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May 1st, 2008, 16:05 Posted By: JKKDARK
New version of the audio plugin for iDeaS, the Nintendo DS emulator for PC.
Changelog:
- Add support for Panning Volume.
- Add support for single channel volume.
- Add support for LoopStart Register.
- Fixed a bug in Resampling routines.
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May 1st, 2008, 17:48 Posted By: JKKDARK
via Nintendic
Publisher SEGA and developer Chunsoft are teaming up to bring the first, but surely not the last, ever port of a game from the PlayStation 3 console to Nintendo’s far-weaker Wii system. The game? A reworking of Imabikisou from last year, which shocked many by charting quite high in the Media Create Top 10 upon launch, but plummeted out of sight very quickly indeed soon afterwards.
Imabikisou is a game made up of mainly static photographs, as well as a certain amount of live-action video clips that help to move the story along. For the Wii version, the game is being slightly renamed to include a new sub-title, with the full name now being “Imabikisou - Solution Compilation”. The chilling horror story caused quite a stir on PlayStation 3 in Japan at a time when games on the system just were not selling anywhere near as well as expected, with even big hitters such as Virtua Fighter 5 failing to make a massive impact. However, being part of the ’sound novel’ genre, which is more than slightly niche, to say the least, interest in the game was always going to be limited, and given how no such games make it over to the West, SEGA has yet to translate the title for North America or any of the PAL territories.
Now, though, Chunsoft is giving the game another shot, again with a helping hand from SEGA, the company that published Chunsoft’s Mysterious Dungeon: Shiren The Wanderer on the Nintendo DS. Exclusive to the Wii version is a brand new episode, as well as a revised control system to make use of the Wii Remote, plus the game will now make use of the Wii Remote’s in-built speaker to add to the atmosphere. A video of the PlayStation 3 version can be seen above, whilst the speaker usage can be sampled by heading over to the game’s official website.
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May 1st, 2008, 19:54 Posted By: Shrygue
Nintendo has dated the Namco Bandai balance board game for Wii called Family Ski.
It's due out here on 13th June, although there is no word on what it will cost or what the deal will be if you don't already own a balance board. At present the board is only available with Wii Fit for GBP 69.99.
Family Ski takes advantage of Nintendo's three-pronged-entertainment-fork - the Wiimote, nunchuk and Wii Board - to deliver what it calls "a thrilling true-life ski experience".
This has you crouching and leaning to turn while pushing-off and accelerating using the motion-sensing hand controls.
There's a Ski School to help you get to grips with it all, and you will soon find yourself progressing from Rabbit Road up to courses like the terrifying Lion Peak. There are competitions to enter when you get really good.
You also get the option of using a pre-set skier or importing your Mii and dressing it up in ski wear.
Then, once you get bored of sliding around, you can do some common piste activities like finding lost children and delivering food to people, like some kind of two-legged St. Bernard. Smashing idea. There's a Ski Quiz, too.
You can take photos of yourself on the slopes and then post the pictures on the Wii Message Board, too.
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May 1st, 2008, 20:02 Posted By: Shrygue
via Computer and Video Games
Casual games developer The Game Factory has revealed that it will be publishing a game based on the Rubik's Cube later on this year.
Rubik's World is being developed by Dutch developer Two Tribes (Worms Open Warfare 2) for both DS and Wii. According to the publisher, it's for anyone who's ever wondered what the inside of a Rubik's Cube looks like.
We have, but we always thought it was a few bits of plastic. Apparently not. Using TARDIS-like technology, the cubes contain entire 3D worlds, each made up of unique and original puzzles. Who would have thought it?
Players will be able to construct 3D shapes and objects, navigate through mazes and even create their own soundtracks.
The DS version will be supported with an online community that players can wirelessly connect to, and the Wii version can support up to four people and will feature an online message board. Presumably because casual gamers have never heard of GamesFAQs.
Expect Rubik's World sometime this autumn.
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May 1st, 2008, 20:04 Posted By: Shrygue
via Eurogamer
Majesco has unveiled a new puzzle game for DS called Rollin' Rascals.
It involves rolling cute animals, including pandas and puppies and pigs, into each other so you can clear each stage. The ultimate aim is to find all the animals of the Kolo Kingdom.
Attack, Challenge and Battle modes should spice things up, or you can use your saved in-game money to buy a house and furniture for your animals. Because that is what they would want. Yes they can talk; they sit on the top screen while you're concentrating and do just that.
There is head-to-head support for you and your friends, too, if you're up to it.
Rollin' Rascals is due out in the US in July, but if you just can't wait that long, we would strongly suggest picking up the excellent and entirely dissimilar Zoo Keeper.
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May 1st, 2008, 20:24 Posted By: Shrygue
via IGN
Nintendo's recent earnings report was full of great news for investors as the company's fortunes soared to record highs. But what does it all mean for gamers?
Company president Satoru Iwata provide some hints in a Q&A session following the company's press briefing last week. Today, Nintendo provided an English transcript of that session.
Iwata spoke at length on a number of issues, but one in particular caught our eye: the hot topic of the Wii's limited flash memory. Said Iwata, "Statistically speaking, it is true that there are a small number of customers who feel that the flash memory is too small, while many others find that they have plenty of memory. However, because this small number of people are none other than the most avid players, we know we have to review the best possible solution to eliminate their inconvenience."
So keep on complaining, Nintendo fanatics, and you may one day have full access to your virtual Wii games collection without having to delete stuff.
Iwata also gave some vague indication of the current performance of the WiiWare and Virtual Console download services. Total sales for the fiscal year for the two services combined came to 7.8 billion yen.
There's actually a fundamental difference between the WiiWare and Virtual Console businesses, Iwata explained. For the Virtual Console, Nintendo manages the full process of preparing software, even from 3rd parties. As it faces the business risks from distributing games on the service, it also takes a larger share of the profits. For WiiWare, 3rd parties face all the business risks themselves and handle marketing, and thus they get a larger portion of the profits.
For more of Iwata's comments, be sure and check out Nintendo's English transcript of the Iwata Q&A session for yourself.
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May 1st, 2008, 20:25 Posted By: Shrygue
via IGN
Just before last year's Tokyo Game Show, Tecmo held an event showing off its current and future wares, and made the announcement that its classic Tecmo Bowl football series would be returning -- but didn't hint at which system or systems would be getting the revival. Today, Tecmo has announced that the game, titled Tecmo Bowl: Kickoff, will be coming to the Nintendo DS this fall.
Details are slim at this point, and all we have for media is a game logo. But what we do know is that Tecmo Bowl: Kickoff will feature arcade-style over-the-top football gameplay with a ton of features. Players will be able to customize teams with their own team colors, emblems, player names, host city and adjust their player abilities. The game will feature stylus control for the action as well as the customizable playbook.
Tecmo Bowl: Kickoff will also support both local wireless and internet play over the Nintendo Wi-Fi Connection.
We'll have more on Tecmo Bowl: Kickoff in the coming weeks.
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May 1st, 2008, 20:29 Posted By: Shrygue
via IGN
Konami Japan opened up a website today for Survival Kids Wii, confirming that the portable adventure series is on the way to the home console.
Known in the West as Lost in Blue, this particular franchise puts players through a survival test on a deserted island. The series has been a portable thing until now, having appeared on the DS and original Game Boy Color.
The Wii version, to be titled Survival Kids Wii in Japan, is listed at the Konami website as a "survival simulation" game for up to two players. That's all the information we have at this point, unfortunately.
The game is listed at the Konami page without a release date. A release outside of Japan has also not been announced officially, but with the three DS games already out here, an international release looks likely.
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May 1st, 2008, 20:49 Posted By: wraggster
Ashai Rey has posted some details of his upcoming game for the DS:
This is my latest project that i am working on. The game is already playable but not yet ready fo beta release. Btw, this is not a port but a complete remake.
(Remark: if you know this games then you are probaly 30+ :-) )
http://zoelen.net/
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May 1st, 2008, 20:50 Posted By: Shrygue
via Computer and Video Games
Nintendo has started the first Mario Kart Wii competition, which you can start playing right this second.
To enter, simply go to the Mario Kart channel and scroll down to the Competitions option. Providing you've downloaded the latest data (the bottom option), you'll get the following message, "Get the best time you can in a VS on Mario Circuit."
That means computer characters are on the course and normal items are in use. The course has been changed slightly, with items placed differently and the chain chomp is prowling around, freely.
We're not entirely convinced about the challenge, given the randomness eleven computer characters bring to the course. Never-the-less, we'll be competing. The competition will run until May 10. Go!
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May 1st, 2008, 20:50 Posted By: wraggster
GouldFish has posted details of a game he/she is working on:
I'm currently working on a Rodland remake for the DS, and I'm hoping to keep all the current progress in this thread.
Current version V0.1
Implemented:
Correct player 1 sprite
Collision engine that can be updated at run time.
Player can place a ladder.
Flowers are placed from the colision map and can be picked up by player for points.
pre set ladders work.
Custom font that includes player life counter.
http://forum.palib.info/index.php?topic=4669.0
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May 1st, 2008, 20:59 Posted By: Shrygue
via Eurogamer
Activision has listed 15 of the 25 tracks that will feature in Guitar Hero: On Tour for DS.
Speaking to US magazine Nintendo Power, the publisher confirmed that relatively contemporary hits from both Maroon 5 and Blink 182 will be included alongside songs from Twisted Sister, KISS, and Jet from Gladiators.
Guitar Hero: On Tour works by clipping a "Guitar Grip" into the GBA slot on your DS so the four coloured fret buttons rest on the bottom of your handheld.
You then turn the DS sideways like a book and use a provided plastic pick to strum the touch-screen guitar and rock your socks off.
There will be the usual career mode with six characters to choose from, as well as wireless competitive and co-operative modes.
You can see two amazingly annoying people demonstrate how it works over on Eurogamer TV.
Guitar Hero: On Tour is due out on DS later this summer.
The track list so far:
"Do What You Want" - OK Go
"All The Small Things" - Blink 182
"Spiderwebs" - No Doubt
"Are You Gona Be My Girl" - Jet
"We're Not Gonna Take It" - Twisted Sister
"All Star" - Smash Mouth
"Breed" - Nirvana
"Jessie's Girl" - Rick Springfield
"Hit Me With Your Best Shot" - Pat Benatar
"This Love" - Maroon 5
"Heaven" - Los Lonely Boys
"Helicopter" - Bloc Party
"China Grove" - The Doobie Brothers
"Rock and Roll All Nite" - KISS (cover by Line 6)
"What I Want" - Daughtry
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May 2nd, 2008, 00:47 Posted By: wraggster
Svpe is beta testing a USB Mass Storage Device Demo which should be awesome for the scene, heres the details:
A USB Mass storage device file/folder lister demo has been released on the #wiidev channel by svpe, the same person who made the first SD elfloader. It is still in testing stages and the code needs to be cleaned up, so no download link will be provided here. It is compatible with anything that adheres to the USB Mass Storage Device specification and FAT16, including USB memory sticks, flash drives, certain phones/MP3 Players, some FAT-formatted USB Hard Drives and even single-slot card readers. When a cleaned-up version is released it will be posted here.
As soon as it is released we will have it here
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May 2nd, 2008, 07:38 Posted By: wraggster
Suloku and Nullex have released new versions of the Nes Emulator for the Wii
Here it is, end user friendly, but not so much coder friendly. There are better ways of adding wiimote support, there's no remaping, but hey, it's NES with full front SD, long names, saves and wiimote!
I'm sure others (nullex) can do a better version, which is better to add to the official version, so I won't be doing more modifications, I'll just wait for the true and configurable FCEU with wiimote support.
Meanwhile I'll just say: who needs nintendo's virtual console? (at least for nes games)
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May 2nd, 2008, 07:42 Posted By: wraggster
Stravingo has posted a new release of his homebrew version of Sims for the DS:
Here is Miniville DS Manager v0.3 with some new features:
- You can now read the news bulletin of a city.
- You can read the latest Antiville news of a city (only for Miniville, as it is not possible to launch missiles on Myminicities).
- A "Ville fleurie" panel is displayed on the upper screen under the city panel, with a various number of flowers, when the city has enough environment points.
- More sound fx.
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May 2nd, 2008, 18:30 Posted By: Shrygue
via Eurogamer
The second Hanabi Festival is under way on the Virtual Console, so you can play all sorts of foreign games never released over here.
These include puzzle game Columns III: Revenge of Columns (Megadrive) and horizontal scrolling-shooter Gradius II (TurboGrafx-CD), plus scrolling-shooter Final Soldier (TurboGrafx-CD).
Unfortunately, because these are rare, Nintendo has seen fit to bump the prices for no apparent reason; air fares and stuff, probably.
Columns III costs 900 Wii Points (GBP 6.30 / EUR 9 approx), while Gradius II and Final Soldier cost 700 Wii Points (GBP 4. 90 / EUR 7 approx).
Look out for our Virtual Console roundup later today.
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May 2nd, 2008, 18:31 Posted By: JKKDARK
via DS Fanboy
For all of you folk who enjoy using that other game slot on your DS, take note: Wal-Mart is having a sale on select titles. Whether you go with the option of picking up 2 games for $20, or 3 games for $25, it's a fairly decent deal, if we may say so.
To sweeten the deal even more, they're allowing you to choose from some compilation games, as well. Titles such as Risk, Battleship & Clue, and Centipede, Breakout & Warlords (!). So, if you're trying to bulk up your collection, you might want to head on over there and check out what titles they have on offer.
Also of note is the retailer's sale on DS games, but we're not sure there's much in their stock worth noting, except for Sonic Rush.
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May 2nd, 2008, 18:48 Posted By: Shrygue
via Eurogamer
Capcom has confirmed Clover has been removed from the Okami Wii credits, blaming legal constraints for the deletion.
The Wii conversion was handled by Ready At Dawn, and according to Capcom this left its hands tied.
"The credits were removed because they were a pre-rendered movie that contained the Clover logo," said Seth Killian, community manager at Capcom.
"We have no legal right to use the Clover logo in a game they were not involved with directly. We also didn't have the source to the credit movie itself, so we couldn't just use it and remove the Clover logo."
Clover created Okami for PS2 and former game director Hideki Kamiya is upset at the decision; not simply because his name is absent from the credits, but because the ending movie closes the game and conveys all of the emotion the team poured into the project over many years.
"I'm not disappointed because my name was removed from the game. Of course, we all have pride in our work; we all want to stand up and say 'I made this,'" said Hideki Kamiya in a translated statement. "Yet more importantly, I find it extremely regrettable that the [thoughts, emotions and messages] that went into the staff roll are gone from the game as well.
"I wonder who could have possibly been pleased with Okami's staff roll being cut?" he added.
However, even with legal permission, Ready At Dawn claimed it may not have been that easy to include the ending roll due to Wii data sizes - although it was quick to point out it would never "willingly" not give credit where it was due.
"As was noted in many articles about this, here at Ready At Dawn we're huge fans of Clover's work and Okami in particular. We would never willingly tried to not give credit where credit was due and made a point, everywhere we could, in making the Wii version identical to the PS2 version (we even got sh*t for that with people asking for new content)," said Didier Malenfant, co-founder of RAD, in response to the statement by Hideki Kamiya.
"To be completely fair, while part of the issue seems to have been a legal one with Capcom Japan (I don't know the details of that), we did also have a problem with the Wii data being much larger than the original PS2 version. We ended up running out of room on the disc which would have made adding the staff roll back in the game a tough thing anyway," he added.
"On the plus side, the European Wii version contains the Secret Theater that was edited out in the European PS2 version."
Clover Studios was closed down in March 2007 in "an effort to increase efficiency". The team was responsible for games such as Viewtiful Joe, God Hand and Okami. Hideki Koyami is now in charge of Platinum Games.
Okami was released on PS2 in February 2007 and achieved top marks on Eurogamer. The Wii version has motion-sensing controls, widescreen and 480p support.
Okami Wii is due out in Europe on 13th June.
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May 2nd, 2008, 18:53 Posted By: wraggster
News/release from Nightfox
Hi!
After a lot of time out (much work) i finaly make the final version NightFox's Colors. It's compiled with last release of PALIB, soo it seem to works fine in most fo linkers. Remember to patch with DLDI. Enjoy with my game and please, post here you comments!
Regards
Fox
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May 2nd, 2008, 18:54 Posted By: Shrygue
via Computer and Video Games
We already knew that Nintendo was shying away from the traditional four/five-year console lifespan, but it comes as a surprise to learn that Nintendo sees the cycle being extended further, rather than shortening it.
Speaking to investors President Satoru Iwata pondered over the current assumptions about console lifespans. "I have to wonder if it is all right to think that this current generation of hardware will have a four-year lifespan just because the past generation's lifespan was four years," he said. "I believe a different time cycle must be considered."
Iwata went on to say that he suspected customers reluctantly buy a Nintendo console just so they can play the software. Because of this, Nintendo owes its customers a longer lifecycle for Wii.
"Accordingly, we would like to offer new proposals one after another as long as that hardware can still provide fresh and pleasant surprises," he added. "If such efforts can be resulted in the prolonged lifespan of a hardware, that is good to us."
So can we expect to be playing the same old Wii come 2019, then? Or is this further evidence that Nintendo is looking towards adopting a business model akin to the iPod, where newer models are released without making former units obsolete? We suspect the latter.
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May 2nd, 2008, 19:24 Posted By: wraggster
Squidman has released rebooter for the Nintendo Wii which does exactly what it says on the tin
This utility simply provides you with a simple list of stuff to do. Hit Z to return to loader, or R to reboot.
I made this program because I was tired of having to walk up to my Wii and hold the power button for about 5 seconds for it to turn off, so I decided this would be better I am providing the code here because I really want to see this in every app available so we don't have to use this ugly thing
void Reboot()
{
// Thanks to hell_hibou
int fd = IOS_Open("/dev/stm/immediate", 0);
IOS_Ioctl(fd, 0x2001, NULL, 0, NULL, 0);
IOS_Close(fd);
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May 2nd, 2008, 22:52 Posted By: wraggster
News/release from Waninkoko
This application allows you to copy a savegame from
your Wii to a SD card (even those savegames that
you can not copy through the system menu).
+-------------+
| HOW TO USE: |
+-------------+
1. Execute this application.
2. Insert the game DVD and press RESET or A button
(Wiimote not supported).
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May 2nd, 2008, 22:56 Posted By: wraggster
News/release from Waninkoko
This application allows you to install a savegame dumped
by the "Savegame Extractor" in your Wii.
(data.bin files not supported).
+-------------+
| HOW TO USE: |
+-------------+
1. Copy the savegame you want to install to the SD card
(directory "wiisaves/<game id>", just keep the directory
structure created by the "Savegame Extractor").
2. Execute this application.
3. Insert the game DVD and press RESET or A button
(Wiimote not supported).
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May 2nd, 2008, 23:10 Posted By: wraggster
News/release from asiekierka
WireWorld DS is a DS version of a cellular automation under the same name.
So far it has:
- basic WireWorld implemented
- editor builtin
- clear/clear electrons
- settings, some more settings!
- a title screen
- scrolling.
Well, it's my first DS homebrew utility.
About WireWorld
WireWorld has 4 states:
space - represented by black
wire - represented by gold
spark - represented by red
tail - represented by blue
Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it's surrounded by 1 or 2 sparks.
Even with so simple rules, it's able to implement many stuff in it, even a computer! (Don't try it at home, kids)
Changes:
+ - added
- - removed
* - modified
/ - bugfixed
! - important
. - unimportant but still
$ - something
Quote:
1.0 RC1:
! The first released 1.0 version!
+ scrolling finished
/ scanline/refresh bug fixed
* Moved to a 1D array (now some code uses one for instead of two, but some still needs 2D, and so i use a 1D-to-2D #define converter)
$ something else maybe, i don't know
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May 3rd, 2008, 01:31 Posted By: wraggster
About a year ago, one morbidly obese (er, a tiny bit chubby) man began a quest to find out what happens when you stop being polite and try to exercise via Wii Sports (see above). Apparently after losing 9 pounds, dropping two points from his BMI, and 3-inches from his waist, he's ready to go again, this time with the Wii Fit. Sure, it sounds like a second-rate Super Size Me publicity stunt -- and it probably is -- but who doesn't want to see just how lean the Wii's newest accessory can get you? Now, the tubby 191 pound man will run himself through a rigorous Wii Fit program for five shocking weeks. The stunt has already scored him an early Fit from Nintendo, so there's no telling where this could go. We expect to see an Adonis or skeleton when it's all over, pal -- either will do
http://www.engadget.com/2008/05/02/m...ght-gain-fame/
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May 3rd, 2008, 01:43 Posted By: wraggster
Linkinworm has released a variant of Rin the Gameboy emulator for the |Nintendo Wii, Heres the details:
Reboot Rin Mod
hi all i made another version of RIN useing the code that squidman gave i have implemented it into rin because it was rather annoying having to get up
when in a game press L_trigger then the reboot option
thanks to squidman for relaesing the code
implemented by me linkinworm
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May 3rd, 2008, 01:58 Posted By: wraggster
Linkinworm also made this:
hi i made the wiimote edition into a channel for you all
here is the link there are still bugs with this
1 you can only go from bottom to top so id have the games in a folder with the folder being starting with the lewest letter in the alphabet
2 you have to kinda hold the 2 buttom to enter the directory as shown in my video, games work fine with this once in the actual game
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May 3rd, 2008, 11:52 Posted By: wraggster
When we first heard of the not-at-all embarrassingly named company Peekaboo Pole Dancing's apparent plans to bring a pole dancing game to the Wii, the whole thing smacked of a better-late-than-never April Fools' prank. Not so, according to MTV Multiplayer blog, which asked the purveyors of the "Peekaboo Pole Dancing Kit" and the Carmen Electra-endorsed "Electra-pole" the question that just had to be asked: Why?
Peekaboo rep Simon Kay told the blog that the idea behind bringing what he calls "aerobic pole dancing " to the Wii is "all about fun and fitness." According Kay, Peekaboo wants the game "to do for pole dancing what Guitar Hero did for rock n roll!" We can't help but imagine that the game will finally give gaming couples with an eye for rhythm a means to use their 'star power' for an added -- not to mention motion sensitive -- relationship spark.
http://www.joystiq.com/2008/05/02/wi...ness-to-blame/
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May 3rd, 2008, 12:06 Posted By: wraggster
Newly released today
Based on the blockbuster movie by Marvel Studios, Iron Man? blasts onto all major gaming platforms May 2008. Immerse yourself in hardcore shooting action and explosive combat from the film as well as exclusive content created just for the game. With freedom to move anywhere in the environment, customize your Iron Man suit and seamlessly transition between ground combat and open air flight as you battle against armies of fighter jets, tanks, armored Super Villains and more. You are a One Man Army. You are Iron Man.
http://www.play-asia.com/SOap-23-83-...j-70-28sa.html
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May 3rd, 2008, 12:10 Posted By: wraggster
Newly released today
A great pinball game should not only be amazing from the start, but should continue to be entertaining every time you play it. This was the thinking behind the development of the newest pinball sensation - Dream Pinball 3D - with its’ 6 cutting edge tables that are beckoning you to try your luck.
We did not skimp on the technology with this game as there are six different style balls, made of different materials, that not only look different, but whose ballistic characteristics will affect the very rolling behaviour of each one of them. Add to that incredible acoustics, state of the art particle technology, HDRI and multilayer 3D sound, realistic tilt function and motion blur effects, and you have the best pinball experience available.
http://www.play-asia.com/SOap-23-83-...j-70-2hkf.html
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May 3rd, 2008, 12:20 Posted By: wraggster
Lino has updated his DS Emulator for WIndows:
heres whats new:
Fixed a bug in POWCNT1 register.
Fixed a bug in BLX opcode.
Fixed a bug in Character Base Block.
Fixed a bug in Textures Management.
Fixed a bug in 0xE AR opcode.
Fixed a bug in LDRH Post Index Opcodes.
Fixed a bug in free textures.
Fixed a bug in Alpha Blending Effects.
Fixed a bug in bind textures.
Fixed a bug in Texture Coordinates Transformation.
Fixed a bug in Textures Blending.
Added advanced Textures Management.
Added support for GdiPlus for scaling operations.
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May 3rd, 2008, 12:24 Posted By: wraggster
Sven another of the icons of the Wii Scene has started his own blog, heres his rather great article:
The Wii's security has been broken a few month ago by Team Twiizers and we are now able to run our self-written code on it. However, the IOS running on the co-processor Starlet currently still limits our abilities because it provides wrapper functions around most of the new hardware like the internal SD card slot, the disc drive and the USB ports.
Bushing and marcan figured out how to access the internal SD slot and I re-reverse enegineered it (basically to finally have a reason to learn some powerpc assembler) from the twilight hack and released some source code to do the required IOS calls.
So we're able to read data from the SD slot now but there is still more hardware that could be used to read data: The disc drive.
It can already be used to read data from any DVD when using a modchip in the Gamecube compatibility mode. So why isn't this possible in Wii mode right now?
The problem is that only Starlet has access to the DVD drive and provides a compatibility layer
in Gamecube mode (aka MIOS running on Starlet) that allows to read any data from the disc. They had to allow this because Gamecube games are - just like default DVDs - neither signed nor encrypted.
Wii discs however are encrypted with AES and signed with RSA so Starlet doesn't necessarily have to provide a similar layer - and it does not. It only provides a device node that allows unencrypted reads up to a certain offset (somewhere after the partition table). All data beyond this offset is encrypted and signed and can only be read after the signature check is passed. This signature check will defiantly fail on normal DVDs and we are therefore currently unable to read any data from a disc.
We sure could create a disc, encrypt it, calculate all needed hashes and the sign it by exploiting a bug - but that is a really nasty and annoying solution. DVDs are therefore a no-go unless we are able to run code on Starlet or find a function that allows raw reading of the whole DVD (ioctl code 0x8E is a candidate for this but I never looked at it and I'm not really interested in looking at it because it could also lead to piracy :/).
But if we need to have more data available on the Wii? If you for example want a media center for the Wii you defiantly don't want to copy your music (well... maybe that would be possible) and movies to SD cards and swap them around when you want to listen or watch something else. A possible solution would be to use the integrated wireless network card and stream the content from your PC but I don't want to boot my PC (no, I don't have a media server in my network :P) just to listen to some music or watch a movie.
Thankfully the Wii also has two USB slots that are ideal for this purpose: USB hard discs are really cheap today and can be used to store really much data. Libogc already has support for raw USB messages - the mass storage driver is the only thing missing.
There's one catch though why all those piracy kids can now stop reading and visit some other site: Only USB 1.1 is supported by the hardware so you're not going to be able to load your warez copies legal backups from the HDD. It's never going to be fast enough
The USB mass storage protocol itself is not very complicated after all once you understood it. The device basically provides two bulk endpoints through which it transfers all data. One of them is for receiving data from the host (i.e. the Wii) and the other one for sending data to it.
The protocol itself does however not specify how to tell the device what sector you want to read. It's just a wrapper around the real protocol implemented by most devices: SCSI multimedia commands.
To send a command to the device you have to go through the following procedure once it is in configured state:
Write a "Command Block Wrapper" (CBW) which contains the SCSI command and informations about the length of the data you want to transfer/receive to the OUT endpoint.
Read requested data from the IN endpoint, write the data to the OUT endpoint or do nothing here if no data except for the SCSI command is needed
Read a "Command Status Wrapper" (CSW) which tells you if you command succeeded from the IN endpoint.
Looks really simple, doesn't it?
To just read and/or write data you'll also only need three SCSI commands: One to read the capacity and sector size of the drive (READ_CAPACITY), one to read data (READ_10) and one to write data (WRITE_10).
Writing code to do this was not really difficult as you probably can imagine.
It only took me about one week because I though that the IOS did less than it actually does. Once a USB device gets connected to a host it normally starts the so-called enumeration process and should put the device in addressed state afterwards. Once a driver is selected for it then the driver reads all descriptors which contains informations about what protocols are supported. USB devices have support for more than one configuration but can only run one configuration. So the driver normally has to selected the configuration by issuing a SET CONFIGURATION control request. I wrote code to do exactly that and tried to debug why sending bulk messages always returned error code -7005. Well... after removing the whole "get-and-parse-descriptor" stuff and not issuing a SET CONFIGURATION request everything started to work. Knowing this before would've saved me a few hours of annoying debugging :/
After fixing that everything was ready for a first semi-public release in #wiidev even though three out of four sticks weren't working yet. The responses from some of the beta tester were quite similar: USBStorage_Open() failed when it tried to read the capacity of the device.
As I had no clue why this was happening I dumped the usb traffic of the usb-storage kernel module to see what was going differently there. I found the solution after looking at the dump for like five minutes:
While I was directly sending a READ CAPACITY command to the device the usb-storage (or rather the SCSI disk driver) was asking it nicely if it was ready yet (TEST UNIT) and read any errors if it was not (REQUEST SENSE). After adding this trivial change to my code all my sticks started to work.
The only last problem was that code has become a huge mess during the debugging sessions and so I decieded to rewrite it and upload it to my git. There is still some stuff missing like error handling but this should be enough for the beginning
http://svenpeter.blogspot.com/
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May 3rd, 2008, 12:29 Posted By: wraggster
Suloku has posted a new test release of the Nes Emulator for the Wii, heres whats new:
This is a new version, using nullex modified code.
Almost all working:
-No turbo
-No psoreload (working) combo
-Added classic controller stick and nunchuk+wiimote configuration (realy amusing controlling mario with two different pads at the same time lol)
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May 3rd, 2008, 21:57 Posted By: wraggster
Hell Hibou has released a new version of Wii Homebrew Launcher, heres the release details
The Wii version 0.4 of Homebrew Launcher is available. This version allows you to use the buttons on the wiimote, however, to avoid having to go to the GC mannette the wiimote (because all the homebrew do not use wiimote) it is still possible to use the lever GC .
Unfortunately, in order to implement the wiimote, it took me delete function to remove the SD card when one is in my homebrew. If you remove the card, you must restart the Homebrew.
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May 4th, 2008, 12:06 Posted By: wraggster
Dciso has today announced that he his beta testing his Wii Midia a Media Centre for the Nintendo Wii, now without a release i cant confirm the details so ill take it as a rumour for now, but a juicy rumour at that:
After months of coding and porting and ripping and rewriting Wii Miidia as I like to call it is about to be released into the wild. I have a few people beta testing it now and helping me work out some bugs. Wii Miidia is something that many people I hope will enjoy as I put alot of time and effort into this project.
Wii Miidia as you can guess is a Media Center for the Nintendo Wii based off of XBMC. Since the Wii comes with it's own Weather Channel I had decided to strip the weather functions from Wii Miidia. There are still a few bugs that I am trying to work out but one of the best features this offers in my opinion is the ability to listen to Shoutcast Radio on the Wii. Right now this only supports streaming files and files stored on the SD Card, however since there is recent developments by SVPE I hope to be able to include USB Storage devices as well in the future.
Controls Are:
A = Play
B = Pause/Resume
- = Previous Song/Chapter
+ = Next Song/Chapter
Dpad Left = Rewind
Dpad Right = Fast Forward
Dpad Up = Change Aspect Ratio (NTSC/PAL/Wide/Standard)
Dpad Up + B = Zoom In
Dpad Down = Change Visual in Audio mode / Change Subtitle in DVD Mode
Dpad Down + B = Zoom Out
Home = Settings Menu
1 = Return to Main Menu
2 = Return Previous Menu
Power = Shutdown Wii
Wii Miidia will at first be released as .elf and will need to be ran via TP Hack, However the final version will come in .elf and as a channel for those who would like easy of access to the application. Well that is all for right now I hope to have this cleaned up and released for everyone in the next few days.
As soon as it is released we will have more on this subject.
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May 4th, 2008, 15:59 Posted By: JKKDARK
via Nintendic
After confirmation that it would be tearing into North America last month, SEGA has announced that its Pokemon-alike Nintendo DS title, Dinosaur King, will also be heading to Europe.
No exact date was given for when Dinosaur King, based on SEGA’s popular card trading series, might arrive. But for fans of the franchise (which is also a popular animated television series), we imagine the wait’ll be worth it.
Key Features
* Over 100 dinosaurs to collect. As players travel the globe finding dinosaurs they can keep track of those they’ve collected in a Dinosaur Encyclopedia which also gives scientific data and genealogy facts on the dinosaurs as well…
* Special attacks to master. The more battles that are won, the move powerful the dinosaurs become. Players can master over 240 special moves and tricks overall.
* Head-to-head 3D arena battles. Experience exciting dinosaur combat as they square off with opponents in rich 3D environments.
* Exciting dinosaur digs. Players unearth fossils like real paleontologists with the stylus and bring the authentic dinosaurs from all over the world to life.
* Five exotic areas to explore. Excavating in North America, Asia, Europe, Antarctica, and Africa, players will unearth the actual dinosaurs of those regions in hours and hours of gameplay
* Exciting multiplayer fighting action. Players will enter into fast-paced dinosaur battles and trade rare items as well as dinosaurs with friends via Wi-Fi.
Of course, you could always import when it arrives in North America this August.
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May 4th, 2008, 18:50 Posted By: wraggster
I dont know about the rest of you but the Wii was built for Star Wars Gaming and especially light sabre action, anyway heres the video of the upcoming Star Wars Game for Wii
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May 4th, 2008, 20:06 Posted By: wraggster
News/release from JerrySevere
Based on the concept of Filmwise.com, this little quiz of 20 questions you find the name of the film which is extracted the scene (screen).
Little further difficulty, people have become invisible!
History:
-04/05/2008: QuizzCineInvisibleN01: the first release.
How to play:
Using the keypad to enter answers,
Use your arrows to change.
The capitalization have no impact
Other information:
The sources come with this quiz ... and hence also answers ...
These sources can serve as templates to generate other quizzes on various themes: Movies, Geography, history, Rebus, comics, manga, etc etc ...
You just have images (255x144 size) to be displayed above, fill the pagfx.ini, launch pagfx and change the file questionnaire.cpp is fairly easy to find it in the constructor (Questionnaire: Questionnaire ()).
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May 5th, 2008, 02:42 Posted By: madcat1990
Hey, I was bored one night, and decided to make this nifty rickroll homebrew for the DS XD
nothin' like Rickrolling your friends through the ds huh?
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May 5th, 2008, 12:13 Posted By: JKKDARK
New port of the Nintendo 64 emulator.
The Mupen64Plus Build Environment is software to compile and develop Mupen64Plus from Windows. It comes with all of the requirements of Mupen64Plus, including GCC 4, zlib, libPNG, libiconv, GTK, Pango, SDL, w32API, and more. It should build Mupen64Plus For Windows out of the box, but the Windows compatible version of Mupen64Plus is currently on a branch of the project's SVN, not in the main code.
If you wish to build Mupen64Plus for a Windows machine, this is the way to go. This project is only for Windows, however. If you wish to have a build environment like this for a Linux machine, you must manually download and compile the sources of all of the packages with the correct build options. (There are scripts to build MinGW with GCC 4 and SDL - I may provide a specialized version here, some day.)
So, You want to try the Build Environment? We have compiled an NSIS setup that will guide you through the process. It will install everything you need.
Mupen64Plus Build Environment
I also maintain a Windows port build, for those who do not care if they are at the tip of the bleeding edge or not.
Mupen64Plus-Win32.7z
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May 5th, 2008, 19:46 Posted By: wraggster
Divineo USA have today posted that they have the new iTouchDS in stock
Heres more details
ItouchDS introduce a new concept to NDS. Now you will be able to launch your favorite Homebrew with a touch of a button. iTouchDS features a system which will allow you to create custom shortcuts pointing to any homebrews. These shortcuts will appear in the iFav menu from here you will be able to access, run and manage your shortcuts.
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May 5th, 2008, 19:51 Posted By: wraggster
New from Divineo UK
This wireless sensor bar provides a compact and wire free solution to enhance your gameplay. It can be positioned almost anywhere, ideally above or below your TV set, which makes it an excellent choice for all wall mounted TV sets
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May 5th, 2008, 19:53 Posted By: wraggster
New from Divineo UK
Music CD's, CD-ROM's, DVD's and games CD's scratch very easily often making the data difficult to read properly. This means read-errors, faults and lost data, as result the data carrier is often worthless.
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May 5th, 2008, 20:16 Posted By: wraggster
Do you know what we really, truly and utterly despise about Pokémon games? It's the fact that every time something Pokémon related pops out of Nintendo's red-and-white capsule, we have to go hunting for that "é." You know, the one with the thingy on top. That's a period of 45 minutes we could spend being super effective and writing about this week's Virtual Console releases.
Pokémon Puzzle League (N64, 1-2 players, 1000 Wii Points): Pit those encapsulated creatures against one another in a battle of manic block rearrangement! Way to go!
Renegade (NES, 1-2 players, 500 Wii Points): Clean up your city by punching and jump-kicking every thug, gangster, villain, lowlife, miscreant and suspicious loiterer you can find. So, pretty much everyone in the game then.
http://www.joystiq.com/2008/05/05/po...console-today/
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May 5th, 2008, 20:22 Posted By: wraggster
Newly released today
features
Innovative fishing engine using the Touch Screen!
