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October 1st, 2012, 13:21 Posted By: wraggster
In preparation of the game's official launch date, November 6 in North America, Brad Keselowski, the driver of the #2 Miller Lite Dodge for Penske Racing has joined with Charlotte Motor Speedway to offer fans a chance to win a head-to-head duel with the Sprint Cup Series star.
NASCAR The Game: Inside Line, developed by UK based independent driving game developer, Eutechnyx and published by Activision, will be played on a 200ft mega-screen at the track. Eight lucky fans will compete in a bracket tournament to crown a fan champion. The winner will then compete in a head-to-head battle against Brad Keselowski on the 200ft TV. The event begins at 11:30am EST.
NASCAR The Game: Inside Line is the newest release in the NASCAR The Game franchise, officially licensed by NASCAR.
NASCAR The Game: Inside Line will be released November 6, 2012 on the Nintendo Wii, Sony PlayStation 3, and Microsoft Xbox 360.
Keep track of the latest NASCAR The Game: Inside Line developments onNASCARTheGame.com or; Facebook (http://www.facebook.com/NASCARthegame) and Twitter (http://twitter.com/NASCARTheGame)
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October 1st, 2012, 23:50 Posted By: wraggster
Nintendo of America is offering NES classic Donkey Kong: Original Edition as an incentive to coax gamers into choosing the eShop as its purchasing avenue for two new games released today.
Art Academy: Lessons for Everyone! and Crosswords Plus released today for 3DS. They cost $29.99 each whether you buy them at retail or digitally via the eShop, but get the eShop version of either game and register it via Club Nintendo and you'll get a code to download Donkey Kong: Original Edition for free.According to Nintendo, Donkey Kong: Original Edition "is a special version of Donkey Kong with content never before seen in the U.S. and is not available for purchase."
That 'content' would be the evasive Cement Factory level, which has been left out most console versions of the arcade original, and will make its debut in US with this offer (DK: Original Edition was included pre-installed on 25th Anniversary EU region red Wii systems).
http://www.computerandvideogames.com...sswords-games/
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October 2nd, 2012, 14:17 Posted By: wraggster
http://kck.st/OoM67L - Pure Nintendo is proud to announce new rewards and a brand new video for their Pure Nintendo Magazine Kickstarter. The new rewards include exclusive P-Wing stickers, Pure Nintendo hoodies, and Pure Nintendo t-shirts as well as a full year's subscription to Pure Nintendo Magazine:
- Pledge $10 or more: For $10, you'll get a Pure Nintendo P-wing logo sticker and the satisfaction that you helped us make this possible!
- Pledge $20 or more: We'll give any of our $20 backers a full year (that's 6 tasty issues) of Pure Nintendo Magazine!
- Pledge $50 or more: For backers that give $50, we'll give you a personal shout-out in an issue of Pure Nintendo Magazine! You'll also get 1 year of PMN and a Pure Nintendo polo!
- Pledge $100 or more: For backers who give $100, you'll get BOTH a Pure Nintendo hoodie AND a Pure Nintendo T-Shirt, along with 1 year of Pure Nintendo Magazine.
- Pledge $200 or more: For backers who give $200, you'll get BOTH a Pure Nintendo hoodie AND a Pure Nintendo polo, along with 1 year of Pure Nintendo Magazine.
- Pledge $300 or more: For backers who give $300 or more, you'll get a P-wing sticker, along with a Pure Nintendo hoodie, polo, and t-shirt. You'll also receive 1 year of Pure Nintendo Magazine.
- Pledge $350 or more: For backers that give $350 or more, you can expect a FULL PAGE ad in PNM! A Pure Nintendo hoodie and ALL Items from $20 and $50 levels!
*** International backers: please add $15.00 to your pledge amount so we can share our awesomeness with you wherever you are!
Just visit http://www.kickstarter.com/projects/...tendo-magazine to view the full video and show your support.
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October 2nd, 2012, 14:21 Posted By: wraggster
Today, Ubisoft® announced that Just Dance 4, the brand new iteration of the most popular dance video-game, is now available in the UK, on the Wii™ system from Nintendo, Microsoft Kinect™ for Xbox 360® and Sony PlayStation® Move for PlayStation® 3 computer entertainment system. The game will also be available on the Wii U™ system from Nintendo during the Wii U™ launch window.
Since its launch in 2009, the Just Dance series has totally renewed the dance video-game genre, putting the accessibility and the fun at the core of the experience. Friends, families, kids, teens or adults, people from all over the globe have already enjoyed moving their bodies to new chart-toppers and all time-classics. More than a simple video-game brand, Just Dance has become a worldwide pop culture phenomenon and the launch of the brand new opus will push it one step further.
Just Dance 4 features more than 40 new tracks, ranging from chart-topping billboard hits to classic dance party tunes, including:
· Bill Medley & Jennifer Warnes – “(I've Had) The Time of My Life”
· Justin Bieber feat. Nicki Minaj – “Beauty and a Beat”
· Carly Rae Jepsen – “Call Me Maybe”
· Boys Town Gang – “Can't Take My Eyes Off You”
· Rihanna – “Disturbia”
· Flo Rida – “Good Feeling”
· Elvis Presley – “Jailhouse Rock”
· Ricky Martin – “Livin' la Vida Loca”
· Selena Gomez and the Scene – “Love You Like A Love Song”
· Sergio Mendes & The Black Eyed Peas – “Mas Que Nada”
· Maroon 5 ft. Christina Aguilera – “Moves Like Jagger”
· Jennifer Lopez feat. Pitbull – “On The Floor”
· The Girly Team – “Oops!... I Dit It Again”
· P!nk – “So What”
· Nicki Minaj – “Super Bass”
· Stevie Wonder – “Superstition”
· Hit The Electro Beat – “We No Speak Americano”
· One Direction – “What Makes You Beautiful”
· Will Smith – “Wild Wild West”
· Barry White – “You're The First, The Last, My Everything”
Just Dance 4 also includes an array of fresh new features and game modes, including:
§ Battle Mode: In the all-new Battle Mode, friends go head to head with each other in six rounds of dance battles. During the battle, the choreography and music changes in real time, depending on who is currently winning or losing. The ultimate winner gets bragging rights until the next dance battle!
§ Alternate Choreographies: Players have the chance to unlock alternative dance routines for some of their favorite tracks. They can opt for a more challenging, faster-paced routine or more outlandish choreography, depending on their mood.
§ Expanded Just Sweat Mode: The popular Just Sweat mode gets a major upgrade with new workout sessions, personalized programs and a calorie counter to track your workout intensity. With Just Sweat, players stay fit while having fun – it’s exercise in disguise!
§ Nintendo Wii U-exclusive Features: The Wii U version introduces up to 5-player gameplay with an exclusive Puppet Master Mode. The Puppet Master Mode allows the player operating the new Wii U GamePad™ to switch dance routines that are being performed by the four other players in real-time. In this mode, the operator has the power to create choreographies and choose playlists for the other players to follow. In addition, the operator also has the ability to write on-screen live dedications and take pictures and videos of the best dance moments to share online!
Exclusive Uplay challenges in Just Dance 4 for Xbox® 360, PlayStation® 3 and Wii U™
Uplay is a platform designed to enhance the gaming experience by rewarding players with a wide range of exclusive services and free content. In Just Dance 4, players can complete 4 different challenges to earn Uplay units.
§ Play your first song (10 units)
§ Complete 5 Dance Quests (20 units)
§ Play your first Sweat program (30 units)
§ Get 5 stars on a Song (40 units)
These Uplay units can be used on all Ubisoft titles whatever the format. More specifically, on Just Dance 4, players can get 4 exclusive bonuses:
§ A New Title screen on Wii U (10 units) // A new X360 Theme on Xbox360 (10 units) // A new Wallpaper on PS3 (10 units)
§ The Mash-up version of “Good feeling” (20 units)
§ The Mash-up version of “Beauty and a beat” (30 units)
§ The alternate version of “Call me maybe” (40 units)
YouTube:
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October 2nd, 2012, 23:31 Posted By: wraggster
Nintendo and the BFI, both committed to finding and nurturing the best new British film talent, are thrilled to announce Nicholas Pratt as the winner of A Vision in 3D, a nation-wide competition, inviting emerging filmmakers to submit a short 3D film, using the wide range of filming modes on the Nintendo 3DS or Nintendo 3DS XL.
Supported by Ridley Scott and focused around the theme of ‘British Summer 2012’, the winning short filmwill bepremiered before the Nintendo Gala UK Premiere of The Sapphires on Monday 15 October, 6pm, at Odeon West End at the BFI London Film Festival (10 – 21 October 2012) in partnership with American Express®. Feel-good comedy The Sapphirescharts the fortunes of a larger than life female soul band, and stars Chris O’Dowd (Bridesmaids).
20 year-old Nicholas Pratt, a student of Japanese at London’s SOAS says, “I’m really excited to have this opportunity to get involved in the film industry! It will be incredible to watch the film on the big screen with an audience and walk the red carpet – I’m pinching myself here!“
Pratt has been mentored by AV innovator Stuart Warren-Hill and directorAsif Kapadia and following his winning submission, has been shooting his new short film for screening at the Nintendo Gala on location in London, in collaboration with Warren-Hill and a professional crew. Director of Photography Malcolm Hadley who has worked on Tim Burton’s Corpse Brideand upcoming 3D opus Frankenweenie, (the BFI London Film Festival’s Opening Night Gala supported by American Express), has also been on hand to wave his magic wand over the stop-motion process.
The 3 runners-up in the competition are Tom Rule, Jamie Mitchell and Charlie Doran. Each receives a pair of tickets to the BFI London Film Festival and a BFI Membership for one year.
All four films can be viewed on the Nintendo 3DS XL pods at the BFI Southbank from early October and will be available to watch on Nintendo 3DS XL consoles from 31st October - 21st November.
Nintendo 3DS XL and the BFI present A Vision in 3D offers an incredible introduction to the film industry for the next generation of UK film talent.
Award-winning director, Ridley Scott said: “Digital and 3D filmmaking is within the grasp of everyone these days. I’m excited by all the skill and talent that’s emerging in the UK, telling stories in different ways and it’s vital that it gets our support. This competition launched by the BFI and Nintendo opens up a big opportunity for emerging filmmakers to make their mark and they should grab it with both hands. I can’t wait to see the results.”
Clare Stewart, BFI London Film Festival Director and Head of Exhibitionadded, “The BFI London Film Festival is thrilled to be working with Nintendo on this innovative new partnership that provides an opportunity for emerging filmmaking talent to be mentored in 3D filmmaking and we look forward to showcasing the winning film at the festival this October.”
A Vision in 3D is supported by competition figurehead Ridley Scott(Prometheus, Blade Runner, Gladiator) and entries were judged by an expert panel that included competition mentors Stuart Warren-Hill – an AV artist and innovator in the field of electronic music and visual media, founder of Hexstatic, Holotronica and co-founder of the Big Chill - and Asif Kapadia,director of hit documentary Senna.
In addition to this competition and as part of their wider cultural partnership,Nintendo and the BFI are working together on a number of new 3D content projects, details of which will continue to be announced.
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October 3rd, 2012, 02:28 Posted By: wraggster
This Nintendo light gun, aka Zapper, looks like a stock device. But a peek inside shows that the circuit board has been replaced. [CNLohr] that let him write his own games for that use the classic controller.
After cracking open the case he measured the shape of the circuit board so that he could recreate it exactly. This let him design his own board that would drop right into the same plastic support pieces as the original. His circuit uses an ATmega8u2 to provide a USB connection and read the attached sensors. One interesting aspect is the group of four long traces that act as an expandable i2c bus. [CNLohr] went with this so that he could use daughter boards to add in sensors later. In the demonstration seen after the video he’s using a photodiode as a color sensor. It allowed him to write the color-based game seen above where you shoot a different color of target in each round.
http://hackaday.com/2012/10/02/ninte...r-based-games/
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October 3rd, 2012, 11:33 Posted By: wraggster
Social network is a "paradigm shift" that consumers need to experience to fully understand
[h=3]Nintendo[/h]nintendo-europe.com
Ninetndo's Reggie Fils-Aime has pointed to the Wii U's social networking function, MiiVerse, as the console's killer app.
MiiVerse will appear on the Wii U's home-screen. Friends in your social network will be represented as their Mii avatars, with bubbles displaying their updates, messages and even pictures in real-time. Eventually, it will be accessible from any mobile device.
"As the network grows and the installed base grows, it will prove to be a true killer application for the system, and I say this loving what we have done with Nintendo TVii and loving all the games," Fils-Aime told AllThingsD.
"Until you try it and experience it, you may not totally understand it."
According to Fils-Aime, MiiVerse will be a "key differentiator" for Nintendo against its competitors in the gaming market. Facebook is a social network first and foremost, mobile platforms have Game Centers, and Xbox Live has a limited set of social features, but MiiVerse is the first social network to be constructed around gaming.
"People have to leave the current paradigm behind to understand what we are trying to do. Miiverse is going to be embedded right on the game platform, so literally some of the activity will be able to happen immediately as people experience it."
The Wii U goes on sale worldwide in November this year, with the cheapest version selling for $299 (£250 / ¥26,250). Nintendo has forecast 10 million unit sales by the end of the year, and retailers have already used up their pre-order allocations. However, Fils-Aime does not want a repeat of the supply shortages in the Wii's early days.
"We are looking to max out production as quickly as possible," he said.
http://www.gamesindustry.biz/article...-us-killer-app
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October 3rd, 2012, 11:34 Posted By: wraggster
Chasing Aurora developer Martin Pichlmair says that Nintendo is working hard to make the Wii U eShop friendly and open for independent developers.
"I cannot talk about the new eShop in detail. What I do know is that Nintendo is doing everything to make this console much more open, social and indie-friendly than the Wii ever was," he told the Official Nintendo Magazine.
"There are people at Nintendo who know where innovative games come from. And if you look at the launch lineup you can clearly see that those people have had a say in it. At the same time, the Wii U with its various controller configurations calls for experimental games of all kinds and Nintendo is always eager to have games make good use of its console's innovations," Pichlmair added.
The games on the Wii U eShop augment the system's impressive launch day line-up of 23 titles.
http://www.gamesindustry.biz/article...endly-than-wii
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October 3rd, 2012, 11:37 Posted By: wraggster
New Super Mario Bros. 2 owners in US will get their share of the new Coin Rush download content this Thursday, October 4.
So confirms Nintendo of America as EU customers sink their teeth into the new DLCreleased in the region today.The first add-on, the Gold Rush Pack, tasks players with collecting upto 30,000 coins. The second, Coin Challenge Pack A, is aimed at high score players with rankings planned to appear on the official NSMB2 website.
The third pack, the Nerve-Wrack Pack, is billed as the game's "toughest challenge yet" with difficulty ramped up. It really looks like Asshole Mario.
The first three packs are priced at £6.00 GBP / 7.50 EUR or £2.00 GBP / 2.50 EUR individually. They're $2.50 each in US.
http://www.computerandvideogames.com...-on-october-4/
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October 3rd, 2012, 11:43 Posted By: wraggster
With Pokémon Black 2 and Pokémon White 2, developer Game Freak has finally decided to stop beating around the bush and give us a "true" sequel instead of a Pokémon Platinum-esque expansion pack. The series is better for it too, even if the much touted emphasis on storytelling remains largely superfluous.
Set two years after the events of the original Pokémon Black and White, it features a new silent protagonist, a new rival, and a handful of new gym leaders. More importantly, there are new Pokémon – or should I say, old Pokémon. Unova is now rife with Pokémon from previous generations – a welcome sight for fans of the series. It makes the world of Pokémon feel bigger and more connected than it already is, and makes the Unova Pokémon feel like they're "part of the family."
Disappointingly, the returning Pokémon aren't the only familiar component. As usual, Black 2 and White 2 rigorously follows the badge/Elite 4 formula that has long since worn out its welcome but will never go away. What a pity that Game Freak didn't use this opportunity to experiment a bit with the formula and trim down the usual rote badge quest (or make it entirely optional). As a franchise, Pokémon can be at once really smart and innovative, and annoyingly set in its ways.
http://www.joystiq.com/2012/10/02/po...hite-2-review/
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October 4th, 2012, 01:34 Posted By: wraggster
If you live in Japan and aren't already red-shelling on a Pokémon or risqué edition 3DS XL, maybe one of these three new bundles will inspire you. For the minimalists: the Monster Hunter Tri G bundle complete with all-black 3DS XL (known as the LL in Japan), releasing November 1st for 21,800 yen (approximately $280). Following one week later (on the 8th) is the Animal Crossing: Jump Out bundle with white and pattern handheld, setting you back 22,800 yen (approximately $290). And, for the same price, the pièce de résistance of the trio -- a New Super Mario Bros. 2 bundle with black and embellished red XL, expected November 15th. If you're the importing type, or just want to see how good the Japanese got it, then check out the gallery below and pick your favorite.
http://www.engadget.com/2012/10/03/n...ds-xl-bundles/
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October 4th, 2012, 01:45 Posted By: wraggster
Kingdom Hearts series director Tetsuya Nomura has strongly hinted that a HD remake of Kingdom Hearts 2 is on its way.
Square Enix will next year release Kingdom Hearts HD 1.5 Remix, a three-game compilation featuring HD versions of Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts 358/2 on one disc. But oddly, no Kingdom Hearts 2.But in a chat with Nomura recently, Japan's Famitsu asked if there will be a KH2 remake later, to which the director replied, "It'd be unusual if there wasn't," (thanks Gematsu). Make of that what you will.
Square released the first trailer last week showcasing the HD compilation. Kingdom Hearts HD 1.5 Remix releases in Japan next year.
http://www.computerandvideogames.com...d-by-director/
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October 5th, 2012, 10:58 Posted By: wraggster
The incredibly bright, somewhat terrifying yellow Nintendo 3DS XL that Japan got last month is now heading to Europe, according to a Europe-specific Nintendo Direct press conference this afternoon (viaJoystiq). The Pikachu-themed 3DS doesn't have a solid release date just yet, but it's said to arrive at some point in 2012. A price also isn't included (though it costs ¥18,900/$238 in Japan), nor is it known if the device will be exclusive to one retailer -- in Japan, you can only buy a 3DS XL plastered with Pikachu's indifferent smirk from a Pokemon Center. Regardless, it's clearly super, super cute, and we'll have more definite information on it soon.
Does this mean it's coming to the US? Keep those poke-fingers crossed, trainers.
http://www.engadget.com/2012/10/04/p...3ds-xl-europe/
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October 5th, 2012, 11:05 Posted By: wraggster
Japanese gamers looking to expand the experience (and form factor) of the 3DS XL will only have to wait until November 15, when the revised hardware will receive its own, extra largeCircle Pad Pro add-on. The peripheral will cost ¥1,500, or about $20.
Revealed by Nintendo back in September, there are currently no plans to offer the 3DS XL Circle Pad Pro here in the US. The original 3DS received a similar – though smaller – version of the peripheral, selling it on its official store andexclusively at retail with GameStop. Our pals over at Engadget had some hands-on time with the 3DS XL Circle Pad Pro last month during TGS 2012, so feel free to check out their hands-on video. Or not. We're not the boss of you.
http://www.joystiq.com/2012/10/04/3d...-japan-nov-15/
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October 5th, 2012, 11:13 Posted By: wraggster
Pokemon Mystery Dungeon: Magna Gate and the Infinite Labyrinth, Nintendo's first 3DS entry into its roguelike Pokemon spin-off franchise, will randomly generate dungeons all over Japan on November 23.
The game, which has still yet to be announced for European or North American territories, makes use of the 3DS' various cameras and augmented reality capabilities by allowing users to take pictures of round things around their house, which in turn open portals to dungeons in-game. So whether you were aware of it or not, there's an entire world of treasure and adventure waiting for you inside of your toilet bowl.
http://www.joystiq.com/2012/10/04/po...e-labyrinth-c/
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October 5th, 2012, 11:16 Posted By: wraggster
Nintendo of America sent out a press release today with even more information than was dropped on us in today's European video presentation. The eShop is going to be absolutely jam-packed with cool stuff, both old and new.
In addition to the major announcements already reported (Level-5's trio,Crashmo), the eShop will also see a version of Nifflas's meditative puzzle action game NightSky on Oct. 25, Fluidity: Spin Cycle, the sequel to the WiiWare game, on December 27, and something called "Tokyo Crash Mobs" early next year. Our guess is that it's this super weird human Puzzloop game, whose incredible trailer can be found above.
In addition, Nintendo revealed some more 3DS Virtual Console games due this year, including Mario Golf on Oct. 11, Castlevania: The Adventure on Oct. 25,Ninja Gaiden on Nov. 8, Zelda 2 on Nov. 22, Wario Land II on Dec. 20, and Super Mario Bros. 2 The Lost Levels on Dec. 27.
But wait, there's more! Nintendo also named several demos coming to the eShop as well, for Adventure Time, Epic Mickey, Lego Lord of the Rings, Moshi Monsters, and Sonic & All-Stars Racing Transformed.
http://www.joystiq.com/2012/10/04/es...e-stuff-and-d/
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October 5th, 2012, 11:16 Posted By: wraggster
There is entirely too much going on on the 3DS eShop this week. The New Super Mario Bros. 2 DLC is here, of course, and Pokemon Dream Radar shows up later on this week. Retail games Crosswords Plus and Art Academy: Lessons for Everyone launched digitally on Monday (and offer free access to Donkey Kong: Original Edition when bought on the eShop).
In addition, Cave Story is out on eShop, and it's a great port. In addition, Dr. Mario arrives on Virtual Console, there's a demo for Style Savvy: Trendsetters, and a new game called Samurai G is there as well.
http://www.joystiq.com/2012/10/04/ni...ory-tons-more/
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October 5th, 2012, 11:32 Posted By: wraggster
A sequel to Pushmo is coming to the 3DS, Nintendo Europe president Satoru Shibata announced during the latest Nintendo Direct. Entitled Fallblox (the original Pushmo is called Pullblox in Europe), the game puts a new twist on thePushmo formula.
Rather than simply pulling blocks from the background, blocks can now be pushed and pulled in any direction. Depending on how the blocks are pushed, others may even fall. The video showcased a player moving three differently-sized blocks in order to create a staircase.
Fallblox is slated to arrive in Europe this November. We've contacted Nintendo to see if it will head to North America as well. Just in case you glossed over the rest of this article: New Pushmo!
Update: Nintendo has just announced that the sequel is indeed headed to North America, where it will be titled Crashmo. It's set to hit the eShop on November 22.
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October 5th, 2012, 11:38 Posted By: wraggster
Etrian Odyssey IV: Legends of the Titan is journeying to North America early next year, Atlus today announced. It's no surprise to see the 3DS dungeon crawler localized following the Western release of the first three entries in the portable series, but now we have a release window along with a RRP of $39.99.
As per the Japanese version, the fourth entry comes with a 'Casual' mode, set to an easier difficulty to help newcomers acclimatize to the usually unforgiving series. Casual mode gives you a permanent item that lets you warp out of dungeons back to town. There's also no Game Over screen, with dying in Casual mode instead sending you back to town too.
http://www.joystiq.com/2012/10/04/et...by-early-2013/
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October 5th, 2012, 11:40 Posted By: wraggster
Cheetos mascot Chester Cheetah is finally returning to video games. The star ofChester Cheetah: Wild Wild Quest and Chester Cheetah: Too Cool to Fool is bringing his natural charisma, charm, and insatiable desire for cheese-flavored corn snacks to Just Dance 4.
