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July 1st, 2008, 01:40 Posted By: wraggster
What better way to bring your childhood into the present with these Nintendo Famicom business card holders. Your $8.80 will get you one random cartridge or controller, which may or may not be a that really horrible knockoff one made by that one lousy company in the mid '80s. We're looking at you, Ice Climber. If you're lucky, you'll get Zelda, Ballon Fight, or Mario instead.
http://gizmodo.com/5020856/nintendo-...lout-adulthood
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July 1st, 2008, 01:45 Posted By: wraggster
Today's weekly Wii update brings us one from column A, one from column B, and a side of downloadable content for Final Fantasy Crystal Chronicles: My Life As A King. What downloadable content? Well the press release doesn't say, and my Wii is erroring out connecting to the network, so find out for yourselves! It'll be a grand adventure!
On the WiiWare side we have Magnetica (1,000 points), the DS marbles-in-a-track puzzler redone for the console crowd. It includes 4-player multiplayer and the ability to have your very own Mii launching the marbles. Joy!
This week the Virtual Console library gets padding with Fatal Fury 2 for the NEOGEO (900 points), which introduced five new fighters to the series (including Chesty Mai) and featured the ability to smack your opponent back to another line.
A nice pair, but I got my fill of Magnetica on the DS and Mark of the Wolves ruined me for older Fatal Fury titles forever, so my limited Wii storage space is safe for another week.
http://kotaku.com/5020679/monday-wii...d-fatal-fury-2
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July 1st, 2008, 19:26 Posted By: wraggster
Hi all its taken me hours to update the links for the DS site but we are now up to scratch, ive also removed those dreaded play asia ads that showed what games were new out and what was new on preorder, i thought it might be a neat addition but all it did was slow the site to hell because of problems on play asias end.
So good news for those on slower speed internet connections.
Also because the DS Site was getting in loading terms massive i have now moved the DS Homebrew Games section to this url --> http://nintendo-ds.dcemu.co.uk/Ninte...ebrewGames.php
I have also moved the DS Homebrew Applications and Multimedia to this url --> http://nintendo-ds.dcemu.co.uk/Ninte...plications.php
Finally i have moved the Nintendo DS Emulators onto its own page here --> http://nintendo-ds.dcemu.co.uk/NintendoDS-Emulators.php
Emulators for Nintendo DS will stay on the left column for the time being, hopefully this will help those on lower speed connections as well as clean up the front page, ive also removed links to my rather out of date guides and faqs for homebrew, i suggest any questions be directed to the forums because the users around here are much more up to date than me
Thanks for your time, back to work
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July 1st, 2008, 20:50 Posted By: Shrygue
via Eurogamer
Majesco has decided to make another Cooking Mama game for Wii. It's due sometime this year in the US, but there's no word on Europe.
Subtitled World Kitchen, this sequel will come to life in full 3D and have lots more recipes to teach you: from parfait to shrimp something or other. And we like shrimp.
There's a bit of comedy mixed in when you botch something up as well; flip a burger too high, for example, and Mama will catch it in her apron. Probably rendering the burger useless.
We're also promised some sort of rhythm mechanic to make boring bits like stirring more enjoyable.
Cooking Mama has been a storming success and has baked its way to over 2 million units sold around the world.
Cooking Mama: Cook Off (released May 2007), alongside the DS original (released December 2006), still commands a spot in the UK all formats top 40, albeit at 39.
The DS sequel Cooking Mama 2, released in February 2008, finished this week at 22.
Pop over to our Cooking Mama: World Kitchen gallery to see what it looks like.
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July 1st, 2008, 20:51 Posted By: Shrygue
via Computer and Video Games
Nintendo will fight a court's decision to deny the game maker's appeal of a $21 million patent infringement verdict involving game controllers.
After the U.S. District Court for the Eastern District of Texas, Lufkin Division told Nintendo that it must pay millions of dollars to Texas-based Anascape for patent infringement, the famous game company appealed the decision, asking for a reduced verdict.
But on Thursday, judge Ron Clark denied Nintendo's appeal, and upheld the jury's May 14 decision.
However, the fight over the patents isn't over yet, Nintendo has told Next-Gen.
"Nintendo does not agree with the ruling of the trial court on the remittitur motion," said Charlie Scibetta, senior director of public relations at Nintendo of America in an e-mail. "Nintendo intends to appeal this case to the Federal circuit court."
The jury said that Anascape's lawyers presented enough evidence showing that Nintendo had infringed on patents in the production of the GameCube controller, the Wavebird, the Wii Classic controller and the Wii Remote.
In a statement issued Friday, Anascape's lawyers praised this week's ruling. "We appreciate the Court's thoughtful consideration in upholding the jury's decision," said Doug Cawley, principal at McKool Smith and lead counsel for Anascape. "Although not a giant corporation like Nintendo, Anascape has every right to protect its technology."
In 2006, Anascape also filed suit against Microsoft and Sony for alleged patent infringements pertaining to game controllers.
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July 1st, 2008, 21:11 Posted By: Shrygue
via Eurogamer
Nintendo is hosting a series of events across the UK offering you the chance to try out Wii Fit and get a free health and fitness check.
It's all part of the platform holder's Feel Great Britain initiative, which comes complete with an extremely lifestyle website full of white.
Visit the site for full listings of when and where Feel Great Britain events are taking place, get fitness tips from the likes of Rosemary Conley and win an exotic holiday to the Lake District.
Alternatively, you could just read our review of Wii Fit to find out whether it's right for you. Perhaps while eating some chips.
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July 1st, 2008, 21:50 Posted By: Shrygue
via Computer and Video Games
THQ has sent us six new screens and a brand new video for its Wii platforming game, de Blob.
Dubbed (somewhat incorrectly) as the Wii's answer to Katamari Damacy, deBlob pits a lump of goo against a greedy co-operation that turns the city of Chroma into a colourless, sterile landscape.
It's been getting some pretty good previews, which we recommend reading on the game info page.
de Blob is due out on September 26 of this year, only on Wii.
Screenshots
Trailer
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July 2nd, 2008, 01:33 Posted By: wraggster
Konami has finally lifted the coffin lid on Castlevania Judgment, the Wii-bound installment of the long-running vampire vanquishing venture. If you missed the Nintendo Power reveal, know that Judgment allows players to "slash, stab and whip their way across a variety of stages and environmental elements," and play as several characters from the franchise's illustrious history. Also, it's a 3D fighting game, "certain to thrill old and new fans of the franchise."
Of course, not every connection with real Castlevania games will be severed -- in fact, you can hook up the upcoming DS game, Castlevania: Order of Ecclesia, to "unlock bonus gameplay content." Castlevania Judgment will also support head-to-head (Belmont-to-Belmont?) play via Nintendo's online service, perfect for those times when you just want to lash out at internet strangers. Whips! They did it again.
http://www.joystiq.com/2008/07/01/ca...-connectivity/
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July 2nd, 2008, 01:33 Posted By: wraggster
Konami has finally lifted the coffin lid on Castlevania Judgment, the Wii-bound installment of the long-running vampire vanquishing venture. If you missed the Nintendo Power reveal, know that Judgment allows players to "slash, stab and whip their way across a variety of stages and environmental elements," and play as several characters from the franchise's illustrious history. Also, it's a 3D fighting game, "certain to thrill old and new fans of the franchise."
Of course, not every connection with real Castlevania games will be severed -- in fact, you can hook up the upcoming DS game, Castlevania: Order of Ecclesia, to "unlock bonus gameplay content." Castlevania Judgment will also support head-to-head (Belmont-to-Belmont?) play via Nintendo's online service, perfect for those times when you just want to lash out at internet strangers. Whips! They did it again.
http://www.joystiq.com/2008/07/01/ca...-connectivity/
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July 2nd, 2008, 02:45 Posted By: wraggster
Ac_K has posted a new version of the Sega Saturn Emulator for Nintendo Wii:
Yabause Wii is a Sega Saturn emulator for wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the wii. Yabause Wii can now run a small number of commercial games at usable speeds (5-10fps) were it is still possible to play the game.
Development Status
Ac_K:
I use the actual version on the Yabause website.
Changelog:
- ThX to Waninkoko for WAD Manager source.
- ISO selection menu added with help of WAD Manager source.
- Useless functions remove.
- Add CUE and BIN support.
- Littles code optimisations.
- Check ISO extension.
- Check if BIOS exist.
For use, put Bios.bin in the Yabause folder and put ISO, CUE, BIN roms in the Yabause/ROMS folder.
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July 2nd, 2008, 02:49 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
A native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
Controls
A: Click/Select on any control
B: Used to 'drag-scroll' on file browser
+: Up one directory on file browser
Home: Return to loader
Usage
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program.
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Front SD
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July 2nd, 2008, 02:52 Posted By: wraggster
The great Wii Hacker speaks
It’s been a few days, so I’m just going to post some brief notes on what I’ve been working on lately.
Twilight Hack: Marcan did a great job of putting together a nice new release that works with System Menu 3.3: Twilight Hack v0.1beta1. It seems to work well; we have some initial reports that some SD cards don’t work with it, giving a “error -1 reading boot.elf”. I’ve found at least two different problems that can cause that, so expect a small update soon — in the mean time, reformatting the card often fixes it.
Updates: No new updates, as seen on Marcan’s Wiimpersonator. I would not expect this to last; Nintendo will probably release a fixed version of their anti-TP hack code which will not be nearly so easy to defeat. For those of you who updated to 3.3, take that as a warning and just don’t update next time. We’re working on a long-term solution.
Korean Wii: We believe that the new Korean Wiis have a new common key, and we won’t be able to use our tweezer attack to recover it. I’d like to take a look at one and see what other avenues of attack there may be. If anyone knows how I can buy one of these and get it shipped to the US, please let me know.
http://hackmii.com/2008/07/etc/
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July 2nd, 2008, 03:01 Posted By: wraggster
News/release from silent_code
UPDATE: 1.5.1 released!
Hello everybody!
I have updated the Volumetric Shadow (Tech)Demo (formerly know as the "Stencil Shadow Demo" and later "Volume Shadow Demo".)
This version is very likely to be the final one, although the decision as not been made, yet. A more advanced project (VSD 2.0), which will take VSD's place in the future, is already being developed.
Back on topic: VSD is compatible with most, if not all DLDI devices.
Emulators (as far as they emulate used features) and older SLOT2 GBA NOR (without any SD or CF card storage) cartridges are supported via FCSR (build available on the site.)
The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:
- Hardware accelerated volumetric shadowing - mini-tutorial included!
- Motion blur with video capture, using only one VRAM bank, at 60 FPS
- Hardware lighting, texturing, fogging, antialiasing etc.
- Display brightness control
- Viewport scissoring (thanks to gabebear)
- Loading binary and text files from disk
- Converting 24/32bit .tga image data to 16bit NDS textures
- Displaying a custom font and a text area over a background image, all loaded from disk
- Smooth touch input
- Simple frame rate counting and renderer status display
Please, make sure you read the contents of the included readme file!
A mini-tutorial on volumetric shadows comes with the source release (as well as at here in the forum) and some additional information (e.g. on the .tga format) is "hidden" in the source files. ;^)
Since the initial release, I have reworked the sources a lot! There have been quite some rewrites and a lot of renaming and rearranging! I have also included some better (or any, at least ;^D ) error detection and handling.
Now all data can go to ROOT/data/vsd_data!
It was developed and build with devkitARM R23b, libnds 20071023 and libfat 20070127.
It's quite readable, stable (I guess) and relatively easy to understand!
Download it from: www.robs-basement.de
As always, I released the sources along with binary builds. I only supply a DLDI .nds and an FCSR .nds, as I don't think anybody needs a .gba any more (I don't) and the few people who do need it, can easily convert it themselves... But in case that assumption is wrong, please let me know and I'll upload a .gba to the web site.
Note, that there's some code and data structures I don't recommend using in "serious" code, but for the sake of simplicity, I used it here (e.g. the triangle structure.) This issue will be addressed in the next major release, which is already being worked on.
The shadow in the demo is static, that means it's not deforming (but could be moved around freely) - it's up to you to implement dynamic shadows.
Feel free to punch me in the face - right here in this thread - for silly programming and the like (that demo was my first publicly released open source software) - just make sure you read the readme first! ;^)
Anyways, I hope this demo will be useful to at least some of you. :^D
Finally, I want to thank everybody in this forum who's helped me making the jump from GBA to NDS!
Very special thanks go out to Brandon M. and Larry E. for helping me out with the hardware and gabebear for sharing his viewport scissoring implementation.
Thank you for reading and have a nice day! :^)
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July 2nd, 2008, 17:10 Posted By: wraggster
Newly released today:
Nanashi no Game fights the oppresive summer heat by eliciting a sense of horror in you through its spine chilling plot, visuals and sound effects.
Gossip has been spreading around about a mysterious portable RPG that brings death to its players. Nobody knows who the developer was, the only thing people know is that the players died within a week once they started playing it.
The game brings reality together with terror through your DS, by showing scenes in a first person perspective, it takes you to a dark, shadowy alternate universe similar to the world we live in, thus blurring the line between the game world and reality.
This game makes use of the surround sound facility of your DS to heighten the eery atmosphere, sounds like someone breathing, or footsteps behind you are so real you will spin around in the middle of a train compartment to see if someone is following you.
Square-Enix's Nanashi no Game is not for the faint hearted. But if you are up for the challenge, Play-Asia.com will provide you with a copy for US$ 48.90, shipping as a region free Japanese version.
http://www.play-asia.com/SOap-23-83-...j-70-2qqi.html
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July 2nd, 2008, 17:44 Posted By: wraggster
Heres a release that i found today from Captain Hero:
Added Wiimote Cursor control to the left bar + rumble feedback when ball hits the bar + rumble when ball was lost. Now pong is really wii specific, with a real big fun factor. I wander what else can be made out of this simple pong.
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July 2nd, 2008, 17:47 Posted By: wraggster
vader347 posted this news/release:
I was bored and added wiimote support to that chess game because I don't have a GC controller. If somebody really wants it I'll add IR too but I am probably going to just forget about it.
Note: This is an unofficial version of the one by hanse but mine is better besides the fact that you can't see the help at the beginning.
Thanks to lowlines for the icon.
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July 2nd, 2008, 19:54 Posted By: wraggster
via drunkencoders
The Moon Books Project is holding a Contest from July 1st to August 31st.
There are numerous categories to choose from DS game reviews, hardware reviews, book and film reviews, graphic and audio design, fiction and non fiction writing, ds homebrew app and game coding, and game design using DSGameMaker.
The contest is sponsored by AceKard, DSGameMaker and GameFace Graphics. Prizes include AceKard 2 cards, DSGameMaker registration keys and DS Lite skins.
So, head on over, and have some fun!
Oh, and the above banner is the first entry in the graphics design category. Excellent work Josiah!
http://moonbooks.net/moonbooks/page.php?123
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July 2nd, 2008, 21:36 Posted By: Shrygue
via Computer and Video Games
Square-Enix has revealed that a remake of Chrono Trigger will be released in North America this Christmas.
The new edition will contain all the original elements whilst introducing dual-screen options and touch-screen functionality available on DS.
It will also contain artwork by manga artist Akira Toriyama and a musical score created by Yasunori Mitsuda, who scored the original.
The original Chrono Trigger was released for the SNES in North America and Japan, but not Europe. Fans have been campaigning for the title to be released on the Virtual Console, but to no avail. This could be why...
One screenshot
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July 2nd, 2008, 21:39 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
alpha v0.73 Security bugfixes
Added "HEAD" method support
Added space in file name support
Fixed disallowance of ../ or ./ for security
Added .bin file support
Sends server version in header
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July 2nd, 2008, 23:19 Posted By: putzpie
After searching my username for no apparent reason on the net, I found out that you guys actual use this program so I updated it so it's better
For starters I changed the save system, and ALL save files will be saved to a PEAS folder on the root of your card. You must make the folder in order for it to save properly, as the program doesn't make one.
changes:
-10 save slots
-A cursor to show where you are erasing/lifting pen
-change the file name to save(#).peas
-use a "PEAS" folder, for .peas files.
-Doesn't draw a dot until the pen has moved.
Controls are as follows(pretty much the same as before):
A=Lift Pen(hold)
B=Eraser(hold)
R=Precision mode(hold)
L=Clear screen
Y=Quick Save
X=Quick Load
Start=Save Slot+1
Select=Save slot-1
Arrow keys/Stylus = draw
Report any bugs, or give feedback to putzpie@gmail.com
Hope you like it
Here is it in action:
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July 4th, 2008, 01:58 Posted By: wraggster
Beyond some crappy scans and lots of speculation, real info on the WiiWare return of Mega Man has been scant. Well, GamesRadar just opened the flood gates with its exclusive, proper reveal of Mega Man 9, featuring a hands-on by Nintendo editor Brett Elston and an interview with series creator (and MM9 producer) Keiji Inafune.
Elston reports that Mega Man 9 is ... well, it's essentially an NES game – just as difficult as the original 8-bit installments of the famed series. "Mega Man 9 is easily on par or above the hardest games in the series," Elston says, adding: "Hell, we played for two hours and only made it to three bosses, and even then only beat two." Read on after the break for more new info.
http://www.joystiq.com/2008/07/03/me...eens-hands-on/
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July 4th, 2008, 02:03 Posted By: wraggster
Activision announced this morning that Guitar Hero: On Tour is booking gigs all over and has sold 300,000 units in its first week. The publisher states that GH:OT is the company's best launch on the DS by a factor of eight; not only that, but it's also one of the top five best-selling launches "in the company's history."
Activision's Mike Griffith -- who's probably still high from his $1.5 million bonus -- is excited about GH:OT's "breakthrough peripheral" bringing the Guitar Hero experience to the potential 41 million DS owners in NA and Europe. All we know is we'll have entered a strange new world if we start seeing people playing this game on public transportation.
http://www.joystiq.com/2008/07/03/gu...in-first-week/
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July 4th, 2008, 02:04 Posted By: wraggster
The first time we all saw big headed Mii's strolling around the plaza, we imagine we all had the same thought: Animal Crossing on the Wii is a lock. But here we are, a year-and-a-half after the system's release, and we still haven't gotten to use a Wiimote to rock with KK Slider. However, if we're reading a hint in UK's Official Nintendo Magazine right, the wait may nearly be over.
The magazine's latest issue features a still from the Animal Crossing-verse with the quote "It's been a while! It's time to revisit an old friend. How's your village doing these days?" Is that enough for us to bet on seeing a new Crossing game at E3? Yes. But it should also be known: We're addicted to gambling.
http://www.joystiq.com/2008/07/03/an...endo-magazine/
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July 4th, 2008, 02:14 Posted By: wraggster
For those who don't like the floating steering wheel of Mario Kart Wii (because it lacks the realism of driving around a banana-spewing bulletmobile), this wheel mount by JTT isn't a bad solution. Using a suction cup to attach the wheel to any flat surface, the top tilts 120-degrees so you can compete old-lady or bus-driver-style. But for $28, we really wish it had the famous Chinese-girl-driving-wrong-on-one-way setting. Oh well. I guess good old fashioned psychotic "don't-cut-me-off"-mother****er-Caucasian will still serve me as well as it always has
http://gizmodo.com/5021790/wii-wheel...in-stereotypes
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July 4th, 2008, 02:26 Posted By: wraggster
Soulanger posted this cool news:
Fuzzy's project had now hit a milestone, by releasing a demo. Super Smash brothers Rumble, The 21th Smash brother clone in my map
Is another SSB clone. Very impressive and functional, but just a warning though, dont spruce your expectations too much again.
site: http://ssbrumble.blogspot.com/
video:
If I remember correctly he was using libnds but somehow it looks PAlib. Anybody know what language he is using?
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July 4th, 2008, 02:37 Posted By: wraggster
If true this is very controversial and i expect the Whole DS Scene to give a backlash back at the R4 team
Heres brakken of Tehskeens newspost in full:
In a surprising move the team behind the R4 Nintendo DS entertainment, development and backup unit are planning on bricking your Nintendo DS or Nintendo DS Lite - that is if you're using a cloned product. Knowingly or not the R4 Team plans on releasing a firmware that will wipe your Nintendo DS's on-board BIOS to smithereens.
In a move to fight other factories from replicating their flashcart without permission the R4 Team will release a new firmware to combat the situation. Cloning happens a lot in the scene as factories either steal the design or the unit is reproduced using cheap parts. Most cloning is done by a few companies including Divineo and in that companies instance the clones are promoted on sites Divineo owns such as **********.com.
quote
Important point:
1. After 15 September, Team R4 will do something for the fake card, original program(firmware) with Fake R4 may damage your DS machine (brick), original R4 will have no problem with this program.
2. Make sure you have buy a original R4 (see photo below), if you brick your DS with fake R4, please go ask the selling shop and Team R4 will not admitted this liability.
From their point of view they are probably thinking they are doing a good thing, but what will little Johnny think when he installs a new firmware and his Nintendo DS suddenly stops working? Not much other then the R4 Team's comments on the situation are known. No word on when the firmware will be released, but the R4 Team states they won't provide any type of warranty or solution to fixing your Nintendo DS and sites all the blame on the reseller of the cloned R4 unit.
I believe this is a bad move on their part as it will give Nintendo another reason to dislike flash carts as having one out there that ruins your Nintendo DS will taint the entire market just as Darkfader's virus did. Hopefully people with flashme installed will be able to recover, but that is only speculation at this point in time. What do you think about this move? Please tell (or vote in the right column) ...
Personally i see this as a very bad move by the R4 People, What are your verdicts on this ?
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July 4th, 2008, 02:41 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
Future Plans
Things I would like to add when I get the time.
Random play
Playlists
File source from Internet (and DVD/USB if documentation comes out)
More interactive theme support
Icons on file browser
Video (?)
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July 4th, 2008, 02:54 Posted By: wraggster
T4ils has again updated his Portal game for the DS:
StillAliveDS is a puzzle game inspired by Portal: The Flash Version which is a 2D renewal of Portal, developed by Valve Corporation.
Portal consists primarily of a series of puzzles that must be solved by teleporting the character and other simple objects by using a Portal Gun. The unusual physics allowed by the portal gun are the emphasis of Portal.
Hello everybody
The wait is over once again, as the 1.15 version is now available in the download section
Here is what's new :
[Level Editor]
+ 5 new elements (see below).
+ Grid (press select to hide/show).
+ You can save your map when you want
+ You now have to upload your maps through the level editor. Only possible if the map was finished.
+ New clear button which deletes everything on screen.
+ The "Build" feature is automatically called when you save/upload a map.
[Game]
+ red energy wall : you can shoot portals through them but can't pass.
+ razor wheels : These will kill you if you touch them.
+ moving platforms : Jump on them to move in the map. They kill you if you're stuck. You can put portals on them.
+ acid pool : Don't try to swim in it.
+ reflecting wall (which is also a slippery floor) : Shoot a portal on it and it will be reflected. Up to 5 bounces are possible.
+ If multiple red plasma switches are set, you have to deactivate all of them to clear the green energy field.
[Menu]
+ language selection
+ customizable controls : just click on a control to change the associated action.
[Other]
- Backgrounds are now loaded from the flashcart
- Updated EFS lib to V2.0 finale, maybe G6 and M3 will load the game now ...
Please report me any bug since this version was hard as hell to finish, I had some weird punctual glitches like the upload system that just stopped working one time ...
Enjoy
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July 4th, 2008, 02:57 Posted By: wraggster
Ant512 has released anew version of Woopsi the Amiga-esque Windowing System for the DS:
http://www.sourceforge.net/projects/woopsi
Anyhoo, onto the new release. Version 0.34 is now available. Full changelog:
- Fixes:
- All gadgets have protected copy constructors.
- Added destructor to DimmedScreen class.
- Replaced SuperBitmap::drawLine() with a function that works correctly.
- Fixed crash in SuperBitmap::floodFill() when pixel stack overflowed the DS' stack.
- Fixed bug in SuperBitmap::floodFill() that prevented rows above the initial click point being filled and occasionally froze the DS.
- Fixed path null pointer crash in FileRequester constructor.
- SuperBitmap::drawHorizLine() no longer tries to DMA_Force() if the width of the line is 1.
- Fixed size of data stored in SuperBitmap floodFill's stack.
- Removed bitshifts from Screen: rag() that would prevent resizing the screen on alternative platforms.
- Windows can no longer be dragged vertically out of non-permeable screens that are themselves dragged down.
- Fixed crash when dragging screen in SDL build.
- Added John's fix to limit SDL screen dragging to bottom screen.
- Gadget::lowerGadgetToBottom() does not try to move decorations.
- Gadget::raiseGadgetToTop() only invalidates the rect cache of any gadgets it collides with.
- AmigaWindow controls how it moves to the top of the parent gadget stack
rather than the Screen gadget.
- New Features:
- FileRequester tidied up and flags parameter added to constructor.
- Added FileRequester demo to examples directory.
- Added DimmedScreen demo to examples directory.
- Fixes to example makefiles.
- Added DimmedScreen readme file.
- Added WPaint to examples directory.
- Gadgets get drawn automatically when added to their parents.
- Added EVENT_MOVE_FORWARD and EVENT_MOVE_BACKWARD events
Anyhoo, here's a few new demos:
http://ant.simianzombie.com/blog/wp-.../05/wpaint.zip - WPaint, a very simple drawing app written in less than 300 lines of code.
http://ant.simianzombie.com/blog/wp-...mmedscreen.zip - Dimmed Screen Demo, a test of the dimmed screen gadget.
http://ant.simianzombie.com/blog/wp-...erequester.zip - File requester demo that uses libfat, written in about a dozen lines of code. Download and Give Feedback Via Comments
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July 4th, 2008, 03:03 Posted By: wraggster
Famitsu publisher Enterbrain shared a report today on the first half of the year in games over in Japan. It shouldn't come as a surprise to anyone who keeps up on Japanese sales trends, but the PSP was the star of the show.
Sony sold 1.96 million PSP units over the first six months of 2008. This put it atop the hardware heap -- the first time the system has managed this feat for sales taken over a half year period. Perhaps more notable is that the system doubled its sales over the same period one year ago.
Nintendo's two platforms took a close second and third place. Wii was the second best selling platform for the period with 1.72 million units, placing it close to its performance last year. The DS sold 1.59 million units. This may not seem to shabby, except when you compare it to last year's performance of 3.71 million units over the same period.
The PlayStation 3 saw a Metal Gear Solid surge towards the end of the period to reach 540,000 units. This was a bit above last year's half million performance.
http://uk.psp.ign.com/articles/886/886133p1.html
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July 4th, 2008, 03:47 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA/GP2X and also the PSP, heres whats new:
Two versions ago, David Parker ported POWDER to the GP2X. The GP2X is a type of hardware I've always meant to support - they actively encourage homebrew style development. Thus, I am very happy that David's changes have been rolled into the main development branch so we should have a GP2X build now. For those aching for stylus support - the source is there too. I have compiled this version blind, so apologies in advance if there are problems. With your feedback we can get it worked out.
Updated 32x32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can't eat won't be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy - I hope I'm not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn't effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H'ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don't show up in the intrinsic list if they'll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do - this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)
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July 4th, 2008, 03:47 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA/GP2X and also the PSP, heres whats new:
Two versions ago, David Parker ported POWDER to the GP2X. The GP2X is a type of hardware I've always meant to support - they actively encourage homebrew style development. Thus, I am very happy that David's changes have been rolled into the main development branch so we should have a GP2X build now. For those aching for stylus support - the source is there too. I have compiled this version blind, so apologies in advance if there are problems. With your feedback we can get it worked out.
Updated 32x32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can't eat won't be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy - I hope I'm not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn't effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H'ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don't show up in the intrinsic list if they'll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do - this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)
Download Above and Give Feedback Via Comments
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July 4th, 2008, 17:13 Posted By: wraggster
Our first thought upon seeing this very cool hack was "that's awesome." Our second thought was "do you have to blow on it to make it work?"
BenHeck.com forum member "darkeru" created this inventive new take on a home made NES portable, which manages to squeeze all of the 8-bit dynamo's guts into a 4.1" by 5.5" space ... with a backlit LCD display. We just had a third thought: what happens when you connect it to this portable NES?
http://www.joystiq.com/2008/07/04/ha...nes-cartridge/
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July 4th, 2008, 17:15 Posted By: wraggster
Preventing the world from plunging into economic chaos can be dirty, joyless work. Thankfully, foreign ministers of the ultra-exclusive G8 club were handed their very own perfume balls and custom DSs when they gathered in Kyoto recently to lay the groundwork for next week's leadership summit. You'll never guess what Condoleezza pictochatted Miliband. Poor Steinmeier, always the butt of their jokes...
http://www.joystiq.com/2008/07/04/co...ive-custom-ds/
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July 4th, 2008, 19:07 Posted By: JKKDARK
Flubba has released the first Neo Geo Pocket Color emulator for Game Boy Advance.
Changelog:
New emulator! Woho! Well just like the Wonder Swan emulator this is really slow. It doesn't support any kind of saving so some games won't work correctly or at all. Other games have graphical glitches and are really slow. Some games doesn't work and it's really slow. It is indeed slow but there are a few things you can do to speed it up a little bit. You can turn off the Z80 for some games (experiment when to turn it on/off) and you can lower the clock of the TLCS-900 cpu.
*First release most things implemented except flash/save..
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July 4th, 2008, 19:09 Posted By: JKKDARK
New version of the Nintendo DS emulator for Windows.
Changelog:
- Fixed a bug in texture Management.
- Fixed a bug in BindTexture with Translucent Polygons.
- Fixed a bug in VRAM Control Registers.
- Fixed a bug in DMA with FIFO.
- Fixed a bug in pixel rendering in Mode 3,4,5.
- Added Palette Viewer.
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July 4th, 2008, 19:11 Posted By: JKKDARK
New version of the audio plugin for Ideas (a DS emulator for Windows).
- Fixed a bug in resampling Options.
- Fixed a bug in SOUNDxPNT registers.
- Added Capture capabilities.
Audio Plugins for Windows & Linux users It's preferable to use one audio plugin, if you are using Paula PlugIn you must remove DirectSound PlugIn or viceversa.
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July 4th, 2008, 20:32 Posted By: Shrygue
via Eurogamer
Nintendo has dished up two brand new WiiWare games, sticking to its Virtual Console one week and WiiWare the next rotation.
The first is Pokémon Ranch, "A place where Pokémon and people love living together," according to Hayley, the chirrupy gingham-shirt wearing vomit bowl of whimsy who introduces the game. Not my words, but those of Dan Whitehead, the man who will be offering the final say on these games as soon as he can.
Ranch is clearly an attempt to emulate the sort of success games such as Animal Crossing and Harvest Moon have enjoyed. The main idea is to import your animals from Pokémon Diamond or Pearl and then play with or take pictures of them in their misery. If you don't have the DS games then Ranch offers you a fresh monster to tinker with every real-time day. No levelling up, incidentally.
Pokémon Ranch costs 1000 Wii Points (approx GBP 7 / EUR 10).
The other game is Pop, where you pop bubbles. Point. Pop. Points. Rinse and repeat. Fun to begin with, but will it have any lasting appeal? Costs 700 Wii Points (approx GBP 5.50 / EUR 7).
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July 4th, 2008, 20:38 Posted By: Shrygue
via Kotaku
For a game built upon endless repetition, Brain Training's certainly making an impression on some people, because years on from release, the two games are still selling like fancy, heated cakes. So Nintendo are surely working on more, yes? Itprintsmoney.gif and all that? No. Having most likely noticed the fact people can't tell the two games apart, and still buy more of the original than the sequel, it's been announced by Nintendo (grain of salt notice: Nintendo Europe) that two will do, and they'll just keep on selling them for millennia until our sun expands, killing us all in a blinding flash of white.
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July 4th, 2008, 22:04 Posted By: Shrygue
via Computer and Video Games
Square Enix has released downloadable content for its WiiWare Final Fantasy, My Life as a King. Time to clear out the channel space, then.
Included in the DLC are three dungeon packs ranging from 100 to 300 Wii points each, and two costumes packs for 100 Wii points. 1000 points costs you about eight quid, so that's about 80p for a virtual robe.
Here's the full list of DLC:
Infinity Spire
300 Wii Points / Blocks Required: 8
Adds two dungeons to the game, such as the Infinity Spire. The spire gains levels every time it is cleared, presenting a challenge to even the bravest champions of your realm.
Castle Renovation
100 Wii Points / Blocks Required: 8
Adds a dungeon to the game which adds a jukebox and the ability to rename your adventurers in the castle once cleared.
Library
200 Wii Points / Blocks Required: 8
Adds a dungeon to the game which adds libraries to the building menu once cleared. Libraries teach adventurers race-specific abilities.
Fresh King
100 Wii Points / Blocks Required: 3
Purchase an additional costume for the king-a casual outfit designed for warmer seasons. You can change costumes in the castle immediately after downloading.
Summer Chime
100 Wii Points / Blocks Required: 3
Purchase an additional costume for Chime-a cool outfit suited for tropical climates. You can change costumes in the castle immediately after downloading.
3 Screenshots
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July 4th, 2008, 23:30 Posted By: wraggster
Scheduled to be released later this month in Japan, Wario Land Shake has been largely invisible ... until now. A little too dramatic there? Fair enough, but we're excited is all. While Mario and his fancy blue overalls snubs his mustachioed nose at 2D console games nowadays (even on a handheld, it's 2.5G or bust for Mario), there are still believers in the cause. Yes, dear reader, that's a plural believers; it's not just Castlevania creator Koji Igarashi who still thinks 2D platform gaming is "somewhat alive".
Now you can add Nintendo's rascally un-mascot Wario to that list as well, as evidenced in these videos from his latest console outing. Above you'll find the animated intro (don't worry, your inability to understand Japanese shouldn't interrupt your ability to follow along) and after the break, you'll find the first gameplay footage, in all it's 2D, sprite-based glory.
http://www.joystiq.com/2008/07/04/wa...meplay-videos/
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July 4th, 2008, 23:38 Posted By: wraggster
Newly released today:
features
True sequel to Under the Knife – Scrub back in to Nintendo DS for the next chapter of the award-winning Trauma Center: Under the Knife that returns to the tactile stylus-based experience that made the original a smash hit.
Derek and Angie are back – Caduceus’ preeminent surgical team returns to confront the aftermath of the devastating GUILT epidemic in a brand new story.
Just what the doctor ordered – With a new easy play mode, improved tool utility, and clearer directions, playing doctor has never been so much fun.
description
GUILT is no more. Dr. Derek Stiles and Nurse Angie Thompson faced humanity’s greatest threat and triumphed. Now, in the aftermath, they find themselves in unknown territory, forced to deal with the disastrous consequences of the killer virus. Join them as they scramble to address questions left unanswered and put an end to the mystery behind the disease.
http://www.play-asia.com/SOap-23-83-...j-70-2ojd.html
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July 4th, 2008, 23:47 Posted By: wraggster
Newly released today:
features
The new Cocoto adventure! Drive your kart on circuits full of surprises!
5 different worlds - Abyss, Volcano, Atlantis, Jungle and Paradise, all taken from the magical universe of Cocoto
12 characters to choose from 4 good ones and 8 evil!
12 different karts, each having it's own unique feature
description
The holy cauldron of Cocoto has dissapeared! The imps are in danger of loosing all their powers! Their only chance to recover them is to beat all their opponents in a series of fierce kart races to win the prize: the mysterious cauldron!
Choose your pilot among 12 lively characters from the Cocoto universe. Collect crazy bonuses and race through 5 magical and perilous worlds! Test your driving skills in various modes: Championship, Time Challenge or Multiplayer (up to 4 players) and unlock hidden bonuses.
http://www.play-asia.com/SOap-23-83-...j-70-2qo9.html
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July 4th, 2008, 23:49 Posted By: wraggster
Newly released today
features
Pounce on enemies from above and then follow up with the magic rattle and knock them into next week!
Collect power ups to increase the power and accuracy of Trixie's weapons
Hop, skip and jump your way around the many Toyland levels and find the missing Magical Orbs!
description
Join the Myth Makers in their latest adventure... Trixie in Toyland! The evil Penumbra, leader of the Acrostic Riders has stolen the Myth Makers Orbs and has hidden it from Toyland. Trixie must explore every inch of Toyland and find the stolen orbs and return balance to the Myth realm. But its not going to be easy! Along her way, Trixie must do battle with killer clows, rampaging robots, and hovering helecopters!
http://www.play-asia.com/SOap-23-83-...j-70-2tdj.html
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July 4th, 2008, 23:53 Posted By: wraggster
Newly released today
features
New game modes include Fortune Prediction mode (make wagers on each trivia question)
Play multiplayer in the traditional TV mode; up to 3 players play as part of the Mob against the other player
Licensed "1 vs. 100" artwork, soundtrack, and sound effects
Game features popular TV Host, Actor, and Comedian Bob Saget
Use either the DS touchpad or analog controls
description
1 vs. 100™ puts you in the hot seat as you play against 100 mob members! Answer the questions correctly and eliminate the mob members. If you give the wrong answer, the game is over! 1 vs. 100™ for the Nintendo DS recreates the fun of the hit TV show, while 4 additional game modes bring on new and competitive excitement. The multiplayer aspect is key; competition will add to the nerve-racking decision-making of the traditional TV show. The game features TV host Bob Saget.
http://www.play-asia.com/SOap-23-83-...j-70-2jkp.html
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July 5th, 2008, 00:00 Posted By: wraggster
Newly released today
Super Starcade features your own Shining Stars® Theme Park, where you can purchase games and "rides" with your glow points. Personalizing and customizing the theme park is important your friends and computer avatars will come visit your park and play the party games with you. In fact, 7 of the 15 games in your park can be played with a friend through the Nintendo DSTM Wi-Fi connection
http://www.play-asia.com/SOap-23-83-...j-70-2jkq.html
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July 5th, 2008, 00:14 Posted By: wraggster
Ah, it just wouldn't be an Aaron Greenberg interview without a little juice to it, would it? Xbox's director of product management has, while speaking with Gamasutra, re-iterated a common and well-worn theme amongst Microsoft (and Sony) executives that, after new gamers buy themselves a Wii, they'll eventually "graduate" to a 360 or PS3. And why will they graduate? Well, because of another wll-worn argument: that the Wii is a fad:
Everyone says that eventually the novelty will wear off, right? I think that a lot of the people that are buying that console today are not people that have generally bought consoles in the past, right?
You see they're not buying games on it, right? They're buying it, it's like something they break out when people come over, and it's maybe a fun thing, but it's almost like the same people that buy a karaoke machine, you know? They're not really buying it for games, they're just buying it as a novelty.
Ah, the ritual, pre-E3 poo-chucking. Always a hoot.
http://kotaku.com/5022228/greenberg-the-wii-total-fad
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July 5th, 2008, 00:46 Posted By: wraggster
Rather than a game, Wii Fit is more comparable to an exercise program. More specifically, it’s something that most people would consider playing in short bursts each day. A recent poll, however, shows that close to two-thirds of Japanese gamers are already giving up on the product. ITMedia in Japan took poll data from 1000 gamers and a staggering 64% of the participants said they stopped using Wii Fit after purchase.
Do you use Wii Fit faithfully everyday?
- 22% - I record my progress faithfully everyday
- 6% - Maybe once every two or three days
- 6% - Once a week
- 64% - Stopped using after purchase
http://www.nintendoeverything.com/?p=1883
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July 5th, 2008, 00:49 Posted By: wraggster
press release
X-OOM Media Centre for Wii XE enables users to enjoy their music, videos and photos on a Nintendo Wii™. This innovative software turns the popular gaming console into an interactive media centre, by digitally streaming media files such as MP3s and Windows® Media Player files from a PC to a Wii™.
Share and enjoy your favourite digital media
No longer just for gaming, X-OOM Media Centre for Wii XE significantly enhances the Wii’s capabilities. Favourite video files, photos and music normally found on a PC in a bedroom or study can now be easily shared and enjoyed on a TV in any room via a Nintendo Wii™. Once installed, the software allows the PC to wirelessly interact with the Wii™. Chosen files can then be streamed to the console, eliminating the hassle of transferring content via memory cards, USB devices or CDs.
Access web TV, radio and podcasts
X-OOM Media Centre for Wii XE also makes it possible to browse the internet, providing access to over 1,000 digital radio and TV channels. New options include podcast support, RSS feeds and access to popular video sharing sites such as YouTube™ and Google Video™.
Easy installation
Requiring no extra hardware, X-OOM Media Centre for Wii XE is easy to use and install. After installing the software on the PC, use the File Wizard to add files to the Media Centre. Then, simply select the Wii’s Internet Channel, typing in the web address and pass code provided to navigate the simple menus and browse the streamed files.
Photos and films can be enjoyed in high quality as the software is optimised for widescreen and HD programs. Common network connection is provided through WLAN or LAN, and extensive media files are supported such as MP3, WMA, OGG, DivX, XviD, Mpeg2, MPEG4, WMV, JPG, BMP etc.
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July 5th, 2008, 01:04 Posted By: wraggster
Greetings everyone!
I am please to announce that I have released WiiRemoteJ v.1.4. Both the library and docs are available for download. They are actually zipped and gzipped this time, just so you're aware.
Version 1.4 includes many bug fixes (as usual), with specific emphasis on multiple remote support. Multiple remotes should work much more smoothly now.
In addition, I have added Balance Board support. Note that I don't actually have a Balance Board, so I have no idea if it works. If someone who does own a Balance Board could get back to me on that, I'd be very appreciative. Anyways, please do tell me of any errors in the library or issues in documentation (there are sure to be typos in the Balance Board stuff, since a lot of it was copy/pasted from the Wii Remote documentation). Enjoy!
http://www.wiili.org/forum/wiiremote...sed-t4159.html
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July 5th, 2008, 01:12 Posted By: wraggster
News/release from teknecal
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July 5th, 2008, 01:17 Posted By: wraggster
News/release from iainprice
What do you guys think? There are only 30 phrases at the moment... and yes I know I have to find the Japanese for:
Please enter your phrase
Sorry no matches found
Please choose your phrase
and I need to add lots more phrases into it.... but this is only a demo.
arrows or touch to move through phrases
A or touch to listen to sounds
Both shoulder buttons together to toggle UK->JAP or JAP->UK
give it a try and let me know what you think.......the text wrapping needs a little work i know
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July 5th, 2008, 01:21 Posted By: wraggster
News/release from chishm
Tuna-viDS plays AVI files that contain Xvid encoded video and MP3 encoded audio.
New release, with contributions from Robin Watts (building on work from Sophie Wilson & Paul Gardiner), Costas, and ecurtz (building on work from Thoduv).
This release has stereo MP3 support, faster colour space conversion, and actually allows vertical heights less than 192 rows.
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July 5th, 2008, 02:51 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
3D rendering was completely rewritten using GLSL in this version, on systems supported you'll get better 3D display output. In order to run this emulator your system need to support OpenGL 2.0 or above. Sound is still not emulated yet.
Here are the details of this update:
- New 3D display engine using GLSL
- Video capture
- 2d background mosiac effect
- RTC
- NDS firmware settings
- Other emulator bug fixes
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July 5th, 2008, 16:30 Posted By: Xeron
IRIS and Up Rough have released their multiplatform musicdisk "Planet Hively" for the Wii!
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July 5th, 2008, 22:10 Posted By: wraggster
Here at Joystiq, we've been pretty consistent in our hatred of useless plastic attachments for the Wii Remote. We might have to break our streak, though, as we're uncharacteristically excited about the maraca attachments that were recently shown as part of the leaked box art for the Wii version of Samba de Amigo. There's just something about the weight and sound of those vibrating plastic beads that helped make the maraca shaking on the Dreamcast a transcendent experience, and one we're glad we'll now be able to relive on the Wii. We're not changing our minds on the Wii Wheel, though. We have to keep our hater-rating up somehow ...
http://www.joystiq.com/2008/07/04/le...amba-de-amigo/
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July 5th, 2008, 23:06 Posted By: wraggster
LowLines posted this:
Okay, this thread is for posting ideas/suggestions towards Teknecal's project.
On my site I have a working demo which I can have a go at implementing features you would like to see in the official build (when it can be done of course).
Think of this as sort of a "visual interpretation" of everyone's ideas that is a working usable demo.
Being the current Graphic Designer of his project, it means that if any features I have implemented are put into the official build all I have to do is export the graphics etc.
Plus this will give users a unique/different chance to test the end result before it actually happens and provide feedback about it.
On the current "To Do" List:
- Add Category Sub Menu
- Add Statusbar
- Enhance Graphics (more moving things as such, rollover images etc)
- Add more apps for debugging
[edit]
I'll also keep people posted with updates etc (this may also include features that have been implemented into the official build etc)
But keep in mind that Teknecal's project is still in it's early stages so don't expect nothing too fast okay? Good!!
- Go back to reading my book ;p
http://llref.emutalk.net/pages/proje...ser/index2.htm
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July 5th, 2008, 23:08 Posted By: wraggster
SEGA has been on a roll lately, bombarding both the Nintendo DS and Wii with numerous exclusive titles. We have already seen a slew of home console Wii revivals published / developed (House of the Dead, NiGHTS, Samba de Amigo), plus recent announcements of Platinum Games’s gory MadWorld, whilst the Nintendo DS has the former Clover Studio team’s Science Fiction RPG ‘Infinite Line’, as well as Image Epoch’s RPG ‘World Destruction’. But it seems Nintendo’s previous fierce rival has plenty more to offer fans.
This new role-playing game, exclusive to the Nintendo DS, is called Blazer Drive and since the official website has now opened, the first firm details have emerged. Rather than relying on outside developers as in the case of Infinite Line and World Destruction, this appears to be an internally-developed game based on a fresh new manga show in Japan, an anime that apparently is actually linked with SEGA and its development team. The manga is written by Seishi Kishimoto, who is actually the twin brother of Naruto artist Masashi Kishimoto, and an accomplished manga creator himself.
In this game translation, players will take on the role of Shiro, a young, trendy teenager who uncovers his hidden Blazer skills after actually being personally attacked by a Blazer. Shiro, along with his long-time friend Tamaki, who is also a Blazer, is asked by an unusual man called Kuroki to team up with the Guardians to help them make the Tokyo of the future a much safer place.
As 1UP.com states, from the early information released so far:
In the near future, Tokyo has been radically redeveloped to become an “enviro-friendly” city, one where nature and man-made structures freely intertwine, and everyone presumably drives water cars and eats gluten-free soy hamburgers. The main energy source in this reborn city is Mystickers, odd sticker-like objects developed by the Next corporation that can summon energy from whatever they’re attached to. Mystickers are a part of normal life in Tokyo, and while they’re normally harmful if you’re silly enough to stick one on your arm, some people (called Blazers) have the ability to do just that — they can control the Mystickers’ power and use them to make themselves super-strong or able to wield magic-like abilities. Blazer crime has naturally become a problem, and a group of good-hearted Blazers called Guardian has been formed to fight them. And now you’re about to join the Guardians.”
Blazer Drive sticks very closely to its anime roots in terms of appearance, but its battle system is definitely something different. “Before battle, you must decide which Mystickers you want to equip your characters with, similar to setting up a deck in a card-based RPG. During the turn-based fights, you’ll use the stylus to drag Mystickers onto your party members’ arms to unlock attacks and unleash combos and special skills, making your choice of Mystickers a vital part of every conflict in the game.”
http://www.nintendic.com/news/2614
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July 5th, 2008, 23:23 Posted By: wraggster
via tehskeen
JustWoody has released a very impressive remake of the classic time passing game MahJongg for the Nintendo Wii. Mahjongg is a memory based game where you match various tiles on the board. Each time you match a pair they are removed. You goal is to clear the board. This is a very impressive remake and hopefully we'll see online score keeping.
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July 5th, 2008, 23:26 Posted By: wraggster
Nuvalo posted this news:
Hi good news: The xserver runs !!!!! XD XD XD:
Here is a video, booting the T2 SDE 6.0 linux distribution for powerpc. It boots from an external usb hard disk, using the SD card as a pivot root. It can´t boot directly to an USB hard disk, as it isn´t recognized at boot time. The colours are wrong, as the X server runs in RGB mode, and the wii framebuffer only supports yuv2 colours. And the usb mouse doesn´t seems to work. Anyway, it shows how to boot, the login and little more. Here is the video:
Have fun
- Forgot the link to the source, thanks to ThePedo for the reminder.
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July 5th, 2008, 23:29 Posted By: wraggster
The GC Linux team have released a new version of linux for the Nintendo Wii
Heres the release news:
USB Host Controller support The baby has gone one step further. We've recently added a USB Host Controller driver on top of IOS to the Linux kernel. This means that now Linux on the Wii is capable of handling most of the USB peripherals that Linux already handles (pen drives, card readers, hard disks, keyboards, mices, ...) and, finally, the Nintendo Wii Remote. You can experiment the new features yourself through whiite-linux-0.1a ( http://sourceforge.net/project/showf...ease_id=608205 ), a real implementation of a GNU/Linux system for the Nintendo Wii based on Debian ( http://www.debian.org ) 4.0 (etch). See the related article for additional information. Oh, CVS ( http://gc-linux.cvs.sourceforge.net/gc-linux/linux/ ) was updated too. Enjoy!
http://www.gc-linux.org/wiki/Main_Page
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July 5th, 2008, 23:33 Posted By: wraggster
News /release from Bool
Some people have been asking for the code to control the wii's light so here it is.
It's more of an example for anyone to understand what is going on.
It tricks your eyes into thinking you are seeing changes in light intensity, but actually it is just being turned on and off too quickly.
Whatever, here it comes the example.
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July 5th, 2008, 23:42 Posted By: wraggster
News/release from joedj
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Requirements
You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it's good to go.
History
Version Changes
0.0.9 Added authentication - can specify a password using directory name or wiiload arg.
Usage
The best way to get a feel for ftpii is to install it, using itself. When you download ftpii, use wiiload (with the Homebrew Channel) to start it up. When the network has initialised, use your favourite FTP client to connect to you wii. You can enter anything for a user name and password right now. Once you have logged in, navigate to the apps folder on your SD card, and upload the ftpii directory (containing boot.elf, meta.xml and icon.png) here.
Once you are done altering files, close the connection from your client, then push the A button on Wiimote #1. This will bring you out of ftpii and back to the HBC application selection menu. ftpii will now be in the list to run again without the need of Wiiload.
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July 5th, 2008, 23:52 Posted By: wraggster
News/release from silent code
Hello everybody!
I have updated the Volumetric Shadow (Tech)Demo (formerly know as the "Stencil Shadow Demo" and later "Volume Shadow Demo".)
For now, this will be the final version, although I might release some updates when needed.
A more advanced project (VSD 2.0), which will take VSD's place in the future, is already being developed.
Back on topic: VSD is compatible with most, if not all DLDI devices.
Emulators (as far as they emulate used features) and older SLOT2 GBA NOR (without any SD or CF card storage) cartridges are supported via FCSR (build available on the site.)
The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:
- Hardware accelerated volumetric shadowing - mini-tutorial included!
- Motion blur with video capture, using only one VRAM bank, at 60 FPS
- Hardware lighting, texturing, fogging, antialiasing etc.
- Display brightness control
- Viewport scissoring (thanks to gabebear)
- Loading binary and text files from disk
- Converting 24/32bit .tga image data to 16bit NDS textures
- Displaying a custom font and a text area over a background image, all loaded from disk
- Smooth touch input
- Simple frame rate counting and renderer status display
Please, make sure you read the contents of the included readme file!
A mini-tutorial on volumetric shadows comes with the source release (as well as at here in the forum) and some additional information (e.g. on the .tga format) is "hidden" in the source files. ;^)
Since the initial release, I have reworked the sources a lot! There have been quite some rewrites and a lot of renaming and rearranging!
Now all data should be put into ROOT/data/vsd_data, then the demo can be run from any folder!
It was developed and build with devkitARM R23b, libnds 20071023 and libfat 20070127.
It's quite readable, stable (I guess) and relatively easy to understand!
Download it from: www.robs-basement.de
As always, I released the sources along with binary builds. I only supply a DLDI .nds and an FCSR .nds, as I don't think anybody needs a .gba any more (I don't) and the few people who do need it, can easily convert it themselves... But in case that assumption is wrong, please let me know and I'll upload a .gba to the web site.
Note, that there are some implementations and data structures I don't recommend using in "serious" programs, but for the sake of simplicity, I used them in this demo (e.g. the triangle structure.)
This "issue" will be addressed in the next major release - VSD 2.0, which is already being worked on.
The shadow in the demo is static, that means it's not deforming (but could be moved around freely) - it's up to you to implement dynamic shadows.
Feel free to comment - just make sure you read the readme first! ;^)
(Keep in mind, that the demo is my first publicly released open source software. :^) )
Anyways, I hope this demo will be useful to at least some of you. Don't hesitate to tell me about it! :^D
Finally, I want to thank everybody in this forum who's helped me making the jump from GBA to NDS!
Very special thanks go out to Brandon M. and Larry E. for helping me out with the hardware and gabebear for sharing his viewport scissoring implementation.
Thank you for reading and have a nice day! :^)
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July 6th, 2008, 01:44 Posted By: Zack
Hey DS users!
Don't think I am leaving you out!
I planning to release my Wolf3D port on the DS too. (see psp news forum for info and screens)
The reason I have not yet released it is because of a few things.
1) I have purchased a DS and Flashcart from ebay. Until they come I can't really work on it.
2) I have to set up my DS development environment.
For those of you that do not know, my port features the following :
1) Spears Of Destiny Full And ShareWare Support
2) Wolf3D Full & ShareWare Support.
3) Music & Sound.
4) Saving & Loading.
I'm not sure if there is much interest on this being ported to the DS so please post here if you want it!
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July 6th, 2008, 01:50 Posted By: fcorbier
I just released MPlayerWii which is a native port of the MPlayer media player for the wii.
http://ronwarez.com/mplayerwii
formats tested
Containers: AVI, WMV, MKV, MP3, FLV (Flash Video), MP4, M4V, QuickTime
Video codecs: Xvid, DivX, Windows Media, MPEG 1/2, H264
Audio codecs: MPEG 1/2/3, Windows Media, AAC
Update 10/03/08:
v0.07
-fixed screen color depth/banding issues (uses code from dhewg's mplayer port)
-added progress bar osd display during seek/volume on videos
v0.06:
-huge speedup on USB devices (thanks to rodries and Hermes)
-added classic controller support to position and scale the video display
v0.05:
-added file folders support
-added fix for PAL widescreen users (set the correct setting in mplayerwii.conf)
-much faster USB reading speed (huge thanks to rodries)
v0.04:
-mount/unmount the SD card and/or USB drive so you can swap them out without reloading MPlayerWii (thanks to rodries)
-added USB read-ahead cache (thanks to rodries)
-added preliminary samba network share support (thanks to scip)
-fixed startup crash when a usblan or usb keyboard is attached
-added network streaming cache
-added video scaling with the nunchuk (use joystick to move, Z button to stretch and C to reset)
-added configuration file (put in the SD root folder)
-new ascii logo by sensah
v0.03:
-happy french bastille day!
-added USB storage support (USB reading is dead slow unfortunately, only good for MP3 files)
-added volume controls (Up/Down buttons on the wiimote)
-added wiimote buttons repeat during playback
-added preliminary test network streaming (shoutcast and mms)
-longer filename display in the file selection screen
-fix for widescreen aspect ratio (uses the Wii display settings)
-more audio playback fixes
v0.02:
-added svenp's libfat patches (better read speed on SD cards)
-added pause button (A button on the wiimote)
-disabled MPlayer's error/status text during video playback
-file list now displays 20 files instead of 10
-improved audio playback code
installation
- unzip the package into the "apps" folder on your SD card.
- place video and audio files on the root folder of your SD card.
- launch MPlayerWii through the Homebrew Channel.
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July 6th, 2008, 03:02 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
When //quit is requested it has to be approved by pressing A or B
Slightly shortened the time it takes to be ready after each request
Bugfixes
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July 6th, 2008, 19:20 Posted By: wraggster
After much speculation and painful hours of sitting on pins and needles, Square-Enix confirmed that their chronometric teaser was, in fact, counting down to the big reveal of a Nintendo DS adaptation of Chrono Trigger. The countdown just ended, revealing the first pseudo-trailer for the game; following Squeenix's promise for a "newly revamped" version of what many consider to be the greatest RPG of all time, our hopes were high for a 3D remake, ala Final Fantasy III and IV -- though the trailer shows that the visuals will retain their charming 16-bit aesthetic.
The trailer doesn't show off the game's new features, like the new dungeon, wireless play and touch screen support -- though it does end by touting the Winter 2008 release window we'd previously heard. Hopefully, future media for the title will show us exactly why we'll need to purchase the game again (other than the fact that it's frakkin' Chrono Trigger) -- until then, we'll be anxiously awaiting Christmas morning, when we'll scurry to the foyer to discover that Ho-Ho has left us stockingfuls of heartwarming nostalgia.
http://www.joystiq.com/2008/07/06/ch...hrono-trigger/
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July 7th, 2008, 01:59 Posted By: wraggster
News/release from Pacemaker:
Space Shooter is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the four levels.
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July 7th, 2008, 02:17 Posted By: wraggster
News/release from ZaloDS
I remeber when was the first time I played Sokoban. It was on my Gameboy. I was only 12 and it was summer. That summer I bought one of those 16-in-1 cartdridges. There were a lot of awesome games there but there was one that I remember specially. I didn't even knew his name until some years later. It was an awesome game that made me spent a lot of time thinking and having fun. There was a guy with a hat and some boxes that you had to push to some cells that were marked with points. I didn't need some instructions or something like that to play it, the game was in Japanesse. And I think that is one of the wonderful things of this game. It was intuitive, fun and gave you that felling of satisfaction when you finished a level you have been trying for days. It was Sokoban.
A lot of ports of this game have been released since then, for all platforms, including the DS. But anyway I wanted to make my own version I have spent a lof of time on it. Not because it is very hard to develop (I coded the logic of the game in just an afternoom and in 3 weeks I had my first playable demo) but because at the time of developing this game I have also been improving ZEngine. The version that I've made is on 3D and I thinks is the first one like that released on the DS. You can also load set of levels from your card and I think this is also new too. And the main character of the game is Roko, one of the character that I draw for my weekly comic strip tinomi. I had the model done years ago, it was going to be on 1010 Locos por el tenis, and finally I have been able to place it on a game
Ok, that's all from me, at the moment. Here I leave you the versions for Windows and Nintendo DS. There is no version for Symbian. You now what? I hate Symbian, it is horribleeeeeeee. Yes that's the truth, you don't program for Symbian, you fight! XDDDD And I am tired. I don't know if I'll continue supporting Symbian versions or not. Who knows. Hope you enjoy the game. For any suggestion of bug report, you know where to find me :P
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July 7th, 2008, 03:05 Posted By: wraggster
The media sometimes do the Homebrew scene a lot of good by posting the many fantastic releases that have happened so far but then comes the other side when they bring the word Homebrew into the piracy arena --> http://www.joystiq.com/2008/07/03/vi...ebrew-channel/
Its claimed to be running on the Wii Homebrew channel but a glance at the comments tell you that its a virtual console piracy hack, nothing at all to do with homebrew and especially not the fantastic Homebrew Channel.
Newsposts like this will give Nintendo More encouragement to have a Pop at Homebrewers, but the hacking side (or the piracy side depending on which site you look at) also dont help the scene, the amount of newsposts telling people how to get commercial roms playing on a Wii via a modchip only gives the Big N more emphasis to kick the homebrew scene out too. Some of these scene sites also funnily enough dont post on their front pages such news but in the forums its open house, another win for piracy.
Now to be honest i dont care what others do but the good work done by all the Homebrew coders on any console gets ruined by the piracy on sites and forums.
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July 7th, 2008, 18:25 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
Future Plans
Things I would like to add when I get the time.
Random play
Playlists
File source from Internet (and DVD/USB if documentation comes out)
More interactive theme support
Icons on file browser
Video (?)
Download Here and Give Feedback Via Comments
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July 7th, 2008, 18:38 Posted By: wraggster
Just spotted this over at wiibrew
This Basic Platformer Engine is an engine created by Doogie/Doogie_Forever
/Doogie1012/Doogin.
This was my first leap into C/C++ and there may be code which isn't optimized, code that
can be achieved much easier or more effeciently, etc.
If you find you can make any improvements in effeciency to the engine then please let me
know and I will get right on it as I want to learn how to make my games more effecient as
well.
< >
< CONTROLS >
< >
Turn the WiiMote to its side (Like Super Paper Mario).
Left - Move Left
Right - Move Right
(2) - Jump
< >
< VERSION CHANGES >
< >
Release, Alpha 0.01 : Contains basic collisions, two players.
< >
< FAQS >
< >
Q. Why release such an early engine?
A. Because I haven't seen any platformer engines on the WiiBrew.org website.
Q. This is crap, you can't do anything, whats the point in this?
A. Well its useful for coders who are learning C/C++ for the Wii, like myself.
Q. Should I be learning how to code like you?
A. No, I am a noob and I am most likely not coding very effeciently.
Q. I don't code, can I still see what it's like?
A. Yes, I have included the latest build in with the source-code.
Q. What are the variables image_index, image_speed, image_number for?
A. These are future variables which will allow me to set the sprites to animations (tiles).
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July 7th, 2008, 19:08 Posted By: wraggster
News/release from Chaosteil, Feesh!
libwiisprite is a C++ sprite library written for the Wii which utilises GX for all its graphical operations, meaning the GPU is used to accelerate graphics.
libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.
libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.
All possible pngs can be loaded, even the ones with an alpha layer, so you can get started immediately!
The library comes with full Doxygen documentation to help get development started. You can find it in the docs folder. It is also available online:
http://feesh.braingravy.co.uk/libwiisprite/
0.3.0a
Fixed an initializing bug when using a drawable image.
0.3.0 - This is a release in preparation for Galaxy Stations. Enjoy!
Added a reference pixel system. It allows to rotate and scale a sprite around a specific point on itself. Check the documentation how to use it. The spritetest example also has a little example on it.
Fixed a huge memory leak when loading an image which was in every previous version. Upgrading is recommended.
Several speedups which can increase the speed of the library when drawing Sprites and TiledLayers, or even assigning Images.
0.2.3
All possible png files can now be loaded.
Image has now a "DestroyImage()" method to allow to reload the image after that.
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July 7th, 2008, 19:29 Posted By: Shrygue
via Games Industry
Microsoft's Aaron Greenberg has said that consumers are buying Nintendo's Wii as a "novelty" machine similar to home karaoke machines.
Speaking to Gamasutra, the outspoken director of product management for Micorsoft's gaming business said that he believes consumers aren't buying Nintendo's home console for games, and that those same consumers will eventually “graduate” to the Xbox 360.
“You see they're not buying games on it, right? They're buying it, it's like something they break out when people come over, and it's maybe a fun thing, but it's almost like the same people that buy a karaoke machine, you know?" said Greenberg of the consoles popularity with consumers new to gaming.
"They're not really buying it for games, they're just buying it as a novelty."
Greenberg believes that the Xbox 360 can appeal to mainstream consumers, not just the hardcore audience, and that the popularity of the Wii will push consumers looking for a new experience to Microsoft's home console over time.
"I think that there's a difference in the type of customer that is buying the Wii. When you think about it, there's a difference between trying to be the number one console with nine year old gamers, and being the console that offers the most experiences from 13 to 33," he said.
"In this generation we're seeing record revenues for the US and globally for the business, and we're seeing more people buying and playing games than ever before, and the Wii is definitely part of that. And as they grow that pie, that benefits us too, because those customers are eventually going to want to graduate to an Xbox 360 experience."
Sales of the Wii in North America were 675,100 units during May 2008, as it outsold its rivals for the fourth consecutive month. According to figures from NPD, the Xbox 360 sold 186,600 units in the same month.
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July 7th, 2008, 19:31 Posted By: Shrygue
via Games Industry
Sony and Nintendo are planning to expand their operations in the Asian market outside of Japan, targeting Taiwan and South Korea specifically.
According to the Japanese daily Nikkei, as reported by Thomson Financial, Nintendo is working on a special "localised" version of its DS handheld in Taiwan, to be sold through mobile phone stores.
No specific information was available as to what form that localisation will take, but it will be available by the end of July, with plans to extend the SKU into China by the end of 2008.
Meanwhile Sony has announced its own plans for Taiwan, which includes working with the government on training local education authority staff on game development, and making new titles available via the PlayStation Network.
Sony will also expand its operations in South Korea, a territory in which Nintendo has begun working with local developers and expects to ship 20 DS titles before the end of this year.
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July 7th, 2008, 19:32 Posted By: Shrygue
via Eurogamer
Konami has said it will be bringing the Eledees back to life on the DS this winter.
Dubbed The Adventures of Kai and Zeo, this handheld game acts as a sequel to the Wii instalment released last May. That, incidentally, has a decent Metacritic score of 75 per cent.
Eleedes, or Elebits to give them their US title, are little creatures that serve as an energy source for the game and produce electricity when clumped together.
Your job is to go around and collect them with your Ghostbusters-like gun, so that they can follow you around like Pikmin and help you later on. Your gun also clears obstacles from your path.
It all looks to have retained its colourful and attractive presentation, and Konami promises Wi-Fi battles for up-to four players and easy-to-use touch-screen controls.
Pop over to our Eledees: The Adventures of Kai and Zero gallery for the first screenshots.
