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November 1st, 2012, 23:40 Posted By: wraggster
One of Nintendo's goals with the Wii U is to win back hardcore gamers who turned their noses up at the casual-friendly Wii. With the Wii U's touchscreen-sporting Game Pad, Gearbox Software president Randy Pitchford thinks Nintendo at least has the right hardware for the job.
"This is the best controller Nintendo's ever made for making an FPS," Pitchford toldJoystiq recently. "This is the best controller Nintendo has ever given us for playing hardcore games."
Pitchford added that the Game Pad is perfect for Gearbox's current Wii U project, Aliens: Colonial Marines. The screen itself will be used as a motion tracker similar to the ones seen in the actual Aliens movies. As for Game Pad functionality being mirrored on the Xbox 360 and PlayStation 3 with those systems' second-screen features (SmartGlass and PS Vita cross-play, respectively), Pitchford was skeptical, saying not all implementations of the Wii U pad would work well on the competitors' technology.
"With the Wii U, [Nintendo] committed themselves to this promise," Pitchford said. "So the link is direct, fast, and immediate. Things like SmartGlass and Vita, they appreciate the value of the promise so they're making the promise. But they're not in with such commitment."
Aliens: Colonial Marines is set to launch February 12 on the Xbox 360, PS3, and PC. The Wii U edition is scheduled for the system's "launch window," which Nintendo has extending through March 2013.
http://www.gamesindustry.biz/article...wii-u-game-pad
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November 2nd, 2012, 00:22 Posted By: wraggster
EA has released a handy list of all the ways in which FIFA 13 will make use of the Wii U's unique GamePad controller.
The list details things such as the touch-screen-powered management options, which can be done on the fly without pausing the game, touch-screen passing and shooting, motion-controlled 'look' features for dead ball situations and more.The publisher has also released a bunch of new screenshots for the Wii U version, which will be a launch title for Nintendo's new console.
Here's the full list of Wii U features:
- Award-winning Gameplay-Enjoy the award-winning FIFA franchise gameplay, optimized for Wii-U. The Player Impact Engine delivers real-world physicality in every interaction on the pitch; Precision Dribbling brings a higher fidelity of touch on the ball for attacking players; and Tactical Defending places equal importance on positioning, intercepting passes and tackling.
- Lift and Look-See the game from the player's on-field perspective and enjoy creative new ways to take free kicks and penalties. Simply lift and look through the GamePad screen to aim the ball, put the perfect curve on the shot, and let fly. Look to see which teammates are positioned for more dangerous opportunities.
- Shake and Shoot-Enjoy complete control of shooting- the most rewarding part of the game. Shake the GamePad to activate the shooting zone, touch the screen to pick a spot precisely on goal, and fire away.
- Tap and Tackle- Take control of a specific defender by tapping on the player using the touch screen, taking all the guess work out of auto switching. Use the touch screen to man mark or tackle and opponents simply by tapping on the attacking player and watching your closest defender mark or tackle him.
- Precision Passing- Be more creative on the pitch, making decisive passes with precision and long balls with ease utilizing the touch screen.
- Play Together-You decide how to play-hands-on, manage, or play and manage. One player manages while up to four others play in Co-op Mode. Available in Exhibition Match, Tournaments and Career Mode.
- Connect with Friends -Use the Friends Tab while playing the game. See friends online and invite them to play using touch screen typing and real-time messaging.
- Complete Control- Full Team Management Control on the GamePad lets you change formations, make subs, switch player positions, change every facet of a team's tactics, and even set man markers all without interrupting the game. Use the Interactive Radar to control all of your players on the pitch. Make your own defined defense splitting runs or get defenders to track back on defence.
- Manage the Match-Take the reins as the manager and watch the game unfold, making key strategic real-time decisions using the GamePad. Make half-time team talks and try to motivate key players. Gamers can chose to manage the team in all of the main game modes, including Tournaments and Career, and can even intervene and take control if the outcome is in doubt.
- Manager Hub - Analyze the match by looking at match or player specific stats to help make managerial decisions. Tap on any player to get full statistical analysis, including the opposition. See who's having a great game or who is having a shocker. See where all the shots are being taken from to know where to strengthen or who to man mark. See a player's performance stats and even their energy to help you make more informed substitutions.
- Real-World Drama - Experience the same drama as real world of football, either as a player or manager, with their consequences being played out on and off the pitch in Career Mode. See storylines play out in the press, experience the emotion and urgency of Transfer Deadline Day, and discover new talent using the scouting network.
- Go Online-Compete in ranked online seasonal play with promotions and relegations. Play 10-game seasons and earn enough points to be promoted or avoid relegation. Higher divisions mean better competition. Compete for Cups and in dynamic tournaments.
- Touch Screen Navigation- Utilize the Gamepad to quickly select your favourite game modes and features. A much simpler and quicker way to get to the action.
- Complete Authenticity-Over 500 officially licensed clubs and authentic stadiums from around the world.
- HD Graphics-Stunning player models, graphics and animations in High Definition.
EA said in earnings reports this week that it has sold around 7.4 million copies of FIFA 13 in four weeks, which makes it "the biggest sports launch of all-time".
http://www.computerandvideogames.com...w-screenshots/
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November 2nd, 2012, 00:24 Posted By: wraggster
'Freakyforms Deluxe: Your Creations, Alive!' and a demo for 'Style Savvy: Trendsetters Shopping Spree' lead the way this week, with new videos for Fractured Soul.Here's the full list:
Nintendo eShop
Freakyforms Deluxe: Your Creations, Alive! - Create wacky creatures called "formees" and bring them to life on your Nintendo 3DS system to populate your very own planet. Choose from more than 600 different forms to complete your creation. The choices you make will determine what abilities your formee will have and how it will move around the world. Freakyforms Deluxe: Your Creations, Alive! will be available at retail stores and in the Nintendo eShop on Nov. 5. (For Nintendo 3DS)
Style Savvy: Trendsetters Shopping Spree Demo - Complete the looks of men and women in your town with your very own fashion boutique. As hundreds of customers flock to your boutique, you'll not only help them keep up with current fashion trends, but you'll also compete in fashion contests, buy new clothes for your store and customize your shop to reflect your personality. (For Nintendo 3DS)
Fractured Soul Videos - Three new videos are now available in the Nintendo eShop to give players a special look at Fractured Soul. Find out what makes the game so unique, discover some of the thoughts behind development and learn more about speed-running tricks. (For Nintendo 3DS)
Nintendo Video
Meat or Die: Coco & Chiling - Yans & Gans face a new challenge in this week's episode of Meat or Die when they try to capture a meal that can fly. Don't miss their hilarious attempts at filling their bellies, starting Nov. 6 on Nintendo Video. (For Nintendo 3DS)
Also new this week:
2 Fast 4 Gnomz (Nintendo eShop)
Spot It! Mean Machines (Nintendo eShop/Nintendo DSiWare)
Cake Ninja 2 (Nintendo eShop/Nintendo DSiWare)
Screens and trailers are through here.
http://www.computerandvideogames.com...le-savvy-demo/
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November 2nd, 2012, 00:41 Posted By: wraggster
Nintendo has revealed a new feature in New Super Mario Bros. U, along with further info on the game's modes. The new feature concerns the little dude above, a thief called Nabbit. When this purple bunny/thing appears on the world map, that's your opportunity to catch the miscreant and rid him of his swag. If you successfully chase him down in the level, you'll return the stolen goods to Toad who'll reward you with a P-acorn that lets you fly endlessly, good for one stage.
Minus opportunities for lapine custody, New Super Mario Bros. U also features 'Boost Mode' as revealed at E3, the return of 'Coin Battle' from its Wii predecessor, and 'Challenge Mode.' Coin Battle is as it sounds, an up-to-four-player showdown to see who can collect the most coins across unique courses. It's compatible with Boost Mode, meaning one GamePad-wielding player can place blocks to help or hinder as he or she pleases. Challenge Mode is similarly self-descriptive, with tasks set in four categories: Time Attack, Coin Collection, 1-Up Rally, and Special. It's also compatible with Boost Mode.
http://www.joystiq.com/2012/11/01/ne...ture-revealed/
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November 2nd, 2012, 00:42 Posted By: wraggster
Treasure, the renowned developer of Bangai-O, Sin and Punishment, andGunstar Heroes, is at work on a new action game for 3DS now, CEO Masato Maegawa revealed to UK magazine GamesTM. "We are making a new game on Nintendo 3DS now," he said. "Not multiplatform, but exclusive to 3DS."
Maegawa explained that the team is "keen" on working on the 3DS, despite the challenges of working in (both polygonal and stereoscopic) 3D. While you can design the same game in 3D or 2D, Maegawa said, "My preference is 2D. It's hard to preserve the quality of the game when you make it completely in 3D."
http://www.joystiq.com/2012/11/01/tr...3ds-exclusive/
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November 2nd, 2012, 00:45 Posted By: wraggster
[h=1]Nintendo of America has released its Wii U advertising campaign launch video.
"The all new Wii U. This is how U will play next," it says at the beginning and end of a montage showing players using the upcoming console.The first British Wii U TV advert features a cringey voiceover listing a host of hardware features and capabilities ("shoot at the TV like never before: sping, sping, sping, sping"), while detailing a range of software.
http://www.computerandvideogames.com...ill-play-next/
[/h]
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November 2nd, 2012, 23:17 Posted By: wraggster
The Wii and DS versions of Activision’s Transformers Prime: The Video Game will be available exclusively through Toys R Us in the UK.
A Wii U version is also scheduled to be part of the Wii U’s launch line-up when that arrives on November 30th.
It’s fairly common practise for Transformers toys to be sold exclusively through Toys R Us, with the upcoming release of Masterpiece Optimus Prime only available through the leading toy retailer.
However, Activision’s choice to partner with the game for the launch of the game is interesting.
Transformers Prime is the latest animated series to stem from the Transformers universe, and currently only airs in the UK on satellite/cable channel Cartoon Network.
The result has been a lack of appetite for the toy line and Prime brand in the UK, with its popularity failing to match that of toys and merchandise based on Michael Bay’s movie trilogy.
Activision will no doubt hope that this new deal – and the increased presence the game will enjoy in Toys R Us outlets – will bump sales sufficiently enough to make up for the game’s lack of shelf space elsewhere.
Transformers Prime: The Game is released in the UK today.
http://www.mcvuk.com/news/read/trans...lusive/0105719
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November 2nd, 2012, 23:24 Posted By: wraggster
Having debuted its debut UK trailer late last month, Nintendo has aired its first Wii U commercial in the US.
As you might expect, the colourful short concentrates on explaining the functionality of the device and attempting to show the various gameplay options that the second controller offers.
The Wii U launches in the US in a little over two weeks on November 18th.It then arrives in Europe and Australia on November 30th before making its Japanese entrance on December 8th.
Here’s the video:
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November 3rd, 2012, 22:16 Posted By: wraggster
A few months ago, [Ben] saw a video of the world’s largest NES controller. “I bet I could make the smallest,” he thought in a strange game of one-upmanship. Now [Ben] has the smallest fully functional NES compatible controller, a feat of engineering that can only end in very, very sore thumbs.
The old NES controller is a very simple device: eight buttons are connected directly to a 4021 shift register. Every time the NES is looking for a change in input, it reads out the data in the shift register and gets the status of all the buttons.
After finding the smallest footprint 4021 shift register he thought he could solder, [Ben] found some very small SMD push buttons and a very tiny resistor network for the pull ups. The result is tiny, and thanks to the sacrifices of a few NES controller extension cables he found on Amazon, 100% compatible with his old NES.
You can grab all the schematics over on [Ben]‘s git. Tip ‘o the hat to [Troy] for sending this one in.
http://hackaday.com/2012/11/03/the-s...ntroller-ever/
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November 3rd, 2012, 22:21 Posted By: wraggster
Nintendo has revealed that Wii U will run a NetFront browser (NX v2.1), along with specs for the software.
The browser will be capable of running either on your TV or via the Gamepad screen, and will support single-touch screen functionality. Multi-touch won't be supported.You will not be able to download/save or upload videos or pictures, confirms Nintendo. The browser will also not support plug-ins, such as flash, although it will support HTML 5 and, according to benchmarks, it outperforms current consoles and even Internet Explorer 10 on PC by a significant margin.
AAC codecs are among those support for sound, while video formats and codecs include H.264 (MPEG-4 AVC Video) and MP4.
Nintendo also confirmed the browser's multitasking support with games, so you will be able to "pause a game, launch the browser to search for tips on the game you're playing, and then re-enter the game right where you left off", it says.
Nintendo has confirmed a Wii U release date of November 18 in the US, and a Wii U release date of November 30 in Europe. The company has set the US Wii U price at $299 for the basic model, while the UK Wii U price starts at £230.
http://www.computerandvideogames.com...ug-in-support/
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November 5th, 2012, 13:46 Posted By: wraggster
via http://gbatemp.net/
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November 5th, 2012, 13:54 Posted By: wraggster
Neimod and others over at 3dbrew.org are collecting donations for a decap of the custom Nintendo SoC (System-On-a-Chip) from a retail 3DS. The goal is to extract the boot code and other proprietary information. Quote: 'We have gotten a price quote from a professional lab on the deal (removal, decap, delayer, SEM imaging) and it came out to $400 per layer of the chip, which they estimate will come to about $2000 total. Plus the cost of the 3DS we will be donating for the hardware sample(s). The numbers of layers is approximate because they likely don't know how many layers are in the SoC until they actually decap it. In the worst case we estimate between 8 or 10 layers. For now we're trying to reach their initial quote of $2000 USD and send in the 3DS to get it started. Later on we can still decide to have the remaining layers imaged. You will have the noble honor of helping the 3DS community progress forward. We're also considering giving contributors a copy of the images produced as thanks.
http://www.eurasia.nu/modules.php?na...ticle&sid=3102
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November 5th, 2012, 14:02 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
This is just a short update about my VHS digitizing project. I am currently digitizing the eight VHS tape (of about 30 tapes I plan to digitize), so it will still take a couple of months before I have digitized everything. With the first ten or so tapes I have a pretty good idea about what I want to save and what not, but the remaining tapes I have not yet looked at properly, so it is possible there is a lot of stuff I can simply skip. But even so, I doubt I will get back to my programming hobbies before the end of the year.
I do have some DSx86-related news waiting for a proper time (which is not up to me) to announce, so I might have some interesting news to write about even before I have finished my VHS digitizing project. Also, I have not yet made up my mind about whether to simply continue with Nintendo DS programming, or try porting DSx86 to some other platforms, but it looks like I still have a couple of months to think about this. :-)
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November 5th, 2012, 14:09 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.0-803 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Removed the patches for Wave Race as they are no longer needed.
Fixes issue 3921.
http://www.mediafire.com/?ex75lf65h4lrx6d
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November 5th, 2012, 14:10 Posted By: wraggster
via http://www.emucr.com/
Vba-ReRecording SVN r450 is released. VBA rerecording is the re-recording branch of VisualBoyAdvance. This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r446
Restructured some code.
Fixed a buffer overflow bug in GBASound.cpp when reading/writing a savestate.
r447
Fixed GB time_t problems.
Fixed emulator version problems.
r448
Restructured sound code.
r449
All the three branches merged into one.
Now you can #define/#undef USE_GB_CORE_V7 and/or USE_GBA_CORE_V7 to choose which cores to compile.
SDL support might be broken again.
r450
Fixed MSVC2010 compiling... how did they break it?
http://www.mediafire.com/?ql6vknu7zi0kolp
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November 5th, 2012, 14:12 Posted By: wraggster
via http://www.emucr.com/
RiceVideo Git (2012/11/02) is compiled. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).
RiceVideo Git Changelog:
* More cleaning up of d3d init
* Preliminary cleanup and device creation changes to make it more stable and more likely to work properly
* More removing of now uneeded typdefs
* Slight change to clean the code up more, we no longer need to create a typedef for the filter maps, since where no longer handling multiple renders
http://www.mediafire.com/?u1udq7h8jwfdyi4
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November 5th, 2012, 14:19 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2734 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2728
fix encoding of fk23c.cpp
r2729
applied patch from Joe Nahmias to prevent a segfault
r2730
net-server: default to "fceux-server.conf" instead of "fceu-server.conf" (thanks Joe Nihmias!)
r2731
added manual entry for fceux-net-server (thanks Joe Nahmias!)
r2732
sdl: fix a potential security issue with loading the game genie rom (thank you Joe Mahmias for your patch!)
r2733
sdl: include fceux-net-server binary and manpage in install scripts
r2734
sdl: add mimetype to fceux desktop file
http://www.mediafire.com/?ianwf3hfc8aqw79
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November 5th, 2012, 14:20 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4413 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4413
JIT:
- Fix a low-level bug on 32-bit processors. This was most noticeable with 3D graphics corruption in games like Golden Sun: Dark Dawn.
http://www.mediafire.com/?6p7i6f8qgmacvbi
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November 5th, 2012, 21:28 Posted By: wraggster
With the Wii U launching in under two weeks on November 18, Nintendo of America is kicking its marketing into the next gear. In addition to new TV spots that show "How U Will Play Next" the company is introducing 5,000 Wii U kiosks to retailers like Target, Best Buy, GameStop, Walmart and Toys 'R' Us.GamesIndustry International actually already saw one of these at a New York Best Buy this weekend.
Some of the Wii U kiosks will enable consumers to get a hands-on game play experience while others will supply specially created video content that highlights Wii U's games and features. Some of the titles being spotlighted at retail include Nintendo Land, New Super Mario Bros. U, Sing Party, ZombiU and Rayman Legends.
The consensus from analysts is that Wii U is likely to sell out this holiday season, but as the console enters 2013 and Microsoft and Sony look to further cut prices, Nintendo could be under much greater pressure.
http://www.gamesindustry.biz/article...s-at-us-retail
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November 5th, 2012, 22:28 Posted By: wraggster
The first Wii U game reviews have been published in the latest issue of GamesMaster, which is with subscribers now and on sale officially from Tuesday, November 6.
The magazine offers verdicts on bothNintendo Land (86%) and New Super Mario Bros. U (82%).On Nintendo Land GM says there's "a heck of a lot more to it" than merely showing off the new GamePad. It calls the Lugi's Mansion, Mario Chase and Animal Crossing games in particular "some of the most innovative, raucous and party-fuelling fun we've ever had with a console."
While the single-player content might not be as memorable, GamesMaster says Nintendo Land is ultimately "an essential purchase for party lovers".
On New Super Mario Bros. U GM says it was "surprised" by the amount of innovation on show in its later levels, and despite being an easier franchise entry concludes that NSMBU "bodes well for Mario's future Wii U outings".
The verdicts are part of a monster Wii special in GamesMaster 258, which you can buy online now and have delivered to your door, or purchase digitally via iOS and Android.
Nintendo has confirmed a Wii U release date of November 18 in the US, and a Wii U release date of November 30 in Europe.
The company has set the US Wii U price at $299 for the basic model, while the UK Wii U pricestarts at £230.
http://www.computerandvideogames.com...n-gamesmaster/
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November 5th, 2012, 22:45 Posted By: wraggster
CyberConnect2 president Hiroshi Matsuyama revealed that work is already underway on a new game set in the anthropomorphic Solatorobo universe.The news came from Spanish gaming site Koi-Nya (via VG247) where Matsuyama noted at a Barcelona-based Namco Bandai event that he'd like to make another game in the Little Tail Bronx franchise.Sadly, he could not reveal a platform or any idea when to expect it.The last game in the series was 2011's DS exclusive action-RPG Solatorobo: Red the Hunter, the spiritual successor to 1998's PlayStation title Tail Concerto.Our Rich Stanton liked Solatorobo quite a bit. "Even on DS, where good RPGs are plentiful, this is in the top tier," he wrote in his review, before lavishing it with a respectable 8/10. "Solatorobo deserves much better than obscurity," he added.
http://www.eurogamer.net/articles/20...-cyberconnect2
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November 7th, 2012, 01:35 Posted By: wraggster
Publishers do not lack understanding on next-gen console's capabilities, says dev icon
Third-party development for the Wii U is being affected by the console’s unique capabilities and difficulties with making its games multi-platform releases, Shigeru Miyamoto has claimed.
Speaking to IGN, the development icon said that the need for some businesses to develop multi-platform titles to maximise their earnings was not always compatible with Nintendo’s own ambitions to create unique hardware.
He added however that the console giant had been meeting with developers to convince them that they would be able to create new experiences and build successful titles.
"The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles – and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software," said Miyamoto.
"So it’s the entire company decision-making process that is hindering developer’s ability from making unique titles on Wii U hardware. Once again, my job as one of the developers is to meet with the individual people and convince them that they’ll be able to create brand new entertainment that they really wish to realise. My job is to try to assist them in that fashion.”
http://www.develop-online.net/news/4...-to-join-Wii-U
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November 7th, 2012, 14:58 Posted By: wraggster
This is something you don’t see every day.
Nintendo boss Satoru Iwata has taken to YouTube to host his very own unboxing video. In which he refers to it as a “Wii U unboxing ceremony”, dons a pair of white gloves and says he feels like he’s “a host on a shopping channel”.
There’s also a video about Wii U user accounts (of which ten are permitted per console) and Wii U Chat.
But really, just skip all of that and check out the unboxing. This is why we need Japan to remain at the very heart of the global games industry.
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November 7th, 2012, 14:59 Posted By: wraggster
In an unexpected move, classic fighting IP Mortal Kombat is to return to the silver screen.
Total Film reports that Warner Bros has already begun work on the project, with rumours suggesting that it will revolve around a supermarket worker who develops special powers and ends up fighting loads of dudes. And most likely scantily clad girls.
“We're preparing right now for the film with Kevin Tancharoen, [who] directed the digital series for us," Warner exec Lance Sloan stated. "He's at the helm of the forty, fifty million dollar film."
The Mortal Kombat IP made its gaming debut way back in 1992 and has since gone on to receive nearly 19 sequels.
The first Mortal Kombat film was released in 1995 and was followed by sequel Mortal Kombat: Annihilation in 1997.
http://www.mcvuk.com/news/read/warne...reboot/0105937
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November 7th, 2012, 15:15 Posted By: wraggster
Ubisoft CEO says Nintendo appears to be sending more units of hardware to US than other countries
[h=3]Nintendo[/h]nintendo-europe.com
The first country to get the Wii U will also get the most units of the new Nintendo hardware, it seems. Speaking in a post-earnings investor conference call today, Ubisoft CEO Yves Guillemot carefully fielded a question about how he believes Nintendo is allocating its launch hardware between countries.
"The US seems to be having more machines than the other countries, but that's the only thing I can say," Guillemot said.
Regional allocations could be a touchy topic for Nintendo in light of the original Wii launch. That system was an instant sell-out upon its launch in 2006, and remained in short supply for the next year, a situation Nintendo of America president Reggie Fils-Aime lamented as a "missed opportunity." Things may be different this time around. For one, Fils-Aime has stressed that the company learned a lot from previous shortages, and that its supply chain is solid.
The Wii U is scheduled to launch in the US November 18, with a UK release trailing on November 30 and the system making its Japanese debut December 8. Nintendo has forecast 10 million unit sales by the end of the year, and a number of retailers have run through their pre-order allocations.
http://www.gamesindustry.biz/article...s-tilted-to-us
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November 7th, 2012, 15:25 Posted By: wraggster
Are you ready for Nintendo's Wii U console to arrive in a couple of weeks, packing not only a GamePadbut also extensive online-enabled features like the Miiverse, Wii U Chat, TVii and eShop? Good, because as IGN mentions, the Wii U isn't. Not unlike many games shipping lately, the console will see a software update available at debut that downloads all of those features for the first time. That shouldn't be a problem for early adopting gamers as long as everything goes smoothly, but so far early-arriving review / preview units don't have the functionality, although it should be delivered in an update before the launch. It's been a few years since we had a new console launch (relive the PS3 fat, pre-RROD Xbox 360 and Wii here) and quickly-changing software is certainly the name of the game, we'll let you know as soon as we can how the Nintendo Network delivers.
http://www.engadget.com/2012/11/07/w...line-features/
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November 7th, 2012, 23:16 Posted By: wraggster
Nintendo will allow you to create 12 user accounts per Wii U. These profiles are tied to your game saves, settings, browser bookmarks and play history, Nintendo has announced.But eShop purchases can be played by any user on the system, company boss Satoru Iwata explained in today's Nintendo Direct conference for Japanese gamers (translated byNeoGAF).Boot up the Wii U and your TV screen will be entirely devoted to Nintendo's new Miiverse social platform, which shows information on new games and details what your friends are playing.In one truly bizarre moment, Iwata forced Nintendo of America boss Reggie Fils-Aime to video chat with him while he drew all over his face.
The GamePad will house a more standard menu, which includes icons to launch downloaded content and the currently loaded game disc. It looks very similar to the current 3DS interface.You'll need a Nintendo Network ID to use online functions such as video chat (presumably the details of your eShop account if you've used a 3DS).Once again Nintendo confirmed that you'll be able to interact with the Network via other Nintendo systems, PCs and smartphone apps. The company previously announced a plan to make the 3DS eShop accessible via these devices.Most importantly of all, pausing gameplay to access the Wii U menu uses the same sound as pressing the Home button on the current Wii. Da-dah!
http://www.eurogamer.net/articles/20...-played-by-all
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November 7th, 2012, 23:31 Posted By: wraggster
WayForward's half-genie mascot Shantae returns in a new downloadable 3DS game, revealed in the penultimate issue of Nintendo Power. Shantae and the Pirate's Curse has the now fully human Shantae teaming up with the pirate Risky Boots, who has just the best name, to find the 30 Tinkerbats who have stolen Shantae's genie powers.
As a result of her de-geniefication, Shantae relies on "Pirate Gear" she finds in labyrinths, instead of dance powers, to gain new abilities and access new locales. The Bone Daggers, for example, can be thrown into walls to make footholds.