By entering codes found on Cheetos bags into the Wii or Xbox versions of Just Dance 4, orange-fingered dancers will be able to unlock Cobra Starship's "You Make Me Feel" – featuring dance moves from the giant-headed cat monster himself – and Anja's "Brand New Start." The promotion is available from the October 9 release date through December 31.
Did you know there are "Salsa Con Queso" and "Smoked Cheddar" Cheetos? We didn't, until just now, when we learned that from our job writing about video games.
http://www.joystiq.com/2012/10/04/it...-just-dance-4/
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October 5th, 2012, 11:53 Posted By: wraggster
Disney's Epic Mickey 2: The Power of Two will be ready for the launch of Wii U on November 30th.
The Epic Mickey series began in 2010 and is created by popular development legend Warren Spector. It brought back classic Disney characters, including Oswald the Lucky Rabbit, the precursor to Mickey Mouse.
Disney Epic Mickey 2: The Power of Two launches on Xbox 360, PS3, Wii and PC on November 23rd. A spin-off 3DS title - Disney Epic Mickey: The Power of Illusion is also due the same day.
“It’s exciting to bring Nintendo fans Disney Epic Mickey 2: The Power of Two on Nintendo’s revolutionary new game system,” said Disney Interactive VP and general manager of production Bill Roper.
“The technological advances of the Wii U system have allowed us to enhance player direction and provide our fans with an immersive as well as unique gaming experience.”
The Wii U GamePad can be used as a detailed real-time map with markets to help players through the question.
http://www.mcvuk.com/news/read/disne...launch/0103964
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October 5th, 2012, 22:18 Posted By: wraggster
Excitement for Wii U is building, but Nintendo is spending significant marketing money to ensure 3DS grows this season, too.
Speaking to MCV in her first interview since taking the role of marketing and PR director at Nintendo UK, Shelly Pearce said the firm expects the handheld to do good business for retailers.
“We are spending significantly this Christmas – it is in peak season where 3DS will come into its own.
“There is lots of excitement about our new console hardware, of course, but from a retail point of view a lot of dollars are going into tills this year thanks to our handhelds.”
Pearce, a 14-year veteran of Nintendo who previously ran European comms, said that the growing range of games – including new Mario, Pokémon, and Layton titles – will be championed in wide-reaching marketing campaigns to attract kids, parents and female gamers.
Those key Nintendo franchises will be promoted heavily with mainstream TV, social media, print and sampling as part of the 3DS masterplan.
“We want 3DS to be up there as the No.1 Xmas gift for kids, and have campaigns ready to engage children, reassure parents, reach female gamers, and tempt older players back into games,” explained Pearce.
“We’re targeting DS owners and non-upgraders who have held out for a new Layton – which has a massive audience amongst over 45-year-olds – to convince them to try 3DS.”
And when it comes to the much-debated issue of fresh competition for dedicated games handhelds from smartphones and tablets, Pearce was confident.
“They are very different devices – we make dedicated video games consoles, those other devices out there aren’t games devices.
“And we believe in our products, that’s the key thing. We have absolute confidence in how we deliver. We know people enjoy the hardware we make and the games for it – that’s what Nintendo is all about. Other devices aren’t necessarily good for games.”
http://www.mcvuk.com/news/read/ninte...or-3ds/0104053
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October 5th, 2012, 22:23 Posted By: wraggster
Full download titles, online sales, DLC – such things are rarely discussed in the same sentence as Nintendo platforms.
But there were signs of change in last night's European Nintendo Direct broadcast, in which NoE president Satoru Shibata revealed plans for all three on 3DS.
Following its experiment with New Super Mario Bros 2, Nintendo has made a number of first-party games available to download directly from the eShop.
3DS owners can now purchase digital copies of Super Mario 3D Land, The Legend of Zelda: Ocarina of Time 3D, Mario Kart 7 and Star Fox 64 3D.
However, each one has a price point of £39.99 – something that ruffled feathers when New Super Mario Bros 2 launched in August.
Shibata also reminded fans that DLC for NSMB2's Coin Rush mode is also on the way, as well as new tutorials for New Art Academy, which launched alongside the 3DS XL this summer.
And amongst talk of new digital titles – such as Fallblox, a sequel to the acclaimed Pullblox – Shibata announced that for the next six weeks, Nintendo would be offering selected eShop titles for a reduced price.
This week's discounted game is the original Pullblox, down from £5.40 to £4.49.
Clearly pricing is still something Nintendo may face out complaints over, but it's encouraging to see the platform holder taking its digital strategy more seriously – particularly ahead of the upcoming Wii U console.
http://www.mcvuk.com/news/read/ninte...on-3ds/0104045
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October 5th, 2012, 22:27 Posted By: wraggster
Nintendo will release Paper Mario: Sticker Star for 3DS just in time for Christmas
European president Satoru Shibata announced the game will arrive on December 7th via the platform holder's latest Nintendo Direct web conference.
This will be the first 3DS title from the quirky Mario spin-off series and sees the paper plumber using stickers to summon new items and trigger attacks.
Shibata also confirmed that Luigi's Mansion: Dark Moon has been slated for a Q1 2013 release, followed by the 3DS outing for Fire Emblem in Q2.
He also announced a sequel to acclaimed 3DS digital title Pullblox is currently in development. Fallblox will be available to download in November.
http://www.mcvuk.com/news/read/paper...cember/0104042
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October 6th, 2012, 23:39 Posted By: wraggster
When you put New Super Mario Bros. multiplayer into a carefully chosen montage, like the one Game Informer posted for New Super Mario Bros. U, it looks like four friends out having a grand adventure in a magical world.
It's like that when you're really playing the game too, except punctuated by screaming agony as four players bumble around the stage, bumping into each other, grabbing away needed power-ups, and accidentally (and sometimes intentionally) throwing one another into lava pits.
http://www.joystiq.com/2012/10/05/ne...a-cooperative/
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October 6th, 2012, 23:40 Posted By: wraggster
Nintendo just cannot stop doing Nintendo Direct videos, as evidenced by this morning's Japanese presentation about the 3DS Animal Crossing: Jump Out. You can go back and watch the whole 47-minute thing here, which you should do even though it's all in Japanese because cute.
NeoGAFfer Streetsahead translated the information from the Nintendo Direct as it was happening, revealing new features and events, like the return of musician KK Slider. He performs DJ sets in the new comedy club, including performances of NES/Famicom style music. Shisho the comedian also performs, and you can choose how to react to his jokes.
Players are now able to design roads, much as you can design ground textures in previous games. You can now use your voice to get in-game characters' attention, using a "megaphone" item, as befits a politician of such lofty stature.
Local wireless play allows 2-4 players to enjoy co-op activities including a fruit-gathering game, for which you get medals that can be traded for souvenirs. These games take place on islands accessible by speedboat.
http://www.joystiq.com/2012/10/05/an...ntendo-direct/
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October 7th, 2012, 21:54 Posted By: wraggster
Newo Asteroids is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.
[h=2]Features[/h]- Use your little ship to destroy asteroids threatening the earth while flying sauces try to stop you.
- Large free space environment filled with asteroids.
- Power-ups, custom colours and alternate fire
- Title screen and Menu Sound effects designed by kenney.nl @kenneywings
- Background music; Flesheaters by Matt Nida from freemusicarchive
- 3d models by Julian
- PowerUp Textures by JoostinOnline
- Download and Give feedback Via Comments
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October 7th, 2012, 22:22 Posted By: wraggster
The newest version of GoldenEye X has been made public! Every weapon is now available in multi, as well as two bonus maps. Simulants are now more intelligent when it comes to choosing and utilizing their weapons. Check out the RHDN page for addition details and a download link. If you’re a fan of GoldenEye 007 and/or Perfect Dark, you won’t be disappointed. Try it today!
For those of you unfamiliar with this mod, GoldenEye X is an enhancement project of the original GoldenEye 007 for the N64. It uses its spiritual successor, Perfect Dark, as the base game. Everything from GE007 is then modified and imported to PD. The result is the game you all know and love, but with a ton of new features and capabilities. Bots in multiplayer, the ability to select the body and head combination for your player, nearly complete control over your choice of scenario, weapons, limits, and soundtrack, 30 Virtual Assignments (think of them as mini-missions), and so much more. And this is only for the VR/Multi portion of the mod. The mission campaign will be focused on soon, and you can expect to see additional enhancements there, too.
RHDN Project Page
Relevant Link: (http://www.goldeneyevaul....com/viewfile.php?id=202)
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October 7th, 2012, 22:53 Posted By: wraggster
via http://gbatemp.net/
Streemerz, a 2010 Flash game, has been faithfully ported to the NES. The game is an addictive yet challenging platformer with Bionic Commando influences. The ROM is set to be released 10/10/12. Collectors should note that there is a possibility of a physical cartridge release as well.
[youtube]bkp-v8dB6V0[youtube]
http://www.fauxgame.com/
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October 7th, 2012, 23:00 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
- consolidate changes from v3.1 to v3.4 beta releases;
- speed and memory optimization to offset better games stability;
- implement new logic for fb previous count and status;
- rewrite and refactor portion of ignore aux copy and useless is useless codes;
- remove RE2 top and bottom black bar for gameplay cutscene transition (game is slightly "broken");
- remove RE2 hack from change size function;
- fix RE2 glitch intro video for non-expansion pak;
- fix Majora's Mask bomber notebook flickering (never handled when change size function was rewritten, thanks to ApplePeachBanana bug report);
- fix TGR2, Kirby64 and Pilot Wings64 frame flickering when switching window mode;
- fix Perfect Dark night vision(broken in NICE64 v2.1.0, thanks to ApplePeachBanana bug report);
- fix Pokemon Stadium lab slowdown and merge into Pokemon Stadium 2 solution;
- fix game crash when a mempak game is started after a flashram game if mempak used is not empty;
- fix mempak and transfer pak handling codes for flashram;
- minor fix on eeprom bug;
- fix Body Harvest vehicle shadow regression;
- fix V-Rally 99(U) width issue during intro cutscene and gameplay;
- fix Photopie ucode conflict with Mystical Ninja, now 1st display image for Photopie will always appear;
- fix Mario Tennis trophy missing the shiny gold color when Wario steals trophy from Mario after winning Mushroom Cup and intro fmv;
- implement new speedup for games using "read every frame";
- add Bomberman64 for intro frame transition effect (fast enough for good sound - recommend E version);
- add Ridge Racers for missing monitor image and getting max VI/s for intro fmv;
- add Body Harvest for missing frame transition image and good speed on intro menu and cutscene;
- implement new address boundary calculation for cpu framebuffer protection;
- GT64 no longer loses input control after doing multiple switch between fullscreen & windowed, especially after a MusyX game;
- multiple switching between fullscreen & windowed in a game or between several games in an emu session no longer causes random hang, exception - don't try on Bottom of the 9th(which has framebuffer issue during switching);
- fix Getter Love flickering for the bathtub scene in player1 room;
- fix GoldenEye Depot mission, changing Speedup to 2X as default (thanks to malfy);
- change Extreme-G settings to get rid of minor popping noise;
- fix random game hang e.g. Zelda - OOT, when presss "START" button at Hyrule field - sram bug;
- completely break HyperBike in v3.4(black screen);
- fix regression in v3.5;
- update "Save Fix" for Derby Stallion and the end of day save is now working (from Nekokabu RDB);
- add "Subscreen Delay Fix" cheat for Animal Forest and Doubutsunomori (from Nekokabu RDB).
File: Download
News source: http://sites.google.com
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October 8th, 2012, 00:03 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator has been updated. Changes:
- Rewriten the emulator code and the old code replaced with optimized one.
- Cpu improved to work on instruction-clock based mode (each operation in instruction will clock components instead of waiting the instruction to complete before clock the instruction cycles).
- Added interrupt vector interrupting behavior in cpu.
- Added interrupt check before the last cycle behavior in cpu.
- Improved ppu to do exact pixel timing.
- Fixed DMC sound channel.
- Added undocumented dma unit emulation.
- Added Dendy system.
- Added Turbo buttons support.
- Changed user interface to make the main window as browser.
- Added abiblity to change renderer.
- Added emulation shortcuts so that user can change shortcut keys like Save State button.
File: Download
News source: http://sourceforge.net
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October 8th, 2012, 00:18 Posted By: wraggster
via http://www.aep-emu.de/
Martin Korth has released a new version of its NES emulator no$nes for Windows. Targeted at developers the emu features great debugging capabilities.
Quote:
30 Sep 2012 - version 1.1
- a22i: assembler sample source code found in magicnes.zip (on nocash webpage)
- a22i: assembler includes .pc10_xxx directives for generating PC10 games
- a22i: assembler supports formulas with brackets, ALU ops and boolean stuff
- arcade: emulates PC10 with Z80 CPU and either secondary monitor or 4-digit LED
- arcade: emulates VS Unisystem (ppu/palettes, special lightgun variant, etc.)
- arcade/hotelbox: rougly emulates famicombox (menu only, without games yet)
- controllers: support PC gamepads (button config, analog inputs, etc)
- controllers: optionally emulates 0, 1, 2, 3, 4 joypads (both NES and famicom)
- controllers: support for about 30 different special controllers and add-ons:
- none
- auto (by ROM checksum)
- two keyboard variants
- pointing devices (mouse, trackball)
- three lightgun variants (zapper, hypershot, vs-system)
- all the paddle variants (old and new famicom versions, and nes version)
- oeka kids tablet, power pad dance mat and tap-tap mat
- push-buttons (hypershot, party-tap, mahjong controller)
- analog controllers (power glove, uforce, pachinko, racermate bicycle)
- piano keyboards (miracle, doremikko)
- barcode readers (battler and datach)
- inflatable controllers (boxing bag, top-rider bike)
- storage devices (battle box and turbofile)
- arcade/hotelbox (coin inputs, rotating-switch, dip switches, etc.)
- multitaps (implied in number of joypads option) (nes and famicom variants)
- help: full specs on all of the above newly emulated controllers
- help: full specs on further add-ons (r.o.b., data recorder, 3d glasses)
- help: full specs on PC10, VS System, FamicomBox
- gui: file menu: memorizes recent_files, and this or that other new detail
- fixed battery backed sram saving (uses cartname.sav instead xxxx.sav)
- debug: always executes illegal opcodes (even when warn-on-bad-stuff enabled)
- speedup: suppresses freshen_video when rewriting -same- CHR-bank values
- timing: uses 1024hz mmtime (smoother than 18Hz timer) (more CPU load though)
- sound: optionally dummy stereo mode (for bugged Win98-Realtek-VIA mono-driver)
- bugfix: MMC3 TQROM (mapper 119) emulates CHR-ROM/CHR-RAM selection
- bugfix: MMC3 TLSROM (mapper 118) NT-select by bit7 of CHR-bank numbers
- bugfix: Tengen RAMBO-1 (thanks scott nash for bugreport, kevtris for specs)
- emu: cpu emulates all stable undoc opcodes, smaller read-modify I/O handlers
- help/emu: dummy VRAM fetch on palette reads (stored in Port 2007h latch)
- emu: emulates corrected MMC1 nametable stuff (required for R.C. Pro-Am PRG1)
- help: added info on MMC1 E000h/Bit4, corrected MMC1 nametable BLK0/BLK1 info
- emulation: fine-adjusted PAL cycles per scanline (106.56 instead 106.53)
- help: corrected PAL clocks (osc/16=1.66MHz=50Hz instead osc/15=1.77MHz=53Hz)
- help: corrected nocash sram circuit exchanged Q0-3 and D0-3 on 74173
- help: added "Nocash syntax:" notes to each CPU opcode description
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October 8th, 2012, 13:13 Posted By: wraggster
GameCube/Wii Memory Manager is an application to backup Nintendo GameCube savegames.
Gcmm is a project started by dsbomb and justb, which is based on Askot's modification to add SD support to the mcbackup libogc example.
I (suloku) have updated the code to newest libraries to port it to the Wii system, and what I find more important: restoring savegames now works properly.
[What's New 1.4 - october 08, 2012 - By suloku]
- Animated icon alongside several (minor) graphical improvements
- Ability to select SD Gecko slot in GameCube mode (just like Wii mode SD/USB prompt)
- Moved "Backup All" to Backup Mode (press R/1 when in Backup Mode)
- Added an analog "Restore All" in Restore Mode (overwriting is supported)
- Shows filename when prompted to overwrite (also in "Restore All")
- Savegame permisions are shown in a more explicit and user friendly way
- Shows memory card freeblocks
- Page number display in file selector
- Left and right now scroll 5 file entries at once
- Scrolling of file entries can be done holding the button (up/down/left/right)
- Added security checks to Raw Restore Mode
- Added some special characters to the font (needed for savegame comments)
- Minor code tweaks
Lots of thanks to bm123456 and themanuel for beta testing and support!
http://code.google.com/p/gcmm/
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October 8th, 2012, 13:43 Posted By: wraggster
via www.emucr.com
DeSmuME SVN r4404 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4404
OpenGL:
- fix program crash when graphics card not support FBO;
WinPort:
- fix create console in Windows XP;
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October 8th, 2012, 13:47 Posted By: wraggster
via www.emucr.com[/URL]
PocketNES (2012/10/04) is released. PocketNES is a Nintendo 8-bit (NES) emulator for Gameboy Advance (GBA).
Awesome Features:
* Seamless sound, no more crackling on square wave channels.
* Correct frequency sweeps and triangle wave volume.
* Completely automatic speedhacks that just work, so there's no menu for them anymore.
* FAST. Turn off VSYNC and watch the games zoom.
* Many parts are are more accurate than before.
* Working Savestates
* Fixed many bugs
* DMC IRQs! Play Fire Hawk and Mig 29 Soviet Fighter!
* Dendy mode
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October 8th, 2012, 13:49 Posted By: wraggster
via www.emucr.com[/URL]
Dolphin Git 3.0-776 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Optimize JitCache::InvalidateICache by maintaining a "valid blocks" bitset
Most of the InvalidateICache calls are for a 32 bytes block: this is the
number of bytes invalidated by PowerPC dcb*/icb* instructions. Profiling
shows that a lot of CPU time is spent checking if there are any JIT blocks
covered by these 32 bytes (using std::map::lower_bound).
This patch adds a bitset containing the state of every 32 bytes block in
RAM (JIT cached/not JIT cached). Using that, a 32 bytes InvalidateICache
can check in the bitset if any JIT block might be invalidated. A bitset
check is a lot faster than an std::map::lower_bound operation, improving
performance of JitCache::InvalidateICache by more than 100%.
Some practical numbers:
* Xenoblade Chronicles (PAL)
56.04FPS -> 59.28FPS (+5.78%)
* The Last Story (PAL)
30.9FPS -> 32.83FPS (+6.25%)
* Super Mario Galaxy (PAL)
59.76FPS -> 62.46FPS (+4.52%)
This function still takes more time than it should - more optimization in
this area might be possible (specializing for 32 bytes blocks to avoid
useless memcpy, for example).
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October 8th, 2012, 13:52 Posted By: wraggster
via www.emucr.com[/URL]
Gearboy v0.3 is released. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction timing, passes instr_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5) and ROM + RAM cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Basic Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Compiles and runs on Windows, Linux, Mac OS X and iOS.
- Uses OpenGL for rendering on all platforms.
- Uses Qt framework for Mac, Windows and Linux. Uses Cocoa Touch for iPad, iPhone and iPod touch.
- Visual Studio 2010 project provided for Windows. Netbeans 7.2 project provided for Linux and Mac OS X. Xcode project for iOS.
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October 8th, 2012, 13:55 Posted By: wraggster
via www.emucr.com[/URL]
VisualBoyAdvance-M SVN r1147 is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r1145
GTK: Fix an invalid memory access in the joypad config dialog
r1146
GTK: Fix a GCC warning
r1147
CMake: Disable ffmpeg support by default since it is only used by the WX port which is disabled by default
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October 8th, 2012, 14:00 Posted By: wraggster
via www.emucr.com[/URL]
Gekko Git (2012/10/03) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.
Gekko Git Changelog:
* Merge branch 'linux-fixes' of https://code.google.com/p/gekko-gc-emu
* deleted old glfw files
* renamed glfw.* to glfw3.* - this is how is built
* latest version of glfw3 - 2012-02-10 via sourceforge
* Fix a few additional compiler warnings.
* Merge branch 'linux-fixes'
Also add additional fixes to cut down on gcc warnings.
Conflicts:
src/common/src/config.h
* Fix more compiler warnings.
Fix redefined macros and replace multi-character constants with an
equivalent 32-bit hexadecimal value.
* Fix compiler warnings.
Fix several compiler warnings, most of which were due to the fact
that literals were being referred with variables of type char *
(when they should be of type const char *).
* Add fixes for Linux.
Add as few changes as possible to get Gekko to compile against the
glfw3 trunk and run properly on 'nix based systems.
* enabled preprocessor secure template overloads in VSprops
* removed all _s windows-only string function calls
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October 8th, 2012, 22:18 Posted By: wraggster
The Wii U has lost one of its most promising launch titles.
Ubisoft has confirmed that Rayman Legends will now miss its previous November 30th release date and instead arrive in the New Year.
“Rayman Legends will launch worldwide in the first quarter of 2013,” a Ubisoft spokesperson told MCV.
“We’re happy that fans are excited about the game, and we are taking the time to make sure we deliver a game that lives up to and hopefully exceeds their expectations. We’ll have more details to share soon.”
Fortunately Wii U buyers have another platformer to fall back on – Nintendo’s own New Super Mario Bros U. Disney’s Epic Mickey 2 is also scheduled for the console’s launch.
http://www.mcvuk.com/news/read/rayma...o-2013/0104131
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October 9th, 2012, 15:00 Posted By: wraggster
A geek friend of mine has just had this brought for him for Xmas and my jaw dropped, The Retroduo Portable has slots for the original carts, no need for emulation, your playing the real thing, the handheld plays Snes, Nes or even Sega Megadrive Carts and has an 8 hour battery life, heres a few of the specs:
The RetroDuo Portable is a finely made hand held gaming system. It allows you to play 16-bit SNES games and 8-bit NES games. The specifications are:
- Reinforced Cartridge
- Multi-player capabilities with two controllers
- Stand up your RPD or use it like a Handheld console
- Compatible with most 16-bit SNES games
- Compatible with most 16-Genesis games with the RetroGen Adapter (sold separately)
- Up to 8 Hours of uninterrupted gameplay with the Dual Capacity Lithium-Ion Battery
- Works with most Televisions
- Light-weight and Travel-friendly
Inside a freshly bought RetroDuo Portable package you will receive:
- Retro Duo Portable x 1
- SuperRetro Controller x 2
- Stand-up Dock x 1
- AC Power Adapter x 1
- AV Cable x 1
- Dual Capacity Lithium-Ion Battery x 1
Now if you partner this console with either a Neoflash Snes Cart or Neoflash Megadrive Cart then you have the ultimate console that can play perfectly just about any Snes/Megadrive or Nes Game, bloody mouthwatering
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October 9th, 2012, 23:44 Posted By: wraggster
Warner Interactive’s Batman: Arkham City Armoured Edition is to be a Wii U launch day game.