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July 7th, 2008, 19:37 Posted By: wraggster
This release is a fair few months old it seems and theres no apparent word from DSbomb on the details of this release apart from this:
A simple pong-type game for the Nintendo Wii or Gamecube
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July 7th, 2008, 19:37 Posted By: wraggster
This release is a fair few months old it seems and theres no apparent word from DSbomb on the details of this release apart from this:
A simple pong-type game for the Nintendo Wii or Gamecube
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July 7th, 2008, 21:18 Posted By: Shrygue
via IGN
D2C Games, Inc., a premier developer and publisher of mass-market downloadable interactive entertainment, today announced that their frenzied, arcade-style racing game, SPOGS Racing, is available on Nintendo's WiiWare service. Gamers can now download the high-octane game and experience the title's signature Crash 'N Grab action, where players battle it out for upgraded performance parts by crashing into each other and taking tires, engines, exhausts and brakes on-the-fly.
For 1,000 Wii Points anyone can download the game from the Wii Shop Channel. Players will modify and personalize their unique SPOGS Racers with custom in-game images. Then get right into the racing action with the innovative Crash 'N Grab instant upgrade feature. Once sufficiently tricked out, players can race their SPOGS around a dozen colorful and thrilling tracks, including stunt tracks with loops, jumps, power-ups and weapons. Players can also battle it out in split screen multiplayer and test their skills with four different control options.
"Because the Wii is rooted in easy, fun, and social games, we have chosen Nintendo's platform as a key component to our overall strategy," said D2C Games founder and CEO Scott Orr. "They have launched a first-rate download platform with WiiWare, and it is an ideal place for the kinds of games we're making at D2C. SPOGS Racing isn't just fun, unique and innovative - it's also accessible in terms of price, and for 1,000 Wii Points gamers of all ages will enjoy it immensely."
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July 7th, 2008, 21:20 Posted By: Shrygue
via Computer and Video Games
Square-Enix has unveiled a trailer for its DS port of Chrono Trigger that shows off gameplay footage for the first time.
The game appears to be a direct port of the SNES title, with no attempt to spruce up the graphics for its re-release.
You can take a look at it on the official website. A word of warning though - it's very Japanese.
Shots taken from Dengeki look like they've been ripped from the trailer.
Screenshots here
Trailer here
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July 7th, 2008, 21:22 Posted By: Shrygue
via Eurogamer
JoWooD has confirmed it plans to release a yoga-themed title for the Wii.
Wii Yoga will work with the balance board, which is said to play "a central role for the exercising (gaming) experience". Little else is known about the title, other than it will be released in Q2 2009.
It's not the first we've heard of it though; Wii Yoga was mentioned in the Intellisponse information leaked last month.
Apparently it'll feature an "adaptable weekly schedule of exercises that will leave you feeling refreshed", and you'll follow the instructions from a virtual yoga guru for doing "poses, stretches and triangular positions". Jolly good.
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July 7th, 2008, 21:26 Posted By: Shrygue
via Eurogamer
Nintendo has told Eurogamer that claims it is preparing to unveil a widescreen DS are "purely rumour and speculation".
Rumours emerged after a suspicious Nippon Ichi advert was posted by website Aeropause. It shows the publisher's upcoming titles on a DS with much larger screens.
Nintendo's comments would suggest this doesn't mean much, though the platform holder did not comment directly on the advert's authenticity.
The possibility of Nintendo unveiling a redesigned DS model at next week's E3 show in America also remains a talking point. Observers suggest the publisher has historically favoured revising its handheld hardware once every three years.
What would you like to see done to the DS, Eurogamer reader?
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July 7th, 2008, 23:45 Posted By: wraggster
You read it first at DCEmu
Another release from mindcry
I patched the libogc source code to include support for the balance board.
I just used the latest version found in the repository at www.devkitpro.org.
Thanks to the guys at devkitpro for their hard work and additionally i want to thank wiibrew.org as i borrowed part of their code to handle the balance board events.
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July 7th, 2008, 23:58 Posted By: wraggster
Another release from mindcry
I started to port SDL to the Wii only to see that the guys at devkitpro already had a partially working GC version. I just played around with it here and there. The code for sdl sound i borrowed somewhere from the SDL mailinglist, unfortunately it isn't working properly. I havn't yet found the time to play around with sound, i just hoped it would work :-P
I just used the latest version found in the repository at www.devkitpro.org.
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July 8th, 2008, 01:28 Posted By: wraggster
News/release from Cyber T
Here's the first good Guitar Hero Clone for the Wii!
All Songs you can download from here: www.fredsonfire.com!
I hope the Icon and Banner is good enough for you!
It's my first selfmade banner!
copy the 'guitarfun' folder in the root of the SD memory
Add the folders with 'Frets on fire' songs in the 'songs' directory
Add the background and necks bitmaps in the 'bitmaps' directory (see the PDF document)
V 2.6
- Now it's possible to change the buttons like you want
- Menu is better looking now
- fixed some bugs
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July 8th, 2008, 20:30 Posted By: wraggster
Updated release from Beardface
WiiPhysics is a physics playground for the wii, much like crayon physics or PocketPhysics. It uses Box2D and libwiisprite.
Physics Tools Overview
Tools Overview:
Select - Use this tool to select objects, Hold A to drag them around, Hold A and press B to put them to sleep/wake them up
Draw Circle - Draw Circle
Draw Box - Draw Box
Joints
Rope Joint - Connect two objects by a rope
Click on two Objects to connect them
Rotate Joint - Create a rotation joint using 2 objects
Click on two objects to set up a rotation relationship
Pulley Joint = Click on three objects to set up a pulley system
2nd object is the pulley anchor
Object Control
Mobile Objects - Keep this selected to allow these objects to move
Frozen Objects - Keep this selected to freeze objects you create
Sim Control
Run - Run the simulation
Stop - Freeze/pause the simulation (Good for building)
2008.07.08 - v1.3.0
Changelog:
+In Game Help
+Pen Drawing added
+Reset Button Added
+Added BG Music
+Bug fixes
+Initial action sounds (Using Sndlib)
+Intro Screen while wiiphysics constructs
+Main Menu
+Added Prismatic (Slider) Joint
+Added Settings Menu
+Added configurable Color
+Added configurable Density
+Added Show/Hide Menu Button
+Increased world size (no longer hit the bottom with too many objects)
+Fixed layout
+Reset velocity to 0 if you grab an object
+Fixed Freeze Unfreeze (Hit B while you have object selected to swap)
+Dynamic Gravity Setting GUI
+Dynamic Restitution GUI (Change individual object bouncieness)
+Dynamic Friction GUI
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July 8th, 2008, 20:43 Posted By: wraggster
Just spotted this at wiibrew so im hoping its legit, anyway seems that SpindleyQ has released a single game emulator for the NES that supports Bongos and only for the game Mike Tyson's Punch-Out, sounds weird eh.
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July 8th, 2008, 20:47 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
Future Plans
Things I would like to add when I get the time.
Random play
Playlists
File source from Internet (and DVD/USB if documentation comes out)
More interactive theme support
Icons on file browser
Video (?)
Download Here and Give Feedback Via Comments
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July 8th, 2008, 20:49 Posted By: wraggster
News from the Wii Hacker Bushing
Last week, I bought two brand-new Wiis (the first new ones I’ve ever owned!) and dumped their NAND Flash filesystems before powering them on for the first time. I was able to recover some interesting info (although nothing earth-shattering).
The two Wiis:
LU5757004xx (id 0×047854xx): This unit was purchased Jun 27th from a major “big box” electronics retailer (Best Buy) here in California. The PCB has a datecode of “1208″, meaning the 12th week of 2008 — I bought it in the 26th week, so it’s taking them 14 weeks to get the units from the factory to the store shelf, which seems rather slow to me. (Wiis are still very hard to find here; all stores sell out of Wiis on the same day they receive the shipment.) The drive PCB has a datecode of “1008″, and is presumably a D2C2.
LU3477336xx (id 0×046d2b5a): This unit was purchased July 1st from a specialty game retailer (GameStop). The PCB has a datecode of 0808, as does the drive PCB — so it’s taking them even longer to ship units to the smaller retailers. I’m guessing that these two consoles came from different factories (hence LU5x vs LU3x).
Both devices contained new silicon revs — “Broadway B” and “Hollywood AA”. The LU3x Wii uses a strange, foil-shielded DI cable that I have never seen before.
http://hackmii.com/2008/07/factory2/#more-58
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July 8th, 2008, 23:38 Posted By: wraggster
elhobbs has updated his port of Quake for the DS, heres whats new:
7/08/08 changes
added sprite rendering
added double tap support for the touch screen. there is a cvar to control the sensitivity "ds_tap_time". 32728 is roughly one second. the default is 9000. 0 to disable.
fixed crash when loading saving games when a referenced entity has a higher number than the currently loading entity (thanks to thenewimpossibles for tracking this down)
fixed a crash during the finale (thanks to Sir_Voe for tracking this down)
fixed the display on the intermission screen
fixed the shaky weapon model (though it may be too steady now).
fixed some more menu stuff
allowed r_ambient to be changed in single player only version during deathmatch for playing against bots
probably some more but I do not remember...
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July 8th, 2008, 23:48 Posted By: wraggster
via gxmod
News/release from drmr
All images are alpha-transparent PNG icons which should be fairly easy for you to import or load into your homebrew software. The image format is 96x96 pixels for every image, the cursor size itself is selected to match the original Wii cursor's size on a 640x480 canvas.
All pointers are set up to align the cursor's hotspot (usually the fingertip) at the center of the image, at x:48/y:48. This enables you to rotate the image around the hotspot if you would like to replicate the Wii remote's roll value.
The shadow images follow the same principle as the cursor images. Choose an appropriate offset for them to appear beneath the cursor image (x+1 and y+2 pixels is a good starting point).
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July 9th, 2008, 01:15 Posted By: wraggster
Next time you sit down to write your Great American Novel, perhaps you should consider tapping the opus out on your Wii with Logic 3's weird and somewhat awful -- though excellently named -- Wii Keyboard. There's not much meat on these bones -- it's simply an add-on for Nintendo's console that allows you to type on a QWERTY pad rather than light-sabering all over your apartment to name your new Mii "Death Bringer." The 'board is due out July 18th (in the UK at least) and will nab a tidy £14.99 (or about $30).
http://www.engadget.com/2008/07/08/t...name-suggests/
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July 9th, 2008, 01:25 Posted By: wraggster
When Majesco announced last month that it would dedicate the bulk of its 2008 lineup to the Nintendo DS, we took this to mean that the company would do its part keeping store shelves stocked with casual games and cooking sims aplenty. We were unprepared, however, for the Cooking Mama evangelist to take up publishing duties for Away Shuffle Dungeon, the oddly named DS "roguelike" RPG from Mistwalker and AQ Interactive.
Offering a mix of both 2D and 3D gameplay, Away Shuffle Dungeon promises to cast players in the role of a lone hero branded with the unfortunate name, Sword, as he races to collect treasure and rescue prisoners caught in dungeons before they "reconfigure," hurting anyone left inside. The game also boasts some impressive credits, which include such luminaries as Final Fantasy sire Hironobu Sakaguchi and esteemed composer Nobuo Uematsu, as well as character designs by Sonic creator, Naoto Oshima.
Even so, we're still having a hard time getting over that title, and even now have simply begun referring to Away Shuffle Dungeon by a label more fitting its newly-named publisher. Readers, we give you Dungeon Mama.
http://www.joystiq.com/2008/07/08/ma...eon-stateside/
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July 9th, 2008, 01:28 Posted By: wraggster
A flaming hot special this week: Ash: Archaic Sealed Heat for Nintendo DS™ at a bargain price of US$ 10.90 only - offer valid for 1 week
This RPG takes place in a medieval European-like country named Milinia. On her seventeenth birthday, the princess Aisya will be crowned queen. Her subjects are gathered around the palace while her uncle, the regent who has been looking after both the princess and the country in place of the king watches on with great pride.
However, this is not to last. For the moment the bracelet of Milinia touches Aisya's wrist a giant flaming serpent descended from the skies and set fire to the whole country. The green, prosperous Milinia and its majestic palace is no more, everything has fallen apart around Aisya when she finally came to her senses.
While the casualties are great, miraculously, some warriors survived the flame, this include the regent. Although they are no longer human, they are alive as ash soldiers. Accompanied by these survivors, Aisya sets off to find out the truth behind the flaming serpent and ways to revive her country.
Game Features:
The game is arranged into chapters. Proceed with the story and level up your characters as you clear the missions in the chapters.
Arrange your soldiers and companions into different teams and control set tasks for them to complete in the fields.
Battle in a turn base system by making use of the commands, aside from regular attacks, each character has their own set of skills that make them specialize in certain types of battles. Learn about your character's specialties when you split them into groups.
Nintendo's fantasy RPG Ash: Archaic Sealed Heat for Nintendo DS is sold as a region free Japanese version at a bargain price of US$ 10.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 9th, 2008, 01:30 Posted By: wraggster
Newly released today:
This newest Naruto game is a horizontal scroll action adventure that includes even more ninja techniques for you to try out. Run at superhuman speed, throw shuuriken and aim to pin your enemies down, make huge leaps and wall climb like spiders. And these are just a few common things you can play with.
Make use of your background knowledge of the characters. For example, remember Sakura's super strength and the beasts under Sai's command etc, the specialties of these characters may be the key to your conquering a stage.
Sure-kill attacks become stronger than ever in this game, completed with matching animated sequences. Like the manga, teamwork are key elements to victory. Your support characters get more attacks, and by cooperating with them, you can launch all sorts of cool, or even absurdly funny attacks.
Boss fights are upgraded to include giant monsters like the black fireball spitting serpent Orochimaru transforms himself into. While you can play against monsters in this game, you can also play against your real world friends to determine who's the best ninja amongst you all. A maximum of four players can join in a battle session and fight until there is only one survivor left standing.
http://www.play-asia.com/SOap-23-83-...j-70-2snv.html
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July 9th, 2008, 01:31 Posted By: wraggster
Newly released today:
In Tenkai, the heavenly realm situated above the skies, there lives prince Stafi, his sister Stapi and his friends. One day, he comes upon a boy chased by three villains and during his rescue mission, he fell through the clouds into the sea.
Use the direction control buttons and the two action buttons in this game. Swim leisurely, run at super speeds, fold yourself together to squeeze through cracks. As the game progress, you can upgrade your primary spin attack with a double jump to into a shooting star spin.
Look for pearls, they heal your wounds and increase your scores, you can even use them to purchase items. Aside from making use of the treasures hidden under the sea to aid your travels, listen to your friends' advice or use their powers. As the game progress, you can switch your player character from Stafi to one of his friends.
Amongst Stafi's friends, the rabbit Rampa can transform you into other shapes to increase your attack power, it is a very handy skill for certain stages. Call upon your sister Stapi to help you with narrow passages and difficult bosses. Connect to another DS with the wireless function and have your friend control Stapi as you fight difficult bosses or conquer tricky stages.
http://www.play-asia.com/SOap-23-83-...j-70-2sns.html
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July 9th, 2008, 01:40 Posted By: wraggster
Newly released today:
features
Play Wii driving games as intended.
Comfortable housing for Wii remote.
Easy access to Wiimote buttons.
Works with Mario Kart.
Use secured to the desk or free-standing.
Built-in IR lens for menus.
Robust design.
description
Datel's Wii Racing Wheel houses your Wiimote (not included) in a sturdy plastic shell. At last, you can play your favourite racing games such as Mario Kart and Excite Truck using a realistically-shaped controller! It’s easy to use too. Just snap in your Wiimote, and start your game. And because it uses the Wiimote in this way, it will work with any racing game! Its built-in IR lens means there’s no need to remove the WiiMote for menu control either.
Unlike other steering wheels for the Wii, Wii Racing Wheel secures firmly to your desk or other flat surface using its SnapVac table lock. Or you can detach the wheel section from its stand and play without the mounting. With Wii Racing Wheel, you feel like you’re actually driving! The device offers easy access to your Wiimote’s buttons, including the rear-facing ‘B’ trigger, so you never struggle to find your controls, and the stand section can be adjusted to find a driving position that’s comfortable to use.
* Wiimote not included.
http://www.play-asia.com/SOap-23-83-...j-70-2q2t.html
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July 9th, 2008, 01:44 Posted By: wraggster
Newly released at SuccessHK
Has 5 color buttons, high sensitive
Adjustable shoulder strap, suit for different statures and habit
Can play with 2 or more people
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July 9th, 2008, 01:47 Posted By: wraggster
Newly released at SuccessHK
This Japanese Style Cover is made by a famouse kimono company.All of the material is made by manpower.As you know,one classy kimono can up to millions of Yen.
The frabric and the design of the Japanese Style Cover is the most popular and beautiful, which pursued by most Japnese.So this cover is full of Japnese flavour. It will make the NDSL seems more noble, accord with the status of Nintendo.
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July 9th, 2008, 01:49 Posted By: wraggster
We've seem more than our fair share of fascinating Wiimote mods, but few involve the Wiimote's faithful, platonic sidekick, the Nunchuk. So one modder took the Nunchuk, hooked it up to his computer, converted the MIDI signal and piped the information into 3D Studio Max. The result is realtime, 3D motion capture of a quasi-phallic CG object. And when it's all said and done, who can really ask for anything more than that?
http://gizmodo.com/5023054/wii-nunch...r-3d-animation
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July 9th, 2008, 01:54 Posted By: wraggster
If Nintendo reveals the Wii iteration of Animal Crossing, we shan't use a single exclamation point in our liveblog upon the announcement. We already know that Nintendo of Japan has tentatively dated the game for a 2008 release at home and just assume that Nintendo of America will follow suit. According to the UK's Official Nintendo Magazine, it sounds like the announcement has already happened
http://kotaku.com/5023094/animal-cro...eady-confirmed
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July 9th, 2008, 02:09 Posted By: wraggster
via wiibrew
Hermes has released Guitar Fun for the Wii, heres the translated info:
Good.
After a while playing with sound and graphics of the Wii (as some already know), I have taken the initiative to carry my famous program Guitarfun PC to Wii, adding some extra things, such as a MOD who played in the menu or support for the Rumble when some failures note.
The program can be controlled from two PC USB keyboards, from two Guitars (Guitar Hero 3) or from two Wiimote (with or without Nunchuck) or any combination thereof. You can use a PS2 Guitar through adapter commanded by GC (if encountered some problems with yours, send an MP to fix)
I have added some support autodetection to know who is in active command, the priority being the first player to Guitars, etc. (can also be manually select from a menu "Input Options")
Finally, as you have a nice PDF, I shall be brief here: just say that if usais a keyboard, the thing is the same as driving Frets On Fire Guitarfun or PC. With the guitar thing is done and if you have a Wiimote, it is best to connect the Nunchuck
and select things with the cursor up / down and using A to enter the menus and B to exit (in the game to play, it would be
Z, C, A, B + for Green, Red, Yellow, Orange and Blue, without golpeador)
The SD meteis folder 'guitarfun' package (with all its contents) in the root directory. This reader uses the DS's internal Wii.
Inside the folder 'song' you must add folders with songs in 'Frets on Fire'. You can customize the list of songs formed packs (see the PDF). You can also customize the masts and bitmap background. Again, look at the PDF
Incidentally, this is a beta that I've only tested, so we hang here for the probeis that what you and I conteis that this is going. The source, the public where appropriate under GPL v3.
Download Here and Give Feedback Via Comments
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July 9th, 2008, 02:12 Posted By: wraggster
SD Explorer by miom is now at v1.0a, heres the info:
SD Explorer is an SD card file manager with the following possibilities:
create directories
delete directories recursively
create empty files
delete files
move and rename dirs and files
Info: The selected operation concerns the directory in that you are or the file you selected. Check them always at the bottom screen before you do something. This version does not allow you to undelete files or dirs!
Download Here and give feedback via comments
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July 9th, 2008, 02:18 Posted By: wraggster
News/release from Gungnir
Hi all,
I made a small game based on the old classic arkanoid / breakout. I made it in about 3 days in c++ to get to know the palib library. On some parts it isn't super optimised but players won't notice that.
Features:
40 levels.
Animations of the blocks (minor)
Keeps track of: score, lives and level.
Sound effects
Does not have:
Pauze
Save
Highscores
Other stuff
Math involving angle of ball
How to play:
Press the go! button or A button to launch.
Hold the stylus over the paddle and drag it to avoid the ball hitting the ground.
You can use the arrows as well if you like but you will be in a disadvantage.
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July 9th, 2008, 17:32 Posted By: wraggster
fcorbier has updated his release thread here at DCEmu with a new version of his Native (not using linux) Media Player for the Nintendo Wii.
Heres whats new:
MPlayerWii v0.02:
-added svenp's libfat patches (better read speed on SD cards)
-added pause button (A button on the wiimote)
-disabled MPlayer's error/status text during video playback
-file list now displays 20 files instead of 10
-improved audio playback code
installation
- unzip the package into the "apps" folder on your SD card.
- place video and audio files on the root folder of your SD card.
- launch MPlayerWii through the Homebrew Channel.
Download and Give Feedback over at the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=118838
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July 9th, 2008, 17:37 Posted By: wraggster
News/release from teknecal
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July 9th, 2008, 19:50 Posted By: wraggster
Konami Digital Entertainment GmbH is to bring its world-famous Castlevania series to Nintendo Wii in the form of Castlevania Judgment, an all-new action title featuring a wealth of characters from the series’ 22-year history.
Created by series creator Koji ‘IGA’ Igarashi, Castlevania Judgment is a roving fighting game utilising heroes and villains from the Castlevania universe. The fighting game has been designed specifically for the Wii, and uses the Wii Remote and Nunchuk controllers to offer a stunning level of control over the central heroes. Taking centre stage within a series of 3D locations inspired by previous Castlevania games, the controllers are used to slash, stab and employ a series of attacks against the assorted minions of Dracula.
Each of the beautifully-realised stages are fully interactive, and as the player battles their way through, various elements can be picked up, thrown, or used against the forces of evil – players can even make use of monsters on the field, while traps can also be set by specific characters. Castlevania Judgment also makes use of the Wii’s Wi-Fi capabilities, allowing players to fight with online friends in one-on-one settings, while the game also enjoys connectivity with Igarashi’s forthcoming Nintendo DS title Castlevania: Order of Ecclesia, allowing users to unlock a very surprising bonus.
Featuring visuals from acclaimed artist Takeshi Obata, Castlevania Judgment sees the series’ famed Belmont clan enter fresh territory as their fighting skills are extended for this all-new challenge. With a huge cast of well-known monsters and undead adversaries, Castlevania Judgment marks a new chapter in the story of one of gaming’s most enduring series.
Castlevania Judgment will be released for Nintendo Wii in Europe early 2009.
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July 9th, 2008, 19:51 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL), today revealed its product lineup for the 2008 Electronic Entertainment Expo (E3) in Los Angeles from July 15th - 17th at booths #421 and 423. Featuring Wii and Nintendo DS games that offer fun for the entire family, the lineup reinforces Majesco's position as an innovative provider of video games for the mass market.
"Majesco's 2008 E3 lineup is filled with fun games that capitalize on the broad appeal and reach of casual games platforms like Wii and DS," said Gui Karyo, Executive Vice President of Operations, Majesco "We are showcasing the sequel to our best-selling original cooking franchise, Cooking Mama World Kitchen, as well as featuring strong new IP including Our House and Major Minor's Majestic March from the creative team behind PaRappa the Rapper. In short, we have something for the entire family."
Below is additional information on Majesco's E3 2008 lineup:
Major Minor's Majestic March
Release date: Holiday 2008
Platform: Wii
Designed exclusively for Wii, Major Minor's Majestic March marks the return of the creative team behind the renowned PaRappa the Rapper franchise-legendary game designer and multimedia musician Masaya Matsuura and famed New York artist Rodney Alan Greenblat. This innovative rhythm-based music game turns the Wii RemoteÔ into a "magic" baton that bandleader Major Minor uses to keep tempo, recruit new band members and pick up valuable items. Players can add up to 15 different instruments to their dynamic procession-including brass, woodwinds, and percussion-to alter its composition and resulting performance.
Cooking Mama World Kitchen
Release Date: Holiday 2008
Platform: Wii
The best-selling, award-winning cooking franchise returns! In Cooking Mama World Kitchen, Mama brings a lot more to the table, including all new 3D graphics, all new recipes from parfait to shrimp au gratin, comedic kitchen mini-games, new gameplay modes and much more. Cook with Mama and her friends by using the Wii Remote as your universal cooking utensil in this fun, family-friendly sequel to last year's Cooking Mama Cook Off.
Our House
Release Date: Q1 2009
Platform: Wii
Our House is the only game that lets players build and remodel their homes into their own unique customized creations. Players use their Wii Remote to hammer, saw, paint, tile and much more as they assemble and decorate their family dwelling. Compete with friends in the four-player "build-off" mode or share creations with others via a WiiConnect24 community-building feature. If you dream it, you can build it!
Zoo Hospital
Release Date: September 2008
Platform: Wii
Zoo Hospital is the first game of its kind on Wii that lets players experience a veterinarian's job. Players use the Wii Remote in surgical procedures to eliminate parasitic pests, perform dentistry, and remove foreign bodies like gallstones to restore the health of 48 ailing zoo mammals, reptiles and birds. Soothing and feeding each animal while following up on post surgical patients in their enclosures is as important as precise operations, since happy, healthy animals increase the Zoo Rating which in turn affects the number of visitors patronizing the zoo.
AWAY Shuffle Dungeon
Release Date: Fall 2008
Platform: Nintendo DS
Featuring creative contributions from RPG creator Hironobu Sakaguchi, character designer Naoto Oshima and composer Nobuo Uematsu, AWAY Shuffle Dungeon for Nintendo DS is a groundbreaking role playing saga co-developed by Mistwalker and AQ Interactive. Players take control of the young hero "Sword," the sole resident left of the once booming Webb Village, who must rescue as many kidnapped townsfolk as possible from a mysterious unknown that has trapped them within underground dungeons. Saved villagers will lend assistance to Sword's quest, as will the magical ‘Fupongs' and dungeon treasure he finds that lets him shop in the village specialty stores for armor, weapons, health, medical aid and more.
Wonder World Amusement Park
Release Date: Holiday 2008
Platform: Nintendo DS
In Wonder World Amusement Park, players experience the thrill of a day at the park anytime and anywhere! Using the Touch Screen, players will toss, drive, shoot, whack, fish and spin in 30 different mini-games scattered throughout six themed zones: Carnival, Spookyville, Prehistoric, Pirate, Fairy Tale and Space. Players can also unlock six interactive rides through gameplay or challenge a friend via local Wi-Fi multiplayer.
Babysitting Mania
Release Date: September 2008
Platform: DS
Based on the hit online simulation, Babysitting Mania lets players progress through more than 100 levels of fast-paced, overlapping challenges as they feed, entertain and clean up after unruly kids in 20 chaotic houses. Players use the Touch Screen to manage every aspect of the household with speed and precision, from strategically employing "timeouts" to overseeing bonus birthday party levels that add neighborhood party guests to the mania.
Marker Man Adventures
Release Date: November 2008
Platform: DS
Guide loveable stick figure, Marker Man, through hundreds of physics-based puzzles using the stylus as a creative tool to draw simple machines that help him safely bring Doodle Dog home. Players will collect power-ups, discover hidden areas and use logic to progress through a scrolling world of various themes
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July 9th, 2008, 19:51 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL), today revealed its product lineup for the 2008 Electronic Entertainment Expo (E3) in Los Angeles from July 15th - 17th at booths #421 and 423. Featuring Wii and Nintendo DS games that offer fun for the entire family, the lineup reinforces Majesco's position as an innovative provider of video games for the mass market.
"Majesco's 2008 E3 lineup is filled with fun games that capitalize on the broad appeal and reach of casual games platforms like Wii and DS," said Gui Karyo, Executive Vice President of Operations, Majesco "We are showcasing the sequel to our best-selling original cooking franchise, Cooking Mama World Kitchen, as well as featuring strong new IP including Our House and Major Minor's Majestic March from the creative team behind PaRappa the Rapper. In short, we have something for the entire family."
Below is additional information on Majesco's E3 2008 lineup:
Major Minor's Majestic March
Release date: Holiday 2008
Platform: Wii
Designed exclusively for Wii, Major Minor's Majestic March marks the return of the creative team behind the renowned PaRappa the Rapper franchise-legendary game designer and multimedia musician Masaya Matsuura and famed New York artist Rodney Alan Greenblat. This innovative rhythm-based music game turns the Wii RemoteÔ into a "magic" baton that bandleader Major Minor uses to keep tempo, recruit new band members and pick up valuable items. Players can add up to 15 different instruments to their dynamic procession-including brass, woodwinds, and percussion-to alter its composition and resulting performance.
Cooking Mama World Kitchen
Release Date: Holiday 2008
Platform: Wii
The best-selling, award-winning cooking franchise returns! In Cooking Mama World Kitchen, Mama brings a lot more to the table, including all new 3D graphics, all new recipes from parfait to shrimp au gratin, comedic kitchen mini-games, new gameplay modes and much more. Cook with Mama and her friends by using the Wii Remote as your universal cooking utensil in this fun, family-friendly sequel to last year's Cooking Mama Cook Off.
Our House
Release Date: Q1 2009
Platform: Wii
Our House is the only game that lets players build and remodel their homes into their own unique customized creations. Players use their Wii Remote to hammer, saw, paint, tile and much more as they assemble and decorate their family dwelling. Compete with friends in the four-player "build-off" mode or share creations with others via a WiiConnect24 community-building feature. If you dream it, you can build it!
Zoo Hospital
Release Date: September 2008
Platform: Wii
Zoo Hospital is the first game of its kind on Wii that lets players experience a veterinarian's job. Players use the Wii Remote in surgical procedures to eliminate parasitic pests, perform dentistry, and remove foreign bodies like gallstones to restore the health of 48 ailing zoo mammals, reptiles and birds. Soothing and feeding each animal while following up on post surgical patients in their enclosures is as important as precise operations, since happy, healthy animals increase the Zoo Rating which in turn affects the number of visitors patronizing the zoo.
AWAY Shuffle Dungeon
Release Date: Fall 2008
Platform: Nintendo DS
Featuring creative contributions from RPG creator Hironobu Sakaguchi, character designer Naoto Oshima and composer Nobuo Uematsu, AWAY Shuffle Dungeon for Nintendo DS is a groundbreaking role playing saga co-developed by Mistwalker and AQ Interactive. Players take control of the young hero "Sword," the sole resident left of the once booming Webb Village, who must rescue as many kidnapped townsfolk as possible from a mysterious unknown that has trapped them within underground dungeons. Saved villagers will lend assistance to Sword's quest, as will the magical ‘Fupongs' and dungeon treasure he finds that lets him shop in the village specialty stores for armor, weapons, health, medical aid and more.
Wonder World Amusement Park
Release Date: Holiday 2008
Platform: Nintendo DS
In Wonder World Amusement Park, players experience the thrill of a day at the park anytime and anywhere! Using the Touch Screen, players will toss, drive, shoot, whack, fish and spin in 30 different mini-games scattered throughout six themed zones: Carnival, Spookyville, Prehistoric, Pirate, Fairy Tale and Space. Players can also unlock six interactive rides through gameplay or challenge a friend via local Wi-Fi multiplayer.
Babysitting Mania
Release Date: September 2008
Platform: DS
Based on the hit online simulation, Babysitting Mania lets players progress through more than 100 levels of fast-paced, overlapping challenges as they feed, entertain and clean up after unruly kids in 20 chaotic houses. Players use the Touch Screen to manage every aspect of the household with speed and precision, from strategically employing "timeouts" to overseeing bonus birthday party levels that add neighborhood party guests to the mania.
Marker Man Adventures
Release Date: November 2008
Platform: DS
Guide loveable stick figure, Marker Man, through hundreds of physics-based puzzles using the stylus as a creative tool to draw simple machines that help him safely bring Doodle Dog home. Players will collect power-ups, discover hidden areas and use logic to progress through a scrolling world of various themes
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July 9th, 2008, 19:59 Posted By: wraggster
Midway Games Inc. (NYSE: MWY), a leading interactive entertainment software publisher and developer, today announced sequels to two of the company’s top-selling casual games for Wii™ and Nintendo DS™. Game Party™2 for Wii, the sequel to Midway’s top-selling Game Party which has shipped more than one million units worldwide to date, includes returning favorites from the original and five all-new fun filled family games. TouchMaster®2, for the Nintendo DS, offers a collection of 20 new addictively fun and exciting card, action, strategy, puzzle and picture games. Game Party 2 and TouchMaster 2 are both scheduled to be available this Fall.
“Following the great success of the first installments, Game Party 2 and TouchMaster 2 are guaranteed to provide hours of entertainment, whether alone or in a group, for people of all ages,” said Mona Hamilton, vice president of marketing, Midway Home Entertainment. “Casual game fans enjoyed the intuitive style of the originals, which have now been expanded and enhanced but still maintain that pick-up-and-play feel.”
More information about Game Party 2 and TouchMaster 2 can be found online at www.midway.com.
About Game Party 2
With 11 games in all, Game Party 2 for the Nintendo Wii includes fun to play games that will provide hours of enjoyment with friends and family. Game Party 2 features new games like Bean Bags, Horseshoes, Lawn Darts, Puck Bowling and more. Each game, including classics like Skill Ball, Darts and Hoop Shoot has exciting new features like four player mode, customizable characters and tournament play, making Game Party 2 the ultimate party game for all ages and skill levels.
About TouchMaster 2
The wide variety of highly interactive mini-games that made Midway’s TouchMaster a favorite in bars and arcades across the country returns again with TouchMaster 2 for the Nintendo DS. With 20 new games, including exciting twists on some familiar classics, with new spins on Mahki®, Poker and Solitaire, TouchMaster 2 offers addictive fun for gamers of all ages. TouchMaster 2’s new collection includes extremely fun and exciting card, action, strategy, puzzle and picture games. Play a quick round to beat your high-score or find some real competition playing head-to-head against other players. TouchMaster 2, the personal arcade that fits snug in the palm of your hands!
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July 9th, 2008, 19:59 Posted By: wraggster
Midway Games Inc. (NYSE: MWY), a leading interactive entertainment software publisher and developer, today announced sequels to two of the company’s top-selling casual games for Wii™ and Nintendo DS™. Game Party™2 for Wii, the sequel to Midway’s top-selling Game Party which has shipped more than one million units worldwide to date, includes returning favorites from the original and five all-new fun filled family games. TouchMaster®2, for the Nintendo DS, offers a collection of 20 new addictively fun and exciting card, action, strategy, puzzle and picture games. Game Party 2 and TouchMaster 2 are both scheduled to be available this Fall.
“Following the great success of the first installments, Game Party 2 and TouchMaster 2 are guaranteed to provide hours of entertainment, whether alone or in a group, for people of all ages,” said Mona Hamilton, vice president of marketing, Midway Home Entertainment. “Casual game fans enjoyed the intuitive style of the originals, which have now been expanded and enhanced but still maintain that pick-up-and-play feel.”
More information about Game Party 2 and TouchMaster 2 can be found online at www.midway.com.
About Game Party 2
With 11 games in all, Game Party 2 for the Nintendo Wii includes fun to play games that will provide hours of enjoyment with friends and family. Game Party 2 features new games like Bean Bags, Horseshoes, Lawn Darts, Puck Bowling and more. Each game, including classics like Skill Ball, Darts and Hoop Shoot has exciting new features like four player mode, customizable characters and tournament play, making Game Party 2 the ultimate party game for all ages and skill levels.
About TouchMaster 2
The wide variety of highly interactive mini-games that made Midway’s TouchMaster a favorite in bars and arcades across the country returns again with TouchMaster 2 for the Nintendo DS. With 20 new games, including exciting twists on some familiar classics, with new spins on Mahki®, Poker and Solitaire, TouchMaster 2 offers addictive fun for gamers of all ages. TouchMaster 2’s new collection includes extremely fun and exciting card, action, strategy, puzzle and picture games. Play a quick round to beat your high-score or find some real competition playing head-to-head against other players. TouchMaster 2, the personal arcade that fits snug in the palm of your hands!
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July 9th, 2008, 20:01 Posted By: wraggster
Activision, Inc. (Nasdaq: ATVI) today unveiled a new consumer initiative to expand the company's Wii portfolio this Fall. Dubbed "Wee 1ST", the brand highlights the company's games that were developed specifically with the Wii in mind.
"The Wii is introducing new audiences to gaming," said Dave Oxford, Activision Publishing. "Clearly, the Wii's accessible controls are changing how the audience plays games and how we look at game design. This initiative is designed to showcase games that take full advantage of the Wii's capabilities."
With the Wii on track to be the leading platform by Christmas, the company's move to expand its offering has been in the works for more than a year. The first titles under the "Wee 1ST" brand include Little League® World Series 2008, Rapala® Fishing Frenzy and Dancing with the StarsTM: Get Your Dance On. More games will be announced in the upcoming weeks, all of which will hit shelves this holiday season.
The "Wee 1ST" brand is supported by a national television and print advertising campaign scheduled to kick off this fall. New branding is featured on the front of all boxes and at retail locations nationwide.
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July 9th, 2008, 20:41 Posted By: Shrygue
via Games Industry
Mobile games specialist Gamelion has been given approval by Nintendo to create games for the Wii, DS and WiiWare platforms.
The developer has previously worked on a number of high-profile licences by partnering with Electronic Arts, Namco Bandai and Sony Pictures.
"Working with Nintendo is a great opportunity for both our studios," offered Lukasz Szczepanski. "Wii and DS are both great platforms, allowing our developers to spread their wings and expand their creative side with new and innovative titles on both platforms."
The first Nintendo titles from Gamelion will be for WiiWare due early 2009.
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July 9th, 2008, 20:42 Posted By: Shrygue
via Eurogamer
Mega Man 9 will be sold for 1000 Wii Points in Japan, according to Famitsu (via Kotaku), which is about GBP 7 or EUR 10 in the real world.
Capcom wasn't immediately available to clarify European pricing for the game, which is due out in Japan in September.
Mega Man 9 is a 2D platform game not just in the same guise as the old-days NES versions, but designed to look a bit like one too.
As you can see from the screenshots, it's about as old-school as possible, and will adhere to the series' traditions of eight bosses to fight at the end of long platform levels.
Control will be by holding the Wii remote sideways like a NES pad. We're hoping to get a go on it at E3 next week - Capcom confirmed last night that it would be there along with many of its friends.
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July 9th, 2008, 20:43 Posted By: Shrygue
via Computer and Video Games
Konami's Japanese website has updated its website to include Wii as a platform for Pro Evolution 2009.
Given that PES '08 is one of the best titles on the Wii, we're not surprised to see that an updated edition is on its way.
No other details are being given and Konami Europe remains tight-lipped. When the game was announced for PS3 and Xbox 360 last month, Konami promised that the latest version would contain a "stunning graphical update", as well as new moves and "innovative new control elements".
Whether or not these things will be applied to the Wii version is not known, especially as we suspect the 'innovative new control elements' have a lot to do with how well the Wii controls in 2008 were received.
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July 9th, 2008, 20:55 Posted By: wraggster
Newly released today
Biohazard Zero takes place in 1998, before the events of the first Biohazard game. During the cinematic opening sequence, the S.T.A.R.S. Bravo team's helicopter is forced to crash-land outside Raccoon City. When the team splits up to investigate, rookie cop Rebecca Chambers seeks shelter from the rain in a dilapidated train. It seems that all the passengers are dead until she comes face to face with an escaped convict named Billy Coen.
When the mangled bodies filling the train start to come to life, an unlikely duo is formed. Rebecca and Billy may not have much in common, but they know they must work together to survive. The two must disembark from the train and explore new locations. Eventually you will learn the secrets of the Raccoon City saga.
http://www.play-asia.com/SOap-23-83-...j-70-2nfp.html
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July 9th, 2008, 20:58 Posted By: wraggster
Newly released today
Hanayori Dango is a modern, comical retelling of the Cinderella tale that has captured the hearts of many Shojo manga lovers. The series have been made into an anime, several live action series and feature length films. Now this romantic comdedy becomes available to the gamers.
Koi Seyo Onago/Joushi is a dating simulation adventure where you become one of the "commoner" students enrolled into Eitoku, the school for celebrities. Befriend you fellow commoner, Tsukushi and the F4 members.
The F4s are the blue bloods amongst the celebrity kids in school, although their king Doumeishi ended up with Tsukushi in the manga, in this game, you are the protagonist, so feel free to pursue anyone you wish.
The game is split into morning, noon and nights, get ready for school in the morning and make sure you look good as you are going to meet the F4s. Go ahead and bump into them during school time and score lunch dates or get their email addresses. Make use of these contacts and ask them to dates at night.
Increase your affection level with them during dates, know their favourite pasttimes and cater to them and you will have them wrapped around your little finger.
Konami's comedic dating simulation adventure Hanayori Dango: Koi Seyo Onago for Nintendo DS™ is in stock today, shipping as a region free Japanese version for US$ 52.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2q0e.html
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July 9th, 2008, 21:00 Posted By: wraggster
Newly released today
Fill in the mosaic picture through answering the questions placed on the grid. Follow the hints provided to you in the form of numbers placed at the borders. This puzzle is more satisfying than a crossword not only because it's more colorful, but it's of a much bigger scale, consisting of riddles of all sorts of categories.
With its 600 or more riddles, this game is suitable for the whole family to play together. By combining everyone's efforts you can surely complete any intricate picture.
The game is suitable for all ages not only for its wholesome nature, but also for its user friendliness. The picture grid can be adjusted according to your experience and a tutorial is included for total beginners to learn about the game with.
Hudson's family puzzle game Illust Logic + Colorful Logic for Nintendo Wii is in stock today, shipping as an NTSC J encoded Japanese version for US$ 39.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2qjl.html
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July 9th, 2008, 21:01 Posted By: Shrygue
via Computer and Video Games
Twelve new screens for Fire Emblem DS have cropped up on the internet, showing off the enhanced graphics for the first time.
The game, due in Japan on August 7, is a remake of first Fire Emblem game for the NES. It didn't see the light of day in Europe, so fans of the series are in for a treat when it eventually arrives on UK shores.
The game centres around a prince called Marth as he attempts to win back his kingdom and rescue his sister. Characters not present in the original have been introduced in the revised version, and players will be able to battle one another via Nintendo Wi-Fi.
The screenshots look exactly as we expected a NES remake to come out like, so fans shouldn't be disappointed. We'll let you know when a European release date is confirmed.
Screenshots here
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July 9th, 2008, 21:08 Posted By: wraggster
Blazepro have today via their SuccessHK Shop released the first 3rd Party Classic Controller for the Nintendo Wii, heres a screen and details:
The Classic Controller is looks like a squareness,but the function has no difference between the origin one.It can compatible with Wii Remote. It has two Analog Sticks: L, R and 8 function buttons,also has HOME button for functions setting on Wii console. This controller support Wii Remote into low power consumtion mode(sleep mode) too.
HOME button for functions setting on Wii console
Compatible with Wii Remote
Support Wii Remote into low power consumtion mode
Price is a reasonable USD 14.26 (£7)
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July 9th, 2008, 21:33 Posted By: wraggster
The Gamecube emulator for windows Gekko has had a new beta release, this release requires you to donate to be a beta tester
Heres the newspost:
The new 0.2 beta is out for the N'Siders. Note, awhile back the forum had the database cleaned up and some N'Sider accounts were deleted. If you signed up and find that your account is now missing, please recreate your forum user then email or private message me with the email address you used for the PayPal payment. Once I confirm the email address I will add you back to the N'Sider area and you will have access to the beta.
If you sign up for the N'Sider area, outside of the above group of people, you will have to wait until the next release to get a copy.
http://www.gekko-emu.com/
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July 9th, 2008, 21:45 Posted By: wraggster
Scognito posted this:
Hi all,
I've almost finished another homebrew for Wii: it's a puzzle game, "clone" of a famous DS one, but can't be more precise.
I've just released some homebrew for other console systems, checkout http://scognito.drunkencoders.com if interested, and I need a new gfx artist for this game since the old one isn't avaiable ATM.
If you like the idea and want to help, I'll be more precise about the project in PM(simple puzzle game though eheh): what I need is general interface screens and eventually some "theme".
Obviously you will be credited and also your custom logo could be added to the intro of the game.
If you are (or know) some gfx artist and are interested, answer here.
The interface is really simple so don't be scared...
If you also made some work post some link..just curious.
Thanks in advance for interesting!
Scognito.
Lets hope someone who has time can help
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July 9th, 2008, 21:49 Posted By: Shrygue
via Computer and Video Games
How many games in the Final Fantasy universe has Square Enix have in the works? Not enough, it seems, because there are two more on the way to DS.
Square also seems to want to break some game title length records, too. One's called Chocobo and the Magic Storybook: The Witch and the Girl and the Five Valiant Men, an adventure title, while the other is called Chocobo's Mysterious Dungeon: The Labyrinth of Forgotten Time DS Plus- a DS version of the Wii game Chocobo's Mysterious Dungeon.
No further gameplay details were revealed, but there are two official website that can be found here.
Chocobo and the Magic Storybook is slated for a winter release in Japan, with the other to appear in autumn, according to Kotaku.
UK release dates on both titles remain TBC, Square has told CVG. First screens are here.
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July 9th, 2008, 22:00 Posted By: wraggster
News via Mazik
Baukasten 3
ChiSaw (I) has the new version released!
Baukasten 3!
Innovations are:
- You can delete
- Sound
- You can increase and make smaller
- A guidance
- A menu
- You can reset
The keys allocation is in the menu under " Instruction"
To download in the appendix!
Official of website www.chisaw.de.vu
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July 9th, 2008, 23:26 Posted By: wraggster
News via pdroms
News/release from Keda
Holas!
Here I leave with you with a game-jet I've done. Basically it is exploiting sprites with the stylus as quickly as possible. There is an error that I still have not managed to fix, and that if exploitation is the first sprite when there are still other sprites, creates graphics and operational failures ... If someone wants to keep an eye on source, is very dirty and very Guarro, because I used this Homebrew barely functions
Download and Give Feedback Via Comments
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July 10th, 2008, 15:49 Posted By: Darksaviour69
ELSPA considers legal action against rogue retailers selling R4 cards; piracy damaging console sales
Sales of DS titles are suffering due to the rise in popularity and availability of R4 ‘piracy’ Cards, MCV can reveal.
The R4, along with similar devices such as the M3, N5 and TT, allow users to download games illegally and play them on a DS. And the cards can be bought from a host of retailers, including the likes of Amazon, eBay traders and independent retailers.
But ELSPA’s IP Crime Unit manager John Hillier has warned the trade that unless the sale of these items halts, the trade body will be forced to act.
“There are various SD cards for the DS that illegally circumvent the copyright protection in place and allows copied games to be played,” he explained to MCV.
“The supply of these items is an infringement and an offence under the Copyright, Designs and Patents Act 1988 and the Trade Marks Act 1994. ELSPA’s IP Crime Unit works closely with the enforcement agencies to stop this supply and prevent instances of intellectual property theft.”
A spokesperson for Nintendo added: “We are monitoring the situation with R4 cards and working closely with our legal teams to identify any infringements on our IP and will take action where and when appropriate.”
According to MCV sources, casual games remain largely unaffected by these cards; it is titles that appeal to traditional, hardcore gamers – those consumers who are also more tech-savvy – that are suffering a decline in sales. Doug Bone, UK sales director at Square-Enix, whose Final Fantasy titles are said to be amongst those affected,
explained:
“The growing availability of these R4 products is certainly alarming. The undeniable fact is that they are predominantly bought for software piracy and steps should be taken to restrict the distribution channels available.
“In the short-term it is the responsibility of the trade to ensure these products don’t hit the shelves. For every game pirated and so not bought, we suffer as an industry.”
Online retailer Simply Games stocks the R4 card, with MD Neil Muspratt explaining:
“Simply Games has only recently started selling them and it was as a direct result of larger retailers getting involved, mainly Amazon,” he explained. “They have been reasonably popular but we’re considering removing them in the near future.”
Via MCV UK
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July 10th, 2008, 20:13 Posted By: Shrygue
via Computer and Video Games
Nintendo has posted all new screens from Fatal Frame IV on its website, showing off the characters that will be present in the game.
As evident in previous screenshots, the game has enough atmosphere to make the moon habitable.
If you can read Japanese better than us (i.e. at all) take a look at the official website for what we presume are some further details on the cast.
Fans of Japanese horror should be particularly happy, as it looks like no attempt has been made to Americanise the game, despite the involvement of Suda 51 and it receiving high profile backing from Nintendo.
The game will hit Japan later on in the month, according to this NGamer preview, and we see no reason that it won't be released over here before Christmas.
Screenshots
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July 10th, 2008, 21:23 Posted By: Shrygue
via Computer and Video Games
Nintendo is set to publish Captain Rainbow, the latest creation of Chibi-Robo! developer, skip Ltd.
Captain Rainbow follows everyman Nick through his adventures as he takes on the alter-ego of the Captain, a star of a television show in Mameruka. Unfortunately for him, the ratings have tanked. To improve his show, he heads of to somewhere called Mimin Island.
It only gets more bizarre. The residents of Mimin are characters from the Nintendo family. As in, distant relatives Mario probably doesn't even have on his Christmas card list. The only one we recognised was Birdo, who for some reason has a male voice.
As of yet Nintendo has not confirmed any gameplay details, but events like fishing, bug collecting and golf definitely feature. We suggest you watch the trailer. It's bonkers.
Trailer here
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July 10th, 2008, 22:34 Posted By: wraggster
Legacy Interactive announced today that it has signed an agreement with Nintendo of America to publish titles for the Nintendo DS™ and Wii™. Legacy Interactive will be expanding its popular Real Life Games® franchise this October 2008 with the release of Zoo Vet: Endangered Animals for Nintendo DS™ and Pet Pals: Animal Doctor for Wii™.
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July 10th, 2008, 22:34 Posted By: wraggster
Legacy Interactive announced today that it has signed an agreement with Nintendo of America to publish titles for the Nintendo DS™ and Wii™. Legacy Interactive will be expanding its popular Real Life Games® franchise this October 2008 with the release of Zoo Vet: Endangered Animals for Nintendo DS™ and Pet Pals: Animal Doctor for Wii™.
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July 10th, 2008, 22:40 Posted By: wraggster
Zombies across the world will meet their match when D3Publisher (D3P) brings the popular bikini-clad samurai sisters Aya and Saki to our shores in Onechanbara™: Bikini Zombie Slayers on the Wii™ console. Bikini Zombie Slayers will ship to retail stores in early 2009, giving gamers their long-awaited taste of the series famous for its iconic characters and heart-pounding third-person hack-and-slash action.
In Onechanbara: Bikini Zombie Slayers, Aya is out to find the meaning of her IMICHI ancestors, even if it leads to the answer she does not wish for. Players can master the sword to take full advantage of the Wii RemoteTM motion controls by slashing, swinging and thrusting into zombie enemy hordes. Play as either sister Aya or Saki in single player or with a friend in Co-Op Mode and utilize each of their unique fighting styles and set of moves. Get too much blood on either sister and be driven into Rage Mode and gain more power and agility to destroy enemies faster and deadlier. Every person met and enemy battled brings the sisters closer to understanding who or what is behind the zombie outbreak and putting an end to it.
“Onechanbara perfectly blends the thrill and excitement of a zombie-filled horror flick with a pair of sisters that pack a powerful sword behind impeccable beauty,” said Yoji Takenaka, executive vice president and chief operating officer, North America and Europe, D3P. “Gamers will be delighted that a lot of features have been included to make a fun and easy to pick-up and play title at a great price.”
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July 10th, 2008, 22:40 Posted By: wraggster
Natsume, a worldwide developer and publisher of family-oriented video games, announced today a new original IP, Princess Debut, a rhythm and adventure game for girls.
The game is coming to the Nintendo DS system this fall. Published and developed by Natsume, Princess Debut offers gamers the chance to step through a portal into a magical world where they become a princess.
Girls will have to master their dance moves and woo one of the six charming princes in time for the big ball!
"What young girl doesn't dream of becoming a princess? Princess Debut transports girls into that magical fairytale world while introducing elements of dance and music," said Hiro Maekawa, President and CEO at Natsume. "Princess Debut is a fun rhythm and adventure game with some of the most beautiful and fluid dancing ever seen in a DS title."
In the game, players find themselves in a fantasy world where they have 30 days to get ready for the big ball; they'll have to master their dance moves and win over one of the six handsome princes to be their partner. They'll meet and woo the princes through the game's large, branching storyline and exciting event system. Once the player convinces a prince to be their dancing partner, it's time to go out on the dance floor! Players will use the Touch Screen to guide their character gracefully across the dance floor while matching their partner's rhythm. All of the dances in the game are taken from motion-captured professional dancers, so the game is just as impressive to watch as it is fun to play.
Princess Debut offers four modes of play including Story, Ballroom, Practice, and Movie. With 20 outfits to find, 14 unique endings to experience, and 18 different kinds of music and dance styles to choose from (including Waltz, Latin dance, Tango, Ballroom, and much more), there's no shortage of things to see and do!
Princess Debut will be available exclusively for the Nintendo DS this fall. For more information on Princess Debut, please visit www.natsume.com.
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July 10th, 2008, 22:42 Posted By: wraggster
Oxygen Games™ is pleased to release further information on the next game in this years range of MyGames - My Secret Diary™ - coming to Nintendo DS this autumn.
Further complementing both My Make-Up™ and My Dress-Up™, My Secret Diary offers the young female gamer real-world gameplay, personal and social play, and complete customization options. My Secret Diary offers a place to store secrets, keep in touch with friends, play mini-games and keep update with activities and events. Designed alongside My Make-Up and My Dress-Up all three titles feature exclusive MyGames Chat, where My Secret Diary, My Dress-Up and My Make-Up friends can all chat together. My Secret Diary and its sister titles; My Make-Up and My Dress-Up hit shelves this autumn.
About My Secret Diary
Store your secrets, keep a journal and have fun with mini-games, or send secret messages and event invitations to keep in touch with your friends.
Store and set reminders of special events for you and your friends, and update your calendar with friends’ birthdays and details. Customize your profile and keep up to date with your daily mood monitor.
Play games; have fun with personality tests to discover what kind of friend you are, or what flower you might be. Play with fortune cookies and friend matcher mini-games to see who is most compatible. Check your aura ring to test your mood or consult your crystal ball for a look into the future!
Everything is password protected so you won’t have to worry about somebody finding your key. Send secret messages and event invitations to your friends, or sit back and chat with all of your My Secret Diary, My Dress-Up and My Make-Up friends with exclusive ‘MyGames Chat’ over DS Wireless Communication.
My Secret Diary provides a place to store secrets, keep a journal and have fun with mini-games. My Dress-Up offers players dressing-up, fashion and design whilst My Make-Up offers players their very own make-up box on Nintendo DS™, where they can makeover, pamper and facepaint themselves and their friends. With the added benefit of all games working together with the exclusive ‘MyGames Chat’ feature – My Make-Up™, My Dress-Up™ and My Secret Diary™ will be hitting shelves this autumn.
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July 10th, 2008, 22:43 Posted By: wraggster
Data Design Interactive - a successful video games publisher and games developer, today unveiled NuYu editor lets you put yourself in the game by creating customisable characters that fit your personality. You can then use those characters in compatible NuYu games and even save them to your Wii Remote to take to a friend’s house.
About NuYu
A NuYu (pronounced New-You) is a customisable player character editor exclusive for our Popcorn Arcade Wii range. NuYu’s are customisable and allow the user to capture a likeness, caricature or personality of themselves and others. After creating them, they can be used as participating characters in NuYu compatible games.
The NuYu Editor will be first featured in our soon to be released Kidz Sports – Crazy Mini Golf.
NuYu’s are created through the NuYu Editor. After specifying a gender for the NuYu, the user can alter the shape of the NuYu’s head, its eyes, hair, eyebrows, nose, and mouth. In addition, the creator can give the NuYu glasses or facial hair as he/she desires, or give the face wrinkles, makeup or rosey cheeks, you can also add glasses and other accessories.
Many of the features can be fine-tuned by adjusting their size, position, and rotation to the center of the NuYu’s face. Furthermore using the on-screen keyboard, the creator can name the NuYu. NuYu’s have no impact on the actual gameplay, other than to identify a player visually in another way besides name. NuYu’s are intended to be an extension of the player, and in keeping with the Popcorn Arcade spirit of ‘Family Family Fun’, the user will be able to use their NuYu’s in future Data Design titles for the Wii.
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July 10th, 2008, 22:53 Posted By: wraggster
Deep Silver, Inc, a publisher of interactive entertainment for PC and consoles today announced the company's lineup for the 2008 E3 Media & Business Summit to be held July 13 - 16 at the Los Angeles Convention Center. In addition to S.T.A.L.K.E.R.: Clear Sky for PC, Deep Silver will showcase three titles for the Nintendo DSTM system: Secret Files: Tunguska, Gravity, and Pet Vet: Down Under. All games will be shown by appointment at the Deep Silver booth #401 in the Showcase Pavilion.
S.T.A.L.K.E.R.: Clear Sky is a survival FPS game for PC based on a 'what-if' scenario of the second Chernobyl Nuclear Power Plant accident. The game is created as a warning to mankind against mindless play with technologies. S.T.A.L.K.E.R.: Clear Sky is the official prequel to the renowned S.T.A.L.K.E.R. game by the Ukraine-based GSC Game World studio. The game is set in 2011and brings forth the events to have preceded the third campaign of Strelok to the Zone center. S.T.A.L.K.E.R.: Clear Sky introduces an alternative look onto the events of the original game and offers the player to try himself out as a mercenary s.t.a.l.k.e.r. in search of his own path in the world of S.T.A.L.K.E.R. The game is expected to be available worldwide on August 29, 2008.
In the classic adventure game Secret Files: Tunguska, players unravel one of the greatest mysteries of our time. In 1908 in the Tunguska region of Siberia, a massive explosion of unknown origin triggered a flaming inferno, leaving death and destruction in its wake, but almost 100 years later this mysterious catastrophe is barely remembered. Even Nina Kalenkow knows nothing of it-until her scientist father suddenly vanishes without a trace. Accompany Nina and her boyfriend Max on a fascinating voyage of adventure around the world. Follow the kidnappers' trail through ancient secret passageways in Irish castle ruins, through the flickering heat of Cuba, and aboard the legendary Trans-Siberian Railroad.
Gravity is a fiendishly fun puzzle game that will appeal to the young, the old, and everyone in between. Players must master the correct placement of objects in order to solve each puzzle and advance to the next level. There is more than one way of completing a given puzzle, often with surprising results. With over 100 levels packed full of mind boggling and challenging puzzles, plus 10 sandbox levels and an editor for creating custom levels, the game contains hours of fun and endless replayability. High quality, hand-painted backgrounds and an atmospheric soundtrack enhance the experience.
Both Secret Files: Tunguska and Gravity will also be available for the WiiTM system.
Nurture and care for some of Australia's most adorable animals in Pet Vet: Down Under. Using the Nintendo DS stylus, players can examine, feed, assist, and play with six amazing animals, including koalas, kangaroos, and platypus. Players will be amazed by the variety of reactions as they administer treatments, and correctly diagnosing the animals' ailments will earn money which the player can then use to expand and upgrade the animal hospital. The game contains extensive information about Australia and its wildlife, which players can read in order to treat the animals and successfully grow their veterinarian business.
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July 10th, 2008, 22:54 Posted By: wraggster
Quazal, makers of the award-winning Net-Z, Rendez-Vous and Spark! online multiplayer middleware today announced that they have been accepted into Nintendo®’s 3rd Party Tools Program for the Wii™ console, and are now shipping their in-game online technology, Net-Z, to authorized Wii developers.
With an established and award-winning product refined over the last ten years, Net-Z for Wii allows developers to rapidly enable online play for their titles using either an object-based network implementation in peer-to-peer or client-server topologies, or the SyncSim implementation for deterministic networked simulations.
“We’ve had a lot of interest in the notion of online gaming for the Wii from a number of developers and publishers over the last year,” said Martin Lavoie, CTO at Quazal. “It’s great to now be able to offer our technology and expertise to the Wii development community as a whole, and we hope that this will promote more online development for the platform.”
“We’re really pleased to join the 3rd Party Tools Program for the Wii, and think that gamers will be excited about the first slate of games using our technology on the platform,” stated Mike Drummelsmith, Developer Relations Manager of Quazal.
Quazal’s Net-Z technology is available for immediate evaluation and licensing to all approved Wii developers. To learn more about Quazal’s technology and service offerings, please visit www.quazal.com, or contact info@quazal.com.
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July 10th, 2008, 23:00 Posted By: wraggster
New from Divineo USA
Kit includes an AC & car adapter, each with custom power connections for Nintendo Game Boy Advance, Game Boy Advance SP, Game Boy micro, Nintendo DS, Nintendo DS Lite & PlayStation Portable.
Keeps handheld gaming system powered up while at home or on the road.
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July 10th, 2008, 23:02 Posted By: wraggster
New from Divineo USA
The custom racing solution for the Nintendo Wii
Simply secure the Wiimote in place and the user is ready to race
Multiple blue LED lights provide a bright glow for non-stop racing action
Features a non-slip ergonomic grips for extra comfort and a slick "jet stick" design
Powered by 2 AAA batteries (not included)
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July 10th, 2008, 23:05 Posted By: wraggster
New from Divineo USA
Now you can take your favorite sword game to the next level with this custom Wii Light Sword remote attachment. Sword features motion-activated red glow. Requires 2 AA batteries (not included).
Simply secure your remote into the base grip, hook on the sword and you’re ready for battle. No cables to connect! Made of high-grade durable material and is built to last, no matter how many enemies you defeat. It’s perfect for head-to-head battles in Star Wars and your favorite Wii sword games .
So go ahead, hook up and conquer your enemies!
retail price : $ 14.99
Digg This
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July 10th, 2008, 23:48 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
Future Plans
Things I would like to add when I get the time.
Random play
Playlists
File source from Internet (and DVD/USB if documentation comes out)
More interactive theme support
Icons on file browser
Video (?)
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July 10th, 2008, 23:52 Posted By: wraggster
News from the great wii hacker Bushing:
The past few weeks has seen increased interest in hacking IOS, the “firmware” of the Wii — I think many people are under the mistaken assumption that I disapprove of this. On the contrary — I think it’s an exciting direction, but I want to make sure people have realistic expectations.
Limitations: IOS is responsible for most of the things you *don’t* see when using your Wii. It can’t do graphics and probably cannot do sound. We do not yet know if it’s possible to read the GameCube pads or the front buttons (power, reset). Currently, all we have is eight GPIO pins that the thing uses for bootup diagnostics. Marcan has done some great work in this area, including mounting an LCD to 6 of those pins, and most recently he was able to patch IOS to redirect its (sparse) debug output over USBGecko — if you don’t already have one, now would be a good time to go out and get one if you’re interested in participating.
Capabilities: IOS currently manages all of the hardware that is unique to the Wii (as compared to the GameCube) — so, NAND Flash, SD card slot, WiFi, USB (at a low level — think libusb). It has a full-fledged virtual machine that is capable of running a simple, JavaScript-like language and carrying on HTTP, SSL and SMTP communications — this is WiiConnect24, and it’s barely used by Nintendo.
Shared resources: Both the PPC and Starlet (ARM core) share both areas of memory; IOS could probably be used to patch PPC code (if someone sat down and wrote the code to make that happen). Both can control the EXI bus. They share the USB busses (IOS has drivers for USB HID devices and the USB Ethernet adapter; the PPC has the Bluetooth module driver).
Requirements: IOS does a tremendous amount of poking at management registers to make the Wii work; replacing it entirely (while still playing games) is probably infeasible and not really worth the effort. Instead, we’ll probably be patching it, extending it, and occasionally writing special-purpose replacements for limited, specific purposes (like brick recovery)
Piracy: We are not making a soft-mod or an isoloader. Most of the anti-DVDR protection on the Wii is done in hardware; assuming Nintendo designed it correctly, we will not be able to bypass this in software. Homebrew has always been our goal, and we have no intention of actively pursuing anything that would violate the DMCA. (That having been said, I no longer believe that Nintendo can tell the difference between what we do and what pirates can do; also, Nintendo and BroadOn have already made some pretty horrible mistakes which made VC piracy much easier to pull off.)
Safety: This is a big, poorly-understood one. There are some very specific ways you can **** yourself over by hacking on IOS:
Disrupt the boot path. If you modify 1-2, 1-30 or boot2, you can easily get into a situation that will prevent you from recovering without hardware access to the NAND flash.
Corrupt support files needed by the system menu. When it starts up, it looks at the other titles installed in NAND to build the main Channel display; this has been responsible for several bricks as people have experimented with banners. These mishaps are sometimes easier to recover from than actual code bugs.
Tamper with the unknown. We don’t fully understand BC; it many ways, it is similar to boot1. It loads boot2. It seems to be run by the System Menu when you run a GameCube game. I’m guessing that the System Menu runs BC which runs boot2 which runs MIOS which runs your GameCube game; if this is correct, then modifying boot2 could prevent BC from loading it. If BC is used elsewhere, this could have bad consequences. Be Careful, or better yet — figure it out kthx
Corrupt the filesystem. IOS is the driver that maintains the NAND filesystem; if it discovers problems, its first reaction seems to be to completely wipe it and start over, and there’s no recovery from that.
Redundancy: Now that I’m done scaring you, there is some good news. The Wii can hold about 200+ different versions of IOS, and it will only load a version of IOS when required to by a TMD or an explicit ES call from a homebrew app. This means that it is possible — and mostly safe! — to experiment with a nonexistant version of IOS — say, IOS5 or IOS16. You can even patch existing versions of IOS, as long as you make sure you have a way to execute code if that IOS breaks. This also produces a unique challenge — anything that requires fundamental changes to the way that state is kept on the system means that you will have to modify every single version of IOS to get it to work — the best example of this would be adding in support for bigger NAND flash chips. There is not yet a safe way to do this, because we do not yet have a way to recover from a mishap if you make a mistake in patching all versions of IOS.
