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September 1st, 2013, 23:50 Posted By: wraggster
via http://www.romhacking.net/
Zynk Oxhyde has completed the English translation hack of the obscure game sequel, or rather prologue, of The Tower of Druaga for the NES.
Back in 2001, this hack was first conceived by an unknown romhacking group but have lost interest, leaving Tomato, a professional videogame translator, & his translated script of the game. Since then, Tomato left his script in the Abandoned projects section of RHDN.
On May 2013, Zynk happened to wander into the Abandoned section in search of a project to do. The file, which contained the English script, was accompanied by garbled texts (of which might have been the Japanese text with ANSI to Unicode contradictions), in spite of that, the English texts were spared. Zynk announced this to the RHDN forum, which caught Tomato’s attention & gave Zynk permission to use his script. However, not all of the script were translated which led Zynk to translate the rest of it by context.
After 3 months, the translation was completed but revisions were still made in lieu with Zynk’s other plans for this hack, a player sprite edit. Zynk thought that the game’s graphics are a bit bland especially the player’s character, Ki. Ki’s sprite lacks detail in comparison with box-art & official images of her. In addition to that, Zynk also edited the treasure box items to look like those from The Tower of Druaga. Sprite editing was done after a few weeks.
After all that, the patch for the translation was released with the sprite hack also released separately. However, after the hacks were approved, the files were unusable because of URL conflicts. With KingMike’s aid, the direct link URLs were easily fixed!
In conclusion, the hacks are now readily available for the public!
http://www.romhacking.net/forum/inde...c,16392.0.html
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September 1st, 2013, 23:54 Posted By: wraggster
The coming fall will be all red and black with the third Planet Virtual Boy Coding Competition starting right now! It will run for the rest of the year, until January 1, 2014. Could there be any better way to spend your time during the cold season than to create hot new Virtual Boy homebrews?
After the 4 months competition period spanning September 1 through December 31, the usual secret PVB community vote will find the winner, whose project will see a limited complete-in-box production run! Many thanks to Minestorm, Uncle Tusker and bigmak for making this possible! And, while I am at it, thanks to Hedgetrimmer and morintari for their support with the official poster plus many others for continuosly reminding me to finally hold another competition. ;-)
For detailed rules and more info, have a look at the Competition Forum.
Now have fun creating, everyone!
http://www.planetvb.com/modules/news...hp?storyid=373
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September 2nd, 2013, 00:17 Posted By: wraggster
via http://www.aep-emu.de/
A new version from the NES emulator HDNes has been released.
Quote:
Update 27-8-2013:
1. Reduced the slow down of capturing the screen.
2. Added the audio pack function. Currently I know how to make one for SMB only. (It can also be used for adding cheat!)
Update 16-8-2013:
1. Fixed HD pack for 16 pixel high sprites.
2. Fixed DMC channel.
3. Implemented grayscale function.
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September 2nd, 2013, 00:23 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4749 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4749
fix fsnitroView building on old SDK versions
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r4748
winport: - fix application icon;
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r4747
winport: - forgot .ico files on my latest commit;
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r4746
winport: - add NitroFS viewer;
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r4745
some cleanup in boot process
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r4744
clarify chipId checks and fake booting
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r4743
slot-1 savestates
---------------------
http://www.sendspace.com/file/mgc7t6
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September 2nd, 2013, 00:24 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.5-2199 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- NetPlay: bump proto
- Recvfrom tidy and store laste error.
- Fix sendto. This fixes Opera, sorry [SS]
- Fix setsockopt.
- Fix inability to boot NAND contents caused by 04c41c1d3826.
http://www.sendspace.com/file/vpmmu8
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September 2nd, 2013, 00:27 Posted By: wraggster
via http://www.emucr.com/
RiceVideo daedulus-new-fixes-merge Git (2013/08/29) is compiled. RiceVideo daedulus-new-fixes-merge is a branch of RiceVideo. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).
RiceVideo daedulus-new-fixes-merge Git Changelog:
* Staring to think i need my eyes checked... thanks Salvy
http://www.sendspace.com/file/spphtg
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September 2nd, 2013, 00:28 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2013/08/29) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
* Lots of input and video additions (unix)
* Joystick input works with multiple players (unix)
* Axes save in the input config properly (unix)
http://www.sendspace.com/file/4ahk1n
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September 2nd, 2013, 00:30 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2986 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2986
SDL: Added unity launcher support/features to .desktop file (sf #620; thanks jack david baucum)
---------------------
r2985
SDL - install icon and .desktop file on 'install' target (sf#619); thanks Jack David Baucum
http://www.sendspace.com/file/uk5poa
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September 2nd, 2013, 19:54 Posted By: wraggster
Rayman Legends may have dropped its Wii U exclusivity, but Ubisoft’s title has still been a success for Nintendo’s machine.
The Wii U SKU accounted for 45 per cent of the UK’s total week one sales of the game. It was also released on Xbox 360, PS3 and PC, with a Vita version to follow later this month.
It also outperformed the week one sales of its predecessor, Rayman Origins, by 20 per cent.
Rayman Legends was initially supposed to be a launch game for Nintendo’s machine, but a little over a month before its scheduled launch it was delayed until 2013.
However, just three weeks before its rescheduled February 28th release Ubisoft revealed not only that the game was no longer a Wii U exclusive, but also that the Wii U version would not be released until much later in the year alongside the other SKUs.
Ubisoft subsequently insisted that the game remained a Wii U system seller despite going multi-format.
http://www.mcvuk.com/news/read/wii-u...rivals/0120613
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September 2nd, 2013, 19:56 Posted By: wraggster
Devil Survivor 2 will be released on DS in Europe.
That’s because Ghostlight’s campaign to attract enough pre-orders to make its release in Europe financially viable has been a success.
“After a herculean push over the last week, I am delighted to say that Devil Survivor 2 has reached its pre-order target,” Ghostlight's Ross Brierley said in a statement. “A massive (and I do mean MASSIVE) thank you to everyone who ordered the game or posted about it and helped us spread the word. I knew we could count on you.
“We genuinely couldn’t have done this without your incredible support - you have all truly been the difference in making sure that Devil Survivor 2 receives its well deserved European release.
“If you haven’t pre-ordered from us yet but would still like to, Devil Survivor 2 is now available as a regular pre-order and you can place your order safe in the knowledge that the game will definitely be released. Please note that as of today, anyone ordering DS2 will still receive the Gold Edition, but your name will not be featured in the manual.”
The firm announced in August that it hoped to bring the game to Europe but could only do so were it to generate enough interest from consumers before committing to a release.
It later told MCV that it needed 1,800 pre-orders to make the plan viable.
http://www.mcvuk.com/news/read/ghost...target/0120610
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September 2nd, 2013, 22:14 Posted By: wraggster
Nintendo's 3DS XL had a bigger screen, was more comfortable to hold and doubled its internal storage. What did it lack? No secondary analog stick, a compelling digital content offering and any sort of oomph under the hood. Those three were nearly deal breakers for our reviewer, who said the handheld was good, but not enough to convince you to upgrade. But was our own Mr. Smith right to damn the console with his faint praise? Share your experiences of owning this device with us in the comments below.
http://www.engadget.com/2013/09/01/hwyc-3dsxl/
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September 4th, 2013, 00:11 Posted By: wraggster
It may be too late to convince third parties to support Wii U, claims Bethesda’s VP of PR and marketing Pete Hines.
Speaking to GameTrailers, Hines said Microsoft and Sony had been discussing hardware with developers for a long time and bringing them in on the process to know what to expect.
He said that Nintendo however had not done the same, and suggested rather the firm had just made a console and released it without developer or publisher input.
“The time for convincing publishers and developers to support Wii U has long past. The box is out,” said Hines. “You have to do what Sony and Microsoft has been doing with us for a long time. And it’s not that every time we met with them we got all the answers we wanted but they involved us very early on and talked to folks like Bethesda and Gearbox and saying, here’s s what we’re doing, here’s what we’re planning, here’s how we think it’s going to work. To hear what we thought, from our tech guys and form an experience standpoint, what we thought."
MCV's sister site Develop has the full story.
http://www.mcvuk.com/news/read/hines...-wii-u/0120627
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September 4th, 2013, 00:25 Posted By: wraggster
Nintendo caught us all by surprise when it announced its -- all too literally named --2DS handheld last week. But are we really surprised? For a company that found its last success with the "family" experience, and loves to create products in families of their own, it's perhaps surprising that it didn't create a more affordable, more accessible handheld sooner. Either way, it's here now, and will be reaching shelves by October 12th -- just in time to make those Christmas lists. Our list is getting pretty full already though, so we spent a little time with it to see if it could make the cut.
http://www.engadget.com/2013/09/03/n...o-2ds-handson/
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September 4th, 2013, 01:33 Posted By: wraggster
Giana Sisters: Twisted Dreams will complete the console circuit with its debut on Wii U on September 5 in the Americas. The game is priced at $14.99 and, according to developer Black Forest Games, will be released in the US, Brazil and Mexico Nintendo eShoppes.
"Our sales on Wii U eShop in Europe are even better than those on PSN Europe. Now we are very curious to see how much the US Nintendo-fans like our game," said Adrian Goersch, managing director at Black Forest.
The Wii U version of Giana fully supports the game through the WiiPad, along with a super easy mode for casual palyers (hardcore and überhardcore are still supported).
http://www.joystiq.com/2013/09/02/gi...u-in-americas/
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September 4th, 2013, 22:23 Posted By: wraggster
An annual subscription is to be charged for a new Pokemon cloud storage service for 3DS owners.
Cloud Bank, which was revealed this afternoon in a special Pokemon Direct broadcast, is a 3DS app that allows Pokemon players to store their Pokemon across 100 boxes, each of which can contain 30 creatures.
This total of 3,000 Pokemon can then be deposited and withdrawn from copies of Pokemon X and Pokemon Y. It will also be possible for those who played Pokemon Black, White, Black 2 and White 2 to transfer their previously collected monsters into the Bank.
There’s no word yet on pricing.
http://www.mcvuk.com/news/read/ninte...ervice/0120654
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September 4th, 2013, 22:59 Posted By: wraggster
Special Pokemon themed 3DS XL consoles will be coming to Europe and North America on September 27.
Nintendo had already announced that Japan would be getting twoPokemon themed 3DS XL systems, in blue and gold colours. Nintendo president Satoru Iwata has now confirmed in a recent Pokemon Direct broadcast that Europe and North America will both be getting two special edition systems too.
There will be some differences - whereas in Japan the two designs will be blue and gold, in the west the designs will be blue and red.
The Japanese systems will also be launching on October 12, thePokemon X & Y global release date, with a digital copy of Pokemon X or Y included. The western versions, meanwhile, will be launching on September 27 with no game included.
During the Pokemon Direct broadcast, Nintendo also announcedPokemon Bank, a paid service allowing players to store up to 3000 Pokemon online.
http://www.computerandvideogames.com...north-america/
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September 6th, 2013, 01:01 Posted By: wraggster
Nintendo has confirmed this week's list of new digital games released on the Nintendo 3DS and Wii U eShops in North America.
Super NES classic Breath of Fire II arrives via the Wii U Virtual Console, and after almost two years as a retail title Sonic Generations has hit the 3DS eShop in digital form.
Here's the full official list:Virtual Console on Nintendo 3DS
Summer Carnival '92 RECCA - Created for a gaming competition back in 1992, Summer Carnival '92 RECCA makes its way to North American shores for the first time. Widely considered one of the rarest and most challenging shooters ever made, the game is a frenetic, classic top-down shooter. Fight your way through wave after wave of enemy ships and defeat the boss at the end of each stage.
Nintendo eShop on Nintendo 3DS
Sonic Generations - Play as both Classic Sonic and Modern Sonic in the ultimate Sonic celebration. Two Sonics, two ways to play!
Nintendo eShop on Wii U
Dungeons & Dragons: Chronicles of Mystara - Dungeons & Dragons: Chronicles of Mystara combines two timeless D&D arcade classics - Tower of Doom and Shadow over Mystara - into one definitive package. Battle through a rich fantasy universe with a host of new features, including HD visuals, four-player online co-op, customizable House Rules and leaderboards.
Giana Sisters: Twisted Dreams - Giana Sisters: Twisted Dreams is a gorgeous, fast-paced platformer with a twist. Warp Giana's dream world at will to transform your abilities and surroundings.
Also new this week:
- Breath of Fire II (Virtual Console on Wii U)
- Spot the Differences: Party! (Nintendo eShop on Wii U)
- Boulder Dash-XL 3D (Nintendo eShop on Nintendo 3DS)
- Darts Up 3D (Nintendo eShop on Nintendo 3DS)
- Jewel Adventures (DSiWare on Nintendo DSi / Nintendo eShop on Nintendo 3DS)
- http://www.computerandvideogames.com...c-generations/
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September 6th, 2013, 01:05 Posted By: wraggster
A key executive at Activision has pledged to continue supporting Nintendo's challenged Wii U console, stating that "if we can add to the appeal of the platform then we absolutely will".
Eric Hirshberg, the chief executive of Activision's publishing arm, said it is important that the industry supports itself and that the best games are shown to as many people as possible.
Sales of the Wii U have flat-lined since its relatively successful launch in NovemberIn a newly published interview with CVG, he said: "I want all of the great games in this industry to succeed because more people will be playing games and that's better for all of us.
"Nintendo has been a great partner for us. It's had hardware hits and misses in the past, but it has always found ways to remain completely relevant. It has some of the best game-makers in the world, and I wouldn't count them out."
In July, Activision revealed it will publish six games on the Wii U, including Call of Duty: Ghosts.
Though Hirshberg conceded that the Wii U's performance is below par, he made it clear he wants to help the system sell.
"Nintendo is a very successful company but obviously having a rough go with the Wii U launch thus far. I'm sure Nintendo and the rest of the industry wanted a different result for the Wii U, but if we can add to the appeal of the platform then we absolutely will."
His comments come as an executive at another publisher, Bethesda, claims Nintendo has no more opportunity to convince publishers to support the system.
"The time for convincing publishers and developers to support Wii U has long passed," Bethesda marketing boss Pete Hines said in aGameTrailers panel talk.
Support for Nintendo from publishing and retail firms has been uncertain for several months.
EA, which is not believed to be working on any Wii U games currently, says it's "monitoring" sales of the system, while Ubisoft has reaffirmed its support for the platform.
http://www.computerandvideogames.com...peal-of-wii-u/
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September 6th, 2013, 01:09 Posted By: wraggster
Nintendo is the latest platform holder to announce its line-up for this year's Eurogamer Expo, promising visitors the opportunity to go hands-on with the likes of Super Mario 3D World and Bayonetta 2 on Wii U, Zelda: A Link Between Worlds on 3DS and a host of indie titles for both consoles.Our sister site Nintendo Life is also collaborating with Nintendo to run a StreetPass Zone where attendees can top up their StreetPass hits - good news for Mr Mendel and his bloody garden - and take part in 3DS tournament challenges for Star Fox 64 3D, New Super Mario Bros. 2, Mario Kart 7 and Monster Hunter 3: Ultimate.Visitors to Nintendo's stand at the Expo can also pose for photos with Mario, Luigi, Sonic, Link and Pikachu, who are taking time off from their congressional obligations to press the flesh with their constituents.The Eurogamer Expo takes place at Earls Court, London, from 26th-29th September. Tickets sold out in record time this year, with over 70,000 gamers expected to visit the show over its four days in town.Wii U games playable on Nintendo's stand: - Bayonetta 2
- Donkey Kong Country: Tropical Freeze
- The Legend of Zelda: The Wind Waker HD
- Sonic Lost World
- Super Mario 3D World
- The Wonderful 101
3DS titles playable at the show: - The Legend of Zelda: A Link Between Worlds
- Pokemon X and Pokemon Y
- Sonic Lost World
Games playable in Nintendo's special Indie Zone: - Coaster Crazy Deluxe (Wii U)
- Knytt Underground (Wii U)
- Putty Squad (3DS)
- Q.U.B.E: Director's Cut (Wii U)
- Retro City Rampage (3DS)
- Scram Kitty and his Buddy on Rails (Wii U)
- Shantae and the Pirate's Curse (3DS)
- SteamWorld Dig (3DS)
- Tengami (Wii U)http://www.eurogamer.net/articles/20...eurogamer-expo
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September 6th, 2013, 01:31 Posted By: wraggster
Hideki Kamiya directed both Bayonetta and Okami and given the opportunity, he'd like to bring both series to the Nintendo 3DS, though perhaps not quite the way you'd expect.
