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01:51 January 1st, 2008

Vloz's pong

Posted By: wraggster

Vloz has released his own version of the classic pong game for the Nintendo DS.

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0 comments - Last Comment By wraggster

01:57 January 1st, 2008

GhostBustersDS v0.4

Posted By: wraggster

Sephiroth_FF7 has released a new version of his rather cool looking Ghostbusters game for the Nintendo DS.



Adding the fight against Grozer
The keys on the keyboard are still more red
- Opportunities to cancel purchases of objects
- The ghosts can be caught on the end of the journey
- The ghosts are no longer paralyzed when they are affected by emanations
- Fixed a bug on the bank accounts

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0 comments - Last Comment By wraggster

02:10 January 1st, 2008

NetHack DS V1.15a Released

Posted By: wraggster

News/release from Abcd1234:

Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.

Features
An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
Minimap, message, and status information rendered to the top screen.
Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
Support for text mode, with optional full color and IBM graphics.
Popup command window for easy access to the full command set.
On-screen keyboard for text input and extended commands.
Keys are almost completely configurable.
Support for both left- and right-handed modes.
Save and restore.
Sleep mode.
News

December 31, 2007
Version 1.15a Released.

Yes, already. Fixed a map rendering bug in graphics mode caused by wall tile substitution in the NetHack core (this was evident when going from the regular dungeons to Sokoban, where the wall colours are supposed to change, but didn't).

Version 1.15 Released.

Added the CHORDKEYS configuration option, which allows the user to define which keys may be used in combination of others for the purpose of key binding.
Removed triggermode (yes, after just two versions), in lieu of CHORDKEYS.
Display help for key bindings if a chord key is pressed.
Changed extended command input to use a menu, rather than the virtual keyboard.
Added the ability to bind keys for toggling boolean options (eg, holdmode, hpmon, etc).
Added "Show Keys" command, which pops up a window listing the current key bindings.
Added hilite_pet support.
Added new option "keyrepeat", which controls whether or not keys repeat in the game (default on). Doesn't affect menus, command window, etc.
Now, you may ask, "why did you remove triggermode?!?". Well the answer is simple: CHORDKEYS allows the same functionality, only moar betar! Specifically, if you set CHORDKEYS as follows:

CHORDKEYS=up,down,left,right,rYou can then bind Up+B to Up, Up+Right+B to Up-Right, Right+B to Right, and so on. And this happens to be identical to triggermode. BUT, it also allows one to bind Up+X, Up+Y, and so forth, which is basically triggermode on steriods (and allows one to duplicate other key arrangements, such as that found in DSCrawl).

But note! If you change CHORDKEYS, your keybindings are reset! This is necessary, as there's no clean way to migrate an old keyset forward if the CHORDKEYS setting changes.

And yes, this modification is backward compatible with the old keybinding file, so your settings won't be lost (again, unless you change CHORDKEYS).

Lastly, in CHORDKEYS, the free shoulder button is always "r", whether or not lefthanded mode is enabled. Call me lazy...
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2 comments - Last Comment By SweetFA

02:14 January 1st, 2008

MK5 8G/16G GIGA cart upgrade core V1.45 + 2.54 XMenu [01-01-2008]

Posted By: wraggster

News from Neoflash:

MK5 8G/16G GIGA cart upgrade core V1.45 + 2.54 XMenu [01-01-2008]
* fixed FF4 bug
* fixed some DLDI bugs

download: MK5 8G/16G GIGA cart upgrade core V1.45 + 2.54 XMenu [01-01-2008]

0 comments - Last Comment By wraggster

12:57 January 1st, 2008

DS Flash Cart Clearance Sale - Last Few Items

Posted By: wraggster

GP2x Store have let me know they only have a few flash carts left, heres the listing of price changes:

DS-X 4Gb Flash Cart
Offering a SINGLE unified solution which allows you to do the unthinkable and...
$94.99 Sale Price: $74.99

Supercard Lite Micro SD
Supercard Lite is a miniature mobile NDSL file Manager and Bakup device. To...
$54.99 Sale Price: $34.99

SuperCard DS One
As the first extra flash memory game cartridge, SuperCard team has been...
$54.99 Sale Price: $32.99

SuperCard SD Slot 2
SuperCard SD is a miniature mobile GBA(SP)/NDS/NDSL file Manager and Bakup...
$44.99 Sale Price: $24.99

Supercard Lite Rumble Micro SD
The Supercard Rumble uses a Micro SD and features a rumble system which can...
$34.99 Sale Price: $23.99
Get them while they are hot because once they are gone they are GONE, GP2x Store come very highly recommended not only by DCEmu but by many other big emu/homebrew sites.

0 comments - Last Comment By wraggster

17:19 January 1st, 2008

ScummVM DS v0.11.0 beta2

Posted By: wraggster

Agentq has released an updated version of ScummVM for the Nintendo DS, heres whats new:

Hi Everyone,

Here is a second beta version of the 0.11.0 release of ScummVM DS. It needs lots of testing, since there are so many games that I don't have time to do much of it myself. So please download it. Please post, even it it works fine!

The new scaler makes text a lot more readable, at the expense of some slowdown in some of the newer games.

New function keys should make all the AGI games playable.

This is a beta release, therefore there are not full instructions. This is designed for those who already know how to use ScummVM DS. Full instructions for the older version 0.10.0 are provided on the ScummVM DS website. Please refer to these instructions, as this beta works in mostly the same way.

Also, I have been told that the same code which runs Day of the Tentacle and Sam & Max can also run some of the earlier HE games, so I have added these to the list below. They seem to work fine. Please test them too!

Changes

Beta2
- Future Wars and Gobliiins now work again
- Swapping the screens while the software scaler is enabled no longer causes odd effects


Beta1
- New games supported: Elvira 1 and 2, Waxworks (Amiga version)
- Software scaler for improved image quality. Turn it on using the DS options screen (press select during the game). Thanks to Tramboi and Robin Watts for this feature!
- Function keys added to virtual keyboard (used in AGI games)
- Plenty of bug fixes

Supported Games


Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)

Build B:
Beneath a Steel Sky
Flight of the Amazon Queen

Build C:
Simon the Sorcerer 1/2
Elvira 1/2

Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars

Build E:
Inherit the Earth

Build F:
The Legend of Kyrandia
Download and Give Feedback Via Comments

3 comments - Last Comment By Eyedunno

17:35 January 1st, 2008

BNclassicDS

Posted By: wraggster

News/release from Unkwar:


Hello,

I just give you a little game conducted between 2 evenings watered during this tough period which is the end of the year: A set of Battleboats

How to play:
In stylus ...

