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August 1st, 2006, 19:29 Posted By: wraggster
New shots but not a lot else from Sega's upcoming tilt-and-thunder Sonic title
Unless you've ever strapped a hedgehog to a catapult and hit 'go', you're probably still a little bit skeptical about this whole Sonic thing. Admittedly, you've had more than enough time to come to terms with the crazy blue one's unlikely eye-searing escapades - which is why you'll probably be more than a little miffed to see that Sega's decided to flip logic even further on its head and jam Sonic into an Arabian Nights-style setting for his forthcoming, tentatively titled, Wii adventure Sonic Wild Fire.
Still, from what we played at E3 (God rest its soul), Wild Fire's Wiimote-powered tilt-and-thunder mechanics make for some surprisingly hair-raising rip-and-run hijinx, although we're still a little unsure whether Sega will manage to stretch out its rather limited framework into a full game. On the plus side, Sonic Wild Fire was one of the prettiest Wii titles on display at the show and these new shots, courtesy of Sega, go some way to demonstrating that - even if you don't really get the full effect of the game's blistering speed.
Sonic Wild Fire is set to hit Nintendo's upcoming console sometime in 2007, just so you know.
Screens Here
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August 1st, 2006, 19:43 Posted By: wraggster
News from Lik Sang
Nintendo's Star Fox returned to its roots this week with an all new DS title. Developed by Q-Games, a company founded by Dylan Cuthbert who worked on the first Star Fox team, this new shooter is perfect if you didn't like the FPS gameplay of the two GameCube sequels. Locked onto aerial dog fights, the Japanese edition arrived early and is in stock now. The US port comes later on August 28th, but don't forget like all handhelds, the DS is region free so this game will work on every unit worldwide.
The first Star Fox (a.k.a Star Wing in Europe) was released in 1993 and brought 3D graphics to the SNES through a "Super FX Chip" and an extra math co-processor. Four years later Star Fox 64 (Lylat Wars in Europe) unleashed rumble packs on the videogames industry, then it was followed up by two GameCube sequels. Now the series has made its first appearance on a portable, and true to form, it works with the DS Rumble Pack.
Set after last year's Star Fox: Assault on the Cube, the planet Venom was revealed not to be as barren as first thought. Hiding in acidic oceans are a race known as Anglors, the leader of which intends to destroy the Lylat System. After previously splitting up, the Star Fox team re-unites here to fight over 30 missions, battling it out across vast oceans, flaming caves, deep space, dry deserts and more.
There's 15 characters to choose from including Fox, Falco, Krystal, Slippy, Wolf, Leon, Panther, Lucy, Amanda, Peppy and more. Each have their own ship and unique attributes like the type of Laser they have, how many enemies they can lock on to at once, the number of bombs they can carry, how powerful their shields are and how much boost they possess to pull off special moves. In a nice touch, each ship also features different graphics down on the touch screen.
Supporting up to four players online with the Nintendo Wi-Fi Connection, or up to six players if you're all together locally, there's both co-op and competitive multi-player modes. Through single player and co-op choices, it's your mission to prevent any enemies slipping by you and attacking the mother ship. Adding some strategy to the mix, the map to each mission in shown on the touch screen, along with each of your team mates. Using your stylus you plot the route for each of them to follow, then let them fly. When a pilot encounters an enemy the game switches into combat mode.
Inside of a set space you'll need to shoot down a number of enemies before the timer runs out. Here the touch screen becomes a radar, and bombs for example benefit from letting you drag the icon onto the position it'll explode on. Your stylus also controls your ship, while the face buttons, or d-pad depending on whether you're left or right handed, fires weapons. Only one of you can take the same ships on at a time, so if there's two or more of you in the same area, you must decide who goes in for the battle. With each ship having unique abilities it's up to you to think about which person is best suited to handle the situation. Each pilot can also only go so far, but with power-ups you can increase this, or likewise in battle mode it'll lengthen the time you have to take out all the ships.
So once again Lylat needs you, but for the first time in almost 10 years you can save the day with old school air to air combat.
Screens and Movies at Link Above
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August 1st, 2006, 19:51 Posted By: wraggster
New for DS Lite/DS from Datel:
Product Features
Action Replay for Nintendo DS & NDS Lite
Preloaded with loads of codes for the latest and greatest games
New codes downloaded seemlessly via USB cable (included)
Full 'touch-screen" control
Colorful high-resolution graphics
Description
Even the odds by arming yourself with infinite health, bullets and time. Unlock secret levels, characters and vehicles. Now YOU can become all-powerful and beat ANY game!
Action Replay is already loaded with totally unauthorized cheats for all the latest and greatest games, and you can easily update it with new codes using the included USB cable.
More info / buy here --> http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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August 1st, 2006, 19:55 Posted By: wraggster
New game for DS released:
This falling blocks game is produced by Hideo Yoshizawa of Pac Pix, Mr. Driller and Klonoa fame. In Trion Cube, five block types fall from the top of the screen. Your goal is to rotate the blocks, assembling them into 3x3 clumps, which then turn into coins. The game lets you hold off on removing the 3x3 formations that you've already created. By doing this, you can fill the screen with blocks and delete everything as part of a combo. You play as the captain of a penguin-shaped space ship. By performing combos, you make the ship speed towards a goal. Bandai Namco has created a cast of personable characters, each with her own space ship. The game includes a wireless battle mode. In this mode, the person to first make his ship reach the goal wins. You'll be able to play via download play, meaning only one copy of the game is required.
More info / buy here --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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August 1st, 2006, 20:05 Posted By: wraggster
If you've spent the last few years playing old King's Quest VGA updates and longing for Space Quest and Day of the Tentacle, you'll be interested to know that the Adventure genre might be facing a resurgence - at Nintendo's hand. The adventure game was killed off by the console (poor controls and too much competition), and so it's ironic that Nintendo might be able to pull it from the grave. An article at About.com looks at how Nintendo could use its virtual console to make adventure games profitable again."
From the article:
"The reason that adventure games are disappearing is because they don't compete well with other genres. Trying to create an adventure game that meets the graphical standards of an audience taught to expect Elder Scrolls IV makes the whole endeavor far less appealing. However, building a product to compete with Geometry Wars might be more doable. Adventure games are not disappearing because no one is buying them; they're disappearing because people are buying other types of games far more often.
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August 1st, 2006, 20:16 Posted By: wraggster
Nintendo has become the first of the three platform holders to confirm involvement in next year's E3, with Microsoft and Sony yet to make a firm commitment to the reborn expo.
Speaking exclusively to GamesIndustry.biz, Nintendo UK PR manager Rob Saunders said, "I can confirm that Nintendo will be involved in the E3 expo next year."
However, details of just how big a presence Nintendo intends to have at the newly-formed event have yet to be revealed.
Microsoft's stance is less clear, with a spokesperson from the company's UK office telling GI.biz, "We're supportive of the move ESA has taken. It's still early days, and we're not in a position to talk about what Microsoft will be doing in regards to next year's E3, but we'll be making an announcement nearer the time."
David Wilson, head of SCEE PR, was unwilling to offer any kind of commitment, stating, "We generally view E3 as a 'US' show. That isn't to devalue or deny its significance to us, it's just that because it's based in the US: SCEA 'own' it."
Wilson added that further comment would only be forthcoming once SCEA had confirmed its position.
The move to reformat E3 as a much smaller event was confirmed by ESA president Doug Lowenstein earlier today.
He confirmed that next year's show – which has held the games industry in its thrall for the past 12 years - will be retitled the E3 Media Festival for 2007, and is slated to take place in July as opposed to the traditional May timing.
However, as the cross-spectrum first reactions from the platform holders show, the impact to the entire industry of losing the event is still unclear. Greater clarity is expected towards the end of the week as the US arms of Nintendo, Sony and Microsoft all make their official comments regarding the move.
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August 2nd, 2006, 15:11 Posted By: wraggster
Ubisoft's got a taste for Wii and it just can't get enough it seems. With the publisher already having announced both shoot-and-slash-'em-up Red Steel and Rayman Raving Rabbids as launch exclusives for Nintendo's upcoming console, it seems that Ubisoft actually has a grand total of seven games in the works for Wii.
Ubisoft North America president Laurent Detoc revealed the number while speaking at the Ziff Davis Electronic Games Summit in Napa, according to reports on 1UP.com. Furthermore, Detoc couldn't help but gush in the face of the console, stating that he expected the machine to have a "large audience and market." He also revealed that despite his dwindling interest in the current crop of me-too games, Wii offered a fresh new experience: "The first time I picked up that sucker I couldn't stop playing it."
Meanwhile, at the same event, Midway President David Zucker revealed his company has six games in progress for Nintendo's console, with Mortal Kombat: Armageddon due in 2007.
Hopefully, we can expect to see more of both publishers' new games as Leipzig 2007 rolls around later this month when, it's rumoured, a whole bunch of previously unseen Wii titles will get their first airing.
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August 2nd, 2006, 15:12 Posted By: wraggster
Midway has announced that it's set to bring the latest instalment in its long-running fighting series, Mortal Kombat: Armageddon, to Nintendo's Wii in Q1 2007. With both Xbox and PS2 versions planned for release later this year, the news should be welcomed by Nintendo fans desperate for a slice of bloody brawling action - particularly as the series hasn't appeared on a Nintendo system since 2004's Mortal Kombat: Deception.
There's currently no word on how the game will utilise the console's unique Wiimote (if it does at all) but, interestingly, Ed Boon - co-creator of the Mortal Kombat series - told US mag Game Informer earlier this year that he didn't think fighters could be done on Nintendo's new system: "You know, I don't know how you could. One of the things about the Revolution controller is that you don't have immediate access to a whole bunch of buttons. It's like your holding a television remote and you have that directional pad and you have a big A button next to it.
Boon continued, "But there's not five or six buttons to give you all of these functions, so maybe they will compensate but tilting one way for blocking or another way for attack. But that is so dramatically different. So it will either be one of the biggest hits in the world or a big failure. I certainly hope it does well."
Presumably then, he's changed his mind. Either that or we're going to be watching a non-interactive slideshow of spine-ripping and limb-rending come Mortal Kombat: Armageddon's Wii release next year.
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August 2nd, 2006, 15:16 Posted By: wraggster
If you've not played Phoenix Wright: Ace Attorney on DS yet, consider our verdict a life-sentence on your head for being way too slow on the uptake. For those not in the know, Phoenix Wright - or Gyakuten Saiban as it's known in Japan, where the franchise has been going for yonks - is Capcom's take on the point-and-click genre, mixed in with a dollop of lawyer simming.
Thankfully, the company saw fit to launch its first Phoenix Wright title for the DS (actually a remake of the very first GBA Gyakuten Saiban) in Europe last year, to much acclaim. As a reward for our slobbering praise, Capcom is primed and ready to bring its second DS entry, Phoenix Wright: Ace Attorney - Justice for All, to the West early 2007 and we've got a bunch of new shots from the game for your to examine and slap in your evidence bags.
Phoenix Wright: Ace Attorney - Justice for All follows the path of Capcom's original DS iteration, this time providing a touch-screen makeover for part two of the GBA Gyakuten Saiban series. New editions for the DS sequel include the "Psyche-Lock" feature where you'll have to catch witnesses out with your rapier-like cunning to break down their mental barriers and find the truth. To compliment this, Phoenix Wright now has a health bar-style meter during court scenes, which depletes every time you fail to coerce information from your charges.
Phoenix Wright: Ace Attorney - Justice for All is set to hit the US early next year with, hopefully, a European version to follow. Put it this way, if Nintendo Europe doesn't get its act together, there'll be more than an OBJECTION!!! - it'll be time for a couple of gavel blows to the face.
News and Screens at CVG
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August 2nd, 2006, 15:19 Posted By: wraggster
EA has said it expects to have four to five games out for PS3 between the console's launch and the end of the year, confirming at this stage three of the titles: Need for Speed Carbon; Madden NFL 07; and Tiger Woods PGA Tour 07.
Discussing its launch games line-up for Sony's next-gen console - during a conference call held with media and analysts yesterday - the company also admitted, while fielding a question on Xbox 360 versus PS3 technical capabilities, that it's extremely unlikely that the initial wave of titles will do PS3's hardware justice.
"This Christmas, it's going to be difficult to harness the full power of the PS3 on first generation software versus what will be second generation 360 games, so they're going to be more alike than different, is our opinion at this time," an EA exec commented.
They continued: "As those machines develop over time [...] there's a lot of horsepower inside the PS3 that we'll be able to unlock over years two, three, and four that we're very excited about."
EA additionally took the opportunity to touch on Wii and DS during the conference call, revealing plans to boost focus on both machines. "We're definitely going after those platforms", the publisher revealed, "...we have ramped up [game] production for the Wii and DS Lite". It added: "In terms of relative investment on the Wii and the DS, we are moving resources against those platforms to increase SKU count."
The publisher went on to say, however, that it only expects to have a couple of titles out for Wii's launch period - Need for Speed Carbon and Madden NFL 07 - and a total of five released by the end of the company's fiscal year - March 2007. It's possible that EA's Wii games will retail at $49.99 in the US (apparently, Nintendo has indicated that first-party Wii games will not retail for more than this amount over the pond), but that remains to be confirmed.
Reportedly, EA didn't have an awful lot to say about Xbox 360 during the conference call, chairman and CEO Larry Probst simply stating, "We're pleased to be the leading publisher on the Xbox 360".
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August 2nd, 2006, 15:20 Posted By: wraggster
Despite being dry-humped by a rotund, acne-clad American youth at the time (at least, we think that's what he was trying to do - either that or he was desperate for some sort of affection and was trying to steal a reverse cuddle), Contact - the forthcoming Suda 51/Grasshopper Manufacturer DS RPG - was one of our surprise highlights of this year's E3.
Offering up a slightly bonkers tale of a marooned scientist and the boy he enlists to save his bacon, Contact is visually impressive if nothing else. Featuring an isometric pixellated viewpoint of the professor's lab on the top screen and lush hand-painted-style enviroments on the bottom for your adventuring needs, the game's graphics are one of many unique traits Contact shows.
The game has some beautifully implemented touch-screen controls, providing easy access to your combat system, inventory and other novelties such as the peel-off-and-plonk-on sticker power upgrades. And there's a huge array of foods, weapons and ability-defining costume changes and a wealth of other stuff - including Nintendo Wi-fi Connect support - that's sure to please DS fans in need of some decent RPG goodness.
Contact is currently going through the lengthy translation process and is set for release in the West this September. While we wait, you can check out these brand new screens from the game - expect some full Contact impressions in the near future.
News and Screens at CVG
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August 2nd, 2006, 15:23 Posted By: wraggster
Personally, we've always been largely indifferent to Nintendo's camp men-boy-fairy-wannabe Tingle, first seen in the N64's Zelda: Majora's Mask. It seems though, not everyone's quite so neutral when it comes to the poor guy - with internet messageboards filled with people who either want to take Tingle home, dress him in a bow and hug him till his eyeballs squeeze out or, at the other end of the scale, beat him to death with a spade, kick his unmoving carcass, incinerate the remains then finish with a heartless, cackly jig of disdain on the ashes.
Now, with the news that Nintendo is poised to unleash the rather beautiful, if utterly, utterly insane DS action RPG Fresh Tingle's Rose Colored Rupee Land in Japan, it seems that Nintendo of America is canvassing the masses to see whether a Western release would send fans into orgasmic euphoria, or have them storming the HQ with pitchforks and flaming torches.
Advertisement:Over on its official website, Nintendo's whacked up a Tingle survey with questions ranging from 'Which of these best describes your view of Tingle' to 'If Tingle made an appearance in the upcoming title The Legend of Zelda: Twilight Princess for GCN and Wii, how would you feel?'. Tingle lovers and haters alike can make their case, presumably affecting the game's chances of seeing the light of day over here.
Sadly, it looks like our North American cousins are the only ones worthy of an opinion as the survey is technically closed to everyone else. Of course, in no way would we condone signing up with a fake name and fake US address in order to convince Nintendo that its beautiful, off-the-wall adventure deserves a Western release. Although, it's not like we'd ever know if you did, eh?
Tingle Survey
Via CVG
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August 2nd, 2006, 15:31 Posted By: wraggster
Nintendo has identified $49.99 as the potential price point for its first-party Wii titles, according to Electronic Arts executives.
That would put games like Super Mario Galaxy on store shelves for $10 less than their first-party Xbox 360 equivalents.
Clarification of the comments was not immediately available, but a Nintendo UK spokesperson pointed out that the company had made similar remarks at E3, stating that next-gen Nintendo pricing would be "broadly in line" with current-gen price tags.
That's consistent, at face value, with EA's comments this week, and may even be the source of them.
Beyond that, EA's enthusiasm for Wii continues unabated. After revealing the company had "ramped up production" for Wii and DS Lite, senior executives told investors that they planned to ship Madden and Need For Speed: Carbon during the console's launch period later this year, to be joined by several more before the end of March 2007.
Elsewhere the company was relatively downbeat on PlayStation 3. While it speculated that it would be able to unlock "a lot of horsepower... in years two, three and four", it played down differences between PS3 and Xbox 360 games and suggested that it would be difficult for Sony to meet its aggressive target of six million units shipped by the end of March.
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August 2nd, 2006, 15:33 Posted By: wraggster
New commercial game for DS released:
Latest installment in the Power Pro Kun, Konami's very popular SD baseball simulation. This time around the game revolves around the management and training of a baseball team. The ultimate goal being to lead them to the legendary Koushien Stadium. 6 modes of play are available such as Captain mode, Coach mode and a Wi-Fi mode.
More info / buy here --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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August 2nd, 2006, 15:38 Posted By: wraggster
A spokesperson for Nintendo UK has confirmed to GamesIndustry.biz that the price of software for the next-gen Wii console will be "broadly in line" with the cost of current-gen games.
The confirmation follows a suggestion by Electronic Arts that Nintendo's first-party titles will go on sale for US$49.99. That would put games like Super Mario Galaxy on store shelves for US$10 less than their first-party Xbox 360 equivalents.
Clarification of the comments was not immediately available, but a Nintendo UK spokesperson pointed out that the company made similar remarks at E3.
Indeed, as early as March, Nintendo president Satoru Iwata told CNN Money: "I cannot imagine any first party title could be priced for more than $50."
However, Iwata added that Nintendo will have no control over how other publishers price their Wii games.
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August 2nd, 2006, 15:41 Posted By: wraggster
Sega is developing a Nintendo DS version of its trading-card-based strategy title Sangokushi Taisen, according to Japanese magazine G Pimo.
Though physical cards will not be used, the game will try to capture the feeling of moving cards around on the screen with the touch pen, and it seems the game will be played with the DS flipped on its side, a la Brain Age. New to the DS version will be an original story mode that lets the user play a campaign as one of the three factions--the Gi, Go, or Shoku. The Wi-Fi capabilities of the DS will also be used to support online matchups between players anywhere in Japan.
According to G Pimo, the DS game will be based on Sangokushi Taisen 2--the sequel hitting arcades in May--and include a bonus card that can be used in the arcades.
Sega's arcade game Sangokushi Taisen--not to be confused with Koei's Sangokushi--has been in Japanese arcades since March 2005. In this fantasy strategy game, players assemble decks of trading cards and bring them to the arcade. The cards actually act as a controller for the game; players place their cards on a horizontal screen on the console and move them around to give their armies orders.
The game has attracted about 500,000 registered users and sold more than 100 million trading cards.
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August 2nd, 2006, 15:49 Posted By: wraggster
News from Play Asia:
Weekly Special: Mario vs. Donkey Kong for Gameboy Advance™ at US$ 12.90 only - offer valid for 1 week
From the publisher: After years of apparent good will, Mario and Donkey Kong are at it again -- this time on Game Boy Advance! Donkey Kong has stolen all the Mini-Mario toys from the Mario Toy Co., and now it's up to Mario to hunt down his long-time nemesis and retrieve the pilfered goods. He'll have to race through confounding levels, finding keys and releasing Mini Marios, before time runs out. Along the way he'll master new moves in order to scale the puzzling heights of six action-packed worlds!
Mario vs. Donkey Kong for Gameboy Advance™ is now available at US$ 12.90 only.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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August 2nd, 2006, 15:56 Posted By: wraggster
New for Nintendo DS from SuccessHK
Product Features of Nintendo DS NDSL 17in1 Value Pack
Accessories Kit 17in1, contain almost all you need for your NDSL
Extremely inexpensive. The perfect accessories pack for NDSL at this moment
The Protective Carrying Case can keep your NDSL from dust and scratch
Car charger can power your NDSL on the go
More Description of Nintendo DS NDSL 17in1 Value Pack
Take this Power Pack and upgrade your NDS Lite to the ultimate gaming system on the go
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August 2nd, 2006, 15:57 Posted By: wraggster
New for Nintendo DS from SuccessHK
Product Features of Nintendo DS Hori Compact Pouch DS Lite
Protect your NDS Lite and accessories against damage
Includes 3 little pocket inside the pouch for storing game carts
Made of shock absorbing material
Officially licensed by Nintendo, and produced by Hori Japan with the Nintendo DS brand on the front
5 colors available: Black, Grey, Blue, Pink, Light Blue
More Description of Nintendo DS Hori Compact Pouch DS Lite
Officially licensed and branded protective carry case, stylistically designed to keep your DS Lite and accessories protected from minor bumps, drops or scratches. A strap that is attached to the back of the pouch can belinked to your belt or any other clothing article that has a loop on it.
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August 2nd, 2006, 15:58 Posted By: wraggster
New for Nintendo DS from SuccessHK
Product Features of Nintendo DS Hori Multi Pouch DS Lite
Protect your NDS Lite and accessories against damage
Made of shock absorbing material
Includes storage pockets for 2 NDS games, stylus and cables.
Officially licensed by Nintendo, and produced by Hori Japan with the Nintendo DS brand on the front
5 colors available: Black, Blue, Pink, Grey, Light Blue
More Description of Nintendo DS Hori Multi Pouch DS Lite
Officially licensed and branded protective carry case, stylistically designed to keep your DS Lite and accessories protected from minor bumps, drops or scratches. Includes storage pockets for 2 NDS games, sylus and cables
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August 2nd, 2006, 16:00 Posted By: wraggster
New for GBA/GBMicro from SuccessHK
Barnyard brings the animal world to life on your GBA! Players will start off as the 'new cow on the block,' form alliances with fellow animals, taking on challenges and sporting competitions, protecting the farm from coyote invaders, and doing lots of goofing off on the side. Players will be able to explore a fully interactive world and prove that they have what it takes to be the biggest party animal of all.
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August 2nd, 2006, 16:01 Posted By: wraggster
New for GBA/GBMicro from SuccessHK
VeggieTales LarryBoy and the Bad Apple is a platforming / puzzle adventure game for the Nintendo GBA. Inspired by the upcoming feature length DVD, this game centers around the themes of temptation and moderation. Players will take control of LarryBoy, the caped cucumber crusader, and try to stop the evil Bad Apple from tempting several citizens of Bumblyburg. In order to do this, players will take on a series of time based platforming missions located in a variety of wild areas around the city
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August 2nd, 2006, 16:15 Posted By: wraggster
Lazyone has posted a new release of his Macintosh emulator for the Nintendo DS:
First of all, thanks to everyone who donated - the Supercard arrived monday and I was able to test and make the changes necessary to add in an appended filesystem for flashcart users and people who have fat library incompatible devices.
Changes in this version:
—————————
- Disks are loaded at startup in the order of their filenames ( disk0.dsk, disk1.dsk, ect… )
- Added romdiskfs build
- Added disk in SRAM for romdiskfs build
As a side note, I have been looking into using the Supercard’s extra ram as a possible method of 4mb emulation.
The first few tests I have done (not with vMac) have been successful and I will begin to do some more tests in the near future.
Let me know if there are any problems.
[Added]
You will need to supply your own disk image fir this build aswell, check out my tutorial:
System Disk Tutorial
Download and Give Feedback Via Comments
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August 2nd, 2006, 16:21 Posted By: wraggster
Spacy has released a new build of the best GBA emulator for windows, heres whats new:
Removed restriction that prevented listing of display modes smaller than 640x480 for DirectDraw.
Old screenshots will no longer be overwritten.
Added aspect ratio correct scaling to Direct3D (triggered by !theApp.fullScreenStretch)
ReAdded texture filtering support to Direct3D.
Removed remaining code pieces of flash size enhancedDetection.
Changed some default settings including default flash size (is now 128 KB at first start).
Fixed little misspelling in INSTALL.txt
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August 2nd, 2006, 16:24 Posted By: wraggster
WhiteX of Emulation 64 has posted a review of the Nintendo DS game Mario Hoops:
Mario Hoops 3-on-3 (J)
One of the many Mario sports game, on this one you get a trio of characters from the Mario Bros. franchise and go play some Basketball against other three with all the crazy stuff you´d expect from a Mario game, a lot of unlockables and an all new control interface.
Presentation/graphics 10
There´s nothing more beautiful than this game on the DS to this date, period. All characters are perfectly rendered and animated, they have different walks, voices and special shots, all with very nice special effects, the courts are thematic, colorful and detailed, with different types of hoops, hazards and backgrounds also a little intro is played before the start of the games.
Music/sound effects 8
Nice and catchy tunes with a different set of voice clips for each character make of Mario Hoops 3 on 3 a good and varied sound experience, the sound effects are fitting and appropriate, not getting in the way of the fun.
Gameplay 5
Here´s where the cookie crumbles, the thing is that MH:3x3 plays with a Dpad/touchscreen combo that is not the easiest to grasp more so to lefties like me that have to play with the ABXY buttons, it uses the Dpad to move the player around and touchscreen inputs to command whatever it does with the ball, for an instance, if you draw a line from the bottom to the top, the character will shoot the ball towards the basket, if you draw a line to a team mate, you will pass it the ball, the recognition of the commands is good but sometimes your team mate will be in a position where you will end up shooting to score instead of passing, also the perspective gets in the way on the defense when you try to block a dunk and you are farther than you think from your enemy.
The scoring is made through a combination of collected coins and successfull converted shots, you will get one point for each coin, that you get by bouncing the ball into question blocks in the ground, and 20, 30 or 40 points for normal, 3 point and specials respectively, the question blocks move around the court so it is important to tap the screen left or right to change hand and match the way the block is going, also if you hold the stylus still, your player will aim for a better shot.
Other point worth mentioning is the lack of good AI, your companions are worthless, more often than not you will see them getting a stray ball bounced on their heads and they do not have the courage to pick it up and if they do, I only saw it once, your perspective will remain on the player you were even still with the defensive moves, you will only get control of the ball if you switch players, you never see them stealing a ball, blocking or jumping alongside an adversary.
Your enemies start up just the same, stupid as it can get, it will be no surprise to have scores like 1000 x 0 in the first cup but from one cup to another...I don´t know, i guess they got a ball with the talent of the NBA players because they will sweep the floor with your face, they will become as flawless shooters as vicious defenders, you won´t stand a chance.
That gets in the way of the fun because in the later cups you will forget about coin collecting and aiming focus, let alone specials that take patterns of ten tappings on the touchscreen for Mario as an example, you will try to get in the zone with two passes or less and shoot as fast as you can.
DS factor 8
There´s a configuration to use the buttons but you lose half of the gameplay with it, the game is all played with the touchscreen, that shows an overview of the court as well.
Learning curve 4
Quite steep, you will get some three bursts of gameplay to learn to play it after the extensive tutorial and still the Final Fantasy team will laugh at you corpse on your nightmares.
Lasting appeal/game modes 8
If you can put up to the gameplay, you have the tournaments, the instant action, lots of characters and courts to unlock and the skill challenges.
Import friendly 8 (this will only appear on games marked as "J" from now on) Very much, aside from the menus, the entire game plays in english, even the voices.
Final considerations
A nice idea, a solid engine and a faulty gameplay make Mario Hoops 3 on 3 a game that you will most definetely wait to reach our shores instead of importing and even when the english version comes out you better rent it first.
Awesome review
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August 2nd, 2006, 16:34 Posted By: wraggster
A new range of Flash carts is coming to the DS, heres the specs/info:
1. Compatible with all NDS/NDS Lite version;
2. Support Win98/Win2000/WinXP
3. Support Memory from upto 1GB
4. 100% comatible all NDS games.test the NDS games
all pass!
5. buldin cell battery,saving game directly to it
6. 1 year warranty.
More details as we get them, screen via comments
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August 2nd, 2006, 16:36 Posted By: wraggster
Sales of the Nintendo DS Lite have continued expanding at a rapid pace, with supply of the game consoles likely soon to fall short of demand despite Nintendo increasing production, according to sources at Taiwan-based Hakuyu, the sales agent for Nintendo in Taiwan.
To meet the rapid influx of orders coming the US and Europe, Nintendo managed to ramp up its shipments of the DS Lite to 2.2 million units in June, up from a monthly average of 700,000 units it shipped in the previous three months, the sources noted.
Overall, Nintendo has sold 4.15 million DS Lite units in the past four months since the console was launched in early March, said the sources.
In the Taiwan market, sales of the DS Lite reached 16,000 units in one month since Hakuyu began to sell the console at the end of June, the sources added.
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August 2nd, 2006, 16:39 Posted By: wraggster
tftpds by Larssten is a Nintendo DS application that recieves a file over the wireless network and programs your Flash Advance Pro flash cart inserted in the GBA slot. It can then boot .ds.gba and .gba-files. It can also read/write sram.
Heres whats new:
Updated tftpds to 2.3. Changes:
Updated to work with latest devkitPro and dswifi
Fixed a bug that erased too much on the cart if the file was a multiple of 256 kb
The path that curl sends seems to have changed
You can now scroll the list of boot items
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August 2nd, 2006, 16:44 Posted By: wraggster
Midway seems to have nothing but love for Wii, lately -- the rumors about their games for Nintendo just keep rolling in. Thanks to the translators (read: people who dig on Babelfish) at Nintendo Wii News, we've learned that Midway wants to bring the boxing game to Wii for a little motion sensor-pounding action. From Jeux France:
According to our information, Ready 2 Rumble 3 would be under development exclusively on Wii for the account of a large American editor. Very inspired by the capacities of the console, the developers should be useful of both pads (Nunchaku and remote control) for mimer of the virtual fists.
Once we stopped laughing at "mimer of the fists," we realized this game could give us a really good excuse for accidentally punching friends in the face. Does that come in a preorder?
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August 2nd, 2006, 16:45 Posted By: wraggster
Free Radical Design, which was formed from key members that left Rare after working on Goldeneye 007, has a new title in development for both the Xbox 360 and PS3 known as Haze. In the FAQ at their website, when asked if there will be a Wii version of the game, the company states "There are currently no plans for a Wii version of Haze. Sadly, the cutting-edge technology we're using requires more power than the Wii has available. If we could, we would." This got us to the thinkin' over here at Wii Fanboy.
Would this be the case for titles in the future that are being developed on all platforms? Think about Ubisoft's Raving Rabbids, which Michel Ancel has stated during a preview that it is primarily being developed for the Wii, followed by ports to the PS3 and Xbox 360. How would it work the other way? Sure, we know that Call of Duty 3 is another title that will be present on all consoles, but is the game being built on Xbox 360 or PS3 architecture, then ported to the Wii? Is this the wall that Free Radical has hit?
The comment brings up some questions, sure, but we doubt that a company who could give us one of the greatest console FPS games ever made could be so disinterested in such an innovative console. Hopefully, the next time we discuss Free Radical, it'll be in regards to their newest project on the platform.
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August 2nd, 2006, 17:00 Posted By: wraggster
Birslip has updated his Mini Game collection for the Nintendo DS, heres whats new:
30/07/2006 : Wifi is working good now.
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August 2nd, 2006, 17:02 Posted By: wraggster
Bronto posted this news:
I'm quite busy with university at the moment, so progress is very slow..
However, it seems that the (seemingly)random crashes are caused by the keep-alive ping to the access point.
I'll hopefully be able to release a new version within the next few days, with keep alive as an option and using the latest version of the dswifi lib.
Also, I would like to thank Rich for his kind donation
More info --> http://blog.bronto-online.de/
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August 2nd, 2006, 17:03 Posted By: wraggster
Heres the latest news:
Just thought I'd post a quick screen showing where things stand. Both screens are in use, and you can see the debug log at the bottom part of the debug menu. The bottom screen shows a 10x10 (C&C tile) map that's been loaded in. It's a quick test map so doesn't really look like anything. The coloured tiles along the right side are just left overs from showing the current palette.
The tiles are being loaded in from a single 'tiles.wad' file now - which may speed up loading times but will require some slightly more complex tools. No doubt the file formats will evolve further in time. Anyway a lot of the file system and debug code is largely done now. The next step will be in supporting scrolling on the map, and actually getting a map that's worth looking at After that I'll have to crack the memory limitations so we can have C&C maps in their full glory
More info --> http://cncds_project.livejournal.com/
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August 2nd, 2006, 17:05 Posted By: wraggster
Licklick posted this news:
That’s going to be the name. I hope you like it, if you don’t, at least spread the word so I get publicity anyway. ~Har ~har!!
I am beginning work on the PC server (as Dii will communicate through the PC to get its resources). I’m using C#.NET (2.0) for the server so it will have a nice interface. On the DS side, I have put down the different functionalities I want in Dii and I sorted them into categories. Most of the information pulled from the internet will go through the PC server to minimize the garbage that has to be sent to the DS. This means that Dii will require the PC to be on. However, not for all features. I will probably write a direct internet access module, but that’s not really important right now.
What is important, is the Send File function of the PC server. What I hate is to plug the miniSD card in and out just to test files. The Send File function will allow me to download a file from PC to DS. This way, I’m going to make homebrew life easier. I hope it will work. Got my fingers crossed.
So.. Back to work. - Oh and comments are really appreciated. If I do anything foolish, don’t wait a second to awaken my idealistic mind.
More info --> http://licklick.wordpress.com/
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August 2nd, 2006, 17:11 Posted By: wraggster
wosret has released a new version of Nethack for the Nintendo DS:
Heres whats new:
The arrow keys and buttons work without num_pad set.
ASCII graphics mode is now available. Press F5 to switch between tiles and ASCII graphics.
F6 now switches the fonts on the top screen if the game does not detect a DS Lite correctly.
Some bugs with the bitmap-loading function have been fixed.
The cursor is no longer drawn incorrectly on certain sizes of tiles.
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August 2nd, 2006, 17:13 Posted By: wraggster
Wintermute posted this news:
The devkitPro Updater now includes dswifi as a component. You can download the new version manually from devkitPro Updater 1.3.5 or simply run your current updater.
More info --> http://www.devkitpro.org/
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August 2nd, 2006, 23:19 Posted By: wraggster
New from Divineo USA
MK4-mini specifications:
- Same size as an original NDS cartridge.
- Supports any version of NDS and NDS LITE from all regions.
- EEPROM Save. Built-in 2M EEPROM save chip
- Auto Sleep Mode (Close the nds case and open it in anytime without interuption)
- Work with any flash card
- 100% supports R-S-A secure arithmetic.
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August 2nd, 2006, 23:28 Posted By: wraggster
Gamasutra reports that the DS is officially the fastest selling console in Japan. The console has taken just ten months to sell 20 Million units. From the article:
"As noted in the report translated by consumer website GameSpot, the Nintendo DS has been credited with reversing the shrinking Japanese games market, with Nintendo DS software and hardware dominating sales charts for at least the last twelve months. With a population of around 128 million, these latest results show that nearly 8 percent of Japanese consumers now own the console."
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August 3rd, 2006, 00:08 Posted By: wraggster
An observant -- and hopeful -- Mario Kart fan tipped us off to the most exciting news of the day: a possible teaser site for a new game! With bated breath, we loaded the site. The cool, crisp image of Mario brought a collective sigh fluttering from our lips. Yes, friends, readers ... we wanted to eat Mario, we wanted that game so badly. We could taste him.
But a quick check of the registered owner of the site dashed all our hopes into a tiny pile of shattered dreams salted with the tears of disappointment. Looks like someone grabbed a domain early, just to beat the rush. Sigh. It's-a not Mario.
more info
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August 3rd, 2006, 09:30 Posted By: motz
A gaming site named MaxConsole had previously claimed that they exclusively somehow obtained the specs of Nintendos new upcoming console, the Nintendo Wii. But, after some quick research, these are proven to be someones idea of a joke.
MaxConsole reported the following specs:- 32KB associative L1 Icache
- 32KB associative L1 Dcache with 16KB data scratchpad
- Super-scalar microprocessor with five different execution units:
- 2 integer units, 1 FPU, and 1 loadstore unit and branch unit
- DMA unit servicing 16KB data scratchpad.
- DMA request queue - 15-entry.
- Write-gather buffer for writing graphics command lists to the video system.
- Embedded 256KB 2-way set-associative L2 unified cache.
- 2 32-bit Integer Units (IU)
- 1 FPU, 32 and 64-bit bus width
- The FPU supports Floating Point Paired Singles (FP/PS)
- Branch Unit provides static AND dynamic branch prediction
- Features Out-Of-Order execution which means that when an instruction delays because of data access, subsequent opcodes can continue to be decoded and executed.
But guess what happens when we have a look at the GameCube specs?!- 486 MHz internal processor clock
- 200 MHz 64-bit bus width to main memory (1.6 Gigabytes per second maximum)
- 32KB associative L1 Icache
- 32KB associative L1 Dcache with 16KB data scratchpad
- Super-scalar microprocessor with five different execution units:
- 2 integer units, 1 FPU, and 1 loadstore unit and branch unit
- DMA unit servicing 16KB data scratchpad.
- DMA request queue - 15-entry.
- Write-gather buffer for writing graphics command lists to the video system.
- Embedded 256KB 2-way set-associative L2 unified cache.
- 2 32-bit Integer Units (IU)
- 1 FPU, 32 and 64-bit bus width
- The FPU supports Floating Point Paired Singles (FP/PS)
- Branch Unit provides static AND dynamic branch prediction
- Features Out-Of-Order execution which means that when an instruction delays because of data access, subsequent opcodes can continue to be decoded and executed.
It appears as though MaxConsole have just copied and pasted the GameCubes specifications unless of course the Nintendo Wii is trying to pull the wool over our eyes and is in fact an overclocked GameCube with a DVD player and a new controller. But we'll just have to wait and see
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August 3rd, 2006, 20:13 Posted By: wraggster
Midway is bringing a version of current-gen (or should that be old-gen now?) videogame Rampage: Total Destruction to Nintendo Wii, it's been revealed.
According to IGN, the version will be Wii-enhanced - that's graphical improvements and, presumably, this also means it'll make use of the console's unique controller in some capacity). It'll include many known names from the Rampage beast stable along with 10 new monsters for 40-odd beasty line-up.
In addition, it's said the characters in Wii Total Destruction boast unique super moves and combo attacks. Furthermore, the title features seven cities, with London, Chicago and Hong Kong being named so far. Environments will, obviously, be destructible.
Rampage: Total Destruction will release at the end of the year.
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August 3rd, 2006, 20:56 Posted By: wraggster
Yesterday Ubisoft announced it would be bringing seven titles for the Nintendo Wii. Today the company revealed seven of those games, and promised to have all of those available within the console's launch window.
Including the already-announced Red Steel and Rayman Raving Rabbids, Ubisoft is giving Wii fans five more games:
Far Cry
Blazing Angels: Squadrons of WWII, a military dog fight sim
Monster 4x4 World Circuit, a truck racer
Open Season, an adventure game based on the upcoming CG film by Sony Pictures Animation
GT Pro Series, a new racing IP
Seven titles for a launch window, especially the ever-popular Far Cry, is an impressive number for any developer -- even more so for a third-party developer on a Nintendo console. Ubisoft has also noted that it has many more titles in development for the Wii. Are Nintendo's third-party woes coming to an end?
IGN is also running an interview with Ubisoft's North American president Laurent Detoc who says, "We made a bet by starting development for the Wii earlier than others and we intend to maintain our advance on the platform. You can see it as a double-down move. We don't have a crystal ball but we think the Wii is going to be a huge success right away and we want to be the number-one independent publisher for Wii in 2006." Hear that EA? You've got some catching up to do.
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August 3rd, 2006, 20:58 Posted By: wraggster
The Street analyzes Nintendo's fifth generation home console, the Wii, as compared to Microsoft and Sony's offering. In addition, the article explores the success of the company's first-party games, especially for the DS. Tero Kuittinen writes:
"DS is a game console that has become a mainstream success basically on the back of the software sold by the console provider. In Japan, Nintendo has sold more than 21 million units of DS games -- the second-biggest DS software supplier has moved only 2 million units. Usually, console vendors have to grovel for the support of third-party game developers in order to gain strong sales of their game consoles, but Nintendo has the ability to sell 50 million units of its portable consoles on the back of its own game development. That's an edge no company can match."
