 2nd, 2011, 11:14 Posted By: wraggster
News via Nmax
Actarus offers version 1.0.3.9 Final for windows of " iDeaS 'excellent Nintendo DS Emulator for PC
Here's the final version. Many small fixed Especially for The Support of multicore in 3D.
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March 2nd, 2011, 11:16 Posted By: wraggster
News via nmax
Nintendomax is proud to announce the launch of the Wii Dev Nintendomax Competition 2011 ", third edition of this tournament of amateur development for Wii.
The purpose of this competition is to create a game homebrew unique to the Wii, applications are accepted but are commonly classified with the games.
This year, we put the package as 2 x Nintendo 3DS , SuperCard DSTWO 3 x , 3 x lint , 1 x 150 € and a shopping voucher of € 100 to be won thanks to our partners Assentek , ConsoDreams , fl- games and modsupplier .
The deadline is 3 months, you have until May 31, 2011, 23:59 to present your (your) project (s).
Last accuracy, recognizing that the Homebrew Bounty takes place at the same time as our competition, we accept the projects participating in both events.
To maximize the number of entries for the competition, we ask all our partners / all persons having an interest in amateur development, prevent most people from the conduct of this competition.
All good code .
http://www.nintendomax.com/viewforum.php?f=140
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March 2nd, 2011, 12:55 Posted By: wraggster
News via AEP
A new version of the Game Boy emulator zBoy has been released.
Quote:
zBoy v0.12 [28 Feb 2011]
- Added the "--EPXSCALE" command-line parameter, to scale the video screen using the EPX algorithm (instead of the default nearest-neighbour scaling),
- Added the "--EPXSCALE3" command-line parameter, to scale the video screen using a modified version of the EPX algorithm (triple scaling),
- Added the "--EAGLESCALE" command-line parameter, to scale the video screen using the EAGLE algorithm,
- Fixed a bug in the hiscore saving module, that could lead sometimes the emulator to crash,
- Added support for saving hiscores in following games: Ms. Pac-Man, Tetris, Asteroids, Tetris Attack, Galaga & Galaxian, BattleCity and Dig Dug,
- The LY (LCD) counter is incremented even when the LCD is disabled (otherwise Baseball don´t start).
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March 2nd, 2011, 13:00 Posted By: wraggster
News via AEP
The NES emulator puNES has been updated.
Quote:
Changelog:
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.
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March 2nd, 2011, 13:06 Posted By: wraggster
News via AEP
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
-General
+ Lazarus [leniad]
- Added Coleco console. For now you can not save snapshots.
- Added GameBoy console.
+ M6809 CPU [leniad]
- Core Optimized, more speed.
- Fixed DAA opcode
+ M680X CPU [leniad]
- HD63701: Added OCI timer and especific opcodes
- Added more opcodes
- Fixed many bugs
+ HD6309 CPU: Core Optimized, more speed [leniad]
+ Namco Sound: Added CUS30 chip, digital audio missing. [leniad]
+ MCS51: New CPU, includes i8751 [leniad]
+ Controls: Reviewed the engine, improved joystick control [leniad]
-Spectrum [leniad]
+BUG: Fixed mouse use
-Black Tiger [leniad]
+ENHANCE: Added i8751 MCU, removed protection patches
-Breakthru Hardware [leniad]
+BUG: Fixed ROMs loading
-Legend of Kage [leniad]
+BUG: Fixed graphical errors
-Sky Kid [leniad]
+Added driver with sound
-Namco System 86 [leniad]
-Rolling Thunder: Added driver with sound
-Hopping Mappy: Added driver with sound
-Sky Kid Deluxe: Added driver with sound
-Roc´n Rope [leniad]
+Added driver with sound
-Repulse [leniad]
+Added driver with sound
-The NewZealand Story Hardware [leniad]
+The NewZealand Story: Added driver with sound
+Insector X: Added driver with sound
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March 2nd, 2011, 13:24 Posted By: wraggster
News via AEP
The NES emulator HalfNES has been updated. HalfNES download
Quote:
0.028 (3/2/2011)
Rewrote/refactored a bunch of code to make things more object oriented. Also
changed the display code to use Java´s double buffering scheme instead of my own
hackish method, which MAY have made things a bit faster but definitely fixed that
occasional flicker that was there before. (Simplified the code, too!)
Also made some changes to the sound engine, so Contra and a few other things
sound closer to how they should.
Next update will hopefully bring more visible improvements.
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March 2nd, 2011, 13:33 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for 7272
Fix the wiimote speaker problem in the core and remove the HLE patch for it.
Real wiimote tested on windows, untested but should work on linux, dunno about osx.
Download Here --> http://www.dolphin-emulator.com/download.html
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March 2nd, 2011, 13:43 Posted By: wraggster
News via http://gbatemp.net/index.php
We have been informed of the release of the first Nintendo 3DS firmware update to ever go live. Now what does this update bring us?
QUOTE(Rough Google Translation)
● Improved system stability
More comfortable way to enjoy, and will improve the overall stability of the system.
● Since when updating communications capabilities
We extend some of the ability to receive data, such as Oshirase.
● Improved network connectivity
And other wireless Internet access in some Nintendozon, sometimes can not communicate it made measures.
● "3D images of live music," added
Delivering music is "Super Mario Brothers Theme" in, O. Kondou Hiroshi was responsible for the Super Mario series composer (piano), is played by studio musicians
Does this update block DS flashcarts? We are eager to find out.
Source: Official Nintendo 3DS website
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March 2nd, 2011, 13:46 Posted By: wraggster
Encourage your kids to play with their food by making a cake that looks like a toy. The Nintendo DS lookalike houses some electronics to spruce up the presentation. The upper panel is cardboard covered in frosting to tie it in with the edible lower sections. That cardboard panel hides a couple of LEDs that blink thanks to a blinking Christmas light bulb in series with the diodes. There is also an LCD screen backlight in the form of to CCFL bulbs. The screen is just a still image but that’s okay, you can’t expect an actual video screen to be built into this. Take a look at the clip after the break to see the internals.
We’ve looked in on a few other cake hacks in the past. If you missed them before now’s your chance to revisit the gantry-based frosting dispenser and the turn-table frosting injector with silver-orb detailing. These are some sweet hacks!
Read the rest of this entry »
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March 2nd, 2011, 13:49 Posted By: wraggster
WiiGait is not a political scandal, it’s a project that records motion data while walking. [Bilal Chishti] and [Zassa Kavuma] are strapping a Wii remote onto each leg and recording the sensor data while making video of the walker at the same time. The two are using an Ubuntu box to pull the sensor data from the Bluetooth-enabled devices and utilizing its built-in webcam for the video. They graph the data for each axis and we’re sure that syncing up data anomalies with the video is just a matter of matching timestamps.
So what good is this? The creators are keeping us in the dark about an end-goal for collected data; this may just be for the experience of using the hardware. But we could see it having uses in making distance runners more efficient, or teaching that bipedal robot how to balance.
http://hackaday.com/2011/03/01/walki...g-wii-remotes/
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March 2nd, 2011, 14:54 Posted By: wraggster
Newly Dropped in Price (on worldwide import)
This wont interest most of you, but to those of you like me who brought their Wii from the USA and have a load of games that are no good unless if you have a working US Wii, then this may be a saviour, my us wii has been broke for ages which renders 30 games unplayable, thankfully superufo.com will ship this as a sample or whatever to avoid customs (by air mail to avoid), you do pay more this way however. one reason i hate consoles that arent region free.
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March 2nd, 2011, 23:41 Posted By: wraggster
Nintendo president admits download services 'have not operated as well as they should have'
Satoru Iwata has admitted that Nintendo has been disappointed in the performance of its downloadable games services.
During his keynote speech at GDC 2011 in San Francisco, the Nintendo president said: “To date, our WiiWare and DSiWare services have not operated as well as they should have.”
The Wii’s games download service was first launched in May 2008, while its handheld equivalent debuted with the Nintendo DSi in 2009. Both have had criticial successes, but no titles have taken off commercially in the same way that some XBLA and PSN titles.
Iwata claimed the 3DS would change Nintendo’s digital fortunes, and then introduced Nintendo of America president Reggie Fils-Aime to explain how.
Fils-Aime highlighted three 3DS features that would help drive the use of Nintendo’s download services and other digital functions: the Spot Pass function, the wide range of eShop content and wi-fi access.
http://www.develop-online.net/news/3...ted-by-WiiWare
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March 2nd, 2011, 23:46 Posted By: wraggster
For a man who hadn’t once used the word iPhone in his hour-long GDC lecture, Nintendo president Satoru Iwata still managed to publicly tear into the Apple smartphone empire.
“Rather than offer you a rosy picture of our industry, I would like to discuss three concerns,” he said at the concluding stages of his keynote speech.
Iwata glided through his first and second concern, but the final one he embellished on with the kind of provocative language that, at times, seemed extraordinary for a leading Japanese businessman.
“Game development is drowning,” he declared.
The Nintendo boss recalled that in his 2005 GDC keynote, the audience were developers of many systems, but not commonly mobile devices.
“But today, it may be the majority of you developers who are making mobile games,” he said.
“It gives me concern.”
And, just a stone’s throw from the venue of Apple’s iPad 2 press conference, Iwata exposed his long-harboured dislike of the mobile gaming market unequivocally.
“These platforms have no motivation to maintain the value of the gaming,” he said.
“Quantity is how they profit. The value of software does not matter to them.”
By “them”, he wasn’t simply referring to Apple. Google and Facebook were too the target of his attack.
Speaking to the packed crowd of industry professionals, he claimed that the business of game design is more perilous than ever.
“With so many consoles to publish games on, it is already so hard to attain visibility and status,” he said, before explaining that mobile market is only making life harder.
Citing Forbes data, Iwata claimed that 92 per cent of mobile app downloads are for free content. He said that, in the oceanic smartphone games market, the chance to be visible – and the opportunity to make a living – is remarkably low.
It’s a very confusing time for people. There’s not much stability, he said.
“It confirms for us that our world is changing.”
But Nintendo insists that one defining value remains – “Content is king.”
Quality of product is still distinguishes success from failure, he said.
“But will that still be the case moving forward?” he asked. “Is maintaining high-quality games a top priority, or not?”
Iwata said the only constant in a shifting games industry should be the primary need for quality content.
“Without content, there is no industry,” he said.
This was, make no mistake, Iwata’s declaration that the firm will not join the smartphone race or the $0.99 business. It will not spend three months building a game and then add to it thereafter.
“We really want consumers to appreciate the premium value of content,” he said. “What we make is valuable, and we should protect that value.”
http://www.develop-online.net/news/3...drowning-Iwata
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March 2nd, 2011, 23:48 Posted By: wraggster
Nintendo has confirmed that the eShop update promised for 3DS will arrive in May.
This major update will finally add the eShop to the console, which will let you download DSiWare games, give you access to new Game Boy and Game Boy Color Virtual Console games, along with Game Gear and TurboGrafx-16 systems.
You'll also be to download and watch Hollywood movie trailers in 3D.
The update will add the ability for DSi owners to transfer their DSiWare purchases over to their 3DS.
Nintendo's also announced that the eShop will give you access to '3D Classics', which it says "will introduce select classic video games remastered in 3D."
Ooh!
The big news from Nintendo boss Satoru Iwata's GDC keynote today wasthe revelation of the new 3DS Super Mario game, with screenshots.
http://www.computerandvideogames.com...VG-General-RSS
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March 3rd, 2011, 00:21 Posted By: wraggster
German retail may be facing limited stock for the European launch of the 3DS later this month.
Sources have indicated to GamesIndustry.biz Germany that the territory is to receive units in the "maximum mid-five figure range." Larger branches of major retail chains are expected to receive around 100 consoles each.
By contrast, UK sources close to the matter have suggested that Nintendo may ship over 185,000 units here - which would be in excess of the original Sony PlayStation Portable's launch figures.
No numbers have been officially confirmed as yet, but a GAME spokeperson told GamesIndustry.biz that in the UK "There seems to be enough stock for launch - but if everybody who is excited about the product buys it, there probably will be stores (not just GAME or gamestation) that sell out."
In addition, "We're expecting queues for the launch of the 3DS, both for GAME and gamestation stories, when they open. The 3DS... has the potential for a huge following, and therefore a huge sell-through."
Germany, meanwhile, has seen little marketing for the handheld as yet, and retail sources claim to have had meagre data about stock expectations.
"Nintendo failed to give us any information about the initial shipment of 3DS," said a German buyer toGamesIndustry.biz Germany. "As usual with hardware launches, we are expecting less - rather than more - units on day one. We expect several phone conferences this week in which the initial shipment should be fixed."
Claimed another: "It is understandable that Nintendo is pretty quiet in marketing in order not to overheat expectations. They probably think that the initial shipment will be completely sold out to hardcore gamers who already know the product."
Meanwhile, Amazon.de has now limited 3DS orders to one per customer, although other retailers such as GameStop are yet to impose such limitations.
Thomas Adler, head of sales at major retail chain Media Markt Bayreuth did not expect a repeat of the long queues seen at the 3DS' Japanese launch, but "assume[d] that we have enough product."
"If we recall the launch of the DS, the sales began relatively slow," he continued. Then as now, he felt, "important titles are missing." Because of this, "the high fixed pricing and the competitive situation with the iPhone and iPad...I think this situation is very, very dangerous for Nintendo."
Nintendo's German office declined to give shipment numbers. What is confirmed is that the US and Europe will share 2.5 million consoles over March, with another 1.5 million going to Japan. Almost 400,000 of the latter have already been confirmed as sold.
http://www.gamesindustry.biz/article...s-launch-stock
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March 3rd, 2011, 00:39 Posted By: wraggster
The Nintendo 3DS conversion of Legend of Zelda: Ocarina of Time will be released in June, Nintendo president Satoru Iwata has revealed.
He didn't specify during his Game Developers Conference keynote whether that was a worldwide date or for North America only.
"Last year marked the 25th anniversary of Super Mario, this year it's the 25th of Legend of Zelda," said Iwata, who's planning a big celebration for all Zelda fans. Maybe he'll dress up.
Iwata went on to show a new video for Wii game The Legend of Zelda: Skyward Sword.
http://www.eurogamer.net/articles/20...f-time-in-june
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March 3rd, 2011, 00:41 Posted By: wraggster
A worldwide 3DS update will roll out in late May that adds the DSiWare service and the ability to transfer your existing DSiWare games to 3DS, Nintendo of America president Reggie Fils-Aime has announced.
The Nintendo 3DS web browser and eShop will also be added.
At the eShop you will be able to buy Virtual Console games - like old Game Boy, Game Boy Colour, GameGear and TurboGrafx games - as well as 3D Classics, which are fully remastered 3D versions of old games. Which old games, however, Fils-Aime didn't say.
The eShop, he added, offers an "unparalleled ability to promote your work". "I think that spells win win for everyone," he added.
Reggie Fils-Aime also confirmed Nintendo 3DS video recording - in 3D. "The promise is great," he said. "It could mean a birthday party, a family vacation or your night on the town, with you as your own producer, director, operating in 3D."
http://www.eurogamer.net/articles/20...pdate-late-may
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March 3rd, 2011, 00:42 Posted By: wraggster
Nintendo president Satoru Iwata has announced a "brand new" Mario game for Nintendo 3DS.
It will "incorporate the new opportunity of 3DS", promised the Nintendo president during his Game Developers Conference keynote this afternoon.
The game is being developed by the team that made the Super Mario Galaxy games for Wii.
He showed one slide with four screenshots of the new game. A bright, colourful and recognisable 3D Mario world was visible.
The logo simply referred to the game as Super Mario, although a tail was attached to the letter O.
"You may wonder what this indicates," Iwata teased. "We will reveal this at E3 this year."
http://www.eurogamer.net/articles/20...game-announced
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March 3rd, 2011, 00:46 Posted By: wraggster
The UK should have enough 3DS launch stock to go around - but GAME has warned that if excitement builds then sell-outs are a real possibility.
GamesIndustry.biz reports that around 185,000 3DS handhelds are being allocated to the UK, which seems to be the most generous slice in Europe.
"There seems to be enough stock for launch," a GAME spokesperson said, "but if everybody who is excited about the product buys it, there probably will be stores (not just GAME or gamestation) that sell out."
"We're expecting queues for the launch of the 3DS, both for GAME and gamestation stories, when they open. The 3DS... has the potential for a huge following, and therefore a huge sell-through."
The Nintendo 3DS launches here on 25th March.
http://www.eurogamer.net/articles/20...e-enough-stock
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March 3rd, 2011, 00:54 Posted By: wraggster
We survived the keynote address here at GDC 2011, where Satoru Iwata and Reggie Fils-Aime just got done revealing a veritable cornucopia of info about the 3DS. On the video content front, the 3DS will get Netflix this summer along with the ability to pause a video on your handheld and continue watching on your Wii -- though we presume you may recommence your cinematic experience on an XBox or PS3 too. The addition of Netflix wasn't the only announcement by Iwata, however. Get the rest after the break.
http://www.engadget.com/2011/03/02/n...t-wifi-coming/
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March 3rd, 2011, 01:48 Posted By: wraggster
News via AEP
The 1964 derivate 1964mod has been updated.
Quote:
For 1964mod release details, please read the posts below
Subscribe to posts
1964mod v1.4.1(beta) Release
posted Mar 1, 2011 5:16 AM by Pokefan 999 [ updated an hour ago ]
Core Changes & Fixes
1. emulator UI display status cleanup (enh/bugfix)
* fix menu option status
* improve statusbar display status
* fix icon button display status
* fix thin horizontal line on romlist window when 1st entry is visible
* remove useless statusbar display codes
2. obsolete & duplicate codes cleanup & refactor codes (enh)
* improve 1964Core.ini codes
* improve TimerProc codes
* improve CloseROM codes
* remove useless emu title bar status display codes
3. capture CIC ChipID when rom is loaded (enh)
* map Alt+I to RomInfo
4. update texture caching (bugfix)
* fix failure to cache/readback hires texture after 1st game run in the same emu session
5. frame limiter speedup (experimental) (enh/bugfix)
* reduce delay between frames change & improve game speed
* fix Banjo-Kazooie jerky display during speedup
6. random flashram / sram missing saved game (bugfix)
7. cleanup “runaway” audio thread (bugfix)
* fix “high pitch” sound during emu pause, screenshot, toggle between window/fullscreen mode
* fix "high pitch" sound when rom is closed
Plugin Changes & Fixes
1. upgrade lpng to v1.5.1 & zlib to v1.2.5 for MyGlide64 (enh)
2. MyGlide64 improvement over official Glide64 r215 (enh/bugfix/hack)
* fix NewTetris, Bomberman Hero & Tetrisphere horizontal lines
* improve "Mega Man 64" & "Army Men - Air Combat" horizontal lines
* fix missing background for "Read every frame" in Ogre Battle 64
* fix corrupted fade-out game menu in Gauntlet Legends
* fix corrupted alpha in ISS2000 intro cutscene
* fix extra blue square layer over ExtremeG logo in intro cutscene
* fix border corruption in Top Gear Overdrive
* fix spillover texture in MIA
* fix "broken stadium roof" portrait in Pokemon Stadium intro
* fix pokemon transparent eyeball in Pokemon Stadium 2
* fix sound distortion due to speed slowdown in Shadows of the Empire, Star Wars Episode 1 – Racer & Road Rash 64(U)
* fix screenshot image truncation for mis-match resolution ratio
* bypass Command&Conquer sprite truncation when screen resolution mis-match aspect ratio
* remove duplicate “Full Screen” resolution entries from dropdown combo box
* revamp Change_Size function codes (enh)
* obsolete pal230 & adjust_aspect ini option
* fix games with 1st screen corruption e.g. Virtual Chess
* fix over-sized texture image e.g. New Tetris, XG2(E), DK(E), TWINE
* fix shrunk texture image e.g. Bottom of the 9th, Centre Court Tennis etc
* fix jumping frame in TGO & MIA transition effect
* fix screen transition effect garbage e.g. TGO, MegaMan
* fix New Tetris missing image tile on the bottom line
* partial fix of Pokemon Stadium 2 corrupted pokemon portrait in Stadium battle
* remove RE2 video hack & PPL hack
* new custom effect for MIA e.g. goal replay
3. minor gameplay improvement for Mario Tennis (enh)
4. implement quick hotkey for "Read every frame" & “LOD” (enh)
5. update texture caching (enh)
* remove non-hires texture caching/readback dependency on "Rice" format being checked
1964mod v1.4.0(beta) Release
posted Mar 1, 2011 5:14 AM by Pokefan 999 [ updated an hour ago ]
Core Changes & Fixes
1. compiler warnings (bugfix)
2. obsolete & duplicate codes cleanup & refactor codes (enh/ bugfix)
* improve message handling & remove unnecessary sleep time
* improve emulator window re-sizing & maximizing function
* improve state saving & loading
* remove Kaillera / Netplay codes & menu option
* remove 1964 v0.8.5 save format codes & menu option
* remove XPTheme codes
* remove most of the trace & debug codes
3. update romlist window layout (enh)
* re-size default romlist column width
* set “GAMESAVE” as default column display
4. wrong mapping of F1 hotkey to “Online Help” (bugfix)
5. re-map the savestate & loadstate slots hotkey (enh)
6. wrong savestate slot is selected for savestate/loadstate if emu is paused (bugfix)
7. update screenshot capture codes (bugfix)
* fix missing screenshot when taken during emu pause
* fix invalid screenshot path for certain 1st screen screenshot e.g. DK64
8. update crc calculation e.g. DK64, Body Harvest (bugfix)
9. incomplete "bananaport" fade-out & game menu freeze e.g. DK64 (bugfix)
10. losing voice audio if same rom is started again after closing e.g. TWINE (bugfix)
11. upgrade zlib from v1.1.4 to v1.2.5 (enh)
12. convert registry ini to 1964Core.ini (enh)
13. replace use of expansion pak size as memory address mask with real rdram size (bugfix)
Plugin Changes & Fixes
1. change 1964Audio default to "nosync"
:: Homepage
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March 3rd, 2011, 01:56 Posted By: wraggster
While handheld breathalyzers are pretty novel to have around while drinking with friends, there’s nothing exciting about a $50 off the shelf unit. If you really want to grab people’s attention, you have to get creative and built something like [Batsly Adams] and his friends did.
One evening, he was casually drinking with some friends and playing around with an electronic alcohol sensor. They quickly put together a NES ROM that would play sounds, changing the pitch depending on how much alcohol the sensor detected. It quickly became apparent to them that a full-fledged breathalyzer video game was in order. In no time, he and his friends had compiled graphics, a soundtrack, and the code to drive their game, DrunkenNES.
To play the game, each player must blow into a gutted NES cartridge that has been fitted with the alcohol sensor. The Nintendo computes the player’s BAC, reporting how intoxicated they are using simple graphics and cheesy animal puns. We don’t know when the code and schematics will be made available, but when they are, you can guarantee we will be building one for “research” purposes to pair with our Power Hour shot glass.
Keep reading to see some in game video of DrunkenNES
[Thanks Adam]
Read the rest of this entry »
http://hackaday.com/2011/03/02/drunk...ting-hammered/
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March 3rd, 2011, 02:07 Posted By: wraggster
There's no doubt that watching 3D movie trailers on your 3DS is going to make you look like some sort of future spaceman. But what good is it if you can only show off on your own Wi-Fi network?
Nintendo has heard your pleas, and will allow 3DS users free access to over 10,000 AT&T Wi-Fi hotspots by late May, Reggie Fils-Amie announced today during the company's GDC keynote.
Why yes, Starbucks patron, that is a 3D trailer for Must Love Dogs. Thanks so much for noticing.
http://www.joystiq.com/2011/03/02/3d...i-fi-hotspots/
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March 3rd, 2011, 02:16 Posted By: wraggster
Nintendo Entertainment Systems have proven to be fertile ground for the DIY community -- purses,guitars, and belt buckles are just a sampling of the more unusual NES mods out there. We've also seen our share of NES PCs, and now an enterprising Finn going by the name Ana-5000 has crammed a fully-fledged home theater PC into everybody's favorite 8-bit console. An Asus AT3IONT-I Deluxe motherboard with an Intel Atom 330 dual-core processor and an NVIDIA Ion GPU provides the computing power and offers HDMI and VGA ports, six USB 2.0 ports, optical and RCA audio connections, integrated 802.11b/g/n wireless and Gigabit ethernet, and Bluetooth connectivity. Ana-5000 gave the repurposed Nintendo a fresh black and white paint-job to set it apart from your garden variety NES as well. Hit up the Source link for pics and an explanation of the entire mod process if you feel like doing some console recycling yourself.
http://www.engadget.com/2011/03/02/n...f-upside-down/
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March 3rd, 2011, 23:57 Posted By: wraggster
Check out this trailer of Ubisoft's Splinter Cell: Chaos Theory 3D on 3DS.
The dark footage shows lead character Sam Fisher dispensing of unsuspecting guards at the familiar lighthouse scene we remember from the Xbox original years ago.
The game will be a remake of Chaos Theory, in which Sam Fisher is on the trail of the Masse Kernels used by former Georgian President Kombayn Nikoladze to attack America's infrastructure.
It looks like it will use 3D presentation on the visual overlay feature introduced in Splinter Cell: Conviction. Check out these screens to see for yourself.
http://www.computerandvideogames.com...VG-General-RSS
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March 4th, 2011, 00:15 Posted By: wraggster
Details on France's launch allocation of new handheld the 3DS have emerged, following yesterday's reports of possible UK and Germany shipment numbers.
French site Puissance Nintendo ('Nintendo Power') believes the territory will receive 100,000 3DS SKUs at launch - split evenly between the blue and black versions. While this has not been verified by Nintendo, the site has assuredGamesIndustry.biz that the data came from trusted sources in French videogame wholesale.
By contrast, rumour has it the UK will receive in the region of 185,000 units and Germany less than 100,000. Japan is confirmed to have received 400,000 units at launch, with a further 1.1 million due to arrive over March.
In total, Nintendo expects to ship 4 million 3DS units worldwide in March. If all the reported figures are correct, up to 1.89 million launch units remain for all other territories - including the US.
Puissance Nintendo also has breakdowns on numbers for the initial 3DS software line-up in France, which range from 150,000 units for Nintendogs+Cats (across three variants) to just 15,000 for Ridge Racer 3D.
The alleged game shipments in full are as follows:- 150,000 Nintendogs + Cats
- 60,000 Rayman 3D
- 40,000 Super Street Fighter IV 3D Edition
- 40,000 Rabbids 3D
- 35 000 PES 2011
- 35 000 Asphalt 3D
- 30,000 Sims 3
- 20,000 Tom Clancy's Splinter Cell
- 20,000 Tom Clancy's Ghost Recon : Shadow Wars
- 20,000 Combat of Giants: Dinosaurs 3D
- 17,500 Pilotwings Resort
- 16,000 Lego Star Wars 3
- 15,000 Ridge Racer 3D
These, nor the UK and Germany numbers, have not been publicly confirmed by Nintendo or any retailer as yet.
http://www.gamesindustry.biz/article...nits-at-launch
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March 4th, 2011, 00:16 Posted By: wraggster
Mario and Zelda creator Shigeru Miyamoto has discussed the difficulties of marketing the new 3DS console through traditional media, while insisting that the 3D display is not the console's only selling point.
Taking part in another Iwata Asks interview, Miyamoto complain that: "The Nintendo 3DS system is sometimes said to just be a 'Nintendo DS system with higher specs'. But it's really much more than that."
"It's a gaming system with an entirely different charm. That's why, for the customers who purchase it, I want them to fully enjoy the features of this new machine," he insisted.
Although the glasses-free stereoscopic 3D is the system's most important feature it is impossible to illustrate directly in print or video. Nintendo has resisted trying to illustrate the 3D effect alone using 3D glasses.
"The greatest charm of the Nintendo 3DS system, including the 3D images, is very difficult to convey just through the TV or the internet," said Nintendo president Satoru Iwata.
"Of course, we have tried very hard to do so, and we did our very best in the demonstrations. But I think it would be most ideal for the people who purchase it to try to tell others what they like about it."
The 3DS comes with a large amount of pre-installed software, including two augmented reality games and a 3D camera - features which Nintendo hopes will sell the console's features through word of mouth.
"It's like the hardware itself is an eloquent orator," said Miyamoto "You're right. It's an eloquent hardware," agreed Iwata.
Miyamoto also hopes that the StreetPass feature, which can automatically send Miis and other data to nearby 3DS owners, will help to illustrate the other features of the console.
"People will understand what we mean once they experience it," he said. "I really want everyone to see for themselves. I'm sure that if they get to use StreetPass in a huge country like America, it'll be even more fun."
http://www.gamesindustry.biz/article...-says-miyamoto
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March 4th, 2011, 00:24 Posted By: wraggster
Nintendo hopes its 3DS handheld will do the talking when it comes to convincing gamers of its merits.
It's been hard to get the glasses-free visuals message across through traditional marketing methods, game developer legend Shigeru Miyamoto told Nintendo boss Satoru Iwata in the latest Iwata Asks interview.
