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November 2nd, 2015, 21:09 Posted By: wraggster
The Japanese version of Wii U title Xenoblade Chronicles X features a 13-year-old girl in some of skimpiest clothes you’ve ever seen. The Western release, fortunately, will not.
As reported by Eurogamer, the original game sees Lin in a black-strap costume, complete with crotch window and underboob. In case you missed it in the first sentence, Lin is 13. One three. The European release, however, is not revealing.
As you might imagine forums are awash with cries of censorship, although as some point out, Nintendo’s decision to tailor its release for markets where child erotica is rightfully frowned upon can only be described as smart. Surely the next stage is for these companies to perhaps consider toning down the child sexualisation in the Japanese releases in the first place?
Last month it was revealed that Nintendo has also seen fit to tone down the overt skimpiness for the Western version of Project Zero: Maiden of Black Water.
http://www.mcvuk.com/news/read/ninte...cles-x/0158361
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November 2nd, 2015, 21:22 Posted By: wraggster
Still laser cutting all of your parts in 2D? Not the folks over at [Just Add Sharks]. With a few lines of code and an in-tact Wii-Mote, they’ve managed to rig their laser cutter to dynamically refocus based on the height of the material.
The hack is cleanly executed by placing the Wii-Mote both at a known fixed distance-and-angle and within line-of-sight of the focused beam. Thankfully, the image-processing is already done onboard by the Wii-Mote’s image sensor, which simply returns the (x,y) coordinates of the four brightest IR points in view. As the beam moves over the material, the dot moves up or down in the camera’s field-of-view, triggering a refocus of the laser as it cuts. Given that the z-axis table needs to readjust with the contour, the folks at [Just Add Sharks] have slowed down the cutting speed. Finally, it’s worth noting that the Wii-Mote was designed to detect IR LEDs, not a 10600-nanometer laser beam, but we suspect that the Wii-Mote is receiving colors produced by the fluorescing material itself, not the beam. Nevertheless, the result is exactly the same–a dynamically refocusing laser!
Now that [Glowforge] has released a continuously-refocusing laser cutter implemented with stereoscopic cameras, it’s great to see the community following in their footsteps with a DIY endeavor. See the whole system in action after the break!
http://hackaday.com/2015/11/01/wii-m...oured-cutting/
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November 6th, 2015, 22:52 Posted By: wraggster
When a mysterious "Nintendo PlayStation" prototype with both an SNES cartridge slot and a CD drive made the rounds back in July, many remained skeptical. Not even Sony PlayStation's head of Worldwide Studios, Shuhei Yoshida, wanted to confirm its authenticity. Or perhaps he just didn't want to bring up the bad blood between his company and Nintendo over this failed collaboration.
Back in 1988, Sony inked a deal with the legendary gaming giant to add its then new CD-ROM technology to the upcoming SNES console. But when it came to money, they couldn't reach an agreement: Sony allegedly wanted to keep all the money from CD licenses and then figure out royalties with Nintendo later. As you'd imagine, Nintendo didn't take to this arrangement too kindly. Eventually, just a day after Sony unveiled this "Play Station" at the Chicago CES in 1991, Nintendo retaliated with a surprise move by publiclybreaking up with Sony in favor of Philips. Well, that partnership didn't work out for Nintendo, either. But this infamous rupture did lead to the birth of Sony's very own PlayStation, which went on to become one of the company's most profitable assets today.
The "Nintendo PlayStation" is now the stuff of gaming legend, with reportedly only about 200 prototypes ever produced. But, as luck would have it, one of those systems fell into the hands of a father and son: Terry and Dan Diebold. We met up with the Diebolds in Hong Kong, where they were in town for a retro gaming expo, to hear how it ended up in their possession. Most importantly, we got to turn the "Nintendo PlayStation" on, play a couple of SNES games on it, and even take it apart to see if we could fix the dormant CD drive.
http://www.engadget.com/2015/11/06/n...-and-it-works/
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November 9th, 2015, 20:52 Posted By: wraggster
The incredibly rare hardware collaboration between two of the industry’s giants has seemingly been proved real.
