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February 1st, 2009, 21:28 Posted By: wraggster
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February 1st, 2009, 21:30 Posted By: wraggster
If you somehow managed to watch the video we've posted after the jump without reading this wall of text, you may be befuddled as to why we've posted a video of The Cure frontman Robert Smith gleefully vandalizing the Nintendo World store in NYC. Little do you know that the combat-booted troublemaker featured in the video is none other than Bob Pelloni, the jilted sole creator of Bob's Game, whom Nintendo is still refusing to sell a software development kit to. Gee, we can't imagine why.
Pelloni's assault on Nintendo World took place on "Stage 50" of his 100-day sit-in protest (the rules of which can apparently be bent to allow for a brief littering excursion). He and his accomplices plastered the store's walls in Bob's Game posters, covered the floor with business cards, and filled store shelves with mock-up game cases. Given this latest desperate attention grab, and the fact that his once-humble development blog currently shows Pelloni consorting with aliens, we're guessing he's exchanged his game development ambitions for fleeting e-lebrity status. What a shame.
http://www.joystiq.com/2009/02/01/ji...-by-littering/
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February 1st, 2009, 21:32 Posted By: wraggster
Calling all cars: Be on lookout for this Mii in connection with a hit and run. Driver last seen in Moo Moo Meadows wearing Mii Outfit B. Suspect is believed to have unlimited blue shells.
No, really, that is a wanted poster and that is a Mii on it, and that made me laugh so hard I sprained my epiglottis. The Kanagawa kops (Japan) are searching for the Mii, or a someone who looks like it, anyway. The blogs that have posted about this are inconclusive as to whether that is the actual Mii of the actual suspect (to say nothing of how they might have gotten it) or if the cops used the Mii creator to build their composite. Oh my God, I hope it is the latter. Would that really fly in Japanese court?
Jesus, that is still funny the 529th time. The WTF look is priceless.
And now, having teed this up, I hand it off to you, the commenterariat, to make it one thousand percent more hilarious than I ever could.
http://kotaku.com/5143962/mii-sought-in-hit-and-run
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February 1st, 2009, 22:36 Posted By: wraggster
news via nintendomax/pdroms
Taros comes to realize the 1.00 version of "Innocence", where you can play a musical instrument futuristic (a kind of guitar synthesizer). Geometric shapes appear when you play notes, you can choose to have benchmarks or not depending on your level.
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February 1st, 2009, 22:46 Posted By: wraggster
News/release from strata8
'Parallel Worlds: Combined' is a new platforming game I am currently working on. In it, there are various 'worlds'. Each world will have it's own levels, characters, and enemies, and music. It features a unique camera system, realistic AI, fantastic levels and music, and, of course, my own 'Jelli' world, designed entirely by myself. Extra worlds, levels, and character suggestions/submissions are very much welcomed in the 'Parallel Worlds: Combined - Forums' (link below)
Rough Backstory (not final):
You are a character, in your own world, and in your own time. You enjoy life: hanging out with friends, training your skills, talking with girls, etc. But, one day as you are relaxing at your favourite holiday location, a freak wormhole opens up and drags in one of your most prized possessions (unique to your character). In a desperate attempt to retrieve it, you leap in after it, and enter a dark void. Suddenly, you find yourself in a large, open space with various wormholes and portals around you. As you go over to have a look inside one, you find yourself getting sucked in. Desperately, you try to grab something around you, but this effort ends up being futile as there usually isn't anything in a wide open space, anyway. Finally, you succumb to the pull of the wormhole, and end up in a strange world full of mystical (or not so mystical) creatures and characters.
Now, you must adventure through various areas, jumping on enemies and leaping from world to world. There's one problem, though. You soon realise that all these worlds are parallel, meaning that the object you seek to find is in every world, just in a different form. This makes it extremely difficult for you. Will you find your prized possession? Or will you just end up with a flimsy plastic clone? It's all up to fate... I mean.. you, of course.
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February 2nd, 2009, 21:13 Posted By: wraggster
New from Divineo China (worldwide delivery)
Dubbed Wii Speak, the new peripheral is a small semicircle-shaped add-on which was shown sitting on top of the Wii's sensor bar. Wii Speak allows players to chat online and undertake activities in the Animal Crossing: City Folk world. One example shown at the conference included a four-player fishing game in Animal Crossing, with players happily chatting to each other as well as engaging in some trash talk along the way. Another quick example shown was four players going into an in-game restaurant and talking to one another over a meal.
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February 2nd, 2009, 21:32 Posted By: wraggster
Nintendo's customer service has a reputation for going above and beyond to satisfy the needs of once-distraught fans. This may be because only the stories of NIntendo awesomeness proliferate online (Not a headline: "Nintendo says it can't do anything for broken DS"), but this stuff makes us so happy that we'd rather not go all cynical. For now.
GoNintendo reader PsyduckWarrior's house caught fire, destroying (among other things, of course) his entire video game collection, including almost every Nintendo system and "more than 250 Nintendo games spanning all their consoles". Later, he sent Nintendo a fairly simple inquiry about transferring his account to a new Wii, including pictures demonstrating the circumstances through which he came to require a new Wii.
Nintendo responded by offering to send him a new Wii, along with a replacement for his Game Boy Advance SP. It may not be a replacement for his whole game collection, but it is a super-classy move from a company that could have just classified PsyduckWarrior's plight as, "Not our problem."
http://www.joystiq.com/2009/02/02/ni...in-house-fire/
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February 2nd, 2009, 21:52 Posted By: Shrygue
via Games Industry
Nintendo president and CEO Satoru Iwata has told investors that be believes there is room for the DS and Wii to grow beyond its current market.
Speaking at the company's third quarter financial briefing, Iwata predicted that the DS's total installed base in Japan, Europe, and the US could reach a potential 152.2 million units alone. He went on to attribute fears that Nintendo's sales had reached a peak to the past platform cycle theory, which tends towards a five-year lifespan for consoles.
"Especially in the case of DS, when you apply this five-year cycle theory to a platform that has been through its 5th holiday season since its 2004 launch, a concern that DS business may slow down in the next fiscal year may appear to be logical at first glance," he admitted, according to Gamasutra.
However, he went on to say that this slow down could be avoided due to the general "gaming population expansion", caused by the advent of casual games.
This is supposed by findings in a report from the market research firm Packaged Facts, which found that twice as many older gamers use Nintendo systems as use PlayStation.
"Over the last few years, the driving force behind the increasing diversity and the mass appeal of gaming had been Nintendo," said Bob Brown, the report's author, according to the New York Times.
"My wife's mother lives in a retirement community, and the last time we were there, everyone was excited because they were getting a Wii in there."
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February 2nd, 2009, 21:58 Posted By: wraggster
It's Monday morning, and the Nintendo Wii downloadables delivery van is making its weekly rounds with a mix of alpine sports adventure, space-filling puzzles, and yet another installment of brazen blue hedgehog.
Mixing things up today, we'll kick things off with the solo Virtual Console title dropping this week, Sonic Chaos for the Sega Master System (500 Wii Points). Dr. Eggman's motivations have never been so clear; he's using a Red Chaos Emerald to make weapons of mass destruction, I assume in order to destroy...masses? Somehow this results in Sonic's home of South Island sinking into the sea with nay a missile fired, and it's up to the titular hedgehog and his mutant fox pal Tails to save the day. We're really scraping the bottom of the Sonic barrel now kids.
http://kotaku.com/5144254/weekly-wii...-space-puzzles
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February 2nd, 2009, 22:19 Posted By: wraggster
Newly released today
features
Play as Coraline and interact with all of the colorful characters in this fantastical interactive adventure
Explore two distinct, fully interactive worlds like never before – the brooding Normal World and mesmerizing Other World
Graphic style and tone inspired by the amazing stop-motion animated film and the eerie storyline
description
Based on Focus Features and LAIKA Entertainment’s upcoming film, CORALINE is a whimsical exploration game that combines puzzle solving, character interaction and item collection with traditional action gameplay. About CORALINE (The Movie) From Henry Selick, visionary director of The Nightmare Before Christmas, and based on Neil Gaiman’s best-selling book, comes a spectacular highdefinition stop-motion animated feature. A young girl walks through a secret door in her new home and discovers an alternate version of her life. This parallel reality is eerily similar to her real life - only much better. But when this wondrously off-kilter adventure turns dangerous, and her counterfeit parents try to keep her forever, Coraline must count on her resourcefulness, determination, and bravery to get back home.
http://www.play-asia.com/SOap-23-83-...j-70-2zrn.html
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February 2nd, 2009, 22:22 Posted By: wraggster
Newly released today
features
Play as Coraline and interact with all of the colorful characters in this fantastical interactive adventure
Explore two distinct, fully interactive worlds like never before – the brooding Normal World and mesmerizing Other World
Graphic style and tone inspired by the amazing stop-motion animated film and the eerie storyline
description
Based on Focus Features and LAIKA Entertainment’s upcoming film, CORALINE is a whimsical exploration game that combines puzzle solving, character interaction and item collection with traditional action gameplay. About CORALINE (The Movie) From Henry Selick, visionary director of The Nightmare Before Christmas, and based on Neil Gaiman’s best-selling book, comes a spectacular highdefinition stop-motion animated feature. A young girl walks through a secret door in her new home and discovers an alternate version of her life. This parallel reality is eerily similar to her real life - only much better. But when this wondrously off-kilter adventure turns dangerous, and her counterfeit parents try to keep her forever, Coraline must count on her resourcefulness, determination, and bravery to get back home.
http://www.play-asia.com/SOap-23-83-...j-70-2w1u.html
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February 2nd, 2009, 22:24 Posted By: wraggster
Newly released today
features
Official Pokemon Candy Toy
5 different kinds
Shipped randomly
Please order a box of 10 pieces to receive a factory sealed container
Height: approx. 130mm
Collect all of them and assemble this New Pokemon castle
Castle Height: approx. 300mm (5 pieces assembled together)
Limited availability
description
Build a castle for your pokemons. As a trainer you have to find a place for them to live, and what is better than a theme park-like castle complete with slides and fun rides.
The castle is built from five parts, each housed a specific pokemon, collect them all and assemble the parts together to form your castle. The five pokemon are Pikachu the mascot, Pocchama the blue bird, Hiko Saru the monkey, Naetoru the turtle and Greguru the lizard.
These candy toys contain quite a number of small parts, please keep them away from small children.
Gotta catch'em all, these toys are shipped randomly, please order a box of ten to recieve a factory sealed container.
http://www.play-asia.com/SOap-23-83-...j-70-38y6.html
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February 2nd, 2009, 22:31 Posted By: wraggster
Newly released today:
features
Official Super Mario Plush Doll
Height: approx. 22cm
Limited availability
description
More plush dolls are dropping down from Super Marion Galaxy, instead of the miniatures which you can put anywhere from home to office, these plushes are much bigger and more comfortable to hold on to.
The plushes that are newly announced include Mario and Mushoom, both of them stands at around 33 to 36 cm tall and are perfect companions during movie time as you can curl up on your couch and hold on to them as you watch your collection of block busters.
http://www.play-asia.com/SOap-23-83-...j-70-30pb.html
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February 2nd, 2009, 22:34 Posted By: wraggster
So, in case you missed it Famitsu poured details about Bubble Bobble Wii, a brand new WiiWare game based on classic Bubble Bobble. No rainbow islands or puzzles here!
Bubble Bobble Wii has 400 stages and this number includes a remake of the original Bubble Bobble. On top of that you also get rearranged stages, four player co-op, and two optional map packs for 200 Wii Points each. Bubble Bobble is getting a meaty revival for only 800 Wii Points ($8).
One of the screenshots clearly says World Ranking in the menu which is enough to justify an international release for Bubble Bobble Wii. If that doesn’t suggest that Taito or in this case Square Enix is bringing it overseas check out the rating for Bubble Bobble Plus we found on the USK.
http://www.siliconera.com/2009/02/02...g-up-overseas/
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February 2nd, 2009, 22:35 Posted By: wraggster
Unless the thought of bingo used for bonuses is a revolution Space Invaders Extreme 2 won’t shock you. The sequel, slated for March 26 in Japan, looks just like Space Invaders Extreme. Hypnotic and psychedelic backgrounds mixed with more aggressive invaders made the first game a hit.
Will it work again? Probably. Some of the boss battles look pretty cool like the one where you have to reflect lasers on the top screen to hit a giant invader on the bottom screen. Huh, I think something like that was in the previous game. Speaking of the last DS game Space Invaders Extreme 2 supports the paddle controller and download play so you can have multi-player, mammoth UFO battles with a single cart.
http://www.siliconera.com/2009/02/02...eme-2-screens/
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February 2nd, 2009, 22:41 Posted By: wraggster
Dolphin the Gamecube/Nintendo Wii Emulator for Windows has had a new public beta release, heres the news details:
This week we havn't changed much that the end users might notice
however we did do some wiimote & njoy fixes and DSP_Null is now itegrated in HLE .
64bit should also be fixed now
for more info and to talk about this rev build go to our forum
have fun
- Daco
PS: to download go to downloads( dur ) and login
Download here --> http://www.dolphin-emu.com/downloads.php
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February 2nd, 2009, 22:41 Posted By: wraggster
Dolphin the Gamecube/Nintendo Wii Emulator for Windows has had a new public beta release, heres the news details:
This week we havn't changed much that the end users might notice
however we did do some wiimote & njoy fixes and DSP_Null is now itegrated in HLE .
64bit should also be fixed now
for more info and to talk about this rev build go to our forum
have fun
- Daco
PS: to download go to downloads( dur ) and login
Download here --> http://www.dolphin-emu.com/downloads.php
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February 2nd, 2009, 23:30 Posted By: wraggster
Updated release from wplaat
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game.
Key Features:
2D pong gameboard with special graphical effects.
Five game levels
Game player score is shared on internet.
WiiMote, Classic Controller device support
10 background music tracks
Several sound effects
A new version of Pong2 is released with the following changes:
01/02/2009 Version 0.96
- Improve third intro screen.
- Added small game menu.
- Added credits screen
- Improve help screen.
- Added release notes screen.
- Increase http receive buffer size to 8196 bytes.
- Use only one unique cookie number during the game.
- Split game logic, button events and screen output in source code.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler
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February 2nd, 2009, 23:46 Posted By: wraggster
News/release from Karakh
Just a Lights Out clone I wrote over the weekend. My first attempt at using PAlib, turned out better than I expected.
This officially replaces tetris as my 'bathroom' game.
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February 2nd, 2009, 23:52 Posted By: wraggster
Bootlegger has released a new application for the Nintendo DS that turns your DS into a spirit level, heres the screen and release details:
Ok, heres my first NDS application - for users with a DSMotion card, a Spirit Level!
V0.7 out now. Please download from http://homepages.manx.net/bootlegger...ogramming.html
Should have working DSerial code thanks to Bram (see zoelen.net)
I am calling this the final beta release - if I dont hear anything bad about it soon, i will tidy up the code and put
some error checking facilities in if you dont have a a DSerial or DSMotion card and release Version 1.0
Enjoy
Bootlegger
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February 2nd, 2009, 23:55 Posted By: wraggster
News/release from Karakh
In minesweeper hold L/R to flag mines, press Start for menu.
(should probably add controls to the 'help' button)
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February 3rd, 2009, 00:00 Posted By: wraggster
News/release from strata8
'Parallel Worlds: Combined' is a new platforming game I am currently working on. In it, there are various 'worlds'. Each world will have it's own levels, characters, and enemies, and music. It features a unique camera system, realistic AI, fantastic levels and music, and, of course, my own 'Jelli' world, designed entirely by myself. Extra worlds, levels, and character suggestions/submissions are very much welcomed in the 'Parallel Worlds: Combined - Forums' (link below)
Rough Backstory (not final):
You are a character, in your own world, and in your own time. You enjoy life: hanging out with friends, training your skills, talking with girls, etc. But, one day as you are relaxing at your favourite holiday location, a freak wormhole opens up and drags in one of your most prized possessions (unique to your character). In a desperate attempt to retrieve it, you leap in after it, and enter a dark void. Suddenly, you find yourself in a large, open space with various wormholes and portals around you. As you go over to have a look inside one, you find yourself getting sucked in. Desperately, you try to grab something around you, but this effort ends up being futile as there usually isn't anything in a wide open space, anyway. Finally, you succumb to the pull of the wormhole, and end up in a strange world full of mystical (or not so mystical) creatures and characters.
Now, you must adventure through various areas, jumping on enemies and leaping from world to world. There's one problem, though. You soon realise that all these worlds are parallel, meaning that the object you seek to find is in every world, just in a different form. This makes it extremely difficult for you. Will you find your prized possession? Or will you just end up with a flimsy plastic clone? It's all up to fate... I mean.. you, of course.
Alpha 3 Released!
Changes in this version:
-Ground enemy system completed (very buggy)
-You can now jump on enemies to kill them
-Beautified the game a bit
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February 3rd, 2009, 00:05 Posted By: leonelhs
There is a new relase for Eigenmath DS, the free computer algebra system for NDS
Eigenmath DS is a free computer algebra system for Nintendo DS
The aim of this project is to have a free CAS comparable to commercial systems such as Texas Instruments or HP calculators.
The system was designed for the manipulation of symbolic algebraic expressions.
Some features:
Natural result display two-dimensional mathematical form.
Manipulation of mathematical expressions in symbolic form.
Plotting graphs and parametric plots of functions in two dimensions.
Simplification to the smallest possible expression.
Solution of linear equations
Differentiation.
Indefinite and definite integration, including multidimensional integrals.
Matrix operations including products, inverses, etc.
Visit the new site at http://eigenmatds.sourceforge.net/
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February 3rd, 2009, 16:33 Posted By: wraggster
Let's consider, for a moment, the immense and stalwart dedication exhibited by one Jem Alexander, our man at an ongoing Sega event in a snow-encased London. Despite being in the magnificent company of games featuring a certain sword-wielding hedgehog, this blogger deliberately looked away from the screen (reminder: featuring a hedgehog wielding a sword!) to send us an important email from his iPhone. Which he briefly confused with his iPod Touch -- a notable hazard for those eccentric and loaded enough to own both. What's up with that, Jem?
Anyway, he says Sega's rhythmic finger bash, Let's Tap, has been announced for European release. With the party game's undoubtedly arduous localization confirmed, it probably won't take too long for Sega of America to drum up a press release of its own. We'll point out (and at) any updates as we receive them.
http://www.joystiq.com/2009/02/03/se...ap-for-europe/
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February 3rd, 2009, 16:55 Posted By: wraggster
Add another fan-made Guitar Hero-inspired creation to the pile! While the Commodore 64 version may have followed the path set by the Harmonix-developed music game more closely, D-Pad Hero drops guitar controllers altogether. D-Pad Hero, a retro "demake," uses rather simple-looking pad controls — simply press a button and one of the directional pad's axes in time with the beat — one's that appear to ramp up in difficulty rather quickly. This is a fully functioning Nintendo Entertainment System game, one that you can download and play on the emulator of your preference. As you can see in the demo video above, it's not unlike Beatmania or Dance Dance Revolution in its interface. But the stylings are totally NES. Go on, grab yourself a copy. It has "Sweet Child O' Mine"...
http://dpadhero.com/Home.html
http://kotaku.com/5144801/d+pad-hero...icially-to-nes
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February 3rd, 2009, 16:57 Posted By: wraggster
In April Atlus will bring us Dokapon Journey, a portable follow up to last year’s Dokapon Kingdom. Dokapon Journey supports wireless play and single card download play to ease linking up with others. And Dokapon Journey is a game you want to play with others. Spinning wheels and capturing cities against the ruthless computer just isn’t as much fun.
New to the Dokapon series are a series of touch screen mini-games. In one game you spin a wheel on an exercise bike and in another you scratch off a lottery ticket.
Dokapon Journey is scheduled to come out on April 14 - right on the mark with the Amazon leak said it would. Maybe that list wasn’t so far off…
http://www.siliconera.com/2009/02/02...a-ds-near-you/
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February 3rd, 2009, 17:04 Posted By: wraggster
For those who dont live in the US and want a US version Wiifit then youll be happy to know that Success hk who ship worldwide (ship via airmail and ask them to mark as a sample to avoid customs are back in stock at the price of USD 118.71
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February 3rd, 2009, 17:16 Posted By: wraggster
New from Success hk who ship worldwide.
HORDES OF ZOMBIES UNLEASHED ON THE WII! Two grisly titles from the popular THE HOUSE OF THE DEAD series are being compiled into one action-packed horror shooter for the Wii. Both THE HOUSE OF THE DEAD 2 and 3 will feature the original arcade experience, complete with branching storylines, over six ghoul-filled game modes and bonus content. Re-live your glory days in the arcades and mow down packs of clawing, biting undead with the new rapid-fire Wii Zapper!
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February 3rd, 2009, 17:17 Posted By: wraggster
New from Success hk who ship worldwide.
Harmonix, developers of the smash hit Guitar Hero and Rock Band franchises, deliver Rock Band 2, the next step to the platform that lets audiences of all ages interact with music in an all-new way. Rock Band 2 lets players vicariously jam out as some of the best guitarists, bassists, drummers and singers of all time.
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February 3rd, 2009, 19:18 Posted By: wraggster
New from Success hk who ship worldwide.
Get into the game like never before with the Sharp Shooter for Wii? The Sharp Shooter ideal for shooting games on the Wii and is fully compatible with all software designed for the Wii Zapper. The Sharp Shooter is designed for one handed operation, giving a pistol-like grip for all your shooting games. The accessory pass-through port also allows for use of Nunchuks?and other accessories while the Wii Remote?is docked in the Sharp Shooter. The tactile trigger also provides a smooth, natural activation of the B-button for less hand strain.
Traditional one handed pistol-like grip
Aiming sight increases accuracy
Allows Wii Remote easily slides into grip and locks into place
Accessory pass-through port for other attachments like the Nunchuk and Classic Controller
One hand remains free to operate the Nunchuk or other attachments simultaneously
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February 3rd, 2009, 19:19 Posted By: wraggster
New from Success hk who ship worldwide.
Experience a complete day at the park in the palm of your hand. Using the Touch Screen, you can toss, drive, shoot, whack, fish and spin in more than two dozen mini-games throughout five themed zones. Playing mini-games lets you access interactive rides and win tickets you can redeem for prizes and accessories for your characters. Other rewards include unlockable modes, games and a secret Park Zone. Whether playing alone or challenging a friend via local wireless connection, Wonder World Amusement Park offers a rich carnival game experience anytime, anywhere.
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February 3rd, 2009, 19:22 Posted By: wraggster
New from Success hk who ship worldwide.
Do you ever struggle with calculating a dinner bill or confirming exact change at the cash register? What about helping children with their homework? Help is here! Personal Trainer: Math for Nintendo DS is a fun and rewarding way to keep those math skills sharp.
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February 3rd, 2009, 19:23 Posted By: wraggster
New from Success hk who ship worldwide.
The shooter fan's Ultimate Collection has arrived. Packing three great titles into one disc, this collection of shoot'em ups contain some never before seen titles that are sure to please casual and hardcore fans of this genre. The Ultimate Shooting Collection is a must have for fans of the arcade shooter and brings the classic arcade feel to your living room
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February 3rd, 2009, 19:24 Posted By: wraggster
New from Success hk who ship worldwide.
Venture into the wild world of animals like never before. Embrace all the adventure, fun, and mischief that await you in the vast forest. Feed a bear what he craves. Pick up a rabbit or hedgehog, and bring him to his friends. Discover what other creatures lurk in the wild. You have the power to reach out and touch, pick up and move everything in the forest from squirrels and foxes to trees and flowers. Make your wild animals happy and maintain a forest that lets them flourish as you venture further into the forest than you’ve ever been before! Engage wild animals, experience life in the forest, and let your creativity run wild in SimAnimals?
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February 3rd, 2009, 19:25 Posted By: wraggster
New from Success hk who ship worldwide.
Venture into the wild world of animals like never before. Embrace all the adventure, fun, and mischief that await you in the vast forest. Feed a bear what he craves. Pick up a rabbit or hedgehog, and bring him to his friends. Discover what other creatures lurk in the wild. You have the power to reach out and touch, pick up and move everything in the forest from squirrels and foxes to trees and flowers. Make your wild animals happy and maintain a forest that lets them flourish as you venture further into the forest than you’ve ever been before! Engage wild animals, experience life in the forest, and let your creativity run wild in SimAnimals.
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February 3rd, 2009, 19:27 Posted By: wraggster
New from Success hk who ship worldwide and one for collectors of rare consoles.
A triumphant return from a monster-infested forest marks the completion of the 16-year-old hero’s coming-of-age ceremony. However, the hero’s joy is short-lived as a young village girl is found to be afflicted by a mysterious illness known as “crystal sickness.?Determined to obtain the cure, the hero steps out of the secluded village for the first time, only to discover a world in which crystals are merely artifacts of the past and no longer exist
whats inside
NDS i Console(x1)
Final Fantasy Crystal Chronicles: Echoes of Time Jap version(x1)
This rare collectors console is selling for USD 311.61 on worldwide shipping.
Remember you need a compatible DS Flash Card for homebrew on the DSI.
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February 3rd, 2009, 21:43 Posted By: wraggster
8-bit recreations are always neat to see and while some sites are buzzing about Guitar Hero recreated for the NES we’re going to take a look at a “Famicom” (note the quotes) version of Pac-Man Championship Edition.
Give it a quick glance and the video looks like bread and butter Pac-Man. However, this clip includes the modifications made in Pac-Man Championship Edition like the magic fruit that makes more pellets appear and the detailed statistics screen.
Now for the bad news. The “NES” or “Famicom” version of Pac-Man Championship Edition doesn’t seem to exist in the wild. A ROM for the conversion is nowhere to be found and unless the original creator is hiding it on his/her hard drive the video may be a mock up. A really cool mockup, but still a fabrication like a unicorn.
http://www.siliconera.com/2009/02/03...e-for-the-nes/
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February 3rd, 2009, 22:23 Posted By: wraggster
Updated release from Arikado
Wiibreaker is a simple brickbreaker game I made because one of my artists for Wii Shooting Gallery, Azza123, said there were no brickbreaker games out for Wii homebrew. Thus, I have created WiiBreaker. In total, this first release took about two weekends to write.
It now has three modes.
Once the ball falls below the screen 3 times, you lose.
Version History
0.5 - Ball now moves in 12 directions instead of 4 - 3 distinct modes (Brickbreaker, WiiBreaker, Level Editor) - A little bit of "new" artwork - Each control scheme tweaked (based on feedback from people) - 2 Tracks of Background Music - Highscore system changed to compensate the new modes (except level editor) - Highscores are now saved
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February 3rd, 2009, 22:39 Posted By: wraggster
News via nintendomax
Frezzy produces a small update for its application "VocableDS" where you create your listings of vocabulary and can carry out tests.
Quote:
1.6 - Another short update
* I 've changed the font type from 8bit to custom so that I had to change the backgrounds to form custom 8bit too
* I've improved the waiting screen
* By now you can not confirm an emty filename or open a non-VocableDS v1.6-file
* I've removed the text cursor
* If you want to see the right answer you have to hold the stylus at the button "Next". If you release the stylus the right answer will disappear
* Some bugfixes
known bugs
* If you choose the third file you will choose the sixth file
* The saving of wrong words does not work jet
* The editing lists of vocabulary does not work
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February 3rd, 2009, 22:48 Posted By: wraggster
News/release from NickMcConnell
Version 3.1.0 (the current version) of Angband is now available for the DS at http://www.immir.com/nds/. Other Angband variants will become available soon.
While this is an excellent piece of work, it is still being improved
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February 3rd, 2009, 22:51 Posted By: wraggster
News/release from anomalous_underdog
Preliminary File Save/Load Dialog Box created. It doesn't do much besides showing your top level files and selecting them; its a work in progress. Press select to toggle the file save/load dialog box.
In other news, I'm gonna start learning how to drive tomorrow! Wish me luck.
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February 3rd, 2009, 23:02 Posted By: wraggster
News/release from xiao32
Well, I've been working on a program for a while now, and it's finally complete!
FavDS is a app which lets you save & run NDS Files, by putting there location in a text file.
From the readme:
Code:
Program: FavDS
Coded By: Xiao32
TUTORIAL:
To use FavDS, extract the folder/file to the root of you're card.
Then open each fav*.txt file, and input the location of the selected NDS file, beginning at the root of you're card.
EXAMPLE:
Say you had DSOrganize.nds located at "NDSHB/DSO" on the root of you're card, then fav1.txt would equal "NDSHB/DSO/DSOrganize.nds" (With Quotes!).
~~
Thanks to Chishm for his NDS Loader!
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February 3rd, 2009, 23:21 Posted By: wraggster
TheStripper has released an unofficial version of Neopop Wii with wiimote support.
NeoPop emulates the SNK NeoGeo Pocket handheld console. It is based on NeoPop/SDL by neopopUK and ported to the Nintendo GameCube by The "Genesis Plus" Team. It has been converted from a PC based platform to run on the GameCube's proprietary PPC Gekko processor and features customized code to give you the best gaming experience possible. See changelog.txt for the whole history.
Unofficial version with Wiimote, Nunchuck and classic controller support. Wii's only version.
Credits goes to the creators and contributors.
Changelog:
03/02/2009 (TheStripper):
Added Wiimote, Nunchuck, and Classic Controller support.
Changed some menù text
Created icon.png and meta.xml
Removed Gamecube controller support
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February 4th, 2009, 17:28 Posted By: wraggster
A confident John Riccitiello has stated that Electronic Arts can rival Nintendo's success on the Wii home console.
Speaking during a conference call, the CEO detailed a renewed focus on the popular machine, as the publisher dedicates half of its home console output to the Wii.
"The Nintendo Wii is even more important than one year ago. It is a clear leader in this cycle," said Riccitiello. "They are getting half our emphasis in terms of title count."
EA Sports games are key to breaking the Wii market, said Riccitiello, with the new Wii MotionPlus accessory enabling EA to increase quality and deliver the type of gameplay experiences associated with Nintendo's own first-party output.
"You will see we are taking great advantage of their new hardware addition with the motion sensor," he said. "What that is going to give us is the kind of gameplay we think will rival Nintendo on their own platform, and we are bringing marketing together in such a way that we think we can get noticed in ways that no other third party will."
Two titles central to this are EA Sports Active, the fitness game due later this year, and a new tennis franchise, which also makes use of the Wimbledon license.
"We're going strong, right out of the box, with EA Sports," declared Riccitiello.
"EA Sports Active is taking advantage of the world's fascination with fitness - the strength of the Wii Fit platform - with a spectacular title in my judgement that's coming out in our first quarter."
"The second thing that is coming out in the quarter is we are launching our tennis SKU, and initially Wii only, and following it up with other franchises."
Along with more MySims releases, EA plans to market its Wii range collectively, rather than as individual titles.
"We are bringing three titles together, and we are aggressively marketing them," said Riccitiello.
