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July 1st, 2008, 01:40 Posted By: wraggster
What better way to bring your childhood into the present with these Nintendo Famicom business card holders. Your $8.80 will get you one random cartridge or controller, which may or may not be a that really horrible knockoff one made by that one lousy company in the mid '80s. We're looking at you, Ice Climber. If you're lucky, you'll get Zelda, Ballon Fight, or Mario instead.
http://gizmodo.com/5020856/nintendo-...lout-adulthood
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July 1st, 2008, 01:45 Posted By: wraggster
Today's weekly Wii update brings us one from column A, one from column B, and a side of downloadable content for Final Fantasy Crystal Chronicles: My Life As A King. What downloadable content? Well the press release doesn't say, and my Wii is erroring out connecting to the network, so find out for yourselves! It'll be a grand adventure!
On the WiiWare side we have Magnetica (1,000 points), the DS marbles-in-a-track puzzler redone for the console crowd. It includes 4-player multiplayer and the ability to have your very own Mii launching the marbles. Joy!
This week the Virtual Console library gets padding with Fatal Fury 2 for the NEOGEO (900 points), which introduced five new fighters to the series (including Chesty Mai) and featured the ability to smack your opponent back to another line.
A nice pair, but I got my fill of Magnetica on the DS and Mark of the Wolves ruined me for older Fatal Fury titles forever, so my limited Wii storage space is safe for another week.
http://kotaku.com/5020679/monday-wii...d-fatal-fury-2
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July 1st, 2008, 19:26 Posted By: wraggster
Hi all its taken me hours to update the links for the DS site but we are now up to scratch, ive also removed those dreaded play asia ads that showed what games were new out and what was new on preorder, i thought it might be a neat addition but all it did was slow the site to hell because of problems on play asias end.
So good news for those on slower speed internet connections.
Also because the DS Site was getting in loading terms massive i have now moved the DS Homebrew Games section to this url --> http://nintendo-ds.dcemu.co.uk/Ninte...ebrewGames.php
I have also moved the DS Homebrew Applications and Multimedia to this url --> http://nintendo-ds.dcemu.co.uk/Ninte...plications.php
Finally i have moved the Nintendo DS Emulators onto its own page here --> http://nintendo-ds.dcemu.co.uk/NintendoDS-Emulators.php
Emulators for Nintendo DS will stay on the left column for the time being, hopefully this will help those on lower speed connections as well as clean up the front page, ive also removed links to my rather out of date guides and faqs for homebrew, i suggest any questions be directed to the forums because the users around here are much more up to date than me
Thanks for your time, back to work
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July 1st, 2008, 20:50 Posted By: Shrygue
via Eurogamer
Majesco has decided to make another Cooking Mama game for Wii. It's due sometime this year in the US, but there's no word on Europe.
Subtitled World Kitchen, this sequel will come to life in full 3D and have lots more recipes to teach you: from parfait to shrimp something or other. And we like shrimp.
There's a bit of comedy mixed in when you botch something up as well; flip a burger too high, for example, and Mama will catch it in her apron. Probably rendering the burger useless.
We're also promised some sort of rhythm mechanic to make boring bits like stirring more enjoyable.
Cooking Mama has been a storming success and has baked its way to over 2 million units sold around the world.
Cooking Mama: Cook Off (released May 2007), alongside the DS original (released December 2006), still commands a spot in the UK all formats top 40, albeit at 39.
The DS sequel Cooking Mama 2, released in February 2008, finished this week at 22.
Pop over to our Cooking Mama: World Kitchen gallery to see what it looks like.
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July 1st, 2008, 20:51 Posted By: Shrygue
via Computer and Video Games
Nintendo will fight a court's decision to deny the game maker's appeal of a $21 million patent infringement verdict involving game controllers.
After the U.S. District Court for the Eastern District of Texas, Lufkin Division told Nintendo that it must pay millions of dollars to Texas-based Anascape for patent infringement, the famous game company appealed the decision, asking for a reduced verdict.
But on Thursday, judge Ron Clark denied Nintendo's appeal, and upheld the jury's May 14 decision.
However, the fight over the patents isn't over yet, Nintendo has told Next-Gen.
"Nintendo does not agree with the ruling of the trial court on the remittitur motion," said Charlie Scibetta, senior director of public relations at Nintendo of America in an e-mail. "Nintendo intends to appeal this case to the Federal circuit court."
The jury said that Anascape's lawyers presented enough evidence showing that Nintendo had infringed on patents in the production of the GameCube controller, the Wavebird, the Wii Classic controller and the Wii Remote.
In a statement issued Friday, Anascape's lawyers praised this week's ruling. "We appreciate the Court's thoughtful consideration in upholding the jury's decision," said Doug Cawley, principal at McKool Smith and lead counsel for Anascape. "Although not a giant corporation like Nintendo, Anascape has every right to protect its technology."
In 2006, Anascape also filed suit against Microsoft and Sony for alleged patent infringements pertaining to game controllers.
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July 1st, 2008, 21:11 Posted By: Shrygue
via Eurogamer
Nintendo is hosting a series of events across the UK offering you the chance to try out Wii Fit and get a free health and fitness check.
It's all part of the platform holder's Feel Great Britain initiative, which comes complete with an extremely lifestyle website full of white.
Visit the site for full listings of when and where Feel Great Britain events are taking place, get fitness tips from the likes of Rosemary Conley and win an exotic holiday to the Lake District.
Alternatively, you could just read our review of Wii Fit to find out whether it's right for you. Perhaps while eating some chips.
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July 1st, 2008, 21:50 Posted By: Shrygue
via Computer and Video Games
THQ has sent us six new screens and a brand new video for its Wii platforming game, de Blob.
Dubbed (somewhat incorrectly) as the Wii's answer to Katamari Damacy, deBlob pits a lump of goo against a greedy co-operation that turns the city of Chroma into a colourless, sterile landscape.
It's been getting some pretty good previews, which we recommend reading on the game info page.
de Blob is due out on September 26 of this year, only on Wii.
Screenshots
Trailer
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July 2nd, 2008, 01:33 Posted By: wraggster
Konami has finally lifted the coffin lid on Castlevania Judgment, the Wii-bound installment of the long-running vampire vanquishing venture. If you missed the Nintendo Power reveal, know that Judgment allows players to "slash, stab and whip their way across a variety of stages and environmental elements," and play as several characters from the franchise's illustrious history. Also, it's a 3D fighting game, "certain to thrill old and new fans of the franchise."
Of course, not every connection with real Castlevania games will be severed -- in fact, you can hook up the upcoming DS game, Castlevania: Order of Ecclesia, to "unlock bonus gameplay content." Castlevania Judgment will also support head-to-head (Belmont-to-Belmont?) play via Nintendo's online service, perfect for those times when you just want to lash out at internet strangers. Whips! They did it again.
http://www.joystiq.com/2008/07/01/ca...-connectivity/
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July 2nd, 2008, 01:33 Posted By: wraggster
Konami has finally lifted the coffin lid on Castlevania Judgment, the Wii-bound installment of the long-running vampire vanquishing venture. If you missed the Nintendo Power reveal, know that Judgment allows players to "slash, stab and whip their way across a variety of stages and environmental elements," and play as several characters from the franchise's illustrious history. Also, it's a 3D fighting game, "certain to thrill old and new fans of the franchise."
Of course, not every connection with real Castlevania games will be severed -- in fact, you can hook up the upcoming DS game, Castlevania: Order of Ecclesia, to "unlock bonus gameplay content." Castlevania Judgment will also support head-to-head (Belmont-to-Belmont?) play via Nintendo's online service, perfect for those times when you just want to lash out at internet strangers. Whips! They did it again.
http://www.joystiq.com/2008/07/01/ca...-connectivity/
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July 2nd, 2008, 02:45 Posted By: wraggster
Ac_K has posted a new version of the Sega Saturn Emulator for Nintendo Wii:
Yabause Wii is a Sega Saturn emulator for wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the wii. Yabause Wii can now run a small number of commercial games at usable speeds (5-10fps) were it is still possible to play the game.
Development Status
Ac_K:
I use the actual version on the Yabause website.
Changelog:
- ThX to Waninkoko for WAD Manager source.
- ISO selection menu added with help of WAD Manager source.
- Useless functions remove.
- Add CUE and BIN support.
- Littles code optimisations.
- Check ISO extension.
- Check if BIOS exist.
For use, put Bios.bin in the Yabause folder and put ISO, CUE, BIN roms in the Yabause/ROMS folder.
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July 2nd, 2008, 02:49 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
A native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
Controls
A: Click/Select on any control
B: Used to 'drag-scroll' on file browser
+: Up one directory on file browser
Home: Return to loader
Usage
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program.
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Front SD
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July 2nd, 2008, 02:52 Posted By: wraggster
The great Wii Hacker speaks
It’s been a few days, so I’m just going to post some brief notes on what I’ve been working on lately.
Twilight Hack: Marcan did a great job of putting together a nice new release that works with System Menu 3.3: Twilight Hack v0.1beta1. It seems to work well; we have some initial reports that some SD cards don’t work with it, giving a “error -1 reading boot.elf”. I’ve found at least two different problems that can cause that, so expect a small update soon — in the mean time, reformatting the card often fixes it.
Updates: No new updates, as seen on Marcan’s Wiimpersonator. I would not expect this to last; Nintendo will probably release a fixed version of their anti-TP hack code which will not be nearly so easy to defeat. For those of you who updated to 3.3, take that as a warning and just don’t update next time. We’re working on a long-term solution.
Korean Wii: We believe that the new Korean Wiis have a new common key, and we won’t be able to use our tweezer attack to recover it. I’d like to take a look at one and see what other avenues of attack there may be. If anyone knows how I can buy one of these and get it shipped to the US, please let me know.
http://hackmii.com/2008/07/etc/
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July 2nd, 2008, 03:01 Posted By: wraggster
News/release from silent_code
UPDATE: 1.5.1 released!
Hello everybody!
I have updated the Volumetric Shadow (Tech)Demo (formerly know as the "Stencil Shadow Demo" and later "Volume Shadow Demo".)
This version is very likely to be the final one, although the decision as not been made, yet. A more advanced project (VSD 2.0), which will take VSD's place in the future, is already being developed.
Back on topic: VSD is compatible with most, if not all DLDI devices.
Emulators (as far as they emulate used features) and older SLOT2 GBA NOR (without any SD or CF card storage) cartridges are supported via FCSR (build available on the site.)
The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:
- Hardware accelerated volumetric shadowing - mini-tutorial included!
- Motion blur with video capture, using only one VRAM bank, at 60 FPS
- Hardware lighting, texturing, fogging, antialiasing etc.
- Display brightness control
- Viewport scissoring (thanks to gabebear)
- Loading binary and text files from disk
- Converting 24/32bit .tga image data to 16bit NDS textures
- Displaying a custom font and a text area over a background image, all loaded from disk
- Smooth touch input
- Simple frame rate counting and renderer status display
Please, make sure you read the contents of the included readme file!
A mini-tutorial on volumetric shadows comes with the source release (as well as at here in the forum) and some additional information (e.g. on the .tga format) is "hidden" in the source files. ;^)
Since the initial release, I have reworked the sources a lot! There have been quite some rewrites and a lot of renaming and rearranging! I have also included some better (or any, at least ;^D ) error detection and handling.
Now all data can go to ROOT/data/vsd_data!
It was developed and build with devkitARM R23b, libnds 20071023 and libfat 20070127.
It's quite readable, stable (I guess) and relatively easy to understand!
Download it from: www.robs-basement.de
As always, I released the sources along with binary builds. I only supply a DLDI .nds and an FCSR .nds, as I don't think anybody needs a .gba any more (I don't) and the few people who do need it, can easily convert it themselves... But in case that assumption is wrong, please let me know and I'll upload a .gba to the web site.
Note, that there's some code and data structures I don't recommend using in "serious" code, but for the sake of simplicity, I used it here (e.g. the triangle structure.) This issue will be addressed in the next major release, which is already being worked on.
The shadow in the demo is static, that means it's not deforming (but could be moved around freely) - it's up to you to implement dynamic shadows.
Feel free to punch me in the face - right here in this thread - for silly programming and the like (that demo was my first publicly released open source software) - just make sure you read the readme first! ;^)
Anyways, I hope this demo will be useful to at least some of you. :^D
Finally, I want to thank everybody in this forum who's helped me making the jump from GBA to NDS!
Very special thanks go out to Brandon M. and Larry E. for helping me out with the hardware and gabebear for sharing his viewport scissoring implementation.
Thank you for reading and have a nice day! :^)
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July 2nd, 2008, 17:10 Posted By: wraggster
Newly released today:
Nanashi no Game fights the oppresive summer heat by eliciting a sense of horror in you through its spine chilling plot, visuals and sound effects.
Gossip has been spreading around about a mysterious portable RPG that brings death to its players. Nobody knows who the developer was, the only thing people know is that the players died within a week once they started playing it.
The game brings reality together with terror through your DS, by showing scenes in a first person perspective, it takes you to a dark, shadowy alternate universe similar to the world we live in, thus blurring the line between the game world and reality.
This game makes use of the surround sound facility of your DS to heighten the eery atmosphere, sounds like someone breathing, or footsteps behind you are so real you will spin around in the middle of a train compartment to see if someone is following you.
Square-Enix's Nanashi no Game is not for the faint hearted. But if you are up for the challenge, Play-Asia.com will provide you with a copy for US$ 48.90, shipping as a region free Japanese version.
http://www.play-asia.com/SOap-23-83-...j-70-2qqi.html
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July 2nd, 2008, 17:44 Posted By: wraggster
Heres a release that i found today from Captain Hero:
Added Wiimote Cursor control to the left bar + rumble feedback when ball hits the bar + rumble when ball was lost. Now pong is really wii specific, with a real big fun factor. I wander what else can be made out of this simple pong.
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July 2nd, 2008, 17:47 Posted By: wraggster
vader347 posted this news/release:
I was bored and added wiimote support to that chess game because I don't have a GC controller. If somebody really wants it I'll add IR too but I am probably going to just forget about it.
Note: This is an unofficial version of the one by hanse but mine is better besides the fact that you can't see the help at the beginning.
Thanks to lowlines for the icon.
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July 2nd, 2008, 19:54 Posted By: wraggster
via drunkencoders
The Moon Books Project is holding a Contest from July 1st to August 31st.
There are numerous categories to choose from DS game reviews, hardware reviews, book and film reviews, graphic and audio design, fiction and non fiction writing, ds homebrew app and game coding, and game design using DSGameMaker.
The contest is sponsored by AceKard, DSGameMaker and GameFace Graphics. Prizes include AceKard 2 cards, DSGameMaker registration keys and DS Lite skins.
So, head on over, and have some fun!
Oh, and the above banner is the first entry in the graphics design category. Excellent work Josiah!
http://moonbooks.net/moonbooks/page.php?123
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July 2nd, 2008, 21:36 Posted By: Shrygue
via Computer and Video Games
Square-Enix has revealed that a remake of Chrono Trigger will be released in North America this Christmas.
The new edition will contain all the original elements whilst introducing dual-screen options and touch-screen functionality available on DS.
It will also contain artwork by manga artist Akira Toriyama and a musical score created by Yasunori Mitsuda, who scored the original.
The original Chrono Trigger was released for the SNES in North America and Japan, but not Europe. Fans have been campaigning for the title to be released on the Virtual Console, but to no avail. This could be why...
One screenshot
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July 2nd, 2008, 21:39 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
alpha v0.73 Security bugfixes
Added "HEAD" method support
Added space in file name support
Fixed disallowance of ../ or ./ for security
Added .bin file support
Sends server version in header
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July 2nd, 2008, 23:19 Posted By: putzpie
After searching my username for no apparent reason on the net, I found out that you guys actual use this program so I updated it so it's better
For starters I changed the save system, and ALL save files will be saved to a PEAS folder on the root of your card. You must make the folder in order for it to save properly, as the program doesn't make one.
changes:
-10 save slots
-A cursor to show where you are erasing/lifting pen
-change the file name to save(#).peas
-use a "PEAS" folder, for .peas files.
-Doesn't draw a dot until the pen has moved.
Controls are as follows(pretty much the same as before):
A=Lift Pen(hold)
B=Eraser(hold)
R=Precision mode(hold)
L=Clear screen
Y=Quick Save
X=Quick Load
Start=Save Slot+1
Select=Save slot-1
Arrow keys/Stylus = draw
Report any bugs, or give feedback to putzpie@gmail.com
Hope you like it
Here is it in action:
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July 4th, 2008, 01:58 Posted By: wraggster
Beyond some crappy scans and lots of speculation, real info on the WiiWare return of Mega Man has been scant. Well, GamesRadar just opened the flood gates with its exclusive, proper reveal of Mega Man 9, featuring a hands-on by Nintendo editor Brett Elston and an interview with series creator (and MM9 producer) Keiji Inafune.
Elston reports that Mega Man 9 is ... well, it's essentially an NES game – just as difficult as the original 8-bit installments of the famed series. "Mega Man 9 is easily on par or above the hardest games in the series," Elston says, adding: "Hell, we played for two hours and only made it to three bosses, and even then only beat two." Read on after the break for more new info.
http://www.joystiq.com/2008/07/03/me...eens-hands-on/
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July 4th, 2008, 02:03 Posted By: wraggster
Activision announced this morning that Guitar Hero: On Tour is booking gigs all over and has sold 300,000 units in its first week. The publisher states that GH:OT is the company's best launch on the DS by a factor of eight; not only that, but it's also one of the top five best-selling launches "in the company's history."
Activision's Mike Griffith -- who's probably still high from his $1.5 million bonus -- is excited about GH:OT's "breakthrough peripheral" bringing the Guitar Hero experience to the potential 41 million DS owners in NA and Europe. All we know is we'll have entered a strange new world if we start seeing people playing this game on public transportation.
http://www.joystiq.com/2008/07/03/gu...in-first-week/
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July 4th, 2008, 02:04 Posted By: wraggster
The first time we all saw big headed Mii's strolling around the plaza, we imagine we all had the same thought: Animal Crossing on the Wii is a lock. But here we are, a year-and-a-half after the system's release, and we still haven't gotten to use a Wiimote to rock with KK Slider. However, if we're reading a hint in UK's Official Nintendo Magazine right, the wait may nearly be over.
The magazine's latest issue features a still from the Animal Crossing-verse with the quote "It's been a while! It's time to revisit an old friend. How's your village doing these days?" Is that enough for us to bet on seeing a new Crossing game at E3? Yes. But it should also be known: We're addicted to gambling.
http://www.joystiq.com/2008/07/03/an...endo-magazine/
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July 4th, 2008, 02:14 Posted By: wraggster
For those who don't like the floating steering wheel of Mario Kart Wii (because it lacks the realism of driving around a banana-spewing bulletmobile), this wheel mount by JTT isn't a bad solution. Using a suction cup to attach the wheel to any flat surface, the top tilts 120-degrees so you can compete old-lady or bus-driver-style. But for $28, we really wish it had the famous Chinese-girl-driving-wrong-on-one-way setting. Oh well. I guess good old fashioned psychotic "don't-cut-me-off"-mother****er-Caucasian will still serve me as well as it always has
http://gizmodo.com/5021790/wii-wheel...in-stereotypes
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July 4th, 2008, 02:26 Posted By: wraggster
Soulanger posted this cool news:
Fuzzy's project had now hit a milestone, by releasing a demo. Super Smash brothers Rumble, The 21th Smash brother clone in my map
Is another SSB clone. Very impressive and functional, but just a warning though, dont spruce your expectations too much again.
site: http://ssbrumble.blogspot.com/
video:
If I remember correctly he was using libnds but somehow it looks PAlib. Anybody know what language he is using?
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July 4th, 2008, 02:37 Posted By: wraggster
If true this is very controversial and i expect the Whole DS Scene to give a backlash back at the R4 team
Heres brakken of Tehskeens newspost in full:
In a surprising move the team behind the R4 Nintendo DS entertainment, development and backup unit are planning on bricking your Nintendo DS or Nintendo DS Lite - that is if you're using a cloned product. Knowingly or not the R4 Team plans on releasing a firmware that will wipe your Nintendo DS's on-board BIOS to smithereens.
In a move to fight other factories from replicating their flashcart without permission the R4 Team will release a new firmware to combat the situation. Cloning happens a lot in the scene as factories either steal the design or the unit is reproduced using cheap parts. Most cloning is done by a few companies including Divineo and in that companies instance the clones are promoted on sites Divineo owns such as **********.com.
quote
Important point:
1. After 15 September, Team R4 will do something for the fake card, original program(firmware) with Fake R4 may damage your DS machine (brick), original R4 will have no problem with this program.
2. Make sure you have buy a original R4 (see photo below), if you brick your DS with fake R4, please go ask the selling shop and Team R4 will not admitted this liability.
From their point of view they are probably thinking they are doing a good thing, but what will little Johnny think when he installs a new firmware and his Nintendo DS suddenly stops working? Not much other then the R4 Team's comments on the situation are known. No word on when the firmware will be released, but the R4 Team states they won't provide any type of warranty or solution to fixing your Nintendo DS and sites all the blame on the reseller of the cloned R4 unit.
I believe this is a bad move on their part as it will give Nintendo another reason to dislike flash carts as having one out there that ruins your Nintendo DS will taint the entire market just as Darkfader's virus did. Hopefully people with flashme installed will be able to recover, but that is only speculation at this point in time. What do you think about this move? Please tell (or vote in the right column) ...
Personally i see this as a very bad move by the R4 People, What are your verdicts on this ?
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July 4th, 2008, 02:41 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
Future Plans
Things I would like to add when I get the time.
Random play
Playlists
File source from Internet (and DVD/USB if documentation comes out)
More interactive theme support
Icons on file browser
Video (?)
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July 4th, 2008, 02:54 Posted By: wraggster
T4ils has again updated his Portal game for the DS:
StillAliveDS is a puzzle game inspired by Portal: The Flash Version which is a 2D renewal of Portal, developed by Valve Corporation.
Portal consists primarily of a series of puzzles that must be solved by teleporting the character and other simple objects by using a Portal Gun. The unusual physics allowed by the portal gun are the emphasis of Portal.
Hello everybody
The wait is over once again, as the 1.15 version is now available in the download section
Here is what's new :
[Level Editor]
+ 5 new elements (see below).
+ Grid (press select to hide/show).
+ You can save your map when you want
+ You now have to upload your maps through the level editor. Only possible if the map was finished.
+ New clear button which deletes everything on screen.
+ The "Build" feature is automatically called when you save/upload a map.
[Game]
+ red energy wall : you can shoot portals through them but can't pass.
+ razor wheels : These will kill you if you touch them.
+ moving platforms : Jump on them to move in the map. They kill you if you're stuck. You can put portals on them.
+ acid pool : Don't try to swim in it.
+ reflecting wall (which is also a slippery floor) : Shoot a portal on it and it will be reflected. Up to 5 bounces are possible.
+ If multiple red plasma switches are set, you have to deactivate all of them to clear the green energy field.
[Menu]
+ language selection
+ customizable controls : just click on a control to change the associated action.
[Other]
- Backgrounds are now loaded from the flashcart
- Updated EFS lib to V2.0 finale, maybe G6 and M3 will load the game now ...
Please report me any bug since this version was hard as hell to finish, I had some weird punctual glitches like the upload system that just stopped working one time ...
Enjoy
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July 4th, 2008, 02:57 Posted By: wraggster
Ant512 has released anew version of Woopsi the Amiga-esque Windowing System for the DS:
http://www.sourceforge.net/projects/woopsi
Anyhoo, onto the new release. Version 0.34 is now available. Full changelog:
- Fixes:
- All gadgets have protected copy constructors.
- Added destructor to DimmedScreen class.
- Replaced SuperBitmap::drawLine() with a function that works correctly.
- Fixed crash in SuperBitmap::floodFill() when pixel stack overflowed the DS' stack.
- Fixed bug in SuperBitmap::floodFill() that prevented rows above the initial click point being filled and occasionally froze the DS.
- Fixed path null pointer crash in FileRequester constructor.
- SuperBitmap::drawHorizLine() no longer tries to DMA_Force() if the width of the line is 1.
- Fixed size of data stored in SuperBitmap floodFill's stack.
- Removed bitshifts from Screen: rag() that would prevent resizing the screen on alternative platforms.
- Windows can no longer be dragged vertically out of non-permeable screens that are themselves dragged down.
- Fixed crash when dragging screen in SDL build.
- Added John's fix to limit SDL screen dragging to bottom screen.
- Gadget::lowerGadgetToBottom() does not try to move decorations.
- Gadget::raiseGadgetToTop() only invalidates the rect cache of any gadgets it collides with.
- AmigaWindow controls how it moves to the top of the parent gadget stack
rather than the Screen gadget.
- New Features:
- FileRequester tidied up and flags parameter added to constructor.
- Added FileRequester demo to examples directory.
- Added DimmedScreen demo to examples directory.
- Fixes to example makefiles.
- Added DimmedScreen readme file.
- Added WPaint to examples directory.
- Gadgets get drawn automatically when added to their parents.
- Added EVENT_MOVE_FORWARD and EVENT_MOVE_BACKWARD events
Anyhoo, here's a few new demos:
http://ant.simianzombie.com/blog/wp-.../05/wpaint.zip - WPaint, a very simple drawing app written in less than 300 lines of code.
http://ant.simianzombie.com/blog/wp-...mmedscreen.zip - Dimmed Screen Demo, a test of the dimmed screen gadget.
http://ant.simianzombie.com/blog/wp-...erequester.zip - File requester demo that uses libfat, written in about a dozen lines of code. Download and Give Feedback Via Comments
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July 4th, 2008, 03:03 Posted By: wraggster
Famitsu publisher Enterbrain shared a report today on the first half of the year in games over in Japan. It shouldn't come as a surprise to anyone who keeps up on Japanese sales trends, but the PSP was the star of the show.
Sony sold 1.96 million PSP units over the first six months of 2008. This put it atop the hardware heap -- the first time the system has managed this feat for sales taken over a half year period. Perhaps more notable is that the system doubled its sales over the same period one year ago.
Nintendo's two platforms took a close second and third place. Wii was the second best selling platform for the period with 1.72 million units, placing it close to its performance last year. The DS sold 1.59 million units. This may not seem to shabby, except when you compare it to last year's performance of 3.71 million units over the same period.
The PlayStation 3 saw a Metal Gear Solid surge towards the end of the period to reach 540,000 units. This was a bit above last year's half million performance.
http://uk.psp.ign.com/articles/886/886133p1.html
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July 4th, 2008, 03:47 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA/GP2X and also the PSP, heres whats new:
Two versions ago, David Parker ported POWDER to the GP2X. The GP2X is a type of hardware I've always meant to support - they actively encourage homebrew style development. Thus, I am very happy that David's changes have been rolled into the main development branch so we should have a GP2X build now. For those aching for stylus support - the source is there too. I have compiled this version blind, so apologies in advance if there are problems. With your feedback we can get it worked out.
Updated 32x32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can't eat won't be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy - I hope I'm not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn't effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H'ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don't show up in the intrinsic list if they'll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do - this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)
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July 4th, 2008, 03:47 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA/GP2X and also the PSP, heres whats new:
Two versions ago, David Parker ported POWDER to the GP2X. The GP2X is a type of hardware I've always meant to support - they actively encourage homebrew style development. Thus, I am very happy that David's changes have been rolled into the main development branch so we should have a GP2X build now. For those aching for stylus support - the source is there too. I have compiled this version blind, so apologies in advance if there are problems. With your feedback we can get it worked out.
Updated 32x32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can't eat won't be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy - I hope I'm not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn't effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H'ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don't show up in the intrinsic list if they'll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do - this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)
Download Above and Give Feedback Via Comments
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July 4th, 2008, 17:13 Posted By: wraggster
Our first thought upon seeing this very cool hack was "that's awesome." Our second thought was "do you have to blow on it to make it work?"
BenHeck.com forum member "darkeru" created this inventive new take on a home made NES portable, which manages to squeeze all of the 8-bit dynamo's guts into a 4.1" by 5.5" space ... with a backlit LCD display. We just had a third thought: what happens when you connect it to this portable NES?
http://www.joystiq.com/2008/07/04/ha...nes-cartridge/
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July 4th, 2008, 17:15 Posted By: wraggster
Preventing the world from plunging into economic chaos can be dirty, joyless work. Thankfully, foreign ministers of the ultra-exclusive G8 club were handed their very own perfume balls and custom DSs when they gathered in Kyoto recently to lay the groundwork for next week's leadership summit. You'll never guess what Condoleezza pictochatted Miliband. Poor Steinmeier, always the butt of their jokes...
http://www.joystiq.com/2008/07/04/co...ive-custom-ds/
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July 4th, 2008, 19:07 Posted By: JKKDARK
Flubba has released the first Neo Geo Pocket Color emulator for Game Boy Advance.
Changelog:
New emulator! Woho! Well just like the Wonder Swan emulator this is really slow. It doesn't support any kind of saving so some games won't work correctly or at all. Other games have graphical glitches and are really slow. Some games doesn't work and it's really slow. It is indeed slow but there are a few things you can do to speed it up a little bit. You can turn off the Z80 for some games (experiment when to turn it on/off) and you can lower the clock of the TLCS-900 cpu.
*First release most things implemented except flash/save..
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July 4th, 2008, 19:09 Posted By: JKKDARK
New version of the Nintendo DS emulator for Windows.
Changelog:
- Fixed a bug in texture Management.
- Fixed a bug in BindTexture with Translucent Polygons.
- Fixed a bug in VRAM Control Registers.
- Fixed a bug in DMA with FIFO.
- Fixed a bug in pixel rendering in Mode 3,4,5.
- Added Palette Viewer.
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July 4th, 2008, 19:11 Posted By: JKKDARK
New version of the audio plugin for Ideas (a DS emulator for Windows).
- Fixed a bug in resampling Options.
- Fixed a bug in SOUNDxPNT registers.
- Added Capture capabilities.
Audio Plugins for Windows & Linux users It's preferable to use one audio plugin, if you are using Paula PlugIn you must remove DirectSound PlugIn or viceversa.
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July 4th, 2008, 20:32 Posted By: Shrygue
via Eurogamer
Nintendo has dished up two brand new WiiWare games, sticking to its Virtual Console one week and WiiWare the next rotation.
The first is Pokémon Ranch, "A place where Pokémon and people love living together," according to Hayley, the chirrupy gingham-shirt wearing vomit bowl of whimsy who introduces the game. Not my words, but those of Dan Whitehead, the man who will be offering the final say on these games as soon as he can.
Ranch is clearly an attempt to emulate the sort of success games such as Animal Crossing and Harvest Moon have enjoyed. The main idea is to import your animals from Pokémon Diamond or Pearl and then play with or take pictures of them in their misery. If you don't have the DS games then Ranch offers you a fresh monster to tinker with every real-time day. No levelling up, incidentally.
Pokémon Ranch costs 1000 Wii Points (approx GBP 7 / EUR 10).
The other game is Pop, where you pop bubbles. Point. Pop. Points. Rinse and repeat. Fun to begin with, but will it have any lasting appeal? Costs 700 Wii Points (approx GBP 5.50 / EUR 7).
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July 4th, 2008, 20:38 Posted By: Shrygue
via Kotaku
For a game built upon endless repetition, Brain Training's certainly making an impression on some people, because years on from release, the two games are still selling like fancy, heated cakes. So Nintendo are surely working on more, yes? Itprintsmoney.gif and all that? No. Having most likely noticed the fact people can't tell the two games apart, and still buy more of the original than the sequel, it's been announced by Nintendo (grain of salt notice: Nintendo Europe) that two will do, and they'll just keep on selling them for millennia until our sun expands, killing us all in a blinding flash of white.
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July 4th, 2008, 22:04 Posted By: Shrygue
via Computer and Video Games
Square Enix has released downloadable content for its WiiWare Final Fantasy, My Life as a King. Time to clear out the channel space, then.
Included in the DLC are three dungeon packs ranging from 100 to 300 Wii points each, and two costumes packs for 100 Wii points. 1000 points costs you about eight quid, so that's about 80p for a virtual robe.
Here's the full list of DLC:
Infinity Spire
300 Wii Points / Blocks Required: 8
Adds two dungeons to the game, such as the Infinity Spire. The spire gains levels every time it is cleared, presenting a challenge to even the bravest champions of your realm.
Castle Renovation
100 Wii Points / Blocks Required: 8
Adds a dungeon to the game which adds a jukebox and the ability to rename your adventurers in the castle once cleared.
Library
200 Wii Points / Blocks Required: 8
Adds a dungeon to the game which adds libraries to the building menu once cleared. Libraries teach adventurers race-specific abilities.
Fresh King
100 Wii Points / Blocks Required: 3
Purchase an additional costume for the king-a casual outfit designed for warmer seasons. You can change costumes in the castle immediately after downloading.
Summer Chime
100 Wii Points / Blocks Required: 3
Purchase an additional costume for Chime-a cool outfit suited for tropical climates. You can change costumes in the castle immediately after downloading.
3 Screenshots
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July 4th, 2008, 23:30 Posted By: wraggster
Scheduled to be released later this month in Japan, Wario Land Shake has been largely invisible ... until now. A little too dramatic there? Fair enough, but we're excited is all. While Mario and his fancy blue overalls snubs his mustachioed nose at 2D console games nowadays (even on a handheld, it's 2.5G or bust for Mario), there are still believers in the cause. Yes, dear reader, that's a plural believers; it's not just Castlevania creator Koji Igarashi who still thinks 2D platform gaming is "somewhat alive".
Now you can add Nintendo's rascally un-mascot Wario to that list as well, as evidenced in these videos from his latest console outing. Above you'll find the animated intro (don't worry, your inability to understand Japanese shouldn't interrupt your ability to follow along) and after the break, you'll find the first gameplay footage, in all it's 2D, sprite-based glory.
http://www.joystiq.com/2008/07/04/wa...meplay-videos/
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July 4th, 2008, 23:38 Posted By: wraggster
Newly released today:
features
True sequel to Under the Knife – Scrub back in to Nintendo DS for the next chapter of the award-winning Trauma Center: Under the Knife that returns to the tactile stylus-based experience that made the original a smash hit.
Derek and Angie are back – Caduceus’ preeminent surgical team returns to confront the aftermath of the devastating GUILT epidemic in a brand new story.
Just what the doctor ordered – With a new easy play mode, improved tool utility, and clearer directions, playing doctor has never been so much fun.
description
GUILT is no more. Dr. Derek Stiles and Nurse Angie Thompson faced humanity’s greatest threat and triumphed. Now, in the aftermath, they find themselves in unknown territory, forced to deal with the disastrous consequences of the killer virus. Join them as they scramble to address questions left unanswered and put an end to the mystery behind the disease.
http://www.play-asia.com/SOap-23-83-...j-70-2ojd.html
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July 4th, 2008, 23:47 Posted By: wraggster
Newly released today:
features
The new Cocoto adventure! Drive your kart on circuits full of surprises!
5 different worlds - Abyss, Volcano, Atlantis, Jungle and Paradise, all taken from the magical universe of Cocoto
12 characters to choose from 4 good ones and 8 evil!
12 different karts, each having it's own unique feature
description
The holy cauldron of Cocoto has dissapeared! The imps are in danger of loosing all their powers! Their only chance to recover them is to beat all their opponents in a series of fierce kart races to win the prize: the mysterious cauldron!
Choose your pilot among 12 lively characters from the Cocoto universe. Collect crazy bonuses and race through 5 magical and perilous worlds! Test your driving skills in various modes: Championship, Time Challenge or Multiplayer (up to 4 players) and unlock hidden bonuses.
http://www.play-asia.com/SOap-23-83-...j-70-2qo9.html
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July 4th, 2008, 23:49 Posted By: wraggster
Newly released today
features
Pounce on enemies from above and then follow up with the magic rattle and knock them into next week!
Collect power ups to increase the power and accuracy of Trixie's weapons
Hop, skip and jump your way around the many Toyland levels and find the missing Magical Orbs!
description
Join the Myth Makers in their latest adventure... Trixie in Toyland! The evil Penumbra, leader of the Acrostic Riders has stolen the Myth Makers Orbs and has hidden it from Toyland. Trixie must explore every inch of Toyland and find the stolen orbs and return balance to the Myth realm. But its not going to be easy! Along her way, Trixie must do battle with killer clows, rampaging robots, and hovering helecopters!
http://www.play-asia.com/SOap-23-83-...j-70-2tdj.html
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July 4th, 2008, 23:53 Posted By: wraggster
Newly released today
features
New game modes include Fortune Prediction mode (make wagers on each trivia question)
Play multiplayer in the traditional TV mode; up to 3 players play as part of the Mob against the other player
Licensed "1 vs. 100" artwork, soundtrack, and sound effects
Game features popular TV Host, Actor, and Comedian Bob Saget
Use either the DS touchpad or analog controls
description
1 vs. 100™ puts you in the hot seat as you play against 100 mob members! Answer the questions correctly and eliminate the mob members. If you give the wrong answer, the game is over! 1 vs. 100™ for the Nintendo DS recreates the fun of the hit TV show, while 4 additional game modes bring on new and competitive excitement. The multiplayer aspect is key; competition will add to the nerve-racking decision-making of the traditional TV show. The game features TV host Bob Saget.
http://www.play-asia.com/SOap-23-83-...j-70-2jkp.html
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July 5th, 2008, 00:00 Posted By: wraggster
Newly released today
Super Starcade features your own Shining Stars® Theme Park, where you can purchase games and "rides" with your glow points. Personalizing and customizing the theme park is important your friends and computer avatars will come visit your park and play the party games with you. In fact, 7 of the 15 games in your park can be played with a friend through the Nintendo DSTM Wi-Fi connection
http://www.play-asia.com/SOap-23-83-...j-70-2jkq.html
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July 5th, 2008, 00:14 Posted By: wraggster
Ah, it just wouldn't be an Aaron Greenberg interview without a little juice to it, would it? Xbox's director of product management has, while speaking with Gamasutra, re-iterated a common and well-worn theme amongst Microsoft (and Sony) executives that, after new gamers buy themselves a Wii, they'll eventually "graduate" to a 360 or PS3. And why will they graduate? Well, because of another wll-worn argument: that the Wii is a fad:
Everyone says that eventually the novelty will wear off, right? I think that a lot of the people that are buying that console today are not people that have generally bought consoles in the past, right?
You see they're not buying games on it, right? They're buying it, it's like something they break out when people come over, and it's maybe a fun thing, but it's almost like the same people that buy a karaoke machine, you know? They're not really buying it for games, they're just buying it as a novelty.
Ah, the ritual, pre-E3 poo-chucking. Always a hoot.
http://kotaku.com/5022228/greenberg-the-wii-total-fad
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July 5th, 2008, 00:46 Posted By: wraggster
Rather than a game, Wii Fit is more comparable to an exercise program. More specifically, it’s something that most people would consider playing in short bursts each day. A recent poll, however, shows that close to two-thirds of Japanese gamers are already giving up on the product. ITMedia in Japan took poll data from 1000 gamers and a staggering 64% of the participants said they stopped using Wii Fit after purchase.