You can see a few screens on Nintendo Power's preview page, but to see more you should consider buying the actual magazine.
http://www.joystiq.com/2012/11/06/sh...-to-3ds-eshop/
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November 9th, 2012, 00:10 Posted By: wraggster
When we first played Epic Mickey 2, we tested out its co-op mechanic, taking on Mickey’s long-forgotten precursor, Oswald, in order to solve puzzles alongside the mouse. Junction Point resurrected the rabbit as an anti-hero in the previous game, although he experienced a change of heart later on. The pair of heroes are reunited in Epic Mickey 2, but while they may share similarities, Oswald doesn’t get a brush. Instead, he’s able to bring the Cartoon Wasteland’s clapped-out contraptions back to sparking life with the aid of a magical remote control – a neat way to avoid co-op conflicts over whether the paint or thinner should be used to solve problems.
http://www.edge-online.com/features/...f-involvement/
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November 9th, 2012, 13:47 Posted By: wraggster
[Mike] is a huge fan of The Legend of Zelda: The Wind Waker and now that he has a daughter it’s a great time to pass this epic quest down to the next generation. There’s a problem with explaining the plot to her daughter, though: even though the player can name the character after themselves, there’s no way to change the gendered pronouns. Yes, it’s a problem that could have been solved by a cameo by Professor Oak asking, “Are you a boy or a girl?’ but [Mike] came up with a better solution:changing all the pronouns with a ROM hack.
There are a few ‘problems’ with altering the dialogue with a ROM hack. Most importantly, all the new pronouns need to be the same length as the words they replace. [Mike] is using the word ‘milady’ to replace ‘my lad’ and ‘master,’ but also had to take a page from critiques of modern epics and replace ‘swordsman’ with ‘swordmain.’
So far, everything is working as planned and the [Mike]‘s daughter [Maya] is enjoying seeing herself sail her dragon ship and battle foes. It’s a great effort to bring some semblance of gender neutrality to a classic game, and an awesome project for a really great dad.
Thanks to [Guillaume] for sending this one in.
http://hackaday.com/2012/11/08/zelda...w-link-is-too/
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November 9th, 2012, 21:36 Posted By: wraggster
Scott Moffitt admits tablet gaming is growing, but Nintendo is still doing well
In a talk at the BMO 2012 Digital Media Conference (attended by Polygon), Nintendo executive vice president of sales and marketing Scott Moffitt called the rise of tablet/smartphone gaming “undeniable”.
"It's undeniable the growth of tablets and their ability to play games,” said Moffitt.
Moffitt called tablets and smartphones Nintendo's “allies”, as they help users easily access Nintendo websites and product information. Despite the admission, Moffitt explained that the Wii U - with its tablet-style GamePad - is still looking like a solid contender according to Nintendo's internal data.
"At the same time when we look at our data," he said. "The DS didn't have competition from tablets and smartphones, and yet we are outpacing the rate of sale for the DS. These are seemingly conflicting data points. Obviously we see a rise in new competitive products, but we are seeing better results in a tougher environment."
GamesIndustry International spoke with Scott Moffitt on the phone this week as well, so please stay tuned for that interview.
http://www.gamesindustry.biz/article...ing-undeniable
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November 9th, 2012, 23:50 Posted By: wraggster
The first thing we noticed about Nintendo's next console when we last got our hands on it was the length -- the Wii U is Nintendo's longest console yet. Sure, sure, there's a tablet controller and HD graphics and yadda yadda yadda. That's immaterial. What matters here, folks, is how the new hardware -- the console itself -- physically stacks up against the first Wii. As you'll see in our gallery, length is the least of the Wii U's changes: in the Wii U, Nintendo added two more USB 2.0 ports up front and rounded out its hard right angles, for starters. Around back, the port layout of the Wii is nigh-on identical with that of the Wii U, albeit with the fan moved an inch (or so) to the right, making space for HDMI output. This is an HD console, after all. Wonderfully, unlike the Xbox 360 and PlayStation 3, the Wii U includes an HDMI cable right out of the box. Not a huge deal, but it sure was a baffling move when Sony and Microsoft both skimped on such an important detail.
The only other change we spotted (outside of the power port being flipped from horizontal to vertical) is the lack of GameCube controller ports up top. Say sayonara to those old Wavebirds, as Nintendo's moving on to its new tablet controller and its updated Pro Controller. Take some super close-up looks at all the minute differences with us below.
http://www.engadget.com/2012/11/07/n...ndo-wii-fight/
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November 9th, 2012, 23:57 Posted By: wraggster
Nintendo has announced plans to host a Wii U launch event at its official Nintendo World Store in New York City.
Proceedings will kick off at 6pm Eastern on November 17, at the Nintendo World at Rockefeller Plaza, where Nintendo of America boss Reggie Fils-Aime will turn up to join the midnight countdown and sell a Wii U to the first customer in line.According to Nintendo, "Fans waiting in line will get premium items (while supplies last) during the event," although it doesn't specify what will be offered.
Wii U consoles will be sold at the event on a first-come, first-served basis.
http://www.computerandvideogames.com...ndo-world-nyc/
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November 10th, 2012, 00:32 Posted By: wraggster
The thing that finally convinced me that a touchscreen controller is a good idea for a console is not the off-screen play in New Super Mario Bros. U or the variety of weird and clever control schemes in Nintendo Land, though both are nice.
It's the TV remote.
The Wii U GamePad features built-in universal remote functionality, allowing players to use the touchscreen to turn their TVs on and off, change channels, switch between various inputs, and control volume. It works with cable boxes as well. A "TV" button on the GamePad brings up the TV controls at any time.
Okay, maybe that doesn't seem like a big deal. But it's an improvement in basic usability that accomplishes what every game company wants to do with a system: remove every possible barrier to its use, no matter how insignificant. If I want to play Nintendo Land, the only thing I have to pick up is the WiiPad: I can turn the TV on, switch over to the right HDMI input, turn the system on, and play the game with a single device.
People may not even realize how accustomed they become to this kind of convenience, until they go back to something that doesn't offer it. In the next console generation, we'll look at a controller that can't turn on a TV like we look at a controller that doesn't have a console power button now. I don't think it's a feature that will sell Wii U systems, necessarily, but even this tiny tweak is going to change how console controllers function from now on.
http://www.joystiq.com/2012/11/09/wi...gly-important/
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November 10th, 2012, 00:34 Posted By: wraggster
Want to buy a Wii U on November 18 in a celebratory setting, surrounded by other Nintendo fans and even Nintendo staff? Want lifelong nightmares? The Wii U and celebrations are courtesy of Nintendo World's launch event in New York City, starting at 6PM on November 17.
The nightmares are courtesy of "Mii costumed characters" stalking the event.
Fans waiting in line will get exclusive bonus items, and Nintendo will sell New York-themed Mario shirts to benefit the Red Cross. Also, you may actually have a chance to buy a Wii U, which seems like a rare event on launch day.
http://www.joystiq.com/2012/11/09/ni...-event-in-nyc/
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November 10th, 2012, 23:30 Posted By: wraggster
Ubisoft's UPlay service looks set to arrive on Wii U soon after launch.
Although it won't quite be ready for launch day on November 18 in US (November 30 in UK), Ubisoft president Yves Guillemot has toldPolygon that it should be ready soon after."We hope to have a good connection with their systems because Nintendo has been very open to us and allowed us to use our systems to communicate with our customers," he said.
Ubisoft is a key third party for Wii U right from launch, with two major titles lined up for day one - Assassin's Creed 3 and ZombiU.
Guillemot also said the firm was keen to support the sale of full retail titles and digital downloads.
"It's a good system," he said. "As soon as it's possible, we will do it."
http://www.computerandvideogames.com...-after-launch/
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November 11th, 2012, 20:52 Posted By: wraggster
The Paper Mario series has always been a treat, exemplifying some of the funniest writing in any game, numerous tweaks to RPG mechanics, and a skewed worldview that makes me appreciate the Mario universe in a different way.
However, when they stray from their RPG strengths, Paper Mario games lose some of the appeal. For example, Super Paper Mario maintained the copious (copious) dialogue of its forebears, but put aside turn-based battles for awkward platforming.
Paper Mario: Sticker Star isn't as dramatic a departure as Super Paper Mario. It's still a turn-based game, and in fact has some of the most interesting battle mechanics in the genre. It's still delightfully funny and precious. But it's been compromised by the awkward addition of unwelcome elements from adventure games.
http://www.joystiq.com/2012/11/11/pa...good-on-paper/
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November 11th, 2012, 20:57 Posted By: wraggster
Though no concrete plans have been outlined, Ubisoft's intention to joinNintendo's push towards more digitally available retail games on its new flagship console is now evident: "As soon as it's possible, we will do it," Ubisoft president Yves Guillemot told Polygon, speaking on whether his company had plans to sell full retail games as downloadable jams through Nintendo's eShop.
No further information regarding pricing and availability was given, so whether this expansion into the eShop happens at launch, or later down the road, remains to be seen. What is clear, however, is that Ubisoft's games on the Wii U (regardless of purchase methodology) will eventually include UPlay integration, as its current-gen releases do. "Nintendo has been very open to us and allowed us to use our systems to communicate with our customers," Guillemot said. UPlay integration is expected sometime after launch.
http://www.joystiq.com/2012/11/10/ub...s-its-possibl/
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November 12th, 2012, 14:19 Posted By: wraggster
The guys behind the N64 Emulator for Wii and Gamecube called Not64 have released a new build of the emulator, heres the release details:
Features:
- Built with devkitRice.
- Available for Wii and GameCube.
- SMB share support from WiiSX.
- Reintroduce Zip file support.
- IDE-EXI v1/v2 support.
- AESND-powered audio.
- Minor performance enhancements.
- Some compatibility fixes.
- Graphics and user interface tweaks.
- Recognize the NTSC Zelda bonus disc.
New options:
- ScalePitch
Changes pitch according to emulation speed.
- VideoMode
0: Auto - 1: 480i60 - 2: 576i50 - 3: 480p60 - 4: 576p50
- TrapFilter
Affects composite video, similar to GameCube output.
Recommended for lower-end CRT TVs.
- smbusername, smbpassword, smbsharename, smbipaddr
Hopefully self-explanatory.
- rompath
Automatically load a ROM file on startup.
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November 12th, 2012, 14:19 Posted By: wraggster
The guys behind the N64 Emulator for Wii and Gamecube called Not64 have released a new build of the emulator, heres the release details:
Features:
- Built with devkitRice.
- Available for Wii and GameCube.
- SMB share support from WiiSX.
- Reintroduce Zip file support.
- IDE-EXI v1/v2 support.
- AESND-powered audio.
- Minor performance enhancements.
- Some compatibility fixes.
- Graphics and user interface tweaks.
- Recognize the NTSC Zelda bonus disc.
New options:
- ScalePitch
Changes pitch according to emulation speed.
- VideoMode
0: Auto - 1: 480i60 - 2: 576i50 - 3: 480p60 - 4: 576p50
- TrapFilter
Affects composite video, similar to GameCube output.
Recommended for lower-end CRT TVs.
- smbusername, smbpassword, smbsharename, smbipaddr
Hopefully self-explanatory.
- rompath
Automatically load a ROM file on startup.
Download and Give Feedback Via Comments
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November 12th, 2012, 14:45 Posted By: wraggster
Tailtale 1.2 released by Rikku2000
Here are TailTale in Version 1.2, what we have do?
Remove some old Code thats unused.
Add an Settings Menu to Setup the Game.
Edit Title Background and remove the Controll Background
http://u-ac.net/tailtale/
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November 12th, 2012, 14:59 Posted By: wraggster
Big fish eat little fish! thunderstruck and Virtual_Ben have releases a first demo of their game "Fishbone". In this demo you play as a fish and go for a highscore in one of 3 levels by eating as many smaller fish as you can, while avoiding the ones bigger than you, bombs and other harmful things.
Fishbone is the first game to utilize the promising new "Thunder Engine" that is currently in development by thunderstruck.
Discussion Thread
Download
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November 12th, 2012, 15:11 Posted By: wraggster
Tantric has updated his Nes Emulator for Gamecube and Nintendo Wii
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PCs. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* Famicom 3D System support
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.5
* Open Source!
×—–—–—–—– –—–—–—–—–—–—–— —–—–— —–—–—–—–—–—–—– —-—–-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.3.2 - November 9, 2012]
* Fixed lag with GameCube controllers
Download and Give Feedback Via Comments
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November 12th, 2012, 15:11 Posted By: wraggster
Tantric has updated his Nes Emulator for Gamecube and Nintendo Wii
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PCs. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* Famicom 3D System support
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.5
* Open Source!
×—–—–—–—– –—–—–—–—–—–—–— —–—–— —–—–—–—–—–—–—– —-—–-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.3.2 - November 9, 2012]
* Fixed lag with GameCube controllers
Download and Give Feedback Via Comments
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November 12th, 2012, 15:17 Posted By: wraggster
Tantric has updated his Snes Emulator for Gamecube and Nintendo Wii
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x (http://www.snes9x.com).
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii.
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.52
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.3.2 - November 9, 2012]
* Fixed lag with GameCube controllers
Download and Give Feedback Via Comments
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November 12th, 2012, 15:17 Posted By: wraggster
Tantric has updated his Snes Emulator for Gamecube and Nintendo Wii
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x (http://www.snes9x.com).
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii.
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.52
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.3.2 - November 9, 2012]
* Fixed lag with GameCube controllers
Download and Give Feedback Via Comments
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November 12th, 2012, 15:19 Posted By: wraggster
Crediar benefits from a new donation to update the loader Gamecube games on Wii from a USB device. This update fixes some bugs (affecting less than 8GB devices) and adds the ability to take screenshots at any time during the execution of a game, press R + Z on the controller connected port 4. As usual, DM is provided in the form of a WAD file that overwrites the original wii mIOS (IOS ensuring backward compatibility Gamecube).
http://wii.gx-mod.com/modules/news/a...p?storyid=3146
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November 12th, 2012, 19:47 Posted By: wraggster
via http://www.ds-scene.net/?s=viewtopic&nid=12161
The all powerful firmware has had a new update
changelog 1.54:
core:
- fatfs updated to 0.09a.
compatibility:
- 'pokemon - version blanche 2 (france)' fixed.
- 'pokemon - version noire 2 (france)' fixed.
- 'pokemon - schwarze edition 2 (germany)' fixed.
- 'pokemon - versione bianca 2 (italy)' fixed.
- 'pokemon - edicion negra 2 (spain)' fixed.
- 'pokemon - edicion blanca 2 (spain)' fixed.
- 'pokemon - versione nera 2 (italy)' fixed.
- 'pokemon - weisse edition 2 (germany)' fixed.
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November 12th, 2012, 19:55 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...e30573983a1186
Suloku offers version 1.4 " LMCG "(GameCube Memory Manager), manager GameCube Memory Card for Wii and GameCube.
Quote:
[What's New 1.4 - october 08, 2012 - By suloku]
* Animated icon Alongside several (minor) graphical improvements
* Ability to select SD Gecko slot in GameCube mode (just like Wii SD mode / USB prompt)
* Moved "Backup All" to Backup Mode (press R / 1 When in Backup Mode)
* Added analog year "Restore All" in Restore Mode (overwriting is supported)
* When Prompted Shows filename to overwrite (also in "Restore All")
* Savegame permisions are Shown in a more explicit and user friendly way
* Shows freeblocks memory card
* Page number display in file selector
* Left and right scroll now five file entries at once
* Scrolling of file entries can be done holding the button (up / down / left / right)
* Added security checks to Raw Restore Mode
* Added some special characters to the font (needed for savegame comments)
* Minor code tweaks
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November 12th, 2012, 19:59 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...e30573983a1186
smealum offers " A Cup of Tea - Super Yeti Edition "FPS achieved using the utility" FPS Maker . "
Quote:
ACOTSYE is a first person shooter made with my "FPS Maker" engine, which i am Entering aussi. Unfortunately, I Had to rush development to get it "ready" in time for the competition, so it's quite buggy, and a lot of things can / will be Improved, Including performance. However, this game Does feature a lot of nice things Such as lightmapping (very basic for now) dynamic lighting for enemy models, smooth interpolated animations and more.
It's aussi a "remake" of a game lobo and I made a while ago named ACOTV8RE. While V8RE was unable to finish for MOST people, I hope you'll find this one to be more accomodating, while still quite a challenge Remaining. Most of the graphics for this game Were Made by lobo! The Yeti model I found a FEW years ago and can not remember where, so I do not know who made it. ~ ~ Sm-43.gif Controls: - ABXY / D-PAD to move - Touch screen to aim - R / L to shoot - Select to open doors I included a nitroFS Both version and only a FAT version, just in case.
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November 12th, 2012, 20:02 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...e30573983a1186
smealum offers " FPS Maker ", which as its name suggests, is a utility that will allow you to create your FPS directly from your DS / DSi ...
Provided follow the official tutorial => http://www.neoflash.com/forum/index.....html#msg53284
Quote:
FPS Maker is in essence a first person shooter-type game for the DS engine Accompanied by year embedded level editor. The idea is to allow people to make Their own games on the go.
The current version is functional but not quite full as A Few features are missing from the editor itself (the material editor mostly) and a whole lot of the engine's features are only Partly Implemented. Nevertheless, I was ble to use the editor in this morning to create only a FEW hours ACOTSYE.
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November 12th, 2012, 20:09 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...e30573983a1186
Owen offers version 1.5 " Newo Asteroids "space shooter game for the Nintendo Wii.
Quote:
I fixed some bugs Mentioned yesterday; * The target cursor was off center Whenever it was at 45 degree angle Because it was stuck to the 2d screen. I put it in the 3d world now Which makes it a little awkward shoulds purpose it still work as long as you do the point to the very edge of the tv. The target cursor shows the Amount of aussi "energy rings" you have collected and turns red if you are currently over heated and cooling down. The target cursor no longer uses cursor.png Because it loses transparency icts if I stretch it in the 3d world. * Added Which Hard mode enemies to double the 300 and Reduces the asteroids to 500 making the game more of a resource grab and bullet hell than before. I clear out the area around the player When You start in Hard or Easy difficulty Because it was getting to the fire escape just as you start playing. Easy mode HAS more asteroids, less enemies and no over heating. Normal is normal. * Added a new achievement called "50k wildfire" for 50.000 shoot bullets. It accumulates across game so it shoulds be easy to complete. Now I have a total of 21 achievements. * Music shoulds Correctly loop now. * Doubled the distance I que le "Journey" achievement takes to complete. Its now 10.000 pixels. * Also Note That I cannot really test the game in dolphin Homebrew or if you are so filter HAVING framerate issues then you are out of luck. * You score one on screen by default now. Anyway thats pretty much all thats changed. It will be out by the weekend.
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November 12th, 2012, 21:37 Posted By: wraggster
The Wii U arrives in the US this weekend, but one leading analyst has claimed Nintendo will need to up its game if it wants the new console to replicate the success of its predecessor.
IHS Screen Digest analyst Piers Harding-Rolls does, however, believe that Wii U will have a more immediate impact than Wii achieved, predicting sales of 3.5m Wii U consoles by the end of the year. Wii managed 3.1m sales in the same time period in 2006.
However, Harding-Rolls remains less certain of the console’s long-term potential. In fact, he forecasts that Wii U sales over its first four years will only reach around 70 per cent of the Wii's.
“This time around, Wii U's pure innovation, coupled with a limited volume of high-quality Nintendo software, will not be enough to drive the on-going sales momentum we witnessed with the Wii console, especially at a higher price point,” Harding-Rolls stated.
“Long-term success depends on on-going consumer engagement delivered through the constant release of high-quality content from both first and third parties, a competitive non-games entertainment proposition and a sound digital and online strategy to go along with such innovation.
“Nintendo is still some way short of delivering a comprehensive engagement-led value proposition at the launch of the Wii U.
"How the company executes on these new initiatives will have a substantial impact on the Wii U's ability to maintain its market relevance past the launch phase when competing with the burgeoning choice of connected devices that serve.”
http://www.mcvuk.com/news/read/his-s...-nears/0106215
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November 12th, 2012, 22:20 Posted By: wraggster
Wii U launches next week in the US, and Nintendo is anticipating big sales throughout the holiday. In fact, according to research firm IHS Screen Digest, the Wii U will actually outpace the original Wii's holiday sales start with 3.5 million units sold between November and December, which would represent a 12 percent jump over the Wii's start of 3.1 million sold.
“Pent-up demand from Nintendo evangelists, many of which were introduced to the console market through the success of the Wii, is predicted to drive this explosive start,” the firm stated in its report.
While Wii U will be a hot seller this holiday and will be in short supply at most big box retailers, the momentum is expected to slow in 2013, as Nintendo faces even stiffer competition from price cuts on competing hardware.
“This time around, Wii U's pure innovation, coupled with a limited volume of high-quality Nintendo software, will not be enough to drive the ongoing sales momentum we witnessed with the Wii console, especially at a higher price point,” said Piers Harding-Rolls, senior principal analyst and head of games at IHS.
“Long-term success depends on ongoing consumer engagement delivered through the constant release of high-quality content from both first and third parties, a competitive non-games entertainment proposition and a sound digital and online strategy to go along with such innovation. Nintendo is still some way short of delivering a comprehensive engagement-led value proposition at the launch of the Wii U.”
Ultimately, while the Wii U will post some solid sales figures during its lifetime, it's going to have a pretty difficult time coming anywhere close to the incredible success of the original Wii. IHS forecasts that Wii U will reach approximately 70 percent of the Wii's sales volume in the first four years after release. The Wii managed to sell 75.9 million units during its first four years, but the Wii U is predicted to sell around 53.2 million units.
http://www.gamesindustry.biz/article...is-holiday-ihs
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November 12th, 2012, 22:49 Posted By: wraggster
Turning on an Xbox 360 / PlayStation 3 / Nintendo Wii:
- Walk to living room, pick up television controller.
- Turn on television, select input / applicable volume / etc.
- Put down television controller.
- Pick up gamepad. Turn on power.
- Select profile.
Five steps. Let's compare this to Nintendo's new console, the Wii U.
- Walk to living room, pick up Wii U tablet controller.
- Press TV button on controller, power on television, select input / applicable volume / etc., power on console.
- Select profile.
Just three! At the risk of sounding like late-night TV pitchmen, we must emphasize how important this is. It remains impressive after days of using the console at home. Ever since we (as a society) first plugged computers called "gaming consoles" into our televisions, we've been following an archaic process of swapping remotes and pushing buttons and all sorts of needless busywork. Nintendo's Wii U tablet controller thankfully streamlines that process in a small, but tremendously meaningful way: during initial console setup, you're prompted to sync your television and the tablet controller, allowing the tablet itself to control the TV's power, volume, channels, and input directly.
And let's pause to emphasize the importance of this step as part of the initial console setup, rather than background functionality to be sussed out later on -- this fundamentally transforms how the vast majority of soon-to-be Wii U owners will interact with their Wii U. The console instantly becomes the de facto media unit, interacting with your cable box, DVR, and various digital streaming offerings, as well as directly controlling your television.
http://www.engadget.com/2012/11/12/n...emote-control/
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November 12th, 2012, 23:13 Posted By: wraggster
Nintendo has confirmed UK release dates for a number of upcoming limited edition 3DS XL models.
White 3DS XLs, one with Mario Kart 7 pre-installed and another with Super Mario 3D Land pre-installed, will launch on November 16 and November 30 respectively, with the former priced at £199.99 at retailers including GAME.Meanwhile, Pokémon fans will be able to pick up a 3DS XL featuring an image of Pikachu on the system for £179.99 from December 7.
None of the three systems will come bundled with an AC power adapter, but they are compatible with DSi, DSi XL or 3DS AC adapters, which can also be purchased separately.
http://www.amazon.co.uk/s/ref=nb_sb_...imited+Edition
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November 12th, 2012, 23:23 Posted By: wraggster
Scribblenauts creative director and 5th Cell co-founder Jeremiah Slaczka has revealed that the Wii U will not have its own universal achievements system.
Posting on NeoGAF, Slaczka wrote that "there are no Wii U accomplishments that are system-wide".He continued to write that Scribblenauts will have its own in-game achievement tracker in the form of 'Flobal Starite Shards'. These are "like a giant checklist of global things to spawn and do in the game that aren't area specific," he wrote.
Sony introduced its trophy achievements in a post-launch system update, so it's not unfeasible that Nintendo will have achievements down the track. For now though, it'll be up to individual developers to create their own.
http://www.computerandvideogames.com...nts-for-wii-u/
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November 14th, 2012, 02:21 Posted By: wraggster
Toki Tori 2 will release via the Wii U eShop on December 20, developer Two Tribes has confirmed.
"We had hoped to be able to hit the Wii U launch, but we're simply not there yet, so we're taking our time to make sure the game lives up to our standards," said the developer.Toki Tori 2 is the sequel to the popular platform puzzle game released on WiiWare in 2008.
Two Tribes says it'll be "focusing on Steam (PC/Mac)" versions of the game after with Wii U launch, but offered no ETA.
http://www.computerandvideogames.com...-release-date/
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November 14th, 2012, 23:53 Posted By: wraggster
Wii U has only a few more days before launch in the US, and if you didn't pre-order, it could be tough to buy one, as sales have been brisk. Nintendo of America's Scott Moffitt, executive vice president of sales and marketing, told GamesIndustry International that the $349 Deluxe Set version in particular has been a very hot item.
Despite some concerns over hardware pricing possibly being too high, Moffitt asserted that consumer demand is what matters, and consumers have been telling Nintendo that the price is indeed right.
"All I can say is that the response has been phenomenal and we're getting, especially in the higher priced deluxe set, that one's selling out incredibly quickly. That seems to indicate that the pricing's in a good spot and the proof is in the consumer response," Moffitt remarked in an interview to be published in full tomorrow.
While shortages were a huge problem for the original Wii's launch, Moffitt is expecting Nintendo to do a much better job on replenishment this time around. That doesn't mean it'll necessarily be easy for walk-ins at Walmart or Best Buy to just pick one up any day of the week without a pre-order.
"Certainly we've seen brisk pre-sales and that the phone calls have been coming into our headquarters for quite a while now asking for more and so we do expect high demand. But I can tell you this - on opening week we will have more systems on hand for the Wii U than we did for the launch of Wii. And, second, our replenishments will be more frequent this holiday time than during the Wii launch," Moffitt noted.
"But, having said all that, it's impossible to exactly predict demand, and so I can't say that we won't have some shortages out there and that people won't have to be a little patient with the replenishment truckload and shipments and boatloads to arrive."