The title had previously been penciled in for the console’s “launch window”. It will now release alongside the console itself on November 30th.
It’s developed not by Rocksteady but instead by Warner Bros Games Montreal. It offers fundamentally the same experience as the Xbox, PS3 and PC version, although several alterations have been made to make use of the Wii U GamePad.
Also included in the SKU is all of the DLC available on other platforms as well as new suits and tech offering additional in-game powers
“Batman: Arkham City Armoured Edition harnesses the power of the Wii U system and the Wii U GamePad with features that allow fans to further immerse themselves in the role of Batman like never before,” Warner Interactive president Martin Tremblay stated.
“WB Games Montréal evolved the incredible hit game by Rocksteady into a truly unique experience on Wii U.”
http://www.mcvuk.com/news/read/batma...-title/0104205
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October 10th, 2012, 00:44 Posted By: wraggster
Nintendo of America boss Reggie Fils-Aime believes Nintendo TVii will serve as a "better mousetrap" for consumers than existing online TV services.
According to the platform holder, the built-inWii U service will let users to find, watch and engage with TV content "in entirely new ways".They'll be able to use the Wii U GamePad to browse and search for programming from sources they're subscribed to, including cable and satellite channels, video-on-demand services and recorded TiVo shows.
The Wii U GamePad can also function as an infrared TV control, a second, 6.2-inch TV screen, and play home to a programming guide. The service will be available in the US and Canada at launch for users with a wireless broadband internet connection.
Fils-Aime told The Seattle Times: "The way that I would say it is Nintendo TV is certainly going to be something that every member of the family picks up and engages in at least once a day."
Asked if he thinks Nintendo has designed a superior TV offering for a family, the executive responded: "We think we have. In terms of a way to find what you want, to actually watch it on the big screen or on the small screen and then to be socially engaged on it, yeah, we do think we've created a better mousetrap.
"If the consumer just wants to add VOD [video on demand] to their TV, there are a lot of different ways to do that. I think the value we bring is by providing the consumer a better way to find all of that content.
"And here's the example: if you have Amazon video services ... for you to find what's on there, what's hot, what's trending, is pretty tough. Now say you've got Amazon plus Netflix plus Hulu Plus and you're trying to figure out what it is you're trying to watch - that's what Nintendo TV really solves.
"Based on the way you watch TV -- which is based on shows, based on the actors, based on the genres, based on what your friends are watching -- we solve that equation by letting you search that way across all of your entertainment. For us, we think that's the big idea."
Fils-Aime also said he expects plenty of users to engage with each other about content they're watching using Twitter, Facebook and Wii U's embedded social networking service, Miiverse, all of which "is possible through Nintendo TV". Last week he predicted that Miiverse will be "a true killer application for the system".
Nintendo has confirmed a Wii U release date of November 18 in the US, and a Wii U release date of November 30 in Europe. The company has set the US Wii U price at $299 for the basic model, while the UK Wii U price starts at £230.
http://www.computerandvideogames.com...rap-for-users/
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October 10th, 2012, 14:16 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3713 | utunnels | 2012-10-08 22:29:00 -0400 (Mon, 08 Oct 2012) | 1 line
Changed paths:
M /engine/openbor.c
Force memory clean up after reallocating a freespecial/cancel.
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October 10th, 2012, 14:46 Posted By: wraggster
via http://gbatemp.net/
Wood has received a small compatibly update. Please see the change log for more information.
QUOTE: Important Distinction
Now, there are so many fake Wood R4 versions which have nothing to do with me. Only Wood R4 for the original R4, R4i Gold (r4ids.cn), R4iDSN (r4idsn.com), and AK RPG are supported by me. I can only fix bugs for these specific releases. Do not post bug reports or ask for updates for clone cards running a fake version of Wood.
QUOTE: Change Log
- 'learn with pokemon - typing adventure (europe)' fixed.
- 'tinker bell and the great fairy rescue (europe) (en,sv,no,da)' fixed.
- 'pokemon - white version 2 (usa, europe)' fixed.
- 'pokemon - black version 2 (usa, europe)' fixed.
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October 10th, 2012, 14:51 Posted By: wraggster
via http://emu-russia.net/en/
NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy/PS1 emulator has been updated recently. Changes:
- Added native joystick code targeting DirectInput(5.0) and XInput on MS Windows, and jsdev and evdev on Linux, replacing SDL joystick usage on Windows and Linux.
- Fixed a longstanding bug that caused input configuration data to be lost if you changed the device on a port with CTRL+SHIFT+[n] after configuring input without an emulator exit in-between.
- Added kludgey support for physical joystick analog buttons; see the ChangeLog or documentation in regards to the "F3" key.
- PS1 bug fixes, fixing problems with "Rayman", "Philosoma", and "Star Ixiom".
- Added PS1 DualShock emulation, with rumble and analog mode toggle button(rumble supported on Linux and with MS XInput on Windows).
- Added PS1 neGcon emulation.
- Added PS1 GunCon emulation.
- Added PS1 Konami Justifier emulation.
News source: http://forum.fobby.net
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October 10th, 2012, 14:55 Posted By: wraggster
news via http://www.aep-emu.de/PNphpBB2-file-...c-t-19328.html
A new version of sixtyforce, a N64 emulator for Mac OS X has been released.
Quote:
Latest News
sixtyforce 0.9.7 has been released!
Along with a ton of bug fixes, this version adds automatic update notifications so you´ll never miss an update again. Check out the release notes for more information.
This version fixes a ton of bugs that were reported, so if you find any more please send them in.
sixtyforce 0.9.7
This version requires Mac OS X 10.5 or later on an Intel Mac.
What´s new in this version:
* Added automatic version checking and update notifications.
* Implemented new dsp instructions.
* Fixed a bug that could prevent the graphics plugin from loading.
* Fixed a bug that could cause a crash when a usb device was unplugged.
* Fixed a bug that could cause sixtyforce to crash on startup.
* Fixed a bug that caused really old freeze states to not restore reliably.
* Fixed a bug that prevented the video window from being cleared when the emulator was reset.
* Fixed some bugs with Leopard compatibility.
* Fixed minor problems with window resizing on Lion and Mountain Lion.
* Fixed some dsp branching bugs.
* Other minor tweaks.
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October 10th, 2012, 14:58 Posted By: wraggster
news via http://www.aep-emu.de/PNphpBB2-file-...c-t-19329.html
BizHawk is a multi-system emulator in C#.
Supported Systems
Nintendo Entertainment System (NES)
Super Nintendo (SNES)
Gameboy
Gameboy Color
Super Gameboy
Sega Master System
SG-1000
Game Gear
PC-Engine (TurboGrafx-16) / CD-ROM
SuperGrafx
TI-83 Calculator
Unofficially Released
Sega Genesis (Experimental)
Quote:
BizHawk 1.1.1b
Windows Binary
Released: October 08, 2012
Revision Range 3382 - 3394
SNESHawk - a big fix to the bsnes determinacy woes, this fix fixes problems with "virtual lag frames" that were the cause of internally savestating (to fix determinacy problems).
Statusbar saveslots - right click will now save to that slot
Add ROM info for SMS and PCE games to the ROM status bar icon
BizHawk 1.1.1a
Windows Binary
Released: October 07, 2012
Revision Range 3175 - 3381
Fixes issues with GBC support (input, display, paths)
BizHawk 1.1.1
Windows Binary
Released: October 06, 2012
Revision Range 3154 - 3374
New Platform support: Super Gameboy!
Multiclient
Trace Logger Tool, for NES, SMS/GG/SG, and PCE cores
Bilinear Filtering option
XInput support, LT/RT are possible inputs now
Joystick suppert - Fix "hardcoding" of left & right analog sticks being mapped to the arrow buttons
Reboot core notification system (since many settings on various cores don´t take effect until rebooted)
Add Saveram backup feature, similar to savestate backup feature, defaults to On
Support custom resizing
Support Windows 7 shortcuts: Win+L Win+R Win+U
Fix memory leak when using OSD Capture
Fix the bug where choosing a small size from the menu (typically 1x) would cause unexpected black bars
Fix status bar icons to really hide when not necessary, fix tool tips displayed, and positioning
Fix behavior of the folder browser dialog of the path config dialog
Fix d3d devicelost errors
Fix "Hex" boxes in various dialogs to allow Ctrl+C/V/A, such as Game Genie, Cheats, Ram watch/search, etc
Fix Tools/Lua to update after a frame instead of before
Add slightly informative error message to certain rom load exceptions
Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
Movies
Imported movie files are now automatically copied over to .Movies directory
Add PAL flag to movie (if recording in pal mode!)
Add "FirmwareSHA1" to movie header for SGB and PCECD
Cheats
Add "Values as Hex" menu item, when turned off, allows value and compare to be decimal instead of hex
Fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text
Ram Watch
Fix bug where display value was actually the previous frame value
Input Config
Auto-focus the first control option when loaded
Better controller images
Message Config
Fix X/Y values not updating when typing directly into the numeric boxes
Fix positioning of icon on drawing area to not be partially "off screen"
Fix logic for dragging when using anchoring
Fix drawing of the x,y coordinates to respect the anchoring
Ability to configure autohold display
Ability to toggle the "stacking" effect on general OSD messages
Allow configuring of the position and anchoring of General OSD messages
Fix the saving of the multitrack x,y variables
Fix restore defaults for Multitrack settings
Hex Editor
Allow drag highlighting with the mouse
Fix typing values with the numberpad
Fix copy/pasting multiple highlighted addresses
Don´t show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn´t exist and thus crashing the hex editor)
Pressing enter in the find box = click the find next button
TAStudio
middle clicking pauses/unpauses the emulator
Lua
fix so that multiple scripts can draw at once
Add new functions: emu.onsnoop(), mainmemory.readbyterange(), mainmemory.writebyterange(),
nes.addgamegenie(), nes.removegamegenie(), nes.getallowmorethaneightsprites(), **nes.setallowmorethaneightsprites(),
nes.getdispbackground(), nes.setdispbackground(), nes.getdispsprites(), **nes.setdispsprites(), nes.gettopscanline(), nes.settopscanline()
New Hitbox scripts
Updated RBIBaseball script that demonstrates the use of the forms library
Move lua to after the frame instead of before
Make the Lua Function List dialog modeless
SNESHawk
Hook up autofire controllers
Hooked up controller 3 & 4
Add System Bus memory domain (except when recording movies due to determinicy issues)
Determincy fixes
Graphics Debugger - numerous new features, fixes
Fixes for audio popping/hiccups
Read region, so 50fps live viewing and video dumping now works (PAL).
Lag Counter fix, remove many false positives
Change the initial bootup frame size (on frame zero) to 256x224, it´s the most common game resolution, and also the smallest (so can avoid some instances of window size snapping down because too big)
Add SNES Graphics config to the Toolbox dialog
Add firmware support
Fix recording of soft and hard resets into movies
.lsmv and .zmv movie importing
SNES game database
NESHawk
Big improvements to sound
Fix Bill & Ted´s Excellent Video Game adventure
Fix bad Cobra Triangle sound
DMC fix, Fire Hawk (USA) no longer has graphical glitches on the intro screen.
Fix dmc sfx bug in Battletoads & Double Dragon making nonexistent sfx
Add emulation of empty databus, fixes freeze bug in bt&dd
Implement Mapper 163
Fix default patch set for VRC7
Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat
Fix for frame buffer being generated before the ppu runs on a frame instead of after
GBHawk
Memory domains now work correctly immediately after a loadstate
.lsmv movie importing
Gameboy/GBC game databases
Some rom annotation status details
Add more intelligible error messages on bad mapper number load attempt
Fix loading of .gbc files from archives
GGHawk
Add Show Clipped Regions, and Highlight Active Display options
Show a GG menu to allow for Sprite Limit, and Graphics options menu items while the core is loaded
BizHawk 1.1.0a
Windows Binary
Hotfix for rerecording on SNESHawk and GBHawk
Released: September 23, 2012
Revision Range 3154 - 3169
SNESHawk, GBHawk: Fix how the frame counter is saved in savestates, fixes a number of potential issues with rerecording
SNESHawk
Lag counter now works
Ram Search/Ram Watch - Unfreeze All context menu item, show Unfreeze if selecting multiple frozen addresses
Ram Watch - show shortcut keys on context menu items
If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open
New lua functions
gui.addmessage(), nes.setscanlines(), nes.getbottomscaneline(), nes.gettopscanline(), nes.getclipleftandright(), nes.setclipleftandright()
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October 10th, 2012, 15:08 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2696 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2696
* win32: fixed fceux.cfg loading bug caused by r2689
* Taseditor: straighten out pause_frame logic (seriously)
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October 11th, 2012, 00:23 Posted By: wraggster
Four big-name NES games will arrive on the Japanese 3DS eShop store next week.
Castlevania, Donkey Kong and, most excitingly, Mega Man 4 will all be released via the Japanese eShop on October 17.None have been confirmed for release outside of the territory, but with often ahead of EU and US with digital releases, titles arriving over there can often be an indication of what's to come.
Be warned though - Nintendo won't be rushed. Mega Man 2 arrived on the Japanese eShop back in August and we're yet to see it's release locally.
But Nintendo did recently confirm that Zelda II, Mario Golf, Castlevania: The Adventure, Ninja Gaiden, Wario Land 2 and Super Mario Bros.: Lost Levels will arrive in US before Christmas (dates below), so some of us will have plenty to be getting on with regardless.
Mario Golf (launches Oct. 11)
Castlevania: The Adventure (launches Oct. 25)
Ninja Gaiden (launches Nov. 8)
Zelda II - The Adventure of Link (launches Nov. 22)
Wario Land II (launches Dec. 20)
Super Mario Bros.: The Lost Levels (launches Dec. 27)
http://www.computerandvideogames.com...ese-3ds-eshop/
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October 11th, 2012, 00:24 Posted By: wraggster
Nintendo has revealed a sweet line-up of playable Wii U and 3DS games it'll be showcasing at the New York Comic Con event starting tomorrow.
The platform holder will let attendees get their hands of playable demos of 10 Wii U games, including Pikmin 3, New Super Mario Bros. U, ZombiU and Nintendo Land.Upcoming 3DS games will also be playable at the show, including Paper MarioL Sticker Star and Luigi's Mansion: Dark Moon.
Here's the full list of playable Nintendo games:
For Wii U:
- The Wonderful 101
- Nintendo Land
- New Super Mario Bros. U
- Game & Wario
- Pikmin 3
- NINJA GAIDEN 3: Razor's Edge
- ZombiU
- Scribblenauts Unlimited
- Rayman Legends
- Batman: Arkham City Armored Edition
For Nintendo 3DS:
- Paper Mario: Sticker Star
- Crashmo
- Disney Epic Mickey: Power of Illusion
- Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
- Professor Layton and the Miracle Mask
- Luigi's Mansion: Dark Moon
- Style Savvy: Trendsetters
- Kid Icarus: Uprising
- New Super Mario Bros. 2
For Nintendo DS:
- Pokémon Black Version 2 and Pokémon White Version 2
Also at the event, taking place on October 11-14, Nintendo will host giveaways such as special Paper Mario: Sticker Star stickers, and a Pokémon Black & White 2 Launch event one block north of the Javits Center at SIR Stage37 at 508 W. 37th St where, among other things, you'll find a distribution station for the Mythical Pokémon Genesect.
Nintendo will also have a booth in the Javits Center (No. 2921) dedicated to tournaments featuring 3DS games New Super Mario Bros. 2 and Kid Icarus: Uprising. Details are as follows:
New Super Mario Bros. 2: Throughout the day, entrants can play through different courses featured in the recently released downloadable Coin Rush mode course packs. High scores will be posted and updated throughout the day. All participants will receive a Gold Mario pin for playing (while supplies last), and the top scorer at the end of each day's play period will receive a Nintendo 3DS XL system.
Kid Icarus: Uprising: Throughout the day, up to six players at a time can compete in five-minute Free-For-All rounds. At the end of the qualifying period, the top 12 highest scorers of the day will compete in three rounds of Free-For-All play, and whoever has the highest combined score from those three rounds will be the day's champion. All participants will receive a Kid Icarus: Uprising Series 2 AR Card pack (while supplies last). The top scorers from each day will receive a Kid Icarus pin. The champion from each day will win a Kid Icarus AR Card Core Set, containing more than 400 cards that have been released to date and a Nintendo 3DS XL system; each day's second-place finisher will receive a Kid Icarus AR Card Core Set.
http://www.computerandvideogames.com...ork-comic-con/
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October 11th, 2012, 00:34 Posted By: wraggster
Nintendo has told CVG that it won't downwardly revise its global Wii Ushipping forecast, following reports from Japan suggesting that a factory fire has hit production.
Just over a month ahead of the launch of the new console, it has emerged that a fire broke out at an unnamed Wii U system assembly factory in Japan.David Gibson, an analyst for the Australian bank Macquarie in Tokyo, said his company has downgraded Wii U's shipping forecast by one million units (falling to 7.3 million worldwide at launch) due to the accident.
In a Tweet to his followers, Gibson said that Nintendo will revise its revenue forecast on October 24.
However, Nintendo has issued a statement to CVG explaining: "As of now, we see no impacts on our Wii U console production scheme".
A halt in production of Wii U units would have been devastating news for Nintendo. CVG sources have claimed that the firm is already facing some supply constraints for the console, with retailersselling out of allocated stock due to strong early demand.
Nintendo has confirmed a Wii U release date of November 18 in the US, and a Wii U release date of November 30 in Europe. The company has set the US Wii U price at $299 for the basic model, while the UK Wii U price starts at £230.
http://www.computerandvideogames.com...-factory-fire/
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October 11th, 2012, 00:44 Posted By: wraggster
A slide in an E3 investor presentation discussed Nintendo's retail 3DS games going to eShop, accompanied by images of, among other games, Epic Mickey: Power of Illusion. Nintendo quickly clarified, saying that the slide only indicated that first-party titles were headed to eShop.
Except Epic Mickey's totally headed to eShop. Disney revealed that Power of Illusion would be released as retail and on the eShop at an Epic Mickey 2 event today, reported by Siliconera. The November 18 launch date will be the same for both distribution methods.
http://www.joystiq.com/2012/10/10/ep...hop-at-launch/
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October 11th, 2012, 17:21 Posted By: wraggster
via www.emucr.com
Snes9x Git (2012/10/10) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Snes9x Git changelog:
* win32: adjust openwith association so that it no longer affects icons
* win32: integrate with default programs interface
* win32: fix unicode file loading via command line
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October 12th, 2012, 00:23 Posted By: wraggster
Debates continue to rage about how well the Wii U’s visuals stack up against Xbox 360 and PS3, but new information looks good for Nintendo’s machine.
The official website for New Super Mario Bros U confirms that the game will run “in full 1080p HD”.
Nintendo had previously suggested that the majority of its launch line-up would run in 720p. Indeed, Mario’s new adventure itself has been previously demoed in 720p form, Eurogamer reports.
Both Xbox 360 and PS3 output a 1080p signal, but very few titles display natively in this resolution, with most requiring the console to upscale a 720p (and sometimes ever lower) picture.
However, EA’s Mass Effect 3 has already been confirmed as being capped to 720p, so only time will tell how prolific native 1080p games will be on Nintendo’s new machine.
http://www.mcvuk.com/news/read/new-s...-1080p/0104355
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October 12th, 2012, 00:31 Posted By: wraggster
The industry-tracking NPD Group is reporting its September software sales later today, but Nintendo beat the research firm to the punch with a few stats of its own. According to Nintendo, September saw a significant boost in 3DS software sales, up 89 percent year-over-year.
The jump was led by New Super Mario Bros. 2, which topped 295,000 copies sold in its second month on shelves. Nintendo also namechecked first-party titles Mario Kart 7, Star Fox 64 3D, Kid Icarus: Uprising, and The Legend of Zelda: Ocarina of Time 3D, saying each one increased its sales figures over August.
Stretching back a bit further, the original DS launch game Super Mario 64 has now hit the 5 million sold mark in the US. That makes it the third DS game to do so, joining New Super Mario Bros. (10.6 million sold to date) and Mario Kart DS (8.5 million sold).
According to Wedbush analyst Michael Pachter, the news wasn't all good for Nintendo. Pachter noted on his Twitter account that declines in DS software sales more than offset the gains for the 3DS. According to the analyst, combined 3DS and DS software sales were down 18 percent for the month.
http://www.gamesindustry.biz/article...t-in-september
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October 12th, 2012, 00:38 Posted By: wraggster
Nintendo's top dog Satoru Iwata recently sat down with some of his R&D crew to talk about designing theWii U, and unfortunately, a console was sacrificed in the process. The discussion focuses on what changes they've made this time 'round, including the new multi-core CPU and GPU module, and how they fitted more cooling gear in a body smaller than the Wii as a result. In addition to some niceteardown pics for illustrative purposes, they muse on moving to HD, part testing, case design and how the GamePad is more of a companion than a controller. We don't want to spoil the whole bit, so head to the source link for the full transcript, or check out the gallery below if you just want the visuals.
http://www.engadget.com/2012/10/11/s...-wii-u-design/
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October 12th, 2012, 00:43 Posted By: wraggster
This week's US Nintendo update kicks off a string of major NES Virtual Console releases coming to 3DS before the New Year.
Mario Golf is this week's game, with five more titles due by December 27 including Zelda II, Castlevania: The Adventure and Ninja Gaiden.This week's update also brings a demo for the 3DS version of Lego Lord of the Rings.
Here's the full list:
Nintendo eShop
Mario Golf - The stakes are high in the race to become the Grand Champion of golf. Four Club Champs stand in your way, and you'll have to defeat them all to get a shot at playing the most famous golfer in the land. (For Nintendo 3DS)
LEGO The Lord of the Rings (demo version) - Embark on a heroic quest to destroy the One Ring and relive the epic events of The Lord of the Rings motion picture trilogy, all with the humor and excitement of LEGO play. (For Nintendo 3DS)
Nintendo Video
Meat or Die: Helena - The newest episode of Meat or Die, the hilarious hit series from Nintendo Video, premieres Oct. 12. Don't miss Yans & Gans as they employ a mysterious force in their never-ending (and never-successful) quest for meat. (For Nintendo 3DS)
Nintendo eShop + Nintendo DSiWare
Robot Rescue 2 - Your mission is to navigate a cadre of codependent robots through an evil computer labyrinth that's brimming with deadly traps. At certain points you'll need to repaint your robots by stepping on a special tile in order to change their color. (Nintendo 3DS / Nintendo DSi)
Nintendo eShop
Spirit Hunters Inc. Videos - During the next few weeks, a series of videos in the Nintendo eShop will give players a special look at Spirit Hunters Inc. This week, learn how Nic uses his Shadow abilities in a battle, and catch the first installment of the "How to Play" series. These videos will get you ready to hunt the ghostly spirits all around you. (For Nintendo 3DS)
Also new this week:
Crazy Kangaroo (Nintendo eShop)
Nurikabe by Nikoli (Nintendo eShop)
THE LAST BLADE 2 (Virtual Console for Wii)
http://www.computerandvideogames.com...he-rings-demo/
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October 12th, 2012, 00:44 Posted By: wraggster
Madden NFL 13 on Wii U may lack the Infinity Engine, which brought stronger collisions and dynamic animations into the Xbox 360 and PlayStation 3 versions of the game, but the console's gamepad fills that void with a tablet-drive, play calling system. The only problem, EA tells Joystiq, was getting players to want to use the new control system.