Do you use Wii Fit faithfully everyday?
- 22% - I record my progress faithfully everyday
- 6% - Maybe once every two or three days
- 6% - Once a week
- 64% - Stopped using after purchase
http://www.nintendoeverything.com/?p=1883
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July 5th, 2008, 00:49 Posted By: wraggster
press release
X-OOM Media Centre for Wii XE enables users to enjoy their music, videos and photos on a Nintendo Wii™. This innovative software turns the popular gaming console into an interactive media centre, by digitally streaming media files such as MP3s and Windows® Media Player files from a PC to a Wii™.
Share and enjoy your favourite digital media
No longer just for gaming, X-OOM Media Centre for Wii XE significantly enhances the Wii’s capabilities. Favourite video files, photos and music normally found on a PC in a bedroom or study can now be easily shared and enjoyed on a TV in any room via a Nintendo Wii™. Once installed, the software allows the PC to wirelessly interact with the Wii™. Chosen files can then be streamed to the console, eliminating the hassle of transferring content via memory cards, USB devices or CDs.
Access web TV, radio and podcasts
X-OOM Media Centre for Wii XE also makes it possible to browse the internet, providing access to over 1,000 digital radio and TV channels. New options include podcast support, RSS feeds and access to popular video sharing sites such as YouTube™ and Google Video™.
Easy installation
Requiring no extra hardware, X-OOM Media Centre for Wii XE is easy to use and install. After installing the software on the PC, use the File Wizard to add files to the Media Centre. Then, simply select the Wii’s Internet Channel, typing in the web address and pass code provided to navigate the simple menus and browse the streamed files.
Photos and films can be enjoyed in high quality as the software is optimised for widescreen and HD programs. Common network connection is provided through WLAN or LAN, and extensive media files are supported such as MP3, WMA, OGG, DivX, XviD, Mpeg2, MPEG4, WMV, JPG, BMP etc.
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July 5th, 2008, 01:04 Posted By: wraggster
Greetings everyone!
I am please to announce that I have released WiiRemoteJ v.1.4. Both the library and docs are available for download. They are actually zipped and gzipped this time, just so you're aware.
Version 1.4 includes many bug fixes (as usual), with specific emphasis on multiple remote support. Multiple remotes should work much more smoothly now.
In addition, I have added Balance Board support. Note that I don't actually have a Balance Board, so I have no idea if it works. If someone who does own a Balance Board could get back to me on that, I'd be very appreciative. Anyways, please do tell me of any errors in the library or issues in documentation (there are sure to be typos in the Balance Board stuff, since a lot of it was copy/pasted from the Wii Remote documentation). Enjoy!
http://www.wiili.org/forum/wiiremote...sed-t4159.html
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July 5th, 2008, 01:12 Posted By: wraggster
News/release from teknecal
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July 5th, 2008, 01:17 Posted By: wraggster
News/release from iainprice
What do you guys think? There are only 30 phrases at the moment... and yes I know I have to find the Japanese for:
Please enter your phrase
Sorry no matches found
Please choose your phrase
and I need to add lots more phrases into it.... but this is only a demo.
arrows or touch to move through phrases
A or touch to listen to sounds
Both shoulder buttons together to toggle UK->JAP or JAP->UK
give it a try and let me know what you think.......the text wrapping needs a little work i know
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July 5th, 2008, 01:21 Posted By: wraggster
News/release from chishm
Tuna-viDS plays AVI files that contain Xvid encoded video and MP3 encoded audio.
New release, with contributions from Robin Watts (building on work from Sophie Wilson & Paul Gardiner), Costas, and ecurtz (building on work from Thoduv).
This release has stereo MP3 support, faster colour space conversion, and actually allows vertical heights less than 192 rows.
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July 5th, 2008, 02:51 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
3D rendering was completely rewritten using GLSL in this version, on systems supported you'll get better 3D display output. In order to run this emulator your system need to support OpenGL 2.0 or above. Sound is still not emulated yet.
Here are the details of this update:
- New 3D display engine using GLSL
- Video capture
- 2d background mosiac effect
- RTC
- NDS firmware settings
- Other emulator bug fixes
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July 5th, 2008, 16:30 Posted By: Xeron
IRIS and Up Rough have released their multiplatform musicdisk "Planet Hively" for the Wii!
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July 5th, 2008, 22:10 Posted By: wraggster
Here at Joystiq, we've been pretty consistent in our hatred of useless plastic attachments for the Wii Remote. We might have to break our streak, though, as we're uncharacteristically excited about the maraca attachments that were recently shown as part of the leaked box art for the Wii version of Samba de Amigo. There's just something about the weight and sound of those vibrating plastic beads that helped make the maraca shaking on the Dreamcast a transcendent experience, and one we're glad we'll now be able to relive on the Wii. We're not changing our minds on the Wii Wheel, though. We have to keep our hater-rating up somehow ...
http://www.joystiq.com/2008/07/04/le...amba-de-amigo/
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July 5th, 2008, 23:06 Posted By: wraggster
LowLines posted this:
Okay, this thread is for posting ideas/suggestions towards Teknecal's project.
On my site I have a working demo which I can have a go at implementing features you would like to see in the official build (when it can be done of course).
Think of this as sort of a "visual interpretation" of everyone's ideas that is a working usable demo.
Being the current Graphic Designer of his project, it means that if any features I have implemented are put into the official build all I have to do is export the graphics etc.
Plus this will give users a unique/different chance to test the end result before it actually happens and provide feedback about it.
On the current "To Do" List:
- Add Category Sub Menu
- Add Statusbar
- Enhance Graphics (more moving things as such, rollover images etc)
- Add more apps for debugging
[edit]
I'll also keep people posted with updates etc (this may also include features that have been implemented into the official build etc)
But keep in mind that Teknecal's project is still in it's early stages so don't expect nothing too fast okay? Good!!
- Go back to reading my book ;p
http://llref.emutalk.net/pages/proje...ser/index2.htm
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July 5th, 2008, 23:08 Posted By: wraggster
SEGA has been on a roll lately, bombarding both the Nintendo DS and Wii with numerous exclusive titles. We have already seen a slew of home console Wii revivals published / developed (House of the Dead, NiGHTS, Samba de Amigo), plus recent announcements of Platinum Games’s gory MadWorld, whilst the Nintendo DS has the former Clover Studio team’s Science Fiction RPG ‘Infinite Line’, as well as Image Epoch’s RPG ‘World Destruction’. But it seems Nintendo’s previous fierce rival has plenty more to offer fans.
This new role-playing game, exclusive to the Nintendo DS, is called Blazer Drive and since the official website has now opened, the first firm details have emerged. Rather than relying on outside developers as in the case of Infinite Line and World Destruction, this appears to be an internally-developed game based on a fresh new manga show in Japan, an anime that apparently is actually linked with SEGA and its development team. The manga is written by Seishi Kishimoto, who is actually the twin brother of Naruto artist Masashi Kishimoto, and an accomplished manga creator himself.
In this game translation, players will take on the role of Shiro, a young, trendy teenager who uncovers his hidden Blazer skills after actually being personally attacked by a Blazer. Shiro, along with his long-time friend Tamaki, who is also a Blazer, is asked by an unusual man called Kuroki to team up with the Guardians to help them make the Tokyo of the future a much safer place.
As 1UP.com states, from the early information released so far:
In the near future, Tokyo has been radically redeveloped to become an “enviro-friendly” city, one where nature and man-made structures freely intertwine, and everyone presumably drives water cars and eats gluten-free soy hamburgers. The main energy source in this reborn city is Mystickers, odd sticker-like objects developed by the Next corporation that can summon energy from whatever they’re attached to. Mystickers are a part of normal life in Tokyo, and while they’re normally harmful if you’re silly enough to stick one on your arm, some people (called Blazers) have the ability to do just that — they can control the Mystickers’ power and use them to make themselves super-strong or able to wield magic-like abilities. Blazer crime has naturally become a problem, and a group of good-hearted Blazers called Guardian has been formed to fight them. And now you’re about to join the Guardians.”
Blazer Drive sticks very closely to its anime roots in terms of appearance, but its battle system is definitely something different. “Before battle, you must decide which Mystickers you want to equip your characters with, similar to setting up a deck in a card-based RPG. During the turn-based fights, you’ll use the stylus to drag Mystickers onto your party members’ arms to unlock attacks and unleash combos and special skills, making your choice of Mystickers a vital part of every conflict in the game.”
http://www.nintendic.com/news/2614
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July 5th, 2008, 23:23 Posted By: wraggster
via tehskeen
JustWoody has released a very impressive remake of the classic time passing game MahJongg for the Nintendo Wii. Mahjongg is a memory based game where you match various tiles on the board. Each time you match a pair they are removed. You goal is to clear the board. This is a very impressive remake and hopefully we'll see online score keeping.
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July 5th, 2008, 23:26 Posted By: wraggster
Nuvalo posted this news:
Hi good news: The xserver runs !!!!! XD XD XD:
Here is a video, booting the T2 SDE 6.0 linux distribution for powerpc. It boots from an external usb hard disk, using the SD card as a pivot root. It can´t boot directly to an USB hard disk, as it isn´t recognized at boot time. The colours are wrong, as the X server runs in RGB mode, and the wii framebuffer only supports yuv2 colours. And the usb mouse doesn´t seems to work. Anyway, it shows how to boot, the login and little more. Here is the video:
Have fun
- Forgot the link to the source, thanks to ThePedo for the reminder.
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July 5th, 2008, 23:29 Posted By: wraggster
The GC Linux team have released a new version of linux for the Nintendo Wii
Heres the release news:
USB Host Controller support The baby has gone one step further. We've recently added a USB Host Controller driver on top of IOS to the Linux kernel. This means that now Linux on the Wii is capable of handling most of the USB peripherals that Linux already handles (pen drives, card readers, hard disks, keyboards, mices, ...) and, finally, the Nintendo Wii Remote. You can experiment the new features yourself through whiite-linux-0.1a ( http://sourceforge.net/project/showf...ease_id=608205 ), a real implementation of a GNU/Linux system for the Nintendo Wii based on Debian ( http://www.debian.org ) 4.0 (etch). See the related article for additional information. Oh, CVS ( http://gc-linux.cvs.sourceforge.net/gc-linux/linux/ ) was updated too. Enjoy!
http://www.gc-linux.org/wiki/Main_Page
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July 5th, 2008, 23:33 Posted By: wraggster
News /release from Bool
Some people have been asking for the code to control the wii's light so here it is.
It's more of an example for anyone to understand what is going on.
It tricks your eyes into thinking you are seeing changes in light intensity, but actually it is just being turned on and off too quickly.
Whatever, here it comes the example.
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July 5th, 2008, 23:42 Posted By: wraggster
News/release from joedj
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Requirements
You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it's good to go.
History
Version Changes
0.0.9 Added authentication - can specify a password using directory name or wiiload arg.
Usage
The best way to get a feel for ftpii is to install it, using itself. When you download ftpii, use wiiload (with the Homebrew Channel) to start it up. When the network has initialised, use your favourite FTP client to connect to you wii. You can enter anything for a user name and password right now. Once you have logged in, navigate to the apps folder on your SD card, and upload the ftpii directory (containing boot.elf, meta.xml and icon.png) here.
Once you are done altering files, close the connection from your client, then push the A button on Wiimote #1. This will bring you out of ftpii and back to the HBC application selection menu. ftpii will now be in the list to run again without the need of Wiiload.
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July 5th, 2008, 23:52 Posted By: wraggster
News/release from silent code
Hello everybody!
I have updated the Volumetric Shadow (Tech)Demo (formerly know as the "Stencil Shadow Demo" and later "Volume Shadow Demo".)
For now, this will be the final version, although I might release some updates when needed.
A more advanced project (VSD 2.0), which will take VSD's place in the future, is already being developed.
Back on topic: VSD is compatible with most, if not all DLDI devices.
Emulators (as far as they emulate used features) and older SLOT2 GBA NOR (without any SD or CF card storage) cartridges are supported via FCSR (build available on the site.)
The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:
- Hardware accelerated volumetric shadowing - mini-tutorial included!
- Motion blur with video capture, using only one VRAM bank, at 60 FPS
- Hardware lighting, texturing, fogging, antialiasing etc.
- Display brightness control
- Viewport scissoring (thanks to gabebear)
- Loading binary and text files from disk
- Converting 24/32bit .tga image data to 16bit NDS textures
- Displaying a custom font and a text area over a background image, all loaded from disk
- Smooth touch input
- Simple frame rate counting and renderer status display
Please, make sure you read the contents of the included readme file!
A mini-tutorial on volumetric shadows comes with the source release (as well as at here in the forum) and some additional information (e.g. on the .tga format) is "hidden" in the source files. ;^)
Since the initial release, I have reworked the sources a lot! There have been quite some rewrites and a lot of renaming and rearranging!
Now all data should be put into ROOT/data/vsd_data, then the demo can be run from any folder!
It was developed and build with devkitARM R23b, libnds 20071023 and libfat 20070127.
It's quite readable, stable (I guess) and relatively easy to understand!
Download it from: www.robs-basement.de
As always, I released the sources along with binary builds. I only supply a DLDI .nds and an FCSR .nds, as I don't think anybody needs a .gba any more (I don't) and the few people who do need it, can easily convert it themselves... But in case that assumption is wrong, please let me know and I'll upload a .gba to the web site.
Note, that there are some implementations and data structures I don't recommend using in "serious" programs, but for the sake of simplicity, I used them in this demo (e.g. the triangle structure.)
This "issue" will be addressed in the next major release - VSD 2.0, which is already being worked on.
The shadow in the demo is static, that means it's not deforming (but could be moved around freely) - it's up to you to implement dynamic shadows.
Feel free to comment - just make sure you read the readme first! ;^)
(Keep in mind, that the demo is my first publicly released open source software. :^) )
Anyways, I hope this demo will be useful to at least some of you. Don't hesitate to tell me about it! :^D
Finally, I want to thank everybody in this forum who's helped me making the jump from GBA to NDS!
Very special thanks go out to Brandon M. and Larry E. for helping me out with the hardware and gabebear for sharing his viewport scissoring implementation.
Thank you for reading and have a nice day! :^)
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July 6th, 2008, 01:44 Posted By: Zack
Hey DS users!
Don't think I am leaving you out!
I planning to release my Wolf3D port on the DS too. (see psp news forum for info and screens)
The reason I have not yet released it is because of a few things.
1) I have purchased a DS and Flashcart from ebay. Until they come I can't really work on it.
2) I have to set up my DS development environment.
For those of you that do not know, my port features the following :
1) Spears Of Destiny Full And ShareWare Support
2) Wolf3D Full & ShareWare Support.
3) Music & Sound.
4) Saving & Loading.
I'm not sure if there is much interest on this being ported to the DS so please post here if you want it!
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July 6th, 2008, 01:50 Posted By: fcorbier
I just released MPlayerWii which is a native port of the MPlayer media player for the wii.
http://ronwarez.com/mplayerwii
formats tested
Containers: AVI, WMV, MKV, MP3, FLV (Flash Video), MP4, M4V, QuickTime
Video codecs: Xvid, DivX, Windows Media, MPEG 1/2, H264
Audio codecs: MPEG 1/2/3, Windows Media, AAC
Update 10/03/08:
v0.07
-fixed screen color depth/banding issues (uses code from dhewg's mplayer port)
-added progress bar osd display during seek/volume on videos
v0.06:
-huge speedup on USB devices (thanks to rodries and Hermes)
-added classic controller support to position and scale the video display
v0.05:
-added file folders support
-added fix for PAL widescreen users (set the correct setting in mplayerwii.conf)
-much faster USB reading speed (huge thanks to rodries)
v0.04:
-mount/unmount the SD card and/or USB drive so you can swap them out without reloading MPlayerWii (thanks to rodries)
-added USB read-ahead cache (thanks to rodries)
-added preliminary samba network share support (thanks to scip)
-fixed startup crash when a usblan or usb keyboard is attached
-added network streaming cache
-added video scaling with the nunchuk (use joystick to move, Z button to stretch and C to reset)
-added configuration file (put in the SD root folder)
-new ascii logo by sensah
v0.03:
-happy french bastille day!
-added USB storage support (USB reading is dead slow unfortunately, only good for MP3 files)
-added volume controls (Up/Down buttons on the wiimote)
-added wiimote buttons repeat during playback
-added preliminary test network streaming (shoutcast and mms)
-longer filename display in the file selection screen
-fix for widescreen aspect ratio (uses the Wii display settings)
-more audio playback fixes
v0.02:
-added svenp's libfat patches (better read speed on SD cards)
-added pause button (A button on the wiimote)
-disabled MPlayer's error/status text during video playback
-file list now displays 20 files instead of 10
-improved audio playback code
installation
- unzip the package into the "apps" folder on your SD card.
- place video and audio files on the root folder of your SD card.
- launch MPlayerWii through the Homebrew Channel.
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July 6th, 2008, 03:02 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
When //quit is requested it has to be approved by pressing A or B
Slightly shortened the time it takes to be ready after each request
Bugfixes
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July 6th, 2008, 19:20 Posted By: wraggster
After much speculation and painful hours of sitting on pins and needles, Square-Enix confirmed that their chronometric teaser was, in fact, counting down to the big reveal of a Nintendo DS adaptation of Chrono Trigger. The countdown just ended, revealing the first pseudo-trailer for the game; following Squeenix's promise for a "newly revamped" version of what many consider to be the greatest RPG of all time, our hopes were high for a 3D remake, ala Final Fantasy III and IV -- though the trailer shows that the visuals will retain their charming 16-bit aesthetic.
The trailer doesn't show off the game's new features, like the new dungeon, wireless play and touch screen support -- though it does end by touting the Winter 2008 release window we'd previously heard. Hopefully, future media for the title will show us exactly why we'll need to purchase the game again (other than the fact that it's frakkin' Chrono Trigger) -- until then, we'll be anxiously awaiting Christmas morning, when we'll scurry to the foyer to discover that Ho-Ho has left us stockingfuls of heartwarming nostalgia.
http://www.joystiq.com/2008/07/06/ch...hrono-trigger/
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July 7th, 2008, 01:59 Posted By: wraggster
News/release from Pacemaker:
Space Shooter is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the four levels.
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July 7th, 2008, 02:17 Posted By: wraggster
News/release from ZaloDS
I remeber when was the first time I played Sokoban. It was on my Gameboy. I was only 12 and it was summer. That summer I bought one of those 16-in-1 cartdridges. There were a lot of awesome games there but there was one that I remember specially. I didn't even knew his name until some years later. It was an awesome game that made me spent a lot of time thinking and having fun. There was a guy with a hat and some boxes that you had to push to some cells that were marked with points. I didn't need some instructions or something like that to play it, the game was in Japanesse. And I think that is one of the wonderful things of this game. It was intuitive, fun and gave you that felling of satisfaction when you finished a level you have been trying for days. It was Sokoban.
A lot of ports of this game have been released since then, for all platforms, including the DS. But anyway I wanted to make my own version I have spent a lof of time on it. Not because it is very hard to develop (I coded the logic of the game in just an afternoom and in 3 weeks I had my first playable demo) but because at the time of developing this game I have also been improving ZEngine. The version that I've made is on 3D and I thinks is the first one like that released on the DS. You can also load set of levels from your card and I think this is also new too. And the main character of the game is Roko, one of the character that I draw for my weekly comic strip tinomi. I had the model done years ago, it was going to be on 1010 Locos por el tenis, and finally I have been able to place it on a game
Ok, that's all from me, at the moment. Here I leave you the versions for Windows and Nintendo DS. There is no version for Symbian. You now what? I hate Symbian, it is horribleeeeeeee. Yes that's the truth, you don't program for Symbian, you fight! XDDDD And I am tired. I don't know if I'll continue supporting Symbian versions or not. Who knows. Hope you enjoy the game. For any suggestion of bug report, you know where to find me :P
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July 7th, 2008, 03:05 Posted By: wraggster
The media sometimes do the Homebrew scene a lot of good by posting the many fantastic releases that have happened so far but then comes the other side when they bring the word Homebrew into the piracy arena --> http://www.joystiq.com/2008/07/03/vi...ebrew-channel/
Its claimed to be running on the Wii Homebrew channel but a glance at the comments tell you that its a virtual console piracy hack, nothing at all to do with homebrew and especially not the fantastic Homebrew Channel.
Newsposts like this will give Nintendo More encouragement to have a Pop at Homebrewers, but the hacking side (or the piracy side depending on which site you look at) also dont help the scene, the amount of newsposts telling people how to get commercial roms playing on a Wii via a modchip only gives the Big N more emphasis to kick the homebrew scene out too. Some of these scene sites also funnily enough dont post on their front pages such news but in the forums its open house, another win for piracy.
Now to be honest i dont care what others do but the good work done by all the Homebrew coders on any console gets ruined by the piracy on sites and forums.
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July 7th, 2008, 18:25 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
Future Plans
Things I would like to add when I get the time.
Random play
Playlists
File source from Internet (and DVD/USB if documentation comes out)
More interactive theme support
Icons on file browser
Video (?)
Download Here and Give Feedback Via Comments
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July 7th, 2008, 18:38 Posted By: wraggster
Just spotted this over at wiibrew
This Basic Platformer Engine is an engine created by Doogie/Doogie_Forever
/Doogie1012/Doogin.
This was my first leap into C/C++ and there may be code which isn't optimized, code that
can be achieved much easier or more effeciently, etc.
If you find you can make any improvements in effeciency to the engine then please let me
know and I will get right on it as I want to learn how to make my games more effecient as
well.
< >
< CONTROLS >
< >
Turn the WiiMote to its side (Like Super Paper Mario).
Left - Move Left
Right - Move Right
(2) - Jump
< >
< VERSION CHANGES >
< >
Release, Alpha 0.01 : Contains basic collisions, two players.
< >
< FAQS >
< >
Q. Why release such an early engine?
A. Because I haven't seen any platformer engines on the WiiBrew.org website.
Q. This is crap, you can't do anything, whats the point in this?
A. Well its useful for coders who are learning C/C++ for the Wii, like myself.
Q. Should I be learning how to code like you?
A. No, I am a noob and I am most likely not coding very effeciently.
Q. I don't code, can I still see what it's like?
A. Yes, I have included the latest build in with the source-code.
Q. What are the variables image_index, image_speed, image_number for?
A. These are future variables which will allow me to set the sprites to animations (tiles).
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July 7th, 2008, 19:08 Posted By: wraggster
News/release from Chaosteil, Feesh!
libwiisprite is a C++ sprite library written for the Wii which utilises GX for all its graphical operations, meaning the GPU is used to accelerate graphics.
libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.
libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.
All possible pngs can be loaded, even the ones with an alpha layer, so you can get started immediately!
The library comes with full Doxygen documentation to help get development started. You can find it in the docs folder. It is also available online:
http://feesh.braingravy.co.uk/libwiisprite/
0.3.0a
Fixed an initializing bug when using a drawable image.
0.3.0 - This is a release in preparation for Galaxy Stations. Enjoy!
Added a reference pixel system. It allows to rotate and scale a sprite around a specific point on itself. Check the documentation how to use it. The spritetest example also has a little example on it.
Fixed a huge memory leak when loading an image which was in every previous version. Upgrading is recommended.
Several speedups which can increase the speed of the library when drawing Sprites and TiledLayers, or even assigning Images.
0.2.3
All possible png files can now be loaded.
Image has now a "DestroyImage()" method to allow to reload the image after that.
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July 7th, 2008, 19:29 Posted By: Shrygue
via Games Industry
Microsoft's Aaron Greenberg has said that consumers are buying Nintendo's Wii as a "novelty" machine similar to home karaoke machines.
Speaking to Gamasutra, the outspoken director of product management for Micorsoft's gaming business said that he believes consumers aren't buying Nintendo's home console for games, and that those same consumers will eventually “graduate” to the Xbox 360.
“You see they're not buying games on it, right? They're buying it, it's like something they break out when people come over, and it's maybe a fun thing, but it's almost like the same people that buy a karaoke machine, you know?" said Greenberg of the consoles popularity with consumers new to gaming.
"They're not really buying it for games, they're just buying it as a novelty."
Greenberg believes that the Xbox 360 can appeal to mainstream consumers, not just the hardcore audience, and that the popularity of the Wii will push consumers looking for a new experience to Microsoft's home console over time.
"I think that there's a difference in the type of customer that is buying the Wii. When you think about it, there's a difference between trying to be the number one console with nine year old gamers, and being the console that offers the most experiences from 13 to 33," he said.
"In this generation we're seeing record revenues for the US and globally for the business, and we're seeing more people buying and playing games than ever before, and the Wii is definitely part of that. And as they grow that pie, that benefits us too, because those customers are eventually going to want to graduate to an Xbox 360 experience."
Sales of the Wii in North America were 675,100 units during May 2008, as it outsold its rivals for the fourth consecutive month. According to figures from NPD, the Xbox 360 sold 186,600 units in the same month.
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July 7th, 2008, 19:31 Posted By: Shrygue
via Games Industry
Sony and Nintendo are planning to expand their operations in the Asian market outside of Japan, targeting Taiwan and South Korea specifically.
According to the Japanese daily Nikkei, as reported by Thomson Financial, Nintendo is working on a special "localised" version of its DS handheld in Taiwan, to be sold through mobile phone stores.
No specific information was available as to what form that localisation will take, but it will be available by the end of July, with plans to extend the SKU into China by the end of 2008.
Meanwhile Sony has announced its own plans for Taiwan, which includes working with the government on training local education authority staff on game development, and making new titles available via the PlayStation Network.
Sony will also expand its operations in South Korea, a territory in which Nintendo has begun working with local developers and expects to ship 20 DS titles before the end of this year.
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July 7th, 2008, 19:32 Posted By: Shrygue
via Eurogamer
Konami has said it will be bringing the Eledees back to life on the DS this winter.
Dubbed The Adventures of Kai and Zeo, this handheld game acts as a sequel to the Wii instalment released last May. That, incidentally, has a decent Metacritic score of 75 per cent.
Eleedes, or Elebits to give them their US title, are little creatures that serve as an energy source for the game and produce electricity when clumped together.
Your job is to go around and collect them with your Ghostbusters-like gun, so that they can follow you around like Pikmin and help you later on. Your gun also clears obstacles from your path.
It all looks to have retained its colourful and attractive presentation, and Konami promises Wi-Fi battles for up-to four players and easy-to-use touch-screen controls.
Pop over to our Eledees: The Adventures of Kai and Zero gallery for the first screenshots.
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July 7th, 2008, 19:37 Posted By: wraggster
This release is a fair few months old it seems and theres no apparent word from DSbomb on the details of this release apart from this:
A simple pong-type game for the Nintendo Wii or Gamecube
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July 7th, 2008, 19:37 Posted By: wraggster
This release is a fair few months old it seems and theres no apparent word from DSbomb on the details of this release apart from this:
A simple pong-type game for the Nintendo Wii or Gamecube
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July 7th, 2008, 21:18 Posted By: Shrygue
via IGN
D2C Games, Inc., a premier developer and publisher of mass-market downloadable interactive entertainment, today announced that their frenzied, arcade-style racing game, SPOGS Racing, is available on Nintendo's WiiWare service. Gamers can now download the high-octane game and experience the title's signature Crash 'N Grab action, where players battle it out for upgraded performance parts by crashing into each other and taking tires, engines, exhausts and brakes on-the-fly.
For 1,000 Wii Points anyone can download the game from the Wii Shop Channel. Players will modify and personalize their unique SPOGS Racers with custom in-game images. Then get right into the racing action with the innovative Crash 'N Grab instant upgrade feature. Once sufficiently tricked out, players can race their SPOGS around a dozen colorful and thrilling tracks, including stunt tracks with loops, jumps, power-ups and weapons. Players can also battle it out in split screen multiplayer and test their skills with four different control options.
"Because the Wii is rooted in easy, fun, and social games, we have chosen Nintendo's platform as a key component to our overall strategy," said D2C Games founder and CEO Scott Orr. "They have launched a first-rate download platform with WiiWare, and it is an ideal place for the kinds of games we're making at D2C. SPOGS Racing isn't just fun, unique and innovative - it's also accessible in terms of price, and for 1,000 Wii Points gamers of all ages will enjoy it immensely."
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July 7th, 2008, 21:20 Posted By: Shrygue
via Computer and Video Games
Square-Enix has unveiled a trailer for its DS port of Chrono Trigger that shows off gameplay footage for the first time.
The game appears to be a direct port of the SNES title, with no attempt to spruce up the graphics for its re-release.
You can take a look at it on the official website. A word of warning though - it's very Japanese.
Shots taken from Dengeki look like they've been ripped from the trailer.
Screenshots here
Trailer here
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July 7th, 2008, 21:22 Posted By: Shrygue
via Eurogamer
JoWooD has confirmed it plans to release a yoga-themed title for the Wii.
Wii Yoga will work with the balance board, which is said to play "a central role for the exercising (gaming) experience". Little else is known about the title, other than it will be released in Q2 2009.
It's not the first we've heard of it though; Wii Yoga was mentioned in the Intellisponse information leaked last month.
Apparently it'll feature an "adaptable weekly schedule of exercises that will leave you feeling refreshed", and you'll follow the instructions from a virtual yoga guru for doing "poses, stretches and triangular positions". Jolly good.
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July 7th, 2008, 21:26 Posted By: Shrygue
via Eurogamer
Nintendo has told Eurogamer that claims it is preparing to unveil a widescreen DS are "purely rumour and speculation".
Rumours emerged after a suspicious Nippon Ichi advert was posted by website Aeropause. It shows the publisher's upcoming titles on a DS with much larger screens.
Nintendo's comments would suggest this doesn't mean much, though the platform holder did not comment directly on the advert's authenticity.
The possibility of Nintendo unveiling a redesigned DS model at next week's E3 show in America also remains a talking point. Observers suggest the publisher has historically favoured revising its handheld hardware once every three years.
What would you like to see done to the DS, Eurogamer reader?
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July 7th, 2008, 23:45 Posted By: wraggster
You read it first at DCEmu
Another release from mindcry
I patched the libogc source code to include support for the balance board.
I just used the latest version found in the repository at www.devkitpro.org.
Thanks to the guys at devkitpro for their hard work and additionally i want to thank wiibrew.org as i borrowed part of their code to handle the balance board events.
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July 7th, 2008, 23:58 Posted By: wraggster
Another release from mindcry
I started to port SDL to the Wii only to see that the guys at devkitpro already had a partially working GC version. I just played around with it here and there. The code for sdl sound i borrowed somewhere from the SDL mailinglist, unfortunately it isn't working properly. I havn't yet found the time to play around with sound, i just hoped it would work :-P
I just used the latest version found in the repository at www.devkitpro.org.
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July 8th, 2008, 01:28 Posted By: wraggster
News/release from Cyber T
Here's the first good Guitar Hero Clone for the Wii!
All Songs you can download from here: www.fredsonfire.com!
I hope the Icon and Banner is good enough for you!
It's my first selfmade banner!
copy the 'guitarfun' folder in the root of the SD memory
Add the folders with 'Frets on fire' songs in the 'songs' directory
Add the background and necks bitmaps in the 'bitmaps' directory (see the PDF document)
V 2.6
- Now it's possible to change the buttons like you want
- Menu is better looking now
- fixed some bugs
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July 8th, 2008, 20:30 Posted By: wraggster
Updated release from Beardface
WiiPhysics is a physics playground for the wii, much like crayon physics or PocketPhysics. It uses Box2D and libwiisprite.
Physics Tools Overview
Tools Overview:
Select - Use this tool to select objects, Hold A to drag them around, Hold A and press B to put them to sleep/wake them up
Draw Circle - Draw Circle
Draw Box - Draw Box
Joints
Rope Joint - Connect two objects by a rope
Click on two Objects to connect them
Rotate Joint - Create a rotation joint using 2 objects
Click on two objects to set up a rotation relationship
Pulley Joint = Click on three objects to set up a pulley system
2nd object is the pulley anchor
Object Control
Mobile Objects - Keep this selected to allow these objects to move
Frozen Objects - Keep this selected to freeze objects you create
Sim Control
Run - Run the simulation
Stop - Freeze/pause the simulation (Good for building)
2008.07.08 - v1.3.0
Changelog:
+In Game Help
+Pen Drawing added
+Reset Button Added
+Added BG Music
+Bug fixes
+Initial action sounds (Using Sndlib)
+Intro Screen while wiiphysics constructs
+Main Menu
+Added Prismatic (Slider) Joint
+Added Settings Menu
+Added configurable Color
+Added configurable Density
+Added Show/Hide Menu Button
+Increased world size (no longer hit the bottom with too many objects)
+Fixed layout
+Reset velocity to 0 if you grab an object
+Fixed Freeze Unfreeze (Hit B while you have object selected to swap)
+Dynamic Gravity Setting GUI
+Dynamic Restitution GUI (Change individual object bouncieness)
+Dynamic Friction GUI
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July 8th, 2008, 20:43 Posted By: wraggster
Just spotted this at wiibrew so im hoping its legit, anyway seems that SpindleyQ has released a single game emulator for the NES that supports Bongos and only for the game Mike Tyson's Punch-Out, sounds weird eh.
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July 8th, 2008, 20:47 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
Future Plans
Things I would like to add when I get the time.
Random play
Playlists
File source from Internet (and DVD/USB if documentation comes out)
More interactive theme support
Icons on file browser
Video (?)
Download Here and Give Feedback Via Comments
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July 8th, 2008, 20:49 Posted By: wraggster
News from the Wii Hacker Bushing
Last week, I bought two brand-new Wiis (the first new ones I’ve ever owned!) and dumped their NAND Flash filesystems before powering them on for the first time. I was able to recover some interesting info (although nothing earth-shattering).
The two Wiis:
LU5757004xx (id 0×047854xx): This unit was purchased Jun 27th from a major “big box” electronics retailer (Best Buy) here in California. The PCB has a datecode of “1208″, meaning the 12th week of 2008 — I bought it in the 26th week, so it’s taking them 14 weeks to get the units from the factory to the store shelf, which seems rather slow to me. (Wiis are still very hard to find here; all stores sell out of Wiis on the same day they receive the shipment.) The drive PCB has a datecode of “1008″, and is presumably a D2C2.
LU3477336xx (id 0×046d2b5a): This unit was purchased July 1st from a specialty game retailer (GameStop). The PCB has a datecode of 0808, as does the drive PCB — so it’s taking them even longer to ship units to the smaller retailers. I’m guessing that these two consoles came from different factories (hence LU5x vs LU3x).
Both devices contained new silicon revs — “Broadway B” and “Hollywood AA”. The LU3x Wii uses a strange, foil-shielded DI cable that I have never seen before.
http://hackmii.com/2008/07/factory2/#more-58
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July 8th, 2008, 23:38 Posted By: wraggster
elhobbs has updated his port of Quake for the DS, heres whats new:
7/08/08 changes
added sprite rendering
added double tap support for the touch screen. there is a cvar to control the sensitivity "ds_tap_time". 32728 is roughly one second. the default is 9000. 0 to disable.
fixed crash when loading saving games when a referenced entity has a higher number than the currently loading entity (thanks to thenewimpossibles for tracking this down)
fixed a crash during the finale (thanks to Sir_Voe for tracking this down)
fixed the display on the intermission screen
fixed the shaky weapon model (though it may be too steady now).
fixed some more menu stuff
allowed r_ambient to be changed in single player only version during deathmatch for playing against bots
probably some more but I do not remember...
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July 8th, 2008, 23:48 Posted By: wraggster
via gxmod
News/release from drmr
All images are alpha-transparent PNG icons which should be fairly easy for you to import or load into your homebrew software. The image format is 96x96 pixels for every image, the cursor size itself is selected to match the original Wii cursor's size on a 640x480 canvas.
All pointers are set up to align the cursor's hotspot (usually the fingertip) at the center of the image, at x:48/y:48. This enables you to rotate the image around the hotspot if you would like to replicate the Wii remote's roll value.
The shadow images follow the same principle as the cursor images. Choose an appropriate offset for them to appear beneath the cursor image (x+1 and y+2 pixels is a good starting point).
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July 9th, 2008, 01:15 Posted By: wraggster
Next time you sit down to write your Great American Novel, perhaps you should consider tapping the opus out on your Wii with Logic 3's weird and somewhat awful -- though excellently named -- Wii Keyboard. There's not much meat on these bones -- it's simply an add-on for Nintendo's console that allows you to type on a QWERTY pad rather than light-sabering all over your apartment to name your new Mii "Death Bringer." The 'board is due out July 18th (in the UK at least) and will nab a tidy £14.99 (or about $30).
http://www.engadget.com/2008/07/08/t...name-suggests/
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July 9th, 2008, 01:25 Posted By: wraggster
When Majesco announced last month that it would dedicate the bulk of its 2008 lineup to the Nintendo DS, we took this to mean that the company would do its part keeping store shelves stocked with casual games and cooking sims aplenty. We were unprepared, however, for the Cooking Mama evangelist to take up publishing duties for Away Shuffle Dungeon, the oddly named DS "roguelike" RPG from Mistwalker and AQ Interactive.
Offering a mix of both 2D and 3D gameplay, Away Shuffle Dungeon promises to cast players in the role of a lone hero branded with the unfortunate name, Sword, as he races to collect treasure and rescue prisoners caught in dungeons before they "reconfigure," hurting anyone left inside. The game also boasts some impressive credits, which include such luminaries as Final Fantasy sire Hironobu Sakaguchi and esteemed composer Nobuo Uematsu, as well as character designs by Sonic creator, Naoto Oshima.
Even so, we're still having a hard time getting over that title, and even now have simply begun referring to Away Shuffle Dungeon by a label more fitting its newly-named publisher. Readers, we give you Dungeon Mama.
http://www.joystiq.com/2008/07/08/ma...eon-stateside/
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July 9th, 2008, 01:28 Posted By: wraggster
A flaming hot special this week: Ash: Archaic Sealed Heat for Nintendo DS™ at a bargain price of US$ 10.90 only - offer valid for 1 week
This RPG takes place in a medieval European-like country named Milinia. On her seventeenth birthday, the princess Aisya will be crowned queen. Her subjects are gathered around the palace while her uncle, the regent who has been looking after both the princess and the country in place of the king watches on with great pride.
However, this is not to last. For the moment the bracelet of Milinia touches Aisya's wrist a giant flaming serpent descended from the skies and set fire to the whole country. The green, prosperous Milinia and its majestic palace is no more, everything has fallen apart around Aisya when she finally came to her senses.
While the casualties are great, miraculously, some warriors survived the flame, this include the regent. Although they are no longer human, they are alive as ash soldiers. Accompanied by these survivors, Aisya sets off to find out the truth behind the flaming serpent and ways to revive her country.
Game Features:
The game is arranged into chapters. Proceed with the story and level up your characters as you clear the missions in the chapters.
Arrange your soldiers and companions into different teams and control set tasks for them to complete in the fields.
Battle in a turn base system by making use of the commands, aside from regular attacks, each character has their own set of skills that make them specialize in certain types of battles. Learn about your character's specialties when you split them into groups.
