|
|
September 1st, 2006, 16:29 Posted By: wraggster
Nintendo has confirmed to GamesIndustry.biz that new details regarding its Wii console will be revealed on September 15th in Europe - with a price and launch date announcement looking highly likely.
Speaking on the subject of the trade-only event, an NoE representative said: "Wii will be playable. Nintendo will be announcing new software at the event and there will be new announcements regarding the Wii console itself."
Nintendo is holding a similar event in North America on September 14th, where it’s expected that NoA president Reggie Fils-Aime will reveal price and launch details for the territory.
The representative went on to quash rumours that have recently emerged on the net regarding possible production delays, apparently due to difficulties with manufacturing the Wii's remote controller.
"The reports are entirely rumour and speculation. I can confirm that the Wii is very much on course for a Q4 release, as Nintendo originally stated," the spokesperson said.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 1st, 2006, 17:34 Posted By: wraggster
Via DS Fanboy:
Going on sale at the Pokemon Center in Japan on September the 28th to commemorate the release of Pokemon Diamond/Pearl, we have to say this looks much better than the limited edition Winning Eleven DS Lite. Heck, it looks better than the last limited edition Pokemon DS Lite as well. The price weighs in at 16, 800 yen, or around $143 US.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 1st, 2006, 17:35 Posted By: wraggster
Shin'en Multimedia today has announced the development of the sequel to their successful Nintendo DS debut Nanostray. Nanostray 2 introduces many never-seen-before features lifting the Shoot’em up genre up to a new level.
Shin’en Multimedia, a leading developer for the Nintendo handheld platforms today announces the development of “Nanostray 2” for the Nintendo DS system. Nanostray 2 is the sequel to the critically acclaimed Shoot’em up Nanostray which has been successfully released in America, Europe and Japan. Nanostray 2 introduces many new features and elements which have never been used in its genre. This includes innovative touch-screen features as well as exciting WiFi functions over the internet. More detailed information and first screenshots will be revealed within the next weeks on www.nanostray2.com.
“Shin’en again raises the bar for high quality games with never-seen-before graphics, awesome audio and innovative gameplay on the Nintendo DSTM”, said Manfred Linzner, Project Manager at Shin’en.
Via Cubed
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 1st, 2006, 17:38 Posted By: wraggster
Via IGN
Nintendo of Japan has September filled up with Pokemon. October has Winning Eleven. Now what about November? Earlier this week, it was revealed that the company is looking to make Jump Ultimate Stars the big title for that month.
The sequel to Jump Allstars will be released for the Japanese DS on November 23. The title will carry the standard DS price of 4800 yen.
Nintendo is powering up the game with new characters. Players can look forward to new characters from Naruto, Black Cat, Tennis no Oujisama and more! The original cast should be back as well, making this the true ultimate crossover for Jump comic fanatics.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 1st, 2006, 17:39 Posted By: wraggster
Via IGN
In an announcement sure to rock the undersea kingdom of Atlantis, Warner Bros. announced today that Aquaman will be an unlockable character in the upcoming superhero brawler Justice League Heroes.
Aquaman has the power to trap enemies in a whirlpool (an actual whirlpool, not a dishwasher), wields the sword of Atlantis, and enjoys the protection of a water shield.
Superhero fans can look forward to unlocking the man who can talk to sea creatures when Justice League Heroes releases this fall on PS2, Xbox, PSP, GBA and DS.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 2nd, 2006, 01:50 Posted By: wraggster
All of you who have the Max Media Player now have a new update from Datel, heres the info:
We promised we’d give it to you, and at Datel, our word is our bond. MAX Media Player 1.2, available now as a free download, lets you play videos right out of the box without installing MoonShell or other such third-party application on your MAX Media Dock or 4GB HDD!
If you've already upgraded to MAX Media Player v.1.01, you can already play MP3s without installing any third-party software. And now, with Version 1.2, we’ve added support for D3V video playback too!
The new version of MAX Media Player interface is just as simple to use as the old one. To play a video or audio file, use the browser to navigate to where the file is stored on your Media Dock, and double-tap the file. This automatically opens the Media Player software, with its easy-to-use playback controls. And putting files onto your Media Dock is just as simple as before too. Just connect the device to your PC using the USB cable supplied, and drag and drop your MP3s and D3Vs into the correct folders.
MAX DS Video Converter is really simple. Just open the application and browse for the video file you would like to convert. Once you’ve selected the file, click the ‘Encode’ button to begin encoding. MAX DS Video Converter uses settings optimised for playback on your Media Dock to transcode a wide range of source video types such as .avi, .mpg, .mov and more. Now just drag and drop the completed D3V movie file to your Media Dock and you’re ready to play it back on your DS.
And remember, proud as we are of MAX Media Player v1.2, we won’t rest on our laurels. Our programmers are already working on the next version of this sizzling software, so keep checking back for updates. And if you haven’t yet invested in a copy of MAX Media Player and the Media Dock, there are several versions available.
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 2nd, 2006, 01:59 Posted By: wraggster
Famitsu the Jap Magazine has said that with the pricepoint and unique gameplay that it expects the Wii to win the next gen war.
What do you think ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 2nd, 2006, 11:03 Posted By: wraggster
via Gamestop
With Nintendo's Wii promising to put the "active" back in "interactive entertainment," it's only fitting that the publisher's marketing tie-ins leading up to the console launch should have a similar focus. So for fast-food chain McDonald's current Nintendo-themed promotion, the Big Mac monger is offering one of six freebie "active toys" with its Happy Meals and Mighty Kids Meals, each one featuring Mario, Donkey Kong, or Yoshi. The toys include a Mario-shaped ball for playing catch, a flying disc, an inflatable Mario Power Tennis mallet with ball, and more.
The emphasis on activity is part of the fast-food chain's ongoing effort to reform its long-suffering public image when it comes to healthy eating. According to the company, "The 'Take the Mario Challenge' Happy Meal and Mighty Kids Meal event is part of McDonald's ongoing commitment to helping guests better understand the keys to living balanced, active lives. This initiative...underscores the importance of eating right and staying active, and includes a wide variety of programming for guests of all ages."
The Nintendo toys will be available at participating McDonald's locations until September 21, or while supplies last. This is not the first Nintendo-McDonald's cross-promotion, as many of the chain's restaurants are Wi-Fi hotspots for Nintendo DS online play.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 2nd, 2006, 11:12 Posted By: wraggster
New from SuccessHK
Based on the anime series, Idaten Jump is a racing game starring characters from the show. Shou Yamato finds himself suddenly warped to a mysterious new world, and in order to get home, he has to win the Hyper MTB (Mountain Bike) Race, also known as the Idaten Battle. The game uses stylus controls for racing. Characters from the show take part in the races alongside Yamato.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 2nd, 2006, 18:14 Posted By: jojotjuh
Moonshell 1.4 is out!
go here
mdxonline.dyndns.org/archives/nds/
btw, if you have supercard, you cant use setup, youd have to edit (sorry about the hack part i was tired and had a headache) the setup.ini
open setup.exe
un-select everything
click the green setup button
close setup
open setup.ini and in the end of it it should say all short names of carts-notice supercards arent listed,
add your supercard version:
supercard sd/minisd = SCSD
supercard cf = SCCF
the microsd dont know,
but it might be this:
SCMS
or
SCTF
then if any value of different carts is one make it zero and make your supercardcard choice one
open setup.exe again
in the setup you will still not be able to select them, but in the ini you just have said you DO WANT IT TO BE MADE, so it works. dunno why itisnt possible directly, but this does work
EDIT:
edited the (hack) part
and if you need to have supercard files
go to a gbadev link in this topic
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 2nd, 2006, 18:42 Posted By: Kaiser
I found an interesting little tidbit from a forum member over at Gamespot
Read this from a games magazine in HK today - its called Biohazard : Umbrella Corp Chronicles and fills in the story on Umbrella before and leading to BH4. Gameplay is a mix between using the Wiimote as a light gun and BH4 style elements e.g. action buttons pressing X for a dramatic scene. It features scenarios from BH1 (museum), BH2 (police station), BH3 (raccoon city), BHCV and BH4 (village) and ties in the gaps especially BHCV and BH4. Characters include Chris/Claire, Leon / Ada, Jill / Carlos, Rebecca, Hunk and Wesker . There are two gameplay modes - scenario mode and arcade mode. Proper announcement to be made by Capcom at TGS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 2nd, 2006, 22:20 Posted By: wraggster
Datel are one of the UKs finest when it comes to excellent console accessories, heresan excerpt of an interview by Cubed:
Datel has been around for so many years now creating accessories across so many formats. What do you feel makes the company so special in comparison to other competitors that have faded away over the years (an example being the Game Genie)?
Ian Osborne: Datel has stayed at the front of the pack through constant innovation and improvement. While other companies allowed their products and product range to stagnate, we’ve always stayed one step ahead and never rested on our laurels.
C3: Nintendo has in the past come down hard on import stores, such as Computer Exchange, forcing them to remove any US or Japanese games being sold in the UK. Has Datel ever had any problems with the company, considering devices such as the Action Replay and Freeloader opening a gateway to import gaming?
IO: Import gaming is not illegal, and neither is a software solution to unlocking a console to take advantage of import gaming. Datel refuses to be bullied, and will continue to make the products the gamers want, even if some companies don’t want us to have them.
Full Interview
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 2nd, 2006, 22:24 Posted By: wraggster
After the rush for Pink a few weeks ago the Japanese have gone mad for the Black DS Lite.
Nintendo sure are awesome at selling their handheld consoles, if they can replicate this with the Wii then they will win.
Via Famitsu
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 3rd, 2006, 14:19 Posted By: wraggster
Heres whats been posted by DSx-2
One week later, this has changed. The unit, which looks similar to the Japan-only Play-Yan, will be available for only EUR 29.99, the releasedate is not set in stones, but it looks to be October 6th, together with the Nintendo DS Browser.
Key features:
- For Nintendo DS (to be inserted into slot 2) and Game Boy Advance hardware
- To store music you need SD cards. Up to 2 GB cards are supported, this equals to 500 songs (best sound quality)
- Choose between different skins (including one with Mario)
- The interface shows all important information
- The unit itself features another headphone port
The Nintendo MP3 Player was originally planned to be released shortly after Game Boy micro, but as the sales weren't as high as Nintendo had hoped, they delayed the accessory. It is not known why the video play function is not included, as the Play-Yan features this function, it is also unknown whether there's a special mode for the Nintendo DS.
Boxart Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 3rd, 2006, 14:22 Posted By: wraggster
Via Neogaf
The single greatest videogame of all time? Did we oversell it a bit? Really, we may not be kidding. At the very least, Twilight Princess is sure to be the best launch game in the history of launch games, but we're willing to bet it'll go down as much more than that. The title is the result of a massive effort by the proven Zelda team at Nintendo, which has in the past created some of today's most fondly remembered titles, from Ocarina of Time to Wind Waker. Twilight Princess will not only be bigger - a horse ride from one side of Hyrule to the next is rumored to take 45 real minutes - but much more ambitious than ever before. Link turns into a wolf, crossed into a dark dimension, goes fishing, and rides his way into more dungeons than ever - and he's just getting started. Truth be told, we've glimpsed scenarios that have made our jaws drop and Nintendo itself has indicated that we haven't seen anything yet. The final product is going to be nothing short of epic and with both a Wii-exclusive 16:9 mode and new Wii-mote-enhanced controls - the ability to shoot arrows and slash the sword - the game is on track to become an instant classic when it launches with Wii.
Should be fun using the Wiimote to slap the Horses backside :P
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 3rd, 2006, 14:37 Posted By: wraggster
Mollusk has released a new techdemo for the DS, heres what he says:
Ok, I just uploaded a 'tech demo' that has nothing much to show you. I'll let you discover what you have to do, it's all with the stylus
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 3rd, 2006, 14:40 Posted By: wraggster
Mollusk posted this news:
Here's a nice little update :
New stuff
---------
[Gif] Just couldn't seem to find the option that determines the gif's speed in giflib :/ I added a counter for animation speed, you can set it manually : PA_SetGifSpeed(number of VBLs to wait). 60 VBLs = 1 second between 2 frames. Example available in Bitmap/GifSpeed
[Counters] Added 16 possible VBL Counters : PA_VBLCounterStart(ncounter) to reset and start one, PA_VBLCounter[ncounter] to get its current value. Added an example (Other/Counters) to show it works and to extract seconds from that. Also available : Pause and Unpause
[RotBg] Added PA_SetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y, u8 tile_number), thanks to spinal and gmiller ! Modified the code to work with all background sizes, and added an example (Backgrounds/RotBgTile). Only tested on emulator, will need more tests
[Splash] Added PA_SplashEyes() to load the PAlib splash screen with eyes following you ! More splash screens to come when available. Example found in Splash/SplashEyes
[Splash] Added PA_SplashBlue() to load up a Splash Screen based on the forum's logo ! More splash screens to come when available. Example found in Splash/SplashBlue
[PAFS] Added PA_LoadFSImage(u8 screen, s16 FSImage) to load Images (jpeg, gif, or bmp format) from PAFS just by giving the file's PAFS number (no need to know which image format it is !). Added PAFS/PAFS_Image as example to go with it
[Pad] Added Pad.Newpress.Anykey, (Held and Released too). Modified the basic Pad example to include that in. Seems to work, please confirm if you have any bug/error (should report any key, but not the stylus)
Things Fixed
------------
[PAGfx] Benualdo correct a bug when exporting 8bit backgrounds, thanks
[Examples] Removed some examples that were there twice
[Example Fix] Fixed the 3d texture compilation error, not sure if it works though, couldn't test
[Examples] Removed GBFS Gif and Bmp examples (GBFS will be depricated soon), added PAFS examples instead
You can get it on sourceforge (hopefully soon !).
Edit : As sourceforge seems too slow again, I updated the latest version (with the new function for custom VBL) to the google SVN
Just saw I forgot to add the custom VBL function, you'll have to wait a few days I guess, sorry
More info --> http://teamnnc.free.fr/phpBB2/viewtopic.php?p=8185#8185
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 3rd, 2006, 14:41 Posted By: wraggster
Sgstair posted some news on his site:
Hey all,
I’ve had lots of fun (read: not fun) things to deal with lately, nothing really interesting just a series of small things that have added up to eat up all my available time and then some.
So: DSWifi release 0.3b has been delayed, but I am meaning to get it out soon - I’ve decided to drop the extra features I was planning for it (As they’ll be addressed in the oncoming rewrite) and merely add the bug fixes I’ve been planning, to get it out the door soon
Also, the rewrite I’ve alluded to will wait for a while, specificly until the Wii comes out or thereabouts; as I’d like the 802.11 and new TCP/IP system to work on that system as well (the sgIP rewrite may come sooner, as I am planning to play with the gamecube in the meantime, and I’d like to port sgIP to it. - if this happens I’ll release a version 0.4 with just the sgIP TCP/IP rewrite)
As far as stuff goes, I have my plate quite full of projects at the moment, so everything is moving very slowly - I’m trying to prioritize and only work on the top 2 or 3 projects, but it’s far more difficult than advertised! wish me luck!
(oh, and about the downloadable DS demos - I may or may not get around to adding the latest set, not sure if I really want to at this point. There are some other people who have the latest ones though, I’ll add the link on here / the wiki if I can figure out where)
More info --> http://blog.akkit.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 3rd, 2006, 14:46 Posted By: wraggster
Lotti has released a cool looking game for the Nintendo DS, heres what he posted:
finally i finish it! it's a super alpha beta gamma delta release.. you can see your point 4 times in the upper left corner of top screen. pls don't notice the flucking font pls don't notice the debug output text that i left.. pls look at the clock! it's 4.23 here!
good night!
give me some feedbacks (hope good it's my first homebrew!)
Screenshot, Download and Give Feedbackl Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 3rd, 2006, 14:50 Posted By: wraggster
Larsson has updated his Tetris Attack game for the DS, heres whats new:
Updated tetattds to 1.1. Changes:
Implemented a new udp based network protocol. This fixes the crashing issues and is also faster.
Default server address is now ted.getmyip.com instead of nothing
Fixed chat-parsing, correctly finds where to break up lines
Added menu background
New colors in the menus
Prevent sending empty chat messages
Typing notification
Made Start function as Enter in the text dialogs
Screenshot, Download and Give Feedback Via Commments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 3rd, 2006, 14:58 Posted By: wraggster
The Command and Conquer Clone for DS Project have posted some news news to whet your appetite:
Thanks Ultraq for posting a great link to a description of the C&C INI Files. I will be writing a map file format of my own for the DS game, but I want to convert the original maps over too. This info should let me do that. Here's the link:
http://geocities.com/ccfzcc_2/text/ccmanual.txt
I got the callbacks in the debug menu working and TMP support is mostly written into the editor now. The only problem is when you apply a template that overlaps the edge of the map. I've just got to write a quick bounds check in that case. Then I'll let the editor support bigger maps, which sadly is a little more work than it sounds but will be worth it. Then once that's saved out scrolling DS maps here we come
Oh I don't think I mentioned this before but I also got tilemaps drawing on the PC SDL port of the game. It's not a very good emulation of the DS yet - but the basics are there and working. This will make debugging easier and speed up development
Modding this game on DS sounds like a great idea, i foresee a Star Wars Version at some time
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 3rd, 2006, 15:11 Posted By: wraggster
Our great affiliates over at Neoflash have posted the results of what has been the best PSP and DS Coding Competition ever (hopefully DCGP 2006 will be half as good), heres the results:
NDS/GBA Games
1 - MegaETk - ETk
2 - Gioioso! - Tassu
3 - Arcomage - Bodom-Child
4 - TetattDS - Ted
5 - Glider - HtheB
6 - Lindsi Luna Blast - alekmaul
7 - Hawaiian Islands - Vinnepin
8 - Slide And Run - Gwoin
9 - QBX - Didou
10 - BANJO ADVANCE - omg
10 - Sensitive DS - spinal
NDS APPS
1 - beup - kevinc
2 - IRCDS v0.2a - freemaan
3 - ColecoDS V1.0 - alekmaul
4 - DSFTP 1.9 - bjoerngiesler
5 - midori - AronBS
6 - GBA Graphics - Brunni
7 - lo.mp3 - birslip
8 - DSVNC - thoduv
9 - Draw - davr
10 - Digit Solver - mushroomfantasy
10 - SIDPlayerDS - GPF
Some excellent releases there, remember all can be downloaded here at DS Emulation, its been a great comp over at Neoflash and great that theres so many awesome entries, im glad im no judge
Congrats to all the DCemu Member/Coders in the Top 10
Do you agree with the findings of the Judges, then let us know
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 3rd, 2006, 21:57 Posted By: wraggster
Dragonminded posted some news at his site:
First, I will start with an announcement. From here on out, M3 products WILL NOT be officially supported. I will still put out compiles with the current (semi-working) 2.25 drivers, but I will not actively continue to fix them. I'm sorry it had to come to this, but I started DSOrganize as a fun little project, and with the constant stress on card compatibility, it is becoming a chore. I have tried numerous things, including using old beta drivers, and the newest drivers on the CVS. Even when I don't change the driver, compatibility changes per compile. So I repeat, I will NOT support ANY M3 device officially any longer. This includes the M3CF, M3SD, M3miniSD, and the G6, as well as any other new products that they spit out.
The second announcement goes out to card makers, as well as casual homebrewers. Card makers, PLEASE consider releasing official drivers in source form to the community. When you make a new card and claim it is compatible with homebrew, new users do not understand that drivers have to be written. The creators of homebrew take the heat because logically, if a card suports homebrew and a homebrew isn't working, it must be the programmer. Also, homebrewers PLEASE research what you are buying. I am more than happy to reply to a personal email on what I recommend to use with DSOrganize, and I'm sure most other homebrewers would be happy to do the same. There is also a perfectly usable FAQ and forums for you to find out other's successes with cards. If you have a product that is not supported by DSOrganize, please petition your card maker to put out official drivers. Asking me only does so much good, as I can only implement your card if there is a reliable driver. Asking chishm is only so good, as he would need to spend many hours reversing the card, and sometimes doesn't even have the card to test on.
As of right now, DSOrganize is tested working on GBAMP, NinjaDS, MK2 and MK3 (although NeoFlash products don't boot homebrew, they still work as storage when booted from a GBAMP). These are the only cards I own, thus the only cards I can guarantee the greatest success on. Reports state that EZ4 with read only support works, and SC CF, SC SD, and SCLite are all working, although I cannot guarantee it works to your satisfaction.
Also, before making bug reports, PLEASE be sure you are doing things correctly. For example, I got a ton of reports saying .ds.gba didn't boot on M3 and to please merge the homebrew databases so M3 could get .nds. I deleted all my work on the M3 database and merged it with the GBAMP database as so numerously requested, only to get a flood of reports saying that their M3 doesn't work with .nds. A recent conversation with someone has revealed the fact that .ds.gba booted by just pushing A TWICE. This will NOT be reversed, as I am not redoing all those packages, so in the future, please investigate to see if there is something you could be doing different.
I know that this sounds very rash, but I am starting to get tired of working on DSOrganize due to all the stress of keeping multiple releases and constantly trying to fix things not related to my code. I hope you all understand.
Wow hes obviously not happy, heres the site link --> http://dragonminded.blogspot.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 00:19 Posted By: wraggster
Not long now before the Wii hits the shops and i was wondering what would be killer apps for this console, a Star Wars gaming using a Lightsabre controller would be awesome but what would be your dream Wii game ?
Answers Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 16:59 Posted By: wraggster
Speculation is mounting that Jill Valentine, who starred in the first Resident Evil, will be returning for the hotly anticipated Nintendo Wii version of the zombie-crunching game.
Bear with us, though, because there are plenty of ifs and buts surrounding this one. The news arose from a report that voice actress Tara Platt had recorded material for the game.
Kotaku received an email from Platt herself, confirming that she had contributed material for an unspecified version of Biohazard (the Japanese name for Resident Evil) - but the actress herself has no idea whether she is the voice of Jill Valentine: "I cannot actually verify that I am in Wii or the Biohazard 5 game, all I know for sure is that the contract (for the game I did work on) had the title Biohazard (but it could be any number of varying title offshoots from that same company)."
Platt says she recorded the material in December 2005, so whether it's for the Wii version of Resident Evil or for Ressie 5 for Xbox 360 and PS3 remains to be seen. But Jill Valentine is one of the franchise's best-loved characters, and it would be great to see her in Resident Evil Wii, with rumours that she's the star of the game continuing to rumble.
Meanwhile, Resident Evil fans who list stamp-collecting among their hobbies (come on, admit - when you're not slicing zombies' heads off, you like nothing more than getting down and dirty with a spot of stamp collecting) are in for a treat. Yes, to mark the tenth anniversary of Resident Evil/Biohazard, Capcom is issuing a set of ten 80-yen commemorative postage stamps. For which you'll be able to get a flash presentation case, apparently. Perhaps Stanley Gibbons will be in Resident Evil Wii as well? What more can you ask for than the opportunity to lick zombies' backs?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 17:04 Posted By: wraggster
New From Divineo China
1GB capacity.
Advanced Features:
Built-in security features enable users to download, store, and play secure content
The microSD / Transflash cards are universally compatible
Comes bundled with an SD adapter, providing universal compatibility with other devices using a full-size SD memory card slot .
Perfect for the Lite Versions of the latest FlashCarts and at $48 not too bad a price ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 17:09 Posted By: wraggster
Shin'en Multimedia has announced that it's working on a sequel to charming but short-lived DS shoot-'em-up Nanostray.
Not much is known about Nanostray 2 other than it has a logo and is due out in 2007, but Shin'en promises that it will make some use of the touch-screen, and will support multiplayer over Wi-Fi Connection - i.e. the Internet. The previous game used the touch-screen for changing weapons.
Fortunately for those of you seeking more information, we're promised more in the way of both that and screenshots via the official website very soon. "Shin'en again raises the bar for high quality games with never-seen-before graphics, awesome audio and innovative gameplay on the Nintendo DS," says project manager Manfred Linzner, who's presumably seen the aforementioned information and screenshots. When we have, we'll give you a shout.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 17:11 Posted By: wraggster
Fresh new from Eurogamer
Sim City is to become the latest in a growing line of mouse-controlled PC titles to wend its way to the Nintendo DS, according to Famitsu Weekly in Japan. It's due out there sometime this winter.
Sim City DS, as it's known, will be loosely based on Sim City 3000, although it will be tailored to the Japanese market with local settings and character designs, GameSpot tells us as it works its way through Japanese preview.
Obviously the game will use the stylus for the main control, and will introduce several new features. Along with a tutorial and an advisor character, who offers tips as you go, there'll be a new Save The City mode that throws up scenarios in pre-rolled cities, which you'll then have to overcome using your brilliant urban planning instincts.
That's on top of the traditional city-building mode, where you do Sim City's main thing - throwing together a city design using the pointer and then tending to its various needs.
Sim City DS will also take advantage of the system's wireless networking functions so that you can chat with other players and also swap landmarks.
Electronic Arts has yet to say anything about the game's fate outside Japan, but we can hope. We can also hope it fairs a bit better than some of the other PC-to-DS translations like the phenomenally dreadful Zoo Tycoon.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 17:26 Posted By: wraggster
On a recent episode of Osaka's outspoken Takajin no Sokomade Itte Iinkai, a panel of guest tackled the topic: "Are Japanese companies nowadays lacking pride in their work?" Japanese Kotaku reader Pokemogu passed along this clip of TV personality and Waseda-educated lawyer Tooru Hashimoto explaining why—that is, for Sony employees. Hashimoto says (and Pokemogu translates):
One of my friends, who graduated in the same class and now works for Sony, buys only Nintendo DS for his kids because PlayStaion games suck. Well, the DS might be fun but Sony employees just lack pride and responsibilities to their products...
Perhaps he's talking about the PSP and not the PS2 ?
Via Kotaku
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 17:38 Posted By: wraggster
Astaro Corporation (http://www.astaro.com), a leader in providing unified threat management security solutions, has today announced that it will be teaming up with Nintendo to equip the DS Browser for the Nintendo DS and DS Lite with effective filter technology against inappropriate web content.
The Nintendo DS Browser, a convenient web browser, launches across Europe on 6th October 2006 and enables Nintendo DS users to surf the web. Astaro Parental Control, a filter technology against illicit web content, serves as a "digital nanny" for the popular hand-held games console and provides a family-safe environment for children that access the internet.
Nintendo partners with Astaro to integrate its unique filter technology at no additional costs giving parents full control to block pornographic and other inappropriate material on the internet.
Nintendo users enjoy simple, safe and free internet access via their Nintendo DS thanks to the "Nintendo Wi-Fi Connection service" which to date already has approximately 1.7 million unique users.
Nintendo recently announced plans to expand its service by including an internet browser, optimized to run on the Nintendo DS. Parents who wish to have more control over the internet sites their children access can set passwords required to activate the browser. Acting as a proxy filter, Astaro Parental Control additionally provides the option of blocking inappropriate content.
By leveraging a list of 17 overall categories that range from pornography and nudity to illegal drugs and weapons, Astaro Parental Control effectively prevents children from viewing illicit material on the internet. Astaro's technology filters a volume of over 60 million classified internet pages, the industry's largest and most up-to-date URL database. Each time users request an uncategorized web page, Astaro's data processing center automatically verifies and classifies the web site within 48 hours. This process keeps the web filter up to date, while allowing for protection even against unknown and new web pages.
Will it work, what do you think :P
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 17:42 Posted By: wraggster
Lets hope the Wii has a good life span for batteries.
Check out the rather crappy pic of the internal of the Wiimote via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 19:02 Posted By: wraggster
Taiwan-based Hakuyu, the sales agent for Nintendo in Taiwan, recently lowered the price of the Nintendo DS (NDS) Lite hand-held game console sold in Taiwan from NT$4,980 (US$151) to NT$4,800 in order to bring the price of the console in line with those imported by other importers, according to sources at Hakuyu.
Hakuyu has sold 24,000 NDS Lites in the Taiwan market since it was introduced in Taiwan at the end of June, the sources noted.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 19:06 Posted By: wraggster
Via IGN
In the eternal battle of pink and black, black seems to have come out on top. While the release of the pink-colored DS Lite to Japan last month was met with early morning lines exceeding 200 in some locations, the release of Jet Black on the 2nd managed to double that!
Yes, it was an expected sell out for the debut of the fifth DS color variation. Nintendo Japan launched the DS Lite Jet Black color on a Saturday morning along side two heavily-advertised titles: Tingle RPG and Chousouju Mecha MG. We're not sure just yet how well the games did (although there were actually some reports of sell outs for Final Fantasy III, which was released the week before), but the hardware disappeared rather quickly.
In Shinjuku, lines of over 200 had formed two hours before the 9:30 opening time of the large Yodobashi Camera shop outside the station's East exit. The store managers decided to open at 8:30. A good thing, as the line continued to grow, until it reached a maximum of 500! It took just an hour for the system to sell out at this location.
As tends to be the case, this scene was repeated throughout Tokyo. The massive Yodobashi Camera in Akihabara (do give this place a visit if you find yourself in Tokyo) had a line of over 300, including one person who'd waited since midnight. Bic Camera's large Ikebukuro shop saw lines of over 400.
Famitsu.com reports that this particular launch appealed to the boys. Said one Yodobashi employee to the site, "At the release of pink, there was a tremendous number of girls. But today, male customers overwhelmingly dominated."
A few customers shared comments with Famitsu.com. "I really wanted black, so I waited for this day," said one person. "When I saw the line, I wanted one, so I just lined up and saw what happened," said another, proudly displaying his beehive mentality.
With the release of Jet Black, Nintendo has run out of announced color variations. Expect the lines to keep on forming, though, especially with games like Pokemon Diamond & Pearl coming later this month.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 19:07 Posted By: wraggster
Primed to straddle the thundering wagon of success ridden by Prof. Kawashima's Brain Training: How Old Is Your Brain, Nintendo has revealed that the equally long-winded English Training: Have Fun Improving Your Skills is set to hit DS in Europe on October 13.
As the name implies, English Training, part of the Touch! Generations range, is designed to improve your skills in the fine art of writing proper. Using the DS touch-screen, users are presented with dictation exercises and must successfully transcribe the spoken phrases with the stylus. Once a task is complete, the game cunningly analyses the inputted text and highlights spelling and grammar errors. English Training also makes use of the DS mic, using voice recognition to assess spoken phrases. Hopefully, we'll have none of that "BLUE!" malarky this time around, eh?
With tests divided into English Training Competition, English Word Test Competition and Dictation Race Competition, English Training uses a similar calender system to Brain Training, ranking perfomance so you can see how your skills are developing over time.
English Training: Have Fun Improving Your Skills will dot your i's and cross your t's from October 13 in the UK, for the not unreasonable sum of twenty shiny English pounds.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 20:15 Posted By: wraggster
Kuwanger who i discovered today (and i can claim to be the only newsposter to have posted news of these emus ) has released some new unofficial versions of several GBA emulators, heres the info from this Colecovision emulator for GBA & Nintendo DS:
Cologne is a Gameboy Advance emulator of the Colecovision, a system in many ways similar to the Sega Master System. Created before the great 80s video game crash, Colecovision for a time was a strong competetor to Atari's stronghold on home video gaming. In many ways I am still awed by the graphics ability of the Coleco, given my memories of the graphic capabilities of the Atari 2600.
Without digressing further, my work on Cologne has been, again, work on support of compression. Unfortunately, the few games I've used it upon indicate that many games of that area aren't very compressible (very understandable given the time period). There has been discussion by FluBBa that indicates that this compression support will possibly be integrated into future versions of Cologne (mainly at my request), and I have offered to make the appropriate additions.
Please note, this version is based of Cologne v0.5. Cologne v0.6 is currently available. Given the level of compression available (along with Cologne v0.6's working Link Transfer support), I'd recommend the use of Cologne v0.6 until Cologne v0.7 (or whatever) is released with compression support, unless one is truly very desperate for space.
Cologne v0.5 k2 - A second release of my modification of Cologne, including some fixes for Go Multiboot (though Link Transfer is probably broken). This is source and all. Look in the GBABIN/ directory for cologne.gba. You will need the official release, probably. Also, you will need Python to use the compression program cap.py for compression.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 20:23 Posted By: wraggster
Kuwanger has released some new unofficial versions of several GBA emulators, heres the info from this Sega Master System emulator for GBA & Nintendo DS:
SMSAdvance is a Sega Master System and Game Gear emulator for the Gameboy Advance. This page is dedicated to my fork of SMSAdvance to include compression support. Currently this is a beta release, as I've just created this version and it needs extensive testing. For those willing to test this software, download the binary distribution and read the readme, especially the compression support section. Do note, you will need to download apack.exe to be able to compress files.
v2.0k - 2006-09-10 (Kuwanger)
Added compression support
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 20:38 Posted By: wraggster
Kuwanger has released some new unofficial versions of several GBA emulators, heres the info from this Nes emulator for GBA & Nintendo DS:
Its a release from a month back but no site has posted it so ill post here:
PocketNES...k is a fork of PocketNES. More specifically, it is a fork of PocketNES-csd, which is a fork of PocketNES-cs, which is a fork of Dwedit's PocketNES /w Cheats, which is a fork of PocetNES. Major features includes cheat support and .NES Partial Compression, a scheme to compress upwards of 128KB of an .nes rom. Compression can be accomplished with either the included nc.exe program or the external anc3.py program, the latter of which requires Python. If the file is compressable, the resulting file can be used directly with PogoShell (with the appropriate addition to pogo.cfg) or they can be renamed to end with .nes and used with the PocketNES Menu Maker; note, compressed files will obviously have a different checksum than the original ROM, so any settings you wish to have for the compressed ROM will have to be added manually.
Actually compression of ROMs should be as simple as: "nc file.nes file.npc": from the command line. While most ROMs can be partially compressed, not all can be.
V9.98 - 2006-08-19 (Kuwanger)
Fix a small menuing bug created by me
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 20:45 Posted By: wraggster
Kuwanger has released a new unofficial version of pogoshell which works on the GBA and also the DS, heres all the info:
Pogoshell is a file manager for the Gameboy Advance. Really, that's an oversimplification. Pogoshell also includes a much better save management system than most flash cart frontends provide. Another big feature is plug-ins, a system of loading files through an association system. Finally, Pogoshell supports a theming system, offering a much more customable interface.
With the development of Pogoshell v2.0b4, official development of Pogoshell has stalled. While there was a Subversion archive setup with work towards, assumedly, a v2.0b5, the work was never completed towards an official release and doesn't properly work when simply compiled. With v2.0b4's source unavailable, I decided to continue work using v2.0b3's source. So far, this has meant merging in some changes from the Subversion archive, changing theme support in many ways, and removing a few limitations to things like file listings. For a move complete list of new features, look below. Note, internal mod player support had to be removed, as the license for it required permission to redistribute, and I personally didn't want to require others to ask permission to make their own forks.
Features (above Pogoshell v2.0b3)
Maximum of 500 files per directory
Internal JPEG viewer
Internal encrypted JPEG viewer
Internal apack compressed multiboot support
Hidden directory support*
Theme Switching support
Improved Theming options*
Screeensaver support
Limited list position tracking between directories/games
Fixes some close() bugs
Easier list movement with left/right
Font truncation (to avoid writing writing outside of a widget)
And others I'm forgetting
*Features incompatible with either Pogoshell v2.0b3 tools or with v2.0b3 themes
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 4th, 2006, 23:39 Posted By: wraggster
Up until now, most content related to the Wii has consisted of either shaky cam gameplay footage, trailers or photos put up on various game sites only to be pulled down seconds later. Finally, we get a bit of a reprieve as IGN dishes out an improved quality and in-depth look at the Wii at this year's Leipzig convention in Germany.
While we're sure most of you have been pining for a Wii since it was first announced, videos like this could edge people closer to making the ultimate decision of adding the console to their already crowded game room. Does this latest look at the Wii sway you in any particular direction?
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 00:00 Posted By: wraggster
Here they are:
Gamestop Wii Accessories
Wii Controller Glove 9.99
Wii G-Pak Travel Case 29.99
Wii Game Wallet 9.99
Wii HD Premium Component Cable 59.99
Wii Memory SD 1.0GB 59.99
Wii Memory SD 512MB 39.99
Wii S-Video Premium AV cable 39.99
Wii Sling Bag 29.99
Wii Storage & Protection 1.0GB Kit 69.99
59.99 for a cable ??
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 00:43 Posted By: wraggster
FATSort is the successor to NexSort. The main difference between the two programs is that FATSort operates directly on the FAT of the drive. The FAT is the part of a disk which holds information of the files and folders on the disk.
FATSort is designed to change the order of the files on the disk. This is useful when a device lists the files on the drive without sorting them by any own criteria. Then the files will be listed in the same order as they were copied to the disk.
This program is especially designed for use with portable mp3-players, such as NEX II from Froniter Labs. Just mount the compact flash which holds your music-files and press start. Within seconds the operation is done and the files will be shown in the order you want on the player display.
Files will be reordered in one of three choices: Alphabetical order, Play list order or random order. Folders will be reordered in either alphabetical order or in random order.
The system requirements will be "discovered" when the program is done. It will probably only work in Windows 2000 though.
Also note that this program operates directly on the FAT of a drive. Any malfunction of this program may destroy any files on your disc.
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 03:08 Posted By: Orczalon
Hey all,
I just uploaded a new version of my NDS game, Crystals. It contains the following highlights:
-Added Options Screen to allow number of Crystals hidden to be chosen. (Changing options
starts a new game.)
-High Score displayed (Only for this session. Still working on the save game stuff)
-Some graphics improvements. Still have work to do on this for next release.
Thanks for taking a look!
-Orczalon
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 17:09 Posted By: wraggster
Nintendo has confirmed to GamesIndustry.biz that an MP3 player for the platform holder's handhelds, sold under the name of Play Yan in Japan, is coming to Europe.
"It's just like the Play Yan, where you insert an SD card into a GBA cart-sized adaptor," a Nintendo spokesperson explained.
"That is then inserted into either your DS, DS Lite, GBA SP or GB Micro - turn it on and away you go."
Nintendo has yet to confirm whether the MP3 player will come complete with an SD card. A 1GB SD card, which can hold approximately 240 songs, currently retails for around 30 Euro.
The spokesperson dismissed suggestions that the player will only work with SD cards of up to 2GB storage capacity, stating: "You can put any other sized SD card into it, not just 2GB."
According to the spokesperson, "Both price and release date for Europe are still to be confirmed." However, gadget website Gizmodo is citing an October release date and a 29.99 Euro price point.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 18:00 Posted By: wraggster
While developer Nibris has been attracting a lot of attention for its intriguing looking Sadness, it's easy to forget the Polish developer has been beavering away on a couple of other titles too.
Chief of which is a remake of the classic Raid over the River, which is piloting its way toward a release next year on DS, with a version also planned for Nintendo Wii in the fullness of time.
The first movie from the game has raided in from across the river this morning, (oh alright then, they sent it to us). Nibris is promising to redefine the vertical shooter as we know it, with extensive strategy elemets involved in navigating six different timelines and multiple outcomes.
Marek Okoñ, game designer for ROTR, says, "It's a title which is going to change the current image of a vertical shooter as a meaningless, arcade game which only tests the speed of player's fingers."
There's a bit of a glitch on the vid with an occasional black bar intervening, but it should give you a welcome taster of the raiding delights to come. Raid Over the River debuts on DS next year.
Trailer and Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 19:53 Posted By: wraggster
Via Spong
It looks at though Legend of Zelda: Twilight Princess, is shaping up to be a truly epic affair, with hints from Nintendo in the US indicating an absolutely massive gaming event is on the cards. According to Nintendo, it takes Link 45 minutes to ride across the reworked Hyrule atop his horse.
Although this writer's strong point isn't doing sums, we can tell that this information means a large playing surface is going to be on offer. If it takes 45 minutes, and horses gallop at 40MPH, that makes the distance 30 miles. If the world is square, that would make a 900 square mile playing field. However, we just realised that Nintendo obviously means from one corner to another. This being the case, we initiated the Great SPOnG MS Paint and the 'Bit of Paper' Scientific Test to determine the approximate size of Hyrule in the Legend of Zelda, the fruits of which you can see to the right of these very words. We estimate you'll be looking at about 441 square miles should the world be square and remember, some versions of Hyrule have been square.
All of which means Hyrule in new Zelda should be absolutely huge. Which is good, good news. Expect confirmation as soon as we get it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 20:02 Posted By: wraggster
New Preorder from SuccessHK:
The Empire strikes back in this sequel to the endearing Star Wars game made all of LEGOs. LEGO Star Wars II follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her blockade runner to a showdown on the reconstructed Death Star, the game includes even more of the family-friendly LEGO action. The sequel finally allows you to build with your LEGO blocks, as a new Free Play mode allows gamers to customize the vehicles for new ship designs, as well as Free Play all of the playable characters (over 100 in total) by mixing and matching body parts, forming the likes of 'Stormbacca', 'Chew Vader' and 'Leia Wan Kenobi.' Other additions include cool new character-specific attacks and maneuvers, Power Brick items, playable mini-kit vehicles, an exclusive four-player Versus multiplayer mode (with DS Download features), touchscreen features, and more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 20:18 Posted By: wraggster
New Preorder from SuccessHK:
The Empire strikes back in this sequel to the endearing Star Wars game made all of LEGOs. LEGO Star Wars II follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her blockade runner to a showdown on the reconstructed Death Star, the game includes even more of the family-friendly LEGO action. The sequel finally allows you to build with your LEGO blocks, as a new Free Play mode allows gamers to customize the vehicles for new ship designs, as well as Free Play all of the playable characters (over 100 in total) by mixing and matching body parts, forming the likes of "Stormbacca", "Chew Vader" and "Leia Wan Kenobi." Other additions include cool new character-specific attacks and maneuvers, Power Brick items, playable mini-kit vehicles, and more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 20:26 Posted By: wraggster
Via Telegraph Blog:
Back in the early 1990s, when Ben Elton was best known for mocking the establishment rather than propping it up (The Thin Blue Line anyone?), he wrote an occasionally funny book about the car industry called Gridlock.
Playing tennis the Wii way
One of the more memorable moments featured the launch of a new pan-European car, which after some spectacularly ill-informed market research, was named the Crappee. Apparently it sounded quite good in Spanish.
The Crappee sprung to mind recently during a press event for Nintendo’s new games machine, the rival to the new XBox 360 and PlayStation 3, which is due out in time for Christmas. In an attempt to find something that sounded good in French, Japanese and Italian, Nintendo’s marketing people came up with the Wii (pronounced “wee”).
The word Wii is supposed to be inclusive and positive. However, given that the machine will be popular with seven to 11 year old boys, a group not best known for restraint when it comes to finding scatological puns, it’s certainly a courageous choice.
Putting the silly name aside, the Wii is rather good fun even for people like me who don’t particularly find computer games appealing.
Its big selling point is its controller - a small white box called a wand that looks like a TV remote control. The wand is wireless, has just a couple of buttons and is motion sensitive controller. Rather than play games hunched in front of the television with a fiddly and irritating joypad, you can stand proud in your sitting room and wave the Wii wand around in the air.
If you’re playing tennis, the wand is your racket and you swipe it from side to side to hit the ball. If you’re playing golf, you swing it like a club. It can be used as a light sabre, a sword, a conductor’s baton or a handlebar.
What is liberating about the Wii is that it assumes no prior knowledge of computer games culture.
To outsiders like myself, a Playstation or Xbox games console joypad is a fairly intimidating beast, packed with mysterious and intimidating buttons, marked with Xs, circles or squares. Games are now so mind-blowingly three-dimensional and interactive that unless you’ve been brought up on them since the age of seven, newcomers to the games culture have little chance of understanding what’s going on.
In contrast, the Wii offers simplistic, intuitive and social play. Its button-free design, and choice of simple, mostly non violent software, is wiping clean the slate of the last 15 years in an attempt to appeal to people who don’t like the computer games culture of guns, sports, cars and monsters.
Proof came from the female photographer who came with me for the trial. Beforehand she didn’t “get” computer games and had to be forcibly handled by two burly Nintendo employees to have a go at the Wii tennis.
In the end, she was having so much fun, the same two men had to pull her off.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 20:27 Posted By: wraggster
FISCO news service of Japan reports that a Merrill Lynch (MER) research report from last Friday acknowledged the anticipation building up for the Wii and believes it will be a factor in pushing its share price higher. As a result Merrill lifted its target share price to 27,000 yen ($28.78 ADR equivalent) from 23,000 yen ($24.51 ADR equivalent).
A Daiwa Institute of Research report I commented on in an earlier post hyperlinked at the beginning of this post sees Nintendo's ordinary shares theoretically trading up to between 25,000 yen ($26.64 ADR equivalent) and 30,000 yen ($31.97 ADR equivalent). The first amount is based on the Nintendo 64 launch and the second is based on the Super Nintendo.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 20:31 Posted By: wraggster
Tinman has posted a new version of his game for the DS, heres whats new:
Here's a more final version of SquashDS with 3 levels and another bug type to kill.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 20:38 Posted By: wraggster
Flubba has released a new version of his Colecovision emulator for the GBA and Nintendo DS, heres the release info:
So I added savestates and a virtual joystick to Cologne.
Job and life is gonna take a lot of my time for a while now so things will probably slow down quite a bit from now on.
*Added Savestates.
*Added virtual joystick.
*Added joystick config.
*Fixed "Go Multiboot" when used from Pogo.
*More colorful palette.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 20:51 Posted By: wraggster
JimmyL posted this news:
I've decided to release the source code to Explosive Gas. I've been meaning to do this since the ndshb contest ended in early July, but always figured I'd wait until I had it more bug free and stable, but since it seems I'll never find the time to fix it up, I may as well release it as it was. Hopefully, some homebrew ds coders out there will benefit from some of the code in the package.
More info Here --> http://www.atouchofwar.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 5th, 2006, 20:54 Posted By: wraggster
dustin posted this news/release:
Just a little mini game I wrote up a while ago. I never released it for some reason, I don't really know what I was holding on to it for. Anyway here it is, the only button is A and it's used to jump.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 6th, 2006, 02:17 Posted By: wraggster
The DS Flash cart scene is moving at an incredible rate, soon we will have DS-X, DS Link and NinjaDS and we already have Supercard, M3 and G6 Lite versions.
Whats the best Flash cart and why ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 6th, 2006, 20:46 Posted By: wraggster
The Wii-mote not only opens doors for endless types of new gameplay, but also a steady stream of Wii-mote peripherals. For example, this quote that comes via Go Nintendo:
Ubisoft's Japan-developed GT Pro Series—which may or may not be a Wii launch title, depending on where you get your information from—will come with an attachment of some sort that will make it a 'must-have'. We're guessing a clip-on steering wheel. Developed by the people behind the GT Advance series, the game will include over 80 licensed vehicles.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 6th, 2006, 20:52 Posted By: wraggster
VGM Fusion sat down with Andre Vu of Ubisoft recently to talk about the upcoming version of Far Cry for the Wii. Far Cry Vengeance is on schedule for a release during the Wii's "launch window," and will include new story elements, new characters and maps.
The bad news, I think, is that the game will use motion controls. They didn't find out what all of the controls would be, but managed to get three examples:
Quickly tilting the Nunchaku up will cause you to jump
Making a slashing motion with the Wiimote takes you into feral mode
Motioning the Wiimote forward will activate the sniper riffle
The developer said the game pushed the Wii to its limits, graphically and that it runs in 480p at 30fps. Unfortunately, there is no online multiplayer yet, just a split screen variety. Vu did say that the could always add online multiplayer as a patch through WiiConnect24. They also said they might make downloadable content available for the game.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 6th, 2006, 20:54 Posted By: wraggster
Via Joystiq
Patent news website Patent Arcade has unearthed a hillariously detailed patent that seems to describe some of the more middling features of the Star Fox series. Issued in 2001, the 23,000+ word document details important game features such as "a score-giving condition is detected according to a relation of the player object to another object." (read: shoot stuff for points) and "... a plurality of different courses through which a player can successively advance by successfully completing a current one of said plurality of courses" (read: a level select screen)
The patent seems to focus a lot of energy on unoriginal, pedestrian features such as location-specific hit-detection and allowing players to replay a level for a higher score. Are they really trying to claim ownership of such basic video gaming ideas, or is this legalese just boilerplate that gets filed as a matter of course? Either way, if Nintendo ever files a patent-infringement lawsuit against some game that "makes it possible to... advance to a same course (i.e. replay) even after clearing a course or scene difficult to manipulate," we'll be sure to cover it here.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 6th, 2006, 23:56 Posted By: wraggster
Lick has posted the first OFFICIAL Release of DSLive Weather for the Nintendo DS, heres the release info:
First Official Release that includes graphics. Aestus, that’s heat in Latin. I’m sure you guys agree that this release is hot!
Changes (from Tepidus release):
- Better layout current condition.
- One global server setting, so you don’t have to type that for each and every profile.
- Left and Right switches between profiles.
- Touching the information will switch between units (F/C, miles/km).
Installation Notes:
- Make sure to create a directory in the root, named “DSLiveWeather”. (If you’re upgrading from previous installations, remove the trailing exclamation icon (”!”) from the directoryname.)
- You must use the file ‘weather/fetch2.php’ from the server ‘lick.huuf.net’. Must.
- You might want to delete reports.b, because there has been a change in the way DSLW loads that file. Though you don’t -need- to do it.
Bugs
Please report any bugs that you find so I can remove them ASAP.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 00:00 Posted By: wraggster
Mollusk posted this news:
Here comes the official update after a few useless betas
Main stuff you'll focus on :
- Animated gif and their new commands
- VBL functions
- Stylus additions
- No more compilation need on installation !
- PAGfx compatibilty and error fixes
Changelog :
New Stuff
---------
[Compilation] No longer requires install.bat
[VBL] Added a custom function code in the VBL : PA_VBLFunctionInit(your function) will execute, each and every frame, a given function... This can be used to make counters or have critical codes run at full speed when you're low on CPU time. Be aware that too CPU-expensive functions might slow down your program or hang the DS if run from the VBL !!! PA_VBLFunctionReset() can be used to stop the custom function. An example was added (Other/VBLFunction)
[2D/3D] Seperated the 2D init (still done by default in PA_Init). You can now use PA_Init2D to return to 2D mode after using 3D functions
[Gif] Gif speed now works, only tested on emu for now. Thanks to Shaun for the solution Removed PA_SetGifSpeed
[Gif] New commands available to change the gif speed while playing and pause it ! PA_GifAnimSpeed(float speed), PA_GifAnimStop, PA_GifAnimPause, and PA_GifAnimPlay. Check out the GifAnim example
[Demos] Added the Bunny demo to the demo folder. It shows how to use sprite frames and pixel-perfect stylus collision to create stupid minigames
Updated Stuff
-------------
[Stylus] Now includes Stylus.Downtime and Uptime, to know how long the stylus was held on the screen or off of it (check Input/Stylus2 example to see that in action)
[Stylus] Added Stylus.DblClick, may need more testing though, also in Stylus2 example
[DeSmuME] Reverted back to the old version, this one had 'Hickups'
[Giflib] Changed its compilation, saves 4kb
[Doc] Updated the doc
Things Fixed
------------
[Compilation] Fixed the 5 last warnings
[Examples] FAT example back, thanks Creebo
[PAGfx] Better declarations in all_gfx.h and .c, with #ifndef and CPP compatible stuff
[PAGfx] Now works correctly when you don't precise the Sprite/Bg mode (256colors, etc...) Will take the most common mode by default (fixes PAGfx.exe errors and PAGfx Frontend import function
[Draw] Draw functions fixed, thanks to PadrinatoR
I know sourceforge might take a few hours to update, so I put the installer and the zip on an ftp :
http://www.palib.info/Release/PAlib060905.exe
http://www.palib.info/Release/PAlib060905.zip
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 00:04 Posted By: wraggster
Sata has updated his Save game file manager for the DS, from the translation this release centres around work on Final Fantasy 3 and Game and Watch.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 00:07 Posted By: wraggster
Via DS Fanboy
When the big scare of hinge damage on a massive scale to shipments of DS Lites in America hit, we were all going over our units with a magnifying glass. We were all thankful that Nintendo was so kind as to offer free repairs for damaged handhelds. Turns out the issue might not only be Lite-exclusive.
