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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 15th, 2005, 23:44 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3648&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>On July 14th, Mario invites you to boogie down on his own dance party, staged courtesy of Nintendo and music games veteran Konami. It's the first time the incredibly popular Dance Dance Revolution franchise makes its appearance on GameCube, and does so with a bang: no need to dust off the disco ball yourself, DDR with Mario blasts onto the scene with driving beats, lots of mini games and unmistakable Mushroom Kingdom charisma.
No doubt at all, it's a full-fledged DDR title, that the Bemani community will just love to shake their dancemat-experienced limbs to. What makes this Ninty edition unique is the inclusion of a storyline, where someone has stolen the Music Keys and released the music they held. Without these keys, the unstable power of sound is wreaking havoc on the land. Mario himself must recover them before the chaos destroys the entire Mushroom Universe! The path to the keys is simple: Left, Right, Up, Down, Right, Down... Choose from famous Nintendo icons like Mario, Luigi, Toad, Waluigi, Wario and Bowser and clear levels by performing the correct steps. Once all the levels in a particular world are behind you, a Music Key awaits as your glorious reward. You guessed it: the path to victory is collecting all of the keys in the game.
Please check out the Nintendo dance with the official E3 trailer from this year, offered in either Windows Media Player or Quicktime form:
Players control Dance Dance Revolution with Mario by stepping on different arrows on the dedicated dance mat. According to Nintendo, this cool peripheral will not only be released at the same time, but even be included with the game! Now you can finally experience the thrill of grinding Goombas and other enemies into the ground firsthand. As you clear songs, you will unlock more tunes, minigames and difficulty levels. Split-screen mode allows the dance frenzy to be enjoyed by two players, where while depending on skill, the invitation to sabotage your opponent will certainly prove irresistible. As the US version (DDR: Mario Remix) is still some way off, Bemani and Nintendo fans alike can look forward to playing the upcoming Japanese version of Dance Dance Revolution with Mario in just under a month now. It has been confirmed today that the game will come out bundled with the GameCube official Dance Mat Controller.
</BLOCKQUOTE>
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June 14th, 2005, 20:49 Posted By: wraggster
Owners of the Nintendo DS will get a little bit more of mans best friend when Nintendogs makes it’s debut on this side of the Pacific.
Not one, not two, but three, count ‘em, three new breeds will be included in the game. A game which will be shipped in three different versions, on August 22nd.
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June 14th, 2005, 00:08 Posted By: wraggster
A set of specifications purporting to be for Nintendo's Revolution console have appeared on the Internet, outlining a system with impressive graphics capabilities - but the company has confirmed that high-definition outputs won't be supported.
The specifications, which appeared on blog site Nintendo Centrium, suggest that the system will be powered by two 1.8Ghz IBM PowerPC G5 processors, a 600Mhz graphics chip from ATI and a 7.1 Digital Sound chipset.
The console will apparently sport 128MB of high speed 1T SRAM as main memory, along with 256MB of slower DRAM, while the graphics chip has 12MB of on-board high speed RAM. 6GB proprietary DVD-size discs, designed by Panasonic, would be used for Revolution's games.
The specs differ greatly from a previous "leak" last month, which claimed that the system would have a dual-core graphics chipset and a total of four processing cores, using IBM's dual-core technology.
According to Nintendo Centrium, the spec originated from a programmer currently contracted to work for Nintendo on a DS project. However, it's impossible to say how close to reality the figures actually are - but with the high speed GPU and large frame buffer, the system seems oriented towards high-definition output, which jars somewhat with a statement late last week from Nintendo of America saying that HD is off the menu for Revolution.
Nintendo of America's vice president of corporate affairs Perrin Kaplan is quoted on IGN.com as saying that "it is accurate that at this time we will not support high-definition [on Revolution]."
"Nintendo doesn't plan for the system to be HD compatible as with that comes a higher price for both the consumer and also the developer creating the game," Kaplan continued. "Will it make the game better to play? With the technology being built into the Revolution, we believe the games will look brilliant and play brilliantly. This can all be done without HD."
The statement is not only at odds with Sony and Microsoft's stances on HD - which both firms are supporting strongly - but is also slightly unusual given that Nintendo has previously said that Revolution will work with PC monitors as well as televisions.
