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August 14th, 2020, 23:06 Posted By: wraggster
The developers of Goldeneye 25, a fan remake of the Nintendo 64 best-seller, have been ordered to cease development.
In a statement shared via Twitter, the team said it had been "kindly asked" by MGM Studios and license holder Danjaq to shut down their project, and will be complying.
Goldeneye 25 aimed to recreate the single-player missions of the original game on PC in Unreal Engine 4, with plans to launch around its forebear's 25th anniversary in August 2022.
It would have been a free release, but MGM and Danjaq have still decided to protect their rights.
"This was always in the back of our heads as a possibility, but we've tried our best to keep going," the team wrote. "We cannot do a Bond game but we can still do a great game with all the beloved aspects of our favourite '90s action shooter."
https://www.gamesindustry.biz/articl...icence-holders
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August 14th, 2020, 23:23 Posted By: wraggster
Nintendo is off to an incredible start for the first quarter of its financial year, thanks to the success of Animal Crossing: New Horizons.
For the three months ended June 30, the platform holder reported net sales had more than doubled year-on-year to ¥358.1 billion ($3.4 billion).
Net profit rose to ¥106.4 billion ($1 billion), up by a massive 541.3% when compared to the same period last year.
Unsurprisingly, the biggest driver was Animal Crossing: New Horizons. The game shipped 10.6 million copies worldwide during the quarter, bringing its lifetime shipment to 22.4 million.
The estimated sell-through for Animal Crossing -- i.e. units purchased by consumers -- stands at over 20 million as of the end of June.
This puts the game on course to double the 12 million units sold by 3DS outing Animal Crossing: New Leaf, the previous best-selling entry in the series.
While the ratio differs by region, Nintendo also reports around 50% of all Animal Crossing copies sold in Japan, the US and Europe were digital.
In terms of physical copies, Animal Crossing has been a key system-seller. Of all the Switch consoles sold or played for the first time during this quarter, more than half were used to play Animal Crossing on the first day.
https://www.gamesindustry.biz/articl...500-percent-to
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August 14th, 2020, 23:33 Posted By: wraggster
So far, Animal Crossing is currently the most-tweeted-about game worldwide for 2020, ahead of last year's most-tweeted game, Fate/Grand Order.
In a blog post today, Twitter shared data about gaming discussion for the first half of the year on Twitter, noting that so far there have been over one billion tweets about gaming in 2020.
This is a 71% year-over-year increase in conversation volume, a 46% year-over-year increase in unique authors, and approaching the number of gaming tweets made in 2019 total -- which stood at 1.2 billion.
By country, Japanese users made the most tweets about gaming, followed by the US, South Korea, Brazil, and Thailand in that order.
The most-tweeted-about games for 2020 so far are as follows:
- Animal Crossing
- Fate/Grand Order
- Final Fantasy
- Disney: Twisted-Wonderland
- Fortnite
- Ensemble Stars
- Knives Out
- Apex Legends
- Identity V
- PlayerUnknown's Battlegrounds
https://www.gamesindustry.biz/articl...-far-this-year
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August 15th, 2020, 00:11 Posted By: wraggster
Despite a seeming wane in interest in its mobile business, Nintendo is telling shareholders at least that it's not out of the arena just yet.
In the business overview and long-term corporate business strategy section of the company's annual report, Nintendo devotes a notable amount of ink to its mobile business, specifically referring to it as one of the company's "target areas" for expanding access to Nintendo IP beyond its core video game platform business.
"We will continue to expand the number of people who have access to Nintendo IP in areas other than the dedicated video game platform business," the report reads. "The mobile business is one of these target areas. We aim for expanding the scope of our business by creating opportunities for consumers to encounter Nintendo IP through smart devices, which have built an extensive installed base worldwide.
"In addition to the above, for the IP expansion business, we will increase the use of Nintendo characters in different areas through collaborations with our corporate partners, including theme park projects, film, and merchandising. By doing so, we intend to increase opportunities for consumers to see Nintendo IP in their everyday lives and enhance the value of Nintendo IP, the source of our competitive strength."
