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August 3rd, 2014, 21:36 Posted By: wraggster
Today we are a new homebrew 3DS , here we is a game that is quite addictive and fun is called Jezzball 3DS . In the game you have to try to go leaving little space available to the balls you have in each level and go up a level in a limited time. Have a list of your best results and have 3D effect .
http://nds.scenebeta.com/noticia/jezzball-3ds
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August 3rd, 2014, 21:36 Posted By: wraggster
SysCheck is a simple but useful application homebrew created by Erik Spyder with which we can make a check on IOS, System Menu and cIOS loaded into our system. If you want to know if you have successfully installed the cIOS and that version is, IOS Stub bring your console, the versions of IOS , etc.. SysCheck is a tool that will come in simple but very well .
http://wii.scenebeta.com/noticia/syscheck
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August 3rd, 2014, 21:48 Posted By: wraggster
via http://emu-russia.net/en/
GBA and NDS emulator for Dos and Windows has been updated recently. Changes:
- webpage: moved from http://nocash.emubase.de/ to http://problemkaputt.de/
- freeware: both no$gba gaming version and debug version are now fully freeware,
donations http://problemkaputt.de/donate.htm are welcome and valuable support
(I am working fulltime on no$xxx emulation projects without any other income)
- snapshots: supports savestates in NDS mode (formerly supported for GBA only)
- nds/snd: replaced nds_snd_getnext_proc by "proc_id" (snapshot compatibility)
- gaming version: allows to access recent files menu without cartridge loaded
- mem: forces gba-slot region to be 00h-filled on deselected cpu (arm7 or arm9)
- help: nds mem control: notes on gba-slot deselection, and gba-slot open bus
- help: major cosmetic changes to arm/thumb cpu chapters (parts from no$sns)
- cpu: exported arm disassembler and arm cpu engine to external include files
- snapshot: re-included bg2/bg3_refx/y registers (for gba and BOTH nds-engines)
- snapshot: does freshen_waitcnt_raw before emu-run (needed after snaploading)
- snapshot: snap-saver skips empty chunks (eg. unused NDS chunks in GBA mode)
- cpu: supports ldmd/stmd direction (increasing, NOT decreasing) (classic nes)
- cartloader/gui: reinit game-window size when switching between gba/nds mode
- mem: with_new_memory_system (completely new memory system: now using separate
small macros per memory region, instead of old giant all-in-one macro, this
does resolve a terrible mess, does speed-up source code assembling, and does
speed-up NDS tcm/wram emulation, and allows to add DSi memory areas in future)
- snapshot: added new snapshot/battery sna/sav compression option (as in no$psx)
- setup/sound: volume slider (optionally hardware/mixer or software/multiply)
- a22i: fixed ".fill" directive (destroyed ecx when fetching 2nd/3rd parameter)
- help: added "GBA Cart Protections" chapter (namely about "classic nes" stuff)
- nds: allows nds7bios intrwait bios-bug with any incoming lz77-random values
- nds: allows jmp to 05ECh without warning (can be used for dumping NDS7 bios)
- gba: forces rom-mirror (instead "increasing numbers") for "classic nes" series
- gba: forces eeprom (no flash/sram) for "classic nes" series (game code "Fxxx")
- mem: moved misaligned_mem_reads to subfunction level (instead macro level)
- xboo: recognizes DSi's 128K flash id (allows to dump/patch wifi calibration)
- help: added note on ldmd/stmd transfer order (uses increasing addr for rlist!)
- help: corrected wifi calibration chapter (version is at 040h, not at 044h)
- web: changed no$gba forum link: http://ngemu.com/forums/no-gba-discussion.102/
News source: http://nocash.emubase.de
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August 3rd, 2014, 21:55 Posted By: wraggster
As you probably know, if you follow the news of the hack on consoles, a feat using a loophole via the explorer brings the Wii U was there a few days. since things had gone wrong a little ca Nintendo had deploy the 5.0.0 update that was "butcher" the breach to run unsigned code. Or almost! Some, after verification, had finally declared that she was still there but simply "moved." Today is doing things: the feat is compatible with the latest 5.1.0 update day! Details relatively techniques are known eagle our source (bottom of page) and you will better understand what has been done. Source
http://wii.gx-mod.com/modules/news/a...p?storyid=3212
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August 3rd, 2014, 22:05 Posted By: wraggster
via http://gbatemp.net/
Vanguard V is a fast paced 3rd person 3D shooter on rails that is being planned for Virtual Reality headsets. Currently the developers have said that the game will come to Mobile, PS4, Windows, Mac, and Linux. You may be wondering why this game is receiving a mention on our front page, it is due to their highest priced stretch goal, a Nintendo Virtual Boy port. According to a reply from the project leader, not only are they serious about this goal but they already have a working prototype. Sources close to myself have revealed e-mails sent on behalf of the Virtual Boy community asking for a more reasonable stretch goal price. They have cited such things as the VB Sacred Tech Scroll, the Virtual-Environment (VIDE) complete coding environment, and community reproduction efforts as a means to help achieve this request.
The current stretch goal seems unobtainable. While those behind the project are perhaps recognizing the VB as a spiritual predecessor to modern VR, they do not seem to be taking a VB version of their game seriously. Perhaps the influx of e-mails from the VB community will change their mind. There remains a chance, extremely slight as it were, that a new VB game could be released.
Source
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August 3rd, 2014, 22:23 Posted By: wraggster
via http://www.emucr.com/
WinDS PRO 2014.08.02 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2014.08.02 Changelog:
WinDS PRO
R5045 DeSmuME (32-bit)
R5045 DeSmuME (64-bit)
WinDS PRO Apps Pack 3.3
Citra (2014-07-25)
3dmoo (29/07/2014)
rpcs3 (07/31/2014)
PPSSPP, PCSX2, OpenMSX, Dolphin Play!
http://www.fileswap.com/dl/72Jebo0M9...08.02.zip.html
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August 3rd, 2014, 22:26 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-2390 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Core: Kill off an unused parameter for NetPlayServer::StartGame (PR #721 from lioncash)
- Core: Remove unused parameters in Movie (PR #717 from lioncash)
- DSP: copy audio dma samples as early as possible (PR #720 from booto)
- Core: Fix warnings on Linux related to the JIT (PR #719 from lioncash)
- DolphinWX: Remove an unused variable from ISOProperties (PR #718 from lioncash)
- Core: Remove the unused cycle parameter from DSPHLE update calls (PR #679 from lioncash)
https://www.sendspace.com/file/w904qn
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August 3rd, 2014, 22:27 Posted By: wraggster
via http://www.emucr.com/
DS-Rom Organizer v6.7.0.0 is released. DS-Rom Organizer is a tool for Windows that is designed for making management and organization of your Nintendo DS Games easier. It allows you to easily store your games in the application, view all of its information, organize the way you want, and even get them transferred over to your “Device” with the press of 1 button.
To make management easy, many different features have been implemented into DS Rom Organizer to enhance your experience:
- Flexible Layout. Create it your own way.