Kaplan's statements do however seem to give the lie to both sets of specifications leaked until now - both of which featured large frame buffers that would only be required if Nintendo plans to support high definition resolutions.
It seems that we still have some waiting to do before we see the real specs for Revolution - which may not even be completed yet, if they're anything like the controller for the console, which Shigeru Miyamoto admitted last week has not yet been finished.
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June 13th, 2005, 23:26 Posted By: wraggster
News from <a href="http://miqds.free.fr/modules/news2/" target="_blank" >Miqualke</a>
I contacted people from who hold the right of the gridlock concept.
They don't want my game use their levels.
So i change some stuff in it, there won't be the 40 first levels previously added, but there will be 750 brand new levels 
Better graphics will be added soon too.
So I'm finnish those stuff and if the company is okay with the new version, i will released it as a 1.0 version.
For the moment i will close the download of the 0.5 versions.
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June 13th, 2005, 23:23 Posted By: wraggster
BeerSleep has updated his Block Moving game for the Nintendo DS, heres a translation via google of whats new:
New version quasi-finale!
What was added:
- Is not necessary to touch the edges (like the original)
- Skins: you have the choice between the traditional one and the mario
- time in seconds, finally!
Download from Here --> http://nintendo-ds.dcemu.co.uk/carrerouge.shtml
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June 12th, 2005, 01:53 Posted By: wraggster
Gamecube Advanced has the news that the Revolution will not support HD signals. From the article: "Nintendo doesn't plan for the system to be HD compatible as with that comes a higher price for both the consumer and also the developer creating the game. Will it make the game better to play? With the technology being built into the Revolution, we believe the games will look brilliant and play brilliantly. This can all be done without HD." Sony and Microsoft are hanging the moon on the HD phenomenon, with both consoles supporting at least 720p or 1080i. Press the Buttons has commentary on the announcement.
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June 10th, 2005, 22:16 Posted By: wraggster
Nintendo plans to set up as many as 1,000 WiFi hotspots in Japan, to encourage users of the DS to play games via WiFi. The hotspots will be in locations such as toy stores and department stores, enabling retailers to demo WiFi games. Nintendo also plans to roll out hotspots in other markets as well, though no timetable has been set. No word on whether the hotspots will require any kind of authentication to keep non-DS users out, but it's a safe bet that if you see groups of laptop-wielding salarymen squatting on the floor in Hakuhinkan’s game department, the network is wide open.
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June 10th, 2005, 22:10 Posted By: wraggster
The Nintendo DS was the best-selling console in Japan once again last week, with Nintendo's own DS Training For Adults: Work Your Brain title topping the software charts - but the market overall continued to experience low sales.
Software sales dropped below 350,000 for the full week, well below half of the annual weekly average and significantly lower than the 617,000 units recorded in the same week last year, with the low sales being largely caused by a lack of major new releases.
Indeed, only two new titles made it into the top ten, with Bandai's PSP RPG title Hero Legend Gagharv Trilogy: Akai Shizuku becoming the first PSP title to dent the charts for several weeks, in at number four, while Sega's Pachinko Slot! Fist of the North Star on the Nintendo DS came in at number ten.
Four DS titles made it into the top ten ranking, in fact - aside from Pachinko Slot at number ten, DS Training For Adults climbed into the top spot, Bandai's anime licensed SD Gundam G Generation DS was at number five and Nintendogs: Shiba and Friends was at number seven.
Also still selling relatively strongly were Enterbrain's RPG title Berwick Saga (PS2) at number two, and crossover RPG Namco X Capcom, published by Namco and in this week at number three.
In hardware terms, the DS continued to grow its lead over the PSP, taking over 34 per cent market share this week - compared with just under 23 per cent for the PSP, and slightly over 30 per cent for the PlayStation 2.
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June 9th, 2005, 22:45 Posted By: wraggster
Remember the days when you bought a gaming machine and the darn thing actually came bundled with a game? Yeah? Well, it looks like Nintendo is gonna go old school on us, as some sources have suggested that as soon as June 12, Nintendo will start bundling Mario 64 DS with DS units for no extra cost ($149.99). Holla!
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June 9th, 2005, 22:40 Posted By: foog
I've noticed a few GC chips are out on the market.