Amass a collection of bait, lures, rods and more!
Participate in a variety of mini-games!
Have a fishing tournament with your friends via Nintendo Wi-Fi Connection!
description
Journey to rivers, swamps, ponds and hidden fishing spots as you look for the mysterious River King to help your younger sister wake from her unexplained slumber. But you are not alone on this adventure, make friends with the magical creatures of Mystic Valley and unlock their special abilities to help you. You are your sister’s last hope and it will take all of your fishing skill to catch the elusive River King!
http://www.play-asia.com/SOap-23-83-...j-70-2maa.html
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May 5th, 2008, 20:26 Posted By: wraggster
Newly released today
features
Travel to 16 cities around the world, each with a distinct puzzle to solve!
80 Puzzles – Each puzzle has 5 distinct difficulty levels to master!
Each puzzle is different every time you play
World Tour mode and 3 Random Play modes
Puzzles are themed round iconic global locations
Simple, intuitive Touch Screen controls
Download play lets you share puzzles with friends
Reiner’s introductions (and his dancing) will definitely put a smile on your face
description
Pack your suitcases and prepare to uncover amazing puzzles around the world! Travel around the world solving puzzles specific to that city! Track marine life off the coast of Cape Town, restore the ancient mosaics of Beijing, organize the Rio carnival, uncover the amazing secrets of the Aztec ruins and much more! Each iconic global city that you visit has a set of 5 puzzles, ranging from the easy to the elaborately ambitious, all designed by the award-winning genius - Dr. Reiner Knizia. Developed by specialist DS developer Razorback Developments, Brain Voyage, gives the player top quality puzzles while allowing players to experience the thrill of world travel!
http://www.play-asia.com/SOap-23-83-...j-70-2mcy.html
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May 5th, 2008, 20:27 Posted By: wraggster
Newly released today
features
Learn how to perform over 40 Pilates exercises through informative animations, detailed spoken instructions with subtitles.
Manage your progress using the engaging, fun, and interactive calendar and scheduling features.
Customize your routine to fit into YOUR time constraints, be it a daily commute or waiting in line at the bank.
Customize your experience with your choice of three different instructors, up to 100 unique outfits and five mat options.
With exercises that can be done anywhere – even while sitting at your desk – this is perfect for the working professional or the student on the go.
description
Pilates is a body conditioning routine that focuses on building flexibility, strength, endurance, and coordination without adding muscle bulk. Pilates increases circulation and helps to sculpt the body and strengthen the body's "core" or "powerhouse" (torso). People who do Pilates regularly feel they have better posture, are less prone to injury, and experience better overall health.
Now you can learn how to do Pilates, or keep up with your training wherever you go! Let’s Pilates is the first Pilates instructional software available for the Nintendo DS, and it’s a treasure-trove of knowledge whether you’ve been doing Pilates for five years or five minutes. Best of all, with Let’s Pilates, you can train anywhere, anytime, without needing to be in class or in front of your TV.
http://www.play-asia.com/SOap-23-83-...j-70-2o6f.html
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May 5th, 2008, 20:29 Posted By: wraggster
Newly released today
features
Learn up to 80 different poses, including 20 you can do while sitting at your desk at work.
Choose from three different avatars, up to 100 unique costumes, five different mats, and seven colorful environments.
Choose preset programs that match common daily symptoms like “Stress Relief.”
Learn proper breathing techniques and timing in coordination with yoga movements to maximize your program’s effectiveness.
Get a 360 view of each pose using the stylus and Touch Screen, zooming in to see greater detail of a selected pose.
Select the “Make it Easy” option to learn a simplified version of a challenging pose.
Manage and track your progress through the convenient built-in calendar.
Browse through the yoga glossary to better understand the art of yoga.
description
Let’s Yoga is a full-scale instructional game for the Nintendo DS that helps you take advantage of yoga in your everyday routine. Learn how to perform poses and breathing techniques to improve your mood, deal with everyday stress, and enjoy your life more. With detailed and easy-to-understand instructions and videos for up to 80 poses, including many you can do at your desk, Let’s Yoga is truly a portable and effective fitness solution!
http://www.play-asia.com/SOap-23-83-...j-70-2o6e.html
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May 5th, 2008, 20:33 Posted By: wraggster
At first we thought this Wii Pole Dancing game was a joke—how could something so sexy come to such a "family-friendly" and casual console like the Wii? Turns out it's not a joke. The company's representative, Simon Kay, didn't comment on how far the development of the pole peripheral was, but did say that they're going to try and encourage both women and men to pole dance for "fun and fitness." Even though the kit's called the "Electra-pole", it seems Carmen Electra most likely isn't going to be involved. That's too bad, since there's obviously no other place to see Carmen gyrate half-naked. Obviously.
http://gizmodo.com/387152/the-wii-po...-really-coming
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May 5th, 2008, 20:37 Posted By: wraggster
PlayStation 2 Rock Band owners have to be sick of playing the same songs over and over again by now, and with Wii owners eagerly awaiting the June 22nd release of the game, the question of delivering downloadable content to the online-handicapped systems is finally being addressed - offline.
MTV Games, Harmonix, and EA will be releasing the Rock Band Track Pack Volume 1 for the PS2 and the Wii on July 15th. $29.99 at your local game purveyor nets you an additional 20 songs for the game, chosen from the DLC already available on the PS3 and 360. It's an okay mix I suppose, with some of my favorites - NIN's "March of the Pigs", Faith No More's "We Care A Lot", and Weezer's "Buddy Holly", but I much prefer being able to pick and choose my songs rather than be handed a chunk all at once.
I am going to assume these packs are standalone, going by the size of the files and both systems lacking a hard disk. Still, more Rock Band fun is more Rock Band fun, right?
http://kotaku.com/387195/wii-and-ps2...-packs-in-july
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May 5th, 2008, 20:48 Posted By: wraggster
anomalous_underdog has again updated his Text Editor for the Nintendo DS:
current release: revision 103
http://dl.sharesource.org/blarghtext...ditor.r103.zip
http://www.zshare.net/download/11528400d5b3077e/
the source code is also available (licensed in GPL v3):
http://dl.sharesource.org/blarghtext...r.src.r103.zip
since I'm lazy I'll just paste the SVN logs that I've put since the last release
Quote:
Revision: 103
Author: anomalous_underdog
Date: 2008-May-04 22.25.16
Message:
Added placeholder values for cut, copy, paste, home, end, undo, redo, and search.
----
Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/HexGrid.cpp
Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/HexGrid.h
Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/TextBox.cpp
Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/TextBox.h
Give Feedback Here --> http://nintendo-ds.dcemu.co.uk/nds-b...or-103250.html
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May 5th, 2008, 20:53 Posted By: wraggster
New article from Bushing:
So, here’s my big project for, well, this quarter or so. I’d like to be able to unbrick a Wii. Any Wii. I think you could rightfully call this the “Holy Grail” of Wii-Hacking projects right now — many have tried, some have written about it, and to my knowledge, nobody has succeeded. It still won’t be easy, but I believe we now know what must be done and have some ideas about how to do it.
The problem: The Wii has a single-string bootup system, with several points of failure and no safety or recovery mechanisms. It appears to have been designed with the assumption that internal testing (by Nintendo) can catch all problems that would prevent the unit from booting, and that the other failures would be rare enough that they could be dealt with at the Nintendo factory.
This was first discovered when people bricked their consoles by installing System Menu updates from “import” games. This is a pretty ****ing lame problem, but it is obviously something that didn’t occur to Nintendo to test. Fortunately (for them), playing import games required that you physically tamper with your Wii, voiding your warranty in the process. So, this oversight on their part didn’t really cost them any money.
Lately, the situation has grown more complicated. Many new (official) updates have been released, each of which carries a minute risk of bricking. Datel’s Freeloader (among others) allows playing of import games without any visible modification of the console. The Twilight Hack allows unsigned code to be run; this can then be used to modify system files (e.g. banners), and there seems to be little to no error recovery built into any of the existing system software. Oops.
So, you install a slightly-corrupted channel banner while experimenting with channel creation, and now your Wii freezes on the “warning screen” (with the throbbing “Press A”). Now what?
Here are a few ideas that have been suggested but will not work:
Replace flash chip with one from another console (or a cloned one from another console): Will not work because each Wii uses two unique keys to read and write the contents of the flash chip. These keys are not tied to a particular flash chip, but rather are stored inside the Hollywood chip.
Backup flash chip, and then later reflash chip from backup: This is almost viable, but it requires that you have a clean backup of your particular Wii before you brick it. This applies to very, very few people, because it requires foresight and special equipment which is difficult to install. More on this later.
Use some magic boot disc to “repair” the Wii: This will not work. The System Menu is the only software which knows how to boot a Wii Disc; if it does not run, you can’t use a disc to do anything.
Plug some special USB dongle / memory card / SD card / Wifi thingy in to trigger a hidden recovery mode (ala the Pandora Battery): This is a neat idea, but it won’t work. Support for this would have had to be specifically written into the Wii system software, and after 6-8 months of auditing the Wii’s boot path, I’m pretty confident that no such code exists.
Maintenance Mode: Sorry, folks. Wishing something will fix your Wii won’t make it happen.
Fix the specific bugs in the software which cause it to be so fragile: This is a nice idea, and one we will pursue someday. However, it’s not a fix for the current bricking problem, because A) you can’t patch bugs on a system you can’t boot, B) patching the bugs is risky and will brick your system if you’re not careful, and C) most bricking scenarios happen when new software is installed; this means that any defensive patches you would make would be wiped out when they would be most needed.
So, with all of those out of the way, what’s left? What can we do?
We need to modify the encrypted contents of a Wii’s NAND Flash filesystem in a way such that whatever damage or corruption will no longer interrupt the boot process, without disturbing the security mechanisms that try to prevent us from doing this.
There’s a lot there, but since we’re engineers, we can apply good engineering practice and break this up into several discrete problems. Each of these is complicated enough to deserve (and will receive) its own blog entry, but I’ll give an overview here before I go to bed:
Hardware access to the NAND flash: We need to be able to read and write the raw contents of the NAND flash, even on a unit that is bricked. This requires a hardware solution. The cheapest and most common solution is the Infectus chip, which has severe problems that prevent it from being used without custom software that has yet to be written
Keys: In order to read and modify the raw contents of the NAND flash chip, we need to be able to extract this data from the Hollywood / Starlet. Tmbinc demonstrated this using sophisticated equipment — we should be able to do this with a modified / hacked version of boot2, but it will require some cleverness to figure out how to take these keys and communicate them to the outside world. (boot2 is not able to talk to the screen, controllers, SD card, network, etc…)
Once we have the keys, we need to write software to let us modify the contents of the NAND filesystem to repair whatever damage may be there. Segher’s zestig is a good start, but it’s read-only and requires the aforementioned keys. Even if you have the keys and can figure out how to modify it to alter the filesystem, you must then figure out the bizarro slightly-modified HMAC scheme that IOS is using to “sign” the contents of the flash FS. I’ve spent more than a week working on this specific problem, with little success. But more on this later.
Once we can modify the filesystem, we must figure out what exactly changed to cause the console not to boot, and what the simplest way is to fix that. This sounds like the easiest part, but to my knowledge nobody has yet actually sat down to document this.
So, there you have it. Four manageable problems, all of which need to be solved to make this work — and all of which can be worked on independently. If you’re bored and want to help, feel free to take one of them and see what you can do. I’ve started work on parts 1 and 3, and have some ideas for 2 and 4 … but, the more the merrier.
(That having been said, please refrain from making suggestions unless you fully understand the problem you’re trying to solve. I’ll write more about each of these over the next week, but I think it’s fair to say that those of you who will be able to tackle these problems probably will be able to take what I’ve written here today and run with it…)
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May 5th, 2008, 20:54 Posted By: wraggster
Bushing is back with another article
As promised:
A friend whose Wii I bricked was kind enough to hook me up with an Infectus chip to use as a NAND Flash programmer in my UnbrickMii project. I’ve spent the last couple of weeks just trying to get it to work, and have run into several, um, speedbumps along the way.
No Mac or Linux support. This one wasn’t really a surprise, but is still frustrating. That’s what VMWare is for, I suppose, and there’s always my old, shitty Dell laptop.
Inflexible programming. You basically get a “Program firmware” and a “Dump firmware” command. There is no way to specify a range of bytes to program.
“Erase” command is broken. It only erases half of the chip, twice. I’m not sure how anyone has actually managed to use this to restore a Wii dump
Verification is, too. There’s a “write verify” option, but it always fails when trying to program a Wii chip. Apparently, it does not correctly handle large-block flash chips, meaning that it tries to write 512 bytes, and then verify 2048 bytes, and then refuses to program any further.
Provided software makes permanent, irreversible changes to device. When you install the 0.0.3.9 software available from the Infectus site, it reflashes the firmware inside the SiLabs MCU that serves as the USB interface to the Actel chip. This means you can no longer use any older versions of the Infectus Programmer software. Well, I hope this version is a good version, then!
It’s not. It locks up whenever you try to select the NAND Programmer option. Ooops. (It turns out that you can work around this by selecting the “Timing Attack (Homebrew)” option, and then restarting the program — but this is hardly obvious, and you still run into the problems listed above.
Non-existent documentation. I’m a DIY sort, so I don’t need much — however, there is a fine art to reprogramming a flash-chip, in circuit, while the host system is still running. Some of the other pages on the Infectus site give directions for other consoles (”start a game and press pause, then program the chip”), etc. None of this was given for the Wii, which left many people guessing on their message board, and as far as I can tell nobody has gotten it right.
The last problem is probably the most pernicious, because it means that any dump taken with the Infectus has a high likelyhood of being corrupted, and the only way you’ll find this out is if you try to write the dump back to your flash chip and boot your Wii. Of course, if your dump IS corrupted, then you’ve just bricked your Wii, because there is currently no way to obtain compatible flash chips that you could use as spares. (If you know of a source, please let me know!)
So, what to do?
First, let me gather my courage and show you the way I ended up installing the chip in my test Wii (not yet the bricked one):
The key thing here is that little push-button — connected between D0 and ground. If you power on the Wii, even if nothing appears on the screen, the Starlet will still start up and write to your NAND flash. It does this every few minutes. If this ever happens while you’re trying to read or write to the flash chip, your dump is toast, and the contents of the flash may be corrupted. It is NOT enough to just remote the BT or Wifi modules to keep the thing from booting.
Instead, follow this sequence:
Plug in power cable to Wii. Observe power light coming on (red or orange LED).
Hold down special pushbutton to short D0 to ground.
Press Power button on front of Wii — watch LED turn green.
After LED turns green, release D0 button. You only need to keep that button held down for maybe half a second.
When the Wii turns on and the LED goes green, boot0 will run and it will try to load boot1 from the NAND flash. If you hold down D0, it will fail, and everything will halt; this will keep power applied to the NAND flash chip, but it won’t try to access the chip.
You’re now most of the way there — at least, electrically. (If you look closely, I had to add a second ground wire to the bottom -right of the Infectus chip — I explained why here.)
However, there’s still the problem that the software is entirely broken, and doesn’t even work on my MacBook Pro. So, I did what any good hacker would do — I reverse-engineered the protocol and wrote my own Mac client (which is also a Linux client, and probably a Windows client, too — but I don’t know how to compile it for Windows). It’s still pretty minimal, but I’ve used it to brick and restore this Wii about 10-15 times without problems. I’m sure you can find plenty of bugs and missing features — and if you do, please send patches my way and I’ll update the program.
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May 5th, 2008, 21:00 Posted By: wraggster
Today a new video of the Wii Homebrew Channel has been released by Bushing and its of massive interest to any fan of Wii Homebrew, the Channel has been polished with a decent GUI and is Easy to scroll between releases and you can see theres the ability to have masses of homebrew instead of just one at a time. Finally i see an Unreleased Nintendo 64 Emulator sitting there
Heres the video
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May 5th, 2008, 21:20 Posted By: wraggster
News/release from Bassacegold:
While lurking in the forums, I found that a few people were looking for a pixel art program on the DS, and I had recently made a paint app that could be easily modified for pixel art. So I just updated it with a few more features to convert it towards more of pixel art type thing rather then a full blown paint app and here it is!
Features:
-Saving and Loading 256X192 24 bit bitmap images
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors (just seemed mandatory to me...)
-fill tool
-line tool
-rectangle tool
-circle tool
-eraser.... Don't even really know if i should of added it as its just the draw tool stuck on white color
-Supports D-Pad Mode for plotting pixels (When fully zoomed, press select to activate/deactive, a cursor should appear)
-keeps track of last 10 colors used and are selectable for later use
-15 levels of undo
Now for whats missing:
-Scroll bar for file loading menu (you can only load what you see)
-Undo function
Any suggestions are welcome!
Download: http://www.nds-zone.com/bassacegold/...05/uapaint.zip
Release History
Version .99c
-D-pad mode works while on top screen
-can now switch from D-pad mode to stylus mode with X button along with select
-Undo (Y button)
-Massive speed up of some draw functions
-Uncommented Fat init
Version .99b
-Press L to swap pallets
-Added fine color picking, Use A,B,X,Y to adjust color on the picker (when on top screen)
-Added D-pad Pixel Plotting Mode when fully zoomed, press Select to activate/deactivate and press A to plot pixel
-added color history list
Version .99:
-Initial Release
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May 5th, 2008, 21:23 Posted By: wraggster
A curious project from Soulanger
As some of you may know Ive been working for an NDS Homebrew engine. After a while I finally finished the basics of the engine.
I wanted a tech demo for it and soo I thought of this. I once abandoned this project but now I got a great engine for it to run with.
Heres my new project. Today's the day I finally decided to show it the community.
So may I?
M33.1337 Custom PSP Firmware: XMB Lite
Currently I've been giving my work on the ps3 xmb theme. Both share the same engine. Im aware of the graphical errors, but remember this is only an early build. I'm currently fixing the glitches. Like you guys Im very eager to release it.
Features:
A clone of Sony's XMB
100% fully customizable
Play movies in loading, splash, etc
Organize files/images/homebrew/apps/games
Runs NDS files
Stylus/pad controlled
(Tentative) IRC/Email checker
(Tentative) Flashable-- overwrite the official firmware in place for this; i might not continue though its too dangerous
(Tentative) Runs all known movie file for the nds
Screen Via Comments - No Release Yet
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May 6th, 2008, 11:57 Posted By: JKKDARK
via Kotaku Australia
Sega's racquetball meets Tron meets Breakout oddity Cosmic Smash may be one more Dreamcast-era property headed for revival territory as the publisher has recently trademarked the title with the USPTO. The arcade title only saw release in Japan and didn't get much attention from gamers as a too late Dreamcast port, but it looks like Sega may be bringing us an update.
Cosmic Smash was developed by the team formerly known as Sega Rosso, probably better known for their Sega Rally and Star Wars arcade game releases. It's almost begging for a WiiWare re-release, as its rather simple in the mechanics and graphics department—perfect for a Wii-remote waggling short session game.
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May 6th, 2008, 18:35 Posted By: wraggster
ingramb has today released a new version of the excellent Neo Geo AES/MVS Emulator for Nintendo DS:
Heres whats new:
* Added level2 sprite cache in slot2 ram (if installed)
* Increased rom page size (fix grenades Metal Slug 1)
* Fix interrupt acknowledge (fix Metal Slug 2)
* Fix tile layer palette update (Last Blade 2 gui)
* Update converter to use latest MAME data (fix issues with King of Fighters 98, etc)
* Thanks to FluBBa for a DAA Z80 instruction that doesnt need a stupid lookup table (saves ram)
* Fixed -bios options in NeoDSConvert
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May 6th, 2008, 19:02 Posted By: wraggster
via devfr
Kukulcan Thursday presented his new teaching: 4 operations. It is a game that allows mathematical revise or learn his multiplication tables and other childhood joys. That followed a request by a dad that this project has emerged.
Everything is playable pen, with the recognition of figures for the results of operations, and antisèche integrated into the "revision", all decorated with stats to monitor the progress of children.
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May 6th, 2008, 19:06 Posted By: wraggster
News/release from the magnitude
So why the name change? And Im sure I downloaded v2.0 before, so how can v1.0 be a new version?
I wanted to change the name to a more generic name instead of limiting the name to the Mandelbrot set only, so now the new name Fractal Junkie implies several fractals, which it does have serveral fractals. And it's now v1.0 simply because of the name change.
Whats new in this version then?
-Julia sets
-More colour palletes
-More efficient "only render when need be" system
How to use:
D-PAD: Move 32px
TOUCH: Draw a new view
R/L: +/- Iterations
A: Colour Styles
B: Colour Pallets
X: Toggle precise rendering
Y: Toggle Julia set mode
START: Start over
SELECT: Goto previous image
Current Features
-64bit accuracy
-Mandelbrot set
-Custom Julia sets (this includes Fatou Dust)
-7 Colour Palletes (Cycle without redrawing)
-3 Colour Styles (Cycle without redrawing)
-Successive Refinement Rendering
-Only calculates unknown pixels when moving
-Draw with the stylus a new view from any two points on the screen to zoom to that view.
Planned features:
-Custom Colours
-Take Screenshot
-Save Coordinates
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May 6th, 2008, 20:46 Posted By: wraggster
News/release from Waninkoko
DESCRIPTION: |
+--------------+
This application removes the duplicated channels installed after upgrading the Wii
with a game from a different region.
+-------------+
| HOW TO USE: |
+-------------+
Just run the application and it will autodetect the duplicated channels and remove them.
+--------+
| NOTES: |
+--------+
IMPORTANT NOTE: Use the specific version for your Wii!!
DISCLAIMER: I don't take any responsability if your Wii gets damaged.
+--------+
| KUDOS: |
+--------+
bushing, marcan, pistu and Vasco_Almeida.
Download the Pal Version Via Comments
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May 6th, 2008, 21:11 Posted By: wraggster
New from Divineo UK
Aluminium case for DS and DS Lite Console
Soft interior for console protection
Storage for Games and Earphones
Hardwearing and secure storage case
Stylish design
Officially licensed by Nintendo
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May 6th, 2008, 21:13 Posted By: wraggster
New from Divineo UK
- Screen protectors : protective films for console screens.
- Antistatic cleaning cloth.
- Rigid carrier bag for DS?Lite carries and protects Nintendo DS?Lite console, games and accessories. (3 colors availabe: pink, blue, white)
- Stereo headphones.
- Tactile stylus.
- Tactile thumb : ring with builtin tactile sensor, to be worn on thumb.
- Storage cases : storage and protective cases for your NINTENDO DS? games.
- 4 protectors for console connections providing a perfect finish.
- Adjustable wrist strap and neck strap for the console and its pouch.
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May 6th, 2008, 21:25 Posted By: wraggster
Nintendo and celebrity trainer Ashley Borden will be taking over a chunk of Central Park on May 19 to celebrate the release of Wii Fit.
Nintendo plans to have a slew of Wii Balance Boards on hand to do live demos and for everyone person who goes through the demo, Nintendo will make a $5 donation (up to $25,000) to the American Heart Association.
The event will be from 8 a.m. to 5 p.m. at Merchants' Gate in Central Park, at the intersection of Central Park West, Central Park South, Columbus Circle and Broadway.
The Wii Fit party will also double as a celebration of National Physical Fitness and Sports Month, which happens to be in May.
http://kotaku.com/5007993/wii-fit-in...ter-this-month
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May 6th, 2008, 21:59 Posted By: wraggster
For those readers who just can't wait one more week for the U.S. launch of WiiWare, Twilight Hackers have now made it possible to illegally install downloaded Japanese WiiWare titles on North American Wiis. The below video shows how a WAD installer can be used to extract game data from an SD card and install it to show up on the Wii's Channel Menu, just like a normal, legally downloaded game.
While playing Tetris and Pong on your Wii is one thing, playing pirated WiiWare games is another thing entirely -- a thing that could cost Nintendo a lot of money, to be specific. We have to wonder how long the company can turn a blind eye to this hole in its system security now that it has the potential to impact an extremely profitable part of its business.
http://www.joystiq.com/2008/05/05/ja...d-on-u-s-wiis/
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May 6th, 2008, 22:00 Posted By: wraggster
In much the same way that one might admire the Lillberg sofa-bed in an IKEA before throwing a mid-riot brick through the window, Ubisoft says it was impressed with the Wii's capabilities while bringing Prince of Persia: Rival Swords (by its own admission a "quick and dirty port") to the console. Nintendic reports that the company told Edge magazine that it would like to return the Persian prince to Nintendo's box, only (and presumably) it would put some actual effort into it this time.
Ubisoft is also emphatic that this game, if ever given the green light, wouldn't be a port of the recently announced next-gen entry. In fact, it said, that will "never happen." So ... can we put that down for a "maybe?"
http://www.joystiq.com/2008/05/05/ne...ported-to-wii/
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May 6th, 2008, 22:20 Posted By: Shrygue
via IGN
Last month Square Enix trademarked the title "Chapters of the Chosen" with the United States Patent and Trademark Office. Trademark enthusiasts were abuzz with what this title could be planned for. Was it a new IP? A subtitle for an existing game?
Looks like the answer is "B." The latest additions to the Entertainment Software Ratings Board (ESRB) include Dragon Quest IV: Chapters of the Chosen for the Nintendo DS. The remake of DQIV was released in Japan last November, and this is the first official indication that it will make it overseas.
The original Dragon Quest IV appeared on the NES back in 1992. For the remake, the visuals have been updated and the player now has control of the camera.
As of this writing, Square Enix could not be reached for comment.
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May 6th, 2008, 22:22 Posted By: Shrygue
via Computer and Video Games
A number of parents have expressed concerns over Nintendo creating bad body images after a concerned family member complained that Wii Fit labeled her relative overweight.
"My [relative] came round this weekend and we let her play on our Wii Fit", a member of the DISBoards wrote. "We have all laughed and joked about being told that we're fat and need to lose weight but I was gobsmacked when it told her that she is overweight."
According to the poster, the girl in question is a healthy 4"9 10-year-old who swims, dances and weighs only six stone. "She is solidly built," the poster adds, "but not fat."
But she "was devastated to be called fat," the poster said, "and we had to work hard to convince her that she isn't. I know it is just a game but seriously we already have to worry about young girls starving themselves to look like the magazine models and now we have a game that tells them they're fat."
Shocked forum users responded angrily, spurring the user on to write an email to Nintendo. At the time of writing, they have yet to reply.
We reckon this could make a good story line in an upcoming episode of Hollyoaks. 'Good' by Hollyoaks' standard anyway...
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May 6th, 2008, 22:28 Posted By: Shrygue
via Computer and Video Games
Box art from CVG
Box art for Sega's rhythm action game Samba de Amigo has emerged online, complete with a revealing little icon up in the top-left hand corner for Nintendo's new 'Pay To Play' service.
The 'Pay To Play' logo is a new indicator that at some point content will be available which will not be covered by the retail price.
Nintendo technical expert Takashi Aoyama said last February that Nintendo would be "collecting fees for some services [that] will allow us to adapt flexibly." Samba is one of the first.
Being a music rhythm game, we suspect that the services will be extra tracks to download. The revelation prompts us to wonder where Sega plans to store these songs, given that Harmonix claimed in an interview with us that the reason they couldn't do downloadable content was the lack of a hard drive on Wii.
Either that or we're way off the mark on this one. Who knows - maybe the content will come in the form of new clothes for Samba or different maracas he can use. Another Horse Armour scenario?
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May 7th, 2008, 17:38 Posted By: wraggster
ingramb has today released a new version of the excellent Neo Geo AES/MVS Emulator for Nintendo DS:
Heres whats new:
* Forgot to include updated NeoDSConvert is last version
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May 7th, 2008, 18:28 Posted By: wraggster
emu_kidid has posted a video of the latest unreleased version of the N64 Emulator for Gamecube & Wii - This emu is running on the Gamecube in the video.
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May 7th, 2008, 18:28 Posted By: wraggster
emu_kidid has posted a video of the latest unreleased version of the N64 Emulator for Gamecube & Wii - This emu is running on the Gamecube in the video.
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May 7th, 2008, 18:40 Posted By: wraggster
News/release from Waninkoko
Mii Extractor v1.0 by Waninkoko |
+--------------+
| DESCRIPTION: |
+--------------+
This application extracts all the Mii's from your
Wii to a SD card.
+-------------+
| HOW TO USE: |
+-------------+
1. Just run this application and all your Mii's
will be copied to the "miis" directory at the
SD card.
+--------+
| KUDOS: |
+--------+
- bushing and marcan
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May 7th, 2008, 18:42 Posted By: wraggster
News/release from Waninkoko
DESCRIPTION: |
+--------------+
This application allows you to install a savegame dumped by the "Savegame Extractor" in your Wii.
(data.bin files not supported).
+-------------+
| HOW TO USE: |
+-------------+
1. Copy the savegame you want to install to the SD card
(directory "wiisaves/<game id>", just keep the directory
structure created by the "Savegame Extractor").
2. Run this application.
3. Insert the game DVD and press RESET or A button
(Wiimote not supported).
+--------+
| KUDOS: |
+--------+
- bushing and marcan
- danny.ml
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May 7th, 2008, 18:45 Posted By: wraggster
News/release from Waninkoko
DESCRIPTION: |
+--------------+
This application allows you to copy a savegame from
your Wii to a SD card (even those savegames that
you can not copy through the system menu).
+-------------+
| HOW TO USE: |
+-------------+
1. Run this application.
2. Insert the game DVD and press RESET or A button
(Wiimote not supported).
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May 7th, 2008, 18:54 Posted By: wraggster
New from Consolesource
The D2Pro team has updated the D2Pro mod chip for Wii and it now installs with only 9 wires instead of the 15 previously required. The 9 wire D2Pro mod chip is available for purchase immediately for $59.95 at ConsoleSource.com.
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May 7th, 2008, 19:07 Posted By: wraggster
Mega Man has released a new version of Ballion for the Nintendo Wii
This version has Wiimote Support, sound and better graphics.
Ballion is based on the C64`er game Crillion.
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May 7th, 2008, 19:20 Posted By: wraggster
News/release from stefan
Hello everyone!
I recently started coding for the NDS using PALib.
This is one of my first projects I wanted to share with you.
The game is based on the Game of Life. (More information)
I haven't added any graphics yet, cells are represented by zeroes
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May 7th, 2008, 19:38 Posted By: Shrygue
via Computer and Video Games
Nintendo has released its Nintendo Channel in America this morning, a special Wii service that brings a number of game demos, trailers and a game database system that sounds quite sweet.
According to posters on NeoGaf, DS demos can be downloaded to the console directly, while trailers and developer interviews are streamed directly to consoles.
More interestingly is the 'Find Titles for You' section. It's essentially a front end to a database containing information about every game available on all Nintendo consoles, but users can add their own thoughts to the data pile.
That means for every game you've played for more than an hour, you can rate it via a questionnaire and submit the information to get your opinion counted.
Not only does this info show up when people search for the game using the channel's search feature, but it records your preferences and will recommend titles based on your feedback.
Virtual Console and Wii Software titles can also be downloaded directly when searched for, so you no longer have to trawl through the cumbersome and slow shopping channel to find the game you want to buy.
It sounds promising. European Wii owners will have to wait until May 30 to find out if it's as good as it appears to be.
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May 7th, 2008, 19:43 Posted By: Shrygue
via Computer and Video Games
With The Guardian's sudden acceptance of video games, we thought we could soon be out of a job. Thank god for The Daily Mail, which continues to publish biased games editorials.
In an article entitled "Ninten-Don't... How I watched my children turn into monsters the minute I bought them a computer game," columnist Rosie Millard documents her "selfish desire to be Mother of the Year" by buying a DS for her four kids to share. One each would have been a good start.
After importing it straight in from Hong-Kong and "crammed with a 'bundle' of 20 games including Brain Trainer, Fifa 08, and Nintendogs" (*cough* flashcart * cough), she found that leaving four children unsupervised led to arguments about who would use it next.
"It was eight in the morning," she writes. "No one had eaten breakfast. The curtains had not been opened. The beds had not been made. The dog had not been walked. Our habitual regime of a ten-minute morning music practice had been abandoned."
Never mind the problems with the DS; call the NSPCC. That's not a happy home - it sounds more like a workhouse.
"Gabriel", she adds, "became obsessed with playing the football game Fifa 08: over meals, on the loo, in bed at midnight." Whilst we realise that anyone whose parents had named them Gabriel would resort to escapism, we can't help but wonder how the little angel was able to do all this. Surely Millard realised that she might need to use some control over when the DS could be played?
Apparently not. According to her, it's all Nintendo's fault. "Our Nintendo had taken the guise of a small but toxic drug which, little by little, was poisoning my children."
The story does have a happy ending, though. At least for Millard. "At the same time that all the children started crying and yelling before breakfast, I spotted Phoebe's cello and I realised that she had not got it out of its case all week."
Shock-horror! A child has enjoyed something not imposed upon them? Call the police!
"Yet she had notched up probably around eight hours on the Nintendo. There and then, I made my mind up. The Nintendo had to go."
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May 7th, 2008, 19:55 Posted By: Shrygue
via Computer and Video Games
Majesco, infamous casual publisher of the Cooking Mama series, is set to bring the DS series Zoo Hospital to Wii later this year.
Players take control over a recent Veterinary College graduate who must help his Aunt Lucy heal a zoo full of sick animals and save the decaying hospital from being bulldozed down.
Just a thought here - if all the animals are sick and the place is falling apart, maybe ripping it down isn't such a bad idea?
Zoo Hospital allows players to use the Wii Remote to conduct surgical procedures to eliminate parasitic pests, perform dentistry, X-ray organs and remove foreign bodies like gallstones.
Apparently, there's 48 animals struck down with illnesses. Forget about sending in a vet, we say. That shit is worse that foot and mouth. Get the goddamn army in there.
The game features a multi-player mode and continuing play will unlock new animals, medical mini-games and enclosures. It's scheduled for release before Christmas.
Screenshots
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May 7th, 2008, 21:52 Posted By: gauauu
After 3 years, I have finally finished my action-adventure gba game, Anguna.
It is a zelda-esque adventure game, with 5 dungeons and a large overworld to explore.
Screenshots, downloads, etc, are available from http://www.tolberts.net/anguna.
To promote it, I'm also having a contest: the first person who can find all the powerups in the game will get a free copy of Anguna on a flash cart. Details about the contest are also on the Anguna website. If you download it and play it, please let me know if you have any comments or feedback!
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May 8th, 2008, 01:30 Posted By: wraggster
Dr. Mario has been priced for WiiWare and given a new name. Dr. Mario Online RX will cost 1000 Wii Points ($10), but there's still no word of an actual release date. Wii Fanboy noticed the price and name while meticulously scouring the video introducing the Nintendo Channel.
Now, would somebody please prescribe us a pill to get the "Fever" theme song to stop playing in our heads after someone so much as mentions Dr. Mario?
http://www.joystiq.com/2008/05/07/dr...ay-on-wiiware/
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May 8th, 2008, 01:40 Posted By: wraggster
The Wii's "Nintendo Channel" just went live, giving you a way to both watch trailers of current and upcoming Nintendo games, and feed Nintendo information on what games you play. What's the latter for? So Nintendo can better customize the trailers of games to recommend to you, thus making you buy more games and completing the cycle by feeding THOSE stats back to them. How good is it? Okay, I suppose. The other stuff, like downloading DS demos and finding game information (how many players, whether the Nunchuck is supported) is more useful.
http://gizmodo.com/388266/nintendo-w...r-and-hands+on
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May 8th, 2008, 01:57 Posted By: wraggster
Sven one of the main Wii Hackers discusses more about loaders on the Wii
Loading loaders
or: How to avoid strange lockups when loading a loader on the Wii.
I've been asked about this issue a few times in the last few days so I just decided to write this small post about it so that I can just link people to this.
The basic problem that currently might happen on the Wii is the following:
You are launching a ELF loader (like the twilight hack) but don't really like it. So you want to launch another loader which has more features like a menu from which you can choose your ELF or a nice GUI. If the author of this loader did everything right everything will just work fine and you'll be able to use your better loader then.
But what happens if your console suddenly locks up while loading the ELF and you don't know what to do? Well, you can blame the author of the other loader then because he forgot something :P
All ELF files on the Wii have to be loaded somewhere into the memory by some other code sitting somewhere else in the memory. The lockup you might have experienced is directly related to this:
To be able to loading something into the memory you have to have some code in the RAM. And if the new code wants to be at the same location as the old one you'll encounter this lockup - remember: unintentionally overwriting code you are currently running is a really bad idea(tm).
And if you want to load a loader this might very easily happen as the authors of both loaders might have had the same idea: "Let's just place this loader at 0x81330000. No other code will ever want to be loaded to that address". You see how this must end.
However, this problem can be very easily fixed (even if you are not the other of the bug^H^H^Hsecond loader): Just create a pre-loader that wants to be loaded to the default address. This pre-loader itself contains a full image of your real program and just loads this to your real address. As the original loader has already done its work here you can just overwrite it then with your loader.