Expect to see more on this in the future; Marcan has already written a great article about our near-term plans, if you can read Spanish. I will be releasing some code in the near future to make it easier to experiment with IOS, but be warned that this would be a very poor choice for a first programming project.
Please try to keep all discussion at a technical level; I’m not in the mood for arguments, but I will try to answer any thoughtful questions you may have.
http://hackmii.com/2008/07/ios-hax/
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July 11th, 2008, 00:09 Posted By: wraggster
via drunken coders
_0xtob has made a major update to his awesome software. Here are the major new features:
Loops
Volume Envelopes
Multi-Sample Instruments
Channel Mute / Solo
And some minor changes:
wav saving
free ram indicator
sample preview
the file browser remembers recent folders and files
improved xm player
volume column editing
sample panning
improved left handed mode
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July 11th, 2008, 01:31 Posted By: wraggster
News/release from teknecal
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July 11th, 2008, 18:43 Posted By: JKKDARK
via SlashGear
With Wall-E hitting theaters and even before that there have been a few Wall-E replicas pop up. Some are just non-working units that just look cool and others are very basic robots. This Wall-E is now my favorite so far.
He is made out of a modded Gamecube, which makes me a little sad that I don’t have one lying around anymore. Not that I could have managed such a mod.
The dimensions of the Gamecube ended up being just about the perfect size, so he doesn’t really look too long. The only thing that’s driving me up a wall are the bright white eyes, I wish the modder had made them a gray to look more like the original.
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July 11th, 2008, 20:04 Posted By: Shrygue
via Eurogamer
505 Games is bringing Buffy back from the dead this November and putting her on the DS.
The deal with the telly show people means screenwriter Rob Deshotel is conjuring up a completely new story for the game. All the familiar faces such as Angel and Spike will be in it, and the plot is set some time after the seventh series ended.
Most of the focus will on be vanquishing vampires and duffing demons though, and Buffy gets to use spells and karate kicks and axes to do this. You get to swish a total of 20 weapons around and can use scenery to hit baddies with, too.
There are around 24 levels stretched across 12 locations in all, with each change of scenery culminating in a big boss battle.
"This is a fantastic opportunity for 505 Games and we're working extremely closely with Fox to ensure this is the definitive Buffy the Vampire Slayer experience," said Rowan Tafler from 505 Games.
"Buffy's return to videogames is great for long-time fans of the franchise and we hope the huge market reach of the Nintendo DS will help to create new fans too."
Creep over to our Buffy the Vampire Slayer: Sacrifice gallery for the first shots.
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July 11th, 2008, 20:34 Posted By: Shrygue
via IGN
It's the Neo Geo that opens up its archives for this weeks Virtual Console update in PAL territories, with Art of Fighting 2 and Ninja Commando stepping up to the frame for Nintendo's download service.
Art of Fighting 2 is a sequel to the much loved arcade brawler – as you've probably ascertained from its title, you clever little things. But what's different about the sequel, we hear you cry? It's the 'Rage Gauge', silly. The game also marks the only time that Yuri Sakazaki was playable in the series. At least that's what Wikipedia tells us.
For some more ballistic action, you may care to try Ninja Commando, a top down vertical shooter that takes three ninjas and gives them guns. Which is quite a beautiful concept, rendering it well worth 900 Wii Points – or two pints of cider if the only currency you deal in is alcohol units.
Virtual Console European Releases, July 11
Neo Geo – 900 Wii Points- Art of Fighting 2 (1994)
- Ninja Commando (1992)
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July 11th, 2008, 23:33 Posted By: wraggster
New from Divineo China
Rock like a rock start with Wireless Rock Guitar-W V2 manufactured by Dragon. It features the whammy bar, strum bar and a shoulder strap for easy carrying.
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July 11th, 2008, 23:50 Posted By: wraggster
So between following things like massive survey leaks and price drop rumors and generally preparing for next week's big trade show, we've been a little preoccupied here at Joystiq's massive, 50-story headquarters. So preoccupied, in fact, that we haven't really been keeping up with the recently-announced sequel to one of our favorite crazy Japanese imports, Rhythm Tengoku.
Luckily, our friends over in the DS Fanboy shack have been keeping up with Rhythm Tengoku Gold, which hits Japan in just a few short weeks on July 31. Like the Game Boy Advance original, Gold takes WarioWare style minimalist graphics and simple mini-game-fueled play and adds a much needed sense of rhythm to the proceedings. 1UP has some more details on the new title's 50 toe-tapping tasks, which include "keep[ing] a ping-pong rally going, taking pictures as a cameraman, running a choir by opening and closing your mouth at the right time, dancing with birds, attracting a lizard mate by using your maracas-like tail to shake to the beat," and more. Really, how can you not love a game that includes lizard mating?
The chances for a domestic release for this quirky title are probably somewhere between slim and none, so if you're looking for some more rhythm-infused craziness, hit up your favorite importer. You do that while we go back to our reguarly-scheduled pre-E3 madness.
http://www.joystiq.com/2008/07/11/we...japan-july-31/
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July 11th, 2008, 23:52 Posted By: wraggster
The latest issue of Euro mag NGamer has a rumor that both Animal Crossing Wii and Punch-Out!! Wii will be revealed at next week's E3. The mag states (via N-Europe) that Animal Crossing Wii has been done for a while and, although not an MMO, uses Wi-Fi sharing. Punch-Out!! Wii can allegedly use the Wii Fit Balance Board for dodging as an option, while the rest of the gameplay will be similar to Wii Sports boxing or Wii Fit's Rhythm Boxing.
Now, this all come from a magazine, which has a lead time, so even if the information is true, who knows if it's still accurate. Although Punch-Out!! Wii is a semi-surprise, let's be honest, Animal Crossing isn't a question of if ... but, when.
http://www.joystiq.com/2008/07/11/ru...evealed-at-e3/
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July 12th, 2008, 00:28 Posted By: wraggster
Newly released today:
features
Bowl in exotic locations such as the Route 66, Spielgasse, Hong Kong Penthouse Palace, Studio 77, Ten-pin Shrine, Highland Bowling, Deep Space Lanes and more!
Choose from 12 unique characters, each with their own signature move
Experience multiplayer fun with Pass & Play, local wireless, or with the global Nintendo Wi-Fi Connection
Challenge yourself with four single-player modes including: World Cup, Precision, Duckpins, or Practice
Unlock key character features such as special bowling balls & shoes
Use the Psyche meter to build Psyche points and unleash the "Special Move" with its unstoppable strike 'em down power!
description
The thrill of the lanes is in your hands with AMF Bowling Pinbusters! 'Bowl 'em down in the exciting around-the-world bowling action on the Nintendo DS! Take on the challenge alone or against players from all over the globe as you compete to become a World Cup bowling champion!
http://www.play-asia.com/SOap-23-83-...j-70-2r9i.html
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July 12th, 2008, 00:40 Posted By: wraggster
Marvelous Entertainment USA and XSEED Games today announced its E3 plans which include a stellar line up of games for both Nintendo platforms, the Nintendo DS and Wii, as well as the PSP® (PlayStation®Portable) system. Both companies will display their portfolio of upcoming titles at E3 2008 which will be held at the Los Angeles Convention Center from July 15th – 17th. E3 attendees are invited to visit the Marvelous Entertainment USA and XSEED Games booth located at Concourse Hall Pavilion #427.
”We’re very pleased to be able to give the North American audience a sneak peak at our upcoming lineup,” stated Yasuhiro Wada, Managing Director of Marvelous Entertainment. “This is just the beginning of some of the great games that we’ll be releasing in the US under our Marvelous Entertainment USA banner.”
“It’s been an amazing year for us, and we feel that we’re well positioned going into E3,” said Jun Iwasaki, President of XSEED Games. “We’ve got a fantastic partnership with Marvelous Entertainment which we greatly appreciate, and the overall line up of titles we’re showcasing is strong and diverse, which we’re exceptionally excited about.”
Games being shown under the Marvelous and XSEED Games partnership are:
Avalon Code DS
From the creative minds behind Rune Factory and Harvest Moon with the development studio responsible for the Final Fantasy III and Final Fantasy IV DS remakes comes Avalon Code, an action RPG boasting incredible graphics, a deep and engrossing story, and innovative game play mechanics. Using the main character’s ‘Book of Prophecy’, players can modify the rules of engagement during battle as well as weapon and monster attributes. The player even has control over the story as it changes depending on which gender the player chooses to play as, enhancing the ability to immerse themselves into the story. Avalon Code DS is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
Rune Factory: Frontier Wii
From the creators of Harvest Moon and Rune Factory for the DS comes the first installment of Rune Factory for a home console. Developed exclusively for Wii, Rune Factory: Frontier features stunning graphics and takes full advantage of the Wii’s unique controls to fully immerse players in the Rune Factory universe. Rune Factory: Frontier incorporates an open-ended structure that allows players to choose the type of game they wish to experience. Whether it’s growing crops, expanding the town, fighting (or befriending) monsters or even falling in love, the experience is unique to each player. Rune Factory: Frontier Wii is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
LITTLE KING’S STORY Wii
Little King’s Story has an art style that is very ‘story-book’ in look and a magical fairy tale quality that will intrigue and delight gamers. The storyline, visual look, and lyrical music of Little King’s Story, work in concert to transport players to an interactive, enchanting, fairy tale world. By combining gameplay elements from life-simulation, real-time strategy, and adventure genres, the many aspects of creating a vast kingdom come to life! As King, players will manage and involve their townspeople in the goals of creating this new territory; enlisting them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two-way street, so as King, players will try to conquer rival nations to create a single unified kingdom, while also granting the requests of townspeople at whim. The game transforms the Wii Remote™ to a royal scepter and offers players the chance to be the best king in the world! Little King’s Story Wii is scheduled for release Winter 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
VALHALLA KNIGHTS 2 PSP system
Sequel to the popular Valhalla Knights, Valhalla Knights 2 promises to give fans of the original game a vast and expansive world to explore, and the customization tools to create the ultimate battle party. This action RPG (Role Playing Game) sequel adds new races, job classes, weapons, magic spells, foes, armor and more to the Valhalla Knights universe, all within an engrossing story arc. Controlling and choosing character aspects such as skills, race and appearance, players engage in real-time 6 on 6 battles, reliant on tactical combat strategies to achieve success. Supporting 2 player ad hoc network play, gamers can engage in Co-op and Versus modes with friends, or simply trade items and weapons. Valhalla Knights 2 PSP system is scheduled for release Fall 2008.
Separately, XSEED Games will unveil the company’s first official support of the Nintendo DS with three titles:
Populous™ DS
Based on the original Populous PC classic from Electronic Arts, Populous DS brings a re-imagination of the classic game, which pioneered the God simulation genre. Featuring touch-screen controls that utilize the dual-screens, players manipulate 5 elementally-imbued gods, each with their own unique miracles, within an extensive single-player campaign. Within the multiplayer wireless mode, up to 4 players can unleash earthquakes, tidal waves and raging volcanoes onto rival players’ lands. Populous DS is scheduled for release Fall 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
KORG DS-10
Designed after the famous KORG MS-10 music synthesizer, KORG DS-10 is a music-creation program for professional and aspiring musicians alike. The sound sources in the KORG DS-10 come from KORG, one of the world’s top musical instrument producers, and no effort was spared in the replication of creating high-quality sounds. The Nintendo DS’s touch-screen controls are utilized to the fullest to provide an authentic feel and operability across a dual-screen layout that is unsurpassed in portable music creation. A 6-track/16-step sequencer enables precise control and provides a wide range of musical possibilities, and up to eight DS units can be linked via wireless connection to play together or to exchange sounds and songs. KORG DS-10 is scheduled for release Fall 2008.
Retro Game Challenge
An original game based on the popular Japanese GAME CENTER CX TV series, Retro Game Challenge reinvents how classic games are played. Featuring a story-driven progression, players complete short challenges in a wide-variety of fictional retro-games. Specific challenges in shooting, racing, action and even an epic role-playing game are integrated into the story, while the in-game magazines offer cheat codes as well as fake 80’s news stories paying tribute to the rich history of the gaming industry. Released to raving reviews as Game Center CX: Arino’s Challenge in Japan , the game received a Gold Award from Famitsu with a 33/40 review score. Retro Game Challenge is scheduled for release Winter 2008.
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July 12th, 2008, 00:40 Posted By: wraggster
Marvelous Entertainment USA and XSEED Games today announced its E3 plans which include a stellar line up of games for both Nintendo platforms, the Nintendo DS and Wii, as well as the PSP® (PlayStation®Portable) system. Both companies will display their portfolio of upcoming titles at E3 2008 which will be held at the Los Angeles Convention Center from July 15th – 17th. E3 attendees are invited to visit the Marvelous Entertainment USA and XSEED Games booth located at Concourse Hall Pavilion #427.
”We’re very pleased to be able to give the North American audience a sneak peak at our upcoming lineup,” stated Yasuhiro Wada, Managing Director of Marvelous Entertainment. “This is just the beginning of some of the great games that we’ll be releasing in the US under our Marvelous Entertainment USA banner.”
“It’s been an amazing year for us, and we feel that we’re well positioned going into E3,” said Jun Iwasaki, President of XSEED Games. “We’ve got a fantastic partnership with Marvelous Entertainment which we greatly appreciate, and the overall line up of titles we’re showcasing is strong and diverse, which we’re exceptionally excited about.”
Games being shown under the Marvelous and XSEED Games partnership are:
Avalon Code DS
From the creative minds behind Rune Factory and Harvest Moon with the development studio responsible for the Final Fantasy III and Final Fantasy IV DS remakes comes Avalon Code, an action RPG boasting incredible graphics, a deep and engrossing story, and innovative game play mechanics. Using the main character’s ‘Book of Prophecy’, players can modify the rules of engagement during battle as well as weapon and monster attributes. The player even has control over the story as it changes depending on which gender the player chooses to play as, enhancing the ability to immerse themselves into the story. Avalon Code DS is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
Rune Factory: Frontier Wii
From the creators of Harvest Moon and Rune Factory for the DS comes the first installment of Rune Factory for a home console. Developed exclusively for Wii, Rune Factory: Frontier features stunning graphics and takes full advantage of the Wii’s unique controls to fully immerse players in the Rune Factory universe. Rune Factory: Frontier incorporates an open-ended structure that allows players to choose the type of game they wish to experience. Whether it’s growing crops, expanding the town, fighting (or befriending) monsters or even falling in love, the experience is unique to each player. Rune Factory: Frontier Wii is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
LITTLE KING’S STORY Wii
Little King’s Story has an art style that is very ‘story-book’ in look and a magical fairy tale quality that will intrigue and delight gamers. The storyline, visual look, and lyrical music of Little King’s Story, work in concert to transport players to an interactive, enchanting, fairy tale world. By combining gameplay elements from life-simulation, real-time strategy, and adventure genres, the many aspects of creating a vast kingdom come to life! As King, players will manage and involve their townspeople in the goals of creating this new territory; enlisting them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two-way street, so as King, players will try to conquer rival nations to create a single unified kingdom, while also granting the requests of townspeople at whim. The game transforms the Wii Remote™ to a royal scepter and offers players the chance to be the best king in the world! Little King’s Story Wii is scheduled for release Winter 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
VALHALLA KNIGHTS 2 PSP system
Sequel to the popular Valhalla Knights, Valhalla Knights 2 promises to give fans of the original game a vast and expansive world to explore, and the customization tools to create the ultimate battle party. This action RPG (Role Playing Game) sequel adds new races, job classes, weapons, magic spells, foes, armor and more to the Valhalla Knights universe, all within an engrossing story arc. Controlling and choosing character aspects such as skills, race and appearance, players engage in real-time 6 on 6 battles, reliant on tactical combat strategies to achieve success. Supporting 2 player ad hoc network play, gamers can engage in Co-op and Versus modes with friends, or simply trade items and weapons. Valhalla Knights 2 PSP system is scheduled for release Fall 2008.
Separately, XSEED Games will unveil the company’s first official support of the Nintendo DS with three titles:
Populous™ DS
Based on the original Populous PC classic from Electronic Arts, Populous DS brings a re-imagination of the classic game, which pioneered the God simulation genre. Featuring touch-screen controls that utilize the dual-screens, players manipulate 5 elementally-imbued gods, each with their own unique miracles, within an extensive single-player campaign. Within the multiplayer wireless mode, up to 4 players can unleash earthquakes, tidal waves and raging volcanoes onto rival players’ lands. Populous DS is scheduled for release Fall 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
KORG DS-10
Designed after the famous KORG MS-10 music synthesizer, KORG DS-10 is a music-creation program for professional and aspiring musicians alike. The sound sources in the KORG DS-10 come from KORG, one of the world’s top musical instrument producers, and no effort was spared in the replication of creating high-quality sounds. The Nintendo DS’s touch-screen controls are utilized to the fullest to provide an authentic feel and operability across a dual-screen layout that is unsurpassed in portable music creation. A 6-track/16-step sequencer enables precise control and provides a wide range of musical possibilities, and up to eight DS units can be linked via wireless connection to play together or to exchange sounds and songs. KORG DS-10 is scheduled for release Fall 2008.
Retro Game Challenge
An original game based on the popular Japanese GAME CENTER CX TV series, Retro Game Challenge reinvents how classic games are played. Featuring a story-driven progression, players complete short challenges in a wide-variety of fictional retro-games. Specific challenges in shooting, racing, action and even an epic role-playing game are integrated into the story, while the in-game magazines offer cheat codes as well as fake 80’s news stories paying tribute to the rich history of the gaming industry. Released to raving reviews as Game Center CX: Arino’s Challenge in Japan , the game received a Gold Award from Famitsu with a 33/40 review score. Retro Game Challenge is scheduled for release Winter 2008.
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July 12th, 2008, 00:44 Posted By: wraggster
Video game publisher Mastiff announced today that the first videogame based on the exciting world of competitive eating will launch exclusively for WiiWare on July 14th, 2008. Major League Eating: The Game features the world's greatest gurgitory athletes competing across a variety of foods and venues.
As featured on ESPN during the Nathan's Famous Fourth of July International Hot Dog Eating Contest, NY, MLE: The Game is built much like a classic fighting simulation, with offensive attacks and defensive counter moves, MLE: The Game requires players to master a smorgasbord of weapons including bites, burps, belches, mustard gas and jalapeño flames while cramming and chewing food at a world-class pace. It's not for the faint of heart, the slow of reflex, or those with an overly strong aversion to a Technicolor reversal of fortune.
Major League Eating: The Game uses the Wii Remote to simulate a variety of eating techniques including the cram, toss, and 'typewriter.' Burp-offs and Hot Potato challenges during the contests keep the competition intense and eaters on their toes. Major League Eating: The Game is for one or two players, offers online play and a leader board. MLE: The Game also features eleven of the best-known professional eaters in the world including Takeru Kobayashi, the Japanese eating phenomenon, and American Joey Chestnut, current champion of the world together with eaters such as Tim 'Eater X' Janus, Patrick 'Deep Dish' Bertoletti, Crazy Legs Conti, Sonya 'The Black Widow' Thomas, and 'The Lovely' Juliet Lee.
"Top level competitive eaters are more than brilliant athletes and tacticians, they are more than fierce competitors. These brave men and women are artists of the alimentary canal, warriors who create living poetry with each wiggle of the epiglottis. Each gurgitator is like a classical musician in a symphony of salivation, A pile of hot dogs sing like a Stradivarius in the hands, mouth and stomach of maestros like Joey Chestnut or Takeru Kobayashi. It took more than thirty artists, engineers and designers, and of course the Wii's motion sensitive controller and excellent online abilities, to recreate the Major League Eating experience as a videogame. But we did it." says Bill Swartz, Head Woof at Mastiff.
Despite its July 14th launch date, curious Francophiles should note that Major League Eating: The Game has nothing to do with Bastille Day. More information on Major League Eating: The Game can be found at http://www.mlegame.com/.
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July 12th, 2008, 00:47 Posted By: wraggster
Hello Kitty Big City Dreams is a fun, exciting and cute mini game based adventure for the Nintendo DS ™, featuring the popular Hello Kitty character.
The story finds our heroine, Kitty White leaving her home in Sanrio Town to try to make her mark in The Big City. Kitty moves into a simple apartment downtown adjacent to The Big City. Although she lives on the bottom floor now, she dreams of the day she can move up to the luxurious penthouse. Help Hello Kitty explore her new home and finds all sorts of people to make friends with! Perhaps by helping others and working hard, Hello Kitty will finally say Hello to her dream suite in the sky!
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July 12th, 2008, 00:51 Posted By: wraggster
Wario's Back And After Treasure Once Again As Wario Land: The Shake Dimension Arrives In Europe
Get ready for a wave of nostalgia as Wario heads to Wii for his first dedicated adventure on the console! Prepare yourself for some classic Wario action as Wario Land: The Shake Dimension takes you on an epic and lush 2D platform adventure to seek out treasure, complete missions and, in a traditional Wario way, obtain as much money as you can! Prepare to defeat all the bandana-wearing pirates standing between you and your potential haul as this puzzle-filled adventure hits European shores on the 26th September 2008.
Presenting an entirely new cast of characters around Wario, get ready to embark upon an all-new, swash-buckling adventure where Wario explores various continents in search of treasure. The notorious pirate leader, Shake King, has kidnapped Queen Merelda and it’s up to Wario to get her back. But is he really out to do a good deed? Or it is the ‘Bottomless Coin Sack, a sack containing a never-ending flow of gold coins, which has really caught Wario’s attention?
Featuring five different maps full of action-packed stages to complete, Wario Land: The Shake Dimension, is packed with exciting missions and challenges. Complete Missions, which are challenges, set out at the beginning of each stage, such as finishing a stage within a specified time limit or collecting a special number of coins. Also seek out the hidden Treasure in each stage to obtain the special items held within them, then progress through the game and unlock further stages.
The Wii’s innovative controller, the Wii Remote, is held sideways in a traditional retro fashion when playing, and is shaken to activate Wario’s special moves throughout the game. Shaking the controller whilst on solid ground will see Wario unleash his ‘Ground Punch’ move that will stun all enemies on the screen. This move can also be used to manipulate surroundings and grant Wario access to new areas in the game. But use of the motion sensitive controller doesn’t stop there! Shaking the Wii Remote whilst holding an enemy or money bag will make them spill their precious contents, whereas tilting the controller when Wario is at the wheel will see players steer their various vehicles through the stage.
During the adventure, be sure to visit the Pirate Shop to spend those hard-earned coins. Make regular trips to purchase exciting items, new maps and videos, as new items and features will become available as progression is made through Wario Land: The Shake Dimension.
Be first to the treasure when Wario Land: The Shake Dimension launches across Europe on 26th September.
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July 12th, 2008, 01:00 Posted By: wraggster
Atlus U.S.A., Inc. today announced that a demo of Trauma Center®: Under the Knife 2 for Nintendo DS™, a direct sequel to the 2005 medical action smash hit, is now available for a limited time as a free download for Wii™ owners via Nintendo Channel. Experience a fast-paced operation from the full version as you race to save the patient’s life! With numerous enhancements, including new difficulty modes and new operations, Trauma Center: Under the Knife 2 offers handheld surgeons a lot to be excited about.
Trauma Center: Under the Knife 2 is now available in stores across North America.
To learn more about Nintendo Channel for Wii™, visit the official Nintendo Channel website: http://us.wii.com/channel_nintendo.jsp
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July 12th, 2008, 01:33 Posted By: wraggster
The main GBA Dev Community Site has today posted this article:
Everything seems to happen at once here at gbadev.org! You might not have noticed but last month we received our 5 millionth visitor on the main page! 2 weeks before that the 10 thousandth member registered on our forum....
...and today we celebrate our 8th birthday!
8 years ago today this site was started....and what a great time we've had!
Let's reminisce...
Back in 2000, a few months before the GBA was even released, the first GBA Emulator was released and our visitors/day record might still be from that day...
I dont remember much from 2001 (I need to go dig out the old backups so I can see what we posted about back then), but I do remember receiving my GBA in march 2001, the same day it was released in Asia.
We started to host development competitions back in 2002 (I think) and thanks to luna_s we got the forum set up in the last few days of that year.
We had our big site re-design done in 2003, and I think we havent changed it much since (correct me if Im wrong!). It was also back in 2003 that the whole Nintendo vs. Lik-Sang battle took place. I don't think we'll forget about that anytime soon
We also hosted a successful coding competition (24 games, 5 demos downloaded 3000+ times in the first 2 days after the compo ended) with $1200+ in cash and a lot of flash cartridges etc as prizes.
I remember our trip to E3 in 2004 where we had front-row seats at the Nintendo press conferance where Satoru Iwata unveiled the DS.
In 2005 we spent a lot of time working on the 2004Mbit compo game (I STILL quite often get e-mails from people asking questions about the game), one of the high-lights being our meeting with Shigeru Miyamoto at that years E3 where he signed a copy of the game (Nintendo president Satoru Iwata standing next to us looking on).
2006 and onwards have been slower news-wise. I have had a lot to do IRL and many homebrewers have moved on to do DS development so there isn't always a whole lot to update this site with, but if you have anything GBA development related, do send us an e-mail (and if we dont post, PM us on the forum as your mail was probably lost in all the spam we get).
Anyways...I hope you have enjoyed this as much as we have and if you want, feel free to leave a comment in this forum thread
/Simon & krom
http://www.gbadev.org/index.php?showinfo=1366
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July 12th, 2008, 01:41 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
When //quit is requested it has to be approved by pressing A or B
alpha v0.75 Removed /tux and /yak.jpg (old and deprecated)
Minor speed improvements
Date and time in the header
????
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July 12th, 2008, 01:44 Posted By: wraggster
News from Bushing:
Note: This is not a standalone, ready-to-use program — hence the name. If you need to ask how to use this, you’re doing it wrong.
We’ve been pretty bad about releasing source code lately, so this is my attempt to atone. I’ve been sitting on this code for a couple of months now — I wrote most of it a day or two after IOS37 was released — but I’ve been waiting for the mythical “right time” to release it in a useful form, and that hasn’t happened. So, I’m releasing it as-is, because I think that many people will find this code useful in its current form, and it can be used as a building block for more sophisticated hacks.
The idea behind PatchMii is that we should be able to replace Nintendo’s update process with one of own. The most straightforward way to do this would be to set up a “shadow” update server that would vend patched versions of Nintendo’s updates, and then patch the System Menu to talk to it instead of the official servers. However, there are some serious copyright issues with doing this, so this is the next best thing. This code should work with anything available on the Nintendo update server — IOS and channels (at least, the ones for which you can freely download a ticket).
In the example configuration provided, patchmii-core will do the following things:
Download the ticket and TMD for IOS37 from the Nintendo Update Server
Use the built-in key-management functions of IOS to decode the title key (no common key required!)
Using the TMD, download all of the encrypted contents from NUS
Verify the integrity of each content against the hashes contained in the TMD
Decrypt each content individually, look for versioning tags inside the binaries and display them
Look for the signature check, and patch it out. (I have included code that will handle all versions of IOS.)
Re-encrypt the contents. If necessary, recompute the hashes, modify the TMD.
Modify the title ID in the TMD and ticket to IOS5.
Fakesign the TMD and ticket.
Install this patched IOS37 as IOS5.
http://hackmii.com/2008/07/patchmii/#more-60
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July 12th, 2008, 01:48 Posted By: wraggster
News via nintendomax
Nuke releaser just a new version "intermediary" GeckoOS déstinée run Bross Super Smash Brawl in import version in color with an RGB cable.
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July 12th, 2008, 02:22 Posted By: wraggster
News from Neoflash
R6 motion menu v3.1.1958 for R6 Silver and Gold [2008-07-12]
more info: http://www.neoflash.com/forum/index....ic,5203.0.html
history:
* Support the first analog motion contorl in the world on the NDS SLOT-1!
* Update the R6 CHEAT CODE database to 2008-07-10 version
************************************************
analog motion contorl guide
If you have an R6 gold, you can enjoy motion enhancements with many games and utilities. You can toggle motion patching by hitting Y. The top line of the menu indicates what style of motion patch is activated.
There are three types of motion patches:
* D-Pad Digital motion - tilt the DS far enough in any direction, and the direction pad will be hit in this direction. Useful for games where analog control is not useful.
* D-Pad Analog motion - tilt the DS a little, the D-pad is pushed a little, tilt a lot and it is held. The degree of tilt corresponds to the frequency of the pulse. Useful for things such as racing games, where the degree of tilt corresponds to steering.
* Touchpad Analog motion - game specific - this edition works with Mario 64 (see special note below).
In this version of the menu, some games have conflicts with the motion and saving (when motion patches are available). If a conflict occurs, you will generally see a save error. To avoid this problem, hold "select" during the conflicting save portions. Generally, this is at program startup time. Holding "select" while starting the rom until you see the rom's title screen will often fix this problem. Holding "select" is also useful for navigating menus with the analog patch.
CAUTION: backup your save games before trying out motion. Due to the potential conflicts, if used incorrectly, it can corrupt or remove your save file. Experiment first with a backed-up save so that you will know the behavior for a specific rom.
Mario 64 motion: This game was originally designed for use with analog control. Many found the touchpad control awkward. This motion menu contains a special patch--restoring this game to the originally intended control by substituting the tilt of the DS for the analog stick. It works with the three methods of control available (selectable in game by hitting start or select). To activate motion control, hold L, R, or left (whichever is most convenient for your chosen control mode). You will stop moving when you letting go of the button. This allows you to readjust the "zero point" of the motion touch panel as well as provide a way to stop moving when you want. It also allows you to access the touch panel for menus, etc.
************************************************
download:
Korean version: http://www.neoflash.com/download/R6_...d_Gold_KOR.rar
English version: http://www.neoflash.com/download/R6_...d_Gold_ENG.rar
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July 12th, 2008, 02:27 Posted By: wraggster
News/release from Gusec:
It's Mastermind, a codebreaking boardgame!
I've finally completed my first game to the DS, with PAlib.
It may still host a bug or two, so report if you find any!
Rules
The rules are simple;
You should in eight attempts , try to guess the order and colour of four marbles, to your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position,
and gold tells you that one of your marbles both has the right colour and the right place.
It's up to you to find the right code with the hints you get!
Information about this version
I've tried to make it as stable as possible, though it's my first attempt!
I'm going to improve the flow of the game, and maybe add a couple of functions, like a highscore or some unlockables.
This is after all the first version. So if you find anything weird, please let me know and I'll try and fix it!
Secrets are none so far, besides one little easter egg that may occur when you lose...
It contains three different levels of difficulty, from easy to almost impossible, so it should contain enough challenge.
* 1.02 - Fixed memory flaws and slow graphics.
* 1.03 - Improved sprite management. Version number added to description.
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July 12th, 2008, 03:08 Posted By: wraggster
News via gxmod
Cyber-T and Hermes offer a new version of Guitar Fun to delight fans of Guitar Hero.
The CBT is offered in the form of WAD.
The Hermes is in the form of. DOL
News / corrections (identical to the 2 versions):
-- Fixed a small bug with the interpreter MIDI.
-- Corrections of problems with devices
-- Improvements in the management multithread
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July 12th, 2008, 22:06 Posted By: wraggster
NeonDS has posted a new version of the DS Emulator for windows:
heres whats new:
Rendering problem on ATI card is fixed. If you are using ATI cards, select "ATI" in the settings dialog "rendering method" option.
When limit60fps options is enabled, the emulator will auto skip frames in order to have smooth gaming on slow computers.
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July 12th, 2008, 22:35 Posted By: wraggster
news via nin scene
News/release from red bird
I present the Title Uninstaller v0.1. Basically, you could say it’s a WAD Uninstaller that does not require the original WAD. The operation is as follows:
Sample titles installed on the Wii (only normal channels, nothing in the system).
Allows you to select a particular title and delete it.
The process of erasure is identical to that of WAD_manager, but removing the information from the Wii itself rather than require an external WAD. The advantage is that it is more convenient and does not require the original, which sometimes is hard to find or the wrong version, etc. …
Precautions:
The process of erasure is the same as the WAD_manager, so you should not give problems. It deletes everything that needs to be deleted, but the Wii will still remember traces of what was installed (daily usage, etc. …).
If you install channels with the identifier of the HBC (’HAXX’), you will delete all of them. The problem is that the real Homebrew Channel cannot be picked out.
If you delete the HBC intentionally or by mistake, the program can give an elbow DUMP or leave the Wii hung back while trying to HBC. The erasure will be carried out correctly, but the program can not go back to something that no longer exists. That only happens with the original HBC. The other channels, although having the same identifier that HBC should not give problems.
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July 12th, 2008, 22:44 Posted By: wraggster
Just checking on wiibrew and came across another version of tictactoe released for the Nintendo Wii by Crayon, heres the release details:
Wii-Tac-Toe is a game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wiimote. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your opponent.
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July 12th, 2008, 23:49 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
When //quit is requested it has to be approved by pressing A or B
alpha v0.76
wiiweb.xml
Added the option of a custom password to shut
the server remotely using //quit?password (see README)
Removed /img (old)
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July 13th, 2008, 00:55 Posted By: Lordus
I decided to release a little update, although most of the things I wanted to do for the next version are not done yet. jEnesisDS 0.7.4 has no new features, but I think it's still worth the update, as the speed is improved by up to 30% and the sound is substantially better, too, in my opinion
Changelog:
********
v0.7.4 *
********
- Changed scheduling of M68000 and Z80.
- Some changes in M68000 internal memory handlers.
- YM2612 FM core mostly rewritten in ASM.
- Some bugs in FM core fixed (Operator 1 was sometimes not considered in certain cases).
- Fixed reset bug for FM core resulting in unstable sound for every game loaded except the 1st one.
- Raised sample rate for FM emulation from 16KHz to 28KHz (28, because a few games can't do 32KHz)
- Sound is completely mixed in hardware now, meaning every FM channel, PSG and DAC have their own DS sound channels.
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July 13th, 2008, 05:18 Posted By: bmic@universitando.c
Implementation of Home Menu function in GRRLIB for game console Wii.
Download of source code just when completely over.
Video:
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July 13th, 2008, 16:20 Posted By: JKKDARK
New version of the Game Boy, Game Boy Color and Game Boy Advance emulator for PC.
Changelog:
* Made the option "File->Load Game->Do not change battery save" work for GB/C games as well as GBA games in the Win32 port (Spacy)
* Fixed building in GTK port (bgk)
* Fixed XV output for cards not supporting the XV_AUTOPAINT_COLORKEY parameter in the GTK port (bgk)
* GBC battery fixes in the core (chrono, Squall Leonhart)
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July 13th, 2008, 22:48 Posted By: wraggster
We understand that trailers for puzzle games, even ones with strong RPG elements, aren't exactly titillating. With very few explosions, no dialogue, and the repetitive swapping of multi-hued bricks, the odds are somewhat against them. If you never played the first Puzzle Quest, the above trailer will probably look as bland as eating toast at a Kenny G concert -- however, those who have gemswapped their way through the Challenge of the Warlords understand the fancy-tickling capacity of this debut Puzzle Quest: Galactrix trailer. With looks at the new hex-based gameplay, the massive galaxy the game takes place in, and the new visual aesthetic, this one video should be enough to cause visions of hexagons to dance in your head until the game's Q1 '09 release.
http://www.joystiq.com/2008/07/13/fi...s-rather-hexy/
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July 13th, 2008, 22:56 Posted By: wraggster
Am I the only one looking at this with an OCD urge to rip back the controller and go hit the first coinbox? Come on, this is World 1-1. And it's painted on a concrete wall, although Mr. Juandrful over at Kezins doesn't say exactly where.
I wanted it to be a self-esteem project painted by a group of at-risk Goombas, but no, it's the handiwork of an artist who goes by BPAK. It's a "Quikrete infused" mural that took three weeks to complete.
http://kotaku.com/5024565/super-mari...-missed-a-coin
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July 13th, 2008, 23:02 Posted By: wraggster
News from Ector
We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.
You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .
A few new features are included:
* New OpenGL graphics plugin by zerofrog
* Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
* Much faster JIT in 32-bit, slightly faster in 64-bit
* Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)
* Some more I forgot about right now, see them as bonuses..
With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.
We'll release some new official builds soon, too.
Compatibility has not increased since the last release, but speed has in many cases.
Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying
Have fun,
http://www.emutalk.net/showthread.php?t=44926
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July 13th, 2008, 23:18 Posted By: wraggster
Updated release from mindcry
I just compiled the source against the modified SDL library and surprisingly it compiled without a problem ;-) Sound is now supported! As well as the middle mouse button. Also the files are now HBC compatible. The only missing thing is a keyboard simulation to enter your hi-score :-(
Configuration is as follows:
A - Bomb
B - Granade
+ - Reload
The original source code can be found here:
http://lgames.sourceforge.net/index.php?project=Barrage
Thanks to Michael Speck for the cool game!
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July 13th, 2008, 23:21 Posted By: wraggster
Updated release from mindcry
I started to port SDL to the Wii only to see that the guys at devkitpro already had a partially working GC version. I just played around with it here and there. Sound playback is now working!
I also got SDL_Image and SDL_Mixer to work.
I just used the latest version found in the repository at www.devkitpro.org.
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July 13th, 2008, 23:34 Posted By: wraggster
michniewski has released a new version of the Snes emulator for the Wii:
Hello,
I've decided to update the snes9xGXv2 port of snes9x 1.5 to bring it up to where other emulators are at now. The porting was originally done by softdev, then crunchy2, but both have since stopped work on it. Thanks to the original coders, as well as coders of other emulators, a lot of this is taken from there. Right now, this only works on the wii, but I'm planning to make it work on GC soon
Also, on all the roms I tested (including yoshis island, which is usually a toughie), it runs fullspeed!
PLEASE TEST!
Code:
------------------ Changes: --------------------
Here are the changes
- compiles with latest devkitppc (r15)
- now uses libfat (can use front sd slot on wii)
- updated menu items a bit
- wiimote support
- fixed: autoload sram/freeze
- fixed: rom plays immediately after loading
--------------- Wiimote Mapping: ----------------
Wiimote SNES
---------------------
1 Y
2 B
A A
B X
- SELECT
+ START
HOME Emulator menu
LT
RT
This configuration allows you to play with the wiimote held sideways.
NOTE: snes Left Trigger and Right Trigger are not mapped.
You can change the mapping in ngc/snes9xGX.cpp (search 'wmpadmap') and recompile.
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July 13th, 2008, 23:41 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
FCEU r14 Beta
First, in FCEU, I fix the ROM loading problem of nothing actually being loaded. In Gamecube mode, you can use raw ROMs, Zips, and 7z archives on DVDs. I think it can also pick through a 7z containing multiple roms. The SD Gecko is able to load either raw ROMs or single-file Zips in either Wii or GC mode. Finally, the WiiSD can read raw ROMs, no zips, 7zips, or directories (for now, I'm sleepy). On the bright side, it can save game states to the WiiSD. Also, I've improved the memory card mounting routine.
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July 13th, 2008, 23:41 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
FCEU r14 Beta
First, in FCEU, I fix the ROM loading problem of nothing actually being loaded. In Gamecube mode, you can use raw ROMs, Zips, and 7z archives on DVDs. I think it can also pick through a 7z containing multiple roms. The SD Gecko is able to load either raw ROMs or single-file Zips in either Wii or GC mode. Finally, the WiiSD can read raw ROMs, no zips, 7zips, or directories (for now, I'm sleepy). On the bright side, it can save game states to the WiiSD. Also, I've improved the memory card mounting routine.
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July 13th, 2008, 23:45 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
Snes9x r55 Beta
With Snes9x, I've fixed the Device/Slot mixups (A changing the wrong line, or a MemCard in the WiiSD slot). Most of the other changes have been on behind-the-scenes things.
Finally, I made some (potential) fixes for PAL RGB folks. Try the *_pal60 versions contained inside.
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July 13th, 2008, 23:45 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
Snes9x r55 Beta
With Snes9x, I've fixed the Device/Slot mixups (A changing the wrong line, or a MemCard in the WiiSD slot). Most of the other changes have been on behind-the-scenes things.
Finally, I made some (potential) fixes for PAL RGB folks. Try the *_pal60 versions contained inside.
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July 13th, 2008, 23:51 Posted By: wraggster
Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct place in order to function. For the changelog, please look inside either the source or the binary zip file.
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting more formats such as aac/m4a integrated, and I am interested in supporting as many strange formats as possible such as spc, sid, nsf, etc, so look forward to more support.
flac
it
mod
mp1
mp2/mpa
mp3
ogg
s3m
wav
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
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July 14th, 2008, 00:02 Posted By: wraggster
News/release from teknecal
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July 14th, 2008, 00:04 Posted By: wraggster
News from Neoflash:
NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2008 ***
more info: http://www.neoflash.com/forum/index....ic,5206.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Total winners : 47
NEO Summer Coding contest 2008 close time : Aug.20th 2008
Winner prize send out time : Sep.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good Luck to all PSP, GBA and Nintendo DS Coders
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July 14th, 2008, 00:04 Posted By: wraggster
News from Neoflash:
NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2008 ***
more info: http://www.neoflash.com/forum/index....ic,5206.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Total winners : 47
NEO Summer Coding contest 2008 close time : Aug.20th 2008
Winner prize send out time : Sep.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good Luck to all PSP, GBA and Nintendo DS Coders
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July 14th, 2008, 00:10 Posted By: wraggster
Gusec has updated Mastermind his game for the DS, heres the full release info:
It's Mastermind, a codebreaking boardgame!
I've finally completed my first game to the DS, with PAlib.
It may still host a bug or two, so report if you find any!
Rules
The rules are simple;
You should in eight attempts , try to guess the order and colour of four marbles, to your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position,
and gold tells you that one of your marbles both has the right colour and the right place.
It's up to you to find the right code with the hints you get!
Information about this version
I've tried to make it as stable as possible, though it's my first attempt!
I'm going to improve the flow of the game, and maybe add a couple of functions, like a better HighScore-list or some unlockables.
This is still an early version. So if you find anything weird, please let me know and I'll try and fix it!
Secrets are none so far, besides one little easter egg that may occur if you lose...
It contains three different levels of difficulty, from easy to almost impossible, so it should contain enough challenge.
Level-setting reachable via Start, and HighScore-list (new game here to), Select.
* 1.02 - Fixed memory flaws and slow graphics.
* 1.03 - Improved sprite management. Version number added to description.
* 1.20 - Fixed, brighter graphics, faster flow. Highscorelist added!
Screenshot:
That's about it!
If you like Mastermind, please give it a try and let me know what you think!
You're free to suggest improvements!
Download and give feedback via comments.
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July 14th, 2008, 16:43 Posted By: wraggster
BUILD YOUR OWN PARADISE!
You’re shipwrecked on a deserted island! Starting with an abandoned farm, a handful of seeds, and the determination to start a new life, it’s up to you to tame the land and make the island prosper! By farming crops, raising animals, and mining for precious gems, you’ll help the island grow into a vibrant town bustling with people, businesses, and eligible bachelors and bachelorettes. Are you a good enough farmer to turn this island into a paradise?
• Play as a boy or as a girl!
• Attract settlers by building your farm!
• Fall in love and start a family!
• Explore the biggest portable Harvest Moon ever!
• Compete against other ranchers via Nintendo Wi-Fi Connection!
Available: Summer 2008
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July 14th, 2008, 16:50 Posted By: wraggster
Apogee Software is back to re-establish itself as an innovative leader in interactive entertainment. Apogee is reviving some of its legacy catalogue of 30+ releases as well as publishing all-new properties in collaboration with diverse creators and developers.
Apogee is bringing the King of Action himself, Duke NukemTM, to the handheld console market with three new missions, together called the Duke Nukem TrilogyTM. Apogee Software is producing the Trilogy under an exclusive license agreement with 3D Realms and MachineWorks Northwest LLC. The Trilogy is comprised of three episodes: Critical MassTM, Chain ReactionTM, and Proving GroundsTM.
"This marks a new beginning for a famous publisher with a history of market-making innovation," said Terry Nagy, co-founder and Chief Operating Officer of Apogee. "I can't think of a better character than Duke or a better franchise than the Trilogy to usher in a new era for Apogee."
"It's funny how what's old is new again in this industry," remarked Apogee co-founder, Scott Miller. "Many of the things Apogee pioneered are back in style, so it only makes sense to bring back Apogee and its properties with a visionary team that will once again create innovation for gamers around the world."
Apogee pioneered the shareware game revolution in 1987 by inventing the concept of game demos, distributed online, which advertised the remaining episodes in a series. Before this time, game demos and episodic releases were unheard of. These concepts created by Apogee have become mainstream today. Apogee's amazing history includes the original releases of Commander KeenTM (1990), Duke NukemTM (1991), Wolfenstein 3-DTM (1992), RaptorTM (1993), and Rise of the TriadTM (1994), just to name a few.
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July 14th, 2008, 16:51 Posted By: wraggster
Enjoying a nice hot dog, tending to your flowers-not exactly the hallmarks of an adventurous lifestyle, right? Think again. This week's additions to the Wii™ Shop Channel feature action and excitement in unlikely settings, from super-charged eating contests to a greenhouse that's been invaded by a certain world-famous ape. We've also thrown in a classic scrolling actioner for those who prefer a more familiar brand of fist-flying combat. For WiiWare™ lovers and Virtual Console™ devotees alike, it's a great week to get some unexpected kicks.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
WiiWare
Major League Eating: The Game™ (Mastiff, 1-2 players, Rated E10+ for Everyone 10 and Older-Crude Humor, 1,000 Wii Points): The ultimate chomp-off is about to begin. Grab your Wii Remote™ controller and dig into 12 different foods as you compete against the greatest major-league eaters in the world. This isn't just a race to stuff your face-you'll need strategy to master a smorgasbord of digestive attacks, defenses and counters. These include the Mega Burp, Gas Attack, Antacid and more. And don't forget to keep an eye on your Barf-O-Meter, because if the food hits the plate twice, you're out. Unlock more than 10 characters in single-player career mode, go gut-to-gut against your friends in versus mode, or compete online using Nintendo® Wi-Fi Connection. Online play supports friend codes, random matchmaking and leader boards.
Virtual Console
Donkey Kong™ 3 (NES®, 1-2 players, Rated E for Everyone, 500 Wii Points): Based on the third game in the enormously popular arcade series, Donkey Kong 3 introduces an exterminator named Stanley as he desperately tries to protect the flowers in his greenhouse from Donkey Kong. Armed only with a can of bug spray, Stanley must force Donkey Kong higher and higher into the greenhouse rafters until Donkey Kong is off the screen and the next stage is reached. Not surprisingly, Donkey Kong isn't going to move without a fight, so he sends wave after wave of bugs, bees and other creatures toward Stanley. Not only must Stanley repel the insects in order to save the flowers, but he'll also have to keep an eye out for projectiles thrown by Donkey Kong himself. If Stanley is good enough, he'll be able to grab a can of more powerful bug spray and really get Donkey Kong moving. It all adds up to frantic fun that anyone can enjoy.
NINJA COMMANDO (NEOGEO, 1-2 players, Rated E10+ for Everyone 10 and Older-Mild Language, Fantasy Violence, 900 Wii Points): NINJA COMMANDO is a vertically scrolling action game released by ADK in 1992. Players choose from among three ninjas-Joe, descended from the Koga ninja; Rayar, a woman who has learned the ways of the Iga ninja; and Ryu, descendant of the famous ninja Fuma Kotaro-as they pursue the merchant of death known as Spider, who plans to use a time machine to bring havoc to the world. The battle spans seven time periods, including the Stone Age, the Egyptian era and the Japanese Civil War era. Each hero features a variety of attack options in addition to their own normal attacks, including a deadly attack that inflicts damage upon all enemies on the screen, special ninja-arts attacks performed by inputting specific commands, and a powerful attack unleashed by taking on the "shape of the beast" when three scrolls have been collected. The game also supports two-player cooperative play, so you're welcome to bring a friend and enjoy taking on the evil Spider together.
For more information about Wii, please visit wii.com.
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July 14th, 2008, 16:57 Posted By: wraggster
From the creators of Purr Pals and Baby Pals comes Defendin’ De Penguin – the first Real Time Strategy game on the Wii and DS primarily for children. Help our hero, Little Blue fend off hungry creatures that are eager to steal his town’s fish supply. To thwart these hungry animals, you’ll strategically place defense mechanisms throughout the town with each possessing unique strengths that are geared for specific animals. With the perfect combination of tower utilization, defensive placement, timing and strategy, Little Blue’s food supply will be saved and you won’t go home hungry.
Release Date July 2008
Platforms WII and DS
ESRB “E” Mild Cartoon Violence
Genre Real Time Strategy
Publisher: Crave Entertainment
Number of Players: 1 Player
UCP Code
• NDS 6-50008-50027-1
• Wii 6-50008-50029-5
Price Point $29.99
Key Features
• The first real time strategy game geared for kids 12 and under for the Nintendo DS and Wii!
• Use wits and strategy to defend your town from hungry invaders
• Strategically choose from 8 different tower types to defend from incoming animals who are running amuck in your town
• Utilize an array of environmental ammunition such as snowballs, ice cubes, icicles and frost to deter the enemy from invading Little Blue’s town
• Use our hero Little Blue to upgrade a tower, fish for money or retrieve special objects on the map
• Upgrade your towers to increase attack range and strength as enemies increase in size, strength and smarts
• Fend off a wide variety of hungry animals such as wooly mammoths, snow men, seals, snapping turtles and more!
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July 14th, 2008, 16:57 Posted By: wraggster
From the creators of Purr Pals and Baby Pals comes Defendin’ De Penguin – the first Real Time Strategy game on the Wii and DS primarily for children. Help our hero, Little Blue fend off hungry creatures that are eager to steal his town’s fish supply. To thwart these hungry animals, you’ll strategically place defense mechanisms throughout the town with each possessing unique strengths that are geared for specific animals. With the perfect combination of tower utilization, defensive placement, timing and strategy, Little Blue’s food supply will be saved and you won’t go home hungry.
Release Date July 2008
Platforms WII and DS
ESRB “E” Mild Cartoon Violence
Genre Real Time Strategy
Publisher: Crave Entertainment
Number of Players: 1 Player
UCP Code
• NDS 6-50008-50027-1
• Wii 6-50008-50029-5
Price Point $29.99
Key Features
• The first real time strategy game geared for kids 12 and under for the Nintendo DS and Wii!
• Use wits and strategy to defend your town from hungry invaders
• Strategically choose from 8 different tower types to defend from incoming animals who are running amuck in your town
• Utilize an array of environmental ammunition such as snowballs, ice cubes, icicles and frost to deter the enemy from invading Little Blue’s town
• Use our hero Little Blue to upgrade a tower, fish for money or retrieve special objects on the map
• Upgrade your towers to increase attack range and strength as enemies increase in size, strength and smarts
• Fend off a wide variety of hungry animals such as wooly mammoths, snow men, seals, snapping turtles and more!
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July 14th, 2008, 16:59 Posted By: wraggster
Get down and dirty with Ford Racing Off Road and experience the thrill of massive high speed action using authentic vehicles made by Ford and Land Rover. Race through dense forests, cliff hanging mountain terrain and snow covered landscapes before making your way across the finish line. Through this unique driving experience, you will feel the adrenaline pumping excitement the way off roading is supposed to be.
Release Date July 15, 2008
Platforms Wii, PS2 and PSP
ESRB E (No Descriptors)
Genre Racing
Publisher: Empire / Crave Entertainment
Number of Players:
Wii & PS2: 2 / PSP: 6 (Wi-Fi ad hoc)
UCP Code
Wii 6-50008-50025-7
PS2 6-50008-50021-9
PSP 6-50008-50023-3
Price Point
Wii $29.99
PS2 $14.99
PSP $19.99
Key Features
• Drive 18 officially licensed Ford and Land Rover vehicles, including concept trucks not yet on the market
• Plow through 24 intense tracks that consist of different environments such as desert, snow and ice which affect the race
• Experience the real pounding and through real time body damage
• Challenge your friends (2 players) on split screen racing on the Wii and PS2 or over Wi-Fi on the PSP (6 players)
• Enjoy virtually endless game play through hours of themed competitions and challenges
• Test your racing skills through 12 different race types ranging from the standard race to, “Gold Rush”, Slalom, “Show Me the Money Race” and more!
• Discover alternate paths and advantageous pick ups to get the racing edge on your high flying competition
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July 14th, 2008, 17:00 Posted By: wraggster
Tee-off against the wackiest golfers this side of Augusta – like Bubba the Elvis impersonator, the buxom bombshell, or the tough guy truck driver. Every course in King of Clubs is in many ways a puzzle game, with multiple routes, a generous helping of moving obstacles, and the potential for some outrageous and intricate hole-in-ones. To get the best score, you’ll need to take advantage of your magic golf bag that’s full of tricky golf accessories – like special balls and trick clubs. You’ll laugh through 96 competitive mini golf holes that will leave you in stitches…..Thank you…Thank you very much….
Release Date August 2008
Platforms Wii
ESRB “E” for Everyone
Genre Sports: Golf
Publisher Crave Entertainment
Number of Players 1 - 4 Players
UCP Code 6 50008 50015 8
Price Point $29.99
Key Features
• Experience the tricky and silly nature of miniature golf in every hole and course
• Play as different quirky characters, use wacky reacting golf balls and specially enhanced clubs
• Sure a hole-in-one is possible on every hole. Can you make the mythical “Hole in None”?
• Multiple environments and different themes to play in
• On-course hazards include wall sliders, gates, risers, bumpers, trapdoors, water hazards, pools of lava and even boiling oil!
• Frustrate your multi-playing buddy with gag balls, gag clubs and audio distractions when they’re putting
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July 14th, 2008, 17:01 Posted By: wraggster
The intensity of the Professional Bull Riders (PBR) is translated into the first PBR game for any home game console. Play as one of your favorite pro bull riders, favorite bull or create your own rider in multiple events and locations. Take on a friend in Rider vs. Bull mode in Multi-Player Mode. As a rider, staying on a bull will be challenging and fun. On the other side as 2,000 pound bull, throw a rider across the arena then proceed to go on a rampage. Either side you choose, get ready to ride and hold on tight to your controller!
Release Date October 2008
Platforms Wii, PS2
ESRB Anticipated “E”
Genre Sports
Publisher Crave Entertainment
Number of Players: 1-2 Players
Key Features
• Play as one of 12 real pro bull riders or 12 real butt kicking bulls
• Win the 10-event PBR Championship and make it to the World Finals in Vegas
• Compete in Rider vs. Bull mode against a friend where one of you is a rider and the other is the bull
• Start a career as your own customized character in career mode
• Become the overall best rider or bull in multiplayer games by having the most “wins” or become part of the “Millionaires Club”
• Season and Unlimited ride modes from 8 seconds to as long as you stay on as a rider or until you buck off the rider as a bull
• Unlock riders and bulls in Season mode to compete against
• Official scoring and rules from the PBR
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July 14th, 2008, 17:02 Posted By: wraggster
Bring hours of interactive kitty cat fun home in Purr Pals, a game where you get to adopt and customize your very own virtual kitten! Choose from 40 breeds and hundreds of facial feature combinations and body characteristics. Then have hours of fun teaching and playing games with your new bundle of fur. You can even transform your Wii-mote into a laser pointer and have your purr pal pounce on the dot. But don’t forget all the responsibilities that come with being a kitty owner like using your Wii-mote to groom, clean and pick up after your new pal. If you’re a really good kitty parent, your kitty will love you back! Here kitty kitty…!
Release Date July 1, 2008
Platforms Nintendo Wii
ESRB E (No Descriptors)
Genre Pet Simulation
Publisher: Crave Entertainment
Number of Players: 1
UCP Code 6-50008-50011-0
Price Point $29.99
Why to Buy
• Create your own personal kitty from a huge assortment of characteristics
• Choose your kitty’s breed type, facial features and body appearance – over 40 cute kitten breeds to choose from!
• Pet, feed, groom and entertain your Purr Pal just like in real life
• Transform the Wii-mote into a laser pointer, fishing string and many more interactive toys
• Play games with your kitten like sing-a-long, ping pong and more
• Enjoy all new Wii mini games with your Purr Pal
• Customize your environment with hundreds of fun items
• Earn reward points to purchase new accessories for your kitty
• Enter your kitten in competitions and win prizes!
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July 14th, 2008, 17:04 Posted By: wraggster
cerasus.media brings one of the most successful PC casual games to the Nintendo DS: Cradle of Rome, originally developed by the AWEM studios. Distinctly marrying the Match-3 puzzle mechanic with an enticing resource management system, Cradle of Rome offers players a satisfyingly addictive gameplay experience. This game is the first in a series of popular games which cerasus.media will be adapting for the DS over the next few months.
cerasus.media just closed a deal with one of the major DS publishers in North America who will publish the game this year. Details will be announced within the next weeks. Rising Star Games, home of the popular “Harvest Moon” brand, will bring the game to Europe, with exception of Germany and Benelux, on October 10th 2008. The home market of Berlin based developer cerasus.media, Germany, will be covered by rondomedia and Benelux by Easy Interactive from Holland.
About the Game:
Welcome to the birth of the Roman Empire where players re-create the legendary city of old using a unique variation of the much-loved Match-3 puzzle mechanic. Players still swap two adjacent squares around to create a row of three or more, but instead of completing the board as quickly as possible, the goal is to gather as many resources as you can before the timer runs out. The more resources you gather, the faster you can build Rome. Start with a lowly saw mill and progress to gain access to historical monuments such as the Arch of Titus, the Temples of Venus and Saturn and eventually the mighty Coliseum.
A vast array of bonus tools adds even more incentive to continue the game for as long as possible. Unlocking these tools not only makes clearing the board easier, but also increases the opportunity to gather more resources, gold and treasure!
With conversion from the PC the levels were revised, game play was intelligently adapted to the dual screen and the difficulty level was adjusted more precisely. The completely new Free Play mode allows the user to play his favorite boards again and again.
“The new features added to an already well-loved puzzle mechanic makes this even more fun and addictive to play. Cradle of Rome was a phenomenal success on the PC last year and converting it for Nintendo DS opens up new opportunities for everyone to experience its unique gameplay”, enthused Stefan Juelke, managing director of cerasus.media.
“We are delighted to have signed a deal with cerasus.media to bring Cradle of Rome to European Nintendo DS owners”, said Yen Hau, Product Marketing Assistant of Rising Star Games. “It is a fantastic title that successfully mixes brain-teasing puzzles with thought-provoking resource management in an intensely addictive experience and is the perfect title for a publisher like Rising Star Games to enter the casual market.”
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July 14th, 2008, 17:30 Posted By: wraggster
Jkkdark posted a bit about this last night but this is such major news it deserves a full on newspost with screens.
Ector last night revealed that Dolphin the Gamecube Emulator for Windows has now gone open source and also that Nintendo Wii Emulation has been added with the ability so far to play intro movies and starts zelda, heres his post:
We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.
You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .
A few new features are included:
* New OpenGL graphics plugin by zerofrog
* Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
* Much faster JIT in 32-bit, slightly faster in 64-bit
* Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)
* Some more I forgot about right now, see them as bonuses..
With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.
We'll release some new official builds soon, too.
Compatibility has not increased since the last release, but speed has in many cases.
Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying
Have fun,
Falcon4ever and Codex Dolphin beta testers posted many screens of game intros and even some ingame footage. heres a few of the screens:
This Version with Wii Support is unreleased at this time but its looking great for Emulation fans again.
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July 14th, 2008, 18:59 Posted By: wraggster
Nintendo's upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo’s commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing.
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July 14th, 2008, 19:10 Posted By: wraggster
news via wiilinux
It’s official, a Custom Wii Firmware is in development. It may not be the feature packed firmware that you’re looking for, but it truly is a massive leap in the Wii Hacking Scene.
Recently, Marcan, one of the more publicized Wii developers, was interviewed for another website. During the interview, Marc let some news items fly.
Some of the more interesting points include:
Homebrew Channel Beta 9 - This channel will include new features that many have been asking for. It will be more of a minor update, focusing on stability rather than new features, but we will be suprised with what is included in the new release. The channel could have been released already, but testing was stopped because of testing for the… Wii Custom Firmware - In general, the Wii custom firmware has no features that are new. It would operate exactly as your current firmware does. The difference however, is that a “Recovery Menu” will be implemented to restore the NAND memory, even if “has been completely and utterly trashed”
Read the entire Interview here
Awesome News, what would you like to see in a Custom Firmware for the Wii ?
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July 14th, 2008, 19:56 Posted By: wraggster
JimmyL has posted a new version of his bomberman style game for the DS:
Well, it's been over a year since the last Explosive Gas update, so here you go. The only thing noticeably different in this version is a second map layout. This new map has some holes on the upper level that are useful for surprise dive bombs on people below. Just watch that you don't fall into a dead end.
Enjoy.
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July 14th, 2008, 20:09 Posted By: wraggster
News/release from Gusec:
It's Mastermind, a codebreaking boardgame!
I've finally completed my first game to the DS, with PAlib.
It may still host a bug or two, so report if you find any!
Rules
The rules are simple;
You should in eight attempts , try to guess the order and colour of four marbles, to your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position,
and gold tells you that one of your marbles both has the right colour and the right place.
It's up to you to find the right code with the hints you get!
Information about this version
I've tried to make it as stable as possible, though it's my first attempt!
I'm going to improve the flow of the game, and maybe add a couple of functions, like a better HighScore-list or some unlockables.
This is still an early version. So if you find anything weird, please let me know and I'll try and fix it!
Secrets are none so far, besides one little easter egg that may occur if you lose...
It contains three different levels of difficulty, from easy to almost impossible, so it should contain enough challenge.
Level-setting reachable via Start, and HighScore-list (new game here to), Select.
* 1.02 - Fixed memory flaws and slow graphics.
* 1.03 - Improved sprite management. Version number added to description.
* 1.20 - Fixed, brighter graphics, faster flow. Highscorelist added!
* 1.22 - Stability - check! (+ flashing HighScore-row)
.
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July 14th, 2008, 20:39 Posted By: Shrygue
via Computer and Video Games
Sega has released eleven new screenshots from BioWare's DS role-playing game, Sonic Chronicles: The Dark Brotherhood.
There's nothing in the screenshots to sway anyone who wasn't keen before, but for everyone else there's increasing reason to be excited.
The more we see the more we're convinced it's a mixture of a traditional BioWare game and something like Final Fantasy. In our minds, that's no bad thing.
Take a look below and let us know what you think in the comments. We'll send the first person who correctly guesses what first-party game Nintendo bundles this with a pack of Chewits.
Screenshots here
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July 14th, 2008, 22:23 Posted By: wraggster
via gxmod
New version of this board game developed by philoo. 2 new games were added (Mancala and Tchuka Ruma) and a few sound effects, while some wallpapers have undergone a small facelift.
A bug last minute to prevent a replay of the second part had been discovered, a corrected version 0.5 is stamped out in the aftermath.
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July 14th, 2008, 22:34 Posted By: wraggster
fcorbier has updated his release thread here at DCEmu with a new version of his Native (not using linux) Media Player for the Nintendo Wii.
Heres whats new:
v0.03:
-happy french bastille day!
-added USB storage support (USB reading is dead slow unfortunately, only good for MP3 files)
-added volume controls (Up/Down buttons on the wiimote)
-added wiimote buttons repeat during playback
-added preliminary test network streaming (shoutcast and mms)
-longer filename display in the file selection screen
-fix for widescreen aspect ratio (uses the Wii display settings)
-more audio playback fixes
installation
- unzip the package into the "apps" folder on your SD card.
- place video and audio files on the root folder of your SD card.
- launch MPlayerWii through the Homebrew Channel.
Download and Give Feedback over at the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=118838
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July 14th, 2008, 22:46 Posted By: wraggster
theinternetftw has released an unnoficial update to the GBA Emulator for Nintendo Wii
Heres whats new:
Hey guys, I got fed up with the intermittent video mode problems I was having and updated the code to take advantage of the latest version of devkitpro, which fixed it. Should help all those out there with component cables, etc. Hope this fixes things for those having problems on the PAL side of things too, I couldn't test for that.
I also added classic controller analog stick support, and you can insert the classic controller at any time now, even after you've started the emulator.
I may end up adding other stuff (may being the operative word, because I have very little programming experience). "other stuff" would probably include fixing having to press the save button in the in-game menu, adding Save states, letting you select a new rom without having to quit, maybe even adding a proper gui. Hope this release comes in handy.
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July 14th, 2008, 23:06 Posted By: Shrygue
via Computer and Video Games
Publisher D3P has released a batch of screenshots from the new Shaun the Sheep game for DS.
In the videogame, players take control of Shaun who must track down missing sheep before the farmer comes home.
There's plenty of sheep action in the screenshots, plus a variety of regular characters from the series.
The game should be out in the autumn, if it takes your fancy.
Screenshots
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July 15th, 2008, 00:58 Posted By: wraggster
While everyone was distracted by EA's ongoing press conference, EA went and uploaded a bunch or screenshots and some basic information about a bunch of games, including a new one called SimAnimals for the DS. According to EA's Web page, the game lets players "control more than 60 animals" with an "on-screen animated hand that allows you to reach out and touch, pick up and move everything in the game from foxes and bears to trees and flowers." Animals will grow to like or dislike this disembodied, manual overlord based on how it treats them. Remind you of any other popular simulation game? Look for SimAnimals in January of 2009, and more about the project as we hear it.
http://www.joystiq.com/2008/07/14/ea...ls-for-ds-wii/
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July 15th, 2008, 00:58 Posted By: wraggster
While everyone was distracted by EA's ongoing press conference, EA went and uploaded a bunch or screenshots and some basic information about a bunch of games, including a new one called SimAnimals for the DS. According to EA's Web page, the game lets players "control more than 60 animals" with an "on-screen animated hand that allows you to reach out and touch, pick up and move everything in the game from foxes and bears to trees and flowers." Animals will grow to like or dislike this disembodied, manual overlord based on how it treats them. Remind you of any other popular simulation game? Look for SimAnimals in January of 2009, and more about the project as we hear it.
http://www.joystiq.com/2008/07/14/ea...ls-for-ds-wii/
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July 15th, 2008, 01:17 Posted By: wraggster
Newly released:
features
Beautiful visuals create an incredibly vivid Final Fantasy atmosphere on the Wii for the first time
Chocobo, a venerable icon from Final Fantasy, can learn familiar jobs from the Final Fantasy franchise (White Mage, Black Mage, etc)
Unlock the Job Change function and change jobs as you adventure through dungeons
Famous Final Fantasy monsters and creatures appear as enemies to be battled in the dungeons
description
One day, treasure hunters Chocobo and Cid happen upon a strange town. The town is Lostime, where the townspeople believe that forgetting is the key to happiness.
whenever the bell on the clocktower rings, they forget their sad memories, aggressive impulses...somtimes even their own names.
