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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 7th, 2005, 22:14 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3653&&lsaid=219793" target="_blank" >Lik Sang</a>
There's an attack on the UN by a mysterious new terrorist force known as Heaven's Smile! Everyone they touch turns into a mindless walking time bomb with a sadistic grin on their face. Then, just to add to the fun, they blow up everyone they approach, and can turn invisible too. So who does the government call in to save the day? A wheelchair bound assign named Harman Smith. Riggggght. This army of one though, is actually seven split personalities, each more twisted than the last. You can switch between them anytime in game, and each have their own skills to help kill who ever they deem "deserving to die". Need someone knifing? Kevin's your man. Have a hankering for the extra power of two grenade launchers? Say hello to Mask. Others feature lock picking abilities, sniper skills, and more, such as a female that can even use her own blood to break through barriers!
• Trailer (1:54 mins - 14.6mb - WMV)
In Killer 7 a good bloody splattering doesn't go unappreciated. After a night of your team painting the town red, you bottle the enemies blood and can use it to unlock more powers or restore health, depending on your flavor of choice: thin or thick. Thus the more blood you blow out of an enemy, the better, and the thick stuff lets you personalize each personality even further. Announced three years ago, the unique visuals got almost all the attention with Killer 7, but now the gameplay has been revealed, it seems that same level of creativity flows right through all the veins of this sicko title. Last month the Japanese edition clearly got Famitsu's seal of approval too, with a whopping 36/40 review score, and now the US edition is arriving for GameCube near the end of this week.
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July 7th, 2005, 22:01 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3652&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>NDS Naruto RPG 2
Being the second RPG spin-off game (we also saw fighting titles and card simulations in the past), Naruto RPG 2 is bringing the adventure from the GBA to the Nintendo DS, courtesy of Tomy. Earlier on, Bandai made the first move, transferring the Naruto: Saiyou Ninja Daikesshuu series from the Game Boy Advance to the DS for part 3. Storywise now, Naruto RPG 2 will apparently follow the events leading from the aftermath of the Naruto/Gaara fight up through Naruto's fight with Sasuke. Tomy has announced that players will use the touchscreen particularly during combat.
Wielding your stylus, you will have the opportunity to manage your team by modifying the position of the characters when focusing on the battles. According to the developer, Naruto RPG 2 should also feature an online mode via Wi-fi, allowing exchanges and confrontations between friends. Naruto RPG 2 definitely goes beyond a "mere" Beat'em Up title, with enough story depth to fully devote yourself to the Naruto universe, mobile style! Shipping on July 14th for only US$ 49.90, this great import is of course eligible for our Free Shipping Worldwide promotion.
NDS Jump Superstars
Also known as Shonen Jump Superstars, this collaboration between Japanese Jump magazine and Nintendo brings characters from Naruto, Dragon Ball, One Piece and other Jump manga properties to the Nintendo DS in a one-on-one Beat'em Up. Before battle, each player is given a unique Manga Deck where individual cards have different effects in combat. By tapping sections of the deck with your finger on the touchscreen, you can evoke the power of "Battle Cards" to switch between characters as you fight, or "Support Cards" which call upon a support hero. Finally, there's the "Help Card" which adds speed to your character and can be used two times in battle. Please check out some footage (alas, not of the best quality) of this intriguing crossover game:
Gameplay of Jump Superstars is reminiscent of Smash Brothers, featuring weak/strong attacks plus a one-button special move (in combination with the D-pad releasing a second one). Visually, it's 2D characters and backdrops; the battle stages are designed to appear as one comic frame, where the left and right sides can be destroyed to get rid of an opponent temporarily. Dish out even more damage this way! With super-fast gameplay and the massive, intelligent use of the DS touchscreen, Jump Superstars is bound to become a sure winner in the multi-player department this summer! Also Free Shipping Worldwide, preorders are very welcome for this great title as well, which will be available on August 8th for just US$ 49.90 only.</BLOCKQUOTE>
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July 7th, 2005, 21:44 Posted By: wraggster
Last week, rumors began to surface that the Xbox 360 would allow gamers to download Micrsoft-developed games onto Nintendo's DS handheld. Given that Nintendo's handhelds are its main source of revenue, Microsoft creating new content for the DS would be giving ammunition to its archrival in the current- and next-generation console wars. Such a move struck many industry-watchers as being highly unlikely, if not outright lunacy.