Done:
The game 1 player with 3 modes of difficulty, music, automatic positioning of boats ...

To do:
Manual positioning of vessels
Multiplayer modes
Possibly a way to test how wi-fi program the thing ...

Voila, I hope it entertain you, if you have any ideas for improvement, they are welcome.
I have not yet been able to test it on DS so if ever you find a bug please let me know.

PS: Sorry for the interface really ugly but good, I am really sous-doué Graphic ...
PS2: The bug his departure under my version of NO $ GBA but apriori everything going well on DS.
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0 comments - Last Comment By wraggster

17:37 January 1st, 2008

Yoshi's Labyrinth Screens

Posted By: wraggster

Circus has posted some screens of his WIP project called Yoshi's Labyrinth





No release date as of yet but looking very good

http://playeradvance.org/forum/showthread.php?t=17705

0 comments - Last Comment By wraggster

17:43 January 1st, 2008

DSONE/DSONE(sdhc) OS3.0 SP1 released

Posted By: wraggster

Happy New Year to all of you. DSONE/DSONE(sdhc) OS3.0 SP1 released. We redesigned the realtime save program. Realtime save function speed is much faster than before. Especially for SDHC version. It can be saved and loaded in 2 seconds. It has become a very very applied function. We supercard team release it as a new year gift for all DSONE user.

Main Feature:

Upgraded the Realtime save function speed. Now, save/load speed is much faster than before. SDHC version can save and load in 2 seconds.
Added RESET plug in. Homebrew software Imgview can press START to use RESET function.
Fixed DLDI data align problem.
Homebrew software do not creat *.sav and *.sci files to save the storage space.
Added the config database for each game. Player can setup patch info. for each game dividual.
Added write card check-up to avoid error when writting card.
Fixed some problems in patch database.
If realtime save make noise, please close NDS to sleep mode and open can fix the problem.
Important:Please backup the save before upgrade OS.

http://eng.supercard.cn/

0 comments - Last Comment By wraggster

22:28 January 1st, 2008

GhostBustersDS v0.5

Posted By: wraggster

Sephiroth_FF7 has released a new version of his rather cool looking Ghostbusters game for the Nintendo DS.



GhostBustersDS
The remake of the game with the same name
ALPHA

This game is a port of the game GhostBusters released on various platforms, the graphics are taken mainly from the version Sega Master System. The elements of the game are not quite the same, I took a bit of all versions and add my personal touch.

1/1/08 Version 0.5
- Ability to change the city when you have finished the game, for the moment it has the ability to have the game faster

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1 comments - Last Comment By zurcalrak

23:25 January 1st, 2008

The Nintendo DS Scene - Your Hopes for the Year Ahead

Posted By: wraggster

The Nintendo DS Scene is an amazing scene with so many homebrew releases that are commercial quality games spanning so many genres and applications that make the DS the premier console for homebrew but still so much can be done, as fans heres a question for you?

What are your Hopes for the Nintendo DS both in Homebrew and the Commercial Arena ?

23 comments - Last Comment By Gilrad

09:02 January 2nd, 2008

R4 kernel 1.14 (Happy r4 revolution)

Posted By: gkada

Size: 4.60MB
Language: English/French/Korean
Updated Date:2007-12-19 10:00:01
Version: 1.14
Instructions: R4 v1.14 kernel

Solved the 1834 problem

Link to download:http://www.r4ds.com/soft/english/English-1.14.rar

1 comments - Last Comment By iofthestorm

19:17 January 2nd, 2008

Assassin's Creed finishes '07 at number one

Posted By: Shrygue

via Games Industry


Ubisoft's Assassin's Creed has finished 2007 at the top of the UK's all formats charts with a drop of only 7 per cent in sales.

Electronic Arts' FIFA 08 missed out on the top spot by around 1000 sales, for the week ended December 31.

The Christmas number one, Activision's Call of Duty 4: Modern Warfare, has slipped down the charts to number three with a 37 per cent decline in sales.

Sales of EA's The Simpsons Game fell by 24 per cent as it dropped one place to number four, while Need for Speed Pro Street stays at number five, with sales down 23 per cent.

The only game in the top ten to see sales increase for the period was Konami's Pro Evolution Soccer 2008, as the game moved up the charts from number 13 to number six.

THQ's WWE Smackdown Vs Raw 2008 is at seven, Nintendo's More Brain Training is at eight, Activision's Guitar Hero III: Legends of Rock at nine and Sega's The Golden Compass enters the top ten at ten.

0 comments - Last Comment By Shrygue

19:19 January 2nd, 2008

SimCity DS 2 revealed

Posted By: Shrygue

via Eurogamer


EA Japan has whipped the festive wrappers off of plans for a second SimCity DS game.

The sequel was spotted in the latest issue of Famitsu, handily scanned by DS-x2, and features a couple of shots and some words we cannot understand.

However, according to Kotaku the premise will be similar to Civilization, and let you build settlements through the ages, from cavemen to the industrial revolution.

We are still waiting to hear back from EA UK whether it will be available here, but will let you know when we do.

SimCity DS was released in July last year but failed to really live up to its obvious potential, preferring wacky mini-games and puzzles to the franchise's familiar strategical depth.

Still, it was far from awful and clearly demonstrated it can and does work on the handheld. Pop over to our SimCity DS review to find out more.

1 comments - Last Comment By wiggy fuzz

19:22 January 2nd, 2008

Download DS games on Wii

Posted By: Shrygue

via Computer and Video Games



US Nintendo DS owners will soon be able to download DS games through their Wii, Nintendo US boss Reggie Fils-Amie has told the New York Times.

The service will offer both complete games and demos, which will be directly downloaded to Wii via broadband, then wirelessly transmitted to DS.

Additional content for newer titles will also be a possibility, with new puzzles already confirmed for the upcoming Professor Layton.