"Given the chance, I'd like to make a game based on Jeanne from Bayonetta," Kamiya told Siliconera at PAX. "Something that's not as big in scale. Something that's portable, that you could play in quick sessions, where she's a history teacher and the kind of fun things that could come out of a scenario like that."
Kamiya added, "If I could get away with it, I'd also like to come up with a spin-off of Okami, less focused on the grand idea of saving the world, but something focused on the smaller world of the fairy Issun."
The director's latest game, The Wonderful 101, was recently released in Japan, Europe and Australia. It is slated to make its North American debut on September 15.
http://www.joystiq.com/2013/09/05/ba...-3ds-spin-off/
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September 6th, 2013, 01:31 Posted By: wraggster
Shin Megami Tensei: Devil Survivor 2 will appear in European territories thanks to 1,800 fans who were willing to pre-order the game.
British publisher Ghostlight Ltd. offered the following on its official forums: "I've got some fantastic news for you....#clears throat#... it seems that after a herculean push over the last week, I am delighted to say that Devil Survivor 2has reached its pre-order target! A massive (and I do mean MASSIVE) thank you to everyone who ordered the game or posted about it and helped us spread the word. I knew we could count on you! "
As a special thanks to its fans, Ghostlight plans to include the names of everyone who pre-ordered the game prior to September 2 within its manual. Those who purchase Shin Megami Tensei: Devil Survivor 2 via Ghostlight's website after September 2 will be left out of the manual, but will receive the limited "Gold Edition" of the game, which includes an A4-size poster and special gold logo.
Shin Megami Tensei: Devil Survivor 2 was published in America by Atlus in February 2012. Ghostlight has yet to announce an official release date for the European version of the game.
http://www.joystiq.com/2013/09/05/de...ropean-releas/
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September 7th, 2013, 22:21 Posted By: wraggster
Perhaps it’s finally time to raise a glass to stereoscopic 3D. Once a [video=youtube;83GoGHBkdyg]http://www.youtube.com/watch?v=bOikorXWPKw"]proud part of E3 press conferences[/URL]and the Ghost Recon: Shadow Wars felt like I was directing model soldiers in an intricate diorama. I loved it inFire Emblem: Awakening and Etrian Odyssey IV: Legends of the Titan. Most recently it’s looked great in Steamworld Dig. It’s really nice in Super Mario 3D Land, too, but there’s a pattern to those other games I listed. They’re all 2D, and most of them are really static.Ghost Recon and Fire Emblem are just gridded maps, and Etrian Odyssey IV’s 3D dungeons and enemy battles aren’t even rendered with any depth. Instead it’s used to lend the rest of its visual design a subtle opulence, and even make it more legible. Layering a menu over another gives it prominence that guides your attention, placing HUD elements on a single plane unifies and makes them distinct from the game itself, and having Fire Emblem’s units stand proud of the map makes it easier to strategise.
http://www.edge-online.com/features/...mes-a-tribute/
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September 7th, 2013, 22:24 Posted By: wraggster
With Bayonetta 2 currently in development for Wii U, developer Platinum Games has expressed interest creating in a 3DS instalment for the series.
“Given the chance, I’d like to make a game based on Jeanne from Bayonetta,” Resident Evil 2 and Devil May Cry veteran Hideki Kamiya told Siliconera.
“Something that’s not as big in scale. Something that’s portable, that you could play in quick sessions, where she’s a history teacher and the kind of fun things that could come out of a scenario like that.
“If I could get away with it, I’d also like to come up with a spin-off of Okami, less focused on the grand idea of saving the world, but [rather] something focused on the smaller world of the fairy Issun.”
Platinum’s Bayonetta 2 is due out on Wii U next year. The Wonderful 101 – yet another Platinum Nintendo title – was released on Wii U last month. The Japanese studio has previously expressed its enthusiasm for its new partnership with Nintendo.
http://www.mcvuk.com/news/read/plati...n-offs/0120704
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September 7th, 2013, 22:28 Posted By: wraggster
Forget PlayStation and Xbox. It’s Nintendo that is spending more money than anyone to win over a new generation of gamers.
The platform holder told MCV that it will spend big on advertising 2DS to parents and kids this Christmas.
2DS was unveiled last week. It plays 3DS titles in 2D and will launch on October 12th at a lower price. The firm hopes it can cash in on the lucrative kids market as its rivals focus on older games and wealthy families.
Nintendo has been 2013’s biggest TV?advertiser, with Animal Crossing receiving more ads than any other video game this year, says ad firm Generation Media.
As a result 3DS has outsold all other consoles over the last three months.
“We saw an opportunity for an entry level gaming device,” said Nintendo UK marketing director Shelly Pearce. “2DS will have its own TV campaign and it will feature in our Pokémon advertising.
“The Pokémon X and Y campaign is on the same level as our Animal Crossing campaign. It’s going to be huge, and starts on TV later this month.
“We have more Animal Crossing activity, too. There will be a lot of handheld noise this peak season.”
http://www.mcvuk.com/news/read/2ds-w...e-year/0120695
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September 8th, 2013, 01:27 Posted By: wraggster
Nintendo has slashed the prices of "three of the best-selling and best-reviewed" Wii games in North America.
In a similar fashion to its 'Nintendo Selects' line, the platform holder has introduced a reduced $29.99 price tag on new copies of Super Mario Galaxy 2, New Super Mario Bros. Wii and Wii Sports Resort in US, starting today, September 6.
"The new price represents one of the many steps Nintendo is taking to provide shoppers with the best value and variety across all its systems through the end of 2013," said Nintendo.
"Super Mario Galaxy 2 is tied with Super Mario Galaxy as one of the best-reviewed games of all time, with a Metacritic score of 97. To date the game has sold more than 2.7 million in the United States alone," it notes.
All Wii games can be played on the newer Wii U console by way of the Wii app on Wii U Home menu.
Nintendo of America has confirmed it will introduce a $50 Wii U price cut on September 20, while the firm will reportedly cut the UK trade price of Wii U by around £30 from October 4.
http://www.computerandvideogames.com...ssics-to-2999/
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September 8th, 2013, 01:38 Posted By: wraggster
With the official launch of Rayman Legends, Ubisoft has removed the free Rayman Challenges title from the Wii U eShop.
Originally intended to hold players over until the delayed release of Rayman Legends, the game's free 'Challenges' component is now offline.
A Wii U exclusive upon announcement, Rayman Legends was delayed from its original March release when Ubisoft announced the title would release for Xbox 360, PS3 and PS Vita. Challenges was designed to appease disappointed Wii U owners.
Rayman Legends released last week to widespread critical acclaim, with CVG writing that it "delivers essential platforming shenanigans".
Since its release, official ChartTrack figures have suggested the Wii U version has outsold versions on all other platforms, accounting for 45 per cent of total sales for the title.
Ubisoft confirmed earlier this week that levels missing from the PS Vita edition will be patched in at a later date.
http://www.computerandvideogames.com...-u-now-closed/
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September 8th, 2013, 21:45 Posted By: wraggster
Atari Founder Nolan Bushnell fears that Nintendo could be on a "path to irrelevance".
Bushnell had yet more harsh words for Nintendo during a recent interview with BBC, in which he questioned the future of dedicated gaming portables and the console market as a whole.
"I don't think handheld game-only devices make sense anymore," said Bushnell. "Not when you have an iPod or an Android microtablet," he added.
"When it comes to the console market, I think the market is truncating," Bushnell went on. "Nintendo always had a soft spot for young people - they sort of did the 12-and-under pretty well, and the other guys did the 12-and-over.
"And now I think the other [consoles] are good enough on those things, and the rush to upgrade from the 12-and-under is not nearly as important."
Bushnell has candidly expressed his reservations over Nintendo's latest home console in the past, admitting he's "baffled by Wii U".
"I don't think it's going to be a big success," he said.
The games veteran also recently suggested that the mobile games ecosystem is now on borrowed time, citing the end of an investment boom for the now overcrowded mobile platforms.
"The last five years have been the days of mobile gaming and shortform gaming, exemplified by Rovio with Angry Birds and Zynga with FarmVille. And that is over," commented Bushnell. "All the money's out," he said.
http://www.computerandvideogames.com...atari-founder/
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September 8th, 2013, 22:03 Posted By: wraggster
Shantae is passing up on the power of interpretive dance in favor of pirate gear in this trailer for the 3DS eShop exclusive, Shantae and the Pirate's Curse.Swords, giant hats and pistols will expand Shantae's arsenal beyond her surprisingly lethal ponytail.
Pirate's Curse will follow Shantae's efforts to retrieve the genie powers that were stolen from her. According to the game's reveal in the last issue of Nintendo Power, 30 Tinkerbats are behind the theft, and Shantae must team up with the pirate Risky Boots to retrieve the stolen goods. Pirate gear will help Shantae access new areas, such as the Bone Daggers that can be used on walls to create small platforms.
It's worth noting that Pirate's Curse is not the same game as Shantae: Half-Genie Hero, which WayForward recently launched a Kickstarter campaign for. While Pirate's Curse will be a 3DS eShop exclusive, Half-Genie Hero will reach the Wii U, PS3, PS4, 360, Xbox One and Steam if it reaches its funding goal of $400,000.
Update: This article initially stated that Shantae: Half-Genie Hero's Kickstarter campaign was targeting $40,000. The financial goal has been corrected.
http://www.joystiq.com/2013/09/07/sh...ir-back-and-f/
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September 8th, 2013, 22:19 Posted By: wraggster
Joystiq has received numerous reports that Nintendo's 3DS StreetPass relay points aren't functioning. The relay points are physical Nintendo Zone locations across the globe that temporarily store user data from passers-by like Miis and select profiles from games, then transfer that data to players that walk by in the future.
StreetPass relay points were introduced in a 3DS firmware update in August as a means of providing players with more chances to swap data for use in apps like the four new Mii Plaza games, which made $4 million in one month. Nintendo's support page notes that players must have firmware 6.2.0- 0U or higher on their systems in order to use the service, though some users claimed the latest 3DS firmware hasn't alleviated their woes. Others noted that some locations, such as McDonald's, only relayed data after logging in to free wi-fi services using the 3DS web browser.
We've reached out to Nintendo for more information, and will update as we learn more.
http://www.joystiq.com/2013/09/06/ps...oing-their-jo/
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September 8th, 2013, 23:04 Posted By: wraggster
A GameCube Memory Card manager.GameCube/Wii Memory Manager is an application to backup Nintendo GameCube savegames.
Gcmm is a project started by dsbomb and justb, which is based on Askot's modification to add SD support to the mcbackup libogc example.
I (suloku) have updated the code to newest libraries to port it to the Wii system, and what I find more important: restoring savegames now works properly.
[What's New 1.4b - september 03, 2013 - By suloku]
- Card initialization was wrong all the way, wich lead to savegames of the same game of different region or those that shared similar filenames (Twilight Princess and WindWaker) to not work properly. Thanks to antidote.crk for noticing. (read considerations sections for more info)
- Added version display
http://code.google.com/p/gcmm
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September 8th, 2013, 23:39 Posted By: wraggster
via http://forum.gbadev.org/viewtopic.ph...12596222701a94
NOTE: Please backup your cart existing "firmware" before using this!
(It works perfectly on my -original- R4. It might work/not work on your different/same cart)
This HBMenu 'replacement' (well, it's based on HBmenu, so replacement isn't really the right word... mmm... 'enhancement'?) shows currently selected homebrew icon/title/info when available.
I hope you find it useful, even if it's very simple.
Here's an image of what you get - - - Here's the program
Follow HBmenu very same instructions for installation.
BEWARE: Use it at your own risk. I'm not responsible if something goes wrong and your cart get broken. You're warned.
Let me know if you find any bug. Any kind of feedback appreciated
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September 9th, 2013, 11:14 Posted By: wraggster
via http://www.emucr.com/
RSP Git (2013/09/05) is compiled. RSP is a plugin for Project64.
RSP Git Changelog:
* damn, actually had a bug in the primary matrix
* try to inter-connect synonmous trap-free ops
* remove check for RD==0 in scalar loads
* made up some pseudo-op-codes of my own to fill in
* figured out a place to implement the B pseudo-op
* static MIPS32 pseudo-instructions to accelerate SU
* localized read-only register $zero security measures
* decided to force branch-weighing for PC jump misses
* forgot to throw in the "static" keyword for ?WC2
* re-enable bypass dynamic PC branch delay slots
* union-indexing service causing excess stack manipulation
* better RSP counter clock, delay macros, SP IMEM base addr
* switch on all endian manipulations, lower ?WC2 stack usage
* remove debug-related stuff
* fixed zero-extension for scalar DMEM loads
* more Notepad++ typo suggestions
* correcting possible sign-extension warnings
* omitted old intermediating sprintf target
* more ANSI warnings about printf in-lined types
* I have no idea how I misinterpreted this.
* support for more pedantic, ANSI C rules
* ANSI GNU /Wall strict compliance updates
* endianness correction preprocessing operations out of order
* spell check for Notepad++ pointed out some typos
* finished overwrap MFC2 exception reactor
http://www.sendspace.com/file/325y0i
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September 9th, 2013, 11:17 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4758 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4758
Cocoa Port:
- New feature: If the user quits DeSmuME while display windows remain, the user has the option to restore the display windows on app launch.
http://www.sendspace.com/file/duomlj
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September 9th, 2013, 11:19 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.5-2296 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game.
- [ARM] Optimize that fastmem load/stores minimally.
- [ARM] 1 instruction optimization for psq_l
- Fix the glew check. GLES3 can be used on non-Android platforms.
- [ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON.
- Update Gameini ratings from the Wiki
- [Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu.
- [Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivity (lol). Also documented the interface method within it.
http://www.sendspace.com/file/dsz8bm
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September 9th, 2013, 11:20 Posted By: wraggster
via http://www.emucr.com/
HalfNES v0.055 is released. HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application.
Current Features:
- Joystick support through both Direct Input and xInput (thanks Zlika)
- Supports Mapper 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 19, 21, 22, 23, 24, 25, 26,
- 34, 38, 64, 66, 68, 69, 70, 71, 78, 87, 89, 93, 94, 97, 107, 118, 119, 140, 152,
- 0, 185, 200, 203, 226, 240, 246
- SRAM save support (no save states however)
- Accurate sound core
- Fast video code with NTSC filter (filter is still slow)
- Full screen support
- Cross-platform portable
- Added options dialog for easier remapping of keys
HalfNES v0.055 Changelog:
-Added support for NSF music files. (All expansions are supported except FDS.)
-Added mapper for Super Spike V'Ball/Nintendo World Cup combo cartridge
-Changed sprite DMA timings (fixes Battle Chess again)
http://code.google.com/p/halfnes/
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September 9th, 2013, 11:24 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2989 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2989
updated Taseditor docs (basically, only hotchanges-colors.png)
---------------------
r2988
updated docs
---------------------
r2987
* Debugger: fixed Cycles counter reset when loading an earlier savestate * Taseditor: small cleanup because of a failed experiment with different "Follow cursor" behavior
http://www.sendspace.com/file/0m3ciu
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September 9th, 2013, 11:25 Posted By: wraggster
via http://www.emucr.com/
WinDS PRO 2013.10 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2013.10 Changelog:
- DeSmuME JIT 4754 x64
- DeSmuME JIT 4754 x86
- WinDS PRO Moderno Skin
http://windsprocentral.blogspot.com/
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September 9th, 2013, 22:59 Posted By: wraggster
Just Dance has now sold over 5m units in the UK, says Ubisoft.
The firm revealed the stat ahead of the launch of the next Just Dance title – Just Dance 2014.
The multi-platform hit has generated most of its sales from Nintendo Wii. Nintendo’s home console business has struggled over the last 12 months, but Ubisoft still remains bullish over the potential of its dance hit.
“Just Dance is still the No.1 dance franchise in the UK and has continued to exceed expectations. It has been incredibly successful since it first launched and is a definite crowd-pleaser, particularly popular around Christmas,” said Ombeline Wallon, senior brand manager.