However, it now appears that Microsoft may be crazy like a fox. This week, evidence surfaced confirming that the company is indeed developing games for the DS. It came in the form of two job listings on the official Web site for Rare Ltd., the Britain-based developer of Conker: Live and Reloaded for the Xbox and Perfect Dark Zero for the Xbox 360. Rare is wholly owned by Microsoft, and is part of its Microsoft Game Studios suite of internal developers, which also includes Halo-makers Bungie Software.
The first advertisement, under the "Artist Vacancies" subsection, calls for submissions from "EXPERIENCED 3D ARTISTS (NINTENDO DS)." The position requires for a "Good understanding of 3D packages (preferably Maya), strong modeling and texturing abilities, imagination and motivation are all required from anyone hoping to join our Develop award-nominated team in creating key DS titles."
The second advertisement, under "Software Vacancies," asks for "GAMES PROGRAMMERS (NINTENDO DS)." Applicants must "be motivated, enthusiastic and skilled in C/C++ to join our dedicated handheld team, recently nominated for a Develop Industry Excellence Award. 3D skills also an advantage in creating high-profile titles for this unique system."
Although job listings by a Microsoft-owned studio for DS developers would strike most as definitive proof that the company is making games for Nintendo's handheld, nothing is official--yet. When asked by GameSpot, a Microsoft spokesperson declined comment. "At this time, we have nothing to announce in regards to Rare developing titles for the DS," said the rep.
Ironically, the as-yet-unidentified DS titles will not be the first that Rare has made for Nintendo. Prior to Microsoft's purchase of the studio in, Rare was a Nintendo-only operation, making games exclusively for the Nintendo 64 and the GameCube before Microsoft bought it in 2002.
Since then, however, Rare has developed several titles for Nintendo's other portable, the Game Boy Advance. However, these have largely been legacy deals to port existing Rare titles, including last year's remake of its 1985 Commodore 64 game Sabre Wulf and the upcoming version of its 1996 SNES title Donkey Kong Country 3.
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July 7th, 2005, 21:37 Posted By: wraggster
Looks like Rare and Nintendo are back in cahoots, as a recent job posting for a DS programmer on Rare’s site suggests:
”Must be motivated, enthusiastic and skilled in C/C++ to join our dedicated handheld team, recently nominated for a Develop Industry Excellence Award. 3D skills also an advantage in creating high-profile titles for this unique system.”
Could this sort of project bring Rare back to its N64 glory days? We’ll keep you posted…
http://www.rareware.com/vacancies/so..._software.html
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July 7th, 2005, 21:20 Posted By: wraggster
mfe-distro is out! The Mini (MPlayer) Front-End Distro proof of concept is a small gc-linux distribution designed to play your media files directly from the GameCube DVD drive. It doesn't require a BroadBand Adapter, and is completely joypad driven. It makes use of the "mfe" front-end and includes an enhanced Simple Directmedia Layer with kirin's latest YUV acceleration code. Read a bit more about it and download it. NOTE: modchip users may need to use an updated mfe-boot.dol.
http://www.gc-linux.org/
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July 7th, 2005, 21:05 Posted By: wraggster
Loopy the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(6/7/2005) Made a soundless version (for better compatibility).
(6/7/2005) Fixed a bug so it works with PassMes.
(6/7/2005) Made a build tool (a modified snesadvance builder, works with "superdat" file).
(6/7/2005) Rom menu added.