Earlier this year, Nintendo president Shuntaro Furukawa appeared to be cooling on mobile interest, with Bloomberg reporting him as saying that Nintendo was "not necessarily looking to continue releasing many new applications for the mobile market."
https://www.gamesindustry.biz/articl...obile-just-yet
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August 18th, 2020, 22:23 Posted By: wraggster
We're celebrating the 25th anniversary of the Virtual Boy's Japan launch with the final Virtual Boy Sacred Tech Scroll Version 1.0, the most accurate and up-to-date Virtual Boy hardware documentation. More than 7 and a half years have passed since the initial release, but the wait has been worth it! Here is Guy Perfect's patch notes:
- So, so many corrections. The old one was good, but not great.
- New presentation: no longer a glorified text file.
- SVG diagrams have been added to visually depict hardware configurations.
- Now using official port and register names, even if they are proprietary.
- "Miscellaneous Hardware" broken into distinct sections.
https://www.planetvb.com/modules/new...hp?storyid=469
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August 18th, 2020, 22:25 Posted By: wraggster
Final Fantasy 5 Spoof has been updated to version 1.10!
Version 1.10 improves upon the previous release in several ways:
1.) Cool it with the offensive humor and “punching down”: If v1.00 was about applying the wisdom gained from age 15 to 25 to reduce the amount of crude humor in the spoof, v1.10 is about applying the wisdom gained from age 25 to 35 to reduce actual harm caused by the spoof. The writing isn’t flippant about serious issues this time.
2.) More consistent characterization: There were several places in the spoof v1.0 where the core four would break character in order to advance the plot a specific way or to make a particular joke. This time around, better solutions have been written that don’t require them to break character.
3.) More variety in humor and sentence structure: Several parts of the script were enhanced with foreshadowing, callbacks, clarity, or additional humor. Several sentences were also improved in subtle ways for increased impact.
4.) Feedback incorporated: Thank you to everyone who wrote reviews, lets plays, forum posts, and emails!
RPG “Spoofs” aren’t everyone’s cup of tea, but if you are at all interested, give this one a try! Hopefully it’ll make you chuckle (and hopefully it won’t make you angry)! Cheers!
http://www.romhacking.net/hacks/493/
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August 18th, 2020, 22:27 Posted By: wraggster
The “family-friendly” alternative to Googie’s amazing original hack (Super Wario Bros. 3) is finally here! This addendum replaces all of Googie’s text changes with some different phrases that can appeal to a younger audience as well as a general one.
The idea first came from watching Blue Television Game’s (BTG) playthrough of it a few years ago and the desire to make a version that could appeal to his regular audience. Hope you guys find this helpful and a worthwhile redownload or replay!
http://www.romhacking.net/hacks/5324/
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August 18th, 2020, 22:28 Posted By: wraggster
In 2002 Super Mario Kart - The Impala Battles was released. Back then it was the first Super Mario Kart mod to be released on Romhacking.net
It was the time long before Epic Edit saw the light of day, so editing Mario Kart was still a slow and difficult process. The limitations at the time caused some issues in The Impala Battles that couldn’t be solved.
Almost 18 years after the release of The Impala Battles, v1.1 finally fixes all the issues players had with the original mod. You can see this new version as a small appetizer to the release of Super Mario Kart - Epic Racers, which is nearing a finished state.
Until that release, please enjoy the classic Impala Battles once again with your friends!
https://www.okimpala.net/
http://www.romhacking.net/hacks/154/
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August 18th, 2020, 22:31 Posted By: wraggster
Final Fantasy IV - Ultima version 11.1 has been released!
At last! A FULL PARTY SWAPPING support has been added!! You are now able to Swap Party Members among 10 different characters at endgame! Moreover, Dark Knight Cecil has also been added as a playable character at the end! On top of these, this update also includes a VERY CHALLENGING Boss Rush mode that can be unlocked for those that are up for the task! Other new additions include Magically Imbued Weapons, New and Upgradable Commands, Status ‘Aura’ during battle, Damage Limit increased to 14999, and much much more! And naturally, new weapons, spells, bosses and items have also been added to this update. Once again, huge thanks chillyfeez and the FF4 romhacking community for their magic on some of the amazing features added to this version. Barring bugfixes and other minor adjustments, this version should be VERY close to this hack’s final iteration.