Then a boy named Raffaello comes to town. He is able to create dungeons out of people's memories and help them remember the past...
http://www.play-asia.com/SOap-23-83-...j-70-2ovs.html
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July 15th, 2008, 01:31 Posted By: wraggster
Newly released:
features
Use your Wii Remote and Nunchuk to throw, draw, shoot, pump, grab, shake and more as you unlock 30 different park mini-games that range from Shut Your Trap to Island Defender
Select, create and modify your own unique character
Explore the park’s five themed zones: Carnival, Spookyville, Fairytale, Pirate and Space
Play mini-games to win tickets to spend on prizes for your collection
description
All of the fun and thrills of your favorite amusement parks and carnivals are now available in your living room! In Wonder World Amusement Park, you can take your customized character through a fully 3D park with five themed zones and hop on five heart-pounding interactive rides. Play through a huge variety of mini-games as you win outfits and prizes for your unique character. Step right up and test your skills in a fun filled experience for the whole family
http://www.play-asia.com/SOap-23-83-...j-70-2ovn.html
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July 15th, 2008, 01:32 Posted By: wraggster
Newly released:
features
Over 25 family-friendly games including: Frog Leap, Clown Splash, Ring Toss, Dunk Tank, Day at the Races, Lucky Cups, Hoops, Shooting Gallery, Hole-in-One, Nerves of Steel and even The Great Swami, the mysterious fortune teller
Win over 250 virtual carnival prizes like goldfish, pirate swords and giant stuffed animals!
# Have fun personalizing your in-game characters with wearable rewards like the famous Viking Horns and Bling necklace
description
Step Right Up! All the fun and excitement of your favorite Carnival Games! It's the perfect multi-player game for moms, dads and kids of all ages. Are you ready to rack up the points in a game of classic Alley Ball? Got the muscle to ring the bell in Test of Strength? Been practicing your accuracy for the famed Milk Bottle Throw? Ready to get wet in the Dunk Tank? Master all the classic carnival games and the ultimate prize could be yours.
http://www.play-asia.com/SOap-23-83-...j-70-2ox9.html
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July 15th, 2008, 01:58 Posted By: wraggster
news via tehsken
Michoko has released a very anticipated follow up to his original remake of the Lone Wolf adventure book. These books contain a battle system that were originally played using dice and paper - much like old school D&D, but not as complex. One can make their way through this book and the outcome and path would be different depending on the choices and battles you fight/make.
This new book is the second of the LoneWolf series and if you liked the original LoneWolfDS - Flight from the Dark you'll enjoy this one. These homebrew are some of the best to hit the Nintendo DS and should not be overlooked.
quote
2008/07/12 : v1.0
- Fixed merchants items in section #181
- Added a note in the equipment section explaining you can't own more than 50 crowns at once
- Fixed a bug which allowed to pick 3 items as your starting equipment instead of 2
- Fixed a bug in section #91 where you could pick an infinite number of meals
- If you had lost your backpack from previous book, it is now again available (your King is a generous
man)
- If you load a saved game from book I, your endurance is now fully restored.
- Now you get the correct amount of gold when starting from a previous save.
- Fixed section #12 and the handling of the Sixth Sense bonus, which was incorrect.
- Added a "loading" message at launch, some people thought the game had crashed while it was just initializing.
Download Here --> http://www.projectaon.org/staff/frederic/index.php
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July 15th, 2008, 02:06 Posted By: wraggster
News/release from Beardface:
WiiOperation is an operation-esque clone for the wii. Game involves extracting bones from tight corners; and the old familiar zap to remind us that surgery isn't for everyone. Custom user content is available and easily added by using the included WiiOperation Level Builder.
Beginning the game
Playing WiiOperation is much easier than actual surgery. To begin, start a new game from the menu. Once in the level, click on the silver tray to grab your tweezers. With tweezer in hand, twist, slide, and inch the wiimote towards the bone to prepare for extraction.
Moving the bone
Once you get to the bone, hold A and B to pinch and hold it while you drag the bone. You can reposition the bone by twisting and letting go of the bone to prepare for your next move.
Beating the level
Drag the bone to the silver tray and release it to complete each level.
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July 15th, 2008, 02:09 Posted By: wraggster
News/release from SquidMan
WiiMU is a PoC "Channel Launcher" app for the Wii. It eventually aims to completely replace the System Menu in functionality. At the moment it is quite far from that goal, but it does have a start. It currently:
Lists all installed Channels. (Does not include those with only a ticket)
Allows selection of the Channel to load.
Allows return to loader.
Allows return to real System Menu.
Please note that at the moment it DOES NOT REPLACE ANY SYSTEM FILES! It may eventually get to that point, but currently it is far from it.
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July 15th, 2008, 02:14 Posted By: wraggster
via wiibrew
Hermes has released Guitar Fun for the Wii, heres the translated info:
Good.
After a while playing with sound and graphics of the Wii (as some already know), I have taken the initiative to carry my famous program Guitarfun PC to Wii, adding some extra things, such as a MOD who played in the menu or support for the Rumble when some failures note.
The program can be controlled from two PC USB keyboards, from two Guitars (Guitar Hero 3) or from two Wiimote (with or without Nunchuck) or any combination thereof. You can use a PS2 Guitar through adapter commanded by GC (if encountered some problems with yours, send an MP to fix)
I have added some support autodetection to know who is in active command, the priority being the first player to Guitars, etc. (can also be manually select from a menu "Input Options")
Finally, as you have a nice PDF, I shall be brief here: just say that if usais a keyboard, the thing is the same as driving Frets On Fire Guitarfun or PC. With the guitar thing is done and if you have a Wiimote, it is best to connect the Nunchuck
and select things with the cursor up / down and using A to enter the menus and B to exit (in the game to play, it would be
Z, C, A, B + for Green, Red, Yellow, Orange and Blue, without golpeador)
The SD meteis folder 'guitarfun' package (with all its contents) in the root directory. This reader uses the DS's internal Wii.
Inside the folder 'song' you must add folders with songs in 'Frets on Fire'. You can customize the list of songs formed packs (see the PDF). You can also customize the masts and bitmap background. Again, look at the PDF
Incidentally, this is a beta that I've only tested, so we hang here for the probeis that what you and I conteis that this is going. The source, the public where appropriate under GPL v3. .
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July 15th, 2008, 02:26 Posted By: wraggster
News via Cidmizard @ Nintendomax
For féter my return uncertain on the Internet, I put online demo of "Paint Black DS", an application design incorporating the principle of a game which I do not know the name lol, drawing replacing the boxes by numeroté Figures / tiles corresponding with the stylus and a drawing magically appears. Three models are available and free mode for this first version, draw well.
http://cid2mizard.dev-fr.org
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July 15th, 2008, 17:17 Posted By: wraggster
At the 2008 E3 Media and Business Summit, Capcom®, a leading worldwide developer and publisher of video games, announced Mega Man 9™ for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, Nintendo WiiWare™, and PLAYSTATION® Network. The original 2D classic Mega Man returns, bringing the series back to its core with retro-action platform gameplay and NES-inspired old school graphics. Relive the Mega Man experience with maniacally themed environments, a host of power-ups, and classically inspired bosses, each with their own unique weapons and weaknesses. Mega Man is currently scheduled for a simultaneous launch on all three platforms this Fall.
Mega Man 9 is a continuation of the original Mega Man series and will feature the classic gameplay fans know and love focusing on defeating bosses and acquiring a diverse arsenal of weapons. Mega Man 9 will feature over a dozen new challenging levels, a horde of new enemies with designs directed by Keiji Inafune, the original Mega Man character designer, online leader boards and a gamerscore achievements system.
In the year 200X, as the advanced science of the era has created industrial robots that co-exist with humans. However, an evil genius, Dr. Wily, plots for world domination and creates his own robot army to take over mankind. Luckily for humanity, Dr. Light outfits one of his domestic robots “Rock” to fight Dr. Wily’s creations. Mega Man is born.
Set after the events of Mega Man 8, multiple riots have sprung up all over the world. Whilst many people suspect that this is another plot from Dr. Wily, Dr. Light is stunned to recognize that some of the robots rioting on the TV screen are his own creations. Even more stunning, Dr. Wily appears on television to proclaim that Dr. Light is the evil mastermind behind these latest catastrophic incidents and it’s up to Mega Man to clear his creator’s name!
Launching this Fall for all three major platforms, Mega Man 9 is the must- buy Mega Man for both old and new fans alike. Its retro look and feel will draw old fans back to the series while its intuitive controls and the 80’s retro style gameplay will open up the game to a broader audience.
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July 15th, 2008, 17:21 Posted By: wraggster
KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that Prey the Stars™ is coming to North America in October 2008 exclusively for Nintendo DS.
Prey the Stars serves up an incredible world where nearly anything from food items to entire buildings can be devoured. Players must bite, lick, and suck their way to victory as one of the game’s four insatiable and customizable creatures: GABU, BARI, CHUCHU, and PERO. The more these characters eat, the bigger and more voracious their stomachs will become. It’s an engaging and addictive game for anyone with a taste for fun!
About Prey the Stars
The main objective of Prey the Stars is to eat everything in sight and to attack your opponents. Each of the games colorfully-themed stages are cleared by devouring as much as possible before time runs out. The player with the highest score at the end of the stage is the winner. Each player scores points by eating and by sucking in “spirits” which are hidden in some objects. The bigger the item, the higher the score!
Prey the Stars offers a delicious smorgasbord of multiplayer options. Gamers can feast with up to 4 friends using local Wireless DS Single-Card Download Play or Multi-Card Play. Players can also take their gastronomic conquest worldwide with Nintendo® Wi-Fi Connection.
Exclusive character designs for Prey the Stars were created by break-out Japanese pop artist TOUMA. The highly-respected designer is renowned for his whimsical and edgy creations including, Knuckle Bear and Boo, that have taken the urban vinyl toy industry by storm.
Developed by KOEI CANADA, Prey the Stars is rated “E” (Everyone – Comic Mischief) by the ESRB. Play is for 1-4 players using local Wireless DS Single-Card Download Play, Wireless Multi-Card Play, and via Nintendo Wi-Fi Connection
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July 15th, 2008, 17:23 Posted By: wraggster
Rising Star Games is pleased to announce plans to release Populous DS in Europe ahead of its unveiling at this year’s E3. This product is part of a stellar line-up being showcased by Rising Star Games’ parent company, Marvelous Entertainment, and XSEED Games (the product’s North American publisher) at the Los Angeles Convention Centre.
Based on the original PC classic, Populous DS brings a re-imagination of the classic game which pioneered the God simulation genre. Featuring touch-screen controls that utilise the dual-screens, players manipulate five elementally-imbued gods, each with their own unique miracles within an extensive single-player campaign. In the multiplayer wireless mode, up to four players can unleash earthquakes, tidal waves and raging volcanoes onto rival players’ lands.
Populous DS is scheduled for release in Q1 2009 throughout Europe and the rest of the PAL territory.
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July 15th, 2008, 17:23 Posted By: wraggster
Rising Star Games is pleased to announce plans to release Rune Factory: Frontier ahead of its unveiling at this year’s E3. This product is part of a stellar line-up being showcased by Rising Star Games’ parent company, Marvelous Entertainment, and XSEED Games (the product’s North American publisher) at the Los Angeles Convention Centre.
From the creators of Harvest Moon and Rune Factory for the DS comes the first installment of Rune Factory for a home console. Developed exclusively for Wii, Rune Factory: Frontier features stunning graphics and takes full advantage of the Wii’s unique controls to fully immerse players in the Rune Factory universe. Rune Factory: Frontier incorporates an open-ended structure which allows players to choose the type of game they wish to experience. Whether it’s growing crops, expanding the town, fighting (or befriending) monsters or even falling in love, the experience is unique to each player.
Rune Factory: Frontier is scheduled for release in Q1 2009 throughout Europe and the rest of the PAL territory.
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July 15th, 2008, 17:24 Posted By: wraggster
Rising Star Games is pleased to announce plans to release Avalon Code DS ahead of its unveiling at this year’s E3. This product is part of a stellar line-up being showcased by Rising Star Games’ parent company, Marvelous Entertainment, and XSEED Games (the product’s North American publisher) at the Los Angeles Convention Centre.
From the creative minds behind Rune Factory and Harvest Moon and the development studio responsible for the Final Fantasy III and Final Fantasy IV DS remakes, Avalon Code is an action RPG boasting incredible graphics, a deep and engrossing story and innovative game play mechanics. Using the main character’s ‘Book of Prophecy’, players can modify the rules of engagement during battle as well as weapon and monster attributes. The player even has control over the story as it changes depending on which gender the player chooses, enhancing the ability to immerse him or herself in the story.
Avalon Code DS is scheduled for release in Q2 2009 throughout Europe and the rest of the PAL territory.
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July 15th, 2008, 17:26 Posted By: wraggster
Hudson Entertainment, the North American publishing arm for HUDSON SOFT, announced today they are bringing FISHING MASTER WORLD TOUR, a sequel to the popular FISHING MASTER back to the platform this winter. Published by Hudson Entertainment and distributed in North America by Konami Digital Entertainment, Inc., FISHING MASTER WORLD TOUR will be available nationwide in Winter of 2009 .
The new FISHING MASTER WORLD TOUR offers over 200 different types of fish to catch and enables players to catch fish in their native waters around the world in the first ever global fishing game on the Wii. Players now have over forty different locations to fish from in seven different regions. Fish on Easter Island, under the Golden Gate Bridge, on the Amazon River and many more exotic global locations.
“FISHING MASTER set the standard for realistic fishing fun, and FISHING MASTER WORLD TOUR really takes the gameplay to the next level,” said Dai Kudo, head of the console division at Hudson Entertainment. “Featuring a global fishing environment, over 200 different types of fish to catch, more realistic controls, wi-fi laddering and addictive multiplayer battle modes, FISHING MASTER WORLD TOUR will provide countless hours of fun for the entire family.”
Staying true to the first version’s realistic controls, players use the Wii Remote™ and Nunchuk™,to battle fish as you would in real life. Pull the Wii Remote left and right as the fish fights you from the end of the line and adjust your drag to avoid breaking your line. Once you have your skills down, take on some friends with four person multiplayer modes.
Additional new features in FISHING MASTER WORLD TOUR include ‘Boss Battles’ where players can catch rare fish with exclusive boss battle controls. A ‘Trolling’ mode has also been added to allow players to fish off the coast in places like Hawaii on the back of fishing boats. Who will be the first to hook the Big One?
Other significant enhancements to the sequel are the multiplayer modes. Wi-Fi Laddering lets players compete online against other Fishing Masters over who will catch the biggest fish in various worldwide locations. Players will also enjoy new local Multiplayer Battle Modes which enable them to play against their friends and family members in all new different battle modes.
For more information about FISHING MASTER WORLD TOUR or Hudson Entertainment visit www.Hudsonentertainment.com.
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July 15th, 2008, 17:28 Posted By: wraggster
Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that it is bringing My Aquarium to WiiWare™ on the Wii™.
My Aquarium is an all-new, original IP for digital download on WiiWare. In this pleasant and relaxing software experience, much like a real aquarium, you can customize your fish tank with different backgrounds, gravel styles, decorations, plant life, and of course, fish. A release date for My Aquarium will be announced soon.
“While many games and downloads these days focus on wild, fast-paced gameplay, My Aquarium offers a totally different, calming experience,” said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. “Watching the amazing things that can happen in the underwater world is something the entire family can enjoy.”
No room for a real aquarium? Don’t have the time or money to maintain a fish tank? Why not add a beautiful, maintenance-free aquatic experience to your home with My Aquarium? Sit back, relax and interact with the fish. If you have to go away for a while, don’t worry; you might even find a brand new fish when you come back! In My Aquarium, Wii owners can choose the fish that will live in their aquarium and what decorations they’ll get to enjoy. You can choose the glass color, lighting, background design, style of gravel, rocks, or plant life for the world their fish will inhabit and can mix and match different fish in up to 6 individual aquariums. You can even send aquariums to friends using WiiConnect24™ if they also have My Aquarium.
Some other features of My Aquarium include:
• A wide selection of colorful fish – Choose from 40 different types of fish, from groupers to jellyfish. Both freshwater and saltwater fish can cohabit just fine. If you want to feed your fish, you can choose from a variety of food. You can even interact with your fish and keep a watchful eye on your favorite. Learn more about your fish in the Fish Database.
• Interacts with the Forecast Channel – Tank conditions change depending on the weather in your area!
• Focused on Fun –You can simply relax and enjoy the fish. Don’t worry about water temperatures or other special knowledge needed for a real aquarium. My Aquarium requires only your imagination.
For the latest screenshots and artwork, please visit:
http://www.clevercomm.com/MyAquarium
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July 15th, 2008, 17:33 Posted By: wraggster
Atari serves up a treat with the announcement of What's Cooking? with Jamie Oliver, the first video game to feature international cooking star Jamie Oliver and his delicious, world-renowned recipes, scheduled for release exclusively on Nintendo DSTM for Christmas 2008. What's Cooking? with Jamie Oliver walks players through virtual and real-life cooking situations, from shopping to chopping, dressing the dish to serving up meals. The portability of Nintendo DS means Jamie Oliver is with you every step of the way to offer help and inspiration at the supermarket, in the kitchen, on the barbecue or wherever you feel like cooking up a storm.
Try your hand at some delicious real cooking with the interactive cookbook, stuffed with 100 original Jamie Oliver recipes, mouth-watering photography by David Loftus of the quality we've come to expect from Jamie's books, and featuring voice recognition leaving hands free to concentrate on the cooking. The interactive shopping list automatically saves ingredients from chosen recipes (either Jamie Oliver's or your own creations) and organises them by food type making trips to the supermarket a breeze. You can add any other items you want to the list using the keypad or text recognition.
In the spirit of Jamie Oliver's books and TV shows, the creative mode encourages players to use hundreds of hand-picked ingredients to create their own dishes. Up to 100 of your own unique recipes can be saved on the Nintendo DS to be recreated in the kitchen later and shared with friends and family using the Nintendo® Wi-Fi Connection.
The cooking games offer fun for everyone with a series of recipe challenges using the stylus to chop, stir and serve in a variety of virtual real-time 3D kitchen settings. Challenge your friends and family to a cook-off or beat the clock, all the while keeping quality and taste in mind on your way to becoming a top chef.
"I really want to get as many people as I can cooking simple, tasty food, so I'm really excited about bringing a book's worth of my recipes to a game for the first time," said Jamie Oliver. "You can cook my recipes for real at home or in the game's 3D kitchens, but what's brilliant is that you can come up with your own recipes then share them with your mates and family over wi-fi. Lovely."
"What's Cooking? with Jamie Oliver will be the most complete cooking game and it's great to have Jamie Oliver on board with his wholesome recipes and passion for life," said Cyril Voiron, VP Brand Management, Worldwide Publishing, Atari. "What's Cooking? with Jamie Oliver is a great game for Nintendo DS as it appeals to players of all ages within the family, be it the everyday adult cook or the budding child chef, which is a perfect fit with Nintendo's phenomenal DS audience."
What's Cooking? with Jamie Oliver is scheduled for release across North America in October 2008. For information on Jamie Oliver, please visit his official website at www.jamieoliver.com.
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July 15th, 2008, 19:15 Posted By: wraggster
The Adventure Company and JoWooD Productions, leading publishers of adventure games worldwide, are pleased to announce Agatha Christie: Evil Under the Sun is under development for Wii™, set to be released in October 2008.
Based on the novel Evil Under the Sun by the world’s best-known mystery author, this is the second title from The Adventure Company’s successful Agatha Christie video game series to release on Wii. Evil Under the Sun takes advantage of the unique features of the Wii, such as group gameplay, allowing groups of friends and families to gather around the television, sharing the Wii Remote™, discussing and solving puzzles together.
Storyline
Famous detective Hercule Poirot is back in typical style, turning up at just the right time to begin an investigation into th e murder of a famous actress during what should have been the start of a relaxing holiday.
Taking on the role of Hercule Poirot, players can scour a stunning tropical island for clues and delve deeper into the mysterious relationships between over 20 unique characters to search out the killer.
“Agatha Christie fans will be thrilled to literally step into the shoes of Hercule Poirot through the unique playing features of the Wii in Evil Under the Sun,” said Byron Gaum, Global Product Marketing Manager at The Adventure Company. “The game has stunning environments for want-to-be sleuths to explore, a cast of exceptionally rendered characters to interrogate, each with their own unique personality, and a variety of puzzles to solve.”
The ESRB rating is ‘T’ for Teen Agatha Christie: Evil Under the Sun for Wii will sell for an SRP of $29.99 USD. For further information please visit the official game website at http://www.agathachristiegame.com/ euts/index.html.
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July 15th, 2008, 19:19 Posted By: wraggster
SUBSONIC innovates again, and allows you to travel with your favourite portable console! Innovative accessories to make your trip easier and have fun everywhere with your portable console or MP3 player! Car, plane, train, with a back pack, don’t forget to put your Subsonic accessories kit in your luggage!
THE only car charger available to recharge all your nomad stuff!
Listening to music, playing games on your portable console (DS™, DS™ Lite, PSP™ & PSP™ Slim), recharge your laptop before a meeting. The USB & “4 in 1” car charger will be a must have for all your car trips!!
“4 in 1” car charger description:
1 car charger with a Female USB connector +
1 male USB cable -> 4 connectors
Compatible with:
Every portable console: DS™, DS™ Lite, PSP™, PSP™ Slim & Lite.
Every Mini USB connector device
Ipod® compatible.
1,1m cable
THE cunning case for globe-trotters!
Your Nintendo DS™ will be accompanying you on your holidays?
Take the Holidays Crystal Case to travel, by plane, by train, by car … This case is anti-shock, anti-scratch, and can contain your Nintendo DS™, 4 games, and all the necessary components for your Nintendo DS™!
The Holidays crystal case is available in pink, white, silver or black.
. Scratch-proof and shock-proof outside shell, rubber-made interior compartments.
. Telescopic metal DS™ Lite stylus, earphones with a retractable cable, cigar lighter charger and retractable USB charger cable for the DS™ Lite.
. The DS™ Lite stylus improves handling, comfort and precision. It is easily stored in the stylus holder of your console.
THE essential for a road trip with your NDS™ lite!
Always travelling? Just keep your “Premium kit” for the Nintendo DS™ lite! This kit contains all the accessories necessary for serious travellers!
The “Premium kit” for NDS™ lite is available in 4 colours: White, black, silver or pink.
• Storage case for Nintendo DS™ Lite System with pockets for DS™ Game Cards and accessories.
• 2 air-bubble free screen protectors (reduced reflection, re-adjustable).
• Microfiber cleaning cloth for dust and finger marks.
• Anti-dust protections for the console slots.
• Stereo earphones with volume control.
• Protective storage case for 6 games.
• 2 anti-scratch styluses and 1 special game finger stylus.
• Wrist strap.
http://www.subsonic.fr/
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July 15th, 2008, 19:33 Posted By: wraggster
Purchase a ticket to your Magical Vacation this week: The classic game is sold at a bargain price of $5.99 only - offer valid for 1 week only
On a camping trip to the Farensia beach, the students of the magical school Will O' Wisp are attacked by strange creatures called Enigma. Enigma comes from another world called Plane and have abducted children from several schools already. To rescue her students, the teacher Madelaine provoked these monsters and had them take her away.
Your task is to find out why the enigma are targeting your classmates and to rescue them. You are not alone on your quest, connect the communication cable and play this game with your friends, you are not only to communicate with other players but spirits that would assist you in your battles.
Each player is associated with an element, but through the communication feature called Let's Amigo, you can launch attacks that are associated with other people's elements. This game is designed for group play as there are three types of magic that you cannot use unless you take full advantage of the Let's Amigo function:
Love magic – you need to communicate with five people with the same elemental associations as you do.
Dark magic – Bond yourself with a hundred people.
Light magic – After you have mastered all fifteen types of magic aside from light.
This classic game pushes the graphical limits of your Gameboy Advance or Gameboy Micro and is a valuable collector's item as it has never been sold outside Japan. The ticket to a Magical Vacation is sold at a bargain price of US$ 5.99 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 15th, 2008, 19:47 Posted By: wraggster
Play Asia are having a massive sale of all their in stock items starting from 25% up to 75% off some games/accessories:
as of writing the sale lasts for another 4 days
Heres a selection they posted:
Nintendo DS™:
Ace Attorney: Apollo Justice US US$ 29.90
Bangai-O Spirits JPN US$ 48.90
Bleach: The Blade of Fate US US$ 18.67
Choushoujuu Mecha MG JPN US$ 14.93
Contra 4 US US$ 24.90
Daigasso! Band Brothers Request Selection JPN US$ 39.90
Days of Memories 2 JPN US$ 26.17
Dungeon Explorer: Warrior of Ancient Arts US US$ 18.67
Ecolis JPN US$ 5.18
Eyeshield 21: Max Devil Power JPN US$ 14.93
Final Fantasy: Crystal Chronicles - Ring of Fates US US$ 33.67
Gyakuten Saiban 2 (New Best Price! 2000) / Phoenix Wright: Ace Attorney Justice for All JPN US$ 14.93
Gyakuten Saiban 3 (New Best Price! 2000) / Phoenix Wright: Ace Attorney Trials and Tribulations JPN US$ 19.90
Kanji Sonomama Rakubiki Jiten JPN US$ 36.67
Meccha! Taiko no Tatsujin DS: 7-tsu no Shima no Daibouken JPN US$ 36.67
Mega Man Star Force Dragon US US$ 9.68
Mega Man Star Force Leo US US$ 9.68
Mega Man Star Force Pegasus US US$ 9.68
Metroid Prime Pinball JPN US$ 11.18
Naruto Shippuuden: Dairansen! Kage Bunsen Emaki JPN US$ 26.17
Naruto: Shinobi Retsuden JPN US$ 18.67
Nodame Cantabile JPN US$ 18.67
Oshare Majo Love and Berry (DS Collection) JPN US$ 14.93
Ouendan JPN N/A
Phoenix Wright: Ace Attorney Justice for All US US$ 18.67
SD Gundam G Generation: Cross Drive JPN US$ 14.93
Slide Adventure: Mag Kid JPN US$ 14.93
Star Fox DS / Star Fox Command JPN US$ 11.18
Tales of the Tempest JPN US$ 11.18
The Prince of Tennis: Driving Smash! Side Genius JPN US$ 29.92
The Prince of Tennis: Driving Smash! Side King JPN US$ 29.92
Tottoko Hamtaro: Nazo Nazo Q Kumonoue no ? Jou JPN US$ 11.18
WanSeg TV Tuner DS JPN US$ 52.43
Wario: Master of Disguise US US$ 14.18
World Soccer Winning Eleven DS: Goal x Goal! JPN US$ 29.92
Zaidanhoujin Nippon Kanji Nouryoku Kentei Kounin: KanKen DS JPN US$ 22.42
Zekkyo Senshi Sakebrain [Club Nintendo Limited Edition] JPN US$ 22.42
More details etc ---> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 15th, 2008, 19:48 Posted By: wraggster
Play Asia are having a massive sale of all their in stock items starting from 25% up to 75% off some games/accessories:
as of writing the sale lasts for another 4 days
Heres a selection they posted:
Nintendo Wii™:
Barnyard US N/A
Bratz: The Movie US US$ 7.43
Crazy Climber Wii JPN US$ 11.18
Dragon Quest Swords: Kamen no Joou to Kagami no Tou JPN US$ 48.68
Eyeshield 21: Field no Saikyou Senshi Tachi JPN US$ 14.93
FreeLoader (PAL Version) EUR US$ 14.93
Game Cube Controller (White) JPN US$ 18.67
Kekkaishi: Kokubourou no Kage JPN US$ 11.18
Legend of the Dragon US US$ 7.43
MLB Power Pros US US$ 18.67
Mario Strikers Charged JPN US$ 14.93
NiGHTS: Journey of Dreams / NiGHTS: Hoshi Furu Yoru no Monogatari JPN US$ 14.93
SpongeBob SquarePants: Creature From the Krusty Krab US US$ 18.67
Super Smash Bros. Brawl US US$ 59.90
Wii Classic Controller with Glove (Special Edition / Black) US N/A
Wii Classic Controller with Glove (Special Edition / Blue) US N/A
Wii Classic Controller with Glove (Special Edition / Pink) US US$ 14.93
Wii Gamenizer with Remote (Special Edition) US US$ 32.17
Wii Nunchuk with Glove (Special Edition / Black) US N/A
Wii Nunchuk with Glove (Special Edition / Pink) US US$ 14.93
Wii Zapper JPN US$ 14.93
Zack & Wiki: Quest for Barbaros' Treasure / Takarjima Z: Barbaros no Hihou JPN US$ 59.90
More details etc ---> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 15th, 2008, 19:49 Posted By: wraggster
Play Asia are having a massive sale of all their in stock items starting from 25% up to 75% off some games/accessories:
as of writing the sale lasts for another 4 days
Heres a selection they posted:
Gameboy Advance™:
Famicom Mini Series Vol.03: Ice Climber JPN US$ 9.68
Famicom Mini Series Vol.05: The Legend of Zelda JPN US$ 21.67
Famicom Mini Series Vol.07: Xevious JPN US$ 11.18
Gauntlet & Rampart Dual Pack US US$ 7.43
Gold Gashbell!! Makai no Bookmark JPN US$ 3.68
Gunstar Super Heroes US US$ 11.18
Magical Vacation JPN US$ 5.99
Mahou Sensei Negima! Private Lesson 2 JPN US$ 7.43
Mario Kart Advance JPN US$ 18.67
Rhythm Tengoku JPN N/A
RockMan EXE Battlechip GP JPN US$ 7.43
RockMan Zero 2 JPN US$ 7.43
Sonic the Hedgehog Genesis US US$ 24.90
Tales of World: Narikiri Dungeon 3 JPN US$ 11.18
Tottoko Hamtaro: Ham Ham Sports JPN US$ 11.18
bit Generations: Boundish JPN US$ 7.43
bit Generations: Coloris JPN N/A
bit Generations: Digidrive JPN US$ 7.43
More details etc ---> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 15th, 2008, 19:57 Posted By: wraggster
Play Asia are having a massive sale of all their in stock items starting from 25% up to 75% off some games/accessories:
as of writing the sale lasts for another 4 days
Heres a selection they posted:
Gamecube™:
BioHazard 2 JPN US$ 44.18
BioHazard 3: Last Escape JPN US$ 44.18
BioHazard Code: Veronica Complete JPN US$ 26.17
Disney Sports Soccer JPN US$ 6.68
Disney's Magical Park JPN US$ 6.68
Donkey Kong: Jungle Beat JPN US$ 3.68
Donkey Konga (incl. drum controller) JPN US$ 14.93
Donkey Konga 1+2 Bundle Pack JPN US$ 63.68
Gold Gashbell: Yuujou Tag Battle 2 JPN US$ 7.43
Gotcha Force US US$ 18.67
Kururin Squash JPN US$ 14.93
Luigi's Mansion JPN US$ 59.90
Naruto: Gekitou Ninja Taisen 4 JPN US$ 48.68
Nintendo Puzzle Collection JPN US$ 18.67
Resident Evil 4 (Player's Choice) US US$ 18.67
RockMan EXE Transmission (Best Price) JPN US$ 3.68
Shadow the Hedgehog (Player's Choice) US US$ 18.67
The Legend of Zelda: Kaze no Takuto JPN US$ 14.93
Viewtiful Joe 2 US US$ 11.18
Wave Race Blue Storm JPN US$ 7.43
More details etc ---> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 15th, 2008, 20:19 Posted By: Shrygue
via Eurogamer
Nintendo of America boss Reggie Fils-Aime is "still not satisfied" with the sales performance of Wii and DS.
He told press at the Nintendo E3 conference there were still "tens of millions" of people to attract, and that he expects the DS will break 100 million worldwide sales before next March.
Currently the Wii has sold over 10 million units and the DS over 20 million units in the US, according to NPD data.
Between them they have combined to fetch more than USD 5 billion in hardware revenue, we were told.
This, Fils-Aime admitted, was better than 2007 when he was "not close to being satisfied".
Nintendo pointed to Pokemon with 180 million game sales around the world as helping it reach its targets, as well as freshly unveiled titles like Animal Crossing: City Folk, Wii Sports Resort, Grand Theft Auto: Chinatown, and more.
Fils-Aime also whipped out some impressive graphs that showed the Wii and DS as the fastest selling hardware of recent times - even more so than the PS2.
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July 15th, 2008, 20:23 Posted By: Shrygue
via Eurogamer
Nintendo has whipped the wrappers of an exclusive Grand Theft Auto: Chinatown game for DS.
It's due out this Christmas and will be set in "a modern day Liberty City", according to Nintendo US sales woman Carrie Dunaway.
Chinatown will also use a custom game engine, have new characters plus "the same free-ranging gameplay that GTA fans have come to expect".
Check back soon for more from E3 on Grand Theft Auto: Chinatown.
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July 15th, 2008, 20:42 Posted By: Shrygue
via IGN
Nintendo has announced WiiSpeak, a community microphone that will allow multiple people in one room to use a single microphone. The device will debut with the release of Animal Crossing for the Wii.
WiiSpeak microphone is sold separately at an MSRP of $29.99. It will be available alongside Animal Crossing: City Folk, later this year.
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July 15th, 2008, 20:44 Posted By: Shrygue
via Joystiq
At Nintendo's E3 press conference this morning, the company showed off the long-rumored Wii Music. The game uses the Remote and Nunchuk, along with a foot tapping on the Wii Balance Board, to simulate a drum set. The game also lets players blow into the Wii Remote speaker to simulate the play of a saxophone. There will be over 50 insturments in the game, including the piano, violin, guitar and marimba.
"Wii Music is a slightly different play experience than you've seen with other music games," explained Nintendodesigner Shigeru Miyamoto. "Now most music games require you to press buttons with precise timing to symbols on screen, but we've designed Wii Music to allow everyone, inclusing those who can't read music to enjoy the experience of playing music." Instead of following a strict set of notes, Wii music will let players improvise and create their own music using the Wii. The game will record videos of your on-screen play sessions. More to come.
Photos of Wii Music in action here
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July 15th, 2008, 20:47 Posted By: Shrygue
via IGN
At the E3 2008 Nintendo Press Conference, Nintendo a video that talked about its series, Animal Crossing and announced the latest in the series, Animal Crossing: City Folk.
City Folk has two sections, the Town and the City. The Town seems to be the residential section of the game, whereas the city is the business.
"The Town is where you live and do the stuff you like."
The City portion of the town is the shops section of Animal crossing. Many of the normal shops that have been in the prevous games are here, as well as new stores.
Among the new features is the ability to make you character look like your Mii.
Animal crossing will also take advantage of Nintendo's newest peripheral, Wii Speak. Wii Speak is a microphone peripheral that allows players to speak to each other. It's not a head set, but rather a microphone that sits on the TV and allows multiple players to speak into it, like a teleconference microphone.
According to Reggie Fils-Aime, Animal Crossing City Folk will be out by the end of 2008.
Screenshots here
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July 15th, 2008, 20:49 Posted By: Shrygue
via IGN
Guitar Hero: On Tour Decades was announced for the Nintendo DS at the company's E3 Press conference. Following the announcement of the new rhythm game was a on-stage video of gamers playing the game with the DS's touch screen and pick.
The newest feature announced for the title is the ability to share streaming music between the games. As Nintendo explained it at the conference, a player with Decades could play against a player with the first GH: On Tour and pick songs from both game's setlists.
Unfortunately there is no release date or song list announced as of yet, but stay tuned to IGN for your E3 updates.
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July 15th, 2008, 20:54 Posted By: Shrygue
via Computer and Video Games
Nintendo's boss Satoru Iwata has told an E3 audience that both internal teams responsible for Nintendo's Mario and Zelda games are "hard at work".
Iwata failed to actually tell us what the internal development studios are working on. He then quickly moved onto Wii Fit-related stuff. More soon.
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July 15th, 2008, 20:58 Posted By: Shrygue
via IGN
Taking the stage during Nintendo's Media Briefing at the Hollywood Kodak Theater this morning, Nintendo exec Cammy Dunaway (a.k.a. "The Camminator") was quick to praise the continued success and universal appeal of the Nintendo DS. Cammy took the time to talk about some of the system's many potential uses beyond playing video games, specifically referencing its functionality in helping users find their way in crowded airports and check up on the action of live baseball events while hanging out at Mariners games.
To continue the trend, then, Cammy announced an upcoming American localization for Shaberu! DS Oryōri Navi, commonly called Cooking Navi in Japan. The game (which isn't really a game at all) features an interactive cookbook and helps you in the kitchen as you prepare your meals. The title was first released in Japan two years ago, and just recently arrived in Europe and Australia under the name "Cooking Guide: Can't Decide What to Eat?".
The American date is currently set for November 2008. Get your spatulas ready.
Screenshots
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July 15th, 2008, 21:01 Posted By: Shrygue
via IGN
At Nintendo's Kodak Theater Media Briefing this morning, the company praised the continued success of the Pokemon brand. President Reggie Fils-Aime declared that so far in 2008, the franchise has helped to push DS sales up to over 12% ahead of last year's record. And to continue that success, the next installment in the series was announced – Pokemon Ranger: Shadows of Almia.
Shadows of Almia will be the name given to the American localization of Pokemon Ranger: Batonnage, which arrived in Japan this past March. It will continue the stylus-focused gameplay found in the original, which we reviewed and found to be decent in late 2006.
The Ranger sequel will no doubt do exactly what Reggie expects and help Pokemon continue its long-running domination in the States. The series has sold over 180 million games to date, including over 600,000 copies of the recently released Mystery Dungeon titles on DS.
Pokemon Ranger: Shadows of Almia will arrive on American store shelves on November 10, 2008.
Artwork and screenshots here
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July 15th, 2008, 21:05 Posted By: Shrygue
via Engadget
The last Wii keyboard we saw was pretty hellaciously ugly, but Logitech's take on the much-needed peripheral is actually fairly sleek. The all-white keyboard doesn't quite have the flair of the diNovo Mini, but it does have full-size keys, and for $50 it isn't bad -- and it's officially licensed by Ninty, so there are dedicated zoom, quit, forward / back, and OK buttons. Sadly, however, it's not Bluetooth -- there's a proprietary 2.4GHz USB receiver -- but you can't win 'em all. Should be available in August.
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July 15th, 2008, 21:23 Posted By: Shrygue
via Eurogamer
Reggie Fils-Aime has excitably revealed the sequel to Wii Sports.
Dubbed Wii Sports Resort, it will be "literally a day at the beach", we're told. That means throwing frisbees for your dog to catch, sword fighting (yes that is a beach sport) and jetskiing.
Central to it all was the newly unveiled MotionPlus Wiimote accessory. This adds another layer of precision to the motion sensing capabilities of the console, and was very impressive in action.
"Wii MotionPlus represents a much broader opportunity," said Fils-Aime, explaining that the new one-to-one responsiveness will "certainly take you deeper than ever before".
And that was just a "small taste" of Wii Sports Resort, apparently. Perhaps we will see more of it at E3 later this week.
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July 15th, 2008, 21:32 Posted By: Shrygue
via Computer and Video Games
Natsume has sent us forty screenshots for Harvest Moon: Island of Happiness, due for release on DS this summer.
The screens look typically Harvest Moon, so fans should be pleased. Among the features Natsume listed as features are:- Play as a boy or as a girl!
- Attract settlers by building your farm!
- Fall in love and start a family!
- Explore the biggest portable Harvest Moon ever!
- Compete against other ranchers via Nintendo Wi-Fi Connection!
40 screenshots here
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July 15th, 2008, 22:04 Posted By: JKKDARK
via IGN
SEGA of America, Inc. and SEGA Europe Ltd. today revealed details of MadWorld, the highly anticipated, third-person action game made exclusively for Nintendo's Wii system. The two creative forces behind MadWorld, gaming icons Atsushi Inaba and Shigenori Nishikawa, deliver a game with highly stylized black and white graphics, over-the-top violence and visceral action, while incorporating a layer of unexpected, irreverent comedy that makes the experience unlike any other. MadWorld exemplifies SEGA's strategic approach to developing games specifically for the Wii, especially hardcore gamers that have been clamoring for additional mature Wii titles.
In MadWorld, Varrigan City is under siege by a terrorist group simply known as "The Organizers." They have isolated its citizens from the rest of the world, and have turned the city into a bizarre and twisted game show environment called "Death Watch." In this game of survival, all the citizens have become reluctant contestants and they are pitted against unknown enemies in the ultimate battle of life or death, where only the strongest will prevail.
"MadWorld pushes the envelope with its extreme content but takes a step away from the dark and serious nature of most mature games," said Sean Ratcliffe, Vice President of Marketing, SEGA of America, Inc. "It is exactly the kind of game, and the kind of thinking, that has made SEGA one of the strongest third-party publishers on Nintendo platforms."
"We are very excited that the talented PlatinumGames team is bringing this much-anticipated game exclusively to the Wii," says Mr. Steve Singer, Vice President of Licensing for Nintendo of America. "MadWorld brings to the Wii its own unique and artistic style to our diverse portfolio of games, and we look forward to seeing more of what the team has to offer."
As Jack, players make their way through the various levels and environments in Varrigan City, crafting clever traps and using various weapons - chainsaws, street signs, and daggers, to name a few - to destroy enemies who threaten their lives. The Wii Remote and Nunchuk are used in a variety of motions that mimic the action on screen. Lively sports commentators call out moves as players execute them, and darkly comical finishing moves add a level of irreverence that contributes to the game's unique tone. Along with the exaggerated characters, upbeat pace and bloody visuals that define "Death Watch," a variety of crazed mini-games called "Blood Bath Challenges" are scattered among the levels, giving players a chance to upgrade weapons and increase overall scores.
MadWorld is scheduled for release in Q1 2009 exclusively for Wii. For more information regarding the partnership between SEGA and PlatinumGames, please go to www.sega.com/platinumgames.
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July 16th, 2008, 00:54 Posted By: wraggster
Fuzzy has posted a new release of his Super Smash Bros Rumble game for the DS:
i've got something you might want
have a look: It's the 3rd Demo !!
(Now on rapidshare)
Yeah! it's out! but...has got some bugs :/
Anyway..
What is new?
-Some music titles
-A start of an options submenu to set the cam following you or positioning in the middle of al characters. (not final graphics, i'd better say that^^)
-Victory theme
-Battletime can be set over 5 min (if musicbugs appear i'm sorry)
-Air dodging with L and R in the air
-CPU level is set to 9 when selected ( to prevent people saying the ai is too weak ;P )
-two new stages (Onett and Yoshi's Island)
-Luigi, playable and as cpu
--------------------
Luigis attacks:
X/Y/UP => Jump
Down => cowering
2X Down => dropping through small grounds
up+B => superjump / Firejump
up+A => Head smash
down+A => ground smash
A(in the air) => airkick
A => simple smashing
down+B => spinning
A+Left/Right => this rocket attack
L/R (in the air) => Dodging
L/R/ (on the ground) => shield
think thats it..
--------------------
known bugs:
-music starts playing different tracks after one is finished.
-spinning an opponent next to a wall trhows the hit one through the wall.
-some collision errors (especially with Luigi on Yoshi's Island if i remember it right)
-character behaviour outside the screen
So have fun !!
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July 16th, 2008, 00:59 Posted By: wraggster
News via nintendomaX
Montpsy realizes the final version of his game reflexes "Ultra FastReflexes" here is the comprehensive review.
Quote:
History:
[v 1] Add 4 languages (5 in all) depending on the configuration of the DS (English, Deutsch, Italiano & Español)
[v 1] Adding a new tune
[v 1] Adding a splash MLLib!
[v 0.3] Gestion Des HighScores
[v 0.3] Saving the best score in the file 'Ultra-FastReflexesScores.sav'
[v 0.2] Integrating timer
[v 0.2] Time Management reflex record and the average reflex
[v 0.1b] Fixed bug that forced a switch off / turn the DS to a new part
[v 0.1] Adaptation on DS
[v 0.1] Discover this game on PSP
How to play:
When you press "Start", the game starts
The corresponding images each has a touch of the DS stylus or appear, press the right button as soon as possible
Attention has not deceive if it is lost!
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July 16th, 2008, 01:04 Posted By: wraggster
Eke-eke has released a new version of the Master System/Game Gear Emulator for Wii and Gamecube
This is a port of Charles MacDonald's SMS Plus emulator, based on Softdev's last release, with some compatibility fixes and additional features. Download the latest version and execute smplus.dol on your Gamecube or Wii with your prefered method and then load a rom from ISO9660 DVD or from SDCARD. If you use SDCARD, roms must be placed in the previously created directory /smsplus/roms. Savestates need a /smplus/saves/ directory.
Read smsplus.txt for detailled options and full credits.
KNOWN ISSUE: expansion controllers (Nunchuk or Classic) are sometime not detected upon initialization. To solve that, simply deconnect and reconnect it from the wiimote.
[FEATURES]
accurate Sega Master System & Game Gear Emulation with sound
FM unit emulation (Japanese Master System)
2 Players support
Savestate support (compressed, saved on MCARD and SDCARD)
Load a game from SDCARD or DVD (4.7GB support for Wii users)
SMS BIOS support
3D glasses faking
Light Phaser & Paddle emulation
internal Game Database for automatic configuration
Zipped rom support (.zip only)
Original NTSC & PAL progressive rendering modes (240p/288p) support
Interlaced (576i/480i) & Progressive (480p) TV mode support
Wiimote, Nunchuk & Classic Controller support (WII mode only)
full Overscan area (horizontal & vertical colored borders) emulation
[HISTORY]
Please read history.txt for a complete changelog.
Quote:
15/07/2008:
-----------
[SMS, GG]
- added an option to disable original Sprite Limit emulation (reduce sprite flickering)
- added an option to display the hidden parts of the original Game Gear LCD screen
- added Laser Ghost in "Light Phaser" game database
- fixed a bug which prevented "normal" games displaying correctly after loading a 3D game
[NGC/Wii]
- added automatic alphabetical filesorting (Marty Disibio)
- fixed Wii/Gamecube RESET button handler (softreset)
- added support for horizontal wiimote handling in Menu (activated when wiimote is not pointed towards the screen)
- added custom input ports setting (PHASER,PADDLE, GAMEPAD or NONE), this is still automatically set for games which need specific peripherals
- keys mapping are now saved in config file
- when Classic Controller is inserted in Port #1, Wiimote #1 can now be used to control player #2
- "Soft-Reset" key is now fixed to avoid accidental resets: Buttons + & - on wiimote/classic controller, Triggers L & R on gamecube pad
- fixed "stretch" mode being canceled after loading a new game
- fixed SMS BIOS detection (place the BIOS rom on SDCARD in /smsplus/SMS_BIOS.sms)
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July 16th, 2008, 01:04 Posted By: wraggster
Eke-eke has released a new version of the Master System/Game Gear Emulator for Wii and Gamecube
This is a port of Charles MacDonald's SMS Plus emulator, based on Softdev's last release, with some compatibility fixes and additional features. Download the latest version and execute smplus.dol on your Gamecube or Wii with your prefered method and then load a rom from ISO9660 DVD or from SDCARD. If you use SDCARD, roms must be placed in the previously created directory /smsplus/roms. Savestates need a /smplus/saves/ directory.
Read smsplus.txt for detailled options and full credits.
KNOWN ISSUE: expansion controllers (Nunchuk or Classic) are sometime not detected upon initialization. To solve that, simply deconnect and reconnect it from the wiimote.
[FEATURES]
accurate Sega Master System & Game Gear Emulation with sound
FM unit emulation (Japanese Master System)
2 Players support
Savestate support (compressed, saved on MCARD and SDCARD)
Load a game from SDCARD or DVD (4.7GB support for Wii users)
SMS BIOS support
3D glasses faking
Light Phaser & Paddle emulation
internal Game Database for automatic configuration
Zipped rom support (.zip only)
Original NTSC & PAL progressive rendering modes (240p/288p) support
Interlaced (576i/480i) & Progressive (480p) TV mode support
Wiimote, Nunchuk & Classic Controller support (WII mode only)
full Overscan area (horizontal & vertical colored borders) emulation
[HISTORY]
Please read history.txt for a complete changelog.
Quote:
15/07/2008:
-----------
[SMS, GG]
- added an option to disable original Sprite Limit emulation (reduce sprite flickering)
- added an option to display the hidden parts of the original Game Gear LCD screen
- added Laser Ghost in "Light Phaser" game database
- fixed a bug which prevented "normal" games displaying correctly after loading a 3D game
[NGC/Wii]
- added automatic alphabetical filesorting (Marty Disibio)
- fixed Wii/Gamecube RESET button handler (softreset)
- added support for horizontal wiimote handling in Menu (activated when wiimote is not pointed towards the screen)
- added custom input ports setting (PHASER,PADDLE, GAMEPAD or NONE), this is still automatically set for games which need specific peripherals
- keys mapping are now saved in config file
- when Classic Controller is inserted in Port #1, Wiimote #1 can now be used to control player #2
- "Soft-Reset" key is now fixed to avoid accidental resets: Buttons + & - on wiimote/classic controller, Triggers L & R on gamecube pad
- fixed "stretch" mode being canceled after loading a new game
- fixed SMS BIOS detection (place the BIOS rom on SDCARD in /smsplus/SMS_BIOS.sms)
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July 16th, 2008, 01:10 Posted By: wraggster
Eke-Eke has released a new version of his Gameboy Emulator for Wii and Gamecube:
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port for GCLinux, this is a full standalone port using LibOGC API.
-=[ CHANGELOG ]=-
Quote:
15/07/2008:
. added Wii mode support
. added wiimote/nunchuk/classic controller support (WII version)
. added libfat support
. added automatic SRAM & FreezeState option
. added 50hz (576i) TV mode support (autodetected)
. added Progressive (480p) TV mode support (autodetected)
. added various display aspect ratio support (ORIGINAL, SCALED, STRETCH)
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July 16th, 2008, 01:10 Posted By: wraggster
Eke-Eke has released a new version of his Gameboy Emulator for Wii and Gamecube:
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port for GCLinux, this is a full standalone port using LibOGC API.
-=[ CHANGELOG ]=-
Quote:
15/07/2008:
. added Wii mode support
. added wiimote/nunchuk/classic controller support (WII version)
. added libfat support
. added automatic SRAM & FreezeState option
. added 50hz (576i) TV mode support (autodetected)
. added Progressive (480p) TV mode support (autodetected)
. added various display aspect ratio support (ORIGINAL, SCALED, STRETCH)
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July 16th, 2008, 01:18 Posted By: wraggster
News/release from Cid2mizard
Kukulcan and me, present a new version of FAT Player MikMod, the version 5.
Changelog:
-New interface, new graphics.
-Improved performance of visualizeur frequency (zero values are now reset to zero).
-Improving the fluidity of visualizeur (capture frequencies Accelerated).
-Switch screen.
-Managing channels (Power On/Off) with the stylus.
-Add Repeat and Random.
-Bug fix the opening, only compatible files are displayed (Warning not to file without extension on / Musics).
-Bug fix the number page.
-Many bug fix, (FAT, etc..) usually the player is much more fluid than before.
The archive contains several Track module in almost all of these formats supported.
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July 16th, 2008, 01:21 Posted By: Shrygue
via Computer and Video Games
Sega has released a batch of new shots for its recently announced violent action game, Mad World. We suggest you come and take a look.
Wii has never seen anything quite like Madworld. Only Scarface comes close for tongue-in-cheek, over-the-top violence, but not even Tony Montana gave people a rose bushing - this being repeatedly slamming someone into a wall of giant spikes.
Sure, Manhunt 2 and The Godfather are the antithesis of the Wii's family-friendly billing but their inherent brutality isn't played off against a dark-as-the-devil sense of humour like it is here.
Read more of NGamer's preview here.
Screenshots
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July 16th, 2008, 01:25 Posted By: wraggster
News/release from Sylus101
Hello everyone!!!!
From a simple question on this very forum spawned an idea that I just ran with and became what I really hope is a useful little app.
I present PIXELMAN, The Sprite Editor!
In a vein of laziness, and general exhaustion, here's the Readme file in full:
Welcome to Pixelman v0.90!
I'm starting with version .9 because there are really only a couple of extra editions I have planned before being a true 1.0 final version, but this one is working well and I was dying to release something so here it is!
File structure and FAT:
The zip has things in the right place but basically you should have a pixelman folder with two folders named sprites and palettes inside it. pixelman.nds can be either on the root or inside the pixelman folder, at least that is what works on my R4 card. If in doubt, try either... actually I would be curious to hear if there is any issues with other cards.
In the sprite and palette folders you can place output c files from PAGfx and the app will be able to read them. Any sprites or palettes you create will also save into these folders. Currently only sprites up to 20 frames are supported but if there is a demand for more, I can easily increase the sprite array size so just post on PALib and let me know.
*Special Note and a big thanks to Themepark*
When you save a sprite you'll get a .spr.c extention. This is because of a strange filename limitation that was discovered with FAT. Read the next paragraph to see what do do about it.
Using your Pixelman outputted files with your own projects should be done with some experience as it's not automatically created with a nice all_gfx.h and all_gfx.c file. My best advice is to rename the files to your liking. Open then and make sure you name the sprite and the palette arrays as well. Put them in the gfx folder of your project if that's your normal practice and then edit both all_gfx.c and all_gfx.h to include them. It sounds like a tall order, but it's not all that painful. If you’ve got the skill then ignore this and do what comes natural. Any questions, please post and I'll be happy to answer.
Pardon the general rough look of the app. I'm a terrible graphic artist and to some extent intend to use this to practice.
Controls:
Initially the controls are pretty self explanatory, just tap options with the stylus. Once you get started the controls are as follows:
DPad arrows move the color selection box around the top screen. You can press L to have the screens switch and tap the color you want with your stylus. Obviously use the stylus to draw when the screens are in normal position.
(These are generaly coded with Pad.Released by the way...)
Press A to stamp the current drawing to sprite and Y to take current sprite frame and do the reverse.
X and B change the current sprite frame.
Press R to start and stop animating the sprite. While animated Up and Down on DPad increase and decrease the speed.
Press Select to Clear the drawing screen.
Start bring up an Options screen, all of which are self explanatory selections.
Enjoy!
Sylus “Not Stylus” McFrederickson
To Come (soon, hopefully):
Restart option, right now you have to shut down to start working on a new sprite.
Loading of binary sprites. Saving to binary would be impossible for my C skill without major help.
Option to not save palette as it is certainly unnecessary sometimes.
Modification of individual palette colors.
File name choice when saving.
Listing of more than a few files in each folder. Right now only 8 or so fit on screen.
Zoom function (partially worked on already) because working with 64 X 64 is almost pointless when trying to get pixel perfect accuracy.
Update look and polish (consistency of fonts, etc...)
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July 16th, 2008, 01:28 Posted By: wraggster
hillbilly posted this release for DS:
Hello all, I have been working on this project in my freetime mostly, instead of having this as my main project. Anyway, I present to you SnipeD. Its a Sniping game which is still being developed by me.
v 1.0 - introducing of the game.
Known Bugs :
1.) No menu so you can't go back after done playing.
2.) No REAL splash screen
3.) Only one level so far... (Hope to add more)
In this version :
1.) Sound
2.) Game w/ one level
3.) OK cut scene when finishing you're 1st objective.
Please Give Feedback! Thanks, Hillbilly
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July 16th, 2008, 01:30 Posted By: wraggster
News/release from Nightfox
Hi!
After tested my game in my new linker i found it just hang-up rarely when loading background if music is playing. Soo i fixed it, easy. Now i Load all BG to RAM from FAT before do anything else (38 bg's) and seem now all is working Ok. I tested it on a SuperCard DS One with a 4gb Kingston Micro SD. In my liker takes arround 4 seconds to load all files.
Regards and enjoy.
Download: http://www.mediafire.com/?gom4me4m2mq
Ps. Please report any bug or comment
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July 16th, 2008, 02:31 Posted By: wraggster
Heres the press release:
Rockstar Games Announces Grand Theft Auto: Chinatown Wars for the Nintendo DS
The newest entry in the Grand Theft Auto series for Nintendo's handheld system this winter
New York, NY - July 15, 2008 - Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce Grand Theft Auto: Chinatown Wars. Developed by Rockstar Leeds in conjunction with series creators Rockstar North, Grand Theft Auto: Chinatown Wars will be available on the Nintendo DS™ in North America and Europe this winter.
"This is a game that will deliver a rich, fast-paced and intense 'Grand Theft Auto' experience that will be truly unique to Nintendo's handheld platform," said Sam Houser, Founder of Rockstar Games. "Rockstar Leeds, along with the team at Rockstar North, has built upon a decade of progressive design on Grand Theft Auto, and has created something fundamentally fresh and immersive."
Grand Theft Auto: Chinatown Wars is an entirely original entry into the critically acclaimed Grand Theft Auto series, and brings a new level of interactivity to its sprawling open environments. With the use of the DS touch screen, players will navigate their way through the streets as they uncover the truth behind an epic tale of crime and corruption within the Triad crime syndicate, delivering the unprecedented amount of depth that has become a true trademark of the franchise.
For more information about Grand Theft Auto: Chinatown Wars, visit: http://www.rockstargames.com/chinatownwars
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July 16th, 2008, 11:41 Posted By: Darksaviour69
And you thought all the crazy shit was happening in LA. The latest issue of Famitsu brings word of a new Dead Rising game. But it's not a spin-off, per se, nor is it the probably-Vegas-bound Dead Rising 2, it's...a Wii version. And a direct (well, as good as they can get it) port of the 360 original to boot. With zombie-wrestling waggle and everything. Before you ask why, ask yourself why not. It worked for Res 4, you can't blame Capcom for trying!
Via kotaku
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July 16th, 2008, 22:03 Posted By: Shrygue
via Joystiq
You'd think for all his years of good service, Kirby would deserve a shout-out during the Nintendo E3 2008 keynote -- at least a spot in a video montage. But no, Kirb got the shaft, and if you weren't already keeping tabs on the pink puff, you'd have no idea Nintendo was releasing a (somewhat) new Kirby title for DS -- one of only five first party DS games scheduled for release during the remainder of the year. Exploring Nintendo's E3 press site, we've discovered confirmation that Kirby Super Star Ultra (a remake of the ultraless SNES game) is still on track for a September 22 release.
Super Star Ultra will feature all of the original game's modes, plus "new adventures," including three, touch-controlled minigames (Kirby Card Swipe, Kirby on the Draw and Snack Tracks) that support up to 4 players via DS Download Play. With multiple cartridges, two players can play the adventure mode, with one assuming the roles of "Helpers," clones of Kirby's foes created with a new ability.
Screenshots
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July 16th, 2008, 22:15 Posted By: Shrygue
via IGN
Dr. Wily wants your cash. Robots are going wild all over the world, wreaking havoc and disrespecting public property, and the infamous Dr. Albert Wily has called a primetime press conference to claim that he's not responsible – but he'll happily step in to stop the madness, for a price. Just call his toll-free number and make your pledge today.
That's how Mega Man 9 begins, and the Blue Bomber leaps into action once again to clear the good name of his creator, Dr. Light, who Wily also takes the time to blame for the current robot rampage (in-between his appeals to his watchers' wallets). The game's full 8-bit cutscene intro sequence was completely intact here at E3, which was refreshing – because the rest of the demo was, sadly, limited.
There were no bosses. There were no special weapons. There were no profile pictures placed in the classically styled eight-window stage select screen, and even then there were only two stages you could select. It was about as limited a look as you'd ever get at any game.
But yet, even having experienced only a fraction of what the full release of Mega Man 9 will present, it's still easy to report that this new old game is on the right track to recapture that retro feeling. I spent the week before E3 purposefully playing through each of the first six classic Mega Man titles from the NES, and with that context established it's easiest to classify Mega Man 9 as something of a mash-up of those 8-bit adventures.
The gameplay is firmly rooted in Mega Man's earliest adventures, Mega Man and Mega Man 2 – you can only run, jump and fire, while more advanced techniques like sliding and charging your Mega Buster aren't included. But the style of the game is more in line with the later NES editions, Mega Man 5 and Mega Man 6. The enemy designs feel more similar to those series installments, and effects like the explosions that result from a large foe's destruction are taken straight out of those last 8-bit titles.
The mish-mashed feeling gets even stronger when you consider the inclusion of collectible bolts, which are ultimately used as currency in Auto's shop – that's an element that wasn't introduced to the series until it had already left the NES, as its first appearance was in the SNES Mega Man 7. The character of Auto even makes his 8-bit debut here, looking intentionally less detailed and colorful than ever before. It makes you wonder what Bass and Treble are going to look like in NES style. (They didn't show up anywhere in this demo.)
Full article here
Screenshots
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July 16th, 2008, 22:24 Posted By: Shrygue
via Computer and Video Games
If you need further evidence that Sonic Chronicles: The Dark Brotherhood is going to be one of the main titles to own on the DS this year, take a look at these screens Sega has just put out.
Whilst we're still unsure about how this will play, the distinctive art design continues to be refreshing and genuinely interesting.
We want to see how areas like Chemical Plant Zone and Spring Yard Zone will be translated into BioWare's vision of the Sonic universe.
The game is due for release sometime before Christmas.
Screenshots here
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July 16th, 2008, 22:27 Posted By: Shrygue
via Computer and Video Games
Sega has put out eighteen Samba de Amigo screens that among other things demonstrate the multiplayer mode in the game.
Of particular note is Sonic pops up in one of the shots. He seems to be dancing. We're not sure if this is one of the best things we've seen so far from E3 or just another humiliating act that Sega puppet masters have forced him to do.
Overall though, the game looks great. Trying to convey a rhythm action game through images isn't easy, but the visuals really match the game. It's cheesy, camp and cringe worthy, but if you can drop your inhibitions we found it fun to play.
Samba hits the Wii on September 23.
Screenshots
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July 16th, 2008, 22:43 Posted By: Shrygue
via Eurogamer
Nintendo legend Shigeru Miyamoto has said he is flattered that Microsoft pinched his Mii idea.
"To see that a company like Microsoft has taken something we've done and kind of looked at it in a way and brought it out on their platform to kind of show that we've done has become the standard, I find quite flattering," Miyamoto told IGN.
Miyamoto is confident that each company will take its avatar system two separate ways for two different audiences, despite Microsoft appearing to be after the casual audience that has been so lucrative for Nintendo and its Wii.
"On the other hand, I think probably the basic ideas behind perhaps those two different systems are different, and because of that I think they will probably develop in different ways," said Miyamoto.
Microsoft unveiled its avatar system during its E3 press conference on Monday evening. It is to be part of a completely redesigned Xbox 360 dashboard that will go live this autumn.
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July 16th, 2008, 22:44 Posted By: Shrygue
via Computer and Video Games
Seven screenshots for the Wii version of Call of Duty: World at War have been released freed.
Unsurprisingly the shots look a bit murkier than the versions we've seen on the Xbox 360, PC and PS3, but all things considered the game is looking remarkably good.
Aside from the screenshot with the gun mounted in the foreground, there's no evidence that any of this is in-game though. We'd really like to see some of it moving before we give Treyarch a pat on the back for some good work.
Call of Duty: World at War hits Wii and DS before Chwiistmas (last one).
Screenshots
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July 16th, 2008, 22:46 Posted By: Shrygue
via Joystiq
Planning ahead, you're doing it wrong. That appears to be the mantra for Sega, at least when it comes to the ever-elusive topic of Wii storage. Strange, given that it's also a topic upon which the company is blazing a trail, announcing yesterday plans to release downloadable songs for the upcoming Wii-exclusive Samba de Amigo. In the same interview that gave us this insightful nugget, we also asked Sega marketing VP Sean Ratcliffe how the company plans to cope with the console's internal shortcomings, to which he had little response.
"This is an innovation for us, so we're going to test the waters and see how well this goes," he explained. "It's clearly something we'll need to address in the future, but for right now I don't think it's going to be a problem in terms of storage for us...we're going to have to cross that bridge when we come to it." Just forgive us if we don't follow you across that expanse -- that bridge is likely to fall out from under you.
For more on Sega's strategies, or lack thereof, look for the full interview soon.
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July 16th, 2008, 22:49 Posted By: Shrygue
via Engadget
So yeah, we got a chance to check out Nintendo's new MotionPlus accessory. We're a little confused though. So Wii Sports Resort is the only title announced right now that requires (or supports) MotionPlus, and we gave a couple of the games a run (like sword fighting and jet-skiing). Basically we're at a complete loss as to how this does anything differently or more effectively than the current controllers. We get that it's got additional MEMS accelerometers that supposedly bring the relationship of motion and gameplay to a more 1:1 ratio. It worked well enough. We guess. Wait, what's the deal?