“It has been a difficult couple of years, especially for the Wii market, which is where Just Dance has been the most successful so far. But we’ve also seen increasing interest from consumers on other formats. We are looking forward to seeing them embrace Just Dance 2014 on the next generation of consoles,” Wallon added.
Ubisoft has booked two campaigns for Just Dance 2014. The first is aimed at the franchise’s core fans and will run at launch. The second is a separate campaign set for December, designed to cash-in on the Christmas gifting period. The game’s advertising will include promotion through TV, radio, video-on-demand and online.
The game is scheduled for Xbox 360, PS3, Wii and Wii U on October 4th.
Just Dance 2014 will be available on Xbox One and PS4 late 2013 following the launch of the two consoles in November.
http://www.mcvuk.com/news/read/just-...-sales/0120752
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September 9th, 2013, 23:04 Posted By: wraggster
When 3DS launched, MCV visited High Street stores to talk 3DS with store staff, and we were disappointed by the results.
Several of the men and women whose job it was to sell Nintendo’s new portable told us that the 3DS was just a DS with a 3D screen. Not the entirely new games console that it actually was.
You can see where the confusion came from. 3DS looked and sounded like another model in what had become an annual stream of new DS SKUs. And to your everyday customer and untrained sales assistant, that’s exactly what it was.
Now, over two years since 3DS first arrived, Nintendo surprised us with 2DS. It’s not a DS (but plays DS games) and is a 3DS (but doesn’t play games in 3D). Is this a confusion too far?
“2DS looks very different, that’s one key advantage,” says Nintendo’s UK marketing director Shelly Pearce. “There’s no mistaking that this is a different product to the DS. And we will clearly communicate to retail and we will clearly communicate online. We will be supporting 2DS on TV. And the name itself helps. I don’t think it will be an issue.
“When you first look at it you might think it’s complicated, but it’s quite a simple proposition. It does everything 3DS does, but at an entry-level price point and in 2D.”
This Christmas is one of battles. Xbox vs PlayStation. Call of Duty vs Battlefield. Gran Turismo vs Forza. But perhaps one of the most important fights will be over the hearts and minds of children.
Today’s under 10s do not view the console as the only means to play games. To them, the browser or Dad’s tablet are just as viable. And yet, in a Christmas dominated by expensive, adult-orientated new hardware, the console games industry is doing very little to win over a new generation.
“2DS looks very different, that’s one key
advantage. There’s no mistaking that this
is a different product to the DS. And we
will clearly communicate to retail and we
will clearly communicate online. And the
name itself helps. I don’t think it will be an
issue. When you first look at it you might
think it’s complicated, but it’s quite a simple
proposition. It does everything 3DS does,
but at an entry-level price point and in 2D.” Shelly Pearce - marketing director, Nintendo UK
Xbox 360, PS3 and Vita will skew younger this year, but these are still primarily core gamer machines. Wii U has the right content but not the right price point. And 3DS is not as kid-friendly as you may think, with Nintendo warning parents that young Children should not use the 3D screen.
Skylanders and Disney Infinity are perhaps the biggest kids IP over Christmas. But these are expensive products that target the more affluent families.
That’s where the 2DS comes in.
“We saw an opportunity in the market for an entry-level gaming device,” continues Pearce. “It is a streamlined, value gaming system for those younger kids.
“We have had great momentum behind 3DS, and we are moving into peak season with some key titles that will appeal to that younger kid market. We are essentially appealing to existing DS owners or young gamers about to enter gaming for the first time, who were perhaps mucking about on Mum and Dad’s phone and they are looking for a good in-depth gaming device. That is where we see 2DS fitting in.”
2DS may lack the sleek, mature aesthetics of the 3DS XL, but as a kids device it looks the part. Colourful, chunky and robust, it is the sort of machine you won’t worry about getting bashed around in a kid’s school bag or on the beach during a summer holiday.
http://www.mcvuk.com/news/read/ninte...sition/0120746
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September 10th, 2013, 00:04 Posted By: wraggster
Each week Ross Rubin contributes Switched On, a column about consumer technology.
Casting aside such permutations as the DSi and the DSi XL, it makes ordinal sense for the Nintendo 3DS to have followed the Nintendo DS. This is true even if the "3" was for the number of dimensions and not necessarily generations (in which case it might have been named the DS 3). But it seems a bit puzzling on the face of it to come out with a product called the 2DS after the 3DS. Changing the sub-brand immediately calls the notion of compatibility into question even if one can see why Nintendo wouldn't want to include "3D" in a product that doesn't display it. (At least it's not being called "the new 3DS.")
And that's but one of the confusing things about the 2DS, in which the strongest champion of hand-held gaming hardware has eliminated the signature feature of its latest portable console generation as well as the clamshell design with which the DS series has been identified since its debut a decade ago. The result is a makeover of the portable 3D handheld that is a bit less portable and a lot less 3D.
http://www.engadget.com/2013/09/08/m...edge-no-hedge/
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September 10th, 2013, 01:48 Posted By: wraggster
The idea for a Wind Waker remake came from an inadvertent discovery Nintendo made during early pre-production for the new, as yet unnamed Wii U Zelda game.
Zelda director Eiji Aonuma says the developers were experimenting with the visual styles of previous Zelda games in HD during planning for the new adventure when they realised how well Wind Waker's art style suited the leap to HD.
"When we were thinking about the new Zelda for Wii U, which is something we're actually working on, we needed to experiment with a variety of graphic styles and it was part of that process we took some existing Zelda games and made them HD just to see what would happen," Aonuma told Polygon.
"In doing so we realized that the Wind Waker graphic style, the art style, really represented well on the Wii U given the graphic capabilities of the new system," he went on.
"It really brought that world to life. On top of the graphic representation of this world, we were able to tighten those areas I was mentioning before, I really felt like it could breathe new life into this already existing space, this already existing experience."
But while the GameCube classic is receiving both visual and gameplay tweaks in its transition to Wii U, Aonuma said he's "very concerned" with not changing the game too much in fear of upsetting fans of the original.
He likened it to the backlash over the remastered versions of the original Star Wars trilogy. "I too was one of those Star Wars fans who saw the HD Star Wars and was a little bit disappointed because it wasn't my Star Wars. I understand those feelings and I understand the possibility of it happening. So it's something we're aware of," he said.
"I didn't want to change what made the original so much fun ... basically, the overall image of the game, including the story and the flow hasn't been affected, wont be impacted, but we certainly made adjustments so the rhythm doesn't drag."
Nintendo recently released new a new gameplay video that directly compared the HD remake to the GameCube original.
Legend of Zelda: Wind Waker HD will release October 4 in the US, Europe and Australia.
http://www.computerandvideogames.com...w-wii-u-zelda/
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September 10th, 2013, 01:54 Posted By: wraggster
Nintendo has released a list of this week's new European eShop content.
It's a relatively quiet week, with Dungeons & Dragons: Chronicles of Mystara the only new release on Wii U. The other offerings are digital re-releases of older titles, though one of these is Super Mario Bros., one of the most influential games ever made.
Here's the full list of releases planned for this Thursday.
Dungeons & Dragons: Chronicles of Mystara
Wii U digital download - £11.99 / €14.99
"Chronicles of Mystara combines two timeless D&D arcade classics -Tower of Doom and Shadow over Mystara- into one definitive package. Battle through a rich fantasy universe with a host of new features, including HD visuals, drop-in/drop-out 4 player online co-op, customizable House Rules, leaderboards, and a trove of extras."
Super Mario Bros
Wii U Virtual Console - £3.49 / €4.99
"For more than 25 years, the Super Mario series has conquered the charts, and won the hearts of fans the world over. Now you can discover - or rediscover - the original game that made Mario a household name. Run and jump with Mario or Luigi through caves and castles, down pipes and across platforms, and face off against Bowser to rescue your beloved Princess Peach. It may be more than a quarter of a century old, but Super Mario Bros. is still as enchanting as ever! If you own this title on your Wii, perform a system transfer from your Wii to your Wii U to receive a special upgrade price."
Sonic Generations
3DS digital download - £19.99 / €24.99
"Sonic's universe is thrown into chaos when a mysterious new power sends Sonic back in time. Whilst there, Sonic runs into a younger version of himself. Now they must team up to defeat their enemies, save their friends, and find out who is behind this diabolical deed. Sonic Generations allows players to play as both Classic and Modern Sonic - taking advantage of their unique abilities. Master Classic Sonic's spin dash, and grind and boost as Modern Sonic as you run through levels created exclusively for the Nintendo 3DS console. The Nintendo 3DS version also includes additional bonus stages, as well as the exclusive 2 player versus mode - beat your friends and win the ultimate bragging rights! You can also use Street Pass to collect new content and unlock bonus material throughout the game."
Secrets of the Titanic 1912-2012
3DS digital download - £9.99 / €10.99
"Join Eva and her family as they take a cruise on a ship following the same path as the ill-fated Titanic. After wearing her grandmother's necklace, Eva starts to experience flashbacks and finds herself onboard the Titanic, not as herself, but as her beloved grandmother. Should she try and stop the Titanic from colliding with the iceberg and change the course of history forever? And, if she does prevent the disaster, what impact does it have on the future and ultimately the safety of her own family! Test your hidden-object and logic skills in this tense and exciting adventure game."
http://www.computerandvideogames.com...er-mario-bros/
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September 10th, 2013, 02:01 Posted By: wraggster
As odd as it sounds, Pokémon Rumble U doesn't feature a single Pokémon. Instead, the Pikachus and Charizards you encounter are sentient toys equipped with the attacks and elemental affinities of their namesakes. They each look largely as you'd expect, but this toy-based quirk lends itself well to Nintendo's overall strategy for the game, which involves releasing a series of action figures which can be used as playable characters in Pokémon Rumble U.
From a corporate, money-making perspective, this seems like a brilliant, almost nefarious scheme to part parents from their paychecks. Unfortunately, the potential of marrying the addiction of Pokémon with the appeal of physical toys loses much of its appeal in the face of overly simplistic gameplay - even for a Pokémon spin-off.
http://www.joystiq.com/2013/09/09/po...mble-u-review/
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September 10th, 2013, 02:04 Posted By: wraggster
From September 9 until September 29, Pokéfans can visit their local GameStop to pick up a special shiny version of the legendary Pokémon Palkia.
This marks the second leg of a promotion in which GameStop is offering gratis shiny, legendary Pokémon to build hype for the October 12 release of Pokémon X and Y. During August GameStop offered players a shiny Dialga, while October will see the store handing out shiny Giratinas.
To earn your new shiny Palkia, you must show up at a GameStop location with either a Nintendo 3DS or DS, and a copy of Pokémon Black, White, Black 2 orWhite 2. GameStop reminds players to ensure that their game has fewer than 11 Wonder Cards collected, as the Palkia transfer will require at least one free Wonder Card slot.
http://www.joystiq.com/2013/09/09/ca...n-at-gamestop/
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September 10th, 2013, 02:05 Posted By: wraggster
Rune Factory 4will start up a European production line thanks to Zen United, the same distributor that handled the continental carriage of Harvest Moon: A New Beginning and Persona 4 Arena. Zen director Geraint Evans didn't disclose any details in an interview with JPGames.de, but an official announcement in the "very near future" may produce more info.
As for North America, the 3DS agricultural sim/RPG is due sometime this fall. In August publisher XSeed said it "could be looking at a late September or October release," although late September is nearly upon us and a release date hasn't cropped up yet.
http://www.joystiq.com/2013/09/09/ru...ing-to-europe/
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September 11th, 2013, 00:35 Posted By: wraggster
Electronic cigarettes are all the rage these days, and as with any new electronic bauble, someone is eventually going to stuff it in some old NES hardware. The NES controller e-cig has been done before, but [mastblast09]‘s controller mod is one of the best ones around.
A bit of background before we dig into this: e-cigarettes are just any other *cough cough cough* vaporizer you might find, but instead of turning a solid into a vapor, these guys turn a nicotine-infused liquid into a vapor. As e-cigarettes are a bit more legal than some other magic boxes, there is, of course, an amazing amount of options out there for those that partake.
[Mastblast09] is using an off-the-shelf e-cig controller and charger board carefully placed them in a hollowed out NES controller. With the help of a few tact switches he made the B button on the controller light up the coil and the up and down switches change the wattage.
The real treat in this build is the addition of a very small LED voltmeter. With this, [mastblast09] can check out the voltage of his NES e-cigarette under load, a big help if you’re trying to perfect the perfect vape while the battery is under load.
http://hackaday.com/2013/09/10/e-cig...es-controller/
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September 11th, 2013, 01:23 Posted By: wraggster
Over 1000 indie developers and studios have shown an interest in developing for Wii U, according to Dan Adelman, Nintendo's manager of business development.
During Game Developers Conference in March this year, Nintendo launched a new Wii U developer website where indies could register their interest in making games for Wii U.
Upcoming Wii U indie title Q.U.B.E. Director's CutIn a new interview with Gamespot, Adelman said the response from developers has been "overwhelming".
"We've gotten probably over 1,000, I don't know if we've hit 2,000, developers with really wide-ranging levels of experience.
"We've got some who have recently left their jobs in mainstream publishers and are starting a new company, or have been indies for a while. All the way to high school students who are thinking of getting into game development and want to know more about it.
"So one of the challenges is going through and it's ultimately a resource allocation issue at that point. We want to support everybody, so how do we do that in the most effective manner and how do we prioritize in just making sure that... our intent is to support everyone, really.
"The underlying philosophy is that if you can make a game on our systems, we want to find a way for you to be able to do that."
In August, Adelman confirmed that 20-30 more indie games would be coming to Wii U by the end of 2013.
A recent Wii U indie montage video released by Nintendo showcased 18 upcoming indie titles in the works at Australian and European developers.
http://www.computerandvideogames.com...rest-in-wii-u/
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September 11th, 2013, 01:24 Posted By: wraggster
Mighty Switch Force and Bloodrayne Betrayal developer WayForward Technologies is hoping to bring its enhanced Wii U port of Mighty Switch Force 2 to the eShop next month.
WayForward director James Montagna revealed this in an interview with Siliconerawhere he explained that this sequel will have a different look than the Wii U port of the first game, Mighty Switch Force: Hyperdrive Edition. "It's a pixel version of the game with high-definition interstitial screens, so it won't be quite like Hyperdrive Edition or anything like that," he explained.Montagna noted that the studio initially wasn't planning to port the game to Wii U, but fan feedback in the Miiverse changed its tune. "On Miiverse, the Mighty Switch Force community has been very vocal about bringing Mighty Switch Force 2 to the Wii U," he explained. "We had no intentions of bringing it to the Wii U, originally. [Mighty Switch Force: Hyperdrive Edition] was an experiment, something we just wanted to try out - but [because of feedback] we are bringing Mighty Switch Force 2 to the Wii U. We caved."Elsewhere at WayForward, the prolific studio announced in a Kickstarter update that it will bring its crowdfunded "metroidvania" adventure Shantae: Half-Genie Hero to Vita and Vita TV if the project can reach its minimum $400K goal. So far it's at $222,116 after a week and it's got 24 days left before its 4th October deadline, so things are looking promising on that front.
http://www.eurogamer.net/articles/20...lease-on-wii-u
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September 11th, 2013, 01:32 Posted By: wraggster
Final Fantasy spinoff Theatrhythm will receive an encore with Theatrhythm Final Fantasy: Curtain Call, set for a Japanese launch on 3DS next spring.Gematsu obtained scans of this week's Jump magazine from Japan, which revealed the product. The announcement comes a couple of weeks after atrademark for the game was filed.
Curtain Call will conduct a playlist of over 200 songs, including tracks from Final Fantasy 14 and Lightning Returns: Final Fantasy 13, with 60 characters and a "Versus Battle Mode" for rhythmic multiplayer action. The previous installment took approximately five months after release in Japan to make its way to the States and Europe.
http://www.joystiq.com/2013/09/10/th...all-announced/
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September 11th, 2013, 21:53 Posted By: wraggster
If the numbers coming from Nintendo are to be believed, indie development interest in Wii U is at astronomic levels.
Nintendo’s manager of business development Dan Adelman reckons that the platform holder’s recently launched Wii U development website is attracting some serious interest.
“It's been overwhelming. We've gotten probably over 1,000, I don't know if we've hit 2,000, developers with really wide-ranging levels of experience,” he told GameSpot.