Yesterday, EA reported a loss of USD 641 million, the decision to close 12 facilities and increase redundancies to 1100 across the group.
http://www.gamesindustry.biz/article...s-own-platform
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February 4th, 2009, 17:42 Posted By: wraggster
Remember DHRECK, the modder who modded a Wiimote by covering it in hemp and calling it a day? Well, he's back, and this time he's made one that's slightly smaller than the original. That's right: not totally teeny, or miniaturized (it's not lethal, either) -- just somewhat smaller than actual, unmodified 'mote. He's made some other minor cosmetic changes to it as well, and the results are attractive.
http://www.engadget.com/2009/02/04/w...minor-results/
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February 4th, 2009, 19:28 Posted By: wraggster
Warner Bros. Interactive Entertainment and TT Games' latest LEGO game, coming this summer for DS, is not built around any license. Well, other than the LEGO license. But there's no Batman or Star Wars or anything like that: this is pure LEGO.
LEGO Battles, developed by Hellbent Games, sounds like a kind of LEGO-based strategy game, in which players build and defend bases in the LEGO Castle, Pirates and Space Themes, using units mixed and matched from the sets. The press release promises "pirate swordsmen fighting side-by-side with wizards and aliens; dragons battling ninjas; and pirate ships launching broadsides against spacecraft and knights!" In addition to the single-player mode, local multiplayer battles will also be available.
http://www.joystiq.com/2009/02/04/le...s-this-summer/
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February 4th, 2009, 19:32 Posted By: wraggster
We've updated our post from earlier this afternoon but thought a fresh post might ensure you'd spot it (see? It worked!). We've just heard back from a publicist at LucasArts who told us that, while the upcoming Indiana Jones and the Staff of Kings will indeed feature LucasArts' seminal adventure gaming classic Indiana Jones and the Fate of Atlantis, that bonus "will be on the Wii version only." That leaves PS2, PSP and DS gamers all reaching for the same thing: ScummVM.
http://www.joystiq.com/2009/02/03/ne...s-is-wii-only/
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February 4th, 2009, 20:55 Posted By: wraggster
Updated release from Wplaat:
A new version of Pong2 is released with the following changes:
03/02/2009 Version 0.97
- HotFix: Set start level to zero each game.
- HotFix: Remove typo on help screen.
- Release notes screen is now showing information fetched from internet.
- Added up and down cursor event to scroll through the release notes.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game.
Key Features:
2D pong gameboard with special graphical effects.
Five game levels
Game player score is shared on internet.
WiiMote, Classic Controller device support
10 background music tracks
Several sound effects
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February 4th, 2009, 20:59 Posted By: wraggster
Updated release from Red Squirrel
AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
Note: Real names of titles come from an external file ( database.txt ) and so can be edited and updated by everyone.
MOD v2:
-Moved the database to an external file so editable by everyone!
-Edited main program to read external files from SD.
MOD v1:
-Added an internal database with over 500 titles' names.
-Edited main program to interact with the new internal database.
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February 4th, 2009, 21:05 Posted By: wraggster
News/release from Beril
Helium Boy Wii is a port of an old game I made a few years ago. It's a simple 3d platform game inspired by the Nintendo classic Ballon Kid. You fly using helium balloons and collect stars while watching out for birds and flying ninjas, and try to reach the end of the level.
The Game uses Wiimote+Nunchuck and is only compatible with front SD slot. Extract the files into apps\ in the root of the SD card and launch from the Homebrew
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February 4th, 2009, 21:07 Posted By: wraggster
Sorry for the delay in Gecko 2.0 software, i know was supposed to be released on the 1st but i decided not to rush it, fix all the bugs and figure out the best way to complete the cheat options so users no longer have to use single text files.
anyway here a screen grab i took, so you can see whats coming, some new features and tools, and big improvements on old ones.
File menu is still not finished, which is basically, DOL, ELF, MP3 loader, which is alot like SD load but supports more file types.
Thanks again for the support!
http://www.unrom.com/gecko-20-update/
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February 4th, 2009, 23:43 Posted By: wraggster
Rockstar Games is hitting up the New York Comic Con this weekend, giving players a chance to get some early hands-on time with Grand Theft Auto: Chinatown Wars for the Nintendo DS.
Fans eager to see how the Grand Theft Auto saga plays out across two tiny screens need look no further that this weekend's New York Comic Con. Rockstar will be there throughout the weekend at booth #1563, allowing players to put Grand Theft Auto: Chinatown Wars for the DS through its paces, stealing a few cars, shooting some hookers, and possibly selling some drugs. Fun! Of course you'll have to be 17 or older to play, so be sure to bring along photo identification, unless of course you're underage, in which case you should just mug someone who looks like a slightly older you. You're a minor who enjoys violent video games, so it should come natural!
That was a joke. Please do not mug anyone. It should go without saying, but I'll say it, just in case.
http://kotaku.com/5146439/chinatown-...york-comic-con
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February 5th, 2009, 17:52 Posted By: wraggster
Interesting example of "different horses, different courses" at work here. While companies in Japan are trying to erase the very thought of the R4 flash cart, in Britain, the R4 can advertise on the Telegraph!
You can see the proof above. The ad - proclaiming the device to be a "featured partner" of the paper's site - says the R4 "allows you to watch movies, play music, browse pictures, read E-Books and more". "More" being, in many cases, the use of pirated software on the DS.
Course, the ad isn't being paid for by the manufacturers of the R4 themselves. It's supplied by a British online retailer who just happen to sell the R4. But still! It's a delicious irony, considering the device's questionable legality in the country.
http://kotaku.com/5146765/the-telegr...ds-flash-carts
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February 5th, 2009, 17:56 Posted By: wraggster
Hudson Entertainment is giving WiiWare its first (brief pause) first-person shooter in Onslaught, which also happens to be the first online, 4-player cooperative first-person shooter on WiiWare. In other words, FIRST!
Onslaught is pitched by Hudson as a futuristic sci-fi shooter, pitting a squad of up to four players in a battle against "mysterious creatures" while also saving a distant research colony. In other words, science fiction plot #017.
Looks like Onslaught uses Wii Remote point and shoot controls, with plenty of shake to keep your forearms toned. The WiiWare release is listed as "coming soon" which we'll interpret to mean "coming soon."
http://kotaku.com/5146689/onslaught-...fps-to-wiiware
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February 5th, 2009, 17:58 Posted By: wraggster
Daniel Alvarez of Austin, Texas has been arrested on charges of aggravated assault after he attempted to strangle his girlfriend with a Wii controller cord, according to police. He's also suspected of eating her cookies.
Christina Alvarado, Alvarez's girlfriend, told police that she was attacked by her boyfriend after a fight, one brought on for possibly the stupidest reasons known to man. She was apparently enraged because the suspect ate her supply of Girl Scout Cookies. He was similarly pissed due to being awakened, only to be given the business about some missing Girl Scout Cookies
http://kotaku.com/5146637/man-arrest...wii-controller
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February 5th, 2009, 18:06 Posted By: wraggster
Natsume working on another Harvest Moon game? No way! It looks like the publisher who tirelessly localizes Harvest Moon games for North America has another one on deck according to retail leak by good old Gamefly. They have Harvest Moon: Frantic Farming in their system slated to come out late spring-ish on the Nintendo DS. We’ll ignore the release date and focus on the existence of the game.
Hmm… which Harvest Moon game could Harvest Moon: Frantic Farming be? I’m going to guess Harvest Moon: Sparkling Sun and Companions which came out in Japan last February since it’s for the DS and fits the usual one year localization gap. The only thing that doesn’t fit nicely into the hypothesis is the “frantic” part of the subtitle. Farming should be less hustle and bustle in Harvest Moon: Sparkling Sun and Companions since players have the choice of the touch screen or button controls. Perhaps, Natsume’s subtitle is referring to the new pet mini games like Frisbee or the fact that you can toss monkeys.
http://www.siliconera.com/2009/02/04...-harvest-moon/
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February 5th, 2009, 18:21 Posted By: christian.remboldt
+-------------------------------+
| Cheat Manager v0.2 by SpriteZ |
+-------------------------------+
| spritez.z@gmail.com |
+-------------------------------+
Thanks Waninkoko and his WAD Manager
[ DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- Cheat Manager is an homebrew that allows you to generate GCT file
form text file.
- You can edit text code.
- List txt file on sd card.
- Chaet Codes can be found here : [www.usbgecko.com]
[ SUPPORTED DEVICES ]:
- SD Card.
[ HOW TO USE ]:
1. Create "cheat_manager" folder in the app folder.
2. Copy boot.dol, icon.png and meta.xml in the folder created in the step 1.
3. Create "txtcodes" folder in root of the SD Card.
4. Create "codes" folder in root of the SD Card.
5. Put text cheat code file in "txtcodes" folder.
6. Run the application with any method to load homebrew.
7. In "File List" status, use [UP][DOWN] Move Cursor, [LEFT][RIGHT] Switch Page, [A] Select File, [Home] Exit.
8. Use [A] Select a text file, enter "Item List" status.
9. In "Item List" status, use [UP][DOWN] Move Cursor, [LEFT][RIGHT] Switch Page,
[+][-] (not)Select Item Code, [A] View this code.
[B] back "File List" status. [1] Generate GCT File in "codes" folder, [Home] Exit.
prefix explain: [+] Mark Select.
[-] not Select.
[!] this code item include comment
[?] this code item include variational code, you must edit it before generate gct file.
10. you can use [A] view any code item, and select any code(hex) to edit.
11. In "Item List" status, press [A] enter "code view" status.
12. In "code view" status, use [UP][DOWN] Move Cursor, [LEFT][RIGHT] Switch Page,
[A] Edit code(Hex), [B] back "Item List" status. [Home] Exit.
[ NOTES ]:
- Text Code file is ASCII file. this application can not support UTF-8 file.
[ KUDOS & THANKS ]:
- Team Twiizers/devkitPRO -> libogc
- svpe -> usbstorage driver
- Waninkoko -> WAD Manager v1.3
- All my betatesters.
source: wiibrew forum
download: 2147509188
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February 5th, 2009, 18:32 Posted By: wraggster
As part of a new feature of sorts at DCEmu ill be asking you the DCEmu Public which is the best of accessories for all the current gen consoles, i will stick all of the topics on our upcoming DCEmu.Com Site.
What this will be and thats more important is a way for the community to tell newcomers which item is best in a certain area.
first off
Which Classic Controller is the best on the Wii ?
Heres a rundown of whats available on the net
Blazepro Classic Controller
Price:USD 14.26
Available at SuccessHK
Super Famicom Classic Controller [Club Nintendo Limited Edition]
Price: US$ 74.90
Available at play asia
Wii Classic Controller
Price: US$ 24.90
Available at play asia
Hori Classic Controller
Price: US$ 34.90
Available at play asia
They are the main contenders, which one gets your vote for best Classic Controller on the Wii ?
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February 5th, 2009, 18:48 Posted By: EEragon
Announcing -- Patapon DS
Hey everybody,
I'm working on a new project, Patapon DS. Those who don't know what Patapon is, believe me, it's a fantastic game! Wanna know more? Check google (Type "PATAPON" and choose a link)! It's not a port, it's a huge remake! You can see the screens for how far I am. I'm using PAlib, and the game futures the 3D (2D) engine, so you can display 512 patapons with they spears. The game contains only the so called (by myself) spear-engine, but no beat-engine (also called by myself). In the screens I'm attacking with the Y-button, and walking with the B-button. I'm currently working on code cleaning, so it will be easier to make different levels (yes, incl. in-game editor). I'm not planning publishing my very early build yet, but I do my best when the Beat-engine will working.
The game will featuring:
-The first 15 levels of the original game (maybe more, I'm working on demand) + all boss fights
-custom levels made by me, like "300" or "Boss Rush"
-level editor (in-game, so editing on the go!) -->Making levels like three dinosaurs, with 5 pata-plains(warthog's), and desert-heat
-all mini-games (bonbonbooon tree, flower, talking mountain, ...)
-as many as possible patapon-mutants ( = Tree of life included)
-all the songs:
>PATA-PATA-PATA-PON
>PON-PON-PATA-PON
>CKAKA-CKAKA-PATA-PON
>DON-DODON-DODON (all miracles)
>PON-PATA-PON-PATA
>and others invented by myself
-3D sprite use = 1024 sprites on the screen at once
-blood and eventually gore (very easy done !)
This is not my first project, it's the second one. My first project is a physics-engine, written by myself in C++, using trygoniometry.
Please left a comment
see my blogspot: http://ederagon.blogspot.com/
EEragon
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February 5th, 2009, 21:19 Posted By: wraggster
Device to be sold alongside DS Lite when it launches in coming months, Nintendo boss confirms
Nintendo chief Satoru Iwata has confirmed that the DSi is still on course to launch in Europe and America in the next six months - but has added that the device will cost more than its predecessor the DS Lite.
The DSi is the third iteration of Nintendo's dual screen handheld and boasts bigger screens, a built in camera and downloadable content store amongst other tweaked and improved functions.
It launched in Japan in late 2008 and has been a big hit with consumers in the territory.
And in an interview with investors following its recent end-of-year financials, Nintendo boss Satoru Iwata has revealed more about the launch and manufacturing strategy for the DSi when it arrives in countries outside of Japan.
He said: "I am imagining that launches of DSi overseas will be in the first half of the next fiscal year. As for change on production ratio of DS Lite and DSi, I would like to cite a historical fact that in Japan, DS Lite was more expensive than the original DS but the total demand converged on DS Lite very quickly. But in Europe, it did not happen so fast and these two had been sold together side by side for a long time. And in the Americas, as the total momentum of DS was very weak then, we had to set the price of DS Lite the same as the original. As a result, the demand converged on DS Lite early on.
"This time, considering the current foreign currency exchange rates, there is no possibility of selling DSi overseas with the same price as DS Lite at all. There will have to be a difference in price. With this price difference, I think that the DS Lite and DSi will be sold side by side in the Americas and in Europe, but I will not be able to comment on their ratio today as we have not announced the prices and we will have to see how people react to the announcement."
Iwata also provided information on the early adopters that bought the device in Japan, saying that consumers were a mix of core and casual gamers, suggesting Nintendo is still growing the games market: "Those who understood DSi earlier are, of course, those who actively gather information about video game industry.
As these kind of people who already own DS start to try it first, they mainly account for the new owners of DSi at the early period.
"You might feel that the gaming population is not expanding at all if the same consumers are buying. But they may have a family whose members can be a recipient of their very own DS. So my understanding is that we must not stick to see just what kind of people have actually purchased DSi, but to measure how DS users would expand and how and what kind of people will be the owners of his or her own DS in the end.
"What I have talked about so far happened during nearly one month since the launch. In the second month, I mean December, more (various kinds of) people bought DSi. I have heard some reports like, 'As expected, those who seem to know much and well about videogames came in to buy' in November and 'much more various kinds of people are coming in to the store' in December, and those in the latter report are thought to be inactive to gather information of videogames; they did not see our websites beforehand, read the brochures in detail nor usually buy or read videogame magazines. These kinds of people came in and asked about the difference (between DSi & DS Lite) at retailers. After they learned the features of DSi, they were often grateful for the information, and gravitated towards the new DSi despite its higher costs and bought the DSi. And reports say those kinds of people are increasing.
"DS Lite is still maintaining a consistent amount of sales even after the launch of DSi. There are two reasons; one is because of DS Lite’s GameBoy Advance software functionality, and another is because DS Lite has more variation of colors. Others are buying DSi in high percentages. We also have reports of purchase by those who have never touched a DS."
http://www.mcvuk.com/news/33167/Iwat...-point-for-DSi
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February 5th, 2009, 21:21 Posted By: wraggster
GfK-ChartTrack has revealed to MCV that the Nintendo DS is teetering on the edge of a nine-million installed base in the UK.
And director Dorian Bloch said that he believed the imminent launch of successor the DSi will give those numbers yet more of a boost.
He told MCV: “We’re approaching nine million total DS units sold in the UK.
It was at 8.8 million at the end of ‘08, so should pass that number by the end of ’09.
“That’s a hell of a lot of DS handhelds already in the market, and there are quite a few publishers successfully exploiting those numbers, especially Ubisoft. We predict that the DSi launch will stimulate more growth.”
http://www.mcvuk.com/news/33165/DS-c...on-9m-UK-sales
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February 5th, 2009, 21:26 Posted By: wraggster
Publisher Mindscape is to release a Coronation Street title on Nintendo’s DS which it describes as “an adventure and task based concept set within the theme of the famous fictional street”.
The move comes thanks to consumer product licensee RTL Games, which is also behind an upcoming board game entitled Destination: Coronation Street.
“Coronation Street is a national institution and was watched by over 78 per cent of the UK television population in 2008,” ITV Global Entertainment’s international merchandise and licensing director Aysha Kidwai.
“We receive thousands of fan letters enquiring about the series every month. We’re responding to this huge demand by developing a range of exciting and innovative family targeted products inspired by the show.”
Mindscape has previously released titles based on other TV licenses such as Deal or No Deal, Golden Balls and Ready Steady Cook.
Coronation Street will be released on DS in Q4 this year.
http://www.casualgaming.biz/news/281...-Rovers-Return
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February 5th, 2009, 21:29 Posted By: wraggster
Nintendo's exercise game Wii Fit is flying off the store shelves, only to collect dust on home shelves. Not many are actually using it after a few weeks.
Brian Crecente, managing editor of the gaming blog Kotaku said, "I don't know a single person who has bought the game who uses it routinely after a month.... Everyone wants to work out, but nobody really wants to put the effort into it."
Wii Fit creator Shigeru Miyamoto has previously gone on record and said that the game is less about people losing weight and more about broadening the videogame market.
The game's balance board, like the Wii remote is intuitive and extremely sensitive. The internal scales detect the slightest shifts in weight. It works with Wii's wireless remote and requires four AA batteries. Weighing less than 9 pounds, it can tolerate up to 330 pounds. The included exercises focus on improving muscle tone and balance; not so much on weight loss..
Nintendo Wii accurately measures your every movement as you step and shift to and fro on the Balance Board. There are 40 different challenges including strength training, yoga, aerobics and balance board games.
Your progress is analysed, along with your BMI. A person weighing 150 pounds, standing at 5' 10" tall will be labeled as "normal," however, this is misleading; the Wii is not able to differentiate between muscle mass and body fat.
Many who were excited to get their Wii Fit home, were soon to be disappointed. Disappointed with having to earn credits to unlock new game options. For example, the tightrope game may be fun, then the yoga pose, but next is the rowing squat. What if you don't like rowing? Oh well, too bad. It is a game of unlockables; a real turn off for many who are attempting this as a workout tool.
The Nintendo Wii will help with balance and strength and beats going to the gym, but you're forced to unlock most of the activities and there is no way to create your own exercise program.
Like with any other exercise equipment, it's fun until the novelty wears off. Nothing beats old-fashioned not-for-fun exercise that you can do even during a power outage.
http://www.associatedcontent.com/art...collector.html
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February 5th, 2009, 23:13 Posted By: wraggster
Bootlegger has updated his application for the Nintendo DS that turns your DS into a spirit level, heres the screen and release details:
Ok, heres my first NDS application - for users with a DSMotion card, a Spirit Level!
V1.0 now released
Enjoy
Bootlegger
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February 5th, 2009, 23:16 Posted By: wraggster
News via Karakh
Tetrominout is a combination of Tetris and Breakout. Create lines before the Breakout ball obliterates your setup, or use the ball to 'fix' any mistakes you made in your Tetris wall.
Both the ball and the tetrominos increase in speed independently depending on your skill.
i.e.: If you suck at Tetris, the tetrominos will fall slower and the ball will move faster and vice versa.
Lefty support, 'no stylus' mode, saved high scores, etc, etc.
Doesn't run very well (if at all) on emulators, but its solid as a rock on the DS (only tested on R4).
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February 5th, 2009, 23:29 Posted By: wraggster
News via Nintendomax
Kram realizes Ski Crash "at the competition shifted" stupid Dev Compo-en - Neumber Triii. The goal is obviously to make something stupid and we are served with this game where you must crash mieu possible at a meeting of ski jumping.
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February 5th, 2009, 23:31 Posted By: wraggster
News via Nintendomax
Damz réalise "ESCAPE" for the Nintendo DS adventure game where you must escape from a laboratory, is playing like a point and click.
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February 6th, 2009, 16:33 Posted By: wraggster
here's certainly no shortage of alternative Wii nunchuks out there, but those really looking for something different than the norm may want to keep an eye out for Logic3's new "FunChuks," which ditch some of the size of Nintendo's standard offering and increase the eye-catchiness considerably. At $20 apiece, and no doubt cheaper in store, they're also affordable enough to pair 'em with all your Wiimotes, which'll no doubt suddenly seem a bit less fun in comparison. Interestingly, Mad Catz actually announced some funchuks of their own way back in the early days of the Wii, but they don't seem to have ever seen the light of day. Could a funchuk feud be in the offing? Only time, and many attempts to keep a straight face, will tell.
http://www.engadget.com/2009/02/05/l...-wii-nunchuks/
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February 6th, 2009, 16:40 Posted By: wraggster
As third-party publishers scale back operations and refocus their portfolios, Nintendo's Wii and DS are apparently set to benefit the most from a downsized industry.
That's a belief held by Nintendo president Satoru Iwata, who noted in a recent conference call that publishers are backing the hardware with the highest uptake amongst consumers, rather than the most powerful gaming machines on the market.
"A number of major software manufacturers are reporting that they are experiencing a financially challenging time or that they will be scaling down their operations," commented Iwata. "On the other hand, just a few years ago, a year or two before we launched Wii, I doubt that anyone in the industry was able to correctly forecast the current sales situation of Wii.
"Of course, Nintendo was hopeful that we would make this new system the best selling hardware in the next generation," added Iwata. "Even so, If you ask me if we were able to foresee today's situation, I am not that optimistic so I have to admit that today's situation is exceeding even our original expectations."
"To the third party software manufacturers, the surprise must be bigger," he continued. "Some are reportedly saying that they bet on the wrong horse or that they need to change course. I recognise that each one of the third parties is trying to develop software that can be appealing on DS and Wii systems which have significantly increased the installed bases, while narrowing the overall number of software to develop."
Electronic Arts recently said that half of its console output will be for Nintendo hardware, as it renews its efforts to capture the Wii and DS market with new EA Sports titles.
Ubisoft was one of the first third-party publishers to cater specifically to the DS and Wii, and has already seen major success with its Imagine and Petz brands. THQ is another publisher reducing the amount of games it makes for the hardcore gaming market, and has enjoyed success with Nintendo product including Big Beach Sports and de Blob.
"Overall, we recognise that our relationships with the software manufacturers are shaping up better than before. So, in the mid-term, we believe that more attractive titles will be launched by them for our platforms," Iwata said.
http://www.gamesindustry.biz/article...her-downsizing
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February 6th, 2009, 16:40 Posted By: wraggster
As third-party publishers scale back operations and refocus their portfolios, Nintendo's Wii and DS are apparently set to benefit the most from a downsized industry.
That's a belief held by Nintendo president Satoru Iwata, who noted in a recent conference call that publishers are backing the hardware with the highest uptake amongst consumers, rather than the most powerful gaming machines on the market.
"A number of major software manufacturers are reporting that they are experiencing a financially challenging time or that they will be scaling down their operations," commented Iwata. "On the other hand, just a few years ago, a year or two before we launched Wii, I doubt that anyone in the industry was able to correctly forecast the current sales situation of Wii.
"Of course, Nintendo was hopeful that we would make this new system the best selling hardware in the next generation," added Iwata. "Even so, If you ask me if we were able to foresee today's situation, I am not that optimistic so I have to admit that today's situation is exceeding even our original expectations."
"To the third party software manufacturers, the surprise must be bigger," he continued. "Some are reportedly saying that they bet on the wrong horse or that they need to change course. I recognise that each one of the third parties is trying to develop software that can be appealing on DS and Wii systems which have significantly increased the installed bases, while narrowing the overall number of software to develop."
Electronic Arts recently said that half of its console output will be for Nintendo hardware, as it renews its efforts to capture the Wii and DS market with new EA Sports titles.
Ubisoft was one of the first third-party publishers to cater specifically to the DS and Wii, and has already seen major success with its Imagine and Petz brands. THQ is another publisher reducing the amount of games it makes for the hardcore gaming market, and has enjoyed success with Nintendo product including Big Beach Sports and de Blob.
"Overall, we recognise that our relationships with the software manufacturers are shaping up better than before. So, in the mid-term, we believe that more attractive titles will be launched by them for our platforms," Iwata said.
http://www.gamesindustry.biz/article...her-downsizing
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February 6th, 2009, 16:57 Posted By: wraggster
The latest post issued from rogue Bob's Game creator Robert Pelloni's secret lair features something we were quite sure we'd never see -- no, he didn't give up, but 25 weeks after sending his application for DS development authorization, he finally got his letter from Nintendo. The text of the note is identical to that received by rejected WiiWare developer Xiotex Studios.
His entire (not quite) 100-day protest was based on the fact that Nintendo had yet to respond to his application for a Nintendo DS SDK, so official communication from the company is, in one sense, vindication for Pelloni. But in another, more accurate sense, it's a rejection letter.
The text of the letter offers clues as to why Pelloni was not approved: Nintendo expects "secure business facilities, sufficient equipment and staffing, financial stability and other attributes that would distinguish the developer." We assume that a sealed office that you pretend is an alien spaceship does not constitute "secure business facilities."
Even more telling is the statement that Nintendo "provides Authorized Developers with highly confidential information" and thus "exercises a very high level of discretion" when choosing to whom it grants SDK access. If he really has heard back from Nintendo (and we must express a modicum of doubt in regard to anything Bob's Game-related), then Bob's constant blogging of his own wait for approval seemingly ruined his chances of receiving that approval
http://www.joystiq.com/2009/02/06/ni...bobs-game-cre/
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February 6th, 2009, 17:06 Posted By: wraggster
This year, the already-out-in-Japan Nintendo DSi will be released in North America and Europe. What kind of pricing should overseas expect?
In a recently released Q&A from Nintendo's Third Quarter Financial Results Briefing in Tokyo, Nintendo President Satoru Iwata said this about DSi pricing: "This time, considering the current foreign currency exchange rates, there is no possibility of selling DSi overseas with the same price as DS Lite at all. There will have to be a difference in price. With this price difference, I think that the DS Lite and DSi will be sold side by side in the Americas and in Europe, but I will not be able to comment on their ratio today as we have not announced the prices and we will have to see how people react to the announcement."
In Japan, the DSi is ¥2,100 (US$23) more expensive than the DS Lite. Nintendo stated it won't yet comment on the DSi/DS Lite pricing differences for North America and Europe, but hopefully it will be roughly the same as what Japanese consumers are paying.
http://kotaku.com/5147671/nintendo-w...-outside-japan
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February 6th, 2009, 17:08 Posted By: wraggster
Rhythm Heaven - the GBA and Nintendo DS games are a blast to play, but even Nintendo’s marketing team in Japan was hesitant about their appeal.
In an investors Q&A Satoru Iwata, President of Nintendo, laments the difficulty of launching new types of software like Brain Training and Nintendogs. “We had similar histories with ‘Rhythm Heaven’ and ‘Girls Mode.’ While we were developing these software and before we were able to show some results in Japan, I do not like to admit this but they received relatively cool reactions. However, once we were able to show some result in Japan, they started to understand that there must be something unique about the software that will make it sell.” Fortunately, for Nintendo’s game development groups Wagamama Fashion Girls Mode and Rhythm Heaven were hot sellers. Both games will come out overseas in the next fiscal year or in simple English, sometime after March 31.
Iwata also discusses an undercurrent of apathy by Nintendo’s marketing teams for franchises that have yet to be established.
“When we announce that a new ‘Mario’ or ‘Pokemon’ software is developed, marketers of Nintendo products all over the world naturally look forward to the launches even when they do not know the contents of the game. On the other hand, when we make a presentation to the same people about software which has had no previous track record and no name recognition, their reactions are not positive for most cases. I am not trying to offend our people in overseas marketing companies at all, and actually, their attitude is quite natural. If one is presented with two products, and the successful sales of one of them is guaranteed, and if they have to anticipate allocating a lot of resources to sell another, it is only natural that people have higher expectations for the one guaranteed to sell.”
Of course it’s easier to sell games based off established franchises like Zelda. Everyone around the world already knows about Zelda. However, if Nintendo’s marketing teams can’t get excited about new games like Soma Bringer or Disaster: Day of Crisis which unlike a Mario game need a strong marketing push it’s no surprise that international releases are lukewarm or in an increasing number of cases never happen. This is the hole-in-my-bucket problem in action.
http://www.siliconera.com/2009/02/05...rketing-types/
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February 6th, 2009, 17:27 Posted By: wraggster
Newly released today:
features
Each shooter in this collection has a unique, never before seen play mechanics that separates it from the competition. This is the ultimate value and a shooter fans dream come true
Each titles has great graphics that makes good use of the cell-shaded look, along with impressive bullet layouts that are visually stunning. The title is easy on the eyes for good reason as there will be countless number of bullets to keep your eyes glued to the screen
The included titles are all challenging in that players must perform a delicate balancing act between achieving a high score and staying alive. With unique gameplay mechanics specific to each title, and some that sets these shooters apart from every other arcade shooter in existence, you dont just play this shooter, you try and master it
Each title contains multiple options for the player, including 2-3 different ships which boast different weapons and special moves. If mastering one shooter takes a while, prepare a good chunk of time to perfect each one of these masterful shooters!
description
The shooters fans Ultimate Collection has finally arrived!
Packing three great titles into one disc, this collection of shoot em ups contain some never before seen titles that are sure to please casual and hardcore fans of this genre! The Ultimate Shooting Collection is a must have for fans of the arcade shooter and brings the classic arcade feel to your living room!
http://www.play-asia.com/SOap-23-83-...j-70-350m.html
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February 6th, 2009, 17:28 Posted By: wraggster
Newly released today:
features
Play as Phineas Flynn, Ferb Fletcher or Agent P
Build incredible inventions and take wild rides on newly built racecourses
Collect cool gadgets and items that provide special abilities
Complete mini-games and solve puzzles in every level
Includes DGamer™ - an online community exclusively for Disney gamers. Create unique 3-D avatars, create a persistent profile, share Phineas and Ferb themed accessories, earn in-game honors and unlock exclusive Disney content
description
Phineas and Ferb for Nintendo DS is a zany fun-filled game that will help cure the Winter blues and lets fans play as their favorite characters Phineas, Ferb and Agent P from the popular Disney Channel television show “Phineas and Ferb.” Players will have a blast completing fun building activities and riding incredible inventions they create themselves. Fans can build a roller coaster in their own backyard, drive through a muddy monster truck track, ride a fantastic waterslide or create Winter in the middle of Summer.
http://www.play-asia.com/SOap-23-83-...j-70-385j.html
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February 6th, 2009, 20:06 Posted By: Shrygue
via Eurogamer
Quirky fighting game Clay Fighter heads the Virtual Console update today.