Implementing this pre-loader is very simple. You just need some dol-loading code, a simple wrapper for that and some code like bin2s to convert your loader's DOL file into an object.
Don't have a clue yet? Just take the miniloader from my sdelfloader and create the loader.S file by typing the following on your console (you can omit the first file if you already have a dol file of your loader):
powerpc-gekko-objcopy -O binary great_loader.elf great_loader.dol
bin2s great_loader.dol > miniloader/source/loader.S
cd miniloader
make
You can then take the miniloader.dol/elf which will hopefully not lockup your Wii anymore.
http://svenpeter.blogspot.com/
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May 8th, 2008, 01:59 Posted By: wraggster
Just a heads up to say the new Nintendo Channel does not affect the Twilight Hack or the Homebrew Channel. Good news for Wii Homebrew
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May 8th, 2008, 18:37 Posted By: wraggster
Project Description
Nintendo GameBoy and Color GameBoy emulator for Windows using C# and DirectX.
Current Status
The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.
Release 0.2 is a beta for people to test it and make sure it can work on computers other than my own. The emulator lacks certain key features like battery files and sound, making it only useful for small arcade games. These features are being worked on and should be in the next release.
Note: Save states currently only work for original GameBoy games. Also the save state format could change during while in Beta.
If you have problems running GameKnight, try updating DirectX and make sure you have at least .NET 2.0 installed.
The long term goal is to make this a multi-system emulator for many other 8-bit and 16-bit video game systems. The source code makes heavy use of C#'s interfaces and I would someday like to make it so it is possible to create, debug and run games for the old consoles all in the same program.
http://www.codeplex.com/GameKnight
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May 8th, 2008, 18:48 Posted By: wraggster
News from Bushing:
Just a quick post on my way to bed:
I did some hacking around, and was able to get amoxiflash to build under XP. I’ve posted a binary for Windows here: amoxiflash-win32-02. In order to run it, you will also need to install the libusb-win32 filter from here: libusb-win32 filter driver
Of course, the source is included there (for what I’m calling “Version v0.2″), and you can compile it under Mac OS X and Linux, too! I’ve tested it a bit under Windows, but I make no promises. On my MacBook Pro using VMWare and XP, it seems to run at about half speed under Windows as compared to natively under OS X. Ideas for improving the speed would be greatly appreciated.
http://hackmii.com/2008/05/amoxiflash-binary-for-win32/
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May 8th, 2008, 18:50 Posted By: wraggster
News from Bushing:
I have a “bitch” Wii — a Wii that I use specifically for testing out NAND flash hacks. I bought it on eBay, and it came with a broken drive — not a modchip disaster, but an actual launch-day Wii with an expired warranty. It had never been connected to the network, and had only played 4 or 5 games — so it only contained IOS9. It’s about as close to a “virgin” Wii as I ever expect to see. (I’ll refer to this often as my “ios9wii”).
Before playing, I backed up all of the contents with my Infectus. I then booted a PAL copy of Mario Kart. It recognized the disc, and told me it needed to install an update. It started to update, but never finished — after about 30 minutes, I decided it was probably a lost cause, and power-cycled it. I was greeted with this, a slight variation on a theme:
I then dumped the flash again (90 mins), and then flashed back to the original dump (6 hours ). We can now compare the two to see what happened.
This may not be the best comparison possible, since so many other changes happened between IOS9 and IOS36 — if I need to, I’ll pick a different route to brick.
The easiest way to start is by extracting the contents of each dump — before and after — with Segher’s zestig utility. Then, we compare the two. We get:
There are so many new files in the mkart dump because it installed all of the new versions of IOS. Also, in the process, it moved some files (e.g. config.data). Titles 1-2 (System Menu), 1-100 (BC) and 1-101 (MIOS) were upgraded. These also placed files in /shared1.
We can safely ignore the WC24 stuff. We can also ignore the added tmds and tickets for the new IOS versions, and all the files associated with the upgrades for 1-2, 1-100, 1-101. The title directory for 48414b50 has no data or contents. The /tmp files are interesting, because it shows we were in the middle of an operation — more on that later.
It’s getting late and I’m tired, so I will have to continue this later. However, I do have some goodies for those of you that want to dig into this yourselves:
ios9wii dump skeleton (zip file)
mkart-bricked directory skeleton (zip file)
(Note, the above archives have some of the “content” files removed to avoid legal issues and to save on bandwidth. They aren’t relevant to this discussion, anyway.)
I’d welcome any theories as to what the specific problem is, based on the contents of those two zip files.
Here are the files I will be talking about tomorrow — take a look and see what useful data you can extract from them:
ios9_fs_metadatabin.bz2
mkart_fs_metadatabin.bz2
mkart-sffs.zip
Full details and files etc --> http://hackmii.com/2008/05/autopsy-o...io-kart-brick/
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May 8th, 2008, 18:53 Posted By: wraggster
Nuke posted this news/release:
New RF beta, testers wanted
http://www.usbgecko.com/rfbeta/boot.elf
can you try the above beta, online mode should now be fixed. I added support for progressive mode etc but i don't have PAL setup yet to test.
please post feed back.
V1.4 will be soon after some feedback, i want a new GUI for it, and i also will make a channel due to requests.
many thanks
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May 8th, 2008, 19:04 Posted By: wraggster
News/release from BassAceGold
While lurking in the forums, I found that a few people were looking for a pixel art program on the DS, and I had recently made a paint app that could be easily modified for pixel art. So I just updated it with a few more features to convert it towards more of pixel art type thing rather then a full blown paint app and here it is!
Features:
-Saving and Loading 256X192 24 bit bitmap images
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors (just seemed mandatory to me...)
-fill tool
-line tool
-rectangle tool
-circle tool
-eraser.... Don't even really know if i should of added it as its just the draw tool stuck on white color
-Supports D-Pad Mode for plotting pixels (When fully zoomed)
-10 pallets ready for customization
-15 levels of undo!
-color editor: Supports all colors the hardware can support!
To do list!:
-Canvas Size (I'll have to find a way to do this... can't be that hard.)
-Color Opacity (maybe, not sure if its needed)
-options menu (may need to add other things)
-Remember size of pen when switching tools
-return to previous tool after using eye dropper
-add saving and loading custom pallet sets in color editor
Any suggestions are welcome!
Release History
Version .99d
-fixed load menu cursor bug (no longer uses stylus, and still no menu scrolling)
-added options menu (press start)
-grid can be toggled with select button (only when fully zoomed)
-New Stats tool, keeps track of X and Y position (color counter not completed yet)
-add color editor (touch the double pallet indicator in the top right of top screen)
-Removed Color history and replaced with custom pallets (added pallet via color editor by touching one of the ten pallet slots with selected color)
-improved D-pad mode controls (hold down to continuously move)
-fixed major saving bug
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May 8th, 2008, 19:56 Posted By: Shrygue
via Joystiq
When fans debate which of their plentiful wells Nintendo will be returning to for their next big title, Kid Icarus is always a popular suspicion. Now, IGN's Matt Casamassina has basically confirmed that it's on the way to Wii. On episode 7 of the IGN Nintendo Voice Chat podcast Casamassina says, "Of course [Nintendo is] going to have some E3 surprises. You know, Kid Icarus, for crying out loud, how many times do we have to say Kid Icarus? Kid Icarus is coming for crying out loud." When a co-host asks if he wants to reveal the developer he responds "I think we've confirmed it a billion times but no, I'm not going to say it officially."
Adding more fuel to the fire on this week's show Casamassina said "Kid Icarus, that's another one that I'm really anticipating just because I love the franchise and I'm sure that the developer will make a really pretty game." It looks like we'll have to wait for July to hear anything official from Nintendo but, if Casamassina is to be believed (we've asked him for further clarification), a Wii version of Kid Icarus seems to be all but a done deal.
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May 8th, 2008, 20:03 Posted By: Shrygue
via Computer and Video Games
EA Canada has said the Wii version of upcoming boxing game FaceBreaker will be almost a completely separate entity to its counterpart of Xbox 360 and PS3.
"In terms of game modes, controls, and gameplay we'll actually have a lot of stuff that the other systems won't," the studio told Official Nintendo Magazine in an interview.
"Since day one, we knew that we were taking FaceBreaker to the Wii. And we've learned that in order to be successful on the Wii, you have to create an experience that you can only get on this platform."
"So we chose to build just about everything from scratch specifically for the Wii. No port here folks. And for what it's worth, I believe that what FaceBreaker on the Wii lacks in super-duper, razzle-dazzle graphics, it more than makes up for by delivering a FaceBreakin' good time for you and your friends that you can only get on the Wii."
Elsewhere in the interview, the developer speaks on the influence of Punch Out and Ready 2 Rumble, which we consider the best boxing games of all time. To read the full interview, check out the latest issue of Official Nintendo Magazine, out tomorrow (May 9).
Boxart here
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May 8th, 2008, 20:56 Posted By: Shrygue
via Computer and Video Games
Dutch developer Two Tribes has released nine new screenshots for its Wii Software game Toki Tori.
The game is an update of the 'critically acclaimed' Game Boy Colour game (one person in the office has heard of it) and apparently improves the original on every front.
As we've never played the original version we can't verify that, but we like the look of the screenshots. They remind us of the classic platforming games we used to play on our Spectrums and C64s. Except prettier, obviously.
It's due for release in the States on May 12, and available over here after the launch of Wii Software on May 20.
Screenshots
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May 8th, 2008, 23:52 Posted By: JKKDARK
New version of Glitch64, a graphics plugin for the Nintendo 64 emulators.
Changelog:
* corrected texture memory size calculation (KoolSmoky)
* minor fixes (KoolSmoky)
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May 9th, 2008, 00:17 Posted By: wraggster
New from Divineo USA
Full 3 axis motion sensing technology with a analog stick to assist in character movement.
Soft touch comfort grip
Works with any game requiring a Nunchuck
G-FX mode-creates stunning gravity effects to turbo charge your game play
Classic VC mode – gives classic control to many VC games
G-FX and VC mode buttons
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May 9th, 2008, 00:25 Posted By: wraggster
So Nintendo showed up at our place today with a Wii Fit -- and an accompanying personal trainer to crack the whip and make sure our half hour of intro exercises and fitness games burned a sufficient amount of calories. Things we learned: our BMI is on the upper end of the "normal" bracket (shocking, considering how sedentary we are blogging 12 hours a day), our balance is kind of crappy, our "body age" is 39 -- over a decade more than our real age -- and no, not even Nintendo can make a fitness game that doesn't feel at least vaguely like PE. And now the 64k question:
http://www.engadget.com/2008/05/08/w...rn-inadequate/
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May 9th, 2008, 00:54 Posted By: wraggster
EA Sports president Peter Moore tells Eurogamer that the division is working on a Wii fitness game utilizing the pressure-balancy-board thing. The game will release under the new casual-oriented Freestyle label and will focus on "western" cardio workouts instead of Wii Fit's "eastern holistic fitness."
EA's version of Wii Fit is intended to make the user sweat while still having fun. Although Moore wouldn't get into specifics of the game, he would say that the key is to distract the user and make them have fun without realizing they're having a good workout. Hopefully, EA's exercise game will come with a Shamwow and some disinfectant spray for the board. Yes, we've now come to fear the fungal side of Wii Fit.
http://www.joystiq.com/2008/05/08/ea...weaty-wii-fit/
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May 9th, 2008, 01:13 Posted By: wraggster
New from Waninkoko
This application installs all the Mii's from a
SD card to your Wii.
+-------------+
| HOW TO USE: |
+-------------+
1. Create a directory called "miis" in the root
of a SD card.
2. Copy the Mii's you want to install in the
directory created in the previous step.
3. Run this application and all your Mii's
will be copied from the SD card to your Wii .
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May 9th, 2008, 01:51 Posted By: wraggster
YodaJr has released a new version of his excellent Mario game for the GBA, heres the details:
Y'est Ha! Here, finally, the final version of this foutu Thursday
So the program since version neoflash:
-- New original music composed by archilolo (change of the lib his way: use of lib ADPCM of Nrx to replace krawall)
-- Better management of the vertical scroll (mario not found any more on top of the screen 70% of the time).
-- A problem revised downwards (redesign levels, fewer enemies, 4 checkpoints instead of a level 2).
-- Integration of a backup system that will safeguard levels and finished PAcoins recovered.
-- More than Foley.
-- Alterations graphics.
-- And of course lots of bugs fixed (probably those of the video krazplay)
I did it in the first post of the topic, but I would like to thank my compatriots and omg archilolo, without whom this project would probably not see the day ... In any case, certainly not in this form
So, enjoy
PS: For more details and the list of thanks is there
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May 9th, 2008, 15:10 Posted By: nuvalo
Here i have another wii-linux distribution, this time with SDLMAME inside , what will let you play all those old arcade machines. I don´t recommend to use the homebrew channel to launch the wii-linux kernel, as it has some problems with NWC24. Apart of that, to use this version of SDLMame for wii you will have to be VERY patient, as it has very high times of loading. Once the rom is loaded, it works all right (85-90% of original speed without frameskip). Here are the downloads and the and the readme for wii (you have the original documents and manual with the binaries):
Download binaries:
http://rapidshare.com/files/11366951...-full.zip.html
Download sources:
http://www.megaupload.com/?d=EEABKJDUSDLMame 0.125 for Wii-linux distro
__________________________________________
This is a wii-linux distribution that includes the emulator SDLMAME 0.125
compiled for PowerPC. This emulator is the result of the efforts of the MAME
team MAME. The source code that was used for this distro was taken from the
SDLMame project, kept updated by Olivier Galibert and R. Belmont, and with the
colaborationcon of Sven Gothel, couriersud and Vas Crabb. The original code
can be found here:
http://rbelmont.mameworld.info/?page_id=163
Also, this distribution uses the wii-linux kernel POC 0.4, that can be found
on its original page:
http://www.gc-linux.org
Specifications
______________
This distro uses
- Kernel 2.6.24 (wii-linux POC 0.4)
- 52MB of MEM2 for swap
- 100 MB of swap on the SDCard
How to use
_________
SDLMAME will let you play roms from old arcade systems. Here is the basic configuration,
but it can be change by the user whenever he wants:
CONTROLS
--------
[Grey ANALOG/DIGITAL PAD] Move the characters and handle the menu options
[A] Button 1 / Select a rom
[b] Button 2
[Y] Button 3
[X] Button 4
[L] Button 5
[R] Button 6
[Z] ESCAPE (CANCEL)/(EXIT)
[START] Pause/Options menu
[YELLOW Analog UP] Coin PLAYER 1
[YELLOW Analog DOWN] START PLAYER 1
[YELLOW Analog LEFT] SAVE STATE
[YELLOW Analog RIGHT] LOAD STATE
INSTALLATION
____________
To play with this emulator, you need a Wii homebrew enabled console (Twilight hack or Homebrew Channel).
And you will an SDCard.
To install this version of SDLMame:
- Copy the files "boot.elf" and "mamefs-fs to the root directory of your sdcard.
- Copy the directory mame and its contents to the root directory of your sdcard.
- Create a dyrectory called "mameroms" on the root of your SDCard
To play with this game:
- Insert the SDCard on the front SD adapter of your wii.
- On your wii, execute the file "root.elf" using your favourite method for loading
aplications (Twilight hack or homebrew channel).
KNOWN PROBLEMS
------------
- Loading times VERY HIGH:
- For little roms (2-4MB, CPS1) can take 3-5 minute in loading
- For big roms (13-20MB, CPS2,NEOGEO) It can take 30-60 minutes in loading
After the loading part, it plays at normal speed (85-90% of original speed without
frameskip and without lags)
- No keyboard or wii joystick support
- Problems using TV in 480p or rgb components
Missing things
____
- Add keyboard/wii joystick
Thanks to:
- Olivier Galibert ,R. Belmont,Sven Gothel, couriersud , Vas Crabb and ALL the MAME team
- All the gc-linux team
Download HERE and Give Feedback and Compatability Reports Via Comments
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May 9th, 2008, 18:11 Posted By: JKKDARK
New version of the Nintendo DS emulator for Windows and Linux.
Changelog:
Windows version special thanks to Soldus
- Fixed a bug in Bitmap OAMs.
- Fixed a bug in Plugins Management.
Linux version
- Added support for Drag&Drop.
- Added support for command line.
- Fixed a bug in MemoryView, now you can select,copy and modify.
- Fixed a bug in Key config.
- Fixed a bug in Bitmap OAMs.
- Fixed a bug in Plugins Management.
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May 9th, 2008, 18:13 Posted By: JKKDARK
New version of the audio plugin for iDeaS, the Nintendo DS emulator for Linux and Windows.
Changelog:
- Fixed a bug in Syncronize routines.
- Now the plugin uses the iDeaS interfaces
Note for Audio Plugins users:
- It's preferable to use one audio plugin, if you are using Paula PlugIn you must remove DirectSound PlugIn or viceversa.
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May 9th, 2008, 19:13 Posted By: Shrygue
via Eurohamer
Look at all those new games on the Wii Virtual Console; there's four of them and they're all really old.
It's all part of this Hanabi festival for games that never made it to Europe, so there are things like pool/snooker offering Break In (TurboGrafx) and surreal side-scrolling shooter Cho Aniki (TurboGrafx) on offer.
There's Puyo Puyo 2 (Megadrive) as well, but they're all a bit expensive at 900 Wii Points (GBP 6.30 / EUR 9 approx). Silly old festival.
The only one we'd probably snap up on face value is Metal Slug for the NeoGeo. There's no inflation in its asking price of 900 Wii Points (GBP 6.30 / EUR 9 approx), and we remember it rather fondly.
Of course, memories are deceptive, which is why we have our very own Virtual Console roundup each week to tell you what is and isn't worth picking up.
Look out for that over the weekend, then.
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May 9th, 2008, 19:16 Posted By: Shrygue
via Computer and Video Games
Mac manufacturer Apple filed a patent in November 2006 for a 3D remote control system for its Apple TV set-top box, it was revealed today.
The patent describes a system that can detect the location of the device and what it's pointing at, according to Apple Insider. Wii Remote, anyone?
"[The] remote control system also can include optional console," the filing apparently states.
"Console can have controller that can perform some or all of the processing described for controller."
It sounds to us like the console in question is the Apple TV set-up box and not a console in the gaming sense of the word. The patent continues:
"Console also can have one or more connectors to which accessories can be coupled. Accessories can include cables and/or, game cartridges, portable memory devices (e.g., memory cards, external hard drives, etc.), adapters for interfacing with another electronic device (e.g., computers, camcorders, cameras, media players, etc.), or combinations thereof."
We don't think Sony and Microsoft have got anything to worry about, but folks at Nintendo should be keeping an eye out. It seems like Apple wants a slice of the casual pie that Wii currently holds with both hands.
And if it's a choice between Apple TV with Wii functionality and Wii 2 in a few years time, Apple could be a competitor in the casual market.via Computer and Video Games
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May 9th, 2008, 22:32 Posted By: wraggster
Wintendos which looks like Windows XP for the DS has been updated, heres whats new:
Version 1.0 of Wintendos is available on the download page: correction many beugs, adding two programs, improved graphics, finally, I let you test yourself même.Si you encounter beugs, thank you to us on the forum in the category "Other
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May 10th, 2008, 00:01 Posted By: wraggster
New from Divineo UK
Engineered specifically for the Wii, the Wiisper will lower the temperature of your console and bathe it in a cool glow.
Keeps your wii CPU temps cooler than the OEM fan
Reduces temperature spikes when you turn off your Wii
Fan runs during wii updates to reduce possibility of overheating
Backlighting effect for a unique color ambiance
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May 10th, 2008, 00:09 Posted By: wraggster
New from Divineo UK
The cooling stand provides you with a convenient and extremely cool way to display your WII gaming console.
With a built-in cooling fan and custom glowing LED bar your Wii gaming console will be protected from overheating while looking cooler than ever.
The stand is powered by your USB ports.
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May 10th, 2008, 00:13 Posted By: wraggster
New from Divineo UK
Protect your Wii balance board and your feet at the same time with this superb quality silicone skin! The foot shaped bubble grips will help to keep you from slipping off when performing those all important moves, and you can relax knowing that your brand new Wii-fit balance board is safe from dirty shoes or feet! (not yours of course!)
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May 10th, 2008, 00:15 Posted By: wraggster
New from Divineo UK
Probably the best of all the Wii "Sports Packs", the Exspect version features all the usual items, plus the gun (which all the others miss out and sell seperately)
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May 10th, 2008, 00:17 Posted By: wraggster
There's not a lot of details on this one just yet, but Activision CEO Mike Griffith has dropped word in an earnings conference call that the company's upcoming Guitar Hero: On Tour game / controller combo will not only be released on its own this June, but in a new Nintendo DS bundle as well. No word on a price, unfortunately, nor is there any indication that the DS itself will be undergoing any Guitar Hero-inspired changes, but it seems like those little details should be making themselves known soon enough.
http://www.engadget.com/2008/05/09/g...dle-this-june/
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May 10th, 2008, 00:22 Posted By: wraggster
Since about 20,000 people -- the overwhelming majority of voters in yesterday's poll -- apparently want to see me in pain trying to get in shape with Wii Fit, it looks like it's time to suck it up and do this thing. Although I'd like to start by disclaiming that I've never really worked out with any regularity, I'm not exactly known for my physical coordination, and in school I always came pretty close to flunking PE -- so really, I'm kind of Nintendo's ideal customer.
Methodology
I'll be working with Wii Fit out about 20 game-minutes a day, 7 days a week. My program will consist of five minutes each of routines and games from the four fitness categories: strength training, aerobics, yoga, and balance games. As a control, I won't be dramatically changing up my eating habits. I'm already a reasonably healthy eater, so any physical changes will be more easily attributable to the Wii Fit regimen. I have about a week of travel scheduled this month, so for whatever days I miss on Wii Fit I'll be extending the trial. I'll chart my changes in weight, BMI, coordination, etc. and thoughts on the experience in a weekly update for the next five weeks. Current stats
Height: 6-feet
Weight: 174.5 pounds
Frame: small-to-medium
BMI according to Wii Fit: 23.65 (upper cusp of normal)
Wii Fit "Body age": 36
Wii Fit goal (you have to set a goal for yourself)
Target weight: 169.5 pounds
Target BMI: 22.96
Target date: 6/12
http://www.engadget.com/2008/05/09/w...-starts-today/
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May 10th, 2008, 00:47 Posted By: wraggster
Newly released today:
features
Use the Stylus to control everything! From moving characters, making toys, interacting with others, and more!
Choose your style of play, whether it's complete control of all operations, simply running the store or just creating toys; it's your game.
Create over 30 new and fun toys for your store, from Teddy Bears to Action Figures to Board Games. Earn experience by making toys to unlock new toys.
Run your shop for 3 years, with each year divided into 4 months that represent the 4 seasons. Each month has a special event that directly influences the number of people that shop and their specific behavior prior to the event. Events include: Valentine's Day, Summer Vacation, Halloween and Christmas.
Work in 6 unique locations from the Toy Shop to the Toy Store, and areas throughout town with different seasonal appearances, including: Residential District, Commercial District, Town Square and Beach.
Unlock new, bigger store locations as you earn more money selling toys.
Adjust prices and change stock based on customer moods and habits. Touch customers with your stylus to see their budget, desired toys and perception of their Toy Shop experience.
Customer satisfaction is important in the store and out. If customers leave unhappy, other potential customers may never visit and you'll lose business.
Learn the ins and outs of running the Toy Shop with a tutorial.
Control both Mel and Mark while interacting with more than 10 important town members, including the Mayor.
description
When their grandfather passed away, Mel and Mark were left in charge of his toy shop with the condition that if they couldn’t make it successful within three years, it would be donated to the city. It’s up to you to help the two make toys, satisfy demanding customers, explore the city, and ultimately return their grandfather’s toy shop back to the booming business it once was!
http://www.play-asia.com/SOap-23-83-...j-70-2o6g.html
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May 10th, 2008, 00:48 Posted By: wraggster
Newly released today:
Get behind the driver's seat with this Speed Racer based on the Wachowski Brothers film with its garage of combat-ready rides and see how you fare in "car-fu style" action. Take on the role of the characters from the film, getting behind the wheels of each character's signature vehicles to experience firsthand the film's high adrenaline, combative racing style.
http://www.play-asia.com/SOap-23-83-...j-70-2md4.html
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May 10th, 2008, 00:50 Posted By: wraggster
Newly released today:
Get behind the driver's seat with this Speed Racer based on the Wachowski Brothers film with its garage of combat-ready rides and see how you fare in "car-fu style" action. Take on the role of the characters from the film, getting behind the wheels of each character's signature vehicles to experience firsthand the film's high adrenaline, combative racing style.
http://www.play-asia.com/SOap-23-83-...j-70-2mcb.html
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May 10th, 2008, 00:51 Posted By: wraggster
Newly released today:
features
Throw, grab, and blast - Use fun action gestures with the Wii remote to cause strategic destruction in levels like Tiki-Tower-Topple and Medieval Mayhem.
Nearly 400 Brain-Busting Challenges
Fast-paced Multiplayer Action - Play with or against your friends in co-op, versus, or 4-player games.
Make It Your Own - Unlock characters, worlds, blocks, and props throughout the game and use to build whatever you can imagine in Create Mode. Remix any level and share what you create with friends via WiiConnect24.
Over 30 Wacky Blox Characters - Tackle the action and interact with a cast of entertaining characters including Marion "Fluffy" McCluck, a chicken that lays Bomb Blox, and a Boots Beaverton who likes to make them explode.
description
BOOM BLOX™ is the must-have Wii™ game for Summer 2008. This action-puzzle game is the first game developed in collaboration between EA and director and producer, Steven Spielberg. Perfect for kids 8-12 years old and fun for the entire family, BOOM BLOX offers action-packed destruction that takes Wii play to a new level of enjoyment and creativity. BOOM BLOX is also available across major carriers for the mobile phone.
http://www.play-asia.com/SOap-23-83-...j-70-2hk5.html
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May 10th, 2008, 00:55 Posted By: wraggster
Newly released today:
features
Crosswords DS offers crossword puzzles at multiple skill levels to engage any player, all controlled with the Nintendo DS stylus. Simply use the stylus to write your answers on the touch screen. Erase your mistakes with a quick tap on the screen, or write new answers directly over old ones.
An interactive hint system helps you move along at your own pace. For particularly puzzling problems, tap the "Hint" button to receive an additional clue, reveal a letter or have the word solved for you—the choice is yours.
The wordplay doesn't stop with crosswords. "Wordsearch" challenges you to find words hidden among random letters, while "Anagrams" will stretch your imagination to see how many words you can assemble from a group of letters.
Puzzles are designed for stress-free completion and are broken into three difficulty levels: Easy, Medium and Hard—plus an unlockable fourth level.
Unlike paper puzzles, Crosswords DS can offer help if you get stuck. By simply touching the hint button above the puzzle, players can choose to receive another clue, fill in an unknown letter or even reveal the entire word.
To input a letter, simply touch a square on the screen and write the answer just as you would in a paper puzzle. If you make a mistake, simply write the new letter over the old one—no more messy eraser bits.
description
Choose from more than a thousand crossword puzzles or hone your word skills with Wordsearch or Anagrams. No matter which type of puzzle you choose, you can easily save your progress at any time and return later to finish. Crosswords DS is designed for all players—just select your difficulty level and start off with a basic four-by-four puzzle. As you progress, the game will increase in difficulty and puzzle size. Use the DS stylus like a pencil to write or circle your answers on the touch-control screen. Erasing mistakes is as simple as writing the new answer over the old one. A hint system is also included in case you need some friendly assistance.
In Crosswords DS, you'll find puzzles perfect for everyone regardless of age or experience. Exercise your word skills in more than a thousand touch-control word puzzles to challenge every skill level.
http://www.play-asia.com/SOap-23-83-...j-70-2ngy.html
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May 10th, 2008, 13:37 Posted By: wraggster
It won't come as any surprise that EA is planning Wii and Nintendo DS "spin off" versions of its skateboarding franchise skate—IGN spilled the beans accidentally in April—but you might be surprised at how good it looks. It might not be on par visually with the Xbox 360 and PS3 entries, but Skate It, at least based on the trio of screen shots IGN secured, looks pretty good.
Skate It looks to replace the dual analog control scheme from the original skate with a Wii remote-only method that looks serviceable based on the promo video. As expected, the game also plans to use the soon to be release Wii Fit Balance Board, but executive producer Scott Blackwood is light on details.
http://kotaku.com/5008504/yup-skate-...ii-nintendo-ds
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May 10th, 2008, 13:37 Posted By: wraggster
It won't come as any surprise that EA is planning Wii and Nintendo DS "spin off" versions of its skateboarding franchise skate—IGN spilled the beans accidentally in April—but you might be surprised at how good it looks. It might not be on par visually with the Xbox 360 and PS3 entries, but Skate It, at least based on the trio of screen shots IGN secured, looks pretty good.
Skate It looks to replace the dual analog control scheme from the original skate with a Wii remote-only method that looks serviceable based on the promo video. As expected, the game also plans to use the soon to be release Wii Fit Balance Board, but executive producer Scott Blackwood is light on details.
http://kotaku.com/5008504/yup-skate-...ii-nintendo-ds
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May 10th, 2008, 14:11 Posted By: wraggster
News/release from Cobradragon:
Here is the second halo ds update there are mainly two features one there is a 4d room for my part and then a new feature for those who liked teendev's more.
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May 10th, 2008, 14:19 Posted By: wraggster
Plata have released a new Toy Story related game featuring Mr Potato Head, seems you have to dress up his face.
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May 10th, 2008, 22:49 Posted By: Jay_PaRaDoX
The version of the emulator is "Snes9x Wii 1.43 wiimote and classic (v.2.2 LoPsT+Falco)", so look for info on that emulator to know how to make it work.
It has 2 Wiimote support, and both Classic Controller and Nunchunk. GC Controller too.
Front SD rom loading and saves. Screens Via Comments.
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May 11th, 2008, 15:40 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
-Added Alpha-test in 3D core, no more color squares around the textures
-Fixed blending in 3D core
-Implemented GXFIFO IRQ : this is a ugly hack but games needing this (ie. New Super Mario Bros) now work
-Fixed depth clearing in 3D core, this fixes black sky bug in Mario64
-Implemented 3D PosTest, this fixes a mini-game in RRR2 (next version will probably feature BoxTest and VecTest)
-Noticeable speed-up, thanks to Shash (now executes 16 instructions at a time)
-Fixed 2 bugs in sound core (loop feature) :
-----Fixed sound length being increased on multiple channel status (key-on) writes
-----Added ability to write Loopstart and Length registers while sound is playing
-----For info : these fixes also fix garbage sound when using "Fold NDS" option
-Added a sound resampling func
-The GUI now uses DirectDraw to display the framebuffer
-----This was hard to implement, but it is WAY faster and better than GDI
-----When you stretch the window, the emu doesn't slow down and the image keeps beautiful (not pixellized)
-----If DirectDraw init fails, the emu will simply use GDI instead
-----DirectDraw is not used when using rotation
-Added CPU low-power mode, this allows RaymanDS to show 3 intros (it is better, but it still doesn't work)
-Fixed 2 bugs in capture unit :
-----Captured bitmap was "invisible" due to alpha values not set.
-----The captured image was only the half of the requested size (128 pixels in width instead of 256)
-----These fixes fix some NSMB/Mario64 mini-games, displaying 3D on both screens (no more flicker, but 3D is still reversed )
-----Now, DeSmuME is able to pass 4/6 tests (see further posts, NDS graphic test app)
-Added some hacks in VRAM handling, the sprites in NSMB minigames look correct, but now the pause buttons are incorrect (I plan to rewrite all VRAM handling in next release, current handling is crappy, plenty of TODO and FIXME)
-Wiimote support is not ready, so disabled
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May 11th, 2008, 19:29 Posted By: wraggster
There aren't many gamers who don't harbor fond memories associated with the Nintendo 64's classic adventure (and to many, the greatest installment in the Hyrulian franchise), Legend of Zelda: Ocarina of Time. In addition to its beloved story and incredible visuals, it was a groundbreaking third-person adventure through an intricately detailed fantasy world -- but would we (and Game Rankings) still hold the triforce-hunting adventure in such high regard if we had experienced Hyrule directly through the point-eared protagonist's eyes?
In a recent discussion between Nintendo president Satoru Iwata and revolutionary game developer (and Time's most influential person of 2008) Shigeru Miyamoto, it was outed that Shiggy secretly possesses a penchant for first-person shooters (notably, Rare's seminal N64 shooter Goldeneye), and that he'd considered creating Ocarina of Time using an Oblivion-esque first-person perspective. We're not quite sure how this would have affected the title -- but we're certainly terrified of the prospect of witnessing Darunia's sexy dance of seduction first-hand.
http://www.joystiq.com/2008/05/11/sh...erson-perspec/
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May 11th, 2008, 19:58 Posted By: wraggster
Sven one of the most active Wii Hackers has posted this on his site:
I'm currently working on USB mass storage support for the Wii and just wanted to give you an update of my current status.
I've released (again) two or three semi-public betas in #wiidev to be able to test the code with a few more devices and already fixed a few compatibility issues. Most storage devices seems to be working now and there are only a few that fail at the initialization that I still got to fix.
It also looks like I originally just messed up the set configuration request code - even that is now working without any problems.
But there are also some really strange sticks where a mass storage reset request just returns the error code -7004 but still seems to be working. I think that this might be related to some timeout being reached because the following code is working when I add a short delay. This is not a really clean solution but it's working(tm).
The writing part of the code has also been tested and fixed by me and there are only a few minor issues left. However, this update has not been pushed into my git yet but I'll promise that the code will be available soon.
But I think that the code is stable enough now for a really public beta test. I wrote this small application that looks for any USB mass storage devices connected to your Wii and tries to display a file listing of the root folder and creates a file called testtest.txt with the content 'test' there. This code is based on chishm's libfat and wintermute's port to the Wii which does currently not check if the device really contains a FAT filesystems - this means that the usage of ANY DEVICE THAT HAS NOT A FAT FILESYSTEM ON IT WILL RESULT IN DATA CORRUPTION. I'd also recommend you to create a full backup of your data even if you're sure that a FAT filesystem is used because this code is still very untested and might easily corrupt your data. (This did not happen yet but don't say that you haven't been warned by me.)
Even though the application tells you to press A on your Gamecube controller a Wiimote should also worked - but that code is even more untested by me
Please report any error codes here if your device is not working. It would be great if you are able to create a usb log of the device connection on your PC as this would really help me to fix the problems with your stick.
Download usbmss2.elf
Update: The following version probably fixes some devices that were previously hanging after "LUN #0".
Download usbmss3.elf
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May 11th, 2008, 20:37 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn't prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32x32 tileset that you can find in the artpack thanks to Ibson the Grey.
[All but GBA]: When you load a game, the fact you have loaded it is immediately saved. This means you can no longer power down before you die to avoid save scumming. (Eilu, Zach Firth)
Familiars always leave corpses to facillitate their resurrection.
Petrified creatures count to your kill total
You are only punished for the death of a familiar when the death becomes irrevocable.
The party guilty for creating traps, lava, etc, is now tracked so proper responsibility can be assigned. (Andrew Poandl)
Dodge Skill's "foes" properly 'ified. (David Damerell)
Extra flavour text from Eilu.
Ricochet skill for arrows. (Furrot)
You can climb trees. (Adam Boyd)
When a bitmap has to many colours, it now fails more gracefully. (Ibson the Grey)
An embarassing mistake in combat calcs has been fixed. It is now the attacker's skill, not the defender's, used to roll attack bonus. This will mean weapon skills are more necessary and make monsters more threatening since they always default to 2 stars.
Jumping out of a pit only moves you one square. (Irashtar)
Incorrect there in helm of draining description (Mark Rushakoff)
Adjusted some monster sizes to better reflect how I envision them. Hopefully this doesn't affect food nutrition balance too much. (David Damerell)
When you die your options are saved even if you don't make the high score table. (Zappa Penguin)
Knock no longer closes the door if an item or creature blocks it.
Knock cast on doors with creatures on them will knock them back and damage them slightly. (Lim-Dul)
Light radius for creatures on fire increased to 2 from 1 to make it a bit less subtle. (R. Dan Henry)
[Start] and [Select] can be used to enter and shift respectively on the on-screen keyboard. (Zappa Penguin)
You can eat water elementals, but be warned there might still be some life in them. (Eilu)
Polying into or polying back into gargantuan forms will crush any walls that would entrap you. (Korgoth)
Flaming swords slightly nerfed to 1d3 fire damage to prevent them from being such an obvious weapon choice.
New item: lightning rapier. (Terje)
New item: ice mace.
Imps summoned by demons that you summon will no longer attack you provided the demon stil lives.
Monsters should now open doors if they are smart enough. (Derek Ray)
New monster: Kobold Thief.
You can now wish to learn a skill directly rather than having to acquire the specific book.