During the latest podcast from VGM Daily, it's revealed that a DS Phat developed a rather large crack at the hinge. If you're one of the few who didn't trade up for their DS Lite and kept your old unit, you might want to go check at the bottom of that dusty old box out in the garage that currently houses your DS Phat and make sure it's without crack.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 00:16 Posted By: wraggster
Jester posted this news:
Jester Corp DS is my first game it will be a 1 player (2 player later maybe)and will feature wifi (hopefully later on) only title screen loads now but watch this space as new releases will be coming out loads!!
Sorry if it is not a worthwhile download right now but VERY soon this will be more worthwhile i hope like MUGEN and MEGAETk combined together sort of.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 00:28 Posted By: wraggster
Kevins WFC Status is an awesome app that reads all the info from Nintendos website to do with Wifi Gaming.
Heres whats new:
1.3.4 - September 6, 2006
*****************************
- Added 13 games
- Added option to create custom graphs
- Removed gametabs, replaced with dropdown menu
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 02:14 Posted By: wraggster
New from SuccessHK
The Empire strikes back in this sequel to the endearing Star Wars game made all of LEGOs. LEGO Star Wars II follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her blockade runner to a showdown on the reconstructed Death Star, the game includes even more of the family-friendly LEGO action. The sequel finally allows you to build with your LEGO blocks, as a new Free Play mode allows gamers to customize the vehicles for new ship designs, as well as Free Play all of the playable characters (over 100 in total) by mixing and matching body parts, forming the likes of "Stormbacca", "Chew Vader" and "Leia Wan Kenobi." Other additions include cool new character-specific attacks and maneuvers, Power Brick items, playable mini-kit vehicles, an improved two-player camera, a greater challenge for advanced players, and more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 02:40 Posted By: wraggster
Heres an excerpt:
Millions of gamers have grown up hating Tingle, Link's good-for-nothing side kick who loves money and maps. But calls for the death of this character were replied with, shockers, Nintendo awarding him his very on DS game. So would the greedy pest pull through and be part of a Nintendo classic, or was turning a universally hated character into a gaming star a bad idea?
It shouldn't come as a surprise given that it's a Nintendo game and all, but with Tingle RPG (fully titled, in Japan, Mogitate Tingle no Bara Iro Rupee Land), Nintendo seems to have once again worked its magic. Tingle's first appearance as a main character is such a unique title that I was immediately reminded of the genre bustin' Nintendo did when it put Wario in a mini game collection a few years back.
Tingle RPG explains the origins of the Tingle character. One day, the 35-year-old nameless main character is awakened by the voice of the mysterious Grandfather Rupee. He learns that to get to the heaven of "Rupee Land," he must feed rupees to a spring near his house. As rupees are fed to it, a tower will grow from beneath the spring, leading to Rupee Land. Grandfather Rupee turns the main character into Tingle. From here on out, Tingle will have to collect rupees to feed to the growing tower.
Full preview
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 18:39 Posted By: Kung-Fu Fetus
NDS 3D World Toolset
After having a bash at creating a 2D game for the NDS (Finger Monkey and Inverto Goose) I decided to have a try at a 3D game.
I had a look at "NDS World Studio" which is a very good program, but as I like to program games in C++ and use OOP it didn’t meet my needs.
I decided to create my own model exporter. The exporter features:
- Exports each model as a c++ class for easy implementation into a game
- Supports multiple textures
- Bounding Box data for collisions
After getting this initial exporter running and creating a 3D game engine to load them I found it was a pain to place objects to create a good looking 3D world.
I developed the exporter further into a Map Creation tool, which features:
- Load in X-Files
- Displays models in both free and top down views
- Create large worlds quickly and easily
- Setup collision costs and object types
- AABB data generated
- All code needed to create a 3d world is exported, just a bit of copy and pasting into the NDS 3d engine.
- creates bat files for use with Delfares texture exporter, which works really well
The features of the 3D engine are:
- 3D Models created as C++ Classes for easy OOP implementation
- 3D object instancing – less NDS memory used
- AABB (axis aligned bounding box) collisions
- Collision costs – different cost result in different actions
- Simple Car Physics
- Billboards
- Follow and Overhead camera
Anyway after creating this toolset and 3D engine I started work on my game,
But recently I got a job programming computer games so no longer have the time to continue this.
I hadn't initially planned to release any of this apart from the final game, but then decided that someone else might find it useful,
So below you will find a user guide, game source code and 3D engine source code.
Read the User Guide for information on how to setup, run and use.
My Webpage
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 18:49 Posted By: wraggster
Despite being considered the ray of hope on the bleak Gamecube horizon following its shock announcement at this year's E3, rumours now abound that Super Paper Mario is to jump ship from the sinking console to the shiny new Wii.
The news comes from Editor-in-Chief of the IGN Wii-channel, Matt Casamassina, who, citing mysterious insider knowledge, states fairly explicitly that "Paper Mario will be headed to Wii and not GameCube".
With the moustachioed one going AWOL from Nintendo's Japanese release schedules, along with the reappearance of that other Nintendo regular in Zelda: Twilight Princess on the new console, it would appear that such speculation is not entirely unfounded.
As yet no official statement has been made nor any information on how the game will make use of the shift to the wavy controller.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 19:09 Posted By: wraggster
Castlevania producer Koji Igarashi sounds like he's changed his mind about bringing the famous series to Nintendo Wii, despite complaining earlier this year that you'd be knackered inside five minutes if you tried to swing a whip around with the remote.
Speaking to the Nintendo Europe website, Igarashi admitted the DS was his focus at the moment, but added that "of course we would like to think of something interesting and pleasant for Wii."
"I have some ideas for Castlevania for Wii," he added. Whhhu-KSSHHH!
He also did a lot of talking about Castlevania: Portrait of Ruin, the DS game he's working on at the moment, and in particular referred to its wireless gaming elements - both online and off.
Last time he spoke about Wi-Fi stuff, including Wi-Fi Connection internet play, Igarashi joked that he hadn't actually started work on it, but now it sounds like things are a bit further along. "It's almost 100% confirmed," he says.
"Not only Wi-Fi Connection but also local wireless. We have two new elements: the items that the character has obtained can be exchanged with other users, and co-operation play with another player can be available to clear the difficult areas such as Boss Rushes."
"Due to the restriction of Wi-Fi Connection there are more elements available in local wireless. The biggest difference [between Wi-Fi and local wireless] is in the co-operative play mode. We have one co-op stage available in the Wi-Fi mode and several levels on local wireless mode."
It'll be possible to copy items to other users wirelessly, he says, although only the other player will lose money on the item as it's not an actual trade system. However, it will be possible to sell weapons online though to earn "secret points" for buying new items.
Sounds good - and Portrait of Ruin looked ace at Games Convention too. If it's anything near the quality of Dawn of Sorrow, the first DS game, you can expect big things when it arrives in November.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 19:15 Posted By: wraggster
A useful little accessory for the DS Lite Released:
Product Features
Designed for the Nintendo DS Lite
Protects all ports on your NDS Lite from dust and damage
Description
Protect your Nintendo DS Lite console connections from dust with these dust caps. Each cap is perfectly designed for each port on the console and provides the ultimate protection for all connection ports.
More Info --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 19:19 Posted By: wraggster
While Sony has revised its shipment figures for the launch of the PlayStation 3, Nintendo of America has reiterated its intention to ship six million units of its Wii console.
"Wii is on track to ship in Q4. Nintendo plans to ship 6 million systems to retailers around the world between its launch in the fourth quarter of 2006 and the end of its fiscal year on March 31, 2007," said NoA in an official statement.
Although definite launch details have not yet been forthcoming, Nintendo has arranged press events next week to discuss the finer points of the Wii launch, with a solid price and date expected to be announced.
Regarding Sony’s recent troubles in Europe, where the launch of the PlayStation 3 has been delayed until March 2007, a spokesperson for Nintendo Europe offered, "We do not comment on other company’s plans or announcements."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 19:22 Posted By: wraggster
The excitement and hype surrounding a console launch is like chum for peripheral makers. In addition to store-built bundles, the first few months of a console are prime-time feeding grounds to earn a few extra bucks on early hype.
The Wii is heading into stores sometime later this year (details of the system's launch date and price are expected this month), and some new accessories for the console have been listed on the Web sites of EB Games and GameStop.
Unfortunately, most are of the vanilla variety, with travel bags and memory cards making up the bulk of the lot. However, it does give gamers a possible look at what various items will cost.
The most interesting item in the bunch is the Wii Controller Glove, which retails for $9.99. There's no product description, but given the focus on the Wii's controller, it's likely a protective sheath for the Wii-mote. Also listed without a description is a Wii Storage & Protection 1.0GB Kit for $69.99. Filed under the category "Storage & Travel" and carrying the "1.0GB" in its title, one would presume the product is some form of hybrid carrying case and memory card--or simply just a bundle featuring both.
Speaking of memory cards, SanDisk has some Wii-branded SD cards for the console, in both 512MB and 1GB sizes. They'll retail at $39.99 and $59.99, respectively. By comparison, memory units for the Xbox 360 are available in 64MB and 256MB capacities and retail for $39.99 and $59.99, respectively.
Also listed is a Wii Game Wallet for $9.99, a Wii Sling Bag for $29.99, and a Wii G-Pak Travel Case for $29.99. For what it's worth, all items have ship dates of November 1. However, online retailers typically must give items with tentative releases solid dates for data-entry purposes.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 19:28 Posted By: wraggster
Nintendo has reaffirmed its commitment to launching its Wii console this year in the UK, following Sony's shock announcement yesterday that the European PS3 launch is delayed until 2007.
"Wii is still heading for a Q4 release, as we've always stated. The launch is on track," Nintendo's UK representative has assured us, soothing our worries that Wii could mirror Sony's failure to provide UK gamers with PS3 this November.
"Nintendo plans to ship six million systems to retailers around the world between its launch in the fourth quarter of 2006 and the end of its fiscal year on 31 March 2007," we're told, meaning Sony will be lagging dramatically behind, even before the first PS3 is sold.
With Nintendo throwing a Wii party in little more than a week, we should finally be able to put your minds at rest with the official UK launch date - so don't go anywhere else.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 19:49 Posted By: wraggster
New preorder from Success HK
Mega Man ZX continues the incredible Mega Man X saga! It's been years since the wars between humans and Reploids. They now coexist peacefully, with humans using new Biometal technology to give them Reploid-like powers and Reploids giving up their immortality. When a mysterious group attacks three couriers delivering Model X and Model Z Biometals, they respond by fusing themselves with the Biometals, creating Model ZX! With powerful abilities at their disposal, they must discover who their enemies are and what they are after.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 19:51 Posted By: wraggster
New preorder from Success HK
For the NDS entry in the series, Marvelous is bringing you back to Forget-Me-Not Vaoley, the world of the GameCube Harvest Moon: Wonderful Life game, while retaining the basic gameplay of the GBA titles. You once again play as a boy who's taken over a farm. As you work on your farm, you'll find yourself interacting with other members of your community. The NDS's twin screens are put to full use in Harvest Moon DS. During gameplay sequences, the top screen displays the action while the bottom screen displays the menu screen and comments and hints from helpful sprite characters. Conversation sequences also make use of the twin screens. The overhead action remains on the top screen, with the bottom screen showing the text for the conversation and large shots of the people to whom you're speaking.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 20:45 Posted By: wraggster
Datel has released a new bugfix releas of their Max Media Player
Updates in this version:
Fixed stereo sound problem in 1.21
All previous updates
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 20:48 Posted By: wraggster
Via Gaming Bits
Infendo reports on IGN's Matt Casamassina comment that the upcoming Super Paper Mario will "be headed to Wii and not GameCube." Nintendo's Official web page for Super Paper Mario gives no indication of the change, pinpointing a October 9, 2006 release date.
Another rumor at Go Nintendo says Lego Star Wars 2 may be cancelled, after a UK reader says his Amazon UK pre-order was cancelled. He received the following response: "This item has now been cancelled from your order and we can confirm that you have not been charged for it." LucasArts's Online Store still lists the GameCube for $39.99. Not too sure about this one.
Is Nintendo punching more holes in the sinking GameCube, or is the anticipation of the Wii contributing to Nintendo fans killing it off?
We posted already that SuccessHK has the new Star Wars game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 20:53 Posted By: wraggster
Via IGN
This little detail was deliberately removed. Had to be. Because going way back to 2005, it was mentioned in the official release, of which every detail continues to be reiterated in updated official Nintendo Wii spec sheets -- minus the DVD-playback functionality bit, that is.
Observe exhibit A: 2005 Wii hardware breakdown WITH DVD-playback functionality mention
Now see exhibit B: Updated Nintendo Wii hardware breakdown from Nintendo. Pretty much all the same info and even wording here, but the DVD-playback stuff has been removed.
Like the headline indicates, I haven't really researched the subject beyond my initial paranoid theory and connected speculation. It could very well be that DVD-playback for Wii is not something that Nintendo is interested in promoting .
Lets hope Wii has got DVD playback, itll be a big downer if not
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 20:59 Posted By: wraggster
AiboHack posted this about his Animal Crossing Map Editor:
In celebration of the 9 month anniversary of AC:WW (US release), the Map Editor is allowing more dangerous items.
New Features:
Danger Level 3 items: rock seeds (5 regular, 5 money rocks). Rafflesia 'seeds' and masks.
Several Danger Level 4 items: gatehouse 'seed's, bulletin board 'seed', small sign 'seed' (more coming in December)
Customize character: change face, hair style, hair color and tan. NOTE: tans will fade in Fall.
Customize character: change name for any player/resident. Allow changing from really short names.
World Map Editor: now shows where you should place public buildings (eg: your house, nook and sister's stores, gatehouse, museum, town hall and bulletin board. Makes it easier to move these correctly (so they show up on the mini-map). Makes it easier to move your main house (without the game crashing) See this help topic for tips.
Fixes in some of the 'background'/'backdrop' graphics.
Ongoing bug fixes, missing items, cleanup of item names, etc
More info --> http://www.aibohack.com/nds/ac_mapedit.htm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 21:09 Posted By: wraggster
DrDark posted a load of Wii and DS News he found in the latest issue of NGamer:
Confirmation on Spore: “Release: Spring 2007″
Plus: “EA have confirmed that link-up play with the DS is on the cards, so you can deform your species on the fly.”
“Everything you need to know for the impending launch of the mighty Wii”.
Under the section on ‘DS Connectivity’, they say “EA’s spore is one upcoming title that will allow you to transfer data from little console to big in a flash.”
—–
Sensor bar is “50% smaller”, “little bigger than a couple of pencils glued together.”
—–
Wii-mote’s 6kb of internal memory “personalises your remote - potentially storing things like sensitivity, y-axis settings for FPSs, and even scores and saves.”
—–
Wii-mote runs on two AA batteries, offering around 60 hours of gameplay. That amount’s reduced to half (around 30 hours) if using the sensor bar though.
—–
[Talking about SD cards] “these tiny cards can be used to store game saves and virtual console games, but Digital Right Management features mean you can’t play your games on someone else’s Wii.”
Via Go Nintendo
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 21:09 Posted By: wraggster
DrDark posted a load of Wii and DS News he found in the latest issue of NGamer:
Confirmation on Spore: “Release: Spring 2007″
Plus: “EA have confirmed that link-up play with the DS is on the cards, so you can deform your species on the fly.”
“Everything you need to know for the impending launch of the mighty Wii”.
Under the section on ‘DS Connectivity’, they say “EA’s spore is one upcoming title that will allow you to transfer data from little console to big in a flash.”
—–
Sensor bar is “50% smaller”, “little bigger than a couple of pencils glued together.”
—–
Wii-mote’s 6kb of internal memory “personalises your remote - potentially storing things like sensitivity, y-axis settings for FPSs, and even scores and saves.”
—–
Wii-mote runs on two AA batteries, offering around 60 hours of gameplay. That amount’s reduced to half (around 30 hours) if using the sensor bar though.
—–
[Talking about SD cards] “these tiny cards can be used to store game saves and virtual console games, but Digital Right Management features mean you can’t play your games on someone else’s Wii.”
Via Go Nintendo
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 21:11 Posted By: wraggster
News Via Gamespy
Mario's birthday is this month, and to celebrate the event Nintendo is releasing two DS games featuring the tubby little plumber. The first is Mario Hoops 3-on-3, a DS game which lets you use the stylus to pull off special passes and different dribble moves. You can expect unlockable characters and courts, as well as plenty of stars and turtle shells.
The second game is Mario vs. Donkey Kong 2: March of the Minis. This sequel features the first return of Pauline, the original heroine from the first Donkey Kong. It's up to a group of mini Mario toys to save her from the kidnap-happy ape. The game also allows you to design your own levels and share them online. Mario Hoops 3-on-3 is due out on September 13, and Mario vs. Donkey Kong 2: March of the Minis is scheduled for release on September 27.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 21:14 Posted By: wraggster
Another update from the coder behind the C&C Clone for DS:
Support for big maps in the editor is just about in a practical state now, not particularly user friendly in many places but usable. I've saved out my first 'big' map and now I'm ready to load it into the game. As these things often do it didn't work first time, but I'm sure a little time spent in the debugger will tell me why. I have some screen shots of the editor in action that I will post soon. Not as exciting as the game, but a little teaser anyway.
More info --> http://cncds_project.livejournal.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 7th, 2006, 22:07 Posted By: wraggster
Even though Sony's PSP has kind of become the least-favorite child of the portable gaming community, hardware sales between it and the Nintendo DS have stayed pretty much neck and neck. In 2005, the PSP was able to lurch ahead of the DS, but the tables are turning in 2006 and Sony's multimedia device is slipping behind Nintendo's touch-friendly wonder. As a result, a recent report from technology analyst In-Stat predicts Sony will cut the price of its handheld this holiday season.
The report also has a few things to say about the Game Boy Advance; namely that 2007 will be the last year the most successful system of all time is manufactured. (The Game Boy, in all its manifestations, has sold more than 67 gazoombillion units since its introduction in 1989.)
Also noted are the demise of the Gizmondo, Nokia N-Gage, and Tapwave Zodiac over the past year, leaving only the DS and PSP in a bloody battle for the hearts and minds of gamers on the go.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 14:51 Posted By: Darksaviour69
Reports sweeping the internet at the moment are saying that the Nintendo Wii will launch on November 24, priced at just £149 and that stock will be plentiful if you want to fill your Christmas stocking.
Trade mag MCV is reporting both price and launch details as fact, even ahead of next Friday's press conference when Nintendo is expected to confirm those crucial details. Nintendo are remaining tight lipped and are apparently refusing to comment on the reports, but when such a well established and respected magazine goes early, we have to suspect there's more than a glimmer of truth to it.
We spoke to Lisa Foster, Managing Editor of MCV to see how confident the trade title is in their breaking exclusive and she told CVG, "We are very confident about the story, especially the price and that Nintendo Wii will launch in the week ending November 24."
Naturally we also contacted Nintendo to see if they have any comment on the story and we are still awaiting their reply. However Nintendo boss David Yarnton, told GI.biz that MCV's story was, "only speculation, and definitely not fact. They're not far off, but they're definitely not right," the Nintendo boss added.
CVG also contacted a number of industry sources and insiders to see what their reaction was and while most agreed with us, that the price seems right on the mark, a substantial number of our sources were a little more unsure about the actual launch date.
Most seemed to agree that November 24 might be a touch early and that an early December release would seem more likely, especially given this week's news about the launch of the PS3 being delayed until March 2007. So you pays your money and takes your choice we guess, and while we wholeheartedly back MCV's price point, we tend to favour more of an early December date for Wii launch. Either way though it's great news for Wii fans and all will be revealed next week when Nintendo make the news official. Keep it tuned to CVG for all the Wii goodness you can consume.
Source= CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 16:51 Posted By: wraggster
Nintendo has confirmed that it has begun receiving the internal CPUs, dubbed ‘Broadway’, for its Wii console.
Manufactured by IBM at its semiconductor development and manufacturing facility in New York, the Broadway chips are central to the architecture of Nintendo’s next-gen console.
“The first chips are in our possession,” confirmed Genyo Takeda, senior managing director for Nintendo’s Integrated Research and Development Division, in a statement from the platform holder.
“Today’s milestone marks the final stage of our drive to reach both core and non-traditional gamers with an inviting, inclusive and remarkable gaming experience,” he added.
Nintendo and IBM have a working relationship that dates back to 1999, but the manufacturer also develops microchips for both Microsoft and Sony’s next-generation consoles.
Nintendo recently confirmed that it is on track to ship an expected six million units of the Wii before the end of March 2007.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 16:53 Posted By: wraggster
Nintendo UK boss David Yarnton has told gamesIndustry.biz, that reports the Wii will retail for £149 and will be in shops shortly before November 24 are "definitely not right".
The claims, which appeared in an article by trade publication MCV, are "only speculation, and definitely not fact," according to Yarnton.
"They're not far off, but they're definitely not right," he told GI.biz.
As previously announced, Nintendo is holding a Wii press event in London next Friday, where it is set to reveal the official price point and launch date for the console.
"We will be announcing more details then," Yarnton confirmed.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 16:58 Posted By: wraggster
Japanese gamers may know the age of their brains, but do they know their manners and etiquette?
The idea that the country's youth lack good old-fashioned common sense has become, well, common sense. Whether this situation is real or imaginary Dengeki Online recently ran an overview of a game that hopes to remedy the alleged problem.
Kanshuu Nihon Josikiryoku Kenteikyoukai Imasara Hito ni ha Kikenai Otona no Joushikiryoku Training, slated for release October 26 in Japan, is endorsed by the Josikiryoku Kenteikyoukai, or roughly translated, the Association for Common Sense Certification. This organization is devoted to running examinations that evaluate "common sense," by quizzing examinees on basic cultural etiquette, business manners, and a smattering of specialized vocabulary, such as economic and IT industry words. The upcoming game will contain about 1,800 multiple-choice questions, based on the aforementioned exam. The touch pen will be used to select answers.
Joushikiryoku Training is under development by Nintendo and HAL Laboratory Inc. It will retail for 3,800 yen, about $32.70. Gamers with a good knowledge of the Japanese language, a burning desire to know which seat of the taxi is given to the most important passenger in Japan, and who know what that Okinawan dish made of bitter gourd, egg, and Spam is actually called, may want to check out this title.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 17:13 Posted By: wraggster
After getting a bit panicky yesterday about the lack of Wii rumble, we got two corrections to our story, assuring us that the Wiimote has rumble after all.
First of all, an anonymous game dev working on a way-hyped next gen game messaged us, assuring us his dev kit very much had rumble. That's a relief.
Secondly, Mark Green, editor of NGamer magazine, wrote us. Mea culpa, apparently. From the NGamer homepage:
No Wii Remote rumble? Kittsy spotted that I'd made a mess of page 15 just after we finished the mag. It was too late to correct and resend the page to the printers (apparently yelling "Hold the presses!" doesn't actually result in boiler-suited workmen running about like mad and machinery grinding to a halt). So we forget about it, assuming the worst that might happen is that a few readers might write in to point and laugh at our mistake. Of course, now it's all over the internet. And we look very silly indeed. So, to clarify: the Wiimote does have a rumble. And a speaker. Shigsy isn't going to kick out either feature (as far as we know). DON'T PANIC.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 17:37 Posted By: wraggster
VgSlag has released a new game for the DS, heres some details:
Game:
2 opposing Hoovers racing to be the first to collect 50 items of rubbish. Hoover will bounce off each other and walls.
Controls:
Hoovers spin continuously until the players move button is pressed. Once pressed the Hoover will shoot off in the direction it is facing.
For player 1 (green Hoover) the move button is left on the d-pad. For player 2 (red Hoover) the move button is A. This is my first game, cheers for all the help guys.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 17:38 Posted By: wraggster
sgstair posted some new news about DS Wifi:
Just because I figured this should probably make it out to the public; I’ve done something horrible in the wifi lib that could potentially make code running alongside it crash. To be clear, this will be fixed in 0.3b, which I am trying to get out as soon as I have time to do so.
However, just because it’s good to know if you’re developing an app using 0.3a, here’s the details of the bug:
In the wifi lib, when receiving packets and under a few other circumstances, the Wifi lib in it’s present form performs a malloc call from within the Wifi_Timer() call, and can also perform a malloc call from within the Wifi_Sync function, for FIFO messages - the only problem is both of those calls are often within interrupts, so the possibility of pre-empting a malloc in “normal” code (which, malloc is also called in printf, for reference) is nontrivial. The only problem with this, is that malloc wasn’t really designed for that, so a malloc call preempting another malloc call can cause fatal problems, corrupt the heap, or crash your code.
There are a few ways to deal with this problem, the first of which is to use a seperate heap allocator, which is the solution I’ll be incorperating into 0.3b. Those of you in the know can also implement some form of locking, wrapping allocation calls in interrupt disabling code, or something similar.
Another thing to make note of is this modification will cause the wifi lib to eat up a specific amount of memory on startup (which will be user selectable, probably set to 64k or 128k for a default) - there will also be the option to disable the new memory management if you have your own solution; which will be an extra flag that will be necessary to use in the init call!
So, if you’ve had some problems with the wifi lib crashing for the past few versions, it’s likely my fault, combined with your use of malloc/printf; all will be fixed soon though, and 0.3b includes a few other bugfixes for various other problems - I’ll list the fixes when it comes out.
More info --> http://blog.akkit.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 20:53 Posted By: wraggster
Via Gamesradar
The Wii console will not support DVD playback when it launches later this year, according to Nintendo's official site. This comes despite DVD playback previously being listed as a feature of the new console. But, in all fairness, does anybody care?
At the predicted price of £149, Wii is likely to be the perfect accompaniment to your other games console which, of course, has DVD playback as standard. And with standalone entry-level DVD players now shifting for less than 30 notes, picking up a player and a Wii console would cost you less than half the amount of shelling out for a PS3 next March.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 20:57 Posted By: wraggster
Over at Game|Life, Chris Kohler has a rather hasty but somewhat interesting summary of a Nintendo.jp feature on the design philosophy and evolution of the Wii.
Nintendo chief hardware dude Genyo Takeda talks about how, as soon as GC was finished, they had to start thinking about the next hardware system. If they followed the accepted industry roadmap, they'd think about giving it better graphics and more power.
But then they started thinking, wait a minute, even if we do this, is it really going to have as much of an impact on players relative to the cost? If you give people 1, they want 2, give them that and they want 3. Where does it stop? 5, 10, 100...? This creates a sort of malaise because they'll never be satisfied
So they figured they wanted to create something different. They started to wonder why video game systems couldn't be refined like other technology -- like, rather than make a bigger, more powerful system, take what you have and make the chips smaller, make the box smaller, make it consume less power..
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 20:58 Posted By: wraggster
Over on the WiiChat.com forums, i0n has posted a helpful FAQ encompassing 51 items related to The Legend of Zelda: Twilight Princess. Not sure about the differences between the GameCube and Wii versions? Curious as to which Link will star in TP? Wondering who Midna is? i0n's got answers.
Of course, the FAQ doesn't crack any of the game's great mysteries, but it's a well organized hub for the information and ideas that have been shared thus far.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 21:04 Posted By: wraggster
Kuwanger has released a new version of his Unnoficial version of the Colecovision emulator for the DS and GBA, heres whats new:
A fork of Cologne v0.7 including a slightly modified ROM compression (ie, incompatible with the previous fork); use uncap-old.py to decompress such roms and cap.py to compress to the new rom format. Python and apack.exe is needed for compression. All roms 32KB or smaller (all roms?) should be compressable.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 21:13 Posted By: wraggster
Hi Guys,
Head over to www.qwak.co.uk. Grab your copy of 'Qwak demo' for the GBA, tell a friend (it's fun), and if you really want to, register your interest in getting the full version of Qwak for the GBA (not available in the shops). Hurry though, only 300 copies of this unique game available. Could be a collectors item?
Via GBAdev
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 21:48 Posted By: wraggster
Globoeil has released a new version of his Virtual Game Maker app for the Nintendo DS, heres whats new:
-Added custom chipsets
-Added events & event system
-Added multi-maps support
-Added custom charsets support
-Acclerated loadings (in VGXDS and when starting the programs)
-Added system(custom fonts in game)
-New File Explorer v2.5
-New interface (easy to use)
-Added "move event" part
-Added "Commands" part
-Added "Gfx" and "Conditions" part
-Added advanced event manipulations (Copy, Paste, Cut)
-New instructions:
-Quick message
-Move Up/Right/Down/Left
-Play Sound
-Teleport (support multimap perfectly)
-Message (fully customisable, size, position, transparency, lines etc)
-Improved event collision in VGRDS
-Improved game fluidity
-Improved Blackscreens when teleporting or loading maps
-Added starting event command conditions(pressing A,on touch, on screen, Auto-Start)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 21:55 Posted By: wraggster
Article about gaming in Korea:
Go to any video game store in Korea and you’re bound to hear the name ‘Mario’ within a matter of minutes. Mothers come in looking for gifts for their kids, and they usually don’t ask for Final Fantasy, Tekken, or even Everybody’s Golf, despite the fact that Sony virtually owns the console market in this country. Rather, they ask for Mario, or “something like Mario”. Sadly, their requests are usually met with negative responses. Either stores simply don’t have any Nintendo products, or the little merchandise they do have is unreasonably expensive. What gives?
Full Article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2006, 22:04 Posted By: wraggster
Heres an excerpt:
You may recall, if you've seen the original Chicken Little, the spoof movie at the end of the flick that "documented" the characters' lives as a Star Trek-style action film, featuring the lead character, voiced by the manly Adam West, as a big, buff, action hero. Buena Vista's taking that universe and expanding on it in a videogame sequel: Chicken Little: Ace in Action for both the PlayStation 2 and Nintendo Wii, developed by the company's recently acquired Avalance Studios.
The Nintendo DS is getting a version of its own, in the works at DC Studios (the team that brought DS owners the Rayman 2 port back in the system's launch window). But instead of porting the action platformer that's set to hit the consoles in a month's time, the handheld development team is instead creating an original handheld experience. Buena Vista Interactive stopped by the offices this week to give us a taste of the near-final game.
Full Article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 10:46 Posted By: wraggster
Heres an excerpt
Nobody can accuse publisher Ubisoft of not supporting Nintendo's new Wii console. The third party has more games planned for Wii launch than just about any other company and the lineup spans multiple genres. One previously unseen game set for release this holiday is GT Pro Series, a racer developed by MTO and updated for the Big N's new generation system. The title not only employs a unique cel-shaded visual style, but comes packaged with the first Wii-mote peripheral outside of those developed by Nintendo: a steering wheel.
IGN Wii interviewed GT Pro Series' associate producer Tats Myoio about the upcoming project. New details and first screenshots can be found in the article below. And oh, we've got first photos of the steering wheel attachment, too.
Full article
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 10:48 Posted By: wraggster
Not content with preparing seven titles for the Wii's upcoming and still nebulously dated launch, Le Ubisoft has announced that Splinter Cell: Double Agent will also join the arm flailing fray. IGN reports that the Wii version is based on the PS2 and Gamecube builds and that it will fully utilize the system's unique control capabilities. The exact control specifics have yet to be divulged. One of the examples cited is using the Wiimote to pick locks, though there's arguably more appeal to be found in the the thought of slashing a hapless guard's throat with one swift and decisive motion.
Curiously, the game will be missing "some" of the missions present in the Xbox 360 version (and less curiously, an online component). The Wii launch will likely fall after Double Agent's October debut, so the cause doesn't appear to be an unreasonable restriction in development time. A few missions for a different control scheme -- is that a fair trade? While it's certainly possible that Ubisoft will include extra missions more closely designed with the Wii controller in mind, that seems unlikely given the platform differences in past Splinter Cell titles. After all, there are seven other motion-sensitive games that need to be bitten off and chewed before the Wii's launch later this year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 11:41 Posted By: wraggster
New from SuccessHK
The time to celebrate rainbows has returned, and a special pony named Rarity is being groomed to become the next unicorn princess -- a great honor, considering she will create the first rainbow of the season. Yet all work and no play can make a pony wish for a little excitement, so Rarity decides to look for some fun on her own. Hopefully she'll remembers to return home in time to start the rainbow celebration. Players visit Ponyville, Breezie Blossom, and other magical locations as they learn lessons about friendship, responsibility, and growing up.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 11:43 Posted By: wraggster
New from SuccessHK
Little Einsteins, Playhouse Disney TV series, now comes to your GBA! Take kids on wild adventures with characters from the show. Multiple challenges await -- from steering Rocket to avoid obstacles in the air, matching pieces of music, dancing over flower buds and making art come to life. A different piece of art opens each mission. Fly over mountains and through canyons, as well as gather instruments to play music.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 11:54 Posted By: wraggster
Heres what Juan Castro of IGN said about Wii:
“How is the Wii the only right choice for gamers? Contrary to what you believe, Wii games for the most part ignore “hardcore” gamers. Just look at its lineup. It’s filled with games like Elebits, Super Monkey Ball, Duck Hunt and Excite Truck. It has a handful of promising games, take Super Mario Galaxy and Wario Ware, but the rest hardly qualify as harcore, if that’s the point you want to make. Hell, even its best games, like Mario, Zelda and Metroid, wouldn’t really qualify as hardcore.”
“The Wii may outsell it (PS3) at launch, but no one cares about those numbers…With the Wii, on the other hand, developers hesitate calling it a next-gen system now, which isn’t so hot…and this is something both hardcore and casual gamers will definitely notice.”
Sour grapes eh ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 12:19 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Download Here (12MB)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 12:23 Posted By: wraggster
Sektor posted this news at his site:
I've been working on FlashbackDS/REminiscence. The next version will use Chishm's libfat for accessing files, so it will be compatible with more devices. It will have working sound effects (thanks to GPF's SDL updates) but currently the music crackles and doesn't sound so hot.
I also started porting C-Dogs but it's not playable yet.
More info --> http://gtamp.com/DS/index.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 12:28 Posted By: wraggster
Some users have took it upon themselves to start a petition to get M3 and G6 to support homebrew more on their flashcarts, heres what it says:
To: M3 Team, Homebrew Developers
The M3 Team is a group of devoted, well respected individuals in the NDS homebrew community, and their flagship products, the M3 and the G6, are the leading, most reliable solutions to date. Their efforts to maintain a high level of compatibility and quality is unparalleled.
However, recent events, namely a statement by a well respected homebrew developer to drop support for their products, have struck fear in the hearts of many M3\G6 owners and owners-to-be.
This petition has two goals:
1. Send a formal request to the M3 Team to work more closely with homebrew developers, release tools, libraries, and source code as necessary; and stop placing hurdles in their path, so that they may continue to support these great products.
2. Send a formal request to the homebrew developers to continue to support the M3 and G6 which are very popular solutions and are owned by many people, people who are eager potential users of your homebrew software, please don't cast us aside.
Sincerely,
The Undersigned
We at DCEmu and DS Emulation put our weight behind the effort and urge all visitors to sign the petition also.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 12:33 Posted By: wraggster
Now you would think it strange that this site would put up a newspost asking for newsposters for a French PSP/GBA/NDS site but this site is the centre of the French Homebrew scene and of extreme importance to DCEmu and its network, because if the news is up to date there and theres many many releases in their forums then the whole community benefits, so with that in mind any french people who want to newspost should head over to this post and help out a great site.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 12:41 Posted By: wraggster
Heres an excerpt
Given the kanji-filled Japanese title, you've probably never heard of Chousouju Mecha MG. But you will. The Nintendo-published, Sandlot-developed mech battle game is yet another way to put that overused DS to good use.
Mecha MG gives you a chance to take control of a variety of mechs in battle. Been there, done that, you say? Not quite like this. The twist here is in how you control the mechs. Each mech has a different cockpit layout reflecting its unique capabilities. Some mechs transform, some strafe left and right, some fire missiles, some attack by waving swords back and forth. All these actions are achieved by switches, dials and levers shown on the touch screen and manipulated directly by the stylus. The only area that uses standard controls is actual forward, back, left, right movement of your mech.
Full article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 21:55 Posted By: wraggster
Heres the translated interview:
"The Design That Nobody Hates”
Mr.Takamoto is in charge of the structure of Wii console and Wiimote. Wii’s smallness — “the size of three DVD cases” — is one of the great feature of Wii console. Actually, Mr.Iwata was stacking three DVD cases, and said “I want Wii to be small like this”. Mr.Takamoto got bewildered rather than amazed. At first, he couldn’t understand why he have to make Wii such a small machine, but he was getting it gradually. Wii should be “unobtrusive presence” in living room. There are a lot of audio-video equipments around the TV, and Wii have to set near the TV because of the pointing device of Wiimote. Spaces between TV and AV equipments are very limited, so he understood that Wii have to be small. “The size of 2 DVD cases” was impossible, but they achieved “the size of 3 DVD cases”.
Mr.Takamoto told that The hardest thing was disc drive, which have to be almost the same width of one DVD case. If disc drive became thinner, it became more breakable. There are a lot of earlier age users, so Nintendo have a very strict standard. After a lot of trials and errors, they finally got it by internal reinforcing pad.
He also told that they strained at using slot-in drive. If they decided to use GameCube-like disc drive (opening the top to change discs), the width of the drive could be thinner, the cost could be cheaper, and the decay durability be better. But, as he said before, the space near TV is very limited, so they thought that Wii-users feel more comfortable by using slot-in for changeing discs.
Mr.Ashida is in charge of the design of the Wii console, the Wiimote, the package and the logo. They don’t want to make it like a mad woman’s breakfast around the TV. Not only the matter of size but also shape. Nintendo64 had a lot of curves in its shape, so it was difficult to find the place to set it. On the other hand, the design of GameCube was “the design of toy”. From SNES, the designs of Nintendo’s console was like a toy, and this was intentional attempt. But the average of the ages of users has changed, he feels that the balance between the “toy-like” design and the “AV-equipment-like” design is very important. The keywords are, “the design that nobody hates”. Not a toy, not a AV equipment, they want Wii to be a kind of interior accessories. Mr.Ashida decided to form Wii-design team. The designs of Nintendo console used to pruduced by one designer, but this time, he consulted widely with young designers inside Nintendo.
The turing point was the idea of the stand. Young desiner produced the Wii’s stand, and it allows representing new shape by combine Wii with it. A few weeks before E3(2005), Mr.Ashida and his team finishd this design. At the first presentation to Mr. Iwata, they got the go-ahead. Then, the design was Made in public at E3, and Mr.Ashida was very, very surprized because hedidn’t know that the design was to be displayed at E3 2005.
More info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 22:07 Posted By: wraggster
New Hardware project from the father of the Passkey, heres an excerpt:
I was busy the past couple of month, so this is the first post after a long while.
To get back to hardware development, I decided to do a quick IDE to GBAMP hack. I also took a few pictures for the few people interested in doing this (at their own risk)
You might not know it, but CompactFlash memory cards use IDE interface; and hence it’s possible to map each IDE pin to a corresponding CF pin. Unfortunately, DS delivers only 3.3V to GBA slot and so an external 5V power supply is required. I used a 11.1V li-poly battery and a DC-DC converter to bring the voltage down to 5V.
More details and screens here --> http://www.natrium42.com/blog/?p=39
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2006, 22:26 Posted By: wraggster
Damn im good, my searching around for games like a sniffer dog found a game that hasnt been posted anywhere yet.
Heres a new release from Nancy-6
A multiplayer game for DS. Sharing one console you will experience a mix of action and puzzle with classic gamestyles.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2006, 13:11 Posted By: wraggster
Ratx has released a new version of his Homebrew patcher for the Supercard series of Flash Carts:
SuperCard Magic Homebrew Patcher v0.2
- turns your random .nds / .ds.gba file into a supercard .sc.nds file
o Usage:
- copy scmhbp.exe onto your hardrive eg into c:/ds
- drag and drop homebrew.nds/ds.gba onto scmhbp.exe, a .sc.nds file will be
produced in the directory of the original file. If this filename already
exists you will be prompted to delete it.
o Features:
- scans the file header for ndsloader(s) - removes extra copies
- scans the file for the correct arm9 offset + SA crc
- if a ndsloader is needed it is incorporated into the .sc.nds
- new "fixed" Devkitpro .nds files are detected
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2006, 18:27 Posted By: wraggster
This time it's Vibe magazine, not normally a source for your pre-launch speculation, but still weighing in on what they think of the Wii. In a supplement to the main magazine titled VStyle, they have this to say about the upcoming Nintendo Gamecube successor.
Nintendo's Wii (pronounced Wee) has a crazy name and an even crazier premise--motion-sensitive wireless controllers that require you to flail about to control gameplay. But once you start whacking a virtual tennis ball using an actual swinging motion with your arm, you're hooked. Small, sexy-looking, and affordable, Nintendo's newest gaming system, which promises such motion-activated titles as Excite Truck and Wario Ware to Metroid and Madden 2007, is a winner. $150; www.nintendo.com Do the Vibe editors have an inside scoop? Are they breaking an NDA? Are they just speculating? Is this just a product of research involving a Google search? We'll most likely know this Thursday, following Nintendo's media events, but I'm starting to lean more toward this low, low price as more than just rumor.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2006, 18:37 Posted By: wraggster
Over at Digg someone has posted what has to be the scariest pic of Mario and Luigi you will ever see.
Check it out Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2006, 18:39 Posted By: wraggster
From the Sunday Herald:
The first piece is that the Australia media has now had a run with the console and that there is at least one Wii here in Australia.
The second piece of information is now a “target price” for the Wii, the Herald says that the Wii when it launches in Australia will cost no more then $330AU, while its still not a final price its closer to “not more then $250US”.
We now believe that the Wii will launch in Australia at either $299 or $329 like the Gamecube was. And we are also expecting a full announcement of the date and price at the end of the week along with the other countries.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2006, 18:41 Posted By: wraggster
Emulation fans will want this to be true, heres the release list thats being rumoured:
Below is the most recent list that our source has laid eyes on, listed in alphabetical order:
1. Bonk's Adventure
2. Castlevania
3. Duck Hunt
4. Excitebike
5. F-Zero
6. Kid Icarus
7. Legend of Zelda, The
8. Legend of Zelda: Ocarina of Time
9. Mario Kart 64
10. Metroid
11. Mortal Kombat
12. New Adventure Island
13. Ninja Gaiden
14. OutRun
15. Pac-Man
16. Prince of Persia
17. Punch-Out!!
18. R-Type
19. Rayman 2
20. Sonic the Hedgehog
21. Star Fox
22. Super Mario 64
23. Super Mario Bros
24. Super Mario Kart
25. Super Mario World
26. Tecmo Bowl
Additionally, there are at least five brand new, never seen titles in the works for launch on VC as well. Our source was not able to comment of specifics of these games, only that they are currently being developed.
Thats some damn pretty decent games
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2006, 18:54 Posted By: wraggster
Xtreme Enterprises have took the lid off of their new DS Lite cases and they are very nice looking, they also posted this news:
Something exciting is brewing tonight. No other site takes this as seriously as we do. Its no wonder that we spend countless hours perfecting our skills and the art of innovative design. And now, we have something to show for it. This is a preview of what is to come. Of shocking news and methods so simple, it will blow you out of your chairs. We introduce the first illustrated tutorial for the SHOCK! DS Lite replacement cases. To access the tutorial, click Here:
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2006, 18:58 Posted By: wraggster
They are coming thick and fast, heres another posted by some wii site:
The price will not disappoint. The date will not disappoint. The games will not disappoint, obviously. What comes in the box might disappoint a few of you, though. Nintendo is going to pack in the console itself of course, with two Wii remotes and two nunchuck attachments. As far as my source knows though, you won't be getting the classic controller packed in. Nintendo will also be deciding on the 13th, the day before the conference in other words, whether or not to add an SD memory card to the list of things included in the box.
To make up for the lack of the classic controller at launch, Nintendo is planning to pack in Wii Sports. The whole point behind the Wii is to get everyone in the family interested in gaming. Nintendo figures that two Wii remote and nunchuck controllers and Wii Sports will be an immediate hook for the audience they're aiming for. Many people remember those NES sports games as some of their favorite NES games. (RBI Baseball, anyone?) Nintendo is hoping to snag older fans back with this Wii Sports title. They're also hoping that older non-gamers (specifically, the parents that had kids that played games during the NES era) see the ease of the controller, remember that their kids played the NES versions, and gain an interest in Wii Sports themselves.
If you don't believe me now, you will in six days. So sit back, play your Gamecube for a few final memories before you pack it away and replace it with the Wii, and be ready for the 14th. You'll all be very happy.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2006, 19:20 Posted By: wraggster
Dr Neo Posted this on his forum:
If i can't get these address before 15th.September,they will lost the prize forever
[NDS APPS No.1] beup - kevinc
[PSP Games No.1] R-Gear - shazz
[NDS/GBA Games No.5] Glider - HtheB
[NDS/GBA Games No.10] Sensitive DS - spinal
[NDS APPS No.4] DSFTP 1.9 - bjoerngiesler
[NDS APPS No.9] Draw - davr
[NDS APPS No.10] SIDPlayerDS - GPF
[PSP Games No.3] ThrottleX - AnonymousTipster
[PSP Games No.4] Droplets - drakonite
[PSP Games No.7] Escape - taichi1082
[PSP Games No.9] Sandbox - psmonkey
So to all those coders please get your adress to DrNeo over at Neoflash
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2006, 22:50 Posted By: wraggster
wosret posted a new version of his game for the Nintendo DS, heres whats new:
New features:
The MAIL bug that caused crashes and strange items to appear should now be fixed when compiling under Linux.
The tileset data has been moved to main RAM. This means no more limits on tile sizes, but you must be sure to set tile_width and tile_height correctly or the game will probably crash. Also, keep the tiles a reasonable size or you may run out of RAM for the game to use.
Some help files have now been included with the binary distribution. All the options on the help menu should work now.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 10th, 2006, 23:00 Posted By: wraggster
Sektor has released a playable version of C-Dogs for the DS, heres the info:
C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The DOS version of C-Dogs came with several built in missions and dogfight maps, and this version is no exception.
C-Dogs is partially playable now. It runs slower than normal. There's no way to exit the game over screen, so don't die. Automap doesn't work yet. The font is almost unreadable. It uses Chishm's libfat to read the data files and save settings, so it will only be compatible with devices supported by libfat-nds-20060722 (won't work on G6).
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 00:58 Posted By: wraggster
Heres the press release:
IBM (NYSE: IBM) today announced that the microprocessors that will serve as the digital heartbeat of Nintendo’s upcoming Wii™ video game console are being shipped from IBM’s state-of-the-art East Fishkill, N.Y., fabrication facility.
Earlier this year, IBM and Nintendo signed a multi-year microchip production agreement to support the upcoming launch of Nintendo’s eagerly anticipated Wii video game console. The chip, code-named “Broadway,” will deliver experiences not previously possible on video game consoles.
“The first chips are in our possession,” said Genyo Takeda, Senior Managing Director/General Manager, Integrated Research & Development Division, Nintendo Co., Ltd. “Today’s milestone marks the final stage of our drive to reach both core and nontraditional gamers with an inviting, inclusive and remarkable gaming experience.”
Under the terms of the agreement, IBM will produce millions of fully tested, Power Architecture-based chips featuring IBM Silicon on Insulator (SOI) technology at 90 nanometers (90 billionths of a meter), based on the specifications of the custom design agreement previously agreed upon by the two companies. The chip is being produced at IBM’s state-of-the-art 300mm semiconductor development and manufacturing facility in East Fishkill, N.Y.
Silicon on Insulator technology from IBM helps deliver to Nintendo a generous improvement in processing power while achieving a 20 percent reduction in energy consumption.
Microchips based on the Power Architecture are the electronic brain of devices large and small, and are inside automotive safety systems, printers, routers, servers and the world’s most powerful supercomputers.
"The IBM team has worked hard to design, develop and deliver this customized Power microprocessor for the worldwide launch of Nintendo’s new system,” said Ron Martino, director, IBM Technology Collaboration Solutions. “When millions of gamers take the controls of Wii this holiday season, the IBM logo will once again be front and center on this innovative new product.”
The relationship between IBM and Nintendo dates to May 1999, when IBM announced a comprehensive technology agreement to design and manufacture the central microprocessor, often referred to as the “Gekko” chip, for the Nintendo GameCube™ system from its Burlington, Vt., production facility.
IBM’s Technology Collaboration Solutions unit helps clients collaborate with IBM to rethink and reinvent their R&D operations and the products they bring to market. It helps clients leverage IBM technology, intellectual property, research, process capabilities, systems and expertise to drive innovation into their own core products and services. Technology Collaboration Solutions provides expertise in the rapidly growing world of digitalization and network connected products and services - - complementing existing customer skills with IBM's 50+ years of digital and information technology, insight and experience.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. For more information about Nintendo, visit the company’s Web site at www.nintendo.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 07:37 Posted By: wraggster
New preorder at SuccessHK
This cute cooking game uses the touchscreen of the Nintendo DS to let you cook meals. Playing as a female chef, you have to prepare the food (slicing the vegetables, slicing the meat), then cook it on the stove. Use the stylus as their master kitchen tool to chop, slice, pan fry, knead, grate, mash, peel and more. With touchscreen play, you can do things such as shake the skillet for an omelet and dip tempura in the oil. Share recipes with up to 4 other people or transfer a saved game to a friend via the DS wireless link.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 07:40 Posted By: wraggster
New preorder at SuccessHK
Based off he long-running series of Mysterious Dungeon games by Chunsoft, this multi-title release (Red Rescue Force for the GBA, Blue Rescue Force for the DS) is an adventure game with semi-turnbased exploration of dungeons featuring characters from the Pokemon universe. It's up to the Rescue Force (Red in the GBA version, Blue in the DS version) to save Pokemon who've found themselves in trouble. While one of your goals is to figure out what exactly turned you into a Pokemon, you've also got to help Pokemon as part of the Rescue Force. You start off serving your duties with your original partner Pokemon at your side, but as you progress, more Pokemon join the Rescue Force and become selectable.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 16:57 Posted By: wraggster
On September 15 - this Friday - the chap who provides the voice for Nintendo's videogame icon Mario is hitting the Big Smoke.
Charles Martinet will be in Game's Oxford Street store somewhere between 12pm and 4pm on the day, and will be signing limited edition postcards for customers "whilst they wait for Nintendo's official announcement of the details about their forthcoming Wii console!", it says here.
We're guessing he might utter a few famous Mario lines too if people twist his arm hard enough. Or feed him a mushroom or two.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 16:57 Posted By: wraggster
On September 15 - this Friday - the chap who provides the voice for Nintendo's videogame icon Mario is hitting the Big Smoke.
Charles Martinet will be in Game's Oxford Street store somewhere between 12pm and 4pm on the day, and will be signing limited edition postcards for customers "whilst they wait for Nintendo's official announcement of the details about their forthcoming Wii console!", it says here.
We're guessing he might utter a few famous Mario lines too if people twist his arm hard enough. Or feed him a mushroom or two.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 17:02 Posted By: wraggster
Ubisoft has announced that it will release a Wii version of Tom Clancy's Splinter Cell: Double Agent before Christmas.
Tony Key, vice president of marketing at the French publisher, said: "The Splinter Cell franchise has always translated very well across multiple platforms and we are confident that the Wii version will continue the tradition of maximizing the capabilities of each respective videogame console platform."
Few details of the game have not yet emerged, although it seems that it will be an upgraded version of the PS2/GameCube game (which means it won't have any online element). It will make some use of the Wii-mote though: Ubisoft has given the example of shaking the controller to help Sam Fisher pick locks.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 17:12 Posted By: wraggster
Nintendo Europe has claimed that details of Wii accessories and their prices on a US retailer website are just "rumour and speculation".