"The Nintendo 3DS system is sometimes said to just be a 'Nintendo DS system with higher specs'. But it's really much more than that," Miyamoto said.
"It's a gaming system with an entirely different charm. That's why, for the customers who purchase it, I want them to fully enjoy the features of this new machine."
The Nintendo 3DS expands on the DS with more impressive graphics and new communication features that enable local and online sharing with other 3DS owners.
But it is the 3D visuals that have captured most attention – and given Nintendo its biggest headache.
"The greatest charm of the Nintendo 3DS system, including the 3D images, is very difficult to convey just through the TV or the internet," Iwata said. "Of course, we have tried very hard to do so, and we did our very best in the demonstrations. But I think it would be most ideal for the people who purchase it to try to tell others what they like about it."
This, according to Miyamoto, is why the Nintendo 3DS has pre-installed software, such as augmented reality games, a 3D camera, a sound editor and a Mii Maker.
"It's like the hardware itself is an eloquent orator," he said.
"Now it's a matter of how far we can reach beyond that."
Iwata and Miyamoto shared a recent encounter facilitated by the Nintendo 3DS' StreetPass tech.
"I got your Mii character on my Nintendo 3DS system before I knew it," Miyamoto said. "We did walk past each other somewhere in the company, so it wasn't unexpected in any way. But it made me happy nonetheless! It made me say, 'Oh, look! It's Iwata-san!'"
"People will understand what we mean once they experience it," he continued. "I really want everyone to see for themselves. I'm sure that if they get to use StreetPass in a huge country like America, it'll be even more fun." The Nintendo 3DS, which goes on sale in Europe on 25th March, has already sold close to 400,000 units in Japan.
http://www.eurogamer.net/articles/20...loquent-orator
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March 4th, 2011, 00:25 Posted By: wraggster
Epic's game making technology Unreal Engine 3 works on everything – except the Nintendo 3DS.
"There's only so much time in the day; our engine requires a certain level of hardware capabilities to make our pipeline, our tools work - and we work on the ones that do," vice president Mark Rein told Joystiq at the Game Developers Conference.
"The second Nintendo releases a piece of hardware that can run our engine well, we'll be on it like water on fish."
Unreal Engine-made games run on almost every conceivable platform – even those yet to be released.
At a Tokyo press conference in January, the Gears of War maker showed Unreal Engine working on the Next Generation Portable – Sony's PlayStation Portable successor.
But there's no love for the Nintendo 3DS.
"There's nothing against Nintendo," Rein continued. "I hate that people somehow think that's the case.
"If we felt it could run [Unreal Engine] and deliver the kind of experience people license our technology to build, we'd be on [the 3DS]."
http://www.eurogamer.net/articles/20...nreal-engine-3
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March 4th, 2011, 02:16 Posted By: wraggster
Nintendo president Satoru Iwata has acknowledged that the company's online services must improve, and has stated that there will be a raft of improvements coming with the launch of the 3DS.
Speaking during his GDC keynote, Iwata stated his belief that the new handheld's connectivity options would "will make owners want to carry their 3DS systems around with them, just to find out what new game elements have been passively transferred to them."
But he conceded that so far, the company's efforts had been disappointing.
"I must admit that in the overall area of wireless communication and digital downloads Nintendo can do better," he said. "To date our WiiWare and DSi services have not operated as well as they should."
During the keynote, Nintendo of America boss Reggie Fils-Aime announced two key partnerships for the US in an attempt to boost its offerings, with 10,000 AT&T wireless hotspots to be created, while Netflix members will be able to stream movies and other content via the 3DS platform.
Additionally, he noted, 3DS owners will be able to seamlessly transfer their viewing from the handheld to their Wii console and big screen, should they so desire. A new 3D Super Mario title was also teased, with more information set to follow at this year's E3.
The Nintendo 3DS launches in the US on March 27 - shortly after Europe - with a retail price of $249.99.
http://www.gamesindustry.biz/article...nline-failings
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March 4th, 2011, 02:25 Posted By: wraggster
SEGA has revealed the five Game Gear games it will make available to the Nintendo 3DS Virtual Console when it launches in May.
They are Sonic & Tales 2, Sonic Drift 2, The GG Shinobi, Dragon Crystal Shirani's Maze, and Columns.
SEGA failed to reveal pricing while announcing the lineup, according to Andriasang.
At the Game Developers Conference yesterday Nintendo announced that a worldwide 3DS update will roll out in late May that adds the DSiWare service and the ability to transfer your existing DSiWare games to 3DS.
The Nintendo 3DS web browser and eShop will also be added. At the eShop you will be able to buy Virtual Console games - like old Game Boy, Game Boy Colour, Game Gear and TurboGrafx games - as well as 3D Classics, which are fully remastered 3D versions of old games.
"This year marks the 20th anniversary of the Game Gear system, and we believe that releasing these titles on the groundbreaking Nintendo 3DS is a great way to commemorate the occasion," said Haruki Satomi, vice president of Digital Business at SEGA of America.
"Both new fans and those with fond memories of time spent playing their Game Gear will surely find something to love in our upcoming lineup of Nintendo eShop titles."
http://www.eurogamer.net/articles/20...-3ds-vc-lineup
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March 4th, 2011, 02:35 Posted By: wraggster
We didn't expect to get news about Pilotwings Resort during a Donkey Kong Country Returns panel, but here it is. During Retro Studios' GDC postmortem, Nintendo producer Kensuke Tanabe cited two other American developers that Nintendo works with: Next Level Games, which made Punch-Out for Wii, and ExciteTruck/ExciteBots developer Monster Games -- which he said is working on Pilotwings Resort.
Until now, it seems that this detail had been a secret (and Pilotwings creator Nintendo EAD had been assumed to be the Resort developer) -- or, at least, it just wasn't mentioned.
Resort isn't the first Pilotwings game to be co-created with an American company: Nintendo EAD worked with Paradigm Simulations for the Nintendo 64 sequel.
http://www.joystiq.com/2011/03/03/mo...resort-on-3ds/
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March 4th, 2011, 03:01 Posted By: wraggster
Newly released for the 3DS (on worldwide import)
The adorable puppies of Nintendogs come to life in the palm of your hand on the Nintendo 3DS system with even cuter and more expressive puppies -- and kittens! The interaction between puppy and player also goes beyond the screens to draw players in like never before.
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March 4th, 2011, 03:04 Posted By: wraggster
Newly released for the Wii (on worldwide import)
Experience the most advanced Wii Remote alternative in the world with our Wireless MiniRemote controller. It's allows for complete control of all compatible Wii software and menus and features full accelerometer control support, vibration feedback, and build speaker as well as Motion Plus Technology. Full Motion Technology provides 1:1 movement tracking fully compatible with all Wii Motion Plus games without the need for any extra dongles or add-ons. With our professional controller in your hand, you will have total control of all your Wii software for more comfortable and accurate classic and horizontal game play. The Nunchuk controller and the accelerometer contained within it are the next leap in gaming. In first-person shooters, the controller carries the burden of movement, freeing you to aim and fire using a more natural motion with the Wii Wireless Motion Sensing Controller. In a football game, you can make your quarterback elusive with the Nunchuk controller while you look for an open receiver to throw to using the Wii Remote. This Wii Remote is an essential equipment for you to enjoy your Wii game.
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March 4th, 2011, 11:11 Posted By: wraggster
Today has seen the release of an External USB DVD Drive for Wii, im not sure if this can be used instead of a broken internal drive but certainly seems interesting, might also be very handy for Homebrew on the Wii without knackering up your original Drive, the release site states this can be used for other means, but we at DCEmu are not interested in piracy at all, but for homebrew and if you have a broken internal DVD Drive this does seem interesting
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March 4th, 2011, 23:45 Posted By: wraggster
Speaking at GDC, Nintendo's Entertainment Analysis Division development head Hideki Konno has discussed how the concept of the 3DS console initially met with strong resistance at Nintendo.
Konno explained that although he has traditionally been concerned primarily with software, the success of Wii Fit led Nintendo to push for greater collaboration between hardware and software teams.
As reported by Gamasutra, Konno described how he was handed the 3DS project in 2008: "This was the beginning of my journey into the unknown. I believe that being consistently curious about things provides us with the driving force to learn and grow."
According to Konno the team identified three major goals for the device: portability, being able to connect to other users, and getting something new every day.
Konno also emphasised that when original conceived the 3DS did not feature a stereoscopic 3D display. Following the infamous failure of the Virtual Boy, he revealed that there was understandably strong resistance to the feature within Nintendo.
"When we said to them, how about 3D, they didn't believe in the potential right away. Most of the people we spoke with took a defensive stance," he recalled. Doubters were won over with a series of technology demos, including a version of Mario Kart Wii running in 3D.
"I believe we were able to instantly capture the emotions of everyone," said Konno. "When we heard, 'We will be able to bring this to market' and 'The time for 3D has arrived,' we were extremely happy."
The 3DS launched to strong sales in Japan last weekend, with European and North American releases coming before the end of March.
http://www.gamesindustry.biz/article...otential-of-3d
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March 4th, 2011, 23:47 Posted By: wraggster
TT Games producer Nick Ricks has revealed that the recently announced Nintendo 3DS version of Lego Pirates of the Caribbean: The Video Game will be a direct port of the Wii version.
Speaking at GDC, as reported by Siliconera, Ricks revealed that the team was using the same assets created for the Wii version of the game.
Ricks also characterised the 3DS as having "roughly the same power as a Wii," with superior lighting effects. The 3DS version is able to run at 60 frames per second in 2D mode and 30 frames per second in 3D mode.
The game will use the 3DS to highlight collectible items via stereoscopic 3D and will also make use of the console's StreetPass mode. This will primarily consist of a stone-paper-scissors style game, but it will also be the only way to unlock some characters and costumes.
TT Games continues to enjoy considerable success with its licensed Lego titles, with a new Star Wars game due for release this month. As a result the developer, now owned by Warner Bros, was able to extend its licensing agreement with the Danish toy company until 2016.
http://www.gamesindustry.biz/article...-says-tt-games
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March 5th, 2011, 00:13 Posted By: wraggster
"I always wanted to make a flight-simulation game," designer Shigeru Miyamoto confessed in a new edition of Nintendo's Iwata Asks column. The Nintendo president seemed confused by that admission, reminding Miyamoto that he had worked on Pilotwings.
Apparently, Pilotwings wasn't the kind of flying game Miyamoto had in mind. "That game was about you enjoying the flying experiences," he said. "It's a bit different from the kind of flight-simulation game I wanted to make." Instead, the designer has wanted to create what gamers would consider a realistic or hardcore sim, not unlike Microsoft Flight Simulator. "The difficulty level is high with these simulators when we see them as video games, but that difficulty is one of the greatest charms for them," Miyamoto added.
Although Nintendo's games typically appeal to the mass market, Miyamoto expressed his long-standing desire to make a complicated game. "I wanted to make some kind of simulator where you would control something huge, but they beat me to it," he said, referring to Capcom's Steel Battalion game on the original Xbox, which included a controller with about 40 buttons (pictured above). "I felt so mortified when that was released."
Steel Diver may not be Miyamoto's long-desired flight simulation game, but it's a close approximation of his original vision. "Controlling a submarine is like a slower version of a flight-simulation game," he joked. The game may not include its own Steel Battalion-esque controller, but Nintendo can at least "put lots of dials" on the 3DS touch screen.
http://www.joystiq.com/2011/03/04/mi...-to-make-simi/
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March 6th, 2011, 00:28 Posted By: wraggster
WiiMC 1.1.4 released by Tantric and rodries
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.
Features
- Attractive libwiigui-based interface, designed with the Wii in mind
- Picture viewer
- Music player
- On-line media support, including SHOUTcast, YouTube, and Navi-X
- FAT32/NTFS from SD and USB 2.0 (FAT32 recommended)
- Network playback via SMB, HTTP, and FTP
- Multi-language support: Asturian (in WiiMC beta), Chinese (Simplified and Traditional), Dutch, English, Estonian, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Romanian, Russian, Spanish, Tamil
- [*]
http://wiibrew.org/wiki/WiiMC
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March 6th, 2011, 01:37 Posted By: wraggster
Newly released for the Nintendo DS
Visit the Isshu Region and venture onto the center island where new and legendary Pokemon wait for their new masters. The two powerful Pokemon you can tame in these latest versions are the white, fire breathing Reshiram in Pokemon Black and the black electric user Zekrom in Pokemon White. Pokemon Black and White connects all the games in the series and brings you even more fun. Aside from Reshiram and Zekrom, you can meet Pokemon with new associations such as the dream controller Muna and the earthquake making Meguroko. Be sure to catch'em all and build your dream team. Hiyun City is trendy and ultra-modern, explore it as the smart and cool protagonist. Get new Pokemon balls and tools in the Pokemon Centers. You can also get drinks from the handy vending machines around the corner of every street. There are more 3D graphics and dynamic camera movements to give you the full view of the city, your Pokemon and your enemies. Invite your friends into the game and show off your collection. If you want to connect to the players from other areas, you can upload your game data onto the internet and see if anyone could beat your records.
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March 6th, 2011, 01:45 Posted By: wraggster
News via http://retroactionmagazine.com/retro...lly-preserved/
Coincidentaly tying in with Retro Gamer’s current coverage of Nintendo’s 64-bit console, N64 Magazine, which was Future Publishing’s spiritual successor to the popular Super Play, has had its third issue from June 1997 digitally preserved at Out-of-Print Archive. The N64 Magazine #3 page at Out-of-Print Archive has the issue’s editorial details, full contents list, links to online articles taken from the issue and, of course, a link to the full issue download itself. The online preview articles chosen for this issue include reviews of Killer Instinct Gold (which was covered in Retroaction #3 in a Killer App article), Star Fox 64, Doom 64 and a feature on Japan’s game industry in Land of the Rising Fun.
Weblink: N64 Magazine issue 3 at Out-of-Print Archive
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March 6th, 2011, 02:44 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for 7307
Fix preprocessor prob.(recursive mutexes were being used where not necessary) Hopefully fix Common::Event to handle spurious wakeups since it uses condition variables now.
Download Here --> http://www.dolphin-emulator.com/download.html
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March 6th, 2011, 21:35 Posted By: wraggster
news via gbatemp
Sandbox Engine DS-DSi is a work in progress 3D engine homebrew for the DS made by t377y000. While it's not required to play, it was made with the Sudoku exploit and Cyclo iEvo DSi mode in mind. Join the discussion linked below for more information about this project.
Sandbox Engine DS-DSi Beta 10%
For now its just the basic walk around & scenery. There are basic physics, there's fog, & you can change the scenery texture. There's also a H2 hummer randomly driving around the game, lol. The controls are simple & displayed on the top screen (the controls were on the bottom screen, I'm working on a new code to put them back).
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March 6th, 2011, 21:51 Posted By: wraggster
Pate has today released a new version of his Dos emulator for the Nintendo DS which is a version of DSx86 for the SuperCard DSTwo flash cart:
Changes in DS2x86 0.05
The major improvements and fixes in this version are the following:
Preliminary support for high resolution EGA/VGA modes 640x200, 640x350 and 640x480 added. NOTE! Scaling does not work properly in these modes yet.
Implemented preliminary support for Mode-X mode 360x240 (for the Settlers game).
Implemented a lot of missing opcode variations, now a majority of the most common opcodes have been implemented, but many rare opcodes are still missing.
Increased the EMS memory size to 4MB, which allows Elder Scrolls: Arena to start up.
You can now switch between the configuration sections in the INI file on-the-fly, by clicking on the current configuration name.
Fixed a stack alignment problem in overlay loading, which caused an "Exception 5" error in some programs.
Fixed a bug in SETZ opcode, which caused Warcraft to hang when giving a command to dig gold. NOTE! It is recommended that you play Warcraft with "no sound", as the SoundBlaster emulation in DS2x86 seems to cause intermittent freezes and crashes.
Fixed a bug in division-by-zero interrupt handling, which caused Formula One: Grand Prix to fail.
Please send me the debug logs from this version again, they are very helpful when I improve DS2x86!
DSx86 progress
During the past week I also started working on the 286 protected mode features for the original DSx86, specifically when running in DSi mode. Since Windows 3.0 needs HIMEM.SYS to be installed when running in Standard Mode (meaning the 286 protected mode), I started by implementing the HIMEM.SYS features. The next (rather big) step is to change the memory access methods to support accessing memory beyond the first megabyte of RAM. This will sadly make the code slightly slower, as I can not keep all the needed variables in registers any more. This difference should not be anything major, though. I plan to release the next DSx86 version only after I have made this change, so no new DSx86 version today, sorry.
I had partly forgotten how easy and fast it is to work with devkitARM and libnds, after working for over half a year with the DSTwo SDK. You can build the software straight from the Programmer's Notepad, and after that you can test the build using No$GBA. The whole thing takes a few seconds. With DS2x86 it takes nowadays a bit over 8 minutes to FTP-transfer a new build to the DSTwo cart, which is the only place where the new build can be tested. So, I'm very much looking forward to moving my main development focus back to DSx86. I still need to work on improving DS2x86 also for quite a while, though.
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March 6th, 2011, 22:27 Posted By: wraggster
news via nmax
New version also available for the GameCube's multimedia player " MPlayer EC ", a combination of MPlayer Team of Twiizers and Geexbox .
r658 - March 4, 2011
* Upstream sync. [MPlayer r33021 / FFmpeg 8cf9a09]
* Selectable YUV to RGB conversion standard for -vo gx.
* Fixed libavformat TCP sockets, new protocols available.
* Removed persistent screen adjustments.
* Many other fixes and changes.
http://code.google.com/p/mplayer-ce/
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March 6th, 2011, 22:36 Posted By: wraggster
News via nmax
huiminghao & minitroopa proposed the 0.40b version of " nesDS-EX emu Nes for Nintendo DS.
NesDS v0.40b Changelog:
named as 'nesDS 0.40', not 'nesDS EX 0.40', because the two versions had been merged into one.
some bugs fixed ...
:: Homepage
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March 6th, 2011, 22:42 Posted By: wraggster
News via nmax
I am pleased to announce that a flaw to the game Super Smash Bros. Brawl already out originally for the NTSC version and announced a few days ago for the PAL version of the game! So now you can hack your Wii with Smash Bros! The developer best known these days for the feat Jabba Haxx Giantpune we finally launched! It is a feat by backups with the publisher internships.
Note: SDHC cards will not work
The usage is almost the same as for NTSC versions. You will see the exploit in video
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March 6th, 2011, 22:48 Posted By: wraggster
News via nmax
Pinpingho offers a first draft of " Simple Quest , "Old School RPG for the Nintendo DS.
if your card doesn't support argv[0], please place the nds file at the root of the directory and don't change the file name.
As the name suggested "Simple Quest DS" is a really, really simple RPG game. All you do is pretty much moving with control pad and confirm with (A).
I did pretty much everything, other than music, by myself(including the sprite and tiles. Well, I know they suck...).
The game will auto save at the end of every battle. However, if you choose a new game, the old save will be erased.
* Controls:
o Control pad: move
o A Button: confirm
http://hive.ndshb.com/index.php/comp...download/4/180
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March 6th, 2011, 22:56 Posted By: wraggster
News via nmax
Owen offers us his version 1.65a 3D rail shooter for the Nintendo Wii, " Newo Shooter . "Version 1.65a - March 03 2011
* added 2 new levels 7 and 8 (C70B and Piano). Total levels now 8.
* added bomb ability with A button
* added player spaceship model
* added pause game feature using plus button, home button exits level
* added sound effects
* added feature to allow play back of mp3 background music if a file called music.mp3 is placed in game folder
* implemented Lua scripting for all levels. Now players can customize or build new levels using simple scripts.
* updated user interface (new bomb charge meter, wider enemy health bar)
* updated game icon by sper56
* updated the graphics, barrel roll, scoring, collision detection and fixed some more bugs
http://wiibrew.org/wiki/User:Owen/Newo_Shooter
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March 7th, 2011, 22:34 Posted By: wraggster
Nintendo reckons 85 per cent of the UK will have seen its Nintendo 3DS TV advertisements at least three times in the run up to the handheld's 25th March launch.
It hopes half a million Brits will have gone hands-on with the glasses-free 3D device before release, too.
"The campaign is a celebration of the 3D experience," UK marketing director Dawn Paine toldMCV.
"There are two key elements: experiential and advertising. What will be a departure for us is how we fuse them together, in a way we haven't done before.
"In the campaign we will be showing consumers, real people, getting their first hands-on with 3DS at one of the events. And that in turn drives the people who see the ads to the sampling push. It's a virtuous circle.
"It's very fresh and different – and very, Nintendo, because it's all about genuine reactions, there is nothing fake or over-stated, it's all real."
Nintendo has freely admitted it faced a challenge getting the 3D visuals message across to consumers.
"The greatest charm of the Nintendo 3DS system, including the 3D images, is very difficult to convey just through the TV or the internet," Nintendo boss Satoru Iwata said last week. "Of course, we have tried very hard to do so, and we did our very best in the demonstrations. But I think it would be most ideal for the people who purchase it to try to tell others what they like about it."
Nintendo's UK TV ads don't show the 3DS' 3D content in 2D - a move it believes will help sell the device.
"There's always a question about how you execute a 3D product in 2D," Paine said. "That's where the consumer reactions come into play. It's not about the intricacies of the technology. The fact you can't see it on screen will tease and push people to trying it for themselves."
It appears Nintendo has been successful – the UK should have enough launch stock to go around, but UK shop GAME warned last week if excitement builds then Nintendo 3DS sell-outs are a real possibility.
http://www.eurogamer.net/articles/20...een-3ds-tv-ads
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March 7th, 2011, 23:13 Posted By: wraggster
If you head on over to the Modded By Bacteria message boards you'll find that forum member Hailrazer has put together a little somethin' that he likes to call the N64Boy Advance. And like all successful mods, not only does the thing look good, it also boasts tweaks suited to the builder's tastes: he uses a Gamecube joystick instead of one from a Nintendo 64 controller, he's decreased the smaller trigger buttons (which our man hardly ever uses), and done away with the d-pad altogether (ditto). The case itself is an old Game Boy Advance carrying case (with the N64 board cut down to fit) and speakers, a 4.3-inch display, and a couple camcorder batteries thrown in for good measure. Of all the modes we've seen fromHailrazer, this might be out favorite yet! See for yourself after the break.
http://www.engadget.com/2011/03/07/n...o-64-handheld/
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March 7th, 2011, 23:27 Posted By: wraggster
If you needed another reason to acquire the renovated, 3DS version of The Legend of Zelda: Ocarina of Time -- other than the fact that it's a pretty port of the best game of all time -- this might just win you over. In a video interview with , a Nintendo of America representative demoing the title at GDC revealed that the cartridge will contain both the original game and the slightly-more-difficult Master Quest.
Check out the video below to see the interview in question, and to see Link just stand around in the Deku Tree for a couple minutes. What are you doing loitering inside of old, sentient trees, dude? You've got Spiritual Stones to collect.
http://www.joystiq.com/2011/03/06/oc...-master-quest/
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March 7th, 2011, 23:36 Posted By: wraggster
UPDATE: A Nintendo spokesperson issued the following statement to Eurogamer: "We do not discuss product security details (for obvious reasons), nor can we discuss the details of countermeasures available in the Nintendo 3DS system.
"Nintendo 3DS has the most up-to-date technology. The security has been designed to protect both the creative works in the software and to protect the Nintendo 3DS hardware system itself."
ORIGINAL STORY:The Nintendo 3DS may remember each time a flash cart-pirated game is played.
And if it can do that, Nintendo can pin-point which systems have been used illegally and disable them via firmware.
Japanese shop Enterking warns buyers about this on its website (via GoNintendo):
"Dear customers who resell Nintendo 3DS," a roughly translated open letter reads.
"Non-purchase able 3DS system: if you use equipment which is illegal or unapproved by Nintendo or if you do customisation which is unapproved by Nintendo, there is a possibility that Nintendo 3DS becomes non-bootable by system update."
"Because of terms of agreement above, Enterking refuses to buy 3DS system with a record of illegal or unapproved equipment.
"To protect from leaking your personal and internet connection information," the warning adds, "we ask customer to format system."
Nintendo had huge problems with the R4 flash cart, which could store hundreds of downloaded DS games obtained illegally online at no cost. The infamous R4 cart was eventually outlawed in the UKlast summer, following a ban a year earlier in Japan.
http://www.eurogamer.net/articles/20...flash-cart-use
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March 8th, 2011, 01:56 Posted By: wraggster
News via nmax
Raz0red offers version 0.2 of its ColecoVision emulator for the Wii, " WiiColEm "porting ColEm.
0.2 - March 7, 2011
* Cartridge-specific overlays
* Default keypad (controller) image for cartridges without specific overlays
o Ability to set the default keypad (controller) size
* Ability to specify whether to use cartridge-specific overlays (global and per-cartridge).
* GX based scaler
o Ability to adjust screen size to any size/dimensions via the "Screen Size" option under "Display". If this is entered after loading a cartridge, the last frame will be displayed to assist in sizing.
* USB support
* SDHC support
* Classic Controller Pro support
* Support for ColecoVision MegaCart(R)
* Fixed Lord of the Dungeon save/load state issues
* Fixed Opcode memory expansion save/load state issues
* Fixed save/load state bug causing the palette to not be restored correctly (Aquattack, War Room)
* Ability to set Wiimote orientation (sideways/upright) for navigating menus
* Firing in Aquattack is now supported via the right analog stick (GameCube, Classic/Pro controllers).
* Fixed bugs caused by pressing multiple keypad buttons simultaneously
http://www.twitchasylum.com/
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March 8th, 2011, 02:01 Posted By: wraggster
News via nmax
iSubaru proposes the release candidate 3 of the game of noughts and crosses in the mood for Wii Mega Man, " RockBlueMet .
Changelog
Known bugs in RC3
- First round doesn't display the winner correctly (but point is added fine)
RC3
* added 4 sec delay after displaying winner
* players are changed according to who won last (player who lost starts next, I guess it's more sensible here)
* added reset button
* changed reseting round to sprite button insted of B on Wiimote (less accidents)
* added some music to game (use + - on Wiimote to change between them)
* very small correction to main background (it looks better now a bit)
* 5 tracks changed by + and - (1st track by default so use + to play next
* displaying number of track from 0 to 4
* bug fixes
http://www.wiican.comlu.com/RockBlueMet/index.html
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March 8th, 2011, 02:24 Posted By: wraggster
News via AEP
Mednafen a multi-system emulator has been updated. Mednafen emulates the following systems: Atari Lynx, Game Boy/Game Boy Color, GameBoy Advance, NES/Famicom, PC Engine (PC Engine CD), TurboGrafx 16 (TurboGrafx 16 CD), SuperGrafx, NeoGeo Pocket/NeoGeo Pocket Color, PC-FX, WonderSwan/WonderSwan Color, Sega Game Gear, Super Nintendo Entertainment System (SNES), Sega Genesis / Mega Drive, Sega Master System and Nintendo Virtual Boy
Quote:
The planned 0.9.17-WIP release was taking longer than expected, so this is a branch of sorts off 0.9.16, with bugfixes backported from what will eventually be released as 0.9.18-WIP.
-- 0.9.17-WIP: --
February 12, 2011:
PCE: Adjusted ADPCM emulation slightly, fixes massive A/V sync problems with "Sherlock Holmes".
January 29, 2011:
NGP: Masked NGP BIOS syscall code properly, thanks to SANiK for pointing it out.
MD: Changed line timings so vertical refresh rates are the same in both 256 and 320-wide modes.
PCE: Fixed a Seiya Monogatari ADPCM-related lockup, thanks to Rakashazi for pointing the problem out.
:: Homepage
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March 8th, 2011, 02:28 Posted By: wraggster
News via AEP
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
What´s New!!! DSP Emulator
DSP 0.11b1 WIP 03/07/11
***********************
-General
+ Lazarus [leniad]
- Added Coleco console. For now you can not save snapshots.
- Added GameBoy console.
+ M6809 CPU [leniad]
- Core Optimized, more speed.