Interplay launched the title 14 years ago on SNES and wowed fans with fancy stop-animated graphics and plenty of humour. Clay Fighter went on to spawn numerous sequels, but none surpassed the original. You can take a trip down memory lane for 800 Wii Points (GBP 6 / EUR 8).
Today's other game is Sonic Chaos, which appeared back on the Master System and so costs 500 Wii Points (GBP 3.50 / EUR 5). This was the first Sonic game to feature Tails as a playable character. Whoops!
And that's your lot - unless you fancy one of the other 274 games on the Virtual Console. Even Secret of Mana is there.
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February 6th, 2009, 20:19 Posted By: Shrygue
via IGN
Bubble Bobble is on the way to Wii. And soon! Taito announced today final Japanese release information for this latest installment of its classic action puzzle franchise.
Over in Japan, Bubble Bobble Wii will hit WiiWare on February 10. Priced at 800 WiiPoints, the game will include 100 standard maps and 100 arranged maps, the latter offering play for up to four players.
Download content will be released simultaneously. Taito will initially offer two Expert Map packs, each with 50 stages and one boss. These will be priced at 200 WiiPoints each.
The game supports international rankings, which is a good hint that a US release is on the way. We'll let you know if anything gets confirmed, but in the meanwhile, check out our new screenshots.
Screenshots
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February 6th, 2009, 20:22 Posted By: Shrygue
via IGN
Our suspicions of download content for Dragon Quest IX were apparently spot on. Today, word leaked from the latest issue of Shounen Jump about downloadable content for the big RPG.
Two types of download content will be available. First up, the more traditional of the two: downloadable quests. Square Enix will be offering new quests via Wi-Fi Connection. Players can look forward to the first such downloads on the game's release day, to be followed by additional content every week for a full year!
The other type of download content involves shopping. No, not actual shopping -- the in-game kind of shopping, at item shops and so-forth. By speaking to the Roxanne character in the pub (it appears that she'll be in any pub, no matter what town you're in), you'll be able to download a special item list. With this list on your cartridge, stores throughout the DQ world will offer you new items along with older items under new pricing. Square Enix plans on updating the item lineup every day.
Here's the coolest part about the item lists. Each player will get a different list, meaning everyone will have access to a different set of items. When playing multiplayer, you'll be able to see the host player's item list by simply speaking to their Roxanne.
The Jump story doesn't mention anything about pricing, so we're going to assume all this will be free. If this is the case (and it does seem likely!) expect DQIX to suck up a good amount of player time when it sees release on March 28 over in Japan.
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February 6th, 2009, 20:46 Posted By: wraggster
Rockstar Games brought Grand Theft Auto: Chinatown Wars, the biggest littlest crime spree in the long running series to the New York Comic Con, giving the public a chance to play it weeks in advance.
Once the doors open up to the fans, the Rockstar booth will surely be filled with people wanting to get their hands on this demo. I made sure to quickly take a look beforehand.
Once the doors open up to the fans, the Rockstar booth will surely be filled with people wanting to get their hands on this demo. I made sure to quickly take a look beforehand.
What It Is
Grand Theft Auto: Chinatown Wars is a handheld version of the infamous series for the Nintendo DS. The game, while miniature in stature, is a fully-fledged GTA game we've come to expect. The game is being developed by Rockstar Leeds, who is responsible for the two Grand Theft Auto PSP "Stories" side games.
What We Saw
Rockstar Product Manager Nick Van Amburg was on hand to give me a quick overview of the game before playing it myself. The Rockstar booth was surrounded by DS kiosks, tucked away in a small corner of the convention. I only had about 10 minutes to play as much as I could. I also had trouble hearing any of the sound or music in my playthrough.
How Far Along Is it?
Amburg couldn't say what build of the game I was playing, but it was the first public demo made available to fans. There were some notable features that were still not implemented in this version, though, such as the drug trafficking missions that I so badly wanted to try. No coke snorting for me today! The game is scheduled for release on March 17th.
What Needs Improvement
The biggest gripe I had was with the overhead camera. I understand the graphical capability of the DS prohibits the inclusion of a fully rotational, 3D camera, but the static camera found in Chinatown Wars would sometimes pan over the top of a nearby building and obstruct my vision.
Also, I found the touch menu system to be a bit confusing. There are more symbols than words, so it takes time to figure out what everything means and does. I'd like to see that a bit more streamlined if possible.
What Should Stay The Same
The controls are top notch. The biggest fear with almost any GTA game is the aiming system. This game has an auto and manual lock-on system, which works incredibly well. The game automatically highlights enemies for you by putting a green circle at their feet. Tapping and holding the right shoulder button will lock you on the nearest target while allowing you to you're free to circle around them, z-targeting style. While I wouldn't say it's perfect by any means, it gets the job done.
I liked the fact this isn't GTA-lite. Sure, it's not as "big" as GTA IV, but there is plenty of depth and story to chew on. Amburg said the game, if played straight through the missions, would take about 20 hours to complete. The story was also given the same amount of attention as its big brothers, so expect the same great writing and characters.
Final Thoughts
I would have liked to not only have more time to play this, but also in a much quieter location. Who would have thought the first GTA game on a Nintendo system would be for the DS? Amburg said Nintendo is very excited about this game so don't expect any controversy from their side. If you're attending the New York Comic-Con, swing by the Rockstar booth and check it out. You have to be 17+ to play, and, yes, they are carding.
http://kotaku.com/5148231/10-minutes...chinatown-wars
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February 6th, 2009, 22:03 Posted By: wraggster
The Metroid Prime trilogy is about to be completed on the Wii over in Japan with the February 19 release of the New Play Control version of Metroid Prime followed by a later release for Metroid Prime 2. But more Metroid Prime content could be on the way!
Nintendo opened up a Japanese portal site for the franchise today, offering looks at the two Wiimakes and Metroid Prime Corruption. The point of note is at the bottom of the page, with a couple of lines of text reading "Another Side Story -coming soon-" and "The Metroid Prime history followed from the perspective of a space pirate."
Is this a new game in the series? That would seem a bit doubtful. It's more likely that this will be some sort of web-based content detailing a side story.
Whatever this mystery item turns out to be, we hope Nintendo is quick about an English translation!
Also notable off the portal site is a link to an official Japanese website for the Wii-make of Metroid Prime. The page offers images showing off the new control scheme (we uploaded some videos yesterday that do just that!). More importantly, the page confirms that the game will not support the GameCube controller, meaning you'd better get used to the new Corruption-style control scheme.
http://uk.wii.ign.com/articles/951/951894p1.html
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February 6th, 2009, 22:05 Posted By: wraggster
Later this month European Wii owners are getting some third-person shooter action in the form of Rogue Trooper: Quartz Zone Massacre. Based on a character from UK comic book 2000 AD, players control a genetically engineered badass.
"The tactical use of stealth as well as the all-out action fit perfectly with the Nintendo Wii interface, providing exciting and immersive gameplay," said Peter Rezon, managing director of publisher Reef Entertainment. "Rogue has a cult following from when he first appeared in 2000 AD and we have returned to the original storyline for the Wii version of the game to remind people how Rogue came about, but it is the strong characters and storyline which will have great appeal for gamers of all types. We believe this will become one of the very best shooter titles ever available on Nintendo Wii."
Rogue Trooper will be released in Europe on February 27. IGN is awaiting information on a North American release. The official website does appear to list the game for a Q1 release in the States.
http://uk.wii.ign.com/articles/951/951946p1.html
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February 6th, 2009, 22:10 Posted By: wraggster
Headstrong Games believe House Of The Dead: Overkill shows what the Wii is capable of.
In another one of Overkill's Making Of promotional trailers, lead Artist Mark Slater said "The Wii is perfectly capable of generating great visuals."
You can see how good House Of The Dead Overkill looks in the new trailer and environment artist Paul Herbert believes that the game offers something different to anything we've experienced on the console: "I think we'll be able to show what the hardware can do for a change. A lot of the games so far have been very colourful, very cutesy - I've felt they've not particularly pushed the boundaries of the hardware."
Pushing the boundaries is something that level designer Jake May thinks that House Of The Dead: Overkill has achieved. "I think we've got one of the best looking games on the Wii at the moment. I think we've raised the bar."
http://www.officialnintendomagazine....le.php?id=7076
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February 6th, 2009, 22:51 Posted By: wraggster
Updated release from Wplaat
A new version of SpaceBubble is released with the following changes:
05/02/2009 Version 0.60
- Added two, three and four multi player mode.
- Add level seven with more bonus points to earn.
- Improve score calculation on cleared level screen.
- If player is 10 seconds idle give a random bubble select hint.
- From level five “Super Shift Bubble Move” option is activated.
- Sound settings are stored in configuration file.
- Play random music track during game.
- Rename “General Setting” menu button to “User Initials”.
- Bugfix: Clock color is now showed always right.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
SpaceBubble is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Special thanks to my family for their support during the development of this game.
Key Features:
2D bubble gameboard with special graphical effects.
Support one to four concurrent players
Seven game levels
Game player score is shared on internet.
Easy menu system.
WiiMote IR device support
16 background music tracks
Several sound effects
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February 6th, 2009, 22:54 Posted By: wraggster
Updated release from Wplaat
A new version of BibleQuiz is released with the following changes:
06/02/2009 Version 0.91
- Added multi player mode for two, three and four players.
- Improve third intro screen.
- Increase http receive buffer size to 8196 bytes.
- Use only one unique cookie number during the game.
- Bugfix: Highscore is now always loaded correctly.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
Introduction
BibleQuiz is an open-source quiz game. Test your knowlegde about the bible. Special thanks to my family for their support during the development of this game.
Key Features:
2D Quiz gameboard with special graphical effects.
Many question topics available
Game player score is store on SD Card.
Game available in five languages
WiiMote device support
10 background music tracks
Several sound effects
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February 6th, 2009, 22:57 Posted By: wraggster
news via nintendomax
Release from the famous Loopy:
Game & Watch simulator. Unfinished, bad graphics, but I'll leave it here anyway.
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February 6th, 2009, 23:13 Posted By: wraggster
News/release from xiao32
I'm now releasing my new game, ComboNationDS!
Here's how it works:
1. Load it up
2. Touch the screen when you're ready
3. Press the buttons on the DS as shown on the top screen (While listening to the New Super Mario Bros Theme Song!)
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February 6th, 2009, 23:21 Posted By: wraggster
News from gxmod
Cashman's Productions offers a new version of this application as a Wii game that allows you to play quizzes.
News / corrections:
- Fixed bug in the outgoing fade effect that does not occur when we lose in the race to the million.
- All loads now carried out during the introductions at the beginning.
- Change the URL to the introduction of Cashman's Productions.
- Added the new and beautiful GUI Wii Quizz. Thank you to DayDreamOz.
- New mascot presenter of the game by DayDreamOz.
- Added several moods of the presenter based on your actions (content at a correct answer, disappointed at a wrong answer, etc ...)
- Added the display of the correct answer
- Added option to enable / disable the display of the correct answer
- The Options menu has been improved and is now in beta.
- Fixed data loss on the options selected when the SD / SDHC is not inserted and therefore there is no backup.
- Fixed bug neon Wii DVD player that does not illuminate at a correct answer on the free mode.
You can submit your questions in your language from the proposal form questions.
Official website: http://www.CashMan-Productions.fr.nf/
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February 7th, 2009, 01:28 Posted By: wraggster
anomalous_underdog posted a new release of his test editor for DS:
Preliminary File Save/Load Dialog Box created. It doesn't do much besides showing your top level files and selecting them; its a work in progress. Press select to toggle the file save/load dialog box.
In other news, I'm gonna start learning how to drive tomorrow! Wish me luck. Still a bit confused about the clutch, break and gas pedals. hehe
minor update: revision 122 released.
folders are now displayed on the left hand side of the file save/load dialog box. you can now pretty much browse your whole filesystem here.
some small bugs:
display of long filenames/folder names are truncated to fit on the small screen (horizontal scrollbars are not implemented yet)
selecting a long filename will make the textbox overflow its text
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news via http://www.pdroms.de/
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February 7th, 2009, 01:32 Posted By: wraggster
news via http://www.pdroms.de/
Impact is a shooter game for Gameboy Advance written by Gener Gabasa.
The game was almost lost in cyber space and the download on the author page ( http://genergabasa.php0h.com/ ) is also not fixed yet. Luckily Gener has sent the archive of this game to us for integration into the PDRoms Archive, where it is available for everyone.
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February 7th, 2009, 01:34 Posted By: wraggster
news via http://www.pdroms.de/
Time Walker is a action/adventure game for Gameboy Advance written by Gener Gabasa.
The game was almost lost in cyber space and the download on the author page ( http://genergabasa.php0h.com/ ) is also not fixed yet. Luckily Gener has sent the archive of this game to us for integration into the PDRoms Archive, where it is available for everyone.
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February 7th, 2009, 11:48 Posted By: wraggster
Nintendo president Satoru Iwata has no problem admitting Wii Music didn't live up to the company's expectations, but he doesn't want you to consider it a failure, either. During a recent Q&A session, he spoke about the company's hopes regarding Wii Music, as well as the difficulty Nintendo has had with consumer reception.
"There are people who highly appreciate it and those who do not appreciate it at all," Iwata said, adding that perceptions can be changed. It's all about word of mouth to him, as he said, "A cycle is born where people who have hands-on experience can immediately understand its appeal, easily explain the positive experience they had to those around them, who then spread that information to the others." That works, unless you're a blog who pretty unanimously hated it and told everyone how you felt.
With Wii Music, the company was never able to achieve this "positive cycle," and Iwata says Nintendo now needs to "reevaluate" why it hasn't been able to "clear that hurdle." Nintendo, here's a protip from us: Emphasize that it has a dog suit and beatboxing. You might sell a few extra copies if you push that.
http://www.joystiq.com/2009/02/07/ni...ar-the-hurdle/
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February 7th, 2009, 11:51 Posted By: wraggster
You might think that Nintendo doesn't care about you, long-time Nintendo customer, but it does. That's what reader (and Nintendo überfan) Chris discovered, when a thank you note from president Reggie Fils-Aime arrived this week.
Why was this particular Nintendo fan singled out? His 118 product registrations filed at the My Nintendo fan club. The nosy Nintendo president and Chief Operating Officer wrote "During the transition from My Nintendo to Club Nintendo, I noticed just how many product registrations you have on file, and I was very impressed." That's right. All Club Nintendo submissions are personally reviewed by the Reggienator.
"I can tell you are a huge Nintendo fan, and I wanted to take this opportunity to thank you for your years of support," the letter read. Sure, it's a form letter and Reggie's signature is printed, but it's the thought that counts. Right?
As someone who semi-regularly receives far less cordial letters from corporate executives and public relations people, color me jealous. Anyone else get one?
http://kotaku.com/5148429/nintendo-s...ntendo-berfans
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February 7th, 2009, 11:51 Posted By: wraggster
You might think that Nintendo doesn't care about you, long-time Nintendo customer, but it does. That's what reader (and Nintendo überfan) Chris discovered, when a thank you note from president Reggie Fils-Aime arrived this week.
Why was this particular Nintendo fan singled out? His 118 product registrations filed at the My Nintendo fan club. The nosy Nintendo president and Chief Operating Officer wrote "During the transition from My Nintendo to Club Nintendo, I noticed just how many product registrations you have on file, and I was very impressed." That's right. All Club Nintendo submissions are personally reviewed by the Reggienator.
"I can tell you are a huge Nintendo fan, and I wanted to take this opportunity to thank you for your years of support," the letter read. Sure, it's a form letter and Reggie's signature is printed, but it's the thought that counts. Right?
As someone who semi-regularly receives far less cordial letters from corporate executives and public relations people, color me jealous. Anyone else get one?
http://kotaku.com/5148429/nintendo-s...ntendo-berfans
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February 7th, 2009, 11:57 Posted By: wraggster
Get ready to save Tokyo from a demon invasion. Atlus is bringing us Shin Megami Tensei: Devil Survivor on June 23 just like a little leak predicted. Devil Survivor is the first Shin Megami Tensei game for the Nintendo DS and unlike the other games it’s a sort of like a strategy RPG. Players move COMPS, teenage demon tamers, and their fiendish friends on an isometric grid, but when it’s time to fight combat switches into a turn based RPG. Think Archaic Sealed Heat.
Outside of battle it’s up to you to solve the mystery of the demon invasion, fuse demons to make stronger allies or sell them in brand new demon auctions. A modified version of the alignment system from classic Shin Megami Tensei games is back too since you can ally with angels, demons, or nobody and rely on yourself. Your choices will change the story and eventually determine one of the multiple endings. Sounds like Shin Megami Tensei: Devil Survivor is going to have a lot of replay value for a $29.99 DS game.
http://www.siliconera.com/2009/02/06...evil-survivor/
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February 8th, 2009, 10:03 Posted By: wraggster
As you can see, the ESRB is all set to start listing DSiware. And we're all ready to start snooping them out once they get rated. The page, for now, is empty.
Of course, we're all wondering what rating the Tokyo rail map and the alarm clock will pull down once that content is in the pipe for North America. Or blackjack. That sounds mature to me.
http://kotaku.com/5148700/esrb-gettin-ready-for-dsi
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February 8th, 2009, 10:12 Posted By: wraggster
News via Xtemu
VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
Changes in this release:
bgk: Initial version of the GTK GUI (forwardported from VBA's CVS)
xkiv: SDL: new option to slow down autofire (needed for it to work with some games)
bgk: Fixed MFC
ZachThibeau: Compiled release. used yasm instead of nasm. (nasm giving errors in release build but not in debug build), fixed url in about box to point to http://vba-m.mudlord.com
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February 8th, 2009, 10:18 Posted By: wraggster
Virtual vandalism? Yes, please. Check out this prototype for a new toy from Wii, the Wii Spray. The spraypaint can-styled casing holds a hacked up Wii controller that is used to manipulate virtual graffiti on a monitor.
The use of WiiSpray is similar of using a real spray can – sans the color and the toxic smells. All you techie heads out there can make your own by simply combining Adobe Flash, a WiiFlashServer and the Nintendo Wii® device.
The idea is that it can provide some sort of social media or public tagging spectacle to allow users all over the globe to work on the same piece of art. Best of all, you can bet there are a wide variety of colors, spray caps, and tagging techniques included.
Now if you’re either too scared to actually hit up the streets or just don’t want to harm public property, you can still get a bit of the thrill of spraypaint (almost.)
http://www.juxtapoz.com/index.php?op...k=view&id=5358
screens via comments
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February 8th, 2009, 10:20 Posted By: wraggster
The Wii Doom author posted this on his site:
Because of the imminent death of the Twilight Hack, and not having enough time when I'm home, I'm stepping away from WiiDoom. If anyone would like to take over this project, let me know and I'll hand over the GoogleCode site. It's been so much fun working on this, and I'm very grateful for everyone's support.
I may resume work on this or another project in the future. We'll see....
http://wiidevelopment.blogspot.com/2...moving-on.html
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February 8th, 2009, 10:25 Posted By: wraggster
Razored is back with a new emulator for fans of Atari Classics and this time it supports the Atari 800/XL/XE/5200, heres the release info:
WiiXL v0.1 release README
--------------------------------------------
Ported by raz0red
[ http://www.twitchasylum.com]
--------------------------------------------
What is WiiXL?
--------------------------------------------
WiiXL is a port of the Atari800 emulator 2.0.3 to the Wii.
The Atari800 emulator is a free and portable Atari 800/XL/XE/5200 emulator,
originally written by David Firth and now developed by the Atari800 Development
Team [ http://atari800.sourceforge.net/].
--------------------------------------------
Current status
--------------------------------------------
WiiXL is definitely a work in progress. At this point much of the emulator's
extended functionality is only accessible via a USB keyboard. While most of the
common buttons/keys have been mapped to the Wii/GameCube controllers others
are unavailable (HELP, PAUSE, etc.). Also, if you attempt to use functionality
such as state loading/saving you will be prompted to enter a file name. Until
a virtual keyboard is implemented, this must be accomplished via USB keyboard.
I will also be adding user-defined key mappings in a subsequent release.
--------------------------------------------
Installation
--------------------------------------------
To install WiiXL, simply extract the zip file that this README was distributed
with directly to your SD card (retain the hierarchical structure exactly).
WiiXL includes the Atari 800/XL/XE BIOS, OS, and BASIC ROM files.
However, it does NOT include the Atari 5200 ROM file. If you want play Atari
5200 games you must obtain the ROM file, "5200.rom", and place it in the WiiXL
application directory (/apps/wiixl).
Disk and cartridge images should be placed in the software directory
(wiixl/software).
--------------------------------------------
Controls
--------------------------------------------
WiiXL menu:
-----------
Wiimote:
Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Home
Power off : Power
Classic controller:
Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Home
GameCube controller:
Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Z
Atari800 emulator menu:
-----------------------
Wiimote:
Scroll : Directional pad
Select : A
Back : B
Cold start : +
Warm start : -
Exit to HBC : Home
Power off : Power
Classic controller:
Scroll : Directional pad
Select : A
Back : B
Cold start : +
Warm start : -
Exit to HBC : Home
GameCube controller:
Scroll : Directional pad
Select : A
Back : B
Cold start : R Trigger
Warm start : L Trigger
Exit to HBC : Z Trigger
USB keyboard:
Refer to Atari800 emulator documentation.
Atari 800/XL/XE emulation:
--------------------------
Wiimote:
Move : Directional pad
Fire : 2
[Start] : +
[Select] : -
[Option] : A
Emu Menu : Home
Power off : Power
Classic controller:
Move : Directional pad
Fire : A
[Start] : +
[Select] : -
[Option] : R Trigger
Emu Menu : Home
GameCube controller:
Move : Directional pad
Fire : A
[Start] : Start
[Select] : L Trigger
[Option] : R Trigger
Emu Menu : Z Trigger
USB keyboard:
Refer to Atari800 emulator documentation.
(Keyboard joystick emulation is not supported by WiiXL at this time)
Atari 5200 emulation:
---------------------
Wiimote:
Move : Directional pad
Fire : 2
Start : +
* : -
# : A
Emu Menu : Home
Power off : Power
Classic controller:
Move : Directional pad
Fire : A
Start : +
* : -
# : R Trigger
Emu Menu : Home
GameCube controller:
Move : Directional pad
Fire : A
Start : Start
* : L Trigger
# : R Trigger
Emu Menu : Z Trigger
USB keyboard:
Refer to Atari800 emulator documentation.
(Keyboard joystick emulation is not supported by WiiXL at this time)
--------------------------------------------
WiiXL crashes, code dumps, etc.
--------------------------------------------
If you are having issues with WiiXL, please let me know about it via one of the
following locations:
Change log
--------------------------------------------
02/07/09 (0.1)
--------------
- Initial release
- Wiimote/Classic/GameCube controller support
- USB Keyboard
- Audio/Video etc.
- Save/load state
- Screenshot support
- Audio recording support
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February 8th, 2009, 10:42 Posted By: wraggster
News via nintendomax
Aurelio tackled an adaptation of the famous Pong on the DS, "2HPong" now in its version 0.2.
Quote:
Changelog:
- Minor bug fixes;
- Added a sound effect. .
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February 8th, 2009, 10:47 Posted By: wraggster
New from maRk2512
Hi,
here's a early preview version of my new game called QuirkDS. It's a remake of an old GameBoy game. (Kwirk, A-mazing tater)
You can move the figure via stylus. Tap on a empty field and the (smart?) pathfinding routine will do the rest (i hope so!)
If there's more than one figure you can use them by touching with the stylus.
L or R cycles through the maps.
Have fun with it!
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February 9th, 2009, 18:31 Posted By: wraggster
New from Divineo China
More plush dolls are dropping down from Super Marion Galaxy, instead of the miniatures which you can put anywhere from home to office, these plushes are much bigger and more comfortable to hold on to.
The plushes that are newly announced include Mario and Mushoom, both of them stands at around 33 to 36 cm tall and are perfect companions during movie time as you can curl up on your couch and hold on to them as you watch your collection of block busters.
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February 9th, 2009, 18:53 Posted By: wraggster
Rockstar will be using the Nintendo DS’s Wi-Fi connection features for its upcoming GTA title, Chinatown Wars.
According to fliers in circulation at the recent Comic Con International convention in San Diego, the DS title will feature both “head-to-head” multiplayer via Wi-Fi, as well as a co-op mode.
Details of how both modes will work are unknown. GTA 4 features a wealth of online features, from circuit racing to traditional deathmatches, while San Andreas briefly added co-op functionality that allowed two players to tackle the same mission.
The flier, unearthed by news blog site GoNintendo, also reveals that the game will be adding a replay feature that allows players to, presumably, enter past missions without the fuss of setting them up – an astute move considering the start/stop nature of handheld gaming.
As with previous editions of the series, Chinatown Wars will feature thorough stat tracking, but the flier also mentions “leaderboards”, which may imply that players will be able to compare their heroics through an online ranking system.
No details have yet been confirmed by Rockstar beyond the fact that it is using the DS’s Wi-Fi service. Chinatown Wars, in development at Rockstar Leeds, became the first DS title to receive an 18 certification be the British Board of Film Classification. The BBFC also states that the title features are nearly three hours of cut scenes and non-playable game footage. The game is due for release in March.
http://www.edge-online.com/news/rock...rs-multiplayer
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February 9th, 2009, 19:00 Posted By: wraggster
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February 9th, 2009, 19:03 Posted By: wraggster
Just as anticipated, this week marks the release of WiiWare title LIT, as well as one new Virtual Console game in Wolf of the Battlefield: MERCS. Each title will be available for download after 12pm ET. Keep an eye on Joystiq Nintendo for our video wrap-up of MERCS later today, if you're into that sort of thing. And now, the details:
WiIWare
LIT (WayForward Technologies, 1 player, Rated E10+ for Everyone 10 and Older-Violence, 800 Wii Points): Dark creatures have taken over Jake's high school, and it's up to you to guide him through each classroom in order to be reunited with his girlfriend Rachael. Existing light sources must be used smartly to create bridges of light for Jake to cross. One false step and Jake gets pulled into the darkness. Along the way he'll encounter twisted versions of his school's faculty, which must be battled in order to advance. LIT is a horror/puzzle game that requires the Wii Remote™ and Nunchuk™ controllers. It contains 30 levels, five boss battles, replay modes and several unlockables, including multiple endings, Dark Mode timed challenges and an unlockable character.
Virtual Console
Wolf of the Battlefield: MERCS (SEGA GENESIS, 1 player, Rated E10+ for Everyone 10 and Older-Mild Violence, 800 Wii Points): Following a rash of terrorism outbreaks and increasing opposition from guerilla fighters, the U.S. government has decided to hire a group of professional mercenaries to undergo secret missions, battling through enemy lines to go where no ordinary soldier would dare to go. Based on the popular arcade game, the SEGA GENESIS version of MERCS lets you play as a MERC and also adds an original mode, allowing players to choose from five different characters. Take no prisoners as you shoot, drive jeeps and tanks, and clash against huge bosses to accomplish your mission.
http://www.joystiq.com/2009/02/09/wi...lit-and-mercs/
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February 9th, 2009, 19:17 Posted By: wraggster
Last year Majesco brought Eco Creatures to North America. Players saved Mana Woods from mechas and pollution. All was good, but ten (game) years later Dorian faces another environmental threat on Mana Island.
Ecolis: Aoi Umi to Ugoku Shima (loosely Eco Creatures: The Moving Island and Blue Sea) looks like a return to the previous games’ mechanics with new fishy-looking eco friends. Japan gets the sequel on May 28 care of GungHo Works, you know the company that published Ragnarok Online for the Nintendo DS. Huh, that’s interesting. Interchannel took care of the first game. I wonder if this will affect Majesco from picking this up. To date no publisher has snagged rights for any of GungHo Works’ console games.
http://www.siliconera.com/2009/02/09...outs-a-sequel/
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February 9th, 2009, 19:18 Posted By: wraggster
World of Goo is a fantastic game. Too bad Japan doesn’t have an official version of it. Family friendly publisher Brighter Minds doesn’t have clout over there, but Nintendo does.
Recently, Nintendo of Japan registered “World of Goo” in the Japanese trademark database. While 2D Boy developed the game Nintendo can register the rights to the name World of Goo if they have intent to distribute or publish it. This is similar to how Natsume owns the rights to the name Harvest Moon and Atlus USA has Super Robot Taisen in their pocket even though Marvelous and Namco Bandai own the respective properties in Japan.
Picking World of Goo up would be a brilliant move by Nintendo of Japan since it’s a quality game. Also, if Nintendo makes this move it would also be a unique case. Nintendo of Europe and Nintendo of America have a history of helping Japanese publishers without a local office bring their titles overseas. Professor Layton and the Curious Village made by Level 5 is a recent example of this. However, Nintendo of Japan doesn’t pick up stray Western games often. So, if Nintendo of Japan picks up World of Goo for WiiWare distribution they must have been impressed by it.
http://www.siliconera.com/2009/02/09...-goo-in-japan/
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February 9th, 2009, 19:54 Posted By: wraggster
Newly released today:
features
Using the Nintendo DS Touch Screen and stylus, players can draw their own platforms and make their way through abstract landscapes representing locations throughout the city. Locations include subways, a zoo, a fairground, woods and beaches
Players can choose to play as either Felix or Felicity
40 distinct levels spanning eight different areas of the city, each with its own unique look and challenges
Levels provide sufficient options for creative, explorative and score-based gaming for the more experienced gamer, while also maintaining fun, fast and simpler rewards for the more casual gamer
Such as Time-Freeze, Love-Rush, Newton-Bomb and Love-Nuke
description
Players will have the chance to fall in love in this virtual cartoon tale of an average kid trying to find true love. The Chase: Felix Meets Felicity marks the first venture into the virtual world of love for Nintendo DS. Players will be able to play as Felix or Felicity, and will have to race against the clock to arrive on time for their date on time in a free-form, platform hopping, trick pulling world of suspended walk-ways, slopes, ramps and obstacles. The innovative use of the stylus lets players draw their path to love on the Nintendo DS touch screen to avoid strange, bizarre obstacles and enemies.
http://www.play-asia.com/SOap-23-83-...j-70-351i.html
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February 9th, 2009, 19:56 Posted By: wraggster
Newly released today:
features
Alter the landscape to get your way! Different terrain options will open up different opportunities for new enemies and items, and give you power over your adventure
Pouting is power, and developing your selfishness is key to getting the Pout Points that will give you options to force the world to behave
Delight in the off-the-wall journey of a spoiled princess whose selfishness fuels her ability to successfully become an adventurer!
description
Elise is a beautiful princess who has been given everything she’s ever wanted… Except a handsome boyfriend. Only one young man catches Elise’s eye, and, as it turns out, he is no prince, but an adventurer. She confesses her desire to share in his exciting life... Only to be flat out rejected. He tells her, “Cast aside that frilly dress, and don a suit of armor. Gain some experience in battle, and when you have matured, we shall meet again. Until then, I bid you farewell.” Elise, the clueless princess, sets out on her adventure! It’s her world, her way, and as long as she can help the weak, slay the monsters, and win enough fame, she’ll get her happily ever after!
http://www.play-asia.com/SOap-23-83-...j-70-34pr.html
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February 9th, 2009, 19:57 Posted By: wraggster
Newly released today:
features
Main game mode offers up 9 fantastic worlds with 9 levels each ending with intense boss battles and bonus challenges
Post your top scores on the worldwide leaderboard using Nintendo Wi-Fi Connection
5 game modes including Arcade, Challenge, Relax, Mission and Versus play
Exceptional art, sound, and gameplay design keeps the game fresh as you advance
description
Use your firework arsenal to blast your way through this arcade style shooter!