GameStop has named a number of intriguing add-ons for Nintendo's forthcoming console, all of which can be pre-ordered despite no official announcement from Nintendo.
These include an HD Premium Component Cable ($59.99) and a $9.99 Controller Glove. A sling bag will cost $29.99, says GameStop, suggesting will be able to casually carry your Wii around town and still look cool - rather than dragging your Xbox 360 along in a barrow like a ton of bricks.
When we contacted Nintendo PR to check if the list of accessories and prices were accurate, and to see if they were coming to European shores, we were told nothing had been confirmed and tactfully reminded the company does not comment on rumour or speculation. Except to declare it thus.
Other items named on Gamestop's site include a Wii G-Pak Travel Case, 512MB and 1GB SD cards, Wii Game Wallet, S-Video Premium AV Cable and a Wii Storage and Protection 1.0GB Kit.
It looks like everyone will just have to twiddle their thumbs for confirmation until Nintendo's press conferences on Thursday September 14 in the U.S. and Japan, and Friday September 15 in London.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 17:21 Posted By: wraggster
New from Lik Sang:
Players assume the role of either a human male character named Vent or his female counterpart, Aile, who are employees of the Girouette Express, a courier service that takes jobs transporting anything to anywhere. On a job accompanying their boss, Girouette, to transport a package containing Model X and Model Z Biometals, they are attacked by a mysterious group of Mavericks who seeks to take the material for themselves. During the scuffle, the Model X Biometal is absorbed into the main character, causing a transformation into Model X form while the Model Z Biometal fuses with Girouette. Facing innumerable enemies, Girouette lends his newfound power to his employee and the two substances combine to form Model ZX. With powerful abilities at their disposal, they must discover who the menacing enemies are and what they are ultimately after.
More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 17:22 Posted By: wraggster
New from Lik Sang:
Product Features
Protect your NDS Lite from damage or scratches
Holds your console as well as two NDS cartridges
Description
The Hard Jacket Protector Case uses high quality plastic to protect your console from damage or scratches. Included is a hand strap for the case and space to hold two NDS cartridges on the back of the case.
More info --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 17:25 Posted By: wraggster
Mega basketball release for the DS starring Mario and co, Triple AAA title
Product Features
Get that magic touch. There are plenty of basketball games out there, but none with the hands-on control of Mario Hoops 3-on-3. Players use the touch screen to get their game on as they execute tricky dribbles, special passes and sweet shots – all with strokes and taps of the stylus.
Players choose their teams of three characters from the Mario universe and hit the parquet. Power-ups like Red Shells and Bob-ombs can turn the tide as they chase down coins – they will affect the score, so players collect as many as they can as they drive to the hoop.
Whether playing against friends on a local wireless connection, jamming through a tournament or just playing mini-games, there's a mode for everyone
More info --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 17:44 Posted By: wraggster
Trusted sources in Japan are claiming that Square Enix is to bring a massive amount of new content to Nintendo's DS portable, including offshoots from some of the company's most popular titles.
The biggest rumour is that of a Final Fantasy XII side-story, exclusive to the Nintendo machine, that will be a full-price release and complete game, and is likely to be available within the next 12 months. Final Fantasy V has also been mentioned, which - according to reports - will be squished together with number VI in the series.
The Japanese rumour mill is alive with claims that updates of all pre-32Bit RPG offerings of both the former Square and Enix stables will be made available in re-worked and utterly buyable forms to owners of the DS, though at time of going to press, the big talk is centering around Final Fantasy XII being continued in portable form. FFXII has encountered criticism for its linearity and lack of imagination, with many fans expecting a more complete experience. It would seem that Square Enix is set to expand much of its franchise on a format that has surpassed all expectations.
Formal clarification is said to be scheduled for next month's Tokyo Game Show. We'll bring you updates live from the showfloor.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 19:03 Posted By: wraggster
A recently leaked list of 26 titles to be supported by Wii's Virtual Console at launch - originating from a Nintendo fan-site's "trustworthy source" - has been dismissed by Nintendo after we contacted the games giant for comment.
"This is complete speculation - we know that everyone is as excited as we are about the pending launch of Wii and as a result there is a lot of speculation and rumour," we were told by a Nintendo spokesman. "Please be patient, as all will be revealed in due course."
Mercifully, we should only have to sit on our hands for another few days, with a major Wii event planned for this Thursday, 14 September.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 19:14 Posted By: wraggster
New preorder from SuccessHK
Mech Assault: Phantom War challenges you to defend a future republic with incredible new weapons of war. The year is 3134 and after 60 years of peace and prosperity, the Republic of the Sphere is in a dark age of excommunication. Nearly all Hyperpulse Generators (HPGs), the pinnacles of interstellar communication, have been struck by a virus -- leaving worlds cut off from all information. No one in the Republic knows when, or where, the next attack could be coming from. Their only hope is to turn the HPG into an instrument of war. Wireless multiplayer combat for up to four players simultaneously Brand new story drawn from the popular BattleTech series
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 19:17 Posted By: wraggster
New preorder from SuccessHK
Yasmin, Cloe, Sasha, and Jade are back for a brand new adventure sending them across the country in search of the hottest fashion designer. Players will experience unique adventures through the eyes of the four playable characters, in detailed open world environments, as they compete for a spot in "America Rocks Fashion" TV show. Fans will discover new features that include a figure skating competition and the ability to adopt a pet to train, dress, accessorize and showcase in competitions.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 19:19 Posted By: wraggster
New preorder from SuccessHK
Based off he long-running series of Mysterious Dungeon games by Chunsoft, this multi-title release (Red Rescue Force for the GBA, Blue Rescue Force for the DS) is an adventure game with semi-turnbased exploration of dungeons featuring characters from the Pokemon universe. It's up to the Rescue Force (Red in the GBA version, Blue in the DS version) to save Pokemon who've found themselves in trouble. While one of your goals is to figure out what exactly turned you into a Pokemon, you've also got to help Pokemon as part of the Rescue Force. You start off serving your duties with your original partner Pokemon at your side, but as you progress, more Pokemon join the Rescue Force and become selectable.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 19:20 Posted By: wraggster
New preorder from SuccessHK
Yasmin, Cloe, Sasha, and Jade are back for a brand new adventure sending them across the country in search of the hottest fashion designer. Players will experience unique adventures through the eyes of the four playable characters, in detailed open world environments, as they compete for a spot in "America Rocks Fashion" TV show. Fans will discover new features that include a figure skating competition and the ability to adopt a pet to train, dress, accessorize and showcase in competitions.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 19:24 Posted By: wraggster
New preorder from SuccessHK
Yasmin, Cloe, Sasha, and Jade are back for a brand new adventure sending them across the country in search of the hottest fashion designer. Players will experience unique adventures through the eyes of the four playable characters, in detailed open world environments, as they compete for a spot in "America Rocks Fashion" TV show. Fans will discover new features that include a figure skating competition and the ability to adopt a pet to train, dress, accessorize and showcase in competitions.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 19:26 Posted By: wraggster
New press release:
The south coast's premier magazine publisher is proud to announce the launch of Revolution, a new independent Nintendo magazine
Launching on 14 September, Revolution is the only dedicated Nintendo Wii magazine in the UK and is backed by an extensive print and online marketing campaign, including a dedicated website.
Revolution is written to cater for gamers who are excited about the innovation and promise of the Wii console. The magazine offers a complete package of content – from a Wiidevoted magazine delivering up-to-date news, in-depth previews, exclusive interviews and reviews, to two free mini-magazines every issue focusing on the latest Nintendo DS previews and reviews, and the world of retro gaming offered by the Wii’s Virtual Console.
Revolution also offers readers a wealth of online content, including exclusive game trailers, screenshot galleries and regular video podcasts. The website not only gives readers access to the latest assets without the need to pay more for a cover-mounted DVD, but also offers a community haven in the form of the Revolution forums.
Editor of Revolution and life-long Nintendo fanatic, Martin Mathers commented:
“Revolution is a real labour of love. We’ve aimed to create a magazine that’s deeply passionate and knowledgeable about Nintendo, but is completely open and honest too. By offering the only dedicated Wii magazine in the UK, plus free mini-magazines for our Nintendo DS and Virtual Console coverage, we’re able to give our readers the extensive coverage they deserve and offer a unique proposition for our advertisers.”
Rick Porter, Revolution’s Associate Editor added, “The Wii is set to revolutionise the way we play games, so we’ve done our best to create a magazine that amplifies that message.”
Name: Revolution
Price: £4.00
Pagination: 116 pages (+ 2 mini-magazines)
Frequency: 13 issues pa
Print run: 50,000
ISSN: 1751-4584
Imagine Publishing
01202 586200
www.imagine-publishing.co.uk
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 19:33 Posted By: wraggster
News from the DS-xtreme Website:
After extreme pressure and countless mails from our fast growing fan base, media, and resellers alike, we have decided to let you all have a pre-release "sneak peak" at the new DS-Xtreme.
The hysteria and anticipation for our product is incredibly overwhelming and persistent requests from websites, eager to please their readers forced us to reluctantly agree on rushing out preview units to a limited number of media.
Our only condition is that these units are not to be seen as "official review" units as those have yet to be released and will be sent out to many more sites for full reviews.
You can preorder this latest new flashcart for the Nintendo DS from Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2006, 19:57 Posted By: wraggster
xtoc has released a great looking Mario game for the Nintendo DS, heres the release info:
The meaning of this game : get the highest score
Gameplay : touch as many Pokey's as you can (gameplay will change a little bit after each 100 points you get)
controlls : for playing : use touchscreen / for pauze : use A to pauze , use the start button to resume / for restarting the game when dead : use the A button
Sometimes(not always) the sound and music dissepear from the game , don't know why....
This is just a test game for me , to see how the code works, i'm going to work now on a bigger project
If are going to play it, let me know your highscore (mine score : 717)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 01:35 Posted By: wraggster
For third-party publishers, one of the attractive features of Nintendo's upcoming Wii console is the low cost of developing games for the system compared with the Xbox 360 and PlayStation 3. After a foray into AAA game development burned Majesco Entertainment last year, the publisher has decided that the Wii fits its current direction of budget software publishing.
As a result, Majesco today announced in its third-quarter financial earnings report that it will support the Wii, with a pair of games already in development. The company's first game for the system will be Bust-a-Move Revolution, a new version of the popular bubble-popping puzzle game, set for release in "early 2007."
"We remain focused on our strategy to publish value products and lower-cost games for handheld systems and make products with mass market appeal," Majesco interim CEO Jesse Sutton said in a statement. "Looking forward, we believe that Nintendo's new Wii console has excellent potential to capture the mass market gamer while remaining within our more conservative cost structure."
As for its financial results for the three months ended July 31, Majesco posted a modest loss, which stands as a huge improvement over its disastrous third quarter of 2005. The company reported a net loss of $724,000, a significant improvement over the $37.5 million loss it racked up in last year's third quarter. Revenues for the company were also better than last year, as Majesco brought in $12.6 million for the quarter, versus $4.6 million for the same stretch last year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 16:53 Posted By: wraggster
LucasArts has released a 'Force-power' video shown at this year's E3 that provides indication on the direction the company is taking with technology that'll be employed in its new Star Wars project.
The company is keen to point out that the footage on display is pre-rendered and not a tech demo, but nevertheless the prospect of physics tech that lends a whole new dimension to the use of Force powers - as seen in the video - is mouth-watering. LucasArts is confident that the Star Wars game will look as good as what we're seeing here - in fact, it reckons it may even end up looking better than this in the end product.
Currently, the Star Wars project, which is being developed exclusively for next-generation consoles, remains unnamed, but LucasArts has stated the it's set between Episodes III and IV and "represents the first entry into a new series of Star Wars titles." The company's also said that the game "places a strong emphasis on unleashing the Force" and that the Jedi use of Force lightning in the video "will all make sense as you learn more about the game...".
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 16:56 Posted By: wraggster
Sega will be bringing a number of classic titles to Nintendo's next-generation console, including some splendid numbers from its back-catalogue with which we're really looking forward to renewing hostilities.
The listings were revealed on the ESRB ratings website, which every game has to go through for certification, and you'll be pleased to know that Sonic the Hedgehog is chief amongst their number. However, we're also looking forward to the soothing sights and sounds of Ecco of the Dolphin, the cruching mayhem of Golden Axe (especially the dinosaur riding) and the transforming delights of classic platformer Altered Beast (after our recent encounters with Ultimate Ghosts and Goblins we're really in the mood for some finger-wrenching Neff battling).
Anyway, the list is produced for you below, and official confirmation may well come at Nintendo's big announcement at the end of the week. We're pretty damn sure this is the definitive list though, so enjoy, but if you want to prompt Sega into releasing even more forgotten classics, why not give 'em a nudge in our comments field below and state your demands?
Ecco the Dolphin
Altered Beast
Toe Jam & Earl
Golden Axe
Columns
Sonic the Hedgehog
Ristar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 16:57 Posted By: wraggster
First in-game shots from Splinter Cell: Double Agent done Wii-style
Following hot on the heels of yesterday's news that a Wii version of Ubisoft's Splinter Cell: Double Agent will be a launch game for Nintendo's new console are first DA Wii screens. Pass mince pies over the goods, uploaded to this here page.
Double Agent finds Sam Fisher working both sides of the fence, as it were, as he infiltrates a terrorist group in an attempt to destroy it from within and stop it unleashing, er, terror on the world. "For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organisation in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive", explains Ubisoft. Sounds exciting.
The publisher's spilled a few beans on how the Wii controller's unique features are being employed in Double Agent, saying that we'll be using it to "take stealth moves to a whole new level" and that "Your Wii controller is the key to mastering these tools [upgradeable weapons and gadgets] of the trade." Our cup runneth over.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 16:58 Posted By: wraggster
Nintendo president turns journo and uncovers the truth behind the evolution of the Wii-remote
Nintendo president Satoru Iwata recently turned journalist, interviewing a selection of the Wii's designers about the console's innovative controller. This slightly odd exercise - part of the build-up to Nintendo's big Wii announcement at the end of the week - provides a pretty good insight into how the Wii-remote came into being.
Head of Wii development Genyo Takeda said: "The DS had a big influence. We kept in mind how we could follow the DS's path. As many people had been predicting, we even considered including a touch panel on the controller and even considered something that's like a PC mouse or track pad in that can be used as a pointing device."
Controller and system designer Kenichiro Ashida admitted the process of designing the Wii-remote was tricky : "I've been specializing in industrial design since my college years, but prior to entering Nintendo, I hadn't experienced industrial design so closely tied up with software. In particular, with controller design, we have to keep in mind that this is something that's used when playing software. With the Wii, we were unable to clearly see the shape of software, so this was an extremely difficult area."
Ashida added: "I had the strong feeling that this is a game machine that my family and I can use. Specifically, wouldn't it be okay to reset the style where you hold a controller in both hands and play intently from the morning? Not that we're criticizing that deep play style, but I felt the future in this concept of resetting the style of holding the controller in both hands."
Chief software producer and all-round gaming God Shigeru Miyamoto took a typically developer-focused view, saying the biggest problems surrounding the design of the Wii controller involved: "How to persuade users and designers who've gotten used to current interfaces. This was an extremely high hurdle." And one that seems to have been surmounted, given the excellent developer support the Wii now enjoys.
So Nintendo's message is clear: if you liked the DS, you'll like the Wii, and it's a machine for all the family, rather than merely hardcore gamers. Tune in this Friday, and we'll be able to tell you exactly how much the Wii will cost, when it will launch in the UK and what games will be available on day one and in the run-up to Christmas.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 19:47 Posted By: wraggster
Nintendo is expected to take the wraps off its plans for the Nintendo Wii later this week, but it appears some of the publisher's possible announcements have leaked out from the Entertainment Software Ratings Board, of all places.
The ESRB's online database lists 18 rated games for the Wii, half of which have not been officially announced. Seven of the games are classic Sega titles that would probably be suitable for the Wii's Virtual Console, which will let Wii owners download and play older games on their system using system emulation software. They include Altered Beast, Columns, Ecco the Dolphin, Golden Axe, Ristar, Sonic the Hedgehog, and Toe Jam & Earl. All those titles are rated E for Everyone, and listed as appearing only on the Wii.
The ESRB database also shows a pair of previously unannounced Wii ports of licensed games. The board has already doled out an E10 + for Everyone 10 and Older rating for a Wii version of Ice Age 2: The Meltdown, and E for Everyone rating for VeggieTales: LarryBoy and The Bad Apple. Already available on the PlayStation 2 and Game Boy Advance, LarryBoy versions on the PC, GameCube, Xbox, and PSP have also been rated, according to the site.
It's worth noting that the ESRB database isn't flawless. Earlier this year it listed the Eidos action shooter Urban Chaos: Riot Response as rated AO for Adults Only, when it actually had been granted an M for Mature. The ESRB later corrected the mistake.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 19:56 Posted By: wraggster
Destructoid's dudes found this pretty swank retro Famicom Alarm Clock over at Think Geek. Best serving as a travel alarm, the clock features:
• Alarm clock looks like a classic NES (Famicom in Japan) Controller • Use the D-Pad and buttons to change modes and set the alarm • Alarm sounds from Super Mario Bros. • Built-in mini-game • Score high enough in the mini-game and unlock another alarm sound. • Built-in Stand • Dimensions: 5″ x 2″ x .8″ • Requires 2 AAA Batteries. Not Included.
I like the concept of a mini-game to unlock another alarm sound. I'm betting on the Zelda theme — that would certainly make for a rousing start to a bleary-eyed morning. It goes for $25, which isn't too shabby.
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 19:58 Posted By: wraggster
The GameCube has had a decent run, but time to call it a day. With the Wii around the corner, consumer interest in the console is waning, but it remains relatively strong in Japan, where the system outsells the 360. Super Potato in Osaka's Den Den Town has a limited quantity of GameCubes (used, we assume) that ballpark between US $45 and $25.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 20:13 Posted By: wraggster
New from SuccessHK
In Danny Phantom: Urban Jungle, you'll take the half-phantom boy on a wild new adventure based on the TV special! A new, powerful eco-ghost turns Amity Park into a real urban jungle, and fans must play as Danny Phantom to learn an all new freeze power to defeat his evil nemesis.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 20:14 Posted By: wraggster
New from SuccessHK
The Suite Life of Zack and Cody brings the popular Disney show to your DS. Zack and Cody are twin brothers who live in a fancy hotel. The constant new faces give these mischievous brothers new chances for crazy fun at every turn. In this game for your Nintendo DS, you'll control both twins separately as you deal with everything from aliens to ghosts. Dress Zack and Cody in a variety of outfits
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 20:17 Posted By: wraggster
New from SuccessHK
Phil Of The Future takes the fun of the hit show and shrinks it down to fit in your GBA. Phil Diffy and his family are from the year 2121; when a mishap with a time machine strands them in 2004, they're forced to live in the past until the time machine can be repaired. Phil's dad Pim uses a cloning machine to create a series of Blahs, a mischevious pet from the future, and it's up to Phil to prevent the attacks. Overcome numerous obstacles and challenges to help Phil capture the Blahs and save the day!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 20:18 Posted By: wraggster
New from SuccessHK
Capcom Classic Mini Mix blends three great gaming hits together -- putting them together on one game cartridge. All three have been faithfully recreated and are available to play in either the original aspect ratio or stretched to fill the handheld's widescreen display. Play Bionic Commando, Strider and Mighty Final Fight -- three old-school favorite brought back on a modern system!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 22:16 Posted By: wraggster
Via DSfanboy
It looks like Nintendogs is about to see some competition in the cutesy puppy gaming market this fall. However, the new title, A Lovely Puppy, seems more mini-game heavy, unlike the gotta-play approach that Nintendogs takes. All the same elements are there -- feeding, training, playing -- but these puppies want to make sure you can solve puzzles, too. Also, instead of photorealism, the Lovely Puppy game utilizes a soft, pastel 2D style reminiscent of another upcoming game, Love Love Hamster. A Lovely Puppy features 18 dog types out of the box, and you can even choose the type of coat.
It's nice to see a different approach rather than a direct clone. Though we have very few details right now, we think this is one title that will eventually see a worldwide release. No one can resist the power of the puppy.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2006, 22:18 Posted By: wraggster
JerryM posted this:
Hello folks.
I am posting about my first NDS project. As the subject shows, it is a Babel Fish translator for Ninteno DS .
The idea of the program is to allow you to translate text wherever you have WiFi access. I've been working on it for about 2-3 days now (at the time of posting). Today I updated the graphics, but you can see they are not all updated yet.
Notice: You cannot actually translate anything yet! I am still working hard. I have a deadline for friday to have everything up and running for everyones enjoyment. I will keep everyone updated .
Incase anyone wants to try it out (no point really, there is no functionality yet), you can find a EMULATOR build below. By EMULATOR build, I mean that the Wifi code has been removed so that it will not crash emulators, but it will still run on hardware.
I have only tested it with a DS Phat (firmware v2.0), using GBAMPv2 and a Datel Max Media Launcher (NoPass) through MoonShell. If you want to, try to run it on your hardware and tell me how it works :-).
Known Bugs:
- When switching menu's, the screen "flickers" : This is not really a bug as it is my own stupidity. I know what causes it, and how to fix it, but it will be too much trouble to fix it as of now.
PLEASE REMEMBER THAT THERE IS NEARLY NO FUNCTIONALITY AT ALL. IT DOES NOT YET ACTUALLY TRANSLATE!
Here you can find an EMULATOR build download:
http://rapidshare.de/files/32808235/...sh_DS.nds.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 13th, 2006, 22:57 Posted By: wraggster
Events leading to Resi 4 to be revealed? Well, so say reports - and more besides
Capcom somewhat inadvertently has unveiled a new Resi title, Biohazard: Umbrella Chronicles in Japan, according to reports from Japanese games bible Famitsu (Biohazard is the Japanese name of the series for those of you not in the know).
Details on the game are currently sketchy, but it's being suggested that Umbrella Chronicles covers Umbrella's story/operations prior to, and leading up to, Resident Evil 4 and that it additionally fills in plot blanks between other existing Resi titles.
In connection with this, there's talk of locations from previous games in the survival horror series being included, and with Producer Masachika Kawata who was responsible for Res Evil 4 and Onimusha in the frame for dev duties, it might well be the Res Wii-ville we're salivating for - or something else entirely.
How on the money these details are, we can't say, but it's reckoned Capcom will fully unveil Resident Evil on Wii at the Tokyo Game Show later this month. Whether Biohazard: Umbrella Chronicles is one and the same or an entirely different Biohazard covert op, well, there's not long to wait and see.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 13th, 2006, 23:13 Posted By: wraggster
News from Lik Sang
Who would have suspected of all places, Square Enix would produce a Mario Basketball game this year. Originally developed without the midis touch of being a Mario title, they decided the style would be perfectly suited for it, and Nintendo agreed. The first of its kind on the DS, you've never played Basketball like this before. Almost all controls use the touch screen, for example you tap the stylus to move your character while he dribbles, then swipe a line in various directions when you want to pass or shoot. When you're without the ball jumping and stealing is pulled off using the touch screen, and pressing L lets you switch between your three team members. From both Mario and Final Fantasy universes there's 21 characters such as Mario, Luigi, Yoshi, Donkey Kong, Black Mage, Moogle, Cactura, Birdo, Fly Guy and so many more, each with crazy slam dunks and special moves. The 9 courts also range from Mario’s Arena to Wario's Factory, Bowser's Castle, Luigi's Mansion and others, not to forget the Final Fantasy Field.
Items like Red Shells, Bob-ombs, well placed Banana Peels and more can turn the tide as you shoot and chase down coins. Coins affect the score, so grabbing them on your way to the hoop is an important step to winning. In addition to the Tournament and Exhibition matches, you can play Challenge Games to help you practice, perform special shots, or take part in a dribble race time attack. Two player local wireless games are also supported, and if you two only have one copy of the game you can still play Dibble Race and Coin Hunter by wirelessly sending the other console those mini games. The US edition landed this week in addition to the Japanese release, and since there's no region locking on the DS, either will run no matter where you bought your handheld from.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 13th, 2006, 23:20 Posted By: wraggster
Publisher Majesco has praised the lower development costs of Nintendo's Wii console, and intends to refocus its business to take advantage of the system's potential.
As well as as bringing Bust-A-Move Revolution to market, the publisher revealed it has plans for more Wii titles heading into 2007.
"Looking forward, we believe that Nintendo's new Wii console has excellent potential to capture the mass market gamer while remaining within our more conservative cost structure," revealed Jesse Sutton, Majesco's interim chief executive officer.
"As such, we are expanding our strategic focus to capitalise on the potential of this system, and currently have two Wii games in development. Going into our last quarter, we are looking to our holiday line-up to build momentum for 2007," he added.
The comments came as Majesco announced its third quarter financial results, with net revenues of US$ 12.6 million, up from US$ 4.6 million for the same period in 2005.
Despite this climb, overall net revenues for the current financial year are down from US$ 55.1 million to US$ 48.3 million.
Majesco recently opted out of publishing full-price console games, in order to refocus on smaller titles after disappointing sales of games such as BloodRayne 2 and the critically acclaimed Psychonauts.
"We are pleased with our third quarter performance and the progress we've made refocusing Majesco's game publishing business," commented Sutton.
"This quarter we achieved a substantial improvement in our results over the third quarter of 2005 due to a more conservative approach to game development, an improved cost structure and strong sales of Jaws Unleashed," he concluded.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 13th, 2006, 23:22 Posted By: wraggster
Mr. Miyamoto, in an interview with Nintendo's .jp site, explains some of the logic behind the Wii-mote. From the Gamespot article: "In the process of contemplating how to make a controller that was not intimidating but still allowed for traditional game play, Miyamoto had this realization: 'There's no need to use both hands.' He added that the idea was to break the existing conventions a little, but not too much. 'If you go too far off the deep end, the product will be eccentric for the sake of being eccentric,' Miyamoto said."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 13th, 2006, 23:39 Posted By: wraggster
Speaking to IGN, Madden NFL 07 for Wii Producer Jason Armenise revealed the football title's two-on-two multiplayer mode. Schoolyard rules apply, including the five-Mississippi rush (also known as bananas or steamboats, apparently). Drumming the controller up and down causes the defensive end on screen to count "one Mississippi, two Mississippi, ..." -- drum faster and the count speeds up.
The most intriguing addition, however, is the buzz communication system. While on the offense, players can tap the A button on their Wii remote and cause their partner's controller to vibrate accordingly -- it's up to the partners to decide ahead of time what each rumbled message means. Devious usages aside, why hasn't anyone every thought of this before? We like the idea, but fear the ramifications of confusing Morse code transmissions:
"You buzzed once!"
"I know, dude. One buzz means go left!"
"No, it means I'm going run so you gotta cover me!"
"No, dude, that's two short buzzes, a long buzz, and another short buzz!"
"Aww, [buzz] off!"
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 00:09 Posted By: wraggster
According to long-standing online Nintendo leak sources, the Wii will ship with a system updater disc when it goes on sale in the coming months. The content of the disc - referred to internally at Nintendo as Wii Start-Up Disc - is unknown, though it is speculated that a firmware update is required for the first batch of Wii hardware already waiting to go on sale.
As you will have read, Nintendo has recently dropped hints that it's well underway with Wii production a direct reaction to Sony's well-publicised issues with PlayStation 3 manufacture.
Further speculation outlines the Wii online beta test will take place between September 18 and October 23 and will seek to bottom out all bugs in the Wii's Virtual Console, WiiConnect24 and 'other' online elements. Some assert that this test essentially dates the console for an October 23 launch, though as you know, an online service can launch well after its host hardware.
It's also worth pointing out that Nintendo has already let slip the fact that any online offering the Wii will have over launch will be scant at best, with third-parties complaining that they are unable to provide 'Net play on day one.
At time of going to press, it is unknown if any Nintendo first-party titles will make use of the Wii's access to Nintendo's online services.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 00:30 Posted By: wraggster
New from SuccessHK
With Mario Hoops 3-On-3, you'll use Mario's magic touch to win b-ball games! There are plenty of basketball games out there, but none with the hands-on control of Mario Hoops 3-on-3. Use the touch screen to get your game on as you exectue tricky dribbles, special passes, and sweet shots-all with strokes and taps of the stylus.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 00:54 Posted By: wraggster
After incredible anticipation, all the key details relating to Nintendo's Wii and its Australian debut will finally be revealed this week, and relayed to the rest of the country via national television.
Seven News in Melbourne has filmed for a forthcoming news story today, relating to Nintendo's new generation home console, Wii. The exclusive report will go to air on Friday and will contain those elusive details, Seven has confirmed.
It is expected that the details will have already hit the international news wires prior to this time, however, after Nintendo Australia makes its announcements on Friday.
Further, a series of foreign press events are about to kick off, with Nintendo Co. in Japan set to make announcements from 11:00AM (AEST) tomorrow, September 14th. Details from Nintendo of America will filter through later tomorrow night, and Nintendo of Europe will make the rounds leading into Friday.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 01:00 Posted By: wraggster
Nameless has released a new homebrew game for the DS named Can't Stop. To win you need to get to the top via a series of dice throws. First to the top wins!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 01:31 Posted By: wraggster
New release from Kaktus|621
Hi !
I'm now on a point, where I can release my Homebrew I call it NoNameDS (YES, not a very exciting name and it should be a collection of usefull Applications and small Games for the DS. It is in the Version 1.3 - not many functions yet, but it'll come you can be sure in this point.
Now the Program has :
* A tool for showing the Pixel-Position on the TS (not very useful, but for programmers, why not ?!
* A Counter (nothing's to explain in this point)
* A reaction tester (You have to tap as fast as you can the red X's an on the upper Screen it shows your last and your average time)
* Snake DS (my first self-made game The whole "Snake-Engine" is made by, also the gfx)
* Icy-Tower DS (I think you know that game from the PC, it's quite funny you have to jump up and up and up, Game is still in Beta State, means there is missing a lot (jumping from down through the platforms but standing on them, points, time, "auto-scroll" etc.)
* Credits (self-explaining )
The bold Thing is my Highlight of the Homebrew, the cursiv is still in "production" ;-)
Oh my god I now realized, that Icy Tower doesn't works anymore.... I think I make another thread in the help section But anyway, here's the Version WITHOUT a working Icy Tower - Sorry !
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 01:35 Posted By: wraggster
K4y has released a new shmup for the Nintendo DS, the screen attached intrigues me.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 01:37 Posted By: wraggster
Another update from the coder of the C&C clone for DS:
I've not really worked on the project for the last few days, but after the funeral tommorrow I'll likely have more time again. I've worked on it very slightly, though it was in a totally different area - tech trees. Doesn't help at all in my current goal of loading and scrolling around in a big map, but it was an easy little bit to code and I felt like it ;p The tech tree foundation is there now anyway, and should allow all sorts of lovely techtrees, either for C&C or any other RTS.
Anyway I'll have a better update next time, promise. Felt like I should post this mostly because I'm in the habit of posting every few days now ;p
More Info --> http://cncds_project.livejournal.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 01:40 Posted By: wraggster
CraigT posted this news about his upcoming Spectrum emulator for the DS:
I have discovered a new definition for the word frustration. It goes by the name of a sound ring-buffer.
Driving the sound on the DS is pretty straightforward. Its simply a case of setting up a sound channel and pointing it to a buffer that holds your sound data. This works perfectly for playing pre-defined samples. However, when attempting to stream sound data by creating and playing samples continuously the DS starts struggle. This causes popping and cracking in the sound.
One method to get around this problem is the use of a ‘ring-buffer’. The theory involves creating an empty sample that is played in a continuous loop. The current play position of this empty sample is tracked using a timer. When a new section of sound data needs to be played it is mixed into the empty sample just ahead of the current play posision.
As far as the hardware is concerned, it is just playing one sample over and over again, but it means that it is posible to alter the sample with the new data being streamed in.
The theory doesn’t sound too bad. It is, however, very dependent on timing. If the new sound data is mixed in too slowly, the play position of the buffer will catch up and eventually override the newly mixed data. If the new sound data is mixed in too quickly, the mix position will wrap around the buffer and override the data currently being played.
I have had major problems getting the timing to be perfect. I must have redesigned and wrote the sound code 6 or 7 times over the last few weeks without any real success.
Anyway, on Monday I had a bit of free time so a sat down and rewrote it again from scratch. Its the closest i’ve been so far, and sounds pretty good. The mix position is still running slightly quicker than the play position, but if it runs too far forward I skip a sample until it catches up. This can cause the odd scratch in the sound, but it only appears noticable when playing a fixed tone (using the BASIC beep command for example).
This whole problem does indicate that either the CPU core is running too fast or the sound is running too slow. At the moment I think its good enough to put into the first release and am going to move back to the file browser. Once i’ve cleaned it up a bit I think we are looking good for a release of Version 0.1.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 01:47 Posted By: wraggster
The last time Square Enix uttered the words Final Fantasy and "sequel," we got Final Fantasy X-2 for the PS2. This time, DS owners get the fun all to themselves as a Final Fantasy XII follow-up makes its way to the Nintendo portable.
Following double platinum sales in Japan (and just prior to its US release) Square Enix has announced a Final Fantasy XII Revenant Wings for the DS. This title puts players in the role of FFXII's main character Vaan in a story about air pirates. Vaan's chick, Panello, also makes an appearance as a character whom Vaan works to protect.
Aside from these rough details, little is known about the game. Vaan and Panello look young in comparison to their FFXII counterparts, suggesting that the story takes place years prior to the events of the PS2 epic.
We expect more details to surface as the Tokyo Game Show rolls around next week.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 01:48 Posted By: wraggster
If you were wondering what the Kingdom Hearts team has been working on since development on Kingdom Hearts II finished up, here it is. Square Enix has announced an original new game for the DS. Titled "It's a Wonderful World," this game is being developed by the Kingdom Hearts team and Tetsuya Nomura.
It's a Wonderful World is set in real world Japan. The game takes place primarily in Tokyo's trendy Shibuya region and features famous locations like Scramble Crossing (according to some reports, the most heavily trafficked crosswalk in the world) and the 109 shopping mall (reportedly the most financially successful shopping mall in the world).
You play as Neku, a boy who has the ability to read the hearts of others. Neku meets a young girl named Tsuki while walking through the streets. The two end up in Shibuya and are forced to play a mysterious game.
While gameplay details are scarce at this point, it's known that the title has a battle system in which Neku and Tsuki face off against attacking monsters. You control separate battles that take place simultaneously on the top and bottom screens. How this is done is being kept under wraps for now, but you'll have to master this system, as the individual battles have an effect on one-another.
Details on It's a Wonderful World should be forthcoming in a few days as the Tokyo Game Show approaches. Stay tuned!
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 01:49 Posted By: wraggster
Today Majesco announced that MechAssault: Phantom War for the Nintendo DS has shipped to retailers across North America.
Developed by Backbone Entertainment, MechAssault: Phantom War is the first handheld version in the MechAssault series. Players assume the role of a MechWarrior, an elite fighter trained to pilot the BattleMechs for which the series is known. The game's action is shown on the top screen, while the touch screen controls the BattleMech. The game features more than 20 vehicle types including BattleMechs, tanks, turrets, and BattleArmor. There are 24 different single-player campaigns as well as five multiplayer game types. By taking advantage of the DS's system link capabilities, gamers can battle wirelessly against up to three other players.
MechAssault: Phantom War, which joins Age of Empires: The Age of Kings as the second Microsoft-owned property to be published on the DS by Majesco, will retail for a suggested price of $29.99.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 02:15 Posted By: wraggster
Firstly heres a screenshot:
Now the official website is a bit vague but from what can be made out this is a new version of the excellent GP32 Console which has probably one of the best Emulation and Homebrew scenes going and hundreds of releases. Its coming in October now (was september but hardware probs have moved the date.)
Will this threaten the DS and PSP and GP2X Homebrew Domination ?, we will have to see
More Info Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 13:24 Posted By: Darksaviour69
The Nintendo Wii will launch in the US November 19th, priced just under US$ 250 (197 euros / GBP 133) and will come bundled with a copy of the game Wii Sports.
Japanese consumers will have to wait an extra two weeks for the launch on December 2nd, but the console will retail slightly cheaper, at 25,000 Yen (167 euros / GBP 113), without a copy of Wii Sports.
Japan will see 16 titles at launch and will range in price from 4800 Yen (32 euro / GBP 22) to 6800 Yen (46 euro / GBP 31). 25 titles are purported to be available at launch in the US, priced around US$ 50 (39 euro / GBP 27)
At a press event, Nintendo of Japan president Satoru Iwata also revealed the pricing structure for downloadable games via the WiiConnect24 service.
NES games will sell for 500 Yen (3 euro / GBP 2), SNES titles will cost 800 Yen (5 euro / GBP 4) and N64 games will retail for 1000 Yen (7 euro / GBP 5).
Consumers will be able to purchase downloadable titles with either a credit card or pre-paid points cards.
Around 30 games will initially be available to download from the Virtual Console service, including titles from the Mario, Zelda, R-Type and Donkey Kong franchises.
Nintendo hopes to increase the number of titles available via Virtual Console by ten games a month, quickly establishing a library of content for consumers to download.
The console itself will come with the motion-sensitive remote controller and 'nunchaku' thumb-stick attachment, with additional controllers costing 3800 Yen (24 euro / GBP 17) and 1800 Yen (12 euro / GBP 8) respectively.
The classic controller, primarily designed for use with NES and SNES titles, will retail in Japan for 1800 Yen, although a limited offer will see it bundled for free with a 5000 point pre-paid card.
Highly anticipated title The Legend of Zelda: Twilight Princess will be a launch title for Japan and will makes its way to US shores before the end of 2006.
The Wii's online service will also include a range of media functions, including access to news and weather channels, web browsing and digital photos.
Nintendo is due to host a press event tomorrow in the UK, releasing full details of the Wii launch, including games available from day one and new titles for the European region.
Source: GamesIndustry.biz
Update: Sixteen titles from nine publishers for launch
The full list of launch titles for the region follows:
Elebits (Konami)
Hajimete no Wii (Nintendo)
Kororinpa (Hudson)
The Legend of Zelda: Twilight Princess (Nintendo)
Necro-Nesia (Spike)
Red Steel (Ubisoft)
SD Gundam Revolution (Namco Bandai)
Super Monkey Ball: Uki Uki Party Daishuugou (Sega)
Swing Golf Panya (Tecmo)
Tamagotchi no Pika Pika Daitouryou! (Namco Bandai)
Tatsujin Festival (Namco Bandai)
Trauma Center: Second Opinion (Atlus)
Wario Ware: Smooth Moves (Nintendo)
Wii Sports (Nintendo)
Wing Island (Hudson)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 16:57 Posted By: wraggster
The launch of the Nintendo Wii in Japan will be bolstered by the release of hotly anticipated title The Legend of Zelda: Twilight Princess.
As one of Nintendo's much-loved franchises, Zelda will take the place of Mario as a day-one launch mascot.
As well as Nintendo's own first-party software, a strong collection of third-party publishers will also support the launch, including titles from SEGA, Ubisoft, Konami, Namco Bandai and Tecmo.
Ubisoft's Wii-exclusive Red Steel will make the December 2nd launch, as will a new Monkey Ball title from Sega, Wario Ware: Smooth Moves from Nintendo and a new Gundam game from Namco Bandai.
The full list of launch titles for the region follows:
Elebits (Konami)
Hajimete no Wii (Nintendo)
Kororinpa (Hudson)
The Legend of Zelda: Twilight Princess (Nintendo)
Necro-Nesia (Spike)
Red Steel (Ubisoft)
SD Gundam Revolution (Namco Bandai)
Super Monkey Ball: Uki Uki Party Daishuugou (Sega)
Swing Golf Panya (Tecmo)
Tamagotchi no Pika Pika Daitouryou! (Namco Bandai)
Tatsujin Festival (Namco Bandai)
Trauma Center: Second Opinion (Atlus)
Wario Ware: Smooth Moves (Nintendo)
Wii Sports (Nintendo)
Wing Island (Hudson)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 17:03 Posted By: wraggster
Reggie Fils-Aime, president of Nintendo of America, has revealed details of the Wii interface, dubbed Wii Channels.
While Nintendo has already unveiled details on software and hardware pricing for the Wii, Fils-Aime has shed light on non-gaming features, while talking up the concept of "games for the masses"
"Wii reinvents games for the devoted player," says Fils-Aime at a press event in New York.
"But more importantly, Wii breaks the wall separating players from non-players by delivering the best game experiences for the most affordable price."
"We believe the next leap is games for the masses - young and old, gamer or non, alone, with a friend or with the whole family," he added.
The Wii Channel Menu is the access point for all the consoles' functions, allowing users to pick and play games, upload and store photos, and create playable cariactures.
Users are able to create their own avatar using the 'Mii' channel, which can then be stored in the Wii remote control and imported into games.
As well as being able to access news and weather reports which are updated through the WiiConnect24 service, users are also able to send and receive messages to other Wii units as well as mobile phones.
A dedicated channel for internet access is also featured, where users can browse the web using the Wii remote.
As well as downloadable software from the N64, NES and SNES back catalogue, the Wii will also be backwards compatible with the entire GameCube catalogue, allowing players to use original GameCube discs.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 17:14 Posted By: wraggster
To coincide with the official announcement of the Japanese and American release of the Wii, Nintendo has compiled a bountiful trailer of the launch titles set to hit the system.
Among the expected Zelda footage and crazy Japanese games (Wii-orchestra conducting, anyone?) comes a very brief snapshot of the new Biohazard: Umbrella Chronicles, which we revealed yesterday. Blink and you WILL miss it!
Yet throughout all this preview goodness, perhaps the most interesting part is seeing just how silly people look playing the Wii-sports games.
You can check out the preview for yourself here.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 17:22 Posted By: wraggster
Heres a shot of the packaging:
The final pieces of this fall's video game battle fall into position today as Nintendo announces that its new Wii home system will sell for $250 — half the price of Sony's cheapest PlayStation 3 — and launch Nov. 19, two days after the PS3.
The two next-generation systems face Microsoft's Xbox 360, which will have had a year's head start; the anticipated 360 game Gears of War, out Nov. 7, is expected to boost sales.
But Nintendo is deploying a different approach than the others. The cutting-edge 360 ($300-$400) and PS3 ($500-$600) support HD video — and the PS3 uses the just-out Blu-ray HD disc format — while Wii (pronounced "we") depends on more conventional technology.
But Wii's unique wireless motion-sensitive controller has captured the attention of game designers and players. "We think all the other initiatives in the home console space have been much too hardcore-gamer-focused. We want consumers to be able to pick up (the Wii controller) and play," says Nintendo of America president Reggie Fils-Aime.
Nintendo plans to have 4 million systems shipped worldwide by year's end, he says. Sony recently reduced from 4 million to 2 million the number of PS3s likely to reach the USA and Japan this year. Analysts expect U.S. retailers to have about 400,000 PS3s and about 1 million Wii systems at launch.
Included with Wii is the Wii Sports game (with tennis, golf, basketball and bowling), the controller and a "nunchuck" attachment. Other details:
• Wii owners can download and play games from Nintendo's older NES, Super NES and Nintendo 64 systems and NEC's TurboGrafx. Initially, about 30 games (usually $5 to $10) will be available, including The Legend of Zelda and Super Mario 64. Games are saved on SD memory cards, which can also be used to import digital pictures.
• Built-in high-speed Net connectivity (including WiFi) lets Wii gather news and weather updates, plus messages from other Wii owners.
In the game-system battle, Wii "is a wild card," says DFC Intelligence analyst David Cole. "Is it going to be so unique that people are going to really rush and buy it — or be leery?"
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 17:26 Posted By: wraggster
As if there wasn't enough news surrounding the Wii, it looks like the Regginator has somehow convinced Nintendo to launch the Wii Stateside first! You heard it -- first! We'll be getting ours November 19th, while Japan must wait a painful, agonizing, excruciating two weeks for their home team to release the console domestically. Ouch. Oh, here's some more info on the Japanese launch:
Wii ¥25,000 (including tax in Japan) retail box will contain:
Console
Remote (and strap)
Nunchuck
AC adaptor
A/V cable
Console stand
Sensor bar and stand / mount thinger
Two AA batteries
Games!
Virtual console games will be paid by credit card of Wii points
NES games: ¥500 ($4.25)
SNES games: ¥800 ($6.80)
N64 games: ¥1000 ($8.50)
30 Nintendo games / 30 Turbo-Grafx & Genesis games in 2006; ten new games each month thereafter
16 titles from ten publishers at launch
¥4,800 - ¥6,800 for new titles ($40 - $58)
Zelta will cost ¥6,800 ($58)
Device prices:
Remote: ¥3,800 ($32)
Classic controller: ¥1800 ($15)
Nunchuck: ¥1800 ($15)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 17:31 Posted By: wraggster
SEGA has announced that Super Monkey Ball: Banana Blitz will see the introduction of two new characters - YanYan and Doctor.
YanYan's a "young, vivacious female monkey" apparently, while Doctor is "an older monkey with a past steeped in mystery due to his acute case of amnesia".
There's more to them than that though - as each will have particular strengths and weaknesses in acceleration, speed and jumping ability.
SEGA says the size of the monkey ball and its weight will also play a role in a character's performance in Banana Blitz, which introduces jumping - activated by flicking the remote or pressing a button - to the series for the first time.
The full game will also feature a huge number of mini-games, and is due out alongside the Nintendo Wii in Japan on December 2nd. For more, check out our E3 impressions.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 17:32 Posted By: wraggster
Details of Nintendo's grand plan for all of us should be released during a showcase event taking place tomorrow at ExCeL in London's Docklands area, kicking off at lunchtime and concluding in the early evening.
An hour-long press conference will take place at 12PM BST, followed by interviews with key staff including Nintendo's UK boss David Yarnton, and a chance to go hands-on with the software.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 17:33 Posted By: wraggster
Amongst the many titles shown off in Japan at Nintendo's Wii unveiling earlier today was a new Resident Evil title called Umbrella Chronicles.
Briefly trailed in this week's Famitsu, Biohazard: Umbrella Chronicles (Japanese name) is being produced by Masachika Kawata, whose previous work includes porting Resident Evil 4 to PS2.
You may remember Capcom having mentioned the Wii Resi title previously of course - in May, the company said it would "combine the series' intense gaming experience and atmosphere with the revolutionary control system of the Wii", but didn't go into much more detail.
And it's still not going into much detail - other than to say it's an action game, and it will make use of the Wii remote control. Which is a bit like pointing out that the sky is blue.
Speaking of which, Forever Blue was another new entry on the list of titles in development for Wii. It's an underwater diving game, apparently, which Nintendo is working on, and like Umbrella Chronicles it made a brief appearance on a video showreel.
Another title you might not have heard much about is Hajimete no Wii, which IGN translates to "Starting Out With Wii". Appropriately it's among the console's 16 launch titles, comes bundled with a Wii remote, and consists of nine mini-games - including the Duck Hunt look-alike and table tennis game glimpsed in previous trailers for the console.
Edit: Finally, separate reports from Japan suggest that Capcom plans to bring the next Devil Kings game to Wii in addition to PS2, although no further details were announced.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 17:35 Posted By: wraggster
With The Legend of Zelda: Twilight Princess set to launch alongside Nintendo Wii in the US on November 19th and Japan on December 2nd, you might wonder what's happening to the Cube version.
Well, stop doing that, because Nintendo said in a Q&A session after its New York press conference this afternoon that the GameCube version will be released on December 11th in the USA.
There's no word on what that means for us over here, but we'd imagine that'll be cleared up during tomorrow's press event in London. Stay tuned, etc.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 17:40 Posted By: wraggster
News from Lik Sang
You stopped believing in your leader. You think there is something terribly wrong with this industry. N has an answer. Revolution. Code named Wii. And if you see what they see, and if you feel as they feel, then you will seek as they seek. And two months from now, you will stand behind Wii to give them a 19th of November that shall never, ever, be forgot.
This morning, USA woke up with newspapers headlining about the Wii launch schedule in the Land of the Frii. Same as for Nintendo DS, the newgen home console from the Kyoto-based firm will be released first in North America, on 19th of November, right on time for the Thanksgiving holidays. In the Land of the Rising Sun, it has just been unveiled a couple of hours ago, during the Nintendo press conference in Tokyo, that Wii will debut on the second day of December. No date has been set for Europe at press time.
In terms of pricing, the Wii will change hands for 25.000 Yen (~ US$215.50; €170.00) in Japan, and for 250 US$ stateside. The launch bundle will include Wii: Sports, which, as a compilation of five different sports (Tennis, Ping Pong, Baseball, Golf, Flying), is the ideal intuitive title to get the entire family around the new machine for some immediate fun. This specific software is certainly the perfect choice to demonstrate the Wiimote functionalities and to reveal the potential of the Wii concept at first touch. Launch games will be priced around 50 USD, while the Virtual Console library will offer the biggest hits of the Famicom/NES, the Super Famicom / SNES, the N64, the Megadrive and the PC Engine for download, with prices ranging between 5 and 10 US$ a click.
The 0 US$ no-money-down reservation list is still open at Lik Sang and if you didn't register yet, it's well time to do so. Shortly before launch, once final availability, allocation lots and other supply issues are dealt with, we will know where there is shortage and where there is not, how many units we get in and how much we have to pay for them. We will then contact all recorded customers by email in order to confirm pricing. You will then be free to cancel, confirm or delay your preorder. You will also be allowed to choose the region of your system in accordance with your own personal preferences. Lik Sang had the same system in place for Nintendo DS and Sony PSP and everything went as smooth as it can go, if you keep in consideration the chaos that is a new video game system launch.
Be prepared that the day-1 prices will be higher than the manufacturer's suggested tag. Experienced and veteran hardcore gamers, who are not importing a system for the first time, know that buying a Wii-at-launch or a PSP-at-launch is not the same thing as simply buying a standard Wii or a random PSP on some supermarket shelf. You're paying for the privilege of getting it two months before the massive overflow. Mastercard would call that 'priceless'. There is never enough of the good stuff on a launch day, and Lik Sang is required to pay premium pricing to get earlybird stock in sufficient levels for everybody. We can only extend these offers to you during the first couple of months, while waiting for the market to stabilize.
If you are not prepared to fight, rush, pay more than you should and race for your nextgen system, you would be well advised not to order from Lik Sang right now and to wait it out for 6 to 12 more weeks, until things calm down, and then search for the best local offer around town. On the other hand, if you are like me and just can't wait, if you are compulsive and need to get the new gaming gear instantly after it's out (or even before, if it was really up to you), then make yourself heard, we'll get you covered.
Nintendo Wii (Nintendo Revolution)
Preorder Wii Now
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 17:45 Posted By: wraggster
American fans of the anime Fullmetal Alchemist have had plenty of opportunities to get their game on with the characters of the animated series...provided they had a PlayStation 2 or Game Boy Advance. When news of a Nintendo DS Fullmetal Alchemist game spread, many owners of Nintendo's handheld rejoiced...provided they lived in Japan.
Now, North American DS-owning Fullmetal Alchemist fans can finally join in on the fun, as Destineer today announced that it is releasing Fullmetal Alchemist: Dual Sympathy in the US. The Minneapolis-based publisher will release the Bandai-developed game this fall.
Dual Sympathy is a side-scrolling action game that sees players take the role Edward Elric as he battles Homunculi and sets out on a quest to retrieve the Philosopher's Stone. The six playable characters in the game will have the ability to concoct weapons from various items (hence, the alchemy) and turn them on enemies.
The DS version will also feature voice work from the actors in the television series, unlockable content, and 10 touch-screen-based minigames.
Fullmetal Alchemist: Dual Sympathy has not yet been rated or priced.
Via Gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 17:48 Posted By: wraggster
While Nintendo and Sony may be holding their cards close to the vest when it comes to which games will arrive on store shelves alongside their new systems, Activision CEO Robert Kotick has detailed which games his company will have on shelves alongside the new systems.
