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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 25th, 2005, 17:03 Posted By: wraggster
Help us make the biggest collection of sites for the Nintendo DS, we are looking for news, scene, coders sites and forums.
Help Nintendo DS Emulation News become the best for Nintendo DS.
Heres how to submit links
Name : Nintendo DS Emulation News
url: http://nintendo-ds.dcemu.co.uk
Type of site: Nintendo DS emulation, homebrew, scene, hardware and sometimes commercial gaming news and download site.
Click the comments and add your favourite sites 
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July 25th, 2005, 16:58 Posted By: wraggster
All sites are rubbish without new and this site strives to be the very best in the Nintendo DS arena.
So for now this will show up as a newspost but if you have any news for homebrew, emulation or pretty much anything with regards to the Nintendo DS then please post here.
More to Come today 
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July 25th, 2005, 11:13 Posted By: wraggster
In Pac N' Roll, the inhabitants of Pac-World have been turned into spheres by the evil monster Golvis' Ghost Light. Pac-Man must roll his way through Ghost-Land, collecting pellets and confronting Ghosts to save his friends and restore peace to Pac-Land. Pac N' Roll lets players control Pac-Man with the Nintendo DS stylus. Players can roll and dash around diverse landscapes such as the Castle Pac, Gyro-Jungle and Flaming Fortress as well as execute maneuvers such as hairpin turns, immediate stops and precision rolling with effortless strokes of the stylus.
<img src="http://image.lik-sang.com/images//170/ds-pacnroll-jap.jpg">
More info here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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July 25th, 2005, 10:52 Posted By: wraggster
The SNES sound chip emulator for the Nintendo DS has been updated:
What's new
Added echo/filter support! Makes a lot of soungs sound much better. Check the readme for other fixes.
Download from the <a href="http://pocketspc.pocketheaven.com/" target="_blank" >Homepage</a> or our Pocket SPC page here --> <a href="http://nintendo-ds.dcemu.co.uk/pocketspc.shtml">http://nintendo-ds.dcemu.co.uk/pocketspc.shtml</a>.
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July 25th, 2005, 06:24 Posted By: mrgrim333
Im new and lost, to tell you the truth.....Anyways I was wonding if anyone knew of any Snes emulators that record sound, Im re-making a game in flash and cant seem to find one. 
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July 25th, 2005, 03:54 Posted By: wraggster
Nintendo announced a while back that the Revolution would be backwards-compatible, and at this year's E3 it dropped the bomb about just how backwards-compatible it is: the system will be capable of playing games from every Nintendo system released to date, including the NES, SNES, N64 and GameCube.
The Revolution's online aspect plays into this as gamers will be able to download Nintendo classics released over the past twenty years and save them to either the system's built-in flash storage or to an SD card, which the Revolution will use for saving files. Third-party companies haven't announced their involvement with this plan, but it would be a shame not to see the likes of Capcom, Konami and others release their classics as well. Even still, the ability to play any Mario or Zelda console game ever released, in one place, sounds simply sublime.
Classic games will be downloaded via some sort of online service that Nintendo will set up for the system. It's unknown how this system will work, how much it'll cost to play the games or basically anything else for that matter, but Nintendo has always been kept a very, very user-friendly focus to all of its products so the Revolution's online aspect should be no different.
Getting the system online should be a snap as the Revolution will ship with built-in 802.11b and 802.11g WiFi support. Users with a wireless router should be able to hop online in a matter of minutes, maybe even seconds, if things play out as we expect them to.
The Revolution's other online aspects aren't known at this point, though it's quite obvious that online multiplayer gaming will finally be a reality on a Nintendo console. The thought of taking the likes of Animal Crossing, Mario Kart, F-Zero and other Nintendo classics online is sure to have Nintendo fans already salivating.