This fast-paced shoot 'em up puts a new spin on classic arcade style gameplay allowing you to blast down hordes of imaginative enemies with explosive fireworks launched at the flick of your wrist. Maneuver your ship through the enemy fire and falling debris as you collect stars from vanquished foes to advance towards big boss battles. A number of special powers will be made available as you move from one exotic locale to the next where one wrong move or one missed shot could be your last.
http://www.play-asia.com/SOap-23-83-...j-70-2uep.html
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February 9th, 2009, 21:05 Posted By: wraggster
The Nintendo DS Emulator for WIndows has seen a new release today
Heres whats new:
Changes:
0.9 -> 0.9.1
General/Core:
enh: GBA slot emulation [CrazyMax]
- Rumble support (windows only)
- GBA game
enh: Mic support (windows only?) [luigi__]
enh: Preliminary cheats system [CrazyMax]
enh: Savestates invalidated, as more variables have been added.
bug: Added PSG white noise [luigi__]
bug: fix arm/thumb ROR [zeromus]
bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__]
bug: Much work on FIFOs, still not finished [CrazyMax]
bug: Many fixes to dma [zeromus, CrazyMax]
bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]
Graphics:
bug: Added sprite blending [luigi__]
bug: more correct mosaic effects, still imperfect [zeromus]
bug: Many fixes to tile rendering; all graphics tests now pass [luigi__]
bug - news from dcemu
bug: fix crashes in some affine BG [zeromus]
bug: Implement some pos test function [luigi__]
bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus]
bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
bug: fix texture coordinate generation, including environment mapping [zeromus]
bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus]
bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
bug: [ 2488334 ].1 fixes to layer compositing [luigi__]
bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]
bug: Improvements to 3d h-scrolling [luigi__]
bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
bug: Add optional fragment shading pipeline (more precision) [luigi__]
bug: Fix bug where some sprites got cut of on x=255 [zeromus]
bug: Implement GXSTAT register [CrazyMax]
Windows:
bug: resizing and rotating work in vista [luigi__]
enh: 0 frameskip now lets emulator run at excess speed [zeromus]
Mac OS X Port:
bug: left key setting no longer gets confused with the right key [jeff]
enh: more keys can be mapped
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February 9th, 2009, 21:13 Posted By: wraggster
The Balance Wii Board will be getting more support in Japan as early as tomorrow! Hudson announced today a final Japanese release date for Board Warriors, an all new snowboarding game that uses the Wii Fit peripheral as an optional input device.
As far as Balance Wii Board snowboarding titles go, Namco Bandai beat Hudson to the punch with Family Ski. But Board Warriors is a bit different in that it's on WiiWare. The game will be available for download to Japanese Wii systems tomorrow (February 10) at 1,000 WiiPoints.
Outside of the Balance Wii Board support, Board Warriors includes Wi-Fi support, allowing four players to race down the slopes competitively, making use of items to get the fastest time. Of course, those who'd rather play by themselves can choose to do so against the CPU.
This release information concerns Japan only at the moment. However, screenshots of the ranking mode at the game's official Japanese site show slots for countries apart from Japan, suggesting that Hudson plans an international release for this one. We'll let you know if we hear anything.
http://uk.wii.ign.com/articles/952/952571p1.html
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February 9th, 2009, 21:13 Posted By: wraggster
Harmonix and MTV Games announced today the addition of seven new tracks from progressive rock band Rush to the Rock Band Music Store catalog of downloadable content for Wii home videogame console from Nintendo.
The lineup features master recordings from Rush's most successful album, Moving Pictures (1981), including "Tom Sawyer," "Red Barchetta," "YYZ" and "Limelight." Other tracks include "The Camera Eye," "Witch Hunt" and "Vital Signs."
This week's offering comes from the Rock Band Music Store catalog of downloadable content already released to owners of Xbox 360 videogame and entertainment system from Microsoft and PlayStation 3 computer entertainment system. Wii fans can expect a rollout of the previously released downloadable content until the entire back catalogue of more than 550 songs is available. In addition, the regularly scheduled future DLC releases for Xbox 360 and PlayStation 3 system will also be available for Rock Band 2 Wii owners soon.
Release Date: Tuesday, February 10, 2009
Tracks:
Rush -- "Tom Sawyer"
Rush -- "Red Barchetta"
Rush -- "YYZ"
Rush -- "Limelight"
Rush -- "The Camera Eye"
Rush -- "Witch Hunt"
Rush -- "Vital Signs"
(All tracks are original master recordings)
Price: $2.00 (200 Wii Points) per track
Location: In-game Rock Band 2 Music Store (Wii Points must be purchased through the Wii Shop Channel)
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February 9th, 2009, 21:21 Posted By: wraggster
LLvanden has released a new Unofficial version of Wii Shop and IOS51 installer.
Heres the release details:
Modified and use-at-own risk copy of Muzer's Wii Shop and IOS51 installer v2 specifically for slower and wifi connections
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February 9th, 2009, 21:25 Posted By: wraggster
News/release from Cashman
Wii Home is a homebrew which launches at startup of the Wii. You can, on the menu, select if you want go to the System Menu or to the HBC. You can also customize Wii Home with a theme of your choice.
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February 9th, 2009, 21:30 Posted By: wraggster
News/release from wiicrazy
A customizable intro program to use along with preloader,
Put your opening picture as boot.jpg and music as boot.mp3 in
the root of the sd card... and install this as an autoboot dol
for preloader.
Make sure you set return to menu option as system
menu so that when you return to menu from games & applications
intro is not booted again.
While on the intro screen, press A to boot into system menu,
press B to boot into Homebrew channel...
And this has nothing to do with booting backup games and such and
never will. If you can use preloader, then you can use this too..
07/02/2009 WiiCrazy (I.R.on)
---------------------------------------------------------------
* Shutdown with wiimote works... Normal power button or reset
doesn't work, probably interferes with mp3 playing... yet to
be resolved.
* Made it somewhat configurable, you can assign channels to
directional buttons in the wiimote and quick boot into them.
Example config xml provided. PictureIntroEffect and
PictureOutroEffect settings have no use at the moment.
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February 9th, 2009, 21:33 Posted By: wraggster
News/release from pinecone
MyLittleBall is the exciting new 'video game' that all the family can enjoy! Using latest technologies, MyLittleBall brings life to any party. Get ready for countless good times in your Living Room!
The new version features improved gameplay, a tamper-proof high-scoring system, background music and brand-spanking new graphics, courtesy of SpriteAttack!
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February 9th, 2009, 21:36 Posted By: wraggster
Updated release from wplaat
A new version of SpaceBubble is released with the following changes:
08/02/2009 Version 0.70
- Increase game board size from 12×12 to 14×14 bubbles.
- Added total clear (no bubbles left) bonus per level.
- Remove game board control buttons. Use the WiiMote A button instead.
- Press the Home button on WiiMote to return to the menu screen.
- High score is send to web service if score is better then 12.000 point.
- Only this first WiiMote can control the music and stop a running game.
- Bug fix: Do not show bubble select hint when game is over.
- Bug fix: Hint is now always working correct.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
SpaceBubble is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Special thanks to my family for their support during the development of this game.
Key Features:
2D bubble gameboard with special graphical effects.
Support one to four concurrent players
Seven game levels
Game player score is shared on internet.
Easy menu system.
WiiMote IR device support
16 background music tracks
Several sound effects
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February 9th, 2009, 21:40 Posted By: wraggster
Updated release from wplaat
A new version of RedSquare is released with the following changes:
08/02/2009 Version 0.90
- Added player initials setting screen.
- Added load/save game setting to sdcard.
- Improve Local and Global highscore screen.
- Improve third intro screen.
- Increase http receive buffer size to 8196 bytes.
- Use only one unique cookie number during the game.
- High score is send to web service if score is better then 40 seconds.
- Bug fix: menu screen graphical error solved.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
Introduction
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Special thanks to my family for their support during the development of this game.
Key Features:
2D gameboard with special graphical effects.
Game player score is shared on internet.
Easy menu system.
WiiMote IR device support
10 background music tracks
Several sound effects
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February 9th, 2009, 22:00 Posted By: wraggster
News via nintendomax
CyBeRCeD you totally ruled out its new version of his homebrew "Geode".
Program
Quote:
improving the QCM in the "Test".
Added Dom-Tom in the "Learning".
Can register and view the best scores.
Adding a custom policy, kindly lent by Cid
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February 9th, 2009, 22:01 Posted By: wraggster
News via nintendomax
E-Eragon tells us that it is currently working on a remake of the famous game Patapon for our beloved Nintendo DS. Similar to LocoRoco, this game based on the pace will put you in the role of God so that you can guide your Patapon army to defeat the Zigotons, all in a graphical world shadows. Needless to say, this homebrew is eagerly awaited, no date yet set for a release then Wait & see ...
Quote:
The game will featuring:
-The first 15 levels of the original game (maybe more, I'm working on demand) + all boss fights
-custom levels made by me, like "300" or "Boss Rush"
level-editor (in-game, so editing on the go!) -> Making dinosaurs like three levels, with 5-pata plains (warthog's), and desert-heat
-all mini-games (bonbonbooon tree, flower, talking mountain, ...)
-as many as possible patapon-mutants (= Tree of life included)
-all the songs:
> PATA-PATA-PATA-PON
> PON-PON-PATA-PON
> CKAKA-CKAKA-PATA-PON
>-DON-Dodon Dodon (all miracles)
> PON-PATA-PATA-PON
> and others invented by myself
-3D sprite = 1024 use sprites on the screen at once
-blood and gore eventually (very easy done!)
http://ederagon.blogspot.com/
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February 9th, 2009, 22:11 Posted By: wraggster
New from georgp24
Text File Editor
Features
Graphic text display with black text on white background.
Shows a virtual keyboard for using the editor with the Wiimote if no external keyboard is available.
Supports an external USB keyboard
Supports line length up to 160 characters and scrolls horizontally.
Shows a small menu when you press ESC or select the Menu key.
Maximum file size: 2MB
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February 9th, 2009, 22:17 Posted By: wraggster
News via Nintendomax
L "nintendo 64 emulator still dévelloppement" Wii64 ", is to undergo several revisions which supports the game" Banjo Tooie "a very low FPS but it is worth a look. On this occasion an unofficial version compiled is available
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February 9th, 2009, 22:26 Posted By: wraggster
Updated release from Kayvon
MISSILE COMMAND DS - by B. Perry
It's the classic Missile Command game, rewritten for the Nintendo DS! Shoot down the incoming missiles and protect your cities. Earn a new city every 10,000 points or, if you already have all four, get a huge point bonus.
High scores are automatic if you have DLDI patching. Most modern cards do this automatically, but if you don't see high scores showing up, you need to manually DLDI patch. The scores are stored in the \DATA directory, if one exists. Otherwise they're stored in the root directory.
* * *
I made this game from scratch in three weeks. The first week was learning how to program for the DS, which I had never done before. The game itself was programmed during week two. The third week was simply playtesting.
If you're aspiring to program games, the best thing you can do is take math classes. Take all the math classes offered in high school and learn as much as possible. It makes programming much easier and your games will be fast and more efficient. I have a solid math background (I'm an engineer), but I still wish I had paid more attention in my college Linear Algebra.
UPDATED Feb 08, 2009
* All Rumble Paks should be supported now
* Added "heartbeat" rumble to missile launches
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February 9th, 2009, 22:34 Posted By: wraggster
News/release from GouldFish
Multiplayer only game.
Each player takes it in turns to place an atom on the grid.
Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms.
When the atom goes critical it will send additional atoms horizontally and vertically away from it.
If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom
is another players it will be taken over by the atom that went critical.
V0.1
Basic 2 player game.
Full game logic.
Programmer Art
Round robin only multilayer.
*important* It currently only supports 1 game at a time, you will have to restart the DS to play another game. (Yes this is the first thing to be fixed for V0.2)
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February 10th, 2009, 17:26 Posted By: wraggster
The Gamecube and Wii emulator for Windows has seen a new beta release, heres the news from the official site:
Todays unofficial release is something to truly update to. All the speed improvment have gotten some games 20-40% speed improvments. Todays release will include the new JIT for testing reasons. we wanna see how well its working. I tested it pretty well today and it seems the same but just faster.
Download it here
Talk about it here
Linux and 64Bit builds will come when nakee shows up
EDIT by Daco: Windows 64bit build should now be online. i have to redirect you guys to my site for now. the new system on my site is being a dick :P
Download Here --> http://www.dolphin-emu.com/downloads.php
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February 10th, 2009, 17:26 Posted By: wraggster
The Gamecube and Wii emulator for Windows has seen a new beta release, heres the news from the official site:
Todays unofficial release is something to truly update to. All the speed improvment have gotten some games 20-40% speed improvments. Todays release will include the new JIT for testing reasons. we wanna see how well its working. I tested it pretty well today and it seems the same but just faster.
Download it here
Talk about it here
Linux and 64Bit builds will come when nakee shows up
EDIT by Daco: Windows 64bit build should now be online. i have to redirect you guys to my site for now. the new system on my site is being a dick :P
Download Here --> http://www.dolphin-emu.com/downloads.php
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February 10th, 2009, 17:28 Posted By: wraggster
The latest person to dismiss the relevance of print publications for gamers is none other than Nintendo president Satoru Iwata, who recently gave his thoughts on the fate of Nintendo Power.
***
If you’re looking for a reason why Nintendo relinquished control of the long-loved Nintendo Power magazine a little over a year ago, you can get no one better to talk about it than Nintendo’s president, Satoru Iwata.
The simple explanation? Print isn’t Nintendo’s best way to reach their fans.
Here’s Iwata during that earnings presentation from late last month that we’ve been pulling quotes from:
As for Nintendo Power magazine, it has contributed greatly so far in selling NES and SNES, which Nintendo had to start from scratch in the U.S.
Back then, publishing and distributing a monthly magazine was the most practical way to connect consumers and manufacturers. Now we have a much higher frequency of connecting with consumers online than traditional print publications. Online also has an advantage with lower cost and speed. As so many media are shifting from print to online, we also wanted to shift how we primarily connect with our consumers, and going from our paper publication, Nintendo Power, to online as the center of our message delivery efforts to our consumers. Part of the team that moved to New York included Nintendo’s web content team, and they are working with an increased number of staff.
Nintendo Power still exists. It’s published by Future US, Inc. But now you know why Nitendo isn’t as into it, despite its 20-year legacy.
http://multiplayerblog.mtv.com/2009/...nintendo-fans/
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February 10th, 2009, 18:52 Posted By: wraggster
The New York Times reports that Nintendo is one of the few big companies in Japan not losing money.
***
This caught my eye while I was searching for gaming news this morning. It’s a report from the New York Times about Nissan, Mazda, Toyota and Mitsubishi all posting losses this year.
Here’s the gaming part:
Over the last two weeks, sharp earnings revisions and job cuts have been announced by nearly all of Japan’s best-known companies, including Toyota, Sony, Hitachi, NEC, Hitachi and Panasonic. Toyota Motor, the world’s largest car manufacturer, on Friday forecast a net loss of 350 billion yen, or $3.8 billion, for the year, its first since 1950.
Honda and Nintendo are among the few companies to still expect a full-year profit, but both sharply downgraded their expectations for the full year.
Makes it all the more amazing that Nintendo is doing so well, right?
http://multiplayerblog.mtv.com/2009/...sual-in-japan/
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February 10th, 2009, 18:52 Posted By: wraggster
The New York Times reports that Nintendo is one of the few big companies in Japan not losing money.
***
This caught my eye while I was searching for gaming news this morning. It’s a report from the New York Times about Nissan, Mazda, Toyota and Mitsubishi all posting losses this year.
Here’s the gaming part:
Over the last two weeks, sharp earnings revisions and job cuts have been announced by nearly all of Japan’s best-known companies, including Toyota, Sony, Hitachi, NEC, Hitachi and Panasonic. Toyota Motor, the world’s largest car manufacturer, on Friday forecast a net loss of 350 billion yen, or $3.8 billion, for the year, its first since 1950.
Honda and Nintendo are among the few companies to still expect a full-year profit, but both sharply downgraded their expectations for the full year.
Makes it all the more amazing that Nintendo is doing so well, right?
http://multiplayerblog.mtv.com/2009/...sual-in-japan/
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February 10th, 2009, 18:54 Posted By: wraggster
What a glorious day, which was only made better by EA's announcement that MySims Party will be available for Wii and DS this March. Yes, the saccharin collection of minigames -- 40 in the DS version and 50 on the Wii -- will keep you smiling ... like you just ate the family pet and nobody knows.
MySims Party is part of EA's initiative to design more titles that appeal to the console's demographic. EA is likely taking a cue from 2K Games, which has found minigame success with its Carnival Games series. Next up for the MySims on Wii and DS: MySims Racing. Then, we speculate: Legend of MySims, Super Smash MySims and MySims Fit.
http://www.joystiq.com/2009/02/10/my...of-this-march/
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February 10th, 2009, 18:54 Posted By: wraggster
What a glorious day, which was only made better by EA's announcement that MySims Party will be available for Wii and DS this March. Yes, the saccharin collection of minigames -- 40 in the DS version and 50 on the Wii -- will keep you smiling ... like you just ate the family pet and nobody knows.
MySims Party is part of EA's initiative to design more titles that appeal to the console's demographic. EA is likely taking a cue from 2K Games, which has found minigame success with its Carnival Games series. Next up for the MySims on Wii and DS: MySims Racing. Then, we speculate: Legend of MySims, Super Smash MySims and MySims Fit.
http://www.joystiq.com/2009/02/10/my...of-this-march/
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February 10th, 2009, 19:07 Posted By: wraggster
According to this supposed GameStop daily newsletter, the DS Lite Onyx handheld has been discontinued. The newsletter reads:
DS Lite Onyx hardware systems have been discontinued and stores will no longer be replenished on this product. Once your store sells through its current stock of this item, please remove any empty DS Onyx display boxes (onyx color only) from the sales floor and discard. Please continue to display the other colors of the DS Lite system display boxes on the sales floor (eye level and above perimeter of DS software section, above the DS accessory section, etc).
This isn't unusual. The White DS Lite was apparently discontinued and replaced by the Silver DS Lite. If this is true, could it mean the Onyx DS Lite has been discontinued to make way for the black DSi?
http://kotaku.com/5150239/black-ds-l...n-discontinued
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February 10th, 2009, 19:11 Posted By: wraggster
Wii Fit has been an exercise in smart marketing by Nintendo. Doesn't matter whether it actually makes you fit or not, you call it Wii Fit, it'll sell! Oh, and it'll also attract lawsuits.
Slightly nutty fitness "guru" Michael Torchia has looked at Wii Fit, and as a slightly nutty fitness "guru", does not like what he sees. He reckons that, via "slick advertising campaigns", people are under the impression Wii Fit actually makes you fit, and are forgoing more effective methods of exercise in favour of Nintendo's product.
Nintendo is contributing to the epidemic of obesity. Young and old are putting away their gym clothes and shying away from going outdoors to play sports, because the addictive appeal to the Wii game products. Just as the tobacco companies created such a false image of their products and hid the potential dangers, so is Nintendo.
In an attempt to stick it to Nintendo - and, of course, safeguard his own livelihood - Torchia is preparing to launch a class action lawsuit against the company.
Sure, he's doing this for self-serving reasons. After all, he's got a vested interest in more "traditional" forms of making money off the overweight. But he still has a point! Wii Fit's actual fitness benefits are questionable at best, and if this ever actually makes it to court, comments from creator Shigeru Miyamoto conceding the point probably won't help Nintendo's cause.
http://kotaku.com/5150171/wii-fit-ta...action-lawsuit
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February 10th, 2009, 19:13 Posted By: wraggster
Another week, another meager Virtual Console release. At least this week’s Virtual Console game, Wolf of the Battlefield: MERCs (aka MERCs or Wolf of the Battlefield II) is a pretty good one. Ever since WiiWare came out Nintendo has been releasing fewer Virtual Console games, but our selection really isn’t that bad compared to South Korea.
Korea has an anemic selection of Virtual Console games. Instead of getting weekly releases they get a few Virtual Console games a month and WiiWare isn’t even available over there. The list below is the complete selection of Virtual Console games in South Korea since the console launched on April 26, 2008.
Famicom
Super Mario Brothers
Kirby’s Adventure
Donkey Kong
Antartic Adventure
River City Ransom
Super Mario Brothers 3
Bubble Bobble
Super Mario USA
Galaga
Xevious
Yoshi
Pac-Man
NES Open Tournament Golf
Adventure Island
Urban Champion
Downtown Nekketsu Koshinkyoku: Soreyuke Daiundokai
Mario Brothers
Adventures of Lolo
Nekketsu Koko Dodgeball Bu: Soccer Hen
Super Famicom
Contra III: The Alien Wars
Cybernator
Super Metroid
Super Mario World
Gradius III
Donkey Kong Country
The Legend of Zelda: A Link to The Past
F-Zero
Super R-Type
Panel de Pon
Donkey Kong Country II: Diddy Kong’s Quest
R-Type III: The Third Lightning
Nintendo 64
Mario Kart 64
Starfox 64
Kirby 64: The Crystal Shards
1080 Snowboarding
Doesn’t this list make you feel a little grateful for Nintendo of America/Europe/Japan’s constant stream of Virtual Console games?
Licensing issues may have been a reason why there are no Sega Genesis games are on the list. Samsung took care of releasing Sega stuff in the past, but Nintendo of Korea could have filled the void with more Japanese/US releases.
http://www.siliconera.com/2009/02/09...rtual-console/
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February 10th, 2009, 19:14 Posted By: wraggster
Nintendo’s official stance for Rhythm Heaven’s release date is the “first half of 2009.” However, three retailers claim Rhythm Heaven is due out the first week of April. That sure beats the “rumored” November release date and fits into neatly into Nintendo’s plan to release Rhythm Heaven in the next fiscal year (read: after March 31).
Seeing Rhythm Heaven in April also fits into Nintendo of America’s trend of releasing one first party Nintendo DS title a month. This year’s plan so far is Personal Trainer: Math (Jan), Fire Emblem: Shadow Dragon (Feb), Pokemon: Platinum (March), and perhaps Rhythm Heaven, the only other DS game announced by Nintendo, in April.
http://www.siliconera.com/2009/02/10...aven-in-april/
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February 10th, 2009, 19:23 Posted By: wraggster
Newly released today:
The third term is coming to a close and just when the students are rejoicing the fact that no teacher has assigned them home work, Yoshinoya sensei wants them to describe the events they have experienced throughout the school year.
With a dice in one hand, you set off to memory lane. Collect Hidamari points that help you complete your home, and the faster you reach the goal, the more points you get.
The game board consist of an array of mini games such as catching rain drops, quizes, rhythm games and sketching. Make use of your key pad and stylus and remember all the great things that happened.
http://www.play-asia.com/SOap-23-83-...j-70-36cg.html
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February 10th, 2009, 19:36 Posted By: wraggster
One of the more curious of Nintendo's Wii announcements late last year was Kensax. While little was revealed on the title at its announcement, today, thanks to the latest Famitsu, we have first details.
The name Kensax actually originates from "Kensaku," the Japanese term for searching (the "s" part of the title may be a pluralization). Kensax is a mini-game collection with games that you play using the number of results that appear when you enter search terms into a search engine. This number is referred to as a "hit count."
A total of 11 mini-games are included, ranging from puzzle games to shooting games. Famitsu details three:
Battle! Search Panel 9
This four player mini-game takes place on a 3x3 board of panels. Using words from your word stock in combination with the words that come pre-written on the panels, you conduct searches. Get the highest hit count from your searches, and you steal a panel from its previous holder. The winner is determined by a combination of panel count and hit count.
Connect! Search Puzzle
This single player mini game has you connect words together to conduct searches. Reach a certain hit count with a fixed set of panels, and you can move on to the next stage.
Fastest! Search Shooter
In this four player game, players are presented with a keyword at the top of the screen and a bunch of floating panels below. The goal is to select the one term from the floating panels that will get the highest hit count when paired with the keyword. The shooting comes from the fact that you're shooting at the panels, making this into a contest of accuracy, speed, and brains.
The game gets its hit counts in two ways. By default, the disc includes the hit counts for 3,000 terms. However, players can also connect to the internet to search up more words and expand play possibilities.
This is definitely one of those games that need to be tried out before being fully understood. Sadly, Famitsu doesn't provide a specific release date beyond the previously announced 2009 timeframe. The fact that information is at last starting to be revealed is a good sign, though, that we (well, Japan at least) will get to try this latest quirky title from Nintendo and Shift in the not-so-distant future.
http://uk.wii.ign.com/articles/952/952941p1.html
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February 10th, 2009, 19:37 Posted By: wraggster
Activision UK today announces six titles in the UK as part of its new ‘FUN4ALL’ range designed exclusively for Wii™. With a choice of astounding adventures, mischievous gameplay and thrilling sports challenges, the child-friendly collection offers something the whole family can enjoy! The six Wii™ exclusive titles will be arriving in UK stores on 13th February.
Kate Ward, Head of PR UK and Ireland, said “With the Rise of casual gamers in the UK, we wanted to release a range of games that families could Play and enjoy together. Parents can feel reassured that buying a game From The FUN4ALL range will be safe, enjoyable and provide entertainment for children of any age.”
The FUN4ALL range launches with the following titles:
Pirates: Hunt for Blackbeard’s Booty - Set the sails towards family fun! There’s adventure ahoy in Pirates: Hunt for Blackbeard’s Booty as you swashbuckle your way towards Blackbeard’s treasure in a series of timber-shivering challenges. Bolster your trusty crew with friends and family, or clash cutlasses with them and go head-to-head!
Monkey Mischief - When the zoo keeper’s away - the monkeys will play! Get mixed up in some serious ape antics with Monkey Mischief, packed with enough crazy chimp mini-games to get the whole family going bananas!
Block Party - Take to the streets in Block Party to show the neighbours who’s boss – taking on friends and family in 20 exciting challenges including Garage Juggle, Slobber Slammer and Picnic Pests. Settle once and for all who’s best on the block!
Pitfall: The Big Adventure - Leap and swing your way through the exciting World of Pitfall: The Big Adventure as you step into the shoes of Pitfall Harry – treasure hunter extraordinaire. Explore exciting new worlds and battle evil with Harry’s astounding athletic abilities. This title also includes bonus content, bundling both Pitfall 1 and Pitfall 2 with The Big Adventure.
Little League World Series Baseball - Go for a home run in the comfort of your home with Little League World Series Baseball. Learn to bat your way to first base with the Skills Challenge mode before smashing your way to the top of your field in World Series mode!
World Championship Sports - Take on the world from your living room with World Championship Sports, pitting your skills against friends and family in sports such as tennis, basketball, football, hockey, Lacrosse and Ice Hockey – see who can perform under pressure and go for gold.
For more information on any of these games, please visit www.activision.co.uk
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February 10th, 2009, 19:56 Posted By: wraggster
Discovery Communications and global videogame publisher, 505 Games announced today a new line of Discovery Kids-branded pet simulation games for the Nintendo DS including, Dolphin Discovery, Puppy Playtime, Pony Paradise and Kitten Corner. Available at retailers nationwide this spring, the fun-filled titles help kids realize the dream of owning, raising and caring for a pet.
"We are excited to be working with 505 Games to help enrich children's lives through the discovery of pet care and ownership," said Kelly Day, Chief Operating Officer, Discovery Commerce. "Similar to the Discovery Kids channel, these new videogames are designed to inspire children to have fun while learning."
"It is 505 Games' goal to bring high quality videogames to market that represent the passions and lifestyles of today's families," said Adam Kline, president of 505 Games U.S. "Owning a pet is every kid's dream and we are pleased to give them a taste of that joy through this innovative new line of pet simulation games, under the parent-trusted Discovery Kids brand."
Dolphin Discovery invites kids to plunge into training and caring for one of the most awe-inspiring animals in the ocean. Players need to earn the trust of their pet dolphin in order to teach them amazing tricks by using the DS Stylus. Mastering a wide selection of tricks will fully prepare their dolphin for performing in front of huge crowds of appreciative spectators. The game features realistic scenery that changes with the time of day, offering clear blue skies, spectacular sunsets and dreamy night views.
The life of a rescue dog is much more than fun and games! In Puppy Playtime, players raise and train their very own rescue dogs to eventually take on more than 30 missions alongside the Police Force, Fire Department and Lifeguards. Three of the most popular rescue dog breeds are featured in the game, including the Dalmatian, German Shepherd and beloved Labrador Retriever. Players train their puppies from two months to one year old through a series of 20 mini-games, helping them become the best rescue dogs they can be!
Pony Paradise gives kids the unique chance to care for and train a pony from birth to adulthood. Players can choose from four realistic horse breads to groom, feed and take on rides in five different 3D environments, including the meadow, forest, circus, pony school and stables. More than 60 special items can be collected and used to customize the ponies, making them the most stylish in the stables.
Who doesn't love a cuddly kitten? In Kitten Corner, kids can own and raise their very own kitten. Players can select from a variety of favorite feline breeds and through 35 unlockable features, customize their adorable new friend with distinctive coloring and markings. Playtime begins as soon as the game begins, with 20 different mini-games, and 15 unique and challenging levels. Players care for their kitten with trips to the veterinarian center, making sure it is in good health for entering contests and competitions. Awards are presented to the best purrr..forming kittens!
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February 10th, 2009, 19:58 Posted By: wraggster
Earlier this week Gamestop sent a memo to its retail locations revealing that the Onyx/Black Nintendo DS Lite system has been discontinued. Once stock is gone, as the memo informs, retailers are to remove the display boxes from shelves.
In its daily newsletter, Gamestop writes that "DS Lite Onyx hardware systems have been discontinued and stores will no longer be replenished on this product. Once your store sells through its current stock of this item, please remove any empty DS Onyx display boxes (onyx color only) from the sales floor and discard."
Though no other information was revealed by Gamestop, it's very possible that Nintendo has discontinued the Onyx DS Lite color in anticipation of the upcoming DSi launch in the US, which is rumored to happen this April. The Onyx DS Lite and the Japanese Onyx DSi systems look strikingly similar, so removing the Onyx DS Lite from active inventory may be a strategy by Nintendo to eliminate retail confusion for when the company releases the DSi this year.