“We've got some who have recently left their jobs in mainstream publishers and are starting a new company, or have been indies for a while. All the way to high school students who are thinking of getting into game development and want to know more about it.
“So one of the challenges is going through and it's ultimately a resource allocation issue at that point. We want to support everybody, so how do we do that in the most effective manner and how do we prioritize in just making sure that--our intent is to support everyone, really. The underlying philosophy is that if you can make a game on our systems, we want to find a way for you to be able to do that.”
Nintendo’s efforts to court the indie community go far beyond simply a new website, Adelman adds, claiming that the company is still working on correctly communicating the extent of its commitment.
“Developers seem to be overwhelmingly positive. Some of the major changes that we've made actually still haven't been well communicated yet,” he added. “We've put the message out there and I think we have to keep hammering home the message because we need to make sure that people hear about it. We used to have a lot of barriers on the way to releasing games on our platforms.
“One example would be, we used to require that developers work out of an office that's separate from their home, and that was a big barrier for a lot of indie developers. And we got rid of that. And still, I talk to developers today who will say, ‘Yeah, I'd love to make a game for a Nintendo platform, but I work at home.’ So I have to say ‘Actually, about six months ago, maybe it was nine months ago, we announced that we changed that policy.’”
http://www.mcvuk.com/news/read/ninte...e-devs/0120867
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September 11th, 2013, 23:23 Posted By: wraggster
[Bradley W. Lewis] is no stranger to Nixie clock builds, and he felt his latest commission was missing something. Instead of merely mounting the Nixie clock into a case resembling an NES console, he goes full tilt and makes it into an NES console emulator. After some work on the milling machine, a wooden box has room to squeeze in a few new components. [Bradley] originally planned to mount only an Arduino with an ArduNIX shield to handle the Nixie clock, but the emulator demands some space saving. Flipping the Arduino on its side freed up plenty of room and the shield still easily connects to the adjacent Nixie tube board.
A Raspberry Pi serves as the console emulator and was mounted close to the side of the case to allow access to its HDMI port. The other ports from both the Arduino and RasPi stick out of the back, including an extension to the Pi’s RCA video out and buttons to set both the hour and minutes of the clock. The two surplus NES buttons on the front of the case control power to the RasPi and provide a reset function for the Nixie clock.
If that isn’t enough Nixie to satisfy you, check out the WiFi Nixie counter.
http://hackaday.com/2013/09/11/nes-n...inment-system/
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September 11th, 2013, 23:43 Posted By: wraggster
Two iconic puzzle games are to be cross-pollinated in an all-new project underway in Japan, according to reports.
Japan games publication Famitsu claims that Sega has secured a deal with The Tetris Company to merge both Puyo Puyo and Tetris into a single game. According to a Siliconera translation, the project is in development for PS3, PS Vita, Nintendo 3DS and Wii U. Its expected release date is 2014, according to the report.
Super Puyo PuyoPuyo Puyo, a Japan-built puzzle series that began in 1991, gained a sizable following in its native country that eventually spilled into the west. Sega rebranded the title Dr. Robotnik's Mean Bean Machine for the Mega Drive in Europe, while Nintendo reskinned it as Kirby's Ghost Trap for the Super Nintendo.
The match-four puzzle game distinguished itself by allowing Puyos to be connected vertically and diagonally, or any arrangement of four pieces as long as they are attached.
Tetris, which stands today as one of the most recognisable video games in the world, has in recent years spread onto various social networks, websites and mobile devices. In January 2010, rights holder The Tetris Company announced that the game has sold more than 100 million copies on smartphones worldwide.
According to Famitsu, the puzzler mash-up mixes both Tetris and Puyo Puyo's systems. Both a singleplayer mode and multiplayer battle-mode will merge both elements of clearing horizontal lines and stacking vertical Puyos for chain reactions.
It was not stated which companies are publishing or developing the title.
http://www.computerandvideogames.com...w-puzzle-game/
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September 11th, 2013, 23:56 Posted By: wraggster
The latest issue of Famitsu (via Gematsu) has revealed a new Taiko Drum Master game for Wii U, fittingly titled Taiko Drum Master Wii U Edition. The Wii U installment in the popular rhythm series is due on November 21 in Japan and supports up to four players.
The Wii U version is compatible with the drum peripherals of the Wii game,Taiko Drum Master Wii: Everyone Party. Taiko Drum Master Wii U Edition can be played solo either directly on the WiiPad or using it in conjunction with the TV. New features include a Baton Pass Performance mode where multiple players work together on the same song, some Mario and Luigi masks and an exclusive "Wild Pokemon Battle Medley" tune.
The Taiko Drum Master series made its debut in Japanese arcades before receiving its first home console port on PS2 in 2004. The series has since been a fixture for Namco, which has released ports on mobile, DS, 3DS, Wii, PS2 and PSP.
http://www.joystiq.com/2013/09/11/ta...v-21-in-japan/
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September 13th, 2013, 01:56 Posted By: wraggster
Star Wars Pinball 3D will be released for the 3DS eShop on September 19.
Star Wars Pinball 3D will launch with three tables: Star Wars Episode V: The Empire Strikes Back, Boba Fett and Clone Wars.
PrevNext1 of 3
The studio says the game has been "completely redesigned for Nintendo 3DS", but leaves out specifics, so it's unclear which features of the full console game will be retained. The lower screen looks to be used as a pinball-style LED light panel.
The game will cost $6.99 in North America and €6.99 in Europe. Above is a gallery of the first screenshots.
Zen Studios released Star Wars Pinball for the Wii U eShop on July 11. Aside from some traditional pinball play, Star Wars Pinball features an online meta game which tracks 'the balance of the Force'.
As the PR explains, "Players will choose to support the Galactic Empire or the Rebel Alliance with high scores as the Star Wars Pinball community fights for the Balance of the Force! The main game user interface will change dynamically, based on how the community chooses to support each side."
http://www.computerandvideogames.com...-september-19/
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September 13th, 2013, 02:04 Posted By: wraggster
Nintendo of America has released the list of new content added to the US Wii U and 3DS eShops today.
Retail title The Wonderful 101 has made its digital debut, alongside the return of NES classic Zelda II for the Wii U Virtual Console.
Nintendo is also hosting a sale on titles including the popular Toki Tori 2+.
Here's the full official update list:Nintendo eShop on Wii U
The Wonderful 101 - There are more than 101 reasons to love The Wonderful 101. Lead a team of the world's strongest and strangest superheroes to fight off a massive alien invasion. As Wonder Red, leader of the Wonderful 100, unite a mob of heroes to morph into powerful transformations such as a fist, sword, glider and gun to battle aliens throughout Blossom City. You and the Wonderful 100 are the city's best weapon. The Wonderful 101 will be available on Sept. 15.
Virtual Console on Wii U
Zelda II - The Adventure of Link - Link returns to Hyrule to search for the Triforce and awaken Zelda from an endless sleep. Embark on a quest to find the Triforce of Courage and save Hyrule from ruin. In this unique, side-scrolling sequel to the original classic, learn magic spells, talk to people in towns to get clues, collect items to increase your power and explore six palaces where the underlings of the evil Ganon await you.
Nintendo eShop Sales
Toki Tori 2+ - Toki Tori 2 has just received a huge update. Toki Tori 2+ includes an expanded soundtrack, new songs, additional puzzles, new landmarks and themes, and more exciting improvements. For a limited time, download Toki Tori 2+ in the Nintendo eShop on Wii U at a discounted price of $8.99 until 9 a.m. PT on Sept. 19.
Super Little Acorns 3D Turbo - A super BIG sale for a super little game. Get your acorns stashed for winter in this awesome platform adventure. Starting Sept. 13, download Super Little Acorns 3D Turbo in the Nintendo eShop on Nintendo 3DS at a discounted price of $3.99 until 9 a.m. PT on Oct. 2.
Bike Rider DX - Bike Rider DX is a platform-action game with tons of power-ups, fun gimmicks and a large variety of stages. Simple controls and multiple modes provide fun for both newcomers and experienced gamers. Download Bike Rider DX in the Nintendo eShop on Nintendo 3DS at a discounted price of $2.99 until 9 a.m. PT on Oct. 10.
Also new this week:
- Tecmo Bowl (Virtual Console on Nintendo 3DS)
- Etrian Odyssey Untold: The Millennium Girl - Demo Version (Nintendo eShop on Nintendo 3DS) - Available Sept. 16
- Letter Challenge (DSiWare on Nintendo DSi / Nintendo eShop on Nintendo 3DS)
- Tales to Enjoy! Little Red Riding Hood (DSiWare on Nintendo DSi / Nintendo eShop on Nintendo 3DS)
- Tales to Enjoy! Puss in Boots (DSiWare on Nintendo DSi / Nintendo eShop on Nintendo 3DS)
http://www.computerandvideogames.com...-101-zelda-ii/
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September 14th, 2013, 00:49 Posted By: wraggster
Nintendo is to discontinue two of the earliest available colours of the original 3DS in Japan 'soon'.
Announced via Nintendo of Japan, via Siliconera translations, the firm will soon cut off production of the 'Cosmo Black' and 'Ice White' versions of the portable, which were among the first colours available in the region.
As the report notes, their removal from sale will also mark the last of the 3DS units sold with 2GB SD cards, with all remaining versions - Metallic Red, Light Blue and Gloss Pink - containing the 4GB cards.
Nintendo recently announced the Nintendo 2DS, a new "more affordable" Nintendo 3DS model set for release in October.
The redesigned handheld - made to cater to younger gamers - will play the entire library of cartridge and digital 3DS and DS titles, but "only in 2D".
http://www.computerandvideogames.com...nued-in-japan/
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September 14th, 2013, 23:47 Posted By: wraggster
Here’s a cool hack for those of you wishing to play some retro multiplayer SNES games online!
[Michael Fitzmayer] is a resident hacker at shackspace; der hackerspace in Stuttgart. He’s come up with this clever little ethernet adapter network-bridge that can share local controller-inputs over the internet. The entire project is open-source, and readily available on github. It’s still in the early stage of development, but it is already fully functional. The firmware is small and will fit on an ATmega8, and by the looks of the component list it’s a fairly easy build.
He’s even integrated a switch mode (hold B and Y during boot), which avoids trying to figure out which controller will be player one! After all, don’t you remember untangling the controller cords, trying to figure out which one is which?
We know you had a favorite controller and would give the other “crappy” one to your guest.
http://hackaday.com/2013/09/14/sneso...t-sounds-like/
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September 15th, 2013, 18:39 Posted By: wraggster
Wii Karaoke U will take center stage in Europe as a free app on the Nintendo eShop on October 4, a Nintendo press release has revealed. The game, developed by JOYSOUND, will feature 1,500 songs at launch, with more on the way later.
Although Wii Karaoke U itself is free, the game's virtual tickets will cost real-world money. You can buy a one-hour ticket for £1.79, a 24-hour ticket for £4.49 or a 30-day ticket for £13.49. Once you do, you'll have a ticket to ride, yes you'll have a ticket to ri-ii-ide. So don't stop believin', you jukebox heroes.
http://www.joystiq.com/2013/09/14/wi...-on-october-4/
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September 15th, 2013, 22:25 Posted By: wraggster
Following the NPD Group's analysis of August's overall sales data comes a handful of extra statistics from Nintendo. When taking both physical and digital sales into account, Mario & Luigi: Dream Team has sold "nearly" 190,000 units since its release on August 11. Meanwhile, Pikmin 3 has sold "more than" 115,000 since August 4, while New Super Luigi U has sold "nearly" 120,000 units since refreshing the Year of Luigi on August 25.
Nintendo also updated on its year to date: More than 6.47 million pieces of 3DS software have been sold in 2013, with Luigi's Mansion: Dark Moon being the best-selling of the lot at 863,000 physical/digital copies. Animal Crossing: New Leaf is a close second, however, having moved 739,000 units in three fewer months on the market.
http://www.joystiq.com/2013/09/12/ni...eros-plumbing/
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September 16th, 2013, 00:24 Posted By: wraggster
As an bonus for die-hard Suikoden fans, and to celebrate the release of Suikogaiden Vol. 2, Suikoden Card Stories has been fully translated into English as well.
Suikoden Card Stories is a CCG-style RPG for the Game Boy Advance. Players assemble a deck of Suikoden II characters and duel their opponents on missions and locations related to the Suikoden II plot. The storyline is an abridged version of Suikoden II’s with a few small additions and differences.
This is a side project by one of the non-translators on the Suikogaiden team; players shouldn’t expect the same level of quality and polish. But this is a fun experience for Suikoden fanatics who can live with card game mechanics, and a fairly novel if limited RPG in its own right.
Don’t forget to check out Suikogaiden Vol. 1 & II!
Very observant fans may remember seeing this translation patch before. This is a fully repaired version of that translation, with many bug fixes, some script improvements, all segments accessible, and the restoration of some dummied content.
http://www.romhacking.net/translations/1720/
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September 16th, 2013, 00:37 Posted By: wraggster
via http://gbatemp.net/threads/tempgba-u...-dstwo.354700/
Nebuleon has released a new version TempGBA, the Gameboy Advance emulator for DStwo. Version 1.45 brings improvements and fixes from the reGBA project, including the option to use Normmatt's open-source replacement for the GBA BIOS. See the change log for a list of what's new, and for more details be sure to join the discussion linked below.
Change Log (09/14/13) said:
•
•
This version is a product of the ReGBA project, which separates cross-platform code from the DSTwo-specific code. • Includes an open-source replacement for the GBA BIOS made from VBA-M's BIOS emulation code. Thanks to Normmatt for this! You can still use the Nintendo BIOS if you have it in the /TEMPGBA folder of your storage card, but if you extract all of the files in this release, you will replace it with Normmatt's BIOS.
•Works around a desynchronisation between the Direct Sound music channels and the PSG (Game Boy beeper) channels. If you load a saved state made in TempGBA betas 12-15 or versions 1.40-1.44, and the desynchronisation was below 186 milliseconds, it will be retroactively fixed. If it was already above 186 milliseconds, then the desynchronisation will fix itself after about an hour of play.
•Fixes a bug whereby uncompressed ROMs in zip files would not load if they were larger than 8 MiB.
•All high-level BIOS emulation is disabled except SWI 06h, Div, and 07h, DivARM.
•The plugin is now 290 KiB smaller, out of a previous 2237 KiB.
Under the hood: •Assembler optimisations. Move some load-memory instructions so that they occur at least 4 cycles before the first instruction that will use the loaded value.
•Recompiler block scanning optimisations.
https://github.com/Nebuleon/TempGBA
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September 16th, 2013, 00:39 Posted By: wraggster
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September 16th, 2013, 00:41 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance/GameBoy/GameBoy Color emulator for Windows based on VBA source code has been updated recently. Changes:
Core and code improvements
Improvements to ARM/Thumb ASM (and C_CORE if the given preprocessor is set) that have improved various hardware behavior.
Improvements to Memory access resolving issues with the wrong bytes being returned and fixes to a DMA Fetch that was not behaving properly.
Games fixed
GBA
Croket 2 - would freeze when walking to the left of the snowman
Jurassic Park Builder/Creator - text would be scrambled
Lufia - scrambled text on main menu after cancelling the load screen
Moto GP - register not implemented
Phantasy Star Collection - text regression introduced and subsequently fixed
V-rally 3 - graphics regression introduced and subsequently fixed
GBC
Duke Nukem - Hud and menu now work. GBC video emulation needs more work however, the hack used is not correct and might cause issues elsewhere.
Not a bug
GBA
Digimon Racing EU - freezes during intro's
Resolution: Enable Linking, this game checks the serial bus to see if link cable and gba's are connected at start and will not progress if the interface reports a invalid/nulled value.
GBC
Links Awakening - Sprite issues when sword beaming and when moving around with chomp
Resolution: Accurate Emulation. This occurs on real hardware and is because the Line/Sprite limit is reached. Other emulators use a hack to show all sprites - we may investigate such a hack in the future but for now this is not a real issue.
File: Download
News source: http://vba-m.com
News source: http://sourceforge.net
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September 16th, 2013, 00:56 Posted By: wraggster
via www.emucr.com
Fceux SVN r2998 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2998
* Lua: added emu.tobit() function Converts byte to binary string.