(6/7/2005) Gamma correction removed.
(6/7/2005) Minor gfx bug fixed.
(6/7/2005) Improved sound.
(5/7/2005) Sound added.
(5/7/2005) Made a cart-only version.
Thanks to Loopy for a great release, download from here --> <a href="http://nintendo-ds.dcemu.co.uk/snesds.shtml">http://nintendo-ds.dcemu.co.uk/snesds.shtml</a> or <a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopys wip page here</a>.
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July 7th, 2005, 01:28 Posted By: wraggster
<a href="http://www.telefragged.com/thefatal/index.php?content=inc_si_ds.htm" target="_blank" >Rich</a> has updated his Nes emulator for the DS console, heres whats new:
NesterDS v0.2 now available on the DS page. This version includes sound and some other improvements. Goodnight.
Check out more information, screenshot and download here --> <a href="http://nintendo-ds.dcemu.co.uk/nesterds.shtml">http://nintendo-ds.dcemu.co.uk/nesterds.shtml</a>
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July 7th, 2005, 00:56 Posted By: wraggster
Here is a GUI add-on for WMB/WiFiMe that has the following cool features.
- Shows NDS Icons
- Shows Descriptions from NDS File
- You can (de)activate every NDS ROM (max. 16 NDS ROMs active - NDS Limit)
- Minimize to SysTray
- Console Output for wmb.exe on/off
- Autostart Server on Programstart on/off
- Generate PCap on/off
- rightclick SysTray or Window Popup-Menu
- Gadgets with Tooltip Descriptions
- all Settings are saved to WMB-Server.ini
http://home.arcor.de/Hotohori/WMB_Server_V1.0.zip
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July 7th, 2005, 00:50 Posted By: wraggster
<a href="http://pocketspc.pocketheaven.com/" target="_blank" >Gary Linscott</a> has updated his Snes sound player for the Nintendo DS:
Tons of fixes in this version, most songs sound quite a bit better.
Check out the readme.txt in the archive for how to set things up. Note that you need the .NET framework 1.1 installed to run the rom builder.
Keys for the menu system:
Up/Down - move the current selection. The name on the top is the SPC that will be played.
A - start the current selection playing
B - stop the SPC and go back to the menu system
Download here --> http://nintendo-ds.dcemu.co.uk/pocketspc.shtml
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July 5th, 2005, 21:47 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released another fixed version of PocketNes the Nes emulator for the GameBoy Advance that also works on the Nintendo DS and Gamecube Gameboy Player. Heres whats new:
<BLOCKQUOTE>Flubba updated PocketNES with support for mapper 184. </BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnes.shtml" target="_blank" >Here</a>.
Download over 100 Homebrew Nes Roms <a href="http://xbox-emulation.dcemu.co.uk/nes-roms.shtml" target="_blank" >Here</a>.
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July 5th, 2005, 08:30 Posted By: wraggster
Loopy the awesome coder behind the PocketNes and Snes Advance for the GBA has released the worlds first Snes emulator for the NIntendo DS, heres the news from the read me:
Quick & dirty port of SnesAdvance.
Flash a SNES rom to GBA cart (SMC format, 512 byte header).
Upload snesDS via WMB.
Thanks to Loopy for a great release, download from here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml
Thanks to Vanhammer for the file/news.
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July 4th, 2005, 18:25 Posted By: Paladinate
Chris Double released an updated version of DSEmu today at http://www.double.co.nz/nintendo_ds/dsemu.html
0.4.4 has the following fixes from 0.4.3:
* Implemented coprocessor 15 ability to switch ARM9 vector execution address from 0xffff0000 to 0x00000000. Required for DSLinux to work. Unfortunately DSLinux still doesn't run under DSEmu but it's a step on the way.
* Fixed implementation of ARM opcodes that used suffix 'S'. These weren't dealing with the spsr and cpsr correctly.