Should be interesting to see if Nintendo can continue to translate first-party strength into solid hardware sales for Wii like it has done with the DS
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August 3rd, 2006, 21:04 Posted By: wraggster
Tons of New GBA games at SuccessHK:
Heres the list of new (new in stock too) games:
Hello Kitty Happy Party Pals US ver.
Winnie the Pooh's Rumbly Tumbly Adventure US ver.
Monopoly US ver.
Mario Golf Advance Tour US ver.
Sonic Advance 3 US ver.
Megaman Zero 4 US ver.
Yu-Gi-Oh Double Pack US ver.
Sonic Advance & Sonic Pinball Party Combo Pack US ver.
Dragon Ball Z: The Legacy of Goku II US ver.
Zoids: Legacy US ver.
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August 3rd, 2006, 21:32 Posted By: wraggster
Want to know what are the best DS games brought worldwide, well here they are (estimated but close to the real number)
Nintendogs - 7.37 million
Animal Crossing: Wild World - 4.66 million
Mario Kart DS - 4.64 million
New Super Mario Bros - 3.84 million
Super Mario 64 DS - 3.76 million
Brain Training - 3.69 million
Brain Training 2 - 3.11 million
Wario Ware Touched - 1.97 million
Brain Flex - 1.58 million
Tamogotchi Connection: Corner Shop - 1.27 million
Mario and Luigi: Partners in Time - 1.22 million
Tetris DS - 1.19 million
English Training - 1.14 million
The variety of games there shows you that as a console the DS is very special and a real revolution as far as handhelds go.
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August 3rd, 2006, 21:39 Posted By: wraggster
The Rain has released DSMidi for the Nintendo DS, here the release info:
The demo uses the DS's touch screen to control MIDI CC's 1 and 2 from the X and Y axis.. much like touch controllers like the Korg Kaoss Pad.
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He is also working on dSTAR Sequencer, heres the info on that project:
I have been hard at work the past couple of weeks creating a MIDI sequencer that uses my MIDI library and hardware hack for the Nintendo DS.
The dSTAR Sequencer will be an x0x like sequencer with drawable bar graph sequence lines. Here's a screen shot of the current unfinished beta version.
More info at his homepage
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August 3rd, 2006, 21:44 Posted By: wraggster
A new release of the board game for the Nintendo DS by johanb123, heres the details:
It recently occurred to me that most people have no idea how to play this game, so I've added brief in-game descriptions of both buildings and roles. Also, I fixed a bug that has been causing random crashes, thanks to iball over at dcemu for pointing this out.
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August 3rd, 2006, 22:00 Posted By: wraggster
Bodom-Child has released what has to be one of the very best looking DS Games ive seen, heres a translation from French to English of the release info:
Arcomage is a card deck of the type Heroic Fantasy, which made its first appearance in the role play PC Might & Magic VII, as an additional play/a search which was practised in the various taverns of the play. Thereafter, 3DO and Ubi Soft made of it a play PC with whole share, in the form of Shareware.
Being fan of this play since I played excellent Might & Magic VII, I decided to adapt it on DS, with the agreement of Dr. Vince (which develops a version GBA with Bobby), and consequently to present it occasion at the Neoflash contest. Unfortunately, I leave on holiday very soon, and I return at the date of closing of the inscriptions for the contest, with the result that the play is not completely finished for the moment (not of mode 2 players, not of mode Wifi, lack of animations, only in English for the moment…).
However it is fully playable in mode 1 player, and resembles the version much the final version
History:
Wednesday August 2, 2006: Version 0.9
How to play:
You lay out each one, you and your enemy, of a castle and a floor protecting it, all two of a certain size.
Your goal is either to destroy the enemy castle, or to assemble your castle to the maximum size of 100.
For that you have resources (Mana, Pierres, Or), which increase with each turn according to the number of generators (Temples, Carrières, Gold mines) that you have.
With the beginning of the turn you have a hand of 6 charts with the various effects, which require each one a certain number of resources to be played.
If you have enough resources to play it, place your cursor above and press A. If on the contrary you wish débarasser chart, press X.
In each case, your turn is played and comes that from the computer.
After its turn, you recover a new chart and your resources are increased according to your generators.
And so on until the victory… or the defeat?
Enjoy .
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August 4th, 2006, 14:59 Posted By: wraggster
EA has lifted the cover off FIFA 07 this morning, the inevitable next instalment in its long-running football videogame series.
Following the FIFA World Cup title, it's back to the grit of league play and FIFA 07 boasts 27 leagues from 20 nations, with 510-plus teams accurately represented. Naturally, we're promised a number of improvements over the last game, EA telling us to expect the likes of enhanced passing and positioning, new AI for added realism and new shooting mechanics.
In addition, the publisher is making a big deal about EA Sports Interactive Leagues (covering the F.A. Premier League, Bundesliga, French League, Mexican 1st Division), an online mode - not featuring in all versions of the game, note - that's new to the series that "enables you to pit your club against supporters of your real-world opponents."
Play your games according to the real-world schedule", EA further explains about Interactive Leagues. "When they play, you play. Track your team's progress as the aggregate results determine your club's position in the league table. Now you actually take to the pitch for the glory of your club."
Plus, FIFA fans can look forward to an improved and enhanced Manager Mode that allows you to create your own club and an eight-player social football frenzy in the FIFA 07 Lounge. Erm, yay.
To date, we only have official word on PC, Xbox, PS2 and GameCube versions of FIFA 07, which are due for release in September 2006. Keep eyes peeled for an in-depth preview of EA's latest appearing on these pages later today and don your managerial sheepskin to ponder where the next-gen version might be...
Screens Here
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August 4th, 2006, 15:11 Posted By: wraggster
Ubisoft has demonstrated its confidence in Nintendo Wii with the promise of seven titles at launch.
Ubisoft had previously announced Red Steel and Rayman Raving Rabbids for Wii, and this week followed it up with talk of Far Cry, Blazing Angels: Squadrons of WWII, Monster 4x4 World Circuit, Open Season and GT Pro Series.
A disputed French version of the publisher's press announcement also made reference to a Prince of Persia Wii title, although that release was soon retracted and reworded to reference other, unnamed games also in development.
Speaking to IGN, North American Ubisoft president, Laurent Detoc, said the depth of the publisher's Wii line-up was down to starting development earlier than its rivals. "We don't have a crystal ball but we think the Wii is going to be a huge success right away and we want to be the number-one independent publisher for Wii in 2006," he said.
According to Detoc, Far Cry will include elements of Xbox title Far Cry Instincts Evolution, in addition to a new storyline, levels, characters and equipment. First-person shooting control will be handled by the Wii remote, as will piloting of vehicles like cars, trucks and boats. In Blazing Angels, he said, the left and right hands would perform separate roles.
New title Monster 4x4 is a arcade driving title with an emphasis on stunts, while GT Pro Series is another racing game "inspired by a Japanese game that was never released here". Ubisoft's attempts to get into driving recently have included the acquisition of Atari's Driver series and the signing of Xbox 360 title Import Tuner Challenge from Genki in Japan.
Ubisoft promised more details on each of its seven announced titles soon.
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August 4th, 2006, 15:14 Posted By: wraggster
Source: What appears to be a Ubisoft press release posted on French site Jeuxpo.com.
The official story: US Ubisoft reps directed inquires to the company's French representatives, who had not returned GameSpot's requests for comment (and were likely asleep, given the transatlantic time difference) as of press time. Attempts to contact Jeuxpo.com editors were also unsuccessful.
What we heard: Earlier today, a press release from Ubisoft went out to herald the company's commitment to releasing seven launch titles on the Nintendo Wii. However, it appears that not everyone received the same release.
French site Jeuxpo.com has posted a version of the press release en francais that mentions that a Prince of Persia game will be released for the Wii in March 2007. The Jeuxpo release is identical to the one on Ubisoft's official French-language Web site, with the exception of the Prince of Persia line in question. Instead of stating that the Prince of Persia franchise will appear on the Wii, it merely says that Ubisoft has other, unnamed games in development for the system. That's basically the same line used in the English-language release as well.
So what happened? The more paranoid theory is that Jeuxpo decided to fabricate mention of a Prince of Persia Wii game and slipped it into a Ubisoft press release. The other is that the information actually came from Ubi in an early draft of the release, which was revised at the last minute before hitting newswires.
Of the two, the latter scenario seems more plausible. Game-news outlets often get information under embargo about news that game companies will announce soon. The site agrees not to publish the news early so it can get the information and arrange to have its coverage ready to go when said embargo breaks. Sometimes the information is delivered in the form of press releases that aren't quite final and wind up being revised before the news is actually released. So it appears that Ubisoft released--and then retracted--the version of the announcement on Jeuxpo's site, or Jeuxpo had access to a copy that never was approved for release.
However, even if the news did come from Ubisoft, that doesn't necessarily mean it's accurate. The announcement and release date could have been omitted because the game's development status is in limbo. It seems unlikely that the existence of the game itself would be inaccurate, but its release date could very well be up in the air at the moment, enough so that the publisher wouldn't want to commit to a March launch.
Bogus or not bogus?: Though Jeuxpo's not a major game-news outlet, it seems unlikely that it would forge a press release, so this appears to be not bogus.
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August 4th, 2006, 15:20 Posted By: wraggster
After posting an $18 million dollar net loss today, Activision spoke via conference call on development for all three next-gen platforms: "[360 to PS3 porting] has always been a core focus and strategy and ours... we're encouraged. We are starting to port elements from the 360 to the PlayStation 3, and also from current-gen platforms into Nintendo Wii." We're guessing that by using the word "encouraged," porting or development for PS3's Cell processor is either moving along nicely or it's a pain. And it sounds like Wii is a glorified GameCube in terms of tech specs. But wait, there's more!
Gamasutra writes: "A follow-up comment noted that, of the three next-gen platforms, there are '...many more similarities between 360 and the PS3, and we are getting the benefits over all 3 platforms in art and animation investment', implying, perhaps, that more complexity in terms of polygon counts and animation blending is available on the Wii than current-gen machines."
So let me get this straight: Wii is a super-glorified art and animation investment?
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August 4th, 2006, 15:24 Posted By: wraggster
Linkers4u.com have posted this news about the new much slimmer Supercard DS LIte:
First batch of SuperCard Lite has been sold out. Next batch of SuperCard Lite will arrive within this week. Part of the pre-orders have been shipped. We will ship the remaining pre-orders immediately once we receive the SuperCard Lite.
Heres more info about the Supercard DS Lite:
Price is $43
Product Features
Use MicroSD Flash
Compatible to SuperKey, SuperPass, Max media Launcher...etc.
Higher Speed than SuperCard MiniSD and SuperCard SD version
Fits into NDSL gba slot PERFECTLY
More Description
SuperCard Lite (MicroSD) is Specially designed for NDS Lite Consoles. For backuping files it uses MicroSD card. It allows you to run a variety of software, Play Game, Watch movie, E-book, Music and Photo albums. Super Card is easy to operate. Just use the bundled software to convert NDS games/HomeBrews and copy them to MicroSD card. Then, you are ready to enjoy the games. *SuperCard Lite is designed for NDSL consoles only.* *SuperCard Lite must be work with PassMe device in order to play NDS games/HomeBrews, e.g. SuperKey, Max Media Launcher...etc.*
Buy at Linkers4u.com
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August 4th, 2006, 15:32 Posted By: wraggster
Via Spong
According to reports from our friends in the Japanese press, retailers in the RPG-obsessed land of Japan have begun taking pre-orders for Final Fantasy III, the somewhat anticipated series filler for the Nintendo DS. And amazingly, with a month before the game hits store-shelves, a massive 450,000 customers have paid upfront for their chance to kill things in a turn-based fashion.
It would seem that interest in a Famicom remake (albeit the only game in the series never to see a proper global release) outstrips demand across the board in Japanese game retail right now, a telling indicator of the power of the Lite-revived DS and hard-wired addiction consumers have to all things Square.
It was not explained how many pre-orders were linked to sales of these little beauties. Though given that in real-terms, a Lite costs as much as a slice of pizza in Japan, we can only assume it's a lot.
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August 4th, 2006, 15:37 Posted By: wraggster
It looks as though investor-pressure is seeing publishers back away from PlayStation 3 software during the early phases of the machine's launch, preferring instead to back Nintendo's Wii, the latest home console from the Game Boy-famed games giant.
Publishers are all turning in financial reports, no doubt slightly optimistic Q1 offerings with egged projections to investors, that show loss after loss after loss. The highest-profile to date has been that of Electronic Arts, which filed a loss of $81m causing analysts to remove confidence in its stock, a situation almost mirrored in the Activision camp late last month in spite of the company scraping a slight profit.
It is becoming an open secret that publishers are shying away from the compounded risk associated with supporting two 'traditional' next-gen launch platforms within 12 months, namely that of the Xbox 360 and the PlayStation 3. Microsoft remained quiet on its anticipated shipping figures, allowing analysts to make their own predictions, predictions that proved way off the mark.
And because of this lack of information, no doubt encouraged by a Microsoft third-party relations team which has come in for hefty criticism from every supporting publisher (albeit in guarded public words and in off the record mutterings) there was simply too much launch software for the Xbox 360. Publishers readied offerings for a non-existent audience. Those able to buy hardware, opted only for the safest game purchases and everything else was left on the shelf.
It is looking likely that third-parties are shying away from day-one PlayStation 3 support, preferring to back Nintendo's 'new-gen' Wii offering. See, for example, recent comments from Atari CEO Bruno Bonnell suggesting the embattled French company will risk nothing on PlayStation 3 shipping figures, stating in a recent interview, "...we're lacking information about the PS3 at this stage, because we have basically a rough release date and a high retail price point."
Bonnell highlights the potential shift towards Wii development, believed to be an emerging practice amongst a number of major third-party publishers, explaining that Atari is "...accelerating some of the Wii titles, because with the technology being so close to the GameCube, we are able to effectively convert teams faster than on PS3."
SPOnG would predict that right now, third-party publishing strategists are recommending if not demanding a significant shift in resources away from PlayStation 3 development and towards the more cost-effective Nintendo platform. As we have seen, the Xbox 360 has seen losses of its own, with THQ killing (dare we say whacking?) The Sopranos for the Microsoft platform and Vivendi following suit, canning a planned 360 version of Scarface.
Although Nintendo fans may see this as only good news, come Wii launch they may well find themselves bitterly disappointed as publishers cram shelves with gimmicky rushed software claiming to make use of the Wii's unique interface, but in actually offering little more than filler gameplay within heartless software releases.
Let's not forget that early DS software from third-parties was almost universally appalling, with titles from Activision and Electronic Arts, flagged as works of genius by Nintendo of America at the time, representing little more than beefed up GBA code with pointless use of the touch-screen thrown in very much for its own sake.
Indeed, although the Wii may be sapping development resources away from the PlayStation 3, it might be taking only it's dead wood with adopters of the Nintendo platform looking set to be dazzled by huge shiny pile of what might largely be sub-standard crap. To kick off with, of course, the Nintendo first-party games, Zelda, WarioWare, Metroid, will float the machine with some of the best games available anywhere, though what to expect from third-parties is anyone's guess. SPOnG has seen glimmers of what we can expect from some corners, with Sega's Super Monkey Ball for Wii one of several titles worthy of a punt.
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August 4th, 2006, 15:44 Posted By: wraggster
New Preorder from SuccessHK
Freedom Wings takes you into the wild blue skies, for an incredible set of missions in the early days of aviation! In the South Sea islands, aircraft were the ideal choice for transportation. But there were always pilots who sought to prey on aircraft, and these air pirates turned the skies into a war zone. The world's top pilots got together and started the Air Patrol Association (A.P.A.) hoping to make the skies safe once again. You are now an A.P.A. member -- your job is to find and shoot down the pirates, to secure the open sky.
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August 4th, 2006, 15:57 Posted By: wraggster
Tony Hawk's Downhill Jam has been somewhat of a mystery since it was first announced, so this video really helps give us an idea on what to expect with the titles. Half chock-full of intense menu selection screens, half chock-full of gameplay, the game looks to keep the overall spirit of the Tony Hawk franchise, albeit in a form catering more towards jammin' down some gnarly hills as opposed to tearing it up at Love Park.
Check out the Video
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August 4th, 2006, 15:59 Posted By: wraggster
In what has to be the coolest promotion of the year, 7-Eleven is offering 711people (of course) a chance at a free Wii starting in November. Distressed because there's no 7-Eleven in your neighborhood? Not to fret, fanboys and girls -- the official rules include a backup plan for those of us denied the pleasure of a Purple S'Creme. Until the Wii becomes available as a prize in November, there are other goodies to tide you over, like iPod Shuffles (that look like they can double as a pregnancy test stick in a pinch) and portable DVD players.
More info
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August 4th, 2006, 16:00 Posted By: wraggster
Some scans from what we're assuming is the latest issue of Nintendo Power have hit the net and there is a rather lengthy, screen-filled article centered around Rayman and these "raving rabbids" we keep hearing so much about. In the article, it's confirmed that the game plays more like a collection of minigames huddled around one central platforming theme, as opposed to a game that is nothing but platforming. Ancel feels that taking this approach allows him to maximize the different uses of the Wiimote.
The article also begins to mention what we are assuming is some ability to share trial times and records online, but the page continuing that paragraph seems to be missing from the spread.
more info
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August 4th, 2006, 16:01 Posted By: wraggster
While a lot of people are actively wondering where EA's sprawling Spore won't turn up, we can tell you where it is likely to appear: on the Wii!
Color us unsurprised that Will Wright wants to turn Spore into a franchise powerhouse; we all know what happened with The Sims. With the evolutionary sim, however, Wright intends to focus on the differences of each platform, and he's pointing specifcally to the Wii. Or should that be with the Wii ... mote?
In comments this week, Wright let two very telling details drop. First, he lauded the Wii in its creative potential, mentioning specifically the controller (of course). He went on the decry the lack of a mouse for consoles, pointing out that this was something of a limiting factor when dealing with games for both the PC and consoles. The Wiimote, however, can point and click with the best of them. We're betting that we'll be getting ready to guide our own species next year on the Wii.
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August 4th, 2006, 16:54 Posted By: wraggster
BigRedPimp posted this news:
It seems that the WMB client a lot of us use for sending our homebrew to our DS systems doesn’t quite work for the new DS Lite. The reason for this happens to be the 2nd range of MAC addresses (00:16:56 rather than 00:09:BF) that Nintendo has is being used on the Lite. The new version supports both ranges so now you can send to both DS systems.
More info and download here --> http://dsdev.bigredpimp.com/archives/49
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August 4th, 2006, 16:55 Posted By: wraggster
sgstair posted this news:
I’ve decided instead of doing the 802.11 rewrite now, I’ll make another release version before I start on the version that will become 0.5. A few things are prompting me to do this, primarily because I’m engaged in figuring out how to use nintendo’s usb stick, and can have that functionality as well as the “finding hidden APs” in the near future rather than making everyone wait a lot longer. Also (thanks to BigRedPimp) I should be able to deliver compatibility for the AOSS access point records stored in the DS’s firmware. So, just to let you all know I’m not scrapping my entire 802.11 stack and starting from scratch *just yet*
More Info --> http://blog.akkit.org/2006/08/03/ver...-the-pipeline/
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August 4th, 2006, 16:58 Posted By: wraggster
Via DSfanboy
a Japanese scan shows that a new Dragonball Z RPG title is headed to the DS this December. This estimated release date is obviously for the Japanese gaming world and does not apply to us lowly gamers outside of the Mecca of gaming that the nation is, so we'll have to wait a tad bit longer.
No other information can be taken from the scan, other than the knowledge that someone apparently did not enjoy the figurines, choosing to angrily place a giant X across a majority of the scan. The magazine in which this scan comes from is also a mystery at this time.
Scan Via Comments
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August 5th, 2006, 00:18 Posted By: wraggster
These days you're hardly participating in the electronic gaming industry if nobody is accusing you of stealing from their supa' secret stash of controller design patents. Microsoft and Nintendo have been lagging behind Sony lately, but the pair of them just got a nice big lawsuit which should have their respective controller design teams grinning with pride. The suit comes courtesy of Anascape Ltd, a Texas firm that is accusing Microsoft and Nintendo of breaching a whole slew of patents. The offenses include patents for "Variable Conductance Sensor," "Game Controller with Analog Pressure Sensor," "Variable Conductance Sensor with Elastomeric Dome Cap," "Remote Controller with Analog Button," "Image Controller with Sheet Connected Sensors," "Game Control with Analog Pressure Sensor," "Variable Sensor with Tactile Feedback," "Analog Controls Housed with Electronic Displays," "Variable Conductance Sensor" (again), "Remote Controller with Analog Pressure Sensor," "Analog Sensor with Snap Through Tactile Feedback," and "3D Controller with Vibration." Yeah, we have no idea what most of those are all about, but with this many patents floating around, this lawsuit is shaping into a nice bit of summer fun.
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August 5th, 2006, 00:25 Posted By: wraggster
News via Gamespot
When publishers working on a licensed game want to provide a bit of authenticity to the final product, from time to time they'll attach one of the license's original creators to the project. Atari picked up frequent Forgotten Realms author RA Salvatore to contribute the story for its game set in that fantasy universe, Demon Stone. For 24: The Game, Sony Europe based the story on a script from one of the TV series' screenwriters.
Bethesda Softworks is taking a similar approach for its upcoming Star Trek games, Legacy and Tactical Assault. The developer of The Elder Scrolls IV: Oblivion announced today that it has secured the talents of Dorothy "DC" Fontana to help write the scripts for the two games.
Fontana has deep roots in the Trek universe, having provided stories for the original TV series, Star Trek: The Next Generation, Star Trek: The Animated Adventures, Star Trek: Deep Space Nine, and even the unofficial fan-made spin-off Star Trek: New Voyages. The rest of her career is dotted with work for other sci-fi TV series, including The Six Million Dollar Man, Logan's Run, Buck Rogers in the 25th Century, Babylon 5, and Earth: Final Conflict.
Fontana's familiarity with the Trek mythos should come in handy particularly with Star Trek: Legacy, as the PC and Xbox 360 game is set across every era of the Trek TV shows, from the prequel series Enterprise up through Voyager. As for the game itself, it will have players assuming the role of a Starfleet admiral charged with commanding a task force of Enterprise-esque starships through large- and small-scale battles.
On the other hand, the PlayStation Portable and Nintendo DS game Star Trek: Tactical Assault will be set exclusively in the original-series setting. Focusing on real-time ship combat, Tactical Assault's single-player campaign will let players assume the role of a Starfleet or Klingon commander, and its Fontana-penned story will have branching paths and multiple outcomes.
Both games are set for release by the end of the year.
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August 5th, 2006, 02:10 Posted By: wraggster
Neoflash who are giving a Nintendo Wii away as a top prize in their Summer Coding competition have today announced that from now until the 20th August 2006 they are allowing submissions of entries to their coding comps for PSP and Nintendo DS, so if your a coder of virtually anything nows the time to get your coding fingers ready and get entering, the Nintendo Wii prize would make me learn coding if i wasnt already so damn busy.
More Info
The DCEmu Network will of course provide full news coverage of all the submissions to the competition as they arrive.
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August 5th, 2006, 10:27 Posted By: lupidan
Ok, I think it's about time to release a demo. So here it is
I have released this demo for the Z3, a Zelda-themed games for PC expo. They asked me if I could release a demo for it, I was really happy and accepted. For more info about this Z3, visit www.zfgc.com
Video:
Known bugs
-> Extrange problems with Backgrounds [I have no explanation for it]
-> Entering Tutorial level lots of times will cause errors with background .MOD music, it will be likely because the MOD is not compatible with NDS Hardware
-> When enemies start their destroy animation they can hurt Link, I'll fix it soon
there must be more, it's just I don't remember
The demo is composed of:
-> Start screen, two languages [Spanish - English] and three Link colours, you can change them in Options
-> Choose level screen
-> A tutorial so you can learn how to play the game
-> Three stages for the "Wind element world" and the boss (I plan to add more stages)
-> Background music wich can cause problems with the game (very extrange if it happens)
Well, have fun
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August 5th, 2006, 16:05 Posted By: wraggster
New from Linkers 4u.com
New flash cart for the DS released, heres the info:
Product Features
Compatible with all NDS/NDS Lite version
Support up to 1GB SD card
Compatible all NDS games
Designed for NDSL consoles
More Description
EWIN2 Multi Media Adaptor for NDSL (micro-SD) is a miniature mobile NDS/NDSL file Manager and Backup device. For backuping files it uses micro-SD card. It allows you to run a variety of software/Homebrew. All version of EWIN2 support NDSL consoles. EWIN2 is easy to operate. Just use the bundled software to convert NDS games and copy them to micro-SD card. Then, you are ready to enjoy the games.
Price is USD 40.00
Anyone tried one ?
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August 5th, 2006, 16:09 Posted By: wraggster
New from Linkers 4u.com
Product Features
Compatible with all NDS/NDS Lite version
Support up to 1GB SD card
Compatible all NDS games
More Description
EWIN2 Multi Media Adaptor for NDS/NDSL (SD version) is a miniature mobile NDS/NDSL file Manager and Backup device. For backuping files it uses SD card. It allows you to run a variety of software/Homebrew. All version of EWIN2 support NDS/NDSL consoles. EWIN2 is easy to operate. Just use the bundled software to convert NDS games and copy them to SD card. Then, you are ready to enjoy the games.
Price = USD 35.00
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August 5th, 2006, 16:13 Posted By: wraggster
New from Linkers 4u.com
Product Features
Compatible with all NDS/NDS Lite version
Support up to 1GB SD card
Compatible all NDS games
Fits into NDS console Perfectly
More Description
EWIN2 Multi Media Adaptor for NDS/NDSL (mini-SD) is a miniature mobile NDS/NDSL file Manager and Backup device. For backuping files it uses mini-SD card. It allows you to run a variety of software/Homebrew. All version of EWIN2 support NDS/NDSL consoles. EWIN2 is easy to operate. Just use the bundled software to convert NDS games and copy them to mini-SD card. Then, you are ready to enjoy the games.
Price = USD 37.00
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August 5th, 2006, 16:29 Posted By: wraggster
The Nocash GBA emulator which also has partial DS Emulation for Windows has seen a new update but theres far too much to post here (100s of lines :P), so ill let you find out for yourself
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August 5th, 2006, 16:43 Posted By: wraggster
Thanks to Guyfawkes for the news:
The DS save file manager by Moonlight has been updated with a beta release. This version has the following changes:
Devices working
Movie Player CF, M3 perfect CF and M3 perfect SD (SlimSD/MiniSD/NewM3SD), SuperCard CF, SuperCard SD, Max Media CF, SuperCard MicroSD and Ewin2 MicroSD
Devices not working
EZ-Flash 4 MiniSD and MagicKey2/3, etc...
Version 0.5 2006/08/04
The bug which fails in entry of Type3 flash memory was corrected.
The disk driver for SuperCard/MicroSD it tested added.
The disk driver for Ewin2/MicroSD it tested added.
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August 5th, 2006, 16:50 Posted By: wraggster
DragonMinded has released a new version of his DS Organizer app.
Heres whats new:
- Fixed the random crash bug when pressing enter in IRC.
- Made it so the /cls and /help commands can be typed anytime into any window on irc.
- Fixed the swap button not being touchable under the text editor.
- Compressed and edited some more graphics for a smaller file size.
- Added a help file for IRC.
- Made enter key function the same as the A key on the keyboard in new file/rename file for better integration.
- Fixed a typo in the help files.
- Deleted references to handwriting recognition in help files.
- Fixed display of png files with alpha channels.
- Changed the default loading routine for nds files to mighty max's new loader. DSOrganize should now load most .nds, .sd.nds, and .ds.gba files on any card type supported.
- DSLinux booting is now supported on GBAMP again!
Press Y to alternate load with the old loader.
- Changed configuration to include IRC as a default screen.
- Added 0 to MEDS keyboard.
- Fixed screen inconsistencies that happened sometimes while typing.
- Added /raw and /quote messages to IRC.
- Fixed an error with underlining all 31'st of the month if any of them had a Day Event on them.
Fixed a bug where the day planner wouldn't load the current day event when loaded.
- Fixed a bug where calendar events on the 31'st were not hilighted.
- Fixed a bug where calendar events weren't properly refreshed when loaded.
- Made sound louder on recorder, switched to 22050 hz instead of 11025.
- Added [x] as a delete key under Todo and Address screens.
- Added check so vCards and Todo filenames can no longer have invalid characters such as ? in them.
- DSOrganize now automatically separates multiple vCard entries into separate files.
- Made DSOrganize check for all proper subdirectories to ensure unzipping to card went fine.
- Made DSOrganize touch keyboard a wee bit more accurate.
- Changed DSOrganize directory structure to support a unified /data/ directory on card. If DSOrganize detects the /data/ directory on your card, it will automatically assume it should be placing it's DSOrganize directory inside it, if not, it continues the way it did before.
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August 5th, 2006, 16:55 Posted By: wraggster
Want to control a robot with your DS then this is for you, heres the info from the homepage:
At the moment we are currently searching a plastic manufacturer to make the board encapsulation. Please contact with us at dsrobot@dsrobot.com
DSRobot
With DSRobot you can turn your Nintendo DS or Nintendo DS Lite to a powerfull programable Robot.
DSRobot offers the following advantages:
20 Digital Input/Output for multipurpose use.
Customizable with you own Motors and Sensors
Wireless programming and controling.
You can use your DSRobot with NinjaDS to make the robot works alone.
Programmable in C or C++ with devkitpro and a custom library to manage the signals.
You can use PAlib (very easy NDS library to program you first DSRobot
Upgradable Software & Hardware.
www.dsrobot.com will offer you kits for update your DSRobot.
More info --> http://www.dsrobot.com/
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August 5th, 2006, 16:57 Posted By: wraggster
News via gamespot
Source: The contest rules and regulations for a new 7-11 giveaway by way of Nintendo fan site Infendo.
The official story: See below.
What we heard: Gamers slurping down Big Gulps, Big Bites, or other economy-sized junk food may have noticed something peculiar at their local 7-11. The convenience chain is giving away 711 Nintendo Wiis as part of a promotion with its Slurpee frozen drinks.
Checking out the contest's official rules and regulations is likely to induce gamers to do their own big gulp. In the list of prizes and their values, the site shows the Wii as having an ARV (approximate retail value) of $299.99, or CA$399.99.
"November 1, 2006 through January 31, 2007 the following Instant Prizes will be available to be won: (711) Nintendo Wii, ARV: $299.99 USD ($399.99 CDN) each..."
Nintendo hasn't yet released an official price for the system, but it has gone on record as saying the system would sell for less than $250. In dealing with a contest such as this, it would seem that a committed partnership would be intact, and the lines of communication would be open. To grossly misquote a price by 20 percent seems a bit odd.
Infendo goes on to speculate that the Wii that 7-11 is giving away may actually be a package deal, bundled with a game. While that makes sense, it's unlikely. Contest rules and regulations have to be airtight, with prizes and rules written out plainly.
The other prizes in the contest appear to be spot-on with their "approximate retail value," including the 512MB iPod Shuffle at $69. Could Nintendo be planning on raising the price of the system now that it appears to be a hot-ticket item? Unlikely. The sub-$250 price announcement was made after E3, when the Wii's buzz swelled into mainstream media. Putting the console at just under $300 would cause an uproar among gamers.
It's almost certain that the Wii will come in under $250, lest Nintendo would feel the wrath of bitter consumers. The likely scenario can be summed up by a line from the chain-gang supervisor in Cool Hand Luke. "What we have here is a failure to communicate." Nintendo may have just suffered a case of brain freeze and didn't get the proper information to 7-11's corporate office.
Attempts to reach Nintendo for comment were unsuccessful as of press time.
Bogus or not bogus?: A Wii for $299? Likely bogus--7-11 is probably just inflating the total ARV of the contest's prizes.
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August 5th, 2006, 17:00 Posted By: wraggster
A forum poster over at Neo GAF has dropped some tidbits from the EGM Rumor Mill to the inter wubs stating that a sequel to the GameCube launch title Luigi's Mansion is in the works for the Wii. Now, should this be true, we're sure that the game will feature even more sucking than the first installment, with a back pack so big that it can be seen from space, which coincidentally is where we predict Luigi's next adventure to be.
In fact, Luigi wanted to go to space first, but you know that show-off brother of his just had to beat him to the punch. It's tough living in the portly plumber's shadow (seriously, Mario could stand to lose a few pounds and Luigi's lactose intolerance means he needs sunlight so he can produce precious vitamin D). All fat jokes aside, this is a no-brainer. With the Wiimote, Luigi's Mansion 2: Electric Boogaloo (working title) can be free to traverse into the first-person realm. That's right, you read it here first: the next game to bear the Luigi's Mansion name will be in the first-person view and will have the thin, mustached man capturing space ghosts...and possibly fighting Jason.
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August 5th, 2006, 17:02 Posted By: wraggster
Someone has scanned the listing of Wii games over at EB, prices seem a bit steep though.
Screen via comments
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August 5th, 2006, 17:03 Posted By: wraggster
Nintendo tells AMN that no Space World 2006 is planned. And some news about Super Mario Galaxy inside.
Speaking to AMN Wii this weekend, Nintendo of America Public Relations Manager Matt Atwood confirmed that there are no plans to hold a Space World event this year, despite Internet speculation that the event might return to ring in the launch of Wii.
Atwood also told AMN that while Nintendo has not officially announced its launch lineup for Wii, on the subject of having Super Mario Galaxy at launch, he said “Anything is possible.”
More information on Wii’s launch date and general launch information is expected sometime during September. We’ll keep you updated.
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August 5th, 2006, 17:12 Posted By: wraggster
Didou has posted a new release of his game for the Nintendo DS, heres a discription:
QBX is a thinking game in which the aim is to make lines in a 3D cube 5x5x5-sized.
The shape comes from above and can only be translated forward/backward and left/right.
The cube, can only rotate around its 3 axes
The shape does not fall automatically. Hence, you have time to place it. Then you chose when you want it to fall. Then, it will go down in one shot.
Heres whats new:
04/08/2006: Fourth version
New sounds.
Names in scores with the handwriting recognition system (partially, currently only letters from 'a' to 'g').
Various bug fixes.
Documentation.
Download and Give Feedback Via Comments
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August 5th, 2006, 17:16 Posted By: wraggster
Heres an excerpt:
The simple, incredibly cute Akira Toriyama character design has become a timeless industry icon, and the little blue smiling teardrop is starring in a Nintendo DS adventure game. In Dragon Quest Heroes: Rocket Slime, you play the role of Rocket, the heroic slime destined to save the squishy citizens of Slimenia from the Plob. See, the Plob are a gang of bad guys, mainly composed of monster creatures that have appeared in previous Dragon Quest games. They've captured all of Rocket's fellow slimes, and locked them up in chests. These chests are now spread out all over Slimenia, and it's up to you to free them by breaking open the chests and dropping them onto carts that speed along on the railroad tracks throughout the island.
More info
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August 5th, 2006, 17:17 Posted By: wraggster
News from IGN
Slime is no longer the only Square Enix mascot on the DS. Square Enix has announced plans to bring one of its Final Fantasy mascot characters to the platform for an all new, original title called Chocobo and the Magic Picture Book (Chocobo to Mahou no Ehon in Japanese).
Final Fantasy's Chocobo characters are the stars of this mysterious new title. The game focuses on a Chocobo who lives on a Chocobo Farm, and his care taker, Shiroma. Shiroma serves as the navigator through your adventure, which will reportedly feature cameos from other Final Fantasy characters.
The game kicks off when Kuroma, FF's black sorcerer character, arrives on the farm with a mysterious picture book. Chocobo and Shiroma head into the picture book world to save their friends and stop the sinister plans of a villain.
Based on the few screenshots that have been released through the Japanese media, this latest Square Enix title appears to use a 3D engine for its visuals. This seems to be somewhat of a trend for games out of the publisher (see Mario Basket 3on3 and Final Fantasy III).
Much of Chocobo and the Magic Picture Book is still in the dark, but with a Japanese release set for the winter, expect more details to come our way shortly. The game has yet to be announced for stateside release.
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August 5th, 2006, 17:20 Posted By: wraggster
Heres an excerpt:
Overall, Starfox Command is a great looking, fast paced action shooter if not for the strategy element in between but, in my opinion its always good to have something new and the maps offer a little challenge when you first play them. Story mode doesnt take any longer than a few hours to play through but, with the additional routes and endings that you can unlock after the first play, theres still a lot of gameplay left. The main story itself is a little on the short side despite the non-linear approach but still fun to replay for the various levels.
Import Friendly
Yes, there will be an English version of the game but if you cant wait before then and dont mind missing out on the story then, the Japanese version is very playable. Map and character names before battles are all in English so you shouldnt have problems when discussing the game with other players either. However, you might have some problems navigating through the Wi-Fi games.
Full Review
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August 5th, 2006, 17:25 Posted By: wraggster
Good article over at MSN Money, heres an excerpt:
Despite the woes in the video-game sector, Nintendo (NTDOY, news, msgs) posted solid second-quarter results and is cruising toward an exciting Christmas season. A possible global recession would be just the ticket for this specialist in low-cost gaming.
Playing and winning against high-priced, technologically superior rivals is Nintendo's specialty. So far, Sony's (SNE, news, msgs) PSP has been the ideal foil -- a fancy, expensive rival with lackluster software support. I expect Microsoft's (MSFT, news, msgs) offerings to follow suit. (Microsoft is the publisher of MSN Money.)
This Christmas is billed as the battle of tabletop consoles. Sony PS3 hype is mounting as Microsoft tries to ramp Xbox 360 volumes above 10 million units ahead of the rival launch. But the combination of DS and the cheap Wii tabletop machine could well turn out to be a winning formula for Nintendo -- particularly if consumers grow wary of spending more than $600 on a new console/game package.
Full article
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August 5th, 2006, 17:27 Posted By: wraggster
Another update of the C&C Clone for the DS,:
The last work I did was with the file system - it seems the fseek function is broken in the current FAT library, so I coded a very slow alternative until it's fixed. This means the map loading and tile loading code is now working fine, but is pretty slow. Next I'm going to work on the GUI, so the game has a front end. I've written too many games now where I've added the GUI and gameflow at the end of the project and found it a real pain in the ass. This time I'm going to add it very soon, so I can enter and exit maps, change options etc. and debug the game faster. Without any directory listing in the file system though I'll have to hand-code the list of maps available, or list them in a text file. Whatever, I'm rambling, it's not important right now
More Info
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August 6th, 2006, 01:10 Posted By: wraggster
CraigT has posted this news about his Spectrum emulator for the Nintendo DS:
Well, SpeccyDS hasn’t been getting the attention it deserves lately simply because I haven’t had much time to work on it. However, I have still made a bit of progress.
File loading is pretty much complete, along with a touch-screen controlled GUI (which currently looks like it was drawn by a 5-year old. Graphics has never been one of my strong points). Only .SNA files are supported at the moment, but it’s only a small step to add .Z80s.
This has let me quickly test a load of new games. Unfortunatly, I must have broke something somewhere in the CPU core since some games which I knew were working before (such as JSW) now have an annoying habit of crashing at startup.
An unexpected bonus of getting file support enabled is that I can now write debug log files out to my supercard. No more manually stepping through code! I can now run some Z80 code until it crashes and then browse through the log file. Much easier.
Screenshot Via Comments
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August 6th, 2006, 10:36 Posted By: wraggster
Sources close to Nintendo of Europe tell IGN that the company is underway with a sequel to the hit GameCube sports title Super Mario Strikers. Furthermore, insiders allege that the title could be unveiled later this month at the Games Convention 2006 in Leipzig, Germany.
Super Mario Strikers, developed by Next Level Games, marries the sport of soccer with Nintendo's classic Mushroom Kingdom universe. The result is a soccer outing that is arcade-fast and overrun with special pick-ups that enhance the experience. Strikers features a cast of characters that includes Mario, Donkey Kong, Peach, Luigi and Bowser, among others. IGN rated the GameCube project a 7.6 and noted that while its multiplayer mode was very enjoyable, its single-player component lacked depth.
Since its release in the states last December, Super Mario Strikers has sold more than 500,000 copies, effectively making it a sleeper hit and likewise a prime candidate for a Wii sequel.