---------------------
r2997
mapper 002 - workaround for "Top Gun" issue #621, need test if this isn't broke something other mapper 012 - added hardware dip for language select UNIF PEC-586 - fixed render finally, added 512K cartridges suppport, TODO: PEC keyboard
http://www.sendspace.com/file/effgc3
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September 16th, 2013, 00:57 Posted By: wraggster
via www.emucr.com
Cen64 Git (2013/09/15) is compiled. Cen64 is a Cycle-Accurate Nintendo 64 Simulator.
Cen64 Git Changelog:
* Update refs.
* Fix several bugs, particularily VR4300 CP1 related.
* Add instruction support: DMFC1, DMTC1, (VR4300) and LBV (RSP).
* Patch peripheral interface ROM transfers.
* Force audio interrupts to not fire at random.
* Embed a build type of RSP/RDP into binary.
* Print build types for RSP/RDP in usage menu.
http://www.sendspace.com/file/lf7axk
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September 16th, 2013, 01:02 Posted By: wraggster
via www.emucr.com
DeSmuME SVN r4768 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4768
purge WX from the project
---------------------
r4767
goodbye, wxdlg
---------------------
r4766
gpu-low impact bugfix to coloreffect up/down. just a tweak to the previous re-engineering which seems to still be holding up.
http://www.sendspace.com/file/dmo9ok
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September 16th, 2013, 01:08 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.5-2383 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it.
- Made defaults "explicitly defaulted" for PolarSSL Fixes issue 6601
- Merge branch 'global-user-directory'
- [ARM] slwx/srwx/srawx implementations.
http://www.sendspace.com/file/nxnlvk
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September 16th, 2013, 01:13 Posted By: wraggster
via http://www.emucr.com/
GBA.js Git (2013/09/12) is released. Jeffrey Pfau released a new GameBoy Advance emulator. The project began last July. The first prototype took him five weeks. But it has worked for several weeks and several hours a day online prior to the first public version. The program runs on JavaScript. It is available online and works in a modern web browser. It runs on Chrome 20, Safari 6.0, Firefox 15 + (without sound) or Opera 12. It should also run on Internet Explorer 10. Firefox and Opera are particularly slow, it is better to use Safari or Chrome.
As a matter of law, no rom is provided on the official website. However, you can load these roms on your machine. The emulator does not handle compressed files. So please only download roms decompressed. The application sometimes crashes if the file has special characters.
Currently all parts of the GameBoy Advance hardware are implemented. You can save and load backups, send on your machine or your machine. GBA.js is able to take screenshots. It can set the emulation paused. It supports games containing real-time clocks (eg Pokemon).
GBA.js Git Changelog:
* Move hex from console.js to util.js, fixing SIO logging
http://jpfau.github.com/gbajs/
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September 16th, 2013, 01:15 Posted By: wraggster
via http://www.emucr.com/
Nintemulator SVN r23123 is compiled. Nintemulator is a work in progress multi-system emulator. Plans for emulated systems are NES, SNES, N64, GB/GBC, GBA, NDS.
Nintemulator SVN Changelog:
r23123
FC: Simplified NMI behavior, re-added loading INES files for test roms.
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r23122
FC: Removed unnecessary "Cart" class, that only served as an itermediary between the Database and the Board class. Also removed irrelevant data from the database, still need to remove duplicate entries!
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r23096
FC: Added INES loading as a fail-safe if game isn't found in database. Still incomplete because I can't give two shits about INES. Only added it to get test roms running again.
http://www.sendspace.com/file/hub5cs
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September 16th, 2013, 01:23 Posted By: wraggster
via http://www.emucr.com/ WiiFlow v4.2 is released. WiiFlow s a Wii Game, Channel, Wiiware, Virtual Console, and Savegame Emulator intended for use with legal backups. USB Loader project, based on WiiFlow 1.1 by Hibernatus.
WiiFlow v4.2 Changelog:
Hey everyone, finally its time again for a release here!
Now we do move up to 4.2 because of all the big additions to wiiflow!
The main new features are
-a FTP Server
-a File Explorer
-a Language Downloader
-a Path Selector for both wiiflow paths and Emulated NAND paths
-a custom banner downloader
-a WAD Installer for Emu NAND Channels
-an automated MIOS installer for different GC games
-a new Source Menu feature to select multiple coverflows to display at the same time
I hope that includes most of the important changes.
You can find the FTP Server and File Explorer in the Home Menu of WiiFlow
The WAD Installer is used via the File Explorer, you can also uninstall Channels now from your Emu NAND using the same way as for every other game
The Language Downloader is located in the general settings as well as the Path Selectors
The custom banner downloader are in the per-game settings, mainly downloading GC banners
To use the automated MIOS installation just use the new "mios" folder in your wiiflow main folder, copy in dm.wad for diosmios, dml.wad for diosmios lite, qfusb.wad for quadforce usb, qfsd.wad for quadforce sd and mios.wad for the regular mios, the wads you need to copy in depend on your personal usage
To use the new Source Menu features just go into the startup settings and enable Multisource, you can use the + button to select more than one source then.
WiiFlow now also has full compatibility to UStealth, a tool to hide your HDD from the WiiU question if you want to format it, check out gbatemp.net/threads/352786 for more details about that tool.
now this is just the list of big things, yet again they are alot of smaller additions and as always bugfixes, cleanups and speedups.
To find out more about the new release you can join the irc channel #wiiflow on irc.abjects.net or just go to the gbatemp.net wiiflow thread and just ask what you want to ask.
Thanks to everyone still supporting the project, especially to fledge68, Ayatus, mamule and all the beta testers and contributors behind the scenes!
Have Fun!
https://code.google.com/p/wiiflow/
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September 17th, 2013, 00:10 Posted By: wraggster
Nintendo in Japan has recognised a growing consumer demand to unify online accounts across the 3DS and Wii U, according to an executive at the company.
Dan Adelman, Nintendo of America's head of business development, said Nintendo has definitely "heard that feedback many times from both inside and outside the company". However, he was unable to commit to unifying the consoles' online accounts for customers.
"It's definitely something that we're very much aware of. All development for the infrastructure really happens out of Japan, so we've kind of communicated this need in the market, and they're very much aware of it and working towards really just always improving the eShop," he toldDestructoid.
Currently, owners of 3DSes and Nintendo Wii Us must maintain separate online accounts for purchasing games, managing data and collecting bonus items. This puts Nintendo in an unflattering contrast to Sony, which has unified its PlayStation Network across PS3, PS Vita and PS4 systems.
Adelman, a Nintendo executive who was working at Microsoft when the company launched Xbox Live Arcade, spoke highly of the Wii U's appeal for indie games developers.
"I think indie developers by their very nature are open to taking risks," he said.
"They don't have big shareholder communities that they have to answer to. It's really trying something new and taking the path less taken."
He said it was his personal ambition to help get indie games recognised within the wider casual market.
"If you talk to someone outside of the gaming industry, someone who doesn't necessarily follow [or] read all the blogs and keep up with the latest news, a lot of them are really unaware of a lot of these games. They've never heard of them, don't know that they even exist. So right now, it's a little bit of a niche audience of people who follow all of these games.
"But I'm personally convinced that if you get these games into people's hands and they try them, they'll be shocked. They'll be surprised at how good these games are.
"So I spend all of my time playing indie games; frankly, it's been a while since I played a full retail game just because there's so much great stuff out there."
It was claimed in the Destructoid article that as many as 80 per cent of Wii Us have established a connection to the internet.
http://www.computerandvideogames.com...ii-u-accounts/
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September 18th, 2013, 01:50 Posted By: wraggster
Capcom has shipped 2m Monster Hunter 4 units out to retailers just days after its arrival on Japanese shelves.
The publisher announced the milestone for the latest effort in its popular action RPG, claiming that the game has had more shipments in its first week than any other third-party 3DS title in Japan.
VG247 further reports that actual sales figures for the game’s launch week are expected to arrive next week, adding that total sales for the franchise now exceed 25m copies.
Capcom has yet to make any mention of a western release for the game, but the title’s predecessor Monster Hunter 3 did eventually make it out of Japan.
http://www.mcvuk.com/news/read/monst...copies/0121136
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September 18th, 2013, 02:10 Posted By: wraggster
Nintendo has announced it will hold National StreetPass Day, a UK-based event created to encourage 3DS owners to gather and StreetPass, play games and win prizes.
National StreetPass Day will be held on in the September 28 at at Waterloo Station in London and Manchester Piccadilly Station from 9am.
In addition to enjoying StreetPass activities on the Nintendo 3DS, a number of real-life StreetPass games will also take place, so attendees can take part in a real Puzzle Swap games (with contributing their own pieces to larger Puzzle Swap panels by playing Nintendo 3DS games).
Exclusive StreetPass bags are up for grabs at the event for those that take part in the Mario Kart 7 or Luigi's Mansion 2, or for those with the most Mii characters in their StreePass Mii Plaza.
A costumed Luigi will also be in attendence, joined by new Pokemon starters Oshawott, Tepig and Snivy.
http://www.computerandvideogames.com...-september-28/
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September 18th, 2013, 02:13 Posted By: wraggster
Mighty No. 9, a modernised spiritual successor to Mega Man, will now be developed for Xbox 360, PS3 and Nintendo's Wii U, following a huge backing for the game on Kickstarter.
The "classic side-scrolling action game" is being developed by the co-creator and longstanding custodian of the Mega Man series, Keiji Inafune, and immediately gained significant backing from the community. Following its reveal on Kickstarter in early September, the project had raised more than $800,000 within three days.
Now with the initial funding target met, Inafune's team is listing additional rewards if further milestones are reached. The team pledged it would port the PC game to current-gen systems if funding surpassed $2.2 million - a goal which was achieved on Monday.
The next major stretch goal is $3.3 million, which would result in versions for PS4 and Xbox One. Fourteen days remain on the Kickstarter page.
Following Capcom's decision to cancel an internal Mega Man project, Inafune announced in October 2010 that he would resign as head of development at the publisher. Later he established his own company, Comcept.
His work at the corporation covers numerous successful series over three decades, from Onimusha to Dead Rising and Mega Man.
Mighty No. 9, now in pre-production, follows the story of Beck - a character with a reconfigurable body who bears a striking resemblance to the Mega Man character. It is said the new game "takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing"."You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!"
The estimated release date is spring 2015.
Comcept's core team features developers with extensive experience at Capcom and have contributed to numerous Mega Man projects. Staff includes Naoya Tomita (level designer of the original Mega Man) and Manami Matsumae (who composed the soundtrack of the original).
http://www.computerandvideogames.com...ps3-and-wii-u/
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September 18th, 2013, 02:14 Posted By: wraggster
To celebrate the release of Pokémon X & Y, the Pokémon Company has re-launched its "Gotta Catch 'Em All" promotion with a treasure hunt open only to US citizens.
The "Gotta Catch 'Em All" promotion will run for four weeks, with new clues and challenges arriving each week. Once participants have located the codes hidden in videos and across the internet, they will need to enter it over at the official site to proceed with the hunt.
The first clue can be found in the new Catchatronic music video uploaded onto the Pokémon YouTube channel overnight.
Each code entered will unlock a virtual Poké Ball revealing a digital gift, a Pokémon and a chance to win one of the prizes.
The range of prizes up for grabs has been outlined by NintendoLife:
- Nintendo 3DS console
- Nine Pokémon trading cards and figure box
- 20 Pokémon Black and White 2 Official Pokédex and guide
- 16 Pokémon plush toys
- Four Pokémon X game download codes
- Four Pokémon Y game download codes
The competition will end on the global release date for Pokémon X & Y, October 12.
Pokémon X & Y will see the return of the first generation starters, as well as the introduction of thePokémon Bank, a paid service to store up to 3000 Pokémon online.
http://www.computerandvideogames.com...tober-release/
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September 18th, 2013, 02:16 Posted By: wraggster
Phoenix Wright: Ace Attorney - Dual Destinies, the fifth game in the main series of Ace Attorney titles, is slated for released on 24th October, publisher Capcom has announced.Being an eShop only offering on 3DS, Dual Destinies is a budget priced affair, ringing in at €24.99 / $29.99.Capcom also unveiled how longtime Phoenix Wright fan-favourite sidekick Pearl Fey looks in her more grown up teenage form. Last we saw her in 2004's Phoenix Wright: Trials and Tribulations she was but a wee little lass, though her fashion sense has remained remarkably the same.
http://www.eurogamer.net/articles/20...ed-for-october
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September 18th, 2013, 02:22 Posted By: wraggster
Who wants to sift through a spreadsheet or massive lists of text? This is the 21st century, and as such we expect information to be presented to us in an entertaining and stylish manner. Enter: Pop Chart Lab's NES Nebula piece, which presents over 700 NES releases spanning 1984 to 1993.
Super Mario Bros. is represented in the middle, with every subsequent release spiraling out from the center. Just about every game you'd expect is represented here, including Ice Climber, Donkey Kong, Hogan's Alley, River City Ransom and so many, many more.
The Nebula of NES Games is 24" by 36" and comes either as a standalone print for $32, in a framed print package for $142, in a print mounted on panel for $92 or as a print with hanging rails for $62. Orders will begin shipping on September 20.
http://www.joystiq.com/2013/09/17/tr...s-handy-chart/
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September 19th, 2013, 00:30 Posted By: wraggster
Nintendo will visit train stations in Waterloo, London and Manchester Piccadilly in a celebration of all things 3DS.
Entitled 'National StreetPass Day,' the event – which takes place at September 28th – will feature 'real-life StreetPass games' and competitions.
Gamers can compete in Mario Kart 7 and Luigi's Mansion 2 contests
Proceedings start 9am and Luigi and Pokemon characters will be there to wandering around for photo opportunities.
StreetPass Day events will also be present at Eurogamer Expo and, of all places, the Cycle Show in Birmingham.
http://www.mcvuk.com/news/read/3ds-c...london/0121277
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September 19th, 2013, 12:25 Posted By: wraggster
Hiroshi Yamauchi died this morning at the age of 85.
Yamauchi became Nintendo president back in 1949, succeeding his grandfather. He immediately recognised the potential of electronics and was the man responsible for the publishing Shigeru Miyamoto’s Donkey Kong in 1981, kickstarting the company’s transition to what we know it as today.
Despite having no background in gaming, he oversaw the entire publishing process and was personally responsible for the release of nearly every major Nintendo hit for over two decades.
He continued in his role until 2002, overseeing the launches of the NES, SNES, N64, GameCube, Game Boy and Game Boy Advance in the process. He was succeeded by current president Satoru Iwata.
Yamauchi remained a member of the Nintendo board until 2005 although he maintained a significant stake in the company – helping him to become one of the richest men in Japan.
A statement from Nintendo given to MCV said: "Nintendo is in mourning today from the sad loss of the former Nintendo president Mr Hiroshi Yamauchi, who sadly passed away this morning."
In a world where the word legend is criminally over-used, Hiroshi Yamauchi is a man certainly befitting of the title. MCV offers its condolences to his friends and family.
http://www.mcvuk.com/news/read/forme...d-away/0121313
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September 19th, 2013, 12:29 Posted By: wraggster
Capcom’s Monster Hunter 4 has sold a ton of copies out of the gate and, according to the latest charts in Japan, 3DS sales are benefiting because of it.
VG247 reports on Japanese analysis firm Media Create’s sales charts, showing the game moved more than 1.7m copies in just its first two days of availability. For comparison’s sake, the runner-up in the software category – AKB1/149 Renai Sousenkyo – sold 27,052 copies in its first five days.
The weekly charts also show a significant spike in both the 3DS LL and older 3DS model. The LL followed up last week’s 60,077 total with 236,700 units sold this week, while the earlier generation 3DS moved 40,092 units – versus 19,114 the week before.
A Famitsu report has Monster Hunter 4 selling even more than Media Create’s numbers state, claiming the game moved 1.875m copies in the timeframe. Regardless, it seems clear Capcom has a system seller on its hands.
http://www.mcvuk.com/news/read/monst...launch/0121283
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September 19th, 2013, 12:33 Posted By: wraggster
Nintendo has announced a planned digital release for an HD Wii U version of Wii classic Wii Sports.
It will be called Wii Sports Club and can be purchased in a number of ways, CVG reports.
All of the five included sports – tennis, bowling, golf, baseball and boxing – can be played for one day for £1.79. Alternatively, they can be purchased permanently on an individual basis for £8.99 a pop, although only tennis and bowling will be available initially.
Upon downloading the pack for the first time users will also be given 24 hours of free access.