- Fixed DAA opcode
+ M680X CPU [leniad]
- HD63701: Added OCI timer and especific opcodes
- Added more opcodes
- Fixed many bugs
+ HD6309 CPU: Core Optimized, more speed [leniad]
+ Namco Sound: Added CUS30 chip, digital audio missing. [leniad]
+ MCS51: New CPU, includes i8751 [leniad]
+ Controls: Reviewed the engine, improved joystick control [leniad]
+ GFX: Some fix in scroll [leniad]
-Spectrum [leniad]
+BUG: Fixed mouse use
-Black Tiger [leniad]
+ENHANCE: Added i8751 MCU, removed protection patches
-Breakthru Hardware [leniad]
+BUG: Fixed ROMs loading
-Legend of Kage [leniad]
+BUG: Fixed graphical errors
-CPS1 [leniad]
+BUG: Fixed sprites priorities over the layer of tiles of 32x32 (most obvious in "Captain Commando")
-Sky Kid [leniad]
+Added driver with sound
-Namco System 86 [leniad]
-Rolling Thunder: Added driver with sound
-Hopping Mappy: Added driver with sound
-Sky Kid Deluxe: Added driver with sound
-Roc´n Rope [leniad]
+Added driver with sound
-Repulse [leniad]
+Added driver with sound
-The NewZealand Story Hardware [leniad]
+The NewZealand Story: Added driver with sound
+Insector X: Added driver with sound
-Pacland [leniad]
+Added driver with sound
:: Homepage
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March 8th, 2011, 02:33 Posted By: wraggster
News via http://www.codemii.com/2011/03/06/hb...0%93-week-9-2/
The following applications have been added/updated:
6 March 2011- Arcade Jigsaw v0.21 -> v0.3b
- DragonMedia Player v0.21 -> v0.25 Alpha
- HomebrewFilter r30 -> r31
- NeoTanks v0.1
- NewoShooter v1.45a -> v1.65a
- Puzsion v1.0RC1
- SysCheck v2.0.1 -> v2.1.0b6
- TheProphecy vFirst Demo
- TheUntitledProject v0.1
- TickTockCarRace v1.0
- TickTockTankFight v1.0
- WiiMC v1.1.2 -> v1.1.3
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March 8th, 2011, 02:37 Posted By: wraggster
Nintendo developer Hideki Konno has revealed that Nintendo has a version of Super Mario Galaxy that runs in stereoscopic 3D which, without hesitation, we'd trade our mums in exchange for a change to play.
Konno says that, in order to convince the suits at Nintendo that 3D was the way to go it knocked together 3D versions of a number of Wii games that prove what a difference it makes to the game.
We had previously heard about this having been done with Mario Kart Wii, along with Luigi's Mansion on GameCube and even a 3D GBA SP, but it turns out Super Mario Galaxy, Wii Sports and Animal Crossing on Wii were also among those experimented with.
"In order to convince them of the potential of using 3D graphics, we took a special LCD screen and hooked it up to a Wii," Konno told Kotaku.
"We were able to play Mario Kart Wii on a 3D screen and we were also able to do a number of other experiments, again, sort of exploring the potential of how it could affect gameplay. For example we worked with Animal Crossing, Super Mario Galaxy and Wii Sports as well," he added.
Konno says Wii Sports Golf was particularly effective in backing up Nintendo's belief that 3D gaming can actually give players real gameplay advantages thanks to the added depth perception.
"One thing that was particularly impactful was on Wii Sports golf," he said. "When you got to the green, you were actually able to see the undulation of the green itself and were able to understand the distance between you and the hole and how the terrain rolled up or down, side-to-side and whatnot.
"And not just on the greens, but on the fairway. If you were looking at a course that sloped down or had a precipitous upgrade, looking at that in 3D really brought that impact out and made it stronger."
Okay Konno, but where's that 3D copy of Super Mario Galaxy 3D? Can we have it?
http://www.computerandvideogames.com...VG-General-RSS
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March 9th, 2011, 00:41 Posted By: wraggster
With only Kirby's Epic Yarn and Mario Sports Mix to shout about, it's been a lean year for Nintendo-published Wii titles so far. What's more, aside from than Zelda: Skyward Sword, it seems there's very little for users to look forward to either.
So what gives? Has Nintendo given up? Not at all, says Nintendo US boss Reggie Fils-Aime - it's just had its hands full with the 3DS.
"We have had to effectively prepare for the launch of 3DS as well as effectively prepare for the launch of Pokémon Black and White," he told IGN.
"Candidly, we've pushed out some Wii launches so we can focus on our handheld business. We're already juggling two big balls. To add a third would be a little bit challenging. Or a fourth or a fifth."
Reggie then offered reassurance that new titles were coming. Some will see the light of day before the annual E3 event in June, and some will be revealed there.
"We're waiting to space things out and let Pokémon Black and White and 3DS live and breathe out there. But there's content coming and we'll be sharing more in the weeks ahead. We'll be bringing some content out before E3 and then certainly at E3 we'll be sharing some news."
The only other confirmed Nintendo-published titles on the horizon are a new Kirby game and a new Rhythm Heaven title. Another possibility is Mistwalker's The Last Story RPG, though at present,Nintendo has announced no plans to localise it.
http://www.eurogamer.net/articles/20...-release-slate
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March 9th, 2011, 00:49 Posted By: wraggster
Ratings board PEGI has defended the award of a 12 certificate to Ubisoft's adult party game We Dare, pointing out that although the marketing campaign has centred on titillation and suggestive themes, the game itself is fairly mild.
A trailer released for the title last month leaves little doubt as to the intended adult audience for the game, a stance which Ubisoft openly embraces.
"We Dare is intended for a mature audience and Ubisoft created its marketing campaign accordingly," the French publisher told Cubed3.
"The PEGI ratings system is decided upon by a pan-European body and the rating for this game was bestowed by the independent PEGI board. Ubisoft has added a 'Parental Discretion Advised' sticker to the game in order to ensure that parents are informed of the potential sensitive nature of the game content."
PEGI's response to enquiries from the blog were less forthright, claiming that it had to judge suitability based on content, not context, and also alluding to varying standards within the borders of its Europe-wide constituency.
"Since PEGI is a Pan European system, the questionnaire is designed to meet varying cultural standards in all the member states. So for example, mild violence may not be a very shocking element in your country, but the swearwords in some games may be," read a PEGI statement.
"PEGI does not take into account the context of a game when rating it, we only look at the contents of the game. [We Dare] has been rated as a PEGI 12 because it contains mild swearing, minor assault on a human-like character and words/activities that amount to obvious sexual innuendo, explicit sexual descriptions or images and sexual posturing."
Whilst the rating raises an interesting issue over intent vs content, the UK press have pounced upon the story as an example of lax content controls in videogame sales, with The Sun claiming that the game is marketing sexual content directly to 12 year olds.
Interestingly, Ubisoft has completely ruled out a US release for the game, even to the point of region-restricting the YouTube advertisements for the game to European territories.
The UK is currently awaiting a ruling on the nature of PEGI's ratings, a decision which has been delayed until further notice.
http://www.gamesindustry.biz/article...ares-12-rating
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March 9th, 2011, 00:56 Posted By: wraggster
Wii title Just Dance 2 has sold over one million copies in the UK alone, publisher Ubisoft has confirmed to GamesIndustry.biz.
While perhaps not achieving the immediate headline figures of the likes of Call of Duty: Black Ops and Red Dead Redemption, the Ubisoft Paris-developed rhythm game has been a staple in the retail top ten for much of the past year.
Said a spokesperson, "Ubisoft is proud to confirm that Just Dance 2 has passed the 1 million barrier in the UK.
"Globally the franchise, which includes Just Dance, Just Dance 2 and Just Dance Kids (Dance Junior in UK) has tallied 10 million copies."
Just Dance 2 was released in Europe on October 14 2010, and as of last week was number five in the UK retail charts.
http://www.gamesindustry.biz/article...ales-milestone
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March 9th, 2011, 01:10 Posted By: wraggster
In a world full of cheap, plastic Wiimote accessories, aisles that overflow with flimsy little steering wheels for Mario Kart, one man found purpose. One man found something good to do with them. One man created the ridiculous contraption you see above. That man is Jack Malone, crafter of this the so-called EVOtainment System. It's a Wii racing wheel from Nerf that's been drilled out and augmented to enable a Classic Controller to join the party, backed with a strip of 3M Dual Lock. Up top a universal GPS mount clings desperately on to his HTC EVO, which connects over Bluetooth to the Wiimote. It's emulatory bliss in a design that's only a little bit less chunkier than the Game Gripper.
http://www.engadget.com/2011/03/08/e...he-htc-evo-on/
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March 9th, 2011, 01:16 Posted By: wraggster
Robots that are able to find a charger and plug themselves in may not be that unique anymore, but most of those chargers tend to leave the robot with little to do while it replenishes its batteries. Not so with this new charger developed by Aldebaran Robotics for its Nao robot, which basically consists of a retractable extension cord that leaves the robot free to continue interacting with its owner, or simply sit down and chill out as the case may be. What's more, while that comes from Aldebaran itself, we're also now starting to see some results out of the company's new developer program, and it shouldn't come as much of a surprise that one of the first standout projects involves Wiimote and Kinect controls. Head on past the break to see both it and the new charging station on video.
http://www.engadget.com/2011/03/07/n...mote-controls/
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March 9th, 2011, 01:22 Posted By: wraggster
Hardware peripheral specialists Nyko has unveiled the Power Pack+, its solution to the 3DS's modest, much maligned battery life.
The add-on promises to double the handheld's reported three hour capacity. You'll need to clip your 3DS onto the unwieldy cell to take advantage of the added power, although Nyko has included "debossed finger rests for improved control and comfort."
"Every new console or game system launch is an opportunity for us to find ways to improve the user's experience with the device through innovative technology," said Nyko markting man Chris Arbogast.
"We are proud to be able to bring our robust knowledge of charging technology to the 3DS user base by providing users the ability to substantially increase their play time."
The Power Pack+ launches in the US on 27th March for $19.99 - the same day as the console itself. Nyko hasn't confirmed UK details yet.
http://www.eurogamer.net/articles/20...s-battery-life
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March 9th, 2011, 01:28 Posted By: wraggster
Pokémon Black/White, the latest entries in Nintendo's beast-battling handheld series, notched up a whopping 1.08 million purchases in its first day on sale in the US alone.
That makes it the fastest-selling Pokémon title ever, smashing the 780,000 tally set by Pokémon Diamond/Pearl in 2007.
You should of course bear in mind that these sales are spread across two separate games, but still, those are some massive figures.
"These sales numbers illustrate the continued strength of the Nintendo DS family of systems," claimed Nintendo marketing man Charlie Scibetta.
"Already established as the nation's best-selling video game platform of all time, the installed base of more than 47 million makes it the ideal hand-held for developers to reach a huge gaming-focused target audience."
Nintendo hasn't released UK sales figures, but the games topped the multiformat charts after their first week on release. The games have sold over five million copies in Japan since they launched there in September last year.
It's hard to begrudge Nintendo its success here. The games really are rather good.
"With a great many small and well-placed innovations, a vivacious, inventive new cast and the biggest cosmetic makeover the series has ever seen, Pokémon Black and White makes it all feel new again," wrote Eurogamer's Keza MacDonald in her 9/10 review
http://www.eurogamer.net/articles/20...ll-1m-in-a-day
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March 9th, 2011, 23:42 Posted By: wraggster
Ubisoft shelves plans for roll-out here, although game will still arrive in Europe
'Controversial' Wii and PS3 title We Dare will not be released in the UK.
A statement from Ubisoft says the decision was made "following the public reaction to the 12+ rating of We Dare".
The game, quietly announced in January and only gaining attention last month thanks to a provocative teaser trailer, was criticised in media reports for carrying a relatively young age rating despite being billed as featuring "naughty" but "hilarious, light-hearted" and playful content.
The game was rated PEGI 12.
We Dare is a minigame title that is pitched as putting players in compromising situations - the trailer for the game featured two couples swapping partners and facing awkward gameplay scenarios when following on-screen instructions.
The Sun and The Telegraph both ran pieces decrying the content, with quotes from angered parents, even though the footage of the ad was not entirely reflective of the on-screen game content. (Ubisoft's admission that it has shelved the UK release plans were first published in The Telegraph this evening.)
However, ratings body PEGI, its governing organisation ISFE, and the VSC - which implements PEGI in the UK - had all come out in defence of the game's rating.
Ubisoft had even added a 'parental guidance' label to the box art to make it clear the game isn't suited for all audiences.
The game will still be released elsewhere in Europe. Ubisoft North America had already told Kotaku the game wasn't being released in that territory.
http://www.mcvuk.com/news/43420/No-U...se-for-We-Dare
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March 9th, 2011, 23:52 Posted By: wraggster
The official UK launch partner of the 3DS will be HMV.
The official UK launch, therefore, will happen at the shop-chain's flagship store on 150 Oxford Street, London. A northern launch extravaganza will happen HMV LiverpoolOne.
Both events begin 11pm Thursday night (24th March) - an hour and a minute before the UK 3DS officially goes on sale.
Those shops plus 100 other HMV stores will open at midnight to welcome Nintendo's new handheld to the UK.
The first 500 people through the doors at HMV Oxford Street will have free dibs on a 3DS game of their choosing. All others will get a space blanket (tin foil wrap), t-shirt and a copy of Official Nintendo Magazine. You can play Street Fighter IV and Pro Evolution Soccer competitively on stage , too.
Space is limited, and wristbands for entry will be handed out on a first-come, first-served basis. HMV expects queues to form "a good few days" before the Thursday-night start.
As well as those public events, Nintendo will host a special VIP bash at London's Old Billingsgate building for 2000 guests. That's a great place for a Eurogamer Expo 2009, if you ask me. Comedian Russell Kane will host and introduce live performances from Plan B, Hadouken, DJ Yoda and Parade.
Tickets will be offered via a prize draw to all UK Club Nintendo members today. Various other competitions will also offer a way in.
There's no word on who the celebrities will be attending the launch events. The Nintendo Wii, you may remember, arrived in the UK with bang, promoted by mega-stars Ian Wright, Pat Cash, Ricky Hatton and Nell McAndrew.
http://www.eurogamer.net/articles/20...k-launch-plans
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March 10th, 2011, 00:14 Posted By: wraggster
Reggie Fils-Aime has told press that the sparse first-party release schedule for the Wii this year is largely the result of Nintendo focusing on getting 3DS out to market.
Nintendo's only currently scheduled big title for Wii is Zelda: Skyward Sword - with Kirby's Epic Yarn and Mario Sports Mix its only recent releases. However, that will change, said Fils-Aime, claiming the company has not abandoned its console.
"We have had to effectively prepare for the launch of 3DS as well as effectively prepare for the launch of Pokémon Black and White," Fils-Aime told IGN.
"Candidly, we've pushed out some Wii launches so we can focus on our handheld business. We're already juggling two big balls. To add a third would be a little bit challenging. Or a fourth or a fifth.
"We're waiting to space things out and let Pokémon Black and White and 3DS live and breathe out there. But there's content coming and we'll be sharing more in the weeks ahead. We'll be bringing some content out before E3 and then certainly at E3 we'll be sharing some news."
http://www.gamesindustry.biz/article...ority-over-wii
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March 10th, 2011, 00:35 Posted By: wraggster
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March 10th, 2011, 00:39 Posted By: wraggster
The Nintendo 3DS has a lot of cool features, one of which is backward compatibility with DS games. But while convenient, this backward compatibility is far from perfect. Because the screens on the 3DS have a higher resolution (400 x 240 on top, 320 x 240 on bottom, versus the DS's 256 x 192 screens) DS games are either upscaled to fit the bottom screen, or shown in tiny windows on both screens if you hold Start and Select while loading the game. In either case, it's not great.
http://www.joystiq.com/2011/03/09/pl...ss-than-ideal/
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March 10th, 2011, 01:11 Posted By: wraggster
News via http://www.planetvb.com/modules/news...hp?storyid=316
At E3 1995 it was announced that now-defunct Boss Game Studios were working on an unnamed Virtual Boy title. Thanks to a tip from our reader gilgamesh, we were now able to talk to two of the people behind the game and uncover details about it.
The game was called "3D Tank" and was a 1st person sci-fi tank sim (like the arcade classic, Battlezone). It was developed by a team of three at Boss back in 1995. Hans Piwenitzky created the initial concept in form of a "15-20 second animated demo created with an early version of Autodesk 3D, complete with a floating HUD UI". Todd Downing created further concept art, but did not spend much time on the game either since it was a secondary project in his workload. "Perhaps a week of work, no longer", he said. Third was an unknown programmer, who by far spend the most time on the game.
Statements regarding how far 3D Tank had come are conflicting, though. According to Todd Downing "the game was completed but Nintendo killed the Virtual Boy platform just prior to 3D Tank's release, so it never made it out the door." Hans Piwenitzky on the other hand told us that "nothing was ever pursued for the 3D Tank title. Boss Game did have a Virtual Boy, and had plans to develop titles for the system, but they never went further." Of course, this does not come surprising if one keeps in mind that we're talking about 17 years ago here, with both having only spend a very short timespan on the project.
However, by putting together all the available bits of information, it seems that 3D Tank was in development for some months before Boss decided to "not pursue any futher development for the Virtual Boy". As Todd Downing told us, he "personally witnessed actual gameplay on the programmer's dev kit. It had a functioning UI and controls, and at least one playable level."
Unfortunately, none of the assets from the game were attainable, or even seem to have survived. "Honestly I doubt any of the finished work survived. All of our work (code and art alike) was for-hire, meaning Boss owned it all. And none of the guys who worked on the game were at Boss when they closed up shop." Downing said.
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March 10th, 2011, 01:21 Posted By: wraggster
News via Emurussia
NES emulator has been updated. Changes:
- A very small bug has been fixed in the PPU savestate code - instead of simply jumping from NTSC to PAL or from PAL to Hybrid each time a state is loaded, it'll now actually load it from the savestate like it's supposed to.
- Another very small bug has also been fixed in the movie savestate code - if the movie had a non-empty description, loading a savestate for it would corrupt the description and the input data itself.
:: Homepage
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March 10th, 2011, 01:26 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for 7323
add an option to not eject/reinsert memcards on save/load state
when off certain games like ZTP ZWW maybe other cannot save to a different memory card after loading from a savestate, but for TAS the game will no longer think that the card was ejected
to use add
ReloadMemcardOnState = false
to dolphin.ini
Download Here --> http://www.dolphin-emulator.com/download.html
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March 10th, 2011, 01:40 Posted By: wraggster
The Wiimote is a fantastic tool for hackers, given their affordability and how easy they are to work with. [Gareth] had a “eureka” moment while working on another Wiimote-based project, and with some alterations, converted it into an electronic whiteboard.
The whiteboard was built using the IR sensor he extracted from a Wiimote, which is wired to an EasyProp board to process the input. The Wiimote is aimed at a LCD screen, which can be “drawn” upon using a light pen he constructed from an IR led and a few batteries. Any movement of the pen is tracked by the Wiimote’s IR sensor and converted to an XY coordinate, which is then painted on the screen. The sensor has the ability to track up to four points at a time, so you can theoretically use up to four pens simultaneously.
[Gareth] points out that the sensor is not limited to tracking small displays, as the white board can be easily scaled up in size using any kind of rear projection device.
Continue reading to see a video of his whiteboard in action.
http://hackaday.com/2011/03/07/wiimo...n-any-surface/
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March 10th, 2011, 01:58 Posted By: wraggster
News via AEP
The NES emulator HalfNES has been updated. HalfNES download
Quote:
0.029 (3/8/2011)
-Rewrote the CPU timing system, so the NES´s timing is a lot more accurate
(and faster as well; eliminated about 2 million unnecessary method calls per
frame, which means that I get about 40 extra FPS.)
-Added support for Mapper 11 (Color Dreams)
-Mapper fixes to Mappers 1 and 4 (Fixed Dragon Warrior 3 + 4, Kickle Cubicle)
-Added a proper error message for trying to load a UNIF file.
:: Homepage
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March 11th, 2011, 00:13 Posted By: wraggster
Bad news for those that plan on using a flash card with their 3DS -- if Nintendo detects that you've been dabbing with one, the company might send a firmware update that could possibly brick your system. According to GoNintendo, Japanese retailer Enterking posted a warning message on their site, suggesting that your system might be unbootable after a software update if Nintendo detects you've been using an R4. Enterking is not buying used 3DSs that have a history of using an illegal cartridge -- a transparent indication that it's not taking any chances here. We can't know for sure if Nintendo will dish out said update or how Enterking might tell -- however, Nintendo did issue this statement to Eurogamerin response to their story on the topic:
"We do not discuss product security details (for obvious reasons), nor can we discuss the details of countermeasures available in the Nintendo 3DS system. Nintendo 3DS has the most up-to-date technology. The security has been designed to protect both the creative works in the software and to protect the Nintendo 3DS hardware system itself.
Nintendo, like most companies, takes a palpable stance against piracy. We recommend that those fortunate enough to own a 3DS stay away from the flash cards altogether, just in case.
Update: Flash cards aren't illegal to use per se -- homebrew, anyone? -- although certain countries have banned them from import and sale, and their widespread use for illegal activity makes them a dubious proposition quite often.
http://www.engadget.com/2011/03/10/n...lash-card-use/
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March 11th, 2011, 00:23 Posted By: wraggster
Though it's not quite as "nationwide" as the Pokemon Black and White mall tour, Nintendo is giving residents of some US cities the opportunity to sample the 3DS and some of its games before release, through a four-city demo tour.
From March 11 through April 3, interested gamers in NYC, Chicago, San Francisco, and LA will have the opportunity to enter the scary-sounding "Nintendo 3DS Demo Pod," seen above in a picture shared on Twitter, and try Face Raiders, the Mii Maker (with the option to upload the created Mii to Facebook), and other built-in features, and play launch games includingPilotwings Resort, Steel Diver, Nintendogs + Cats, Super Street Fighter IV 3D Edition, and more.
http://www.joystiq.com/2011/03/10/ni...3ds-demo-tour/
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March 11th, 2011, 01:08 Posted By: wraggster
news via nmax
Chris realizes version 0.11 of " Reversmii ", adapted for the wii board game" Othello ".
Changelog
[Edit] v0.11 08/03/2011
* Fixed issue with game stopping if human player could not go when playing the AI. Thanks to Cid2Mizard for his video which was very helpful in fixing the bug.
http://www.toxicbreakfast.com/
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March 11th, 2011, 01:15 Posted By: wraggster
news via nmax
hamachi-mp 32 Propose the release of " Homebrew Filter " a clone of the Homebrew Channel
rev32:
- Homebrew filter only available on a Channel Installer
- Languages must now be downloaded separately as fonts and themes
- Fixed bug when sorting by SD and USB
- Settings are stored in the NAND
- Clear the settings is possible using the data management
rev31 Beta:
- NTFS support
- Support für Gamecube-Homebrew ( Ordner "gc_apps" )
- Last used device is stored (SD / USB)
- Function for the alphabetical order in one category (key 1)
- Move applications by holding down B button
- Slightly revised GUI (Menu and password)
- Simultaneous display of programs on SD and USB
- Config stored on SD or USB
rev30:
- Fixed error in the navigation when theme download
- Languages Revision
- Japanese added (thanks to KM (能 美 凉子))
- Download and selection of fonts available
Download Here
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March 11th, 2011, 01:31 Posted By: wraggster
news via gbatemp
King Dodongo has come up with a new NDS homebrew called Atomic Adventure 3D. The object is to get your atomic cube to the treasure chest while avoiding purple spikies. Join the discussion linked below for more information about this game.
QUOTE(Release Log 03/05/11)- first release
- my own collision engine
- html readme
- Controls:
- Move with D-Pad
- Move faster with X
- Jump with A
- Reset Position with Start
Download here
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March 11th, 2011, 01:44 Posted By: wraggster
news via nmax
Kazuki is currently developing an adaptation of the popular multiplayer shooter Team Fortress 2 for the Nintendo DS, " Team Fortress 2 DS . The game is not finished yet or really played but is already well advanced.
Controls
DPad - left/right to move
A - Jump. The Scout(1st class) can double jump by pressing A while in the air.
B - Fire (currently only Soldier w/ rockets and Demoman w/ primary/secondary)
Y - Secondary Fire (Demoman: detonate stickybombs)
X - Reload
L - Change weapon backwards
R - Change weapon forwards
Touch Screen - Change class (must be in your team's base), health/reload testing
01-25-11
- Switched the functions of the X and Y buttons. Let me know if you liked it better the other way around!
- Blu team can no longer go into Red's base and vice-versa.
- Swapped positions of Blu and Red bases to make it more intuitive since Blu team attacks in attack/defend game types and heading to the right is usually associated with moving forward in a side-scrolling game.
- Started working on an actual map. If anyone's played Team Fortress 2 before, the map will be Sawmill.
* I still have no idea how I am going to code in collisions with platforms and stuff without having to hard-code them in. Any ideas?
* I also need advice on how best to implement shooting with the non-projectile weapons. Should I just use a sprite? Is there any trickery I can do with drawing pixels? I have no clue. :c
01-22-11
- Clip and ammo values now on the bottom right.
- Demoman (4th class) can now fire his primary weapon (grenade launcher) .
- Demoman can also fire his secondary weapon (stickybomb launcher).
- - Only 8 stickies can be out at once. Y button 'detonates' them. (They're only deleted currently.)
- Added reloading and reload sound effects for all classes. Press X to reload.
- Plus/minus buttons on touch screen now increase/decrease the ammo in your clip for reloading tests.
- Up and Down changes amount of metal or cloak if you are an Engineer (6th) or Spy (9th) (for testing).
01-18-11
Changed the 'gameplay' from a horizontal scroller with depth back to just a flat horizontal scroller. Having to deal with jump position, whether or not you're in front of or behind objects, etc. using pseudo-3D in a 2D space was ridiculous and I'm not going to deal with that at all. :3
Health is displayed and you can now choose your team when starting the game (either by stylus or pressing the Y/B/A buttons). If you want to change classes you have to be inside your team's 'base' for it to change.
The four buttons on the right of the bottom screen are for testing. The faces increase/decrease health by 50 at once and the +/- buttons increase or decrease your health as you hold the stylus on them.
Only one class can fire right now and it's the Soldier (guy with rocket launcher; first row, middle column). Currently the rocket only just moves until it hits the edge of the room and deletes itself.
http://dsgamemaker.com/dsgmforum/vie...php?f=13&t=193
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March 11th, 2011, 01:50 Posted By: wraggster
news via nmax
nffc_evans proposes " Picture Solve "Pictionary freedom meant for multiplayer using the Nintendo DS.
So, as Jan and a few others will testify, I've been building a smallish 2 player drawing game called Picture Solve. Without wanting to give too much away, it's for a project I'm working on and in a few days I'll be letting people use it and recording some data.
The idea behind the game is to use the DS to encourage spelling in the early years.
Anyway, I thought it would be a great idea to give you guys the current NDS file. You will need 2 DS consoles to play this, as it is a multiplayer game using NiFi, credit for this which must go to Jan!
The point of this is to receive your guys feedback, and ANY suggestions you might have. I'm all ears! Enjoy
http://dsgamemaker.com/dsgmforum/vie...php?f=13&t=571
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March 11th, 2011, 22:36 Posted By: wraggster
AnyTitle Deleter MOD v7 released by Red Squirrel.
AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter, which allows you to completely delete (almost) any title on your Wii. This is useful as a space-freeing application, an informative application, and a paranoia tool.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
From MOD v3 it has also many new features, as a installed titles backupper, IOS chooser, display modes or the possibility to exit rebooting the Wii.
Changelog
MOD v7: - Improved application's general efficency: now all titles names will be "obtained from NAND" at program's startup and saved in an array. In this way the program has not to reload them (re-accessing to the NAND) every time you change a page or a title group (like happen in past versions!) but it simply takes them from the array. This means a significant improve to the time efficency of the program (specially if you have many titles installed!)
- Improved the functions to get title names from NAND.
- Now titles names obtained from NAND will be displayed in your Wii system language!
- Added a function to get Hidden Channels names from NAND. I know it is not very useful at all because hidden channels are usually only three (DVDx, EULA and regsel), but if I remember well there was a tool (by WiiPower?) to create "homebrew" hidden channels, so this function could still be usefull to someone.
- Thanks to above news, now only DLC content titles have to take their names from database.txt, all other titles names can be obtained from NAND (compatibility is at 99%).
- Given the current high compatibility, now the program tries to obtain titles names from the database.txt only for DLC content titles!
- Many changes to the application's pages graphics structure!
- Now some of the program strings are colored to highlight some relevant concepts and to make the general graphics nicer.
- Now the titles will be displayed in a more readable "table"
- Increased the titles displayed in every page from 12 to 20.
- Removed the function to update the database.txt from network. Now that only few title names are taken from it (only those of DLC contents) this function is essentially useless.
- Added three display modes for the titles: ID + CODE + NAME, CODE + NAME and ONLY NAME.
- Now the 2 button is used to switch between the three display modes.
- Improved the titles uninstallation function.
- The uninstallation page now shows also many title's details: ID, code, name, IOS required, version and if fakesigned (thanks to bushing!).
- Improved brick prevention functions.
- Changed and improved the backup titles list function.
- Now you can choose between two different backup titles list modes: into a TXT file or into a CSV file.
- Now in the backup file of your titles list will be inserted also the title's version.
- A general clean up to the code.
http://wiibrew.org/wiki/AnyTitle_Deleter_MOD
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March 12th, 2011, 00:46 Posted By: wraggster
news via gbatemp
The EZTeam have released kernel 3.0 OB6 for the EZ5i line of flash cards. It joins the other top tier cards in allowing support for the 3ds (potential users do note Nintendo have promised a counter update to all this to be released in the near future) and fixes a bunch of games (including pokemon).
To achieve 3ds compatibility the internal firmware needed an update to v103 for which you need to be at v101 to start the update process (an error should be displayed if you are lower than that but do try to sort things before you get to that stage- this thread has links on the EZ5i firmware).
Changelog
Firmware upgrade
1.Support 3DS,add new AP patch
2.Show warning screens when can not find any TF card and kernel.