No details about the Wii version are yet available, but as with most Wii titles, it is very likely to take advantage of Nintendo's unique new controller in some fashion.
Rumors out of France allege that Nintendo may show off as many as five never-before-seen Wii games at GC 2006. The Big N has scheduled a press conference called "Wii prove our promise" for the day prior to the exhibition.
IGN contacted Nintendo of America for comment, but the subsidiary was unable to respond in time for publish.
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August 6th, 2006, 10:47 Posted By: wraggster
New from SuccessHK
Welcome to the yard where the vibrant world of Nickelodeon's Barnyard movie will come to life. Gamers of all ages will be entertained by this brand new barnyard adventure. Players will start off as the 'new cow on the block,' form alliances with fellow animals, taking on challenges and sporting competitions, protecting the farm from coyote invaders, and doing lots of goofing off on the side. Players will be able to explore a fully interactive, 3D world and prove that they have what it takes to be the biggest party animal of all.
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August 6th, 2006, 10:50 Posted By: wraggster
New from SuccessHK
An adventure spin-off for the monkey-rolling franchise. Players will discover that in Super Monkey Ball Adventure their monkey balls now have a whole host of new abilities, including sticking to walls, hovering and the ability to become invisible. Super Monkey Ball Adventure also contains 50 new puzzle levels and six new party games to challenge gamers of all ages. Players can select Aiai, Meemee, Gongon, or Baby to adventure their way through five different Monkey Ball Kingdoms to complete quests by solving puzzles and ultimately uniting the feuding Monkey Kingdoms and defeat the Naysayers who have sucked all the joy from the Monkey Ball world.
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August 6th, 2006, 11:25 Posted By: wraggster
This is a rumour but a sweet one, apparently Nintendo are to bundle Virtual Console games with the release of Wii, meaning say you buy the console with the launch title you will get the added bonus of some retro games too.
A smart move by Nintendo, more news as we get it.
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August 6th, 2006, 11:30 Posted By: wraggster
News via Nintendo Gossip
When I opened my mailbox ten minutes ago I found this:
Hello Nintendo Gossip crew,
I love the concept of your website so I thought that this ‘gossip’ was something I should share with you instead of leaking it to a big website in the game industry.
Certain developers have received a new accessory from Nintendo. This accessory for the Nintendo DS goes in the GBA cartridge. The one I held in my hands was made for the DS lite but off course there will also be one that fits in the old Nintendo DS. Inside this cartridge is a gyro-sensor. You may remember Wario Ware: Twisted from Intelligent Systems, a game that uses the same type of movement sensor. The sensor registers movements the same way the cartridge did in Wario Ware: Twisted but when I played with the new sensor I got the feeling that it’s slightly better. This DS gyro-sensor doesn’t contain a rumble pak. Nintendo says they tried to fit a rumble pak in the cartridge but it would have made the cartridge too big.
One of the first games that will use this gyro-sensor is Tony Hawk Downhill Jam for the DS. You’ll have to tilt your DS from left to right to steer your skater down the hill. This will give us the feeling like we’re playing with our Nintendo Wii on the road. Other developers got great ideas when they heard about this new accessory but I can’t share them with you yet.
Games like Excite Truck and Tony Hawk Downhill Jam for Nintendo Wii will allow you to connect your Nintendo DS (lite) wireless with your Nintendo Wii. The DS will be used as a controller. Don’t expect too much of this feature since the gyro-sensor cartridge for the DS isn’t as accurate as the Wiimote.
The size of this accessory is the same like the rumble packs for the Nintendo DS and the DS lite. Nintendo will show off this new accessory at the Leipzig Games Convention. I don’t know if there will be any games using this sensory playable on the show floor.
Greets,
Anonymous
True or False only time will tell
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August 6th, 2006, 11:41 Posted By: wraggster
Several people have reported that they are having morer crack issues with the DS Lite, check out the screen via comments
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August 6th, 2006, 22:56 Posted By: wraggster
More news from the exciting Command and Conquer clone project for DS:
I've worked on the GUI system, basically plugging it in to the rest of the systems such as the renderer. Several GUI 'concepts' have been added, including screens and buttons. You can see a screen below with a few buttons thrown on. I've expanded the bitmap text a little so you can render it's background as transparent and define the colour of the writing. The buttons don't do anything yet and the input system isn't tied into the GUI, but that's the next step.
For the graphic I've written a cool little convertor that let's you take any BMP in explorer and convert it into a 15bit version ready for my game. For previous games I actually made my conversion tools work in the right-click options list in Explorer and I think I'll do the same here
I've not forgotten the sweet little graphic that big_metal_x made for me, but without the net at home I wasn't able to download it! (I'm at work right now). I will take this home later to use This is a 256 colour graphic however, and I can now support full 15bit colour in the main menu.. so maybe the kind and generous big_metal_x would like to make a new one too??
More info --> http://cncds_project.livejournal.com/
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August 6th, 2006, 23:02 Posted By: wraggster
wosret has released a new version of Nethack for the Nintendo DS:
Heres whats new:
Keys are now highlighted even when Shift, Ctrl, Alt, or Caps Lock is active.
The keyboard display now changes when Shift or Caps Lock is active.
There are no longer graphical glitches at the edges of the screen when the tile width or height is not a factor of 256 or 168.
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August 7th, 2006, 07:14 Posted By: wraggster
Article via Pockketgamer
It’s smaller, prettier, has better screens and a nicer stylus so when I got my DS Lite, I was a happy man. Having used it for a couple of months however, I’ve been troubled by the question of whether the DS Lite is actually better than its fatter original when it comes to some games?
My right hand, for one, screams ‘No’.
Maybe like old time Nintenditis, such contact marks are just a consequence of playing too many games. After all, I am the Nintendo section editor on the Pocket Gamer website.
But what I’ve noticed when reviewing recent games such as Pirates of the Caribbean and Stormbreaker on DS Lite - anything that requires heavy use of the shoulder buttons (especially the right one) - has left me in agony. You don’t have to be playing for more than a couple of hours a day either. And once you’ve developed a nasty-looking contact mark, you have to avoid playing for a couple of days to let it heal too.
The problem - unsurprisingly - is the smaller size of the DS Lite, which means instead of being able to support your DS without it digging into your hand, you’re more likely to end up grinding the more tightly curved bottom corner of the DS Lite into your palm where your life and head lines meet, as you frantically try to press the shoulder button and action buttons simultaneously. The problem is especially acute in fast-moving action games which characterise the two particular games I’ve had problems with. (I’m currently playing Monster House, which doesn’t use the shoulder buttons, so no problems there.)
This doesn’t happen on DS Fat however as its bigger dimensions mean the contact area is further down your palm, on the more fleshy part of your inner thumb.
Another contributing factor are the flat sides of the DS Lite. The DS Fat, in contrast, has concave edges which spreads the contact over a wider area of your hand. The DS Lite’s top edge does the opposite.
Of course, such ergonomic problems are nothing new in the games business. Microsoft’s original Xbox controller was a wash out despite undergoing thousands of hours of user testing. The problem was it was only tested on large North American hands, not the more petite Asian versions. The DS Lite seems to be a case of such geographic myopia in reverse.
At least my hinges haven’t cracked yet though!
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August 7th, 2006, 07:30 Posted By: wraggster
~Cmr8286 posted this:
This is a little piece I did last semester for a Woodworking elective. The assignment was to build a table or reliquary, and I had had the idea of doing something to hold a Gamecube for a while. The concept is sort of a throwback to the days when consumer electronics, such as turntables and phonographs, were housed in huge chest-like cabinets.
It is made entirely out of ash, using mortise-and-tenon joints. It is fully functional and currently holds my Gamecube, making a nice addition to the other maple furniture in my apartment.
Screen Via Comments
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August 7th, 2006, 07:33 Posted By: wraggster
Let's play guess the framerate :-)
Please don't bombard us too much yet with questions, the emu is still in early stages. Creds go to myself (of course), Aprentice, Lightning, and Thakis. Feel free to check out #Gekko on Efnet IRC.
~ShizZy
Screenshot Via Comments
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August 7th, 2006, 07:42 Posted By: wraggster
omaremad posted this news/release:
Hello, this started as apc application for some shader code i wanted to test... but now i used the same technology and ported it to the ds.
In the demo you have 100% 3d waves with fluid physics both on the water and on the camera( camera bounces on water using the height of the verties and their normals)
the waves can be of inifinte complexity
the demo shows 25*25 grid (each square has two tris so its pushing 1250 verts leaving about 800 for the rest of the game)
the demo runs at 14 fps, the waves run on fixed point but some uneeded byte shifts can be taken out, the speed decrease is exponential since its a grid so smaller / less dense grids can run at 60fps
skybox looks pretty nice and free from wobbling and alising, seams etc... because its not 3D
its a 2D Exrot BG blended with the 3D layer
the small mesh in the demo show a early version of a blender mesh exporter which exports:
-vertex colours (whoohooo baked radiosity instead of memory eating lightmaps)
-uv coords
-vertex coords
-normals
this is very early and i hope i might get some assembler experts to help
DPAD= move
Touch screen= look
Tap i say tap the start button for waves , long presses make huge waves which can be disorientating
ok teh demo:
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August 7th, 2006, 12:28 Posted By: newgen64
This is probably not "News" so feel free to move/erase this post, move it to GC section or whatever. But I feel it's so BIG and nobody mentions it, probably because GC is pretty much dead!
Cobra 2.0 W.I.P. BIOS was released some time ago for Gamecube & Viper owners. Now I'm totally against piracy. But for the first time since 10 years or so, it's possible to create "state saves" anywhere in a game and to restore them at will on REAL hardware. Yes, the same kind of state save we could use on emus.
I've personally tested it and while it's not yet rock solid I am totally amazed by how good and convenient it is. Now I say WTF ? Why now ? How is it possible, is it easy to do ? If it's easy why doesn't it exist on XBOX or PSP ? If it's not that easy how could they do it on GC ? Could we expect this kind of feature on other systems?
I know this kind of feature existed on old 8-bit computers, but well... as you probably understood, i'm just amazed and feel like it's a small revolution
Video of this feature in action:
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August 7th, 2006, 16:28 Posted By: wraggster
Activision has released a new trailer for Tony Hawk's Downhill Jam, demonstrating exactly how the Wii version of the game will work with Nintendo's motion-sensing controller.
Downhill Jam is a bit of a departure from the more traditional Tony Hawk's games, shifting the action away from the skatepark and over to the steep city streets for some head-to-head (wait for it...) downhill racing. As you can see from the vid, you can use the Wii controller to manoeuvre your skater much like a steering wheel, while at the same time flicking the pad around to perform the Hawkster's famous moves and tricks.
You can try out the new Wii-powered Tony Hawk for yourself when it grinds into the shops later this year.
Trailer Here
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August 7th, 2006, 16:52 Posted By: wraggster
Interweb speculation is mounting that Nintendo is planning to unveil several new Wii games at this month's Leipzig Games Convention, with a sequel to Mario Smash Football being mentioned as the most likely candidate for a debut Wii appearance.
After the success of the original Mario Smash Football, it would come as no great surprise that Nintendo would want to deliver a follow-up.
Other murmurings suggest that Nintendo's NES platformer, Kid Icarus, is also scheduled for a dusting off. The appearance of the game's hero, Pit, in the E3 Super Smash Bros Brawl trailer has fuelled rumours that a Wii version of Kid Icarus is in the pipeline.
As expected, Nintendo is keeping tight-lipped, with our calls regrettably bearing no fruits of confirmation. Hopefully, all will be revealed when we attend the Nintendo press conference at the show.
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August 7th, 2006, 20:50 Posted By: wraggster
If you've been wondering how you're going to control an Arwing with the stylus in the upcoming DS title, Star Fox Command, this Japanese TV advert - which you can see by clicking the movies tab above - should clear a few things up for you.
Fox McCloud's debut on the Nintendo handheld is a flight-based combat game set in free-flying 3D arenas. It uses the DS touch screen to partly control the ships of McCloud and his interstellar band of mammal chums as they battle invaders to protect the Lylat system.
To boost forward players must double tap the top part of the screen, a double tap of the bottom part of the screen applies airbrakes and barrel rolls are executed by scribbling left and right. Firing is controlled by the d-pad and the shoulder button.
It's a similar combination of d-pad and touch-screen interface that was used in Metroid Prime: Hunters. It may take some getting used to, but Star Fox Command looks like it will reward gamers with some truly explosive action.
Trailer at Gamesradar
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August 7th, 2006, 20:56 Posted By: wraggster
Joshua Zimmerman has posted a 9 Minute video review of the new Starfox game for the DS, watch it here -->
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August 7th, 2006, 21:06 Posted By: wraggster
New GBA Homebrew release:
Federico Severi posted this:
To celebrate the victory of Italy at the Germany FIFA World Cup 2006, i've coded this funny gba demo Also it shows what Materazzi said to Zidane. Of course it's not offensive vs French people. I have french friends that laughed to see this way to waste time http://digilander.iol.it/tipika/zidane.htm
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August 7th, 2006, 21:08 Posted By: wraggster
New GBA Homebrew release:
Release of a 3D Engine by Jespa:
Features
- semi 3D Map based on 2D map subdivided in convex sectors.
- Render based on raycasting.
- AntiAliasing via MipMaping.
- Render slices whitout mapping.
- Render 2D Objects with animation.
- Maps ceil & floor.
- Aritmetic Point Math 16.16 & 16.8.
- Variables heights ceil & floor for any sector.
- 30 percent coded in assembler.
- Portals textured by a transparent image (texture type sprite).
- Enverionment mapping.
- Flat Z shading.
- Light functions.
- Collision management for wall, floor & ceil.
Download Here
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August 7th, 2006, 21:09 Posted By: wraggster
New GBA Homebrew release:
Takayama Fumihiko posted this:
Vulkanon is a new bullet hell shmups for GBA. A marvelous barrage that challenges the limit of GBA attacks you. Please enjoy to destroy the barrage by overwhelming power shot.
http://gba.pqrs.org/vulkanon/
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August 7th, 2006, 21:31 Posted By: wraggster
Well details have been forwarded to me tonight of a new DS Flashcart thats the same size has a normal DS Game, so that means no bootcart etc.
No more details as of yet but screens Via Comments
know any more info then let us know
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August 8th, 2006, 00:13 Posted By: wraggster
Birslip has posted an entry for the Neoflash Summer Coding Comp. Heres the release info:
lo.mp3 is a mp3 player that's skinnable. For running this app you need a method of running homebrew on your nintendo ds which is compatible with Rein FAT libraries like MK2/3, supercard, GBA MP, M3,...
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August 8th, 2006, 00:28 Posted By: wraggster
mastertop101 has posted an entry for the Neoflash Summer Coding Comp. Heres the release info:
Hi, here is my Nintendo DS game. It's like Dance Dance revolution, but on the DS, you can use the D-pad, ABXY buttons, and even the touch screen! It includes a few music and arrows follow the beat of it ! I hardcoded them. You can even play 2 players on the SAME nintendo DS (player 1 uses D pad while player 2 uses ABXY buttons) If there are more than 1 arrow at the same time, use both D pad and ABXY buttons ! I hope you will like it !
Screenshot and downloads are included.
PS: I'm going in vacation so it may take some time for me to answer you questions and feedbacks..
.
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August 8th, 2006, 07:42 Posted By: wraggster
The UK Modchip and Flash cart seller Mr Modchips is now selling the G6 LITE 4GBIT *ENGLISH* for £59.99 heres the details:
The G6 Lite *ENGLISH* is the flagship product from G6 Flash. It has internal memory and comes with 4G memory card (1G = 1 Giga bit = 1024 bit ). It supports both DS and GBA games but also includes emulators for playing FC, NES, SNES, GB, GBC, PCE, SEGA-MS and GG. The unit has a built in media player for playing the following formats:
- Dolby AC3 audio frequency file (*.AC3)
- target's file of DVD video (*.VOB)
- wave form sound file of Microsoft (*.WAV)
- MPEG-1 Audio Layer-2 file (*.MP2)
- MPEG-1 Audio Layer-3 file (*.MP3)
- Real media file (*.RA, *.RM, *.RAM, *.RMVB)
- MPEG-1 media file (*.Mpeg, *.Mpg)
- MPEG-2 media file (*.M2V)
- Windows media file (*.AVI, *.ASF, *.WMA, *.WMV)
- VCD video file (*.DAT)
- QuickTime media file (*.MOV)
- MPEG-4 media file (*.AVI)
- DivX media file (*.AVI)
The G6 Lite also has a built in PDA program with full english menus
- G6Flash 3rd Generation 4 in 1 Multi Media Card is the innovative and the most powerful device of GBA(SP) and NDS Console. It doesn’t like other general Flash Cards just only for playing game. It has all functions of other Flash Cards that had before, and now you can use our Multi Media Card on GBA (SP) / NDS and watch movies, play music, browse pictures, read E-Books …... As one of important and exclusive functions, it's a true USB disk (Standard FAT Format), and it can be used for saving and transferring any files and materials on the GBA or PC rapidly and conveniently. You can save all media materials with enough capacity 1G / 2G / 4G. Such as: Movie, Music, Games and PC data ….
- Games Compatibility Can perfectly and directly run all games without needing any adding patches or any converting before playing. (Can directly run GBA games, and Emulator games, FC=NES / SNES / GB / GC / S-MS... and can perfectly hold various
saving modes and RTC function )
- Super Real Time Save Function
- Instant Save Function, unlimited revive.
- High compatibility. Can be compatible with most games.
- No need any database or X-code for using this function.
- Easily operate, the user only press A, B, L, R key at the same time, it is very suitable for NDS, GBS(SP), GBA.
- Not only it has one real time save record and but also can offer up to 3 real time save records.
- Works as U Disk, just plug and play, with fast burning speed
- It's a Flash card with the fastest speed of Read / Write in the world. Only take about 10 sec. to download 128M games from PC.
- It doesn't need any drivers (Except Win98). It's so easy to operate that you even needn't know more about PC software operation, and you just need do duplicating or pasting operation. It likes simple operation mode of USB disk on the PC interface.
- Media Player Function: It is the official GBA Movie Player has exclusive function of Crystal Engine.
- Movie function:
Crystal engine.
High clear picture processing system.
The new boundary of GBA video and audio.
- Picture function:
Direct compatible BMP picture documents.
specialized transformation software.
Many kinds of pictures browsing pattern.
- Music function:
BBE enhancement sound effect.
Clear, nature and bright treble.
Strong, powerful and vigorous bass.
Accurate and incomparable localization.
- Ebook function:
Direct compatible TXT Text documents.
Easier to seek text format.
WHATS IN THE BOX:
G6 Lite (Crystal white )
Cartridge case (Enamal Navy ) or (Ice Blue) Cartridge case (Black )
GBA cartridge case
USB reader
Buy yours at Mr Modchips
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August 8th, 2006, 17:39 Posted By: wraggster
The Prince of Persia is one of Ubisoft's most iconic series, delighting gamers with its winning mix of visceral sword-swinging gameplay and acrobatic antics, straight out of the Tales of A Thousand and One Nights.
No surprise to find the series heading Wii-ward, then, as a Ubisoft spokesperson told IGN only today: "I can confirm that a game based on the popular Prince of Persia franchise is one of many titles Ubisoft has in development for Nintendo's Wii. At this time we cannot provide an official date for the game or any additional information about it."
So details are stealthier than the Prince himself, but rubbing our magical lamp of speculation, we'd hope a new Prince title would accompany a Wii launch later in the year and that the Ubi Wii development team (probably Ubi France) will find some innovative uses for the Wii-mote, possibly involving plenty of involved swordfighting/slashing along the lines of Red Steel. You can unleash your own frenzy of speculation in the comments field below, but chalk one iconic series up for Nintendo as its next-gen challenger continues to gather momentum.
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August 8th, 2006, 17:43 Posted By: wraggster
News via CVG
Nintendo DS owners will soon be able to take full advantage of those free Wi-Fi hotspots thoughtfully provided by the Japanese company: Nintendo will launch an Internet browser for the machine, designed by Opera Software, across Europe on October 6.
As if the DS wasn't already enough of a polymath, purchasers of the Nintendo DS Browser (which, Nintendo says, will cost around 30 GBP) will be able to surf the Web, read and send emails and indulge in live chat. It can hook up to home and public Wi-Fi when out of range of one of Nintendo's free hot-spots.
It sounds as though the DS Browser has been cleverly designed to minimise the machine's limitations in comparison with PCs which have keyboard and mouse - and it includes an onscreen virtual keyboard and support for handwriting recognition.
And it even makes use of both screens - in Overview mode, it will show a complete website on one screen and highlighted areas on the other, while in Fit-to-Width mode, websites will be scaled to fit inside both screens, eliminating the need for scrolling. The DS Browser will be available as a cartridge, designed to fit into the GBA slot; there will also be a slimmer, more aesthetically pleasing version designed not to ruin the DS Lite's sleek lines. And there's more good news: it will come with a memory expansion pack, in a bid to minimise loading times for multimedia-heavy sites.
Come October 6, PSP owners will no longer have any excuse to argue that their machines can do stuff which is beyond the capabilities of the DS. Indeed, anyone who has tried to use the PSP's (shockingly unfriendly) Web browser would never dream of trying to establish bragging rights.
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August 8th, 2006, 18:16 Posted By: wraggster
A special collector's edition of the classic board game Monopoly has been created that stars the finest heroes and villains from various Nintendo games.
Mario, Luigi, Link and Kirby all appear on the board, with the two moustachioed brothers taking up the prized Park Lane and Mayfair squares. Even the pieces you guide around the board have been Nintendoed, with Mario's cap, Link's iron boots, Donkey Kong's barrel, a Hylian shield and a Koopa shell all having been recreated in pewter.
The board game is currently available on this US website for $35.95 (about £19).
Screenshot Via Comments
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August 8th, 2006, 18:19 Posted By: wraggster
Via Washingtonpost
So what is it about Mario?
The portly plumber who's out to save Mushroom Kingdom and maybe get a kiss from the princess is still hopping, jumping, stomping his way from the original "Super Mario Bros." (released in 1985) to the latest "New Super Mario Bros." (released in May). He's still the friendly Everyman, still in the same red-and-blue overalls, still sporting the same mustached, rosy-cheeked, aw-shucks look.
And he's the most popular game character among 9-to-12-year-olds, says the NPD Group, which tracks game sales in the United States.
"Mario never gets old, kind of like James Bond," says Michael Pachter, a game analyst at Wedbush Morgan Securities. "And who doesn't think James Bond is cool?"
Twenty-five years after his debut, Mario is the angelic, lovable, all-too-recognizable face of the best-selling video game franchise ever, racking up sales of nearly $2.3 billion in the United States -- and that's only since 1995, as far back as NPD data go. There are currently more than 50 Mario-related games in the market. And the best ones attract tweens who are old enough to appreciate the games' complexity and beauty -- pipes that lead to secret mazes! Mushrooms that double your size! -- but young enough to want to have pure, easy, harmless fun. Who wouldn't want to break a brick by bopping it with your head?
It also doesn't hurt that many parents of these tweens, head-boppers themselves, have grown up playing Mario.
It's all Mario, all Nintendo, all the time at the Palamore residence in Arlington, where it's not entirely clear who's the biggest Mario fan.
Is it 8-year-old Matthew, who proudly declares, "I have Mario's voice," and spontaneously says " Mamma mia! "? Or Curtis, 10, who goes on and on about "Super Mario Sunshine"? Or 12-year-old Chris, who can't decide which of the family's eight Mario games is his favorite?
Or is it Brad -- the boys' 30-year-old dad, a minister at the Arlington Church of Christ -- who jokingly introduces himself as "Luigi" and has very fond memories of a five-day binge of pizza and "Super Mario Bros." on his Nintendo Entertainment System when he was 10?
"The thing about Mario is, you can play it with your kids," says Brad Palamore, a self-described "Nintendo dad." "You don't have to worry about what they're seeing on the screen because as a kid yourself, you've seen what goes on in a Mario game."
Mario is the creation of the legendary Japanese game designer Shigeru Miyamoto, also the man behind Donkey Kong. In the early 1980s, Mario was known as Jumpman, Donkey Kong's nemesis in an arcade game. But when Jumpman proved to be as popular as Kong, he transformed into Mario, the middle-aged plumber with a heart of gold. He's Tony Soprano but gentler, Tony Danza but cuter, Mickey Mouse but Italian by way of Japan, with a posse that includes Luigi, Yoshi, Princess Peach, et al. (It's been reported that the name is a homage to Mario Regale, the former landlord of Nintendo's warehouse in Redmond, Wash.) He's starred in "Super Mario Brothers," his very own live-action 1993 movie, and has appeared on "The Simpsons," playing an Italian tourist. He's the omnipresent mascot of Nintendo, which this fall will release Wii, its new game console, and if all goes well, a new game called "Super Mario Galaxy" with it.
"It's Mario's games that have made him so universally famous. 'Super Mario Bros. 3' is still my all-time favorite video game today. It's got such inventiveness -- not too simple, not too frustrating," says Dan Hsu, editor of Electronic Gaming Monthly. "Mario's games are consistently good. That's why the man is where he's at today."
There's a Mario game in practically every flavor and genre -- sports ("Mario Tennis: Power Tour"), racing ("Mario Kart: Double Dash!!"), adventure ("Mario Party 7") -- and like "The Sims," the hugely successful PC franchise, Mario has proven to be girl-friendly too.
The game world, like other entertainment media, is an industry built on brand loyalty -- there are "Legend of Zelda" people, "Final Fantasy" people, "Madden NFL" people, "Halo" people, "Grand Theft Auto" people and the folks who sweat and swear and live by "World of Warcraft." Then there are Mario people like Michael Koyfman. Five years ago, at age 12, Koyfman started his own Web site, the Super Mario Fan Club ( http://www.smfc.us/ ). The club has 239 members.
Koyfman, 17, who will be a senior at John A. Rowland High School in Los Angeles County in the fall, says he got hooked on Mario 10 years ago and still takes the time each day to play one of his 30 Mario games -- "Mario Kart DS" and "Super Smash Bros. Melee" are his favs -- save Mushroom Kingdom and kiss the princess.
"I guess I should be getting tired of the games now, but I'm not."
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August 8th, 2006, 18:21 Posted By: wraggster
For several minutes, in fact. Earlier today, IGN's Matt Casamassina posted an article that served to round up several wily Wii rumors, including the usual price ($229) and launch date (2 Nov. or 12 Nov.) suspects. More interesting, however, was the indication given by mysterious sources that IBM was in the process of shrinking and slowing down the Wii's Broadway chip for a "future Nintendo handheld -- presumably one that plays Gamecube discs."
Before the rumor managed to fully set in and plunge the masses into unyielding seizures of delight, the article was promptly pulled from the site and replaced by a decidedly unhelpful update. "At the request of our sources, who do not wish to go to jail this week, we have temporarily removed the Wii rumors piece that was posted earlier." Apparently, the oppressive and joyless Nintendo police were none too pleased with people blabbering about portable Gamecubes to IGN. When the article reappeared, all mention of it had been removed, spirited away to some great rumor recycle bin (send our love to the holographic projector).
Perhaps that's all there is to this story -- there is no portable Gamecube and the article's editing serves no purpose other than to make it more accurate. Of course, when an article is admittedly based entirely on whispered secrets and industry murmurings, why yank it just to edit out one rumor in particular? Or could it be another high-larious prank devised by Matt's IGN pals? Time will tell, though we'd rather it be an impatient and stocky time attending the Leipzig Games Convention.
Screen Via Comments
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August 8th, 2006, 18:25 Posted By: wraggster
During a recent games convention in São Paulo, Brazil , a representative of Lamatel (Nintendo's Latin American distributor) announced that Wii will be released in Brazil during the first week of December to the tune of 1,400–1,500 Brazilian reais (roughly $640–$690). Ouch! That smarts more than a hot Brazilian wax! Not that we ... I mean ... it was just a team bonding experience ... it's not like ... oh, never mind.
But seriously, at that rate, who's buying? Just import. Of course, you may want to add some games to that overseas order. So far, only Twilight Princess is confirmed for launch in Brazil.
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August 8th, 2006, 18:27 Posted By: wraggster
News from Play Asia:
Weekly Special: Capcom's Gameboy Advance™ platform action game RockMan Zero 2 at US$ 9.90 only - offer valid for 1 week
RockMan fans rejoice! The blaster-slingin' blue bomber is back on the GBA™ in RockMan Zero 2.
Recent RockMan 2-D action games have proven to be top-notch 2D side-scrollers, and have also earned a reputation for being incredibly challenging. RockMan Zero 2 lives up to its legacy in both categories--it's a beautifully-designed game packed with intense, fiendishly-challenging gameplay.
The story of RockMan Zero 2 centers on the cyborg Zero's continuing attempt to battle the anti-reploid organization Neo Arcadia. A year has passed since the last adventure, and Zero searches for Ciel and the resistance fighters. Little does Zero know that he's about to be a pawn in an elaborate scheme to cause turmoil between reploids and humans.
Capcom's Gameboy Advance™ platform action game RockMan Zero 2 (aka. Mega Man Zero 2) is now available at discounted US$ 9.90 only.
More info
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August 8th, 2006, 18:34 Posted By: wraggster
And for once, it looks like it's all true. Breaking news in the US, all of which was pulled after being made public earlier today, posits definite launch dates, price and further launch details on Nintendo's Wii, without doubt the most secretive emerging console in videogaming's short history.
Price has been set at $229, somewhat higher than many had hoped and a price no doubt inflated by Nintendo on the back of Sony's $600 PlayStation 3 demand. A cynical, if totally expected, move from Nintendo which we predict will be turning a profit on every hardware unit from day one on sale.
Two launch dates (territory unspecified) were offered - November 2 and November 12. It appears third-parties are working to two different sets of Nintendo-issued guidelines. At time of going to press, we have no idea which is the most recently issued.
Two colour options will be available day one, black and white. Other colours will follow during phase two of launch, probably after four months of general Wii release.
According to IGN, an outlet that had published the mass leak only to pull it, presumably at Nintendo's request: "Nintendo has allegedly bumped production of Wii hardware to 5.5 million units by the end of the year, a significant upgrade to previous numbers. The jump is purportedly based on the positive reaction to Wii from press and industry analysts at E3 2006.
The same report also stated that: "IBM may be working on a revised Broadway chip with a lower clock speed for a future Nintendo hand-held -- presumably one that plays GameCube discs." SPOnG has had a handle on Nintendo's push towards a portable GameCube player for well over a year now. We are more than pleased such a device is seemingly nearing an official announcement.
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August 8th, 2006, 18:44 Posted By: wraggster
New from SuccessHK
Turn over the pannels and arrange them in the same color! By beating the pannels with the touch pen, the pannels around the pannel you beat turn over. In "Puzzle Mode", there are two hundred stages included, luckily without timelimit. Also, you can enjoy "Trial Mode" that you erase as many pannels as possible that keep coming up.
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August 8th, 2006, 18:46 Posted By: wraggster
New from SuccessHK
The 2007 edition of EA's unstoppable football franchise. In its 17th installment, you control the running game like never before. For the first time ever, step up as the lead blocker to create a hole, and then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. Between the tackles or in the open field, run to daylight with Madden NFL 07.
This Nintendo DS version features Touch Pad buttons to navigate through the game with simple finger taps. You can also draw on-screen hot routes and use voice recognition to call audibles. New higher-res graphics bring out every detail - sleek wide receivers and bulky lineman, realistic stadium day-night lighting, and game-altering weather effects.
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August 8th, 2006, 18:47 Posted By: wraggster
New preorder from SuccessHK
The DS gets its own unique Arwing shooter, this time with touch-control flight mechanics unique to the DS. Lylat needs help. Players hop into their Arwing fighter and fight through a unique branching storyline of missions, all rendered in 3D. Star Fox DS brings a whole new strategic element to the series with a commander's view of the mission. Using the touch screen, players can draw the routes they and their teammates will take, then battle the enemies they encounter as they take over bases and strategically advance across the map. Players can also blow their friends out of the sky as they dogfight with up to eight players over a local wireless connection or take on up to four players from around the world on Nintendo Wi-Fi Connection.
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August 8th, 2006, 18:54 Posted By: wraggster
New from SuccessHK
Hello Kitty is throwing a party and she needs your help! Explore her world to pick out the perfect outfit, music and more. It's up to you and Hello Kitty to plan the perfect party! Features: Explore Hello Kitty's favourite places and meet with all of her friends Play 10+ fun party games with Hello Kitty Send fun notes to Hello Kitty's friends to invite them to your great party
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August 8th, 2006, 18:55 Posted By: wraggster
New from SuccessHK
Scooby-Doo the Movie
In Scooby-Doo the Movie, players explore exotic locations inspired by the movie, searching for clues to complete missions and ultimately, solve Spooky Island's big mystery. Inspired by actual movie stills and artwork, the game features rendered environments and familiar characters in action/adventure gameplay.
Scooby-Doo 2
Players have to assist the Mystery, Inc. team in recovering a collection of monster masks they had collected from their previous adventures. It seems one of the masks has transformed into a pterodactyl ghost, and the recalcitrant beastie has made away with all of the other masks. Bad Pterry!
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August 8th, 2006, 18:57 Posted By: wraggster
New from SuccessHK
The 2007 edition of EA's unstoppable football franchise. New to the GBA version this year is the addition of more Game Boy Advance-exclusive mini-games; offense and defense skills games, punting and running skills games, and more. Also, stay up to date with all the off-season moves with new team rosters, uniforms, and logos for the 2006 NFL season.
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August 8th, 2006, 19:16 Posted By: wraggster
The classic game Doom has appeared on the Nintendo DS, heres all the release news:
The coders behind the release are TheChuckster and WinterMute
DSDoom is a port of Doom to the Nintendo DS based off the Prboom source tree because of its purity and portability.
Features
DSDoom loads any Prboom-compatible IWAD file.
Single-player is playable at very smooth framerates.
Multiplayer network play is possible using DS wifi and prboom_server.exe.
Configuration file.
Sound effects work with stereo panning.
Future Plans
Possibly a better net code or music support (would be very difficult though because of the MIDI files DOOM uses).
Touch screen control.
Heres a
Controls are simple.
Use the directional pad for movement
Hold the X button to sprint
The Y button toggles through your weapon inventory.
The A button fires.
The B button is the "use" key for opening doors, etc.
The R and L buttons allow you to strafe.
The Start button brings up the main menu.
The Select button chooses options in the menus.
Wifi connection
To play online using wifi, you're going to want to have a PC with port 5030 opened/forwarded. Run prboom_server.exe with the number of players specified using the -N command line parameter. There are other parameters for such things as maps and coop; check out the prboom_server documentation. The server waits until the given number of players connect and then the game begins.
Now that you have the server running, you will want to set up the DSes. Make sure that WFC data is set in firmware on the DSes. Next, edit the prboom.cfg file on the card and change the server "name ort" line under misc. You are ready to start. Launch dsdoom.nds and choose the network game option in the initial menu.
Download and Give Feedback Via Comments, Excellent Release for the DS Scene
Special thanks to RyanB for emailing me the news
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August 8th, 2006, 19:48 Posted By: wraggster
News via IGN
Following up on last week's surprise unveiling of Chocobo's new DS outing comes a teaser website for the game.
The first thing you'll probably notice is that there isn't really anything at the site at this point, except for a pair of Chocobo eyes that follow your mouse around. You may also notice that by clicking around here and there, you can make Chocobo feathers fall from the top to the bottom of the screen. And, if you have your speakers on, you'll likely notice the bubble Chocobo theme song in the background.
If you read Japanese, you'll notice one more thing. A tiny message bubble on the right side of the screen promises the site's full opening in September. This suggest a Tokyo Game Show presence for this latest Final Fantasy spinoff.
More Info
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August 8th, 2006, 19:50 Posted By: wraggster
Via MTV
We can't make your dreams of playing your Game Boy® in the primate cage at the Bronx Zoo come true, but we can give you a chance to play your Nintendo DS in a completely weightless, zero gravity environment. Send us a picture of yourself playing handheld games in the most bizarre, exotic or otherwise foolish place, and MTV and Nintendo will give you and a friend the chance to win an expenses-paid trip aboard a ZERO-G zero gravity plane. We'll even throw in some spending cash and a "Travel Lite" gaming pack with two DS Lite units and copies of three games. Think you can stomach it? Send us your best shot and find out.
More info at link above
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August 8th, 2006, 22:12 Posted By: wraggster
News Via Gamespot:
From Combat and Battlezone to Tokyo Wars and Seek and Destroy, tanks have been the focus of games for almost as long as games have existed. Now Nintendo DS owners who always wanted to hop into a German Jagdpanther or take a Soviet T-34/85 for a spin can look forward to Milestone's entry into tank-based action gaming, Tank Beat. Famitsu today revealed a few early details about the upcoming game and its main modes of play.
Tank Beat's main focus will be the story mode, in which players clear missions to progress. Playing well will not only unlock new tanks to use in subsequent stages, but it will also determine how the story unfolds.
The game will also have a trial mode that lets players replay individual missions from the story mode, as well as special stand-alone missions. Local wireless and Wi-Fi connectivity will allow for head-to-head battles with other players, whether they're in the same room or across the country. Tank Beat is scheduled for release in Japan this November.
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August 8th, 2006, 22:27 Posted By: wraggster
New from SuccessHK:
In Madden NFL 07, you'll control the running game like never before. For the first time ever, step up as the lead blocker to create a hole, then take control of the tailback and smash through, overpower, or slash away from would-be tacklers - as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs. Between the tackles or in the open field, run to daylight with Madden NFL 07. Smaller backs escape and break tackles, while bigger runners bowl over defenders in the open field Scout collegiate prospects with the all-new NFL Draft Scouting System and during the College All-Star Game Watch players impact their teams with the new Franchise Player Roles feature Team-Specific Defensive Playbooks - For the first time, use actual plays from your favorite team's defensive playbook to shut down the running game, pressure the quarterback, or force key turnovers
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August 8th, 2006, 22:29 Posted By: wraggster
New from SuccessHK:
The series features Monkey D. Luffy as an aspiring pirate searching for One Piece, the legendary treasure of The Pirate King Gold Roger. One Piece: Grand Adventure brings back the fun and excitement of the free-moving Vs. Battle action from past One Piece games with exciting new twists. The game also has been completely revamped with the inclusion of an engrossing Adventure Mode, sending players on mini-game filled quests for extended replayability. With the latest main and support characters, new moves, and stages, this is the ultimate One Piece game.
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August 8th, 2006, 22:30 Posted By: wraggster
New from SuccessHK:
A kart racer with Pac-Man and many others from Namco's catalog of classic characters. The game's 15 race tracks are designed to contain a whole lot of jumps and such to keep racers on their toes. In addition, there are six battle arenas for multiplayer action. You'll also be able to collect power-ups to attack opponents or gain an edge in the race, as well as Pac-Man's signature fruit pickups, which in Pac-Man World Rally unlock secret shortcuts.
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August 8th, 2006, 22:48 Posted By: wraggster
Xtreme Enterprises are to release a new replacement case for the Nintendo DS, heres the details:
Project SHOCK! (like many of Xtreme Enterprise projects) is a full replacement NDS Lite case project that aims to provide gamers with an alternative to the original colors, as well as function as a repair part for destroyed DS Lite cases. Made from extremely high quality and durable ABS plastic materials, SHOCK! replaces all case parts for the DS Lite including :
a. Top/Bottom case (includes battery cover)
b. All buttons (L/R triggers, left thumbstick, right buttonsx4, start/select buttons, power/volume)
c. Top screen lens
d. Front cartridge cover
Xtreme Enterprise has completed the first Prototype Phase of Project SHOCK! with the released pictures in ivory white. (WARNING : These are untreated shells raw from the precision injection machines. May cause uneasiness to the uninitiated and unimaginative).
SHOCK! replacement shells will be released in a salvo of 6 aesthetically pleasing colors (pictures of actual products in their full glory will be released in stages) initially as follows:
Astro Yellow
Ivory White
Dynamic Red
Dreamy Blue
Cool Black
Strat Clear
Screenshots Via Comments
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August 8th, 2006, 23:37 Posted By: wraggster
CraigT has posted this news about his Spectrum emulator for the Nintendo DS:
It looks like my new debug log is paying off. It helped me track down two more bugs in the CPU core.
The first was the JSW bug, which turned out to be a simple typo (I really should be more careful). The second was a bug that had been annoying me for ages which was causing Batty to crash whenever you picked up a triple-ball bonus.
Fixing these has also fixed the crashes in Chaos. Finally I can play one of my favorite spectrum games of all time on the move!