Stay tuned for the full interview with Moffitt in which we discuss launch window planning, tablets, Nintendo's financials and more.
http://www.amazon.co.uk/Nintendo-Wii...2933562&sr=1-1
http://www.amazon.com/Nintendo-Wii-C...&keywords=wiiu
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November 15th, 2012, 00:03 Posted By: wraggster
The Nintendo Wii U GamePad -- aka "that tablet-looking controller from Nintendo" -- is a strange beast. Perhaps that 6.2-inch resistive screen out front made you think it's a tablet? It's not a tablet. Perhaps those dual analog sticks and slurry of buttons made you think it's a game controller? It's certainly not just a game controller. Of course, that's not stopping us from making both comparisons. Below you'll find a hybrid of our usual "fight!" structure, with one gallery dedicated to comparing the Wii U GamePad against its distant tablet-based cousins, and another comparing the GamePad to its controller side of the family. Wondering just what we think of the GamePad and Nintendo's new console? We'll have a full review of the Wii U -- and its bizarre hybrid controller -- early next week. We've got some early impressions of what's already impressed us, and an extra close look at the Wii U game discs as well, if you just can't wait.
http://www.amazon.co.uk/Nintendo-Wii...2933562&sr=1-2
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November 15th, 2012, 00:26 Posted By: wraggster
Square Enix has released the first in-game screenshots of Dragon Quest 7 on 3DS.
The direct-feed screens, surfaced on Japanese site 4Gamers (thanks NeoGAF), showing villages, dungeons and a glimpse at the game's traditional battle system.Square Enix confirmed last month that the PSone classic was getting remade and enhanced for 3DS, due for release in Japan on February 7.
ArtePiazza, who has previously worked on DS remakes of classic DQ games, is handling development on the 3DS title, renamed Dragon Quest VII: Warriors of Eden (according to reported translations).
Square is yet to detail release plans outside of Japan, but with previous remakes getting international releases, its a safe bet to assume this won't stay Japan-only for long.
http://www.computerandvideogames.com...reens-surface/
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November 15th, 2012, 00:32 Posted By: wraggster
[h=2]Nintendo insiders speak: How Microsoft and Sony were a handshake away from thwarting the Wii, and how its motion controller was born on an airplane[/h]In 1998, a journalist for The New Yorker asked Bill Gates which of Microsoft's competitors he feared the most. "I fear someone in a garage who is devising something completely new," he replied.
Gates's belief was that there is no greater disruptive force than innovation. The biggest business rivals continually smash against each other in a war of attrition, but nothing has more potential to upend the entire system than a bold new invention.
Initially, before pitching to games firms, Tom Quinn first used gyroscope technology to control aircraftThree years later, just months after Gates handed control of his software empire to Steve Ballmer, one such unknown garage inventor was knocking on the company's door with an idea that would change videogames forever. Microsoft declined his offer.His name was Tom Quinn, a serial inventor based in California who, in certain obscure corners of the internet, is described as "the man who invented the Wii". That's not an accurate statement, of course, but it's not an entirely false one either.
In September 2001, Nintendo quietly bought a minority stake in Quinn's company, called Gyration. The reason was because the American entrepreneur had a worldwide patent on gyrometer-based motion control technology, and had researched the field for a number of years.
As part of the acquisition, Nintendo was granted licenses to use Quinn's motion control tech, as well as take advantage of his technological know-how. The business partnership, though momentous in retrospect, went largely unnoticed. Only one news outlet appears to have covered it."I pitched the Wii's motion control tech to Steve Ballmer first, he loved it." Through this deal Nintendo embarked on a new chapter in the company's history - one that would result in unimagined commercial success along with a vitriolic backlash from its core community. But the story of the Wii began, in fact, on one day in the late '80s, when Quinn was flying a Cessna 172 private airplane across America. As his mind wandered while he was miles up in the sky, he began to assess the control systems he was using.
http://www.computerandvideogames.com...-story-of-wii/
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November 15th, 2012, 00:45 Posted By: wraggster
Soon-to-be owners of the Wii U Basic model will have just 3GB of internal storage available to them, Nintendo has confirmed.
Wii U users hoping to make the most the of the console's internal flash memory will find themselves with less space to work with than they might expect.The advertised internal memory capacity for the two Wii U SKUs is 8GB for the Basic model and 32GB for the Deluxe.
As is the case with all mass storage devices, you usually end up with slightly less than that for actual use due to file indexing and other storage-related complexities.
But the Wii U will also set aside 4.2GB for firmware updates and profile data - quite a large amount of storage for such things.
All said and done, Nintendo of Japan confirms (via Kotaku translations) that this will leave users of the 8GB WIi U Basic model with just 3GB of useable storage, while the 32GB Deluxe model will give you 25GB.
To put that into perspective, Wii U discs hold 25GB of data. Retail games - many of which will be available as digital downloads - won't always necessarily use the full disc capacity however; New Super Mario Bros. U is 2GB in size, while Nintendo Land is 3.2GB.
Nintendo's next-gen console, Wii U officially goes on sale in North America this Sunday, November 18, ahead of the European release on November 30, and here's a guide to the Wii U reviews and extensive coverage we have planned in the run up to launch.
http://www.amazon.co.uk/Nintendo-Wii...2936692&sr=8-2
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November 15th, 2012, 00:49 Posted By: wraggster
Nintendo of America believes the Wii U price is "in a good spot," due to the high demand for the $349 Deluxe Set.Nintendo of America's executive vice president of sales and marketing, Scott Moffitt, toldGamesIndustry International that the upcoming console sold out of pre-orders very fast, thus justifying the manufacturer's price point."All I can say is that the response has been phenomenal," said Moffitt, who noted that the higher priced deluxe set is selling out particularly quickly. "That seems to indicate that the pricing's in a good spot and the proof is in the consumer response."Moffitt also explained that Nintendo will do a much better job replenishing supplies of Wii Us than it did with the Wii, which saw shortages for several months after release."On opening week we will have more systems on hand for the Wii U than we did for the launch of Wii," he stated. "Our replenishments will be more frequent this holiday time than during the Wii launch."That being said, Moffitt explained that there may still be shortages, given the demand for the new system. "It's impossible to exactly predict demand, and so I can't say that we won't have some shortages out there and that people won't have to be a little patient."
http://www.amazon.com/Nintendo-Wii-C...&keywords=wiiu
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November 15th, 2012, 00:53 Posted By: wraggster
Animal Crossing: New Leaf has notched up an eye-watering 721,786 sales during its opening week.That number doesn't include digital downloads from the 3DS eShop. Early indications show this may account for up to 80,000 more.Famitsu's latest Japanese chart numbers (via NeoGAF) reveal a huge spike in 3DS hardware sales corresponding to Animal Crossing's launch. 168,662 3DS units were sold between 5th and 11th November, double that of the preceding week.Astonishingly, lifetime sales of the 3DS in Japan (now just over 8 million) look set to overtake lifetime sales of the PlayStation 3 (8.47 million) in the next few weeks.PlayStation Vita again sank to its lowest ebb, a week on from another lifetime low. Just 4263 bought one in Japan, down from 5368 the week before.Elsewhere in the chart Halo 4 launched with sales of 31,467 - no mean feat for an Xbox 360 exclusive in Japan.Western fans of Animal Crossing must wait until next year for their copy. New Leaf is currently labelled with a vague "first half of 2013" launch date in Europe.
http://www.eurogamer.net/articles/20...e-opening-week
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November 15th, 2012, 00:54 Posted By: wraggster
PES 2013 on Wii bears an uncanny resemblance to PES 2012 on Wii. It's almost as if Konami saw an opportunity for a quick quid and re-released last year's game with new squads and a new menu.As uncannily similar as this man is to David Beckham.
Nintendo Gamer did all the hard work, comparing the 2013 and 2012 versions of Konami's football game. The similarities are abundant, evidence compelling.Konami UK responded to the allegations with "no comment" this morning.We've been here before with football games on Wii: FIFA 12 and FIFA 13 were almost identical but for new squads and kits. Mind you, FIFA 13 costs £30; PES 2013 has a budget £15 tag.Have EA and Konami given up on Wii - has Wii U replaced it already?As Nintendo Gamer pointed out, none of this bodes well for Wii U either. What's more, wealready know FIFA 13 on Wii U won't match the PS3 and Xbox 360 versions, although it will have some new features to make up for that.
http://www.eurogamer.net/articles/20...-like-pes-2012
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November 15th, 2012, 01:00 Posted By: wraggster
The Wii U will likely be hard to find this Sunday. "All I can say is that the response has been phenomenal," Nintendo EVP of sales and marketing Scott Moffitt told GamesIndustry.biz, "and we're getting, especially in the higher priced deluxe set, that one's selling out incredibly quickly."
However, Moffitt has reason to believe the shortages won't stretch on forever as they did with the Wii. He said that more Wii U systems will be in stores at launch than Wiis were in 2006. "And, second, our replenishments will be more frequent this holiday time than during the Wii launch," he said.
http://www.joystiq.com/2012/11/14/wi...replenished-m/
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November 15th, 2012, 01:01 Posted By: wraggster
Surprise! Nintendo of Japan sneaked out another Nintendo Direct presentation, with more miscellaneous information about the Wii U explained by president Satoru Iwata.
The video details parental controls, but more importantly, it has details on the USB storage, backwards compatibility, and Nintendo Network Premium deal (called the Deluxe Digital Promotion in the US). USB hard drives up to 2 terabytes will function with the Wii U, though they must be formatted specifically for the system. Powered hard drives (plugged into the wall) or using a Y cable (plugged into two USB ports) will work with the system. You'll want to use an external drive, because with system software, etc., the onboard memory of the 8GB Wii U is actually 7.45GB, and the 32GB Wii U holds 29.8GB of usable space. At 5:53, you can see the available space explained with vases full of colored pebbles.
As for Virtual Console, Nintendo still has Wii games, VC, and WiiWare content running only on the TV, not on the GamePad. Nintendo has plans for a "Wii U Virtual Console" compatible with the GamePad, but there were no details given, so it is unknown if it involves the same games, or same purchases, from the Wii Virtual Console.
Finally, the big news with the Premium deal is that earned points for eShop purchases will be usable not just in the Wii U and 3DS eShops, but on DSi and Wii as well.
After the break, you can see Nintendo of America's Bill Trinen explaining some details about Miiverse and Nintendo Network IDs, as revealed in last week's Direct.
http://www.joystiq.com/2012/11/14/ni...ard-compatibi/
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November 15th, 2012, 01:09 Posted By: wraggster
The hallmark feature of the Wii U is its tablet controller, the GamePad. It promises to foster some interesting, asymmetrical gameplay innovations, but one of its best features is a bit more obvious. The GamePad's screen is a perfect gaming display, and many Wii U games can be played directly on tablet itself, no television required.
Handheld gaming is certainly nothing new, but the ability to play full-fledged console games without hogging the TV is a surprisingly delightful feature we've become addicted to. Once you try it, you may begin to wonder how you lived without it. See a round-up of our own experiences with the feature after break
http://www.joystiq.com/2012/11/13/wi...o-tv-required/
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November 16th, 2012, 00:15 Posted By: wraggster
Sales of the PlayStation Vita have fallen to an all-time low in Japan, but that’s not Sony’s biggest concern this week.
The release of new title Animal Crossing: New Leaf – a very popular IP in Japan – saw 3DS hardware sales rocket, with 187,077 units being shifted last week.
Vita, by contrast, sold just 4,021 units. That means 3DS outsold Vita by a ratio of 47-to-1. It is also without a single title in the software Top 30 while 3DS accounts for 14 entries.
Animal Crossing: New Leaf, incidentally, shifted 721,786 copies in its debut week.
Animal Crossing: New Leaf will be released in the UK in 2013.
http://www.mcvuk.com/news/read/anima...y-47-1/0106463
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November 16th, 2012, 00:19 Posted By: wraggster
Nintendo may be taking bold strides into digital distribution with the Wii U, but owners of the 8GB Basic console will need to invest in external storage to make the most of it.
Kotaku reports that, as is standard with any electronic device, the Basic Wii U actually ships with slightly less than the advertised 8GB of memory – 7.2GB to be exact.
However, when a user first powers up their Wii U they will find that the setup procedure and account creation take up 4.2GB, leaving just 3GB free for game downloads, DLC and save storage.
This means there isn’t sufficient room to download, say, Nintendo Land, whose digital footprint is 3.2GB. The 2GB New Super Mario Bros U, however, is good to go.
It’s also worth highlighting that Wii U game discs hold 25GB of data. Should a studio max this out it means that even a virgin premium system could barely house a digital version out of the box.
The Premium console, which has 32BG of memory, actually offers 29GB of usable storage. This is reduced to 25GB after setup.
The good news is, of course, that Nintendo’s system will be compatible with external USB memory up to 2TB in size, though some external HDDs will need an additional Y-cable to function correctly. Nintendo has advised against the use of USB flash memory “as the drive's cycling capability can impact gameplay”.
http://www.mcvuk.com/news/read/8gb-w...memory/0106457
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November 16th, 2012, 00:39 Posted By: wraggster
This holiday season is arguably one of the most important in Nintendo's history. Following an incredibly successful run with the Wii, Nintendo is about to test the console waters again with the Wii U, but as Nintendo readily admits, the Wii U is a much different beast than the Wii and the market itself is vastly different than it was in 2006. Never before has the gaming sphere been more crowded, and with tablets, smartphones, Facebook, competing consoles and other entertainment options taking up people's time and money, the challenge will be great for Nintendo. With profits waning, Nintendo needs Wii U to be a big hit with consumers.
Then there's also the 3DS handheld, let's not forget - Nintendo certainly hasn't. While Sony's PlayStation Vita has struggled, the 3DS has fared well and Nintendo fully believes that there's still a place for dedicated handhelds in the current market. GamesIndustry International recently got on the phone with Nintendo of America's Scott Moffitt, executive vice president of sales and marketing, to talk about how Nintendo aims to capitalize on the holiday shopping season with Wii U and 3DS and whether Wii U will be able to generate the same buzz that the original Wii did.
Q: This is a hugely important holiday for Nintendo. Any time you're launching new hardware is crucial period. When you look at the gaming landscape and the competition, what's the overall Wii U and 3DS strategy? How do you make them “must have” gifts for this holiday?
Scott Moffitt: Obviously, the holidays are a critical time for Nintendo and for all of our products, and we spend a lot of time preparing and planning for this time of year. For us, as we look at the holiday and try to assess what we see - first, on both our handheld and console gaming platforms, we have hardware news. That's exciting whenever you have hardware news to roll out in the marketplace to introduce and launch, it makes your holidays very bright. Certainly with Wii U, it's highly anticipated, the countdown has begun for November 18th, the pre-sells have been incredibly strong and we have a very impressive launch lineup of over 24 games on day one, including games for really gamers of all types starting with one of, if not the biggest gaming franchise of all, Mario, with the new Super Mario Bros U. This will be the first time we've launched with a Mario game on a new platform in a long time, so that game is really getting a great reception so far. And Nintendo Land - new IP - [offers] great games that a lot of young and family gamers can really enjoy.
http://www.gamesindustry.biz/article...r-ways-to-play
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November 16th, 2012, 00:42 Posted By: wraggster
Pre-orders for Wii U games are more than double the number of consoles pre-ordered
GameStop reported in its earnings call that it has been allocated 500,000 Wii U systems (which have all been reserved for pre-orders), and 1.2 million pre-orders for Wii U games have been booked, for an attach rate of 2.4. That's more than double what GameStop saw for the Wii launch, the company said.
GameStop noted the pre-orders were for titles like ZombiU, Assassin's Creed 3, Call of Duty: Black Ops II, Scribblenauts Unlimited and New Super Mario Bros. U. The launch title lineup for the Wii U is stronger than the Wii's initial lineup, which probably accounts for much of the difference.
The attach rate is a key indicator for third-party publishers, who look at that number to help determine whether or not to invest in development for a platform. Nintendo has predicted that the Wii U attach rate will be over 4 for the fiscal year, whichanalysts find unrealistic. A clearer picture of the attach rate will emerge after the console has been selling for a couple of months.
http://www.gamesindustry.biz/article...-says-gamestop
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November 16th, 2012, 00:57 Posted By: wraggster
Nintendo confirmed this summer that the Wii U would offer a YouTube app in addition to a number of other streaming video options, but it didn't have any news for existing Wii users at the time. That's now changed, though, with Google announcing today that it's finally made a YouTube app available for the original Wii after all these years. As you can see, it sports a suitably simple interface designed with the Wii Remote in mind, and it'll give you access to all the basic YouTube features you'd expect, including the channels you've subscribed to and other specialized sections. The app itself is also built using WebM, which Google says makes it the largest deployment of WebM video to date. Unfortunately, it's only available to Wii users in the US for the time being, but Google says it will be bringing the app to more countries in the "coming months."
http://www.engadget.com/2012/11/15/t...ailable-in-th/
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November 17th, 2012, 18:26 Posted By: wraggster
In case you’ve been living under a rock for the past few months, Nintendo will be releasing their next-gen console this weekend. It’s called the Wii U, and one of the most interesting features is the Wii U GamePad – the first controller to feature a full-color video screen right between the analog sticks.
Needless to say, we’re not terribly interested in the Wii U. The GamePad, though, looks perfect for robot controllers, FPV aerial vehicles, and a whole slew of projects that require some remote control.
The hardware for the GamePad is fairly impressive; apart from D pads and analog sticks, the new Wii Controller features a front-facing camera, gyroscope, accelerometer, magnetometer, 6.2 inch 854×480 touchscreen display, and an extension port housing an I2C bus for all your old Wii peripherals.
Other than a stock feature list, we have no idea how the Wii U will be able to transmit video to the GamePad. It might be WiFi, allowing you to connect all your projects to a wireless network and control them without a whole lot of hardware.
We’ll keep you posted on the developments of hacking the Wii U GamePad. Hopefully we’ll all have an awesome remote control by next year.
http://hackaday.com/2012/11/17/wii-u...ross-the-land/
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November 18th, 2012, 00:03 Posted By: wraggster
In a press release touting the Wii U system being released in the US this weekend, Nintendo has revealed that the Nintendo TVii won't be available at launch. Instead, the multimedia service has been delayed until December, with no specific release date given.
Video-on-demand apps like Amazon Instant Video and Hulu Plus will be releasing “in the coming weeks”. Netflix representatives told Engadget that the Netflix app would be available at launch, but won't be a functional part of Nintendo TVii “until Q1”.
Some members of the press have revealed that many of the Wii U's online features are still no-shows on their review units, though Nintendo has said they will be added in a software update available at launch.
“The prelaunch hardware provided to the press is currently not capable of doing much more than playing games. Functions like the online game store, Miiverse social networking, video chat, a Web browser, and even the ability to transfer content from an old Wii to a new Wii U won't be available until Nintendo rolls out a downloadable software update,” wrote Ars Technica's Kyle Orland.
“Got a few questions about it, but just so you know, we're waiting on an online-enabling Wii U firmware update before posting game reviews,” tweeted Giant Bomb's Jeff Gerstmann.
The Nintendo Wii U will be released in the United States on November 18, 2012. On the bright side, we're assured the system will be able to play games.
http://www.gamesindustry.biz/article...-nintendo-tvii
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November 18th, 2012, 00:10 Posted By: wraggster
Care to be one of the first to buy a Wii U this weekend? Then start layering on the outerwear, swallowing that pride and making your way to Nintendo's flagship Rockefeller Plaza store in New York City. Starting at midnight this Saturday, the company will begin selling its next-gen console along with other "premium items" to the extreme fanpersons in attendance. And as a special treat for whomever's waiting at the front of the line, NOA's prez, Reggie Fils-Aime, will be there to hand over that very first console - effectively doubling your bragging rights. So, if you like your launch day cold and a little bit crazy (yes, there will be folks walking around with Mii heads), November 18th's one to mark down in the calendar.
http://www.engadget.com/2012/11/16/w...o-world-store/
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November 18th, 2012, 00:21 Posted By: wraggster
Namco Bandai's community manager walks you through the new Tekken Ball mode in Tekken Tag Tournament 2 Wii U Edition in a new video below.
Tekken Ball - which first appeared as a mini game in Tekken 3 - is a bizarre take on volleyball, with players hitting a floating ball back and forth, scoring points when it touches the ground or hits their opponent.Tekken Tag Tournament 2 will be a Wii U launch title, hitting shelves next to the console on November 18 in US and November 30 in EU.
http://www.computerandvideogames.com...ken-ball-mode/
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November 18th, 2012, 00:23 Posted By: wraggster
Nintendo has confirmed with a message sent via the Wii system that Donkey Kong Country, DKC 2: Diddy's Kong Quest and DKC 3: Dixie Kong Double Trouble will become "unavailable for purchase" on November 25 (see pictured - image via GoNintendo).The message ends there, with no disclosure as to why they're being removed. There's also no word as yet if other regions will be affected.
The DKC games were developed by former Nintendo studio Rare - now a Microsoft studio - but Nintendo owns the rights to Donkey Kong Country and its characters.
http://www.computerandvideogames.com...m-eu-wii-shop/
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November 18th, 2012, 00:29 Posted By: wraggster
Nintendo has confirmed that female ninja, Momiji, will be released as a free download for Ninja Gaiden 3: Razor's Edge on Wii U in December.
A new trailer below shows off the character in action, who will be playable in the game's Challenge and Ninja Trials modes.Momiji made her first appearance in Ninja Gaiden: Dragon Sword on DS, and puts her far-reaching staff to good use in the footage below.
Her December release applies to US only, since the game itself won't arrive in Europe until January 11.
Ninja Gaiden 3: Razor's Edge is a Wii U launch title in US, arriving November 18.
http://www.computerandvideogames.com...iji-in-action/
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November 18th, 2012, 01:09 Posted By: wraggster
Its now November 18th and the first of the Next gen Consoles is to be released, The WiiU is a much more powerful brother to the Nintendo Wii and with the amazing Tablet Gamepad which promises to revelutionize gaming more than the original WiiMote did which also works on the WiiU.
Play as big as you want, or as personal as you like. The Nintendo Wii U reinvent gaming in completely new ways. The new controller is a classic controller with a screen, gamers can leave the TV off while they play in single mode, then switch on the big screen to play party games with friends and family.
The motion sensing functions in the game pad let gamers use it as a window to the game, a world that stretches beyond the rectangular frame of the TV. Just lift it up to see the sky, and swing it left and right to see the expanse of the field. Hold it in front of you, and spin around to see the enemy that is sneaking up on you from behind.
Information on the game and character stats can be shown on the controller screen while you hack and slash in the battlefield. With the touch screen, selecting programs and surfing the net become easier and players can interact directly with game characters with their stylus.
The WiiU is available in 32GB Premium Pack and also an 8GB Basic Pack.
WiiU Games being released today include New Super Mario Bros U, Arkham City Armoured Edition, Assassins Creed 3, Call of Duty Black Ops 2, Sonic AllStars Racing, Nintendo Land, Tank Tank Tank, ScribbleNauts Unlimited, Epic Mickey 2 The Power of Two, ESPN Sports Connection, DarkSiders 2, Rabbids Land, Mass Effect 3, Ninja Gaiden 3 Razors Edge, Tekken Tag Tournament 2, Wipeout 3 and Just Dance 4[h=2]Product Features[/h]- Four USB 2.0 connector slots are included. The new console is backward compatible with Wii games and Wii accessories.
- IBM Power-based multi-core microprocessor.
- Up to four Wii Remote (or Wii Remote Plus) controllers can be connected at once. The new console supports all Wii controllers and input devices, including the Nunchuk™ controller, Classic Controller, Classic Controller Pro and Wii Balance Board.
- Approximately 1.8 inches tall, 6.8 inches wide and 10.5 inches long.
- Uses AV Multi Out connector. Six-channel PCM linear output through HDMI.
Box contents
- Nintendo Wii U Console
- One Wii U GamePad
- AC Adapter for each
- Wii U Sensor Bar
- Wii U Sensor Bar
- GamePad Charging Cradle
- Stands for GamePad and Console
- Nintendo Land Video Game
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November 18th, 2012, 20:41 Posted By: wraggster
[h=3]More Info[/h]
Nintendo's new console is an anomaly in the game console ecosystem, but not for Nintendo. The company that -- in just the last decade -- popularized stylus-powered gaming, microphone-powered gaming and motion-based gaming, is once again pushing game control inputs forward. And just like its previous consoles, lessons learned from past hardware build the foundation of its latest effort: the Wii U and its bizarre-looking, but conventionally named, "GamePad."
The Wii U console itself, for instance, looks almost exactly like the original Wii. It's longer (10.6 inches vs. 8.5 inches for the Wii), a bit rounder on the edges, and there's an HDMI port out back, but overall it's quite similar to its squatter predecessor. It's enough that you'd get the two confused if they were sitting in the same entertainment center. Naturally, the beefed-up internals and Wii backwards compatibility mean you'll likely be replacing the ol' virtual tennis machine should you choose to pick one up.
Of course, the GamePad is the real star of the show here, bolstered by Nintendo's ambitious "TVii" experiment. Everyone's favorite Italian plumber looks super in HD, no doubt, but how software employs the multifaceted touchscreen tablet / traditional game controller hybrid is what really matters. So, how does the Wii U fare? Find out below.
Note: Nintendo delayed TVii into December, and the majority of promised functionality was not made available to reviewers ahead of the console's November 18th release date (including crucial components like online infrastructure, the Miiverse social network, Nintendo Network, Nintendo TVii, and Wii backwards compatibility). As such, we're updating our review as we use those features, post-launch.
http://www.engadget.com/wii-u-review...-wii-u-review/
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November 18th, 2012, 20:41 Posted By: wraggster
It's well past midnight, you're home with your brand new Nintendo Wii U -- now what? Well, you've got yourself a hefty firmware update to download should you wish to do anything other than play disc-based Wii U games. Say, for instance, you wanna check out Nintendo's Mii-based social network, Miiverse? You're gonna need that update. Or you want to check out the digital storefront, the eShop? Update. Browse the internet? Up ... you get the picture. The file download clocks in at just over an hour (at least on our retail units ahead of launch), and the install takes another five minutes, so we'd suggest you grab it ASAP before the rest of the world is trying to hungrily snap it up as well. Remember: your brand new Wii U can do literally nothing outside of build Miis and play disc-based games before the update, so don't go freaking out when your console seems to be missing a few key functions out of the box.
And no, this doesn't include Nintendo TVii, which Nintendo says won't arrive until some time in December. We'll update this post with more specifics as we explore the update further, so keep an eye out!
Update: The update includes, from what we've seen thus far, the entire eShop, Miiverse, an internet browser, and access to Netflix. Hulu Plus, Amazon Instant Video, and YouTube remain conspicuously absent, but should be available "in the coming weeks" (per Nintendo's update earlier this week). Backwards compatibility is also packed in the update, in form of the entire original Wii menu (which makes us feel like we just downloaded the entire Wii console to our Wii U -- the future!). The Wii U actually fully resets to launch the Wii menu, and can only be navigated using a classic Wii remote control. Kinda bogus, but it sure is nice having a full Wii built in to the Wii U.