Nintendo's fantasy RPG Ash: Archaic Sealed Heat for Nintendo DS is sold as a region free Japanese version at a bargain price of US$ 10.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 9th, 2008, 01:30 Posted By: wraggster
Newly released today:
This newest Naruto game is a horizontal scroll action adventure that includes even more ninja techniques for you to try out. Run at superhuman speed, throw shuuriken and aim to pin your enemies down, make huge leaps and wall climb like spiders. And these are just a few common things you can play with.
Make use of your background knowledge of the characters. For example, remember Sakura's super strength and the beasts under Sai's command etc, the specialties of these characters may be the key to your conquering a stage.
Sure-kill attacks become stronger than ever in this game, completed with matching animated sequences. Like the manga, teamwork are key elements to victory. Your support characters get more attacks, and by cooperating with them, you can launch all sorts of cool, or even absurdly funny attacks.
Boss fights are upgraded to include giant monsters like the black fireball spitting serpent Orochimaru transforms himself into. While you can play against monsters in this game, you can also play against your real world friends to determine who's the best ninja amongst you all. A maximum of four players can join in a battle session and fight until there is only one survivor left standing.
http://www.play-asia.com/SOap-23-83-...j-70-2snv.html
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July 9th, 2008, 01:31 Posted By: wraggster
Newly released today:
In Tenkai, the heavenly realm situated above the skies, there lives prince Stafi, his sister Stapi and his friends. One day, he comes upon a boy chased by three villains and during his rescue mission, he fell through the clouds into the sea.
Use the direction control buttons and the two action buttons in this game. Swim leisurely, run at super speeds, fold yourself together to squeeze through cracks. As the game progress, you can upgrade your primary spin attack with a double jump to into a shooting star spin.
Look for pearls, they heal your wounds and increase your scores, you can even use them to purchase items. Aside from making use of the treasures hidden under the sea to aid your travels, listen to your friends' advice or use their powers. As the game progress, you can switch your player character from Stafi to one of his friends.
Amongst Stafi's friends, the rabbit Rampa can transform you into other shapes to increase your attack power, it is a very handy skill for certain stages. Call upon your sister Stapi to help you with narrow passages and difficult bosses. Connect to another DS with the wireless function and have your friend control Stapi as you fight difficult bosses or conquer tricky stages.
http://www.play-asia.com/SOap-23-83-...j-70-2sns.html
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July 9th, 2008, 01:40 Posted By: wraggster
Newly released today:
features
Play Wii driving games as intended.
Comfortable housing for Wii remote.
Easy access to Wiimote buttons.
Works with Mario Kart.
Use secured to the desk or free-standing.
Built-in IR lens for menus.
Robust design.
description
Datel's Wii Racing Wheel houses your Wiimote (not included) in a sturdy plastic shell. At last, you can play your favourite racing games such as Mario Kart and Excite Truck using a realistically-shaped controller! It’s easy to use too. Just snap in your Wiimote, and start your game. And because it uses the Wiimote in this way, it will work with any racing game! Its built-in IR lens means there’s no need to remove the WiiMote for menu control either.
Unlike other steering wheels for the Wii, Wii Racing Wheel secures firmly to your desk or other flat surface using its SnapVac table lock. Or you can detach the wheel section from its stand and play without the mounting. With Wii Racing Wheel, you feel like you’re actually driving! The device offers easy access to your Wiimote’s buttons, including the rear-facing ‘B’ trigger, so you never struggle to find your controls, and the stand section can be adjusted to find a driving position that’s comfortable to use.
* Wiimote not included.
http://www.play-asia.com/SOap-23-83-...j-70-2q2t.html
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July 9th, 2008, 01:44 Posted By: wraggster
Newly released at SuccessHK
Has 5 color buttons, high sensitive
Adjustable shoulder strap, suit for different statures and habit
Can play with 2 or more people
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July 9th, 2008, 01:47 Posted By: wraggster
Newly released at SuccessHK
This Japanese Style Cover is made by a famouse kimono company.All of the material is made by manpower.As you know,one classy kimono can up to millions of Yen.
The frabric and the design of the Japanese Style Cover is the most popular and beautiful, which pursued by most Japnese.So this cover is full of Japnese flavour. It will make the NDSL seems more noble, accord with the status of Nintendo.
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July 9th, 2008, 01:49 Posted By: wraggster
We've seem more than our fair share of fascinating Wiimote mods, but few involve the Wiimote's faithful, platonic sidekick, the Nunchuk. So one modder took the Nunchuk, hooked it up to his computer, converted the MIDI signal and piped the information into 3D Studio Max. The result is realtime, 3D motion capture of a quasi-phallic CG object. And when it's all said and done, who can really ask for anything more than that?
http://gizmodo.com/5023054/wii-nunch...r-3d-animation
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July 9th, 2008, 01:54 Posted By: wraggster
If Nintendo reveals the Wii iteration of Animal Crossing, we shan't use a single exclamation point in our liveblog upon the announcement. We already know that Nintendo of Japan has tentatively dated the game for a 2008 release at home and just assume that Nintendo of America will follow suit. According to the UK's Official Nintendo Magazine, it sounds like the announcement has already happened
http://kotaku.com/5023094/animal-cro...eady-confirmed
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July 9th, 2008, 02:09 Posted By: wraggster
via wiibrew
Hermes has released Guitar Fun for the Wii, heres the translated info:
Good.
After a while playing with sound and graphics of the Wii (as some already know), I have taken the initiative to carry my famous program Guitarfun PC to Wii, adding some extra things, such as a MOD who played in the menu or support for the Rumble when some failures note.
The program can be controlled from two PC USB keyboards, from two Guitars (Guitar Hero 3) or from two Wiimote (with or without Nunchuck) or any combination thereof. You can use a PS2 Guitar through adapter commanded by GC (if encountered some problems with yours, send an MP to fix)
I have added some support autodetection to know who is in active command, the priority being the first player to Guitars, etc. (can also be manually select from a menu "Input Options")
Finally, as you have a nice PDF, I shall be brief here: just say that if usais a keyboard, the thing is the same as driving Frets On Fire Guitarfun or PC. With the guitar thing is done and if you have a Wiimote, it is best to connect the Nunchuck
and select things with the cursor up / down and using A to enter the menus and B to exit (in the game to play, it would be
Z, C, A, B + for Green, Red, Yellow, Orange and Blue, without golpeador)
The SD meteis folder 'guitarfun' package (with all its contents) in the root directory. This reader uses the DS's internal Wii.
Inside the folder 'song' you must add folders with songs in 'Frets on Fire'. You can customize the list of songs formed packs (see the PDF). You can also customize the masts and bitmap background. Again, look at the PDF
Incidentally, this is a beta that I've only tested, so we hang here for the probeis that what you and I conteis that this is going. The source, the public where appropriate under GPL v3.
Download Here and Give Feedback Via Comments
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July 9th, 2008, 02:12 Posted By: wraggster
SD Explorer by miom is now at v1.0a, heres the info:
SD Explorer is an SD card file manager with the following possibilities:
create directories
delete directories recursively
create empty files
delete files
move and rename dirs and files
Info: The selected operation concerns the directory in that you are or the file you selected. Check them always at the bottom screen before you do something. This version does not allow you to undelete files or dirs!
Download Here and give feedback via comments
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July 9th, 2008, 02:18 Posted By: wraggster
News/release from Gungnir
Hi all,
I made a small game based on the old classic arkanoid / breakout. I made it in about 3 days in c++ to get to know the palib library. On some parts it isn't super optimised but players won't notice that.
Features:
40 levels.
Animations of the blocks (minor)
Keeps track of: score, lives and level.
Sound effects
Does not have:
Pauze
Save
Highscores
Other stuff
Math involving angle of ball
How to play:
Press the go! button or A button to launch.
Hold the stylus over the paddle and drag it to avoid the ball hitting the ground.
You can use the arrows as well if you like but you will be in a disadvantage.
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July 9th, 2008, 17:32 Posted By: wraggster
fcorbier has updated his release thread here at DCEmu with a new version of his Native (not using linux) Media Player for the Nintendo Wii.
Heres whats new:
MPlayerWii v0.02:
-added svenp's libfat patches (better read speed on SD cards)
-added pause button (A button on the wiimote)
-disabled MPlayer's error/status text during video playback
-file list now displays 20 files instead of 10
-improved audio playback code
installation
- unzip the package into the "apps" folder on your SD card.
- place video and audio files on the root folder of your SD card.
- launch MPlayerWii through the Homebrew Channel.
Download and Give Feedback over at the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=118838
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July 9th, 2008, 17:37 Posted By: wraggster
News/release from teknecal
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July 9th, 2008, 19:50 Posted By: wraggster
Konami Digital Entertainment GmbH is to bring its world-famous Castlevania series to Nintendo Wii in the form of Castlevania Judgment, an all-new action title featuring a wealth of characters from the series’ 22-year history.
Created by series creator Koji ‘IGA’ Igarashi, Castlevania Judgment is a roving fighting game utilising heroes and villains from the Castlevania universe. The fighting game has been designed specifically for the Wii, and uses the Wii Remote and Nunchuk controllers to offer a stunning level of control over the central heroes. Taking centre stage within a series of 3D locations inspired by previous Castlevania games, the controllers are used to slash, stab and employ a series of attacks against the assorted minions of Dracula.
Each of the beautifully-realised stages are fully interactive, and as the player battles their way through, various elements can be picked up, thrown, or used against the forces of evil – players can even make use of monsters on the field, while traps can also be set by specific characters. Castlevania Judgment also makes use of the Wii’s Wi-Fi capabilities, allowing players to fight with online friends in one-on-one settings, while the game also enjoys connectivity with Igarashi’s forthcoming Nintendo DS title Castlevania: Order of Ecclesia, allowing users to unlock a very surprising bonus.
Featuring visuals from acclaimed artist Takeshi Obata, Castlevania Judgment sees the series’ famed Belmont clan enter fresh territory as their fighting skills are extended for this all-new challenge. With a huge cast of well-known monsters and undead adversaries, Castlevania Judgment marks a new chapter in the story of one of gaming’s most enduring series.
Castlevania Judgment will be released for Nintendo Wii in Europe early 2009.
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July 9th, 2008, 19:51 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL), today revealed its product lineup for the 2008 Electronic Entertainment Expo (E3) in Los Angeles from July 15th - 17th at booths #421 and 423. Featuring Wii and Nintendo DS games that offer fun for the entire family, the lineup reinforces Majesco's position as an innovative provider of video games for the mass market.
"Majesco's 2008 E3 lineup is filled with fun games that capitalize on the broad appeal and reach of casual games platforms like Wii and DS," said Gui Karyo, Executive Vice President of Operations, Majesco "We are showcasing the sequel to our best-selling original cooking franchise, Cooking Mama World Kitchen, as well as featuring strong new IP including Our House and Major Minor's Majestic March from the creative team behind PaRappa the Rapper. In short, we have something for the entire family."
Below is additional information on Majesco's E3 2008 lineup:
Major Minor's Majestic March
Release date: Holiday 2008
Platform: Wii
Designed exclusively for Wii, Major Minor's Majestic March marks the return of the creative team behind the renowned PaRappa the Rapper franchise-legendary game designer and multimedia musician Masaya Matsuura and famed New York artist Rodney Alan Greenblat. This innovative rhythm-based music game turns the Wii RemoteÔ into a "magic" baton that bandleader Major Minor uses to keep tempo, recruit new band members and pick up valuable items. Players can add up to 15 different instruments to their dynamic procession-including brass, woodwinds, and percussion-to alter its composition and resulting performance.
Cooking Mama World Kitchen
Release Date: Holiday 2008
Platform: Wii
The best-selling, award-winning cooking franchise returns! In Cooking Mama World Kitchen, Mama brings a lot more to the table, including all new 3D graphics, all new recipes from parfait to shrimp au gratin, comedic kitchen mini-games, new gameplay modes and much more. Cook with Mama and her friends by using the Wii Remote as your universal cooking utensil in this fun, family-friendly sequel to last year's Cooking Mama Cook Off.
Our House
Release Date: Q1 2009
Platform: Wii
Our House is the only game that lets players build and remodel their homes into their own unique customized creations. Players use their Wii Remote to hammer, saw, paint, tile and much more as they assemble and decorate their family dwelling. Compete with friends in the four-player "build-off" mode or share creations with others via a WiiConnect24 community-building feature. If you dream it, you can build it!
Zoo Hospital
Release Date: September 2008
Platform: Wii
Zoo Hospital is the first game of its kind on Wii that lets players experience a veterinarian's job. Players use the Wii Remote in surgical procedures to eliminate parasitic pests, perform dentistry, and remove foreign bodies like gallstones to restore the health of 48 ailing zoo mammals, reptiles and birds. Soothing and feeding each animal while following up on post surgical patients in their enclosures is as important as precise operations, since happy, healthy animals increase the Zoo Rating which in turn affects the number of visitors patronizing the zoo.
AWAY Shuffle Dungeon
Release Date: Fall 2008
Platform: Nintendo DS
Featuring creative contributions from RPG creator Hironobu Sakaguchi, character designer Naoto Oshima and composer Nobuo Uematsu, AWAY Shuffle Dungeon for Nintendo DS is a groundbreaking role playing saga co-developed by Mistwalker and AQ Interactive. Players take control of the young hero "Sword," the sole resident left of the once booming Webb Village, who must rescue as many kidnapped townsfolk as possible from a mysterious unknown that has trapped them within underground dungeons. Saved villagers will lend assistance to Sword's quest, as will the magical ‘Fupongs' and dungeon treasure he finds that lets him shop in the village specialty stores for armor, weapons, health, medical aid and more.
Wonder World Amusement Park
Release Date: Holiday 2008
Platform: Nintendo DS
In Wonder World Amusement Park, players experience the thrill of a day at the park anytime and anywhere! Using the Touch Screen, players will toss, drive, shoot, whack, fish and spin in 30 different mini-games scattered throughout six themed zones: Carnival, Spookyville, Prehistoric, Pirate, Fairy Tale and Space. Players can also unlock six interactive rides through gameplay or challenge a friend via local Wi-Fi multiplayer.
Babysitting Mania
Release Date: September 2008
Platform: DS
Based on the hit online simulation, Babysitting Mania lets players progress through more than 100 levels of fast-paced, overlapping challenges as they feed, entertain and clean up after unruly kids in 20 chaotic houses. Players use the Touch Screen to manage every aspect of the household with speed and precision, from strategically employing "timeouts" to overseeing bonus birthday party levels that add neighborhood party guests to the mania.
Marker Man Adventures
Release Date: November 2008
Platform: DS
Guide loveable stick figure, Marker Man, through hundreds of physics-based puzzles using the stylus as a creative tool to draw simple machines that help him safely bring Doodle Dog home. Players will collect power-ups, discover hidden areas and use logic to progress through a scrolling world of various themes
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July 9th, 2008, 19:51 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL), today revealed its product lineup for the 2008 Electronic Entertainment Expo (E3) in Los Angeles from July 15th - 17th at booths #421 and 423. Featuring Wii and Nintendo DS games that offer fun for the entire family, the lineup reinforces Majesco's position as an innovative provider of video games for the mass market.
"Majesco's 2008 E3 lineup is filled with fun games that capitalize on the broad appeal and reach of casual games platforms like Wii and DS," said Gui Karyo, Executive Vice President of Operations, Majesco "We are showcasing the sequel to our best-selling original cooking franchise, Cooking Mama World Kitchen, as well as featuring strong new IP including Our House and Major Minor's Majestic March from the creative team behind PaRappa the Rapper. In short, we have something for the entire family."
Below is additional information on Majesco's E3 2008 lineup:
Major Minor's Majestic March
Release date: Holiday 2008
Platform: Wii
Designed exclusively for Wii, Major Minor's Majestic March marks the return of the creative team behind the renowned PaRappa the Rapper franchise-legendary game designer and multimedia musician Masaya Matsuura and famed New York artist Rodney Alan Greenblat. This innovative rhythm-based music game turns the Wii RemoteÔ into a "magic" baton that bandleader Major Minor uses to keep tempo, recruit new band members and pick up valuable items. Players can add up to 15 different instruments to their dynamic procession-including brass, woodwinds, and percussion-to alter its composition and resulting performance.
Cooking Mama World Kitchen
Release Date: Holiday 2008
Platform: Wii
The best-selling, award-winning cooking franchise returns! In Cooking Mama World Kitchen, Mama brings a lot more to the table, including all new 3D graphics, all new recipes from parfait to shrimp au gratin, comedic kitchen mini-games, new gameplay modes and much more. Cook with Mama and her friends by using the Wii Remote as your universal cooking utensil in this fun, family-friendly sequel to last year's Cooking Mama Cook Off.
Our House
Release Date: Q1 2009
Platform: Wii
Our House is the only game that lets players build and remodel their homes into their own unique customized creations. Players use their Wii Remote to hammer, saw, paint, tile and much more as they assemble and decorate their family dwelling. Compete with friends in the four-player "build-off" mode or share creations with others via a WiiConnect24 community-building feature. If you dream it, you can build it!
Zoo Hospital
Release Date: September 2008
Platform: Wii
Zoo Hospital is the first game of its kind on Wii that lets players experience a veterinarian's job. Players use the Wii Remote in surgical procedures to eliminate parasitic pests, perform dentistry, and remove foreign bodies like gallstones to restore the health of 48 ailing zoo mammals, reptiles and birds. Soothing and feeding each animal while following up on post surgical patients in their enclosures is as important as precise operations, since happy, healthy animals increase the Zoo Rating which in turn affects the number of visitors patronizing the zoo.
AWAY Shuffle Dungeon
Release Date: Fall 2008
Platform: Nintendo DS
Featuring creative contributions from RPG creator Hironobu Sakaguchi, character designer Naoto Oshima and composer Nobuo Uematsu, AWAY Shuffle Dungeon for Nintendo DS is a groundbreaking role playing saga co-developed by Mistwalker and AQ Interactive. Players take control of the young hero "Sword," the sole resident left of the once booming Webb Village, who must rescue as many kidnapped townsfolk as possible from a mysterious unknown that has trapped them within underground dungeons. Saved villagers will lend assistance to Sword's quest, as will the magical ‘Fupongs' and dungeon treasure he finds that lets him shop in the village specialty stores for armor, weapons, health, medical aid and more.
Wonder World Amusement Park
Release Date: Holiday 2008
Platform: Nintendo DS
In Wonder World Amusement Park, players experience the thrill of a day at the park anytime and anywhere! Using the Touch Screen, players will toss, drive, shoot, whack, fish and spin in 30 different mini-games scattered throughout six themed zones: Carnival, Spookyville, Prehistoric, Pirate, Fairy Tale and Space. Players can also unlock six interactive rides through gameplay or challenge a friend via local Wi-Fi multiplayer.
Babysitting Mania
Release Date: September 2008
Platform: DS
Based on the hit online simulation, Babysitting Mania lets players progress through more than 100 levels of fast-paced, overlapping challenges as they feed, entertain and clean up after unruly kids in 20 chaotic houses. Players use the Touch Screen to manage every aspect of the household with speed and precision, from strategically employing "timeouts" to overseeing bonus birthday party levels that add neighborhood party guests to the mania.
Marker Man Adventures
Release Date: November 2008
Platform: DS
Guide loveable stick figure, Marker Man, through hundreds of physics-based puzzles using the stylus as a creative tool to draw simple machines that help him safely bring Doodle Dog home. Players will collect power-ups, discover hidden areas and use logic to progress through a scrolling world of various themes
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July 9th, 2008, 19:59 Posted By: wraggster
Midway Games Inc. (NYSE: MWY), a leading interactive entertainment software publisher and developer, today announced sequels to two of the company’s top-selling casual games for Wii™ and Nintendo DS™. Game Party™2 for Wii, the sequel to Midway’s top-selling Game Party which has shipped more than one million units worldwide to date, includes returning favorites from the original and five all-new fun filled family games. TouchMaster®2, for the Nintendo DS, offers a collection of 20 new addictively fun and exciting card, action, strategy, puzzle and picture games. Game Party 2 and TouchMaster 2 are both scheduled to be available this Fall.
“Following the great success of the first installments, Game Party 2 and TouchMaster 2 are guaranteed to provide hours of entertainment, whether alone or in a group, for people of all ages,” said Mona Hamilton, vice president of marketing, Midway Home Entertainment. “Casual game fans enjoyed the intuitive style of the originals, which have now been expanded and enhanced but still maintain that pick-up-and-play feel.”
More information about Game Party 2 and TouchMaster 2 can be found online at www.midway.com.
About Game Party 2
With 11 games in all, Game Party 2 for the Nintendo Wii includes fun to play games that will provide hours of enjoyment with friends and family. Game Party 2 features new games like Bean Bags, Horseshoes, Lawn Darts, Puck Bowling and more. Each game, including classics like Skill Ball, Darts and Hoop Shoot has exciting new features like four player mode, customizable characters and tournament play, making Game Party 2 the ultimate party game for all ages and skill levels.
About TouchMaster 2
The wide variety of highly interactive mini-games that made Midway’s TouchMaster a favorite in bars and arcades across the country returns again with TouchMaster 2 for the Nintendo DS. With 20 new games, including exciting twists on some familiar classics, with new spins on Mahki®, Poker and Solitaire, TouchMaster 2 offers addictive fun for gamers of all ages. TouchMaster 2’s new collection includes extremely fun and exciting card, action, strategy, puzzle and picture games. Play a quick round to beat your high-score or find some real competition playing head-to-head against other players. TouchMaster 2, the personal arcade that fits snug in the palm of your hands!
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July 9th, 2008, 19:59 Posted By: wraggster
Midway Games Inc. (NYSE: MWY), a leading interactive entertainment software publisher and developer, today announced sequels to two of the company’s top-selling casual games for Wii™ and Nintendo DS™. Game Party™2 for Wii, the sequel to Midway’s top-selling Game Party which has shipped more than one million units worldwide to date, includes returning favorites from the original and five all-new fun filled family games. TouchMaster®2, for the Nintendo DS, offers a collection of 20 new addictively fun and exciting card, action, strategy, puzzle and picture games. Game Party 2 and TouchMaster 2 are both scheduled to be available this Fall.
“Following the great success of the first installments, Game Party 2 and TouchMaster 2 are guaranteed to provide hours of entertainment, whether alone or in a group, for people of all ages,” said Mona Hamilton, vice president of marketing, Midway Home Entertainment. “Casual game fans enjoyed the intuitive style of the originals, which have now been expanded and enhanced but still maintain that pick-up-and-play feel.”
More information about Game Party 2 and TouchMaster 2 can be found online at www.midway.com.
About Game Party 2
With 11 games in all, Game Party 2 for the Nintendo Wii includes fun to play games that will provide hours of enjoyment with friends and family. Game Party 2 features new games like Bean Bags, Horseshoes, Lawn Darts, Puck Bowling and more. Each game, including classics like Skill Ball, Darts and Hoop Shoot has exciting new features like four player mode, customizable characters and tournament play, making Game Party 2 the ultimate party game for all ages and skill levels.
About TouchMaster 2
The wide variety of highly interactive mini-games that made Midway’s TouchMaster a favorite in bars and arcades across the country returns again with TouchMaster 2 for the Nintendo DS. With 20 new games, including exciting twists on some familiar classics, with new spins on Mahki®, Poker and Solitaire, TouchMaster 2 offers addictive fun for gamers of all ages. TouchMaster 2’s new collection includes extremely fun and exciting card, action, strategy, puzzle and picture games. Play a quick round to beat your high-score or find some real competition playing head-to-head against other players. TouchMaster 2, the personal arcade that fits snug in the palm of your hands!
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July 9th, 2008, 20:01 Posted By: wraggster
Activision, Inc. (Nasdaq: ATVI) today unveiled a new consumer initiative to expand the company's Wii portfolio this Fall. Dubbed "Wee 1ST", the brand highlights the company's games that were developed specifically with the Wii in mind.
"The Wii is introducing new audiences to gaming," said Dave Oxford, Activision Publishing. "Clearly, the Wii's accessible controls are changing how the audience plays games and how we look at game design. This initiative is designed to showcase games that take full advantage of the Wii's capabilities."
With the Wii on track to be the leading platform by Christmas, the company's move to expand its offering has been in the works for more than a year. The first titles under the "Wee 1ST" brand include Little League® World Series 2008, Rapala® Fishing Frenzy and Dancing with the StarsTM: Get Your Dance On. More games will be announced in the upcoming weeks, all of which will hit shelves this holiday season.
The "Wee 1ST" brand is supported by a national television and print advertising campaign scheduled to kick off this fall. New branding is featured on the front of all boxes and at retail locations nationwide.
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July 9th, 2008, 20:41 Posted By: Shrygue
via Games Industry
Mobile games specialist Gamelion has been given approval by Nintendo to create games for the Wii, DS and WiiWare platforms.
The developer has previously worked on a number of high-profile licences by partnering with Electronic Arts, Namco Bandai and Sony Pictures.
"Working with Nintendo is a great opportunity for both our studios," offered Lukasz Szczepanski. "Wii and DS are both great platforms, allowing our developers to spread their wings and expand their creative side with new and innovative titles on both platforms."
The first Nintendo titles from Gamelion will be for WiiWare due early 2009.
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July 9th, 2008, 20:42 Posted By: Shrygue
via Eurogamer
Mega Man 9 will be sold for 1000 Wii Points in Japan, according to Famitsu (via Kotaku), which is about GBP 7 or EUR 10 in the real world.
Capcom wasn't immediately available to clarify European pricing for the game, which is due out in Japan in September.
Mega Man 9 is a 2D platform game not just in the same guise as the old-days NES versions, but designed to look a bit like one too.
As you can see from the screenshots, it's about as old-school as possible, and will adhere to the series' traditions of eight bosses to fight at the end of long platform levels.
Control will be by holding the Wii remote sideways like a NES pad. We're hoping to get a go on it at E3 next week - Capcom confirmed last night that it would be there along with many of its friends.
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July 9th, 2008, 20:43 Posted By: Shrygue
via Computer and Video Games
Konami's Japanese website has updated its website to include Wii as a platform for Pro Evolution 2009.
Given that PES '08 is one of the best titles on the Wii, we're not surprised to see that an updated edition is on its way.
No other details are being given and Konami Europe remains tight-lipped. When the game was announced for PS3 and Xbox 360 last month, Konami promised that the latest version would contain a "stunning graphical update", as well as new moves and "innovative new control elements".
Whether or not these things will be applied to the Wii version is not known, especially as we suspect the 'innovative new control elements' have a lot to do with how well the Wii controls in 2008 were received.
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July 9th, 2008, 20:55 Posted By: wraggster
Newly released today
Biohazard Zero takes place in 1998, before the events of the first Biohazard game. During the cinematic opening sequence, the S.T.A.R.S. Bravo team's helicopter is forced to crash-land outside Raccoon City. When the team splits up to investigate, rookie cop Rebecca Chambers seeks shelter from the rain in a dilapidated train. It seems that all the passengers are dead until she comes face to face with an escaped convict named Billy Coen.
When the mangled bodies filling the train start to come to life, an unlikely duo is formed. Rebecca and Billy may not have much in common, but they know they must work together to survive. The two must disembark from the train and explore new locations. Eventually you will learn the secrets of the Raccoon City saga.
http://www.play-asia.com/SOap-23-83-...j-70-2nfp.html
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July 9th, 2008, 20:58 Posted By: wraggster
Newly released today
Hanayori Dango is a modern, comical retelling of the Cinderella tale that has captured the hearts of many Shojo manga lovers. The series have been made into an anime, several live action series and feature length films. Now this romantic comdedy becomes available to the gamers.
Koi Seyo Onago/Joushi is a dating simulation adventure where you become one of the "commoner" students enrolled into Eitoku, the school for celebrities. Befriend you fellow commoner, Tsukushi and the F4 members.
The F4s are the blue bloods amongst the celebrity kids in school, although their king Doumeishi ended up with Tsukushi in the manga, in this game, you are the protagonist, so feel free to pursue anyone you wish.
The game is split into morning, noon and nights, get ready for school in the morning and make sure you look good as you are going to meet the F4s. Go ahead and bump into them during school time and score lunch dates or get their email addresses. Make use of these contacts and ask them to dates at night.
Increase your affection level with them during dates, know their favourite pasttimes and cater to them and you will have them wrapped around your little finger.
Konami's comedic dating simulation adventure Hanayori Dango: Koi Seyo Onago for Nintendo DS™ is in stock today, shipping as a region free Japanese version for US$ 52.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2q0e.html
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July 9th, 2008, 21:00 Posted By: wraggster
Newly released today
Fill in the mosaic picture through answering the questions placed on the grid. Follow the hints provided to you in the form of numbers placed at the borders. This puzzle is more satisfying than a crossword not only because it's more colorful, but it's of a much bigger scale, consisting of riddles of all sorts of categories.
With its 600 or more riddles, this game is suitable for the whole family to play together. By combining everyone's efforts you can surely complete any intricate picture.
The game is suitable for all ages not only for its wholesome nature, but also for its user friendliness. The picture grid can be adjusted according to your experience and a tutorial is included for total beginners to learn about the game with.
Hudson's family puzzle game Illust Logic + Colorful Logic for Nintendo Wii is in stock today, shipping as an NTSC J encoded Japanese version for US$ 39.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2qjl.html
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July 9th, 2008, 21:01 Posted By: Shrygue
via Computer and Video Games
Twelve new screens for Fire Emblem DS have cropped up on the internet, showing off the enhanced graphics for the first time.
The game, due in Japan on August 7, is a remake of first Fire Emblem game for the NES. It didn't see the light of day in Europe, so fans of the series are in for a treat when it eventually arrives on UK shores.
The game centres around a prince called Marth as he attempts to win back his kingdom and rescue his sister. Characters not present in the original have been introduced in the revised version, and players will be able to battle one another via Nintendo Wi-Fi.
The screenshots look exactly as we expected a NES remake to come out like, so fans shouldn't be disappointed. We'll let you know when a European release date is confirmed.
Screenshots here
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July 9th, 2008, 21:08 Posted By: wraggster
Blazepro have today via their SuccessHK Shop released the first 3rd Party Classic Controller for the Nintendo Wii, heres a screen and details:
The Classic Controller is looks like a squareness,but the function has no difference between the origin one.It can compatible with Wii Remote. It has two Analog Sticks: L, R and 8 function buttons,also has HOME button for functions setting on Wii console. This controller support Wii Remote into low power consumtion mode(sleep mode) too.
HOME button for functions setting on Wii console
Compatible with Wii Remote
Support Wii Remote into low power consumtion mode
Price is a reasonable USD 14.26 (£7)
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July 9th, 2008, 21:33 Posted By: wraggster
The Gamecube emulator for windows Gekko has had a new beta release, this release requires you to donate to be a beta tester
Heres the newspost:
The new 0.2 beta is out for the N'Siders. Note, awhile back the forum had the database cleaned up and some N'Sider accounts were deleted. If you signed up and find that your account is now missing, please recreate your forum user then email or private message me with the email address you used for the PayPal payment. Once I confirm the email address I will add you back to the N'Sider area and you will have access to the beta.
If you sign up for the N'Sider area, outside of the above group of people, you will have to wait until the next release to get a copy.
http://www.gekko-emu.com/
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July 9th, 2008, 21:45 Posted By: wraggster
Scognito posted this:
Hi all,
I've almost finished another homebrew for Wii: it's a puzzle game, "clone" of a famous DS one, but can't be more precise.
I've just released some homebrew for other console systems, checkout http://scognito.drunkencoders.com if interested, and I need a new gfx artist for this game since the old one isn't avaiable ATM.
If you like the idea and want to help, I'll be more precise about the project in PM(simple puzzle game though eheh): what I need is general interface screens and eventually some "theme".
Obviously you will be credited and also your custom logo could be added to the intro of the game.
If you are (or know) some gfx artist and are interested, answer here.
The interface is really simple so don't be scared...
If you also made some work post some link..just curious.
Thanks in advance for interesting!
Scognito.
Lets hope someone who has time can help
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July 9th, 2008, 21:49 Posted By: Shrygue
via Computer and Video Games
How many games in the Final Fantasy universe has Square Enix have in the works? Not enough, it seems, because there are two more on the way to DS.
Square also seems to want to break some game title length records, too. One's called Chocobo and the Magic Storybook: The Witch and the Girl and the Five Valiant Men, an adventure title, while the other is called Chocobo's Mysterious Dungeon: The Labyrinth of Forgotten Time DS Plus- a DS version of the Wii game Chocobo's Mysterious Dungeon.
No further gameplay details were revealed, but there are two official website that can be found here.
Chocobo and the Magic Storybook is slated for a winter release in Japan, with the other to appear in autumn, according to Kotaku.
UK release dates on both titles remain TBC, Square has told CVG. First screens are here.
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July 9th, 2008, 22:00 Posted By: wraggster
News via Mazik
Baukasten 3
ChiSaw (I) has the new version released!
Baukasten 3!
Innovations are:
- You can delete
- Sound
- You can increase and make smaller
- A guidance
- A menu
- You can reset
The keys allocation is in the menu under " Instruction"
To download in the appendix!
Official of website www.chisaw.de.vu
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July 9th, 2008, 23:26 Posted By: wraggster
News via pdroms
News/release from Keda
Holas!
Here I leave with you with a game-jet I've done. Basically it is exploiting sprites with the stylus as quickly as possible. There is an error that I still have not managed to fix, and that if exploitation is the first sprite when there are still other sprites, creates graphics and operational failures ... If someone wants to keep an eye on source, is very dirty and very Guarro, because I used this Homebrew barely functions
Download and Give Feedback Via Comments
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July 10th, 2008, 15:49 Posted By: Darksaviour69
ELSPA considers legal action against rogue retailers selling R4 cards; piracy damaging console sales
Sales of DS titles are suffering due to the rise in popularity and availability of R4 ‘piracy’ Cards, MCV can reveal.
The R4, along with similar devices such as the M3, N5 and TT, allow users to download games illegally and play them on a DS. And the cards can be bought from a host of retailers, including the likes of Amazon, eBay traders and independent retailers.
But ELSPA’s IP Crime Unit manager John Hillier has warned the trade that unless the sale of these items halts, the trade body will be forced to act.
“There are various SD cards for the DS that illegally circumvent the copyright protection in place and allows copied games to be played,” he explained to MCV.
“The supply of these items is an infringement and an offence under the Copyright, Designs and Patents Act 1988 and the Trade Marks Act 1994. ELSPA’s IP Crime Unit works closely with the enforcement agencies to stop this supply and prevent instances of intellectual property theft.”
A spokesperson for Nintendo added: “We are monitoring the situation with R4 cards and working closely with our legal teams to identify any infringements on our IP and will take action where and when appropriate.”
According to MCV sources, casual games remain largely unaffected by these cards; it is titles that appeal to traditional, hardcore gamers – those consumers who are also more tech-savvy – that are suffering a decline in sales. Doug Bone, UK sales director at Square-Enix, whose Final Fantasy titles are said to be amongst those affected,
explained:
“The growing availability of these R4 products is certainly alarming. The undeniable fact is that they are predominantly bought for software piracy and steps should be taken to restrict the distribution channels available.
“In the short-term it is the responsibility of the trade to ensure these products don’t hit the shelves. For every game pirated and so not bought, we suffer as an industry.”
Online retailer Simply Games stocks the R4 card, with MD Neil Muspratt explaining:
“Simply Games has only recently started selling them and it was as a direct result of larger retailers getting involved, mainly Amazon,” he explained. “They have been reasonably popular but we’re considering removing them in the near future.”
Via MCV UK
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July 10th, 2008, 20:13 Posted By: Shrygue
via Computer and Video Games
Nintendo has posted all new screens from Fatal Frame IV on its website, showing off the characters that will be present in the game.
As evident in previous screenshots, the game has enough atmosphere to make the moon habitable.
If you can read Japanese better than us (i.e. at all) take a look at the official website for what we presume are some further details on the cast.
Fans of Japanese horror should be particularly happy, as it looks like no attempt has been made to Americanise the game, despite the involvement of Suda 51 and it receiving high profile backing from Nintendo.
The game will hit Japan later on in the month, according to this NGamer preview, and we see no reason that it won't be released over here before Christmas.
Screenshots
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July 10th, 2008, 21:23 Posted By: Shrygue
via Computer and Video Games
Nintendo is set to publish Captain Rainbow, the latest creation of Chibi-Robo! developer, skip Ltd.
Captain Rainbow follows everyman Nick through his adventures as he takes on the alter-ego of the Captain, a star of a television show in Mameruka. Unfortunately for him, the ratings have tanked. To improve his show, he heads of to somewhere called Mimin Island.
It only gets more bizarre. The residents of Mimin are characters from the Nintendo family. As in, distant relatives Mario probably doesn't even have on his Christmas card list. The only one we recognised was Birdo, who for some reason has a male voice.
As of yet Nintendo has not confirmed any gameplay details, but events like fishing, bug collecting and golf definitely feature. We suggest you watch the trailer. It's bonkers.
Trailer here
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July 10th, 2008, 22:34 Posted By: wraggster
Legacy Interactive announced today that it has signed an agreement with Nintendo of America to publish titles for the Nintendo DS™ and Wii™. Legacy Interactive will be expanding its popular Real Life Games® franchise this October 2008 with the release of Zoo Vet: Endangered Animals for Nintendo DS™ and Pet Pals: Animal Doctor for Wii™.
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July 10th, 2008, 22:34 Posted By: wraggster
Legacy Interactive announced today that it has signed an agreement with Nintendo of America to publish titles for the Nintendo DS™ and Wii™. Legacy Interactive will be expanding its popular Real Life Games® franchise this October 2008 with the release of Zoo Vet: Endangered Animals for Nintendo DS™ and Pet Pals: Animal Doctor for Wii™.
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July 10th, 2008, 22:40 Posted By: wraggster
Zombies across the world will meet their match when D3Publisher (D3P) brings the popular bikini-clad samurai sisters Aya and Saki to our shores in Onechanbara™: Bikini Zombie Slayers on the Wii™ console. Bikini Zombie Slayers will ship to retail stores in early 2009, giving gamers their long-awaited taste of the series famous for its iconic characters and heart-pounding third-person hack-and-slash action.
In Onechanbara: Bikini Zombie Slayers, Aya is out to find the meaning of her IMICHI ancestors, even if it leads to the answer she does not wish for. Players can master the sword to take full advantage of the Wii RemoteTM motion controls by slashing, swinging and thrusting into zombie enemy hordes. Play as either sister Aya or Saki in single player or with a friend in Co-Op Mode and utilize each of their unique fighting styles and set of moves. Get too much blood on either sister and be driven into Rage Mode and gain more power and agility to destroy enemies faster and deadlier. Every person met and enemy battled brings the sisters closer to understanding who or what is behind the zombie outbreak and putting an end to it.
“Onechanbara perfectly blends the thrill and excitement of a zombie-filled horror flick with a pair of sisters that pack a powerful sword behind impeccable beauty,” said Yoji Takenaka, executive vice president and chief operating officer, North America and Europe, D3P. “Gamers will be delighted that a lot of features have been included to make a fun and easy to pick-up and play title at a great price.”