Nintendo looks to be widening the range of services it provides as its user base also grows. At a baseball game last year in Seattle, fans could watch the game, order food and view statistics, all using their handheld console.

Whether this is just whimsical experimenting on the part of Nintendo's research team is a matter for debate, but it sounds interesting to us.

Currently there is no confirmation that the service will arrive in the UK, but given there's little reason for it not to, we speculatively expect to hear more later this year.

8 comments - Last Comment By abeisgreat

19:27 January 2nd, 2008

Elite AGB/DS News

Posted By: wraggster

Quirky has posted news of his port of the classic Elite to the Nintendo DS:

A hectic few weeks in RL (I'm now a dad) have meant that I have not been able to dedicate much time to coding. However, I've ironed out the last few DS specific bugs in my port of Elite AGB and it is now playable. The only major issue left to resolve is the sound. The XM player that I wrote for the GBA version is incompatible with the DS by design, due to the hardware differences. I have integrated libntxm but it has a problem that causes notes to be cut short. The GBA sound effects use the GB sound hardware, which can be emulated on the DS using its PSG sound system. I got this working without too much hassle, but I get the feeling that it doesn't play nicely with libntxm either. The sound effects work when libntxm is not activated in the build, but adding it in causes the sounds to break.

I think the best option at this point is to remove XM playback - remove the crappy music ;-) - until I port my own XM player to the DS. This way I can make a release soon-ish before I get really sick of the whole thing.

8 comments - Last Comment By ironliam

19:28 January 2nd, 2008

Nintendo sees Euro software boost

Posted By: Shrygue

via Games Industry


The latest sales charts for Spain and Germany show strong support for the Nintendo platforms, with DS titles Dr Kawashima's Brain Training and More Brain Training coming in the top two in both countries.

The charts, compiled by Media-Control GfK International for the sales week ending December 23, also show Nintendo featuring in all top five positions in Germany, and eight of the top ten in Spain.

Wii Play, Super Mario Galaxy and Mario & Sonic at the Olympics rounded out the German top five, with Need for Speed Pro Street, FIFA 08 and High School Musical taking the next three places for the PlayStation 2.

The only other format represented was Call of Duty 4: Modern Warfare for the Xbox 360 - meaning that neither Sony's nor Microsoft's next-gen platforms were represented at all.

That was also true in Spain, although WWE Smackdown! vs Raw 2008 and Pro Evolution Soccer 2008 were third and fourth on the PS2.

The rest of the top ten was all Nintendo, however, with four more DS titles and two Wii games.

The full charts are as follows:

Germany

1. More Brain Training with Dr Kawashima (DS)
2. Dr Kawashima's Brain Training (DS)
3. Wii Play (Wii)
4. Super Mario Galaxy (Wii)
5. Mario & Sonic at the Olympics (Wii)
6. Need for Speed Pro Street (PS2)
7. FIFA 08 (PS2)
8. High School Musical: Sing It (PS2)
9. Call of Duty 4: Modern Warfare (PC)
10. New Super Mario Bros (DS)

Spain

1. More Brain Training with Dr Kawashima (DS)
2. Dr Kawashima's Brain Training (DS)
3. WWE Smackdown! vs Raw 2008 (PS2)
4. Pro Evolution Soccer 2008 (PS2)
5. Eye Training (DS)
6. Wii Play (Wii)
7. Mario Party DS (DS)
8. Triiviial (Wii)
9. Imagine Babyz (DS)
10. Legend of Zelda: Phantom Hourglass (DS)

1 comments - Last Comment By JKKDARK

19:54 January 2nd, 2008

NDS Lite Cover Case III

Posted By: wraggster

New from SuccessHK



This cover case has the special cutting design,100% compatible with your console and can give you comfortable feelings.
It can protect your console from dusty and scratches,prolong its life.It is for NDS Lite only.

0 comments - Last Comment By wraggster

19:55 January 2nd, 2008

NDS Lite Airfrom Game Pouch

Posted By: wraggster

New from SuccessHK



The NDS Lite Airfrom Game Pouch adopt super material,soft and strong;has double zipper,can open 180 degree.It can give your console the best protection.
This pouch has a portable design,easy to carry.It is for NDS Lite only.

0 comments - Last Comment By wraggster

19:59 January 2nd, 2008

ClIRC - IRC client for Nintendo DS

Posted By: wraggster

News/release from Cluster:

I'm keen on IRC and I spend 24 hours a day in it. Not less I'm keen on my Nintendo DS. And no doubt, after the appearance of "dswifi lib" I was waiting for a good IRC client. Some clients appeared at last, but they seemed being made
anyhow. They were suitable just to connect to IRC from DS once, impress and forget about the program. They seemed to be very inconvenient and unfinished, to say nothing of absence of Russian in-out (Yes, I'm russian). So I set myself the
task of creating a new client for DS, which would be practically as convenient as IRC clients for desktop PC. Truth to tell, I met some difficulties connected with screen size. It's quite impossible to place on DS screens a list of
channels, a nick list, the chat itself and a keyboard display simultaneously. Switch buttons of these modes would also take large place. I tried some variants and decided that the good-enough solution is to make just one switch button: tap
it by stylus, hold - and then icons appear, drag stylus to a required icon and release. So the switching can be realized just by one shift of stylus or by buttons. Besides I wanted others to like this program, especially those who don't know what IRC is. That's why I suggest that they should use minimum of primary settings. You shouldn't even enter your nickname - it would be taken automatically from DS settings. Just connect to an access point and go ahead!
But I digressed from the topic. Well, what was finally made?

* A clipboard in all dialog boxes. You can even copy from upper screen, holding "L" button.
* Using up to three servers at the same time.
* DCC chat support and file transfer by DCC in both directions (I really don't know what for, but in fact )
* Storing of logs directly to flash.
* Identification of server answers by numbers. I.e. not an interface only but the great deal of server answers is in English for non-english servers).
* An alternative mode of nicklist request. Now you can see user's "away" status plus a complete list of his modes on server.
* Flexible settings of colors, highlights, etc.
* The prototype of scripts for advanced users. You can set commands, which will be executed after opening or closing of DS (turn away automatically, for example). You can previously make a list of commands for channels, privates and nick list, where the appropriate variables will be substituted as well. I.e. mIRC popups' analog
* All settings can be changed during a program work - it's no need to bother with ini files.
* Something like multitasking. At the same time you can download several files by DCC, get a list of channels and chat. Practically all tasks are working simultaneously, except the moment of connection.
* Russian in/out and interface (only for Russian version).