Update 2: Netflix is a separate download required (an update) for use.
http://www.engadget.com/2012/11/17/p...e-patch-wii-u/
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November 18th, 2012, 20:45 Posted By: wraggster
ZombiU is a smart and engaging exploration of what Nintendo’s strange new machine can muster. Historically, thirdparty releases on a console launch day have been chequered and timid affairs made by inexperienced teams fearful of losing their footing on unknown terrain. When Ubisoft Montpellier’s ZombiU works in smart union with its host console, however, it frequently delights.
http://www.edge-online.com/review/zombiu-review/
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November 18th, 2012, 20:46 Posted By: wraggster
For all its faults, you could hardly accuse Warren Spector’s Epic Mickey of playing it safe. Its dark, twisted vision dared to scratch away the colourful surface of Walt’s world to reveal the rotting black heart pulsing beneath. This startling treatment of a pop icon – and the novelty of its unusual setting, the Cartoon Wasteland – carried Epic Mickey a long way past the reasonable complaints about its errant camera, awkward exploration and simplistic quest design. How disappointing, then, that Junction Point should steer this sequel into gentler waters, all while making the same mistakes as last time.
http://www.edge-online.com/review/di...of-two-review/
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November 18th, 2012, 20:48 Posted By: wraggster
So it turns out that HD suits Mario. A sharper image doesn’t mean the Mushroom Kingdom has lost any of its cuddliness – indeed, some of its inhabitants are looking decidedly chubby – but a crisp lick of paint has done a lot for the place. The focus in 2D Mario games has always been on what lies ahead; in New Super Mario Bros U, you might well be tempted to stop and take in Mario’s surroundings for perhaps the first time.
http://www.edge-online.com/review/ne...bros-u-review/
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November 18th, 2012, 20:52 Posted By: wraggster
5th Cell's Scribblenauts Unlimited brought out the worst in me.
Available for 3DS, PC, and Wii U -- I played the Wii U version for this review -- the game begins with series star Maxwell pranking a hungry beggar, as he feeds the fellow a rotten apple conjured by his magic notebook. It's a useful pad that can summon any manner of objects players type into the Wii U's GamePad, or alter the properties of whatever it targets. Maxwell could have just as easily transformed him into a "satiated beggar" or pulled a "delicious steak" out of thin air, but we're dealing with a "cruel protagonist" here.
So that beggar returns Maxwell's favor by casting a curse on his sister (we're introduced to Lily and the many members of Maxwell's family in this game) that slowly turns her into stone. Our jerk of a hero is sent off to collect Starites that will save Lily from permanent petrification, but Maxwell can only gather them by helping others with his notebook.
Though it's meant to be a redemption quest, one that forces Maxwell to examine the way he's mistreated others and abused his notebook's powers, I was having none of that. It's a game filled with characters dropping their wishes at Maxwell's feet, and I wanted to be the venomous djinn, the nefarious wishmaster that only granted them with a terrible twist. I became the devil on Maxwell's shoulder, goading him into silencing my counterpart with his notebook by writing out "absent conscience."
http://www.joystiq.com/2012/11/18/sc...imited-review/
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November 18th, 2012, 20:53 Posted By: wraggster
The Nintendo Wii U is an important system. It's the first step into the next console generation, after the longest generation to date. It's Nintendo's first console after the world-changing anomaly that is the Wii. It's an attempt to create a new standard for game controllers. It's a console with pervasive digital distribution of retail games. It's a delivery system for a really good Mario.
It also has some troubling issues that I'm not sure how to interpret. The system update enabling all online features – eShop, Miiverse, Netflix, system transfer, and even Wii backwards compatibility – arrived late Saturday night, just three hours short of this posting. I had reason to believe this update would be here in the middle of last week.
Not only does that mean this review had little time to evaluate broad swaths of the Wii U's functionality, it has me worried about Nintendo's ability to handle the new online network. I won't judge the online too harshly for something that happens before launch, but I can fairly say the launch is already suboptimal. This review will be updated as we have time to examine features.
In any case, the stuff that does work is pretty nice.
http://www.joystiq.com/2012/11/18/re...intendo-wii-u/
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November 19th, 2012, 13:36 Posted By: wraggster
Those of you who have a Nintendo WiiU will be glad to hear that Homebrew is already working on the console. Not native WiiU Homebrew but Wii Homebrew.
Heres a video of Connect 4 working via Comex's Stack Smash, maybe not the route we want to go but very interesting none the less:
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November 19th, 2012, 14:41 Posted By: wraggster
Battle City was a great and fun game for the NES console system. In it you could shoot other tanks with your tank, and collect powerups, all while protecting your home base.
Features:
*ALL 35 LEVELS COMPLETELY REDONE *PALLETES HAVE BEEN CHANGED *TITLE SCREEN CHANGED
This is a great hack to be able to revisit this old gem, while experiencing it in a new light.
RHDN Project Page
Relevant Link: (http://www.romhacking.net/hacks/1002)
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November 19th, 2012, 19:33 Posted By: wraggster
Newo Asteroids v1.5 released by Owen
Newo Asteroids is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.
[h=2]Features[/h]- Use your little ship to destroy asteroids threatening the earth while flying sauces try to stop you.
- Large free space environment filled with asteroids.
- Power-ups, custom colours and alternate fire
- Title screen and Menu Sound effects designed by kenney.nl @kenneywings
- Background music; Flesheaters by Matt Nida from freemusicarchive
- 3d models by Julian
- PowerUp Textures by JoostinOnline
http://newogame.posterous.com/
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November 19th, 2012, 19:42 Posted By: wraggster
New release from Wiimpathy
A Funvision/Creativision emulator. It's a console of the 80's. The games are essentially clones of Atari 2600 with slight differences (different characters for ex.) : Crazy Chicky(Pac-Man), Police Jump(Donkey Kong) etc...
This is a quick port, you can only launch one game and the exit the emulator to launch another game.
You need the "bios" file FUNBOOT.ROM IN bios folder.
FunnyMu_Wii-v0.1
Source code
Some info
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November 19th, 2012, 19:43 Posted By: wraggster
New release from Wiimpathy
An atari st emulator based on Hatari 1.4. This is a work in progress. The main menu has been simpilified. You can browse games on sd and usb. The options button is inactive but you can edit hatari.cfg. Use another tos.img for better compatibility.
HatariWii-v0.0.4
Source code
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November 19th, 2012, 19:44 Posted By: wraggster
New release from Wiimpathy
A Jaguar emulator port. The port is very limited : it's slow, sound is bad and causes freeze. Sound is disabled by default and the frameskip is 1. See vj.cfg file to change settings.
Consider this as a proof of concept, a quick'n dirty port or whatever you call it. That was made just out of curiosity. Its's based on 1.0.7 with some tricks from HCF(xbox port) and my shit. Don't expect miracle now and in the future(unless a pretty good coder optimize it), I don't think it can run at a descent speed with sound someday. Only some 2d games(Rayman for ex.) are almost playable without sound and frameskip 1.
virtual_jaguar_wii-v0.1
Source code
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November 19th, 2012, 21:55 Posted By: wraggster
The digital downloads store on Nintendo’s new Wii U console has been praised by the creator of Trine 2 for its indie-friendly system which allows developers to set their own prices and choose when they have sales.
Speaking to IGN, Forzenbyte’s marketing manager Mikael Haveri says the Wii U eShop functions in a similar manner to Steam and Apple’s App Store, giving developers a level of autonomy when distributing their games.
“That's what we love about the new eShop,” said Haveri.
“We have the power to price our products as we please, with just some basic guidelines from the big guys. The step to this is purely from Nintendo's side and they clearly see that [their] previous instalments have not been up to par. We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly.”
Haveri added that Nintendo does not demand basic payments from developers who issue patches on their games – an issue that’s come to the fore with the developers of Polytron and Braid stating Microsoft charged tens of thousands of dollars for updates to XBLA titles.
http://www.develop-online.net/news/4...-in-devs-hands
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November 19th, 2012, 21:56 Posted By: wraggster
Miiverse admin system possibly left open; Nintendo reported to have closed gateway to debug menu
A day after the debut launch of the Wii U in the US, consumers are reporting a 'hack' to the Nintendo console.
While the precise details of the hack are yet to be clarified, a user of gaming forum NeoGaf has claimed to have entered a debug menu on his Wii U, without any hacking techniques or apparent intent.
More precisely, user Trike has claimed that using the X button of the Wii U controller while 'hovering over the exit button' granted him access to the admin menus for the Miiverse, apparently bestowing him the power to delete user accounts. Trike provide a number of photographs of the menus at the start of the NeoGaf thread, including some of an apparent Nintendo test survey which suggested a new Yoshi game was inbound.
"I found out I could access the debug menu on Miiverse by hitting the "X" button on the gamepad while hovering over the exit button," wrote Trike. "I found an admin access list or something to that effect. I couldn't really do anything from there though. I could view different messages from a developer though. One mentioned that there would be big games coming out (announced?) on the 10th of December."
While Trike's detail and photographs could be deemed genuine, many, including NeoGaf members, are suggesting the screenshots and details are some kind of hoax.
http://www.develop-online.net/news/4...ims-Wii-U-hack
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November 19th, 2012, 22:00 Posted By: wraggster
Sonic & All-Stars Racing Transformed is an edgier, more subversive take on Mario Kart 7’s hyper-polished karting, with handling that recalls the satisfying heft of Blur’s vehicles, and deforming tracks that bring a little of Split Second’s Hollywood spectacle to proceedings. Those tracks have a more vital role than simply boggling the eye, however, also supporting Transformed’s central gimmick: each racer’s vehicle can shift between kart, boat and plane modes. It’s a process that’s triggered automatically when you pass through blue transformation gates, accompanied by a sound that might make a Hasbro lawyer’s ears tingle.
http://www.edge-online.com/review/so...formed-review/
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November 19th, 2012, 22:01 Posted By: wraggster
It’s a little over 24 hours since Nintendo’s Wii U was released in North America, celebrated by a launch at the publisher’s Nintendo World store in New York where Nintendo of America president Reggie Fils-Aime presented the first Wii U console sold to Brooklyn resident and Nintendo aficionado Isaiah Triforce Johnson, who began queuing for the hardware 27 days before its arrival. Johnson’s evident enthusiasm aside, the console hasn’t enjoyed such a positive response among critics and consumers, and it’s fair to say the launch hasn’t passed by without a few large hiccups.
http://www.edge-online.com/news/wii-...evs-delighted/
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November 19th, 2012, 22:05 Posted By: wraggster
A member of video games forum NeoGaf appears to have found an OS loophole that grants access to Wii U’s debug menu.
The ‘hack’ is no longer available though after Nintendo seemed to quickly issue a fix.
Forum user Trike claimed that he was able to access one of the Miiverse’s back-end admin menus by simply pressing X at a specific point in the system’s menu. Powers unearthed included the ability to delete other’s user accounts.
Also breached were internal messages from developers and Nintendo staff that included mentions of unannounced games – specifically Yoshi’s Island U and Soul Hackers. IP such as Metal Gear Solid and Resident Evil were also referenced.
There is currently no suggestion that users’ personal details have been compromised.
The Wii U went on sale in North America over the weekend.
http://www.mcvuk.com/news/read/wii-u...g-menu/0106627
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November 19th, 2012, 22:05 Posted By: wraggster
In case you hadn’t noticed, the Wii U was released in America yesterday and supply shortages are leading to sky-high prices online.
eBay has seen Premium edition consoles, which have a US RRP of $350, sell for prices between $399.99 and $510.00. $480 seems to be the standard price for the high-end SKU.
Even retailers such as Amazon have hiked prices well past their RRP. It is currently charging $480 for the Premium bundle and $380 for the Basic.
With the console launching in Europe on November 30th and in Japan shortly after that, it’s very likely that shortages of the console will continue all the way up to Christmas.
http://www.mcvuk.com/news/read/wii-u...street/0106623
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November 19th, 2012, 22:08 Posted By: wraggster
With the release of the Wii U last weekend we knew it wouldn’t be long before we saw those glorious gut shots on the Internet. The folks at iFixit have torn down a Wii U, and the insides look somewhat promising for a potential hack to take control of the Wii U Game Pad.
The components in the Wii U console aren’t terribly surprising; a few wireless controllers, HDMI adapters, Flash memory chips, and the IBM Power CPU make up most of the interesting components. The insides of the GamePad, though, look pretty interesting. It appears the Wii U GamePad is powered by an ARM Cortex microcontroller built by STMicroelectronics, but the part numbers for the major ICs on the GamePad board are impervious to Googling.
Of course there’s still the question of how video is transmitted wirelessly from the Wii U console to the GamePad. iFixit found a Broadcom BCM4319XKUBG Wireless module that operates on normal WiFi frequencies. This module has been used in a few other pieces of video gear, most notably the Boxee Box, so there is some possibility of intercepting the video signal transmitted to the GamePad and figuring out the protocol.
The long and short of iFixit’s teardown, at least from the hacker perspective, is that all the interesting parts use hardware similar to what you’d find on any other eminently hackable device. Here’s to hoping we get an open Wii U GamePad before the year is out.
http://hackaday.com/2012/11/19/tearing-down-the-wii-u/
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November 19th, 2012, 22:10 Posted By: wraggster
Slow install prompts consumers to reset, incapacitating machines [UPDATED]
pdate: Eurogamer tech expert Rich Leadbetter informs us that the update is 1GB, not 5GB as was originally reported. You're left with 25GB of useable space on the flash storage after it has installed. The installation process took 11 minutes. GamesIndustry International has also reached out to Nintendo for further comment.
Original story:
It has been reported that a mandatory firmware update for the Wii U requires up to 5GB of storage space, potentially leaving customers who bought an 8GB unit without enough room to install Nintendo Land. In addition, the update has been installing so slowly for some that customers have been resetting or powering down their Wii U before the process has finished, 'bricking' the console for good.
Ben Fritz, of the LA Times, tweeted a warning to consumers about unplugging or resetting during the update process, which he claims lasted over two hours.
"Warning: don't unplug your Wii U during the 2 hour plus software update or the console stops working."
Ben Fritz, LA Times, via Twitter.
Geoff Keighley, presenter of the Spike TV show GTTV, also tweeted about the update, giving the 5gb figure but reducing load times to about one hour.
"The Wii U firmware update is apparently about 5 gigs," wrote Keighley. "No wonder it takes about an hour+ to download."
Storage space on the flash memory-based Wii U is at a premium, as it is on any console without hard drive storage, so to immediately lose more than half of it to an enforced update would be a huge blow to new owners. Nintendo has been approached for clarification on the update's size and for advice for any customers experiencing problems.
http://www.gamesindustry.biz/article...cking-consoles
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November 19th, 2012, 22:11 Posted By: wraggster
Situation could change, but losing console now means losing account
Nintendo Network accounts created on a Wii U are currently tied to that console irrevocably, meaning that if that console is lost or stolen, your account disappears with it, along with any stored information and purchases.
This also means that players can't sign into each others' Wii Us. Each console currently has a limit of 12 accounts which can be created on it and which will be tied to it permanently. Whilst that gives plenty of scope for creating accounts for all friends and family likely to use a single machine, it does mean that second-hand consoles will come with reduced capacity for more, potentially meaning that the limit of 12 has already been reached.
An explanation in the Wii U support literature gives some hope that it may be a situation which changes in the future, but offers no specifics.
Q: Can I Log Into My Nintendo Network Account on a Different Console?
Answer: No, you cannot. A Nintendo Network Account can only be used on the console where it was created. In the future, you will be able to use your Nintendo Network Account with future Nintendo consoles and other devices, such as PC's.
Currently, the Wii U supports up to 12 individual Nintendo Network ID's per console, which enables each member of the family to have his or her own unique identity on the system.
http://www.gamesindustry.biz/article...o-single-wii-u
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November 19th, 2012, 23:48 Posted By: wraggster
Just because Nintendo is focusing its energy on the Wii U launch doesn't preclude a sweet deal or two in portable gaming. Starting November 23rd, the company is bundling Super Mario 3D Land with Flame Red 3DS models at the same $170 price as the handheld by itself; it even comes pre-loaded on memory to save some of the hassles of physical media. You can be sure the limited-run console is all about goosing Black Friday sales at a time when Nintendo really needs the boost, but we don't think too many mobile gamers will mind if it means entering 3DS ownership with one of the platform's better games in hand.
http://www.amazon.com/Nintendo-3DS-S...+Mario+3D+Land
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November 19th, 2012, 23:58 Posted By: wraggster
Nintendo of America president Fils-Aime has indicated he's hopeful of seeing Rockstar release Grand Theft Auto V on Wii U.
The GTA V release date will fall in spring 2013 on PS3 and Xbox 360, and asked this week about the possibility of a GTA game coming to Nintendo's new console, Fils-Aime told MTV: "The folks there have said very nice public comments about the Wii U.
"In the end, it is Nintendo's responsibility to have a large installed base, to have development tools that help the developers and publishers create great content, and essentially create an environment where teams like Rockstar can bring their very best content to our platform, and if we do that hopefully the very best content throughout the entire industry will show up on Wii U."Questioned recently about the possibility of GTA V appearing on PC and Wii U, Rockstar vice president Dan Houser said everything "is up for consideration".
He added: "The main thing is we are not... we are a third-party publisher. We're not Nintendo, we're not Sony, we're not Microsoft. We love all of them in different ways. But we can do what we want wherever there's the appropriate business opportunity and chance to find a market."
http://www.computerandvideogames.com...-best-content/
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November 20th, 2012, 00:03 Posted By: wraggster
Mass Effect 3's upcoming Omega DLC will not be released for Wii U, EA has confirmed.
The news was revealed on the official Mass Effect Twitter account in a response to user asking when the Omega DLC will be available on Nintendo's newly launched console."Unfortunately it will not be available for Wii U," EA replied.
When questioned further on whether EA plans to release additional Mass Effect DLC for the Wii U version EA said: "never say never".
BioWare has confirmed the Mass Effect 3 Omega DLC release date as November 27 on Xbox 360. It will be priced at 1200 MS Points (£10.28/$15).
According to BioWare the single-player content is "double the size of the largest DLC we've done for Mass Effect 3". It features a new female Turian character and tasks players with doing battle against Cerberus' General Petrovsky for control of Omega.
http://www.computerandvideogames.com...ming-to-wii-u/
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November 20th, 2012, 00:08 Posted By: wraggster
Sega is set to reveal a new game in Japanese mag Famitsu this Thursday, November 22.
That's according to a mysterious teaser sitethat went online overnight, featuring cityscape imagery and a sky full of winged beasts.The teaser site also makes reference to Tokyo in its URL, and 'AD 2021' in its title.
Speculation has linked the reveal to 2009 Nintendo DS RPG, 7th Dragon, which saw a PSP sequel last year called 7th Dragon 2020.
http://www.computerandvideogames.com...eal-this-week/
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November 20th, 2012, 00:16 Posted By: wraggster
If you get a Wii U, you must connect it to the internet. The day-one system update enables a lot of important features, like Miiverse, Wii U Chat, eShop – none of which would do you any good without internet access anyway – and even Wii backward compatibility. If that effort is hampered by inability to connect with your router, you are not alone.
Nintendo tech forum user GAMEDEV posted a guide to manually connecting your Wii U to wi-fi. We've reproduced it after the break. We hope you're able to get online and start "Yeah!"-ing your friends' Miiverse posts immediately.
http://www.joystiq.com/2012/11/19/ho...ii-u-to-wi-fi/
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November 21st, 2012, 01:00 Posted By: wraggster
Despite their omission from all released promotional materials, Wii U and PC versions of Grand Theft Auto V may still be in the cards.
Rockstar vice president Dan Houser explained to IGN–in response to why the two platforms were left out of the game’s recent marketing pushes–that any options beyond the two confirmed consoles were up for consideration.
“Everything else is up for consideration,” Houser said, “That’s all I can give you. The main thing is we are not…we are a third-party publisher. We’re not Nintendo, we’re not Sony, we’re not Microsoft.
“We love all of them in different ways. But we can do what we want wherever there’s the appropriate business opportunity and chance to find a market. If that’s on Apple we put something on Apple. Wherever it might be. I think that’s the fun in what we do. We see ourselves as a content company that uses technology. We don’t make it; we use it to make the most fun stuff.”
Nintendo of America president Reggie Fils-Aime threw in his two cents regarding Rockstar’s interest in the firm’s latest hardware.
“The folks there have said very nice public comments about the Wii U.” Fils-Aime told MTV, “In the end, it is Nintendo’s responsibility to have a large installed base, to have development tools that help the developers and publishers create great content, and essentially create an environment where teams like Rockstar can bring their very best content to our platform, and if we do that hopefully the very best content throughout the entire industry will show up on Wii U.”
Grand Theft Auto V is officially slated for launch this coming spring for PS3 and Xbox 360.
http://www.mcvuk.com/news/read/rocks...i-u-pc/0106686
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November 21st, 2012, 01:03 Posted By: wraggster
The launch of a new console provides a moment of clarity and reality after months of pre-release hype and speculation. The future of the Wii U is still wide open, with much depending on Nintendo's ability to improve the system's software, release compelling games, and convince third party publishers to support the console with impressive software. Some things are already happening, though, which may give some indication of the Wii U's future prospects.
First of all, the Wii U is already sold out at retailers across North America, according to reports. Over 2500 units have appeared on eBay already, though, at prices from $400 to $500 as some early buyers attempt to cash in. This sounds like there's solid demand, yet it's not as fevered as the demand for the Wii after its launch in 2006. The (then) $250 Wii console was selling for well over $1,000 on eBay well into 2007, and it was many months before supplies caught up with demand for the Wii.
Something unprecedented has occurred during this new console launch: Two major retail chains are offering discounts on Wii U software. This has never happened before at the launch of a new console, according to industry veterans. Toys R Us is running a sale: Buy one Wii U title, get the next at 40 percent off. Target is running a similar sale: Buy two Wii U titles, get the third at 50 percent off. Those prices mean the retailer is essentially giving up all profits on the software it is selling. Does this mean these retailers are trying to attract hardware buyers for the Wii U? Or are the retailers just concerned that Wii U software isn't going to sell all that well, and worry about being stuck with hard-to-sell inventory?
“It's going to be a tough retail season, and given the increasing Black-Friday driven shopping culture, this is a tactic designed to ensure that the store in question is the primary shopping source for the Wii U,” said Scott Steinberg of TechSavvy Global. “If they get you in the door to buy Wii U software at a discount, chances are you're going to do all your Wii U shopping at that specific retailer.”
"If they get you in the door to buy Wii U software at a discount, chances are you're going to do all your Wii U shopping at that specific retailer"
Scott Steinberg
The retail struggle in a soft game market is more intense this year than ever before. “This is certainly a first in history, and it points to the state of the retail and set-top console market,” said Steinberg. “In the past you would never see retailers discounting premium launch software for a console system. In most cases it's an opportunity to mark prices up. But I struggle to remember the last time a console launch had so much software available.”
Michael Pachter, senior analyst with Wedbush Securities, agrees that this promotion is being driven by the needs of retailers rather than any perceived weakness in the Wii U. “Keep in mind that they don't have many Wii U hardware units, and that the total shipped to the US is probably well under 1 million for the launch, so their risk is that they sell 100,000 or so titles at no profit,” Pachter said. “It's a loss leader to drive traffic. I don't think it's a signal about the health of console sales at all.”
The Wii U may be sold out for the moment, but the early buzz on the console is mixed. Some reviewers gave the console an Incomplete, since many of the Wii U's features were unavailable until a last-minute firmware patch was delivered just before launch (too late for reviewers). Others liked the Wii U, but almost all reviewers agreed that the full potential of the Wii U remains to be unlocked. None of the launch titles seemed to be destined for classic, console-defining status similar to Super Mario Bros. or Super Mario 64.
The Wii U is in limited supply for the moment, but the true test of its selling power will come when you find it easy to walk into a store and buy one. The competition looks daunting; both the PS3 and the Xbox 360 will be available this weekend for $199, which includes a 250 GB hard drive and several games. That's an advantage of hundreds of dollars over a Wii U (counting the cost of software) that's roughly equivalent in graphics power; the PS3 and the Xbox 360 have robust libraries of software (many at lower prices for classics or used software) and proven online communities and extensive arrays of entertainment, low-cost downloadable games, and other features.
The Wii had two distinct advantages at launch; it was half the price of competing consoles (though it lacked the processing power and HD output), and it had a unique, easy-to-grasp interface with the Wiimote motion control. The Wii was readily understandable by anyone in the family, regardless of prior game experience. Grandma could grab a Wiimote and bowl or play tennis readily.
"Nintendo has set up the Wii U for failure"
Dan Hsu, GamesBeat
The Wii U, by contrast, lacks both of the Wii's advantages. The Wii U is more expensive than the PS3 or the Xbox 360, yet it offers no clear graphics advantage. The GamePad has a daunting array of buttons and sticks as well as a touchscreen interface; Grandma will not pick this up as easily as a Wiimote. The interesting possibilities of two-screen gaming require time and explanation or demonstration, and it's not clear yet that two-screen gaming alone is a reason to spend over $100 extra on the Wii U versus competing consoles.
Those who already own a PS3 or an Xbox 360 may not feel compelled to buy a Wii U unless they are huge Nintendo fans. Right now the Wii U's advantages are more potential than actual. When an amazing Zelda game comes along, or a Donkey Kong Country, or some other title that takes amazing advantage of the GamePad, then you'll see the hardcore gamers line up to get a Wii U.
For those who don't already own a console system, or perhaps only own a Wii, the situation is more complicated. The Wii U is much more capable than a Wii, but also more complicated. Families with a limited budget will probably also look at the possibility of getting a tablet like the Kindle Fire HD, the Nexus 7 or an iPad Mini - all of which can be had for less than a Wii U. Tablets may not offer the same immersive gaming experiences as consoles, but casual gamers won't know or care about that. What they will see is that tablets can do many useful things for the family, and are completely portable, and have thousands of free games and other apps. That's a powerful indirect competitor for often limited family budgets.
The story of the Wii U won't necessarily be told this year, as Nintendo may well be able to sell all the Wii U systems it can supply to retailers. The picture will get clearer next year as availability of the hardware increases and additional games become available.
"Wii U has major potential and if Nintendo plays their cards right, the system can become a major player, especially once the media capabilities and game options are fully stocked"
Dan Milano, ABC News
The following Wii U review roundup provides a summary of what both mainstream media and gaming media are saying about the Wii U:
New York Times: “I have no idea what the Wii U augurs, or whether it will permanently alter how we play, alone or together.”