The ‘SNES PlayStation’ was re-discovered back in July after a Reddit user posted images of the long-lost prototype unit, of which only 200 were made.
Created before the original PlayStation, the machine was the fruit of a partnership between Nintendo and Sony, and featured both a SNES cartridge slot and a CD drive.
Infamously, before the machine was released to the public, Nintendo backed out of the deal by revealing at the 1991 CES event that it would instead work with Phillips – which eventually gave rise to the CDi.
Although pictures of the SNES PlayStation (also known as the ‘Nintendo PlayStation’) appeared to confirm its existence, the console was not shown actually working, leading to some questions over whether it could be an elaborate fake.
Now, Engadget has confirmed the legitimacy of the hardware, interviewing the owners of the machine, Terry and Daniel Diebold, and actually turning it on.
“[It’s] definitely rare in the sense that I got to confirm its existence amid its controversy because word on the street is that this doesn't exist,” said Daniel.
“But today, I got to see the real deal so I can't discredit it. And there's even an OS. You can't question it. It can't be fake. [Regarding] the chips we saw earlier on the logic board: NEC used to make gaming consoles, and Sony also participated here. And with Nintendo as part of this team, you just can't discredit this.”
Although the SNES portion of the console is shown to be operational, with the father-son pair sticking in a copy of Super Bomberman 5 to prove it, the CD half of the machine has apparently been disabled.
Daniel and Terry say they are working with Daniel Cheung of Restart Workshop to try and repair the machine.
All pictures below via Engadget http://www.mcvuk.com/news/read/snes-...orking/0158791
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November 9th, 2015, 21:06 Posted By: wraggster
[Samuel] is working on one of the most important electronics projects of our generation. He’s building a device for the Game Boy that will allow Pokemon trades between generation II and III. Yes, This means bringing your Charmander from Pokemon Red to your team in Pokemon Ruby, Sapphire, or Emerald. and finally completing the National Dex you’ve been working on for 20 years. Before he gets to designing this system, he first needs to listen in on the Game Boy Link Cable, and that means creating a breakout board.
The Game Boy Link Cable – sometimes inaccurately referred to as the Zelda cable – is a special proprietary connector. The design is well documented, but unlike the Wii Nunchuck controller, there’s no readily available breakout board available for this piece of obsolete technology.
Together with a his friend [David], [Samuel] loaded up a copy of Eagle and designed a board that will fit on a small piece of copper clad FR4. This design was then sent over to a small CNC mill, The traces were machined away, and a sextet of pins were soldered into the holes.
With a breakout board for the Game Boy Link Cable, [Samuel] now has a great platform for peering into the strange and magical world of Pokemon. He’ll be using a Teensy microcontroller for his trading device, and with several similar projects already completed by others around the Internet, the potential for a Gen II to Gen III Pokemon trader is palpable.
https://hackaday.com/2015/11/07/brea...oy-link-cable/
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November 11th, 2015, 21:06 Posted By: wraggster
The next Nintendo Direct takes place on November 12th at 2PM PT (10PM GMT), and it promises news and trailers for a slew of Wii U and 3DS games. This is Nintendo's first live-streamed news program since April -- and it's the first since the death of Nintendo President Satoru Iwata. For many viewers, Iwata encapsulated the appeal of Nintendo Direct, as he helped the companyhave fun in delivering its news (and appeared to have an adorable banana fetish). Former Nintendo of America and Pokémon USA President Tatsumi Kimishima is now the head of Nintendo. For its Thursday show, Nintendo promises updates on coming Wii U and 3DS games, and it says this Nintendo Direct will not feature news about its coming console, the NX, or its mobile endeavors. Catch region-specific streams of Nintendo Direct on Twitch (US,UK).
http://www.engadget.com/2015/11/10/n...-12-wii-u-3ds/
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November 11th, 2015, 21:06 Posted By: wraggster
The next Nintendo Direct takes place on November 12th at 2PM PT (10PM GMT), and it promises news and trailers for a slew of Wii U and 3DS games. This is Nintendo's first live-streamed news program since April -- and it's the first since the death of Nintendo President Satoru Iwata. For many viewers, Iwata encapsulated the appeal of Nintendo Direct, as he helped the companyhave fun in delivering its news (and appeared to have an adorable banana fetish). Former Nintendo of America and Pokémon USA President Tatsumi Kimishima is now the head of Nintendo. For its Thursday show, Nintendo promises updates on coming Wii U and 3DS games, and it says this Nintendo Direct will not feature news about its coming console, the NX, or its mobile endeavors. Catch region-specific streams of Nintendo Direct on Twitch (US,UK).
