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September 2nd, 2012, 01:11 Posted By: wraggster
Before we delve into what we want from future entries in the Metroid series, let's take a moment to consider what we think might happen, based on previous games, and good old-fashioned rampant speculation.
The two Wii titles offer a lot of clues, if not to the story - future Metroids will almost certainly involve Space Pirates and phazon - but to the thinking behind recent changes, which will likely continue into development of the next game.While the first two Metroid Primes toyed with plenty of new ideas - the second more so, introducing a Zelda-style dark world into the equation - Corruption was the first to challenge one of the fundamental concepts of the series: that Samus always acts alone.
Quite a lot of the early game was spent in the company of fellow bounty hunters, or space marines who would feel more at home in Halo. If the previous games evoked the tense, scary Alien, then Metroid Prime 3 was more like Star Wars: an epic space opera that encompassed multiple planets, and had a bigger vein of narrative running through it.
Other M famously featured an even greater focus on story, piling ever more characters onto the set and giving each of them much, much more to say. As a sequel to the lonely platforming of Super Metroid it was almost blasphemous, delving into Samus' past and personality in ways that were disappointing to a lot of fans.
http://www.computerandvideogames.com...s-big-shooter/
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September 2nd, 2012, 16:24 Posted By: wraggster
Jason Rohrer's virtual board game Diamond Trust of London was the first retail DS game to be crowdfunded via Kickstarter, and now it's followed up that achievement by being the first DS game to be available outside of Kickstarter after a successful drive. In other words, you can just buy a copy now.
Rohrer is selling Diamond Trust directly from his website for $30. A counter on the site shows that there are around 4,500 copies left as of writing, which doesn't seem like very many copies at all. While missing out would teach you a lesson about scarce resources, much like we're sure the game would, it seems like a less fun way to learn.
http://www.joystiq.com/2012/08/31/di...f-kickstarter/
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September 2nd, 2012, 22:10 Posted By: wraggster
But one day the tournament will be over. And we'll wake up the next day stone-cold sober, suddenly aware that where our girlfriends and cats once stood, now lie piles upon piles of useless Jack Butland and Aleksandr Kerzhakov duplicate stickers. If only there was a way to make practical use of them. For example, by summoning a real-life Kerzhakov to cook us bacon and eggs, or by magicking up a Lars Bender clone to nip the shop on a Toffee Crisp run.In other words, if only life were more like Paper Mario: Sticker Star. In this fourth instalment in the Paper Mario series you see, stickers are the most magical, wonderful thing you could possibly own, and they're everywhere.
They're plastered on trees, hidden behind bushes, parped out by defeated enemies - they're all over the shop. Some can even be found taping parts of the scenery to the ground. Give 'em a yank and - volia! - papercraft staircases, bridges and other features unfold before your eyes.
http://www.computerandvideogames.com...d-mario-magic/
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September 2nd, 2012, 22:35 Posted By: wraggster
FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costas (http://www.rastersoft.com/fbzx.html) and ported to Wii by Oibaf.
FBZX Wii can be found on google code at fbzx-wii.googlecode.com
The port uses SDL Wii.
[h=2]Features[/h]The main features are:
- Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A, the Spanish 128K and the NTSC 48k. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
- Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
- In precision mode floating bus and interrupt timing are accuratly emulated.
- Frambuffer resolution at 640X480 or 320X240.
- Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
- Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.
- Supports POKE files.
- Supports ZIP files.
- FTP client.
- Emulates up to 2 joysticks of types: kempston, cursor and sinclair1 and sinclair2.
- All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
- Virtual keyboard support.
- Emulates the Interface I and Microdrive.
- Emulates the ULAPlus
- Based in a new, fully free, Z80 emulator (Z80Free).
Version 6 - Added mdr and tape file creation menu
- Added poke menu
- Added poke file management
- Added zip support and archive browsing
- Added ftp client and browsing
- Support for ABC/BAC/ACB stereo
- Improved snow emulation
- Improved speed emulation
- Fixed bug in SNA format
- Fixed bug in AY-3-8912 emulation
http://fbzx-wii.googlecode.com/files...-v6-bin.tar.gz
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September 2nd, 2012, 22:37 Posted By: wraggster
Digger was released on PC in 1983 by Windmill software. Andrew Jenner loved it so much that he created an open source version called Digger Remastered. The object of the game is to get as many points as possible by eating all the emeralds and bags of gold. The Hobbins and Nobbins don't seem to like you doing this and they will try to stop you. You can terminate them by squishing with the gold bags, eating them after you get the magical cherry powerup or shooting them with your slow to recharge fireball.
2012-09-02 v0.2 Bonus mode displays correctly
Two player support (start the game with controller 2 to 4)
http://gtamp.com/forum/download/file.php?id=1184
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September 3rd, 2012, 00:21 Posted By: wraggster
CaH4e3 released a new version of his FCEU MM (NES emulator with improved mappers support based on FCE Ultra). Changes:
- UNIF AC-08 - fix;
- UNIF AC08 - new dump "Green Beret (FDS Conversion, WM)" support fix;
- UNIF BB - new dumps "Bubble Bobble (CHR-ROM version)" and "ProWres (LE05 hacked)";
- UNIF KS7030 - new dump "Yume Koujou Doki Doki Panic (FDS Conversion)(Kaiser)(KS7030)[U][!]" dump;
- UNIF KS7031 - new dump "Dracula II (FDS Conversion)";
- UNIF LH32 - new dump "Monty no Doki Doki Daisassou (FDS Conversion)";
- UNIF LH53 - new dump "Nazo no Murasamejou (FDS Conversion)";
- UNIF YOKO - fix reset/memleak;
- mapper 23 - savestate fix;
- mapper 43 - fix according to hardware tests.
File: Download
News source: http://cah4e3.shedevr.org.ru
via http://emu-russia.net/en/
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September 3rd, 2012, 00:21 Posted By: wraggster
CaH4e3 updated his site with the following message:
- A couple of FDS Conversions has arrived recently, now I can put them in one batch and release the dumps. There were a lot more FDS conversions to find and dump to complete my FDS Conversions list, but these ones are good enough to obtain too. So sad, dumps of the FDS conversions are not so exciting, as carts itself, but they are hard to find just now. In any case, you always can play the original. But... All these dumps are supported by the latest FCEUmm, of course.
- Falsion (FDS Conversion, Whirlwind_Manu)(Unl)[!]. First, one of at least two versions of the FDS game "Falsion" popped out, Whirlwind Manu version has no Konami copyrights on the screen, and obviously there is no extra sound effects on the pirate cart. But it's still some kind of rare. Second known version of that game was made by Kaiser and has it's copyright on the screen.
- Green Beret (FDS Conversion, Whirlwind Manu)(Unl)[U][!]. Second one, less rare, can be found here in Russia too, but there is a lot more on Taiwan. Green Beret is a Whirlwind Manu conversion, and unlike the previous conversion, has all the Konami copyrights on the title screen. This version mostly the same as original version.
- Monty no Doki Doki Daisassou (FDS Conversion)(Unl)[U][!]. Third, mostly hard to find cart just now, but still possible to find from collectors (thanks jjaeheee!).
- Bubble Bobble (FDS Conversion, CHR-ROM version)(Unl)[U][!], ProWres (FDS Conversion, LE05 simplified)(Unl)[U][!]. And last two, dumped a longtime ago, but emulated only now. Bubble Bobble is totally different version from at least two other known revisions, which consist only of 128K PRG ROM and has VRAM on board. This one uses only 64K or PRG ROM and 32K or CHR ROM instead of RAM. There is no other visible differences between these and other revisions thought. ProWres is a simplified version of the other known FDS Conversion of that game, this one include only 32K or PRG ROM (instead of 32K + 2K in original version), and mapper seems simplier.
News source: http://cah4e3.shedevr.org.ru
via http://emu-russia.net/en/
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September 3rd, 2012, 00:23 Posted By: wraggster
MSX/MSX2/MSX2+ emulator for Nintendo DS has been updated. Changes:
- Fixed a stack overflow that made the emulator unstable.
- Fixed a state save bug with megarom mapped in 16 KB.
- Supports up to 1024 files (ROM, DSK and CAS) in each folder.
- Compiled with devkitARM r41, libFAT 1.0.11 and libnds 1.5.6+.
- The folder image is no longer displayed if it's already displayed.
- The /Pics folder and file names beginning with a dot are no longer displayed in files list.
File: Download
News source: http://www.alternate-fmsxds.webs.com
via http://emu-russia.net/en/
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September 3rd, 2012, 00:24 Posted By: wraggster
Nothing much to report, I am still on my "coding break" and focusing on my other hobbies that I have been neglecting during the past three years I have been working on DSx86. I do have some DSx86 -related news, though. Sverx, who already optimized my smooth screen scaling algorithms once before, came up with even faster method of handling this scaling. I will update the DSx86 screen scaling algorithm to use his latest invention in the next DSx86 version (when I get back to coding :-). Meanwhile you can read more details about his scaling method in his blog. Thanks again Sverx!
http://dsx86.patrickaalto.com/DSblog.html
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September 3rd, 2012, 00:30 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-19225.html
ICE64 is a Nintendo N64 emulator based of the code from 1964mod.
Quote:
ICE64 v3.1(Beta) is released!
posted Aug 31, 2012 6:11 AM by Pokefan 999 [ updated Aug 31, 2012 6:19 AM ]
ICE64 beta releases are meant for ICE64 testers and advance users who knows the risk involved.
Normal users should use v3.0(Final) or wait for v4.0(Final).
Core Changes
correct the "Download Plugins", "ICE64 homepage" & "Online Help" website link
refactor and rewrite portion of Core framebuffer handling codes
rewrite part of DMA functions logic (experimental)
new PI_IO_Timer, PI_IO_COUNTER_TYPE & PI_IO_Timer_Event
new PIcount , SPcount & SI len check
new SI status check for SI DMA interrupt and fix SI timer bug for CPU check interrupt
new parm for check and invalidate compiled blocks for dma and related functions
rewrite Flashram handling logic and update related functions (experimental)
new error check
new Flashram Status check function
new PI DMA logic check for flashram
refactor and rewrite flashram command handling logic
new DMA IO status check logic
partial rewrite of loadstate logic and related functions
partial rewrite of dyna fetch handling logic and related functions (experimental)
update rom close logic
???(experimental)
codes cleanup to improve stability
minor audio codes update
ICE64 v3.0(Final) is released!
posted Aug 17, 2012 11:11 AM by Pokefan 999 [ updated Aug 20, 2012 2:27 AM ]
Core Changes
remove debug opcode check
new address boundary check for PI, SP, SI and AI
minor update to flashram codes
fix a SRAM read mem bug
new audio interrupt check function
update SP task function codes
new aud calculation logic for MusyX
allow NBA Showtime to use higher CF at 4X speedup
minor update to gfx interrupt check codes
minor update to audio plugin interrupt check codes
correct one of signal register typo(?) pointing to wrong register
new SP task trigger from SP status register
update Core Audio handling codes
substantial speed gain for almost all games (need to recheck and update games setting)
speedup frame transition during game play by removing lag from source codes
remove hack codes from new timer event
handle new timer event type
testing with "Delay DMA & AI"
additional flush register codes for some opcodes
remove wrong countdown
minor update to Empty, B and BR type codes
update some register cache functions codes
minor update to audio plugin codes
minor update to gfx plugin codes for stability purpose
fix texshift bug affecting flashram game
HyperBike no longer crash during boot after Paper Mario
Chameleon Twist 2 no longer crash during boot after Derby Stallion
Games Improvement
Taz Express, NBA Showtime & NFL QBC 98 are working and playable
TAZ has some intro text bug and need to work on no buffer clearing codes
NBA Showtime is very timing sensitive and may hang during gameplay
recommended settings work for me @ 40 - 50 VI/s
need to further optimize sound and game stability
Pokemon Stadium missing winning slot pokemons are now visible after winning a stadium battle badge
Indy Racing 2000 can go in-game with no Audiosync at 3X speedup
In-Fisherman can run at max VI/s with no Audiosync and no "SP DMA Read Error" at CF3
Power Rangers in-game voice sync with text display with no Audiosync, fix ugly vertical strip after clearing each level, faster intro framebuffer effect display
fix AeroFighter´s Assault voice overlap in intro cutscene using CF1 at max VI/s
fix random hang for Conker, TGR2 etc (verified in tests only)
fix Mario Golf 64 regression
fix Pokemon Stadium 2 regression from NICE64 v2.1.0
fix TGR2 flickering tutorial race help text together with intro fullscreen switch issue (both affect each other)
fix Paper Mario framebuffer regression at intro cutscene
fix V-Rally 99 regression
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September 3rd, 2012, 00:36 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-19212.html
A new build from the NES emulator FCEUltra-Win32-mappers-modified has been released. This emulator is based on FCEUltra source code snapshot (fceu-0.98.13).
Quote:
Changelog:
30.08.2012
UNIF AC-08 - fix
UNIF AC08 - new dump "Green Beret (FDS Conversion, WM)" support fix
UNIF BB - new dumps "Bubble Bobble (CHR-ROM version)" and "ProWres (LE05 hacked)"
UNIF KS7030 - new dump "Yume Koujou Doki Doki Panic (FDS Conversion)(Kaiser)(KS7030)[U][!]" dump
UNIF KS7031 - new dump "Dracula II (FDS Conversion)"
UNIF LH32 - new dump "Monty no Doki Doki Daisassou (FDS Conversion)"
UNIF LH53 - new dump "Nazo no Murasamejou (FDS Conversion)"
UNIF YOKO - fix reset/memleak
mapper 23 - savestate fix
mapper 43 - fix according to hardware tests
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September 3rd, 2012, 00:38 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-19210.html
A new version of sixtyforce, a N64 emulator for Mac OS X has been released.
Quote:
News
To celebrate sixtyforce 0.9.6 has been released! This is a major update that improves nearly every part of sixtyforce. Check out the release notes for more information.
This version has been tested quite a bit, but if you find any bugs make sure to send them in.
Note: This version removes support for PowerPC Macs.
sixtyforce 0.9.6 release notes
This version requires Mac OS X 10.5 or later on an Intel Mac.
There are a huge number of improvements including...
* Application improvements.
* 64-bit Intel support.
* Code-signed for Mountain Lion.
* Updated to use modern APIs everywhere possible.
* USB game controllers can now be plugged and unplugged with sixtyforce running.
* Added default settings for several new game controllers.
* Improved freeze state reliability.
* Fixed a bug that caused stereo audio to have the left and right channels swapped.
* Lots of other bug fixes.
* Emulation improvements.
* 64-bit addressing code generation.
* Fixed bugs in the emulation core.
* Fixed rounding mode issues.
* Fixed bugs with unmasked interrupts.
* Updated to use modern memory protection.
* Improved boot emulation.
* Graphics improvements.
* Faster texture conversions and non-power-of-two textures.
* Improved state saving and restoring.
* Fixed some color combiner problems.
* Fixed some scissoring problems.
* Fixed some near-clipping problems.
* Fixed the GoldenEye sky.
* Basic Conker´s Bad Fur Day support.
* Began implementing real frame buffer support.
* Removed obsolete preferences.
Note: This version has removed support for PowerPC Macs and the iShock controller force feedback.
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September 3rd, 2012, 00:47 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...63f553fbb7b242
King Toad Version 0.9.7.1 features of " Wii RetroArch "porting multi-platform emulator" Retro Arch "for the Nintendo Wii.
Quote:
-------------------------------------------------- ----------------------------
EMULATOR / GAME WII PORT WITH CORES bundled
-------------- -------------------------------------------------- --------------
The Following emulators / games ported to Have Been RetroArch and are included in
the Wii release of RetroArch. For more information about 'em, see the included 'retroarch-libretro-README. txt 'file. - Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (**) - FCEUmm (Nintendo Entertainment System) [recent SVN version] - Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP] - Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis / Mega Drive | Sega CD) [version 1.7.0] - Next Snes9x (Super Nintendo / Super Famicom) - Next VBA (Game Boy Advance) (*) - prboom (for playing Doom 1/Doom 2/Ultimate Doom / Final Doom) - Fast Mednafen PCE (PC Engine / PC Engine CD / Turbografx 16) - Wonderswan Mednafen (WonderSwan / WonderSwan Color / WonderSwan Crystal) All of the emulators listed above are the latest versions currently available. Most of Them Have Been SPECIFICALLY optimized so That They Will run better on Wii (some games Would not reach fullspeed optimizations without thesis). * Some games do not run at fullspeed on Wii (VBA Next is a RetroConsole Level 2 emulator port). It will be replaced by a port of gpSP in the near future. ** The biggest Neo Geo ROMs That can be loaded are around 23 + MB in size, Such as Real Bout Fatal Fury 1 and King of Fighters '96. - -------------------------------------------------- -------------------------- WHAT EXTENSION ARE SUPPORTED BY EACH CORE ----------------- -------------------------------------------------- ----------- - prboom wad | wad - Next smc snes9x | fig | sfc | GD3 | GD7 | dx2 | bsx | swc | zip | SMC | FIG | SFC | BSX | GD3 | GD7 | DX2 | SWC - Genesis Plus GX md | smd | bin | gen | zip | MD | SMD | bin | GEN | ZIP | SMS | SMS | gg | GG | sg | SG | cue | CUE - VBA GBA Next | gba - FCEUmm nes | NES | Uni | UNIF - Gambatte gb | gbc | dmg | zip | GB | GBC | DMG | ZIP - Final Burn Alpha zip | ZIP - Mednafen PCE pc | PCE | cue | CUE - Mednafen Wonderswan ws | WS | wsc | WSC RETROARCH CONSOLE ------------------------------------------------ ------------------------------ v0.9.7.1 (WII ONLY) ----------- -------------------------------------------------- ----------------- - (FBAcores CPS1) Sound crackling / popping fixed - (FBACores CPS2) Sound crackling / popping fixed - (FBACores NeoGeo) Sound crackling / popping fixed - Fixed left / right audio channels Being in reverse outcome - Filebrowser filters now supported by core extensions - Fixed performance issues in filebrowser (XBOX 1/Wii) Made 1/Wii year Xbox port. - (LIBRETRO) Added FAST Mednafen PCE, and Mednafen cores Wonderswan - (360) Added Genesis Plus GX 360 to official release - (Genesis Plus GX) Updated to v1.7.0 - (PS3) Improved GUI - (360) Improved UI - (ALL) Improved stability / error trapping - (ALL) extract ZIP expanded modes - it can extract the contents of a ZIP file to the current directory, and / or to extract current IMMEDIATELY dir and load the first ROM / game file. - Too many things to mention
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September 3rd, 2012, 21:26 Posted By: wraggster
Even if you’ve bought it before, it’s essential that you pick up the final edition of Nintendo Gamer.
Future Publishing's independent Nintendo-focused magazine was closed last week, though the Nintendo Gamer website will continue to run.
The magazine's editor Nick Ellis wrote a farewell note in the final issue stating that the move "draws the curtain on 20 years of independent Nintendo mags from Future Publishing".
Future Publishing's independent Nintendo magazines began in 1992 with the launch of Super-Play. It continued to publish Nintendo magazines including N64 Magazine, NGC and NGamer before rebranding to Nintendo Gamer.
Here’s a selection of some of our favourite moment from the final issue
http://www.mcvuk.com/news/read/farew...ctures/0102237
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September 3rd, 2012, 22:20 Posted By: wraggster
Rollercoaster Tycoon 3D will finally arrive for 3DS on 26th October, publisher Namco Bandai has announced.The game will feature a new campaign mode, Coaster Story, which blends tutorials and challenges with a story and unlockables.Rollercoaster Tycoon's PC controls have been transferred to the 3DS touchscreen, and you can use the gyro sensor to tilt your view.You'll also be invite StreetPass Miis into the game, and photograph yourself on rides.You can even share your 'coaster creations through StreetPass, swapping designs for stomach-churning rides.The game was initially set to launch in March, before unexplained delays took hold. 3DS developer n-Space said at the time the game was complete and ready to release - no reason has been given for the seven month delay.
http://www.eurogamer.net/articles/20...k-release-date
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September 3rd, 2012, 22:28 Posted By: wraggster
Upcoming Double Fine adventure The Cave will be released on the Wii U eShop, the developer has announced.The labyrinthine platformer was previously announced for download on PC, PlayStation Network and Xbox Live Arcade. It'll arrive in early 2013.The Cave is the latest creation from Monkey Island mastermind Ron Gilbert. It'll mix Metroidvania platforming with Gilbert's trademark humour.News of a Wii U release emerged from PAX 2012 (thanks, Joystiq), via Double Fine representative Greg Rice.No details were given of how the Wii U's GamePad tablet might be implemented."The Cave may be mysterious and sultry, but it's also strangely comforting", wrote Eurogamer's Jeffrey Matulef during our The Cave preview earlier this year. "For old-school adventure gamers I suspect it will feel a lot like coming home."
http://www.eurogamer.net/articles/20...or-wii-u-eshop
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September 4th, 2012, 02:16 Posted By: wraggster
[Andres] wrote in to share his USB for NES controller project (translated). It enumerates as a USB keyboard and is easily mapped on most emulators. Over the weekend we looked in on an AVR programmer used for this purpose. [Andres] went a different direction, using a PIC microcontroller and eventually incorporating his circuit into the body of the controller.
The prototype circuit can be seen above. [Andres] uses a breakout board for the PIC 18F4550 to test the circuit. The chip has native USB support, and reading the button states from the controller’s shift register is a snap. You can see him using this test rig to play Super Mario Bros. on an emulator in the video after the break.
The second iteration of the project moves from breadboard to a soldered circuit. A 18F2550 is used as it comes in a rather small DIP package. If the legs are flattened there’s room inside the controller case for it, along with a few capacitors and a crystal. The original controller cord is removed to make way for a USB cable.
http://hackaday.com/2012/09/03/pic-b...es-controller/
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September 4th, 2012, 02:19 Posted By: wraggster
The Wii U version of Mass Effect 3 will not feature support for a 1080p resolution.
So confirmed Straight Right CEO Tom Crago, stomping on a Nintendo Power rumour claiming otherwise."The game will run at 720p," stated Crago, according to Official Nintendo Magazine.
Straight Right is the developer handling the Wii U port of the BioWare game, which publisher EA confirmed will be a launch game for the Nintendo console later this year.
BioWare's first ever title on a Nintendo home console will feature a new control scheme designed to incorporate the Wii U GamePad, as well as "bonus DLC including the Extended Cut, an interactive back story covering previous events in the Mass Effect universe, and Mass Effect 3′s critically acclaimed multiplayer experience".
http://www.computerandvideogames.com...-run-in-1080p/
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September 4th, 2012, 02:26 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2646 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2646
Taseditor: fixed bug in LagLog
http://www.mediafire.com/?01mjfmrgoo621ai
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September 4th, 2012, 02:27 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.0-765 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Fix broken build when using SDL from Externals.
The problem here was the logic that detects SDL in the main CMakeLists.txt
is not the same as it is in DolphinWX/CmakeLists.txt to set libraries. When
using SDL from Externals it failed at link time because -lSDL was never set.
This fixes the problem by using the same condition logic to set the libs
as used when detecting SDL in the first place.
http://www.mediafire.com/?ckyy2vgsm3ap5m9
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September 4th, 2012, 02:28 Posted By: wraggster
via http://www.emucr.com/
nds4droid v8 is released. nds4droid is a free, open source Nintendo DS emulator for Android based on DeSmuME. It is currently in it's infancy but does support most of the features one would expect in an emulator.
nds4droid v8 Changelog:
- Completely customizable controls! You can adjust the size and location of the on screen touch buttons, or disable them entirely and map them to hardware keys
- Support for all orientations (no longer locked to portrait mode)
- Minor speed improvements
- Updates the Korean translation
- Adds a partial Portuguese (Brazil) translation
- Adds a partial Chinese (Simplified) translation
http://www.mediafire.com/?cs24612992kaq65
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September 4th, 2012, 02:29 Posted By: wraggster
via http://www.emucr.com/
Nintendulator 0.975 beta (2012/09/02) is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
http://www.mediafire.com/?9y0wsxp05398ayw
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September 4th, 2012, 02:30 Posted By: wraggster
via http://www.emucr.com/
lsnes rr1 delta13 epsilon1 is released. lsnes is a SNES rerecording emulator based on bsnes core.
lsnes rr1 delta13 epsilon1 Changelog:
- Memory search: More methods
- Preserve movie if loading in RO mode (other rerecording emulators behave this way)
- Fix a corner-case in bulletproof recording check.
- Redesign the entiere ROM loading.
- Support DnD on ROMs.
- Relayout menus.
- Standalone key config dialog.
- Show bindings in more user-friendly format.
- Pipedec support (dump those super-long runs in one segment).
- Fix uninitialized variables in bsnes v085 (Caused desyncs in Shadowrun).
http://www.mediafire.com/?nnnrnnfg9og8ngq
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September 4th, 2012, 02:34 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2012/09/01) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Update resize.js to latest (AMD Athlon series x86-64 slow division workaround)
http://gameboy.grantgalitz.org/
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September 4th, 2012, 02:39 Posted By: wraggster
via http://www.emucr.com/
Sixtyforce v0.9.6 is released. Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.
Application:
- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.
Emulation:
- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.
Graphics:
- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.
http://www.mediafire.com/?p913c8xdd8phhfa
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September 4th, 2012, 02:40 Posted By: wraggster
via http://www.emucr.com/
Mupen64Plus HG (2012/08/29) is compiled. Mupen64Plus is a N64 emulator and plugins for Linux, Mac OSX, and FreeBSD. Mupen64Plus is a plugin-based N64 emulator for Linux which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and Glide64.
Mupen64Plus Features:
* Dynamic recompilers for 32-bit (x86) and 64-bit (amd64) machines
* 3 OpenGL video plugins: glN64, RiceVideoLinux, Glide64
* Hi-resolution texture support in Rice Video
* LIRC Infrared remote control support
* Rumble Pak support
* Graphical R4300 debugger
* Cheat system with gameshark code support
* Speed adjustment with smooth sound output
* GTK2-based GUI
* Qt4-based GUI
* Command-line options for integration into other systems
* Installation support for multi-user systems
Mupen64Plus HG Changelog:
mupen64plus-audio-sdl
- Volume handling fixes
http://www.mediafire.com/?7z0kzc6cx7moj2x
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September 4th, 2012, 02:44 Posted By: wraggster
via http://www.emucr.com/
Gekko Git (2012/08/29) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.
Gekko Git Changelog:
* commented out multicore mode for dynarec - this is broke, and fixes dualcore mode for gpu and cpu
http://www.mediafire.com/?omrm8mzmr2glzpu
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September 4th, 2012, 14:58 Posted By: wraggster
Today ive also found time to update our WiiU site, Obviously until its released we wont know all the Games and accessories but using Amazon.com we have put links to all the main games that are due to be released on the follow up to the Nintendo Wii. Also both versions of the WiiU Console have been linked to.
With the WiiU Nintendo will be hoping to replicate the massive success of the early days of the Nintendo Wii and with the Tablet controller youll get iPad like controls but also conventional controls. Its sure going to be very interesting to see how they fully utilise the Tablet pad. Personally i think the console could become the RTS Dream Console, but like always we will have to wait and see how powerful it is and the quality of the games released and being written for it.
Anyway before i bore you to death check out our WiiU News site here --> http://wiiu.dcemu.co.uk/ for the latest in WiiU News and releases.
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September 5th, 2012, 01:17 Posted By: wraggster
There are some who are of the opinion that Sony’s biggest mistake was not having a Dragon Quest, Final Fantasy or Monster Hunter game ready for Vita’s Japanese launch.
And that’s not a mistake that Nintendo intends to make.
Andriasang reports that Square Enix will take to the Tokyo Game Show stage later this month and unveil new details of its Monster Hunter game for Nintendo’s Wii U, which itself will be out before the end of the year.
Specifically, the Wii U title will be a port Dragon Quest X.
While Dragon Quest remains quite a nice title in Western market, it Japan it ranks alongside the likes of Monster Hunter and Final Fantasy in the most triple of triple-A franchises.
Gaining early traction in Nintendo’s strongest territory remains Wii U’s best prospect. With the games market undergoing a dramatic shift to smartphone and tablet gaming, as well as free-to-play models, valid questions remain about the very viability of a new console generation.
Nintendo can no longer be certain about the popularity of its hardware outside of Japan, so ensuring a quickly success in its home country will at least support third party confidence and hopefully allow the Wii U ball juggernaut to begin chugging.
http://www.mcvuk.com/news/read/if-in...-wii-u/0102288
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September 5th, 2012, 01:51 Posted By: wraggster
According to yet another Wii U release date rumour, Nintendo's new console will be out in US on November 11 for a base price of $249.99.
The source is a supposed listing on the login-assess-only site of VPD - Video Product Distributors, who has Amazon among its distribution clients.Interestingly, the listing snapshot (pictured, viaGoNintendo), shows three release SKUs priced at $249.99, $299.99 and $349.99.
Could Nintendo be offering gamers the option to bundle more than one Gamepad controller with higher-priced Wii U packages? We hope so.
This isn't the first time the console's been tipped for a November launch. Gaming accessory maker PDP apparently leaked a November 18 North American release date for the Wii U during a GameStop managers' conference, where they were detailing upcoming products, but has since moved to curb the spreading rumour, calling it 'a misunderstanding'.
Predictably, Nintendo is blocking its ears and humming loudly in response to the barrage of Wii U release rumours.
Nintendo will host a Wii U-focused press event in New York City on September 13, at which a US Wii U release date announcement is expected.
http://www.computerandvideogames.com...11-250-report/
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September 5th, 2012, 21:45 Posted By: wraggster
Ace Attorney 5 is headed to 3DS and will be playable at the Tokyo Game Show later this month, according to Japanese magazine Famitsu.
Andriasang brings word that a 15-minute demo will be on the show floor at TGS, which kicks off on September 19. Phoenix Wright returns as the lead character in a game set one year after the events of Ace Attorney 4 and will be joined, Famitsu says, by a mysterious girl in yellow.
Series director Shu Takumi, however, is not involved - he's busy with Level-5 collaboration Professor Layton Vs Ace Attorney. Motohide Eshiro, producer of DS RPG Okamiden, is the game's producer, with Takeshi Yamazaki serving as scenario director and music by Noriyuki Iwadare, composer on Ace Attorney: Trials And Tribulations and Kid Icarus: Uprising.
http://www.edge-online.com/news/ace-...5-revealed-3ds
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September 5th, 2012, 21:47 Posted By: wraggster
The Legend Of Zelda series will be released for Wii U in 2014, a Nintendo Japan source claims, adding that Link's Wii U debut is being developed by the biggest team ever to work on a Nintendo game.
Speaking to Wii U Daily, the source - who spoke on condition of anonymity but seems reliable, having previously revealed in advance Wii U's achievement system and that Nintendo was working on a social network of sorts, which turned out to beMiiverse - claims that the game's visual style will closely resemble that of Wii swansong Skyward Sword.
"Nintendo is sticking to the core values of Zelda, while trying to appeal to a wide range of gamers, casual and hardcore [alike]," the source said. "They feel they've found the sweet spot with Skyward Sword, and they're continuing this approach with the Wii U Zeldagame."
"Hundreds" of people are working on the game, which will have been in development for four years by the time it appears on shelves. Development is being led by Skyward Sword director Eiji Aonuma.
"It'll end up being the most expensive game they've made to date," the source claims. "It's a huge investment for [Nintendo] in money and manpower - this is Rockstar/GTA territory."
The source puts that claim in context by adding that the first test dungeon Nintendo produced, which was set in a forest and ran on early, buggy Wii U hardware, was "bigger than Hyrule Field inOcarina [Of Time]… Its scope and details are unlike anything you've seen in a Zelda game."