So, you can download latest english version here: http://clusterrr.com/dump/soft/ClIRC-0.04-english.zip
Homepage: http://clusterrr.com/
Read manual carefully

Please, send me any bugreports and english laguage mistakes
Download Above and Give Feedback Via Comments

8 comments - Last Comment By ClusterM

20:27 January 2nd, 2008

Nintendo DS 2: the 3D Mock-Up Makes Us Drool Alien-Style

Posted By: Shrygue

via Gizmodo





Gizmodo reader Phil Nolan, a profesional 3D modeler and animator, got inspired by our Nintendo DS 2 mock-up and wish list and sent us his cool version of this dreamed-up third iteration of the Nintendo DS. It looks so yummy inside that I want to get it out for a date:

As you can see, he took the original design and added a whole lot of the iPhone and the PSP. Looks quite good to me, even while it still has some unresolved issues, like the hinge, which can't be like the MacBook because it will block the shoulder buttons. Still, a very doable, even slimmer form factor than the Lite which can perfectly fit all the not-so-crazy features we thought could make it to the next revision of the Nintendo portable console.

And before the anti-Apple camp gets up in arms, let's not forget that the original DS got redesigned with a clear inspiration on the Apple's all-white, all-shiny, all-simplicity iPod design. People didn't think the same could be done with the original DS and look what happened with the Lite.

Some more thoughts from the "buts" that people claimed about the first 2D mock-up:

"But the screen on top should be the same size"
Not necessarily. For compatibility, you can play original DS games letterboxed. Even new games could retain exactly the same format and keep backward compatibility if you want. The top wide-screen, however, could be used very well in most games. But specially, for media playback.

"But the it should be a totally new concept. Nintendo broke the rules and will do it again in the next generation"
That may be true, but the True Next Generation is years away. It took decades for Nintendo to change the paradigm of the original Gameboy to the Nintendo DS. Until the latter arrived, the first went through many iterations, each adding more things: smaller package, more power, color, backlighting, etc.

They milked the cow until it was dead. Then, they reinvented themselves with the DS. The next DS will be an evolution of power and features, not of basic concepts. It works great now, it sells like crazy, so you don't need to change it dramatically just yet. Nintendo just needs to keep the distance with the PSP and that will be it.

"But it will be too expensive to make"
Like I said in the original mock-up article, given the sinking prices of current components thanks to the proliferation of smartphones like the iPhone or multimedia players, a DS 2 with shaved corners, better screens and built-in multimedia playback will be very doable in 2008. Granted, it may not take this shape, but it will happen sooner than later.



More images of the mockup DS here

17 comments - Last Comment By wiggy fuzz

03:58 January 3rd, 2008

iDeaS 1.0.2.1 Alpha released

Posted By: JKKDARK

New update of the Nintendo DS emulator, this time for for Linux.

This is what Lino said:

Great day today, version alpha of iDeaS for Linux, it is still incomplete but it works well.
Changes? Nothing

4 comments - Last Comment By JKKDARK

16:12 January 3rd, 2008

'SEGA Superstars Tennis' (ALL) - 83 New Screens

Posted By: JKKDARK

via WorthPlaying (There are many screens for every platform, click now!)

SEGA Superstars Tennis has over 15 playable SEGA idols including Sonic the Hedgehog, AiAi from Super Monkeyball fame, Ulala of Space Channel 5 and Amigo from Samba De Amigo. In addition to their own unique attributes, each character will also come equipped with their own superstar tennis skills, putting a whole new spin on each match played!

Exhibition mode offers the chance to challenge Sonic, or the character or your choice, to a match on one of many courts, including Sonic’s home court of Green Hill Zone, or Amigo’s Carnival Park court. Wherever you play there will be a host of SEGA celebrities cheering you on from courtside and by partaking in crazy doubles matches with your choice of partner, you could end up playing against some pretty unusual couples! Prove your SEGA hero is the shining star of SEGA Superstars Tennis by collecting silverware in the Tournament Mode. There will also be the opportunity to unlock a host of exciting extras which will be announced in the near future!

Complementing the Exhibition and Tournament modes, there will also be new and innovative ways of enjoying some of SEGA’s classic titles, plus platform exclusive ways to play the game, including online modes for X360 and PS3 versions!

“SEGA Superstars Tennis has the potential to be one of the most fun and accessible sports games ever.” commented Gary Knight, European Marketing Director. “The fantastic Sumo Digital team has had access to a wealth of SEGA IP and you’ll be surprised at the gaming icons that will be making an appearance!”

Available on the PS3, PS2, X360, NDS, and Wii, SEGA Superstars Tennis will release in early 2008.

2 comments - Last Comment By mike_jmg

19:09 January 3rd, 2008

Weekly Games/Toys Update: New Year holidays, Rune Factory 2, Final Fantasy Play Arts,

Posted By: wraggster

News from Play Asia

Welcome to this week's Games & Toys update, our weekly summary featuring all new product arrivals from the last seven days.

Following the busy Christmas season, the year has as usually started very slow, this time with just one new Japanese video game release. Japanese suppliers are on their New Year holidays, closing down for the first week of the year. Just like every year, we are trying to keep additional buffers on hot selling items but there are unavoidably slight delays for items that are not in stock until suppliers return back to work coming week.

Here is a quick summary of what's been new in stock this week, followed by a quick preview of what is expected next week.