3.fireware updated to V103, must upgrade from V101, if not, please update to V101
EZFlash US forums thread
EZflash.cn thread (Chinese language)
EZFlash.cn download
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March 12th, 2011, 00:48 Posted By: wraggster
news via gbatemp
Sandbox Engine DS-DSi is a work in progress homebrew for the DS made by t377y000 under the team name T3-Games. The 3D game engine has been updated to version 002. For more information about this projects status, join the discussion linked below.
QUOTE(Change Log 03/10/11)- title screen has been changed abit.
- the area has been changed abit. (im currently making changes to the area & adding new stuff.)
- the H2 hummer has been put to a halt for now.
more textures.
- the screen text has been fixed & is back on the bottom screen.
- fixed some DSi mode detection issues.
- blue screen for DS mode black screen for DSi mode.
Project Page
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March 12th, 2011, 00:50 Posted By: wraggster
news via gbatemp
KRIKzz, the creator of the Everdrive products for retro consoles, has announced that he is working on a new project for the Nintendo 64. Not many details are known so far, but he plans on using SD for flashram (unless it is too slow, in which case he will be using CompactFlash (CF) card memory).
Check the following link below for photos of his current development. You can see the device is plugged into an open N64 console and wired to an Altera logic development board.
Source
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March 12th, 2011, 00:55 Posted By: wraggster
news via gbatemp
A new emulator for the Wii that emulates the original Gameboy line has been released. The major feature with this emulator is that it emulates up to four units at once and can connect them in pairs via an emulated link cable! This means you can play multiplayer Gameboy games (or trade between those that supported it) on your Wii.
QUOTE(Features)- Supports Gameboy, Gameboy color and SuperGameboy games.
- Runs up to 4 gameboys side by side!
- Gameboy 1 and 2 are linked with a link cable, so are gameboy 3 and 4.
- This linking works for pokemon trading!
Source
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March 12th, 2011, 00:58 Posted By: wraggster
News via http://www.emulation64.com/view/2006/1964mod-v142beta-/
The 1964 derivate 1964mod has been updated.
- Core Changes & Fixes
1. allow advance users to custom select rom ini name (enh)
read blog post
2. update outdated language files
English(Pokemaniacs), German(MasterPhW) & French(Siskoo)
read blog post
3. increase "Alternate Title" length from 50 to 80 (enh)
4. cleanup when clicking window close button while rom is running (enh/bugfix)
fix wrong window placement
fix improper rom close
5. random crash from codes instability (bugfix)
enhance stability fix for CloseROM (enh)
6. fix incorrect maximized window placement size for emu 1st startup (bugfix)
7. remove "maximized" window dependency on "normal" window placement size (enh/bugfix)
add new 1964Core.ini entries for "maximized" window
8. disable window resize button when game is running (enh)
9. experimental AI Interrupt codes (bugfix)
fix In-Fisherman Bass Hunter 64 in-game audio exception
fix “SP DMA READ, SP_DRAM_ADDR_REG not in RDRam space” for Zilmar Audio
10. obsolete & duplicate codes cleanup & refactor codes (enh/bugfix)
improve BitMaps codes
remove duplicate codes from hToolBar & hStatusBar
improve move window codes
remove duplicate & redundant codes from aWinMain
improve aWinMain codes
Plugin Changes & Fixes
1. emu does not remember 1964Audio “Sync Audio” status
register “Sync Audio” status change so it remembers last changed status
2. replace use of expansion pak size in 1964Audio with real rdram size (bugfix)
3. apply new fix for "failure to cache texture after 1st game run" on MyGlide64
4. launch 1st game on emu startup directly into fullscreen with Glide64 cause wrong window placement & resolution (bugfix)
enhance ChangeWindow function for MyGlide64
Homepage
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March 12th, 2011, 22:57 Posted By: wraggster
Nintendo sold 454,000 Wii consoles in the USA in February, according to the latest NPD report, making it the fastest console ever to reach an install base of 35 million in the territory.
The company was full of praise for its first and third party sales catalogue, too, highlighting the sales of Just Dance 2 and a number of Nintendo published mainstays.
"February proved to be a notable month for Nintendo software as well," read a statement from the company. "Not only was Just Dance 2 from Ubisoft the No. 1 best-selling game of the month with more than 554,000 sold, but four Nintendo games reached new sales milestones.
"Donkey Kong Country Returns for the Wii console, which launched in November 2010, crossed the 2 million mark in February, while New Super Mario Bros. Wii, which launched in November 2009, just crossed the 8 million sales mark.
"On the portable side, the Pokémon SoulSilver Version game for the Nintendo DS family of systems launched in March 2010 and crossed the 2 million sales mark in February, while the New Super Mario Bros. game, which launched in May 2006, just passed 9 million in sales. These milestones further demonstrate the 'evergreen' nature of games that play on Nintendo systems."
Sony decided not to release its hardware figures from the report, leading analysts to assume that the platform holder placed third in the sales rankings. Nonetheless, Sony was confident that retail performance for both its hardware and software remains strong.
"NPD's February numbers illustrate continued growth of the entire PlayStation 3 ecosystem, including increases in hardware, software and peripheral sales," said Patrick Seybold, senior director of corporate communications at SCEA.
"PlayStation's exclusive titles, combined with stereoscopic 3D and precision motion controlled gaming, continue to resonate with consumers, and we look forward to furthering the momentum with MotorStorm Apocalypse and SOCOM 4 next month."
Last night, Microsoft revealed that it had sold 535,000 consoles in the month, continuing its reign as top seller in the US.
http://www.gamesindustry.biz/article...-february-npds
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March 12th, 2011, 23:08 Posted By: wraggster
The Nintendo 3DS price war ramped up this morning after supermarket Morrisons listed the handheld for an eye-catching £187.
It is the latest price drop in a retailer scramble that can only benefit consumers.
Morrisons' Nintendo 3DS price, spotted by Official Nintendo Magazine, is the cheapest available.
To get it for £187, though, you have to pre-order – and hand over a £10 deposit.
"Nintendo 3DS consoles are available to collect in store from the 25th March," the supermarket said.
"All pre-order consoles must be collected by Thursday the 31st March, after which your order will be cancelled and your deposit refunded. A £10 deposit is required when pre-ordering the Nintendo 3DS."
UK shops are scrambling to get your business in what is expected to be the biggest game console launch ever.
Shop GAME will give you a trade-in price of £190 on the £196.99 Nintendo 3DS if you bring it back within a month of buying it.
If you want to trade for cash, you'll get £180 – effectively meaning the Nintendo 3DS, which goes on sale on 25th March, costs £17 to rent for a month from GAME.
Will a shop dare to go below £187?
http://www.eurogamer.net/articles/20...p-at-morrisons
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March 13th, 2011, 21:51 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...5909d7ddd987dc
The Proposed BRUCE75 1.0.0.5 version of "Wii SDCard Navigator, The windows application for managing your homebrew on your SD card.
Version 1.0.0.5 Alpha
- Fixed some bugs
- View the status of Internet connections
- Added ability to copy BootMii SD
- Added ability to archive a copy of the NAND and the key in the backup folder and then retrieve it in case of error
- Added the ability to copy the homebrew from SD to a local backup
- Added function relative to the stars of appreciation
- Updating the logo application
- Added a warning on the brig Wii
http://wiisdnavigator.blogspot.com/
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March 13th, 2011, 22:16 Posted By: wraggster
It seems that the upcoming 3DS revamp of N64 classic Zelda: Ocarina of Time will be more than just a scene-for-scene remake – Nintendo is adding exclusive new content too.
Nintendo CEO Satoru Iwata made the announcement in an interview with creator Shigeru Miyamoto on the platform holder's official website, but stopped short of offering exact details of what's in store.
"Of course, the Nintendo 3DS version of Ocarina of Time is crammed with interesting things that weren't in the Nintendo 64 version," he teased, "but we'll wait to talk about those."
We already know that the game will include the extra Master Quest content that came with the GameCube re-release but we'll just have to wait and see what else Miyamoto and his team have in store. The game is due for release this June.
http://www.eurogamer.net/articles/20...ds-new-content
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March 14th, 2011, 00:16 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for 7338
AudioCommon: Improve pad silence when ppc does not keep up with realtimeUses the last sample from the ppc buffer to fill the samples the ppcdidn't deliver data for, avoids clicking on underruns.
Download Here --> http://www.dolphin-emulator.com/download.html
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March 14th, 2011, 00:21 Posted By: wraggster
News via http://dsx86.patrickaalto.com/DSblog.html
For the past week I have been working on the original DSx86 instead of DS2x86. I began implementing the required changes in order to enable running in 286 protected mode (for Windows 3.0 Standard Mode). I have changed the memory access method to enable access to full 16MB of memory (of which around 12MB would be actually available in DSi mode, and some hundred kilobytes in the normal DS mode). It looks like Windows 3.0 only requires 24KB of extended memory to be able to run in Standard Mode, so this should make it possible to run Windows 3.0 in this mode also with DS Lite and the original "phat" DS. It will run much better on a DSi when using DSi mode, though.
The current status is that Windows 3.0 enters protected mode fine, does some setup operations, then returns to real mode (which on a 286 processor means resetting the processor using a Triple Fault exception). After that things start to go wrong somewhere in my code, but I need to add better protected mode debugging features before I can properly start working on this problem.
I had some trouble implementing proper triple fault handling, as my first information source, the DOSBox source code, was of no help. I tried to force DOSBox to report that the processor is a 80286 when Windows 3.0 checks for processor type, but when Windows 3.0 then causes a triple fault, DOSBox simply crashes with a stack overflow. Thus, I had to hunt the net for better description about what exactly should happen when the CPU gets reset in a 80286 machine. The best source I have found so far is the Protected Mode Basics document by Robert Collins. However, it seems that the actual behaviour that happens after a reset depends on the system BIOS, and this document only shows a method where the CMOS Shutdown Byte is set to a value of 0x05. Windows 3.0 however gives it a value of 0x09, which does not seem to work similarly. I think I have now been able to determine what the BIOS is supposed to do for Windows 3.0, but since something still goes wrong there I am not absolutely sure. I am still hunting for more information, and also debugging the Windows 3.0 code further.
Besides this problem, it has been quite easy and fun to work on the old DSx86 code, as I have been able to use No$GBA and iDeaS for testing, so that I haven't needed to copy anything to real hardware. With iDeaS I can even debug and trace through my code, which has been a great help when implementing the more difficult protected mode features. I even found a bug in a code I ported from DS2x86, so this will help me in improving DS2x86 protected mode features as well.
I will probably not be able to make the code run completely by the next weekend, so I plan to switch to working on DS2x86 for the next week. It has a lot of opcode and other work still remaining, thanks for all the debug logs you have been sending since the last version! Those should keep me busy for the next week.
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March 14th, 2011, 00:28 Posted By: wraggster
News via Emurussia
NES emulator for Nintendo DS has been updated. Changes:
- mapper 9, 10, 118, 228 updated/fixed. Punch-Out, Action 52 IN 1, and some others games play well now.
- The 'Flicker' function was slightly fixed. Our eyes will not be that hurt now ;p
- A new bg render method was added, but not actived in this version, there are still alot work to do.
:: Homepage
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March 14th, 2011, 00:33 Posted By: wraggster
News via Emurussia
MSX/MSX2/MSX2+ emulator for Nintendo DS has been updated. Changes:
- Fixed the colors table for sprites of Screen 8 mode.
- Fixed bug in the Z80 of the 0.88 version. (Ikari Warrior)
- Fixed values cycles of z80 instructions. (Retaliot, Seleniak and Sweet Acorn work fine now)
- Fixed vblank interrupts register.
- Added a frame limiter (the games that ran too fast, works with good speed now.)
- Automatic disabling of disk controller for Nausicaa in order to avoid having to press Shift at boot. (ROM version only)
:: Homepage
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March 14th, 2011, 20:44 Posted By: wraggster
Square's classic SNES RPG Final Fantasy III arrives on the Wii's Virtual Console download service this Friday, Nintendo has announced.
It's the original 1994 version and will set you back a princely 900 Wii Points – that translates to a little under £7 in real money. It's worth noting that SNES games are usually 800 Points. No explanation has been offered for the price hike.
Now for the confusing part. Technically this is actually Final Fantasy VI. However, seeing as when it was initially released in the US the first two titles in the series had never left Japan, it was referred to as Final Fantasy III in the West.
It was ported to the PSone in 1999 and then the Game Boy Advance in 2007, where it won a glowing 9/10 from this very site.
Also available for download this Friday on Wii is the ambiguously titled Bingo Party Deluxe (500 Points). DSiWare gets a slightly more meaty selection with strategy effort Castle Conqueror (500 Points), puzzle platformer Arctic Escape (500 Points) and 5-in-1 Mahjong (200 Points).
http://www.eurogamer.net/articles/20...-wii-this-week
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March 15th, 2011, 00:08 Posted By: wraggster
LDAsh has posted this over at NintendoMax forums:
The RTS4DS Engine probably can produce the most advanced, fully-featured and powerful RTS games on the NintendoDS. The engine has received some major updates lately and we're needing more playtesters to help us into the final stretch of development. We have builds and content for you ready to download. If you're interested, please register and let us know here:-
http://z11.invisionfree.com/amplituds/i ... wtopic=534
Thanks.
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March 15th, 2011, 01:21 Posted By: wraggster
News via http://gbatemp.net/t283486-cquake-r38
cQuake, the Quake port by elhobbs for DS has been updated to r38. The project uses the latest libnds, which allows it to be played with the extra speed of DSi mode on the Cyclo iEvo, and Sudoku exploit. See what's new in the change log, and join the on-going discussion linked below for more information.
QUOTE(Change Log 03/13/11)- fixed potential crash in alias rendering
- removed the need for -heapsize in the
cquake.ini file for the game to launch
correctly. it will now automatically pick
the right value in ds or dsi mode. however
it will continue to use the value in the
cquake.ini file if it is present.
http://code.google.com/p/cquake/sour...quake.nds?r=38
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March 16th, 2011, 00:51 Posted By: wraggster
Nintendo's DS RPG double act Pokémon Black/White shifted over a million copies in Europe in their first 10 days on sale.
A spokesperson for Nintendo told Eurogamer that the game, which launched on 4th March, had sold 150,000 copies in two days in the UK, making it the country's biggest ever Pokémon launch.
The announcement comes soon after news that the games topped the million mark in the US after just one day on sale, with Japan sales soaring past the five million mark six months after its September launch there.
Eurogamer's Keza MacDonald slapped a 9/10 on the latest entry in the long running saga, insisting "its connectivity is exceptional, it's mind-blowingly huge, and for the first time, it's beautifully presented."
http://www.eurogamer.net/articles/20...-1m-euro-sales
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March 16th, 2011, 01:00 Posted By: wraggster
Nintendo president Iwata was wrong to characterise social and mobile games as a case of quantity over quality, or of lowering the value of games, says ex-Sony Worldwide Studios boss Phil Harrison.
"Iwata-san has done an incredible job rebuilding Nintendo over the last few years. He is a great leader of that company, but in this particular case he is wrong. He is mistaken if [he thinks] this is some kind of fad that will go away. Social networks, as a way of powering our game and entertainment choices, is here to stay," said Harrison to IndustryGamers.
"I thought it was fascinating that pretty much simultaneously with Iwata-san talking about Nintendo, in a hall across the street Steve Jobs is talking about the iPad 2, which got massive pickup and global coverage.
"Some people are talking about 50 to 80 million 'smartpads' being sold a year for the foreseeable future. It's going to create an enormous market, dwarfing every other market," he added.
Social networks, as a way of powering our game and entertainment choices, is here to stay.
Phil Harrison, London Venture Partners.
Iwata's keynote speech at the recently concluded Game Developers Conference saw him outline three concerns over the future of game development. The most important of these was the future of "high value" games, by which he meant traditional retail products, in the face of social network and mobile games.
"These platforms have no motivation to maintain the high value of video game software - for them, content is something created by someone else," said Iwata. "Their goal is just to gather as much software as possible, because quantity is what makes the money flow - the value of videogame software does not matter to them."
Harrison isn't the only developer to criticise Nintendo's stance - last week Frima Studio toldGamesIndustry.biz that "if you aren't able to offer it for a compelling price point, then your competitor will."
As co-founder of London Venture Partners, Harrison is now specialising in funding online and mobile gaming start-ups. In October last year he predicted that traditional video game market leaders could be dethroned in the move to a digital market.
http://www.gamesindustry.biz/article...gaming-keynote
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March 16th, 2011, 01:33 Posted By: wraggster
For the last few remaining souls in North America not aware that the Nintendo 3DS is coming later this month, the Japanese company has rolled out its first US commercial. Shockingly enough, it doesn't display anything not already announced, but now would be kind of late to be springing surprises on us anyhow, right? It's a portable console with glasses-free 3D -- that works reasonably well -- and it's made by Nintendo, which means half the people on your street will probably own by this time next month. Jump past the break to see the American commercial and its earlier-released UK sibling -- you'll find a fun juxtaposition of presentation styles when comparing the two.
http://www.engadget.com/2011/03/15/n...rowing-appeti/
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March 16th, 2011, 01:43 Posted By: wraggster
Kept in a glass case for more than four years, an original model Nintendo DS bearing the autographs of some of Nintendo's key players (and two literal key players) is being auctioned off by its owner to raise money for the Red Cross disaster relief effort in Japan.
The red Mario Kart DS promotional system is signed by Mario's creator, Shigeru Miyamoto, along with composer Koji Kondo, Zelda series chief Eiji Aonuma, voice of Mario Charles Martinet and Martin Leung, a pianist who performs with Video Games Live and rose to fame thanks to playing the Mario theme blindfolded.
Its current owner has vowed to donate 100 percent of their profit from the auction to the Red Cross and provide proof of the donation to the winning bidder. As of this writing, there are six days left to not only get your hands on a rare gaming collectible, but do something good for your fellow man in the process. Visit redcross.org for information on donating directly to the relief effort.
http://www.joystiq.com/2011/03/14/ra...-japan-disast/
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March 16th, 2011, 02:08 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...5995260c3b1d88
Gonzo has the Beta 4 of " Gravity Force DS ", a remake of the famous Amiga game of the same name released in 1989.
02-10-11
3rd Beta is ready:
- landing is ok now
- dropping of boxes done
- new main menu (but "Mission" is the only available gamemode)
- hi-score
- keyboard support to type-in password or hi-score name
- Savegame via FAT
- rebased to DSGM 5.12
- still only two levels (prepare for more...)
03-15-11
4th Beta:
- finally, I'm happy with ship control
- own font
- Misson has 10 levels now (including two types of bonus boxes)
- new game mode Race with 10 Levels
- bugfix in save game
http://dsgamemaker.com/dsgmforum/vie...php?f=13&t=162
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March 18th, 2011, 00:54 Posted By: wraggster
TowerDefense 0.98 released by wplaat.
TowerDefense is a classic 2D action game. Protect your base with all kinds of defense systems and kill all the waves of enemies. If ten enemies reach the base, the game is over. Good luck!
17-03-2011 Version 0.98
GUI:
- Update menu screen information.
- Improve deployment Wiimote cursor position.
- Added WarQuest intro screen.
Core:
- Some performance tuning.
General:
- Correct include files.
- Build game with devkitPPC r21 compiler.
Download Here
http://www.plaatsoft.nl/wiibrew/wii/towerdefense/
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March 18th, 2011, 22:49 Posted By: wraggster
Reggie Fils-Aime has said that Nintendo will not be doing any business with what he called "garage developers" in the near future, seemingly underlining the company position set out in Satoru Iwata's GDC keynote earlier this month.
Whilst the Nintendo of America president was keen to point out that Nintendo very much wants to engage with indie devs, he drew an analogy with the music industry to deliniate between small, professional studios and part-time developers, calling them "hobbyists."
"I would separate out the true independent developer vs. the hobbyist," Fils-Aime told Gamasutra. "We are absolutely reaching out to the independent developer. Where we've drawn the line is we are not looking to do business today with the garage developer. In our view, that's not a business we want to pursue.
"Look at the music industry. There are certainly highly talented people who work other jobs and have a passion to be in the music industry. They work at it. There are reality TV shows that revolve around this concept. I love it when there's a game that's found that captures people's imagination, just like that...singer toiling in a factory."
The attitude seems to fly in the face of the efforts of Microsoft's attempts to engage up and coming developers with the likes of XNA and the newly released Kodu. It also seems like something of a contrary position against the background of the success of the App Store.
What it does echo is Iwata's GDC keynote, in which he took a thinly-veiled swipe at Apple and the App Store by insinuating that Apple had not exercised the proper quality control which a responsible platform holder might in order to protect its developers, instead allowing quantity to swamp quality in its market.
"We make platforms designed to demonstrate the high value of high quality videogame software," said Iwata. "But, there is a second, entirely different way to consider the value of software. The objective of smartphones and social networks, and the reason they were created, are not at all like ours.
"These platforms have no motivation to maintain the high value of videogame software - for them, content is something created by someone else. Their goal is just to gather as much software as possible, because quantity is what makes the money flow - the value of videogame software does not matter to them."
Fils-Aime seemed keen to reiterate that in his comments.
"When we talk about the value of software, it could be a great $1 piece of content or a $50 piece of content," he said. "The point is: Does it maintain its value over time or is it such disposable content that the value quickly goes to zero? We want consumers to see value in the software, whatever that appropriate value is. And we want to see that value maintained over time."
It's not a completely isolated stance. Recently both Trip Hawkins and Chair Entertainment's Donald Mustard have passed comment on Apple's quality control policy, although neither in such unrepentant terms.
http://www.gamesindustry.biz/article...-and-hobbyists
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March 18th, 2011, 23:01 Posted By: wraggster
You've seen Super Mario evolve from a modest 2D sprite into a 3D world-exploring superhero mechanic, but have you ever seen life through his eyes? Here's your opportunity, as a fanmade animation treats us to a first-person view of the intrepid Italian's adventures through the familiar World 1-1. There are kill streaks, achievements like "headbanger" and "pole dancer," and some extremely realistic sound effects to set the mood.
http://www.engadget.com/2011/03/18/s...uers-the-cast/
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March 20th, 2011, 02:09 Posted By: wraggster
Supermarket Morrisons will stop selling the Nintendo 3DS for £187 this Sunday, ONM reports.
Morrisons had offered the lowest Nintendo 3DS price available in the UK before Amazon.co.ukmatched it earlier this week.
As ONM notes, Morrisons had been selling the Nintendo 3DS for £197, so it'll probably go back up to that price on Sunday.
To get the Nintendo 3DS for £187 from Morrisons you have to lay down a 10 pound deposit.
UK shops are scrambling to get your business in what is expected to be the biggest game console launch ever.
Shop GAME will give you a trade-in price of £190 on the £196.99 Nintendo 3DS if you bring it back within a month of buying it.
If you want to trade for cash, you'll get £180 – effectively meaning the Nintendo 3DS, which goes on sale on 25th March, costs £17 to rent for a month from GAME.
http://www.eurogamer.net/articles/20...ends-on-sunday
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March 20th, 2011, 17:50 Posted By: wraggster
News via AEP
byuu has released a new version of his highly accurate SNES emulator bsnes.
Quote:
bsnes v077 released
2011-03-16
Changelog:
* video filters and shaders now populate inside main menu; no longer have to select them as files
* fixed 2xSaI, Super 2xSaI and Super Eagle on 32-bit platforms; still buggy on 64-bit Windows
* fixed linear mirroring issues (fixes Mega Man X dash bug)
* fixed RAM memory mapping bug in Sufami Turbo games
* home folder is now %APPDATA%/bsnes or ~/.config/bsnes
* added paths.cfg file, which will allow you to specify custom paths for any file types
* save states and cheat files for multi-slot games are based on slot names instead of BIOS names
* fixed compilation warning on OS X with nall::decimal
* fixed calculation bug in nall::fp
* Makefile now has options variable, example: make options=debugger
* configuration files and cheat database can now reside in the same folder as the binary itself
* updated to 2011-03-11 release of mightymo´s cheat database
Homepage
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March 20th, 2011, 19:29 Posted By: wraggster
Bolt Thrower v0.36 by Titmouse
Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress & hopefully a new version will be release once every 2 to 4 weeks. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. Basically a XML configuration file is used rather than hard coded data that’s locked into the code - that would just be plain silly. Please submit your ideas, bug reports or anything else via the discussion page if you wish to help in some way.
Version 0.36 of Bolt Thrower is now released - bit of a push to get my release under the 2MB file upload limit, not yet had the chance to look for somewhere else to store my submissions. Had to resize the space backdrop from 1024 to 800 pixels in width. I'll jpeg it for my next release to bring it back to the full 1024, while I'm at it I'll replace the sounds with mp3's using the libmad - MPEG audio decoder library, should help improve things.
Download Here
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March 20th, 2011, 20:20 Posted By: wraggster
Tantric has released a new version of his Game Boy/Game Boy Advance Emulator for Wii/GameCube, based on VBA-M.
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
If you would like to support this project, you may donate to our development fund via Paypal. Any funds donated will be used to help further development on this project, by purchasing equipment (eg: USB gecko), registering a domain name, etc.
We are always looking for more volunteers to help with coding, write documentation, translations, or anything. Contact us if you wish to help.
Features¶•Wiimote, Nunchuk, Classic, and Gamecube controller support
•SRAM and State saving
•IPS/UPS/PPF patch support
•Custom controller configurations
•SD, USB, DVD, SMB, Zip, and 7z support
•Compatibility based on VBA-M r927
•MEM2 ROM Storage for fast access
•Auto frame skip for those core heavy games
•Turbo speed, video zooming, widescreen, and unfiltered video options
[2.2.3 - March 19, 2011]
* Improved USB and controller compatibility (recompiled with latest libogc)
* Enabled SMB on GameCube (thanks Extrems!)
* Added Catalan translation
* Translation updates
Download Wii Version
Download Gamecube Version
Download Channel Installer
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March 20th, 2011, 20:34 Posted By: wraggster
Tantric has released a new version of his Snes Emulator for Wii/GameCube,
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The GUI is powered by libwiigui.
If you would like to support this project, you may donate to our development fund via Paypal. Any funds donated will be used to help further development on this project, by purchasing equipment (eg: USB gecko), registering a domain name, etc.
We are always looking for more volunteers to help with coding, write documentation, translations, or anything. Contact us if you wish to help.
Features¶•Based on Snes9x 1.52
•Wiimote, Nunchuk, Classic, and Gamecube controller support
•SNES Superscope, Mouse, Justifier support
•Cheat support
•Auto Load/Save Game Snapshots and SRAM
•Custom controller configurations
•SD, USB, DVD, SMB, Zip, and 7z support
•Autodetect PAL/NTSC
•16:9 widescreen support
•Open Source!
[4.2.6 - March 19, 2011]
* Improved game compatibility (updated core to latest Snes9x)
* Fixed issue with cheats not persisting
* Improved USB and controller compatibility (recompiled with latest libogc)
* Enabled SMB on GameCube (thanks Extrems!)
* Added Catalan translation
* Translation updates
Download Wii version
Download Gamecube Version
Download Channel Installer
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March 20th, 2011, 21:46 Posted By: wraggster
News via http://wii.gx-mod.com/modules/news/a...p?storyid=3042
New version of "Pimp My Wii" a homebrew developed by Attila that will install the tracks that are missing or outdated and needed to install CIOS on your console.
The program will then detect missing or outdated IOS and also check that you have the latest version of the Wii Menu. It also verifies that you have the latest version of the BC and MIOS and the Shop Channel, Weather, News, Mii, Photo and Photo 1.1.
Pimp installs cIOS 38 (249) cIOS 57 (250) rev 20 and cIOS 202/222/223/224 rev5.1.
If you do not have the latest versions of these titles, the program will download or play them on a USB device or SD card to install them. Using this program you will have all the benefits accumulated from 4.1 to those of 3.2, and this without any problem!
The homebrew is automatically displayed in french or English depending on the language of the console. It is also compatible Wii NTSC-U NTSC-J and PAL (Wii Koreans theoretically compatible but ios specific for this version will not be installed).
New / fixed:
- Passage to last libfat SVN and SVN libogc (Pimp of the previous 1.8.3 was due to a bug introduced in libogc 1.8.4). This therefore provides corrections to libogc, including among others a better USB compatibility and stability fixes. __jf__ Thank you to the resolution of the bug libogc.
- Pimp Now whether you want to run trucha signed games on DVD on the disc channel and if you answer no, ios are installed and unpatched (except for the ios ios 36 and used by the menu system, because without it can not play another game or WiiWare wad on SD card via the SD tab). You always have the choice to put these patches a "Yes" if you wish.
- Fixed the return to the Wii Menu using a forwarder / a string.
- In case of crash download Title / ios, it will be retried 2 times.
- Added support for file names in letters WAD obtained with NUS Downloader for Mii Channel, Photo, News and Weather.
- Export of information is now on the USB drive if you do not have SD card inserted.
- Fixed a bug with minus and plus buttons (next and previous) in the selection of ios / titles to install.
- Fixed support Wad files misnamed.