"A challenging thing at the beginning was getting people to actually want to touch the screen," says Yuri Bialoskursky, lead designer on Madden 13 for Wii U. "They would just stare at it blankly and not interact with it. We had to come up with a way to make it like a toy, essentially – make you want to mess around with it."
The Wii U GamePad lets players navigate their playbook through the gamepad's touch screen, allowing them to tap and drag to the right play. More importantly, players can draw offensive and defensive hot routes right on the screen. Offensive and defensive linemen are represented by yellow circles, while the hot routes you draw are represented by a red line. You can also play in "detached mode" and play Madden entirely on the WiiPad, freeing your television for any other piece of entertainment, like watching real life football.
http://www.joystiq.com/2012/10/11/ap...madden-nfl-13/
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October 12th, 2012, 00:48 Posted By: wraggster
Who needs an iFixit Wii U teardown? In a remarkable turn of events, the latest Ask Iwata interview sees the Wii U tech team reveal the innards of its own console - and there are some fascinating aspects to the design of the new hardware.Some elements of the discussion between Iwata and his engineering team essentially confirm what we already know - that the Wii U offers up the first Nintendo-designed multi-core console, but the team pointedly skirt around the number of cores featured (it is almost certainly three). However, much of the interview concerns the revelation that Nintendo has employed a MCM - a multi-chip module - to house the crucial CPU and GPU combination. It's not a single chip design along the lines of the Xbox 360S, but it's a hugely important component of the Wii U's design."This time we fully embraced the idea of using an MCM for our gaming console," says Genyo Takeda, senior managing director and general manager of the Integrated Research and Development Division."An MCM is where the aforementioned multi-core CPU chip and the GPU chip are built into a single component. The GPU itself also contains quite a large on-chip memory. Due to this MCM, the package costs less and we could speed up data exchange among two LSIs while lowering power consumption. And also the international division of labour in general, would be cost-effective."IBM supplies the CPU for Wii U, while Nintendo has partnered with AMD for the graphics core. Building those into a single package proved to be rather challenging, especially when faults arose during the design process, but adopting the MCM strategy centralises heat on the mainboard. This makes it easier to dissipate heat with a less expensive cooling assembly, and helps immensely in making the Wii U a significantly smaller unit overall than the PS3 Slim or the Xbox 360S."The major takeaways from this surprise reveal are the efficiency of the overall design and the respective sizes of the Wii U's CPU and graphics core."
The Wii U motherboard - elegant, spartan, minimalistic - and the MCM module, containing the miniscule CPU and the rather more meaty graphics core. Our impression is of a ruthlessly efficient design, with benefits for both Nintendo and consumers.
"Lowering power consumption has been our position since the GameCube. By putting LSI chips in this small package, the power necessary for communication between LSI chips drastically fell," says Ko Shiota, Takeda's deputy in the R&D division."And by putting them in a single small package, we can make the footprint on the CPU board smaller. For the contribution it would make to casing miniaturisation too, I wanted to do it no matter what!"Despite the integration of CPU and GPU onto a single module (the original Wii uses discrete components, each cooled individually), the Nintendo engineering team reveal that the new console outputs three times as much heat as its predecessor, meaning the Wii U's chassis design was massively important in keeping the machine cool. Fan placement was refined over time and even the design of the external grates was adapted to improve air-flow.The team also spend a lot of time dwelling on the durability of the console, presumably to put consumers' minds at rest after the RROD and YLOD debacles from times gone by. Our concern with Wii U has always been about the concentration of so much heat within so small a casing - the MCM design mitigates this to a certain degree by centralising components, but 3x Wii heat output is still a significant thermal challenge. Nintendo ran what it describes as "ageing tests", where components are stressed over a long period to ensure they stand the test of time."If you don't do that, defects will eventually arise when the product is in the customers' hands. Toward the end of creating the product, a lot of tests that take a long time are left over, so it took an extra long time to analyse each single defect," says Nobuyiki Akagi of Nintendo's product development department.The team also discuss the hardware back-compat with the original Wii - an important feature for Nintendo bearing in mind the colossal install base for the best-selling console of this generation."The designers were already incredibly familiar with the Wii, so without getting hung up on the two machines' completely different structures, they came up with ideas we would never have thought of," Shiota says."There were times when you would usually just incorporate both the Wii U and Wii circuits, like 1+1. But instead of just adding like that, they adjusted the new parts added to Wii U so they could be used for Wii as well."
http://www.eurogamer.net/articles/di...side-the-wii-u
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October 12th, 2012, 18:33 Posted By: Shrygue
via Eurogamer
Nintendo has removed its claim that New Super Mario Bros. U will include 1080p support.
The developer yesterday boasted on its website that players would "experience Mario like never before... in full 1080p HD".
But, overnight, this sentence has been altered to promise the game "in high definition".
Nintendo has thus far demoed New Super Mario Bros. U in 720p, although 1080p would be perfectly feasible. The Wii U is designed to support the graphical format, and downloadable platformer Toki Tori will offer 1080p support at the console's launch.
Was it simply too good to be true, a feature Nintendo wasn't ready to announce? Or was it a mistake?
Nintendo has yet to respond to Eurogamer's requests for comment. We'll update if we hear back.
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October 12th, 2012, 23:25 Posted By: wraggster
We’d bet everyone reading this article has played a game on an emulator at some time or another. And you may have a base idea of how those emulators work. But we’d wager the vast majority of you are clueless about the actual implementation of game emulators (we know we are). But that has all changed after seeing this demonstration of how [Bisqwit] wrote his own NES emulator. The description doesn’t cover anything more than the basics of writing code that emulates the NES CPU hardware itself. But it’s presented in such a way that makes it quite easy to understand for anyone who has a basic knowledge of programming. He starts with a switch statement for handling the processor’s opcodes and then moves through piece by piece showing how he refined his code to make it work while keeping it readable. We think this is a great teaching method and appreciate the time he put into producing this tutorial.
The explanation starts about 4:22 into the video which is embedded after the break. You’ll also find the first two demo videos there. Those involve mostly fast-motion text editing of the emulator coding process with some gameplay tests at the end of the second video.
http://hackaday.com/2012/10/12/emula...ke-an-nes-cpu/
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October 12th, 2012, 23:34 Posted By: wraggster
Super Mario games have always been filled with coins – but they’ve never truly revolved around coins before. The cash that litters the plumber’s colourful fantasies is handy for health-regeneration and vital for path-finding, yet it’s generally just one mechanic amongst many. In New Super Mario Bros 2 that’s all changed: this is a game about gold, and a game about coin collecting. It makes for a strange first impression, in this respect. At times, it looks like a Super Mario adventure with no genuinely new ideas to add. At others, its fixation on a single piece of the series’ legacy actually begins to feels like a new idea in its own right.
http://www.edge-online.com/features/...-mario-bros-2/
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October 12th, 2012, 23:35 Posted By: wraggster
Of all the world-saving baubles scattered about, the most visually iconic and symbolically potent one was forged not as a representation of a weapon or mineral, but as a pure geometric shape — a triangle. When we saw it first, it was yellow, except when lifted into the air, which would cause it to flash blue as if catching the light. Was it flat, or were we seeing one plane of a form that had depth? Was it made of metal, or solidified energy? Was it heavy? In The Legend Of Zelda, it was simply a “golden triangle possessing mystical powers”, and it was the only thing that could save Hyrule. We had to have it. We seek it still.
http://www.edge-online.com/features/...est-macguffin/
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October 12th, 2012, 23:38 Posted By: wraggster
MCV talks to Nintendo's new UK marketing director Shelly Pearce...
“We have always been listening, but maybe people weren’t aware.”
If there’s one person that knows the conventional wisdom of ‘Nintendo doesn’t get the internet’ isn’t quite true, it’s Shelly Pearce.
The 14 year veteran of Nintendo – a decade of that spent as European comms boss – has a wealth of experience managing Nintendo’s reputation, and keeping track of what people have said about the company. Whether it’s the breakthroughs of the N64, the GBA boom, the GameCube’s struggle, or the genuine ground-breaking moments for Wii and DS – Pearce has seen it all, heard it all.
So she’s perfect to be taking charge of the marketing team at Nintendo UK at a crucial time. The manufacturer isn’t just readying a new console, but it is being more direct with fans via online video and social media, making a genuine stab at digital delivery, and is standing up to phenomena like the ‘second screen’ which pundits claim can kill Nintendo.
The company is under more scrutiny than ever, and has reacted to that by giving out more info than ever, with regular online broadcasts and announcements about the November 30th launch of Wii U, and attempts to be more engaged online.
http://www.mcvuk.com/news/read/inter...g-to-u/0104461
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October 13th, 2012, 21:29 Posted By: wraggster
When [Anton] picked up an old translucent purple Game Boy Color, he noticed a nearly complete lack of sound coming from the speaker. This simply would not do, so [Anton]replaced the speaker and soldered in a 2 Watt amp, making his Game Boy very loud indeed.
After cracking open his Game Boy, [Anton] noticed the speaker was rusted. He replaced it by soldering in a speaker from a Motorola cell phone, fixing the most immediate problem. After plugging in a few batteries, he still noticed a nearly complete lack of sound.
Turning to his electronics junk drawer, [Anton] pulled out a TI TPA2000D1 Class D amplifier. This tiny amplifier is able to provide 2 Watts to a speaker and is very power efficient given it’s Class D pedigree.
After making a PCB and wiring up his amp to the Game Boy’s circuit board, [Anton] spent a little time tracking down the source of some high-frequency hissing. As it turns out, the power regulators and converters on a 15-year old Game Boy aren’t of the highest quality, but after adding a few capacitors [Anton] got everything under control.
Now [Anton]‘s Game Boy has very loud, crystal-clear sound. Considering the lengths chiptune artists take modifying old ‘brick’ style game boys for use with Little Sound DJ or nanoloop, [Anton]‘s build could become a worthwhile modification for musicians looking for a little more oomph to their performance.
http://hackaday.com/2012/10/13/makin...-color-louder/
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October 13th, 2012, 21:46 Posted By: wraggster
intendo of Europe will release a special Wii U ZombiU Premium Pack at launch in UK and Europe.
Unlike the regular Premium pack, which comes with a copy of NintendoLand, this one will instead include a copy of Ubisoft's brilliant-looking zombie survival horror, along with a black Wii U packing 32GB of internal memory, a black Gamepad and a black Wii U Pro controller.It will, however, cost a little more than the regular £299.99 Premium Pack, too. Amazon UK has the ZombiU bundle listed for £329.99, while GAME has it down for £349.99.
The ZombiU Premium Pack will launch on the Wii U release date of November 30 in Europe.
http://www.computerandvideogames.com...vealed-for-eu/
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October 14th, 2012, 21:36 Posted By: wraggster
Suda 51 and Level 5's 3DS anime shooter Liberation Maiden will make its stateside debut on the North American 3DS eShop on Thursday, October 25, according to the eShop's news ticker. Previously, Liberation Maiden was featured in a Japan-exclusive 3DS multi-cart called Guild01. The other two titles in the set are set to release on the eShop later this year.
Liberation Maiden puts players in the shoes of Shoko Ōzora, a young high-school student who also happens to be the President of Japan, on account of the unfortunate assassination of her father. An invading force is attempting to steal all of Japan's energy resources, so obviously the best solution is to have Shoko pilot the "Kaihoki" mech herself into battle.
Animated cutscenes in the shooter come courtesy of Studio Bones, whose previous work includes the anime Wolf's Rain, Full Metal Alchemist and Soul Eater.
http://www.joystiq.com/2012/10/13/li...-3dses-oct-25/
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October 15th, 2012, 00:53 Posted By: wraggster
Cave Story creator Daisuke "Pixel" Amaya's underwater adventure Ikachan is coming to both 3DS and DSiWare, publisher Nicalis has announced.As was the case with Cave Story, Nicalis is going the extra mile with this one by creating two different versions for both the 3DS eShop and DSiWare to best fit each piece of hardware's resolution and screen size."The DSi has a resolution of 256×192 (top screen) while the 3DS has a resolution of 400×240 (let's say 320×240 for this discussion). If you divide 320 by 256, you get 1.25 - basically, the length is about 25 per cent more on the 3DS," the publisher explained on itsofficial blog. "What that means is that if we want DSi games to run full-screen on a 3DS, they need to be stretched by an additional 25 per cent over the maximum.""It seems like a damn shame to play a 2D pixel-art game with a blurry screen," Nicalis added. "Sure, you can hold the Start button or whatever the method is to boot in native resolution, but then you end up with a tiny screen on the 3DS and particularly on the 3DS XL.""This is literally the only reason I decided to port Cave Story to the 3DS... I think we're the only developers doing this and it's probably because it's a lot more work, but definitely worth it."Ikachan - which roughly translates to "Cute Squid" - was created by Pixel in 2000, four years before he released Cave Story. It follows a squid navigating social and political turmoil following an earthquake. He also fights stuff.Much like Cave Story, the original PC version of Ikachan is free and can be downloadedhere. See it in action in some gameplay footage below.I for one say it's about time squids get a little love in Japanese games, after their where the moustachioed plumber rips their tentacles off.
http://www.eurogamer.net/articles/20...ds-and-dsiware
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October 15th, 2012, 15:01 Posted By: wraggster
Sooner or later all good things come to an end. And sadly this week we bid farewell to the Back in Time features which we have enjoyed bringing to you over the past two and a half years.
As Mean Machines was split up this month, we got two new magazines in it's place: Nintendo Magazine System and Mean Machine Sega. The first review from MMS isAtomic Runner, while in NMS we look atElitefor the NES.
Next up isPuttyon the Amiga which can be found in The One issue 49. And finally we take a look atTurtles IVwhich can be found in issue 36 of Zero.
http://www.outofprintarchive.com/news.html
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October 15th, 2012, 15:05 Posted By: wraggster
After slowly building up new tracks over the past year I felt it was time to release my follow up to Super Mario Kart Alternate Tracks. Again I’ve attempted to keep the feel of the original with some fresh ideas.
This is version 0.9, as the Battle Tracks are not changed. Every racing course is a new design.
RHDN Project Page
Relevant Link: (http://www.romhacking.net/hacks/990/)
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October 15th, 2012, 15:23 Posted By: wraggster
Eke-Eke has released a new version of his Megadrive/Genesis/SegaCD/Game Gear Emulator for Wii/Gamecube
Heres whats new:
[Core/SCD]
---------------
* added support for CUE files
* added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images)
* added CD fader emulation
* added CDD "Fast FW" & "Fast RW" commands emulation
* improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others)
* improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish)
* fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...)
* fixed Word-RAM memory mode on soft-reset (missing logo gfx effects)
* fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash)
* fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown)
* fixed Mode 1 emulation (cartridge boot mode)
[Core/Sound]
---------------
* replaced FIR resampler by Blip Buffer for FM resampling
* modified SN76489 core for use of Blip Buffer
* improved PSG & FM chips synchronization using Blip Buffer
* added Game Gear PSG stereo support
* fixed SG-1000 specific PSG noise
* fixed YM2612 LFO AM waveform (California Games surfing event)
* fixed YM2612 phase precision
* minor optimizations to YM2612 core
[Core/Game Gear]
---------------
* added support for CJ Elephant Fugitive (recently released by SMS Power)
* added Game Gear extended screen option
[Core/Genesis]
---------------
* added support for a few recently dumped (but unreleased) games
[Core/General]
---------------
* improved ROM & CD image file loading
* various code cleanup
[Gamecube/Wii]
---------------
* added automatic disc swap feature
* removed automatic frameskipping (no use)
* improved general audio/video sync
* various code cleanup & bugfixes
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October 15th, 2012, 15:30 Posted By: wraggster
via http://emu-russia.net/en/
NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy/PS1 emulator has been updated recently. Changes:
- PSX: Handle non-word-aligned timer port reads and writes, rather than triggering an assert(). Also, a warning message is now printed if a game tries to read from timer open bus space, rather than an assert() being triggered.
- More C++11 warning fixes.
- NES: Added emulation of iNES mapper 101.
- PSX: Added a "Dance Pad" emulated device, that uses mostly the same code as the "Gamepad" device, but doesn't provide access to the shoulder buttons, and allows for opposing D-pad directions to be pressed simultaneously.
- PSX: Improved emulation of bit15 of the SPU control register; fixes problems with "Dance Dance Revolution", "Medal of Honor", "Madden NFL 2003", "Fuuraiki", and "The Misadventures of Tron Bonne".
- PSX: Fixed a bug that could cause an emulator crash if the game crashed and tried to execute code in the last 64KiB of the CPU logical address space.
News source: http://forum.fobby.net
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October 15th, 2012, 15:36 Posted By: wraggster
via http://www.aep-emu.de/
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
00.052 (10/14/2012)
-Changed the APU timer code to run more efficiently (filtering now has very little performance penalty)
-Fixed GI Joe, Burai Fighter
-Fixed title screen of Brush Roller
-Fixed intro of Lagrange Point
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October 15th, 2012, 19:43 Posted By: wraggster
Diablo creator Blizzard has revealed that it planned to release a version of the RPG series for Game Boy Color. Titled Diablo Junior, the game would have been available in multiple editions so players could meet up and swap items, much like the trading mechanic of Pokémon.Development of Diablo Junior began after the release of Diablo 2, and only a handful of Blizzard staff worked on the project. Intended as a singleplayer-only prequel to the original game, versions were considered for Game Boy Color and Game Boy Advance.The team [at Blizzard] wanted to release three cartridges, each packing a different hero in the warrior-
rogue-sorcerer vein as well as items that players would have to trade for in order to collect,” Blizzard biographer David Craddock told Shack News. ”Heroes started in a unique town before heading into dungeons and wilderness zones,” Craddock explained. “Diablo Junior was ultimately put out to pasture (absent of cow levels, I’m sure) because of the steep production costs associated with developing handheld games.”Craddock is now researching Stay Awhile And Listen, an unofficial history of Blizzard based on the experiences of more than 80 ex-employees. Other Blizzard material that never saw the light of day included an expansion for Diablo 2 and an untitled follow-up to Lord of Destruction that would have provided guildhalls for multiplayer clan meetings. Two new character classes were also proposed, but never developed.
http://www.edge-online.com/news/bliz...ame-boy-color/
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October 15th, 2012, 22:33 Posted By: wraggster
Yet another mainstream console has had its price cut in the US.
Hot on the heels of a (possibly retail led) cut to a couple of Xbox 360 bundles, word has now arrived of a Wii price cut in the territory.
A new bundle including a black console, black Wii Remote Plus and black Nunchuk and copies of Wii Sports and Wii Sports Resort (on a single disc) is now available for $129.99.
It replaces the current $149.99 New Super Mario Bros Wii SKU.
"Nearly six years after it launched, people are still attracted to the pure, inclusive fun of the Wii console," NoA's executive vice president of sales and marketing Scott Moffitt said, as reported byPolygon.
"A new suggested retail price and the inclusion of two great games make it an easy choice for families looking for a great value this holiday season."
The SKU is already available in some outlets but is not expected to roll out nationally until October 28th. This, of course, comes ahead of the American Wii U launch on November 18th.
Wii U launches in the UK on November 30th.
We’re still waiting for news of any potential price cuts to the Xbox 360 and Wii in the UK. Last week saw the new 12GB PS3 cut to under £160 by some retailers.
http://www.mcvuk.com/news/read/now-w...ce-cut/0104535
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October 15th, 2012, 23:49 Posted By: wraggster
The brilliant 3DS eShop platformer Mutant Mudds will get 20 new levels via a free DLC update this month.
The fiendishly difficult additional levels were first released as bonus content with the PC version, which launched in August.Those levels will finally hit the 3DS original on October 18 in EU, and October 25 in US. They star Max's Grannie, and will seriously put your skills (and patience) to the test.
http://www.computerandvideogames.com...el-dlc-on-3ds/
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October 15th, 2012, 23:52 Posted By: wraggster
Call of Duty publisher Activision remains optimistic that it can implement its online services on Nintendo's upcoming Wii U console.
The company told CVG that it is "working with Nintendo on the possibility of releasing the Call of Duty: Black Ops 2 DLC Map Packs and the DLC Season Pass for this new gaming platform".More details will be released at a later date, the company added.
Earlier on Monday, Activision revealed that it will make its online service Call of Duty Elite free for customers - though the DLC packages will be stripped out and sold via a standalone season pass.
But the group warned that the DLC packs "may not be available on all gaming platforms".
http://www.computerandvideogames.com...2-season-pass/
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October 15th, 2012, 23:58 Posted By: wraggster
Marvel Avengers: Battle for Earth is a 100% motion controlled game on Xbox 360, but the Wii U version is giving players the option to use standard controls.
If you enjoy moving your arms wildly when playing a video game, then you can do just that with the Wii Remote and Nunchuck on the Wii U version. If you are more inclined to play games sitting down, exerting as little energy as possible, then the Wii U is ready to accommodate for you as well.Polygon reports that Ubisoft developers detailed the Wii U controls at New York's Comic-Con during a Q&A session with fans.
Those not wanting to use the Wii Remoted and Nunchuck can use the GamePad to perform moves and control the characters. As the Wii U is currently only supporting one GamePad, the second player will still have to use the motion controls to play the game.
This outlines the multiplayer, but there is still no word on whether the GamePad controls can be used for the single player mode.
http://www.computerandvideogames.com...tion-controls/
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October 16th, 2012, 00:09 Posted By: wraggster
Sidekicks, with their one-dimensional character traits to help round out leading characters, are always fun to have around. In Luigi's Mansion: Dark Moon, Mario's lanky brother steps out of his sibling's shadow and into the haunted locales of his latest starring role, fleshing the character out as even more of ascaredy cat than we've come to know.
Luigi's second romp through a haunted mansion offers something different for 3DS fans, following much of the same from Mario's previous adventure.
Focusing less on combating the franchise's famously shy ghosts, the demo forLuigi's Mansion: Dark Moon found its niche in quirky humor and puzzles.
http://www.joystiq.com/2012/10/15/in...ion-dark-moon/
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October 16th, 2012, 00:14 Posted By: wraggster
Straight Right, the Australian developer porting Mass Effect 3 to Wii U, may also be working on a "triple-A Square Enix" port for Nintendo's new console. The info is based on the LinkedIn page (now altered) of Chris Slater, Straight Right's technical project manager, as spotted by an eagle-eyed NeoGAF user.
Slater has since updated his LinkedIn profile, but a Google Cache of the page as it was on September 25 shows the project manager is "working for Straight Right on a short term contract, porting a triple-A Square Enix game to the yet-to-be-released Wii U platform." We have a screen-grab of the Google Cache page here.
It's already known Straight Right is working on two Wii U games in addition toMass Effect 3, with one an original IP and the other stemming from a well-known franchise. Since the Square Enix game is a port, it means this'd be the one from a well known franchise. Hitman Absolution, Deus Ex: Human Revolution, and the new Tomb Raider are primary candidates. Crystal Dynamics previously denied Tomb Raider is coming to Wii U any time soon,saying the studio would have to design it "very differently" and with "unique functionality" for the Nintendo console.