We had booth rep to explain why we needed the MotionPlus for Sports Resort. Not just because the software requires it, but why it NEEDS it, and not just a regular Wiimote. We were told that with previous Wii Sports games, players could kind of get by with a waggle (this is where he started gesticulating with some what random movements), but now you could play all this crazy stuff, like swords and jet skis. But there was absolutely nothing here that felt like it couldn't be accomplished with the regular Wiimote -- or what the Wiimote originally promised it would do. So if it is more accurate and effective in real space, why not just improve the Wiimote experience instead of trying to hock another $30 accessory? As of right now, we'll pass.
Photographs of the Motion Plus add-on here
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July 16th, 2008, 22:51 Posted By: Shrygue
via Computer and Video Games
Nintendo has put out ten screenshots for Wario Land: The Shake Dimension. It looks quite good.
From the looks of the screens, it could at least be reminiscent of Nintendo's old 2D platforming games.
Y'know, back before the days of Wii Music and Wii Sports. The graphics are alright as well. It's due out on September 26 in Europe.
Screenshots
Trailer
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July 17th, 2008, 06:43 Posted By: bandit
Natural typing for easy surfing, searching, and sharing on the Wii™ Internet Channel and in chat-oriented games from the comfort of your living room couch.
Convenience- 2.4 GHz wireless technology: Allows you to easily enter text on the Wii™ Internet Channel and in chat-oriented games from up to 30 feet (10 m) from the console.
- Compact design: Easy to store, yet full-size keys allow for comfortable typing.
- Easy setup: Just plug in the receiver and the keyboard works instantly.
- Wii™ system keys: Navigate the Internet and system with dedicated buttons for Zoom In/Out, Forward/Back, Quit, and OK.
Compatibility- Licensed for Wii™: Ensures both design and technical compatibility.
For more images, visit link below. Keyboard will retail for $49.99.
Source: Logitech
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July 17th, 2008, 17:07 Posted By: wraggster
New from Divineo USA
A replacement set of 4 metallic touch pens for Nintendo DS Lite. Hard and comfortable, they come in 4 colors: Black, Enamel Blue, Ice Blue and white.
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July 17th, 2008, 17:09 Posted By: wraggster
New from Divineo China
This Official Case is designed to offer all-around external surface protection to your NDS Lite without compromising usability. It provides the maximum protection for your console against everyday hazards and scratches while allowing easy access to all buttons and ports. It molds perfectly to the console's shape to highlight its beauty while providing full access to all controls.
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July 17th, 2008, 17:19 Posted By: wraggster
Newly released:
features
aka. Dragon Quest V: Hand of the Heavenly Bride
description
Dragon Quest is an orthodox, grand scaled RPG that focuses on the passage of generations, from father to son. The hero has been taken on quests with his father ever since he is a child, as he grew up looking up to his father, he inevitably inherited his father's aims and purposes. As the developer said “An RPG is a story you can [actively] experience.” The hero in this story is not simply a character you control, but a man you grow into.
Everything is updated and rendered into 3D when the game is revived on PlayStation2 in 2004, after four years, it is further upgraded for its Nintendo DS version release. This game retained the good parts of the old game, like a 3D map and the monster taming system while new mini-games and exchangeable, customizable goods are added in to enrich it.
Take this second chance to relive your childhood and rewrite your adulthood in Dragon Quest V: Tenkuu No Hanayome. The game system comes with opportunities to make life changing decisions and you have to think long and hard before you decide.
http://www.play-asia.com/SOap-23-83-...j-70-2p18.html
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July 17th, 2008, 17:23 Posted By: wraggster
Newly Released:
Metal Slug 7 follows in the footsteps of its predecessors by continuing to deliver the high-energy and frantic, fast-paced 2-D shooting action that the franchise has always been widely renowned for.
Players will join Marco, Tarma, Eri, Fiolina, Clark and Ralph as they prepare to take on Modern's Forces across 7 new missions that will bring them from Garbage Island to the Fortress of Ruins and beyond. Aside from featuring 7 brand new and fully detailed missions and six playable characters, Metal Slug 7 will also feature a host of new weapons, colossal new bosses, new Slugs to pilot and new gameplay modes for added replay value.
http://www.play-asia.com/SOap-23-83-...j-70-2qjp.html
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July 17th, 2008, 17:42 Posted By: wraggster
New from Success HK (They also Ship WORLDWIDE - Region free for half the price for us in the UK)
Dress your favorite puppies in the hottest fashions and help make the cutest puppies even cuter.
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July 17th, 2008, 17:43 Posted By: wraggster
New from Success HK
The Racing Wheel has circular rotation steering control and extended comfort control for the rear trigger button. It can safely attaches to your remote , can full access to all buttons and directional control. There has soft mounting brackets to protect your remote too.
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July 17th, 2008, 17:55 Posted By: wraggster
The port of ScummVM by dhewg to the Nintendo Wii has been updated, heres the full details:
Wii port of ScummVM README
--------------------------
features not compiled in:
- the AGI game engine
REQUIREMENTS
wii:
- sd card
- wiimote or gamecube controller in port 1
gamecube:
- sd card
- sd gecko adapter
- gamecube controller in port 1
INSTALL
- copy the "scummvm" folder into the "/apps" folder of your sd card
- copy your demos and/or games onto the same sd card
each game goes into its own subdirectory, do not place those under
"/apps/scummvm", and do not set the "theme" or "extra" path to that folder
freeware versions: http://scummvm.org/downloads.php#extras
demos: http://scummvm.org/demos.php
RUN
wii:
either use the homebrew channel,
or load "/apps/scummvm/boot.dol" with your favorite loader
gamecube:
load "/apps/scummvm/scummvm-gc.dol" with your favorite loader
CONTROLS
wiimote
IR: mouse movement
a: left mouse button
b: right mouse button
minus: escape
plus: "." (skip current line of text)
2: enter
home: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
gamecube pad
analog stick: mouse movement
a: left mouse button
b: right mouse button
x: escape
y: "." (skip current line of text)
z: enter
start: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
THANKS
shagkur and WinterMute, for devkitppc/libogc and the coorperation
svpe, for fixing the libfat feof/thread bugs on the last minute
para, for making wiiuse available in libogc
[edit] Changelog (Wii specific)
rev 33083
fixed another savegame issue
support for the reset and power button
added a gamecube port
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July 17th, 2008, 17:55 Posted By: wraggster
The port of ScummVM by dhewg to the Nintendo Wii has been updated, heres the full details:
Wii port of ScummVM README
--------------------------
features not compiled in:
- the AGI game engine
REQUIREMENTS
wii:
- sd card
- wiimote or gamecube controller in port 1
gamecube:
- sd card
- sd gecko adapter
- gamecube controller in port 1
INSTALL
- copy the "scummvm" folder into the "/apps" folder of your sd card
- copy your demos and/or games onto the same sd card
each game goes into its own subdirectory, do not place those under
"/apps/scummvm", and do not set the "theme" or "extra" path to that folder
freeware versions: http://scummvm.org/downloads.php#extras
demos: http://scummvm.org/demos.php
RUN
wii:
either use the homebrew channel,
or load "/apps/scummvm/boot.dol" with your favorite loader
gamecube:
load "/apps/scummvm/scummvm-gc.dol" with your favorite loader
CONTROLS
wiimote
IR: mouse movement
a: left mouse button
b: right mouse button
minus: escape
plus: "." (skip current line of text)
2: enter
home: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
gamecube pad
analog stick: mouse movement
a: left mouse button
b: right mouse button
x: escape
y: "." (skip current line of text)
z: enter
start: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
THANKS
shagkur and WinterMute, for devkitppc/libogc and the coorperation
svpe, for fixing the libfat feof/thread bugs on the last minute
para, for making wiiuse available in libogc
[edit] Changelog (Wii specific)
rev 33083
fixed another savegame issue
support for the reset and power button
added a gamecube port
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July 17th, 2008, 19:05 Posted By: wraggster
Updated release from Beardface:
WiiOperation is an operation-esque clone for the wii. Game involves extracting bones from tight corners; and the old familiar zap to remind us that surgery isn't for everyone. Custom user content is available and easily added by using the included WiiOperation Level Builder.
Beginning the game
Playing WiiOperation is much easier than actual surgery. To begin, start a new game from the menu. Once in the level, click on the silver tray to grab your tweezers. With tweezer in hand, twist, slide, and inch the wiimote towards the bone to prepare for extraction.
Moving the bone
Once you get to the bone, hold A and B to pinch and hold it while you drag the bone. You can reposition the bone by twisting and letting go of the bone to prepare for your next move.
Beating the level
Drag the bone to the silver tray and release it to complete each level.
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July 17th, 2008, 19:09 Posted By: wraggster
News/release from Big Bang Theory :
Windows program that installs everything you need to start running homebrew on your Wii.
Installs the correct Twilight Hack files onto SD card with correct folders based on your region
Installs the Homebrew Channel Beta 8 onto SD card
Installs the Homebrew Browser v0.2.0b for use with the Homebrew Channel
Allows users to select what files they want installed on SD Card
Each version update will include updates/additions to the files and any new workarounds/hacks for installations on incompatible Wii System firmwares.
Version 1.3
Added Homebrew Browser (v0.2.0b)
Removed all Wiibrew App Packages (Easier to just use Homebrew Browser on Wii)
Smaller overall file size (2.96mb)
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July 17th, 2008, 19:12 Posted By: wraggster
Updated Release From Squidman:
WiiMU is a PoC "Channel Launcher" app for the Wii. It eventually aims to completely replace the System Menu in functionality. At the moment it is quite far from that goal, but it does have a start. It currently:
Lists all installed Channels. (Does not include those with only a ticket)
Allows selection of the Channel to load.
Allows return to loader.
Allows return to real System Menu.
Has a NAND Dumper. Thanks to Redbird who released YaWnD, I was able to add this to the release. This is NOT my code, it is Redbirds.
Has a Main menu. Contains Launch a channel, dump NAND, return to Wii Menu, and return to Loader.
Please note that at the moment it DOES NOT REPLACE ANY SYSTEM FILES! It may eventually get to that point, but currently it is far from it.
Version 2 is out! New additions include:
NAND Dumper. Thanks to Redbird who released YaWnD, I was able to add this to the release. This is NOT my code, it is Redbirds.
Main menu. Contains Launch a channel, dump NAND, return to Wii Menu, and return to Loader.
Fixes a bug which caused PAL users to be switch to NTSC.
(Hopefully) Fixes a bug in which 3.3 or non 3.2U users couldn't get the list of channels.
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July 17th, 2008, 20:07 Posted By: bandit
The Wiimote is a smart device, allowing you to carry your "Mii" on the go, and use it at a friends house. But, all wiimotes look the same. Enter the wiiID. The WiiID includes a custom battery cover with a clear window in it, and 8 different templates that you can put behind the window so you can easily tell your wiimote apart from everyone else's.
The WiiID is practical and entertaining at the same time, as you can put funny pictures inside your wiimote (like rusty gears, or an ear of corn) making your wiimote unique and fun.
Of course, you can also make your own template simply by printing your favoriate photo on your printer, and cutting it to the appropriate size.
Let your wiimote join the party, with the wiiID.
Source: Talismoon
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July 17th, 2008, 20:22 Posted By: wraggster
Farter has released a new version of the Media player for the Nintendo Wii:
Heres whats new/details:
GeeXboX is a media player software. It can play videos, play music (with visualization) and display photo slideshows.
Major new features: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of the new features are fully or partially tested, some are not, yet.
Homebrew channel users just need to copy everything into the root directory of your SD card and select GeeXboX in the channel.
TP hack users have to copy or move apps/geexbox/boot.elf to the root directory of your SD card and start the hack.
Other homebrew loaders that support front SD might also work. Consult their documentation for how.
Regardless of the loader, the GEEXBOX file tree MUST reside in the root directory of SD card.
20080717: 0.1alpha0. Feature addition release.
Based on whiite-linux-0.1a, which has USB host controller enabled.
USB and network related functions of GeeXboX are therefore included in this release.
Keypressing and OSD color bug in previous version fixed
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July 17th, 2008, 20:27 Posted By: wraggster
News/release from joedj
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Requirements
You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it's good to go.
History
Version Changes
0.0.10 boot.elf rebuilt with patched libogc to fix startup crashes when USB devices are present, added SITE PASSWD and SITE NOPASSWD for controlling the authentication remotely.
Usage
The best way to get a feel for ftpii is to install it, using itself. When you download ftpii, use wiiload (with the Homebrew Channel) to start it up. When the network has initialised, use your favourite FTP client to connect to you wii. You can enter anything for a user name and password right now. Once you have logged in, navigate to the apps folder on your SD card, and upload the ftpii directory (containing boot.elf, meta.xml and icon.png) here.
Once you are done altering files, close the connection from your client, then push the A button on Wiimote #1. This will bring you out of ftpii and back to the HBC application selection menu. ftpii will now be in the list to run again without the need of Wiiload.
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July 17th, 2008, 20:42 Posted By: wraggster
As with any Firmware for any console, they could brick your console, use extreme caution and if in doubt leave well alone.
Waninkoko has released the first Custom Firmware for the Nintendo Wii and also the first emulator to read Writeable DVDs on an unmodified Wii, heres all the details you need to know:
+------------------------------------------+
| [+] Custom IOS Installer (v37 rev 02) |
| developed by Waninkoko |
+------------------------------------------+
[ DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- This is a Custom IOS, an IOS modified to add some new features
not available in the official IOS.
This IOS has been made to be used ONLY with homebrew software.
The Custom IOS installs as IOS249 and it does not modify any other IOS so it is secure to install.
[ REQUISITES ]:
- "IOS37-64-v2070.wad" original WAD file.
[ HOW TO INSTALL IT ]:
- Copy "IOS37-64-v2070.wad" file to the root of a SD card.
- Insert the SD card on your Wii.
- Run the installer.
CHANGELOG |
+-----------+
[ CIOS37 rev 02 ]:
- Removed copyright code.
- Changed the way the IOS is patched.
[ CIOS37 rev 01 ]:
- DVD_LowUnencryptedRead() limit removed.
- ES hash check disabled (Trucha bug).
He has also released an uninstaller:
Custom IOS Uninstaller v1.0 |
| developed by Waninkoko |
+-------------------------------------+
[ DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- This application allows you to uninstall any Custom IOS installed
in your Wii console.
[ HOW TO USE ]:
- Run the application with any method to load homebrew.
Waninkoko has also released a Dumper to allow you to dump your DVD to a SD Card.
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July 17th, 2008, 20:49 Posted By: Shrygue
via Computer and Video Games
Sega has released a new video and eight new shots from Bleach: Dark Souls, an action fighting game based on the popular series on Cartoon Network.
The studio promises that the game will reveal story plot points for the series, include multiplayer action via wi-fi connection and allow players the chance to play one of the forty four characters included from the series.
Having never seen the show, we can't tell whether the screenshots look accurate or not.
It simply looks like a 2D fighting game, but uses power-up cards and power crystals to customise a 'spirit card deck'. So toss in a collectable card game with the fighting as well.
Screenshots
Trailer
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July 17th, 2008, 20:55 Posted By: Shrygue
via Computer and Video Games
Nintendo legend Shigeru Miyamoto has confirmed that a version of Pikmin is in the works for Wii.
At a Nintendo developer roundtable conference yesterday, the designer said that Pikmin was on the way to Wii. Literally, he just said: "We're making Pikmin." That is all.
In our eyes, that makes it as official as the Zelda and Mario Wii titles that we know are in the works.
Still, it's nice to hear that Nintendo is at developing some of the things we were hoping to see at E3.
So, time to hope and pray for an unveiling at GDC and Leipzig, then.
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July 17th, 2008, 21:01 Posted By: Shrygue
via Computer and Video Games
Ubisoft has put out 13 screens and a new trailer from its new Wii game, Rayman Raving Rabbids TV Party.
Due out Christmas 2008, the Rabbids plan to invade televisions worldwide and as of such the game will spoof TV Shows, pop culture and even advertisements.
We hope it has the sense of humour to spoof its own ad, which is slightly cringe-worthy. The synchronised family dance routine is particularly disturbing.
Still, we imagine that's exactly the sort of thing families like to do together and we guess that's the market these days. Never before have we felt like strangers in a strange land.
Screenshots
Trailer
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July 17th, 2008, 21:02 Posted By: Shrygue
via Games Industry
Nintendo's Katsuya Eguchi has revealed that future iterations of the Wii remote could have MotionPlus technology built-in, reports our sister site, Eurogamer.net.
As revealed at E3 earlier this week, the new MotionPlus add-on currently exists only as an extra peripheral that slots into the bottom of the regular Wii remote. However, that could change in the future.
"As to looking at whether or not it will be an attachment or built in - we're always looking at how hardware should evolve and where we should take it," Eguchi said, speaking at an E3 developer roundtable.
Nintendo is still to decide if MotionPlus should be integral to Wii remotes, or if "it might be good to keep it as an attachment we only use for certain software".
"Unfortunately I don't have a definite direction to give you today, but it's something we'll be looking at," he said.
Earlier in the Q&A session, Eguchi dismissed suggestions the Wii MotionPlus add-on is designed to do what the Wii remote was supposed to do in the first place. Responding to a question from an IGN journalist, he said, "Of course, you always want more, and as we were working on the title we thought it would be nice to have more than what we had.
"But we're not dissatisfied with [the original Wii Sports] at all. We're very happy with what we did." He added that he's confident the original Wii Sports offers a "very good experience" for players.
In the future, Eguchi observed, MotionPlus could be used in more complex sports games. It would be possible to track the movement of a tennis racket head, for example, so you could pull off top spins or slice. "But we have to ask ourselves, is that easy to play? Is that something we want to do just because it's realistic?"
Nintendo is keen not to "alienate" players, continued Eguchi, and wants to "appeal to wide audiences" as well as serious gamers. That means offering "a low difficulty hurdle at the beginning, then finding ways to add depth to the game and keep everyone happy".
He concluded, "People who are really good at gaming can of course move on and challenge themselves to do these things that are built into the game, or to try things out on their own." As the saying goes (or rather is literally translated), "We want a gaming experience where 'the more you bite, the more flavour you get'."
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July 17th, 2008, 21:10 Posted By: wraggster
Bushing one of the Wii Scenes greatest hackers posted this on his site:
As part of our efforts to understand how the Wii works, we believe we have found a security issue that could allow pirated Wii games to be
played on an unmodified Wii console.
I would like to speak to an engineer about this — please have one contact me at bushing (at) gmail.com.
Sincerely,
bushing
P.S. Sorry for posting this publicly — I tried emailing you three times and never received a response. I am trying to follow the model set forth in http://www.wiretrip.net/rfp/policy.html, so your timely response would be appreciated.
Thoughts on this ?
a Hacker trying to stop piracy but hopefully not homebrew gets a massive thumbs up from us
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July 17th, 2008, 21:11 Posted By: Shrygue
via Computer and Video Games
Under the THQ banner Rare's handheld version of its popular gardening sim will be with us this autumn. Here's a load of in-game movies walking you through the process.
Features include: - Customization: Design a beautiful and welcoming garden environment to attract piñatas, working up to rare and exotic breeds.
- Caretaking: Ensure the happiness of piñata residents by tending to their needs and maintaining the garden environment.
- Collect Them All: Complete the Piñata Pyramid with over 60 piñatas to collect, including 7 brand-new species.
- Training Missions: Carry out missions with characters from the TV series, including favorites Hudson Horstachio, Fergy Fudgehog, Paulie Pretztail and Franklin Fizzlybear.
- Multiplayer: Transfer items - any piñata, accessory or object - from your garden to a friend's garden. Some exotic species can only be attracted using this feature.
- Playground Mode: Create a lush garden in a short amount of time.
Screenshots
Trailer
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July 17th, 2008, 21:33 Posted By: wraggster
Now i spotted this at NintendoMax (thanks guys) and well im not sure at all if its a fake or not but for now we will give it a weary benefit of the doubt for now, firstly heres a screenshot:
Heres the translated info
We are very proud to present our latest creation
this affects both the wii: No emulator $ PsP which emulates the psp on wii!
The emulator does not read actuelement the CSO nor the DAX, only the ISO, and runs between 4 and 8 fps (which is far from a perfect emulation.)
In order to correct some bugs still quite annoying, to post the next few days. We wish to thank the creator of the source
potemkin, because it is a little grace has it that we have the ariver or we actuelment.
We wish you a rapelez that the version we will posterons a beta version which is far to run their games has vitèsses normal.
Lets hope teamshift arent doing us over but we shall wait and see. A PSP Emulator for Wii surely its not doable at a decent speed, your answers via comments, although it would be fun to play PSP Homebrew on the Wii
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July 17th, 2008, 21:34 Posted By: Shrygue
via Computer and Video Games
Wrestling fans will be over the moon to see that THQ has released 22 screens from new game WWE Smackdown vs Raw, 2009.
Just in case you can't tell the difference, the DS shots are the ones that are quite small and the Wii ones are, well, quite big.
We've never been big wrestling fans since we hit our 20s, but from the limited amount of WWF/WWE games we've played it doesn't look to bad at all.
The game will include the following features, according to the accompanying blurb: - Distinguished roster and managers - Relive the entertaining lives of 40 larger-than-life WWE Legends and Managers. The managers will also have extensive functionality, playing important roles in match outcomes.
- Absolute Realism - Embrace a historically accurate representation of WWE telecasts from the Eighties and Nineties, including dynamic visual treatments, signature ring entrances, renowned commentators, notable venues and much more.
- Combo Fighting System - Explore a new, grapple-based fighting system that captures the high-energy action and drama seen in historic WWE matches. Players will have each Legend's arsenal of grapple moves, strike attacks, reversals and taunts at their disposal throughout a variety of current and nostalgic match types.
- Wrestlemania Tour Mode - Participate in key matches from multiple WrestleMania events. Vintage WWE footage will set up matches, explain feuds and detail the rivalries behind them, situating players in the heart of each contest.
- Create-A-Legend - Create the Legends of tomorrow, complete with customizable costumes, entrances, move sets and more.
- Online Functionality - Challenge players around the world to matches on the biggest stages in WWE history.
No word in a release date yet. We'll keep you posted.
Screenshots
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July 17th, 2008, 21:34 Posted By: Shrygue
via Computer and Video Games
Wrestling fans will be over the moon to see that THQ has released 22 screens from new game WWE Smackdown vs Raw, 2009.
Just in case you can't tell the difference, the DS shots are the ones that are quite small and the Wii ones are, well, quite big.
We've never been big wrestling fans since we hit our 20s, but from the limited amount of WWF/WWE games we've played it doesn't look to bad at all.
The game will include the following features, according to the accompanying blurb: - Distinguished roster and managers - Relive the entertaining lives of 40 larger-than-life WWE Legends and Managers. The managers will also have extensive functionality, playing important roles in match outcomes.
- Absolute Realism - Embrace a historically accurate representation of WWE telecasts from the Eighties and Nineties, including dynamic visual treatments, signature ring entrances, renowned commentators, notable venues and much more.
- Combo Fighting System - Explore a new, grapple-based fighting system that captures the high-energy action and drama seen in historic WWE matches. Players will have each Legend's arsenal of grapple moves, strike attacks, reversals and taunts at their disposal throughout a variety of current and nostalgic match types.
- Wrestlemania Tour Mode - Participate in key matches from multiple WrestleMania events. Vintage WWE footage will set up matches, explain feuds and detail the rivalries behind them, situating players in the heart of each contest.
- Create-A-Legend - Create the Legends of tomorrow, complete with customizable costumes, entrances, move sets and more.
- Online Functionality - Challenge players around the world to matches on the biggest stages in WWE history.
No word in a release date yet. We'll keep you posted.
Screenshots
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July 17th, 2008, 21:52 Posted By: Shrygue
via Computer and Video Games
Shigeru Miyamoto has revealed that Nintendo intends to apply the philosophy behind its Touch Generations titles to its 'franchise games'.
When asked whether by 1UP whether Nintendo's new focus on user-friendly controls and playability will influence future versions of Mario and Zelda, the designer replied:
"Frankly, some of the so-called 'franchise games' are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have.
"For example, we've got the Touch Generations series. Now, we're not necessarily going to make our 'franchise' games in that style, but we'll take what we know and have learned -- the philosophy behind those games -- and incorporate it into franchise games. That's a philosophy that's very strong at Nintendo."
Company president Satoru Iwata said this week that "The Zelda and Mario teams were hard at work". Hopefully they'll take a cue from what Peter Molyneux seems to be doing with Fable II and not compromise gameplay for accessibility.
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July 17th, 2008, 21:57 Posted By: Shrygue
via Computer and Video Games
Presenters at Take Two's E3 press conference avoided further discussion of the DS exclusive Chinatown Wars with CEO Ben Feder only saying to expect more information soon, according to a recap of the event at GameSpot.
Grand Theft Auto: Chinatown Wars was revealed at Nintendo's E3 press conference Tuesday.
Instead, the focus of the Take Two conference was on the success of some recent projects, with Grand Theft Auto IV being the highlight-it was also alleged that Civilization Revolution has already sold out at retailers with another print run coming, according to the report.
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July 17th, 2008, 23:57 Posted By: wraggster
Eke-eke has released a new version of his Genesis/Megadrive Emulator for Gamecube/Nintendo Wii
Heres whats new:
16/07/2008:
-----------
[Genesis]
- adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
- fixed broken EEPROM support for Codemaster games
- modified input update timings: fix Dungeons & Dragons - Warriors of the Eternal Sun (thanks to Notaz)
- added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
- added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
- improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
.implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
.improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
.improved Timers emulation accuracy
.improved Enveloppe Generator accuracy
.fixed Channel 3 CSM mode emulation
.implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
[NGC/Wii]
- added automatic alphabetical filesorting (Marty Disibio)
- added ROM History for faster ROM access (Marty Disibio)
- fixed a silly input bug in "ROM Infos" & "Game Genie" menus
- modified "Hard Reset" option
- improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
- enabled overscan emulation in "STRETCH" aspect mode also
- added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
- improved Controller options
.prevented keys reconfiguration if device is not detected
.added support for up to 8 players (ISS Pro Deluxe, ...)
.each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
.added the ability to use classic controller & wiimote pad from the same port separately
.modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & - simultaneously)
.added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
.added automatic configuration save for controller options
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July 17th, 2008, 23:57 Posted By: wraggster
Eke-eke has released a new version of his Genesis/Megadrive Emulator for Gamecube/Nintendo Wii
Heres whats new:
16/07/2008:
-----------
[Genesis]
- adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
- fixed broken EEPROM support for Codemaster games
- modified input update timings: fix Dungeons & Dragons - Warriors of the Eternal Sun (thanks to Notaz)
- added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
- added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
- improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
.implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
.improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
.improved Timers emulation accuracy
.improved Enveloppe Generator accuracy
.fixed Channel 3 CSM mode emulation
.implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
[NGC/Wii]
- added automatic alphabetical filesorting (Marty Disibio)
- added ROM History for faster ROM access (Marty Disibio)
- fixed a silly input bug in "ROM Infos" & "Game Genie" menus
- modified "Hard Reset" option
- improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
- enabled overscan emulation in "STRETCH" aspect mode also
- added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
- improved Controller options
.prevented keys reconfiguration if device is not detected
.added support for up to 8 players (ISS Pro Deluxe, ...)
.each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
.added the ability to use classic controller & wiimote pad from the same port separately
.modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & - simultaneously)
.added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
.added automatic configuration save for controller options
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July 18th, 2008, 00:07 Posted By: wraggster
pragun has posted more details of his unreleased game for DS:
Hi! I've been playing around with PAlib this weekend (just found it Friday) and decided to try to port over one of the games I had made a few years ago for the PC. It's called Boxed In. The DS version will be called...Boxed In DS. So far there are no menus or anything fancy, I've just been trying to get gameplay working alright...and it seems good so far. Never programmed for anything other than a PC before. I'll put up a link to it when I feel like its actually in a distributable state.
The game is set up as follows:
There is a 10x8 grid with various boxes. Use the stylus to drag the boxes around the level. You can drag left and right, but gravity will bring the blocks down (or up if there are anti-gravity blocks in the level). The goal is to remove all of the boxes from the gameboard.
Meanwhile, Today's Updates
------------------------------------
+ added rudimentary menus
+ ported 100 levels (ehh i decided ill probably just use my pc levels)
+ animated collisions
+ added ability to choose difficulty, added level skip and back and level quit buttons
^ except for that last one, i want to make the levels unlockable as you go , so that's the next plan.
To Do (before release) - Definitely
------------------------------------------
+ Properly implement menus
+ Properly implement the upper screen during gameplay (it doesn't look that great ATM as you can tell)
+ Limit to a few levels (I'll release the rest when the full thing is ready!)
To Do (before release) - Possibly
------------------------------------------
+ Add themes (aka make it so not the same background is on every window)
+ Add saving/unlocking features
http://forum.palib.info/index.php?to...33271#msg33271
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July 18th, 2008, 00:16 Posted By: wraggster
News/release from Hillbilly:
Hi again This one's a quick release that has some bugs but now includes a menu and a Free Kill Mode hehe.....
In version 1.299
Added main menu. (Press Start when in a level or free kill mode to go back to the main menu)
Added a free kill mode. (You get 15 seconds to kill as many people as possible)
Fixed a few minor bugs.
Known bugs in this version :
the text on the mission briefing is all screwed up...
More levels, I know..... Next version I hope!
Mr. Jone can only be hit while walking - This does make it harder though....
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July 18th, 2008, 01:53 Posted By: wraggster
News via gxmod
The first alpha version of this game platforms developed by morukustu is available. It contains the first level of play and a boss, history to get an idea of the game engine
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July 18th, 2008, 16:43 Posted By: wraggster
Newly released:
features
Choose your new companion from six adorable breeds and teach your pony several new tricks, including trot, canter, salute and more
Purchase accessories and supplies at the local Pony Shop to make sure your pony has the cutest gear
Enter prestigoius competitions to show off your newly trained pony or compete in races to take home the big prize
description
Pony Luv puts players in the pasture with their very own pony, selecting from one of six adorable breeds, choosing its gender and giving it a name. Players purchase supplies such as toys, shampoos and brushes at the Pony Shop, teach their companion new tricks and enter competitions and races.
After creating a pony, players must manage her by make sure she’s well fed, clean, rested and confident. Ponies can learn a multitude of tricks such as walk, trot, canter and salute to help them win races and obedience competitions.
http://www.play-asia.com/SOap-23-83-...j-70-2tdp.html
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July 18th, 2008, 16:50 Posted By: wraggster
Newly released:
description
Unleash your inner-chimp! Play as both Ham the Third and Luna with your space chimp crew to free the imprisoned aliens of the planet Malgor.
You must use your brains and acrobatic brawn to survive thick alien jungles, escape dry desolute canyons and well guarded dungeons in order to defeat the evil Zartog and find your way home.
http://www.play-asia.com/SOap-23-83-...j-70-2mcn.html
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July 18th, 2008, 16:55 Posted By: wraggster
Newly released:
description
Unleash your inner-chimp! Play as both Ham the Third and Luna with your space chimp crew to free the imprisoned aliens of the planet Malgor.
You must use your brains and acrobatic brawn to survive thick alien jungles, escape dry desolute canyons and well guarded dungeons in order to defeat the evil Zartog and find your way home.
http://www.play-asia.com/SOap-23-83-...j-70-2mdh.html
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July 18th, 2008, 17:24 Posted By: wraggster
Link_of_Hyrule has today released an unofficial build of the N64 emulator for the Nintendo Wii, heres his news:
I just thought some of you guys might like this since the current Wii64 can't really play many games I compiled the latest source and created this package that include 3 versions of Wii64 glN64, GX and sft. Each one uses a different graphics plugin and thats the difference so far I like glN64 the best. Please note that I can't seem to be able to get the classic controller to work with this if anyone does please tell me maybe theres something I'm doing wrong.
Change Log
r398 Mempaks should format every time a new game is loaded (to avoid Corrupt Mempak warnings)
Please note this has not officially been released as a compiled build by the mugen64 Wii team and it has been compiled from the source located on the project's svn where it is publicly available for anyone to compile. It could have things that don't work properly I don't know about but so far I don't see any bugs with the exception that classic controller doesn't work for me use at your own risk. I did NOT modified this at all the only thing I did was compile the publically available source and edit up some icons/xml files and packaged it for your convenience.
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July 18th, 2008, 20:25 Posted By: wraggster
Newly released at Divineo China
The WiiID: Fast Wiimote battery cover replacement, allows you to personalize and identify your battery cover on the go, before your next party.
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July 18th, 2008, 20:26 Posted By: wraggster
Newly released at Divineo China
Replace those missing screws, and make your Wii easier to open in the future at the same time. Also replaces some screws in other Nintendo products
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July 18th, 2008, 20:32 Posted By: Shrygue
via Computer and Video Games
THQ is continuing to release a barrage of videos for its Wii game, DeBlob. Fortunately for us, they're all quite amusing.
This one shows off a group of Chroma citizens forced to work in what looks like a security surveillance centre. One of them grows tired of the job and begins channel surfing.
On one camera, he finds de Blob squirting his colour all over the monochrome city, which ties nicely into the point of the game.
de Blob is out on September 26 exclusively on Wii.
Trailer
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July 18th, 2008, 20:33 Posted By: wraggster
Newly released at Divineo UK
At last you can play driving games the way they should be played with Datel’s amazing Wii Racing Wheel
Our Wii Racing Wheel houses your Wiimote (not included) in a sturdy plastic shell. At last, you can play your favourite racing games such as Mario Kart and Excite Truck using a realistically-shaped controller! It’s easy to use too. Just snap in your Wiimote, and start your game. And because it uses the Wiimote in this way, it will work with any racing game! Its built-in IR lens means there’s no need to remove the WiiMote for menu control either.
Unlike other steering wheels for the Wii, Wii Racing Wheel secures firmly to your desk or other flat surface using its SnapVac table lock. Or you can detach the wheel section from its stand and play without the mounting. With Wii Racing Wheel, you feel like you’re actually driving! The device offers easy access to your Wiimote’s buttons, including the rear-facing ‘B’ trigger, so you never struggle to find your controls, and the stand section can be adjusted to find a driving position that’s comfortable to use.
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July 18th, 2008, 20:34 Posted By: Shrygue
via Computer and Video Games
Majesco Entertainment has released seven shots from the latest Wii version of its smash series Cooking Mama.
As you can see from the screenshots, the console iteration includes new 3D graphics, motion controls and a two player local mode.
We've been told the Wii Remote acts as your universal cooking utensil, so you can grate, chop, slice, stir, roll and perform other actions that we'd do daily if we didn't survive on our local Chinese take-away.
The distributor is promising a release before Christmas. We see no reason for it to be delayed.
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July 18th, 2008, 20:34 Posted By: wraggster
Newly released at Divineo UK
• Retro Controller Styled to match your Wii™
. Ideal for games downloaded from the Wii virtual console library consoles such as the NES, Super NES and N64
. The Retro Controller is a familiar and a comfortable companion to the Wiimote
. Works with any game requiring a "Classic Controller"
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July 18th, 2008, 20:39 Posted By: wraggster
Newly released at Divineo UK
Guitar games are currently the hottest property on the current generation of consoles, and Nintendo’s Wii is no exception. Trouble is, some of the guitar controllers out there just don’t look the part. Thankfully, with a Wii Max Vii Guitar around your neck, you look every inch the budding rock star, but do you have what it takes to beat the best in Guitar Hero III?
Boasting an exciting ‘flying V’ design, Wii Max Vii Guitar is a wireless controller, so there are no cables to tangle up as you play. It’s powered by the Wiimote that snaps into the body of the guitar, so you need no batteries either. It has five contoured fret buttons, a responsive strum bar and a working whammy bar. The neck of the guitar is detachable from its body, so it’s easy to transport, and the supplied strap fits either side of the fret board, so you can play left-handed as well as right-handed. It’s the perfect control solution for your Wii guitar games.
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July 18th, 2008, 20:39 Posted By: Shrygue
via Games Industry
Nintendo's Shigeru Miyamoto has said that E3 is no longer an event where the company will be showing off games aimed at the core gaming audience.
The company has faced criticism this week from loyal fans disappointed that Nintendo barely focused on any of its classic gaming franchises such as Zelda and Mario, but instead unveiled more mainstream sports and music games.
"For a very long time, E3 was an event where — and certainly Nintendo included — catered specifically to the core gamer. Now we look at more … an opportunity for us to introduce new concepts and new types of play that we intend to bring to the broader audience, particularly because of the media that gathers at E3 now,” said Miyamoto to MSNBC.
During the E3 Media & Business Summit Nintendo stated that its dedicated Zelda, Mario and Pikmin teams are busy working on new projects, but no specific details were given, leaving loyal fans disappointed.
But Miyamoto said that although the teams were busy, E3 isn't the right place to showcase classic franchises and fan-favourites.
"So while attending an E3 event like this, they might be given the impression that Nintendo is no longer focusing on the games that appeal to the core gamer, in fact we’re still working on many of those titles, but it’s just not the type of event where we’ll be showcasing that anymore."
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July 18th, 2008, 20:51 Posted By: wraggster
Nuvalo posted this for fans of Linux on the Wii, he explains about the video you can see via the comments.
There you can see the boot, xdm, fluxbox, a picture background, some problems with the background refresh, mi little fight with xterm, and a video using mplayer with Xwindows. I´m using an USB mouse and a keyboard,and the xserver is using a xf86 driver modified to have correct colours in wii.
I dont know why appears a green line at the bottom of the xserver, but seems to be a problem with my tv capturer
Video Via Comments
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July 18th, 2008, 20:58 Posted By: Shrygue
via Computer and Video Games
Nintendo has released twelve screenshots and a video for its upcoming baseball Wii game Mario Super Sluggers.
By all means take a look at the screenshots, but we feel they don't do the game justice. The firework graphics when Mario knocks the ball out of the park appear a bit on the blocky side.
But watch the video and, fortunately, everything is far crisper in motion.
Screenshots
Trailer
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July 18th, 2008, 21:06 Posted By: Shrygue
via Computer and Video Games
Nobilis has sent out 46 shots for Moto Racer DS, the portable update to the popular PlayStation franchise.
The screenshots look pretty good for a DS game. Whilst there's a bit too much brown in them, we'll accept you can't really avoid it when you're making a game set on a muddy dirt bike track.
Moto Racer DS is due out in Q4 of this year.
Screenshots
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July 18th, 2008, 21:07 Posted By: Shrygue
via Computer and Video Games
Telltale Games has sent out ten screenshots and a couple of videos for Sam & Max Wii. Check them out to the right and below.
Sam & Max is scheduled to be released on Wii on August 26 in the United States and later on this year in Europe.
We'd recommend taking a look at the videos. One is a trailer; the other is a blooper reel. And both are rather amusing.
Screenshots
Trailer
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July 18th, 2008, 21:16 Posted By: Shrygue
via Computer and Video Games
Namco has released thirteen screenshots from Tales of Symphonia: Dawn of the New World, its Japanese role-playing game for Wii.
The screenshots are what you'd expect from a Japanese RPG, if a little on the dated side.
Even so, the game sold over 120,000 copies on its first day of release in Japan, so it must be doing something right.
Screenshots
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July 18th, 2008, 21:24 Posted By: wraggster
News/release from TGYET:
Hello!
I'm here to present to you our game, which name is "Memento Tui Sceleris". It is an interactive novel like Hotel Dusk or Ace Attorney.
About the style: if you like "Higurashi no Naku koro ni" or "Jigoku Shoujo" then I think you will like this, too. At the moment the basics of the program and the tools are finished. So here is the tech demo which contanins all features that the game has at the moment. It is important, that all images and sounds are from the internet and won't be in the final game. Also if anybody is interested in tools, they can download some picture from them.
Then, let's see the plot summary:
Quote
There is a hearsay, if somebody stays merely one day in Dreamsville, then his/her dreams come true. Thanks for that the village can live from the tourists, who want to happen the miracle with them too. An investigative reporter, William DeTrurith also visits the place to find out this is the truth or just a smart „advertisement”. However an unexpected event happens: hardly, that he arrives, the village's mayor is murdered brutally the same day at night. He is clenching his torn out tongue in his hand and the „LIAR” word was carved onto his forehead. He is the first who finds the body, but before he can examine it, from behind somebody knocks him out and the next day he awakes in his appartement. After he wakes up, he rushes to the site where the policemen closed the case already: the mayor committed suicide…
What may have happened? Why was he murdered in a peaceful village like this? May he committed a suicide? Who did that? What was his/her motive? As William come closer to the truth, he will meet darker, more wicked and more bizarre things…
Finally, if you interested in this project and want to (and can) help, or found a bug or problem then please send an e-mail to me: bezzgyuri(AT)freemail.hu
Thanks for reading this and have a good game with the tech demo!
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July 19th, 2008, 18:12 Posted By: wraggster
What Wii Sports did for the Wiimote, Wii Sports Resort does for the Wii MotionPlus. The added precision of the Wii MotionPlus gets to show off in the title and, from the three minigames we experienced, it gives an idea of how other games could benefit from the accessory.
We had a chance to try out Disc Dog, Power Cruising and, our favorite, Sword Play. Nintendo says the Wii MotionPlus gives 1:1 control, but that's stretching the truth just a little. The controls certainly feel more precise than the Wiimote in its current state, but we're not exactly sure just yet if it'll fulfill gamer fantasies of precise lightsaber duels
http://www.joystiq.com/2008/07/19/jo...sports-resort/
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July 19th, 2008, 18:13 Posted By: wraggster
How does an adult -- a gamer -- explain Nintendo's strongly touted Wii Music without conveying an overwhelming feeling of dread? It's like the Fisher-Price version of music games and in some dark nightmare it could become a major hit. The skill required to play Wii Music is comparable to putting a three-year-old in front of a toy piano and just letting them bang away, but no matter what key the child hits it continues to play the correct note to create a song. Wii Music is not a game, it's a toy; another glorified tech demo to keep Wii Sports and Wii Play company.
If music snobs dismiss the skill required to play games like Rock Band or Guitar Hero, which do require talent to play and succeed, then those folks are going to have a full-blown aneurysm if Wii Music becomes a best seller. Our experience with the game was interesting, but we can't imagine spending more time with it beyond testing out the features or using it to entertain a child toddler when company comes over and the adults want to talk.
http://www.joystiq.com/2008/07/19/jo...-on-wii-music/
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July 19th, 2008, 18:22 Posted By: wraggster
Newly released at SuccessHK:
The Pokemon Hard Cover is made by super material, quite firmly and high quality. It can protect your console from scrtaches,shocks and dusty. It is for NDSL only.
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July 19th, 2008, 18:24 Posted By: wraggster
Newly released at SuccessHK:
The Pokemon Expand Touch Pen is made by sepecial material,having high quality and good feelings. It is easy to carry and will not damage the screen. It is suitable for NDS Lite.
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July 19th, 2008, 18:26 Posted By: wraggster
Newly released at SuccessHK:
The Sugar Bunnies Pouch is made by super material,touches comfortableand has high quality.It is can hole your NDS Lite,protect it from scrtaches,dusty and fringer prints.
It is suitable for NDS Lite, and has beautiful designs in both sides.
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July 19th, 2008, 18:29 Posted By: wraggster
As we pointed out this week, the Wii's MotionPlus gyroscope add-on could tip the total 4-player price of the system above or equal to the 360 and PS3. Speaking to that point, Nintendo's Katsuya Eguchi told PC Mag that an embedded MotionPlus in future Wiimotes is "something we'll be looking at," which is unfortunately a non-answer. More interesting is that they may instead decide to limit the number of games that can use the accessory. As Mark found out in his hands-on, the 1:1 motion detecting is fantastic, so the plan to embed the tiny gyroscope into the Wiimote itself (at no additional cost to us, right?) seems to be the best scenario for the future rather than put a cap on the games that can take advantage of it. Let's hope.
http://gizmodo.com/5026832/nintendo-...-control-costs
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July 19th, 2008, 18:31 Posted By: wraggster
Some details to go with the raw announcement from the other day. The Dead Rising Wii port will be known not as Dead Rising Wii, but as...drum roll...Dead Rising: Zombie Sacrifice. Brilliant. The changes extend past the name, however. For starters, Otis' real-time missions are gone. Instead, you'll get 3-4 sub-missions to tackle before taking on one of the major "plotline" quests, a much more linear - and less frustrating - system than that found on the 360 version. The camera's also been changed, from behind-and-above-Frank to the view/style employed in Resident Evil 4. Because of this, they've removed the photo mode, as apparently it just wasn't working. Finally, they've added new enemies, new weapons, and new waggle controls to make the most of both of them. And that's it! No release date info or anything like that, so for now, that's all you get.
http://kotaku.com/5026581/dead-risin...-no-photo-mode
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July 19th, 2008, 18:57 Posted By: wraggster
Hmm Teamshift or maybe Teamshifty until we get real confirmation have posted that they have got up to 15FPS on the game Locoroco on their PSP Emulator for the Nintendo Wii, like ive already said this could be fake as ive never heard of them but like always we will post news until proven one way or the other.
Heres the translated info
Voila already 3 days we talked about our emulator no $ PsP, and we'll aircraft say that we come out a beta version in a very short time but wanted
improve a little before the break. Well, we have good news:
-- The emulator can now read the CSO but not yet the DAX
-- We have resolved some bugs display with some games
-- The emulator is mounted a 15 fps in the menu of the game LocoRoco!
Now, voila major problems emulator:
-- The son!
-- Being forced to play with a joystick gamecube (we are currently working so the wiimote is supported, but it is quite difficult)
-- The speed of games that is much too slow !!!!!!
We also wish to inform you that during the launch of a party with LocoRoco, the console goes out alone! We are currently working on this problem.
We hope the poster with the least possible bugs therefore sorry to make you wait more ...
We look forward to your proposal to improve the emulator.
Ill remind you this could be a fake and for that will not link to the site until confirmation arrives.
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July 19th, 2008, 19:07 Posted By: wraggster
News via Nintendomax:
News/release from Kriogen:
Now comes a color around the letter shows, that color is the color you have chosen the last player who put a wildcard.
Description:
This is the card game Uno, can play from 2 to 4 players via the Internet (or local area network). As I have only 1 Wii I could not see if it works perfectly, I have refined using Telnet 3, so as not operate in the Wiis not act as a server, but theoretically should work well.
DIRECTIONS:
In the main menu indicates if it wants to act as a server for 2 to 4 players or want to become a customer, once selected you'll have to wait until all players are connected. As all are connected server distributed charts and start playing the first connected user (normally the player who acts as a server, but could be another if someone connected before this establish its own connection).
If you have more cards in your hand you can see (more than 7 letters) you can move hand with the left and right buttons.
To select a letter you put on top and press B (the letter selected will appear in the foreground as you move your hand), if you have no cards to make (or think you do not have) hit the button and draw a new 2 letter. Clicking the button home saldrás your turn the game, but other users are blocked (expects to receive from a socket that no longer exists)
If this is not your turn seem that the game has been hanged, but is not so.
Configurations:
Edit server.xml and adjusts the server's IP and port with which want to connect (if you're going to act as a server you also have to configure, but it can be the IP private rather than public)
Final note:
The graphics that are already very cumbersome, but I have not found pictures of Uno cards and needed something fast to debug the program graphically. If someone is a good package curra graphic serious appreciated that the Post.
As I said at the outset have not tried it with more Wiis only with Telnet, if you see bugs please posteadlo.
The file does not cartas.xml toqueis, if only the route of the images, but other data should be equal in all consoles or not function well.
Cos outstanding:
-- Improved graphics.
-- When using a wildcard color (normal or letters +4) is the next player who can put the color you want, be the same player who has put the letter, if this version works well add this in the next .
-- If someone leaves the game to warn other players to disconnect.
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July 19th, 2008, 19:24 Posted By: wraggster
News via Nintendomax:
News/release from MasterDJE:
MasterDje out a new version of "Chuck Norris Facts DS", which includes exceptional jokes on our beloved Chuck Norris. This new release brings honour the multilanguage with the Japanese, the German, Italian, the English and the Spanish.
The interface is translated to 70%: it lacks 20% German, 8% of things to restore order and still 2% to explain that I do NOTHING to Japanese, gome nasai everything ...
Notice to German, if someone (or, of course) reasoned (e) wants to bring a handful of facts and the various texts of the interface, it will have its name roughly somewhere (hence, bottom , Looks well ...) and my gratitude. there is a little more, I leave you?
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July 19th, 2008, 19:32 Posted By: wraggster
Ritz has today released what looks to be one of the best looking Homebrew Games for the Nintendo DS.
Take a look at these screens:
Heres what ritz has posted about his game:
sonic is the development name for my homebrew nintendo ds 3d game project. some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. in the near future i will build the game logic, a.i., scripting and i hope to include an interactive 3d map builder for easy world creation and object & creature placement
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Thanks to Nintendomax for posting the news and correct url of the author.
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July 19th, 2008, 20:11 Posted By: wraggster
Raphi2 has posted a new homebrew release for the DS, heres the info from the coder himself:
I released my next PAlib programm. It's DSRoomMaker. With DSRoomMaker you can build your own styled room with a few objects. I'm going to add more items and different rooms in the comming versions. Current is v0.8. Maybe I add custom objects using the FAT system.
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July 20th, 2008, 20:55 Posted By: wraggster
Today's Best Buy flyer has overridden the ESRB and given Final Fantasy IV, Trauma Center: Under the Knife 2 and MYST all "Mature" ratings. We have no idea how this happened, as the box images from the publishers should have the proper ratings. It's not like Best Buy's flyer design team adds the ratings to each box (and if they do, we feel bad for them). In the online version of the ad, hovering over the games with the pointer does display the proper ratings.
We're amused, but just to be clear, Trauma Center is rated T for Teen, while Myst and FF IV are rated E for everyone.
http://www.joystiq.com/2008/07/20/be...mes-as-mature/
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July 20th, 2008, 21:02 Posted By: wraggster
The latest issue of Nintendo Power reveals, via cover story, that Sonic the Hedgehog is back! After a painfully long absence, the "Blue Blur" is returning to the Wii with Sonic & The Black Knight which the mag pitches as a "big new Wii-exclusive adventure" in which Sonic "swings cool steel." Yep, the Sonic drought is over.
We have little info beyond the cover details for Sonic's third Wii outing, but can imagine a Sonic themed adventure with the compelling gameplay of Red Steel or Dragon Quest Swords will fit the series like a glove. Hey, we'll take it (begrudgingly) over gunplay any day.
http://kotaku.com/5027020/new-sonic-...play-to-series
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July 20th, 2008, 21:13 Posted By: wraggster
Just spotted on DWedits forum that he has released a new version of his Nes Emulator for the GBA, heres whats new:
Changes since 3-18-08 version:
* New BG scaler
* Supports trainers on roms
* More accurate MMC3 emulation
* Some scrolling fixes
* Fully automatic speedhacks
* Loads savestates from old versions of PocketNES
* No longer chokes when loading corrupted savestates
* ASM code to load roms moved to C
* Supports illegal instruction LDAX ($nn),Y
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Also if you have a minute please say thanks or whatever to Dwedit and let him know what site you came from, do so here --> http://www.dwedit.org/dwedit_board/viewtopic.php?id=409
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July 20th, 2008, 21:42 Posted By: wraggster
Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
Controls
Button Action
Select
Drag-scroll
Up one directory on file browser
Previous song
Next song
Toggle random play
Play/Pause
Stop
Quit
Usage
DragonMedia Player will pick up files anywhere on your SD or USB stick, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct place in order to function. For the changelog, please look inside either the source or the binary zip file.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting more formats such as aac/m4a integrated, and I am interested in supporting as many strange formats as possible such as spc, sid, nsf, etc, so look forward to more support.
flac
it
mod
mp1
mp2/mpa
mp3
ogg
s3m
wav
xm
Supported File Sources
Again, this list is very limited, nothing from DVD or Internet supported yet.
Front SD
USB
Future Plans
Things I would like to add when I get the time:
Meta tag support (embedded images, id3, etc)
Localizable to different languages
Playlists
File source from Internet (and DVD if documentation comes out)
Samba
More interactive theme support
Video (?)
Known Bugs
No confirmed bugs are known at this point. If you find a bug, please report it with steps to reproduce in the discussion section of this page.
Bug Reports/Suggestions
At this point, I'm not open to suggestions as it is too early. However, if you find a bug, please feel free to edit in the discussion of this page to let me know. Please don't take this as a suggestion to fork. I will start taking suggestions as the project stabilizes. Be patient!
DMP Themes
To install these themes, unzip them over the "default" directory under the themes directory. In the future, there will be a skin selection option in the menu. If you are interested in creating a sharp looking default theme, let me know and I'll consider including it as the official default. The one thing is, it has to be entirely created by you; no outside images.
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July 20th, 2008, 21:52 Posted By: wraggster
News/release from iamabe
I just got done making the SameGame for the wii. It's pretty basic right now but I plan on adding high scores, an undo button, and making it look better. Please report any bugs, and comments and suggestions are always appreciated.
Current Features:
beta 0.1:
- Wiimote IR
- Change board size
There's a very basic HBC icon and xml file.
It's made with an edited version of GRRLib 3.0.
I'm gonna release the source code with the final release.
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July 20th, 2008, 22:01 Posted By: wraggster
News/release from joedj
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Requirements
You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it's good to go.
History
Version Changes
boot.elf rebuilt with patched libfat to stop read-ahead cache providing old data. (thanks dhewg!), Attempt to fix USB ethernet adapter by initialisaing network subsystem before FAT, Added release_date to meta.xml.
Usage
The best way to get a feel for ftpii is to install it, using itself. When you download ftpii, use wiiload (with the Homebrew Channel) to start it up. When the network has initialised, use your favourite FTP client to connect to you wii. You can enter anything for a user name and password right now. Once you have logged in, navigate to the apps folder on your SD card, and upload the ftpii directory (containing boot.elf, meta.xml and icon.png) here.
Once you are done altering files, close the connection from your client, then push the A button on Wiimote #1. This will bring you out of ftpii and back to the HBC application selection menu. ftpii will now be in the list to run again without the need of Wiiload.
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July 20th, 2008, 22:05 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
When //quit is requested it has to be approved by pressing A or B
Added custom 404 error page
Added custom 500 error page
Added custom denied error page
More //quit security checks
Solved two stability issues Uses the new wiiweb.xml
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July 20th, 2008, 22:12 Posted By: wraggster
Raphi2 has updated his homebrew release for the DS, heres the info from the coder himself:
I released my next PAlib programm. It's DSRoomMaker. With DSRoomMaker you can build your own styled room with a few objects. I'm going to add more items and different rooms in the comming versions.
DSRoomMaker v0.9 released!
-Better Objects
-Other viewing
-Garden mode
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July 20th, 2008, 22:42 Posted By: wraggster
Konami announced their yearly Yu-Gi-Oh PSP game in Japan, but it won’t see a release in North America. Don’t worry Yu-Gi-Oh fans, a game based on Yu-Gi-Oh 5Ds is in development for the Wii. Usually, this isn’t the kind of thing I would report, but my interest piqued when a Konami representative told me it wouldn’t be like any other Yu-Gi-Oh game to date. I said, “No cards or dice?” He replied, “Think racing.”
I stood their quizzically for a moment imagining a mix of F-Zero and Panzer Dragoon. On second thought, I don’t think this Yu-Gi-Oh game will be that exciting. Yu-Gi-Oh for the Wii will probably be the new anime characters riding D-Wheel motorcycles with tilt control.
http://www.siliconera.com/2008/07/18...it-on-the-wii/
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July 21st, 2008, 18:24 Posted By: Shrygue
via Computer and Video Games
Wii Music has no score, no aim and so no game over screen. There's no winning or losing. Just music. But that is exactly why it's "better than a video game", according to Shigeru Miyamoto.
If you dared suggest Wii Music would be better deemed a musical toy than a videogame, the legendary Nintendo producer would straight up agree. "Yes, that's right, and that's why it's better than a video game," he said at a recent Nintendo developer roundtable.
It could be a great educational tool, too, he went on to explain. "I really think that half of an elementary music school could be dedicated to this.
"I'm hoping that through Wii Music, we'll get more drummers, more musicians and more people interested in music," he said, according to Kotaku.
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July 21st, 2008, 18:25 Posted By: Shrygue
via Eurogamer
Wii title Cooking Mama 2: World Kitchen is coming to Europe next year, courtesy of 505 Games.
Majesco whipped the tea towel off this sequel earlier in the month. Apparently it'll feature a full 3D world which Mama runs around catching burgers in her apron.
There will be lots more mini-games to play and recipes to cook, plus a rhythm mechanic designed to make boring tasks such as chopping more enjoyable.
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July 21st, 2008, 18:44 Posted By: wraggster
Newly released today:
features
Enemies will come at you from all sides and your attack craft is equipped to handle them all with its 360 degree cannon!
Combat the enemy with over 10 different, upgradeable weapons, such as underwater mines, homing missiles, lasers etc
With 20+ levels and several different modes of play, such as Mission Mode and Survival Mode, this title has extended replay value and content
This title utilizes 3D graphics with great special and particle effects, filling the screen with swarms of enemies, bullets and obstacles
description
The hopes of the free peoples of New Earth rests in your hands! Defeat the Chaos Empire and restore peace to a shattered planet!
Developed in secret, it is up to you to unleash humanities last hope against the Chaos Empire. Pilot this top-secret attack fighter through swarms of enemy fighters, countless obstacles and destroy the war machine Crimson Star once and for all!
http://www.play-asia.com/SOap-23-83-...j-70-2vyy.html
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July 21st, 2008, 18:45 Posted By: wraggster
Newly released today:
Join the Magical Book Club and enter a world of imagination and fun! Bring classical fairy tales and short stories to life with the new interactive reading system that lets you get immersed into the stories like never before! Combine that with mini-games that range from skill buidling sets to just plain fun, this is one Book club that your chIld may never want to leave!
http://www.play-asia.com/SOap-23-83-...j-70-2vyx.html
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July 21st, 2008, 18:46 Posted By: wraggster
Newly released today:
features
Play as Nancy Drew, the world's most recognizable teen sleuth, in this 3rd person action adventure follow up to Nancy's DS debut in The Deadly Secret of Olde World Park
Use the shadows to sneak past danger areas and avoid detection
Use your lock picking skills to sneak into areas to search for clues
Unique graphic novel format pays homage to the classic book series that introduced Nancy Drew to the world
Access your new Suspect File and keep track of information including fingerprints, habits, characteristics and more
Play new contextual detective games with various interactive objects that affect your progression through the game. Play conversation and unlocking games too
description
The Clue Bender Society, a group consisting of the world's greatest detectives, is looking for their newest member. Teen super-sleuth Nancy Drew is among three exceptional candidates that could make the cut if she can solve a series of pre-determined challenges before the others. But when a secret tome containing the solutions to history's greatest mysteries goes missing, the Clue Bender Society's test case becomes real; they turn to Nancy and the other applicants to help recover the book before it ends up in the wrong hands. With only 24 hours to solve the case and earn membership into the Society, Nancy Drew will have to be at the top of her game
http://www.play-asia.com/SOap-23-83-...j-70-2ox7.html
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July 21st, 2008, 18:47 Posted By: wraggster
Newly released today:
features
The adventure is divided into 5 different worlds
Each world is divided into 8 levels
8 different kinds of traps/mechanisms for each world
9 engine-based narrative animations
In the air, you can blow in the microphone and you will create an air stream Mr.Slime can use to fly
description
As the young but determined hero Mr. Slime, players set off on an exhilarating adventure, trying to protect Slime Village from its evil enemies, the Axons. Using the touch screen and stylus, players must navigate the levels by dragging and stretching Mr. Slime’s arms to grab hold of small anchor points scattered throughout the game.
Mr. Slime features inventive uses of characteristics specific to Nintendo DS, including sound and shape recognition. As an example, players are able to blow on Mr. Slime to make him fly in the air or to help him breathe under water.
http://www.play-asia.com/SOap-23-83-...j-70-2md5.html
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July 21st, 2008, 18:48 Posted By: wraggster
Newly released today:
features
Race in five Championship Events including Time Attack, Race, Eliminator, Race Line, and Stunt Challenge
Challenge yourself in exotic locations such as Morocco, Italy, Hong Kong, and more
Take on opponents via local wireless or through Nintendo WiFi Connection
Choose from 11 Ducati motorcycles including the Monster, Hypermotard, 848 & 1098 Superbikes, and Desmosedici RR
Choose from eight unique characters each in their own colorful and distinctive leathers
Experience the arcade-style roadracing with power sliding, wheelies, and on-track jumps
New stunt modes including wheelies, burnouts and jumps
description
Get on the gas in the exciting Nintendo DS roadracing action on a Ducati, the ultimate expression of the most extreme racing machine today! Just like the Ducati, this action-packed NDS game is built for a single-minded purpose - experience the thrill! Choose a Monster or Superbike and ride the fastest stopping and quickest lapping Ducati, known the world over as the most powerful and best handling motorcycles. Want to mix it up? Climb aboard the Hypermotard and take on asphalt canyons, mountain curves or dirt roads with total abandon. Compete in 50 Challenges across five exotic locations in one of the numerous single player modes or challenge a friend in multiplayer mode! Get on your NDS Ducati now for full stop and fast forward action!
http://www.play-asia.com/SOap-23-83-...j-70-2eam.html
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July 21st, 2008, 18:51 Posted By: Shrygue
via IGN
Which do you prefer: sailing the ocean or soaring through the sky? With the latest additions to the Wii Shop Channel, players can choose between seafaring action and high-flying thrills. Unleash your inner pirate with a new WiiWare adventure, or check out a pair of side-scrolling Sega Genesis classics making their Virtual Console debut. By air and by sea, big fun is on the way.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
WiiWare
Pirates: The Key of Dreams (Oxygen Games, 1-4 players, Rated E for Everyone Mild Violence, 1,000 Wii Points): Pirates: The Key of Dreams is a frantic nautical shoot-'em-up. Sail your way across the Caribbean, cannons blazing, looting booty, running blockades and ultimately battling Blackbeard himself. The player takes control of a navy captain sent deep undercover as a ruthless pirate in order to seek out and retrieve the Key of Dreams, a valuable and dangerous cursed artifact. Rescue castaways to bolster your ship's crew, gaining performance increases to your navigation, weaponry, structural integrity and cartography skills. Collect increasingly powerful weaponry including rockets, mines, chain shot, saw blades and a flamethrower to hurl destruction into the path of your enemies. Play against three of your scurvy friends or A.I. opponents in pitched multiplayer battles over 35 levels, set in seven themed environments. Choose from different ship types that reflect your play style. Play in turbo mode if you're pirate enough.
Virtual Console
Super Fantasy Zone (Sega Genesis, 1 player, Rated E for Everyone Mild Cartoon Violence, 900 Wii Points): The last entry in the Fantasy Zone series, this side-scrolling shooter puts you in the shoes of main character Opa-Opa, who is on a mission to avenge the death of his father. To do so, you'll have to battle a variety of Enemy Generators to clear out the various levels and finish off the Menon Guardian at the end of the level. Eliminating your enemies will let you rack up some gold, which you can use to buy even better weapons, upgrades and other equipment. Spend your gold wisely, as each different boss you need to defeat presents a unique challenge.
Gley Lancer (Sega Genesis, 1 player, Rated E10+ for Everyone 10 and Older Mild Suggestive Themes, Mild Fantasy Violence, 900 Wii Points): In the year 2025, a war breaks out between humans and a hostile alien race, and 16-year-old Lucia and the rest of the starfighter pilots in the Earth Federation must join the battle. When Lucia's father is kidnapped by the aliens, she decides to take action and hijacks a brand new prototype starfighter, the Gley Lancer, in order to try to save him. In this side-scrolling shooter, step into the cockpit of the Gley Lancer as Lucia, rescue your father and destroy the evil aliens that are bent on destroying the human race.
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July 21st, 2008, 18:54 Posted By: wraggster
Newly released today:
features
Fully immersive golf game turns your Wiimote into a virtual set
New online game modes bring the links to life with Friend Play and World Play
True-to-life golf physics and dramatic telecast style presentation
Multiple game modes ranging from tournament, character matches, stroke play, special mini-games and more
Unlock new characters, courses, and outfits including classic Capcom characters: Apollo Justice, Arthur, Chun-Li, Jill Valentine, and more!
Utilize your personalized Mii’s for the ultimate customized game
description
We Love Golf!™ presents a realistic golfing experience with a fresh new spin incorporating the Wii Remote’s unique motion-sensing functionality. Players will use the controller to choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist. Just as on a real course, gauging wind conditions, correct club selection and careful reading of the greens are all essential for victory
http://www.play-asia.com/SOap-23-83-...j-70-2r7z.html
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July 21st, 2008, 18:55 Posted By: wraggster
Newly released today:
Rock Band Track Pack Vol. 1 contains 20 songs previously released as downloadable content for the Xbox 360™ and Playstation 3™.
The following songs will be featured on the Track Pack. All are master recordings.