- CD / DVD / HD / ISO Burning
- Black List
- Custom Favorites
- Auto Save Queue
- Multi Threaded
- Auto program updater.
- Skins
- Organize your game lists the way you want in as many lists desired
- Sort or filter based on game data (such as name, number, size, country, etc)
- Multi Select
- Auto Website checker
- Supports nds, zip, 7z and rar
- Ability to view game information
- Official game database updated Daily
- Verify your games to make sure they will work properly
- Game Trimming to get rid of empty space in your games
- Save Game backup for your precious save files
- All Kinds of Device options.
- Multi Language
- Import / Edit games that are not recognized by the official game database
- Import Covers/Images/Info files straight into the Database. No more 1000’s of files all over the place
- And much more!
DS-Rom Organizer v6.7.0.0 Changelog:
- Fixed: Hyper Import for 3DS wasn't working at all
- New : Hiding Demo Roms for 3DS (same option as for NDS)
- Fixed: 3DS Releasenumber and Romnumber were reversed
- Removed: Old Savemanager for now (not V6 compatible)
https://www.sendspace.com/file/w0d2xx
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August 3rd, 2014, 22:30 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2014/08/02) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
* Got rid of annoying bilinear filtering border glitch
* Fixed resizing on systems with unreliable video drivers
https://www.sendspace.com/file/21lvp5
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August 3rd, 2014, 22:32 Posted By: wraggster
via http://www.emucr.com/
Yanese v0.20 is released. Yanese is a Yet Another NES Emulator.
Yanese v0.20 Changelog:
- Video: NTSC pixel aspect ratio emulation. You can select it in the "Video" menu. Beawere .that setting NTSC aspect ratio consumes more hardware resources.
- Gamepad controller selection menu: Now you can change wich NES gamepad your PC gamepad handles.
- Goodbye SDL: all is done trough DirectSound now. No more "SDL.DLL".
- Screenshot: You can take Screenshots in .BMP format and will be saved in /screenshots subdirectory.
- Only One Instance: if you try to run yanese.exe it will detect if another instance is running and will bring to foreground the window.
- Fixed MMC3 bugs
- Fixed Minor Bugs.
https://www.sendspace.com/file/zf2g8b
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August 5th, 2014, 00:30 Posted By: wraggster
You know, when we were kids playing Monopoly, all we had to choose from were the thimble, shoe, top hat, car, wheelbarrow, dog and battleship, and cousin Johnny always took the battleship! Hmph! Well, kids today won't have to suffer such indignities thanks to USAopoly, the company behind custom versions of classic board games; they're releasing Monopoly: The Legend of Zelda Edition, complete with way cooler player tokens.
Customers who pick up this special version of Monopoly will be able to choose from such Zelda series staples as the Bow, Hookshot, Boomerang, Triforce and Hylian Shield to represent their progress. If you're picking up the board game from GameStop, you'll also be able to choose the Ocarina of Time. The GameStop edition also comes with six "Power Cards" to tweak gameplay and a Hyrule map lithograph, all packaged inside an exclusive square box.
A GameStop pre-order page for Monopoly: The Legend of Zelda Edition lists September 15 as a release date. If nothing else, it might not be a bad way to pass the time until Hyrule Warriors hits shelves on September 26.
http://www.gamestop.com/toys/monopol...edition/115791
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August 5th, 2014, 01:13 Posted By: wraggster
Nintendo has detailed this week's European eShop update, revealing the newest digital titles coming to Wii U and 3DS.
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The new releases and special offers listed below will go live this Thursday, August 8, which marks the beginning of a month of Mega Man games releasing on eShop each week.
New releases
Mega Man 2 (CAPCOM) Nintendo 3DS
(Virtual Console -Game Boy) Nintendo eShop from 07/08/14 €3.99 / £3.59 / CHF5.60
Xtreme Sports (WayForward) Nintendo 3DS (Virtual Console -Game Boy Color) Nintendo eShop from 07/08/14 €4.99 / £4.49 / CHF7.00 Nintendo UK
Mach Rider (Nintendo) Wii U (Virtual Console -NES) Nintendo eShop from 07/08/14 €4.99 / £3.49 / CHF7.00
Megaman Battle Chip Challenge (CAPCOM) Wii U (Virtual Console -Game Boy Advance) Nintendo eShop from 07/08/14 €6.99 / £6.29 / CHF9.80 Nintendo UK
Rabi Laby 3 (Agetec) Nintendo 3DS (Download) Nintendo eShop from 07/08/14 €4.99 / £4.49 / CHF7.00
Parking Star 3D Demo (CIRCLE Ent.) Nintendo 3DS (Demo) Nintendo eShop from 07/08/14 Free
Special offers
Super Mario Bros.: The Lost Levels (Nintendo) Wii U (Virtual Console -NES) Nintendo eShop from 07/08/14 €3.49 / £2.44 / CHF4.90 until 14/08/14 23:59 local time if NES Remix or NES Remix 2 has previously been downloaded on the same Wii U. Regular price is €4.99 / £3.49 / CHF7.00
Donkey Kong Jr. (Nintendo) Wii U (Virtual Console -NES) Nintendo eShop from 07/08/14 €2.49 / £1.74 / CHF3.50 until 14/08/14 23:59 local time if NES Remix or NES Remix 2 has previously been downloaded on the same Wii U. Regular price is €4.99 / £3.49 / CHF7.00
Mario Bros. (Nintendo) Wii U (Virtual Console -NES) Nintendo eShop from 07/08/14 €2.49 / £1.74 / CHF3.50 until 14/08/14 23:59 local time if NES Remix or NES Remix 2 has previously been downloaded on the same Wii U. Regular price is €4.99 / £3.49 / CHF7.00
Kid Icarus (Nintendo) Wii U (Virtual Console -NES) Nintendo eShop from 07/08/14 €2.49 / £1.74 / CHF3.50 until 14/08/14 23:59 local time if NES Remix or NES Remix 2 has previously been downloaded on the same Wii U. Regular price is €4.99 / £3.49 / CHF7.00
GOLF (Nintendo) Wii U (Virtual Console -NES) Nintendo eShop from 07/08/14 €2.49 / £1.74 / CHF3.50 until 14/08/14 23:59 local time if NES Remix or NES Remix 2 has previously been downloaded on the same Wii U. Regular price is €4.99 / £3.49 / CHF7.00
Baseball (Nintendo) Wii U (Virtual Console -NES) Nintendo eShop from 07/08/14 €2.49 / £1.74 / CHF3.50 until 14/08/14 23:59 local time if NES Remix or NES Remix 2 has previously been downloaded on the same Wii U. Regular price is €4.99 / £3.49 / CHF7.00
Tennis (Nintendo) Wii U (Virtual Console-NES) Nintendo eShop from 07/08/14 €2.49 / £1.74 / CHF3.50 until 14/08/14 23:59 local time if NES Remix or NES Remix 2 has previously been downloaded on the same Wii U. Regular price is €4.99 / £3.49 / CHF7.00
NES Remix and NES Remix 2 feature challenges from some of the most memorable games for the NES. This week, special offers for some of the original games are available exclusively for owners of NES Remix or NES Remix 2:
Until 14/08/2014 selected NES games are offered at discounts of up to 50% on the regular price if NES Remix or NES Remix 2 has previously been downloaded on the same Wii U.