We reached out to Square Enix, but a spokesperson told us the publisher "cannot comment on rumors or speculation."
http://www.joystiq.com/2012/10/15/re...-by-mass-effe/
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October 16th, 2012, 01:05 Posted By: wraggster
It's kind of a Musical Doodling Toy.... I played an NDS app called AXE, and was inspired to create my own similar thing for the Wii.
You just point One or Two Wiimotes at the screen, and "Paint Music."
- Button B = Normal Pitch
- Button A = Higher Pitch
- Buttons -/+ will change your Instrument
- Buttons 1/2 will change the DrumTrack
Any number of people can participate!
One person can use 1 or 2 Wiimotes at the same time (dual-wielding!).
Or Two people can each use 1 Wiimote.
Or 3+ people can sit and watch and say, "Hey, it's my turn!!" while the first two people have fun....
http://wiibrew.org/wiki/Music_Painter
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October 16th, 2012, 01:10 Posted By: wraggster
It's a Multi-Genre Platform/Reflex/Puzzle/Horror Survival Game. Though I admit there is very little "puzzle" to it, other than the fact that you have to figure out what to do in a few places. Don't worry, it's not that difficult to figure out -- but it may be VERY difficult to succeed
[h=2]Version History[/h]1 = Initial Release.
1.1 = Lots of behind-the-scenes code optimizations and small visual/animation tweaks/adjustments. Also, I thought level 3 was too easy compared to the other levels, so I MADE IT HARDER, Mwhahahaha! But the note placement on that level is better now, so maybe I need to make it harder still > I also tried to work around some random sound issues (it seems that gcmodplay and/or aesndlib have some problems...). Maybe at some point I'll try converting everything to use asndlib and see if it fixes the random sound glitches completely.
1.2 - Lots of minor bug fixes, a sound effect improvement, and several animation improvements/adjustments
- All new Unlockable Story Chapters (and music, kinda)
- Thanks to Titmouse's improved sound libraries, the intro and victory music is now in High Quality Stereo.
- I converted all movement in the game to use floating-point precision, resulting in much smoother motion. Now as the levels get faster, they do so much more gradually, instead if in larger jumps as before.
- All levels re-balanced because of this. For example, previously level 2 had the enemies moving at two speeds: "fast" and "slow." Now they can move at 11 different speeds: "fast," "slow," and 9 incremental speeds in between those. Speeds on all other levels were also adjusted in various ways.
- I added support for just about any (common) type of controller you prefer to use:
- 1. Wiimote
- 2. Wiimote + Nunchuck
- 3. GameCube pad (digital or analog controls)
- 4. Classic Controller (least recommended -- it doesn't vibrate like the other controllers)
The game will automatically detect your used controller. The Wiimote or GameCube pad are probably the best options. Note, however, that if you use something other than the Wiimote, the button labels won't be right in the game (it's not hard to figure out, since you really only use 1 button when playing -- the others are for menu options). For GameCube or Classic Controller, use: "A" for "Button 2" "B" for "Button 1" and "X" instead of "Button A" in the menu. (and obviously "Start" instead of "Home" on the GameCube pad)
http://wiibrew.org/wiki/Harmony%27s_Nightmare
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October 16th, 2012, 01:24 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4405 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4405
add hot key to toggle cursor on and off win - english
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October 16th, 2012, 01:26 Posted By: wraggster
via http://www.emucr.com/
[/URL]
vbjin SVN r103 is released. vbjin is a Virtual Boy Emulator for Windows platforms. It comes from the merging of the PCEjin emulator with the mednafen 9 Virtual Boy core. VBjin supports rerecording and TAS tools.
vbjin SVN Changelog:
r103
test bot
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October 16th, 2012, 01:27 Posted By: wraggster
via http://www.emucr.com/
Snes9x ReRecording 1.51 SVN r226 is released. Snes9x ReRecording has three branches. There are Snes9x 1.43、Snes9x 1.51 and Snes9x 1.52 respectively. This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x ReRecording SVN changelog:
r226
test bot
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October 16th, 2012, 01:31 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2699 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2698
* Hexeditor: fixed font spacing
r2699
fixed BATs responsible for uploading interim builds
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October 16th, 2012, 01:54 Posted By: wraggster
via www.emucr.com
Dolphin GLSL-master Git 3.0-947 is compiled. Dolphin GLSL-master Git is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin GLSL-master Git changelog:
* Forced commit
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October 16th, 2012, 01:56 Posted By: wraggster
via www.emucr.com
[/URL]
Vba-ReRecording SVN r442 is released. VBA rerecording is the re-recording branch of VisualBoyAdvance. This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r441
test bot
r442
test bot again
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October 17th, 2012, 02:18 Posted By: wraggster
Nintendo is to release some of the real-world Pokemon World Championship teams as DLC for Pokemon Black/White 2.
The in-game special events will allow players to battle against the teams who actually competed in the World Championship in Hawaii in August.
The first DLC will roll out on October 22nd in the form of the Junior Division finalists. Players will be able to find them in Unovo’s Driftveil City at the 2012 Junior Division Challenge distribution event.
This will be followed by further releases on November 5th and November 19th.
Here’s the full schedule:
2012 Junior Division Challenge (October 22nd)
- Junior Division World Champ Abram Burrows as World Champ Abram
- Junior Division Runner-up Brian Hough as World Runner-up Brian
- Junior Division 3rd Place Finisher Brendan Zheng as World Finalist Brendan
- Junior Division 4th Place Finisher Kippei Takaki as World Finalist Kippei
2012 Senior Division Challenge (November 5th
- Senior Division World Champ Toler Webb as World Champ Toler
- Senior Division Runner-up Jaime Martinez Alonzo as World Runner-up Jaime
- Senior Division 3rd Place Finisher Nitesh Manem as World Finalist Nitesh
- Senior Division 4th Place Finisher Henry Maxon as World Finalist Henry
2012 Masters Division Challenge (November 19th)
- Masters Division World Champ Ray Rizzo as World Champ Ray
- Masters Division Runner-up Wolfe Glick as World Runner-up Wolfe
- Masters Division 3rd Place Finisher Abel Martin Sanz as World Finalist Abel
- Masters Division 4th Place Finisher Joe Polkowski as World Finalist Joe
http://www.mcvuk.com/news/read/pokem...hite-2/0104604
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October 17th, 2012, 02:22 Posted By: wraggster
No decision has yet been made on whether or not the Wii U version of Call of Duty: Black Ops II will offer the new Season Pass.
Activision announced yesterday that it was scrapping subscription charges for its CoD-based social network Call of Duty: Elite. Instead it will now offer players the chance to sing up to a Season Pass.
However, it has not yet decided whether or not Season Pass will be offered to Nintendo gamers, though the publisher remains hopeful.
A representative told CVG that the company is "working with Nintendo on the possibility of releasing the Call of Duty: Black Ops 2 DLC Map Packs and the DLC Season Pass for this new gaming platform".
Nintendo has stepped up its digital game of late, offering its first ever Mario DLC in the shape of new levels of New Super Bros 2. However – as always – it looks like things are going to be more complicated for third parties.
http://www.mcvuk.com/news/read/black...-wii-u/0104599
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October 17th, 2012, 02:36 Posted By: wraggster
We’ve seen NES, SNES, Sega, and just about every weird controller Atari put out connected to microcontrollers, but connecting the N64 controller to a project has remained one of those seldom-seen, rarely copied endeavors, not often tackled by makers around the globe. [Pieter-Jan] decided to throw his hat in the ring and givereading an N64 controller with a PIC a try, and we’re pleased to report he’s been completely successful.
One of the difficulties of reading an N64 controller is simply the speeds involved; with only three pins on the controller port, the N64 controller uses a serial protocol to send 32 bits of controller data at a fairly fast rate. Armed with a PIC18F ‘micro, [Pieter] realized that programming in C would be too slow, he needed to go all the way down to the bare metal and program his micro in assembly.
Every time the N64 controller data needs to be read, the console sends out a 9-bit polling request. The controller responds in turn with a 32-bit sequence informing the console of the status of all the buttons and joysticks. Once [Pieter] got his micro sending the correct polling response, it was only an issue of parsing the data returned from the controller.
Right now, [Pieter] has a small demo board rigged up that flashes a LED whenever the A, B, or Z buttons are pressed. This can be expanded to the remaining buttons and joystick, but for now we’ll just enjoy [Pieter]‘s demo after the break.
http://hackaday.com/2012/10/16/readi...crocontroller/
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October 17th, 2012, 03:01 Posted By: wraggster
Club Nintendo is now offering the original Pilotwings. For 100 Club Nintendo coins, Wii owners can download the SNES classic, which combines elements of arcade gameplay with simulation-style flying mechanics – wait, you've never heard of Pilotwings? Well, congratulations on making us feel old.
If you're not a Club Nintendo member, you can pick up Pilotwings on the Wii Virtual Console for 800 Wii Points ($8). To redeem your Club Nintendo copy, head to the Club Nintendo site through the source link below and drop the 100 coins for a download ticket. You'll want to do so before October 28, 2012 – after that, it'll no longer be a Club Nintendo reward.
http://www.joystiq.com/2012/10/15/pi...-until-oct-28/
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October 17th, 2012, 03:04 Posted By: wraggster
The Wii U Pro Controller battery "can last up to 80 hours on a single charge", US retailers GameStop and Amazon have claimed on their websites.
"Your games, your way. However you think of your gaming style - hardcore, old school, or purely nostalgic - the Wii U Pro Controller puts you in the game," reads the official description for the controller."Designed for accessibility and extended gameplay comfort, the Wii U Pro Controller features the dual analog sticks and ergonomic button layout that you've come to expect, as well as a rechargeable battery that can last up to 80 hours on a single charge.
"The Wii U Pro Controller can be used for playing a variety of games - from packaged games at retail to downloadable games from the Nintendo eShop. Look on the back of Wii U game packaging to see which games use the Wii U Pro Controller. Not compatible with the Wii system or games."
By comparison a fully charged Wii U GamePad will last for 3-5 hours, according to comments made by Nintendo of Japan in June. The Xbox 360 controller battery lasts for roughly 25 hours, while the PS3 pad has about 20 hours worth of charge time in it.
Nintendo hasn't confirmed if the Pro Controller figure is accurate, but we've contacted the company for clarification.
Ubisoft's Michel Ancel, who is developing Rayman Legends for Wii U, said this week that the Wii U GamePad has no latency issues.
http://www.computerandvideogames.com...tailers-claim/
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October 17th, 2012, 03:12 Posted By: wraggster
The Wii U can wirelessly stream data to the touchscreen GamePad controller with just a 1/60th of a second latency.That's according to Rayman creator Michel Ancel, who is developing 2D platformer Rayaman Legends for the console.Such a small amount of lag logically means that a game running in 60fps will lag by just one frame per second. It is a "crazy" achievement, Ancel said."It's crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it's still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it's one frame late. It's crazy, it's so fast," Ancel told Nintendo Power magazine (via Nintendo Everything). "It's almost instant. That's why it responds so well. So it can be used as a real game-design thing.""This is where Nintendo is really out in front of things," he continued. "The technology inside the controller is quite a bit more advanced than what people might think. It's really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive."Digital Foundry previously investigated the Wii U GamePad's latency and found it (while wired to the console at a demonstration event) to be seven frames faster than the attached HDTV."Most HDTVs come with a lot of lag as standard," DF chief Richard Leadbetter explained. "Seven frames is absolutely obscene, three or four is more common."Cheap PC monitors are pretty decent these days: they lag by one or two frames, but HDTVs are still using a lot of post-processing technologies, meaning lag is greater."Digital Foundry will be validating these claims once and for all in a detailed hardware review around the console's launch.
http://www.eurogamer.net/articles/20...han-many-hdtvs
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October 17th, 2012, 14:47 Posted By: wraggster
via www.emucr.com
DeSmuME SVN r4406 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4406
windows-fix bug in FEX interface which made archive opening effectively useless. apparently fex_seek_arc takes an offset into the archive which must be got by fex_tell_arc; it doesnt take an archive index. am i right?
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October 17th, 2012, 14:49 Posted By: wraggster
via www.emucr.com
ICE64 v3.5.3 Alpha is released. ICE64 is a N64 emulator base on NICE64 v2.1.2 code base and is currently under Phase III of development. It is used as a learning platform to upgrade my programming skill.
ICE64 v3.5.3 Alpha Changelog:
This is a developer build that has a bunch of experimental codes without proper testing being done i.e. Not Stable.
Only ICE64 testers who want to contribute to our next v3.6 release should download this Alpha build.
Normal and advance users are strongly advised NOT to download or use this release.
Changelog is on our main website and testers can report your findings here.
We are mainly looking for regression from our earlier release resulting from the new experimental codes.
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October 18th, 2012, 00:06 Posted By: wraggster
The Wii U version of Call of Duty: Black Ops 2 won't support Call of Duty Elitewhen the game releases.
An Activision spokesperson told Kotaku: "We are currently evaluating options for Call of Duty Elite to support Nintendo's Wii U game system, however Call of Duty Elite for Call of Duty: Black Ops II will not support this platform when the game launches on November 13."The news arrives just days after Activision admitted it's possible that the Wii U version of the shooter won't support DLC.
On Monday the company told CVG that it's "working with Nintendo on the possibility of releasing the Call of Duty: Black Ops 2 DLC Map Packs and the DLC Season Pass for this new gaming platform".
Activision has reworked the CoD Elite service, which will no longer feature separate premium and free tiers. Instead, all service features will now be free to all, with additional game content to be delivered in four separate packages, which are available to pre-purchase with the Black Ops 2 DLC Season Pass.
http://www.computerandvideogames.com...ite-at-launch/
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October 18th, 2012, 00:09 Posted By: wraggster
Pikmin 3 is scheduled for release on Wii U in the spring of 2013, according to the latest Iwata Asks Q&A.
Traditionally spring has started on the night of March 20/21, although the Met Office classes the first day of spring as March 1.The platform holder previously confirmed plans to release Pikmin 3 during the Wii U launch window, a period it defined as beginning on November 18, 2012 and ending on March 31, 2013.
Assuming we go by the traditional spring dates and Pikmin 3 doesn't miss Wii U's launch window, the game will release on Tuesday March 26, 2013 in the US and three days later in the UK.
Check out the latest batch of Pikmin 3 screenshots.
Nintendo has confirmed a Wii U release date of November 18 in the US, and a Wii U release date of November 30 in Europe. The company has set the US Wii U price at $299 for the basic model, while the UK Wii U price starts at £230.
http://www.computerandvideogames.com...-release-date/
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October 18th, 2012, 00:10 Posted By: wraggster
Captain Falcon's Twister Race is a single-player attraction in which users hold the narrow end of the Wii U GamePad upright with both hands to guide a high-speed wind-up vehicle toward the finish line.Octopus Dance is a single-player, rhythm-based attraction also using the Wii U GamePad. Players must instantly memorise the movement of the character on screen and re-enact the poses using the control sticks or gyro sensor.
Finally, Yoshi's Fruit Cart is a brain-teasing single-player attraction in which players guide Yoshi's cart towards the goal while collecting fruit, which is visible on the TV but not on the GamePad.
Last month Nintendo confirmed a European Wii U release date of November 30.
The Wii U Premium bundle features a 32GB storage capacity, Wii U GamePad charging stand, Wii U GamePad playing stand, Wii U stand and Nintendo Land.
Nintendo has also confirmed a list of Wii U launch games, which includes New Super Mario Bros. U, Nintendo Land, ZombiU, FIFA 13 and Epic Mickey 2.
http://www.computerandvideogames.com...ames-detailed/
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October 18th, 2012, 00:11 Posted By: wraggster
EB Games Australia has listed a 'SNES Version' Wii U Pro Controller on its website, set to launch alongside the Wii U.
This retro themed Wii U controller looks like the Pro Controller, with a SNES controller stuck in the middle, under the analogue sticks.EB Games has the controller listed for $48 which is $30 cheaper than the standard Pro Controller, but this SNES version is from a third party, not from Nintendo.
The controller looks cool, but as we don't know much about it, it would be wise to try and check it out before buying.
So far it looks like the only place to get this retro style controller is from EB Games Australia.
http://www.computerandvideogames.com...r-retro-style/
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October 18th, 2012, 00:14 Posted By: wraggster
The Wii U hardware development team is aware that the first thing most people will do with their WiiPads is see how far they will work away from the console, inside their homes. The WiiPad's radio waves need a clear line of travel to the Wii U to work properly, meaning even things such as walls and holding it vertically posed a problem for the team. Nintendo president Satoru Iwata describes the vertical issue himself during the latest Iwata Asks:
"To address why holding it vertically may have been an issue, is because radio waves don't spread well underwater, but the human body is 60 to 70 percent water, so it can interfere with radio wave paths. Since you hold it both vertically and horizontally, it gets more difficult to place the antenna where the radio waves can easily reach it."
The Product Development department at Nintendo had to deal with this problem, as well as the wall issue. Of course, the team says, working through walls depends entirely on what materials those partitions are made out of. Other factors, such as placing the Wii U on a metal surface, can reduce the WiiPad's range.
One question the team got was if people will be able to use the WiiPad in the bathroom, and for the answer we have anecdotal evidence from Product Development member Toru Yamashita. "By the way, my living room and bathroom are separated by a single wall and I was able to use it."
http://www.joystiq.com/2012/10/17/iw...through-walls/
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October 18th, 2012, 14:12 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3715 | utunnels | 2012-10-17 03:13:08 -0400 (Wed, 17 Oct 2012) | 1 line
Changed paths:
M /engine/openborscript.c
Incomplete change in entity defense property script access. Now fixed.
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October 18th, 2012, 14:27 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4407 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4407
rough draft of new RTC dialog
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October 18th, 2012, 14:30 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.0-782 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* small fix for undo load state while not recording
* save settings necessary for syncing a movie to the .dtm, and load them upon playback
* clear the save state loaded from a previous movie when starting emulation
* fix undo load state and load last overwritten state while recording
* fix recording from save state
* Correct the hotkey labels for undo load state, and load last overwritten state buttons
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October 19th, 2012, 01:39 Posted By: wraggster
According to Vigil lead designer Haydn Dalton, porting Darksiders II to the Nintendo Wii U has been "surprisingly easy". Dalton spoke to Gamezone about Vigil's work on the port itself.
"Technically, it's one of the easier platforms to develop for," Dalton told Gamezone. "We had our core game up and running on it in a very short amount of time. There were no major problems for us developing the Wii U version, other than making sure we had a dedicated team to do it justice. For a new platform, it was surprisingly easy to port it to the Wii U."
Dalton explained that THQ's Montreal team has been doing the grunt work on the port itself.
"Initially, the base code port was tackled by our internal tech team, but as Darksiders II started to ramp up heavily, we handed ownership over to a separate team at THQ Montreal," Dalton said. "The Montreal team sent us regular updates and documentation about how they were going to implement the unique elements of the Wii U's hardware."
Darksiders II is a launch title for the Wii U, with a release date of November 18, 2012.
http://www.gamesindustry.biz/article...vigil-designer
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October 19th, 2012, 01:58 Posted By: wraggster
Only "select games" will support voice chat on Wii U, Nintendo has confirmed.
They include Assassin's Creed 3, Call of Duty: Black Ops 2 and Mass Effect 3, the platform holder told Kotaku.There will be no official Wii U headset, so users wanting to chat online will need to pick up an officially licensed Turtle Beach or Mad Catz one which can then be plugged into the GamePad (they're all wired at the moment, too). The built-in GamePad microphone and speaker won't support voice chat.
Meanwhile the Xbox 360-like Wii U Pro Controller, which can be used to play Black Ops 2, doesn't even feature a port to connect a headset, meaning you'll have to have your GamePad close to hand if you want to chat while using the Pro Controller.
In its summary, Kotaku offered the following information about Wii U voice chat:
- No universal support for in-game voice chat
- Game-by-game support for in-game chat
- The GamePad mic will not, by default, work as an input for in-game voice chat
- The Wii U will support wired headsets (and possibly mic-enabled headphones), but only through the Wii U GamePad
- No news yet about whether wireless headsets can or will be supported
http://www.computerandvideogames.com...adset-planned/
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October 19th, 2012, 01:59 Posted By: wraggster
Retailers across Britain are selling Wii U editions of multiplatform games at a significantly higher price point than their Xbox 360 and PS3 counterparts.
Analysis undertaken by CVG shows that third party games from Activision, THQ, Ubisoft and EA all show a significant mark-up on Wii U games when compared to the Xbox 360 version.But a games analyst has said that the premium price tags are commonplace for new consoles, and has given several explanations for the price disparity.
Mainstays such as Assassin's Creed 3 and Call of Duty Black Ops 2 are, on average, around £10 more expensive on Wii U. BioWare's sci-fi opus Mass Effect 3, meanwhile, is twice the price as the Xbox 360 edition that was released earlier in the year.
Other retailers have some erratic spikes in their prices, with GAME selling the Wii U edition of Epic Mickey 2 at an £18 premium over the Xbox 360 version.
Online outlet Zavvi, meanwhile, appears to be aggressively discounting its Wii U range to - in most cases - match the price of current gen systems.
http://www.computerandvideogames.com...y-wii-u-games/
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October 19th, 2012, 02:02 Posted By: wraggster
Foxconn, the massive Chinese manufacturing firm that puts together, amongmany other things, the iPhone and Nintendo hardware like the Wii U, admitted to employing workers under the age of 16. The company released a statementconfessing that "Our investigation has shown that the interns in question, who ranged in age from 14 to 16, had worked in that campus for approximately three weeks," in violation of Chinese labor law.
In response, Nintendo issued its own statement. "Nintendo is in communication with Foxconn and is investigating the matter. We take our responsibilities as a global company very seriously and are committed to an ethical policy on sourcing, manufacture and labor."
Any child labor would also be in violation of Nintendo's own "Corporate Social ResponsibilityProcurement Guidelines," as part of which Nintendo conducts regular on-site inspections of companies it works with.
"If we were to find that any of our production partners did not meet our guidelines, we would require them to modify their practices according to Nintendo's policy," Nintendo said in its statement.
http://www.joystiq.com/2012/10/18/ni...hild-labor-ad/
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October 19th, 2012, 23:13 Posted By: wraggster
If you look closely you’ll notice there’s nowhere to put the game cartridge on this Super Nintendo system. That’s because this is a Rasberry Pi based SNES emulator that plays ROMs, not cartridges. Since the RPi board is used the only limit to what you can play is the board’s RAM and which ROMs you have on the SD card.
The case has basically been gutted and the unused cartridge slot was sealed with some Bondo before painting. In addition to the Rasberry Pi you’ll find a 7-port powered USB hub and a Teensy microcontroller board. The hub allows for the controllers to be connected via USB. The Teensy is recognized as a USB HID device and is used to connect the reset button to a functions on the emulator program. The power switch still works too. To make this happen [MIDItheKID] spliced a USB connector and a microB USB connector to the power switch. We think this draws power from the hub but we’re not 100% sure.