Nintendo DS™:
Rune Factory 2 JPN US$ 48.90

Books & Magazines:
Arcadia Magazine [February 2008] JPN US$ 12.90
Famitsu Wave DVD [February 2008] JPN US$ 16.50
Xbox 360 Achievements: Unlocked US US$ 9.99

Toys & More:
.hack//Sign Lovable Collection Vol. 2 Pre-Painted PVC Figure: Black Rose JPN US$ 12.49
.hack//Sign Lovable Collection Vol. 2 Pre-Painted PVC Figure: Sabaru JPN US$ 12.49
Armored Troops Votoms 1/12 Scale Pre-painted PVC Figure: Brutishdog & Fyana JPN US$ 179.90
Bleach Characters 5 Non Scale Pre-Painted PVC Trading Figure JPN US$ 5.90
Burst Angel 1/8 Scale Pre-Painted PVC Figure: Sei JPN US$ 29.90
Burst Angel 1/8 Scale Pre-Painted PVC Figure: Sei (Limited Version) JPN US$ 29.90
Creator's Labo #015 Neon Genesis Evangelion 1/6 Scale Pre-Painted PVC Figure: Rei Ayanami JPN US$ 59.90
Dragon Ball Z Non Scale Pre-Painted Gashapon: Neo Super-soldier of Legend Version JPN US$ 5.90
Dragon Quest Chapter of Heaven Vol.1 Collection - Pre-Painted PVC Trading Figure JPN US$ 4.90
Eushully's Meishoku no Reiki 1/6 Scale Pre-Painted PVC Figure: Silfietta Luashia JPN US$ 74.90
Feyenoord Rotterdam 14 Pre-Painted Mini Figure: Shinji Ono JPN US$ 9.90
Final Fantasy VII Advent Children Play Arts Pre-Painted Action Figure: Sephiroth JPN US$ 38.90
Final Fantasy X Play Arts Pre-Painted Action Figure: Tidus JPN US$ 38.90
Gradius Sky Girls 1/60 Scale Model-Kit: Vic Viper (Sky Girls Version) JPN US$ 39.90
Hamburger SV 32 Pre-Painted Mini Figure: Naohiro Takahara JPN US$ 9.90
Ikkitousen 1/6 Scale Pre-Painted Figure: Ryomou Shimei JPN US$ 59.90
Ikkitousen 1/7 Scale Painted Figure: Ryomou Shimei (Black Nurse Ver.) JPN N/A
Ikkitousen Scale 1/7 Pre-Painted PVC Figure: Kanu Gothic Lolita Dress (Black Version) JPN US$ 49.90
Ikkitousen Scale 1/8 Pre-Painted PVC Figure: Sonsaku Hakufu Maid Fighter (Black Version) JPN US$ 49.90
Kasutama P Yoake Mae yori Ruri Iro na Non Scale Pre-Painted PVC Figure: Estel Freesia JPN US$ 64.90
Kasutama P Yoake Mae yori Ruri Iro na Non Scale Pre-Painted PVC Figure: Feena Fam Earthlight JPN US$ 74.90
MM Train No.44 Pre-Painted Gashapon JPN US$ 1.90
Magical Girl Lyrical Nanoha StrikerS 1/6 Scale Pre-Painted PVC Figure: Takamachi Nanoha JPN US$ 159.90
Masterpiece of Shunya Yamashita 1/7 Scale Pre-Painted PVC Figure: Shoko-San (Repainted Version) JPN US$ 59.90
Neon Genesis Evangelion 1/7 Scale Metallic Pre-Painted Action Figure: EVA-00 Prototype JPN US$ 19.90
Neon Genesis Evangelion 1/7 Scale Metallic Pre-Painted Action Figure: EVA-01 Test Type JPN US$ 19.90
Neon Genesis Evangelion 1/7 Scale Metallic Pre-Painted Action Figure: EVA-02 Production Model JPN US$ 19.90
Raki Suta Collection Non Scale Pre-Painted PVC Trading Figure JPN N/A
Robot Mini Figure Collection Vol.1 Pre-Painted Trading Figure JPN US$ 3.49
SIF EX The Onee Chanbara 1/6 Scale Pre-Painted PVC Figure: Aya (Special color Ver) JPN US$ 54.90
SR Super Sea Story Figure Collection Gashapon JPN US$ 3.49
Sake Cellar Tour Cup Series Non Scale Pre-Painted Trading Figure JPN US$ 2.90
Samurai Spirits: Iroha 1/6 Scale Prepainted PVC Figure JPN US$ 59.90
Sound Pot Yamanote & Osaka Loop Line Gashapon JPN US$ 2.90
Tokustsu Daihyakka Gamera Pre-Painted Mini Figure Collection Trading Figure JPN US$ 1.90
Unisonshift Collection Pre-Painted PVC Trading Figure JPN US$ 4.90
Zero no Tsukaima - 1/8 Scale Pre-Painted PVC Figure: Louise (Kneeling ver.) JPN N/A
Zoids Command Geno Saurer 1/72 Plastic Model Kit JPN N/A

Video Game Soundtracks:
Guilty Gear 2 Overture Original Soundtrack Vol.2 JPN US$ 27.90
Honeycoming - One More Chime! JPN US$ 29.90

A separate Video/Music update containing Japanese releases from this week, including new Anime, J-Pop and Movie releases will follow prior end of the week.

It's going to remain relatively calm next week, with just eight new releases in Japan, most of them budget reprints. Expected to be among the better selling releases are Kateikyoushi Hitman Reborn! Dream Hyper Battle! Wii for Nintendo Wii™ and the Asian release version of Wipeout Pulse for PSP™.

0 comments - Last Comment By wraggster

19:38 January 3rd, 2008

Kidman telling brain porkies

Posted By: Shrygue

via Eurogamer


Celebrities such as Nicole Kidman and Patrick Stewart have been misleading us about Brain Training, according to a recent study.

In a television advert the Australian actress claims, "I have quickly found that training my brain [with Nintendo's Dr Kawashima's Brain Training computer game] is a great way to keep my mind feeling young."

But cognitive neuroscientist Dr. Jason Braithwaite from the University of Birmingham believes that could be a load of old codswallop.

"There is no conclusive evidence showing that the continued use of these devices is linked to any measurable and general improvements in cognition. Practice at any task should lead to some form of improvement for that specific task," he said.

Challenging these celebrity endorsements is the work of Sense About Science (spotted by The Telegraph), which aims to avoid household names promoting "quackery and mumbo-jumbo".

However, it is far from the first time someone has picked up on the so called pseudo-science, with Pac-Man creator Toru Iwatani keen that games should validate claims before making them.