Nintendo of America has a history of only releasing a single color system in a new system launch, so this may be indication that Onyx will be the official launch color in the US.
Calls into Nintendo of America have been made, but currently the company has no comment.
http://uk.ds.ign.com/articles/952/952961p1.html
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February 11th, 2009, 01:07 Posted By: wraggster
The rumors (that we all knew were true) appear to be true: Sega's got a winter version of Mario & Sonic at the Olympic Games on the way. Dennis Kim, director of licensing and merchandise for the 2010 Olympics in Vancouver, seemingly revealed Sega's plans to The Province.
"Last year, 2008, they had a very successful game using Mario and Sonic at the Beijing Games, as well as a multi-sport simulation type of game," Kim said. "That's what's being discussed and planned for Vancouver. We are feeling optimistic about sales because of the Beijing experience." Kim has reason to feel optimistic: the first Mario and Sonic game is one of the best-selling releases on the Wii.
Kim praised Sega's dedication to realism: "They want to get a real sense of accuracy, particularly with the landscape and the venues and the look of the Games." If the venue didn't look 100% accurate, people would be able to tell from the first moment a two-tailed cartoon fox stepped onto the track.
http://www.joystiq.com/2009/02/10/ol...w-mario-and-s/
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February 11th, 2009, 01:08 Posted By: wraggster
Subscribers to the UK's Official Nintendo Magazine have suffered a momentary delay in monthly Nintendo news, possibly in the interests of exclusive new game info, which could hit as early as Friday.
According to subscriber communication passed on to a GoNintendo reader, the Official Nintendo Magazine staff apologized for the long wait between issues, noting the "delay is due to some great exclusive content that has resulted in us having to send out your subscription copy slightly later than planned." The mag is now planned for "on or around" February 14th.
http://kotaku.com/5150985/nintendo-m...ve-game-reveal
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February 11th, 2009, 01:17 Posted By: wraggster
After sitting down with the game for a few minutes early in the show, the folks at Rockstar Games gave me a more in-depth look of their upcoming massive title for the Nintendo DS.
Original I only got a chance to spend about 10 minutes with this game on Comic-Con floor, but that's clearly not enough time, nor an adequate place, to really dig deep and see what it has to offer, especially one as large as this.
What We Saw
I saw roughly five missions from the game while also seeing how the GPS/PDA system works. I also checked out early parts of the story. This demo took place in the Rockstar press van at the Comic-Con, which allowed me to hear and see the game much more clearly than on the show floor.
What Needs Improvement?
Cut Scenes: With the exception of the opening of the game, the mission-start cut scenes I saw weren't very riveting. They mainly consisted of motionless, nicely hand-drawn profile shots with subtitles, which is certainly a step down from the console versions. While no one should have expected a fully voiced game on a DS cart, I'd like to see just a bit more going on in terms of action and emotion to keep me more engaged. Hopefully the missions I didn't see provide that.
Radio: While the music in this game is completely original and sounds pretty good coming from a DS, it's mainly just repeating beats and notes. No lyrics.
What Should Stay The Same?
Scale: This game is enormous. All the touches you've come to expect from a GTA game are all here. Each building and neighborhood was closely examined and given it's own personality. There's not a lot of repeating textures or copy-and-pasting going on either. Besides being massive in size, it's still a living, breathing city. Pedestrians have their own active A.I., there's some nice physics going on with the cars and environment, and a full day/night cycle.
Connectivity: This game not only allows you to upload an insane amount of stats to the Rockstar Social Club to see where you stand with the rest of the world, but you can also trade items and information with your friends, such as drugs, weapons and way points and chat with them in-game on your instant messenger.
Makin' Money: Just like today's economy, money is tough to come by in Chinatown Wars. No longer will you be a billionaire halfway through like in previous GTA games. Any expensive item you wish to purchase is going to have to be earned the hard way. Don't worry; there are plenty of extra ways to make some dough besides completing missions, such as selling six different kinds of drugs to neighborhood dealers.
Touch Screen: There are a variety of touch screen interactions that you'll come across. These range from filling up bottles at a gas station to make Molotov cocktails, paying a road toll, and even hot-wiring select cars. For one mission I had to actually assemble the sniper rifle I used to assassinate someone, while another time I had to complete a short "Simon Says" mini-game to arm a bomb. They don't seem to be forced on you all the time, either, and they helps break up the gameplay a bit.
Final Thoughts
I'm glad I got a lot more time to sit down with Chinatown Wars. I knew this game was big, but not this big. It's an ambitious title for the DS, and one Rockstar seems to be taking very seriously. While I nearly spent two hours with the game, I still didn't feel like I even scratched its surface.
http://kotaku.com/5150542/90-minutes...chinatown-wars
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February 11th, 2009, 01:20 Posted By: wraggster
So, Nintendo is releasing Rittai Picross (Solid Object Picross) in Japan on March 12. That’s a month away and we know next to nothing about the game. Rittai Picross is essentially 3D Picross. Players chip away at a giant block and rotate the camera with the stylus.
I scouted around for more details and discovered Rittai Picross has 350+ puzzles. Beat those and you can make your own in edit mode similar to Picross DS. User created puzzles can be traded with friends wirelessly, but not necessarily over Nintendo Wi-Fi. No word on downloadable puzzle packs either which were an awesome feature in Picross DS.
http://www.siliconera.com/2009/02/10...s-information/
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February 11th, 2009, 21:14 Posted By: wraggster
Today, Vicious Cycle Software announced that it has signed a licensing agreement with Smack Down Productions. The developer will use the Vicious Engine middleware for the creation of two new Wii games. This marks the fourth such licensing agreement between Smack Down Productions and Vicious Cycle Software.
"What we really liked about the engine is that it let us get started working on features from day one, resulting in the creation of high-quality games in record time," said Laurent Benadiba, CEO of Smack Down Productions. "We have yet to find another engine that allows our team to accomplish such fast-paced development times with the level of quality in the work that we're able to produce."
"We work closely with our partners to ensure they have all the right tools and the capability to customize the engine to fit their individual needs," said Eric Peterson, president and CEO of Vicious Cycle Software. "Our goal is to provide high-quality, adaptable and efficient tools for developers to create games in a wide range of genres and on every available platform."
http://www.gamedaily.com/articles/ne...-on-wii/?biz=1
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February 11th, 2009, 21:15 Posted By: wraggster
There are plenty music games available these days, but most don't actually teach people about how music works. That's what the imaginatively titled Music hopes to do on the Nintendo DS. The portable teacher features lessons in music theory based on the assignments of a famous Japanese musician.
Players can monitor their progress with 18 quick tests and mini-games that exercise their sense of rhythm and tonal memory. Virtual instruments like a piano and drums are included.
Music will be available in Europe this April. No word, yet, on a North American release, but the game will be import friendly.
http://uk.ds.ign.com/articles/953/953387p1.html
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February 11th, 2009, 21:17 Posted By: wraggster
Atari's chucked us a new trailer for Wii-exclusive boxing title Ready 2 Rumble Revolution.
The publisher picked up the rights to the cartoony boxing game from the Dreamcast era back in December.
On course for a March release, it'll feature boxers parodying the likes of Arnie Schwarzenegger, David Beckham, Brad Pitt and John Travolta. And let's face it, who hasn't wanted to smash at least one of those guys in the face before.
http://www.computerandvideogames.com....php?id=208065
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February 11th, 2009, 21:33 Posted By: wraggster
While I would prefer to play Zelda II: the Adventure of Link in the original Klingon, a full translation of the Nintendo classic in Latin can do in a pinch.
The fan translation, dubbed Zelda II: Expeditio Linci, was created by ROM hacker "abw," a fan of the dead language who's also tackling The Legend of Zelda and the much more dialog-rich Final Fantasy IV. This is a man who has his priorities straight.
The ROM patch, should you want your own personal screen shot of villager Error uttering "Errator sum." is available at the link below.
http://kotaku.com/5151076/finally-ze...ted-into-latin
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February 11th, 2009, 21:38 Posted By: wraggster
Remember going to arcades, playing skee-ball, collecting tickets, and redeeming them for shoddy plush toys? Activision does.
The mega-publisher is making a whole game based on the premise of a day at the arcade in your living room. An anonymous source leaked this product slide detailing Arcade Zone (thanks!!) which is in development for the Nintendo DS and Wii slated for release this summer. Details about specific games like World of Warcraft Air Hockey were not given so were left to speculate what ticket redemption games Activision is packing into Arcade Zone. Well, the slide does have skee-ball and whack-a-mole so those are probably in.
Arcade Zone looks like Activision’s take on Carnival Games, but this could be neat for the sake of nostalgia. However, I wonder if kids these days, their target audience, will get the point of Arcade Zone since arcades are hard to come by these days.
http://www.siliconera.com/2009/02/11...ade-simulator/
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February 11th, 2009, 22:45 Posted By: Shrygue
via Eurogamer
Square Enix plans to put Disgaea DS in PAL palms from 3rd April.
As it's a conversion of Hour of Darkness for PS2, fans can expect a largely unchanged medley of acclaimed strategy and role-playing, plus all the usual quirks and humour.
But there are new bits: a Wi-Fi multiplayer duel system, or the ability to connect to and trade items with friends. Geo Cubes are there, too, and these can enhance abilities, summon monsters or even attack enemies - adding another layer of cerebral depth.
America got its hot-dog fingers on Disgaea DS last August and squirted out a good reception: Metacritic says 81 per cent.
You can expect our thoughts closer to launch.
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February 12th, 2009, 00:04 Posted By: wraggster
Atlus gears up to deliver an innovative mix of role-playing and strategy this June with Knights in the Nightmare for the Nintendo DS, a game that promises energetic action mixed with thought-provoking tactical gameplay.
If it sounds complicated, it gets even more complicated. According to the official press release, Knights in the Nightmare incorporates aspects of strategy role-playing, real-time strategy, and shooter games into one tiny package. Players control a wisp that reawakens the souls of long-dead knights in an effort to revitalize a long-dead kingdom. The wisp flies about the screen, bringing the dead back to life to do battle as bullets fly in all directions. From the description, it sounds either like a whole lot of fun or a whole lot of confusion.
http://kotaku.com/5151823/atlus-conf...-the-nightmare
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February 12th, 2009, 00:10 Posted By: wraggster
Blue Dragon: Ikai no Kyojyuu, you know the Blue Dragon game that has the feel of a MMO, lets players create a hero and flip shadows. Shadows have always been an integral part of the Blue Dragon mythology. They’re essentially the source of power for Shu and his friends.
In Blue Dragon: Ikai no Kyojuu everyone’s shadows mysteriously disappeared. Now, only the player character has the ability to summon shadows and he or she has a handful of them. Shadows act like job classes. They have individual levels and as they grow you get access to more skills.
Six shadows are confirmed to be in Namco Bandai’s Blue Dragon game. Shu’s Dragon shadow is your basic melee class, it’s good for dealing damage and has average HP. The Minotaur shadow specializes in recovery magic while the Phoenix shadow dishes out attack magic. Both of these shadows have lower defense as a tradeoff. The other three shadows with unknown stats and appear later in the game are: Devil, Hercules Beetle, and Mecha Robo. Sadly, the Poo Snake shadow didn’t make the cut.
http://www.siliconera.com/2009/02/11...ai-no-kyojyuu/
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February 12th, 2009, 00:18 Posted By: wraggster
Newly released today:
In the peaceful Kinoko Kingdom, a strange pandemic strikes. To find out about the source of the illness, Mario and Luigi set forth on another journey. However, they came across a huge Cooper on the way and are swallowed, can these two save their land?
The RPG takes place both within and outside the Cooper, take note of the brothers' specialties as you run around the stages. Sometimes the Cooper's digestive system will help you through. Take another closer look at the Coopers, they may not be that bad after all.
http://www.play-asia.com/SOap-23-83-...j-70-34ko.html
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February 12th, 2009, 00:30 Posted By: wraggster
Oxygen Games is pleased to announce a new, fun and frantic multi-platform gaming experience with Hysteria Hospital: Emergency Ward.
At Hysteria Hospital, life will prove to be a manic challenge. Players will have several levels of the hospital to navigate, and they will have to reach desperate patients and demanding doctors within a set period of time. The frenzy inside the hospital will increase as the game progresses with more and more demanding patients desperate to be cured!
It's just a usual day in Hysteria Hospital – another torrent of patients threatens to turn the emergency ward into chaos. Only one person can control the frantic situation - can you keep your patients happy when your ward is overrun? Play as a female or male nurse and organize the ward and direct the patients to treat their conditions as quickly as possible. Design and improve your ward for life-saving efficiency to be the best head nurse in America and save the hospital from being overrun!
Each of the patients have many humorous conditions, all with cures using the latest, bleeding-edge treatment machines ranging from basic x-rays to 'steam therapy' to the hilarious De-Stress machine. There are 7 different wards to run, from a local Maryville clinic through to New York Central Hospital, and over 60 levels of gameplay including the 'Endless' mode that steadily increases in challenge as you progress.
"We've spent a lot of time researching what audiences want in a good casual game and we've incorporated these into Hysteria Hospital: Emergency Ward," said Oxygen Games CEO Jim Scott. "Hysteria Hospital is very funny, very frantic and is sure to entertain gamers of all ages."
Hysteria Hospital: Emergency Ward is set for release on Wii, Nintendo DS and PC in April 2009.
For more information about Hysteria Hospital: Emergency Ward and Oxygen Games visit: http://www.oxygengames.net.
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February 12th, 2009, 00:40 Posted By: wraggster
AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
From MOD v3 it has some new features, as a installed titles backupper, or the possibility to exit rebooting the Wii.
Changelog
MOD v3:
-Added a function to backup all own installed titles to a TXT file into SD root (based on bushing's title lister)
-Added a function to exit rebooting the console (usefull to install the program as a channel)
-Changed the buttons configuration: now with "HOME" you'll backup all installed titles into SD, with "1" you'll exit from the program returning to Homebrew Channel and with "2" you'll exit from the program rebooting the Wii.
-Changed the number of titles shown in a page: now they will be 12 instead 17 (to fix visualization issues).
-Added a pre-made channel for the application.
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February 12th, 2009, 00:42 Posted By: wraggster
Wii Home is a homebrew which launches at startup of the Wii. You can, on the menu, select if you want go to the System Menu or to the HBC. You can also customize Wii Home with a theme of your choice.
Changelog
1.1
Added rumble support.
Added possibility to change the font. The font must be font.png and must be 1024*8 in "WiiHome" folder.
Added POWER button support (without "exception (dsi) occured!") (thanks crediar !)
Added possibility to add a music in mp3 format. The music must be music.mp3 in "WiiHome" folder.
Improvements in memory manager
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February 12th, 2009, 00:47 Posted By: wraggster
Updated release from wplaat
A new version of SpaceBubble is released with the following changes:
11/02/2009 Version 0.80
- Improve Frame-per-second performance during game play.
- Show frame per second information on game screen.
- Added information popup windows.
- Add 10 seconds extra playtime to each level.
- Disable MP3 background music support. Too slow!
- Bug fix: Global highscore screen is not crashing anymore!
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
SpaceBubble is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Special thanks to my family for their support during the development of this game.
Key Features:
2D bubble gameboard with special graphical effects.
Support one to four concurrent players
Seven game levels
Game player score is shared on internet.
Easy menu system.
WiiMote IR device support
16 background music tracks
Several sound effects
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February 12th, 2009, 01:01 Posted By: wraggster
news via nintendomax
hiei03 sonic master and performs an update to its application-like windows "Soft X-v6.0." Note support. Jpeg and adding a game with Sonic.
Quote:
IMPROVEMENTS (written by the author)
* Now if the music gives problems, no error at startup if not the player.
Penalti * Added the game itself.
Added the game * shadow in the darkness.
* Now supports the display jpg.
* Available in Windows media.
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February 12th, 2009, 01:04 Posted By: wraggster
news via nintendomax
BassAceGold updates homebrew "UA Paint" which is now in version 1.15 just to correct two small bugs.
According to the author, the following improvements:
Quote:
-changed handling of directories so it should not freeze when saving on some cards now (not entirely confirmed)
shake-fixed screen with the circle tool
code clean-up
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February 12th, 2009, 01:09 Posted By: wraggster
In Activision's quarterly financial call this afternoon, the company revealed that it will be publishing Guitar Hero: Modern Hits for the Nintendo DS, confirming the news first reported by the most current issues of Game Informer and Nintendo Power.
Modern Hits will be the third title in the Nintendo DS franchise, and will be backward compatible with the previous two titles in two player wireless mode. New features will include a setlist with songs from Weezer, Coldplay, Fall Out Boy, Tenacious D and The Strokes, as well as unlockable challenges including the ability to play songs at sped-up rates.
More details on Guitar Hero On Tour: Modern Hits, including the release date, soon.
http://uk.ds.ign.com/articles/953/953584p1.html
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February 12th, 2009, 01:14 Posted By: wraggster
Updated release from GouldFish
Multiplayer only game.
Each player takes it in turns to place an atom on the grid.
Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms.
When the atom goes critical it will send additional atoms horizontally and vertically away from it.
If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom
is another players it will be taken over by the atom that went critical
V0.2
6 player support
player count menu and new game menu done
Completely state driven code
all know bugs in V0.1 fixed
Still round robin play style
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February 12th, 2009, 01:57 Posted By: wraggster
Newly released at Divineo USA
Novel design high quality and high elastic Ultra Slim Guard Skin with separate top and bottom guard skins to protect your NDSi console while all connections with earphones, AC adapter and cables are kept. You can easily access all buttons, jacks, ports and slots.
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February 12th, 2009, 21:29 Posted By: wraggster
News via nintendomax
shyriu42 just make a simulator of biorhythms for the DS, "Biorhythm".
Quote:
The biorhythms are three cycles for 23 days (cycle that governs the physical form), 28 days (cycle emotional or moral - the two words are used: it affects morale, mood, emotion) and 33 days for a cycle intellectual (thinking, thinking, estimates)
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February 12th, 2009, 21:33 Posted By: wraggster
Aspyr, publishers of several PC to Mac ports as well as the upcoming DS title Touch Mechanic, revealed its first original Nintendo DS game for release later this year: Treasure World.
The game is being internally developed at Aspyr and will enable players to collect items by standing in real world areas with Wi-Fi hotspots. Each hotspot detected will unlock an in-game item that players can collect. Each hotspot has a unique item attached to it, and there are thousands upon thousands of items to discover in Treasure World.
Treasure World will also build up an online community where players will be able to trade and share their collection with others.
The game and community is scheduled to launch this summer.
http://uk.ds.ign.com/articles/953/953613p1.html
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February 12th, 2009, 21:41 Posted By: wraggster
Finally some great news from our friends at Neoflash, the Spring 2009 coding competition is now underway, heres the full details:
NEO Spring coding contest 2009 for NDS(GBA) and PSP first announcement
*** close time: March.20th 2009 ***
more info: http://www.neoflash.com/forum/index....ic,5484.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2009:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Spring coding contest 2009" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final No.4 ~ No.10 NEO product prize list too.
Total winners : 47
NEO Spring Coding contest 2009 close time : March.20th 2009
Winner prize send out time : April.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good luck to all Coders, may the best woman/man win, remember you only have a few weeks to get cracking 5 weeks to be exact so get coding, let us know by replying if your entering and as normal DCEmu will have news on every single entry
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February 12th, 2009, 21:41 Posted By: wraggster
Finally some great news from our friends at Neoflash, the Spring 2009 coding competition is now underway, heres the full details:
NEO Spring coding contest 2009 for NDS(GBA) and PSP first announcement
*** close time: March.20th 2009 ***
more info: http://www.neoflash.com/forum/index....ic,5484.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2009:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Spring coding contest 2009" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final No.4 ~ No.10 NEO product prize list too.
Total winners : 47
NEO Spring Coding contest 2009 close time : March.20th 2009
Winner prize send out time : April.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good luck to all Coders, may the best woman/man win, remember you only have a few weeks to get cracking 5 weeks to be exact so get coding, let us know by replying if your entering and as normal DCEmu will have news on every single entry
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February 12th, 2009, 21:53 Posted By: wraggster
News/release from TGYET
Hello!
I'm here to present to you our game, which name is "Memento Tui Sceleris". It is an interactive novel like Hotel Dusk or Ace Attorney.
About the style: if you like "Higurashi no Naku koro ni" or "Jigoku Shoujo" then I think you will like this, too. At the moment the basics of the program and the tools are finished. So here is the tech demo which contains all features that the game has at the moment. It is important, that all images and sounds are from the internet and won't be in the final game. Also if anybody is interested in tools, they can download some picture from them.
Then, let's see the plot summary:
Quote
There is a hearsay, if somebody stays merely one day in Dreamsville, then his/her dreams come true. Thanks for that the village can live from the tourists, who want to happen the miracle with them too. An investigative reporter, William DeTrurith also visits the place to find out this is the truth or just a smart „advertisement”. However an unexpected event happens: hardly, that he arrives, the village's mayor is murdered brutally the same day at night. He is clenching his torn out tongue in his hand and the „LIAR” word was carved onto his forehead. He is the first who finds the body, but before he can examine it, from behind somebody knocks him out and the next day he awakes in his apartment. After he wakes up, he rushes to the site where the policemen closed the case already: the mayor committed suicide…
What may have happened? Why was he murdered in a peaceful village like this? May he committed a suicide? Who did that? What was his/her motive? As William come closer to the truth, he will meet darker, more wicked and more bizarre things…
Some information about the game:
- It contains six active and two passive chapters.
- Playing time is 12-30 hours ( one chapter is between 2-5 hours)
- It contains voice acting in the most important scenes. (I hope we can use a special feature which is secret for now...)
- Headphone is recommended!
- There are 11 main characters.
- It has gore and some very bloody scenes.
- Every chapter has a different storytelling.
- "Mini games" and puzzles will use touchscreen and microphone.
Some information about the engine:
- It uses PALib, AS_Lib, EFSv2
- The engine is fully scriptable via my own command based script language. (So there are no graphics, sound, game content in the engine)
- It uses Spinal's movie player with some modifications.
- It supports Rumble Pack!
- Everybody can create her/his own game with the tools. (Which will be released (maybe with source) after the game is finished!)
- It uses sprites and normal background only!
Finally, if you interested in this project and want to (and can) help, or found a bug or problem then please send an e-mail to me: bezzgyuri(AT)freemail.hu
Thanks for reading this and have a good game with the tech demo!
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February 12th, 2009, 22:03 Posted By: Shrygue
via Games Industry
Square Enix has delayed the release of Dragon Question IX in Japan because of a recently discovered "critical bug" in the software.
The DS-exclusive RPG will now launch on 11th July across the region. A European date, the publisher told Eurogamer, remains TBC.
"It has been recently discovered that the software in development contains an unforeseen critical bug," said the Square Enix in a statement.
"Although much effort has been made to fix this bug and test the usability in hopes that the game could still be released on the originally announced date, we have reached an unfortunate conclusion that it would take a longer time to fulfil these tasks in order to assure our customers of a product that they can enjoy safely."
The DQ IX delay, along with a predicted under-performance of offline games, has caused the RPG specialist to lower yearly earning forecasts by 16 per cent. That represents a loss of JPY 27 billion, or approximately GBP 211 million.
The Square Enix financial papers blame "a severe business environment".
We've not seen anything of Dragon Quest IX since an early preview back in 2007. Still, this remains one of - if not the - biggest RPG series in Japan, and developer Level 5 will be lavishing the expected amount of care we've come to expect of each fully-fledged instalment in the series.
And if the quality of Dragon Quest VIII: Journey of the Cursed King on PS2 is anything to go by, then we're in for a treat.
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February 12th, 2009, 22:10 Posted By: Shrygue
via Computer and Video Games
Here are the latest screens for Wii title Sonic & the Black Knight.
It's part of the 'storybook' series that began with Sonic and the Secret Rings, the title will bring Sonic into the world of Arthurian legend.
In development at the Sonic Team in Japan, the game takes the blue hedgehog into a medieval world armed with a sword to save the day.
Check out NGamer's latest preview here.
The game's out on March 13.
Screenshots
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February 12th, 2009, 22:15 Posted By: Shrygue
via Computer and Video Games
Pokémon Platinum, a beefed-up version of the Diamond and Pearl games that released in 2007, will have British kids shouting "I choose you, Giratina" from May 22.
It's the same deal as with previous enhanced games, Pokémon Yellow, Crystal and Emerald - you get pretty much the same adventure, but with a host of new features and areas to explore.
New stuff includes "new ways to play online at the Wi-Fi Plaza over the Nintendo Wi-Fi connection and the ability to save your greatest victories in the Vs. Recorder."
You'll also get to explore a "brand new Distortion World, governed by neither time nor space", which'll get little Jonny all excited in his Pokémon-branded boots.
And then there's the appearance of Giratina in it's new "Forme", the Origin Forme. That's brilliant too, right Poké-people?
Battle is updated, too. "An all-new Battle Frontier, a special building packed with challenges and tournaments, is accessible after defeating the 'Elite Four' and the Pokémon League Champion - the game's final boss Trainers - and gaining a ferry ticket to the Fight Area.
"In addition, the Global Trade Station from Pokémon Diamond Version and Pokémon Pearl Version has been expanded and renamed the Global Terminal, where you can check out other people's battles," explains Nintendo.
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February 12th, 2009, 23:05 Posted By: wraggster
Well, this was probably bound to happen. A fitness "expert" named Michael Torchia says he's now preparing a class-action suit against NIntendo which will apparently seek to remove its Wii Fit from the shelves unless they add warnings to the product. The offense? Torchia claims that the Wii Fit actually contributes to obesity, essentially because it claims to be something that it's really not -- namely, a fitness tool -- and discourages people from doing more traditional exercise. He also, however, seems to be concerned that the Wii Fit is dangerous -- mostly because it doesn't stress warming up enough, and users can do the exercises wrong, straining or injuring themselves. Now, we're not going to delve into the validity of his claims (though, how do you explain this dude? Just saying), but we should note that Torchia is apparently getting ready to launch his airwave-rocking AM radio show, "Shape Up, America," and we figure he's looking to drum up some buzz for himself, so we'll be watching to see if he ever actually brings his suit against old Mario and Sons. Step on.
http://www.engadget.com/2009/02/12/f...on-suit-radio/
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February 12th, 2009, 23:29 Posted By: wraggster
New from Divineo China
One guitar rocks them all!
The Talismoon Rock Thunder Guitar brings you the newest in convenience. Completely wireless, and with all the features you need! It works for all versions of Guitar Hero and Rock Band on the Nintendo Wii.
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February 12th, 2009, 23:33 Posted By: wraggster
New from Divineo China
Multi-functional storage box to store and protect your high value SD, Micro SD, game cards and stylus pens. With fashionable color, it offer super strong protection with the silicon rubber interior.
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February 12th, 2009, 23:37 Posted By: wraggster
[dark sponge] decided to make his DS lite, solar powered. Or, at least charged via solar panels. He was able to find solar cells that were 60×60 mm, which means he could fit 4 of them on the outside of the DS. This gives him a total of 6V at 80 mA output. These panels charge the battery between uses. The DS has to be open and laying on its face for all 4 panels to be exposed, but this way of mounting them didn’t alter the pocket-ability of the unit. He says he’s been using it for a while and hasn’t had to plug it in yet, but we have concerns about wiring the panels directly to the battery. As [cyrozap] points out in the comments on the instructable, this is a Lithium Ion battery, shouldn’t there be some charging circuitry involved?
http://hackaday.com/2009/02/12/solar-charging-your-ds/
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February 12th, 2009, 23:58 Posted By: wraggster
Behold the box art and a bountiful harvest of new screens for Majesco's follow-up to the wildly popular Cooking Mama, Gardening Mama, starring our favorite mush-mouthed mother figure, only this time she's outside.
Mama encourages you to grow plants, decorate your garden, and share your creations with your friends in Gardening Mama, which takes the mini-game formula of the Cooking Mama series and tosses it out the window into the backyard. As you can see from the current crop of scenes, things are pretty much business as usual in the Mama household, with the big-headed matron granting words of encouragement whether or not you win or lose, though the fire in her eyes when you fail layers on the guilt as only a mother can.
Gardening Mama is due out in April for the Nintendo DS, just in time for whatever it is that gardeners do in April. I think it might involve a hoe.
http://kotaku.com/5151293/digging-up...g-mama-screens
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February 13th, 2009, 00:04 Posted By: wraggster
New from SuccessHK
The Pokemon Headphone is special for Pokemon series.These headsets sport Pikachu in green and blue backgrounds but if you fancy Dialga, Palkia and other pokemons instead, you can just change the covers.
It is for NDS and NDS Lite.
Excellent sound quality
You can change the cover of the headphone at your wii
Special for Pokemon
For NDS and NDS Lite
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February 13th, 2009, 00:07 Posted By: wraggster
New from SuccessHK
This Protection Film is made by high quality meterial,can firmly protect the screen and your eyes.It has high tgransparency and can resist 99% ultraviolet ray too.
The protection film is easy to use, for NDS Lite only.
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February 13th, 2009, 21:39 Posted By: wraggster
New from Divineo USA
No switches, controls or wires to get in the way - the light fades on and off every time you tap the stick. Brilliant glow in low light situations. Professional grade stick constructed from Lexan plastic for optical clarity and superior durability
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February 13th, 2009, 21:42 Posted By: wraggster
New from Divineo USA
The Logic3 Wii Thumbstick is an ideal secondary controller to enhance Wii gaming. Used in conjunction with the standard Wii remote control, ergonomically designed with a rubber inlaid grip to suit either left or right handed users.
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February 13th, 2009, 21:50 Posted By: Shrygue
via Eurogamer
SEGA Japan has teased a mysterious piece of work called Project RINGO.
The Flash animation on the SEGA Japan website shows a silhouette of a 2D character followed by the words "What happens? ... next_2.24". There's no explanation, but "2.24" could mean 24th February.
The character appears to be female and has big shoes and a sticky-up bit of hair. It's all very cartoony.
This could also be the platform game Sonic father Yuji Naka has been working on.
We're just not sure. What we do know, however, is that Yuji Naka has tested innovative Wii rhythm-platformer Let's Tap on cats and dogs. He even told Eurogamer recently that penguins could play the game. He's clearly mental.
Head over to our interview with Yuji Naka, or our review of Let's Tap, to find out more.
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February 13th, 2009, 21:56 Posted By: Shrygue
via Eurogamer
Hudson online FPS Onslaught leads the WiiWare fortnightly refresher today.
It costs 1000 Wii Points (approx GBP 7.00 / EUR 10.00), and features the future and aliens and four-player Wi-Fi co-op. And there don't appear to be any mini-games.
That's more than can be said of Pop-Up Pirate, which adapts the popular plastic party game starring a salty sea-dog inside a barrel stabbed by swords. This costs 500 Wii Points (approx GBP 3.50 / EUR 5), and has a Party mode for friends or a Logic mode for one person.