[MIDItheKID] mentions in the Reddit comments that he’s thinking of grabbing that new RPi that has more memory and doing some similar work on his dead PSX.
http://hackaday.com/2012/10/19/snes-...t-sealed-shut/
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October 21st, 2012, 15:07 Posted By: wraggster
When Pokémon arrived in the west it was already a franchise, an attractively wrapped, Pikachu-adorned package of games, TV shows, toys, films and lunchboxes. It can be tempting to overlook that Pokémon Red and Blue were indie underdogs once, made by a tiny, almost-bankrupt team for a technologically limited handheld seemingly at the end of its lifecycle. And like many of Nintendo’s more recent handheld blockbusters, the games’ astronomical success at retail wasn’t instant, but the result of slowburning but continuous sales over the course of years. Pioneering community interaction in an age prior to the mass popularisation of the internet, they were truly mainstream videogames, embodying the inclusive ethos that has since made their publisher very rich indeed. But Pokémon’s popularity is mystifying from the outside. How did a quirky, number-heavy, labourintensive strategy game make its name as something for the kids?To find what it is about Pokémon that’s so captivating, look at what its many imitators do wrong. They bombard the player with hundreds of collectible critters, for a start, but it wasn’t mere quantity of content that drove Pokédex obsessives. They engineer cutesy, bright character design, but that wasn’t part of Red and Blue’s appeal – there was literally no room for bright colours and zingy effects on a three-and-a-bitcentimetre Game Boy screen. They encourage you to fight and trade with your friends, but often pare the combat down to a basic slapping contest and reduce creatures’ individuality to little more than a name. Its rivals have always failed to understand that, ultimately, it’s the complexity that makes Pokémon so consuming, and that the basic presentation actually contributes to its appeal. The complete absence of pretty audiovisual stimulation leaves room for the imagination – of child or adult – to work its magic.
http://www.edge-online.com/features/...-red-and-blue/
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October 21st, 2012, 15:19 Posted By: wraggster
Voice chat will not be an out-of-the-box feature for Wii U, Nintendo has confirmed.
That’s despite the fact that the high-tech Wii U GamePad actually houses a microphone. However, this will not be used as a default option for voice chat, Kotaku reports.
Instead, users who wish to use the functionality will need to use a licensed headset, which at the moment is only offered by either Turtle Beach or Mad Catz. To use these they must be plugged into the GamePad’s microphone port.
This suggests that wireless headphones will not be supported, though this has not yet been confirmed. Those manufacturers who are releasing Wii U headsets don’t have any wireless versions planned.
The best bet for wireless seems to be the GamePad’s Bluetooth compatibility, but Nintendo has been resistant to confirm this.
Games with confirmed voice chat functionality include Call of Duty: Black Ops II, Assassin’s Creed III and Mass Effect 3.
Of course this presents a further problem. Games like Call of duty: Black Ops II support Nintendo’s Xbox 360-like Pro Controller. But the Pro Controller doesn’t have a microphone port. This means that those wishing to shoot and chat will need to have a GamePad to hand into which they must plug their headphones if they wish to use the Pro Controller.
Wii U is released in the UK on November 30th.
http://www.mcvuk.com/news/read/wii-u...eadset/0104892
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October 21st, 2012, 15:23 Posted By: wraggster
Internet and chart sensation Gangnam Style is coming to your games console.
Ubisoft has confirmed that the track – which has become a worldwide smash hit – will be offered as DLC for dance title Just Dance 4.
The video, by South Korean band Psy, has over 480m hits on YouTube and recently shot to the top of the UK music charts.
Psy himself said of the news: “Gangnam Style and Just Dance 4, I can’t wait to see all the YouTube videos.”
Ubisoft’s EMEA chief marketing and sales officer Geoffroy Sardin added: “We’re dedicated to bringing Just Dance fans access to the music and musicians they love. Our fans were really vocal about wanting Gangnam Style in Just Dance 4 and we listened. This marks the first of many hot upcoming DLC tracks for Just Dance 4.”
The DLC will be released in November.
http://www.mcvuk.com/news/read/gangn...atment/0104880
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October 22nd, 2012, 17:05 Posted By: wraggster
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
- fix Bomber notebook and Deku bubble attack regression in v3.5(affected by last minute change)
- fix random window "residual" when starting a game and smoother window resizing during open / close / swap window
- remove Mischief Maker and FZero hack (experimental)
- fix underflow bug for program counter index
- minor bug fix on some of the ucodes render triangle function
- update masking check and add handling of invalid address
- fix memory write bug in helper function
- fix Armymen Air Combat regression
- Protect Memory can go in-game again
- fix random lost of audio when go in-game
- experimental fix on mempak, eeprom, sram and flashram
- fix bug in mempak and eeprom
- proper handling of mempak and eeprom status in mempak, eeprom, sram and - flashram
- remove old flashram fix
- should fix all the random crash and slowdown caused by flashram game using non-empty mempak
- implement generic fillrect algorithm to fix ugly fillrect (experimental)
- remove Body Harvest and Pokemon Stadium 2 fillrect hack
- implement new texrect algorithm to fix ugly horizontal lines (experimental)
- fix following games without use of "increase_texrect_edge" option
- Armymen Air Combat, Bomberman Hero, MegaMan, New Tetris, Tetrisphere, Rainbow Six
- fix MACE vertical line without causing horizontal line gap in character selection menu
- fix Dual Heroes corrupt horizontal line and remove existing hack
- fix all of Bomberman Hero ugly lines at the Area selection screen, finally
- fix regression in Body Harvest and Batman
- fix regression in GoldenEye and TGR2
- remove "increase_texrect_edge" option
- minor fix on copy texture buffer
- GoldenEye depot mission works for both link yes and no
- minor bug fix on cheat codes
- fix the check and invalidate function on compiled blocks for Protect Memory
- experimental lighting fix
- experimental fix on loadblock boundary check (don't agree with logic use)
http://sites.google.com/site/ice64n64/home
Download and Give Feedback Via Comments
via http://emu-russia.net/en/
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October 22nd, 2012, 17:09 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 updated his site with the following message:
- Super 3-in-1 (NT-934)[!]. In addition to the yesterday's dump, one more long-unemulating dump is here. The same story as with most 121 mapper games. Easy to dump, easy to emulate, hard to reverse and find the protection tricks. This time it was 2-in-1 game: "Earth Worm Jim 2" + "Earth Worm Jim 4" with different titles and shared different levels from the complete levels pool for this game (which is unlicked in unprotected version without copyrights). Just a little addition to mapper 121 was made this dump work finally, but took some time to figure it out.
There is no much difference from previously versions in levels and music, but Easter Egg this time triggers with secret passwords: "XFILE" for "2" part, "NBA96" for "4" part.
In previously dumped versions of this game a different title with number "3" present in CHR ROM, but never used. Looks like this was planned to share another bunch of levels, rather unused in protected version of this game, but may be cancelled after NT made his own "3" part. But who knows, maybe there anoter one cart with "3" title exists.
- City Fighter IV (Sound)(Unl)[U][!]. So, thanks to GKill for this interesting cart. It was dumped a long time ago, but it took some time to determine how it exactly works, mostly in part mentioned further. For the first look it was the same "Master Fighter - The Wolrd Warrior" cart with the hacked title. But, actually it was quite different from the rest of MF hacks, it has sound samples for title screen, fighter shouts, fight start, etc.! Even if sound samples aren't so rare for the NES, and they may be long enough (just like Final Mission), but there is no way to put so much sound samples for the generic NES system, as here.
At the second look, it's actually have a extra sound cirquit on the cart's PCB. A small PLC chip makes a simple 4-bit DAC (actually, it may be ADPCM, but as soon as resulting sound is close enough to the original, I don't care ), and programm feeding it with samples by IRQ timer. So we have twice reducing of the samples size against 8-bit (7) PCM, and much more quality than DMC for DMC channel.
For this time, you can try it both on the latest FCEUmm and SVN build of FCEUX.
News source: http://cah4e3.shedevr.org.ru
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October 22nd, 2012, 17:22 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-19366.html
Cowering has released a new version of his N64 ROM renamer GoodN64.
Quote:
Notes for GoodN64 V3.21
New ´audit5´ printout as above. Also, my good friend who
redumped all his Japan carts for me years ago mentioned a few years
ago that some dumps did not work in PJ64. We investigated and
found his copier was putting a repeated pattern in some dumps. I
wrote a little script to help him find the bad dumps and they have
been replaced. I think it was four carts in total. This was almost
5 years ago and the new dumps have been in circulation for a while,
but now they are in GoodN64.
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October 22nd, 2012, 22:51 Posted By: wraggster
Ubisoft able to push limits of console as it doesn't have to worry about cross-platform optimisation, claims Ancel
The Wii U is a surprisingly powerful console and features lots of memory to enable huge textures, the creator of Rayman has said.
Speaking to Nintendo Power, as reported byNintendo Everything, Michel Ancel claimed there were very few technical problems in developing for the console.
He explained that Ubisoft was not obliged to optimise features constantly for its upcoming title Rayman Legends, and said that the Wii U didn’t include problems such as fill-rate issues that affected the PS3 and Xbox 360 versions of Origins.
“It’s partly us – we improved the engine – but I think the console is quite powerful,” said Ancel.
“Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! So yeah, it’s quite powerful.
http://www.develop-online.net/news/4...ays-Rayman-dev
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October 22nd, 2012, 23:06 Posted By: wraggster
EA has confirmed that the Wii U version of FIFA 13 will not include all of the features seen in the Xbox 360 and PS3 releases.
Chief amongst the omitted features is the popular online mode FIFA Ultimate Team.
"We don't have Ultimate Team, purely and simply because Nintendo's online is in its infancy," FIFA 13 Wii U producer Matt Prior told Eurogamer. "It's building. FUT took five years to appear on 360 and PS3. They're very complex features.
“It's potentially something we could do further down the line. But in terms of initially getting the foundation set, that wouldn't have been technically feasible, because it is such a complex mode."
Also missing are recent gameplay additions such as the excellent First Touch and FIFA Street skill systems, as well as the modernisation of the Player Impact Engine. It should be noted, though, that the twin-screen nature of Wii U means that SKU will be default boast features not seen in any other versions.
"Some of the later improvements on FIFA 13 we weren't able to get into the game," Prior added. "So we've got version one. They've got version two."
The news, although disappointing, should maybe not be that much of a surprise.
EA’s initial FIFA releases on new hardware are often based on older builds of the game. Indeed, even this year’s FIFA 13 on Vita – the series’ second release on the console – still lags behind its home console cousins in raw functionality terms.
Then there’s the fact that EA’s approach to football on Nintendo machines has often seemed at odds with its high-budget work on PS3 and Xbox. The Wii version of FIFA 13, for instance, has been the subject of some brutal abuse.
http://www.mcvuk.com/news/read/fifa-...atures/0104989
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October 22nd, 2012, 23:11 Posted By: wraggster
Nindie.com has promised independent retailers they will get their ‘fair share’ of Wii U stock as the console’s launch approaches.
Koch Media’s Nintendo supply portal says that Wii U can be delivered direct to consumers on behalf of the retailers. The cost to stores will be the normal trade price plus a £2 handling charge.
“This is particularly useful for the new release of Wii U where a day of launch delivery is imperative,” said Koch Media’s MD Craig McNicol.
“Thus take the money at the till, enter the order on Nindie.com with the consumer’s delivery address, and Koch will deliver with a delivery note with the retailer’s details on.
“Our Nindie.com scheme has strove for six years since its inception to deal with the independent marketplace on a transparent basis with allocations. A lot has changed in the marketplace in that time but for sure one thing that hasn’t is that there is never enough stock of highly demanded lines to satisfy everyone’s wishes.”
http://www.mcvuk.com/news/read/koch-...launch/0104968
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October 23rd, 2012, 00:42 Posted By: wraggster
Nintendo has chalked up another victory in court, as the console maker today announced that Impulse Technology Ltd. has dropped its patent infringement lawsuit against the company. Impulse claimed that the Wii and its Balance Board infringed on one of its patents for an interactive exercise system.
Nintendo said that a judge's ruling earlier this month undermined Impulse's position and led it to drop the case. Nintendo and Impulse disagreed on how the specific wording of the patent should be interpreted, so the judge stepped in to provide his own interpretation.
"We are very pleased with the court's ruling, which forced Impulse to walk away from this lawsuit," Nintendo of America deputy general counsel Richard Medway said. "Nintendo vigorously defends patent lawsuits when we firmly believe that we have not infringed another party's patent. We will continue our tradition of developing unique and innovative products while respecting the intellectual property rights of others."
Nintendo has made a habit of successfully defending the Wii from patent infringement allegations. It had lawsuits in 2009 and 2012 dismissed by judges, andwon another suit in 2010 on appeal.
http://www.gamesindustry.biz/article...t-suit-dropped
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October 23rd, 2012, 00:54 Posted By: wraggster
Nintendo of Europe has released the latest list of new digital content for Wii, 3DS and Wii, which is this week headlined with the release of Professor Layton and the Miracle Mask.
Let's Golf! 3D is also on sale this week for €1.99/£1.79, down from the usual price of €6 / £5.40.Here's the full update list:
3DS eShop (Software)
- Heavy Fire: Special Operations 3D (Teyon)- €4.99 (£4.49 UK Only)
- Professor Layton and the Miracle Mask (Nintendo)- €44.99 (£39.99 UK Only)
- MIGHTY BOMB JACK (TECMO KOEI GAMES) - €4.99 (£4.49 UK Only)
3DS eShop (Video)
- Breakthru Films: Fat Hamster, Little Postman, Magical Dance, Papa's Boy, Scarecrow, Spirits of the Piano, Transformation - €0.99 each (£0.89 UK Only)
http://www.computerandvideogames.com...ayton-arrives/
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October 23rd, 2012, 01:00 Posted By: wraggster
Nintendo unveiled the UK's first Wii U commercial last night. The ad aired during a Homeland break on Channel 4, and YouTube user Neil Wheatley uploaded it shortly after.The minute-long commercial is narrated by TV and radio presenter Adam Buxton, he of The Adam and Joe Show fame. On top of featuring Buxton's squeaky flurry of 'spings', the ad focuses on five of the new "ways to play" with Wii U. It also closes with a rapid-fire selection of upcoming Wii U games, although curiously Mass Effect 3 shows up twice within a matter of seconds. It's not like the Wii U is clutching at straws for launch games, is it?Wii U launches in the UK and Europe on November 30.
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October 23rd, 2012, 18:41 Posted By: wraggster
Digital distribution platform Origin will be mandatory for Wii U users hoping to play EA-published games online, according to an updatedprivacy policy document.
As unearthed by GameSpot, Nintendo account information will be provided to the publishing giant for users to establish an Origin account.
Information to be transferred to EA includes e-mail addresses, Nintendo Network ID, friend list, country, language, date of birth and Mii information.
The new policy states however that personal details obtained does not include credit card or other financial account information.
Similar polices are also in place for PS3 and Xbox Live users.
http://www.develop-online.net/news/4...EA-Wii-U-games
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October 23rd, 2012, 22:04 Posted By: wraggster
When the Wii U version of Assassin's Creed III arrives in stores next month, there won't be much to distinguish it from its Xbox 360, PlayStation 3, and PC counterparts. As the game's creative director Alex Hutchinson told GamesIndustry International at a launch party last week, that's a good thing.
"I'm super excited whenever we demo the Wii U," Hutchinson said. "It is exactly the same game that's on the other platforms. And I know that sounds ridiculous, but it's been a long time since I've shipped a game on more than three platforms where you could say it's all the same. It's not like some radically diminished version, so that's exciting."
The Wii U version of the game will use the system's Game Pad to display the in-game map, or allow players to quickly equip different weapons. While Hutchinson didn't mention the Game Pad specifically, he did speak positively about working with the new Nintendo hardware itself.
"It's always a challenge with new hardware, but it's also exciting," Hutchinson said. "I love the smell of new plastic, that day you get home with your new piece of kit. And it's been a long time since we've had a new piece of kit."
Assassin's Creed III debuts on the PS3, Xbox 360, and PC October 30. The Wii U version is expected on shelves at the console's launch November 18.
http://www.gamesindustry.biz/article...other-versions
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October 23rd, 2012, 22:11 Posted By: wraggster
Mind Candy is thinking about bringing Moshi Monsters to more gaming formats in the future, following the success of Moshling Zoo on Nintendo DS.
The next Moshi DS game, Moshlings Theme Park, arrives on Friday, October 26th.
Mind Candy's senior marketing manager Andrew Matjaszek told Licensing.biz: "The Nintendo DS is an extremely popular console across our core demographic of fans. Due to the age of our fans (six to 12 years old), we felt that the DS was the perfect platform for us to launch our first Moshi Monsters title.
"As far as mass-market appeal is concerned, other handhelds are still in their infancy. We felt it better to target a console that our fans play and enjoy on a regular basis.
"We've loved taking Moshi on to the Nintendo DS and don't see any reason why we wouldn't look to expand the Moshi Universe even further in the near future. Stay tuned."
http://www.mcvuk.com/news/read/moshi...ormats/0105045
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October 23rd, 2012, 22:13 Posted By: wraggster
Pre-ordering online is not sufficient, then?
There are two main facts to consider here. The first is that there’s a man whose actual name, according to Kotaku, is Isaiah-Triforce Johnson. We presume this gentleman changed his name himself and was not given it by his parents.
Though that is not confirmed.
The second fact to consider is that Isaiah-Triforce Johnson is already queuing outside Manhattan’s Nintendo World Store for his Wii U. Just under a month ahead of its launch in the region on November 18th.
Johnson has apparently “made a name for himself as the first person to buy just about every piece of Nintendo hardware in recent history”.
Our favourite thing about him is that in the picture above he’s wearing a Nintendo Power Glove.
We have a further question – does ITJ know that Nintendo employees, their family members, key partners and select press will actually get their hands on the machine before him without queuing outside for a month?
Still, good luck to him. We hope the weather in New York is better than what we’re getting in the UK. A workman told us this morning that there’s a chance of snow later this week.
http://www.mcvuk.com/news/read/a-man...-wii-u/0105040
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October 24th, 2012, 21:24 Posted By: wraggster
Nintendo has posted a net loss of $350million for the six months ending September 30th in its latest financial results.
Whilst a staggering number, the loss is actually down significantly for the same period last year, in which the console giant reported a loss of $880m.
Net sales of software and hardware were down to $2.5 billion from $2.7 billion in 2011.
Net income and sales also failed to meet expected forecasts set on April 26th earlier this year, with the company’s net loss expected to be cut down to $250 million, a target missed by $100m.
The 3DS sold 5.06m units worldwide by the end of September, whilst Wii hardware sales reached 1.32m for the same period. Lifetime 3DS hardware sales now stand at 22m, with Wii sales at an impressive 97.2m.
http://www.develop-online.net/news/4...nances-improve
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October 24th, 2012, 21:55 Posted By: wraggster
Underage child workers likely were involved in the production of the Wii U, Nintendo has confessed.
The findings come as a result of Nintendo’s own investigation into Foxconn practices that it instigated after claims of child labouremerged last week.
“Nintendo was concerned to learn that underage individuals had been working at a Foxconn facility in China where components for some Nintendo products are produced,” Nintendo of America's senior director of corporate communications Charlie Scibetta toldKotaku.
“Nintendo investigated the incident and determined that this was a violation of the Nintendo Corporate Social Responsibility (CSR) Procurement Guidelines that all Nintendo production partners are required to follow, based on relevant laws, international standards and guidelines."
"As one of many companies that work with Foxconn to enhance CSR along the whole supply chain, we take this issue very seriously. As part of our ongoing procurement process, Nintendo staff will continue to carry out on-site inspections of our production partners in order to understand the actual on-site conditions and to promote socially responsible procurement."
Nintendo also pressed home that Foxconn has accepted full responsibility for the incident.
"Foxconn has taken full responsibility for this incident and has moved quickly to ensure that all affected individuals no longer work at Foxconn,” Scibetta added.
“In fact, Foxconn's own policies prohibit the employment of underage individuals and the company has pledged to Nintendo via direct communications to improve its process of enforcing this policy to avoid any similar issues in the future."
What the statement doesn’t address, however, is the seeming complacency with which Nintendo and countless other partners (including Apple, Samsung, Sony and Microsoft amongst many, many others) regard the increasingly scandalous conditions under which all Foxconn employees must work – underage or otherwise.
http://www.mcvuk.com/news/read/ninte...elines/0105141
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October 24th, 2012, 22:06 Posted By: wraggster
Pokémon is playing a huge part in Nintendo’s Christmas campaign for 3DS XL.
And it has already boosted the platform this week with latest game Pokémon Black/White 2 charting highly.
But that is just one of five Pokémon games promoted this Christmas which will attract both parents and kids.
“Pokémon is still a huge franchise for us and goes from strength to strength,” Nintendo UK marketing boss Shelly Pearce told MCV. “We have a mix of core and side-titles supported through peak season.”
Pokémon Typing Adventure is one of those. It comes with its own Bluetooth keyboard to encourage kids to learn typing skills. A targeted campaign with kids via print and TV, plus curriculum teaching with schools, is helping raise awareness of the new typing game.
Said Pearce: “This is ideal at Christmas where parents are looking for games that are fun but also educational.”
But Black/White 2 are the centrepiece games. TV ads, an online campaign and promo partnerships are designed to maintain post-launch momentum from last weekend.
A tie-in download game Pokémon Dream Radar launched last week, too. It lets players capture Pokémon and transfer them over to the Black/White 2 retail game.
Across the campaigns, Nintendo is pointing back to its 3DS XL handheld to drive hardware uptake.
Said Pearce: “We are regularly referring back to the new 3DS in the campaign. The important thing for this game is that it looks fantastic on the bigger 3DS XL screen, it’s a great selling point.”
http://www.mcvuk.com/news/read/pokem...istmas/0105136
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October 24th, 2012, 22:11 Posted By: wraggster
The 3DS is failing to perform as expected in territories outside of Japan, Nintendo has conceded.
The handheld’s struggles played a big part in Nintendo’s decision to downsize its profit forecasts by 70 per cent.
Net sales for the six months ending September were down 6.8 per cent at ¥200,994m. That follows a 40 per cent decline in the same period in 2011. An operating loss of ¥27,996m was reported, though that is an improvement on the ¥70,272m loss reported the year before.
5.06m 3DS consoles were sold in the period
Sales of DS titles Pokemon Black/White 2 hit an impressive 4.26m units – a third of all DS software sales – although sales of the DS hardware itself failed to reach a million units for the first time.
Wii hardware sales for the period reached 1.32m.
Lifetime 3DS hardware sales stand at 22m units. Wii sales are slowly creeping toward 100m unit milestone, currently standing at 97.2m.
Hopes now turn to the Wii U, which launches in key territories next month.
http://www.mcvuk.com/news/read/ninte...-sales/0105126
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October 24th, 2012, 22:14 Posted By: wraggster
Only a little over a week after announcing a Wii price drop to $129, Nintendo of America has decided to try to entice consumers with new Wii bundles in advance of the Wii U launch. Ubisoft and Activision have partnered with Nintendo to sell bundles including Just Dance 4 and Skylanders Giants, respectively.