In a presentation to the Merrill Lynch Media and Entertainment Conference yesterday, Kotick said that Activision would have three games for each of the new systems, calling it, "the largest launch lineup that we've had in the history of our company."
When the PlayStation 3 launches November 17 in the US, it will be supported by Call of Duty 3, Marvel Ultimate Alliance, and Tony Hawk's Project 8. Wii gamers will get a similar array of games, with Call of Duty 3, Marvel Ultimate Alliance, and Tony Hawk's Downhill Jam, according to Kotick.
Kotick said that the largest launch lineup in Activision history would be followed by the largest lineup of games in a single year for the company, mentioning some unannounced--but hardly surprising--titles.
"When you look out at our fiscal '08 titles, this is the largest in the history of our company," Kotick said, "starting with our June quarter, with Spider-Man 3, Shrek the Third, Transformers, later in the year new releases [of] Call of Duty, Tony Hawk Next, The Bee Movie, a Marvel title, a new Guitar Hero, and more to come."
While it's impossible to pin down exactly which Marvel property that title will be based on, it's almost certainly not going to be Iron Man. While the golden Avenger has a feature film scheduled to hit theaters in 2008, Activision confirmed in July that it had parted ways with the license.
As for Guitar Hero, Activision made no secret of its intent to extend the franchise when it purchased developer RedOctane for nearly $100 million. Last month saw reports that the publisher was working on not just one, but as many as four new games in the series.
[UPDATE] An Activision representative confirmed the company's launch plans for GameSpot, and added a couple more titles to its Wii lineup. When Nintendo's new system launches, the Activision Value brand will also have Rapala's Tournament Fishing and World Series of Poker on store shelves alongside the new hardware. The representative also noted that Tony Hawk Next is still a working title for the game.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 18:51 Posted By: DaddyCool
CoolSweeper Is a minesweeper type game and is a whole new way to "Sweep Mines"
Version 2 Features
-----------------------------------------------------------------
Improved AI
Cool New Graphics
Improved Multiboot Support
Includes Passwords for the games exclusive minisite, Sweeper's Club*
Fixed Graphic Bugs
Fixed Scoring Bugs
Fixed Control Bugs
Has a new title screen more suited to the GBA
Added Game Over And Level Complete Screens
Darkened Graphics for better appearence on DS Lite and Gameboy Micro
Improved Engine For Faster Gameplay and smoother graphics.
Better Support For Use On GBAMP CF And SD And Multiboot Cables
Fixed Intermittent Screen Flicker
Now works correctly on Nintendo DS and DS Lite
-----------------------------------------------------------------
Multiboot Users download CoolSweeper Multiboot.zip
Credits
Screenshots
Title Screen
Zone 1
Game Over Screen
*Sweeper's Club is Work In Progress
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 22:54 Posted By: dagger89
http://www.sendspace.com/file/10nknu
From the exclusive Nintendo page, only available to select people. Includes over 13 games, including, Super Mario Galaxy, Sonic, Red Steel, Metroid 3, and Zelda! Includes fact sheets for all listed games!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 22:55 Posted By: wraggster
Looks like Europe might be losing out yet again - Argos has updated its website with a banner advertising the "March 2007" launch of Nintendo Wii.
You can see the offending graphic at the top of its games section. Reports suggest it used to say "Winter 2006".
There is a slight glimmer of hope in this, however, as it was only last week that Nintendo UK boss David Yarnton claimed that a November 24th date/GBP 149 price report being bandied around for the European launch was "not far off".
Pessimists will of course point out that it wasn't clear whether he was referring to the date or the price.
Nintendo is holding a press conference in London at 12PM BST on Friday to announce its European plans for Wii, having given the console a November 19th US and a December 2nd Japanese date on Thursday.
Watch out for some purple words if things go according to Argos' update.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:00 Posted By: wraggster
The Wii will be region-free, or at least it should be.
That's the word from Wired News' Joel Johnson, who found Nintendo's VP of marketing Perrin Kaplan at the recent New York City press event and got her to reveal that, like the Nintendo DS, Nintendo's Wii games will work on any console regardless of region.
While there may be a region lock that third-party publishers can choose to turn on, Nintendo seems to be setting the standard by making its own first-party games region free.
Here's what Joel filed this morning:
Wired had the opportunity to sit down after with Nintendo Vice-President of Marketing & Corporate Affairs—not to mention affable conference host—Perrin Kaplan to ask a few questions that weren't addressed in the press conference.
• Will the Wii be region-free? Yes. Like the Nintendo DS, the Wii will be able to play games from other regions, such as Japan, without any restriction. Kaplan implied there might be a region lock that publishers would be able to flip on, but it doesn't sound like the first-party titles from Nintendo will be restricted.
• Will games downloaded from the Virtual Console store be tied to an account like Xbox Live or a one-time-only download like iTunes? Tied to an account. Kaplan discussed a scenario where a player's Wii was broken or destroyed, but would be able to re-download titles they had previously bought to a new Wii machine. Because my left leg was burning from an accidental Zippo oil spill, I neglected to ask if a user would be able to log into friends' Wiis and play their Virtual Console downloads away from their home machine.
• Will Wii users be able to add storage via USB hard drives? No. The Wii's storage will be exclusively via flash memory storage, such as SD memory cards, at least at launch. Kaplan said a hard drive addition could be in the future, but that sounds more like a "Sure, why not?" response than one based in any immediate plans.
• How much will Opera cost? Unknown. No price has yet been set for the download-able Opera web browser, but it sounds like it could very well be free, once Nintendo finishes discussions with Opera.
The big news from the press conference, besides the price—$250 for the console with one controller and Wii Sports bundled, $40 for additional Wii Remotes and $20 for additional Wii Nunchucks—was the showing of "Wii Channels," an instant-on interface where Wii players will be able to create "Mii" (me) personal avatars that work in supported games; a Wii Shop where Virtual Console games can be purchased for "Wii Points"; and photo, movie, and web browsing.
It's a slick little interface, but I continue to question whether users will want to sit in front of a television browsing the web without a keyboard, especially at non-HDTV resolutions. I guess we'll see when the Wii launches in the Americas on November 19th.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:09 Posted By: wraggster
Much of the focus of Nintendo's press events today was on the Wii's launch date and price, but as the company's mantra states, it's all about the games. Nintendo says there will be 30 games available for the console in North America by the end of the calendar year, with approximately two-dozen games ready at launch.
Nintendo listed off its confirmed first-party titles but did not specify when most of the games would be in stores. Excite Truck, Wii Sports (included with the system), and The Legend of Zelda: Twilight Princess were confirmed for launch day during the press event in New York City, but some others, such as Metroid Prime 3: Corruption, won't arrive until 2007.
Outside of the Mario house, the company says 41 third-party games from 14 different publishers will be available between launch and March 31, 2007. Ubisoft leads the pack with 10 games for the system through the end of March, including the recently revealed Prince of Persia and Splinter Cell Double Agent. Electronic Arts, Midway Games, and Activision all follow with five.
While the dozens of games bode well for future Wii owners, there were a few omissions that leave some question marks. Super Smash Bros. Brawl was nowhere to be seen, nor was Midway's Blitz: The League--further fueling the fire that the latter game has been canceled.
The rest of the launch lineup is expected to be whittled down in the coming months.
FIRST-PARTY US WII TITLES
Battalion Wars II
Big Brain Academy (temporary name)
Excite Truck
The Legend of Zelda: Twilight Princess
Mario Strikers Charged
Metroid Prime 3: Corruption
Super Mario Galaxy (temporary name)
WarioWare: Smooth Moves
Wii Sports (bundled with the Wii console)
THIRD-PARTY US WII TITLES DUE BY MARCH 2007
Activision
Call of Duty 3
Marvel: Ultimate Alliance
Rapala Tournament Fishing
Tony Hawk's Downhill Jam
World Series of Poker
Atari
Dragon Ball Z Budokai: Tenkaichi 2
Atlus
Trauma Center: Second Opinion
Buena Vista Games
Chicken Little: Ace in Action
Disney's Meet the Robinsons
Codemasters
Dance Factory
Sidewinder
EA
The Godfather
Madden NFL 07
Need for Speed: Carbon
SSX
Tiger Woods PGA Tour
Konami
Elebits
Majesco
Bust-A-Move Revolution
Midway
The Ant Bully
The Grim Adventures of Billy & Mandy
Happy Feet
Mortal Kombat: Armageddon
Rampage: Total Destruction
[Missing and presumed canceled--Blitz: The League]
Sega
Sonic and the Secret Rings
Super Monkey Ball: Banana Blitz
SNK
Metal Slug Anthology
THQ
Avatar: The Last Airbender
Barnyard
Cars
SpongeBob SquarePants: Creature from the Krusty Krab
Ubisoft
Blazing Angels: Squadrons of WWII
Far Cry: Vengeance
GT Pro Series
Monster 4x4: World Circuit
Open Season
Prince of Persia (working title)
Rayman Raving Rabbids
Red Steel
Teenage Mutant Ninja Turtles
Tom Clancy's Splinter Cell Double Agent
Vivendi Games
Ice Age 2: The Meltdown
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:10 Posted By: wraggster
The rush of Wii launch information today keeps coming, as Nintendo of Japan has updated its official Web site with a lineup of release dates for 101 games. While a lot of the dates are vaguely listed as "tba," Nintendo was very specific when it came to the system's day-one titles.
When the Wii drops in Japan on December 2, purchasers will have at least 16 games to choose from on their new systems, including a quartet of Nintendo games, according to the publisher. Joining expected first-party launch titles Wii Sports and Legend of Zelda: Twilight Princess are WarioWare: Smooth Moves and Hajimete no Wii: Your First Step to Wii. The other dozen launch titles feature new Tamagotchi, Gundam, and Super Monkey Ball games, as well as original properties like Necro-Nesia and Red Steel.
It also appears as if Nintendo might avoid the postlaunch drought of new releases that typically affect new systems. Another 10 titles are scheduled to hit Japanese shelves by the end of the year, including Western imports Need for Speed Carbon and Rayman Raving Rabbids. Nintendo will also release Pokèmon Battle Revolution in Japan sometime in December, before starting 2007 off with the US launch title Excite Truck in January, and a new Fire Emblem game in February.
[UPDATE] Among the 101 games are a few eyebrow-raising entries. First of all, Super Paper Mario (working title) is listed among the Wii games. Originally announced as a GameCube game, Super Paper Mario takes the aesthetic of Super Mario RPG and Paper Mario and places it in a platform game. Nintendo has not yet returned GameSpot's request for a status update on the GameCube version of the game.
Nintendo itself included a number of previously unannounced games it will be publishing, most of them new entries in successful franchises, and all saddled with working titles. Wii Yawaraka Atama Juku, is a next-gen version of the popular Nintendo DS brain training game Big Brain Academy. Donkey Kong Taru Jet Race should be the rhythmic platforming primate's first outing for the system. Hoshi no Kirby apparently stars the pink puffball Kirby, while the Animal Crossing brand is being brought to the system as Doubutsu no Mori. Cash cow Mario also had a new title slipped into the mix in Mario Party 8, which won't arrive until 2007, making 2006 the first off year for the long-running franchise.
However, Nintendo's also going beyond its firmly established franchises. It will publish a Wii game based on Eyeshield 21, the football-themed manga that spawned a DS game earlier this year. Finally, the company is working on a new game called Forever Blue. While Nintendo didn't detail exactly what Forever Blue would be, it's a safe bet it has nothing to do with the Chris Isaak album of the same name.
Nintendo games aren't the only interesting entries on the list. It appears the Wii debut of the Resident Evil series has been given the Japanese name Biohazard Umbrella Chronicles. In the Resident Evil series (known as Biohazard in Japan), Umbrella is the name of the evil corporation whose sinister research is more often than not behind apocalyptic zombie invasions.
It appears Sega is down for a gun-shooting game on the Wii, but the listing gives no hint as to which of the company's existing gun games franchises--if any--the game is based on. Sega created the successful Virtua Cop and House of the Dead franchises, as well as less memorable offerings like Confidential Mission, The Ocean Hunter, and The Maze of the Kings. There's also a listing for Pac-Man Carnival from Namco Bandai, although again, no details have been given about the title.
JAPANESE LAUNCH TITLES:
TITLE / PUBLISHER / RELEASE
Elebits / Konami Digital Entertainment / 12/02/2006
Ennichi no Tatsujin / Bandai Namco Games / 12/02/2006
Hajimete no Wii: Your First Step to Wii / Nintendo / 12/02/2006
Kororinpa / Hudson / 12/02/2006
Legend of Zelda: Twilight Princess / Nintendo / 12/02/2006
Machi-Kuru Domino (Working Title) / Success / 12/02/2006
Necro-Nesia / Spike / 12/02/2006
Red Steel / Ubisoft / 12/02/2006
SD Gundam Revolution (Working Title) / Bandai Namco Games / 12/02/2006
Super Monkey Ball: Ukiuki Party Daisuugou / Sega / 12/02/2006
Swing Golf Pangya / Tecmo / 12/02/2006
Tamagotchi no Pikapika Daitouryou / Bandai Namco Games / 12/02/2006
Trauma Center: Second Opinion / Atlus / 12/02/2006
Wario Ware: Smooth Moves / Nintendo / 12/02/2006
Wii Sports / Nintendo / 12/02/2006
Wing Island / Hudson / 12/02/2006
POSTLAUNCH 2006 JAPANESE TITLES:
TITLE / PUBLISHER / RELEASE
Bleach Wii / Sega / Dec-06
Cooking Mama: Minna to Issho ni Oryouri Taikai! / Taito / Dec-06
Crayon Shin-chan / Banpresto / Dec-06
Furifuri (Working Title) / Taito / Dec-06
Mahjong Wii (Working Title) / Koei / Dec-06
Need For Speed Carbon / EA / Dec-06
Pokemon Battle Revolution / Pokèmon / Nintendo / Dec-06
Rayman (Working Title) / Ubisoft / Dec-06
Sengoku Musou Wave / Koei / Dec-06
Sudoku / Hudson / Dec-06
Tsuri Master (Working Title) / Hudson / Dec-06
FUTURE WII RELEASES:
TITLE / PUBLISHER / RELEASE DATE
3D Action game (Working Title) / Takara Tomy / TBA
3D Boxing Action game (Working Title) / AQ Interactive / TBA
Action Game (Working Title) / ASNetworks / 2007
Action Game (Working Title) / Epoch / TBA
Action game (Working Title) / Takara Tomy / TBA
Action Game (Working Title) / Banpresto / TBA
Action Game (Working Title) / From Software / TBA
Action RPG (Working Title) / From Software / TBA
Bachindaa / Hudson / Feb-07
Barnyard (Working Title) / THQ Japan / TBA
Baseball Game (Working Title) / Konami Digital Entertainment / TBA
Battle Action game (Working Title) / Takara Tomy / TBA
Biohazard Umbrella Chronicles (Working Title) / Capcom / TBA
Bokujou Monogatari Wii (Working Title) / Marvelous Interactive / TBA
Bomberman Land (Working Title) / Hudson / Mar-07
Call of Duty 3 / Activision / TBA
Cars (Working Title) / THQ Japan / TBA
Crossword / Hudson / Mar-07
Dairantou Smash Bros. X / Nintendo / 2007
Densha de Go! (Working Title) / Taito / TBA
Disaster (Working Title) / Nintendo / Spring 2007
Donkey Kong Taru Jet Race (Working Title) / Nintendo / 2007
Doubutsu no Mori (Working Title) / Nintendo / TBA
Downhill Jam (Working Title) / Activision / TBA
Dragon Ball Z Sparking! NEO / Bandai Namco Games / Jan-07
Dragon Quest Swords / Square Enix / Spring 2007
Excite Truck / Nintendo / Jan-07
Eyeshield 21 (Working Title) / Nintendo / TBA
Final Fantasy Crystal Chronicles: Crystal Bearer (Working Title) / Square Enix / TBA
Fire Emblem: Akatsuki no Megami / Nintendo / Feb-07
Fishing Game (Working Title) / ASNetworks / Summer 2007
Forever Blue (Working Title) / Nintendo / 2007
GT pro series / MTO / TBA
Gun Shooting game (Working Title) / Sega / TBA
Harry Potter (Working Title) / EA / 2007
Heroes / Spike / 2007
Horce Racing Action game (Working Title) / Koei / TBA
Hoshi no Kirby (Working Title) / Nintendo / TBA
Java / Spike / Spring 2007
Jigsaw Puzzle / Hudson / Mar-07
Kawano Nushi-Tsuri Series (Working Title) / Marvelous Interactive / TBA
Mario Party 8 (Working Title) / Nintendo / 2007
Mario Strikers Charged (Working Title) / Nintendo / 2007
Marvel Ultimate Alliance / Interchannel-Holon / TBA
Metroid Prime 3 Corruption (Working Title) / Nintendo / 2007
Mobile Suit Gundam (Working Title) / Bandai Namco Games / TBA
Music simulation game (Working Title) / Konami Digital Entertainment / TBA
New Action Adventure Game 1 (Working Title) / Konami Digital Entertainment / TBA
New Action Adventure Game 2 (Working Title) / Konami Digital Entertainment / TBA
New RPG (Working Title) / Koei / TBA
Noumiso Konekone Puzzle Takoron / Compile Heart / Summer 2007
One Piece: Unlimited Adventure / Bandai Namco Games / TBA
Original Action game (Working Title) / D3 Publisher / 2007
Original Simulation game (Working Title) / Marvelous Interactive / TBA
Pac-Man Carnival (Working Title) / Bandai Namco Games / TBA
Princess Company / Starfish SD / TBA
Project Hammer (Working Title) / Nintendo / 2007
RPG (Working Title) / Konami Digital Entertainment / TBA
San-X Allstar for Wii (Working Title) / MTO / TBA
Shooting Game (Working Title) / ASNetworks / Summer 2007
Simple series (Working Title) / D3 Publisher / 2007
Soccer Game (Working Title) / Konami Digital Entertainment / TBA
Sonic and the Secret Rings / Sega / 2007
Soothing character action game (Working Title) / MTO / TBA
Sponge Bob (Working Title) / THQ Japan / TBA
SSX (Working Title) / EA / 2007
Super Mario Galaxy / Nintendo / 2007
Super Paper Mario (Working Title) / Nintendo / 2007
Sword Fighting Action game (Working Title) / Interchannel-Holon / TBA
Sword of Legendia (Working Title) / Bandai Namco Games / TBA
The Dog Island (Working Title) / Yukes / 2007
Tiger Woods PGA Tour (Working Title) / EA / 2007
Totsugeki Famicom Wars W (Working Title) / Nintendo / 2007
Wii Music (Working Title) / Nintendo / 2007
Wii Yawaraka Atama Juku (Working Title) / Nintendo / Spring 2007
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:20 Posted By: wraggster
Wii delayed in Europe? Maybe not. According to Swedish website PCForalla, a representative from Bergsala (official Nintendo importers of Sweden) claims that the Wii will be coming out in Sweden at the end of November or the beginning of December.
Price? 1,800 Krona or about 2,300 Krona after Value Added Tax. That basically translates to €250, minus a euro or two.
So it looks like all signs right now point to a release not too far out of line from America or Japan's... but, like usual, Europeans will pay about 25% more than anyone else
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:21 Posted By: wraggster
According to the Argos website — probably best described as a sort of UK and Irish Wal-Mart where you order everything by catalogue and then sit on your ass for half an hour, waiting for it to emerge from the warehouse — the Wii release date is going to be March, 2007.
Just a few days ago, though, the banner apparently read 'Winter, 2006'.
Before panic commences for us Euro-types, this is really the equivalent of any retailer's random prediction for console or game release dates: highly suspect.
What makes Argos' speculation so troubling is it comes a mere 16 hours before the UK Nintendo presser, when the Wii's Europe launch date and price will be announced. Worse yet, it essentially mirrors the disappointment gamers got earlier this month when it was announced that the PS3 would be delayed in Europe for an additional 4 months.
As soon as we hear one way or another on this rumor, we'll let you know. If true, though, man... Microsoft's just going to own Europe this Sinterklaas.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:29 Posted By: wraggster
Skeptical Gaming has compiled their list of reasons why Nintendo's Wii launch announcements today were less than perfect. Here's a rundown of some of their main points:
$250 price: "A $250 system becomes less of an impulse buy, and more of an investment. At $199, the systems would cater quite nicely to the EveryMan."
Cost of controllers: "Holy cow, Nintendo. $40 for the Wiimote, and $20 more for the Nunchuck? You're charging more for the two main accessories (needed for a lot of games) than you are for the games!"
Virtual Console pricing: "Most NES games aren't worth $5. Although I don't support the practice since it's illegal and all (wink wink), it's damned easy to find ZIP files with every single NES ROM included in them."
Photo system: "Sorry guys... it's hard to sell me on a Photo manipulation/storage idea when the system holds less than a gig of storage space."
Nov 19 launch: "Launching it two days after the PlayStation 3 means that, whether they like it or not, Nintendo is now competing with Sony for exposure."
How would you critique Wii's launch details? What are your biggest gripes?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:33 Posted By: wraggster
Wii Sports will be bundled free come November 19 when Wii launches for $250 stateside. That much we know. But how many mini-sports games will be included in the package title? While sources close to EGM (Oct issue, page 74) suggested that the game "is going to sport over 30 different games" and USA Today name dropped a basketball game (typo?), the official Wii Sports fact sheet only mentions tennis, baseball, golf, bowling, and boxing.
From the release: "Wii Sports offers five distinct sports experiences, each using the Wii Remote to provide a natural, intuitive and realistic feel. Players can use their own Mii caricatures in the game and play them against their friends' Miis for a more personalized experience. As players improve, their Miis' skill levels will increase, so that they can see exactly how much better they've become."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:33 Posted By: wraggster
While the official Wii press release today made no mention of DVD, Nintendo VP of marketing has confirmed to IGN that Wii will not include DVD playback. From the article: "Nintendo of America's vice president of marketing and corporate affairs, Perrin Kaplan, confirmed to IGN Wii today that its forthcoming Wii console will not play Hollywood DVD movies. The decision to remove the functionality was made in order to deliver the machine at a cheaper cost and because most people today already own DVD players."
You mean to tell me I finally have to buckle down and buy a DVD player?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:41 Posted By: wraggster
New from SuccessHK
The peaceful land of Slimenia has been suddenly invaded by a mysterious cartel called "the Plob," who then proceed to kidnap all the slimes in the capital city of Boingburg. Our protagonist, Rocket, is the only slime left behind, and must embark on a journey throughout Slimenia to save his friends and uncover the Plob's nefarious plot!
Part of a series of Slime Mori Mori games in Japan, Dragon Quest Heroes is full of adventure stages that take advantage of our hero's bouncing and stretching abilities as he works to solve the challenges of each area in the game and rescue his captured slime friends. Each adventure stage culminates in Rocket hopping aboard a colossal slime-shaped, player-customizable war machines. Pit tanks against a friend's in exciting player-vs-player action, using the Nintendo DS wireless multiplayer game feature!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:45 Posted By: wraggster
New from SuccessHK
Baten Kaitos Origins takes place 20 years prior to the start of the original. You play as Sagi, a member of the empire's "Elite" force of fighters. Sagi heads off on a quest to determine the nature of a mysterious change that's appearing in the world. Actually, you don't play as Sagi like you play as the main characters of other RPGs. You actually play as a spirit that resides within Sagi, an entity that represents Sagi's "true self," and give "advice" to Sagi as the game progresses. The notion of a spirit residing in a character is actually a part of the Baten Kaitos storyline. The world of Baten Kaitos was formed when the living spirits of two separate worlds connected, and people who have spirits within them are considered wise.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:52 Posted By: wraggster
"As a consumer you have to be excited by the $250 price. Relative to the PS3 and 360 it's a bargain," said Mike Hickey, analyst at Janco Partners.
Fils-Aime is counting on Wii appealing to consumers beyond just game enthusiasts, and hopes that lower prices for the console will make it easier on non-gamers' wallets.
"That kind of (value) proposition is going to be tough for our competitors," he said.
Fils-Aime in May was named president and chief operating officer of Nintendo of America, the U.S. arm of the Japanese video game maker known for "Donkey Kong" and "Mario Bros." games.
"We are a company that competes only in the interactive entertainment space, so we have to make a profit on everything we do," he said.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2006, 23:55 Posted By: wraggster
With the exclusive video game license of the NFL and PLAYERS INC., Madden NFL 07 continues to be the #1 football franchise in history. With the launch on the Nintendo Wii, Madden NFL 07 takes advantage of the revolutionary controller design and all-new Madden FreeMotion™ controls to create a new controller-focused experience, bringing Madden’s gameplay depth alive in a whole new and immersive way.
Wii-only Features
- New FreeMotion™ Controls: Intuitive new Madden controls for the Wii adding new levels of gameplay depth. Introduces a whole new way to throw like the pros do as well as hike, catch, juke and stiff arm.
- Exclusive multiplayer mini-games: Wii-Only Mini Games designed to support four player gameplay. '2 on 2' brings back school yard football but using NFL players, Y.A.C Attack makes the action 3 on 1 as each player gets a shot at QB versus 3 defenders. Kicking Combine gives you a fast paced FreeMotion™ field goal kicking challenge
- New Wii multiplayer enhancements: Wii only Multplayer enhancements increase the fun factor for up to four players. Multiplayer Sprint allows users help a teammate by boosting sprint speed and players can control the wind in Kicking Combine.
- New Play Calling system designed for basic football fan knowledge: New play calling system simplifies football to commonly understood names and makes the game easy to pick up and play. Pick plays by play type using basic tactics of football like short pass or outside run. More advanced Madden fans can still use the full NFL playbooks like any other version of Madden.
- Madden In Game tutorials: New in-game tutorials teach users how to use new FreeMotion™ controls and allow users to practice within the game.
Key features of Madden NFL 07
Key features of Madden NFL 07
- Lead Blocker Control: Throw the perfect block and create a running lane with all-new lead blocking control, and then take command of the tailback and rip off a big gain.
- Run Like the Players Run with All-New Highlight Moves: Bust out player-specific running styles matching those of real NFL players (e.g., smaller backs slash to break tackles, while bigger runners bowl over defenders in the open field). All-new jukes, cutbacks, and power moves.
- NFL Superstar: Hall of Fame Mode: Create and customize your own player and play on Sundays from any position on the field. Be an NFL Superstar both on and off the field.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 00:02 Posted By: wraggster
New release from archeide, heres the translated news:
Hello!
It is my first message on this forum, therefore I present myself a little bit: archeide, I worked on a Super emulator BORN called SNEmul in a former life (it has almost 10 years there!), oldest among you will remember it can be! Since I had a little dropped the world from the emulation. But I fell under the charm from the small DS lite, and I cracked on June 23 I bought one of them! And after having played a little bit, I could not resist, almost 10 years after, I was caught a large blow of nostalgia, and I wanted to carry this old emulator for DOS (which I had carried out with v0x) on his/her small sister, the DS!
After 3 working weeks intensive, that starts to take form.
According to close the topicality on this excellent site, I thus allows itself to call upon you to test a version alpha of the emulator.
For the moment, the emulator still has a large defect: it is rather slow bus entirely programmed out of C. But good nothing dramatic, that remains rather playable.
It also does not miss badly a thing: the MODE7, an update line by line, the SOUND, etc
For the moment, I seek especially testers on other readers that my m3 slim SD. I use the bookshop chrism modified by KIDNEY.
To use it it is rather simple:
It is necessary to put SNEmulDS.ds (I do not have yet a ds.gba, I did not even study how that was manufactured say me how to make ) at the root of the chart flash.
It is necessary to create a repertory SNES with the root, and to put ROMs inside.
It is then enough to launch SNEmulDS and a list is posted to choose the ROMANIAN with launching. Support on START, and normally the play launches out.
The screen of bottom is handled directly with the stylet, sorry if that jumps from time to time (if you have goods algos I am taking). The GUI is very summary and would need talents in the field!
This message is thus also a call to all those which would wish to take part in this project. I will provide the sources soon. As it is entirely out of C, I think that that will be able interessser of the world.
I am new in the world of development DS thus I am in the search of information or assistance to optimize the emulator kind how to place pieces of codes in the IWRAM (can one take 64kb in ARM9
??)
I would post later on gbadev, but it is true that they would be more sympathetic to have a project 100% French!
If you have comments or very other notices, I am still there for a few days before leaving in vacancy.
Download and Give Feedback and Compatibility Reports Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 00:26 Posted By: wraggster
Nintendo's US press event recently concluded and while all of your Wii information needs have probably been satisfied, nothing else was discussed about Wii-DS connectivity. We know that Iwata already said that the WiiConnect24 service could be used to download content to the DS, whether it be a demo or something else, and also that the DS could also be used as a controller through the Wii's menu interface, but this was not demonstrated at the event or further discussed there.
So what does this mean? Probably nothing. We should still see Nintendo's handheld play a large role in the Wii's interactivity and extra content. We should still see the DS downloading demos from the WiiConnect24 service. We should still see the DS being used as a controller to navigate menus in the Wii's interface. Just because Nintendo didn't show any of the features you'll be able to access on the Wii through the DS doesn't mean they aren't coming. We should be seeing and hearing more on the two consoles interacting as the launch date for the Wii draws near.
Via DS Fanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 00:51 Posted By: wraggster
While we're still waiting for Children of Mana to appear on our shores, Square Enix has gone about announcing a new entry in the series over in Japan. The latest issue of Famitsu is home to first details on Seiken Densetsu: Heroes of Mana, a game that promises an all new style of Mana gameplay.
The Mana series has always featured action-oriented combat, but for Heroes, Square Enix is making the move to real time strategy. Using an air ship as your base, you summon monsters to defeat oncoming enemy attackers.
Battles begin by players sending out a single monster to gather resources from trees and other resource points located on the battle map. Once you have enough resources, you build a facility for summoning a monster, which, once summoned, can be sent out to battle. Each facility can be used to summon one monster.
Once you've built up an army, it's battle time. You first have to send out a single unit to scope out the battle area and find enemies. Once the enemy has been found, you take control of all your army members, giving out specific instructions that are then carried out automatically until either you or the enemy dies, or you enter new commands.
The genre for Heroes of Mana is Strategy RPG, so fans of the series can look forward to lots of story in addition to gameplay. The game's main character is a fella by the name of Roger. A skilled sword combatant, Roger is a combatant in the Pedan Kingdom army. He also has a cheerful personality.
Expect more details on Heroes of Mana to surface from Square Enix's booth at the Tokyo Game Show next week.
Via IGn
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 13:19 Posted By: Darksaviour69
digg it
UPDATE:Launch titles: Wii Sports, Wii Play (the mini-games package with bundled Wii remote). Zelda...
WarioWare: Smooth Moves (just after launch).
Third-party: around 15-20 games from launch. Red Steel. Rayman. Need for Speed Carbon. Tony Hawk. Super Monkey Ball.
Date: 2006.
December 8th 2006.
EUR 249 / GBP 179
Bundles is white console, one Wii remote, one Nunchuck, Wii Sports.
Between 49 and 59 Euros for software. 34 for 39 pounds.
The Wii European press conference taking place in London is taking place right now (12:00 GMT!) And we will update this thread/newspost as detail are revealed:
Nintendo are insisting that nobody uses laptops or other electronic transmitting devices, but some are getting details anyway:
12:22 -- Conference has not started yet
12:34 -- The Conference room is taking a while to fill up/ people to take there seats
12:49 -- still not started (rummor: Tim Henman and Greg Rusedski are at the conference)
12:55 -- show is starting
12:59 --Laurent Fischer, European marketing director is talking about how much of a challenge it is to reach out to non-gamers. Logan is badgering him quite aggressively about why she should care about the Wii.
1:01 --Satoru Shibata, president of Nintendo Europe is on stage.
1:06 -- Currently they are talking about the DS success with nongamers, and how the Wii will do the same
1:12 --"In the very near future we'll be launching another console that will go even further in making games accessible and fun for everyone."
Gabby's (a nongamer girl) is back. Introducing Wii Sports' boxing game. Shibata's going to play against Iwata, who they say is actually in Japan.
A hologram of your player in front of you, jabbing with the Wii remote and Nunchuck.
1:17 -- Satoru Iwata is taking about how much has what has changed in games since the nes days
Four significant moments of introducing products that changed things:
1) DS. 2) Touch! Generations games 3) Nintendo Wi-Fi Connection......
1:21-- 4) Most dramatic: the hands-on with the Wii control in LA at E3 2006. "For us, that was a huge week."
Each moment represents a bridge to the majority of people who don't play games, he says. Today introduces a fifth step.....
fifth milestone in Nintendo's strategy - the Wii Channel
1:23-- Wii menu page contains four pages, each with 12 channel screens. Acces Cube/Wii software discs. Onboard photo software. Goal to provide simple editing.
Another channel "became a must after its reception in LA". The character creation stuff.
1:24-- Mii Channel - and idea that came about after the E3 Wii Tennis demo where everyone wanted to know of they'd be able to put their own faces into the game, as with Iwata's character.
message board system, calender, weather channels and of course, the Internet Channel. Provided by Opera.
Virtual Console :Offering an "instant library" of games - 15 VC games available during launch period. Roughly 5-10 titles will be added per month. When purchased, always accessible and will become a new channel on the main screen.
WiiConnect 24 - constantly updated information while we sleep.
13:30 -- 'Tim Henman' and 'Greg Rezetski' are now here to show off tennis on Wii
"We move quicker in this game than real life," says Greg
Tim and Greg are playing against Fischer and Shibata
13:43--Launch titles: Wii Sports, Wii Play (the mini-games package with bundled Wii remote). Zelda...
WarioWare: Smooth Moves (just after launch).
Third-party: around 15-20 games from launch. Red Steel. Rayman. Need for Speed Carbon. Tony Hawk. Super Monkey Ball.
Date: 2006.
December 8th 2006.
EUR 249 / GBP 179
Bundles is white console, one Wii remote, one Nunchuck, Wii Sports.
Between 49 and 59 Euros for software. 34 for 39 pounds.
13:44 - Right, with that bit of frenzied excitement out the way, we've moved onto that Wii games trailer that was doing the rounds on the Japanese website yesterday. Incidentally, it looks a bit more impressive when it's blown up slightly bigger than the size of a postage stamp.
12:47 - And with one last crescendo of music, Iwata has reappeared on stage. The words "Wii move you" are dangling provocatively over his head. He's inviting us to go try the damn thing out for ourselves. And - gasp - a huge gaping chasm has opened in the wall behind him and everyone's being sucked through, like huge electronically-obsessed sheep. Or something. You know, if we'd thought about it, we would have said 'Iwata is inviting us to play with his Wii'. AHAHAHAHAHahhahahahaha. God, I kill me sometimes.
And on that note, we're off to play some games. Cheerio from London! We love you, we really, really do!
Sources IGN UK and Eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 16:43 Posted By: wraggster
"That really is a very different philosophy versus our competitors"
Nintendo will make money from every unit of Wii hardware and software sold, according to Nintendo of America president Reggie Fils-Aime.
"We will make a profit on the entire Wii proposition out of the box--hardware and software," Fils-Aime told Reuters.
"That really is a very different philosophy versus our competitors. We are a company that competes only in the interactive entertainment space, so we have to make a profit on everything we do."
Nintendo is also confident of manufacturing and shipping four million units worldwide by the end of December, with a further two million heading to stores by the end of March 2007.
In contrast, both Microsoft and Sony are thought to be losing a significant amount of money per hardware unit, and both have endured manufacturing problems.
In Sony's case, shortfalls in the blue diodes that support its Blu-ray disc drive technology mean only 500,000 units will be available cumulatively for the US and Japanese launches in November, with the European launch of the console pushed back to March.
Nintendo Wii will go on sale in the US on November 19th, priced US$ 250, with the Japanese launch taking place on December 2nd at a cost of 25,000 yen per unit (around US$213).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 16:45 Posted By: wraggster
Nintendo will not impose regional restrictions on game software for its Wii hardware platform, the company said yesterday.
Instead it may leave the decision up to third party publishers, according to Wired News' Joel Johnson, who spoke to Nintendo vice president of marketing Perrin Kaplan during yesterday's showcase event in New York.
That situation is comparable in some ways to that of the Xbox 360, where some games are region free but others are not, and gamers are generally left to find out for themselves whether an import is viable.
However Nintendo also admitted yesterday that it had ruled out the idea of including DVD playback functionality, contradicting earlier announcements.
"Because the price of DVD players has dropped so much and they have become so commonplace, Nintendo saw no need to create extra hardware options that would drive up the cost for consumers," a representative for the company told GameSpot.
Previously Nintendo had said it would release an attachment for the Wii console that enabled DVD playback.
Games on the system will be sold on single- or double-layered 12-centimetre optical discs, while it will also be compatible with 8-centimetre GameCube discs.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 16:46 Posted By: wraggster
At a UK press conference today, Nintendo revealed it expects sales of its DS handheld to reach 10 million units in Europe by the end of 2006.
According to Nintendo, six million DS units have been sold in the region so far, with more than 100,000 consistently sold every week.
The company boasts that the DS has held 70 per cent of the handheld market share for eleven consecutive weeks.
"Nintendo has always sought to innovate and produce games and consoles that appeal to everyone irrespective of age or experience," said Laurent Fischer, European marketing director for Nintendo.
"The Nintendo DS has done just this and been a phenomenal success, along with the Touch! Generation range that has expanded the gaming audience by providing something for everyone no matter who they are," he added.
Pet-sim Nintendogs has been a star performer, selling over four million units in the region, and shifting 60,000 units a week.
Dr Kawashima's Brain Training: How Old is Your Brain has sold faster in Europe than it has in Japan, with 700,000 copies sold in the region so far.
Nintendo continues to promote and repackage the console, with a pink DS Lite due on sale October 27th.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 16:47 Posted By: wraggster
Bundle includes Wii Sports, with Zelda available at launch.
Nintendo Wii will launch in Europe on December 8th 2006 and cost EUR 249 / GBP 179, Nintendo announced during a conference in London this afternoon.
The bundle will be the same as in America, with one Wii remote, one Nunchuk and a copy of Wii Sports included.
Wii Play (the mini-games package that includes a bundled Wii remote) and The Legend of Zelda: Twilight Princess will both be there at launch from Nintendo, to be followed shortly after by WarioWare: Smooth Moves.
Nintendo predicts around 15 to 20 games at the European launch, mostly from third-parties, with Red Steel, Rayman: Raving Rabbids, Need For Speed: Carbon, Cars, Tony Hawk's Downhill Jam and Super Monkey Ball: Banana Blitz all set for launch.
Games will retail for between EUR 49 and 59 (GBP 34 and 39). Accessories will also be available - Wii remotes will cost EUR 39 / GBP 29, Nunchuks will cost EUR 19 / GBP 14, and the Classic Controller will cost EUR 19 / GBP 14.
Virtual Console will also be available, offering 15 titles during the European launch period, with 5-10 titles added each month thereafter from previous Nintendo consoles along with SEGA systems and TurboGrafx.
Virtual Console games that appeared on-screen included Super Mario World, The Legend of Zelda: A Link To The Past, Super Mario 64 and Donkey Kong. Exact pricing of VC titles was not discussed during the conference.
What we did get was Satoru Iwata delivering the same sort of demonstration of Wii Channels that America and Japan enjoyed yesterday, along with a Wii Sports tennis demonstration involving British tennis players Tim Henman and Greg Rusedski.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 16:48 Posted By: wraggster
Sam & Max developer Telltale Games would apparently love to bring the detective duo to Nintendo Wii.
According to a report on Worthplaying, the dev's CEO Dan Connors spoke about how Sam & Max would be well-suited to Wii at last month's Penny Arcade Expo 2006. Telltale designer/author Heather Logas also chipped in, saying more or less that the Wii controller would be great for adventure games.
However, apparently Sam & Max's possible appearance on Wii all hangs on Nintendo giving it the thumbs up. We can only wait and see if the Japanese giant does just that.
Sam & Max first appeared in point and click adventure Hit the Road on PC, courtesy of LucasArts, the humour-laden game proving highly popular. Telltale's Sam & Max venture resurrects the dog and rabbit detective pair and is an episodic affair, Episode 1 in a six-episode season debuting for PC next month.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 17:09 Posted By: wraggster
Article from Gamespot
Source: The hopes and dreams of Nintendo fans everywhere and, more specifically, Wired News.
What we heard: Gamers hoping to flail about while playing the latest Japanese-only games on their US Wiis take note: Nintendo's next-gen console appears to be region-free.
The question of whether or not gamers will be able to play imported games on the upcoming console has been looming for quite some time now, with Nintendo neither confirming nor denying the feature. The company embraced region-free gaming with the Nintendo DS but has been evasive when asked if the Wii would follow suit.
However, today among the heavy stream of Wii news, Wired News said Nintendo of America VP of marketing and corporate affairs Perrin Kaplan had finally confirmed that the console will indeed be region-free--in theory.
"Will the Wii be region-free? Yes. Like the Nintendo DS, the Wii will be able to play games from other regions, such as Japan, without any restriction. Kaplan implied there might be a region lock that publishers would be able to flip on, but it doesn't sound like the first-party titles from Nintendo will be restricted."
Nintendo still has yet to make a wide, media-friendly announcement on the subject. Hyping a feature such as region-free gaming would seem to be a no-brainer, so the company's coy stance raised concerns. Even the article's author seemed a bit skeptical with a careful choice of words: "Kaplan implied there might be a region lock that publishers would be able to flip on, but it doesn't sound like the first-party titles from Nintendo will be restricted."
The official story: Getting answers from Nintendo proved difficult during one of the company's busiest days of the year. However, after a lengthy exchange of cryptic e-mails, a rep finally confirmed that Kaplan's words regarding regionless first-party titles and potentially regionless third-party titles were indeed correct: "[The] Wii will be region-free."
Bogus or not bogus?: Not bogus.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 17:12 Posted By: wraggster
We now know when all the release dates are and the fact that Nintendo Wii for the most part is REGION FREE. So are you gonna import the Japan or USA version or wait for the UK/Europe Version.
Im gonna import the US version so even if some games arent region free i get cheaper games a bigger selection and a cheaper console.
What will you do ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 17:15 Posted By: wraggster
News via Gamesradar
Nintendo has announced the prices of the first wave of accessories for Wii, its new console that will launch on 8 December in the UK.
A new Wii-mote will set you back £30, while the Nunchuck attachment - which isn't used for every game - and the Virtual Console's Classic Controller will both be priced at £15.
£45 for another Wii-mote and Nunchuck to get your friends involved in the world of Wii multiplayer is an eye-opening price tag, and one that wouldn't seem to fit with Nintendo's all-inclusive and mainstream-courting plans.
The Nunchuck, though, isn't needed for every game, and Nintendo's own Wii Play will actually include an extra Wii-mote. But if £45 seems steep to gamers, it's likely to look a hell of a lot more expensive to the hordes of non-gamers that Nintendo is desperate to win over.
On a lighter note, here's the full list of contents in the UK's Wii package:
Wii console
Wii-mote, with wrist strap
Nunchuck attachment
Wii stand
Wii stand plate
Wii sensor bar
Sensor bar stand
AC adapter
Stereo AV cable
AA battery
Wii Sports (with Wii Tennis, Wii Golf, Wii Baseball, Wii Boxing and Wii Bowling)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 17:19 Posted By: wraggster
Article via Kotaku
I was really surprised by both Nintendo's choice of price and date. Initially, I thought that the company would try to launch a good month before Sony broke the Champaign bottle on the SS PS3, getting a mighty lead on their competition. And I figured they'd try to put just as much distance between the price of the two consoles as well.
But why should they?
They don't have to give the Wii away to win, they just need to be cheaper and offer up a good value. The console comes with a game, which I suspect would have sold for $40 not $50 if it hit the market separately, so that already knocks the price of the console down to $210. And Nintendo price was most likely determined by Sony's PS3 and Microsoft's Xbox 360. They just needed to release their console at a substantial discount and when they saw the price of their competition they realized they could actually sell the console at a profit, and still deliver a value compared to what has become today's standard for console pricing.
The date, well, the date just makes sense when you think about it.
All of this talk about Nintendo being a third console has sort of lulled me, and I suspect others, into thinking that Nintendo is the also ran, the other guy, a company knowingly making a console that no one is going to buy as their primary gaming rig.
Guess what? Nintendo doesn't think that way. Just because their mascots are cartoons doesn't mean that the company isn't out for blood. And this proves it.
Nintendo isn't just OK with people comparing the PS3 with the Wii, they want people to. They set the launch right on top of Sony's because they think they will win that comparison. And they don't just want to slip a knife in Sony's belly, they want to twist it a bit.
Check out what Reggie Fils-Aime was saying after the press conference: Consumers "can go take out a second mortgage and buy our competition's console, or they can buy ours."
I still think that Nintendo is taking a big risk injecting this disruptive technology into the gaming market, but I've gone from thinking that they will either sink or swim to thinking that they will do moderately well to tremendously well.
Do you agree or disagree with what the article says ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 17:21 Posted By: wraggster
Via Kotaku
Nintendo's new console swings into Down Under on December 7th and will retail for AU $399.95 (US $300.60). As with America, the Wii will be bundled with Wii Sports. We tried to look at the country's Wii site to get more launch details (imagine they can't be too different), but the site appears to be on the fritz. Blame the Australians.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 17:23 Posted By: wraggster
Article from Kotaku
If you are Canadian, be happy to know that you will be getting exactly the same Wii as your Yankee brethren. But what about pricing? While American and Japan have a nice symmetry with US $250 and 25,000 yen, Nintendo of Canada is charging CA $279.95. And how much is that in American money? It's exactly US $250.24, which will put a stop to any border-crossing Wii raids. Damn them.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 17:31 Posted By: wraggster
News from Spong
There was much talk at ExCel today of how Wii is being marketed at those people who might not usually use the Internet very often. You know, like your gran and those without the cash to own a PC less than ten years old.
Nintendo, in a seemingly paternalistic role, plans to help the elderly, the stupid and the poor by bringing the Internet to somewhere they can understand. Their telly!
And what's more, it plan to do it in a way in which the elderly and the poor really love. By not charging them the money they need for their gas meters and their Kwik Save ready meals.
Wii Internet Channel, if you don't know already, is Opera-based and is described by Nintendo thus: "This channel dramatically changes the relationship between a user's home, the television and the Internet. Users download the Opera browser with Wii points. Then they can surf the Internet right from the comfort of their couch. They can do quick research while watching a television program ('What was that actor's name again?'). Or book travel plans and shop during commercials. The service is compatible with Macromedia Flash."
Note that Opera will be free to download on Wii, until June 2007, but after that there's been no confirmation on what Nintendo plans to do with its idiot-proof Tellynet. As ever, we'll let you know as soon as we hear more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 17:35 Posted By: wraggster
New from SuccessHK
Mario must take on his old nemesis Donky Kong! Who will win? In the original Mario vs. Donkey Kong, Mario was trying to find all the Mini Marios ... but this time, it’s up to them to save the day. Players use the stylus and the touch screen to guide Mini Marios through mind-boggling, obstacle-filled levels. Mario vs. Donkey Kong 2 allows players to create their own maps with a new level editor. Once a map is created, players can send it across the world via Nintendo Wi-Fi Connection. Players also can use Nintendo Wi-Fi Connection to download maps created by others, check out a player-ranking system and access special bonuses.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 17:41 Posted By: wraggster
Heres the press release:
Enhance the audio and MP3 capability of the DS Lite with this lightweight detachable speaker. The DS Lite slots onto the compact DSL Sound System, and can be easily transported and left in place to improve your enjoyment through amplified sound quality. With a stylised design that doesn’t impose on the DS Lite, the Sound System is discreet and looks like part of the unit itself. It is available in either black or white. The product can either be powered by the original DS Lite power supply or by the rechargeable Li-ion battery included.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 17:44 Posted By: wraggster
When the Wii launches November 19, it will enjoy more third-party support than any console launch in recent memory. Publishers seem to love how easy the system is to develop for, and they like the plan of action Nintendo is taking (no small part of which is ensnaring more customers for them). Below are statements from third-parties who are busy readying games for the launch of the little Wii that could.
"I believe the Wii will attract new and casual gamers to the world of interactive entertainment. It's a fun, easy and economical system that will become a bridge to gaming for mainstream audiences. At EA, we are putting more support behind the Wii than any Nintendo hardware launch since the Super NES."
- Larry Probst, Chairman and CEO, Electronic Arts
"The Wii is changing audience interaction, opening up whole new experiences that have never been possible in video games. With the instinctual control of the Wii Remote, Nintendo is advancing the gaming experience to the broadest audience of gamers. Activision is excited about the launch of the Wii and the opportunity it offers. So much so, we plan to have five titles available at launch - our strongest lineup ever for a new console. We have more development resources devoted to the Wii than to any previous Nintendo platform. The Wii is likely to have a profound impact on the size, growth and overall opportunities for the video game market."
- Robert Kotick, Chairman and CEO, Activision, Inc.
"The Wii control scheme opens up unexplored areas for our talented teams to innovate when creating games. It's invigorating for us. We believe that it will help create a new level of interest in video games and engage more players around the world."
- Laurent DeToc, President of Ubisoft North America
"Nintendo's strategy is expanding the market. We are thrilled."
- David Pierce, President and CEO, Atari, Inc.
"Nintendo's vision perfectly aligns with our strategy to broaden our portfolio by allowing us to create new genres that have strong global appeal."
- Shinichi Suzuki, President, Atlus U.S.A., Inc.
"Video games are becoming more of a mainstream phenomenon than ever before with virtually all members of the family playing different games in the living room. Nintendo's strategy of ease of play and mass marketing pricing is perfectly aligned with Disney."
- Graham Hopper, Senior Vice President and General
Manager, Buena Vista Games
"In order for our industry to continue to grow, we've got to think about gaming and games differently. That's exactly what Nintendo is doing."
- Geoff Mulligan, COO, Konami Digital Entertainment, Inc.
"For established publishers, the Virtual Console model is a tremendous opportunity to extend our classic brands. Nobody ever thinks of a good book as retired - why shouldn't great games live forever, too?"
- Naoya Tsurumi, CEO, Sega of America
"With escalating costs for both developing games and for consumers buying new game systems, we applaud Nintendo's drive to spread gaming to the masses - and we fully support that approach."
- Brian Farrell, President and CEO, THQ, Inc.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 18:44 Posted By: wraggster
Nintendo UK has confirmed the pricing for Wii points - the magical currency that will buy you Virtual Console games through Wii's shopping channel.
In Europe, it turns out, 2000 Wii points will cost you EUR 20 or GBP 14, and you can expect to be able to buy them on cards through retailers, and using your credit card online.
Games will cost the same amount of points worldwide - 500 points for NES games, 800 points for Super Nintendo games, and 1000 for Nintendo 64 - and apparently other titles (SEGA, TurboGrafx) will be decided soon.
However the cost of the cards will vary. In the US, 2000 Wii points will cost US$ 20.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 18:46 Posted By: wraggster
Nintendo UK has admitted that the Wii console is region-locked after all, despite comments from Nintendo of America to the contrary.
Speaking to GamesIndustry.biz in London this afternoon, a spokesperson admitted, "We are region-locked," and said the US arm of the company had made a mistake in saying otherwise.
Earlier we reported on a piece by Wired News, which spoke to Nintendo vice president of marketing Perrin Kaplan during yesterday's showcase event in New York, during which they were told that Nintendo would not impose regional restrictions on game software.
That situation would have been comparable to that of Xbox 360, where some games are region-free but others are not, and gamers are generally left to find out for themselves whether an import is viable.
Nintendo also admitted yesterday that it had ruled out the idea of including DVD playback functionality, contradicting earlier announcements.
"Because the price of DVD players has dropped so much and they have become so commonplace, Nintendo saw no need to create extra hardware options that would drive up the cost for consumers," a representative for the company told GameSpot.
Previously Nintendo had said it would release an attachment for the Wii console that enabled DVD playback.
Games on the system will be sold on single- or double-layered 12-centimetre optical discs, while it will also be compatible with 8-centimetre GameCube discs.