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July 10th, 2008, 22:40 Posted By: wraggster
Natsume, a worldwide developer and publisher of family-oriented video games, announced today a new original IP, Princess Debut, a rhythm and adventure game for girls.
The game is coming to the Nintendo DS system this fall. Published and developed by Natsume, Princess Debut offers gamers the chance to step through a portal into a magical world where they become a princess.
Girls will have to master their dance moves and woo one of the six charming princes in time for the big ball!
"What young girl doesn't dream of becoming a princess? Princess Debut transports girls into that magical fairytale world while introducing elements of dance and music," said Hiro Maekawa, President and CEO at Natsume. "Princess Debut is a fun rhythm and adventure game with some of the most beautiful and fluid dancing ever seen in a DS title."
In the game, players find themselves in a fantasy world where they have 30 days to get ready for the big ball; they'll have to master their dance moves and win over one of the six handsome princes to be their partner. They'll meet and woo the princes through the game's large, branching storyline and exciting event system. Once the player convinces a prince to be their dancing partner, it's time to go out on the dance floor! Players will use the Touch Screen to guide their character gracefully across the dance floor while matching their partner's rhythm. All of the dances in the game are taken from motion-captured professional dancers, so the game is just as impressive to watch as it is fun to play.
Princess Debut offers four modes of play including Story, Ballroom, Practice, and Movie. With 20 outfits to find, 14 unique endings to experience, and 18 different kinds of music and dance styles to choose from (including Waltz, Latin dance, Tango, Ballroom, and much more), there's no shortage of things to see and do!
Princess Debut will be available exclusively for the Nintendo DS this fall. For more information on Princess Debut, please visit www.natsume.com.
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July 10th, 2008, 22:42 Posted By: wraggster
Oxygen Games™ is pleased to release further information on the next game in this years range of MyGames - My Secret Diary™ - coming to Nintendo DS this autumn.
Further complementing both My Make-Up™ and My Dress-Up™, My Secret Diary offers the young female gamer real-world gameplay, personal and social play, and complete customization options. My Secret Diary offers a place to store secrets, keep in touch with friends, play mini-games and keep update with activities and events. Designed alongside My Make-Up and My Dress-Up all three titles feature exclusive MyGames Chat, where My Secret Diary, My Dress-Up and My Make-Up friends can all chat together. My Secret Diary and its sister titles; My Make-Up and My Dress-Up hit shelves this autumn.
About My Secret Diary
Store your secrets, keep a journal and have fun with mini-games, or send secret messages and event invitations to keep in touch with your friends.
Store and set reminders of special events for you and your friends, and update your calendar with friends’ birthdays and details. Customize your profile and keep up to date with your daily mood monitor.
Play games; have fun with personality tests to discover what kind of friend you are, or what flower you might be. Play with fortune cookies and friend matcher mini-games to see who is most compatible. Check your aura ring to test your mood or consult your crystal ball for a look into the future!
Everything is password protected so you won’t have to worry about somebody finding your key. Send secret messages and event invitations to your friends, or sit back and chat with all of your My Secret Diary, My Dress-Up and My Make-Up friends with exclusive ‘MyGames Chat’ over DS Wireless Communication.
My Secret Diary provides a place to store secrets, keep a journal and have fun with mini-games. My Dress-Up offers players dressing-up, fashion and design whilst My Make-Up offers players their very own make-up box on Nintendo DS™, where they can makeover, pamper and facepaint themselves and their friends. With the added benefit of all games working together with the exclusive ‘MyGames Chat’ feature – My Make-Up™, My Dress-Up™ and My Secret Diary™ will be hitting shelves this autumn.
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July 10th, 2008, 22:43 Posted By: wraggster
Data Design Interactive - a successful video games publisher and games developer, today unveiled NuYu editor lets you put yourself in the game by creating customisable characters that fit your personality. You can then use those characters in compatible NuYu games and even save them to your Wii Remote to take to a friend’s house.
About NuYu
A NuYu (pronounced New-You) is a customisable player character editor exclusive for our Popcorn Arcade Wii range. NuYu’s are customisable and allow the user to capture a likeness, caricature or personality of themselves and others. After creating them, they can be used as participating characters in NuYu compatible games.
The NuYu Editor will be first featured in our soon to be released Kidz Sports – Crazy Mini Golf.
NuYu’s are created through the NuYu Editor. After specifying a gender for the NuYu, the user can alter the shape of the NuYu’s head, its eyes, hair, eyebrows, nose, and mouth. In addition, the creator can give the NuYu glasses or facial hair as he/she desires, or give the face wrinkles, makeup or rosey cheeks, you can also add glasses and other accessories.
Many of the features can be fine-tuned by adjusting their size, position, and rotation to the center of the NuYu’s face. Furthermore using the on-screen keyboard, the creator can name the NuYu. NuYu’s have no impact on the actual gameplay, other than to identify a player visually in another way besides name. NuYu’s are intended to be an extension of the player, and in keeping with the Popcorn Arcade spirit of ‘Family Family Fun’, the user will be able to use their NuYu’s in future Data Design titles for the Wii.
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July 10th, 2008, 22:53 Posted By: wraggster
Deep Silver, Inc, a publisher of interactive entertainment for PC and consoles today announced the company's lineup for the 2008 E3 Media & Business Summit to be held July 13 - 16 at the Los Angeles Convention Center. In addition to S.T.A.L.K.E.R.: Clear Sky for PC, Deep Silver will showcase three titles for the Nintendo DSTM system: Secret Files: Tunguska, Gravity, and Pet Vet: Down Under. All games will be shown by appointment at the Deep Silver booth #401 in the Showcase Pavilion.
S.T.A.L.K.E.R.: Clear Sky is a survival FPS game for PC based on a 'what-if' scenario of the second Chernobyl Nuclear Power Plant accident. The game is created as a warning to mankind against mindless play with technologies. S.T.A.L.K.E.R.: Clear Sky is the official prequel to the renowned S.T.A.L.K.E.R. game by the Ukraine-based GSC Game World studio. The game is set in 2011and brings forth the events to have preceded the third campaign of Strelok to the Zone center. S.T.A.L.K.E.R.: Clear Sky introduces an alternative look onto the events of the original game and offers the player to try himself out as a mercenary s.t.a.l.k.e.r. in search of his own path in the world of S.T.A.L.K.E.R. The game is expected to be available worldwide on August 29, 2008.
In the classic adventure game Secret Files: Tunguska, players unravel one of the greatest mysteries of our time. In 1908 in the Tunguska region of Siberia, a massive explosion of unknown origin triggered a flaming inferno, leaving death and destruction in its wake, but almost 100 years later this mysterious catastrophe is barely remembered. Even Nina Kalenkow knows nothing of it-until her scientist father suddenly vanishes without a trace. Accompany Nina and her boyfriend Max on a fascinating voyage of adventure around the world. Follow the kidnappers' trail through ancient secret passageways in Irish castle ruins, through the flickering heat of Cuba, and aboard the legendary Trans-Siberian Railroad.
Gravity is a fiendishly fun puzzle game that will appeal to the young, the old, and everyone in between. Players must master the correct placement of objects in order to solve each puzzle and advance to the next level. There is more than one way of completing a given puzzle, often with surprising results. With over 100 levels packed full of mind boggling and challenging puzzles, plus 10 sandbox levels and an editor for creating custom levels, the game contains hours of fun and endless replayability. High quality, hand-painted backgrounds and an atmospheric soundtrack enhance the experience.
Both Secret Files: Tunguska and Gravity will also be available for the WiiTM system.
Nurture and care for some of Australia's most adorable animals in Pet Vet: Down Under. Using the Nintendo DS stylus, players can examine, feed, assist, and play with six amazing animals, including koalas, kangaroos, and platypus. Players will be amazed by the variety of reactions as they administer treatments, and correctly diagnosing the animals' ailments will earn money which the player can then use to expand and upgrade the animal hospital. The game contains extensive information about Australia and its wildlife, which players can read in order to treat the animals and successfully grow their veterinarian business.
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July 10th, 2008, 22:54 Posted By: wraggster
Quazal, makers of the award-winning Net-Z, Rendez-Vous and Spark! online multiplayer middleware today announced that they have been accepted into Nintendo®’s 3rd Party Tools Program for the Wii™ console, and are now shipping their in-game online technology, Net-Z, to authorized Wii developers.
With an established and award-winning product refined over the last ten years, Net-Z for Wii allows developers to rapidly enable online play for their titles using either an object-based network implementation in peer-to-peer or client-server topologies, or the SyncSim implementation for deterministic networked simulations.
“We’ve had a lot of interest in the notion of online gaming for the Wii from a number of developers and publishers over the last year,” said Martin Lavoie, CTO at Quazal. “It’s great to now be able to offer our technology and expertise to the Wii development community as a whole, and we hope that this will promote more online development for the platform.”
“We’re really pleased to join the 3rd Party Tools Program for the Wii, and think that gamers will be excited about the first slate of games using our technology on the platform,” stated Mike Drummelsmith, Developer Relations Manager of Quazal.
Quazal’s Net-Z technology is available for immediate evaluation and licensing to all approved Wii developers. To learn more about Quazal’s technology and service offerings, please visit www.quazal.com, or contact info@quazal.com.
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July 10th, 2008, 23:00 Posted By: wraggster
New from Divineo USA
Kit includes an AC & car adapter, each with custom power connections for Nintendo Game Boy Advance, Game Boy Advance SP, Game Boy micro, Nintendo DS, Nintendo DS Lite & PlayStation Portable.
Keeps handheld gaming system powered up while at home or on the road.
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July 10th, 2008, 23:02 Posted By: wraggster
New from Divineo USA
The custom racing solution for the Nintendo Wii
Simply secure the Wiimote in place and the user is ready to race
Multiple blue LED lights provide a bright glow for non-stop racing action
Features a non-slip ergonomic grips for extra comfort and a slick "jet stick" design
Powered by 2 AAA batteries (not included)
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July 10th, 2008, 23:05 Posted By: wraggster
New from Divineo USA
Now you can take your favorite sword game to the next level with this custom Wii Light Sword remote attachment. Sword features motion-activated red glow. Requires 2 AA batteries (not included).
Simply secure your remote into the base grip, hook on the sword and you’re ready for battle. No cables to connect! Made of high-grade durable material and is built to last, no matter how many enemies you defeat. It’s perfect for head-to-head battles in Star Wars and your favorite Wii sword games .
So go ahead, hook up and conquer your enemies!
retail price : $ 14.99
Digg This
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July 10th, 2008, 23:48 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
Future Plans
Things I would like to add when I get the time.
Random play
Playlists
File source from Internet (and DVD/USB if documentation comes out)
More interactive theme support
Icons on file browser
Video (?)
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July 10th, 2008, 23:52 Posted By: wraggster
News from the great wii hacker Bushing:
The past few weeks has seen increased interest in hacking IOS, the “firmware” of the Wii — I think many people are under the mistaken assumption that I disapprove of this. On the contrary — I think it’s an exciting direction, but I want to make sure people have realistic expectations.
Limitations: IOS is responsible for most of the things you *don’t* see when using your Wii. It can’t do graphics and probably cannot do sound. We do not yet know if it’s possible to read the GameCube pads or the front buttons (power, reset). Currently, all we have is eight GPIO pins that the thing uses for bootup diagnostics. Marcan has done some great work in this area, including mounting an LCD to 6 of those pins, and most recently he was able to patch IOS to redirect its (sparse) debug output over USBGecko — if you don’t already have one, now would be a good time to go out and get one if you’re interested in participating.
Capabilities: IOS currently manages all of the hardware that is unique to the Wii (as compared to the GameCube) — so, NAND Flash, SD card slot, WiFi, USB (at a low level — think libusb). It has a full-fledged virtual machine that is capable of running a simple, JavaScript-like language and carrying on HTTP, SSL and SMTP communications — this is WiiConnect24, and it’s barely used by Nintendo.
Shared resources: Both the PPC and Starlet (ARM core) share both areas of memory; IOS could probably be used to patch PPC code (if someone sat down and wrote the code to make that happen). Both can control the EXI bus. They share the USB busses (IOS has drivers for USB HID devices and the USB Ethernet adapter; the PPC has the Bluetooth module driver).
Requirements: IOS does a tremendous amount of poking at management registers to make the Wii work; replacing it entirely (while still playing games) is probably infeasible and not really worth the effort. Instead, we’ll probably be patching it, extending it, and occasionally writing special-purpose replacements for limited, specific purposes (like brick recovery)
Piracy: We are not making a soft-mod or an isoloader. Most of the anti-DVDR protection on the Wii is done in hardware; assuming Nintendo designed it correctly, we will not be able to bypass this in software. Homebrew has always been our goal, and we have no intention of actively pursuing anything that would violate the DMCA. (That having been said, I no longer believe that Nintendo can tell the difference between what we do and what pirates can do; also, Nintendo and BroadOn have already made some pretty horrible mistakes which made VC piracy much easier to pull off.)
Safety: This is a big, poorly-understood one. There are some very specific ways you can **** yourself over by hacking on IOS:
Disrupt the boot path. If you modify 1-2, 1-30 or boot2, you can easily get into a situation that will prevent you from recovering without hardware access to the NAND flash.
Corrupt support files needed by the system menu. When it starts up, it looks at the other titles installed in NAND to build the main Channel display; this has been responsible for several bricks as people have experimented with banners. These mishaps are sometimes easier to recover from than actual code bugs.
Tamper with the unknown. We don’t fully understand BC; it many ways, it is similar to boot1. It loads boot2. It seems to be run by the System Menu when you run a GameCube game. I’m guessing that the System Menu runs BC which runs boot2 which runs MIOS which runs your GameCube game; if this is correct, then modifying boot2 could prevent BC from loading it. If BC is used elsewhere, this could have bad consequences. Be Careful, or better yet — figure it out kthx
Corrupt the filesystem. IOS is the driver that maintains the NAND filesystem; if it discovers problems, its first reaction seems to be to completely wipe it and start over, and there’s no recovery from that.
Redundancy: Now that I’m done scaring you, there is some good news. The Wii can hold about 200+ different versions of IOS, and it will only load a version of IOS when required to by a TMD or an explicit ES call from a homebrew app. This means that it is possible — and mostly safe! — to experiment with a nonexistant version of IOS — say, IOS5 or IOS16. You can even patch existing versions of IOS, as long as you make sure you have a way to execute code if that IOS breaks. This also produces a unique challenge — anything that requires fundamental changes to the way that state is kept on the system means that you will have to modify every single version of IOS to get it to work — the best example of this would be adding in support for bigger NAND flash chips. There is not yet a safe way to do this, because we do not yet have a way to recover from a mishap if you make a mistake in patching all versions of IOS.
Expect to see more on this in the future; Marcan has already written a great article about our near-term plans, if you can read Spanish. I will be releasing some code in the near future to make it easier to experiment with IOS, but be warned that this would be a very poor choice for a first programming project.
Please try to keep all discussion at a technical level; I’m not in the mood for arguments, but I will try to answer any thoughtful questions you may have.
http://hackmii.com/2008/07/ios-hax/
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July 11th, 2008, 00:09 Posted By: wraggster
via drunken coders
_0xtob has made a major update to his awesome software. Here are the major new features:
Loops
Volume Envelopes
Multi-Sample Instruments
Channel Mute / Solo
And some minor changes:
wav saving
free ram indicator
sample preview
the file browser remembers recent folders and files
improved xm player
volume column editing
sample panning
improved left handed mode
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July 11th, 2008, 01:31 Posted By: wraggster
News/release from teknecal
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July 11th, 2008, 18:43 Posted By: JKKDARK
via SlashGear
With Wall-E hitting theaters and even before that there have been a few Wall-E replicas pop up. Some are just non-working units that just look cool and others are very basic robots. This Wall-E is now my favorite so far.
He is made out of a modded Gamecube, which makes me a little sad that I don’t have one lying around anymore. Not that I could have managed such a mod.
The dimensions of the Gamecube ended up being just about the perfect size, so he doesn’t really look too long. The only thing that’s driving me up a wall are the bright white eyes, I wish the modder had made them a gray to look more like the original.
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July 11th, 2008, 20:04 Posted By: Shrygue
via Eurogamer
505 Games is bringing Buffy back from the dead this November and putting her on the DS.
The deal with the telly show people means screenwriter Rob Deshotel is conjuring up a completely new story for the game. All the familiar faces such as Angel and Spike will be in it, and the plot is set some time after the seventh series ended.
Most of the focus will on be vanquishing vampires and duffing demons though, and Buffy gets to use spells and karate kicks and axes to do this. You get to swish a total of 20 weapons around and can use scenery to hit baddies with, too.
There are around 24 levels stretched across 12 locations in all, with each change of scenery culminating in a big boss battle.
"This is a fantastic opportunity for 505 Games and we're working extremely closely with Fox to ensure this is the definitive Buffy the Vampire Slayer experience," said Rowan Tafler from 505 Games.
"Buffy's return to videogames is great for long-time fans of the franchise and we hope the huge market reach of the Nintendo DS will help to create new fans too."
Creep over to our Buffy the Vampire Slayer: Sacrifice gallery for the first shots.
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July 11th, 2008, 20:34 Posted By: Shrygue
via IGN
It's the Neo Geo that opens up its archives for this weeks Virtual Console update in PAL territories, with Art of Fighting 2 and Ninja Commando stepping up to the frame for Nintendo's download service.
Art of Fighting 2 is a sequel to the much loved arcade brawler – as you've probably ascertained from its title, you clever little things. But what's different about the sequel, we hear you cry? It's the 'Rage Gauge', silly. The game also marks the only time that Yuri Sakazaki was playable in the series. At least that's what Wikipedia tells us.
For some more ballistic action, you may care to try Ninja Commando, a top down vertical shooter that takes three ninjas and gives them guns. Which is quite a beautiful concept, rendering it well worth 900 Wii Points – or two pints of cider if the only currency you deal in is alcohol units.
Virtual Console European Releases, July 11
Neo Geo – 900 Wii Points- Art of Fighting 2 (1994)
- Ninja Commando (1992)
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July 11th, 2008, 23:33 Posted By: wraggster
New from Divineo China
Rock like a rock start with Wireless Rock Guitar-W V2 manufactured by Dragon. It features the whammy bar, strum bar and a shoulder strap for easy carrying.
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July 11th, 2008, 23:50 Posted By: wraggster
So between following things like massive survey leaks and price drop rumors and generally preparing for next week's big trade show, we've been a little preoccupied here at Joystiq's massive, 50-story headquarters. So preoccupied, in fact, that we haven't really been keeping up with the recently-announced sequel to one of our favorite crazy Japanese imports, Rhythm Tengoku.
Luckily, our friends over in the DS Fanboy shack have been keeping up with Rhythm Tengoku Gold, which hits Japan in just a few short weeks on July 31. Like the Game Boy Advance original, Gold takes WarioWare style minimalist graphics and simple mini-game-fueled play and adds a much needed sense of rhythm to the proceedings. 1UP has some more details on the new title's 50 toe-tapping tasks, which include "keep[ing] a ping-pong rally going, taking pictures as a cameraman, running a choir by opening and closing your mouth at the right time, dancing with birds, attracting a lizard mate by using your maracas-like tail to shake to the beat," and more. Really, how can you not love a game that includes lizard mating?
The chances for a domestic release for this quirky title are probably somewhere between slim and none, so if you're looking for some more rhythm-infused craziness, hit up your favorite importer. You do that while we go back to our reguarly-scheduled pre-E3 madness.
http://www.joystiq.com/2008/07/11/we...japan-july-31/
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July 11th, 2008, 23:52 Posted By: wraggster
The latest issue of Euro mag NGamer has a rumor that both Animal Crossing Wii and Punch-Out!! Wii will be revealed at next week's E3. The mag states (via N-Europe) that Animal Crossing Wii has been done for a while and, although not an MMO, uses Wi-Fi sharing. Punch-Out!! Wii can allegedly use the Wii Fit Balance Board for dodging as an option, while the rest of the gameplay will be similar to Wii Sports boxing or Wii Fit's Rhythm Boxing.
Now, this all come from a magazine, which has a lead time, so even if the information is true, who knows if it's still accurate. Although Punch-Out!! Wii is a semi-surprise, let's be honest, Animal Crossing isn't a question of if ... but, when.
http://www.joystiq.com/2008/07/11/ru...evealed-at-e3/
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July 12th, 2008, 00:28 Posted By: wraggster
Newly released today:
features
Bowl in exotic locations such as the Route 66, Spielgasse, Hong Kong Penthouse Palace, Studio 77, Ten-pin Shrine, Highland Bowling, Deep Space Lanes and more!
Choose from 12 unique characters, each with their own signature move
Experience multiplayer fun with Pass & Play, local wireless, or with the global Nintendo Wi-Fi Connection
Challenge yourself with four single-player modes including: World Cup, Precision, Duckpins, or Practice
Unlock key character features such as special bowling balls & shoes
Use the Psyche meter to build Psyche points and unleash the "Special Move" with its unstoppable strike 'em down power!
description
The thrill of the lanes is in your hands with AMF Bowling Pinbusters! 'Bowl 'em down in the exciting around-the-world bowling action on the Nintendo DS! Take on the challenge alone or against players from all over the globe as you compete to become a World Cup bowling champion!
http://www.play-asia.com/SOap-23-83-...j-70-2r9i.html
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July 12th, 2008, 00:40 Posted By: wraggster
Marvelous Entertainment USA and XSEED Games today announced its E3 plans which include a stellar line up of games for both Nintendo platforms, the Nintendo DS and Wii, as well as the PSP® (PlayStation®Portable) system. Both companies will display their portfolio of upcoming titles at E3 2008 which will be held at the Los Angeles Convention Center from July 15th – 17th. E3 attendees are invited to visit the Marvelous Entertainment USA and XSEED Games booth located at Concourse Hall Pavilion #427.
”We’re very pleased to be able to give the North American audience a sneak peak at our upcoming lineup,” stated Yasuhiro Wada, Managing Director of Marvelous Entertainment. “This is just the beginning of some of the great games that we’ll be releasing in the US under our Marvelous Entertainment USA banner.”
“It’s been an amazing year for us, and we feel that we’re well positioned going into E3,” said Jun Iwasaki, President of XSEED Games. “We’ve got a fantastic partnership with Marvelous Entertainment which we greatly appreciate, and the overall line up of titles we’re showcasing is strong and diverse, which we’re exceptionally excited about.”
Games being shown under the Marvelous and XSEED Games partnership are:
Avalon Code DS
From the creative minds behind Rune Factory and Harvest Moon with the development studio responsible for the Final Fantasy III and Final Fantasy IV DS remakes comes Avalon Code, an action RPG boasting incredible graphics, a deep and engrossing story, and innovative game play mechanics. Using the main character’s ‘Book of Prophecy’, players can modify the rules of engagement during battle as well as weapon and monster attributes. The player even has control over the story as it changes depending on which gender the player chooses to play as, enhancing the ability to immerse themselves into the story. Avalon Code DS is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
Rune Factory: Frontier Wii
From the creators of Harvest Moon and Rune Factory for the DS comes the first installment of Rune Factory for a home console. Developed exclusively for Wii, Rune Factory: Frontier features stunning graphics and takes full advantage of the Wii’s unique controls to fully immerse players in the Rune Factory universe. Rune Factory: Frontier incorporates an open-ended structure that allows players to choose the type of game they wish to experience. Whether it’s growing crops, expanding the town, fighting (or befriending) monsters or even falling in love, the experience is unique to each player. Rune Factory: Frontier Wii is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
LITTLE KING’S STORY Wii
Little King’s Story has an art style that is very ‘story-book’ in look and a magical fairy tale quality that will intrigue and delight gamers. The storyline, visual look, and lyrical music of Little King’s Story, work in concert to transport players to an interactive, enchanting, fairy tale world. By combining gameplay elements from life-simulation, real-time strategy, and adventure genres, the many aspects of creating a vast kingdom come to life! As King, players will manage and involve their townspeople in the goals of creating this new territory; enlisting them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two-way street, so as King, players will try to conquer rival nations to create a single unified kingdom, while also granting the requests of townspeople at whim. The game transforms the Wii Remote™ to a royal scepter and offers players the chance to be the best king in the world! Little King’s Story Wii is scheduled for release Winter 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
VALHALLA KNIGHTS 2 PSP system
Sequel to the popular Valhalla Knights, Valhalla Knights 2 promises to give fans of the original game a vast and expansive world to explore, and the customization tools to create the ultimate battle party. This action RPG (Role Playing Game) sequel adds new races, job classes, weapons, magic spells, foes, armor and more to the Valhalla Knights universe, all within an engrossing story arc. Controlling and choosing character aspects such as skills, race and appearance, players engage in real-time 6 on 6 battles, reliant on tactical combat strategies to achieve success. Supporting 2 player ad hoc network play, gamers can engage in Co-op and Versus modes with friends, or simply trade items and weapons. Valhalla Knights 2 PSP system is scheduled for release Fall 2008.
Separately, XSEED Games will unveil the company’s first official support of the Nintendo DS with three titles:
Populous™ DS
Based on the original Populous PC classic from Electronic Arts, Populous DS brings a re-imagination of the classic game, which pioneered the God simulation genre. Featuring touch-screen controls that utilize the dual-screens, players manipulate 5 elementally-imbued gods, each with their own unique miracles, within an extensive single-player campaign. Within the multiplayer wireless mode, up to 4 players can unleash earthquakes, tidal waves and raging volcanoes onto rival players’ lands. Populous DS is scheduled for release Fall 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
KORG DS-10
Designed after the famous KORG MS-10 music synthesizer, KORG DS-10 is a music-creation program for professional and aspiring musicians alike. The sound sources in the KORG DS-10 come from KORG, one of the world’s top musical instrument producers, and no effort was spared in the replication of creating high-quality sounds. The Nintendo DS’s touch-screen controls are utilized to the fullest to provide an authentic feel and operability across a dual-screen layout that is unsurpassed in portable music creation. A 6-track/16-step sequencer enables precise control and provides a wide range of musical possibilities, and up to eight DS units can be linked via wireless connection to play together or to exchange sounds and songs. KORG DS-10 is scheduled for release Fall 2008.
Retro Game Challenge
An original game based on the popular Japanese GAME CENTER CX TV series, Retro Game Challenge reinvents how classic games are played. Featuring a story-driven progression, players complete short challenges in a wide-variety of fictional retro-games. Specific challenges in shooting, racing, action and even an epic role-playing game are integrated into the story, while the in-game magazines offer cheat codes as well as fake 80’s news stories paying tribute to the rich history of the gaming industry. Released to raving reviews as Game Center CX: Arino’s Challenge in Japan , the game received a Gold Award from Famitsu with a 33/40 review score. Retro Game Challenge is scheduled for release Winter 2008.
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July 12th, 2008, 00:40 Posted By: wraggster
Marvelous Entertainment USA and XSEED Games today announced its E3 plans which include a stellar line up of games for both Nintendo platforms, the Nintendo DS and Wii, as well as the PSP® (PlayStation®Portable) system. Both companies will display their portfolio of upcoming titles at E3 2008 which will be held at the Los Angeles Convention Center from July 15th – 17th. E3 attendees are invited to visit the Marvelous Entertainment USA and XSEED Games booth located at Concourse Hall Pavilion #427.
”We’re very pleased to be able to give the North American audience a sneak peak at our upcoming lineup,” stated Yasuhiro Wada, Managing Director of Marvelous Entertainment. “This is just the beginning of some of the great games that we’ll be releasing in the US under our Marvelous Entertainment USA banner.”
“It’s been an amazing year for us, and we feel that we’re well positioned going into E3,” said Jun Iwasaki, President of XSEED Games. “We’ve got a fantastic partnership with Marvelous Entertainment which we greatly appreciate, and the overall line up of titles we’re showcasing is strong and diverse, which we’re exceptionally excited about.”
Games being shown under the Marvelous and XSEED Games partnership are:
Avalon Code DS
From the creative minds behind Rune Factory and Harvest Moon with the development studio responsible for the Final Fantasy III and Final Fantasy IV DS remakes comes Avalon Code, an action RPG boasting incredible graphics, a deep and engrossing story, and innovative game play mechanics. Using the main character’s ‘Book of Prophecy’, players can modify the rules of engagement during battle as well as weapon and monster attributes. The player even has control over the story as it changes depending on which gender the player chooses to play as, enhancing the ability to immerse themselves into the story. Avalon Code DS is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
Rune Factory: Frontier Wii
From the creators of Harvest Moon and Rune Factory for the DS comes the first installment of Rune Factory for a home console. Developed exclusively for Wii, Rune Factory: Frontier features stunning graphics and takes full advantage of the Wii’s unique controls to fully immerse players in the Rune Factory universe. Rune Factory: Frontier incorporates an open-ended structure that allows players to choose the type of game they wish to experience. Whether it’s growing crops, expanding the town, fighting (or befriending) monsters or even falling in love, the experience is unique to each player. Rune Factory: Frontier Wii is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
LITTLE KING’S STORY Wii
Little King’s Story has an art style that is very ‘story-book’ in look and a magical fairy tale quality that will intrigue and delight gamers. The storyline, visual look, and lyrical music of Little King’s Story, work in concert to transport players to an interactive, enchanting, fairy tale world. By combining gameplay elements from life-simulation, real-time strategy, and adventure genres, the many aspects of creating a vast kingdom come to life! As King, players will manage and involve their townspeople in the goals of creating this new territory; enlisting them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two-way street, so as King, players will try to conquer rival nations to create a single unified kingdom, while also granting the requests of townspeople at whim. The game transforms the Wii Remote™ to a royal scepter and offers players the chance to be the best king in the world! Little King’s Story Wii is scheduled for release Winter 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
VALHALLA KNIGHTS 2 PSP system
Sequel to the popular Valhalla Knights, Valhalla Knights 2 promises to give fans of the original game a vast and expansive world to explore, and the customization tools to create the ultimate battle party. This action RPG (Role Playing Game) sequel adds new races, job classes, weapons, magic spells, foes, armor and more to the Valhalla Knights universe, all within an engrossing story arc. Controlling and choosing character aspects such as skills, race and appearance, players engage in real-time 6 on 6 battles, reliant on tactical combat strategies to achieve success. Supporting 2 player ad hoc network play, gamers can engage in Co-op and Versus modes with friends, or simply trade items and weapons. Valhalla Knights 2 PSP system is scheduled for release Fall 2008.
Separately, XSEED Games will unveil the company’s first official support of the Nintendo DS with three titles:
Populous™ DS
Based on the original Populous PC classic from Electronic Arts, Populous DS brings a re-imagination of the classic game, which pioneered the God simulation genre. Featuring touch-screen controls that utilize the dual-screens, players manipulate 5 elementally-imbued gods, each with their own unique miracles, within an extensive single-player campaign. Within the multiplayer wireless mode, up to 4 players can unleash earthquakes, tidal waves and raging volcanoes onto rival players’ lands. Populous DS is scheduled for release Fall 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
KORG DS-10
Designed after the famous KORG MS-10 music synthesizer, KORG DS-10 is a music-creation program for professional and aspiring musicians alike. The sound sources in the KORG DS-10 come from KORG, one of the world’s top musical instrument producers, and no effort was spared in the replication of creating high-quality sounds. The Nintendo DS’s touch-screen controls are utilized to the fullest to provide an authentic feel and operability across a dual-screen layout that is unsurpassed in portable music creation. A 6-track/16-step sequencer enables precise control and provides a wide range of musical possibilities, and up to eight DS units can be linked via wireless connection to play together or to exchange sounds and songs. KORG DS-10 is scheduled for release Fall 2008.
Retro Game Challenge
An original game based on the popular Japanese GAME CENTER CX TV series, Retro Game Challenge reinvents how classic games are played. Featuring a story-driven progression, players complete short challenges in a wide-variety of fictional retro-games. Specific challenges in shooting, racing, action and even an epic role-playing game are integrated into the story, while the in-game magazines offer cheat codes as well as fake 80’s news stories paying tribute to the rich history of the gaming industry. Released to raving reviews as Game Center CX: Arino’s Challenge in Japan , the game received a Gold Award from Famitsu with a 33/40 review score. Retro Game Challenge is scheduled for release Winter 2008.
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July 12th, 2008, 00:44 Posted By: wraggster
Video game publisher Mastiff announced today that the first videogame based on the exciting world of competitive eating will launch exclusively for WiiWare on July 14th, 2008. Major League Eating: The Game features the world's greatest gurgitory athletes competing across a variety of foods and venues.
As featured on ESPN during the Nathan's Famous Fourth of July International Hot Dog Eating Contest, NY, MLE: The Game is built much like a classic fighting simulation, with offensive attacks and defensive counter moves, MLE: The Game requires players to master a smorgasbord of weapons including bites, burps, belches, mustard gas and jalapeño flames while cramming and chewing food at a world-class pace. It's not for the faint of heart, the slow of reflex, or those with an overly strong aversion to a Technicolor reversal of fortune.
Major League Eating: The Game uses the Wii Remote to simulate a variety of eating techniques including the cram, toss, and 'typewriter.' Burp-offs and Hot Potato challenges during the contests keep the competition intense and eaters on their toes. Major League Eating: The Game is for one or two players, offers online play and a leader board. MLE: The Game also features eleven of the best-known professional eaters in the world including Takeru Kobayashi, the Japanese eating phenomenon, and American Joey Chestnut, current champion of the world together with eaters such as Tim 'Eater X' Janus, Patrick 'Deep Dish' Bertoletti, Crazy Legs Conti, Sonya 'The Black Widow' Thomas, and 'The Lovely' Juliet Lee.
"Top level competitive eaters are more than brilliant athletes and tacticians, they are more than fierce competitors. These brave men and women are artists of the alimentary canal, warriors who create living poetry with each wiggle of the epiglottis. Each gurgitator is like a classical musician in a symphony of salivation, A pile of hot dogs sing like a Stradivarius in the hands, mouth and stomach of maestros like Joey Chestnut or Takeru Kobayashi. It took more than thirty artists, engineers and designers, and of course the Wii's motion sensitive controller and excellent online abilities, to recreate the Major League Eating experience as a videogame. But we did it." says Bill Swartz, Head Woof at Mastiff.
Despite its July 14th launch date, curious Francophiles should note that Major League Eating: The Game has nothing to do with Bastille Day. More information on Major League Eating: The Game can be found at http://www.mlegame.com/.
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July 12th, 2008, 00:47 Posted By: wraggster
Hello Kitty Big City Dreams is a fun, exciting and cute mini game based adventure for the Nintendo DS ™, featuring the popular Hello Kitty character.
The story finds our heroine, Kitty White leaving her home in Sanrio Town to try to make her mark in The Big City. Kitty moves into a simple apartment downtown adjacent to The Big City. Although she lives on the bottom floor now, she dreams of the day she can move up to the luxurious penthouse. Help Hello Kitty explore her new home and finds all sorts of people to make friends with! Perhaps by helping others and working hard, Hello Kitty will finally say Hello to her dream suite in the sky!
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July 12th, 2008, 00:51 Posted By: wraggster
Wario's Back And After Treasure Once Again As Wario Land: The Shake Dimension Arrives In Europe
Get ready for a wave of nostalgia as Wario heads to Wii for his first dedicated adventure on the console! Prepare yourself for some classic Wario action as Wario Land: The Shake Dimension takes you on an epic and lush 2D platform adventure to seek out treasure, complete missions and, in a traditional Wario way, obtain as much money as you can! Prepare to defeat all the bandana-wearing pirates standing between you and your potential haul as this puzzle-filled adventure hits European shores on the 26th September 2008.
Presenting an entirely new cast of characters around Wario, get ready to embark upon an all-new, swash-buckling adventure where Wario explores various continents in search of treasure. The notorious pirate leader, Shake King, has kidnapped Queen Merelda and it’s up to Wario to get her back. But is he really out to do a good deed? Or it is the ‘Bottomless Coin Sack, a sack containing a never-ending flow of gold coins, which has really caught Wario’s attention?
Featuring five different maps full of action-packed stages to complete, Wario Land: The Shake Dimension, is packed with exciting missions and challenges. Complete Missions, which are challenges, set out at the beginning of each stage, such as finishing a stage within a specified time limit or collecting a special number of coins. Also seek out the hidden Treasure in each stage to obtain the special items held within them, then progress through the game and unlock further stages.
The Wii’s innovative controller, the Wii Remote, is held sideways in a traditional retro fashion when playing, and is shaken to activate Wario’s special moves throughout the game. Shaking the controller whilst on solid ground will see Wario unleash his ‘Ground Punch’ move that will stun all enemies on the screen. This move can also be used to manipulate surroundings and grant Wario access to new areas in the game. But use of the motion sensitive controller doesn’t stop there! Shaking the Wii Remote whilst holding an enemy or money bag will make them spill their precious contents, whereas tilting the controller when Wario is at the wheel will see players steer their various vehicles through the stage.
During the adventure, be sure to visit the Pirate Shop to spend those hard-earned coins. Make regular trips to purchase exciting items, new maps and videos, as new items and features will become available as progression is made through Wario Land: The Shake Dimension.
Be first to the treasure when Wario Land: The Shake Dimension launches across Europe on 26th September.
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July 12th, 2008, 01:00 Posted By: wraggster
Atlus U.S.A., Inc. today announced that a demo of Trauma Center®: Under the Knife 2 for Nintendo DS™, a direct sequel to the 2005 medical action smash hit, is now available for a limited time as a free download for Wii™ owners via Nintendo Channel. Experience a fast-paced operation from the full version as you race to save the patient’s life! With numerous enhancements, including new difficulty modes and new operations, Trauma Center: Under the Knife 2 offers handheld surgeons a lot to be excited about.
Trauma Center: Under the Knife 2 is now available in stores across North America.
To learn more about Nintendo Channel for Wii™, visit the official Nintendo Channel website: http://us.wii.com/channel_nintendo.jsp
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July 12th, 2008, 01:33 Posted By: wraggster
The main GBA Dev Community Site has today posted this article:
Everything seems to happen at once here at gbadev.org! You might not have noticed but last month we received our 5 millionth visitor on the main page! 2 weeks before that the 10 thousandth member registered on our forum....
...and today we celebrate our 8th birthday!
8 years ago today this site was started....and what a great time we've had!
Let's reminisce...
Back in 2000, a few months before the GBA was even released, the first GBA Emulator was released and our visitors/day record might still be from that day...
I dont remember much from 2001 (I need to go dig out the old backups so I can see what we posted about back then), but I do remember receiving my GBA in march 2001, the same day it was released in Asia.
We started to host development competitions back in 2002 (I think) and thanks to luna_s we got the forum set up in the last few days of that year.
We had our big site re-design done in 2003, and I think we havent changed it much since (correct me if Im wrong!). It was also back in 2003 that the whole Nintendo vs. Lik-Sang battle took place. I don't think we'll forget about that anytime soon
We also hosted a successful coding competition (24 games, 5 demos downloaded 3000+ times in the first 2 days after the compo ended) with $1200+ in cash and a lot of flash cartridges etc as prizes.
I remember our trip to E3 in 2004 where we had front-row seats at the Nintendo press conferance where Satoru Iwata unveiled the DS.