While Miiverse will be used to let players leave hints for one another, online multiplayer was never part of Nintendo's plan; despite Wii U's greater emphasis on online functionality, it is sticking resolutely to Zelda's long-established gameplay template. The principal advances, it appears, will be visual.
"They're using a new, state of the art engine that's being built from the ground up in parallel with the game," the source claims. "It's got the most advanced visual features Nintendo has ever made, and includes a lot of thirdparty tech like Havok for physics and rendering middleware from Umbra."
It's little surprise that Nintendo is also ensuring that Zelda makes convincing and unique use of the Wii U's GamePad controller and its built-in screen. "It'll have some [revolutionary] gameplay. It has stuff that would never be possible on any console, and it's not just one cool feature, it's one cool feature after another.
"Each dungeon will offer a different gameplay experience with the tablet controller. It'll be the most innovative game ever - they've got stuff that will be copied by others for years."
Not much of this is surprising; a Zelda game on Wii U was always a given, and designing it as a showcase of the GamePad's capabilities is a continuation of a strategy Nintendo has had in place since the launch of DS in 2004.
But it's the scale that appeals the most, with a huge development team supported by some of the most respected middleware companies in the business. The prospect of dungeons of such scope and size is intriguing, and the source's claims - if genuine, of course - will do much to reignite interest in Wii U after Nintendo's disappointing E3 conference.
http://www.edge-online.com/news/wii-...-source-claims
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September 6th, 2012, 00:00 Posted By: wraggster
Rollercoaster Tycoon 3DS has finally gotten its release date. Starting October 16, Atari will put roller coasters all up in your face and allow you to build and trade parks via StreetPass. Europe and Australasia will get their turn on October 26.
The 3DS Rollercoaster Tycoon game has been something of a mystery. Initially announced as a 2012 release, it was quiet for most of the year, with developer n-Space offering no indication of an official launch date as recently as July.
The 3DS game features first-person coaster rides, of course, as well as a new "Coaster Story" mode that takes players through both tutorials and challenges wrapped up into a narrative.
http://www.joystiq.com/2012/09/05/ro...ers-on-oct-16/
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September 6th, 2012, 20:53 Posted By: Shrygue
via Video Gamer
The Wii U version of Ghost Recon Online has been put "on hold", Ubisoft has confirmed.
Talking to VideoGamer.com earlier today, Ghost Recon Online's producer Theo Sanders revealed that development of the Wii U version had ceased to offer the team the opportunity to focus "completely on the PC version".
"As of right now, the entire Ghost Recon team is focused on the PC version only," Sanders revealed. "The Wii U version is on hold.
"If in the future we have an opportunity to address it again, we'll make future announcements. But as of right now we're focused completely on the PC version."
The decision to cease development of the Wii U version was not made in reaction to Nintendo's online plans for the console, Sanders added.
"It's not a reaction to anything specific happening to [Wii U]," he continued. "It was a really fun, cool platform to develop for. But you realise once you launch an online service that it's an all-consuming effort, so we really wanted to have all hands on deck. It was the same dev team working on both SKUs, and [we] really wanted to focus on doing the PC version right.
"I'm not really in a position to talk about the Wii U, but our particular choice for Ghost Recon Online was purely based on the fact that we had one dev team working on both SKUs and it was an all-consuming effort with the PC launch. It's tough launching an online game."
The Wii U version of Ghost Recon Online had been in development at Ubisoft Shanghai in tandem with the PC version.
The game was announced for Wii U during Nintendo's E3 conference last year.
However, the game could potentially see a release on consoles in the future, Sanders revealed.
"It's hard to say how the future will go for Ghost Recon Online," he continued. "I think in the future as different platforms evolve towards service models and towards being really online-driven, community-driven platforms, then we'll definitely be looking at what our options are.
"I think it's one of the strengths of the PC platform and I believe it's something that all console manufacturers understand to be a strength of the PC platform, and will definitely be looking for interesting and innovative ways to bring their own experiences to."
An open beta for Ghost Recon Online launched on PC last month.
Wii U is due to launch this holiday.
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September 7th, 2012, 00:43 Posted By: wraggster
The SNES version of Prince of Persia arrives on the Virtual Console in North America. We'd forgotten this was happening in the interim between theDecember ESRB rating and today, so this is, like every Wii Virtual Console release, a pleasant and unexpected surprise.
Speaking of surprises, DSiWare's Crazy Hunter is about a crocodile building a goat tower to reach the sky, in order to capture hens who lay golden eggs. It gets weirder from there, actually.
http://www.joystiq.com/2012/09/06/ni...nce-of-persia/
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September 8th, 2012, 00:42 Posted By: wraggster
Mass Effect 3 Wii U developer Straight Right has an unenviable task. The Australian studio is BioWare's go-to team for relaunching the critically-acclaimed Mass Effect 3 on new hardware, with all-new controls and all for an as-yet untested market.So what was the mood within the developer, as the team embark on Mass Effect 3 Wii U's home stretch?"We're very conscious of not wanting to mess up," Straight Right boss Tom Crago explained to Eurogamer, "given the level of expectation and the fact that we're taking something which, on PlayStation 3 and Xbox 360 and PC, was exceptionally good.""You look at the game and think 'how could I possibly make this better?' The Wii U gives you that opportunity with the GamePad. But first and foremost you say, 'well, I don't want to screw this up'."You want to replicate the experience on Xbox 360 and PlayStation 3 as sympathetically as possible. But then you say, 'how can I enhance this experience?'. We tried to get the game looking great and singing on Wii U, and then use the GamePad to complement this."The space-opera's new touch-screen controls allow players to see a map of their immediate surroundings, with squadmates and enemies highlighted. Players can also quickly select powers to use in battle, or play the entire game on the GamePad tablet.With a last layer of polish to add, Crago expects Mass Effect 3 to be ready for the Wii U launch - whenever that will be.Mass Effect 3 on Wii U.
"It's going to be a launch title, but of course we don't know quite yet when the hardware will launch. We intend to be there that same day."It's far from a rushed project, either. Straight Right has had over a year to get used to the Wii U's hardware and touch-screen controller - work began months before Mass Effect 3 ever saw light of day on other platforms."It's challenging", Crago said of meeting the unannounced Wii U release date, but added the team was used to working to such challenges with unreleased hardware."First and foremost you say, 'well, I don't want to screw this up'."Tom Crago, Straight Right CEO
While Straight Right is a fairly new company, it benefits from working alongside sister outfit Tantalus, a veteran of the Australian game development scene. Established in 1994, it has worked on 30 games with names such as Sega Japan, Psygnosis and Midway.That isn't to reduce the scale of the Wii U Mass Effect 3 project, Crago explained."This is the biggest title we've worked on in a long time. There's a significant technical challenge bringing the game from its original format to the Wii U. It's a new, different and sophisticated piece of hardware, so there's a good deal of technical energy that's been expended making that happen."Its looks are "just as good" as the other console versions, he added.Straight Right has no bad words for the hardware - something which isn't too surprising when Crago mentions the company is already at work on two other Wii U projects."We've made a number of bets on the Wii U, so we're certainly hoping that the platform comes strongly out of the gate. We've got two other titles in development."One of them is original, our own IP, and another is based on another big franchise that will come out in 2013. It's a big title and you will have heard of it," he teased.
http://www.eurogamer.net/articles/20...ing-to-mess-up
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September 8th, 2012, 11:24 Posted By: wraggster
A GameCube Memory Card manager.GameCube/Wii Memory Manager is an application to backup Nintendo GameCube savegames.
Gcmm is a project started by dsbomb and justb, which is based on Askot's modification to add SD support to the mcbackup libogc example.
I (suloku) have updated the code to newest libraries to port it to the Wii system, and what I find more important: restoring savegames now works properly.
[What's New 1.2c - september 06, 2012 - By suloku]
- Raw backups are now named with the number of blocks: insted of Backup_*timestamp*.raw now it is 0059b_*timestamp.raw, 2043b_*timestamp.raw...
- Minor code changes (just for safety)
http://code.google.com/p/gcmm
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September 8th, 2012, 11:25 Posted By: wraggster
When you set up a network connection trough the wii's system menu, if there's no internet access the connection can't be used, so if you don't have internet access from your wii you can't use networking features of applications like WiiMC, ftpii, wiiload...So this application, based on the code of fstoolbox for nand access will allow you to enable and set one of the 3 connections as default, meaning you can use networking without internet access.
Warning: this application writes to the nand, it has been tested on my wii without problems, it -should- be as trustable as fstoolbox is.
http://wiibrew.org/wiki/Offline_Network_Enabler
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September 8th, 2012, 23:26 Posted By: wraggster
Straight Right, the developer BioWare has tasked to bring Mass Effect 3 to Wii U, has two other game in development for Nintendo's new console.
Straight Right boss Tom Crago confirmed as much in a chat with Eurogamer, pledging major support for the new console."We've made a number of bets on the Wii U, so we're certainly hoping that the platform comes strongly out of the gate," said Crago. "
"We've got two other titles in development," he went on to confirm. "One of them is original, our own IP, and another is based on another big franchise that will come out in 2013. It's a big title and you will have heard of it," Crago added.
Another remake possibly? While we don't wish for too many PS3/Xbox remakes on Wii U, if you had to choose another which would it be?
http://www.computerandvideogames.com...r-the-console/
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September 9th, 2012, 00:06 Posted By: wraggster
Mutant Mudds just came out on PC with new content, including extra difficult new levels. That content will be released on 3DS as a free update for the eShop release of that game, Renegade Kid director Jools Watsham revealed on his blog this week.
In addition, he also let slip that Renegade Kid is a licensed Wii U developer. "As we're being perfectly – and frankly – honest here; I would like to put the majority of our future development efforts into the 3DS eShop and Wii U eShop titles (we're authorized Wii U developers now btw – excite!)," he said.
Strangely, all of this information about Renegade Kid's primarily Nintendo-oriented plans comes from a post entreating fans to vote for the PC version ofMutant Mudds on Steam Greenlight. "Porting Mutant Mudds to the PC, and selling it on Steam, has the potential of bringing some much needed funds into Renegade Kid," Watsham notes, "which will go straight into the development of new games." And that's good for PC, 3DS, and Wii U owners.
http://www.joystiq.com/2012/09/08/mu...r-free-renega/
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September 9th, 2012, 13:00 Posted By: wraggster
via http://gbatemp.net/t333984-spirits-ds-0120908-final
NightFox has updated Spirits DS, the homebrew game based on the 1987 platformer Spirits, to its final version. See what's been added to this edition in the change log, and for more information please check out the project's page linked below.
Change Log
•Fixed English texts of the tutorial. (Thanks to "Another World" from GBAtemp forums).
•Minor changes in the graphics of the backgrounds on floors 2 and 3.
•New graphics for the map in remake mode.
•Minor adjustments in GUI graphics.
•Bug fixed in character animation, which occasionally repeated the firing animation of the spell after a jump.
•Fixed bug that allowed skipping pages of tutorial before press A message.
•English voices added (Thanks to BassAceGold from #PAlib IRC channel).
•New game icon.
http://www.nightfoxandco.com/index.p...ts-ds/?lang=en
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September 9th, 2012, 13:09 Posted By: wraggster
Just posted this news of interest for DoomDS Fans:
Doom64 DS Status
Lastly, the DS port. The game is fully playable from start to finish but a lot of the menu options and other little features is incomplete. Also most of the game’s content is unoptimized. Due to low interest in homebrew DS in the community, I have not bothered to move forward with this port but I do intend on releasing Doom64 DS in its current state sometime this month.
So there you have it, I could of spent more time getting tutorials ready (especially for scripting) but I felt that you folks waited too long for this release so I decided to get these out the door now. I will continue to make updates to the wiki whenever I have time.
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September 9th, 2012, 22:29 Posted By: wraggster
via http://www.emucr.com/
NRage Input Plugin SVN r71 is compiled. NRage Input Plugin is the Best N64 Emulation Plugin. NRage Input Plugin is for use with an N64 emulator that supports input plugins through Zilmar's input spec. Some emulators that support it are: Project64, Apollo, 1964, TR64.
NRage Input Plugin SVN Changelog:
r71
modifier on gamepad crashes when unplugged - fixed.
updating the 2.3c binary on the site, this doesn't warrant a version increase
http://www.mediafire.com/?c40odkiw21d88vi
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September 9th, 2012, 22:30 Posted By: wraggster
via http://www.emucr.com/
Pasofami v2.0a is released. Pasofami a japanese NES, SNES And GameBoy emulator.
Pasofami v2.0a ChangelogGoogle Translate)
1. NSF created automatically add the title (Nes Sound File)
(41 Titles: 26 Titles Added overseas in Japan)
2. Enhancements create NSF (This function is also available in the trial version Pasofami.)
· You can create NSF files to another song selection from NSF file.
· You can create a NSF file by selecting the file play anywhere in the NES.
· NSF file that you create can be heard in the NSF player of your choice.
- Or while playing NES files can be written to a file in the output sound ports play NSF files (NSD file).
By reading this NSD file, you can output MP3, WAV, MID, etc. Thus the processing of their own.
3. Pasofami File Explorer bug fixes
-Fixes a bug where the scroll bar of the list file list is not displayed.
• If the top-level view of the drive, and fixes a problem in which the head of one character file name does not appear in the file list.
http://www.mediafire.com/?mmh0o4uf7k931fx
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September 9th, 2012, 22:34 Posted By: wraggster
via http://www.emucr.com/
NESICIDE v.14 is released. NESICIDE is an Integrated Development Environment for the 8-bit Nintendo Entertainment System (NES). NESICIDE is a NES development application written with MFC and works only on Windows. The goal of NESICIDE2 is to bring this application into the modern age; it will support all 3 major platforms, as well as feature an easier to use interface. It will also have a community element that will allow users to share code, multimedia, and even entire projects/games. This is a new project and much is left to be done.
https://sites.google.com/site/nesicideproject/
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September 9th, 2012, 22:35 Posted By: wraggster
via http://www.emucr.com/
VisualBoyAdvance-M SVN r1120 is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r1118
prewx is no longer required since we have both mfc and wx building from trunk (just no Wx project files yet)
r1119
>.> Shuffle2 was wrong.
that happens alot.
/mp switch enables the use of multiple cl.exe processes during assembling process, this cuts building vba-m times down by a nearly 3/4.
r1120
would help if i commit the file with /mp enabled instead of the one where i removed /mp from the advanced command line (don't need it on both pages)
http://www.mediafire.com/?zg7e4dpo8fxu93o
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September 9th, 2012, 22:40 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.0-766 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Revert merges of aram-dma-fixes and memcard-delay
These merges, while in theory improving emulation accuracy, cause issues
in other parts of the emulator based on invalid assumptions. memcard-delay
fixed some of these issues in the EXI memcard code, but several other
problems still exist and I don't have the time to debug that right now.
http://www.mediafire.com/?17s536cw5iqc6uz
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September 9th, 2012, 22:41 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2658 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2654
* Debugger: fixed Symbolic Debugging (Names and Comments display)
* Debugger: special strings (NMI/IRQ/etc) can be also used in "Seek To" field and Bookmarks
* updated docs
r2658
Added "Use Custom Palette" checkbox to Palette config
http://www.mediafire.com/?hppurd2aad971dc
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September 9th, 2012, 22:43 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4395 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4395
default jit to disabled, i think
http://www.mediafire.com/?8zrmllx9pl2671e
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September 10th, 2012, 21:24 Posted By: wraggster
Price and date for the Wii U launch are expected this week, but will Nintendo's press event be overshadowed by Apple?
[h=3]Apple Inc[/h]
[h=3]Nintendo[/h]nintendo-europe.com
Nintendo has a very important holiday season ahead of it with the launch of the Wii U, its next-generation console. Current console sales are lagging badly (August hardware sales in the US were 39 per cent lower than last year), and Nintendo's Wii is performing worst of all, as consumers anticipate the launch of the Wii U. After the lackluster launch of the 3DS, the industry is wondering if Nintendo's Wii U launch will be the success that so many are hoping for.
Nintendo has scheduled a major press event for September 13 in New York City, where it's anticipated it will reveal the launch date and pricing for the Wii U. On September 12, Apple is announcing the new iPhone in San Francisco. Rumors suggest Apple will introduce the iPad Mini (an iPad with a 7.85 inch screen) in October, which may be around the same price point as the Wii U.
Did Nintendo make a huge PR mistake by scheduling its event the day after Apple's? As you might expect, most PR professionals in the game industry prefer not to be named when talking about a major game manufacturer that's not their employer or their client. Some declined to to comment on the issue at all, but others provided some insight to GamesIndustry International about Nintendo's PR efforts.
"Nintendo has a bigger PR problem than the date of its press conference. The biggest issue Nintendo has is the lack of anticipation or confidence"
PR veteran
One PR veteran feels that Nintendo has more to worry about than this event. "My main thought is that Nintendo has a bigger PR problem than the date of its press conference. The biggest issue Nintendo has is the lack of anticipation or confidence. They have not created enough excitement and confidence among both consumers and developers, nor has their quiet given people the sense that a delightful surprise awaits. There seems to be a cloud hanging above them of 'concern.' They did not do a great job after E3 of bridging toward the fall. If they want this press conference to succeed, making people believe that there will be a surprise or prrof of a big flagship title may help. Highlighting their focus on third party or any other innovations would also help."
The veteran exec continued, "It seems that Nintendo does not think of Apple as a true competitor, and they seem to be relying on the fact that their intense focus and disregard of the rest of the market will prevail again. It's interesting Nintendo is doing their press event in New York; that feels like a statement of appealing to the mainstream press, the mass market (as opposed to Silicon Valley or the game developers). But Apple is already mainstream and doesn't really need that, of course. It's possible Nintendo believes reporters who cover interactive, games and tech will simply cover both events, and since they don't seem to really think they are in the same business as Apple, they may be surprised."
The exec was clear about what Nintendo needs to do next: "From here on out they need to really close the gap, make a statement and gain consumer confidence for the retail launch."
Meelad Sadat, PR director at [a]list games, notes that the calendar doesn't have a lot of room for PR events at this time of year. "When it comes to organizing a big launch event you try to avoid conflicts, but eventually you have to pull the trigger. Here both products are coming out this fall for the holidays and there's key info still missing on both - with the Wii U, it's the price point. In about a month, press bandwidth is going to be eaten up with one holiday product push after another. So there's not much room to dilly dally."
The Wii U may be debuting the day after a new iPhone, but Sadat feels it may not be that much of problem. "This might be a case of different vibes for different tribes. The iPhone launch will surely get coverage on game sites, but at the end of the day it's a smartphone. It'll get launch coverage and a follow up piece or two to have its hardware dissected. With the Wii U, we're getting the first next gen console. I think with game press and for the people who religiously follow game news, they'll get their fill of Wii U coverage."
"Unfortunately Nintendo has introduced a piece of hardware that's only raised questions since it was announced"
Meelad Sadat
Sadat feels that Nintendo shouldn't change their timing as this point. "Whether this was an orchestrated showdown at high noon or a couple of gunslingers who bumped up against each other at the bar, neither should blink. That's my advice. Can you imagine the headlines? 'Apple's new iPhone sends Nintendo running for cover.' Maybe as a headline that needs an edit, but you get my point."
Nintendo's got some work to do to make the most of this press event, Sadat notes. "As for impact, unfortunately Nintendo's introduced a piece of hardware that's only raised questions since it was announced. There are questions around the system's capabilities compared to this generation, GamePad issues and how it might slow down game performance, and of course price point. The latter comes down to what it costs to take the system home with two controllers, whether that's a GamePad and Wiimote, and a game. If that's climbing towards $400-$500, look out. If I'm a hardcore gamer, do I spend that money or wait to see what powerhouse next-gen console Sony and Microsoft are planning?"
Sadat continued, "If I'm looking at making this the kids' best Christmas ever, is it with this pricey, cumbersome looking game console or an iPad (or even the iPad mini, which very well could be on deck for Apple's upcoming event)? Nintendo's event needs to be a wonderfully orchestrated, entertaining affair that answers troubling questions. I think I just talked myself into catching the live stream."
Scott Steinberg, head of business consulting firm TechSavvy, argues that Nintendo's event scheduling is not optimal, but that's not the whole story. "Few times are ever optimal in the fall/holiday corridor, but heightened media noise levels certainly won't help efforts here. Which is to say that going head-to-head with other firms, especially Apple - the 10-ton gorilla of the technology world - is always ill-advised. Timing here is unfortunate, and will almost certainly lead to dampened attendance and news pickup. However, actual traction is going to depend on just what information Nintendo has to reveal, and how emphatically it plans to go about promoting it. Don't underestimate interest in the new generation of consoles, though - while it may not receive as much media attention as it would have had conferencing timing been more spaced out, Nintendo's announcements will still be newsworthy, and should receive considerable pickup."
"During the event, it's quite simple - stick to steak and potatoes, but serve up a special surprise for dessert"
Scott Steinberg
Will Nintendo's Wii U PR get lost in the noise over a new iPhone launch? Steinberg thinks the answer is obvious. "That depends on just what Nintendo has to reveal. However, let's put it this way: should the world's best-known technology company choose to reveal a new edition of one of the globe's most-beloved technology products, it's safe to say that it will command the lion's share of ink, and front-page headlines."
Would moving the date of Nintendo's event still be a good idea even at this late point? What would be your advice? "As veteran publicists and meeting planners might reveal, moving dates and key events is often an extremely difficult proposition, even in the best of circumstances, and one few organizations would opt to voluntarily undertake. At this point, I'd counsel letting key information points leak a couple of days early to providing better spacing between announcements and capitalize on lulls in news coverage before the press catches Apple fever and public speculation hits its high. Saving a few surprises for the event will of course be necessary, but the vital information points - pricing, release date - should be communicated and publicized strategically before potential windows of opportunity tighten or shrink."
What would you advise Nintendo do during the event in order to get the most impact during an increasingly noisy time period? "During the event, it's quite simple - stick to steak and potatoes, but serve up a special surprise for dessert. Which is to say it's time to talk turkey: to grab the most media attention, it's time to address consumer and media's key questions, showcase standout titles and reveal a major unforeseen announcement or two that the company's been keeping up its sleeve. Simply announcing new features, development partners and retail info alone won't be enough: This close to launch, it's time to see just what the machine has to offer and why we all can't afford not to be queueing up to buy it on day one."
It's clear from previous statements by Nintendo's CEO Satoru Iwata that Nintendo doesn't perceive itself in competition with Apple, and so it seems logical that Nintendo wouldn't care at all when Apple might be scheduling a press event (the approximate date of Apple's event has been rumored since July). For Nintendo to change the date now, that would be admitting that Apple products and what Apple does might have an effect on Nintendo's business. Nintendo's pride will make it assume that the gaming media will cover the Wii U in detail, while Apple's products will only get a cursory mention.
That's probably true as far as the gaming media goes, but for the mass media, Apple's products are clearly more important. It is, after all, the most valuable company in the world. Analysts expect Apple's iPhones to sell in the range of 30 million units in the last three months of 2012, which is at least 10 times as many units as Nintendo will be selling of the Wii U in that time frame. The timing of the two events will certainly reduce Nintendo's coverage in mainstream press outlets, and Nintendo's PR team in the US has probably informed management of that, to no avail.
A recent example shows clearly how much (or how little) the Nintendo of America team can influence Nintendo headquarters. At Nintendo's E3 press event, Nintendo of America president Reggie Fils-Aime ended the show with a statement to the effect that the crowd would get one more walk through NintendoLand. Naturally, the assembled press expected perhaps something exciting or interesting, maybe a reveal of more NintendoLand gameplay. Instead, the big screen showing NintendoLand displayed a fireworks display inside of the software. People stared around in puzzlement, still expecting something interesting... then the fireworks ended, and everyone shuffled out, still wondering what was going on.
This made no sense unless you know that to most Japanese fireworks are something very special indeed, and they'll drop everything to pay attention to them. So from the Japanese perspective, a fireworks display would be a thrilling way to end a press event. Undoubtedly Nintendo of America would have said something to Nintendo Japan about this idea not meaning much to the US audience. Yet, the press event ended with the fireworks... showing just how much Nintendo allows Nintendo of America to influence events.
"Nintendo, the world will be watching... if they can tear themselves away from ordering their new iPhone, that is"
Ultimately even if Nintendo's press event is lackluster, they may still be able to orchestrate a strong launch performance. If the hardware (and whatever it comes with) is seen as a great value, success will follow. That value proposition will need some compelling software, though. As Bing Gordon noted, Shigeru Miyamoto has created software worth at least $200 or more - since people bought consoles just to play some of his software titles. Super Mario Bros. for the NES, Zelda: A Link to the Past for the SNES, or Super Mario 64 for the N64; those are all titles that sold hardware. So far, none of Nintendo's launch titles for the Wii U seem up to that level; we may have to wait months for those killer pieces of software (as we did with the 3DS).
It's worth remembering that Nintendo has well over $10 billion in the bank, plus billions more in hard assets. It can well afford several years of losing half a billion dollars or so. The damage caused by a lackluster launch would be more to the third-party developers, who certainly wouldn't want to wait to see significant sales from Wii U games. A slow start for the Wii U would mean less investment by third-party developers into Wii U games, which in turn would mean fewer reasons to buy a Wii U.
Nintendo has a lot riding on this press event, and the entire industry will be watching to see how much excitement Nintendo can generate over the Wii U. Microsoft and Sony will definitely be watching closely, judging just how much excitement Nintendo is creating, so they can determine what (if any) moves they may make in response. How will we know what Sony and Microsoft really think about the Wii U? Watch what they do over the next month. If we see price cuts on consoles or significant added value bundles, that's a sign that Sony or Microsoft feel they need extra help to sell hardware this holiday season.
As for Nintendo, time is growing short before the hardware hits the market. It will need to generate some saturation marketing to create awareness and build demand for the Wii U, along with some excitement in the media and compelling launch titles. The excitement generated by its press event will be a good indicator of how well the Wii U will sell this Christmas. Nintendo, the world will be watching... if they can tear themselves away from ordering their new iPhone, that is.
http://www.gamesindustry.biz/article...ntendo-pr-fail
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September 10th, 2012, 21:31 Posted By: wraggster
Nintendo is bringing the Pokemon series all the way into the modern era of gaming, with free launch DLC for this October's Pokemon Black and White Version 2. Of course, you can guess as to the nature of the content, as these are still Pokemon games.
Playing the DS sequels between the Oct. 12 launch and Nov. 12 allows you to get the "Mythical" Pokemon Genesect through the Nintendo Wi-Fi connection in the US. Genesect is a Bug/Steel-type Pokemon supposedly discovered as a fossil. It appears happy to be alive.
Along with this news, Nintendo released screens of the "Black Tower" and "White Treehollow," areas exclusive to their color-coded counterparts, where players can battle high-level Pokemon in randomized maps.
http://www.joystiq.com/2012/09/10/ge...hite-2-buyers/
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September 10th, 2012, 21:59 Posted By: wraggster
Nintendo is set to host a Wii U-focused press event this Thursday, September 13th, in New York City.
The platform holder has promised to reveal "more about how the Wii U will change the future of gaming and entertainment," and we expect to finally get an answer to the many burning questions surrounding its next-gen console.
Here are the key facts you should expect will be addressed at the New York press event.
[h=3]Release date: December for Europe, November for US[/h]First up is the obvious; when's it coming out? CVG sources have suggested a European Wii U release date in early December, although non-North American release info may not come out of this week's event.Despite Europe seemingly slipping past the key November release period thanks to rumoured manufacturing issues, US residents could still expect the Nintendo console to arrive alongside the game-ageddon that is the 11th month of the year. Indeed, CVG's own sources have indicated the platform holder is determined to release the system in the US before the lucrative Thanksgiving holiday.
http://www.computerandvideogames.com...s-press-event/
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September 10th, 2012, 22:04 Posted By: wraggster
NES classic Zelda 2: The Adventure of Link will arrive on the 3DS eShop this Thursday.The second adventure in Nintendo's Legend of Zelda series will cost £4.50. Players in the 3DS Ambassadors programme received the game for free last year.Another week brings more Final Fantasy: Theatrhythm DLC. This week's offerings include Somnus (FFC-FMS), Gustaberg (FF11 - FMS), The Battle for Freedom (FF12 - BMS) and Final Battle (FF10 - BMS). Each costs 90p.Meanwhile, Metal Slug X arrives on the Wii Shop Channel's Virtual Console. The NeoGeo shooter costs 900 Points (about £6.30).
http://www.eurogamer.net/articles/20...p-release-date
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September 12th, 2012, 01:22 Posted By: wraggster
Nintendo will reveal details of the Wii U's European launch in two days' time, according to a tweet on the company's official Twitter feed.
The tweet comes from Nintendo of Europe president Satoru Shibata, who will divulged the information during a Nintendo Direct conference on Thursday September 13 at 3pm BST (4pm CEST).
Initial reports of Nintendo's Wii U launch event came about after Nintendo Spain released, then promptly removed, the information. Shibata's tweet followed a few hours later.
The conference will coincide with a New York-based Wii U event set to reveal details on the console's North American release.
There's no mention of the Japanese release date as of yet, but with Tokyo Game Show coming up later this month, it would make sense for Nintendo to hold that back.
It's also unclear whether a final price for the hardware will be announced - Nintendo's European 3DS launch reveal included no such figures, but a simultaneous New York event confirmed a US RRP - or if we'll learn whether or not the console will come packaged with a game. In the meantime, here's our wishlist of games that we'd like to see on the console.
You'll be able to watch the conference yourself, here.
http://www.edge-online.com/news/wii-...-revealed-week
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September 13th, 2012, 01:21 Posted By: wraggster
It's been quiet on the Wii U front since E3, but tomorrow, finally, Nintendo will reveal all.
The platform holder has confirmed - via a tweet sent by Nintendo president Satoru Iwata – that tomorrow's Nintendo Direct announcement will include the price, release date and 'other information'.
The firm is currently readying internet broadcasts for Japan, North America and Europe. The release date and pricing are the big details that the trade is eager to hear, but we will hopefully get a better idea of what the console's launch software line-up might be, as well.
Meanwhile, we might also see some more third-party titles from leading publishers who are working on Wii U titles, but have yet to announce them.
http://www.mcvuk.com/news/read/wii-u...morrow/0102755
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September 13th, 2012, 01:41 Posted By: wraggster
One of the most important consoles in Nintendo's garlanded history is mere weeks away from launch, and tomorrow the final pieces of the puzzle will come together.
Across Japan, Europe and the US, Nintendo will host three separate press conferences to reveal the Wii U release dates and price and we'll be providing up to date coverage.
With the new system almost certain to compete at Christmas, the Wii U price is considered the most crucial element in Nintendo's launch plan.
CVG spoke to five leading consultants and analysts in the games industry to examine which price point Nintendo can afford to take, and the pressures that will determine the company's decisions
[h=4]"Closer to $249"[/h]by N'Gai Croal, Consultant, Hit detection
My feeling is that Nintendo is in an interesting position with regards to pricing, and it's a position which is also challenging.
Theoretically, with a year-long head-start against the new hardware from their competitors [Microsoft and Sony], Nintendo could theoretically price the Wii U somewhere that's a little high for them, somewhere between $299 and $349. But that may not happen due to other reasons.
The fact is, Nintendo is probably going to be supply constrained at launch, even though they don't appear to be going into this launch with the same amount of hype as the original Wii.
I think that there was more scepticism about the Wii U coming out of E3 than there about the original Wii. I recall one CNN report that presumed that the Wii U was a tablet add-on, which shows there is a real messaging challenge for Nintendo.
The device does work really well, but the question remains: Has Nintendo sufficiently informed consumers so they can take a chance on going above their more traditional $249 price point?