Starting November 4, consumers can choose from one bundle including Just Dance 4, a white Wii console with matching Wii Remote Plus and Nunchuk controllers, offered for $129.99, or a bundle including Skylanders Giants, a blue Wii console with matching Wii Remote Plus and Nunchuk controllers, one Portal of Power, two Skylanders characters and one exclusive Giant Skylander, all for $149.99 - while supplies last.
"These bundles give consumers a way to enjoy some of the hottest new games for this generation's most popular console at an attractive price," said Steve Singer, Nintendo of America's vice president of Licensing. "Together with our third-party publishing partners, we're delivering maximum value for families who want to get the most for their home entertainment dollar."
Both Just Dance and Skylanders have proven to be very popular franchises and appear to be a good fit for the Wii demographic. The Just Dance franchise has sold more than 13 million on the Wii console alone, which makes it the top third-party Wii franchise of all time.
http://www.gamesindustry.biz/article...anders-bundles
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October 24th, 2012, 22:37 Posted By: wraggster
Nintendo has drastically cut its full year profit forecast from £157 million to £47 million ahead of a crucial six months of trading.
The company expects to sell 5.5 million units of its new Wii U console in the year ending March 31 - as forecast by CVG in July - as well as 5 million Wii units.Meanwhile, the company lowered its 3DS sales expectation by one million units, down to 17.5 million for the financial year.
3DS sales have not met the internal projections at Nintendo, the company showed today.
In April it had expected to bring in 230 billion yen (£1.8 billion) from all business but fell short by a tenth of that goal (about £230 million).
Nintendo's bottom line for the six months ending in September was £62 million below expectations, with the group explaining: "Sales of the Nintendo 3DS hardware and software were weaker in overseas markets than expected".
The Kyoto headquartered firm also cited yen appreciation as a major problem.
Overall the company lost £220 million during the six months - a significant hit but nevertheless half of what it lost in the same period last year.
As of September 30, worldwide 3DS sales stand at 22.2 million units. The original DS has surpassed 152 million, with the Wii closing in on its 100 millionth sale.
http://www.computerandvideogames.com...ales-by-april/
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October 24th, 2012, 23:38 Posted By: wraggster
It was expected that Japanese developers Librica would release the Bookstore Anywhere app for the 3DS this month, but unfortunately it has been delayed for improvements.
The free app known as Bookstore Anywhere will allow users to read manga and Japanese manga magazines on their Nintendo 3DS. The service is expected to grow to novels and other magazines in the future.Siliconera reports that the Japanese firm Librica, has announced that the service has been delayed to work on necessary improvements. The app was expected to launch this month, but the company has said a firm release date will be announced "sometime in the future."
At this stage the Bookstore Anywhere app will be for Japan only. A Western release, or a service similar coming to the West remains unknown.
http://www.computerandvideogames.com...where-on-hold/
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October 24th, 2012, 23:44 Posted By: wraggster
If you're buying a Wii this November, what are you doing? But if, for some reason, you do end up buying the last-generation console as the new one arrives, you could do worse than the two new bundles revealed today, which will be in North American stores on Nov. 4.
A $129.99 bundle replaces the Wii Sports pack-ins with Just Dance 4. For $20 more, there's the blue Wii with a copy of Skylanders Giants, the Portal of Power peripheral, two figures and an exclusive Giant Skylander. Oh ... no. Someone's going to spend $150 on that Wii bundle just for the exclusive figure. That's going to happen.
http://www.joystiq.com/2012/10/24/ju...le-in-novembe/
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October 26th, 2012, 00:51 Posted By: wraggster
Nintendo has broken with a company tradition stretching back three decades by admitting that the upcoming Wii U will be sold at a loss at launch.Satoru Iwata revealed the news during an investor briefing following the publication yesterday of the company’s latest financial results, telling those present that Nintendo’s desire to make the system affordable at launch dictated it be sold at a loss.
http://www.edge-online.com/news/wii-...endo-confirms/
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October 26th, 2012, 01:00 Posted By: wraggster
Having peaked in the third quarter of 2010, Nintendo’s digital sales are once again on the rise.
Total digital sales for Q3 2010 reached ¥12bn, with sales in the first half of the period reaching just under ¥6bn. First half digital sales in 2011 and 2012 fell to ¥3.5bn and ¥3.25m respectively but have recovered to ¥5bn in the first half of Q3 2013.
Nintendo points out that its most successful digital period coincided with a period in which 56.14m Wii units and 10.17m DSi units were sold. That these digital numbers were beaten in a period when only 22.19m 3DS units were sold is proof of a successful strategy, Nintendo argues.
The growth is credited to sales of DLC and full digital game downloads.
Speaking of full-game downloads, games that are released both physically and digitally are seeing the latter account for between three and ten per cent of their total sales.
The initiative has been more popular in Japan, where such releases are seeing a digital sales rate of 15 per cent and above. There’s success in other territories too – New Super Mario Bros 2 enjoyed its strongest digital sales performance in the US. European and Australian download ratios were described as “relatively small”.
Brain Age: Concentration Training has enjoyed the highest digital sales rates.
“Download sales began with first-party software titles, but download versions of third-party software titles are available now,” boss Iwata told investors. “We hope the number of third-party software titles available, both packaged and download, will gradually increase.
“In addition, download sales of games already released as packaged software has already commenced overseas and will start here in Japan in November.
For Wii U, download versions of packaged software will be available from the launch of the platform.”
Nintendo went on to highlight Animal Crossing 3DS as a potential catalyst of increased digital sales on Nintendo platforms
“This is a game you can enjoy every day over a long period of time, which means that its download version in particular could be suitable,” Iwata added. “We decided to actively advertise it in the mass media for the first time. Please let me show you the TV commercial.”
http://www.mcvuk.com/news/read/ninte...-slump/0105212
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October 26th, 2012, 01:01 Posted By: wraggster
Information released as part of Nintendo’s recent investors conference suggest that the 3DS is enjoying a comfortable on-going sales advantage over PlayStation Vita.
Weekly sales of the 3DS in Europe are hovering around the 40,000-50,000 mark and are generally tracking ahead of both the console’s 2011 sales trends and those enjoyed by the DS over the last two years.
However, following its debut earlier this year Vita sales appeared to have settled around the 10,000-20,000 units per week mark across the continent.
“Nintendo 3DS had the biggest market share even before the launch of the Nintendo 3DS XL system, but it was far from satisfactory in terms of sales,” Nintendo boss Iwata told investors.
“However, after week 30, which corresponds to the launch of the Nintendo 3DS XL system, sales grew considerably, and the sales boost from this launch was greater than that of the markdown in the previous year’s summer. As a result, Nintendo 3DS led the European video game market in August.
http://www.mcvuk.com/news/read/3ds-s...-japan/0105210
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October 26th, 2012, 02:08 Posted By: wraggster
Updates on Fire Emblem: Awakening for 3DS have come few and far between, but Nintendo has today released a gameplay trailer to tease series fans.
You'll see the iconic top-down battlefields and the new full 3D attack sequences, along with plenty of cutscene footage.Awakening is the latest game from Advance Wars developer Intelligent Systems and is expected for release this side of the planet in the first half of 2013.
http://www.computerandvideogames.com...e-battlefield/
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October 26th, 2012, 02:09 Posted By: wraggster
Nintendo's next generation games console is almost certain to sell out immediately in the UK, with retail sources claiming that only 25,000 Wii U systems will be available on day one.
Update:A Nintendo UK rep told CVG, "Wii U stock levels will be tight on day one," before adding, "However we will be providing retailers with regular stock deliveries in the run up to Christmas in order to meet demand as quickly as possible." Update ends.A retail source connected to the matter told CVG that the group does not have enough Wii U units to fulfill pre-orders.
The 25,000 figure they provided was then put to a distribution source working at a separate retailer, who said the number was "in line with our estimates".
However, a third source at another UK retail chain said his team was expecting the UK to receive "anything between 75,000 and 100,000 units during the launch period".
"What we don't know is whether this allocation will arrive on day one or be distributed across a number of weeks," he said.
The company expects to ship 5.5 million units to retail globally before April. Profit forecasts have been slashed and the company's president, Satoru Iwata, told investors on Wednesday that "production capacity, rather than consumer demand, that will place limits on our Wii U prospects for this calendar year".
In August, CVG learnt that manufacturing issues had limited Nintendo's supply options for Wii U on launch day.
Months later, in October, Nintendo was reported to have hit a second supply issue due to afactory fire. The company denied that the incident would impact on its Wii U production plans.
Week one sales of games consoles are largely reflective of supply constraints rather than demand. In 2005, Xbox 360 sold out during its first weekend after some 70,000 units were snatched up by eager consumers. One year later, Wii managed to break new weekend records with 105,000 units sold. PS3 broke new ground several months later, with a huge launch supply of 165,000 units all sold out in during its opening weekend.
Nintendo has confirmed a Wii U release date of November 18 in the US and a Wii U release date of November 30 in Europe. The company has set the US Wii U price at $299 for the basic model, while the UK Wii U price starts at £230.
http://www.computerandvideogames.com...oss-uk-retail/
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October 26th, 2012, 02:10 Posted By: wraggster
The first of Level 5's Guild01 titles, Liberation Maiden, has arrived on the 3DS eShop.
Level-5's guild is made up of four master craftsmen of games development including Killer 7 and No More Heroes creator Goichi Suda, who's contribution to the four-game bundle is Liberation Maiden. It's a third-person air-combat shooter, and is our favourite of the bunch by far.Other highlights include Professor Layton and the Miracle Mask, Castlevania: The Adventure and New Super Mario Bros. 2 DLC.
Here's the full list:
Nintendo eShop
LIBERATION MAIDEN - The spirits that once protected the beautiful island nation of New Japan have been taken. Step into the role of Shoko Ozora and face down powerful enemies in this full-scale 3D shooter. (For Nintendo 3DS)
NightSky - NightSky is an action-puzzle game that delivers an ambient game-play experience unlike any other, offering cerebral challenges that fill uniquely designed, picturesque worlds. (For Nintendo 3DS)
Marvel Pinball 3D (demo version) - Marvel Pinball 3D is the ultimate superhero pinball experience, featuring original tables based on legendary characters from the Marvel Universe. Enjoy advanced ball physics and in-game friend challenges. (For Nintendo 3DS)
Mutant Mudds (update) - Mutant Mudds is a "12-bit" action platformer filled with pixels and platforming fun. This update features 20 free bonus levels, bringing the total level count to 60. (For Nintendo 3DS)
Professor Layton and the Miracle Mask - Professor Layton and the Miracle Mask is the fifth installment in the series, and the first one for the Nintendo 3DS system. Dive into a vibrant world filled with delightful puzzles and mind-bending intrigue. Professor Layton and the Miracle Mask will be available at retail stores and in the Nintendo eShop on Oct. 28. (For Nintendo 3DS)
New Super Mario Bros. 2 Download Content - Extend the Mario fun with two new Coin Rush course packs, the "Gold Mushroom Pack" and "Coin Challenge Pack B". These downloadable course packs are now available for purchase from within the New Super Mario Bros. 2 in-game shop. (For Nintendo 3DS)
Also new this week:
Ghosts'n Goblins (Nintendo eShop)
Castlevania: The Adventure (Nintendo eShop)
18th Gate (Nintendo eShop/Nintendo DSiWare)
SHOCK TROOPERS (Virtual Console for Wii)
http://www.computerandvideogames.com...aiden-arrives/
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October 26th, 2012, 02:12 Posted By: wraggster
Nintendo has narrowed the launch window for Luigi's Mansion: Dark Moon, while delaying the western release of Brain Training 2.Having previously been down for a vague 2013 release, Luigi's Mansion: Dark Moon will hit 3DS between January and March 2013 in the UK. It will launch in the US during the first half of the year and in Japan in 2013.Brain Age: Concentration Training, which hit Japan in July, has slipped from a December 2012 release in the US to the first three months of 2013. In Europe, where the title is called Brain Training 2, it will launch at some point next year.http://www.computerandvideogames.com...ing-2-delayed/
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October 26th, 2012, 02:24 Posted By: wraggster
In addition to Ayane – and, of course, Ryu Hayabusa – Ninja Gaiden 3: Razor's Edge will have more playable characters following its November 18 launch on Wii U. According to a press release issued by Nintendo today, additional playable characters will be released sometime after launch as free DLC.
"More information about these characters will be revealed at a later time," so we can't yet tell you if they'll be from Dead or Alive, or if you'll blush when looking at them.
http://www.joystiq.com/2012/10/25/ni...lc-characters/
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October 26th, 2012, 02:39 Posted By: wraggster
The digitally distributed versions of retail 3DS software accounted for somewhere between three and ten percent of total sales worldwide, Nintendo president Satoru Iwata said in an investor briefing. He noted that this was done "without any advertisements in the mass media," which is sort of like admitting Nintendo didn't try very hard.
Iwata also mentioned US customers were "particularly active" in buying New Super Mario Bros. 2 digitally, more so than European, Australian, or Japanese customers. In Japan, download rates are highest for Brain Age: Concentration Training and Art Academy: Lessons for Everyone, games which lend themselves to repeated short sessions, and thus are nice to have loaded on the 3DS at all times.
Iwata believes that Animal Crossing is particularly well-suited to this kind of play, and accordingly, Nintendo will promote the download version in advertisements in Japan, including the narrated phrase "Download version available, always with you, never lost." The 3DS XL bundle, as well, will include the game pre-loaded on the system.
http://www.joystiq.com/2012/10/25/es...release-games/
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October 26th, 2012, 02:39 Posted By: wraggster
Dragon Quest X will be released in Japan for Wii U in Spring 2013, Square Enix announced today. Last month DQX producer Yosuke Saito told attendees at the Tokyo Game Show that next Spring was the aim, but the release window was confirmed today during a Nintendo Direct for Japan.
An open beta is scheduled for February 2013. Saito also confirmed Square Enix is working on making Wii characters compatible with the Wii U version.
The MMO arrived on Wii back in August, selling over 400,000 units in its first week. A Western release for either verson remains unconfirmed, so don't start pencilling away the greater part of 2013 just yet.
http://www.joystiq.com/2012/10/25/dr...2013-in-japan/
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October 27th, 2012, 23:06 Posted By: wraggster
Playing F-Zero GX so soon after the demise of SCE Studio Liverpool feels like finding a new lover before the bed is even cold. F-Zero isn’t a ‘new’ lover at all, of course, but actually one of my first. It was in Hong Kong’s Golden Market (think Akihabara crossed with The Raid) that its rising jet engines soared above thousands of inane, squabbling gadgets, not to mention Neo-Geos, and ended up sneaking through UK customs in a suitcase. It was the audio, more than even the Mode 7 pseudo-3D, that really put the super in Super Famicom.
http://www.edge-online.com/features/...ing-f-zero-gx/
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October 28th, 2012, 01:58 Posted By: wraggster
On face value, a shortage of day one Wii U stock will be frustrating to all retailers and publishers hoping for a smooth launch day and plenty of hardware and software sales.
But the truth is that, managed right, a tighter flow of hardware can avoid any money lost to overstocks or hasty price cuts and bundles.
Do we really want a repeat of the 3DS launch, which overestimated what the launch weekend would offer? While that format has hit its stride now, can anyone in the trade really say they want to relive what happened in March last year?
No, what we want is another ‘Wii moment’, that hard-to-hit sweet spot between supply and demand.
Nintendo’s honesty in the stock situation this week is at least preparing the trade for what we really want to happen: for a new machine to prove popular. It’s a long time, after all, since this industry has had to cope a console shortage.
RETAIL’S X FACTOR
Of course, some people with vested interests want you to think that there will be no such thing as a console shortage.
Apparently, demand has been ruined by tablets and online games, and consoles are on the way out.
They might have a bit of a point. The word ‘Xbox’ being quietly repositioned to mean a broad online offering, not just a physical box is one example in their favour. SingStar transforming into a free offering is another.
And next week, we’re dedicating a huge chunk of the magazine to the free-to-play market and how it is having an impact at the heart of the industry.
But I still can’t help but think the draw of something quirky, or innovative, or simply something you can touch will never lose its appeal.
It’s this lowercase-f X factor that Nintendo always banks on that drove the smartphone boom, and is helping matters closer to home. Skylanders, for instance, had a strong opening weekend last week, with decent sales likely to come. Even video games’ fair-weather profits-first friend
WH Smith is stocking the game’s collectable action figures.
I think the free-to-play set – either unfamiliar, lacking understanding, or being simply uninterested in console and physical goods – fail to understand this. And that will always be a strength that video games and physical retail have, when handled right.
http://www.mcvuk.com/news/read/opini...essing/0105296
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October 28th, 2012, 02:00 Posted By: wraggster
It isn't unprecedented, exactly, but the announcement made by Nintendo president Satoru Iwata earlier this week concerning the Wii U's pricing was momentous nonetheless. "Rather than determining a price based on its manufacturing cost, we selected one that consumers could consider to be reasonable," he stated during the firm's latest financial briefing - or, in short, Nintendo is set to launch its new console at a price lower than its cost of manufacturing.
"Today's market, flooded with smartphones, tablets and other perfectly game-capable devices, simply won't support a profit-making, high cost console"
This is a compelling sign of just how difficult market conditions have become for Nintendo. For years, the company has been pulling off a pretty remarkable trick - competing with bigger rivals like Microsoft and Sony, and even beating them, all while refusing to be drawn into the business model of selling hardware below cost. Other hardware manufacturers routinely launch their hardware at loss-making price points, recouping investment through software sales and betting that manufacturing costs will fall faster than price cuts (not a bet that always pays off, at least not at first). Nintendo does no such thing. It makes a profit when you buy a console, and makes more profit every time you buy a game.
Or at least, that's how things used to be. The first big crack to appear in Nintendo's dam came with the price cut to the 3DS in early 2011, which brought the system's price tag below its cost of manufacture only a matter of a few months after launch. By all accounts, Nintendo's high unit sales and talent for dropping manufacturing costs has now reined this situation in, with the 3DS back at or below break-even, but a precedent had been set. Now the Wii U will break with Nintendo's traditional business model entirely, launching from the outset at a loss-making price point.
I have no doubt that such a move was debated hotly in Nintendo's Kyoto boardrooms, but in the end, it's reality that has won out. Today's market, flooded with smartphones, tablets and other perfectly game-capable devices, simply won't support a profit-making, high cost console - and some of Nintendo's critics would do well to recall that Sony and Microsoft will also be announcing deeply loss-making next generation hardware in due course. This is how consoles are sold; the wonder, in some ways, is that Nintendo has held on to its ability to sell at above cost for such a long time.
"People have been buying up the Yen in bulk, driving up value relative to other currencies, and making life very hard for export-driven companies like Nintendo and Sony"
It's worth thinking about the factors which have driven Nintendo's decision - which have, in effect, backed the company into such a corner. The wider market picture is definitely a part of it; this Christmas, Nintendo will not just be competing with rival game systems, but also with iOS, Android and Windows Phone / Windows 8 devices aplenty. Christmas lists (and birthday lists, and shopping lists of all kinds throughout the whole year) only have space for so many devices. Nintendo has always had a wide view of its competition; many years ago, it already understood that it wasn't necessarily competing with Sony so much as it was competing with "watching TV" or "playing board games" or "going out". Now it understands that it must jostle for mindshare with devices like the iPad, the Nexus 7 or the Galaxy Note. They don't do the same things as a Wii U, of course, but Nintendo of all companies can see that they're still powerful competition. Moreover, since Nintendo's software prices remain very high compared to the low-cost or free-to-play business models which dominate on phones and tablets, device pricing is a vital weapon in this battle.
That's the factor we're all going to talk about, inevitably, because Nintendo's newly aggressive stance on pricing matches up with an ongoing industry narrative - the squeezing of dedicated consoles by powerful multifunction devices. However, we should be careful not to overstate that side of the argument, because the fact is that while Nintendo is undoubtedly feeling heat from the changing market, it's only a mild glow of warmth compared to the sweltering, searing heat wave that is the perilous state of the Japanese export economy.
Oh god, you think, this sounds dull. It is - far more dull than an exciting narrative about a former reliable pillar of the industry being felled by advancing technology and market change. It has the benefit, however, of being quantifiable. Nintendo reckons it lost ¥23.2 billion due to Yen exchange rate problems over the past six months - that's about $290 million. That figure only hints, however, at the sheer lack of options which Nintendo has on pricing due to the strong Yen. On its balance sheet, the value of every Euro or Pound the company earns is only about 60 per cent of what it was a few short years ago; the value of every dollar has pretty much halved. Local consumers can't see the broader picture (our spending power has remained stagnant or even fallen during this period), but looked at globally - as Nintendo must - a console priced at $300 back in 2007 now effectively earns the company only $150.
The reasons for this are really dull, unless international finance interests you to an unnatural degree (guilty as charged - I'm just as good at parties as you might expect), but in a nutshell: the world is in recession, the USA and Europe look like pretty risky places to keep your investments, but Japan, due in part to an unusual arrangement where the country's (massive) debts are mostly owed to its own people rather than to other nations or international banks, looks like a nice safe option. As a result, people have been buying up the Yen in bulk, driving up its value relative to other currencies, and making life very, very hard for export-driven companies like Nintendo and Sony.
I'm going to go out on a limb here, because it's a big "what-if" scenario - but I think that if the Yen hadn't soared in value over the past four years or so, Nintendo would probably be breaking even on the Wii U price point, and we wouldn't even be having this discussion. If anything, we'd be having a very different discussion - marvelling at Nintendo's extraordinary ability to cling on to solid profit margins and audience share even in spite of such a challenging market. Take the Yen value out of the equation, in other words, and the assessment of Nintendo's current situation would be completely reversed - from "everything is going wrong!" to "my, aren't they resilient!".
"Nintendo's crisis response is its competitors' default setting"
None of this is to say that Nintendo doesn't face an enormous challenge in terms of staying relevant in a market where things like iOS and Android exist. However, consider the company's track record - specifically, the extraordinary power of its IP. Nintendo is arguably the world's second most valuable repository of universally recognisable "family" IP, after Disney, and that IP has allowed it to maintain enviable profit margins over the years even despite strong competition from much larger companies like Sony. Now, in the face of the toughest economic test Japan has ever faced (history, I suspect, will record this period as being more economically damaging than even the Asian Financial Crisis and the bursting of the property bubble in the early 1990s) and a powerful challenge to the very concept of the dedicated games console, Nintendo has been forced to.... do exactly what Sony, Microsoft et al have been doing all along. Its crisis response is its competitors' default setting. Even now, even in the face of such challenges, I'm not sure any wise industry insider or analyst would want to bet against Nintendo.
http://www.gamesindustry.biz/article...hest-challenge
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October 28th, 2012, 20:38 Posted By: wraggster
Hello everyone, Break here with the release of the 3rd major update to my popular romhack Pokémon Red - Proud Eyes edition. After spending an extended period of time testing out the hacking tools available…I am very happy with the results of my re-balancing of this classic game.