In 2005 we spent a lot of time working on the 2004Mbit compo game (I STILL quite often get e-mails from people asking questions about the game), one of the high-lights being our meeting with Shigeru Miyamoto at that years E3 where he signed a copy of the game (Nintendo president Satoru Iwata standing next to us looking on).
2006 and onwards have been slower news-wise. I have had a lot to do IRL and many homebrewers have moved on to do DS development so there isn't always a whole lot to update this site with, but if you have anything GBA development related, do send us an e-mail (and if we dont post, PM us on the forum as your mail was probably lost in all the spam we get).
Anyways...I hope you have enjoyed this as much as we have and if you want, feel free to leave a comment in this forum thread
/Simon & krom
http://www.gbadev.org/index.php?showinfo=1366
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July 12th, 2008, 01:41 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
When //quit is requested it has to be approved by pressing A or B
alpha v0.75 Removed /tux and /yak.jpg (old and deprecated)
Minor speed improvements
Date and time in the header
????
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July 12th, 2008, 01:44 Posted By: wraggster
News from Bushing:
Note: This is not a standalone, ready-to-use program — hence the name. If you need to ask how to use this, you’re doing it wrong.
We’ve been pretty bad about releasing source code lately, so this is my attempt to atone. I’ve been sitting on this code for a couple of months now — I wrote most of it a day or two after IOS37 was released — but I’ve been waiting for the mythical “right time” to release it in a useful form, and that hasn’t happened. So, I’m releasing it as-is, because I think that many people will find this code useful in its current form, and it can be used as a building block for more sophisticated hacks.
The idea behind PatchMii is that we should be able to replace Nintendo’s update process with one of own. The most straightforward way to do this would be to set up a “shadow” update server that would vend patched versions of Nintendo’s updates, and then patch the System Menu to talk to it instead of the official servers. However, there are some serious copyright issues with doing this, so this is the next best thing. This code should work with anything available on the Nintendo update server — IOS and channels (at least, the ones for which you can freely download a ticket).
In the example configuration provided, patchmii-core will do the following things:
Download the ticket and TMD for IOS37 from the Nintendo Update Server
Use the built-in key-management functions of IOS to decode the title key (no common key required!)
Using the TMD, download all of the encrypted contents from NUS
Verify the integrity of each content against the hashes contained in the TMD
Decrypt each content individually, look for versioning tags inside the binaries and display them
Look for the signature check, and patch it out. (I have included code that will handle all versions of IOS.)
Re-encrypt the contents. If necessary, recompute the hashes, modify the TMD.
Modify the title ID in the TMD and ticket to IOS5.
Fakesign the TMD and ticket.
Install this patched IOS37 as IOS5.
http://hackmii.com/2008/07/patchmii/#more-60
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July 12th, 2008, 01:48 Posted By: wraggster
News via nintendomax
Nuke releaser just a new version "intermediary" GeckoOS déstinée run Bross Super Smash Brawl in import version in color with an RGB cable.
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July 12th, 2008, 02:22 Posted By: wraggster
News from Neoflash
R6 motion menu v3.1.1958 for R6 Silver and Gold [2008-07-12]
more info: http://www.neoflash.com/forum/index....ic,5203.0.html
history:
* Support the first analog motion contorl in the world on the NDS SLOT-1!
* Update the R6 CHEAT CODE database to 2008-07-10 version
************************************************
analog motion contorl guide
If you have an R6 gold, you can enjoy motion enhancements with many games and utilities. You can toggle motion patching by hitting Y. The top line of the menu indicates what style of motion patch is activated.
There are three types of motion patches:
* D-Pad Digital motion - tilt the DS far enough in any direction, and the direction pad will be hit in this direction. Useful for games where analog control is not useful.
* D-Pad Analog motion - tilt the DS a little, the D-pad is pushed a little, tilt a lot and it is held. The degree of tilt corresponds to the frequency of the pulse. Useful for things such as racing games, where the degree of tilt corresponds to steering.
* Touchpad Analog motion - game specific - this edition works with Mario 64 (see special note below).
In this version of the menu, some games have conflicts with the motion and saving (when motion patches are available). If a conflict occurs, you will generally see a save error. To avoid this problem, hold "select" during the conflicting save portions. Generally, this is at program startup time. Holding "select" while starting the rom until you see the rom's title screen will often fix this problem. Holding "select" is also useful for navigating menus with the analog patch.
CAUTION: backup your save games before trying out motion. Due to the potential conflicts, if used incorrectly, it can corrupt or remove your save file. Experiment first with a backed-up save so that you will know the behavior for a specific rom.
Mario 64 motion: This game was originally designed for use with analog control. Many found the touchpad control awkward. This motion menu contains a special patch--restoring this game to the originally intended control by substituting the tilt of the DS for the analog stick. It works with the three methods of control available (selectable in game by hitting start or select). To activate motion control, hold L, R, or left (whichever is most convenient for your chosen control mode). You will stop moving when you letting go of the button. This allows you to readjust the "zero point" of the motion touch panel as well as provide a way to stop moving when you want. It also allows you to access the touch panel for menus, etc.
************************************************
download:
Korean version: http://www.neoflash.com/download/R6_...d_Gold_KOR.rar
English version: http://www.neoflash.com/download/R6_...d_Gold_ENG.rar
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July 12th, 2008, 02:27 Posted By: wraggster
News/release from Gusec:
It's Mastermind, a codebreaking boardgame!
I've finally completed my first game to the DS, with PAlib.
It may still host a bug or two, so report if you find any!
Rules
The rules are simple;
You should in eight attempts , try to guess the order and colour of four marbles, to your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position,
and gold tells you that one of your marbles both has the right colour and the right place.
It's up to you to find the right code with the hints you get!
Information about this version
I've tried to make it as stable as possible, though it's my first attempt!
I'm going to improve the flow of the game, and maybe add a couple of functions, like a highscore or some unlockables.
This is after all the first version. So if you find anything weird, please let me know and I'll try and fix it!
Secrets are none so far, besides one little easter egg that may occur when you lose...
It contains three different levels of difficulty, from easy to almost impossible, so it should contain enough challenge.
* 1.02 - Fixed memory flaws and slow graphics.
* 1.03 - Improved sprite management. Version number added to description.
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July 12th, 2008, 03:08 Posted By: wraggster
News via gxmod
Cyber-T and Hermes offer a new version of Guitar Fun to delight fans of Guitar Hero.
The CBT is offered in the form of WAD.
The Hermes is in the form of. DOL
News / corrections (identical to the 2 versions):
-- Fixed a small bug with the interpreter MIDI.
-- Corrections of problems with devices
-- Improvements in the management multithread
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July 12th, 2008, 22:06 Posted By: wraggster
NeonDS has posted a new version of the DS Emulator for windows:
heres whats new:
Rendering problem on ATI card is fixed. If you are using ATI cards, select "ATI" in the settings dialog "rendering method" option.
When limit60fps options is enabled, the emulator will auto skip frames in order to have smooth gaming on slow computers.
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July 12th, 2008, 22:35 Posted By: wraggster
news via nin scene
News/release from red bird
I present the Title Uninstaller v0.1. Basically, you could say it’s a WAD Uninstaller that does not require the original WAD. The operation is as follows:
Sample titles installed on the Wii (only normal channels, nothing in the system).
Allows you to select a particular title and delete it.
The process of erasure is identical to that of WAD_manager, but removing the information from the Wii itself rather than require an external WAD. The advantage is that it is more convenient and does not require the original, which sometimes is hard to find or the wrong version, etc. …
Precautions:
The process of erasure is the same as the WAD_manager, so you should not give problems. It deletes everything that needs to be deleted, but the Wii will still remember traces of what was installed (daily usage, etc. …).
If you install channels with the identifier of the HBC (’HAXX’), you will delete all of them. The problem is that the real Homebrew Channel cannot be picked out.
If you delete the HBC intentionally or by mistake, the program can give an elbow DUMP or leave the Wii hung back while trying to HBC. The erasure will be carried out correctly, but the program can not go back to something that no longer exists. That only happens with the original HBC. The other channels, although having the same identifier that HBC should not give problems.
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July 12th, 2008, 22:44 Posted By: wraggster
Just checking on wiibrew and came across another version of tictactoe released for the Nintendo Wii by Crayon, heres the release details:
Wii-Tac-Toe is a game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wiimote. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your opponent.
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July 12th, 2008, 23:49 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
When //quit is requested it has to be approved by pressing A or B
alpha v0.76
wiiweb.xml
Added the option of a custom password to shut
the server remotely using //quit?password (see README)
Removed /img (old)
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July 13th, 2008, 00:55 Posted By: Lordus
I decided to release a little update, although most of the things I wanted to do for the next version are not done yet. jEnesisDS 0.7.4 has no new features, but I think it's still worth the update, as the speed is improved by up to 30% and the sound is substantially better, too, in my opinion
Changelog:
********
v0.7.4 *
********
- Changed scheduling of M68000 and Z80.
- Some changes in M68000 internal memory handlers.
- YM2612 FM core mostly rewritten in ASM.
- Some bugs in FM core fixed (Operator 1 was sometimes not considered in certain cases).
- Fixed reset bug for FM core resulting in unstable sound for every game loaded except the 1st one.
- Raised sample rate for FM emulation from 16KHz to 28KHz (28, because a few games can't do 32KHz)
- Sound is completely mixed in hardware now, meaning every FM channel, PSG and DAC have their own DS sound channels.
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July 13th, 2008, 05:18 Posted By: bmic@universitando.c
Implementation of Home Menu function in GRRLIB for game console Wii.
Download of source code just when completely over.
Video:
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July 13th, 2008, 16:20 Posted By: JKKDARK
New version of the Game Boy, Game Boy Color and Game Boy Advance emulator for PC.
Changelog:
* Made the option "File->Load Game->Do not change battery save" work for GB/C games as well as GBA games in the Win32 port (Spacy)
* Fixed building in GTK port (bgk)
* Fixed XV output for cards not supporting the XV_AUTOPAINT_COLORKEY parameter in the GTK port (bgk)
* GBC battery fixes in the core (chrono, Squall Leonhart)
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July 13th, 2008, 22:48 Posted By: wraggster
We understand that trailers for puzzle games, even ones with strong RPG elements, aren't exactly titillating. With very few explosions, no dialogue, and the repetitive swapping of multi-hued bricks, the odds are somewhat against them. If you never played the first Puzzle Quest, the above trailer will probably look as bland as eating toast at a Kenny G concert -- however, those who have gemswapped their way through the Challenge of the Warlords understand the fancy-tickling capacity of this debut Puzzle Quest: Galactrix trailer. With looks at the new hex-based gameplay, the massive galaxy the game takes place in, and the new visual aesthetic, this one video should be enough to cause visions of hexagons to dance in your head until the game's Q1 '09 release.
http://www.joystiq.com/2008/07/13/fi...s-rather-hexy/
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July 13th, 2008, 22:56 Posted By: wraggster
Am I the only one looking at this with an OCD urge to rip back the controller and go hit the first coinbox? Come on, this is World 1-1. And it's painted on a concrete wall, although Mr. Juandrful over at Kezins doesn't say exactly where.
I wanted it to be a self-esteem project painted by a group of at-risk Goombas, but no, it's the handiwork of an artist who goes by BPAK. It's a "Quikrete infused" mural that took three weeks to complete.
http://kotaku.com/5024565/super-mari...-missed-a-coin
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July 13th, 2008, 23:02 Posted By: wraggster
News from Ector
We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.
You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .
A few new features are included:
* New OpenGL graphics plugin by zerofrog
* Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
* Much faster JIT in 32-bit, slightly faster in 64-bit
* Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)
* Some more I forgot about right now, see them as bonuses..
With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.
We'll release some new official builds soon, too.
Compatibility has not increased since the last release, but speed has in many cases.
Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying
Have fun,
http://www.emutalk.net/showthread.php?t=44926
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July 13th, 2008, 23:18 Posted By: wraggster
Updated release from mindcry
I just compiled the source against the modified SDL library and surprisingly it compiled without a problem ;-) Sound is now supported! As well as the middle mouse button. Also the files are now HBC compatible. The only missing thing is a keyboard simulation to enter your hi-score :-(
Configuration is as follows:
A - Bomb
B - Granade
+ - Reload
The original source code can be found here:
http://lgames.sourceforge.net/index.php?project=Barrage
Thanks to Michael Speck for the cool game!
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July 13th, 2008, 23:21 Posted By: wraggster
Updated release from mindcry
I started to port SDL to the Wii only to see that the guys at devkitpro already had a partially working GC version. I just played around with it here and there. Sound playback is now working!
I also got SDL_Image and SDL_Mixer to work.
I just used the latest version found in the repository at www.devkitpro.org.
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July 13th, 2008, 23:34 Posted By: wraggster
michniewski has released a new version of the Snes emulator for the Wii:
Hello,
I've decided to update the snes9xGXv2 port of snes9x 1.5 to bring it up to where other emulators are at now. The porting was originally done by softdev, then crunchy2, but both have since stopped work on it. Thanks to the original coders, as well as coders of other emulators, a lot of this is taken from there. Right now, this only works on the wii, but I'm planning to make it work on GC soon
Also, on all the roms I tested (including yoshis island, which is usually a toughie), it runs fullspeed!
PLEASE TEST!
Code:
------------------ Changes: --------------------
Here are the changes
- compiles with latest devkitppc (r15)
- now uses libfat (can use front sd slot on wii)
- updated menu items a bit
- wiimote support
- fixed: autoload sram/freeze
- fixed: rom plays immediately after loading
--------------- Wiimote Mapping: ----------------
Wiimote SNES
---------------------
1 Y
2 B
A A
B X
- SELECT
+ START
HOME Emulator menu
LT
RT
This configuration allows you to play with the wiimote held sideways.
NOTE: snes Left Trigger and Right Trigger are not mapped.
You can change the mapping in ngc/snes9xGX.cpp (search 'wmpadmap') and recompile.
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July 13th, 2008, 23:41 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
FCEU r14 Beta
First, in FCEU, I fix the ROM loading problem of nothing actually being loaded. In Gamecube mode, you can use raw ROMs, Zips, and 7z archives on DVDs. I think it can also pick through a 7z containing multiple roms. The SD Gecko is able to load either raw ROMs or single-file Zips in either Wii or GC mode. Finally, the WiiSD can read raw ROMs, no zips, 7zips, or directories (for now, I'm sleepy). On the bright side, it can save game states to the WiiSD. Also, I've improved the memory card mounting routine.
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July 13th, 2008, 23:41 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
FCEU r14 Beta
First, in FCEU, I fix the ROM loading problem of nothing actually being loaded. In Gamecube mode, you can use raw ROMs, Zips, and 7z archives on DVDs. I think it can also pick through a 7z containing multiple roms. The SD Gecko is able to load either raw ROMs or single-file Zips in either Wii or GC mode. Finally, the WiiSD can read raw ROMs, no zips, 7zips, or directories (for now, I'm sleepy). On the bright side, it can save game states to the WiiSD. Also, I've improved the memory card mounting routine.
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July 13th, 2008, 23:45 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
Snes9x r55 Beta
With Snes9x, I've fixed the Device/Slot mixups (A changing the wrong line, or a MemCard in the WiiSD slot). Most of the other changes have been on behind-the-scenes things.
Finally, I made some (potential) fixes for PAL RGB folks. Try the *_pal60 versions contained inside.
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July 13th, 2008, 23:45 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
Snes9x r55 Beta
With Snes9x, I've fixed the Device/Slot mixups (A changing the wrong line, or a MemCard in the WiiSD slot). Most of the other changes have been on behind-the-scenes things.
Finally, I made some (potential) fixes for PAL RGB folks. Try the *_pal60 versions contained inside.
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July 13th, 2008, 23:51 Posted By: wraggster
Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct place in order to function. For the changelog, please look inside either the source or the binary zip file.
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting more formats such as aac/m4a integrated, and I am interested in supporting as many strange formats as possible such as spc, sid, nsf, etc, so look forward to more support.
flac
it
mod
mp1
mp2/mpa
mp3
ogg
s3m
wav
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
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July 14th, 2008, 00:02 Posted By: wraggster
News/release from teknecal
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July 14th, 2008, 00:04 Posted By: wraggster
News from Neoflash:
NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2008 ***
more info: http://www.neoflash.com/forum/index....ic,5206.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Total winners : 47
NEO Summer Coding contest 2008 close time : Aug.20th 2008
Winner prize send out time : Sep.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good Luck to all PSP, GBA and Nintendo DS Coders
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July 14th, 2008, 00:04 Posted By: wraggster
News from Neoflash:
NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2008 ***
more info: http://www.neoflash.com/forum/index....ic,5206.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Total winners : 47
NEO Summer Coding contest 2008 close time : Aug.20th 2008
Winner prize send out time : Sep.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good Luck to all PSP, GBA and Nintendo DS Coders
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July 14th, 2008, 00:10 Posted By: wraggster
Gusec has updated Mastermind his game for the DS, heres the full release info:
It's Mastermind, a codebreaking boardgame!
I've finally completed my first game to the DS, with PAlib.
It may still host a bug or two, so report if you find any!
Rules
The rules are simple;
You should in eight attempts , try to guess the order and colour of four marbles, to your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position,
and gold tells you that one of your marbles both has the right colour and the right place.
It's up to you to find the right code with the hints you get!
Information about this version
I've tried to make it as stable as possible, though it's my first attempt!
I'm going to improve the flow of the game, and maybe add a couple of functions, like a better HighScore-list or some unlockables.
This is still an early version. So if you find anything weird, please let me know and I'll try and fix it!
Secrets are none so far, besides one little easter egg that may occur if you lose...
It contains three different levels of difficulty, from easy to almost impossible, so it should contain enough challenge.
Level-setting reachable via Start, and HighScore-list (new game here to), Select.
* 1.02 - Fixed memory flaws and slow graphics.
* 1.03 - Improved sprite management. Version number added to description.
* 1.20 - Fixed, brighter graphics, faster flow. Highscorelist added!
Screenshot:
That's about it!
If you like Mastermind, please give it a try and let me know what you think!
You're free to suggest improvements!
Download and give feedback via comments.
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July 14th, 2008, 16:43 Posted By: wraggster
BUILD YOUR OWN PARADISE!
You’re shipwrecked on a deserted island! Starting with an abandoned farm, a handful of seeds, and the determination to start a new life, it’s up to you to tame the land and make the island prosper! By farming crops, raising animals, and mining for precious gems, you’ll help the island grow into a vibrant town bustling with people, businesses, and eligible bachelors and bachelorettes. Are you a good enough farmer to turn this island into a paradise?
• Play as a boy or as a girl!
• Attract settlers by building your farm!
• Fall in love and start a family!
• Explore the biggest portable Harvest Moon ever!
• Compete against other ranchers via Nintendo Wi-Fi Connection!
Available: Summer 2008
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July 14th, 2008, 16:50 Posted By: wraggster
Apogee Software is back to re-establish itself as an innovative leader in interactive entertainment. Apogee is reviving some of its legacy catalogue of 30+ releases as well as publishing all-new properties in collaboration with diverse creators and developers.
Apogee is bringing the King of Action himself, Duke NukemTM, to the handheld console market with three new missions, together called the Duke Nukem TrilogyTM. Apogee Software is producing the Trilogy under an exclusive license agreement with 3D Realms and MachineWorks Northwest LLC. The Trilogy is comprised of three episodes: Critical MassTM, Chain ReactionTM, and Proving GroundsTM.
"This marks a new beginning for a famous publisher with a history of market-making innovation," said Terry Nagy, co-founder and Chief Operating Officer of Apogee. "I can't think of a better character than Duke or a better franchise than the Trilogy to usher in a new era for Apogee."
"It's funny how what's old is new again in this industry," remarked Apogee co-founder, Scott Miller. "Many of the things Apogee pioneered are back in style, so it only makes sense to bring back Apogee and its properties with a visionary team that will once again create innovation for gamers around the world."
Apogee pioneered the shareware game revolution in 1987 by inventing the concept of game demos, distributed online, which advertised the remaining episodes in a series. Before this time, game demos and episodic releases were unheard of. These concepts created by Apogee have become mainstream today. Apogee's amazing history includes the original releases of Commander KeenTM (1990), Duke NukemTM (1991), Wolfenstein 3-DTM (1992), RaptorTM (1993), and Rise of the TriadTM (1994), just to name a few.
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July 14th, 2008, 16:51 Posted By: wraggster
Enjoying a nice hot dog, tending to your flowers-not exactly the hallmarks of an adventurous lifestyle, right? Think again. This week's additions to the Wii™ Shop Channel feature action and excitement in unlikely settings, from super-charged eating contests to a greenhouse that's been invaded by a certain world-famous ape. We've also thrown in a classic scrolling actioner for those who prefer a more familiar brand of fist-flying combat. For WiiWare™ lovers and Virtual Console™ devotees alike, it's a great week to get some unexpected kicks.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
WiiWare
Major League Eating: The Game™ (Mastiff, 1-2 players, Rated E10+ for Everyone 10 and Older-Crude Humor, 1,000 Wii Points): The ultimate chomp-off is about to begin. Grab your Wii Remote™ controller and dig into 12 different foods as you compete against the greatest major-league eaters in the world. This isn't just a race to stuff your face-you'll need strategy to master a smorgasbord of digestive attacks, defenses and counters. These include the Mega Burp, Gas Attack, Antacid and more. And don't forget to keep an eye on your Barf-O-Meter, because if the food hits the plate twice, you're out. Unlock more than 10 characters in single-player career mode, go gut-to-gut against your friends in versus mode, or compete online using Nintendo® Wi-Fi Connection. Online play supports friend codes, random matchmaking and leader boards.
Virtual Console
Donkey Kong™ 3 (NES®, 1-2 players, Rated E for Everyone, 500 Wii Points): Based on the third game in the enormously popular arcade series, Donkey Kong 3 introduces an exterminator named Stanley as he desperately tries to protect the flowers in his greenhouse from Donkey Kong. Armed only with a can of bug spray, Stanley must force Donkey Kong higher and higher into the greenhouse rafters until Donkey Kong is off the screen and the next stage is reached. Not surprisingly, Donkey Kong isn't going to move without a fight, so he sends wave after wave of bugs, bees and other creatures toward Stanley. Not only must Stanley repel the insects in order to save the flowers, but he'll also have to keep an eye out for projectiles thrown by Donkey Kong himself. If Stanley is good enough, he'll be able to grab a can of more powerful bug spray and really get Donkey Kong moving. It all adds up to frantic fun that anyone can enjoy.
NINJA COMMANDO (NEOGEO, 1-2 players, Rated E10+ for Everyone 10 and Older-Mild Language, Fantasy Violence, 900 Wii Points): NINJA COMMANDO is a vertically scrolling action game released by ADK in 1992. Players choose from among three ninjas-Joe, descended from the Koga ninja; Rayar, a woman who has learned the ways of the Iga ninja; and Ryu, descendant of the famous ninja Fuma Kotaro-as they pursue the merchant of death known as Spider, who plans to use a time machine to bring havoc to the world. The battle spans seven time periods, including the Stone Age, the Egyptian era and the Japanese Civil War era. Each hero features a variety of attack options in addition to their own normal attacks, including a deadly attack that inflicts damage upon all enemies on the screen, special ninja-arts attacks performed by inputting specific commands, and a powerful attack unleashed by taking on the "shape of the beast" when three scrolls have been collected. The game also supports two-player cooperative play, so you're welcome to bring a friend and enjoy taking on the evil Spider together.
For more information about Wii, please visit wii.com.
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July 14th, 2008, 16:57 Posted By: wraggster
From the creators of Purr Pals and Baby Pals comes Defendin’ De Penguin – the first Real Time Strategy game on the Wii and DS primarily for children. Help our hero, Little Blue fend off hungry creatures that are eager to steal his town’s fish supply. To thwart these hungry animals, you’ll strategically place defense mechanisms throughout the town with each possessing unique strengths that are geared for specific animals. With the perfect combination of tower utilization, defensive placement, timing and strategy, Little Blue’s food supply will be saved and you won’t go home hungry.
Release Date July 2008
Platforms WII and DS
ESRB “E” Mild Cartoon Violence
Genre Real Time Strategy
Publisher: Crave Entertainment
Number of Players: 1 Player
UCP Code
• NDS 6-50008-50027-1
• Wii 6-50008-50029-5
Price Point $29.99
Key Features
• The first real time strategy game geared for kids 12 and under for the Nintendo DS and Wii!
• Use wits and strategy to defend your town from hungry invaders
• Strategically choose from 8 different tower types to defend from incoming animals who are running amuck in your town
• Utilize an array of environmental ammunition such as snowballs, ice cubes, icicles and frost to deter the enemy from invading Little Blue’s town
• Use our hero Little Blue to upgrade a tower, fish for money or retrieve special objects on the map
• Upgrade your towers to increase attack range and strength as enemies increase in size, strength and smarts
• Fend off a wide variety of hungry animals such as wooly mammoths, snow men, seals, snapping turtles and more!
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July 14th, 2008, 16:57 Posted By: wraggster
From the creators of Purr Pals and Baby Pals comes Defendin’ De Penguin – the first Real Time Strategy game on the Wii and DS primarily for children. Help our hero, Little Blue fend off hungry creatures that are eager to steal his town’s fish supply. To thwart these hungry animals, you’ll strategically place defense mechanisms throughout the town with each possessing unique strengths that are geared for specific animals. With the perfect combination of tower utilization, defensive placement, timing and strategy, Little Blue’s food supply will be saved and you won’t go home hungry.
Release Date July 2008
Platforms WII and DS
ESRB “E” Mild Cartoon Violence
Genre Real Time Strategy
Publisher: Crave Entertainment
Number of Players: 1 Player
UCP Code
• NDS 6-50008-50027-1
• Wii 6-50008-50029-5
Price Point $29.99
Key Features
• The first real time strategy game geared for kids 12 and under for the Nintendo DS and Wii!
• Use wits and strategy to defend your town from hungry invaders
• Strategically choose from 8 different tower types to defend from incoming animals who are running amuck in your town
• Utilize an array of environmental ammunition such as snowballs, ice cubes, icicles and frost to deter the enemy from invading Little Blue’s town
• Use our hero Little Blue to upgrade a tower, fish for money or retrieve special objects on the map
• Upgrade your towers to increase attack range and strength as enemies increase in size, strength and smarts
• Fend off a wide variety of hungry animals such as wooly mammoths, snow men, seals, snapping turtles and more!
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July 14th, 2008, 16:59 Posted By: wraggster
Get down and dirty with Ford Racing Off Road and experience the thrill of massive high speed action using authentic vehicles made by Ford and Land Rover. Race through dense forests, cliff hanging mountain terrain and snow covered landscapes before making your way across the finish line. Through this unique driving experience, you will feel the adrenaline pumping excitement the way off roading is supposed to be.
Release Date July 15, 2008
Platforms Wii, PS2 and PSP
ESRB E (No Descriptors)
Genre Racing
Publisher: Empire / Crave Entertainment
Number of Players:
Wii & PS2: 2 / PSP: 6 (Wi-Fi ad hoc)
UCP Code
Wii 6-50008-50025-7
PS2 6-50008-50021-9
PSP 6-50008-50023-3
Price Point
Wii $29.99
PS2 $14.99
PSP $19.99
Key Features
• Drive 18 officially licensed Ford and Land Rover vehicles, including concept trucks not yet on the market
• Plow through 24 intense tracks that consist of different environments such as desert, snow and ice which affect the race
• Experience the real pounding and through real time body damage
• Challenge your friends (2 players) on split screen racing on the Wii and PS2 or over Wi-Fi on the PSP (6 players)
• Enjoy virtually endless game play through hours of themed competitions and challenges
• Test your racing skills through 12 different race types ranging from the standard race to, “Gold Rush”, Slalom, “Show Me the Money Race” and more!
• Discover alternate paths and advantageous pick ups to get the racing edge on your high flying competition
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July 14th, 2008, 17:00 Posted By: wraggster
Tee-off against the wackiest golfers this side of Augusta – like Bubba the Elvis impersonator, the buxom bombshell, or the tough guy truck driver. Every course in King of Clubs is in many ways a puzzle game, with multiple routes, a generous helping of moving obstacles, and the potential for some outrageous and intricate hole-in-ones. To get the best score, you’ll need to take advantage of your magic golf bag that’s full of tricky golf accessories – like special balls and trick clubs. You’ll laugh through 96 competitive mini golf holes that will leave you in stitches…..Thank you…Thank you very much….
Release Date August 2008
Platforms Wii
ESRB “E” for Everyone
Genre Sports: Golf
Publisher Crave Entertainment
Number of Players 1 - 4 Players
UCP Code 6 50008 50015 8
Price Point $29.99
Key Features
• Experience the tricky and silly nature of miniature golf in every hole and course
• Play as different quirky characters, use wacky reacting golf balls and specially enhanced clubs
• Sure a hole-in-one is possible on every hole. Can you make the mythical “Hole in None”?
• Multiple environments and different themes to play in
• On-course hazards include wall sliders, gates, risers, bumpers, trapdoors, water hazards, pools of lava and even boiling oil!
• Frustrate your multi-playing buddy with gag balls, gag clubs and audio distractions when they’re putting
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July 14th, 2008, 17:01 Posted By: wraggster
The intensity of the Professional Bull Riders (PBR) is translated into the first PBR game for any home game console. Play as one of your favorite pro bull riders, favorite bull or create your own rider in multiple events and locations. Take on a friend in Rider vs. Bull mode in Multi-Player Mode. As a rider, staying on a bull will be challenging and fun. On the other side as 2,000 pound bull, throw a rider across the arena then proceed to go on a rampage. Either side you choose, get ready to ride and hold on tight to your controller!
Release Date October 2008
Platforms Wii, PS2
ESRB Anticipated “E”
Genre Sports
Publisher Crave Entertainment
Number of Players: 1-2 Players
Key Features
• Play as one of 12 real pro bull riders or 12 real butt kicking bulls
• Win the 10-event PBR Championship and make it to the World Finals in Vegas
• Compete in Rider vs. Bull mode against a friend where one of you is a rider and the other is the bull
• Start a career as your own customized character in career mode
• Become the overall best rider or bull in multiplayer games by having the most “wins” or become part of the “Millionaires Club”
• Season and Unlimited ride modes from 8 seconds to as long as you stay on as a rider or until you buck off the rider as a bull
• Unlock riders and bulls in Season mode to compete against
• Official scoring and rules from the PBR
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July 14th, 2008, 17:02 Posted By: wraggster
Bring hours of interactive kitty cat fun home in Purr Pals, a game where you get to adopt and customize your very own virtual kitten! Choose from 40 breeds and hundreds of facial feature combinations and body characteristics. Then have hours of fun teaching and playing games with your new bundle of fur. You can even transform your Wii-mote into a laser pointer and have your purr pal pounce on the dot. But don’t forget all the responsibilities that come with being a kitty owner like using your Wii-mote to groom, clean and pick up after your new pal. If you’re a really good kitty parent, your kitty will love you back! Here kitty kitty…!
Release Date July 1, 2008
Platforms Nintendo Wii
ESRB E (No Descriptors)
Genre Pet Simulation
Publisher: Crave Entertainment
Number of Players: 1
UCP Code 6-50008-50011-0
Price Point $29.99
Why to Buy
• Create your own personal kitty from a huge assortment of characteristics
• Choose your kitty’s breed type, facial features and body appearance – over 40 cute kitten breeds to choose from!
• Pet, feed, groom and entertain your Purr Pal just like in real life
• Transform the Wii-mote into a laser pointer, fishing string and many more interactive toys
• Play games with your kitten like sing-a-long, ping pong and more
• Enjoy all new Wii mini games with your Purr Pal
• Customize your environment with hundreds of fun items
• Earn reward points to purchase new accessories for your kitty
• Enter your kitten in competitions and win prizes!
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July 14th, 2008, 17:04 Posted By: wraggster
cerasus.media brings one of the most successful PC casual games to the Nintendo DS: Cradle of Rome, originally developed by the AWEM studios. Distinctly marrying the Match-3 puzzle mechanic with an enticing resource management system, Cradle of Rome offers players a satisfyingly addictive gameplay experience. This game is the first in a series of popular games which cerasus.media will be adapting for the DS over the next few months.
cerasus.media just closed a deal with one of the major DS publishers in North America who will publish the game this year. Details will be announced within the next weeks. Rising Star Games, home of the popular “Harvest Moon” brand, will bring the game to Europe, with exception of Germany and Benelux, on October 10th 2008. The home market of Berlin based developer cerasus.media, Germany, will be covered by rondomedia and Benelux by Easy Interactive from Holland.
About the Game:
Welcome to the birth of the Roman Empire where players re-create the legendary city of old using a unique variation of the much-loved Match-3 puzzle mechanic. Players still swap two adjacent squares around to create a row of three or more, but instead of completing the board as quickly as possible, the goal is to gather as many resources as you can before the timer runs out. The more resources you gather, the faster you can build Rome. Start with a lowly saw mill and progress to gain access to historical monuments such as the Arch of Titus, the Temples of Venus and Saturn and eventually the mighty Coliseum.
A vast array of bonus tools adds even more incentive to continue the game for as long as possible. Unlocking these tools not only makes clearing the board easier, but also increases the opportunity to gather more resources, gold and treasure!
With conversion from the PC the levels were revised, game play was intelligently adapted to the dual screen and the difficulty level was adjusted more precisely. The completely new Free Play mode allows the user to play his favorite boards again and again.
“The new features added to an already well-loved puzzle mechanic makes this even more fun and addictive to play. Cradle of Rome was a phenomenal success on the PC last year and converting it for Nintendo DS opens up new opportunities for everyone to experience its unique gameplay”, enthused Stefan Juelke, managing director of cerasus.media.
“We are delighted to have signed a deal with cerasus.media to bring Cradle of Rome to European Nintendo DS owners”, said Yen Hau, Product Marketing Assistant of Rising Star Games. “It is a fantastic title that successfully mixes brain-teasing puzzles with thought-provoking resource management in an intensely addictive experience and is the perfect title for a publisher like Rising Star Games to enter the casual market.”
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July 14th, 2008, 17:30 Posted By: wraggster
Jkkdark posted a bit about this last night but this is such major news it deserves a full on newspost with screens.
Ector last night revealed that Dolphin the Gamecube Emulator for Windows has now gone open source and also that Nintendo Wii Emulation has been added with the ability so far to play intro movies and starts zelda, heres his post:
We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.
You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .
A few new features are included:
* New OpenGL graphics plugin by zerofrog
* Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
* Much faster JIT in 32-bit, slightly faster in 64-bit
* Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)
* Some more I forgot about right now, see them as bonuses..
With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.
We'll release some new official builds soon, too.
Compatibility has not increased since the last release, but speed has in many cases.
Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying
Have fun,
Falcon4ever and Codex Dolphin beta testers posted many screens of game intros and even some ingame footage. heres a few of the screens:
This Version with Wii Support is unreleased at this time but its looking great for Emulation fans again.
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July 14th, 2008, 18:59 Posted By: wraggster
Nintendo's upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo’s commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing.
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July 14th, 2008, 19:10 Posted By: wraggster
news via wiilinux
It’s official, a Custom Wii Firmware is in development. It may not be the feature packed firmware that you’re looking for, but it truly is a massive leap in the Wii Hacking Scene.
Recently, Marcan, one of the more publicized Wii developers, was interviewed for another website. During the interview, Marc let some news items fly.
Some of the more interesting points include:
Homebrew Channel Beta 9 - This channel will include new features that many have been asking for. It will be more of a minor update, focusing on stability rather than new features, but we will be suprised with what is included in the new release. The channel could have been released already, but testing was stopped because of testing for the… Wii Custom Firmware - In general, the Wii custom firmware has no features that are new. It would operate exactly as your current firmware does. The difference however, is that a “Recovery Menu” will be implemented to restore the NAND memory, even if “has been completely and utterly trashed”
Read the entire Interview here
Awesome News, what would you like to see in a Custom Firmware for the Wii ?
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July 14th, 2008, 19:56 Posted By: wraggster
JimmyL has posted a new version of his bomberman style game for the DS:
Well, it's been over a year since the last Explosive Gas update, so here you go. The only thing noticeably different in this version is a second map layout. This new map has some holes on the upper level that are useful for surprise dive bombs on people below. Just watch that you don't fall into a dead end.
Enjoy.
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July 14th, 2008, 20:09 Posted By: wraggster
News/release from Gusec:
It's Mastermind, a codebreaking boardgame!
I've finally completed my first game to the DS, with PAlib.
It may still host a bug or two, so report if you find any!
Rules
The rules are simple;
You should in eight attempts , try to guess the order and colour of four marbles, to your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position,
and gold tells you that one of your marbles both has the right colour and the right place.
It's up to you to find the right code with the hints you get!
Information about this version
I've tried to make it as stable as possible, though it's my first attempt!
I'm going to improve the flow of the game, and maybe add a couple of functions, like a better HighScore-list or some unlockables.
This is still an early version. So if you find anything weird, please let me know and I'll try and fix it!
Secrets are none so far, besides one little easter egg that may occur if you lose...
It contains three different levels of difficulty, from easy to almost impossible, so it should contain enough challenge.
Level-setting reachable via Start, and HighScore-list (new game here to), Select.
* 1.02 - Fixed memory flaws and slow graphics.
* 1.03 - Improved sprite management. Version number added to description.
* 1.20 - Fixed, brighter graphics, faster flow. Highscorelist added!
* 1.22 - Stability - check! (+ flashing HighScore-row)
.
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July 14th, 2008, 20:39 Posted By: Shrygue
via Computer and Video Games
Sega has released eleven new screenshots from BioWare's DS role-playing game, Sonic Chronicles: The Dark Brotherhood.
There's nothing in the screenshots to sway anyone who wasn't keen before, but for everyone else there's increasing reason to be excited.
The more we see the more we're convinced it's a mixture of a traditional BioWare game and something like Final Fantasy. In our minds, that's no bad thing.
Take a look below and let us know what you think in the comments. We'll send the first person who correctly guesses what first-party game Nintendo bundles this with a pack of Chewits.
Screenshots here
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July 14th, 2008, 22:23 Posted By: wraggster
via gxmod
New version of this board game developed by philoo. 2 new games were added (Mancala and Tchuka Ruma) and a few sound effects, while some wallpapers have undergone a small facelift.
A bug last minute to prevent a replay of the second part had been discovered, a corrected version 0.5 is stamped out in the aftermath.
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July 14th, 2008, 22:34 Posted By: wraggster
fcorbier has updated his release thread here at DCEmu with a new version of his Native (not using linux) Media Player for the Nintendo Wii.
Heres whats new:
v0.03:
-happy french bastille day!
-added USB storage support (USB reading is dead slow unfortunately, only good for MP3 files)
-added volume controls (Up/Down buttons on the wiimote)
-added wiimote buttons repeat during playback
-added preliminary test network streaming (shoutcast and mms)
-longer filename display in the file selection screen
-fix for widescreen aspect ratio (uses the Wii display settings)
-more audio playback fixes
installation
- unzip the package into the "apps" folder on your SD card.
- place video and audio files on the root folder of your SD card.
- launch MPlayerWii through the Homebrew Channel.