10 comments - Last Comment By eatnooM

19:39 January 3rd, 2008

Laser Hockey DS v0.1.7

Posted By: wraggster

News/release from Mooseatplay:

We have put up a December 2007 release of Laser Hockey DS. Due to the holidays, game development took a back seat to game playing so there are only two minor changes from the November release.

The new internal build number is 0.1.7.

The scores display on each screen
The game goes into sleep mode when you close the lid

To add a spot of good news, there is a homebrew DS-DS wireless multiplayer library named liblobby from MightyMax. We will look into using that for multiplayer in the next build.
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0 comments - Last Comment By wraggster

19:43 January 3rd, 2008

GhostBustersDS v0.6

Posted By: wraggster

Sephiroth_FF7 has released a new version of his rather cool looking Ghostbusters game for the Nintendo DS.



GhostBustersDS
The remake of the game with the same name
ALPHA

This game is a port of the game GhostBusters released on various platforms, the graphics are taken mainly from the version Sega Master System. The elements of the game are not quite the same, I took a bit of all versions and add my personal touch.

3/1/08 Version 0.6
The 3rd city is accésible but is not yet over
There is a different atmosphere according to the city
Bugfix: Press Do not jump the screen of choice for cars

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0 comments - Last Comment By wraggster

19:50 January 3rd, 2008

StarLite: StarCraft version DS v0.01

Posted By: wraggster

Myke38 has released Starlite a Clone of the awesome Starcraft to the Nintendo DS, first take a look at these screens;







Heres the full and translated to English Release info:

Hello everyone
Being a fan of Starcraft some years now, we decided to recreate the game on Nitendo Ds.
Our team (commonly called the "StarDev") consists of the time for 2 people, me included. The project has been ongoing for 3 weeks, and today we offer some screenshots and the first version (0.01) "playable" StarLite.
Now you can create units, build buildings, and you fight for small marine red. Far be it from us pretend to get a match on Thursday Starcraft true, but we take pleasure in recreating gradually this universe fascinating.

We are aware that many bugs exist, and we try to correct them as they arise. Trying to turn a blind eye when appparaît bug.

Regarding Stardev, we are now hiring two or three programmers in order to move faster. If you are motivated and interested, please contact us.

Thank you for your attention, and do not hesitate to give your opinion.
Sincerely,
The StarDev.

History:
To do for the next release:
-- We are currently experiencing a lot of worries about the pathfinding and management of collisions. We hope that this problem will be set by the next version.
-- We are attacking also wifi ad-hoc mode, in order to be filled with 2 ds play against one another.
-- Finally, we rajouterons few new units / buildings.

How to play:
IMPORTANT NOTE: If you want to test the game on an emulator, I urge you to use $ NO GBA, as it is the only emulator to my knowledge, which generates sounds correctly.

Tip: in order to appear more marine Mangement press several times on "A".


Download and Give Feedback on this excellent release for all Nintendo DS Fans

16 comments - Last Comment By F2bnp

21:11 January 3rd, 2008

THQ doing WALL•E game

Posted By: Shrygue

via Eurogamer


THQ will be making a videogame version of Pixar's latest offering, WALL•E, and should be releasing it this summer to coincide with the launch of the film.

Well, Heavy Iron Studios, which is part of THQ, will be the ones actually making it, and those clever men and women will be assembling it for Xbox 360, PS3, Wii, PS2, DS, PSP, PC, Mac and mobile.

WALL•E is the typically comedic Pixar tale of the last robot on earth, who seems to have been left to run around doing what he's meant for while humanity's scarpered, and what happens when he bands together with some malfunctioning fellow robots on a journey across the universe to do something and so on.

The game features ten worlds, with storyline, characters and locations from the film, plus some new bits, and head-to-head multiplayer challenges. It all adds up to a "fast-paced adventure game" according to THQ.

0 comments - Last Comment By Shrygue

16:58 January 4th, 2008

Pocket Physics v0.2 - Now with pins!

Posted By: wraggster

Updated release from Oxtob


I really like the idea of the popular minigame Crayon Physics: You draw an object on the screen and it instantly becomes physical and interacts with other objects. The first thing that sprung to my mind when seeing it was "This would be awesome on the DS!" And Pocket Physics is what I came up with after two weeks. It isn't really a game, but more of a physical construction kit for your pocket. You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It's even more fun if you have a DS Motion, which can be used to control gravity!

v0.2 (2008-01-03)
Pins! Pin things to the background or pin two things together
Numerical fixes in Box2d => (Hopefully) better stability
Removed dynamic timestep adjustment => Subjectively slower, but more reproducible results
Standby mode
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12 comments - Last Comment By catapult37

17:29 January 4th, 2008

Chuck Norris Fact DS v0.5

Posted By: wraggster

The Virtua Peanuts Team have released for fans of Chuck Norris a Fact app for the DS, it seems to be in French and English.

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0 comments - Last Comment By wraggster

17:34 January 4th, 2008

DSOrganize 3.2 Alpha

Posted By: wraggster

Dragonminded on IRC posted an alpha for people to try and let him know if theres any bugs, DSOrganize is a great web browser/ pocket planner and more for the DS for those who somehow havent heard of it

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via devfr

8 comments - Last Comment By DragonMinded

19:19 January 4th, 2008

NiGHTS & Condemned 2 released dates confirmed

Posted By: Shrygue

via Computer and Video Games


Good news for Sega fans: the UK release date for NiGHTS: Journey of Dreams has been confirmed as Jan. 18, so anyone looking to spend some leftover Christmas money has just two weeks to wait (see our preview for a quick look).

The release date for Condemned 2 has also been set in stone, arriving on our shores on the 14th March for the PS3 and Xbox 360. The 'Bloodshot' tagline has also been dropped.

Here's Sega's full list for the next couple of months:


Jan. 25
Phantasy Star Ambition of the Illuminus, PC, PS2
Universe at War: Earth Assault, PC


Jan. 18
NiGHTS: Journey of Dreams, Wii
Ghost Squad, Wii


Feb. 8
The Club, PS3, PC, Xbox 360
Mario & Sonic at the Olympic Games, DS


Feb. 14
Condemned 2, Xbox 360, PS3


Feb. 22
Sonic Riders Zero Gravity, PS2, Wii


Feb. 29
Bleach, DS, Wii


March 7
Universe at War: Earth Assault, Xbox 360


March 28
Sega Superstars Tennis, Wii, PS3, DS, PS2, Xbox 360
Viking: Battle of Asgard, PS3, Xbox 360

1 comments - Last Comment By JKKDARK

19:47 January 4th, 2008

Nintendo: Full DS Games Not Coming to Wii After All

Posted By: Shrygue

via Kotaku


Wow, it hasn't been a good week for the New York Times.