Still confusion reigns supreme over region free or not
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2006, 19:19 Posted By: wraggster
The Nintendo DS has surpassed the sales for Gamecube now with sales of over 21 million, not bad for a 2 year old console and the way Nintendo keep delivering the goods and new colours etc, can you see anything stopping it ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2006, 12:41 Posted By: wraggster
While it's bad news that the Wii won't be region-free, we hope that these new snaps will lift your spirits. An anonymous tipster just sent us five photographs of the Wii developer kit, and we only have one thing to ask our friends at Nintendo: did ours fall off the back of a FedEx truck? Seriously though, we know that developer kits come in colors that the public never gets, but perhaps Nintendo could one day take a page out of Apple's playbook and charge a premium for this snazzy green -- it is, after all, the color of money.
Check out the cool screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2006, 12:51 Posted By: wraggster
Enough of the Wii, let's talk DS. Let's talk about it, please. An insider snapped a photo of the new DS Download Station, which features Club House Games, Mario vs. Donkey Kong 2, and Elite Beat Agents. Demos are available for download at retailers across the US.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2006, 13:36 Posted By: wraggster
Dolqube has taken over the Gcube project and released a new version, heres the details:
Interpreter ver of my emu (without cygwin to increase speed)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2006, 15:54 Posted By: wraggster
Via DSFanboy
It's the picture that has everyone frothing -- but Nintendo's not giving up the details just yet, despite rampant speculation about precisely how the two Nintendo platforms will hook up. Will it be a whirlwind romance or a true partnership?
Here's what we know -- the Wii will serve as a "download station" for the DS. And we have the image from Nintendo's site. The translated text mentions Pokemon, and though our Google translation is weak at best, it seems that you can pull Pokemon off the DS and onto the Wii. What for? We're not sure yet. And what will a "download station" provide, anyway? Will the DS be able to handle Virtual Console titles?
Connectivity is nothing new when it comes to Nintendo. Eventually, we'll be able to connect enough Nintendo platforms to build a giant stompy robot, so it's not at all surprising that the Wii and the DS will have a special relationship. As for theories, we are firmly behind the PinkSquiggle Technology mentioned at the Ars Technica forums. And we'd still like a pony.
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2006, 16:04 Posted By: wraggster
Dark Knight ez posted this news/release:
Hey all.
AmplituDS is my first real project for the NDS, and it being one of the first homebrew games to feature (IT) music and not only that, but on top of that it's actually also used as gameplay element.
It's based on the gameplay of Amplitude for the PlayStation 2. From the people who also created Guitar Hero.
The current release only uses SRAM to save one's highscores and options.
Support for FAT and thus allowing people to create (and insert) their own game stages will follow shortly, also including the ability to write the savefile as a file to the inserted FAT card.
Other than that... It should be noted that the game is not the easiest game out there. For beginners, I recommend starting out by choosing Close View as camera mode and using the Turrican version. The SMB remix stage is harder but more fun if you get it right due to the high recognisability factor of the song.
So, have fun!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2006, 16:11 Posted By: wraggster
The people at Infantile Paralyser have released a Wifi Bootloader for those with the GBA Media Player.
Cant give you any more details at mo.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2006, 16:15 Posted By: wraggster
Matthias Zauner, Ralph Windischhofer & Martina Karan have released a Video of their new excellent Homebrew project for the DS, heres the full info:
ndsvisuals (working title ...) is a system designed to loosen VJs from their stationary input devices, by equipping them with a wireless remote control - more precisely: a nintendoDS gaming console. by using all the features the nintendoDS provides (such as two screens, a touchscreen, wirless networking, ...) it enables VJs to control their visual performance from wherever they have a WLAN-connection to their notebook.
While the NintendoDS is only used as the user interface, the actual calculation of the video output is processed by a server application which is based on vvvv (vvvv.meso.net), a "multipurpose toolkit for real time video synthesis".
ndsvisuals enables you to select, playback, mix and blend your footage by drag&drop, change color and opacity, or scratch your videos by moving the NintendoDS' stylus over the touchscreen.
Besides controlling videofiles, it is possible to include own vvvv-patches as plugins into your visual performance, which then can process all NintendoDS-Inputs and therefore can be fully controlled by ndsvisuals. stylus movement can be used e.g. to rotate a 3D-scene, control speed of movement, or simply draw onto the screen, just to name a few of the possibilities.
list of functions:
display an overview of available footage as screenshots on the NintendoDS
arrange footage on three layers by drag&drop
change color/opacity of layers
blend layers by using different blend modes
scratch videofiles by moving the stylus over the touchscreen
control playback speed
include your own vvvv-patches as plugins, just by placing them into a specified directory and inserting a few special-named input nodes
control the vvvv-patches directly with the NintendoDS
combine videofiles and vvvv-patches
change the opacity of all three layers by using a 2D-crossfader
Videos at the Official Site
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2006, 16:58 Posted By: wraggster
Nintendo UK Boss gives some info on future roadshow?
As Mr. Yarnton emphasised, the key factor in marketing the Wii is to get people playing the console and understanding what it is all about, but Nintendo don't want demo units tucked away in store corners. The roadshow will give the company a chance to explain how to play the Wii to people and also to do some major promotion and advertising for the company.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2006, 17:03 Posted By: wraggster
A contact of DCEmu has given me some excellent news and info of one of the Nintendo DS`s future connectivity with the Wii.
According to my contact (and he only confided with me if others copy this news), the DS will be used as a Keyboard for the Wii and also as a mouse of sorts, this will make usage of the Opera Browser as easy as anything with the ability to use the Stylus as a keyboard.
More detailed information Soon.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2006, 17:03 Posted By: wraggster
A contact of DCEmu has given me some excellent news and info of one of the Nintendo DS`s future connectivity with the Wii.
According to my contact (and he only confided with me if others copy this news), the DS will be used as a Keyboard for the Wii and also as a mouse of sorts, this will make usage of the Opera Browser as easy as anything with the ability to use the Stylus as a keyboard.
More detailed information Soon.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2006, 11:16 Posted By: wraggster
Sure, you could've gone ahead with one of those sketchwardo Wii pre-orders from any number of fly-by-night online stores, but this here's the real deal: Nintendo is now taking Wii pre-orders at their flagship Nintendo World store in New York City for $50 a pop. They've got around 100-300 slots total, and started taking orders on Thursday, so if you want to make sure you've got a Wii in your hands come launch day, you'd best be heading over soon -- they're not taking orders over the phone. Of course, with the infinitesimal spec bumps going into the Wii, we don't foresee many production problems, so your standard-fare midnight line-up at Wal-Mart or Best Buy should produce results. But we're guessing if push comes to shove, about the last place Nintendo is going to short on the Wii action is their own NYC store, and you don't want to be the only kid in your borough not getting down with that Wiimote come 12:01 AM, November 19th.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2006, 11:25 Posted By: wraggster
A reader sent in this pic of what he says is an upcoming GameStop ad showing that they will require gamers to trade in $50 worth of their stuff to snag a pre-order for the Playstation 3 or the Wii. As always take this with a grain of salt. It could be that this is just one of the ways the retailer is pushing pre-orders, or the whole thing could be made up. Fortunately, we should find out by Monday, when these signs are set to go up.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2006, 11:27 Posted By: wraggster
In addition to announcing a Wii launch date and price this week, Nintendo unveiled a new Zelda: Twilight Princess (Wii) trailer. The game -- arguably the most anticipated launch title for the next-gen platform -- features motion-sensing controls and updated visuals adapted from the originally planned GameCube title. Those wanting to play the the old directional pad way will have to wait even longer, however; Nintendo has delayed the Cube's version until December 11.
You can download the .mov file here (right click to save).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2006, 11:44 Posted By: wraggster
FifthE1ement has released the Complete Guide to Flashcarts and Homebrew on the Nintendo DS!, the guide stands at 27 pages and is an absolute must read.
Heres the info from the page:
FifthE1ement's Complete Guide to Flashcarts and Homebrew" is a complete guide to the flashcart and homebrew scene on the Nintendo DS. This new version comes in Adobe Acrobat Reader "PDF" format and includes pictures, comparisons and information on every current and upcoming flashcart on the DS. The guide also contains information on how to get started with flashcarts and homebrew and how to go about buying, using, and getting the most out of your Nintendo DS. Find every Nintendo DS homebrew game and application and learn everything there is to know about flashcarts.
Download and Give Feedback Via Comments
Well done FifthE1ement
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2006, 11:46 Posted By: wraggster
Via the Sun:
Greg said: "I really like the Wii. You can really give a full swing or slice the ball playing tennis and you get full vibration when you hit it.
"It will get kids into playing tennis, especially with complaints about games not being physical. This gets them moving."
Just one bout in the ring - flinging my arms out to punch - was enough to work up a sweat.
Of course, it doesn't have the graphics power of an Xbox 360 or PlayStation 3 and the line-up of games is certainly not as strong for a hardcore audience.
But what Nintendo has done is get people excited in games again and by encouraging families to play together, Wii will all benefit.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2006, 12:04 Posted By: wraggster
SuperJoe posted this news/release:
UPDATE V0.2 Released
A new version out! alpha 0.2, I've still got things to work out such as the zombies death animation and stuff, but you can finally kill them now!
Controls:
X - Jump
Y while jumping - Kick
Pad Left and Right - Skate
R - Revive all zombies!
Hey there! My first post here, I've started on a small project to get me started on ds homebrew, a small zombies mashing game, right now its just an early alpha, there's zombies that follow you and you have full movement capabilities, move with the pad - jump with A. I plan to expand on it greatly, let me know if you have any suggestions for gameplay.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2006, 12:07 Posted By: wraggster
Heres an excerpt:
C3: How did the concept for Phoenix Wright arise, why do you think it has become such a popular franchise in Japan and where did the idea of translating the GBA games to the DS come from?
Ms. Matsukawa: I think the reason why this series became popular in Japan was that the players appreciated the GBA development team's passion for good quality. Then, word of mouth spread - that was how it became popular. I feel that the development team and the players communicated through the game.
Full Article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 09:19 Posted By: jtokash
UPDATE: YouTube video
I just released a game you may be interested in.
Heres some info about the game:
Extreme Onslaught is a homebrew multi-directional shooter for the Nintendo DS. It currently has 7 distinct enemy types.
Controls:
Use either the dpad or the ABXY buttons to control movement.
Use the shoulder buttons to launch a bomb.
Drag your stylus or finger on the touch screen to control the direction of your weapon fire.
After a short period of game play, your weapon will start to spread out. For wider weapon fire, move the stylus far from the center of your touch screen. For more tight fire, keep the stylus centered.
Inspiration:
For more information on this genre of game, check out the SHMUPS entry in wikipedia. http://en.wikipedia.org/wiki/SHMUPS
Todo:
Splash Screen
Better Sound
Wifi High Scores
Options
More Enemies
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 17:36 Posted By: wraggster
Sgstair posted this news/release:
There are some major bugfixes in this release, but besides that, it’s not really changing functionality much.
Many of you might thank me for the following changes:
*Fixed major bug in arm7 (potentially causing arm9 to lose track of the buffer, and lock up I/O - odd that I hadn’t seen this happen, but someone else certainly had, and let me know about it)
*Changed default behavior to use internal allocation system for memory (fixes interrupt allocation bug) (this was pretty stupid on my part, but it is fixed now. Now, for default behavior, the lib allocates a block of memory at startup and the default functions alloc/free from this small heap (you can still use your own, if you like, but you have to add an extra flag to the arm9’s init call, which is WIFIINIT_OPTION_USECUSTOMALLOC. The default heap size is 128k, but there are flags to specify 64k, 256k, and 512k as alternate heap sizes. 128k is probably more than most people will need, if you need lots of TCP connections (>7), then you will need to specify a larger heap size.)
*Fixed bug that could cause _CANNOTCONNECT to come up incorrectly when associating (this was a “transient” problem, occurred due to 2 state changes that were offset by a bit, causing a condition I didn’t initially expect - it is fixed now and Wifi_AssocStatus() should return values consistent with what you’d expect)
*Fixed blocking send() to actually be blocking. (odd that, I evidently didn’t set it up earlier. It is blocking-capable now though)
I’m not re-releasing the examples package because they’re essentially the same; there is only one difference and that’s I’ve removed the sgIP_malloc and sgIP_free functions from the wifi_lib_test project.
On a side note, if you do notice any bugs in the lib, please do contact me, via IRC (#dswifi on efnet or blitzed) or other means. I’m expecting to set up a bugtracker in the near future too, so there will be a more formal way to yell at me
Ok, And for those of you who are unhappy cause your favorite feature got left out (be it probe requests, the WFC data alternate WEP key format, or native Nintendo USB key compatibility) - sorry, but this project has become stagnant, probably because I’m continually trying to refine it and just don’t feel like it anymore really; I’ve decided to put the whole lib on standby for the immediate future, and when I continue (probably mid-november) I’ll start with a complete rewrite of the 802.11 system and the TCP stack, for version 0.5 - at that point I’ll have the chance to actually do some of these things *right*, and I perhaps won’t be as frustrated with a codebase based on flawed assumptions and a general lack of understanding
I’ll post again sometime soon with information about what projects I am presently going to be pursuing, and which ones are on the back burner.
Download and Give Feedback Via Comments
Thanks to GPF for the News.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 20:56 Posted By: wraggster
GameCube version of Twilight Princess not ready for Wii launch, as originally mooted
Nintendo's GameCube version of The Legend of Zelda: Twilight Princess won't ship concurrently with the launch of the Wii - in America at least.
It has been delayed, but the news isn't all that bad: it will reach the US on December 11 (a fortnight after the Wii's launch). Given that the Wii is launching in the UK on December 8, that would appear to make it a bit touch-and-go as to whether Twilight Princess for the GameCube will make it into the shops in time for Christmas on these shores.
Could the GameCube Twilight Princess delay be some sort of added inducement for us all to go out and buy Wiis? Anyway, it's not much, but we can offer you some consolation: a new screenshot from the Wii version of the game which surfaced at Nintendo's big Wii launch announcement last week.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 21:10 Posted By: wraggster
Square Enix's revival of the Mana series continues with the announcement of a new isometric strategy RPG for the Nintendo DS called Heroes of Mana.
Playing as a chap called Roger, a swordsman in the Pedan Kingdom army, players must gather resources to build facilities for summoning monsters, which can then be sent out to duff up the enemy.
As you'd expect, there'll be lots of storyline to back everything up - with mid-level conversations ala Fire Emblem, judging by the screenshots - and you'll be starting out from an airship base.
With the Tokyo Game Show happening later this week, you can expect some more details then - and in the meantime you can always look forward to the 30th October US release of Children of Mana, a more traditional action RPG with multiplayer elements.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 21:13 Posted By: wraggster
Telltale Studios is inviting fans to write letters and emails trying to get Nintendo interested in a Sam & Max game for Wii.
"We'd love to bring Sam & Max to the Wii," Emily Morganti wrote on the developer's web-forum.
"Thing is, us thinking it's a great idea isn't enough. We need the guys at Nintendo to agree. And with a company as big as Nintendo, getting noticed by the right people can be tricky."
"If you want to keep emailing us about how great Sam & Max would be on the Wii, please do. It's great to see how many people are interested in this sort of thing (and we know that for every mail we get, there are a bunch more of you out there who didn't write)," she continued.
"But it would be even better if you'd contact Nintendo and tell them what a great idea it is. Maybe if enough fans write in, they'll take notice?"
Sam & Max Episode 1: Culture Shock is due out next month, and is the first of six planned episodes.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 21:22 Posted By: wraggster
With the launch of Nintendo's next-gen offering a little more than two months away, the importance that Nintendo is placing on this console is finally becoming apparent. Dyed-in-the-wool Nintendo loyalists and haters alike have both come to the same conclusion: if Nintendo is to stay a force in the non-portable console market, this system has to succeed. Along those lines, WhatEntertainment offers an editorial entitled Failure is not an Option. It explores the reality that Nintendo's failure would have repercussions on the industry as a whole.
"Most of all I'm worried what this might do to the industry if it's a failure. In a landscape already filled with the carcasses of those that dared to try something new, and publishers more afraid than ever to try something a little different, the high-profile failure of a system that tried to put innovation and fun before graphics could be the final nail in the coffin of creativity."
Meanwhile, GameInformer has a piece entitled Will Wii be Dissapointed Again? Billy Berghammer says what he doesn't want to say: the Wii could be another flop for Nintendo. From that article:
"The launch price is low enough (outside of the $60 for controller costs) to avoid damaging my wallet the same way the purchase of a Xbox 360 or PlayStation 3 will, and the possibilities and promises from Nintendo somehow still keep me hoping for a bright future. But for now, the future is made up of many of the same promises and hopes I had when the N64 and GameCube were announced. I just hope I don't end up being disappointed once again."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 21:28 Posted By: wraggster
This Mario themed wedding cake doesn't look very edible, but when has a wedding cake ever been? At all of my previous weddings, I've usually been too drunk to even remember my new, pregnant child bride's name, let alone attempt to choke down some food without immediate forceful regurgitation.
Edible, made of plastic or not, it's still pretty wonderful.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 21:29 Posted By: wraggster
Well, we thought we'd squeezed the last squidge of meconium-like Wii launch announcements out of the Internet's communal bowel, but it seems that's not the case.
Kiwis! Put down that amorous sheep. The Wii is coming to you on December 7th. It will come with Wii Sports. It will cost $499 of your New Zealand dollars. That is all.
Actually, wait, that's not all. NZ $499? That's 261 euros or 330 American Cowboyos. You guys are even paying more for it than Australia.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 21:33 Posted By: wraggster
Over at recently launched animation site Bitflicks, they've posted an absolutely wonderful stop-motion Lego clip of Mario running through the first level of his third eponymous title. According to Bitflicks, it's a "mix of stop motion animation, Lego and CGI, all mixed up until the lines between each element begin to blur."
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 21:53 Posted By: wraggster
New from SuccessHK
Alex Rider: Stormbreaker brings you into a dark and dangerous world that young people never really get to see. Alex is a normal teenager who lives with his uncle Ian, a "boring" bank manager. When Uncle Ian dies under mysterious circumstances, Alex discovers his uncle was in fact a spy! He's been murdered by one of the most dangerous assassins in the world. Recruited into MI6, the schoolboy is thrust into the world of espionage. You'll become Alex Rider as he becomes the first teenage superspy. Linguist, scuba diver, mountaineer, crack shot and martial arts expert, Alex has the skills needed -- and with a new set of special gadgets, you'll lead him on his first mission.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 21:54 Posted By: wraggster
New from SuccessHK
Product Features of Nintendo DS Stereo Amplifier
Wonderful dimensional sound from two sides of the speaker
Magnift the sound of NDS Lite
Use two AAA batteries
Compatible with NDS Lite, and can be used for MP3/iPod
More Description of Nintendo DS Stereo Amplifier
Use two AAA batteries; magnify the sound of NDS Lite, then wonderful dimension sound will come out from two sides of the speaker.
Take conveniently, use easily, effect wonderfully and so on.
Compatibility with NDS Lite to magnify, also can be used for MP3/iPOD respectively.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 22:02 Posted By: wraggster
Everyones going pink these days and the M3 Makers have released a new pic of their soon to be released Pink M3 Lite.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 22:03 Posted By: wraggster
Gamespy's recent preview of Trauma Center: Second Opinion states that, "cutting and stitching [is] difficult with remote." while Kotaku's Brian Crecente referred to Red Steel's controls as, "Janky."
"It just feels like the controls are a little too loose for a shooter. I didn't feel like the reticule was aiming where I was pointing exactly, or when I was pointing there.
Even worse, the game would just lose my controller at times. Apparently what would happened was that my pointer would slip out of the sensor's borders for a second, making the screen kind of slip around while I tried to get it to start recognizing my remote again.
It was annoying, and shouldn't happen at all, let alone a few times in five or so minutes of play. I suspect this has something to do with a sensitivity setting that can still be tweaked. I noticed Metroid Corruption, which could run into the same problem, seemed to re-find the remote very quickly when it happened."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 22:05 Posted By: wraggster
Via Deanwalsh
So I had some spare paint from that Macquarium project, and some spare penis envy from the DS lite release. So, a little scotch tape, an exacto-knife and some spraypaint is all you kids at home need to play along and custom paint your very own DS. I didn’t take process shots because It was just sortof a spur of the moment thing. but basically you wrap the whole DS in transparent tape and then cut out the shape of… whatever you want to paint, then just spray the whole area down with a spraycan and you too can sport your very own CanaDS.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 22:21 Posted By: wraggster
Nameless has updated his homebrew game for the DS named Can't Stop. To win you need to get to the top via a series of dice throws. First to the top wins!
Heres the translated whats new:
15/09/2006, version 0.2: - Addition screen of presentation, titrates and small (the effects of transitions do not function on emulators). - Addition of a scrolling of the clouds - Addition of a music of title and play - Correction of a bug on returns tokens - Possibility of rejouer once the finished part - Finally a *vraie* transparency (thank you in Mollusk) - Possibility of déselectionner the 1st die - Correction of a bug during the drawing of lots to know which player starts
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 22:26 Posted By: wraggster
News from the DS-xtreme Website:
Hi Guys!
Aphex, our lead systems engineer has made a new entry into the blog at http://news.ds-x.com . The remarkable video (code available below) shows the DS-Xtreme in action running the homebrew application DsOrganize. Better yet, this reveals one of the revolutionary features of the DS-Xtreme as you will be aware that we have yet to release the DS-Xtreme development libraries and therefore this proves the DS-Xtreme can run homebrew which has been compiled for other DS enhancers. The full blog entry is available below.
Homebrew Support
I'm here today to share with you what is probably my favorite feature in the upcoming final version of the Xtreme OS. We know that there has been a lot of worry lately over homebrew compatibility with the
various new DS products which are coming to market. Many of you have concerns about libfat drivers, and the time it will take for your favorite homebrew to be updated with new drivers for new devices, or
even if these applications will be updated at all. We have taken these concerns to heart, and have come up with a solution which we hope will alleviate most if not all of these fears. We've put together a short video demonstrating, and I think it more or less speaks for itself. (And I also speak a bit, so I recommend watching with sound!)
Watch the Video Here --> http://www.youtube.com/v/VnT3obt1XTA
No waiting for a new version with driver support. No confusion over multiple downloads and making sure you have the right binary for your hardware.
After testing quite a selection of homebrew applications, we are pleased with the results we've seen so far. However, if you do run into any issues with particular applications, we ask you to report those issues on the support forums.
We will, of course, still be providing libfat driver source once the product is in the hands of end users for developers who do wish to recompile their application for the most seamless interoperability
with the DS-Xtreme. Of course we also would like to extend our support and encouragement to anyone working on new homebrew development targeting the DS-Xtreme as well. One of our primary goals in the design of the DS-Xtreme has always been to support the growing development community as much as possible, and we hope to make our product the easiest and most flexible development tool available.
Aphex
Lead Systems Engineer
DS-X
You can preorder this latest new flashcart for the Nintendo DS from Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 22:43 Posted By: wraggster
New release of the GBA Emulator, heres whats new:
fixed a rather critical bug with lag reduction not being set in the movie file's flags when recording certain games (the bug P.JBoy just reported)
added a "pause during cheat search" option to turn off (non-modal cheat search)
removed "prefetch" messages
playback dialog auto-refreshes when you change the filename
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2006, 23:26 Posted By: wraggster
New release/news from Chris Eastwood:
I would like to bring to your attention a demo I have compiled for the GBA.
Hazard Ball is a fully developed game looking for a publisher, featuring over 100 levels which test your mind, skill and patience. The game is jam-packed with powerups, hazards, interactive objects and death traps. Also if you are lucky enough to own a Kionix Accelerometer (created by Keith Epstein (gbadev member)) then you can experience a whole new game mode designed specifically for the tri-axis motion sensor!
Hazard Ball website: www.hazardball.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 00:13 Posted By: wraggster
New release from Ninjabunny, and even i can tell its a game but the translation made no sense whatsoever.
Video Here -->
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 00:19 Posted By: wraggster
Lick has released a new version of his Weather app for the DS, heres the full release info:
Official Release (90%):
DSLiveWeather “Aperio“2
- v2 is built with DsWifi update 0.3b
Information:
First Official Release that includes graphics, current weather and forecasts.
Changes (from Aestus release):
- Added Help screen, access by pressing Select.
- Added forecasting! (YAAY!!)
- Added a small iTWC logo, required in weather.com XML license.
- Fixed some bugs, thanks for reporting them.
Installation Notes:
- A folder named “DSLiveWeather” in the root is -still required- to load and save data, which is never required, but is really nice.
- Also the same: use ‘lick.huuf.net’ as DSLW Server and ‘weather/fetch2.php’ as File, in the Settings tab.
- You might want to delete previous reports and forecasts (reports.b & forec.b).
Bugs
- Still using the limited libFat, until DevKitPro r20 is out.
Please report any bugs that you find so I can remove them ASAP.
-Lick
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 00:22 Posted By: wraggster
Another news update from the C&C Project for DS:
Getting back into the swing of things now. I'm starting to debug the loading code to get big(ish) maps loaded. I'll let you all know what the map size limits will be when I'm done. I ran into a problem at home though, without the net I didn't have half the documentation I wanted to hand. I've saved a bunch of webpages now though at work which I'll take home to work on it with. Sorry it's been taking so long ;p
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 01:08 Posted By: wraggster
BassAceGold has posted a new entry into the Dream Coding Grand Prix Coding Competition, heres the release details:
Heres an app i made that can crack the three digit combination locks that we use in my school. By entering the last digit of the
combination it can mathimaticly calculate the rest of the combination and narrow it down to 100 combinations to try on the lock. The instructions in the zip contains the info on how to get the last digit.
Not every combination has to be entered correctly for the lock to open therefor not every combination is listed. This has only been tested on a Master Lock Combination Lock and works.
Download at the release thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=36158
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 07:34 Posted By: wraggster
Its now been released, heres the details:
For the first time ever, the player is a Pokémon, speaking and interacting with other characters in a world populated only by Pokémon! Features a deep, involving and dramatic story brings the player into a world of Pokémon not seen or experienced before. Strategic battles enhance the adventure. Randomly generated dungeons make every mission unique. One day the player awakens to find that he or she has been turned into a Pokémon. The land is being ravaged by natural disasters so the player decides to form a rescue team with a partner Pokémon. The player can interact with many different Pokémon on various missions while trying to uncover their true purpose and destiny. An engrossing story of adventure, redemption and, most of all, friendship.
More info /buy here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 07:37 Posted By: wraggster
The US Version of Harvest Moon has now been released. Heres the details:
The Witch Princess conjured up a prank that went too far! Now it's up to you to restore the magic of Forget-Me-Not Valley. Seek out all 101 Harvest Sprites as you plant fields, tend livestock and find the right wife to share your farming dreams! As you find the missing Harvest Sprites they can help with chores around the farm...some might even unlock various activities or important information!
More info --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 13:11 Posted By: ACID
Nintendo fans finally have a price and release date for the company's new generation console, Wii. The Big N has officially announced that the system will hit retail in North and South America for $249.99 on November 19. The New York Times initially published the story and seems, in fact, to have beaten Nintendo Co. Ltd with the news.
Nintendo's Wii console will come packaged with one Wii remote, one nunchuck attachment, an AC adapter, an audio/video cable, a sensor bar, sensor bar stand, a Wii console stand, and two batteries. The US package will also come bundled with a copy of Wii Sports, a compilation sports game that best shows off the mechanics of the system's unique controller. Wii Sports features tennis, baseball, golf, and previously-unannounced bowling and boxing games.
Nintendo said it would provide Wii owners with more than 25 unique games this year.
Wii's much-talked-about Virtual Console download service, which enables gamers to purchase classic games, will offer a library of some 30 titles by the end of the year. Titles will include entries from the Mario, Zelda and Donkey Kong franchises, Nintendo said. Virtual Console games will cost between $5 and $10 each. Specifically, Nintendo Co. Ltd. announced that Virtual Console games would cost 500 yen ($5), 800 yen ($8) or 1,000 yen ($10); we're presuming these prices are for NES, SNES, and N64 games respectively.
The Big N confirmed that it would charge $49.99 for its new Wii games, which is $10 cheaper than the cost of typical Xbox 360 titles. (Please note that this price is for first-party games; prices have not been announced for third-party Wii games -- publishers are free to set their own prices on Wii titles.)
Nintendo revealed that Wii's various controllers would be available to buy separately at launch. The Wii remote will cost $39.99; the nunchuck $19.99 and the classic controller about $20.
In a surprise announcement, Nintendo said that it wanted to make Wii a living room centerpiece by shipping the system with features outside of the videogame realm. Wii will include a photo channel, enabling users to display their digital photos through the console. It will also boast regularly updated news and weather channels. In addition, the Opera browser will be available for the system, enabling users to access the web with the console.
One of the channels available on Wii is called the "Mii Channel." Here, players can customize avatars by selecting from a variety of face shapes, hair styles, color schemes, and so on. The hook is that these avatars can not only be stored on the console itself, they can also be transferred to the Wii remote itself -- presumably so players can easily access their personalized characters and take them with them when playing against friends.
Sony recently announced that it would ready 400,000 PS3s in North America and another 100,000 in Japan for the system's launch. Nintendo said it plans to ship 4 million Wii units worldwide by the end of the year.
Nintendo will launch Wii in Japan on December 2 of this year for 25,000 yen, the company revealed. North America will get the system first.
Nintendo of Japan has added an amazing breakdown of the Wii's various interfaces to its overseas website. Everything is in Japanese, but the videos speak for themselves. Readers can check the site directly for a 14-page walkthrough of the system's ambitious features. Included in the list of options are demonstrations of the weather forecast, Mii, and photo channels. The forecast launches a virtual globe that can be spun in any direction. In the photo channel, users can load hundreds of their favorite photos and edit them in real-time. It's possible to message friends with Mii character profiles and to send pictures in messages. And the videos demonstrate surfing the Web with Wii's Opera browser. These are absolute must-see videos.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 17:16 Posted By: wraggster
Fresh from Nintendo's European Wii bash we've got four new Red Steel shots showing off Ubisoft's sword-slasher, which is looking even better than when we last saw it at the Leipzig Games Convention.
Past play impressions have painted a promising picture for the Wii-waving shooter, which lets you swing katana swords at yakuza gang bosses, as well as blast their henchman modern-style with an arsenal of guns and explosives. Thankfully, Ubi have also addressed the previously 'fixed' sword controls, which now emulate your every gesture, leaving you free to look like even more of a prat in front of the telly.
Red Steel launches alongside the Wii on December 8
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 17:18 Posted By: wraggster
"We want to appeal to mothers," says Nintendo president, Satoru Iwata
Nintendo's Wii is aiming to win over many first-time console buyers, including elderly women and mothers, says Nintendo president, Satoru Iwata.
Speaking to Bloomberg, the Wii boss says that targeting the female non-gamer could help Wii break all of the console boundaries: "We want to appeal to mothers who don't want consoles in their living rooms, and to the elderly and to young women," he says. "It's a challenge, like trying to sell cosmetics to men."
In the article, president of Enterbrain and Famitsu editor-in-chief, Hirokazu Hamamura also predicts a rosy future for Nintendo's console, saying that it could become "the most popular console of all time." "Non-gamers can see how fun [Wii] is just by looking at people playing it," he says, "and that's very different from the PS3 or Xbox 360."
Nintendo's lady-targeting Wii strategy could be on the back of its runaway success with DS games like Nintendogs and Dr. Kawashima's Brain Training, which have both discovered large female audiences. Nintendo hopes that the Wii's unique features will make it even more successful than the handheld: "If we can do this," Iwata says, "the Wii could break all the boundaries in terms of user rates for game consoles."
Nintendo Wii is out in Europe on December 8.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 17:21 Posted By: wraggster
Nintendo fanboys can breathe again: The Legend of Zelda: The Twilight Princess will, after all, be coming to the UK in time for this Christmas.
Nintendo UK has confirmed that the GameCube version of the game -- originally down for a release concurrent with the Wii launch but subsequently delayed, as we reported, will arrive after the Wii launch, but in "mid-December".
The company blamed the slight slippage on the effort which it will have to put into launching the Wii, which is entirely understandable. The game will provide considerable consolation for GameCube owners who can't afford to buy a Wii -- but come on it's less than £180, so surely the vast majority will be wanting to splash out on Nintendo's exciting new console.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 17:32 Posted By: wraggster
Nintendo UK boss David Yarnton has thrown down the gauntlet to his gaming rivals, promising more stock for Wii this Christmas than any previous launch in the company's history - but warned that shortages were inevitable, boasting that "20 million wouldn't be enough" such is demand for the console.
Speaking in an exclusive interview with Eurogamer TV, broadcast today, Nintendo's UK general manager made the bold pledge while stressing the increasingly key role Europe is now playing in realising the Japanese firm's ambitions to expand the reach of gaming.
"We've sold close to six million units of DS hardware since launch and four million Nintendogs, so Europe is a very important market for our company and growing," Yarnton insisted.
"[With Wii] we're looking at about four million units before the end of the year globally and Europe will get a reasonable proportion of that," he added. "The stock that we're looking to get we believe will probably be more than we've ever had for any console launch. But from the feedback we've had from our retailers, whatever we have won't be enough as the demand from people is really heating up for it."
Asked if this meant he expected shortages of Wii hardware this Christmas, Yarnton clarified: "Most definitely. I think if we could produce 20 million it wouldn't be enough on a global basis because it's really something that's going to appeal to people who are not gamers as well. We're expanding the market so there's going to be a lot of demand from people who wouldn't normally be buying videogames."
However, Yarnton was unable to elaborate on the "reasonable proportion" of units he expects for his own territory, stating: "At this stage we haven't broken it down into territories yet because of the timing and also production." Yarnton confirmed that Nintendo UK plans to hold meetings with retailers in "mid-October" by which time it expects to have more concrete territory-specific information.
Meanwhile, Yarnton also defended the UK price tag of Wii - which is set to launch for GBP 179 on December 8th - following cries that the relatively high SRP compared with other territories was another example of 'Rip-Off Britain'.
"GPB 179 is actually really good value because you also get Wii Sports with it as well," he argued. "We don't actually set a price, it's up to retailers what price - it's a recommendation."
Elsewhere in the interview, the ebullient Australian describes how the Wii Points system will work, explains why Nintendo believes people will want to use the console for browsing the Internet rather than a PC and reveals which games the company hopes will achieve its goal of attracting new audiences to gaming.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 17:39 Posted By: wraggster
News from Lik Sang
Whereas some game sequels just add in a few improvements and a new coat of paint, this new US release of Naruto Clash of the Ninja 2 is truly Naruto to the power of 2, and then some! Staying true to the anime episodes aired on the Cartoon Network so far, the original title had but 12 levels while this sequel packs in 30 different cell shaded stages! Also rather than just fighting one-on-one there’s all combinations of four player brawls here; one vs. three; two vs. two; two player co-op versus team and team battles. You can also forget about the mere 10 player selection in the original, now there's 23, adding to the mix Kiba Inuzuka, Neji Hyuga, Might Guy, Shikamaru Nara, Ino Yamanaka, Hinata Hyuga, Gaara, Kankuro, Orochimaru, Akamaru, Karasu and Mizuki. All characters have new attacks and beefed up fighting skills, many of which include character-specific moves that add to the feeling of authenticity that goes beyond the first GameCube title.
There's 14 different game choices to check out, from standard story mode to survival, time attack, training, shopping and more, like matching up characters and taking away the human element, letting the CPU battle it out to see who really comes out on top. To match the show the US ports have been spaced apart much like the Japanese originals were. If that continues to be the case there's about a year wait till the next release, then again till the fourth. You can however pick up the Japanese editions below right now, or go for the US title due in this week. Either way don't forget GameCube games also work with the upcoming Nintendo Wii.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 18:51 Posted By: wraggster
from gamestop:
Source: Reports springing up in a number of gaming hangouts, including Gaming Age Forums and Cheap Ass Gamer.
The official story: See below.
What we heard: Even on their best days, most gaming message boards are not known as level-headed venues where different ways of thinking are welcome or accepted. So when Cheap Ass Gamer forum-goer "Hack" posted a picture of a GameStop flier over the weekend that said the retailer was requiring the $50 deposit on Wii and PlayStation 3 pre-orders to be paid in game trade-ins (cash or credit not accepted!), there was naturally much ado.
Gamers took the news and ran with it, spreading it around various message boards and getting a bit of coverage from news aggregators as well. However, as the news spread, it seemed certain nuances were lost. The original poster, Hack, updated his post to clarify things as he understood them after a call back to the store where he picked up the flier.
"I will repeat that I never said this was official, or meant this to be an official nationwide announcement," Hack wrote in an update to his post. "As the beginning of this post has always stated (or rather, used to state), I'm not aware if this is a nationwide trend or not (and we have learned that it currently IS NOT). I do live in Hawaii, and therefore this could only be in my region. This is basically a small scale test of this new pre-ordering method. That means that if this test succeeds in Hawaii, it could possibly take effect nationwide."
It seems the GameStop employee who filled Hack in had the facts straight. A spokesman for the retailer told us today that the pre-order stipulation is real, but stressed that it is only a test, and one that the company is conducting only in Hawaii. He also said the test began and ended today, and that the company doesn't have an official nationwide program for pre-orders yet. It's unknown if Hawaiian customers will get another crack at pre-orders in the nationwide program, whatever form it may take.
The test is over, and it will be a little while before we see whether or not GameStop decides to embrace that strategy on a nationwide basis. However, it seems likely that GameStop, and possibly other retailers as well, would do something to improve their bottom line on console launches.
Whereas the profit on new game hardware is traditionally very small, the profit on selling used games is considerably higher. Requiring trade-ins to cover the deposit would be one way for retailers to better their bottom lines without requiring the bundled purchases that have become common from online retailers, including GameStop's own Web store.
Bogus or not bogus?: Bogus that the plan is nationwide. Not bogus that GameStop was using Hawaii to test consumer reaction to the idea.
Hmm but they still did try it on regardless of what they say
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 18:52 Posted By: wraggster
Nintendo is planning an internet matchmaking system for Wii's online multiplayer games in a similar fashion to the friend code trading setup used by DS, according to Nintendo of America president, Reggie Fils-Aime.
"We believe that the friend's code approach is consistent with our whole strategy," Fils-Aime stated during an online interview with the Rocky Mountain News. "Will we take a similar approach for the Wii? Yes."
The DS friend code system works by giving each DS owner a unique code for each game they play online. You can't actually play with anyone online in Animal Crossing: Wild World, for instance, unless you have their friend code. However some games - Mario Kart, for instance - will let you simply search for active games like most other online multiplayer setups, and the friend code is just used for identification.
Some gamers protest that the system restricts online multiplayer. However, within the Wii Channel system that Nintendo has created - a similar system to 360's dashboard - you can create your own avatar using the Mii Channel, perhaps suggesting that Nintendo see Wii online using a Xbox Live gamer tag style setup, instead of forcing you to use unfriendly streams of numbers like the DS friend codes.
We'll have to wait and see what the final plans are for Wii's online servce, but Nintendo are expected to announce the final details very soon.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 18:54 Posted By: wraggster
When the Nintendo Wii goes on sale in the US on November 19, it's certain to be popular. But some are even more enthusiastic about its chances for success, including Hirokazu Hamamura, president of Tokyo-based video-game researcher Enterbrain Inc. and Editor-in-Chief of Famitsu, a highly-regarded and influential gaming mag in Japan. He gushed about the upcoming $250 console in an interview with Bloomberg.com:
"Wii definitely could become the most popular console of all time. Non-gamers can see how fun it is just by looking at people playing it, and that's very different from the PS3 or Xbox 360.''
Sure, the Wii is going to be a good value for the money, but is Hamamura overstating it a bit? Comments?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 18:59 Posted By: wraggster
Nintendo just confirmed that the Wii will be playable during their Nintendo Fusion Tour.
The cross-country tour, which starts Sept. 27 and stars Hawthorne Heights, will feature multiple Wii consoles hooked-up and ready to play as well as "DS games like Elite Beat Agents".
Some of the Wii games scheduled to make the tour include Metroid Prime 3: Corruption, Wii Sports, Excite Truck, WarioWare: Smooth Moves and Activision's Tony Hawk's Downhill Jam. The games aren't set in stone, but it sounds like this is one good reason to make the show. I wonder how the Wii announcment is going to effect ticket sales?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 19:02 Posted By: wraggster
Still bitching about the Wii's pricing? Knock. It. Off. While Nintendo's new console will launch mid-November in America for US $250, the same machine will launch in boarding Mexico for $4,490 pesos. That's approximately US $450! And when does it launch? By the end of November. Maybe. A quick look at the Nintendo of Mexico website shows the travesty that gamers there must deal with: As of posting, the site still mentions an upcoming console dubbed the Revolution. Nintendo's world map, like competing console makers' as well, seems to include only Japan, Canada/US and Europe. Everyone else, tough titty.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 19:03 Posted By: wraggster
According to the official Excite Truck site, leaping your flame-spouting monster truck over a tropical chasm will be limited to two simultaneous daredevils in multiplayer.
As far as I'm concerned, that's all the better. Split-screen multiplayer is trying enough when you're dealing with only one horizontal hemisphere of your television set. Playing in postage stamps has never appealed to me.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 20:53 Posted By: wraggster
New from Success HK
Alex Rider: Stormbreaker brings you into a dark and dangerous world that young people never really get to see. Alex is a normal teenager who lives with his uncle Ian, a "boring" bank manager. When Uncle Ian dies under mysterious circumstances, Alex discovers his uncle was in fact a spy! He's been murdered by one of the most dangerous assassins in the world. Recruited into MI6, the schoolboy is thrust into the world of espionage. You'll become Alex Rider as he becomes the first teenage superspy. Linguist, scuba diver, mountaineer, crack shot and martial arts expert, Alex has the skills needed -- and with a new set of special gadgets, you'll lead him on his first mission.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 20:55 Posted By: wraggster
New from Success HK
Based on Nickelodeon's popular live-action TV show starring Emma Roberts, Unfabulous will allow players to assume the role of Addie Singer as she navigates the hectic halls of Rocky Road Middle School and avoids becoming popularity roadkill. Players will move through various levels based on events from the show and encounter Addie's friends, family and secret crushes.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 20:58 Posted By: wraggster
New from Success HK
Backyard Football 2007 brings kid-sized professional football players and the Backyard Kids together for another round of arcade football. The game gives players total control of the style, location, pace, and strategy of the game. Spectacular graphics, crazy effects & addictive gameplaymake Backyard Football 2007 a great way for young football fans to the game and live out their sports fantasy. Create your own player
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 22:03 Posted By: wraggster
Via DSfanboy
We're pretty sure that at least one of you have solved the 10 math problems exercise in Brain Age: Train Your Brain in Minutes a Day. We aren't sure, however, that some of you have done it in 8 or less seconds. Considering this individual is exploiting the system a tad through the use of chicken scratch writing, we can't give him much credit.
Video Here -->
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 22:08 Posted By: wraggster
A Dragon Quest title with an odd twist, Dragon Quest Heroes: Rocket Slime is an action-adventure game starring one of the most popular monsters from the Dragon Quest series of games. Set in the kingdom of Slimenia, players must take over as Rocket and defend the land from an invading force known as "the Plob." Reviews for the game have been fairly positive:
IGN - 85%: "It's technically sound and solid in its gameplay, though it remains to be a primarily one-button game on a system with six buttons and a touch screen, which may baffle a few people starting out. Even still, the development team over at Square Enix made the right move, as Rocket Slime works great as a top-view adventure game that, quite frankly, doesn't need elaborate controls or touch-screen gameplay to make it fun."
1Up - 85%: "Rocket Slime seems an unlikely candidate for the level of greatness it demonstrates. But between its genuinely clever elements and its preposterously over-the-top ridiculousness, Square Enix and TOSE have crafted a spin-off that captures the appeal of the source material in an amusing and unique way."
RPG Gamer - 70%: "The gameplay is fun, the visuals are nice, and the game's original. The interface issues hold it back a lot, though, and the repetitive music certainly doesn't help. Rocket Slime is still likely to entertain those looking for something original, or pretty much anyone for that matter, but the game is by no means epic or without flaw."
In being an original, different take on a well-established franchise, is the game able to entertain new and old fans alike? What do you guys and gals think of Dragon Quest Heroes: Rocket Slime?
Via DSfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 22:12 Posted By: wraggster
A group of hackers attacked Nintendo WiFi at roughly 7:50 EST, and since then the high score / leader boards have been down. Rumors say that the hackers have stated that they only wish for Nintendo to implement better security.
As far as i know some other kind folks outed the hacker but the leader boards are down.
Heres the linky --> http://www.nintendowifi.com/gaminghu...ersLeaders.jsp
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 22:17 Posted By: wraggster
Octobinz has posted a new video and info, heres what he posted:
Hi there !
New video to show code progress.
>> Grab it here
It shows Lirha first version and buy management.
All buyable items are scripted and send inside the engine. All effect of all items is the same.
Have a nice coding day !
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 22:27 Posted By: wraggster
News from Nuudles:
So about a month ago I started working on my first homebrew DS project. Unfortunately, I don't have very much free time at all, so I haven't worked on it altogether too much. I've basically been trying to port Frequency for the PS2 to the DS. Recently, it came to my attention that another coder has been coding AmplituDS so, I've decided to go ahead and announce my project in the hopes that maybe we could help each other out work kinks / get ideas that we have both experienced.
So here is my first release. We'll call it 0.00001alpha because it doesn't work all that well.
0.00001alpha features:
Loads any MOD file right now (rename the file as test.mod in the root of your FAT card)
Loads note information from a WAM file (rename the file as test.wam in the root of your FAT card)
Authentic Frequency Octagon spiffiness
Uses the latest version of Chishm's FAT library, so it should support any of his supported cards (I only have a SuperCard SD and a SuperCard Lite to test, and only the SD works)
Right now, the whole song plays throughout the whole thing because I haven't debugged the muting/unmuting of the different channels yet.
0.00001alpha problems:
The whole thing gets out of sync relatively soon (this probably has a way with my speed calculation)
No point system yet
No powerup system yet
Couldn't get the Alpha system to work very well yet, so no spiffy track translucencies (for cleared tracks)
I had problems loading larger IT files to test with. The included MOD and WAM files work fine.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 22:52 Posted By: wraggster
Today BioWare, crafter of fine RPGs, announced the formation of a new handheld game development group. Its first game will be a Nintendo DS title and is the company's first foray into portable gaming.
Unsurprisingly, BioWare isn't quite ready to divulge any details about the title. However, its job listings say the company is looking to immediately hire an Art Director and Principal Lead Designer for the new handheld group. Among the Principal Lead Designer's preferred skills are "experience in the design of successful games targeted at the Japanese market," and "experience/passion for Japanese games." Also of note: "Familiarity with the fantasy genre and role-playing games is a must."
The group will be led by project director Dan Tudge, former president and founder of independent developer Exile Interactive. Under his watch, Exile was responsible for a handful of sport titles, including MTV Sports: T.J. Lavin's Ultimate BMX for PlayStation, World Series Baseball 2K2 for Dreamcast, and Nintendo Pennant Chase Baseball for GameCube.
"As always, we are committed to creating the best story-driven games in the world, and the Nintendo DS offers us an exciting new platform to engage," said Greg Zeschuk, president of BioWare. "The new project offers tremendous opportunities, and we're looking for talented and passionate developers to become part of that."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 19th, 2006, 23:47 Posted By: wraggster
Since my find last week of the Snes emulator for the Nintendo DS by archeide which i was stunned to find out was posted back in July, i posted the news but didnt even see that. Well obviously since i posted the news and the many websites that check here and post news i post, the coder has returned to the project, so well done to everyone for showing an interest, remember all coders want feedback on any release they make.
Anyway yesterday i sent an email to archeide and he informed me via email that he has released a Very Alpha new version of his Snes emulator for the Nintendo DS, heres the part of the email that explains this new version:
.THis emulator has buggy support for ROMs with size > 2Mo. I know it's buggy so i just wanted to see how many roms where working. I succeeded to play some part of terranigma, ff3, dkc (but not chronotrigger). But I just have a small amount of roms, so i need testers with other roms.
You can put this version as a news, but explain that this is a very alpha version and that the ROMs must be put in the root directory, not the SNES directory like the official version.
Thanks to archeide for this release and the email .
Download and Give Feedback and Compatibility Reports Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 01:39 Posted By: wraggster
New from Divineo USA
NEO2 lite SPEC:
* Support NDS clean rom
* Build in battery AD monitor
* 100% GBA hardware save
* Build in 3 set separate RTC
* Build in 16 bit DMA
* Build in 8Kb inner high-speed buffer
* Build in 2M sram
* Build in 16M flash menu
* Build in 512M flash memory
* Support GBA/SP/GBM/NDS/NDS-lite all platform.
* 100% don't stick out
* Come with the USB Slim Loader IV, and one driver CD.
* Compatible with NEO2 MYTH serial; NEO2 MD / SENS / N64 cart.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 02:03 Posted By: wraggster
HtheB has released a new version of his excellent MSN Clone for the Nintendo DS, heres whats new:
Added extra function:
- You can choose to login automatically if Beup connection is lost to the server, or when beup has a SSL failed message
And off course:
-The "Windows Live Messenger 8.0" look again
Here is a preview movie:
Enjoy!
HtheB
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 02:23 Posted By: wraggster
More WIP news:
I looked at this last night and most of the bugs were in the PC version dealing with the tilemaps. I fixed that and then started looking at how I would hold all this info in memory. My current plan is to use one tilemap in the VRAM and use the rest to store graphics. The C&C maps are much bigger than one tilemap block however, but I will be storing the actual C&C tilemap in system memory. This will be as big as memory will allow. The C&C tilemap will point to and index of C&C tile blocks, these are like mini 3x3 tilemaps. (A native C&C tile is 24x24 pixels, while DS tiles are 8x8. So it's 3x3 DS tiles to make one C&C tile). I will then copy over the correct tiles to the DS tilemap as needed from the C&C tilemap in system memory. Whenever a scroll happens it will update the DS tilemap from the master C&C tilemap. If I begin to run out of space in VRAM for C&C tile graphics it would be in this scroll that I would swap tile graphics in memory to let me render everything I need. Hopefully this should be pretty quick, especially if I predict what tiles I need ahead of time and do a maximum of one tile graphics swap per frame for example.
I'm hoping the C&C tilemaps can get pretty big. Red Alert maps are typically these sizes: 64x64 (32kb), 96x96 (72kb), 126x64 (about 63kb), and 64x126. That is using 8bits for each tile cell. ( http://ourworld.compuserve.com/homep...ke/cells.html). This doesn't take into account anything else for the map, like objects, buildings, triggers etc. but just the terrain graphics layer.
This will give a limit of 256 unique C&C tiles per map, which I hope will be enough. If it's not I may have to just byte the bullet and use more memory, but we'll see.
Ok I hope most of this makes sense! It may not be the best approach, but I want to free as much VRAM memory as possible for graphics. I need to cram a lot of sprites in there too!
I had some screenies to bring in today but I forgot - sorry guys hopefully I'll have them tommorow.
More info --> http://cncds_project.livejournal.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 20:52 Posted By: wraggster
Atlus's surgical-sim Trauma Center has endeared itself to many a DS-gamer with its innovative stitch-'em-up gameplay, so we wait with baited breath for its debut on the Wii console.
To stave your lust to virtually suture wounds with a remote control, have a glance downwards and check out 21 new screens of the game in action. From what we can tell, things look pretty familiar although as a 'Wii-make' of the DS hit, it's to be expected.
Trauma Center: Second Opinion is scheduled for a November 19 release in America. No news as yet whether it will come out in time for the Christmas rush in Europe.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 20:53 Posted By: wraggster
We recently bombarded you with shots of Sonic's Wii-adventure which had tiny little diagrams of how to control the boisterous blue rodent... and they didn't give away much. These new images follow a similar diagrammatical vein, although this batch actually gives some indication of how the game will be played.