"Song title" - Artist
"KillThe Kill" - 30 Seconds to Mars
"Move Along" - All-American RejectsThe All-American Rejects
"All the Small Things" - Blink-182
"More Than a Feeling" - Boston
"Moonage Daydream" - Bowie, DavidDavid Bowie
"We Care a Lot" - Faith No More
"Truckin'" - Grateful DeadThe Grateful Dead
"Die, All Right!" - HivesThe Hives
"Calling Dr. Love" - Kiss
"Gimme Three Steps" - Lynyrd Skynyrd
"March of the Pigs" - Nine Inch Nails
"Live Forever" - Oasis
"Crushcrushcrush" - Paramore
"Synchronicity II" - PoliceThe Police
"Little Sister" - Queens of the Stone Age
"Teenage Lobotomy" - Ramones
"Siva" - Smashing Pumpkins
"Interstate Love Song" - Stone Temple Pilots
"Buddy Holly" - Weezer
"Joker & the Thief" - Wolfmother
http://www.play-asia.com/SOap-23-83-...j-70-2raj.html
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July 21st, 2008, 18:57 Posted By: wraggster
Newly released today:
features
New Arcade style visual effects bring even more fun to the field. With ball trails, big hits, and sprint trails, the college football experience jumps to life like never before
An all-new Wii-exclusive moves system featuring simplified Wii Remote-based controls makes NCAA Football 09 the most accessible college football game ever
Call plays on both sides of the ball using a simplified playbook featuring 40+ plays or call plays like a pro with the full playbook
All-new action icons tell you when to tackle, evade defenders, swat the ball on passing plays, and more, all while the play is playing out
Hype the crowd with user-controlled celebrations to gain a momentum boost, or taunt friends and rivals after every big score
description
Now everyone can compete using EA SPORTS All-Play. Get ready for the most fun you've ever had with a college football game. Celebrate your own way after a BIG touchdown during the Wii-exclusive Crowd Hype moments to improve your team's abilities on the field. NCAA on the Wii is the most accessible football experience. There are different playbooks available on the fly for all skill levels and the most approachable controls. Everyone from a novice to an experienced player will have blast playing together
http://www.play-asia.com/SOap-23-83-...j-70-2mcm.html
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July 21st, 2008, 19:40 Posted By: wraggster
The Wii Homebrew Scene is at the moment one of the most exciting of the Homebrew scenes with releases for Games, Demos, Apps, Emulators and even a dubious Custom Firmware. Last Week Bushing who is one of the Wii Scenes most prominent hackers published an article asking Nintendo to contact him to stop a piracy hole on the system but protect the Homebrew we all enjoy.
Sadly some coders are still releasing apps to dump the contents of discs to the Memory Card and even sadder is that some "Homebrew" sites are posting this news. Now what people do is their own buisness but if Nintendo see piracy on the Wii and especially with supposed homebrew sites posting about such apps we will see the big N go all out to kill homebrew for us all.
Yet again another kick in the teeth for real Homebrew and Emulation fans.
Agree or disagree via the comments
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July 21st, 2008, 20:00 Posted By: wraggster
Bushing one of the Wii Scenes most prominent hackers last week went public with his plea to Nintendo to answer him and stop a piracy exploit (unreleased) in the Wii that allows unmodified Wiis to run pirated Games, Bushing updated and Nintendo have replied.
He did not post the reply from Nintendo, he just posted(Insert a polite reply here from a real person at Nintendo, indicating that they received my message and will reply further shortly.)
(No, I won’t be posting any other correspondence with them.)
Bushing has also posted all the emails from people pretending to be from nintendo (eg nintendo61@gmail.com).
Looks like the pirates wont be getting their day after all and by doing this Bushing has protected the Homebrew scene. Yes a strange move for a Wii Hacker to Work with Nintendo but protecting against Piracy benefits all and especially the Homebrew Community.
spread the word
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July 21st, 2008, 22:35 Posted By: wraggster
Le Rodeur has released the first version of his project to bring a Diablo Clone to the Nintendo DS:
Heres the info:
Bon bah this is my first project, a mini-remake (I said mini) this diablo2 fact that my dream (always elsewhere). As stated in the subtitle you incarnerez the witch of diablo2.
History:
ver 000.1: Bah is still in alpha version so you can just move the witch on a map infinite
How to play:
With the pad, for the moment just arrows marches (diagonal included therein)
Other information:
Uh ... There is a part that the announcement of diablo3 gave me the punch XD (vreaiment I had trouble with diagonals at the beginning)
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July 21st, 2008, 22:47 Posted By: wraggster
Thoduv has updated his Lapinou jumps game for the Nintendo DS:
Lapinou is a nice little rabbit "carrotivore" that is, for some reason that nobody so far could not explain, stuck in a kind of infernal tour, between two edges of the screen. But never fear for our rodent friend, who despite having a diet varied little, is rather dégourdi and cunning. By dint of reflection, it has therefore found the solution to his imprisonment: this solution is simple, it is rising. Mount? Hey, just wish I see strange blocks of land suspended in the middle of emptiness by a divine force very favourable to the survival of the species of rabbits, which commme you know, is necessary for proper regulation of quantity of carrots in the ecosystem, but brief. Even more surprising, those famous blocks magic seem to indicate a path, forming a stairway to freedom of our beloved Lapinou (since this is his name). Then he takes his courage with his two ears, heats feet, and starts bouncing blocks in blocks. But horror: it turns out that these are rather fragile and kind of rapidly crumbling under the weight of rodent doped with carrot juice ... Your mission (if you agree): embody this rabbit in distress and give him his freedom.
-- July 21, 2008:
[VERSION 1.2] A great big package of new products, cleaning code, correcting bugs! The new Lapinou is here! Maheureusement, it will probably wait for quite some time the next, if there ever is one.
* Add a block aid, placed at the beginning of the game, to explain just what to do (for people who would not want to read the README!)
* Add a secret bloc, which is very expensive but helps us to ... a secret!
* Better protection against cheating!
* Small music (héhé) and animation for those arriving to finish the game!
* Menu to buy blocks. Beginning integration of a "modular" for the main loop.
* Modification sorting polygons translucent to correct bugs transparency.
* Standby mode when you close the DS.
* Switch ASlib for sound, ca m'évite lots of trouble with my own MP3 player who does that at its head.
* Grosse modification of the main menu. The code is always crade, but much nicer!
* Changing the force of gravity (more "real" and a "floating" for very light) ... ... Indeed not, it has the air to break the gameplay ...
* System backups that works (block "nds"). File scores / backup renamed "lapinou.sav."
* Sending scores on the internet direct DS.
* Add block "slide" and "nds."
* Falling blocks are solid and break at the landing.
* Add a small particles (ugly for now).
* Small improvements to the system vthreads: it is possible to stop a thread nicely, and initiate a cascade threads (inside other threads). Adding full effects on the menus.
* Support ADPCM, and passage of all the sounds in ADPCM = gain seats in the ROM (200K earned).
* Responsible less monotonous (change depending on height).
* System stronger CPI (InterProcessor Communication) "lapinou-ipc."
* System abstraction "lapinou-io" for files.
* Collisions objects-objects.
* Cleaning the code (particularly main loop).
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July 21st, 2008, 23:04 Posted By: wraggster
News/release from hazuki62 is a release of a rather adult themed release for the Nintendo DS:
Here is the first version of the reader VirtuaGirl
But what is it that it VirtuaGirl ti?
Bin girls doing strip tease course
So I knew that this sort of thing missing on ds.
Now it is settled.
Format recognized: BK1, BK2, BK3
INSTALLATION:
- unzip the archive at the root of your linker
- put your file. bk in the dossier vg
USE:
A button to start reading the file
left right to change file
A KNOW:
response time long enough to change video currently playing.
libfat uses so do not forget to patch with good dldi if your linker does not
modified. rar (ajour ds.gba and sc.nds I had forgotten to bring them)
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July 21st, 2008, 23:16 Posted By: wraggster
Nightfox has released a bugfix version of Colors for the Nintendo DS:
Hi!
I just fixed another "bug?" reported by users with slow SD cards. Game freezes when they exit from Options Screens. This is because music is playing (mp3 Stream) and at exit of options screen data will be saved to a file. Sometimes, rarely, this causes DS freezes, because a mp3 player is reading a block from fat and at same time, options screen is triyin to write one. I fixed it pausing while Options Screen is saving data to fat then unpausing it. Now you will notice a little pause on music when you exit Options Screen.
Added also a new game icon, updated credits and a "Loading files" counter.
Thats all
Download: http://www.mediafire.com/?pzwt1mxf32p
Please, report any unknow bug to me to can fix it
P.D. It's fun try to fix bugs caused by linkers.... XD
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July 21st, 2008, 23:21 Posted By: wraggster
Raphi2 has updated his homebrew release for the DS, heres the info from the coder himself:
Ok. DSRoomMaker v1.0 is released!
-Now you can edit the walls and ways of your room!
-Added more objects
-You can combine the objects now
-The garden is bigger
-Deleted kitchen,bathroom and bedroom to combine it in one big main room
-Enjoy
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July 22nd, 2008, 01:42 Posted By: JKKDARK
New version of the input plugin for Dolphin (a Gamecube emulator for Windows).
Info:
Falcon4ever's Avatar
Join Date: Jun 2003
Location: The Netherlands
Posts: 292
Cool nJoy v0.3: Multi-controller support.
Hi!,
I just finished updating my input plugin nJoy.
nJoy v0.3 now features multi-controller support!
- Enjoy!
*update*
new builds are also here:
http://falcon4ever.pcsx2.net/dolphin/SVN_builds/
r49 of the attachments is actually r50.
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July 22nd, 2008, 02:52 Posted By: bmic@universitando.c
I am releasing a beta version of the Home Menu, decided to separate SOME of my functions of GRRLIB not to distort its purpose, this "library" will be temporarily call of STDMENU, if someone has better idea please advise.
Attached a sample code that makes very easy the lives of those who want to develop using the library as GRRLIB standard for matters of video and images in their homebrew.
Below a brief description of their duties:
-- STDMENU_InitAll ()
Responsible for booting the library FAT, Wiimote buttons, IR Wiimote, video, sound and variables necessary for the Home Menu.
You MUST place this early in the main.
-- STDMENU_HomeMenu ()
Responsible for calling the function of the HOME MENU.
It should be placed as an example: if (wpaddown & WPAD_BUTTON_HOME) STDMENU_HomeMenu ();
-- STDMENU_drawPointer ()
Responsible for showing the pointer on the screen, the X and Y is returned if declared as int the variables wXpos, wYpos and wAngulo, wBattery not yet been implemented for lack of support for the libraries of current wiimote homebrew for the wii.
His call should be placed before: GRRLIB_Render ();
The Operations Guide has to be customizable with a file name "OpGuide.png" with 608x404 resolution.
I will be staying at least for now the functions of the wiimote settings, I am entering in vacation from and in the next three weeks I will not look on any code, after all, these are the real reason for the premature release of STDMENU.
-------------------------------------------------- ------------
below some functions implemented in GRRLIB:
-- GRRLIB_DrawImg_FadeInOut (width, height, image, scale X, Y scale, speed);
Performs a fade in and out of selected images.
-- GRRLIB_DrawImg_FadeIn (width, height, image, scale X, Y scale, speed);
Performs fade in the image selected.
-- GRRLIB_DrawImg_FadeOut (width, height, image, scale X, Y scale, speed);
Performs fade out in selected image.
-- GRRLIB_FadeScr ();
It should be used to capture the screen of the current system and make a fade out.
The next functions were withdrawn from the forum of GRRLIB
http://grrlib.santo.fr/forum
-- GRRLIB_ScrShot (const char *);
Save a PNG file of the screen capture.
-- GRRLIB_ScreenCap ();
Used to capture a screen and send a variable u32 to be used later, its use is given as follows: u32 tex_scrTmp = GRRLIB_ScreenCap ();
LINK TO DOWNLOAD: http://wiihomemenu.googlecode.com/files/stdMenuBeta.rar
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July 22nd, 2008, 12:54 Posted By: Darksaviour69
Capcom finally offically announced that Dead Rising: Chop Till You Drop (cool name) is in development for the Wii. Dead Rising: Chop Till You Drop is scheduled to hit store shelves this Winter.
Dead Rising: Chop Till You Drop includes the following features:
• Utilizes the same engine as Resident Evil 4 Wii edition.
• New level of interaction – aim and fire guns, swing and throw weapons and shake off zombie attacks with added Wii Remote functionality
• Huge environment – expansive indoor and outdoor areas of the mall provide a variety of different locations to explore
• Improved save functionality allows for more seamless gameplay
• Hoards of enemies on screen at once resulting in non-stop, pulse-pounding action
• Anything in the mall is at Frank’s disposal
• Grab environmental objects like umbrellas and benches to use as improvised weapons
• Snatch items from different stores to use as weapons including golf clubs, lawnmowers, frying pans and more
• Consume food and drink to revive health
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July 22nd, 2008, 16:26 Posted By: wraggster
News from Divineo China
Simply snap the wireless receiver to the bottom of your Wiimote and press the synch button on your wireless nunchuk, you are now ready for non-stop, wireless gaming. An integrated LED status indicator on the receiver lets you know when you are connected, synched and ready to game.
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July 22nd, 2008, 16:36 Posted By: wraggster
Newly released:
More well known titles from the NeoGeo era are revived for home consoles. Samurai Spirits chronicles that marks a turning point in the development of hack and slash fighters is converted for the PlayStation2™ and Nintendo Wii™.
In addition to the old fun, this Online Collection version contains a lot more other elements which fully utilize the facilities of the PlayStation2™ and Nintendo Wii™.
This collection contain five of the most representative games in the series:
Samurai Spirits
Shin Samurai Spirits
Samurai Spirits Zankourou Musou Ken
Samurai Spirits Tenkusa Kourin
Samural Spirits Rei
And in addition to this, the collection comes with a bonus game called Samurai Spirits Tenka Ichi no Kenkaku den.
Both PlayStation2™ and Nintendo Wii™ versions feature a color edit system that allows you to change your player character's outlook and two sets of background music for you to listen to.
Aside from these audio and visual additions, the system is upgraded with a VS mode where you can repeatedly fight a character until you are satisfied with your scores. Another upgrade is the training mode where novices and veterans alike can practice on controls and sure-kill attacks.
This new version comes with animal characters you can control in the new mini games.
http://www.play-asia.com/SOap-23-83-...j-70-2qjq.html
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July 22nd, 2008, 16:39 Posted By: wraggster
New from Success HK
Rock Band is the ultimate platform for music fans and gamers to interact with music like never before. The game challenges players to put together a band and tour for fame and fortune ?all while learning to master lead/bass guitar, drums and vocals. Featuring the most master recordings of any music game ever by the world's biggest rock artists, Rock Band includes tracks that span every genre of rock ranging from alternative and classic rock, to heavy metal and punk.
What's inside the box of Nintendo Wii Rock Band Instrument Edition
shoulder belt
Wireless Guitar(x1)
Drum(x1)
Microphone(x1)
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July 22nd, 2008, 16:40 Posted By: wraggster
New from Success HK
The Family Trainer-Mat can compatible with Wii Dance mat controller.It has non-slip high-quality mat surface ,can absolute give you get full toughen,quite amazing and funny, and can exercise your whole body.
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July 22nd, 2008, 16:41 Posted By: wraggster
New from Success HK
This Wireless Sensor Bar is quite slim,and compatible with Wii Sensor Bar stand.It can control up to 25 feet away,ideal for wall-mounted flat screen.
It can charging when using recharging battery, and required 4 AAA batteries.
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July 22nd, 2008, 16:59 Posted By: wraggster
News via aep
Falcon4ever has compiled the latest Dolphin code and released two binaries. Download here: Falcon4ever Dolphin SVN Builds
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July 22nd, 2008, 17:21 Posted By: wraggster
Dwedit posted a new version of the Nes emulator for the GBA:
Changes since 7-19-08 version:
* Bugfixes
Changes since 3-18-08 version:
* New BG scaler
* Supports trainers on roms
* More accurate MMC3 emulation
* Some scrolling fixes
* Fully automatic speedhacks
* Loads savestates from old versions of PocketNES
* No longer chokes when loading corrupted savestates
* ASM code to load roms moved to C
* Supports illegal instruction LDAX ($nn),Y
Download Here, Feedback Here --> http://www.dwedit.org/dwedit_board/viewtopic.php?id=409
Tell em your from DCEmu, he does request to know where your from
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July 22nd, 2008, 17:28 Posted By: wraggster
Nuke slipped this one out and no one anywhere picked it up but thankfully ive spotted it today and its a new version of the Region Free Game Loader for Wii that requires you to have the Homebrew Channel installed.
GeckoOS V1.06d beta - Wii versions
Changes:
v1.06d
1. Added support for all Euro PAL game regions.
v1.06c
1. Fixed the code handler which prevented some games booting.
v1.06b
1. Force PAL50
2. Improved boot compatibility - Uses variables required from the update partition, before switching back to the game. Downside it takes a couple more seconds to boot.
3. Some minor fixes in the server code which improves paused start when debugging. Fixed some menu bugs also.
4. Can be used with included applications, 'Load', 'Card', 'Music'
5. Progress bar added to menu when using included apps.
Dev feature:
Just like the Homebrew channel, when you load a DOL or via the included Load application, you can return instantly back to the GeckoOS by pressing the Wii Remote 'HOME' button by adding the following few lines in your code, which is found in alot if not all homebrew. As it works the same as the Homebrew channel you don't need to edit your homebrew apps, this makes very fast dev cycles for developers.
while(1) {
WPAD_ScanPads();
u32 pressed = WPAD_ButtonsDown(0)
if ( pressed & WPAD_BUTTON_HOME ) exit(0);
VIDEO_WaitVSync();
}
As always, works with WiiRD Remote debugger at http://wiird.l0nk.org/wp/ and http://www.usbgecko.com/forums/forumdisplay.php?f=25
Note:
SD Menu and various apps are still left out, but will be added to the next version after this version is beta tested.
If any coder wants the sourecode to the loader app to port to Linux or Mac feel free to contact me
Nuke
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July 22nd, 2008, 17:32 Posted By: wraggster
James0x57 has released a Gamecube AR codes to WiiRD Converter:
GCN AR to WiiRD CodeType Converter v0.9 by James0x57
-----------------------------------------------------
*This tool converts GCN AR codes for use with WiiRD.*
The tool itself is the file "AR to WiiRD.jar", you
need the Java Runtime Enviornment to use it.
Simply paste decrypted GCN ActionReplay codes into the left textbox, hit convert and on the right will be each code from the left with the code converted to one that WiiRD can use!
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July 22nd, 2008, 17:43 Posted By: wraggster
Michniewski has released a new version of the Snes Emulator for the Nintendo Wii and Gamecube, heres whats new:
Hello again,
I've updated my version of Snes9xGX to 002. Hopefully this version will satisfy the features most clamored for. Snes9xGx now includes nunchuk, classic, wiimote and GC controller support. I've also compiled a gamecube version, but this is untested (let me know of any issues you come across).
Read the readme for default mappings. These can be reconfigured in the menu. Remember to save your configs!
Changes:
Code:
[What's New 002]
- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file.
This means no per-game configurations, but one global
config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
[What Was New 001]
- compiles with latest devkitppc (r15)
- now uses libfat (can use front sd slot on wii)
- updated menu items a bit
- wiimote support
- fixed: autoload sram/freeze
- fixed: rom plays immediately after loadingThanks to:
- original coders of Snes9x
- softdev and crunchy2 for GC port
- shagkur and wintermute for libogc / devkitppc
- everyone else contributing to the scene
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July 22nd, 2008, 17:43 Posted By: wraggster
Michniewski has released a new version of the Snes Emulator for the Nintendo Wii and Gamecube, heres whats new:
Hello again,
I've updated my version of Snes9xGX to 002. Hopefully this version will satisfy the features most clamored for. Snes9xGx now includes nunchuk, classic, wiimote and GC controller support. I've also compiled a gamecube version, but this is untested (let me know of any issues you come across).
Read the readme for default mappings. These can be reconfigured in the menu. Remember to save your configs!
Changes:
Code:
[What's New 002]
- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file.
This means no per-game configurations, but one global
config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
[What Was New 001]
- compiles with latest devkitppc (r15)
- now uses libfat (can use front sd slot on wii)
- updated menu items a bit
- wiimote support
- fixed: autoload sram/freeze
- fixed: rom plays immediately after loadingThanks to:
- original coders of Snes9x
- softdev and crunchy2 for GC port
- shagkur and wintermute for libogc / devkitppc
- everyone else contributing to the scene
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July 22nd, 2008, 20:11 Posted By: wraggster
Props to Brakken for spotting this nice bit of DS News, the Very impressive GBA Zeldaish Anguna game will be coming to the DS Soon says the coder on his site.
A few people have asked about porting Anguna to other systems (notably DS). After enough pestering, I've decided to go ahead and start porting it. Thank you to Electrobee for providing DS homebrew equipment for testing. What WOULD come in handy is a copy of the no$gba debugger, which, unfortunately, is unavailable as its author has seemingly disappeared. If anyone has a legal copy they'd like to sell or donate, please let me know!
Also, if anyone is interested in porting Anguna themselves to another system, I'd be more than happy to provide help, code, graphics and level resources, etc. Just send me an email.
Any fans of adventure games done in a Zelda 1 look will love this news. For More info check out his web here --> http://www.tolberts.net/anguna/
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July 22nd, 2008, 20:33 Posted By: wraggster
News via nintendomax
Kukulcan associated with Lobo and Neumann has just introduced its 18th project "ESCAPE". Adventure game / arcade in which you fail on an island. The goal is to escape through barter with the natives to get the famous "ticket ESCAPE" and to face all the little aliens.
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July 22nd, 2008, 20:35 Posted By: Shrygue
via Computer and Video Games
Satoru Iwata has admitted that Nintendo's restrictions on interaction via Wii Connect 24 could be improved and has said the company will be working to improve the service in the future.
"First of all, I don't think the current system we have with friend codes is perfect," he said in an interview with GameDaily.
"However, if it's an online world where you can get access to anybody without any restrictions, I as a father do not feel like allowing my daughter be engaged in that kind of world."
Iwata said that the company felt it was important to create a world free of harassment for those who have never experienced online videogames before.
"So we will be studying this," he added, "on an ongoing basis in order to improve Nintendo's own circumstances where people can freely and safely enjoy the communications through the net."
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July 22nd, 2008, 20:52 Posted By: Shrygue
via Kotaku
Getting your hands on a Wavebird, Classic Controller, or Nintendo GameCube could shortly become very difficult as Nintendo faces a ban on all three devices, following a failed attempt to overturn the verdict in a $21-million dollar patent infringement suit brought on by Texas-based Anascape Ltd. U.S. District Judge Ron Clark plans on issuing the ban on these Nintendo products tomorrow, giving the company a chance to avoid the ban by posting bond or placing royalties in an Escrow account. According to Anascape lawyer Doug Cawley, the ban will be placed on hold while Nintendo appears on the Federal level.
"Nintendo was already planning to appeal this case to the Federal Circuit court,'' Nintendo spokesman Charlie Scibetta said in an e-mailed statement. ``The recent ruling by the trial court does not impact that decision.''
Note that the ban does not affect the Wii remote or nunchuck controllers - just the standard controllers that include analog sticks.
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July 22nd, 2008, 21:05 Posted By: Shrygue
via Joystiq
"Absolutely the hard-core gamer crowd is critically important to us." Which would explain why so much of Nintendo's E3 press conference was taken up by spirited flailing, smiling soccer moms and the worst rendition of the Super Mario Bros. theme the world has ever been forced to endure.
But Nintendo hasn't forgotten about the mythical "hardcore" gamer crowd, Cammie Dunaway tells Wired. The executive VP of sales and marketing, who insists that she's a "genuinely smiley, nice person," explains that "the Zelda and Mario teams are hard at work," possibly on something that could rival the infinitely desirable Super Mario Sluggers. "And even Super Mario Sluggers, which is certainly an expanded audience title, but what core gamer doesn't love Mario and baseball and finding out which combination of characters are going to do what kind of crazy things in the field?" she ponders.
Dunaway also notes that Nintendo is committed to a variety of games, catering to casual players with titles like Cooking Navi, and exciting tougher crowds with the DS iteration of Grand Theft Auto. We mean, she must have seen it, right? "I have not looked at the product. Have you?" Well, no ... but we haven't been incorporating it into our sales pitch either.
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July 22nd, 2008, 21:05 Posted By: Shrygue
via Joystiq
"Absolutely the hard-core gamer crowd is critically important to us." Which would explain why so much of Nintendo's E3 press conference was taken up by spirited flailing, smiling soccer moms and the worst rendition of the Super Mario Bros. theme the world has ever been forced to endure.
But Nintendo hasn't forgotten about the mythical "hardcore" gamer crowd, Cammie Dunaway tells Wired. The executive VP of sales and marketing, who insists that she's a "genuinely smiley, nice person," explains that "the Zelda and Mario teams are hard at work," possibly on something that could rival the infinitely desirable Super Mario Sluggers. "And even Super Mario Sluggers, which is certainly an expanded audience title, but what core gamer doesn't love Mario and baseball and finding out which combination of characters are going to do what kind of crazy things in the field?" she ponders.
Dunaway also notes that Nintendo is committed to a variety of games, catering to casual players with titles like Cooking Navi, and exciting tougher crowds with the DS iteration of Grand Theft Auto. We mean, she must have seen it, right? "I have not looked at the product. Have you?" Well, no ... but we haven't been incorporating it into our sales pitch either.
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July 22nd, 2008, 21:21 Posted By: Shrygue
via Computer and Video Games
"Hundred of thousands" of dangerous and unsafe Nintendo DS chargers could have made their way over to the UK, Trading Standards have warned.
The body is trying to recall the dodgy DS and DS Lite chargers, which officers say have been shipped over from China to UK shops in "vast numbers" and could cause electrocution.
Wires become detached from the plugs after being used, leading to a large risk of electric shocks. The pins don't fit properly in UK sockets either, causing overheating.
One of the chargers concerned has the code marking 'DE62347066', but others have no code and are simply called 'Travel Charger'.
Speaking to the BBC, Chris Holden, senior trading standards officer at Buckinghamshire County Council, said that the chargers are being sold for about £5 on the internet and about £6 in the shops. Safe chargers retail for around £15.
"The UK appears to be flooded with them," he said. "It probably runs into hundreds of thousands or even millions."
You've been warned: don't buy any cheapo DS chargers from the market.
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July 22nd, 2008, 21:23 Posted By: Shrygue
via Computer and Video Games
Ignition Entertainment has confirmed that Metal Slug 7 will be coming to Europe exclusively for the DS.
The game is the latest in the 'run and gun' series first released on Neo-Geo arcade machines.
Spanning seven missions, six playable characters and a lot of new weapons, Metal Slug 7 continues the story of Marco, Tarma and Eri, who continue to wage war again General Morden.
There's some screenshots here. The game will be available this autumn.
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July 22nd, 2008, 23:24 Posted By: wraggster
News via Nintendomax:
Updated release from Kriogen:
Now comes a color around the letter shows, that color is the color you have chosen the last player who put a wildcard.
Description:
This is the card game Uno, can play from 2 to 4 players via the Internet (or local area network). As I have only 1 Wii I could not see if it works perfectly, I have refined using Telnet 3, so as not operate in the Wiis not act as a server, but theoretically should work well.
DIRECTIONS:
In the main menu indicates if it wants to act as a server for 2 to 4 players or want to become a customer, once selected you'll have to wait until all players are connected. As all are connected server distributed charts and start playing the first connected user (normally the player who acts as a server, but could be another if someone connected before this establish its own connection).
If you have more cards in your hand you can see (more than 7 letters) you can move hand with the left and right buttons.
To select a letter you put on top and press B (the letter selected will appear in the foreground as you move your hand), if you have no cards to make (or think you do not have) hit the button and draw a new 2 letter. Clicking the button home saldrás your turn the game, but other users are blocked (expects to receive from a socket that no longer exists)
If this is not your turn seem that the game has been hanged, but is not so.
Configurations:
Edit server.xml and adjusts the server's IP and port with which want to connect (if you're going to act as a server you also have to configure, but it can be the IP private rather than public)
Final note:
The graphics that are already very cumbersome, but I have not found pictures of Uno cards and needed something fast to debug the program graphically. If someone is a good package curra graphic serious appreciated that the Post.
As I said at the outset have not tried it with more Wiis only with Telnet, if you see bugs please posteadlo.
The file does not cartas.xml toqueis, if only the route of the images, but other data should be equal in all consoles or not function well.
Cos outstanding:
-- Improved graphics.
-- When using a wildcard color (normal or letters +4) is the next player who can put the color you want, be the same player who has put the letter, if this version works well add this in the next .
-- If someone leaves the game to warn other players to disconnect
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July 23rd, 2008, 19:00 Posted By: wraggster
Newly released in the UK at Amazon UK:
Guitar Hero: On Tour allows gamers to take the rock-solid Guitar Hero experience wherever they go. Utilizing a revolutionary Guitar Hero Guitar Grip peripheral that fits in the Game Pak slot on the Nintendo DS, Guitar Hero: On Tour gives fans the ability to shred along with their favourite tunes with complete portability. The soundtrack features exclusive music with a diverse set list of master tracks including classic rock, alternative and pop favourites. For the first time, the same epic music, game play and graphics that players have come to expect have been combined into one handheld package creating a ground-breaking Guitar Hero experience.
Key Features
Unique, new portable gaming experience for the Nintendo DS
Rock Out to Guitar Hero on the DS for the first time with the Innovative Guitar Grip.
Utilize local wireless play to shred with your friends in multiplayer modes.
Use the included pick-stylus to strum the touch activated screen and rock out on the go.
A New Musical Offering: Rock out to 25 monster tracks, 20 of which are exclusive to the DS, including music from a variety of classic rock, pop and alternative rock favourites.
Announced song list:
Do What You Want – OK Go
All the Small Things – Blink-182
Spiderwebs – No Doubt
Are you Gonna Be My Girl – Jet
We’re Not Gonna Take It – Twisted Sister
Gameplay Modes:
Single Player Mode: Prove your guitar shredding skills while navigating through Career, Quick Play or Guitar Dual modes.
Multiplayer Modes: Players can play: Face Off, Pro Face Off and Co-op and Guitar Duel together – all utilizing local wireless play. >Practice Mode: Practice using the Guitar Grip and pick-stylus to nail those tricky solos.
Authentic Rock Star Experience:
- Takes full advantage of Nintendo DS capabilities, including activating star power by yelling "Rock Out" into the DS microphone
- Attacks in Guitar Duel allow you to utilize the DS in a new way
- Blow into the DS microphone when the touch screen is set on fire in pyrotechnics
- Sign an autograph when it is requested by an excited fan
- Fix a broken string by dragging the broken ends together
All of the customization and personalization Guitar Hero fans enjoy: Select from six characters including two new rockers, which are exclusive to the DS. You can also choose from a vast collection of guitars and all new musical venues.
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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July 23rd, 2008, 19:08 Posted By: wraggster
Newly released in the UK at Amazon UK:
Grab your cue and go head-to-head in Pool Party for the Nintendo Wii. With 13 different types of pool, including 9-Ball, 8-Ball, Rotation, Black Jack and Snooker, there's a game of billiards to satisfy any pool shark where you will be hustlin' pros in dive bars, honky-tonks, mansions and even yachts. Pool Party includes competitors with intelligent A.I. and tables with real-world physics. Rack 'em up!
Features
- 13 game modes
- 10 rooms and tables
- Choice of cue and various sets of balls
- Supports single player and multiplayer games
- Full 3D environments and characters with stylized graphics
- Immersive sound environment that enhances the game play experience
- Variety of dynamic character
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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July 23rd, 2008, 19:10 Posted By: wraggster
Newly released in the UK at Amazon UK:
Challenge your animal IQ! Play five addictive games that test your animal instincts, quick thinking and intelligence on your quest to populate habitats around the world. Discover amazing pictures of your favourite animals and play through many surprise challenges.Come on and prove you’re a genius!
5 different game modes – each with different patterns that keep players engaged.
Matchomatic: match animals to specific features.
Each round showcases a particular feature (e.g. eyes, noses or tails). The top screen contains pictures of animal traits, while the bottom screen has the animals that you need to match with the features.
Bonus Round: If you complete a round before time runs out, match an animal to the sound it makes for bonus points!
Scratch’N see: Find out which animal is hidden behind the question mark.
Use the stylus to scratch off part of a mask that covers the screen to reveal the animal hidden behind it. Once you have revealed the allotted amount, select the animal from the list of choices.
Creature Collector: classify animals by specific characteristics such as weight, speed, and particular features.
On the top screen is indicated the category in which you have to classify the animals (e.g. "Find animals that have fur"). On the bottom screen animals will appear randomly: select the animals that fit within the specified category on the top screen. Warning: the animals will disappear after a few seconds, so be fast and find 9 animals to complete the round before time runs out.
Bonus Round: If you complete a round before time runs out, you receive a bonus question, that if answered correctly, awards more points.
Maze Munch: Learn how to survive as animals!
Navigate a maze as a particular animal: The top screen identifies the animal, what it eats and what it should avoid (e.g. predators), and its superpower (e.g. a skunk’s spray).
Steer clear of the animal’s natural predator and complete the maze before time runs out!
Animal Expert: Show what you know! After earning the points needed to win an animal, you are asked a series of ten questions about it.
Correctly answer the questions before time runs out to win the animal and see it in its habitat.
When you find the animal in its habitat, touch it with the stylus and learn an amazing fact about it.
5 different universes: rainforest, arctic, woodlands, ocean and grasslands. Visit the five geographical areas and discover the animals that live there. The title features stunning, photorealistic imagery of the environments;Over 140 rounds of play to master!;Unique design: Contains hundreds of high-quality and realistic photos of animals and their environments;Surprise Challenges: Game randomly triggers Animal Alerts during play to challenge players’ knowledge.
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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July 23rd, 2008, 21:10 Posted By: Shrygue
via Games Industry
Retailers may be facing another year without enough stock of the Nintendo Wii to meet consumer demand.
Nintendo's CEO has said that while the company will do all it can to satisfy demand, it cannot guarantee full supplies for the third year running.
"We are really intending to increase the shipments to the US, especially compared to last year," says Iwata, speaking to Forbes.
"However, I can't give you a 100 per cent commitment [that you'll be able to find a Wii this holiday season]. What I can commit myself to is that Nintendo is going to do its best to supply as many Wii hardware units as possible in order to meet demand there."
The company has ramped up its production of the Wii from 1.8 million units per month to a target of 2.4 million by the end of the summer.
Last Christmas retailers in the US and Europe suffered shortages of the popular home console, and while sales of the Wii are leaving the competition behind, consumers and retailers could once again face a frustrating seasonal period.
Nintendo of America boss Reggie Fils-Aime has said that the average unit sits on retail shelves for only an hour before being snapped up.
It's not just the console that has suffered from a poor supply chain. Game and peripheral Wii Fit has jumped in and out of the charts since release with analysts suggesting patience amongst consumers could wear thin if they are not able to buy product so heavily advertised.
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July 23rd, 2008, 21:13 Posted By: Shrygue
via Eurogamer
has said we have seen "the extent" of what the company is offering this Christmas.
Dunaway was defending the lack of core Wii games shown at the E3 press conference last week - something that Nintendo overlord Satoru Iwata apologised for recently.
"Absolutely the hardcore gamer crowd is critically important to us," Cammie Dunaway told Wired. "But we announce what we have that's ready to share.
"And so we don't talk about stuff until we've got a great degree of confidence that we're close enough to release it. So we announce what we have. And we're really proud of what we have coming in to this holiday season.
"You have seen the extent of Nintendo's 2008 holiday line-up," she added.
Animal Crossing, Wii Music, Wario Land: Shake It, Super Mario Sluggers and Call of Duty were all mentioned by Dunaway as games for the core audience this year.
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July 23rd, 2008, 21:25 Posted By: Shrygue
via Games Industry
Nintendo has announced that the Wii is the fastest selling home console to break through the 500,000 units sold milestone in Australia.
Research conducted by GfK Australia shows that the sales mark was reached in just 84 weeks since the launch of Nintendo's console in the region. The Wii beat out the previous record holder, which reached the 500,000 goal in 107 weeks, making the Wii 23 weeks faster.
Nintendo's console has been in high demand since it launched and has suffered from hardware shortages. In a recent interview, Nintendo's CEO Satoru Iwata said the company couldn't guarantee Wii supplies for Christmas.
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July 23rd, 2008, 21:32 Posted By: Shrygue
via Joystiq
We'll level with you: the game industry confuses us. For example: you'd think with games like Star Wars: The Force Unleashed and Clone Wars, not to mention the recently announced Sonic and the Black Knight, coming to the Wii that Nintendo would have been eager to get the MotionPlus into dev's hands as quickly as possible. Not so, as Game Informer learned when they asked several third-party developers about the peripheral.
Turns out the site uncovered a "general feeling ... of annoyance and betrayal" that Nintendo shared the existence of the device with third parties at the exact same time they shared it with us. Game Informer estimates it would take some six to nine months to incorporate MotionPlus functionality into games and that it's probably too late for games "deep in development." With Wii Sports Resort not due until Spring 2009, that might be just enough time to build some support into upcoming titles. So, let's recap: at Nintendo's E3 showing, they managed to not only piss off every "core" gamer in existence but a good number of their third-party developers as well. Impressive?
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July 23rd, 2008, 21:35 Posted By: Shrygue
via Computer and Video Games
The US patent and trademark office has revealed a file by Nintendo for a controller that senses vital signs, including blood pressure.
The filing 'summarises' what the device can do in a lengthy sentence. Here it is:
"A wireless controller for a video game console is disclosed and includes a main body including a measurement unit including a control circuit including a first amplification circuit, a control IC, a second amplification circuit, an ADC, a display circuit, and pins for setting, a top recess, a display, two first measurement devices adapted to contact the fingers as the hand holding the main body for measuring pulse and body temperature of a user playing a video game on the video game console, and a rotation counter for counting the number of rotations of the main body; a control unit mounted in the recess; a band including two second measurement devices for measuring blood pressure and pulse respectively by wrapping the band around the wrist; and a cable interconnecting the main body and the band."
Blood pressure, pulse and body temperature values will also be shown on the display whilst the 'game' is played.
It sounds a lot like a complete medical check-up kit for Wii. Our natural assumption is that this is the patent for whatever peripheral is to be bundled with the inevitable Wii Fitter.
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July 23rd, 2008, 21:37 Posted By: Shrygue
via Computer and Video Games
Reggie Fils-Aime has said that he would love to see a Grand Theft Auto game on Wii, claiming that Nintendo and Take Two have a good relationship.
"A 'GTA' on the Wii is all based on what Rockstar and Take Two want to do," Reggie said whilst speaking to MTV.
"And again, from our standpoint, if they build a bottoms-up game that takes advantage of what we do well, I'd love to see it on the platform." You and every hardcore Wii owner, Reggie.
Despite his desire, the NoA president did admit that he had yet to have a conversation with Take Two about the possibility of a GTA title coming to Wii.
Call it a hunch though, but if the Wii user base keeps growing Rockstar would be mad not to start at least a side project for it. After all, it's fast running out of PS2 games to port over...
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July 23rd, 2008, 21:56 Posted By: Shrygue
via IGN
Great news, Nintendo fans! Nintendo has released its latest WiiWare game over in Japan. The bad news is revealed by the title: Tsuushin Taikyoku Hayazashi Shogi Sandan. Hidden within all the moon talk is one of those dreaded words from the Japanese game market: shogi. That's right, Nintendo's latest WiiWare title is the download service's latest shogi game.
Hayazashi Shogi Sandan boasts online play via Wi-Fi Connect as well as offline play for two players and versus the CPU. Those who do chose to go against the Wii hardware will find advanced AI routines through the TACOS AI system that was developed at the Japan Advanced Institute of Science and Technology.
Solo players have a couple of exclusive modes as well. The game includes a shogi course for beginners, teaching everything players need to know about the chess killah. Also included is a tsumeshogi mode, where players can test their skills at over 200 problems. This mode offers problems for both beginners and advanced players.
This latest Nintendo branded WiiWare title is available as of today for Japanese Wii owners. Nintendo is asking its usual 1000 WiiPoints. The title will likely stay in Japan, so shogi fans should dig out that import Wii system.
For a closer look at the game ahead of purchase, check out the official site Nintendo opened up today.
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July 23rd, 2008, 21:57 Posted By: Shrygue
via IGN
Nintendo added a new Channel to the Japanese Wii interface today. Joining the growing lineup of non-game tools for the system is the Wii Digital Camera Print Channel, a channel that lets users print pictures and more.
With the new channel installed, Wii owners will be able to select digital pictures to be printed and delivered at a cost of 30 yen per print. The channel also assists in creating a Wii Photo Book, a special photo album that's available in multiple sizes, with costs ranging from 1,575 yen to 2,480 yen.
Even more closely related to the Wii is the channel's Wii Business Card service. Users select one of six templates featuring Nintendo characters, add either a real life photograph or a Mii, and finalize their cards with the requisite details, like address, phone number, or even Wii friend code. Printing costs run 500 yen for a set of 30 cards.
Fuji Film is working with Nintendo for this physical part of this channel. On top of the costs listed above, users will have to pay shipping fees at rates of 500 yen for express and 200 yen for standard mail.
As with the other Wii Channels, Nintendo has global plans for the new channel. Wii owners in North America and European markets can look forward to similar print services in the near future.
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July 23rd, 2008, 22:32 Posted By: Shrygue
via Computer and Video Games
A number of independent games retailers have joined forces with the Entertainment Retailers Association to call for action against R4 cards.
Shop owners have claimed the prevalence of the device has cost them much needed revenue and significantly damaged sales of DS software.
"Since the appearance of these cards we have noticed a downturn in the sale of our DS games," said indie shop owner Steve Pooler to MCV. "It is frustrating as we could make decent margins on the DS. Sadly this has now been eroded with the growth of these cards."
If one were so inclined, they could buy an R4 card for around £20 from respected online retailers, and then illegally download games for nothing. In comparison, DS games can cost £29.99 each.
Unsurprisingly, the ERA isn't happy about that. Representative Kim Bayley said: "We expected that the piracy suffered by movies and music would make its way to games, and it's something we all need to get a grip on.
"The industry needs to be on its toes and take advantage of the digital models already in place."
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July 23rd, 2008, 22:49 Posted By: JKKDARK
via KTKA
A unique donation will ease the interview process for child crime victims.
Today, CD Tradepost handed over a new GameCube system to the Police Department's Crime Victim's Assistance Unit.
The new equipment and games will be used to improve the unit's interview room and make it more comfortable for young crime victims.
"Children that are in domestic violence or have violent acts committed against them have a little time," said Dawn Maendele of the Victim's Assistance Unit. "They're sitting there thinking about things that've happened. These games will allow them to divert attention to something else, even for a short period of time."
The Crime Victims' Assistance Unit began in October 2002.
Since then, it has helped more than 7,700 victims of crime.
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July 23rd, 2008, 22:51 Posted By: JKKDARK
via Afterdawn
Nintendo has lost in their attempt to have a patent-infringement verdict overturned and are now facing a US ban on their Wii Classic Controller, WaveBird controller and Nintendo GameCube controller.
Last month, the privately held Anascape Ltd. won the infringement case against the video game giant and yesterday U.S. District Judge Ron Clark through out Nintendo's request for a new trial in the case.
The injunction will be put on hold however while Nintendo appeals the case to the U.S. Court of Appeals for the Federal Circuit. Nintendo will have to put royalties in an escrow account however or the ban will go on as planned, appeal or not.
"Nintendo was already planning to appeal this case to the Federal Circuit court," Nintendo spokesman Charlie Scibetta said. "The recent ruling by the trial court does not impact that decision."
Scibetta added that once the royalties are posted, the company will "immediately appeal" the decision. The company has since discontinued making the GameCube and WaveBird controllers but the Wii Classic Controller continues to be a big seller.
Fortunately for Nintendo, the Wii-Mote and "Nunchuk" attachment were found to not violate the patents involved in the case. The patents covered "certain configuration of the remote to control six types of motions at the same time" and were developed by inventor Brad Armstrong of Anascape.
The company wanted the injunction on the controllers because Anascape wants to enter the market and believes "Nintendo has clogged the channel." Sony licensed the patent in 2004 and Microsoft settled out of court in May to avoid a trial.
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July 23rd, 2008, 23:22 Posted By: wraggster
Newly released today:
A classic side-scroller for the Wii console stars Wario, the smelly, bad-mannered alter ego of Mario. With the Wii Remote controller turned sideways like an old-school controller, veterans and newcomers alike can run, jump and smash their way through hectic side-scrolling stages. Players shake the Wii Remote to help Wario take down his enemies, empty bags of treasure or cause earthquakes. Best of all, there are numerous stages each offering multiple missions to keep players coming back again and again to unlock everything, collect more coins or just improve their best times.
http://www.play-asia.com/SOap-23-83-...j-70-2snp.html
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July 23rd, 2008, 23:23 Posted By: wraggster
Newly released today:
Katekyou Hitman Reborn! DS Flame Rumble Hyper upgrades the exhilarating action to a red hot degree. With this new installment, the attractions of the series are brought to an even higher level. The use of simple button and touch screen controls in this upgraded battle system allow complete novices to become veterans in no time.
It is the first time that the manga, anime and the game under a franchise are completely update with the newest plot elements. The player character set is completely renewed according to the current developments of the Future Arc. To suit the word hyper as it is used in the title, this game is a huge compilation of this series.
Since the plot of the game goes in parallel with the anime and the manga, feel free to create your own ending for your favorite characters.
http://www.play-asia.com/SOap-23-83-...j-70-2qyn.html
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July 24th, 2008, 01:01 Posted By: wraggster
We were ready to be disappointed by Ubisoft's new portable Prince of Persia, largely because the protagonist bears a striking resemblance to an Oompa-Loompa. But the charming, colorful animations won us over, as did what appears to be a pretty full utilization of the DS's touch-screen capabilities.
It was then we realized what wasn't included in the trailer: Our almost comically meaty hands. Now we're in doubt that we'll be able to see any of the on-screen action behind our mitts, leaving us just as nervous about the game as when we started. So, we'll rely on your judgment: How's it looking to you?
http://gamevideos.com/video/id/20198
http://www.joystiq.com/2008/07/23/se...e-fallen-king/
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July 24th, 2008, 01:28 Posted By: wraggster
DWedit has again updated his Nes emulator for the GBA:
More changes today:
* Fixed games which do not initially have last rom page mapped into reset vector area
Changes since 7-22 08 version:
* Fixed critical bug in save system I accidentally introduced
Changes since 7-21-08 version:
* Bugfixes to vertical scrolling change with screen off
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July 24th, 2008, 01:49 Posted By: wraggster
News via darkworld
Good, is created by applying waninkoko is for those who use the Savegame Extractor gives you error (ret -1) because your readers do not read the SSBB JAP, because this program waninkoko save extracted without DVD, tested by my .
This application created Waninkoko designed for me, but I have decided to share it.
First and foremost I want to thank him DEIS Waninkoko.
Waninkoko Thanks!
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July 24th, 2008, 01:54 Posted By: wraggster
Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
Controls
Button Action
Select
Drag-scroll
Up one directory on file browser
Previous song
Next song
Toggle random play
Play/Pause
Stop
Quit
Usage
DragonMedia Player will pick up files anywhere on your SD or USB stick, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct place in order to function. For the changelog, please look inside either the source or the binary zip file.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting more formats such as aac/m4a integrated, and I am interested in supporting as many strange formats as possible such as spc, sid, nsf, etc, so look forward to more support.
flac
it
mod
mp1
mp2/mpa
mp3
ogg
s3m
wav
xm
Supported File Sources
Again, this list is very limited, nothing from DVD or Internet supported yet.
Front SD
USB
Future Plans
Things I would like to add when I get the time:
Meta tag support (embedded images, id3, etc)
Localizable to different languages
Playlists
File source from Internet (and DVD if documentation comes out)
Samba
More interactive theme support
Video (?)
Known Bugs
No confirmed bugs are known at this point. If you find a bug, please report it with steps to reproduce in the discussion section of this page.
Bug Reports/Suggestions
At this point, I'm not open to suggestions as it is too early. However, if you find a bug, please feel free to edit in the discussion of this page to let me know. Please don't take this as a suggestion to fork. I will start taking suggestions as the project stabilizes. Be patient!
DMP Themes
To install these themes, unzip them over the "default" directory under the themes directory. In the future, there will be a skin selection option in the menu. If you are interested in creating a sharp looking default theme, let me know and I'll consider including it as the official default. The one thing is, it has to be entirely created by you; no outside images.
0.12 Alpha
Implemented read-ahead buffer to help with some choppy files on usb.
Fixed settings not getting saved if you don't change the theme name sometimes.
0.11 Alpha
Added load screen for impatient noobs.
Added ability to change themes from menu.
Added more options to home menu.
Integrated USB patches (no guarantee that it works).
Fixed 24bit flac support (note that SD card is the limit for playing back).
Settings now get saved from home menu.
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July 24th, 2008, 01:57 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
Uses new wiiweb.xml which causes less crashes
and //quit?password works 99% of the time.
Various bug fixes from the table below
alpha v0.81
wiiweb.xml b3
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July 24th, 2008, 01:59 Posted By: wraggster
News via ninscene
Nintendo has released a small update for the Nintendo Wii. Using Marcan’s Wiimpersonator, it shows that the only changes are to the Photo Channel. The version number of the Wii remains the same, and the Homebrew Channel continues to work.
Wii Update Information:
************* SUMMARY OF CHANGES *************
====== Titles Changed ======
Channel ‘HAAA’
Title ID: 00010002-48414141
Version: 0x 2
Size: 6455296
Contents: 4 (of which 0 are shared)
Channel ‘HAYA’
Title ID: 00010002-48415941
Version: 0x 2
Size: 8290304
Contents: 8 (of which 2 are shared)
Homebrew still working as normal eh, great news for us all.
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July 24th, 2008, 02:01 Posted By: wraggster
Bushing is back with a new release for the Wii Homebrew scene:
This isn’t the prettiest code I’ve ever written — it doesn’t have much of an interface, and I just threw this release together in a few minutes. However, it’s been exceedingly useful to me, and hopefully some of you will find it useful, too. I’ll quote the README here:
This program will do the following, automatically:
Download IOS11 from the Nintendo Update Server
Patch it to remove the MEM2 protection (so the PPC can access all 64MB of it)
Patch it to allow it to delete itself later using ES_DeleteTitle()
Find an unused IOS slot (counting downward from IOS255)
Install the hacked IOS11 there
Reboot into the hacked IOS
Copy the private key structure from the IOS address space into MEM1
Reboot back into a sane IOS
Delete the temporary, hacked IOS
Display the keys on screen
Try to write them to a file on the SD card — keys.txt
Pause for 60 seconds to allow you to copy the keys down using pen and paper,if necessary
I wrote this a week or two after I killed a Wii trying to reproduce tmbinc’s original Tweezer Hack. May it rest in peace.
The first version of this code just used a patched version of IOS, which was an ugly hack. It’s still an ugly hack, but at least it no longer contains copyrighted code. You should only really need to run it once on any given Wii, but it should be safe to run as much as you want. If nothing else, it demonstrates the kinds of ways you can use PatchMii_core to do something useful (as opposed to just running it and then packaging the result up as cIOS).
(c) 2008 bushing / hackmii.com
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July 24th, 2008, 02:09 Posted By: wraggster
News/release from Cobain:
Hi
I wish to announce the sotie a new version of which closed now in version 1.4.
Hi, I come here to present one of my projects is called Closed DS is a game of riddles, meaning that you are going to be a result of several puzzles where whenever you have to find how to do (stylus, buttons , ...). This game is the basis coded by Ali Banana and I've taken because I felt pity to let such a project was abandoned so I re-sources and presented new puzzles.
Citation
1.4:
-- Added enigmas of neorod
-- Annimation keyboard when entering
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July 24th, 2008, 02:25 Posted By: wraggster
News via Nintendomax:
Cortes48 out a new version of "Tottitoes" his power game in which you must avoid enemi on both screen at the same time.
23/07/08
Version V2 Totitoes
- Replacing all sprites
- Adding the mode of control with a DSMotion
- Adding a multi-player mode wireless DS DS
- Saving highscores
- Saving statistical mult-player
- Supression bug "Press anykey to restart"
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July 24th, 2008, 02:30 Posted By: wraggster
Ritz has today updated one of the best looking Homebrew Games for the Nintendo DS.
Take a look at these screens:
Heres what ritz has posted about his game:
sonic is the development name for my homebrew nintendo ds 3d game project. some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. in the near future i will build the game logic, a.i., scripting and i hope to include an interactive 3d map builder for easy world creation and object & creature placement
2008.07.21] - sonic_r256 - removed unused data to save bandwidth
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July 24th, 2008, 02:32 Posted By: wraggster
News from Neoflash:
NEW R6 Xtreme 64G released!
more info: http://www.neoflash.com/forum/index....ic,5228.0.html
SPEC:
* 1:1 original NDS cart size
* Support ALL version of NDS & Lite
* Simple PLUG and PLAY
* Drag and Drop, not need any extra patch
* NDS brightness adjustable
* Support Auto Sleep Mode
* Build in MagicKey pass2 function
* Build in 4K/64K/256K/512K/2M/4M REAL EEPROM Save
* Build in upgradeable BIOS flash
* Perfect DLDI low-level support, not need DLDI patch in advance, support DS-Linux directly
* Support homebrew, like MoonShell 1.71
* Support AR cheat code
* Support NDS/NDSL Rumble Pack function
* Build in 64Gb to 256Gb high speed memory
* Build in game accessing LED display function
* Build in USB 2.0 interface, can link to PC USB port directly
* Very fast read/write speed, VISTA USB "ReadyBoost" function ready
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July 24th, 2008, 02:36 Posted By: wraggster
News/release from Noobey:
So first, whats that game about ?
I think Wikipedia can explain it better than me with my poor english =$
[source = http://en.wikipedia.org/wiki/Armagetron ]
Ive striked the parts not implemented yet xD
Quote
Two or more players are represented by dual-wheeled motor vehicles, or cycles, in a grid-lined arena. The vehicles constantly move forward, although there is a way to change one's velocity: the closer a player is to a wall, the faster their cycle will move. Players can change the direction of movement, by turning 90 degrees to the left or right. The vehicles leave a colored wall behind them as they travel. Contact with this wall will result in death and elimination from the battle. Therefore, players attempt to "box" each other in within these walls in order to force the opponent to touch their wall.
On the computer game there are more game modes, but atm my clone only supports the death-match mode
( Last player alive wins )
Screens
--- omg, without movement you wont define whats on the screen... but here some samples ----
Info; The green lines are marking the ground, the blue ones the walls
the other colors are player-lines
http://www.abload.de/img/bildschirmfoto34q.png
http://www.abload.de/img/bildschirmfoto-18wg.png
If you find a bug, please report it
[ Btw. dont tell me, I know that the CPU isnt a genius... if you want an unkillable CPU change the CPU-Skillnes in the menu,
The CPU is done in one day... I want to focus on multiplayer~~]
Since there is no ingame-buttonmap:
(Lol even if its kinda simple)
Quote
-- Menu --
L / R - Display help
Up/Down/A - Navigate
Left / Right - Change values
-- Ingame --
L - R - A - B - X - Y = Camera
(If you are alive) Left / Right = Turn Left / Right
(If you are death) Left / Right = Change the player you are watching atm
Start = Back to menu
Select = Pause
~~~
To implement until Neoflash-Compo
[ sorted by priority ]
Quote
- Change the way players-start positions are choosen...
- Adding speed-changing when driving next to a wall
- Multiplayer [Online]
- A screen explaining the buttons~
- Saving/Reading configuration [FAT]
... [If there is time at the end]
- Changing the PA_Rand functions, so games on some emulators wont be the the same always
- Make a new menu -_-
Known Bugs
Quote
-On some emulators the CPUs always act the same
-The menu is [very] laggy
Changelog
Quote
23.7.08 - Demo Release
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July 24th, 2008, 02:58 Posted By: wraggster
Do you heart Kingdom Hearts – especially the idea of a new game in the series for Nintendo DS? Then you'll be happy to hear that the Japanese manual for Square Enix's recently released Dragon Quest V remake contains an ad promising a 2008 release for Kingdom Hearts: 358/2 Days ... in Japan, of course.
Revealed at last year's Tokyo Game Show, the next handheld Kingdom Hearts features a four-player co-op mode and follows the adventures of series protagonist Sora's "Nobody" twin, Roxas (above). Even though the game looks like it's hitting Japan this year, we'll still have to wait out the necessary localization before seeing it Stateside. At least the ad isn't merely a "coming soon" tease like the one for God of War III.
http://www.joystiq.com/2008/07/23/ki...ease-in-japan/
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July 24th, 2008, 02:59 Posted By: wraggster
We were just a ... Wii bit shocked when a new Grand Theft Auto was announced for Nintendo DS and not the Big N's wildly popular home console. Still, it's no doubt a coup, but what about a proper Wii installment in the series?
MTV Multiplayer asked Nintendo of America prez Reggie Fils-Amie just that. When prodded on the likelihood that a DS version of GTA might lead to a greater possibility of GTA for Wii, Reggie stated that "GTA on the Wii is all based on what Rockstar and Take-Two want to do," adding, "From our standpoint, if they build a bottoms-up game that takes advantage of what we do well, I'd love to see it on the platform."
We're pretty sure Reggie meant a GTA that's built from the ground up for Wii. Or perhaps he was just getting into the GTA swing of things? If so, naughty Reggie!
http://www.joystiq.com/2008/07/23/re...ts-not-a-port/
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July 24th, 2008, 18:53 Posted By: wraggster
Newly released in the USA at Amazon.com
Product Description
The dark knight Cecil, stripped of his command of the Red Wings, set out for the distant Valley of Mist. Together with Kain, commander of the Dragoons, he would pursue a faceless quarry―and a chance for redemption. The advent of the airship had marked the realization of mankind's most ancient dream. But man is a creature seldom sated, and he was quick to dream anew. With the unparalleled might of the Red Wings, Baron's military soon reigned supreme. Why, then, does its king now seek the Crystals? And why have fearsome monsters suddenly begun to overrun the once calm land? If the Crystals know, they share no answers―only their pure and silent light.
Product Description
Final Fantasy IV for DS is a must-play for those looking to jump into the best-selling RPG franchise in the world. Four elemental Crystals, each possessing awesome power, lie scattered throughout the realm. However, men are quick to covet things that offer strength, and easily corrupted by the might that they possess. Seduced by the promised power of the Crystals, the kingdom of Baron begins employing unprovoked force to seize them from peaceful nations. The dark knight Cecil - Lord Captain of Baron's elite force, the Red Wings - is ordered by his king to obtain the Crystals, but soon begins to question the monarch's motives. Stricken with grief at his own actions, yet burdened by his loyalty to his country and his personal sense of honor, Cecil at last decides to turn from the path of darkness and destruction. Enraged, the king accuses him of disloyalty, strips Cecil of his command, and sends him off to slay a mysterious beast that lurks in the nearby Valley of Mist. Cecil embarks on a fateful journey that will bring trials, betrayals, friendship, loss, and self-discovery. Train and customize Whytkin by playing a variety of mini-games and challenge another player to head-to-head battle via local wireless connection
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 24th, 2008, 18:56 Posted By: wraggster
Newly released in the USA at Amazon.com
The Unemployed Ninja Returns Izuna and her gang are back - and just in time for a wedding! Lured by the promise of free food (Why else would Izuna attend?), the festive event becomes a puzzling mystery when Izuna's sidekick Shino suddenly disappears, off in search of her long-lost sister. And making matters worse, the foreign gods have also arrived on Japanese soil, and they aren't very happy with the meddlesome, unemployed ninja. With disgruntled deities on the warpath, a sidekick to track down, and a missing sister out in the wild, it could all shape up to be one of Izuna's more exciting adventures. Sounds like a lot of work for a girl out of a job!
Product Description
When Izuna's friend disappears, rumored to be on the run from the Gods and dressed as a French maid, the Unemployed Ninja must stand up to the angry Gods, find a maid lost in Japan, and who knows, maybe make a coin or two along the way. Hey, a girl's got to make a living!
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 24th, 2008, 18:59 Posted By: wraggster
Newly released in the USA at Amazon.com:
Order Up is a delicious blend of precision cuisine crafting and culinary empire building, all rolled into a light and flaky crust of memorable characters and humorous situations. With the Wii Remote in hand, the player will be guided from burger to chateaubriand; taught every aspect of food preparation and presentation. For anyone who has dreamed of becoming a world-class chef or restaurant mogul or both!, Order Up will deliver. The core game play of Order Up is cooking, from preparation to presentation. Preparation consists of "cutting and cooking" while Presentation refers to garnishes and "flourishes" - e.g. sauce drizzled over a dish to please the eye or the use of flame (flambé) for dramatic effect. Beyond the core, game play includes rising through the ranks of the culinary world from fast-food to world-class restaurants as chef and owner while ever-expanding your cookbook of recipes and ever-improving the quality of your equipment. Along the way you will face demanding patrons, discriminating food critics…and at the pinnacle of your fame in the world of fine cuisine you will be invited to complete in the, "Fortified Chef World Challenge" - an Iron Chef-style cooking competition.
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 24th, 2008, 19:02 Posted By: wraggster
Newly released in the USA at Amazon.com:
This ain't your Grandpa's favorite board game! "Chess Crusade" brings and edgy and exhilarating twist to the most popular and timeless strategy game ever created. Two cartoon-style medieval armies take to the checkered battlefield in a classic game of chess. As the pieces move around the board, they meet with intense animated combat moves in an effort to conquer or be conquered. The entertaining and colorful artistic style makes "Chess Crusade" a game that everyone - from the novice to the master - can enjoy.
Product Description
Check that mate in this game of chess with a distinct twist that features amusing animation between chess pieces, as these medieval-themed characters confront each other on the chessboard.
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 24th, 2008, 19:03 Posted By: wraggster
Newly released in the USA at Amazon.com:
This ain't your Grandpa's favorite board game! "Chess Crusade" brings and edgy and exhilarating twist to the most popular and timeless strategy game ever created. Two cartoon-style medieval armies take to the checkered battlefield in a classic game of chess. As the pieces move around the board, they meet with intense animated combat moves in an effort to conquer or be conquered. The entertaining and colorful artistic style makes "Chess Crusade" a game that everyone - from the novice to the master - can enjoy.
Product Description
Check that mate in this game of chess with a distinct twist that features amusing animation between chess pieces, as these medieval-themed characters confront each other on the chessboard.
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 24th, 2008, 19:06 Posted By: wraggster
Newly released in the USA at Amazon.com:
Product Features
16 NEOGEO classic arcade hits
Art of Fighting, Baseball Stars 2, Burning Fight, Fatal Fury
KOF94, Last resort, Magician Lord, Metal Slug, Neo Turf Masters
Samurai Shodown, Sengoku, Shock Troopers, Top Hunter
Super Sidekicks 3, World Heroes, King of the Monsters
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 24th, 2008, 19:11 Posted By: wraggster
Newly released in the USA at Amazon.com:
Product Features
Officially licensed by Nintendo and Square Enix Inc.
This kit includes DS Lite Protector (with Final Fantasy graphic) and Adjustable Stylus Pen (with Final Fantasy IV logo)
Complete protection from dirt and scratches
Easy to attach and remove
Extend for added comfort
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 24th, 2008, 19:12 Posted By: wraggster
Newly released in the USA at Amazon.com:
The classic sporting game series of Track & Field celebrates its' 25th Anniversary by coming to the Nintendo DS. All the excitement and fun of the original titles is brought up to date with a bright and stylish new look, loads more events and online play. The hyper-addictive gameplay was developed to take full advantage of the touch screen and stylus, thus providing gamers with a unique experience on the DS. Players can either dip into single events or take on the challenge of the sporting career mode. Test your skills against the world via the Wi-Fi Connect and see if you have what it takes to become the best in the world. Going beyond mere online play New International Track and Field features online tournaments, downloadable content, and worldwide rankings.
Product Description
The classic sporting game series of Track and Field celebrates its' 25th Anniversary by coming to the Nintendo DS. All the excitement and fun of the original title is brought up to date with a bright and stylish new look, more events and online play. The hyper-addictive gameplay was developed to take full advantage of the touch screen and stylus, thus giving you a unique experience on the DS. You can either dip into single events or take on the challenge of the sporting career mode. Test your skills against the world via Nintendo Wi-Fi Connect and see if you have what it takes to become the best in the world. Going beyond mere online play, New International Track and Field features online tournaments and worldwide rankings.
Voice Boost - Use the microphone on the DS to give your character a boost by shouting words of encouragement. The louder you are, the bigger the boost
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 24th, 2008, 19:19 Posted By: wraggster
Newly released in the USA at Amazon.com:
An ancient Chinese Emperor will rise and the adventure of a lifetime will begin! Embark on an action-packed adventure set in the mythical world of the Rob Cohen film, The Mummy¿: Tomb of the Dragon Emperor movie. Play as Rick and Alex O'Connell in this quest to stop the powerful shape shifting Mummy, born of an ancient and vengeful curse. Fight through forbidden Chinese tombs, the heights of the Himalayas and other breathtaking and deadly environments.
Product Description
The Mummy: Tomb of the Dragon Emperor Wii
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 24th, 2008, 19:21 Posted By: wraggster
Newly released in the USA at Amazon.com:
An ancient Chinese Emperor will rise and the adventure of a lifetime will begin! Embark on an action-packed adventure set in the mythical world of the Rob Cohen film, The Mummy¿: Tomb of the Dragon Emperor movie. Play as Rick and Alex O'Connell in this quest to stop the powerful shape shifting Mummy, born of an ancient and vengeful curse. Fight through forbidden Chinese tombs, the heights of the Himalayas and other breathtaking and deadly environments.
Product Description
An action adventure game based on the movie of the same name / Stylus aims as you shoot and solve / ESRB T Teen
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 24th, 2008, 19:24 Posted By: wraggster
Newly released in the USA at Amazon.com:
Suzuki Super-Bikes II changes the standard in riding games for the Nintendo DS. Total handling control over the rider and bike are combined to create a never before experienced sensation of true control.
Product Description
Take to the race tracks with some of the most beautiful bikes from around the globe, with bikes from Suzuki, Honda, Yamaha Kawaski
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 24th, 2008, 21:14 Posted By: Shrygue
via Games Industry
Nintendo has said that it is urgently seeking a solution to the limited storage space on the Wii.
The company has been criticised for not addressing the lack of space for downloadable content such as WiiWare titles, Virtual Console purchases and individual game channels.