Disney Planes (Disney) Nintendo 3DS (Card/Download) Nintendo eShop from 07/08/14 €14.99 / £13.49 / CHF21.00 until 21/08/14 23:59 local time. Regular price is €29.99 / £24.99 / CHF38.99
Disney Planes (Disney) Wii U (Disc/Download) Nintendo eShop from 07/08/14 €19.99 / £17.49 / CHF25.95 until 21/08/14 22:59 UTC. Regular price is €39.99 / £34.99 / CHF51.90
Snow Moto Racing 3D (Zordix AB) Nintendo 3DS (Download) Nintendo eShop from 07/08/14 €3.99 / £3.59 / CHF5.59 until 21/08/14 23:59 local time. Regular price is €7.99 / £7.19 / CHF11.19
BLOK DROP U (RCMADIAX) Wii U (Download) Nintendo eShop from 07/08/14 €0.99 / £0.79 / CHF1.29 until 21/08/14 22:59 UTC. Regular price is €1.49 / £1.29 / CHF1.99
Scram Kitty and his Buddy on Rails (Dakko Dakko) Wii U (Download) Nintendo eShop from 07/08/14 €4.99 / £4.49 / CHF7.00 until 14/08/14 22:59 UTC. Regular price is €9.99 / £8.99 / CHF14.00
Abyss (EnjoyUp Games) Wii U (Download) Nintendo eShop from 07/08/14 €0.49 / £0.44 / CHF0.68 until 21/08/14 22:59 UTC if Unepic was downloaded on the same Wii U. Regular price is €1.99 / £1.79 / CHF2.80
Unepic (EnjoyUp Games) Wii U (Download) Nintendo eShop from 07/08/14 €8.49 / £7.64 / CHF11.90 until 21/08/14 22:59 UTC if Abyss was downloaded on the same Wii U. Regular price is €9.99 / £8.99 / CHF14.00. EnjoyUp Games loyalty offer until 21/08/2014: If you downloaded Unepic or Abyss from Nintendo eShop on Wii U, you can purchase the other game with a discount from Nintendo eShop on the same Wii U.
Permanent price drop
Toki Tori 2 + (Two Tribes Publishing) Wii U (Download) Nintendo eShop from 07/08/14 €5.99 / £5.00 / CHF 7.99 if EDGE, RUSH and Toki Tori have been downloaded from Nintendo eShop on the same Wii U. regular price is14.99 / £12.99 / CHF 19.99
http://www.computerandvideogames.com...-month-begins/
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August 10th, 2014, 21:24 Posted By: wraggster
Once again we continue with updates 3DS , this seems week updates Nintendo since two days ago the Wii U console was updated after maintenance of online servers, Nintendo has updated your console to a new version of 3DS 8.1. 0-19 . As we are used to the improvements presented by Nintendo are "Improvements in stability and performance of the console." And apparently still block NDS Flash Cards that worked in the previous version of the system, time Scenebeta should not upgrade the console to verify that it is compatible with our flash card.
http://nds.scenebeta.com/noticia/nue...rsion-8-1-0-19
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August 10th, 2014, 21:26 Posted By: wraggster
They did not spend more than two weeks since the last update for Wii U, until now Nintendo has surprised us with this new: 5.1.1 . This update brings nothing interesting , just blocks an exploit with web browser that could have allowed the entrance of the Scene this console. Upgrade? It depends. If we wait to see what promises to exploit this, it is best not update.
http://wii.scenebeta.com/noticia/inf...-version-5-1-1
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August 10th, 2014, 22:03 Posted By: wraggster
"GLideN64 is currently compatible with all emulators which support Zilmar’s plugins specification, that is present in all top N64 emulators. GLideN64 is also compatible with Mupen64Plus 2.0, which has its own plugin specification. Supported OSes are: MS Windows 7-8, Linux 32 and 64 bit. System requirements are: graphics card with support of OpenGL 4.2 or better. GLideN64 is also being ported to the Android OS, however the Android version is less functional. System requirements for Android: OS version 4.0 or above, OpenGL ES 2.0 support, fast CPU. The demo video shows desktop version of the plugin in action."
Please do consider donating a buck or five.
http://www.emulation64.com/view/2463...Funding-drive/
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August 10th, 2014, 22:18 Posted By: wraggster
Pokemon Gold Beta/Alpha REVIVAL is a ROM Hack that has been going on since October 2012, and it has came a long way since then. It caused TCC to be formed, a slew of new ROM Hacks, and a bit more popularity in Pokemon Gen 2 ROM Hacking.
Pokemon Gold Beta/Alpha REVIVAL also caused the beta Safari Zone to come to see the light of day, and also made running possible in a recent update.
And now, 1.5, the update destined to be the biggest update yet, is soon to be finished. It will add in new tilesets, revamped sprites (Maybe in 1.6), and even more Pokemon in the Safari Zone!
Look at the Facebook Page for TCC and Pokemon Gold Beta/Alpha REVIVAL for more information about later updates, and other ROM Hacks!
TCC - https://www.facebook.com/TheChippyCooperation
Pokemon Gold Beta/Alpha REVIVAL - https://www.facebook.com/PokeMonBetaAlphaRevival
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August 10th, 2014, 22:40 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r5046 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5046
block reading of BGxHOFS and BGxVOFS registers. fixes some ratatouille stages
---------------------
r5045
fix ancient errors in instruction decode table created by r3504 and r3510. not known to fix anything, but might be hg/ss related.
https://www.sendspace.com/file/kwuf1q
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August 10th, 2014, 22:44 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2014/08/10) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
* Fixed Ninja Gaiden (U) moon glitch
* Fixed reversed sprite limit logic (perilsensitive)
https://www.sendspace.com/file/djju7r
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August 10th, 2014, 22:46 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-2490 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Core: Get rid of C-style struct typedefs (PR #766 from lioncash)
https://www.sendspace.com/file/or0ifv
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August 10th, 2014, 23:13 Posted By: wraggster
via http://www.emucr.com/
Citra gsp-command-synch Git (2014/08/06) is compiled. Citra gsp-command-synch is a branch of Citra. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra gsp-command-synch Git Changelog:
* GPU: Updated g_last_ticks variable to be more descriptive (represents CPU tick count of last vertical line).
* GPU: Updated horizontal sync line counter to use framebuffer height.
* Thread: Added more descriptive comment to WaitCurrentThread.
https://www.sendspace.com/file/j5fn4a
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August 16th, 2014, 22:08 Posted By: wraggster
We finally did it! We are the first and only team to add support for the latest games and applications that make use of the new 7.x and 8.x encryption.
We are currently in the process of wrapping it up in a nice Launcher file and we will be releasing it in the coming weeks.