From what we can see, it appears that by holding the controller horizontally you steer the hedgehog as seen in plane-sim Wing Island, tilting the Wii-mote to angle the direction Sonic takes as he pelts along.
We'll let you know when we do whether this control scheme is effective enough to make the sharp-turns and speedy-runs that are typical of the Sonic series soon
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 20:57 Posted By: wraggster
Via CVG
The Guardian reports that the publicity spiralling from Chris Tarrant's alleged affairs has spurred a surge in sales for both the DS Lite and Professor Kawashima's Brain Training: How Old Is Your Brain? which the permatanned Who Wants to Be... presenter advertises.
One particular advert depicted Tarrant forgetting his wedding anniversary and getting kicked out by his wife, only to use the game to improve his memory skills. Obviously this particular scenario rang true for countless husbands across the nation, resulting in mass Brain Training to avoid similar marital situations.
The Guardian quoted a source saying that Nintendo is fully aware of the situation and 'very relaxed' about Tarrant's private life, with a spokeswoman confirming there are no plans to axe the million pound campaign.
Meanwhile, rumours of a potential sequel 'Professor Tarrant's Brain Training: How to Avoid Getting Caught' are believed to be unfounded.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 21:32 Posted By: wraggster
Just in case there was still a hope fleeting through that last ounce of grey matter that Nintendo UK's David Yarnton was drunkenly ranting over a pint about the Wii not being region-free, you can officially dash it.
According to Nintendo of America — the same guys who told Wired last week that region-free Wii was a certainty — comes an official correction.
"Wii will be region encoded by territory."
Which I'm sure is excellent news for all the people who pre-ordered an Asiatic Wii via Lik Sang seconds after Perrin Kaplan randomly blurted out a complete lie.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 21:33 Posted By: wraggster
Business Week explores what could be an industry altering effect if Wii delivers on motion-sensing innovation and non-gamer adoption optimism. In addition to a general comparison to both Sony's PS3 and Microsoft's Xbox 360, the piece discusses Wii's alternative appeal, recent success of the DS, and how investors like Nintendo's chances. From the article:
"[Nintendo's] stock is up 74% since April, and its quarterly results released in July were robust thanks to the DS ... It's definitely going to be a World of Warcraft moment in the game-console market when the Wii, PS3, and Xbox are all competing for consumers' hearts and dollars, euros, or yen. A particularly strong showing by Nintendo may signal that reaching new gamers is more about ease of use than processor muscle and high-end graphics. If so, the Wii could be a game changer."
Assuming Nintendo can translate hard-core, casual, and non-gamer success of the DS to Wii, will Nintendo have the console hit they're hoping for? Or will it take more than a consolized DS for Wii to meet Nintendo's expectations?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 21:36 Posted By: wraggster
Gamestop, EB Games, and Amazon have all updated their websites with what appears to be official Wii box art (i.e. no "for display purposes only"). If legit, the asymmetric white bar looks top-heavy like it wants to roll right. That's a long-winded way of saying it looks ugly, subjectively speaking.
I can only imagine, however, that some fancy shmancy branding agency helped Nintendo design the new box art and starting asking all these "Who am I?" questions for the Wii to answer. The ad group then determined that Wii provides a different take on gaming and decided an asymmetric box design should be used as well.
So does Wii box art succeed in reflecting Nintendo's new take on console gaming? Do you dig the look?
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 21:52 Posted By: wraggster
SuccessHK have today announced they are taking preorders for the Wii Console, heres the info if any of you havent heard of it:
Product Features of Nintendo Wii Nintendo Wii US version
CPU from IBM; GPU from ATI
Backwards compatible with GameCube software
Wireless Controller
Classics Library on Download: NES, SNES, N64 & selected Genesis & TurboGrafx games
DVD Playback feature and Wi-Fi Compatible
More Description of Nintendo Wii Nintendo Wii US version
The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together.
Backward compatibility: The new console plays all games from the current Nintendo GameCube generation.
The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo64 the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES).
The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution's technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named 'Hollywood', will deliver game experiences not previously possible.
The stars: Introduction of a number of new franchise properties will add to the world's richest stable of stars, including Mario, Zelda, Super Smash Bros. Metroid.
Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo's newly announced wireless gaming service, Nintendo Wi-Fi Connection.
Our friends at Lik Sang are also taking Preorders on the new console.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 21:52 Posted By: wraggster
SuccessHK have today announced they are taking preorders for the Wii Console, heres the info if any of you havent heard of it:
Product Features of Nintendo Wii Nintendo Wii US version
CPU from IBM; GPU from ATI
Backwards compatible with GameCube software
Wireless Controller
Classics Library on Download: NES, SNES, N64 & selected Genesis & TurboGrafx games
DVD Playback feature and Wi-Fi Compatible
More Description of Nintendo Wii Nintendo Wii US version
The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together.
Backward compatibility: The new console plays all games from the current Nintendo GameCube generation.
The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo64 the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES).
The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution's technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named 'Hollywood', will deliver game experiences not previously possible.
The stars: Introduction of a number of new franchise properties will add to the world's richest stable of stars, including Mario, Zelda, Super Smash Bros. Metroid.
Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo's newly announced wireless gaming service, Nintendo Wi-Fi Connection.
Our friends at Lik Sang are also taking Preorders on the new console.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 22:13 Posted By: wraggster
News from the DS-xtreme Website:
DS-X is proud to announce that our new product, the DS-Xtreme is now in production. Our factory has informed us that all is on track and that production is progressing very well. Initial pictures sent to us have been posted below and more will be posted as they come in ‘hot off the press’. Stay tuned to this site for more pictures and info.
You can preorder this latest new flashcart for the Nintendo DS from Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 22:20 Posted By: wraggster
The M3 Team have released a new version of their software for the M3 Flashcarts, heres whats new:
M3 Loader v28 Changelog
-Enhance the GBA/NDS Game linkage function.
-Continuously to keep the highest game compatibility.
-Enhance the function of Media_Extend. (new bookmark, support different font size etc...)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 22:33 Posted By: wraggster
Scognito has released the first working version of Breakout DS, a clone of the breakout/arkanoid/bricks game, and it is themed with mario bros series things, like powerups, music, font, and backgrounds.
I developed it only using emulator, so I don't know how it works on real DS!
Features:
* 2 control types:
-> D-pad for moving the paddle left-right (press up or L or A to launch the ball) (i use this method on emu)
-> Stylus input moves the paddle, tap the ball for launch it (recomended, but never used since controlling with the mouse is a pain on emu)
* 3 game modes:
-> Normal mode: clear 10 levels, each one with its song and background, from mario 1 to super mario world 2
-> Random mode: infinite levels, random generated
-> Custom mode: draw your levels and play with them! (10 max)
* 2 difficulty levels:
-> Hard: If you lose a life all the bricks will respawned
-> Easy: If you lose a life all the bricks will NOT be respawned (original mode, but someone on neoflash competion though it was a bug! )
* 4 powerups:
-> Red mushroom: double size
-> Blue mushroom: half size
-> Fire flower: super ball
-> Magnet: you can catch the ball
Known issues:
* All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared (i don't have dev hardware to test)
* Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy (mollusk!!!! )
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 22:37 Posted By: wraggster
The Dude posted this news/release:
Here's a game I created using PA lib that is based upon the dice game boggle.
The object is to get points by connecting letters on the dice board to find words.
For more information just look up the rules of Boggle.
Please leave any questions or comments .
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 23:19 Posted By: wraggster
Gbadree posted this news/release:
Hello,
This is an handeld simulator of MarioBros Game&Watch. Take your DS flipped on its side and use LEFT-RIGHT to control Luigi, UP-DOWN to control Mario
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2006, 23:27 Posted By: wraggster
Yet another update from the project to bring Command and Conquer to the DS, heres the info:
Thought I'd just post a couple of screens of the map editor, because I meant to ages ago but kept forgetting to bring them to work! The red cross tiles are just blank parts of the map that don't have tiles placed. You choose a template from the right hand side then just click it on the map where you want it. You can use the arrows to scroll the map and list of templates. I'll add scroll bars at some point to make this quicker. The map area you can see in the editor is NOT the entire area, the map is much bigger than that don't worry!
Map Properties brings up a dialog box where you can change the map name, size etc. As the map editor advances it will have 'layers' for the terrain, buildings, AI triggers etc.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 00:48 Posted By: wraggster
Today BusinessWeek is running an article asking Will Nintendo's Wii Strategy Score? With the Tokyo Game Show this week, they run down the trials facing Nintendo's little-box-that-could both here in the States, and in Japan. From the article:
"Few expect truly dedicated gamers to choose the Wii over the PS3 or Xbox. And ultimately, the advantage may go to Sony. Yuta Sakurai, an analyst at Nomura Securities in Tokyo, expects the PS3 to sell 71 million units by 2011, compared with 40 million units for the Wii. Microsoft, meanwhile, is planning a stripped-down version of the Xbox without a hard-disk drive and other accessories that will cost about $250 in Japan, where the U.S. software maker has endured disappointing results."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 00:51 Posted By: wraggster
While Nintendo consoles have never been a real target for M-rated games, that could all be changing soon. Several M-rated games have been confirmed as coming to the Wii, including The Godfather and Tom Clancy's Splinter Cell: Double Agent. And don't forget Ubisoft's flagship Red Steel -- it's gotta be M-rated, right?
Although several M games were released for the GameCube, Nintendo has never had a Grand Theft Auto title on any of their console platforms, although it made a brief appearances on the Game Boy Color and Game Boy Advance systems. But this won't be the case for much longer, if Reggie has any say about it.
"We're reaching out to every publisher, frankly every day. I'll be spending some time later today with the folks over at Take Two to see what type of support they can give our console ... the fact is there will be M-rated content on the Wii console. EA has already announced that they're bringing The Godfather to our console. And we want every single best-selling game to be available on Wii. Whatever that content is."
This means you could be swinging the Wii-mote as Tommy Vercetti wielding his baseball bat. Bring it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 01:04 Posted By: wraggster
Imagine, if you will, a time before WWE SmackDown vs. Raw; before Dead or Alive Xtreme Beach Volleyball; before the torrent of Grand Theft Auto clones. This magical time was called The 90s, and you couldn't throw a rock into a game store without hitting a point-and-click adventure or two. Among the genre's purveyors, LucasArts was notable for many classics, not the least of which was Sam & Max, based on Steve Purcell's madcap comic.
After making cameo appearances in The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, and Day of the Tentacle, the dog-and-rabbit crime-solving duo finally got their headlining debut with 1993's Sam & Max Hit the Road. Like most of LucasArts' titles, Hit the Road ran on the SCUMM engine, and, in particular, was downright hilarious.
Sam & Max are set to make their long-anticipated return on GameTap this October, then from Telltale's website two weeks later, with monthly episodic adventures to be released over the next six months. The duo's reemergence has prompted rumors about the series hitting up other systems, particularly the Wii.
Recently on its blog, Telltale confessed its desire to bring Sam & Max to the Wii, calling on its fans to let Nintendo know they'd like to see the duo make an appearance on the system. It didn't take Nintendo long to contact Telltale and begin negotiations. We chatted with Dan Connors, CEO of Telltale Games, about the future of Sam & Max, working with Nintendo, and the possibility of a DS version.
Full Article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 01:05 Posted By: wraggster
The Nintendo DS has plenty brain-teasing, puzzling, casual-gaming action. But one genre that is underrepresented on the handheld is epic, hardcore RPGs. Yesterday, BioWare, makers of epic, hardcore RPGs, announced it was forming a new handheld division and recruiting talent to develop a game just for the DS.
We caught up with Dan Tudge, Project Director of BioWare's Handheld Game Group, to try and uncover a few details about the company's handheld plans. Is the DS big enough to handle a BioWare game?
Dan Tudge, Project Dir., Bioware's Handheld Group
IGN: So why the DS? Is it because the system is so popular right now, or are you attracted to the unique features of the system?
Dan Tudge: Both! Designing for a popular system is great, and the Nintendo DS does offer some very interesting gameplay opportunities for a BioWare adventure that we think our fans will really enjoy. The DS platform will also allow us to be even more innovative in the RPG space.
Full Article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 02:46 Posted By: wraggster
Big apologies to Dragonminded and the visitors to this site and forums but i totally missed this release from last saturday, anyway heres the info from the blog and then whats new:
Hey everyone! I've recently put out DSOrganize 2.3, as well as the source for the project. This release is a maintenence release, and I decided to put it out now because with this semester, I am really not going to have time to release anything until after finals in December. I figured I would at least get a version out that has a few more bug fixes and such, before leaving the project to get stale for a few months. Don't worry, as I am not dropping the project, and have big plans for it when I can start working on it again!
As for the source, I was very hesitant to put it out, but since so many poeple would like to see it, I've made it available online. I really really don't want poeple to make modifications or repost their own compiles, aside from cart compatibility tests and such, as this IS my personal hobby. If you must include it in a commercial project or recompile with modifications, please talk to me first.
For the time being, feel free to hang out in #dsorganize on irc.freenode.net. It's a great place to meet other members and usually get quick help and such!
DSOrganize is meant as a homebrew organizer application for the Nintendo DS that should have come built in in the first place. It is by no means comparible to a full-fledged organizer such as a palm, and it is not planned to become an operating system, video player, or anything similar.
Fixes found in 2.3
Fixed bug where A/B didn't swap on sound player.
Added volume multiplier to sound player.
Added ? and ? characters for spanish users.
Fixed bug with ? always being highlighted when old language files were used.
Made all screens with scrolling lists wider, to use up the unused border space and changed the look and feel a bit.
Changed text/html viewer scrollbar to reflect being held like other scrollbars.
Changed HBDB to stay in / if the default homebrew path isn't found.
Fixed a bug where scribble saves were getting corrupted from an old home screen.
Made /connect an alias to /server.
Made IRC ignore commands it doesn't know.
Made left and right buttons jump to previous/next day planner events like the bookmark system.
Added pull-up menu to browser. Drag your stylus from one of the buttons upwards to activate.
Fixed bug with L/R highlighting in IRC.
Fixed some inconsitencies in the help files.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 17:07 Posted By: wraggster
Yes we know you all hate Rayman, but he's back and looking to endear himself to gamers who have long preferred their platformers with camp, moustachioed plumbers rather than a limbless French creature.
Developer Michel Ansel has gone about doing this by creating a story 'far from complex storytelling', so that the game takes clichéd videogame conventions and injects some fun into them, with Rayman having to save the world and his girlfriend and the girlfriend of his old enemy, and his old enemy too.
Details on the title's gameplay mechanic similarly exploit this fun dynamic, with Rayman moving beyond his trademark punching to take advantage of the idiotic rabbits to stop their invasion by hypnotising them with disco music. Makes sense to us. If you can dance in rhythm with the music, the rabbits will stupidly follow suite and you'll be able to take control of them. With different rabbits having different abilities, expect some good old fashioned Abe's Oddysey-style possession fun as you experiment with each ones particular strengths.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 17:26 Posted By: wraggster
Source: A lengthy article on MTV News.
What we heard: At its pre-Electronic Entertainment Expo press conference in May, Microsoft stunned attendees by announcing that Grand Theft Auto IV would be released on the Xbox 360 the same day and date it arrives on the PlayStation 3. Though Sony reps would later play it down, the development meant that the long exclusivity window that prior GTA games had on the PlayStation 2 would not survive the next-generation console transition.
But while Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas all appeared on the Xbox, no GTA game ever made it to the GameCube. In fact, the only GTA games to make it to a Nintendo platform were the handheld top-down titles Grand Theft Auto (Game Boy Color, 1999), Grand Theft Auto 2 (GBC, 2000), and Grand Theft Auto Advance (Game Boy Advance, 2004).
However, now comes word that the Wii might be carjacked by the GTA franchise. Speaking to MTV News at last week's Wii press conference in New York City, Nintendo of America president and COO Reggie Fils-Aime revealed that the Mario Factory is in talks with Take-Two Interactive, parent of GTA publisher Rockstar Games. "I'll be spending some time later today with the folks over at Take-Two to see what type of support they can give our console," he said. So far, Take-Two has only expressed interest in using Wii's motion-sensing functions for a baseball game.
Though he didn't mention any specific titles to MTV, the outspoken executive did say that Nintendo wants the Wii to have more adult-oriented content than the GameCube did. That console's catalog was dominated by family-friendly offerings, although it had several notable M-rated games, such as Killer7 and Resident Evil 4.
"The fact is there will be M-rated content on the Wii console," said Fils-Aime. "EA has already announced that they're bringing [the GTA-like crime game] The Godfather to our console. And we want every single best-selling game to be available on Wii. Whatever that content is."
The official story: Fils-Aime's comments have ignited a firestorm of speculation among prospective Wii buyers and GTA addicts. However, they are not official confirmation of plans for a Wii GTA--or any particular Take-Two title for the platform. Requests for comment sent to Nintendo, Take-Two, and Rockstar had not been returned as of press time.
Bogus or not bogus?: Not bogus that Take-Two and Nintendo are talking. As for GTA on the Wii? The once-unthinkable notion now appears to be a possibility.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 17:39 Posted By: wraggster
News from Insert Credit
It looks like being a small developer in Japan today, there aren't many ways to stay alive. After learning it the hard way, freshly-reborn SNK is going the easy route: 3 new games have been announced for the DS, all moving drastically away from the punch-in-your-face approach the company used to be known for.
The first game is called "Dokodoki Majo Saiban" which, from the name and the description (a very evil girl is tricked by some god to participate to a witch hunt) might try to mix Disgaea and Gyakuten Saiban (mostly the latter, since it's an adventure game). The second is called "Denshi Maid Techô", and is a simulation game featuring Iroha, the Samurai Spirits maid created by Yuki. Finally, the last one is "Kimi No Yûsha" and seems to be an RPG aimed at light users.
Cashing on moe and low budget games might very well be the easiest way for SNK to survive, and quite a logical step towards the semi-professional-doujin game market (especially after releasing several copy-and-paste games that looked more and more amateurish, and the excellent KOF XI that sold nearly one tenth of Melty Blood, originally a doujin game). It could also be less risky than the recent addition of underaged girls Momoko and Malin to KOF, which alienated part of the series' core audience. The recent flow of ports and remakes (the Real Bout compilation or KOF 98 Ultimate Match) might be enough to keep this crowd hanging around during the company's transformation. Yeah, all 6 of them.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 17:47 Posted By: wraggster
Talking to Eurogamer TV, Nintendo UK's jolly ogre president David Yarnton took time out from pouring stout over his bangers 'n' mash to make sure that everyone who wanted a Wii knew that an apocalypse of bloodshed awaited you on opening day.
Stating that "20 million [consoles] wouldn't be enough", Yarnton concluded that shortages were a foregone conclusion. The implication? If you haven't already managed to pre-order, you will have to crack open a few skulls and feast on the goo inside to get a Wii on launch day. This, as all African Witch Doctors know, allows you to absorb their power.
Of course, it'll only be a couple... your stomach will explode and leak a brainy sludge all down your burst abdomen if you try to follow that strategy for the PS3 launch day.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 17:49 Posted By: wraggster
Overheard: LocoRoco team member says,
We'd love to have made a DS version. We're just gamers. But, we work for Sony.
Hence, the no-chance-in-hell of that happening.
Via Kotaku
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 20:14 Posted By: wraggster
New restocked Gamecube classic game from SuccessHK, perfect to get for your Wii console when it comes.
Pokemon XD: Gale of Darkness is the first full-fledged Pokemon roleplaying game to not appear on a handheld platform. Return to Orre for a new role-playing game in an expansive setting with a sinister plot and characters the likes of which have never been met before. With Eevee as their companion, players seek to unravel the mystery of Shadow Lugia. The fate and welfare of Pokémon lies in their ability to Snag and Purify them before it's too late.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 20:16 Posted By: wraggster
New restocked Gamecube classic game from SuccessHK, perfect to get for your Wii console when it comes.
The king of kart racers has returned with Nintendo's Mario Kart: Double Dash on the Nintendo GameCube. Mario, along with Luigi, Peach, Baby Mario, Baby Luigi, Wario and more, are back for more multiplayer, single player and versus action. The new Mario Kart features updated graphics with detailed character models, and colorful interactive racing environments. For the first time, two characters ride in a single kart as one drive while the other uses items, opening up the possibility for two-player co-op racing. Along with the classic four-player competition, Mario Kart: Double Dash offers a new eight-player mode, where players can link multiple systems for a new level of multiplayer kart racing.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 20:17 Posted By: wraggster
New restocked Gamecube classic game from SuccessHK, perfect to get for your Wii console when it comes.
Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls - and find his missing brother to boot!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 20:18 Posted By: wraggster
New restocked Gamecube classic game from SuccessHK, perfect to get for your Wii console when it comes.
Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look alike has been causing all kinds of trouble. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. Mario makes use of a new water pack, which allows him to hover, launch, and rocket around levels, as well as spray enemies with. Mario has never had so many cool new moves, or looked so good in 3D.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 20:22 Posted By: wraggster
Ubisoft officially announced today that the Wii version of its jungle first-person shooter will now go under the name Far Cry Vengeance and be a Wii launch title.
The game is heavily based on the Xbox's Far Cry Evolution, although the company promises to expand on the experience with a new storyline, new maps and new weapons, whilst of course taking full advantage of the Wii-mote.
Ubisoft gave us a run down of features to be expected from this new version:
Wii Unleashed - Dig deeper into the power of the Wii Remote and Nunchuk through survival tactics that include driving, shooting, jumping, balancing, climbing, grenading, and Far Cry's ever-popular Feral attacking.
Weapons - Choose from a variety of weapons in a struggle to endure the rebel-infested jungle. Take down an unsuspecting victim from behind with a machete or meet the fight head-on with your machine gun.
Vehicles - From ATVs to hovercrafts, pickup trucks to Jet Skis, drive over, around, and through vicious combat situations.
Interactive Environments - Utilize the lush, tropical surroundings to your advantage, using stealth to sneak through the foliage past unsuspecting rebels.
Unleash the Wrath - Feel what its like to be the predator, not the prey, as you unleash the beast within. Jump higher, run faster, and slash with more fury than all of your enemies combined through the animalistic feral abilities unique to the Far Cry series.
Multiplayer - Challenge your friends in Far Cry: Vengeance's frenetic Chaos mode as you battle to be the last person standing.
This is all well and good, but to be honest judging from these two screenshots, things don't look particularly improved from the Xbox version.
We'll let you know more when we get to playtest the game.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 20:30 Posted By: wraggster
News from Lik Sang
Have you ever thought of what it would be like to walk around as a Pokémon? Now you can, with Nintendo's Pokemon Mystery Dungeon multi-title release (Blue Rescue Team for NDS and Red Rescue Team for GBA). Ok, to be historically correct, you were able to play a Pokémon in Super Smash Bros., but wait for what this game has in store... Developed by Chunsoft, we are presented with an actual RPG here. Your character wakes up one day to find himself to be one of those critters that Ninty has told the world since the inception of the franchise to "gotta catch 'em all". Now it seems to be the other way around: find yourself in an adventure game with semi-turnbased dungeon exploration, where you'll face the challenge of saving Pokémon who have gotten in trouble. Join the Blue Rescue Force on NDS and uncover the mystery behind what turned you into a Pokémon in the first place, meeting more than 380 of your fellow catchables on the way, as well as engage in strategic battles throughout your perilous journey. It's an unique take on the RPG side of things in the Pokémon universe for sure. Great visuals, a dramatic soundtrack and plenty of exciting environments to explore make Pokémon Mystery Dungeon: Blue Rescue Team for NDS the perfect handheld companion for fans of the series.
Shipping within 24 hours for free worldwide (free delivery, like all import games at Lik Sang), the US version of Pokémon Mystery Dungeon: Blue Rescue Team for NDS leaves our warehouse for just US$ 44.90. Region-free by nature, any Nintendo DS system globally can be used to play this title. Red Rescue Team for GBA is in stock as well, available for just US$ 44.90. Both versions are similar, but you don't wanna miss out on the brilliant dual-screen action of the Nintendo DS game!
Building up to next week with the Japanese releases of long-anticipated RPGs Pokémon Diamond and Pokémon Pearl (both for Nintendo DS), it already feels like Pokémon festival here [Editor: Not that there is anything wrong with it]. Expect full Lik Sang coverage on these two highlights upon release!
NDS Blue Rescue Team: Features and Gameplay
At the start of the game, you'll take a quiz that determines what Pokémon you will become. Right there, you'll pick a first partner Pokémon, that you should choose so it compliments your own type well. Now that you've woken up in the body of a Pokémon and learn that you can freely communicate with others (beats listening to "Pika, Pika!!!"), Butterfree will ask you to rescue her Caterpie. And so the saga begins... After completing this mission, you form the rescue team with your partner Pokémon to go on a grand trip to help as many others as you can. Natural disasters are the main cause that endanger your fellow Pokémons and you need to explore dank dungeons and towering mountains in order to better the situation. The surroundings are lovingly crafted, with atmospheric visuals and charming animations. Having no trainers around means that your team will act on specific tactics you assign to each member. "Gosh, what to do without Poké Balls?" you might ask. Simple: convince others to join your team by defeating them in battle.
Players have various moves and items at their disposal to complete rescue missions and increasing their team's reputation on the way. Dungeons rely on randomly generated maps, guaranteeing a fresh experience every time you enter one. New moves can be learned constantly, which you can link together and execute in the same turn for example (but this costs more points). Customizing attacks and adjusting AI routines is part of the job as well. Failing in a dungeon will make you loose your money earned plus all items gained during your expedition. Thanks to the wireless multiplayer function of the Nintendo DS, other players can rescue a party lost. Exchanging written down passwords lets you help other players no matter what version (NDS/GBA) of the game they are on. If two Blue Rescue Team NDS users with their systems in sleep mode bypass each other, they will be automatically rewarded with a rare item!
After you've rescued a Pokémon, you head to Pokémon Square where you can access all sorts of shops and services. Buy items, store them, hone your combat skills in Makuhita Dojo etc. Friends Areas you need to buy to have a place to stay for the Pokémon that travel with you. The touch screen offers additional information, where you can also opt to use stylus control instead of the usual NDS button setup. Due to the general structure of the game you can easily go for quick-shot sessions, if you don't have time for hours of exploring; the game can conveniently be saved each time after you've saved one critter. All in all, it's a great time for followers of one of Nintendo's most successful brand, with Pokémon Mystery Dungeon: Blue Rescue Team on NDS providing a solid Roleplay experience that will keep you glued to your handheld. What are you waiting for, gotta rescue'm all!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 20:33 Posted By: wraggster
News from Lik Sang
The Harvest Moon series has come a long way since its debut on the Super Nintendo in 1996. Over the years, virtual farmers were able to tend to their crops on a variety of systems, including GameBoy Color, GameBoy Advance, N64, PlayStation, PS2, GameCube and PSP. For those new to the franchise: what you are basically looking at is a life simulation title with RPG elements, where your main character's little world revolves around a farm, at which you work and interact with other members of your community, aiming at turning a small fortune in the process. Developer Natsume lets us all revisit Forget-Me-Not Valley, the setting known from the GameCube incarnation, Harvest Moon: Wonderful Life. After the Witch Princess has conjured up a prank that went too far, you are facing the task to restore peace in these familiar environments. Raise cows, sheep, chickens and ducks plus plant and grow crops and trees along the way, while attending newly included festivals. Fresh extensions, items and minigames are found in Harvest Moon DS on top!
Harvest Moon US Version for NDS is in stock and shipping within 24 hours for only US$ 39.90, eligible for our Free Shipping Worldwide promotion (like all import games at Lik-Sang). As the Nintendo DS is a region-free handheld, you will be able to play this game on any NDS system worldwide, no matter its origin; gaming bliss right out of the box!
Story and Gameplay Mechanics
The Harvest Moon storyline mostly follows a saga involving a boy bent on caring for his farm, a benevolent harvest goddess and an army of helpers known as "Harvest Sprites". In Harvest Moon DS, the before-mentioned evil witch has thrown a curse on the crop goddess, trapping her in another world. The Harvest Sprites in turn have followed the goddess into that alternate dimension and it's up to you to bring them back by, you guessed it: farming the heck out of the land. The Sprites themselves can aid with chores around the farm and some might even unlock new activities or important information. Each and every achievement, like a farm-related accomplishment (e.g. chopping so much wood, cutting so much grass), falling in love, raising a family etc. is a potential success that could bring one Sprite home. Once you discover a Harvest Sprite, you can visit their tree and request that they give you a hand with all things farming. The Sprites don't work for free, you gotta pay them with special medals which you buy or earn by beating the house in a poker minigame.
Time plays an essential role in Harvest Moon DS. Out in the sun, the hours fly. As soon as you enter a building or a mine, time will stop so that you can get your work done. 15 minutes of gameplay are converted into a day in-game. Shops will open and close, people gather at local points of interest and the weather messes with your crops and livestock as well. The NDS' twin screens are put to full use in Harvest Moon DS. View the action on the top screen, while the bottom one displays menu, comments and hints from helpful sprite characters. On the Touch screen, you can drag and drop items into various equipment slots and save or access farming data anytime by tapping icons. A neat thing is the "touch glove", which allows you to interact with your animals directly with the stylus, similar to Nintendogs. Players can pet, brush or sheer (sheep only) the animals entrusted to them. When it comes to controlling your character, you are given the choice of doing so with on-screen buttons as well, or rely on the more traditional way of using the hardware buttons.
While GameBoy Advance's Harvest Moon: Friends of Mineral Town set the standard for the series on the go some three years ago, the updated engine, lots of fresh content and touch screen gameplay make the first NDS version a brilliant entry to fight for the title of the best of the series. One cool thing for owners of said GB Advance title or HM: More Friends of Mineral Town is that inserting one of these GBA titles into your Nintendo DS will unlock many surprises in Harvest Moon DS! It's a challenging, yet due to the mellow and fun soundtrack, also very soothing gaming experience. Get your crops in, keep your farm critters safe and look around for the love of your life; after all these years, Harvest Moon still provides us with a warm feeling and deciding to leave your virtual farm existence for longer periods might prove difficult. Harvest Moon on NDS will keep you at it for a huge stretch, it's charming and got sheep you get to boss around. An almost perfect alternative life awaits.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 20:41 Posted By: wraggster
After this year's E3, Shigeru Miyamoto noticed that most people who played Twilight Princess played it by swinging the Wiimote in their right hand. So he made a decision: in the Wii version of the game, Link would be right-handed, although he's traditionally an elfin south paw... a character trait retained on the GameCube version of the game.
This is actually a bit fascinating. Link is left-handed: on the GameCube version, this makes him an enantiomorph. However, then he passes into the Mirror World, which would presumably flip him to being left handed again. However, the Mirror World would seem to be less just a horizontal-planed optical transposition of Hyrule than it's complete opposite. Oddly, even if Link were to remain otherwise normal, he would not be able to breath the air of the Mirror World or digest its food; he'd simply keel over dead seconds after entering.
For more fun with the paradoxes of normal individuals entering mirror worlds, go read Martin Gardner's The Ambidextrous Universe, kids!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 20:46 Posted By: wraggster
New from Linkers4u.com
Product Features
DS and GBA Playback at full speed
High homebrew compatibility
Perfectly fit to NDSL GBA Cart Slot
Accept TransFlash/MicroSD flash carts only
Excellent multimedia options
More Description
The M3 Lite is the answer of M3 team to the Nintendo DS Lite. It is a full blown M3 adapter that will perfectly fit into your Nintendo DS Lite GBA cartrige slot without sticking out, and with all the functions of the M3 Adapter. It is using Micro SD card and comes with 3 cases (Black, White and Ice Blue) for perfect integration in the design of your Nintendo DS Lite.
Linkers4u.com are selling the M3 Lite for USD 72.00 /£40 good or not you decide.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 20:50 Posted By: wraggster
News from Gamepro
In addition to the lack of 4-player games, the only games to offer online support at this point are Mario Strikers Charged and Battalion Wars II, which the final number of players is still TBA according to the Official Wii site.
The lack of multiplayer support comes as a shock as the Nintendo Wii is capable of wireless internet connection straight out of the box. If the Wii is designed to be a family oriented gaming console, hopefully third-party developers will pick up the slack when offering more in the terms of online multiplayer support.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 20:55 Posted By: wraggster
Darkmath has released a new homebrew game for the DS called Shmup3D, heres the translated info:
At the beginning a project for the FAC, since become a small project DS, you are a pilot of vessel and you must fight other vessels. Scenar. play has to see, for the moment I especially worked on the engine.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 21:00 Posted By: wraggster
Someone at Neogaf posted how to degloss his DS:
I do highly recommend working with a lamp if you decide to do this. You see to wipe off the dust and look at it at an angle to see where it's still slightly glossy. Once you work off the gloss it's a different kind of plastic underneath and scratches don't show.
For a last couple notes, I used one of those fluffy-feeling kind of paper towels to brush dust off the file now and then. It got it off best and would grab on the grit to let me know how much is left on the part of the file I was using.
Also, after you wipe off the dust, there is still going to be a very thin layer on the top that will make it look lighter. Just use your hand oil (it will soak up your hands dry) and when you rub it you should see the superfine dust form into clumps, it seems bluejeans are best for wiping this off, then use a finer cloth to buff it more.
I decided I'd leave the sides smooth and shiny because it looks kind of cool, it'll make sliding the power and volume easier and it'd be a pain to work on .
Before and after Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 21:27 Posted By: wraggster
Devs over at the SCDev posted this news:
Decided to do something diffrent than the normal give away. We are doing a raffle for a DS-Link. Info on the unit can be found in the review here: http://www.scdev.org/forum/viewtopic.php?t=5984 It is a slot 1 mod that uses microSD cards. ALSO http://www.realhotstuff.com/ has donated a Kingston 1gb microSD card to along with it. The tickets for the raffle are $5 a piece. There is no limit to how many you can buy. If you buy 5 then your name goes into the drawing 5 times making your chances of winning better. The raffle is open to anyone worldwide and of course shipping of the unit is free to the winner. ALL procedes from the raffle will be donated to the homebrew developer Lick. He is the creator of DSLiveFTP, DSLiveJournal, and my personal favorite DSLiveWeather. For more information and to check out DSLiveWeather look here: http://www.scdev.org/forum/viewtopic.php?p=44186#44186 To buy tickets send a paypal to paypal@scdev.org and include your username in the paypal comments so that I know who to add to the drawing and then reply to this post letting me know you entered so that I don't miss you. This is a chance for us to give back to one of the many homebrew developers that take time out of there personal lives to not only make homebrew for the DS but also share it with the public for free. Lick has done an amazing job on DSLiveWeather and has welcomed input from the public on not only bugs, but also welcomes feature request that people would like to see in future updates. Thanks and good luck to everyone who enters the raffle and a BIG thanks to Lick for the work he does in the DS Homebrew scene!!
Nice to see a site helping coders out
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 22:00 Posted By: wraggster
Via PSPFanboy
Some new Sim City DS screens have surfaced, and if we weren't dying for this game before, we're certainly in danger of perishing now. The DS just seems like such an incredible medium for this title, and the screens have a familiar, almost nostalgic feel that brings to mind the old SNES game Utopia, particularly in the shot to the right.
Our (Google) translation isn't perfect, but it looks like this build of the game is not a port, but was designed specifically for the DS, so we can tentatively expect some really fantastic functionality. Further, there are changes to the game made specifically for the Japanese version. Once we get more detail on what those are, we'll let you know -- and that makes us very curious if English-language versions will feature similar additions.
Screenshots Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 22:37 Posted By: wraggster
Following last week's surprise announcement through Jump Magazine, we've at last gotten a few solid details on Final Fantasy XII: Revenant Wings thanks to the latest issue of Famitsu. As we detailed in our initial report last week, this spin-off of the latest numbered FF game is being developed for the DS.
Revenant Wings tells the story of Vaan and Panelo, two of the main characters from FFXII. Vaan is 18 years old in the game, and has just fulfilled his dream of getting his own plane. He keeps himself free of politics and family life and travels the skies as an air pirate. The 17-year-old Panelo serves as his navigator.
The game's director is Motome Torishima, who previously served as event planner on Final Fantasy VII, event director for Final Fantasy X and director for FFX-2. He's also working as director on Final Fantasy XIII for the PS3, so he's got some strong ties to the FF series. Serving as co-producer is Eisuke Yokoyama, the assistant producer on Dragon Quest VIII.
Torishima explained to the magazine the reason for putting this spin-off on the DS. Apparently, Torishima and his staff had taken note of a common scene throughout Japan: people playing the DS. They began to consider ideas for games designed for people who aren't into games. That's when the idea of a "My First Final Fantasy" came up.
To make a game suitable for inexperienced gamers, Torishima and crew planned to make something that uses the touch pen for control. They also decided to get rid of overly complicated elements from the battle system. While Torishima wouldn't provide specifics, he said we can expect a system that will allow you to defeat your enemies with minimal controls.
In addition to this vague promise regarding the battle system, we know just one detail on Revenant Wings. Flight will be a central part of the game. You'll be able to take to an air ship and travel through the land from the very start of the game, Torishima said.
Yokoyama and Torishima's details on the storyline were equally vague. The time frame of Revenant Wings in relation to the main FFXII story isn't important, explained Torishima, adding that the game's timeframe is merely an era when Vaan and Panelo were air pirates. The story of XII was, he admitted, that of Vaan and Panelo getting caught up in a storyline that was already taking place with Ashe and the other characters. In Revenant Wings, Vaan has the main character role all to himself.
Yokoyama added that the game isn't a sequel to FFXII. It's not, for instance, FFXII-2.
Famitsu doesn't have any screenshots of Revenant Wings, meaning we'll probably have to wait a bit for specifics on how the game will play. The Tokyo Game Show should provide for our first glimpse of the game, though, as Square Enix will be showcasing a trailer. Stay tuned for more details shortly.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 22:38 Posted By: wraggster
One of Square Enix's most beloved non-RPG series is coming to the DS. According to Japan's Famitsu Weekly, Square Enix will be porting over Front Mission 1st, a 2003 PlayStation remake of the first Front Mission game.
Fans can look forward to a few improvements over the original. In addition to new mechs, the game will include a character from Front Mission 5. Battle sequences are being tuned to use the DS's dual screen setup for an easy view of the action.
Front Mission 1st will see Japanese release this Winter. We're expecting to get a first look at the Tokyo Game Show, which kicks off in Tokyo on Friday Morning.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 22:39 Posted By: wraggster
Publisher Buena Vista Games today revealed that Spectrobes, a Japanese action-RPG from developer Jupiter Corporation, will ship worldwide on March 15, 2007.
Following its work on Kingdom Hearts: Chain of Memories, Jupiter offers an original sci-fi adventure for the Nintendo DS. Heroes Rallen and Jeena must excavate, awaken and train Spectrobes, prehistoric creatures which are crucial in defeating the evil Krawl forces. Throughout the game, players train Spectrobes, boosting their power and adjusting them to match a particular play style.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2006, 22:41 Posted By: wraggster
Likely spurred on by the success of Nintendo's own Brain Training games, Majesco has announced the development of two new games designed to improve basic thinking skills and reaction time. Both Brain Boost: Beta Wave and Brain Boost: Gamma Wave are being developed under the consultation of Dr. Makoto Shichida, creator of the Right Brain Development Theory.
"Each Brain Boost game offers a completely different set of fun, yet challenging, brain training problems that are designed to enhance your mental acuity," said Ken Gold, vice president of Majesco. "We believe a growing number of consumers are looking for more diversified game play experiences and the Brain Boost games will help attract a new audience to the category."
Each of these games focuses on improving memory, concentration, and logical reasoning through increasingly difficult exercises in speed and accuracy. Brain Boost: Beta Wave focuses on stimulating parts of the right frontal lobe often associated with active concentration and busy thinking. Games included in Brain Boost: Beta Wave include Find a Match, Shape Recognition, Addition, Remember Sequence, and Moving Dots.
Brain Boost: Gamma Wave, on the other hand, focuses more on activities designed to stimulate higher mental activity, including perception and problem solving. Brain Boost: Gamma Wave includes training games for remembering Circumstances, Faces, Images, Numbers, and Colors.
Developed by Interchannel-Holon, both Brain Boost: Beta Wave and Brain Boost: Gamma Wave are scheduled to ship in November for a suggested price of $19.99.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 02:43 Posted By: wraggster
Via the Guardian:
The publicity surrounding Chris Tarrant's marriage breakdown has led to a surge in sales for Nintendo's DS Lite console, for which the television presenter is advertising spots that include him forgetting his wedding anniversary.
Nintendo UK today said it had no plans to pull the £1m television campaign, which promotes the Dr Kawashima's Brain Training game, which has another three weeks to run.
A spokeswoman confirmed sales "jumped dramatically" last week at the height of the publicity surrounding the Who Wants to be a Millionaire? presenter's alleged extramarital affair.
"We have got no plans to change our Tarrant campaign," she said. "Sales jumped dramatically last week and we are very pleased with how the campaign is performing."
Tarrant yesterday confirmed he and his wife Ingrid had split. A statement from Mrs Tarrant is expected today.
The advert featuring Tarrant forgetting his wedding anniversary sees the presenter kicked out of the marital bedroom by his wife. He then uses the Nintendo console to help build his memory power.
Three other TV adverts with variations on the memory theme, created by agency Leo Burnett, are also playing across the main terrestrial and multichannel outlets in both daytime and prime time.
A print campaign featuring Tarrant looking thoughtful as he uses the console has finished.
A source said Nintendo had been kept aware of the situation regarding Tarrant's private life and was "very relaxed" about the situation.
"If I was Nintendo, I would be ecstatic that its profile had been raised by this," the source said.
In his statement, Tarrant said he was "deeply sorry" for the hurt he had caused his wife and children, and asked the media to give his family some privacy.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 16:50 Posted By: wraggster
Marvelous Interactive, parent to Rising Star Games, has revealed that it's working on several new titles for Nintendo Wii and DS, some of which we've heard of before. But they used the words "Harvest Moon" so we're powerless not to report.
Bokujou Monogatari - Harvest Moon - for Wii will see players use the remote control to sow seeds, plough land, cultivate crops and tend to farm animals. Frankly, other game developers, you might as well just give up now. It's over for you.
Less is said about fellow Wii title Heroes, but a quick word with the world reveals it's Suda 51 / Grasshopper Manufacture's Wii title, and is supposed to feature one of Killer 7's characters (well, personalities, presumably).
On the DS meanwhile, Marvelous has another Harvest Moon planned, which will see you build your own island and discover characters in 3D. You can read about that and its Wii pal elsewhere on the site.
Meanwhile Rune Factory - shin Bokujou Monogatari is another title based on Harvest Moon, but it's an RPG, with monsters to fight and dungeons to explore. This is not the first we've heard of that, either.
Finally there's Luminous Arc, a real-time tactical RPG, with Wi-Fi multiplayer.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 17:07 Posted By: wraggster
New details revealed on Square Enix's DS titles through official websites
RPG giant Square Enix has unveiled the Japanese websites for its two DS exclusives, Final Fantasy XII: Revenant Wings and It's a Wonderful World.
Currently the Wonderful World site is nothing more than a teaser, whilst FFXII:RW has a little more info although it's naturally in Japanese... still you can check out some artwork of the two main characters Vaan and Penelo and download at wallpaper.
Most interesting is that the TGS trailer of the DS FFXII will go online within the next few days, so keep checking back to get your first look at the game in action.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 17:12 Posted By: wraggster
Dan Tudge, head honcho in BioWare's recently announced handheld arm, has been speaking about the developer's DS project currently underway in an interview with Next-Gen.biz.
Huge, monstrous beans spilled were not when it came to details on the DS title - an RPG - Tudge remaining somewhat coy on the info issue, but he did drop a few hints. He said that the handheld team is "planning a lot of big things" for the game, talking about a strong, story-driven experience and that the team will be taking advantage of DS's touchscreen, microphone and wi-fi features.
Tudge additionally spoke of how the "size and scope of a BioWare game is something that will have to be carefully thought of" when questioned on challenges of developing the game for the DS, suggesting that whatever's being cooked up will be a typical BioWare epic - even if it is being squeezed onto handheld.
But whether the DS game is based on an existing BioWare property or a brand new IP remains a mystery, although with the project apparently around a year away from completion it can't be too long before we find out. When it finally materialises, we can expect "the same hallmarks of quality and a well-written story... a lot of innovation in a lot of key areas within the BioWare methodology, as well as with the DS", Tudge promised.
In the interview, he also explained why BioWare has opted to focus on DS for its handheld venture, saying the machine "really presented the first sort of opportunity to really be innovative, and conducive to the very classic BioWare innovation in the RPG handheld space."
However, the PSP, and indeed other handheld devices, are not being ruled out for future handheld BioWare projects.
"Any handheld platform is open to us. It's really [about] what handheld platform fits our goals for the product. Really, that's what it's about... I certainly can't say 'no' to anything", Tudge revealed. "All I can tell you right now is that we'll be focusing on the DS for our first title."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 18:58 Posted By: wraggster
Seems like we've known all about the Wii's release date, price and many cool, user-friendly/idiot-proof features for an age already, so SPOnG just had to pinch its collective self when we were reminded that it was only this time last week we were sitting in the cavernous halls of London's ExCel, listening to Mr Iwata tell us all about Wii Channels.
We told you all about Wii Channels last week, and it's just come to our attention that Nintendo has updated the Wii.com website with a few more details and a handy little video outlining all the features of the Wii's Photo Channel.
Nintendo describe the Photo Channel as follows: "By using the SD Card Slot on the front of Wii, you can view the pictures and movies you have taken with your digital camera or mobile phone on your TV screen. With the easy-to-use software, you can easily select, enlarge, and reduce the size of your photos. In addition, there is a full array of other ways to enjoy your photos, such as scribbling messages on them and turning them into puzzles. The Photo Channel can also be used to communicate with family members or to exchange photos with friends and family via WiiConnect24."
Just as the Wii's Internet browser could be seen as a 'Tellynet for Tech-tards', something similar could be said of the Photo Channel, which is an incredibly easy to use photo and video editing suite for your TV, controlled via the Wii-mote. Just check the video out to see what we mean.
Opinion is currently divided in the SPOnG office. There is the populist camp, which declares the Wii's Photo Channel a significant USP for the console, claiming that it will be lapped up by the many casual users who might not be au fait with even the most basic PC- or Mac-based photo or video editing packages. Then we have the technical elite camp, who fail to see any long-term success for the Photo Channel, claiming that it is little more than a gimmick.
Let us know what you think? Do you think your non-gaming friends and family could be sold on Wii purely by demonstrating the Photo Channel's features to them?
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 18:59 Posted By: wraggster
So-called experts and analysts can't keep from piping up about who is going to 'win' the new/next generation console war. We reported yesterday that Business Week revealed analysts' predictions of worldwide sales of 71 Million PS3s and 40 million Wii's by 2011.
Hang on a second though. Today's two-penneth from some more 'enlightened industry watchers' suggests otherwise. And when one of these industry watchers turns out to be Hirokazu Hamamura, president of Enterbrain, the publisher of Japan's leading gaming magazine Famitsu, then SPOnG's ears are a-waggin'
Speaking at a news conference at the Foreign Correspondents' Club of Japan in Tokyo on Thursday, Hamamura stressed that the Wii-mote's intuitive handling is likely to allow Nintendo to attract people that have never played on a games console before, noting that "if one member of a family is a gaming fan, others in the family will be easily drawn into trying out computer games." Which is of course the overriding message we've been hearing from Nintendo for the best part of the last year.
Hamamura continued, "I believe there will be big sales (for the Wii) from the very beginning. I feel this growth will slow a little from the third year, but altogether the sales will exceed 10 million units," he said, basing his assertions on figures from an Enterbrain survey of 2,500 Japanese gamers.
Speaking about the PlayStation 3, Hamamura noted that: "The impressive feature with the PlayStation 3 is the outstanding graphics and outstanding price... Brand image [for the PlayStation 3] is very high, and half the people we surveyed said they wanted one, but when we ask if they will buy one many say that it's too expensive and that they'll wait until the price drops."
Enterbrain estimates that the PlayStation 3 should sell at about half the rate of the PlayStation 2, predicting a price cut and a new Final Fantasy game late 2007 to attract more buyers. The publisher also predicts total Japanese PS3 sales of between 9 million and 10 million consoles by 2010.
What of the beleagured Xbox 360 in Japan? Enterbrain's survey suggest it will continue to lag behind in the next four years, with a paltry 1-2 million units sold in the country by 2010.
"It looks like Nintendo is giving everything they possibly can for the Wii console," said Hiroshi Kamide, director of the research department at KBC Securities Japan, who also spoke at the correspondents' club. "Nintendo hasn't had a successful machine for the last 10 years, so for us analysts it's quite difficult to imagine a scenario by where Nintendo is actually going to win. But for me right now, especially in Japan at least, Nintendo does seem to have the upper hand.
"It doesn't look completely unrealistic that Nintendo could get the dominant market share this time round," Kamide added.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 19:30 Posted By: wraggster
datafrog has released a new game for the Nintendo DS, heres the release info:
Hi there
Rally X (for those who don't know) is a classic arcade game from 1980. It's one of those game I keep coming back to in my mame collection and thought would be perfect for the DS.
This is my first project and is nowhere near completion though I thought I'd post what I've done so far and see what kind of feedback I get. Graphics are simple but faithful to the original - just how I like it
Currently, you can drive around the map (same map as the arcade version) and that's about it. Like in the arcade game, if the car hits a wall, it will move and turn by itself when you're not controlling it with the pad.
I'm using the DS's hardware rotation to show the car turning. This doesn't seem to be visible on DeSmuME but works fine in Dualis and on the DS hardware itself
Things missing are a map and scoreboard / fuel status - these are all destined for the second screen.
It's also missing enemy cars, flags, rocks, splash screen, sound, etc. I'll be adding these things when I can and hope for completion soon
The car should also be aligned to an invisible grid to keep it in line with the map (in the arcade you could only turn every 16 pixels). At the moment it's free flowing - I hope to fix this soon.
Also, collision detection is functional but a bit jerky when you try to turn a corner just before you hit it - this is probably the next thing I'll be fixing.
By the way, if you can get the car to stop (jammed in a corner, please let me know how - it shouldn't be able to stop moving at all!
the .nds works fine on my GBAMP though I haven't been able to check the other builds (.sc and .gba)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 20:00 Posted By: wraggster
Bubble2K has released a new WIP version of his Snes emulator for the DS, heres whats new:
At the request of someone who's keen in previewing the 0.27, I've put up a snapshot of the WIP version for all to fiddle with. There are still some bugs here and there that needs fixing, so please don't expect the sky.
Oh, and I just tried, the battle screens in FF3 is still screwed up. Grrr...
Just drag-drop your SNES ROM onto the Snezzi.exe file in Windows Explorer. The Snezzi.dat file included is empty. But if you are adventurous and want to try to speed hack the games, you can always borrow them from Snezziboy. Remember only to include speed hacks, and NOT SPC-related hacks. How to tell? Normally speed hacks have the format xxxx=42xx or xxxx=DBxx.
Download and Give Feedback and Compatibility Reports Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 20:50 Posted By: wraggster
ThaKilla posted this news/release:
I have been working on a new DS app for sometime now. (just learning how to program C and DS hardware) Also this thing has no name, so if you have any ideas, let me know.
It has a few built-in funtions that I think you all would like. After "Swap Screen"
A few notres on use:
this app supports a flip screen type interface (sorry cant think of a better way to say it), but what it does is allow you to swap screens without swaping out the main uitls for each screen. (i.e. Clock, Inet Activity, Curr AP, and the DS Owner name)
Also to return to the "Home" screen press the "Home" bar on the touch screen window. (Red bar at the top)
Wifi Modules
AP Finder (used to find and connect to a local AP)
Packet Spy (used to view data floating in the air, no recording and locks up every now and again)
Port Scan (can scan for open ports on a certian IP)
Shoutcast (does not work really, but the code should help others)
Its needs to be changed from using the sync method of libmad, to a frame based version.