USA Today: 3 out of 4 stars. “Until we see Nintendo Network fully functioning with the TVii service and additional games that take advantage of the GamePad, it's hard to say whether Wii U recaptures the console magic.”
ABC: “Wii U has major potential and if Nintendo plays their cards right, the system can become a major player, especially once the media capabilities and game options are fully stocked.”
Time: “The Wii U already feels like a much more robust and fascinating idea, one that shows even more promise, in my opinion, than the Wii did in 2006.”
Polygon: 6.5 out of 10. “We are cautious and indeed, somewhat pessimistic, about what the future holds for Nintendo's new system. The Wii U is poised to deliver the same thing Nintendo always has, but we're still waiting to see if it can deliver more.”
1UP: “All in all, Wii U won't blow anyone's mind with its hardware capabilities, and it will definitely annoy hardcore A/V fanatics with its lack of output options. The system's horsepower puts it on par with current consoles, which will be true for... a year, probably.”
GamesBeat: Editor Dan Hsu feels that “Nintendo has set up the Wii U for failure.” He cites the initial price, the fact that the hardcore content is all old, there's no killer app, and the Pro controller buttons aren't properly placed for hardcore gamers.
CNET: No rating yet. “Despite its unique dual-screen presentation, innovative GamePad controller, and ambitious Nintendo TVii service, the Wii U still has a lot to prove.”
Engadget: “Without Nintendo Network, Miiverse, Nintendo TVii, or any streaming / on-demand video content -- not to mention promised backwards compatibility -- the Wii U doesn't compete at all with even last-gen consoles (Xbox 360 and PlayStation 3 just became last-gen, in case that isn't clear).”
Kotaku: “Give it a month or three. Wait until the "launch window" closes at the end of March and the likes of Pikmin 3, Lego City Undercover and a slew of interesting download-only games are available.”
The Verge: 7.0 “I don't know which future awaits the Wii U. But until it's obvious, I'm not buying one.”
http://www.gamesindustry.biz/article...ftware-on-sale
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November 21st, 2012, 01:06 Posted By: wraggster
Between the 3DS and the 3DS XL, Nintendo has sold nearly 6 million handhelds in the United States since the system's March 2011 debut. The company revealed the updated figure in an announcement for a new Super Mario 3D Land 3DS hardware bundle set to hit store shelves this Friday.
While the company didn't give updated information on the rest of the world, it did release figures through September 30 in its last quarterly financial report. Worldwide, Nintendo has sold 22.19 million 3DS systems (2.1 million of which were 3DS XL models). Japan has accounted for 7.94 million 3DS systems, the Americas have combined for 7.38 million, and the rest of the world was credited with buying the remaining 6.88 million.
Nintendo also expects 3DS sales to accelerate significantly through the holidays. The company is forecasting sales of 17.5 million 3DS systems for the fiscal year ending March 30, 2013. By the end of its fiscal first half, it had sold 5.06 million units, less than one third of that forecast.
http://www.gamesindustry.biz/article...-million-in-us
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November 21st, 2012, 01:11 Posted By: wraggster
With the North American launch of the Wii U out of the way, there's no looking back for Nintendo. In an interview with GameSpot conducted hours before the new system's debut, Nintendo of America director of product marketing Bill Trinen confirmed that the company has stopped working on games for the original Wii.
When asked if Nintendo had any internally developed Wii games in the pipeline, Trinen answered simply, "No, there are not right now."
If the Wii really has been put to sleep, Kirby's Dream Collection serves as an appropriate final release from Nintendo of America. The 20th anniversary compilation of Kirby games debuted in September. The following month, Nintendocut the price of the console from $149 to $129.
The Wii has been Nintendo's most successful home console to date. As of September 30, it had sold more than 97 million systems worldwide since its 2006 debut. The company's next-best selling console is the original Famicom/Nintendo Entertainment System, which tallied nearly 62 million systems sold.
http://www.gamesindustry.biz/article...-any-wii-games
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November 22nd, 2012, 00:04 Posted By: wraggster
The launch issue includes a guide to Wii U and 3DS gaming, along with a Wii U buyers’ guide and reviews of the first wave of Wii U games. It also introduces a new section that focuses on the console’s social network, Miiverse. And if that weren’t enough to tempt you, you’ll also get two Wii U drinks coasters – which is a much less expensive alternative to using your ZombiU and NSMBU discs.
http://www.edge-online.com/news/offi...ches-new-look/
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November 22nd, 2012, 00:10 Posted By: wraggster
The developer of Metro: Last Light has lashed out at the technical innards of Nintendo’s Wii U.
“Wii U has a horrible, slow CPU,” 4A Games’ chief technical officer Oles Shishkovtsov told NowGamer, with colleague Huw Beyon adding: “We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time.
“It’s something we might return to. I really couldn’t make any promises, though. We had an initial look at the Wii U, but given the size of the team and compared to where we were last time, just developing for the PS3 is a significant addition.”
However, it’s far too early to draw any meaningful conclusions.
Launch and early cycle games on any new platforms soon become outdated as developers get to grips with unfamiliar hardware. Just compare the visuals of, say, Black Ops II and Call of Duty 2 for example.
Add to this that reports from elsewhere don’t tie-in with 4A Games’ assessment. Mass Effect 3 on Wii U, for instance, seems to be more or less comparable with the Xbox 360 and PS3 versions, and even arguably superior to the latter.
Note too that Last Night comes with some pretty serious hardware requirements on PC.
http://www.mcvuk.com/news/read/metro...ow-cpu/0106786
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November 22nd, 2012, 00:13 Posted By: wraggster
Can Wii U replicate the record-breaking success of the Wii?
That’s the question gripping the industry at the moment following the console’s North American launch at the weekend and the upcoming UK arrival next week.
But there’s certainly no doubt from 2K Games president Christoph Hartmann who in an interview with MCV has expressed his unwavering belief in the power of Nintendo.
“Nintendo always impresses and surprises me,” he said. “The team there has so much knowledge built up over many, many years. Nintendo always finds its crowd.
“There have been people doubting the Wii U because they don’t really understand it. I wasn’t sure about the Wii and I was proved wrong, proved wrong by my own people, which I like the most because we sold a lot of Carnival Games. I believe the Wii U offers something special and we will be surprised how consumers will get attached.
“There’s nothing in my body, not a single piece, doubting that the Wii U will be successful.”
The full interview with Hartmann can be read in this week’s issue of MCV that will arrive both in mailboxes and online tomorrow.
http://www.mcvuk.com/news/read/there...admits/0106784
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November 22nd, 2012, 00:18 Posted By: wraggster
Nintendo might be selling Wii U hardware at a loss, but each sale should still result in a profit for the platform holder.
“The Wii U hardware will have a negative impact on Nintendo’s profits early after the launch because rather than determining a price based on its manufacturing cost, we selected one that consumers would consider to be reasonable.” Iwata told investors in October.
“In this first half of the term before the launch of the Wii U, we were not able to make a profit on software for the system while we had to book a loss on the hardware, which is currently in production and will be sold below cost.”
However, speaking to Mercury News yesterday Nintendo America boss Reggie Fils-Aime has claimed that all it takes is for one game to be purchased with each console for Nintendo to make its money back.
“The business model doesn't change dramatically, in that as soon as we get the consumer to buy one piece of software, then that entire transaction becomes profit positive,” he insisted.
“In the end, the business model is still to drive the install base of hardware, and then to drive a strong tie ratio with all of the other software and experiences for the consumer. And if we're able to do that, then we will create significant profit for the company.”
All of which suggests the console’s US RRP of $300 for the Basic and $350 for the Premium is very, very close to Nintendo’s cost price.
http://www.mcvuk.com/news/read/wii-u...rchase/0106776
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November 22nd, 2012, 00:49 Posted By: wraggster
Sega is pulling Space Harrier off the archive shelves for a revival on 3DS.
That's according to a report out of Japan (viaTiny Cartridge), which reports that the 3DS-bound game will be a port of the arcade original with added support for the 3DS's widescreen profile and obligatory stereoscopic 3D.The report also claims that this will be the first of multiple classic 3DS remakes that Sega plans to release on the portable, as the home of Sonic seemingly seeks to pick up the '3D Classics' line that Nintendo appears to have abandoned.
There was no word on a release date.
http://www.computerandvideogames.com...space-harrier/
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November 22nd, 2012, 01:06 Posted By: wraggster
Welcome one and all to the second episode of Head 2 Head, our new video show where Tamoor (me!) and Rob Crossley (the guy on the right) argue about hot-button topics in the world of video games.
In the first episode we clashed on Facebook games, which I continue to believe are awful and a constant nuisance. Bah Humbug!This week we're butting heads over the Wii U's launch line-up. I argue that it's Nintendo's best ever, Rob disagrees.
The victor of the argument will be selected by you. Simply watch the video below and then cast your vote in the box.
We encourage you to give us your opinions on the feature or the topic, and suggest next week's point of discussion in the comments section below. Enjoy!
http://www.computerandvideogames.com...aunch-line-up/
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November 22nd, 2012, 01:12 Posted By: wraggster
Nintendo has responded to us concerning how the dashboard messages are selected. This was its reply:"The most discussed topics in Miiverse - e.g. specific games, applications, boss battles, user accomplishments, etc. - will be displayed on Wii U's main menu. Before that content is posted to the main menu it will be screened and filtered to ensure that it is appropriate for everyone."Original story:Miiverse is essentially a series of message boards. You can post a message - either a drawing or text limited to 100 characters - in a "community" (i.e. thread) devoted to a particular game. You'll then be notified anytime someone responds to it.My first sample post was in the ZombiU community where I wrote, "How y'all liking Zombi U so far? Brits love it. Americans not so much. Wonder if it's a cultural thing" (Yes, I left off a period. 100 characters isn't much!)Some person quickly gave my post a "Yeah," Miiverse parlance for a Facebook "like."A few other people responded saying that they dug the game. Their responses popped up under my "Notifications" tab on the side, letting me know that people had either given my post a "Yeah" or written a response. There's also an "Activity Feed," that lets you see what your friends are posting. In this regard, it's very much like Facebook.That's me in the corner... losing my religion!
Unlike Facebook, you can report spoilers and violations. I tested this on a poor friend of mine by saying his message had spoilers. You're then asked to provide a reason the post is spoilery or inappropriate and moderators will decide if it fits the bill. If it's simply spoilers, it will stay up, but become invisible under a spoiler warning that needs to be clicked on to read (players can put spoiler warning on their own messages, too). Regarding my friend's message, all he said was "Flying clouds," but I still got it spoiler-alerted. (Sorry, Jarrett!)Offensive messages, however, get taken down. To test this, I tried posting a message that read, "This game f***ing rules" in the New Super Mario Bros U community and it was removed in less than five minutes.Curiously, what people are saying about a game pops up momentarily on one's dashboard. Simply press the power button and you'll come to a screen showing several different titles with tons of Miis mingling in the background. Random messages pop up giving a cursory overview of what people are saying or drawing right now. Pics of Link and Pikachu are common, as are messages asking if certain games are any good. What I don't totally understand yet is how Nintendo prevents the more offensive messages from reaching this state. Is someone approving all of these before they reach dashboard circulation? I've asked Nintendo for comment and will update as I find out more.Elsewhere, friends can send each other direct messages through the Miiverse, which can be accessed during a game by hitting the home menu, similar to the Xbox 360 dashboard (though the Miiverse takes an extra few frustrating seconds to boot up). Thankfully, the GamePad's virtual keyboard is a godsend compared to entering text with an Xbox 360 controller or Dualshock.
http://www.eurogamer.net/articles/20...k-and-gamefaqs
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November 22nd, 2012, 01:14 Posted By: wraggster
Over the last six years, developers have sought to find balance in their cross-platform development, weighing up the pluses and minuses of the PS3 and Xbox 360 and looking to strike a good balance between the two. Microsoft concentrates on a stronger graphics core while Sony has put its efforts into an advanced CPU, but on a general level most games these days work out pretty well overall on both machines. With Wii U, the balance in processing power shifts again: Nintendo has beefed up the graphics core beyond current-gen standards, but all the evidence points to a weaker CPU.Bearing in mind the decisions the platform holder has made with the design of the Wii U, can the hardware handle Unreal Engine 3 - a middleware designed with the older HD console trade-offs very much in mind? There've been a number of alarming screenshots and video of the Wii U version of UE3 Batman: Arkham City, showing clear and obvious graphical drawbacks on the new Nintendo system - most notably low resolution shadowmaps. Numerous theories are circulating on why this may be an issue but the most plausible explanation involves the way Wii U memory is set-up. There's an enviable 1GB of RAM available for games applications (up from the 512MB found in the Xbox 360 and PlayStation 3), but it's significantly slower than the throughput of the GDDR3 found in the Microsoft console.To mitigate the issue, the Wii U has 32MB of ultra-fast onboard eDRAM integrated into the AMD graphics core and the new hardware almost certainly renders out directly from that. We're not yet clear on how texture fetching works on the new console but conceivably the challenge becomes a matter of importing assets from the main RAM into the GPU eDRAM in an orderly fashion and keeping them contained in that space before exporting the whole framebuffer to the video output. Shadowmaps take up a lot of space which may explain why they have apparently been downscaled on Arkham City. This ties in with why we've yet to see any Wii U title with multi-sampling anti-aliasing - each pass would take up valuable eDRAM [Update: We spoke too soon here as Black Ops 2 appears to feature it]. So where does all of this leave Mass Effect 3 - one of the most visually complex of Unreal Engine 3 titles?Let's answer that immediately by comparing Mass Effect 3 on Wii U with the Xbox 360 and PlayStation 3 versions of the game in a brace of video head-to-heads, backed by a triple-format gallery.
http://www.eurogamer.net/articles/di...wii-u-face-off
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November 22nd, 2012, 01:15 Posted By: wraggster
"What is Wii U?" asks a new series of TV adverts for Wii U launch title Nintendo Land. "Talk or fail," reads the cryptic reply.Each video showcases a multiplayer mini-game from Nintendo Land, with a group of enthusiastic young friends playing along in their living room.Other answers to "What is Wii U?" include "I can see you, but you can't see me" for the stealthy Luigi's Ghost Mansion mini-game and "I can do things that I couldn't before" for Legend of Zelda: Battle Quest.It's a little disconcerting that, nine days before the console launches in the UK, Nintendo is still having to explain what the Wii U is.The ad campaign reflects the ongoing difficulties of attracting potential customers to the Wii U's tablet controller concept - at least compared to the instant allure of holding a Wii Remote in hand and swinging a virtual golf club in Wii Sports.It follows Nintendo's first Wii U TV advert where the company made sure viewers knew it was a new console.
http://www.eurogamer.net/articles/20...verts-released
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November 22nd, 2012, 01:28 Posted By: wraggster
Team Ninja has always done better on the rebound, and Ninja Gaiden 3: Razor's Edge is a testament to this fact. The technical excellence of the 2004'sNinja Gaiden was one-upped in Ninja Gaiden Sigma. Ninja Gaiden 2 was improved dramatically in Ninja Gaiden Sigma 2. Razor's Edge carries that trend forward into the series' latest entry, with surprising results. It's one thing to turn a great game into an even better one, but to turn a once-terrible gameinto a launch lineup highlight? Impossible!
Apparently not. Team Ninja cuts liberally from Ninja Gaiden 3 in Razor's Edge, stripping away everything from the obnoxious "steel on bone" QTE-style button mashery to the multitude of joy-killing sequences in which players guide a stumbling, curse-afflicted Ryu through neutered enemy encounters. Even the questionable presentation is erased, exemplified by an early moment that forces Ryu, and thus the player, to murder a man in cold blood as he pleads for his life. This insufferable moment has been excised from Razor's Edge, and for that we can all be thankful.
http://www.joystiq.com/2012/11/21/ni...s-edge-review/
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November 22nd, 2012, 01:39 Posted By: wraggster
Look, we're not your parents. We're not going to sit here, high upon our internet throne and tell you what you can and can't do. Even if we did discourage you from putting yourself in a potentially trample-prone environment, you'd still do it for dat savings.
Take Target's Black Friday deals, for example. These scanned pages reveal PlayStation 3 and Xbox 360 bundles with two games each for $200, as well as a free copy of Just Dance Kids 2 with the purchase of a $120 Wii bundle. Vita and 3DS bundles (with one game each) are available for $200 and $150 respectively, while PS3, 360 and Wii controllers cost $40 and a bonus $20 giftcard is included in the purchase of Halo 4, Assassin's Creed 3 or Forza Horizon. You can even get Adele's irrelevant first album for $5, or one of those cool magnadoodle thingies for half a sawbuck.
Whatever you do on Black Friday, just, you know, be safe. You're our precious little darling babies and we don't want anything to happen to you.
http://www.target.com/
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November 22nd, 2012, 23:57 Posted By: wraggster
Paper Mario is a roleplaying game in the theatrical sense. It sees series mainstays letting their hair down and ditching their standard routines for fourth-wall-smashing japery. Luigi’s cowardice and Bowser’s toothless buffoonery smack of pantomime, an artificiality cheekily winked at in battles framed as theatrical shows. Sticker Star is the fullest realisation of the idea to date, a world of origami temples, foil sticker oceans and interfaces crafted from corrugated card.
http://www.edge-online.com/review/pa...r-star-review/
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November 23rd, 2012, 00:01 Posted By: wraggster
A total of 24 games from 11 different publishers will be available alongside Nintendo’s Wii U when it’s released in the UK on November 30th.
Here’s the full list of games:
* Funky Barn (505 Games)
* Call of Duty: Black Ops II, Skylanders Giants, Transformers Prime (Activision)
* Epic Mickey 2: the Power of Two (Disney)
* FIFA 13, Mass Effect 3 Special Edition (EA)
* Ben 10: Omniverse, Family Party: 30 Great Games Obstacle Arcade, Tank! Tank! Tank!, Tekken Tag Tournament 2 Wii U Edition (Namco Bandai)
* Nintendo Land, New Super Mario Bros U (Nintendo)
* Sonic & All-Stars Racing Transformed (Sega)
* Warriors Orochi 3 Hyper (Tecmo Koei)
* Darksiders 2 (THQ)
* Assassin’s Creed III, Just Dance 4, Rabbids Land, Sports Connection, Your Shape: Fitness Evolved 2013, ZombiU (Ubisoft)
* Batman: Arkham City Armoured Edition, Game Party Champions (Warner Bros)
The console will be available in both Basic and Premium SKUs (including the white and black versions respectively), as well as a limited edition ZombiU Premium Pack.
As well as the installation of demo pods in a number of GAME stores, sampling events are also taking place across the UK. The dates are follows:
* Metro Centre, Newcastle: 22nd – 25th November
* Hyper Japan, Earls Court, London: 23rd – 25th November
* The Gadget Show Live @ Christmas, Excel, London: 30th November – 2nd December
* Westfield, London: 6th – 9th December
* The Centre, Milton Keynes: 13th – 16th December
* Arndale, Manchester: 3rd – 6th January
http://www.mcvuk.com/news/read/wii-u...the-uk/0106873
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November 23rd, 2012, 00:06 Posted By: wraggster
Nintendo’s Wii U Gamepad apparently has a significant bit of added functionality that we’ve not heard about – it can display in 3D.
Oddly, though, we’re not talking 3DS-style glasses-free 3D. Instead, IMGMR reports that green and magenta glasses from Inficolor are need to take advantage of the experience.
It can be activated at any time during gameplay via the options menu.
Furthermore, Ubisoft’s Assassin’s Creed III is compatible.
There is an immediate question that presents itself, however, and it’s one that perhaps explains why Nintendo hasn’t publicised the console’s 3D functionality.
And it is this – people have already asked questions of the need to switch your focus from your controller’s screen and the TV screen. Can you imagine doing that when one is in 3D and the other is not? And when you have to remove or put on your glasses each time?
Of course, many titles – including Assassin’s Creed III – allow Gamepad-only gaming, removing the need for users to flick between two displays.
http://www.mcvuk.com/news/read/the-w...-do-3d/0106855
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November 23rd, 2012, 00:11 Posted By: wraggster
[Guillermo Amaral's] NES controller was in great shape. Well, except for the fact that it didn’t work. Upon closer inspection it seems the shift register — which is the only IC on these ancient peripherals — had given up the ghost. But he made it usable again by making the NES controller into a MaKey MaKey shield.
You should remember the MaKey MaKey. It’s a little board that lets you create controllers out of just about anything — bananas being one of the more popular examples. All he needed to do is wire up the controller’s buttons to the board. For the task he chose to use extra long pin headers. To find the location for holes in the case he applied red ink to the top of each pin, then held the PCB up to the outside of the controller. After drilling at each red mark he glued the pin headers in place and started in on the controller’s original circuit board. Once all the point-to-point wiring was done he had a working controller. See for yourself in the clip after the jump.
http://hackaday.com/2012/11/22/dead-...-makey-shield/
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November 23rd, 2012, 00:22 Posted By: wraggster
The importing of the infamous R4 cart - or similar flash cart devices for DS - has been outlawed in Japan.
The R4 cart and those like it are read-writable cartridges for the DS which allow users to download and play pirate games.Nintendo has been locked in legal battles globally over the distribution and sale of such devices, as it made efforts to curb rampant piracy on its first dual-screen handheld.
The Japanese Ministry of Economy, Trade and Industry (translations via Kotaku) has announced it is now illegal to import such devices into Japan, where their sale has already been banned.
Game copying devices like the R4 were ruled illegal in France late last year, bringing the country in line with other European territories including the Netherlands, UK, Germany, Italy and Belgium, Nintendo said at the time.
http://www.computerandvideogames.com...awed-in-japan/
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November 23rd, 2012, 00:24 Posted By: wraggster
Wii U is welcomed to the list of new digital content in US this week, but 3DS won't be overshadowed.
NES classic Zelda II: The Adventure of Link has arrived on the portable, alongside Crashmo (Fallblox in EU), the sequel to the much-loved eShop puzzle game Pushmo (Pullblox).Here's this week's new content, and below that the list of games that arrived on the Wii U eShop at launch last Sunday.
Nintendo eShop
Crashmo - Embrace the laws of gravity with a whole new kind of action-puzzle play in this exciting sequel to the critically acclaimed Pushmo game. New gravity mechanics and gadgets like floating blocks, doors and move switches await players ready for a challenge. (For Nintendo 3DS)
Zelda II: The Adventure of Link - Link returns to Hyrule on a quest to find the Triforce of Courage and awaken Zelda from an endless sleep. Learn magic spells, talk to people in towns to get clues, collect items to increase your power and explore seven palaces where the underlings of the evil Ganon await you. (For Nintendo 3DS)
Spirit Hunters Inc: Light - Using Augmented Reality, scan anywhere in the real world to hunt, battle and capture as many of the unique spirits as possible. With 96 spirits, 16 spirit families and 90+ abilities (each aligned to one of the six elements) there are plenty of opportunities to customize your experience as you increase your levels and ranks within Spirit Hunters Inc. Spirit Hunters Inc: Light has six spirits which can only be obtained in this version. (For Nintendo 3DS and Nintendo DSi)
Spirit Hunters Inc: Shadow - Using Augmented Reality, scan anywhere in the real world to hunt, battle and capture as many of the unique spirits as possible. With 96 spirits, 16 spirit families and 90+ abilities (each aligned to one of the six elements) there are plenty of opportunities to customize your experience as you increase your levels and ranks within Spirit Hunters Inc. Spirit Hunters Inc: Shadow has six spirits which can only be obtained in this version. (For Nintendo 3DS and Nintendo DSi)
Also new this week:
Meat or Die: Gisele (Nintendo Video)
3D MahJongg (Nintendo eShop)
NINJA MASTER'S (Virtual Console for Wii)
Recently released in the Nintendo eShop on Wii U:
Amazon Instant Video
Assassin's Creed III
Chasing Aurora
Darksiders II
Disney Epic Mickey 2: The Power of Two
EA Sports FIFA Soccer 2013
ESPN Sports Connection
Game Party Champions
Hulu Plus
Just Dance 4
Little Inferno
Madden NFL 2013
Mighty Switch Force! Hyper Drive Edition
NBA 2K13
Nano Assault NEO
Netflix
New Super Mario Bros. U
NINJA GAIDEN 3: Razor's Edge
Nintendo Land
Rabbids Land
Scribblenauts Unlimited
SiNG PARTY
Sonic All Star Racing Transformed
TEKKEN TAG TOURNAMENT 2 Wii U EDITION
Trine 2: Director's Cut
WARRIORS OROCHI 3 Hyper
Your Shape Fitness Evolved 2013
ZombiU
http://www.computerandvideogames.com...lda-2-crashmo/
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November 23rd, 2012, 00:48 Posted By: wraggster
As Cave Story designer Daisuke "Pixel" Amaya told us in an interview last March, he's been working on a version of his vertical scrolling shmup Guxt for the 3DS, and Nicalis, who's publishing the game, has just tweeted recently that it's been rated by the ESRB and is ready to go. You can download and play the game online for free on the PC right now, though the game will be updated for Nintendo's handheld for sure.
One of the game's producers has tweeted that the title will have a "vertical display mode", so players will be able to tilt the 3DS to hold it vertically, and see the game on a correctly-aligned screen, rather than having a bar running through the middle of the action. Unfortunately, there's no word on exactly when the game will arrive, but considering it's been in development for a while., "soon" is probably the answer you're looking for. Stay tuned.
http://www.joystiq.com/2012/11/22/ca...ertical-displ/
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November 25th, 2012, 00:10 Posted By: wraggster
THQ has clarified comments made by 4A Games' chief technical officer, Oles Shishkovtsov, about why their upcoming first-person shooter, Metro, won't be available for Nintendo's new Wii U console. Shishkovtsov had told NowGamer, '[The] Wii U has a horrible, slow CPU,' by way of explaining why a Wii U version of Metro wasn't in the works. Now, THQ's Huw Beynon has provided a more thorough (and more diplomatic) explanation: 'It's a very CPU intensive game. I think it's been verified by plenty of other sources, including your own Digital Foundry guys, that the CPU on Wii U on the face of it isn't as fast as some of the other consoles out there. Lots of developers are finding ways to get around that because of other interesting parts of the platform. ... We genuinely looked at what it would take to bring the game to Wii U. It's certainly possible, and it's something we thought we'd like to do. The reality is that would mean a dedicated team, dedicated time and effort, and it would either result in a detriment to what we're trying to focus on or we probably wouldn't be able to do the Wii U version the justice that we'd want.
http://games.slashdot.org/story/12/1...slow-wii-u-cpu
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November 25th, 2012, 00:15 Posted By: wraggster
Wii U has already sold out, retailers have told MCV.