Furthermore, every game will include online multiplayer and Miiverse functionality, although users will require a MotionPlus controller as apparently each has “more refined” controls than the originals.
NintendoLife meanwhile reports that in the US Nintendo has revealed plans to give away a month’s free access to Wii Fit U. Access to the game after that period will require the purchase of a $19.99 Fit Meter accessory that tracks a user’s daily physical activity.
http://www.mcvuk.com/news/read/wii-s...s-free/0121234
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September 19th, 2013, 12:42 Posted By: wraggster
For reddit user [the_masked_cabana], button mashing has taken on a whole new meaning. His gigantic NES controller coffee table makes it hard to punch in the Konami code without breaking a sweat.
Even before discussing the electricals, this is one impressive build. Each component was cut from multiple layers of MDF and assembled with screws, glue, and putty. Once they were sanded smooth, he used layers of carefully applied Krylon paint to achieve a plastic sheen that is remarkably faithful to its 5″ counterpart. For the more precise lettering, custom cut vinyl stickers did the trick.
Of course, looking the part is only half the battle. Tearing apart an original NES controller, he soldered wires to the button connections and ran them to eight arcade style buttons located under the replica button covers. A collection of bolts and springs keep everything aligned and produce the right kind of tactile feedback to the user. A removable cable in the back provides the connection to the console.
If a four foot NES controller isn’t practical enough for you, he also added some storage space in the base and a removable glass cover that converts the controller into a coffee table. For more details on the build, check out the reddit discussion. You can also find an eerily similar working NES controller table in this geeky coffee table roundup from five years ago.
http://hackaday.com/2013/09/18/funct...-coffee-table/
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September 19th, 2013, 12:46 Posted By: wraggster
Many Hackaday readers might remember the days of buying modchips from somewhat questionable sources. These little devices connect to a gaming system to circumvent security measures, allowing you to run homebrew games (and pirated games, but lets not focus on that). [Guillermo] built an open source hardware Gamecube modchip based on the XenoGC.
The XenoGC was a popular modchip back in the Gamecube days, and its source was released in a forum post. A Wiki page explains how to build a clone of the device based on an ATtiny2313. Most modchips were closed source, but this project lets you look at how they work. You can browse the XenoGC source on Google Code to learn more about the exploit itself. You’ll find the AVR code, which manipulates the DVD drive over a serial interface, in the XenoAT folder.
[Guillermo]’s hardware is available from OSHPark, so you can easily order boards. He’s also hosted the design files on Github. With one in hand, you can start building homebrew for the Gamecube, which can probably be picked up for around $25 nowadays.
http://hackaday.com/2013/09/17/an-op...dware-modchip/
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September 19th, 2013, 14:58 Posted By: wraggster
After a brief farewell to your hometown you step out into the long grass, empty Pokédex in hand and an untested new Pokémon strapped to your belt. There are baddies to defeat, eight gyms to beat and lots of low-level bug Pokémon in the game's first forest area.It's fair to say that the now-familiar Pokémon formula is left largely unchanged in X and Y. Two dozen core games later and with Nintendo's palette of colours finally exhausted, this latest dual release presents a familiar scenario. True, there are a few gameplay and story tweaks (the introduction of Mega Evolution being the most notable example), but by far the biggest change is the game's vastly upgraded visual style.The handheld Pokémon series has been edging towards a 3D world for some time, with increasingly dynamic environments in the past few entries. X and Y boast a fresh, fully 3D look that's a blend of Pokémon's classic top-down view with a few cues taken from its long-running TV spin-off. The games retain a top-down perspective for the majority of overworld action, albeit with a slightly zoomed-in camera. It highlights some of the new detail found in the world and keeps the action focused on a more specific area, counteracting the feeling that some earlier environments seemed too empty.Nintendo has been keen to show off some of the more dynamic camera moments in X and Y, but this is the standard top-down view.
The games' menagerie of Pokémon have received a visual upgrade too, with fully-animated 3D models in battle directly influenced by their anime counterparts. "The animated series is played in around 75 countries and it creates certain expectations when people see these Pokémon in-game," Gamefreak's Junichi Masuda told Eurogamer. But that wasn't to say that the anime had started dictating elements of the games. "It's less about having hard lines between the game and the animation series, and more about us working together to decide what Pokémon would actually be like," he added.Masuda is a Pokémon veteran, a programmer and composer since the original Red and Green and then director of every core title from 2002's Ruby and Sapphire onwards. While Satoshi Tajiri holds the claim of being franchise creator and colleague Ken Sugimori has shaped Pokémon's trademark design, Masuda has had an enviable all-round perspective on the series. He was still contributing his own music for the games until 2010's Black and White.X and Y's new design has influenced other things, too - not least the decision to set it in a fictional version of France (previous games focused on regions of Japan, while Black and White moved the action to an adapted version of New York). "With X and Y we wanted to focus on a theme of beauty," Masuda explained. "From a Japanese perspective, when we think of design, food, fashion - a lot of people go to France to receive training. We think it's a country which focuses on beauty and so it was a good inspiration for the new Kalos region." The setting's influence is noticeable in some of Kalos' architecture but not overly forced - the world still feels like a corner of the Pokémon universe, albeit one with cafés that serve limonade and chocolat chaud. "The animated series... creates certain expectations when people see these Pokémon in-game."
Pokémon X and Y director Junichi Masuda
Pikachu now uses its anime voice in-game - 'special treatment' for the franchise's star, Masuda said.
The enhanced visuals now allow for a range of protagonist designs, too - after picking your gender you are given one of three specific looks to choose from (the differences being skin tone and hair colour). You can then change your character's clothing and accessories in-game with a huge wardrobe of outfits bought via in-game boutiques and available to alter with badges, buttons, ribbons and bows.But for all that's new in the game, there's a lot for long-term fans to enjoy - not least seeing some of the series' most memorable creatures again in 3D. More than any other recent edition, X and Y's opening areas include a multitude of Kanto species for older Pokéfans to get misty-eyed over. Want to relive Viridian Forest by catching a Caterpie or picking up a Pidgey? You can do just that. The first hour also includes sightings of Psyduck and a chance to catch Pikachu, and a little way after that, a present of an original Red and Blue starter.One of the few early story tweaks is that you now receive your first Pokémon via a group of friends. (Your choices are tough-shelled grass choice Chespin, vulpine fire beastie Fennekin and the frog-like water option, Froakie). Your pals accompany you through the game's initial locations, and you don't meet the game's Pokémon professor, Augustine Sycamore, until after the first gym. It's at this point you'll receive your Kanto starter, one of Bulbasaur, Charmander and Squirtle. You'll also get to battle the professor, too, Masuda hinted.The inclusion of so many classic creatures could be seen as an acknowledgement that the series' increasingly long Pokédex was getting swamped by some of the more forgettable later creations. Not so, says Masuda. "Rather than a callback to previous generations, we just wanted to have lots of Pokémon in the game," he explained. The inclusion of so many classic species ties into the introduction of Mega Evolution, too. There's no better time to reintroduce some of the series' most-loved creatures than when many of them can get all-new evolutions.
http://www.eurogamer.net/articles/20...hes-the-series
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September 20th, 2013, 20:29 Posted By: wraggster
'Nintendo will carry on his spirit,' says company president
Satoru Iwata has responded publicly to the death of former president Hiroshi Yamauchi, and praised the values he bestowed upon the company.
Yamauchi passed away yesterday at the age of 85. He had led Nintendo for over 50 years as president from 1949 to 2002, transforming the firm from a card company into a pioneer in the game console space.
Yamauchi oversaw the launch of a number of Nintendo’s consoles such as the Nintendo Entertainment System, SNES, Game Boy, Nintendo 64 and the Gamecube, as well as a number of key franchises that have gone on to become a part of popular culture.
Iwata, who took over the company’s presidency in 2002, said Nintendo would continue to adapt to industry changes, and pledged to carry on Yamauchi’s spirit within the company.
"We will continue to treasure the values Yamauchi taught us - that what makes you unique lies at the core of entertainment,” said Iwata.
“And we at Nintendo will continue to change the company flexibly to adapt to the times, as Yamauchi did, to carry on his spirit."
http://www.develop-online.net/news/4...mauchis-values
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September 22nd, 2013, 01:51 Posted By: wraggster
Need to get your living space ready before downloading Legend of Zelda: The Wind Waker HD? Removable wall graphic company Blik is currently offeringWind Waker-themed wall decals for $37 apiece, each designed to look like a stained glass window.
The company has six designs available, featuring Link with the Wind Waker, Link with his sword, Link with the Hero's Bow, Link with a grappling hook, Link and the Helmaroc King, and Link with a Zelda profile background. Unfortunately, these renditions of Link can't come alive and go on adventures; you'll have to wait for A Link Between Worlds for that.
http://www.joystiq.com/2013/09/21/wi...-into-a-legen/
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September 22nd, 2013, 21:15 Posted By: wraggster
Mario & Sonic at the Sochi 2014 Olympic Winter Games will arrive on the Wii U eShop on November 8 in North America.
Confirmation comes via a Wii U notification, which says the game will be available "at midnight on November 8".
Announced in May, the game will feature 16 Olympic events including skiing, snowboarding and figure-skating.
Additionally, it'll offer eight over-the-top 'Dream Events' set in the Mushroom Kingdom and Sonic's world, including an ice hockey game on Super Mario Sunshine's Isle Delfino.
Some events make specific use of the Wii U GamePad, such as curling, where the trajectory of the stone is drawn on the controller's touch screen. Check out the most recent trailer here.
http://www.computerandvideogames.com...e-date-nailed/
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September 22nd, 2013, 23:52 Posted By: wraggster
The Romhacking Aerie has released a full translation for the GBA game Oriental Blue.
Oriental Blue is an RPG that’s part of the popular Tengai series, also known as Far East of Eden to most (see the Readme for details on that). It features non-linear gameplay, an intelligent battle system with a unique magic system, and near endless replayability due to countless minor and major choices that you knowingly or unknowingly make.
Check out the following link for a gameplay video that the group released a few months ago and then head right over to the project page and treat yourself to a download!
http://aerie.wingdreams.net/?p=237
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September 23rd, 2013, 00:28 Posted By: wraggster
via http://gbatemp.net/
Auryn announced the first public release of the project to translate "Gyakuten Kenji 2", though you would probably know it more by the name "Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path". Here the first two cases and all relevant menus have been translated.
For those completely unfamiliar with the franchise.. well shame on you first of all but we are always ones for having people rectify their mistakes. Back on the GBA there was a little series called Gyakuten Saiban, it never made it out of Japan but when the DS finally rolled up it got a remake and was released in the US and Europe under the name Phoenix Wright: Ace Attorney where it became a near instant classic thanks to memorable gameplay, a stellar translation and an endlessly catchy score. The series largely went from strength to strength and eventually branched out with the investigations series (Gyakuten Kenji), a series that instead looked at things from the prosecutor's point of view and starred fan favourite character Miles Edgeworth. Surprising quite a few Capcom declined to bring the second in the investigations series for the DS outside Japan, whether this was due to the 3ds' arrival or some other problem we are unsure of to this day. However this sort of thing is one of the reasons we have ROM hacking and why we are here today.
Partial Release notes said: 1) What is this?
This is the first public release for the patch of the game "Gyakuten Kenji 2" or "Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path" (yes, we dropped the 2 because earlier entries in the series never had a number in the title in English).
The Zip contains this readme file, the patch and the complete Artcover (front and back) that GyakutenGodot and Mrichston made.
2) What it does??
The patch translates all the common screens of the game (title screen, case selection screen, save screen, profile/evidence screen), all the text, all the graphics (yes, including backgrounds, sprites and even evidence) and all the voices (recycled the old voices when possible or dubbed by voice actors for the new characters) in English ONLY for case 1 and 2.
In other words, we... View full quote1) What is this?
This is the first public release for the patch of the game "Gyakuten Kenji 2" or "Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path" (yes, we dropped the 2 because earlier entries in the series never had a number in the title in English).
The Zip contains this readme file, the patch and the complete Artcover (front and back) that GyakutenGodot and Mrichston made.
2) What it does??
The patch translates all the common screens of the game (title screen, case selection screen, save screen, profile/evidence screen), all the text, all the graphics (yes, including backgrounds, sprites and even evidence) and all the voices (recycled the old voices when possible or dubbed by voice actors for the new characters) in English ONLY for case 1 and 2.
In other words, we eradicated all Japanese from the game and you would think you have a US release of the game in your hands.
The only japanese left in the game is the song at the beginning of case 3 (not included in this patch yet).
As bonus, it will remove the anti piracy protection so that you will not see only Borginian when you start the game.
Filetrip beat patch
Filetrip xdelta patch
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September 23rd, 2013, 23:00 Posted By: wraggster
Updated kits and squad rosters are the only addition to the 3DS version of FIFA 14.
EA has confirmed that "FIFA 14 Legacy Edition delivers unmatched authenticity that reflects the current football season with updated kits and rosters but no updates to gameplay or game modes".
It was revealed last month that the Vita version of the game is also technically identical to last year’s release – which itself was a re-skin of Vita launch title FIFA Soccer.
It has also been confirmed that both the Wii and PS2 releases of FIFA 14 are identical – strips and squads aside – to previous iterations.
None of this is reflected in the RRPs, however, which CVG reports are as follows: Vita - £39.99, 3DS – £34.99, Wii – £32.99 and PS2 – £19.99.
This means that the Xbox 360, PS3, PC and smartphone versions of the game are the only ones to welcome the host of gameplay changes described by EA over the last few months.
The Xbox One and PS4 versions will also be different, having been built on the new Ignite engine.
FIFA 14 is released on a multitude of formats this Friday (Friday 27th September).
http://www.mcvuk.com/news/read/3ds-v...nfirms/0121483
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September 23rd, 2013, 23:17 Posted By: wraggster
Be advised! In case you hadn't guessed already, visitors to this year's Eurogamer Expo will be able to play Call of Duty: Ghosts multiplayer on the show floor, sampling things like dynamic map events, the Marksman Rifle weapon class and new killstreaks and modes.What's more, the first 500 public ticket holders to play Ghosts at the Call of Duty booth on the first day of the show, Thursday 26th September, will receive a free Prestige Edition of the game following release, starting with current-gen systems on 5th November. Activision will be taking names and addresses to make that happen. (Please note the giveaway is not available for people aged under 16 or with press/industry tickets.)The Eurogamer Expo takes place at Earls Court in London from this Thursday OH MY GOD IT'S THIS THURSDAY I HAVEN'T PACKED 26th September until Sunday 29th September with over 70,000 attendees expected. We have an amazing array of games on the show floor, from Assassin's Creed 4 to Titanfall in triple-A land and everything Frozen Endzone to Hotline Miami 2 from independent developers, as well as developer sessions from the likes of Phil Harrison, Guerrilla Games and the next-gen FIFA team. Tickets have long since sold out, I'm afraid, but you can follow the developer sessions live on YouTube.
http://www.eurogamer.net/articles/20...eurogamer-expo
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September 23rd, 2013, 23:19 Posted By: wraggster
Ubisoft has confirmed a release date and a list of 46 songs for this year's entry of the popular dance game series, Just Dance 2014.
The list features a diverse selection of pop hits, from Bob Marley and Robin Thicke to Justin Bieber and Katy Perry.
The Just Dance 2014 is set for October 4 in UK on Wii, Wii U, Xbox 360 and PS3. The PS4 and Xbox One versions will release alongside those consoles.
This year's dance off promises to be a more social experience, connecting you with other gamers to "share a unique dancing experience". New options and modes of play are also promised.
You can check it out in the E3 trailer here.
Here's the track list:- Gimme! Gimme! Gimme! (A Man After Midnight) - ABBA
- The Way - Ariana Grande Ft. Mac Miller
- Could You Be Loved - Bob Marley
- Isidora - Bog Bog Orkestar
- Fine China - Chris Brown
- Limbo - Daddy Yankee
- Get Lucky - Daft Punk Ft. Pharrell Williams
- Moskau - Dancing Bros.