Also, just a quick thanks to everyone who have taken an interest in SpeccyDS. To be honest, I’m quite surprised how quickly people found out about this blog considering I made one casual post in a thread on www.yakyak.org. The wonders of word-of-mouth, eh?
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August 9th, 2006, 20:02 Posted By: wraggster
Atlus has confirmed that Trauma Center: Second Opinion will go on sale on the same day the Nintendo Wii launches in the US.
By the sounds of things, it's going to be a remake of the original DS title - but it'll feature new graphics and animations, and you'll perform operations using the Wii remote and the nunchuk controller. You can also expect a second playable character, plus new missions and a choice of difficulty modes.
But when will Second Opinion arrive in Europe? Well, Nintendo distributes the game over here, so we asked them. A spokesperson told Eurogamer: "We know that everyone is as excited as we are about the pending launch of the Wii, and as a result there is a lot of speculation online.
"We ask people to be patient as all will be revealed in due course." Ah well. Nice pun, anyway.
The first TC title, Under the Knife, has proved so popular in the States that Atlus is planning to re-issue the game over there - but Nintendo has no such plans for Europe.
"The game is widely available here in the UK and continues to sell well, so we have no plans to re-issue," the spokesperson said.
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August 9th, 2006, 20:47 Posted By: wraggster
Linkers4u.com have posted new news on the status of the new Supercard DS Lite, heres what they posted:
The second batch of SuperCard Lite is sold out. The third batch of SuperCard Lite will arrive next week. All the pre-orders(before 8-8-2006) have been shipped. We will ship the remaining pre-orders immediately once we receive the SuperCard Lite.
For those that dont know what a Supercard DS Lite is, heres the info
Price is $43
Product Features
Use MicroSD Flash
Compatible to SuperKey, SuperPass, Max media Launcher...etc.
Higher Speed than SuperCard MiniSD and SuperCard SD version
Fits into NDSL gba slot PERFECTLY
More Description
SuperCard Lite (MicroSD) is Specially designed for NDS Lite Consoles. For backuping files it uses MicroSD card. It allows you to run a variety of software, Play Game, Watch movie, E-book, Music and Photo albums. Super Card is easy to operate. Just use the bundled software to convert NDS games/HomeBrews and copy them to MicroSD card. Then, you are ready to enjoy the games. *SuperCard Lite is designed for NDSL consoles only.* *SuperCard Lite must be work with PassMe device in order to play NDS games/HomeBrews, e.g. SuperKey, Max Media Launcher...etc.*
Buy at Linkers4u.com
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August 9th, 2006, 21:01 Posted By: wraggster
New From SuccessHK
Two exciting Yu-Gi-Oh! adventures in one package!
The Destiny Board Traveler
Its a new spin on board games! Play as one of the characters from the hit Yu-Gi-Oh! TV series and duel with up to 3 friends by summoning monsters and battling on one of the many maps including Domino Park and Outer Space! Combining the best elements of the Yu-Gi-Oh! Trading Card Game and a strategic board game, Yu-Gi-Oh! Destiny Board Traveler gives gamers an all new way to duel.
Dungeon Dice Monsters
Dungeon Dice Monsters is another great adventure in the Yu-Gi-Oh! universe. As featured in the Dungeon Dice Monsters story arc in the animated television series, players collect and fight with dice inscribed with mystical powers and magic in order to defeat their opponents. Enter a dozen different tournaments and ultimately face-off against the scheming creator of Dungeon Dice Monsters, Duke Devlin.
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August 9th, 2006, 22:20 Posted By: wraggster
Another Flashcart for the DS gets a press release and just like the DS Link yesterday it looks just like a normal DS Game, heres the info:
Near soon , Ninjapass DS Flash release at China , it is a first Direct Boot Up and real size flash storage device of the DS & DSL . Therefor it is a first real DS Flasher of the world .
Ninjapass for the Nintendo DS and DS Lite is the perfect solution for accessing DS media from any GBA flash storage device. Simply snap in the Ninjapass dsflash cartridge, and that's it ! Media, freeware, executables and other files stored on your flash card can be launched. The Flash Cart revolutionised the GBA Homebrew scene, and with Ninjapass dsflash , it will do for the DS too.
Ninjapass Media Launcher Invincible Boot Up Solution is compatible with most types of flash cards including all G6 Family , all SuperCard Family , all EZ Family , all M3 Family , ...
And Ninjapass DS Flash Build - in 128Mbit / 256Mbit / 512Mbit / 1Gbit memory , let you to run the DS Homebrew rom direct from DS slot and don't need any GBA flash storage device . Ninjapass Build - in 2MB flash memory , therefore Ninjapass DsFlash Compatible with most the game save (4kb EEPROM , 64kb EEPROM . 2Mbit FLASH).
Ninjapass Built in Multi-game menu and passcard function , so you can make your Multi game or passcard to boot up your other GBA flash storage device from the GBA slot or direct play your ds rom from the DS slot .
NinjaPass Faq
(Q) Is the Ninjapass need a original DS Game card to boot up ?
(A) NO , Ninjapass don't need any card to boot up .
(Q) Is the Ninjapass USB Adapter need a PC driver ?
(A) NO , Ninjapass writer is a USB 2.0 product , don't need any install driver .
(Q) Ninjapass support which brand GBA flash storage device?
(A) including G6 Lite . SuperCard . EZ . M3 . NEO . XG . MC . UMC
(Q) Use the Ninjapass to play the ds rom , need flash the DS firmware first ?
(A) NO , use the Ninjapass play the ds rom , no need flash your console . so you can keep the N's warranty .
(Q) Can Ninjapass run the *.nds file directly from the DS slot and without passcard ?
(A) Yes , the Ninjapass can directly run the *.nds files (Clean rom need) from the DS slot and don't any other passcard .
(Q) Is the Ninjapass support all *.nds save file ?
(A) Yes , Ninjapass support all the DS save type ( 4kb EEPROM , 64kb EEPROM or 2Mbit FLASH).
(Q) Is the Ninjapass support the Multi-games ?
(A) Yes , Ninjapass Built in Multi-Boot menu , let you to run the Multi-games.
(Q) Is the Ninjapass support the Photo , Movie , Music and the eBook?
(A) NO , you need use the Ninjapass passcard function to boot up your GBA flash storage device .
(Q) Can i make the Ninjapass with the Multi-Game Menu + passcard function ?
(A) NO , passcard function cannot use under the Multi-game menu.
Screenshot Via Comments
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August 9th, 2006, 22:31 Posted By: wraggster
It's been known for quite some time that Activision snatched up the Bond gaming rights after EA, but nobody knew exactly when the company's first game based on the smooth-talking British agent would release. Well, now we know, and in 2008 we'll get our first taste of the new era of Bond games, which will be a title based on the second film to star the new Bond Daniel Craig. We aren't a movie blog by any stretch of the imagination, but we were fairly happy to hear that he would be taking over following some very good past films. Of course, we already knew which development studio would actually be responsible for this new Bond game. Treyarch, as we all know, is currently knee-deep in preparing Call of Duty 3, yet will take up the reigns for the 2008 game.
No announcement has been made in regards to what systems the game will be available for, but we're 95% sure it'll end up on the Wii.
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August 9th, 2006, 22:31 Posted By: wraggster
So, now US Senators aren't the only people known for flip-flopping?
Ed Boon, the man behind the kombat of mortals, spoke with gaming site 1up about the recent announcement of Mortal Kombat Armageddon coming to the Wii. First, he was quick to dash away all his earlier comments, stating he thought that Mortal Kombat could not work with the Wii's controller, as opposed to just plain negativity about the console in general.
"Actually, my comments in the past were not "less than enthusiastic" -- rather they were responses to questions that I was asked about how Mortal Kombat could be done (with the traditional play mechanic) on a new controller. Since the Wii controller has fewer buttons than a traditional PlayStation or Xbox controller I was wondering at the time what we would be able to substitute for the missing buttons. Remember, at the time of the original interview, I hadn't even touched a Wii controller."
Well then, good thing you're bringing your game to a console that has a controller lacking enough buttons to successfully play said game, eh? The rest of the interview has Ed defending past comments some more, along with his take on the announcement of Super Smash Bros. Brawl leaving out some of the console's features, as well as discussing the possibility for shells to be used with Mortal Kombat: Armageddon.
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August 9th, 2006, 22:33 Posted By: wraggster
Despite the game's announcement during E3, fans of the down-on-the-farm series Harvest Moon have been left twisting in the wind when it comes to the franchise's emergence on the Wii. How will the control scheme change? What'll the story be? How will it look? Is the title really Harvest Moon Heroes or was that a misprint at E3? The latest issue of Famitsu has some answers, and several sites are sporting scans and translated info.
Word is that now instead of hitting a few buttons to lift that barge or tote that bale, Wii's farming sim will be based on realistic motions. Need to water your plants? Now you get to do just that, by tipping the Wiimote downward to simulate the action. Sounds kinda like work to us, but we'll keep an open mind for now ....
More Info
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August 9th, 2006, 22:34 Posted By: wraggster
Considering EA's recent enthusiasm for Nintendo's Wii (stop laughing) and impressive lineup of games to be released for the console, we're quite shocked at the latest development with one of EA's most popular franchises. The next installment in the NBA Street series is only poised to extravagantly dunk on the PS3 and Xbox 360, leaving the better console in the dust. Due out in the Spring of 2007, the newest game will also be ditching current-gen systems.
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August 9th, 2006, 22:35 Posted By: wraggster
We already know that Spore is a possibility for the Wii, but in an interview with IGN, SimPapa Will Wright had a little more to say about the upcoming console as it relates to the evolutionary sim he's developing. Wright told IGN they were "messing around with the Wii dev kit." Considering that the PC release of Spore isn't scheduled until next year, mucking about with the dev kit for the Wii seems like a very good sign that the Nintendo console will get a little evolutionary love.
Wright also stressed the importance of designing games for each platform, which Wii love! Down with bland ports, up with games that make sense.
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August 9th, 2006, 22:38 Posted By: wraggster
Via Simmunity
Simmunity has created the world's first tongue-controlled Nintendo Game Boy AdvanceSP console and Game Cube controller for quadriplegic youth and adults.
The unit is designed for special people in school, residential and hospital settings, who can now play Game Boys with a tongue controller.
At left, you see a Tongue-Controlled Game Boy Advance SP and remote control receiver and a Charmed Labs XPort 2.0 cartridge programmed with a custom game program.
To make this work, we added a new jack for the receiver input. This receiver processes signals from the tongue-touch keypad and, in this case, relays them to a second micro-controller computer chip inside the Game Boy, added by Simmunity, to decode the reciever signals and activate the Game Boy Advance SP buttons.
The Nintendo Game Boy Advance SP operates normally with all Game Boy Advance compatible cartridges, though games which require multiple simultaneous button closures will require an assistant to help push extra buttons during play. Many games such as the popular Pokemon Pinball game and retro game collections with Ms. PacMan, Battle Zone and Galaxian are easily played on the Tongue Controlled Game Boy Advance SP without assistance. The Tongue Controlled Game Boy Advance SP can also control many Nintendo Game Cube Games through use of a Nintendo Game Boy Advance to Game Cube link cable.
Each Remote Controlled Game Boy Advance SP system is created by remanufacturing a standard Game Boy Advance SP console and adding a MicroChip PIC processor for signal decoding and button activation. Remanufactured consoles look unmodified and provide full battery life.
Simmunity Corporation is also developing specialized games and augmented communications software for people with various physical and cognitive communications challenges. We are dedicated to the thousands of young people whose lives we can touch and make brighter with learning, communication and entertainment products. We endeavor to raise self esteem and independence through accomplishment.
Screenshots Via Comments
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August 9th, 2006, 23:15 Posted By: wraggster
DragonMinded posted this news:
I've put out a new version of libFB, as well as released libPicture, the library I put together to display pictures in DSOrganize. Also, I've put up an edited version of chishm's old library for FAT. Check them all out at http://www.dragonminded.com/ndsdev/.
Plese note that some of the links on this blog are no longer valid as the code and executables for depreciated examples have been deleted.
More info --> http://dragonminded.blogspot.com/
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August 9th, 2006, 23:23 Posted By: wraggster
Sata has released a new version of his MP3 Player for the Nintendo DS, cant tell you whats new.
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August 9th, 2006, 23:27 Posted By: wraggster
Octobinz has posted a new release of his R-Type (shooter) game for the Nintendo DS:
- Corrected some bugs
- Updated the source code on the site
- Added a new accessible weapon since the no-claims bonus
TODO:
- Finish the first level
- Correct memory leak issues during the changing weapons
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August 9th, 2006, 23:32 Posted By: wraggster
wosret posted a new version of his game for the Nintendo DS, heres whats new:
Most debugging text has been removed and the little bit that is left is only displayed if NDS_DEBUG is defined in ds_main.c.
The DS will shut itself off after saving or quitting.
Fixed a very nasty bug that caused the game to crash when entering a level with a randomly generated boulder.
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August 10th, 2006, 17:43 Posted By: wraggster
Can you hear that rumble? That's the sound of a 100,000 Japanese school children running to pre-order the new DS Pokémon adventure, Pokémon Diamond and Pearl, which hits the Land of the Rising Sun this Christmas. Or on second thoughts, maybe it's just that curry we had last night.
As the first 'proper' Pokémon games to hit Nintendo's dual-screened handheld, Diamond and Pearl already have fans of the series rubbing their screens with excitement. Intriguingly, the games will both feature online play over Nintendo Wi-Fi, complete with voice-chat to mock your friends during battle. Online play, along with the combined popularity of Nintendo DS and Pokemon, will surely result in full-scale riots in Japanese shopping malls come Christmas.
If we manage to get our hands on import copies, we'll let you know how Diamond and Pearl shape up when they hit Japan.
Video and News at CVG
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August 10th, 2006, 17:59 Posted By: wraggster
New details have been revealed of how you'll play Harvest Moon using the Wii's remote controller - along with news that a second DS instalment in the series is on the way.
According to an article in Famitsu, partially translated by IGN, Harvest Moon Wii is set on an island this time. It was once home to the Harvest Goddess and a great tree, but one day she disappeared and the tree dried up.
With the help of the friendly Koropokuru sprites, it's your job to make the island all lush and beautiful and that, so that the Goddess will return and the tree will come back to life.
Which, of course, you'll do by giving it all Archers on your very own farm. You'll swing the Wii's remote like a hoe to plough fields, or tilt it towards the ground to use the watering can. You'll also wave the remote about to fish and to look after your animals. The d-pad will be used to switch tools, and by pressing down you can deactivate them - to avoid any risk of flooding your farm or hacking it to bits.
Famitsu also revealed that a second Harvest Moon DS game is in development - despite the fact that the first one isn't even out yet. Titled Harvest Moon: The Island I Grew Up On, it'll let you experience what life's before you become a farmer.
You'll live on an island with your mum, dad, brother and sister. You'll be able to grow rice, and the touch screen will be used to move your character while the d-pad controls your tools. The game will link up with Harvest Moon Wii - but there's no word on how this'll work just yet.
Nor on when either game will be out - but the first Harvest Moon DS title is due to reach Europe by the end of the year.
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August 10th, 2006, 18:04 Posted By: wraggster
Nintendo is celebrating the continued European success of its innovative DS title, Dr Kawashima's Brain Training: How Old Is Your Brain?, selling half a million units in just nine weeks.
Part of the publishers growing Touch! Generations range - which includes titles such as the globally successful Nintendogs - the game is inspired by a series of tests by Dr Ryuta Kawashima, a renowned Japanese neuroscientist.
Players can undertake a series of short tests designed to stimulate and energise their brains in as little as five to ten minutes each day, and the popularity of the title has exceeded even Nintendo's expectations.
More than 500,000 copies have been sold in just nine weeks since the European launch, outstripping the title's performance in native Japan, where it took 16 weeks to reach the same number of sales.
North American sales of the title are showing equally impressive figures, racking up in excess of 600,000 units sold since its June 5th debut in the region.
Unusually, week-on-week sales of the game have increased since launch, and Nintendo reports that the title is currently selling more than 60,000 copies every week, with no signs of a decline in its performance.
Available for around GBP 20, sales of the title have been bolstered somewhat by the recent launch of the Nintendo DS Lite, which is in itself breaking records, shifting around 140,000 units each week since it's European debut on June 23rd.
Laurent Fischer, Marketing Director for Nintendo Europe commented: “We are delighted that Dr. Kawashima’s Brain Training has been such a huge success in Europe with thousands of people training their brains with this unique title."
"We hope that the continued success of this and other Touch! Generations software will help gaming as an industry expand and begin to appeal to entirely new audiences," he added.
Via GI Biz
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August 10th, 2006, 18:44 Posted By: wraggster
Snezziboy the SNES Emulator for the Gameboy Advance (nintendo ds too) has been updated, heres whats new:
Fixes and Features:
- Fixed a bug with the reading of registers $2137/$213C/$213D (Final Fantasy Mystic Quest is able to proceed to the title screen)
- Fixed a critical bug with the MVN/MVP instructions to handle the A register correctly in 8-bit mode.
- Fixed a DMA bug so that the incrementing of the source address does not affect the address bank. (Final Fantasy Mystic no longer crashes and now seems playable)
- Fixed a bug with the DMA transfer to correctly increment the source address depending on the DMA increment mode. (Secret of Mana no longer crashes before the first dungeon) - Fixed a bug with the RESET function that causes backgrounds remain stationary after using the configuration's RESET option.
- Fixed the SBC instruction to take care of decimal mode subtraction (uses modified code from SNES Advance) (Zombies ate my Neighbors is now playable)
- Fixed Mode 7 where there was once a band appearing at the top of the screen.
- Fixed (partially) SNES additive transparencies. - Implemented Mode 7 wraparound based on register $211A. HDMA: - Implemented partial HDMA for background scrolling positions (Donkey Kong 3, first level moves as expected) (Street Fighter 2 background moves as expected) (Castlevania X first level background effects visible) (HDMA is slow on the GBA and is expected)
- Implemented new option to enable/disable HDMA (for games that don't necessarily require it)
Optimizations:
- Made slight optimizations to instructions that operate on the A register, and certain jump instructions
- Made major optimizations to all instructions to remove instruction to add to SnesPC register (Credit to Gladius for the suggestion; most games should experience a slight but notable increase in speed)
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August 10th, 2006, 18:50 Posted By: wraggster
The chaps over at Gaming Nexus sat down to mull over exactly what are Nintendo's 5 biggest hurdles in achieving their goal of success for their new console. The guys don't pull any punches, easily citing Nintendo's past advertising blunders along with their bad treatment of third-party developers. The 5 points of contention are:
Innovation
Virtual Console service
Third-party support
Nintendo Wi-Fi Connection
Marketing
Now, if you ask us, the only two areas where we would have any doubt about the system are the third-party support and Wi-Fi Connection. We all know that the Wii has some good third-party support for its launch, but what concerns us more is maintaining that connection and having a steady flow of third-party titles available for the system throughout its life cycle.
As for Wi-Fi, we're hesitant to believe that adopting the friend codes system from DS titles for the console will be such a smooth transition. Also, add in the fact that Nintendo has barely revealed anything about the service to us at all and you can appreciate our concern.
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August 10th, 2006, 19:19 Posted By: wraggster
bjoerngiesler posted this news:
Hi everyone,
I've put the initial release of DSFTP, my FTP server for the DS, up for download. It has following features/limitations:
Full-fledged FTP server, configurable by settings file
Additional BOOT command (works only on Supercard CF so far)
Only one simultaneous client connection
Passive FTP only
Rather slow RECV speed
You can download DSFTP and a PDF file containing the nitty-gritty at ftp://www.giesler.biz, using login anonymous and your email. Please, make that a valid email, so I can contact you in case anything goes wrong. I promise not to sell it to the Nigerians.
And yes, DSFTP is hosting itself (as a test phase), so please treat it gently and enjoy the slow trickle of the bytes.
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August 10th, 2006, 20:09 Posted By: wraggster
Delfare has posted a graphics converter app for the Nintendo DS which is an entry into the Neoflash 2006 Summer Coding Comp, heres the info:
hi,
I present my gfx converter.
it convert textures .jpg, .bmp, .pcx, .png, .tga to .bin file for textures for 3D objet.
It support the 3D blending.
there is 5 parameters :
the filename of the texture, the filename of the .bin file, and the 3 rgb values (0 -> 255)
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August 10th, 2006, 20:35 Posted By: wraggster
Looks like Team Xodus of Xbox Modchip fame have moved into the Nintendo DS Flash Cart market with the announcement of a new flash cart called DS-X.
Heres the press release
Our ingenious team are delighted to unveil what can only be regarded as the finest example of innovation and quality to grace the DS enthusiast scene. The DS-X (DS Extreme) is a flash cart like no other, just one bespoke single regular DS cart sized device with an exquisitely crafted design opening up an array of possibility on your DS or DS Lite console as never seen before.
Right out of the box the DS-X offers un-paralleled functionality, possessing 4Gbit (512 Mbyte) of memory space, a high speed USB 2.0 in-built connection and a full sized onboard EEprom complete with some serious custom engineering, all of which is enclosed in a specially tailor made durable DS cartridge case. No PC software required, No external memory, No Passme or GBA cart needed, just drag and drop your favourite DS media or homebrew files 'til your heart is content, navigating through them with our savvy custom operating system featured onboard the DS-X – it just couldn't be simpler!
Stay tuned for more information and release date (which is soon), but for now head on over to www.ds-x.com and check out our flash based video trailer.
DS-X Team
Screens Via Comments
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August 11th, 2006, 00:48 Posted By: wraggster
It's the game that allows you to shoot hoops with the stylus and we've managed to get hold of some in-game footage of Mario Smash Basket, due for release on DS this November. Just click on the movies tab above to see for yourself.
This 3-on-3 basketball game has been given that unique Mario twist as there's a new scoring system in place. Instead of the usual two points for a basket and three for shots from outside the D, Smash Basket awards 20 points and 30 points respectively, but that isn't the end of it.
As Donkey Kong demonstrates in this movie, the points tally can be improved by scribbling on the touch-screen while your player is in the air during a shot - this in on the provision that coins have been collected from boxes during the move towards the basket.
When it's all put together it makes for some dynamic action and for one happy ape.
News and Movie at Gamesradar
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August 11th, 2006, 00:51 Posted By: wraggster
Via Insert Credit
This week's Famitsu also reveals the two latest productions from Marvelous Interactive for the DS. One of them is a new Boku-Mono [Harvest Moon] with 3D graphics. The other is Luminous Ark, a SRPG looking very similar to Flight Plan's work, with superlative character design, though it's being developed by Image Epoch. Much like we said with the Riviera remake or Jeanne D'Arc, this deserves a proper non-portable system as its home.
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August 11th, 2006, 00:54 Posted By: wraggster
News Via Insert Credit
Jaleco's 'comeback' to the scene isn't going to stop with its games for the mobile phones, it seems. Ninja Jajamaru-kun, star of some great Famicom games is getting a revival too, this time for the DS. Though the truth is that Jajamaru-kun's series has been alive all these years, since it got an episode for each of Sega and Sony's 32-bit systems (quite terrible, to be honest) as well as the Wonder Swan and the GBA (these ones really cool, indeed). The news comes, how couldn't it, via Famitsu magazine, which explains that the stylus will be essential for this title. Once again, we have to point the contemporary drama, where classic 2D formulas like this seem to be only suitable for portable systems.
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August 11th, 2006, 01:03 Posted By: wraggster
Nintendo Wii Zone has a whole page of farmalicious goodness from Harvest Moon, including screenshots from the upcoming Wii game and character sketches, all from Famitsu. A close look at the screens offers some further insight into the control scheme as well. And all farm animal gags aside, the conceptual pictures are beautiful.
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August 11th, 2006, 01:03 Posted By: wraggster
Gamedaily has a feature running right now where they look at how Super Smash Bros. Brawl online could work. Dissecting the experience down to three important fields, they discuss what the most important aspects of the title need to make the online roster to ensure the online experience is as endearing as the game is offline.
First up are what different game modes will be available for online play. Now, Smash Bros. is such an experience that it can be augmented each and every time you play. There is a core underlying mechanic in just attempting to beat your opponent silly, but there are factors such as stock count, time, locale, as well as the variants such as Coin Battle, that are really going to be tough to bring online. Game Daily thinks that Nintendo really has to leave all of this content in for the online arena, and we're inclined to agree. Really, it's a no-brainer to say that the online multiplayer should very much resemble that of the local multiplayer.
Next item of interest is latency issues, or lag. Now, it's no secret that most fighting games rely on speed and intensity to create a great experience, with Smash Bros. being no exception. Other games such as the upcoming Virtua Fighter 5 refuse to take their game online because the lag will take away from the title. Nintendo will have their work cut out for them if they hope to provide a lag-free experience. Tecmo's Dead or Alive 4, however, has managed to remain excellent online, so hopefully Nintendo will be able to look to that title for inspiration in how to ensure that the game remains the same online.
Finally, the game will undoubtedly need a ranking system. I mean, what's the point if you can't get into a match and/or lobby with your incredible record and talk smack. The question is exactly how will it be done and what will be the criteria for rewarding players with better ranks.
Now, we're still not sure this game will even be online or not yet, so keep that in mind while you mull some of this over. When will we find out if it'll be online or not? Probably next year, sadly.
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August 11th, 2006, 01:05 Posted By: wraggster
Arthur and the Invisibles is based upon the upcoming Luc Besson flick - you know, the director of Fifth Element and The Messenger? This time, the French filmmaker's approaching the world of CG with his fantastical Invisibles world and the Minimoy inhabitants that live within it. The film's set for release early next year, and Atari will have a Nintendo DS game all ready to go when the movie hits theaters.
The console game takes on the story arc of the upcoming film in an epic action adventure. The Nintendo DS version, however, approaches the franchise differently, giving players mini-game challenges in the rapid-fire style of Nintendo's Wario Ware series. Though the console developers are credited for the DS design, it seems that Neko Entertainment has its hand in this handheld rendition.
More Info
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August 11th, 2006, 01:11 Posted By: wraggster
News from Licklick
I have released a beta-wip-preview of my ftp client DSLiveFTP (probably will be renamed to DiiFiiTiiPii, still considering it). Currently all that the binary does is connect with WFC data, ftp with ftp.mozilla.org, transmit commands and receive results. It does not do file transfer yet, as I haven't programmed the data-connection needed for the ftp protocol to send data through.
I released this for the people who ran out of applications to try on their homebrew DSes and like a little graphical app, now and then.
Will keep you updated! Expect file transfer soon!
-Lick
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August 11th, 2006, 16:35 Posted By: wraggster
Nintendo's Wii, although not strictly a next-generation gaming machine, is piecing together the one of the most impressive launches of any console in history, with the sum total of 27 (to date) titles being readied for the machine's launch.
Nintendo, under the guidance of president Satoru Iwata, can also shed the stigma of being unable to attract decent third-party support, with a massive 23 of the titles coming from its publishing partners, partners desperate to reach a mass-market with minimal research and development risks.
The list to date reads:
Avatar: The Last Airbender - THQ
Blazing Angels: Squadrons of WWII - Ubisoft
Blitz: The League - Midway
Call of Duty 3 - Activision
Cars - THQ
Dragon Ball Z: Budokai Tenkaichi 2 - Atari
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors - Square Enix
Elebits - Konami
ExciteTruck - Nintendo
Far Cry - Ubisoft
GT Pro Series - Ubisoft
Final Fantasy Crystal Chronicles: The Crystal Bearers - Square Enix
The Legend of Zelda: Twilight Princess - Nintendo
Madden NFL 07 - EA
Marvel: Ultimate Alliance - Activision
Metal Slug Anthology - SNK
Metroid Prime 3: Corruption - Nintendo
Monster 4×4 World Circuit - Ubisoft
Need for Speed: Carbon - EA
Open Season - Ubisoft
Rayman Raving Rabbids - Ubisoft
Red Steel - Ubisoft
SpongeBob SquarePants: Creature from the Krusty Krab - THQ
Super Monkey Ball: Banana Blitz - Sega
Tony Hawk’s Downhill Jam - Activision
Trauma Center: Second Opinion - Atlus
Wii Sports - Nintendo
It is expected that this roster will expand to 35 before the Wii hits the streets, with the potential for hundreds of product launches during the first year the Wii goes on sale. SPOnG very much hopes Nintendo quality assurance procedures, often a cause for some serious head-clashing with third-parties in the past, will weed out any titles seeking a quick cash-in on the technology afforded by the new home platform.
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August 11th, 2006, 16:51 Posted By: wraggster
New from SuccessHK
A new series of adventures in the Rockman franchise, Rockman ZX features two playable characters -- a male name Van and a female named Eile -- who can expand their Hunter armor from normal to X mode and Z mode by collecting "Live Metal" as well as call upon special powers.
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August 11th, 2006, 17:04 Posted By: wraggster
A new rather smart looking External Battery for the DS Lite has been revealed, no details on what charge it will bring etc but check out the screen via comments.
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August 11th, 2006, 17:16 Posted By: wraggster
The Hive, the excellent coder who released many emulators for the GBA has posted on his site about a new PRIVATE beta of his Spectrum Emulator for the Nintendo DS, heres what he posted:
What's new?
--------------
+ Fixed graphical corruption in Cobra, Gutz, and many others.
+ Fixed problem with long filenames corrupting the file browser display.
+ Fixed problem whereby START & SELECT are transposed when saving game INI files.
+ Added interface II option to control configuration panel.
+ Fixed problem with sounds panning through single speaker only.
+ Added preliminary save states (uncompressed Z80's)
+ Added console/log output, although very little is logged currently.
Sorry that there isn't more - I've been really busy with life and hacking away at Doublevision my new Colecovision emulator. DSpec will get more attention in the next week or so. Stay tuned for a big update next time.
Download the only public version HERE
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August 11th, 2006, 17:18 Posted By: wraggster
Maybe you've seen those obnoxious PC vs. Mac ads? Well, they've spawned some fairly funny knock-offs. Now G4 has taken the premise and applied it to the PS3 and the Wii. Suffice to say, the ad is a bit more sexually charged than the videos you're used to seeing here at Wii Fanboy, so we've not embedded it into the post and would rather have you exert the extra energy to click through and check it out. We're sorry, we really don't hate you.
More Info
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August 11th, 2006, 17:19 Posted By: wraggster
Two new scans have hit the net for Michel Ancel's latest title Rayman Raving Rabbids. The scans, which look like they could be from a German Nintendo Power or some such other magazine, depict a sad, imprisoned Rayman, along with his purple, dance-loving, alter-ego escaping from several bunny UFOs on the wings of a hawk. It looks as if we get a peek at one of the game's many minigames as well.
In what appears to be some sort of disgusting peeping Tom exercise, we assume Rayman must quickly open doors to bathroom stalls where bunnies are trying to "do their thing." We're sure this minigame will end up being a lot more fun, and less disgusting, once we actually see it in action.
Honestly though, why are the bunnies holding plungers if there is obviously no plumbing?
Scans Here
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August 12th, 2006, 11:53 Posted By: wraggster
News from Divineo USA
For those of you who haven't read the news lately, DS-Xtreme (4Gb version) is a revolution in Nintendo DS/DS lite development world.
It requires nothing else than itself, and does what other devices do, plus much more, without any passkey/passcard or GBA cart etc. The reference on Nintendo DS/DS Lite
Heres more details:
The DS-X (DS-Xtreme) is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
Offering a SINGLE unified solution which allows you to do the unthinkable and push the limits of Nintendo’s ™ top selling handheld console. The DS-X does NOT require the use of a passme, external memory or any unsightly GBA cart, just one intelligently designed piece of kit, the same size as an ordinary DS cart, giving an unrivalled experience to any DS enthusiast.
Its plug and play in its finest hour, an in-built USB port on the DS-X paves the way for you to communicate easily between the DS-X OS and your computer. Drag ‘n drop all your favourite media and homebrew as you please directly onto the included 4GBit (512-Mbyte) memory with minimal effort as the DS-X will be instantly recognized by your machine.
Xtreme Functionality – One device, Limitless Opportunity:
- One single unified device, no need for GBA Cart, external memory or passme/flashme
- Functions as a flash cart, compatible with homebrew, media and other image files
- Plug ‘n Play, no PC software required allowing for some seriously sweet Drag ‘n Drop file transfer
- Intuitively designed custom operating system which is fully upgradeable
- Included 4GBit (512Mbyte) onboard flash memory
- Bespoke hardware design compatible with all current and future DS consoles, same size as original DS cartridge – does NOT stick out!
- Custom engineered components such as a High-Speed USB 2.0 mini-B connector and full sized EEPROM.
Preorder DS-Xtreme Here
Also Preorders being taken at Divineo China
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August 12th, 2006, 12:06 Posted By: wraggster
Marvelous, the maker of the farming-life strategy franchise Harvest Moon, isn't taking time off to celebrate the series' 10th anniversary this year. Harvest Moon: Innocent Life for the PlayStation Portable has already been released in Japan--where the series is known as Bokujo Monogatari--while a Nintendo DS title, Rune Factory, is slated for release there on August 24.
But the company has recently revealed information on perhaps the most anticipated game in the series: Harvest Moon for the Nintendo Wii. It appears that the game--tentatively titled Bokujo Monogatari Wii--will make ample use of Nintendo's next-gen controller to simulate farm chores, according to the latest Weekly Famitsu.
A handful of screenshots in the magazine demonstrated the Wii-mote's capabilities, including swinging the controller like a hoe to till soil, tilting it like a watering can to water crops, and swinging it like a scythe to mow down weeds. In game, icons appear on the screen's right side to cue players when to move the controller, but otherwise the series' mechanics seem unchanged: Players must still tend to their fields and animals if they want their farms to flourish. Bokujo Monogatari Wii's release date and price have not been announced.
The Wii wasn't the only Nintendo system to get a new Harvest Moon game. Marvelous also announced a new Nintendo DS title, called Bokujo Monogatari: Kimi to Sodatsu Shima. The game's main characters--an old man, a mother, and her three children--are shipwrecked on a deserted island, but by cultivating the land, they can eventually encourage people to begin immigrating to it.
According to Famitsu, every operation on the game can be performed with the DS stylus. As in the GameCube's Harvest Moon: Magical Melody, players can choose between a male and female character--whom players can marry off if they find suitable matches.
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August 12th, 2006, 12:26 Posted By: wraggster
When we found out that Marvel: Ultimate Alliance would not use the exciting and innovative control scheme that the Wii offers, many a Fanboy staffer cried, ever so softly, in the corner huddled in the fetal position, sobbing heard long into the night. Without a Wii controller in hand, their realistic interpretation of Spider-Man's web-slinging and Wolverine's claw-slashing would only make them look like a fool. With the controller in-hand, at least they could say they were playing a game.
OK, fine...that staffer was me.
Regardless, for those of you who have large amounts of sanity on tap, you may still be looking forward to this title. Surely, with such super-dudes as Ghost Rider, Blade, Spider-Man, The Thing, and Thor, there's plenty of reason for you to want to pick up the Wiimote and beat down a henchman or thirty. If that's the case, then go ahead and drool over the 39 new screenshots after the link.
More info
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August 12th, 2006, 12:57 Posted By: wraggster
Moonlight has released a new version of his excellent app that does everything for the Nintendo DS (a must try):
Heres whats new:
New M3 Professional driver was supported.
SuperCard MicroSD driver was added for test.
A detailed adaptor name was added to output ROM file name.
return from the folder when B button was pushed.
CP932-3 (Fixed JPN font) was added.
ScrollType item was added to [TextPlugin] section of global.ini. It is for a full-page scrolling.
SelectDisplay item was added to [TextPlugin] section of global.ini. For select the top and bottom.
WhenPanelClose (2 = Play shell/shutdown.mp3 and DS power off.) item was added to [System] section of global.ini
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August 12th, 2006, 12:59 Posted By: wraggster
The Rain posted this news:
Hi guys,
Here's a quick overview of what dSTAR is (from the readme at http://www.collinmeyermusic.com/dsmi...R/readme.txt):
NOTE: dSTAR requires a self made MIDI cartridge. details on how to build one are at http://www.collinmeyermusic.com/dev/
dSTAR is the first MIDI sequencer for the Nintendo DS. dStar aims to be an x0x style sequencer
with unique music programming capabilities. With drawable modulation tracks and quick tap
beat entry, dSTAR takes advantage of the Nintendo DS's touchscreen to become a tactile
yet endlessly redefinable user experience.
Features in beta 8112006:
-3 drawable, freely assignable MIDI CC "Modulation Sequence" lines.
-1 note (beat) track with drawable per note velocity.
-"soft" keyboard for assigning notes.
-Individual track length for complex beat generation.
-"Play effects" allow reverse sequence play and jump back on the fly.
Features not yet implimented:
-3 additional sequence pages allowing 4 note tracks total and 12 mod sequence lines.
-Per step note length
-Pattern save and recall.
-Quick pattern switching.
-Pattern Chain.
Download the .zip with binaries from http://www.collinmeyermusic.com/dsmi...TAR8112006.zip
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August 12th, 2006, 18:49 Posted By: wraggster
Spinal has released an entry for the Neoflash coding comp, heres the info:
Alarm Clock DS
I have tried to keep the functioning of this clock as close to a real
alarm clock as possible. The operation is simple, while the clock is running, the screen lights will go out to save power. When you touch the touch screen, the light will come on. Touching the screen will also act as a 'snooze' button, and will dissable the alarm for ten (10) minutes.
The controls are as follows.
L + R - Set alarm mode
A (held) - Select minutes
B (held) - Select hours
Up - Increase time (While holding A or B)
Down - Decrease time (While holding A or B)
Start - Return to clock mode
Start - Enable/Dissable the alarm
Up/Down - Cycle digit colors
X - Cycle alarm type
Touch pad - Light on (for a few seconds) / snooze
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August 12th, 2006, 18:56 Posted By: wraggster
Modojo have done a nice report on the The State of DS Homebrew, its a nice guide to some aspects of the DS Scene, heres an excerpt:
When I purchased a Nintendo DS my first thought was that I needed to play New Super Mario Bros. Then I knew I had to experience Kirby Canvas Curse and Brain Age, because I really wanted to explore some games that were dependent on the touch screen. I tried to play all the games I could to see all the functionality the DS offered. It's impressive to see the amount of different and creative uses many developers are putting into their DS titles, but even some of those games are being shadowed by the creativity in the growing homebrew scene for the Nintendo DS.
My initial reaction to homebrew was little more than a shrug. I summed up the entire idea very simply with: Why? Why waste time on exploring less than impressive independent titles and old emulators when there is already so much new and interesting content for the DS? Luckily, at that time I couldn't have imagined the amazing world of homebrew I was denying myself, but I can understand why I felt that way. Homebrew, as it stands, is a difficult and inclusive world to simply walk into, and many gamers could be easily swayed from doing so. Making the leap into exploring the homebrew development scene for the DS requires a little effort, and a little learning for most gamers.
Its a nice article but fails to link to this site which is the most updated Homebrew and Emulation site for Nintendo DS on the net, cant win em all eh
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August 12th, 2006, 19:37 Posted By: wraggster
The G6Flash team have released G6 Loader v4.2b for the G6, heres whats new:
U-disk Manager Version V4.2(+ loader V4.2B)
1) fix the bug in previous version of the loader version V4.2A (A few games may hang up with installing loader version V4.2A.)
2) Improve the reliability of the software reset function. Now, it works fine even performing the reset function many times.
Download Here
Buy the G6 Lite HERE
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August 12th, 2006, 20:24 Posted By: wraggster
New release of the Supercard software, heres whats new:
Added an option "Enable patch Cartridge access" for NDS game. If convert NDS games such as like "0512 starfox" at 0 bytes, please select this option. The default setting is unselect for normal NDS games. It improve the compatible of NDS games.
Fixed the BUG when setting WIFI in the game.
Download Here
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August 13th, 2006, 01:14 Posted By: wraggster
masscat posted this:
I have put together a quick DS GDB debugger stub after poor Simon Hall had to withdraw his. No code from Simon's version is used so avoiding ownership/licensing issues. The message processing code is currently based on the sparc stub from the GDB source but this is public domain (the particular source file - not all the gdb source) so there are no problems there.
More info here --> http://forum.gbadev.org/viewtopic.php?p=97660#97660
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August 13th, 2006, 01:21 Posted By: wraggster
News from IGN
Another week, another flood of non-game announcements. This week, everyone from Hudson to Marvelous Interactive got in on the non-gaming act -- you know, the one where someone sees the success of Nintendo's Touch Generations lineup of titles, says "me too," and makes its own simple/non game which is doomed to failure from the start.