"wizard's hands" in chilling touch description, "an uber-storm" for a living frost, along with an extra hyphen in that description. Description of Pax clarified to resolve amiguous sentence and disarm skill description has an s returned to it. Finally, another lost s added to the flesh golem description. (R. Dan Henry)
"You gain insight into the nature of foo." now has a full stop. (David Damerell)
Ibson the Grey has produced a new 32x32 tileset based on the rltiles to give you some high resolution POWDER experience. Since this isn't the 16x16 res, it doesn't come packaged with POWDER but has to be installed manually from the artpack.
Gameboy Advance [502k].
Nintendo DS [926k].
Playstation Portable SDL [832k].
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May 11th, 2008, 20:37 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn't prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32x32 tileset that you can find in the artpack thanks to Ibson the Grey.
[All but GBA]: When you load a game, the fact you have loaded it is immediately saved. This means you can no longer power down before you die to avoid save scumming. (Eilu, Zach Firth)
Familiars always leave corpses to facillitate their resurrection.
Petrified creatures count to your kill total
You are only punished for the death of a familiar when the death becomes irrevocable.
The party guilty for creating traps, lava, etc, is now tracked so proper responsibility can be assigned. (Andrew Poandl)
Dodge Skill's "foes" properly 'ified. (David Damerell)
Extra flavour text from Eilu.
Ricochet skill for arrows. (Furrot)
You can climb trees. (Adam Boyd)
When a bitmap has to many colours, it now fails more gracefully. (Ibson the Grey)
An embarassing mistake in combat calcs has been fixed. It is now the attacker's skill, not the defender's, used to roll attack bonus. This will mean weapon skills are more necessary and make monsters more threatening since they always default to 2 stars.
Jumping out of a pit only moves you one square. (Irashtar)
Incorrect there in helm of draining description (Mark Rushakoff)
Adjusted some monster sizes to better reflect how I envision them. Hopefully this doesn't affect food nutrition balance too much. (David Damerell)
When you die your options are saved even if you don't make the high score table. (Zappa Penguin)
Knock no longer closes the door if an item or creature blocks it.
Knock cast on doors with creatures on them will knock them back and damage them slightly. (Lim-Dul)
Light radius for creatures on fire increased to 2 from 1 to make it a bit less subtle. (R. Dan Henry)
[Start] and [Select] can be used to enter and shift respectively on the on-screen keyboard. (Zappa Penguin)
You can eat water elementals, but be warned there might still be some life in them. (Eilu)
Polying into or polying back into gargantuan forms will crush any walls that would entrap you. (Korgoth)
Flaming swords slightly nerfed to 1d3 fire damage to prevent them from being such an obvious weapon choice.
New item: lightning rapier. (Terje)
New item: ice mace.
Imps summoned by demons that you summon will no longer attack you provided the demon stil lives.
Monsters should now open doors if they are smart enough. (Derek Ray)
New monster: Kobold Thief.
You can now wish to learn a skill directly rather than having to acquire the specific book.
"wizard's hands" in chilling touch description, "an uber-storm" for a living frost, along with an extra hyphen in that description. Description of Pax clarified to resolve amiguous sentence and disarm skill description has an s returned to it. Finally, another lost s added to the flesh golem description. (R. Dan Henry)
"You gain insight into the nature of foo." now has a full stop. (David Damerell)
Ibson the Grey has produced a new 32x32 tileset based on the rltiles to give you some high resolution POWDER experience. Since this isn't the 16x16 res, it doesn't come packaged with POWDER but has to be installed manually from the artpack.
Gameboy Advance [502k].
Nintendo DS [926k].
Playstation Portable SDL [832k].
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May 11th, 2008, 20:44 Posted By: wraggster
New from Waninkoko
This application installs all the Mii's from a
SD card to your Wii.
+-------------+
| HOW TO USE: |
+-------------+
1. Create a directory called "miis" in the root
of a SD card.
2. Copy the Mii's you want to install in the
directory created in the previous step.
3. Run this application and all your Mii's
will be copied from the SD card to your Wii .
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May 11th, 2008, 20:47 Posted By: wraggster
New from Waninkoko
This application extracts all the Mii's from your Wii to a SD card.
+-------------+
| HOW TO USE: |
+-------------+
1. Just run this application and all your Mii's
will be copied to the "miis" directory at the
SD card.
+--------+
.
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May 11th, 2008, 20:53 Posted By: chris28
Electro is a falling blocks game. You should make a connection from one side of the screen to the other with the same type blocks. You can downgrade once a selected cube with down or B key (blue triangle become green circle, red square become blue triangle ...). Make combo (multiplicate points) with followed lines.
Two modes are available. In puzzle game, you should move cubes vertically. New lines appears automatically at the bottom of puzzle but you can add them with L or R key.
Enjoy it !
More informations and dowloads on my blog (in french).
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May 12th, 2008, 11:20 Posted By: DesertDog
A Question of Promise: Digital Comic is the DS adaption of the comic by Thuyen Nguyen; a light-hearted story of a guy, a girl, and a sentient pool-of-water. Eric finally decides to ask Eden out on a date. She's free that night, but he's already made plans with his housemate Dice. Can Eric have his cake and eat it too?
Screenshot:
Download and more info:
http://multiple-option.blogspot.com/...tal-comic.html
Dev news
I now have two DS flash carts, which has allowed me to better test my homebrew games. I've discovered that some carts (specifically the Neo MK5, but probably others) only support homebrew up to 3MB in size. Some of my games were over that, which meant that they refused to load. So, I've uploaded 3MB versions of Fate/stay night Trial Edition, Snatcher Pilot DS, and Fate/hollow ataraxia Prologue. If you've previously had trouble loading these games, please try the new 3MB versions and let me know if it works for you!
- Desert Dog / Multiple:Option
http://multiple-option.blogspot.com
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May 12th, 2008, 19:59 Posted By: Shrygue
via Eurogamer
Nintendo will launch its WiiWare service across the US today.
It goes live with six titles, including LostWinds from Frontier Developments, and is set to receive one fresh game a week.
WiiWare behaves just like Xbox Live Arcade and PlayStation Network, and offers independent developers a source of distribution for their smaller-scale and usually arcade-style games.
The titles are bought in the Wii Shop Channel, and range from 500 Wii Points up to 1500 Wii Points.
After an hour of playing any of the games you will get your chance to score the game. These scores will be totalled up and the results published on an ongoing basis.
WiiWare is called Wii Software in Europe and will launch here on 20th May.
Those available today are:- Final Fantasy Crystal Chronicles: My Life as a King (Square Enix) - 1500 Wii Points (GBP 10.50 / EUR 15)
- LostWinds (Frontier Developments) - 1000 Wii Points (GBP 7 / EUR 10 approx)
- Defend your Castle (XGen Studios) - 500 Wii Points (GBP 3.50 / EUR 5 approx)
- Pop (Nnooo) - 700 Wii Points (GBP 5 / EUR 7 approx)
- V.I.P. Casino: Blackjack (High Voltage Software) - 700 Wii Points (GBP 5 / EUR 7 approx)
- TV Show King (Gameloft) - 1000 Wii Points (GBP 7 / EUR 10 approx)
Look out for hands-on coverage and reviews very soon.
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May 12th, 2008, 21:08 Posted By: wraggster
Mony has released a new ds game called Da cook's adventures where it seems you have to eat things :P
sorry for the lame explanation but google didnt help and the screen from the site has me clueless too.
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May 12th, 2008, 21:11 Posted By: wraggster
via ETkoala
Here you are:
It was many time ago since I released the latest MegaETk version, and people kept asking me when I was going to add DLDI support to it. I personally won't do it (I left MegaETk development already) but I will finally let you do, for whoever wants to.
You will be able to add more levels and monsters too.
If you want to do it, please read this:
Code:
This code is released for public DS homebrew.
If you want to change/edit and release it to public, please contact me before doing it.
Notes:
-You will probably have to port MegaETk to latest PAlib version (I'm sure it won't work with actual.. megaetk was created with an old PAlib version, which was new in it's creation)
-Game had a encryption for saves, I removed it before releasing to public because the person who gave me the code didn't want it public. (Removed encryuption/decryption lines, it may or not work.. it should work)
-If you want to add any more monsters, you can use the tools I've added (after drawing it), you will have to recompile the 'Event Editor' if you want to add it in your own level (visual studio 200X(3?)).
DLDI Support needs: update fatlib and fix PAlib changes (it won't compile in latest version, something shouldn't be working now in the game with that).
Good luck!
etk.scener.org
http://etk.scener.org/index.php?op=showproject&st=34
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May 12th, 2008, 23:28 Posted By: wraggster
via insert credit
It has always been easy to find not-so-honest famiclones masquerading as other consoles around here --- to this day the famed Polystation tricks customers at most small import stores. Now gamereporter.org is reporting on a recent crop of Wii lookalikes:
Wii Vision is a black Wii copycat with wireless controls. Amazingly, it comes from local maker Dynacom, a more-or-less respected company which any Brazilian knows for their Dynavision famiclone - the guys have balls! Just like the Polystation, the Wii Vision has a NES slot that'll surely disappoint the kids of gullible parents who buy this to play Wii games. Comes with (allegedly) 111 in-memory games, an extra cart with more 106 games, and a light gun.
Now the Chinese Multigame Multilaser, by contrast, actually includes six infrared games with special-purpose controllers, including a soccer shoe! It's supposed to be 16-bit, and a second cart adds 16 conventional games --- no word if they're original or if this is an SNES-compatible. If I can put my hands on one of those I'll report more.
The price is around R$279 ($165) for Wii Vision and R$349 ($207) for Multigame; of course, much cheaper than the R$1000 the Wii is going for in the gray market. Thanks to Wendel for the tip.
screens via comments
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May 12th, 2008, 23:31 Posted By: wraggster
Activision asks: "What could be more fun than using the Wii Remote to swing on a vine over blood thirsty crocodiles as retro-cool Pitfall Harry?!" We wonder: Uh, and how does one swing from a Wiimote exactly? Ready or not, a "new generation of gamers" will plummet to certain doom this fall, when Activision releases Pitfall ... The Big Adventure (oh, well, now you've sold us!).
Developed by Edge of Reality, The Big Adventure features "innovative, accessible game mechanics developed specifically to take advantage of the Wii motion sensing controls," as players waggle over pits, shake up evil "shamen" (shamans?), and twist through puzzles. "It's a completely new experience for the gamer," says Binu Philip. Who? (Edge of Reality's president. Duh.)
http://www.joystiq.com/2008/05/12/pi...big-adventure/
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May 12th, 2008, 23:44 Posted By: wraggster
I've been doing these Wii Virtual Console updates more or less every Monday since they started uploading games to it, and I'll be damned if I'll let a little thing like not actually updating the VC this week because of WiiWare stop me. Since there are no new games for the classic game service coming out this week, let's fill in the space with our imagination! What would your perfect virtual console update look like? Mine would go a little something like this...
Soul Blazer (SNES - 800 Wii Points): Developed by Quintet and published by Enix, Soul Blazer is an action RPG that places you in the shoes of an avatar sent down by a god to restore souls and rebuild towns. The spiritual successor to ActRaiser, and nearly good enough to go toe-to-toe with A Link To The Past.
Tiny Toon Adventures (NES - 600 Wii Points): They're tiny, they're toony, they're all a little loony, and this theme song will be stuck in your head for weeks.
That's all I need. Just those two and I will be set for weeks. How about you folks? Shaq-Fu, anyone?
http://kotaku.com/389422/what-would-...fect-vc-update
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May 12th, 2008, 23:56 Posted By: wraggster
Bluecrab posted on our Sega Saturn News site about a new version of the Sega Saturn Emulator Yabause, theres no release for Wii at this time but the source code is there apparently.
Heres whats new:
wii port:
- Added support for bios and game loading from sd card.
- Added sound support.
- Added usb keyboard support.
No news on a release but its encouraging to see some life on a Sega Saturn emulator for the Nintendo Wii:
http://sega-saturn.dcemu.co.uk/yabau...ed-112017.html
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May 13th, 2008, 12:02 Posted By: JKKDARK
via WorthPlaying
According the German SEGA blog, who was also first to unveil Sonic Unleashed a few weeks back, a sequel to the Dreamcast RPG Skies of Arcadia is in the works, scheduled to be officially announced later this year. While there are no further details revealed, more information should be come available at the Tokyo Game Show, although it is said a PS3 version of the game is a possibility.
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May 13th, 2008, 17:06 Posted By: wraggster
New from Bushing
Work with the Homebrew Channel has taken more time than I’d hoped — but I don’t want to lose momentum, so let’s press forward here, too.
In a comment in my previous post, Galtor correctly picked up the path I was planning to go down, based on the files I linked to at the end. There are two different ways we can look at Wii dumps, even if we don’t know any of the crypto keys:
Compare two dumps against each other
Compare different filesystem versions against each other within one dump
If you just naively try to compare data between dumps, you see an overwhelming amount of changes. Let’s try the second approach. Galtor writes:
Based on “mkart-sffs.zip” this is the timeline:
Create /shared2/wc24/nwc24dl.bin
Fill /shared2/wc24/nwc24dl.bin
CreateDir /tmp/sys
CreateDir /tmp/sys/00000000
Create /tmp/sys/00000000/iplsave.bin (empty)
Fill /tmp/sys/00000000/iplsave.bin
Create /tmp/www.arc (empty)
This is a big change:
Move /tmp/sys/00000000/iplsave.bin to /title/00000001/00000002/data/iplsave.bin (overwriting old one)
Modify /title/00000001/00000002/data/tmds.sys
Modify /shared2/wc24/nwc24dl.bin
Modify /shared2/wc24/nwc24fls.bin
Modify /shared2/sys/net/02/config.dat
Modify /title/00010002/48414341/data/NigaoeCh.dat (a savegame?)
DeleteDir /tmp/sys/00000000
CreateDir /tmp/sys/00000001
Create /tmp/sys/00000001/www.arc (empty)
Fill /tmp/sys/00000001/www.arc
Move /tmp/sys/00000001/www.arc to /tmp/www.arc (overwriting, its a U8 file with opera config files)
DeleteDir /tmp/sys/00000001
Modify /shared2/sys/SYSCONF
The last four megabytes of the NAND dump contain an unencrypted block of filesystem metadata, which we can divide into 16 pieces. Every time the filesystem changes, it rotates to use the next of the 16 blocks, and when it gets to the last one, it goes back to the first one. Thus, we can see the last 16 things that happened in the NAND fs.
We can see a few common themes here:
Background writes to the nwc24 stuff — I do not think there is any correlation between these and anything else that’s happening. They just happen from time to time. It’s probably updating timestamps or something
Many file writes are done by creating a file in /tmp, writing it, and then moving it to its final location. This is actually good design. Yay, Nintendo! (Hey, we have to give them props when we can…)
Something not noted here, but I believe that /tmp is erased whenever the Wii reboots (or more correctly, whenever IOS reboots, meaning that it is cleared when you load a channel or a disc).
One hope I had here was that maybe we could actually see the bricking take place here, but I’m not so sure. We’re only seeing a few seconds’ worth of writes, and it may just all take place during every single boot to the system menu.
Another idea which I don’t think will work would have been trying to “roll back” to an earlier of the 16 generations, but again that wouldn’t help, because the damage has already happened.
http://hackmii.com/2008/05/anatomy-o...rt-brick-pt-2/
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May 13th, 2008, 17:16 Posted By: wraggster
via tehskeen
Back in the Nintendo GameCube days coders were limited to using LibOGC by itself and implementing any few features into their program. Such features would be graphic functions. Well, step in PNGU which is an adaptation of libpng an image processing library for the Nintendo Wii. Using this library you can easily manipulate PNG format files within your homebrew project(s).
Features
* Loads png files from buffer or front SD card.
* Decompress png files and convert them to YCbYCr, RGBA8, 4x4 RGB565, 4x4 RGB5A3 and 4x4 RGBA8 formats.
* Only tested with png files in RGB8 format (but it's probably that works well with others png formats like RGBA8)
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May 13th, 2008, 19:51 Posted By: wraggster
News/release from ANTONIOND
A greeting to all!
Well, I am presenting my latest creation. Broadly is a tetris 3D which keeps records on the card (key), allowing stylus control (asquito, but in order ...) y. .. Lets you listen to your MP3 while playing! To do this you have to remove enough quality ... left around 2.5 Mb, but something is something.
Well, do not entertain more, if you want more information see the readme. I hope you like.
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May 13th, 2008, 20:08 Posted By: Shrygue
via Eurogamer
Activision has decided to reincarnate the Pitfall series on Wii, although there's no word on exactly when we'll be getting our 'motes on it.
Dubbed The Big Adventure, it will be set in the Peruvian jungle where there are lots of reptiles to dodge and vines to swing around on and pits to fall in.
Edge of Reality is developing it and claims over 60 levels spanning rainforests, caves and mountain tops. You'll have to unearth hidden treasures, battle bizarre forest inhabitants, outwit, er, animals, and escape traps.
"Pitfall is one of the most legendary franchises in the history of videogames, so we look forward to releasing a new version exclusively for Wii," said Activision spokesperson Dave Oxford. "What could be more fun than using the Wii Remote to swing on a vine over blood thirsty crocodiles as retro-cool Pitfall Harry?!"
Pitfall began in 1982 on the Atari 2600, where it sold over 2.6 million copies, or so says Wikipedia.
It's platform shenanigans have gone on to spawn numerous sequels, the most recent being Pitfall: The Lost Expedition for PS2, Xbox, and GameCube in 2004.
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May 13th, 2008, 20:13 Posted By: Shrygue
via Eurogamer
With Frontier Developments' LostWinds due out in Europe on 20th May, talk has already turned to a sequel - and Frontier itself is spurring things on with some unambiguous labelling on its website.
Head to the LostWinds page on Frontier.co.uk and scroll down, and you're presented with a prompt to register for information on a "forthcoming LostWinds sequel containing amazing new gameplay as Toku and Enril's incredible adventure to save Mistralis continues". The game reportedly also ends with a note that it is "to be continued".
We've contacted Frontier for clarification.
The first game is among the WiiWare service's launch titles, and will cost 1000 Wii Points (approximately GBP 7 / EUR 10). It's a platform game where players manoeuvre a young hero, Toku, around levels on gusts of wind, solving puzzles.
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May 13th, 2008, 20:33 Posted By: Shrygue
via Eurogamer
Since you've already stared lovingly at the European WiiWare launch line-up, some of which are due out on 20th May, we thought you might like a bit more information on each of the games. Prices listed are based on US and Japanese equivalents, as Nintendo was unable to confirm European pricing when we asked.
- Dr. Mario & Germ Buster (Nintendo) - 1000 Wii Points (GBP 7 / EUR 10 approx)
Like a semi-sick man wandering barefoot around a British hospital, Dr. Mario has picked up some new friends - although support for Miis, online gameplay via Wi-Fi Connection, the ability to share a game demo with friends via WiiConnect24 and a new Germ Buster mode are probably less fatal than MSRA. Otherwise it's the classic Nintendo puzzle formula: kill off viruses in a bottle-shaped gameplay area by using pills to create lines of a single colour. There's support for up to four players, two locally.- Final Fantasy Crystal Chronicles: My Life as a King (Square Enix) - 1500 Wii Points (GBP 10.50 / EUR 15)
As you know if you read our roundup of US WiiWare titles last month, My Life as a King is more of a construction game than an RPG, tasking players with rebuilding a young king's homeland using the Wiimote and some hired help. It also promises to have "Add-on data download" according to Nintendo's press bumf.
- LostWinds (Frontier) - 1000 Wii Points (GBP 7 / EUR 10 approx)
Developed here in the UK, LostWinds is a platform game where you guide a young hero around a 2.5D world on gusts of wind, solving puzzles as you go. We've been playing this already and think it's wicked, and you can find our LostWinds review elsewhere on the site. The best of the launch games? If it isn't then that's good news for whoever's better.
- Pirates: The Key of Dreams (Oxygen)
A "frantic nautical shoot-'em-up" in the words of its creators, Oxygen Interactive, you play as a Navy Captain working undercover as a pirate trying to hunt down and kill Blackbeard. You rescue castaways to man your ship, upgrade weaponry and do other things like cartography. There's also local multiplayer for up to four people and a "turbo" mode, which seems like something other pirate games are missing.
- Pop (Nnooo) - 700 Wii Points (GBP 5 / EUR 7 approx)
Another game we checked out last month, in Pop you simply point the Wiimote at the screen to pop bubbles. Less simply, you're doing this against the clock, and every miss shaves off seconds, and there are power-ups, and chain reactions to master. This has four-player support too - just hook up some more Wiimotes - and there are online leaderboards and messaging via WiiConnect24.
- Star Soldier R (Hudson) - 800 Wii Points (GBP 7 / EUR 10 approx)
Obviously eager not to be typecast after releasing 738 TurboGrafx shoot-'em-ups on Virtual Console, Hudson's first WiiWare release is a shoot-'em-up where you try and set a high score with a two- or five-minute time limit. Apparently it's got "tons of replayability", ship upgrades and online leaderboards, but it's only for single players. We won't pretend this matters to us, since we hate everyoneDo you remember Toki Tori on the Game Boy Color? Nor do I, but Wikipedia says it's a platform/puzzle game where you try and rescue chicks scattered around four big environments. The WiiWare version by the same developer, Two Tribes, sounds much the same, but uses the Wiimote for controls and has 70 levels, WiiConnect24 message board functionality and the option of letting a second player draw hints on the screen with a Wiimote to help you out. Eurogamer actually has a system a lot like this where we punch each other and withhold wages whenever Bertie makes spelling mistakes.
- TV Show King (Gameloft) - 1000 Wii Points (GBP 7 / EUR 10 approx)
Last and - call us cynics - quite probably least, TV Show King is a "fun TV trivia show". We bet. Select a Mii and answer questions in competition with your family. There's more than 3,000 general-knowledge questions promising "an alternately serious and hilarious game", perhaps by asking who killed JFK and then asking if his bum looked big in it.
Look out for reviews of all of those very soon.
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May 13th, 2008, 21:30 Posted By: Shrygue
via IGN
Atari today announced the forthcoming European release of NAMCO BANDAI Games' Family Trainer exclusively for Wii. Family Trainer lets all the family and friends get physical by engaging the whole body in a variety of easy-to-understand, fast-paced and wildly entertaining activities. Family Trainer is scheduled for European release in September 2008.
The game includes the specially designed Family Trainer mat controller which, when combined with the Wii Remote, lets players get totally physical in a series of crazed challenges. Unlike other games for the Wii which only focus on the arms, Family Trainer gets the feet involved too for total body gameplay. Simple controls and intuitive play make the game easy to just pick up and play, and let players of any age get involved, get physical and have maximum fun.
There are over a dozen frantic single and multiplayer challenges to choose from all based on outdoor challenges amusingly interpreted for the world of Family Trainer, such as river rafting, mine karting, log jumping, rope skipping and much more. The activities take place in a variety of colourful locations including jungle forests full of ancient ruins, a haunted mansion complete with hordes of zombies, and a fairytale world where riding on toys and floating amongst the clouds is the order of the day.
Players can challenge friends or family members on the same mat, or cooperate together, for example trying to balance a runaway mine kart as it hurtles round a gravity defying track. Players can track their progress and set new records for their friends and family to beat, bringing a dose of healthy competition into the madcap mix.
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May 13th, 2008, 23:03 Posted By: wraggster
News/release from Emukidid
Application from a while back which I never released:
Code:
USB-BOOT.
Run GC backups via USBGecko.
Usage:
Insert USBGecko into slot B and connect it to PC.
Load USB-BOOT.dol via your favourite method.
Have a GC game in the drive.
Hit A when prompted.
When the screen asks, on the PC drag a ISO/GCM into USB-BOOT.exe
Notes:
Speed is terrible but compatability is pretty good once it works
Enjoy.I can't offer support on this as I coded it quite some time ago :P
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May 14th, 2008, 01:06 Posted By: wraggster
Newly released today
features
The main story is made up of thirty eight episodes and there are fifty sub routes. The game spots a multi-story system that the players can manipulate at will, for example, they can choose what quests to accept and therefore interfere with the story line
Battles are powered up, with more dialog, scenarios, backups for the enemies and a “fortune beast” that shows up during battles.
Make a pact with the six witches at your side with the engagement ring system. Know your witch's strengths and have them transform you during battles.
Other fun mini games include a battle scene at the hot springs, where you see the characters in their swimsuits.
There is an after break session during the game that you can chat with your favorite character
Wi-Fi battles are supported.
description
Luminous Arc 2: Will is an RPG that tells the adventures of a novice knight named Roman. For as long as people could remember, witches, or any magic users are forbidden to involve themselves in any form of conflict, as nothing is safe from their powers. However, as betrayals begin appearing within the witches monitoring organization, a war became inevitable, and soon, not only the witches are involved but the Queen's knights are taking sides and are joining the war.
http://www.play-asia.com/SOap-23-83-...j-70-2m92.html
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May 14th, 2008, 01:10 Posted By: wraggster
Newly released today
DS Spirits Vol.10 Igo teaches you the basics of Igo, a traditional Japanese/Chinese board game that requires strategies and patience to win. The game explains the rules in simple terms so beginners can learn in no time. Increase the board's sizes depending on your expertise, a beginner may start from a 9 x 9 square board and experts can play on the standard sized 19 x 19 squared ones. It makes use of the DS's functions by enabling both touch pen and buttons for controls and it supports Wi-Fi networking so you can play a game with your friends instead of against the computer.
http://www.play-asia.com/SOap-23-83-...j-70-2nun.html
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May 14th, 2008, 01:12 Posted By: wraggster
Newly released today
features
Battle six armies through five theaters of war. Each army has unique commanding oifficers.
20 single-player missions
Five new naval units: battleship, frigate, dreadnought, submarine, transport
Three online multiplayers modes: Assault, Skirmish and Co-op
description
Take control as commander-in-chief in this fantastical war action game! Online multiplayer battles heat up the competition as you wage war against friends on the ground, in the air and by sea.
Tricked into believing that the Solar Empire is developing a devastating super-weapon, Commander Pierce and Colonel Windsor of the Anglo Isles launch a pre-emptive strike.
General Herman and Brigadier Betty of the Western Frontier are on garrison duty in the Solar Empire when the Anglos srike, and assist Empress Lei-Qo and Admiral A-Qira in repelling the invaders.
But as the nations of the world, including the Tundran Territories, are once again propelled into all-out conflict, it becomes clear that a shadowy figure is pulling the strings from afar.
Can it be that the power-hungry Kaiser Vlad of Xylvania has returned? And what does this have to do with the centuries-old conflict between the Iron Legion and the Solar Empire?
http://www.play-asia.com/SOap-23-83-...j-70-2omr.html
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May 14th, 2008, 01:15 Posted By: wraggster
Newly released today
features
The game makes use of the DS's double screen feature. While the top screen shows the immediate environments of the playable character, the lower screen shows the inventory, map and other statistics.
The dungeons are filled with enemies, treasures and items, be sure to look out for the traps.
Collect medals in the dungeons and exchange them for items.
description
Dungeon of Windaria is the fruit of the combined efforts between the character designer and art director Inomata Mutsuki and the game art designer Hirano Katsuyuki. It is an RPG that tells the epic adventure and romance between two countries, the prosperous northern superpower Paro and the southern uncontaminated nation Iza. The two countries has signed a peace treaty, stating that they were not to engage in any sort of military conflict against the other. However, the ambitious Paro has always had its eyes on the beautiful Iza.
It is Izu, a village youth in Iza who stopped Paro in the brink of time when the northern superpower planned to drown his home country. Although a major catastrophe is prevented, the relations of these two nations remained strained. Izu, however, catches the attention of both countries' and is asked to join the war effort. To make matters more complicated, prince Jiru of Paro and princess Anneth from Iza are in love with each other and their romance is interfered by the upcoming war.
http://www.play-asia.com/SOap-23-83-...j-70-2nfv.html
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May 14th, 2008, 01:19 Posted By: wraggster
Newly released today
features
There are an abundance of minigames for the players to attempt: clearing the flower bed, counting “Yuki-chan” before you sleep, some basic arithmetics, rhythm game and a boating game.
description
Nanatsuiro Drops is a dating simulation/adventure game based on the anime of the same title. It tells the story of Masaharu Tsuwabuki who is transformed into Yuki-chan, a toy lamb every night because of a can of soft drink. To break the spell, he needs a special girl to collect all the stars bits that fell into the city during the night of meteor rain. To his surprise, this girl happens to be Akihime Sumomo, a classmate whom he hardly knew. There is one more catch, if he lets her know that he is Yuki-chan, he will be stuck as Yuki-chan for the rest of his life.
For players who preferred pairing Masaharu up with heroines aside from Sumomo, here is your chance, since several other classmates make their appearance in this game, exploit every possibility and view all the different storylines.
http://www.play-asia.com/SOap-23-83-...j-70-2e1c.html
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May 14th, 2008, 04:39 Posted By: morganDS
I just wanted to post an update on the progress I've been making recently on graphDS. I am very proud and excited to announce that I am developing a CAS that will be able to simplify polynomials, find derivatives symbolically, and possibly perform limited amounts of indefinite integration. Currently, the CAS is only capable of adding, subtracting, and multiplying, so it may be 1-2 weeks before the next release. v0.8 will also include the capabilities to draw slope fields and Euler's Method, as well as some more built-in functions.
Check out the screen of my CAS:
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May 14th, 2008, 18:21 Posted By: argor
from nmn
Some developers will be keeping a blog over at BlogSpot [here]. We will address what we are working on and communicate with users about new features and branches.
Originally Posted by okaygo at mupen64plus.blogspot.com
We started this blog so that we could reach more of the public, show a little bit of eye-candy, and showcase our work. This blog will be used for showing off some new features, posting about breakthroughs, and giving a general update to our user base. This blog will not be used for discussing technical details, support, or feedback. Also if the blog does not work out as we wanted it to, we reserve the right to scrap it at any time. However user comments are welcome, and we will try to give an update at least once a week.
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May 14th, 2008, 21:06 Posted By: Shrygue
via Computer and Video Games
Lost in Blue, Konami's cult survival series that makes staying alive on a deserted island seem harder than getting a ruffle under the sheets with Jessica Alba, is coming to Wii.
As the series approaches its third iteration on DS, the first images of a Wii Remote-enhanced version have appeared in the Japanese publication, Koro Koro Comics.
Obviously, all that juicy info is in crazy symbols, but you can expect the survival premise to be much the same, with a series-first two-player co-op mode thrown in, which should hopefully make surviving for longer than five minutes a little easier.
It also looks to make plentiful use of the Wii Remote's motion-sensing powers to perform the many survival tasks on whatever hell hole the game leaves you stranded on this time around.
It's down for an August release in Japan, so fingers crossed we'll get it before the year's out.
Check out some dodgy images over on Jeux France.
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May 14th, 2008, 23:29 Posted By: wraggster
Our buddys over at Wiibrew have confirmed that homebrew on the Wii has not been affected by the newly released WiiWare service
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May 14th, 2008, 23:48 Posted By: wraggster
News/release from GouldFish
Description:
Dual strike came around as idea to see if it was possible for a player to control
and work with both screens at the same time.
The end result of this is a cross between asteroids and Ikaruga.
Game play:
The player controls 2 ships at the same time, one on each screen.
Each ship also has there own colour, 1 blue 1 red.
Each ship also fires bullets based on their colour.
There are 3 colours of asteroids; blue, red and gray.
The play must shoot the right asteroids with the right colours, this is done by allowing the ships to change screen.
The ships are moved at the same time, but shooting it done by a per ship basis.
When a ship gets hit it will get knocked out of the game area, the ship will return after a short while.
The game is lost when both ships are lost at the same time.
In game controls:
left and right - change direction of ship
up - moves ship in direction
Y - Shoots blue bullets
A - Shoots Red bullets
L - Switches ships.
This might be the one and only release of this game, it was started as a way of learning PALib and DS coding and tonight is the first time I've spent any time on it in the last 5 months.
The end result is more of a proof of concept game that should show sprites on both screen, colision detection, scoring (including score board) and score saving.
Main things missing:
Being able to change the control method from the main main
Variable timing for loosing a ship.
Better asteroid generation.
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May 14th, 2008, 23:59 Posted By: wraggster
News/release from Ryu,Seung-Ryul
Hi, long time no see.
It is a exciting card game.
#bugfixes
-. Down bug when one card is remained sometime.
-. Overlap each other bug when registerd card is sorted.
-. Display all zero score bug when winner get rid of all card.
My blog : http://www.ndstutor.org
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May 15th, 2008, 00:09 Posted By: wraggster
Activision, Inc. (Nasdaq: ATVI) announced today the upcoming release of Cabela's Legendary Adventures for PlayStation 2 computer entertainment system, PSP (PlayStation Portable) system, and Wii. The latest title in the best-selling Cabela's franchise will allow players to relive the greatest hunting stories ever told. The game will hit shelves in Fall 2008.
"In Cabela's Legendary Adventures the missions are based on encounters with some of the most famous animals ever hunted in the wild," said Dave Oxford, Activision Publishing. "Focusing on these amazing once-in-a-lifetime stories has really allowed us to capture the essence of what hunting is all about - a quest for a legendary experience."
Players will hunt in different eras in search of trophies such as white-tailed deer, Yukon moose, Alaskan brown bear and Roosevelt elk in over ten of North America's top hunting locations, including Kodiak Island, the Yukon and the Rocky Mountains. Each location in Cabela's Legendary Adventures is a visually stunning open outdoor environment that encourages exploration and tactical variation. Shooting mechanics have been developed to reflect modern as well as historical hunting technology, so players relive the hunts complete with detail from specific time periods.
Under Cabela's guidance, the firearms, tactics and gear in Cabela's Legendary Adventures are as true to real life as a game will allow. The title will also include a large variety of additional hunts featuring over 30 species of other big game, small game, waterfowl, upland birds and turkey.
Cabela's Legendary Adventures is scheduled for release in Fall 2008. For more information visit www.activision.com.
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May 15th, 2008, 01:29 Posted By: wraggster
Sure, there's something to be said for turning a workout into a game, and the Wii Fit has that in spades, but there's also perks to a system that tracks every aspect of your for-realsies workouts at all times. The THP² Personal Training System from Korea's Nury Tec combines a GPS pod, body fat scale and chest strap hear rate receiver to track your well being during and after a workout. All the gadgets transmit wirelessly to a watch controller, which in turn transmits to a PC receiver to download all your stats to an included program. It's like Nike+ on steroids (minus the steroids... don't do drugs kids!), and with a projected price of $180 when this hits the States this year, not a bad alternative on price either.
http://www.engadget.com/2008/05/14/n...eem-a-bit-chi/
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May 15th, 2008, 01:36 Posted By: wraggster
It looks like Atari is taking a few cues from Nintendo's past in order to take on the hot-selling Wii Fit, with the company's new Family Trainer game employing a Power Pad-style (or DDR-style for you young 'uns) mat controller to give you a workout. That'll apparently let you run and jump your way through more than a dozen mini-games designed to get your heart rate going, including log jumping, rope skipping and water rafting, each of which also make use of the Wiimote for some upper-body action. No word on a price just yet, but it'll apparently be landing in Europe first this September before it (presumably) makes its way over here.
http://www.engadget.com/2008/05/14/a...-trainer-game/
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May 15th, 2008, 02:03 Posted By: wraggster
Newly released today
features
Official Nintendo Portable Game
LR44 (AA) Micro Alkaline Batteries included (1.5 V)
Play modes: vs Computer or 2 Player mode
Extendable controllers (upto 48cm)
Battery life: 5 months (an hour play per day)
Time display: 12-hour system
Alarm: Set in 1-min intervals
Limited availability
description
Nintendo has revolutionized the gaming industry in many ways, the systems they have developed are often truly innovative. It widens the gaming communities and bring gaming experiences to new heights.
Arcade consoles have long been linking players together for fighting and sports games, and the Micro VS System was released in 1984 and is one of the earliest consoles that makes such gameplay portable. With the console's two handhelds, two players can join a game by sharing the screen between them.
This console is one of the rare artifacts that tells the historical development of the gaming industry, a true collector's item that any serious gamer must own and Play-Asia.com is lucky to get hold of a limited quantity of brand new factory sealed consoles.
http://www.play-asia.com/SOap-23-83-...j-70-2qyz.html
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May 15th, 2008, 02:03 Posted By: wraggster
Newly released today
features
Official Nintendo Portable Game
LR44 (AA) Micro Alkaline Batteries included (1.5 V)
Play modes: vs Computer or 2 Player mode
Extendable controllers (upto 48cm)
Battery life: 5 months (an hour play per day)
Time display: 12-hour system
Alarm: Set in 1-min intervals
Limited availability
description
Nintendo has revolutionized the gaming industry in many ways, the systems they have developed are often truly innovative. It widens the gaming communities and bring gaming experiences to new heights.
Arcade consoles have long been linking players together for fighting and sports games, and the Micro VS System was released in 1984 and is one of the earliest consoles that makes such gameplay portable. With the console's two handhelds, two players can join a game by sharing the screen between them.