There's also Sony and Microsoft to bear in mind, who still have room to make hardware price cuts on the PS3 and Xbox 360. I think there is also a question of whether the Wii U can differentiate itself from the current gen machines in terms of hardware power, and that will also have an affect on the RRP.
My guess is, coming off the back of the experience Nintendo had with the 3DS - when it decided it needed to slash the price fairly quickly - I think we'll see the Wii U priced somewhere closer to $249 just so the perception out of the gate is as positive as possible.
http://www.computerandvideogames.com...-will-it-cost/
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September 13th, 2012, 01:48 Posted By: wraggster
According to early info out of Famitsu magazine (reported by Siliconera),Professor Layton vs. Ace Attorney will be out in Japan on November 29, allowing Japanese gamers – and those outside of Japan with sufficient language skills and Japanese 3DS systems – to spend the holiday season solving puzzles and finding contradictions, while the rest of us seethe in jealousy.
There has still been no announcement of a localized version for the West. Every Professor Layton game to be released on DS and 3DS has made it to the West so far (or is on the way), but the same has not been true for Ace Attorney.
http://www.joystiq.com/2012/09/11/pr...r-29-in-japan/
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September 13th, 2012, 01:51 Posted By: wraggster
Is it secret? Is it safe? Gandalf can rest easy on the second count, but Lego Lord of the Rings just got a lot less secretive as Warner Bros has started trumpeting about the new gameplay features included in the game, the thirteenth in the hugely successful series of brick-based adventures.
1/6 Papa's got a brand new Baggins.
PreviousNextView all
Top of the list, the game will allow players to "explore all of the open-world of Middle-earth" although it's not clear at this point whether this means free-roaming interconnected areas, as in Lego Harry Potter, or a true openworld environment, as introduced in the sprawling Gotham City hub of Lego Batman 2.The game will also introduce a new feature, in the shape of crafting. Blacksmith shops will enable you to combine and create items using the magical, mystical metal Mithril. Mmm.Enemies will include such Tolkien favourites as orcs, Uruk-hai, the Balrog and the Witch-king. You'll also be able to use the One Ring to enter the creepy, misty netherworld of the Ringwraiths. 80 characters will be available to unlock, so best start brushing up on your obscure Elvish cameos.Lego Lord of the Rings will set out from the Shire this Autumn.
http://www.eurogamer.net/articles/20...d-middle-earth
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September 13th, 2012, 11:45 Posted By: wraggster
Update - Now on preorder at amazon uk --> http://www.amazon.co.uk/Nintendo-Wii...7567880&sr=1-1
Nintendo have today finally revealed the release date for the WiiU Console, the 8th December is to be the Japanese Launch date, with the console to come in 2 versions a Basic version that comes in a white colour and has 8GB of internal memory, the Premium version comes in Black and has 32 GB of internal Memory and comes with stand and docks that you dont get with the basic version. Both ship with an HDMI Cable.
All exisiting Wii accessories will work with the WiiU and the new Tablet Gamepad is to ship at a price that converts to £100. Nunchucks will come in 3 different colours.
Nintendo claim that the WiiU is 20 times more powerful than the Nintendo Wii, supports 1080p grahics out of the box and has 1GB of System Memory and the same for Game memory.
If you buy the premium version youll get free access to the new loyalty programme which gives back 10% on digital purchases.
The price of the Basic converted to pounds works at £210 and the Premium at £250. New Super Mario Bros. U and Nintendo Land will launch on release day.
Nintendo are due to release the Euro price and release date later today
Heres the press release:
Nintendo Co., Ltd. (Headquarters: Kyoto, Minami-ku, President: Satoru Iwata) is pleased to announce that the launch in Japan on December 8, 2012, "Wii U" new game console.
This time, selected according to your playing style retail price of ¥ 31,500 / ¥ 30,000 (tax included) and (tax), "Wii U" is "(Wii U Premium Set) Wii U PREMIUM SET" as available "Wii U will be provided a set of two (excluding tax) / ¥ 25,000 (including tax) 26,250 yen retail price (Wii U Basic Set) "BASIC SET.
Suggested retail price 31,500 yen (tax included)
30,000 yen (excluding tax)
Suggested retail price ¥ 26,250 (tax included)
25,000 yen (excluding tax)
Body Wii U (kuro) one (32GB memory storage unit) Wii U body units (shiro) 1
(8GB memory storage unit)
Wii U GamePad units (kuro) 1 Wii U GamePad units (shiro) 1
Wii U GamePad
Stylus (kuro) one Wii U GamePad
Stylus (shiro) one
Wii U GamePad
One charging stand
This 1 HDMI cable
1 AC adapter body pieces Wii U
1 Wii U GamePad AC adapter (s)
Wii U GamePad
One play stand
Stand (kuro) 1 set body upright Wii U
This 1 HDMI cable
1 AC adapter body pieces Wii U
1 Wii U GamePad AC adapter (s)
※ Only "kuro" body color of the "Wii U PREMIUM SET", and only "shiro" body color of the "Wii U BASIC SET".
On the same day as the body release Wii U soft retail price of 5,985 yen "New Super Mario Bros. U" corresponds yen / 5,700 yen (tax included) 4,935 suggested retail price "Nintendo Land" and (excluding tax) / ¥ 4,700 (tax included) Company tax ( will be released).
In addition, the release date and price in regard outside of Japan, will be announced separately from the Company's international subsidiaries.
It should be noted that, from 23:00 today (September 13), entitled "Nintendo Direct Wii U Preview" in the Internet, the content (including the simultaneous release of soft body other than the above) will be released in the software from our company and software makers For, I will tell.
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September 13th, 2012, 21:02 Posted By: Shrygue
via Eurogamer
Back in May, it seemed like Bayonetta 2 was dead in the water. The original attracted critical praise aplenty, but failed to make much of a dent in the charts and the only statement that developer Platinum Games would make was that they'd love to make a sequel, but only when the time was right.
Well, it turns out that the time was right all along, and Bayonetta 2 will not only be a Wii U exclusive but will be published by Nintendo, perhaps the most unlikely saviour for a series with such a strong emphasis on violence and sexuality. The first game was of course published by Nintendo's old sparring partner, Sega.
The reveal of Bayonetta 2 as a Wii U exclusive was arguably the highlight of Nintendo's video announcement today, with a brief flash of footage and the promise that Yusuke Hashimoto of Platinum Games is once again at the helm. Will the game make use of the Wii U's unique touchscreen gamepad, or has it been designed with the more familiar Pro Controller joypad in mind? We'll have to wait and see. For now, let's just be happy that one of the great action games has been given a new lease of life.
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September 13th, 2012, 23:33 Posted By: wraggster
Nintendo's next-gen console to launch in Europe one week before Japan
Nintendo has reveal that its next games console the Wii U will be released in the UK and Europe on November 30th.
That’s one week before the Japanese release date in December, which was announced earlier this morning.
As with the Japanese launch, there will be two SKUs of Wii U available on day one. The white Basic pack will include a 8GB Wii U console, one GamePad and Stylus and an AC adapter.
The black Premium pack meanwhile will contain a 32GB Wii U, one GamePad, all the accessories featured in the Basic pack, plus extras, such as a charging stand and Premium subscription for discounted download games – same as the Japanese bundle.
However, European consumers that pick up the Premium pack will also get a copy of NintendoLand and a Wii Sensor Bar.
http://www.develop-online.net/news/4...-date-revealed
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September 13th, 2012, 23:47 Posted By: wraggster
Earlier we told you that the WiiU is to be released on 8th of December in Japan. Well now we know more, the USA is to get the WiiU on November 18th making it the first region to get their hands on the new Nintendo console. Europe is to get the WiiU on November 30th.
In the US, the Basic set will retail for $300 (£186), while the Premium set will cost $350 (£217).
As with the Japanese launch, there will be two SKUs of Wii U available on day one. Both SKUs will be the same as the japanese but, European consumers that pick up the Premium pack will also get a copy of NintendoLand and a Wii Sensor Bar.
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September 14th, 2012, 00:55 Posted By: wraggster
Nintendo has revealed the games that will launch alongside its Wii U console in the UK on November 30.
Presented by European president Satoru Shibata during a Nintendo Direct web broadcast earlier today, the full line-up includes two firstparty games in the form of New Super Mario Bros. U - which will allow players to bring their Miis into Mario's world - and Nintendo Land, the asymmetric multiplayer minigame collection.
Electronic Arts and Ubisoft are also contributing two games each to the initial roster, the former offering up Mass Effect 3 Special Edition and FIFA 13, while the latter delivers Rayman Legends andZombiU.
A further three games will make launch day: Frozenbyte's Trine 2Director's Cut, Shin'en's Nano Assault Neo and Two Tribes' Toki Tori 2.
It's a list made up of many familiar faces, which may be disappointing to those hoping for a little more Nintendo magic - onlyZombiU, New Super Mario Bros. U and Nintendo Land represent completely new titles.
But it's worth keeping in mind that the other games have been reworked with the GamePad controller in mind, and many will be finding a brand new audience in Nintendo's market.
And, of course, what may appear a relatively conservative line-up will stand Nintendo in good stead when it comes to attracting players that have looked to other consoles in the past over Nintendo's more idiosyncratic output.
That launch day line-up in full:
- New Super Mario Bros. U
- Nintendo Land
- Mass Effect 3 Special Edition
- FIFA 13
- Rayman Legends
- ZombiU.
- Trine 2 Director's Cut
- Nano Assault Neo
- Toki Tori 2
And here's the launch window line up (for the period November 30 to March 2013):
- Aliens: Colonial Marines
- Assassin's Creed III
- Batman: Arkham City Armoured Edition
- Darksiders 2
- Disney Epic Mickey 2: The Power Of Two
- Game & Wario
- Game Party Champions
- Just Dance 4
- Lego City: Undercover
- Madden NFL 13
- Marvel Avengers Battle Fo Earth
- Monster Hunter 3 Ultimate
- NBA 2K13
- Ninja Gaiden 3: Razor's Edge
- Rabbids Land
- Rise Of The Guardians: The Video Game
- Runner 2: Future Legend Of Rhythm Alien
- Scribblenauts Unlimited
- Sing Party
- Sonic & All-Stars Racing Transformed
- Sports Connection
- Tank! Tank! Tank!
- Tekken Tag Tournament 2 Wii U Edition
- Warriors Orochi 3 Hyper
- Your Shape: Fitness Evolved 2012
-
http://www.edge-online.com/news/nint...-line-revealed
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September 14th, 2012, 00:55 Posted By: wraggster
Nintendo gave Wii U's western prospects a further shot in the arm this afternoon with the announcement that Monster Hunter 3 Ultimate will be released simultaneously for Wii U and 3DS in March.
The news was revealed during this afternoon's Nintendo Direct broadcast, hosted by the company's European president Satoru Shibata. Capcom's Ryozo Tsujimoto appeared on screen to reveal the game and the compatibility between the two versions.
Save files will be transferrable between Wii U and 3DS, and while there is no cross-platform multiplayer, those on Wii U will be able to play with 3DS players who are connected to the same wireless network.
The announcement might have been overshadowed by the surprise revelation of the Wii U exclusive Bayonetta 2, but both show that Nintendo is serious about appealing to core gamers who felt short-changed by Wii's family-friendly focus.
It's been a busy day for Nintendo news, with announcements of release dates in Japan, Europe and the US, the Wii U launch line-up and more besides.
http://www.edge-online.com/news/mons...-wii-u-and-3ds
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September 14th, 2012, 00:57 Posted By: wraggster
Hot on the heels of MCV revealing the estimated UK prices, several retailers have gone live with their own Wii U price tags.
Both retailers is currently taking pre-orders for all three SKUs: the Basic, the Premium and the special ZombiU pack.
Tesco is asking for £249 for Basic, £329 for the ZombiU bundle and£299 for the Premium model.
This is inline with estimates based on trade prices revealed by high-end retail sources, which we reported on earlier.
Amazon was offering lower prices, but has since bumped them up to £250 for the Basic SKU and £285 for the Premium. Interestingly, it doesn't seem to offering the ZombiU bundle at the time of writing.
Similarly, ShopTo has opted for a Basic price of £247.85, a Premium price of £279.85.
GAME has gone slightly higher at £259.99 (Basic), £309.99 (Premium) and £349.99 (ZombiU). The specialist is asking for a £20 deposit for each.
But it's SimplyGames that currently has the lowest prices, offering the Premium pack for a low £249.99 andthe Basic pack for £209.99.
We'll bring you more prices as they emerge.
http://www.mcvuk.com/news/read/price...offers/0102834
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September 14th, 2012, 00:58 Posted By: wraggster
Wii U editions of FIFA 13, Call of Duty: Black Ops 2, Mass Effect 3, Rayman Legends and more will be available on day one when the Nintendo console arrives in November.
The platform holder released a list of first and third-party titles due for both the November 30th release date and 'launch window' - the months following the new console's debut.
FIFA 13, Rayman Legends and Mass Effect 3: Special Edition are amongst the third-party hits due on day one. Each will feature unique Wii U controls and additional features, such as Mass Effect's interactive back story comic to bring Nintendo gamers up to speed with Shepard's adventures.
Also set for launch is Ubisoft's survival horror title ZombiU, which Nintendo announced will also be available in a special bundle with the Premium model of Wii U.
Nintendo's launch titles will be New Super Mario Bros U and NintendoLand. The latter will be included in the console's standard Premium pack.
Nintendo even confirmed some interesting download games that will be live on day one, each with exclusive content: Trine 2 Director's Cut, Nano Assault Neo and Toki Tori 2.
The platform holder also listed several titles as 'launch window' releases. Given that Nintendo of Europe boss Satoru Shibata confirmed Monster Hunter 3: Ultimate will launch in March 2013, it is safe to assume this 'window' covers everything from December to March.
The following games will be released on November 30th:
- FIFA 13 (EA)
- Mass Effect 3: Special Edition (EA)
- New Super Mario Bros U (Nintendo)
- NintendoLand (Nintendo)
- Rayman Legends (Ubisoft)
- ZombiU (Ubisoft)
Launch window games (up to March 2013) include:
- 007 Legends (Activision)
- Aliens: Colonial Marines (Sega)
- Assassin's Creed III (Ubisoft)
- Batman: Arkham City Armoured Edition (Warner Bros)
- Ben 10: Omniverse (Namco Bandai)
- Cabela's Dangerous Hunts 2013 (Activision)
- Call of Duty: Black Ops II (Activision)
- Darksiders II (THQ)
- Disney Epic Mickey 2: The Power of Two (Disney)
- Family Party: 30 Great Games Obstacle Arcade (Namco Bandai)
- FIFA 13 (EA)
- Game & Wario (Nintendo)
- Game Party Champions (Warner Bros)
- Just Dance 4 (Ubisoft)
- LEGO City: Undercover (Nintendo)
- Madden NFL 13 (EA)
- Marvel Avengers: Battle For Earth (Ubisoft)
- Monster Hunter 3: Ultimate (Capcom)
- NBA 2K13 (2K Sports)
- Ninja Gaiden 3: Razor's Edge (Nintendo)
- Rabbids Land (Ubisoft)
- Rise of the Guardians (Namco Bandai)
- Runer 2: Future Legend of Rhythm Alien (Gaijin Games)
- Scribblenauts Unlimited (Warner Bros)
- SiNG Party (Nintendo)
- Skylanders Giants (Activision)
- Sonic All-Stars Racing Transformed (Sega)
- Sports Connection (Ubisoft)
- Tank! Tank! Tank! (Namco Bandai)
- Tekken Tag Tournament 2 Wii U Edition (Namco Bandai)
- Transformers Prime (Activision)
- Warriors Orochi 3: Hyper (Tecmo Koei)
- Your Shape Fitness Evolved 2013 (Ubisoft)
Interestingly, Activision's Call of Duty: Black Ops 2 does not appear on this list – despite being confirmed by Nintendo of America's simultaneous press conference.
UPDATED: Black Ops 2 has been confirmed as a launch title by a Nintendo UK press release. The list of launch day and launch window titles has also been expanded.
http://www.mcvuk.com/news/read/fifa-...launch/0102829
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September 14th, 2012, 00:59 Posted By: wraggster
Nintendo and Ubisoft have teamed up to create a special ZombiU launch bundle for the UK and Europe.
The SKU was confirmed by Nintendo of Europe president Satoru Shibata during today's Nintendo Direct, during which the platform holder announced it will release its next console on November 30th.
The ZombiU Premium pack will contain a black 32GB model of Wii U, a black Pro Controller and a copy of Ubisoft's hotly anticipated survival horror game ZombiU.
It is not clear if this pack will include NintendoLand like the standard Premium pack, but it's unlikely.
The ZombiU Premium pack will be released in the UK and Europe on November 30th. It was not confirmed for Japan.
http://www.mcvuk.com/news/read/zombi...launch/0102827
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September 14th, 2012, 01:00 Posted By: wraggster
Activision's next Call of Duty, Black Ops 2, outing is definitely heading to Nintendo's Wii U.
Joystiq has spotted a demo booth for the hotly anticipated shooter, confirming that it will be released for the new console. The revelation came moments before Nintendo began simultaneous worldwide broadcasts revealing launch plans in the US and Europe.
A Wii U SKU of Black Ops 2 has been rumoured before and, unlike Modern Warfare studio Infinity Ward, Black Ops developer Treyarch has often ensured that its own Call of Duty outings come to Nintendo platforms.
No details have been given, such as release date or price, but it's a safe bet that Call of Duty: Black Ops 2 will be present at Wii U's launch.
Nintendo is due to announce new third-party titles during today's online press conferences, including official confirmation of Black Ops 2.
UPDATE: Black Ops 2 was indeed confirmed for Wii U by none other than Activision's Eric Hirshberg during Nintendo's conference in New York.
The Activision exec confirmed the new Call of Duty will run at 60 frames per second on Wii U – even when playing online, according to VG247.
The game will support the Wii Remote and Nunchuk, the Pro Controller and the Wii U GamePad. The latter will allow a second player to play co-operatively via the tablet screen, rather than splitting the main TV.
Activision will also release Skylanders Giants, 007 Legends, WipeOut 3 and Transformers Prime for Wii U - though oddly these were not on Nintendo UK's release list, which stretches up to March 2013.
http://www.mcvuk.com/news/read/black...firmed/0102825
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September 14th, 2012, 01:15 Posted By: wraggster
THQ's apocalyptic adventures arrive day-and-date with new system
At its Wii U press briefing today, Nintendo today announced dozens of games to arrive during the system's "launch window." However, that window extends through March of 2013, leaving the day-one lineup enveloped in uncertainty.
THQ has since shed a small bit of light on the matter, confirming that Darksiders II is scheduled to arrive in stores alongside Nintendo's new hardware.
Released for the Xbox 360, PlayStation 3, and PC last month, Darksiders II topped the NPD's retail sales chart in its debut with a modest 247,000 copies sold. THQ is billing the Wii U version of the game as containing five hours of extra content, and new features designed to take advantage of the Wii U GamePad.
http://www.gamesindustry.biz/article...r-wii-u-launch
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September 14th, 2012, 01:17 Posted By: wraggster
"We will continue to sell the Wii," Nintendo America president and CEO Reggie Fils-Aime told investors today in a Q&A followup to the company's big Wii U event in New York City. "In the US, the Wii has sold about 40 million units. We believe that there continues to be an opportunity with the Wii." However, where Fils-Aime sees the most opportunity may not be where you expect. "I'm responsible for Canada, and Latin America as well," he said. "We think there's opportunity in both of those markets, especially Latin America." The Wii is currently offered by Nintendo in North America, Asia, Australia, and Europe, but not Latin America. The Wii ranges from $140 to $250, depending on what it comes with."You can reach price points, you can reach consumers that, candidly, we won't be able to reach with the Wii U. That's gonna continue to be an opportunity," he said. Fils-Aime and Nintendo also have their eyes on Eastern Europe. "On a global base, certainly there are markets in Eastern Europe. There are a number of other markets where if Wii has an attractive price point, it'll do well."He also stood behind the console continuing to sell in its currently available markets alongside the Wii U after the new console launches this November. "We do believe there's still opportunity for the Wii, and we will continue to sell the Wii side-by-side for some period of time." Unsurprisingly, he didn't say exactly how long Nintendo is planning that support, nor would he say if we should expect a price drop for the aging console, but if we had to guess, we'd say "The Wii will drop in price" and "soon."http://www.engadget.com/2012/09/13/nintendo-wii-latin-america-eastern-europe/
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September 14th, 2012, 01:23 Posted By: wraggster
Nintendo TVii will support "all" cable and dish carriers in the US and Canada, Nintendo director of strategic partnership Zach Fountain told Engadget this afternoon. He said that no major carriers are excluded, and the only requirement for signing up is inputting your cable company's account information to the Wii U. DVR and TiVO functionality are plugged in similarly, where users input information via web, and services resultantly pop up on the Wii U. Nintendo TVii launches with the Wii U on November 18 in the US and Canada for free, and remains exclusive to North America for the time being.http://www.engadget.com/2012/09/13/n...tvii-carriers/
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September 14th, 2012, 01:24 Posted By: wraggster
The Nintendo Wii U may only have 8 to 32GB of internal memory, but the company's taking a decidedly open approach to expanding that memory: add your own. "You can plug in a full-on three terabyte hard drive if you want. I'll love you as a digital consumer," Nintendo America CEO and president Reggie Fils-Aime told us during a post-press conference investor Q&A. Much like Sony's PlayStation 3, the Wii U allows for expansion of memory via USB, whether that memory be Flash or otherwise. Fils-Aime explained that, with the continuously dropping price of memory, there was little reason to offer pricing for the Wii U -- available in $300 and $350 -- tied to an evolving hardware model.
"The reason we did it that way is that the cost of that type of storage memory is plummeting. What we didn't want to do is tie a profit model to something that's gonna rapidly decline over time. We'll let the consumer buy as much as they want, as cheaply as they want," Fils-Aime said.
Fils-Aime also confirmed that the Wii U doesn't have TiVO hardware built into it -- functionality will require an existing TiVO box. The same goes for DVR functionality, which Fils-Aime said Nintendo doesn't want consumers to bear the expense of.
http://www.engadget.com/2012/09/13/w...mory-tivo-dvr/
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September 14th, 2012, 01:28 Posted By: wraggster
Unlike in Japan, US-residing Wii U owners will not be able to purchase a second Gamepad controller from stores.
So confirmed Nintendo of America's director of PR Marc Franklin, who told Shacknews after today's Wii U New York event that US gamers will only be able to purchase a second Gamepad or replace a broken one) by contacting Nintendo customer support.Nintendo of Japan will be offering standalone Gamepads for the hefty price of 13,440 yen (£107/$172), but Franklin says that doing so in US 'might cause retail confusion' since there are currently no announced games which support a second Gamepad controller.
Nintendo has previously confirmed that Wii U hardware can support two tablet Game Pads simultaneously, but games that take advantage of this shouldn't be expected until some time after launch.
All local multiplayer games for Wii U so far use a combination of a single Gamepad controller and multiple Wii Remotes.
http://www.computerandvideogames.com...says-nintendo/
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September 14th, 2012, 01:29 Posted By: wraggster
It's a good week for new downloads on Nintendo platforms in US - for 3DS users at least.
Fractured Soul is a new action/platform game with a quirky mechanic that has you switching your physical self between the 3DS' two screens to get through inevitably brain-snapping obstacles.Retro Nintendo fans will also get a kick out of the arrival of Mystical Ninja Starring Goemon, the 1998 Game Game Boy Classic in which Ebisumaru and Sasuke slap their way through ancient Japan.
Here's the full list:
Nintendo eShop
Fractured Soul - Fractured Soul is a classic side-scrolling platform game with a twist: It is played across both screens at once. Created by platform gamers for platform gamers, it literally adds a new dimension to this much-loved genre. (For Nintendo 3DS / Nintendo 3DS XL)
MYSTICAL NINJA starring GOEMON - In this classic game from 1998, join Goemon and his friends Ebisumaru and Sasuke as they battle to save ancient Japan from the clutches of an evil gang and rescue their fellow ninja, Yae. (For Nintendo 3DS / Nintendo 3DS XL)
Nintendo Video
Watch for a Chance to Win - Watch this week's episode of Dinosaur Office on Nintendo Video to enter for a chance to win a special episode of Dinosaur Office: The Remix! (For Nintendo 3DS / Nintendo 3DS XL)
Also new this week:
- Heavy Fire: Special Operations 3D (Nintendo eShop)
- BOOKSTORE DREAM (Nintendo eShop / Nintendo DSiWare)
http://www.computerandvideogames.com...ystical-ninja/
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September 14th, 2012, 01:32 Posted By: wraggster
"There is a lot to ask you"Satoru Shibata said what we were all thinking when his boss Mr Iwata beamed into Europe's Nintendo Direct this afternoon.
The silence since Wii U's unveiling over a year ago has been deafening. Press and consumer confusion has given way to indifference, and this year's uninspiring E3 showcase did little to change that. Finally, we have a November 30th release date and a launch plan, but the big questions won't go away.
What is Wii U? Is it a suped-up Wii? Is it Nintendo's answer to iPad? Is it aimed at the hardcore or the family market? The launch software and pricing strategy revealed today suggests that Nintendo wants Wii U to somehow play all of these roles.
A large part of Wii's breathtaking success was because of its simplicity. One console, one intuitive controller, one killer app - Wii, its Remote and Wii Sports seduced the world. Even today, Wii sits way ahead of 360 and PS3 in terms of installed base. When Nintendo plays to its strengths, it makes accessible, colourful, life-affirming games for extraordinarily successful consoles.
Three launch SKUs for Europe shows that Nintendo's vision for Wii U isn't nearly as clear, or as daring. Basic, Premium and a ZombiU bundle speak of Nintendo's attempt to please both families and the hardcore. Extra Gamepads, Pro Controllers and how the Wii Remote fits in to all of this adds to the sprawling number of options available to the consumer.
And the muddled media messaging rumbles on, too: Four press briefings, one this morning for Japan, then later three simultaneously across Japan, the US and Europe. TVii was announced in the US, but nowhere else. Black Ops 2 was mentioned in passing in Europe's feed, and yet in the US, Activision talked its flagship shooter up while also confirming 007 Legends, Transformers Prime and Skylanders Giants on Wii U.
Thankfully for Nintendo, Wii U will not be judged on its fumbled reveal. Though the launch plan smacks of indecision, let's not allow that to overshadow some potentially brilliant videogames. I have no doubt that Nintendo Land and New Super Mario Bros U will both be excellent, and both Rayman Legends and LEGO City Undercover look ideal for a Nintendo console.
But does anyone care about Mass Effect 3 and Arkham City on Wii U? Will FIFA 13 really be improved with extra GamePad functionality? Tekken, Assassins Creed 3, Ninja Gaiden, Darksiders 2 - all hardcore games coming to Wii U, but to be blunt, they are unlikely to steer 360 or PS3 owners away from the console they already own. The reveal of Bayonetta 2 was today's biggest surprise, a game apparently rescued from the abyss by a Nintendo keen to seduce its small but vocal fanbase. A smart move in terms of reputation, but perhaps not commercially. Wii U's success does not depend on how well EA and Activision can port over its 360 and PS3 games, plonking a map screen on the GamePad. Nintendo consoles have always relied upon the genius of its first party software, widespread appeal and affordability. Wii U's Premium bundle encapsulates Nintendo's conundrum - a higher-priced, 'hardcore' black Wii U with greater storage space, but a family game like Nintendo Land bundled in with it.
Wii U will be just fine this Christmas with Nintendo Land and New Super Mario Bros. U leading the charge. After the honeymoon period is over, though, I would love to see Nintendo emerge with a clearer vision and a more focused strategy for Wii U. Right now, less than two months from launch, there are still questions to be answered.
http://www.computerandvideogames.com...dos-hard-sell/
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September 14th, 2012, 01:34 Posted By: wraggster
Platinum Games' Project P-100 has been officially titled 'The Wonderful 101'.
The new moniker was revealed earlier today during the Nintendo Direct broadcast, whereBayonetta 2 was also revealed.Little is known about The Wonderful 101, but its influences are obvious. Visually it is very similar to Viewtiful Joe, a Capcom property developed by former Platinum Games staffers during their time at Clover Studio. The gameplay looks to be inspired by much-loved Nintendo classic Pikmin.
Here's the official description: "Earth is under attack from an invasion of enormous aliens, and the only thing that can protect the planet is a group of unlikely, yet mighty, heroes with special abilities. Unfortunately, the aliens are too powerful for the heroes to fight individually. They must join forces and work together to defeat their common enemy. These uniquely different heroes can morph into powerful weapons to crush the invaders or turn into objects like a giant fist or bridge to interact with and traverse the environments".
http://www.computerandvideogames.com...wonderful-101/
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September 14th, 2012, 01:35 Posted By: wraggster
Activision has thrown its full weight behind Nintendo's Wii U with a quartet of games led by its flagship shooter Call of Duty.
Activision publishing executive Eric Hirshberg stood on Nintendo's stage at a special press conference in New York to state that Wii U owners will get "the full Call of Duty" experience.He explained the game will be displayed in full HD, at sixty frames per second, adding that the Wii U was fully capable of hosting the type of games Activision wants to create.
As well as Call of Duty: Black Ops 2, the publisher will release 007 Legends, Transformers Prime and Skylanders Giants for the console.
The Wii U will be released in the US on November 18, priced at $299 for the basic model and $349 for the premium version.
http://www.computerandvideogames.com...le-a-graphics/
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September 15th, 2012, 23:15 Posted By: wraggster
But console giant aware it must make each entry unique to avoid tarnishing its flagship franchise
There is no danger of Nintendo using the Mario franchise too much and milking it dry, the console giant’s Reggie Fils-Aime has said.
Speaking to gamesindustry, the Nintendo of America CEO said that developers at the company were always aware of the need to make each new entry in the Mario series unique to avoid the franchise growing tired.
He said that if it didn’t offer anything new or groundbreaking in Mario games, it would “kill the golden goose that lays the golden egg”.
The latest entry in the hugely successful and longstanding franchise, New Super Mario Bros U, is set to launch with Nintendo’s next-gen Wii U console.
It will be the third entry in as many years to release under the same brand, as well as a number of other Mario-themed titles.
http://www.develop-online.net/news/4...says-Fils-Aime
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September 15th, 2012, 23:17 Posted By: wraggster
Wii U the best place to make Bayonetta 2 successful, says Platinum Games CEO
Nintendo is dedicated to establishing the future of the games industry with the launch of the Wii U, the CEO of Platinum Games has said.
On the heels of the reveal of Bayonetta 2, Tatsuya Minami said the developer had chosen to release the game exclusively on the Wii U as it believes it can make the franchise stronger and reach a wider array of users on the next-gen system than on other consoles.
Minami added that whilst the announcement of Bayonetta 2 may have shocked fans, it had not intended to alienate users from the franchise.
“Bayonetta has fans the world over, and we would never dream of alienating them from participating in the future of Platinum Games,” he said.
"That being said, the console games market is in a state of upheaval, so establishing a new game franchise requires a considerable amount of will, determination, and love.
http://www.develop-online.net/news/4...dustrys-future
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September 15th, 2012, 23:21 Posted By: wraggster
Do you remember the last time? When the Wii launched at the tail end of 2006, it was to an air of excited curiosity that went well beyond the borders of core gamers, with Nintendo conjuring what ran close to a full-blown phenomenon. ... Nintendo's masterstroke, of course, has been resurrecting the ultimate hardcore poster girl with the announcement that Bayonetta 2 is heading exclusively to the Wii U. There's something slightly incongruous about an over-sexed, incredibly violent action game rubbing shoulders with Mario and co., but then again that's exactly what makes the proposition so very exciting. ... There's still one very important section of the market that may prove a little tougher to persuade. Right now it's harder to see the broader appeal of the Wii U, and it's not simply a case of fearing that it'll fail to replicate the success of its predecessor — there's every chance that it could endure the same rocky start that plagued Nintendo's 3DS.
http://games.slashdot.org/story/12/0...-casuals-again
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September 16th, 2012, 00:47 Posted By: wraggster
UK retailers Game, HMV, Amazon and Play have confirmed their pricing for Nintendo's Wii U console, launching November 30.