Turns out that New York Times story didn't just mix up the DS and PSP's features, oh and misspell Reggie's name twice, it also screwed up what exactly was downloadable to the Wii as a full-blown game and what was just for demos.

That's right, according to Nintendo, the Wii will NOT be able to transmit or download full DS games. Apparently the New York Times confused DS demos with WiiWare titles. So you can download full on Wii games (which we knew), but only wireless DS demo games (which we also knew).

From Nintendo:

An article about the Nintendo DS video game system in the Dec. 31 Business Day section of the New York Times incorrectly referred to future capabilities of the device. The statement that complete Nintendo DS games will eventually be able to be downloaded into the device via a wireless connection with the company's Wii game console is incorrect. Users can download games to play on Wii, and, in the future, the Nintendo DS will be able to receive demo versions of some DS games from Wii, but not the entire game. The demo will be erased once the Nintendo DS is turned off.
Good lord, that's four mistakes in one story, five if you include the correction to the correction they had to run. A new record?

2 comments - Last Comment By DanTheManMS

23:19 January 4th, 2008

Area Ten

Posted By: wraggster

Kukulcan has released a smart looking game for the Nintendo DS with a space theme to it, heres the translated info:

A simple adaptation of the principle of Flash game to the DS does not motivating me, I took my time to find several ideas and to reach this version.

The game:
The goal is simple, it is necessary that each color or balls in the right area to finish the level. This is a dire blue balls in the bottom of the screen and the red balls in the top of the screen. The transition zone between the 2 areas is the black area.
I added options to choose the size of the ball (8x8, 10x10, 12x12, 14x14 or 16x16), and 5 levels of speed for moving balls, each can set the game following his desires.

Orders
START = Exit
PAD Left / Right or Motion DS = Move the black zone
R = Music (yes / no)

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0 comments - Last Comment By wraggster

17:26 January 5th, 2008

NightFox's Colors - BETA 2

Posted By: wraggster

NightFox has released a new version of colors for the Nintendo DS. Heres the release info:

Hi!

Game is almost completed. Only rest wait for definitive music, some test for bugs and do the savegame to file (i'm little lazy today to do this, and minor graphics corrections (game title screen, credits, etc) Now game ends at 25th level (or if you fill the screen and gets game over). Keep in mind the important thing in this game is earn the maxium score posible using the combo system.

Oh yes, i added 7 bg's and bgm's, they switch every 4 levels and 1 special for last level

Hope you enjoy it

See readme for instructions and adition credits about free sound, mp3 and space bg's i used on my game

Regards

Fox

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0 comments - Last Comment By wraggster

17:30 January 5th, 2008

NetHack DS V1.16 Released

Posted By: wraggster

News/release from Abcd1234:

Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.

Features
An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
Minimap, message, and status information rendered to the top screen.
Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
Support for text mode, with optional full color and IBM graphics.
Popup command window for easy access to the full command set.
On-screen keyboard for text input and extended commands.
Keys are almost completely configurable.
Support for both left- and right-handed modes.
Save and restore.
Sleep mode.
News

Version 1.16 Released.

Allow users to bind commands to individual chordkey presses (note, you can't bind combination presses, and commands are activated when the key is released).
Added support for binding run and fight movements (movements prefixed with 'g' and 'F', respectively).
Added the 'cmdkey' option, which lets the user define the key used to open the command window.
Added 'keyhelp' option which controls whether the bindings are shown on the screen (default is now off).
Added HELPLINE1 and HELPLINE2 directives. These take key lists, which determine which keys appear in the key help, and in what order.
Moved minimap colours into a palette file (minimap.pal).
Properly ignore all input when in sleep mode.
Various commands which didn't show a prompt now do (eg, wear, take off, eat, etc).
Fixed a bug in the default X keymapping. ie, it actually works now (the default was mistakenly set to "o," instead of just "o").
Fixed a bug where dismissing the "Toggle Option" key binding submenu without selecting anything would cause a crash.
Fixed a bug where responding to the "Press A…" prompt would result in the action bound to A getting executed.
Fixed keyboard colours, and changed the palette to plain text.
Regarding the keymapping code, the new cmdkey option adds interesting new possibilities. For example, by switching the cmdkey to 'start', you can free up both shoulder buttons for chording:

OPTIONS=cmdkey:start
CHORDKEYS=r,lIt's interesting to note that the 'lefthanded' option is somewhat unnecessary now, as the same thing can be achieved with cmdkey and CHORDKEYS. However, I've left it in for backward compatibility, and it results in the L and R keys being swapped.

Note, make sure you copy over kbd.pal and minimap.pal from the distribution archive to your /NetHackDS directory (assuming you don't just unzip straight over the old copy)..
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1 comments - Last Comment By crookedmouth

02:43 January 6th, 2008

Ports of Call DS News

Posted By: wraggster

A.A. van Zoelen has posted a screen and info of his latest project for the Nintendo DS and it looks awesome



Heres his latest news on the subject

Progress is going quiet well with Ports of Call DS. So good even that i descided to put a little teaser online of the progress.

The game mechanics are in place and the basic elements such as trade and travel can be done. What is still left open is banking and map events. When i am finished with those parts i know how much memory is still available for sound effects and music.

http://85.150.216.22/blog/

1 comments - Last Comment By DuffMaster

02:47 January 6th, 2008

PuzzleManiak 3.6 Released

Posted By: wraggster

Alex has released a new version of his excellent Puzzle game collection for the Nintendo DS, heres whats new in this latest version:


PuzzleManiak is a port of the marvelous
Simon Tatham’s Portable Puzzle Collection
on Nintendo DS.