Finally, there are new content packs for puzzle game Lonpos. Each costs 300 Wii Points (approx GBP 2.10 / EUR 3) and contains 25 extra challenges, as well as some new backgrounds and visuals.
We'll bring you our thoughts on these soon.
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February 13th, 2009, 21:58 Posted By: wraggster
Nintendo has said that its US sales grew by USD 300 million in January 2009 compared to the same month last year, outpacing the USD 150 million growth for the entire US market.
The company claims that it is offsetting the decline in sales of other companies, as it continues to attract new audiences and grow the videogame audience.
"Nintendo's significant contribution to January's industry growth validates our internal research showing that Nintendo continues to expand the gaming audience," said Cammie Dunaway, Nintendo of America's executive VP of sales and marketing.
"We are excited to see that consumers, new and existing, are choosing to entertain themselves in new ways with the diversity of our software line-up."
For the month, NPD data shows that the US market grew 13 per cent, to USD 1.33 billion, with hardware growth outpacing software.
Nintendo had the top three best-selling videogames for the month, and shifted 676,200 Wii and 510,800 DS consoles.
http://www.gamesindustry.biz/article...00m-in-january
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February 13th, 2009, 21:58 Posted By: wraggster
Nintendo has said that its US sales grew by USD 300 million in January 2009 compared to the same month last year, outpacing the USD 150 million growth for the entire US market.
The company claims that it is offsetting the decline in sales of other companies, as it continues to attract new audiences and grow the videogame audience.
"Nintendo's significant contribution to January's industry growth validates our internal research showing that Nintendo continues to expand the gaming audience," said Cammie Dunaway, Nintendo of America's executive VP of sales and marketing.
"We are excited to see that consumers, new and existing, are choosing to entertain themselves in new ways with the diversity of our software line-up."
For the month, NPD data shows that the US market grew 13 per cent, to USD 1.33 billion, with hardware growth outpacing software.
Nintendo had the top three best-selling videogames for the month, and shifted 676,200 Wii and 510,800 DS consoles.
http://www.gamesindustry.biz/article...00m-in-january
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February 13th, 2009, 22:03 Posted By: wraggster
Shelf space is squeezed as the ‘crazy’ Nintendo release line-up forces UK games trade to be more discerning
A slew of Wii and DS software will fail to make it to store shelves as retailers are forced to be more selective with the games they stock, MCV can reveal.
The news follows a Christmas that featured an unprecedented amount of new software for all formats, with publishers moving certain titles out of the key Q4 period in order to secure better exposure at retail.
http://www.mcvuk.com/news/33251/DS-a...space-scramble
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February 13th, 2009, 22:03 Posted By: wraggster
Shelf space is squeezed as the ‘crazy’ Nintendo release line-up forces UK games trade to be more discerning
A slew of Wii and DS software will fail to make it to store shelves as retailers are forced to be more selective with the games they stock, MCV can reveal.
The news follows a Christmas that featured an unprecedented amount of new software for all formats, with publishers moving certain titles out of the key Q4 period in order to secure better exposure at retail.
http://www.mcvuk.com/news/33251/DS-a...space-scramble
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February 13th, 2009, 22:15 Posted By: wraggster
Nintendo issued a celebratory press release following the announcement of the NPD numbers last night, pointing out an impressive statistic: "While the video game industry grew by $150 million (12 percent) year-on-year, Nintendo's total sales grew by $300 million in January, offsetting declines on other platforms." Nintendo is basically compensating for the whole industry's decline at this point, at least in terms of financial growth. No doubt Nintendo is pleased to have a new angle to talk about in its monthly statement of how awesome it is.
The company said that sales of the Wii grew 148 percent in January 2009 over January 2008, and DS sales grew 99 percent. It also pointed out that 20 of the top 30 games last month were produced for Nintendo systems, including five of the top ten -- six, we must point out, if you count Guitar Hero: World Tour.
http://www.joystiq.com/2009/02/13/ni...t-competitors/
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February 13th, 2009, 22:15 Posted By: wraggster
Nintendo issued a celebratory press release following the announcement of the NPD numbers last night, pointing out an impressive statistic: "While the video game industry grew by $150 million (12 percent) year-on-year, Nintendo's total sales grew by $300 million in January, offsetting declines on other platforms." Nintendo is basically compensating for the whole industry's decline at this point, at least in terms of financial growth. No doubt Nintendo is pleased to have a new angle to talk about in its monthly statement of how awesome it is.
The company said that sales of the Wii grew 148 percent in January 2009 over January 2008, and DS sales grew 99 percent. It also pointed out that 20 of the top 30 games last month were produced for Nintendo systems, including five of the top ten -- six, we must point out, if you count Guitar Hero: World Tour.
http://www.joystiq.com/2009/02/13/ni...t-competitors/
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February 13th, 2009, 22:18 Posted By: wraggster
While Japan waits on pins and needles for Dragon Quest IX they can spend some time with Kingdom Hearts 358/2 Days. Square Enix said it was slated for spring. Shonen Jump gets more specific pinning it’s release for May 2009. The scan also shows Roxas wandering around Wonderland so expect to visit Alice’s world in the DS game in addition to Halloween Town and the Beast’s Castle.
http://www.siliconera.com/2009/02/13...ys-due-in-may/
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February 13th, 2009, 22:26 Posted By: wraggster
New from SuccessHK
The Duel Holster Bag can hold your console and other small accessory, such as game card.It can protect them too.There are two buttons behind it, you can fasten it horizontally or vertically.
With a long strap, you can put it on your shoulder or waister when you running.
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February 14th, 2009, 01:54 Posted By: wraggster
Newly released today:
features
Melee Combat: As the brutal scorpion, string together quick tactical strikes, creature-crushing combos and cinematic finishing moves to decimate your prey
Nimble Combat: As the Tarantula, use your lethal stealth abilities to pounce from the air, paralyze your prey with devastating web shots, and end with a fanged finishing strike
Tackle the titans of the desert, such as the Rattlesnake, Horned Lizard and the vicious Gila Monster. Use your wits and unique creature abilities to survive the desert’s most fearsome predators
Explore an entire world of venomous terror filled with stunning desert and human environments and supporting 360 degree freedom of movement
A gripping story of human betrayal and greed, as witnessed through the eyes of two deadly creatures
description
Hunt or be hunted in Deadly Creatures, an action/suspense-thriller that puts you in the unlikely role of two of the desert’s creepiest predators: the Tarantula and the Scorpion. Set against a cinematic backdrop of mystery, greed and murder, you’ll explore the secrets of the desert as you fight for your survival in two interlocking adventures.
Explore a hostile, 360-degree desert landscape from a truly unique perspective as you crawl up walls, across ceilings and into subterranean worlds rarely seen by human eyes. Unleash the vicious attacks of the Tarantula and Scorpion as you defend yourself against fierce rivals and predators as you prepare for the deadliest creature of all… man.
http://www.play-asia.com/SOap-23-83-...j-70-2mcl.html
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February 14th, 2009, 02:15 Posted By: wraggster
SEGA Europe Ltd. and SEGA of America, Inc. today announced that the Virtua Tennis series will, for the very first time, be released on the Wii system and will hit stores in May 2009.
Wii owners will finally be able to take to the courts in the fan's number one tennis game, boasting all the features and arcade action that has made Virtua Tennis the most critically acclaimed and best selling tennis series available. Virtua Tennis 2009 for Wii includes the same impressive player roster as Virtua Tennis 2009 on other platforms, meaning top stars such as Roger Federer, Rafael Nadal, Maria Sharapova and Venus Williams will all be in the game, as well as players new to the series such as Andy Murray and Ana Ivanovic. Over 40 vibrant court environments will be playable within single player, multiplayer and online modes giving Virtua Tennis 2009 an impressive online and offline depth for a Wii title.
"The Virtua Tennis series is perfect for the Wii platform," said Sean Ratcliffe, Vice President of Marketing, SEGA of America, Inc., "SEGA is excited to be able to bring this uniquely interactive experience to Wii. The multiplayer Court Games in particular will be a feature that family and friends can enjoy together."
The list of Court Games has also been updated for Virtua Tennis 2009, meaning the return of old Virtua Tennis favorites, some revamped classics, and five new games. Virtua Tennis 2009 for the Wii will also include the official Davis Cup license and the World Tour Mode, which will allow Wii owners to experience Virtua Tennis online.
We'll have more on Virtua Tennis Wii as news breaks.
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February 14th, 2009, 02:25 Posted By: wraggster
Leading video games publisher and developer NAMCO BANDAI Games America Inc. today announced that We Ski & Snowboard has gone gold for Wii. The sequel to last year's top-selling snow sports title not only adds snowboards into the mix but also features longer runs, enhanced gameplay and a crazy new trick park. We Ski & Snowboard will shred its way into stores on March 3, 2009.
"The original We Ski set the standard in downhill games combining intuitive controls, balance board support and huge environments to create a totally immersive skiing game." said Todd Thorson, Director of Marketing and Public Relations for NAMCO BANDAI Games America Inc. "Now We Ski & Snowboard takes it to the next level combining both skiing and snowboarding, even more massive, open architecture environments and exciting extras like snowparks and even more tricks. This is the complete interactive, snow resort experience"
In We Ski & Snowboard, breathtaking environments unfold along the sprawling vistas of beautiful Mt. Angrio, from snow blanketed plains to eerie crystal caves. Perform over-the-top aerial feats with rails, fun boxes and a huge half-pipe at the Jamboree Snow Resort to really put your skills to the test. Also, adding the option of using the Wii Balance Board accessory provides an even more authentic winter experience. Up to four players can enjoy the thrill of superior snowboard and ski functionality while shredding down 3000 vertical meters over two colossal mountains.
Further testimony to the realism and fun of We Ski & Snowboard are the marketing partnerships and programs with the U.S. Ski Team, U.S. Amateur Snowboard Association and winter sports publication Powder Magazine. These distinguished institutions will be represented on the slopes as their logos are viewed adorning the trick park environments and conveyances of the game. Lending their names and testimonials to the winter sports phenomenon adds a whole new level of authenticity to an already impressive title. Pros and amateurs alike will enjoy the slopes of We Ski & Snowboard.
For more information on We Ski & Snowboard, please visit: http://www.wesnowsports.com.
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February 14th, 2009, 02:30 Posted By: wraggster
Cboomf has released a new version of Wii Web Server
alpha v0.91 Vast speed improvements
Increased stability when using 404 and 500 errors
?? Temporarily disabled custom error pages ??
Changed from fat0:// to sd:// to fit in with new Libfat
Moved source from sourceforge cvs to sourceforge svn
More supported file types Fixed directoried ending in / not going to /index.html
Download Here
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February 14th, 2009, 02:33 Posted By: wraggster
Giddy is back, and he's suffering from Deja Vu!
Features
Over one whole Megabyte of 256 colour graphics, which have been converted into 16,777,216 colour graphics that look exactly the same!!!!!
Simultaneous music and sound effects!!!!!!
30-odd puzzles!!!
Smooth scrolling on the Nintendo Wii!!!!!
Retro type larks!!!!!!!
An egg with unfeasibly large hands!!!!!!!
Giddy3 is FREEWARE, but you are encouraged to send a PayPal donation if you enjoy it! If we get enough, it might even motivate us to make more fun games!
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February 14th, 2009, 02:36 Posted By: wraggster
New from Red Squirrel:
AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
From MOD v3 it has some new features, as a installed titles backupper, or the possibility to exit rebooting the Wii.
Note: Real names of titles come from an external file ( database.txt ) and so can be edited and updated by everyone.
MOD v4:
-Now the backup function will save the title's name too (taken from external database.txt!)
-Now the program will take only the first 40 chars of the title name from database.txt (to fix visualization issues)
-Removed the attached WAD to avoid illegal issues.
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February 14th, 2009, 02:52 Posted By: wraggster
News via nintendmax
With the help of Timothy Bourke and incorporating my idea of geographical quiz (he says), hedgehog has made a different version of myself this time with questions about Germany and the USA .
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February 14th, 2009, 02:57 Posted By: wraggster
A forensic agent's best tool? Your Nintendo DS!
The best agent to take point on the mission? You!
A city where crime runs rampant…
A corrupt justice system…
Illegal human test subjects…
A dead cop…
With one suspicious event after the other and clues hard to come by, it's time for the forensic investigation to begin!
In Crime Scene you are part of the forensic police department and have to find and analyze clues with sophisticated equipment, interrogate witnesses and suspects, build a file with enough proof so there is no room for doubt and condemn the guilty!
A fully fledged crime lab on your Nintendo DS!
Crime Scene is no simple point and click game! Thanks to your stylus and your Nintendo DS, take part in an immersive and breathtaking adventure where it will take everything you've got to uncover the hidden truth and put the bad guys behind bars!
http://uk.ds.ign.com/articles/954/954156p1.html
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February 14th, 2009, 16:43 Posted By: wraggster
Speaking to Eurogamer, Resident Evil 5 producer Masachika Kawata intimated that he'd like to see more of Resident Evil on Nintendo's waggling financial giant. Said Kawata, "Personally, I would like to create something on Wii in the Resident Evil family." He further stated that the team doesn't know what it would be, as it's been hard at work on Resident Evil 5, but asked gamers to "watch this space." Thus far, staring at our computer monitor has resulted in nothing but eyestrain.
Kawata also spoke briefly to concerns raised about Resident Evil 5's control scheme, saying that the team "reflected" on the control scheme for some time. While Kawata expects some may dislike the controls, he -- and the team -- believe it "does not reflect negatively on the game as a whole," but is instead "part of a forward-looking process." Kawata hopes that even those who dislike the controls will enjoy the overall product.
http://www.joystiq.com/2009/02/13/re...e-evil-on-wii/
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February 14th, 2009, 16:53 Posted By: wraggster
The Wii Nation have spoken: Wii Fit is no fad.
Last week I got into a bit of metaphorical hot soup when a Forbes article quoted me as saying that I didn't know a single person who bought Wii Fit and used it routinely after a month.
Now I do.
Between the dozens of emails I received and the follow-up story that ran on Yahoo, I now know of lots of people who not only still use Wii Fit, but love it.
And that shouldn't come as a surprise. When I said I didn't know anyone who continued to use the bit of exercise gaming from Nintendo, I meant that literally. It stands to reason that a game which just last month sold more than three-quarters of a million copies would have quite a few health-conscious fans.
The Wii, and January's top selling game the Wii Fit, are helping to keep an entire industry afloat.
Not to look a gift horse or a contingent of casual gamers in the mouth, I quickly rounded up everyone who emailed me and turned them into my own person mini-focus group.
Here's what I learned.
Most of these gamers bought the Wii for family use or for their children and then started horning in on the gaming action.
Once they purchased Wii Fit, most of the people I spoke with used it five to seven days a week. Those efforts, they told me, netted them everything from a better sense of balance to losing 50 to 70 pounds.
But are they gamers? For the most part, they were, with all but one of the people I spoke with owning at least one other console over their lives. Some currently own multiple systems. One owns a PlayStation 3, Wii, Xbox 360, DS and PSP. Most also own quite a few games.
I also asked them about how they found out about the Wii and if they shared the good word. Most heard about the Nintendo console from friends or family and plenty went on to tell friends and family to go buy a Wii creating a sort of organic marketing campaign without any help from Nintendo.
These people certainly aren't hardcore gamers, but they're also not the type I'd typically identify as casual gamers. They are a new breed of gamer, hardcasuals, if you will. Gamers who, for the most part, have limited time and interest in gaming.
Instead of viewing video games as a time-consuming hobby, they see it as an amusement or perhaps, in the case of Wii Fit, a way to make something generally disagreeable more fun.
While this group of 30 or so gamers certainly aren't statistically relevant, I think their take on gaming, coming from a place where Nintendo's casual Wii has taken root, offers some interesting insights into the way the phenomenon has spread.
And they are certainly a type of gamer that publishers other than Nintendo are pursuing. With titles like Jillian Michaels Fitness Ultimatum 2009 and My Fitness Coach both in January's top 20 games and Electronic Arts preparing to roll out their own take on Wii Fit, I think it's safe to say developers don't see the Wii Fit as a fad either.
http://kotaku.com/5153484/wii-fit-is-no-fad
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February 14th, 2009, 16:55 Posted By: wraggster
Three flavors of the Idolm@ster will take stage on the PSP later this month. Since those games are based on the original arcade game Namco Bandai must have something else Idolm@ster in development. How about taking the series to the DS?
This is, in all honesty, a wild guess. However, it’s the only thing that neatly fits with three trademarks registered by Namco Bandai on Japan’s trademark database. On December 5th they reserved the rights for Dearly Stars, Dressing Sweet, and Dream Symphony for use with video games. The nature of the names suggest the three trademarks are linked. Also, they can be abbreviated to “DS” and publishers still have a thing about naming Nintendo DS software something DS.
My guess is these are going to be subtitles for upcoming Idolm@ster games. What do you think they will be used for?
http://www.siliconera.com/2009/02/13...er-for-the-ds/
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February 14th, 2009, 16:56 Posted By: wraggster
A few e-mails got sent over to us (thanks everyone!!) about Hudson dropping Virtual Console support in North America to focus on WiiWare. Don’t worry they aren’t giving up on releasing classics! We asked Mike Pepe, Director of Marketing, about the rumor. Here’s what he had to say:
“Although WiiWare has been very successful for Hudson we have every intention to continue supporting Virtual Console. We are very pleased with the service and are happy to make available products that have been fan favorites in the past. Creating new games on WiiWare and releasing past ones on VC are two separate initiatives that we intend to support.”
Pepe also asked which Hudson games we would like to see on the Virtual Console and offered to pass over the favorites to the development teams in Japan. Post suggestions in the comments! We’re going to compile a list and send it to Hudson next week.
I guess I’ll start with Faxanadu, but that’s probably a licensing pipe dream so I’ll go with the unreleased Adventure Island 4.
http://www.siliconera.com/2009/02/13...you-want-here/
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February 14th, 2009, 19:08 Posted By: Maturion
News via Dev-Szene.de
georgp24 has released a new text editor for the Wii on Dev-Szene.de.
Features- Graphic text display with black text on white background.
- Shows a virtual keyboard for using the editor with the Wiimote if no external keyboard is available.
- Supports an external USB keyboard
- Supports line length up to 160 characters and scrolls horizontally.
- Shows a small menu when you press ESC or select the Menu key.
- Maximum file size: 2MB
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February 15th, 2009, 15:08 Posted By: wraggster
BossK has released a new version of his port of ScummVM to the Wii, those of you who follow DCEmu reguarly will remember that theres another port too
Heres the details from his release page:
New features like SDHC support and the FAT/SD performance boost fixes are incorporated.
Latest build:
scummvm-wii-0.14.0svn_r36300.7z
- Added latest usbkeyboard fixes
- Fixed virtual keyboard, 0-9 keys (vkeybd.xml in vkeybd.zip)
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February 15th, 2009, 15:15 Posted By: wraggster
News/release from MiniK
Defendguin is a clone of the arcade game "Defender," but with a Linux theme. Your mission is to defend little penguinoids from being captured and mutated.
Controls
Hold the Wiimote(s) sideways
+ Pause
- Return to menu
Home Exit to loader
1 Smart Bomb
2 Laser
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February 15th, 2009, 15:19 Posted By: wraggster
News/release from Xeron
Giddy 3 is a great fun platform puzzle game. It was originally released in 2001 for MS-DOS, but last year I acquired the source code and converted it to C. This version is written specifically for the Wii.
Change Log
1.1
A couple of bug fixes
Changed PayPal donation address to donations@giddy3.co.uk
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February 15th, 2009, 15:29 Posted By: wraggster
News/release from Cashman
Wii Quizz is a quiz/puzzle homebrew application. You can play lots of quiz modes (other modes will be added in the future).
changelog
2.0
Added online support with a cache of 4 ko.
Verify if a new version of Wii Quizz is available on the server.
Send the highscores to the Wii Quizz server.
Added a menu "HighScores" to see the 6 best highscores for each mode.
Send statistics to Google Analytics.
Adding an icon in the top to online support :
Icône off : Connected to the Wii Quizz server
Red icon : Disconnected to the server for Wii Quizz
Icon flashes: Connecting or sending a request (such as sending your score) to the server for Wii Quizz
Fixed a bug with rumble. - Fixed a graphical bug : the presenter was not illuminated by the spotlight.
Added 150 questions in Dutch.
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February 15th, 2009, 15:33 Posted By: wraggster
News/release from Wplaat:
A new version of SpaceBubble is released with the following major bug fix:
14/02/2000 Version 0.81
- Hot fix: Solve major bug in global highscore screen. If the local score does not contain more the 13 entries the global highscore screen crash.
- Work around for previous versions. Play at least 13 games before entering the highscore screens.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
SpaceBubble is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Special thanks to my family for their support during the development of this game.
Key Features:
2D bubble gameboard with special graphical effects.
Support one to four concurrent players
Seven game levels
Game player score is shared on internet.
Easy menu system.
WiiMote IR device support
16 background music tracks
Several sound effects
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February 15th, 2009, 15:44 Posted By: wraggster
via http://www.drunkencoders.com/
The Moon Books Project is proud to make available a version of Cory Doctorow's graphic novel for reading on the Nintendo DS.
Writer and BoingBoing.net co-editor Cory Doctorow has won acclaim for his science-fiction writing as well as his Creative Commons presentation of his material. Now, IDW Publishing is proud to present six standalone stories adapted from Doctorow's work, each featuring cover art by some of comics' top talents including Sam Kieth, Scott Morse, Paul Pope, Ben Templesmith, Ashley Wood, and more. Stories collected include: The Locus Award-winning "When Sysadmins Ruled the Earth;" "Anda's Game", a story selected for inclusion in the Michael Chabon edited 2005 Best American Short Stories; "Craphound", a story selected for Year's Best Science Fiction XVI; "Nimby and the D-Hoppers", selected for Year's Best Science Fiction 9; The Hugo-nominated and Locus Award-winning "I Robot;" and "After the Siege."
http://moonbooks.info/news.php?item.36.6
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February 15th, 2009, 15:46 Posted By: wraggster
News/release from cyberboy
Well, replace "talk" with "chat" and it'll be all fair.
Anyway, this is MegaHAL DS v1, having 99% of stuff I envisioned.
And it's a practice for me to come back .
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February 15th, 2009, 15:59 Posted By: wraggster
frodonag posted a new release of his board game for the DS:
The game include a three board games: Sator, Arepo, Tenet (I think that anybody know them XD). All games created by Oriol Comas i Coma and implemented by frodonag.
The game include:
-3 games: Sator (2 players), Arepo (2-4 players), Tenet (2 players).
-If you want play in Emulator, use NO$GBA
-Save Data (only if you use a NDS console)
-Sound Effects
-Music
-Rules of 3 games in the same ROM
-Credits of game
-Play with an AI implemented
-Play with other “human” players in the same console (for 2,3,4 players)
-Play with other “human” players with local Wifi Connection DS-DS (for 2 players)
-View a stadistics of win/lost/draw for 3 games
-Language: Spanish
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February 15th, 2009, 16:10 Posted By: wraggster
News via gxmod
CE MPlayer is a fork of the new version of MPlayer Team Twizzers.
This includes all the features available in the various unofficial versions (DVD, SDHC, USB, Samba etc ...) and adds in the management of the aspect ratio, the correction of DVD playback problem (use of a cache real fast) and the continuity of reading files in a folder.
http://code.google.com/p/mplayer-ce/
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February 16th, 2009, 19:16 Posted By: Shrygue
via Computer and Video Games
Sega's screenshot man must have working the weekend because he's pumped out 28 new pics for Madworld.
You can read our recent hands-on with the game here, which we think is shaping up to be a brilliant breath of fresh air for Wii fans.
Screenshots here
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February 16th, 2009, 19:18 Posted By: Shrygue
via IGN
Nintendo and The Pokemon Company wasted little time in setting a Japanese date for the new Pokemon Mystery Dungeon game. Across the great pond (or the great plain -- if you're in Europe somewhere), Pokemon Mystery Dungeon: Explorers of the Sky is now scheduled to hit the DS on April 18.
This followup to Explorers of Time and Explorers of Darkness promises new characters and episodes along with more robust online features over its predecessors. Today, Pokemon detailed a new type of episode that players will encounter in the game. Referred to as "special episodes," these put you in control of a separate character in a story that's set apart from the main character. New special episodes become accessible from the main title screen as you progress through the game.
We've updated our media section with official Japanese box art (featuring newcomer Shaymin) and screens of two of the special episodes, whose Japanese names can be translated (unofficially) as "In the Dark Future" and "Genius Igglypuff." Check out the shots while waiting for some sort of confirmation about an American release.
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February 16th, 2009, 21:34 Posted By: wraggster
The Gamecube and Wii emulator for Windows has seen a new beta release, heres the news from the official site:
this week the Dolphin build isn't much difference from last week.
we did some minor code fixings and cleaning was what we did most.
there are also some blend fixes, njoy & wiimote changes and some really minor speed hacks. omegadox also added an option to show the projections value.
as always you can talk about the build here
Have fun
-Daco
PS: the 32bit should have both IL as normal Jit and 64bit only has the normal JIT
Download Here --> http://www.dolphin-emu.com/downloads.php
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February 16th, 2009, 21:34 Posted By: wraggster
The Gamecube and Wii emulator for Windows has seen a new beta release, heres the news from the official site:
this week the Dolphin build isn't much difference from last week.
we did some minor code fixings and cleaning was what we did most.
there are also some blend fixes, njoy & wiimote changes and some really minor speed hacks. omegadox also added an option to show the projections value.
as always you can talk about the build here
Have fun
-Daco
PS: the 32bit should have both IL as normal Jit and 64bit only has the normal JIT
Download Here --> http://www.dolphin-emu.com/downloads.php
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February 16th, 2009, 21:36 Posted By: wraggster
MCV takes a look at Wii's upcoming New Play Control! range
Nintendo is bringing some reinvented GameCube classics to the Wii over the next few months - and MCV has been granted an exclusive look.
Titles such as Pikmin, Pikmin 2, Mario Power Tennis and Donkey Kong Jungle Beat are guaranteed a warm reception at retail – and to wow Wii consumers.
http://www.mcvuk.com/news/33262/Excl...ntendo-preview
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February 16th, 2009, 22:06 Posted By: wraggster
Square Enix released its worldwide sales data for the last nine months of 2008, along with some life-to-date sales for major releases. Just one game broke a million in those nine months: the DS remake of Dragon Quest V. The Artepiazza-developed RPG remake sold 1.19 million copies from April July to December, and 1.45 overall. Those numbers should increase quite a bit after this week, when the game is released somewhere outside of Japan. Yes, DQV topped the company's worldwide sales chart without actually being released worldwide.
Other top sellers in the last three quarters of 2008 include Dissidia Final Fantasy, which sold 780,000 copies in Japan; Chrono Trigger, which sold 490,000 in Japan and 220,000 in North America, and Crisis Core: Final Fantasy VII, which sold 480,000 in Europe, 200,000 in North America, and 20,000 in Japan. If that number seems low, it's only because everyone in Japan already bought a copy: the game has sold a total of 1.96 million copies.
Update: The Japanese Dragon Quest V came out in July 2008, so those sales cover that range. The LTD must then take into account sales from after the end of the year
http://www.joystiq.com/2009/02/16/dr...il-to-decembe/
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February 16th, 2009, 22:10 Posted By: wraggster
Sega may be soon walking onto the court with an extra spring in its step, as TechRadar UK reports that the recently announced Wii version of Virtua Tennis 2009 will ship with support for WiiMotion Plus. Citing an anonymous source, the site writes that the game will be among the first third-party titles to support the new controller tech, which promises to boost the Wii remote's sensitivity to motion. We remain interested in seeing what developers do with WiiMotion Plus once it's introduced, though Sega has yet to announce any plans for supporting the souped-up controls when Virtua Tennis hits a backspin for retail in May.
As an aside, the rumor comes just as '80s tennis crybaby John McEnroe celebrates surviving half a century, his ball striking the white line of the Wii's target demographic. If any extra-sensitive waggle does make its way into Virtua Tennis 2009, we advise keeping your distance should McEnroe stop by for a quick tantrum game of doubles.
http://www.joystiq.com/2009/02/16/ru...iimotion-plus/
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February 16th, 2009, 22:18 Posted By: wraggster
Today, we've got two new games. On the WiiWare side, there's Evasive Space, which is a shmup without all of the shooting. Then, on the Virtual Console, we've got ... a shmup. Man, they sure love flooding the Wii with shmups. If you want to try Evasive Space for free, remember we're giving it away for a few more hours.
WiiWare
Evasive Space (Yukes Company of America, 1-4 players, Rated E for Everyone – Mild Fantasy Violence, 1,000 Wii Points): Players take on the role of Konki the Stellar Guardian, who is charged with recovering stolen Constellation Stones that make up the heavens. Dr. Dark Matter and his space thieves have nabbed them, and players must navigate 20 dangerous time- and collection-based missions to get them back. Check out some screens in our gallery below.
Virtual Console
Life Force (NES, 1-2 players, Rated E for Everyone – Mild Fantasy Violence, 500 Wii Points): An arcade shmup ported to the NES in 1988, players must navigate the inside of a giant alien that is infected by a strain of bacteria, shooting down enemies and grabbing power-ups when they can.
http://www.joystiq.com/2009/02/16/wi...nd-life-force/
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February 16th, 2009, 22:26 Posted By: wraggster
Forty-six-year-old Edgar Montalvo of New Britain, Connecticut held his family hostage and threatened to torch his house. It all started with the Nintendo Wii. That, or the heroin. Yeah, probably the heroin.
According to his wife, Montalvo got angry at his 14-year-old son for not pausing his Nintendo Wii quick enough when the father asked his son to deal with the barking dogs. The suspect then smashed the Wii and chucked it out the front door.
His wife said her husband forcibly pried her car keys out of her hand. He then used what's being described as a "billy club" to smash the car of another family member who was trying to remove the teen from the scene.
Montalvo reportedly used the "billy club" to keep his family members from leaving the house — which he threatened to burn down. Police stated that the suspect told his wife at least twice that he would kill her if she called the cops or left him over his heroin abuse.
Police were alerted by an anonymous complaint.
The New Britain Herald reports that Montalvo has been charged with disorderly conduct, second-degree criminal mischief, second-degree threatening, third-degree assault, two counts of second-degree unlawful restraint and risk of injury to a minor. He's being held on a US$150,000 bond.
http://kotaku.com/5154063/man-destro...urn-down-house
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February 16th, 2009, 22:34 Posted By: wraggster
Newly released today:
features
Take on timeless 8-bit gameplay: classic space shooters, breakneck racing, ninja action and even epic RPG play
Experience a variety of fast-paced retro challenges, then unlock the complete games to enjoy in free play
Seek help from in-game magazines, filled with cheat codes to warp you to later levels, receive unlimited continues, and even become invincible!
Experience the 80’s with entertaining in-game articles on retro gaming history and culture. A winner is you!
description
Defeat the retro game challenges, or be trapped in the 80’s forever!