As always, here is a little teaser video to show the new feature in action…
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August 16th, 2014, 22:12 Posted By: wraggster
After a long time in which users with older versions of firmware to 4.5 we were unable to use flashcarts in our consoles , the coder and hacker Smealum , known by some as homebrews DScraft and Yetinoel , or for showing us Hoopa and Pokémon Volcanion X, has posted on his twitter accountwho is working on a Launcher to Homebrew based on a new exploit . certainly very important news that will change the future of the 3DS scene.
http://nds.scenebeta.com/
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August 16th, 2014, 23:02 Posted By: wraggster
[marclar83] was given an Oculus Rift so that he could prepare for an upcoming conference presentation. He began to download demos, getting familiar with the VR interface but was disappointed to find out that someone hadn’t developed a good virtual reality bowling experience yet. This prompted him to design a VR game that integrates a Wii Remote, recording the movements of the controller and sending accelerometer data to his computer.
The game he created is similar to Wii Sports Bowling but with the added bonus of being immersed in a virtual world with the Oculus Rift. The D-pad on the Wii Remote was programmed to switch stances and bowling methods, allowing the user to choose whether they want to throw the ball down the middle or curve it a long the way. Pressing the trigger button on the back started the swinging motion, and when released, the bowling ball shot down the alley at a high rate of speed crashing into the pins at the end.
Because the game was designed on the original DK1, the resolution of the images was a challenge that needed to be addressed, but [marclar83] solved this problem by implementing two user interfaces on the side of the screen that showed replays and depicted how many pins remained; proving to be a better experience for the gamer. This free public alpha version was made available for Windows, Mac, and Linux on the official VRBowling website. A video describing the project can be seen below.
http://hackaday.com/2014/08/13/vr-bo...-a-wii-remote/
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August 17th, 2014, 00:16 Posted By: wraggster
via http://www.emucr.com/
Gearboy Git (2014/08/16) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction timing, passes instr_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5) and ROM + RAM cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Basic Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Compiles and runs on Windows, Linux, Mac OS X and iOS.
- Uses OpenGL for rendering on all platforms.
- Uses Qt framework for Mac, Windows and Linux. Uses Cocoa Touch for iPad, iPhone and iPod touch.
- Visual Studio 2010 project provided for Windows. Netbeans 7.2 project provided for Linux and Mac OS X. Xcode project for iOS.
Gearboy Git Changelog:
* Update .gitignore
* minor project name change
* minor project name change
* Update .gitignore
* minor project name change
* Update README.md
* Mac project changed from Netbeans to Qt Creator
* Update .gitignore
https://www.sendspace.com/file/tl0yur
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August 17th, 2014, 00:18 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3078 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3078
cheat ram fix (i hope final this time lol) mapper 119 savestate fix
https://www.sendspace.com/file/iwmltb
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August 17th, 2014, 00:22 Posted By: wraggster
via http://www.emucr.com/
GBA.js Git (2014/08/16) is released. Jeffrey Pfau released a new GameBoy Advance emulator. The project began last July. The first prototype took him five weeks. But it has worked for several weeks and several hours a day online prior to the first public version. The program runs on JavaScript. It is available online and works in a modern web browser. It runs on Chrome 20, Safari 6.0, Firefox 15 + (without sound) or Opera 12. It should also run on Internet Explorer 10. Firefox and Opera are particularly slow, it is better to use Safari or Chrome.
As a matter of law, no rom is provided on the official website. However, you can load these roms on your machine. The emulator does not handle compressed files. So please only download roms decompressed. The application sometimes crashes if the file has special characters.
Currently all parts of the GameBoy Advance hardware are implemented. You can save and load backups, send on your machine or your machine. GBA.js is able to take screenshots. It can set the emulation paused. It supports games containing real-time clocks (eg Pokemon).
GBA.js Git Changelog:
* Fix typos in RL implementation
* Remove erroneous comment (fixes #20)
* Fix MemoryAligned16.load32
http://jpfau.github.com/gbajs/
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August 17th, 2014, 00:24 Posted By: wraggster
via http://www.emucr.com/
Citra Git (2014/08/15) is compiled. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra Git Changelog:
- SVC: Added support for svc_GetSystemTick.
https://www.sendspace.com/file/plh571
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August 23rd, 2014, 22:09 Posted By: wraggster
Mega Mega Mega Man, he's up on the eff- okay, yes, that's [video=youtube;ykkdvYThT_Y]https://www.youtube.com/watch?v=g_7rmGlo-1U"]the Mega Man 2 theme a la Brentalfloss[/URL], but he's not done one for Mega Man 6, the NES platformer out on Wii U Virtual Console this week. Of course, in the musical maestro's opinionMega Man 6 is Life Force, if you're looking for something retro in a more co-op flavor.
Meanwhile, with Disney Infinity 2.0 still out of reach, Nintendo's getting things simmering by bringing OG Disney Infinity to the eShop for the first time, for free. You'll still need a physical figure and base to play it, though. As for the 3DS, we reckon top dog this week is Blazblue Clone Phantasma. Nope, not Blazblue Chrono Phantasma, but a 3D action game spinoff of the fighter series. The cast of characters are still there but hyper-deformed and cute, even if they're still beating the bejeezus out of each other.
As always, you'll find the full list of new releases past the break. Sales-wise there are nine new discounts starting this week, which we'd say qualifies as plenty. We refer you to The Big N's press release for the full list, but we like the look of a third off Aeternoblade at $10 and Chasing Aurora half-price at $4.
http://www.joystiq.com/2014/08/21/ne...lone-phantasm/
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August 23rd, 2014, 23:18 Posted By: wraggster
Nintendo's strength is its own titles - what it really needs is a return to the second-party approach of old
[h=3]Nintendo[/h]nintendo-europe.com
Along with publishing some rather good games, Ubisoft has quietly been developing another important role over the past few years. Thanks to the outspoken nature of CEO Yves Guillemot and the company's careful balancing of enthusiasm for new technologies and platforms with a decent degree of financial and management conservatism, Ubisoft has become a bellwether for the publishing industry. Perhaps a difference between French and American business culture plays a role, perhaps not; either way, where other firms equivocate and fall back on meaningless corporate double-speak, Ubisoft and its executives have developed a reputation for speaking openly and giving us an insight into what the publishing industry at large is actually thinking.
When Guillemot pronounces, then, that his company is no longer going to launch "mature" titles on Wii U - Watch_Dogs will be their last such effort, following the disappointing performance of Assassin's Creed on the platform - you can safely bet that it's not acting in isolation. What Ubisoft says in the open is almost certainly precisely the strategy being pursued by other publishers as well; they're just more likely to try and veil it with empty platitudes about what a great partner Nintendo is and how important it is to the industry, effusive corporate praise which, once picked apart, actually carries no commitment of substance to the Wii U platform.