This week's lineup doesn't have as many games as our last update from Japan, but there are some database breaking titles in the bunch. I encourage slow, regular breaths when reading this, even when presented with a title consisting of over 50 syllables.
First, the simplest game of them all: a jigsaw puzzle! Hudson is updating its largely unsuccessful Jigsaw Puzzle Series with Jigsaw Puzzle Series: Odenkun. You use the stylus to assemble a jigsaw puzzle themed in the popular Odenkun anime. The game includes a storyline, through which you progress by clearing the puzzles. Once you've cleared a puzzle, you're presented with a QR code that can be scanned by your cell phone to gain access a website containing background art. A release is set for October
Hudson isn't the only company keeping an unsuccessful series going. Starfish SD has announced plans for Kodomo no Tame no Yomi Kikase Ehon De Asobou 4. That wild bunch of kana translates to Play Using a Speak and Read Picture Book For Kids, with the "4" meaning that this is the fourth installment, making this the DS's first quadrilogy. We don't have a release date or details on what stories will be included. But wait! Parts 5 and 6 have also been announced, meaning the DS also has its first septilogy and sectilogy! Part five will include three books, including Alice in Wonderland.
The next title isn't really a non-game, but we're putting it here anyway because like a non game, no one really cares about it. Marvelous Interactive is bringing Ciao Dream Touch! Happy Anniversary to the DS. What is Ciao and why should you care about its anniversary? Ciao is a Shogakukan Comics girls comic that started back in 1977. I'm not sure why you'd care about its anniversary, but here's what's in the game. Twenty characters from nine different comics will appear in the title, and you'll be able to converse and play mini games and puzzles with everyone. A release is set for December.
Finally, we come to this week's database cruncher award, given to games who attempt to break the 255 character name limitation in your ordinary game database. IE Institute takes the honors this week for this whopper: Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Koushiki Soft 200-Man Nin no Kanken -- Tokoton Kanji Nou. Set for release on 11/19, not sure if Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Koushiki Soft 200-Man Nin no Kanken -- Tokoton Kanji Nou has anything to do with Rocket Company's Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Kounin Kanken DS, although both appear to be kanji learning titles with the stamp of approval from the Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai group. Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Koushiki Soft 200-Man Nin no Kanken -- Tokoton Kanji Nou includes over 7000 questions from past kanji tests, covering levels 1 to 10. When you're tired of the kanji training, you can try out a selection of mini games.
Non-games are this year's Street Fighter, Doom and Tetris all in one, without any of the intense button-pressing gameplay. Expect more announcements soon, unless someone gets the message that only a handful of these non-games -- specifically ones that are made by Nintendo -- ever actually sell.
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August 13th, 2006, 01:22 Posted By: wraggster
Via IGN
Atlus today announced the acquisition of the North American publishing rights to Bomberman Land Touch!, an action/adventure game for the Nintendo DS. The game is part of the growing partnership between Atlus and Hudson Soft, the developers of Bomberman Land Touch!
"We're thrilled to again join forces with Hudson Soft and to strengthen our relationship with such a great game from the storied franchise," said Sonoko Saito, VP of Production & Business Development for Atlus. "We published a pair of Bomberman titles in the recent past, so we're intimately familiar with the series. And with the excitement that surrounds each new Bomberman release, Bomberman Land Touch! is just the beginning."
Bomberman Land Touch! is an action-adventure game taking full advantage of the DS touch screen and stylus. In the Story Mode, explore Bomber Island while solving puzzles, chatting up rival characters, and engaging in 36 one- to four-player "attractions" (mini-games) with action, racing, sports, and other typical party games. In Attraction Mode, enjoy any of the mini-games you've unlocked in the Story Mode. In the Battle Mode, play classic multiplayer Bomberman with two to eight players via Wireless Single-Card or Multi-Card Play. Two to four players can get their detonation on via Nintendo Wi-Fi Connection.
Bomberman Land Touch! is scheduled for release in early November 2006.
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August 13th, 2006, 01:25 Posted By: wraggster
If your a Star Wars Fan like me youll want to know every detail of this new game from Lucasarts
With a whimsical take on the original Star Wars Trilogy -- A New Hope, The Empire Strikes Back, and Return of the Jedi -- LEGO Star Wars II for Nintendo DS follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her blockade runner to a showdown on the reconstructed Death Star, the game includes even more of the family-friendly LEGO action, puzzles and humor that earned the original LEGO Star Wars such popularity and acclaim.
LEGO Star Wars II also has many new features to offer. For the first time ever, certain on-foot levels feature constructible vehicles and creatures that players can ride or exit at will. Also, in LEGO Star Wars II's Free Play mode, gamers can customize more than 50 new playable characters by mixing and matching body parts, forming the likes of "Stormbacca" and "Chew Vader." And by using a game save from the first LEGO Star Wars, as many as 56 additional characters can be unlocked for Free Play -- that's more than 100 characters total, plus thousands of possible creations! Other additions include character-specific attacks and maneuvers, Power Brick power-up items, playable mini-kits, an improved two-player camera, tougher puzzles, increased difficulty levels and more.
Boxart Via Comments
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August 13th, 2006, 02:07 Posted By: wraggster
Didou has released an updated release of his thinking game to the Neoflash Comp, heres the release info in full:
Hi,
QBX is a thinking game in which the aim is to make lines in a 3D cube 5x5x5-sized.
The shape comes from above and can only be translated forward/backward and left/right.
The cube, can only rotate around its 3 axes
The shape does not fall automatically. Hence, you have time to place it. Then you chose when you want it to fall. Then, it will go down in one shot.
For fun, the game embeds a handwritting recognition (my "Test glyphe" engine) to enter players' names in highscores.
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August 13th, 2006, 02:14 Posted By: wraggster
chatterbug89 has posted this release in the Neoflash Comp:
Super Snake DS
It's snake like you've never seen it before! Play though 60 sublevels that utilize both of the Nintendo DS's screens to rack up your points and gain a new high score while avoiding stationary and moving obstacles, using special power-ups, and keeping up your speed to gain time bonus points! Not only that, but when your not playing as a snake, you'll be trying to gain bonus points in one of the five different addictive mini games.
The fun doesn't end there however! Relive your days of playing classic snake, in Classic mode! Select one of three difficulty modes, and compete with your friends for places on the high score list!
Feature Overview
11 Different Levels in Adventure Mode
60 sublevels (5 sublevels per level, plus 5 extra sublevels for the final level)
Original graphics (with the exception of a couple modified screenshots)
Stationary and Moving Obstacles
Classic Mode
5 Addictive Mini Games
3 Special power Ups (God Mode, Slow Mode, and Speed Mode)
Top 10 High Score List for Adventure and Classic Mode
Auto-Saving after all levels and sublevels.
Hours of Gameplay in Adventure Mode
Excellent Replay Value!
Features new music every level by Delorean and Heartbeat (Music under Creative Commons License)
How to Play
Super snake DS has the same general game play as your traditional snake game. The object of the game is to eat as many good things as possible without crashing into an obstacle, yourself, or the wall. Each time you eat a good thing, you will become longer. In adventure mode, at the beginning of every level, there will be a level objectives screen which tells you how many good things you need to get to pass a sublevel, what is bad and good, and some random nonsense. Many times, this information will not be said directly, but sort of in a riddle. It's up to you to figure out what it all means. If you have not gotten the proper amount of good things before dieing, you will lose a life and or get a game over screen. Otherwise, when you die, you will see the sublevel clear screen and will advance to the next sublevel. Each sublevel usually is a little more difficult than the one before it. After each level, you will get to play a mini game (the last level is a tad different) and will then be presented with a level clear details screen.
Pretty much everything else is self-explainable. Pressing A is always used when advancing menus and what not. During game play, if you press start or select, the game will be paused. If you have any questions, feel free to contact me.
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August 13th, 2006, 16:47 Posted By: wraggster
I ordered my Supercard DS Lite a few weeks ago from Linkers4u.com and finally it arrived, im no tech head so thats not the sort of review i do i just do a plain does it work or not review, going into tech details might interest some but i would be talking out of my arse if i posted such stuff.
Anyway check out my review of the Supercard DS Lite and also Passcard 3
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August 13th, 2006, 22:52 Posted By: wraggster
bjoerngiesler has released a new version of his FTP app for the DS, heres whats new:
o IP address now displayed upon startup
o Screensaver with wake-on-log and lid-closing functions (press any key to wake up)
o POWR command added to power the DS off (hi MaHe :-))
o Bottom display disabled
o Version display and other cosmetics
o Some more bugs fixed
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August 14th, 2006, 07:37 Posted By: wraggster
With the Wii launch hiding somewhere in the next 3 months, we can't help but to brim with excitement while thinking about what we'll be playing on Wii-day (which is our favorite term for the day the Wii launches). If your worried about the Wii suffering from the lackluster launch day the DS did, you can put all those fears to rest.
We went back to count just how many games had been confirmed for the Wii so far, and were wonderfully surprised to find 27 confirmed launch titles coming to the Wii. Can you say 'biggest game console launch in history'? This isn't a little collection of obscure third-party games nor two-thirds of sports titles either, we're talking a list with some serious big-hitters. Metroid Prime 3, Zelda, and Red Steel top a list of widely diverse and interesting titles.
Some quick comparisons. The Xbox 360 launched last year with 18 games in the US, although only a handfull were exclusive, and 11 of them were sports games. The Wii counters with it's games spanning numerous genres (maybe even inventing some new ones) and over 20 exclusive titles. The PS3 is currently sitting at 15 confirmed games on it's November 17th launch day. Of course, this is expected to increase in the next few months. That said, the current Wii launch list (which you can see below) is far from final, and we wouldn't say it's a stretch to expect to see at least 30 games on launch day. If that doesn't get you excited about the Wii, you have no soul.
Title Publisher
Avatar: The Last Airbender THQ
Blazing Angels: Squadrons of WWII Ubisoft
Blitz: The League Midway
Call of Duty 3 Activision
Cars THQ
Dragon Ball Z: Budokai Tenkaichi 2 Atari
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors Square Enix
Elebits Konami
Excite Truck Nintendo
Far Cry Ubisoft
GT Pro Series Ubisoft
Final Fantasy Crystal Chronicles: The Crystal Bearers Square Enix
The Legend of Zelda: Twilight Princess Nintendo
Madden NFL 07 EA
Marvel: Ultimate Alliance Activision
Metal Slug Anthology SNK
Metroid Prime 3: Corruption Nintendo
Monster 4x4 World Circuit Ubisoft
Need for Speed: Carbon EA
Open Season Ubisoft
Rayman Raving Rabbids Ubisoft
Red Steel Ubisoft
SpongeBob SquarePants: Creature from the Krusty Krab THQ
Super Monkey Ball: Banana Blitz Sega
Tony Hawk's Downhill Jam Activision
Trauma Center: Second Opinion Atlus
Wii Sports Nintendo
One last note of interest. Worried about that post-launch drought? Well, if we don't see 'em at launch, remember Super Mario Galaxy, WarioWare, Fire Emblem, Prince of Persia, Sonic, and of course Super Smash Bros. Brawl aren't very far behind.
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August 14th, 2006, 15:12 Posted By: scorpei
This is my beginners guide to DS homebrewing.
Creative commons applies, read the page carfully for details.
Link
Except of my guide:
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August 14th, 2006, 17:59 Posted By: Kung-Fu Fetus
This is my first attempt at a NDS Homebrew game. I wanted to create a game which took advantage of the touch screen.
Finger Monkey and Inverto Goose in Happy Bunny Love Land is a platform game which uses shapes drawn on the touch screen to activate special moves and attacks.
Running the game
Game has been tested and runs on both Dualis DS emulator and Nintendo DS lite with Supercard lite.
Dualis
Open and execute “FMandIG.nds” file.
The only thing that doesn’t appear correctly is the touch screen background colour. It appears black instead of sky blue.
Supercard
Copy “FMandIG.ds.gba” to your supercard, then change the extension to “.nds”. Run the file and play.
How to play
D pad left and right to move.
D pad Up or L button to jump.
Use the touch screen to draw shapes to do attacks and special moves.
Screenshots
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August 14th, 2006, 18:31 Posted By: wraggster
Famitsu has managed to grab a first look at Natsume's Harvest Moon for the Wii, revealing just how the cute farm-'em-up will operate using the Wii-mote.
Unsurprisingly, you can do things like tilt the Wii-mote downwards (having selected the watering can with the D-Pad) to water plants, and pull it back and throw it forwards in order to fish. Some story details have emerged, too: the game is set on an island which is home to a goddess and a great tree, but one day the tree goes dry and the goddess disappears. At which point, Harvest Moon's familiar helper creatures, the Koropokuru, ask you to farm the land and build relationships with in-game characters, in order to restore the island's equilibrium.
Release details remain undisclosed, but we'll bring you them as soon as possible.
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August 14th, 2006, 18:37 Posted By: wraggster
News via CVG
The Nintendo DS puzzle game assault shows no sign of letting up: next up is a game called Actionloop, an effort which should appeal to devotees of Tetris DS, Meteos and their ilk.
Scheduled to launch in Europe on October 27, Actionloop places coloured gemstones on looping, moving tracks; you have to flick them off with the stylus, by aligning three or more of the same colour, and causing chain reactions.
Actionloop has four game modes. Challenge is the most Tetris-like: you must eliminate as many as possible before they reach the end of the track, and the more you get rid of, the faster the track moves. In Quest mode, you have to eliminate a set number of gemstones. Checkmate mode brings static puzzles to the party, and Versus mode pits you against a friend in a gemstone flick-off. The game will come bundled with the DS Rumble. Sounds flicking great.
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August 14th, 2006, 18:38 Posted By: wraggster
More on the Wii Launch details:
Nintendo's Wii looks set to launch with no fewer than 27 games on day one. We always said that, with blockbusting exclusives of the calibre of Nintendo's The Legend of Zelda: Twilight Princess, Metroid Prime: Corruption, and Wii Sports, Ubisoft's Red Steel and Konami's bizarre Elebits, the Wii would sport the best launch line-up of any console ever, in terms of quality. And now it seems that the quantity is there, too.
According to our sources, the Wii's launch line-up will consist of the above mentioned, plus the following titles: Activision's Call of Duty 3, Marvel: Ultimate Alliance and Tony Hawk's Downhill Jam; Ubisoft's Blazing Angels: Squadrons of WWII, Far Cry, GT Pro Series, Open Season and Rayman Raving Rabbids; Nintendo's Excite Truck; EA's Need for Speed: Carbon and Madden NFL 07; THQ's Avatar: The Last Airbender, Cars and Spongebob Squarepants: Creature from the Krusty Krab; Midway's Blitz: The League; Atari's Dragonball Z: Budokai Tenkaichi 2; Square Enix' Dragon Quest Swords: The Masked Queen and the Tower of Mirrors and Final Fantasy Crystal Chronicles: The Crystal Bearers; Sega's Super Monkey Ball: Banana Blitz; Atlus' Trauma Centre: Second Opinion; and SNK's Metal Slug Anthology. Phew.
According to Wikipedia - yes, we know it's sometimes unreliable, but it does tend to get this sort of thing right - there are a grand total of 151 games currently in development for the Wii. The only downside is that all that waving around of the Wii-mote is likely to give us very achy wrists.
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August 14th, 2006, 18:48 Posted By: wraggster
News from Eurogamer
Clearly concerned that we haven't seen a new unlikely-heroes-go-off-to-fight-evil game in the last two or three minutes, Marvelous Interactive and Image Epoch have rushed to the rescue with a new unlikely-heroes-go-off-to-fight-evil game for the Nintendo DS.
Announced in Famitsu just recently (with IGN translating the interesting bits), Luminous Arc is about Alf and his brother Tio, who were raised in some sort of convent called Ever Garden, and who have been enlisted to sort out the forces of evil.
Alf and Tio's world is looked after by the eponymous Luminous organisation, who normally ensure peace and cakes for all, but following the death of a former leader all hell's broken loose and monsters abounds. There's also a nasty witch messing with people.
In order to sort her and her minions out, Alf and Tio journey around a world map visiting places to chat with NPCs, buy items and weapons from shops and engage in turn-based battles. The battle sysem's only roughly defined so far, but you'll be able to group similar characters together in battle for strategic benefits, while the order of turns will be dictated by each character's speed values. You'll control their movement on the battle grid with the stylus.
Marvelous also notes that the game, which is due out this winter in Japan, will feature characters by Shibano Kaito and sound production by Yasunori Mitsuda, whose name you may recall from his work on best-game-ever Secret of Mana and second-best-game-ever Chrono Trigger (or Mario Party, depending on whether you deserve to live).
If anything Luminous related happens on the Western front, we'll let you know.
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August 14th, 2006, 18:50 Posted By: wraggster
A Yoshi's Island 2 packshot unearthed by Kotaku suggests that the forthcoming platform sequel will support Nintendo Wi-Fi Connection multiplayer.
In Yoshi's Island, the titular dino and his pals had to carry baby Mario and Luigi to safety, and the sequel already promises babies Mario, Donkey Kong and Peach - each of with imbues Yoshi with unique powers - but the box-art also quite clearly shows Wario and Bowser too.
Quite what role those two will play (the press bumf only mentions Yoshi and "three young superstars") and what form the multiplayer will take remains to be seen, but not for long, since the game's due out on November 13th in the US and on December 1st in the UK.
Screen Via Comments
via Eurogamer
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August 14th, 2006, 18:59 Posted By: wraggster
In the ultimate example of cooperative gameplay, new DS game Pokemon Mystery Dungeon: Blue Rescue Team - due out this November - will let your DS-laden pals link up with your game to bring you back to life. And all the while you'll be playing as one of your favourite Pokemon.
The game's Rescue mode produces a password whenever you fail to complete a dungeon. This password can then be given to a pal who can enter your game using DS's wireless connectivity and rescue you from the dungeon, so allowing you to play the game from that point rather than the last save point.
This new mode is also possible for the GBA version of the game, called Pokemon Mystery Dungeon: Red Rescue Team, by using the GBA link cable.
Both games will break new ground for Pokemon titles as this time you will be playing as a Pokemon rather than a trainer. Players will take a personality test at the start of the game and, depending on the results, will become one of 16 playable Pokemon, including such greats as Pikachu, Charmander, Squirtle and Bulbasaur.
Screens Here
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August 14th, 2006, 19:02 Posted By: wraggster
A memo sent to UK Virgin megastores has been "leaked" onto the internet. Purportedly, Nintendo will be contacting selected stores today to discuss installing Wii countdown clocks. That doesn't mean the release date will be known tomorrow, though -- it just means, if this leak is to be believed, that Nintendo will be contacting stores about the installation, which could occur at a later date.
Nintendo's "Wii Prove our Promise" presentation at the Leipzig Games Convention will take place early August 23rd (4:15 a.m. EST). With no Space World and a promise to reveal launch details by the end of September, this seems like the likely platform for announcements.
And, if this memo is true, the clocks will likely be installed the same day, or earlier and then activated. Still, these "leaked memos" do nothing but incite fanboyism and instill generally false hope. The rumor derived from a post by an administrator on the Nintendo Wii Chat forum and quickly made its way to the top of Digg's gaming section. Don't get too caught up in the hype; while countdown clocks would be a smart marketing move, these rumors rarely work out.
The memo has been transcribed below.
Nintendo Wii Countdown Clocks
As the launch of the Nintendo Wii approaches please be aware that your store will be receiving a Nintendo Wii Countdown Clock to help instore activity and pre-awareness.
Nintendo will be contacting your store to arrange the installation of the countdown clocks from the 14th August.
Please see below for the list of stores receiving the clocks.
Megastore
Piccadilly
Liverpool
Cribbs Causeway
Kings Road
Bournemouth
Leeds
Meadowhall
Birmingham
Kind regards,
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August 14th, 2006, 19:24 Posted By: wraggster
Just the got the info in an email that the Euro price for the DS-Xtreme has been announced and its €99.95, the USA/Asia price is $ 124.95.
Preorders for this revolutionary flashcart for the DS Scene can be found at these stores
Divineo Spain
Divineo Germany
Divineo USA
Divineo China
For those in the UK i would suggest Divineo China itll work out to around £75 with shipping.
Heres a description of the DS-Xtreme
The DS-X (DS-Xtreme) is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
Offering a SINGLE unified solution which allows you to do the unthinkable and push the limits of Nintendo’s ™ top selling handheld console. The DS-X does NOT require the use of a passme, external memory or any unsightly GBA cart, just one intelligently designed piece of kit, the same size as an ordinary DS cart, giving an unrivalled experience to any DS enthusiast.
Its plug and play in its finest hour, an in-built USB port on the DS-X paves the way for you to communicate easily between the DS-X OS and your computer. Drag ‘n drop all your favourite media and homebrew as you please directly onto the included 4GBit (512-Mbyte) memory with minimal effort as the DS-X will be instantly recognized by your machine.
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August 14th, 2006, 19:54 Posted By: wraggster
Moonlight has released a new version of his excellent app that does everything for the Nintendo DS (a must try):
Heres whats new:
Version 1.4 beta 3 2006/08/13
Resume: Possible to write resume in M3SD.
Resume: The position is not preserved with DPG/GMV/AudioPlugin. Always becomes a restart from the head.
Resume: The bug that the expansion rate doesn't restore by ImagePlugin is corrected.
Resume: The file cursor was restored.
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August 14th, 2006, 19:59 Posted By: wraggster
Some plucky fellow who obviously has real talent has painted his DS Lite and the added attraction of 2 rather sweet ladys on.
Screen Via Comments
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August 15th, 2006, 00:39 Posted By: wraggster
A recent IGN Podcast has unveiled some interesting tidbits related to the Wii. Now, we all know IGN's information comes from the shadiest of places...scarred men whispering secrets in dank alleyways, unnatural seances with souls departed...but if they're willing to dive into hell's inferno to obtain some info, then we're certainly willing to take all the credit relate it to you, the faithful reader. So, without further ado:
Nintendo may decide to move Super Paper Mario directly to the Wii, as the Gamecube is essentially dead in the water. This would not only make financial sense, but finally allow us at Wii Fanboy to cover this excellent looking game. We want to believe it.
Metroid Prime 3: Corruption may not make the Wii launch after all. This is directly contradicting several months' worth of continuous confirmations by Nintendo and Retro Studios, and would take a lot of steam out of the superlative launch lineup. We doubt it.
Dragon's Quest: Swords also may not make the launch window. We see no reason to disbelieve such a thing; Square-Enix loves their delays.
Excite Truck has been confirmed as a launch title. Why not?
LucasArts has indeed been developing a lightsaber game for the Wii. Yeah. We know.
Publisher THQ has 6 to 8 titles in development for the Wii. Seeing as how they're handling the more lighthearted affairs (Cars, Spongebob), it seems plausible, but none too exciting.
At the Leipzig Games Convention (coming soon!), Nintendo and third parties will reveal exactly how they intend to port more traditional game fare from the PS3 and Xbox 360 over to the Wii. Uhhh...sure.
And, there you have it.
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August 15th, 2006, 17:30 Posted By: wraggster
News from Divineo UK
After a long delay, we now have limited stock of the M3 Adapters!
Heres what M3 is for those who dont know:
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal SD Card Reader to transfer and convert you movie & music files to the SD Cards. Then, insert M3 Adapter with SD Card into GBA(SP) or Nintendo DS, and the files will be available after boot up of the console.
Its features are just the same as any other MP3 Player on the market but also playing games and movies instead of playing music only.
One of the coolest features of an M3 Adapter is that you can directly run third party software on it – that includes emulators of the video game system.
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August 15th, 2006, 17:37 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has declared that the DS is the clear winner in the war of the handhelds - and that the Wii is set to follow suit in the home console market.
Speaking to USA Today, Fils-Aime said: "Nintendo DS in Japan outsells all of our competitors by a factor of five to one. We are so far in advance of our handheld competitors that they're not even on the map.
"That's all based on a market expansion strategy. And that's what we're looking to do with home consoles," he continued.
By expanding the market, Fils-Aime said, Nintendo will attract new consumers to gaming and dramatically increase its market share - leaving Sony and Microsoft to fight it out at the higher-end price range.
"Our competitors are both going down the same path. Both believe that more and more performance with a higher and higher price tage are their keys to success," he stated.
"What do I see? I think our two competitors will trade share between them, while we go off and grab share in a completely different way."
Fils-Aime went on to dismiss suggestions that the Wii will become the second home console of choice for consumers who have already purchased a PS3 or Xbox 360, stating: "I'd much rather have the consumer buy a Wii, some accessories, and a ton of games, versus buying any of my competitor's products."
Nintendo has yet to announce a price and release date for the Wii, although it has been confirmed that the console will launch this year. The company is still riding high on the success of the Nintendo DS, which has proved a hit with consumers around the globe - and particularly in Japan. According to recently released CESA figures, Nintendo sold 4.25 million DS units during 2005, while Sony shifted 2.61 million PSPs.
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August 15th, 2006, 17:38 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has declared that the DS is the clear winner in the war of the handhelds - and that the Wii is set to follow suit in the home console market.
Speaking to USA Today, Fils-Aime said: "Nintendo DS in Japan outsells all of our competitors by a factor of five to one. We are so far in advance of our handheld competitors that they're not even on the map.
"That's all based on a market expansion strategy. And that's what we're looking to do with home consoles," he continued.
By expanding the market, Fils-Aime said, Nintendo will attract new consumers to gaming and dramatically increase its market share - leaving Sony and Microsoft to fight it out at the higher-end price range.
"Our competitors are both going down the same path. Both believe that more and more performance with a higher and higher price tage are their keys to success," he stated.
"What do I see? I think our two competitors will trade share between them, while we go off and grab share in a completely different way."
Fils-Aime went on to dismiss suggestions that the Wii will become the second home console of choice for consumers who have already purchased a PS3 or Xbox 360, stating: "I'd much rather have the consumer buy a Wii, some accessories, and a ton of games, versus buying any of my competitor's products."
Nintendo has yet to announce a price and release date for the Wii, although it has been confirmed that the console will launch this year. The company is still riding high on the success of the Nintendo DS, which has proved a hit with consumers around the globe - and particularly in Japan. According to recently released CESA figures, Nintendo sold 4.25 million DS units during 2005, while Sony shifted 2.61 million PSPs.
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August 15th, 2006, 17:53 Posted By: wraggster
US games designer American McGee has lavished praise on Nintendo's innovative next-gen console strategy, labelling the PS3 and Xbox 360 as "just a video card and processor update."
Speaking to commercial website Computerandvideogames.com in an interview yet to be published in full, the industry veteran laid out his forthright views on the next-gen battle.
"I sense that Nintendo is going to capture the hearts of gamers while Microsoft and Sony stab each other in the neck for market domination," McGee stated.
"Nintendo is focused on innovation and games," he added. "The other guys are focused on making money."
It's McGee's assertion that the focus on high definition, cinematic graphics and the touting of immense technical processing power will be detrimental to both Sony and Microsoft's grip on the games market.
While the two firms fight for market share, McGee believes Nintendo's cheaper, gameplay-centric and highly innovative approach taken with the Wii console will capture consumer interest on a much wider scale.
"The only true next-gen console out there is the Wii. Everything else is just a video card and processor upgrade," McGee concluded.
His comments echo the industry's general reception to the Wii, with suggestions of a much stronger market position for Nintendo coming from many highly placed industry professionals.
In a recent interview with GamesIndustry.biz, Eidos' product acquisition director, Ian Livingstone stated his belief in a much closer race for the next-generation of hardware, stating:
"I think Nintendo, with the Wii console, is going to be right back up in the thick of it. they've gone for gameplay over graphics instead. I think that's quite an interesting move and it could be very successful for them."
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August 15th, 2006, 18:24 Posted By: wraggster
News via Gamespot
Utada Hikaru, the Japanese pop star best known to gamers for her songs from the Kingdom Hearts franchise, trumped 26 of 30 Tetris challengers in a Nintendo-sponsored event over the weekend in Japan.
J-pop chanteuse Utada Hikaru.
Nintendo hosted an event called The Tetris Battle at the Tokyo International Forum on Saturday, according to Japanese Web site ITmedia. Members of the Club Nintendo fan club who won a Nintendo promotional contest each challenged the Japanese pop icon in a round of Tetris DS.
Utada--a self-proclaimed Tetris aficionado since the age of 5--lost her first two games, but she rebounded, winning 26 of her next 28 bouts. She also defeated a Nintendo developer in an exhibition match. The 23-year-old singer blamed the unfamiliar Nintendo DS system she used at the event for her slow start. Before her winning streak began, a shocked Utada reportedly exclaimed, "Are you serious?... This is impossible!"
Besides Tetris, Utada has other ties to video games. She contributed the single "Easy Breezy" for the first Nintendo DS advertising campaign in Japan and sang the theme songs "Simple and Clean" and "Passion" for Square Enix's action role-players Kingdom Hearts and Kingdom Hearts II, respectively.
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August 15th, 2006, 18:27 Posted By: wraggster
Nintendo Wii and DS games could soon feature an intriguing voice-recognition system that can read and analyse your speech.
Analysed text can be displayed as text on other players' consoles during multiplayer games with the tone of your voice altering the colour, size and font of the text, according to a US patent held by Nintendo.
As you speak, the system picks up on your voice pattern - shout "I WIN!" and it will appear in big red capital letters; whisper and it'll be much smaller and in a more subdued colour. The patent, issued in February, has surfaced after an IGN forumite claimed to know of Nintendo's plans to use a system called 'voice-to-text communication' in its games.
It's unclear whether these plans are primarily for Wii games, but the forum poster also claims that "some peripherals for DS will be compatible with Wii and vice versa," suggesting good compatibility between the two consoles.
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August 15th, 2006, 18:28 Posted By: wraggster
Nintendo Wii and DS games could soon feature an intriguing voice-recognition system that can read and analyse your speech.
Analysed text can be displayed as text on other players' consoles during multiplayer games with the tone of your voice altering the colour, size and font of the text, according to a US patent held by Nintendo.
As you speak, the system picks up on your voice pattern - shout "I WIN!" and it will appear in big red capital letters; whisper and it'll be much smaller and in a more subdued colour. The patent, issued in February, has surfaced after an IGN forumite claimed to know of Nintendo's plans to use a system called 'voice-to-text communication' in its games.
It's unclear whether these plans are primarily for Wii games, but the forum poster also claims that "some peripherals for DS will be compatible with Wii and vice versa," suggesting good compatibility between the two consoles.
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August 15th, 2006, 18:43 Posted By: wraggster
News from Play Asia:
Weekly Special: Mario Golf: Toadstool Tour for Gamecube™ at US$ 19.90 only - offer valid for 1 week
From the publisher: Tees, clubs, golf carts, and ... Piranha Plants?! It must be Mario Golf!
Mario, Peach, Donkey Kong and a cast of their cohorts have dusted off their clubs and set their sights on the Toadstool Tour championship. Two new styles of golf courses and a new swing system offer both the seasoned Mario golfer and those new to the game a fresh look at golfing in the Mushroom Kingdom.
Features include:
Choose to play on a conventional course or an all-new course designed from the ground up to be all about the Mushroom Kingdom! Chip over warp pipes and avoid hazards like Piranha Plants, Chain Chomps and Thwomps when playing on Mario-inspired courses.
Tee for two, three or four! You can tee-off solo or fill out a foursome for some friendly competition.
Control your swing in a manual mode for experts and a partially automated mode for novices.
Mario Golf: Toadstool Tour for Gamecube™ is now available at discounted US$ 19.90 only.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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August 15th, 2006, 22:03 Posted By: wraggster
News from Divineo USA
Due to forces beyond our control (custom) G6 Lite orders should be shipping later this week. We apologize for any inconvenient.
Heres some info for those who dont know what a G6 Lite is:
The G6 Lite fit into the GBA cartridge slot of the DS Lite without any extending.
Compatible with all GBA , DS and DS Lite.
Support all DS software, GBA software , Media, Music, Photo, eBook, etc
Highest DS game compatibility.
Perfect save function.
Fast read and fast load.
Support large files (even larger than 256 Mbits)
Automatic Save Management System (ASMS) supports storing safely more than one save file for each game.
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August 15th, 2006, 22:05 Posted By: wraggster
New from Divineo China
What's in the box :
1 x Crystal Sleeve
1 x Recharge Station
1 x Car Adapter
1 x Protective seal
8 x Game Card Case
2 x Metal retractable stylus Pen
1 x Earphone with winding case
1 x Emergency Charger
3 x Colorful Skin
2 x Clean Wet Cloth
1 x Clean Cloth
1 x Leather Strap
1 x USB To DS Lite Charge Link Cable
1 x Soft Card
1 x Carry Bag
For those interested Divineo also do kits from 8in1 up to this 26in1 combo for the DS.
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August 15th, 2006, 22:10 Posted By: wraggster
Via Gamasutra, an interview in USA Today with Nintendo's Reggie Fils-Aime confirms that the Wii's online component will be free to play. The outspoken Nintendo advocate says
"We will offer online-enabled games that the consumers will not have to pay a subscription fee for. They'll be able to enjoy that right out of the box. The Wii console is going to be Wi-Fi enabled, so essentially, you'll be able to plug it in and go. It won't have hidden fees or costs."
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August 15th, 2006, 22:30 Posted By: wraggster
Nintendo have released some rather cool looking clocks in Japan that are in the shape of a GB Micro, check out the screen via comments
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August 15th, 2006, 22:39 Posted By: wraggster
New from SuccessHK
Garfield has lost his Pooky bear and it's your job to help find Pooky by controlling Garfield in his search. The search for Pooky will take Garfield through his most known locales, he will meet the other characters (like Jon, Odie, Arlene, etc.), and of course encounter typical Garfield elements like spiders, food, mice, dogs, etc. During his search Garfield will inevitably eat food and lots of it, of course. In the game, food will also represent energy. The more food Garfield eats, the more energy he has to do extraordinary moves. A level plays like a sideway-scrolling platform game, though some levels also scroll up and down to span a larger vertical area. Garfield moves from one side of the screen towards the other and must pick up food and other goodies on the way. At the same time all sorts of obstacles will have to be avoided, such as web spinning spiders, happy Odie rushing towards Garfield, bad food, annoying kids, angry pit-bulls, and more.
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August 15th, 2006, 22:40 Posted By: wraggster
New from SuccessHK
Third-installment in Capcom's Mega Man Zero action for Game Boy Advance. The game once again stars Zero from Mega Man X in a side-scrolling action shooter. The form change upgrade system from the previous installment has been replaced with a chip customize system. Players can collect head, body, foot chips to customize the hero's abilities. The game features e-Reader support.
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August 15th, 2006, 22:41 Posted By: wraggster
New from SuccessHK
Activision pairs up two favorite hits on one favorite Game Boy Advance Game Pack. Now game fans can get twice the action, twice the fun and twice the entertainment. Spider-Man unleashes cool combat moves against his toughest villains. In Spider-Man 2, take New York for a spin. Battle Doc Ock and others in huge 3-D environments.
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August 15th, 2006, 22:42 Posted By: wraggster
New from SuccessHK
Play as your favorite Dragon Ball Z characters in the new fighting game Taiketsu for the Game Boy Advance. Choose from 15 of the most popular DBZ characters such as Goku, Gohan, Piccolo, Cell, Frieza, Buu, Trunks, Vegeta and the powerful Broly. Each character has his own signature arsenal of marital arts attacks, combos, and the power to transform into Super Saiyan form and unleash Earth shaking attacks. Fight in epic battles taking place on the ground and in the sky as player can fly and fight in mid-air. Play the single-player mode, or team up with a friend for battles with up to four characters at a time (two human and two computer fighters).
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August 15th, 2006, 22:44 Posted By: wraggster
New from SuccessHK
Product Features of Nintendo DS Action Replay DS
Action Replay for Nintendo DS & NDS Lite
Preloaded with loads of codes for the latest and greatest games
New codes downloaded seemlessly via USB cable (included)
Full 'touch-screen' control. Easy to use
Colorful high-resolution graphics
More Description of Nintendo DS Action Replay DS
Action Replay DS is really easy to use. You simply insert the supplied Action Replay cartridge into your DS or DS Lite and switch on. When prompted, remove the Action Replay card and replace it with your game card. Action Replay recognises the title in question and offers you the title's code list. It's that easy! They're great codes too. For example, codes for the ever-popular Mario Kart DS include Unlock All Nitro Courses, Unlock All Retro Courses and Unlock All Characters, Cars and Classes. You can Freeze Time, give yourself Power-Ups and Trophies, and bag instant Three-Star Ranks. You can opt to instantly complete any mission with a Three-Star Rank too.
Like previous versions of Action Replay, Action Replay DS is fully updateable, so you don't need to buy a new one when new games are released; just update your Action Replay using the PC app supplied. It's really easy to do, and quick too. Our code creators are always hard at work on the latest DStitles, so even the very latest games will be trained and tamed within hours of hitting the shelves.
Action Replay DS is not a replacement for Action Replay MAX for GBA/DS, which uses cheat codes for GBAtitles, but save-game positions for DS games. Instead, Action Replay DS is a whole new product which brings the traditional enhancement codes for which the Action Replay series is famous to Nintendo's dual-screen handheld.
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August 15th, 2006, 22:46 Posted By: wraggster
New from SuccessHK
SuccessHK have the Platinum version of the Gamecube for those of you who want the nicest looking of the different coloured Gamecubes.
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August 15th, 2006, 23:22 Posted By: wraggster
PadrinatoR posted a new app for the DS that lets you Control Winamp from your DS, heres the info:
Requirements:
- .NET Framework 2.0 ( http://www.microsoft.com/downloads/d...displaylang=en)
- You must have the port 32123 UDP opened in your router.
Step by step guide:
1) Install .NET Framework 2.0 (if it's not installed yet)
2) Run the server app (DSAmpServer.exe). If you have Windows Firewall enabled, it will ask you if you want to lock the application. You must choose Unlock. It doesn't matter if Winamp isn't opened, because you can open and close it from NDS
3) Switch on you DS and run DSAmp. It will ask you for host's IP, enter it and click OK.
Enjoy it!
Download and Give Feedback Via Comments
Note to Wragg: Just fixed a minor BOLDING error.
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August 15th, 2006, 23:24 Posted By: wraggster
Moonlight has released a new version of DPGTools for the Nintendo DS.
Improvement of WMV3 detection code.
Arrangement of user interface.
Interchangeability improvement.
Improvement of interrupt.
Default frame rate was changed from 18fps to 16fps.
Check it out Here --> http://mdxonline.dyndns.org/archives/nds/
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August 15th, 2006, 23:26 Posted By: wraggster
Kevin has released a new version of his Nintendo WiFi status viewer for the Nintendo DS.
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August 15th, 2006, 23:42 Posted By: wraggster
Preorder your Wii console for 25 Euros in Europe according to this new advert.
Check out the advert via Comments
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August 15th, 2006, 23:44 Posted By: wraggster
In an interview with Nintendo of Europe, indie development house Crossbeam Studios revealed some more on their three Wii projects. While the entire interview can be found here, it is only accessible to VIP members. Instead, we'll paraphrase the pertinent information for you.
In regards to Orb, this is the company's main project, followed by the other two proposed titles of Thorn and Darkness. Orb and Thorn are classified as adventure games, where Darkness is being classified as a more fear-based experience. See, the Earth has been overrun by forces of darkness and now mankind must make their last stand against these evil forces. The game will feature many branching paths to progress the story and lots of NPC interaction.
In commenting on the whole fear-based experience, Crossbeam's Greg Nichols said:
"Basically what I want you to feel when you turn off the game is that you're too afraid to turn the lights off. Think of when you were three years old, and the fear you had of basements, or the attic, or the dark. It's not the scare of the shock that I'm aiming for, what I want is the actual fear of the things that make you look over your shoulder. When I get afraid, my eyes start to water and a small tear comes out. I want that kind of fear to come out of the game."
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August 16th, 2006, 00:17 Posted By: wraggster
DragonMinded has posted this news about his Organizer app for the Nintendo DS:
Well, I know you guys are all hot and bothered about the next release of DSOrganize. Unfortunately, it looks like I will be holding onto the release at least until the end of this week. I want to get down to adding a few more requested features and smoothing out some more pages, as this is going to be a final release, not a preview. I'm sure you will think it worth the wait, as I have fixed a few bugs in IRC, updated the configuration screen, changed a few icons, added MANY things to the browser, and worked on FAT compatibility. Hopefully this next release works fine for those struggling with their CF cards...