http://www.engadget.com/2015/11/10/n...-12-wii-u-3ds/
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November 23rd, 2015, 22:04 Posted By: wraggster
On November 21st, 1990, Nintendo Japan released three amazing things—the first F-Zero, Super Mario World and a console to play them on. It was a very good day.
Releasing a new video game console with only two games to play is unheard of these days (instead we get two GOOD games and a bunch of crap), but Nintendo was setting the trends back in 1990, and it helped that one of the two games released is still considered one of the best of all time.
The fact that Nintendo’s original allotment of 300,000 units of the follow-up to the Famicom sold out within hours is likely largely due to Super Mario World. Still considered one of the greatest games ever made by many, the title brought us a plumber that looked sharper than ever and introduced another iconic Nintendo character in his dinosaur pal, Yoshi.
According to Steven Kent’s The Ultimate History of Video Games, the Wednesday launch of the console caused such a disturbance around shopping areas that the Japanese government asked that future game console releases take place on weekends to prevent weekday chaos.
But let’s not forget the console’s other launch game. Were it not for F-Zero and its Mode-7 raster rotation technique the Mario Kart franchise might have never gotten off the ground, and the world would be a horrible place without the occasional Falcon Punch. That we’ve not gotten a new game in the series since 2004 is a crime.
As with the Famicom before it, Nintendo retooled the Super Famicom for its North American release, re-dubbing it the Super Nintendo Entertainment System. The “Super” branding caused the stable of third-party developers from the original NES to release a slew of titles with the word “Super” in the front, which was just fine.
The Super Famicom and its Super Nintendo brothers will never die—the this day my original Super Nintendo is running and turning it on is always a good time. The 16-bit era was a sweet spot in gaming, more intricate and detailed than the primitive 8-bit days and better looking than the foggy, muddy and just plain ugly early 3D era. The Super Famicom spearheaded that era, and it will always have a place in our hearts and entertainment centres.
Go on and share your favourite Super Famicom/Nintendo stories in the comments.
http://www.kotaku.co.uk/2015/11/21/h...om-and-friends
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November 30th, 2015, 20:21 Posted By: wraggster
How much of a Nintendo fan are you? Enough that you could spend as much as you would on a car, just to show the world where your allegiances lie? You'll want to talk to luxury watchmaker Romain Jerome, then. It just unveiled a limited edition Super Mario Bros. mechanical timepiece that marks the 30th anniversary of the plumber's adventures in style. And we do mean style: its 46mm case is made out of black titanium, and the three-layer dial is loaded with enamel-coated pixel figurines to remind you of Mario's early days. It's quite posh-looking, then, although the eye-watering $18,950 price will likely rule this out unless you're a high roller with some fond gaming memories. On the plus side, that ultra-rare Nintendo World Championship cartridge suddenly seems like a bargain.
http://www.engadget.com/2015/11/28/r...-luxury-watch/
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November 30th, 2015, 20:23 Posted By: wraggster
Every week it feels like a new video game soundtrack gets a vinyl release.Journey, The Last of Us, FTL and Shenmue -- none of these are surprises anymore. So what's next? MiniDiscs? Cassette tapes? Well, some musicians are keen to use cartridges instead. 8BIT MUSIC POWER is a new chiptune album that you'll need to slide into a Nintendo Famicom (Japan's equivalent of the NES) to listen to. Developed by RIKI and manufactured by Columbus Circle, it features 12 original tracks from, among others, former Famicom music composers Yuriko Keino (Xevious, Dig Dug) and Takeaki Kunimoto (Star Soldier).
http://www.engadget.com/2015/11/27/f...sic-cartridge/
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November 30th, 2015, 20:51 Posted By: wraggster
Wii U owners are finally able to buy the Wii U Gamepad separately from the console.