The evil Game Master Arino has thrown you back in time – your only chance is to beat him at every classic gaming challenge he throws at you.
http://www.play-asia.com/SOap-23-83-...j-70-391u.html
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February 16th, 2009, 22:36 Posted By: wraggster
Newly released today:
features
Players can master sword swinging martial arts to take full advantage of the Wii Remote motion controls by slashing, swinging and thrusting into zombie enemy hordes
Invite a friend to join in the fight with Co-Op mode and try unique fighting styles together to rid the world of zombie infestation
In addition to the main Story Mode, players can experience the game in Free Play Mode, Survival Mode, Quest Mode and more to let gamers dive deeper into the Onechanbara experience
Each character has a variety of moves, weapons, and throws to combat enemies on the ground and in the air, and can unleash killer Rage Mode attacks when desperate and surrounded
description
Good things always come in pairs! Take a look at the sexy sister samurai team of Aya and Saki for instance! Onechanbara™: Bikini Zombie Slayers™, is the modern evolution of the samurai action game, where players can control every move of this blood-spattering, zombie killing duo!
http://www.play-asia.com/SOap-23-83-...j-70-2zrt.html
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February 16th, 2009, 22:41 Posted By: wraggster
Newly released today:
features
Zombie cool, one of the most popular shooter classics injected with a whole new retro b-movie look
Non-stop light-gun style action on Wii, blow apart zombies for high-score thrills
Bring a friend and play the game as intended in your own buddy action movie as two of the meanest mofos in video gaming
Only the coolest, most cold-hearted agent’s going to keep his head against the zombie flood. Use “Slow-Mofo Time” to make the perfect head-popping shot and “Evil Eye” to spot moments of opportunity that’ll send the whole environment up in flames
Get knee-deep in the dead with motion-sensitive Wii-controls. Shuck a shotgun and when the zombies get too close, pistol whip jaws off or cave some heads in with the stock of your pump-action – all in stomach-churning close-up
description
The House of the Dead: OVERKILL™ charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of The House of the Dead.
Survival horror as it’s never been seen before! A pulp-style take on the classic SEGA light-gun shoot ‘em up franchise. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana. Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City.
http://www.play-asia.com/SOap-23-83-...j-70-2zrp.html
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February 16th, 2009, 23:04 Posted By: wraggster
Newly released today:
features
Fire Emblem poster included!
Locations for all secret shops!
Platforms: Nintendo DS
Stat tables for all characters to help players choose their companions wisely.
Full details of battling so you can keep your characters safe.
Armor and weapon info so you can get the best equipment for your army.
Detailed class info explaining base stats, re-classing, and the features of every position.
http://www.play-asia.com/SOap-23-83-...j-70-37se.html
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February 16th, 2009, 23:05 Posted By: wraggster
Tired of Dragonball fighting games, but still have a soft spot for Goku? Namco Bandai is reaching outside the obvious genre for Dragonball with games like Dragonball: Origins and Dragonball Z: Story Saiyan Raishuu.
This upcoming Nintendo DS game is a Dragonball Z RPG with sprite based characters and powerful sparking attacks. Heroes stand on the right, enemies on the left, menus at the bottom. Japan is slated to get Dragonball Z: Story Saiyan Raishuu on May 21. Usual US publisher Atari has not announced the title yet, but we have a hard time believing they won’t pick this up for an international release.
http://www.siliconera.com/2009/02/16...nball-z-grind/
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February 16th, 2009, 23:07 Posted By: wraggster
Rising Star Games gave updates on two of Marvelous’ Wii projects. Elusive Little King’s Story must be nearing completion if it’s going to ship in spring 2009 like Rising Star plans. We haven’t heard much about shy Corobo in North America or Japan where the game is being developed so there is a chance Little King’s Story could come out in Europe first. Currently, Little King’s Story doesn’t even have a date in Japan. Marvelous is focused on promoting Muramasa: The Demon Blade which comes out on April 9 right now.
Oh, and if you’re in Europe the nearly completed Muramasa: The Demon Blade is far, far away. Rising Star Games won’t release it until Spring 2010, a few months after the original November 2009 target.
http://www.siliconera.com/2009/02/16...cut-from-2009/
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February 16th, 2009, 23:12 Posted By: wraggster
New from SuccessHK and on worldwide import:
Tenchu 4 continues the saga of Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan. As loyal servants to Lord Gohda, Rikimaru and Ayame have seen much blood shed throughout their master’s territory. Now an evil enemy has kidnapped Kikiu-hime, Lord Gohada’s daughter. It is up to Rikimaru and Ayame to save the daughter and unmask the face of the enemy behind this treachery.
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February 16th, 2009, 23:14 Posted By: wraggster
New from SuccessHK and on worldwide import:
In We Ski, up to four skiers can test their skills on more than a dozen runs from the bunny slopes to the most challenging Black Diamonds. Not only can players carve through the trails using the motion-based controls but they can also mix in the Wii Balance Board for a whole new level of realism. Players can ski using their own Mii or create a new character with a host of customizable options including changeable face and body types. Boosting the customization feature, additional skis, poles, goggles, and costumes can be unlocked.
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February 16th, 2009, 23:47 Posted By: wraggster
News from the hackmii team:
We haven’t made an update on BootMii for a while but never fear, things are progressing. Part of what takes so long is figuring out what the edge cases are that could cause things to fail and in this regard we need your help!
We’ve developed a BootMii Compatibility Checker that we need as many people as possible to run on their Wii. This little utility will check your boot1 against a list of known versions and tell us if you have one that we haven’t seen. We’ve recently seen a few boot1 versions floating around that break BootMii so with your help we’re compiling a list of safe boot1’s to use in our installer so that you get a better quality BootMii.
Current stats: 187 reports of “normal” (compatible) boot1 (2cdd…), 4 reports of “variant 1″ (4a7c…) and 15 reports of what I was calling the “Korean boot1″ (f01e…). The latter will not be compatible with BootMii, and it looks like it’s not just Korean Wiis (or, as noted in the comments below, they could be region-changed Korean Wiis). Console IDs greater than 100000000 decimal appear to be using the new “Korean” boot1, and the rest are using either the normal one or the variant.
What are you waiting for? Download and run Checker and do your part for BootMii.
http://hackmii.com/2009/02/bootmii-checker/
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February 16th, 2009, 23:48 Posted By: wraggster
News from Hackmii
Those of you that already know the story regarding these and other websites may skip this paragraph. Several websites have, for a while now, been selling our Wii homebrew tools in conjunction with warez loaders, under the guise of “unlocking” you Wii. In doing this, they of course make all sorts of outlandish claims, such as full compatibility, avoidance of breaking the warranty, and an impossible ability to work through future updates. Needless to say, these warez loaders aren’t fully compatible, are slower than using originals, installing homebrew breaks your warranty (whether you manage to hide it or not is a different issue), and chances are the next Nintendo update will shut them down again (why, oh, why, are you taking so long, Nintendo?). They also seem to be making a pretty penny - we’ve heard figures of $8000 monthly revenue for HomebreWare. This doesn’t make us very happy, given that we’re making these tools for free. The two websites are located at homebreware.com and wiiunlocker.com (don’t link to them, they don’t need any of our PageRank).
Apparently HomebreWare has been recently sold for $30000. The old owner linked to our website download page and at least attempted to make the package somewhat legal (if entirely redundant and a waste of money). The new owner obviously couldn’t care less about the legality part. He’s converted the “package” into exclusively a piracy tool, with no other homebrew besides the Twilight Hack, The Homebrew Channel, and the usual warez loaders, plus a generous sprinkling of Nintendo software, and hosts it all on his server. He also bundles HBC beta9, which didn’t yet include the scam warning screen (so anyone who doesn’t have an active internet connection on the Wii won’t even know that he was scammed). He also includes a handy guide on how to torrent Wii games. I’m back in the process of firing a few DMCA notices around to try to get it taken down (or at least piss them off somewhat), but this is getting absurd. If anyone knows a lawyer willing to offer advice of what, if anything, can be done (practically speaking), or what the best course of action is in these cases, I’d sincerely appreciate it if they could contact me.
As for the other guys, Wiiunlocker seems to be trying as hard as they can to hide the fact that they’re selling our software. Originally, they just hotlinked to our downloads. Since we killed unknown referrers, then they switched to non-linked tinyurl URLs (which you have to copy and paste into the address bar), which results in a blank referrer. After that, I implemented a dynamic link mechanism that forces you to go through our downloads page - then they tried copying one of those links, but they cycle every 10 minutes and thus it didn’t last long. Having lost the battle against our server, they turned to a publicly available mirror. We contacted its owner and got it shut down. They’ve switched to a secret mirror hosted at The Android News, which we can only guess is a friend of theirs, or a hacked website. We’re in the process of trying to get that taken down.
If you are currently hosting a copy of any of our software, we ask that you remove it and link to http://hbc.hackmii.com instead. We generally don’t mind mirrors, but it makes you a ripe target for one of these scammers to hotlink. Then we’d have to get in contact, and it’s all a big pain for you and us. We have plenty of bandwidth at http://hbc.hackmii.com, so it’s easiest for everyone if you just link to our downloads page.
The title might seem redundant to those that already know this, but I’m hoping it might help draw the attention of some potential “customers”.
http://hackmii.com/2009/02/scam-home...d-wiiunlocker/
DCEmu does have its own mirror but our files are protected against any hotlinking so scammers cant use us.
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February 16th, 2009, 23:52 Posted By: wraggster
The Wii's retro gaming download service, the Virtual Console, may be seeing a new retro console go virtual in America soon -- the Commodore 64. Hints included in today's Wii-kly Update (a press release usually only dedicated to informing gamers what new titles have arrived for purchase in the Wii Shop) seem to suggest that could be the case. You can read the press release in its entirety by clicking here, but the paragraph of interest is this one:
"In other news, the Wii-kly Update has a fun surprise coming soon for all our fans. We can't tell you the secret just yet but maybe we'll offer you some hidden clues. From AZ to NC, if you're a fan, your applause could rattle your walls, windows, door. You might enjoy this news whether you live in a brick house or Vanderbilt dorm. Even people living along Route 286 in rural Pennsylvania ought to be excited. It'll feel like a bunch of birthday greetings and, really, who could ask for more? But that's about all we can say for now, so be sure to check future Wii-kly Updates."
That seems like a pretty random collection of clues, but intrepid forum-goers around the Internet have already proposed the connection between them. "Brick House" was a song performed by The Commodores. Vanderbilt University was founded by "Commodore" Cornelius Vanderbilt, and the school's sports teams are called the Commodores. And, if you actually happened to drive across Route 286 in Pennsylvania, you'd come across the great town of Commodore, PA. You can always count on the quick-thinking, Wikipedia-equipped Internet dwellers to crack any code.
Unlike the rest of the consoles that make up the Virtual Console, the Commodore 64 wasn't a video game system as traditionally defined -- it was a home computer. It was released and marketed as such in August of 1982, and only later gained notoriety as a gaming platform thanks to its widespread market penetration and the efforts of diligent programmers who managed to take full advantage of what the machine was capable of.
Commodore gaming got into full swing in the mid-'80s and continued for several years, making the platform a contemporary of Nintendo's NES for most of its life cycle. The system continued to enjoy success even into the early '90s, and, if you're like me, you even remember the elementary school you grew up attending having several of the machines equipped in classrooms. (We used them strictly for educational purposes, of course.)
Nintendo's press release gives no time table for when the Commodore 64 would be added to the VC lineup, an addition that would see the service growing to support a total of nine different systems here in the States. The tone would seem to suggest that we're going to continue to be teased with further clues for a while longer, perhaps setting up the system for a March Wii Shop debut -- which would be consistent with the service's most recent previous addition, the SEGA Master System, which joined the ranks in late March of last year.
But though software from the Commodore 64 would be new to Wii owners in the States, it's already been available elsewhere for quite a while -- Europe's Wii Shop saw the addition of the system on its digital shelves at the same time we were getting the Master System. Since last March, 18 total titles have made their VC debut there from the C64.
The selection has been mostly solid there so far -- their Day 1 line-up of scrolling shooter Uridium and fighting game International Karate may not have been explosively exciting, but since then some truly excellent C64 efforts like the platformer Mayhem in Monsterland, puzzle game Boulder Dash and isometric action Last Ninja trilogy has made the cut. It'll be interesting to see which, if any, of these same games Nintendo of America selects to offer to us in the U.S. But it's a safe bet that we'd see all of them eventually. (If the decision makers at Nintendo really want to have me reliving my childhood experience with the Commodore 64, though, then they'll need to find a way to hook us up with Where in the World is Carmen Sandiego?)
Remember, though, that all of this is still officially rumor for now. Stay tuned to IGN Wii for further updates on the possibility of the Commodore coming to the American Virtual Console, as we look for any more "clues" in future Wii-kly Update press releases. And, of course, you'll hear it here if and when it's all made official.
http://uk.wii.ign.com/articles/954/954425p1.html
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February 17th, 2009, 00:04 Posted By: wraggster
News/release from Mrclick
AnyTitle Deleter DB uses tona's AnyTitle Deleter and adds several features.
Its main purpose is to list all titles (such as channels, IOS, etc...) and allow the user to delete the ones he/she wants to get rid of.
Red Squirrel released AnyTitle Deleter MOD which used an external database to associate the cryptic title IDs (such as "HAXX") with a meaningful name (such as "Homebrew Channel"). AnyTitle Deleter DB uses his database format to achive the same goal but adds support to read the title's name from the titles banner.bin file which is stored internally in the Wii's NAND. Not all titles have a banner.bin - actually only channels and about half of all game saves do - but combining the banner.bin names with Red Squirrel's database allows the user to work with a broder scope of title names.
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February 17th, 2009, 00:08 Posted By: wraggster
News/release from scanff
WiiRadio is a ShoutCast stream player. It can read from thousands of internet radio streams and play them back on the Wii.
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February 17th, 2009, 00:11 Posted By: wraggster
News/release from BHSPitMonkey
Liights Out! is a puzzle game for the Wii, based on the classic puzzle game Lights Out.
The goal is to turn off all the lights on the board. When you toggle one light, the lights nearby also toggle.
Version History
v1.0 beta 5
Fixed accidental logging, which caused the main menu to lag in beta 4
Fixed broken-looking background image in beta 4
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February 17th, 2009, 00:42 Posted By: wraggster
News/release from bob_fossil
Mankind's oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it's up to you to stop them. They have one weakness - they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.
Whats new
-------------
- Added extra sound effects.
- Improved tile animation when numbers move up a row and when they are pushed around.
- Fixed situation where board was corrupted after dropping tiles.
- Fixed score repainting glitch after dropping tiles.
- Added pause. Press START in game to pause.
Refer to the read me file in the .zip for more details.
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February 17th, 2009, 00:55 Posted By: wraggster
BossK has posted a new build of the port of ScummVM for the Wii:
- Dhewg's interpretation of brijohn's usb keyboard patches.
- SCI engine won't be included until 0.13 is released. (Requested by dhewg). If you want SCI, build it yourself.
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February 17th, 2009, 20:10 Posted By: wraggster
With the WiiWare version of Crystal Defenders having that "R1" in the title, expectations were high that Square Enix wouldn't stop with just one. Sure enough, a sequel is on the way. Square Enix announced today Crystal Defenders R2, set to hit the Japanese WiiWare service on February 24 at 1,000 WiiPoints. R1 was released over there late last month.
R2 is meant for players who've gotten accustomed to the basics of Crystal Defenders through R1. The game offers eight new jobs: Fencer, Black Mage, Hunter, Flintlock, Tinker, Time Mage, Thief, and Berserker. It also adds in Power Crystals, devices that can be placed on the battle field to give troops in the vicinity a power boost.
Many of these changes mirror the updates that were given to Crystal Guardians W1, the Crystal Defenders R1 cell phone predecessor, when Square Enix released Crystal Guardians W2. There are some differences, however, in terms of available jobs.
Crystal Guardians ended up being a trilogy. We have no doubt that the same will hold true for the WiiWare version of Crystal Defenders. The only question is, will any of the versions see release outside of Japan? Square Enix doesn't appear to be talking just yet.
http://uk.wii.ign.com/articles/954/954514p1.html
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February 17th, 2009, 20:17 Posted By: wraggster
News/release from linus
Native wii cheat code manager, for use with WiiRd codes and the GeckoOS\Ocarina code handler. Select codes from .txt file and encode to .gct format. Works with Code Downloader.
Changelog
version 1.1: Max Cheats is now 500. SSBB compatible. Fixed file selector bug. Compiled with libogc 1.7.0 adds SDHC support. Fixed sound effects and changed to asndlib. Added libfreetype for logo.
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February 17th, 2009, 20:47 Posted By: wraggster
News/release from Jayenkai
This one's for me!!
If other folk enjoy it, then so be it, but I made this for myself because I was getting really ticked off by the lack of decent crossword games* on the DS.
There's 3479 crosswords in the game.
Each one's selectable from the very uninteresting title screen, and playable whenever you want.
Pick a level, play it, done.
If you want to save midway, hit start to return to the menu, then quit. When you come back, it should be right where you left it.
Only one save is available, though. It only saves the last puzzle you were playing.
Other than that, it's nice and simple.
Reds show up where you've got a letter wrong, and nothing fancy when you're right.
There's no "COMPLETE!!!!!" screen.
If you've got it all right, you should be able to tell... it's a crossword!!
So, enjoy it for what it is.
* Not that the crossword games on the DS don't have good crosswords.. They do.. It's just that stupid UI that they all use is really really really rubbish..
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February 17th, 2009, 20:49 Posted By: wraggster
Natsume Inc., a worldwide developer and publisher of family-oriented video games, announced today that it will be publishing Harvest Moon: Frantic Farming for the Nintendo DS this spring. The company also released the first screenshots and gameplay details. The game is scheduled to hit retail this May.
Something strange is happening on Sunny Island! Crops are popping up everywhere and growing out of control! If something isn't done soon, the once-tranquil island will be buried in an avalanche of vegetables! It's up to the players to solve the mystery of this produce predicament as they try to tame the crops and gather as many vegetables as they can!
"Harvest Moon: Frantic Farming is an all-new action-puzzle game set in the world of Harvest Moon," said Hiro Maekawa, President and CEO at Natsume. "With exciting gameplay modes, unlockable music and art, and a deep story mode with multiple selectable characters, it's no puzzle why we think it will be a big hit with Harvest Moon and puzzle game fans alike!"
Set in the world of the recent DS hit Harvest Moon: Island of Happiness, Harvest Moon: Frantic Farming continues the tale of the island and its residents. Players can choose from 12 playable characters, each with their own unique story! See how the mystery unfolds from each character's perspective, and who they meet along the way!
The game features a variety of modes including Story Mode, the brain-teasing Mission Mode, and the action-puzzle excitement of Score Attack and Free Play Modes. Players can test their farming skills against their friends and family in multiplayer. Players can also unlock character art, music, and some special surprises in their Collection Room.
Harvest Moon: Frantic Farming will ship to retail this May.
For more information, please visit www.natsume.com.
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February 17th, 2009, 21:21 Posted By: wraggster
Brunni has released a great looking Sonic game for the GBA, heres the details:
Something held me to the heart ... For so long that I tried to resume but did not succeed, it is time to face reality once and for all and declare the project closed (to be launched by fashion Nhut)
But as this project is enormously important to me because here was one of the major projects of the former PA, I want to post here and share them with those who might be missed, since he not been taken from the old forum.
It is a clone of Sonic on Mega Drive, a technical challenge to reproduce the original gameplay. The project was started in late 2003 on the TI-89 (calculator) if I remember correctly. The discovery of the GBA, its large color screen and responsive immediately motivated me to bring the code on it. After a small demo Mario (available here), it also brought a soft TI who wanted to be like Mario Land, as I started the adventure.
The project then evolved on the basis of criticism and assistance of members of PA. I remember the first version of the engine that I presented with a physical in the west but just Sonic 1 and BG (no subject) took more than 100% of the CPU of the console ... then came to add a lot of features and the engine is below the 40% CPU ... Among these are:
- Infinite number of tiles (not limited VRAM) for dynamic loading
- Infinite number of tiles and palettes for the sprites, as well as sprites themselves by a similar trick
- Effects of variable scrolling on a given plane and management of water levels by reparameterization of the palette via VCOUNT interruptions, the next is reparamétrée once the other completed (there was therefore no HBLANK)
- Audio mixer based on a single channel ADPCM (for music) and 4-channel PCM (for sfx)
- System managed pixel text with variable width fonts, allowing debugging and a compact menu
The physics engine, object management and collisions was designed without using the original code, but just by observation (that fortunately constants chosen by the Sonic Team are relatively easy to guess). So a simple code = fair
Then the project has continued and Phoebius, big fan of Sonic, joined me. Originally, we wanted to make new levels, with graphics in the style of Sonic Mega Drive. Unfortunately the term motivation is happened ...
There are some prototypes, presented on the following son:
http://forums.sonicretro.org/index.php?showtopic=4813
http://forums.sonicretro.org/index.php?showtopic=8300
For the first time, the source code is provided. I have updated to be able to compile the latest version of devkitpro (I say hell no, so many things change over the install personal HAM I had at the time) and including Sonic the Development Kit. The SDK is his nickname in the form of a simple project that uses the object files and allows the engine to add new levels, objects, behaviors and Sonic the code without touching the engine. It was used so that Phoebius, who knew no code, creates his own enemies and levels while I was working on the engine.
Includes all the tools you need, except GBA Graphics (it available on my site). From memory it has:
- SpriteCutter to create scripted sprites in several parts
- All: to centralize the definitions in a file. H
- Wav2son and Wav2bgm: to convert the music and sound effects
Hoping that this will drive away the ghosts that haunt me and gives a good time to those who did not know.
PS: the source is available here: http://brunni.dev-fr.org/dl/gba/sonic_src.7z
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February 17th, 2009, 23:56 Posted By: wraggster
Heath Bell, pitcher for the San Diego Padres, needed to lose weight before the new season. To achieve his goal, he turned to an innovative home-based training program that makes virtual trainers available at all times -- otherwise known as Wii Fit. Bell credited time spent with his children, playing the Balance Board-equipped exergame, with the 25-pound weight loss he accomplished before returning to training camp.
"It said I was obese," said the professional athlete (seen here judging a cookie contest). "If you're obese, it makes [your character on the screen] obese. I was disappointed that I was that big."
While we're happy to see Wii Fit getting some good press (it's a bit of an underdog, and could use the push!), we can't help but wonder if there might have been some kind of outdoor activity that Bell could have used to lose weight. There's bound to be some kind of sport he would like, right? Like cricket or kickball. Something like that.
http://www.joystiq.com/2009/02/16/pa...r-weight-loss/
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February 18th, 2009, 00:28 Posted By: wraggster
Last year Idea Factory brought the Spectral Force series to the Nintendo DS. We haven’t heard much about Spectral Force Genesis after that, but Europe is getting an English version of it. Intrepid publisher Nobilis who recently brought From the Abyss to PAL regions and picked up a Case Closed game is taking the job. A tentative release date has been set for the second quarter of 2009.
A North American release has not been announced, but even if it doesn’t make it here eager Neverland fans can import it. This might have been good news earlier, but now the Nintendo DS is drowning in a flood of RPGs and strategy RPGs. Can Spectral Force: Genesis rise above the tide? Take a look at Idea Factory’s system which looks like a mix of Dragon Force with football play controls.
http://www.siliconera.com/2009/02/17...ing-localized/
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February 18th, 2009, 00:46 Posted By: wraggster
Newly released today:
From the newest game from Final Fantasy Crystal chronicles, this sound track double disc album carries some sweetly heartwarming and nostalgic music.
Releasing simultaneously on both Nintendo DS and Wii, the game focused on the love between friends and family.
Composed by Tanioka Kumi, one of Square Enix's composers, the album consist of all the warm melodies used in the game.
With a multiplayer mode, you can enjoy the game with your friends and family, recall the fun times you have had with them through this album.
The Original Soundtrack of Echoes of Time from Final Fantasy Crystal Chronicles are available today
http://www.play-asia.com/SOap-23-83-...j-70-37st.html
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February 18th, 2009, 20:24 Posted By: Shrygue
via IGN
After months of waiting, Nintendo of America finally revealed the details we've been anticipating. On April 5th, the Nintendo DSi system will be released in North America for $169.99. The North American version will be available in two colors: black and blue.
The system has been available in black since the Japanese launch in October 2008; the blue system will be unique to the US launch.
The Nintendo DSi system is an enhanced handheld that features two cameras, an SD card slot, built-in 256 megabytes of rewriteable storage, the ability to play music files, and new online connectivity with download functions.
Another feature mentioned in Nintendo's announcement is the Nintendo DSi system's ability to not just play Nintendo DS games as well as downloaded DSiWare titles, but also the ability to play Nintendo DSi-native games purchased at retail. Nintendo has yet to release a DSi-native game on cartridge in Japan.
Earlier this month we played with the US version of the Nintendo DSi, which you can read all about by heading to our extensive hands-on with the unit.
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February 18th, 2009, 21:25 Posted By: Shrygue
via Eurogamer
EA will release a Wii version of Dead Space this autumn; one that has been specially built and has a whole new scary story to unravel.
The game, subtitled Extraction, will be a prequel to Dead Space from last year, and be developed by the same EA studio.
We're promised top notch FPS motion-sensing controls as well as co-operative multiplayer.
Story-wise, we'll be introduced to a woman who becomes a mining colony's only hope for survival once a mysterious contagion spreads across the ship. We're told there will be plenty more weapons, enemies, characters and puzzles to uncover along the way.
Dead Space was released last October on PC, Xbox 360 and PS3, and divided opinion. Whereas we saw the spooky shooter as nothing revolutionary, rather a lot of you disagreed.
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February 18th, 2009, 21:56 Posted By: wraggster
After a three day weekend, we're playing an awful lot of catch-up. So much so that we're finding it difficult to set aside an hour to record our weekly podcast today. Which would be a day late anyway thanks to the celebration of two presidents' birthdays.
Anyway, watch for our podcast tomorrow, February 18th when we can safely block out a recording session between the two remote IGN offices.
http://uk.wii.ign.com/articles/954/954724p1.html
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February 18th, 2009, 21:57 Posted By: wraggster
Today NIS America announced it will it will be publishing Phantom Brave: We Meet Again for the Wii this June. A port of a 2004 PlayStation 2 game, Phantom Brave offers a unique take on turn-based strategy. Instead of locking characters to a grid-based battlefield, players can freely move their units within a range as long as they have points to spend. But perhaps the most unusual aspect of the game is the "confine" system by which the main character can summon allies to fight alongside her by confining souls inside random objects on the battlefield (rocks, plants, items). It received an 8.6 from IGN.
We Meet Again will add new features and extra story chapters. The graphics are being touched up and the user-interface will receive a redesign.
http://uk.wii.ign.com/articles/954/954861p1.html
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February 18th, 2009, 21:57 Posted By: wraggster
In a recent Top Secret podcast – found on the official Bionic Commando website – members of Capcom of America had a chance to chat games, and interview Keiji Inafune, Japanese game designer/director most known for the creation of the Mega Man series over 15 years ago. While most of the talks were directed to Dead Rising 2 and other future works, Inafune also commented on the state of Wii, specifically citing Monster Hunter 3 as one of the system's bigger upcoming games.
We've transcribed the Wii-specific statements below, all of which were made by Inafune himself:
"Of course the Wii is a very important part of our multi-platform strategy. Games like RE4 on the Wii and Umbrella Chronicles have done quite well for us, and of course there's Monster Hunter. Although it isn't too popular, it was the number one selling title in Japan last year. So that goes to show we are very serious about the Wii as a company. People say that third-party Wii games don't sell in Japan, but I can honestly say that we are cutting no corners with Monster Hunter Tri. There's a lot of pressure to make it succeed, and I'm sure there will be a lot of shocked gamers out there when they see just how good Monster Hunter Tri looks. Please don't worry. We are putting a lot of effort into Wii as well."
We're hoping Monster Hunter 3 sees the success it needs to get a fully-supported English release, as it's quickly becoming one of the most robust – and visually impressive, might we add – third party titles on Wii.
http://uk.wii.ign.com/articles/954/954998p1.html
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February 18th, 2009, 21:58 Posted By: Shrygue
via Eurogamer
Square Enix will release Final Fantasy Crystal Chronicles: Echoes of Time for Wii and DS here on 27th March. That's the same week, and just a few days later, than the US.
The headline attraction of Echoes of Time is cross-platform Wii and DS multiplayer, which lets up to four people adventure together regardless of platform or geographical location, within reason.
To achieve all this, Square Enix appears to have stretched the DS game onto Wii rather than develop two very separate games.
Otherwise, Echoes of Time tells another story of another boy-hero venturing out into the world to make an RPG name for himself.
Screenshots
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February 18th, 2009, 22:03 Posted By: wraggster
Updated release from wplaat
A new version of Pong2 is released with the following change:
17/02/2009 Version 0.98
- It took a long time but now pong2 support multi player mode.
- Added extra menu option to select multi player mode.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game.
Key Features:
2D pong gameboard with special graphical effects.
Five game levels
Multi player mode support
Game player score is shared on internet.
WiiMote, Classic Controller device support
10 background music tracks
Several sound effects
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February 18th, 2009, 22:07 Posted By: wraggster
News/release from Wilsoff
Wad Studio is a Windows application that helps the user to edit animated WADs (Banner and Icon).
It automates the extraction of images from a WAD file provided by the user. It comverts these images to TGA format which can be edited in Photoshop or GIMP 2.0.
It then automates the repacking of WAD with the edited images and allows the user to include a new DOL file in the WAD.
It's here if you wish to try it. This is really one all mighty batch file/macro with a GUI. It takes existing tools and link them all together.
It works on my machine, but it does still need some polishing! One other user tested it and it tried to launch Windows Media Player. I can't replicate this so can't work to fix it yet. I would be interested to hear your results.
Let me know if you try it and how you get on. Let me know what you'd change.
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February 18th, 2009, 22:11 Posted By: wraggster
News/release from Scip, Rodries
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
V0.2
SD/USB Mount bugs fixed
DVD Mount/Stop/Motor/Pause problems fixed, now mounts, only when you select DVD
Network Initialising on startup changed, now connects "hidden" in background.
Added 5 SMB Shares, review smb.conf
Boot-up speed increased
Added files filter to only show audio/video files
Same directory kept open when you open/close the menu
Menu closes on file load
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February 18th, 2009, 22:13 Posted By: wraggster
News/release from Xeron
Giddy 3 is a great fun platform puzzle game. It was originally released in 2001 for MS-DOS, but last year I acquired the source code and converted it to C. This version is written specifically for the Wii.
Change Log
1.2
Giddy's speech bubbles and some other texts stay on the screen for a bit longer.
The appearance of the hint bulb is a bit more obvious
Fixed a nasty bug which meant that if you did things in a certain order the game became uncompletable.