Here is a condensed list of changes:
- The levels and types of pokémon that appear in caves, grass, and water have been edited
- Pokémon experience gains have been modified
- Updated the difficulty to catch in-game pokémon
- Pokémon starting move sets have been updated
- All of the pokémarts have been edited
- Lowered professor Oak’s aids item requirements
- Changed the types of pokémon that cycle through at the title screen
- All of the in-game pokémon trades have been updated
- The casino prizes have been edited
- All of the gym leader’s and elite 4’s pokémon teams have been edited
- Changed the number of TMs you recieve after obtaining a gym badge to three
- Overworld pokémon levels have been modified
- Edited all of the in-game rival encounters
RHDN Project Page
Relevant Link: (http://twitter.com/Proud_Eyes)
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October 28th, 2012, 20:49 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3716 | utunnels | 2012-10-24 23:04:40 -0400 (Wed, 24 Oct 2012) | 4 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/openborscript.c
M /engine/sdl/sdlport.c
Fix: shadowalpha 6 now works properly with corresponding map (inverted reflection, for example).
Minor: define savedata, savelevel and savescore in openbor.c instead of openbor.h; SDL port now uses pak name as window caption.
Download and Give Feedback Via Comments - http://lavalit.com:8080/
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October 28th, 2012, 20:56 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
- upgrade zlib from v1.2.5 to v1.2.7;
- fix crash when "Change Plug-ins" menu option is selected;
- a test change was left behind and totally forgotten;
- fix DK64 missing zipper effect, fade-in/out bg image effect during bananaport and barrel entry/exit and bg image when in-game "START" button is pressed;
- improve Batman flickering during scene transition.
File: Download
News source: http://sites.google.com
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October 28th, 2012, 20:56 Posted By: wraggster
via http://emu-russia.net/en/
Super Nintendo emulator for Windows has been updated. Changes:
* freeware: currently all no$sns versions are free with and without dontations
still donations would be very welcome - http://nocash.emubase.de/donate.htm
(expenses for software development are near zero, but there are some other
small expenses; like buying bread and coffee and getting the rent paid)
* controls: emulates exertainment bicycle (analog gamepad for rpm/calories/etc.)
* nss: ignores PROM clk-egdes are PROM reset-release time (required for 5 games)
* nss: improved osd emulation (zoom/scroll/etc based on specs from datasheet)
* nss: added 5 new keys to nss-keys.zip (now contains keys for all 12 games)
* nss: fine-tuned osd charset resizing (charset is now dumped; thanks to DogP)
* magicnss/bsx/flr: cosmetic fixes for shading/dithering of the floor cells
* magicnss: added more OSD colors & lowercase text, removed unsupp. "$" symbol
* bugfix: don't mirror SRAM from 700000h to F00000h (especially for 4MB LoROM)
* debug: vram viewer shows vram tiles (with scrollbar for seeing all memory)
* debug: debug message window (allows character output via port 21FCh)
* debug: general-purpose 32bit 21MHz clock cycle counter (read via port 21FCh)
* a22i/help: fixed some nss-osd punctuation marks in both specs and assembler
* help: nss: added caution on ignored PROM clk-edges at PROM reset-relase time
* help: nss: osd specs from M50458 datasheet (thanks to DogP for datasheet)
* help: nss: added note on INST-ROM pins A13/A14 just wired to VCC (thanks DogP)
* help: exertainment: data packet transfer specs (rpm,miles,calories,etc.)
* help: exertainment: rs232 controller specs (thanks to byuu for chipset photo)
* gui: cursor+shift checks VK_LSHIFT/VK_RSHIFT (win XP doesn't support VK_SHIFT)
File: Download
News source: http://nocash.emubase.de
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October 28th, 2012, 21:06 Posted By: wraggster
via http://www.aep-emu.de/
The NES-emulator for the GBA, PocketNES, was updated.
Quote:
Edit: 10-27-2012 - Added Mapper 163 (Nanjing), and "Exit" now works on Flash2Advance, EZ4, Supercard, M3, G6.
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October 28th, 2012, 21:13 Posted By: wraggster
via http://www.aep-emu.de/
The especially for Satellaview and Xband emulation created snes9x fork snes9x-sx2 has been updated.
For additional information visit the BS-X Project homepage.
Quote:
snes9x-sx2 v0.1 (10/26/2012):
I honestly been waiting for this day. The first version of snes9x-sx2 is now released! My special thanks to OV2 for helping compiling the thing, at least for debug. In the end he compiled the release version so I know it actually works as it should be.
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October 28th, 2012, 21:29 Posted By: wraggster
via www.emucr.com
Fceux SVN r2721 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2720
trying to fix scons builds
r2721
nope, wrong attempt
http://www.mediafire.com/?8sz6z7lcreofxh8
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October 28th, 2012, 21:30 Posted By: wraggster
via www.emucr.com
Dolphin Git 3.0-796 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Merge branch 'Capcom-Music-Loop'
* Capcom-Music-Loop:
Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged. This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode. Fixes issue 2723.
Changed the loop end address detection to an exact match with the current address for ADPCM audio. Fixes the non-looping music in PN03.
http://www.mediafire.com/?lzn39k8x13m0a78
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October 28th, 2012, 21:31 Posted By: wraggster
via www.emucr.com
Gekko Git (2012/10/26) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.
Gekko Git Changelog:
* removing unused variable
* various changes to improve handling of XF copies to GPU memory- most of these are pretty much unused at this time
http://www.mediafire.com/?9znwd8a30y738z6
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October 28th, 2012, 21:35 Posted By: wraggster
via www.emucr.com
DeSmuME SVN r4412 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4412
fix bugs in slot-1 init that made non-default choices fail to init at emulator boot-up time
http://www.mediafire.com/?ead1n4herlvl8zb
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October 28th, 2012, 21:55 Posted By: wraggster
Nintendo is notorious for releasing awesome limited edition hardware abroad, but here in the US of A, we tend to get the short end of the joystick. Case in point, the house that Mario Miyamoto built is releasing a Charizard-themed 3DS XL on December 15th in Japan for ¥18,900 ($237). Available exclusively at Pokémon Center stores, aspiring buyers will need to complete an order form and win (yes, win) a drawing for a chance to purchase one of these beautiful monsters. Winners will have from December 15th through January 14th to claim and purchase their prize. As for you unlucky entrants, you'll have the opportunity to indulge in one of America's favorite pastimes -- buying Nintendo collectibles online at an extremely high markup.
http://www.engadget.com/2012/10/28/c...apan-december/
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October 28th, 2012, 23:34 Posted By: wraggster
Publisher EA has confirmed that Need for Speed Most Wanted is headed to Wii U in 2013.
"We are very excited to deliver Need for Speed: Most Wanted on more platforms and to more gamers," said an EA rep to Polygon."Starting Oct. 30, Most Wanted will be available on X360, PS3, PS Vita, Android and iOS. Then in 2013, Nintendo fans will be able to experience what it means to be Most Wanted amongst their friends on the Wii U."
'2013' is as specific as EA is willing to get at this time.
http://www.computerandvideogames.com...med-for-wii-u/
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October 28th, 2012, 23:39 Posted By: wraggster
Namco Bandai has released a launch trailer for its latest theme park building sim, Rollercoaster Tycoon 3D for 3DS.
This edition marks the series' debut on a portable platform, and adds new features to make use of Nintendo's hardware, including gyro sensor functionality for motion-controlled exploration of your 3D park, and Street Pass options to share roller coaster designs.
http://www.computerandvideogames.com...iler-rolls-in/
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October 28th, 2012, 23:46 Posted By: wraggster
Developer n-Space was hoping to bring a dungeon-crawling audience to the 3DS with its ambitious Heroes of Ruin, released earlier this year on June 26. But that audience never showed up, according to co-founder Dan O'Leary. "We're not satisfied with the sales," he says in a recent interview. "The 3DS attach rate is... challenging at best and it seems that, for all its promise, Heroes of Ruin did not appeal to enough of the installed base."
O'Leary says the team is proud of its work and wouldn't mind returning to the genre, but also that sales likely won't justify a sequel anytime soon. Meanwhile n-Space is still hard at work, putting together the mobile version of Skylanders Giants for Activision, as well as the 3DS version of RollerCoaster Tycoon 3D. And O'Leary says the company has had Wii U development kits for a while, so there may be something brewing along that front in the future.
http://www.joystiq.com/2012/10/28/n-...es-disappoint/
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October 29th, 2012, 21:38 Posted By: wraggster
Nintendo boss Satoru Iwata has said it would be “unwholesome” to charge an additional fee for Animal Crossing 3DS DLC.
Whether you agree with that will likely depend on whether you are a gamer or a Nintendo shareholder.
The platform holder has recently strayed further than ever into the premium DLC market with additional digital content for New Super Mario Bros 2, but told investors recently that it does not intend to extend the model to its upcoming Animal Crossing title.
Kotaku reports that Iwata worries “that the power of money could not only impact gameplay” and that having discussed the issue with the AC team has now completely ruled out premium downloads.
And that’s despite the fact that the inherent online connectivity of the title combined with the heavy focus on collecting makes, it could be argued, the game an ideal candidate for the treatment.
Iwata has previously told Kotaku that “Nintendo didn't want gamers to feel ‘cheated or deceived’ by DLC, adding that the paid experience should add to the experience and not detract from it”.
http://www.mcvuk.com/news/read/iwata...um-dlc/0105383
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October 29th, 2012, 23:02 Posted By: wraggster
It's been said that gamers buy Nintendo consoles for Nintendo games, but the Mario maker is hoping they'll be happy with fewer first-party titles than normal for the Wii U's launch. In a post-earnings Q&A with investors released in English today, Nintendo president Satoru Iwata said Nintendo is trying to avoid a post-launch release slump by rationing out its first-party Wii U titles.
"Nintendo tends to release too many titles at the launch of a hardware system and as a result suffers a drop in new games for quite some time after launch, and for the Wii U launch, we are being very careful not to let it happen," Iwata told investors. "Fortunately, third-party publishers overseas are launching many titles for us this time, and we were able to push back the release of some of the titles that we had originally intended to release as launch titles until next year."
"Nintendo tends to release too many titles at the launch of a hardware system..."
Satoru Iwata
However, Iwata believes third-party publishers will step in to help address the need for high-quality software in the interim.
"I think that the ratio between first-party titles and third-party titles this time will be drastically different from then," Iwata said. "The first-party ratio was very high at first for both the Nintendo DS and Wii systems, and this trend has continued until now for Wii in Japan. For Nintendo DS worldwide and Wii overseas, the third-party ratio gradually increased as time went by. I expect that it will be high at a relatively early stage for Wii U."
Iwata also addressed the company's growing digital business, saying he expects revenues from full-game downloads to be "totally different" from when they were limited to Virtual Console and WiiWare sales, and added that Nintendo should disclose an outlook for digital sales so investors can recognize it as a growth area for the company. Continuing on the topic of digital revenues, Iwata said Nintendo is being selective with how it rolls out downloadable content into its games. While New Super Mario Bros. 2's new levels have received a good response according to Iwata, he said the company will only pursue DLC for games where it will help build long-term relationships with its consumers.
"For example, some might say that it would be unbelievably profitable to provide paid add-on content for Animal Crossing: New Leaf, but we were concerned that a game in which you enjoy yourself more by the power of money would not be suitable, and we decided to avoid such a feature after an intensive discussion with the development team," Iwata said.
http://www.gamesindustry.biz/article...ties-for-wii-u
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October 29th, 2012, 23:28 Posted By: wraggster
Nintendo boss Satoru Iwata has said the firm is working on a new Nintendo Direct broadcast that will clarify details for the Wii U's Miiverse feature.
Nintendo is yet to fully unveil Wii U's online capabilities - despite the console's launch being just weeks away - but an upcoming Nintendo Direct video will seek to paint a clearer picture."'Miiverse' is a new network service which connects those who play games, and we plan to start it at the same time as the launch of the Wii U system," said Iwata in a recent investor's Q&A.
"As it would take me a long time to elaborate on 'Miiverse' here, we are currently preparing a Nintendo Direct video to explain about it in detail before the launch of Wii U," he confirmed.
He went on to elaborate a little on further MiiVerse details, explaining that Wii U games will not require specific development to support Miiverse.
"Without any specific development work, all Wii U games are supposed to be able to invoke 'Miiverse' without being shut down and utilize basic functions of 'Miiverse'. Further development work in a game could create more opportunities for communication and empathy among users," said Iwata.
He went on to reiterate Nintendo's plans to expand Miiverse to other platforms, including non-Nintendo devices. "As 'Miiverse' is not confined to dedicated gaming platforms and will be available on smart devices in the near future, we hope that, even on a train where many people are using smart devices, you will know how your gaming friends are enjoying their games."
Elsewhere in the Q&A, Iwata told investors that its Wii U business will not become profitable until the next fiscal year.
http://www.computerandvideogames.com...-direct-video/
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October 29th, 2012, 23:37 Posted By: wraggster
Nintendo has released details for three more 'attractions' in its all-star Wii U game, Nintendo Land.
Yoshi's Fruit Cart, Captain Falcon's Twister Race and Octopus Dance are the final three mini games to be revealed for title, which will feature 12 very different mini games in total, each one based on one of Nintendo's iconic franchises.Here's the official blurb for the final three:
Yoshi's Fruit Cart: Using the GamePad touch screen and stylus, the player draws a path for the Yoshi Cart to follow through each course. However, only the view of the course displayed on the TV screen shows fruit that must be collected and obstacles that must be avoided along the way to the goal. This fun attraction is a great example of the kind of integrated second-screen game play made possible by Wii U and the GamePad controller.
Captain Falcon's Twister Race: In this single-player Attraction based on the F-Zero racing franchise, players get a top-down view of the track on the GamePad, which is held vertically and turned to steer the vehicle through a winding, twisting track, as they try to hit checkpoints before time runs out. Driving across dash plates can provide a quick burst of speed, while obstacles like speed spikes, whirlwinds, other vehicles and even bombs can make for a dangerous run.
Octopus Dance: In this single-player Attraction, players use the GamePad to mirror dance moves performed by a deep-sea dance instructor. The goal is to always be watching one's own movements from the back to more easily mirror dance moves, but the dynamic interaction between the GamePad and the TV adds a unique twist. Players must be ready to switch between the views offered on the TV screen and the GamePad screen, as sometimes one view is more useful than the other.
http://www.computerandvideogames.com...o-and-dancing/
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October 29th, 2012, 23:38 Posted By: wraggster
Nintendo president Satoru Iwata has reiterated his company's strategy in an era when smartphone devices are increasingly prevalent.
Speaking to investors at a financial gathering last Wednesday, Iwata declared that "no dedicated gaming systems are worthy of existence unless our games give consumers unparalleled fun".He made the claim whilst responding to a general question on smartphone games, in which he suggested that quality of content is the best way Nintendo can battle the rock-bottom prices of iOS and Android apps.
Iwata also said Nintendo survived the advent of mobile phone gaming at the turn of the century, and that the same feat would be achieved again.
"When i-mode for cell phones started in Japan, many people said that, as application software including games worked on cell phones, everyone would play games only with their cell phones because they are practical items they always carry, which would eventually eliminate handheld gaming devices," he began.
"We were asked about this matter many times and answered that we would try something that cannot be done on cell phones. After that, we were able to see the positive result of the Nintendo DS system.
"On the other hand, it can be said that the fact that Nintendo DS was able to demonstrate the new potential of touch screens, and as a result, created our new rivals called smart devices, I really feel that history is repeating itself."
In the same investor Q&A the Nintendo president said he expects Wii U to be profitable in the next fiscal year.
http://www.computerandvideogames.com...phones-cannot/
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October 30th, 2012, 00:22 Posted By: wraggster
Nintendo president Satoru Iwata has said the company is considering offering its Wii U TVii service in Europe and Japan.
According to the platform holder, the built-in Wii U service will let users find, watch and engage with TV content "in entirely new ways" when it launches in North America and Japan.Players will be able to use the Wii U GamePad to browse and search for programming from sources they're subscribed to including cable and satellite channels, video-on-demand services and recorded TiVo shows.
Iwata told investors during a recent Q&A session: "We are currently considering offering Nintendo TVii in Japan and Europe by taking into account how people watch television in each region, and I believe I will be able to share more details in the not-so-distant future.
"In this sense, many partners, including third-party publishers and non-gaming partners, as exemplified by VOD service providers, are seeing a lot of potential in Wii U, especially because it can also be used freely in the living room even if the TV is in use, and there are many possibilities, such as a shopping service or some other service that uses the internet."
Nintendo of America boss Reggie Fils-Aime believes Nintendo TVii will serve as a "better mousetrap" for consumers than existing online TV services.
http://www.computerandvideogames.com...ope-and-japan/
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October 30th, 2012, 00:34 Posted By: wraggster
During the Q&A following Nintendo's latest earnings presentation, president Satoru Iwata addressed several topics, including Wii U marketing strategy, the difficulty of selling games based on new IP and the impact of smartphones and tablets on the video game industry. Concerning the Wii U, Iwata noted that one of Nintendo's mistakes in previous launches was releasing too many games alongside new hardware.
"Nintendo tends to release too many titles at the launch of a hardware system and as a result suffers a drop in new games for quite some time after launch, and for the Wii U launch, we are being very careful not to let it happen," said Iwata. Furthermore, a hefty third-party lineup has enabled Nintendo to delay the release of certain games until next year, though they were originally planned to launch with the Wii U.
One questioner pointed out that Nintendo's sales seem to be dominated by well-known franchises such as Mario and Pokemon, while new IPs "seem to have little presence." Iwata acknowledged that consumers tend to stick to established brands, but noted that digital sales have the potential to help move new IPs. He cited Art Academy as an example, noting that it began life as a digital product on DSiWare. Art Academy was well-received and "we therefore recreated it as packaged software and it eventually became a million-unit selling title worldwide." Iwata said he'd like to see more "positive outcomes" arise from similar strategies.
http://www.joystiq.com/2012/10/29/iw...smartphone-im/
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October 30th, 2012, 13:56 Posted By: wraggster
For almost 7 years now, SMW Central has been the backbone of the Super Mario World hacking community, providing valuable resources to SMW hackers, as well as hosting a huge list of hacks for those just looking for something to play.
Now, for the first time ever, we are expanding by adding another Mario title to the list of games we support. Yes, you guessed it, I am, of course, talking about Super Mario 64. In addition to adding a Super Mario 64 forum where hackers can mingle, we’re now hosting music, textures and Super Mario 64 hacks for everyone to enjoy, and we hope to add sections for even more types of resources soon.
If there’s a little Mario hacker in you, whether it be for the old or for the new - or even if you just want to try out a hack made by someone else - you should definitely stop by.
We look forward to welcoming you to our community!
Relevant Link: (http://www.smwcentral.net/)
http://www.romhacking.net/
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October 30th, 2012, 14:16 Posted By: wraggster
via http://www.emucr.com/
Snes9x Git (2012/10/30) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Snes9x Git changelog:
* win32: map pbo with GL_READ_WRITE
* libretro: use RGB565 if available
http://www.mediafire.com/?uc0cw082wrtxejc
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October 30th, 2012, 14:17 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2727 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2724
* Taseditor: update RAM Search and RAM Watch when jumping causes game state to change
* added BoulderDash_AmoebaAI.lua
* added CustomLagIndicator_RvT.lua
r2725
mapper 252 added
stack pointer initial value changed, fixed pirate san guo zhi bootup (can't say if it correct for the core actually), but nothing else changed, except maybe tas features or something...
r2726
fix vs2005 vcproj
r2727
default stack pointer to $FD instead of $FF seems thats more accurate
http://www.mediafire.com/?33skb6q746z8608
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October 30th, 2012, 23:43 Posted By: wraggster
Nintendo is deliberately slowing the release of first party Wii U titles to help extend the console’s sales into 2013.
That’s the admission of boss Satoru Iwata who has told investors that the machine is guaranteed to do well at launch – the challenge, he believes, is maintaining any potential sales spike.
“If you look at how pre-orders are doing at the moment, it is not an exaggeration to say that Wii U is sure to sell well in this holiday season,” he stated. “But we realise the biggest challenge is to make sure that Wii U sells well even in the next year after the holiday season, and we are working on that too.
“Nintendo tends to release too many titles at the launch of a hardware system and as a result suffers a drop in new games for quite some time after launch, and for the Wii U launch, we are being very careful not to let it happen.”
Instead, Nintendo is letting third parties shoulder more of the responsibility for generating hype during the launch window with Nintendo ready to pick up the baton and roll with it into the New Year.
“Fortunately, third-party publishers overseas are launching many titles for us this time, and we were able to push back the release of some of the titles that we had originally intended to release as launch titles until next year,” he added.
“We will continue to supply software to provide new content that consumers will talk about even after January. The combination of these two things is what we think will keep our momentum going after January next year.”
http://www.mcvuk.com/news/read/first...-sales/0105440
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October 31st, 2012, 01:16 Posted By: wraggster
Nintendo is pushing its digital distribution efforts with the Wii U, today announcing an incentive program to get gamers downloading content for the new console. Those who purchase the deluxe Wii U hardware package (which costs an extra $50 but includes 32GB of internal storage instead of 8GB) will get a 10 percent rebate on goods downloaded from the Wii U eShop.
The example given by Nintendo is that a game like New Super Mario Bros. U purchased in the eShop for $59.99 would earn 599 points. For every 500 points earned, Nintendo will give users a code for $5 in store credit for the Wii U or 3DS eShops. Nintendo will launch a website for the promotion in December that will allow users to see their points balance and receive codes to be redeemed for credit.
Points will be earned for all digital purchases on the Wii U deluxe hardware through 2014, as well as download codes for full games purchased through standard retailers. Codes will then have to be obtained from the site by the end of March 2015, with those codes further redeemed for the actual eShop credit by the end of June 2015.
The Wii U launches November 18 in a basic white set ($299) and a black deluxe package ($349). Beyond the differences in system color and internal memory, the deluxe package also includes a copy of the NintendoLand minigame collection and stands for the console and controller.
http://www.amazon.co.uk/Nintendo-Wii...1642527&sr=8-2
http://www.amazon.com/Nintendo-Wii-C...&keywords=wiiu
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October 31st, 2012, 01:25 Posted By: wraggster
EA sold around 7.4 million copies of FIFA 13 in four weeks, the publisher said today.
This, added EA, makes it "the biggest sports launch of all-time".FIFA 13 sold 4.5 million copies worldwide in five days, which made it the "biggest videogame launch of 2012 and biggest sports videogame launch of all-time", according to EA at the time.
EA also logged the fastest-selling UK game of 2012 with FIFA 13, which topped the UK software charts (week ended September 29) accounting for 71 per cent of the UK's total video unit sales.
EA today also announced FIFA digital net revenue of over $115 million in the first half of fiscal 13, including FIFA Online 2 and FIFA World Class Soccer that together contributed over $50 million.
http://www.computerandvideogames.com...in-four-weeks/
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November 1st, 2012, 01:06 Posted By: wraggster
PSone classic Dragon Quest VII is getting remade and enhanced for 3DS next year.
Square Enix has confirmed as much via aJapanese teaser site, which dates the 3DS remake for release in Japan on February 7, 2013.ArtePiazza, who has previously worked on DS remakes of classic DQ games, is handling development on the 3DS title, renamed Dragon Quest VII: Warriors of Eden, according toSiliconera.
The much-praised Dragon Quest VII originally released on PSone in Japan in 2000, with a US launch the following year. The game unfortunately never made UK shores.
Square is yet to detail release plans outside of Japan, but with previous remakes getting international releases, its a safe bet to assume this won't stay Japan-only for long.
http://www.computerandvideogames.com...ng-3ds-remake/
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