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July 25th, 2005, 03:52 Posted By: wraggster
I was arguing with a friend recently with regards to Nintendo's upcoming new system titled the Revolution. I explained to him that having felt shafted by my investment in the Gamecube I could no longer trust Nintendo. I reminded him that when video game magazines were feeding us tidbits of info way back in 1995 about Nintendo 64, we were overwhelmed with excitement and anticipation. Looking back, I can easily count the number of great games that came out for N64 using two hands.
Then came the Gamecube, gaming sites claimed it was the system that was going to redeem Nintendo for its lost years of providing loyal enthusiasts with the well-deserving hours of video-game gratification reminiscent of the days when Super Nintendo reigned supreme. But alas, once again as I look back, or in this case as I look at my stack of Gamecube games, I see that give or take a disappointment or two – enter super Mario sunshine and Mario Kart: Double Dash – I can easily count the number of great games that came out for Gamecube using two hands. Now, I will admit that I am certain the next instalment in the Zelda series scheduled for release this November will make up for a lot but this is my point: less than ten great games is not enough.
I suppose that part of the problem is that Nintendo has been catering more and more to a younger audience hence we see less than three releases of the Nintendo champs such as Zelda and so many bothersome sequels to Mario Party. Regardless, now that Gamecube is nearing obsoletion Nintendo is going to have to level up its status and hopefully it can when the Revolution is released sometime in 2006.
I somewhat feel guilty for trying to tackle the Revolution when we still no so little but it only seems fair since Xbox 360 and PS3 having been pumping the masses with raw synergy and hype.
So let's get started.
Apparently Revolution is the code name and not the official name (note, Nintendo said the same thing prior to the official release of the Nintendo DS). The system itself is about the size of three DVD cases stacked on top of each other and has a custom-built IBM CPU that we don't know anything about just yet.
In terms of connectivity the Revolution has built in Wi-Fi meaning you need a wireless router - an innovative idea but also a risky one as not everybody has one.
Just like with the Gamecube, you will not be able to play DVD's on it but a DVD support device will be sold separately. The case Nintendo is making with this – and I must say, I agree – is that most people own a DVD player nowadays and to manufacture the system without it makes it inexpensive to manufacture and inexpensive for the consumer; expect the revolution to be priced no higher than $350.
The system will be backwards compatible, accepting the new 5-inch discs and Gamecube 3-inch discs. In fact, a cover on the top of the system opens to reveal Gamecube controller ports and memory-card ports. This is an interesting idea except one of the main reasons the system is named revolution is rumoured to be the new controller – of which we still know nothing about! This actually scares me a bit in view of the fact that I still haven't got into the swing of using the stylus with the Nintendo DS. Consequently the Revolution could be quashed before it starts, which is the fate of so many revolutions these days, if Nintendo gets just a bit too imaginative says I. But then again, Nintendo hasn't disappointed with controllers, console-wise so far.
Unlike PS3 and Xbox 360 the Revolution is not specifically designed for HDTV as Nintendo believes most gamers could not care for it. Also worthy of mention is that the system has two USB ports, a first for a Nintendo system.
Lastly, the Revolution's internet subscription will apparently be free, a move that could single handidly turn the tide in the ongoing console wars. Games from previous Nintendo systems as far back as the original NES will be available for download but this, I'm certain, will not be free.
To finish, if you read my column a few weeks back in which I ranked the number one games for the current systems, I ranked Super Smash Bros melee the victor for Gamecube. Now, I've always said – and most people agree with me – that nothing would have been finer than an online multiplayer version. So although I've taken a considerable amount of time to condemn Nintendo for its mistakes with its current and previous systems, I will whole-heartedly admit that if done correctly, an online Smash Bros for revolution will undoubtedly give the Nintendo the best shot they've had in nearly a decade at completely turning the tables in the North American market; a revolution that is desperately needed.
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July 25th, 2005, 03:50 Posted By: wraggster
We’ll keep you posted when more info comes out on any of these. This is only the beginning.