Game, Nintendo's lead retail partner, will offer three options, starting with the white 8Gb solus pack, that includes console and gamepad, for £259.99. The black 32Gb console - which comes withNintendo Land, a gamepad, sensor bar, charging dock, stand and one year's subscription to the Nintento Network will be retail for a more hefty £309.99.
In addition to those, a ZombiU pack that includes the black console,ZombiU, Nintendo Land and an Wii U pro controller, will also be available and will set you back £349.99
Play.co.uk is offering its bundles at the same price, but HMV and Amazon.co.uk have undercut both, offering the solus and premium packs at £249.99 and £299.99 respectively.
Software is listed by all retailers at either £44.99 or £49.99 at the moment.
At the time of writing, the UK supermarkets have yet to reveal their own pricing. It's worth bearing in mind, too, that the initial preorder prices of 3DS were significantly higher than the eventual launch price, dropping on average around £50.
http://www.edge-online.com/news/uk-r...-wii-u-pricing
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September 16th, 2012, 00:49 Posted By: wraggster
Nintendo’s inclusion of NFC technology in the Wii U GamePad has been skipped over by every title in the console’s launch line-up.
Near Field Communication is the same technology used by London’s Oyster Card travel system that allows commuters to “tap in” and “tap out” of journeys. It is also being introduced as a method of touchless payment with some smartphones.
Nintendo fans became very excited in April when a video of Rayman Legends for Wii U appeared to demonstrate the technology in action.
However, none of the launch games announced for Nintendo’s machine make use of the tech – and that includes both Raymans Legends and, perhaps even more surprisingly, Skylanders: Giants.
"We did entertain the idea," Vicarious Visions producer Nick Ruepp told Polygon. "We didn’t want to cripple the GamePad the entire time just so you could put your Skylander on the GamePad."
The existing Skylanders game uses NFC-like technology that sees players placing figures onto a peripheral game portal.
But Nintendo is certain its decision to include the tech in its already expensive controller was a sound one.
"That is a new tech, particularly with it being available in the US," Nintendo product manager Bill Trinen added. "A lot of the developers are wondering what are the options? How do we leverage it?
“As they start to come with their ideas, solutions and great content, we will talk more about it. I don't anticipate it will be too far out."
http://www.mcvuk.com/news/read/nfc-s...-games/0102932
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September 16th, 2012, 00:54 Posted By: wraggster
Nintendo is embarking on a national UK Wii U showcase, kicking off at the end of September.
Mirroring the strategy it used with the 3DS, Nintendo will try and get the hardware in as many people’s hands as possible prior to the console’s UK launch on November 30th.
Nintendo Land and ZombieU will both be playable.
Retailer GAME has also announced that it is the “lead partner” for the Wii U launch in the UK.
“Nintendo has once again shaken up the gaming market with the launch of Wii U, packed with innovative features and some classic games,” GAME’s Anna-Marie Mason stated. “It’s brilliant to see Nintendo catering for diehard fans with the return of Super Mario Bros and Call of Duty as launch titles and we are really delighted to be their lead partner for the UK launch.”
Here’s the last of tour dates:
Eurogamer Expo, London: 27th – 30th September
Braehead Shopping Centre, Glasgow: 11th – 14th October
Play Expo, Manchester: 13th – 14th October
Westfield, Derby: 18th – 21st October
MCM Expo, London: 26th – 28th October
Highcross Shopping Centre, Leicester: 1st – 4th November
The Bullring, Birmingham: 8th – 11th November
Westfield Stratford City, London: 15th – 18th November
Metro Centre, Newcastle: 22nd – 25th November
Gadget Show Christmas, London: 30th November – 2nd December
Westfield, London: 6th – 9th December
Centre: MK, Milton Keynes: 13th – 16th December
Arndale Centre, Manchester: 3rd – 6th January
http://www.mcvuk.com/news/read/uk-wi...vealed/0102924
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September 16th, 2012, 00:55 Posted By: wraggster
Nintendo’s American Wii U launch will boast a big plus not seen here in the UK – streaming video service TVii.
Ready for launch, TVii will allow users to access all their various streaming video services through the Wii U console, including Netflix, YouTube, Hulu and others.
It’s powered by tech provided by i.TV.
Other functionality will be included, too, such as Universal Remote Control functionality for the GamePad as well as using the pricey peripheral for that much touted “second screen experience”.
This mainly comprises the ability to talk to others via a social network – specifically, Nintendo’s own social network. It will also offer additional information, such as stats for sports coverage or IMDB information for TV shows.
“Nintendo TVii makes watching TV more simple and fun by combining and displaying video content from a variety of sources all in one easy-to-use second screen experience,” NoA’s director of network business Zach Fountain stated. “i.TV’s strong legacy and commitment to reinventing TV make them an ideal partner to help bring Nintendo TVii to life.”
Nintendo has also promised some sort of level of compatibility with cable and satellite PVR boxes, though TiVo – which remains a big brand in the US – was the only brand named. Wider compatibility remains a question.
http://www.mcvuk.com/news/read/tvii-...-offer/0102922
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September 16th, 2012, 00:56 Posted By: wraggster
Reggie Fils-Aime on pricing, the five month launch window and why the industry thought Nintendo were "nuts"
[h=3]Nintendo of America[/h]
At a press event in New York City to unveil the Wii U's launch plans Nintendo of America president and CEO Reggie Fils-Aime took the time to answer some of GamesIndustry International's many questions. While the announcements of price, launch date and more did much to alleviate some of the uncertainty surrounding the console and the company since E3, the bottom line is no one - not even Nintendo - can really predict just how well (or poorly) the Wii U will fare this holiday and the years ahead.
That said, it's Fils-Aime's job to steer the ship in North America, or as he says, "to galvanize the Nintendo of America resources to make this launch our best ever." That's no small feat, seeing as how the original Wii became a mainstream phenomenon. Reggie remains as confident as ever, however, that his team and the talented developers across Nintendo in Japan will deliver a Nintendo experience worth ponying up 300 bucks (at minimum) for.
In this exclusive interview, we speak at length with Reggie about the value proposition of the two Wii U bundles, dealing with consumer perception in a market affected by tablets, free-to-play and cheap apps, the future of gaming with two GamePads, relying too heavily on the same Nintendo IP and characters, and much more.
Q: Let's get right into it. Big news today with the Wii U price points and release date. How did Nintendo arrive at $299 and $349 as the price points for Wii U? And will Wii U be profitable from day one?
Reggie Fils-Aime: The way that we approach consumer value is we want to make sure we give the consumer a lot for what they pay, and when you look at that basic model you get the innovation in the GamePad (and all of the gaming options that presents), you get Miiverse in terms of a gaming community, you get Nintendo TVii, you get video chat... all of that is included in the base proposition. We think $299 is a really strong value, and it's a value that's going to be strong for a long time.
http://www.gamesindustry.biz/article...y-strong-value
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September 16th, 2012, 00:57 Posted By: wraggster
Nintendo strikes again, showing off its software prowess and winning over the doubters
[h=3]Nintendo[/h]nintendo-europe.com
As it prepared the Nintendo Direct videos which would announce the launch details of its new home console, Nintendo must have recognised the uphill struggle it was facing. Ever since E3, price speculation around the console - which boasts similar performance to the Xbox 360 and PS3, rather than "next-gen" hardware per se - has tended towards the low end. Yet a combination of a controller that's expensive to manufacture and a deeply unfavourable exchange rate means that the Wii U is actually going to be a pretty expensive piece of kit. How could the company turn around the negative sentiment that would create?
"The reality is that most buyers during the launch period will be people who already own an Xbox 360, a PS3 or both"
This is Nintendo we're talking about, so the answer is apparent - software. As simultaneous global streams announced details of the console to different territories later in the day, the launch date and pricing details were dealt with swiftly (although infuriatingly, Nintendo still refuses to set SRPs in Europe, presumably on the basis of some insanely over-cautious legal advice following its fine for price-fixing many years ago), leaving the firm's spokespeople free to move on rapidly to software, software and more software.
That's a very wise strategy for a company whose true strength, after all, is in the quality of its software and its IP. The company's first-party titles - NintendoLand (which is bundled with the more expensive Premium Pack Wii U) and New Super Mario Bros U, with Pikmin 3 and Game & Wario following early in 2013 - were joined by a surprisingly strong line-up of third party support, most notably in the form of exclusive titles from Ubisoft and Platinum Games. ZombiU, Rayman Legends, The Wonderful 101 and Bayonetta 2, along with Traveller's Tales' LEGO City Undercover and Capcom's Monster Hunter 3 Ultimate, are pillar titles upon which the Wii U's launch period will rest heavily.
The company was careful to ensure that there's plenty of cross-platform support there too - FIFA 13, Skylanders, Mass Effect 3, and of course Call of Duty Black Ops 2, to name but a few - but the real focus was on the fan-pleasing exclusive titles. That's about right. While it's important to build up a base of recognisable mass-market brands on the Wii U, the reality is that most buyers during the launch period will be people who already own an Xbox 360, a PS3 or both. They don't want a new console to play FIFA 13 on; they want a new console with new core games and new experiences. Wider mass-market appeal can come later.
It's a good strategy, and it's worked. The buzz around Wii U, in spite of the high price point, is largely positive. People are enthused by the range of games they've seen; and for a product like Wii U, that kind of core enthusiasm should be enough to carry it through the Christmas period and well into 2013. The pricing ($299 / $349 in the US) is unattractive, but it won't dissuade a core audience that's been chomping at the bit for new hardware for the past year or so anyway.
It's after that audience has been sated that Nintendo's going to have to work much harder to make Wii U stick - especially given that it's going to be competing with extremely competitively priced PS3 and 360 bundles aimed specifically at undercutting it in the market. A great catalogue of software will give the company a nice head-start, but there are two pieces of the puzzle which will need to fall in place in 2013 if this console is going to work out - firstly, a compelling mass-market price point, and secondly, at least one strong piece of "casual" software which can take up the crown of Wii Fit or Wii Sports.
"Without the Yen's appreciation, the Wii U could certainly afford to be at least $50 cheaper in the USA - a much more appealing launch price"
The latter is something that's almost impossible to speculate on, and may ultimately end up being a convincing line-up of moderately successful casual titles rather than a single blockbuster like Wii Fit. No doubt analysts and commentators everywhere (here included) will be scouring Nintendo's future product announcements for evidence of that kind of title coming through the pipeline. The former aspect, though, the price point, is something we can think about in a somewhat more educated way.
Although the expense of manufacturing the controller is a major part of the cost of Wii U, the real reason for the console's price point is the Yen exchange rate. We've talked about this in the past, but it bears reiterating - the exceptionally strong Yen, whose value has grown by around two-thirds since the start of the last console generation, is seriously limiting the pricing options of both Sony and Nintendo. Without the Yen's appreciation, the Wii U could certainly afford to be at least $50 cheaper in the USA - a much more appealing launch price.
However, the chances are that the console is going to sell out its initial shipments in all territories, at least for the first few months - the software line-up (and especially the Monster Hunter title in Japan) practically guarantees that. It will sell to a core audience who don't mind paying a premium for early access to the hardware and its titles - or who might complain and grouse endlessly about the price, but will still pay it, which amounts to the same thing in the end.
Further down the line, the audience will become more price-sensitive - probably quite rapidly, as Wii U ends up sitting next to steeply discounted 360 and PS3 bundles in stores. It's entirely possible that Nintendo's launch price allows for this, giving the company a certain degree of financial latitude - meaning that it will be able to push through a price cut for the Wii U in 2013 without taking too much of a haircut on its profits. The ideal world situation for the company is that the Yen starts to lose some of its artificially inflated value (its strength right now is largely a result of US and European economic weakness, with currency markets favouring the "safer" Yen during the present storm), meaning that Nintendo can cut international Wii U prices in 2013 with only a marginal hit to its Yen-denominated earnings. That doesn't look entirely likely right now, but with elections due in both the US and Japan later this year, the potential for currency volatility is fairly high.
In other words, there's a chance that this could all play out very nicely for Nintendo - and who would have expected that we'd be talking about a $300 Wii U in such terms, only a few scant days ago? The company has delighted core fans and will sell strongly to them at a high price point, and may then have the flexibility it needs to drop the price and appeal to more price-sensitive consumers later in 2013, once the software library has grown and the value proposition is more clear. That's a good position for a console to be in, and one enabled solely by the strength of the launch line-up the company has prepared.
Perhaps this is a reminder to everyone in the industry, that for all the talking we do about hardware and specifications and platforms, this is still ultimately a business that's about selling games. Nintendo still does that better than almost anyone else. For the fourth time in a row (DS, Wii, 3DS and now Wii U), the industry finds itself having somewhat underestimated the extraordinary talent and market strength of the gaming legend from Kyoto. The real proof will start to pour in on November 18th (or 30th in Europe), but for now, my feeling is that Nintendo has done enough to ensure a solid launch - and demonstrated the kind of abilities it'll need to climb the steep slope ahead through 2013.
http://www.gamesindustry.biz/article...for-high-price
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September 16th, 2012, 01:03 Posted By: wraggster
Brad Pelo is suddenly in charge of a major Nintendo initiative for the Japanese company's next big console, the Wii U, despite not being an employee at Nintendo. Instead, Pelo is CEO of i.TV -- a "social television and second screen technology company" that's worked with everyone from Entertainment Weekly to Engadget parent company AOL -- and he's the man responsible for Nintendo TVii.
At least he's the man responsible for the company providing the software behind Nintendo TVii (the guy behind the guy, if you will). And his company brings more to the bargaining table than just software -- existing relationships with cable providers and TiVO in the US bolster what i.TV offers Nintendo in a major way. "For Nintendo TVii, there is a mutual benefit in existing relationships we have. Like TiVO for example -- we were the first to bring TiVO to the mobile platform. There's also the benefit of tests that we have done over the years with the cable companies, based on components of our platform," Pelo told Engadget.
But how did this all come about? He said it wasn't long after Nintendo's original Wii U E3 reveal. "The genesis of the experience you're seeing here was really when the Wii U was announced, and it was clear that this is the ideal second screen," Pelo explained. "Ideal," in Pelo's eyes, means a closed system with a "dedicated second screen." In so many words, while he acknowledges that tablets offered by other manufacturers are technically superior, they don't offer the same whole-system approach that Nintendo's Wii U is offering. "You might not think of it as the ideal hardware compared to an iPad if I really had a dedicated second screen. But it is in the living room, and it's persistent. It doesn't even really work outside of the living room -- it's attached to the main viewing service in the home," he explained, referencing the Wii U's tablet-style controller.
http://www.engadget.com/2012/09/14/nintendo-tvii-itv/
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September 16th, 2012, 21:08 Posted By: wraggster
Nintendo announced the latest entry in the popular Pokémon spin off series for 3DSearlier this week.Apart from the title, which apparently roughly translates to 'Pokémon Mystery Dungeon: Magnagate and the Infinite Labyrinth', few details have been revealed, and we'll have to wait and see if it gets a Western release.
Japanese publications have, however, showed off the first images of the game, featuring Unova region Pokémon allegedly with Snivy, Oshawott, Tepig, Pikachu and Axew as the choices for the starter Pokémon.
The trailer is all full of Japan-speak and crazy symbols, but you can at least get an idea of what it'll look like on the portable.
http://www.computerandvideogames.com...iler-released/
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September 16th, 2012, 21:16 Posted By: wraggster
You should expect to see the first Wii U games that utilise two Gamepad controllers to arrive 'some time next year', Nintendo's Bill Trinen has said.
Nintendo of Japan will be offering standalone Gamepads for the hefty price of 13,440 yen (£107/$172) in the region, but Nintendo of America has said that doing so in US 'might cause retail confusion' since there are currently no announced games which support a second Gamepad controller, so standalone Gamepads will not be offered.So when will dual-Gamepad-compatible games arrive? "The launch window is all going to be single-GamePad. The dual-GamePad functionality, we expect to start seeing that in games sometime next year," Trinen told 1Up.
"Our feeling is, we're not going to sell another GamePad if you don't have something to use it with. We'll make that available as an additional accessory when there's content to support it," he added.
Until then, all offline multiplayer experiences will be handled with a combination of a single Gamepad and numerous Wii Remotes, as seen with games such as Nintendo Land.
http://www.computerandvideogames.com...ime-next-year/
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September 16th, 2012, 21:21 Posted By: wraggster
Nicalis has confirmed that the original 2D Cave Story (i.e. not the Cave Story 3D remake) will arrive on 3DS eShop on October 4 for $9.99. With 3D effects. Confused? Let us explain...
The original Cave Story is a 2D game, with sprites and all that old-school stuff. It came out on WiiWare for Wii. Later, it arrived on DSi and Steam (for PC), the latter of which got a new title, Cave Story+, and a load of bonus content.Nicalis then remade the entire game with 3D polygonal graphics for 3DS and called it Cave Story 3D. But what if you hate polygons and want to play the 2D original on your 3DS? You can by the DSi version via the eShop, but then it's once-gorgeous sprites look rubbish as the 3DS poorly upscales DSi games.
Nicalis decided to fix this by porting Cave Story+, the enhanced but still 2D version, to 3DS so those who don't like Polygons can enjoy the sprite-filled original on their 3DS. And since its native to 3DS, you'll also get layered 3D effects adding depth to the 2D visuals. Sweet.
So that's the deal. Oh, and the game's bloody brilliant, as this ONM review with a 91% scorewill tell you.
http://www.computerandvideogames.com...se-next-month/
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September 16th, 2012, 21:23 Posted By: wraggster
"Because I haven't yet surpassed it, I can't quit," said Eiji Aonuma in 2008, speaking about the game many believe is still the finest Zelda ever, Ocarina Of Time. "Surprisingly, that motivation may be the reason I continue to work on the series." Though some would argue otherwise, we feel that Aonuma may well have slain his own personal Ganon with Skyward Sword.
At the very least, it was a Zelda that gleefully tore up the rulebook, giving us the freshest take on this long-running series since Majora's Mask. With controls that allowed you to physically wield Link's sword in a way that no other game had managed, here was an adventure almost without equal on Wii - and would have been, had EAD Tokyo not gone and made the best Mario ever.
That's not to say there was no room for improvement, of course. Though spirit helper Fi's final farewell left us blaming some stray dust to excuse our watery peepers, her overly nannying influence grated with some. If not outright telling you the solution tosome puzzles, she'd give 'cryptic' clues a five-year-old could decipher. Nintendo have been trying to make a Zelda for the masses for a long time now; indeed, Miyamoto recently said of any new Zelda that "when we decide that we've found the right one of those [design experiments] to really help bring Zelda to a very big audience, then we'll be happy to announce it." Yet Fi was a step too far, getting in the way of those who would rather spend hours working out a solution to a puzzle than having the answer handed to them on a gold platter.
In places, you could also sense the Wii hardware holding Skyward Sword back. Splitting the world into three sections was a smart way to get to the action quicker - and rarely has a Zelda felt so tightly packed with things to see and do - but by the same token it perhaps lacked the sense of scale of previous games. Hyrule, for the first time, felt like a series of levels rather than a cohesive world. The extra power of Wii U would allow Nintendo to give us a huge sandbox to play around in. That's assuming an open world is even on the cards.
[h=3]VIEW TO A THRILL[/h]So what form might a new Zelda game take? Could we see a shift in perspective? Shigeru Miyamoto has been trying to make a first-person Zelda since Ocarina Of Time, where Yoshiaki Koizumi disobeyed orders to focus on a third-person adventure. From a certain point of view, Miyamoto eventually succeeded in his plans with Metroid Prime, which felt in places a little more like a Zelda game than a Metroid game - while Skyward Sword had plenty of moments where you got to view Hyrule through Link's peepers as he aimed his slingshot, hookshot and bow.
http://www.computerandvideogames.com...next-for-link/
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September 16th, 2012, 21:28 Posted By: wraggster
Wii Fit U is going to drive environmentalists crazy. If 2008's 22-million-selling original is any indication, Nintendo's got a lot of plastic to churn out between now and launch later this year.
First, you've got your GamePad. This is of course standard, a console pack-in which here can display more sensitive information in the event you don't want the entire household to see the number of calories you consume daily. In games on a single screen you can throw out the TV altogether, performing aerobic exercises like lunging squats and press-ups while your people in the same room can watch EastEnders on the box and try to ignore the person breathing heavily over their shoulder.For those exercises, however, you'll need peripheral number two - the Balance Board. Thankfully the one stashed in your loft under the Donkey Konga bongos is compatible. Combined with the GamePad, it gives you 20 brand new games to sink your teeth and bingo wings into, along with returning games from Wii Fit and Wii Fit Plus. We like hamstring workout Hosedown: step on the board to get the water flowing, and aim the GamePad like a hose to spray targets.
[h=3]FAKE PLASTIC MiiS[/h]Trampoline Target works the quads: lean on the board to turn in the air (with a side-on view provided by the TV and a bird's-eye one on the GamePad), and squat to bounce. Most strenuous are the bicep-shredding Rowing Crew, where Wii Remotes are used as oars in a sunny boat race around Wuhu Island, and Core Luge, which tightens abs as you lay on the Balance Board and bomb down an icy chute. All minigame collections have filler, though, and this one involves trying not to spill a tray of ice cream sundaes in a crowded restaurant. But hey, if it burns calories...
http://www.computerandvideogames.com...re-productive/
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September 16th, 2012, 21:32 Posted By: wraggster
Don't chuck away your Wii just yet. You'll need it handy when Wii U arrives to transfer over your WiiWare purchases.
Nintendo of America's product marketing manager (and often Shigeru Miyamoto's translator) Bill Trinen has said users will need both machines hooked up to an internet connection simultaneously to transfer over your account and associated purchases.In a process apparently similar to 3DS-to-3DS XL transfers, Trinen told 1Up, "Essentially you'll have your Wii and you'll have your Wii U. Those two will connect and the data transfer will happen and you'll transfer the SD card over. Then you'll have access to the digital content that you downloaded for Wii and you can play that on Wii U."
He goes on to clarify, "And of course all the Wii software itself will be backwards compatible."
So if you've bought a load of digital games on your Wii, you'd best hold off trading it in until you've done the whole transfer business.
http://www.computerandvideogames.com...imultaneously/
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September 17th, 2012, 02:10 Posted By: wraggster
Nintendo's Wii U is off to a holiday-sales head-start, with pre-orders of the Deluxe and Basic bundles selling out at many online retailers. The Deluxe bundle includes a black, 32GB Wii U for $350, while the Basic system has a white, 8GB Wii U for $300.
Below we have a list of stores where both versions of the Wii U are sold out and where they are still available. Though for how long they remain available, we can't predict.
Best Buy, Toys R Us, and Target are sold out of both versions online. Searsand Kmart, which belong to the same parent company, are both sold out of the Deluxe version and don't appear to offer the Basic.
GameStop is sold out of the 32GB, black Deluxe bundle, but the 8GB, white Basic bundle is still available for pre-order.
Wal Mart is holding strong with both versions (Deluxe and Basic) still available on their own or as part of the Wal Mart Solution Bundle, which adds a Wii Remote Plus and a choice of a Wii U game to either system. The Solution Bundle is $400 for the Basic set or $450 for the Deluxe.
http://www.joystiq.com/2012/09/16/wi...-still-get-it/
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September 17th, 2012, 02:21 Posted By: wraggster
i.TV is the company powering Nintendo TVii, the integrated television system for the company's Wii U console. Speaking with Engadget, i.TV CEO Brad Pelo said that despite there clearly being more powerful tablet devices out there, the Wii U and its WiiPad makes sense for what it's trying to do with Nintendo TVii.
"You might not think of it as the ideal hardware compared to an iPad if I really had a dedicated second screen," Pelo said. "But it is in the living room, and it's persistent. It doesn't even really work outside of the living room – it's attached to the main viewing service in the home."
Asked about similar initiatives with Sony's PlayStation Vita or Microsoft's Smartglass, Pelo says what's been shown on those devices isn't a unifying experience that works for every show or app.
Pelo explained, "This is a comprehensive solution, and what some of the other game consoles have at least talked publicly about, I don't see as comprehensive solutions. I see them as models that, to some degree, have been tried already in the market, particularly in the last year. We've tried this siloed app experience with television and that isn't lasting, so I just believe that this strategy would be the winning strategy."
Read more of Pelo's conversation with the site at Engadget.
http://www.joystiq.com/2012/09/14/en...nintendo-tvii/
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September 17th, 2012, 02:23 Posted By: wraggster
In addition to the new Extended Cut ending, developer Straight Right's Wii U version of Mass Effect 3 will include the "From Ashes" DLC, Nintendo UK revealed in a press release. "Wii U players will also experience the From Ashes DLC Pack and Extended Cut ending as a part of their story," Nintendo said. Youwill experience that DLC Pack. You must.
From Ashes includes the new squad member, Javik, as well as a Particle Rifle weapon, and additional outfits for everyone in your squad. It was originally bundled with the Collector's Edition and Digital Deluxe Editions of Mass Effect 3 on other platforms, and sold separately for $10.
http://www.joystiq.com/2012/09/14/wi...ended-cut-dlc/
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September 17th, 2012, 02:26 Posted By: wraggster
Do you remember the last time? When the Wii launched at the tail end of 2006, it was to an air of excited curiosity that went well beyond the borders of core gamers, with Nintendo conjuring what ran close to a full-blown phenomenon.I remember December 8th 2006 well enough, a day that was thrilling and miserable in equal measure. Nintendo hardware launches, for myself and countless others, are dates blocked off in calendars with thick bright marker pen lines. Holidays are booked, and plans for doing nothing beyond playing games are made. Happy Nintendo day!It didn't quite pan out that way, though. I was one of the unfortunate majority that failed to get hold of a console on day one, a pre-order lost as demand aggressively outstripped supply. A friend managed to get one, though, and later that day I popped around to be met with an incredible scene: a room thick with the sweaty smell of excitement as a group of twentysomethings, many of them playing games for the first time in over a decade, bounced around in furious bouts of Wii Sports.
http://www.eurogamer.net/articles/20...-casuals-again
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September 17th, 2012, 02:27 Posted By: wraggster
When questioned whether the recent glut of Mario games (Super Mario 3D Land last December, New Super Mario Bros. 2 in August, New Super Mario Bros. U this November) risked endangering the IP, Nintendo of America boss Reggie Fils-Aime had a simple reply: no."I would say categorically, no. And that's because our developers, starting with Mr. Miyamoto and going through the entire EAD development organisation, they understand the power of our franchises," Fils-Aime elaborated to GamesIndustry International."They understand that the only reason these franchises have the power that they do is that they have to make sure that each subsequent edition is unique, different and offers something new."Fils-Aime argued that the company understood the need to keep its star franchise "golden"."They know that if they don't do that, we'll kill the golden goose that lays the golden egg. So it's something they are highly cognisant of, and even the executives on the business side, we hold that IP very dearly to make sure that every edition in the series is foundationally sound."Eurogamer's Oli Welsh rated Mario's latest 3DS adventure New Super Mario Bros. 2 with an overall 8/10 in August, but had some choice words regarding the series' growing similarities."Looking back is all this Mario does. He hops and bops through retreads and remixes of his 2D heyday to a recognisable, jaunty tune, occasionally flashing a gimmick to earn the disingenuous prefix of the game's title. Like its predecessors on DS and Wii, and surely like the Wii U version that will appear in a few months' time, New Super Mario Bros. 2 is an old dog doing old tricks."Nintendo company president Satoru Iwata also recently commented on the issue of Mario sequelitis. Like Fils-Aime, he defended the series' recent conveyor-belt release schedule."We only create a New Super Mario Bros. title one per platform," Iwata said last month. "I think we'll probably go ahead and continue at that pace."That being said, that's probably Miyamoto's choice, so I can't give you a 100 per cent guarantee that that's the pace we'll continue at."
http://www.eurogamer.net/articles/20...ny-mario-games
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September 17th, 2012, 22:35 Posted By: wraggster
There are people out there who have accused The Sun of having an anti-Nintendo agenda. Why on earth could that be?
Well, today’s astonishing story – “Will you be picking up a Wii U? Here’s five reasons not to” – might give you an idea.
(As might this fabulous 3DS piece, and the follow-up).
It’s not clear why The Sun has chosen this angle. After all, reports over the weekend from some retailers suggest that early stock allocations have already been snapped up some two and a half months before launch.
Having professed to have been underwhelmed with his E3 hands-on, the author goes on to list the reasons why Nintendo’s upcoming machine should be avoided – it’ll be out of date within a year, Vita-PS3 functionality, mobile gaming, its design and of course the RRP which the paper describes as “dramatically over-priced”.
“I don't think any new console has ever not drawn comments about its starting price, but we're talking about serious money here,” the piece states. “Over £200 for just the console, with games likely to cost around £40 a time on top.
Not to mention the £100 an additional GamePad would incur, while old Wii-style numchucks [sic] would cost £40.
“It's money that could be saved for the next Xbox or PlayStation because, let's face it, they're not going to come cheap, either. Every console comes down in price, so we shouldn't linger on the Wii U's starting position for too long. But all the signs point to a fairly swift price reduction post-Christmas - especially after E3 2013 next June, when at least one, if not two, superior competitors will be unveiled.”
Numchucks. Heh.
MCV would urge readers to largely dismiss The Sun’s puzzling article. Nintendo, however, will be keen to ensure that the story doesn’t set a precedent for ongoing national coverage of the Wii U.
http://www.mcvuk.com/news/read/the-s...-wii-u/0103002
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September 17th, 2012, 22:41 Posted By: wraggster
Pre-orders for the Wii U Deluxe edition have apparently reached their allotted numbers across all US Gamestop stores.
A report out of Polygon claims that reservations for the currently definitive Wii U package have been filled ‘company wide’ in America. The basic bundle is likely to follow suit sometime soon as well.
Stores from a variety of states confirmed the news to the outlet, with a few adding they hit 50 per cent of their respective allotments within hours of the release date announcement.
The sources also explained they were unsure if more Deluxe editions would be available either prior to or after the console’s launch in November.
Wedbush analyst Michael Pachter stated last week that he expected Nintendo would initially manufacture no more than “1m units per month to start, so expect 1m U.S., 1m Europe, 1m UK.”
http://www.mcvuk.com/news/read/repor...ld-out/0102988
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September 17th, 2012, 22:43 Posted By: wraggster
From Twitter talk to mainstream media coverage, Nintendo's big briefing was lost in the shadow of Apple's iPhone 5 unveiling
[h=3]Nintendo[/h]nintendo-europe.com
Last week, GamesIndustry International ran an article asking whether Nintendo's Wii U launch announcements would be overshadowed by Apple's long-awaited iPhone 5 unveiling from the day before. As we've since discovered, the answer was an emphatic "Yes!"
But a few letters and some punctuation doesn't quite cover it, so I went looking for some less subjective assessments of how the week's two big tech to-dos turned out. Twitter trend analytics service Hashtags.org helped out on that front with a handy graph showing the use of #iPhone5 and #WiiU tags from Tuesday night through Thursday afternoon.
Hashtags.org data underscores the challenge Nintendo faced in cutting through the buzz over Apple's latest iPhone.
It's not a fair fight by any means. Even at the Wii U hashtag's peak use in the moments after the Nintendo conference concluded, the flashy new console was trailing the Twitter buzz surrounding the IPhone 5. And that was almost a full day after all the details of Apple's new phone had been confirmed in a presentation that wasn't even streamed online.