"If mature cross-platform titles aren't selling on the Wii U, which they are not, then publishers should feel no obligation to continue to develop them for that platform"
Nor should any such commitment be forthcoming. If mature cross-platform titles aren't selling on the Wii U, which they are not, then publishers should feel no obligation to continue to develop them for that platform. If this were a two-horse race between rival platform holders, some publishers might be tempted to continue support for the lagging console just in order to keep the front-runner on its toes, but with three strong companies competing, that branch of thought no longer produces fruit. Wii U is on its own, in this regard. Just as Ubisoft will continue to publish Just Dance titles and their ilk on the platform, where they do very well, other publishers will also find casual or kids' games in their line-ups which suit the Wii U - but support for "mature" or "core" games will disappear in short order. I wouldn't expect to see many multi-platform core titles on Wii U from 2015 onwards.
This will cause wailing and gnashing of teeth, because wailing and gnashing of teeth is essentially what the games media and the fanboy frenzy is set up to provide. The death knell! The final nail in the coffin! Vultures circle overhead! Once the core-game supply for Wii U completely dries up and other publishers admit to pursuing exactly the same policy as Ubisoft, headline writers will fall over themselves to drag out death-related imagery that would make a teenage goth poet blush. We know this, because it has happened before. Every Nintendo console since the SNES, in fact, has seen its third-party support fall off a cliff at some point in its life cycle. On each occasion, Nintendo's failure to woo third-parties has been presented as a sign of inevitable doom.
Let's lay it out, then; Nintendo's home console platforms are terrible for third parties. They've been that way for twenty years and they're not going to stop being that way any time soon. Honestly, it wouldn't matter a tuppenny damn if Nintendo unveiled a PS4-beating HD console tomorrow; the business model, the branding and the market for Nintendo consoles is simply poison to the cross-platform "mature" mega-hit franchises like Call of Duty, GTA or Assassin's Creed.
"Core gamers buy a Nintendo console as a second device because they want access to Nintendo exclusive titles, primarily first-party games"
Purchasers of Nintendo home consoles fall broadly into two categories. You've got core gamers who buy a Nintendo console alongside another gaming device - either a Sony or Microsoft console, or a PC; and you've got "casual" gamers, including the family and child segments, who buy a Nintendo device because they trust the brand. Neither of those groups is actually all that keen to buy the latest Call of Duty on a Nintendo platform. Core gamers buy a Nintendo console as a second device because they want access to Nintendo exclusive titles, primarily first-party games, but migrate back to their "primary" console to play mature cross-platform titles. Casual gamers don't want to play mature cross-platform titles anyway. In both cases, they bought a Nintendo device to play Nintendo exclusives.
That's exactly how Nintendo likes it. Nintendo consoles maintain pretty strong tie ratios - even the Wii, supposedly the dust-gatherer of the last generation, had a healthy software tie ratio - and the lion's share of the games sold are Nintendo first-party games. It's not that Nintendo "accidentally" builds consoles like the Wii and Wii U which are underpowered and "weird" compared with the other consoles of their era, then wrings its hands and wonders why third-parties aren't launching loads of cross-platform games. Nintendo does this deliberately, building consoles that are custom-made to play Nintendo first-party games and which don't risk being overrun by Call of Duty and its ilk and thus damaging or polluting the brand image which the company has carefully constructed over the past few decades. For Nintendo, the fact that Assassin's Creed doesn't sell too well on Wii U is a feature, not a bug, because it means that the company's own first-party titles remain solidly in the spotlight and the brand image of the console remains Nintendo's to control.
Of course, that approach begins to look a little less wise when the console in question fails to sell very well, leaving Nintendo's first-party titles with only a limited audience to address - which is exactly what's happened with the Wii U. Yet the solution isn't to throw in the towel and simply copy what Sony does - an enterprise in which Nintendo would almost certainly be doomed to fail. Nintendo needs to find a solution to its current woes which actually suits Nintendo; something which leverages all the things the company is good at and rescues its market position without simply becoming a clone of its rivals or, worse, just another software publisher jostling for attention on the App Store.
"Nintendo needs to find a solution to its current woes which actually suits Nintendo; something which leverages all the things the company is good at"
The solution, perhaps unsurprisingly for a company with such a long history, may lie in the past. Nintendo doesn't need or want a swathe of third-party multi-platform manshooters on the Wii U, and that's absolutely fine. It does, however, need more breadth if not more depth in the Wii U's software catalogue. The first-party games on the system are excellent, but it needs more of them, addressing more niches; maintaining Nintendo's excellent quality standards while also exploring more genres, more aesthetics and more audiences.
Once upon a time, Nintendo used to do almost exactly that. It operated "second-party" studios within and outside Japan, most famously Britain's Rare, which were independent but nestled under the wing of the platform holder, given access to Nintendo's expertise, assets and finance in return for accepting creative guidance from Kyoto and publishing exclusively on Nintendo platforms. It also built relationships with publishers, mostly in Japan, which guaranteed exclusive titles to Nintendo systems on similar terms.
"Bayonetta 2, which no other publisher or platform holder would fund, is a compelling Nintendo exclusive now"
Some legacies of the second-party system remain. Bayonetta 2, which no other publisher or platform holder would fund, is a compelling Nintendo exclusive now; Hyrule Warriors, released in Japan last week, is a cross-publisher collaboration of a sort which the company should pursue more regularly. Yet these are mere echoes of a system which once guaranteed a strong flow of exclusive, high-quality titles to Nintendo platforms - titles which were different from the offerings on rival platforms, but compelling enough to ensure that gamers felt that they really, really needed a Nintendo console under the TV as well.
A resurrection and reinvigoration of second-party would make enormous sense for Nintendo today. It would look quite different to the system of the past in some regards; indie developers would have to form a big part of it, for example, although one could argue that Sony has already stolen a march on Nintendo in this regard with its policy of working closely with selected indie developers on PS4 and Vita. The scope would have to be as big as it once was if not bigger, though; studios around the globe, not just in Japan, with oversight from Kyoto but also enjoying the trust required both to build excellent new IP and to experiment with old properties. Rebuilding this system would require opening the Nintendo warchest, of course; and it would take time and patience, although both of those are qualities Nintendo has never lacked for. It would, however, do more that just giving Wii U a shot in the arm; it would set Nintendo up with a supply of IP and games that would sustain its platforms for generations to come.
http://www.gamesindustry.biz/article...the-second-way
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August 26th, 2014, 00:25 Posted By: wraggster
Today we are very proud to present Gateway firmware OMEGA 2.3b BETA to our beta testers!
For this update we focused on bringing support back for recent games and applications that use the new encryption method that was introduced in System Firmware 7.x and higher.
It took us a while before it was ready, but here we are today. We always deliver as promised!
With this update we are happy to announce that this brings our game compatibility back to 100% and we want to keep it that way!
But we also want to make a few observations:
* We have noticed that some recent games have started to use features only present on System Firmware 7.x or higher.
Firmware spoofing no longer works for these games, and emunand is currently required for these games to run.
* Classic mode will only boot emunand 8.x or higher if you have a genuine Gateway card inserted. You can still continue without, but
support for emunand 8.x or higher will not work.