ViperGC
Qoob
i think i even saw a clone or 2
what's the best and where is a good place to buy em' cheap?
I would also know where i can get the cheapest case that will allow me to place full size DVDs into the gamecube. i dont care for leds and what not, just for placing full sized DVDs in.
thanks for anyhelp, im completely new to gcmodding.
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June 9th, 2005, 22:39 Posted By: wraggster
A new installment in Sega CD's hit Lunar role-playing game series is coming to the Nintendo DS. According to the latest issue of Famitsu, Marvelous Interactive will release Lunar Genesis on the double-screened handheld on August 25 in Japan. The game is being distributed in North America by Ubisoft sometime between July and September.
Lunar Genesis will play as a new 2D RPG rather than a port of the previous two installments released on the Sega CD in 1992 and 1994. The game takes place 1,000 years before Lunar Silver Star, with a new adventure following Gien Campbell, a 15-year-old delivery boy who works in a port town. Party members in the game include Lucia Collins, a 14-year-old magic-using girl who is like a sister to Gien, and Gabiriel Ryan, a half-beast girl who is good at claw-fighting and has the ability to absorb and use enemy attacks.
Gien's story starts off when he one day receives a request to make a delivery to the town of Heelritz, a place also known as the town of half-beasts. Excited about his visit to the legendary city, Gien makes his way there despite of a lot of hardships. However, what he sees when he gets to Heelritz is far from the utopia that he had imagined.
Lunar Genesis takes advantage of the DS's hardware, letting players move around the map by touching the point where they want to go. The battles use both the top and the bottom screens to show the enemies on the ground and in the air. One interesting feature is that players can order their characters to run away from battles with the DS's microphone. Whether players can also order other battle commands via voice is currently unknown.
Development of Lunar Genesis is currently 90 percent complete.
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June 8th, 2005, 21:10 Posted By: wraggster
Source = http://www.gbadev.org/
A Snow Bros demo has been sent in by fjsantos & Sergio:
We've been creating games for nearly two years, sometimes just for fun, sometimes with a little economical motivation...
We are specially proud with the project we want to show you. It consists in a playable demo of the first stage of the recreative Snow Bros. A perfect pixel conversion that works on real HW (tested on Flash Linker Pro 128 And Ez Flash Card 128).
Sadly, it's far from beeing completed, but we think it's a good start and it's worthy to try it and take a look. We hope to find a bit of time in the nearly future to continue with it. Until then, hope you enjoy it, and feel free to let us know anything you got to say.
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June 8th, 2005, 21:06 Posted By: wraggster
<a href="http://www.double.co.nz/nintendo_ds/" target="_blank" >Chris Double</a> has released the worlds first Space Invadors emulator for the Nintendo DS console, this release works on both Hardware and emulators too.
Download above or at our new Space Invadors emulator for Nintendo DS page here --> http://nintendo-ds.dcemu.co.uk/dsspa...dors-emu.shtml
Thanks to Chris Double for a great release.
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June 8th, 2005, 20:22 Posted By: wraggster
A recent interview with Nintendo's VP George Harrison suggests the company is thinking of marketing the Game Boy Micro as a portable media device by bundling it with the Play-Yan adapter ?the device that lets you play MP3s or MP4 videos stored on SD cards on your Game Boy Advance SP or Nintendo DS. Bundling it with the Game Boy Micro could position that device as more of a direct a competitor to the PSP, although there's still no getting around that 2-inch screen.
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June 8th, 2005, 20:15 Posted By: wraggster
an article from a UK games news site make of it what you will:
Internet piracy groups have now managed to 'crack' Nintendo DS, with games now freely available for download on the web.
Numerous games, such as Nintendogs and Super Mario 64 DS have now been illegally leaked on to the internet, with players able to download and play them via specially designed flash memory cards (pictured on the right).
These flash cards come in two sizes, 512MB and 1GB and are fully rewriteable, giving gamers the ability to swap downloaded games around as they see fit.
This follows persistent ongoing efforts to fully crack Sony's PSP handheld, where numerous games and a UMD dumping utility (enabling users to copy UMD data to memory) have already been released on to the web, with sources claiming software to play the files from memory stick is just days away.
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