While it's obvious that Apple and Nintendo's social buzz operate in different orders of magnitude these days, it wasn't always that way. A Google Trends comparison of the search terms "Wii" and "iPhone" (below) shows that as recently as the 2009 holiday season, the two were at least in the same ballpark.
Context-light data aside, a lap around some of the biggest mainstream news sites in the world Thursday afternoon revealed more anecdotal evidence of the Wii U event's difficulty creating a stir.
Several hours after Nintendo wrapped up its event, Time.com's Technland blog had four featured stories at the top of the page, and the Wii U couldn't push news from the Apple event out of any one of them. Nintendo's new console was all-but-invisible on the New York Times site, appearing on neither the technology nor the arts section front pages. The Wall Street Journal at least gave the Wii U news a thumbnail picture and headline in its technology section, but it was posted well into the afternoon and displayed underneath 10 iPhone-related headlines.
Google Trends shows holiday 2009 as the last time Wii search volume was on par with that of the iPhone.
Across the pond, The Guardian's tech section gave the Wii U prominent placement on its front page, but saved the featured art slot for an iPhone follow-up. The Daily Mail science section did the same. And El Mundo carried the Wii U news on its tech section front, but without art, and subordinate to a blog post about how leaks had made the Apple event seem routine.
And then there was the Daily Telegraph, which, like its peers, covered the Wii U, but tossed the news into the virtual back pages, beneath an awe-inspiring all-Apple assault of articles, with separate stories for the device's earphones, analysts' reaction, picture galleries, and an editorial stating that the event yielded "no surprises."
Perhaps the most telling moment of the day's mainstream media trawl came in the way USA Today covered the event. Back in 2005, console gaming was front-page news for the paper. Nintendo even let USA Today spill the beans on the Wii (then called the Revolution) hours before its big Electronic Entertainment Expo briefing that featured the system's unveiling as its finale. Seven years later, Nintendo just doesn't carry the same urgency for the paper. Moments after Nintendo's Wii U event ended, I couldn't find the news anywhere on the USA Today site, not even on its game-specific page. Instead, I found a farewell post from the paper's Game Hunters blog, explaining that the paper and its sites are undergoing a massive redesign, and the game-specific blog "won't be a part of that plan."
As for follow-ups, The Sun today posted a follow-up story on the Wii U, but it's not quite a marketing triumph for Nintendo when the headline screams, "Will you be picking up a Wii U? Here's five reasons not to." Among other things, the article says the system is "dramatically overpriced," will be outdated in a year, and is unnecessary considering Sony's recently announced PlayStation Vita-PS3 cross-functionality.
The top of the Daily Telegraph's tech section front page on Thursday. Not pictured: The Wii U launch date story.
According to freelance journalist Chris Morris (who has covered games for CNN, Forbes, Variety, and more), the problem isn't that big media cares less about traditional gaming; it's that there's less to care about. "Retail sales are down considerably (at least as seen through NPD)," Morris toldGamesIndustry. "The consoles are long in the tooth. And there hasn't been a surprise breakaway blockbuster for some time. Call of Duty is still a huge seller, but those numbers are never a surprise now. Those are the sorts of things that ping the radar of many mainstream outlets."
Compare that to the mobile and social spaces that have attracted headlines in recent years, from Apple's annual iPhone unveilings to the Zynga and Facebook IPOs. While Morris expects that phones and tablets will continue growing in gaming significance, he added that the new generation of traditional consoles (and even big releases along the lines of a new Grand Theft Auto) could make gaming coverage more appealing to mainstream media's gatekeepers.
"Convincing editors to write about the video game industry has always been a dicey affair for as long as I've been doing this for national outlets (over 15 years now)," Morris said. "And since games seem to be largely running on autopilot these days, that makes it even harder. But I think it's cyclical, just like this industry."
As for the Wii U specifically, Morris noted that the original Wii was not an instant phenomenon either, benefiting from inspired PR and marketing work and post-launch supply shortages that made it the hottest holiday gift of the year.
"If the Wii U proves to be as groundbreaking as the Wii, we'll likely see another surge of coverage," Morris said. "But so far, the general reaction from investors and the general public to the system has been a collective shoulder shrug. Many people see it simply as a Wii HD (which underscores the marketing problem Nintendo faces). Also, Nintendo has done virtually nothing to market it, withholding key details until just recently. So there hasn't been anything to write about."
http://www.gamesindustry.biz/article...-to-build-buzz
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September 18th, 2012, 02:02 Posted By: wraggster
Pokémon fans have been crying out for a full 3D adventure since the break-out success of the Game Boy originals over a decade ago, yet the main Pokémon adventure series remains top-down 2D.
Producer Junichi Masuda explained why this is in a recent chat with Game Informer, starting with the challenges of retaining its art style."For the Pokémon characters, one of the reasons we use sprites, at least currently, is because we like to have more of a comical kind of look, like an animation. This kind of visual style is what we want to do for the Pokémon games," he said.
"If we were able to take that style we have now and have it translate into 3D with no problems; that is definitely something we would be into."
Someone send this man a copy of Okami.
Masuda also seemed concerned with how Pokemon's accessibility would convert in 3D. "It's not just about the visual appearance either," he went on. "The feeling and the control of the character is also very important to us. There is definitely a certain feeling you have when you control these 2D characters. It may be different if we switched over to 3D."
The latest Pokémon quest, Pokémon Black & White 2, is out in US on October 7, followed by an October 12 launch in EU.
http://www.computerandvideogames.com...t-3d-producer/
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September 18th, 2012, 02:12 Posted By: wraggster
The new Pokémon Mystery Dungeon coming to 3DS is stepping up the visuals, this Japanese trailer showing off a dramatic improvement from the last entryon DS. Of course that's not surprising given the new hardware, nor is the inclusion of some recent Pokémon. But taking photos of cups, globes, and lamps to open up in-game portals? Yes, that one is still surprising. Apparently anything round does the trick for the 3DS camera – so much for our Pikachu slippers idea.
Pokémon Mystery Dungeon: Magnagate and the Infinite Labyrinth, to give the game its full translated title, comes to Japan later this year. There's no word yet on a Western release.
http://www.joystiq.com/2012/09/17/po...out-of-globes/
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September 18th, 2012, 02:14 Posted By: wraggster
The 3DS version of Monster Hunter 3 Ultimate will not feature online support when it comes out next March in Europe and North America.On the official Capcom Unity forums, a Capcom admin stated there were "no plans for online mode on the 3DS version."Senior vice president of planning and business development Christian Svensson confirmed this and added, "I'd have loved to have seen online as well for 3DS but it twas not to be. Sorry."Svensson also noted that the Wii U version of Monster Hunter 3 Ultimate will be using Nintendo's servers as the third-party KDDI hosted Monster Hunter Tri servers will retire at an unspecified time.Worryingly, Svensson said that he doesn't think save data will transfer from Tri to its special edition on Wii U and 3DS. "I do not believe save transfers from Wii to Wii U or 3DS will be possible that I'm aware of. You get to experience some portion of the original title again. Remember, it's about the journey, not the destination." Uh huh.Elsewhere, Svensson noted that "there won't be a hard bundle" of the the Wii U and 3DS versions of Monster Hunter 3 Ultimate, but he'd like to create a "soft bundle" purchasing option on Capcom's store, though nothing is official yet.
http://www.eurogamer.net/articles/20...ne-play-on-3ds
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September 18th, 2012, 13:29 Posted By: wraggster
Nordic Games today announced the final selection of songs to complete the tracklist for the sensational We Sing 80s due for release on September 28th.
The final 8 songs have now been revealed to complete the full 30 track listing. In celebration of the launch of the 80s sing-a-long game, the “coming soon” trailer has also been released, featuring a host of songs to get you and friends in the 80s party mood. The trailer can be viewed by using this link.
The final batch of songs is:
· Blondie – The Tide is High
· Sabrina – The Boys (Summertime Love)
· Culture Club – Do You Really Want to Hurt Me
· The Bangles – Eternal Flame
· T'Pau – China in Your Hand
· Dexy’s Midnight Runners – Come on Eileen
· Duran Duran – Rio
· Tiffany – I Think We’re Alone Now
The Tide Is High was sung by the ever famous Blondie in 1980, in a reggae/ska style including horns and strings. The chart success of The Tide is High was visible as it soared to number 1 on the Billboard Hot 100 in the US, also reaching number 1 on the UK singles chart. The success of that song could also be remembered by the more recent Atomic Kitten’s number 1 hit.
When Italian singer Sabrina released The Boys (Summertime Love) as her third single it achieved great success as a number 1 single in many countries, including Spain, Switzerland, France and Italy. The Boys (Summertime Love) was so popular that is it was the first single to be released by Sabrina in the UK.
Culture Club had their biggest hit with Do You Really Want To Hurt Me to date as it maintained its number 1 status in the UK singles chart for 3 weeks in October 1982. First released in the US and Canada, lead singer of Culture Club, Boy George provided a smooth voice to go with the Reggae tones of the track.
Eternal Flame was released by The Bangles in 1989. The single was a hit as it reached number 1 in 9 countries, including huge chart success in the UK, US and Australia. The ballad was inspired by two eternal flames, one at the gravesite of Elvis Presley and the other at a local synagogue of which the song writer Billy Steinberg attended as a child.
British band T’Pau sung China in Your Hand and released it as a single in October 1987. The songs meteoric rise to the top of the charts saw China in Your Hand maintain a 5 week stint at number 1. Further single chart success featured the track as number 1 in Belgium, the Netherlands, Ireland, Norway and Switzerland.
Come On Eileen was a standout 80s song by the Dexy’s Midnight Runners and was a number 1 hit in the UK. A drum beat, bass guitar and piano feature in the song throughout making it a catchy dance tune. Come on Eileen’s lyric itself was loosely inspired by the song A Man Like Me by Jimmy James and the Vagabonds, a British soul group in the 1960s.
Duran Duran released the infamous Rio worldwide on 1 November 1982 from its same named album. Rio was a Top 10 hit in the UK and peaked at number 9. The music video symbolised 1980s glamour and excess along with its synthesized instrumental, which is a key feature of the song.
I Think We’re Alone Now by Tiffany was a re-energised version in 1987 taken from Tommy James & the Shondells original. In the UK Singles chart, I Think We’re Alone Now retained its number 1 status for 3 weeks. It was also the 18th highest selling single in 1987. Number 1 singles chart success featured in countries such as Canada, Ireland, New Zealand Norway and US.
Full Tracklist:
· Blondie – The Tide is High
· Sabrina – The Boys (Summertime Love)
· Culture Club – Do You Really Want to Hurt Me
· The Bangles – Eternal Flame
· T'Pau – China in Your Hand
· Dexy’s Midnight Runners – Come on Eileen
· Duran Duran – Rio
· Tiffany – I Think We’re Alone Now
· Queen – I Want to Break Free
· Toto – Africa
· Frankie Goes to Hollywood – The Power of Love
· Starship – Nothing’s Gonna Stop Us Now
· The Human League – Don’t You Want Me
· Sade – Smooth Operator
· Lionel Ritchie – All Night Long (All Night)
· Cameo – Word Up!
· Cyndi Lauper – True Colours
· Tears for Fear – Shout
· Yazoo – Only You
· Lisa Stansfield - All Around the World
· Paula Abdul – Straight Up
· Simple Minds – Alive and Kicking
· Baltimora – Tarzan Boy
· Kylie Minogue – I Should Be So Lucky
· Spandau Ballet – True
· Musical Youth – Pass the Dutchie
· Yazz and the Plastic Population - The Only Way Is Up
· DeBarge – Rhythm of the Night
· Smokey Robinson – Being With You
· Roxette – The Look
We Sing 80s will be released on September 28th.
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September 18th, 2012, 13:47 Posted By: wraggster
Twenty years ago, video game fans were introduced for the first time to Nintendo's iconic Kirby™ character. Now fans can celebrate the 20th anniversary of the pink and powerful hero with Kirby's Dream Collection: Special Edition, available exclusively for the Wii™ system. This colorful collection includes six classic Kirby games on one disc, additional Challenge Stages based on 2011's Kirby's Return to Dream Land™, an interactive timeline, a CD containing favorite music from the series and a commemorative book that gives new and existing fans a fun inside look at the history of Kirby.
Since his debut in 1992's Kirby's Dream Land™ for the portable Game Boy™ system, Kirby has starred in 22 video games that have collectively sold more than 33 million units worldwide. Over the years, players of all kinds have joined him on wild adventures in Dream Land, experiencing the fun of watching Kirby fly, inhale enemies to copy their abilities or spit them out as projectiles. Kirby's Dream Collection: Special Edition includes an action-packed array of fan-favorite Kirby games, music and commemorative content:
- Kirby's Dream Land (originally released for Game Boy in 1992)
- Kirby's Adventure™ (originally released for NES™ in 1993)
- Kirby's Dream Land™ 2 (originally released for Game Boy in 1995)
- Kirby's Super Star (originally released for Super NES™ in 1996)
- Kirby's Dream Land™ 3 (originally released for Super NES in 1997)
- Kirby 64™: The Crystal Shards (originally released for the Nintendo 64™ system in 2000)
- "New Challenge Stages," a new set of Challenge Stages in the style of those found in Kirby's Return to Dream Land (originally released for the Wii system in 2011)
- Kirby's History, an interactive timeline that players can use to browse classic box art, game footage and milestones from throughout Kirby's 20-year career — all with the ability to jump straight from the timeline into a game
- A special audio CD containing 45 memorable tracks (more than an hour's worth of music) from across Kirby's career, including alternate versions of three classic Kirby themes
- Kirby's 20th Anniversary Celebration Book, which contains fascinating character information and illustrations, including early Kirby concept artwork
Kirby's Dream Collection: Special Edition is available at a suggested retail price of $39.99.
"Kirby is recognized around the world as a character that embodies imaginative family fun," said Scott Moffitt, Nintendo of America's executive vice president of Sales & Marketing. "This special collection is a fitting way to commemorate his first 20 years as a true gaming hero. With nearly 40 million Wii systems sold in the United States alone, players of all experience levels can join in the celebration by checking out Kirby's Dream Collection: Special Edition."
Now through Oct. 31, consumers in the U.S. also can enter for the chance to win a set of collectible Kirby Round Playing Cards that pay tribute to the spherical pink superstar. Information is available athttp://kirby.nintendo.com/clubnintendo.
In yet another display of Kirby-themed excitement, Nintendo fans at the annual PAX Prime conference in Seattle recently found an extra-special way to celebrate Kirby's anniversary by setting a new Guinness World Records® mark for the most people blowing a chewing gum bubble simultaneously. On Sept. 1, Nintendo rallied 536 participants to chew bubblegum and blow bubbles that resembled the round, pink Kirby character, creating an eye-popping spectacle.
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September 18th, 2012, 14:06 Posted By: wraggster
(Full price) Week ending 15 September 2012
POS. |
TITLE |
PUBLISHER |
LAST
WEEK |
WEEKS
ON CHART |
1 |
- |
NEW SUPER MARIO BROS. 2 |
NINTENDO |
1 |
5 |
2 |
|
SUPER MARIO 3D LAND |
NINTENDO |
3 |
44 |
3 |
|
MARIO KART 7 |
NINTENDO |
2 |
42 |
4 |
- |
MARIO & SONIC LONDON 2012 OLYMPIC GAMES |
SEGA |
4 |
32 |
5 |
- |
LEGO BATMAN 2: DC SUPER HEROES |
WARNER BROS. INTERACTIVE |
5 |
13 |
6 |
- |
MARIO TENNIS OPEN |
NINTENDO |
6 |
17 |
7 |
- |
SONIC GENERATIONS |
SEGA |
7 |
42 |
8 |
re |
THEATRHYTHM: FINAL FANTASY |
SQUARE ENIX |
- |
6 |
9 |
|
KINGDOM HEARTS 3D: DREAM DROP DISTANCE |
SQUARE ENIX |
8 |
9 |
10 |
- |
NEW ART ACADEMY |
NINTENDO |
10 |
5 |
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September 18th, 2012, 14:41 Posted By: wraggster
Gcmm is a project started by dsbomb and justb, which is based on Askot's modification to add SD support to the mcbackup libogc example.
I (suloku) have updated the code to newest libraries to port it to the Wii system, and what I find more important: restoring savegames now works properly.
[What's New 1.3 - september 14, 2012 - By suloku]
* Shows card/image serial number in Raw Restore Mode
* F-zero and Phantasy Star Online Ep I&II and Phantasy Star Online III savegames
are patched uppon restoring so they will work on target card (by Ralf)
http://code.google.com/p/gcmm/
Download Via Comments
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September 18th, 2012, 22:31 Posted By: wraggster
Majesco an innovative provider of video games for the mass market, announced today Harley Pasternak’s Hollywood Workout is available now on Kinect™ for Xbox 360® and the Wii™ system. Harley Pasternak’s Hollywood Workout gives players direct access to the workout program that Hollywood celebrities including Lady Gaga, Jessica Simpson, Katy Perry, and Rob Pattinson use to get in shape. Harley Pasternak himself will be there every step of the way helping people of all fitness levels reach their goals with his signature 5-Factor program.
“My proven 5-Factor program is a quick and easy-to-follow fitness and diet regimen that has helped my celebrity clients transform their bodies,” said Harley Pasternak. “Now, red carpet results are attainable right in your own living room.”
Developed by Heavy Iron Studios, Inc., Harley Pasternak’s Hollywood Workout integrates Harley’s renowned 5-Factor Fitness program which requires just 25 minutes a day, five days a week. Train with Harley in posh environments including a beach front condo, downtown Los Angeles loft, and a swanky Hollywood Hills home. Follow your progress with the Fitness Tracker, a detailed calendar that tracks workouts, points earned per day, estimated calories burned, and time left in the program.
Harley Pasternak’s Hollywood Workout is rated “E” for Everyone, and is available now on Kinect for Xbox 360 and Wii™ system for the suggested retail price of $29.99. To watch the official trailer and find out more, please visit www.harleypasternakgame.com
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September 18th, 2012, 22:32 Posted By: wraggster
GameMill Entertainment, announced today Hotel Transylvania available exclusively on Nintendo DS™ and Nintendo 3DS™ handheld systems has shipped to retailers everywhere. Hotel Transylvania is a side-scrolling action-adventure video game based on Sony Pictures Animation’s upcoming animated comedy Hotel Transylvania set to hit theaters September 28, 2012.
Count Dracula’s five-stake resort welcomes you! Hotel Transylvania, where monsters and their families can live it up, free to be the monsters that they are with no humans around to bother them. Dracula’s beloved daughter Mavis is turning 118 and Dracula has invited a few of his closest friends: Frankenstein and his wife, the Mummy, the Invisible Man, and the Werewolf family to Hotel Transylvania to celebrate her special day. Catering to these monsters is a delight for Dracula, but everything could change for the overprotective father when one ordinary guy stumbles through the hotel and takes a shine to Mavis.
Game features include: a wide variety of locations, puzzles and lots of boss battles. The game offers an imaginative and fun way to interact with the movie characters.
Developed by WayForward Technologies, Hotel Transylvania for Nintendo DS and Nintendo 3DS is rated “E10+” for Everyone 10 and over by the ESRB. For additional information about GameMill’s line of products please visit:www.game-mill.com.
Hotel Transylvania is directed by Genndy Tartakovsky, produced by Michelle Murdocca, and the screenplay was written by Peter Baynham and Robert Smigel. The story is by Todd Durham, Daniel Hageman and Kevin Hageman.
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September 18th, 2012, 22:39 Posted By: wraggster
But Wii U not as revolutionary as the Wii Remote, admits creative director Peter Shea
Developers and consumers should never underestimate Nintendo despite the mixed reaction the Wii U has received, says the creative director of Firebrand Games.
Speaking to The Guardian, the Glasgow developer’s Peter Shea, whose studio is working on an unannounced title for Wii U, said Nintendo had been written off many times before when it launched systems such as the DS and Wii, which went on to be huge successes for the company.
He also highlighted the fact that Nintendo was one of the best games developers in the world, meaning its exclusives were still a big pull for consumers to buy their consoles.
Shea said too many people in the media had focused on the Wii U’s graphical capabilities rather than its tablet-style gamepad, although he admitted there was still confusion surrounding just how developers could harness the controller.
“There is still a degree of uncertainty about exactly what you can, should and must do with the Wii U, almost as if Nintendo is still working this out for itself, or not quite ready to show all its cards,” said Shea.
http://www.develop-online.net/news/4...says-Firebrand
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September 18th, 2012, 23:12 Posted By: wraggster
Replacing damaged GamePads is set to cost Wii U owners "a fee," Nintendo revealed today. Last week the company disclosed that Wii U is launching in North America without additional GamePads available at retail, and that damaged GamePads can be replaced via Nintendo's customer service. Today, however, Nintendo told Polygon this replacement service isn't free.
Nintendo didn't disclose any further details, nor did the company elaborate on the future price of additional GamePads when those become available. In Japan, an additional GamePad is retail priced at ¥13,440 ($173). The Wii Ulaunches in North America on November 18, priced at $300 for the 8GB Basic set and $350 for the 32GB Premium set.
http://www.joystiq.com/2012/09/18/ni...onna-cost-you/
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September 19th, 2012, 00:09 Posted By: wraggster
Finally,after 2 cancelled SMW hacks and after a year of work,I finally release Super Mario World The Lost Adventure Episode 1.Its a complete Super Mario World that features,80 stages(more than the original game),Custom musics,Custom Boss battles,Custom graphics,Custom palette,New Power Ups,Increased difficulty,Redesign overworld map,And more…
Have Fun!!!
RHDN Project Page
Relevant Link: (http://www.romhacking.net/hacks/974/)
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September 19th, 2012, 00:26 Posted By: wraggster
The following applications have been added/updated:
16 September 2012
- Digger Remastered v0.2
- GCMM v1.0 -> v1.3
- Lolicopocalypse v1.0
- Offline Network Enabler v0.1
- PainTown v3.5.1
- PiipePaniic v1.0
- RetroArch GX v0.9.7.2
- SaveGame Manager GX r125 -> r126
- ScummVM v1.2.0 -> 1.5.0
- TailTale v1.0
- WiiTweet v0.3 -> v0.3.2
http://www.codemii.com/2012/09/16/hb...%93-week-37-2/
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September 19th, 2012, 13:07 Posted By: wraggster
via http://forum.gbadev.org/viewtopic.ph...=asc&highlight=
Fuzed DS BETA 0.01
[Images not permitted - Click here to view it]
DL:
http://rel.phatcode.net/junk.php?id=127
Code: Relminator( Richard Eric M. Lope )
Most of the Art: SpicyPixel.Net (Marc Russel)
Some art are ripped. Sorry.
Platform and Instructions:
- Nintendo DS
- Just copy "Fuzed.Nds" on your flashcart and play.
- Or you can play it in an emulator like No$GBA or DesMuMe.
- Or you can double-click "emulator/runfuzed.bat" to play in Windows.
Game Type:
- Puzzle Platformer
Gameplay:
- Rescue all the Pink Snipes and go to the exit.
- You're a blue-bombing-magic-wielding-beer-bellied-bad-ass-creature.
- Magic can only be used after collecting it.
- Bombs can only be used after collecting it.
- Use the different types of blocks to solve levels.
- Try to run the demo to see the gameplay.
- Basically a bastard son of Solomons's key, Moai Kun, Mario and Bomberman.
Controls:
- [A] Jump
- [B] Normal Short range Attack
- [B + DOWN] Place Bombs
- [X] Cast terrain following magic
- [X + DOWN] Cast gravity based magic
- [Start] Pause
- Pause mode
- [ARROWS] Survey the level
- [Shoulder R] Zoom out
- [Select] Give up on a level
Notes:
- Choose "Run Demo" on the title screen to see the gameplay.
- Some Enemies are not killed by your normal attack
- All enemies can be killed by either:
- Bombs
- Magic
- Blocks falling or blocks being thrown
- Use Blocks to solve the puzzle
- 4 types types of special blocks
Type 1 = Soft (Light Orage )
Can be destroyed by normal attack
Can be destroyed by bombs
Cannot be pushed
Not Affected by gravity
Type 2 = Soft (Light Brown )
Can be destroyed by normal attack
Can be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them
Type 3 = Hard (Dark Red )
Cannot be destroyed by normal attack
Normal attack throws them left or right
Cannot be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them
Can destroy enemies by being thrown on them
Type 4 = Vanishing (Dark Green )
Cannot be destroyed by normal attack
Cannot be destroyed by bombs
Cannot be pushed
Not Affected by gravity
Vanishes 1 second after you step on them
To Do:
1. Extras
-> Map Editor
-> Encyclopedia
2. Options
-> Remap control (Almost done)
-> Replay system (done but not implemented)
3. Start Game
-> New Game
-> Continue
-> Stage select to already solved stage
4. Misc
-> Screenie of level on solved stage menu
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September 19th, 2012, 13:13 Posted By: wraggster
via http://www.gc-forever.com/forums/vie....php?f=9&t=842
Not64 - an experimental modificationFeatures:
- Built with devkitRice.
- Available for Wii and GameCube.
- SMB share support from WiiSX.
- Reintroduce Zip file support.
- IDE-EXI v1/v2 support.
- AESND-powered audio.
- Minor performance enhancements.
- Some compatibility fixes.
- Graphics and user interface tweaks.
- Recognize the NTSC Zelda bonus disc.
New options:
- ScalePitch
Changes pitch according to emulation speed.
- VideoMode
0: Auto - 1: 480i60 - 2: 576i50 - 3: 480p60 - 4: 576p50
- TrapFilter
Affects composite video, similar to GameCube output.
Recommended for lower-end CRT TVs.
- smbusername, smbpassword, smbsharename, smbipaddr
Hopefully self-explanatory.
- rompath
Automatically load a ROM file on startup.
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September 19th, 2012, 13:13 Posted By: wraggster
via http://www.gc-forever.com/forums/vie....php?f=9&t=842
Not64 - an experimental modificationFeatures:
- Built with devkitRice.
- Available for Wii and GameCube.
- SMB share support from WiiSX.
- Reintroduce Zip file support.
- IDE-EXI v1/v2 support.
- AESND-powered audio.
- Minor performance enhancements.
- Some compatibility fixes.
- Graphics and user interface tweaks.
- Recognize the NTSC Zelda bonus disc.
New options:
- ScalePitch
Changes pitch according to emulation speed.
- VideoMode
0: Auto - 1: 480i60 - 2: 576i50 - 3: 480p60 - 4: 576p50
- TrapFilter
Affects composite video, similar to GameCube output.
Recommended for lower-end CRT TVs.
- smbusername, smbpassword, smbsharename, smbipaddr
Hopefully self-explanatory.
- rompath
Automatically load a ROM file on startup.
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September 19th, 2012, 13:15 Posted By: wraggster
via http://emulatemii.com/wordpress/?p=450
Wow, 2012, who would’ve thought we’d still be updating Wii64 nearly 5 years after its inception. I won’t be the first to admit that we have been putting off updating this blog – but sadly there hasn’t been all too much to talk about. When Wii64 started, as a team, we were all just university students messing about with our new understanding on how hardware works. Fast forward 5 years, we have mortgages to pay, relationships, etc… and real life doesn’t have a time slot in the day labelled “Wii64 development” on most days/weeks/months. Don’t get me wrong, there’s still the drive to get Wii64 to a nice and polished version, but it is taking its time now due to real life really hampering down on everything.
Now that the excuses/truth are out of the way, it’s time to actually divulge the progress (or lack thereof) we’ve made.
Dynamic recompiler re-write “rec2″
Tehpola has been working out the finer/final details surrounding the design and implementation of the new recompiler core which we’ve simply labelled “rec2″. In the interim, we’ve removed the non pure interpreter out of Wii64 as it was never working nor going to be useful for us. Rec2 is actually at the point of being coded now but not in a working state obviously as there is still the current recompiler to rip out. Once coding is complete, there’s bug fixes, potential minor re-writes if the design doesn’t cover a specific use case, etc.
Rice / glN64
There have been some minor improvements to glN64, but the big addition in the next release will be Rice, which is substantially faster than glN64 and supports more ucodes. Rice still has some combiner issues that need to be ironed out. Also, Rice doesn’t currently support framebuffer textures. We’d at least like to fix the combining issues before the next release.
Miscellaneous / Optimizations
I have been keeping Wii64 up to date behind the scenes with all the various libOGC changes/advancements. I’ve also been making minor optimizations such as saving 512KB of RAM by consolidating some memory structs, adding more previously interpreted instructions to the recompiler and other small adjustments. There are also other things we’ve picked up from other emulators that should help us gain further compatibility such as Blast Corps and DK64 intro fixes.
Before you all ask, why haven’t you released partial builds with the above features? It’s simply because, due to the recompiler changes, major parts of the emulator are unstable or totally broken when compared to the last publicly released version.
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September 19th, 2012, 13:20 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-19276.html
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
0.051 (9/17/2012)
Many more mappers added for this release.
Added Mappers:
15 (100 in 1 Contra Function 16)
33 and 48 (Taito TC0190FMC)
41 (Caltron/Myriad 6 in 1)
58 (Game Star multicart)
60 (reset based 4 in 1)
61 (super 42-in 1)
62 (700 in 1 Multicart)
65 (Irem H-3001)
67 (Sunsoft-3)
72 (Jaleco JF-17)
73 (VRC3)
75 (VRC1)
76 and 206 (Tengen MIMIC-1)
79 (NINA-3)
86 (Jaleco JF-13)
88 (NAMCOT-3433/3443)
92 (Jaleco JF-19)
112 (Chinese MIMIC-1 clone)
113 (NINA-6)
154 (NAMCOT-3453)
182 (Chinese MMC3 clone)
201 (8-in-1, 21-in-1 multicarts)
212 and 213 (9999999-in-1)
214 (Super Gun 20-in-1)
225 (58/64/72-in-1 multicarts)
226 (20-1n-1)
229 (31-in-1)
231 (20 in 1 multicart)
241 (Fan Kong Jing Ying)
242 (Wai Xing Zhan Shi / Dragon Quest VIII board)
244 (Decathlon)
255 (110/115 in 1 multicarts)
Other Changes:
-Changed decay after key off on VRC7 sound chip
-Changed color settings on NTSC renderer and rewrote encoding portion for better
speed (64 bit JVM also makes this faster) and no more horizontal bars.
-Passes sprite overflow basics test
-Fixed reset code to reset mapper before CPU
-Rom loader handles games with unusual/incorrect headers more gracefully
-APU square wave frequency is now correct
(would go out of tune at higher frequencies before)
-Full screen mode with maintain aspect ratio on now stretches to fill screen
-Added .exe and .sh versions of HalfNES to the standard JAR file to
work around systems where JAR files are difficult to make executable.
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September 19th, 2012, 13:22 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-19274.html
Pokopom is an XInput input plugin for PSX emulators, PCSX2, nullDC 1.0.4, Chankast 0.25 and many N64 emulators.
Quote:
r96
-. Added a "disabled" checkbox. A nice reduction of XInput calls if you´re never going to use that controller.
-. Fixed nullDC stuff that got broken lately.
r95
-. Restore SVN rev version... *sighs*
r94
-. Added whitelist functionality. The whitelist must be named Insomina.whitelist and must be preset alongside Insomina itself. Also, it only affects the Prevent Screensaver function.
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September 19th, 2012, 13:26 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-19258.html
ICE64 is a Nintendo N64 emulator based of the code from NICE64 v2.1.2.
Quote:
ICE64 v3.3(Beta) is released!
posted 16 hours ago by Pokefan 999 [ updated 15 hours ago ]
ICE64 beta releases are meant for ICE64 testers and advance users who knows the risk involved.
Normal users should use v3.0(Final) or wait for v4.0(Final).