We are still investigating if we can improve upon these limitations, but we currently think that this is an acceptable solution for the time being.
That and we also have a lot more interesting features planned that we want to release!
Our next focus will be revising the savegames subsystem. We think a lot of our savegame editing and retail gamecard users will be pleased with what we have planned!
Once approved by our beta testing friends, the final release will be published. If all goes well, this means very soon.
Until next time, ENJOY and as always support the innovators and not the imitators!
http://www.gateway-3ds.com/
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August 26th, 2014, 01:07 Posted By: wraggster
I haven’t posted anything new in AGES. So I thought I’d give you a preview of a few of the things I have been messing around with.
a new Hero City game
a 2d platformer (with pixel art by my amazing fiancee)
a visually simplified No Man’s Sky esque space exploration shooter complete with Mario Galaxy style physics that will let you run around the surface of the small procedurally generated planets
and even a comic book reader
http://thatotherdev.com/2014/08/19/sneak-peeks/
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August 26th, 2014, 01:13 Posted By: wraggster
tueidj offers quietly, as usual, an update of its loader Gamecube Wii / WiiU. New features are introduced and some bugs have been fixed (color palettes on some games, among others)
Additions / changes:
- Alternative Controllers (Wiimote + Classic Controller, WiiU Pro Controller, PS3, OUYA controller, USB / BT keyboards)
- Alternative Devices to save (SD / USB / NAND)
- screenshot function
- Recording playing time in the console log
- Horizontal Stretching for recent TV using the underscan. ATTENTION: consulting the readme is IMPERATIVE to understand how the Wii and PS3 controllers. All relevant information contained therein to make the most of these new features. Below is a French translation of my own that file (any copy will be welcome on the condition sine qua non to mention the translator and the origin of the news): Quote:
DEVOLUTION: What is it and how to use a loader Devolution is dedicated to the launch of Gamecube games on Wii. Dolphin was the code name for the Gamecube, Revolution was that of the Wii, mix them together and you get . Devolution Although most models of Wii are retro-compatible with GameCube games, it is quite limited; support for multiple devices is missing, the original wired controllers to be used, the memory card is still needed to save ... It seemed possible to do much better. And that's what I did ... Devolution currently offers the following enhancements to the basic backward compatible Wii Mode: - loading games from alternative media (SD and USB) - use of alternative controllers (wiimote with classic controller, joystick WiiU Pro, PS3) - use of alternative media to replace the memory card (SD and USB) - Modem emulation Gamecube through the Wii network (wireless or ethernet) - support the Wii edition Family and WiiU To start with Devolution, you must have a Wii Gamecube backward compatible with the optical drive is operational, Homebrew Channel installed, some original Gamecube games, rips 1: 1 thereof the iso file (stored . in a directory "games" at the root of a USB or SD device) and the loader of Devolution (present in this archive) The following procedure describes how to start a game for the first time: 1 Remove any disc Wii 2 Launch loader from Devolution Homebrew Channel 3 Press Y or X to mount a USB device or SD, depending on the media you use to store your games (with a wiimote: 1 or 2, with a classic controller: x or a) 4 Use the directional pad (up / down) to scroll through the list of isos stored in the "games" folder and choose your game Press A (b classic with a joystick) to launch. The screen should blank; shortly after, the slot should alternately flash blue quickly and off 5 (Optional) - If you want to play the game on another Wii or WiiU, you connect one or more Wiimotes now. If Wiimotes are not yet matched to your wii, press the red sync button on the console and the Wiimotes and wait for the connection to happen. Once connected, the LED will flash repeatedly. 6 Insert the original game disc Gamecube you want to launch. The wii should read it for a few seconds then the slot should flash blue 5 times. 7 After a short wait, the game should start. If, instead, Devolution returns to Homebrew Channel, make sure your iso is correct, identical to the original game (1: 1 copy) Now when you start this game with Devolution, it will start without asking the original disc. However, if you run the game for a Wii / WiiU different, you will have to repeat step 5 (Wiimotes connect one used in the first procedure) in order to avoid steps 5 and 6 Only Wiimotes can be used for this feature, handles WiiU Pro and PS3 can not. No guarantee that it works with third-party manufacturers Wiimotes. If you want to repeat the original proceeding for a game that you have already started (eg to pair with other Wiimotes), remove any disc from the Wii and the maintenanez Reset button when you select Thurs Release the reset button only when the slot blinks 2 times and repeat the procedure from step 5 Please note that all the games already checked with an earlier version of the Devolution r200 (the first support Wiimotes) will have to be rechecked. analog sticks all the knobs are calibrated to the first connection. Make sure all the sticks are in a neutral position when you connect a PS3 controller (USB mode wired or wireless), a Classic lever on the Wiimote or gamepad WiiU Pro. If a stick is not centered properly, you will need to disconnect and reconnect the controller. When a game is launched, the wiimote controller / WiiU Pro / PS3 can be active or inactive. If the LED is on steadily, the joystick is active and sends the information to the game. If the LED is flashing, the controller is disabled (default) The position of the LED indicates which port is the joystick. The HOME button (or PS) is used to change the active / inactive state. A wiimote can be active without a classic controller (original or pro) connected. When a controller is inactive, several key combinations can activate special features: - Over / Start: move to the next free port controller - Less / Select + Left dpad: activate / deactivate the "widescreen" setting (widescreen) - Less / Select + Dpad Up: If the game calls for a disk change, load the next iso (same function as pressing Eject) - Less / Select + Dpad Down: simulate pressing the reset button on the Gamecube - Less / Select + Dpad Right: turn on / off "LED activity" (Slot LED activity indicator) parameter - Less / Select + A / Round: enable / disable the "Vibrations" parameter (rumble) of all controllers. It can be used to override the global setting "Vibrations" console (normally configured via the Home menu on the official Wii software) - Less / Select + B / Cross: enable / disable reduced brightness The PS3 controllers support two additional features: - L1 + R1: when the handle is connected to the Wii via USB, it will write the bluetooth address in memory of the joystick to afford to use it wirelessly. This operation is required only once (as long as the address is not rewritten in the handle). - L3 + R3: Devolution leave (same as the power button) When a controller or Wiimote + WiiU Pro Classic is active, press L (or ZL on an original classic controller) can activate / deactivate the "C-stick Trigger" - so active, the right stick up emulates the right trigger, the right stick to the low emulates the left trigger. Wiimotes For joysticks and WiiU Pro, pressing the Power button simulates hitting the power button on the console and exits Devolution. This simulation is managed so as hardware, such as when a wiimote is used to turn off the console. Any new wiimote can be synchronized with the Wii anytime by pressing the red sync. Do not attempt a momentary sync by pressing 1 + 2. Please note that the knobs are not likely to remain paired with the Wii since Devolution does not affect the recording of Wiimotes system file. . Against they reconnect with no problem when Devolution is launched Using a wiimote + classic controller, the Wiimote will vibrate to match the Gamecube controller emulated - This is intentional since some controllers 'retro' include a wiimote. There is no way to differentiate them in software. 's PS3 controllers support both bluetooth connection (wireless) and USB (wired). A USB connection must be used first to write the bluetooth address of the Wii in the handle (by pressing L1 + R1). L2 and R2 analog function as sears. A USB keyboard can also be connected to emulate a Gamecube keyboard. CTRL + F12 to enable / disable the keyboard. It also supports the following functions: CTRL + ALT + DEL: Devolution leave CTRL + ALT + Left: Enable / disable widescreen mode (widescreen) CTRL + ALT + Up: simulate pressing Eject (disc replacement) CTRL + ALT Lower: simulate pressing the reset button CTRL + ALT + Right: enable / disable activity led CTRL + ALT + A: enable / disable the global parameter vibrations for all handles emulated CTRL + ALT + B: Enable / disable reducing screen brightness Devolution uses parts of the Bluetooth stack lwBT: / *
http://wii.gx-mod.com/modules/news/a...p?storyid=3215
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August 26th, 2014, 01:17 Posted By: wraggster
Nintendont never ceases to improve over time, thanks to the hard work of talented and dedicated developers including FIX94 . Quick reminder for latecomers: Nintendont is a loader for running games in Wii Gamecube mode, both on Wii U Wii (in vWii mode), all from a USB device or SD card. A major breakthrough was conducted yesterday (R145), which is why we communicate through this news. Indeed, one of the latest features that were desperately just to be coded and added to the loader, namely audio streaming. games using this method of reading audio tracks were previously incompatible and playable without his Today ... they become fully functional and allows to enjoy original flawlessly soundtracks.
