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Thrust GBA Review

by Steveola

Thrust Developer - Matthew R. Partridge

Anyone have a Commodore 64 back in the 80’s?

If you did, then the chances are you came across this game at some time. It was a huge hit, and rightly so.

At first glance you may think, “huh, that doesn’t look so special”, and you would be right, the vector graphics are functional, but where this game really shines, is in the gameplay.

The object of Thrust is to fly around avoiding / shooting gun emplacements and stealing orbs without hitting anything or running out of fuel. Once you have collected an orb your ship handles differently and becomes more difficult to control. You also have the option of destroying the nuclear reactor on each planet on your way out for bonus points.

The major factor in Thrust is the realistic gravity effects, each planet you visit has a different level of gravity, this directly affects the way you attempt the level.

You have to give this game a lot of patience when you first play it, but it will ultimately reward you with a satisfying gaming experience.

This is one of the best homebrew games I have come across, game designers these days seem to have forgotten that a game doesn’t have to have snazzy graphics and polyphonic surround sound to be any good.



Thrust would maybe have benefited from a password system, so that you don’t have to play the same levels over and over, but apart from that minor criticism, I think this is a top notch piece of homebrew software, and you should give it a go.

Thrust can be downloaded here:

Reviewed by Steveola


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