Kotaku reports that Nintendo Japan has confirmed that the Gamepad can be bought for ¥12,800 (£70) from today in Japan, There’s no word yet of standalone availability in other regions.
Prior to the Wii U’s launch Nintendo had stated that the console would support up to two Gamepads on one machine, although the feature was not ready for the machine’s arrival.
"Games need to be built that can take advantage of the two GamePad controllers," Nintendo America boss Reggie Fils-Aime said at the time. "It's going to be well after launch for those game experiences to come to life.
"Asymmetric gameplay is going to be the next major step forward, just like active play was when we launched the Wii. We think that's where developers will focus first, then there will be multiple experiences that have two GamePads."
It was subsequently predicted that twin-Gamepad titles would arrive the following year, but last year the company changed its mind and said that the functionality would likely never arrive.
The need to buy Gamepads on their own, therefore, is minimal, although those who break their controller would likely welcome the option to buy one without having to buy a whole new system.
http://www.mcvuk.com/news/read/ninte...mepads/0159537
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November 30th, 2015, 21:08 Posted By: wraggster
Though it launched with a whimper, the 3DS has long since roared to life. Even after a soft 2015, Nintendo’s DS successor remains great: If you like Nintendo games, there’s really no reason not to have a 3DS these days.
Back in 2013, I declared that the 3DS was the best gaming system you could buy. Thanks to new Zeldas, new Marios, and a great library of both first- and third-party software, it had become my favourite way to play games. These days, I’m a bit cooler on Nintendo’s system. Other than a port of Majora’s Mask and the underappreciated platformer Box Boy, the big N failed to put out any 3DS must-haves in 2015. In fact, they had some big whiffs, like the disappointing Code Name STEAM and Zelda: Tri Force Heroes, which is fun in small doses but ultimately a letdown. The competition for my gaming time, meanwhile, has gotten much stiffer.
Still, the 3DS is a strong gaming platform, and even with the mysterious NX on the horizon, Nintendo is showing tons of support for their dual-screened handheld. By the end of February they plan to put out Mario & Luigi: Paper Jam, Fire Emblem Fates, and Final Fantasy Explorers, with games like Bravely Second and two Dragon Questports to come later in 2016. (JRPG fans, rejoice!) In stark contrast the way Sony is treating the Vita, Nintendo has doubled down on their portable system, rather than letting it flail.
Anyone who picks up a 3DS for the first time in 2015 is in for a good time. Nintendo has stuffed it with great, original games both big and small. Some of these games draw from their bigger console siblings, like Super Mario 3D Land and Zelda: A Link Between Worlds. Others are more specific to handheld play, like Fire Emblem Awakening and Phoenix Wright: Dual Destinies. Some of the system’s best games you might have never even heard of: Pushmo, Picross, BoxBoy, and so on. Add the large library of Virtual Console games and DS backwards compatibility and you’ll have enough to keep you staring at two screens for years.
One of the 3DS’s coolest features is something you won’t find anywhere else: StreetPass, a strangely addictive tool that lets you digitally collect avatars from anyone you pass on the street. These avatars, called Miis, will pop up on your system, say hi, and then gather in a big digital plaza, where you can examine all the folks you’ve collected and use them to play all sorts of weird games. You can also collect puzzle pieces from bypassers and use them to build pictures based on various Nintendo games. It’s soothing and bizarrely fun, and in some slight ways it changes the way 3DS owners approach the world. Ride the subway or attend a gaming convention with a 3DS and you may find yourself captivated by some of the strangers you encounter—even if you have no idea who they are.
There are a bunch of different models for the 3DS, some of which are significantly better than others. The 2DS, for example, is a less expensive 3DS that ditches the 3D functionality and clamshell design. It feels uncomfortable, like cheap plastic. A better bet is the 3DS XL or the more powerful New 3DS XL, both of which are an ideal size and form. If you’ve got smaller hands or want something that can fit into your pocket, the original 3DS still holds up just fine, too.
http://www.kotaku.co.uk/2015/11/24/t...he-3ds-in-2015
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