The compatibility list is endless to improve over the updates, and approach more perfect loader with the addition of audio streaming, to the delight of gamers Gamecube . updates merging at a fairly steady pace, you can always download the latest version at this address . Moreover, the latest versions of USBLoader GX directly integrate a module update for Nintendont. strongly advised to use the latest version of Nintendont (R147 at a time when the news is written) with the latest day of your favorite loaders (otherwise you will necessarily loss problems parameters Nintendont)
http://wii.gx-mod.com/modules/news/a...p?storyid=3216
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August 26th, 2014, 01:18 Posted By: wraggster
The homebrew scene 3DS is still timid, probably because the current conditions for the launch are quite restrictive (console in 4.1 to 4.5 + gateway linker). Still, some interesting projects are beginning to point the tip of their nose. Thus, in a few days apart, two emulators were made on GBAtemp: - blargSnes (Super Nintendo Emulator) developed by StapleButter (a Frenchy crowing! ) http://i.imgur.com/MOlCax0.jpg http://i.imgur.com/7CLbczx.jpg - 3DNES (Nintendo Nes emulator) developed by st4rk
These projects are still in their balbutiemments, but likely to become indispensable in the coming months ... and the announcement of a vulnerability on smaelum consistent user 8.x should also give a boost to amateur development to fail so badly on 3DS.
http://mobiles.gx-mod.com/modules/ne...?storyid=10024
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August 26th, 2014, 01:19 Posted By: wraggster
smealum , working hard for several weeks at fault dune development user to launch homebrew on Nintendo 3DS, has just confirmed via twitter very good news: it is fully COMPATIBLE with the last Update Nintendo (8.1.0-19E). This therefore opens the opening of the machine to the amateur programs, and, regardless of the firmware of the console. Should course remember we are talking about a flaw that USER therefore will NOT starting a native linker 3DS let alone launch any backup 3DS. Smealum having opened it a few days ago a kind of " talent contest "to create the official logo of his work, it goes without saying that his release would be imminent ... wait and see. Official website: https://twitter.com/smealum thank you to AlexxC for information .
http://mobiles.gx-mod.com/modules/ne...?storyid=10025
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August 26th, 2014, 01:40 Posted By: wraggster
YourNerdyJoe offers " Particle Demo "superb technical demo featuring a particle system for the Nintendo 3DS.
Quote:
Particle Demo is a particle demo for the 3DS (creative, I know). There two versions, a multi-threaded version of a single-threaded and release. The multi-threaded version of Utilizes two threads Where It updates the app in one hand and thread the particles in the --other. This allows the main thread to run at about 60 fps Even When particle thread Begins to lag. Does this mean while the two threads are Constantly out of sync, it causes the multi-threaded version of a nickname to-have alpha blending effect Where Some particles APPEAR to Be a darker color than others. This is due to the particle thread Continuing to draw particles started the after the frame buffer To Be copied from the GSP to heap VRAM. Since the top left frame buffer is Copied to first, more particles are rendered to the GSP heap by the time it is Copied to the top right frame buffer. When 3D is diabled, the 3DS renders the left and right frame buffers on Alternating frames. This, in addition to Some particles are just not rendering some frames Because The thread is not updating fast enough, tricks your eyes Into thinking some particles are darker When They really are flashing on and off the screen multiple times per second. singleton The threaded version of just 4096 updates all particles in the main thread application. Otherwise it works the Saami have the multi-threaded version of goal with inferior performance. It lakhs the pseudo-alpha blending effect and the text on the upper screen starts spazzing out When The frame rate drops to low (Caused by Increasing the particle size to much). Only use the single-threaded version of performance for comparison. If you want to play around with it use the multi-threaded versions. Both are from my sccm steady aim testing the multi-threaded demo is just better.
http://www.nintendomax.com/adm/index...f61de41ade427a
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August 26th, 2014, 01:44 Posted By: wraggster
huiminghao and minitroopa offer 1.3b fixed version of " nesDS "Nes emulator for the Nintendo DS.
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Change log (1.3b_fixed)
09/16/14 - recompiled by nintendo (d-ace) to revert debug debug files from 1.3a:
subscreen.c
stepdebug.c 2014-08: mapper5 update. add extra ram, wide CHRROM mirror carrier current: FDS vcr6 and sound are enabled in NSF fashion sprite0y is updated in sp-pertile fashion
http://www.nintendomax.com/viewtopic...f61de41ade427a
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August 26th, 2014, 01:45 Posted By: wraggster
t377y000 features version 1.0.3 of its engine FPS 3D game for the Nintendo DSi, " Sandbox DSi-Hybrid Engine ".