Has support for multiple list (hardcoded at the moment )
Scratch Pad (will be removed)
was going to be a simple notepad, but the Calendar should take its place.
Remote Desktop (still a little buggy)
It allows you to connect to a PC (running the server program I made)
Calendar
It allows you to view a calendar and enter in text for a certain day. (this will sync with the PC app soon)
Config
Just pretty much Wifi Settings.
Desktop Sync (not implemented yet)
Will be used to sync up information between your DS and PC (mainly for the calendar at the moment, but will also include other settings)
The main reason for this release is more for Develpoers who are having problems to see how I got around them. This is no means the best way to do things, but hopefully it will help a few out.
Some Notes:
This is more of a learning tool than a real project, so there are bugs. A Main one is when connecting to an AP you must use the "Connect" button twice (think its a problem with the WIFI Lib)
Shoutcast does not work. It will read station info, but playing has been removed till i can figure out how to use libmad right.
Also the best way to use this, is by compiling the source if you want to change anything. (uses the latest Wifi Lib, and devkitpro r19)
To use the server program there should be a folder called "VB6\Install DSSErver" just run "setup.exe" if you dont have VB6. (If you do than the "Server App" folder holds the source.)
Note: with the "Remote Desktop" and "Sync" just must Stop and Re-"listen" to connect back. It was kinda thrown together.
Note2: the Develpoer tab is used to create graphics (using my own format) and creat code to use it, cause im lazy
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 21:17 Posted By: DimensionT
I've started a compatibility list for the new Snes emulator for DS. It's based on pervious lists for SnesDS/Snezziboy, and is very easy to navigate.
SNEmulDS Compatibility list
Green=Very playable, with little or no graphical errors.
Yellow=Partialy playable, or playable with serious graphical errors.
Red=Fails to load, crashes, or unplayable because of serious graphical errors.
Feel free to add to the list, but please follow the same format that I did.
Or, if you want to submit games in this thread, please be as discript as possible. Including the region of the game, what glitches there are, and how they effect gameplay.
I'll be looking through the posts in the previous SNEmulDS topics and adding what I can to the list... So if your posts didn't include the regions or other important info on the roms you tested, I'd appreciate it if you edited or reposted them. It'll make my job much easier .
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 21:22 Posted By: wraggster
El Hobito has released a great looking Vertical Shooter for the DS, heres the info:
I'll let the images speak for themselves, now what are you waiting for get downloading!
p.s. my top score so far is 2660 see if you can beat it!
btw it doesn't have an ending enemies just stop comming after a while...
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 21:36 Posted By: wraggster
Another Update from the Command and Conquer Clone for DS Project:
I've been working on scrolling the maps around, and so far it's going ok. Couple of little bugs to fix, but otherwise alright. The maps are scrolling a DS-tile at a time, not per-pixel right now. Not sure if I need to scroll the maps per-pixel or not. I think I'm going to stick with scrolling 8 pixels at a time. Before I package this up for a beta release I'm going to let you quit from the level back to the main menu, and I need to speed up the loading times too. I'm using an older version of chrism's FAT lib, and it's fseek is broken. To get around this I coded a slower working version, and it is pretty slow. I'm going to look at downloading the latest versions of all the libs involved to bring it up to scratch. That's all for now!
More info --> http://cncds_project.livejournal.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 21:56 Posted By: wraggster
Heres an excerpt
Gunpey is something of a romantic notion of a videogame, something to keep very close to your heart if you are so stricken. The title, originally a puzzle game by a crew working with the late game maker Gunpei Yoko, derives its name from the beloved designer. It's always been a simple title -- another in an endless line of blocks and shapes making forms before the well fills up -- but its creative and manic gameplay is fittingly alive and well, finally brought back into action with new versions for the Nintendo DS and PlayStation Portable.
Full article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 21:57 Posted By: wraggster
Heres an excerpt:
Square-Enix has taken quite a shine on the Nintendo DS, but its efforts have so far used the system only in very specific ways -- the RPG giant has made some great games already for the system, but we kept wishing that they'd find more use for the DS touchscreen and two-screen set-up, making full use of this unique system.
In Subarashiki: It's a Wonderful World, we see just what's possible when this company really sets its mind on making the most of a system. The unique visual style and constant two-screen gameplay of this title is outstandingly realized down to the last detail -- this game just exudes top-tier talent. Members of the Kingdom Hearts staff were a part of the project, and Tetsuya Nomura and Gen Kobayashi were on hand for character design. This is no little portable game, this is an epic adventure put on the Nintendo DS most specifically because it's just about the only platform that could render this concept as imagined here.
Full preview at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 21:59 Posted By: wraggster
Heres an excerpt;
Namco's Tales of... series has really come into its own ever since the GameCube Tales of Symphonia conquered the platform and finally came into the hearts of American gamers. Namco has produced a flurry of entries in the series for just about every platform imaginable, including two ports of classic entries to the PSP (Tales of Eternia and the recent Tales of Phantasia: Full Voice) as well as a remake on GBA of Tales of Phantasia. Added to the Tales here at TGS are two brand new and completely stunning new portable entries, both of which bring the series to handhelds in full 3D.
Full article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2006, 22:00 Posted By: wraggster
Heres an excerpt:
The Dragon Quest franchise may not have as strong of legs outside of Japan as it does at home, but the classic DQ Slime is like Mickey Mouse in its native land. Square Enix is making sure to feed the need for Slimes with a new entry in its Monsters series of battle games.
One of a number of Dragon Quest spin-offs, Dragon Quest Monsters is kind of like Enix's version of Pokemon. Instead of taking to fights yourself, you collect and train a number of beasts to do battle on the plains and in the forests of the land. DQM: Joker introduces a new character to this side of the series, a battler who takes up the challenge of the Joker's GP arena tournament. On the overworld, you will play as this Joker contestant as you explore the 3D space. In battle, however, you will stand aside and let your collected beasts fight it out.
Full article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2006, 02:47 Posted By: wraggster
The PlayStation 2 title Final Fantasy XII, released in Japan this past March, has already shipped over 2.4 million units. With numbers like those, it's no surprise that Square is cooking up a follow-up to the latest in the spin-off-happy franchise, as is reported in this week's Weekly Famitsu. What's more, the new game, titled Final Fantasy XII: Revenant Wings, will be released on Japan's current reigning console, the Nintendo DS.
Famitsu revealed the game would focus on the characters Vaan, age 18, and Penelo, age 17. The DS's stylus and touch screen will be utilized, but the article did not reveal how. However, in an extensive interview with Motomu Toriyama, the game's director and scenario writer, and coproducer Eisuke Yokoyama, some tidbits of the game's creation were revealed.
"The reason we chose the DS was that we had many opportunities to see up close people playing it," Toriyama explained. "We planned to target the game at people who haven't touched games until now. The concept we developed was that of making an 'entry level FF' title."
As a result the game will apparently feature revised gameplay. "We removed anything that would look complicated [to a new player], and built the battle system with an eye towards users who were playing the game for the first time."
Although inheriting the FFXII title, Yokoyama downplayed its link to its PS2 predecessor. "It is not accurate to call this a sequel. We want people to view it as the latest FF game. This is not FFXII-2."
This is not the first time the company has made an "entry-level" Final Fantasy game. In 1992 it published Final Fantasy Mystic Quest for the Super Nintendo, a simpler, less complex spin-off of the series.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2006, 03:02 Posted By: wraggster
Bummed out because you can't find a Nintendo DS Lite anywhere? Upset that Nintendo's successful product is nigh unobtainable in the color you want? If you're willing to accept a horrifically cheap imitation, then feast your eyes on these cellphone strap DS toys. Yeah, they won't play New Super Mario Bros. but they do come in a bunch of colors. It'll help fill that void in your life left by the lack of human contact, just not as well as a real DS would. They're also less than $2, so at least the price is right.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2006, 03:32 Posted By: wraggster
Lick has released a new version of his DS Live Weather app for the DS, this release supporting Supercard Lites and these fixes:
In the last few minutes I fixed:
- "Updated x min ago", like heyyouguys pointed out, when x changed, the old value wasn't cleared on screen resulting to overlapped text.
- The time of the location should now be correct.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2006, 11:05 Posted By: wraggster
Something to wind up all DS fans:
Via Joystiq
In an interview with GameDaily, Sony VP Jack Tretton spoke out about the PSP versus DS market share battle. He believes according to early adoption rates of both the PSP and DS that Nintendo may actually be losing its core gamer audience instead of expanding upon it. From the interview:
"[Nintendo and their DS] are appealing to the same audience that Game Boy has always appealed to. And if you look at the adoption rate of the DS over the first 17 months, not only does it trail the PSP but it also trails their other platforms ... They're potentially losing some of their core audience and they're not really expanding beyond that, and we think we're expanding into a completely new audience as we did with PlayStation ... we'll dip down to the younger consumer eventually, and we'll ultimately appeal to that vastly Earth wide audience we carved out with the original PlayStation."
Is he talking out of his backside or what ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2006, 11:12 Posted By: wraggster
CNN's The Digital Life has recently spoken to Nintendo of America VP, Perrin Kaplan, in a new interview, in which she discussed the Wii console and new announcements, including the Channel Menu.
When asked whether the inclusion of multimedia functions is a realisation by Nintendo that these sort of features are relevant in the 21st century, Kaplan said otherwise. "It resulted more from, it takes someone from, lets say who is 50, and they don't know how to play games and they haven't played games."
"Those who play games are obviously, you know, will purchase it to first play games. That [other] person may say: 'Well I'm going to organise my photos and I'm going to learn how to email and send photos to relatives and do other things with it, you know, put music to it. I'm going to do some caricatures and I'm going to learn how to put those in a game. And you know what? I've never gamed but this tennis game looks really kind of interesting and easy and I'm going to give that a shot. And while I'm sitting in the living room, I'm going to check on the news and see what's going on with that.' So the point, I guess, is that we have a lot of different attributes that will be offered and what we're calling the 'Channel Menu'...Lots of things to pick from that ultimately we hope will lead them into experiencing gaming..."
Kaplan was also questioned on the threat from the competition, but provided a relaxed response. "People are very excited about [Wii] and appreciating its innovation and its unique and different approach. Those people who are very, very avid about gaming are probably going to own all the systems, those who only have X amount of money will probably own [systems from] Sony or Microsoft and then buy the Wii system from Nintendo. Those who don't have much and really love gaming - they're going to buy Wii, all of them," she explained.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2006, 11:22 Posted By: wraggster
A new Nintendo DS emulator for Windows has been released called GoodNDS, heres the release info:
I changed the name of DeSmuME to GoodNDS, changed the icon, and translated some of the words to english. And now im working on it to add better 2d and 3d graphics and im also trying to get sound working.
I added a new Key config and a new save and load states you can now save your games with it. Graphics are a little better but some games might appear backwards like the screens for example. I am problably going to work on sound now even though I dont have a clue how to get sound on a emulator but I'll look it up.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2006, 11:49 Posted By: wraggster
DoubleC posted this news on his site:
Just a quick note to let you know that I'll have the tutorials updated for the latest DevkitPro versions soon, along with some new tutorials. I lent my DS out over the last few months so haven't had it to be able to do any testing! Rest assured, updates coming soon.
More info --> http://www.double.co.nz/nintendo_ds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 00:50 Posted By: wraggster
Metal Gear series creator Hideo Kojima revealed during the Tokyo Game Show that his development team is working on a new title for the Nintendo DS--but it's not the usual type of game that's expected from Kojima Productions.
Following the trend of the many "training games" being released on the DS, Kojima said that his team is working on "Kabushiki Baibai Trainer Kabutore" (Stock Transaction Trainer Kabutore).
The game teaches players the basics on how to do stock trading, using real Tokyo Stock Exchange market data from the past five years. For novice traders, the game features step-by-step lessons in stock market transactions featuring a lecture mode and story mode. For those well-versed in the ups and downs of stocks there's an expert mode which lets the game function as a market simulator.
"Video games have been changing during the past one to two years. The recent trend is towards training software, which brings affluence to life rather than drama," said Kojima during his stage appearance. "Although we've been releasing games for the hardcore audiences up until now, we're really about taking on new challenges."
Kabushiki Baibai Trainer Kabutore seems like a type of game that would only come out domestically in Japan. But with titles like Brain Age: Train Your Brain in Minutes a Day also selling well across the Pacific, there's always the possibility that a localized version might do the same.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 01:01 Posted By: wraggster
Via Scifi.com
From everything that we've learned about it, Wii Channels appears to be a pretty weak offering from Nintendo. Fortunately, people aren't going to buy the Wii to surf the Web or look at photos; they're going to buy it for the games. There's still the distinct possibility that Nintendo will announce an online gaming feature in the near future, but as it stands the Wii's Channels and online system are pretty underwhelming. One would think that the success of the Xbox Live online system would inspire Nintendo to take a similar route. However, Nintendo has been clear from the start that the Wii is taking a different path from the big boys, and for the most part the company's choices have been spot-on. Let's just hope they don't screw up what could be another selling point by aiming just at non-gamers.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 01:03 Posted By: wraggster
Take or leave these rumours but heres whats been thrown around at the moment:
- A disc country code configuration tool for developers has been added which confirms that the Wii is not region free
- Support for origin reset via pushing the A,B, + and – buttons simultaneously for three seconds on the Wii remote
- Support for mitigating screen burn in and stopping the drive motor, these will kick in if the controller input remains constant over a period of time
- Support for firmware/system menu auto update, a patch in the developers library which update the firmware and system menu automatically after execution
- Wireless Controller settings and save data operations to the main menu
- Full mode has been added to Wii pointer where you not only get the object co-ordinates and size but also the object range, pixel count and radius
- Support for Wii remote speaker output which allows sound to be played from the speaker same way as it is from other channels
- Wii remote setup items have been added such as motor mode, sensor bar position and speaker volume,
- Support for 50 Hz progressive mode display abandoned, for progressive display 60Hz must be used
- There has been known issues of normal pairing with the fourth Wii remote takes a long time and sometimes pairing with another Wii remote will be suddenly lost. Perhaps a reason for the lack of 4-player support on a lot of the launch titles
- The Wii remote options are no longer stored per controller but as common values in the Wii console
- The Wii remote ID of each player number from the last connection is saved and the same number will be assigned on the next connection
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 01:40 Posted By: wraggster
Updated release from Kaktus|621
I worked a bit on my Homebrew and here is Version 1.5 ... IcyTower WORKS ! But well, still in BETA Phase because of :
* No Point System
* No Time Limit/Auto Scroll (So you can fall down and nothing happens to you)
* No random Level and for now only 100 Steps
* Well there's no real "fun" yet After the first time playing you know the lvl and after that itÄs boring
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 01:56 Posted By: wraggster
Mollusk posted this news/release:
Ok, I made a quick little Panoramic viewer using the 3d photos I posted in the other topic, here's what it looks like :
Click the sprite to select the photo to see, stylus to scroll, B to return to beginning
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 02:11 Posted By: wraggster
Heres an excerpt:
If a Square or Enix game has familiar characters and yet can't be abbreviated to just DQ or FF and then some roman numerals, you sometimes have to take stock and make sure you're not getting overly excited. Let your fanboy fevor get away with you and suddenly you're the proud owner of Chocobo Racer. On the other hand, there is magic in the fringes sometimes if you're willing to get deep with a series, and the new DS game Chocobo & The Magic Picture Book looks to be a really charming spin-off for the big yellow bird. It comes across as a little bit of a kiddie game, but there's enough for the big kids to enjoy too.
The game is a collection of minigames either built into a story mode in single player or else accessible for many to play together in four-player mode. The RPG story mode features a gorgeous 3D engine as your Chocobo character explores small little pockets of land, speaking with other familiar Square figures as it comes to discover the mysteries of the game's Magical Picture Book. Those mysteries mostly break down into a continuing series of small puzzles and minigames, many which are actually quite addictive. You will see your standard slide puzzles and whack-a-mole stages, but also seen (and available to download and take home from the show via the DS Download feature -- very handy in the long wait for a seat in the Square theater here at TGS) was a nice little puzzle challenge sort of like Minesweeper but faster, where you must tap tiles to reveal instructions for finding the next tile (one, two or three blocks away in any direction) to find the crown without finding an enemy. Another was an otaku's dream puzzle we're informally calling "Speedy Squaresoft" -- on the bottom touchscreen are dozens of classic 8-bit Final Fantasy characters, and up top is a slowly closing door that the characters will be randomly running past, visible for just a split second through the crack of the door. You must tap the correct character based on memory to rack up points.
Full article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 02:13 Posted By: wraggster
Heres an excerpt:
The Mega Man EXE series, also known as Mega Man Battle Network was finally put to rest after over a dozen games in around five years (and that's not including the Chip Challenge spin-off and GameCube platformer.) But if you thought you would never see this enjoyable but oversaturated series ever again, think again. EXE is over, but a brand new Mega Man franchise is coming to take its place, and you can see remnants of Battle Network every step along the way. And of course, even though it's a brand new game series, there are already three of them ready to buy.
Called Ryusei no Rockman in Japan (translated out to Shooting Star Mega Man, although we're sure the name will change when this title makes its inevitable journey to America), the game is the spiritual successor to Mega Man Battle Network. This time, it's all themed more after the new ZX series of Mega Men than the original EXE Mega Man, with a character that wears costumes increasingly more like that of ZX. The Mega Man storyline in this franchise doesn't seem to rely on your outside boy character controlling a cyber Mega Man anymore. This time, from what we saw in our admittedly confusing demo (this story hardly makes sense in English, much less Japanese), you finally are the Mega Man, playing as a boy who can use his Mega Man visor to view the cyber world underneath modern life. As day turns to night, you creep into the cyber world -- the TGS demo had us for some reason talking to anthropomorphicized trucks and full-sized trains with faces. Eventually, you slip fully into the cyber world (which looks an awful lot like the Tron-like world of Battle Network) and begin to battle as Mega Man.
Full article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 02:14 Posted By: wraggster
Alongside the Wii teaser trailer for Naruto at Tomy's booth was a Nintendo DS "Coming Soon" trailer showing off a new fighting game due out for the portable system. The game is obviously extremely early (the video kept cutting away to staged mock-ups of the game with drawn-in characters to show what the game might look like, then switching back to work-in-progress gameplay footage), but with few traditional fighting games on the portable, it caught our eye even at this early stage.
The Nintendo DS Naruto 3D fighting game looked very much like a DS version of Tekken, complete with juggle moves and an 'endless' battle floor that rotates and scrolls with the view as the fighters battle in 3 dimensions. The visual style of the game was surprisingly realistic, using more traditional shading techniques than the cel-shading seen in console Naruto games. 3D character rendering skewed surprisingly more towards realism than any other Naruto game we've seen before, with more true-to-human character proportions versus the light SD techniques used most often to bring mangas and anime to games -- fighters looked more like people than they did cartoon heroes. (It could be that this was just an aspect of the low completion level of the game so far ... we're not sure which way we want the final game to go since the look was kind of cool and distinctive, very much like Tekken in so many ways.) A number of summon-type or special attacks are also available in gameplay, with the bottom screen made up of six huge "buttons" to use special attacks. Despite its more realistic rendering in this video, some very identifiable Naruto effects were displayed, including that cool chalk outline effect Sakura Haruno has in the Cube games when she rages up.
Look for something more on this game when it's ready for demonstration in playable form some time in 2007.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 02:16 Posted By: wraggster
Via IGN
After playing the PSP strategy game Jeanne d'Arc, we were eager for even more portable strategy play here on the TGS floor. Marvelous Interactive's promising Luminous Arc for the Nintendo DS looked to fit the bill, particularly because it promises Nintendo WiFi Connection features.
In play with the TGS demo, however, we were let down. Most immediately, we were disappointed in the control in Luminous Arc, which was entirely D-Pad-driven in the demo. Screenshots in the TGS flyer show the stylus being used on the screen (but not in controlling the character, instead depicted just sort of lying there with the indication that it could be used), so we're hoping that there's no way that this development team ignored the single biggest feature of this system in making this game, but there were no option menus to configure control in the demo. Moving characters around on the grid was thus awkward -- more so than GBA strategy-RPGs without the benefit of a stylus, we should add -- and not ideal.
There was also little unique or interesting about the visual style. Character designs were decent in an anime kind of way, but nobody in the cast of characters stood out from any other anime-styled character to be seen at any given booth at TGS (perhaps with the exception of one cute brown-haired nerd girl with eyeglasses who popped up in Luminous Arc's interminably long opening dialog tree. Dialog sequences use the Fire Emblem talking head poses, and at least feature full voice acting for each character. The screen-filling heads in dialog sequences were nice the first few times we saw them, but after seeing the same few expressions on plain backgrounds over and over again, the appeal was quickly gone, and we found ourselves skipping through the dialog as fast as possible despite the production values in having voice acting. The game itself used a standard 2D isometric game board grid like that seen in countless other strategy-RPGs, not displaying any more detail or vibrancy than countless other competitors on GBA. The game board could not be rotated to show other views, and the stage was small in the battles we played. (OK, so there we're nitpicking, since these were the very first introductory battles in the game, so we'll give them the assumption that things will get better later on.) Enemy designs weren't all that fabulous to us either after we had finished our fights with mutant chickens and bull-headed thugs.
Luminous Arc may be hiding something that we're just not seeing yet, and online features are certainly reason enough to show interest. That said, we saw nothing yet to distinguish this game on DS over alternatives on GBA, and other big-name strategy-RPGs are on the way. Luminous Arc is 70% complete in its TGS form, so we'll take another look and see what a deeper playthrough reveals when the import version is released sometime next year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 02:17 Posted By: wraggster
Via IGN
Little gems are constantly popping up on the Nintendo DS, especially on import from Japan. One of the nice surprises here at TGS was a title called Pinky Street Kira Kira Music Hour by SEGA and developer Dimple, an accessible little rhythm-action game. It's got little to no chance of being released outside of Japan, but if you like your music gaming on the go, this could be something to pick up from an import dealer.
Kira Kira Music Hour's gameplay is based on a series of three touch panels for you to interact with as the beat rolls by. You hold the Nintendo DS sideways (or bookwise), with the touch panel on one side for gameplay and the other side showing a full-body view of your dancer and her competition. Three panels is a bit awkward for a music game (unless you're listening to umpahpah Polka music, of course), but it works for this game in that it's less exact in the timing over something like Dance Dance Revolution, instead stressing specific movements with your stylus. Up top is a meter showing the song's beat (a bouncing music note shows you where you are) and one of three color blips for an upcoming beat. That color will light up one of the three touch panels when it reaches the beat, and you must take action in that panel to hit the note. Sometimes the note will be just a single tap, other times it will light up with arrows that you must stroke for the music hit. Once you get going, it becomes less a game of reflexes and more of a real music game, as you tap and shuffle left and right to the music, almost as if you're really dancing. Build your "Rainbow" combos and beat your opponent on the dance floor either in single player or multiplayer mode.
As if that weren't enough, there's also a full story mode to play through. Included in this is a large mall town to explore, with several points of interest for your smiley-faced female dancing idol. You can go shopping for outfits for her or visit clubs to play games. There's even a cute photo booth for fashion-crazy girls (and pervy boys) where your 3D character will strike a number of poses as you take pictures of her.
Music is obviously one of the biggest keys to success in a music game, and the synth J-Pop in the demo we played wasn't compelling enough to carry the tune home with us, but it's plenty possible that the music will grow on you if you choose to give it time because of the game's unique gameplay. Pinky Street Kira Kira Music Hour releases in Japan on October 26th.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 11:55 Posted By: wraggster
Good NDS the DS Emu for Windows has seen a new release, heres whats new:
Great news I've added a newer version "GoodNDS v0.0.3". It has a new feature that lets you fast forward the games. And I fixed the save and loading states a little. Hope you like it
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 12:01 Posted By: wraggster
Nintendo is preparing an all-out web assault to promote its Wii console, out on 8 December, allocating a significant portion of its £10m marketing budget online.
Using the slogan 'Wii Move You', the Japanese gaming giant is set to take full advantage Sony's decision to hold the PlayStation 3 launch back until the New Year.
"We're just in the final stages of putting our media plan together for Wii, but in terms of online our spend is way more than anything we've done before,"...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 12:10 Posted By: wraggster
Bubble2K has released a new WIP version of his Snes emulator for the DS, heres whats new:
The builder has been fixed. The emulator core has some very minor fixes here and there...
I turned off the bottom screen; it works fine on my supercard. Let me know if other cards have problems. .
Download and Give Feedback and Compatibility Reports Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 12:13 Posted By: wraggster
Heres an excerpt
It's not every gamer that remembers the NeoGeo Pocket Color card clash game between the heroes of SNK and Capcom's two fighting franchises, but those who do know of it remember it fondly. At last, SNK is bringing the game back for a portable platform that will finally reach the masses with this Nintendo DS release.
SNK vs. Capcom Card Fighters DS is a robust re-imagining of the series, with several brand new tweaks to the formula to make it interesting and incredibly challenging. The core addition is something called "Force", which is a system of power points that you must be able to expend if you wish to use a card. Each side of the two-fighter battle has a card bar (with a deck to pull from as well as several face-up cards) and a Ring where you place your active cards. Up to eight cards can be used at a time, but to use a card, you must have enough Force to place it. This Force appears as little marbles that you place on the points for the cards, each of which needs a certain combination of different Force color marbles to be able to use. If you don't have the Force, you must either choose different cards or else throw away other cards from your deck.
Full Article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 12:15 Posted By: wraggster
Tank Beat was an odd little game for the Nintendo DS here on the show floor at TGS. At first glance, it was the ugliest damned thing we ever saw -- blocky tank models driving through blocky cities, mowing down cardboard cut-out trees and firing lines of missiles at other blocky tanks. Catching the developer's name on the kiosk, however, gave us courage to give it a chance -- the game is developed by Milestone, makers of Chaos Field on GameCube and Radigy on Dreamcast (perhaps the very last official Dreamcast game to ever be released, by the by, so thanks to them for that.) Playing it, we found the gameplay actually enjoyable, and even the graphics came through with a certain all-basic style when seen running so smoothly on the DS Lite screen instead of show monitors.
Imagine the gameplay of Tank Beat as a realtime strategy game where you only play as one unit, and you get it. Play is entirely stylus-based, where you draw tracks on the below game map to control your tank up above. Stroking on the map will give the tank a path to follow, so that's your basic control. Holding down a point outside of your stroke will turn the camera on the 3D game field towards where you want to look. Finally, tapping on an enemy blip will let you shoot at opponent tanks. A little adjusting, and players will quickly be navigating their tank all around the battlefield, using just simple strokes to charge at enemies or to send their tank retreating while returning fire in the opposite direction.
Your beat in Tank Beat won't just be to attack at all times -- in fact, the TGS demo we played only contained a protection mission. Here, opponents rolled over the hills outside of the small set of buildings the radar you are protecting is located in, and you must decide the best course of action for taking them out without being blown up or having your goal blown up. We expect a variety of missions like this in the full game. Players have a full range of tanks to choose for playing, from tiny scrappers to missile carriers to giant Panzers. Multiplayer will be a big feature for the game as well, as not only does it support 2-player wireless play, it also fully utilized the Nintendo WiFi Connection platform for online play.
Tank Beat is scheduled for release here in Japan at the end of November. Release outside of Japan is not scheduled and seems unlikely, so check with import dealers if this game's unique draw is for you.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 12:16 Posted By: wraggster
Takara has tried to bring the Zoids series to America, but something about it just won't catch on the way it has here in Japan. Maybe it's that it's a series that inspires a game with gigantic robotic creatures, illustrated with surprisingly amazing detail and some gorgeous 3D effects, and those robots are playing Rock-Paper-Scissors with each other.
Still, as silly as that concept sounds, the newly-announced Nintendo DS Zoids game is somewhat fun. On the surface, it's just plain old Roshambo, where you choose a hand and then the enemy chooses a hand and whoever wins gets to hit the other ... this time, with fire breath and slashing attacks and missiles rather than just a tap on the wrist or a slug in the arm. The complication here is that the Nintendo DS's touchscreen features come into play -- when you win, you may have the option of modifying your move, either by winding up a wheel like a record turntable or else tapping a button exactly on a moving target. There's also a system for collecting and trading battle cards, although this was difficult to understand how it will function in play in the TGS showing. (How much more complicated do you need to make Roshambo? Do you really need to add cards to Rock-Paper-Scissors?)
Zoids on DS looked unusually beautiful to us, utilizing impressive 3D that animated extremely well (including bending for strikes and having working smaller parts on the body), plus the effects for fire and smoke and skidding dust were first-rate. It's still a turn-based game, so prettying up the graphics in a turn-based game doesn't affect the gameplay, but it does make us want to play it more.
This DS Zoids game was marked at TGS as 70% completed. With the series sometimes attracting an American audience off and on, it's possible that this game may make it stateside -- we'll keep you posted.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 12:17 Posted By: wraggster
Heres an excerpt:
We're going to be perfectly honest with you here: we weren't real big fans of the first Tamagotchi Corner Shop, and the idea of waiting in line for quite possibly hours inside the Kids Corner of TGS for the chance of playing the game (and more likely, the chance of that game being taken out of our hands by an overzealous seven-year-old line-cutter before we've had a chance to push the start button -- this exact occurrence happened last year, by the by, so we're gunshy over dealing with these otherwise well-behaved kids) just made our humanity feel impinged. So, we didn't play this game. We did, however, take a look at the game being played, and we also watched the TGS trailer for the game. Nothing we took back from either experience made much sense, but then again, the first game didn't make a whole lot of sense either.
Full Article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 12:19 Posted By: wraggster
Heres an excerpt
It may seem like we're being mean on good ol' 2D at IGN sometimes, especially when talking about the Nintendo DS. It seems that nine games out of ten sprite-based games covered in previews and reviews lead to some kind of mention of what the game could have or should have been like in 3D. But it's not 2D's fault. Those nine games tend to be the nine worst-looking games on the platform, games that seemed to have been designed by graphic designers with an axe to grind against pixel art; the one game of the ten not knocked for its 2D'ness is usually done with the kind of flair of design craftsmanship and technical ability to make for a great-looking game against any modern graphics techniques.
The first DS game based on Yu Yu Hakusho (the anime/manga series that most outside of the fan community would remember from a run on Adult Swim if that run had lasted longer than two sneezes) is not that one in ten. An awful-looking dungeon crawler with equally meh gameplay, this title debuted in a corner of a corner of the show floor to little enthusiasm from those who played it before us. A 2D dungeon crawler (we can't say the word "dungeon crawler" enough, especially since we remember few to no dungeons from brief glances at the show), the game is a D-Pad based quickie RPG where you can play as one of several characters from the show with a flash-swap (at least, once you've unlocked them -- the game starts off with only the main hero kid, after a series of badly-drawn manga scenes introducing the series as a whole and the story of the game, which apparently follows the story from the beginning ... all we know is that we saw Yusuke being hit by the car and dying, then some old woman's face was shown, and then we were punching snake things and dog things in a dungeon.) Battles are mostly action-RPG style button masher fests, although there are touchpoint battle moves where you can tap on manga slips to make characters do cooler moves. There are also planned a number of minigames, including a shown Roshambo minigame. Two player wireless is also planned, although there's no indication of DS Download play, so we're not interested unless somehow the gameplay gets better.
Full Article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 13:09 Posted By: kcajblue
Moonlight has released a new software called Wifi VoiceChatClient , now this looks to be similiar to his penchat client but with Voice support.
Now does this mean you can use your DS as a wifi Phone?
Download and Give us your Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 23:01 Posted By: wraggster
GeekShadow has released a new app for the Nintendo DS, that when you open and close the DS makes a Toilet Flushing noise.
awesome
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 23:06 Posted By: wraggster
Heres some spiel from an analyst at Toms Hardware:
The fact that even the PS2 outsells the Xbox 360 by a factor of 20:1 raises the question why Sony would be concerned about the PS3's value against the Xbox 360. Chris Crotty, senior analyst for consumer electronics at Isuppli, believes that Sony in fact may not be worried about the Xbox 360 and its newly announced HD DVD drive, but much more about the Nintendo Wii.
"I am wondering if this announcement has more to do with Wii and how strong the console will be in Japan," Crotty told TG Daily. "It could be an indication that Sony feels less confident about its content." Cutting the price of the console could increase the value proposition of the offering and may make the PS3 more attractive. "If you look at the controller and some of the content you see some unique features and it is much easier to develop content for the Wii than the PS3," Crotty said.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 23:18 Posted By: wraggster
Kevin has released a new version of his Wi-Fi status viewer for the Nintendo DS, heres whats new:
1.3.5.1 - September 24, 2006
*****************************
- Fixed bugs in stats loading when top 5 had less than 5 players
- Fixed MPH leaderboard so it can display 8 digit highscores (hax!)
- Added box art on stats tab
- Added auto focus on error submit when selecting status tab
1.3.5 - September 22, 2006
*****************************
- Added 9 games
- Added Mini Mario vs DK2 gamehub
- Added Final Fantasy III to FC manager
- Select US/JP games now enabled
- Fixed bug in tray menu
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2006, 23:41 Posted By: wraggster
AgentQ has released a new version of ScummVM for the Nintendo DS, heres whats new:
This is still a beta, so there's no full instructions yet. Using it should be the same as with version 0.61, except the build you need to use for your game may have changed.
Please let me know of any bugs you find, and whether it runs on your card reader, by posting in the forum below. The driver has been updated for M3 and SD devices, so the compatibility may have improved, there is also now NinjaSD support. Max Media Dock support is being worked on and will probably appear in the next beta. There is no G6 support.
Build A: All Lucasarts games
Build B: Beneath a Steel Sky, Flight of the Amazon Queen
Build C: Simon the Sorcerer 1/2, Legend of Kyrandia, Gobliiins
Here are the new features:
* New Games Supported: Simon the Sorcerer 2 and Legend of Kyrandia
* Made the DS turn off when you quit a game
* Updated flash device drivers
* Added a 200% scale option for the zoomed view
* Change zoom range for the zoomed view so you can zoom right out
* Speed increase!
* Fixed crashing when saving in Beneath a Steel Sky
* Fixed inventory not appearing in Beneath a Steel Sky
* Fixed incorrect colours in frontend
* Made frontend more responsive
The final version will be released when the rest of the ScummVM team release 0.9.1. This should be within a month or so.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 03:32 Posted By: Xtreme
Hi all The Settlers fans.
I wonder why I haven't seen this before, here it goes:
Also to remind you, the game shoud be out in Europe 2006/12/31.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 11:01 Posted By: BelmontSlayer
Bubble2K has released a small update to his SNES emulator.
Here's what's new:
Fixed the glitch of snezzi.exe not reading the DAT file correctly.
Apparently, Crono Trigger is running near perfect with the "No Sound" version.
Download and Give Feedback and Compatibility Reports Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 15:57 Posted By: wraggster
Goichi 'Suda 51' Suda's long-promised Wii title, Heroes has finally been revealed in a gorgeous-looking debut trailer freshly-unleashed at TGS this weekend.
The game is a collaboration between Japanese trio Spike, Marvelous Interactive and Suda's own studio, Grasshopper Manufacture, most famous for the mind-bending PS2 and Gamecube actioner Killer 7. Not much is known about Heroes at present, but as expected, the trailer reveals a unique art style, dodgy American voice-acting and more blood and gore than your average Tarantino flick.
We'll let you know when the first Heroes gameplay info hits, which will hopefully happen a ways before its Summer 2007 release date.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 16:15 Posted By: wraggster
Nintendo DS owners whose brains are still rubbish can look forward to another couple of opportunities to sort that out in November.
That's when Majesco plans to launch its own line-up of brain-training games, based on the work of Dr. Makoto Shichida, whose Right Brain Development Theory forms the backdrop to the Brain Boost game series in much the same way Professor Kawashima's brain-training books do for Nintendo's alternative.
The first two games in the series, developed by Interchannel-Holon and published at US$ 19.99, are called Brain Boost: Beta Wave and Brain Boost Gamma Wave, and each aims to improve memory, concentration and judgement by stimulating the right brain.
Beta Wave will concentrate itself on shape-recognition, addition, remembering sequences and moving dot tasks, apparently, while Gamma Wave's more bothered about perception and problem-solving, and remembering things like faces, images, numbers and colours.
Whether they'll manage to deliver all that as humorously and engagingly as Nintendo did with its multi-million-selling Brain Age/Training series, though, will be the issue.
Via Eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 16:26 Posted By: wraggster
The US launch of the Nintendo Wii will boast one million units, according to Ron Bertram, vice president and general manager for Nintendo of Canada.
"We're looking at a million for North America at launch," he said, speaking to MacKenzie Financial.
"If we get what we're supposed to get, this will be our most plentiful launch in the 15 years I've been at Nintendo."
"All signs are extremely positive," he added.
The confident statement from Bertram echoes UK general manager David Yarnton's belief in a strong launch for the Wii in Europe, who stated last week that he expected to see "more stock than we've ever had."
The Wii will launch in America on November 19th priced USD $249.99 and in Europe on December 8th priced EUR 249 (GBP 179).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 22:59 Posted By: wraggster
New game released for DS:
It seems like folks love those Mini Mario Toys! So much that the Mario Toy Company has expanded the line to include Mini DK, Mini Toad and Mini Peach figures to the series. With all these toys bringing him more money than he knows what to do with, Mario decides to fulfill his lifelong dream and open a theme park called Super Mini Mario World!
The opening day crowds include Pauline and Donkey Kong - who immediately falls head over heels for the lovely lass. The big ape tries to show her some toys, but when Pauline picks the Mini Mario figure above all else, Donkey Kong becomes enraged! He smashes displays, destroys the toys and takes Pauline to the top floor of the amusement park!
Now it's up to YOU to find Pauline and save the day!
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 23:16 Posted By: wraggster
Though expected, Dolby Laboratories confirmed formal support for both the PS3 and Wii last Friday. The PS3 gets the full monty with support of Dolby Digital 5.1 surround sound for games (same as PS2) and Dolby TrueHD 7.1 surround for Blu-ray movies. The Wii, on the other hand, will only use Dolby Pro-Logic II as was speculated. DLPII, which the GameCube also supported, uses simulated surround sound over stereo channels.
It's interesting to note that no console got a game audio upgrade this generation, regardless of a focus on superior technology. Were you as a gamer expecting more? How important is sound to your gaming experience?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 23:23 Posted By: wraggster
Nintendo is planning the biggest online, TV and sampling campaigns it has ever undertaken in the UK according to Robert Lowe, Nintendo's product manager for home consoles, in a recent interview with respected online marketing trade rag New Media Age.
"We're just in the final stages of putting our media plan together for Wii, but in terms of online, our spend is way more than anything we've done before," Lowe told NMA.
He continued: "There will be three main channels through which we'll communicate Wii - online, TV and sampling - and of the top line ad budget of £10m-£11m, leading up to the December launch, a large proportion is going online."
The tagline for the campaign is 'Wii Move You' (with 'Wii Will Rock You' almost certainly having been dropped as too cheesy, despite what certain SPOnG staffers continue to argue). 'Wii Move You' spots are planned in on major portals including Lycos, Yahoo! and MSN. TV spots have yet to be finalised, so we will bring you news on that as we get it.
"Particularly over the launch week we'll completely take them over - you'll go online and see Wii everywhere," Lowe confidently asserted.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 23:33 Posted By: wraggster
New from Success HK
Product Features of Nintendo DS NDS Lite Polycarbonate Case with Rubber Grip
Made of Polycarbonate
Protects your DS Lite from nicks and scratches
Rybberized grips add comfort and control
More Description of Nintendo DS NDS Lite Polycarbonate Case with Rubber Grip
Polycarbonate case: Made from polycarbonate, virtually indestructible armor case. Protects your DS Lite from nicks and scratches. Cutouts for all controls on the console, let you easily access the power, LR buttons, headphones, cartridges and volume control. Rubberized grips: For improving handling, and add comfort and control.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 23:36 Posted By: wraggster
New from Success HK
Product Features of Nintendo DS NDS Lite 6-in-1 Kit
Polycarbonate protective armor case, made from polycarbonate, virtually indesctructible
Screen protector kit keeps your double screens free from nicks and scratches.
Extra port covers are included.
Wrist and neck strap keep your DS Lite safe and clean.
Stylus is included.
More Description of Nintendo DS NDS Lite 6-in-1 Kit
Polycarbonate Protective Armor Case - Made from Polycarbonate, lightweight case, suits your DS Lite perfectly.
Screen Protector - 100% ANTI-GLARE Viewing! Keeps your double screens free from nicks and scratches.
Port Cover - Protects from dust or provides an extra replacement.
Wrist Strap and Neck Strap - Convenient wrist strap and nexk strap keep your DS Lite safe and clean.
Extra Stylus - Replacement standard stylusesm fully compatible with DS Lite.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 23:38 Posted By: wraggster
New from Success HK
Product Features of Nintendo DS Guard Mask
Prevent any scratches
Dust repelled function
Comforted feeling by rubber coating
Smart and super compact size fit with console
More Description of Nintendo DS Guard Mask
Guard Mask is designed for NDS Lite to prevent damages on the console. It provides dust repelled function and comforted feeling by rubber coating. It is smart and super compact size fitting with console.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2006, 23:52 Posted By: wraggster
Heres the news from the makers of Supercard:
I am very happy to let you know that our new product SuperCard RUMBLE series. We spent a lost of time and hard work on it. I am very pride of our SuperCard Team. Here list below is the new product features:
+ Built-in RUMBLE system
+ Particular RUMBLE system, ALL GAME CAN BE RUMBLE
+ 100% DS games compatibility with perfect save function.
+ New Power Save design, extend playing time
+ High speed R/W system, support high speed flash memory card, without any slow down.
+ Support compress ROMS
+ Support RESET to main menu, easy to choose another game
+ Support save to flash memory card directly, never lost your save.
+ Compact MENU system, multigames support.
+ Compatible with MoonShell, extend your DS to a multimedia system. + No GBA games Support.
SuperCard SD Rumble
SuperCard MiniSD Rumble
SuperCard Lite Rumble
Nice news
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 00:03 Posted By: wraggster
Moonlight has released a new version of his Wifi Voice chat app that can be used as a wifi phone ?
This version has unicode font support and supports private rooms.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 00:24 Posted By: wraggster
DWedit has released a new version of the NES Emulator for the GBA and Nintendo DS.
Heres whats new:
New in this version:
* Supports Monochrome Mode, used to flash the screen in Dragon Warrior 1, 2, and Final Fantasy 3.
* Supports Frame IRQ used by Dragon Quest 1, 2, and Door Door. Possibly buggy.
* Supports NES Play Action Football
* Supports Mapper 42
* Now can save state in mapper 40,42,69
* SRAM save compression takes place immediately on entering menu, making save smaller for pogoshell
* Removed EWRAM Turbo option
* Changing gamma immediatly updates palette
* Code Cleanup
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 00:51 Posted By: wraggster
Gwoin has released a new Mahjong game for the Nintendo DS:
Heres the info
The goal of Mahjong is to remove all the parts of the plate by selecting them per pairs.
Approximately, and for those which would not know yet, each part has a drawing, and each drawing is placed at least 4 times on the plate (thus all chances to have at least a solution each time).
Then, one donot can select the parts which are wedged under (or between) other parts…
Other information:
The play was completely developed in less than 2 days. It could thus be optimized and some plates could be added. If one day I have courage, it is promised I does it
The screen top indicates the number of remaining parts, as well as the duration of the part.
Constantly play, if you are blocked, press on “X” to post a solution (but it is not inevitably only, nor even the best). Attention not to make confidence with the solution suggested too much, it is certainly the solution, but not inevitably most intelligent.
You can also start again the plate while supporting on “Select” in the course of part.
And finally, support on “Start” to leave the part in progress and to return to the principal menu.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 00:55 Posted By: wraggster
Another update from rbritt about his CNCds game for the DS:
Got annoyed the other night working on the game, seemed to spend ages not getting anywhere! My main goal was to just change the graphics mode I use to mode 5 2D.
I'd moved the output folder of the project so it doesn't sit in the same folder as the source code. It's cleaner and lets me see what the final game folder will be like. There's also a lot less files in there, which should HELP the file system. Instead it's back to its old tricks. One of the first files it accesses inside a subfolder is loaded and read fine, but from then on it seems unable to read any data in a folder. It's fine with the root, but not a subdirectory. It means the maps aren't loading right now because the tiles and maps are in subdirectories. It's doing my head in!
I still haven't downloaded the latest library files because it's all hidden away on a CVS, and I've not had to use WinCVS before. It's a total ball ache but I'm hoping someone at work can give me a hand... grumble grumble just give me a ZIP to download lol. I'm not sure when r20 devkitpro is out, but I can't wait.
Anyway it turns out I got the change in graphics mode working almost straight away, but when it didn't display properly (due to the map not being loaded correctly) I spent ages looking for a bug in the graphics and not the file system, costing me lot's of time. D'oh! I've got some playing to do still with the graphics to get an in-game HUD working propely over the tilemap but I don't think it's far away.
Playing with the graphics has pointed out though that my SDL graphics core could do with a lot more work to make it useful. It's current approach to emulating the DS is ok but not great for debugging. This is something I'll do after I release the first beta though to not 'waste' too much time
In other news I just want to point out that this really isn't a port of C&C on to the DS because I'm not updating the original source code to work on another platform - because I don't have the original C&C souce code ;p This is a totally new code base written from scratch. I'm just being picky really pointing that out
It does mean that people can't see the source code and get an idea on how to port a game, but they can see the source code and see how to write games for the DS. The code is actually pretty generic in most places, and I don't mind at all if people decide to lift the code for their own stuff. Of course they might not like my C++ singleton 'hell' but that's the way it's written so ha!
Anyway, yes I will be releasing the source code for the game.. but not for a little while! I'd like to get most of the systems cemented first and clean the code a little. Gotta make it presentable ;p
More Info --> http://cncds_project.livejournal.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 01:30 Posted By: wraggster
Mia posted this news/release:
Here is my latest project for the NDS : Ninji & Zarbi.
It's a skill game in which the player controls two characters at the same time, each of them being on its respective screen.
The music heard during the game is Cherry Blossom Girl by Air.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 03:36 Posted By: Jeremysr
I made a game called DStrivia using DSLua. It reads questions from a file so it should be easy to add and edit your questions.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 20:18 Posted By: ACID
A spin-off of the Mega Man Battle Network franchise, this game brings the franchise back with similar RPG gameplay but with an all-new Mega Man character and storyline to play through. In this RPG, you play as an elementary school kid called Subaru Hoshikawa. One day, Subaru comes into the possession of a special visor left behind by his missing father. When he puts on the visor, he meets an alien being called Warlock. Subaru and Warlock fuse into one and face off in a battle against the Virus.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 21:41 Posted By: wraggster
It might not be Toy Story but Ice Age 2 the movie and its numerous multiplatform spin-offs gate-crashed the charts hard enough to make Vivendi pump one more version out, this time on Wii in time for the Christmas rush.
While various Fox and Vivendi marketing types waxed lyrical about how Ice Age 2 The Meltdown will take full advantage of Wii's specs and crazy controller, no further details were released.
Looks like you'll have to wait a little longer to see how Manny the Mammoth, Sid the Sloth and Diego the Sabre-Toothed Tiger will work with that controller.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 21:59 Posted By: wraggster
Castlevania producer Koji Igarashi reckons that all three of the next-gen consoles are ace, and providing the resources are there he'd be happy to do just about anything on them - including more 2D Castlevania titles.
"I hope more people will enjoy the 2D Castlevania experience as a result of it," he told 1UP when asked about the possibility of Symphony of the Night's reception on Xbox Live Live Arcade prompting more 2D Castlevanias on big formats.
The team has "many ideas" for next-gen, he said, and he's encouraged by the various download services being put into place, and would happily use them all, although it's a question of resources - Castlevania: Symphony of the Night is being converted to Live Arcade by Konami US because of the burden already on Igarashi's team.
And Castlevania "may not be on all three platforms," he said, but that's not because he doesn't fancy all of them. "I am the one and only producer and I have limited resources, so I think I should choose," he told 1UP in Tokyo.
"I am very happy with the download services from the next-gen platforms, so I would also like to provide other previous Castlevania games on these services," he added.
That could include PSP too. At E3 this year - you might remember - Sony US boss Kaz Hirai showed off Ridge Racer PSone running emulated on PSP, and he's up for that. "I think the PSP is an interesting platform with a big and beautiful screen, so I would like to put my hands on a PSP version," he said. "As for offering SOTN, yes, I would love to provide it as a download if the users would want that."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 22:08 Posted By: wraggster
News from Lik Sang
Been beefing up your brains weight and lowering its age recently? [Editor: Yeah! How did you know? I can finally claim with arrogance, and without fearing of getting contradicted, that my brain is massive.] Well this week put it to use with a new Mario puzzler. Two years ago Mario Vs Donkey Kong was released for the GBA and had players take Mario and try to rescue a horde of Mini Me's. Here in the sequel you control the little fellas instead and must save Pauline (the 'damsel in distress' before Peach came along) from the big ape. When at the opening of the Super Mini Mario World theme park Donkey Kong see's Pauline and tries to win her over by giving her a Mini Donkey Kong toy, while Mario offers her a Mini Mario toy. When she chooses the latter, Donkey Kong bursts out with anger, kidnaps her and takes her inside the park. Across over 70 levels through the park you'll use your stylus to control your little army, and like in Lemmings, create bridges and such.
Also new to the sequel is the ability to create your own levels and then have others bust their brains playing them over the Wi-Fi. This feature was planned for the first title, but removed due to time constraints. Other players can rate your levels, then your hard earned points can be spent on buying extras such as a Mini Peach. Like with the first game, the US release is the first out of the gate, and remembering the DS is 100% region free, the game will run whether you bought your DS from Kazakhstan, Zimbabwe, or every country in between.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 22:32 Posted By: wraggster
Nintendo is serious about giving casual game console users multi-functionality by offering not just a weather, news, and photo channels, but a free internet browser with the Wii at the November 19th U.S. launch. From the article: 'Opera's full Web browser is available for download from the Wii Shop Channel. Nintendo has stated that they will offer Opera free of charge as a temporary promotion for all [worldwide] Wii users until June 2007
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 22:33 Posted By: wraggster
While North America gloats over its milion-unit launch, Nintendo Australia has refused to disclose how many Wiis it will be bringing into the country for its December launch and has not ruled out the possibility of shortages come launch day.
Nintendo Australia spokesman Vispi Bhopti says that while the company is bringing in a significant number of consoles for the Australian launch on December 7, it cannot guarantee "total supply."
"We will be guaranteeing preordered stock at retail--so that's definitely the way to go to secure it because we can't guarantee total supply because we don't know how many consumers are going to go wild over this," Bhopti said. "We are bringing in a significant number of Wiis into Australia--it won't be a small drop. But at the same time, our expectations are so big for this product that we would, to err on the safe side, recommend that people preorder."
Australian gamers had to suffer through a next-generation console shortage earlier this year when the Xbox 360 launched in March. Within days of the official launch, 20GB Xbox 360 bundles had all but sold out across the country.
Nintendo announced last week that the Wii would hit Australian shores on December 7 for A$399.95. Bhopti said pricing for games, accessories, and virtual console titles was still being finalised for Australia, although they would be "relative to overseas pricing." In the US, first-party Wii titles will retail for $50 (A$66.50).
Bhopti said that while the number of launch-day titles was also still being finalised, he did confirm that Legend of Zelda: Twilight Princess would be a launch title locally. The GameCube version of the game would arrive in early 2007, he said.
And for those still holding out hope that the Wii will be a region-free console, Bhopti has some bad news. "You won't be able to play overseas games on an Australian unit," he added.
Bhopti says Nintendo is gearing up national road shows to promote the Wii in the weeks leading to launch. The shows will be similar to its recent DS Connection Tour, which had Nintendo visit major shopping centres around the country. Consumers will be able to get their hands on the Wii and its unique controllers during these shows, Bhopti said.