"We have said publicly that we're looking hard at the storage situation, that we’re working on a range of solutions. We have nothing to announce now. But certainly it's an issue we are aware of and we’re working to find a solution and we will," said Nintendo of America president Reggie Fils-Aime, to MTV.
"From an Americas-centric perspective, here is the reality we see. We have a consumer base who loves virtual console. We have a userbase who really is enjoying WiiWare content. So for us really our challenge really is how do we satisfy all these consumers who are loving all of the product we make available on a download basis?”
"In our view this is becoming much more of a mainstream problem, which is why we have a sense of urgency to solve it," he said.
The company had offended dedicated Nintendo gamers last month when European marketing director Laurent Fischer joked that only "geeks and otaku" needed extra storage for the home console.
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July 24th, 2008, 21:26 Posted By: Shrygue
via Computer and Video Games
Eight shots and a trailer for a new DS game called Mister Slime have hit the web. But you can see it below.
Set on an unnamed world, the game features a race of creatures known as The Slimes. They have brought chaos to their planet by constantly bickering with another group known as the Axons.
It's up to a young slime called Slimey to set things right. Players use both the touch screen and microphone to navigate through the game by stretching Slimey's arms to grasp hold of anchor points scattered in each level.
Before you laugh, it looks a lot better than it sounds. Just ignore the footage of someone actually playing a DS - it looks like it was shot in the office of the PR firm.
Screenshots here
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July 24th, 2008, 22:39 Posted By: Shrygue
via Computer and Video Games
Nintendo has allegedly held an event in Japan today where the company revealed the price and date for the Japanese version of Wii Music.
The information, posted on Rambling Man's blog and translated by NeoGaf posters, points to it being released on October 16 for 5800 yen. That works out at about £27.
The blogger also confirmed that Wii Music will be Wi-Fi connection compatible, no doubt so you can form a band over the internet.
Other information included the release date for Captain Rainbow (August 28) and four new Wii straps coming in September. If you haven't seen the trailer for Captain Rainbow yet, we suggest you click here.
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July 25th, 2008, 02:11 Posted By: wraggster
Quirky has released a new version of his Homebrew Web browser for the Nintendo DS:
Changes 0.6.3 (tiny release to get back into the groove
* Issue 60 : Fix the flashing when downloading files
Download and give feedback via comments
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July 25th, 2008, 02:24 Posted By: wraggster
News/release from Papafuji
after a (very) long time, I'm back on this forum with a new version of DSFrotz.
If you like text adventures, you can download the early alpha version of DSFrotz 2.0 with a lot of new features :
- games data read directly from your cart
- new input & keyboard features
- new design & multi-size and accentuated fonts
- user customization via the .ini files
- a lot of drawing and input bugs killed
have fun (I'm on holidays for two weeks, but will be back soon)
papafuji - http://gugusse.central.free.fr/papafuji/
Download and give feedback via comments
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July 25th, 2008, 02:37 Posted By: wraggster
News via nintendomax
CashMan forum wiigen, a lot homebrew named DepanBrew.Celui This allows you have perhaps guessed, repair problems that may meet your Wii, as the chains duplicate example ...
The author intends to create an interface and enlarge the list of problèmes.D other projects will emerge over time
Download and give feedback via comments
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July 25th, 2008, 02:49 Posted By: wraggster
News via Wiili
Nintendo issues new update
This is more like a 3.3v2. Its still shows 3.3 but it states that the only change included in this update is the photo channel. I would encourage people to be cautious when updating to this. Although it states that it only updates the photo channel AND Homebrew still works, it could also have blocked the bug that Bushing reported last week.
Most Recent Update
Photo Channel 1.1-a
An update was made available for the Wii console which provides behind-the-scenes support for a new service that has been released only in Japan.
Source http://www.nintendo.com/consumer/sys...tures.jsp#vers
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July 25th, 2008, 21:26 Posted By: Darksaviour69
technik post in the Wiibrew forumsHello, my nick is technik and I'm the developper of the Revoluion Engine.
It is a 3D games Engine for Wii. With it you may be able to easily create cool 3D homebrew games for you Wii's and publish them. Now it's still a "little baby" so many of it's features aren't available yet, but i'm already working for the next release.This is the download link: http://cjk80cf98289.googlepages.com/...Enginev0.1.rar. The main page of the project is http://www.revolutiongameengine.blogspot.com with videos and more, but it's all in spanish (because I am Spanish) as well as the license of the engine. So I think it is a good Idea to type some features here in inglish so you all know what this is able to do:
-Allows you to render full 3D Scenes in real time on your Wii with multiple dynamic Objects wich have Mesh and Texture (only one channel textures right now).
-Allows you to render 2D images over the 3D image to use as panels, texts, etc...Using simple png files so you can use it for 3Dgames, 2D games or a combination of both.
-A vector Based Cameras system that allows you to make target, first person, third person, free cameras, or any kind of cameras you want.
-Mesh loading from it's own file format, so performance is improved. This format is free, plain text, and easy to understand so anyone can make exporters or conversors from other formats.
-Texture Loading from png files using frontier's pngu library.
Great improvements are comming.
I'm going to translate it into English, gonna make some examples as well. I hope you enjoy this and make cool 3D games using it
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July 25th, 2008, 22:02 Posted By: Shrygue
via Eurogamer
Funny and fantastic C64 fighting game IK+ leads the weekly Virtual Console update for Nintendo Wii.
Developed by Archer Maclean back when people wore shoulder pads unironically, it's also full to the brim with Easter Eggs - like pressing buttons to make trousers fall down - and some of the most entertaining mini-games ever. IK+ costs 500 Points (approx GBP 3.50 / EUR 5) on Virtual Console.
Much newer in the world of old games is Neo Turf Masters, a NeoGeo title that only appeared in 1999. It's a golf game about scoring golf runs and potting balls or something. Tom says he used to spend many hours staring at the blown-up top-down hole-map on his NeoGeo Pocket Color, which is very suspicious phrasing if nothing else. Neo Turf Masters costs 900 Points (approx GBP 6.30 / EUR 9).
Last this week is City Connection from the NES days of 1985. You drive a Honda around famous places and paint them white to win while the police try and stop you. City Connection costs 500 Points (approx GBP 3.50 / EUR 5).
As usual, Eurogamer's almost family can-we-adopt-him-anyway Dan Whitehead will be slicing these up into scores very soon, but if you're desperate to start rambling about IK+ then you can do so on the thread for EG Retro's IK+ review.
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July 26th, 2008, 00:22 Posted By: wraggster
Newly released at Play asia:
Final Fantasy IV, the classic role-player, arrives on your Nintendo DS™ - with all the action, strategy and story that made it a hit! The kingdom of Baron is on a zealous quest to collect all the elemental crystals. The commander of its air force has been dismissed after questioning the king's motives. With the help of of wizards, warriors, and others, he sets out to stop the growing threat that is Baron -- and in the process, uncovers a far more dangerous enemy.
http://www.play-asia.com/SOap-23-83-...j-70-2ouj.html
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July 26th, 2008, 00:24 Posted By: wraggster
Newly released at Play asia:
features
World's first music tool software created for the Nintendo DS
Two patchable dual-oscillator analog synth simulators:
Four-part drum machine that uses sounds created with the analog synth simulator
Six-track (analog synth x 2, drum machine x 4) /16-step sequencer
Delay, chorus, and flanger sound effects available from the mixing board
Three note-entry modes: touch-control screen, keyboard screen, matrix screen
Real-time sound control mode via touch-control screen
Exchange sounds and songs and play multiple units simultaneously through a wireless communications link
description
The KORG DS-10 is a music-creation software for the Nintendo DS that combines the superior interface of the Nintendo DS and the design concept of the famous MS-10 synthesizer.
The sound sources in the KORG DS-10 come from KORG - one of the world's top musical instrument producers - and no effort was spared in creating these ultra-high-quality sounds. The Nintendo DS's dual-screen touch panel is used to the fullest to provide a feel and operability that is unsurpassed, and combined with the sensory input mode at the touch-control screen, this unit can be appreciated by the complete novice as well as the seasoned professional.
In addition to the two analog synth simulators and drum module, a 6-track/16-step sequencer enables precise control and provides a wide range of musical possibilities. Several units can be connected and played together through a wireless link, and this and other features make the Nintendo DS and KORG DS-10 almost limitless in their application - they can take you places that no single synthesizer can.
http://www.play-asia.com/SOap-23-83-...j-70-2nlo.html
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July 26th, 2008, 10:40 Posted By: wraggster
New from Divineo China
Wouldn't it be nice to play games without a cord stretching across your living-room floor, especially if you have little kids or large dogs in your household? Nintendo's Wave Bird isn't the first wireless controller ever brought to market, but it's a whole lot better than what came before. You may remember a brief fad a few years ago with spotty infrared devices. These units failed because they were a lot heavier than standard controllers, and also because they required a direct line of sight between the controller and the infrared receiver. The Wave Bird is much lighter (it weighs a bit more than a regular controller) and uses radio frequency signals for reliable game control at distances of up to 20 feet. Unless your playing on a stadium-size TV screen, that should be more than enough. The unit will last for about 100 hours of use on just two AA batteries and has 16 channel frequencies, so you'll easily be able to hook up four controllers without interference.
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July 26th, 2008, 10:40 Posted By: wraggster
New from Divineo China
Wouldn't it be nice to play games without a cord stretching across your living-room floor, especially if you have little kids or large dogs in your household? Nintendo's Wave Bird isn't the first wireless controller ever brought to market, but it's a whole lot better than what came before. You may remember a brief fad a few years ago with spotty infrared devices. These units failed because they were a lot heavier than standard controllers, and also because they required a direct line of sight between the controller and the infrared receiver. The Wave Bird is much lighter (it weighs a bit more than a regular controller) and uses radio frequency signals for reliable game control at distances of up to 20 feet. Unless your playing on a stadium-size TV screen, that should be more than enough. The unit will last for about 100 hours of use on just two AA batteries and has 16 channel frequencies, so you'll easily be able to hook up four controllers without interference.
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July 26th, 2008, 10:48 Posted By: wraggster
Just as Mr. Adams wrote of the summer of '69, some heralded pop star decades from now will pen a smash hit recalling the summer of two-thousand and eight. Oddly enough, the tune will likely focus on the revitalization of the Nintendo Entertainment System, which has somehow wiggled into just about everything imaginable over the past few months. The latest concoction is a bit different, though, as the NES Belt Buckle doesn't really shove NES capabilities into a buckle; rather, the NES is the buckle, which is sort of weird to be frank. Still, for $300 you can have your very own, but we'd recommend boosting your self-esteem and saving your cash by just making your own with that dusty system that's still in your attic.
http://www.engadget.com/2008/07/24/n...hatever-mod-o/
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July 26th, 2008, 10:59 Posted By: wraggster
In a lengthy interview with GameDaily BIZ, Harmonix CEO Alex Rigopulos offered his thoughts on air drumming – the preferred form of percussive input in Nintendo's Wii Music, skillfully demonstrated above by a professional – and explained why Harmonix felt the need for an actual drum peripheral on the Wii. After considering using the Wiimote in an air drumming capacity, Rigopulos says, "We backed away from it because we found that the tactile element of actually hitting a surface when you're drumming is a fairly critical part to the visceral feel of actually playing drums." So, with air drumming, you're missing "a critical element ... in the experience."
Not much of a surprise coming from the head of a company currently shipping a giant, plastic drum kit, sure, but we were surprised to learn air drumming was ever even under consideration at Chez Harmonix.
http://www.joystiq.com/2008/07/25/ri...g-doesnt-work/
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July 26th, 2008, 11:03 Posted By: wraggster
New from SuccessHK
The Wii Wireless Nunchuk adopts 2.4G Wireless Technology and power saving design,has motion sensor built-in,responding quickly. The Ergonomic grip,let you feel comfortable when you playing with it.
2.4G Wireless Game Play
Motion Sensor Built-in
Power Saving Design
Ergonomic grip
Priced at a decent USD 22.65 £11
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July 26th, 2008, 11:21 Posted By: wraggster
New from SuccessHK
The AirForm Pouch is designed for NDS Lite series only. It can protect your console from scratches dusty or shocks, and can hold game cards inside it also.
It is made by super material, quite light ,and touches comfortable.The lovely dog picture ,makes it more beautiful.
Simple and fair design, has double zipper, can open 270 degree. The bag also come with a pothook, you can take it easily . There are three colors for you to choose: Pink, White and Blue.
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July 26th, 2008, 11:35 Posted By: wraggster
Does oddball British comedy make a good portable game? We'll see, I guess, since Blast Entertainment released Mr. Bean for the DS, a game featuring the hapless, juvenile character played famously by actor Rowan Atkinson.
Blast Entertainment also did the PS2 Mr. Bean game last year, and points out in this new announcement that it "still sells consistently well and continues to earn a place in the Chart track top 40 PS2 budget chart each week."
What can you expect from Mr. Bean DS? 12 puzzle levels and traps to avoid, missions and "exciting 3D locations." What shouldn't you expect? Probably not high production values, as you may recall Blast Entertainment CEO's Shawn Brennan pulled no punches at a UK event last year where he fired off on high development costs, calling it "ego tripping."
You can also, Blast says, expect a Wii version "later this year."
http://kotaku.com/5029322/mr-bean-st...-heads-for-wii
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July 26th, 2008, 11:35 Posted By: wraggster
Does oddball British comedy make a good portable game? We'll see, I guess, since Blast Entertainment released Mr. Bean for the DS, a game featuring the hapless, juvenile character played famously by actor Rowan Atkinson.
Blast Entertainment also did the PS2 Mr. Bean game last year, and points out in this new announcement that it "still sells consistently well and continues to earn a place in the Chart track top 40 PS2 budget chart each week."
What can you expect from Mr. Bean DS? 12 puzzle levels and traps to avoid, missions and "exciting 3D locations." What shouldn't you expect? Probably not high production values, as you may recall Blast Entertainment CEO's Shawn Brennan pulled no punches at a UK event last year where he fired off on high development costs, calling it "ego tripping."
You can also, Blast says, expect a Wii version "later this year."
http://kotaku.com/5029322/mr-bean-st...-heads-for-wii
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July 26th, 2008, 11:37 Posted By: wraggster
Considering it's a kids game, and it's on the DS, and stars the new kids-oriented Transformers, you might not give the new Transformers Animated game a chance. I know the show - Megatron, Starscream and that Nazi Decepticon aside - is just awful. But the game looks (relatively) pretty neat! Really. It's a side-scrolling platformer broken up by vehicle sections, but when side-scrolling, you control one Autobot, with the others scrolling right there with you. And you can switch between them effortlessly, to take advantage of their various strengths/weaknesses in order to solve puzzles or, as Ironhide would put it, kick some Decepticreep butt. Sounds mundane, but people as old as me may remember the original 80s Transformers game, and how this is almost exactly the same, which is a nice touch. Presser after the jump.
http://kotaku.com/5028982/transforme...oks-good-shock
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July 26th, 2008, 11:38 Posted By: wraggster
Relax. Nintendo has not forgotten you. Making new titles for the traditional fanbase just takes time, says Shigeru Miyamoto, speaking to the Telegraph recently in an interview.
Said Miyamoto:
"Making these 'traditional' games is what I am best at. Because games of that nature take upwards of two or three years to make, we always have to keep the teams working on those projects going. At any given time, the team could be five to ten people, or it could be 50-plus. People are always switching in and out of those teams.
http://kotaku.com/5029215/miyamoto-c...ikmin-projects
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July 26th, 2008, 11:38 Posted By: wraggster
Relax. Nintendo has not forgotten you. Making new titles for the traditional fanbase just takes time, says Shigeru Miyamoto, speaking to the Telegraph recently in an interview.
Said Miyamoto:
"Making these 'traditional' games is what I am best at. Because games of that nature take upwards of two or three years to make, we always have to keep the teams working on those projects going. At any given time, the team could be five to ten people, or it could be 50-plus. People are always switching in and out of those teams.
http://kotaku.com/5029215/miyamoto-c...ikmin-projects
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July 26th, 2008, 11:45 Posted By: wraggster
The iPhone has a ton of promise as a gaming machine. Sega certainly think so. But what of other companies? Companies that, thanks to their stake in the handheld market, may not be quite as open to the idea of facing a new challenger? MTV found out by asking Nintendo and Sony what they thought of Apple's latest gizmo. Unsurprisingly, both were a little cold on the device. Reggie said:
From our standpoint, we are aware of what the iPhone is doing. We certainly monitor it. But just like in the home console space we’re focused on doing what it is we do well...we’ve got a large installed base that we’re looking to drive even further and to sell software into. That’s our focus. We’ll see what happens with the iPhone but it is not something that will make us change our direction.
http://kotaku.com/5028950/nintendo-d...ear-the-iphone
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July 26th, 2008, 12:09 Posted By: wraggster
The best N64 Emulator for Windows may finally be coming back to life:
The project has been on hiatus for a little bit, well probably about a year! With the payments, I have found another company to try. I have re-enabled the donation page to see how they work out. The account creation process is not automatic so I will have to create the accounts by hand. I still have a busy life, things have not slowed down. My wife is now currently 8 months pregnant. If this payment method works, then I will over the next few months look at doing some work on improving the site. Then I will get back to the actual coding of the emu, where I am sure everyone of you would like me to be.
http://www.pj64-emu.com/blog/2008/7/...jc_allComments
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July 26th, 2008, 12:43 Posted By: wraggster
Michniewski has released a new version of the Snes Emulator for the Nintendo Wii and Gamecube
This version fixes the many bugs people found with the previous release, and it improves ease of use. Notably, Snes9xGX now has a background, and the menus are fairly attractive .
Please see the readme for installation instructions, credits, and other information.
Features:
- Based on Snes9x 1.5 - superior ROM compatibility
- Auto Load/Save Freeze States and SRAM
- Custom controller configurations
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- Autodetect PAL/NTSC
- Zip Support
- Open Source!
Code:
[What's New 003]
- added: alphabetical file sorting
- added: background logo/backdrop + nicer menus
- added: scrolling in ROM selector
- fixed: switching between pal/ntsc ROMS doesn't mess up timings
- fixed: GC controller config works now
- fixed: freeze autoloading on ROM load
- fixed: zipped ROMS should now load in a reasonable time
- fixed: precompiled dols for autosaving to various locations (see readme)
- changed: GC default quickload slot (to sd) (thanks kerframil)
- changed: default load/save dirs are now "/snes9x/roms" and
"/snes/save/" (thanks kerframil)
- changed: Classic X and Y defaults aren't switched
- changed: if autosave is enabled, it doesn't ask to save SRAM
anymore. It is saved in the background.
- updated README
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July 26th, 2008, 12:52 Posted By: wraggster
Michniewski has released a new version of the Snes Emulator for the Nintendo Wii and Gamecube
This version fixes the many bugs people found with the previous release, and it improves ease of use. Notably, Snes9xGX now has a background, and the menus are fairly attractive .
Please see the readme for installation instructions, credits, and other information.
Features:
- Based on Snes9x 1.5 - superior ROM compatibility
- Auto Load/Save Freeze States and SRAM
- Custom controller configurations
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- Autodetect PAL/NTSC
- Zip Support
- Open Source!
Code:
[What's New 003]
- added: alphabetical file sorting
- added: background logo/backdrop + nicer menus
- added: scrolling in ROM selector
- fixed: switching between pal/ntsc ROMS doesn't mess up timings
- fixed: GC controller config works now
- fixed: freeze autoloading on ROM load
- fixed: zipped ROMS should now load in a reasonable time
- fixed: precompiled dols for autosaving to various locations (see readme)
- changed: GC default quickload slot (to sd) (thanks kerframil)
- changed: default load/save dirs are now "/snes9x/roms" and
"/snes/save/" (thanks kerframil)
- changed: Classic X and Y defaults aren't switched
- changed: if autosave is enabled, it doesn't ask to save SRAM
anymore. It is saved in the background.
- updated README
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July 26th, 2008, 12:55 Posted By: wraggster
theinternetftw has released a new version of the Gameboy Advance Emulator for Nintendo Wii:
Hey guys, for all the work I've been doing in the background, this is actually a pretty small update.
That's because I've spent most of my time trying to get the new version of VBA I was porting working well. Unfortunately, the new updates to the emu require even more power than the old VBA. This is a shame, because the new version fixes some sound emulation problems and is also a much smoother experience, missing the occasional jittering sound or intermittent speedup problems of the current VBA. The sound in fact is perfect, but right now it's a slideshow, stuck at frameskip 5 or higher.
Anyway, all that basically means is that I don't have a menu system in place yet.
But to what I do have done:
Version 7.24.08
- battery saves are now automatically written to SD Card
- savestates are implemented:
pressing + in the ingame menu now writes a savestate,
an option to load the savestate appears on rom load.
(only 1 save state per game for now)
- the screen has been enlarged as much as possible without changing the
aspect ratio.
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July 26th, 2008, 13:03 Posted By: wraggster
Spotted this 2 days ago at wiibrew but couldnt find a download, heres the info;
Wiiload is a method of loading .dol and .elf files over the network. If the icon in the very bottom right of the Homebrew Channel is lit up, it should work for you.
First, download the .elf package, which includes all version of Wiiload, from the official homebrew channel site. Then determine your Wii's IP address by pressing the home button on the Wiimote at the Homebrew Channel's main screen. After that, follow the instructions for your operating system.
Now the confusion i had the other day is that this release has just been added into Homebrew Channel Beta 8, it would have been more sense to release say a Beta 8.1 but hey they arent me and im not them :P
Needless to say the download is via the comments
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July 26th, 2008, 13:09 Posted By: wraggster
News/release from joedj
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Requirements
You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it's good to go.
History
Version Changes
0.0.12 boot.elf rebuilt with patched libfat to set archive flag on new files, allowing Data Management to see uploaded save games (e.g. TP hack).
Usage
The best way to get a feel for ftpii is to install it, using itself. When you download ftpii, use wiiload (with the Homebrew Channel) to start it up. When the network has initialised, use your favourite FTP client to connect to you wii. You can enter anything for a user name and password right now. Once you have logged in, navigate to the apps folder on your SD card, and upload the ftpii directory (containing boot.elf, meta.xml and icon.png) here.
Once you are done altering files, close the connection from your client, then push the A button on Wiimote #1. This will bring you out of ftpii and back to the HBC application selection menu. ftpii will now be in the list to run again without the need of Wiiload.
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July 26th, 2008, 13:12 Posted By: wraggster
News from Bushing:
ChipD is a lean, mean, solderin’ machine — I have some of these TSOP sockets, and they are really really hard to solder down to a PCB that you actually care about. Also, they tend to melt if you breathe on them — but maybe that’s just me. I really like the way he made that slick cutout panel for the socket.
Beyond soldering a socket in place of the NAND flash chip, he programmed two spare flash chips with dumps from a PAL Wii and an NTSC/J Wii. He converted those two dumps to run on his Wii using an early version of some of my UnbrickMii project code (”betwiin”). No news yet on release plans; it still needs a lot of work, but it’s interesting to note that there are absolutely no hardware differences between Wiis from different regions.
http://hackmii.com/2008/07/even-more-nand-flash-hax/
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July 26th, 2008, 13:21 Posted By: wraggster
SephirothFF7 is back with a new chess game for the DS, heres whats new:
FewChessDS is a game supporting multiple variants of chess (for the moment not much), 2 playable on the DS or even against an AI.
History:
26/07/08 Version 0.2
Best-IA
Adding Omega-Chess
Adding to-mode against the machine
25/07/08 Version 0.1
- Premiève verion, training mode almost done what it lacks most improved IA.
How to play:
Directional buttons + A, B: use menus
Pen: moving parts, edit the chessboard.
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July 26th, 2008, 13:37 Posted By: wraggster
News/release from PaulWagener
Headtracking is a demo based on Johnny Chung Lee's YouTube video.
Place the Wiimote on your TV facing you and hold the sensorbar close to your head. As you move around, the image will pan and zoom accordingly.
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July 26th, 2008, 13:40 Posted By: wraggster
News/release from Izhido
Bits are everywhere!
Bits, these dangerous things planted on bitfields all around the world, are a menace for everyone, exploding and killing anyone who just happens to step on them. They must be eradicated once and for all!
You are the Bitsweeper, explosives hunter extraordinaire. Your mission, although simple, is very dangerous: locate and deactivate all the missing bits on bitfields before they hurt anyone else.
Good luck on your mission!
A new version of Bitsweeper! (Release 3) has been released.
Changes include the following:
- New options to let left-handed users play the game more comfortably.
- Corrected an obscure bug that does not let you read back your best scores table in certain media cards.
And, with this release, I want to apologize to early users of this application for not providing an appropiate switch for left-handed users, something that should have been provided a long time ago. Here's hoping that you can enjoy now better the game!
Download this release at http://dsotaku.drunkencoders.com/Bit...Bitsweeper.php .
Any comments will be greatly appreciated!
- Izhido
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July 26th, 2008, 13:45 Posted By: wraggster
Nightfox is back with yet another update of his Game for the DS, heres the latest update:
Hi!
Fixed it. First thing, these EFS version are only for people who want to try last versions or have troubles with first final one. No any game improve from 1sr final, just few add-ons or fixes for specific linkers.
Now lets see the things i added on this version, i hope if no one report any bug with his linker, be realy the final one.
Changelog:
Now autodetects slot linker, soo if a slot 1 is detected uses FAT to save a file with savegame data on same folder you put the rom with a .SAV extension. If slot 2 linker is detected it saves to SRAM. This also enables the use of saves in emulators, like NO$GBA.
I just removed old links, soo pls update to this new ones.
Regards
Fox
Download links
SLOT 1: http://www.mediafire.com/?ajmjevqddwi
SLOT 2: http://www.mediafire.com/?ld94rvunxuc
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July 26th, 2008, 13:48 Posted By: wraggster
Updated release from Scotty Mcfly:
Blackjack DS v0.6 is out now! Only a few new features, but they are big ones:
* New options section
o Can alter several game rules using touchscreen
* New stats for frequency of betting and splitting
* About section expanded
* New title splash screen and DS logo (from v0.5.1)
The options section is the most important addition as it's one of the things I've been looking to include since I started this project. Basically you can now tweak certain rules of the game to suit the way you and your friends play or even to mimic the rules of your local casino. Or you can just change things around to see how they affect your playing experience.
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July 26th, 2008, 14:12 Posted By: wraggster
drei000 posted this release:
WiiLife is an implementation of Conway's Game of Life for Wii. It lets you watch a random population of cells evolve and die. You can zoom in for a better look and scroll around. If you get bored, you can create an new random population.
Due to its early stage, the program may crash once in a while, since I'm not sure that all boundaries are checked
From Wikipedia:
The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is the best-known example of a cellular automaton.
The game is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
1. Any live cell with fewer than two live neighbours dies, as if by loneliness.
2. Any live cell with more than three live neighbours dies, as if by overcrowding.
3. Any live cell with two or three live neighbours lives, unchanged, to the next generation.
4. Any dead cell with exactly three live neighbours comes to life.
The initial pattern constitutes the 'seed' of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed — births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. (In other words, each generation is a pure function of the one before.) The rules continue to be applied repeatedly to create further generations.
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July 26th, 2008, 17:10 Posted By: wraggster
News/release from Sanlink
Here is a little update from the version 0.13...
What's new
- Compiled with devkitppc r15 and libogc 20080602
- Beta messages were removed
- Images up to 1.9M pixels can now be opened (1600x1200)
- SD card reading is improved with the use of libfat, no more reading glitches
- The downscaling algorithm is now a bit faster
Instructions
- Create a folder named "JPEG" in the root of your sd card, notice the uppercase
- Place whichever JPEG files you want to view in that folder, you can also place any other file (it won't be read)
- Load the slviewer0.16.dol using your prefered loading method, on a gamecube or on a wii on gc mode
- Press A
- It will show how many files were found and the first jpeg will be loaded
- Press A to see the next file or B to see the last file
Video:
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July 26th, 2008, 17:12 Posted By: wraggster
Just woody has posted an update to his Mahjong game for the WII:
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitpro and using the GRRLib for rendering, and wiiuse for wiimote.
v0.2 26/07/08
Added selected pair fading routine
Added better font (by making new versions of GRRLib functions) and aligned the text better
Added music
Added sounds effects
Fixed accidental selection of piece below ones just removed
Was having problems with using modplay and mp3player at the same time so changed to use sndlib and now both music and sound fx working correctly
cleaned up resources properly when existing back to loader
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July 27th, 2008, 00:02 Posted By: wraggster
Who says the Wii isn't for the hardcore gamer? Seems a third-party retailer has been pumping out Wii Balance Board covers that depict casual drugs and/or teh booby. Gamesindustry.biz went tattling to Nintendo about it and got a predictably corporate response.
"These are not officially licensed products, we always recommend the use of official first or third party Nintendo products to ensure 100 per cent compatibility and reliability with our hardware. We always closely monitor new products entering the market to ensure that they do not infringe on any of our IP."
Which, because a cover on a balance board has absolutely shit to do with "compatibility," means: "We can't stop this yet, but one slip-up and their ass is grass and we're gonna mow it."
Compared to some things we've seen involving a balance board, this is quite tame. The covers retail for $20 and can be found on Amazon. Manufacturer AMR Racing does them for the balance board, Rock Band instruments, and other peripherals.
http://kotaku.com/5029494/ninty-bala...re-so-not-ours
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July 27th, 2008, 00:16 Posted By: wraggster
Hmm i cant verify whats posted on other forums but if true this will really put the cat amongst the pigeons, basically it seems that the exploit to use writeable DVDs which for homebrew has good implications but also sadly for piracy is out in the open, full details via comments.
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July 27th, 2008, 00:26 Posted By: wraggster
News via tehskeen
Marcan has posted a reply to some rumors floating around the scene about an ISO loader.
Marcan has this to say:
Quote:
No, they still don't know. Well, now they do, but they didn't before. We hadn't gotten to that point of communication. By the way, you're missing some things. This isn't all of the film. There's already a few who say they know the bug, but are missing something.
Within the next days we will publish a library to read DVD-Rs without a chip in homebrew. And I say publicly: Waninkoko and co., refrain from releasing a cIOS with this, since it's not necessary (I repeat the fact that I know something you [plural you] don't know).
And for those who want to pirate, since we have seen using the bug for it isn't trivial, the question is... do you have an IOS hacker with the necessary ability to turn this into a backup loader (and the intention) - and on short term?
I agree with Marcan that piracy will majorly hurt the wii homebrew scene, the bug is however good from a homebrew standpoint too.
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July 27th, 2008, 00:48 Posted By: wraggster
News/release from Massif:
After several months, Tetra Master DS v0.5 is finally ready! This version is the biggest update yet. I’ve added in the ability to collect cards and battle against different opponents to increase your collection. The cards can now level up and change type (P/M -> X, X -> A). Your collection will be saved after every game and will load automatically when you start. I’d love to hear any feedback you have on the game.
Here is the full list of changes:
v0.5
-Added saving/loading of player card collection and stats
-Added card collection screen
-Added player experience and levels
-Added individual card stats(experience, X,A types)
-Changed to predefined opponents for each player level rather than random card selection
-Replaced sprite based menus and text with standard console based text
-Added a gameplay tutorial
Home Page
http://www.codinginthedark.com/?page_id=16
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July 27th, 2008, 00:57 Posted By: wraggster
News/release from teknecal
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July 27th, 2008, 01:04 Posted By: wraggster
drei000 updated his release:
WiiLife is an implementation of Conway's Game of Life for Wii. It lets you watch a random population of cells evolve and die. You can zoom in for a better look and scroll around. If you get bored, you can create an new random population.
Due to its early stage, the program may crash once in a while, since I'm not sure that all boundaries are checked
From Wikipedia:
The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is the best-known example of a cellular automaton.
The game is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
1. Any live cell with fewer than two live neighbours dies, as if by loneliness.
2. Any live cell with more than three live neighbours dies, as if by overcrowding.
3. Any live cell with two or three live neighbours lives, unchanged, to the next generation.
4. Any dead cell with exactly three live neighbours comes to life.
The initial pattern constitutes the 'seed' of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed — births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. (In other words, each generation is a pure function of the one before.) The rules continue to be applied repeatedly to create further generations.
2008.07.26
icon.png and meta.xml added to .zip
Speed can now be slowed down and speed up again (starting speed is maximum speed at the moment)
Initial pattern changed to Gosper's Glider Gun
Fewer living cells in random populations
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July 27th, 2008, 21:17 Posted By: wraggster
One day Wii controller attachment manufacturers are going to run out of plastic, and the world is going to be a better place. But until that day, there's going to be a seemingly never-ending tide of white plastic crap like this "Laser Sword" attachment from French company Subsonic. It's kind of like what Wilson found last year with the Wiimote Light Sword, but adds in a motion sensor so Star Wars poseurs can activate the lights inside with a wrist flick or Star Wars kid ninja move.
http://gizmodo.com/5029668/subsonic-...y-far-far-away
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July 27th, 2008, 21:55 Posted By: wraggster
Heres some awesome news for the Homebrew Scene and shame on Nintendo for not taking Bushings warning seriously
Heres the full details from Marcan who is a member of the Twilight Hack Team:
Note: this is not a backup loader, in any way, shape, or form. If you’re looking for a backup loader, please move along.
While Nintendo did reply to bushing’s open letter, he has not succeeded in establishing a conversation with an engineer about the issue. Furthermore, we have learned that they received and read at least two of the original three e-mails that were sent prior to the open letter, and decided not to reply (in fact, one of their replies was to one of the original e-mails, but only after the open letter was posted). Therefore, we can only conclude that they are not very interested in the issue.
As many of you may already know or have deduced, the bug in our open letter referred to a way of reading DVD-Rs (and Video DVDs) without the use of a modchip. Several people have investigated the bug independently, and they’ve gotten pretty close. However, we did discover an easier way of enabling this mode from homebrew, which, among other things, does not require any changes to IOS at all. This method is also relatively difficult to transform into some sort of backup loader.
Erant has been developing a library that uses this trick to enable DVD access for homebrew. We hope to release it this coming week, after a few details have been polished. svpe and dhewg have been working on a native mplayer port that uses this library to play back DVDs, which we hope to release as a proof-of-concept together with the library. We also have DVD-loading versions of snes9x and Genplus.
Non-modchip users will not need a custom IOS. Ironically, this method doesn’t work for users of some modchips. Therefore, these users will require a patched IOS using the well-known UnencryptedRead patch (the library will automatically use it if needed). We’ll try to release a somewhat more user-friendly version of patchmii dedicated to this task together with the library.
Bring on Homebrew with DVD Loading
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July 27th, 2008, 22:05 Posted By: wraggster
First off only use this app if you fully understand that bricking your Wii could happen. If in any doubt do not touch.
News/release from Waninkoko
DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- This application allows you to downgrade your Wii firmware to any
available version.
[ REQUISITES ]:
- Custom IOS37 rev 03 or higher.
- Internet connection.
[ HOW TO USE ]:
- Run the application and select the firmware to install.
[ KUDOS ]:
- Team Twiizers and devkitPRO devs for their great work in libogc.
- All the betatesters.
- nitrotux, for his IOS5.
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July 27th, 2008, 22:07 Posted By: wraggster
First off only use this app if you fully understand that bricking your Wii could happen. If in any doubt do not touch.
News/release from Waninkoko
DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- This application allows you to uninstall any Custom IOS installed
in your Wii console.
[ HOW TO USE ]:
- Run the application with any method to load homebrew.
[ NOTES ]:
- This uninstaller works only with Custom IOS37 rev 03 or higher.
[ KUDOS ]:
- Team Twiizers and devkitPRO devs for their great work in libogc.
- All the betatesters.
- nitrotux, for his IOS5.
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July 27th, 2008, 22:10 Posted By: wraggster
First off only use this app if you fully understand that bricking your Wii could happen. If in any doubt do not touch.
News/release from Waninkoko
DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- This is a Custom IOS, an IOS modified to add some new features
not available in the official IOS.
This IOS has been made to be used ONLY with homebrew software.
The Custom IOS installs as IOS249 and it does not modify any other
IOS so it is secure to install.
[ REQUISITES ]:
- "IOS37-64-v2070.wad" original WAD file.
[ HOW TO INSTALL IT ]:
- Copy "IOS37-64-v2070.wad" file to the root of a SD card.
- Insert the SD card on your Wii.
- Run the installer.
[ KUDOS ]:
- Team Twiizers and devkitPRO devs for their great work in libogc.
- All the betatesters.
- nitrotux, for his IOS5.
CHANGELOG |
+-----------+
[ CIOS37 rev 03 ]:
- ES_AddTicketStart() title version check removed.
- ES_DeleteTicket() and ES_DeleteTitle() now can delete system titles.
- ES_SetUID() check removed.
[ CIOS37 rev 02 ]:
- Removed copyright code.
- Changed the way the IOS is patched.
[ CIOS37 rev 01 ]:
- DVD_LowUnencryptedRead() limit removed.
- ES hash check disabled (Trucha bug).
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July 27th, 2008, 22:19 Posted By: wraggster
News/release from teknecal
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July 27th, 2008, 22:30 Posted By: wraggster
drei000 updated his release:
WiiLife is an implementation of Conway's Game of Life for Wii. It lets you watch a random population of cells evolve and die. You can zoom in for a better look and scroll around. If you get bored, you can create an new random population.
Due to its early stage, the program may crash once in a while, since I'm not sure that all boundaries are checked
From Wikipedia:
The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is the best-known example of a cellular automaton.
The game is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
1. Any live cell with fewer than two live neighbours dies, as if by loneliness.
2. Any live cell with more than three live neighbours dies, as if by overcrowding.
3. Any live cell with two or three live neighbours lives, unchanged, to the next generation.
4. Any dead cell with exactly three live neighbours comes to life.
The initial pattern constitutes the 'seed' of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed — births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. (In other words, each generation is a pure function of the one before.) The rules continue to be applied repeatedly to create further generations.
2008.07.27
Adjustable Cell density and size of randomly populated area
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July 27th, 2008, 22:38 Posted By: wraggster
SephirothFF7 has updated his new chess game for the DS, heres whats new:
FewChessDS is a game supporting multiple variants of chess (for the moment not much), 2 playable on the DS or even against an AI.
History:
Update on the update:
Version 0.3 released. Changelog: Variations in addition, mode vs human (even DS).
26/07/08 Version 0.2
Best-IA
Adding Omega-Chess
Adding to-mode against the machine
25/07/08 Version 0.1
- Premiève verion, training mode almost done what it lacks most improved IA.
How to play:
Directional buttons + A, B: use menus
Pen: moving parts, edit the chessboard.
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July 27th, 2008, 22:42 Posted By: wraggster
News via Nintendomax
New release for " DSTwitter" instant messaging client who is now in version 1.1. Avatar, multi 5, saving energy, control of the luminonisité, etc. ... are here for you.
Citation:
* Improvements important for stability.
* Change brightness with SELECT SELECT + + L and R.
* Better support for special characters.
* Added some texts missing in the status bar.
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July 27th, 2008, 22:49 Posted By: wraggster
New from Gemesis:
I would like to release a small homebrew app, that I made. Its called: PrankDS. It has 3 pranks that you can pull on other people.
Version 1.0 has:
2 Working pranks:
A sound player that you can add your own .raw files to. To learn how to do this, read on.
The scary maze game that has the image that jumps out at the end. (You may also change both the music and screaming sound on this too)
1 Half Working prank:
An unsolvable maze. Graphics load, but collision map only sort-of works.
It was created in about 3-4 days and shows helped me learn how to do the following better:
FAT
Sounds
Collision Maps
Images
Splash Screens
Here is how to set it up:
1st:
Download the game along with the appropriate dldi patch. (As I said, it uses FAT)
2nd:
Put the folder titled "pdsfiles" (no quotes) into the root of your homebrew device.
3rd:
Patch the game with the dldi and then put it on you device.
4th:
Have fun
Just on the side note: It will work in version 0.7.2 of DeSmuMe AS LONG AS the ds game and the folder "pdsfiles" are in the same place. No dldi patch required.
Finally here are the credits:
Game Made by: GEMISIS
Unsolvable Maze background graphic thanks to: http://familyfun.go.com/printables/s...ntable-pranks/
Scary Maze Game Idea thanks to: Creators of the Scary Maze Game
Splash Screen Music thanks to: DC Comics (you will see why)
Maze Game (both of them) Music thanks to: Kikaimaster
Finally, special thanks to: The palib creators, for palib.
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July 28th, 2008, 00:07 Posted By: wraggster
Newly released in the UK at Amazon UK:
The Blaze Comfort Mat for Wii Fit is ideal for all Wii Fit users. Simply roll out the mat on to your floor and the Wii balance board on top. The mat will help prevent movement on the balance board, act as a shock absorber on hard flooring and add comfort when carrying out Wii Fit exercises.
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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July 28th, 2008, 00:24 Posted By: wraggster
Newly released in the UK at Amazon UK:
It's time to grab your Wiimote and race through the free-roaming environments of Pimp City in MTV's Pimp My Ride(r) video game, available now for the Nintendo Wii from Activision, Inc. The game combines high-RPM racing with outrageous car customization and allows players to
roll with MTV host and hip-hop star Xzibit on a quest to transform broken down hoopties into pimped out dream machines.
Here bling is king and speed is everything. Players step into the role of modification master, picking out unique customizations and hooking up everything from tires and rims to bumpin' subwoofers and flat panel TV's to transform busted beaters into pimped out masterpieces. Put your style skills to the ultimate test in the garage, and then take to the in the streets for high speed racing to gain priceless bragging rights and credibility in the five unique boroughs of Pimp City . Players will use the Wiimotes to take on high speed challenges, navigate open environments, and show off their flossed out rides from New Wave Beach to the Hip-Hop Heights.
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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July 28th, 2008, 00:31 Posted By: wraggster
Newly released in the UK at Amazon UK:
Never the same game twice, this absorbing and addictive, off the wall mini-golf-based puzzler requires players to use their ingenuity to play their way to victory and lucrative rewards, whether strategically, tactically or by being a downright dirty dawg! Players must collect, unlock, buy or hire rewards to enable them to complete a variety of puzzles across five themes, on more than 95 holes to build up their equipment and skills. Not only that but with seemingly endless ways of completing each puzzle, King of Clubs offers enormously long-lasting playability.
Set in a dilapidated theme park in the middle of the Nevada desert (rumours abound that it is built on the site of an old nuclear waste site…but we can ignore that), King of Clubs looks like a cross between an amateur theatrical production and a kitsch vintage Americana playground paradise for jerky-lovin’ trailer trash! Complete with pteranodons on poles, spaceships on string and wobbly waves (plus so much more!), each themed world comes complete with its own quirky resident pro/boss, whom players must beat in order to advance to the next level before ending up in a showdown with the top guy himself, Big Bubba King.
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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July 28th, 2008, 00:36 Posted By: wraggster
Newly released in the UK at Amazon UK:
International Athletics is the most realistic athletics simulation available on handheld consoles.
Featuring thirteen events with career, tournament and multiplayer modes and some of the most well known international stadiums. International Athletics, quite simply, has it all.
Unlock extra events by winning medals and compete in the ultimate test of human strength and endeavour "" the Decathlon and prove your are the best!
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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July 28th, 2008, 19:34 Posted By: wraggster
Reppa has released a new version of his Homebrew Manager for the Nintendo Wii:
Heres whats new:
- Add ftp support with FTPii
- Must run FTPii before the manager
- IP of wii can be change into HCM.ini
- Not everything was tested (lack of time, but i think all is ok)
- FTP Mode is a little slow than SD Card mode but he work fine
- Final 1.3 will include file transfer progress bar.
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July 28th, 2008, 19:48 Posted By: wraggster
News/release from Costello
I just published a new version of my little web browser.
It allows you to surf the Web with your DS from anywhere, provided they have an application that runs on your PC.
The improvements in version 0.4 are the following:
* Support for multi-line text. To add a carriage return, simply write / n with the DS.
* Updating the library DSWifi. Connecting to WiFi access point works much better but apparament rates transfers have not budged.
* The manual configuration is again possible. There were perhaps problems with the automatic mode.
* Graphics improved and some bugs fixed.
As usual a big thank you to Mollusk who helped me on a few problems!
To download? Go see my devblog ...
http://costello.dev-fr.org/
PS: The subtitle is not me (if it is, but I am so ashamed ...)
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July 28th, 2008, 19:56 Posted By: wraggster
Elhobbs has updated his Port of Quake to the Nintendo DS:
Heres the release info:
its not quite dead yet, I am still working on it. in fact there is a new update. not much added though. I added crosshair, on screen keyboard and rumble for the ezflash 3in1 (look in the readme_cquake.txt file for how to enable it for the ezflash 3in1). I also fixed lookspring.
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July 28th, 2008, 20:08 Posted By: Shrygue
via Computer and Video Games
A bunch of new Tenchu IV screenshots has hit the net, plus a nice looking trailer for the Japanese version of the game due later on this year.
The screenshots are a mix of CGI and in-game footage. The CGI is predictably good (can you honestly mess cut scenes up these days?) and the in-game footage is solid enough.
If that doesn't satisfy your Ninja stealth needs, we recommend having a look at the latest video on YouTube. If anything, it makes us hope that the European disc will come with both a dubbed English audio track and the original Japanese voices with subtitles.
To get a look at the rest of the pictures, take a look on NeoGaf.
Screenshots at CVG
Images at NeoGaf
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July 28th, 2008, 21:26 Posted By: wraggster
The Magazine for PSP/DS/PC has seen a new release, heres the translated details;
Sanqua Horizons 16 is available. We are talking about finally GTA, but also Sins of a solar Empire. Elenie s'inscruste for discourse on systems used in various Final Fantasy in detail. From the music side, Bluepowder focuses on the last album Faith No More, while qu'Egomet back on the interference at the international level. For Japan is Akihabara, which is in the spotlight, but for its killings! Good reading at all.
http://www.sanqualis.com/
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July 29th, 2008, 02:13 Posted By: wraggster
We've seen our fair share of subscription-dependent giveaways in the past in the form of Eee PC's and even the rare PS3 offer -- but handing out a Wii with cable service strikes us as somewhat notable. According to an offer from Comcast, newcomers to the company's "Triple Play" of digital cable, VOIP service, and high-speed internet will also be able to bag an honest-to-goodness Nintendo Wii on their way out the door. Sure, you've got to sign a two-year contract (* la mobile telco policy), but you'll also walk away with a console that still can't be found on a lot of store shelves. Does this signal the ultimate dilution of the Wii into a ubiquitous and truly casual mainstay, or does it simply suggest Comcast and the big N had a sweet -- and likely limited -- deal? Only the suits know for sure.
http://www.engadget.com/2008/07/28/c...y-subscribers/
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July 29th, 2008, 02:16 Posted By: wraggster
Not that the Big N hasn't snubbed the vast majority of the world before with these channel releases, but folks holed up everywhere save for Japan have yet another one they can only look longingly at from afar. Thanks to a new partnership between Nintendo and Fujifilm, the Wii Digicam Print Channel is immediately available for Japanese Wii consoles to access, which essentially gives owners the ability to upload images from SD cards and receive customized prints, photo books, business cards, etc. in the mail. We're not totally at all sure why someone would choose to handle this on a gaming console rather than, say, an actual computer, but hey -- who are we to judge? Oh, and for you folks in North America, Europe and beyond, expect the service to roll your way sometime in the future.
http://www.engadget.com/2008/07/27/f...-japanese-wii/
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July 29th, 2008, 02:22 Posted By: wraggster
Newly released at Play Asia:
features
Complete bestiary.
Game secrets uncovered!
This strategy guide features a comprehensive walkthrough of the entire game.
Extensive character listing.
Detailed coveragwe of Magic Spells, Summons, and more!
In-depth listing of all available items and equipment.
Platforms: Nintendo DS
http://www.play-asia.com/SOap-23-83-...j-70-2sfl.html
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July 29th, 2008, 02:28 Posted By: wraggster
Newly released at Play Asia:
features
Experience intense combat with seamless switching between hand-to-hand attacks and action-packed gunplay
Battle supernatural creatures from the film such as the three-headed Gorgon, and Terracotta warriors
Unlock mysterious chambers and hidden treasures through puzzle solving and hieroglyphic decoding
description
Experience fast-paced action that follows and extends the characters and situations depicted by the movie.
Based on the third installment of The Mummy franchise, the story will center on the adventures of popular characters Rick and Evy O’Connell, and their now grown son Alex. The action will take place in the exotic locations of China, India, Egypt and London from the film. In addition, the film will introduce an all-new Mummy (Jet Li)!
http://www.play-asia.com/SOap-23-83-...j-70-2qxn.html
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July 29th, 2008, 02:30 Posted By: wraggster
Newly released at Play Asia:
features
Experience intense combat with seamless switching between hand-to-hand attacks and action-packed gunplay
Battle supernatural creatures from the film such as the three-headed Gorgon, and Terracotta warriors
Unlock mysterious chambers and hidden treasures through puzzle solving and hieroglyphic decoding
description
Experience fast-paced action that follows and extends the characters and situations depicted by the movie.
Based on the third installment of The Mummy franchise, the story will center on the adventures of popular characters Rick and Evy O’Connell, and their now grown son Alex. The action will take place in the exotic locations of China, India, Egypt and London from the film. In addition, the film will introduce an all-new Mummy (Jet Li)!
http://www.play-asia.com/SOap-23-83-...j-70-2qxp.html
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July 29th, 2008, 02:31 Posted By: wraggster
Newly released at Play Asia:
features
The sixteen games included in the package are: Art of Fighting, Baseball Stars 2, Burning Fight, Fatal Fury, King of Fighters '94, King of the Monsters, Last Resort, Magician Lord, Metal Slug, Neo Turf Masters, Samurai Shodown, Sengoku, Shock Troopers, Super Sidekicks 3, Top Hunter and World Heroes
description
SNK has collected a large variety of exciting fighting, action and sports NEOGEO games for your Wii™, now you can play these games in the comfort of your home. The software organizes the games according to alphabetical order.
The software contains a total of sixteen games, some of them are well known like Fatal Fury and King of Fighters. The others are lesser known and some have only appeared in the arcades in a flash before they disappeared, so there is something familiar and something surprisingly new for all the gamers.
http://www.play-asia.com/SOap-23-83-...j-70-2tcy.html
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July 29th, 2008, 02:33 Posted By: wraggster
Newly released at Play Asia:
features
More than 20 athletic challenges, including 100 meter sprint, high More than 20 athletic challenges, including 100 meter sprint, high jump, archery, pole vaulting, and javelin
Massive online feature set – 4 player game sharing, worldwide rankings, and online tournaments
15+ characters that are both original to the game and fan favorite Konami characters
6 Konami characters have a Challenge Event that will test your skills in unique and entertaining ways
Customize you athlete with new costumes, and other cool items
Voice Boost – Use the microphone on the DS to give your character a boost by shouting words of encouragement. The louder you are, the bigger the boost!
description
The classic sporting game series of Track & Field celebrates its’ 25th Anniversary by coming to the Nintendo DS. All the excitement and fun of the original titles is brought up to date with a bright and stylish new look, loads more events and online play.
The hyper-addictive gameplay was developed to take full advantage of the touch screen and stylus, thus providing gamers with a unique experience on the DS. Players can either dip into single events or take on the challenge of the sporting career mode. Test your skills against the world via Nintendo Wi-Fi Connect and see if you have what it takes to become the best in the world. Going beyond mere online play New International Track and Field features online tournaments, and worldwide rankings
http://www.play-asia.com/SOap-23-83-...j-70-2tdy.html
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July 29th, 2008, 02:34 Posted By: wraggster
Newly released at Play Asia:
features
Old school dungeon-crawling fun—Immerse yourself in straight-up old school dungeoncrawling. Inside the randomly-generated dungeons you’ll battle awesome monsters, collect items, modify your weapons, and unleash powerful ninja spells.
More Izuna than ever before—With more dungeons, enemies, items, events, and brand new sidequests, you’ll get more Izuna for your money.
TAG team dungeon crawler system – Switch between Izuna and Shino while exploring a dungeon for a greater range of attack, items, and options. Combine power to unleash awesome combo attacks.
Large cast of characters – Choose from over a dozen playable characters, including enemy bosses from the first game.
description
Still unemployed and feisty as ever, Izuna returns to Nintendo DS in a brand new action RPG adventure. When Izuna’s friend disappears, rumored to be on the run from the Gods and dressed as a French maid, the Unemployed Ninja must stand up to the angry Gods, find a maid lost in Japan, and who knows, maybe make a coin or two along the way. Hey, a girl’s got to make a living!
http://www.play-asia.com/SOap-23-83-...j-70-2p19.html
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July 29th, 2008, 02:37 Posted By: wraggster
OK, it's a bit dramatic for us to say "coming never," but we shouldn't expect Wiis in multiple snazzy colors (you know, the ones promised by Nintendo when the Wii was announced) or a redesigned DS (it could be RAZR-thin!) anytime soon. Instead, it sounds like Nintendo is more focused on getting each device "into the hands of more people." In layman's terms, that means "making more money selling the crap that you already won't stop buying anyway."
http://gizmodo.com/5029861/colored-w...s-coming-never
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July 29th, 2008, 02:37 Posted By: wraggster
OK, it's a bit dramatic for us to say "coming never," but we shouldn't expect Wiis in multiple snazzy colors (you know, the ones promised by Nintendo when the Wii was announced) or a redesigned DS (it could be RAZR-thin!) anytime soon. Instead, it sounds like Nintendo is more focused on getting each device "into the hands of more people." In layman's terms, that means "making more money selling the crap that you already won't stop buying anyway."
http://gizmodo.com/5029861/colored-w...s-coming-never
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July 29th, 2008, 02:43 Posted By: wraggster
Back in 2006, Ubisoft was one of the first companies to release a Wii-mote title with Red Steel. Now the company is saying that it will take advantage of the upcoming Wii Motion Plus. Explains Ubisoft's Alain Corre:
Red Steel 2 has been in development for many months now, and this new device will help us be even more precise in what we do with the product. The Red Steel brand is strong — I think we released it on year one, and that people understood that it was a first try on new technology, technology that wasn't completely finished.
And our game tried to grab the best out of it, and was a bit rushed to be sure to offer something in year one to Wii consumers. But Red Steel is still selling well — at a lower price of course, but still it's in the top 30 or 40 in every country on Wii.
So Red Steel is a brand, and as with every brand we have, we now have to reach the top quality possible. What was missing was the preciseness of the sabre — and with this new device I think it will change the experience.
By "change the experience", Corre must mean "make Red Steel not sucky."
http://kotaku.com/5029822/red-steel-...ii-motion-plus
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July 29th, 2008, 02:44 Posted By: wraggster
Here's your chance to own a piece of internet "celebrity"! eBay seller ii22ac is auctioning off a Wii Fit signed by The Wii Fit Girl. You remember her? That marketing lady who did Wii Fit in her underoos for her marketing guy boyfriend, but then claimed it wasn't a viral ad for Nintendo — the company has denied any connection at all. The eBay seller writes:
Here is a rare, limited, unopened Nintendo Wii Fit signed by the viral video celebrity 'Wii Fit Girl'.At a recent visit to EB Games here in Miami, I unexpectedly recognized and approached her and asked if she would kindly sign my Wii Fit. She was extremely friendly and had no problem signing it.
Wow. That's great. This online retailer just happened to recognize The Wii Fit Girl who just happened to be a his local Miami EB Games. That's amazing, because we're pretty sure the last thing The Wii Fit Girl is recognized for is her pearly smile.
http://kotaku.com/5029755/wii-fit-si...e-wii-fit-girl
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July 29th, 2008, 03:00 Posted By: wraggster
SephirothFF7 has updated his new chess game for the DS, heres whats new:
FewChessDS is a game supporting multiple variants of chess (for the moment not much), 2 playable on the DS or even against an AI.
History:
Update on the Update:
Changelog of version 0.4: Added armies Colorbound Cloberers I and II and Nutty Knights
Adding variations Gothic chess, Bird's chess, chess Embassy.
How to play:
Directional buttons + A, B: use menus
Pen: moving parts, edit the chessboard.
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July 29th, 2008, 03:05 Posted By: wraggster
News via nintendomax:
New version of Guitar Hero like this compatible with the music of "Frets on fire" for Wii developed by Hermes. My Spanish being rusty, I could not aps tell you what are the improvements.
Good
As promised, here dejo la version 2.9 for the testeeis. As you see, I have a curious policy that instead of electing a group of privileged people to give evidence, we treated everyone as privileged users
What's in the package
In the package we have version 2.9, both for Wii as a PC (Open GL & SDL) to podais try to play, not only through the Internet, if not through local network between a PC and the Wii. Or even if you have a problem with the connection, to test if it works with another version.
Will I be interested in 2.9 if I just want to play Offline? Because if, because some bugs have been corrected and have changed things that will help you to play. For example, the notes now pass over points of beating, so it is easier to detect a note are escapando and we also have slightly reduced the size of the notes, to make it easier to hit at the right time . I also lightened the load and touched other graphic details.
Preparing to play Online
-- The first thing we need is to make sure that we have no repeated songs (that matches the exact title and artist in song.ini) because it is not yet fully empowered checking files.
-- Obviously, we need the person you are going to play, have exactly the same song (and not a cloned version or anything like that)
-- The program makes default port 4298, so we need to open this port in our firewall / router or whatever. The program takes the IP from your PC or server for the Wii, asiq ue no need to enter.
-- The program made the connection as a server or as a customer. The server is always 1 and the player can choose between his song list, the level of difficulty or gameplay. The customer Meanwhile, he awaits. It is therefore obvious that querreis going to be alternating between servers or clients, so I recommend you change the port of listening to one of the servers (and therefore, it is best that abrais two ports to play: yours and the another)
-- Okay, we run the program and the first thing we do is go the way "Single Player". When you see the list of songs and start sounding a theme, observed that down, I get a yellow button with the sign "F3" and the legend "Fix Online Song" or "unfixable Online Song." Well, this is the way to make your list for when haceis Online server. It has a maximum of 16 songs and simply perched on a song and letting the sounds musisca, you can tell if this song is a list or not (If sample "Fix" is not this). F3 is the third button on the configuration of command that esteis using, which may be the (+) if using these Nunchuck. Remember this.
-- Well, now we leave there and go into the option "Online from the main menu. We can now see a short menu with options "Create Server" and "Connect to Server"
Mode Server
-- If you fijais, appears below amarillo/F3 button with the legend "Edit server," if we are positioned at the option of "Create Server." If we press on, we can edit the name of our server and the number of port (F1 uses to edit and then move to the next letter or F2 to leave. Use Up / Down to decrease / increase a letter or number)
- If we enter into an option Create Server, the program it waits to connect a customer. When you go online,
pasareis to see the list of songs for the game online. If you are not allowed to choose a song to play, it may be because that person does not have this song, or there is any type of error in communication.
-- After choosing the song, difficulty, etc., will be the burden of song and quedareis while waiting in a final display of synchronization, before leaving the game.
Mode Client
-- If you go into the "Connect to Server", entrareis on a screen that displays 8 editable accounts, with F3 where we can go to rename the account, or ip port connection. It works like editing the server, only that we can change the destination IP.
-- Pressing F1 on account target, looks forward to connect to the server when it observareis the rotulito "Online" and the name of the server with which you connected.
-- When the server selects a song, is shown on screen, like when it decides how to play. Finally, when the server has already chosen all the conditions of the game shows a screen with the song, gameplay and level of difficulty, for a few seconds.
-- Why is the burden of a screen composition and synchronization to the server and client, run simultaneously.
Details
-- When you appear in the game, below shows the type of peripheral that you are using each.
-- In the online mode, there is no death: rockometro never descends, so that we can test even being a single player.
-- If one player break the game, that player can only resume (always have the option to leave the game)
-- If at some point the game is aborted, is that the other party has decided to do so. If at some point, you are waiting for the server and salis at home, is that the server has canceled the game or has been a problem in trying to select a song.
-- Remember that F1 is pressing the A and B F2 is the button on the command menus and F3 may be the (+) or 1 in any configuration. If you apparently can not press F3, change the configuration of command.
Known Issue
In Wii if you open a connection and some time without being connected, the connection is lost and it is not possible to recover (in the channel will also Homebrew, sometimes it goes the clip). So try that both the client and server, are communicating, on an ongoing basis, even when you're out of the game.
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July 29th, 2008, 03:56 Posted By: wraggster
New from SuccessHK
The Charging Station Extreme is made by Blazepro. It has two LED indicator lights show when each battery is charged or still charging. Powered quickly,the dual port charging station can recharge two battery packs in just 2.5 hours.
The two Polymer Lithium battery packs that each provide a average of 15 hours of additional play time.
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July 29th, 2008, 10:48 Posted By: Darksaviour69
Nintendo has just announced that it and 54 game software companies are filing a lawsuit with the Tokyo District Court again "R4 Revolution for DS"-type devices, using the Unfair Competition Prevention Law as the legal grounding. Nintendo is asking for the cease of marketing, sales and importation of these Chinese-made devices. The R4 allows easy software piracy by fitting right into the DS's cartridge slot. Data is stored on a Micro SD and downloaded from websites via a flash drive, and the R4 has a small slot that the Micro SD card goes into. In a statement released today, Nintendo announced that these R4 devices "allow illegal uploading from the internet", adding that "it is causing severe damage to our company and software makers, and this is something that we cannot possibly overlook." In conclusion, Nintendo adds that such devices hurts the growth of the entire game industry and steps must be taken regarding the legality of R4 carts. It's important to note that this legal injunction is for Japan only.
Back in November 2007, Nintendo announced that it was "keeping a close eye on the products and studying them." Earlier this spring, Nintendo apparently pressured Akihabara retailers to stop carrying the popular R4 carts.
A list of some of the companies who along with Nintendo have filed in this suit.
Arc System Works
SNK
Capcom
Koei
Jaleco
Square Enix
Sega
Taito
Takara Tomy
Tecmo
Hudson
Bandai Namco Games
The Pokémon Company
Yukes
Level Five
via Kotaku
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July 29th, 2008, 17:12 Posted By: wraggster
Newly released in the USA at Amazon USA:
Introducing MLB Power Pros, Japan's top-selling MLB series available for the first time in the U.S. MLB Power Pros delivers a unique flair to America's favorite pastime with an original visual style, pick-up-and-play gameplay mechanics and deep gameplay modes. Available for the PlayStation 2 and Nintendo Wii this fall, MLB Power Pros is sure to be a hit with gamers of all ages
Product Description
MLB Power Pros 2008 delivers a unique flair to America's favorite pastime with an original visual style, pick-up-and-play gameplay mechanics and several deep gameplay modes. Gamers also get the opportunity to act as general manager and control the destiny of their own franchise in Season mode, or engage in entertaining role-playing story modes such as Success and MLB Life modes. As general manager, gamers can trade, sign free agents, coordinate practice schedules, purchase new equipment, call up and send down players from the Minor Leagues; along with other management strategies to bring in fans, win play-off games, and eventually earn the title of World Series champion. In Success mode, fans can participate in a story-based career of rising players in the Double-A Minor League system trying to improve their baseball skills and make an impression on baseball scouts while also having to balance various situations in their personal lives. Through a variety of amusing training and game challenges, players who complete Success mode will also be able to take their created player files into MLB Life as well, or also play as either an existing Major League Baseball player in Dream Mode, or start as a rookie in Major League Career mode. While continuing to play in games through the regular baseball season, you will also participate in a number of realistic situations such as signing contracts, purchasing houses and cars, making charitable donations, building up relationships with friends and teammates, picking up hobbies and much more. With easy pick-up-and-play hitting and pitching controls, along with intuitive Wii functionality, other new features in MLB Power Pros 2008 include support of 40-man rosters, change of ball speed, adjustment of defensive shifts, along with a real-time bullpen check functionality for substituting pitchers. MLB Power Pros 2008 will also support the option for importing Miis, Wii-based character
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 29th, 2008, 17:19 Posted By: wraggster
Newly released in the USA at Amazon USA:
Summer Athletics offers multiplayer fun for the entire family and brings the action and excitement of the most popular summer sport disciplines right into your living room! The charming 3D comic style, varying levels of difficulty and intuitive controls will make Summer Athletics great fun for beginners and experts alike. Customize your character and develop your career as a professional athlete in career mode or challenge your friends in head-to-head competition.
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 29th, 2008, 17:24 Posted By: wraggster
Newly released in the USA at Amazon USA:
Grandma Grouper¿s kelp seeds are missing and, without them, all of the sea creatures will go hungry! Help underwater detective Freddi Fish and her finny friend Luther solve the case. Explore marine caves, deep canyons, and fascinating places like King Crab¿s Castle in an effort to rescue the colorful reef!
Product Description
Help underwater detective Freddi Fish and her finny friend Luther solve the case of the Kelp Seed Mystery. Grandma Grouper's kelp seeds are missing and, without them, all of the sea creatures will go hungry. Explore marine caves, deep canyons, and fascinating places like King Crab's Castle in an effort to rescue the colorful reef.
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 29th, 2008, 17:25 Posted By: wraggster
Newly released in the USA at Amazon USA:
Miniature Golf with an Attitude, FORE!!! Tee-off against the wackiest golfers this side of Augusta, like Bubba the Elvis impersonator, the buxom bombshell, or the tough guy truck driver. Every course in King of Clubs is in many ways a puzzle game, with multiple routes, a generous helping of moving obstacles, and the potential for some outrageous and intricate hole-in-ones. To get the best score, you¿ll need to take advantage of your magic golf bag that¿s full of tricky golf accessories, like special balls and trick clubs. You¿ll laugh through 96 competitive mini golf holes that will leave you in stitches. Thank you, Thank you very much!