Multiple games buyers have told us their launch allocation of the Wii U has been completely taken by pre-orders from eager early adopters – one week ahead of the console's November 30th launch.
In fact, some retailers have told us their already taken orders against future Wii U shipments.
Nintendo already told MCV last month that it is working hard to supply the channel with fresh stock as quickly as possible ahead of the Christmas holidays. However, it did admit there was likely to be short supply on day one.
HMV announced this morning it has secured some extra stock for its official midnight opening next Thursday.
The platform holder has been reaching out to potential buyers with an extensive nationwide sampling
tour, giving consumers the chance to try out the unique GamePad controller.
It also kicked off a mammoth marketing plan in October, backed by a budget that exceeds that of the
push behind the original way.
As with the 3DS last year, Nintendo has planned for a launch that extends beyond the initial surge of
the early weeks. Its launch window stretches from November 30th to the end of March, with promising
titles such as Pikmin 3 and LEGO City Undercover due early next year.
MCV has contacted Nintendo for further comment.
http://www.mcvuk.com/news/read/uk-re...-out-3/0106954
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November 25th, 2012, 00:31 Posted By: wraggster
The official midnight opening for next week's Wii U launch will be held at the flagship Oxford Street store of entertainment retailer HMV.
Following reports of high demand for the new console, HMV has even secured extra stock for the launch so that customers will be able to purchase Wii U on the night if they have not been able to pre-order.
The first 100 people in the queue will be given a free copy of New Super Mario Bros U, plus one other title from a select range.
The second 100 people will be given a £5 voucher that can be redeemed against Wii U hardware and games on the night.
500 people will receive a Wii U goody bag, and everyone will be given the chance to win Wii U-related prizes throughout the evening.
Demos of ZombiU, Nintendo Land and New Super Mario Bros U will be on hand for gamers to try out ahead of purchase, with characters from ZombiU and Mario attending to entertain the crowds.
"We're thrilled to be hosting the official midnight launch event for Wii U at our Oxford Street flagship, which is fast-becoming the natural home of all major games launches in the UK," said HMV head of games Ewan Pinder.
Nintendo's UK marketing boss Shelly Pearce added: "We can't wait to get the Wii U into the hands of our fans in the UK and are delighted to be partnering with HMV on this exciting night.
"Not only will those that come down to HMV be amongst the first in the country to get their hands on the console but there will be lots of opportunities to try the games and to find out more about what makes Wii U such a unique console."
The launch event begins at 11pm on Thursday, November 29th.
http://www.mcvuk.com/news/read/hmv-t...launch/0106937
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November 25th, 2012, 00:34 Posted By: wraggster
The biggest film of the season could make LEGO Lord of the Rings one of gaming’s best-sellers this Christmas.
Warner Bros Interactive Entertainment is working closely with its film colleagues to cross-promote the game with the first instalment in Peter Jackson’s Hobbit trilogy.
“The buzz for The Hobbit: An Unexpected Journey is definitely helping raise the awareness for LEGO The Lord of the Rings – especially amongst younger audiences who may not have been so exposed to the original trilogy,” sales and marketing boss Spencer Crossley told MCV.
“We have ensured that we are an integral part of the movie’s promotional activity, benefiting from trailers, and links on the film’s social media channels.”
The game is out today (November 23rd). TV ads run from the end of November through December. There will also be on-pack promotions with 1m Feel Good kids drinks.
http://www.mcvuk.com/news/read/hobbi...-rings/0106935
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November 25th, 2012, 00:39 Posted By: wraggster
We hope our readers are familiar with the vast number of ROM hacks for the original 1st-gen Pokemon games. With certain sequences of button presses, it’s possible to duplicate items in the player’s inventory, get infinite money, or even catch a glimpse of the elusive MissingNo. [bortreb] is familiar with all these hacks, but his efforts to program a Game Boy from inside Pokemon is by far the greatest Pokemon glitch ever created.
This ‘total control’ ROM hack was inspired by [p4wn3r]‘s extremely impressive 1 minute and 36 second long speed run for Pokemon Yellow. The technique used in [p4wn3r]‘s run relies on the fact the warp points in Pokemon Yellow are right after the item list in the Game Boy’s memory. By corrupting the item list, [p4wn3r] figured out how to make the front door of his house warp directly to the end of the game resulting in the fastest Pokemon speed run ever.
Realizing this ROM hack is able to control the CPU with only the player’s inventory, [bortreb] wanted to see how far he could push this hack. He ended up writing a bootstrapping program by depositing and discarding items from the in-game PC, and was then able to reprogram the Game Boy with a number of button presses on the D-pad, select, start, A and B buttons.
The resulting hack means [bortreb] can actually make Pong, Pacman, a MIDI player, or even a copy of Pokemon Blue. In the video after the break, you can see all of [bortreb]‘s speed run along with the finale of playing a MIDI file of the My Little Pony theme song. [bortreb] has a really amazing hack on his hands here that really pushes the definition of what can be done by tinkering around with a Pokemon ROM.
http://hackaday.com/2012/11/24/progr...aying-pokemon/
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November 25th, 2012, 22:33 Posted By: wraggster
Wii U has already sold out at multiple UK retailers.
A number of unnamed retailers told MCV that their launch allocation of the new console has been completely taken by pre-orders one week ahead of the Wii U release date of November 30 in Europe.HMV is hosting the official Wii U UK launch event in London. The retail chain claims it has 'secured extra stock' to sell on the night without customers needing to pre-order the system.
CVG understands that on launch day there will be less than 30,000 consoles on sale across the UK - though Nintendo has a plan to replenish stock frequently.
http://www.computerandvideogames.com...ead-of-launch/
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November 25th, 2012, 22:38 Posted By: wraggster
HMV will host the official Wii U midnight launch in Oxford Street, the company has confirmed.
The retail chain claims it has 'secured extra stock' to sell on the night without customers needing to pre-order the system, according to trade site MCV.A free copy of New Super Mario Bros. U will be given to the first 100 people in line, while the second hundred will be handed a £5 HMV voucher that can be redeemed against Wii U hardware and software. Various prizes will be on offer throughout the evening and 500 people will be given Wii U goody bags.
Meanwhile, punters will be put in front of demo pods for games such as ZombiU and Nintendo Land.
The launch event begins at 11pm on Thursday, November 29. "We're thrilled to be hosting the official midnight launch event for Wii U at our Oxford Street flagship, which is fast-becoming the natural home of all major games launches in the UK," said HMV head of games Ewan Pinder.
CVG understands that on launch day there will be less than 30,000 consoles on sale across the UK - though Nintendo has a plan to replenish stock frequently.
http://www.computerandvideogames.com...dnight-launch/
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November 25th, 2012, 22:40 Posted By: wraggster
So let's recap. What we know of the Wii U spec strongly suggests that the new Nintendo machine should be something along the lines of an enhanced Xbox 360. We have a tri-core IBM CPU, an improved, more modern AMD Radeon graphics core, twice as much RAM available to developers and we even see a substantial boost in the volume of fast eDRAM directly attached to the GPU. There are trade-offs in any console design, but the key ingredients suggest that 360 ports should transition across to the new hardware fairly easily. Unfortunately, Call of Duty: Black Ops 2 proves that the situation is not quite so straightforward.Based on a visual analysis at least, it seems clear that developer Treyarch thought its best bet in bringing Black Ops 2 to the Wii U was to transplant its existing Xbox 360 work lock, stock and barrel across to the new hardware. In putting together our usual comparison videos and galleries, what struck us was the level of parity between the 360 and Wii U games - aside from gamma issues, we're essentially looking at exactly the same presentation.All of this means that the new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release. There's even 2x multi-sampling anti-aliasing (MSAA) - the first time we've seen hardware AA deployed in-game on a Wii U title (admittedly, it's early days there).To illustrate how close it is, and how the Wii U version of Black Ops 2 sits within the hierarchy of releases available, we've put together an exhaustive series of comparison videos. Here you'll see Black Ops 2 on Wii U compared with Xbox 360, PS3 and PC versions. We also have our first quad format comparison gallery for you to pore over.Our PC and Xbox 360 assets are based on our work on the existing Black Ops 2 Face-Off, but as Treyarch has released a patch to remove some of the excessive blurring from the PlayStation 3 game, we went back and recaptured that in order to give the most up-to-date comparisons (the original Face-Off has been updated too with the latest video).Pretty much everything we said about the image quality on Xbox 360 in the original Face-Off applies here with the Wii U version - it's a remarkably close conversion, from a visual perspective at least. While the PC game provides the benchmark, Treyarch's upscaling algorithms work just as well as they do on Xbox 360, providing a good, clean presentation - quite remarkable bearing in mind just how extensive the horizontal upscale actually is. Despite the removal of the additional blurring added in the 1.02 patch, both Wii U and 360 are still a class apart from the more compromised PlayStation 3 version. One minor difference concerns v-sync - the Wii U version has no tearing whatsoever, while the PS3 and 360 games occasionally tear right at the top of the screen (this is basically unnoticeable during gameplay though).
http://www.eurogamer.net/articles/di...wii-u-face-off
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November 25th, 2012, 22:44 Posted By: wraggster
Nintendo's TVii is scheduled to launch in "selected regions throughout Europe" in 2013, an official product page displays. TVii was previously described as a feature exclusive to the US and Canada, and is set to hit these regions in December.
TVii is an enhancement for existing television features, throwing a programming guide on the GamePad that allows navigation of cable and satellite shows, as well as YouTube, Netflix, Hulu Plus and other on-demand services. Netflix, YouTube, Hulu Plus and Amazon Instant all have separate, functional apps on North American Wii U consoles right now.
http://www.joystiq.com/2012/11/25/ni...ope-next-year/
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November 25th, 2012, 22:49 Posted By: wraggster
Scribblenauts Unlimited won't reach Europe until next year, developer 5th Cell revealed this week. Posting on Twitter, the developer noted "2013" is the European window for both the Wii U and PC versions.
With Unlimited being a Wii U launch arrival in North America, fans expected it to join the system in Europe on November 30. Posting on NeoGAF, 5th Cell CEO Jeremy Slaczka said the 2013 window for Europe is "due to things outside of development," and not related to localization issues.
There's also confusion over the Australian release, with 5th Cell and publisher Warner Bros. apparently contradicting each other. According to 5th Cell,Unlimited is actually limited to North America until 2013. However, Level Up Times reports it's coming to Australia on November 28, according to a Warner Bros. representative. We've reached out to the publisher for clarification and will update if we hear anything.
Update: A Warner Bros. representative tells us details on the European distribution of Scribblenauts Unlimited are coming soon.
http://www.joystiq.com/2012/11/23/sc...pe-until-2013/
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November 25th, 2012, 22:50 Posted By: wraggster
I didn't manage to get a Wii U over the weekend. By the time I got around to ordering one, pre-orders were closed, and I wasn't willing to camp outside in the rain or add my name to the wait list. I'm still getting a Wii U though, and not because of Nintendo Land, New Super Mario Bros. U, or even The Legend of Zelda. I'm getting a Wii U because I'm intrigued by the potential of its RPG library.
[Ed. Note: For more on the Wii U, check out Joystiq's comprehensive coverage.]
As I've discussed before, this is not a new development for Nintendo. Toward the tail end of the Wii years, it made a concerted effort to woo RPG developers. The result was the "Operation Rainfall" games – Xenoblade Chronicles, The Last Story, and Pandora's Tower. Last week, I listed the Wii's Top 10 RPGs for 1UP, and I didn't even have to include Shiren the Wanderer or Tales of Symphonia 2. That platform's RPG selection is deeper than many people know.
http://www.joystiq.com/2012/11/22/ni...panese-rpg-fa/
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November 26th, 2012, 13:45 Posted By: wraggster
There is an old saying: history tends to repeat itself. Using this as a basis, I’m gonna make a very superficial and personally driven analysis of the Wii U system and it’s possible flaws.
To do this, I will go back two generations, to the golden era of consoles, the sixth generation. In this generation we find the Gamecube as Nintendo’s answer to the Ps2, the Dreamcast and the Xbox. The security system found in the Gamecube is very similar to the one found on the Dreamcast: it heavily based on preventing the game medium from being copied. In this case, the Gamecube used a DVD-based format called the GOD (Gamecube Optical Disc). These discs were (and for the most part are still) unreadable by PC DVD-Drives. While I won’t get into details of how the Gamecube security works (I’ll do it another time), but I can tell you, that the Gamecube was, for the most part, the most secured console of it’s generation, it’s scene can be compared to the one we now find in the ps3: late and limited.
The problem is, by the time the Wii was released, the Gamecube was already hacked up and down, both the system itself and the proprietary Disc format it used. This, combined with the fact that the Wii was basically a Gamecube 1.5, made Wii hacking a lot easier. To have a clearer picture, imagine if sony basically made the Vita with the same exact hardware as the psp, only a bit faster, which is what the pspemu is inside of the vita and it’s why it was hacked.
To sum up: the Wii was hacked because it was too similar to the Gamecube, which was already hacked when the Wii came out.
Now, you may be asking what this has to do with the Wii U, nothing! except that this time, Nintendo has done the same thing! the Wii U uses a similar hardware than the one found on the Wii: a PowerPC CPU and an ATI GPU (it’s called AMD now btw).
You might not know this, but the Wii mode inside the Wii U is already hacked, pretty much like the pspemu inside the vita. The difference here, like I said, is that the Wii U is very similar to the Wii and the Gamecube, while the Vita hardware is different from the Psp, which could mean breaking out of the wii sandbox should be fairly easier than breaking from the pspemu sandbox. This was true for the Wii and Gamecube, specially since the Wii never emulated the Gamecube, it didn’t need to, it ran Gamecube code natively. If the same applies to the Wii U, then we might see a native Wii U hack coming right after the Wii mode hack.
Again, this is just a wild guess, it might turn out quite the opposite, but I just find it amusing how Nintendo keeps making the same mistakes over and over again while Sony seems to be learning from them.
Let me know your thoughts.
http://wololo.net/2012/11/25/is-the-...ed-to-hackers/
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November 26th, 2012, 14:11 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game [COLOR=blue !important][COLOR=blue !important]engine[/COLOR][/COLOR], which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3732 | utunnels | 2012-11-24 18:21:42 -0500 (Sat, 24 Nov 2012) | 1 line
Changed paths:
M /engine/openborscript.c
Add quake to level property.
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November 26th, 2012, 14:21 Posted By: wraggster
This is an enhanced port of Genesis Plus, an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on Gamecube and Wii through libogc & devkitpro.
The source code, initially based on Genesis Plus 1.3, has been heavily modified, with respect to initial goals and design, in order to improve accuracy of emulation, implementing new features and adding support for extra peripherals, cartridges & systems hardware.
The result is that Genesis Plus GX provides very accurate emulation of supported systems and 100% compatibility with Genesis / Mega Drive, Sega/Mega CD, Master System, Game Gear & SG-1000 game libraries (including all unlicensed or pirate known dumps), also supporting backwards compatibility modes when available.
Last but not least, it comes with plenty of exciting features and options that have nothing to envy to your most favorite PC emulators and makes this emulator the most faithful experience for any Sega 8/16-bit fans.
[Core/SCD]
---------------
* added default TOC for Shadow of the Beast II (prevent hangs when audio tracks are missing)
* fixed CD-DA fader muting
* fixed PCM channels panning on reset
* fixed backup RAM file management when using disc swap with Mode 1 cartridge
* incremented CD drive read latency: fixes Space Adventure Cobra (freeze when opening coffin at 2nd morgue scene)
* improved CDD emulation accuracy: fixes Snatcher (freeze at the end of Act 2) & various CD player bugs
* improved MAIN-SUB memory map mirroring in SCD mode (verified on real hardware by Charles McDonald)
* implemented cycle-accurate "stopwatch" register emulation
[Core/Sound]
---------------
* fixed broken PSG noise frequency
* fixed incorrect Game Gear PSG stereo emulation
* implemented cycle-accurate Game Gear PSG stereo
[Core/VDP]
---------------
* fixed broken VDP DMA from SVP ROM latency (graphic errors in Virtua Racing)
[Core/MD]
---------------
* added Super Mario World 64 (unlicensed) cartridge hardware emulation
[Core/Input]
---------------
* added automatic detection for CD games with Justifier/Menacer support
* improved Justifier/Menacer emulation
[Gamecube/Wii]
---------------
* fixed screen rendering when borders are disabled
* added configurable on-screen CD leds
[Wii]
---------------
* DVD light now indicates when virtual CD tray is open
* fixed automatic input settings detection
* improved lightgun crosshair positionning
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November 26th, 2012, 14:21 Posted By: wraggster
This is an enhanced port of Genesis Plus, an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on Gamecube and Wii through libogc & devkitpro.
The source code, initially based on Genesis Plus 1.3, has been heavily modified, with respect to initial goals and design, in order to improve accuracy of emulation, implementing new features and adding support for extra peripherals, cartridges & systems hardware.
The result is that Genesis Plus GX provides very accurate emulation of supported systems and 100% compatibility with Genesis / Mega Drive, Sega/Mega CD, Master System, Game Gear & SG-1000 game libraries (including all unlicensed or pirate known dumps), also supporting backwards compatibility modes when available.
Last but not least, it comes with plenty of exciting features and options that have nothing to envy to your most favorite PC emulators and makes this emulator the most faithful experience for any Sega 8/16-bit fans.
[Core/SCD]
---------------
* added default TOC for Shadow of the Beast II (prevent hangs when audio tracks are missing)
* fixed CD-DA fader muting
* fixed PCM channels panning on reset
* fixed backup RAM file management when using disc swap with Mode 1 cartridge
* incremented CD drive read latency: fixes Space Adventure Cobra (freeze when opening coffin at 2nd morgue scene)
* improved CDD emulation accuracy: fixes Snatcher (freeze at the end of Act 2) & various CD player bugs
* improved MAIN-SUB memory map mirroring in SCD mode (verified on real hardware by Charles McDonald)
* implemented cycle-accurate "stopwatch" register emulation
[Core/Sound]
---------------
* fixed broken PSG noise frequency
* fixed incorrect Game Gear PSG stereo emulation
* implemented cycle-accurate Game Gear PSG stereo
[Core/VDP]
---------------
* fixed broken VDP DMA from SVP ROM latency (graphic errors in Virtua Racing)
[Core/MD]
---------------
* added Super Mario World 64 (unlicensed) cartridge hardware emulation
[Core/Input]
---------------
* added automatic detection for CD games with Justifier/Menacer support
* improved Justifier/Menacer emulation
[Gamecube/Wii]
---------------
* fixed screen rendering when borders are disabled
* added configurable on-screen CD leds
[Wii]
---------------
* DVD light now indicates when virtual CD tray is open
* fixed automatic input settings detection
* improved lightgun crosshair positionning
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November 26th, 2012, 22:23 Posted By: wraggster
Reggie Fils-Aime claims new console is more graphic intensive than other systems
Opinion remains divided on whether Wii U is able to match the visuals of the Xbox 360 and PS3 – unless you’re Reggie Fils-Aime, of course.
The outspoken boss of Nintendo America told CNN in a video transcribed by VG247 that he reckons the new machine has the beating of its current-gen rivals.
“The specs are quite different than the competitive systems, much more graphically intensive,” he stated. “If you do a side-by-side comparison you would see that third-party games like Call of Duty look dramatically better on our system.”
He also spoke positively of the console’s early sales performance in the US, although we’re yet to hear any official numbers.
“It’s selling extremely well here in the Americas. Already stocks are quite low in the marketplace; we’re rapidly replenishing. So for us, certainly the consumer’s deciding that the innovation is well worth their investment.”
http://www.develop-online.net/news/4...etter-on-Wii-U
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November 26th, 2012, 22:25 Posted By: wraggster
Bushnell predicts 'end of an era' for consoles, but former Microsoft exec Robbie Bach says Nintendo shouldn't be counted out
The founder of Atari has admitted he is baffled by Nintendo’s next-gen Wii U console and has raised doubts over its potential for success.
Speaking to the NYTimes, Nolan Bushnell, whose own company fell out of the console manufacturing market as Nintendo grew to prominence, said he believes it is the end of an era for the gaming giant and consoles in general.
“I actually am baffled by it,” said Bushnell.
“I don’t think it’s going to be a big success. These things will continue to sputter along, but I really don’t think they’ll be of major import ever again,” he says. “It feels like the end of an era to me.”
Nintendo has faced many questions over the capabilities of the Wii U console and exactly how it works since it was first unveiled.
But despite such questions and debate surrounding the console's potential, the Wii U has reportedly been selling out in the UK, proving there is demand for a new console on the market.
A number of high profile titles have also been released to the Wii U including Call of Duty: Black Ops II, Assassin’s Creed III and Batman: Arkham City, suggesting there is strong developer support early on for the console.
Also commenting on the chances of Nintendo’s success with the Wii U, former Microsoft president of entertainment and devices Robbie Bach said: “I’ve learned not to count the Nintendo guys out”.
http://www.develop-online.net/news/4...ffled-by-Wii-U
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November 26th, 2012, 23:53 Posted By: wraggster
An unsubstantiated rumour has suggested Nintendo will unveil a second new console before Christmas.
Nintendo World Report claims to have word from “an internal release schedule from a major retailer” that it says it is “unable to disclose”. In it is mentioned a SKU including a Wii Mini console, sensor bar, nunchuk and Wii remote Plus.
A release date of December 7th is mentioned.
The Wii has previously undergone a very slight redesign that made the unit smaller at the expense of a few ports being lost. But this is the first talk of a ‘proper’ redesign along the lines of the Xbox 360 S or either of the PS3 Slims.
Still, unless the claims are backed up from other sources MCV advices extreme scepticism.
http://www.mcvuk.com/news/read/is-a-...he-way/0107011
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November 26th, 2012, 23:54 Posted By: wraggster
Nintendo’s impressive TVii service has been confirmed for Europe.
The previously North American only functionality will arrive in the region some time on 2013. In Nintendo’s words it “enables you to find, watch, and engage with TV shows and movies in entirely new ways”.
The blurb adds: “Using the Wii U GamePad, you can browse and search for programming from sources you subscribe to, including cable and satellite channels and video-on-demand services.”
TVii will allow users to access all their various streaming video services through the Wii U console, including Netflix, YouTube, Hulu and others. It’s powered by tech provided by i.TV.
Other functionality will be included, too, such as Universal Remote Control functionality for the GamePad as well as using the pricey peripheral for that much touted “second screen experience”.
This mainly comprises the ability to talk to others via a social network – specifically, Nintendo’s own social network. It will also offer additional information, such as stats for sports coverage or IMDB information for TV shows.
“Nintendo TVii makes watching TV more simple and fun by combining and displaying video content from a variety of sources all in one easy-to-use second screen experience,” NoA’s director of network business Zach Fountain said back in September. “i.TV’s strong legacy and commitment to reinventing TV make them an ideal partner to help bring Nintendo TVii to life.”
Nintendo has also promised some sort of level of compatibility with cable and satellite PVR boxes, though TiVo – which remains a big brand in the US – was the only brand named. Wider compatibility remains a question.
http://www.mcvuk.com/news/read/wii-u...europe/0107003
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November 26th, 2012, 23:58 Posted By: wraggster
Nintendo says new system is "essentially sold out," original Wii sells 300,000 over same stretch
The US launch of the Wii U was a virtual sell out, Nintendo of America president Reggie Fils-Aime toldCNET today. In the week since its November 18 debut, the Wii U sold through more than 400,000 systems at US retailers.
"Wii U is essentially sold out of retail and we are doing our best to continually replenish stock," Fils-Aime said. "Retailers are also doing their best to get the product to store shelves. But as soon as product hits retail, they're selling out immediately."
Despite being supply constrained, the Wii U was still the company's best-selling platform, accounting for about one-third of the more than 1.2 million pieces of Nintendo hardware US consumers purchased last week. The original Wii--for which Nintendo recently said it had no projects in development--was next on the list with 300,000 systems sold. Meanwhile, the 3DS line was outsold by the original DS systems, 250,000 to 275,000.
Fils-Aime said despite lagging behind the rest of Nintendo's hardware offerings, the 3DS has maintained a "record-setting" sales pace, topping 6 million in its first 21 months on sale. Last month, Nintendo lowered its full-year sales projections, blaming the move in part on disappointing 3DS sales.
http://www.gamesindustry.biz/article...-in-first-week
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November 27th, 2012, 00:05 Posted By: wraggster
Want to relive the labors of setting up Nintendo's new console? How about taking the aural route? DJ Cutman has cut together an unofficial greatest hits album from the Wii U's built-in soundtrack, encompassing memorable 'hits' like the firmware update and menu tunes. We've embedded one of Nintendo's decidedly relaxed tracks after the break, while there's a little bit more info (and some download links) for the unofficial project at the source below.
http://www.engadget.com/2012/11/26/w...ine-track-alb/
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November 27th, 2012, 00:06 Posted By: wraggster
In the pre-post-PC era, life was simpler for Nintendo and other successful competitors: Sell console. Sell discs. Repeat until wildly profitable. Six years ago, as Microsoft and Sony were taking part in a game of specification leapfrogging, Nintendo embraced casual and family gaming with the Wii even as it mostly ignored online play and convergent entertainment features. More than half a decade later, Sony has surpassed the original Wiimote with its Move controller and Microsoft has created a motion anti-controller with Kinect, but the Wii retains an advantage in that developers can assume the motion control is there.
Today, everyone in the games business still adheres to the basic notion of compelling software selling hardware, but the source of that software and the manner through which it drives revenue has changed via models such as digital distribution, downloadable content, free-to-play, subscription and advertising. In addition, Nintendo has launched the Wii U into living rooms in which game consoles must compete not only with each other but with Blu-ray players, TiVos, Rokus andApple TVs for physical connections as well as smart TVs and tablets as other sources of connected entertainment experiences. How it has addressed these challenges reveals much about what the company has held dear from the Wii, what it has reluctantly accepted and what it has now embraced.
http://www.engadget.com/2012/11/25/t...e-cs-of-wii-u/
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November 27th, 2012, 00:08 Posted By: wraggster
Gearbox CEO Randy Pitchford has explained why the developer is bringingAliens: Colonial Marines to Wii U, but not its hugely successful Borderlands games.
"We get asked if there is going to be a Wii U version of Borderlands," he told GamesMaster."The reason why there's not is because we couldn't think of a natural, obvious, 'OMG, I want that for what the Wii U brings to the table' feature."