- Added display of the IOS source, revision of the IOS source and version number of Hermes CIOS installed (ex: Source v5.1 IOS 57 rev 5661).
- Added display of the IOS source and revision of the IOS source cIOS Waninkoko and some IOS installed (eg IOS source 58 rev 6176). This lets you know for example if you have an IOS with a revision number changed (pimp modifies the revision number of ios stub as 60).
- From the "Wad" now prevents you install or uninstall a file format that is not WAD.
- Since the last priiloaders no longer need ES_Identify on ios used by the menu system, Pimp will not detect its absence as a problem.
- To hack the Wii, now pimp patch the IOS 36 instead of 15.
- This also fixes the fact that during the very first hack a Wii, CIOS 249 could not settle until after the 2nd passage.
- In the menu Wad file names are now truncated if too long.
- Clears the memory used after installation of CIOS.
- The patch downgrade es (es check version) is now also functional IOS for less than 28 (non-modular).
- If the Wii could not initialize (in case of faulty bluetooth module?) And if you do not have a GameCube controller, you can now use the power and reset buttons. Power = A, B = Reset This mode is disabled if there is no problem with Wiimotes.
- Added Korean IOS updating 4.3V2 (40, 43, 45, 46, 48, 52) in the part of ios "stubs" necessary.
- Increase the revision of IOS 41 installed to the latest release.
- Fixed some information displayed in exports "info".
- Fixed export of key "information" which in some cases was not done.
- Check if Pimp has full access (HW_AHBPROT). Otherwise, pimp you to use HBC and to position the meta.xml to function properly.
- Added another protection against the brig. You can not install an IOS stub if the menu system uses the IOS. To find yourself in this case would have you changed your menu system to use the IOS for example 16, because Pimp IOS installs a stub 16.
The only other possible case would be if you take the IOS 60 stubs, you change the name of the wad file and you change the version in 6174 in the tmd (version not stubbée). But here, you really look at Brick console ...
This protection is not implemented in the mode "WAD". So be careful with wads that you manually install.
- Various minor changes.
- Pimp version string (id PIMP) is provided.
Pimp My Wii 2.20
Official site: http://www.wii-info.fr
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March 20th, 2011, 21:48 Posted By: wraggster
News via http://wii.gx-mod.com/modules/news/a...p?storyid=3043
Double_A provides an update of SysCheck, originally developed by Erik Spyder. To recap, this homebrew does several checks on IOS and CIOS installed:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0.
New / fixed:
- Improved detection based IOS
- Preparation of having USB support (for the next version)
SysCheck generates a report to the root of the SD card (SD: / sysCheck.csv).
SysCheck v2.0.1 b7
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March 20th, 2011, 22:01 Posted By: wraggster
[Alex] collects retro gaming consoles. One day while playing a SNES title, his save games got wiped when he powered off the system. It turned out that the battery inside the game cartridge got disconnected somehow, and it got him thinking. He decided he wanted to find a way to back up his save games from the cartridges for safe keeping.
While cart readers exist, he says that they are hard to find nowadays, so he decided to construct his own using an Arduino. SNES cartridges are relatively complex, so he opted to focus on Gameboy cartridges for the time being. Before attempting to back up save games, he first chose to learn how to communicate with the cartridges in general, by reading the ROM.
He breaks the cartridges down in detail, discussing how they are constructed as well as how they can be addressed and read using the Arduino. He was ultimately successful, and offers up code as well as schematics on his site for any of you interested in doing the same. We imagine that save game reading (and perhaps editing) will likely happen in the near future.
Check out the video below to see his cart reader in action.
http://hackaday.com/2011/03/20/gameb...ng-an-arduino/
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March 20th, 2011, 22:03 Posted By: wraggster
This sounds bloody great news, i loved the PC Duke Nukem 3D games, heres the details:
Normmatt, developer of AKAIO, has recently disclosed to me that he is working on bringing the Duke back! Norm has obtained the source code for the now defunct Duke 3D NDS Homebrew port. The updated project has already been compiled with the latest DevKitARM and LibNDS, which means DSi-Mode support. After a brief discussion with Normmatt, I have learned that the project will probably include sound support, with plans for possible other enhancements as well. More information will be posted when it becomes available to us.
http://gbatemp.net/t284314-bring-back-the-duke
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March 20th, 2011, 22:13 Posted By: wraggster
News via http://gbatemp.net/t284282-ikureader-v0-063
IkuReader, an e-book reader for the DS made by no_please, has been updated to version 0.063. See below for current features and what's new in this release, and join the on-going discussion for more information about this project.
QUOTE(Current Features)- txt, fb2 and partial epub format support
- UTF-8 encoding
- horizontal and vertical layouts
- ttf fonts, and they look sharp even on DSi
- option to turn off one of the screens to save battery life
QUOTE(Change Log 03/19/11)- drafted out search (called with select button) (English keyboard only)
http://code.google.com/p/ikureader/
Download Here
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March 20th, 2011, 22:23 Posted By: wraggster
news via gba temp
nesDS, the open source NES emulator by huiminghao and minitroopa has received an update, and is now at version 0.44a.
QUOTE(Change Log 03/18/11)
•A bug of cartflags was fixed, which would definitely make the game unable to save.
•Something about 'fetch_c' was changed, which may cause some problems. the bug logged in 0.43 was related to this.
•Set the nes ram reset value to 0x0, not 0xFFFFFFFF, which will cause Super Mario to start from world 0-1.
•Surprised that Karateka(j) works now...
:: Homepage
Download Here
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March 20th, 2011, 22:25 Posted By: wraggster
News via http://gbatemp.net/t284145-homebrew-bounty-2011
The GBATemp Homebrew Bounty is well under way. There is more than $5,000 up for grabs. The only requirement is that the project must either be completely new, or come in a new version that presents significant updates. The final submission deadline is May 31st. Users can still contribute to the bounty in the form of Paypal donations to filetrip/at/gmail/dot/com.
Please pass on information related to the bounty to any developer that you know, or Web site that hosts Homebrew news! The more we get the word out the greater potential we have for new and significantly updated Homebrew projects.
QUOTE(Break Down)- DSi Homebrew: 2,785 US Dollars. The bounty will be broken down to 5 winners.
- DS Homebrew: 1,135 US Dollars. 3 winners
- DSTWO Homebrew: 275 US Dollars. 3 winners
- Wii Homebrew: 533 US Dollars. 3 winners
- GBAtemp Special Prize: 543 US Dollars. 1 winner
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March 20th, 2011, 22:38 Posted By: wraggster
Tantric has released a new version of FCE Ultra GX a NES Emulator - Port of FCEUX to Wii and GameCube:
FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
If you would like to support this project, you may donate to our development fund via Paypal. Any funds donated will be used to help further development on this project, by purchasing equipment (eg: USB gecko), registering a domain name, etc.
We are always looking for more volunteers to help with coding, write documentation, translations, or anything. Contact us if you wish to help.
Features¶•Wiimote, Nunchuk, Classic, and Gamecube controller support
•iNES, FDS, VS, UNIF, and NSF ROM support
•1-4 Player support
•Zapper support
•RAM / State saving support
•Custom controller configurations
•SD, USB, DVD, SMB, Zip, and 7z support
•Cheat support (.CHT files)
•IPS/UPS/PPF automatic patching support
•NES Compatibility Based on FCEUX 2.1.4
[3.2.4 - March 19, 2011]
* Updated to core to latest FCEUX
* Support for Famicom 3D System games (thanks Carl Kenner!)
* Improved USB and controller compatibility (recompiled with latest libogc)
* Enabled SMB on GameCube (thanks Extrems!)
* Added Catalan translation
* Translation updates
Download Wii version
Download Gamecube Version
Download Channel Installer
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March 20th, 2011, 22:44 Posted By: wraggster
News via Emurussia
NES emulator has been updated recently. Changes:
- Added new cycle-accurate emulation core, allowing more timing-sensitive games like Battletoads to be played without any issues;
- Added support for 15 more iNES mappers;
- Added support for N106 and Sunsoft FME7 sound chips;
- Improved support for 8 mappers including MMC3 and Konami VRCx;
- Added light gun support;
- Added Direct2D-based renderer which may perform better on Windows 7 machines then GDI and DirectDraw-based renderers;
- Added bilinear interpolating graphics upcaler;
- Improved quality of sound emulation.
:: Homepage
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March 20th, 2011, 22:50 Posted By: wraggster
Pate has today released a new version of his Dos emulator for the Nintendo DS which is a version of DSx86 for the SuperCard DSTwo flash cart:
This version does not have any major new features, mostly just minor enhancements and improvements. A few new protected mode opcodes are supported, and a few more software interrupts are handled. I have not had time to work on DS2x86 (nor DSx86) much during the last week, as I have been busy with other things. Sorry about that, I hope to be able to work on both DSx86 and DS2x86 more during the next two weeks.
Next I plan to continue working on the DSx86 286-specific protected mode features, in an attempt to get Windows 3.0 running in Standard Mode.
Download Here
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March 20th, 2011, 23:05 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for 7381
Simplify the SCons build:With wxWidgets 2.9.2 now in Externals, SCons was the onlyexternal dependency other than Xcode and building just SConsfrom Macports caused a fair mount of extra stuff to be builtunnecessarily, so just include a copy of scons-local.Always build wxWidgets from Externals which allows us to getrid of the home-grown autoconf machinery in SconsTests.The main use case for args.cache was the wxconfig option,which is no longer relevant after the above changes andcaching options has a lot of potential for confusion,especially since other build systems don't tend to do this,so we no longer do it now.
Download Here --> http://www.dolphin-emulator.com/download.html
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March 21st, 2011, 15:55 Posted By: wraggster
Nintendo says portable "has the potential to be one of our biggest launches ever in the UK"
Over 1,200 stores are planning to open at midnight this Thursday (March 24th) and start selling the Nintendo 3DS at the earliest opportunity.
The official retail launch event will take place at HMV’s Oxford Street store, where the first 500 buyers will be able to claim a free 3DS game of their choice. All customers on the night will be given a a special commemorative launch-night pack, including a ‘space blanket’ to keep them warm in the queue, a limited edition launch T-shirt and a commemorative issue of the Official Nintendo Magazine.
In addition, there are 13 ‘VIP’ launch shops spread around Britain and Ireland. The first customers at these stores will be able to pick up games for substantial discounts – and the very first buyer at each shop will be given a free taxi ride home.
Nintendo UK’s general manager David Yarnton commented: “We’ve been blown away by both retail and consumer reaction to Nintendo 3DS. With over 1,000 stores opening across the UK at midnight to launch the console, this has the potential to be one of our biggest launches ever in the UK.”
The official retail launch event takes place at HMV’s 150 Oxford Street store. The 13 additional VIP stores are:
Argos – Leeds
Asda – Derby
GAME – Glasgow
GAME – Cardiff
GAME – Manchester
GAME – Oxford Street, London
Gamestation – Birmingham
Gamestation – Hull
Gamestop – Dublin
HMV – Liverpool
Smyths Toys – Dublin
Tesco – Cambridge
Xtra-Vision – Letterkenny
http://www.mcvuk.com/news/43584/3DS-...store-openings
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March 21st, 2011, 20:20 Posted By: wraggster
Mario Kart on the Snes is one of the all time great games despite getting around 82% in reviews at the time of release, the 2 player battle mode in my opinion has never been done has good as the first release of Mario kart on the Snes.
Today BFrancois has posted many videos and screenshots of his work on remoddiling the N64 version of Super Mario Kart to look more like the Snes Version.
The results so far are outstanding and worth a good look and makes my mouth water for the finished article.
Me personally i always wanted to hack the original Snes game and bring out a new version with different races and other features (anyone know of any decent modded versions of Snes Mario Kart?)
Anyway check out BFrancois`s work here --> on Emutalk
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March 21st, 2011, 20:36 Posted By: wraggster
Retail chain HMV has outlined its trade-in plans for the forthcoming Nintendo 3DS handheld, ahead of its launch later this week.
The company is offering an extra £20 discount to customers handing over a DS Lite, DSi XL or DSi in exchange if pre-ordering by March 24, bringing the ticket price down to £109.99 - while those doing so are also entitled to a £20 HMV gift card.
Meanwhile, customers exchanging those older consoles for a 3DS between March 25 and April 7 will still see an additional £10 discount on top of the trade-in price.
The retailer has also taken the unusual step of guaranteeing a trade-in price for the 3DS itself, to the tune of £200, if handed in by April 7.
"We want to help make this one of the biggest and most memorable games launches ever, so HMV's going full-out to offer 3DS customers the best deal anywhere on the high street," said the company's head of games, Tim Ellis.
HMV is Nintendo's official partner for the launch, and is opening 100 stores across the UK at midnight on Thursday, including regional flagship stores LiverpoolOne and 150 Oxford Street, London.
The first 500 customers to purchase a 3DS console at the London store will also receive a free 3DS game of their choice.
http://www.gamesindustry.biz/article...gest-3ds-deals
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March 21st, 2011, 20:40 Posted By: wraggster
The battery in the Nintendo 3DS is as bad as we had feared, and it's a major impediment to enjoying the system. ... With the screen at a reasonable brightness, 3D and wireless turned off when the game allowed it, and no sound, we were about to get to a little over 4.5 hours of playtime. If you like a brighter screen, keep 3D turned on, or if you have that speaker going, that time is only going to go down. ... Using the cradle whenever the system isn't being played is a habit you're going to want to pick up, especially with a charging time of around three and a half hours.http://games.slashdot.org/story/11/0...Slow-To-Charge
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March 21st, 2011, 20:47 Posted By: wraggster
Nintendo is not concerned by competition from cheap $1 smartphone games and has no plans to lower its software prices accordingly, so says the creator of the 3DS.
Hideki Konno explained to Gamasutra that rather than lower standards to allow it to sell games for less, Nintendo planned to pour more resources into making sure its titles competed at a quality level, rather than on price.
"We're not going to try to match that," he insisted, addressing the issue of rock-bottom priced smartphone titles.
"We're just going to continually strive to not just maintain, but increase, the quality of the entertainment that we're providing, and let it sort itself out. Again, we're not worried about competing at a price point level.
Konno then speculated that Microsoft and Sony held exactly the same opinion on the issue, adding that it wasn't possible to make an immersive, content-rich title for such a low price.
"Now of course as a customer, if somebody said to me, 'Hey, we've got Call of Duty on your portable device and it's only going to cost you 100 yen,' yeah, I'd be super stoked, really excited about that," he said.
"And I'd be really excited to see a great game at a really cheap price, but I just don't think that you could make a game that's immersive and as big as, let's say Call of Duty, or any other large title, and sell it at that price point; it's just not possible.
"The only way that you're going to get a game at that price point is if it's a limited version with limited levels or something. They're going to have to reduce it to sell at that price. So that other game - because the content is valuable - it's still going to be a viable product at a higher price point.
"If we went out and created one of our titles - a big title for Nintendo - and we decided to sell it at, like, say 100 yen," he continued, "how many do we have to sell to get back our investment? That number's insane. It's just incredible, right?
What's more, Konno argued, gamers don't mind paying extra if they know they're getting a quality product.
"As a game developer I've put my heart into what I create, and I'm hoping that what I'm putting out there is something that people will be engaged by and entertained by. And as a consumer, I want the same thing. If I go and I see a game that interests me and I think I want to play it, I don't mind the fact that I have to pay a reasonable price for it.
"I'm not trying to say that I think games on cell phones are a bad thing; I'm not trying to say that they're worthless, or have no value at all. I'm just saying that they're just different."
The 3DS launches this Friday, with full retail games currently priced at around £30. The eShop, which will offer cheaper downloadable titles, will be added in via a system update later this year.
http://www.eurogamer.net/articles/20...ith-USD1-games
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March 21st, 2011, 23:01 Posted By: wraggster
It's quiet out here - almost like Nintendo is got its attention on the launch of a new console in a matter of days.
Admittedly, though, so should you. 3DS lands this Friday in UK and Sunday in US. You cash should be tied up in dreamy thoughts of portable stereoscopic shenanigans this weekend.
Anyhow, if you're a big fan of random Japanese wrestling, shooting tanks or physics-based puzzle games, take a look at the full update list of US Nintendo downloads below.
Virtual Console
Natsume Championship Wrestling
Original platform: Super NES
Publisher: Natsume Inc.
Players: 1-4
ESRB Rating: E10+ (Everyone 10 and Older) - Mild Violence
Price: 800 Wii Points
Description: Step into the ring. Choose from 12 outrageous wrestlers and bring the pain. Wield the massive power of Asteroid, the lightning-fast strikes of Viper, the underhanded attacks of Phantom and many more madmen of the ring. With its robust grappling system and more than 50 moves to master, Natsume Championship Wrestling delivers the deepest and most realistic wrestling action of the 16-bit era. Test your might against the crafty AI, or up to four players can compete in exhibition, tag team and round-robin matches. (Additional accessories are required for multiplayer mode and are sold separately.)
WiiWare
Arcade Essentials
Publisher: Nordcurrent
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Arcade Essentials is a collection of five classic arcade games. All are presented in a modern reincarnation with enhanced game play, stylish graphics and sound effects. Jump right in, enjoy the nonstop game play and immerse yourself in these popular games as you did many years ago. Discover lots of levels to unlock, plus high score tables and other cool stuff to keep you entertained.
Dive: The Medes Islands Secret (demo version)
Publisher: Cosmonaut Games
Players: 1
ESRB Rating: E (Everyone) - Mild Violence
Price: 0 Wii Points; full version available for 1,000 Wii Points
Description: Over the past five centuries, hundreds of ships flying every ensign have succumbed to the power of the ocean. Merchant boats, pirate ships, navy vessels - all of them have ended up covered in coral at the bottom of the ocean. They all guarded secrets that remained hidden over the years, secrets that have always been a mystery...until now. In Dive: The Medes Islands Secret, you are John Sanders, a treasure hunter and experienced diver who spends months planning and documenting a major expedition to locate and recover several ships of different ensigns around the world.
Note: Some demo versions do not support all game features, and players cannot save their in-game progress in demo versions.
Nintendo DSiWare
G.G Series D-TANK
Publisher: Genterprise Inc.
Players: 1
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 200 Nintendo DSi Points
Description: You control a tank that can respawn any number of times. The focus of this shooting game is to put your life on the line to successfully carry out a variety of defensive and offensive missions. In defensive missions, you must take out the enemy tanks targeting your base before it is destroyed. In offensive missions, you must capture the enemy's stronghold within the time limit. The key to success in these missions is the strategic use of items such as bombs and special ammo.
Shapo
Publisher: Tik Games, LLC.
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Shapo is a challenge that will keep you on the edge. Balance the scales as you place shapes made of different materials. Play more than 150 levels in Classic or Puzzle mode to unlock the greatest wonders of the world. Stunning art brings 15 wonders of the world to life. Enjoy exciting power-ups such as the material bomb and line bomb. Each ball and shape has a different weight, so be careful when placing your pieces. In Classic mode, create lines to remove balls. Match sequential lines and watch the combo multiplier grow. In Puzzle mode, complete increasingly complicated levels by filling the grid with the given balls.
http://www.computerandvideogames.com...VG-General-RSS
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March 21st, 2011, 23:04 Posted By: wraggster
The 3DS's digital download store won't be available when the new handheld launches on Friday as Nintendo wants to make sure it doesn't make the same mistakes it did with both the Wii and DSi's online shopfronts, according to the system's creator.
"The iterations that we've had before - for Wii and DS - to be honest, we just haven't been as satisfied as we would like," Hideki Konno admitted to Gamasutra.
"It's browser-based, and to be honest, the ease of use wasn't what we wanted, and I don't think that anyone has been pleased with the user response. And I don't think that people have been using it as often as we want. And being able to, again, easily go into it, look around and purchase things. Again, it just didn't work out quite as we were hoping.
He went on to confess that fewer users than originally hoped had been checking out the Wii's Nintendo Channel, which hosted trailers, game news and DS demos. Treating it as a separate entity to the Wii Shop, he argued, was an error.
"For Nintendo 3DS, we really want to cover that all in one spot and cover it from all sides. And so we're really taking the right amount of time to make sure that it's right.
"And because we're also taking the promotional aspect that we would once separate out and putting that together with the actual shopping aspect to give you the eShop, it's not going to be browser-based; it's a native application. So again, the preparation needed for that is quite extensive.
"We're taking more time because we want to be able to create a system where a consumer sees a promotion and says, 'Wow, that looks great!' Sees a game demo, game trailer, whatever it is, and says, 'I want that!' And the ability to then say 'Now I can purchase it right here without having to back out and go somewhere else' - we want to provide that experience," he continued.
"So that's one other reason why we're not bringing it out with the system itself."
Last month Nintendo confirmed that the eShop will arrive in May via a system update. As well as DSiWare games, you'll also be able to purchase vintage Game Boy, Game Boy Color, TurboGrafx-16 and Game Gear titles, as well as classic titles optimised for 3D. Trailers for forthcoming games and 3D movies are also promised.
http://www.eurogamer.net/articles/20...-shop-failings
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March 21st, 2011, 23:12 Posted By: wraggster
The 3DS is not Nintendo's first foray into the world of 3D gaming. In fact, it's not even the company's second. First up was a 3D headset for the good 'ol Famicom (NES in the US), but that never saw American shores and it wasn't anything more fancy than a set of active shutter glasses anyway -- the same sort HDTV manufacturers are trying to sell you today. However, the company's second 3D offering did make it to the US, where it landed with a spectacular thud.
It was the Virtual Boy, a 32-bit portable console powered by six whole AA batteries and remembered by many for its ability to inspire more headaches than excitement in the gamers who tried it. It was released in the US in August of 1995 for $180 and was discontinued less than a year later. With the 3DS sitting now in back rooms of videogame and electronics stores nation-wide, waiting to spring into availability on March 27th, we thought this would be a good time to look back and give the Virtual Boy the full review it has always deserved but has never received.
http://www.engadget.com/2011/03/21/n...al-boy-review/
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March 21st, 2011, 23:16 Posted By: wraggster
The latest generation of gaming gadgets do some nifty tricks, and one of the niftiest they might perform is assisting the realm of medicine. Microsoft's Kinect sounded like a candidate for surgery, and this month real-life surgeons have actually put it to use -- Sunnybrook Hospital in Toronto, Canada rigged the Xbox 360 depth camera to its medical imaging computer. Now, doctors don't have to scrub out to manipulate an MRI scan, or even appoint a peon to the task -- rather, they simply raise their bloodied glove, and dive into the digital imagery with a wave of a dextrous hand.
Meanwhile, the American Optometric Association has expanded upon its initial praise of Nintendo's 3DS, saying the autostereoscopic 3D handheld "could be a godsend for identifying kids under 6 who need vision therapy." Though Nintendo's warning labels had originally incited a bit of fear among parents, the organization says that kids who can't experience the 3DS to its full potential may have amblyopia (or other vision disorders) that can be more easily treated the earlier it's caught, though one doctor interviewed bythe Associated Press contends that kids with amblyopia may not know what they're missing to begin with -- so don't necessarily expect a panacea, folks.
http://www.engadget.com/2011/03/21/k...ssist-optomet/
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March 23rd, 2011, 00:36 Posted By: wraggster
Nintendo says new portable has double the number of pre-orders than those placed for Wii in 2006
With its UK launch nearly upon us, Nintendo has said that pre-orders for the 3DS are running at double the rate experienced with Wii back in 2006.
A retail source has revealed to MCV that the pioneering motion-sensing home console received in the region of 65,000 pre-orders prior to its arrival in the UK.
This means that the 3DS has effectively already sold 120,000 units in the country. This offers up the tantalising prospect of a possible 150k – or perhaps even higher – day one sales blitz.
“The reaction to Nintendo 3DS has exceeded our wildest expectations,” Nintendo's UK general manager David Yarnton stated. “Glasses-free 3D entertainment has truly arrived.
"It’s almost certain that the number of Nintendo 3DS consoles sold on Friday will exceed the number of 3D televisions sold in the whole of 2010. Until now 3D has been too expensive, too clumsy and too restricted. With Nintendo 3DS it’s mobile. It’s affordable. It’s glasses-free. And it’s here, now.”
Amazon revealed last week that the 3DS is already its most pre-ordered console ever.
Around 1,200 stores will be opening their doors in the UK at midnight on Thursday night. A number of retailers have been offering some seemingly crazy trade-in deals on the machine to try and win key market share.
http://www.mcvuk.com/news/43611/Coul...50k-on-day-one
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March 23rd, 2011, 00:38 Posted By: wraggster
Nintendo has said today that the 3DS has "more than doubled" the number of pre-orders that the Wii achieved in 2006 in UK - and there's still three days left.
"The reaction to Nintendo 3DS has exceeded our wildest expectations," said Nintendo UK general manager, David Yarnton. "It's almost certain that the number of Nintendo 3DS consoles sold on Friday will exceed the number of 3D televisions sold in the whole of 2010," he goes on to speculate. Kinda funny, that.
"Until now 3D has been too expensive, too clumsy and too restricted," added Yarnton. "With Nintendo 3DS it's mobile. It's affordable. It's glasses-free. And it's here, now."
3DS launched in Japan on February 26, where it sold 400,000 units in just two days. Amazon UK announced last week that the handheld has become the most pre-ordered games console in Amazon.co.uk's history, saying pre-order numbers were 56 percent greater than they were for Wii.
It has been speculated that Nintendo will deliver 185,000 3DS units to UKfor the big launch this Friday. That should be enough for our little island, don't you think?
http://www.computerandvideogames.com...VG-General-RSS
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March 23rd, 2011, 00:48 Posted By: wraggster
Nintendo's Hideki Konno, project lead on the 3DS, has said that Nintendo isn't interested in making cheap titles for the handheld to compete with App Store prices.
Echoing sentiments expressed by both Reggie Fils-Aime andSatoru Iawata earlier this year, Konno told Gamasutra that his company was too heavily invested in quality to try and match dollar price points for games.
"So now in terms of one dollar games, or free games, or whatever that is out there in the market, I mean, really, we're not going to be competing with that," said Konno.
"We're not going to try to match that; we're just going to continually strive to not just maintain, but increase, the quality of the entertainment that we're providing, and let it sort itself out. Again, we're not worried about competing at a price point level."
Part of that reasoning, Konno argues, is that releasing franchise iterations at low price points means that those games have to be limited in scope or risk devaluing full-priced titles.
"Now of course as a customer, if somebody said to me, 'Hey, we've got Call of Duty on your portable device and it's only going to cost you 100 yen,' yeah, I'd be super stoked, really excited about that."
"And I'd be really excited to see a great game at a really cheap price, but I just don't think that you could make a game that's immersive and as big as, let's say Call of Duty, or any other large title, and sell it at that price point; it's just not possible.
"The only way that you're going to get a game at that price point is if it's a limited version with limited levels or something. They're going to have to reduce it to sell at that price. So that other game - because the content is valuable - it's still going to be a viable product at a higher price point," Konno continued.
"If we went out and created one of our titles - a big title for Nintendo - and we decided to sell it at, like, say 100 yen, how many do we have to sell to get back our investment? That number's insane. It's just incredible, right?
"As a game developer I've put my heart into what I create, and I'm hoping that what I'm putting out there is something that people will be engaged by and entertained by. And as a consumer, I want the same thing. If I go and I see a game that interests me and I think I want to play it, I don't mind the fact that I have to pay a reasonable price for it.
"I'm not trying to say that I think games on cell phones are a bad thing; I'm not trying to say that they're worthless, or have no value at all. I'm just saying that they're just different."
Neither Konno or Nintendo are alone in the position that cheaper games devalue the experience and promote throwaway development - both Donald Mustard of Chair Entertainment and Keith Burgun of 100 Rogues developer Dinofarm Games have both expressed similar opinions in recentGamesIndustry.biz interviews.
The 3DS' download store, which replaces the DSiWare system, will be known as the eshop. Payments will be made in real-world currencies rather than in bespoke points. Following original concerns over a delay to the system's release, Nintendo has now confirmed that the eshop will be operational at launch, selling DSiWare and ported GameBoy titles.
http://www.gamesindustry.biz/article...to-cheap-games
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March 23rd, 2011, 00:50 Posted By: wraggster
A Nintendo 3DS can receive demos while dormant via the Wi-Fi connection as you casually stroll past a shop or a "spot" - that's what the SpotPass feature is all about.
But Nintendo isn't convinced it's demos you really want or, indeed, need.
"I question whether or not demos are effective," 3DS producer Hideki Konno told Wired.
"There are cases where people play a demo game and they're satisfied with that play experience and they don't buy the game. There are also times when they play a demo and think, 'Wow, this is great, I'm going to buy this when I have the chance.'
"Whether or not it's an effective use of resources, I'm not sure."
He added: "You could wake up in the morning and say, 'Oh look, I've got a new game demo,' or a new game."
Nevertheless, game demos are "technically feasible".
Also possible are social features like text chat, voice chat and perhaps game invites. "We are going to make updates to the system, and that's something that would be really interesting to do," mulled Konno.
The 3DS launches here on Friday, its headline feature a glasses-free 3D screen. But contrary to popular belief, it's not all about 3D; Nintendo understands some people either can't see 3D or don't want to, and promises that crowd will be catered for as well.