Download and Give Feedback over at the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=118838
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July 14th, 2008, 22:46 Posted By: wraggster
theinternetftw has released an unnoficial update to the GBA Emulator for Nintendo Wii
Heres whats new:
Hey guys, I got fed up with the intermittent video mode problems I was having and updated the code to take advantage of the latest version of devkitpro, which fixed it. Should help all those out there with component cables, etc. Hope this fixes things for those having problems on the PAL side of things too, I couldn't test for that.
I also added classic controller analog stick support, and you can insert the classic controller at any time now, even after you've started the emulator.
I may end up adding other stuff (may being the operative word, because I have very little programming experience). "other stuff" would probably include fixing having to press the save button in the in-game menu, adding Save states, letting you select a new rom without having to quit, maybe even adding a proper gui. Hope this release comes in handy.
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July 14th, 2008, 23:06 Posted By: Shrygue
via Computer and Video Games
Publisher D3P has released a batch of screenshots from the new Shaun the Sheep game for DS.
In the videogame, players take control of Shaun who must track down missing sheep before the farmer comes home.
There's plenty of sheep action in the screenshots, plus a variety of regular characters from the series.
The game should be out in the autumn, if it takes your fancy.
Screenshots
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July 15th, 2008, 00:58 Posted By: wraggster
While everyone was distracted by EA's ongoing press conference, EA went and uploaded a bunch or screenshots and some basic information about a bunch of games, including a new one called SimAnimals for the DS. According to EA's Web page, the game lets players "control more than 60 animals" with an "on-screen animated hand that allows you to reach out and touch, pick up and move everything in the game from foxes and bears to trees and flowers." Animals will grow to like or dislike this disembodied, manual overlord based on how it treats them. Remind you of any other popular simulation game? Look for SimAnimals in January of 2009, and more about the project as we hear it.
http://www.joystiq.com/2008/07/14/ea...ls-for-ds-wii/
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July 15th, 2008, 00:58 Posted By: wraggster
While everyone was distracted by EA's ongoing press conference, EA went and uploaded a bunch or screenshots and some basic information about a bunch of games, including a new one called SimAnimals for the DS. According to EA's Web page, the game lets players "control more than 60 animals" with an "on-screen animated hand that allows you to reach out and touch, pick up and move everything in the game from foxes and bears to trees and flowers." Animals will grow to like or dislike this disembodied, manual overlord based on how it treats them. Remind you of any other popular simulation game? Look for SimAnimals in January of 2009, and more about the project as we hear it.
http://www.joystiq.com/2008/07/14/ea...ls-for-ds-wii/
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July 15th, 2008, 01:17 Posted By: wraggster
Newly released:
features
Beautiful visuals create an incredibly vivid Final Fantasy atmosphere on the Wii for the first time
Chocobo, a venerable icon from Final Fantasy, can learn familiar jobs from the Final Fantasy franchise (White Mage, Black Mage, etc)
Unlock the Job Change function and change jobs as you adventure through dungeons
Famous Final Fantasy monsters and creatures appear as enemies to be battled in the dungeons
description
One day, treasure hunters Chocobo and Cid happen upon a strange town. The town is Lostime, where the townspeople believe that forgetting is the key to happiness.
whenever the bell on the clocktower rings, they forget their sad memories, aggressive impulses...somtimes even their own names.
Then a boy named Raffaello comes to town. He is able to create dungeons out of people's memories and help them remember the past...
http://www.play-asia.com/SOap-23-83-...j-70-2ovs.html
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July 15th, 2008, 01:31 Posted By: wraggster
Newly released:
features
Use your Wii Remote and Nunchuk to throw, draw, shoot, pump, grab, shake and more as you unlock 30 different park mini-games that range from Shut Your Trap to Island Defender
Select, create and modify your own unique character
Explore the park’s five themed zones: Carnival, Spookyville, Fairytale, Pirate and Space
Play mini-games to win tickets to spend on prizes for your collection
description
All of the fun and thrills of your favorite amusement parks and carnivals are now available in your living room! In Wonder World Amusement Park, you can take your customized character through a fully 3D park with five themed zones and hop on five heart-pounding interactive rides. Play through a huge variety of mini-games as you win outfits and prizes for your unique character. Step right up and test your skills in a fun filled experience for the whole family
http://www.play-asia.com/SOap-23-83-...j-70-2ovn.html
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July 15th, 2008, 01:32 Posted By: wraggster
Newly released:
features
Over 25 family-friendly games including: Frog Leap, Clown Splash, Ring Toss, Dunk Tank, Day at the Races, Lucky Cups, Hoops, Shooting Gallery, Hole-in-One, Nerves of Steel and even The Great Swami, the mysterious fortune teller
Win over 250 virtual carnival prizes like goldfish, pirate swords and giant stuffed animals!
# Have fun personalizing your in-game characters with wearable rewards like the famous Viking Horns and Bling necklace
description
Step Right Up! All the fun and excitement of your favorite Carnival Games! It's the perfect multi-player game for moms, dads and kids of all ages. Are you ready to rack up the points in a game of classic Alley Ball? Got the muscle to ring the bell in Test of Strength? Been practicing your accuracy for the famed Milk Bottle Throw? Ready to get wet in the Dunk Tank? Master all the classic carnival games and the ultimate prize could be yours.
http://www.play-asia.com/SOap-23-83-...j-70-2ox9.html
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July 15th, 2008, 01:58 Posted By: wraggster
news via tehsken
Michoko has released a very anticipated follow up to his original remake of the Lone Wolf adventure book. These books contain a battle system that were originally played using dice and paper - much like old school D&D, but not as complex. One can make their way through this book and the outcome and path would be different depending on the choices and battles you fight/make.
This new book is the second of the LoneWolf series and if you liked the original LoneWolfDS - Flight from the Dark you'll enjoy this one. These homebrew are some of the best to hit the Nintendo DS and should not be overlooked.
quote
2008/07/12 : v1.0
- Fixed merchants items in section #181
- Added a note in the equipment section explaining you can't own more than 50 crowns at once
- Fixed a bug which allowed to pick 3 items as your starting equipment instead of 2
- Fixed a bug in section #91 where you could pick an infinite number of meals
- If you had lost your backpack from previous book, it is now again available (your King is a generous
man)
- If you load a saved game from book I, your endurance is now fully restored.
- Now you get the correct amount of gold when starting from a previous save.
- Fixed section #12 and the handling of the Sixth Sense bonus, which was incorrect.
- Added a "loading" message at launch, some people thought the game had crashed while it was just initializing.
Download Here --> http://www.projectaon.org/staff/frederic/index.php
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July 15th, 2008, 02:06 Posted By: wraggster
News/release from Beardface:
WiiOperation is an operation-esque clone for the wii. Game involves extracting bones from tight corners; and the old familiar zap to remind us that surgery isn't for everyone. Custom user content is available and easily added by using the included WiiOperation Level Builder.
Beginning the game
Playing WiiOperation is much easier than actual surgery. To begin, start a new game from the menu. Once in the level, click on the silver tray to grab your tweezers. With tweezer in hand, twist, slide, and inch the wiimote towards the bone to prepare for extraction.
Moving the bone
Once you get to the bone, hold A and B to pinch and hold it while you drag the bone. You can reposition the bone by twisting and letting go of the bone to prepare for your next move.
Beating the level
Drag the bone to the silver tray and release it to complete each level.
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July 15th, 2008, 02:09 Posted By: wraggster
News/release from SquidMan
WiiMU is a PoC "Channel Launcher" app for the Wii. It eventually aims to completely replace the System Menu in functionality. At the moment it is quite far from that goal, but it does have a start. It currently:
Lists all installed Channels. (Does not include those with only a ticket)
Allows selection of the Channel to load.
Allows return to loader.
Allows return to real System Menu.
Please note that at the moment it DOES NOT REPLACE ANY SYSTEM FILES! It may eventually get to that point, but currently it is far from it.
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July 15th, 2008, 02:14 Posted By: wraggster
via wiibrew
Hermes has released Guitar Fun for the Wii, heres the translated info:
Good.
After a while playing with sound and graphics of the Wii (as some already know), I have taken the initiative to carry my famous program Guitarfun PC to Wii, adding some extra things, such as a MOD who played in the menu or support for the Rumble when some failures note.
The program can be controlled from two PC USB keyboards, from two Guitars (Guitar Hero 3) or from two Wiimote (with or without Nunchuck) or any combination thereof. You can use a PS2 Guitar through adapter commanded by GC (if encountered some problems with yours, send an MP to fix)
I have added some support autodetection to know who is in active command, the priority being the first player to Guitars, etc. (can also be manually select from a menu "Input Options")
Finally, as you have a nice PDF, I shall be brief here: just say that if usais a keyboard, the thing is the same as driving Frets On Fire Guitarfun or PC. With the guitar thing is done and if you have a Wiimote, it is best to connect the Nunchuck
and select things with the cursor up / down and using A to enter the menus and B to exit (in the game to play, it would be
Z, C, A, B + for Green, Red, Yellow, Orange and Blue, without golpeador)
The SD meteis folder 'guitarfun' package (with all its contents) in the root directory. This reader uses the DS's internal Wii.
Inside the folder 'song' you must add folders with songs in 'Frets on Fire'. You can customize the list of songs formed packs (see the PDF). You can also customize the masts and bitmap background. Again, look at the PDF
Incidentally, this is a beta that I've only tested, so we hang here for the probeis that what you and I conteis that this is going. The source, the public where appropriate under GPL v3. .
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July 15th, 2008, 02:26 Posted By: wraggster
News via Cidmizard @ Nintendomax
For féter my return uncertain on the Internet, I put online demo of "Paint Black DS", an application design incorporating the principle of a game which I do not know the name lol, drawing replacing the boxes by numeroté Figures / tiles corresponding with the stylus and a drawing magically appears. Three models are available and free mode for this first version, draw well.
http://cid2mizard.dev-fr.org
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July 15th, 2008, 17:17 Posted By: wraggster
At the 2008 E3 Media and Business Summit, Capcom®, a leading worldwide developer and publisher of video games, announced Mega Man 9™ for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, Nintendo WiiWare™, and PLAYSTATION® Network. The original 2D classic Mega Man returns, bringing the series back to its core with retro-action platform gameplay and NES-inspired old school graphics. Relive the Mega Man experience with maniacally themed environments, a host of power-ups, and classically inspired bosses, each with their own unique weapons and weaknesses. Mega Man is currently scheduled for a simultaneous launch on all three platforms this Fall.
Mega Man 9 is a continuation of the original Mega Man series and will feature the classic gameplay fans know and love focusing on defeating bosses and acquiring a diverse arsenal of weapons. Mega Man 9 will feature over a dozen new challenging levels, a horde of new enemies with designs directed by Keiji Inafune, the original Mega Man character designer, online leader boards and a gamerscore achievements system.
In the year 200X, as the advanced science of the era has created industrial robots that co-exist with humans. However, an evil genius, Dr. Wily, plots for world domination and creates his own robot army to take over mankind. Luckily for humanity, Dr. Light outfits one of his domestic robots “Rock” to fight Dr. Wily’s creations. Mega Man is born.
Set after the events of Mega Man 8, multiple riots have sprung up all over the world. Whilst many people suspect that this is another plot from Dr. Wily, Dr. Light is stunned to recognize that some of the robots rioting on the TV screen are his own creations. Even more stunning, Dr. Wily appears on television to proclaim that Dr. Light is the evil mastermind behind these latest catastrophic incidents and it’s up to Mega Man to clear his creator’s name!
Launching this Fall for all three major platforms, Mega Man 9 is the must- buy Mega Man for both old and new fans alike. Its retro look and feel will draw old fans back to the series while its intuitive controls and the 80’s retro style gameplay will open up the game to a broader audience.
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July 15th, 2008, 17:21 Posted By: wraggster
KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that Prey the Stars™ is coming to North America in October 2008 exclusively for Nintendo DS.
Prey the Stars serves up an incredible world where nearly anything from food items to entire buildings can be devoured. Players must bite, lick, and suck their way to victory as one of the game’s four insatiable and customizable creatures: GABU, BARI, CHUCHU, and PERO. The more these characters eat, the bigger and more voracious their stomachs will become. It’s an engaging and addictive game for anyone with a taste for fun!
About Prey the Stars
The main objective of Prey the Stars is to eat everything in sight and to attack your opponents. Each of the games colorfully-themed stages are cleared by devouring as much as possible before time runs out. The player with the highest score at the end of the stage is the winner. Each player scores points by eating and by sucking in “spirits” which are hidden in some objects. The bigger the item, the higher the score!
Prey the Stars offers a delicious smorgasbord of multiplayer options. Gamers can feast with up to 4 friends using local Wireless DS Single-Card Download Play or Multi-Card Play. Players can also take their gastronomic conquest worldwide with Nintendo® Wi-Fi Connection.
Exclusive character designs for Prey the Stars were created by break-out Japanese pop artist TOUMA. The highly-respected designer is renowned for his whimsical and edgy creations including, Knuckle Bear and Boo, that have taken the urban vinyl toy industry by storm.
Developed by KOEI CANADA, Prey the Stars is rated “E” (Everyone – Comic Mischief) by the ESRB. Play is for 1-4 players using local Wireless DS Single-Card Download Play, Wireless Multi-Card Play, and via Nintendo Wi-Fi Connection
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July 15th, 2008, 17:23 Posted By: wraggster
Rising Star Games is pleased to announce plans to release Populous DS in Europe ahead of its unveiling at this year’s E3. This product is part of a stellar line-up being showcased by Rising Star Games’ parent company, Marvelous Entertainment, and XSEED Games (the product’s North American publisher) at the Los Angeles Convention Centre.
Based on the original PC classic, Populous DS brings a re-imagination of the classic game which pioneered the God simulation genre. Featuring touch-screen controls that utilise the dual-screens, players manipulate five elementally-imbued gods, each with their own unique miracles within an extensive single-player campaign. In the multiplayer wireless mode, up to four players can unleash earthquakes, tidal waves and raging volcanoes onto rival players’ lands.
Populous DS is scheduled for release in Q1 2009 throughout Europe and the rest of the PAL territory.
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July 15th, 2008, 17:23 Posted By: wraggster
Rising Star Games is pleased to announce plans to release Rune Factory: Frontier ahead of its unveiling at this year’s E3. This product is part of a stellar line-up being showcased by Rising Star Games’ parent company, Marvelous Entertainment, and XSEED Games (the product’s North American publisher) at the Los Angeles Convention Centre.
From the creators of Harvest Moon and Rune Factory for the DS comes the first installment of Rune Factory for a home console. Developed exclusively for Wii, Rune Factory: Frontier features stunning graphics and takes full advantage of the Wii’s unique controls to fully immerse players in the Rune Factory universe. Rune Factory: Frontier incorporates an open-ended structure which allows players to choose the type of game they wish to experience. Whether it’s growing crops, expanding the town, fighting (or befriending) monsters or even falling in love, the experience is unique to each player.
Rune Factory: Frontier is scheduled for release in Q1 2009 throughout Europe and the rest of the PAL territory.
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July 15th, 2008, 17:24 Posted By: wraggster
Rising Star Games is pleased to announce plans to release Avalon Code DS ahead of its unveiling at this year’s E3. This product is part of a stellar line-up being showcased by Rising Star Games’ parent company, Marvelous Entertainment, and XSEED Games (the product’s North American publisher) at the Los Angeles Convention Centre.
From the creative minds behind Rune Factory and Harvest Moon and the development studio responsible for the Final Fantasy III and Final Fantasy IV DS remakes, Avalon Code is an action RPG boasting incredible graphics, a deep and engrossing story and innovative game play mechanics. Using the main character’s ‘Book of Prophecy’, players can modify the rules of engagement during battle as well as weapon and monster attributes. The player even has control over the story as it changes depending on which gender the player chooses, enhancing the ability to immerse him or herself in the story.
Avalon Code DS is scheduled for release in Q2 2009 throughout Europe and the rest of the PAL territory.
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July 15th, 2008, 17:26 Posted By: wraggster
Hudson Entertainment, the North American publishing arm for HUDSON SOFT, announced today they are bringing FISHING MASTER WORLD TOUR, a sequel to the popular FISHING MASTER back to the platform this winter. Published by Hudson Entertainment and distributed in North America by Konami Digital Entertainment, Inc., FISHING MASTER WORLD TOUR will be available nationwide in Winter of 2009 .
The new FISHING MASTER WORLD TOUR offers over 200 different types of fish to catch and enables players to catch fish in their native waters around the world in the first ever global fishing game on the Wii. Players now have over forty different locations to fish from in seven different regions. Fish on Easter Island, under the Golden Gate Bridge, on the Amazon River and many more exotic global locations.
“FISHING MASTER set the standard for realistic fishing fun, and FISHING MASTER WORLD TOUR really takes the gameplay to the next level,” said Dai Kudo, head of the console division at Hudson Entertainment. “Featuring a global fishing environment, over 200 different types of fish to catch, more realistic controls, wi-fi laddering and addictive multiplayer battle modes, FISHING MASTER WORLD TOUR will provide countless hours of fun for the entire family.”
Staying true to the first version’s realistic controls, players use the Wii Remote™ and Nunchuk™,to battle fish as you would in real life. Pull the Wii Remote left and right as the fish fights you from the end of the line and adjust your drag to avoid breaking your line. Once you have your skills down, take on some friends with four person multiplayer modes.
Additional new features in FISHING MASTER WORLD TOUR include ‘Boss Battles’ where players can catch rare fish with exclusive boss battle controls. A ‘Trolling’ mode has also been added to allow players to fish off the coast in places like Hawaii on the back of fishing boats. Who will be the first to hook the Big One?
Other significant enhancements to the sequel are the multiplayer modes. Wi-Fi Laddering lets players compete online against other Fishing Masters over who will catch the biggest fish in various worldwide locations. Players will also enjoy new local Multiplayer Battle Modes which enable them to play against their friends and family members in all new different battle modes.
For more information about FISHING MASTER WORLD TOUR or Hudson Entertainment visit www.Hudsonentertainment.com.
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July 15th, 2008, 17:28 Posted By: wraggster
Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that it is bringing My Aquarium to WiiWare™ on the Wii™.
My Aquarium is an all-new, original IP for digital download on WiiWare. In this pleasant and relaxing software experience, much like a real aquarium, you can customize your fish tank with different backgrounds, gravel styles, decorations, plant life, and of course, fish. A release date for My Aquarium will be announced soon.
“While many games and downloads these days focus on wild, fast-paced gameplay, My Aquarium offers a totally different, calming experience,” said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. “Watching the amazing things that can happen in the underwater world is something the entire family can enjoy.”
No room for a real aquarium? Don’t have the time or money to maintain a fish tank? Why not add a beautiful, maintenance-free aquatic experience to your home with My Aquarium? Sit back, relax and interact with the fish. If you have to go away for a while, don’t worry; you might even find a brand new fish when you come back! In My Aquarium, Wii owners can choose the fish that will live in their aquarium and what decorations they’ll get to enjoy. You can choose the glass color, lighting, background design, style of gravel, rocks, or plant life for the world their fish will inhabit and can mix and match different fish in up to 6 individual aquariums. You can even send aquariums to friends using WiiConnect24™ if they also have My Aquarium.
Some other features of My Aquarium include:
• A wide selection of colorful fish – Choose from 40 different types of fish, from groupers to jellyfish. Both freshwater and saltwater fish can cohabit just fine. If you want to feed your fish, you can choose from a variety of food. You can even interact with your fish and keep a watchful eye on your favorite. Learn more about your fish in the Fish Database.
• Interacts with the Forecast Channel – Tank conditions change depending on the weather in your area!
• Focused on Fun –You can simply relax and enjoy the fish. Don’t worry about water temperatures or other special knowledge needed for a real aquarium. My Aquarium requires only your imagination.
For the latest screenshots and artwork, please visit:
http://www.clevercomm.com/MyAquarium
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July 15th, 2008, 17:33 Posted By: wraggster
Atari serves up a treat with the announcement of What's Cooking? with Jamie Oliver, the first video game to feature international cooking star Jamie Oliver and his delicious, world-renowned recipes, scheduled for release exclusively on Nintendo DSTM for Christmas 2008. What's Cooking? with Jamie Oliver walks players through virtual and real-life cooking situations, from shopping to chopping, dressing the dish to serving up meals. The portability of Nintendo DS means Jamie Oliver is with you every step of the way to offer help and inspiration at the supermarket, in the kitchen, on the barbecue or wherever you feel like cooking up a storm.
Try your hand at some delicious real cooking with the interactive cookbook, stuffed with 100 original Jamie Oliver recipes, mouth-watering photography by David Loftus of the quality we've come to expect from Jamie's books, and featuring voice recognition leaving hands free to concentrate on the cooking. The interactive shopping list automatically saves ingredients from chosen recipes (either Jamie Oliver's or your own creations) and organises them by food type making trips to the supermarket a breeze. You can add any other items you want to the list using the keypad or text recognition.
In the spirit of Jamie Oliver's books and TV shows, the creative mode encourages players to use hundreds of hand-picked ingredients to create their own dishes. Up to 100 of your own unique recipes can be saved on the Nintendo DS to be recreated in the kitchen later and shared with friends and family using the Nintendo® Wi-Fi Connection.
The cooking games offer fun for everyone with a series of recipe challenges using the stylus to chop, stir and serve in a variety of virtual real-time 3D kitchen settings. Challenge your friends and family to a cook-off or beat the clock, all the while keeping quality and taste in mind on your way to becoming a top chef.
"I really want to get as many people as I can cooking simple, tasty food, so I'm really excited about bringing a book's worth of my recipes to a game for the first time," said Jamie Oliver. "You can cook my recipes for real at home or in the game's 3D kitchens, but what's brilliant is that you can come up with your own recipes then share them with your mates and family over wi-fi. Lovely."
"What's Cooking? with Jamie Oliver will be the most complete cooking game and it's great to have Jamie Oliver on board with his wholesome recipes and passion for life," said Cyril Voiron, VP Brand Management, Worldwide Publishing, Atari. "What's Cooking? with Jamie Oliver is a great game for Nintendo DS as it appeals to players of all ages within the family, be it the everyday adult cook or the budding child chef, which is a perfect fit with Nintendo's phenomenal DS audience."
What's Cooking? with Jamie Oliver is scheduled for release across North America in October 2008. For information on Jamie Oliver, please visit his official website at www.jamieoliver.com.
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July 15th, 2008, 19:15 Posted By: wraggster
The Adventure Company and JoWooD Productions, leading publishers of adventure games worldwide, are pleased to announce Agatha Christie: Evil Under the Sun is under development for Wii™, set to be released in October 2008.
Based on the novel Evil Under the Sun by the world’s best-known mystery author, this is the second title from The Adventure Company’s successful Agatha Christie video game series to release on Wii. Evil Under the Sun takes advantage of the unique features of the Wii, such as group gameplay, allowing groups of friends and families to gather around the television, sharing the Wii Remote™, discussing and solving puzzles together.
Storyline
Famous detective Hercule Poirot is back in typical style, turning up at just the right time to begin an investigation into th e murder of a famous actress during what should have been the start of a relaxing holiday.
Taking on the role of Hercule Poirot, players can scour a stunning tropical island for clues and delve deeper into the mysterious relationships between over 20 unique characters to search out the killer.
“Agatha Christie fans will be thrilled to literally step into the shoes of Hercule Poirot through the unique playing features of the Wii in Evil Under the Sun,” said Byron Gaum, Global Product Marketing Manager at The Adventure Company. “The game has stunning environments for want-to-be sleuths to explore, a cast of exceptionally rendered characters to interrogate, each with their own unique personality, and a variety of puzzles to solve.”
The ESRB rating is ‘T’ for Teen Agatha Christie: Evil Under the Sun for Wii will sell for an SRP of $29.99 USD. For further information please visit the official game website at http://www.agathachristiegame.com/ euts/index.html.
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July 15th, 2008, 19:19 Posted By: wraggster
SUBSONIC innovates again, and allows you to travel with your favourite portable console! Innovative accessories to make your trip easier and have fun everywhere with your portable console or MP3 player! Car, plane, train, with a back pack, don’t forget to put your Subsonic accessories kit in your luggage!
THE only car charger available to recharge all your nomad stuff!
Listening to music, playing games on your portable console (DS™, DS™ Lite, PSP™ & PSP™ Slim), recharge your laptop before a meeting. The USB & “4 in 1” car charger will be a must have for all your car trips!!
“4 in 1” car charger description:
1 car charger with a Female USB connector +
1 male USB cable -> 4 connectors
Compatible with:
Every portable console: DS™, DS™ Lite, PSP™, PSP™ Slim & Lite.
Every Mini USB connector device
Ipod® compatible.
1,1m cable
THE cunning case for globe-trotters!
Your Nintendo DS™ will be accompanying you on your holidays?
Take the Holidays Crystal Case to travel, by plane, by train, by car … This case is anti-shock, anti-scratch, and can contain your Nintendo DS™, 4 games, and all the necessary components for your Nintendo DS™!
The Holidays crystal case is available in pink, white, silver or black.
. Scratch-proof and shock-proof outside shell, rubber-made interior compartments.
. Telescopic metal DS™ Lite stylus, earphones with a retractable cable, cigar lighter charger and retractable USB charger cable for the DS™ Lite.
. The DS™ Lite stylus improves handling, comfort and precision. It is easily stored in the stylus holder of your console.
THE essential for a road trip with your NDS™ lite!
Always travelling? Just keep your “Premium kit” for the Nintendo DS™ lite! This kit contains all the accessories necessary for serious travellers!
The “Premium kit” for NDS™ lite is available in 4 colours: White, black, silver or pink.
• Storage case for Nintendo DS™ Lite System with pockets for DS™ Game Cards and accessories.
• 2 air-bubble free screen protectors (reduced reflection, re-adjustable).
• Microfiber cleaning cloth for dust and finger marks.
• Anti-dust protections for the console slots.
• Stereo earphones with volume control.
• Protective storage case for 6 games.
• 2 anti-scratch styluses and 1 special game finger stylus.
• Wrist strap.
http://www.subsonic.fr/
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July 15th, 2008, 19:33 Posted By: wraggster
Purchase a ticket to your Magical Vacation this week: The classic game is sold at a bargain price of $5.99 only - offer valid for 1 week only
On a camping trip to the Farensia beach, the students of the magical school Will O' Wisp are attacked by strange creatures called Enigma. Enigma comes from another world called Plane and have abducted children from several schools already. To rescue her students, the teacher Madelaine provoked these monsters and had them take her away.
Your task is to find out why the enigma are targeting your classmates and to rescue them. You are not alone on your quest, connect the communication cable and play this game with your friends, you are not only to communicate with other players but spirits that would assist you in your battles.
Each player is associated with an element, but through the communication feature called Let's Amigo, you can launch attacks that are associated with other people's elements. This game is designed for group play as there are three types of magic that you cannot use unless you take full advantage of the Let's Amigo function:
Love magic – you need to communicate with five people with the same elemental associations as you do.
Dark magic – Bond yourself with a hundred people.
Light magic – After you have mastered all fifteen types of magic aside from light.
This classic game pushes the graphical limits of your Gameboy Advance or Gameboy Micro and is a valuable collector's item as it has never been sold outside Japan. The ticket to a Magical Vacation is sold at a bargain price of US$ 5.99 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 15th, 2008, 19:47 Posted By: wraggster
Play Asia are having a massive sale of all their in stock items starting from 25% up to 75% off some games/accessories:
as of writing the sale lasts for another 4 days
Heres a selection they posted:
Nintendo DS™:
Ace Attorney: Apollo Justice US US$ 29.90
Bangai-O Spirits JPN US$ 48.90
Bleach: The Blade of Fate US US$ 18.67
Choushoujuu Mecha MG JPN US$ 14.93
Contra 4 US US$ 24.90
Daigasso! Band Brothers Request Selection JPN US$ 39.90
Days of Memories 2 JPN US$ 26.17
Dungeon Explorer: Warrior of Ancient Arts US US$ 18.67
Ecolis JPN US$ 5.18
Eyeshield 21: Max Devil Power JPN US$ 14.93
Final Fantasy: Crystal Chronicles - Ring of Fates US US$ 33.67
Gyakuten Saiban 2 (New Best Price! 2000) / Phoenix Wright: Ace Attorney Justice for All JPN US$ 14.93
Gyakuten Saiban 3 (New Best Price! 2000) / Phoenix Wright: Ace Attorney Trials and Tribulations JPN US$ 19.90
Kanji Sonomama Rakubiki Jiten JPN US$ 36.67
Meccha! Taiko no Tatsujin DS: 7-tsu no Shima no Daibouken JPN US$ 36.67
Mega Man Star Force Dragon US US$ 9.68
Mega Man Star Force Leo US US$ 9.68
Mega Man Star Force Pegasus US US$ 9.68
Metroid Prime Pinball JPN US$ 11.18
Naruto Shippuuden: Dairansen! Kage Bunsen Emaki JPN US$ 26.17
Naruto: Shinobi Retsuden JPN US$ 18.67
Nodame Cantabile JPN US$ 18.67
Oshare Majo Love and Berry (DS Collection) JPN US$ 14.93
Ouendan JPN N/A
Phoenix Wright: Ace Attorney Justice for All US US$ 18.67
SD Gundam G Generation: Cross Drive JPN US$ 14.93
Slide Adventure: Mag Kid JPN US$ 14.93
Star Fox DS / Star Fox Command JPN US$ 11.18
Tales of the Tempest JPN US$ 11.18
The Prince of Tennis: Driving Smash! Side Genius JPN US$ 29.92
The Prince of Tennis: Driving Smash! Side King JPN US$ 29.92
Tottoko Hamtaro: Nazo Nazo Q Kumonoue no ? Jou JPN US$ 11.18
WanSeg TV Tuner DS JPN US$ 52.43
Wario: Master of Disguise US US$ 14.18
World Soccer Winning Eleven DS: Goal x Goal! JPN US$ 29.92
Zaidanhoujin Nippon Kanji Nouryoku Kentei Kounin: KanKen DS JPN US$ 22.42
Zekkyo Senshi Sakebrain [Club Nintendo Limited Edition] JPN US$ 22.42
More details etc ---> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 15th, 2008, 19:48 Posted By: wraggster
Play Asia are having a massive sale of all their in stock items starting from 25% up to 75% off some games/accessories:
as of writing the sale lasts for another 4 days
Heres a selection they posted:
Nintendo Wii™:
Barnyard US N/A
Bratz: The Movie US US$ 7.43
Crazy Climber Wii JPN US$ 11.18
Dragon Quest Swords: Kamen no Joou to Kagami no Tou JPN US$ 48.68
Eyeshield 21: Field no Saikyou Senshi Tachi JPN US$ 14.93
FreeLoader (PAL Version) EUR US$ 14.93
Game Cube Controller (White) JPN US$ 18.67
Kekkaishi: Kokubourou no Kage JPN US$ 11.18
Legend of the Dragon US US$ 7.43
MLB Power Pros US US$ 18.67
Mario Strikers Charged JPN US$ 14.93
NiGHTS: Journey of Dreams / NiGHTS: Hoshi Furu Yoru no Monogatari JPN US$ 14.93
SpongeBob SquarePants: Creature From the Krusty Krab US US$ 18.67
Super Smash Bros. Brawl US US$ 59.90
Wii Classic Controller with Glove (Special Edition / Black) US N/A
Wii Classic Controller with Glove (Special Edition / Blue) US N/A
Wii Classic Controller with Glove (Special Edition / Pink) US US$ 14.93
Wii Gamenizer with Remote (Special Edition) US US$ 32.17
Wii Nunchuk with Glove (Special Edition / Black) US N/A
Wii Nunchuk with Glove (Special Edition / Pink) US US$ 14.93
Wii Zapper JPN US$ 14.93
Zack & Wiki: Quest for Barbaros' Treasure / Takarjima Z: Barbaros no Hihou JPN US$ 59.90
More details etc ---> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 15th, 2008, 19:49 Posted By: wraggster
Play Asia are having a massive sale of all their in stock items starting from 25% up to 75% off some games/accessories:
as of writing the sale lasts for another 4 days
Heres a selection they posted:
Gameboy Advance™:
Famicom Mini Series Vol.03: Ice Climber JPN US$ 9.68
Famicom Mini Series Vol.05: The Legend of Zelda JPN US$ 21.67
Famicom Mini Series Vol.07: Xevious JPN US$ 11.18
Gauntlet & Rampart Dual Pack US US$ 7.43
Gold Gashbell!! Makai no Bookmark JPN US$ 3.68
Gunstar Super Heroes US US$ 11.18
Magical Vacation JPN US$ 5.99
Mahou Sensei Negima! Private Lesson 2 JPN US$ 7.43
Mario Kart Advance JPN US$ 18.67
Rhythm Tengoku JPN N/A
RockMan EXE Battlechip GP JPN US$ 7.43
RockMan Zero 2 JPN US$ 7.43
Sonic the Hedgehog Genesis US US$ 24.90
Tales of World: Narikiri Dungeon 3 JPN US$ 11.18
Tottoko Hamtaro: Ham Ham Sports JPN US$ 11.18
bit Generations: Boundish JPN US$ 7.43
bit Generations: Coloris JPN N/A
bit Generations: Digidrive JPN US$ 7.43
More details etc ---> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 15th, 2008, 19:57 Posted By: wraggster
Play Asia are having a massive sale of all their in stock items starting from 25% up to 75% off some games/accessories:
as of writing the sale lasts for another 4 days
Heres a selection they posted:
Gamecube™:
BioHazard 2 JPN US$ 44.18
BioHazard 3: Last Escape JPN US$ 44.18
BioHazard Code: Veronica Complete JPN US$ 26.17
Disney Sports Soccer JPN US$ 6.68
Disney's Magical Park JPN US$ 6.68
Donkey Kong: Jungle Beat JPN US$ 3.68
Donkey Konga (incl. drum controller) JPN US$ 14.93
Donkey Konga 1+2 Bundle Pack JPN US$ 63.68
Gold Gashbell: Yuujou Tag Battle 2 JPN US$ 7.43
Gotcha Force US US$ 18.67
Kururin Squash JPN US$ 14.93
Luigi's Mansion JPN US$ 59.90
Naruto: Gekitou Ninja Taisen 4 JPN US$ 48.68
Nintendo Puzzle Collection JPN US$ 18.67
Resident Evil 4 (Player's Choice) US US$ 18.67
RockMan EXE Transmission (Best Price) JPN US$ 3.68
Shadow the Hedgehog (Player's Choice) US US$ 18.67
The Legend of Zelda: Kaze no Takuto JPN US$ 14.93
Viewtiful Joe 2 US US$ 11.18
Wave Race Blue Storm JPN US$ 7.43
More details etc ---> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 15th, 2008, 20:19 Posted By: Shrygue
via Eurogamer
Nintendo of America boss Reggie Fils-Aime is "still not satisfied" with the sales performance of Wii and DS.
He told press at the Nintendo E3 conference there were still "tens of millions" of people to attract, and that he expects the DS will break 100 million worldwide sales before next March.
Currently the Wii has sold over 10 million units and the DS over 20 million units in the US, according to NPD data.
Between them they have combined to fetch more than USD 5 billion in hardware revenue, we were told.
This, Fils-Aime admitted, was better than 2007 when he was "not close to being satisfied".
Nintendo pointed to Pokemon with 180 million game sales around the world as helping it reach its targets, as well as freshly unveiled titles like Animal Crossing: City Folk, Wii Sports Resort, Grand Theft Auto: Chinatown, and more.
Fils-Aime also whipped out some impressive graphs that showed the Wii and DS as the fastest selling hardware of recent times - even more so than the PS2.
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July 15th, 2008, 20:23 Posted By: Shrygue
via Eurogamer
Nintendo has whipped the wrappers of an exclusive Grand Theft Auto: Chinatown game for DS.
It's due out this Christmas and will be set in "a modern day Liberty City", according to Nintendo US sales woman Carrie Dunaway.
Chinatown will also use a custom game engine, have new characters plus "the same free-ranging gameplay that GTA fans have come to expect".
Check back soon for more from E3 on Grand Theft Auto: Chinatown.
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July 15th, 2008, 20:42 Posted By: Shrygue
via IGN
Nintendo has announced WiiSpeak, a community microphone that will allow multiple people in one room to use a single microphone. The device will debut with the release of Animal Crossing for the Wii.
WiiSpeak microphone is sold separately at an MSRP of $29.99. It will be available alongside Animal Crossing: City Folk, later this year.
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July 15th, 2008, 20:44 Posted By: Shrygue
via Joystiq
At Nintendo's E3 press conference this morning, the company showed off the long-rumored Wii Music. The game uses the Remote and Nunchuk, along with a foot tapping on the Wii Balance Board, to simulate a drum set. The game also lets players blow into the Wii Remote speaker to simulate the play of a saxophone. There will be over 50 insturments in the game, including the piano, violin, guitar and marimba.
"Wii Music is a slightly different play experience than you've seen with other music games," explained Nintendodesigner Shigeru Miyamoto. "Now most music games require you to press buttons with precise timing to symbols on screen, but we've designed Wii Music to allow everyone, inclusing those who can't read music to enjoy the experience of playing music." Instead of following a strict set of notes, Wii music will let players improvise and create their own music using the Wii. The game will record videos of your on-screen play sessions. More to come.
Photos of Wii Music in action here
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July 15th, 2008, 20:47 Posted By: Shrygue
via IGN
At the E3 2008 Nintendo Press Conference, Nintendo a video that talked about its series, Animal Crossing and announced the latest in the series, Animal Crossing: City Folk.
City Folk has two sections, the Town and the City. The Town seems to be the residential section of the game, whereas the city is the business.
"The Town is where you live and do the stuff you like."
The City portion of the town is the shops section of Animal crossing. Many of the normal shops that have been in the prevous games are here, as well as new stores.
Among the new features is the ability to make you character look like your Mii.
Animal crossing will also take advantage of Nintendo's newest peripheral, Wii Speak. Wii Speak is a microphone peripheral that allows players to speak to each other. It's not a head set, but rather a microphone that sits on the TV and allows multiple players to speak into it, like a teleconference microphone.
According to Reggie Fils-Aime, Animal Crossing City Folk will be out by the end of 2008.
Screenshots here
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July 15th, 2008, 20:49 Posted By: Shrygue
via IGN
Guitar Hero: On Tour Decades was announced for the Nintendo DS at the company's E3 Press conference. Following the announcement of the new rhythm game was a on-stage video of gamers playing the game with the DS's touch screen and pick.
The newest feature announced for the title is the ability to share streaming music between the games. As Nintendo explained it at the conference, a player with Decades could play against a player with the first GH: On Tour and pick songs from both game's setlists.
Unfortunately there is no release date or song list announced as of yet, but stay tuned to IGN for your E3 updates.
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July 15th, 2008, 20:54 Posted By: Shrygue
via Computer and Video Games
Nintendo's boss Satoru Iwata has told an E3 audience that both internal teams responsible for Nintendo's Mario and Zelda games are "hard at work".
Iwata failed to actually tell us what the internal development studios are working on. He then quickly moved onto Wii Fit-related stuff. More soon.