- She Wolf (Falling To Pieces) - David Guetta Ft. Sia
- Prince Ali - Disney's Aladdin
- It's You - Duck Sauce
- Turn Up The Love - Far East Movement Ft. Cover Drive
- Alfonso Signorini (Eroe Nazionale) - Fedez
- The Love Boat - Frankie Bostello
- Careless Whisper - George Michael
- I Will Survive - Gloria Gaynor
- Rich Girl - Gwen Stefani Ft. Eve
- Feel So Right - Imposs Ft. Konshens
- Wild - Jessie J Ft. Big Sean
- I Kissed A Girl - Katy Perry
- C'mon - Ke$ha
- Applause - Lady Gaga
- Just Dance - Lady Gaga Ft. Colby O'Donis
- Just A Gigolo - Louis Prima
- Blame It On The Boogie - Mick Jackson
- In The Summertime - Mungo Jerry
- Pound The Alarm - Nicki Minaj
- Starships - Nicki Minaj
- Troublemaker - Olly Murs Ft. Flo Rida
- Kiss You - One Direction
- Feel This Moment - Pitbull Ft. Christina Aguilera
- Gentleman - PSY
- Ghostbusters - Ray Parker Jr.
- Maria - Ricky Martin
- Where Have You Been - Rihanna
- Candy - Robbie Williams
- Blurred Lines - Robin Thicke Ft. Pharrell
- 99 Luftballons - Rutschen Planeten
- Miss Understood - Sammie
- Nitro Bot - Sentai Express
- Danse (Pop version) - TAL
- Flashdance...What A Feeling - The Girly Team
- Aquarius/Let The Sunshine In - The Sunlight Shakers
- Y.M.C.A. - Village People
- #thatPOWER - will.i.am Ft. Justin Bieber
- Follow The Leader - Wisin & Yandel Ft. Jennifer Lopez
http://www.computerandvideogames.com...ist-confirmed/
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September 23rd, 2013, 23:22 Posted By: wraggster
Countless tributes have been paid to former Nintendo president Hiroshi Yamauchi since his passing last week, and now one of the company's most beloved composers has contributed in his own unique way.
Hirokazu Tanaka, best known among Nintendo fans as 'Hip' Tanaka, composed the music for a number of classic Nintendo games in the 1980s.
Tanaka's work included the theme music for Metroid, Kid Icarus, Super Mario Land, Tetris, Dr Mario, Balloon Fight and EarthBound.
Now, in memory of his old boss, Tanaka has released remixed versions of two of his most well-known works. First is the ending theme from Super Mario Land:
http://www.computerandvideogames.com...s-to-yamauchi/
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September 24th, 2013, 00:51 Posted By: wraggster
Grab Tom Clancy's Splinter Cell Blacklist for $44.99 (Reg. $59.99) at Amazon! A group of terrorists calling themselves The Engineers have had enough of US military occupation all over the world and initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests. Armed with state-of-the-art technology, top-of-the-line-gadgets, deadly combat abilities and an elite team known as the 4th Echelon, Sam Fisher holds nothing back to get the job done through whatever means necessary to stop the Blacklist countdown before it reaches zero. Sam is back in his tactical suit and goggles, and he’s more lethal and agile than ever. Granted the freedom to do whatever it takes to stop the Blacklist, Sam flies from exotic locales to U.S. cities as he races against the clock to find out who’s behind this devastating threat.
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September 25th, 2013, 00:45 Posted By: wraggster
Nintendo says its HD update of GameCube classic The Legend of Zelda: Wind Waker will help shift Wii U consoles.
Nintendo’s home platform has struggled for momentum, with some retailers pulling support for the machine.
But the firm is launching a number of its big brands on the console to help the ailing console.
The Legend of Zelda: Wind Waker HD will be part of a special console bundle, and Nintendo hopes it can reach gamers that have never played Wind Waker.
“It is the perfect time for Zelda fans to discover Wii U,” said Roger Langford, product manager at Nintendo. “For many Zelda fans, this is the first time that they’ll discover Wind Waker and we’re treating the game as a triple-A new release.”
Nintendo hopes the remake of Wind Waker can match the success of 3DS’ update of Ocarina of Time.
Langford added: “Ocarina of Time 3D performed positively on Nintendo 3DS and we’re looking to replicate this success with The Wind Waker HD.”
http://www.mcvuk.com/news/read/ninte...seller/0121537
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September 25th, 2013, 01:17 Posted By: wraggster
Nintendo fans in Japan have just been offered the motherload of Wii U bundles: two packages that include as many as three games, an extra controller and a subscription to a karaoke service. Both bundles come with either a white or black 32GB console, a matching Wii Remote Plus, 30 days of Nintendo x Joysound Wii Karaoke U service and digital copies of New Super Mario Bros U and Wii Party U. The lower-end package snags all of the above for a cool 32,800 yen (about $332), but an extra 2,000 yen (roughly $20) adds a copy of Wii Fit U and a Fit Meter -- although it looks like the requisite balance board will be sold separately. Considering that a standard Wii U Deluxe system now sells for $300, these bundles seem like solid deals. There's no word if a similar compilation is being prepared for international markets, but at least we have the limited-edition Legend of Zelda: Wind Waker HD bundle to comfort us.
http://www.engadget.com/2013/09/24/j...le-has-it-all/
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September 25th, 2013, 02:22 Posted By: wraggster
Renegade Kid's Jools Watsham says the studio's latest project, 3DS platformerTreasurenauts, has been rated by the ESRB and is slated to launch on the 3DS eShop in December. If you're near LA and want an early taste, Treasurenautswill be playable in the Nintendo booth during Indiecade next month.
Treasurenauts combines platforming with a greed-fueled health system: The more gems you have, the more health you have; get hit and lose some loot. The game features local multiplayer bolstered by Download Play and numerous playable characters. No price has been announced.
http://www.joystiq.com/2013/09/23/tr...-for-december/
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September 26th, 2013, 00:12 Posted By: wraggster
In an interview for the 100th issue of Official Nintendo Magazine, Miyamoto was asked about his apprentices and whether he had any star pupils in particular.
"As you saw at our presentation at E3, Mr Aonuma chased me off stage... he doesn't need me any more!" Miyamoto replied, referring to Zelda series producer Eiji Aonuma. "The final responsibility for the title still comes down to me and I'm still involved in the games, but I'm definitely able to leave the series up to him in a way.
"I don't have to look at every minute detail of every game any more. I know there's going to be the level of quality that we expect under his supervision."
Miyamoto said that this was not just the case with the Zelda series, noting that the numerous producers he has trained over the years at Nintendo are now skilled enough to be trusted to work on their own without his supervision.
"Similarly, we have Koizumi-san, who's the producer of the Mario series, and it's the same type of situation," he explained. "And certainly Konno-san with Mario Kart, too. And Mr Eguchi, producer of the Animal Crossing series.
"These are the main producers that we've trained who are talented enough and we can allow them to oversee the project and manage all the details and still maintain the Nintendo level of quality."
In July this year, Miyamoto revealed to Famitsu magazine that he is working on a new Wii U title that hasn't been announced yet.
"I can't say too much in detail right now," he told them, "but I've been pretty busy with this title these days."
The full interview with Miyamoto can be found in issue 100 of Official Nintendo Magazine.
http://www.computerandvideogames.com...ed-me-anymore/
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September 26th, 2013, 00:51 Posted By: wraggster
In an interview with CVG, Ubisoft executive Alain Corre was asked whether Rayman Legends (which has been released on Wii U, PS3, PC, Xbox 360 and PS Vita) would eventually arrive on Nintendo's handheld.
"When you look at Rayman Legends you see it's a very big game with a lot of levels. The graphics in 2D are also second-to-none. So, it takes time to squeeze everything and downsize it onto other formats," he responded.
"But we're not ruling anything out for that format [the 3DS]. We can't say anything more for the moment, but we can't rule the format out."
Nintendo's 3DS has recorded its most successful year yet in the UK, with a string of key software releases ensuring the handheld outperformed both the PS3 and Xbox 360 in terms of hardware and software revenue.
Though Ubisoft has released few 3DS games since the console's launch, Corre suggested there were clear opportunities for the company in persuing the handheld.
"The 3DS is a big success, it's selling a lot of machines in a lot of countries and if we consider a franchise, game or gameplay style that can be developed for it, we'll consider it."
In February, Ubisoft announced that Rayman Legends would no longer be a Wii U exclusive and was due for release on several other platforms, which resulted in some Nintendo fans venting their outrage at the decision (the switch to multiplatform also meant the game was delayed).
The game entered at number six in the UK charts, yet the Wii U version nevertheless outsold the Xbox and PS3 editions combined.
"I think Rayman Legends is really defining what the quality of the Wii U is. Huffington Post was saying it might be the best platformer ever created, we agree," Corre said.
"It can really show what the Wii U is, when you play with the second screen on the GamePad, I think it's some of the best laughing moments you can have while playing a game.
"We believe the Wii U has real potential and power. A machine works when you have great content on it, we feel Rayman was one, Just Dance is another one coming, with Donkey Kong and Mario from Nintendo also."
http://www.computerandvideogames.com...-says-ubisoft/
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September 26th, 2013, 01:11 Posted By: wraggster
Sam Fisher and Fourth Echelon get some new gadgets and missions in Splinter Cell Blacklist today.
The Homeland DLC pack, available for $6.99 on PC, Xbox 360, PS3 and Wii U, adds a pair of co-op mission maps, two new sneaking suits for Sam, a crossbow with sleeping darts and some skins for Blacklist's Spies vs. Mercs multiplayer mode. Previously, this DLC content was exclusive to pre-orders and the collector's edition.
Splinter Cell Blacklist launched last month, marking the first entry in Ubisoft's iconic series since the divisive Splinter Cell: Conviction back in 2010. In our review of Blacklist, we lauded the campaign's situational freedom and proclaimed it the best entry in the series yet.
http://www.joystiq.com/2013/09/25/sp...m-the-shadows/
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September 27th, 2013, 00:40 Posted By: wraggster
Nintendo will update its US digital eShop stores in the coming days with two new games for Wii U and seven titles for 3DS.
Etrian Odyssey Untold is the key release this week; an upgraded remake of the original Etrian adventure.
Here's the full official update list:Nintendo eShop on Nintendo 3DS
Etrian Odyssey Untold: The Millennium Girl - Etria is a land that has long welcomed explorers ... yet even they will discover stories untold. In Story mode, encounter the mystery of the maiden who has lived a thousand years. Choose to brave Classic mode, and you'll experience the beautifully upgraded version of the original Etrian adventure, with new 3D graphics and game-play improvements. Etrian Odyssey Untold: The Millennium Girl will be available on Oct. 1.
Virtual Console on Wii U
Donkey Kong 3 - Donkey Kong 3 introduces an exterminator named Stanley as he desperately tries to protect the flowers in his greenhouse from Donkey Kong. Armed only with a can of bug spray, Stanley must force Donkey Kong higher and higher into the greenhouse rafters. Keep your wits about you, and you'll have Donkey Kong buzzing off in no time.
Nintendo eShop Sales
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien - Runner2 is the sequel to the critically acclaimed and IGF award-winning BIT.TRIP RUNNER, featuring five exciting worlds, 125 levels and five death-defying boss battles. Starting Oct. 1, download BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien for 33 percent off in the Nintendo eShop on Wii U until 9 a.m. on Oct. 7.
Shin Megami Tensei IV - Chosen by the Gauntlet, you are the Samurai who will explore paths of Law and Chaos and decide the fate of the world. Starting Oct. 1, download Shin Megami Tensei IV for $10 off in the Nintendo eShop on Nintendo 3DS until 9 a.m. on Oct. 14.
Also new this week:
- Rune Factory 4 (Nintendo eShop on Nintendo 3DS) - Available Oct. 1
- Carps & Dragons (Nintendo eShop on Nintendo 3DS)
- Family Table Tennis 3D (Nintendo eShop on Nintendo 3DS)
- Let's Ride: Best in Breed 3D (Nintendo eShop on Nintendo 3DS)
- Mystery Murders: The Sleeping Palace (Nintendo eShop on Nintendo 3DS)
- Paws & Claws Pampered Pets Resort 3D (Nintendo eShop on Nintendo 3DS)
- Astro (DSiWare on Nintendo DSi / Nintendo eShop on Nintendo 3DS)
http://www.computerandvideogames.com...trian-odyssey/
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September 27th, 2013, 01:34 Posted By: wraggster
Nintendo has announced another returning fighter for the 3DS and Wii U incarnations of Super Smash Bros. It's Toon Link, from The Legend of Zelda: Wind Waker.His inclusion makes a lot of sense - Wind Waker HD is due for release next month, and the cel-shaded version of the character has gained considerable popularity since Wind Waker's initial release, enough to star in DS spin-offs Phantom Hourglass and Spirit Tracks.Toon Link is the latest in a line of returning characters already confirmed for the games: Peach, Luigi, Kid Icarus' Pit and Pikmin's Olimar have already been confirmed, alongside returning regulars Mario, Bowser, Link, Samus, Donkey Kong, Fox, Kirby and Pikachu.New additions to the games' roster will include Mega Man, Animal Crossing's Villager and the Wii Fit Trainer.
http://www.eurogamer.net/articles/20...-wii-u-and-3ds
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September 27th, 2013, 23:13 Posted By: wraggster
We could probably fill the wordcount without even getting past the moat. After all, we filled whole afternoons without getting past it. The outside of Peach’s Castle was 3D gaming’s gentle introductory playground. It seems oddly sparse today: just a cluster of trees and a lake devoid of traditional game-like challenge. But that’s the point. Nintendo built Mario 64 on a foundation of technological breakthrough with its sprawling 3D worlds, but nothing but pure design and animation brilliance can be thanked for Mario’s supple, elastic controls. There was a joyous, bouncy pleasure in the sheer act of movement, and the open, undulating grounds of Peach’s Castle were built for frolicking in.What a contrast with all those locked doors inside. Super Mario 64 didn’t feature the first platform game hub level but certainly codified the form, since other aspects of its design meant the between-levels part of the game had to shoulder much more responsibility than before. A map screen is great when you’ve got the best part of 100 levels to lay out, but Super Mario 64 only had 15. They were bigger than anything players had ever seen, designed for repeat visits and full of diversions, but the game needed a different means of tying the courses together.From a functional perspective, then, Princess Peach’s royal abode is pure padding – it takes Super Mario 64’s 15 stages and sprinkles them over four subdivided floors. Despite the gating it does so nonlinearly, a subtle clue that things had changed from the days when Mario’s adventures were nothing but an epic journey towards the right of the screen. This was a space to be explored, with multiple entrances, exits and rooms you were meant to return to. Still, it’s a relatively compact, tidy and efficient environment compared with the bloated hubs it would inspire: you could fit Peach’s Castle many times over into Donkey Kong 64’s DK Island or Banjo-Tooie’s sprawling Isle O’ Hags.
http://www.edge-online.com/features/...dges-first-10/
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September 27th, 2013, 23:31 Posted By: wraggster
Nintendo UK has set itself ambitious targets in its bid to rescue the ailing Wii U.
The company admitted to MCV that too many people are unaware that Wii U is a new console, and will embark on a giant campaign to educate parents and kids – particularly Wii owners.
Nintendo has booked in-store space at Tesco, will send a five page leaflet to 300,000 Tesco customers that bought a Wii but have yet to buy another console, and even give away vouchers offering money-off games.
That is on top of TV ads for all its big franchises – including Mario, Donkey Kong and Zelda, which will run ‘continuously from half-term to Christmas’. There will also be national press advertorials, major online activity, plus a huge out-of-home promotional tour aimed at reaching 115,500 shoppers.
Nintendo says its combined Wii U and 3DS marketing budget is ‘significantly higher’ than that of last year.
“We haven’t had the sales we wanted on Wii U hardware. We haven’t had the software for most of this year. But we have some quite ambitious numbers, particularly with some of our biggest franchises coming,” said UK marketing director Shelly Pearce.
“Our monthly tracking shows that Wii remains the No.1 console for brand awareness. This offers us a massive opportunity to convert Wii owners to Wii U.
“Interest is starting to grow but we know we have a lot of work to do.”
She added: “There was a big misconception at launch about what Wii U is. And one of the big messages is that this is a new console and a new controller. There are many people out there that don’t know what this is.”
Nintendo will be targeting its activity against kids and parents, a very different audience to PS4 and Xbox One. But Pearce added that winning over Nintendo fans will prove crucial.
http://www.mcvuk.com/news/read/ninte...t-back/0121777
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September 28th, 2013, 20:33 Posted By: wraggster
The Wii U version of Batman Arkham Origins will be $10 cheaper than the PS3 and Xbox 360 versions.