Animal Crossing Revolution
Nintendo
2007
Online Enabled-TBA
Castlevania Revolution
TBA
TBA
Online Enabled-TBA
Cruisin Usa Revolution
Nintendo
2006
Online Enabled-Yes
Donkey Kong Adventures
Nintendo
2007
Online Enabled-TBA
Final Fantasy: Crystal Chronicles Revolution
Square Enix
TBA
Online Enabled-TBA
Kid Icarus Revolution
TBA
TBA
Online Enabled-TBA
Killing Day
TBA
2006
Online Enabled-TBA
King Kong
Ubisoft France
2006
Online Enabled-TBA
Legend of Zelda Revolution
Nintendo
2007
Online Enabled-TBA
Mario Revolution
Nintendo
2006
Online Enabled-TBA
Metroid Prime 3
Retro Studios
March 2006
Online Enabled-Yes
Pirates of the Caribbean: Dead Man's Chest
Eurocom
2006
Online Enabled-TBA
Pokemon World
Nintendo
2007
Online Enabled-Yes
Star Fox: Galaxy
Nintendo
2007
Online Enabled-Yes
Super Smash Bros. Revolution
Nintendo
TBA
Online Enabled-Yes
Xenias
Retro Studios
March 2006
Online Enabled-Yes
The Darkness
Starbreeze AB
TBA
Online Enabled-TBA
Tom Clancy's Ghost Recon
Ubisoft
2006
Online Enabled-Yes
Tom Clancy's Splinter Cell 4
Ubisoft
2006
Online Enabled-Yes
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July 25th, 2005, 03:49 Posted By: wraggster
Konami announced that it will publish the official video game based on Aardman Animation’s and DreamWorks’ “Wallace & Gromit: The Curse of the Were-Rabbit.” With huge free-roaming gaming environments, inventive action, plentiful gadgets, numerous mini games and humorous visuals that reproduce the distinctive look of the film, the game perfectly captures the fun, zany and imaginative world of Wallace and Gromit.
The cheese-loving Wallace (voiced by Peter Sallis) and his loyal dog, Gromit, make their silver screen debut in “Wallace & Gromit: The Curse of the Were-Rabbit,” a tale of giant vegetables, terrifying lupine beasts, and inventions gone awry. The film centers on the annual Giant Vegetable Competition, which Wallace and Gromit have been protecting with their latest ‘Anti-Pesto’ company, which keeps rabbits away from the would-be winning vegetable. However, a huge, veg-eating beast starts to terrorize the neighborhood and is destroying the prize exhibits. Wallace and Gromit are hired to save the day.
Konami’s Wallace & Gromit: The Curse of the Were-Rabbit video game closely follows the events of the Aardman and DreamWorks film, with players using cooperative modes to guide any pairing of Wallace, Gromit or their rabbit friend, Hutch, through four huge areas. Players are given free reign of the area as they attempt to solve the problems of the Giant Vegetable Competition. Their mission takes them from the seaside to suburbia as they venture out at night to confront the beast responsible for the vegetable-based carnage.
“Wallace and Gromit is an international property that has the rare ability to appeal to both children and adults, making it an excellent entertainment choice for the entire family,” said Geoff Mulligan, Chief Operating Officer at Konami Digital Entertainment - America. “Bringing Wallace and Gromit’s first motion picture to life in an interactive world makes for an ideal video game experience that will appeal not only to fans of the property but gamers of all ages and abilities.”
"The game has given us the opportunity to create a more adventurous environment for the characters,” commented Nick Park, Creator and Director of Wallace & Gromit. “Deeper storylines, that couldn’t be accommodated in the film, have been developed are there ready to be explored. The Were-Creatures, for example, was a theme we would have loved to include in the film. I’m delighted to say that they are here in the game”.
The game is developed in the UK by Frontier Development, the makers of previous of Wallace & Gromit video games as well as the acclaimed Roller Coaster Tycoon series.