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July 15th, 2008, 20:58 Posted By: Shrygue
via IGN
Taking the stage during Nintendo's Media Briefing at the Hollywood Kodak Theater this morning, Nintendo exec Cammy Dunaway (a.k.a. "The Camminator") was quick to praise the continued success and universal appeal of the Nintendo DS. Cammy took the time to talk about some of the system's many potential uses beyond playing video games, specifically referencing its functionality in helping users find their way in crowded airports and check up on the action of live baseball events while hanging out at Mariners games.
To continue the trend, then, Cammy announced an upcoming American localization for Shaberu! DS Oryōri Navi, commonly called Cooking Navi in Japan. The game (which isn't really a game at all) features an interactive cookbook and helps you in the kitchen as you prepare your meals. The title was first released in Japan two years ago, and just recently arrived in Europe and Australia under the name "Cooking Guide: Can't Decide What to Eat?".
The American date is currently set for November 2008. Get your spatulas ready.
Screenshots
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July 15th, 2008, 21:01 Posted By: Shrygue
via IGN
At Nintendo's Kodak Theater Media Briefing this morning, the company praised the continued success of the Pokemon brand. President Reggie Fils-Aime declared that so far in 2008, the franchise has helped to push DS sales up to over 12% ahead of last year's record. And to continue that success, the next installment in the series was announced – Pokemon Ranger: Shadows of Almia.
Shadows of Almia will be the name given to the American localization of Pokemon Ranger: Batonnage, which arrived in Japan this past March. It will continue the stylus-focused gameplay found in the original, which we reviewed and found to be decent in late 2006.
The Ranger sequel will no doubt do exactly what Reggie expects and help Pokemon continue its long-running domination in the States. The series has sold over 180 million games to date, including over 600,000 copies of the recently released Mystery Dungeon titles on DS.
Pokemon Ranger: Shadows of Almia will arrive on American store shelves on November 10, 2008.
Artwork and screenshots here
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July 15th, 2008, 21:05 Posted By: Shrygue
via Engadget
The last Wii keyboard we saw was pretty hellaciously ugly, but Logitech's take on the much-needed peripheral is actually fairly sleek. The all-white keyboard doesn't quite have the flair of the diNovo Mini, but it does have full-size keys, and for $50 it isn't bad -- and it's officially licensed by Ninty, so there are dedicated zoom, quit, forward / back, and OK buttons. Sadly, however, it's not Bluetooth -- there's a proprietary 2.4GHz USB receiver -- but you can't win 'em all. Should be available in August.
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July 15th, 2008, 21:23 Posted By: Shrygue
via Eurogamer
Reggie Fils-Aime has excitably revealed the sequel to Wii Sports.
Dubbed Wii Sports Resort, it will be "literally a day at the beach", we're told. That means throwing frisbees for your dog to catch, sword fighting (yes that is a beach sport) and jetskiing.
Central to it all was the newly unveiled MotionPlus Wiimote accessory. This adds another layer of precision to the motion sensing capabilities of the console, and was very impressive in action.
"Wii MotionPlus represents a much broader opportunity," said Fils-Aime, explaining that the new one-to-one responsiveness will "certainly take you deeper than ever before".
And that was just a "small taste" of Wii Sports Resort, apparently. Perhaps we will see more of it at E3 later this week.
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July 15th, 2008, 21:32 Posted By: Shrygue
via Computer and Video Games
Natsume has sent us forty screenshots for Harvest Moon: Island of Happiness, due for release on DS this summer.
The screens look typically Harvest Moon, so fans should be pleased. Among the features Natsume listed as features are:- Play as a boy or as a girl!
- Attract settlers by building your farm!
- Fall in love and start a family!
- Explore the biggest portable Harvest Moon ever!
- Compete against other ranchers via Nintendo Wi-Fi Connection!
40 screenshots here
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July 15th, 2008, 22:04 Posted By: JKKDARK
via IGN
SEGA of America, Inc. and SEGA Europe Ltd. today revealed details of MadWorld, the highly anticipated, third-person action game made exclusively for Nintendo's Wii system. The two creative forces behind MadWorld, gaming icons Atsushi Inaba and Shigenori Nishikawa, deliver a game with highly stylized black and white graphics, over-the-top violence and visceral action, while incorporating a layer of unexpected, irreverent comedy that makes the experience unlike any other. MadWorld exemplifies SEGA's strategic approach to developing games specifically for the Wii, especially hardcore gamers that have been clamoring for additional mature Wii titles.
In MadWorld, Varrigan City is under siege by a terrorist group simply known as "The Organizers." They have isolated its citizens from the rest of the world, and have turned the city into a bizarre and twisted game show environment called "Death Watch." In this game of survival, all the citizens have become reluctant contestants and they are pitted against unknown enemies in the ultimate battle of life or death, where only the strongest will prevail.
"MadWorld pushes the envelope with its extreme content but takes a step away from the dark and serious nature of most mature games," said Sean Ratcliffe, Vice President of Marketing, SEGA of America, Inc. "It is exactly the kind of game, and the kind of thinking, that has made SEGA one of the strongest third-party publishers on Nintendo platforms."
"We are very excited that the talented PlatinumGames team is bringing this much-anticipated game exclusively to the Wii," says Mr. Steve Singer, Vice President of Licensing for Nintendo of America. "MadWorld brings to the Wii its own unique and artistic style to our diverse portfolio of games, and we look forward to seeing more of what the team has to offer."
As Jack, players make their way through the various levels and environments in Varrigan City, crafting clever traps and using various weapons - chainsaws, street signs, and daggers, to name a few - to destroy enemies who threaten their lives. The Wii Remote and Nunchuk are used in a variety of motions that mimic the action on screen. Lively sports commentators call out moves as players execute them, and darkly comical finishing moves add a level of irreverence that contributes to the game's unique tone. Along with the exaggerated characters, upbeat pace and bloody visuals that define "Death Watch," a variety of crazed mini-games called "Blood Bath Challenges" are scattered among the levels, giving players a chance to upgrade weapons and increase overall scores.
MadWorld is scheduled for release in Q1 2009 exclusively for Wii. For more information regarding the partnership between SEGA and PlatinumGames, please go to www.sega.com/platinumgames.
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July 16th, 2008, 00:54 Posted By: wraggster
Fuzzy has posted a new release of his Super Smash Bros Rumble game for the DS:
i've got something you might want
have a look: It's the 3rd Demo !!
(Now on rapidshare)
Yeah! it's out! but...has got some bugs :/
Anyway..
What is new?
-Some music titles
-A start of an options submenu to set the cam following you or positioning in the middle of al characters. (not final graphics, i'd better say that^^)
-Victory theme
-Battletime can be set over 5 min (if musicbugs appear i'm sorry)
-Air dodging with L and R in the air
-CPU level is set to 9 when selected ( to prevent people saying the ai is too weak ;P )
-two new stages (Onett and Yoshi's Island)
-Luigi, playable and as cpu
--------------------
Luigis attacks:
X/Y/UP => Jump
Down => cowering
2X Down => dropping through small grounds
up+B => superjump / Firejump
up+A => Head smash
down+A => ground smash
A(in the air) => airkick
A => simple smashing
down+B => spinning
A+Left/Right => this rocket attack
L/R (in the air) => Dodging
L/R/ (on the ground) => shield
think thats it..
--------------------
known bugs:
-music starts playing different tracks after one is finished.
-spinning an opponent next to a wall trhows the hit one through the wall.
-some collision errors (especially with Luigi on Yoshi's Island if i remember it right)
-character behaviour outside the screen
So have fun !!
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July 16th, 2008, 00:59 Posted By: wraggster
News via nintendomaX
Montpsy realizes the final version of his game reflexes "Ultra FastReflexes" here is the comprehensive review.
Quote:
History:
[v 1] Add 4 languages (5 in all) depending on the configuration of the DS (English, Deutsch, Italiano & Español)
[v 1] Adding a new tune
[v 1] Adding a splash MLLib!
[v 0.3] Gestion Des HighScores
[v 0.3] Saving the best score in the file 'Ultra-FastReflexesScores.sav'
[v 0.2] Integrating timer
[v 0.2] Time Management reflex record and the average reflex
[v 0.1b] Fixed bug that forced a switch off / turn the DS to a new part
[v 0.1] Adaptation on DS
[v 0.1] Discover this game on PSP
How to play:
When you press "Start", the game starts
The corresponding images each has a touch of the DS stylus or appear, press the right button as soon as possible
Attention has not deceive if it is lost!
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July 16th, 2008, 01:04 Posted By: wraggster
Eke-eke has released a new version of the Master System/Game Gear Emulator for Wii and Gamecube
This is a port of Charles MacDonald's SMS Plus emulator, based on Softdev's last release, with some compatibility fixes and additional features. Download the latest version and execute smplus.dol on your Gamecube or Wii with your prefered method and then load a rom from ISO9660 DVD or from SDCARD. If you use SDCARD, roms must be placed in the previously created directory /smsplus/roms. Savestates need a /smplus/saves/ directory.
Read smsplus.txt for detailled options and full credits.
KNOWN ISSUE: expansion controllers (Nunchuk or Classic) are sometime not detected upon initialization. To solve that, simply deconnect and reconnect it from the wiimote.
[FEATURES]
accurate Sega Master System & Game Gear Emulation with sound
FM unit emulation (Japanese Master System)
2 Players support
Savestate support (compressed, saved on MCARD and SDCARD)
Load a game from SDCARD or DVD (4.7GB support for Wii users)
SMS BIOS support
3D glasses faking
Light Phaser & Paddle emulation
internal Game Database for automatic configuration
Zipped rom support (.zip only)
Original NTSC & PAL progressive rendering modes (240p/288p) support
Interlaced (576i/480i) & Progressive (480p) TV mode support
Wiimote, Nunchuk & Classic Controller support (WII mode only)
full Overscan area (horizontal & vertical colored borders) emulation
[HISTORY]
Please read history.txt for a complete changelog.
Quote:
15/07/2008:
-----------
[SMS, GG]
- added an option to disable original Sprite Limit emulation (reduce sprite flickering)
- added an option to display the hidden parts of the original Game Gear LCD screen
- added Laser Ghost in "Light Phaser" game database
- fixed a bug which prevented "normal" games displaying correctly after loading a 3D game
[NGC/Wii]
- added automatic alphabetical filesorting (Marty Disibio)
- fixed Wii/Gamecube RESET button handler (softreset)
- added support for horizontal wiimote handling in Menu (activated when wiimote is not pointed towards the screen)
- added custom input ports setting (PHASER,PADDLE, GAMEPAD or NONE), this is still automatically set for games which need specific peripherals
- keys mapping are now saved in config file
- when Classic Controller is inserted in Port #1, Wiimote #1 can now be used to control player #2
- "Soft-Reset" key is now fixed to avoid accidental resets: Buttons + & - on wiimote/classic controller, Triggers L & R on gamecube pad
- fixed "stretch" mode being canceled after loading a new game
- fixed SMS BIOS detection (place the BIOS rom on SDCARD in /smsplus/SMS_BIOS.sms)
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July 16th, 2008, 01:04 Posted By: wraggster
Eke-eke has released a new version of the Master System/Game Gear Emulator for Wii and Gamecube
This is a port of Charles MacDonald's SMS Plus emulator, based on Softdev's last release, with some compatibility fixes and additional features. Download the latest version and execute smplus.dol on your Gamecube or Wii with your prefered method and then load a rom from ISO9660 DVD or from SDCARD. If you use SDCARD, roms must be placed in the previously created directory /smsplus/roms. Savestates need a /smplus/saves/ directory.
Read smsplus.txt for detailled options and full credits.
KNOWN ISSUE: expansion controllers (Nunchuk or Classic) are sometime not detected upon initialization. To solve that, simply deconnect and reconnect it from the wiimote.
[FEATURES]
accurate Sega Master System & Game Gear Emulation with sound
FM unit emulation (Japanese Master System)
2 Players support
Savestate support (compressed, saved on MCARD and SDCARD)
Load a game from SDCARD or DVD (4.7GB support for Wii users)
SMS BIOS support
3D glasses faking
Light Phaser & Paddle emulation
internal Game Database for automatic configuration
Zipped rom support (.zip only)
Original NTSC & PAL progressive rendering modes (240p/288p) support
Interlaced (576i/480i) & Progressive (480p) TV mode support
Wiimote, Nunchuk & Classic Controller support (WII mode only)
full Overscan area (horizontal & vertical colored borders) emulation
[HISTORY]
Please read history.txt for a complete changelog.
Quote:
15/07/2008:
-----------
[SMS, GG]
- added an option to disable original Sprite Limit emulation (reduce sprite flickering)
- added an option to display the hidden parts of the original Game Gear LCD screen
- added Laser Ghost in "Light Phaser" game database
- fixed a bug which prevented "normal" games displaying correctly after loading a 3D game
[NGC/Wii]
- added automatic alphabetical filesorting (Marty Disibio)
- fixed Wii/Gamecube RESET button handler (softreset)
- added support for horizontal wiimote handling in Menu (activated when wiimote is not pointed towards the screen)
- added custom input ports setting (PHASER,PADDLE, GAMEPAD or NONE), this is still automatically set for games which need specific peripherals
- keys mapping are now saved in config file
- when Classic Controller is inserted in Port #1, Wiimote #1 can now be used to control player #2
- "Soft-Reset" key is now fixed to avoid accidental resets: Buttons + & - on wiimote/classic controller, Triggers L & R on gamecube pad
- fixed "stretch" mode being canceled after loading a new game
- fixed SMS BIOS detection (place the BIOS rom on SDCARD in /smsplus/SMS_BIOS.sms)
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July 16th, 2008, 01:10 Posted By: wraggster
Eke-Eke has released a new version of his Gameboy Emulator for Wii and Gamecube:
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port for GCLinux, this is a full standalone port using LibOGC API.
-=[ CHANGELOG ]=-
Quote:
15/07/2008:
. added Wii mode support
. added wiimote/nunchuk/classic controller support (WII version)
. added libfat support
. added automatic SRAM & FreezeState option
. added 50hz (576i) TV mode support (autodetected)
. added Progressive (480p) TV mode support (autodetected)
. added various display aspect ratio support (ORIGINAL, SCALED, STRETCH)
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July 16th, 2008, 01:10 Posted By: wraggster
Eke-Eke has released a new version of his Gameboy Emulator for Wii and Gamecube:
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port for GCLinux, this is a full standalone port using LibOGC API.
-=[ CHANGELOG ]=-
Quote:
15/07/2008:
. added Wii mode support
. added wiimote/nunchuk/classic controller support (WII version)
. added libfat support
. added automatic SRAM & FreezeState option
. added 50hz (576i) TV mode support (autodetected)
. added Progressive (480p) TV mode support (autodetected)
. added various display aspect ratio support (ORIGINAL, SCALED, STRETCH)
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July 16th, 2008, 01:18 Posted By: wraggster
News/release from Cid2mizard
Kukulcan and me, present a new version of FAT Player MikMod, the version 5.
Changelog:
-New interface, new graphics.
-Improved performance of visualizeur frequency (zero values are now reset to zero).
-Improving the fluidity of visualizeur (capture frequencies Accelerated).
-Switch screen.
-Managing channels (Power On/Off) with the stylus.
-Add Repeat and Random.
-Bug fix the opening, only compatible files are displayed (Warning not to file without extension on / Musics).
-Bug fix the number page.
-Many bug fix, (FAT, etc..) usually the player is much more fluid than before.
The archive contains several Track module in almost all of these formats supported.
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July 16th, 2008, 01:21 Posted By: Shrygue
via Computer and Video Games
Sega has released a batch of new shots for its recently announced violent action game, Mad World. We suggest you come and take a look.
Wii has never seen anything quite like Madworld. Only Scarface comes close for tongue-in-cheek, over-the-top violence, but not even Tony Montana gave people a rose bushing - this being repeatedly slamming someone into a wall of giant spikes.
Sure, Manhunt 2 and The Godfather are the antithesis of the Wii's family-friendly billing but their inherent brutality isn't played off against a dark-as-the-devil sense of humour like it is here.
Read more of NGamer's preview here.
Screenshots
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July 16th, 2008, 01:25 Posted By: wraggster
News/release from Sylus101
Hello everyone!!!!
From a simple question on this very forum spawned an idea that I just ran with and became what I really hope is a useful little app.
I present PIXELMAN, The Sprite Editor!
In a vein of laziness, and general exhaustion, here's the Readme file in full:
Welcome to Pixelman v0.90!
I'm starting with version .9 because there are really only a couple of extra editions I have planned before being a true 1.0 final version, but this one is working well and I was dying to release something so here it is!
File structure and FAT:
The zip has things in the right place but basically you should have a pixelman folder with two folders named sprites and palettes inside it. pixelman.nds can be either on the root or inside the pixelman folder, at least that is what works on my R4 card. If in doubt, try either... actually I would be curious to hear if there is any issues with other cards.
In the sprite and palette folders you can place output c files from PAGfx and the app will be able to read them. Any sprites or palettes you create will also save into these folders. Currently only sprites up to 20 frames are supported but if there is a demand for more, I can easily increase the sprite array size so just post on PALib and let me know.
*Special Note and a big thanks to Themepark*
When you save a sprite you'll get a .spr.c extention. This is because of a strange filename limitation that was discovered with FAT. Read the next paragraph to see what do do about it.
Using your Pixelman outputted files with your own projects should be done with some experience as it's not automatically created with a nice all_gfx.h and all_gfx.c file. My best advice is to rename the files to your liking. Open then and make sure you name the sprite and the palette arrays as well. Put them in the gfx folder of your project if that's your normal practice and then edit both all_gfx.c and all_gfx.h to include them. It sounds like a tall order, but it's not all that painful. If you’ve got the skill then ignore this and do what comes natural. Any questions, please post and I'll be happy to answer.
Pardon the general rough look of the app. I'm a terrible graphic artist and to some extent intend to use this to practice.
Controls:
Initially the controls are pretty self explanatory, just tap options with the stylus. Once you get started the controls are as follows:
DPad arrows move the color selection box around the top screen. You can press L to have the screens switch and tap the color you want with your stylus. Obviously use the stylus to draw when the screens are in normal position.
(These are generaly coded with Pad.Released by the way...)
Press A to stamp the current drawing to sprite and Y to take current sprite frame and do the reverse.
X and B change the current sprite frame.
Press R to start and stop animating the sprite. While animated Up and Down on DPad increase and decrease the speed.
Press Select to Clear the drawing screen.
Start bring up an Options screen, all of which are self explanatory selections.
Enjoy!
Sylus “Not Stylus” McFrederickson
To Come (soon, hopefully):
Restart option, right now you have to shut down to start working on a new sprite.
Loading of binary sprites. Saving to binary would be impossible for my C skill without major help.
Option to not save palette as it is certainly unnecessary sometimes.
Modification of individual palette colors.
File name choice when saving.
Listing of more than a few files in each folder. Right now only 8 or so fit on screen.
Zoom function (partially worked on already) because working with 64 X 64 is almost pointless when trying to get pixel perfect accuracy.
Update look and polish (consistency of fonts, etc...)
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July 16th, 2008, 01:28 Posted By: wraggster
hillbilly posted this release for DS:
Hello all, I have been working on this project in my freetime mostly, instead of having this as my main project. Anyway, I present to you SnipeD. Its a Sniping game which is still being developed by me.
v 1.0 - introducing of the game.
Known Bugs :
1.) No menu so you can't go back after done playing.
2.) No REAL splash screen
3.) Only one level so far... (Hope to add more)
In this version :
1.) Sound
2.) Game w/ one level
3.) OK cut scene when finishing you're 1st objective.
Please Give Feedback! Thanks, Hillbilly
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July 16th, 2008, 01:30 Posted By: wraggster
News/release from Nightfox
Hi!
After tested my game in my new linker i found it just hang-up rarely when loading background if music is playing. Soo i fixed it, easy. Now i Load all BG to RAM from FAT before do anything else (38 bg's) and seem now all is working Ok. I tested it on a SuperCard DS One with a 4gb Kingston Micro SD. In my liker takes arround 4 seconds to load all files.
Regards and enjoy.
Download: http://www.mediafire.com/?gom4me4m2mq
Ps. Please report any bug or comment
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July 16th, 2008, 02:31 Posted By: wraggster
Heres the press release:
Rockstar Games Announces Grand Theft Auto: Chinatown Wars for the Nintendo DS
The newest entry in the Grand Theft Auto series for Nintendo's handheld system this winter
New York, NY - July 15, 2008 - Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce Grand Theft Auto: Chinatown Wars. Developed by Rockstar Leeds in conjunction with series creators Rockstar North, Grand Theft Auto: Chinatown Wars will be available on the Nintendo DS™ in North America and Europe this winter.
"This is a game that will deliver a rich, fast-paced and intense 'Grand Theft Auto' experience that will be truly unique to Nintendo's handheld platform," said Sam Houser, Founder of Rockstar Games. "Rockstar Leeds, along with the team at Rockstar North, has built upon a decade of progressive design on Grand Theft Auto, and has created something fundamentally fresh and immersive."
Grand Theft Auto: Chinatown Wars is an entirely original entry into the critically acclaimed Grand Theft Auto series, and brings a new level of interactivity to its sprawling open environments. With the use of the DS touch screen, players will navigate their way through the streets as they uncover the truth behind an epic tale of crime and corruption within the Triad crime syndicate, delivering the unprecedented amount of depth that has become a true trademark of the franchise.
For more information about Grand Theft Auto: Chinatown Wars, visit: http://www.rockstargames.com/chinatownwars
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July 16th, 2008, 11:41 Posted By: Darksaviour69
And you thought all the crazy shit was happening in LA. The latest issue of Famitsu brings word of a new Dead Rising game. But it's not a spin-off, per se, nor is it the probably-Vegas-bound Dead Rising 2, it's...a Wii version. And a direct (well, as good as they can get it) port of the 360 original to boot. With zombie-wrestling waggle and everything. Before you ask why, ask yourself why not. It worked for Res 4, you can't blame Capcom for trying!
Via kotaku
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July 16th, 2008, 22:03 Posted By: Shrygue
via Joystiq
You'd think for all his years of good service, Kirby would deserve a shout-out during the Nintendo E3 2008 keynote -- at least a spot in a video montage. But no, Kirb got the shaft, and if you weren't already keeping tabs on the pink puff, you'd have no idea Nintendo was releasing a (somewhat) new Kirby title for DS -- one of only five first party DS games scheduled for release during the remainder of the year. Exploring Nintendo's E3 press site, we've discovered confirmation that Kirby Super Star Ultra (a remake of the ultraless SNES game) is still on track for a September 22 release.
Super Star Ultra will feature all of the original game's modes, plus "new adventures," including three, touch-controlled minigames (Kirby Card Swipe, Kirby on the Draw and Snack Tracks) that support up to 4 players via DS Download Play. With multiple cartridges, two players can play the adventure mode, with one assuming the roles of "Helpers," clones of Kirby's foes created with a new ability.
Screenshots
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July 16th, 2008, 22:15 Posted By: Shrygue
via IGN
Dr. Wily wants your cash. Robots are going wild all over the world, wreaking havoc and disrespecting public property, and the infamous Dr. Albert Wily has called a primetime press conference to claim that he's not responsible – but he'll happily step in to stop the madness, for a price. Just call his toll-free number and make your pledge today.
That's how Mega Man 9 begins, and the Blue Bomber leaps into action once again to clear the good name of his creator, Dr. Light, who Wily also takes the time to blame for the current robot rampage (in-between his appeals to his watchers' wallets). The game's full 8-bit cutscene intro sequence was completely intact here at E3, which was refreshing – because the rest of the demo was, sadly, limited.
There were no bosses. There were no special weapons. There were no profile pictures placed in the classically styled eight-window stage select screen, and even then there were only two stages you could select. It was about as limited a look as you'd ever get at any game.
But yet, even having experienced only a fraction of what the full release of Mega Man 9 will present, it's still easy to report that this new old game is on the right track to recapture that retro feeling. I spent the week before E3 purposefully playing through each of the first six classic Mega Man titles from the NES, and with that context established it's easiest to classify Mega Man 9 as something of a mash-up of those 8-bit adventures.
The gameplay is firmly rooted in Mega Man's earliest adventures, Mega Man and Mega Man 2 – you can only run, jump and fire, while more advanced techniques like sliding and charging your Mega Buster aren't included. But the style of the game is more in line with the later NES editions, Mega Man 5 and Mega Man 6. The enemy designs feel more similar to those series installments, and effects like the explosions that result from a large foe's destruction are taken straight out of those last 8-bit titles.
The mish-mashed feeling gets even stronger when you consider the inclusion of collectible bolts, which are ultimately used as currency in Auto's shop – that's an element that wasn't introduced to the series until it had already left the NES, as its first appearance was in the SNES Mega Man 7. The character of Auto even makes his 8-bit debut here, looking intentionally less detailed and colorful than ever before. It makes you wonder what Bass and Treble are going to look like in NES style. (They didn't show up anywhere in this demo.)
Full article here
Screenshots
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July 16th, 2008, 22:24 Posted By: Shrygue
via Computer and Video Games
If you need further evidence that Sonic Chronicles: The Dark Brotherhood is going to be one of the main titles to own on the DS this year, take a look at these screens Sega has just put out.
Whilst we're still unsure about how this will play, the distinctive art design continues to be refreshing and genuinely interesting.
We want to see how areas like Chemical Plant Zone and Spring Yard Zone will be translated into BioWare's vision of the Sonic universe.
The game is due for release sometime before Christmas.
Screenshots here
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July 16th, 2008, 22:27 Posted By: Shrygue
via Computer and Video Games
Sega has put out eighteen Samba de Amigo screens that among other things demonstrate the multiplayer mode in the game.
Of particular note is Sonic pops up in one of the shots. He seems to be dancing. We're not sure if this is one of the best things we've seen so far from E3 or just another humiliating act that Sega puppet masters have forced him to do.
Overall though, the game looks great. Trying to convey a rhythm action game through images isn't easy, but the visuals really match the game. It's cheesy, camp and cringe worthy, but if you can drop your inhibitions we found it fun to play.
Samba hits the Wii on September 23.
Screenshots
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July 16th, 2008, 22:43 Posted By: Shrygue
via Eurogamer
Nintendo legend Shigeru Miyamoto has said he is flattered that Microsoft pinched his Mii idea.
"To see that a company like Microsoft has taken something we've done and kind of looked at it in a way and brought it out on their platform to kind of show that we've done has become the standard, I find quite flattering," Miyamoto told IGN.
Miyamoto is confident that each company will take its avatar system two separate ways for two different audiences, despite Microsoft appearing to be after the casual audience that has been so lucrative for Nintendo and its Wii.
"On the other hand, I think probably the basic ideas behind perhaps those two different systems are different, and because of that I think they will probably develop in different ways," said Miyamoto.
Microsoft unveiled its avatar system during its E3 press conference on Monday evening. It is to be part of a completely redesigned Xbox 360 dashboard that will go live this autumn.
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July 16th, 2008, 22:44 Posted By: Shrygue
via Computer and Video Games
Seven screenshots for the Wii version of Call of Duty: World at War have been released freed.
Unsurprisingly the shots look a bit murkier than the versions we've seen on the Xbox 360, PC and PS3, but all things considered the game is looking remarkably good.
Aside from the screenshot with the gun mounted in the foreground, there's no evidence that any of this is in-game though. We'd really like to see some of it moving before we give Treyarch a pat on the back for some good work.
Call of Duty: World at War hits Wii and DS before Chwiistmas (last one).
Screenshots
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July 16th, 2008, 22:46 Posted By: Shrygue
via Joystiq
Planning ahead, you're doing it wrong. That appears to be the mantra for Sega, at least when it comes to the ever-elusive topic of Wii storage. Strange, given that it's also a topic upon which the company is blazing a trail, announcing yesterday plans to release downloadable songs for the upcoming Wii-exclusive Samba de Amigo. In the same interview that gave us this insightful nugget, we also asked Sega marketing VP Sean Ratcliffe how the company plans to cope with the console's internal shortcomings, to which he had little response.
"This is an innovation for us, so we're going to test the waters and see how well this goes," he explained. "It's clearly something we'll need to address in the future, but for right now I don't think it's going to be a problem in terms of storage for us...we're going to have to cross that bridge when we come to it." Just forgive us if we don't follow you across that expanse -- that bridge is likely to fall out from under you.
For more on Sega's strategies, or lack thereof, look for the full interview soon.
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July 16th, 2008, 22:49 Posted By: Shrygue
via Engadget
So yeah, we got a chance to check out Nintendo's new MotionPlus accessory. We're a little confused though. So Wii Sports Resort is the only title announced right now that requires (or supports) MotionPlus, and we gave a couple of the games a run (like sword fighting and jet-skiing). Basically we're at a complete loss as to how this does anything differently or more effectively than the current controllers. We get that it's got additional MEMS accelerometers that supposedly bring the relationship of motion and gameplay to a more 1:1 ratio. It worked well enough. We guess. Wait, what's the deal?
We had booth rep to explain why we needed the MotionPlus for Sports Resort. Not just because the software requires it, but why it NEEDS it, and not just a regular Wiimote. We were told that with previous Wii Sports games, players could kind of get by with a waggle (this is where he started gesticulating with some what random movements), but now you could play all this crazy stuff, like swords and jet skis. But there was absolutely nothing here that felt like it couldn't be accomplished with the regular Wiimote -- or what the Wiimote originally promised it would do. So if it is more accurate and effective in real space, why not just improve the Wiimote experience instead of trying to hock another $30 accessory? As of right now, we'll pass.
Photographs of the Motion Plus add-on here
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July 16th, 2008, 22:51 Posted By: Shrygue
via Computer and Video Games
Nintendo has put out ten screenshots for Wario Land: The Shake Dimension. It looks quite good.
From the looks of the screens, it could at least be reminiscent of Nintendo's old 2D platforming games.
Y'know, back before the days of Wii Music and Wii Sports. The graphics are alright as well. It's due out on September 26 in Europe.
Screenshots
Trailer
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July 17th, 2008, 06:43 Posted By: bandit
Natural typing for easy surfing, searching, and sharing on the Wii™ Internet Channel and in chat-oriented games from the comfort of your living room couch.
Convenience- 2.4 GHz wireless technology: Allows you to easily enter text on the Wii™ Internet Channel and in chat-oriented games from up to 30 feet (10 m) from the console.
- Compact design: Easy to store, yet full-size keys allow for comfortable typing.
- Easy setup: Just plug in the receiver and the keyboard works instantly.
- Wii™ system keys: Navigate the Internet and system with dedicated buttons for Zoom In/Out, Forward/Back, Quit, and OK.
Compatibility- Licensed for Wii™: Ensures both design and technical compatibility.
For more images, visit link below. Keyboard will retail for $49.99.
Source: Logitech
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July 17th, 2008, 17:07 Posted By: wraggster
New from Divineo USA
A replacement set of 4 metallic touch pens for Nintendo DS Lite. Hard and comfortable, they come in 4 colors: Black, Enamel Blue, Ice Blue and white.
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July 17th, 2008, 17:09 Posted By: wraggster
New from Divineo China
This Official Case is designed to offer all-around external surface protection to your NDS Lite without compromising usability. It provides the maximum protection for your console against everyday hazards and scratches while allowing easy access to all buttons and ports. It molds perfectly to the console's shape to highlight its beauty while providing full access to all controls.
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July 17th, 2008, 17:19 Posted By: wraggster
Newly released:
features
aka. Dragon Quest V: Hand of the Heavenly Bride
description
Dragon Quest is an orthodox, grand scaled RPG that focuses on the passage of generations, from father to son. The hero has been taken on quests with his father ever since he is a child, as he grew up looking up to his father, he inevitably inherited his father's aims and purposes. As the developer said “An RPG is a story you can [actively] experience.” The hero in this story is not simply a character you control, but a man you grow into.
Everything is updated and rendered into 3D when the game is revived on PlayStation2 in 2004, after four years, it is further upgraded for its Nintendo DS version release. This game retained the good parts of the old game, like a 3D map and the monster taming system while new mini-games and exchangeable, customizable goods are added in to enrich it.
Take this second chance to relive your childhood and rewrite your adulthood in Dragon Quest V: Tenkuu No Hanayome. The game system comes with opportunities to make life changing decisions and you have to think long and hard before you decide.
http://www.play-asia.com/SOap-23-83-...j-70-2p18.html
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July 17th, 2008, 17:23 Posted By: wraggster
Newly Released:
Metal Slug 7 follows in the footsteps of its predecessors by continuing to deliver the high-energy and frantic, fast-paced 2-D shooting action that the franchise has always been widely renowned for.
Players will join Marco, Tarma, Eri, Fiolina, Clark and Ralph as they prepare to take on Modern's Forces across 7 new missions that will bring them from Garbage Island to the Fortress of Ruins and beyond. Aside from featuring 7 brand new and fully detailed missions and six playable characters, Metal Slug 7 will also feature a host of new weapons, colossal new bosses, new Slugs to pilot and new gameplay modes for added replay value.
http://www.play-asia.com/SOap-23-83-...j-70-2qjp.html
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July 17th, 2008, 17:42 Posted By: wraggster
New from Success HK (They also Ship WORLDWIDE - Region free for half the price for us in the UK)
Dress your favorite puppies in the hottest fashions and help make the cutest puppies even cuter.
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July 17th, 2008, 17:43 Posted By: wraggster
New from Success HK
The Racing Wheel has circular rotation steering control and extended comfort control for the rear trigger button. It can safely attaches to your remote , can full access to all buttons and directional control. There has soft mounting brackets to protect your remote too.
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July 17th, 2008, 17:55 Posted By: wraggster
The port of ScummVM by dhewg to the Nintendo Wii has been updated, heres the full details:
Wii port of ScummVM README
--------------------------
features not compiled in:
- the AGI game engine
REQUIREMENTS
wii:
- sd card
- wiimote or gamecube controller in port 1
gamecube:
- sd card
- sd gecko adapter
- gamecube controller in port 1
INSTALL
- copy the "scummvm" folder into the "/apps" folder of your sd card
- copy your demos and/or games onto the same sd card
each game goes into its own subdirectory, do not place those under
"/apps/scummvm", and do not set the "theme" or "extra" path to that folder
freeware versions: http://scummvm.org/downloads.php#extras
demos: http://scummvm.org/demos.php
RUN
wii:
either use the homebrew channel,
or load "/apps/scummvm/boot.dol" with your favorite loader
gamecube:
load "/apps/scummvm/scummvm-gc.dol" with your favorite loader
CONTROLS
wiimote
IR: mouse movement
a: left mouse button
b: right mouse button
minus: escape
plus: "." (skip current line of text)
2: enter
home: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
gamecube pad
analog stick: mouse movement
a: left mouse button
b: right mouse button
x: escape
y: "." (skip current line of text)
z: enter
start: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
THANKS
shagkur and WinterMute, for devkitppc/libogc and the coorperation
svpe, for fixing the libfat feof/thread bugs on the last minute
para, for making wiiuse available in libogc
[edit] Changelog (Wii specific)
rev 33083
fixed another savegame issue
support for the reset and power button
added a gamecube port
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July 17th, 2008, 17:55 Posted By: wraggster
The port of ScummVM by dhewg to the Nintendo Wii has been updated, heres the full details:
Wii port of ScummVM README
--------------------------
features not compiled in:
- the AGI game engine
REQUIREMENTS
wii:
- sd card
- wiimote or gamecube controller in port 1
gamecube:
- sd card
- sd gecko adapter
- gamecube controller in port 1
INSTALL
- copy the "scummvm" folder into the "/apps" folder of your sd card
- copy your demos and/or games onto the same sd card
each game goes into its own subdirectory, do not place those under
"/apps/scummvm", and do not set the "theme" or "extra" path to that folder
freeware versions: http://scummvm.org/downloads.php#extras
demos: http://scummvm.org/demos.php
RUN
wii:
either use the homebrew channel,
or load "/apps/scummvm/boot.dol" with your favorite loader
gamecube:
load "/apps/scummvm/scummvm-gc.dol" with your favorite loader
CONTROLS
wiimote
IR: mouse movement
a: left mouse button
b: right mouse button
minus: escape
plus: "." (skip current line of text)
2: enter
home: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
gamecube pad
analog stick: mouse movement
a: left mouse button
b: right mouse button
x: escape
y: "." (skip current line of text)
z: enter
start: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
THANKS
shagkur and WinterMute, for devkitppc/libogc and the coorperation
svpe, for fixing the libfat feof/thread bugs on the last minute
para, for making wiiuse available in libogc
[edit] Changelog (Wii specific)
rev 33083
fixed another savegame issue
support for the reset and power button
added a gamecube port
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July 17th, 2008, 19:05 Posted By: wraggster
Updated release from Beardface:
WiiOperation is an operation-esque clone for the wii. Game involves extracting bones from tight corners; and the old familiar zap to remind us that surgery isn't for everyone. Custom user content is available and easily added by using the included WiiOperation Level Builder.
Beginning the game
Playing WiiOperation is much easier than actual surgery. To begin, start a new game from the menu. Once in the level, click on the silver tray to grab your tweezers. With tweezer in hand, twist, slide, and inch the wiimote towards the bone to prepare for extraction.
Moving the bone
Once you get to the bone, hold A and B to pinch and hold it while you drag the bone. You can reposition the bone by twisting and letting go of the bone to prepare for your next move.
Beating the level
Drag the bone to the silver tray and release it to complete each level.
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July 17th, 2008, 19:09 Posted By: wraggster
News/release from Big Bang Theory :
Windows program that installs everything you need to start running homebrew on your Wii.
Installs the correct Twilight Hack files onto SD card with correct folders based on your region
Installs the Homebrew Channel Beta 8 onto SD card
Installs the Homebrew Browser v0.2.0b for use with the Homebrew Channel
Allows users to select what files they want installed on SD Card
Each version update will include updates/additions to the files and any new workarounds/hacks for installations on incompatible Wii System firmwares.
Version 1.3
Added Homebrew Browser (v0.2.0b)
Removed all Wiibrew App Packages (Easier to just use Homebrew Browser on Wii)
Smaller overall file size (2.96mb)
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July 17th, 2008, 19:12 Posted By: wraggster
Updated Release From Squidman:
WiiMU is a PoC "Channel Launcher" app for the Wii. It eventually aims to completely replace the System Menu in functionality. At the moment it is quite far from that goal, but it does have a start. It currently:
Lists all installed Channels. (Does not include those with only a ticket)
Allows selection of the Channel to load.
Allows return to loader.
Allows return to real System Menu.
Has a NAND Dumper. Thanks to Redbird who released YaWnD, I was able to add this to the release. This is NOT my code, it is Redbirds.
Has a Main menu. Contains Launch a channel, dump NAND, return to Wii Menu, and return to Loader.
Please note that at the moment it DOES NOT REPLACE ANY SYSTEM FILES! It may eventually get to that point, but currently it is far from it.
Version 2 is out! New additions include:
NAND Dumper. Thanks to Redbird who released YaWnD, I was able to add this to the release. This is NOT my code, it is Redbirds.
Main menu. Contains Launch a channel, dump NAND, return to Wii Menu, and return to Loader.