The Wii's use of wireless controllers means free-standing in-store demo units, however, will not be part of the promotional campaign, Bhopti says.
"We can bolt things down as much as we want, but when we do that it ruins the experience of the wireless controller. You really don't want to pick up that wireless controller unless it really is wireless," Bhopti said.
"Some of these experiences are also quite unique, and we want to be able to explain the experiences to people when we're there. So it's important that when we do have in-store units, they will be manned demonstrations."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 22:36 Posted By: wraggster
Namco Bandai Games America today announced that it will publish Digimon World DS in the US this fall. The game was previously released in Japan under the name Digimon Story in June.
Based on Bandai's popular Digmon property, the game will see players interacting with more than 230 of the digital monsters on their DSes. By creating Digi-Farms, gamers can train, care for, and communicate with their Digimons.
Using the handheld's networking capabilities, trainers will be able to take their Digimons online, over Nintendo Wi-Fi connection, or over a local area network, and battle other player-owned Digimons or opt for a more amorous encounter and create new breeds of Digimon.
Digimon World DS has not yet been rated or priced.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 22:38 Posted By: wraggster
Before the PlayStation 2 launched in 2001, Square Enix shares on the Tokyo Stock Exchange were trading for about 2,000 yen (about $17.07). The stock has had its ups and downs over the last five years, but these days it's trading for about 3,000 yen (about $25.61). Clearly a generation of Sony domination on the console gaming front--one in which Square Enix devoted its biggest games to the PS2--hasn't treated the publisher too harshly. But according to a company official, Square Enix wants the console wars to shake out a little differently this time around.
In a Wall Street Journal article about Sony's new system, Square Enix senior vice president Michihiro Sasaki told the paper, "We don't want the PlayStation 3 to be the overwhelming loser, so we want to support them. But we don't want them to be the overwhelming winner either, so we can't support them too much."
The article also says that Square Enix is planning to support Microsoft, Sony, and Nintendo's consoles more evenly than it did in the last generation, having already committed two games to each system so far (Final Fantasy XI and Project Sylpheed for the Xbox 360, Final Fantasy Crystal Chronicles: The Crystal Bearers and Dragon Quest Swords: The Masked Queen and the Tower of Mirrors for the Wii, and Final Fantasy XIII and Final Fantasy Versus XIII for the PS3).
And while Sony's system will still be home to the latest proper installments in the Final Fantasy franchise, the Wall Street Journal reports that Square Enix "hasn't yet decided" which console will play host to the Kingdom Hearts series going forward.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 22:41 Posted By: wraggster
The Wii version of Call of Duty 3 will take full advantage of the machine's motion-sensitive controllers - although, incredibly, the missions will be the same as those of the Xbox 360 and PS3 versions.
"We were quite surprised that we didn't have to adapt the single-player game," says the World War II shooter's executive producer Marcus Iremonger. "There are a few minor changes we had to do, but not gameplay-wise. It works pretty well: you're not in any way hindered, compared with a normal controller."
Iremonger admits that the Wii controller is "very, very different" but says that "it feels very natural". Developer Treyarch had little difficulty in deciding how to configure the Wii-mote for its highly anticipated threequel.
"You pick it up and it's obvious how to play it," continues Iremonger. "You have this pointing device. Well, what are you going to do with it? You're going to aim a weapon. This whole synergy between what you are doing in front of your television and what your character appears to be doing on-screen is the biggest strength of that platform."
As well as the main on-foot sections, the game will also feature a slew of vehicles and, for the first time in the CoD series, hand-to-hand 'battle actions'. "With the vehicles, you'll be holding the controls and mimicking it as if it was a steering wheel. And with the battle actions, when there's a struggle between you and a German soldier over a weapon, you will be really struggling, physically, with the controller back and forth until you can shake the guy off."
The main concession to the Wii interface, says Iremonger, is that "you have to keep things relatively simple on it. You need to make sure that, if you're adding in gestures, they're easy to do. We're trying to make sure we don't create some crazy flurry of movement that people aren't going to be able to do quickly enough."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 22:48 Posted By: wraggster
Via Kotaku
Sa-weeeet! And I mean that in every sense of the word. Reader Ryan writes that his girlfriend got this wicked candy swag for presenting at the Canadian Game Studies Association last week. Apparently she ate the Mario and Yoshi, why he stuck to Donkey Kong and Diddy. They sawed poor crystaline Link in half and chomped his upper and lower in unison.
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 22:51 Posted By: wraggster
Via Kotaku
When I posted yesterday about my son's adventures in DS Lite breaking and the lecture and punishment I dished out just about everyone and his brother seemed to comment. Heck, even my brother commented. The thing is, I wrote the story on my train ride into work, and so I didn't have the photographic evidence of his misdeeds and the aftermath. So here you go.
The image above shows the DS Lite, slapped back together by your's truly. If you hit the jump you can see a close up of the now super janky right hinge and a picture of--oh, the horror--the DS Lite drawn and halfed, hanging by its wire while still playing Lego Star Wars II.
On closer inspection, I've since noticed that while the DS Lite is still very playable, it doesn't really close right.
Screenshots Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 22:54 Posted By: wraggster
Via Kotaku
The Amazing Mr. Pee — a Wildeian wit — sent us this shot of some graffiti in Melbourne, New Zealand. That's not just any Link you're seeing there: that's Link from The Legend of Zelda: The Minish Cap!
Mr. Pee explains:
It's actually been made out of Carlton draught beer coasters from a pub that have been painted and stuck on the wall. Found near Swanston Street, near RMIT university in Melbourne, Australia.
Is it still graffiti if it's just been taped to the wall? Oh, no matter, it's still cool. Any Melbournians willing to go out to Swanston street and have their hot girlfriends pose naked next to Link, perhaps bent over in an accomodating position? Let us know!
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 23:07 Posted By: wraggster
The first video of a remote from the Wii being used in a shocking bout of domestic violence appeared on the web, and it ain't pretty. This baby packs quite a virtual punch and is perfect for deadbeat husbands and perturbed older housewives.
While Nintendo tries to bring more mature-rated games to the table, these images clearly show the dangers of wielding a skillet with a Wii-mote.
Please report any Wii-buse to your local authority, unless the person really deserved it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 23:49 Posted By: wraggster
New DS Game released:
Pocket Monsters Diamond/Pearl is the first installment of Nintendo's popular role-playing series on the Nintendo DS™. The game takes place in the new region of Shino, and the starter town will be Futaba Town. A whole new set of Pokemon will be introduced in Pokemon Diamond/Pearl. You'll be able to trade your Pokemon from the GBA™ Games (Pokemon Ruby, Pokemon Sapphire, Pokemon Fire Red, Pokemon Leaf Green and Pokemon Emerald) to Pokemon Diamond and Pokemon Pearl.
Online battling and online trading are available in Pokemon Diamond/Pearl via the DS Wi-Fi connection. The game also features online voice chat. The Wi-Fi features can be accessed through the lower level of a Pokemon Center.
A very first small shipment of the Nintendo DS™ RPG Pocket Monsters Diamond and Pocket Monsters Pearl has arrived today. The inital 10% of all preorders are shipping out today. More supply is expected to arrive through this week. Both titles are priced at US$ 48.90 each only.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1i4t.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 23:54 Posted By: wraggster
Shortage of plastic means these games will be in new cardboard packaging:
Super Mario 64
Nintendogs Chihuahua & Friends
Nintendogs Dachshund & Friends
Nintendogs Labrador & Friends
Mario Kart DS
Animal Crossing: Wild World
Tetris DS
Nintendogs: Dalmatian & Friends
New Super Mario Bros.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2006, 23:57 Posted By: wraggster
Aesthetic posted this news/request:
I'm a visual designer with a laughable programming background.
But I'll tell you what, I do love me the rumored touch screen Ipod. But, I am tired of waiting for it to happen.
In fact, I think I can do it better than them and I've realized that the DS is the perfect platform for my experiment. So what I'm looking to do is make a touch screen IPOD like mp3 player that will be insanely interactive, eye bogglingly 3d, and capable of wifi broadcasts.
I've attached some initial previz that I put together just to get the idea out of my brain and in a more tangible form:
http://www.newthesaur.us/DS/interface1.jpg
http://www.newthesaur.us/DS/interface2.jpg
or just visit the site I've put up:
http://www.newthesaur.us/DS/
Let me elaborate more on some of the features I see this app having (mind you these are just musings and could be taken out in the long run):
3D interface - so one thing that the DS has that the IPOD doesn't is 3D capablility, so using this to enhance the interaction and visual design will be a goal.
Innovative Interaction - this will be my primary contribution. Looking at interfaces beyond the scroll wheel. Since the interface is touch screen based this allows us to have a very dynamic context based gui.
Wifi Broadcast - I dream that a user will be able to walk into a cafe and see that there are three other users playing music in the cafe. From there they can listen to what each user in the cafe is listening to (if the other user has the setting activated). The user won't be able to download music but see song titles with which they can later go to track down the song perhaps on itunes music store to purchase.
These are just initial ideas and the final product will really depend on what the team is capable of pulling off. The scroll wheel is just to get my head around the idea and the final interaction will take full advantage of the limitless possibilities of touch screen interface.
So here's where you guys come in. I'm looking for some talented programmers to make this dream come true. If you are interested please pm me, email me (mtseng@newthesaur.us) or get me on AIM (mrbagsays).
I hope to hear from you guys. I totally respect the homebrew community and want to be a greater part in what you guys do best - making great apps.
Michael
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 00:18 Posted By: wraggster
Brakken has done a quality review of the new M3 Lite Flash Cart for the DS, heres an excerpt:
Welcome to another review of the M3 Team’s excellent line of Nintendo DS Multimedia, Development and Backup units the M3 Perfect Lite. Ever since the early days of it’s conception the M3 Perfect has boasted very great compatibility with homebrew and receives constant support from it’s creators when it comes to updates enabling it to run mostly all the backups you could ever make.
Not much has changed in their Nintendo DS Lite only version – the M3 Perfect Lite – other then its physical size. It’s now almost exactly the same size as the filler cartridge that comes with the Lite. It fits flush inside the console without sticking out a bit. Additionally, it comes with two different color casings that you can use leaving you with a cartridge that matches your console in not only size, but now looks.
Full review at ISO420
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 00:20 Posted By: wraggster
News from Shash:
Well, today I'll talk a bit about how the ds texture compression works and what I've accomplished with it (not that much, really). It's actually quite simply, if I understood it correctly (not sure I did). Well, a compressed texture is theorically, quite simple. We use one texture slot (even if not fully) for actual texture data, being it texture slot 0 or slot 2 (there're 4 possible slots in the DS).
For every 4x4 pixels block, we'll use one 32bit number from slot0 or slot2, that'll define the actual pixel data, 8bit a row per 4 columns, makes the total 32bit. So we define every pixel with a 2bit number, that'll use after for palette indexing. Now we need some more data, a 16bit value: the palette offset and a mode how this will be used, that'll will be located in texture slot1.
So, the general idea is quite simple in the end. Read a 32bit value from either slot0 or slot2, read a 16bit value from slot1. Then, use the 16bit value to determine the mode (there 4 possible modes, each filling each row in different manners) and palette index. With this palette index, go through each of the 2bit values, contained in the 32bit, and add each of them (separately, of course, for each colour) to the palette index, to get the final palette index to be used for each pixel. Then, with this value, you can just index in the normal palette data to get the colour. Depending on the mode, colours will be (or not) treated in different manners. Seems it's not that simple :P
My implementation is far from complete, I've severe bugs that just show lots of garbage. I'll try to fix it tomorrow.
I also have been doing some severe register hacking, that is just, that some memory locations are mapped to specific hardware of the DS. So, for example, writing to 4000490h will push a new 10b vertex to the render queue. So, I've just hacked a few of the registers so make games/demos work better, even if it's not correct emulation
More INfo --> http://shashemudev.blogspot.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 00:45 Posted By: wraggster
The new DS_Xtreme Modchip is now on preorder for £74.99 at Mr Modchips, heres the info if you dont know what this cart is.
The DS-X (DS-Xtreme) is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
Offering a SINGLE unified solution which allows you to do the unthinkable and push the limits of Nintendo’s ™ top selling handheld console. The DS-X does NOT require the use of a passme, external memory or any unsightly GBA cart, just one intelligently designed piece of kit, the same size as an ordinary DS cart, giving an unrivalled experience to any DS enthusiast.
Its plug and play in its finest hour, an in-built USB port on the DS-X paves the way for you to communicate easily between the DS-X OS and your computer. Drag ‘n drop all your favourite media and homebrew as you please directly onto the included 4GBit (512-Mbyte) memory with minimal effort as the DS-X will be instantly recognized by your machine.
Xtreme Functionality – One device, Limitless Opportunity:
- One single unified device, no need for GBA Cart, external memory or passme/flashme
- Functions as a flash cart, compatible with homebrew, media and other image files
- Plug ‘n Play, no PC software required allowing for some seriously sweet Drag ‘n Drop file transfer
- Intuitively designed custom operating system which is fully upgradeable
- Included 4GBit (512Mbyte) onboard flash memory
- Bespoke hardware design compatible with all current and future DS consoles, same size as original DS cartridge – does NOT stick out!
- Custom engineered components such as a High-Speed USB 2.0 mini-B connector and full sized EEPROM.
Does NOT require anything else to operate. All is in the cart, and the USB cable to connect to your PC is INCLUDED!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 00:48 Posted By: wraggster
News via DSFanboy
In the sequel, the roles have reversed and now the Mini Marios must save the day. With several obstacles in their path, players must guide the Mini Marios using the stylus and touch-screen. More interesting, however, is the ability for players to create custom maps and send them to other users via Nintendo's Wi-Fi Connect service. Overall, the game has received favorable scores:
Gamespot - 82%: "Mario vs. Donkey Kong 2 may not play quite the same way the original game did, but the new take on the formula is a fun and refreshing one. The touch-screen controls are easy to get a handle on, and with more than 80 different stages to play through, as well as the construction mode, you'll find yourself with plenty to do. It's simply a great time for Mario fans and puzzle fans alike."
IGN - 70%: "The original Mario vs. Donkey Kong is a far better puzzle game than March of the Minis is, but that doesn't make this game a bad one. It is a clever Lemmings-inspired, touch screen design with a great focus on user-submitted content to keep the game going on and on. Its similarities to the first game are only in looks; the concept goes in a refreshingly different -- but just not as successful, addictive or challenging -- direction for Nintendo DS gamers."
Gamepro - 85%: "As a sequel, Mario vs. Donkey Kong: March of the Minis surpasses the original by leaps and bounds backed by the capabilities of the Nintendo DS, however the new control scheme does take some getting used to."
So there we have it. While many agree it's not as good as the first game, would you be inclined to agree, fine reader? Or has Mario vs. Donkey Kong 2: March of the Minis surpassed the greatness of the first game?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 00:57 Posted By: wraggster
Via Devscene
NDSMail is an email and RSS reader by Bronto, which takes advantage of the DS Wifi Lib.
New feature: clicking "Save Mails" on the second button-page will save all mails and news items to files on the flashcard in a convenient XML-file. Configuration file is now XML too.
Some things to note:
SSL is broken at the moment, at least on my NDS phat / SCSD..
"Delete" button has no effect
When adding a new mail account, don't leave any fields blank, or saving will not work
Some strange bug causes the buttons in the settings screen to appear in a different color
Please ignore the "can't read ... file" messages, sometimes fread() returns incorrect values (0 although data is read)
Other changes include new keyboard, new FAT lib, new wifi lib, new devkit and much more...
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 01:14 Posted By: wraggster
Heres an excerpt
Let's get one thing right out the way: we're not massive fans of Taito's previous DS "re-imaginings" of its classic franchises, Bubble Bobble and Rainbow Island. Ultimately, where the developer failed was in its mistaken belief that audiences would delight in having their dewy-eyed nostalgia ripped apart by awkward touch-screen gimmickry, shoe-horned into bona fide classics under the guise of gameplay "innovation".
With that out the way, here's the good news: Taito has shown remarkable restraint in its handling of New Zealand Story Revolution - which is probably wise given the original game's fanatical following. In case you're not a member of the NZS brotherhood, Taito's classic sees you stepping into the sneakers of Tiki, a yellow kiwi bird, in a bid to rescue your feathered friends from the clutches of an evil leopard seal, following their abduction from the zoo. Shakespeare it ain't, but what the original game did have was old-skool charm by the bucketload - with some of the most memorable characters, levels and tunes ever wrangled into binary. It's also a complete ******* of a game thanks to its arcade roots.
Full article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 01:27 Posted By: wraggster
Via Gamasutra
As we've recently remarked here on Gamasutra, Nintendo's DS continues to dominate both hardware and software sales in Japan. But we looked to Ricciardi and Minamoto for some more explanation - is it that the DS is penetrating new retail stores, or is it just that existing stores are selling massive amounts of DS games? Riccardi comments of the games: "I think they're just being sold more in places they were already sold... Most people will buy their games at [large Japanese electronics retail stores] Bic Camera or Yodobashi Camera - you will get discounts [with a special loyalty card]."
But overall, Ricciardi noted that the DS has "...broken [games] into a much more mainstream thing than it used to be." For example, Minamoto's father recently bought a DS without any prompting from her. Ricciardi continues of the DS' near-total domination of the game charts: "I don't see it slowing down soon... [even though] you can't predict anything here.. it's penetrated so much." Minamoto adds: "So many people just bought the DS - they're not going to throw it out after 6 months.."
So why is DS especially popular in Japan - and may not ever reach that level in the West? Apart from the content being right, Ricciardi notes: "The culture here is more suitable to have a handheld game in the first place", with plenty of train journeys and other opportunities to play brief game sessions. Minamoto adds: "The Keitai [cellphone] industry opened up the possibility of playing games in such a way - that's why DS had an easier path."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 01:46 Posted By: wraggster
Jeremysr has posted a new entry in our Dream Coding Grand Prix Coding Competition, heres the details:
This is version 3 of my DSLua Skydiver game. Only a couple of you have played it before so I'll explain it. A plane moves at the top of the screen, and there is a pool of water surrounded by spikes at the bottom. You need to hit the touch screen at the right moment so that the diver will fall into the target. (He'll jump out of the plane as soon as you touch the touch screen.)
In this version I've added wind, highscores, a menu, and an "infinite" mode where you play for as long as you can until you die. Infinite mode saves your highest score.
See _INSTRUCTIONS.TXT to find out how to run it. (DSLua makes you go through some menus to get to the game...)
Download and Give Feedback Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=37064
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 22:34 Posted By: wraggster
Opera Software has confirmed that its internet browser will be free for users of Nintendo's Wii console until the end of June 2007.
The browser will be available to download for free from the Wii Shop Channel as a temporary promotion.
From July, users will be required to purchase Opera using Wii points - Nintendo's credit system for the new home console - although a price has not yet been set.
As well as including functions of the Opera 9 Desktop browser such as bookmarks and zoom, it will support Flash and AJAX-based content, and be customised to the Wii and its remote controller.
Opera already works closely with Nintendo, supplying the browser for the DS, which is due to launch in Europe on October 6th.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 22:46 Posted By: wraggster
Via Insert Credit
In a continued effort to not go bankrupt, and appeal to the base interests, here's SNK's new project - the latest in DS training games. This one's called iiotokocheck - or with a loose meaning-based translation, 'hot guy check'. You can see in the lower screen all the things you can do to this dude. *pan pan* indeed.
Note: game may not actually be from SNK and might possibly be from 2ch, but I don't know! If you think about it, it wouldn't be so different from their maid simulator.
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 23:19 Posted By: wraggster
The M3 Team have released a new version of their Game Manager and Firmware software for their Flash carts.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 23:39 Posted By: wraggster
Sasq has released a new game for the Nintendo DS, heres the release info:
Liney's Dungeon Crawl is a rogue-like (similar to Nethack, Angband etc) - and one of the most actively maintained. It has close to 400 monster types and over 200 spells. Some effort has been made to make this port playable on a portable console like the Nintendo DS.
Data Files
dscraw_data.zip
You need thees files if you plan to run from memory card (recommended) (NOTE: All files must be placed in the root of the card)
For Memory card
You need to select one of these NDS files to run.
crawl_rein.zip
Compiled with fat routines from rein r17. Try this first. It has been
reported to work on MP2, Magickey2, M3 SD and G6 Lite.
crawl_chism.zip
Compiled with original chishm routines. Works fine on MP2 at least.
These are the different libdragonfat versions:
crawl_blue.zip
crawl_gray.zip
crawl_green.zip
Download all Files and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2006, 23:55 Posted By: wraggster
DSFTP is a full-fledged FTP server, with the additional ability to boot .nds files directly from the FTP prompt (currently only tested on SuperCard CF and DS, but should work on most).
DSFTP is a stand-alone program that you can use to run a FTP server on your DS. It is also a software component that makes it easy for you to add an FTP server to your own program with a couple lines of code. With this, you can speed up the build process radically, because you can upload the new version of your program to your own running program, and reboot it immediately. This can even be automated via the command line. No swapping of flash cards ever again! Please refer to the Development section of this document for a quick introduction.
The downloadable archive (get it here) contains the following:
The compiled .nds and .ds.gba files of the stand-alone DSFTP server
The library and headers for the DSFTP software component
Full documentation in PDF and RTF format
The full source code for the stand-alone server program, as an example for how to use the software component
Heres whats in this version:
Changes:
Unified bootloading should now support most cards
Auto-generated user & pass if none specified
More bugfixes
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2006, 00:12 Posted By: wraggster
AgentQ has released a new beta of his port of ScummVM for the Nintendo DS:
Heres whats new:
Another beta, hopefully this time with less bugs.
Beta 2:
Max Media Dock Support
Fix to Zip file reader
Replaced SCSD driver with original version
Readded MP3 support
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2006, 01:10 Posted By: wraggster
More news from the Command and Conquer Clone for DS Project:
You can now enter a map and return to the main menu over and over again.. yay! I've also changed the graphics system so it's easier to tell it if you're drawing to the primary screen or the secondary screen. This sounds really minor but has a big effect on my GUI system. Still got some design desicions on how it will span two screen nicely to make.
And now for a minor rant: using WinCVS is such a pain! I've connected to the sourceforge CVS but I still don't know how to get a copy of the source code. I've tried to check out a module and failed miserably. Why is it so unfriendly? I'm sure once you've gone through the whole process once it's easy but right now it's just annoying lol. I might give it another shot later, but for now I just downloaded all the latest libs I could find under the Files section. If anyone fancies going on the CVS, getting the latest version, zipping up the files and emailing them to me you'd be a total legend
More Info --> http://cncds_project.livejournal.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2006, 07:33 Posted By: wraggster
News from Lik Sang
After we started off the new Pokémon season of games with our Pokémon Festival last week, today we are bringing you the gist of just released Pokémon Diamond and Pearl. In an interview with Japanese videogame mag Famitsu, the father (co-creator) of the Pokémon phenomenon, Tsunekazu Ishihara (thanks to Famitsu for the image), said that he considers these two games as the ultimate Pokémon versions. Why so, you might ask? For one thing, all sorts of new Pokémon have been included. You might wanna sit down for the next one: in Diamond and Pearl, you'll be able to transfer your hard-trained creatures from earlier GBA games Pokémon Ruby, Sapphire, Fire Red, Leaf Green and Emerald! There will be online battling and trading via Nintendo DS Wi-Fi connection, as well as online voice chat. Later on this year, even link up your NDS system to the Nintendo Wii (wirelessly of course!) and bring all your beloved 2D-born characters to life in magnificient 3D on the big screen!
We are happy to say that both Pokémon Diamond and Pearl are in stock for NDS and pre-orders are being taken care of. New orders are certainly very welcome for only US$ 54.90 each (shipped!). As with all import games on Lik-Sang.com, Free Shipping Worldwide applies to these titles as well of course. Both games will play perfectly on any Nintendo DS system globally, as the handheld console is 100% region-free. In Japan, a special NDS edition to honor the release of these titles is sadly limited to purchases at the Pokémon Center. While we have done our utmost to secure some of those beauties for Lik Sang customers, it appears limited edition equals very limited in this case alas. At least the image shown can be clicked for a larger version. In case we'll get lucky still for some of those unique systems, we'll put them up in our NDS Hardware section.
Facts and Tidbits
The game features a new region called Shino and you'll begin in the starter town Futaba. Face both Pre-Evolutions and Evolutions of old Pokémon in Diamond and Pearl plus there will be new type combinations as well. Visual presentation differs betweeen female and male Pokémon, sprites have been crafted accordingly to account for various gender versions.
Nintendo relies heavily on NDS Wi-Fi connectivity in Pokémon Diamon and Pearl. Players who explore beneath the Pokémon Center, will find a fresh Wi-Fi Club, where you can battle, exchange Pokémon and use online voice chat, which lets you and people in your Friends List communicate while fighting it out. Just input your buddies' 12 digit friend codes and you are good to go! Furthermore, the NDS can access retail download terminals (DS Stations services). The royal cherry will be delivered as soon as Pokémon Battle Revoluton is out for Wii this year: kick things off by inserting the Diamond or Pearl cartridge into your NDS and mentioned Wii game into the console. The handheld then acts as a controller where you can have your Diamond and Pearl characters clash in full 3D glory on the Wii screen. Sweet! Modes of play will include player vs player, player vs CPU and Wi-Fi.
Back to NDS gameplay: you'll be able to either go for stylus/touch screen control or the regular setup of using the hardware buttons on the handheld. Commanding your Pokémon with the stylus means directly pushing on-screen buttons on the bottom display. Game mechanics during battles are very similar to the proven formula of earlier Pokémon titles, which will make it easy for both veterans and newcomers alike to jump right into your first confrontation. A redesigned Pokédex now resembles an NDS in shape and functionality, offering dual screens and a D-Pad. Basic monster data, tools for fiddling with the Pokémon voices and comparing size and weight are all things you have access to by using the stylus. A totally new item, the Pokéwatch, has been included as well. It resembles a digital watch and its display gets shown on the bottom NDS screen. There are 20 functions, like time telling, a calculator, a camera and a creature viewing tool. Players start out with only a few basic features, you'll obtain more as you progress in the game.
This watch comes in handy, as time plays an important part in Diamond and Pearl. Dynamic cycles move between morning, afternoon, evening, night and late night. Day of time influences the chance you'll see a particular Pokémon appear, which offers a fresh strategy element here, if you are bent on catching'em all. It's Professor Nanakamado's debut, who will aid you in completing your Pokédex. A key to success is to rely on his advice heavily, as 90% of Pokémon are rumored to have evolved for Diamond and Pearl. With all the fresh features included in these fine Pokémon RPG releases, Diamond and Pearl can truly be regarded as the ultimate Pokémon experience. Fans of the series just can't miss this one, it's too big an event to pass by; if you ever dreamed of a Pokémon adventure that's nothing short of all-inclusive, then you are staring right at it. Grab your Pokéballs and let the trainer out!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2006, 18:56 Posted By: wraggster
Microsoft's Peter Moore must have been on the shandies last night X06 post-conference party as he's clearly on form the day after.
When we asked if Moore sees the Wii as a competitor or compliment to Xbox 360, he told CVG, "I've gone on record any times in the past as being an admirer of the innovation Nintendo brings and the infamous Wii60 revolution seems to be growing like a trade union. You can buy a 360 and Wii and still have 50 quid spare.
"The question for gamers will be 'is owning a 360 enough of an experience?' I can see dual platform ownership (depending on the country) as high as 40 percent, 360 and Wii. But it's all speculative as both Sony and Nintendo have yet to even release their consoles. We'll have to wait and see what the consumer thinks. How innovative your shoulder feels after an hour, we'll have to see."
He added, "The Wii looks like a unique experience and I say even Nintendo doesn't know what they have on their hands yet."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2006, 19:19 Posted By: wraggster
In an interview with ABC News, Nintendo of America's head of sales and marketing, the now infamous Reggie Fils-Aime, confirmed that he'll be on-hand to dish out day one Wii hardware, in news that will come as a joyous and heavenly calling to Photoshop owning games enthusiasts across the globe.
It's expected that Nintendo's launch event - currently secret, though likely to be at NOA's flagship store in New York City - will see Reggie dishing up Wii sets to those braving the elements on the night of launch, something of a wonderful tradition games fans have maintained across every major hardware launch for well over a decade.
Americans can pick up their Wiis from Reggie if they have a thick enough coat and a decent Thermos on November 19. We'll have a man on site with a camera. You'll have to do the photoshopping yourself, though...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2006, 19:32 Posted By: wraggster
Play Asia have posted a rundown of all releases this week, heres the list:
Nintendo DS™:
Cyber Card Case (black) US$ 6.90
Cyber Card Case (pink) US$ 6.90
Dragon Quest Heroes: Rocket Slime US US$ 39.90
Jan Sangoku Musou JPN US$ 48.90
Mario vs Donkey Kong 2: March of the Minis US US$ 39.90
MechAssault: Phantom War US US$ 34.90
Nemurenai Yoru to Puzzle no Hi ni wa... JPN US$ 29.90
Nintendo DS Lite (Pokemon Center Special Edition - Jet Black) - 110V JPN N/A
Pocket Monsters Diamond JPN US$ 48.90
Pocket Monsters Pearl JPN US$ 48.90
Remindelight JPN US$ 48.90
Shikakui Atama wo Maruku Suru: DS Joushiki, Nanmon no Shou JPN US$ 39.90
Shikakui Atama wo Maruku Suru: DS Kanji no Shou JPN US$ 39.90
Shikakui Atama wo Maruku Suru: DS Keisan no Shou JPN US$ 39.90
Zaidanhoujin Nippon Kanji Nouryoku Kentei Kounin: KanKen DS JPN US$ 39.90
More info / buy here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2006, 19:40 Posted By: wraggster
Via the comments is a screenshot of a fake DS that looks just like the real thing, i wonder if anyone has ever been fooled into buying fakes thinking the were getting a legit DS ?
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2006, 19:46 Posted By: jojotjuh
A new release of the Supercard Software/firmware has just happened, the official site is down but we snagged these from the mirror.
Heres whats new - bit vague really
[09-28] repairs and maintains 0553, after (534,0535 goes in repositions goes in again then), 556,0561,0573 will establish the GBA read-write patch option increase memory way one next time can remember from now on this establishment convenience will transform the new game.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2006, 19:59 Posted By: wraggster
Via DS Fanboy
For those of you with an addiction for turn-based role-playing games and fantasies of the final sort, the Japanese minisite for Final Fantasy V has launched. Within it are such treasures as character bios, a breakdown on the game's job system, and an introduction to the game's story. With three new job classes in Gladiator, Cannoneer, and Oracle, along with a new dungeon, Final Fantasy V is one appealing GBA game.
More Info --> http://www.square-enix.co.jp/ff5/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2006, 20:03 Posted By: wraggster
Via dsfanboy
With the launch of Pokemon: Diamond/Pearl and its special edition DS Lite over in Japan, Famitsu has extensive coverage of both launches at several retailers. Foaming at the mouth like your mother at the idea of attending a Bruce Springsteen concert, Japanese gamers can't get enough of these special edition DS Lites, let alone another Pokemon game.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2006, 21:13 Posted By: wraggster
Developer Big Blue Bubble announced today that Mage Knight: Destiny's Soldier is now shipping for the Nintendo DS. Based on the table top gaming series, Mage Knight for the DS offers turn-based strategy set in more than 80 maps and using more than 90 unit types. Players step into the shoes of Destiny's Soldier, creating and commanding an army to defeat the Solonavi and bring peace back to the Land.
Mage Knight: Destiny's Soldier is being published in North America by Namco Bandai. The game is rated "E10+" for players age 10 and older.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 03:23 Posted By: The Hombrew Hunter
Archeide has posted a new release of SNEmulDS!
SNEmulDS 0.2 changes are :
- Support for ROMs bigger than 2 Mo (size of ROM is not limited)
- Speed improvement (+30-40%)
- Load / Save states (*). You can save up to 8 states by game. Games are stored in SNEmul file format (SML) in the SNES directory, along with the SNES ROM.
- Fixed most scrolling bugs
- Load / Save SNES SRAM (*). SRAM is read from a "XXXX.SRM" file put in the SNES directory, along with the SNES ROM. SRAM has to be saved manually using the "Save SRAM" option in the main menu.
- New "No Vblank" mode which is by default enabled. This mode allow much faster emulation speed, and can fix some graphical problems, but can also bring other issues.
- Fixed initial crashes due to "strange" filenames in SNES directory.
- Fixed many other bugs, improved memory consumption.
(*) Saving is experimental due to the limitations of the FAT libraries.
Like the initial release (0.1), ROMs are loaded from the SNES directory in your card.
Via Pocketheaven
Looks impressive! And Secret of Mana works nice, besides the world map on Flammie. Though, it should be fixed in the future.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 17:18 Posted By: wraggster
With pre-orders for Nintendo Wii now mostly live, some of you might be considering chucking away your old GameCube stuff - well, don't.
Because a report citing Nintendo's US PR firm Golin Harris claim that WaveBirds and GameCube controllers can be used with all Cube games on the Wii, and even select Wii disc games.
The WaveBirds still need to use their receiver plug-ins, which apparently slot into the top of the console.
The report, which comes from Nintendojo, also claims that Nintendo has yet to detail compatibility between Virtual Console titles and Cube controllers, but should release more details closer to launch.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 19:28 Posted By: wraggster
Via GIBiz
Rising Star Games has appointed Codemasters to handle its UK sales and distribution.
The agreement, announced today, will see the Britsoft publisher handling Rising Star titles to the end of 2006.
These will include DS releases of highly anticipated RPG Contact, Ys Strategy and New Zealand Story.
PSP titles covered under the deal include Pilot Academy from Kuju's Sheffield studio, and Bubble Bobble Evolution.
"Codemasters relishes the opportunity to work with Rising Star Games in the UK," said Jonathan Hales, vice president of sales for Codemasters.
"To work with such titles as Contact and Pilot Academy, which are perfect fits for the handheld market, is a testament to Codemasters' sales reach in the UK."
Rising Star Games is a joint venture between Japanese publisher/developer Marvelous Interactive and Nordic distributor Bergsala AB.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 19:34 Posted By: wraggster
1up is running a piece looking back at the ten years since the N64's launch. The start of Nintendo's slump, the N64 still managed to come out of the console wars with some great and lasting memories, like GoldenEye, Smash Bros., and Ocarina of Time. From the article:
"Nintendo certainly gave players plenty of time to get all 120 stars. By the end of 1996, the N64 still had fewer than a dozen games, and even that anemic library was glutted with mediocrity like Mortal Kombat Trilogy and Cruis'n USA. Sure, there were gems like Mario Kart 64 and Turok: Dinosaur Hunter, and there was the stubborn optimism of Nintendo of America President Howard Lincoln (who insisted N64 games sold more than 250,000 per title), but industry commentators were starting to see through the emperor's clothes. Meanwhile, Sony was turning up the heat with massive blockbusters like Final Fantasy VII."
What were your Favourite N64 Games ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 19:36 Posted By: wraggster
For Nintendo's hardcore fans, Nintendo of America president Reggie Fils-Aime is more than just a spokesperson for the company they adore, he's a general leading them into the next-gen console war.
Reggie will hand out the first Wii consoles in NYC.
Nintendophiles will have a chance to get up close and personal with their leader, Fils-Aime told ABC News. In an interview with the program, the man known simply as "Reggie" said he would be handing out some of the first Wiis at a New York store on November 19, the day the console goes on sale in North America.
"Those consumers, the core gamer, are very important to us," Reggie said. "And you know what? I'll be at a store in the New York area, where they will camp out and I will be handing out some Wiis that very first minute that we're available for purchase."
The store Fils-Aime refers to is likely the Nintendo World Store in Times Square, which has played host to other Nintendo events in the past.
Reggie used the network-television time to hawk the system to the mainstream crowd.
"Our focus with a mass market game [console], was to have a mass market price, and a mass market collection of software, and we think we've done that."
The mass market price comes with some caveats, as the console won't have some of the multimedia perks that Microsoft's Xbox 360 and Sony's PlayStation 3 have. But that doesn't bother Fils-Aime.
"There are some choices that we made in the development in order to achieve that price point. There's no DVD playback capability. And our thinking is most consumers have about 5 different [DVD players] in their house. Our games are not high-definition. Again our thinking is HD penetration is [only] about 15 percent of households."
The current generation of systems clearly had a winner--the PlayStation 2. While many try and predict who will be this generation's champ, Fils-Aime doesn't think there will be gold, silver, and bronze medals. However, he's not content to simply share the spotlight.
"In order for me to win, must they fail? I don't think so, because they're trying to do something very different," he said. "But our goal is to be the leader in this industry."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 19:57 Posted By: wraggster
Via Kotaku
I suspect Jones Soda Co's Fufu Berry Soda featuring Samus from Metroid Prime Hunters is probably just a label-job by some fans (I couldn't find this on the Jones website), but it' still pretty cool. It would be neat it they started selling it. It's got to taste better than that god-awful Final Fantasy Potion.
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 19:59 Posted By: wraggster
Opera on the DS always looked almost completely unusable to me, so I was a bit skeptical about the announcement that Opera would be the browser of choice for the Wii.
Amazingly, though, this video of the Wii's internet channel looks just amazingly slick and easy to use. The zooming function is butter smooth; I love the way the cursor automatically leaps between links. Flash works extremely well. It all looks great.
But does anyone notice something missing from this video? No, not how the Wii handles porn. Like, how text entry will work? I assume it'll be done by soft keyboard, but I think almost everyone knows that will be pretty nightmarish. And letter recognition is similarly problematic.
I assume that's the worst part of using the Wii to browse on the internet, and it bodes ill that Nintendo's trying to hide it in their video.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 20:02 Posted By: wraggster
Shigeru Miyamoto talks Wii and Nintendo at the Shigureden in Kyoto. The legendary game creator talks about how moving outside of the isolated game industry has helped the company understand what players want that much more. He states:
The games industry is like a 'big village.' The centre of the village is the most active and healthy part of the games industry and by staying there, it means you can no longer see the outside world. There you'll be pampered and be surrounded by enthusiasts. But a few years ago, I heard in society that Nintendo was losing its place from the centre... It gave us the chance to slip away and understand the game market more... We've been calmly surveying the market and it's not that we're no good in the games industry anymore; it's just that we've surpassed being a 'village company' and in the centre of the spinning world, we've had a chance to think about how Nintendo should continue in its existence. It was a good opportunity and that's when we came up with the catch phrase, 'something that people aged 5 to 95 can enjoy.'
Gaming is insular, and by moving out of it, Nintendo is hoping to expand it. Though, Miyamoto says that he heard the company was losing its place in the industry's center. Can't help but wonder: If Nintendo's current generation had been as successful as previous ones, what direction would the company have taken?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 21:57 Posted By: wraggster
Nintendo has gotten round to showing what you can expect from the increasingly interesting front end of its new home console, the Wii, with games old and new, and entertainment and community features coming together to form a big squishy, happy Nintendo-ey world you might never want to leave.
Joystiq picked up on recent developer interviews that touted more functionality than was widely expected, with the Wii emerging as a fully viable home communications hub:
Message Board
Stores user achievement data and shares it will other users of that console
Integrates with games to alert players of important events; e.g. "Concert next Saturday in town" (Animal Crossing)
Utilizes date sorting and calendar integration
When connected to the internet, can be linked to other consoles' Message Boards to exchange notes, data, screenshots, etc. (in other words: simplified email client)
Compatible with mobile phones
Play History
Data collection function, which cannot be cleared
Compiles total amount of playtime (and possibly other stats) for every game played
Doubles as a monitoring system for parents wanting to keep a watchful eye on their kids' gaming habits
Will be used by Nintendo (with user consent) to pool data into useful statistical categories; i.e. "most played game of the year"
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 22:32 Posted By: wraggster
Good NDS the DS Emu for Windows has seen a new release, heres whats new:
I added the newer version of GoodNDS. I didn't do much to it but I put down all that I done in the emulator.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 23:04 Posted By: wraggster
Moonlight has released a new version of his Wifi Voice Chat Client for the DS,
heres whats new:
The environment can be selected with the speaker and the headphone.
The network setting can be set for myself.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 23:07 Posted By: wraggster
onigiri posted this:
Hi All,
I'm in the process of porting Angband 2.8.3 to the DS. I picked 2.8.3 because it was the version I played the most when I was in school! The port is in a state where I think the game is playable (I've played a few hours and died plenty of times).
As such, I'm looking for some play testers before I release it. It is pretty much a straight port and only uses the top screen. I wanted to retain the same tactile feel as the original, so touch screen entry, virtual keyboard on the touch screen are all out. All the commands have been remapped to button presses. Some commands have become multipurpose to accomodate the lower number of buttons. For example the inventory command is used to eat, use an oil flash, wear equipment etc.
I mostly made this port so that I can play Angband on my DS lite. I have a G6 lite, so Angband plays entirely out of GBFS and SRAM. I didn't want to play angband with something sticking out of the slot. It shouldn't be difficult to add fatlib so that the port supports carts without SRAM (if there is demand). The other good reason I went this direction is that the port generally works in an emulator, which is much easier for me. The port seems to work well in no$gba and dualis. The sram support doesn't work in these emulators, but it's possible to use the snapshot features.
Requirements
o A DS capable of playing homebrew.
o A flash cart with 64KBs of SRAM. I'm not sure how large the save files get. If they start getting too large, I should be able to zlib compress them to fit.
Features
o High score list saves to SRAM
o Save file saves to SRAM
o subpixel rendering font by Sylfurd
o All commands remapped to DS button combinations. Buttons generally have similar functions. ie x button for inventory, x+RSH for drop item, x+LSH for take off item, LSH+RSH+x for destroy item.
o Implemented console style text and numeric entry.
o Implemented console style selection for menus.
Possible Enhancements
If I have time, I might add some additional features to the port.
o I was thinking about using the bottom screen as an informational screen. It can be toggled to show a zoomed map around the player (normal large sized font with colour) and a screen that describes the available key combinations.
o Remappable buttons in game.
o Port the newest version of Angband.
If you're interested in play testing, send me a message. Only prior players for now please. I basically need people who have different types of cartridges and who will play different types of characters to test their playstyles. I'll have a build ready in a few days for those interested.
More info --> http://forum.gbadev.org/viewtopic.ph...asc&highlight=
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 23:17 Posted By: wraggster
News from NintendoSpin:
I came across some rather funny-looking hardware called the Neo Double Games Lite. As the name implies, this is just a cheap copy of the DS Lite system. Except that, for what it was, it wasn't so cheap. The vendor initially wanted $20 for it, but I got her down to $5. Still, I didn't want to pay $5 for what I knew was a piece of junk. When you've been in China long enough, even 50 cents means a lot to you.
Of course, I eventually bought it. I had to try it just to see how bad it really was. At a glance, it actually replicates the DS quite well with its smooth, white edges. It isn't until you heft it that the differences become apparent. The Neo Double Games Lite feels very cheap and light, like there's nothing in it. But when you open it up, it almost falls out of your hands. It's incredibly clunky and awkward to hold. The hinges aren't very tight, so the heavy top screen keeps flopping around. The D-pad is more akin to the Playstation D-pad, and the X, Y, A, and B buttons have been replaced by two big arrows: A and B.
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 23:23 Posted By: wraggster
Mollusk posted this news:
I just tweaked PAGfx a lot, and the results are pretty amazing...
1. I rewrote the tile optimisation system, now sorts the tiles depending on their corner colors, that way I don't need to comapre every tile with all the others anymore, but just the tiles with the same corners... Much faster...
2. I found some code on the net to make the Image reading much faster... This means that instead of 7 seconds for a 2048x2048 image (palette generation time), it now takes less than a second, which seems like a pretty decent speed increase...
As some of the code rewritten is critical to the final output, I'll need some betatesters, as always El Hobito already found one nice big bug we managed to correct. The version seems pretty stable (no hangs when testing on my computer) and should have correct results (all backgrounds tested had the exact same number of tiles as with the old PAGfx version)...
If you want to give it a try, it's over here : http://www.palib.info/Beta/PAGfxBETA.zip
Please report any hanging, map/tile problems, or if you still see some slowdowns in the conversions, I'll try to speed-up the last parts I didn't touch
Thanks
edit : updated to fix a small bug with RotBg backgrounds, sorry !
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 29th, 2006, 23:30 Posted By: wraggster
Heres an excerpt:
It was bound to happen sometime, and now that Pokemon Diamond/Pearl has finally arrived in Japan, thousands of gamers have been invading stores to get their copies before they're sold out. As if the PSP didn't have enough problems competing with the DS in Japan, along comes the game that nearly everyone with a DS has been eagerly anticipating for a very, very long time. This is the first real Pokemon update in a couple of years, and while the basic fundamentals of the game remain the same, the title takes advantage of every feature of the system.
Whereas gamers have traveled around the Kanto, Johto and Hoenn regions in earlier Pokemon titles, D/P features an entirely new area called Shin'ou, which is largely based upon the real life area of Hokkaido in Japan. Once again, gamers will be able to choose between a male or female Pokemon trainer as they set off on another adventure rife with rivals and a new enemy, called Team Galaxy. At the beginning of the game, you can choose among three new Pokemon and soon afterwards, you'll receive a new item called a Pokechi, which is a time management device of sorts that resembles a wrist watch. It allows you to keep track of time (time passes by in this game like in previous Pokemon titles) as well as sporting a handy calculator and a Pokemon monitor to check up on your little buddies. Combat as a whole hasn't changed a lot, with battles still being turned based, as well as team battles still hanging around. There are, however, little things that make the game deeper than before, such as new stats for all Pokemon and new element combinations in the game, such as Poison/Dark.
Full Article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 30th, 2006, 10:38 Posted By: kcajblue
The GM v29 and the M3 v29 have been released:
Heres whats new:
M3 Game Manager V29 + loader V29
=================================
Multimedia:
-----------
-Directly support viewing *.htm, *.html, *.asp, *.aspxºÍ*.mht web document.
-Add more display mode for E-book
-Movie, music, e-book and pictures are supported using "L&R" lock function.
-Support opening unlimited size of *.txt file. (Maximum 262144 lines can be viewed.)
-Change a new "black" style menu for Media-extend.
Games:
------
-Fully support the save function of the "poke" games.
For someone who want to keep the current gamesave data of "poke" games.
1) Run the game and make sure that the gamesave data is still exist.
2) Install the "M3 Game Manager Version V29" and update the "M3 loader V29".
3) Copy the game by using the "M3 Game Manager Version V29" as usual.
4) Choose the game by moving the curcor. Press the "select" button, the saver backup menu will appear. Press button "A" to confirm the process.
note:
-The last gamesave data will be stored into the default gamesave file after doing the step 4.
-Please do not load other ds games or program through the above steps and please do not forget to do the step 4 (IMPORTANCE).
Download here -->
http://www.m3adapter.com/Download.htm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 30th, 2006, 11:29 Posted By: wraggster
Gamasutra reports that several Commodore 64 games will be emulated on the Wii's virtual console.
From the article:
"Although no specific titles were named, the only indications so far are of titles from now defunct U.S. developer Epyx, maker of the likes of Impossible Mission and the Summer/Winter/World/California Games series. Best known for their work on the 8-bit Commodore 64 home computer, Epyx also designed the prototype Lynx console for Atari as well as several of its games."
Awesome news for retro fans and another reason to get a C64.
Whats your favourite Commodore 64 Games ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 30th, 2006, 11:33 Posted By: wraggster
Banpresto has updated the Web site for Crayon Shin-Chan: Saikyou Kazoku Kasukabe King Ui, filling in some details of the Wii title. It was revealed that the game will go on sale in Japan December 2, alongside the console's launch in the country.
The game is described as a "family action" title, and it supports up to four players. The characters' voices will be played by the same actors featured in the anime series. Playing with Shin-Chan's dog, bursting soap bubbles, and putting golf balls are some of the minigames that will be featured, according to the site. Shin-chan's signature move of dropping his pants and mooning the audience will also be present, if Banpresto's screenshots are accurate.
There are currently no plans to release the game in the United States.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 30th, 2006, 11:47 Posted By: wraggster
Via 1up
So, for 249.59 American dollars, you can score a Wii with an extra game, and an extra Wiimote. The catch? You have to pick the system up in a Toys R Us in Canada. So, it anyone who is looking for an incredible deal on a Wii system has any friends or relatives in, or near Canada, it's your lucky day!
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 30th, 2006, 11:49 Posted By: wraggster
Via darkzero
Gone is the memory card holder so you will have to leave your SD card rattling around inside or use your initiative to come up with another method of safe transportation. Other than that there isn't much to say on the matter. To be quite honest the carpet in the photo is more interesting.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 30th, 2006, 12:15 Posted By: wraggster
Via Gamedaily
Nintendo missed a HUGE window of opportunity when they released the Nintendo GameCube and didn't include any kind of online options. The company released a broadband adapter for the system, and a couple of games, mainly the Phantasy Star Online titles, took advantage of the peripheral. But Nintendo didn't really do anything in terms of a network, leaving the likes of Mario Kart: Double Dash!! and Super Smash Bros. Melee to be played off-line. Fortunately, the company's been making huge steps since that time, what with the Wi-Fi Connection network for the Nintendo DS, which is a big hit. The Nintendo Wii, arriving in mid-November, will take further advantage of this network with a variety of downloads and features.
Pros: The Virtual Console looks to be STACKED with content. Not only does Nintendo have a vast library of their own games to choose from (NES, Super NES, and Nintendo 64), but they also have the full support of Sega with their Genesis titles, and Hudson Soft with their Turbo-Grafx games. This could lead to hundreds of games eventually available for the service, with ten new titles hitting each month. Furthermore, the menu system looks great thus far, with numerous options through the online connection to check out, including news and weather. And the fact that the Opera browser that the system uses will initially be free upon the system's release is music to everyone's ears, I'm sure.
Cons: The online play of the WiiConnect service has not yet been addressed. We know that the initial launch line-up won't consist of online-supported features, particularly third-party games. We're figuring that Nintendo's waiting to lay out actual online play features with their 2007 releases, including a Pokemon game and the recently delayed Metroid Prime 3. Also, browsing through pages with the Wii-Mote looks easy at first, but scrolling up and down and trying to input messages looks difficult. And where's the "rental" option for these games? When the Virtual Console was first introduced, we had an option to either "buy" or "rent" the games. Now only the "buy" option is there.
Overall prognosis: It's good that Nintendo's finally foreseeing what online features are all about, and the WiiConnect 24 service looks to be loaded with content and goodies. Now if a few things can get addressed, such as online play against others and browsing capability, we could see a great service in the making- just like the Wi-Fi Connection.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 30th, 2006, 13:59 Posted By: wraggster
CPU_Smarts has posted a new entry in our Dream Coding Grand Prix 2006 Coding Competition, heres more details:
Hello everyone,
Ok this is my first DS Lua game that I've released, It's similar to the "point and click" adventures such as Myst, it has some VERY simple puzzles though, or that many, a 5 year old could beat this. Anyway, It's not fully complete, i decided to split it into parts so it will make it easier to find a bug when it happens
Download and Give Feedback at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=37265
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 30th, 2006, 18:29 Posted By: The Hombrew Hunter
Somebody loves you!, Archeide posted a MAX MEDIA version of SNEmul DS!!
Just watch saving, it's experimental, and loading one save after the other erases all of them AND sram.
So watch it. Also, thank me, because I did this all while needing to run to the bathroom.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 30th, 2006, 21:11 Posted By: wraggster
Our "aren't we cool because we don't snort whipped cream" friends at Kotaku posted that Famitsu (video game magazine) polled major Japanese retailers about the market this holiday season. Here are the results:
1. Which next gen console will, in your opinion, sell better during Christmas?
88% - Wii
11% - PS3
2. With all hardware considered, which console do you expect to sell best after Christmas?
60.7% - Nintendo DS
32.8% - Wii
3.3% - PS2
1.6% - PS3
1.6% - Xbox 360
Looks like Sony PS3 sales will be right up there with Scony PS3 sales this holiday season.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
|
|