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Changes Log: (12/08/14)
v1.0.3
+ FPS boost, fixed a bug blank (thanks Foxi4)
+ rear level is now as blue as the sky. v1.0.2 update makefile + + optimized code & Some bug fixes + A Few optimized & changed more models & textures (rid of A Few graphical glitches) + major exchange to map1, map2, REPLACED + model has glitched -adjusted + cameras + Added config audio video option & option (testing) + Added option Outlining + Added motion blur option + Added option specs show game (fps counter) + Added skybowl & fps counter to tps camera running + Added to touch fps cam + small exchange to map 3 + May 4 May look familiar (for fans od ds-dsi) + Added some more scenery to map 1, 2, 4 + Some new fixed & changes to map 6 v1.0.1 + Fixed bug, cleaned / optimized Some code + map1, WAS Originally Farming for only testing models, goal now it feels more mappy : 3 + A Few optimized models & textures + wifi test freeze fixed + Some tweaked lighting + d-pad to exchange fps cam, Improved draw distance, speeded things up + Slightly Improved draw distance in touch fps + Improved draw distance & touch tps removed player model, for now ... v1.0.0 (release) + Envisioned completely Call re-code from scratch + optional camera controls 1st person, 3rd person, d-pad 1st person. (Testing) + Re-Envisioned Menus / GUI (testing) + Improved graphics, lighting, more efficient textures + custom collision system (WIP) + Audio (WIP)
http://www.nintendomax.com/viewtopic...f61de41ade427a
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August 28th, 2014, 16:15 Posted By: wraggster
Nintendo has taken a few steps to modernize its gaming experience, but downloadable content (DLC) is still a sore point; even New Super Luigi U is more of a separate (and fairly expensive) title than a proper booster pack. Today, though, there are signs that the company is getting serious about improving its less-than-stellar reputation with add-ons. Nintendo has offered a sneak peek at a Mario Kart 8 expansion that adds The Legend of Zelda's Link, F-Zero's Blue Falcon ship and eight new courses, among other things -- that's a lot of goodies to keep you coming back. It should arrive in November for $8, and Animal Crossing-themed DLC due next May will add similar numbers of cars, characters and tracks.
http://www.engadget.com/2014/08/26/n...ario-kart-dlc/
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August 28th, 2014, 16:45 Posted By: wraggster
Professor Layton vs. Phoenix Wright: Ace Attorney finally arrives in this week's US eShop update, months after its European release in late March.
CVG's review called the 3DS title a smart merger of two disparate franchises with "a lengthy story that nevertheless doesn't outstay its welcome".
Meanwhile, Mega Man fans get a double dose of new and old: Azure Striker Gunvolt, which was led by Keiji Inafune and takes heavy inspiration from the Blue Bomber's exploits, hits 3DS eShop, and Mega Man X3 arrives on Wii U Virtual Console, closing out a month of Mega Man additions.
eShop favorite SteamWorld Dig makes the jump from 3DS to Wii U, and The Fall brings Metroid-inspired gameplay to an involving story of an AI-driven suit and its fragile human occupant.
Here's the full list from Nintendo:
Nintendo eShop on Nintendo 3DS
Professor Layton vs. Phoenix Wright: Ace Attorney - Join forces with expert investigator Professor Layton and ace attorney Phoenix Wright in this unbelievable crossover adventure. Find out what new twists they bring to the courtroom as they solve puzzles and debunk witnesses' lies. Cross-examine multiple witnesses at the same time to uncover the mysteries of the magical city of Labyrinthia. Professor Layton vs. Phoenix Wright: Ace Attorney will be available in the Nintendo eShop on Nintendo 3DS at midnight ET on Aug. 29.
Azure Striker GUNVOLT - From Inti Creates and featuring the talents of Keiji Inafune, the creator of the Mega Man series, Azure Striker GUNVOLT takes the best aspects of Japanese 16-bit classics and updates them with new play mechanics and slick graphics. For a limited time, the game comes with a free digital code to download the 8-bit nostalgia-fueled MIGHTY GUNVOLT as well. Azure Striker GUNVOLT will be available in the Nintendo eShop on Nintendo 3DS on Aug. 29.
Thorium Wars: Attack of the Skyfighter - Pilot one of three Skyfighters across alien worlds to protect Earth. Push your dogfighting skills to their limits in this futuristic 3D aerial shooter, available exclusively in the Nintendo eShop on Nintendo 3DS. Click here to watch a trailer for the game.
Virtual Console on Wii U
Mega Man X3 - Every Thursday in August, Nintendo and Capcom are bringing classic Mega Man games to the Virtual Console service in the Nintendo eShop on Wii U. Mega Man X and his partner, Zero, must discover why an antivirus has failed to turn robots from destructive Mavericks into peace-loving Reploids. Run, jump, dash, scale walls, avoid obstacles and fight enemies in eight challenging stages as you hunt for the latest cure.
Nintendo eShop on Wii U
SteamWorld Dig - After its positive reception on Nintendo 3DS, indie hit SteamWorld Dig is making its way to Wii U for the first time. In this platform mining adventure, take on the role of Rusty as he arrives at an old mining town in great need. Explore an underground world full of secrets, treasure and terrors with interface elements that use the Wii U GamePad controller. Click here to watch a trailer for the game.
The Fall - Explore an alien world in this unique blend of action game play and adventure-game puzzles in The Fall, which launched Aug. 26. Take on the role of ARID, the artificial intelligence within a high-tech combat suit, as you struggle to save the suit's unconscious human occupant. Get ready for a disturbing and engrossing journey as you explore the world of The Fall. Click here to watch a trailer for the game.
Nintendo eShop Sales
Select Wii U and Nintendo 3DS games from Capcom are now up to 60 percent off in the Nintendo eShop. This offer is valid until 8:59 a.m. PT on Sept. 4.
Super Little Acorns 3D Turbo is 50 percent off (reduced from $7.99 to $3.95) from 9 a.m. PT on Sept. 3 through 8:59 a.m. PT on Sept. 24 in the Nintendo eShop on Nintendo 3DS.
Soccer Up 3D is 71 percent off (reduced from $6.99 to $1.99) until 9 a.m. PT on Sept. 17 in the Nintendo eShop on Nintendo 3DS.
Coming soon
Street Fighter 2010: The Final Fight - Sept. 1 (Virtual Console on Wii U)
Nobunaga's Ambition - Sept. 4 (Virtual Console on Wii U)
Price reduction
Tom Clancy's Splinter Cell Blacklist - is being reduced to $19.99 (from $39.99) starting Sept. 1 on Wii U.
Also new this week
Donkey Kong Jr. Math (Nintendo eShop on Wii U)
Outback Pet Rescue 3D (Nintendo eShop on Nintendo 3DS)
http://www.computerandvideogames.com...hoenix-wright/
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August 28th, 2014, 16:51 Posted By: wraggster
Nintendo is renewing its focus on engaging a tighter core gamer market, rather than just catering to a broad audience of casual players.
This is according to legendary designer and Nintendo executive Shigeru Miyamoto, who told Edge (via CVG) that: "In the days of DS and Wii, Nintendo tried its best to expand the gaming population.
"Fortunately, because of the spread of smart devices, people take games for granted now,” he added. “It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives."
Speaking of casual players who might ‘passively’ interact with a title, rather than the passionate fans Nintendo hopes to now interest, Miyamoto described the former group as “the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland”.
He even went on to call the casual group’s approach to gaming ‘pathetic’, arguing that they should make an active effort to participate in titles and try new things.
"Their attitude is, 'okay, I am the customer. You are supposed to entertain me’,” he explained.
“It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing.
“They do not know how interesting it is if you move one step further and try to challenge yourself [with more complex titles]."
http://www.mcvuk.com/news/read/miyam...gamers/0137572
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