Hope you’ll all give it a whirl and enjoy the hack tremendously!!
Don’t hesitate to reach out if you have any questions and/or comments! Cheers!
FF4 Ultima Discord: https://discord.gg/4MqjwJt
http://8bitfan.info/
https://www.romhacking.net/hacks/4134/
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August 18th, 2020, 22:35 Posted By: wraggster
Journey through the mysterious world of Laputa in this hack and help Pazu to rescue Sheeta and the pirates from the evil hands of Muska. Based on the incredible animated movie by Studio Ghibli, Castle in the Sky, this hack takes place entirely on the floating castle itself. You can run through the castle gardens, its walls, its massive forest, and the weaponized underbelly itself to defeat all of Muska’s minions and save your friends.
Almost every graphic has been changed to fit the Castle in the Sky aesthetic and incorporate its wide array of varied enemies. The most current version is V1.2, which fixes some graphical oversights of the previous versions and is, for now, the final and definitive version in regards to graphics.
Be on the lookout for some more hacking action in the future though! Who said Pazu ever had to journey alone? Maybe a friend can join in on the action and they can work together Co-Operatively to help save Laputa……
https://www.romhacking.net/hacks/5280/
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August 18th, 2020, 22:36 Posted By: wraggster
The English translation of the menu software for the Nintendo GB Memory flash cartridge is released! This patch translates all Japanese text into English, with the exception of the stylized “News” ticker at the bottom.
Available in Japan from March 2000 to Sept 2001, the GB Memory cartridge was an official Nintendo product that could be flashed with multiple games at kiosks available in department stores.
Hacker orangeglo has been working with the GB Memory Multi Menu ROM for some time, creating a website (GBNP) that allows users to build a new menu ROM with the games they desire.
https://orangeglo.github.io/gbnp/
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August 18th, 2020, 22:39 Posted By: wraggster
Brazilian and Portuguese RPG fans: Final Fantasy III for the NES/Famicom has finally been translated to Portuguese by TeacherGus.
The IPS file is now on version 1.15, and all the story, dialogues, battle menus, system menus, and overall texts have been translated, providing a fully-playable experience. Some aspects haven’t been translated, such as items, locations or magic - that is due to the overall preference of Portuguese-speaking players in playing RPGs with “standard” names in English for all items, skills and locations.
Also, accents and diacritics have been adapted into phonetic forms and will be changed to their proper characters in a future update.
Major thanks to NaittoDragneel for the motivation and Chaos Rush for his support and the OnionText tool. Enjoy!
http://www.romhacking.net/translations/5609/
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August 18th, 2020, 22:39 Posted By: wraggster
Kirby’s Dream Land for the Original Gameboy has been updated to support color! Play the 28-year-old classic in a whole new light on your Gameboy Color. In addition, areas with lots of enemies that would previously lag the game have been fixed to run at full speed. No other changes have been made, so you can play the original the exact way you remember it.
http://www.romhacking.net/hacks/5213/
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August 18th, 2020, 22:40 Posted By: wraggster
Do you like dungeon crawlers but know the layouts by heart? Well this just in, Arcana - Seal of Rimsala now has redrawn maps to explore! Game lag has been greatly reduced, new items show their faces, a host of bugs were fixed, and there’s plenty of surprises to be found. Marvel as your characters gain multiple levels with the doubled boss EXP!
Also introducing SOR’s mascot, the previously-undiscovered Mimic! :W He just wants a hug.
http://www.romhacking.net/forum/index.php?topic=24593.0
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August 23rd, 2020, 21:37 Posted By: wraggster
BS Fire Emblem: Akaneia Saga was a game broadcast for Nintendo’s Satellaview peripheral. Players had one hour in order to defeat as many enemies as they could while fulfilling various objectives. Using the capabilities of the Satellaview’s Soundlink technology, voice acting could be streamed to players as the story unfolded. The game was divided into four episodes, each with different casts and goals to accomplish.