"We're moving away from any stance that says if you don't use the 3D functionality you can't play this game," said Konno.
Through an eShop (due late May), Nintendo will offer Virtual Console games - rehashes of Game Boy, Game Boy Colour, GameGear and TurboGrafx games - as well as 3D Classics: remastered, 3D versions of old games. Downloadable morsels won't be as cheap as on rival platform the iPhone, though.
"I'd be a little sad to see if there was a product that I worked on for a couple of years go on sale for a buck," offered Konno.
http://www.eurogamer.net/articles/20...orth-resources
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March 23rd, 2011, 02:36 Posted By: wraggster
It's been a good long time since we lost the kind of party-stamina required to persevere through a day-long rager, but perhaps you possess the endurance required to make this invitation more inviting: Nintendo's throwing a lengthy soiree to celebrate the launch of the3DS this weekend in New York City. You can stop by the Best Buy in Union Square starting at noon Saturday to check out the new handheld before queueing up to purchase one between midnight and 2AM.
Now, considering you'll be indulging in 14 whole hours of bacchanalian delights, you'll need to come prepared -- we suggest applying multiple coats of sunscreen throughout the day, remaining well hydrated, and bringing along some extra eyeballs. On the off-chance you play the 3DS for 14 hours straight, you'll probably end up disintegrating your corneas.
http://www.joystiq.com/2011/03/22/ni...-party-in-nyc/
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March 23rd, 2011, 02:38 Posted By: wraggster
"Hey, there's something on your shirt." "Oh, let me brush it off -- did I get it?" "No, it's still there. It's, like ... a fishing game?"
The first 3,000 Europe residents to register their new 3DS systems with Club Nintendo this Friday will receive a t-shirt with a picture of the question-mark AR Card on it, allowing them to augment the realities of their own bodies with archery, fishing, and other AR Games. Yes, it sounds funny, but it also means the person wearing the shirt has to hold still and watch someone else (the person with the 3DS cameras pointed at the shirt) have an awesome time.
Registering a 3DS in Europe will also get you 750 Stars, which puts you well on the way to that New Super Mario Bros. Wii sticker set you've been eyeing.
http://www.joystiq.com/2011/03/22/fi...king-ar-cards/
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March 23rd, 2011, 10:53 Posted By: wraggster
Jesus christ this for me is an awesome release, thanks go to tueidj for porting this to the Wii:
Introduction
Theme Hospital was originally released by Bullfrog in 1997. CorsixTH is an open source clone of the original game with the aim of being able to run on more platforms as well as correcting some bugs and adding new enhancements/features.
Game Setup
CorsixTH requires the resource files from the original Theme Hospital game. If you don't have a copy of the original game you can get the demo version (available here) although it only has one level and is missing several features. Copy the HOSP folder from the original disc to somewhere on your SD/USB drive. When you start CorsixTH for the first time it should show a folder browser for you to locate this folder. It should then restart and go to the main menu.
Music
The original Theme Hospital used midi music, and CorsixTH can play these files. However since the wii has no midi hardware you will need timidity-compatible instrument patch files such as those found at the Freepats project. Once you have a patch set copy the .cfg file you wish to use to "/etc/timidity/timidity.cfg" on your SD/USB drive and put the patch files in "/usr/local/lib/timidity". If possible try and use a smaller patch set which uses substitute instruments, since there's not a lot of memory available (for example if using the freepats set use crude.cfg instead of the default freepats.cfg).
Bugs
The CorsixTH project is still a work a progress, and there are bugs. Most of the time you'll get an error on-screen asking if you wish to attempt to continue - it's not really a good idea since you'll end up with patients and/or staff stuck in doorways or trying to perform other actions. The best thing to do at that point is to load the autosave file and hope it doesn't happen again.
http://wiibrew.org/wiki/CorsixTH
Download Here let us know what its like
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March 23rd, 2011, 12:51 Posted By: wraggster
Japanese news site reports that three games, including Bomberman, have been scrapped
A report on leading Japanese games news source Andriasang is claiming that publisher Hudson has cancelled three proposed 3DS titles.
The games in question are Bomberman 3DS, platform title Bonk and side scrolling shooter Omega Five. Weekly Japanese trade magazine Famitsu is cited as the source.
It's believed that the decision is linked the company's recent acquisition at the hands of Konami.
Even if the news is true, however, expect Bomberman in particular to make a swift reappearance – Konami is unlikely to turn its back on Hudson's most successful foreign export.
Bigger question marks hang over games like Omega Five, however, which will be a big blow for the hardcore audience who are sure to be amongst the 3DS' early adopters.
http://www.mcvuk.com/news/43613/Huds...ames-in-danger
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March 23rd, 2011, 15:05 Posted By: wraggster
News via http://gbatemp.net/t284712-gba-on-dsi
Remember all the talk that GBA files would never work on the DSi? Ichichfly has released an "emulator" that can run GBA Homebrew under 2MB on the DSi. The project is being developed for the Homebrew Bounty and a file is already available for download. While the project may stay a "proof of concept" it does indeed run GBA Homebrew (slowly) on the DSi.
This is an gba emulator for DS(i) it can run gba homebrew up to 2 MB very slow. No gui it just starts the rom
how to use:
put the gba homebrew as gba.gba on the SD and start the nds
Download:
r4
http://www.mediafire.com/file/y6mg9e6qc67r...gbandsemur4.zip
r5 fix4
http://www.mediafire.com/?2qb4gqs191fo414
there are 2 nds inside arm9 is just the software mode slow but nearly no Graphic bugs the other (hwspeedup) is faster and can generate more frames but has graphic bugs (number of frames that are generated in hwspeedup every secound is always the same. In every homebrew)
Changelog:
r4
fixed key detection
hwspeedup: fixed BG mode 3,4,5 but not good yet
hwspeedup: little speedup
hwspeedup: speedup by dmaCopy
hwspeedup: size decrease the nds is about 80KB smaller
hwspeedup: little menü for changing the fps that are generated not good yet
r5
can load bigger gba roms in dsi mode (14.680.064) or with slot-2 ram (thanks Mbmax for testing)
can run commercial roms (beta)
ui to load gba and .sav (beta) (hope this work as it worked with nitro)
load saves (no save saving just the load funktion) (beta)
fix1
fix DSi mode (broken when there are to much files on the SD) but dec size to a little bit more than 14 MB
fix arm9
fix gba open (hope)
fix4
UI working now but not every time sometime crush alloc
ADD: show fps
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March 23rd, 2011, 15:16 Posted By: wraggster
News via http://gbatemp.net/t284569-sandbox-engine-ds-dsi-v004
t377y000's Sandbox Engine is a 3D FPS engine, originally created for the DS, but later updated to run in DSi-mode. This version adds more objects to the demo environment and a few more concepts to the engine itself.
QUOTE(Change Log)- there are 3 areas now.
- the top bar is health(not used yet tho)
- bottom bar is psy. (im thinking about turning it into something like prototype/infamous. FPS prototype?)
- more improvements to the enviorment.
- more objects added.
- the thing about the crate flying around, hint if you stand to the right of the person model you will get what direction the crates going.
Download Here
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March 23rd, 2011, 15:23 Posted By: wraggster
News via http://gbatemp.net/t284750-nesds-0-45a
nesDS, the open source NES emulator currently being maintained by huiminghao, has been updated 0.45a. See the change log for what's new, and join the on-going discussion linked below for more information about this project.
QUOTE(Change Log 03/22/11)- avenir write a patch to nesDS, what's new? He said... QUOTE
Extended the reset to "If not loaded from hbmenu/xenofile, returns DSi/3DS menu on DSi/3DS". stringsort() is now a wrapper for qsort(). extlink now accepts multibyte filename thanks to Unicode support. Directory listing is shown the same way as WinNT(8.3 lower case). <- If you name a file all lower case in 8.3... /nesDS.ini is used for configuration(minIni).
- Add the shout-cuts for configuration.
- Sound fixed.. better than 0.44b. Almost no noise(not the noise channel).
- Sprite0y of 'per-scanline' fixed.
- h-blank interrupt handler added, which was removed since 0.44b.
- Some other changes.. No update for mappers.
Download here
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March 23rd, 2011, 23:32 Posted By: wraggster
3DS games will carry a box warning message stating that any "unauthorised technical modification" to the handheld may render your entire system "unplayable".
The message can be found on the back of 3DS software packaging and reads:
"This product contains technical protection measures. Any unauthorised technical modification to your Nintendo 3DS system or the use of an unauthorised device with your system may render this game and / or your system unplayable."
The 3DS warning is a step forward from that seen on original DS software, which made no mention of possible hardware harm. It said: "The use of an unlawful device with your Nintendo DS system may render this game unplayable."
The news has naturally sparked speculation that Nintendo could move to brick handhelds that are detected to have run pirated software.
The platform holder has said multiple times in the past that the 3DSfeatures greatly enhanced anti-piracy measures that should hold off hackers.
Speaking to CVG earlier this year, Nintendo UK marketing manager James Honeywell said that thanks to improved security and changes in international law, the company now sees a time when piracy isn't viable.
"There's definitely a step change coming and you see it in various countries around the world," he said. "People are aware that video games, music and movies make massive contributions to the economies of countries. They need to make sure they start protecting those things.
"I think perhaps there's been a 'heyday of piracy' and we've now seen a lot of rules come in to stop it."
http://www.computerandvideogames.com...VG-General-RSS
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March 23rd, 2011, 23:44 Posted By: wraggster
HMV may be the official 3DS launch partner, but GAME will dwarf the rival shop-chain's efforts by opening a fleet of 482 GAME and gamestation stores tomorrow night at midnight.
HMV will open 100.
GAME will also one-up HMV by offering a free 3DS console to the first person in each of the 482 queues.
What's more, the first 100 people queueing at GAME HQ on Oxford Street, London, will be given their choice of a free 3DS game. HMV comes out stronger on this point, having pledged to give 500 queuers at its Oxford Street HQ a free 3DS game.
GAME plans to shower Oxford Street attendees with t-shirts and "midnight snacks" as the night rolls on.
In the celeb stakes, GAME has roped in funnyman Iain Lee to preside over its Oxford Street 3DS launch. HMV is holding a glitzy launch party elsewhere in London. The main acts are comedian Russell Kane and musicians Plan B, Hadouken, DJ Yoda and Parade.
GAME also counts five stores offering the first queuer a free taxi ride home. Come from afar, reader - make them work for their money.
http://www.eurogamer.net/articles/20...ch-dwarfs-hmvs
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March 24th, 2011, 00:00 Posted By: wraggster
It would seem that Nintendo Greece has inadvertently confirmed that the 3DS will indeed feature a downloadable game service called 3DSWare. The news comes via Nintendo Greece's website, which displays a logo for 3DSWare amongst the WiiWare and DSiWare logos. Unsurprisingly, the 3DSWare section currently has no titles listed.
Previously, the name '3DSWare' had been trademarked by Nintendo, though it has never been officially mentioned by the company. In fact, earlier this month, Nintendo's senior director of corporate communications, Charlie Scibetta, wouldn't confirm to Joystiq that such a service existed, much less that it had a name. Of course, that hasn't stopped Rovio from announcing yet another port of Angry Birds for it.
http://www.joystiq.com/2011/03/23/ni...tform-3dsware/
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March 24th, 2011, 23:38 Posted By: wraggster
Platform holder confirms pre-orders of 140k for pioneering handheld device
On the eve of the biggest launch in its history, Nintendo has told MCV that everything is in place for the 3DS to break records this weekend and then go on to become it’s most successful ever console.
Marketing manager James Honeywell said that the pre-launch campaign has been an unqualified success, with the sampling tour introducing the new format to over half a million consumers – considerably more than the firm’s original target of 400,000.
He also confirmed that the first wave of marketing will spike this weekend and next week, before a couple of slightly quieter weeks and then a second wave, targeting the mainstream consumer as much as existing gamers, will be everywhere from the start of the Easter holidays and through into May.
Asked about sales projections for this weekend and beyond he commented: “Obviously the original headline statement was that we wanted to sell four million globally by the end of March.
"What does that mean for the UK? Well, it’s early days, but we do know that we have record pre-orders of over 140,000, which suggests it’s going to be our biggest ever launch by some distance – with Wii we did 106,000 in the opening weekend and with DSi it was 90,000.
“How many people who haven’t pre-ordered will go out this weekend and buy one this weekend? It’s hard to say, but what we know already is that in one weekend we’ll sell more 3DS units than all the 3D TVs sold in the entire past year – so we really are bringing 3D to the masses.
“Long term we’re hopeful it can be our biggest ever machine. We’ve sold over 13 million DS units in the UK and over 132 million worldwide, so that gives you some idea of the scale of ambition.”
http://www.mcvuk.com/news/43654/3DS-...s-this-weekend
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March 24th, 2011, 23:40 Posted By: wraggster
And it has begun. Nintendo has released the first of what we're certain will be many firmware updates for its new 3DS handheld, and it's not even out in the West yet.
To entice you into updating, Nintendo has packed a 3D video in with the download that'll appear on your 3DS after you apply the update. Nintendo US has confirmed that the video is the sweet 'White Knuckles' video from OK Go - who's impressive and quirky videos have proven a hit with the YouTube masses (check it out below).
It's unclear if UK 3DS users will get the same video. Let us know when you get yours in a couple of hours. Ta!
Nintendo says the update makes "improvements to overall system stability", applies a SpotPass upgrade "for receiving notifications and other data", and "enhances network connection functionality ... to allow communication with some wireless Internet access points that were previously unavailable".
3DS goes on sale in UK in two hours. Nintendo UK is confident supplies won't dry up despite rocketing demand.
http://www.computerandvideogames.com...VG-General-RSS
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March 24th, 2011, 23:48 Posted By: wraggster
A report by Eurogamer has indicated that the estimated cost of the components of a 3DS to Nintendo is £61.76, with the price to retailers thought to be around £170, a margin of £108.
Once the UK's new 20 per cent rate of VAT is added to that £170.63, minimum break-even price is £204.86. Added retailer overheads and staffing costs soon push that price north of £230.
Eurogamer's estimations come from David Carey, VP of technical intelligence for UBM TechInsights, which specialises in maximum investment return in consumer electronics.
Whilst the estimate is just that, it certainly represents a significant price hike on a console whichNintendo openly admits will be sold at a profit from the get-go.
Compared to the launch prices of Nintendo's other handhelds, the 3DS represents a significant cost increase, but UBM's analysis seems to indicate that the rise is somewhat disproportionate to the costs involved. The DSi, for example, launched at £149 in 2009, but cost just £9.17 less per unit for Nintendo to produce. However, that model came later in a line where previous iterations had absorbed a great deal of R&D costs.
"Little known fact, the margin on hardware for retailers is incredibly small," EEDAR's Jesse Divnich told Eurogamer. "Retailers make the profit on the games and accessories. Typically retailers see a 20 to 25 per cent margin on the games and 40 to 60 per cent on the accessories."
That's a view echoed by Don McCabe, CEO of the independent CHIPS retail network.
"By the time you take into account the VAT and various other bits and pieces, [retailers charging under £200] will not make a brass penny piece. Even for an online outfit, it's still going to cost them money to sell it for under 200 quid."
McCabe sees that as detrimental, not just to the public, but to the industry as a whole.
"It means that consumers won't go hands-on with the machine," McCabe believes. "You don't get hands-on via mail order and supermarkets very rarely do demonstrations.
"What happens is, your early adopters are going to buy the machine come hell or high water. It doesn't matter whether it's £200 or £230, they still would've bought it. But early adopters will not make the machine. It's wave two and wave three that make the machine and the only way that's going to happen is if people see it, feel it, touch it. 3D is very difficult to get across in a TV advert or in a newspaper. People need to experience it.
"We saw it with the Dreamcast. A critically acclaimed machine, but only the early adopters took it on, and it died," he continued.
"For a machine to grow and be viable, it needs to go beyond the early adopters. The actions that the Tescos and the mail order people of this world take have a detrimental effect on that.
http://www.gamesindustry.biz/article...at-under-GBP62
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March 24th, 2011, 23:54 Posted By: wraggster
Supermarket Tesco and high-street electronics shop Currys have both lowered the Nintendo 3DS price to under £180.
Tesco is lowest, asking just £175 for the new device, according to MCV. Currys is after £179, wrote TechRadar.
To qualify for that Tesco price, you'll need to buy an accompanying 3DS game in-store.
Curry's will only sell the 3DS for £179 to the first 150 people in line at Currys on Oxford Street, London.
Those 150 people will also get a £75 voucher book, a £5 discount on selected 3DS games, £15 off Wii Fit and £20 off a Wii console.
Supermarket Morrisons and Amazon had offered the joint-lowest 3DS price of £187.
The Nintendo 3DS carries a RRP of £230. But why does it cost so much? Eurogamer's US news correspondent Fred Dutton investigated exactly how much it costs to make a Nintendo 3DS.
The Nintendo 3DS arrives in the UK tonight, at midnight.
http://www.eurogamer.net/articles/20...rice-to-GBP175
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March 24th, 2011, 23:57 Posted By: wraggster
What are the chances of walking into a shop tomorrow and buying a Nintendo 3DS off the shelf?
Is there enough stock allocated to the UK to serve the pre-orders and then the spontaneous shoppers out there?
Eurogamer investigated.
Sainsbury's: "We have 3DS consoles in over 300 stores from launch this Friday. Availability is good and we will have a fantastic range of offers across hardware, software and accessories," Sainsbury's promised Eurogamer.
Buy a 3DS from Sainsbury's Harringay, London Colney or Lincoln at midnight tonight and pay £197. Standard price after will be £219.99.
Super Monkey Ball 3D and Rayman 3D are only £30 when bought with a 3DS.
ASDA: "I have looked into your inquiry and am assured we will have enough stock for anyone who wants to come to store to buy a Nintendo 3DS this Friday and weekend," ASDA told Eurogamer, patting its pocket.
ASDA stores will sell the 3DS for £197. Online you can pre-order at a special price of £187.
ASDA will also be opening 200 stores at midnight tonight to sell the 3DS. The Derby supermarket offers the first 100 3DS buyers a free game, entertainment and food.
If you buy a 3DS from ASDA within the first three days you can pick up one of the 3DS launch titles for £15. This deal is also effective online.
"We're expecting huge week-one demand, particularly for the weekend..."
HMV
Tesco: A spokesperson for Tesco told Eurogamer there will be enough stock for off-the-shelf buying tomorrow. Tesco sells the 3DS for £175 if you buy a 3DS game with it, which takes the grand total to £209.99. The flat Tesco 3DS price is £197.
Morrisons: Eurogamer was told by Morrisons that pre-order demand had been so high that shelf stock had been affected. We're waiting for an official statement.
Currys: "We are selling the Nintendo 3DS in all our stores and are confident that there will be stock available to purchase throughout the day," Currys told Eurogamer.
Currys carries a low 3DS price of £179. But there's a caveat: that price is only offered to the first 150 people queueing at Currys on Oxford Street tonight. The flat price for a 3DS at Currys is £197, with a £25 game-price incentive bolted on.
Toys 'R' Us: "For thousands of 3DS fans across the country who cannot make it at midnight, we can confirm that Toys 'R' Us will not be disappointing customers on Friday morning. Each of our 76 stores in the UK will be supplied with plenty of stock to cope with consumer demand," Toys 'R' Us told Eurogamer.
HMV: "In a nutshell: yes," HMV answered to Eurogamer. "But we're expecting huge week-one demand, particularly for the weekend - so the earlier punters come in to make their purchase the better. Better still, if they pre-order by Thursday we will guarantee them a 3DS - so we recommend that's their best bet."
HMV is the official launch 3DS UK launch partner, so more stock may be pushed its way. The HMV midnight launch bonanza we've written about before. Oxford Street HMV is the flagship venue down south; Liverpool One shopping centre HMV up north.
HMV sells the 3DS for a flat price of £197.
GAME: "Yes, as a punter there will be stock available at each store (both GAME and gamestation) for you to walk in and buy a 3DS," GAME told Eurogamer.
GAME sells the 3DS for £197. GAME's midnight launch plans we've written about before.
If you know of any other shops with 3DS stock availability, please tell us below.
http://www.eurogamer.net/articles/20...k-this-weekend
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March 25th, 2011, 00:00 Posted By: wraggster
The Nintendo 3DS has a slider in its side. A slider that adjusts its namesake feature, three-dimensional imagery, up and down in intensity relative to the user's preference. Now, although the 3DS' screen doesn't force glasses on you, it does demand that it be held just right in order to get the most out of the 3D effect and we can imagine plenty of people might neglect its extra dimension in favor of old-fashioned 2D (not to mention those who can't tolerate the third D for health reasons). It's encouraging, therefore, to hear that Nintendo has taken the stance that no game should require 3D as part of its gameplay mechanics. That's the word from Hideki Konno, one of Nintendo's veteran producers, who says the company wants all of its 3DS games to be playable in 2D, essentially reducing the 3D aspect to an aesthetic enhancement. Some might argue that's underusing the portable's hardware potential, but Nintendo has always been in the business of pleasing the mass market -- there's nothing preventing some daring developer from making a game entirely dependent on a three-dimensional perspective.
http://www.engadget.com/2011/03/24/n...y-3ds-games-w/
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March 25th, 2011, 00:05 Posted By: wraggster
Just because a logo for a service called "3DSWare" showed up on the official Nintendo Greece website, it's no indication that such a service exists. At least, that's what Nintendo told VG247. The company said that a "technical issue" accidentally made public a "temporary logo" put together by Nintendo's Greek distributor.
"This logo is in no way related to any unannounced services or features for Nintendo 3DS," said Nintendo, "and was simply a placeholder used whilst the website underwent construction work and has since been removed."
Which means we're back to there not being a known download service for new 3DS games -- in other words, the 3DS download service is a step back from the DSi. Why is Nintendo working so hard not to announce this, again?
http://www.joystiq.com/2011/03/24/ni...a-placeholder/
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March 25th, 2011, 00:47 Posted By: wraggster
News via http://supremedirt.drunkencoders.com...opment-begins/
As of today, development on Soul of Rebirth has resumed. Sort of.
What do I mean sort of? No actual programming will be done for a few months. I will be getting designs on paper, everything planned out. This is because I have decided that Soul of Rebirth will be a Turn-Based Competitive Strategy RPG for the 3DS.
Obviously, I will have to wait until the 3DS has been released, never mind cracked, until this can even begin.
To start with, I’ve been working on Experience formulas. I have one that took me about an hour and a half to come up with. The level cap is 50.
The formula is…
squareroot([Level^2-1]/7)
All roots and division are rounded down immediately as they happen.
This is the basic formula. In particular, it’s designed to not immediately look formulaic when the actual values are looked at. Throw it in Excel (fix the squareroot to root, add in the ROUNDDOWN statements) to see, I don’t feel the need to post the values.
I’m currently working on a formula that initially requires higher experience, but around level 30 or so starts to require less.
Until next time,
~Supreme Dirt
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March 25th, 2011, 00:48 Posted By: wraggster
News via http://supremedirt.drunkencoders.com...4-development/
I’ve decided to also use this blog for my mod of Super Smash Bros. Brawl, Brawl 64.
Basically a remake of Smash 64, with updated graphics, larger character roster, more stages, etc.
I plan on, far down the road, also balancing items and final smashes, though this won’t be done until the very end.
Right now I am working on shields. Just standing still, in your shield, in Brawl your shield breaks in roughly a second. In 64, it breaks in 900 frames exactly, or 15 seconds. This might seem simple, but then 64 had a different rate at which shields recovered as well, and I have no idea how to find this value aside from learning how the game is programmed, and locating the constant for it.
Much work is ahead of me. I think the next thing I’ll do is remove side specials, should be a fairly simple task.
~Supreme Dirt
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March 25th, 2011, 01:03 Posted By: wraggster
Tantric has released a new version of FCE Ultra GX a NES Emulator - Port of FCEUX to Wii and GameCube:
FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
If you would like to support this project, you may donate to our development fund via Paypal. Any funds donated will be used to help further development on this project, by purchasing equipment (eg: USB gecko), registering a domain name, etc.
We are always looking for more volunteers to help with coding, write documentation, translations, or anything. Contact us if you wish to help.
Features¶•Wiimote, Nunchuk, Classic, and Gamecube controller support
•iNES, FDS, VS, UNIF, and NSF ROM support
•1-4 Player support
•Zapper support
•RAM / State saving support
•Custom controller configurations
•SD, USB, DVD, SMB, Zip, and 7z support
•Cheat support (.CHT files)
•IPS/UPS/PPF automatic patching support
•NES Compatibility Based on FCEUX 2.1.4
[3.2.5 - March 23, 2011]
* Fixed browser regressions with stability and speed
Download Wii Version
Download Gamecube Version
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March 25th, 2011, 10:50 Posted By: wraggster
wplaat has released RedSquare 1.0
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Special thanks to my family for their support during the development of this game.
Key Features:- 2D gameboard with special graphical effects.
- Support one to four concurrent players
- Game player score is shared on internet.
- Easy menu system.
- WiiMote IR device support
- 10 background music tracks
- Several sound effects
24-03-2011 Version 1.0
GUI:
- Update menu screen information.
- Added WarQuest intro screen.
Core:
- Some performance tuning.
General:
- Build game with devkitPPC r21 compiler.
Download Here
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March 25th, 2011, 10:53 Posted By: wraggster
wplaat has released SpaceBubble 0.98
SpaceBubble is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Special thanks to my family for their support during the development of this game.
Key Features:- 2D bubble gameboard with special graphical effects.
- Support one to four concurrent players
- Seven game levels
- Game player score is shared on internet.
- Easy menu system.
- WiiMote IR device support
- 9 background music tracks
- Several sound effects
24-03-2011 Version 0.98
GUI:
- Update menu screen information.
Core:
- Optimize core performance.
- Added intro screen 4 (WarQuest game info)
General:
- Build game with devkitPPC r21 compiler.
http://www.plaatsoft.nl/wiibrew/wii/spacebubble/
Download Here
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March 25th, 2011, 11:05 Posted By: wraggster
Tantric has released a new version of his Game Boy/Game Boy Advance Emulator for Wii/GameCube, based on VBA-M.
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
If you would like to support this project, you may donate to our development fund via Paypal. Any funds donated will be used to help further development on this project, by purchasing equipment (eg: USB gecko), registering a domain name, etc.
We are always looking for more volunteers to help with coding, write documentation, translations, or anything. Contact us if you wish to help.
Features¶•Wiimote, Nunchuk, Classic, and Gamecube controller support
•SRAM and State saving
•IPS/UPS/PPF patch support
•Custom controller configurations
•SD, USB, DVD, SMB, Zip, and 7z support
•Compatibility based on VBA-M r927
•MEM2 ROM Storage for fast access
•Auto frame skip for those core heavy games
•Turbo speed, video zooming, widescreen, and unfiltered video options
[2.2.4 - March 23, 2011]
* Fixed browser regressions with stability and speed
Download Wii Version
Download Gamecube Version
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March 25th, 2011, 11:11 Posted By: wraggster
Tantric has released a new version of his Snes Emulator for Wii/GameCube,
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The GUI is powered by libwiigui.
If you would like to support this project, you may donate to our development fund via Paypal. Any funds donated will be used to help further development on this project, by purchasing equipment (eg: USB gecko), registering a domain name, etc.
We are always looking for more volunteers to help with coding, write documentation, translations, or anything. Contact us if you wish to help.
Features¶•Based on Snes9x 1.52
•Wiimote, Nunchuk, Classic, and Gamecube controller support
•SNES Superscope, Mouse, Justifier support
•Cheat support
•Auto Load/Save Game Snapshots and SRAM
•Custom controller configurations
•SD, USB, DVD, SMB, Zip, and 7z support
•Autodetect PAL/NTSC
•16:9 widescreen support
•Open Source!
[4.2.7 - March 23, 2011]
* Fixed browser regressions with stability and speed
* Reverted zones' changes to IRQ and SA-1 - these caused a performance hit
Download Wii version
Download Gamecube version
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March 25th, 2011, 11:26 Posted By: wraggster
[Doug] over at the moddedbybacteria forums has been working hard on a fantastic looking portable NES console and wrote in to let us know it was complete.
The console started as a simple idea to use a Nintendo on a chip (NOAC) board in order to create a portable console that played original NES cartridges. Once a plastic case and some batteries were sourced, along with the NOAC board, the project was well on its way.
[Doug] eventually decided that he would rather use a real Nintendo motherboard in the project, so the NOAC was scrapped…temporarily. He accidentally fried the Nintendo board, so it was back to the NOAC, but with upgraded wiring to take care of some interference problems he was having earlier in the build. An original NES controller was disassembled for use in the console, which gives the portable an authentic feel. Getting the case to look just right was a long process, but we think he did a great job with it.
If you want to take a look at his entire build log, be aware that it is 23 pages long. If you’re impatient and want to jump straight to the unveiling, that happens on page 22.
Keep reading to see a pair of videos [Doug] put together both during the production and after his build was completed.