This, however, was not the case with Aliens.
"But with Aliens, the first thing we thought was 'Holy shit, I can have a motion controller in my hands!' When it's there in my lap it feels like I'm part of the movie."
http://www.computerandvideogames.com...ands-on-wii-u/
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November 27th, 2012, 00:09 Posted By: wraggster
Nintendo of America boss Reggie Fils-Aime has said that Microsoft and Sony need to come up with their own innovations in response to Wii U, because simply speedier processors won't be enough.
"In the end, our competitors need to react to what we're doing in the marketplace and need to figure out what their innovation will be," Fils-Aime said in a chat with CNET."It's likely that faster processors and pretty pictures won't be enough to motivate consumers. They need to react to what we've done and we need to continue innovating with the Wii U - and we will."
Fils-Aime also rejected any notion that the Wii U was simply Nintendo moving to 'catch up' with Microsoft and Sony's HD consoles.
"For us, launching new systems is about bringing new consumer experiences to the marketplace and we're doing that with Nintendo Land and third-party publishers are doing it with games like ZombiU. For us, now is the right time to launch new hardware."
Nintendo claims to have sold 400,000 Wii U units during the system's first week of availability in the US.
http://www.computerandvideogames.com...eact-to-wii-u/
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November 28th, 2012, 00:33 Posted By: wraggster
New smaller console to be released on December 7th, according to Best Buy Canada listing
The Nintendo Wii Mini has been leaked online by Best Buy Canada.
Rumours had circulated yesterday that a Nintendo Wii Mini was set to be released next month, with Best Buy now revealing the news to be true.
The listing gives the console a release date of December 7th.
No price has been given for the system however.
The Wii Mini appears as a black and red console, with the Wii Remote completely coloured in red.
http://www.develop-online.net/news/4...-leaked-online
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November 28th, 2012, 00:59 Posted By: wraggster
EA expects its Wii U launch titles to get plenty of attention next week.
Both FIFA 13 and Mass Effect 3 Special Edition will be releasing alongside the console on November 30th.
“It’s always an exiting time for the industry and consumers when new hardware is introduced,” said product marketing boss for EA Sports and Maxis Dan Holman.
“FIFA 13 is our best football game ever on a Nintendo console. The GamePad radically changes the way you can play FIFA and opens it up to gamers of all skill levels. We have high expectations for FIFA 13’s performance on Wii U as a triple-A launch title on all new HD platforms.”
FIFA 13 – which sold over 7.4 million copies worldwide in four weeks – will launch with new features for Wii U.
Meanwhile, Mass Effect 3 Special Edition will include all the additional DLC plus GamePad support.
“The Wii U represents a new opportunity for the industry this Christmas and it’s great that Mass Effect 3 Special Edition will be part of the launch,” said EA Games and BioWare business lead Colin Blackwood.
“This is the first time that the Mass Effect universe will be on a Nintendo console and we’re very excited at the prospect of a new audience. We expect it to be at the forefront of the Nintendo Wii U offerings at launch.”
EA is amongst the big Wii U third-party supporters, which includes Ubisoft, Activision, Sega, THQ, Tecmo Koei, Disney, Namco Bandai and Warner Bros.
http://www.mcvuk.com/news/read/ea-ma...launch/0107070
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November 28th, 2012, 01:22 Posted By: wraggster
That was quick. Scarcely two hours after Best Buy spoiled the party, Nintendo is launching the Wii Mini. The crimson console is billed as a Canada-exclusive for now -- we're reaching out to confirm if and when it might go elsewhere -- and is clearly meant to catch those families that find the Wii U(or even a regular Wii) too pricey. To get there, though, they'll have to make some big sacrifices. The Wii Mini cuts out bothGameCube compatibility (seen in some regular Wii variants) and, more importantly, internet access; unfortunately, this won't be your budget Netflix box. Still, when gamers in the Great White North can pick one up on December 7th for $100, it might be the ideal fit for that TV in the basement or the occasional party.
http://www.engadget.com/2012/11/27/n...ive-to-canada/
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November 28th, 2012, 01:29 Posted By: wraggster
The Wii U's NFC (Near Field Communication) functionality was first seen working in a leaked trailer for Rayman Legends, but the game itself may release next year without any NFC functionality.
Creative director and Rayman creator Michel Ancel has said the footage shown was just a prototype and the feature has never been officially announced."We didn't announce this officially and it was more the kind of experiment we do when working on new hardware like the Wii U," said Ancel in an interview with the Official Nintendo Magazine.
"We had prototypes of this and we believe that having real objects manipulating gameplay could be quite innovative. But again, this was a prototype and we won't discuss it until it's ready to demonstrate its full potential," he said, stopping short of confirming the feature for the early 2013 sequel.
The leaked video in question showed toys being placed onto the Wii U controller in the style of Activision's Skylanders, which then transport new characters into the game.
In January Nintendo announced new NFC technology for the Wii U controller, but later confirmed that none of the system's launch games would make use of the feature.
http://www.computerandvideogames.com...t-a-prototype/
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November 28th, 2012, 01:37 Posted By: wraggster
New Super Mario Bros. 2 will receive six classic Mario courses as free DLC, Nintendo has announced.The offer has thus far only been confirmed for Japan. We've asked Nintendo about European plans and will update when we hear back.The six levels will come re-made in the Golden Classic Course Pack. The news was announced overnight by company president Satoru Iwata in a new Nintendo Direct presentation (thanks, VG247).The pack contains: - Round 1 from Mario Bros.
- 1-1, 1-2 and 1-4 from Super Mario Bros.
- 1-1 and 1-5 from Super Mario Bros. 3
The pack is available today in Japan and will be free until 31st January 2013. After that it'll cost 200 Yen (about £1.50).It's the third map pack for the game - the first Mario title ever to feature DLC.
http://www.eurogamer.net/articles/20...free-nsmb2-dlc
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November 28th, 2012, 01:39 Posted By: wraggster
There will surely be a slow trickle of Neo Geo games and the occasional Capcom release, but with the release of the Wii U, and the announcement of a Wii that drops literally all backward compatibility including the Virtual Console, I think we can safely assume the Wii Virtual Console is essentially dead. And having just now established its death, it seems like an appropriate, if artificial, opportunity to look back, to determine how successful an experiment Nintendo's old games marketplace was.
While there is plenty to lament about how the service turned out, it's easy to overlook just how unprecedentedly fantastic it is, even in its current state.
http://www.joystiq.com/2012/11/27/wi...at-looks-back/
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November 28th, 2012, 01:43 Posted By: wraggster
Death may be deficient when it comes to charisma and skin tone, but he boasts one of the biggest adventures of the year in Darksiders 2. The Wii U version of the grim reaper's star vehicle is as roomy as a hearse and comes packingnearly all of the game's DLC right out of its new blue box.
The Wii U revision isn't too ambitious in utilizing Nintendo's new hardware, though this also spares us from obnoxious mechanisms that don't do justice to the game's original design. Pairing different weapons, powers and protective outerwear with Death's taut physique is a simple time saver on the Wii U's GamePad, and it's a great deal faster than the sluggish menu that shipped with the other versions. You can, of course, keep the original menu and play exclusively on the TV or your handheld screen.
There's some graphical tearing on the smaller screen, but otherwise Darksiders 2 comes close to technical parity with the Xbox 360 and PlayStation 3 versions. There appears to be more shadow pop-in within the larger areas, but the framerate holds up just as well (which is to say, it doesn't always hold up when fighting gets frantic). Attacks feel responsive through the game pad – the light click of the right shoulder button works especially well for Death's graceful dodge – and they all work through the Pro controller if you prefer. The face-button commands are not remapped, however, leading to considerable travel time for your right thumb between jumping on B and manipulating the camera via the right stick.
Other Darksiders detritus ends up on the Wiipad too: you jolt the controller to spur on your undead equine transportation (that's the thesaurus result on "zombie horse"), and you tilt it to roll around the impractical, spherical keys that tend to litter ancient temples. Neither of these are preferable to doing it the old-fashioned way, so it's just as well they're optional control methods.
The best addition to Darksiders 2 on Wii U is the inclusion of post-release content, offered separately on other systems. You can start using some bonus high-level weapons and armor once you exceed level 5, while "Argul's Tomb," a bonus campaign that can be accessed from the main menu, offers extra traversal puzzles involving portals and Death's ghostly grappling hook.
The overall game doesn't get the polish on Wii U that it needed on other platforms back in August, but it remains a majestic blend of melee combat, puzzle solving and exploration. And if you squint, it's the best Steven Tyler game since Revolution X!
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November 28th, 2012, 14:37 Posted By: wraggster
BoltThrower v0.71 released by TitMouse
Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress and updates will happen whenever I can find the spare time. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. So I've exposed the data through a XML configuration file rather than lock the data into the code. Please submit your ideas, bug reports or anything else via the discussion page if you wish to help in any way.
Version 0.71 is now released - see Changelog This is probably my last Wii release. It's only a minor update, had modified code sitting around for well over 3 months doing nothing - so I've release this update rather than sit on the change which optimizes the prob mines, and I've reworded the credits as I never liked the older static layout.
http://code.google.com/p/wii-bolt-th...downloads/list
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November 28th, 2012, 14:55 Posted By: wraggster
This is an enhanced port of Genesis Plus, an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on Gamecube and Wii through libogc & devkitpro.
The source code, initially based on Genesis Plus 1.3, has been heavily modified, with respect to initial goals and design, in order to improve accuracy of [COLOR=blue !important][COLOR=blue !important]emulation[/COLOR][/COLOR], implementing new features and adding support for extra peripherals, [COLOR=blue !important][COLOR=blue !important]cartridges[/COLOR][/COLOR] & systems hardware.
The result is that Genesis Plus GX provides very accurate emulation of supported systems and 100% compatibility with Genesis / Mega Drive, Sega/Mega CD, Master System, Game Gear & SG-1000 game libraries (including all unlicensed or pirate known dumps), also supporting backwards [COLOR=blue !important][COLOR=blue !important]compatibility [COLOR=blue !important]modes[/COLOR][/COLOR][/COLOR] when available.
Last but not least, it comes with plenty of exciting features and options that have nothing to envy to your most favorite PC emulators and makes this emulator the most faithful experience for any Sega 8/16-bit fans.
----------------------------------
Genesis Plus GX 1.7.3 (26/11/2012)
----------------------------------
[Gamecube/Wii]
---------------
* fixed broken input system initialization
[Core/SCD]
---------------
* added default TOC for Shadow of the Beast II (prevent hangs when audio tracks are missing)
* fixed CD-DA fader muting
* fixed PCM channels panning on reset
* fixed [COLOR=blue !important][COLOR=blue !important]backup[/COLOR][/COLOR] RAM file management when using disc swap with Mode 1 cartridge
* incremented CD drive read latency: fixes Space Adventure Cobra (freeze when opening coffin at 2nd morgue scene)
* improved CDD emulation accuracy: fixes Snatcher (freeze at the end of Act 2) & various CD player bugs
* improved MAIN-SUB memory map mirroring in SCD mode (verified on real hardware by Charles McDonald)
* implemented cycle-accurate "stopwatch" register emulation
[Core/Sound]
---------------
* fixed broken PSG noise frequency
* fixed incorrect Game Gear PSG stereo emulation
* implemented cycle-accurate Game Gear PSG stereo
[Core/VDP]
---------------
* fixed broken VDP DMA from SVP ROM latency (graphic errors in Virtua Racing)
[Core/MD]
---------------
* added Super Mario World 64 (unlicensed) cartridge hardware emulation
[Core/Input]
---------------
* added automatic detection for CD games with Justifier/Menacer support
* improved Justifier/Menacer emulation
[Gamecube/Wii]
---------------
* fixed screen rendering when borders are disabled
* added configurable on-screen CD leds
[Wii]
---------------
* DVD light now indicates when virtual CD tray is open
* fixed automatic input [COLOR=blue !important][COLOR=blue !important]settings[/COLOR][/COLOR] detection
* improved lightgun crosshair positionning
Download and Give feedback via Comments
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November 28th, 2012, 14:55 Posted By: wraggster
This is an enhanced port of Genesis Plus, an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on Gamecube and Wii through libogc & devkitpro.
The source code, initially based on Genesis Plus 1.3, has been heavily modified, with respect to initial goals and design, in order to improve accuracy of [COLOR=blue !important][COLOR=blue !important]emulation[/COLOR][/COLOR], implementing new features and adding support for extra peripherals, [COLOR=blue !important][COLOR=blue !important]cartridges[/COLOR][/COLOR] & systems hardware.
The result is that Genesis Plus GX provides very accurate emulation of supported systems and 100% compatibility with Genesis / Mega Drive, Sega/Mega CD, Master System, Game Gear & SG-1000 game libraries (including all unlicensed or pirate known dumps), also supporting backwards [COLOR=blue !important][COLOR=blue !important]compatibility [COLOR=blue !important]modes[/COLOR][/COLOR][/COLOR] when available.
Last but not least, it comes with plenty of exciting features and options that have nothing to envy to your most favorite PC emulators and makes this emulator the most faithful experience for any Sega 8/16-bit fans.
----------------------------------
Genesis Plus GX 1.7.3 (26/11/2012)
----------------------------------
[Gamecube/Wii]
---------------
* fixed broken input system initialization
[Core/SCD]
---------------
* added default TOC for Shadow of the Beast II (prevent hangs when audio tracks are missing)
* fixed CD-DA fader muting
* fixed PCM channels panning on reset
* fixed [COLOR=blue !important][COLOR=blue !important]backup[/COLOR][/COLOR] RAM file management when using disc swap with Mode 1 cartridge
* incremented CD drive read latency: fixes Space Adventure Cobra (freeze when opening coffin at 2nd morgue scene)
* improved CDD emulation accuracy: fixes Snatcher (freeze at the end of Act 2) & various CD player bugs
* improved MAIN-SUB memory map mirroring in SCD mode (verified on real hardware by Charles McDonald)
* implemented cycle-accurate "stopwatch" register emulation
[Core/Sound]
---------------
* fixed broken PSG noise frequency
* fixed incorrect Game Gear PSG stereo emulation
* implemented cycle-accurate Game Gear PSG stereo
[Core/VDP]
---------------
* fixed broken VDP DMA from SVP ROM latency (graphic errors in Virtua Racing)
[Core/MD]
---------------
* added Super Mario World 64 (unlicensed) cartridge hardware emulation
[Core/Input]
---------------
* added automatic detection for CD games with Justifier/Menacer support
* improved Justifier/Menacer emulation
[Gamecube/Wii]
---------------
* fixed screen rendering when borders are disabled
* added configurable on-screen CD leds
[Wii]
---------------
* DVD light now indicates when virtual CD tray is open
* fixed automatic input [COLOR=blue !important][COLOR=blue !important]settings[/COLOR][/COLOR] detection
* improved lightgun crosshair positionning
Download and Give feedback via Comments
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November 28th, 2012, 14:57 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Windows has been updated recently. Changes:
- Huge mappers overhaul, all latest mappers from fceu-mm;
- Win32: Bug fixes;
- Win32: Proper fullscreen support and correct aspect ratio;
- Win32: Major improvement of debugging tools;
- Win32: TAS Editor 1.0;
- Various bugfixes in movies/replay engine;
- Improved Lua drawing, new Lua functions and scripts;
- Win32: fixed compare-type cheats and game genie codes;
- "Display FPS" option;
- Win32: "Force Grayscale" option;
- Win32: Support for HUD recording in AVI dumping;
- SDL: fixed various segfaults and build issues;
- SDL: added gtk hotkey configuration dialog.
File: Download
News source: http://www.fceux.com
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November 28th, 2012, 15:23 Posted By: wraggster
via http://www.emucr.com/
Dolphin new-ax-hle Git 3.0-842 is compiled. Dolphin new-ax-hle Git is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games.
Dolphin wii-usb Git changelog:
* Improve savestates support in AX and AXWii
* Command 13 should upload only AUXA LRS, not MAIN LRS + AUXA LRS. Fixes more GC EA games sound/music (including FIFA 06, Madden 08).
* AUX return data should be mixed to main buffers, not AUX buffers. Fixes a regression introduced by r954c55e35afb, now EA games sound works again.
* Rewrite MixAUXSamples to make it more clean
* Implement command 07 in GC AX (download data to main LR and reset main surround)
http://www.mediafire.com/?u86jagv361vb61e
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November 28th, 2012, 15:24 Posted By: wraggster
via http://www.emucr.com/
WinDS PRO 2012.12 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2012.12 Changelog:
Updated Nintendo DS emulator DeSmuME 32 and 64 bits.
updated GBA emulator VBA-M.
New skin 'Modern Neo' to WinDS PRO. Download WinDS PRO
http://www.mediafire.com/?xxlolvuu1u8un1q
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November 28th, 2012, 15:33 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2012/11/26) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- image-resize update.
- image-resize library update.
http://gameboy.grantgalitz.org/
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November 28th, 2012, 23:38 Posted By: wraggster
“Take Yoshi on an epic adventure to remember inYoshiLand for Nintendo Wii U,” the product description reads. “Check out Yoshi as you’ve never seen him before: in glorious high definition. Enjoy dual-screen control thanks to the Wii U Touchscreen GamePad, while you’ll also be able to experience full integration with Nintendo’s MiiVerse service.”
http://www.edge-online.com/news/cana...and-for-wii-u/
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November 28th, 2012, 23:45 Posted By: wraggster
Nintendo has announced a fresh incentive to help drive its handheld console throughout the Christmas period in the UK.
Anyone who buys a 3DS XL and registers it with Club Nintendo by January 15th will be entitled to a free game download from Nintendo’s eShop.
They’ll be free to choose one from the following – Super Mario 3D Land, Freakyforms Deluxe Your Creations, Alive!, New Art Academy: Learn New Painting Techniques and Share Your Art, Professor Layton and the Miracle Mask and Nintendo presents: New Style Boutique.
Download codes must be redeemed between January 1st and January 31st 2013. All 3DS XL’s purchased since its release in July 2012 are eligible for the offer.
The deal is available in the following countries – UK & Ireland, Germany, France, Spain, Italy, Netherlands, Belgium, Portugal and Russia
http://www.mcvuk.com/news/read/free-...istmas/0107141
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November 28th, 2012, 23:50 Posted By: wraggster
Yesterday's news that Microsoft sold 750,000 units of Xbox 360 hardware in the US during Black Friday week shows just how strong the platform still is this late in the cycle, but it could also mean that consumers looking for Wii U and not finding one decided to go with the cheaper option this holiday. Is it bad news for Nintendo? Not really, say analysts.
"If we had to estimate, about 400k units of the 750k Xbox 360 units were from new consumers who did not own an Xbox 360 prior vs. the Wii U where 400k consumers did not have a Wii U prior. So in terms of who picked up the most new consumers, it's probably a dead heat. And of course there were about 200k to 300k consumers who couldn't even purchase a Wii U due to shortages, so I do have to wonder if the Xbox 360 and PlayStation 3 picked up some users due to the Wii U shortage," observed EEDAR's Jesse Divnich.
Reading into it anything beyond this holiday would be a waste of time, he added: "It's a little too early for us to make any declarations on the Wii U's long-term potential. They are off to a fair start and it will probably take another month to gauge where demand may be long-term for the Wii U."
RW Baird's Colin Sebastian agrees. "I do think the Wii U faces a lot of challenges, but one week's worth of data isn't enough to put the nail in the coffin," he said.
"Microsoft's short-term MSRP reduction was and is aimed directly at undercutting Wii U sales out of the gate"
Lewis Ward
Sony has yet to release its Black Friday numbers, but both Sony and Microsoft have been offering attractive bundles to consumers this holiday season, and the fact is that the economy is still depressed and consumers want value. Sure, Wii U is supply constrained, but for some, spending less money is just too appealing.
"The economy is still a bit weak, and consumers are looking for value. PS3 and Xbox 360 bundles are priced for value and are more likely to be gift purchases," noted Inside Network analyst Billy Pidgeon.
Wedbush Securities' Michael Pachter added, "I think the strong Xbox 360 performance tells us that consumers remain price sensitive, and the recent cuts/bundles for the 360 present a compelling value. Once Wii U supply increases, I expect the console to sell better. That may not happen until next year."
IDC research manager Lewis Ward acknowledged that he thinks "Microsoft's short-term MSRP reduction was and is aimed directly at undercutting Wii U sales out of the gate" but he also remarked that what we're seeing now in the discrepancy between Xbox 360 and Wii U is nothing unusual.
"I never expected Wii U to outsell the Xbox 360 or for that matter the PS3 this holiday season. Nintendo effectively sold out the available Wii U units during the Black Friday week so it remains to be seen how many total units will be available at retail and will sell before the end of the year. Look at this another way: In late 2006, PS2 sales exceeded those of the Wii by a healthy margin - does that mean Nintendo should have thrown in the towel on Wii? Of course not. We've just seen the launch of brand new platform that will have growing pains and it's like judging a book by its cover in the extreme to draw long-term conclusions from Black Friday sales alone," Ward continued.
Ultimately, we'll have to wait several more months to properly assess how Wii U is faring, but strong interest in Xbox 360 could pose a problem for Nintendo, noted DFC Intelligence's David Cole: "Long-term the Xbox 360 doing well could be a problem because many of those buyers are potential Wii u consumers."
http://www.gamesindustry.biz/article...g-xbox-360-ps3
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November 29th, 2012, 15:15 Posted By: wraggster
via http://www.aep-emu.de/
The NES-Emulator Nestopia Undead has been updated to version 1.43.
Quote:
Introduction
What is this?
Nestopia is an emulator for the Nintendo Entertainment System/Famicom (and Famicom Disk System). It is a computer program that acts like a physical piece of hardware. In other words, this is a method of preserving videogame history, with the welcome side effect of allowing you to play NES games on a modern computer.
History
Nestopia was started many years ago by Martin Freij, and quickly rose to fame for being one of the most accurate NES emulators around. Due to it being released as open source software, other people were allowed to enhance it. A Linux port was eventually done by R. Belmont, but the emulator, and the Linux port seem to have been abandoned since 2008.
What now?
A lot of bugs have been fixed and improvements have been made already. The emulator core is in pretty good shape already, so most of the improvements will be related to user-friendliness and modernity. Support for the BSDs is coming up, and there is a libretro port in the works. The Windows version is also being maintained, and will receive any updates to the core that may come, such as support for more mappers.
Changelog
Nestopia Undead 1.43:
Fullscreen mode defaults to native resolution
Completely rewrote the GTK+ GUI
More win32 stuff merged from Unofficial Build 1.41.1
Nestopia Undead 1.42:
Added native support for D-pads (Hat Switches)
Fixed the 100% CPU usage bug
Fixed the "Error writing setting!" bug (patch from Arch Linux)
Added an About dialog box
Added icons and a desktop menu entry
Nestopia Undead 1.41:
Fixed a braindead SRAM path issue
Merged win32 fixes from Unofficial Build 1.41.1
Nestopia 1.40-undead:
Ported to GTK+3
Added install/uninstall targets to Makefile
Changed default sound API to ALSA
Changed default renderer to OpenGL with a scale factor of 2
Changed binary name to "nestopia"
SRAM now saves to ~/.nestopia/save (for people who have roms on a read-only network share)
Automatically install a new nstcontrols file to ~/.nestopia if it doesn´t exist
Install NstDatabase.xml to a proper location on the filesystem instead of forcing the user to manually copy it to ~/.nestopia
Fixed numerous compiler warnings.
Features
Basic Features
All of the basic features you would expect are implemented:
Video Filters
Gamepad Support
Save States
Cheats
Soft Patching
NSF Player
Accuracy
Nestopia is extremely accurate, and as a result has very high compatibility. The NES hardware is emulated at cycle-by-cycle granularity.
Rewind
You can rewind your gameplay if you do something stupid. This is one of the coolest features ever, and helps prevent you from ruining your gameplay experience obsessing over save states.
----------------------------------------------------------------
1.43
----------------------------------------------------------------
Linux Shell:
Additions:
- Fullscreen defaults to native screen resolution
Changes:
- Completely rewrote the GUI (except for Cheat Manager and Archive Selector)
- More traditional look and feel
- Improved input configuration
- Keyboard shortcuts
- More functionality exposed directly through GUI
- Better looking icons
Windows Shell:
Changes:
- Updated icons, about dialog, copyright
- Merged the remaining features from Unofficial 1.41.1
----------------------------------------------------------------
1.42
----------------------------------------------------------------
Linux Shell:
Additions:
- Added native support for D-pads (Hat Switches)
- Added an About dialog box
- Added icons and a desktop menu entry
Fixes:
- Fixed the 100% CPU usage bug
- Fixed the "Error writing setting!" bug (patch from Arch Linux)
----------------------------------------------------------------
1.41
----------------------------------------------------------------
Linux shell:
Fixes:
- Fixed a braindead SRAM path issue
Windows Shell:
Changes:
- Merged win32 fixes from Unofficial Build 1.41.1
----------------------------------------------------------------
1.40-undead
----------------------------------------------------------------
Linux Shell:
Additions:
- Added install/uninstall targets to Makefile
Changes:
- Ported to GTK+3
- Changed default sound API to ALSA (SDL audio has problems on some computers)
- Changed default renderer to OpenGL with a scale factor of 2
- Changed binary name to "nestopia"
- SRAM now saves to ~/.nestopia/save (for people who have roms on a read-only network share)
- Automatically install a new nstcontrols file to ~/.nestopia if it doesn´t exist
- Install NstDatabase.xml to a proper location on the filesystem instead of forcing the user to manually copy it to ~/.nestopia
Fixes:
- Fixed numerous compiler warnings.
----------------------------------------------------------------
Unofficial 1.41.1 - by Geestarraw (geestarraw@gmail.com) (May 17, 2011)
----------------------------------------------------------------
Shell:
Changes:
- Added fullscreen support for non-primary monitor displays.
- Modified Video Options dialog component layout and added device index to
identify mutiple monitors.
- Refactoring.
- Code documentation.
Fixes:
- Fixed so menu is still displayed after fullscreen monitor to monitor switch.
Project:
Changes:
- Converted solution and projects to Visual Studio 2010.
- Improved version enumeration previously locked to x.xx (exactly 3 digits) to
be anything from y.y, y.y.y, and y.y.y.y (where y can be up to 4 digits).
- Changed build output target to nestopia.exe.
Fixes:
- Fixed bug in version enumeration always excluding highest version number.
- Moved unofficial 1.41 release notes to official changelog file.