* Implemented timers 0, 1, 2 and 3 and attempted to get them running at approximately the right rate.
* Got keyboard interrupts working. Tutorial eight now works in DSEmu.
* Implemented coprocessor 15 ability to switch the ARM9 into low power mode.
* Changed SWI 4 and SWI 5 implementation to use coprocessor 15's instruction to switch into low power mode, and implemented in ARM assembly in the fake ARM9 BIOS instead of C. This works much more like the actual DS hardware now. Previously SWI 4 and 5 only really worked for the vertical blank interrupt, now it works for all interrupts.
* Fixed some timing issues with interrupts and low power mode.
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July 3rd, 2005, 01:44 Posted By: wraggster
<a href="http://www.linker4u.com/affiliatewiz/aw.asp?B=158&A=244&Task=Click" target="_blank" >Linkers 4u.com</a> have posted news of a new Flash Cart for the GBA/Nintendo DS/Gamecube Gameboy player:
heres some details:
Product Features
Plays movies, music, FC games and e-books on your GBA or Nintendo DS
Includes software to convert or create content
Support Real Time Save.
Compatible with NDS, GBA SP, GBA
Game cheat function. Can operate at any time when playing game.
More Description
Super Card SD TO GBA SUPER CARD is a miniature mobile GBA(SP) file Manager and Bakup device. Fore backuping files it uses SD card. It allows you to run a variety of software, Play Game, Watch movie, E-book, Music and Photo albums. All version of Super Card support GBA, GBA SP and NDS.
Super Card is easy to operate. Just use the bundled software to convert GBA games and copy them to SD card. Then, you are ready to enjoy the games.
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July 3rd, 2005, 01:07 Posted By: wraggster
<a href="http://mdxonline.dyndns.org/archives/nds/" target="_blank" >Infantile Paralyser</a> have released a Jpeg Viewer for the Nintendo DS, heres whats in this release:
<BLOCKQUOTE> - Real time viewing with / touch panel smooth scroll
- Side the 4096pixel, length almost enormous Jpeg indicator possibility of unlimited size... it becomes slow
- YUV100/YUV111/YUV411 support
- It fails (it slips) well enough there is a data mainly in decoding
- Being less crowded using memory, active cache
- Enviroment for software development it is not with additional possibility of the Jpeg file
- As for entire capacity of Jpeg to 256kb. (Once modification yes)
</BLOCKQUOTE>
Download HERE --> http://nintendo-ds.dcemu.co.uk/jpegview.shtml
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July 3rd, 2005, 01:02 Posted By: wraggster
<a href="http://mdxonline.dyndns.org/archives/nds/" target="_blank" >Infantile Paralyser</a> have released a Nes Sound File player for the Nintendo DS, heres whats in this release:
<BLOCKQUOTE>- But built-in sound source (only APU2A03) correspondence... as for not yet mounting
- The CPU (the MC6502) emulation still imperfect
- Enviroment for software development it is not with additional possibility of the NSF file
- File as for number up to 24. (Omission)
- As for entire capacity of NSF to 256kb. (Once modification yes)
</BLOCKQUOTE>
Download HERE --> http://nintendo-ds.dcemu.co.uk/simplensf.shtml
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July 2nd, 2005, 19:08 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released another fixed version of PocketNes the Nes emulator for the GameBoy Advance that also works on the Nintendo DS and Gamecube Gameboy Player. Heres whats new:
<BLOCKQUOTE>Hmmm the verdict of the gbax.com competition seem to take a long time, anyway I fixed a little thing with the IRQs on PocketNES which affected Guardian Legend. I've also fixed the DAA instruction on the Z80 cpu core so it should be quite complete now (clears all the test on ZEXALL SMS version). .</BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnes.shtml" target="_blank" >Here</a>.
Download over 100 Homebrew Nes Roms <a href="http://xbox-emulation.dcemu.co.uk/nes-roms.shtml" target="_blank" >Here</a>.
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