If you are interested in seeing some other portable NES consoles we have featured in the past, look no further than here, here, and here.
http://hackaday.com/2011/03/24/porta...ht/#more-38419
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March 25th, 2011, 23:23 Posted By: wraggster
Nintendo's UK marketing manager, James Honeywell, has told press that he's confident UK stocks of the 3DS will last through the weekend.
Speaking to Eurogamer, Honeywell reassured shoppers that stock levels were well in excess of expected demand, with pre-orders not affecting shelf stock of the 3D handheld.
"We have well in excess of the pre-orders available," said Honeywell. "I know we haven't published an actual number, and I know there have been a lot of reports out there talking about numbers. All of those numbers are way short of the actual number.
I know there have been a lot of reports out there talking about numbers. All of those numbers are way short of the actual number.
James Honeywell, Nintendo
"So there is literally no reason why you won't be able to go out tomorrow, Saturday, Sunday and buy one."
Reports had placed pre-order figures at around 140,000, with Amazon announcing that the handheld outstripped all previous consoles in pre-order numbers.
"The pre-orders are 140,000," Honeywell confirmed. "We've got way more than that available out there. So don't be put off by that. You can go out there and you'll be able to get one no matter what."
http://www.gamesindustry.biz/article...k-over-weekend
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March 25th, 2011, 23:29 Posted By: wraggster
It may have a high price and lack classic Nintendo franchises at launch, but that didn't stop the crowds queuing for the 3DS last night, as the new handheld console went on sale across the UK.
Entertainment chain HMV was the official launch partner for Nintendo, with Street Fighter producer Yoshinori Ono on hand to help hype the crowd as the clock struck midnight.
Retailers are offering multiple deals and bundles to attract customers, with Nintendo last night claiming there were around 140,000 pre-orders in the UK. But with prices ranging from $179 to £230, it's still an expensive console even for the dedicated Nintendo fan.
I thought there would be at least a Zelda or some kind of Mario game at launch, but I'll just have to wait for them. It's not holding me back.
"It's kind of pricey. I was thinking maybe £50 less than the current price," said Hugo Fernandez, a lecturer at London Metropolitan who got in the queue at Oxford Street early to take advantage of HMVs free game promotion.
He was also a little disappointed by the lack of big-name Nintendo franchises on day one, although he was willing to shell out over £300 for the console and copies of Street Fighter IV, Ridge Racer and Pilot Wings.
"I can be patient, I can wait a couple of months for Zelda or maybe Mario Kart later this year," he said.
Further up in the queue was Taylor Pelling from Sutton, a gamer willing to pay for the latest gadgets. "It's not bad," he said of the price tag. "I paid £600 for my iPad," adding that he had is eye on copies of Street Fighter IV, LEGO Star Wars III and Pilot Wings.
"I thought there would be at least a Zelda or some kind of Mario game at launch, but I'll just have to wait for them. It's not holding me back, but Nintendo has lost out. I think they've done that so people buy something at the start and then they come back later for the classics," he said.
At the launch party at Old Billingsgate, Nintendo had invited competition winners to sample the 3DS alongside celebrities, guests and press.
Alex, a student from Derby was impressed with the system, but added that he couldn't afford to buy the console at launch but is willing to wait until the next Zelda remake is released.
"I haven't got the money to buy one tomorrow. I'll be tempted to buy it when Ocarina of Time comes out, basically. That would persuade me whatever the price."
"I'm not a great fan of the games being shown tonight," he said of the launch line-up. "I prefer Metroid, Zelda, Mario, classic Nintendo. But I am impressed by the quality of what I've seen."
Viewing the 3D effect of the system without wearing special glasses has been at the heart of Nintendo's marketing message, but getting the 3DS hands-on time with consumers is essential to show the differences between previous iterations of Nintendo handhelds.
"When I first got hold of the 3DS it was weird but as soon as I got used to the effect I knew where I was after ten minutes or so," said Alex, but he wasn't aware the 3D effect could be manipulated with a slider at the side of the system.
Working through his complimentary beer, Roy, a student from Leicester was also impressed with the console but admitted he was a little disorientated by the 3D.
"I love the effect buy it makes me feel a bit dizzy," he said.
HMV had opened over 100 stores at midnight for the launch, with rival GAME opening 482 stores across the country to meet demand.
The 3DS goes on sale today, priced between £170 and £230, with launch titles including Nintendogs + Cats, Pilot Wings, Super Monkey Ball and Ridge Racer.
http://www.gamesindustry.biz/article...-across-the-uk
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March 25th, 2011, 23:36 Posted By: wraggster
Got a Nintendo 3DS? Haven't opened it yet? Changed your mind and fancy selling it for more than you bought it for? Then you're in luck. UK shop CEX will buy your boxed Nintendo 3DS for an incredible £215.
The 3DS is on sale for as little as £175 in the UK. Round our way there's a GAME next to a CEX.
To nab CEX's offer, you can either take the console down to your local store or put in a selling order online.
CEX will give you an exchange value of £220. It sells it for a whopping £280.
CEX's pricing is puzzling given the free availability of the console, which went on sale in the UK last night.
Nintendo told Eurogamer yesterday that the Nintendo 3DS will not sell out, and that there is plenty of stock to go around.
CEX's pricing lowers depending on the status of the 3DS. It'll give you £205 for an unboxed console, or £215 exchange.
http://www.eurogamer.net/articles/20...3ds-for-GBP215
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March 26th, 2011, 01:19 Posted By: wraggster
If you didn't pre-order a 3DS for today's UK release -- and you want a 3DS -- Nintendo would like to inform you that you don't have to freak out and rip a display unit out of a store kiosk. Well, that's a bit of a paraphrase.
"We have well in excess of the pre-orders available," Nintendo UK's James Honeywell toldEurogamer. He said that there is "literally no reason" shoppers wouldn't be able to buy a 3DS this weekend.
You might not have to scramble to secure a console, but if you're interested in one, haste may still be in order -- at least, according to Nintendo, who kind of wants you to buy a 3DS right away regardless. The discounts that UK retailers have been offering for the system will dissipate after the launch period, Honeywell said. "I'm not sure a lot of those offers will be there for the long term. Those are great offers for the launch. There's huge amount of noise and hype around the launch. Those prices will start to revert a bit."
http://www.joystiq.com/2011/03/25/ni...-but-warns-th/
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March 26th, 2011, 01:21 Posted By: wraggster
You may remember Duke Nukem Trilogy as a trailer and nothing else, but allow us to refresh your memory about this particular illusory Duke Nukem game: it was a set of threeDuke adventures announced by Deep Silver and Apogee for PSP and DS.
But then the games lost their Duke license ... or something, and the first one, Duke Nukem: Critical Mass, was being developed as "Extraction Point: Alien Shootout." And now it's back as Duke Nukem: Critical Mass, and coming out in Europe on April 8. Publisher Deep Silver tells Joystiq that it is still slated for release in North America, with a release window around May.
In addition, Apogee tweeted that "The Duke Nukem License was never yanked. Apogee owns the agreement for the license, not some third party work for hire developer." Faced with that curveball, we've asked Apogee and Deep Silver exactly what happened, and exactly what is happening. All we can say -- and this is advice that's backed up by recent events -- is don't trust anything Duke-related until you see a game in a store.
http://www.joystiq.com/2011/03/24/du...ill-happening/
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March 26th, 2011, 01:35 Posted By: wraggster
Instructables user [Bruno] recently constructed a fun little toy that brings a bit of the Mario nostalgia out of the video game universe and into ours. His Super Mario coin block is instantly recognizable from the first Mario game and performs just as you would expect it to. Punching or tapping the bottom of the block releases coins one at a time, complete with sounds straight from the game.
The coin block is constructed from thick cardboard and wrapped in color mock ups of the in-game block. Inside, a spring-loaded tube of coins is placed above a launch arm which is also connected to a spring. A servo actuated arm pulls the launch arm down, dropping a coin from its tube on to the launch arm which is then flung from the top of the box once the servo arm rotates far enough. When this occurs, the built-in MP3 player is triggered to play the “coin sound” from the game. A 555 timer is used to ensure the servo actuated arm rotates once per activation, and a LM386-based amplifier is used to increase the output volume of the MP3 player, both of which operate using rechargeable batteries.
Be sure to check out some of the inner workings as well as the final product in the videos embedded below.
http://hackaday.com/2011/03/23/real-...ck/#more-38327
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March 26th, 2011, 01:43 Posted By: wraggster
News via http://gbatemp.net/t285307-nesds-0-45b
nesDS, the open source NES emulator currently being maintained by huiminghao, has been updated to 0.45b. See the change log for what's new, and join the on-going discussion linked below for more information about this project.
QUOTE(Change Log 03/25/11)- The memory region of "NES" is relocated from 0x23f0000 to 0x23ec000, as advised by avenir. Now the nesDS on my DS can return to the homebrew menu.
- A software for sprite-scaling is added. Select 'Per-scanline' to active it.
- Mid-frame BG pal refresh is supported. Some games like 'Wizards Warriors' work fine now.
- Some others not important...
Download Here
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March 26th, 2011, 23:51 Posted By: wraggster
You've already made the biggest decisions regarding your upcoming acquisition of the Nintendo 3DS: What color should you buy? What launch titles are worth your time and money? Shouldn't you wait for that Zelda jam? However, we'd wager that one of your most important decisions remains unmade: Which accoutrements should your purchase to compliment your new, handheld friend? (That's French for "video game accessories," we believe.)
Power A and PDP have each revealed their Nintendo-licensed suites of cases, chargers and cleaning kits -- all of which are available to order from their respective sites. We're confident that between the two of them, all your needs are accounted for. Need a standalone car charger? No probs. A businesslike, faux leather case? Oh, here it is. How about a Rainbow Telescoping Stylus Pack? We don't even know what that is, but we want one.
http://www.joystiq.com/2011/03/26/pd...s-accessories/
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March 26th, 2011, 23:55 Posted By: wraggster
We've seen portable GameCube mods before, but the CCube (Compact Cube) built by one Jonathan Shine may be the smallest. Created using a GameCube, an old answering machine case, plastic cement and many coats of paint, the project took fifteen months to complete -- much longer than the original two weeks John had estimated.
You'll find a video of the CCube after the break (skip to 2:20 for gameplay). With the disc drive actually located outside the case, it's worth noting that it's a tad on the noisy side, but impressive nonetheless. Then head over to the Mod Retro Forums for a detailed look at the CCube's construction.
http://www.joystiq.com/2011/03/26/th...-large-pocket/
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March 27th, 2011, 21:18 Posted By: wraggster
Trust us when we say this: you were lucky not to have weathered NYC's shockingly cold East Village this evening. No matter how much you want a Nintendo 3DS -- nothing was worth the blistering wait.
Except, to the hundreds of folks munching down hot dogs and giant pretzels (not to mention the free tacos), and happily donning 3DS-branded woolen caps and tees, the cold wasn't such a big deal. As we approached the front of the line, blankets and makeshift blanket forts were keeping the most loyal -- or perhaps the craziest? -- warm in the last painful hour, with smiles as ubiquitous as the blankets.
The cold, it seems, may have pushed some people off. As you'll see in the gallery after the break, the 3DS's big coming-out party could've probably used a few more attendees lining up to get inside. We're sure Nintendo will have no problem getting rid of consoles at launch and in the coming weeks, but the catering company from tonight's event is likely gonna need to get rid of a few hundred extra hot dogs.
http://www.joystiq.com/2011/03/27/th...t-in-pictures/
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March 27th, 2011, 21:20 Posted By: wraggster
The Pokémon franchise is commonly criticized for refusing to change between generations -- luckily for Nintendo, one of the elements that doesn't seem to change over the years is all the mad, mad money each new installment pulls in. Nintendo of America recently Tweetedto inform its followers Pokémon Black and White have sold 2 million units in the U.S. during their first two weeks on store shelves.
On top of the 5 million-plus copies that have sold in Japan, we think it's safe to say that gamers aren't scared off by all the similarities to previous iterations of the franchise. We're a little worried about the game's success, though -- after all, it's going to be rather difficult to be the very best (like no one ever was) when over 7 million people share our aspirations.
http://www.joystiq.com/2011/03/26/po...irst-two-week/
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March 27th, 2011, 23:46 Posted By: wraggster
WiiMC 1.1.5 released by Tantric and rodries
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.
Features
- Attractive libwiigui-based interface, designed with the Wii in mind
- Picture viewer
- Music player
- On-line media support, including SHOUTcast, YouTube, and Navi-X
- FAT32/NTFS from SD and USB 2.0 (FAT32 recommended)
- Network playback via SMB, HTTP, and FTP
- Multi-language support: Asturian (in WiiMC beta), Chinese (Simplified and Traditional), Dutch, English, Estonian, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Romanian, Russian, Spanish, Tamil
- [*]
- Changelog
1.1.5 - March 25, 2011- Synced to MPlayer r33036
- Fixed Inactivity Shutdown feature
- Fixed plain playlist support
- Added support for encrypted DVDs for USB DVD drives (thanks clava!)
- Fixed network initialization for some USB LAN adapters
- Other minor changes
http://www.wiimc.org/
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March 28th, 2011, 01:03 Posted By: wraggster
Lavalit have released a new SVN build of Openbor for the Dreamcast, Wii, Wiz, GP2X, Dingoo, PC, Linux and PSP
OpenBOR
----------------------
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3311 | sumolx | 2011-03-26 11:05:31 -0400 (Sat, 26 Mar 2011) | 1 line
Changed paths:
M /engine/LICENSE
Added OpenBOR Team Members to LICENSE and New Rule for None OpenBOR Team Members and their contributions.
Download Here
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March 28th, 2011, 21:28 Posted By: wraggster
Nintendo director of PR Mark Franklin has told press that his company has no problem working with small developers, as long as the content is of a sufficiently high standard.
Speaking to Gamasutra, Franklin made clear that the platform holder has nothing against independents, and has had positive experiences in the past.
"Nintendo always appreciates good quality content regardless of whether that's coming from an indie developer or a more established publisher," said Franklin.
"For example, we've worked with 2D Boy, the people behind World of Goo for WiiWare. This is a group of guys who don't even have an office. So we embrace that kind of independent spirit and it's ultimately the most innovative content that will rise to the top."
His comments seem to be intended to take some of the sting out of Reggie Fils-Aime's recent statementwhich said that Nintendo were not looking to do business with 'gargage developers', itself seen as an extension of Satoru Iwata's GDC keynote expressing concern about a flood of free or low-priced mobile and social titles.
http://www.gamesindustry.biz/article...n-indie-stance
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March 28th, 2011, 21:32 Posted By: wraggster
We're used to buying video games and consoles from the likes of GAME, WHSmith and supermarkets. Petrol stations, not so much.
Oil spill giant BP, however, hopes to change all that. It's become the first non-traditional outlet to sell the Nintendo 3DS, Marketing Magazine reports.
It's available to buy in around 100 of its service stations across the UK for £229.99. Games are available, too.
You can get the Nintendo 3DS a lot cheaper elsewhere, of course. Guess that's the price you pay for convenience.
Have you bought a Nintendo 3DS from a BP forecourt? Let us know in the comments. Oh, and if you spot one, take a picture while you're there.
http://www.eurogamer.net/articles/20...g-nintendo-3ds
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March 28th, 2011, 21:35 Posted By: wraggster
Nintendo has acknowledged the widely-reported 3DS bug that crashes the device and recommended that anyone experiencing it makes sure they download the latest system update.
"If anyone is experiencing any problems with their Nintendo 3DS console, we recommend that in the first instance they download and install the latest system update, now available online," read a Nintendo statement handed to Eurogamer.
"If the problems still persist we recommend they contact their local Nintendo Customer Service centre to investigate the problem further."
Reports started circulating soon after launch this weekend that many 3DSes were crashing, bringing up a black screen suggesting the owner reboot the system or get in touch with customer services should the problem persist.
http://www.eurogamer.net/articles/20...s-error-screen
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March 28th, 2011, 21:37 Posted By: wraggster
Side-scrolling SNES scrapper Brawl Brothers headlines this week's slim batch of Nintendo downloads.
First released back in 1992 as a sequel to Jaleco's Final Fight-esque Rival Turf, it's up for reappraisal this Friday on Virtual Console for 800 Points. The pack shot below should tell you everything you need to know.
Competition for your pennies comes from GO Series: Captain Sub on DSiWare, priced at 200 Points. Apparently you'll be searching the ocean for lost treasure whilst fighting off sea creatures with torpedoes. Greenpeace will love that.
The only other offering this week is a free WiiWare demo for Breakout/footie mash-up Soccer Bashi.
http://www.eurogamer.net/articles/20...loads-detailed
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March 29th, 2011, 00:43 Posted By: wraggster
A new patent filing has shown off Nintendo's concept for an unreleased motion-controlled motorbike game.
The drawings, dug up by Siliconera, show how players would have controlled the game by using the Remote and Nunchuk as handle bars.
Pushing forward would accelerate your vehicle, pulling back would brake, tilting the controllers from side to side would steer and shaking the controller would initiate a turbo boost. An option for Balance Board controls was also detailed, where you'd have to lean to maneuver your bike or jet ski.
The patent also suggested that the proposed game would feature ramps and jumps. You'd control your motorcycle in the air to ensure a smooth landing by gesturing its nose up or down.
The patent mentions the game is/was in development at NST – Nintendo's US-based studio responsible for the Mario vs Donkey Kong series. It's unclear whether the project is still alive and kicking or if it has been canned.
If it has been tossed on the scrapheap, it wouldn't be the first time NST had seen a project canceled. Its proposed Wii action game Project H.A.M.M.E.R was shown off at E3 in 2006 then never seen again.
http://www.eurogamer.net/articles/20...otorbike-title
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March 29th, 2011, 00:53 Posted By: wraggster
You've read our Nintendo 3DS review, where we found it to be a generally fun but still somewhat flawed handheld gaming experience. Now it's been released to the world, and to the willing hands of Triforce Johnson, and we're left wondering what all of you think. We're also hearing scattered word of a supposed "Black Screen of Death," where the system indicates "An error has occurred" while playing a variety of games and has to be rebooted. We saw no such glitches in our testing, but what about you?
http://www.engadget.com/2011/03/28/3...ath-how-is-yo/
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March 29th, 2011, 02:15 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3
Ant512 offers version 1.1 of " Woopsi "GUI library for creating homebrew for the Nintendo DS on the model window of the Amiga OS .
Woopsi 1.1 is now available:
http://woopsi.org
The majority of fixes and enhancements this time around centre on the WoopsiString class. It now has a few more operator overloads and additional functions such as format(), split() and indexOf(). The full changelog is as follows:
Fixes:
- Slider arrow buttons work correctly.
- WoopsiString::compareTo() returns s8 instead of s32.
- WoopsiString::compareTo() sorts Chinese text correctly (carpfish).
- ProgressBar at 100% completion no longer overflows the printout char array (carpfish).
- FileListBox handles paths with unicode names correctly (carpfish).
- Removed Debug::wvsnprintf().
- Debug: utput() receives a WoopsiString reference instead of a char pointer.
- Debug: rintf() uses WoopsiString::format() instead of vsnprintf().
- WoopsiString::subString() returns a WoopsiString instead of a pointer to a WoopsiString.
- Install batch file works correctly with latest directory structure.
New Features:
- Added StringIterator::getInteger() (carpfish).
- WoopsiString::compareTo() implements a simplistic natural sort (carpfish).
- Added WoopsiString::indexOf(const char* text) (carpfish).
- Added WoopsiString::indexOf(const char* text, s32 startIndex) (carpfish).
- Added WoopsiString::indexOf(const WoopsiString& string, s32 startIndex, s32 count) (carpfish).
- Added WoopsiString::lastIndexOf(const char* text) (carpfish).
- Added WoopsiString::lastIndexOf(const char* text, s32 startIndex) (carpfish).
- Added WoopsiString::lastIndexOf(const WoopsiString& string, s32 startIndex, s32 count) (carpfish).
- Added WoopsiString + operator overload (carpfish).
- Added WoopsiString += operator overload (carpfish).
- Added WoopsiString == operator overload (carpfish).
- Added WoopsiString != operator overload (carpfish).
- Added WoopsiString::format() (carpfish).
- Added WoopsiString::init() and moved repeated code out of constructors.
- Added case sensitive switch to WoopsiString::compareTo() (carpfish).
- Added WoopsiString::replace() (carpfish).
- Added WoopsiString constructor to create a new string from a substring of another.
- Added WoopsiString::split() (carpfish).
- Added WoopsiString::setText() overload to set to a copy of a substring.
Source: forum.gbadev.org
Site Officiel : woopsi.org
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March 29th, 2011, 02:20 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3
Discovery of a new exploit that day " Eri HaKawai "to hack the Wii to system menu 4.3, and what with the game" Tales of Symphonia: Dawn of the New World "feat signed delroth , Giantpune and the Team Twizere .
Quote from Giantpune:
This is another feat Wii, this time for the game "Tales of Symphonia: Dawn of the New World (RT4EAF). It works by exploiting a buffer overflow. Originally discovered by Pierre "delroth" Bourdon, he developed the exploit for the PAL version of the game and left enough information for me to develop (NTSC-U version) in a few hours!
Use:
1 - Copy the folder "Private" from the downloaded archive to the root of your SD card overwriting the pre-existing file if necessary, then install the backup on your Wii like any other backup of play
2 - Put the homebrew you want to start (there's one that is super here: BootMii v0.8) at the root of your SD card like this: "SD: / boot.elf"
3 - Run the game and load the backup "Eri HaKawai.
4 - Once the game started (and you see a dog greeting you delayed), press the PLUS (+) to access the menu of the game
5 - Scroll down to the status and press A.
6 - Then go down to the second character named "Giantpune", scroll to it and press A.
7 - If all goes well, the executable boot.elf loads from your SD card.
Source: wii.gx-mod.com
Site Officiel: giantpune.zzl.org
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March 29th, 2011, 02:22 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3
BassAceGold proposes the release of its 2-3 and 2-5 alternating menu plugin for the linker only SuperCard DSTwo " BAGPlug .
Notable features & Quick instructions:
Installation:
- (OPTIONAL) format sd card to fat16
- Place _bagui folder on root of card
- Copy DSTwo.nds and boot.ini to _dstwo folder on root of card
-(OPTIONAL) Configure emulator support via arg files (See "Adding new file support:" below). Binary locations may need
to be updated to their current path on your card.
Skinning support:
-png files, 8 bit, 16 bit, 24 bit and 32 bit bitmap files
*NOTE* backgrounds must be 16 or 24 bit bmp so fast rendering can be used for a smoother browser
-Windows and sub windows are just color codes defined via the skin.ini file. These color values are 16 bit colors, the included ColorConvert.exe program can be used for
converting 24 bit RGB color values to 16 bit color values (PA_RGB in the program)
Custom icons:
-uses 32 x 32 bitmap files
-must be named the same as the file with a .ico extention in the same directory eg OR they can be placed in a directory as defined in the current skin.ini under "Custom_Icon_Folder".
eg:
BAGSFC.plg - the file you want to have a custom icon
BAGSFC.ico - the icon file
Game Covers
- can be any size as long as it fits on screen
- can be either png or bmp files
- must be named exactly the same as the game file excluding the file extension
-CoverArt.ini file must be present in game directory
- ini file example:
**********************
[Cover Art]
#path to folder with covers
folder = /_bagui/cover art/nds
#image type
type = png
**********************
Media Player:
-Mp3, Ogg, Wav supported.
-All songs in current directory as the current song being played are automatically queued for automatic track changes
-Music player can be backgrounded (Press X or the backgrounding icon) for file browsing while listening to tunes
Settings menu:
-Allows to instantly swap skins with no rebooting
-Contains settings for various display options (show all file types, show file extensions, hide folders, open last folder, enable or disable short names in the favorites menu)
*NOTE* Hidden folders are defined by the first character in the folder name. folder_hide_val in the settings.ini can be changed to reflect which character to use.
Default is the underscore ( _ ) character to denote hidden folders
Supported File formats:
-Standard supported files include PLG, NDS (homebrew and commercial via EOS 1.11), SNES file formats (including zip archives), Mp3, Wav, Ogg.
-New file formats can be added via arg files (in /_bagui/ext folder) for programs which can accept boot args
-File formats can be set to open in multiple different programs
--eg: a zip file can contain a snes rom or a gba rom, a pop up will come up and ask which program to launch said file in. This program list can be edited in the arg files for the specified file type
Adding new file support:
Programs that support launch arguements can be used open specific files selected within BAGplug. For example an emulator such as nesDS which can open .nes files.
*Example setup using nesDS*
First, a .arg file must be created in /_bagui/ext/ which will contain the instructions for launching .nes files within the menu.
The name format of .arg files is quite simply the extension of the file format to support with a .arg extension. In this case, the file will be called "nes.arg".
Format of .arg files
nesDS://Title of the program
"/ _bagui / NesDS / nesDS.nds" / / file path to the program binary
[$PRGMPATH$,$FILEPATH$]//launch arguments
;
- $PRGRMPATH$ will pass on the file location of the launched program to the program itself, this is standard.
- $FILEPATH$ will pass on the rom location from the menu to the program, this is what is needed for the program to load the correct file.
- There are no limits as to how many arguements to pass on to a program however the program will only take what it needs.
- Order of args may vary depending on programs, so be sure to watch out for that
More than one program can be added to a .arg file. When the file is launched, the open with dialog will open allowing you to choose which program to use. See smc.arg for an example
Favorites menu:
-Any supported file type can be linked in this menu (snes roms, zip files, nds roms, image files, ogg and wav files, etc)
-Favorites list is just a text file containing file paths to all the files you want to save for quick launching
-Can add files to the favorites list via the normal browser, or remove files within the favorites menu (select button)
Copy/Cut/Paste/Delete
-Pressing /select/ on a file or folder brings up the file operations menu where you can selected an option
-Files will be pasted in the current directory you are browsing regardless of what is high-lighted
Input:
-All menu have some sort of pad and stylus input
-if L and R buttons are pressed, you can take a screenshot of the both screens
Change log:
Release 2 - 3
-fixed freezing when accessing an empty favorites list
-favorites menu now ignores blank lines in the favorites.txt
-fixed glitch with music playing and the file options menu
-fixed issue with internal nds names while listening to music
-fixed a bug where the stylus couldn't select bottom half of files in directories with few files/folders
-can now use left and right on the d-pad to select cpu frequency in options
-fixed a bug in shortening names with more than one '.'
Release 2 - 5:
-added Properties menu which contains info on file types, size and for nds roms, the game ID
-fixed memory corruption in nds internal name caching
-other tiny fixes
Release 2 - 4:
-fixed backgrounding and returning from media player in sub menus
-fixed memory leak in song loading
-added 24 hour clock option
-fixed nds internal names
-fixed the day display on the clock
-covers are now loaded in the favorites menu
-fixed a memory leak with favorites icons
-included a font creation program - dsFont
Release 2 - 2:
-fixed a small memory leak
-added the option to display internal nds file names
-fixed division by 0 error when in favorites menu with exactly 15 favorites
-fixed cursor flickering issue
Release 2 - 1:
- nds covers are now identified using game id's
Release 2:
-increase max files per folder to 1024 and max folders to 64
-fixed a memory leak in skin listing
-fixed menu icons updating on skin changes
-improved file icon handling, common icons are now cached when loaded
-added page scrolling in main browser using left and right on the d-pad
-fixed png support for graphics
-added the option change cpu settings for various menu portions
-improved windowing
-stylus & pad support for all menus
-fixed media player freeze when launching audio from root directory
-added cut, copy, paste actions to filebrowser
-can now add and remove favorites
-changed background music controls (L and R now change tracks)
-added mp3 support to media player
-added ability to have a background for the favorites menu
-added scrolling to the favorites menu
-added ability to enable or disable short names in the favorites menu
-media player is now fully customizable
-added commercial rom support via EOS 1.11
-CATSFC has been added as an alternative choice for snes games
-much faster file sorting
-custom icons can be set to be loaded from a folder on a per skin basis
-can now hide or display file extensions
-fixed various issues with windows and flickering
-added top screen background
-added cover art display on top screen
*Notes*
FAT16 is highly recommended over FAT32 (if possible) for a considerable speed boost in loading and browsing. The Supercard seems to support FAT16 using 64kb clusters which should cover sd cards up to 4gb.
Release 1:
initial release
Source: gbatemp.net
Site Officiel : gbatemp.net
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March 29th, 2011, 02:23 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3
XotoB offers version 1.6.0.1 beta " EmuCenter2 "simplistic interface that combines the best emulators of console video games for greater simplicity, including the Nintendo DS, Nintendo Wii, Game Boy Advance and Nintendo Gamecube.
Version 1.6.0.1 (Partial)
- Fixed problem when adding a sleeve for a PC game renamed
Version 1.6.0.0 (Full)
- Fixed a problem with the installer
Version 1.5.9.1 (Partial)
- Not record the full path of the slide images
- Do not resize the more pockets when setting in the options
- Fixed minor bugs
Source : emucenter.2.free.fr
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March 29th, 2011, 02:26 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3
Awesomisoft proposed the version 0.4.8.0 of " DS App Studio , IDE facilitating the de développement sur Nintendo DS homebrew.