This will be available on the PS2, Xbox, Gamecube, Phantom, Playstation 3, Xbox 360, the Nintendo Revolution and the PC.
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July 25th, 2005, 03:47 Posted By: wraggster
Apparently an insider source called 'Teddman', has spilled the beans recently on the Gaming Age forums. They say he's trustworthy because he also made some other predictions, like Jak X Racing.
Well, please take everything with a grain of salt, but here's the deal.
"I got a chance to take a quick look at the current Nintendo Revolution controller prototype today--but unfortunately, no chance to take pictures. At first, I thought it was a Wavebird.
That's because it looks just like a Wavebird, except that the GameCube face button scheme with the big A, small B, and X & Y kidney shaped buttons has been switched out for four small round buttons in a cross configuration, i.e. the traditional SNES/Playstation/Xbox setup. I believe the button color scheme used on the Revolution prototype is as follows: X (top) button = indigo, Y button = yellow, A button = green, B button = red.
Instead of the "Nintendo GameCube" logo in the across the center of the controller, it said "Nintendo Revolution," using the same GameCube font. The analog sticks were placed in the same locations as on a GameCube pad, as were the shoulder triggers. Keep in mind I only got a brief look at an image of the controller (5-10 seconds) and it was a top-down view so I couldn't see what was going on on the bottom side of the pad.
I was told that it'll evidently be wireless by default and no highly rumored special functions like gyroscopic technology or touchscreen pads were currently implemented or had even been hinted at by Nintendo. Also, "this is just a prototype, sometimes they change a lot before system launch, or sometimes, like in the case of the N64, the prototype was nearly the same as the final controller."
I realize this is pretty anticlimactic since the Revolution controller is being hyped as the super-secret linchpin of Nintendo's radically different next console, and here is it looking like a Wavebird with a different button configuration. Just remember, it's possible that Nintendo could still be holding back a lot of functions from the developers until later in order to preserve the shock & awe...
At least this should at least put to rest all those bogus rumors about prototypes people have seen at developers' offices with touchscreens, gyroscopes, hologram interaction, etc. As it stands, this is all developers have access to."
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July 23rd, 2005, 11:19 Posted By: wraggster
The show may have ended its run on Japanese television late last year, but Fullmetal Alchemist is still going strong in Japan. Fullmetal Alchemist DS (DS stands for Dual Sympathy in this case), the first DS entry in the Fullmetal Alchemist game series that has had a successful run so far on the PS2 and Game Boy Advance. Fully titled Fullmetal Alchemist: Dual Sympathy (Hagane no Renshinjutsu: Dual Sympathy in its Japanese form), the game takes the form of a side scrolling action game. Dual Sympathy has you use alchemy skills as you fight enemies, making use of standard attacks and "gimmick" attacks based off items located on the play field. The stylus is put to use as you draw your own alchemy spells on the lower screen.
<img src="http://image.lik-sang.com/images//170/nds-fullmetal-alchemist-jap.jpg">
http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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July 23rd, 2005, 11:16 Posted By: wraggster
Nightmare Troubadour: Players tap the screen to deal, draw and flip cards. The top screen plays out the action in full 3-D. Summon monsters and enter classic Yu-Gi-Oh! battles as players try to keep their life points from fading away. The game offers a "detail" feature that lets players zoom in and get more info about their cards. It's classic Yu-Gi-Oh! fun for fans of the game.
<img src="http://image.lik-sang.com/images//170/ds-yugioh-jap.jpg">
http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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July 23rd, 2005, 11:03 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has posted news and screenshots of a new Sega Master System emulator he is working on for the GBA (It will work on Nintendo DS and Gamecube Gameboy player too), heres what he said:
Most of the SMS emulator are in working condition now, it plays Phantasy Star without a hitch which was one of the major reasons for making my own (and it has multiboot support also). Now I just need to make/get hold of a builder for it, anyone interested in helping out?
shots below, looks good for gba fans 
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