This console is one of the rare artifacts that tells the historical development of the gaming industry, a true collector's item that any serious gamer must own and Play-Asia.com is lucky to get hold of a limited quantity of brand new factory sealed consoles.
http://www.play-asia.com/SOap-23-83-...j-70-2qyz.html
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May 15th, 2008, 12:51 Posted By: soulanger
via Pa Lib
Hi, here I'm releaseing the first demo of my game Legend of Beneshov .
For intsalation, just copy the folder 'lob' to root of your flashcard.
Credits are :
Code : Programix
Graphics : MagNet (tilesets, gui etc.), NeoGunKuruma (creatures (you can't see them cause battle system is not yet complete))
Maybe I forgot someone
There is no battle system yet becouse it's too unstable and buggy but I think that battle system will be in next demo
If any suggestions or bugs, post here please
Have fun
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May 15th, 2008, 12:54 Posted By: soulanger
PAlib users our master scognito is currently asking for beta testers. This also means that official release is near.I'm planing to release a new version of palib, it is just a bugfix release, so i need some testers.
It comes with the installer again, and it needs devkitarm r21, libnds20071023 (the same used with latest beta).
I'm searching people for a fresh installation (also with no environment variables set like PAPATH) and different os (xp, vista).
Pm for receiving the installer, help is appreciated! http://forum.palib.info/index.php?topic=4767.0
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May 15th, 2008, 18:01 Posted By: JKKDARK
via SlashGear
The designer of this very odd GameCube was asked to choose a product and then redesign it based on the dominant emotion it is associated with. I find it incredibly hilarious that Kathryn Elliot decided frustration was the emotion that belonged with the GameCube.
Therefore she created this little bit of machinery, the Start button now says “Give Up” and the reset “Start Over”. The color scheme, purple and yellow, are used because they are aggressive colors. The shape will also no longer sit nicely on a shelf, or not as well as the classic square shape did.
The panels have jagged shapes and are difficult to figure out how to open. The controller plug-ins are also all in the wrong order. I’d say the designer definitely succeeded.
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May 15th, 2008, 19:41 Posted By: Shrygue
via Games Industry
Nintendo of America has been ordered to pay USD 21 million [£10.8m] to Anascape, a small Texas gaming company, for infringing on its controller patents.
Microsoft was also sued by the company but decided to settle out of court before the trial began, according to a report by CNN.
While the jury did find Nintendo guilty of infringing on Anascape's patent for its Wii Classic, WaveBird and Gamecube controllers it did not with any of the Wii's motion-sensing technology.
A spokesperson for Nintendo said the company planned to appeal the decision and expects damages to be "significantly" reduced.
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May 15th, 2008, 19:53 Posted By: vicious1988
This is Prebuild 1 of the Paradigm Engine. Right now it is just an easier to use version of tkcne's rotating cube demo. I figured something like this would be a welcome relief from the hordes of emulator releases and its something which anyone who can install devkitPro can toy with.
I highly recommend that you don't try to create anything major with this since it still contains bugs. If anyone fixes any bugs or adds new features I'd appreciate them being sent to me, and if you decide to release it as a seperate build please add a tag like [3rd party build] or [sub-build] to the beginning of the thread title as to not get it confused with official releases.
Both the source code and compile elf/dol files are included. Read the included readme for instructions on how to setup the default compilation.
\\\\\\\\\\\EDIT\\\\\\\\\\\\\\
I forgot to mention in the readme. Start on the GC controller returns to your bootloader.
////////////EDIT2////////////
Another change to the readme. Where it mentions the "PE" folder, it should be "paradigm".
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May 15th, 2008, 20:14 Posted By: Shrygue
via Computer and Video Games
Nintendo Europe's senior marketing director Laurent Fischer says the casual gamer is a myth and that there are only people who play games and people who don't.
"For me, you are a gamer or non-gamer," he told CVG at Nintendo's German HQ yesterday. "I think most of you know that you can spend ten or twenty hours on an internet flash game and have not realised. The guy who plays these games regularly - he's a core gamer."
But what about Brain Training, we hear you scream? And we really did hear that. "Someone who is fifty-years old who only plays Brain Training, but plays it like a core gamer is a core gamer," Fischer added.
"I don't like this word casual so much. Because people consider that casual needs to be something easy. If you're good at any game you can play at a high difficulty level.
"Take Tetris. There is incredible gameplay, it's very simple, very easy to understand, but it's also very different. I think a game can be a light enough to enjoy and for all gamers to become a core gamer on it."
Fischer concluded: "There is no casual gaming. There is just a different way to play." Look out for more from Fischer later on today.
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May 15th, 2008, 20:17 Posted By: Shrygue
via Eurogamer
Nintendo has unpacked a fresh expansion for Pokémon Diamond and Pearl.
It's got the imaginative name of Pokémon Platinum and, according to Kotaku's translation of the Japanese site, is due out this autumn. In Japan land, presumably.
There's no word on what it will do yet or if it can be used like a real pet, but we expect there will be more monsters to collect and train and show to your friends.
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May 15th, 2008, 20:54 Posted By: Shrygue
via Computer and Video Games
A brand new Mario Kart competition, that starts today, limits players to using the Wii Wheel as the control method.
Mario Kart Channel users should have received a message by now that reads: "Clear the gates in order in GBA Battle Course 3. This race is for Wii Wheels only! Look at the map carefully and clear the gates quickly. This tournament ends 5/24."
We're guessing that this means The Battle Mode parts of the course have been thrown out the window and you basically have to race through gates scattered around the course to complete it.
This all sounds fine, dandy and a lot fairer than the current competition (for the record, the top time on the Mario Circuit compo in the office is 1:45). However, as GameCube control pad users, we're not keen on the Wii Wheel bit. Oh well. You can't have everything.
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May 15th, 2008, 20:57 Posted By: Shrygue
via Computer and Video Games
A new video showing off 'gameplay' in TellTale's WiiWare game Strong Bad's Cool Game for Attractive People is here, inside our video player.
SBCG4AP will cast players in the role of Strong Bad, who sets out to win the tri-annual Race to the End of the Race. But his scheme backfires and Strong Bad ends up with unexpected house guest - his adversary Homestar Runner.
In addition to the main plot, the first episode will contain achievements and side activities, such as the ability to create your own "Teen Girl Squad" comics.
This sort of thing makes us understand the looks of incomprehension our parents give us when we say we work on the internet.
It's out this summer and we'll be playing it, if only because we don't want to be part of the crowd that doesn't understand 'the kids' anymore.
Trailer here
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May 15th, 2008, 22:43 Posted By: wraggster
News/release from plata
A game that I desarroyando Homebrew on zelda, currently has the engine and implemented cartreles tiles can be read (by pressing In front of them)
If I dais a few opinions perfect
In the next version IMPLEMENT:
- Enemies (octocks)
- Able to use the sword
Correct-bugs
Salu2
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May 15th, 2008, 22:47 Posted By: wraggster
News/release from cuicui666
Japanese Training is a game to help those who wish to learn Japanese.
It is now possible to revise the Hiraganas, Katakanas and Robert.
There are already several Homebrews on this theme, we must believe that it fascinates many people!
This project allows me:
* M'éclater on my DS
* To learn C + + (I'm already pulled hair)
* To discover and use PALIB and uLibrary (thank you to Mollusk and Brunni)
* To have small bases in Japanese
Fotograf*as: -> link sourceforge
History:
Wednesday, May 14, 2008
* Test on vocabulary available
* Possibility to add its own vocabulary
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May 16th, 2008, 02:17 Posted By: wraggster
We're pretty sure that Castlevania series director Koji "IGA" Igarashi is out to claim an award for "most sequels in a series on Nintendo DS." His latest, Castlevania: Order of Ecclesia, was revealed by the long-bearded, whip-wielding IGA at last night's Konami presser (and before that, the ESRB), and is set to stir up renewed Castle-mania this fall.
Order of Ecclesia stars a new female heroine who is a member of the ... wait for it ... Order of Ecclesia, a group out to destroy -- who else -- that vile Count Dracula fellow. The game introduces a new Glyph system that Konami promises will offer "more than 100 different combinations" of weapon and spell attacks. These attack mash-ups enable players to unleash two blows simultaneously. Buying and selling items and weapons via the Nintendo WFC is also pegged for this latest, characteristically beautiful addition to the classic 2D franchise.
http://www.joystiq.com/2008/05/15/se...s-castlevania/
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May 16th, 2008, 02:19 Posted By: wraggster
Infinite Line director Hifumi Kouno of Nudemaker showed up at last night's Platinum Games event (fully clothed, to our surprise) to debut the studio's forthcoming sci-fi RPG for DS. The game is built around two key concepts: Players command (1) a "highly-customizable" spaceship through (2) a "large and expansive" world that encompasses two galaxies. The team has prepared over 150 ship models, as well as more than 150 potential crew members that can be stationed around the ships. The insides of the crafts are modular, so players can place the bridges, engineering rooms, fire control rooms, etc. as they see fit.
As per The Space Opera Mandate® of 1941, Infinite Line will explore "what it means to be human" in this touching adventure around the stars. Nudemaker plans to show off some actual screenshots -- that will apparently "blow you away" -- in the near future.
http://www.joystiq.com/2008/05/15/in...ounced-for-ds/
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May 16th, 2008, 18:43 Posted By: JKKDARK
New version of the Nintendo 64 emulator for PC.
Hi everyone,
We're making progress towards the 1.4 release; tonight I merged the branch with the On Screen Display feature into the trunk of our SVN repository. I made both 32-bit and 64-bit binary packages from rev 452 so that we could get a broader test audience. These are the latest builds from the trunk and include quite a few new features and fixes.
Mupen64Plus-1-3-develop-r452-bin-32.zip
Mupen64Plus-1-3-develop-r452-bin-64.zip
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May 16th, 2008, 19:59 Posted By: JKKDARK
via Nintendic
A vast majority of SEGA’s support for the Nintendo Wii has been in the form of re-releases or re-makes of its classic franchises, with the likes of House of the Dead and NiGHTS already available, and Samba de Amigo to come. Now, rumour has it, next in the pipeline will be ports of the SEGA Dreamcast cult classics, Shenmue and Shenmue II.
The rumour column in Swedish magazine Game Reactor claims that SEGA is planning to bring the Shenmue franchise to the Nintendo Wii, complete with motion controls and a few added extras:
Shenmue is back! Sega has re-released classics like Nights, Bass Fishing and House of the Dead lately. Now it’s said that Shenmue is next. But don’t think that it’s about a new game, instead, they’re bringing back the two original Shenmue games with extra Wiimote-minigames which will be released for the Wii.
On its original release back in 1999, many critics hailed Shenmue as a masterpiece, both in graphical flair and in terms of the player’s (at the time) unparalleled interactivity and freedom.
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May 16th, 2008, 20:24 Posted By: Shrygue
via Computer and Video Games
Nintendo has apologised to those offended by Wii Fit after the software came under fire for dubbing children "fat".
Update: Nintendo has issued CVG its full statement regarding Wii Fit complaints: ""Nintendo would like to apologise to any customers offended by the in-game terminology used to classify a player's current BMI status, as part of the BMI measurement system integrated into Wii Fit.
"The BMI classifications featured within Wii Fit are universal, standard measurements widely used within the medical and fitness profession. We have used BMI and its associated terminology as the in-game measurement in Wii Fit as it is a widely recognised indicator of a healthy weight range since it measures a player's weight, scaled to their height.
"As such it is the best available generic measurement that can assess a
player's progress whilst using Wii Fit. The different classifications applied in Wii Fit are those used officially with BMI.
"As stated in the Wii Fit manual, BMI is essentially a measure of body fat, based on an adult height and weight. Wii Fit is still capable of measuring the BMI for people aged between 2 and 20 BUT the resulting figures may not be entirely accurate for younger age groups due to varying levels of development.
"The BMI results will differ depending on an individual's stage of development. People with more muscle mass than normal will also have a higher BMI rating due to the heavy weight of muscle tissue, so the resulting figures should be used for reference purposes only.
"We appreciate that some players might want to keep their in-game assessment details private. Users playing Wii Fit have the option to hide their on screen weight so it will not be seen when playing in a group environment. In addition, if users prefer to play Wii Fit in a group environment, but do not wish their BMI rating to be viewed, they
can choose to play the Wii Fit activities as a GUEST without having to participate in the weighing and BMI measuring process."Update Ends.
The game uses the BMI system (Body Mass Index) to determine the physical condition of users, but Tam Fry, a spokesperson from National Obesity Forum says that it's inaccurate for children, and should not be used.
"I'm absolutely aghast that children are being told they are fat," Fry told Daily Mail, after a father reported the trauma of his 10-year-old stepdaughter, who the software labelled as "fat".
"BMI is far from perfect but with children it simply should not be used," he added. "A child's BMI can change every month and it is perfectly possible for a child to be stocky, yet still very fit."
The kafuffle started when one father told of his "devastated" 10-year-old stepdaughter, who the game labelled fat, despite apparently being "perfectly healthy". "She is solidly built but not fat.," said the anonymous parent.
Fry called upon Nintendo to include warnings with the software. "I would be very concerned if children were using this game and I believe it should carry a warning for parents."
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May 16th, 2008, 21:03 Posted By: Shrygue
via Eurogamer
Nintendo has plopped three more exotic oldies on its Virtual Console for you to enjoy.
Our favourite is Gley Lancer, a scrolling shooter for the Megadrive that was given the wrong title because Japanese people struggle with the pronunciation of the English "r". Seriously. Brilliant. Costs 900 Wii Points (GBP 6.30 / EUR 9 approx)..
Star Parodier (TG16) is another scrolling shooter and, like Parodius was a parody of Gradius, is a parody of Star Soldier. Costs 900 Wii Points (GBP 6.30 / EUR 9 approx).
The other game on offer is Digital Champ Battle Boxing (TG16), which is more or less a sexier version of Punch Out. Costs 700 Wii Points (GBP 5 / EUR 7 approx).
Dan Whitehead, who hunts these down for us - and basically writes the news story - will be putting them through their paces for you. So if you're unsure of handing over the cheeky asking price, hold your horses for his thoughts.
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May 16th, 2008, 21:26 Posted By: Shrygue
via Computer and Video Games
Nintendo has released ten new screenshots from Dr. Mario and Germ Buster, an upcoming game for WiiWare.
The screenshots reveal a number of the modes on offer. You can clearly see the classic Dr. Mario game in a couple of screenshots, but also revealed is the Wii Remote pointer play function.
At a recent demonstration in Germany, we got to play the game first hand and can say that the pointer controls (see the shots with the lines connecting stretching across the screen to a pill) is very intuitive and adds a little more complexity to the title.
Also shown in one screenshot is the 'send demo' function. This allows you to send a demo copy of the game to anyone in your friends list, so you can play the game in multiplayer without both players needing to own the game. That, Nintendo, is a nice idea. More of that...
Screenshots
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May 17th, 2008, 00:22 Posted By: wraggster
Just in case the Big N hadn't doled out enough variations of pinkish DS Lites, along comes yet another one to spend your discretionary income on. Later this month, a standalone Metallic Rose version of the handheld will be widely available in the US, but folks who managed to snag this very device in that Nintendogs bundle last year can pass right on by. Additionally, Nintendo is once again looking to the celebrities to push its wares, with America Ferrera and Carrie Underwood starring in spots with the aforesaid Rose DS and Liv Tyler showing up with the two-toned Crimson / Black edition. We're expecting the not-entirely-new hue to run the same price as all of the others, but we'd still recommend grabbing one quick if you're interested.
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May 17th, 2008, 00:31 Posted By: wraggster
Disney has apparently launched "DGamer", a service designed to allow Nintendo DS users create online profiles, track accomplishments, and connect with other users. First announced back in February, most every Disney game going forward will be completely integrated.
"'DGamer was built around the vision to connect Disney video game fans in a secure, fun environment and it is truly the first integrated online community of its kind to do so on multiple platforms,' said Graham Hopper, executive vice president and general manager for Disney Interactive Studios. 'We recognize the importance of delivering unique experiences to our consumers and how crucial it is for parents to feel confident that the community is secure for their kids.'"
http://tech.slashdot.org/article.pl?.../05/16/1431223
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May 17th, 2008, 00:38 Posted By: wraggster
It's a good thing that Microsoft got its gloating in about selling 10 million units in the US, because the Wii will not only hit that number, but probably surpass it this month. Deutsche Bank analyst Jeetil Patel did the math and found that the Wii currently sits at about 9.5 million units in the US. If Nintendo's console sells another 700k units (like it has been) this month and the Xbox 360 sticks to its 200k level, the Wii will blow right past its competition's US install base.
It'll also be interesting to see the impact Wii Fit has on the numbers when it launches next week. Microsoft can take solace in knowing that it can always fall back on saying the Xbox 360 still has the "largest global install base of any current gen, high definition gaming console" ... right?
http://www.joystiq.com/2008/05/16/wi...se-this-month/
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May 17th, 2008, 12:11 Posted By: wraggster
New at Play Asia:
features
Build and command your own Drone army – Wreak mechanical havoc with your squad of insect mechs, choosing from over 100 weapons, upgrades, and power-ups to optimize your forces.
Conquer dozens of campaign operations and over 50 additional maps – Take on the forces of the Black Swarm then confront the challenges that wait in the mysterious Badlands.
Battle for domination in head-to-head combat – Friends become enemies in local wireless play.
description
An army of evil Drones is on the march, threatening to obliterate the land of Cimexus! Its inhabitants now turn to you to lead them in battle against the Black Swarm. Each level offers new challenges, and taking full advantage of each Drone’s unique specialties will be the difference between success and defeat!
http://www.play-asia.com/SOap-23-83-...j-70-2hkr.html
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May 17th, 2008, 12:26 Posted By: wraggster
New from SuccessHK
The NDS Lite Leather Bag is made of special antifriction leather and refined velutinous liner,this product provides strong protection for your NDSL.It can hold 3 game cartridges.
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May 17th, 2008, 13:14 Posted By: wraggster
News/release from BassAceGold
While lurking in the forums, I found that a few people were looking for a pixel art program on the DS, and I had recently made a paint app that could be easily modified for pixel art. So I just updated it with a few more features to convert it towards more of pixel art type thing rather then a full blown paint app and here it is!
Features:
-Saving and Loading 256X192 24 bit bitmap images
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors (just seemed mandatory to me...)
-fill tool
-line tool
-rectangle tool
-circle tool
-eraser.... Don't even really know if i should of added it as its just the draw tool stuck on white color
-Supports D-Pad Mode for plotting pixels (When fully zoomed)
-10 pallets ready for customization
-15 levels of undo!
-color editor: Supports all colors the hardware can support!
To do list!:
-Canvas Size (I'll have to find a way to do this... can't be that hard.)
-Color Opacity (maybe, not sure if its needed)
-options menu (may need to add other things)
-Remember size of pen when switching tools
-return to previous tool after using eye dropper
-add saving and loading custom pallet sets in color editor
Any suggestions are welcome!
Release History
Version .99e
-fixed one or two small bugs
-added saving menu with keyboard
-can save and load pallets now
(press Enter on the keyboard to save pictures and pallets)
-added copy and paste tool
-added unzoomed veiw to B if held
-added scrolling to loading menus.. kind of, its not the greatest but it works i guess.
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May 17th, 2008, 15:56 Posted By: wraggster
News/release from Alekmaul
I still remember the cinema where I saw the first film of the series in the early 80's, I was still young (if so) and it was the first time I saw such a film where the hero gets traps, but everything is still doing whenever, in short, the James Bond of archaeology!
Also in this period after the last episode of Indiana Jones, I just had to tell you about this game, named Rick Dangerous, which was a kind of bomb when it was released. This game, well known for its extreme difficulty, especially in the second level, has been adapted on many machines.
The video game was developed by Core Design and published by Rainbird Software in 1989. It is in fact the first real success of Core Design (you know, they did Lara Croft then), adapted to the machinery of the time: 500 Amiga, Amstrad CPC, Atari ST, Commodore 64, the PC and the ZX Spectrum.
The game has acquired a cult status and many versions amateurs whose xrick from which GPF made the DS version, have emerged thereafter (there is even a Flash version and a PC version of the game in 32Ko o_O).
xrick DS 1.5
Sheet
Name: xrickDS
Author: Troy Davis (GPF)
Genre: Arcade
Released: 26/09/2006
Price: 0 €
Sources: YES
Multi: NO
Saves: NO
Official Site: xrick
Site of the author: GPF `s Development Site
Principle of the game and installation
It is a game platforms graphic "cartoon" in which the player Rick Dangerous, short Indiana Jones in search of the lost tribe of Goolus in the Amazon. But his plane crashed, and that is where the game begins. The action takes place in 1945.
Some say that the game was inspired by a game developed on Apple] [, appointed Aztek, Thursday exploration level, as Rick Dangerous, in the same universe bush, Inca and other
There is broad levels 4 to pass:
1. South America
2. Egypt
3. Schwarzendumpf Castle
4. Missile Base
The player moves with the pad and uses the key FIRE + + Fire Up or Down to, respectively, shoot or put a dynamite. One difficulty of the game is just to understand this key combination, in order not to unnecessarily lose ammunition. But once the keys well treated, it is a flawless gameplay, which allows to move our hero!
Audio-Visual
It's very nice, the graphics are colourful. It is just a shame that the palette used in this DS version is a bit dull (but I would reserve a surprise at the end of this test.
The adaptation DS did not suffer too unlike screen compared to the PC (320x200) because you have to know that the game was centered for use only 256x200 resolution, in short, almost resolution the DS.
The tunes are rippées compared to the original versions and are therefore quite good, although its 8-bit mono.
Conclusion
Rick Dangerous is a great arcade game / exploration you scotchera hours in front of your DS. Like many soft at the time, is a drug when you start to play because you always want to see, explore and arrive at the end.
The graphics, style comics, are very pleasant and the music, my faith, very nice for the time.
That is what we ask?
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May 17th, 2008, 16:20 Posted By: JKKDARK
New version of the input plugin for Nintendo 64 emulators.
- according to Derek Oakley, plugin didn't work properly with multiple gamepads, plugin was recomplied using newer SDK's and Visual Studio which, apparently, fixed this problem
- added my profile for Resident Evil 2 (I know it's not 3D shooter but this plugin is not only for 3D shooters)
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May 17th, 2008, 19:43 Posted By: JKKDARK
New version of the Game Boy, Game Boy Color and Game Boy Advance emulator for PC.
Changelog:
-AGB image bug fixed
-GBA speed optimized
-loadROM data compressed
-loadKernel mode bug fixed
-GSA code format fixed
-removed 08x cheat code address (caused cheats to not work)
-removed 0x float-point (better speed)
-added extra compression data
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May 17th, 2008, 23:31 Posted By: TeenDev
via OpenSource DS News and me.
TeenDev (me) has released a new version of MegaETK.
As you probably know, ETK recently released MegaETK's source code out to the public for them to upgrade. I have finished upgrading it and have gotten permission from ETK to release it to the public. Here are the changes:
[*] Savefile decryption removed.
[*] Fixed for the R4 and M3 Simply and clones.
[*] Sound is disabled in the R4/M3S version in order for the touchscreen to work. This is due to a problem with the Modplayer. (I'll fix this next release).
[*] Added DLDI Support. Remember to patch! :thumbup:
[*] Fixed random freezings for the most part.
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May 18th, 2008, 11:11 Posted By: wraggster
Bushing posted on his site this article that hopefully should stop those crying fake when releases dont happen straight away:
I really should be in bed by now, but this is just too frustrating to ignore. People ask me all the time when I’m going to release software — a beta version of the Homebrew Channel, source code for the Twilight Hack, IOS37 patches, whatever — and I hate it. Why?
This thread is embarrassing: http://www.console-scene.info/forums...0-1-alpha.html
The only thing that dCiSo has done wrong is letting himself get badgered into naming a specific date. Doing so always ends up in tears. People, nobody here is getting paid to do this. Some of us have paying jobs, or difficult classes, or other demands on our time. If somebody is being generous enough to write software and give it to you for free, you have no right whatsoever to demand *anything*. Not even if you were “promised” a release on a certain date.
People have been coming on IRC all day and asking about this. No, I haven’t actually seen this program. Yes, I think it’s real, even not having seen it, because dCiSo has been talking with me about some of the networking issues he’s run into over the past month or so. That, and I think he has better things to do than make up bullshit and post it. No, you are not owed a video or more screenshots — these things take a lot of time and effort. (All of the videos I’ve made have taken a couple of hours to prepare — and I only made them because I already had the right hardware, which is not something you should assume.)
How much of this doubt and cries of “hoax!” are people who genuinely doubt the existence of WiiMiidia, and how many are just people trying to manipulate dCiSo into a release to “prove” something?
http://hackmii.com/2008/05/release-dates/
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May 18th, 2008, 11:14 Posted By: wraggster
Bushing has released what could be the rescue release for any NTSC owners who have semi bricked their Wiis:
I’ve made a disc which will hopefully fix any NTSC Wii that got bricked by an imported Mario Kart game (or similar). It is an ISO with one partition — an update partition — and it contains three files:
IOS30-64-v1040.wad
SystemMenu-v289.wad
__update.inf:
0000000: 3230 3038 2f30 342f 3238 0000 0000 0000 2008/04/28......
0000010: 0000 0002 0000 0000 0000 0000 0000 0000 ................
0000020: 0000 0002 0000 0001 0000 0000 0000 0001 ................
0000030: 2f5f 7379 732f 494f 5333 302d 3634 2d76 /_sys/IOS30-64-v
0000040: 3130 3430 2e77 6164 0000 0000 0000 0000 1040.wad........
0000050: 0000 0000 0000 0000 0000 0000 0000 0000 ................
0000060: 0000 0000 0000 0000 0000 0000 0000 0000 ................
0000070: 0000 0001 0000 001e 0410 0000 0000 0000 ................
0000080: 4649 524d 5741 5245 3330 2e34 2e31 3620 FIRMWARE30.4.16
0000090: 3634 4d00 0000 0000 0000 0000 0000 0000 64M.............
00000a0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000b0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000c0: 4649 524d 5741 5245 3330 2e34 2e31 3620 FIRMWARE30.4.16
00000d0: 3634 4d00 0000 0000 0000 0000 0000 0000 64M.............
00000e0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
*
0000220: 0000 0003 0000 0003 0000 0000 0000 0003 ................
0000230: 2f5f 7379 732f 5379 7374 656d 4d65 6e75 /_sys/SystemMenu
0000240: 2d76 3238 392e 7761 6400 0000 0000 0000 -v289.wad.......
0000250: 0000 0000 0000 0000 0000 0000 0000 0000 ................
0000260: 0000 0000 0000 0000 0000 0000 0000 0000 ................
0000270: 0000 0001 0000 0002 0121 0000 0000 0000 .........!......
0000280: 5359 5354 454d 204d 454e 5520 7665 7232 SYSTEM MENU ver2
0000290: 3839 0000 0000 0000 0000 0000 0000 0000 89..............
00002a0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
00002b0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
00002c0: 5359 5354 454d 204d 454e 5520 7665 7232 SYSTEM MENU ver2
00002d0: 3839 0000 0000 0000 0000 0000 0000 0000 89..............
00002e0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
System Menu v289 is the newest NTSC version of the system menu available on Nintendo’s download servers; it’s what you will get if you go into the Settings Menu and perform an update. I packed it into a WAD, and maintained the original, valid Nintendo signature, so it should be safe to install. (The disc, however, is fakesigned. This should not be a problem.)
I’m including IOS30 as well, just in case — it’s what this system menu uses. I would expect all systems out there to already have it installed, but hey.
Obligatory warning — I have tested this on 3 Wiis and it seemed to work fine, but I can’t make any promises that it won’t brick your Wii. It contains no safeguards; use this ONLY on an NTSC (US) Wii. If you use it on an NTSC/J or Pal Wii, it WILL BRICK you. (If there is a need, I can make similar discs for those systems.)
Good luck!
http://rapidshare.com/files/11306302...-v289.rar.html
Read Properly the article above before doing anything
http://hackmii.com/2008/05/ntsc-semi-brick-fix/
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May 18th, 2008, 11:17 Posted By: wraggster
Marcan has posted a new video and article about the Homebrew Channel:
The Homebrew Channel was missing its banner in the video that Bushing posted some time ago. As making banners is quite complicated and can easily result in bricking, that part of the channel wasn’t quite ready yet.
Who am I kidding. I had the tools done (as evidenced by the working icon), I was just too laz^H^H^Hbusy to get the big banner coded up in time. So here I present what will most likely be the final banner in the completed channel.
http://hackmii.com/2008/05/the-elusive-banner/
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May 18th, 2008, 11:31 Posted By: wraggster
News/release from Ligreman
the game is called Anime Quest [beta 4]. The idea is a contest like "want to be millionaire?" or similar, with questions about anime/manga and probably more subjects. There are a global ranking and I have some ideas for the future. The game need Wifi conection because it connects to a server to get the questions and store the answers. The player has an account where all his data is stored.
Changes from b4.0 to b6.0:
- Solved bg corruption issues.
- Added a % counter to get feedback when downloading the questions
- Added the question module and some security system to avoid cheating
- Added music (mod format by the momento because I have problems with mp3).
- Added provisional animations for "wrong answer" and "right answer". They must be improved (need some background)
- Added some error messages to get feedback when something doesn't go right.
- Added some test questions (hmm correct answers are all 'B', I think).
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May 18th, 2008, 21:54 Posted By: wraggster
Pokéfanatics across the globe have been anxiously tied to their poké-related news sites over the past few weeks, attempting to prognosticate what gemstone/precious metal/color would serve as the title for the next installment in the beloved monster-enslaving series -- shortly after CoroCoro magazine dropped word of the upcoming Pokémon Platinum, the Sandshrew-swift Nintendo swooped in to confirm the title, and to reveal a fall release window for the game in Japan.
Following the pattern of pokéreleases thus far, it will serve as a companion to the two current-generation titles, Diamond and Pearl -- much like Yellow, Crystal, and Emerald did for their respective generations. That means we'll likely be treated to new sprites for many the monsters, and a few tweaks to the story, but not many new entries into the ol' Pokédex. Perhaps that expansion will come in the franchise's next generation, Pokémon Ununbium and Cadmium.
http://www.joystiq.com/2008/05/18/po...ease-in-japan/
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May 18th, 2008, 22:13 Posted By: wraggster
Bushing has posted a release that fixs semi bricks on all Wii regions
As promised, here are discs to install the latest version of the system menu for each region — v288/v289/v290 for JAP/USA/PAL, respectively.
wii-system-menu-update-JAP-v288.rar
wii-system-menu-update-USA-v289.rar
wii-system-menu-update-PAL-v290.rar
For more information on what these images are and how they were made, please read NTSC Semi-brick fix disc and NTSC Semi-brick fix disc, comment 22. The USA version is identical to the one in that article, but renamed for consistency with the other two.
Please note that I have not tested either of the NTSC/J or PAL versions the PAL version because I have no way to do so, and although I have double-checked them, they were created manually. Hopefully the first people to try these will comment below reporting success — before trying them yourself, please scroll down to see if anyone has reported problems, and I will update this entry once they have been confirmed to be safe and effective.
http://hackmii.com/2008/05/semi-brick-fix-discs/
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May 18th, 2008, 22:19 Posted By: wraggster
News/release from Waninkoko:
DESCRIPTION: |
+--------------+
This application lets to configure the Wii settings without
using the Wii System Menu.
This application is intended for semibricked Wii's.
+-------------+
| HOW TO USE: |
+-------------+
- Just run the application and change the settings.
+--------+
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May 18th, 2008, 23:21 Posted By: wraggster
It seems paradox and co have been busy releasing channels for the Nintendo Wii of ScummVM, FCE Ultra (Nes emu for Wii), Genesis Plus (Genesis emu for Wii), Wad Installer and Wad Uninstaller
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Remember with any channel theres a risk of bricking your Wii.
via nintendomax
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May 18th, 2008, 23:25 Posted By: wraggster
Hm another unnofficial version of the Snes emulator for the Wii.
Elf adaptaton by tgames from the wad channel of Snes9x Channel Version 2.5.
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May 18th, 2008, 23:40 Posted By: wraggster
GRK has released an Homebrew game of Indiana Jones and the Aztec Maledicion
Heres a screen or two:
Here is the Nintendo DS game that the group GRK (among which I am) has submitted for the contest Mobigame 2008 for UAH, with which we have been in 2 nd position.
This is a game of logic inspired by the popular archaeologist Indiana Jones which is divided into 5 tests where you must use the DS an original way to solve the puzzles that appear.
The story recounts how, after the death of the father of Indy, he inherits her diary and a mission: go to investigate an unknown Aztec temple where his father was studying. With the diary of Dr. Jones, the archaeologist can overcome the challenges that are submitted through clues that appear on it.
Tip: use helmets or playing in a place where there is no noise to test 4 (maze 3D).
Instructions are included in the file (file IMPORTANTE.txt)
To operate, this game needs a Nintendo DS (Lite or not) with a flash cartridge compatible with the system DLDI. It does not matter if the cartridge is slot-1 or slot-2 while it is compatible with DLDI.
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May 18th, 2008, 23:45 Posted By: wraggster
Agathos has released a new version of his Minesweeper game for the DS:
I've released the new version of DS mines 0.7
It has some bugs fixed, and basically I've added two features: profiles and scores.
It now really uses libfat for options and score saving, so don't forget to dldi patch the binaries if required by your flash card.
You can get more info and download it visiting www.fobos.org
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May 18th, 2008, 23:48 Posted By: wraggster
Ekid released a game of Pong for the DS written in ASM:
I just thought I would share this with everybody. :P It's Pong, but the rendering is done with only using the hardware windows (before transformation).
http://ekid.nintendev.com/pong.zip
Everything is shoved into one big asm file . It also does some pretty weird things, like arm7/arm9 sharing the interrupt handler! :P
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May 19th, 2008, 18:45 Posted By: JKKDARK
New version of the Game Boy, Game Boy Color and Game Boy Advance emulator for Windows and Linux.
Changelog:
QT:
Fixed up Qt4 project file
Started preliminary Qt4 directory dialog in options
Linux:
(new/changed functionality is mostly described in the new file doc/ReadMe.SDL.txt)
Reworked rewinds
More schemes for save/load keybindings
Savestate backups
Per-gamepad autofire (binds to a button on the real pad/keyboard)
Allow adding cheat codes from commandline
Allow adding IPS patch files from commandline
Fix bug in configuration for pad 4
Configurable default scaling of window size for openGL (when filter=0)
Assorted code cleanups (using DEFINEs instead of literals, factored-out chunks of code
from the big switch to functions, ...)
New switches for muting sound (CTRL+S), toggling cheats (CTRL-E)
Added timestamp to console messages
All messages go to console, even if they go to screen
Some messages no longer go to screen
Added new options:
Joy#_AutoA, Joy#_AutoB, openGLscale, saveKeysSwitch
Fixed maximum value for rewindTimer.
Win32/MFC
Updated about info
Added GBA_LOGGING for debug build
Added some fun.......
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May 19th, 2008, 19:40 Posted By: Shrygue
via Eurogamer
Sheffield-based publisher Lexicon Entertainment has announced plans to release a new range of budget software for the DS.
The first titles in the Super Brain Tease range will be released in time for Christmas. They will each be themed around a different topic - you'll be able to choose from football, geography, music, movies or history.
Each game features "hundreds of different questions with videos and pictures" and eight round types.
They're designed for quick bursts of 15-minute play, according to Lexicon. And at GBP 9.99 a pop, that's cheaper than 15 minutes on the Deal or No Deal machine down the pub. No Noel mind. Christmas, then.
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May 19th, 2008, 19:55 Posted By: wraggster
Released today
Castle Shikigami III continues the popular game series, and resembles past entries of the character-driven scrolling shooter, with its vertical display and anime cut-ins. You can select from 10 warriors and directly navigate your chosen character. This game includes five stages of blasting action, each cumulating in a major boss fight. Dramatic Change Mode lets you change between two characters on the fly. As a result of this new mode, you can now enjoy the two-player exclusive scenarios from the arcade version even when playing by yourself.
http://www.play-asia.com/SOap-23-83-...j-70-2o69.html
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May 19th, 2008, 19:55 Posted By: Shrygue
via Computer and Video Games
Sega has yet again released a bunch of screenshots from Sonic Chronicles: The Dark Brotherhood on DS. Y'know, the RPG title from BioWare.
All twenty-five screenshots look good, but we think we've got all we can from in-game screenshots now. How about some video now, Sega? Preferably some demonstrating the dialogue system, which is top of our list of worries.
Either that or at least some levels overlaid with some vintage Sonic music, like the score from Chemical Plant Zone. Not that we're putting all of our fanboy hopes on this one title or anything.
Sonic Chronicles: The Dark Brotherhood will be out sometime this autumn.
Screenshots
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May 19th, 2008, 20:05 Posted By: wraggster
Newly released today
features
Single player modes – Play Open Match, Tournament, Deca Challenge, or the ultimate competition in the Deca League.
Multiplayer – Face off against others in 2-4 player competition.
Locker Room – Keep track of all your medals, trophies, and accomplishments.