BS Fire Emblem was broadcast three times before vanishing into the mists of time. However, some enthusiasts managed to preserve the ROM data for each of the episodes. These did not contain the entirety of the original broadcasts; most notably, the opening illustrations and voice acting were missing. The gameplay itself was completely intact - only the presentation was affected.
Darrman, a Fire Emblem ROM hacker, was curious about BS Fire Emblem. He had worked on translating a hack of Mystery of the Emblem prior and noticed the two games were very similar. After he read up on how to calculate Satellaview checksums, the translation effort began. Work progressed rapidly as the majority of text could simply be reused from the previous hack translation.
And so, BS Fire Emblem: Akaneia Saga, the long-overlooked Fire Emblem Satellaview spinoff, has been translated. With this, every single entry of the Fire Emblem series can be played from start to finish in the English language.
https://www.romhacking.net/translations/5650/
https://feuniverse.us/t/bs-fire-embl...anslation/9146
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August 23rd, 2020, 21:40 Posted By: wraggster
MegaZeux (or MZX) is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
MZX is officially supported on Microsoft Windows, Mac OS X, Linux, FreeBSD, OpenBSD, Android, Nintendo DS, 3DS, Wii, Switch, and the PSP. Older ports exist for AmigaOS 4, GP2X, and Pandora. MZX has also been ported to other platforms such as OpenSolaris, HaikuOS, and the Sega Dreamcast.
http://wiibrew.org/wiki/MegaZeux
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August 23rd, 2020, 21:41 Posted By: wraggster
Do you love the Game Boy? Would you love to make games for it? GB Studio 2 is now available! It’s a quick and easy to use drag and drop retro game creator for your favorite handheld video game system. Available on Windows, Mac and Linux.
Drag and drop game creator with simple, no knowledge required, visual scripting. Bring your own PNGs. Create real ROM files and play on any GB emulator. Using a flash cart you can even play on a console. Export for web with great mobile controls, upload to Itch.io and share your game with the world.
https://pdroms.de/nintendo-gameboy-g...-game-boy-misc
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August 23rd, 2020, 21:41 Posted By: wraggster
The first attempt funding Where is my body? by Dana Puch did not work out. So here is the second attempt of a funding, which is actually already successful and there are another 6 days to go.
The type of game is very particular, an original idea from the graphic adventures of the early 90s. You have to find out the different types of mysteries and follow the thread of the story. Your mission is to find the body. Surely you have not seen many games of this type in Gameboy, and surely you will spend some very entertaining hours.
https://pdroms.de/nintendo-gameboy-g...-game-boy-game
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August 23rd, 2020, 21:43 Posted By: wraggster
Nix: The Paradox Relic is a brand new NES game.
A group of dangerous space pirates have hidden in the abandoned Neoterica Research Facility, built into the side of a huge asteroid. The facility is very dangerous, the home of many fearsome monsters and failed experiments. Valuable relics and technology exist in the facility but most adventurers are too scared to even try and enter it.
You are Nix, the only bounty hunter tenacious enough to enter the facility and take down the pirates. Use your special abilities as a Caniden to make your way deep into the facility, capture the pirates, and discover the secrets of The Paradox Relic!
https://pdroms.de/nintendo-nintendoe...rcial-nes-game
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August 23rd, 2020, 21:46 Posted By: wraggster
It’s 2020 and we do get a brand new physical Wii game. Vblank Entertainment and the guys at Nintendo made this possible. If you are into games like GTA, you will love this one. Let’s read on…
Welcome to Shakedown: Hawaii, Vblank Entertainment‘s latest open world adventure. Build a “legitimate” corporation by completing open world missions, acquiring businesses, sabotaging competitors, “rezoning” land, and shaking down shops for protection money.
You are the CEO, and questionable subsidiaries, misleading ads, fine print, hidden service fees, and marketing spin are your tools of choice. Shakedown: Hawaii parodies big business, and the most absurd business practices that go alongside.
From the boardroom to the streets, build your corporate empire and destroy the competition.
https://pdroms.de/nintendo-wii/shake...awaii-wii-game
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