Version: 0.4.8
Build: 6 March, 2010
Hey All!
I have finally updated DS App Studio with the new and improved 3D engine implemented into DS App Studio. Many new features have been added to the software, and there are many new things you can do in DS App Studio, such as:
• New 3D model loading(requires converting, which converter is included with DS App Studio)
• Added controls to interface(such as the new 3D model workspace)
• New start page
• Better image graphics(improved using a different format)
• New options, such as if you want to delete the build files
• Updated syntax(I will make a new manual for the latest version soon)
• Improved file structure(making sure to save space)
• Model viewer within model dialog
Here are a few bugs I fixed along the way while developing DS App Studio:
• Fixed the background glitch(still glitches, but is still better)
• Project glitch(where people would create projects, but it would say it didn't exist)
• Fixed the plugin problem, where the plugin would be corrupt
Here are things I have thought about changing or adding in the future:
• New DS App Studio file format(*.dsp)
• Better model dialog
• More project selections(such as DSGDK project)
• More syntax for logic
• A more efficient debugging process
Source : www.awsomisoft.com
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March 29th, 2011, 21:25 Posted By: Shrygue
CVG has spotted some Dragon Quest screenshots for Nintendo 3DS. Game is set for release in Japan and the United States this winter, nothing confirmed for the UK and other regions though. Check them out at Nintendo Everything.
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March 30th, 2011, 00:34 Posted By: wraggster
Retailer confirms employees were told to use rival price offer at launch to gather pre-owned stock
Store staff at GAME were sent to Tesco during last week’s launch of Nintendo 3DS in order to buy hardware and software stock at the supermarket’s reduced price.
An internal document uncovered by Eurogamershows that GAME stores were encouraged to take advantage of Tesco’s £175 offer for the new handheld using money from the tills.
“Whilst we are unable to competitively match this offer in terms of a mint price, it offers a great opportunity to gain 3DS consoles and games for your store’s pre-owned stock” the document says.
Staff were given £209.90 – the price of a 3DS and a game under Tesco’s deal – and then told to trade it in to their own store as pre-owned stock. Multiple trips of £1049.50 were authorised – the equivalent of five bundles – and the document featured a list of priority software, including LEGO Star Wars III, Super Street Fighter IV and Nintendogs + Cats.
The purchased 3DS units were then sold to customers at “the same price as mint due to expected supply shortage”, according to the document. However, stores were instructed not to sell this pre-owned stock before the mint supplies ran out.
“Some of our stores wanted to move quickly last weekend to build their pre-owned stocks of 3DS at the same time as their local competitors, so we gave them a process to do that,” said a GAME spokesperson told Eurogamer. “It was not mandatory, and happened in small volumes.”
http://www.mcvuk.com/news/43725/GAME...ock-from-Tesco
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March 30th, 2011, 00:42 Posted By: wraggster
A list of release dates for several big 3DS games has slipped through the cracks at a Nintendo distributor in Spain.
The 3DS remake of N64 classic, Legend of Zelda: Ocarina of Time, will be out on June 17, according to the list, which is slightly more specific than the 'June' dateNintendo has so far officially offered. We're so pumped for that it's not even healthy.
The list also suggests May 6 will be a big day for 3DS owners, with the release of Resident Evil: Mercenaries, Kid Icarus: Uprising and Starfox 64 all on that day.
Here's the full list:
- RABBIDS 3D 01/04 46,99€
- PUZZLE BOBBLE UNIVERSE 22/04 40,99€
- JAMES NOIRS HOLLYWOOD CRIMES 06/05 46,99€
- DRIVER RENEGADE 06/05 46,99€
- RESIDENT EVIL: THE MERCENARIES 06/05 50,99€
- KID ICARUS: UPRISING 06/05 46,99€
- STARFOX 64 06/05 46,99€
- DEAD OR ALIVE: DIMENSIONS 27/05 46,99€
- SPORTS ISLAND 03/06 46,99€
- ZELDA OCARINA OF TIME 17/06 46,99€
- NARUTO SHIPPUDEN 3D 17/06 50,99€
http://www.computerandvideogames.com...VG-General-RSS
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March 30th, 2011, 00:47 Posted By: wraggster
Nintendo of America has claimed that the 3DS has achieved the highest day-one sales of any of its handhelds to date.
It did not go into any detail, but said more information would be made available next month by the NPD Group when it gathers first week sales for the system.
"US day-one sales numbers for Nintendo 3DS were the highest of any Nintendo hand-held system in our history," said the company, reports IndustryGamers.
"Nintendo worked hard to get as much product as possible to retailers on day one to meet demand, and we will continue with these efforts moving forward."
In the UK sale figures haven't been forthcoming. Nintendo has promised to release figures later in the week, telling GamesIndustry.biz that an initial problem with data monitor Chart-Track caused a delay, and indicating that it will group European numbers together stating "we're just waiting for final numbers from other Euro markets before we announce" details.
Chart-Track also told GamesIndustry.biz earlier in the week that it had done an initial tally of sales but "may change our estimated coverage" - meaning the percentage of the market where it does not receive solid sales data from retailer partners.
Despite an expected strong start, retailers in the UK still have enough stock of the console to meet demand.
It emerged today that specialist retailer GAME had given its UK stores permission to buy new stock from rival supermarket Tesco in order to offer second hand deals to customers, but with stock still in plentiful supply that plan may have backfired.
Nintendo told GamesIndustry.biz that it does not anticipate supply problems as it has done in the past with the Wii.
"We are confident that we have a good enough supply of stock in the market to continue to meet demand," said a spokesperson.
Software for the system entered the UK charts this week, but Capcom's Street Fighter IV: 3D Edition was the only 3DS-exclusive game to break the top five.
Warner's multiformat LEGO Star Wars III took the second place, but GAME had warned that stock of the 3D edition was tight in the UK.
http://www.gamesindustry.biz/article...-one-3ds-sales
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March 30th, 2011, 00:50 Posted By: wraggster
A second physical teardown evaluation has confirmed earlier reports of the cost of a 3DS' components at $100.71 (£62.83) including manufacturing.
Last week, a similar teardown by UVM Tech Insights estimated the total cost at £61.76 with an estimated cost to retailers of £170.
The latest piece by piece deconstruction, by IHS iSuppli reveals individual component cost evaluations as well as an overall cost, unsurprisingly singling out the dual-screen display as the costliest.
The addition of 3D to the dual screen unit is estimated to have only cost an extra $11.85, although that still represents the single largest gain in component cost over the DSi. Full details of the breakdown are below.
Component3DS CostDSi CostDisplays and touch screen$33.80$21.95Mechanical/Electromechanical$20.81$19.44Apps Processing$10.02$8.71Memory$8.36$3.61User Interface$6.81$3.98WLAN$5$5.50Cameras$4.70$4.70Pow er Management$3.63$2.05Battery$3.50$1.70Box Contents$3.48$3.70Other$0.60$0.44Overall component cost$100.71 (£62.83)$75.58 (£47.37)Manufacturing$2.54$2.54Overall Total$103.25$78.12
http://www.gamesindustry.biz/article...tial-valuation
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March 30th, 2011, 01:05 Posted By: wraggster
Nintendo has responded to a flurry of reports of crashing 3DS consoles, which show a black screen and an error message telling players to reboot or contact customer services.
The official line is that downloading the latest firmware will fix the issue, although Nintendo recommends contacting a service centre if the problem persists.
"If anyone is experiencing any problems with their Nintendo 3DS console, we recommend that in the first instance they download and install the latest system update, now available online," the platform holder said.
"If the problems still persist we recommend they contact their local Nintendo Customer Service centre to investigate the problem further."
No official sales figures are available for the 3DS yet, which launched in Europe last Friday.
http://www.gamesindustry.biz/article...n-crashing-3ds
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March 30th, 2011, 01:13 Posted By: wraggster
It's unlikely that Nintendo's next home console will be built around 3D visuals, so says NOA chief Reggie Fils-Aime.
During an interview with CNN following the 3DS launch at the weekend, Fils-Aime said "Glasses-free is a big deal. We've not said publicly what the next thing for us will be in the home console space, but based on what we've learned on 3D, likely, that won't be it."
It seems that Nintendo only believes in 3D if special glasses aren't involved - a feat which, given Fils-Aime's comments, it currently views as out of reach for home consoles.
"I think at Nintendo, we realise that any sort of goggle-type 3D technology was not going to work," said 3DS creator Hideki Konno elsewhere in the piece while discussing Nintendo's new handheld. "In order to make 3D technology viable with video games, we thought we needed to have glasses-free 3D."
Nintendo has remained tight-lipped about its plans for a successor to the Wii. Back in November CEO Satoru Iwata told investors, "We are of course studying and developing the next console to Wii. However, there is a big difference between studying a product and announcing what it is and when we will release it."
http://www.eurogamer.net/articles/20...o-3d-for-wii-2
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March 30th, 2011, 01:19 Posted By: wraggster
The 3DS racked up the highest ever day-one US sales total of any Nintendo handheld, the platform holder has claimed.
A Nintendo statement read, "US day-one sales numbers for Nintendo 3DS were the highest of any Nintendo handheld system in our history.
It declined to offer exact figures, adding, "More details about US sales numbers will be made public on April 14, when first-week US sales figures will be tallied by the independent NPD Group.
"Nintendo worked hard to get as much product as possible to retailers on day one to meet demand, and we will continue with these efforts moving forward."
Earlier this month Nintendo boasted of record-breaking pre-order numbers. Post-launch feedback from UK retailers suggests business has indeed been brisk on these shores, if not quite as gangbusting as Iwata and co. might have hoped.
http://www.eurogamer.net/articles/20...aking-us-sales
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March 30th, 2011, 13:54 Posted By: wraggster
News via Romhacking.net
The team that’s responsible for the Fragile Dreams: Farewell Ruins of the Moon Spanish translation is now announcing that the patch has been released.
All the English texts on the game have been completely translated into Spanish, and also some of the Japanese texts found on the Maps that the official translation forgot to localize.
As usual, this translation needs the On-the-fly Riivolution file patcher, that allows legal users to play their original copies translated, with no need for the creation of backups. The patch works in the PAL version but we believe it will work on the NTSC-USA as well.
Relevant Link: (http://tiovictor.romhack...hispano.org/?page_id=450)
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March 30th, 2011, 14:21 Posted By: wraggster
The Nintendo Entertainment System is by far the most popular 8 bit post crash video game system. Therefore, the NES gets all sorts of mods and hacks done with it, but there is not a whole bunch of noise for its bigger badder 16 bit brother the Super Nintendo. Have no fear though [Vigo the Carpathian] (I did not know it was the season of evil!) helps to correct that in his first Instructable, turning a SNES into an all in one classic video game player.
Using the shell of a Super Nintendo the bottom half includes ZOTAC IONITX-C-U mini ITX motherboard, and a dual SNES controller port to USB that fits in the original openings to use the real deal controllers. A USB port is also mounted for some wireless dual shock action.
On the top half, the eject button, and cartridge slot flaps have been removed and speaker grill cloth was added to provide venting. Near the back of the unit, SD-card to SATA adapter provides storage, which we think is a good idea for cheap SSD storage. Micro switches are also rigged up so that the original power and reset buttons control the same computer functions.
Clean looks, small form factor, join us after the break for a quick video.
http://hackaday.com/2011/03/30/snes-to-pc/#more-38907
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March 30th, 2011, 15:35 Posted By: wraggster
Instructables user [dany32412] recently built what is arguably one of the smallest NES consoles we have seen to date. Using a Nintendo on a Chip (NOAC) board, he has fabricated an NES system that fits inside a hollowed out NES cartridge.
He purchased a NOAC system at a local resale shop and got to work disassembling it. As most of these devices typically consist of a game system built into the controller with a Famicom game slot added for good measure, he knew he had a lot of work ahead of him if he was going to convert it to work properly with actual NES games and controllers.
He hacked apart most of the NOAC’s board, leaving just the CPU and the controller interface chip. He then built a custom controller interface board in order to properly map his NES controller’s buttons to the pads on the NOAC. He wired in a 72-pin NES cartridge slot, then added a pair of controller ports and a power switch. Once he had everything connected and tested, it was all secured in a Super Mario Brothers NES cartridge.
Check out the video below of his mini NES in action.
If you can’t get enough Nintendo hacks, be sure to take a look at this portable NES as well as this emulator-based NES in a cartridge.
http://hackaday.com/2011/03/28/ninte...nes-cartridge/
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March 30th, 2011, 15:39 Posted By: wraggster
News via http://gbatemp.net/index.php
AriaDS is a puzzle game where the goal is to reach the end of the level while avoiding the traps. This project is a 1st by developer Dr. Razor, and released for the GBATemp Homebrew Bounty. The GBATemp Homebrew bounty is our 2011 Homebrew contest with more than $5,000 up for grabs.
Hi, I present you my first homebrew game called AriaDS.
It's inspired by a flash game, called "Spike Tend To Kill You" by Noxious Hamster.
The goal is to reach the end of the level in minimum time while avoiding the many traps.
There's actually a few levels. I'm planning to make a Level Creator on PC/MAC.
Download Here
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March 30th, 2011, 15:41 Posted By: wraggster
News via http://gbatemp.net/index.php
AgentQ has expressed some interest in the DSi-Mode as offered by the iEvo. While not much has been discussed and no files have been released the fact that he is interested is more than enough to get some Homebrew enthusiasts excited. Read his comments via the link below and be sure to post your thoughts.
QUOTE
it might be possible to have those cards run The Dig/Full Throttle with a little effort (although my life is pretty busy at the mo and I'm not sure when I'd get the time to do it...)
http://forums.scummvm.org/viewtopic.php?t=9695
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March 30th, 2011, 15:43 Posted By: wraggster
News via http://gbatemp.net/index.php
nesDS, the open source NES emulator currently being maintained by huiminghao, has been updated once again to 0.47a. See the change log for what's new, and join the on-going discussion linked below for more information about this project.
QUOTE(Change Log 03/30/11)- sound enhanced. volume x2.
- Famicom Disk System support. (Savestates not supported. Rewind and fast-forward is safe for use)
Note: For FDS, use R+UP=disk A, R+LEFT=disk B, R+DOWN=disk C, and R+RIGHT=disk D.
Download Here
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March 30th, 2011, 15:45 Posted By: wraggster
News via http://gbatemp.net/t286132-bagplug-r2-7
BAGplug, the replacement plugin menu for the Supercard DSTwo made by BaseAceGold, has been updated to release 2 - 7. For the download and more information about this work in progress Homebrew Bounty entry, please join the discussion linked below.
QUOTE(Change Log 03/29/11)- added extlink support
- improved internal DS name displaying
- removed the show all files option in settings
- removed hide folders setting in favor of using hiddenfolders.txt
- fixed a memory leak in the favorites menu
- tweaked favorites menu loading
- added hiddenfiles.txt support
- fixed an error in extensions handling in the browser
On-Going Discussion
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March 30th, 2011, 15:49 Posted By: wraggster
News via http://gbatemp.net/t286102-ikureader-v0-065
IkuReader, an e-book reader for the DS made by no_please, has been updated to version 0.065. See below for current features and what's new in this release, and join the on-going discussion for more information about this project.
QUOTE(Current Features)- txt, fb2 and partial epub format support
- UTF-8 encoding
- horizontal and vertical layouts
- ttf fonts, and they look sharp even on DSi
- option to turn off one of the screens to save battery life
QUOTE(Change Log 03/28/11)- fixed search
- enabled bold and italic tags
- menu translation system
Download Here
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March 30th, 2011, 15:56 Posted By: wraggster
Very interesting news released:
[source: hdmikey.com] HDMiKey is a sleek and stylish product that allows all Wii owners to hook up their consoles to any display with HDMI or DVI interface. It plugs directly into the Wii and doesnt require any big and bulky power supply. It also has dual digital and analog audio output for connecting the Wii to state of the art sound systems. For displays without upscaling it also offer internal upscaling up to 1080p. HDMiKey firmware is fully updatable due to an unique update system. Built with only the highest quality components, gold plated connectors on both sides and a solid 4 layer PCB this product is a must have for Wii gamers!
personally i cant wait to see this baby released
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March 30th, 2011, 16:41 Posted By: wraggster
News via http://dsx86.patrickaalto.com/DSblog.html
For the past week I have been continuing my work on adding the 286 protected mode features to the original DSx86. Finally this morning I got Windows 3.00a to actually boot up in Standard Mode!
I have been doing this work by bundling all the files that Windows 3.00a needs into the DSx86.nds file itself, so that I can quickly test it using No$GBA and iDeaS emulators on my PC. So far I have had to include 885 kilobytes worth of files, and thus the amount of memory that DSx86 has available for the extended memory emulation is rather limited. Luckily Windows 3.00a is so compact that it is possible to bundle all the core files into DSx86 and still have just about enough memory free for the actual emulation. It also looks like I can make the Standard Mode available in DSx86 even when running on DS Lite, instead of requiring DSi mode. Of course it will run faster and have a lot more memory available when running in DSi mode.
Next I'll need to remove the bundled files and start testing it on real hardware with a proper Windows 3.00a installation. I have not yet implemented all the protected mode opcodes, and especially the code that handles task switching is still very limited, so I fear I still have a lot of work to do before the Standard Mode will be actually usable. There are also still problems with keyboard and mouse handling. But in any case, the core features have been implemented and seem to work, so things are looking quite good at the moment.
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March 30th, 2011, 17:17 Posted By: wraggster
Newly updated release from Codemii:
The following applications have been added/updated:
27 March 2011- Bolt Thrower v0.35 -> v0.36
- bootNetflix v1.0
- FCEU v3.2.3 -> v3.2.5
- FCE Ultra GX Channel Installer v1.1 -> v1.2
- Mandelbrot v1.2 -> v1.3
- RedSquare v0.99 -> v1.0
- Snes9xGX v4.2.5 -> v4.2.7
- Snes9x GX Channel Installer v1.0 -> v1.1
- SpaceBubble v0.97 -> v0.98
- TowerDefense v0.97 -> v0.98
- Visual Boy Advance v2.2.2 -> v2.2.4
- VBA GX Channel Installer v1.1 -> v1.2
- WiiMC v1.1.4 -> v1.1.5
- WiiMC Channel Installer v1.7 -> v1.8
http://www.codemii.com/2011/03/27/hb...%93-week-12-2/
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March 30th, 2011, 17:18 Posted By: wraggster
News via http://www.senileteam.com/forum_thread(118558).html
Contrary to previous reports, the WiiWare release of Rush Rush Rally Racing will not be released in the first quarter of this year after all. Don't blame Senile Team, though! We actually completed the game well on time, as demonstrated by the fact that it received a USK rating over a month ago. However, certain other parties aren't as quick - possibly on account of the recent earthquake and tsunami in Japan - and so all we can do is wait.
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March 30th, 2011, 17:32 Posted By: wraggster
News via AEP
The NES emulator My Nes has been updated.
Quote:
Version 2.3.0.0 :
==================
* Added mapper # 40, 42, 44, 67, 68 and 72.
* Added disassembly for debugging cpu and important registers.
* Fixed mapper # 41, 64, 65 and 90.
* Fixed apu´s length counter timing in mode 0 and 1.
* Fixed APU irq timing.
* Fixed save state which hang sometimes due to cpu timing.
* Fixed: browser doesn´t run at startup after you check that option.
:: Homepage
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March 30th, 2011, 17:35 Posted By: wraggster
News via AEP
SharpBoy is a new Nintendo Game Boy and Game Boy Color emulator for windows by xdaniel written in C# using SlimDX. Download SharpBoy.
Quote:
Nintendo Game Boy Emulator in C# using SlimDX, written in 2011 by xdaniel
Downloads: SharpBoy v0.1 (32-bit binary)
Default controls:
B: A
A: S
Start: Return
Select: Space
D-Pad: Cursor keys
Notes and bugs:
Emulation is still incomplete and has bugs, especially with GBC games
No sound, serial link, SGB, etc. for now
No documentation yet either; controls cannot be changed from within the program (edit config.xml manually after first run)
GUI has some quirks (ex. window resizing), FPS limit and counter aren´t accurate
Debugger slows down emulation speed considerably, needs some serious optimization
Probably more...
...and despite this, there´s a bunch of playable games:
:: Homepage
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March 30th, 2011, 19:58 Posted By: wraggster
News via AEP
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
What´s New!!! DSP Emulator
DSP 0.11b2 WIP 03/27/11
**************
-General
+ M680X CPU: Fixed a bug when initialized [leniad]
+ MCS51 CPU [leniad]
+ Fixed many bugs
+ Added many opcodes
+ Added timers
+ HD6309 [leniad]
+ Added some specific addressing modes
+ Added specific opcodes
+ Chip Pandora: Added external definition. [leniad]
+ Konami K007121: Added external definition. Fixed some bugs. [leniad]
-Contra [leniad]
+ ENHANCE: Changed CPU to HD6309
+ ENHANCE: Fixed CPU clocks
+ ENHANCE: Added IRQ control
-Snow Bros [leniad]
+ ENHANCE: Fixed communication with the chip ´Pandora´
+ ENHANCE: Simplified, more speed.
-Combat School [leniad]
+ NEW: Added driver with partial sound, uPD7759 missing.
-Heavy Unit [leniad]
+ NEW: Added driver with sound
:: Homepage
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March 30th, 2011, 21:47 Posted By: wraggster
news via http://www.nintendomax.com/viewtopic...966dc495b61672
T-Craft offers version 0.0.2 of " 3DAlbum "PC utility that allows you to view your 3D photos taken with your Nintendo 3DS.
Overview
Nintendo 3DS 3D pictures can be viewed on a PC.
3D without special equipment, such as a monitor a 3D stereoscopic glasses and photos.
By using red-blue glasses, you can more easily experience the stereo.
Not who experienced guides show you stereo sound stereo, I could not recommend it to people.
file extension can be read DFO.
Since free software is available free of charge.
0.0.2 - 2010/03/29
Based on a competition for red and blue stereoscopic glasses.
Toolbar menu added to the standard method.
toggle button on the toolbar to see how to divide by.
0.0.1 - 2010/03/10
Initial release.
Source: 3dalbum.tcraft.biz
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March 31st, 2011, 02:03 Posted By: wraggster
Nintendo has quasi-acknowledged that its 3DS can cause headaches and should not be used by children under 7. The glasses-free 3D handheld gaming device launched this week. Meanwhile, new research commissioned by the Blu-ray Disc Association is trying to improve the health image of 3D. Its research shows that the brain is more attentive when watching a 3D movie than when watching HD or SDTV, making the movie a more pleasurable experience. The issue, doctors say, is that 3D works by tricking the brain into making you think you are physically moving in relation to your surroundings. But you aren't. So your inner ear is not experiencing the movement that corresponds to what the eyes are seeing. This doesn't normally happen in real life. No one would deny that 3D is more immersive; that's why people like it, particularly for gaming. But the question is ... does the brain love 3D or not? Answer: not really."http://hardware.slashdot.org/story/1...-Happy-Or-Ache
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March 31st, 2011, 02:05 Posted By: wraggster
Nintendo has confirmed that it will be building a new, ¥12 billion research and development centre in its home town of Kyoto which will accommodate 1500 employees and become the company's main research facility.
The facility was first mooted in 2009 after a 2008 land purchase, but Nintendo officially confirmed the scale of the project today viaNikkan (via Andriasang). The facility is due for completion in 2013.
The new building would move Nintendo's research centre much closer to the company's main offices in Kyoto. The current R&D centre is already based in the city, but at much greater distance than the new site in the Higashikujo Matsudacho area of Kyoto's Minami Ward.
http://www.gamesindustry.biz/article...r-and-d-centre
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March 31st, 2011, 02:07 Posted By: wraggster
Although Nintendo of America has claimed record day one sales for the 3DS, it is still unclear how the new format has fared in the UK - with rumours continuing that it has performed below expectations.
Despite talk of pre-orders exceeding 140,000 consoles in the UK, and potential sales prediction of as much as 200,000, Nintendo UK has still failed to release any new information regarding the March 25 launch.
The impact on 3DS software on the most recent UK sales chart was relatively minimal, and the queues for the launch appeared, on anecdotal evidence, to be lower than expected - perhaps affected by the launch of the iPad 2 on the same day.
By fulfilling pre-orders alone, the 3DS should have beaten the DSi opening weekend sales of 92,000 units - the UK's fourth fastest-selling console. Nintendo indicated prior to launch that shelf stock would be "well in excess" of pre-orders
However, an investigation by sister site Eurogamer has seen a mixed response from retailers, when questioned over the success of the launch.
"The 3DS has been huge for us," ASDA told Eurogamer. "In fact, it was our biggest ever format launch, driven by really strong online sales and our a fantastically-priced opening bundle."
"It's certainly among our fastest ever selling consoles," HMV added, "but still a little too early to give a final figure/view."
"The category manager tells me that the Sony PS3 [launch] was the biggest for us," Currys explained to Eurogamer, "and maybe even further back Sony PS2. "The 3DS is the biggest Nintendo one for us, though."
"The 3DS hasn't actually been our fastest ever selling console, yet, anyway," said Sainsbury's.
"As a company we do not release info on sales or statistics so cannot disclose this answer," Toys R Us began. "However, I can tell you that we have not sold out."
"As in previous years," GAME told Eurogamer, "we're not able to talk about the results of a console launch until our next trading update. For this period, that will be 27th April."
"The simple answer is that yes, the 3DS will have been the quickest selling by a country mile," declared Morrisons to Eurogamer.
"That's mainly because we had a pre-order system for the first time which allowed us to get much more stock than we would have got under previous circumstances, and also incentivised customers to come in and buy it on the day of or day after release."
"Sorry, not prepared to share numbers but we had an extremely good share of the supermarket sector, Nintendo have said we were number two."
http://www.gamesindustry.biz/article...-3ds-uk-launch
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March 31st, 2011, 02:12 Posted By: wraggster
Nintendo appears to have ruled out including 3D technology in the home console follow-up to the Wii, because of the likely need for players to wear glasses to make it work.
The news follows the launch of the 3DS handheld, which Nintendo of America hailed as a record-breaker for day one sales - although reports in other regions seem to indicate a mixed reception, with no official figures having yet been publicly released.
But with one of the main selling points of that device being the "glasses-free" 3D, the company is reluctant to move away from that concept in other new hardware.
"I think at Nintendo, we realise that any sort of goggle-type 3D technology was not going to work," Hideki Konno told CNN. "In order to make 3D technology viable with video games, we thought we needed to have glasses-free 3D."
And Reggie Fils-Aime added: "Glasses-free is a big deal. We've not said publicly what the next thing for us will be in the home console space, but based on what we've learned on 3D, likely, that won't be it."
Part of the problem for Nintendo is that while the company is able to pull together the entire user experience into one device on the 3DS, a home console implies the use of a TV - and while glasses-free 3D televisions are being worked on, they're unlikely to enter the market in an affordable way for some time to come.
http://www.gamesindustry.biz/article...-to-feature-3d
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March 31st, 2011, 02:26 Posted By: wraggster
"A lot of people in the games industry, they think the 'real' games are on consoles. You're only a 'real' games company if you do a big budget game. But we don't have that inferiority complex," Rovio head Peter Vesterbacka told MCV in a recent interview. Vesterbacka was defending against Nintendo's latest criticisms of the mobile market -- both Nintendo of Japan head Satoru Iwata and Nintendo of America head Reggie Fils-Aime have argued that low-priced smartphone apps are degrading the value of games.
"If I was trying to sell a $49 piece of plastic to people then yes, I'd be worried too," Vesterbacka added, with a tinge of vitriol, alluding to the standard retail price of a Wii game disc. "But I think it's a good sign that people are concerned -- because from my point of view we're doing something right." Rovio's Angry Birds and its spin-offs are just a $1 each for iPhone and are offered as free, ad-supported apps on the Android Market.
Still, the company has plans for more console development, having already released Angry Birds as a PlayStation Mini, with additional console ports in the pipeline -- even Nintendo's 3DS is getting an Angry Birds port. "Games consoles for us are just like launching on a new smartphone platform," Vesterbacka said nonchalantly. After all, he's probably more concerned with the movie tie-in, the planned US IPO, and, uh, having an Angry Bird etched into the Moon.
Okay, that last one probably isn't happening. Yet.
http://www.joystiq.com/2011/03/30/ro...out-nintendos/
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March 31st, 2011, 23:51 Posted By: wraggster
DTP's peripheral free music game hitting Wii on April 29th
Nintendo's Wii will get yet another new music game at the end of next month – Musiic Party.
Published by DTP and distributed by PQube, the game will hit retail on April 29th with an SRP of £19.99.
It's twist is that it offers musical instrument based gameplay without the need to for expensive plastic peripherals. Instruments include the guitar and drums. 30 tracks will be included on the discs from artists such as Motorhead, Razorlight and The Clash.
“Musiic Party simplifies how we play rhythm games," PQube's Rob Nole stated.
"Armed with nothing more than your trusty Wii Remote and Nunchuk, you and your friends can rock your socks off to Blink 182’s ‘All The Small Things’, marking a fantastic addition to the music-party game genre.”
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