Beginner and advanced controls included – intuitive controls for everyone and advanced moves for avid players.
Wii exclusive: designed specifically for the Nintendo Wii, DECA SPORTS takes full advantage of the Wii Remote and nunchuk.
description
No one else delivers a full 10 sports games for the price of one! With great mix of team sports, racing, winter sports, and events for both guys and gals, Deca Sports will satisfy both the casual sports gamer and the hardcore gamer! The spirit of competition never felt this good.
http://www.play-asia.com/SOap-23-83-...j-70-2nuo.html
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May 19th, 2008, 20:08 Posted By: wraggster
Newly released today
features
Intuitive controls – Fly down the slopes with the most intuitive skiing game on the Wii™! Step onto your Wii Balance Board™ or grab your Wii Remote™ and Nunchuk™ and ski down the massive mountain!
Ski with your friends and family – Hit the slopes with up to 4 players to race, slice through slaloms, and traverse moguls as you head to the lodge for some hot chocolate!
As big as a real mountain – We Ski™ features 14 exhilarating courses, including runs for beginner and intermediate skiers, and black diamonds for the advanced skiers!
Race down the slopes and more! – In addition to races, freestyle, moguls, and slaloms, enjoy over a dozen other activities including Ski School, Centipede Races, Search and Rescue, and shoot photos to share with your friends on WiiConnect24!
Ski the mountain at night – Enjoy the kaleidoscope of colorful fireworks in the night sky as you perform night specific activities on all 14 courses!
Ski with your Mii or a customized character – Use your own Mii, or customize your characters with a host of combinations and more! And earn points to buy new skis, gloves, outfits, and other skiing accessories!
description
Welcome to the Happy Ski Resort, where fresh powder, groomed runs, multiple trails, and state of the art facilities await!
We Ski™ takes you down the slopes in the most exciting skiing game to hit the Wii™! Grab your Wii Remote™ and Nunchuk™ or step onto your Wii Balance Board™ to execute perfect wedge stops, shred the slaloms, and negotiate moguls with ease. With an in-depth Ski School and over a dozen lengthy runs packed with jumps, races, and more, you and your friends won’t want to leave the slopes again!
http://www.play-asia.com/SOap-23-83-...j-70-2ovl.html
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May 19th, 2008, 20:16 Posted By: wraggster
New from SuccessHK
Disney/Walden Media’s The Chronicles of Narnia: Prince Caspian game takes players to the locations from the blockbuster film. A year after the events of the first film, “The Chronicles of Narnia: The Lion, The Witch and The Wardrobe,?but 1,300 years in Narnian time, Prince Caspian finds the Pevensie children returning to a more savage land where the Narnian creatures have been driven into hiding and Narnia is under the rule of the evil tyrant Miraz. The Chronicles of Narnia: Prince Caspian for consoles is developed by Traveller’s Tales. Fall Line Studio, Disney Interactive Studios?Nintendo-dedicated studio in Salt Lake City, is developing the Nintendo DS version.
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May 19th, 2008, 20:21 Posted By: Shrygue
via Computer and Video Games
Leisure Suit Larry: Magna Cum Laude developer High Voltage Software has released the first footage of Conduit, its upcoming Wii game that it hopes will 'look like a 360 title.
Speaking last April, High Voltage CEO Kerry Ganofsky said: "Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year.
"Of course [Wii owners] care about gameplay," he continued, "but we believe if given the choice, they would want great graphics as well. It's just a cop out. With Conduit, we are trying to make a Wii game that looks like a 360 title."
High Voltage claimed that the game would contain real-time shadows, projected lights and interactive water. Based on the trailer posted on IGN, we can confirm that at least of those claims were true - the water does look nice for a Wii game.
Unfortunately, we couldn't really make out any evidence of any of the other stuff. Whilst it does look technically better than a lot of games on Wii, its colour palette makes extensive use of the same metallic gray that we've seen in the research labs and underground corridors of a dozen other generic first person shooters. It all seems a bit too familiar.
Still, graphics aren't everything, right? There still might be a decent first person shooter underneath it all, a genre severely lacking a crowning title on Wii. Maybe High Voltage can still pull this out of the bag yet.
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May 19th, 2008, 20:42 Posted By: Shrygue
via IGN
Nintendo's new Wii Fit, launching today, combines fun and fitness in ways that will have people getting up off their couches, moving around, having fun and maybe even breaking a sweat. Wii Fit gets everyone pumped up about making enjoyable physical activities a part of their daily routines. Wii Fit even tracks users' progress, which lets people see how they have improved while challenging them to better their scores and stay motivated to keep going.
At an MSRP of $89.99, Wii Fit comes packaged with the Wii Balance Board™ accessory, a precisely engineered platform that senses both weight and shifts in movement and balance. The Wii Balance Board connects wirelessly to the Wii console and serves as the centerpiece for more than 40 fun activities that challenge users in areas like yoga, aerobics, strength training and balance. Helpful virtual trainers in the game talk users through the different activities and make suggestions for improvement.
"Wii Fit will get you moving whether you've been playing video games for years or this is your first time," said Cammie Dunaway, Nintendo of America's executive vice president of sales & marketing. "Wii Fit is easy for anyone to try and is yet another example of how Nintendo continues to expand the world of video games to new audiences."
To celebrate the launch of Wii Fit, Nintendo is holding an interactive release party today for the public in the southwest corner of New York's Central Park, near the Merchants' Gate. "We're looking for everyone to 'get on board' and get excited about their fitness," said celebrity trainer Ashley Borden, who will be on hand to do personal Wii Fit demos and training.
Wii Fit, which has sold more than two million copies in Japan, starts with a simple measurement that calculates an adult user's Body Mass Index, or BMI. From there, the Wii Balance Board accessory can be used as a platform for twirling a virtual Hula Hoop, shredding on a virtual snowboard, performing leg extensions or doing a downward-facing dog yoga pose. Wii Fit contains a wide variety of fun games and physical activities that target the body's core.
Different people in the same household can use Wii Fit and track their progress separately. Users' Mii caricatures even reflect their fitness levels and change as people become more proficient at the activities.
Wii is the first video game system ever included in the President's Challenge, a program of the President's Council on Physical Fitness and Sports that encourages all Americans to make physical activity a part of their daily lives. Wii Fit builds on that honor by encouraging people to keep their bodies moving.
Wii Fit is available today exclusively at the Nintendo World store in New York, and will be at retail stores across the country May 21.
Remember that Wii features parental controls that let adults manage the content their children can access.
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May 19th, 2008, 20:44 Posted By: Shrygue
via Computer and Video Games
Ripping people's hearts out, cutting blokes in half with a chainsaw - that's what's going down in these gory new MadWorld screens, and we like it (sadistic, maybe?).
That pretty much sets the tone for the game, it seems. You play as Jack, the man with the chainsaw arm, and you brutalise people in the most horrific ways. Sega called it "comical violence" in its presentation, so that makes it okay.
The black and white graphical style looks brilliant in motion, and with blood being the only thing on screen with colour, it makes the gore even more prominent.
MadWorld was one of three games from developer Platinum Games that Sega showed off at a presentation last week and you can read more about that here.
Screenshots
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May 20th, 2008, 02:07 Posted By: wraggster
Whatever the DS can do, Wii can do better, right? Apparently Dave agrees with said mantra, as he has converted a Wii Guitar Hero axe into a full-fledged MIDI controller. As in, there's a 5-pin jack down there and everything. In its current state, you can play two octaves of an eight note scale at at time, alter the keys / octaves, change tonal modes, use the whammy bar to bend the pitch and blow the minds of electrical engineering buds you still see on a regular basis. Granted, this mod isn't exactly for the faint of heart, but feel free to hit the read link if you're hacker enough to handle it.
http://www.engadget.com/2008/05/19/w...di-controller/
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May 20th, 2008, 02:16 Posted By: wraggster
Looks like sein kampf just got a little härter. As if it wasn't bad enough that Hitler's Xbox Live account was banned for modding, he's now being excluded from Mario Kart Wii as well. As Nintendo Everything recently reported, those with the Mii license of "Hitler" attempting to log on to the game will receive a message that such user names are not allowed on the Nintendo Wi-Fi service.
While we support the move, we worry about the effect this will have on the completely hate-free "Li'l Hitler" (no relation to the full-size despot). The only thing he tries to completely eradicate from the globe is frowns.
http://www.joystiq.com/2008/05/19/ni...ario-kart-wii/
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May 20th, 2008, 02:17 Posted By: wraggster
Returning from a brief, WiiWare-induced hiatus, the Wii's Virtual Console service offers but a single new old title for your enjoyment this week.
Skykid (NES, 1-2 players, 500 Wii Points): Join Red Baron of Bird Land as he makes the skies friendlier in this side-scrolling shooter. Enemies must be shot down, bombs must be dropped and the loop must be looped if you hope to survive your airborne jaunt. And try not to screw up the landing!
And that's it. Move along to the next post, folks.
http://www.joystiq.com/2008/05/19/sk...rtual-console/
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May 20th, 2008, 07:35 Posted By: wraggster
Nintendo fans and tech nuts: what you're about to read will be music to your ears. According to the most recent issue of Japan's top video games publication, Weekly Famitsu, the sequel to Nintendo's strictly Japanese DS title Daigasso! Band Brothers (above) will take Wii-DS connectivity to new (volume) levels. Titled Band Bros. DX, the new game will let players stream their best performances to the Wii for output through TV speakers, stereos, home theater systems -- whatever you've got your Wii pumping sound out of.
The key is a forthcoming "Speaker Channel" for Wii which, while not officially dated, would seem to be a shoe-in for day-and-date launch with Band Bros. DX in Japan. For those unfamiliar with the game, it allows up to eight players on individual DS systems to pick an instrument and "play" the included songs, or jam out and create their own. The original Band Bros. was -- at one time -- due for release in the US as Jam with the Band! but has vanished from the radar. Hopefully this sequel will survive the trip Stateside; stores would likely be alive with the sound of ringing registers for this Wii and DS duet's debut.
http://www.joystiq.com/2008/05/19/ni...d-bros-sequel/
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May 20th, 2008, 07:35 Posted By: wraggster
Nintendo fans and tech nuts: what you're about to read will be music to your ears. According to the most recent issue of Japan's top video games publication, Weekly Famitsu, the sequel to Nintendo's strictly Japanese DS title Daigasso! Band Brothers (above) will take Wii-DS connectivity to new (volume) levels. Titled Band Bros. DX, the new game will let players stream their best performances to the Wii for output through TV speakers, stereos, home theater systems -- whatever you've got your Wii pumping sound out of.
The key is a forthcoming "Speaker Channel" for Wii which, while not officially dated, would seem to be a shoe-in for day-and-date launch with Band Bros. DX in Japan. For those unfamiliar with the game, it allows up to eight players on individual DS systems to pick an instrument and "play" the included songs, or jam out and create their own. The original Band Bros. was -- at one time -- due for release in the US as Jam with the Band! but has vanished from the radar. Hopefully this sequel will survive the trip Stateside; stores would likely be alive with the sound of ringing registers for this Wii and DS duet's debut.
http://www.joystiq.com/2008/05/19/ni...d-bros-sequel/
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May 20th, 2008, 09:09 Posted By: soulanger
12hrs ago, I have sent the beta to the betatesters. :P The MENU is already in great progress.
If you want to see a video of it I have uploaded a video showing a preview of MENUdo's closedbeta build. I apologize for the ugly video quality.
Also here is the development in PAlib.info hope to see ya there.
http://forum.palib.info/index.php?to...;topicseen#new
Hope you guys would support it. :P
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May 20th, 2008, 19:52 Posted By: Shrygue
via Games Industry
Nintendo's European WiiWare service has been launched today with six titles initially available to download.
WiiWare games will be available to download from the Wii Shop Channel starting from 500 Wii Points, which themselves have to be bought in the Wii Shop Channel or at retailers.
Developers of any size will be able to create and sell their games created for the Wii through the Wii Shop Channel. Each game will be reviewable by gamers with a chart of the most popular regularly published.
WiiWare has already launched in Japan earlier this year on March 25, and in North America on May 12. An interview with developers on their thoughts concerning WiiWare can be found here.
The full list of WiiWare titles released in Europe follows:
1. Dr. Mario & Germ Buster (Nintendo)
2. Final Fantasy Crystal Chronicles: My Life as a King (Square Enix)
3. Lost Winds (Frontier)
4. Star Soldier R (Hudson Soft)
5. Toki Tori (Two Tribes B.V.)
6. TV Show King (Gameloft)
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May 20th, 2008, 20:49 Posted By: Shrygue
via Computer and Video Games
Publisher AQ Interactive has confirmed a Japanese release date for strategy game spin-off Blue Dragon Plus.
Based in the same universe as the Xbox 360 RPG, Blue Dragon Plus will take place a year after the original title, as the world continues to explore the cube worlds that resulted from the planet's core opening.
One day King Jibral and Zola encounter a mysterious dragon shadow at one of the cubes, and after informing Shu they set out to discover more information about this new threat.
While the plot, characters and style of the game will be familiar to anyone who played the original, but the gameplay will be in real time.
Blue Dragon Plus will be released on September 4 in Japan. A publisher for the game has yet to be confirmed for both Europe and America.
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May 20th, 2008, 20:52 Posted By: Shrygue
via Joystiq
Nintendo has called a €149.1 million ($233.6 million) fine levied by European Union regulators for price fixing "unfair, illegal, [and] even shocking." In 2002, the commission fined Nintendo and seven distributors a total of €167.8 million for colluding to raise prices of game consoles and software from 1991–1998. While Nintendo isn't denying the profit boosting efforts, it claimed yesterday in the European Court of First Instance in Luxembourg that the portion of the fine owed by the game company is unjustified and discriminatory -- and indeed, at the time, was the largest ever punishment for colluding with distributors.
The commission stood by its initial ruling that the steep penalty reflected Nintendo's role as producer and supplier of the price-jacked goods. It was Nintendo's responsibility to prevent price fixing and failure to do so merited the fine, the commission stated in court filings.
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May 20th, 2008, 21:18 Posted By: Shrygue
via Eurogamer
Square Enix has announced that DS exclusive Final Fantasy Tactics A2: Grimoire of the Rift will be released in PAL territories this June.
The game's hero is a young boy called Luso who gets transported to Ivalice after discovering a magical book. Turn-based combat isometric 2D maps 300 quests touch screen functionality fighting wizards spells Scions Espers clans bonuses potions hats. For a fuller explanation, read what Simon has to say.
Final Fantasy Tactics A2: Grimoire of the Rift is out here on June 27th. FF fans who can't wait that long might like to try out WiiWare title Final Fantasy Crystal Chronicles: My Life as a King, which Rob finds "intriguing".
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May 20th, 2008, 21:38 Posted By: Shrygue
via Computer and Video Games
Nintendo Europe's senior marketing director Laurent Fischer has blamed the Smash Brothers delay on the sheer amount of titles Nintendo is currently producing for Europe.
"You need to see it title by title," he told Official Nintendo Magazine. "It's the same team, the same pool of teams, that have been localising and that have been proofing.
"But localisation is only one thing: production is another thing also, because at the moment we are not just producing Smash Bros for Europe, we're producing hundreds of first party games and third party games for locations all over the world."
Fischer said that Nintendo also had to record six different sets of voices for some characters, which added to the time needed. Good going considering most of the characters in Nintendo games are unintelligible anyway.
"I realise that from time to time we have still been disappointing some people," Fischer added. "We know that we are still not reaching the expectations of all the people, but we're really doing our best to resolve this."
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May 21st, 2008, 00:34 Posted By: wraggster
The Wii Wireless Adapter for Wii Nunchuk controller, as it's so eloquently called, connects to your current nunchuk, untethering you from that not-always-necessary Wii Remote (or simply preventing the cable waggle). It's powered by two AA batteries and is available from Brando for $20. It's not the first wireless nunchuk we've seen, but from the looks of this one, it could help direct your finger to that hard-to-find Z button.
http://www.engadget.com/2008/05/20/w...abled-bondage/
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May 21st, 2008, 03:23 Posted By: wraggster
What's that? Could it be? A Nintendo DS Lite in delicious lime green? Yes, kids, according to pre-order pages that popped up at a Spanish gaming retail site, Nintendo's ubiquitous portable gaming console of virtually every color will come in lime green, hot red, and ice blue starting some time around June 13. No other information is available just yet but we assume that the insides will be the same and the new colors will kick-start Ninty's summer sales massacre, at least in Europe. Bonus points for coming up with better color names than we did. Margarita? Cinnamon? C'mon.
http://www.engadget.com/2008/05/20/n...e-this-summer/
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May 21st, 2008, 03:30 Posted By: wraggster
The clever men and women at Rare actually figured out a way to offer connectivity between Viva Piñata: Trouble in Paradise on the Xbox 360, and the Viva Piñata game on the Nintendo DS. Unfortunately, they figured it out a bit too late in development, and the unprecedented "Three-Six-DS" (say it out loud) connection will not make it into either game.
How would it have worked? Trouble in Paradise on the 360 uses the Live Vision Camera to interpret special codes on Viva Piñata trading cards. The camera's resolution is high enough to even read card codes off of digital screens, like iPods, Zunes (lawl) and portable gaming systems.
According to MTV's Stephen Totilo, Rare realized that codes could be placed in the Nintendo DS Piñata game to allow content to be transferred from the portable to the 360 version. Sadly, this realization came too late in the development cycle of the DS game, and reportedly could not be included. It's the thought that counts, right?
http://www.joystiq.com/2008/05/20/vi...-not-happenin/
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May 21st, 2008, 07:39 Posted By: wraggster
Newly released today
features
Comes with Hiiro no Kakera – Ano sora no shita.
You are offered the option to change Tamaki's name the first instance you turned on the game
The DS version comes with more scenarios, such as the Christmas date and mini games like the Japanese hotpot arrangement and the chocolate fight.
Aside from Tamaki, every character are fully voiced by a star studded cast of seiyuus
The game comes with a dictionary that explains the terms that appears in the game.
The male characters' affections for Tamaki can be read any time during that game.
description
Because of her parents' career needs, Tamaki is moving to the countryside to live with her grand mother. Upon entering the village, she is attacked by strange creatures that seems to be invisible to everyone else but her. And just in the brink of time, a mysterious youth appeared to rescue her from her otherwise inevitable death.
Later that evening, her grand mother told her of the legend about the princess whose fate is to seal the devil blade and Tamaki realizes that she is the next in line to play the role of this princess. But she need not face this dangerous mission alone, for there are five other old families who are assigned to guard her from danger until she fulfills her mission.
http://www.play-asia.com/SOap-23-83-...j-70-2l5g.html
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May 21st, 2008, 07:40 Posted By: wraggster
Newly released today
features
The game displays a map with locations of shrines, villages and cities
Fight monsters to gain EXP and/or money. When your collection of EXP
Make use of both the touch pen and buttons as methods of control
Magic is an important element in the game, maximize its power during
When you cast a spell without an adequate amount of Ether, the damage
description
The RPG sets stage at Olympus, from the Greek myths, and tells the adventures of an amnesiac youth whom the fairies recognizes as Hercules. The youth has been wandering around aimlessly after being washed up the shore. One by one, he came across allies and some vital information about himself.
He is an immortal, and so are his allies. To find his source of immortality and come to terms with his own fate, he travels toward Olympus with the help of his friends.
http://www.play-asia.com/SOap-23-83-...j-70-2omu.html
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May 21st, 2008, 20:51 Posted By: Shrygue
via Computer and Video Games
Square-Enix has launched the official website for Valkyrie Profile: The Accused One and with it a bunch of screenshots from the game.
The third instalment in the franchise will be centred around a soldier named Wilfred who is offered a magica feather by the Queen of the Underworld. With this feather, Wilfred sets off to seek revenge against the Gods, as you do.
From the looks of the screenshots, the franchise has switched from its traditional side-on perspective to an isometric view. It's scheduled for this year in Japan, so we expect to see it land on European shores early next year.
Screenshots
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May 21st, 2008, 20:52 Posted By: Shrygue
via Eurogamer
The first DS instalment in the Ninja Gaiden series has been given a definitive release date.
Ninja Gaiden: Dragon Sword sees you using the DS's stylus and directional buttons to run, jump, attack and cast ninpo. It's already out in the US and Japan, and a spokesperson for distributor Ubisoft this morning told us it's out on "June 27th, according to our release schedule."
According to Kristan it's "solid, polished and innovative", but without quite enough substance to surpass the 7/10 mark. Read his review for the full rundown.
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May 21st, 2008, 20:54 Posted By: Shrygue
via Computer and Video Games
The little hammerhead prince and his bonkers giant sticky ball rolling game will never come to Wii, according to major US retailer Wal-Mart.
The mental Katamari series, which started off on PS2 but more recently hit 360 with Beautiful Katamari, was slated for a Wii (and DS) release when the game's director Jun Morikawa mentioned it at the Tokyo Game Show.
Nothing has been officially said since, but Wal-Mart reckons it's been completely canned following a series of delays. "Maybe this game will be available at a future date", it says, but there's no option to pre-order the title with the retailer.
Namco's inbox has been hit. Here's hoping for a reply.
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May 21st, 2008, 20:55 Posted By: Shrygue
via Computer and Video Games
Nintendo has hit back at criticism from Greenpeace who claimed that the Wii tested positive for hazardous chemicals and materials.
As we reported yesterday, Greenpeace recently unveiled that Nintendo was bottom of the pile in its Guide to Greener Electronics, which ranks the top 18 manufacturers of PCs, mobile phones, TVs and consoles in terms of policies on tackling environmental waste.
But speaking this morning to TechRadar, Nintendo refuted the claims. "Nintendo has not been badly rated by Greenpeace," a Nintendo spokesman said. "Greenpeace chose to conduct a survey and produce a report, which graded companies upon the voluntary submission of information.
"Nintendo decided not to take part in the survey and were therefore 'ungraded' in the resulting report. Nintendo provides detailed information regarding our compliance to EU Directives via the Consumer Section of our website and therefore we felt it unnecessary to take part in the Greenpeace survey.
"Furthermore, we fully comply with all the necessary EU Directives on the Restriction of Hazardous Substances aimed at environmental protection and consumer health and safety. Furthermore, in order to ensure our products are safe for use by young children we also take into consideration the standards applicable to toys."
Dr. Kevin Brigden at the Greenpeace Science Unit at Exeter University has been contacted for further comment, so don't expect this to be the last of it.
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May 21st, 2008, 20:58 Posted By: wraggster
Browsing the sites for news as i do a heck of a lot i came across someone asking for the Freeloader release by Datel to be hacked, now with Freeloader being an unnoficial release for the Wii (ie not supported by Nintendo) is it deemed piracy/naughty to hack Freeloader, certainly one to ponder.
Give your views via Comments.
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May 21st, 2008, 21:20 Posted By: Shrygue
via IGN
Nippon Ichi's support for the DS will be continuing beyond Disgaea, Jigsaw World, and The Convenience Store DS. The latest DS announcement from the Japanese parent company of NIS is Marl Oukoku no Ningyouhime, presumably a new entry in the series that came to the US PlayStation under the name Rhapsody.
The company unveiled the new title through a teaser website that lists its genre as "musical RPG" and promises a Japanese release date of August 7.
That's all we know at the moment. The site will see its full opening on June 6, but for now browse on over there for some attractive artwork.
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May 21st, 2008, 22:20 Posted By: Shrygue
via IGN
Today Square Enix confirmed that the Zenithia trilogy, Dragon Quests IV, V, and VI remade for the Nintendo DS, will be making its way from Japan to North America. Dragon Quest IV: Chapters of the Chosen will kick off the party on September 16. The publisher also revealed the subtitles for parts V and VI: Hand of the Heavenly Bride, and Realms of Reverie, respectively.
For each game, the original 2D graphics have been remade in 3D and monsters have been given new animations. Square Enix forwarded us the logos for each game, presented below.
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May 22nd, 2008, 00:31 Posted By: wraggster
New from Divineo China
Rock like a rock start with Dragon wireless guitar for Wii. Comes with a smart design that features 10 fret buttons, to fit adults and children, but also to enhance solo mode with a more realistic hold of your guitar. Comes with a pedal slot,
strap and slot to insert your remote controller.
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May 22nd, 2008, 00:37 Posted By: wraggster
We've still got a few weeks left to see how we'll do going up against the Nintendo-made workout routines of the Wii Fit, but we can tell you that we've had some mixed results early on. We'll do a full wrap-up later, but for now some initial notes.
We were off to a pretty good start in the first couple of days -- but be warned, you do need plenty of space where you intend to work out, especially as you get started in the strength training. We were a little surprised at just how much space was needed at times, so unless you've got plenty of it you may end up like us, spending plenty of time shuffling and reshuffling the balance board back and forth.
Players (exercisers?) are rewarded with more reps and new routines as they log hours, and if you're unfit (like we are) even some of the beginner exercises will undoubtedly reveal all those atrophied muscles (especially the push-ups / side-plank and jackknife routines, which are killers). Wii Fit's use of a plain, clearly visualized trainer makes learning the exercises -- and even the more complicated yoga poses -- easy for newbs. More after the break.
It only took an hour or two of doing the same routines before all the helpful input from your virtual trainer became tedious and repetitive. You can only hear your trainer say "Visualize the muscles you want to work" so many times, you know? You'll also be spending about 1/3rd of your total time in Wii Fit trying to get through a seemingly endless string of menus, intros, prompts, and requests to step on or off the balance board -- the reward for your patience is to initiate the next exercise.
Another big downer is the inability to play your own music. Wii Fit is clearly intended to be an accessible solution for people that haven't made fitness a part of their regular routine, so you'd think the software would be as accommodating and painless as possible if it's going to get people off the couch. Not being able to play music wouldn't be nearly as vexing if you could just turn down the monotonous Wii Fit music so you can play your tunes on a boombox or something, but you can't really mute the whole thing because the trainer does give some valuable real-time verbal feedback (like letting you know your balance is off, or that you're almost done).
As for our consistency in keeping up the exercises, well, it hasn't been great. We've logged a number of hours, but it's already becoming hard to see working in Wii Fit when the workouts themselves seem so encumbered by the software that delivers them. Although we're clearly working some unused muscles, we're not yet getting the feeling that the Wii Fit's burning any substantive amount of calories (or fat), or that it's any substitute for hitting the gym with some regularity. There's sweat, but it's not coming in buckets. We'll keep at it though, so check back in a few days for our next update.
http://www.engadget.com/2008/05/21/w...e-burn-part-1/
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May 22nd, 2008, 00:40 Posted By: wraggster
The EU has doled out some pretty hefty fines in the past, but it looks like Nintendo is pushing back against the one it got slapped with back in 2002, with the company now saying that it was "unfair, illegal, even shocking." That fine (some 140.1 million Euros, or about $220 million), was the result of some alleged price fixing on Nintendo's part back during the SNES-fueled glory days of 1991 to 1998, during which time European Union regulators say Nintendo colluded with seven different distributors to raise hardware and software prices. For its part, the EU commission maintains that the fine "was not of a capricious nature, or based on wild estimates," and that it "was for an infringement that was considered very serious." No word on Nintendo's next move just yet, but if past appeals of EU rulings are any indication, they certainly seem to be facing an uphill battle.
http://www.engadget.com/2008/05/21/n...ion-euro-fine/
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May 22nd, 2008, 00:47 Posted By: wraggster
Kotaku is reporting that, while no official announcement has been forthcoming, a new Square Enix Dragon Quest IV teaser site has been launched. It seems that the game is slated for a September 16th release in the US for the DS. In addition to the announcement, the site also seems to be promising Dragon Quest V and VI at undisclosed times in the future.
http://games.slashdot.org/article.pl.../05/21/1441234
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May 22nd, 2008, 01:01 Posted By: wraggster
We may not, officially, know about any of Nintendo's post Wii Fit releases for 2008—the company is keeping quiet, presumably until E3—but the ESRB has rated ASH: Archaic Sealed Heat for release on the Nintendo DS, all but assuring a North American localization this year. Nintendo of America hasn't announced that the Mistwalker developed role-playing game will come stateside, but that E10+ rating is a very good indication that it will.
The Hironobu Sakaguchi produced RPG was released in Japan in October of 2007, doing well with critics, but underperforming in the sales department. In its debut week, only 50,000 copies were sold to Japanese consumers, with ASH falling off the charts soon after. Here's hoping that Sakaguchi and crew have more luck in the West
http://kotaku.com/5010244/nintendo-b...heat-stateside
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May 22nd, 2008, 01:03 Posted By: wraggster
The average Wii gamer is a hardcore gamer, Nintendo of America's Cammie Dunaway told the Electronic Gaming Summit today.
Seventy-nine percent of Wii gamers are male, most older than 18 with an income of $50,000 or more and more than half game for five or more hours a week, Dunaway said.
While the people who buy Wii tend to be pretty typical for gaming, the other household members who play Wii aren't, she said.
About 45 percent of the other household members who play Wii are female, with 38 percent 25 or older. Sixty-five of these gamers play at least two hours a week, while only 32 percent play five or more a week.
"The real break-through, the real magic of the Wii console is that it brought new consumers into the game," she said. "We in the industry have a choice to make, do we want to appeal to the few or to the masses? Do we want to sell to more people or sell more and more and more to less people? Do we want to be inclusive or do we want to be expansive? At Nintendo we definitely believe in the power of the expanded audience.
"We hope everyone will join us in showing everyone just how much fun video games can be."
http://kotaku.com/5010227/nintendo-w...ardcore-gamers
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May 22nd, 2008, 01:04 Posted By: wraggster
More games were purchased in the first 18 months of the Wii's life than any other console's first year and a half, Nintendo said today.
About 50 million games were sold for the Wii in its first 18 months, compared to about 42 million games in the first 18 months of the Playstation 2's life. The Xbox 360 came in at 30 million or so, the Xbox at roughly 28 million and finally the Playstation 3 at about 20 million.
Speaking to a gathering at the Electronic Gaming Summit, Cammie Dunaway, executive video president of sales and marketing for Nintendo of America, Dunaway used the numbers to launch into a talk about Nintendo's strategy for expanding the market.
Dunaway also showed a chart plotting out the first 18 months of each console's life. According to the chart, about 9.5 million Wii were sold in the first 18 months, 8.5 million PS2, 5.4 million Xbox 360, 5.2 million Xbox and 4.2 Playstation 3.
"While we appreciate the impact the Playstation 2 had on sales and the industry, perhaps we are even more impactful," Dunaway said, adding that there wasn't a single month in the Wii's first year and a half when Nintendo could meet demand.
Update: I just clarified with Nintendo: Those software sales numbers only include boxed games sold at retail and not virtual console or Wii Sports.
http://kotaku.com/5010214/nintendo-w...irst-18-months
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May 22nd, 2008, 01:40 Posted By: wraggster
via tehskeen
BG has released an adaptation of famed Johnny Chung Lee's Low-Cost Multi-point Interactive Whiteboards Using the Wiimote. Using two Wiimotes and an infrared pointer you can use this application to draw images with.
Download and Give Feedback Via Comments
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May 22nd, 2008, 02:52 Posted By: wraggster
Sure, it's been done before, but that doesn't make the idea of a robotic arm controlled by a Wiimote any less exciting, especially when the arm is actually responsive. That feat is aided considerably by the fact that this latest setup was developed by an engineer from National Instruments, who made use of some of the company's LabVIEW hardware and a specially-designed Bluetooth adapter to control the arm at the flick of a wrist (or using the Wiimote's buttons). Check it out in action in the video after the break -- don't worry, no one gets hurt.
http://www.engadget.com/2008/05/21/w...ely-this-time/
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May 22nd, 2008, 02:53 Posted By: wraggster
MTV's Multiplayer had a chance to speak with Castlevania series director Koji Igarashi at last week's Konami Gamer's Night and asked the eccentric icon a question that's been on our minds: what's up with the series on Wii? More specifically, is he still set against using the Wiimote for some one-to-one whip waggling?
Whip in hand – seriously – he told the Multiplayer crew that he feels "cracking" the Wiimote is "going to get tiring after a while" but that he has "been thinking about different ways" to make a Castlevania work on Wii and sees Nintendo's hit console as "a viable platform, the more and more [he thinks] about it."
We'll look forward to the day Igarashi figures out a way for us to "whip it good" on the Wii, instead of bringing waggle to Castlevania just for the sake of it.
http://www.joystiq.com/2008/05/21/co...-up-about-wii/
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May 22nd, 2008, 02:54 Posted By: wraggster
The ESRB spilled the beans on more than just ASH - Archaic Sealed Heat today, as a bunch of new Virtual Console candidates were given ratings for the Wii. A duo originally released only in Japan, Sega/NCS's side-scrolling, Mega Drive-era shooter Gley Lancer and Konami's Famicom platformer Bio Miracle Bokutte Upa have been cleared for North American release, nabbing E10+ and E ratings, respectively.
In addition to those Hanabi Festival-caliber releases, Sega's platformer Alex Kid in Miracle World for the Sega Master System and Jaleco's City Connection for the NES were also rated as Wii VC candidates. In other words, everything you've been asking for from day one!
http://kotaku.com/5010246/more-japan...irtual-console
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May 22nd, 2008, 18:59 Posted By: wraggster
Blazepro have today released through their SuccessHK online Shop a new Steering Wheel for the Nintendo Wii which aims to improve on Nintendo`s offering for the game Mario Kart. heres a looky at the wheel:
The Racing Wheel will pull you into first place with it's dual purpose driving feature. With the Realistic Racing Wheel you can control all of your racing games with pin-point accuracy.The Realistic Racing Wheel can be attached to any desktop or separated from the base for in-air gameplay.Simply place your Wii Remote into the open slot on the racing wheel and go!Own the road with the most Realistic Wii Racing Wheel!
Fully functional wireless gaming wheel
Control all of Wii racing games with pin-point accuracy
Compatible with all Wii racing games
Simply set your Wii Remote into the racing wheel and play
4-way steering control at your fingertips
The price of the wheel is a decent USD 5.87.
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May 22nd, 2008, 20:46 Posted By: Shrygue
via Games Industry
Speaking at a summit yesterday, Nintendo of America's VP of sales and marketing Cammie Dunaway said that the Wii had sold more than 50 million units of software during the first 18 months that it has been on the market.
That figure would set a new record - eclipsing the 42 million copies of PS2 software sold during its first 18 months.
Approximately 30 million Xbox 360 games, 28 million original Xbox games and 20 million PS3 games were sold during the same period of time in the lifecycles of those consoles.
While Nintendo's 50 million figure does not include the copies of WiiSports bundled with every Wii console sold, it does apparently include WiiPlay - bundled with the Wii remote - and Link's Crossbow Training - bundled with the Wii zapper.
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May 22nd, 2008, 21:05 Posted By: JKKDARK
via IGN
SEGA of America, Inc. and SEGA Europe Ltd. today announced that PictoImage, a fun and challenging party game that will sharpen wit and drawing skills is coming to Nintendo DS. PictoImage is a pick-up-and-play puzzle game scheduled for release in August 2008.
PictoImage enables up to eight players to take turns drawing the image of a word generated from a large database while competitors race against the clock to guess the word first. Featuring eight multi-player game modes, players can compete against each other in a variety of party games including Picture Pass, a mode where a subject will be passed from player to player in an image and the last player has guess the subject based on all the drawings. In multiplayer mode players can also create a personal library of words to use when they square off against other players.
PictoImage will also include a single-player and two-player mode where players must guess an image from a library of 300 drawings created by people of all ages. The tutorial mode teaches players how to draw a variety of different images from four main categories (Animals, Objects, Food, and Other).
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May 22nd, 2008, 21:15 Posted By: Shrygue
via Computer and Video Games
Sega has unveiled a trailer for its rhythm game Samba de Amigo that takes lifestyle marketing angle to a whole new level by putting a real life monkey alongside a family playing Wii.
You have to give it to Sega: it's certainly making a spirited attempt at mimicking the Nicole Kidman and Patrick Stewart endorsed adverts that Nintendo is getting so good at.
In February, we said that the video for Sega Bass Fishing "looks like it was directed by a monkey." Now, this one actually features one. Maybe they're taking inspiration from us.
Unfortunately the monkey gets in the way of the actual gameplay footage, which is only seen in half-second cuts. Having previewed the game before, we don't know if that's enough to convey the idea of it. If it isn't, it's a real shame - the game does look like it could be quite fun.
Trailer here
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May 22nd, 2008, 22:17 Posted By: Shrygue
via Computer and Video Games
Noooo, the developer of WiiWare title Pop, has said it's in the process of pitching a Pokemon MMO to Nintendo.
After the relative success of its WiiWare game, Noooo has listed a number of ideas it's pitching to developers. At least one of which involves Nintendo.
"We have a concept for a cool Pokemon MMORPG," the development company has posted on its website.
While it's highly doubtful such a small company could develop the product, there is the possibility that Nintendo will buy it out and supplement its workforce.
That is, unless Nintendo isn't actually working on a Pokemon MMO. Given the obvious possibilities of wandering around challenging players and collecting Pokemon, we'd be surprised if Miyamoto hadn't got a few people locked away somewhere working on it.