More info --> http://dragonminded.blogspot.com/
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August 16th, 2006, 00:19 Posted By: wraggster
Lazyone posted this news:
I have taken a break from mini vmac to do more work on the wolf3d port.
Here are some things you may see in the next release:
- Sound (Digital only, no synthesized sound yet)
- Music (Looking possible, either by directly emulating the adlib sound hardware or by conversion)
- Builds for all wolf3d versions (wolf shareware/registered, spear shareware/registered)
- Saving/Loading (though not on flashcarts at first, I still have to think about that)
I will also look into building a control panel incase someone needs to adjust the gamma correction or remap their keys.
Don’t expect a fancy status bar though, it’s still text unfortunately but to balance that out I may add cheats that can be triggered.
More info --> http://lazyone.drunkencoders.com/wordpress/?p=33
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August 16th, 2006, 00:21 Posted By: wraggster
News and new release from Davr:
I was inspired to make a fractal explorer for the DS, and what better fractal than the classic Mandelbrot Set! If you don't know what a Mandelbrot is, or why it's in a set, check trusty Wikipedia.
This is an initial version, I'm still working on how to best balance speed and quality. This isn't the fastest it can be, but it's not the best quality either. You can zoom a ways in, but not as far as I would like. You'll know when you've hit the limit of precision, because edges start getting very rough and strange patterns (stranger than normal mandelbrot, that is).
Features in R04:
Zoom by dragging a rectangle
Save screenshot to PNG
Panning, Zooming, Adjust Iterations by buttons
14 different color palettes
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August 16th, 2006, 00:22 Posted By: Xtreme
G6/M3 development team has released the G6 / G6Lite / M3CF / M3SD Read/Write fat lib:
15-08-2006
Version 2 (FAT16 / FAT32)
- G6 lite is supported
- M3SDmini is supported
Check it out
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August 16th, 2006, 00:23 Posted By: wraggster
Heres an excerpt:
The DS really does look like one of Nintendo's classic dual screened Game & Watch portable game players, especially if you have the clunky original model system (the Lite is far to sexy for such comparisons). With its twin screens, the DS is the perfect hardware to replicate the look ad feel of Nintendo's classic pre Game Boy portable hardware, and the Game & Watch Collection has given us our first sampling.
Available exclusively as a bonus item for Club Nintendo members in Japan, the Game & Watch collection includes three games: Donkey Kong, Oil Panic and Green House. Each game is playable in A and B variations, with the B modes being a bit tougher. Nintendo has kept true to the Game & Watch name with a built in alarm clock feature, accessible both from the main menu and from the title screen for each title.
Full Article
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August 16th, 2006, 00:25 Posted By: wraggster
Ah, Super Mario Bros. Who doesn’t have memories of collecting coins and stomping goombas into the wee hours of the morning? Who among us hasn’t debated amongst friends about which Super Mario Bros. game is the most exciting?
Incredibly, it’s been 20 years since the Mario Bros. first rescued Princess Peach and saved the Mushroom Kingdom, and now Mario and Luigi are back in the new side-scrolling adventure New Super Mario Bros. for Nintendo DS. Enter the "Show Your Love for Super Mario Bros." contest to win a Nintendo DS Lite and a copy of New Super Mario Bros. for you and a friend. All you have to do is log-in or sign-up on Buzznet and share just one of your favorite memories, funny moment or embarrassing story involving a Super Mario Bros. game. Remember the time that the power went out just as you were about to beat Bowser, or the time you faked sick so you could stay home and play? Did Mario’s style inspire you to grow your first moustache? Submit just one picture or video with a short caption that captures your love for Super Mario Bros. to qualify.
More Info
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August 16th, 2006, 00:57 Posted By: wraggster
Alekmaul has posted a new release of his Colecovision emulator for the Neoflash Comp:
Heres the details:
COLECODS V1.0
CODE and EVERYTHING ELSE : alekmaul
To join me, send a mail here : alekmaul@portabledev.com
This is a ColecoVision emulator for the Nintendo DS.
To use this emulator, you must have compatibles ROMS with .ROM extension.
Also, you must have the colecovision BIOS named COLECO.ROM
Do not ask me about ROMS, I don't have them. A search with Google will certainly help you.
This version is FOR USE ONLY on MK2 or MK3. It use the special functionnality of the SD card to store the games and the savestates.
I have fully tested it on MK2 and MK3(thanks Neoflash for it ) with V0.6beta 2.
Also, I can work on lots of flashcard with the GBFS system (like MK1 cards).
Features :
----------
Most things you should expect from an emulator.
Ingame progress saving.
Sounds.
Missing :
---------
Sounds are not very nice in some games, I will inprove them ... soon :°...
The menu will be change with my futur generic arcade menu for all my emulators
All that is not yet emulated
Check updates on my web site :
http://www.portabledev.com
List of emulated games
Most of the colecovision games.
See the readme.txt file CAREFULLY for the detail of how to use this emulator.
Controls (both Player 1 and 2) :
* Direction pad and A / B : Coleco pad and button 1 / 2
* With the stylus, you can simulate the coleco controller (0 to 9 buttons, * and #)
showned on the lower screen.
* SELECT is the same that the #1 KEYPAD
* START pause the game during emulation
You can also click on :
* RESET to reset the current game and restart it from the begining
* END GAME to end the current game and return to the game selection
* SAVE STATE to save the current state of the playing game (the filename will be the
same than the game with .STA extension)
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August 16th, 2006, 03:12 Posted By: wraggster
Just as the DS was the answer for the lazy brain, Wii may be the answer for the lazy body. A report from Bloomberg today made mention of a new form of "game" in development at Nintendo: Wii-based diet software.
The Bloomberg report, issued following recent strong performance of Nintendo's Japanese stock, made mention of the new software in passing. Nintendo is developing diet-related and other forms of software for the Wii, the report said. The report noted that such titles, specifically Brain Age for the DS, have been able to target new users who aren't used to standard game controllers. Details were not given beyond this.
Nintendo is expected to reveal more on the Wii in September, or possibly before that at the upcoming Games Convention. Our first look at whatever new Touch Generations games Nintendo has in store, diet games and more, could be coming soon.
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August 16th, 2006, 03:13 Posted By: wraggster
According to a financial report from Tokyo-based Nikko Citigroup, Nintendo’s upcoming new-gen console, Wii, will launch in Japan with a price point of 19,800 yen, which converts to approximately $170.
Readers should keep in mind this is nothing more than a financial forecast, and Nintendo has not made any official announcements regarding the console’s price. The current official word from the Big N on Wii’s price is the console will sell for no more than 25,000 yen or $250 in North America.
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August 16th, 2006, 17:18 Posted By: wraggster
Speculation is mounting that the Wii will sport an intriguing feature which is as yet unannounced: voice-to-text communication. Originally unveiled by a "Nintendo insider" on an IGN gaming forum, and apparently confirmed by a NoA patent application, Nintendo's next-gen console could feature a system that converts online players' voice inputs to text, which it adjusts according to volume and tone of voice.
Thus, if a player shouts into the microphone (the patent application mentions both wireless earphone/microphone headsets and microphone input from controllers such as the Wii-mote), his or her text might be sent to competing players in a red, larger than normal-sized font, or if their voice sounds stressed or aggressive, the text may appear in a bold or italic font. The patent application also suggests that the voice recognition system will look for keywords and emphasise them - so, for example, the phrase: "I'm going to blast you" might be sent to competing players as "I'm going to BLAST you".
The system would come into its own in situations when, for example, online servers are unable to provide full voice-chat processing, or not all players are equipped with headphones, and would make aficionados of online PC games, who generally communicate with each other via text, feel at home.
It seems the Wii is set to be even more of a box of tricks than was previously thought - if this does all turn out to be part of the console, of course.
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August 16th, 2006, 17:25 Posted By: wraggster
Nintendo's Wii could be nestling under your telly for a lot cheaper than you think, according to a financial report from the Tokyo-based Nikko Citigroup.
In-between the financial jargon, the financial institution forecasts that the Wii could carry a Japanese price tag of 19,500 yen, down from original estimates of 25,000 Yen, because of cheaper CPU costs, which, through current exchange rates roughly translates to around £90.
But before you start doing Mario cartwheels on your computer desk, keep in mind that console prices rarely ever convert according to exchange rates, and we can probably take this report to indicate a more likely price-point around £130.
Nikko Citigroup's previous forecast for the Wii was 25,000 yen (about £114), but the firm lowered its price estimate based on its expectation that Nintendo will be able to produce the console's CPU for lower than expected.
Up to now the official word from Nintendo has been that the Wii will retail for under 25,000 yen in Japan and under $250 in the US. While we don't expect the console to debut at the sub-£100 price-point this report suggests, the surprisingly-low £130 introductory price of Nintendo's Gamecube has us hopeful that the company will still surprise us with a really competitive entry into the market. It could even creep up towards the £150 mark and still be damn good value.
We'll be looking out for good news at Nintendo's Leipzig press conference next Wednesday.
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August 16th, 2006, 17:42 Posted By: wraggster
A diet game is to be the latest in Nintendo's line-up of lifestyle titles for its consoles, with this fat-busting game planned for Wii.
Nintendo is hoping to attract new consumers to Wii with this diet game, in much the same way Dr Kawashima's Brain Training has done with DS, according to business news service Bloomberg.
Unfortunately there are no details about the project just yet, but that allows us to indulge in some speculation, so here goes. The game could encourage aerobic exercise by moving the Wii remote round or perhaps advise on calorie intake, and menu ideas could be made available using the online connectivity.
Whatever happens, it seems that Nintendo is keen to prove to the world that gaming can be good for you.
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August 16th, 2006, 17:49 Posted By: wraggster
New photos from THQ's Wii event
THQ hosted a super secret special Wii press event in New York City on Tuesday and IGN was on hand to get the pics and the goods. While there isn't any drastic new information that came out if it, there are interesting side notes that did, including the Wiimote speaker implementation:
All games used rumble, but no game used the speaker. When asked about it, a THQ rep told us that no documentation outlining the speaker has been received from Nintendo at this point.
Interesting that so close up until launch and a major developer hasn't been given the full details on a major component in the Wii control scheme. Check after the break for more pictures, including the Wii development kit (which is not a GameCube, like at E3).
Check out the Cool screens via Comments
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August 16th, 2006, 17:53 Posted By: wraggster
Just like "Victoria Bitter" means "water," "Hungry Jack's" is Australian for "Burger King." Nintendo of Australia has teamed up with the Ozzie eatery to help celebrate the 20th Anniversary of Super Mario Bros. and is giving away character keychains with Kids Club Meals. Customers get a choice of Mario, Luigi, Yoshi, Princess Peach or Donkey Kong and also are entered into a draw to win a DS Lite and a copy of New Super Mario Bros. Doesn't Peach look totally pissed off? I kinda felt that way when I realized Hungry Jack's even tastes like Burger King.
Screen Via Comments
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August 16th, 2006, 18:11 Posted By: wraggster
Snezziboy the SNES Emulator for the Gameboy Advance (nintendo ds too) has been updated, heres whats new:
Fixes and Features:
Fixed a small bug in the debug version, as the horizontal cycles was not showing up correctly.
Fixed transparency so that it is disabled if the register $2130 disables all color math. (Fixes the screw up in Aladdin)
Fix code skip for WAI/STP/WDM instructions so that if the player does not enable HDMA through the Snezziboy configuration, then the code skip selects the fastest skipping mode.
Fixed a critical bug in the mechanism that supports the intra-frame update of background scroll position. The bug, which crashes the emulator at worst, or screws up some layers at best, only occurs after about 65535 SNES frames have been completely rendered, or roughly 18 minutes into gameplay, assuming the game runs at full 60 fps without slowdown.
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August 16th, 2006, 18:56 Posted By: wraggster
The Animal Crossing tool has been updated, heres whats new:
It's now possible to set a creator town and name with converting patterns.
It's now possible to edit patterns inside savegames (no .acww files yet), and edit their names.
You can now import and export letters from the Player 1 "inventory" (.ltr files)
You can now change the "to" and "from" of letters into your own name.
Some minor bugfixes.
More info --> http://www.xs4all.nl/%7Eaviator/acww/
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August 16th, 2006, 19:07 Posted By: wraggster
djceejay has released a game for the Neoflash Coding Contest, heres the release details:
Here's the first version of my entry. I plan to post an update before the deadline but I wanted to get something entered just incase I don't.
EYEQ is a quiz game in the style of Skill with Prizes (SWP) touchscreen games found in pubs.
Make your way up the prize grid answer questions and completing picture puzzles. Win cash prizes along the way.
v.0.1 screenshots:
Fixes todo:
Fix crash bug on certain grid squares.
Add cash total.
Add more questions.
Add mystery and boost grid squares (they just ask questions atm.).
Sound effects.
Tarting up - animated splash, better intro, stylus issues.
I have tested the game on a flash2advance cartridge with a Max Media Launcher. If you have any other setup could you please test it works ok for me - thanks.
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August 16th, 2006, 19:11 Posted By: wraggster
Vinnepin has released a new game for the Neoflash Coding Contest:
Hey guys,
I just got the gameplay finished for my upcoming game "Hawaiian Islands". It only got 1 lvl just right now, but the planning is that there are much more lvl's to come.
This is a puzzle game. The game can have up to 112 stones on the play table, where each stone must have a pair, so there are 66 possible matches that can be made.
The goal is to remove each stone from the game table, u must first select 1 stone and then another one of the same kind. The catch behind this puzzle is that when u have clicked on 2 of the same stones, that in the background there are going to be drawn Lines (Up, down, left, and right) from the first selected stone. But this Line can only make MAX 2 corners! So u must visuallize those first and then click on the stones.
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August 17th, 2006, 00:26 Posted By: wraggster
News via Gamespot
Broderbund's seminal, 1980s action game Lode Runner will make a return on the Nintendo DS, a couple of 21st-century upgrades--glossed-up graphics and Wi-Fi multiplayer--in tow.
More than a port of the 1987 NES version, Lode Runner for the DS will include two graphical options: an "original" mode that uses the 8-bit original's unaltered graphics, and an "arranged" mode that sports somewhat spruced-up visuals, according to Famitsu.com. Two new game modes will tweak the classic gameplay: "Championship Lode Runner" features enhanced difficulty and "Tsume Lode Runner" removes time limits, so players can concentrate on puzzle-solving.
Lode Runner will also make use of the DS's Wi-Fi support, although the multiplayer features were not announced. The game's publisher, Hudson, is aiming is for an October 26 release date in Japan.
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August 17th, 2006, 00:35 Posted By: wraggster
Nibris posted this:
Due to enormous positive feedback to dual screen action presentation, we decided to show You little tech demo, how this two screen gaming would look like in motion. I would like to point out strongly thou, that game itself is still in early development stage (that's why enemies don't shoot at us ;] ) and everyday we hunt our programmers to squeeze everything from DS power. That's why final version of the game is bound to look kinda different than this – as we hope, way better
Nonetheless we would like to know what you think about gameplay presented here. We know its not much but it will show you guys where we want to go with it. And we want your support all the way :]
Thanks in advance for any crit and comments. Here is the move:
http://www.nibris.net/rotr_tech_demo.avi
About 2Mb, needs DivX codec to play
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August 17th, 2006, 00:43 Posted By: wraggster
Thanks to PDRoms for this news.
Sascha Brandt and Roman Schaub have released a pretty impressive GBA game which was planed for a commercial release, but is freeware now.
It's a point-and-click adventure where you take control over a hero called Russ Kimble. Experience one of the biggest GBA-adventures ever produced. Where other classic titles feature about 100 locations, The Last Seal features more than 180 locations split up into more than 500 detailed rendered screens, with character-animations exceeding the magic 1000-frames-barrier!
Give it a go and feel free to donate them for their hard work.
http://www.ancor.ch/tls/index.php
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August 17th, 2006, 01:08 Posted By: wraggster
DragonMinded posted this news and release of his DS Organiser App:
Ok, so I worked pretty hard due to some requests to get it out as fast as possible, and DSO 2.2 Final is now out! The list of fixes on this one is longer than any other set of updates, I really tried to polish this verison for you guys! Please note that even though the G6 team released a fat lib, I will not be adding support until they release the source for their adapter. It's not just that I don't want to have a second compile just for G6, but also I have added functions to my modified version of the fat lib that are needed for DSOrganize to run, so it is physically impossible.
Maybe someone can reverse the code and provide it as a standard interface to chishm's fat lib?
Anyhow, you can find the update on my site at http://www.dragonminded.com/. Happy homebrewing! Please give me feedback on SuperCard/M3 compatibility.
and also this
I have compiled a newer test library with the code that used to work for SuperCard CF/SD, and would like you guys to test and report back to me on it. Get the file here and try. Also, Max Media CF users, please give this one a spin too, let me know.
Tested working on: GBAMP, NINJASD, MK2, MK3.
Heres the Release Info
Fixed a few more screen inconsistencies with the keyboard.
Fixed launch alternate in browser being labeled as record.
Fixed pageup/pagedown not working via touchscreen on text editor.
Fixed the freeze bug and graphic corruption in the text editor with page up and down.
Fixed a bug with the default download directory in the homebrew database.
Updated fat library to reflect newest fixes by chishm.
Supports slower SD cards that wouldn't init before.
Supports Max Media CF (unverified) and Ninja SD (tested working)
Touchscreen and keys are now responsive again in the audio playback modes.
Added in touch code for next/previous functions on audio playback screen.
Renaming is now instant and allows you to change capitalization, and works on directories.
Delete works on directories, and will recursively delete if the directory is not empty.
Added mkdir command to browser.
Added cut/paste command for people who want to move instead of copy.
Worked on sound code some more, it isn't going to be possible to add volume in, my code is apparently too slow.
Added primitive support for ogg vorbis info.
Added some settings to the configuration page.
Changed a couple icons in the program.
Added second click option to Address, Todo, Scribble, and Homebrew Database screens.
Fixed a bug where the last icon on the second page of the home screen didn't have a caption in other languages.
Fixed the sorting bug with DD/MM/YY display under Homebrew Database.
Added sanity checks to all commands in IRC.
Fixed a join bug with bad server replies in IRC.
Added TIME and PING CTCP replies in IRC.
Added missing KICK command to parser.
Added autoperform to IRC. Put any commands you want to perform on connect in autoperform.txt in the DSOrganize root data directory. Separate each command on a different line.
Fixed color scheme for server versus client error messages.
Fixed a bug in changing nicks that could cause DSO IRC to crash.
Updated wifi lib again.
Fixed crash from pressing Y on browser with an NDS highlighted when running from non GBAMP/SC.
Added ninjaSD as a possible card type on the homebrew database.
Added custom HBDB package files to browser. Simply place the script for your custom download into a text file and save as a ".pkg"
Added custom HBDB connect url files to browser. Place the base url into a text file and save as a ".hbdb" Note that custom HBDB databases do not recieve the card that DSOrganize runs on.
Fixed calculator freeze bug with e^x and other things. This was due to the m_apm library not having a return function to tell how long the string would be, so I had to modify it myself.
Fixed a calculator bug when pressing two binary operators after another performed the first instead of changing to the second.
Changed equals key to repeat the last binary operation, like a real calculator.
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August 17th, 2006, 01:14 Posted By: wraggster
bjoerngiesler posted this news/release:
I'm announcing DSFTP 1.8. It's getting its own thread because from now on, DSFTP is two things: A stand-alone server (as before), and a software component you can link to your code to run an FTP server from your own program. This component is called libDSFTP.
This means that during development, you can run and test your program, then build a new version of it and upload it to the DS and run it without touching another button, and most important of all, without removing the flash card.
I'm including the source code of the stand-alone server as an example. Also, the documentation contains instructions on how to use libDSFTP. The simple gist is (wrapped into a mainloop() function for simplicity):
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August 17th, 2006, 16:59 Posted By: wraggster
We can officially confirm that Sonic Wii has been scrapped. Fortunately, we only mean the name, the game still exists! It's just been given a whole new moniker - Sonic and the Secret Rings, rather than Sonic Wild Fire. Wow, what a massive and purposeful, um, improvement. Well, at least it sort of hints at a plot...
Sonic and the Secret Rings, the hedgehog's debut Wii adventure, is just one of many titles that Sega has announced for showcase at this year's Leipzig games convention. Standing tall alongside it are some potentially exciting outings - Medieval II: Total War on PC, the third instalment of the almighty Virtua Tennis (Xbox 360 and PS3) and perennial primate-infused madness Super Monkey Ball Banana Blitz (Wii).
Oh, and not to mention, the much-touted Yakuza for PS2, which will be hitting stores as soon as 15 September. You can peruse the full list here:
Medieval II: Total War (PC)
Sonic The Hedgehog (Xbox 360, PS3)
Sonic and the Secret Rings (Wii)
Super Monkey Ball Banana Blitz (Wii)
Virtua Tennis 3 (Xbox 360, PS3)
SEGA Rally (Xbox 360, PS3, PC)
Yakuza (PS2)
Phantasy Star Universe (PS2, PC, Xbox 360)
Full Auto 2: Battlelines (PS3)
Charlotte's Web (PC, GBA, Nintendo DS)
Sonic Rivals (PSP)
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August 17th, 2006, 17:00 Posted By: wraggster
Twilight Princess Wii denied traditional controller support. Plus: original games tipped for Virtual Console
Bad news for Zelda fans looking to play Twilight Princess Wii with a traditional GameCube pad - according to Nintendo VP of marketing George Harrison, Wii users are going to have to get used to waving Nintendo's remote for the Link's next adventure, when it launches on both consoles later this year.
Speaking in a web chat on Nintendo's own Camp Hyrule, Harrison commented that the Wii version of Twilight Princess will not feature support for the GameCube controller as previously believed. "The GCN controller will be able to play the GCN version on the Wii console, but will not be able to play the Wii version," Harrison said. This comes after comments made by Nintendo's Perrin Kaplan, suggesting that the Wii version of Zelda would feature GameCube controller support via the Wii's legacy controller ports.
Many had hoped Nintendo would include support for both Wii and GameCube control schemes in the vein of many other upcoming Wii releases. But it looks like you're going to have to shell out for both versions of Twilight Princess, if you want to choose between the Wii's controller-waving antics and the GameCube's more vanilla control scheme.
Harrison also dropped some new info on the Wii's Virtual Console, the service which allows users to download and play retro titles from previous Nintendo consoles, along with Sega's Mega Drive and others. "Remember, there are other secrets of the virtual console that we won't reveal until we get closer to launch," Harrison said. "Virtual console offers the possibility for us to create new games, but our focus right now is in getting the Wii hardware launched and new games from Nintendo on the virtual console will be coming sometime after the launch." Should Live Arcade be worried? We'll be watching with interest.
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August 17th, 2006, 17:39 Posted By: wraggster
A Nintendo Spanish magazine, called Nintendo Acción, says that in their Sept. 15 issue that the official price, launch date, and game lineup for the Wii will all be revealed. What does this mean for us? It means that Nintendo will most likely disclose everything (finally) on or before Sept. 15. Which means no more silly rumors about price and release date. We can't tell you what a relief that will be.
But, Go Nintendo throws a "not so fast my friend" in the mix by stating that Nintendo Acción has had some credibility issues in the past. So, it is possible our nightmare rumor mill could still be churning well past Sept. 15.
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August 17th, 2006, 17:42 Posted By: wraggster
We first broke the news last month that Nintendo was planning to hold rolling private parties across the country to promote the Wii. The plan is to hit a number of key cities, identify key players in the city and tell them they can invite 30 friends to a private hands-on party with the Wii thrown by Nintendo.
It sounds like Hip to Be Squared, the viral marketing group tasked with finding the players, has been busy as of late. Two people have contacted us to let us know they have been selected as hosts for their perspective cities. So far we know that Los Angeles, Austin, Chicago and Denver will be on the list.
A Chicago reader wrote to say that his party will be on Friday, Oct. 13 and that he and his friends will be bussed "rave style" to a secret location to play games and have fun.
Hmmm, October 13. Does that make a late October launch more or less likely, do you think?
Feel free to contact us if you're a Wii Host and have more details. Wii is coming. Be prepared.
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August 17th, 2006, 17:48 Posted By: wraggster
Im a fan of Nintendo but the person in the screenshot attached in the comments takes his love of Nintendo just a tad too far.
Check it out and tell us what you think:
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August 17th, 2006, 17:52 Posted By: wraggster
Nintendo's Virtual Console, as debuting on the Wii home machine in a few months time, will feature brand new old school games in some of the best news we've heard about the emerging platform so far in its overbearingly positive emergence.
Speaking to the slightly creepy kids who spend summer pretending to camp on the Internet, brought together by their love of Nintendo at Camp Hyrule, George Harrison, Nintendo’s Vice President of Marketing and Corporate Communications said, "...we hope many people will take advantage of the virtual console games that they love from the past., but we also hope that people who have never experienced these games will enjoy them for the first time. Remember, there are other secrets of the virtual console that we won’t reveal until we get closer to launch."
He continued, "Virtual console offers the possibility for us to create new games, but our focus right now is in getting the Wii hardware launched and new games from Nintendo on the virtual console will be coming sometime after the launch."
Of course, this is more good news for bedroom coders. Fresh from the news that Microsoft is looking to enable smaller garage developers to knock together microgame projects on the Xbox 360 via Live comes a potentially similar offering from Nintendo.
And most importantly, the greatest game in history might have two potential mainstream platforms from which to dominate the globe!
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August 17th, 2006, 18:05 Posted By: wraggster
kode54 has released a new build of the GBA Emulator for Windows, heres whats new:
GBC sound code based on Shay Green's Gb_Snd_Emu, with changes for GBA mode. NEW Updated to Gb_Snd_Emu v0.1.4
LCD color correction for GBA and GBC.
GBA PCM channel sound interpolation.
DirectInput keyboard input only works when main window has input focus.
NEW Replaced original ZIP support and added Rar and 7-Zip support based on Blargg's File_Extractor library.
DirectSound output has global focus. Useful if you want to play windowed or fullscreen on a second display while keeping IM/IRC or other communications open and focused on primary display, or something.
Fixed interframe blending so it isn't applied during window repainting.
Fixed interframe blending functions so they observe srcPitch parameter properly, required for the above fix.
NEW Direct3D always uses 32bpp backbuffer.
NEW Direct3D resets the display when the device is lost.
DirectDraw vsync uses a timer to poll the current scanline to avoid drivers that hog the CPU on WaitForVerticalBlank.
NEW OpenGL vsync support only polls available extensions on initialization, and uses a more thorough extension check.
NEW DirectSound always uses software buffers since some drivers may trigger buffer position events incorrectly.
Registry support disabled completely.
NEW Video mode polling ignores modes larger than 4095x4095 to prevent passing illegal modes to the list callback.
NEW Fixed binary transparency on the 256x256 24bpp icon.
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August 17th, 2006, 19:10 Posted By: wraggster
1up is reporting that the Wii version of Nintendo's Legend of Zelda: Twilight Princess will require the use of the Wiimote. The GameCube controller for the Wii will not be usable for the Wii version of the game, despite the fact that the game will also be coming out on the Cube. This has provoked discussion that the Wii version of the game may include extra content or gameplay elements, which will make it unplayable with the GameCube controller. From the article:
"Many had hoped Nintendo would allow for dual Wii and GameCube support ala a number of upcoming Wii releases, but Nintendo appears confident enough in its design that hardened fans will have to pick up the GameCube release if they're that hardcore. You still have time to decide which one sways you, as both versions will be launched simultaneously during Wii's launch date this fall."
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August 17th, 2006, 19:23 Posted By: wraggster
News via Gamespot
With all the hoopla surrounding the flurry of new games in the Star Trek franchise, fans of another sci-fi series, Star Wars, may have felt left out. Publisher Ubisoft is attempting to allay those concerns, however, with the release of Star Wars: Lethal Alliance, a Sony PSP and Nintendo DS game set for release in December.
The French publisher has signed "a long-term licensing partnership with LucasArts," which owns the Star Wars video-game licensing rights.
Although Lethal Alliance will appear on the DS and PSP at the same time, the two versions weren't made by the same developer: Ubisoft's Montreal division handled the PSP game, while the publisher's Casablanca studio produced the DS version. Each game will be tailored to take advantage of its host system, but Ubisoft didn't say how.
Lethal Alliance weaves a tale around the Imperial-fighting escapades of Twi'lek Rianna Saren, a skilled Rebel Alliance fighter and acrobat, and her security droid, Zeeo, a defensive specialist. In relation to the franchise's saga, the game fits between the last prequel to appear in theaters--2005's Episode III: Revenge of the Sith--and the first movie of the original trilogy, 1977's Episode IV: A New Hope.
Ubisoft said Lethal Alliance players must take advantage of each character's unique strengths to progress--the ultimate goal being the theft of the Death Star's blueprints. There is no word yet, however, on how many Bothan spies must die for players to accomplish the mission. Rianna and Zeeo will travel to a variety of locations in that galaxy far, far away, including the Death Star itself, the Skywalker home base Tatooine, and Alderaan, before its Death Star destruction in A New Hope. Lethal Alliance will include a multiplayer mode, but Ubisoft declined to announce its details.
Notable Star Wars characters making an appearance in Lethal Alliance include Darth Vader, Boba Fett, Princess Leia, and Kyle Katarn--the gruff mercenary whose game roots extend back to the Dark Forces and Jedi Knight first-person shooters on the PC.
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August 17th, 2006, 19:35 Posted By: wraggster
Thanks to a truly dedicated poster over at the Nintendo forums, we get some new information from Australian game magazine Hyper on how Red Steel is progressing as it nears Wii launch time. Most notable of the facts revealed were how things have changed since a so-so E3 debut.
The Wii controls are changing a lot especially since the E3 version ... The system needs a little time to recognize your move (This I'm worried about...) but at the end this is your move that is performed on screen. Besides, today on the current version, we have some movement being mapped and some not. Some will stay mapped at the end so that with an accessible move you can unleash and impressive action you would never be able to perform in real life.
Also, the representative admits that the Red Steel team is pushing an improved Unreal engine to "its limits."
Red Steel is running on the improved version Unreal engine for the Wii system. A large portion of our team has already worked with the Unreal engine. They are already well aware of its strengths and weaknesses. We have pushed the engine to its limits to offer a rich, colored and different setting to the player.
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August 17th, 2006, 19:52 Posted By: wraggster
When looking at the overall amount of content available at today's show, Cars comes up as a very strange abnormality. On one hand, the game offered only one main level to play, and nearly no overall indication of furthering Wii implementation from what brief areas we saw. On the other hand, as surprising as it may be, it was the most solid of conversions, and actually the most fun and natural Wii experiences at the show. Is this an indication that simple is good on the Nintendo system? Maybe. But more than that, it's an indication that one solid design can really set apart mediocre and above-average overall feel to a Wii game, something that makes the system have a constant "Put up or shut up" aura around it. Oddly enough, Cars delivers even in one small demo level, as it's simply a solid control conversion.
Yeah yeah... he's Lightning McQueen.
We have a distinct feeling that the racing genre is going to be seriously overplayed (along with the first-person shooter) on the Wii hardware. It's just so simple to take a motion sensing controller, turn it on its side, and make it a racing wheel. Tony Hawk is doing it, Excite Truck is doing it, Sonic is actually doing it (though it isn't a racing game, but a tilt-based arcade platformer), Need For Speed will most likely do it, and now Cars is doing it. Hell, even WarioWare, Barnyard, and SpongeBob have it included as a mini-game already.
Though it may already seem like a bit of overkill, it does at least ensure Wii gamers that we'll be getting a few solid racers by the end of the system's life, and from the looks of it Cars may be a perfect one for younger Nintendo fans. The controls for the game is simple: Tilt to turn, Button 1 for boost, Button 2 for accelerate, B for brake (located in the trigger position), D-pad left for drifting, D-pad right for tilting the car, and both up and down for changing the view. In reality though, that's all it really takes, as the tilt control already feels very on par with an analog stick, and the use of drifting and boost makes the game feel as good as the Cube version in this initial state, with the possibility of more fine-tuning before launch.
In fact, aside from the main control, there really isn't much more to say about the game. Cars uses the same approach as Excite Truck, and even maps the jump ability to a quick flip up on the controller to catch air. It's a simple conversion from the original game, but it's also intuitive. From a visual standpoint, the game still looked exactly like a Cube game, and we're expecting it to receive a graphical bump before launch. There should be no problem adding Wii-mote to the game, so there's plenty of time to ramp up on the visuals. No word has been given yet as to whether or not the game will include 480p and widescreen support, but it's obviously a goal that THQ is going for, and would be very helpful. We expect to see a bit more tuning for the finer points of steering (perhaps increasing the maximum turn ability just a tad), but for an initial playthrough we can happily report that the game felt smooth, controlled well, and most importantly, was fun.
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August 17th, 2006, 20:21 Posted By: wraggster
Masscat has released a new version of his debugger, heres whats new:
Partial stepping - non program counter affecting instructions can be stepped. Thumb branch and pop instructions can be stepped. ARM branch instructions can be stepped.
Corrected r15 value given to GDB - GDB expects the r15 value to be the address of the current instruction not the value as if read from the register.
Avoids some data aborts when reading/writing memory via GDB - only allows access to addresses above 0x02000000.
Change to directory structure - pre-built libraries and headers are available in the libs and include directories. Debug comms source moved into subdirectories.
Some corrections.
More Info --> http://masscat.afraid.org/ninds/debug_stub.php
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August 17th, 2006, 20:30 Posted By: wraggster
Another update from the coder of the C&C Clone for the DS:
You can now navigate screens with the GUI and I've got three test screens set up. Each screen is loaded on demand, so there's a tiny pause while it loads up the background. This saves me holding each screen in memory. If the loading time for a screen becomes too big though I may do this but right now it's pretty quick.
I've added stylus support to the SDL port too and it seems to be behaving pretty well. I've got some screen shots and even a little movie to post for this, but I need to copy it over to my work computer.
I've also changed the graphics system again, because I was hitting syncing problems. I've done away with the graphics command buffer, the graphics are now drawn directly to a frame buffer. This frame buffer is being held in system memory. Then on a Vblank it is being copied over to the video memory when the render update is complete. This seems to be working fine, though I may shift where I hold the memory.
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August 17th, 2006, 20:43 Posted By: wraggster
Justin has released a new game for the Neoflash Coding Competition, heres the details:
I have just finished the engine for my upcoming platform game (yet to be named) and I thought I'd release the first demo of it here. It only has one level as of now because I am looking for people to help me with the level design at the moment. The engine however is completely done and adding bad guys and levels is pretty easy so hopefully the next part will go relatively fast. The one thing that you will notice that sets this apart from other platformers is that the background constantly scrolls and you are allowed to pick the speed for the level you are about to play. If you pick a higher speed the background, the player, and the enemies all move faster. There are two or three other little tricks that will be in the final release that I hope will set this game apart from a normal platformer. Anyway hope you enjoy this early release.
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August 17th, 2006, 20:52 Posted By: wraggster
The_Legend has released a game for the Neoflash Coding Contest:
Here's my entry for the NDS Game Compo. It's a DS version of the Mine Sweeper Game for Windows, but with some improvements. The layout looks very much like the Windows version, but for what you can see from the screenshot, it's background color is custumizable. As a default, it will be the user's prefered color, set on the DS's main screen.
That's not the only thing that is custumizable. It has a sound on the background, and also a sfx for winning and loosing. Both are very easy to change, just put the sound you want on the msds folder (see instructions for instalation bellow), put the name according to what you want, and you're done, the music/sfx will be incorporated to the game, no need to recompile. The sound files must be on raw format, with a frequence of 11025, stereo and 8 bits signed, otherwise they won't play properly (faster/slower, but not as it was supposed to be ).
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August 17th, 2006, 20:57 Posted By: wraggster
djceejay has updated his game for the Neoflash Coding Contest, heres the release details:
EYEQ is a quiz game in the style of Skill with Prizes (SWP) touchscreen games found in pubs.
Make your way up the prize grid answer questions and completing picture puzzles. Win cash prizes along the way.
Here's the today's build. Updated stability, a few more questions, gameflow now works (game-die-restart-game etc.), added cash pot - collect the cash grid squares. .
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August 18th, 2006, 02:30 Posted By: wraggster
News Via Slashdot
Next Generation is reporting that Gamestop has declined to take preorders for the Wii and PS3, on the grounds that they don't know how many units will be available at launch. They're apparently trying to avoid a repeat of last year's problems with the 360's launch. From the article: "Analysts also inquired what would happen if PS3 launch quantities fell short of expectations. '[Last year,] the 360 in short supply had an effect of freezing the market,' said DeMatteo. 'But if you look at it, there wasn't anything new. I mean, there weren't any new platforms out there, so the 360 was the newest thing in the last four or five years. This year, there will be a Wii and there will be a 360, so I can't believe that it will have the same kind of impact that the 360 [shortages] had.'"
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August 18th, 2006, 02:33 Posted By: wraggster
News from Gamestop
Just weeks after Tamagotchi no Puchi Puchi Omisecchi Gohi-Kini stormed the retail charts in Japan, Namco Bandai today announced that the virtual pet invasion will continue in the US. The game will be known as Tamagotchi Connection: Corner Shop 2 in North America and will be released this winter for the Nintendo DS.
In Corner Shop 2, players run a storefront specializing in satisfying the needs of Tamagotchi (the titular virtual pets). By acquiring "Gotchi points" through various minigames, gamers will feed, clothe, and care for the critters to keep them happy.
In its first week, Corner Shop 2 was the top-selling game in Japan, beating mainstays New Super Mario Bros. and Brain Age. Tamagotchi Connection: Corner Shop 2 has not yet been rated or priced.
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August 18th, 2006, 02:47 Posted By: wraggster
Whats tingle you say, well heres a description:
A new RPG featuring the floating fool from recent entries in the Legend of Zelda series. You play as the Wind Waker/Majora's Mask treasure specialist when he was 35 and single, before his transformation into Tingle form. The main character gets word that he ought to head out to a spring. He does so, and along the way, he comes in contact with Rupeeji, a name that can be translated to Old Man Rupee. Rupeeji tells the main character that by collecting rupees and throwing them at the spring, he'll be lead to the dream land of Rupee Land. He accepts the quest and, through a magic spell, gets transformed into Tingle. Tingle has a guide in the game, a girl fairy called Pingle.
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August 18th, 2006, 03:04 Posted By: wraggster
Vinnepin has released an updated version of his game for the Neoflash Coding Contest:
This is a puzzle game. The game can have up to 112 stones on the play table, where each stone must have a pair, so there are 66 possible matches that can be made.
The goal is to remove each stone from the game table, u must first select 1 stone and then another one of the same kind. The catch behind this puzzle is that when u have clicked on 2 of the same stones, that in the background there are going to be drawn Lines (Up, down, left, and right) from the first selected stone. But this Line can only make MAX 2 corners! So u must visuallize those first and then click on the stones.
New update for today:
- Player statistics
- Timer (only on DS)
- A few sound effects
- Save option (Only on DS) (Only S-RAM)
- 5 Levels total
- Restart a game
- Dialogs for save, restart and death
- It only draws the line that has succes
- Fixed some bugs
Things to espect for tommorow:
- Multiple stages (About 5-10 levels each stage)
- More sound effects
- Highscores
- Maybe some music....
Thats about it i think, and then i have a full featured game
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August 18th, 2006, 03:15 Posted By: wraggster
Dragonminded posted this news:
Since discovering that fixing SuperCard booting broke M3 miniSD V2+ booting, I've decided that I have to (unfortunately) start to maintain two compiles. Instead of naming them after a random card it should work with, I've decided to color them, and let people collaborate and post feedback on which version works the best. Please head on over to my homepage at dragonminded.com and try the two posted versions. Feedback on what card you have and which one worked for you is VERY appreciated and will go towards making the FAQ more accurate.
Fixes found in 2.2 Final
Fixed a few more screen inconsistencies with the keyboard.
Fixed launch alternate in browser being labeled as record.
Fixed pageup/pagedown not working via touchscreen on text editor.
Fixed the freeze bug and graphic corruption in the text editor with page up and down.
Fixed a bug with the default download directory in the homebrew database.
Updated fat library to reflect newest fixes by chishm.
Supports slower SD cards that wouldn't init before.
Supports Max Media CF (unverified) and Ninja SD (tested working)
Touchscreen and keys are now responsive again in the audio playback modes.
Added in touch code for next/previous functions on audio playback screen.
Renaming is now instant and allows you to change capitalization, and works on directories.
Delete works on directories, and will recursively delete if the directory is not empty.
Added mkdir command to browser.
Added cut/paste command for people who want to move instead of copy.