Fixes a bug which caused PAL users to be switch to NTSC.
(Hopefully) Fixes a bug in which 3.3 or non 3.2U users couldn't get the list of channels.
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July 17th, 2008, 20:07 Posted By: bandit
The Wiimote is a smart device, allowing you to carry your "Mii" on the go, and use it at a friends house. But, all wiimotes look the same. Enter the wiiID. The WiiID includes a custom battery cover with a clear window in it, and 8 different templates that you can put behind the window so you can easily tell your wiimote apart from everyone else's.
The WiiID is practical and entertaining at the same time, as you can put funny pictures inside your wiimote (like rusty gears, or an ear of corn) making your wiimote unique and fun.
Of course, you can also make your own template simply by printing your favoriate photo on your printer, and cutting it to the appropriate size.
Let your wiimote join the party, with the wiiID.
Source: Talismoon
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July 17th, 2008, 20:22 Posted By: wraggster
Farter has released a new version of the Media player for the Nintendo Wii:
Heres whats new/details:
GeeXboX is a media player software. It can play videos, play music (with visualization) and display photo slideshows.
Major new features: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of the new features are fully or partially tested, some are not, yet.
Homebrew channel users just need to copy everything into the root directory of your SD card and select GeeXboX in the channel.
TP hack users have to copy or move apps/geexbox/boot.elf to the root directory of your SD card and start the hack.
Other homebrew loaders that support front SD might also work. Consult their documentation for how.
Regardless of the loader, the GEEXBOX file tree MUST reside in the root directory of SD card.
20080717: 0.1alpha0. Feature addition release.
Based on whiite-linux-0.1a, which has USB host controller enabled.
USB and network related functions of GeeXboX are therefore included in this release.
Keypressing and OSD color bug in previous version fixed
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July 17th, 2008, 20:27 Posted By: wraggster
News/release from joedj
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Requirements
You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it's good to go.
History
Version Changes
0.0.10 boot.elf rebuilt with patched libogc to fix startup crashes when USB devices are present, added SITE PASSWD and SITE NOPASSWD for controlling the authentication remotely.
Usage
The best way to get a feel for ftpii is to install it, using itself. When you download ftpii, use wiiload (with the Homebrew Channel) to start it up. When the network has initialised, use your favourite FTP client to connect to you wii. You can enter anything for a user name and password right now. Once you have logged in, navigate to the apps folder on your SD card, and upload the ftpii directory (containing boot.elf, meta.xml and icon.png) here.
Once you are done altering files, close the connection from your client, then push the A button on Wiimote #1. This will bring you out of ftpii and back to the HBC application selection menu. ftpii will now be in the list to run again without the need of Wiiload.
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July 17th, 2008, 20:42 Posted By: wraggster
As with any Firmware for any console, they could brick your console, use extreme caution and if in doubt leave well alone.
Waninkoko has released the first Custom Firmware for the Nintendo Wii and also the first emulator to read Writeable DVDs on an unmodified Wii, heres all the details you need to know:
+------------------------------------------+
| [+] Custom IOS Installer (v37 rev 02) |
| developed by Waninkoko |
+------------------------------------------+
[ DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- This is a Custom IOS, an IOS modified to add some new features
not available in the official IOS.
This IOS has been made to be used ONLY with homebrew software.
The Custom IOS installs as IOS249 and it does not modify any other IOS so it is secure to install.
[ REQUISITES ]:
- "IOS37-64-v2070.wad" original WAD file.
[ HOW TO INSTALL IT ]:
- Copy "IOS37-64-v2070.wad" file to the root of a SD card.
- Insert the SD card on your Wii.
- Run the installer.
CHANGELOG |
+-----------+
[ CIOS37 rev 02 ]:
- Removed copyright code.
- Changed the way the IOS is patched.
[ CIOS37 rev 01 ]:
- DVD_LowUnencryptedRead() limit removed.
- ES hash check disabled (Trucha bug).
He has also released an uninstaller:
Custom IOS Uninstaller v1.0 |
| developed by Waninkoko |
+-------------------------------------+
[ DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- This application allows you to uninstall any Custom IOS installed
in your Wii console.
[ HOW TO USE ]:
- Run the application with any method to load homebrew.
Waninkoko has also released a Dumper to allow you to dump your DVD to a SD Card.
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July 17th, 2008, 20:49 Posted By: Shrygue
via Computer and Video Games
Sega has released a new video and eight new shots from Bleach: Dark Souls, an action fighting game based on the popular series on Cartoon Network.
The studio promises that the game will reveal story plot points for the series, include multiplayer action via wi-fi connection and allow players the chance to play one of the forty four characters included from the series.
Having never seen the show, we can't tell whether the screenshots look accurate or not.
It simply looks like a 2D fighting game, but uses power-up cards and power crystals to customise a 'spirit card deck'. So toss in a collectable card game with the fighting as well.
Screenshots
Trailer
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July 17th, 2008, 20:55 Posted By: Shrygue
via Computer and Video Games
Nintendo legend Shigeru Miyamoto has confirmed that a version of Pikmin is in the works for Wii.
At a Nintendo developer roundtable conference yesterday, the designer said that Pikmin was on the way to Wii. Literally, he just said: "We're making Pikmin." That is all.
In our eyes, that makes it as official as the Zelda and Mario Wii titles that we know are in the works.
Still, it's nice to hear that Nintendo is at developing some of the things we were hoping to see at E3.
So, time to hope and pray for an unveiling at GDC and Leipzig, then.
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July 17th, 2008, 21:01 Posted By: Shrygue
via Computer and Video Games
Ubisoft has put out 13 screens and a new trailer from its new Wii game, Rayman Raving Rabbids TV Party.
Due out Christmas 2008, the Rabbids plan to invade televisions worldwide and as of such the game will spoof TV Shows, pop culture and even advertisements.
We hope it has the sense of humour to spoof its own ad, which is slightly cringe-worthy. The synchronised family dance routine is particularly disturbing.
Still, we imagine that's exactly the sort of thing families like to do together and we guess that's the market these days. Never before have we felt like strangers in a strange land.
Screenshots
Trailer
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July 17th, 2008, 21:02 Posted By: Shrygue
via Games Industry
Nintendo's Katsuya Eguchi has revealed that future iterations of the Wii remote could have MotionPlus technology built-in, reports our sister site, Eurogamer.net.
As revealed at E3 earlier this week, the new MotionPlus add-on currently exists only as an extra peripheral that slots into the bottom of the regular Wii remote. However, that could change in the future.
"As to looking at whether or not it will be an attachment or built in - we're always looking at how hardware should evolve and where we should take it," Eguchi said, speaking at an E3 developer roundtable.
Nintendo is still to decide if MotionPlus should be integral to Wii remotes, or if "it might be good to keep it as an attachment we only use for certain software".
"Unfortunately I don't have a definite direction to give you today, but it's something we'll be looking at," he said.
Earlier in the Q&A session, Eguchi dismissed suggestions the Wii MotionPlus add-on is designed to do what the Wii remote was supposed to do in the first place. Responding to a question from an IGN journalist, he said, "Of course, you always want more, and as we were working on the title we thought it would be nice to have more than what we had.
"But we're not dissatisfied with [the original Wii Sports] at all. We're very happy with what we did." He added that he's confident the original Wii Sports offers a "very good experience" for players.
In the future, Eguchi observed, MotionPlus could be used in more complex sports games. It would be possible to track the movement of a tennis racket head, for example, so you could pull off top spins or slice. "But we have to ask ourselves, is that easy to play? Is that something we want to do just because it's realistic?"
Nintendo is keen not to "alienate" players, continued Eguchi, and wants to "appeal to wide audiences" as well as serious gamers. That means offering "a low difficulty hurdle at the beginning, then finding ways to add depth to the game and keep everyone happy".
He concluded, "People who are really good at gaming can of course move on and challenge themselves to do these things that are built into the game, or to try things out on their own." As the saying goes (or rather is literally translated), "We want a gaming experience where 'the more you bite, the more flavour you get'."
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July 17th, 2008, 21:10 Posted By: wraggster
Bushing one of the Wii Scenes greatest hackers posted this on his site:
As part of our efforts to understand how the Wii works, we believe we have found a security issue that could allow pirated Wii games to be
played on an unmodified Wii console.
I would like to speak to an engineer about this — please have one contact me at bushing (at) gmail.com.
Sincerely,
bushing
P.S. Sorry for posting this publicly — I tried emailing you three times and never received a response. I am trying to follow the model set forth in http://www.wiretrip.net/rfp/policy.html, so your timely response would be appreciated.
Thoughts on this ?
a Hacker trying to stop piracy but hopefully not homebrew gets a massive thumbs up from us
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July 17th, 2008, 21:11 Posted By: Shrygue
via Computer and Video Games
Under the THQ banner Rare's handheld version of its popular gardening sim will be with us this autumn. Here's a load of in-game movies walking you through the process.
Features include: - Customization: Design a beautiful and welcoming garden environment to attract piñatas, working up to rare and exotic breeds.
- Caretaking: Ensure the happiness of piñata residents by tending to their needs and maintaining the garden environment.
- Collect Them All: Complete the Piñata Pyramid with over 60 piñatas to collect, including 7 brand-new species.
- Training Missions: Carry out missions with characters from the TV series, including favorites Hudson Horstachio, Fergy Fudgehog, Paulie Pretztail and Franklin Fizzlybear.
- Multiplayer: Transfer items - any piñata, accessory or object - from your garden to a friend's garden. Some exotic species can only be attracted using this feature.
- Playground Mode: Create a lush garden in a short amount of time.
Screenshots
Trailer
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July 17th, 2008, 21:33 Posted By: wraggster
Now i spotted this at NintendoMax (thanks guys) and well im not sure at all if its a fake or not but for now we will give it a weary benefit of the doubt for now, firstly heres a screenshot:
Heres the translated info
We are very proud to present our latest creation
this affects both the wii: No emulator $ PsP which emulates the psp on wii!
The emulator does not read actuelement the CSO nor the DAX, only the ISO, and runs between 4 and 8 fps (which is far from a perfect emulation.)
In order to correct some bugs still quite annoying, to post the next few days. We wish to thank the creator of the source
potemkin, because it is a little grace has it that we have the ariver or we actuelment.
We wish you a rapelez that the version we will posterons a beta version which is far to run their games has vitèsses normal.
Lets hope teamshift arent doing us over but we shall wait and see. A PSP Emulator for Wii surely its not doable at a decent speed, your answers via comments, although it would be fun to play PSP Homebrew on the Wii
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July 17th, 2008, 21:34 Posted By: Shrygue
via Computer and Video Games
Wrestling fans will be over the moon to see that THQ has released 22 screens from new game WWE Smackdown vs Raw, 2009.
Just in case you can't tell the difference, the DS shots are the ones that are quite small and the Wii ones are, well, quite big.
We've never been big wrestling fans since we hit our 20s, but from the limited amount of WWF/WWE games we've played it doesn't look to bad at all.
The game will include the following features, according to the accompanying blurb: - Distinguished roster and managers - Relive the entertaining lives of 40 larger-than-life WWE Legends and Managers. The managers will also have extensive functionality, playing important roles in match outcomes.
- Absolute Realism - Embrace a historically accurate representation of WWE telecasts from the Eighties and Nineties, including dynamic visual treatments, signature ring entrances, renowned commentators, notable venues and much more.
- Combo Fighting System - Explore a new, grapple-based fighting system that captures the high-energy action and drama seen in historic WWE matches. Players will have each Legend's arsenal of grapple moves, strike attacks, reversals and taunts at their disposal throughout a variety of current and nostalgic match types.
- Wrestlemania Tour Mode - Participate in key matches from multiple WrestleMania events. Vintage WWE footage will set up matches, explain feuds and detail the rivalries behind them, situating players in the heart of each contest.
- Create-A-Legend - Create the Legends of tomorrow, complete with customizable costumes, entrances, move sets and more.
- Online Functionality - Challenge players around the world to matches on the biggest stages in WWE history.
No word in a release date yet. We'll keep you posted.
Screenshots
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July 17th, 2008, 21:34 Posted By: Shrygue
via Computer and Video Games
Wrestling fans will be over the moon to see that THQ has released 22 screens from new game WWE Smackdown vs Raw, 2009.
Just in case you can't tell the difference, the DS shots are the ones that are quite small and the Wii ones are, well, quite big.
We've never been big wrestling fans since we hit our 20s, but from the limited amount of WWF/WWE games we've played it doesn't look to bad at all.
The game will include the following features, according to the accompanying blurb: - Distinguished roster and managers - Relive the entertaining lives of 40 larger-than-life WWE Legends and Managers. The managers will also have extensive functionality, playing important roles in match outcomes.
- Absolute Realism - Embrace a historically accurate representation of WWE telecasts from the Eighties and Nineties, including dynamic visual treatments, signature ring entrances, renowned commentators, notable venues and much more.
- Combo Fighting System - Explore a new, grapple-based fighting system that captures the high-energy action and drama seen in historic WWE matches. Players will have each Legend's arsenal of grapple moves, strike attacks, reversals and taunts at their disposal throughout a variety of current and nostalgic match types.
- Wrestlemania Tour Mode - Participate in key matches from multiple WrestleMania events. Vintage WWE footage will set up matches, explain feuds and detail the rivalries behind them, situating players in the heart of each contest.
- Create-A-Legend - Create the Legends of tomorrow, complete with customizable costumes, entrances, move sets and more.
- Online Functionality - Challenge players around the world to matches on the biggest stages in WWE history.
No word in a release date yet. We'll keep you posted.
Screenshots
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July 17th, 2008, 21:52 Posted By: Shrygue
via Computer and Video Games
Shigeru Miyamoto has revealed that Nintendo intends to apply the philosophy behind its Touch Generations titles to its 'franchise games'.
When asked whether by 1UP whether Nintendo's new focus on user-friendly controls and playability will influence future versions of Mario and Zelda, the designer replied:
"Frankly, some of the so-called 'franchise games' are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have.
"For example, we've got the Touch Generations series. Now, we're not necessarily going to make our 'franchise' games in that style, but we'll take what we know and have learned -- the philosophy behind those games -- and incorporate it into franchise games. That's a philosophy that's very strong at Nintendo."
Company president Satoru Iwata said this week that "The Zelda and Mario teams were hard at work". Hopefully they'll take a cue from what Peter Molyneux seems to be doing with Fable II and not compromise gameplay for accessibility.
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July 17th, 2008, 21:57 Posted By: Shrygue
via Computer and Video Games
Presenters at Take Two's E3 press conference avoided further discussion of the DS exclusive Chinatown Wars with CEO Ben Feder only saying to expect more information soon, according to a recap of the event at GameSpot.
Grand Theft Auto: Chinatown Wars was revealed at Nintendo's E3 press conference Tuesday.
Instead, the focus of the Take Two conference was on the success of some recent projects, with Grand Theft Auto IV being the highlight-it was also alleged that Civilization Revolution has already sold out at retailers with another print run coming, according to the report.
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July 17th, 2008, 23:57 Posted By: wraggster
Eke-eke has released a new version of his Genesis/Megadrive Emulator for Gamecube/Nintendo Wii
Heres whats new:
16/07/2008:
-----------
[Genesis]
- adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
- fixed broken EEPROM support for Codemaster games
- modified input update timings: fix Dungeons & Dragons - Warriors of the Eternal Sun (thanks to Notaz)
- added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
- added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
- improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
.implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
.improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
.improved Timers emulation accuracy
.improved Enveloppe Generator accuracy
.fixed Channel 3 CSM mode emulation
.implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
[NGC/Wii]
- added automatic alphabetical filesorting (Marty Disibio)
- added ROM History for faster ROM access (Marty Disibio)
- fixed a silly input bug in "ROM Infos" & "Game Genie" menus
- modified "Hard Reset" option
- improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
- enabled overscan emulation in "STRETCH" aspect mode also
- added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
- improved Controller options
.prevented keys reconfiguration if device is not detected
.added support for up to 8 players (ISS Pro Deluxe, ...)
.each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
.added the ability to use classic controller & wiimote pad from the same port separately
.modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & - simultaneously)
.added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
.added automatic configuration save for controller options
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July 17th, 2008, 23:57 Posted By: wraggster
Eke-eke has released a new version of his Genesis/Megadrive Emulator for Gamecube/Nintendo Wii
Heres whats new:
16/07/2008:
-----------
[Genesis]
- adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
- fixed broken EEPROM support for Codemaster games
- modified input update timings: fix Dungeons & Dragons - Warriors of the Eternal Sun (thanks to Notaz)
- added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
- added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
- improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
.implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
.improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
.improved Timers emulation accuracy
.improved Enveloppe Generator accuracy
.fixed Channel 3 CSM mode emulation
.implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
[NGC/Wii]
- added automatic alphabetical filesorting (Marty Disibio)
- added ROM History for faster ROM access (Marty Disibio)
- fixed a silly input bug in "ROM Infos" & "Game Genie" menus
- modified "Hard Reset" option
- improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
- enabled overscan emulation in "STRETCH" aspect mode also
- added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
- improved Controller options
.prevented keys reconfiguration if device is not detected
.added support for up to 8 players (ISS Pro Deluxe, ...)
.each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
.added the ability to use classic controller & wiimote pad from the same port separately
.modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & - simultaneously)
.added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
.added automatic configuration save for controller options
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July 18th, 2008, 00:07 Posted By: wraggster
pragun has posted more details of his unreleased game for DS:
Hi! I've been playing around with PAlib this weekend (just found it Friday) and decided to try to port over one of the games I had made a few years ago for the PC. It's called Boxed In. The DS version will be called...Boxed In DS. So far there are no menus or anything fancy, I've just been trying to get gameplay working alright...and it seems good so far. Never programmed for anything other than a PC before. I'll put up a link to it when I feel like its actually in a distributable state.
The game is set up as follows:
There is a 10x8 grid with various boxes. Use the stylus to drag the boxes around the level. You can drag left and right, but gravity will bring the blocks down (or up if there are anti-gravity blocks in the level). The goal is to remove all of the boxes from the gameboard.
Meanwhile, Today's Updates
------------------------------------
+ added rudimentary menus
+ ported 100 levels (ehh i decided ill probably just use my pc levels)
+ animated collisions
+ added ability to choose difficulty, added level skip and back and level quit buttons
^ except for that last one, i want to make the levels unlockable as you go , so that's the next plan.
To Do (before release) - Definitely
------------------------------------------
+ Properly implement menus
+ Properly implement the upper screen during gameplay (it doesn't look that great ATM as you can tell)
+ Limit to a few levels (I'll release the rest when the full thing is ready!)
To Do (before release) - Possibly
------------------------------------------
+ Add themes (aka make it so not the same background is on every window)
+ Add saving/unlocking features
http://forum.palib.info/index.php?to...33271#msg33271
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July 18th, 2008, 00:16 Posted By: wraggster
News/release from Hillbilly:
Hi again This one's a quick release that has some bugs but now includes a menu and a Free Kill Mode hehe.....
In version 1.299
Added main menu. (Press Start when in a level or free kill mode to go back to the main menu)
Added a free kill mode. (You get 15 seconds to kill as many people as possible)
Fixed a few minor bugs.
Known bugs in this version :
the text on the mission briefing is all screwed up...
More levels, I know..... Next version I hope!
Mr. Jone can only be hit while walking - This does make it harder though....
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July 18th, 2008, 01:53 Posted By: wraggster
News via gxmod
The first alpha version of this game platforms developed by morukustu is available. It contains the first level of play and a boss, history to get an idea of the game engine
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July 18th, 2008, 16:43 Posted By: wraggster
Newly released:
features
Choose your new companion from six adorable breeds and teach your pony several new tricks, including trot, canter, salute and more
Purchase accessories and supplies at the local Pony Shop to make sure your pony has the cutest gear
Enter prestigoius competitions to show off your newly trained pony or compete in races to take home the big prize
description
Pony Luv puts players in the pasture with their very own pony, selecting from one of six adorable breeds, choosing its gender and giving it a name. Players purchase supplies such as toys, shampoos and brushes at the Pony Shop, teach their companion new tricks and enter competitions and races.
After creating a pony, players must manage her by make sure she’s well fed, clean, rested and confident. Ponies can learn a multitude of tricks such as walk, trot, canter and salute to help them win races and obedience competitions.
http://www.play-asia.com/SOap-23-83-...j-70-2tdp.html
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July 18th, 2008, 16:50 Posted By: wraggster
Newly released:
description
Unleash your inner-chimp! Play as both Ham the Third and Luna with your space chimp crew to free the imprisoned aliens of the planet Malgor.
You must use your brains and acrobatic brawn to survive thick alien jungles, escape dry desolute canyons and well guarded dungeons in order to defeat the evil Zartog and find your way home.
http://www.play-asia.com/SOap-23-83-...j-70-2mcn.html
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July 18th, 2008, 16:55 Posted By: wraggster
Newly released:
description
Unleash your inner-chimp! Play as both Ham the Third and Luna with your space chimp crew to free the imprisoned aliens of the planet Malgor.
You must use your brains and acrobatic brawn to survive thick alien jungles, escape dry desolute canyons and well guarded dungeons in order to defeat the evil Zartog and find your way home.
http://www.play-asia.com/SOap-23-83-...j-70-2mdh.html
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July 18th, 2008, 17:24 Posted By: wraggster
Link_of_Hyrule has today released an unofficial build of the N64 emulator for the Nintendo Wii, heres his news:
I just thought some of you guys might like this since the current Wii64 can't really play many games I compiled the latest source and created this package that include 3 versions of Wii64 glN64, GX and sft. Each one uses a different graphics plugin and thats the difference so far I like glN64 the best. Please note that I can't seem to be able to get the classic controller to work with this if anyone does please tell me maybe theres something I'm doing wrong.
Change Log
r398 Mempaks should format every time a new game is loaded (to avoid Corrupt Mempak warnings)
Please note this has not officially been released as a compiled build by the mugen64 Wii team and it has been compiled from the source located on the project's svn where it is publicly available for anyone to compile. It could have things that don't work properly I don't know about but so far I don't see any bugs with the exception that classic controller doesn't work for me use at your own risk. I did NOT modified this at all the only thing I did was compile the publically available source and edit up some icons/xml files and packaged it for your convenience.
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July 18th, 2008, 20:25 Posted By: wraggster
Newly released at Divineo China
The WiiID: Fast Wiimote battery cover replacement, allows you to personalize and identify your battery cover on the go, before your next party.
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July 18th, 2008, 20:26 Posted By: wraggster
Newly released at Divineo China
Replace those missing screws, and make your Wii easier to open in the future at the same time. Also replaces some screws in other Nintendo products
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July 18th, 2008, 20:32 Posted By: Shrygue
via Computer and Video Games
THQ is continuing to release a barrage of videos for its Wii game, DeBlob. Fortunately for us, they're all quite amusing.
This one shows off a group of Chroma citizens forced to work in what looks like a security surveillance centre. One of them grows tired of the job and begins channel surfing.
On one camera, he finds de Blob squirting his colour all over the monochrome city, which ties nicely into the point of the game.
de Blob is out on September 26 exclusively on Wii.
Trailer
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July 18th, 2008, 20:33 Posted By: wraggster
Newly released at Divineo UK
At last you can play driving games the way they should be played with Datel’s amazing Wii Racing Wheel
Our Wii Racing Wheel houses your Wiimote (not included) in a sturdy plastic shell. At last, you can play your favourite racing games such as Mario Kart and Excite Truck using a realistically-shaped controller! It’s easy to use too. Just snap in your Wiimote, and start your game. And because it uses the Wiimote in this way, it will work with any racing game! Its built-in IR lens means there’s no need to remove the WiiMote for menu control either.
Unlike other steering wheels for the Wii, Wii Racing Wheel secures firmly to your desk or other flat surface using its SnapVac table lock. Or you can detach the wheel section from its stand and play without the mounting. With Wii Racing Wheel, you feel like you’re actually driving! The device offers easy access to your Wiimote’s buttons, including the rear-facing ‘B’ trigger, so you never struggle to find your controls, and the stand section can be adjusted to find a driving position that’s comfortable to use.
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July 18th, 2008, 20:34 Posted By: Shrygue
via Computer and Video Games
Majesco Entertainment has released seven shots from the latest Wii version of its smash series Cooking Mama.
As you can see from the screenshots, the console iteration includes new 3D graphics, motion controls and a two player local mode.
We've been told the Wii Remote acts as your universal cooking utensil, so you can grate, chop, slice, stir, roll and perform other actions that we'd do daily if we didn't survive on our local Chinese take-away.
The distributor is promising a release before Christmas. We see no reason for it to be delayed.
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July 18th, 2008, 20:34 Posted By: wraggster
Newly released at Divineo UK
• Retro Controller Styled to match your Wii™
. Ideal for games downloaded from the Wii virtual console library consoles such as the NES, Super NES and N64
. The Retro Controller is a familiar and a comfortable companion to the Wiimote
. Works with any game requiring a "Classic Controller"
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July 18th, 2008, 20:39 Posted By: wraggster
Newly released at Divineo UK
Guitar games are currently the hottest property on the current generation of consoles, and Nintendo’s Wii is no exception. Trouble is, some of the guitar controllers out there just don’t look the part. Thankfully, with a Wii Max Vii Guitar around your neck, you look every inch the budding rock star, but do you have what it takes to beat the best in Guitar Hero III?
Boasting an exciting ‘flying V’ design, Wii Max Vii Guitar is a wireless controller, so there are no cables to tangle up as you play. It’s powered by the Wiimote that snaps into the body of the guitar, so you need no batteries either. It has five contoured fret buttons, a responsive strum bar and a working whammy bar. The neck of the guitar is detachable from its body, so it’s easy to transport, and the supplied strap fits either side of the fret board, so you can play left-handed as well as right-handed. It’s the perfect control solution for your Wii guitar games.
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July 18th, 2008, 20:39 Posted By: Shrygue
via Games Industry
Nintendo's Shigeru Miyamoto has said that E3 is no longer an event where the company will be showing off games aimed at the core gaming audience.
The company has faced criticism this week from loyal fans disappointed that Nintendo barely focused on any of its classic gaming franchises such as Zelda and Mario, but instead unveiled more mainstream sports and music games.
"For a very long time, E3 was an event where — and certainly Nintendo included — catered specifically to the core gamer. Now we look at more … an opportunity for us to introduce new concepts and new types of play that we intend to bring to the broader audience, particularly because of the media that gathers at E3 now,” said Miyamoto to MSNBC.
During the E3 Media & Business Summit Nintendo stated that its dedicated Zelda, Mario and Pikmin teams are busy working on new projects, but no specific details were given, leaving loyal fans disappointed.
But Miyamoto said that although the teams were busy, E3 isn't the right place to showcase classic franchises and fan-favourites.
"So while attending an E3 event like this, they might be given the impression that Nintendo is no longer focusing on the games that appeal to the core gamer, in fact we’re still working on many of those titles, but it’s just not the type of event where we’ll be showcasing that anymore."
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July 18th, 2008, 20:51 Posted By: wraggster
Nuvalo posted this for fans of Linux on the Wii, he explains about the video you can see via the comments.
There you can see the boot, xdm, fluxbox, a picture background, some problems with the background refresh, mi little fight with xterm, and a video using mplayer with Xwindows. I´m using an USB mouse and a keyboard,and the xserver is using a xf86 driver modified to have correct colours in wii.
I dont know why appears a green line at the bottom of the xserver, but seems to be a problem with my tv capturer
Video Via Comments
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July 18th, 2008, 20:58 Posted By: Shrygue
via Computer and Video Games
Nintendo has released twelve screenshots and a video for its upcoming baseball Wii game Mario Super Sluggers.
By all means take a look at the screenshots, but we feel they don't do the game justice. The firework graphics when Mario knocks the ball out of the park appear a bit on the blocky side.
But watch the video and, fortunately, everything is far crisper in motion.
Screenshots
Trailer
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July 18th, 2008, 21:06 Posted By: Shrygue
via Computer and Video Games
Nobilis has sent out 46 shots for Moto Racer DS, the portable update to the popular PlayStation franchise.
The screenshots look pretty good for a DS game. Whilst there's a bit too much brown in them, we'll accept you can't really avoid it when you're making a game set on a muddy dirt bike track.
Moto Racer DS is due out in Q4 of this year.
Screenshots
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July 18th, 2008, 21:07 Posted By: Shrygue
via Computer and Video Games
Telltale Games has sent out ten screenshots and a couple of videos for Sam & Max Wii. Check them out to the right and below.
Sam & Max is scheduled to be released on Wii on August 26 in the United States and later on this year in Europe.
We'd recommend taking a look at the videos. One is a trailer; the other is a blooper reel. And both are rather amusing.
Screenshots
Trailer
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July 18th, 2008, 21:16 Posted By: Shrygue
via Computer and Video Games
Namco has released thirteen screenshots from Tales of Symphonia: Dawn of the New World, its Japanese role-playing game for Wii.
The screenshots are what you'd expect from a Japanese RPG, if a little on the dated side.
Even so, the game sold over 120,000 copies on its first day of release in Japan, so it must be doing something right.
Screenshots
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July 18th, 2008, 21:24 Posted By: wraggster
News/release from TGYET:
Hello!
I'm here to present to you our game, which name is "Memento Tui Sceleris". It is an interactive novel like Hotel Dusk or Ace Attorney.
About the style: if you like "Higurashi no Naku koro ni" or "Jigoku Shoujo" then I think you will like this, too. At the moment the basics of the program and the tools are finished. So here is the tech demo which contanins all features that the game has at the moment. It is important, that all images and sounds are from the internet and won't be in the final game. Also if anybody is interested in tools, they can download some picture from them.
Then, let's see the plot summary:
Quote
There is a hearsay, if somebody stays merely one day in Dreamsville, then his/her dreams come true. Thanks for that the village can live from the tourists, who want to happen the miracle with them too. An investigative reporter, William DeTrurith also visits the place to find out this is the truth or just a smart „advertisement”. However an unexpected event happens: hardly, that he arrives, the village's mayor is murdered brutally the same day at night. He is clenching his torn out tongue in his hand and the „LIAR” word was carved onto his forehead. He is the first who finds the body, but before he can examine it, from behind somebody knocks him out and the next day he awakes in his appartement. After he wakes up, he rushes to the site where the policemen closed the case already: the mayor committed suicide…
What may have happened? Why was he murdered in a peaceful village like this? May he committed a suicide? Who did that? What was his/her motive? As William come closer to the truth, he will meet darker, more wicked and more bizarre things…
Finally, if you interested in this project and want to (and can) help, or found a bug or problem then please send an e-mail to me: bezzgyuri(AT)freemail.hu
Thanks for reading this and have a good game with the tech demo!
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July 19th, 2008, 18:12 Posted By: wraggster
What Wii Sports did for the Wiimote, Wii Sports Resort does for the Wii MotionPlus. The added precision of the Wii MotionPlus gets to show off in the title and, from the three minigames we experienced, it gives an idea of how other games could benefit from the accessory.
We had a chance to try out Disc Dog, Power Cruising and, our favorite, Sword Play. Nintendo says the Wii MotionPlus gives 1:1 control, but that's stretching the truth just a little. The controls certainly feel more precise than the Wiimote in its current state, but we're not exactly sure just yet if it'll fulfill gamer fantasies of precise lightsaber duels
http://www.joystiq.com/2008/07/19/jo...sports-resort/
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July 19th, 2008, 18:13 Posted By: wraggster
How does an adult -- a gamer -- explain Nintendo's strongly touted Wii Music without conveying an overwhelming feeling of dread? It's like the Fisher-Price version of music games and in some dark nightmare it could become a major hit. The skill required to play Wii Music is comparable to putting a three-year-old in front of a toy piano and just letting them bang away, but no matter what key the child hits it continues to play the correct note to create a song. Wii Music is not a game, it's a toy; another glorified tech demo to keep Wii Sports and Wii Play company.
If music snobs dismiss the skill required to play games like Rock Band or Guitar Hero, which do require talent to play and succeed, then those folks are going to have a full-blown aneurysm if Wii Music becomes a best seller. Our experience with the game was interesting, but we can't imagine spending more time with it beyond testing out the features or using it to entertain a child toddler when company comes over and the adults want to talk.
http://www.joystiq.com/2008/07/19/jo...-on-wii-music/
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July 19th, 2008, 18:22 Posted By: wraggster
Newly released at SuccessHK:
The Pokemon Hard Cover is made by super material, quite firmly and high quality. It can protect your console from scrtaches,shocks and dusty. It is for NDSL only.
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July 19th, 2008, 18:24 Posted By: wraggster
Newly released at SuccessHK:
The Pokemon Expand Touch Pen is made by sepecial material,having high quality and good feelings. It is easy to carry and will not damage the screen. It is suitable for NDS Lite.
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July 19th, 2008, 18:26 Posted By: wraggster
Newly released at SuccessHK:
The Sugar Bunnies Pouch is made by super material,touches comfortableand has high quality.It is can hole your NDS Lite,protect it from scrtaches,dusty and fringer prints.
It is suitable for NDS Lite, and has beautiful designs in both sides.
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July 19th, 2008, 18:29 Posted By: wraggster
As we pointed out this week, the Wii's MotionPlus gyroscope add-on could tip the total 4-player price of the system above or equal to the 360 and PS3. Speaking to that point, Nintendo's Katsuya Eguchi told PC Mag that an embedded MotionPlus in future Wiimotes is "something we'll be looking at," which is unfortunately a non-answer. More interesting is that they may instead decide to limit the number of games that can use the accessory. As Mark found out in his hands-on, the 1:1 motion detecting is fantastic, so the plan to embed the tiny gyroscope into the Wiimote itself (at no additional cost to us, right?) seems to be the best scenario for the future rather than put a cap on the games that can take advantage of it. Let's hope.
http://gizmodo.com/5026832/nintendo-...-control-costs
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July 19th, 2008, 18:31 Posted By: wraggster
Some details to go with the raw announcement from the other day. The Dead Rising Wii port will be known not as Dead Rising Wii, but as...drum roll...Dead Rising: Zombie Sacrifice. Brilliant. The changes extend past the name, however. For starters, Otis' real-time missions are gone. Instead, you'll get 3-4 sub-missions to tackle before taking on one of the major "plotline" quests, a much more linear - and less frustrating - system than that found on the 360 version. The camera's also been changed, from behind-and-above-Frank to the view/style employed in Resident Evil 4. Because of this, they've removed the photo mode, as apparently it just wasn't working. Finally, they've added new enemies, new weapons, and new waggle controls to make the most of both of them. And that's it! No release date info or anything like that, so for now, that's all you get.
http://kotaku.com/5026581/dead-risin...-no-photo-mode
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July 19th, 2008, 18:57 Posted By: wraggster
Hmm Teamshift or maybe Teamshifty until we get real confirmation have posted that they have got up to 15FPS on the game Locoroco on their PSP Emulator for the Nintendo Wii, like ive already said this could be fake as ive never heard of them but like always we will post news until proven one way or the other.
Heres the translated info
Voila already 3 days we talked about our emulator no $ PsP, and we'll aircraft say that we come out a beta version in a very short time but wanted
improve a little before the break. Well, we have good news:
-- The emulator can now read the CSO but not yet the DAX
-- We have resolved some bugs display with some games
-- The emulator is mounted a 15 fps in the menu of the game LocoRoco!
Now, voila major problems emulator:
-- The son!
-- Being forced to play with a joystick gamecube (we are currently working so the wiimote is supported, but it is quite difficult)
-- The speed of games that is much too slow !!!!!!
We also wish to inform you that during the launch of a party with LocoRoco, the console goes out alone! We are currently working on this problem.
We hope the poster with the least possible bugs therefore sorry to make you wait more ...
We look forward to your proposal to improve the emulator.
Ill remind you this could be a fake and for that will not link to the site until confirmation arrives.
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July 19th, 2008, 19:07 Posted By: wraggster
News via Nintendomax:
News/release from Kriogen:
Now comes a color around the letter shows, that color is the color you have chosen the last player who put a wildcard.
Description:
This is the card game Uno, can play from 2 to 4 players via the Internet (or local area network). As I have only 1 Wii I could not see if it works perfectly, I have refined using Telnet 3, so as not operate in the Wiis not act as a server, but theoretically should work well.
DIRECTIONS:
In the main menu indicates if it wants to act as a server for 2 to 4 players or want to become a customer, once selected you'll have to wait until all players are connected. As all are connected server distributed charts and start playing the first connected user (normally the player who acts as a server, but could be another if someone connected before this establish its own connection).
If you have more cards in your hand you can see (more than 7 letters) you can move hand with the left and right buttons.
To select a letter you put on top and press B (the letter selected will appear in the foreground as you move your hand), if you have no cards to make (or think you do not have) hit the button and draw a new 2 letter. Clicking the button home saldrás your turn the game, but other users are blocked (expects to receive from a socket that no longer exists)
If this is not your turn seem that the game has been hanged, but is not so.
Configurations:
Edit server.xml and adjusts the server's IP and port with which want to connect (if you're going to act as a server you also have to configure, but it can be the IP private rather than public)
Final note:
The graphics that are already very cumbersome, but I have not found pictures of Uno cards and needed something fast to debug the program graphically. If someone is a good package curra graphic serious appreciated that the Post.
As I said at the outset have not tried it with more Wiis only with Telnet, if you see bugs please posteadlo.
The file does not cartas.xml toqueis, if only the route of the images, but other data should be equal in all consoles or not function well.
Cos outstanding:
-- Improved graphics.
-- When using a wildcard color (normal or letters +4) is the next player who can put the color you want, be the same player who has put the letter, if this version works well add this in the next .
-- If someone leaves the game to warn other players to disconnect.
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July 19th, 2008, 19:24 Posted By: wraggster
News via Nintendomax:
News/release from MasterDJE:
MasterDje out a new version of "Chuck Norris Facts DS", which includes exceptional jokes on our beloved Chuck Norris. This new release brings honour the multilanguage with the Japanese, the German, Italian, the English and the Spanish.
The interface is translated to 70%: it lacks 20% German, 8% of things to restore order and still 2% to explain that I do NOTHING to Japanese, gome nasai everything ...
Notice to German, if someone (or, of course) reasoned (e) wants to bring a handful of facts and the various texts of the interface, it will have its name roughly somewhere (hence, bottom , Looks well ...) and my gratitude. there is a little more, I leave you?
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July 19th, 2008, 19:32 Posted By: wraggster
Ritz has today released what looks to be one of the best looking Homebrew Games for the Nintendo DS.
Take a look at these screens:
Heres what ritz has posted about his game:
sonic is the development name for my homebrew nintendo ds 3d game project. some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. in the near future i will build the game logic, a.i., scripting and i hope to include an interactive 3d map builder for easy world creation and object & creature placement
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Thanks to Nintendomax for posting the news and correct url of the author.
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July 19th, 2008, 20:11 Posted By: wraggster
Raphi2 has posted a new homebrew release for the DS, heres the info from the coder himself:
I released my next PAlib programm. It's DSRoomMaker. With DSRoomMaker you can build your own styled room with a few objects. I'm going to add more items and different rooms in the comming versions. Current is v0.8. Maybe I add custom objects using the FAT system.
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