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May 23rd, 2008, 05:07 Posted By: argor
from http://mupen64plus.blogspot.com/
As we round the end of the month, we approach a new release. Mupen64Plus 1.4 RC1 should be expected to release in the next few weeks. We are finishing up a few of our side branches, and going to make a merge shortly. Well what can you expect in this new release? There is really to much list! I will briefly go over a few things with you guys:
New compatibility setting: Disable Expansion Pack
On Screen Display Capability (Great for fullscreen)
Severe GUI Speedups, and numerous bug fixes.
Numerous improvements to the sound plugin, input plugin, and video plugins.
More games boot and play (But this was not this releases focus)
Fixed numerous bugs in the core.
As we do our final release we will go indepth with the change log. Stay tuned to our homepage, and emutalk for the RC 1.4 release.
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May 23rd, 2008, 19:32 Posted By: Shrygue
via Computer and Video Games
Publisher Nobilis has revealed that it will be releasing a brand new Moto Racer game for DS later this year.
The original Moto Racer was a PlayStation and PC game released in 1997. It combined both dirt and street bikes into one comprehensive package. Lovely.
A number of sequels followed until developer Delphine Software International went bust in 2003.
This time developer Artefacts (we don't know either) has taken over the production and promises to be faithful to the original concept.
It will feature four different disciplines: Moto GP, Traffic, Freestyle and Supercross, and support six player multi-player mode using WiFi.
Take a look at the video to the right. Don't be fooled by the archive footage stuff at the beginning - there's actual gameplay footage in there after a bit.
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May 23rd, 2008, 19:48 Posted By: Shrygue
via Eurogamer
Nintendo has revealed that its annual E3 press conference will take place in the Kodak Theatre in Hollywood on Tuesday, 15th July at 9am PST, which is 4pm BST unless we're being stupid.
However, Nintendo Germany issued a press release earlier today (cheers Kotaku) adding that the company will not be at Games Convention in Leipzig a month later.
Nintendo's E3 press conferences are always good fun once the videos of grandmothers and dogs playing Wii Sports are finished and Reggie's put the graphs away. Last year saw the unveiling of the Wii Zapper, Wii Fit and Mario Kart Wii, and release dates for Super Smash Bros. Brawl and Super Mario Galaxy.
Past triumphs also include the one where Shigeru Miyamoto stormed the stage with a sword and shield to celebrate The Legend of Zelda: Twilight Princess. With most of the first wave of big Nintendo releases - Mario, Mario Kart, Zelda, Metroid, Smash Bros, etc - now on the market or thereabouts, it will be interesting to see what Nintendo does.
Naturally, Eurogamer will be in attendance on 15th July, and we'll be bringing you the usual LiveText coverage.
We will also be at Leipzig's Games Convention, even if Nintendo won't. The company said it didn't have a problem with the GC event, but it just wasn't a good fit this year. Apparently they'd rather cart the Wii around school fetes and things like that. "Following the E3 Media & Business Summit 2008, Nintendo will start a nationwide roadshow to also inform its media and retail partners as early as possible about the newest games," Nintendo Germany's Dr. Bernd Fakesch helpfully elaborated.
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May 23rd, 2008, 20:35 Posted By: Shrygue
via Eurogamer
Nintendo has released a solitary new game onto Virtual Console - Andrew Braybrook's C64 classic Paradroid.
Priced at 500 Wii Points (GBP 3.50 / EUR 5 approx), it's a classic, top-down science-fiction shooter and one of the first to feature eight-way movement controls.
As those with fond memories will recall, in Paradroid you use an "Influence Device" to take out robots on a spaceship, linking with them and completing a circuitry mini-game to take them over and destroy them.
Often hailed as one of the best C64 games ever, it's also been the recipient of a 9/10 score on Eurogamer Retro courtesy of Kristan, who called it a game of "rich intelligence, and enigmatic grace" - I know how that feels.
Its arrival also brings to a close (or so it would seem) the latest round of the Hanabi Festival - a brave exercise in digging up foreign console games and bringing them to the West, or an unconvincing excuse to bloat VC prices, depending on how you look at it.
Whatever your perspective, we've been privileged to stumble semi-enthusiastically through Metal Slug, Cho Aniki, Puyo Puyo 2 and Break In, and Gley Lancer, Star Parodier and Digital Champ while it went on.
Look out for our review of Paradroid's re-release in the next Virtual Console Roundup.
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May 23rd, 2008, 22:51 Posted By: wraggster
via pdroms
While checking some old ports of Deniska, who is known for plenty of game ports to the Playstation Portable, I've realized there is a GBA version of "Nicky Boum".
Gregory Montoir (aka cyx) has written an engine, which allows playing this Amiga 500 classic on Win32 and Gameboy Advance.
The release is from late 2007, but still worth mentioning.
Story:
The player controls 'Nicky', a little boy who embarks on an adventure through a fantastical land to find an elixir to save his grandfather from a spell cast on him by the evil sorceress Zoldrane.
Nicky can walk, jump, and in an original theme can throw apple cores to defend himself against the monsters occupying the levels. Aside from throwing apple cores, the player can pick up other items to throw at enemies such as bouncy balls and logs. The logs can also be used to build bridges at certain parts of the levels.
Nicky is able to jump on enemies to defeat them, which is often more difficult but lets the monsters drop point items to collect. When jumped on, some enemies such as giant snails will split into multiple smaller versions of themselves.
The game consists of 8 levels based on 4 separate themes including a swamp, dark forest and a castle. http://cyxdown.free.fr/nicky/
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May 23rd, 2008, 23:04 Posted By: wraggster
Peter M posted this a few weeks ago on his site:
About two weeks ago I sent an email to Pixel asking if he would consider letting me port Cave Story to WiiWare or iPhone/iPod Touch.
He replied a week later, saying very politely that he was unable to grant permission at that time but hoped to be able to explain why sooner or later.
My interpretation of his reply was that some other company had gotten in there before me and made Pixel an offer regarding a commercial port of Cave Story. So while it’s a shame that I won’t be involved in it, it’s exciting to think that there may be a version of Cave Story coming to another platform.
But that of course is just my interpretation of Pixel’s response and is completely unconfirmed.
http://aaiiee.wordpress.com/2008/04/...phone-from-me/
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May 23rd, 2008, 23:17 Posted By: wraggster
Via devfr
Florent Bedoiseau is like me, he likes the old computers. We made a ZX Spectrum moved on DS, and well, here it adapts a game of this brave computer TI99/4A on our DS now!
The story is simple: we must kill the aliens (appointed Morgs) and bush walks (vi bin, Far West requires ...). All this in history to protect the inhabitants of the city ...
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May 23rd, 2008, 23:21 Posted By: wraggster
Ant512 has released anew version of Woopsi the Amiga-esque Windowing System for the DS:
http://www.sourceforge.net/projects/woopsi
Version 0.33b now out. Full changelog:
- Fixes:
- Gadget::click() checks correct class variable for double click timer.
- Deleted ListBoxItem class.
- Removed "closable" from gadget flags.
- SkinnedWindow resizes titlebar correctly.
- Wired up SkinnedWindow depth button visibility to skin data.
- More consistent names for SkinnedScreen button pointers.
- Added missing GraphicsPort::drawPixel() functions.
- Made char pointers const-correct for devkitPro r23 compatibility.
- System makes copies of string data where appropriate.
- Removed duplicate title string pointer from window classes.
- SkinnedWindow only drags when titlebar clicked, not any border gadget.
- Fixed crash when gadget closed but parent subsequently points one of its pointers back at it.
- Fixed checkbox incorrectly setting font pointer instead of leaving it to
the base class.
- Fixed overflow in slider grip position calculations.
- Slider grip moves one page width/height when the gutter is clicked.
- Scrollbar buttons default to adjusting grip value by 1.
- Gadget::addGadget() checks to see if new children want to steal the focus and will grant it if necessary.
- Focus and blur propagate throughout the gadget ancestor list even if a gadget along the way already has focus (or not).
- Moved _clickedGadget pointer into Woopsi class and deleted all other
occurences.
- Changed _clickedGadget handling so that release works with the single pointer in Woopsi.
- Windows drag correctly if only one co-ordinate has changed.
- Screen title bar no longer steals focus when clicked.
- Text::wrap() recognises the end of a single-line string correctly.
- BitmapButton inherits from Gadget instead of Textbox.
- AnimButton inherits from Gadget instead of Textbox.
- Textbox no longer redraws when clicked; functionality moved into Button and ContextMenuItem classes.
- Removed redundant DecorationGlyphButton::release().
- Fixed tense in DS lid close/open events, so the events are now called
"EVENT_LID_CLOSE" and "EVENT_LID_OPEN", and the methods to work with them are called "raiseLidCloseEvent()", "raiseLidOpenEvent()", "lidClose()" and "lidOpen()".
- New Features:
- ListBox rewritten to be a single gadget instead of a compound gadget.
- ListBox allows multiple selection.
- Added extra flags to AmigaWindow and SkinnedWindow classes allowing close and depth gadgets to be hidden when gadgets are constructed.
- AmigaWindow allows depth and close buttons to be shown/hidden at will.
- SkinnedWindow allows depth and close buttons to be shown/hidden at will.
- Screen constructor accepts flags parameter.
- AmigaScreen constructor accepts flags parameter.
- SkinnedScreen constructor accepts flags parameter.
- AmigaScreen allows depth and flip buttons to be shown/hidden at will.
- SkinnedScreen allows depth and flip buttons to be shown/hidden at will.
- Added ScrollingListBox class.
- Added DefaultStyle class for control over gadget default colours.
- Added DimmedScreen class to the bonus folder.
- Added Requester class.
- Added FileRequester class to the bonus folder.
- Added Window and Screen setTitle() methods.
- Added drawEllipse() to the SuperBitmap class.
- Added drawFilledEllipse() to the SuperBitmap class.
- Added ListData class.
- Added FilePath class to bonus folder
- Added gadget test screen to demo.
- Added release-outside event that fires if the stylus is released outside the boundaries of the gadget.
- Added eventVX and eventVY to EventArgs struct.
- Drag and move events populate eventVX and eventVY EventArgs properties.
- Added EVENT_ACTION event.
- Button, AnimButton and BitmapButton all raise EVENT_ACTION events.
- CycleGadget raises EVENT_VALUE_CHANGE events when released if the value has changed.
- ScrollbarVertical up/down buttons repeat when held.
- ScrollbarHorizontal left/right buttons repeat when held.
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May 23rd, 2008, 23:24 Posted By: wraggster
News/release from Scott McFly
After a few months wait, Blackjack DS v0.5 is here! Here's the new features:
* New background for game area to aid with clarity
* Hand total now more prominant and shown with a graphic
* "About" and "Stats" pages now consistent with other pages
* User input now entirely touch screen
* Split hand shown in text, then swapped when active
And the game now has a new home where you can download any of the previous versions as well as this new one, which is also attached to the topic:
http://www.scottmcclymont.co.uk
I'm still working towards the main goal of the project - so the next update will hopefully include some of the features absent so far, including the ability for the user to tweak the different rules to suit them.
Enjoy!
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May 24th, 2008, 01:24 Posted By: wraggster
Not like we haven't seen Nintendo's DS used as a music maker before, but this variant may be the most amazing to date. yarglaaaafr's ProteinDS application is currently in demo mode, but judging by the demonstrative video waiting after the break, it's remarkably solid as-is. C'mon, it's a tool that enables users to scratch up tunes via the handheld's built-in touchscreen -- how could Mario not approve?
http://www.engadget.com/2008/05/23/p...-nintendos-ds/
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May 24th, 2008, 22:28 Posted By: wraggster
Finally Homebrew comes to the Wii the way it was meant to be and thats without the need for the Zelda Game, heres the release details:
The Homebrew Channel is a channel for launching Wii homebrew applications without the need to run the Twilight Hack first. It will list apps stored and organised on an SD card in a nice little GUI, which you can very easily customise with descriptions and shiny little .png icons all by yourself if you want. You can also launch homebrew apps via TCP (with a correctly configured PC) or USB Gecko. Both of those built in options make it extremely convenient for testing out new code, as well as a general purpose homebrew launcher.
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May 25th, 2008, 13:34 Posted By: wraggster
Nuke has posted a new version of the Region Free Commercial Game Loader for the Nintendo Wii,
Here is V1.5, this version was the first version to be compatible with the homebrew channel
Also here is a version of the above which has no language and VI patches.
some users reported that SSBB dont work with the 15, so can you try with the no patch version to see if it boots as i don't have my brawl game with me.
im at the point now where i know i need to make a selector for language and additional patches, as some games will only work with patches some not.
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May 25th, 2008, 13:44 Posted By: wraggster
via brakken
To celebrate the release of the Homebrew Channel tehpola, sepp256 and emu_kidid have released a Nintendo Wii build of their ever progressing port of Mupen64 a Nintendo 64 emulator for the Nintendo GameCube and Wii. Wiin64 is the official name for the Wii build and there is currently no updated GameCube version.
What's New?
+ glN64 Port
+ MEM2 ROM Cache for Wii (fits 32MB ROMs)
+ libfat support (Front Slot & SD Gecko now work)
- libsdcard support (RIP)
+ Save/Load on Wii Filesystem
+ Progressive video support
+ Embedded font support for Qoob users
* Threaded audio
* Various GX_gfx fixes
* Reworked input plugin
+ Modular controller input
+ Classic controller support
+ Developer Features submenu
* Toggle FPS/Debug display
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May 25th, 2008, 13:48 Posted By: wraggster
via brakken
WB3000 from Nintendo-Scene has released a simple Windows based GUI tool to edit the meta.xml file that goes along with your homebrew to be used in the new Homebrew Channel that was released earlier today.
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May 25th, 2008, 15:37 Posted By: JKKDARK
From Schthack
Fragments of a Memory
Search for message
capsules left
in the Ruins.
Client: solider
Quest:
A message capsule thought
to be from the Pioneer 1
Military was discovered in
Ragol's underground Ruins.
We would like you to
search for more.
Reward: ??? Meseta
# Minor script changes to accomodate GC scripting differences.
# Meseta. For some reason, Sega changed the quest reward system on BB to give miniscule amounts of Meseta. Why they did this, I don't really know since they already admitted Meseta's uselessness by creating Photon Drops. Regardless, the rewards have been scaled by difficulty again on the original Meseta stat system. The quest has multiple rewards depending on what you do, so here's the value chart:
Fail the quest via Ruins 2 timer or Ruins 3 ghosts:
Normal: 500
Hard: 1,000
Very Hard: 2,000
Ultimate: 4,000
Choose to quit after Ruins 1:
Normal: 1,000
Hard: 2,000
Very Hard: 4,000
Ultimate: 8,000
Choose to quit after Ruins 2:
Normal: 2,500
Hard: 5,000
Very Hard: 10,000
Ultimate: 20,000
Finish quest:
Normal: 8,000
Hard: 16,000
Very Hard: 32,000
Ultimate: 48,000
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May 26th, 2008, 02:32 Posted By: wraggster
The New York Times has a feature on the modest and charming Shigeru Miyamoto that likens him to Walt Disney. "The father of Donkey Kong, Mario, Zelda and, most recently, the Wii" has a stunning track record in the games business. The story says:
Mr Miyamoto's work is evolving from a reliance on invented characters and fanciful, outlandish settings like Mario's Mushroom Kingdom or Zelda's mythical Hyrule. With games like Nintendogs (inspired by his pet Shetland sheepdog), Wii Sports, Wii Fit and coming next, Wii Music, Mr Miyamoto is gravitating toward everyday hobbies: pets, bowling, yoga, Hula-Hoop, music. It is as if an artist who had mastered the abstract had finally moved into realism.
.
"I would say that over the last five years or so, the types of games I create has changed somewhat," he said. "Whereas before I could kind of use my own imagination to create these worlds or create these games, I would say that over the last five years I've had more of a tendency to take interests or topics in my life and try to draw the entertainment out of that."
http://blogs.guardian.co.uk/technolo...lt_disney.html
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May 26th, 2008, 02:32 Posted By: wraggster
The New York Times has a feature on the modest and charming Shigeru Miyamoto that likens him to Walt Disney. "The father of Donkey Kong, Mario, Zelda and, most recently, the Wii" has a stunning track record in the games business. The story says:
Mr Miyamoto's work is evolving from a reliance on invented characters and fanciful, outlandish settings like Mario's Mushroom Kingdom or Zelda's mythical Hyrule. With games like Nintendogs (inspired by his pet Shetland sheepdog), Wii Sports, Wii Fit and coming next, Wii Music, Mr Miyamoto is gravitating toward everyday hobbies: pets, bowling, yoga, Hula-Hoop, music. It is as if an artist who had mastered the abstract had finally moved into realism.
.
"I would say that over the last five years or so, the types of games I create has changed somewhat," he said. "Whereas before I could kind of use my own imagination to create these worlds or create these games, I would say that over the last five years I've had more of a tendency to take interests or topics in my life and try to draw the entertainment out of that."
http://blogs.guardian.co.uk/technolo...lt_disney.html
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May 26th, 2008, 02:45 Posted By: wraggster
clone45 posted this news/release:
Hello!
I'm happy to release my first homebrew DS application: glitchDS. It's a music sequencer driven by the "game of life".
www.glitchDS.com
Features include:
* Customizable Cellular Automaton sequencer
* Create your own “trigger points”
* Load in your own sounds
* Save and load your work
* BPM settings, or “strum mode” for controlling tempo
* Up to 6 sounds can be loaded at once
* Each sound has its own 32 step frequency modulation sequencer
* Global Distortion setting
Currently only tested on an R4DS.
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May 26th, 2008, 04:29 Posted By: wraggster
The Wii Scene is fastly becoming one of the Great homebrew scenes, any scene that doesnt require you to invalidate your warrenty by installing a modchip is great in anyones books. One worry is that there is a possibility however small that the homebrew channel can brick your Wii but like everything follow everything to the letter and you should be ok.
As for the Wii Scene we have seen many emulators released for all these systems so far :
MAME
Midway Space Invaders
Atari ST
Gameboy Colour
Game Gear
GBA
Nes
PC Engine
ScummVM
Genesis
Sega Master System
Snes
Thats already a fantastic amount of emulators, if the Wii Specs are to be believed then we should in theory see emulators as fast as what appeared on the Xbox but what do you think is the best we can hope for ?, is full speed N64 doable, let us know via comments, also for purists do you prefer emulators played with a normal controller or the Wiimote, again answers via comments.
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May 26th, 2008, 04:37 Posted By: wraggster
Its been a fair few months since i asked this question and like always the best people to ask are the coders and the users themselves, with each release of new hardware although theres not been much released lately comes a new pretender to the crown, so my question to all the DS Users which Flashcart do you think is the best for DS Homebrew and explain why wherever possible
Likewise post also the ones to avoid, it will be interesting to see which people dislike.
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May 26th, 2008, 11:15 Posted By: wraggster
In other Interchannel news, the company has put together a special box with both the Ys I and Ys II remakes for DS, which comes with an art book, maps, a soundtrack CD, and some keychain things. The package sells all together for 9,800 yen - they probably should've had them together to begin with though. There's also a video on that first site.
http://www.insertcredit.com/archives/002360.html
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May 26th, 2008, 11:16 Posted By: wraggster
There's a DS game for the anime/novel series Spice and Wolf coming on June 26, in 5,040 and 7,770 yen flavors, published by ASCII. That in itself is not at all remarkable. What surprised me was here, on the Spice and Wolf umbrella site's page for the game. If you look to mid-page, you'll see there's a character song disc being released with the special edition - and that the seiyuu, Ami Koshimizu, actually looks a fair bit like the character she's playing. Anyone who's ever seen a seiyuu before knows this is quite a rarity, and it surprised me enough that I felt it warranted a post, so that's something! By way of comparison, the voice actress for Rei Ayanami looks like this. Not that that's bad! It's just noteworthy when they look alike.
http://www.insertcredit.com/archives/002361.html
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May 26th, 2008, 11:16 Posted By: wraggster
Sekai wa Atashi de Mawatteru, AKA "The World Revolves Around Me," is a new DS game from Global A which kind of combines god games, harvest moon, adventure games, and RPG. It seems pretty ambitious, especially for Global A. You can change the physical geography of the world, which apparently the quest, and the battles, and things like that (though it could potentially just be linear and scripted). It looks to be aimed at young girls, but the concept is appealing. The game comes out on June 12th for 4,800 yen.
http://www.insertcredit.com/archives/002362.html
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May 26th, 2008, 11:19 Posted By: wraggster
I was checking out CyberFront's website (the company that bought KID's remains), and I noticed a very cryptic image - a baked squid - sitting below the games section. This leads to a page for a game called Ikatan, which is coming to the DS in the Fall. There's no other information about it - just a squid and a vague date. A search around the web yields confused Japanese blog posts, so here's one in English too. Most curious, but keep an eye out for it!
http://www.insertcredit.com/archives/002363.html
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May 26th, 2008, 11:20 Posted By: wraggster
Spectral Force Genesis is the latest in the millions of Spectral Something games from Idea Factory - but this one looks pretty neat. If you poke around in the system section, you'll see that troops are commanded and sent against the enemy in a very Dragon Force style. But since the stylus is there, you should be able to have much more control over what your units do. Check the movie section for more evidence. It's different, but similar enough to be exciting. When you add to that the fact that several key folks from the Dragon Force team currently work with Idea Factory, it becomes all the more appealing.
The game comes out on the 19th of June for 5,040 yen (with tax) or 6,090 with tax for the limited version, which has a soundtrack CD. Check the sample in the 'limited' section to see why you're better off with the cheaper version. I'm pretty sure this one will make it to the U.S. somehow.
http://www.insertcredit.com/archives/002364.html
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May 26th, 2008, 11:21 Posted By: wraggster
Genmu no Tou to Tsurugi no Okite is a first-person dungeon game on the DS from Success, similar in concept to Etrian Odyssey, but with auto-mapping instead of making you do it yourself. It's actually one of the most interesting-looking games I've found in a while. To start with, the art style is really neat. Developers often forget that these worlds are fake - they can use whatever colors they want, and don't have to go for realism. That concept is fully realized here. Next, the music is really good, as you can hear here. There are arranged and "original" versions (hopefully selectable), and both of them are quite good. There's also an "original" mode, which is the same game, just with black-and-white wireframes.
They've made an entire separate site just for that mode, with the same stuff the other site has, just in retro mode. There's a button on the page you hit to switch, which is kind of brilliant. The reason I keep putting quotes around the word original, by the way, is because it doesn't appear to be a remake of anything. It seems they just decided to make oldschool versions of everything. There's also an adventure sheet to download for maps, and wallpaper that is very aware of what its audience will think is nice. They're really hardcore about this, which is endearing. If you check the system section you can see plenty of movies of the game in action (once you're in a section, click on the red tabs below). The battles, while static, have neat hit images and things. Check here at the bottom of the page for a promotional movie. Each dungeon has a different look and simple color scheme, and the retro mode actually moves faster. Check the dedicated PR site on Dengeki for more images.
There is a mini soundtrack CD, as well. The music was composed by Kenichi Arakawa, who hasn't done much, but did a great job here. The game was just released on the 22nd, for 5,040 yen with tax. You can buy it at Play-Asia if it intrigues.
Of note: If you're at all interested in the game, you can actually play a flash version of the game, which was created by Takagism, who made Crimson Room. Controls are arrow keys for movement, A to open things/action button, X to confirm things like attacks, B to cancel, and Y to toggle the map.
I'll leave you with the excellent game introduction text from the site:
"What you see before you is, for all intents and purposes, “The Age of the Dark Sword”, an ancient tale from the kingdom of Kayanaya, told in game form. It is largely based on the Drake play “The Night of Rain Swept Crocus Flowers” If it sacrifices in accuracy, it does so for the sake of bringing this tale to a more general audience. I beg your understanding. It is my hope that it will allow you to experience vicariously, if only a little, the days of high adventure."
http://www.insertcredit.com/archives/002365.html
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May 26th, 2008, 12:14 Posted By: wraggster
mcartman has today released a new puzzle game for the Nintendo Wii, heres the info:
Here the game JewelQuest (FR) focused on wii, it is not complete but already contains 5 levels and the possibility of creating levels itself. Read the file LisezMoi.txt to have all the information necessary to install, compilation, etc......
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May 26th, 2008, 17:41 Posted By: wraggster
PeterM posted this request:
Hello,
Due to some work related stuff I'm not able to continue development on Quake or Quake 2 for GameCube/Wii.
I'd really like it if I could find a person or two to continue the projects, instead of just letting them stagnate.
Quake 2 for Wii in particular would be a cool project to take up due to the Wii's controllers, networking and increased memory.
So please let me know if you (or anyone you know) would be interested in either of these projects!
Thanks for reading,
Peter
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May 26th, 2008, 17:41 Posted By: wraggster
PeterM posted this request:
Hello,
Due to some work related stuff I'm not able to continue development on Quake or Quake 2 for GameCube/Wii.
I'd really like it if I could find a person or two to continue the projects, instead of just letting them stagnate.
Quake 2 for Wii in particular would be a cool project to take up due to the Wii's controllers, networking and increased memory.
So please let me know if you (or anyone you know) would be interested in either of these projects!
Thanks for reading,
Peter
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May 26th, 2008, 18:21 Posted By: wraggster
It's Monday morning, and while the rest of the U.S. has the day off today, Nintendo is hard at work delivering two new games a piece to both the Virtual Console and WiiWare, including the stateside debut of Dr. Mario Online RX (1000 points), which allows you to take your pill-popping puzzle game online to battle players around the world. Joining the good Dr. is Aksys Games' Family Table Tennis (500 points), a cell-shaded dose of ping pong goodness.
On the old side of new stuff, this week sees the release of that classic NEOGEO shooter Metal Slug (900 points), along with the NES version of City Connection (500 points), which has you touring famous cities as a platforming far challenged by police, spikes, and of course, cats.
There you have it. Four new games for the Nintendo Wii all at once, all for you. Now I head back to bed. If you need me I'll be snoring so loud I wake myself up every five minutes.
http://kotaku.com/5010965/dr-mario-o...erican-wiiware
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May 26th, 2008, 18:53 Posted By: wraggster
Newly released in the UK at Amazon UK
This game is a really strong casual style game and for those who may remember the simple but classic top trumps gameplay and wonder how on earth that would make an exciting video game you will be pleasantly suprised. The developers have come up with a really cool game that has so many levels and features it would take longer than most games to complete!
If you a Dr Who fan then you can't go wrong. If your kids play Top Trumps then they will love this too. The DS game is really polished and the PS2 and PC versions also mean that you can play on a bigger screen at home.
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May 26th, 2008, 20:45 Posted By: wraggster
Hell Hibou has released a new version of his Wii Homebrew Launcher, heres whats new:
This is a new version of Wii Homebrew Launcher programme:
The graphics engine has been rewritten
Support for PNG (no layer alpha)
The message "Press A or (1) + (2)" can be translated
Initializing the Wiimote is a simultaneous loading data
Adding background music (integrated into a theme)
Possibility of creating a 'slideshoot' for channels
Support format fraud (beta)
Possibility to change the font via a theme
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May 26th, 2008, 20:50 Posted By: wraggster
WIP news from Spinal
Just thought I'd let you guy's know, I'm remaking DSision. I do not intend this to be direct competition to Soulanger's project but he has inspired me to look back at DSision and remake it, adding a couple of features I left out of the original. This time, my main intention is to keep it compatible with R4DS, as the previous version does not work on it. I have also a couple of ideas for improvements of some of the features and ideas for now ones.
Currently, the project is little more than a file list on the screen, so there isn't much to show. The end result however, will be similar in style to the original DSision, very intuitive and easy on the eyes. I will also like to keep it as skinnable as possible, so I hope people take advantage of that.
Any ideas are welcome, but don't expect too much, I am still just a learner coder like you guys.
http://forum.palib.info/index.php?topic=4840.0
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May 27th, 2008, 00:43 Posted By: wraggster
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May 27th, 2008, 00:50 Posted By: wraggster
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May 27th, 2008, 14:17 Posted By: wraggster
Chicks and dudes, get ready for extremely spicy, delicious, and stimulating news. Remember those new DS Lite colors we mentioned a few days ago? Apparently Nintendo has all but confirmed the forthcoming arrival of cool ice, hot red, and lime green -- at least in Europe. According to DS Fanboy, the big N has started circulating an e-teaser with the new paint jobs, which pretty much puts to rest any chance that this was just some over-eager Photoshopper's weekend art project. The landing date of June 13th seems to be holding as well, but what we really want to know is when we can see some of these provocative color schemes Stateside. Well Nintendo?
http://www.engadget.com/2008/05/26/n...d-by-nintendo/
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May 27th, 2008, 14:28 Posted By: wraggster
Play Asia are doing their weekly special offer and this week its a steal, details below:
At the foot of Mana Mountain is the naturally beautiful Mana Woods. Animals, spirits, and wizards once lived peacefully here until the adjoining kingdom set out to industrialize and destroy the forest. With the help of an old wizard, an army of woodland creatures and magical powers, you must conserve and revitalize the woodlands in this unique real time strategy game for the Nintendo DS.
Game Features:
The first eco-friendly adventure for the Nintendo DS! Eco Creatures promotes awareness of the perils of over-industrialization, deforestation, pollution, extinction and global warming, as well as their effects on various life forms.
Use the Touch Screen to control magical powers and units of woodland creatures with ease and precision.
Employ woodland creatures to strategically protect the woods and recover the polluted land. Each creature type has different abilities: Ecolis grow trees, Ecoby build bridges and swim, and Ecomon move objects and fly.
Nurture your woodland creatures to help them evolve and learn new abilities so they can better assist your environmental missions.
Plant new trees to prevent deforestation of the woods, earn power-ups that grant enhanced or new abilities, and grow your army of creatures.
Choose between an enormous array of strategies to defend your homeland from enemies and bosses like the evil Mecha Army.
Play with friends through local ad-hoc connections or via Nintendo Wi-Fi Connection.
Two to four players can play over a local connection or via game sharing with 1 cartridge.
2 players can play via Nintendo Wi-Fi Connection and see where they rank in an online ranking system.
Land Make feature lets you build your own maps and invite friends to play in levels you've created!
Approach environmental issues in a fun way. NEC Interchannel's green game "Ecolis" (aka. Eco Creatures: Save the Forest) for Nintendo DS™ is now available at a bargain price of US$ 4.99 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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May 27th, 2008, 14:33 Posted By: wraggster
Newly released today
Biohazard® 4 is one of the highest rated games on Game Rankings.com and Metacritic.com, garnering dozens of awards and nominations for its amazing game play and incredible re-invention of the "survival-horror" genre. This celebrated game now comes to the Wii with added Wii Remote and Nunchuck™ support, allowing players to immerse themselves in the game as never before.
With BH4 Wii Edition, Capcom is offering new and more immersive sense of control to players, while keeping all of the game's incredible game systems intact. As Leon Kennedy, players will explore a town overrun by cultists, mutants and mind-controlled villagers, using the Wii Remote to aim, fire, slash and avoid oncoming adversaries with intuitive motions and movements. BH4 Wii Edition will also contain the additional content included in the PlayStation® 2 computer entertainment system version of the game.
http://www.play-asia.com/SOap-23-83-...j-70-2nxb.html
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May 27th, 2008, 14:44 Posted By: wraggster
Newly released today:
features
The game is split into two locations, the base and the battle field.
Learn about your missions, talk with your comrades to learn about them, launch character events or get extra information that might prove to be useful.
Get weapons and customize your Wanzers according to the ability of your pilots.
There is a battle arena within the base where you can earn money and experience points by defeating your opponents.
Launch link attacks against your opponents in battle by cooperating with a comrade with an ability that compliments your own. Aside from combine attacks, depending on the specialty of your pilots and the settings of your Wanzer you can use special skills.
You can choose what missions to take and what opponents to take down in certain situations.
description
Front Mission 2089: Border of Madness is a dramatic strategy game. It sets stage in an imaginary island called Halfman on the Atlantic Ocean. Because of a great war that occurred nineteen years ago, the island was split into two, with one side belonging to O.C.U and the other side to U.S.N. Although things remained somewhat peaceful since the last great war, small skirmishes happen again and again. Soon these little conflicts gave a rise to a rumor about the possibilities of another large scale war between O.C.U and U.S.N.
As if to proof this rumor true, both of the superpowers are enlisting people to join the armies and for patrol duties on the island, the superpowers are employing mercenary forces. But before the mercenaries can prove their worth, they started disappearing mysteriously, nobody knows whether they are simply deserting or if they are killed.
Play as Storm, a Wanzer (mech) pilot of the O.C.U. Accept missions from your superior Falcon. Be sure to pay attention to his briefings as he tells you the type of missions you are to complete, location of the battle, the number of enemies and extra tasks like defeating your enemies under a certain time frame to earn bonus points.
http://www.play-asia.com/SOap-23-83-...j-70-2ng2.html
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May 27th, 2008, 14:45 Posted By: wraggster
Newly released today:
features
The game contains both battle parts and adventure parts. Proceed through the adventure part by reading the texts and choosing options on the command menu.
Be sure to check out the shops, not only are the characters full of vitality, even the merchants are interesting characters.
Clear obstacles on the road by Haken's weapon. Stand directly in front of the block and press the A button to smash it to powder.
The game uses a turn based command system. Four characters can enter battle at one time the other characters can be put on stand by. Make use of the game's support system by switching characters from standby mode to battle mode.
Use special skills on the map and in battle at the expense of your COM gage.
description
Mugen no Frontier: Super Robot Taisen is an unorthodox sci-fi RPG that sets stage in a realm called Endless Frontier. Endless Frontier itself is a combination of a variety of worlds separated by dimensional walls.
Journey around this realm through cross gates and meet the inhabitants such as beastmen, mermaids, androids, demons and robots who have travelled from other realms.
The game's protagonist is a bounty hunter called Haken Browning who came from Lost Elensia, a world of advanced technology. Travel around in this realm, get to know the worlds and battle to save it with your friends.
http://www.play-asia.com/SOap-23-83-...j-70-2nff.html
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May 27th, 2008, 15:22 Posted By: wraggster
Between May 27 and June 31, you can buy a shrimp burger at a McDonald’s in Japan and learn about the nutrition facts on your DS. During this period Nintendo and the house of the McPork value sandwich will test the Nintendo Spot service in 21 locations. With the Nintendo Spot DS owners can download a compact version of the Nintendo Browser, which connects to a page of McDonald’s news. The top page has links to current McDonald’s promotions and nutritional information.
In an effort to lure gamers into a McDonald’s, Nintendo will offer DS demos and a special present for Pikachu during May 30 and June 19. This isn’t the first time Nintendo made a deal with McDonald’s. The two companies made an agreement to allow DS owners to use their US Wi-Fi service free of charge in 2005.
This may sound strange, but in some regions McDonald’s is actually kind of nice. Some of the McDonald’s stores in Hong Kong have Wi-Fi, flat screen TVs with news and chandeliers.
http://www.siliconera.com/2008/05/26...-and-ds-demos/
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May 27th, 2008, 21:04 Posted By: Shrygue
via IGN
Aksys Games, a publisher of interactive entertainment software, is pleased to release Family Table Tennis for WiiWare today! Developed by Arc System Works, creators of the Guilty Gear series, players will be able to go head-to-head with your family or friends, in a friendly match of table tennis for only 500 points!
"Family Table Tennis is a light-hearted, fun-filled game that will spawn hours of enjoyment", states Frank deWindt II, Project Lead, Aksys Games. "With an easy control scheme, people of all ages will be able to enjoy this title thoroughly."
Key Features:
Fun for the Whole Family!
Choose between four different family members! There's the son, Billy, the daughter, Sarah, Mommy, and Daddy!
Power Shot!
Stagger your opponent and unleash a special technique for the win!
Four Groovy Table Tennis Stages!
It doesn't matter if you're an indoor or outdoor table tennis player! Pick your poison from a gymnasium, to a forest park, to a beach, or even an amusement park!
Exciting Mini Games!
Try your paddle at Target Table Tennis, Thrilling Table Tennis or Matching Table Tennis!
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May 27th, 2008, 21:05 Posted By: wraggster
Awesome wii scene news from sven
I've (finally) been able to create a patch for libogc today which just got accepted and adds my usb-storage code to it - just wait for the next release or get the CVS version if you know what you are doing. Thanks again to shagkur for some miscellaneous fixes and hints to my code.
Since my last posts even more devices are working now and only a few ones are not working which I'm unable to fix because the owners either didn't give me a usb log or because that device is just stupid and doesn't confirm to the usb storage protocol in a *really* bad way. If you want these devices to work get me a full usb transfer log while you're connecting your device to you computer. Just reporting that device $whatever is not working with the output of my old test applications will not help me to fix this drive, sorry.
However, I'll first talk in this post about why someone screwed up the IOS USB driver and what evil hack fixes this and then about how to use my usb-storage code.