Kotaku reports having received confirmation from the game's publisher, Warner Bros., which has set the Wii U version's price at $49.99 - $10 less than the PS3 and Xbox 360 version, which will retain the conventional $59.99 price tag.
While the exact reason for the lowered price went undisclosed, it's worth noting that the Wii U version will lack the multiplayer mode present in other versions. The $10 discount perhaps serves as compensation for the omission.
Arkham Origins' multiplayer is being developed independently of the single-player by London-based studio Splash Damage, which has previously developed Enemy Territories: Quake Wars and, more recently, class-based shooter Brink.
Warner Bros. recently confirmed a Batman: Arkham Origins season pass. It will contain five of the game's upcoming DLC packs for a one off payment of £15.99, compared to £27.99 when bought individually.
Warner has confirmed a Batman Arkham Origins release date of October 25.
http://www.computerandvideogames.com...nsole-version/
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September 28th, 2013, 20:43 Posted By: wraggster
Nintendo UK marketing director Shelly Pearce has said too many consumers are still not aware that Wii U is a new console.
In May, it emerged that Nintendo was sending messages to Wii ownersvia the WiiConnect24 service stressing that Wii U is a brand new console and "not just an upgrade".
And now Nintendo UK wants to drive that message home by rolling out a new marketing campaign, MCV reports. This will include booking in-store space at Tesco and sending a five page leaflet to 300,000 of the supermarket's customers who bought a Wii but haven't picked up another console.
Pearce said: "There was a big misconception at launch about what Wii U is. And one of the big messages is that this is a new console and a new controller. There are many people out there that don't know what this is."
"We haven't had the sales we wanted on Wii U hardware. We haven't had the software for most of this year. But we have some quite ambitious numbers, particularly with some of our biggest franchises coming.
"Our monthly tracking shows that Wii remains the No.1 console for brand awareness. This offers us a massive opportunity to convert Wii owners to Wii U."
Nintendo's most recent quarterly financial report showed that worldwideWii U sales came in at just 160,000 in the three months between April and July.
http://www.computerandvideogames.com...a-new-console/
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September 28th, 2013, 20:47 Posted By: wraggster
Warner Bros. has sent over the Scribblenauts Unmasked: A DC Comics Adventure launch trailer to coincide with the game's release in the US this week.
The 5th Cell developed PC, Wii U and 3DS game sees players guiding Maxwell and his sister Lilly through a series of DC locations including Gotham City, Metropolis and Atlantis, with each level featuring procedurally-generated quests. It includes a vast amount of DC Comics characters, while players can write into existence over 2,000 DC objects. They can also create their own characters and assign them powers.
http://www.computerandvideogames.com...iler-released/
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September 28th, 2013, 21:10 Posted By: wraggster
Mighty No. 9 will head to 3DS and PlayStation Vita if its Kickstarter project reaches $3.5 million, a project update revealed today. Comcept has raised over $2.6 million in its crowdfunding campaign so far, which is scheduled to end on Tuesday, October 1. Meanwhile, the campaign's previously announced $3.3 million goal would bring the game to PS4 and Xbox One, and the game will already come to PS3, Xbox 360 and Wii U thanks to reaching its $2.2 million goal.
Mighty No. 9 is a 2D side-scrolling platformer from Mega Man creator Keiji Inafune. The retro-inspired Mega Man spiritual successor includes a Boss Rush mode and will seek a balance between old-school difficulty and fair, modern gameplay. Comcept noted that, providing the $3.5 million stretch goal is met, Abstraction Games will be in charge of the Mighty No. 9 port to handheld systems, the same developer that brought Hotline Miami to PS3 and Vita.
http://www.joystiq.com/2013/09/27/mi...stretch-goals/
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September 29th, 2013, 01:05 Posted By: wraggster
The recent release of the most powerful NES emulator has brought some new features useful for romhacking.
First, the built-in Hex Editor got a new feature called “Highlight Activity”, which helps monitoring memory changes (e.g. when you’re comparing two savestates, searching for a certain discrepancy).
Also, remember that annoying quirk of all known NES Debuggers, where you couldn’t scroll the disassembly up by whole instruction? That’s because 6502 instructions have variable len… ok, forget it.
More importantly, Symbolic Debugging finally works like it should have been working all these years since FCEUXDSP. Basically, you right-click any address and label it with a name. From this point FCEUX will substitute the address with the name everywhere: in disassembly listings, in trace logs, in Hex Editor window caption. This immensely helps reverse-engineering games.
Usually, when beginning a new hacking project, you stumble upon walls of incomprehensible assembly, and you start searching for certain memory addresses which could lead you to the necessary part of the code. Sometimes it’s enough to set a breakpoint onto a visual variable (like sprite coordinates/tiles map/etc), but more often you have to dig through the game, documenting data structures (in a text file) and figuring out the code control flow. Well, now you can forget Notepad and use Symbolic Debugging. Even when you barely understand why e.g. this certain code branches over there, right-click the address and call it something semi-definite, like “GotoHereIfVerticalCoord=1F“, then keep reading and doing the same to the following lines - soon you’ll notice you understand the situation better and better. Because you’re actually restoring a part of the source code of the game, without diving deeper than necessary, only looking at things relevant to your current needs.
For more info, see updated docs on FCEUX Debugger here.
Other debugging tools (Trace Logger, PPU Viewer, Code/Data Logger) were also improved in this new version. Read the whole changelog here.
http://fceux.com/
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September 30th, 2013, 10:29 Posted By: wraggster
Nintendo UK is planning a marketing effort with Tesco to boost customer awareness of the Wii U in an effort to address that "many people out there that don't know what this is," Nintendo UK's marketing director Shelly Pearce told MCV.
The marketing push will include a purchase of in-store space at Tesco, a five-page flier that will be sent to 300,000 Tesco customers that previously purchased a Wii, and coupons for unspecified games. MCV reports that Nintendo is also planning "major online activity" in addition to an "out-of-home promotional tour aimed at reaching 115,500 shoppers."
"There was a big misconception at launch about what Wii U is," Shelly said. "And one of the big messages is that this is a new console and a new controller."
The strategy reflects Iwata's statements in June concerning plans to regain the console's momentum "towards the end of this year." Once that momentum is obtained, Iwata said the company will then "try to establish successful third-party support for Nintendo platforms."
http://www.joystiq.com/2013/09/29/re...gy-with-tesco/
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September 30th, 2013, 10:30 Posted By: wraggster
Just because Rayman Legends has already launched on most modern platforms doesn't mean you should rule out its eventual jump to the 3DS, Ubisoft executive Alain Corre told CVG last week.
"When you look at Rayman Legends you see it's a very big game with a lot of levels," Corre said. "It takes time to squeeze everything and downsize it into other formats." Corre's statements toward a 3DS version were more of a musing than a confirmation, however, as he added that Ubisoft can't "say anything for the moment, but we can't rule the format out."
The 3DS version of Rayman Origins launched six months after the game's initial launch on the PS3, Xbox 360 and Wii. Considering Legends just launched weeks ago, Ubisoft has plenty of time to follow suit with its hypothetical port to the 3DS.
http://www.joystiq.com/2013/09/29/ub...gends-for-3ds/
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September 30th, 2013, 22:05 Posted By: wraggster
Nintendo is charging more for The Legend of Zelda: Wind Waker HD on its digital eShop than it did for other titles.
The game, an HD re-release of the 2003 GameCube title, is now available to pre-order for £49.99 on the Wii U download service.
Eurogamer points out that the price is £10 more than the £39.99 Nintendo charged for recent releases Pikmin 3 and Wonderful 101.
Note though that both launch titles Nintendo land and Super Mario Bros U as well as Capcom’s Monster Hunter 3 Ultimate also cost £49.99 to download, so in some ways it’s nothing more than a return to form.
The Legend of Zelda: Wind Waker HD is released in the UK this Friday (October 4th).
http://www.mcvuk.com/news/read/wind-...-eshop/0121858
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September 30th, 2013, 22:08 Posted By: wraggster
Warner Bros has confirmed that the Wii U versions of Batman: Arkham Origins will retail for less than it does on other consoles.
The game has a US RRP of $60 on Xbox 360 and PS3 but will cost just $50 on Wii U.
Kotaku reports that the difference stems from the fact that the Nintendo SKU does not include the Splash Damage developed online multiplayer mode that can be found in other versions.
The single-player game is apparently the same across all versions, although of course the Wii U will feature a few extras owing to its touchscreened GamePad.
http://www.mcvuk.com/news/read/batma...-wii-u/0121852
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September 30th, 2013, 22:23 Posted By: wraggster
Nintendo is to carry out extended Wii U and 3DS maintenance today, the company has confirmed.
It's unclear if this is in any way linked to tomorrow's Nintendo Direct broadcast, but online services for both platforms will be affected during the maintenance period.
The extended maintenance period will run from approximately 4pm until 1am on Tuesday morning (BST) / 8am until 5pm (Pacific), Nintendo says.
Nintendo Direct will be streamed online at 7am PDT / 3pm BST on Tuesday, October 1. Hosted by Nintendo president Satoru Iwata and Nintendo of Europe president Satoru Shibata, it will provide updates on Wii U and 3DS games launching this year.
Nintendo's remaining 2013 Wii U line-up includes Donkey Kong Country: Tropical Freeze, Super Mario 3D World and Wii Fit U. On 3DS,Pokemon X & Y and Legend of Zelda: A Link Between Worlds are both due for release this year.
In its last Nintendo Direct broadcast, Nintendo revealed Wii Sports Club, a HD Wii U update of the original Wii launch title with various payment options. It also announced fresh Wii Fit U details, including a free trial that will be offered to owners of previous Wii Fit games.
http://www.computerandvideogames.com...tenance-today/
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September 30th, 2013, 22:24 Posted By: wraggster
A new Nintendo Direct broadcast will be streamed online at 7am PDT / 3pm BST on Tuesday, October 1, according toNintendo Life.
The latest Direct will provide new information on Wii U and Nintendo 3DS games launching later this year.
Nintendo's remaining 2013 Wii U line-up includes Donkey Kong Country: Tropical Freeze, Super Mario 3D World and Wii Fit U.
On 3DS, Legend of Zelda: A Link Between Worlds and Mario Party: Island Tour are both due for release this year.
In its last Nintendo Direct broadcast, the platform holder revealed Wii Sports Club, a HD Wii U update of the original Wii launch title with various payment options.
Nintendo also announced new Wii Fit U details, and announced that a free trial will be offered to owners of previous Wii Fit games.
http://www.computerandvideogames.com...row-october-1/
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September 30th, 2013, 22:25 Posted By: wraggster
Nintendo has released a list of this week's new European eShop content.
Zelda fans will be able to download The Legend of Zelda: The Wind Waker HD, the updated version of the GameCube classic. In CVG'sWind Waker HD review, we called it "an unforgettable Zelda instalment, well worth revisiting".
Elsewhere, Wii Karaoke U releases in Europe after launching alongside the Wii U in Japan last year. A free download, the app offers full access to Joysound's 1,500-song catalogue (with regular updates planned) with the purchase of time tickets lasting an hour, a day or a month. One free hour is provided for players to try it out.
The final major releases this week are the SNES versions of Final Fight, Final Fight 2 and Final Fight 3 on Wii U Virtual Console. All three titles are the US versions of the game, offering 60Hz gameplay speed.
Here's the full list of releases planned for this week.
Wii Karaoke U by JOYSOUND
Wii U digital download - Free
One hour trial ticket - Free (one per Wii U console)
One hour ticket - £1.79 / €1.99
24 hour ticket - £4.49 / €4.99
30 day ticket - £13.49 / €14.99
"Unleash your singing skills on Wii U with Wii Karaoke U by JOYSOUND, and enjoy a unique karaoke experience in the comfort of your own home. With 1,500 songs to choose from at launch (and even more coming via regular updates), a variety of modes, customisation options and more, you can sing and have fun your way . The software is free to download from Nintendo eShop and you can browse the Song Database (for free) at any time**. If you'd like to sing, you'll need to purchase a Ticket from Nintendo eShop and remain connected to the Internet while you play. Wii Karaoke U by JOYSOUND also comes with a free 1-hour trial Ticket, so you can give all the features a go without paying a penny. A variety of timed Tickets are available to purchase from Nintendo eShop, and you can sing to your heart's content for as long as your Ticket lasts."
The Legend Of Zelda: The Wind Waker HD
Wii U digital download - £49.99 / €59.99
"The Legend of Zelda: The Wind Waker HD brings the world of The Wind Waker to high-definition screens, pumping the graphics up to 1080p resolution! The story is set on a vast ocean, where you use the Wind Waker to control the wind and guide you from island to island all over the world. This version features a new item called the Tingle Bottle - put a letter in it and cast it into the ocean, and your message ends up on Miiverse! Through this medium, the comments you post will travel from shore to shore, and end up in the hands of people playing The Legend of Zelda: The Wind Waker HD all over the world! From now on, you need never feel alone - you can share your adventures with Links across the globe!"
Just Dance 2014
Wii U digital download - £34.99 / €49.99
"This latest opus of Just Dance franchise will be even more social as you will be able to connect and dance with players from all over the world and share a unique dancing experience with them. It becomes the party expert and features today iconic pop culture references. New modes will be available, letting you and your friends experience parties the way only Just Dance knows how!"
Final Fight
Wii U Virtual Console (SNES) - £5.49 / €7.99
"Jessica, daughter of Metro City mayor and former wrestler Mike Haggar, has been kidnapped. Haggar teams up with Jessica's boyfriend Cody Travers, one of the toughest guys in town, to get her back! In this Super NES version of the acclaimed arcade classic, take to the streets as either Haggar or Cody and fight your way deep into the territory of the Mad Gear Gang, and bring back Jessica."
Final Fight 2
Wii U Virtual Console (SNES) - £5.49 / €7.99
"The Mad Gear Gang has returned, and they're out for revenge! They've kidnapped Guy's master, Genryusai, and his daughter, Rena, who is also Guy's fiancée. Join Haggar and newcomers Maki and Carlos to take down the Mad Gear Gang once and for all! Take control of any of the three heroes and make use of their unique abilities in a fast-paced adventure which will take you to all locations of the globe. And you're not alone, either - you can also have a friend join the fight to bring an end to the Mad Gear Gang!"
Final Fight 3
Wii U Virtual Console (SNES) - £5.49 / €7.99
"The Mad Gear gang has been defeated, but a new group known as Skull Cross has risen from the ashes, sparking a fresh crime wave in Metro City. Mayor Mike Haggar and Guy prepare to take them on with Cody's old friend, Lucia. Joining them is Dean, a mystery man with a grudge. Together they vow to bring Skull Cross down! Choose from four characters, each with their own fighting style and super moves. Play solo or with a friend; or choose auto two-player where the computer acts as your team-mate!"
Rhythm Thief & The Emperor's Treasure
3DS card download - £39.99 / €44.99
"You'll need your sharpest sleuthing skills and some stellar dance moves as rhythm games get a twist of mystery in this all-action, toe-tapping title, exclusively on Nintendo 3DS. Rhythm Thief & the Emperor's Treasure combines a gripping story and a groovy beat as you take control of sharp-suited thief, Raphael, famous for stealing paintings only to return them several days later. You're on the case as you try to solve the mystery of his father's disappearance, all the while deftly dodging the police, sidestepping museum guards - and running into the Emperor Napoleon!"
Game Festival 1
3DS card download - £19.99 / €24.99
"Hear ye! Hear ye! Hear ye! Gather round and join in the fun of the fair! Amusements for one and all, dart and balloon games, games of skill, and even the famous hook-a-duck! On your own or with your friends, the only thing missing is candyfloss!"
Witch & Hero demo
3DS digital download - Free
"Witch & Hero is an 8-bit style action game. You play as a hero accompanied by a witch taking on the evil Medusa, whom has destroyed many villages and towns with the monsters that stand before her. Medusa turned the witch into stone, so she is no longer able to move. So it's up to the hero to defeat the monsters and collect their blood in order to recover the witch for a limited duration. The witch's destructive magic easily destroys monsters, but you will have to rely on the hero's will power primarily. He is able to try and try again, but the witch cannot, thus the hero must protect her."
http://www.computerandvideogames.com...u-final-fight/
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