Worked on sound code some more, it isn't going to be possible to add volume in, my code is apparently too slow.
Added primitive support for ogg vorbis info.
Added some settings to the configuration page.
Changed a couple icons in the program.
Added second click option to Address, Todo, Scribble, and Homebrew Database screens.
Fixed a bug where the last icon on the second page of the home screen didn't have a caption in other languages.
Fixed the sorting bug with DD/MM/YY display under Homebrew Database.
Added sanity checks to all commands in IRC.
Fixed a join bug with bad server replies in IRC.
Added TIME and PING CTCP replies in IRC.
Added missing KICK command to parser.
Added autoperform to IRC. Put any commands you want to perform on connect in autoperform.txt in the DSOrganize root data directory. Separate each command on a different line.
Fixed color scheme for server versus client error messages.
Fixed a bug in changing nicks that could cause DSO IRC to crash.
Updated wifi lib again.
Fixed crash from pressing Y on browser with an NDS highlighted when running from non GBAMP/SC.
Added ninjaSD as a possible card type on the homebrew database.
Added custom HBDB package files to browser. Simply place the script for your custom download into a text file and save as a ".pkg"
Added custom HBDB connect url files to browser. Place the base url into a text file and save as a ".hbdb" Note that custom HBDB databases do not recieve the card that DSOrganize runs on.
Fixed calculator freeze bug with e^x and other things. This was due to the m_apm library not having a return function to tell how long the string would be, so I had to modify it myself.
Fixed a calculator bug when pressing two binary operators after another performed the first instead of changing to the second.
Changed equals key to repeat the last binary operation, like a real calculator.
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August 18th, 2006, 03:20 Posted By: wraggster
A new video showing the C64 emulator working on a DS has been posted for those who dont have a homebrew set up, check it out here -->
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August 18th, 2006, 03:22 Posted By: wraggster
Heres an excerpt
Yoshi’s Island 2 is being developed by Artoon, the same developers behind the Blinx series on the Xbox as well as the previously mentioned Yoshi’s Topsy-Turvy. While their track record may disturb fans of the original Yoshi’s Island, rest assured that the developers at Artoon are doing their best to preserve the classic Yoshi’s Island feel while adding in several new gameplay features that are sure to make the game all the more interesting.
Full article
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August 18th, 2006, 03:23 Posted By: wraggster
1UP learned this morning that the release date for Final Fantasy III has been changed from Nov. 1 to Nov. 14. Don't call it a delay, Square Enix's decision to shift Final Fantasy III to two weeks later is a reprieve for your wallet. Final Fantasy V ships on Nov. 6 and now the burden on your RPG-loving wallet has been lessened, right
via 1up
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August 18th, 2006, 18:51 Posted By: wraggster
Space1 has posted a new entry for the Neoflash Coding Comp, heres the details:
Hey guys,
I present you the new NDS game made by Kukulcan and me. It's a remake of Prohibition created by Infogrames in 1987 for the Amstrad CPC computer.
The game is in English and French.
How to play :
To play the game, you can use the PAD or the STYLUS.You can protect yourself from ennemy fire by using L. There is a help access in the game menu.
Game mode :
You start the game with 3 lives. You must kill gangsters before they kill you. At level 1, you only need 1 bullet to kill gangsters. To go to the next level, you must kill 50 gangsters and finish the BOSS level without losing.
To be done in next version :
Add sounds and music when PA_LIB corrects the stylus/sound bugs.
improvment of save functions.
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August 18th, 2006, 18:58 Posted By: wraggster
djceejay has updated his game for the Neoflash Coding Contest, heres the release details:
EYEQ is a quiz game in the style of Skill with Prizes (SWP) touchscreen games found in pubs.
Make your way up the prize grid answer questions and completing picture puzzles. Win cash prizes along the way.
Version 1.0 - probably the last update I'm going to make to the entry.
Added more pictures for the EYEQ puzzles.
Cleaned up most things.
Added a fancy splash intro.
Phew build over... unless I find any bugs. .
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August 18th, 2006, 19:06 Posted By: wraggster
JED has released a new version of his Frozen Bubble Clone for the Neoflash Coding Contest, heres the details:
Hello everybody,
This is my first NDS game, The game is called "FP-Project" and is a Frozen Bubble Clone For The DS.
The killer feature is that you can play with the stylus (for old school player, you can play with the keypad
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August 18th, 2006, 19:39 Posted By: wraggster
Screeching across the tarmac for more next-gen racing shenanigans, Need for Speed: Carbon has been detailed again this morning in a screenshot fivesome showing off the game's pimped-up motors.
In case you missed our earlier coverage, the latest NFS, as well as featuring the traditional neon-clad ghettos, sticks you on some rickety canyon roads for dangerous rival race-offs. The game also debuts EA's new 'Auto-Sculpt' technology, in a system which is not unlike Tiger Wood's GameFace and lets you use sliders to alter bodywork, rims, paint tints and all the rest, making for literally millions of potential car designs.
Need for Speed: Carbon is currently planned for a November release on Xbox 360, PC, PlayStation 3, Wii and virtually every other current gen console. We'll let you know how it's shaping up as soon as we get in the driver seat.
Screens Here
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August 18th, 2006, 19:43 Posted By: wraggster
This new Call of Duty 3 trailer is sure to have shooter fans salivating onto their keyboards, as they contemplate Activision and Infinity Ward's visually-spectacular third instalment shooting onto next-gen consoles later this year.
The video reveals CoD3's opening level which focuses on the Allied assault on the French town of St. Lo. A quick glance at our desk-side history books reveal that the town was originally an objective on D-Day plus one, and finally fell into Allied hands some 40 days after the beach landings. The town had apparently been reduced to rubble after heavy Allied bombardment which was assured to make it easier to capture, though as the troops rolled in it quickly materialised that the shelling had in fact had the opposite effect. All we need now is a Battle of Hastings game and all of those school history lessons will have paid off in full.
Call of Duty 3 is currently pencilled for a late 2006 release, and should appear around, if not on, the Wii and PS3 launch days.
Trailer Here
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August 18th, 2006, 19:55 Posted By: wraggster
New from Divineo China
Features:
- Can keep NDS GameCards in the Game box
- 6 games included: Mario Brothers, English Training, Princess Peach, More Brain Training, YAWARAKA ATAMA JUKU, Brain Training available.
- 4x2 cm for the Console and 5x5 cm for the Game Card.
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August 18th, 2006, 20:04 Posted By: wraggster
The makers of the upcoming DS-Xtreme DS Flash cart have now officially opened their site/forums, heres the details:
We would like to welcome you all to DS-X Blogs. Our new product, DS-Xtreme, is unique and revolutionary in many ways and will completely transform the industry as it exists in its current form. With our own dedicated OS running natively on the DS the possibilities for features and development are endless. With countless hours of solid development behind it, the DS-Xtreme is now ready to be handed over to you, the public, to enjoy, build up, and develop together with our dedicated technical unit. The creation of this blog is for precisely that purpose. It is our hope that it will become an informal meeting and discussion place for us to communicate our thoughts, ideas, new developments and of course to get input and ideas from all of you. Since our OS is a living and breathing entity, we feel that it will be co-developed and worked on together with you. We have many features that we ourselves would love to incorporate into our custom OS, and we are sure that with the “opening up” of this device to the huge and active homebrew and open source development community, our product will grow and evolve without limitation. The possibilities are endless.
Although the product will be released with the bare essentials in place, (which already far outstrip anything else out there), the framework and base are there for tailor-made features and applications, which we will be incorporating into the device as and when they are ready. We have worked very hard to ensure that this product (as well as all our other future planned products) are not only fool proof in design and concept but also upgradeable and flexible enough to grow and develop into completely unique and fully customiseable devices.
Welcome to the DS-Xtreme. Welcome to the future!
Preorder the DS-Xtreme at Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK
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August 18th, 2006, 20:12 Posted By: wraggster
GameVideos is hosting a "debut" video of gameplay footage of the upcoming Wii game Avatar from THQ. While it's certainly no high-quality video, it does give you a good look at what we can expect from the Wii and this particular title. The bad part, though, is that there is no sound with it.
It's also a shame we can't see how the game is being performed with the Wiimote. Are the various sword slashes done with actual movement or just a press of a button? We're sure all of us would have liked to see that. Nevertheless, here's one of the few rare glimpses at a Wii game currently in development.
Video Here
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August 18th, 2006, 20:24 Posted By: wraggster
News from Spong
Nintendo’s Touch! Generations series powers ahead with the announcement of a new action puzzler for DS this week, and you can see a whopping twenty-one screens from the game exclusively right here on SPOnG.
Nintendo is pitching this to us as a fast-paced ‘action puzzler’ in which players have to clear multi-coloured gemstones as they roll along looping tracks. The company is stressing heavily that no prior ‘gaming’ knowledge will be required to pick up and play (and no doubt become hopelessly addicted to) Actionloop.
SPOnG supposes that the main requirements to play the game will be that players possess thumbs, a brain, a smidgeon of skill and a damn quick reaction-time.
The basic premise is this – players use the DS’s stylus to flick gemstones as they roll along the tracks. Create a combination of a minimum of three same-coloured stones in order to make them magically disappear. There are four modes - Challenge, Quest, Checkmate and Versus - spanning both single and multiplayer, and all pretty much self-explanatory.
Screens at the link above
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August 18th, 2006, 20:37 Posted By: wraggster
Berit Hanson of Opera was interviewed about Opera Wii:
Will the browser be customisable? Will we see skins and "widgets" like in the PC version?
Nintendo isn’t ready to discuss if there will be any user customization allowed for Opera on Wii. Opera’s desktop browser is highly customizable and “skinnable”. We have announced that Opera Widgets will be available on devices and it would be cool to see them on Wii.
What functions will the Wii controller have? Will it act as the mouse pointer? Are we able to scroll or type using the functionality of the Wiimote?
We aim to make a browsing experience that leverages the intuitive capabilities of the Wii remote. Opera for desktop PCs has the built in mouse gesture-based navigation, but how this might be available and mapped to the Wii remote hasn’t yet been revealed by Nintendo.
Will Opera for Wii support tabbed browsing and bookmarks? And will we be able to have personalised bookmarks, so that each family member can have their own profile?
Yes, Opera for Wii will include bookmarks. But Nintendo and Opera have not yet revealed specifics on the unique browser features on the Wii. More will be announced as the Wii launch approaches.
Will the browser be sold as a separate item, like it is for the DS? If so, is it possible to "install" the browser rather than having to swap in the optical disc?
The Opera browser is saved to the Flash ROM on the Wii console, and does not require a separate memory card as Opera for DS does. The browser can be launched in only a few seconds, immediately delivering a great user experience.
What version of Opera is the browser based on? 8.5 or 9.0 ?
Opera 9
Comparing to a PC display, roughly what resolution will Wii use for browsing?
All we can say at this time is that the user interface for Opera on Wii will be customized to better suit a living room environment. For example, fonts will be larger and the user interface will be simplified so that the Web is easier to view and use from a distance while navigating with the Wii remote.
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August 18th, 2006, 20:40 Posted By: wraggster
A THQ spokesperson at Dylan's Candy Bar said she played a Wii tennis game made by Nintendo at E3. She plays tennis in real life and said she found herself adopting the proper stances as she swung the Wii remote like a racket. She got good results. But others who stood stiff and just swung their arm with minimal flair got some good results as well. Similar deviations were on display during a recent play session of Nintendo's Wii baseball game (see "GameFile: Why Australia Banned 'Reservoir Dogs'; Nintendo Wii, 'ShellShock' And More").
This kind of leeway could be good thing. However, one person's variety is another person's game-breaker. At Dylan's, the THQ Wii game "Barnyard" primarily featured third-person (third-animal, really) character-based gameplay. It also offered some bonus games. One was darts, which is supposed to be played with the Wii remote held and flicked like a dart — just not released — at the dartboard on the TV screen. The THQ producer showing the game advocated aiming with the Wii remote's laser pointer and then flicking the wrist. But a move from the elbow worked too. So did a move from the shoulder. And so did a flick in reverse, away from the dartboard, a sign of the Wii remote's limitations when it comes to distinguishing different types of motions.
Bouda cautioned again that breaking the rules won't always work on the Wii. "I found I do different things depending on what game it is," he said. "On some of them you can't fake it." He referred to a golf mode in "Barnyard." "If you don't hold it like a golf club and do the full motion you don't get the full result."
If nothing else, the visit to THQ's event proved that Wii's rules can be bent. This fall, when the system launches, players can figure out to what extent — and whether that makes the system's games the richer or the poorer for it.
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August 18th, 2006, 20:42 Posted By: wraggster
Heres an excerpt
The Dragon Ball series has always stood between mainstream and niche. While it may be one of the most popular anime and manga properties, fans of the fighting genre tend to look elsewhere for their combative cravings. This puts the latest DBZ endeavor, Budokai Tenkaichi 2, in a somewhat different position. It clearly wants a little more attention than its predecessors ever did.
IGN staffers first saw the game during a Pre-E3 event, and even then, it looked to outclass earlier titles in the series. Then the game showed up at Atari's booth during the actual event and did a good job of impressing onlookers. To remind everyone Tenkaichi 2 is alive and well, Atari showed it off last week during its Las Vegas event, which it calls Atari Spotlight. And, just like before, Tenkaichi 2 looks to offer more than the average DBZ title.
Full article
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August 18th, 2006, 20:46 Posted By: wraggster
Heres an excerpt:
The Sims 2 Pets has different features for different systems. The PC version will allow your pet to have careers of their very own and bring home the bacon (or snausages) just like their owners. They can be anything from movie stars or rescue pets to members of an elite security pets corps. Pets can also be genetically altered to make designer pets in the PC expansion.
Preview and Screens Here
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August 18th, 2006, 21:26 Posted By: wraggster
Gwoin has posted his entry into the Neoflash Coding Competition, heres the details:
Marsxzel is an alien who fall on earth by... accident.
He's lost on some strange countries and must find his spaceship as quickly as possible. The only way to survive is to catch a max of space-mushrooms, which help him to breathe, or to find the spaceship.
Help Marsxzel by moving items on its way and to catch space-mushrooms.
2 countries, 3 levels by country and 2 mode of gameplay ("Versus Time" and " Catch All") = 12 levels of game !
Some items are moveable with the stylus, some others not. Some items can fly, and some others not. Use the stylus to trace the best way to Marsxzel. It is 0.9 version. I will add some cool features in the physics engine, add items, and make my own music (credits for the music are in the readme file, in the archive).
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August 18th, 2006, 21:30 Posted By: wraggster
freemaan has released his IRC app for the Neoflash Coding Comp, heres the details:
IRCDS (v0.2) by Freemaan [freemaan@gmail.com]
..: escription::..
An IRC client for Nintendo DS.
..::How to use::..
Just copy the .nds/sc.nds/.ds.gba file to your card and start it.
It'll try to create the config file if it doesn't exist.
To disable saving, create an empty file with this filename: NOSAVE
..::Buttons::..
-Start: (re)connect
-Select: disconnect
-B: parts from a channel
-L,R: gives back your previous message
-Left,right,up,down - scrolls the upper screen
-L+R (at logo screen) - disables FAT support
..::Config file::..
If it can't create the config, you can create/edit it manually.
/Password (0 if none!)
| /Debug mode
| | /Autoconnect
| | | /Hide 'Ping? Pong!'
| | | | /Hide joins/parts/quits
| | | | | /Show MOTD
| | | | | | /Enable sounds
| | | | | | | /Linebreak
| | | | | | | | /Add timestamp to messages
| | | | | | | | |
nick:user:realname:quitmsg:server ort:0:0:0:1:0:1:1:0:0:
I've included a sample config file.
..::Files inside ircds_0_2.rar::..
-ircds.nds
-ircds.ds.gba
-ircds.sc.nds - for SuperCard (same as .ds.gba)
-ircds.cfg - sample config
-readme.txt - this file
..:Tested with::..
-MagicKey 2 - works
-Supercard SD - works (freezes if you send it with WMB)
-GBAMP - works
-M3 CF - works
-M3 MiniSD - works (see 'known bugs'!!!)
-F2A - works, saving disabled
-WMB - works, saving disabled
..::Version history::..
-0.2 - pretty stable now, a LOT new features
-pre0.2 private beta 1,2,3
-0.1c - just a quick fix to work with psybnc
-0.1b - parting from channels works now with every server
-0.1a - fixed a fatal bug: freezed while connecting to a non-efnet server
-0.1 - initial release
..::What you can expect in the next versions::..
-IRC colors support
-Autoupdate
-More languages
-DCC chat, transfer
-etc...
..::Known bugs/issues::..
-M3 MiniSD corrupts the config file!
Create the file manually and also create a NOSAVE file to disable saving!
(if it got corrupted and you can't delete it, run: chkdsk x: /F (x is your card reader) )
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August 19th, 2006, 11:49 Posted By: wraggster
Via Gamespot
Lexicon Entertainment today announced that it has attained the worldwide publishing rights to Chronos Twins for the Nintendo DS. The original IP currently has an early 2007 release in Europe; Lexicon has not yet announced any North American release. The game adds a twist to time-travel in games. Instead of revisiting an area in two different times, both screens show the same setting during two eras as gamers explore the land with a present-day hero. Lexicon will also release American McGee's Bad Day: LA in Europe.
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August 19th, 2006, 12:29 Posted By: wraggster
New from SuccessHK
Digimon Story is following the basic concept of the Digimon World games. Most notable features include Digimon breeding, the ability to "capture" enemy Digimon, free choice over the evolution path and online battling.
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August 19th, 2006, 12:30 Posted By: wraggster
New from SuccessHK
Rune Factory is spin-off of the Harvest Moon series, part of a re-invention of the franchise for its 10th anniversary. Described by producer Yoshifumi Hashimoto as Harvest Moon where you wield a sword, the game has being developed with the idea of creating a fantasy world in which the player exists, rather than the standard type of RPG where you play the role of a hero and work your way through a storyline. You are able to capture monsters, raise them on your farm, and add them to your adventuring party.
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August 19th, 2006, 12:34 Posted By: wraggster
New from SuccessHK
Play as Monkey D. Luffy in this side-scrolling action game as you battle pesky pirates in your quest to become the Pirate King! Use all your stretchy skills to defeat all 12 enemies from the hit TV show, collect items and unlock new areas and special moves each time you play!
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August 19th, 2006, 12:44 Posted By: wraggster
Normmatt posted this news about his upcoming release of the DS Emulator for Windows:
Some great news,
The next release will include sound (if licence allows) and basic 3d support (although at current state flicker between 2d and 3d scenes on the top screen, I have yet to find away to fix this, if anyone has any ideas let me know).
Heres some screens to get you all drooling
But note none of these games are playable as of yet.
More info --> http://normmatt.com/blog/
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August 19th, 2006, 12:52 Posted By: wraggster
bjoerngiesler has released a new version of his FTP proggy for the Neoflash Coding comp:
DSFTP is a stand-alone program that you can use to run a FTP server on your DS. It enables you to transfer files over the network from and to your flash card.
It is also a software component that makes it easy for you to add an FTP server to your own program with a couple lines of code. With this, you can speed up the build process radically, because you can upload the new version of your program to your own running program, and reboot it immediately. This can even be automated via the command line. No swapping of flash cards ever again!
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August 19th, 2006, 12:55 Posted By: wraggster
Via Siliconera
Why bother getting a case that actually holds your DS Lite and a couple of games when you can get a “Lite Slipon Socks” case from Takara Tomy. As you can see below the case snugly covers the DS Lite. Right now these are only sold in Japan for 735 yen ($6.35) and it’s unlikely these will come over to North America.
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August 19th, 2006, 12:58 Posted By: wraggster
Pocketgamer have released a nice guide on how to download demos to your DS, heres an excerpt:
Journalists are always bragging about the secret tech demos and videos they get to play at conferences, demos that are beamed around the show floors from Nintendo's servers for them to lap up with their limited edition consoles. Follow this guide to turn your home PC into one of those servers, enabling it to transmit games to your own DS for you to try out.
Full Guide
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August 19th, 2006, 13:00 Posted By: wraggster
Gamespot did a Q&A session with the creators of the new Star Wars game for the DS and PSP coming soon:
Say what you want about the Star Wars prequel trilogy, but it's a safe bet that the popularity of George Lucas' galaxy far, far away isn't going to abate anytime soon. According to LucasFilm, we've gotten all the Star Wars movies we're going to get, so it falls to other media--such as video games--to continue the fiction Lucas began almost 30 years ago. Ubisoft's Montreal studio will contribute to that hallowed universe with its own game, the just-announced Lethal Alliance for the PSP and DS. To get the first details on this upcoming portable title, we went straight to senior producer Bertrand Helias.
See, Jedi knights don't get to have all the fun.
GameSpot: Now that the entirety of the Star Wars saga has been put to film, how did you decide where to begin when creating Lethal Alliance?
Bertrand Helias: Although the Star Wars saga has been put to film and many questions about the Empire have been answered, there are still many mysteries and untold stories in the Star Wars universe. The last trilogy is still fresh in our minds, and the original trilogy is a true classic--while everyone on the team is a fan of the entire series, we thought it would be most interesting to explore events between Episode III and Episode IV.
Full article
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August 19th, 2006, 13:03 Posted By: wraggster
Activision today revealed that its handheld teams are currently in the works with an original Over the Hedge spinoff titled Hammy Goes Nuts, set for release sometime this fall.
The game, in development for the Nintendo DS, Game Boy Advance, and PlayStation Portable systems, revolves around the hyperactive squirrel Hammy (voiced in the film version of Over the Hedge by The Office's Steve Carell) in an action game where players, as Hammy, RJ, and Verne, must head back into the suburbs to restore Hammy's lost cable TV connection. Each version of the game will be original to the platform.
This game announcement comes piggybacked on a release from Activision that reveals the team's holiday line-up for handheld systems which includes Spider-Man: Battle for New York for the Nintendo DS and Game Boy Advance, as well as Gun Showdown and Activision Hits Remixed for the PlayStation Portable.
Via IGN
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August 19th, 2006, 14:14 Posted By: wraggster
Sumiguchi has released a new entry for the Neoflash Comp, heres all the details:
This is a table hockey game featuring:
* 3 different opponents
* 4 tables
* 2 minigames
* selectable game length (3 to 11 goals)
* stat recording (optional / requires SRAM)
Controls
* Use the Stylus to move your paddle.
* Use the D-PAD or ABXY buttons to affect your shot:
- Up / X : faster shot
- Down / B : slower shot
- Left / Y : more left
- Right / A : more right
I think you mostly will use UP or X. I hope the AI is not too easy or too tough - please give me your feedback.
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August 19th, 2006, 14:22 Posted By: wraggster
Vinnepin has released an updated version of his game for the Neoflash Coding Contest:
This is a puzzle game. The game can have up to 112 stones on the play table, where each stone must have a pair, so there are 66 possible matches that can be made.
The goal is to remove each stone from the game table, u must first select 1 stone and then another one of the same kind. The catch behind this puzzle is that when u have clicked on 2 of the same stones, that in the background there are going to be drawn Lines (Up, down, left, and right) from the first selected stone. But this Line can only make MAX 2 corners! So u must visuallize those first and then click on the stones.
Time for another update:
Sorry i was today and not yesterday as i said, but i needed to rewrite al lot of logic in my code because of a new feature.
In this new feature u will encounter a sort of Boss in each final level of each stage. This boss will be a big stone block and need a special way to remove that one. When u reach level 10: Just play the level like any other level u played, but here u will notice some new stones. These stones vary from P1 - P5. These i call power stones, when u clear the level and a specific spot on the game table becomes clear of stones, a Power stone may become visible. When u see these Power stones, u can use these against the Big Boss. But u must use them in order, so first use P1 against him, then P2 and so on until he is defeated.
I hope u like this new feature and it did cost me a long time to make this for u .
Also there some new levels, so Stage 1 is complete and u progress to Stage 2. But Stage 2 only has 1 level as it is the same as Stage 1 level 1, but it was only to see if the progress works . A notice for this, the game may act very weird when u complete Stage 2 level 1, so watch out!!!!
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August 19th, 2006, 14:28 Posted By: wraggster
Webez has posted an entry in the Neoflash Coding Comp, heres the details:
Because funnier games are also the most simple! SFCave DS has two versions inside. Classic gives you the exact as feeling of the famous internet game. Remix uses DS power to bring a better scroll and graphics and some playability changes. It also has a 2 player mode in both modes and normal and fast mode can also be selected for remix. Records are also saved.
Controls
Touch classic or remix to enter that mode.
On remix menu press L to change between Normal and Fast.
Just touch the screen or the A/B/X/Y button to move the "worm" up and release to let it fall. Second player uses the pad
Compatibilty
Two versions are inclded. One with fat that loads music.mod (put it in root and change it for another mod if you want) and records.rcd (created if it doesnt't exist in root). And a second one that doesn't use fat and doesn't have sound or record saving. Enjoy it as much I do and carry it always with your DS!
Update: Now mode change (normal or fast) in remix is not reset to normal each game
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August 19th, 2006, 14:40 Posted By: wraggster
Tassu has posted a new entry to the Neoflash Coding Contest:
The game is called Gioioso! A Weird Music Game, gioioso is a musical term that means that something is played in a joyous manner. I think it fits this game's nature.
Here's the story:
Dr. Loopy Discord has invented a horrible machine that can materialize music into small living balls called the Riffballs. He calls the machine Retro Resonance. Then by accident the machine escaped from Dr. Discord and started to furiously materialize all the music in the world into cute little riffballs.
But the riffballs can not live in the solid world, they can only live when they are in the form of sound waves. So all the music in the world is dying!
Dr. Discord calls for you, the player, to help him save all music in the world. Riffballs can be transformed back into music by combining the same coloured riffballs together. Just drag them on top of each other with your stylus and that will generate music.
This version of the game has four survival mode levels. I didn't have time for a story mode, but it will be there in a future version.
Credits:
Code, graphics, music:
Tassu
Voice acting/singing:
Tassu and GrandAlf
Crazy ideas:
Tassu and GrandAlf
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August 19th, 2006, 14:50 Posted By: wraggster
Those coders who are thinking of entering the Neoflash Summer coding Contest which is supporting PSP, Nintendo DS and GBA have only 1 day to get submitting to get a chance of winning a Nintendo Wii.
The competition has created some excellent entries so far and i must compliment all coders as theres some great entries amongst them.
We also publically thank Neoflash for creating the best PSP/DS/GBA Coding Contest
More details on the Comp Here
As im sure you have noticed already DCEmu is getting up to the minute news of all releases from the comp
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August 19th, 2006, 18:20 Posted By: wraggster
KevinC has released a new version of his MSN Clone for the DS for the Neoflash Comp, heres the details:
beup :: an MSN client for the Nintendo DS ( http://akzeac.blogspot.com)
Beup is an MSN client that implements chat (send IMs), avatars, presence info and setting, contact lists and states, Inks (drawings), typing notifications, message timestamp, emoticons and sounds. It uses antialiased Truetype font, which allows display for many UTF-8 special characters (like Latin/Greek/Cyrillic/Maths scripts). And it' s GPL!
How to use
Just put it somewhere in your cart and load it.
Buttons
A means OK (Accept/Update/Open chat/Send message)
B means Cancel
X means Close Tab
L + R to navigate tabs (left, right tab)
Left, Right to navigate within text. You can also use the stylus to position the cursor in any arbitrary position.
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August 19th, 2006, 18:22 Posted By: wraggster
dannynewp has posted a new entry into the Neoflash Comp:
This program randomly picsks a book of the Bible, then picks a chapter from that book, then picks a verse from that chapter. Use A for all 66 books, use X/Y for Old Testament or New Testament only. UP/Down changes background pictures, Left Shoulder and Right Shoulder changes the font and Left/Right changes Background color.
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August 19th, 2006, 18:33 Posted By: wraggster
New accessory for DS Lite released:
Product Features
High-quality stand for Nintendo DS Lite
Unique design enabled easy gameplay while held firmly on the stand
Can be rotated 90 degrees for playing games such as Brain Age
Description
This high-quality stand for NDS Lite firmly holds the console in place while still allowing easy of use. For added comfort, the angle can be adjusted on the stand, which is perfect for playing games like Brain Age.
More info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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August 19th, 2006, 19:29 Posted By: wraggster
Alekmaul has posted this entry to the Neoflash Coding Competition:
- LINDSI LUNA BLAST 1.0 -
CODE : Alekmaul
ORIGINAL IDEA, GFX, LINDSI CREATION, CHARACTER & MAP DESIGN : Nhut
See readme.txt for others credits.
Story :
Lindsi is a dynamic young girl who likes action. Nana, the girl from the menus and a good friend
of her, gives her a serie of different missions.
How to play :
Lindsi is a "homage to old school games". Pure action, with a little research side. You must go
through differents levels to find how to escape. You have some doors which can be open and other
not.
Don't hesitate to visit often some rooms, regarding the situation, some informations can change.
Also, visit empty rooms to find some objects too, but it is only an advice ;-)
START : Pause and play level
A : Jump
B : Fire (you have to shoot an enemy twice to kill it)
LEFT & RIGHT : move left and right ;-)
UP : open doors
DOWN : crouch
LEFT/RIGHT & UP : to go upstair
LEFT/RIGHT & DOWN : to go downstair
Btw, You can't shoot and move left/right simultaneously.
Download at the Release Thread
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August 20th, 2006, 01:18 Posted By: wraggster
LickLick posted this news:
If you still don’t know what kind of demo it is: It’s a FIFO-based demo that demonstrates multiple useful information gathering from the ARM7-access-only registers.
I was messing with version 1 of the demo as I found out that when the charger was plugged in, the brightness value increased by 8. So I figured that bit(3) would be the ‘is battery charging’ bit. As I’m not sure if this is DS Lite specific (probably not), I hereby declare that SPI DATA REG 4 is -NOT- DS Lite specific anymore, but is also containing other information.
In my src I call it PM_HARDWARE_REG (perhaps it should be called EXTRA).
Anyway, I updated on several spots. Read below.
` 19-08-06 ` Found a powerful useful bit. The is-battery-recharging bit.
It’s the 4th bit (BIT(3)) of SPI DATA REG 4, that was at first
though to be a DS Lite specific register.
Added feature to see if battery is recharging.
Instead of substracting 64, the brightness bit is masked. (Bugfix)
Renamed some of the #defines and functions.
Made GET_BRIGHTNESS on Phatty return 0 or 1. (not 0 or 2)
Added the sun icon, I pixelled (hehe), to the package.
http://lick.huuf.net/brightness_test_v2.zip
Hope the code will help you develop a strong application!
- Lick
P.S. Thanks Huuf for hosting!
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August 20th, 2006, 01:26 Posted By: wraggster
Moonlight has released a new version of his excellent all doing all seeing Multimedia Application for the DS:
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August 20th, 2006, 01:33 Posted By: wraggster
Davgav posted this release for the Neoflash Coding Comp:
ABOUT
The goal of this game is to defeat all the units of the other player moving them by turns.
CONTROLS
D-pad: Move in menus.
B: Cancel
A: Confirm
Download Here
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August 20th, 2006, 01:38 Posted By: wraggster
Davgav posted this release for the Neoflash Coding Comp:
ABOUT
This is a game like Final Fantasy Tactics or Heroes of Myth and Magic
The goal of this game is to defeat all the units of the other player moving them by turns.
CONTROLS
Use the stylus to click on the icons
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August 20th, 2006, 02:45 Posted By: wraggster
mushroomfantasy has posted a new release for the Neoflash comp:
This is the first version of Digit Solver, a calculator created using PAlib.
Unlike most DS Calculators I've seen, Digit Solver can input numbers with more than one digits and preform calculations that are more complex than 1 + 1. It follows the rules of PEMDAS, which allows for long complex equations (no P though). It also sports some basic functions like exponents and square root. There are several Easter Eggs that can be found by pressing certain buttons in certain sequences too..
Current Features
------------------
- PEMDAS (without P though) integration, basically follows order of operations
- Can handle long equations ( x + y - z * a / b ...etc)
- Touch Screen Control
- Date/Time (for on actual hardware)
- Decimals (up to nine places)
- Being able to input numbers with more than one digit XD
- Square Root
- Percent
- Can calculate with numbers up from 999,999,999 to -999,999,999
- Exponents (limited to positive whole numbers though, but seriously when do you need to calculate 5 to the -3.5353434th power?)
- +/-
- Several Easter Eggs/Joke Buttons for amusement :P
Emulator Support
-----------------------------
Out of the 3 I've tried, it works great in DeSmuME and IdeaS. However in dualis the stylus does not work, but the splash screens have their dim/bright transitions.
Flash Card Support
---------------------------
I don't have a flash card yet to test it on :x
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August 20th, 2006, 02:50 Posted By: wraggster
Vinnepin has released an updated version of his game for the Neoflash Coding Contest:
This is a puzzle game. The game can have up to 112 stones on the play table, where each stone must have a pair, so there are 66 possible matches that can be made.
The goal is to remove each stone from the game table, u must first select 1 stone and then another one of the same kind. The catch behind this puzzle is that when u have clicked on 2 of the same stones, that in the background there are going to be drawn Lines (Up, down, left, and right) from the first selected stone. But this Line can only make MAX 2 corners! So u must visuallize those first and then click on the stones.
Time for another update:
This is going to be my final update. As i dont have time to comtinue it tommorow....
A well here is a list of the new update:
- Fixed several bugs
- Timer should work ok now
- Redone some main graphics
- Added the remaining sub-menu's ingame
(Should be more, but i cant come up with them right now. I am very sleepy right now ....)
As i said i would add a highscore list, wel it is sort of there but it is disabled. As i was saving the data, he didn't saved it right. But im to sleepy to look further into this one, so it is a shame i cant have it in at the end of the compo .
As wel as the other remaining (todo) stages and level, wel it requires a time to think about the levels because they should get harder when u get further into the game. So for this i just have to little time left.
Ok thats it for me. Hope u all enjoy playing as i am . And i hope u get past level 9, thats a hard one lol. (I tested all the levels, and they all can be done).
Night boys and girls... Im going to bed !
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August 20th, 2006, 03:12 Posted By: wraggster
Sypherce posted this news/release for the Neoflash Coding Contest:
Hello, here is my entry for compo. It's called DDRLite, which stands for Dance Dance Revolution for the Nintendo DS Lite.
DDRLite comes with 3 songs (which are copyright by there respect authors/owners) and the ability to convert your own DDR songs, only .sm (Stepmania) format is supported in this version.
To use the menus you use up/down to go up/down, and start to select. On the first menu you'll need to choose the touch mode, my preference is Linear. On the second menu you'll choose your difficulty. Not all songs support all difficulies, and if they don't it will show no arrows. The third and fourth menus are navigating to the desired song.
When in game use the a/b/x/y/up/down/left/right buttons to hit the corresponding arrow when it reaches the gray arrow at the top. If your using the linear touch mode, the bottom screen will be used and you will hit the gray arrows as the green ones reach them. If you using the Dance Mat mode you'll do the same, except hit the arrows that are in a diamond shape.
To convert your own songs open a command line window and run the "DDRLite Converter.exe" application followed by the "input" dir and then the "output" dir (remeber quotes). Please remeber when putting in your own songs to put them in __Letter__:\DDRLite\Songs\__GROUP__\__SONG__\ .
__Letter__ being the letter of your flash media, __GROUP__ being a folder containing a number of song folders, and __SONG__ being the actual song folder.
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Data file reuploaded
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August 20th, 2006, 03:16 Posted By: wraggster
Scognito2 posted a new entry to the Neoflash Coding Competition:
Hi, this is my first game for DS.
Sorry if it will doesn't work correctly on DS (it run fine on dualis) but i don't have the hardware to run homebrews because i only have the DS
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August 20th, 2006, 13:46 Posted By: wraggster
freemaan has updated his IRC app for the Neoflash Coding Comp, heres the details:
IRCDS (v0.2a) by Freemaan [freemaan@gmail.com]
..: escription::..
An IRC client for Nintendo DS.
..::How to use::..
Just copy the .nds/sc.nds/.ds.gba file to your card and start it.
It'll try to create the config file if it doesn't exist.
To disable saving, create an empty file with this filename: NOSAVE
..::Buttons::..
-Start: (re)connect
-Select: disconnect
-B: parts from a channel
-L,R: gives back your previous message
-Left,right,up,down - scrolls the upper screen
-L+R (at logo screen) - disables FAT support
..::Config file::..
If it can't create the config, you can create/edit it manually.
/Password (0 if none!)
| /Debug mode
| | /Autoconnect
| | | /Hide 'Ping? Pong!'
| | | | /Hide joins/parts/quits
| | | | | /Show MOTD
| | | | | | /Enable sounds
| | | | | | | /Linebreak
| | | | | | | | /Add timestamp to messages
| | | | | | | | |
nick:user:realname:quitmsg:server ort:0:0:0:1:0:1:1:0:0:
I've included a sample config file.
..::Files inside ircds_0_2.rar::..
-ircds.nds
-ircds.ds.gba
-ircds.sc.nds - for SuperCard (same as .ds.gba)
-ircds.cfg - sample config
-readme.txt - this file
..:Tested with::..
-MagicKey 2 - works
-Supercard SD - works (freezes if you send it with WMB)
-GBAMP - works
-M3 CF - works
-M3 MiniSD - works (see 'known bugs'!!!)
-F2A - works, saving disabled
-WMB - works, saving disabled
..::Version history::..
-0.2a - START+SELECT works now at logo screen
-0.2 - pretty stable now, a LOT new features
-pre0.2 private beta 1,2,3
-0.1c - just a quick fix to work with psybnc
-0.1b - parting from channels works now with every server
-0.1a - fixed a fatal bug: freezed while connecting to a non-efnet server
-0.1 - initial release
..::What you can expect in the next versions::..
-IRC colors support
-Autoupdate
-More languages
-DCC chat, transfer
-etc...
..::Known bugs/issues::..
-M3 MiniSD corrupts the config file!
Create the file manually and also create a NOSAVE file to disable saving!
(if it got corrupted and you can't delete it, run: chkdsk x: /F (x is your card reader) )
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August 20th, 2006, 14:47 Posted By: wraggster
One of our forum members HtheB and by the looks of it an awesome coder has posted his entry in the Neoflash Comp, heres the details:
Hi All!
This is my entry for the Compo.
The game is called Glider. It's a 3D glider simulator, which you can fly trough the air.
WARNING!
This game is not for people that get's dizzy from heigh distance!
Controls:
The controls is very simple. Just use your stylus to move your glider. Only Fly mode works at the moment (training is the same as fly)and the help menu
Credits:
HtheB
DarkGilson
Tassu
that screen is awesome
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August 20th, 2006, 17:57 Posted By: wraggster
Calle has posted an entry to the NeoFlash summer compo 2006, heres the details:
Hello. This is our humble contribution to the NeoFlash summer compo 2006.
TicTac joe.
Code- Aron
Graphics- calle
Missing features: Sound effects, some music, Credits.
This will propably be updated soon
New screenshot update!
and a few words about the game
Tictac Joe.
A simple but fun strategy game for NDS, The objective is to complete the amount of given shapes directly
on the battlefield. First player to get all shapes right wins the game, But you have to be smart
and use your ships wisley to ensure victory.
Block your opponents path and at the same time make sure you are not far from fulfilling your own.
Pass your gaming system around to your friends and play up to four players per round!
Controls.
After you have selected the amount of players and shapes you will begin battle.
Player one makes the first move, you can place your ship wherever you want. After the ship is placed, pass over the DS to another player, when player two is ready, Press ok.
Player 2 can now place his/hers ship on the map, but only within range to another players ships.
Your shape is displayed on the top screen on the right. Complete the shape and you will earn one point.
The game goes on depending on how many shapes you chose to play in the second menu.
You can also see how many shapes was chosen on the top screen next to your score.
Your character, ship, play order, time and name is also displayed on the top screen.
First player to get the right amount of points wins the game.
If you chose time battle the time is displayed next to your ship (left hand corner) on the top screen
the counter shows how much time you have left to make your move. If you did not place a ship before the time
runs out, The turn goes over to the next player.
Other then that, same rules apply. First player to get the amount of points needed wins the game.
You can scroll the map around to see the entire battlefield. Do so by either using the stylus by pressing
the boarder around the map, Or you can use the d-pad (or A,B,X,Y buttons for left handed).
We hope you all enjoy, all comments appreciated. =)
Added more music and sound effects.
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August 20th, 2006, 18:11 Posted By: wraggster
Bodom-Child posted a new entry for the neoflash coding compo, heres the details:
Hi everybody!