Core Changes
rewrite some of the gfx plugin fb functions(experimental)
remove old hack(OB64 no longer needs it)
minor update on detect framebuffer usage function
rewrite copy self code check and handling
fix possible z copy code logic bug
fix minor set texture image, depth image and color image bug(experimental)
rewrite the ci count(previous) logic codes (experimental)
redo Mario Tennis hacks
fix upperleft grey square, remove all related hacks
fix black rectangle at the net during service fault or ball go out
fix Pokemon Stadium 2 mini games menu screens
gfx corruption fixed
"dead" slow speed fixed
serious gfx tearing using transfer pak fixed
fix Pokemon Stadium 2 random speed slowdown at Pokemon lab using transfer pak
organize pokemon pc - speed slowdown when selecting displayed pokemon moves fixed
pokedex pc - speed slowdown when displaying pokemon fixed except Charizard & family(???)
pokemon trade service - speed slowdown after trade completes and pokemon displayed fixed
fix dump textures hotkey regression
minor fix on MyGlide3x
refactor analyze block function and correct RA bug(experimental)
remove 2 old hacks from BAR hacks
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September 19th, 2012, 22:34 Posted By: wraggster
Consumers in the United States will soon see some famous faces talking about their love for the wide array of games and entertainment options available on Nintendo 3DS and Nintendo 3DS XLhand-held systems. On Oct. 1, Nintendo of America will launch a new campaign called "Play As You Are," designed to show how all kinds of women and young girls can explore their interests and express their individuality using the portable Nintendo 3DS – whether they consider themselves gamers or not. TV stars Dianna Agron (of Fox's Glee), Sarah Hyland (of ABC's Modern Family) and Olympic medal-winning gymnast Gabrielle Douglas are teaming up with Nintendo to showcase how games for Nintendo 3DS provide female players with fun, creative ways to challenge themselves and share what makes them unique.
Each of the three celebrities participating in the "Play As You Are" campaign will show how games for Nintendo 3DS engage their respective interests and personalities:
• Gabrielle Douglas became a household name after winning two gold medals as a member of the U.S. women's gymnastics team at the 2012 Olympic Games. She will appear in broadcast advertising and go for a different kind of gold in New Super Mario Bros. 2 (launched Aug. 19), a new hand-held adventure that challenges players to collect mountains of gold coins as they discover new levels, new power-ups and fun multiplayer options.
• Dianna Agron is not only a music lover like her character on Glee, she is also a dedicated fan, blogger and supporter of visual art. Fittingly, she will be featured in ads for Art Academy: Lessons for Everyone! (Oct. 1). The game lets players of any artistic skill level learn a wide range of painting and drawing techniques that can be applied in real life, from pencils to paints to pastels. She'll also appear in spots for the puzzle-solving adventure Professor Layton and the Miracle Mask (Oct. 28). Dianna is currently in production on the feature film Malavita, directed by Luc Besson and starring opposite Robert DeNiro and Michelle Pfeiffer.
• Sarah Hyland is a budding fashionista with a keen eye for clothing trends. Her role as Haley on TV's Emmy award-winning Modern Family is a great match for her fashion-forward style off-screen. She'll be seen in ads for Style Savvy: Trendsetters (Oct. 22), which lets players use thousands of items and accessories to create fabulous looks and manage their own customized clothing boutiques. Hyland also will star in a Nintendo 3DS holiday ad featuring Sparkle Snapshots 3D (Oct. 18), an application that lets users take 2D pictures, decorate them with 3D accents and share them with friends.
"These women are all amazing role models with their own unique tastes and talents," said Scott Moffitt, Nintendo of America's executive vice president of Sales & Marketing. "They know firsthand how Nintendo 3DS can keep them entertained and engaged wherever they go. We think young girls and women of all ages will enjoy hearing what they have to say about their favorite games and activities on Nintendo 3DS."
From puzzle games to role-playing adventures and everything in-between, more than 126 software titles are currently available for Nintendo 3DS and Nintendo 3DS XL, with more downloadable content added to the online Nintendo eShop every week. In addition to games, consumers can use the system's built-in 3D camera and applications like Swapnote to connect with friends in creative ways. Nintendo 3DS users can also instantly watch thousands of TV shows and movies on Nintendo 3DS with a Netflix unlimited streaming membership and broadband Internet connection.
Since launching in 2011, the original Nintendo 3DS system has sold more than 19 million units worldwide. Nintendo 3DS XL, which launched on Aug. 19, 2012, has 90 percent larger screens than the original Nintendo 3DS, allowing users to immerse themselves even more deeply into their games and entertainment. Both versions of the system include built-in wireless features such as StreetPass and SpotPass, built-in cameras and the ability to enjoy games, movies and video content in 3D without the need for special glasses.
Remember that Nintendo 3DS and Nintendo 3DS XL feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/3ds.
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September 19th, 2012, 23:08 Posted By: wraggster
Turtle Beach, pioneer and market-leader of the gaming headset category, today announces its officially licensed headsets, the Ear Force NLa and Ear Force N11, for Nintendo’s Wii U™ system. Created in collaboration with Nintendo, worldwide pioneer in the creation of interactive entertainment, and based on Turtle Beach’s legacy of audio supremacy, the NLa and N11 offer Wii U™ gamers a pair of solid entry level headsets at competitive price points.
“We are very excited to be working with Turtle Beach to launch the N11 and NLa for the new Wii U,” said Steve Singer, Vice President of Licensing, Nintendo of America Inc. “We look forward to fans having a high quality audio experience with our newest console.”
Available in both black and white, the Ear Force NLa is the perfect headset for Nintendo gamers seeking high-fidelity audio and superior comfort at an affordable price. The NLa combines high-fidelity stereo game audio and crystal-clear communication in a sleek, lightweight and durable design. Created explicitly for use with the Wii U™ GamePad controller, the NLa features in-line volume control and noise-isolating ear cushions allowing for personalized audio while blocking out distractions. For gamers on the go, the NLa’s 4-pole connector can easily disconnect from the Wii U™ GamePad and connect to portable devices such as the Nintendo 3DS™ and Nintendo DS™ hand-held systems. Arriving in Q4 2012, the NLa MSRP is $34.95.
Available in black, the Ear Force N11 headset is the ideal headset for Nintendo gamers seeking a more audio immersive experience. Its acoustically angled 50mm speakers deliver extended bass with extraordinary dynamic range for optimum audio performance. With a fully adjustable, lightweight headband and breathable mesh ear cushions, the N11 is designed for extreme comfort during long sessions with Wii U™. It also has a 4-pole connector that easily plugs-in to portable devices such as the Nintendo 3DS and Nintendo DS. Arriving in Q4, the N11 MSRP is $49.95.
“The Wii U launch will prove to be one of biggest gaming console events of the year and we couldn’t be more excited to support Wii U with dedicated headsets,” said Bob Picunko, Chief Marketing Officer of Turtle Beach. “The advanced capabilities of the Wii U system offer us the chance to deliver gamers the kind of quality they fully expect from both Turtle Beach and Nintendo.”
To learn more about Turtle Beach, visit its booth at the Tokyo Game Show in Tokyo from Sept. 20-23 within the Makuhari Messe, Hall 2, booth 1-N6, or visit the Turtle Beach website at http://www.turtlebeach.com.
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September 19th, 2012, 23:11 Posted By: wraggster
Majesco announced today Zumba® Fitness Core, the first and only video game designed to sculpt your abs within an exhilarating dance-fitness, total body workout, launches October 16, 2012 in North America for $39.99 on both the Wii™ system from Nintendo and on Kinect™ for Xbox 360®.
Take a look at the newest addition to the hit video game franchise that has sold more than eight million copies worldwide with the latest batch ofZumba® Fitness Core screenshots. Check out in-game venues, superstar Zumba® instructors and exclusive gameplay when you click here.
Zumba® Fitness Core features 40 new songs and routines, 33 international dance styles from around the world and hot new choreography designed to sculpt stronger abs through a total body workout. PARTY YOUR ABS OFF™ as celebrity Zumba instructors guide you through routines set to a range of current chart-topping hits, era classics, exclusive re-records and genre-blending fusion tracks that together with new Zumba® original songs, deliver the most diverse range of dance styles of any Zumba® Fitness game to date. Choose from 45 different pre-set classes or customize your workout to suit your preference. New fitness features include nutrition and lifestyle tips plus personal goals you can work toward to keep motivated. Skip the crunches and dance your way to tight, toned abs with this engaging new interactive fitness experience!
Zumba® Fitness Core will launch October 16, 2012 for the Wii™ system from Nintendo and Kinect™ for Xbox 360®. A playable Kinect for Xbox 360 demo is also now available on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft. Pre-order the game and find out more at www.ZumbaFitnessGame.com.
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September 19th, 2012, 23:26 Posted By: wraggster
Deployment to future Nintendo console coming to engine; platform holder gains distribution rights
Unity has secured a deal with Nintendo that will see the former's engine support deployment to the forthcoming Wii U console.
The deal will also grant Nintendo the right to distribute the development platform to its in-house, external, and third party licensee developers, who will be able to use the tech to make Wii U games along with Unity's existing 1.2 million users.
“The rapid growth of incredible games coming from the experienced and talented developers in our community makes Unity the new development platform of choice for triple-A console developers,” said David Helgason, CEO of Unity Technologies.
“Nintendo’s unfettered access to Unity will produce a wealth of insanely good games from knowledgeable Nintendo developers and the Wii U deployment add-on will create an amazing opportunity for our massive community of developers to showcase their incredible creativity on one of the most anticipated and innovative gaming platforms to date.”
Unity's Wii U support will be made widely available in 2012, offering users access to the full Unity feature set.
http://www.develop-online.net/news/4...nks-Wii-U-deal
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September 20th, 2012, 00:02 Posted By: wraggster
Nintendo of America president, Reggie Fils-Aime has explained the decision to exclude white and silver versions of the 3DS XL from the region.
According to the exec, blue, red or even pink handhelds perform better in the North American market than white versions.He told IGN: "We have launched silver- and white-coloured GBAs, DSes, DSis, and in our market [and] they don't sell very well. So instead of approaching this lighter-colored product as a mass [product], we're going to look at the opportunity on a much more limited basis.
"You might see a limited-time offer with a white or silver 3DS XL, or we might colorize it slightly differently. But in terms of an ongoing SKU, the consumer has responded in our marketplace and said that, for a handheld gaming device from Nintendo, that kind of white or silver doesn't sell nearly as well as blue or red or even pink."
Nintendo is set to launch both white and black Wii U consoles in both North America and Europe this November.
http://www.computerandvideogames.com...an-pink-in-us/
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September 20th, 2012, 00:10 Posted By: wraggster
I just finished a viewing of the fabulous Shin Megami Tensei 4 trailer. In a month I'll be playing Pokemon Black 2 & White 2, and Dragon Quest X andMonter Hunter 3 Ultimate are set for the Wii U. Once again I'm reminded that Nintendo's platforms might not have all of the Japanese RPGs, but they have most of the good ones.
On the subject of Monster Hunter 3 Ultimate: What does the announcement that it will be released on the Wii U mean for Japan? Is the series finally ready to make the leap in the U.S. now that it's about to released on a (presumably) mainstream console? The answers may not end up deciding the Wii U's ultimate fate, but they should offer some insight into how the system's library will shape up.
Most of you have probably heard about the Monster Hunter frenzy in Japan by now, since it's a good five years old at this points. Thanks to a unique combination of urban density, falling PSP prices and peer pressure, Monster Hunter has become a cultural force in Japan. In the face of this cultural climate, any new Monster Hunter game brings with it a certain amount of pressure to join in with the group.
Monster Hunter has enjoyed niche success in the U.S., but the factors that propelled its meteoric rise in Japan have been largely absent on this side of the Pacific. Put simply, it's tough to find another Monster Hunter fan in the west, which is a problem for a game that puts so much stock in its multiplayer experience. If you're really dedicated, you can attend meetups organized over the internet, but not many gamers seem persistent in that effort. I know I'm not.
http://www.joystiq.com/2012/09/19/ca...-u-s-and-boos/
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September 20th, 2012, 00:44 Posted By: wraggster
via http://www.gbadev.org/
This is an Arkanoid clone programmed for the gba.
Features:
* 32 predefined levels
* Level editor built-in
* All extra pills of original version
screenshot and download via comments
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September 20th, 2012, 00:54 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4401 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4401
JIT:
- fix bug in BX/BLX THUMB instructions (fix set CPU T-flag);
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September 20th, 2012, 00:59 Posted By: wraggster
via http://www.emucr.com/
WiiMC v1.3.1 is released. WiiMC is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.
WiiMC Features:
* Attractive libwiigui-based interface, designed with the Wii in mind
* Most essential difference from MPlayer CE and the like: completely GUI based, no fiddling .conf files should ever be necessary (except for on-line media)
* Picture viewer
* Music player
* On-line media support
* FAT32/NTFS from SD and USB 2.0 (FAT32 recommended)
* Network playback via SMB, HTTP, and FTP
* Multi-language support: Chinese (Simplified and Traditional), Dutch, English, Estonian, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Romanian, Russian, Spanish
WiiMC v1.3.1 Changelog:
* Fixed YouTube (thanks jhb50!)
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September 20th, 2012, 01:14 Posted By: wraggster
via http://www.emucr.com/
NESICIDE v.15 is released. NESICIDE is an Integrated Development Environment for the 8-bit Nintendo Entertainment System (NES). NESICIDE is a NES development application written with MFC and works only on Windows. The goal of NESICIDE2 is to bring this application into the modern age; it will support all 3 major platforms, as well as feature an easier to use interface. It will also have a community element that will allow users to share code, multimedia, and even entire projects/games. This is a new project and much is left to be done.
Download and Give Feedback Via Comments - http://www.mediafire.com/?bs8n7um9o6qnmlw
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September 20th, 2012, 01:25 Posted By: wraggster
via http://www.emucr.com/
nds4droid v13 is released. nds4droid is a free, open source Nintendo DS emulator for Android based on DeSmuME. It is currently in it's infancy but does support most of the features one would expect in an emulator.
nds4droid v13 Changelog:
- Hotfix for devices with buggy OpenSL ES drivers that caused sound not to work with a microphone enabled
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September 20th, 2012, 01:49 Posted By: wraggster
via http://www.emucr.com/
Project64 SVN r14 is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 SVN Changelog:
r11
Make the UI a tad bit more pretty XD and yes i did just dump a line of code at the top of main.h XD
Also note this should compile fine under Visual Studio 2013
Also removed a double call to ShutdownPlugins() (Since after these function were being called we were calling SetupPlugins() which calls ShutdownPlugins() anyway ), note we now have to investigate why it causes Zilmars plugin to fail to load
r12
Just some preliminary changes to try and clean and consolidate the code a bit more
r13
Overhaul the way we handle plugins and their functions, should make it a tad bit more reliable, please note that this is incomplete and certain things may not function properly within the GUI of project64.
Also anyone want to tell me how to fix up the way the source codes way of using so many extern's instead of just defining them in the header file... (Cant seem to work out why it causes multiple definition errors :S)
r14
Just a slight fix to the about boxes actually changing when you select another plugin, this required externing the new _ varients from their respective files.
Also fixed the problem in the original code where for audio while we were getting the right about value from the dll we werent making the button grey, if it didnt have an about box since we were checking _GFXDllAbout and not _AiDllAbout
Download and Give Feedback Via Comments - http://www.mediafire.com/?k0i72qpq732kkz1
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September 20th, 2012, 01:54 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2668 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2668
* Taseditor: fixed LagLog diff bug in history.RegisterChanges
Download and Give Feedback Via Comments - http://www.mediafire.com/?doji9lbyvbw9nwy
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September 20th, 2012, 01:59 Posted By: wraggster
via http://www.emucr.com/
VisualBoyAdvance-M SVN r1131 is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r1121
CMAKE: sem_timedwait is found in pthread on newer linuxes
r1122
LINK: Create a new branch for my link WIP
r1123
LINK: New API to initialize link modes
r1124
LINK: Don't init IPC unless asked to do so
r1125
MFC: Fix build, still not working properly
r1126
LINK: Remove useless inheritance
r1127
LINK: Continue simplifying the link init oode
r1128
LINK: Remove some of the internal linn state from the interface
r1129
LINK: Treat joybus like every other link mode
r1130
LINK: Hide more implementation details
r1131
file type fixes
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September 20th, 2012, 13:26 Posted By: wraggster
ksys Games announces that the critically acclaimed hit,Nine Hours, Nine Persons, Nine Doors, for the Nintendo DS ® will feature a completely redesigned box art in celebration of the newest installment of the Zero Escape series!
Ben Bateman, editor of Nine Hours, Nine Persons, Nine Doors explains:
For “Zero Escape” we wanted to create a branding umbrella that VLR [Zero Escape: Virtue’s Last Reward], 999, and any future games could rest under comfortably—a little like the “Ace Attorney” brand, if you will. To do that, we thought about what it was that defined 999 and VLR and was common to both games, and eventually settled on the character of Zero and the idea that each game involves a dangerous escape. Hence, Zero Escape, which has the nice, ominous double meaning of “You have zero chance to escape.”
First released in 2010, Nine Hours, Nine Persons, Nine Doors surprised critics and fans alike with its thrilling storyline and mind-bending puzzles. Calling it “a master class in interactive storytelling, with sensationally gripping writing,” IGN proclaimed it “Story of the Year” in 2010. Those discovering the series for the first time through the upcoming title Zero Escape: Virtue’s Last Reward can play the game that started it all, and super-fans who’ve been with us since 999 can add a fantastic new cover to their collection!
Copies of Zero Escape: Nine Hours, Nine Persons, Nine Doors with the new cover art will begin shipping in late September.
Zero Escape: Nine Hours, Nine Persons, Nine Doors Key Features
· Nine Hours
You have only 9 hours before Junpei and his 8 fellow abductees drown. Numerology, music composition and logic puzzles are just a few of the 30+ obstacles that stand in the way of their freedom. You’ll have to use everything in your environment to get out!
· Nine Persons
Solve the mysteries that cloud your companions’ pasts, and unveil a disturbing future. Help everyone escape, but beware! A wrong decision or a careless mistake might put their lives in jeopardy. Experience 6 endings that are determined by the way you play!
· Nine Doors
Each hostage is cursed with a bracelet that displays their unique number. These numbers are keys to unlock the 9 doors. Explore your surroundings for clues to unlock the next door by picking up and examining objects you find in each room. Create new tools by combining them to get out of dangerous situations and solve deadly puzzles.
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September 20th, 2012, 15:35 Posted By: wraggster
LA-MULANA now available in America, Europe and Australia for download on WiiWare™ service.
Pricing: 1000 Nintendo Wii Points™.
Julio Moruno Managing director of EnjoyUp Games.
“Today is a great day for Nigoro and EnjoyUp, La-Mulana will be available on WiiWare after so many years of wait. EnjoyUp wishes thank Nigoro to trust us, and Nintendo for his support. And above all, to all fans around the world who has sent us messages of happiness to be able to finally enjoy La-Mulana on the Nintendo Wii.”
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September 21st, 2012, 22:23 Posted By: wraggster
This week's Nintendo Download includes the following featured content:
Nintendo eShop
THE "DENPA" MEN: They Came By Wave (demo version) – Mysterious little creatures called "Denpa" Men float around near radio waves. You can't see them normally, but you can find them and catch them in this dungeon RPG for Nintendo 3DS. (For Nintendo 3DS™ / Nintendo 3DS™ XL)
Last Chance to Get Pokédex™ 3D – If you haven't downloaded Pokédex 3D to your Nintendo 3DS system yet, time is running out. The free application, which lets you see each Pokémon™ in 3D with animated motion and sound, will be available in the Nintendo eShop only until Oct. 1, 2012. (For Nintendo 3DS / Nintendo 3DS XL)
WiiWare™
LA-MULANA – LA-MULANA is the most complete "archaeology action and exploration" game ever created. Take control of Professor Lemeza and his whip to discover the mysteries of Humanity. (For Wii™)
Nintendo Video™
Meat or Die: Naomi – Your favorite dim-witted dinosaurs are back on the search for meat! This time, when Yans is tempted to go vegetarian, Gans snaps him out of it and refocuses their attention on their next big prize: Naomi. (For Nintendo 3DS / Nintendo 3DS XL)
Also new this week:
• Rising Board 3D (Nintendo eShop)
• Retro Pocket™ (Nintendo eShop / Nintendo DSiWare™)
To view this week's Nintendo Download in its full graphical version, please visit: http://www.news2know.net/nintendo/downloads4Uk3Tor.php.
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September 21st, 2012, 23:53 Posted By: wraggster
The Nintendo Light Gun makes a perfect burning laser. Of course it’s been gutted to make this happen. Nonetheless, the retro look can’t be beat, and the gun form factor is just what you need in a laser weapon.
This will literally burn your eye out of your head, so [Justin] and his buddies over a North Street Labs are all wearing protective goggles designed for this laser’s wavelength. But they also built a safety into the zapper itself. At the beginning of the video clip (embedded after the break) you will see there’s a key lock mounted in the butt. This lock completes the circuit between the battery and driver board. The 2W output is achieved by a 445nm M140 diode. A lot went into the heat sink and mounting cylinder to make sure the diode doesn’t just burn up after a few seconds of use.
http://hackaday.com/2012/09/21/nes-l...laser-upgrade/
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September 22nd, 2012, 21:54 Posted By: wraggster
[Callan Brown] wrote in to show us a really interesting NES audio hack. [Callen] decided that he wanted the full Castlevania III audio experience, which (without modifications) can only be had through the original Japanese Famicom console. [Callen] weighed a few adapter options, and instead decided to come up with his own.
The issue is that the Japanese Famicom and the American NES actually have a different cartridge connector. The change in hardware from a 60 pin to a 72 pin connector added “features” like the 10 pins connected directly to the expansion port (used for stuff like the teleplay modem, who knew). The other two additional pina are used by the annoying 10NES lockout chip. While they were at it, Nintendo decided to route the audio path through the expansion connector instead of the cartridge.
This means that the Japanese cartridges can’t pipe sound to the NES audio channel with just a pin adapter. Good news though, after sourcing a pin adapter hidden inside certain NES games (Stack Up, Gyromite), audio can easily just be pulled from the adapter PCB. This requires the more expensive Famicom Castlevania III cartridge (Akumajou Densetsu). To cleanly route the new audio cable out of his front loading NES [Callan] reuses the sacrificial adapter game’s cart to make some kind of unholy hybrid. To round it off [Callan] also goes over steps to flash a translated ROM to the Japanese game.
What difference could an extra two squares and a sawtooth make? Check out the sound comparison video after the jump! Thanks [Callan].
http://hackaday.com/2012/09/22/addin...p-the-console/
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September 23rd, 2012, 16:53 Posted By: wraggster
Nintendo is starting to make a habit of quietly releasing products at trade-shows they don't attend. Kyoto's premiere gaming outfit still isn't present on the TGS show floor, but Capcom has once again seen fit to trot out the firm's latest kit: The Circle Pad Pro for 3DS XL. Just like last year's model, this beefy cradle puts the already large 3DS XL outside the realm of pocket-ability, trading the handheld's slim profile for a luxuriously thick grip. Indeed, the fatty accessory makes the console quite comfortable to hold, adding a smooth, slightly contoured back, larger shoulder buttons and, of course, that all important starboard analog pad.
The new Circle Pad's bulk is slightly more forgivable for the size of its host device. Yes, the attachment makes the XL a bit more unwieldily, but its supersized form already made it a non-contender for most pants pockets. Sadly, the accessory still sports its predecessor's greatest fault: it blocks the 3DS' cartridge slot. Gamers will have to get used to undocking their console, or else make a habit of buying more downloadable titles. Mum's still the word on pricing and availability, but the accessory was shown with a copy of Monster Hunter 4, which is due out in March of next year. We wouldn't be surprised to see it show up in early spring. Hungry for more? Check out our gallery below for an eyeful, or peek past the break for quick video overview.
http://www.engadget.com/2012/09/20/c...s-xl-hands-on/
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September 23rd, 2012, 16:54 Posted By: wraggster
US games retail giant GameStop has stopped taking pre-orders on Nintendo's Wii U console due to 'overwhelming demand'.
The firm announced today that it has instead "created a Wii U wait list exclusively for members of its PowerUp Rewards loyalty program".GameStop president Tony Bartel blamed the rushing Nintendo fans. "Demand for Wii U has been off the charts, he said, "and we know many of our PowerUp Rewards members are anxious to get their hands on one."
"We're happy to offer our customers this exclusive opportunity to join the wait list for this must-have item," added Bartel.
Customers are able put their names on the list via any GameStop store across The States, with no deposit required. Registrants will receive a notification when a Wii U is available for purchase and will have 48 hours to respond, but a launch day Wii U, at this point, would seem most unlikely.
GameStop isn't the only US retailer to halt Wii U pre-orders - Target stopped taking orders on its website earlier this week.
It seems Nintendo of America president Reggie Fils-Aime wasn't kidding when he told press that early Wii U pre-orders were "extremely strong".
http://www.computerandvideogames.com...elming-demand/
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September 23rd, 2012, 22:39 Posted By: wraggster
There was something wonderfully perverse about Nintendo opening their E3 conference with Pikmin 3. At an event where increasingly disturbing violence was starting to make even hardened critics uneasy, the appearance of these little carrot dudes carrying fruit around felt like a riposte to all the gore. Why should HD be all about rendering realistic flesh wounds, when you can use that extra processing power for authentically textured satsuma skins?
If Pikmin 3 felt out of step with much of E3, it almost felt like an interloper in Nintendo's own conference, as the rest of the first-party showings proved to be less core-centric than we'd hoped. But perhaps that's why it felt so important: as Miyamoto, via regular event translator Bill Trinen, would point out, it's a game being developed "with the intention of helping people understand the kind of fun deeper games can offer."
Yet while it's undoubtedly a key game for Wii U, it's not necessarily the one to best communicate its differences. This is a game, remember, that was originally planned for Wii, and it shows in the default control scheme of nunchuk and Wii RemotePlus. It's a responsive setup that allows for pinpoint Pikmin-lobbing, even letting you to target individual body parts of enemies.Hit the eyes of a Bulborb and you'll temporarily blind it, giving you time to nip around the back and finish it off. With no second analogue stick, swarming is out, but you can shake the nunchuk to charge forward in a group. There's even a new dodge move, handled by jabbing the d-pad on the remote.
However, this time it's not Olimar doing the plucking and chucking. Miyamoto says his fate is "a secret", but we'd bet 100 Hocotate Pokos that the four playable characters are relatives or friends of the diminutive spaceman, on amission to rescue him. Yes, while in Pikmin 2 you could switch between Olimar and Louie for a bit of multitasking fun, here you have a quartet of heroes under your command. And here's where the GamePad comes in. You'll be able to check the status of all four leaders at one glance, and switch between them by touching the screen.
Or you can use the GamePad as an alternative control scheme, with the right analogue stick controlling the camera and the in-built gyro sensor used for aiming. It may sound unwieldy, but it's a surprisingly accurate setup, particularly with the camera positioned directly above the action rather than the more traditional perspective.
http://www.computerandvideogames.com...missable-game/
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September 23rd, 2012, 22:41 Posted By: wraggster
One of Nintendo's closest publishing partners will not be releasing its key upcoming FPS on the Wii U.
A Ubisoft spokesperson, Henri Guay, has told CVG that the company has "no plans to release Far Cry 3 on Wii U".The publisher is backing Nintendo's system with a string of key titles, from Assassin's Creed 3to Just Dance 4, ZombiU and Rayman Legends. Each of these will launch on November 30th to coincide with the Wii U release date in the UK.
Far Cry 3, in the final phase of production at several Ubisoft studios, uses an advanced version of the Dunia engine developed by Crytek. It is scheduled for release on November 30th.
http://www.computerandvideogames.com...ry-3-on-wii-u/
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September 23rd, 2012, 22:43 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime says he would "love" GameCube games to be made available on Wii U's Virtual Console store.
The original Wii was able to play GameCube discs and use the console's controllers, although the feature was later removed in newer models. Likewise, the Wii U will not run original GameCube discs.Speaking to Kotaku, the NOA boss showed that he at least is in favour of replacing the feature via digital downloads: "Personally I would love for that to happen," he said, "but we have nothing to announce right now."
Nintendo has confirmed a November Wii U release date for the US and Europe, with the US Wii U price set at $299 for the Basic model and $349 for the Premium one.
At UK retail the Wii U price currently lies at around £250 for the Basic unit and £290 to £300 for the Premium unit.
http://www.computerandvideogames.com....php?id=368292
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September 23rd, 2012, 22:47 Posted By: wraggster
Katsuhiro Harada, producer extraordinaire of the Tekken series, is pressing Namco Bandai to localize Project X Zone, the SRPG 3DS collaboration among Capcom, Sega and Namco Bandai, set to launch in Japan on October 11.
Harada is not only pressing Namco Bandai for a localization – he seems to think he can get the deed done.
"I proposed localization of Project X Zone," Harada tweets. He follows that announcement with, "Not decided yet, but It will be realized if I continue proposing."
Everyone likes a man with confidence.
http://www.joystiq.com/2012/09/23/ha...one-localized/
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September 23rd, 2012, 22:49 Posted By: wraggster
During a private pre-Tokyo Game Show event held at Namco Bandai's massive headquarters in the Shinagawa ward of Tokyo, we had a chance to experience a guided tour of the special (and fittingly bizarre) exclusive features coming toTekken Tag Tournament 2: Wii U Edition.
Though there are some ancillary new features that take advantage of the Wii U's hardware, the real meat of Tekken Tag Tournament 2: Wii U Edition's console-specific feature set is its "Mushroom Battle" mode, which incorporates power-ups and music from classic Nintendo games into standard Tekken matches. Mega Mushrooms, Poison Mushrooms and other classics litter the floor of a standard match, each performing their expected function when walked on by a character. The results are, predictably, completely hilarious and wacky.
Absorbing mushrooms (or other power-ups like Invincibility Stars) changes the dynamic of the match, as larger characters do more damage and smaller characters move more quickly, for instance. We asked Harada if balance was a consideration while designing Mushroom Battle mode, and he told us that breaking the traditional conventions of Tekken is what makes the mode so entertaining.
At present, it is unknown whether the mode will be online-enabled - in fact, Harada was unable to answer any questions regarding the Wii U's online infrastructure - but we're sure to learn more over the coming months.
http://www.joystiq.com/2012/09/22/te...ntendo-themed/
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September 23rd, 2012, 22:50 Posted By: wraggster
With both the Basic and Deluxe Wii U systems selling out rather quickly this week, GameStop recently instituted a wait list for future pre-orders of Nintendo's upcoming home console. The wait list is for PowerUp Rewards members only, and will notify customers by phone or email when their systems are available for purchase.