27 games integrated: Tents, Dominosa, Mines, Bridges, Light Up (aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies, Slitherlink (aka Loopy), Blackbox, Mastermind (aka Guess), Map, Filling, Solitaire (aka Pegs), Sixteen, Fifteen, Slant, Rectangles, Netslide, Samegame, Unequal, Flip, Inertia, Twiddle and Pyramid (adaptation of Cube).
Support of graphic themes
Daily challenge downloadable via wifi
Score submission via wifi
Global ranking computed from all scores submitted available on NDS/Website
Game translated into 7 languages:
English
French
Italian
Spanish
Brazilian Portuguese
German
Dutch

Version 3.6’s changelog:

- Fix bug in Mastermind (thanks stephen for having found it)
- Fix bug in Again/Undo button detection
- Fix bug in themes management => a maximum of 7 seven graphic themes are managed now, if you’ve more themes installed, they won’t be accessible in the game’s theme management.
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1 comments - Last Comment By madcat1990

02:50 January 6th, 2008

GhostBustersDS v0.7

Posted By: wraggster

Sephiroth_FF7 has released a new version of his rather cool looking Ghostbusters game for the Nintendo DS.



GhostBustersDS
The remake of the game with the same name
ALPHA

This game is a port of the game GhostBusters released on various platforms, the graphics are taken mainly from the version Sega Master System. The elements of the game are not quite the same, I took a bit of all versions and add my personal touch.

5/1/08 Version 0.7
3 opportunity to catch different city in the 3rd.
Display lyrics at the start of Thursday

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1 comments - Last Comment By hdofu

03:08 January 6th, 2008

Uummarmiut

Posted By: wraggster

Birslip has posted a great looking game for the DS, heres the release info:


On the composition of drunken coders, I made a little game, which is a little void, but that is 3D, maybe it compensates? Well, the story is not there, you embody a character that responds on behalf of Uummarmiut (I can find worse name!), Which must seek its Christmas gift itself (what sadness ...). In short, under this concept a little corny did not conceal much, there are a dozen levels at which you Face fir, ice, bears and even yétis! With always with the idea to collect all gifts.

Some practical information anyway:


Move the stylus to move the guy
Up or X for the sauté
Cam left / right or double click to launch balls
Select Start, or to take a break

What's more you can change the difficulty, by clicking on "options" at the outset. In terms of music, they are not really me, I have bitten on I do not know what flash game then I bidouillé. The graphics is almost the same, the models come from the excellent egoboo Thursday except the tree and cubes (), but by contrast textures were made by myself (which explains a lot of things). I tried to make essemble fairly consistent, I hope I arrived, if not too bad!
I will distribute the sources, but as usual, I must comment and that j'enjolive parts. Well, if j'oublis do not hesitate to remind me!
Regarding bugs, there are probably, but not that prevents play. Good game!
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1 comments - Last Comment By iofthestorm

03:10 January 6th, 2008

New Introduction to Nintendo DS Programming

Posted By: wraggster

Via drunkencoders

A major release of Patater's DS programming manual is here!

This manual now covers additional aspects of Nintendo DS Programming including multiple sprites, multiple backgrounds, multiple palettes, the touch screen, Slot-1 devices, and more. The manual's case study has undergone a significant rewrite and covers more ground than ever before.

Are you excited?
(I used to be.)

http://patater.com/manual

0 comments - Last Comment By wraggster

11:22 January 6th, 2008

Grid Soccer

Posted By: wraggster

Falafel has posted his first homebrew game for the masses, heres his release news:

hello everyone!

Well this is my first homebrew game

It's a 2 player game you can play during boring lectures ^_^
the objective is to get to the goal on either side of the field (the one with the moving cube in your colour is the one you have to hit)
and if you hit a point where you hit another line you "bounce" and you can put down an extra line.
if the screen goes red, red player wins.
green is the same but (guess what?) green player wins
and blue means your stuck and noone wins (or whatever you want to happen anyway)
press B to restart

Have fun!
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0 comments - Last Comment By wraggster

11:45 January 6th, 2008

PPaPP v0.1

Posted By: wraggster

The Virtua Peanuts team have released a new hoomebrew app that when you touch the touchscreen tells you the coordinates of where you touched, good for testing your screens fully working i suppose ;D

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0 comments - Last Comment By wraggster

12:35 January 6th, 2008

Laser Hockey DS 0.2.0

Posted By: wraggster

Moose At Play have updated Laser Hockey DS. Heres whats new:

We have put up a build with a couple more updates.

Internal build: 0.2.0

* We have a nice looking title screen with a single button for Practice which just launches the same old game with no way out.
* Added a real player two paddle, it's blue.
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0 comments - Last Comment By wraggster

00:08 January 7th, 2008

Chroma Alpha 3

Posted By: wraggster

News/release from Noxneo:

Chroma is an interactive application inspired by "The Colour Game," directed by the artist Joe Mc Kay, which was Set in 2003 at Smack Mellon Gallery in Brooklyn and in 2004 Berkshire Museum. (Link to the author's site).

Originally this "game" was for 2 player, however, due to technical limitations of the DS (try to play
2 persons simultaneously on a touch screen) it is the moment for a single player (and loses the coup
Part of its initial originality). However, a solution may be found in the future.

This game is played on DS with a SUpercard, R4 or equivalent device. For those of you who do not,
You can still use an emulator as no $ gba (download here) to play, opening the file. Nds.

On the screen are willing higher forms of color, and on the lower screen push buttons. The player
Control the color of a form by using the pushbuttons 3 (each controlling a component (red, green, or blue)),
Aim to reproduce the second color. A small margin of error is present at the beginning, which will decline with the game in the final version.
Here, it can be adjusted through the triggers L (drive less) and R (harder). Everything on relaxing music, Oxygen 3 Jean Michel Jarre.
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0 comments - Last Comment By wraggster

00:14 January 7th, 2008

QuadrangularDS v0.1

Posted By: wraggster

News/release from bfth.software

Hola.

Here's my second game, QuadrangularDS, it´s similar tetris... pieces games...

Work only 1 of the 3 modes in this moment...

More information here:
http://bfthsoftware.blogspot.com/

hasta luego!
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0 comments - Last Comment By wraggster

00:15 January 7th, 2008

DuSTED

Posted By: wraggster

nikarul posted this:

Hey all,