----------------------------------------------------------------
Unofficial 1.41 - by Keith Kelly (c0d3h4x0r@hotmail.com) (March 29, 2010)
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This is an unofficial maintenance release I created to fix an annoying joystick lag issue.
This lag was particularly bad when VSync was enabled. The original Nestopia author (Martin
Freij) appears to have abandoned the official Nestopia project on SourceForge and has not
responded to any of my e-mails, so I am left with no choice but to provide this unofficial
release as a public service to the emulation community.
Changes:
1. Removed manual option to set priority of Nestopia´s main emulation loop thread. Instead,
Nestopia now boosts its own process base priority AND its own main emulation thread priority
whenever it is the active foreground window (and/or running in full-screen mode). This brings
Nestopia much closer to real-time performance and responsiveness.
2. Removed some screwy input polling logic, and added some calls to input.Poll(), to ensure
that the input devices are always polled immediately before the input state is utilized.
This was the key change that got rid of most of the lag.
3. Removed some screwy input timing logic that was causing input polling to work only on
certain clock intervals, rather than allowing it to work every time it was called.
(As far as I can tell on my own hardware configuration, these three changes taken together
have completely eliminated the lag problems that have been present in Nestopia for several
releases. Your mileage may vary.)
4. Updated the Visual Studio solution/project to build successfully under Visual C++ 2008
Express Edition.
5. Added this releasenotes.txt file and bumped the version number to 1.41.
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1.40 Release A-H - by R. Belmont
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Linux Shell:
Additions:
- XML ROM support
- More flexible video configuration including OpenGL hardware scaling
- Input mapping in the GUI
- Cheat Manager with flexible support and import/export capability (win32 compatible format)
- Core logging is now enabled to the terminal you start NEStopia from for easier diagnosis of problems
- Automatic soft-patching added
- Coin inputs added for Vs. system
- Audio filters added for fun
- [Release C] Proper default nstcontrols file included
- [Release E] Added SDL audio driver, should be most compatible
- [Release G] Cheat Manager now shows descriptions on imported XML files. Also fixed a CM crash.
Changes:
- Complains more if it´s unable to write to the settings file
- Archive browser comes up automatically if you select a zip or 7zip archive with multiple NES files in it
- Option to select favored console
- [Release E] Refactored to get UI code out of main.cpp
- [Release G] Settings window auto-hides during emulation [enik]
Fixes:
- Fixed bug where keyboard input could stick
- [Release B] Cleaned up some crashy issues with the control configurator
- [Release D] Fixed ability to remap "meta" keys (keys that control NEStopia itself), fixed documentation on defaults.
- [Release E] Fixed quicksave/quickload
- [Release F] Fixed keyboard to ignore numlock/capslock
- [Release G] Taskbar description is set properly for the game window [enik]
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November 29th, 2012, 15:20 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4417 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4417
Cocoa Port:
- Optimize OpenGL blitter for better performance (now uses display lists instead of rendering in immediate mode).
- Some refactoring and code cleanup of the video output code.
http://www.mediafire.com/?aicxeu43459j42v
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November 29th, 2012, 15:21 Posted By: wraggster
via http://www.emucr.com/
Mupen64-360 v0.992 beta is released. Mupen64-360 is a Nintendo64 emulator for the Xbox 360, it's powered by libxenon and it's a port of Wii64 (which itself was a port of Mupen64).
Mupen64-360 v0.992 beta Changelog:
- Moved to Mupen64 Plus core.
- Moved to Rice video plugin.
- Dynarec overhaul.
- Faster and way more compatible.
- More control over the speed/compatibility ratio (see 'CPU core' option)
- More texture enhancement filters.
- Basic controls remapping.
- GUI improvements.
- Built with recent libxenon/ZLX (more supported filesystems, less bugs, ...)
- /!\ Use the Guide button to quit a game, Back toggles framerate limiting now.
http://www.mediafire.com/?s342idjukz6mhlm
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November 29th, 2012, 15:26 Posted By: wraggster
via http://www.emucr.com/
VisualBoyAdvance-M SVN r1149 is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r1148
merge Fix for SDL colours on OSX as indicated by x3ro
r1149
OSX/Mac buildfix changes to GBALink
http://www.mediafire.com/?7st81e0dk8t913u
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November 30th, 2012, 00:39 Posted By: wraggster
Exec admits users should be able to use all the console's functions straight out of the box
Nintendo’s Satoru Iwata has said he is "very sorry" to consumers for the 1gb day one Wii U update they must download.
Speaking to IGN, the console giant’s global president admitted users should not have to experience a network update to take advantage of all of the system’s functionalities, and that the Wii U should offer these from the off.
The mandatory update to access the console’s online services weighs in at 2gb in total, and could take some users several hours to download.
“Personally I think that users should be able to use all the functions of a console video game machine as soon as they open the box," said Iwata.
"So I feel very sorry for the fact that purchasers of Wii U have to experience a network update which takes such a long time, and that there are the services which were not available at the hardware’s launch."
http://www.develop-online.net/news/4...e-Wii-U-update
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November 30th, 2012, 00:50 Posted By: wraggster
Wii U’s processor runs at just 1.24GHz, less than half the speed of Xbox 360 and PlayStation 3. The claim comes from Marcan, a hacker who was part of the HackMii project which greatly streamlined the process of getting homebrew software onto the Wii.In a series of posts on his Twitter account, Marcan confirms that Wii U’s CPU runs at a little over 1.24GHz. Both PS3 and Xbox 360 CPUs run at 3.2GHz. Wii U’s GPU core clocks in at a shade under 550MHz, which is the same as the PS3, and slightly more than Xbox 360′s 500MHz.Eurogamer’s Richard Leadbetter was quick to query whether Marcan’s findings were taken from an idle CPU, saying the reading seemed “really low”. If not, though, it would go some way to justifying comments made by the CTO at Metro Last Light developer 4A, who said last week that the Wii U’s CPU was“horrible” and “slow”.What is clear is that Marcan is already hard at work on breaching Wii U’s system security. When asked by Leadbetter for further details he said: “Sorry, I’d rather not talk about how I got that yet. It doesn’t involve leaks, it involves Wii U hacks.”
http://www.edge-online.com/news/wii-...ys-wii-hacker/
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November 30th, 2012, 00:53 Posted By: wraggster
Nintendo has confirmed that five independent games, and a demo of FIFA 13, will be available on the eShop download store when Wii U launches in Europe tomorrow.The line-up is almost identical to that which greeted those who bought the system when it launched in the United States earlier this month. WayForward Technologies’ Mighty Switch Force: Hyper Drive Edition is the only absentee, replaced by Neko Entertainment’s physics puzzler Puddle.Also available at launch are Trine 2, the striking puzzle-platformer from Finnish studio Frozenbyte; Little Inferno, which we reviewed on PC earlier this week; twin-stick shooter Nano Assault Neo; and asynchronous multiplayer action game Chasing Aurora. Look out for reviews on the site early next week.The Wii U eShop lineup in full:Trine 2: Directors Cut, £10.99/€13.49
Puddle, £7.19/€7.99
Nano Assault Neo, £8.99/€9.99
Little Inferno, £12.99/€14.99
ChasingAurora, £10.79/€11.99See our Wii U UK launch round-up page for all our coverage in one place.
http://www.edge-online.com/news/wii-...le-on-day-one/
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November 30th, 2012, 00:56 Posted By: wraggster
Five days. In a tent. On the street. For a games console. Hurrah?
They set up their tent outside HMV Oxford Street on Saturday November 24th and tonight four students will at last get their hands on the pot at the end of their rainbow – the Wii U.
Izzy Rahman, Sing Duong and brothers Teddy and Michael Djuma – who together form development company Vertalex Studios London – decided who would officially be No.1 in the queue via a Mario Kart tournament. That Izzy Rahman won.
"We all grew up playing Nintendo, which is why we didn't want to miss out on tonight's official launch, and we just thought it would be fun to try to get to the front of the queue and enjoy the experience,” Rahman stated.
“It's been tough camping out in the rain and the cold, but it's been a laugh and it's also given us a chance to play loads on our 3DS handhelds and it's also given us the time to do some more games coding for our new business."
HMV’s Oxford Street store is the official launch venue for the new console and will be treated to extra stock to try and satisfy what is expected to be some very high demand.
Its doors will open at 11pm tonight. The first 100 in the queue will get a free copy of Super Mario Bros U and an additional freebie game from an HMV-picked selection.
"We can't wait to get the Wii U into the hands of our fans in the UK and are delighted to be partnering with HMV on this exciting night,” Nintendo UK marketing director Shelly Pearce stated.
“Not only will those that come down to HMV be amongst the first in the country to get their hands on the console but there will be lots of opportunities to try the games and to find out more about what makes Wii U such a unique new console."
http://www.mcvuk.com/news/read/the-w...r-tent/0107242
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November 30th, 2012, 01:00 Posted By: wraggster
UK retailer GAME is opening the doors to 195 stores tonight to welcome the long-awaited UK arrival of Nintendo’s Wii U.
50 of the stores will also have playable demo pods for customers to try as they wait to get their hands on the latest console to be unleashed upon the world.
There will be some special activity at the Hamley’s GAME concession, too, with big discounts on the first 100 Premium and ZombiU SKUs – they will be sold at £249.99 and £299.99 respectively.
In additional, those who buy a console are eligible to buy either Sports Connection, Just Dance 4, Darksiders II or Epic Mickey 2 for just £20.
Here’s the list of stores: Cheltenham, Bristol (Cribbs Causeway), Yate, Worcester, Redditch, Bath Southgate, Hereford, Worcester, Gloucester, Aberdeen, Dunfermline, Edinburgh Fort Kinnaird, Edinburgh Gyle2, Edinburgh (Cameron), Dundee, Livingston, Aberdeen Union St, Stirling, Kirkcaldy, Elgin, Peterborough, Milton Keynes, Kings Lynn, Peterborough, Norwich, Bedford, Lowestoft, Great Yarmouth, Kettering, Wellingborough, Huntingdon, Northampton, Cambridge, Milton Keynes, Corby, West on Favell, High Wycombe, Oxford, Newbury, Staines, Witney, Hayes, Aylesbury, Stevenage, Hemel Hempstead, Uxbridge, Bracknell, Welwyn Garden City, Reading, Le4eds (White Rose), Leeds Headrow Centre, Hull St Stephens, Wakefield, Sheffield (Meadowhall), Barnsley, Bedford DS, Hull Prospect Centre, Coventry, Nuneaton, Coventry, Kidderminster, Solihull, Bullring, Sutton Coldfield, Northfield, Perry Barr, Hinchley, Dudley, Southampton, Glasgow, Ayr, Carlisle, Glasgow the Fort, Irvine, Dumfries, Glasgow, Carlisle, Hamilton, Paisley, Kilmarnock, East Kilbride, Motherwell, Leicester, Lincoln, Spalding, Mansfield, Derby, Nottingham (Victoria), Nottingham, Lincoln, Leeds, Chesterfield, Burton On Trent, Derby, Preston, Stockport, Manchester Trafford Centre, Burnley, Manchester The Fort, Manchester Denton, Bury the Rock, Leigh, Manchester Arndale, Wigan, Bolton, Warrington, Accrington, Chorley, Oldham, Belfast, Lisburn, Belfast, Douglas, Craigavon, Birkenhead, St Helens, Liverpool Lord Street, Wallasey, Crawley, Blue Water, Maidstone, Dover, Canterbury, Folkestone, Cwmbran, Cardiff, Pontypridd, Darlington, Gateshead, Sunderland, Metro centre, Keighley, Teeside, Monks Cross Newcastle, Middlesbrough, Scarborough, Harrogate, Kendal, Workington, Lancaster, York, Barrow, Blackpool, Morecombe, Whitehaven, Walsall, Shrewsbury, Chester, Cheshire Oak, Stafford, Ryhl, Cannock, Linchfield, Wolverhampton, Tamworth, Bangor, Hanley, Newcastle Under Lyme, Crewe, Wrexham, Telford, Northwich, Chelmsford, Ipswich, Harlow, Colchester, Clacton on Sea, Romford, West Thurrock, Basildon, Bury St Edmunds, Brentwood, Ipswich, Southend, Taunton, Plymouth, Bournemouth Castle Point, Poole, Bridgewater, Brighton, Worthing, Chichester, Woking, Portsmouth, Horsham, Basingstoke, Bognor Regis, Isle of White, Stratford, Camden, Croydon, Hamleys
http://www.mcvuk.com/news/read/195-g...-wii-u/0107235
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November 30th, 2012, 01:04 Posted By: wraggster
Third party support is crucial to any console launch, and Nintendo has done a sterling job of rallying publishers behind Wii U.
The new console will arrive with a day one line-up that includes Call of Duty, FIFA, Batman, Mass Effect, Skylanders, Tekken – the list goes on.
No publishers have shown more support than Ubisoft, which has no less than eight games ready for Wii U’s launch window. ZombiU is even bundled in with the console’s Premium model – the only third party title to be included in a hardware SKU.
The publisher has even helped the platform holder promote the new console.
“Since E3, Nintendo has been consistently building presence in consumers’ minds through their PR activities as well as events and media,” UK brand manager Ombeline Wallon told MCV. “Over that period, we have also been pushing our own games to position them as key choices for gamers who purchase the console. On some occasions such as E3, we’ve worked together to ensure maximum exposure for both companies.”
Another priority for Nintendo has been to win over the core audience and Ubisoft has helped attrach this demographic with titles such as ZombiU.
“We find core gamers and the technologically-minded tend to be the first adopters of new consoles,” said Wallon. “It’s no real surprise that games that appeal to this audience are more likely to perform well early on. As Wii U reaches broader audiences, we will see a shift in the types of games bought.”
Of course, Nintendo aims to appeal to both core and casual audiences with Wii U. As such, Ubisoft has tailored its launch day range to cater for all possible buyers (see ‘Ubisoft’s Line-up’ ).
As Nintendo has proven with titles like Wii Sports and Wii Play, an effective way to convey the selling points of a new console is to show everything it can do.
Wallon told us Ubisoft shares this ethos: “On each game, the teams have worked hard to make the most of the Wii U’s innovative features.
“For example, ZombiU gives a real array of interactions with the GamePad, using not only the traditional controls but also the touch screen and the gyroscope. In Rabbids Land, you can play the game entirely on the GamePad while someone else is watching TV. In Sports Connection, the GamePad and Wii Remotes give players very different experiences and adds to the replay value.”
Some speculate that Rayman Legends’ delay to Q1 2013 was to avoid clashing with Nintendo platformer New Super Mario Bros U.
But while there are similarities between the two titles – as well as other games like Your Shape 2013 and Wii Fit U, or Rabbids Land and Nintendo Land – Ubisoft maintains that there is plenty of room for such products on Wii U.
“All these titles have got their own strong identity,” said Wallon. “The artistic style of Rayman Legends really sets the game apart, in the same way that Rabbids’ crazy humour makes it very distinctive. There is room for several key brands with distinct personalities in the FPS?market. It is the same with Wii U games.”
The toughest challenge for Nintendo has been conveying the unique proposition of Wii U, and cementing it in the public mindset as the first next generation console.
While initial reactions to the console have been mixed, Ubi is confident the masses will come to understand how Wii U can change gaming.
“Once again, Nintendo is the first to bring something new to home consoles,” said Wallon. “The innovation brought by the Wii U marks a step change, which will become more obvious as users familiarise themselves with these new gameplay possibilities.”
UBISOFT’S LINE-UP
ZombiU
The flagship of Ubi’s range, this survival horror adventure is available bundled with the Premium model of Wii U.
Assassin's Creed III
Ubisoft’s fastest-selling game will be available on day one, complete with online multiplayer.
Just Dance 4
The Wii sensation steps up to the next generation with a mode that uses the GamePad to create dance routines.
Marvel Avengers: Battle for Earth
This kid-friendly beat ‘em up gives fans control of Marvel icons.
Rabbids Land
A mix of board games and mini-games that retains the Rabbids series’ wacky sense of humour.
Rayman Legends
Following Rayman Origins, the limbless mascot’s next outing gives players control over the environment via the GamePad.
Sports Connection
These mini-games show off various new gameplay styles made possible by the tablet controller.
Your Shape 2013
Reaching out to fans of previous Your Shape and Wii Fit titles, this self-improvement game arrives just in time for users to start New Year’s diets.
http://www.mcvuk.com/news/read/ubiso...e-in-u/0107230
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November 30th, 2012, 01:14 Posted By: wraggster
Between launching the first game from 22 Cans,Kickstarting the second, and keynoting the Montreal International Game Summit, Peter Molyneux has been busy lately. Despite that, the famed designer has found time to get his hands on Nintendo's newest console, the Wii U, which launches tonight in the UK. Speaking with GamesIndustry International Molyneux expressed some mixed feelings on the hardware.
"I think the Wii U is good, but I don't feel it's great," Molyneux said. "I've played the experience, I've played Nintendo Land, I've played ZombiU, and they're good. I find holding the device in my hand--looking up at the screen and looking down at the device--slightly confusing as a consumer. It's good, but it's not great. And we really need these new pieces of hardware to be great in today's world, because the competition is not just consoles anymore. The competition is everything, all the technology. When you're holding a Kindle Fire or an iPad in your hand, it's just amazing technology. It really is. It's expensive, but it's amazing technology. And people like Nintendo, Sony, and Microsoft need to match that. They need to match that in my mind, and exceed it. And I'm not sure the Wii U really did that."
Reservations aside, Molyneux was particularly interested in the Wii U's focus on asymmetric gameplay and a seeming abundance of indie games headed to the platform. He also noted that his expectations for a Nintendo console launch may have been set unrealistically high by the Wii and its breakout success Wii Sports. And even if the system falls shy of greatness, Molyneux said he has "enduring faith" in Nintendo.
"I've got unvelievable respect for Nintendo. They created our industry in a very real sense. I can remember everybody in the industry laughing and giggling about how stupid the Wii was, what a stupid name it was, and who would want motion control. And then it went on to sell what, 60, 70 million copies? It got people who never considered computer games to play them."
GamesIndustry International will have more from the Molyneux interview, including his reactions to backlash over 22 Cans' Kickstarter project, tomorrow.
http://www.gamesindustry.biz/article...-but-not-great
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November 30th, 2012, 01:26 Posted By: wraggster
"We know the people who are buying a Wii U at launch are core Nintendo fans."
Tonight at midnight, stores across the UK will open at midnight to begin selling the Wii U, the first home console to hit the market in five and a half years. For Nintendo, it's something of an odd prospect - how to emulate the runaway success of the Wii's launch when so much of the market share it cornered was outside any other console's target demographic.
Are the millions of families who invested in that console ready to buy another one, do they understand the differences and do they care? We chatted to Nintendo's UK Marketing and PR director Shelly Pearce about the company's plans to reinvent the wheel again, who is being targeted and how, and came away with some interesting answers.
Q: You've got the official midnight launch tonight, at HMV Oxford St, as well as other stores which are opening too, what sort of turnout are you expecting?
Shelly Pearce: Well, we've already got people down there now, I think they've been down there since Saturday - so certainly the queue outside HMV is building up already. We've got a lot of pre-orders, but we do have stock available for launch day tomorrow. We're anticipating that there's going to be a good turnout tonight at the official launch, but we also know that there are GAME stores opening all across the country, so we're giving plenty of people the opportunity to pick up the Wii U as the clock strikes midnight.
Q: Events like these highlight the strong relationship between yourselves and bricks and mortar retailers, something which has undergone both scrutiny and change over the last couple of years. How do you feel that relationship has changed?
Shelly Pearce: Retail is still very important for us, I think it's really important to have presence on the high street, and we know that a lot of people still choose to go into a store to buy. While we are seeing more people shopping on line and downloading games directly through the console, retail is still a very important sector and I can't see that changing in the years to come. I don't think that there's going to be any dramatic change, certainly not in the immediate future.
"Retail is still very important for us, I think it's really important to have presence on the high street.
Q: In terms of the Wii U's marketing, I would imagine that you can't talk specific numbers, but how does the budget and portfolio compare to the marketing for the launch of the Wii?
Shelly Pearce: The campaign for the the Wii U is a very similar size to the one we had for the Wii, it's a very similar spend. In terms of the focus... for this launch we have been on TV but we've very much focused a lot of our activity on sampling, trying to get the Wii U into the hands of as many people as possible because it's so important to play it and try it for themselves.
Also, I think the big difference with the Wii launch is that a lot of our marketing has been online. Obviously we've been very much out there talking to core Nintendo fans and we know that online is where a lot of them are gathering most of their information. So it's become a much more important tool for talking to them. So we've had a lot of traditional online advertising etc, but we've also been filming the sampling activity and people's responses and reactions once they've played Wii U - we've been uploading those to YouTube.
We hope to launch tonight a YouTube channel that's very specifically focused on the Wii U and people's reactions, building up a bank of those. We hope people will be encouraged to be a part of that, adding their own reactions and comments to it. So that will be a large part of our marketing activity post-launch. Obviously we'll also be moving into more traditional mediums for advertising like TV and print.
http://www.gamesindustry.biz/article...ii-u-in-the-uk
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November 30th, 2012, 23:03 Posted By: wraggster
'The eShop has restored our faith in the potential of downloadable console games', says Frozenbyte's Joel Kinnunen
Indie developers have expressed their delight at the lack of restrictions and barriers to releasing content and patches on the Wii U eShop.
Frozenbyte VP Joel Kinnunen told Develop that devs could currently update their titles for free, and was combined with a relatively quick and easy certification process, similar to that of PC games.
He also said that certification was much faster than on Xbox 360 and PS3, which have had well-documented issues relating to lengthy approval processes and expensive update costs.
“There's still a certification process in most cases but it's much faster than on the other consoles, and the financial burden is basically non-existent,” said Kinnunen.
“At the moment it seems like it's combining the best of both worlds - the fast and free nature of PC updates, and the "it works like you expect and won't break your system' certification requirement of console updates. We could probably work with no certification at all, but it's easy to understand the need for it in the larger scale, and in that sense the eShop is a great combination.”
http://www.develop-online.net/news/4...on-Wii-U-eShop
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November 30th, 2012, 23:10 Posted By: wraggster
"Early, off-the-record comments from game developers indicated that the Nintendo's Wii U console horsepower was on par with, or a bit behind the Xbox 360 and PS3, which raised questions about just how 'next-generation' the Wii U would be. Now, Wii and PS3 hacker Hector Martin (aka Marcan) has answered some of these questions and raised a few others. According to his findings, the Wii U's CPU is a triple-core design clocked at 1.24GHz. Marcan identifies the base design as a PowerPC 750, which makes sense. Nintendo used PowerPC 750-derived processors in both the GameCube and the Wii. Retaining that architecture for the Wii U would simplify backwards compatibility and game development. Now factor in the GPU, which is reportedly clocked at 550MHz. Some have favored the Radeon HD 4000 series as a basis for the part; I still think a low-end Radeon 5000, like Redwood Pro, makes more sense. That GPU was built on 40nm, measured 104mm sq, clocked in at 649MHz, and had a 39W TDP. The die size discrepancy between the Wii U and Redwood Pro would account for the 32MB of EDRAM cache we know the Wii U offers. Nintendo may have propped up a relatively weak CPU with considerably more GPU horsepower."
http://games.slashdot.org/story/12/1...nd-clock-speed
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November 30th, 2012, 23:20 Posted By: wraggster
I bumped into an analyst friend on the train home the other day. Conversation about industry matters turned, as you expect, to the Wii U.
We both confessed a little bemusement at Nintendo’s take on a next-gen machine – but neither of us were willing to condemn it.
Never write Nintendo off. That’s what people often say in this business. Why?
Speak to any Nintendo staff about the growth of rival forms of entertainment, and they shrug them off.
‘So what?’ Nintendo’s business is Nintendo’s business. Not Apple’s, or Mind Candy’s, or LEGO’s.
I’ve gone into interviews at its Windsor HQ ready to insist answers to why Nintendo has done nothing about the things disrupting its business… and left convinced its team know what they doing.
This might not necessarily feel like a week that heralds the start of a new hardware generation.
Maybe the launch excitement has felt a bit muted.
And it is certainly unlikely that there will be enough units to go around this weekend.
But there really is no other company in games with such confident belief in its vision, even in the face of pressure from growth areas like cheap apps and free games.
Wii U is a curious machine. It’s another instance of Nintendo doing something different to what the world thinks it should be doing. It’s another attempt to add excitement to the living room. And it seems to be a device born of gut instinct with an emphasis on quality ideas and execution.
It’s too early to say if the world has changed around Nintendo, but you can’t fault Nintendo’s attempt to change the world itself.
http://www.mcvuk.com/news/read/opini...-sales/0107347
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November 30th, 2012, 23:22 Posted By: wraggster
Wii U will sell out today. The console’s limited launch day stock will guarantee that.
But its long-term success is far from secure as it launches into an uncertain marketplace.And although retailers are already taking pre-orders for further shipments, Nintendo’s hard work is far from over.
The platform holder needs to raise awareness of Wii U and differentiate it from the original Wii. Retailers are confident it can achieve this.
“Nintendo has recognised that it may need to educate consumers and the wider ‘family’ audience a little more about Wii U’s wonderful qualities,” HMV games category manager Andy Pinder told MCV.
After US sales of 400,000 units in its first week, Nintendo is expected to deliver a similar level of performance in the UK and rescue the toughest year for retail on record.
“Frankly, the market needs an innovative new product to excite the wider public,” said Pinder.
“I’m sure Wii U can expect to do very well, but we must bear in mind that consumers remain cautious given the uncertain economic backdrop. We are optimistic for Wii U this Christmas and for 2013, but we must remain realistic, too.”
However, the industry has faith in Nintendo, a firm that has often pulled success out of the bag in the face of overwhelming cynicism.
“Wii U will revolutionise the way games are actually played,” said Game Retail boss Martyn Gibbs.
“As expected we’ve had a massive amount of interest in Wii U. Pre-orders are exceeding expectations, and Xmas sales look promising.”
Third party publishers are also optimistic. “Sega is delighted to be a partner for the launch of Wii U,” said European marketing boss Amanda Farr.
“Sonic always performs well on Nintendo formats, we are excited about Aliens Colonial Marines, and look forward to strong hardware attachment during the launch window.”
Namco Bandai’s Northern Europe VP John Galloway added: “We’re really looking forward to this launch. It should help bring a level of excitement to the industry at Christmas and in 2013.”
http://www.mcvuk.com/news/read/launc...l-u-do/0107346
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