Those on the wait list cannot put money down on a console, may reserve no more than two Wii U systems, and must pay for the system in full within 48 hours of being notified of its availability. To top it off, all registrations for the wait list are done in-person at any GameStop location.
http://www.joystiq.com/2012/09/22/ga...h-our-inboxes/
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September 23rd, 2012, 22:57 Posted By: wraggster
We know the Wii U's IBM-made CPU, made up of three Power PC cores, is one of its weaknesses, at least compared to the PlayStation 3 and Xbox 360. But how will this impact the performance of Wii U games?At the Tokyo Game Show earlier today Eurogamer spoke with the developer of one of the biggest Wii U launch games, Warriors Orochi 3 Hyper, to find out.The playable version of the game on the Tokyo Game Show floor is not up to the performance levels of past Dynasty Warriors games in terms of frame rate and number of enemies on screen, and is shown up considerably by Dynasty Warriors 7 Empires, the PS3 exclusive also playable on publisher Tecmo Koei's stand.Akihiro Suzuki, producer of the Dynasty Warriors franchise, admitted this was the case when quizzed by Eurogamer, and pointed to the Wii U's CPU by way of explanation."One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less," he said. "So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU."Dealing with that is a challenge."The exact specifications of the CPU, including clock speed, remain undisclosed for now, but developers, including those Eurogamer spoke to for an investigation into the power of the Wii U, have confirmed it's slower than the CPU inside both the PS3 and Xbox 360.But one of its strengths is said to be its custom AMD 7 series GPU, and the 1GB of RAM available to games: double that of the PS3 and Xbox 360.This, Suzuki said, means the Orochi development team had the opportunity to create visuals better than those possible on PS3 and Xbox 360."Developing on new hardware in itself was a challenge, and also making that launch date was a challenge," he said. "But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that."Suzuki vowed that the performance of the game will be improved before release. He better get his skates on: Warriors Orochi 3 launches alongside the Wii U on 30th November."While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue," he said."Actually, we're still working on that. If you see the demo on the show floor and you try it, you'll probably feel it's not up to the PS3 level. But we're working on it!"As part of Eurogamer's investigation into the power of the Wii U, Digital Foundry boss Richard Leadbetter expressed concern about the Nintendo console. "It'll be interesting to see how future Face-Offs work out," he pondered. "I expect that GPU focused games will benefit from smoother frame-rates and lower levels of screen-tear, but cross-platform titles highly dependent on CPU power could end up noticeably worse off."According to Suzuki, the main issue is that developers are still wrapping their head around the CPU, and so are yet to work out how best to use it."For the PS3 it has multiple CPUs and an SPU, so you can calculate the various motions of the characters on the CPU so overall it runs smoothly," Suzuki explained. "The Xbox 360 CPUs are formulated so they can spread out the processing power so things run efficiently."With the Wii U being new hardware, we're still getting used to developing for it, so there are still a lot of things we don't know yet to bring out the most of the processing power. There's a lot that still needs to be explored in that area."
http://www.eurogamer.net/articles/20...u-launch-title
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September 24th, 2012, 13:18 Posted By: wraggster
Heres some new screenshots of the WWE '13 'I Quit' match mode Screenshots for the Wii, Xbox360 and PS3:
Screenshots attached via comments
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September 24th, 2012, 13:19 Posted By: wraggster
Fishing Cactus, the Belgian video game studio behind Shift and Creatures 4, today announces, in partnership with Armor Games, Aksys and Rising Star Games that the brain-smashing puzzle hit Shifting World for 3DS is hitting the shelves of all European stores while you're reading this. A FREE one-level demo is available for downloadthrough the 3DS eShop.
Originally released as a browser game that has now been played by over 20 million players worldwide, then ported to mobile smartphones and tablets, on which it has been downloaded and enjoyed by 16 million people, Shift is now making the jump into full 3D in this exclusive 3DS edition titled Shifting World. This is by no means a straight port but rather a reinvention that takes full advantage of the extra dimension. The famous monochrome styleremains, and so does the core principle of the gameplay: invert the world to best the levels. Player will constantly switch between 3D and 2D views to find his way through 60 levels spread over 5 unique worlds.
Shifting World has been developed and designed by Fishing Cactus, in collaboration with license-holder Armor Games and U.S. publisher Aksys. Aksys has already launched the game in Northern America and Japan, where steady sales have already established the title as a solid slowburner. Shifting World is brought to European shores through reputable distributor Rising Star Games.
"We are very proud to bring the Shift franchise to a Nintendo platform, and we truly believe we have done the 3DS justice by exploiting its best features in this Shifting World opus. We're also excited to team up with a savvy publisher such as Rising Star Games for distribution of the title across Europe.", stated Bruno Urbain, Studio Manager at Fishing Cactus.
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September 24th, 2012, 13:21 Posted By: wraggster
Week ending 22 September 2012
POS. |
TITLE |
PUBLISHER |
LAST
WEEK |
WEEKS
ON CHART |
1 |
- |
NEW SUPER MARIO BROS. 2 |
NINTENDO |
1 |
6 |
2 |
- |
SUPER MARIO 3D LAND |
NINTENDO |
2 |
45 |
3 |
- |
MARIO KART 7 |
NINTENDO |
3 |
43 |
4 |
- |
MARIO & SONIC LONDON 2012 OLYMPIC GAMES |
SEGA |
4 |
33 |
5 |
|
THEATRHYTHM: FINAL FANTASY |
SQUARE ENIX |
8 |
7 |
6 |
|
LEGO BATMAN 2: DC SUPER HEROES |
WARNER BROS. INTERACTIVE |
5 |
14 |
7 |
|
MARIO TENNIS OPEN |
NINTENDO |
6 |
18 |
8 |
|
SONIC GENERATIONS |
SEGA |
7 |
43 |
9 |
re |
KID ICARUS: UPRISING |
NINTENDO |
- |
26 |
10 |
- |
NEW ART ACADEMY |
NINTENDO |
10 |
6 |
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September 24th, 2012, 13:33 Posted By: wraggster
Imagine if next month’s release of We Sing 80s wasn’t a glorious retrospective of the decade’s best tunes, but a contemporary release featuring current smash hits.
That’s the question posed by publisher Nordic Games, as it releases a video showing what We Sing 80s would have looked like had it been released on the most popular Nintendo console of the day.
The video shows a team of nostalgic fans that have been desperate to play singing games on their classic consoles crooning away to the most memorable 80s songs on the NES. Complete with 8-bit graphics and glorious 8-bit mono sound, including hits from Queen, Lionel Richie and the Human League, fansof the We Sing series can now see how it would look to truly roll back the years.
You can check out 80s enthusiast Jennifer Regan and friends getting to grips with their NES version here:
[youtube]aS6CeD8I93E[youtube]
“There are many nostalgic fans out there who would love to dust off their retro consoles and play singing games - this video gives them a taste of what it would be like,”says Nik Blower, Sales and Marketing Director, Nordic Games. “Music and videogame consoles were the decade’s most memorable exports so marrying the two together would be a match made in heaven.”
We Sing 80s – due for release on October 5th, exclusively on Nintendo Wii – is the latest in the hugely successful series of singing games.
The game continues to support up to four players simultaneously with four separate microphones. Party mode includes We Sing, Versus, Group Battle, Pass The Mic, First to X, Marathon, Blind and Expert. There’s also Solo mode, which can also be played in Blind and Expert mode. Karaoke mode strips the track of vocals to really challenge players, or those that fancy an authentic karaoke experience.
Other features include Singing Lessons to help singers fine tune their voices and a Jukebox to queue up songs like their own personal music channel.
In-game awards can be achieved by either single or multiplayer modes, adding further depth and replay value to We Sing 80s. Plus, once a track has been sung, players can replay performances and add cool effects to their voice.
Players can score extra points from hitting hard notes and Player Statistics give a detailed breakdown on performance on notes hit and missed with a comment on your performance at the end.
We Sing 80s is set to be released on the 5th October.
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September 24th, 2012, 13:33 Posted By: wraggster
To be among the elite video game players at the Pokémon World Championships, players must collect and train a powerful Pokémon team, spend countless hours preparing for battle, and plan a strategy for the intense competition they must face. For a select few players who competed at the 2012 Pokémon World Championships in Hawaii, their hard work, dedication, and success earned them a place in the upcoming Pokémon Black Version 2 and Pokémon White Version 2 video games launching 12th October in the UK.
The Pokémon Company International announced today that 12 video game finalists from this year’s Pokémon World Championships—including three-time World Champion Ray Rizzo—will be the basis for Pokémon Trainers in Pokémon Black Version 2 and Pokémon White Version 2 to challenge players as part of the in-game Pokémon World Tournament. Beginning on 22nd October, three distribution events via the Nintendo Wi-Fi Connection service will unlock Pokémon World Tournament events featuring those finalists. Each distribution will feature four finalists from a Pokémon World Championships age division, and you can battle them after reaching the Pokémon World Tournament found in the Unova region’s Driftveil City.
You will battle the Pokémon teams that these top Trainers used at the 2012 Pokémon World Championships, including their moves, held items, Abilities, and Natures. Ray Rizzo’s lineup of Tyranitar, Garchomp, Cresselia, Hydreigon, Metagross, and Rotom proved too strong for the competition as he battled his way to an unprecedented third Pokémon World Championships title. The Pokémon World Tournament gives players the chance to test their mettle against Gym Leaders and other popular Trainers from past Pokémon games, as well as these real-world Pokémon Trainers.
To participate in the Pokémon World Tournament distributions, you will need to have a copy of Pokémon Black Version 2 or Pokémon White Version 2, a system in the Nintendo DS family or the Nintendo 3DS, and wireless broadband Internet access. More information, including dates for all three distributions, the complete list of finalists that will be included in the distributions, and further instructions on how to participate, will be announced 15th October.
To learn more about the Pokémon Black Version 2 and Pokémon White Version 2 games, please go to Pokemon.co.uk/BlackWhite2.
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September 24th, 2012, 14:24 Posted By: wraggster
huiminghao has updated nesDS, the feature-rich Nintendo Entertainment System emulator for the DS/DSi to version 1.3a. Check the change log below for a list of what's been added to this edition. More information about this homebrew can be found at the project's page, the nesDS wiki, and the discussion link below.
QUOTE: Change Log (10/21/12)
- alpha blend fixed. touch the current menu item to hide menu.
- cheat list bug fixed. fix the flicking of cheat list.
- all saving flushed.
- Sound update, the volume = sin(original * pi / 2) ^ 0.7, like a linear to log conversion.
- Load and save slot number merged to one.
- nsf play supported, use to select song, use to play/stop, use 'debug' menu to see the details.
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via http://gbatemp.net/
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September 24th, 2012, 14:34 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-19279.html
ICE64 is a Nintendo N64 emulator based of the code from NICE64, which was a fork of 1964.
Quote:
ICE64 v3.4(Beta) is released!
ICE64 beta releases are meant for ICE64 testers and advance users who knows the risk involved.
Normal users should use v3.0(Final) or wait for v4.0(Final).
Core Changes
- fix Virtual Pro Wrestling 2 settings
- flickering when wrestler appears in cutscene fixed
- wrong save type fixed - no longer hang when customized stadium/wrestler is used
- fix Pokemon Stadium speed slowdown at Prof Oak lab
- organize pokemon pc - speed slowdown when pokemon is displayed fixed
- pokedex pc fixed - speed slowdown when pokemon moves are displayed fixed
- pokemon trading service - speed slowdown when pokemon is displayed fixed
- fix Pokemon Stadium battle text where b is wrongly used as d e.g. useb, misseb etc
- add "Controller fix" cheat to Pokemon Snap to fix the camera not moving and press START screen not appearing issue for beach level
- fix Pokemon Snap speed slowdown
- speed slowdown when selecting picture for OAK review fixed
- speed slowdown when viewing picture in album fixed
- speed slowdown when OAK is reviewing picture fixed
- music and OAK comment can be heard clearly for the above
- fix Rayman 2 intro fb effect corruption at the bottom of the screen
- redo Quake II fix for the blue progress bar before in-game
- progress bar will always be correctly displayed with bg image (tested using outpost & central complex level)
- minor refactor of image list code and core audio, input and gfx interface codes
- minor update to gfx framebuffer read/write functions
- correct wrong address boundary range
- rewrite gfx get framebuffer info function(experimental)
- update flashram command codes
- seems to fix the flashram issue
- initial codes cleanup for input plugin
- minor update to prevent possible deadlock situation
- minor update to function name conflict and possible loop
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September 24th, 2012, 18:47 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2012/09/24) is compiled. Nestopia has been abandoned for years. It's a great emulator, and losing it would be a shame. The purpose of this project is to keep Nestopia alive as long as possible and make sure it continues to work on modern Linux distributions. In the future, Windows builds may be maintained as well. Enhancements will be made in an attempt to make this the best, most user-friendly, standalone NES emulator on the Linux platform.
Nestopia Git changelog:
* New Icon
Settings bug fixed (patch from Arch Linux)
* Made the icon bigger
* Added desktop icons
* Better handling of XDG menu stuff
* Added About window
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September 24th, 2012, 18:51 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2675 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2675
polishing
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September 24th, 2012, 18:55 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.0-768 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* This changes a mmap in MemArena so you don't need 786MB of memory free to actually allocate the 1GB memory space in Linux 32bit. I was also running in to this issue in my development. Kudos to plbl4ster to actually taking the time to research this. Closes issue 5625.
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September 24th, 2012, 18:59 Posted By: wraggster
via http://www.emucr.com/
VisualBoyAdvance-M SVN r1138 is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r1137
LINK: Make more variables static
r1138
LINK: Don't silently fail when unable to connect to Dolphin
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September 24th, 2012, 19:05 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4402 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4402
JIT: fix compilation on gcc
regression in r4372
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September 25th, 2012, 00:21 Posted By: wraggster
The idea that Nintendo has blocked the release of Bayonetta 2 on rival platforms is inaccurate.
Indeed, it transpires that without the partnership of Nintendo, Platinum Games would not have been able to greenlight the project at all.
"Would Bayonetta 2 not exist without Nintendo? The answer is yes," Platinum’s executive director Atsushi Inaba told Polygon. "We are not viewing this as a change of platform. We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together [with us]. As a result the platform became the Wii U."
The developer also claims that the switch of platforms won’t impact on their overall design goals for the game, though may perhaps lead to some new ideas being introduced.
"We create the basic framework of our games on the PC, so even though the hardware changes it doesn't influence the creation of our games,” Inaba added. “We've already developed our own engine to work with multiple platforms.
"Because of the Wii U GamePad, we are putting extra thought into how to use these differentiating features. There's a difference in the game design side, but we are enjoying the challenges of creating games for new hardware."
Inaba admits that his initial hope for the title was as a multiplatform release, but that was scuppered when former partner Sega decided that it was to scale back on the number of titles it publishes.
Indeed, Platinum’s last release, Anarchy Reigns, has to date only been published in Japan. It’s not certain when – or if – the game will arrive on Western shores.
http://www.mcvuk.com/news/read/witho...-water/0103362
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September 25th, 2012, 00:29 Posted By: wraggster
The Nintendo Wii U will be region-locked, preventing the playing of games imported from other regions, Nintendo has confirmed.
The publisher made its position clear to Japanese magazine Famitsu, where the comment was translated and posted to NeoGaf. Nintendo has since confirmed the move to various global news outlets.
"What can be played on the Wii U is restricted by a region-lock feature;" the comment reads. "Software not sold in the same region cannot be played."
With release and translation schedules often varying wildly between regions and continents, some games never achieve commercial release outside their home territories or experience long delays.
Although these titles are not deemed popular enough to make it commercially viable to bring them to new regions, fans waiting for certain titles will import games in order to play them. A region-locked machine makes that impossible.
Many titles have seen great success grow from the somewhat fanatical evangelism of importers. Final Fantasy, for example, was really pushed into the collective consciousness in the UK by the efforts of magazines such as Super Play, which exhorted readers to import the US version of Final Fantasy III until Nintendo recognised the demand.
http://www.gamesindustry.biz/article...-region-locked
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September 25th, 2012, 00:36 Posted By: wraggster
Wii U license deal doesn't mean Unity for handheld anytime soon
[h=3]Nintendo[/h]nintendo-europe.com
[h=3]Unity[/h]
Unity Technologies developer relations officer Tracy Erickson has revealed the company is not currently looking to support the Nintendo handheld.
"Regarding Nintendo 3DS, that's kinda like asking about Pikmin 4 when Pikmin 3 hasn't even come out yet," she told NintendoLife.
"The relationship between Nintendo and Unity has reached an exciting new level and we're focused on Wii U. Timing is important here since the console launches in this year, too. While there are no current plans to support Nintendo 3DS, we're always looking at what platforms make sense for us to support, where developer demand is, and the opportunities available for our developer community."
Earlier this month Unity signed a major license deal with Nintendo to distribute the Unity engine to its network of studios, internal and external.
"The response has been phenomenal. Unity developers see the opportunity on Wii U; they want to innovate, they want to push the hardware, they want to try new things," added Erickson.
"Many of these developers haven't worked with a console before or perhaps haven't interacted with Nintendo. Naturally, there's a desire to see how Nintendo moves forward in distributing Unity via the Wii U SDK - pricing, availability, options for publishing - these are important questions that will be answered in the coming months."
http://www.gamesindustry.biz/article...t-nintendo-3ds
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September 25th, 2012, 00:46 Posted By: wraggster
"IBM has confirmed that the Wii U isn’t powered by a Power 7 CPU but it is powered by a Power-based microprocessor ending months of speculations. Nintendo announced the availability of its next-gen gaming console – the Wii U for North America, Europe and Japan a couple of weeks back. Reports have been flowing in that the CPU might just not be up to the mark and that games were slowing down at times when there were multiple characters coming in at the same time during game play. In a tweet, IBM said, “WiiU chip clarification: It's a ‘Power-based microprocessor
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September 25th, 2012, 01:02 Posted By: wraggster
Nintendo revealed the pricing for the Australian, European and US markets for the Wii U two weeks ago, and now it's New Zealand's turn, but something tells us they won't be happy.
The Wii U launches in Australia, New Zealand and across Europe November 30, while North America gets the console a little early on November 18.The pricing revealed so far for the console seems fairly reasonable. The basic model, which comes in white with 8GB of built-in flash memory, a GamePad, HDMI cable and AC adapter, retails for AU$350, US$299 and £260. Meanwhile in New Zealand, the basic model will cost NZ$470.
The premium model which comes in black with 32GB of built-in memory, a GamePad, stand for console and GamePad, sensor bar, charging cradle for the GamePad, Nintendo Land, HDMI cable, AC adapter and Nintendo Network Premium Reward Program retails for AU$430, US$349 and £310. New Zealand's premium model is set to retail at NZ$570.
Nintendo have said that the pricing is due to exchange rates as of September 20, and suggest customers "refer to stores for best possible price."
http://www.computerandvideogames.com...cing-revealed/
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September 25th, 2012, 01:14 Posted By: wraggster
Nintendo UK has confirmed to Eurogamer that the Wii U will be region locked.That means you won't be able to import games from Japan or America and play them on your European Wii U. This was the case with 3DS, and this was the case with Wii.Nintendo's confirmation followed a translated revelation in Japanese magazine Famitsu: "What can be played on the Wii U is restricted by a region-lock feature; software not sold in the same region cannot be played."Well, at least it's raining.
http://www.eurogamer.net/articles/20...-region-locked
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September 25th, 2012, 13:26 Posted By: wraggster
505 Games, has today announced it will be bringing a brand new gaming experience to cricket fans all over the world in 2013. Celebrating the most intense and long-standing international test cricket rivalry, the game launches in time for the unique double header Ashes Series that takes place in England and then a few months later in Australia.
ASHES CRICKET 2013 , currently in development at Melbourne-based cricket specialists Trickstar Games, promises the most authentic cricket experience to date and boasts exclusive licenses from both The England and Wales Cricket Board (ECB) and Cricket Australia (CA).
Due for release next summer on home consoles and PC, ASHES CRICKET 2013, will be the ultimate companion to the live action across the year. Other game modes will reflect all the nuances of the international game across its many formats whilst truly capturing the passion and excitement of live matches. National rivalries, venues and player personalities are perfectly captured in the most advanced simulation of the sport yet, as participants fight for the pride of their nation in either solo play or with up to three friends in local multiplayer matches or take on the world online.
Luke Bould, Head of Commercial Marketing – Cricket Australia said “The launch of the new Ashes Cricket 2013 is an important step in bringing fans closer to the game than ever before. Gaming is an important part of cricket's entertainment offering and plays a role in achieving our objective to be Australia's favourite sport. 2013 is a huge cricket year, with back to back Ashes series, and we look forward to seeing the tradition and excitement of the Ashes brought to life through Ashes Cricket 2013”
“2013 is another big year for International Cricket and it doesn’t get much bigger than the Ashes Series” commented Ralph Pitt-Stanley, General Manager for UK & Export at 505 Games “The oldest rivalry in the sport recommences on 10thJuly 2013, with the back to back Ashes Series in the UK and Australia so it’s a really exciting time to be working with the ECB, Cricket Australia and such a great development partner as Trickstar on this product and we can’t wait to share more details with fans everywhere”.
John Perera, Commercial Director ECB added: “The ECB is committed to bringing new fans into the sport, and the Ashes Cricket 2013 game will do just that in conjunction with the real thing - the Investec Ashes Series 2013. Most of the current England side are keen gamers, and will no doubt be spending a lot of time playing it whilst preparing for the real thing come the Summer.”
Further details on ASHES CRICKET 2013 will be revealed exclusively over the coming months via the official website community forums:
www.facebook.com/ashescricket2013
www.twitter.com/ashescricket13
www.ashescricket2013.com
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September 25th, 2012, 23:58 Posted By: wraggster
La-Mulana number 1 in UK, Germany, Italy, Netherlands, France and Spain.
Pricing: 1000 Nintendo Wii Points™.
Reviews:
Nintendo Life 10/10 “in a word: perfect”
http://www.nintendolife.com/reviews/wiiware/la_mulana
Minifortress 9.5/10 “It’s undoubtedly the best WiiWare game”
http://www.minifortress.com/2012/09/...iiware-review/
Official website: http://la-mulana.com/en/
Twitter:
https://twitter.com/LaMulana
https://twitter.com/NIGORO
http://twitter.com/enjoyupgames
FaceBook:
https://www.facebook.com/pages/LA-MULANA/205321145662
http://www.facebook.com/pages/EnjoyUp/102050359833234
Download:
http://enjoyup.com/data/lamulana.html
YouTube:
Launch Trailer –The History-
http://www.youtube.com/watch?v=GF9ko...ature=youtu.be
Classic Trailer
http://www.youtube.com/watch?v=7snYG...ature=youtu.be
Trailer
http://www.youtube.com/watch?v=SCTnp...ature=youtu.be
LA-MULANA by NIGORO
Are you ready to survive all types of traps and discover all the secrets of LA-MULANA?
LA-MULANA is the most complete "archaeology action and exploration" game ever created.
Take control of Professor Lemeza and his inseparable whip to discover the mysteries of Humanity! Face all types of traps, enemies and Guardians in the greatest adventure every created for WiiWare.
In LA-MULANA you will explore vast temples and, most importantly, you will have the feeling of total immersion.
Each mechanism, trap or puzzle you solve will be a great achievement.
Features:
- The best "archaeology action and exploration" game.
- Over 40 hours of play.
- Hundreds of puzzles and secrets to be discovered.
- Wide variety of weapons and objects you can use.
- Use the "Mobile Super X" computer to run help software.
- Large quantity of enemies with spectacular guardians.
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September 25th, 2012, 23:59 Posted By: wraggster
Check out this week’s newest downloadable offerings from Nintendo:Title |
Platform |
Available on |
Price Point |
Further Info Contact |
Balloon Pop® Remix (UFO Interactive) |
Nintendo 3DS
(3DS Download Software) |
Nintendo eShop |
£7.20 UK Only |
Andrew Wang
awang@ufointeractivegames.com |
Game Description: The ultimate popping puzzler is back. Balloon Pop™ Remix takes the classic Balloon Pop™ formula and turns it on its head. Use the stylus to draw lines on the puzzle board and all the balloons in the line’s path will pop, leading into mesmerizing chain reactions. With a deep story mode, over one hundred stages in puzzle mode, exhilarating endless mode, and a pick-up-and-play mini-games mode, there is absolutely no shortage of delightful content to pop through. |
Crazy Chicken Pirates 3D (Teyon) |
Nintendo 3DS
(3DS Download Software) |
Nintendo eShop |
£1.80 each |
Katarzyna Stepien
katarzyna@teyon.com |
Game Description: A beautiful tropical island surrounded by warm waters is everyone’s dream holiday spot. Or at least the Chicken Island would be if it wasn’t home to countless perils, hidden extras and pirates who are by no means willing to surrender themselves without a fight. Point and shoot at mad chickens in 3D as they scurry through the island and plunge bravely into the waves. Complete your raid by slaying pirates and collecting hidden treasures, all in just 90 seconds. *Supports 3D Visuals |
Crazy Chicken Pirates (Teyon) |
Nintendo DSi
(DSiWare) |
Nintendo DSi Shop |
200 Points |
Katarzyna Stepien
katarzyna@teyon.com |
Game Description: A beautiful tropical island surrounded by warm waters is everyone’s dream holiday spot. Or at least the Chicken Island would be if it wasn’t home to countless perils, hidden extras and pirates who are by no means willing to surrender themselves without a fight. Point and shoot at mad chickens as they scurry through the island and plunge bravely into the waves. Complete your raid by slaying pirates and collecting hidden treasures, all in just 90 seconds. *Available in 2D |
Successfully Learning English Year 5 (Tivola) |
Wii
(WiiWare) |
Wii Shop Channel |
800 Points |
Ralph Marko
marko@tivola.de |
Game Description: Let the playful little vampire Freddy motivate your children to solve exciting exercises to learn English in a fun way. Full of tips and help along the way, the game teaches English based on the current curriculum. You can play in English, German, Spanish, French, Italian and Turkish. |
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Keep up to date with all the official Nintendo announcements and exclusive new game information by following the official Nintendo of Europe Twitter feed @NintendoEurope.
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September 26th, 2012, 00:37 Posted By: wraggster
Teyon, a video games developer and digital publisher, is proud to share the news that extremely popular Crazy Chicken franchise is now heading to Nintendo 3DS™ and Nintendo DSiWare™ in Europe. Crazy Chicken: Pirates 3D, or better known as Moorhuhn Piraten 3D in German-speaking countries, will become available this Thursday on September 27th. The games will be offered for just €2,- on Nintendo eShop and 200 Nintendo DSi Points™ on Nintendo DSiWare.
The splendor and the beauty of the Chicken Island would make it an ideal vacation spot - if it weren't for those pirates. A one-legged captain, a gunner, a cutlass-wielding chicken and a treasure hunter... the island is home to countless perils, hidden extras and mysteries. The lords of the island are by no means willing to surrender themselves and their treasure without a fight. Crazy Chicken Pirates 3D is a point & shoot action game where you take aim at birds as they scurry through the island and plunge bravely into the waves for a desperate counterattack. You only have 90 seconds to complete your raid by slaying pirates and collecting all hidden treasures.
Features:
- Action fun for all ages
- Beautiful hand-drawn graphics providing 3D effects
- Plenty of hidden coins, jewels and skulls to find
- Easy to master game-play: just point and shoot!
- High score list
Visit Teyon’s official YouTube Channel to watch the official trailer of the game:
The official website of Crazy Chicken Pirates 3D for Nintendo 3DS is available here: http://www.teyon.com/games/crazy-chicken-pirates-3d/
and the site of Crazy Chicken Pirates for Nintendo DSiWare can be found here:
http://www.teyon.com/games/crazy-chicken-pirates-dsi/
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September 26th, 2012, 23:37 Posted By: wraggster
Natsume Inc., a worldwide developer and publisher of family-oriented video games, continues its celebration of Harvest Moon's 15th anniversary in North America. With PlayStation Classic releases, pre-order bonanzas, and the release of Harvest Moon: A New Beginning on November 6th, it's never been a better time to be a Harvest Moon fan!
"We're so pleased to present many of our classic Harvest Moon titles on the PlayStation Network, Vita, and the Nintendo 3DS eShop throughout 2012. Whether you've played our full Harvest Moon library before or are a newcomer to the series, it's amazing to look back and see how Harvest Moon has evolved over the last 15 years," said Hiro Maekawa, President and CEO at Natsume. "It's even more thrilling for us to see how popular the series is today - pre-orders for the Anniversary Edition of Harvest Moon: A New Beginning have been incredible!"
Fans can pre-order Harvest Moon: A New Beginning via the Natsume Online Store to receive the new coveted plushie: an adorable yak! Need a bigger plushie fix? The 15th Anniversary Edition of Harvest Moon: A New Beginning comes packed with Natsume's largest plush yet: a squishy, huggable, twelve inch cow! This prized collectable is available exclusively on the Natsume Online Store (http://natsume.com/store/index.html). Fans can watch the Natsume Facebook, Twitter, and forums for updates on this Moo-tastic package!
In addition to Harvest Moon: A New Beginning, Natsume has been releasing a number of older Harvest Moon titles on the PlayStation Network. These classics not only include Harvest Moon: A Wonderful Life Special Edition available now and Innocent Life: A Futuristic Harvest Moon Special Edition arriving October 2nd, but more titles coming in the future. All Harvest Moon PSP titles can be purchased natively through the PlayStation Vita at a reduced price! And Nintendo fans aren't being left out! Harvest Moon GBC is still on track for a 2012 release via the Nintendo 3DS eShop, with more classic Game Boy Color games planned in the future.
Players can follow all the news for all of the beloved Natsume franchises via www.natsume.com, or by scooping all of the latest Natsume updates, contests, screen shots and more at www.natsume.com/facebook andwww.twitter.com/natsume_inc.
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September 26th, 2012, 23:39 Posted By: wraggster
GameMill Entertainment, an independent publisher of entertaining mass-market video games, announced today the addition of “Windows Down” to the Big Time Rush: Dance Partyon the Wii™ system from Nintendo and Big Time Rush: Backstage Pass for the Nintendo DS™ hand-held system soundtracks. Based on Nickelodeon’s hit TV show and teen music phenomenon, Big Time Rush , players are given an all-access backstage pass to experience the thrill of on-stage performances as they sing and dance to the beat of the boy band’s hit songs.
In Big Time Rush: Dance Party (Wii), players dance and sing along with Kendall, James, Carlos and Logan as the guys record their album, practice choreography, and start touring on the way to the big concert. Players can unlock exclusive cut scenes for up close and personal footage that can only be found in the game. Big Time Rush: Backstage Pass (Nintendo DS) offers on-the-go fun, featuring songs that include fan favorites such as “Windows Down,” “Til I Forget About You,” and “Boyfriend.” Players follow along to the beat of the selected tracks, using the touch screen to tap, hold, drag and scribble on cue to earn maximum points. Fans can watch music-style videos to see behind-the-scenes views of the band in action from on stage to the tour bus and more.
Now in its third season, Big Time Rush – which follows four best friends from Minnesota who trade in their hockey sticks for music superstardom in Los Angeles – averages 3.6 million total viewers. The launch of the hit series on Nickelodeon drew 6.8 million viewers, making it the most watched live-action series premiere in the network’s history.
Big Time Rush: Dance Party on Wii ($29.99) and Big Time Rush: Backstage Pass for Nintendo DS ($29.99) are developed by Black Lantern Studios and rated “E” for Everyone by the ESRB. For additional information about Big Time Rush and GameMill, please visit: www.game-mill.com.
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September 27th, 2012, 00:34 Posted By: wraggster
Nintendo is unleashing the largest launch-day video game lineup in its history for its new Wii U™ home console. When Wii U launches in the Americas on Nov. 18, 23 games from Nintendo and its third-party publishing partners will be ready to play as well. These include Nintendo-published games like Nintendo Land™, New Super Mario Bros.™ U, SiNG PARTY™ and NINJA GAIDEN™ 3: Razor's Edge, as well as third-party powerhouses like ZombiU™ from Ubisoft, Call of Duty®: Black Ops II from Activision Publishing, Inc., Disney Epic Mickey 2: The Power of Two from Disney Interactive, EA SPORTS™ FIFA Soccer 13 from Electronic Arts and Scribblenauts™ Unlimited from Warner Bros. Interactive Entertainment.
"We're making sure that Wii U owners will have great games to play from the moment they open the box, and that a steady stream of fun new games is always on the way," said Reggie Fils-Aime, Nintendo of America's president and COO. "We have something for everyone, from new franchises to creative new approaches to familiar favorites."