Product Description
Tee off against the wackiest golfers this side of Augusta, like Bubba the Elvis impersonator, the bombshell or the tough guy truck driver. Every course in King of Clubs is in many ways a puzzle game with multiple routes, a generous helping of moving obstacles, the potential for some outrageous and intricate hole-in-ones and full of quirky humor. To get the best score, you'll need to take advantage of your magic golf bag that's full of tricky golf accessories, like special balls and trick clubs. You'll laugh through 96 competitive mini golf holes that will leave you in stitches.
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 29th, 2008, 19:17 Posted By: wraggster
Newly released in the USA at Amazon USA:
2 Tons of Racing Fun! Get down and dirty with Ford Racing Off Road and experience the thrill of massive high speed action using authentic vehicles made by Ford and Land Rover. Race through dense forests, cliff hanging mountain terrain and snow covered landscapes before making your way across the finish line. Through this unique driving experience, you will feel the adrenaline pumping excitement the way off roading is supposed to be.
Product Description
Choose from 12 distinct race types as you jump, bump and power slide powerful off road vehicles across 24 sweeping tracks designed for high-speed racing. Find the alternative routes to gain an advantage in your bid to be first past the finish line. With acceleration faster than any previous Ford game, real time, on-the-go vehicle damage repair and in-game pick-ups, Off Road is an adrenalin-pumping, high-speed racing experience. Pick up and play handling Discover hidden routes Power sliding - throw powerful trucks around the tracks In-game pickups - Discover repair pods, time extensions, artifacts and cash Multi-player racing via split screen
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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July 29th, 2008, 20:37 Posted By: Shrygue
via Eurogamer
Capcom needs to sell lots more copies of Okami before it will contemplate a sequel, according to VP of strategic planning Christian Svensson.
"I think we need a lot more people buying the current version before we seriously consider a sequel," Svensson told the Capcom-Unity forum.
Asked about worldwide sales of Okami (and Wii title Zack & Wiki), he added: "Alas, unless our investor relations team gives out the numbers, I can't do so. And in both cases, they haven't."
Later in the thread, though, Svensson also responded to one forumite's exasperated comment that the game is hard to find in Europe.
"We brings things to retailers to sell... retailers decide what to put on their shelf and how much of it.
"Obviously, we push as hard as we can to make that happen. Sometimes retailers opt to not take product or they take only a small quantity.
"And how good the game is, unfortunately is only a part of the equation."
How good is Okami? Well, Capcom's Zelda-inspired action-adventure earned 10/10 from us - twice. Kristan fell in love with it on PS2 and Keza felt much the same way about the Wii version.
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July 29th, 2008, 20:46 Posted By: Shrygue
via Computer and Video Games
Empire Interactive has released 20 new screenshots from its DS adventure, Unsolved Crimes.
You play a rookie detective assigned to find out what's happened to aspiring model Betsy Blake. Here's a clue - it wasn't us.
The title combines the usual point and clicking adventure game fare with shootouts and car chases. It's due out in August this year.
Screenshots here
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July 29th, 2008, 21:25 Posted By: wraggster
Link posted this news:
Okay, people wanted it, people get it.
Ocarina is a very simple Wii application for your homebrew channel. What it does? Start a game.. but there's a twist of course.
Ocarina checks the GAME ID.. like RZDP01 for Zelda Twilight Princess (PAL). Then it checks the inserted SD card whether it can find a cheat code file for that game: in this case it would have to be name [sd]:\codes\rzdp01.gct .
To create GCT files.. a PC application is bundled in the package. This application is coming with 2 example files. rsbe.txt and rsbp.txt (Smash Brothers NTSC-U and PAL respectively). Using the File menu you can open, them and select the cheats you want.
Note that unlike an Action Replay you can modify codes with XXXXXXXX inside them.. it will always ask you to store modifications to its application memory I added this question so that people do not cry if a code is messed up - the actual cheat code file will not be modified until you save it in the app.
Once you're done selecting codes: click on "Export to GCT"... and the rest should be pretty straight forward! Insert your SD card.
The package is seperated in a PC folder (PC client) and HBC (Homebrew channel)... put the stuff in its folders.. and they're happy!
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July 29th, 2008, 21:32 Posted By: wraggster
News/release from tona
AnyTitle Deleter is an application which allows you to completely delete (almost) any title on your Wii. This is useful as a space-freeing application, an informative application, and a paranoia tool. I also hope the source code will be helpful to others making tools for the Wii.
NOTE: DELETING DISC-BASED TITLES FROM YOUR SYSTEM WILL DELETE ITS SAVE DATA!
The following are some notable features:
Deletes previously "Non-Removable" titles, such as IOS, MIOS, some system channels, etc.
Contains extensive brick protection--You cannot delete your System Menu, it's IOS, or some other necessary titles.
Lists all titles installed on the system in both hex and ASCII format in a series of nice (but console-based) menus.
Attempts un-installation of titles the "safe" way, and if it fails, will do a more manual "delete" upon request.
Although I'm far from a "good coder," I put some work into making my code fairly simple and useful for others. For programmers looking to learn something about the Wii, this code contains:
Lots of examples of various ES and ISFS calls
A fairly reliable, though unorthodox System Menu region detection method (not based on console settings, so it applies to even semi-bricked systems)
A console-based menu that should be fairly easy to adapt into other other applications (Just write your own UpdatePage() function)
Lots of comments
Load using any method. This does not rely on SD or any other hardware, so it can be loaded with any current method.
Navigating the menu is self explanatory. Just select a title you want to delete and hit A.
Titles currently only display Title ID (I may add full name listings later).
The ability of this program to delete system titles has caused a bit of worry. As mentioned in the feature description, however, it contains extensive anti-brick precautions. It has been tested on consoles from multiple regions and system versions, and contains fallback protection when some settings cannot be detected.
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July 29th, 2008, 21:35 Posted By: wraggster
News/release from ravenexus
RTWii is a homebrew application drawing raytraced scenes on the Nintendo Wii. It is coded in plain C and has been ported quickly so it may be unstable (but shouldn't).
Usage
Put the scene (some are provided as example) you would like to render in
/raytracer/scene.rt
on your SD Card.
The syntax is fairly simple and you can include other scenes, do whiles...
Start the application (.dol for Gamecube / Wii Edition, .elf for Wii Edition). The screen will go blank.
Wait for one minute or more then the scene will appear on the screen. Beware if you try to render big scenes, it'll be really slow.
Smile
Press up to quit.
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July 29th, 2008, 21:41 Posted By: wraggster
Updated release from Kriogen:
Description:
This is the card game Uno, can play from 2 to 4 players via the Internet (or local area network). You can play against 3 players controlled by the Wii.
Wiimote buttons:
B: Put a letter if you can put it. If you put a wildcard choose the color.
1: Like the B but saying ONE!.
2: Jump your turn.
+ If after skipping your turn has brought a letter that you can put the pones.
-- If after skipping your turn has brought a letter that you can make, not the pones.
Right: Moves your hand on your right to see more cards.
Left: Move your hand to the left to see more cards.
Below: contested a player (only in your turn). Select the player to which contested. You can challenge a number of players in your turn.
Contested on:
If a player contested fairly, that player steals a letter, if not just your stolen.
We follow the following rules:
- A player did not say when ONE put its penultimate letter the last time it was his turn.
ONE-A player said when he fell over a letter the last time it was his turn.
Configurations:
Edit server.xml and adjusts the server's IP and port with which want to connect (if you're going to act as a server you also have to configure, but it can be the IP private rather than public)
Rules:
The rules are one of the classic:
- If you can not put a single letter sacks one before turning to the next round, and if you can put that card can do.
- If you have a wildcard takes the next 4 loses his turn.
- There is no accumulation of +2.
- No letter boomerang.
Acknowledgement:
A Deragonsu for his design of the cards.
Cos outstanding:
-- Improvement of the graphic menus, and something most of the game.
-- Audio
-- Test the depth Online.
-- Some jet to say ONE, and that others know that you've said.
-- A few more things, you can always happen something: P
Features:
-- Contested and Uno (Regarding V4)
-- Improved graphical game (Regarding V3)
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July 29th, 2008, 21:45 Posted By: wraggster
News/release from henke37
Sendelf by henke37 with assistance by dasda. Graphical client that sends files over TCP from windows computers to Wii consoles. May require the .NET framework and does require the visual studio runtime.
Mainly for the Homebrew Channel, but still works with the the standalone server by Svpe.
Usage instructions
Start the server on the Wii, that is start either the standalone server or the Homebrew channel
Unzip and run
Select file to send
Enter the IP address of the Wii
Make sure that the correct protocol is selected
Change the port if needed (most likely from using the client for the other protocol previously)
The standalone server uses port 8080
The Homebrew Channel uses port 4299
Enter any arguments if needed
Hit the send button
Or just double click on an elf or dol file, it will be sent directly to the last used IP address. No, it does not crash if you hasn't set the IP address yet.
Full feature list
Works with both the standalone server and the Homebrew channel
Works with both elf and DOL files
Saves the used settings in the Windows registry so that you don't need to change them at each start
Is extremely tiny, partly thanks to the release being UPX packed, but also from directly using the Win32 API
Supports drag and drop of files onto the main window.
Does basic sanity checks to prevent the most obvious user errors like forgetting to select a file.
Change log
V 4 has working args sending, an installer and associates with the files for even easier sending.
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July 29th, 2008, 21:53 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
Congratulations go to Ilyak who has successfully ported POWDER to Windows CE. His changes haven't been brought into the main baseline yet and require some munging of libSDL, but hopefully the baselines can be synchronized soon. The addition of this new port, whose SDK bested my last attempt to install, has led me to step back from my attempted policy of building every platform myself. The GP2X build I attempted never worked, and lacking the hardware, it is very time consuming to try and fingle it into working. Thus, both GP2X and WinCE will not be directly maintained by me. GP2X is already integrated in the source code so it is "relatively" straightforward to build, hopefully something similar can be done for WinCE. I'll try and point to the last-known-build of these versions, but as they'll be maintained by external volunteers, they can't stay in sync.
Adminstrivia out of the way, on to the goodies! Exciting new tools include the first large special weapon - the Earth Hammer. More zaniness has been added to the great tridude den in the sky. Sick and stoning characters will get some onscreen visualization of their plight, and users of stickyflame will enjoy a more accurate depiction of the suffering of their foes.
Leather helms will actually use the new leather helm icon. (Bunnyriffic)
Doors to special rooms will hopefully now be properly blocked so wandering monsters don't wander through them.
Secret doors should no longer be giveaways in dark rooms by being the only lit wall.
Special overlay tile when creatures are on fire.
New special weapon, the earth hammer. (Ibson the Grey)
Creatures may teleport you to escape rather than always themselves.
Creatures will use wands of sleep to escape. (Derek S. Ray)
Creatures that are tame to someone other than yourself are described as followers rather than tame. (Derek S. Ray)
Picked up items always go to the end of your inventory rather than filling holes, hopefully making it easier to find items you just picked up. (Malte Helmert)
H'ruth is no longer impressed by you being surrounded by sleeping or paralysed enemies. (Robert Hamaker)
The charging of lightning rapiers is now proportional to the damage that would be done.
Tlosh will grant exotic armour skill. (R. Dan Henry)
Necromancer and Barbarian dress codes (R. Dan Henry)
When polyed into a grid bug you can move diagonally with the stylus, mouse, or the new Move command. (Michal Bielinski)
Flamestrike's strength now is dependent on your favour with your current god. (Xaintrix)
Ghosts are no longer able to bypass the library's locks.
You can make secret doors and hidden traps. (CYBER Aeon)
You can smash viewports. (Brendan)
Name generator has a hotkey so keyboard purists can use it. (Brendan)
Forgetting things no longer leaves the menu on screen.
When turning to stone or poisoned your apperance changes.
The final damage from poison is now applied before the you are cured message, leading to a less confusing apparent order of events. (Andrew Poandl)
Ibson the Grey tileset white and red dragons fixed. (Vladimir Stalin)
Downloads
Gameboy Advance [510k].
Nintendo DS [941k].
Playstation Portable SDL [839k].
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July 29th, 2008, 21:53 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
Congratulations go to Ilyak who has successfully ported POWDER to Windows CE. His changes haven't been brought into the main baseline yet and require some munging of libSDL, but hopefully the baselines can be synchronized soon. The addition of this new port, whose SDK bested my last attempt to install, has led me to step back from my attempted policy of building every platform myself. The GP2X build I attempted never worked, and lacking the hardware, it is very time consuming to try and fingle it into working. Thus, both GP2X and WinCE will not be directly maintained by me. GP2X is already integrated in the source code so it is "relatively" straightforward to build, hopefully something similar can be done for WinCE. I'll try and point to the last-known-build of these versions, but as they'll be maintained by external volunteers, they can't stay in sync.
Adminstrivia out of the way, on to the goodies! Exciting new tools include the first large special weapon - the Earth Hammer. More zaniness has been added to the great tridude den in the sky. Sick and stoning characters will get some onscreen visualization of their plight, and users of stickyflame will enjoy a more accurate depiction of the suffering of their foes.
Leather helms will actually use the new leather helm icon. (Bunnyriffic)
Doors to special rooms will hopefully now be properly blocked so wandering monsters don't wander through them.
Secret doors should no longer be giveaways in dark rooms by being the only lit wall.
Special overlay tile when creatures are on fire.
New special weapon, the earth hammer. (Ibson the Grey)
Creatures may teleport you to escape rather than always themselves.
Creatures will use wands of sleep to escape. (Derek S. Ray)
Creatures that are tame to someone other than yourself are described as followers rather than tame. (Derek S. Ray)
Picked up items always go to the end of your inventory rather than filling holes, hopefully making it easier to find items you just picked up. (Malte Helmert)
H'ruth is no longer impressed by you being surrounded by sleeping or paralysed enemies. (Robert Hamaker)
The charging of lightning rapiers is now proportional to the damage that would be done.
Tlosh will grant exotic armour skill. (R. Dan Henry)
Necromancer and Barbarian dress codes (R. Dan Henry)
When polyed into a grid bug you can move diagonally with the stylus, mouse, or the new Move command. (Michal Bielinski)
Flamestrike's strength now is dependent on your favour with your current god. (Xaintrix)
Ghosts are no longer able to bypass the library's locks.
You can make secret doors and hidden traps. (CYBER Aeon)
You can smash viewports. (Brendan)
Name generator has a hotkey so keyboard purists can use it. (Brendan)
Forgetting things no longer leaves the menu on screen.
When turning to stone or poisoned your apperance changes.
The final damage from poison is now applied before the you are cured message, leading to a less confusing apparent order of events. (Andrew Poandl)
Ibson the Grey tileset white and red dragons fixed. (Vladimir Stalin)
Downloads
Gameboy Advance [510k].
Nintendo DS [941k].
Playstation Portable SDL [839k].
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July 29th, 2008, 21:59 Posted By: wraggster
News/release from Teka
It is a takeover of an existing game JAVA (available on Yahoo -> Bookworm).
The aim is to achieve words with the letters available on the shelf.
Every word made the score increases the difficulty and also
History:
Version 0.1
Base code (works better in DeSmuME)
Base bugs
How to play:
With the style selected letters in order.
When a word is complete, it must be "validated" by clicking on the word.
To cancel one or more letters, click on the previous letter.
To cancel a word, simply double-click on the 1st letter.
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July 29th, 2008, 22:01 Posted By: wraggster
SephirothFF7 has updated his new chess game for the DS, heres whats new:
FewChessDS is a game supporting multiple variants of chess (for the moment not much), 2 playable on the DS or even against an AI.
History:
Update on the Update:
V 0.5:
The pieces can be promoted on a piece of each of the two armies if armies are different.
Adding armies Forward FIDEs and All-Around Allstars and Shatranj
How to play:
Directional buttons + A, B: use menus
Pen: moving parts, edit the chessboard.
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July 29th, 2008, 22:04 Posted By: wraggster
Updated release from Sylus101
7/29/08
New Version but more to come.
Updates in v.91:
Modification of palette colors. I intend to merge the transparency edit and palette edit into one option though, because it's a tad redundant...
Choice of whether you want to save palette or sprite AND choice of file names
More files visible in palettes and sprites folders when loading.
Some slight look changes, and randomization of speed of the little intro graphic.
Still to Come:
Change of working directory so nds file can be wherever you want it on your card. Will be possible with n00bey's help showing me the chdir() function.
Saving/loading binary files.
Restart option... this I'm procrastinating on...
and a surprise I hope people will really enjoy, but it's going to take awhile to code...
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July 29th, 2008, 23:19 Posted By: wraggster
news via pdroms
Uguru posted this recently:
Again uMSX news, but this time for Nintendo Wii. In the following video (apologies quality) shows a basic implementation of the emulator. At the moment it is only a proof of concept, but I am still working on that and ceases to be binary, will become part of the usual releases.
The main points are working full adaptation of controls (as soon as it has a classic command will be given support as well) and the filemanager to manage archives of the SD.
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July 29th, 2008, 23:27 Posted By: wraggster
News/release from ANTONIOND
Good morning.
Well, this is the game that I'm working. If everything goes as it should, become a game between tamagochi and Nintendogs, jeje. So far I have prepared the 3D graphics engine, you can tell the character where you have to go and the camera follows him. You can see an example of objects that can load normal.
Finally, I leave you here. Parcheadlo with DLDI and put the folder anywhere on the card (up to 6 subdirectories, I think). Works with emulators that support FAT, as the idea.
Controls:
- A: Buying object randomly.
- B: Use the object that is watching.
- X: If the minimap has clicked on an object will go towards him.
- Pad: Blobb looks to that side.
- Start: on / off lights.
Select: Save data.
- Y: How to organize.
In organize mode:
- L / R: Rotate selected object.
- Stylus: Move, select ... everything.
When you load:
- Maintain A: Load data.
- Maintain B: Duplicate money (if you're not loading data).
This is version 0.6:
Features:
- Mode organize added.
Augmented-speed cargo lot.
- Using the refrigerator is opened or closed (the texture is wrong).
By using the gift-establishing an object in the inventory.
- I think some problems that made the game blocks have been resolved.
A salute tod @ s!
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news via pdroms
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July 29th, 2008, 23:54 Posted By: wraggster
New from SuccessHK
The AirForm Pouch is designed for NDS Lite series only. It can protect your console from scratches dusty or shocks, and can hold game cards inside it also. It is made by super material, quite light ,and touches comfortable.The lovely dog picture ,makes it more beautiful. Simple and fair design, has double zipper, can open 270 degree. The bag also come with a pothook, you can take it easily . There are different colors for you to choose: Pink, White,Blue and so on.
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July 29th, 2008, 23:57 Posted By: wraggster
New weekly special offer from Play Asia:
Disney Sports Soccer takes the fun of a neighborhood soccer game and adds your favorite Disney characters. In three different game modes, including a multiplayer mode, you can use magic, power-ups, and special moves to defeat your opponents.
Up to four players can assume the role of Mickey Mouse, Minnie Mouse, Donald Duck, Goofy, or other Disney favorites, and they can compete in a variety of stadiums, including Eagle Summit. You can also exchange items between your Game Boy Advance and GameCube.
Take a dose of the combination between Disney's magic and soccer. The NTSC J encoded Japanese version of Disney Sports Soccer for GameCube™ is sold at a bargain price of US$ 6.99 only.
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July 30th, 2008, 00:00 Posted By: wraggster
Newly released on import at Play Asia:
features
Innovative board game-RPG crossover – Tired of shallow gameplay in party games? The genre gets retooled in this exuberant mix of role playing and board games! Encounter zany characters, collect rare items, and explore a fascinating kingdom on your quest to vanquish monsters, gather treasure, and level up!
The friendship-destroying game – Turn the heat up on your rivalries! Take on up to three other soon-to-be-ex-friends in the race for Princess Penny and the crown. Battle, steal, deface – playing dirty is the name of the game – through a variety of locales and challenges. After your friendships are broken, the game is just as much fun to play alone.
Never the same game twice – Tons of battles, magic spells, mini-games, and multiple play modes add up to endless replayability!
Easy, intuitive, and effective combat system – This is no boring game of hack-and-slash. Players covertly choose their actions in an intuitive battle interface that guarantees every fight will surprise.
description
The Kingdom of Dokapon is a land of wealth and riches ruled by a gold-loving King and his daughter Princess Penny. One day, monsters begin appearing all over the realm, assaulting the towns and stealing all of the empire's wealth. The King, unable to collect taxes from his impoverished citizens, calls for heroes from across the land to come and rid his monarchy of these monsters. The prize for the hero who is able to free the land: The hand of Princess Penny and rule of the Kingdom itself! Warning: relationship counseling not included!
http://www.play-asia.com/SOap-23-83-...j-70-2ojr.html
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July 30th, 2008, 00:02 Posted By: wraggster
Newly released on import at Play Asia:
Steal Princess Touzoku Oujo is an orthodox fantasy RPG that captures people's hearts with the endearing characters and exciting gameplay.
Rumors has said that the demon lord has heaps of treasures hidden in his castle, greed and the thrill of venturing into the demon lord's territories tempted many treasure hunters to embark on quests. However, none of them came back.
Anice the thief girl is one of these treasure hunters, although her plans failed, she managed to escape with her life. As a rare survivor from the demon lord's castle, the royal family came to her with a request to save the abducted prince from the demon lord's stronghold.
Anice is unwilling to take that request, however her protests falls upon deaf ears and together with the strange fairy Kukuri, the two of them set off to rescue their damsel in distress, but most importantly, to have another go at getting their hands on the demon lord's treasures.
http://www.play-asia.com/SOap-23-83-...j-70-2q9i.html
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July 30th, 2008, 01:46 Posted By: wraggster
News/release from raven
If you want to compiler yourself, you have to put the su stuff named as su_certs.bin, su_ticket.bin and su_tmd.bin into the data folder.
Press A to enter a folder, B to go back to the parent folder, up and down to navigate and 1 to dump a file to the root of the sd card.
It's quite buggy so feel free to tell me the bugs you found if I'm online at #wiidev.
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July 30th, 2008, 02:05 Posted By: wraggster
While it's not quite the feat that an actual Wiimote-paddled canoe would be (or nearly as silly), this nunchuck-steered contraption is still pretty impressive in its own right, and quite the change in pace from the usual Wiimote-controlled robots. At the heart of the rig is the always-useful Arduino platform, which employs some custom software to control the two electric motors powered by a pair of golf cart batteries, along with some robot servos and a battle bot motor driver. That apparently all adds up to about 6 to 8 hours of cruising time and a leisurely top speed of four miles per hour, not to mention some apparently spot on controls, which you can see in action for yourself in the video after the break.
http://www.engadget.com/2008/07/29/w...lectric-canoe/
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July 30th, 2008, 02:14 Posted By: wraggster
"Touching is good," but hacking? Not so much. Nintendo has gone on the war path against five Japanese companies that make their living helping users rip off DS games. Of course, a primary use for such hardware -- such as the R4 Revolution, pictured -- is homebrew and emulation, but good luck convincing Nintendo (or any large console manufacturer) of that. Details of the actual lawsuit are slim, but Nintendo has brought along with it 54 Japanese software makers to lend a bit of gravitas to the suit. If you haven't managed to hack your DS yet, now might be a good time to score the requisite hardware -- we might be facing a scarcity before too long.
http://www.engadget.com/2008/07/29/n...hacking-firms/
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July 30th, 2008, 02:30 Posted By: wraggster
We already know that Nintendo DS is taking up residence in Liberty City thanks to GTA: Chinatown Wars, but what about GTA on Wii? Reggie wants it, gamers want it, but will Take-Two ever deliver? Speaking to GameDaily about any such plans, Take-Two CEO Ben Feder had this to say: "We know the Wii pretty well. We're building up assets to develop for the Wii and we're excited about its growth," but added, "I can't comment on GTA specifically on the Wii."
Something about another of Feder's comments seemed vaguely familiar when compared to those of Nintendo's Fils-Amie, who's said he'd welcome a GTA game on Wii as long as it's developed specifically for the platform. "Our goal is to be the most creative and innovative company in the industry," Feder said, further explaining, "You don't get there by just porting and dumping games on the shelves. You get there by looking at the platform and creating games specifically for that platform." Sure sounds like what Reggie's asking for to us.
http://www.joystiq.com/2008/07/29/ta...or-the-system/
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July 30th, 2008, 02:31 Posted By: wraggster
We know Electronic Arts has been kicking itself for underestimating the Wii since the console first came out in November of '06. When John Riccitiello rejoined EA the following February, that decision was already made and he's been turning the boat around ever since, telling the Mercury News, "We typically figured out who the market leader was going to be before the start of the cycle and bet with our development resources on that platform. We made the wrong call there (by betting on the PlayStation 3 and Xbox 360), which made this transition harder than it would otherwise be." In development for Wii: EA Sports All Play lineup; SimAnimals; MySims Kingdom; Boogie Superstar; Hasbro Family Game Night; Skate It; and more. Let's hope they fare better than the underappreciated Boom Blox.
Of course, increased focus on the Wii doesn't mean that EA is ignoring the 360, PS3, or PC markets. In fact, the company just had what could arguably be called its best E3 showing ever – Spore, Dead Space, Mirror's Edge, Dragon Age: Origins, Left 4 Dead, Rock Band 2 – comprised entirely of games for those platforms. Riccitiello addresses the continued focus on "next-gen" development saying that what's "unusual in this cycle is there's a second and third place that is meaningful, against which we can build a profitable business."
We're sure EA will do fine with Wii and DS, but we've got our eyes squarely on those second and third place consoles. We don't know what it costs to run a big, fancy gaming company but if it helps in your quarterly budgeting, EA, we're planning to buy at least ... twelve of each of those titles.
http://www.joystiq.com/2008/07/29/ri...0-still-meani/
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July 30th, 2008, 02:38 Posted By: wraggster
Rockstar today launched the official site for upcoming DS-exclusive GTA China Town Wars. The site is little more than a placeholder for the game but we were able to squeeze one bit of potential news out of all of that empty space.
Down at the bottom of the page there's the universal symbol for the Nintendo WiFi Connection. It's not too far a leap to think that means that the upcoming touch-action game will have some sort of WiFi support. Of course we haven't a clue if that means a free downloadable demo to share with friends or full-on multiplayer support. Here's hoping it's the latter.
http://kotaku.com/5030699/gta-chinat...e-wifi-support
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July 30th, 2008, 02:41 Posted By: wraggster
Reggie wants it. You (maybe) want it. Take-Two shareholders most certainly want it. So Grand Theft Auto on the Wii's a no-brainer, right? Sure looks that way to us, but we're not Take-Two. Our names aren't anything cool like Strauss. Take-Two themselves are being awful suggestive on the subject, with Ben Feder responding to the "GTA on Wii?" question with:
I can't comment on it, but obviously we have one of the best selling third –party games on the Wii in Carnival Games from 2K Play, so we know the Wii pretty well. We're building up assets to develop for the Wii and we're excited about its growth. I can't comment on GTA specifically on the Wii...
Read into that what you will, but we read a man saying those words with a smirk on his face and his right hand patting his wallet ever so softly.
http://kotaku.com/5030315/take+two-talk-gta-on-the-wii
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July 30th, 2008, 16:46 Posted By: wraggster
News/release from iamabe of his puzzle game for the Nintendo Wii, heres whats new:
Changes:
1.0:
- Added Saving/Loading
- Added Undo ('B' Button)
- Added Skinning
- Bugfixes
- Other Stuff
beta 0.1:
- Wiimote IR
- Change board size
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July 30th, 2008, 16:54 Posted By: wraggster
Some news from the French DS Dev Communitie:
Good evening!
This small post to announce the arrival of a pure Library ... The Lib KT!
Saver What is it? It is a small lib powerful and my time very nice concocted by Kram (especially him) and I => Kram therefore Toiletking
This library will surely be happy! It should come out very soon
In the meantime, you will find enclosed small demos of the lib héhé to test => first press A, then use the pad
(ps: this is not a facke at all, and the demos are just a taste of what awaits you)
Edit: Demo 2, c'été not good, it lacked it. Xm (s'cuse kram, I am not very talented)
http://www.dev-fr.org/index.php?topic=3624.0
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July 30th, 2008, 17:02 Posted By: wraggster
Farter has once again updated the Media Player for the Wii, heres the full details:
GeeXboX is a media player software. It can play videos, play music (with visualization) and display photo slideshows.
Major new features: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of the new features are fully or partially tested, some are not, yet.
20080730: 0.1alpha1. Feature improvement release.
NTSC/PAL autodection (supposed to work)
improved support for widescreen mode
aspect ratio software compensation support
improved Wiimote connection/reconnection routine
user-friendlier handling of boot failure.
Video of an older release via comments
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July 30th, 2008, 17:24 Posted By: wraggster
Updated release from Sylus101
7/30/08 Posted v.91b adding a cancel or okay check to file save screen, and disallowed being able to save with no file name.
Still to Come:
Change of working directory so nds file can be wherever you want it on your card. Will be possible with n00bey's help showing me the chdir() function.
Saving/loading binary files.
Restart option... this I'm procrastinating on...
and a surprise I hope people will really enjoy, but it's going to take awhile to code...
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July 30th, 2008, 19:08 Posted By: JKKDARK
http://kotaku.com/5030824/the-gba-an...estillfunction
The Game Boy Advance and GameCube. Relics of Nintendo's early 21st century efforts. Purple, plastic-looking consoles that, for all their strengths, were the company's flagship devices during the "dark days". With the Wii and DS on the scene nowadays, and printing all kinds of cash money, they're dead machines, yes? Gone, no further need for them, thanks for the memories, right? WRONG. They LIVE.
Nintendo's quarterly earnings show that, while they're hardly raking in the big bucks, both consoles are still selling units and still making money well into 2008. While nobody in Japan, Europe, Asia or Australia bought a new GameCube between April and June, somewhere, somehow, 40,000 Americans did. As for the GBA, well, none were sold in the US, but globally, 180,000 of them found new homes. 180,000! If you ever wonder why Nintendo have never publicly proclaimed the death of the little handheld, that's probably why.
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July 30th, 2008, 19:10 Posted By: JKKDARK
http://kotaku.com/5030824/the-gba-an...estillfunction
The Game Boy Advance and GameCube. Relics of Nintendo's early 21st century efforts. Purple, plastic-looking consoles that, for all their strengths, were the company's flagship devices during the "dark days". With the Wii and DS on the scene nowadays, and printing all kinds of cash money, they're dead machines, yes? Gone, no further need for them, thanks for the memories, right? WRONG. They LIVE.
Nintendo's quarterly earnings show that, while they're hardly raking in the big bucks, both consoles are still selling units and still making money well into 2008. While nobody in Japan, Europe, Asia or Australia bought a new GameCube between April and June, somewhere, somehow, 40,000 Americans did. As for the GBA, well, none were sold in the US, but globally, 180,000 of them found new homes. 180,000! If you ever wonder why Nintendo have never publicly proclaimed the death of the little handheld, that's probably why.
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July 30th, 2008, 19:42 Posted By: Shrygue
via Games Industry
Net profit at Nintendo has risen 34 per cent for the three months ended June 30, to JPY 107.2 billion (USD 990m), up from JPY 80.3 billion the previous year.
Sales for the period topped JPY 423.3 billion, up 24 per cent, with the company reporting sales of Wii hardware reached 5.17 million worldwide, pushing lifetime to date sales to 29.62 million.
Mario Kart Wii sold 6.42 million units worldwide during the three month period, while Wii Fit sold 3.42 million units.
Wii Sports and Wii Play continue to sell well, as total sales of Wii software for the quarter hit 40.41 million units, an increase of 24.42 million from the same period in 2007.
The company said in a statement that sales of the DS were "robust" in Europe and the US, but down in Japan, with a total of 6.94 million units worldwide, bringing lifetime to date sales for the handheld to 77.54 million.
Total sales of DS software, led by Pokemon Mystery Dungeon: Explorers of Darkness/Explorers of Time were 36.59 million units, up 2.33 million units year-on-year.
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July 30th, 2008, 19:45 Posted By: Shrygue
via Games Industry
Nintendo has told GamesIndustry.biz that it has so far this year seized almost 30,000 piracy devices which infringe company copyright.
The numbers come following Nintendo Japan's lawsuit, which with the help of 54 other publishers, aims to tackle the growing threat of DS piracy devices such as the R4 cartridge.
"Nintendo takes a global approach to piracy and has pursued the illegal game copying devices in 11 countries this past year," said the company in a statement.
"Nintendo has worked with enforcement officials in Belgium, China, Denmark, France, Hong Kong, Italy, Korea, Netherlands, Spain, UK, and the US, seizing close to 30,000 infringing game copying products, as well as taking actions against those distributors and manufacturers."
The notorious R4 chip is available to buy over the internet, and allows hacked code to be transferred easily onto the Nintendo DS and played via a cartridge and memory card.
"Nintendo and software manufacturers are suffering tremendous loss caused by the import and distribution of such devices," said the firm.
"Nintendo and software manufacturers have determined that the spread of such devices in the market would hinder sound growth and development of the entire computer game industry and will therefore continue to take strict legal measures against any game copying devices that operate like the R4."
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July 30th, 2008, 19:48 Posted By: Shrygue
via Games Industry
Electronic Arts has revealed that it has 40 titles in development for Nintendo's Wii and DS hardware.
The company also said that the Steven Spielberg collaboration, Boom Blox, has sold over 450,000 units in EA's first fiscal quarter.
"Boom Blox from EA Casual continues to sell well," said CEO John Riccitiello in the company's conference call following it's quarterly financial results.
The company reported a loss of USD 95 million for the first quarter of the 2009 fiscal year, but sales for the period almost doubled year-on-year to USD 804 million.
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July 30th, 2008, 19:48 Posted By: Shrygue
via Eurogamer
Electronic Arts has revealed it's currently developing 40 titles for the Wii and DS.
Sounds like the publisher is firmly committed to supporting Nintendo's consoles, then. This might be something to do with the success of Wii title Boom Blox - according to EA, 450,000 copies were sold during the most recent financial quarter.
The game "continues to sell well", said silver-haired bossman John Riccitiello. We're certainly big fans; read our review to find out why.
EA's latest financial report reveals the company made a USD 95 million loss during the first quarter of FY09. However, sales during the period doubled to reach USD 804 million.
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July 30th, 2008, 19:50 Posted By: Shrygue
via Computer and Video Games
The successor to the Nintendo Wii is already in development and being prepared, president Satoru Iwata has revealed.
"We are always preparing for the next hardware," Iwata told Forbes. "We are under development. ... But the hardware is a kind of box that consumers reluctantly buy in order to play our games."
Not at all surprising news, but what will be interesting is how Nintendo addresses the massive expectation now left by its radical transition from controller to Wii Remote. What will it do next?
"Every hardware needs some revolutionary features," says Iwata. "This time around, it happened to be we had a revolutionary user interface. Will it be the same for the next generation? I really can't tell.
"It's natural for the current customer to expect Nintendo is going to once again do something different," he continues. "If the people are expecting so many different things from Nintendo, it's going to be difficult for us to go beyond that expectation again."
By the look of its current bank balance, don't expect the Wii 2 answers any time soon.
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July 30th, 2008, 20:07 Posted By: Shrygue
via Joystiq
Rockstar has created a placeholder site for the semi-recently announced Grand Theft Auto: Chinatown Wars which may be giving away a little more than it had planned. Along with the usual DS logo branding and ERSB "RP" badge is ... the official Nintendo W-Fii Connection emblem. It certainly looks like it's intended to be there, but we won't know for certain whether the first GTA on Ninty's dual-screen handheld will have proper online play until Rockstar says something – and that could be a while. In the meantime, we can only wait and dream of setting Liberty City ablaze with other DS users over the internet.
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July 30th, 2008, 23:11 Posted By: wraggster
Two 4x Wiimote charging stations in a week? Um, okay. If, for whatever reason, the Nintendo-licensed charger we saw just days ago wasn't right for you (read: too expensive to import), we've got yet another option for you to consider. Penguin United -- which gets brownie points on name alone -- has just unveiled the Quad Charge Station for Wii, which utilizes Li-ion batteries that promise 13 full hours of playtime from each Wiimote. Additionally, it can juice up your controllers in just 4 hours, and there's even LEDs to inform you of how close to full each one is. The real kicker? The colored Wiimote straps that PU tosses in -- huzzah! Include one in your next party for $44.99.
http://www.engadget.com/2008/07/30/p...rging-station/
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July 30th, 2008, 23:37 Posted By: wraggster
"It prints money" just isn't going to cut it anymore in conveying Nintendo's cash flow. The House of Mario announced today that in its first quarter the company brought in $993 million (+34%) in profit! Net sales were up 24% to $3.91 billion. The company sold 5.17 million Wii consoles globally (+50%) and 6.94 million DS units, which means the total lifetime sales of the units are 29.62 million and 77.54 million units for the Wii and DS, respectively.
In the software department, Mario Kart Wii drove away with 6.42 million units sold and Wii Fit continued its quest to save the Fat Princesses with 3.42 million units in people's homes -- more than likely collecting dust, along with the Bowflex and Thighmaster. Nintendo maintains its forecast of reaching a net profit of $3.04 billion and operating profit of $4.97 billion by the end of its fiscal year in March '09.
http://www.joystiq.com/2008/07/30/ni...y-in-billions/
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July 30th, 2008, 23:37 Posted By: wraggster
"It prints money" just isn't going to cut it anymore in conveying Nintendo's cash flow. The House of Mario announced today that in its first quarter the company brought in $993 million (+34%) in profit! Net sales were up 24% to $3.91 billion. The company sold 5.17 million Wii consoles globally (+50%) and 6.94 million DS units, which means the total lifetime sales of the units are 29.62 million and 77.54 million units for the Wii and DS, respectively.
In the software department, Mario Kart Wii drove away with 6.42 million units sold and Wii Fit continued its quest to save the Fat Princesses with 3.42 million units in people's homes -- more than likely collecting dust, along with the Bowflex and Thighmaster. Nintendo maintains its forecast of reaching a net profit of $3.04 billion and operating profit of $4.97 billion by the end of its fiscal year in March '09.
http://www.joystiq.com/2008/07/30/ni...y-in-billions/
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July 30th, 2008, 23:39 Posted By: wraggster
We've often wondered how Nintendo could possibly out-do the Wii in terms of innovation. Now we know the answer to our question is possibly "nothing." Speaking with Forbes on the topic of future consoles, Nintendo president Satoru Iwata admitted it will be difficult to one-up its latest console effort. When asked about the importance of hardware innovation, Iwata explained that "This time around, it happened to be we had a revolutionary user interface. Will it be the same for the next generation? I really can't tell."
"It's natural for the current customer to expect Nintendo is going to once again do something different," Iwata added, admitting, "If the people are expecting so many different things from Nintendo, it's going to be difficult for us to go beyond that expectation again." In the article, Iwata confirms that Nintendo is actively developing its next machine, but seems far more interested in software offerings. "The hardware is a kind of box that consumers reluctantly buy in order to play our games," he said. Reluctantly, Iwata-san? People are practically buying Wii without knowing what it even does.
http://www.joystiq.com/2008/07/29/ne...nary-than-wii/
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July 30th, 2008, 23:49 Posted By: wraggster
Newly released today:
Flying is a key element in this 2D fighter. The kingdom of Gawain is located in the center of the world. The strength of the inhabitants depend on their performances in the battle arena. Although the fights are timed, with their use of their special weapons called Windy, the participants can fly freely in the sky during battles.
With the emphasis on Windy and battles, the skills of the wielder and the level of the weapon soon became a symbol of power. To determine the fittest amongst the fit, a combat event is opened where the winner's any wish will be granted.
Tempted by the prize and the fun of battling out of gravity's control, this event attracted Windy Wielders of all races, and this include Izuna the unemployed ninja and her friend Kunoichi.
In this game, being blown away by your opponent does not mean an automatic K.O. Time your attacks and fly up into the sky before you launch your sure kill attack. The game makes use of the double screen feature of your DS console to allow you more control when you are up in the air. Make use of the training mode to practice flying and the wireless function to take on other Windy players you know in the real world.
http://www.play-asia.com/SOap-23-83-...j-70-2qir.html
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July 30th, 2008, 23:51 Posted By: wraggster
Newly released today:
Do things cease to exist if we forget about them?
For every decade, a special ceremony is held at a shrine in Oborotsuki island. 10 years ago, during a traditional Japanese concert, a case of suspected abduction occurred. Five girls disappeared without a trace as if taken away by supernatural forces.
Although the case was solved by a policeman, the girls seemed to have suffered from a special form of amnesia, they have forgotten what happened during their abduction. The amnesia disturbed the girls, but this matter seemed to have been settled when they moved away from the island.
However, unlike what everyone thought, this case was not over. 10 years later, two victims from the case were killed in a brutal manner and the survivors suspected it has something to do with Oborotsuki island. To find out about the truth behind the case and stop the killing before the culprit takes another life, two survivors, Misaki and Madoka set off to the island they have moved away from so long ago.
The remaining survivor Minatsuki Ruka seemed to be the only one who still retained some remnants of memories from her abduction ordeal. She remembered a melody, a group of musicians being surrounded by a circle of masked men and a masked woman who danced as if she was possessed by spirits. In search of the truth behind the memories and images that plagued her life, she, too set off for the island after Misaki and Madoka.
http://www.play-asia.com/SOap-23-83-...j-70-2srv.html
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July 31st, 2008, 00:54 Posted By: zzt
from ds fanboy
The release of Guitar Hero: On Tour might make homebrew games like Video Game Hero seem obsolete, but this project has two great things going for it:
Unconventional music tracks like "Eye of the Tiger" and the Inspector Gadget theme (after the post break)
It's free (provided you have the hardware to run homebrew programs)!
The touchscreen controls are nice to have, but we'd really love to see Video Game Hero support On Tour's Guitar Grip, especially since we've already seen one other homebrew application utilize the slot-2 accessory. Whether or not programmers Sumiguchi and Daydream decide to add that option, we'll make sure to check this game out when they release it this August 20th!
Video Via Comments
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July 31st, 2008, 01:29 Posted By: wraggster
Newly released today:
This installment in the hit Dokidoki Majo Shinpan series takes place weeks after the first game. Nishimura Akuji, a normal third year middle school student is summoned once again by the angels to start another witch hunt.
This time the hunt takes him to a far away town called Yon Town. To carry out his mission, he masqueraded as a student in a school said to have been set up by witches. However, since his academic scores are bad, he ended up in second year instead of third year. To add insult to his injured pride, he is paired up with a converted demon, Kuro.
Because of Kuro's clumsiness, Akuji's cover is blown. When his neighbor Seika Koron, another clumsy girl, finds out about his mission, she is determined to help him out. Witches, angels, demons and girls, Akuji's in for an interesting middle school life.
The game is split in an adventure part and a magic battle part. Search for items, gather information about suspected witches and chase after them. Launch into battle mode when the suspects refuse to cooperate, the rules in battle are simple, just deplete your opponent's HP bar and you win.
Once you have won your battles, search their bodies for the mark of the witches, clear the marks on the possessed and aim to capture their hearts as well. In this installment, you can search unpossessed girls' bodies as well as long as you have cleared certain requirements in the game.
As for mini games and unlockable stages, search for reversed colored pandas and the bunnies hidden around town, the more you catch, the more stages you can unlock.
http://www.play-asia.com/SOap-23-83-...j-70-2olb.html
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July 31st, 2008, 01:31 Posted By: wraggster
Newly released today:
Rhythm Tengoku Gold is a game suitable for people of all ages. Just follow the rhythm of the song with a simple sequence of button presses. There are no complicated rules or daunting moves to initiate, so just relax and enjoy the game.
Rather than taking in all the visual cues, adjusting yourself to the rhythm is more important. Flick and slide your touch pen across the screen to direct your actions, let your instincts guide you. Since music is of utmost important in rhythm games, the developers in Nintendo joined forces with Tsunku, a famous song writer and music producer when they created the game.
There are numerous fun mini-games in this simple rhythm action game, joining in the chorus of a song, picking vegetables and gobbling buns to the music are only some of them. The game also comes with a number of settings for you to tweak at, like a stereo system and a resources section.
http://www.play-asia.com/SOap-23-83-...j-70-2so1.html
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July 31st, 2008, 01:38 Posted By: wraggster
Yesterday, Kotaku reported on Nintendo and 54 software makers filing an injunction to stop the sales of the R4 and similar devices in Japan. For the uninitiated, the R4 allows you to download DS games online and play them on your DS. Yes, DS piracy. And now said piracy is threatened! So what does that mean? R4 sales are through the roof. Hell, even I bought one yesterday.
http://gizmodo.com/5031048/nintendo-...ably-skyrocket
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July 31st, 2008, 01:44 Posted By: wraggster
Is Sega dipping into the well of Dreamcast franchises again? That's what we heard from friendlier folks at Comic-Con last week, specifically that the publisher was planning on bringing back one of its more beloved franchises, Jet Grind Radio. After outings on the Dreamcast and Xbox, we haven't seen anything of the futuristic inline-skater since 2003's Jet Set Radio for the Game Boy Advance.
We were overly excited to hear a rumor that Sega was planning on reintroducing the series, this time on the Wii.
http://kotaku.com/5031139/rumor-jet-...adio-to-return
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July 31st, 2008, 01:47 Posted By: wraggster
In 2006, the DS ruled Japan. (Heck, in 2007, too.) The hardware was hard to come by, and things got so back in 2006 that American DSes were re-imported into Japan to satisfy the demand. Things have tailed off considerably. According to Nintendo's Q1 FY3/09 statement, DS hardware sales dwindled, moving 580,000 units in Q1 this year. In last year's Q1, Nintendo moved a staggering 2 million plus DSes. Hardware isn't the only thing that suffered; DS software sales are down as well. Last year's Q1, 979,000 units of DS software were sold, compared to this part quarter's 493,000 units of DS software.
Same's true for the once red hot Wii console. In the previous year's Q1, Nintendo shifted 950,000 units. This past quarter, Nintendo sold 530,000 Wiis. Good news is that Wii software sales are up. Last year Q1, Nintendo moved 2.78 million units of Wii software. What about Q1 2009? A strong 3.9 million units. As the domestic business continues to diminish, Nintendo is clearly finding success with customers in North America and Europe. Japan, it seems, is on the decline.
http://kotaku.com/5030827/ds-wii-tot...g-off-in-japan
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July 31st, 2008, 01:47 Posted By: wraggster
In 2006, the DS ruled Japan. (Heck, in 2007, too.) The hardware was hard to come by, and things got so back in 2006 that American DSes were re-imported into Japan to satisfy the demand. Things have tailed off considerably. According to Nintendo's Q1 FY3/09 statement, DS hardware sales dwindled, moving 580,000 units in Q1 this year. In last year's Q1, Nintendo moved a staggering 2 million plus DSes. Hardware isn't the only thing that suffered; DS software sales are down as well. Last year's Q1, 979,000 units of DS software were sold, compared to this part quarter's 493,000 units of DS software.
Same's true for the once red hot Wii console. In the previous year's Q1, Nintendo shifted 950,000 units. This past quarter, Nintendo sold 530,000 Wiis. Good news is that Wii software sales are up. Last year Q1, Nintendo moved 2.78 million units of Wii software. What about Q1 2009? A strong 3.9 million units. As the domestic business continues to diminish, Nintendo is clearly finding success with customers in North America and Europe. Japan, it seems, is on the decline.
http://kotaku.com/5030827/ds-wii-tot...g-off-in-japan
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July 31st, 2008, 01:49 Posted By: wraggster
As part of their freshly-dropped quarterly financials, Nintendo have decided to lavish special attention upon two of its titles. While neglecting to provide us with individual sales data for all their first-party games, which they've sometimes done in the past, they would like us to know how many copies of Wii Fit and Mario Kart Wii they've sold. And the totals may surprise you! Because while Wii Fit's been a media darling, and has captured Nintendo a ton of good press with morning television crowd, it's sold "only" 3.42 million units worldwide since launch. That's a little over half of what Mario Kart Wii's managed, with the plastic-wheel-packing GameCube update managing to sell 6.42 million units worldwide.
http://kotaku.com/5030821/forget-wii...intendos-bread
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July 31st, 2008, 01:49 Posted By: wraggster
Dragon Quest is popular stuff! Take the DS Dragon Quest V remake , which went on sale July 17th in Japan. Square Enix announced that the game has shipped over a million copies in Japan. It's interesting to note that Dragon Quest IV also moved a million copies (rather quickly, apparently!) when it went on sale last November. So pencil in all future DQ remakes at a million copies shipped, then!
http://kotaku.com/5030800/dragon-que...hips-a-million
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July 31st, 2008, 01:58 Posted By: wraggster
E3 was a bit of a bust when it came to any big revelations from Nintendo (other than the surprise sneak-announcement of the Wii MotionPlus), but that has not deterred Everyone's Favorite Analyst Michael Pachter from anticipating big things in the months ahead.
As per his note to investors:
"There is some possibility that Nintendo will launch a new handheld device during the fiscal year. If so, we expect upside to both our revenue and EPS estimates this year, and solid growth next year." --Michael Pachter
And, if it interests anyone, he has also noted that Nintendo's first-quarter operating results are "almost exactly in line with our estimates," and has "FY:09 guidance for all financial and operational metrics."
He adds that "Nintendo's recent financial performance has been spectacular and we expect this to continue in FY:09," and they are "establishing FY:10 estimates of ¥1,800 billion in revenue and ¥3,700 in EPS."
http://ds.kombo.com/article.php?artid=6396
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July 31st, 2008, 02:04 Posted By: wraggster
Inferno DS is a port of the Inferno Operating system to the Nintendo DS.
Inferno DS aims to use the distributed nature of Inferno with the variety of input methods, for the hardware capabilities of the DS like wifi, touchscreen, graphics & audio (see TechnicalBackground) to create new and interesting ways of interacting with computational resources.
The GsocProjectIdeas wiki page includes some application examples like gaming, VoIP, jukebox and accessing remote resources using the styx(5) protocol.
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July 31st, 2008, 02:11 Posted By: wraggster
News/release from Cortes48:
My first homebrew wii.Un little rudimentair but catchy.
History:
30/07/08
Launching the version 1, which includes almost all function but it has many bug.
08/06/08
Launch of version 0.1a, which presents the concept seulemnt
How to use:
Chario the Controller to the aid of PAD gamecube order to avoid the bullets.
Other information:
For the moment the games works only with the pad gamecube with arrows.
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July 31st, 2008, 02:18 Posted By: wraggster
News/release from Waninkoko of probably the most interesting release in the Wii Scene so far and that is the ability to change the region of your Nintendo Wii, i may just buy a cheap Japanese Nintendo Wii and change it to the US Region
Heres the release details, as always becareful , you also need the Custom Firmware installed.
Wii Region Changer v1.0 |
| developed by Waninkoko |
[ DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- This application allows you to change COMPLETELY the region of your Wii console.
[ REQUISITES ]:
- Custom IOS v37 rev 03 or higher installed.
[ HOW TO USE ]:
- Run the application and select the new console region.
[ KUDOS ]:
- bushing and all my testers.
Seems this is Bricking Some Wiis, our advice is not to use at this time
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July 31st, 2008, 02:28 Posted By: wraggster
Wil has released a new Solitaire game for the Wii:
Wii Solitaire is a very simple solitaire game which makes use of the Wiimote. This game is still a work in progress.
Completed
Motion Controls
Rumble Card Selection
Complete Core Solitaire Game
In Progress
Splash Screen and UI
Deck and Table Theme Selection
Cheating Deck Shuffle
Deck Dealing Animation
Sounds
Download Here and give feedback via comments
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July 31st, 2008, 02:32 Posted By: wraggster
SephirothFF7 has updated his new chess game for the DS, heres whats new:
FewChessDS is a game supporting multiple variants of chess (for the moment not much), 2 playable on the DS or even against an AI.
History:
Update on the Update:
V 0.6 Beta:
Correction of Shatranj
Adding: makruk, Minichess
How to play:
Directional buttons + A, B: use menus
Pen: moving parts, edit the chessboard.
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July 31st, 2008, 02:34 Posted By: wraggster
News update from Reppa
Little news today to talk about the new version of my homebrew manager for the Wii and the string homebrew.
1.3:
-- Changing the XML parser by a house, eventually bugs in the list left because of some file xml misread
-- Added support FTP with FTPii, to modify the ip just the change in the INI file
-- The program is in 6 languages (French, English, German, Dutch, Italian, Spanish)
1.4:
-- Client FTP
-- Fixed a bug in the left list, the software took into account the xml files in the rep apps that would not
Coming up:
-- The deposit I go to finish the tests, so it soon
-- The ability to manage the Roma and backup for emulators
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July 31st, 2008, 02:36 Posted By: wraggster
Interesting project news from Izhido
Hiya, people!
I usually don't like to do pre-announcements about projects I'm working on, because they usually end up either cancelled, or at the bottom of the list (remember my attempt to build an OpenGL lib on DS? upCLeaR? My to-do list at the infamous DSLinux Welcome Thread? The COLLADA converter I've been promising to do? And a loooong list of other things...)
However, in light of recent news, seeing that things are (finally) going to get rough from now on, and ultimately for reasons only my little, twisted, sick brain understands, I feel like it's almost my duty to do this pre-announcement.
I have already started development on what I have called Dual BASIC. The whole idea behind it is to offer all Nintendo DS owners an alternative to build, run, and (if desired) share programs for (and with) their own DS, coded in the BASIC programming language.
I intend Dual BASIC to be as powerful & versatile as possible. It will be a compilation of my best experiences with most known varieties of BASIC around, old & new. It should let you have full access to all features of the Nintendo DS, either directly, or through mechanisms that let you explore unknown ways into it. It should let you write your programs in any way you like it, either through the "command line" interface mechanism of old, through built-in code editors into your DS, or even outside of your DS using a PC or any other device you want. Also, I intend to get advantage of Dual BASIC being an "interpreter" to let you code in ways one does not usually look at BASIC being capable of (multitasking, code auto-generation, among others).
If things continue go the way they're going now, this will be my top-of-the-list project. I'll be releasing things as often as they're finished; it will probably take a while before all Dual BASIC planned features will be complete. But this time, I am not holding back. This is probably the last chance I have to do something good for people with regards to the, in my humble opinion, best gaming console ever built.
I'll post an announcement here when the first executable is finally done. In the meantime, I'll happily accept your comments at heribertod@gmail.com. There's an IRC channel set up at #dualbasic on Blitzed, too, if you want to discuss things a little more personally (and in the rare cases when I'm not away from my PC ) .
Oh, and one more thing . If this project ever gets off the ground, and you people start liking it, I'm actually interested in placing Dual BASIC inside the firmware of a slot-1 card as the "main" software for it. Anyone interested in helping me with such a crazy idea, please contact me at the address above.
- Izhido
(heribertod@gmail.com)
http://forum.gbadev.org/viewtopic.php?t=15881
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July 31st, 2008, 02:41 Posted By: wraggster
News/release from Teka
It is a takeover of an existing game JAVA (available on Yahoo -> Bookworm).
The aim is to achieve words with the letters available on the shelf.
Every word made the score increases the difficulty and also
History:
Version 0.2
Adding case-claims bonus (gold / red)
Adding to the longest word in your party
Using the random libPA (+ a slight retouching personal!)
Bugs fixed: selecting a word, finally running on DS!
With the style selected letters in order.
When a word is complete, it must be "validated" by clicking on the word.
To cancel one or more letters, click on the previous letter.
To cancel a word, simply double-click on the 1st letter.
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July 31st, 2008, 03:09 Posted By: wraggster
ilidrissiamine has released several new items of interest to wii developers:
This project will introduce many ports of SDL games to the Nintendo Wii and will provide various libraries for SDL developers that extend it.
SDL_gfx-2.0.17.7z SDL_gfx port to the Nintendo Wii
SDL_ttf-2.0.9.7z SDL_ttf port to the Nintendo Wii with its Freetype port
SDL_image.7z Slightly modified SDL_image port to accept various types (libjpeg required)
libjpeg.7z libjpeg port to the Nintendo Wii
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News via gxmod
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July 31st, 2008, 03:23 Posted By: wraggster
via joystiq
Now that E3 is over and the secret's out, middleware maker and Wii MotionPlus co-developer AiLive is openly touting what its LiveMove 2 toolset is capable of when paired with Nintendo's upcoming add-on. The above video is meant to encourage developers to adopt LiveMove 2 for creating their MotionPlus-enabled games (they can use all the help they can get, considering they didn't find out about the Wii remote upgrade until we did) but, more than anything, it's encouraging us to dream of a 1:1 lightsaber fighting game.
We bring that up because a good chunk of the video is devoted to showing one of AiLive's staff playing around with a "laser sword," demonstrating how it captures every subtle movement of the remote – the footage even shows how an on-screen "dummy" can be clocked with the sword's hilt. Impressive stuff, and we desperately hope LucasArts is taking notice.
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July 31st, 2008, 18:06 Posted By: wraggster
Seems that the Region Free Changer has been bricking Wiis, heres the full details from Marcan :
Bushing and I took time thinking about doing a program to change the region a Wii. Let's see what brings change the region a console:
Edit setting.txt to change the region of the console
Install menu system corresponding
Clear all channels "internal" corresponding to a region and install them on the other
The most complicated part is the second since installing a menu system (particularly if the version is lower, which for technical reasons occurs during certain changes in region) is a rather dangerous action. We had the idea in mind quite a while parked more or less, we were hoping to secure some form of do.
Some time ago, Waninkoko drew a utility to install different versions of the menu system (the downgrade). The interesting thing about this is that it does so through a patch of IOS, bringing the facility is more or less equivalent to an update and as safe. This corresponds to the second part of the list. We knew how to make the first, which is relatively easy (if you do). Waninkoko do you know the third. Therefore, and as Waninkoko already had 90% of the work done (in the form of downgrades), Bushing setting.txt of what he said and told him that it would be nice to incorporate it in the downgrade, in order to turn it into a changer regions.
Today comes the downgrade, and I'm going to post all happy, commenting that now we are working (something) with Waninkoko, pleased that we've given it a good idea and that every time we have saved in this way. Then, begin to appear semibricks news. I, of course, I am surprised, and my first reaction (and that of Bushing) was asking how is this possible. Take our surprise when we download the changer region and we find that: the only region changer changes the setting.txt.
Even more disappointing is the content of the readme:
Waninkoko wrote:
It allows you to completely change the region Wii console.
This application is a semibrick guaranteed for anyone who use it without somehow imagine that you must also change the menu system by other means. Even worse, some semibricks combined with certain other actions resulting in a total brick, unrecoverable.
Waninkoko well aware that this utility is only one third of the process of changing the region. Why has drawn in this way, without explanation, implying that it is a region full changer? I will assume that this was no malice, so the only conclusion that I have is that is an irresponsible and does not think before doing things. We intend to discuss what it was that of setting.txt incorporated into its downgrade, and do so explicitly Bushing said. Change setting.txt are a few lines of code - both for and for us. For this application would have cost us less (better known setting.txt), but the combination with an installer menu system much more. That was what made Waninkoko. Rather than add setting.txt and document everything a bit, which would have meant a job more or less reduced (as we do so much more), has drawn only one part of the process, fast and evil. The idea was to reduce the work necessary for everyone, and instead has proved the opposite, plus a utility dangerous. And it's not because it was not what happened to integrate, because in fact Bushing told to do so in this way.
It is the story of FS dumpers again. In its day, I told how Waninkoko dump all Flash files. The result was the FS Dumper and the beginning of piracy VC, on which already warned him. In fact, not what I asked him to draw up at least able to speak a little more with him, and I ignored by saying that "nobody will know how to use the archives of the FS for pirating games CV." We all know what happened just after he left. Assuming that was not a deliberate act in favour of piracy (and by what he said Waninkoko, private and publicly, it was not), then was another act of irresponsibility. Users pro-piracy: why not defend (and re-discuss piracy). He has said publicly that it was a mistake.
And hence, although I though, until we came here. From now on, we will not give any information to Waninkoko. But not because we fall ill, or because we want to draw the things we take for the "reputation", but because Waninkoko has shown us that can not be relied on to draw and secure applications with a minimum documentation. You can not do things quickly and without thinking, and that is precisely what makes Waninkoko. We have made a second attempt, and has returned to spend the same thing, so there will be a third party.
Greetings.
Mods: if this turns into another debate on piracy in the penultimate paragraph, please close the thread.
I think the best course of action is to avoid the Wii Region Changer at all costs
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July 31st, 2008, 18:57 Posted By: wraggster
Nuvalo has updated his port of Tyrian to the Nintendo Wii
Hi everyone.
I have done a quick update to test wiimote, keyboard and mouse support under SDL and wiilinux, using cwiid and wminput. This is a test version, to see if wmintput is good enough to manage wiimote events, or if i have to look for another option (implement the wiimote envents inside SDL). At this moment, wiimote works pretty well, i didn´t added support for nunchuck nor classic controller, but it should work in a future.
The good point of cwiid is that it enables to access to the wiimote events already translated in keyboard, joystick or mouse events, but it is still limited in some ways. If this version of opentyrian is good enough, i will try to grow up its functionalities.
With this release i´m looking to test wiimote, keyboard, mouse and gamecube pad performance. I couldn´t try by myself if the usb mouse works, but some people told me that it works. Some common problems:
- Pay attention when the progam asks you to press 1+2 buttons, to connect it to the wiimote. You only have 5 seconds
- Use the wiimote in horizontal position
- In 576i mode (pal 50Hz) the screen is draw in 640x480, so you will see it enlaged.
- Couldn´t test how it works in cable component mode, but spect to have weird colours.
This version is also 100% homebrew channel compatible, thanks to the latest wii-linux kernel.
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July 31st, 2008, 19:02 Posted By: wraggster
News/release from Comex and Marcan:
sadmenu is a program (heavily based onmostly Marcan's advice and code) that loads the System Menu, but patches it in memory to use "zcon.bin", "zanner.bin", and "zound.bin" instead of the normal versions. Therefore, when you load it, all the banners will be black. Just press "reset" to go back to the normal System Menu.
It should be possible to edit the U8 to add extra files with the appropriate names. In that way, you could test a new banner without fear of bricking! Although, I haven't actually tested that (because, my laptop defunct, I can't even use wiifuse properly)... for one thing, make sure your U8 is good.
This is also useful if you have any other pressing reason to patch the System Menu.
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July 31st, 2008, 19:06 Posted By: wraggster
From the official site
Here is the new version of WiiuseJ. It adds the full support of the guitar hero 3 controller and the classic controller. It is always as easy to use as before. Feel free to leave any feedback on the forum, report bugs, ask for help or new features and please show us the projects you make using WiiuseJ. Now WiiuseJ almost fully supports wiiuse features. Only reading the wiimote memory is not ported to java(and i'm not planning to implement it). Now i'll wait for the next wiiuse release !
Downloads:
WiiuseJ 0.12a Javadoc.zip
Wiiusej 0.12a.zip
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July 31st, 2008, 19:16 Posted By: wraggster
News via Nintendomax:
A new version of " DSTwitter" is available, instant messaging client.
Quote:
Changelog v1.2:
# Loading avatars in GIF format without altering the color palettes (thank you to jovechiere @).
# New features of a few buttons (left, for capitalization, L, R to change the keyboard).
# It shows the time on shipping twiteo each, as well as the customer site (44 minutes, etc.) ..
# The meter wireless signal will only appear when you try to establish a connection. Until there is a connection in its place appears a simple clock.
# Better management of errors and unusual answers by Twitter.
# Note: The configuration file accept a new option to set the time zone, utcOffset, if you want to overwrite the old configuration file with the new.
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July 31st, 2008, 20:44 Posted By: Shrygue
via Joystiq
Wedbush Morgan's infamous fortune teller Michael Pachter is at it again, this time predicting that a successor to Nintendo's money-printing DS could arrive as early as this year (via Edge Online). In investor notes, Pachter said, "DS sales are solid worldwide, but are weak in Japan, leading us to expect an introduction of a new device in Japan before the end of the calendar year." Looking at the Japanese hardware sales, the PSP has overtaken the DS almost every week this year with few exceptions.
The logic falls in line with recent comments from Nintendo's Satoru Iwata, who said a Wii successor would come only when the Wii itself begins to slow in sales (read: unlikely for some time). If a new Nintendo portable is to be announced, our best guess would be an announcement at October's Tokyo Game Show. That's assuming Nintendo can swim their way out of that kingdom-sized pool of cash.
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July 31st, 2008, 20:47 Posted By: wraggster
With all the recent bad press from Nintendo who are targeting the DS Flash Cart scene and who think that everyone is a pirate although i think that pretty much anyone in the world has some time downloaded something dodgy to their PC but anyway :P
Is it possible to create a Homebrew Only Flash Card for the DS a card that locks out Commercial games and one that Nintendo itself might welcome. It would be something is Nintendo themselves released such a cart, what are your thoughts on such an idea ?
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July 31st, 2008, 20:52 Posted By: Shrygue
via Computer and Video Games
A new batch of screens for Atlus's dungeon crafting game Master of the Monster Lair has been released. Take a look below.
The DS game lets players design and create dungeons that will lure loot laden monsters into its traps. It also features a talking shovel, apparently. We're sold.
Altus has confirmed the game will hit American shelves on October 21, but unfortunately there is no sign of it being released in the UK. We'll let you know if that changes.
Screnshots
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July 31st, 2008, 21:21 Posted By: Shrygue
via Computer and Video Games
If Wii Sports Resort wasn't enough to get you excited over the MotionPlus technology for Wii, developer AiLive has the answer.
The company has posted a tech demonstration of LiveMove 2 on its website, a piece of middleware designed to help studios take advantage of the new sensor.
As shown in the video, the software recognises vastly different sword swings and thrusts in true 1:1 motion.
It also features a virtual lightsaber controlled in the way we've wanted since Nintendo first started talking motion control.
We'd recommend hitting this link right now and skipping to about 1:50, where the good stuff starts.
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