After Aztec Challenge, which finished second at the last NeoCompo thanks to your votes, here's my new game : Arcomage!
Arcomage is a card game that could be played as a side-quest in the fantastic Might & Magic VII. Since I'm a big fan of this game, I decided to port it to the DS.
I've only ported the concept of this game, I've made a big part of the graphics and I took the cards graphics here and there.
Here's how to play :
- You start, you and your enemy, with a Castle of a certain Height and a Wall, protecting it.
- Your goal is to destroy enemy's Castle before he destroy yours, or reach a value of 100 for your Castle.
- For this you've got 3 types of resources : Mana, Stone & Gold, which grow each turn according to the number of resources generators (Temple, Quarries & Gold Mines) you own.
(for example, if you own 2 Temples, 3 Quarries & 1 Gold Mine, you'll get 2 Mana, 3 Stones and 1 Gold each turn).
- To reach your goal, you've got a hand of 6 cards, whoch have different effects. Each card need a certain amount of resources to be played.
- If you have enough resources, place your cursor on it and press A to play it (or select the cart with the stylus and tap on it to play it). Otherwise, the card can't be played.
- If you can't play a card or don't want a card, press X to discard it.
- Once you've played a card (or discarded it), it's computer turn.
- After each turn, you get a new card to play.
- And so on, until you win, or loose?
Good luck!
In the version 1.0, you'll have 2 player hot-seat mode and Wi-fi mode, which I couldn't add due to a lack of time (holidays ).
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August 20th, 2006, 19:40 Posted By: wraggster
Vinnepin has released an updated version of his game for the Neoflash Coding Contest:
This is a puzzle game. The game can have up to 112 stones on the play table, where each stone must have a pair, so there are 66 possible matches that can be made.
The goal is to remove each stone from the game table, u must first select 1 stone and then another one of the same kind. The catch behind this puzzle is that when u have clicked on 2 of the same stones, that in the background there are going to be drawn Lines (Up, down, left, and right) from the first selected stone. But this Line can only make MAX 2 corners! So u must visuallize those first and then click on the stones.
Time for another update:
I managed to get some time to spend on the game (we do have a social life so...) and i managed to get the highscores working. So for this little and final update, i added the highscores to the game also modified the main menu buttons.
When u now save, your score will be resetted to zero, else the meaning of highscores is gone .
The saves also works on the emu : Dualis, but when u reset it the scores and saves will be gone.
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August 20th, 2006, 19:45 Posted By: wraggster
djceejay has posted an entry for the Neoflash Coding Comp, heres the details:
Hi,
Just another little DS game for the competition. Will probably update this one later on tonight.
It's a simple side scrolling shooter using the DS' 3D mode. Move with the d-pad and shoot with A - that's it
djceejay
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August 20th, 2006, 19:48 Posted By: wraggster
ETK has posted his entry for the Neoflash Comp, heres the details:
Hi everybody!
it's strange today i had a lot of problems with my PC.. keyboard not working, pc freezing all the time
i planned to release it some hours ago, but couldn't for those problems i said
well here's my project: MEGAETK
º-= STORY -=º
¯¯¯¯¯¯¯¯¯¯¯¯¯
In a normal day in a normal city, 4 Monsters has appeared on Earth and started to invade everything. Their Leader started to
summon small monsters which will be his soldiers.
Dr.ETk started to design MegaETk, the new hero that will kill all the monsters and return the peace to the world.
º-= How to play -=º
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Controls are easy:
Left Move Left
Right Move Right
Down Crouch
A Jump
B Shoot
Y Aim
R Change Weapon
L Shoot
Down+A Dash
START Pause the game
You can use stylus to Aim where you want (you will need to buy the skill)
On Menu:
A Accept
B Return
º-= Credits -=º
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Coder: ETk
GFX: ETk
Sound: HtheB
PAlib use for this project
Special thanks: dRM, Kagisa, Lupi, Huuf, ... and probably more people I just forgot ^^"
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August 20th, 2006, 19:53 Posted By: wraggster
Omg has posted an entry to the Neoflash Coding Comp, heres the details:
What is Banjo Advance ?
Banjo Advance is a platform game starring Banjo (hero of Banjo-Kazooie licence).
There are 3 levels, each one contain 100 notes.
You need to find all.
Story :
Before Banjo-Kazooie Banjo is lost and need to find his house... To return to home he need to take all these notes.
How to play :
Banjo can run and jump.
A : Jump
LEFT & RIGHT : Move left and right
DOWN : See what's going down
UP : See what's going up
Download at Link Above
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August 20th, 2006, 23:23 Posted By: wraggster
Brunni has posted an excellent new application for the GBA and an entry into the Neoflash Coding Comp, heres the release details:
GBA Graphics is an easy-to-use graphical tool to convert any graphic (BMP, PNG, TIF, JPG, GIF) for your Game Boy Advance and use it in your project. It has a lot of options and is fast.
GBA Graphics also has a very powerful universal map editor, very easy to use, so that you will not have to create your own editor for your projects. It allows you to edit multiple maps (planes), link them, create specimen (sample) maps where you can pick up blocks easily, has multiple undo/redo support, displaying transparent planes, a properties window (set each tile individually), you can do arithmetic operations on tiles, zoom, define a grid, do parallax scrolling between planes, and much more. Look at "Sonic" in the "Example" folder, just open "Niveau 01.pgg" with GBA Graphics, you'll see, all is set-up to create sonic levels very easily and quickly, like you could do for any other 2D-type game. Even graphic conversions are automatized with script.
More details HERE
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August 20th, 2006, 23:29 Posted By: wraggster
Thoduv has released his entry into the Neoflash Coding Comp, heres the details:
DSVNC is a VNC client for Nintendo DS.
VNC is a protocol that allows the client to control the computer that runs the server: the client sees the screen of the server and can control its keyboard and mouse.
DSVNC is a client that runs on the DS.
( How to use )
First you must install a VNC server on the computer you want to control. Famous/Best VNC client/servers are "RealVNC" (for Windows) and "TightVNC" (for Linux).
Download one of them and install it, then run the server.
> Note for Linux users: if you want yo share your current desktop instead of starting a new X session, you may uses the "X11VNC" server.
Then, have a way to run DS homebrew and launch DSVNC. On the top screen, you will see explanations in the gray box, and on the bottom screen you will see the menus.
To connect easily a VNC server, uses "Quickly connect to another server".
Then, you have to type the server's adress (IP or Hostname), and a password if you specified one on your server. Then you will be connected to the server. See "Controls when connected" paragraph for more infos.
> Note: The first reception of the screen image can be a little long (5 to 10 seconds), depending of your network speed and your screen resolution.
> Note: If your wireless network is very slow and your screen is very big, DSVNC will be too slow for being usable. (Not my fault if Nintendo locked Wifi to 2Mbps)Neoflash MK2/3, ...), your options will be written on a "dsvnc.ini" file at root of your CF/SD.
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August 20th, 2006, 23:38 Posted By: wraggster
Ted has released a great looking Tetris variant for the NeoFlash Coding Competition, heres the details:
Here's our entry. Tetris Attack for the DS!
A simple yet addicting puzzle game. Originally made for SNES and now lovingly reproduced for the DS, with added touchscreen support and up to five players multiplayer via WiFi.
For best experience, play on real hardware. Sound and music doesn't work in Dualis, and of course, you can't try multiplayer there either.
Included is the game itself and the server. The server is just an ugly console window at the moment, but you're not going to look at that for long anyway.
I will keep a server up at ted.getmyip.com most of the time, hopefully there will be at least two people online simultaneously sometime. Playing solo on a server works just like the Vs. Self mode, so one could do that while waiting for someone else to join.
We've only tried it with three players, so please join and help us test if it works correctly with more.
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August 20th, 2006, 23:45 Posted By: wraggster
Phantom has posted a new entry into the Neoflash Coding competition, heres the details:
First I want to say it's a RC1 not a final release.
What's In :
*100 Sudokus, 20 easy,30 medium and 50 hard
*A Sudoku generator
*12 Skins (thanks Padmé and SabAnge)
*A Sudoku solver
*Instant Save and savegame
*A lot of love (really)
What's Not In :
*Music and sounds (to make this release lighter)
*More Sudokus
*More Skins (15 are ready, waiting to be converted)
*A better generator with config.
*A second savegame for a second player
*Multi language...
Download HERE
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August 21st, 2006, 00:25 Posted By: wraggster
News from Divineo USA
We are very sorry for the delay regarding the G6 Lite and SuperCard Lite. The G6 Lite will be with us and all orders shipped out between Monday and Wednesday, the supercard will be arriving with us within one week due to a suppliers delay.
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August 21st, 2006, 12:15 Posted By: Payk
Yesterday i posted my game to Neocompo but removed it again. Its to short and more a Techdemo then a game. Because ppl. like DimensionT worked for it too i was decided to post it here. DimensionT made great music. PNYX & Garel made cool models and GFXs. I coded it and made the mpas+scripts.
Even if it may look like a realy short game,
it was hard work and there stands much more behind it. A scriptinglanguage with events, script intern values which can be setten or compared. Some doors need keys for example. U can get they key just by talking to certain persons. And it would be possible to make it much complexer. So with scripts and maps u can mke many things which RGB-MAKER can make too. But i just included weapon and enemys yesterday and battles doest take place in fact. If you still want to test it you can download it here.
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August 21st, 2006, 12:45 Posted By: wraggster
News from Divineo China
The M3 Lite is the answer of M3 team to the Nintendo DS Lite. It is a full blown M3 adapter that will perfectly fit into your Nintendo DS Lite GBA cartrige slot without sticking out, and with all the functions of the M3 Adapter.
It is using Micro SD card and comes with 3 cases (Black, White and Ice Blue) for perfect integration in the design of your Nintendo DS Lite.
Pre order it now and reserve one for the limited first batch.The product will be released at 29th August.
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August 21st, 2006, 13:06 Posted By: wraggster
Nintendo hopes that Solid Snake's appearance in Super Smash Bros. Brawl on Wii will encourage other publishers to allow their characters to join the Smash Bros. line-up, and is already actively negotiating for the rights to include at least one or two other non-Nintendo character. The plot thickens when Smash Bros. series director Masahiro Sakurai and Mario creator Shigeru Miyamoto say that 'Sega's Sonic the Hedgehog is the character that Smash Bros. fans have requested the most.' This begs the question, which non-Nintendo characters are most likely to appear?
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August 21st, 2006, 13:09 Posted By: wraggster
Someone dressed up as Mario is taking the music world by storm, check out his , also theres a screen via the comments of the singer in full Mario gear.
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August 21st, 2006, 13:15 Posted By: wraggster
The online video game rental house Gamefly has some data on what titles are the most anticipated by their users for the Wii.
Wii:
Super Smash Bros. Brawl
The Legend of Zelda: Twilight Princess
Super Mario Galaxy
Metroid Prime 3 Corruption
Red Steel
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August 21st, 2006, 13:38 Posted By: wraggster
Nintendo has made some major changes to the control scheme for the Wii version of Zelda: Twilight Princess. Speaking to Japan's monthly Nintendo Dream publication, producer Shigeru Miyamoto revealed that the game will now allow players to swing the controller for sword slashes.
At E3, players used the B button to swing Link's sword, with Nintendo explaining at the time that players would likely get tired having to actually swing the controller. "Upon actually playing it, it's more interesting this way," said Miyamoto to Nintendo Dream about the new control scheme.
Going along with this change, Nintendo has made modifications to the game's bow and arrow controls. In the E3 version, players aimed with the Wiimote, then actually shot out arrows using the D-pad. With the B button now free, Nintendo has moved the action to the B button. Miyamoto felt that that shooting the arrow with the D-pad was too difficult, and the B button allows for quicker and easier shooting.
It's unclear if the game will require the new control scheme or if players will be able to chose between different methods of control.
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August 21st, 2006, 13:50 Posted By: wraggster
Spinal posted this release for the Neoflash Comp, heres the details:
Sensitive DS
Sorry about the poor quality and spelling, I rushed this in a couple of days. You must get to the exit while removing all of the yellow/orange blocks.
you can only pass over the orange blocks once, and the yellow twice.The grey blocks can be used as many time as needed.
know issues -
Only 13 levels
No sound/music
poor gfx
as I said, it was rushed.
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August 21st, 2006, 13:59 Posted By: wraggster
AronBS has released a new NES emulator for the Nintendo DS and the Neoflash Comp, heres the release details:
Hello
here is my entry to the compo, a nes emulator.
read the readme for info on how it works. its to many bugs to even mention them, but the fact that megaman1 and megaman2 works about perfect (except sound) is enough for me
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August 21st, 2006, 14:02 Posted By: wraggster
New NeoFlash Comp entry from The_Legend, heres the details:
SounDS is an app that is able to load and play sounds (raw format) directly from the SD card (no size limit). The good thing about it is that you can change the frequence of the sound at anytime, during the playing process, so you can make a sound play faster/slower depending on the original sound frequence! stereo/mono selection is also included, and the default is 11025 Hz / stereo. BInaries are attached to the post.
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August 21st, 2006, 14:07 Posted By: wraggster
Our very own GPF has posted his entry into the Neoflash Comp, heres the details:
This is a port of SIDPlayer, by Christian Bauer, with modifications for the nds by Troy Davis(GPF). . The home page of the NDS port is http://gpf.dcemu.co.uk
What is SIDPlayer?
------------------
SIDPlayer is a replayer program for C64 music ("SID tunes"), like PlaySID on the Amiga or SIDPLAY for Unix. You can think of it as being a stripped-down
C64 emulator that only emulates the CPU and the sound chip of the C64. SIDPlayer can replay SID tunes in the "PSID" file format, but it cannot run
any C64 programs.
Why would I want to listen to C64 music?
----------------------------------------
The C64 had the most advanced sound capabilities of all home computers in the early 80's. While other computers of that time were only able to produce
beeps, the C64 had a complete 3-voice analog synthesizer on its MOS 6581 sound chip (called "SID" - "Sound Interface Device"). Even some more modern computers (as the Atari ST or the first Macs) had worse sound.
The SID chip features three oscillators with selectable waveform, ADSR envelope generators, programmable resonance filters and special effects like ring modulation. With the aid of the CPU, it can also replay 4-bit sampled sounds. SIDPlayer emulates all features of the SID chip, including the
filters.
There were (and are still) many composers programming excellent music for the C64 and thousands of tunes have been converted for use with SID tune replayers on nearly every existing computer platform. One big advantage of SID tunes is that they take very little hard disk space: most are only 4-8K in size.
Supported file formats
----------------------
The only SID tune file format supported by SIDPlayer is single-file PSID files (these have the signature "PSID" in the first 4 bytes). Most SID music
available on the Internet is in this format, directory browser requires they have the extension .sid or .SID
Where do I get PSID files
-------------------------
The two largest collections of SID tunes are the "High Voltage" SID Collection ( http://hvsc.c64.org) and the "NemeSIDs" archive( http://cvsup.de.openbsd.org/pub/hist...nemesids.lha/). These have been used for testing during the development of SIDPlayer and they should all work.
Nineteen demonstration SID tunes are included with SIDPlayer in the "sid" directory.
thanks and enjoy,
Troy Davis(GPF)
http://gpf.dcemu.co.uk
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August 21st, 2006, 14:11 Posted By: wraggster
Davr posted this entry into the Neoflash Comp:
What is it?
Mandelbrot fractal explorer - find amazing designs in this simple formula which produces neat graphics.
Controls are explained inside the app. Also allows you to save screenshots to your MK2/3 if you find a neat image .
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August 21st, 2006, 14:14 Posted By: wraggster
Davr posted this entry into the Neoflash Comp:
A neat Drawing app.
Features a new GUI, smooth drawing, bucket fill, and much more.
Smooth draw allows you to draw images at twice the resolution of the ds screen, 512x384. Also allows you to save and load PNG images from the MK2/3.
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August 21st, 2006, 16:40 Posted By: wraggster
Wow im knackered, spent most of Sunday and today posting the many great releases of PSP, Nintendo DS and GBA Games and Applications from the NeoFlash Coding Competition, as you will have noticed i have made sure even if the release was posted on our network that we link to the entry in the Neoflash Comp, its not a time for DCEmu to take any credits for releases on our forums, its a time to back all those coders and make sure each and every release gets a fair and easy to find link so that all the excellent coders get a chance of winning the compo.
The comp itself have had some amazing entries and you only have to check through our PSP, Nintendo DS and GBA News forums to see many excellent releases.
I wish all the coders well and im bloody thankful im not a judge and to the lucky bast who wins a Wii good luck to you.
Now we can return to normal news
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August 21st, 2006, 21:57 Posted By: wraggster
Shigeru Miyamoto, in an interview with Nintendo Dream, has revealed that Nintendo has reworked the control system for the Wii version of The Legend of Zelda: Twilight Princess. Now, as with Ubisoft's Red Steel, Zelda: Twilight Princess will let you wield the Wii remote as a sword.
The version of Twilight Princess shown at E3 forced players to operate Link's sword by pressing the B button, but the actual game will now let players make like Errol Flynn, which in turn frees up the B button for firing arrows (at E3, the D-Pad was used for archery).
In the interview, Nintendo's revered, perpetually grinning, resident genius also said: "I'm also thinking I can remake some of my GameCube games for Wii, making use of the Wii-mote. Of course you can wander into a second hand shop and buy a lot of these games still, so I don't think we can release these games at full price. Since a lot of the development cost has already been accounted for, we'll be able to release these at a much more affordable price."
The prospect of cheap GameCube games re-engineered for the Wii-mote should make Nintendo fan-boys come over all unnecessary. And stay tuned for further Ninty revelations from Leipzig on Wednesday.
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August 21st, 2006, 22:16 Posted By: wraggster
Electronic Arts has revealed it expects the Nintendo Wii to retail in the US for around $170.
Speaking exclusively to GamesIndustry.biz, executive VP and COO of EA's worldwide studios David Gardner said, "I've heard in Japan that the price is about $170, but I don't know if the price has been set in Europe yet."
Discussing the key differences between Sony's PS3 and the new Nintendo console, Gardner was positive that the Wii will find its niche in the market as a consumers 'second' console.
"Nintendo has come up with a very clever strategy," said Gardner. "They've made a choice which is great for the consumer. Now we're going to have a choice whereby consumers can buy a Wii plus one other console."
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August 21st, 2006, 22:31 Posted By: wraggster
An updated version of seminal sports game California Games has been confirmed for release on Wii, DS and PSP next year. California Games will also include bonus features from Winter Games and Summer Games. A refreshed Impossible Mission will also be released.
California Games was a huge success for original developer Epyx in the late '80s, spanning over 10 platforms including Atari's doomed Lynx handheld and Sega's Mega Drive. The new game aims to preserve the magic of the original hits, and both Impossible Mission and California Games will be largely unchanged from the old school originals.
Developer System 3 says it will be a big supporter of Nintendo's next-gen console, with both titles due to hit Wii shortly after launching on handhelds - but they won't be released for PS3 or 360. "The way the controllers work and the whole idea of it actually works a lot better than if it's on PS3 or 360", says Mark Kale, founder of System 3.
Impossible Mission will be released on PSP and DS in the US next January, with California Games following in May, before both games hit Wii soon afterwards. UK launch dates have yet to be confirmed.
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August 21st, 2006, 23:19 Posted By: wraggster
An interview in Japanese consumer magazine Nintendo Dream with legendary Nintendo producer Shigeru Miyamoto has suggested that the company may be considering releasing revamped, alternately controlled versions of existing GameCube games for the forthcoming Wii console.
The company has already indicated that some of its Virtual Console titles, such as those on the Nintendo 64, may receive some improvements by the nature of being emulated on the faster Wii CPU. Although it has never been specific about what form these improvements may take, the version of Super Mario 64 shown at E3 was clearly running at a higher resolution and frame rate than the original version.
In the Nintendo Dream interview, as partially translated by consumer site IGN, though, Miyamoto specifically raises the idea of “remaking” some GameCube titles to take advantage of the Wii’s motion sensing controller.
He noted: "The machine is based on GC... We'll be upgrading the development tools, but GameCube code can be used for the most part as is. In that sense, I believe that it would be good to remake GameCube games for Wii, and that some titles would become better with the change to the Wii remote controller."
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August 22nd, 2006, 00:32 Posted By: wraggster
Tinman has released a new game for the DS, heres the details:
I have my first coding project brought to a point where I wanna share it. I uploaded the .nds file, I may add some more to the game and create a small site for it with the source for people to check out and such.
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August 22nd, 2006, 00:36 Posted By: wraggster
Someone over at Neogaf has got a wife who obviously cares a lot for him because she has made a Single game DSCase with Mario on the front, check out the Screen via Comments.
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August 22nd, 2006, 00:40 Posted By: wraggster
Agent Q posted this news:
ScummVM DS is now officially part of the ScummVM project, and I am the official port maintainer. This means that the DS port is in the subversion repository along with the other ports, and everyone who checks out the source code will get my port along with it.
It also means that the DS version will be released alongside the other ScummVM versions, from the next version onward, and will be downloadable from the official ScummVM site, and on Sourceforge too. Also, bugs and feature requests in the DS port can be reported on the ScummVM bug tracker, and the port has it's own forum too, where I will be able to support users who have problems.
This doesn't mean that ScummVM DS will suddenly support every game, or that all the bugs will disappear. In fact, the version in SVN has one less feature than my released 0.61 build, namely that you can't delete saves anymore. This may be added in a general fashion for all games, so I will implement that when it comes along. It's still just me working on the port but being in the main source tree will make it easier for me. All in all, it's a pretty good thing.
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August 22nd, 2006, 00:43 Posted By: wraggster
Lick posted this news/release:
DSLiveWeather! is a WiFi application that shows the current weather information of the location you choose.
Currently the output is just console text, but it is soon to be replaced with graphics. Nice graphics, I promise.
Also, you need to manually create a textfile containing the 4 letter ICAO code of your location. You can google this code. The file must be stored in the root as "icao.txt".
Example: /icao.txt "EHAM". DSLiveWeather! will fetch a report for Amsterdam Schiphol.
Will keep you updated!
- Lick
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August 22nd, 2006, 00:54 Posted By: wraggster
Tipiak has released a new game for the Nintendo DS, heres the translated info:
This is an adaptation of the mode Tower de Warcraft. For those which do not know, it is approximately a question of preventing monsters from reaching our fortress by building only turns. At the same time arriving number of monsters increases progressively. I make a point of thanking Ynotna for the idea and future graphics. Moreover, if it passes by there, it should be rather surprised
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August 22nd, 2006, 18:26 Posted By: wraggster
Job postings are once again spurring the horse of speculation into a lather: today, it's related to Relic Entertainment, with a job opening at the studio sparking, er, speculation, that its forthcoming PC RTS Company of Heroes might be deployed on next-gen console.
According to a report on IGN, you see, Relic owner THQ has recently advertised a tools programmer position within the developer, with the position specifically involving working on a new next-gen console strategy title that's to march onto Xbox 360, PS3 and Wii. But is this Company of Heroes, or something completely and utterly new?
Well, as soon as find out, we'll let you know.
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August 22nd, 2006, 18:47 Posted By: wraggster
The Nintendo DS version of Final Fantasy III is due out in the USA on November 14th, Square Enix has announced.
FFIII has never been localised for Western audiences, so there's lots of hype surrounding this one - not least because Square Enix has redone it with 3D visuals.
The hope is that like the Westernised Final Fantasies we did get - particularly FFII (IV in Japan) and FFIII (VI in Japan) - this will be a bit of a gem.
It's due out in Japan this week, and reviews over there have been pretty decent - with Famitsu giving it 34/40.
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August 22nd, 2006, 18:56 Posted By: wraggster
News from Lik Sang
Originally for the Famicom over 16 years ago, Final Fantasy III sheds its 8-bit look this week and is reborn using the DS's 3D capabilities. The new more believable look creates an more mesmerizing atmosphere and infuses with the tale of four young heroes in search of magic light crystals. With Hiromichi Tanaka, a designer from the original at the helm, and Nobuo Uematsu who composed the original's music by his side, this remake was in good hands. Beyond graphics, further changes include your party members now having names, three of which are male, one female. Along with personalities, they've also been given bask stories and extra scenes, but loyal fans will be glad to know they haven't changed anything from the main storyline. Sub characters can also now join in battles, there's a new crystal and dungeon to explore, and the jobs system has been rebalanced and received a new class and abilities.
Trying to secure peace once again, you can wander through the diverse environments, chat and enter combat simply all using the touch screen. Those that'd rather opt for a traditional D-Pad and button control system can rejoice however, as that’s an alternative choice. Running at a steady 30 frames per second this looks even better than the original FF VII did on the PSOne, and that’s saying a lot for the power of the DS! Those who consider themselves Final Fantasy coinsures can rest assured that the magic is still here, and you can revisit a freshly reworked highlight in the FF line or experience the epic story for the first time; either way, you'll be hard pressed to find a more rewarding role-playing effort on the DS. Due in stock this week, this Japanese edition will work on any NDS the globe over, and is a true import gamer's delight.
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August 22nd, 2006, 19:04 Posted By: wraggster
New from Lik Sang:
Dino King Battle Taiko Kara no Hyuuryuusha is a port of a japanese popular card game series called Dino King Battle. The game features over 300 different cards, which players collect and then use in turn-based battle. The aim of the game is to collect the most powerful dinosaurs cards to ensure your supremacy over other competitors.
More info --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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August 22nd, 2006, 19:12 Posted By: wraggster
Speaking at the Leipzig GCDC, Lionhead's Peter Molyneux has warned that motion-sensing controllers such as the Wii remote could leave gamers exhausted unless developers think creatively.
Molyneux's speech, titled 'Combat - Time to Evolve?', focused on the problems with traditional combat games, and suggestions for how to improve them - such as getting rid of hit points, allowing for one-hit kills, and letting characters use items in the environment around them.
When asked by an audience member how he thought these ideas might work with the Wii remote, Molyneux replied: "If you wanted to make a big difference, where's the best place to make that difference? I think the controller is definitely it. There's no doubt in my mind that controllers are changing, and they're changing really fast."
However, Molyneux continued, "I've realised I'm an incredibly lazy person when I play games, and actually slouching back on the sofa, playing on my beer belly, is my most comfortable position. When I have to get up, it's painful. I make noises and start grunting."
When Molyneux first realised that players might be able to swing a motion-sensing controller just like they would a sword, he thought the concept was "brilliant! But then I realised, when I looked at myself in the mirror, I actually looked really stupid.
"And if I do that," Molyneux continued, waving an imaginary sword in a much less expansive way, "Even with nothing in my hand, I get tired very, very quickly."
"It became a real problem. I think motion-sensitivity is very, very useful, but I think the obvious way of doing it - unless you're dealing with a 15 to 20 minute experience at most of actually being hugely physical - is not where the opportunity lies here," Molyneux continued.
"I think it's a more creative medium. It's not turning a controller into a sword... You cannot do it for 20 hours."
Molyneux went on to recount how "one of the hardware manufacturers" approached Lionhead during the development of Black & White with a glove-shaped peripheral that could sense the movement of the users' fingers.
Lionhead decided to see how it worked with the game, and one tester was giving the task of trying it out for a month. According to Molyneux, the tester became "greyer and more pale" with every day that went by.
"It was like some sort of Japanese torture that we'd put him through, and it took three months after that to actually get his hand back to normal use," Molyneux added.
But that doesn't mean he sees no place for motion-sensing technology in gaming - simply that he believes developers must think creatively when working out "How we are going to change games - it's not the obvious solution, it's clearly more subtle.
"I think the DS proves that. What I've found really fascinating is not using [the DS stylus] to scribble with, but using it in a very clever, innovational way," Molyneux concluded
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August 22nd, 2006, 19:14 Posted By: wraggster
Super Mario 128, the name given to an eye-popping tech demo shown at Nintendo's SpaceWorld event in 2000, was a test concept and inspired the upcoming Wii adventure Super Mario Galaxy. "The parts in Mario Galaxy where you're running around on the surface have come from Mario 128," producer Shigeru Miyamoto has revealed, referring to Galaxy's planetoid-leaping gameplay.
The original clip of Mario 128 showed 128 Marios racing around a curved, GameCube-styled Monopoly board - much like Super Mario Galaxy's interstellar antics, which we enjoyed during this year's E3. The feeling of gravity in Super Mario Galaxy originated in the Mario 128 tests, according to Miyamoto, and some of Mario 128's gameplay is included as Super Mario Galaxy on Wii.
"We ran many tests to get a good feeling when running about, which is Mario Galaxy's theme," Miyamoto told Japanese magazine Nintendo Dream. The result of more than five years of experiments is "3D action that anyone could play," and "a camera that won't make you sick".
Super Mario Galaxy will doubtless be a launch title for Nintendo's next-gen console later this year, helping to draw in old fans and new recruits to the Wii cause, and we're itching for another session with the moustached bounder. Look out for new info on Mario's outer-space adventures soon.
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August 22nd, 2006, 19:20 Posted By: wraggster
Via Joystiq
Nintendo's Brain Age: Train Your Brain in Minutes a Day! has received Edge magazine's 'Edge Award,' which recognizes games that show "the willingness to aim higher and try something new." Brain Age beat out cult hits like Guitar Hero (PS2) & Osu! Tatakae! Ouendan (DS), along with Amped 3 (Xbox 360), Dragon Quest VIII (PS2), Electroplankton (DS), Indigo Prophecy (PC/PS2/Xbox), and Killer 7 (GameCube). "Only Nintendo could make arithmetic fun," remarked Nintendo UK general manager David Yarnton upon accepting the award.
Edge also presented an award to InfoSpace's Dirty Sanchez for best mobile game.
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August 22nd, 2006, 19:59 Posted By: wraggster
HVCA the Nes emulator for the GBA has seen an updated release, dont ask me whats new, its all in japanese.
UPDATE
New version with i presume a fixed Merge.bat
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August 22nd, 2006, 21:01 Posted By: wraggster
Moonlight has released a new version of his Multimedia app for the DS, heres whats new:
Version 1.4 beta 5 2006/08/21
A petit-noise was reduced a little.
When the volume was adjusted to less than 100%, the hardware mixer was used.
The GSM codec support of the DPG video was removed.
The DPG video does '2x over sampling' by the MP2 codec.
I wish to express my gratitude for Xtreme that translates '/misc/Bookmark/Bookmark.txt' into English.
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August 23rd, 2006, 00:29 Posted By: wraggster
Ubisoft today announced that they will be publishing Gameloft's Asphalt: Urban GT 2. for the PSP and DS. I sure hope it's better than the original Asphalt for the DS, that game sucked.
The game will include six game modes, tuning, 30 tracks and 36 licensed cars and motorcycles. It also include music by Moby and the Pussycat Dolls.
The DS version hits in November and the PSP version hits in March 2007
Via Kotaku
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August 23rd, 2006, 00:39 Posted By: wraggster
To get you psyched for tomorrow's keynote speech from Nintendo, 1up has posted some early pictures and video footage from all over the show floor. Perhaps the venue isn't quite as grand as E3, but it doesn't seem as though any company is taking this event lightly. Remember, though, that no Wii games will be publicly playable...only behind closed doors to special invitees. Le sigh. Anyway, there are plenty of pretty shiny things after the jump, so enjoy the eye-candy.
More info
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August 23rd, 2006, 00:41 Posted By: wraggster
GameFront has a really lush set of scans on Trauma Center: Second Opinion that offer a look at the controls for the Wii. Now if only we could get someone to translate the text! Oh well, the pretty-pretty pictures are enough for a lazy Tuesday afternoon.
Look closely, too, for an inset that appears to compare the DS original with the expanded "Wiimake" that will launch with the new console.
Is it just us, or could this be one of the best games to introduce a world of irregular gamers to the Wii? Considering the popularity of medical-themed shows, we're thinking the only better possibility could be CSI: Wii. Wait, not better ... make that other.
More Info
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August 23rd, 2006, 00:42 Posted By: wraggster
In answering everything from general questions regarding color availability down to explaining what the Virtual Console service is, i0n has not only done a great service for the Wii community, but proven that he is deserving to have his effort shown to one and all. We thank you for the hard work you put into this i0n and hope it answers any of the questions you fine readers out there might still have.
More Info
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August 23rd, 2006, 00:56 Posted By: wraggster
Electronic Arts announced today that Madden NFL 07 is now in stores everywhere. Madden 07 brings some new features to the most popular football franchise ever, with a new Lead Blocker Control, a highlight stick for a more realistic running experience, and NFL Superstar: Hall of Fame mode, where we can live the life of -- wait for it --an NFL Superstar.
"We continue to bring innovative changes to the game every year, and now with the improvements in the running game, Madden NFL 07 is even more authentic," said Todd Sitrin, VP of marketing for EA Tiburon and EA SPORTS brand. "You will know how it feels to be actually on the field playing with the pros."
You now control the running game with Lead Blocker Control: step up as the lead blocker to create a hole, then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. New rushing controls give you a game-breaking ground attack with all-new jukes, cutbacks, and the distinct running styles of your favorite backs.
Football doesn't start for a few more weeks, but fans can get their game on now with Madden NFL 07. It's available for every platform imaginable.
Via IGN
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August 23rd, 2006, 12:37 Posted By: wraggster
Nintendo's Leipzig Press conference has just finished in Germany and while the world waited with baited breath for revelations on the Wii's price point and release day, the big N has held its fire - quite probably and properly - for the Tokyo Games Show and merely announced two new Wii games and a pink DS for release in Europe.
'Slightly low key' is the assessment from our man on the spot, and to be honest we'd heard similar rumblings in the run up to the show that the big N wouldn't be making a huge announcement splash.
However some cheer for Nintendo fans in the form of Battlion Wars II for the Nintendo Wii, which will be known BWii (ah, very clever), plus a new Wii version of Mario Strikers Charged which were both demo-ed to much acclaim.
Nintendo's intention to expand the handheld market was also bolstered by the announcement of a new Noble Pink iteration (pictured) of the DS Lite with specifically targetted for the woman about town, which will launch across Europe on October 27
And that's about yer lot, says our man at the show, but keep 'em peeled for announcements and highlights from the Microsoft and Sony conferences appearing later today.
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August 23rd, 2006, 12:37 Posted By: wraggster
Nintendo's Leipzig Press conference has just finished in Germany and while the world waited with baited breath for revelations on the Wii's price point and release day, the big N has held its fire - quite probably and properly - for the Tokyo Games Show and merely announced two new Wii games and a pink DS for release in Europe.
'Slightly low key' is the assessment from our man on the spot, and to be honest we'd heard similar rumblings in the run up to the show that the big N wouldn't be making a huge announcement splash.
However some cheer for Nintendo fans in the form of Battlion Wars II for the Nintendo Wii, which will be known BWii (ah, very clever), plus a new Wii version of Mario Strikers Charged which were both demo-ed to much acclaim.
Nintendo's intention to expand the handheld market was also bolstered by the announcement of a new Noble Pink iteration (pictured) of the DS Lite with specifically targetted for the woman about town, which will launch across Europe on October 27
And that's about yer lot, says our man at the show, but keep 'em peeled for announcements and highlights from the Microsoft and Sony conferences appearing later today.
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August 23rd, 2006, 13:42 Posted By: wraggster
Nintendo announced Battalion Wars 2 (or BWii) for Wii at its conference at the Games Convention in Leipzig earlier today and we now have first information on the title.
Here's the scoop on BWii's plot: Commander Pierce and Colonel Windsor of the Anglo Isles are tricked into believing that the Solar Empire is developing a devastating super-weapon, and so they launch a pre-emptive strike on the Coral Atolls. War has broken out. Again.
In a bullet-point breakdown, Nintendo's informed that the tactical action game features over 20 single-player missions and 15-plus multiplayer missions, lets players drive tanks, command ships, pilot plans and direct troops, features five new naval units - battleship, frigate, submarine, dreadnought and transport - and provides "intuitive, all-action gameplay" thanks to the Wii controller.
In addition, we're told that the game's three multiplayer modes consist of Assault (described as "instant combat"), Skirmish ("tactical depth") and Co-op ("work with friends"), and that the Wii sequel boasts greater tactical depth courtesy of the ability to capture facility buildings to re-spawn units and to use Map Screen Commanding "to order from afar".
And that's your lot at the moment. Keep eyes peeled for first screenshots touching down shortly.
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August 23rd, 2006, 14:15 Posted By: wraggster
Mario Strikers Charged has been announced for Wii, as a Wii-mote enabled follow up to GameCube footie mash-up Mario Smash Football. With Nunchuk and Wii remote in hand, you'll be controlling Mario, Yoshi, Donkey Kong and a host of other laced-up characters to fill your opponent's goal mouth with iron balls.
We've seen the game in full flow, and special skills like Mega Strikes - near-unstoppable multi-ball assaults on goal - use the Wii-mote's pointer for defending. If your goal is under attack, you must shoot each accelerating strike out of the air with the Wii-mote before it flattens your keeper. Strikers can also charge up the metal football, making it more likely to find the back of the net.
It's hardly the purist's choice of footballing fix, but Mario Strikers Charged looks to be a worthwhile addition to the pantheon of Mario sports games. It would be nice to see some more Wii functionality, though - perhaps strikers could use the pointer to direct their shot, while the defender tries to keep his goalie in the right position to make the save? Expect more Nintendo news almost immediately.
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August 23rd, 2006, 14:18 Posted By: wraggster
Heres the latest release dates for upcoming DS games in the UK:
DS
FIFA 07 - 29 September
Contact - October
DS Web Browser - 6 October
Actionloop - 27 October
Sudoku Master - 27 October
Tomb Raider: Legend - Oct/Nov
Mario Slam Basketball - 10 November
Pokemon Mystery Dungeon: Blue Rescue Team - 10 November
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August 23rd, 2006, 15:07 Posted By: wraggster
Play Asia have the Nintendo DS Lite (Final Fantasy III Crystal Edition in stock. Heres what say:
The Nintendo DS Lite (Final Fantasy III Crystal Edition) has arrived today. The set contains a crystal white Nintendo DS™ Lite console (embedded with a Final Fantasy III logo and characters) and a copy of the games, packed inside a Final Fantasy III branded box.
The Nintendo DS Lite (Final Fantasy III Crystal Edition) is only available in small quantities and as long as supplies last at US$ 349.90.
Bit too expensive for wraggy but for those interested then go here --> http://www.play-asia.com/SOap-23-83-...j-70-1i3x.html
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August 23rd, 2006, 16:27 Posted By: wraggster
CraigT has released some new news about his Spectrum Emulator for the DS, heres what he posted:
Its been a bit quiet on here, but SpeccyDS has been rumbling on…
I’ve been focusing on problems in the CPU core over the last few weeks. I must have made somewhere in the region of 5-10 bug fixes that have been preventing games from running. As a result, the following games that didn’t work 2 weeks ago now all work perfectly… Robocop, Chase HQ, Three Weeks in Paradise, Batman, Exolon, Bombjack and Dan Dare.
There are still issues with a few games, including Chaos (the AI doesn’t feel right), Starquake (crashes in game), Sabre Wulf (classic rhino emulation bug), Megabucks (crashes in the menu). I will be trying out more over the next few days.
I have also been giving some thought about emulating the sound. I’ve already solved how to regularly store the sound data from the CPU, but i’ve only briefly looked at how to convert this into a format that the DS will process. It looks like i’ve got some more reading ahead of me
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August 23rd, 2006, 17:10 Posted By: wraggster
ETK has updated his Megaman Clone for the DS, heres whats new:
What's new on 1.01:
-Fix: The problem that was making to stop the music after level 1 ends is fixed now.
-Fix: Now you can't click 2 options at the same time on the level selection menu
-Fix: The problem with the text "+XXX EP" is fixed.. bosses that have more than 32768 will sohw the EP good now.
-Fix: Changed "Writting file.." for "Writing file.."
-Fix: Jump power up fixed, you won't jump too much the first time you buy it.
-Fix: Shop bug that made you able to buy a non-existing item and HP power up again fixed. (Now you won't be able to get 1000 HP XD)
-Fix: Sound when buying an item 2 times fast corrected (the second one wasn't playing).
-Changes: First boss will not stop on the right allways now.
-Changes: The wait time in the screen showing level number and lives for levels X-2,X-3 is shorter now.
-Added: nofat version to avoid the FAT init and possible crashes for incompatible flashcards
-Others: Added readme translated in italian ->"Readme-IT.txt"
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August 23rd, 2006, 17:16 Posted By: wraggster
Via IGN
Konami has revealed that a sequel to last year's Lost in Blue is set to wash up on DS early | | |