The high-definition Wii U system is available in two versions in the Americas, and each comes with a touch-screen Wii U GamePad controller. The Basic Set will be offered in white at a suggested retail price of $299.99 in the United States, while the Deluxe Set, which includes higher storage capacity, additional accessories and Nintendo Land, will be offered in black at a suggested retail price of $349.99 in the United States.
Wii U owners who connect their systems to the Internet also unlock a vast array of features to enhance their gaming, social and entertainment experiences. This includes features such as Nintendo eShop, which allows users to buy and download games directly to their systems, and Miiverse™, an online gaming community that lets players interact in new ways and share playing tips. Wii U owners in the United States and Canada will also have access to Nintendo TVii, which lets users access multiple sources of entertainment through a convenient GamePad interface.
Below is a list of upcoming Wii U games for launch day and beyond.
505 Games
Funky Barn - Launch Window*
2K Sports
NBA 2K13 - Launch Window
Activision Publishing, Inc.
Call of Duty®: Black Ops II - Nov. 18
Skylanders Giants™ - Nov. 18
TRANSFORMERS PRIME™ - Nov. 18
Wipeout 3 - Nov. 18
007™ Legends - Launch Window
Cabela's® Dangerous Hunts 2013 - Launch Window
Rapala® Pro Bass Fishing - Launch Window
Broken Rules
Chasing Aurora - November
Pwnee Studios
Cloudberry Kingdom - November
D3Publisher
Rise of the Guardians: The Video Game - Launch Window
Ben 10 Omniverse™ - Launch Window
Family Party: 30 Great Games Obstacle Arcade - Launch Window
Disney Interactive
Disney Epic Mickey 2: The Power of Two - Nov. 18
Electronic Arts
EA SPORTS™ FIFA Soccer 13 - Nov. 18
Madden NFL 13 - November
Mass Effect™ 3 - Launch Window
Frozenbyte
Trine 2™: Director's Cut - November
Gaijin Games
Runner2: Future Legend of Rhythm Alien - January
WayForward
Mighty Switch Force HD - November
NAMCO BANDAI Games America Inc.
TEKKEN TAG TOURNAMENT™ 2 Wii U Edition - Nov. 18
TANK! TANK! TANK!™ - November
Nintendo
New Super Mario Bros. U - Nov. 18
NINJA GAIDEN 3: Razor's Edge - Nov. 18
Nintendo Land - Nov. 18
SiNG PARTY - Nov. 18
Game & Wario™ - Launch Window
LEGO® City: Undercover - Launch Window
Pikmin™ 3 - Launch Window
Wii Fit™ U - Launch Window
The Wonderful 101™ - Launch Window
SEGA
Sonic & All-Stars Racing Transformed™ - Nov. 18
Aliens: Colonial Marines™ - Launch Window
Shin'en
Nano Assault Neo - November
Tecmo Koei America Corporation
WARRIORS OROCHI® 3 Hyper - Nov. 18
THQ
Darksiders® II - Nov. 18
JEOPARDY! ® - Launch Window
Wheel of Fortune® - Launch Window
Tomorrow Corporation
Little Inferno - November
Two Tribes
Toki Tori 2 - November
Ubisoft
Assassin's Creed® III - Nov. 18
ESPN Sports Connection™ - Nov. 18
Just Dance® 4 - Nov. 18
Rabbids® Land - Nov. 18
Your Shape®: Fitness Evolved 2013 - Nov. 18
ZombiU™ - Nov. 18
Marvel Avengers™: Battle for Earth - Launch Window
Rayman Legends® - Launch Window
Warner Bros. Interactive Entertainment
Scribblenauts™ Unlimited - Nov. 18
Game Party Champions - Nov. 18
Batman: Arkham City™ Armored Edition - Nov. 18
- Launch window is defined as the period beginning Nov. 18, 2012, and ending March 31, 2013.
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September 27th, 2012, 01:05 Posted By: wraggster
Ubisoft today announced that they have produced a run of limited edition lithographic prints for both Assassin’s Creed III and Far Cry 3 for those who preorder either of these titles from the GAME concessions stand at the Eurogamer Expo (Whilst stocks last).
Digital artist Russ Mills has created an exclusive piece of art for Assassin’s Creed III , depicting the lead protaganist, Connor Kenway, and Comic Book artist Ben Oliver has created an exclusive piece of artwork, featuring a dark interpretation of Far Cry 3’s antagonist, Vaas Montenegro.
500 of the Assassin’s Creed III and 750 of the Far Cry limited edition lithographic prints, each numbered will be available on the Expo Showfloor via the GAME concession stand for anyone placing a preorder for the respective title (Whilst stocks last).
More information will be available at the GAME concession stand at the Eurogamer Expo from Thursday 27th September through to Sunday 30th September. For more information about the Eurogamer Expo, please visit the website here at: http://www.eurogamer.net/expo/
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September 27th, 2012, 01:10 Posted By: wraggster
To celebrate the first ever public showing of Wii U in the UK, Nintendo Life, a world-leading Nintendo-focused website, will be giving attendees the exclusive chance to win a Wii U console at this week's Eurogamer Expo in London.
Involved with the Eurogamer Expo for the first time as a media partner, the Nintendo Life team will also be present on the show floor for the duration of the expo, meeting with readers and fellow Nintendo fans as well as giving them the chance to win some on-the-spot ‘StreetPass’ prizes.
Located within the Chill Out and Cosplay area, the ‘Nintendo Life StreetPass Zone’ will provide a prime location for 3DS gamers to meet up and receive some well-earned StreetPass hits.
“We’re keen to meet and engage with our own readers and other Nintendo fans in the UK who perhaps haven’t yet discovered our site yet,” said Nintendo Life Operations Director Darren Calvert. “As well as giving away a Wii U console we’ll also be organising a selection of mini-events throughout the four days of the Expo, which will include prizes such as £100 worth of Nintendo eShop vouchers and a selection of Wii games.”
Eurogamer Expo attendees can find out how to enter the ‘Win a Wii U’ competition on our page in the official show guide, or take a flyer from the Nintendo Life team on the show floor.
The winner of the Wii U Basic 8GB (White) will be announced during October on Nintendo Life and sent to the winner on, or shortly after, November 30th 2012.
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September 27th, 2012, 01:16 Posted By: wraggster
It’s time to take flight as Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq:ATVI) announced that the Angry Birds Trilogy video game is available today at retail outlets nationwide. Built from the ground up in stunning HD graphics, gamers can experience Angry Birds like never before with the ultimate collector’s edition, a compilation of three award-winning titles: Angry Birds,Angry Birds Seasons and Angry Birds Rio. Angry Birds Trilogy is available now for the Xbox 360® video game and entertainment system from Microsoft with Kinect™ for Xbox 360® compatibility, the PlayStation®3 computer entertainment system with full PlayStation®Move support, and the Nintendo 3DS™ hand-held system.
With 150 hours of addictive gameplay, fans of all ages will fall in love withAngry Birds Trilogy. This grand combination has all-new animated cut scenes and interactive backgrounds – all tailor-made in 1080p HD graphics with surround sound support. The new collection of bird biographies, concept art and character sketches, and extra bonus content reinforces the striking look and feel of the Angry Birds franchise and gives gamers additional challenges as they climb the high-score leaderboards.
Angry Birds Trilogy is a great new way to jump into awesome Angry Birdsaction. Easy-to-learn controls allow gamers of all ages to get together in the comfort of their living room and fling these birds into the air with the push of a button. Kinect for Xbox 360 and PlayStation Move support offers an all-new experience as gamers launch these iconic characters with simple hand-waving gestures. Additionally, Angry Birds comes to life in Stereoscopic 3D and allows for on-the-go challenges in StreetPass™ mode on the Nintendo 3DS™ system.
Angry Birds Trilogy is now available for Xbox 360® and PlayStation®3 system for $39.99 and available for the Nintendo 3DS™ system for $29.99 and is rated “E” (Everyone) by the ESRB. For more information, please visitwww.activision.com.
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September 27th, 2012, 01:30 Posted By: wraggster
[Willy Wampa] is showing off . What strikes us about the build is how well tuned his feedback loop seems to be. In the video after the break you will see that there is absolutely no visible oscillation used to keep its balance.
The parts used are quite easy to obtain. The acrylic mounting plates are his wife’s design and were custom cut through the Pololu service. They were also the source of the gear motors. He’s using a SparkFun IMU with an Arduino and a motor shield. He first posted about the build about a month ago, but the new revision switches to a Pololu motor driver shield which he says works much better, and adds control via a wireless Wii Nunchuck.
The PID loop which gives it that remarkably solid upright stance is from a librarywritten by [Brett Beauregard]. Once again the concept of open source lets us build great things by standing on the shoulders of others.
http://hackaday.com/2012/09/25/wii-n...lid-balancing/
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September 27th, 2012, 01:42 Posted By: wraggster
Digital Foundry on console build costs and the decisions facing the platform holders this holiday season.
The Q4 debut for Nintendo Wii U signals the coming of the next-gen consoles and the final hurrah for the Xbox 360 and PlayStation 3 - before the debut of their replacements next year, at least. Is it a time to maximise userbase, slashing prices and recouping the investment through software sales? Or alternatively, should the platform holders play it safe and keep prices high? Initial indicators seem to suggest that it's the latter strategy that is being pursued, provoking some level of controversy within the industry.
It's Nintendo's pricing on Wii U that has surprised many, with the 8GB pack coming in at £249/$299 while the 32GB premium version with Nintendo Land pack-in weighs in at £299/$349 (note that UK prices include 20 per cent VAT, whereas US prices lack sales tax). As launch prices go, this isn't bad in comparison to the precedents set by previous console releases, and Nintendo will point to its innovative tablet controller and exclusive games to set it apart from the competition.
However, it's safe to say that the Wii U isn't a typical launch - at its core, the guts of the unit itself has far more in common with current-gen consoles than Nintendo would probably care to admit, improved by various measures in some regards, but noticeably weaker elsewhere. There's also the fact that a lot of the launch software will already be available on consoles that cost significantly less.
"Wii U benefits from a more modern GPU and a useful memory boost, but it's a machine built to a budget and the price-point is around £50 higher than we expected."
To a great degree, price-points are defined by BOM - the Bill of Materials. On the plus side, Wii U benefits from a significantly more modern graphics core, equated by many with an entry-level enthusiast GPU a couple of generations old, provided by AMD. Our sources tell us that the hardware is rich in features compared to the Xenos core within the Xbox 360 (also supplied by AMD) but somewhat lacking in sheer horsepower: still a useful upgrade overall though. However, on the flipside, the tri-core IBM "Espresso" CPU is an acknowledged weakness compared to the current-gen consoles - the processors consisting of revised, upgraded versions of the Wii's Broadway architecture, in itself an overclocked version of the main core at the heart of the ancient GameCube. Nintendo clearly hoped that tripling up on cores, upping clock speed and adding useful features such as out of order execution would do the trick, but key developers are saying otherwise: GPU-heavy games get a boost, but CPU-dependent titles are challenging to bring over to the new platform. Debate still rages over the extent to which Wii U is a next-gen console at all, and whether its pricing fits accordingly.
The overall conclusion one can draw from the core components here is that Nintendo hasn't really paid so much attention to competitive forces, targeting a spec that can be mass-produced relatively cheaply. Areas where we know Nintendo easily outperforms Xbox 360 come to down commodity items such as RAM and flash storage: these are upgrades that won't significantly affect the bottom line. We also know that the silicon is manufactured in the 40-45nm range, giving the platform holder significant leeway to cut costs going forward in the medium to longer term (next-gen consoles will all be fabricated in the region of 28nm next year).
Wii U is a console built to a budget, its silicon almost certainly produced at the same 45nm process as the Xbox 360 and PlayStation 3. While some may argue its premium comes from its tablet controller, even the build cost there is very modest indeed.
Of course, Nintendo's key point of differentiation is the tablet controller - which obviously adds to the bill of materials, but once again we see a piece of technology built to a price. In a world where Chinese no-name manufacturers can develop capacitive 7-inch touchscreen Android tablets with ARM processors, 8GB of flash storage and 512MB/1GB of RAM priced at £50-£60, Nintendo's resistive screen tablet produced in the millions would clearly be significantly cheaper to mass-manufacture - even factoring in the latency free AV transmission tech.
Bearing in mind the challenge Nintendo faces in competing against Microsoft and Sony - with a significant amount of its launch titles already out on the rival platforms - the pricing on the Nintendo console does look a touch on the expensive side, and I expected price-points closer to the original Wii - £180/$250 was instrumental in Nintendo's success back in 2006. Up against the £149/$249 4GB Xbox 360 (where prices fluctuate downwards significantly) there is the sense that Nintendo could well be repeating the mistake it made with 3DS. However, this time I suspect there is more leeway for the platform holder to cut costs if it has to.
"Sony's strategy in bringing a newer, cheaper PS3 to market at much the same price as its higher quality predecessor is somewhat baffling to say the least."
However, based on Sony's announced price-points for the new PlayStation 3 "Super Slim", perhaps Nintendo has got its pricing just right. The new revision is certainly a curious piece of kit - the smallest, most discrete PlayStation 3 yet produced, with a footprint just a little larger than that of an A4 piece of paper. Despite the diminutive form-factor, the machine's got it where it matters - the functionality in terms of both hardware and software is a match for the current PlayStation 3 Slim: the same array of ports, full Blu-ray functionality, and even the ability to insert your own hard drive remains intact, though the situation with the DIY upgrade potential of the 12GB flash SKU heading for Europe exclusively is still unknown.
However, similar to the Wii U, it is a machine built to a price - and that would be a significantly cheaper one than the outgoing PS3 Slim. The mixture of matte and gloss plastics lacks the premium finish of the current PS3 Slim casing, while power and eject buttons again don't match the quality feel of the established unit. However, the most controversial element is the drive bay of the new unit. Sony has gone for a significantly cheaper Blu-ray drive: the slot-loading unit found in previous models has been replaced with a more basic device, featuring a sliding lid cover. It's perhaps a compromise too far - while perfectly functional, the so-so quality plastics and less than smooth travel of the lid across the face of the case are a little disappointing.
If the new PlayStation 3 had seen its reduction in cost-price passed onto the users, any controversy would be effectively nullified, but in the here and now, the value proposition is far from certain and some have even suggested that the new models represent a hike in prices. Certainly, 320GB PS3 Slim bundle deals do seem to offer very competitive value up against the new 500GB model to the point where the additional refinement in build quality may make the older machine a better buy for many people.
http://www.gamesindustry.biz/article...t-gen-consoles
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September 27th, 2012, 01:44 Posted By: wraggster
Nintendo of America boss also expects the original Wii to continue to sell millions
[h=3]Nintendo of America[/h]
Meeting consumer demand and managing unit allocation is critical to any hardware launch, and it was something Nintendo had to grapple with during the Wii's launch. Nintendo of America CEO Reggie Fils-Aime believes that his company has a handle on things to proceed with a smooth launch for the new Wii U this holiday.
Speaking to Forbes, Fils-Aime commented, "We've learned a lot of lessons from the launch of the DS, the launch of Wii and the launch of 3DS. And our supply chain is solid. My job is to work with retailers, work with other business partners to create demand for the product, and have the consumer get excited. And I think we're well on the way to doing that."
He continued, "My expectation is that we will do a phenomenal job helping the consumer understand the benefits of Wii U, and that our retailers will do a wonderful job of merchandising the product and getting it into consumers' hands. We want to satisfy all of the demand that's out there. That's our goal."
The excitement certainly appears to be there, as specialty retailers like GameStop are dealing with huge demand. GameStop recently halted pre-orders due to "overwhelming demand." Its PowerUp Rewards members who ordered the Wii U had to be placed on a waiting list. Of course, if the supply chain is as solid as Nintendo says, it could be asked why GameStop is being made to halt additional pre-orders. Exact numbers on how many have been pre-ordered have not been made public yet.
As for the original Wii, Fils-Aime fully believes that the old console has plenty of life left in it. He compared it to the PlayStation 2 and thinks that "millions" of potential sales are out there.
"The broad marketing for the Wii is not going to change. The Wii is focused against today the late adopter, the consumer who is spending $149 or less to have a gaming experience. And we believe -not only in the U.S. but through all of the Americas- there's still millions of these types of consumers available," Fils-Aime remarked. "So it's a sizable opportunity. But that's a different consumer than who is going to look at the Wii U and get excited by the latest graphical capabilities, all of the services that are included, and new types of games. We see these as two different market opportunities."
Fils-Aime praised Sony for its strategy to prolong the sales curve for PS2, and he anticipates Nintendo doing the same thing with the Wii.
"You know, PlayStation has done a phenomenal job driving sales on what is a [twelve] year-old machine. They've done a phenomenal job, and they have been able to address different marketing over time, to build an incredibly large install base. We believe that the Wii system, similarly, will keep selling for quite some time," he said. "They're going to be different addressable markets, not only from a US perspective but from a global perspective… [but we'll] hopefully continue to drive sales at a historic rate."
For more on the Wii U's upcoming launch and Nintendo's opinion on pricing, please read our own interview with Reggie Fils-Aime here.
http://www.gamesindustry.biz/article...id-says-reggie
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September 28th, 2012, 01:03 Posted By: wraggster
UFO Interactive Games, Inc., a leading publisher of interactive entertainment, today announced that Samurai G for the Nintendo 3DS™ is scheduled for release October 4 on the Nintendo eShop.
Published and developed by UFO Interactive Games, Samurai G is the gritty and dark tale of Tetsuo, a lone samurai warrior whose sole task is to prevent the gold of Tengu, the Harbinger of War, from falling into the hands of Warlord Fuma's corrupt samurai mercenaries and evil ninja warriors. These vile enemies will stop at nothing to get their hands on Tengu's gold, and will make every attempt to foil Tetsuo's honorable quest. The noble samurai, is willing to risk everything to stop them...even if it means his life.
In Samurai G, players will travel with Tetsuo across Feudal Japan, retrieving Tengu's gold and depositing the collected pieces into the Tetsuo's pouch. Once the pouch has been filled, players can harness Tengu's fury by converting the collected pieces of gold into raw power, transforming him into the Shining Samurai! Slice through foes like a hot knife through butter - show them no mercy! However, should Tetsuo fall victim to enemy blade, ground spike, or any of the other wicked traps that await him, his physical form can be resurrected and another attempt from the starting point can be made. When Tetsuo reaches a headstone marking his former resting place, the player can choose whether or not to sacrifice the headstone to restore some of Tetsuo's health or save it for a later run, adding a rich underlying layer of strategy to Samurai G.
The legend of the Shining Samurai begins....
Game Features:
- Intense side-scrolling action
- Beautiful hand-drawn artwork
- In-Game Achievements
A gameplay trailer for Samurai G can be viewed on the UFO Interactive YouTube Channel: http://youtu.be/FKZSG_avkZE.
Samurai G will be available on the Nintendo eShop October 4, 2012 for $1.99.
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September 28th, 2012, 01:32 Posted By: wraggster
There is 'no proper marketplace' for digital games on Nintendo platforms, claims dev
Nintendo doesn’t push the WiiWare and other digital games enough on its consoles, Lexis Numerique’s business development director has said.
Speaking to Strategy Informer, Djamil Kemal said the developer, which has released a number of titles for PSN, XBLA and WiiWare, had found it difficult to work on Nintendo platforms.
He added that whilst the console giant pushed blockbuster-style games, there was currently no proper marketplace for smaller developers, making it hard for users to find new releases.
“In theory, yes, but to be totally honest it is really hard to work on a Nintendo platform,” said Kemal.
“Not because of technical reasons but we feel that Nintendo just doesn’t push its WiiWare and other digital games. They do blockbuster-style games like in previous eras, but if you look at what is happening with WiiWare at the moment for instance, there no proper marketplace, making it really hard to check out the latest releases.
http://www.develop-online.net/news/4...digital-enough
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September 28th, 2012, 22:33 Posted By: wraggster
Following the successes had already and ones to come over the next few months, and the launch of NASCAR The Game: Inside Line being not too far away, the NASCAR The Game team are going to be making a series of special desktop screens available for download dedicated to the Chase race victors.
Starting with #2 Brad Keselowski and #11 Denny Hamlin and their dominating wins at Chicagoland Speedway and New Hampshire respectively, the opening two stages of the Chase for the Sprint Cup has got us well on the way. The screens can be found on the downloads page of the NASCAR The Game website (www.NASCARTheGame.com).
Check back regularly to see and download more victory desktop sets from all the Chase races until the end of the season.
NASCAR The Game: Inside Line is the officially licensed franchise of the NASCAR The Game video game series.
NASCAR The Game: Inside Line will be released in North America on November 6, 2012 on the Nintendo Wii, PlayStation 3, and Xbox 360.
Keep track of the latest NASCAR The Game: Inside Line developments on NASCARTheGame.com or;
Facebook (http://www.facebook.com/NASCARthegame) and Twitter (http://twitter.com/NASCARTheGame)
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September 28th, 2012, 22:40 Posted By: wraggster
Nintendo is excited to announce a creative partnership with Frieze London 2012, where Nintendo 3DS XL and New Art Academy will support the Family Space from 11-14 October. The Family Space is produced by ReachOutRCA for Frieze Foundation, and will offer families visiting the fair the chance to try New Art Academy game on Nintendo 3DS XL as well as featuring a range of drop in activities.
The Family Space will take inspiration from the Frieze Projects work of artistThomas Bayrle and his use of pattern, and the activities will demonstrate some of the many ways pattern can be used. Using Nintendo 3DS XL and New Art Academy to teach children the basic principles of drawing, experts from ReachOutRCA will work with families to make collages, drawings and designs. The ethos of the family space will be to provide a fun and engaging place where parents and children can learn and be entertained. Nintendo 3DS XL and New Art Academy will allow all ranges of abilities and talents to try their hand at drawing, in the inspiring setting of Frieze London..
This partnership with Frieze London 2012 forms an integral part of a programme of Autumn activities to celebrate the launch of New Art Academy on the Nintendo 3DS XL. The additional events and workshops will be announced soon.
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September 28th, 2012, 23:16 Posted By: wraggster
An impressive line-up is expected to more than satisfy the rAging crowds at Africa’s largest technology and video gaming exhibition, the really AWESOME gaming expo (rAge) this year. Celebrating a decade of gaming, 2012 will see demos and tournaments like never before.
With a good turnout expected as the expo continues to grow year on year, this year’s rAge will not disappoint. “Last year we saw an explosive growth of visitors, which grew by 29% from 2010. The expo thrives because of the passion and dedication of the video gaming community and its media, which will come through at the 2012 rAge once again as audiences experience a cultivated gaming culture,” says Michael James, Senior Project Manager on rAge.
Pokemon
50 Pokémon TCG players will be playing for the National Championship crown in the Senior, Masters and Junior divisions at rAge this year. Mandy Meredith Communications Manager Core Group says “If you’re new to Pokémon and want to learn how to play the game, you can! We will be hosting a series of ‘Learn to Play!Pokémon’ workshops over the course of the weekend, where two Pokémon Professors will be on hand to guide you through the game in a few simple steps – it’s that easy! “
Extreme Wargaming, a company that retails and runs weekly events for various games such as Magic the Gathering, Warhammer, Yu-Gi-Oh Dust and other board games, is one to look out for this year with new and exciting demos, fantastic gaming products and great discounts at rAge 2012. Casper Kleynhans explains “rAge is the perfect place to promote our company to a larger community of gamers due to its size and the environment created.”
Sharing this vision is Skycastle Games, the largest distributor of hobby games in the country, who will not only be selling their games, but they will have a large demo area where you can try out many of the latest and most popular games available. “We believe there is a synergy between computer and board games. Over the past few years we have been warmly received by rAge attendees, so we love being there,” adds Vemeulen. Keep an eye out for the free Heroclix Avenger movie figures that they will be giving away as part of their Heroclix demos!
Board Games and Card Games
With the widest range of board games and card games from the largest number of international game publishers and markets, rAge would not be complete without Wizards. This year Wizards is releasing the latest game from the Settlers of Catan family – Star Trek Catan, one of several new games at the Wizards’ board game demo area that you can learn to play. “rAge is THE place to be to introduce new products and meet new customers,” says Chris Legg, “Board games and card games are a growing feature of leisure markets internationally and we are looking forward to introducing our games to a wider audience by being at rAge this year. I am sure we will not be disappointed.”
Boardgames will also be showing off their offering, giving visitors at rAge access to their hundreds of award-winning games that they have available. Visit their stand and be entertained for hours with a team that are just as crazy about board games as you are.
Comics and Graphic Novels
Outer Limits is another show-stopper this year, showcasing their latest comics, graphic novels, role-playing games, T-shirts and Geek Toys. The team will also join Skycastle Games and Boardgames to run demos of the latest board games. Keep an eye out for the much anticipated sales of the latest Magic the Gathering cards, which releases internationally on 4 October.
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September 28th, 2012, 23:20 Posted By: wraggster
Acclaimed video games publisher Rising Star Games is pleased to announce Shifting World for Nintendo 3DS will be in stores throughout Europe Today.
With a popular Football franchise also released today those who have no interest in the sport have something completely different to enjoy. Shifting World based on the incredibly popular SHIFT series played by over 20m players worldwide, Shifting World takes the monochrome style and 2D gameplay to another dimension and adapts the famous gameplay to full 3D.
Introducing an all new art direction and sumptuous 3D graphics, Shifting World adds a new dimension to this perspective-teasing series and makes you questions your sense of direction even more! Is the floor the roof, or the roof the floor?
Download the demo for your 3DS now from the Nintendo eShop.
FEATURES
• Shifting World is the first of the SHIFT series to adapt the famous puzzle gameplay to full 3D
• Shift the world, from black to white and white to black. Use that to your advantage to overcome the obstacles and find your way out of the room
• A new layer of perspective: switch from 3D to 2D at the press of a button
• Over 60 levels total in Adventure Mode, Bonus Mode and Time Attack Mode
For more information on all RSG titles, please visit the official site: www.risingstargames.com .
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September 28th, 2012, 23:25 Posted By: wraggster
It’s time to take flight as Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI) announced that the Angry Birds Trilogy video game is available today at retail outlets nationwide. Built from the ground up in stunning HD graphics, gamers can experience Angry Birds like never before with the ultimate collector’s edition, a compilation of three award-winning titles: Angry Birds,Angry Birds Seasons and Angry Birds Rio. Angry Birds Trilogy is available now for the Xbox 360® video game and entertainment system from Microsoft with Kinect™ for Xbox 360® compatibility, the PlayStation®3 computer entertainment system with full PlayStation®Move support, and the Nintendo 3DS™ hand-held system.
With 150 hours of addictive gameplay, fans of all ages will fall in love withAngry Birds Trilogy. This grand combination has all-new animated cut scenes and interactive backgrounds – all tailor-made in 1080p HD graphics with surround sound support. The new collection of bird biographies, concept art and character sketches, and extra bonus content reinforces the striking look and feel of the Angry Birds franchise and gives gamers additional challenges as they climb the high-score leaderboards.
Angry Birds Trilogy is a great new way to jump into awesome Angry Birdsaction. Easy-to-learn controls allow gamers of all ages to get together in the comfort of their living room and fling these birds into the air with the push of a button. Kinect for Xbox 360 and PlayStation Move support offers an all-new experience as gamers launch these iconic characters with simple hand-waving gestures. Additionally, Angry Birds comes to life in Stereoscopic 3D and allows for on-the-go challenges in StreetPass™ mode on the Nintendo 3DS™ system.
Angry Birds Trilogy is now available for Xbox 360® and PlayStation®3 system and available for the Nintendo 3DS™ system and is rated PEGI 3+.
For more information, please visit www.activision.com.
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September 29th, 2012, 02:44 Posted By: wraggster
An article at Nintendo Gamer highlights how Electronic Arts put almost no work into the latest Wii release of their FIFA soccer game franchise, but didn't hesitate to push it out the door anyway. Side-by-side screenshots show the Wii version of FIFA 12 got some minor graphical tweaks — a different splash screen, slightly modified logos, different colored socks on the players — before being re-released as FIFA 13. From the article:"This is something that needs to be highlighted, because while it would be easy to pass it off and say 'meh, it’s just the Wii version,' the fact remains that this game does still sell relatively well. This isn’t guesswork – as journalists we receive confidential sales figures and though we’re legally bound not to reveal those figures, we can at least say with confidence that FIFA 12 did pretty well for a Wii game this close to the console’s death. The Wii U version of FIFA 13 will no doubt be a fantastic game, since it’ll share a lot (if not all) of the Xbox 360 and PS3 versions’ features. The 3DS version is a solid improvement over last year’s effort, and worth a look if you’re into some handheld football action. This, however – a £30 roster update – is unacceptable."
http://games.slashdot.org/story/12/0...-it-as-fifa-13
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September 29th, 2012, 02:50 Posted By: wraggster
Nintendo has revealed that it has three DLC releases planned for 3DS title New Super Mario Bros 2.
Polygon reports that the downloads were revealed by Nintendo boss Saturo Iwata in a video presentation.
The first DLC is called the ‘Gold Mario Go! Go! Pack’ and offers three new Coin Rush stages, offering 30,000 coins. The second includes three time-limited high-score challenge levels that include online leaderboards. The final DLC is the ‘Survival Panic Pack’ and is understood to be the toughest.
All three are scheduled for release in japan on October 2nd. Each will cost ¥200, which translates to a little under £1.60.
It’s not yet known when or if the DLC will be released in the West.
http://www.mcvuk.com/news/read/three...bros-2/0103684
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September 30th, 2012, 21:19 Posted By: wraggster
Nintendo have a way with consoles. Specifically, that way involves announcing an exciting new format with a metric ton of potential, and then hiding it behind a Wizard Of Oz-style curtain, leaving everyone guessing for months of end. While we seem to know a bit more about Ninty's latest platform than we did about the 3DS - and Wii U's iPad-like controller is certainly easier to describe to another person than glasses-free 3D - we're still in the dark to an alarming degree.
How powerful is it? When's it going to launch? And how does it compare to PS3 and Xbox 360? It seems that every other headline involves some industry bigwig claiming that it's more, less or equally powerful to the established HD formats.
Annoying these headlines may be, but you can see why they persist. Wii's technical shortcomings have been keenly felt over the last few years, as Other Format games grow better and better looking, and as Nintendo's stake in multi-format releases plummets like a Branson-powered balloon. We want top-tier third-party games like Call Of Duty, Assassin's Creed or GTA, and not hobbled, feature-cut versions either. That's going to depend on how Wii U compares to Sony and Microsoft's platforms - and how it weighs up against their next-gen iterations, which are expected to be announced at next year's E3.[h=3]BATTERING RAM[/h]So, how powerful is Wii U? We're not going to give you a full set of technical specs here, mainly because one hasn't been released, but the prevailing consensus - based on leaked documents and consultations with Derek Acorah and his 'spirit guide' Sam - is that it will have at least three times as much RAM as the current crop of HD consoles.
1.5Gb of RAM would offer a significant performance advantage over PS3 and Xbox 360, so we fully expect Wii U versions of multi-format titles to equal the 360 ones or even surpass them, if developers get to grips with the new architecture in time. For the first time in a long while, Nintendo may gain a substantial lead in the (groan) 'console war', which should put gamers' fears about a lack of third-party support safely to rest.
http://www.computerandvideogames.com...st-gamble-yet/
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September 30th, 2012, 23:58 Posted By: wraggster
According to some returns, the new update is deployed by Nintendo for the 3DS could be very wrong in the world of linkers.
According to information provided by the Supercard team, it seems that this new system update adds an additional check at a backup chip in this DS/3DS games, most linkers do not integrate chip memory, they would therefore simply blocked. Currently only DSTwo seems to work on this new version 4.4.0-10. If you use a linker and want to continue to use it, be careful not to perform this update! hamato6 Thanks for the info
http://mobiles.gx-mod.com/modules/ne...p?storyid=9834
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