Let's start with the IOS USB driver: It provides functions to get a device list, setup callbacks for device insertion/removal, open/close devices and send/read bulk, control and interrupt messages from/to them. At the first sight this looks just like libusb which should be enough for all kind of devices you want to connect. However, once you take a closer look to the functions you'll notice that there in fact is one difference: The IOS functions do not support timeouts and block until the device sends or receives the requested amount of data. So what happens now when you want to receive data from a USB device that doesn't want to send data to you? Your function will block forever because the device doesn't send data to the IOS and you can't handle that error case by - for example - resetting the device. I talked with marcan about this and he suggested me to use asynchronous IOS functions and just close the device handle when I don't want to wait anymore for the request to complete. This should be working in most cases but isobel - who is the main author of the wii-linux kernel patch set - said that you'll sometimes need to reboot(!) IOS, which will screw up all currently opened handles in your application and clean large parts of MEM2, in order to make such calls return. This is definitely not possible to do for a support library and I didn't encounter such an issue while writing my usb-storage code so I hope that such things will not happen when it is used. This IOS_IoctlvAsync hack is not really nice but it's currently the only solution to fix functions blocking forever and making the whole application unusable. We can just hope that those problems will be fixed in an upcoming IOS update.
I'm currently returning the error code USBSTORAGE_ETIMEDOUT in such cases which will mean that the device handle is no longer usable and you'll need to redo the whole initialization process and hope that this will not happen again. Get me some usb logs or debug my usb-storage code with a USB gecko and tell me where it fails and I might be able to fix this.
But let's talk about the usage of my code which is still missing some documentation in the header files - I'll add this when I'm really bored the next time
Before starting to use the usb-storage code you'll need to initialize the USB subsystems and my storage code by calling the following two functions. This is needed because the usb-storage code is obviously based on the USB subsystems which needs a IOS heap just like my code:
USB_Initialize();
USBStorage_Initialize();
You should probably also check return values here as both might fail when no more memory/no new heap id is currently available.
Afterwards you should use USBStorage_GetMaxLUN() to get number of logical units your device supports. On most USB sticks and hard discs there will only be one but card readers will most likely report multiple LUN. The next step is to prepare each unit you want to access by calling USBStorage_MountLUN(lun);. It will basically check the device for any errors and prepare it for reading and writing which is the next step: You just use USBStorage_Read() or *_Write() in order to read or write to your drive's sectors. That's it
There are some more functions but those are mostly self-explaining and probably won't even be needed by most applications.
Oh, and just in case you didn't get it yet: The "1.1" in the topic does mean that only USB 1.1 is supported.
I'll also destroy some conspiracy theories here that were mainly created on some spanish board and some other one which has the name of a last-generation handheld in its title:
I have done some tests with the IOS on USB2 support and I'm pretty sure that it's not supported. I cannot do anything against this and I didn't intentionally limit my code to USB 1.1. However, you still wouldn't get your ISO loader even if hi-speed USB 2 data transfers would be possible because it requires an immense amount of work on either patching game executables or the IOS which will most likely not be done very soon. I'd really like to have USB 2 support too but it's currently not possible :/
Thanks again (in no particular order) to marcan, shagkur, dhewg (who all helped my with some problems) and all those people who helped me by testing their devices and reporting any errors they found!
And one appeal to all those homebrew developers out there who now want to add this code to their favorite emulator: Please just work together with the current "main" author of the emulator and don't release any versions of your own (which I've done myself once in the past) - this will just create a huge mess and will not help anyone in the end - working together with the main author definitely is the best solution even if all those annoying users will have to wait one or two weeks more for their release then
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May 27th, 2008, 21:11 Posted By: wraggster
This is 2 weeks old but being as no site has posted it, its good for a read:
I wanted to post an update to my work on the Snes9x and FCEU emulators for the Wii/Gamecube. First, I'll go over what's been changed in Snes9xGx.
Since Snes9xGx v0.1.1 was released, I fixed some simple oversights in my code. For instance, when you choose to save SRAM or save states to to a GC Memory Card, you shouldn't really be able to choose the WiiSD as your slot (r38).
Then I implemented some crude work to make translating various phrases in the emulator into languages besides English (r41 and r49). I have some documentation on it at the project's main page. With help from other users, we can provide the emulator in Spanish, German, and Dutch. Speaking of documentation, if anyone out there want to lend a hand, just drop me a line. Any help is much appreciated.
The last big update I did was importing the VFAT library from eke-eke's GenPlus project to Snes9x (r62). So, now you can view the long filenames for ROMs in the WiiSD slot. This library only supports reading, so writing (ie SRAM or save states) are still limited to the 8.3 filename format.
Askot has been working a few things for the emulator as well. He finished up the code to automatically save and load the SRAM (r64). The way it works now is it will load the SRAM after you load a ROM image. Then it will save the SRAM (if the game uses it) when you exit the emulator and return to the main menu. It uses the currently chosen device and slot from the save manager menus. You may want to go into those menus and assign the proper device, then hit B (or select "Return to Previous"), before loading the ROM.
That wraps up this update. There is a lot more work to do, of course. A number of people have coded in some support for the Wiimote and Classic Controller. I need to review some of them, and come up with the best way to implement them. I want a better controller configuration screen for selecting what device and buttons you want to use, which will take quite a bit of work. Hopefully I'll get to it one day soon...
http://www.blogger.com/comment.g?blo...00119652179255
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May 27th, 2008, 21:18 Posted By: wraggster
This is 2 weeks old but being as no site has posted it, its good for a read:
Okay, since FCEU v1.0.9 was set out in the wild, I've resolved some bugs, added some features, etc. You know, all the usual stuff to make it better and betterer.
First, was a bit of a show stopper, as the emulator didn't even load the files you attempted to load. It went through the motions, but didn't quite finish. So, that was the first thing I had to fix (r8).
Then I found that ZIP reading files from the DVD (in Gamecube mode) wasn't quite working. So I had to quash that bug (r9). To round out the first round of fixes, I borrowed the memory card mounting routine from Crunchy2's Snes9xGx v2.0.1b8 (r10). Hopefully that will help many people that had trouble using their memory cards. If not, remove and reinsert your card and try again.
After a bit of a break to solve Zelda again, I continued to port some of the changes I made to Snes9xGX to this emulator. The list of changes include WiiSD support (r12, r13, r14, r16), a potential fix for those EU folks who need the video to be set to 60Hz (r15), work on easing translation to other languages (r19, r20, r21, volunteer translators needed, by the way), and bringing the VFAT library to the WiiSD card for long filenames.
The last thing I have worked on has been an effort to save and load the various settings in the emulator to any of the devices. For now, when the emulator first starts, it will attempt to load the settings from SD Gecko in Slot A for Gamecube mode or the WiiSD in Wii mode.
That catches me up with the present. The DevkitPro folks have been working towards a newer release of the devkit and libOGC with better Wiimote and WiiSD support. I hope to have one more release of these two emulators before that so I can dedicate more time to added these new features.
http://www.blogger.com/comment.g?blo...66937871704357
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May 27th, 2008, 21:54 Posted By: wraggster
Waninkoko has released WAD Manager v1.0, heres the details:
WAD Manager v1.0 by Waninkoko |
+-------------------------------+
| www.teknoconsolas.info |
+-------------------------------+
+--------------+
| DESCRIPTION: |
+--------------+
WAD Manager is an application for (un)install WAD packages.
It lists all the available WAD packages in a SD card so you can
select which ones to (un)install.
Includes Wiimote support.
+-------------+
| HOW TO USE: |
+-------------+
1. Create a folder called "wad" in the root of a SD card.
2. Copy all the WAD packages in the folder created in the step 1.
3. Run the application with any method to load homebrew.
+--------+
| KUDOS: |
+--------+
- bushing and marcan (the homebrew channel is great)
- all my testers (pistu, SoraK05, danny.ml...)
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May 27th, 2008, 22:32 Posted By: wraggster
Hell Hibou has released a channel version of his Wii Homebrew Launcher:
The chain Wii Homebrew Launcher 0.5 is available in the Downloads section. Simply copy the contents of INSTALL directory on your SD card and launch the Hack Twilith Princess. Unfortunately, it appears that some large hombrew not launch this more, especially when using a theme. It semblerais it is a bad memory. I'll try to correct this problem as soon as possible.
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May 27th, 2008, 22:46 Posted By: wraggster
LoPsT has released a new version of the Snes Emulator for Nintendo Wii:
Heres whats new:
On the menu in this version:
-- Support for 2 wiimotes (synchro fast)
-- Support CSA classic.
-- Support Nunchuk.
-- Support for SD Frontal (to load Roma and backups).
-- Support for savegame directly into the gcram (out of emu).
-- Support for files on behalf long.
-- Support for compressed files to Zip.
-- Support the return to the "HomeBrew Channel."
-- Support for RGB cable PAL60.
-- Support for PAD Gamecube.
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May 27th, 2008, 22:57 Posted By: wraggster
News/release from gorgull
Protein[DS] is a little audio manipulation software running on Nintendo DS, which ables you to manipulate audio, anywhere you go - it is in some ways similar to ElectroPlankton concept.
Using Protein[DS], you can play with up to four modules at the same time to create a live music set and control external applications, using the touchscreen, audio in/out levels, midi-out, and even motion-control. You can even play with live-recorded audio sample.
WAZZUP?
[08/05/22] The project has evolved a lot since last release. Here's is the "proof of concept" v080522 of now called "Protein[DS]" - in this occasion, I made a new lil video: - Enjoy!
FEATURES:
up to 4 performance modules at the same time
.wav samples or recorded audio support
file browser with audio preview feature
microphone sample recorder
quick access menus
touchscreen control
audio levels control
motion sensor control
wireless midi-out control
http://gorgull.googlepages.com/home2
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May 28th, 2008, 00:40 Posted By: JKKDARK
via MundoRare
Every Rare fan worth their weight in whatever is valuable these days know what those three words are. For those that don’t, here’s a short history lesson before we get to the overdue reason.
In 1998, at the end of Banjo-Kazooie, Mumbo Jumbo showed pictures of two mystery eggs and an Ice Key in seemingly inaccessible parts of the game. To top it off, Mumbo said that we could only get these items in the sequel, Banjo-Tooie. Then the hype train began. During that time and Tooie’s release, Nintendo and Rare kept mum about what Stop ‘n’ Swop was when it was hacked by fellow site The Rare Witch Project.
The year 2000 came with Banjo-Tooie, and there was no way to get the items as promised at the end of Banjo-Kazooie. Just three B-K cartridges that you had to break open to get them, dead on the floor, and that was that. Even after that, Rare and Nintendo refused to talk about what Stop ‘n’ Swop would’ve done. The closest thing we got to that was a patent that explained that thanks to the 10-second memory of N64 models before 1999, you could’ve changed cartridges to get the desired items. Even with this knowledge and seemingly conclusive evidence, Rare and Nintendo did not officially acknowledge this. After ten years, an official answer has finally been said.
Salvatore Fileccia, lead software engineer at Rare responsible for the upcoming Nuts & Bolts, explains why Stop N’ Swop couldn’t be done. Officially.
According to MTV Multiplayer “the reason Nintendo soured on the idea was because of revisions to the N64 circuitry. Older versions of the system would have given gamers a full 10 seconds to remove the Kazooie cartridge and insert the Tooie one. Newer iterations of the N64 would have given gamers just one second.”
Furthermore, the article added that they originally “had programmed the original Stop ‘n’ Swop functions in Banjo-Tooie before Nintendo nixed them.”
Better late than never? Who knows. In the end, an official answer is an official answer, and Stop ‘n’ Swop’s demise can join Star Fox Adventures, Donkey Kong Racing, Donkey Kong Coconut Crackers, Diddy Kong Pilot, Rare staying exclusive to Nintendo systems after 2002, and Goldeneye 007 XBLA as another reason why Rare fans couldn’t get what they wanted thanks to Nintendo.
Supposedly there’s a bright side in all this, as the end of the article describes Fileccia’s sly grin when asked about Stop ‘n’ Swop returning to Nuts & Bolts. Unlike the first two games, however, let’s hope it doesn’t take them ten years to explain why they failed to implement it this time as teased.
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May 28th, 2008, 04:10 Posted By: JKKDARK
New version of Glitch64, a graphics plugin for the Nintendo 64 emulators.
Changelog:
-various fixes (KoolSmoky)
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May 28th, 2008, 16:47 Posted By: wraggster
Newly released in the UK at Amazon UK
Take to the stage as the Disney Channel star Hannah Montana in Hannah Montana: Spotlight World Tour for the Nintendo Wii™. Published by Disney Interactive Studios, the game takes players on a wild ride to pop-stardom as they help Hannah Montana win her greatest musical challenge yet. Tour the world as the pop princess herself and live the dream of rock stardom on stage and off while developing musical and fashion skills. Players dance with their Wii controllers as Hannah dances with you on stage to earn devoted fans worldwide. With Lilly, Oliver, Jackson and Robbie’s support during transitions and mini-games, "it’s the best of both worlds" all around the world
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May 28th, 2008, 16:51 Posted By: wraggster
Newly released in the UK at Amazon UK
The latest game based on the hit Disney Channel series, "Hannah Montana," Hannah Montana: Music Jam, transports girls and teens into the exciting and sometimes crazy world of Miley Stewart and her alter ego Hannah Montana. Players adventure out as Hannah or Miley, and develop their musical talents, coordinate high fashions and live out their dreams of becoming a pop star in Hannah’s greatest musical challenge yet. Players enter the Music Jam Video competition and compete against Savannah Star - a rising new singer out to challenge Hannah - at the same time as a cool new transfer student, Josie Moore, seems to be stealing all of Miley’s friends. To help her win the competition, players use their Nintendo DS touch screen to master the guitar and drums. In a mix of adventure and creative modes, players control Hannah/Miley as she composes her Music Jam Video entries, keeps her friends happy, and in the end, learns a little something about what it means to be a real star.
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May 28th, 2008, 19:33 Posted By: Shrygue
via Games Industry
Nintendo has pledged that Wii Fit stocks will be replenished "as soon as possible", following recent shortages.
The full extent of the supply drought of the hugely popular exercise title was revealed with the release of UK chart.
With stock of the title almost completely drying up, the game dramatically plummeted out of the UK All Format Top 40 altogether, having been No2 in the listings last week. The remaining stock could only push the game to No15 in the Wii chart.
But while Nintendo admitted that "there are pockets of stock shortages in areas of the UK", a spokesman stressed "we are doing everything we can to replenish shortages as soon as possible.
"To this effect we are continuing to bring Wii Fit stock into retailers across the UK on a weekly basis," he added.
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May 28th, 2008, 19:43 Posted By: Shrygue
via Eurogamer
Nintendo UK has confirmed release dates for a number of Wii and DS titles in Japan, including upcoming Wii games Wario Land Shake and Project Zero IV, both of which are on their way in the next two months.
Speaking to our pals at videogaming247, a Nintendo UK rep confirmed Japanese dates for seven titles in total - but, in a move sure to shock and surprise you all, revealed that there's "nothing announced for Europe right now."
The four DS titles are Band Bros DX on June 26th, Legendary Stafy on July 10th (that's presumably Legendary Stafy 5, the second DS title in the Kirby-like series), Rhythm Tengoku Gold on July 31st (the at-long-last DS conversion of the GBA and arcade classic) and, last but not least, Fire Emblem: New Shadow Dragons and the Blade of Light, on August 7th.
That new Fire Emblem game is worth keeping an eye on - it's a remake of the very first title in the franchise, Fire Emblem: Shadow Dragons and the Blade of Light, but more importantly it's the first Fire Emblem game to feature online play.
The really exciting stuff, though, is in the Wii schedule. First up is Super Mario Stadium Family Baseball, which is likely to be of limited appeal in Europe and appears in Japan on June 19th. It's followed, however, by Wario Land Shake on July 24th, the first Wario Land game to appear since 2001.
Topping off the list is Project Zero IV: Mask of the Lunar Eclipse on July 31st, the first instalment in the Project Zero (that's Fatal Frame for our US readers) franchise on a Nintendo console. It's looking mighty creepy in this week's Famitsu, too.
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May 28th, 2008, 19:49 Posted By: wraggster
Newly released in the UK
A great pinball game should not only be amazing from the start, but should continue to be entertaining every time you play it. This was the thinking behind the development of the newest pinball sensation to hit the market - Dream Pinball 3D - with it's 6 cutting edge tables that are beckoning you to try your luck.
http://www.amazon.co.uk/Southpeak-Dr...996772&sr=1-14
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May 28th, 2008, 21:08 Posted By: wraggster
The_Pimousse has updated the educational game for the DS:
Heres whats new:
History:
* Version 0.4 (28/05/08):
-- Major change: choice of game (random sampling or manual)
-- Occasional minor:
-- Adding an election endgame to return to menu
-- Possibility to a term of infinite Thursday
-- Changing the display of a number find
-- Has come: a game mode "challenge" (which will see its progress)
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May 28th, 2008, 21:12 Posted By: wraggster
News/release from preussie:
Hi there,
I would like to introduce the first release of Grafoon.
Grafoon is an ( buzzword alert! ) ‘Arcade Style Puzzle Shooter‘ with a lot of classic elements like: Doors/Keys, Mines ( including chain reactions ), various walls with different behavior, laser barrier, nasty enemies and a lot more…
The main target is to pick up all Hobbels and bring them home to advance to the next map. Don’t touch the walls, they will destroy your ship. Touching enemies or enemy shots drain you ships energy. Collect green gems to increase your ships energy…
You can download Grafoon here:
http://preussie.miscstuff.de/ds/?page_id=57
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May 28th, 2008, 21:21 Posted By: wraggster
Mad posted this news/release:
It's my first Nintendo DS and C project. Its a simple Sudoku game, with medium difficulty. The next project will be bigger and better. But I dont know what. I will upload a video to Youtube. Watch it, if you want to see how it works
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May 29th, 2008, 00:00 Posted By: Brainy142
Elaun has given us a lot in just a matter of days
Uploaded a work in progress version to show what I've been doing.
For now:
-It resets properly on the Wii (still not able to return to the loader, though.)
-Reads files from the front Wii SD slot (saving disabled, forgot to reenable it before uploading, but you can remove the return lines on SYS_FileOpenWrite and SYS_FileWrite to make it work.)
-Wiimote suport, tried to map the buttons on the wiimote and nunchuk more or less like the gamecube ones, wiimote IR aiming and nunchuk up-motion jumping.
Bugs:
-Wiimote disconnects too fast, need to read the libogc headers again and determine how to make the idle time longer.
-If the wiimote disconnects, screen turns grey (only the game screen, not the status bar or menu) and stays this way until you reload the game (starting a new game won't help)
-Maybe you'll have to disconnect and reconnect the nunchuk to your wiimote to make it work (again, this is a 1-day, no-prior-experience implementation, it will be fixed)
-Something else I can't remember.
That's it, please don't complain about the wiimote implementation and SD card reading yet. The wiimote code is completely new to me (and I don't know about the real stability of the code on the libogc cvs) and the SD reading doesn't use libfat yet, but use the wiisd functions from the latest libogc CVS.
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May 29th, 2008, 00:02 Posted By: wraggster
Emu_kidid has tonight released a new version of the GBA Emulator for both the Nintendo Gamecube and Nintendo Wii, heres whats new:
Wii Port
* Wiimote / Classic Controller / Gamecube Pad support
* Front-SD ROM Loading
* Front-SD SRAM Saving and Loading
* MEM2 ROM Storage for fast access
* In-game Menu with ability to exit to loader (Home button)
* Auto frame skip for those core heavy games
GC Port
* SDGecko ROM Loading
* SDGecko SRAM Saving and Loading
* In-game Menu with ability to exit to loader (X+Y)
* Auto frame skip to give you the illusion of full FPS
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May 29th, 2008, 00:02 Posted By: wraggster
Emu_kidid has tonight released a new version of the GBA Emulator for both the Nintendo Gamecube and Nintendo Wii, heres whats new:
Wii Port
* Wiimote / Classic Controller / Gamecube Pad support
* Front-SD ROM Loading
* Front-SD SRAM Saving and Loading
* MEM2 ROM Storage for fast access
* In-game Menu with ability to exit to loader (Home button)
* Auto frame skip for those core heavy games
GC Port
* SDGecko ROM Loading
* SDGecko SRAM Saving and Loading
* In-game Menu with ability to exit to loader (X+Y)
* Auto frame skip to give you the illusion of full FPS
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May 29th, 2008, 00:33 Posted By: wraggster
News/release from Antonio Nino Diaz :
Well, this is the game that I'm working. If everything goes as it should, become a game between tamagochi and Nintendogs, jeje. So far I have only prepared the 3D graphics engine, you can move the "character" and the camera follows him. You can see an example that can load normal objects (a gift box very cumbersome).
The two things that I thought prinipales are that:
Run-in real time, ie time passes and in reality the clock using the DS.
- Be wifi mode (not very well that ... you might just make some chorradita).
Finally, I leave you here. Parcheadlo with DLDI and put the folder anywhere on the card (up to 6 subdirectories, I think). Works with emulators that support FAT, as the idea.
Controls:
- A: changing mood (try XD).
- Maintain A: Change camera mode.
- Arrows: Move.
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May 29th, 2008, 00:43 Posted By: wraggster
New from Divineo USA
Protect your Wii balance board and your feet at the same time with this superb quality silicone skin! The foot shaped bubble grips will help to keep you from slipping off when performing those all important moves, and you can relax knowing that your brand new Wii-fit balance board is safe from dirty shoes or feet! (not yours of course!)
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May 29th, 2008, 00:45 Posted By: wraggster
New from Divineo USA
Transport and store your Wii Fit Balance Board with Mad Catz stylish Travel/Storage Case. Built with high-quality weather-resistant materials and featuring a padded adjustable shoulder strap, an external zippered storage pocket as well as an internal mesh pocket, now you can tote all of your Wii Fit accessories in one convenient carryall.
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May 29th, 2008, 00:47 Posted By: wraggster
New from Divineo USA
Say goodbye to expensive batteries with the Mad Catz Rechargeable Battery Pak for the Wii Fit Balance Board. Simply remove the battery cover and batteries from your Balance Board and replace them with the Battery Pak for up to 20 hours of continuous energy. The included USB charge cable – compatible with the Wii and PCs – makes recharging the internal batteries easy and convenient.
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May 29th, 2008, 01:52 Posted By: wraggster
During Ubidays 2008, Ubisoft revealed that its upcoming snowboarding title, Shaun White Snowboarding, will be coming to Nintendo Wii. More exciting, the publisher revealed that the game will support Nintendo's Wii Balance Board. Although members of the press were not allowed to play the game at the event, an Ubisoft representative was on hand to demo the setup. The game is played with both the Balance Board and Wii-mote, using the latter to control tricks."
Update: 05/28 19:26 GMT by T : Erik Johnson writes with word that Ubisoft's Raving Rabbids TV Party will also use the Balance Board (for the Wii version, of course).
http://games.slashdot.org/article.pl.../05/28/1759236
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May 29th, 2008, 01:55 Posted By: wraggster
As evidenced by the many circular singe marks across our DS' bottom screen, we sometimes forget when we've switched the stylus out for a ciggy. Thankfully, Ubisoft and some guy, Allan Carr, frown upon our deleterious, chain-smoking activities, announcing their intention to teach us the "Easyway to Stop Smoking" via the DS. Developed in conjunction with Mr. Carr's "top experts" (top experts), the game will echo the method featured in the Easyway to Stop Smoking book, as well as its network of clinics.
In case you were wondering, Ubisoft's press puff piece notes that said method "removes the smoker's belief that smoking provides them with any genuine pleasure or crutch, takes away the feeling of deprivation and therefore rids the smoker of the fear of stopping." If your lungs haven't been reduced to a hyperventilating mass of black goo by then, you can discover the Easyway to Stop Smoking this November.
http://www.joystiq.com/2008/05/28/ub...smoking-to-ds/
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May 29th, 2008, 02:00 Posted By: wraggster
Newly released today
features
The 15 games are: jumping logs, canoeing, obstacle races x 2, snow boarding, waterfall climbing, rail kart driving, jumping on the trampoline, roller skating, slider, mogura panic, see-saw fight, skipping blocks, skipping rope and running hurdle.
Beware of the time when you are playing on the mat. Jumping on it late at night might disturb your neighbors.
description
With a lack of space at home, not very many people exercise enough to maintain a healthy lifestyle. However, with Family Trainer: Athletic World, this problem is remedied. This is one fully functional sport center shrunk to the size of around 1 meter squared. The software features 15 sport games for you to attempt, make use of the specially designed family Wii Mat and play with your friends or family members. A maximum of two people can join in a game on the mat at the same time while the others can cheer as they wait for their turn.
Adjust the level of difficulty to suit your abilities, start with beginners mode and work your way up to the master level.
http://www.play-asia.com/SOap-23-83-...j-70-2m83.html
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May 29th, 2008, 02:20 Posted By: wraggster
aquilino has updated the port of Jewel Quest for the Nintendo Wii
Heres whats new:
Here you have that support Wiimote
Wiimote horizontally ,moving crosshead ,par 1 and 2 to select button, to return button HOME to HBC
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May 29th, 2008, 07:42 Posted By: wraggster
emu_kidid has released yet another new version of the GBA Emulator for Gamecube and Wii, heres the details:
I didn't anticipate that the Wii would run VBA so fast so in my initial release I had vsync disabled and frameskip was supposed to handle things. Anyway, please grab a updated build to fix the "too fast" issues. "noframeskip" version may run a little too slow but won't have speed-up/down moments and "frameksip" version should run pretty accurately. Also I fixed the saving and not being able to return to the game issue.
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May 29th, 2008, 07:42 Posted By: wraggster
emu_kidid has released yet another new version of the GBA Emulator for Gamecube and Wii, heres the details:
I didn't anticipate that the Wii would run VBA so fast so in my initial release I had vsync disabled and frameskip was supposed to handle things. Anyway, please grab a updated build to fix the "too fast" issues. "noframeskip" version may run a little too slow but won't have speed-up/down moments and "frameksip" version should run pretty accurately. Also I fixed the saving and not being able to return to the game issue.
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May 29th, 2008, 19:44 Posted By: Shrygue
via Games Industry
Nintendo has announced that the Wii's Nintendo Channel is set to launch in Europe and Australia tomorrow.
The channel will be free of charge and available through the Wii Shop Channel. On it, gamers will be able to watch videos, search for games, access downloadable demos for their Nintendo DS and recommend games.
"By accessing Nintendo Channel, you will be kept up-to-date on all the latest information for past, present and future games on all Nintendo platforms," the said in a statement.
The launch of the Nintendo Channel follows on from that of WiiWare, also available through the Wii Shop Channel, which launched earlier this month.
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May 29th, 2008, 19:47 Posted By: Shrygue
via IGN
Following Nintendo's surprise announcement of Wario Land Shake for the Wii yesterday, new details have come our way on the game.
Wario's latest adventure looks like it's being designed with both casual and hardcore gamers in mind. A side-scrolling platformer, the game makes use of 2D artwork to depict its characters and stages. The game promises a total of 20 stages, taking you through all the expected environments, including jungles, deserts, and caves.
Controls have been kept simple, with the Wiimote held horizontally and most of the action controlled with the D-pad and the 1 and 2 buttons. Nintendo is including some waggle controls as well. Shake the Wiimote up and down, and you can make Wario perform a few extra moves, like shaking coins free from an enemy you've grabbed onto. The Wiimote can also be tilted to control vehicles.
As revealed yesterday, Wario Land Shake will hit the Japanese Wii on July 24. A release outside of Japan has yet to be announced.
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May 29th, 2008, 22:11 Posted By: wraggster
News from Gp2xstore
USB Gecko for Nintendo Wii is back in stock! Buy the USB Gecko for only $44.99 at Gp2xstore.com. We ship right out of California, United States!
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May 29th, 2008, 22:23 Posted By: wraggster
DS Game Maker improves on the powerful engine of XtenDS providing a fast, clean and useful environment for developing DS Games. Not only can you visually piece together characters, scenes, and scoring, you can add Wifi, Rumble and sound without having to know any programming!
Unlike any other program of it's kind, DS Game Maker has a comprehensive manual which will set you on the track of making great DS Games. And when you think your game is good, you can upload it to the dsgamemaker.com community for others to play.
With DS Game Maker
Visually plot and organize sprites in the room designer
Add a vast range of actions to your game, including basic 3D support
Customize the whole development experience
Share your games with the dsgamemaker.com community
http://www.dsgamemaker.com/index.php
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May 29th, 2008, 22:24 Posted By: wraggster
R6 motion menu v3.1.0879 for R6 Silver and Gold [2008-5-29]
more info: http://www.neoflash.com/forum/index....ic,5142.0.html
history:
* Support more roms,like 0817,1158,1187,1191,1205,1206,1301,1333,1337,1405, 1407,1456,1514,1770,1780,1795,1891,1892,1938,1964, 2095,2157,2207,2209...
* This version don't support 4G/8G TF yet
download:
Korean version: http://www.neoflash.com/download/R6_...d_Gold_KOR.rar
English version: http://www.neoflash.com/download/R6_...d_Gold_ENG.rar
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May 29th, 2008, 22:26 Posted By: Shrygue
via IGN
Earlier this year, third-party publisher Tecmo revealed that a DS version of the classic football franchise Tecmo Bowl is in development. The company has been supporting the DS effort with a plethora of screenshots and video updates in recent weeks.
In a mailer sent to press today, Tecmo confirmed that a Wii build of Tecmo Bowl is also in development.
"Tecmo Bowl: Kickoff is scheduled for release this September [on DS]," Tecmo wrote. "A Wii version of Tecmo Bowl is in development and scheduled for release in 2009. However, it is too early to discuss the details of that version of the game."
We will have more on the Wii build in the coming months.
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May 29th, 2008, 22:34 Posted By: wraggster
News/release from cid2mizard:
Hello,
Let me present "TAUNT DS v0.1", a small application that can send via WiFi, taunts. In other words, it connects to 2 NDS mini, you write a number and you send. Currently only 30 taunts official Age of empire are present for exemple demo (taunts are french)
Taunt 1 to 30.
Wololoo
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May 30th, 2008, 20:31 Posted By: Shrygue
via Computer and Video Games
Retro fans should be happy to know that Super Mario RPG is one step closer to the European Virtual Console, as Nintendo of Japan has confirmed the game will be hitting its VC in June.
The confirmation means that Nintendo has finally come to an agreement with Square Enix over releasing the game, breaking down the barriers for American and European releases. Sooner than later we hope...
On the downside, Japanese Wii owners will have to fork over 900 Wii Points to get the game. We have no reason to believe that the price point will be any different over here.
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May 30th, 2008, 20:36 Posted By: Shrygue
via Eurogamer
Three new titles have been released on the Wii's Virtual Console. Hello Pokemon Puzzle League, goodbye weekend.
For those who aren't familiar the game first came out on N64 and is much like Panel de Pon, released in the West as Tetris Attack. You have to match coloured blocks to make them disappear, but they rise from beneath rather than fall from above.
The twist for this version is the Pokemon branding plus, as everyone who's every played it knows, a theme song which ostensibly has no lyrics but which creates vibrations inside your brain that say, "Nothing else exists, you don't really need a job, yes it's 5am, but money is meaningless, we are all just matter." Priced at 1000 points (GBP 7 / EUR 10).
Then there are two Neo Geo titles up for grabs. Samurai Showdown is arguably one of SNK's best fighting games, featuring weapon-based combat and a fous on single strikes rather than long-winded combos. It's yours for 900 points (GBP 6.30 / EUR 9).
Burning Fight will be familiar to anyone who's played Streets of Rage and/or Final Fight, which are already available on the VC for 800 points a pop. Here you get to batter men in ripped denim all over again, but at a price of 900 points (GBP 6.30 / EUR 9).
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May 30th, 2008, 20:51 Posted By: Shrygue
via Joystiq
You've heard about the game. You've seen the crazy "Guitar Grip" peripheral. You've wondered: "Can the DS really pull off a proper Guitar Hero?" Last night we sat down, strapped a DS to one hand, and held a special pick-shaped stylus in the other to answer that question for you ... and ourselves.
Surrounded by a gaggle of other gamers having their first go on the game, we heard shouts of "Rock on!" and "Star Power!," cementing in our minds that this was going to be an even more atypical Guitar Hero experience than we had imagined. Fortunately, it was a lot like the Guitar Hero experience we've grown to love over various console incarnations, too.
Screenshots here
Photographs of the Control Grip here
Full article here
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May 30th, 2008, 20:53 Posted By: Shrygue
via IGN
Leading video games publisher and developer Namco Bandai Games America Inc. announced today that Tamagotchi Connection: Corner Shop 3 has gone gold for the Nintendo DS. A simulation game based on the popular virtual pets, Tamagotchi Connection: Corner Shop 3 lets players run over a dozen new businesses with their favorite Tamagotchi pal. Utilize the stylus to navigate through tasks or participate using the microphone for a whole new level of interactivity the Tamagotchi franchise has not seen.
Business in TamaTown is booming and it's your job to make sure it stays that way. Get behind the counter of more than 12 different stores, each with their own unique touch screen mini-games, and participate in the assigned tasks. With so many missions in Tamagotchi Connection: Corner Shop 3, from teaching piano to searching for hidden treasure or serving up ice cream, there are plenty of activities to keep players entertained. Maintain happy clientele and the shops will begin to grow, unlocking more challenging mini-games and new accessories.
After a long day at work, spend hard earned money to decorate your very own park with lots of fun items including water fountains, benches and flower beds. Daily visits to the park will not only allow you to watch the progress of your garden but also provide the opportunity to meet new Tamagotchis. Also be sure to stop by the Clocktower to hang out and get to know your newly found acquaintances. Additionally, try on and buy new outfits for your Tamagotchi partners or send journal entries and items to your friends via Nintendo DS's Wireless Communication.
Tamagotchi Connection: Corner Shop 3 is rated "E" for everyone by the ESRB and carries a suggested retail price of $29.99.
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May 30th, 2008, 21:08 Posted By: Shrygue
via Eurogamer
Shaun White Snowboarding creative director Trent Ward believes the Wii Balance Board offers developers "worlds of possibilities".
He's responsible for the Wii version of the freshly-unveiled extreme sports title from Ubisoft, which has been built specially to use both balance board and Wii remote - not one or the other.
Ward feels the pressure-sensitive pad and motion-sensing combo has helped him "close the gap between game and player", and claims there are "tons" of things he can do with the Board.
You'll feel like a pro snowboarder after you're finished with the bite-sized challenges in Shaun White, apparently, and no it is not tiring and nor will it teach you to be a real snowboarder because yes he has tried.
The Wii version of Shaun White Snowboarding is a completely separate game to the PC, 360 and PS3 offerings, incidentally, both in terms of premise and the mechanics involved.
Ward says you have to treat the Nintendo console specially in order to be successful; a port would have been rubbish, apparently.
Both versions looked rather fun in their own ways. Check back soon for our full thoughts on both.
Shaun White Snowboarding is due out on PC, 360, PS3 and Wii this Christmas.
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May 30th, 2008, 22:08 Posted By: Shrygue
via Computer and Video Games
Not content with the cross-media juggernaut that is The Force Unleashed, LucasArts is tapping up this year's other Star Wars event for a videogame tie-in, bringing a game based on the animated Star Wars: The Clone Wars to Wii and DS.
The game will presumably follow the movie plot of Anakin Skywalker and Obi-Wan Kenobi as they fight in the Clone Wars that take place between Episodes II and III.
LucasArts has yet to confirm the game or release any details, but IGN says it features as an advertisement in the Lego Indiana Jones instruction booklet.
We're trying to get a confirmation from LucasArts, but we imagine it'll reveal more details available at E3. Like whether the motion controls on Wii will make this the lightsaber game we've been looking for.
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May 30th, 2008, 23:26 Posted By: wraggster
News/release from T4ils:
StillAliveDS is a puzzle game inspired by the flash version of Portal, itself based on the game Portal de Valve.
You must catch all of the cakes before they reach the exit of it.
To do this, you are equipped with your PortalGun which lets you portals in the walls in order to be able to teleport elsewhere.
Throughout your journey, you'll be guided by a robot you learn the mechanisms Thursday
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May 30th, 2008, 23:33 Posted By: wraggster
News/release from Ricco:
Hi all,
I'm proud to present my first DS game :
JezzballDS, a clone of Jezzball from the Microsoft Entertainment Pack.
If any suggestions or bugs, let me know !
Have a good time.
Ricco.
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May 30th, 2008, 23:50 Posted By: wraggster
Emu_kidid has released another build of his Game Boy Advance/Gameboy/Gameboy Colour emulator for the Nintendo Wii & Nintendo gamecube
Heres whats new:
whatsnew:
fixed GB/GBC slowdown on Wii
fixed GC pads
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May 30th, 2008, 23:50 Posted By: wraggster
Emu_kidid has released another build of his Game Boy Advance/Gameboy/Gameboy Colour emulator for the Nintendo Wii & Nintendo gamecube
Heres whats new:
whatsnew:
fixed GB/GBC slowdown on Wii
fixed GC pads
Download and give feedback via comments
To read more of the post and Download, click here!
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