Updated the meta.xml file properly this time
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February 18th, 2009, 22:23 Posted By: wraggster
After a three day weekend, we're playing an awful lot of catch-up. So much so that we're finding it difficult to set aside an hour to record our weekly podcast today. Which would be a day late anyway thanks to the celebration of two presidents' birthdays.
Anyway, watch for our podcast tomorrow, February 18th when we can safely block out a recording session between the two remote IGN offices.
http://uk.ds.ign.com/articles/954/954719p1.html
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February 18th, 2009, 22:26 Posted By: wraggster
Smash Bros. Brawl director Masahiro Sakurai is teaming up with Nintendo for a new project. Nintendo announced today the formation of Project Sora, a new subsidiary that will be headed up by Sakurai and will develop a new game under Sakurai's direction.
The new studio has capital of 200 million yen and is 72% owned by Nintendo, with Sakurai's own studio Sora and some other parties covering the rest. It officially opened for business on January 22 at an office in Tokyo's centrally-located Idabashi area.
The studio is seeking out employees, including programmers, 3D modelers, and game designers, via a special website.
While details on the new project are being kept under wraps, the special site has a moderately revealing interview session between Sakurai and Nintendo president Satoru Iwata. The two indicate that the game will be something totally new. Iwata refers to the project "a new experiment, both for Sakurai and for Nintendo." It will not be a new Smash Bros. game.
Sakurai also offers a few suggestions that the game will appeal to core game players. In fact, Sakurai specifically states that he wasn't interested in doing something along the lines of the Touch Generations series of games.
Details on platform and game content are not revealed at the site. The site does, however, state that the game is set to have a two year development period, suggesting a release in 2011.
http://uk.ds.ign.com/articles/954/954918p1.html
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February 18th, 2009, 22:27 Posted By: wraggster
Tucked within the press release for the Nintendo DSi announcement was the reveal that Rhythm Heaven -- a music-focused DS game -- will ship in the US on the same day as the brand new system: April 5, 2009.
Rhythm Heaven is a game where players use audio and visual cues to tap and stroke the touch screen along with the music. The closer and more accurate you follow along, the higher you'll score. The game is a sequel to Rhythm Tengoku, a 2005 Game Boy Advance title that was only released in Japan.
http://uk.ds.ign.com/articles/954/954921p1.html
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February 18th, 2009, 22:28 Posted By: wraggster
Timed nicely (although most likely coincidentally) to coincide with the announcement of the DSi's US release, Namco Bandai revealed itself to be the first third party publisher to support the DSiWare download service. The company shared first details on three upcoming titles with the latest issue of Weekly Famitsu.
Leading the way in name recognition is Korogashi Puzzle Katamari Damacy. Yes, this is a new rendition of Katamari Damacy, only it's not quite what you think. The game only uses themes from the Katamari franchise, and is otherwise another one of those games that can be described as "a falling blocks puzzle game with a tiwst." The twist here is that the blocks that drop onto the field have mini "katamari" clumps in them. These roll around in between the blocks and pick up stuff.
A Japanese release for this twist on Katamari Damacy is planned for March 25, priced at 500 DSi Points. As a somewhat unexpected feature, the game will include an actual voiced theme song from virtual idol Hatsune Miku.
Namco Bandai is also bringing Mr. Driller to DSiWare. Set for a February 25 Japanese release at 800 DSi Points (placing it in the upper pricing bracket for the service), Sakutto Hamareru Hori Hori Action Mr. Driller includes time attack, mission, and drill stone modes, all playable by a solo player. The latter mode disperses throughout the play field special blocks which have a variety of effects.
A WiiWare version of Mr. Driller is also on the way, so be sure and check IGN Wii later in the day for details.
The third DSiWare title from Namco Bandai is one that will likely stay in Japan. Mojipittan Shiritori Tokei is the latest entry in the company's addictive Scrabble-like word puzzle franchise that has appeared on every system since sliced bread. The DSiWare version is being priced at a low 200 DSi Points, but still includes a dictionary with 130,000 words! Japanese speakers can look forward to this download on February 25.
All the release dates in this story are for the Japanese DSiWare service only. We'll let you know when Namco Bandai makes an announcement for the games (well, for Katamari and Mr. Driller at least) on our shores.
http://uk.ds.ign.com/articles/954/954943p1.html
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February 18th, 2009, 23:22 Posted By: wraggster
Videogame controllers are typically rated on ergonomics, durability, and responsiveness -- though they sometimes get a few bonus points by looking especially cool. The original NES game pad really didn't have any of those attributes going for it, but that didn't stop it from becoming a cultural icon, one that has inspired reproductions of all shapes and sizes. The latest one varies not in dimensions but in composition: it's made of soap. Yes, this controller, which sells for just $8.25, is designed for bath time fun, and what it lacks in functionality it makes up for with natural ingredients and lovely (we presume) fragrances that surely smell a good bit better than those musty hunks of discolored plastic you probably have stuffed in a box somewhere.
http://www.engadget.com/2009/02/18/n...elp-you-get-a/
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February 19th, 2009, 00:23 Posted By: wraggster
New from Successhk
The Drum Performance is silimilar as the original one,but feel more realistical .It has steady stand and unslip&unshock design,compatible with WU and WU Remote Controller.It includs games,sports and m usic ,can real reduce your stress.
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February 19th, 2009, 00:34 Posted By: wraggster
Newly released today
The battles between the hollows and the wielders of the Shining Force were fierce eons back, however all power dissipates in the course of time, and soon the Shining Force is replaced by newer technology.
Although the wars between humans and hollows have ended, strife between countries never did. Within this chaos, treasure hunters reaped the benefits.
During an expedition in one of the Shining Force historical sites, the hero Jin unsealed the artificial life form Alfin from her sleep and gained her powers. Yet, he is not the only one, for the ambitious second prince of the empire has also awakened his own source of power.
To prevent the claws of evil sinking into the land, think strategically during battles and employ your forces wisely.
http://www.play-asia.com/SOap-23-83-...j-70-369l.html
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February 19th, 2009, 21:43 Posted By: Shrygue
via Games Industry
Nintendo is to release the latest in it series of handheld consoles, the DSi, in Europe on April 3.
The company has said that is does not officially set recommended retail prices for its products, but stores in the UK are already listing the DSi with a price of GBP 149.
The DSi will ship in two colours – black and white – and arrives two days later than its official launch in North America.
The DSi is thinner and slightly longer than the last DS model, and features brighter, bigger screens. It also has a slot for an SD card, motion detecting cameras and built-in flash memory.
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February 19th, 2009, 21:48 Posted By: Shrygue
via Games Industry
Don McCabe, managing director of the videogames retailer Chips, believes that Nintendo has done the right thing by releasing the DSi in the UK and US sooner than expected.
Speaking to GamesIndustry.biz, McCabe explained how the earlier than expected release will cut down the imports market and fuel interest in consumers, who had written off the handheld till the end of the year.
"The release date is very good. I'm very happy with that," he said. "It means we won't be looking at imports and all the problems imports can raise in the UK market - I think Nintendo have done a good thing by getting the worldwide release within a certain period."
"In terms of the price: I think the price is on the good side, it's possibly a little more expensive than I would have thought but when you add everything that it does I think it represents good value for money."
He added: "I think everybody was interested [in the DSi] but they were anticipating that we weren't going to see it until Christmas or possibly even next year. So I think the announcement today will have come as a welcome surprise to the UK consumer. Now we'll start to see a lot of declarations of interest in terms of deposits."
McCabe still expects there to be a strong market for the DS Lite too, saying that the two different products will find different consumers.
"I think the DS Lite will still have a place and will still sell decent quantities," he commented.
"I don't think it will [impact too much on DS Lite sales], I think will be an additional sales channel. I still think the DS Lite has a place in the market but the DSi will appeal to the more discerning consumers."
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February 20th, 2009, 00:23 Posted By: wraggster
Listen, we're for the advancement of realism and ethical dialogue in video games just as much as the next ludo-snob, but we can't help but miss the good old days when justice -- sweet, unwavering justice -- was dealt from the glassy tip of a Light Gun. Imagine our delight when we heard tell that Headstrong Games, developer of the overcompensating peripheral-packing zombie shooter House of the Dead: Overkill, had expressed interest in revitalizing another of Sega's classic franchises: Virtua Cop.
When pressed in a recent interview with Cubed3, Overkill producer Neil McEwen explained that Headstrong Games would "love to do Virtua Cop or another light gun game for Sega." According to McEwen, the collaboration began when Sega approached the developer with the hopes of working together on one of Sega's franchises. They ultimately settled on House of the Dead, but should the relationship continue, we might just see the return of everyone's favorite destruction-prone pair of virtual flatfeet
http://www.joystiq.com/2009/02/18/ho...ng-new-virtua/
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February 20th, 2009, 00:28 Posted By: wraggster
Nyko shows off exactly what their Trans-Port technology can do with the introduction of a vibrating nunchuck attachment and gun controller for their Nintendo remote alternative, the Wand.
Announced at the Consumer Electronics Show earlier this year, Nyko's Wand is a replacement for the standard Wii remote that uses electronic triggers instead of mechanical ones to transmit data to attached devices. What exactly does that mean? It means your nunchuck can rumble.
The Wired Kama is a wired version of Nyko's wireless nunchuck controller which, unlike the standard Nintendo nunchuck, can vibrate along with the Wand in games that support vibration feedback. It's only a small difference from the shipping standard, but as Sony's original Sixaxis controller for the PlayStation 3 taught us, a little rumble goes a long way.
http://kotaku.com/5156558/nykos-wii-...umble-nunchuck
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February 20th, 2009, 00:53 Posted By: wraggster
News from HackMii Team:
From the checker statistics, we’re seeing about 10% of Wiis with the new boot1 (all newer ones). What will happen to those new Wiis that have it?
At first, BootMii will not be compatible with those Wiis. A modified boot2 will not run on them, period. However, there is a way of accomplishing some of BootMii’s goals on those Wiis, by installing BootMii as the System Menu’s IOS, or as an entirely separate IOS, for example. There are pros and cons to these options, and they’re not as good as installing BootMii as boot2, but they are possibilities worth exploring. We won’t support them when BootMii first comes out (lest we delay it even further), but one or more of them might come in the future.
Since people seem to love to compare Preloader to BootMii, I’m going to throw it in the comparison as well. Here’s a table comparing the following attributes of the four solutions:
Brick resistance: chances of it helping you if you brick your Wii
Update resistance: chances of surviving a Nintendo update
Update safety: chances of causing a brick when the Wii is updated in the future
Code execution: what kinds of code you can actually run with it
Complexity: how many things can go wrong while using it
Low-level install: how easy it is to install using a hardware programmer
Compatible with return: does “Return to Wii Menu” run it?
Note that the metrics on the table are mostly relative to one another. “Low” doesn’t mean crap, it means lower than “Medium” or “High”.
BootMii as (separate) IOS is a special case. It would be useful for people who want to use software designed to run under BootMii (that is, using custom ARM code, not IOS) starting from code under IOS, without regard for having it run on boot or brick-safety. This is basically a completely safe option, but also the least powerful one.
Brick resistance: BootMii as boot2 has high brick resistance because it _only_ relies on boot1 and boot2, which are in a reserved area of NAND. BootMii-boot2 will run even if your entire NAND Filesystem is hosed, and only requires the first megabyte or so of NAND to be intact (containing boot1 and boot2). BootMii as IOS does quite a bit worse, because it does require a sane NAND Filesystem, and also a sane enough structure that the original boot2 won’t choke on it. However, it doesn’t require any PPC code to run, nor does it run any additional drivers (for example, WC24), so some failure modes related to system files are eliminated. Preloader also depends on the System Menu IOS and runs on the PPC side, so it only saves you from brick problems that affect the System Menu (although these are pretty popular, so it’s still significant) - it won’t help for anything affecting IOS. Of note is that BootMii-boot2 doesn’t require anything on NAND that is dependent on your NAND keys, so the parts of NAND that are required are exactly the same (at least among Wiis with the same boot1 version).
Update resistance: BootMii as boot2 is likely to survive updates, because it’ll only be overwritten if boot2 is updated. Nintendo has never done that so far. BootMii as IOS would be overwritten with a System Menu IOS update, and Preloader would be overwritten with a System Menu update, both of which happen often and are pretty likely. Interestingly, BootMii as a regular IOS is more likely to survive, simply because it would be installed alongside existing software and won’t be overwritten by any update. None of the options will survive a targeted attack - this is just a measure of how likely a “normal” update will remove them.
Update safety: BootMii as boot2 is essentially 100% safe. This is because boot1 can’t be changed, so the only thing that will affect it is a boot2 update. This would remove it, but that wouldn’t cause a brick. The only way an update could brick a Wii with BootMii as boot2 would be due to a deliberate sabotage attempt by Nintendo (”if we detect bootmii, deliberately brick that Wii”), which won’t happen because they would likely be held legally liable for the damage. BootMii as an IOS, on the other hand, could cause a bad brick if boot2 is updated to check the signature of the installed System Menu IOS. Boot2 hasn’t been updated yet, so this gives BootMii as SysMenu IOS a slightly better chance than Preloader, which would suffer from the same issue if either the System Menu IOS or boot2 are updated to perform this check. Since BootMii as a separate IOS doesn’t participate in the boot process, it is obviously 100% safe (unless Nintendo does something stupid like crash if any unsigned software is found, but that’s not going to happen because it would cause legal trouble as well).
Code execution: This is pretty simple. BootMii lets you run ARM (Starlet) code, which gives you full control (including the possibility of running PPC code). Preloader just lets you run PPC code under IOS.
Complexity: BootMii-boot2 is very simple. It only depends (obviously) on boot1 and on the SD card and FAT drivers. The code is very small and straightforward, and there’s also a very low level bypass mode that will make BootMii boot boot2 directly, bypassing everything. There is very little that can go wrong with BootMii-boot2. Once you move to BootMii as the System Menu IOS, you’re depending on boot2 itself (fairly big and complex). Preloader adds to that a normal IOS. I’m not scoring BootMii as an IOS here, because it mostly depends on what you use to run it in the first place. You could consider it the most complex of all, though.
Low-level install: Because boot2 is the same across all consoles, and boot1 is the same across a large group of consoles, you can just flash BootMii-boot2 onto any console using a dumb NAND programmer. The other options require tinkering with the filesystem and access to the NAND keys, which is a lot harder to do.
Compatible with return: This is an interesting one: what happens when you “return to the Wii Menu” in a game? If you’re using a hypothetical System Menu replacement, you’d want it to return there. BootMii-boot2 won’t do this, because “return to Wii Menu” boots the System Menu directly, not via boot2, so you’ll just get the standard menu. BootMii as the System Menu IOS and Preloader will work - it’ll return to them. BootMii as any random IOS obviously won’t. Note that in general having this option is never a bad idea, because you could always configure whatever code BootMii loads to default to the System Menu if relaunched from a game, if that’s what you want.
As you can see, there’s an option for BootMii for those with new consoles, but you lose out on a lot of the benefits. Are there possibilities other than those listed here? Another bug could be found in boot1 (although I think that isn’t very likely). It’s also possible that SHA-1 will be broken badly enough for us to be able to replace boot1 - this is unlikely, but you never know what our cryptologist friends will come up with next. There’s one solution that could exist now though: using a hardware NAND “modbios” chip to run BootMii on boot, either as boot2 or as the System Menu IOS. This is an ideal solution, especially for those who want homebrew and Nintendo updates to coexist, as it would be 100% brick-proof and 100% update-proof and update-compatible, and also undetectable by Nintendo software if done right. The downside is having to solder up to 16 wires to your NAND chip. If it existed, I’d definitely go for it myself, though. Maybe someday it might. One catch: if you have the new boot1, you’ll need to extract your keys beforehand using some sort of homebrew exploit anyway.
It may sound like I’m specifically writing this article to be pro-BootMii and anti-preloader. However, the preloader comparison was added because people keep comparing it to BootMii, even though it’s quite unrelated. I’m not claiming that either tool is better, just that BootMii was designed with the explicit goal of brick protection. Preloader wasn’t designed for brick prevention - that’s just a side effect (crediar told me to mention this). I’m specifically comparing BootMii and Preloader on the points that relate to BootMii’s design goals, and I won’t hide that fact. Consider that both tools can be used together: you could boot a (possibly slightly modified) preloader binary using BootMii, and get the best features of both. Crediar reviewed this post before I published it.
http://hackmii.com/2009/02/bootmii-and-the-new-boot1/
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February 20th, 2009, 00:55 Posted By: wraggster
News from HackMii Team:
A few months ago we released a small, hidden channel called “DVDX” which essentially allowed homebrew to read DVDs on any Wii console without requiring hardware modifications. Since that release some things that you are probably all aware of have happened: Nintendo released an update that blocks the installation of fake-signed titles like The Homebrew Channel or said DVDX installer and we published a workaround for the Homebrew Channel one day later.
However, we did neither have the time nor the intention to release a similar workaround for the DVDX installer since there certainly are better solutions to this problem and because we thought we would be able to release BootMii very soon. This was apparently not the case because we are still working on BootMii today. The only solution to get DVDX installed was to use questionable methods that are normally only used by pirates and definitely not recommended by us or, given that you were lucky, to use comex’ installer while it still worked.
There still seems to be a demand for a working installer though and I therefore decided to port our method of installing The Homebrew Channel to the DVDX installer. While doing this the “advanced” and the “patchmii” installation method had to be removed. They wouldn’t be of any use anyways since there is no sane possibility to install a hacked IOS on an updated Wii. You can therefore only use this installer if you have a Wii without hardware modifications because it will force libdi to always use the so-called DVD video mode which is not supported by many modchips. I’m afraid that you’ll have to wait for BootMii if you have a modchip without DVD support and want homebrew to be able to read your DVDs and if you did not install a hacked IOS and DVDX previously.
Please note that this only is a temporary solution that was only released due to the high demand. It will be replaced with a better solution once BootMii is available.
Just download dvdx34.zip and extract it to your SD card. You should then be able to launch the installer from the Homebrew Channel.
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February 20th, 2009, 01:02 Posted By: wraggster
News/release from Minik
Vectoroids is a clone of the classic arcade game "Asteroids" by Atari. Your objective is to maneuver a space ship within a field of asteroids, and shoot them into smaller and smaller pieces, eventually destroying them completely.
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February 20th, 2009, 01:05 Posted By: wraggster
News/release from BlackWhiteEagle
Double Dash Wii is a Boulder Dash Clone for the Wii
Tested on PAL (Supports widescreen), NTSC untested (please report!)
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February 20th, 2009, 01:13 Posted By: wraggster
News/release from raz0red
--------------------------------------------
Wii2600 v0.1 release README
--------------------------------------------
Ported by raz0red
[ http://www.twitchasylum.com]
--------------------------------------------
What is Wii2600?
--------------------------------------------
Wii2600 is a port of the Stella 2.7.2 emulator to the Wii.
Stella is a multi-platform Atari 2600 VCS emulator released under the GNU
General Public License (GPL). Stella was originally developed for Linux by
Bradford W. Mott, however, since its original release several people have
joined the development team to port Stella to other operating systems such
as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and
Windows. [ http://stella.sourceforge.net].
--------------------------------------------
Current status
--------------------------------------------
Wii2600 is an ongoing work in progress. For the latest project information
please visit the following URL:
[ http://www.wiibrew.org/wiki/Wii2600]
--------------------------------------------
Known issues
--------------------------------------------
Wiimote paddle support is a proof of concept at this point and as such is a bit
buggy. The range of motion is currently very small. You must have the Wiimote
aligned directly with the sensor bar.
--------------------------------------------
Installation
--------------------------------------------
To install Wii2600, simply extract the zip file that this README was
distributed with directly to your SD card (retain the hierarchical structure
exactly).
Cartridge images should be placed in the roms directory (wii2600/roms).
--------------------------------------------
Tearing, Vertical Sync, PAL/NTSC, etc.
--------------------------------------------
Without the use of Vertical Sync, 2600 games that scroll (Barnstorming, River
Raid, etc.) will exhibit tearing during game play.
The first time Wii2600 is started it attempts to determine whether your Wii is
running in PAL (50hz) or NTSC/PAL60 (60hz) mode. Based on this determination it
sets a default value for Vertical Sync.
NTSC/PAL60:
If Wii2600 determines you are in NTSC/PAL60 mode (60hz) it enables Vertical
Sync by default. This should work well for both NTSC and PAL games. PAL games
run fine due to the fact that they run at a slower rate than NTSC.
PAL:
If Wii2600 determines you are currently in PAL mode (50hz) it disables Vertical
Sync by default. The reason it disables this setting is to be compatible with
both PAL and NTSC games at 100% speed. Since the Wii console is syncing at 50hz
it won't be able to maintain the required 60hz for NTSC games and as a result
you will get garbled sound and slow video.
If you still want to use Vertical Sync, you can enable it via the "Advanced"
menu in Wii2600. PAL games will run as they were intended, 50hz at 100% speed.
Wii2600 also configures another setting "Force FPS" to "50 FPS" when you enable
Vertical Sync in PAL mode. What this setting does is control the frame rate
that games run at. Essentially what it will do is force all games (NTSC or
PAL) to run at 50 FPS. In doing so it also adjusts audio buffer sizes, etc. so
that you won't experience garbled sound. The downside is that NTSC games will
now run at 50 FPS versus their intended 60 FPS, so the games will run a bit
slower.
The real answer to resolve these issues is to add auto-frame skipping to
Stella. That is definitely something I will be looking to add in an upcoming
release.
--------------------------------------------
Controls
--------------------------------------------
Wii2600 menu:
-------------
Wiimote:
D-pad : Scroll
A : Select
B : Back
Home : Exit to Homebrew Channel
Power : Power off
Classic controller:
D-pad : Scroll
A : Select
B : Back
Home : Exit to HBC
GameCube controller:
D-pad : Scroll
A : Select
B : Back
Z : Exit to Homebrew Channel
Stella emulator menu:
---------------------
Unfortunately, at this point all navigation of the Stella menu is done via
the Wiimote without the use of motion controls. Thus, the '+' and '-'
buttons allow for tabbing through the different controls. Pressing the 'A'
button operates the current control, etc.
Wiimote:
+ : Move forward through controls
- : Move backward through controls
Up/Down : Scroll (when focused on a list or slider, etc.)
Left/Right : Page through list (when focused on list control)
Left/Right : Move between tabs (when focused on a tab in a dialog)
A : Operates current control (presses button, launch rom)
B : Closes current dialog
Home : Exit to Homebrew Channel
Classic controller:
+ : Move forward through controls
- : Move backward through controls
R Trigger : (Alternate) Move forward through controls
L Trigger : (Alternate) Move backward through controls
Up/Down : Scroll (when focused on a list or slider, etc.)
Left/Right : Page through list (when focused on list control)
Left/Right : Move between tabs (when focused on a tab in a dialog)
A : Operates current control (presses button, launch rom)
B : Closes current dialog
Home : Exit to Homebrew Channel
GameCube controller:
R Trigger : Move forward through controls
L Trigger : Move backward through controls
Up/Down : Scroll (when focused on a list or slider, etc.)
Left/Right : Page through list (when focused on list control)
Left/Right : Move between tabs (when focused on a tab in a dialog)
A : Operates current control (presses button, launch rom)
B : Closes current dialog
Z : Exit to Homebrew Channel
USB keyboard:
Refer to Stella emulator documentation.
In-game (Joystick):
-------------------
Wiimote:
D-pad : Move
2 : Fire
1 : Open/close command menu (save/load state, etc.)
+ : [Reset]
- : [Select]
Home : Display Stella menu (see above)
Classic controller:
D-pad : Move
A : Fire
Y : Open/close command menu (save/load state, etc.)
+ : [Reset]
- : [Select]
Home : Display Stella menu (see above)
GameCube controller:
D-pad : Move
A : Fire
Y : Open/close command menu (save/load state, etc.)
Start : [Reset]
L Trigger : [Select]
Z : Display Stella menu (see above)
USB keyboard:
Refer to Stella emulator documentation.
In-game (Paddle):
-----------------
The paddle control support is a proof of concept at this point and as such
is a bit difficult to use. However, it is playable for quite a number of
games (Kaboom!, Night Driver, Breakout, etc.). The range of motion is
currently very small. You must have the Wiimote aligned directly with the
sensor bar.
Wiimote:
Motion : Move
A : Fire
B : (Alternate) Fire
1 : Open/close command menu (save/load state, etc.)
+ : [Reset]
- : [Select]
Home : Display Stella menu (see above)
--------------------------------------------
Wii2600 crashes, code dumps, etc.
--------------------------------------------
If you are having issues with Wii2600, please let me know about it via one of
the following locations:
[ http://www.wiibrew.org/wiki/Talk:Wii2600]
[ http://www.twitchasylum.com/forum/viewtopic.php?=513]
--------------------------------------------
Special thanks
--------------------------------------------
RB22 : PAL testing
zodiacprime : Testing
Sputicus : Helping bug fix
Tantric/eke-eke : Audio code example
yohanes : SDL USB keyboard support
Team Twiizers : For enabling homebrew
--------------------------------------------
Change log
--------------------------------------------
02/19/09 (0.1)
--------------
- Initial release
- Wiimote/Classic/GameCube controller support
- Mouse via Wiimote for paddle games (proof of concept)
- USB Keyboard
- Audio/Video etc.
- Save/load state
- Screenshot support
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February 20th, 2009, 01:44 Posted By: wraggster
News /release from Carhr
The game is a typical action platform game. It´s based in the Turok´s games what it appear in game boy/game boy color. The demo is short less than five minutes and in it I show how will be the final game.
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February 20th, 2009, 21:29 Posted By: wraggster
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February 20th, 2009, 21:33 Posted By: wraggster
HMV's senior games buyer, Toby Burton, has welcomed the announcement of the DSi's April release date, saying "it couldn't have come at a better time for us."
Speaking to GamesIndustry.biz, Burton said that the retailer expects a large footfall during the Easter period and the DSi had already brought in "substantial pre-orders", as the retailer ramps up operations to prepare for escalating demand over the weekend.
"Great news from Nintendo," Burton said. "HMV has a massive footfall over the Easter period so this couldn't have come at a better time for us."
"We're all really excited about what we can do with this product in store and are working closely with Nintendo on some great launch day plans. The price will sit very well with consumers, and we'll be communicating the key benefits of the DSi to our customers to reinforce the excellent value of this product."
He explained that consumer demand was already present for the new handheld, and that it was set to expand over the weekend as news of the release date and price spread.
"Interest has been massive, and we're already taking substantial pre-orders in store and through our website," he revealed.
"As product awareness increases over the weekend we have everything needed in store to engage consumer interest and get the pre-orders ringing through the tills."
While Nintendo still plans to sell the DS alongside the newer DSi, Burton says there is a clear market for both models.
"I think the price difference is enough to really give the consumer two clear options when deciding on purchasing a console," he said, adding: "and those that want the core gaming experience but are worried about spending too much money will still come out and pick up the DS Lite as it represents excellent value for money."
"The DSi will instantly appeal to gamers and those looking to upgrade, and I think the excellent new features will really justify to consumers who are buying a DS for the first time that the DSi is well worth the money."
http://www.gamesindustry.biz/article...dsi-pre-orders
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February 20th, 2009, 21:37 Posted By: wraggster
Trade readies itself for strife as supermarket cuts price tag to just £159.97
Supermarket chain Sainsbury’s fired the first shot in a 2009 hardware price war this week by cutting the cost of the Wii by £20 to just £159.97.
The offer comes as part of the supermarket’s new ‘Entertainment Blitz’ promotion, which also includes a number of cut-price Wii games, plus offers across its DVD, music and book ranges.
Ads for the range have been run in a variety of mass market magazines including Heat and Now.
However, other retailers have not welcomed the shock promotion.
One entertainment retail insider told MCV:
“Demand for Wii is still so rampant, this just makes no sense. You can still sell them at a premium – certainly at full price. This loss leader is completely unnecessary, and now others will surely be forced to follow suit.”
http://www.mcvuk.com/news/33315/Wii-...-at-Sainsburys
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February 20th, 2009, 21:43 Posted By: wraggster
Spectrobes: Origins is the name that Disney Interactive is giving to the Wii version of the Spectrobes IP. It's coming to the console in autumn 2009.
"In Spectrobes: Origins, players will use the unique Wii controls to explore vast worlds, excavate three-dimensional fossils and unravel an engaging story while discovering the key to preventing a galactic threat. While immersed in the universe as never before, players will fight enemies in large-scale, action-packed battles in real time."
It follows its DS cousins Spectrobes: Beyond the Portals and the original Spectrobes into the Nintendo fold.
http://news.spong.com/article/17223/..._to_Wii?cb=107
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February 20th, 2009, 21:56 Posted By: Shrygue
via Games Industry
GAME has revealed to GamesIndustry.biz it will offer the new Nintendo DSi for GBP 74.99 when consumers trade in an old console or handheld.
Robert Quinn, operations director at the company said that it was coordinating with Nintendo to organise a "huge launch" for Easter, which, like HMV, he said is "perfectly timed".
"Our customers are very excited about the launch of the DSi, and all of our stores are fully geared up to take pre-orders and help customers understand all of the innovative features of the new machine," explained Quinn.
"We're working closely with Nintendo to organise a huge launch, which is perfectly timed for the Easter holidays."
"As always, we'll have plenty of stock and some fantastic launch offers to give customers the best possible experience," he added. "We're already offering the DSi for half price if customers trade in one of their other consoles."
The aggressive half price deal is available to consumers trading in an Xbox 360, PSP 3000, Wii or DS Lite.
"Everyone at GAME has been a massive supporter of the DS and DS Lite. We've seen first hand how it's carved a place in history by attracting millions of new customers to videogames," Quinn continued.
"Now our customers are excited about the DSi because Nintendo has packed even more innovation into what was already an inventive portable console. Our customers can't wait to get their hands on one, and having seen the experience in Japan when it launched, we're planning for a lot of interest in the coming months."
The half price deal puts the new handheld at a lower price point than many retailers sell the DS Lite.
Currently Amazon is offering the DSi for GBP 149.99, or DS Lite for GBP 97.79, while Shopto offers the new handhled for GBP 147.99 and the older DS for GBP 92.97.
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February 20th, 2009, 21:57 Posted By: Shrygue
via Eurogamer
Nintendo will be adding adaptations of Katamari Damacy and Mr. Driller to the Japanese DSiWare service soon.
That's according to Famitsu (read by Offworld), which also claims a WiiWare version of Mr. Driller will appear soon.
The Wii game will be called Mr. Driller World, be completely new and have 24 stages to chisel through. The DS version, catchily dubbed SekuttohamureruHoriHoriAction, will have 17 levels. Both will be out across Japan next week.
Katamari Damacy for DSiWare, meanwhile, will be a block-based affair and appear sometime in March.
Nintendo recently said the DSi will be released here on 3rd April, presumably with DSiWare store to match. The redesigned handheld, which features bigger screens, a built-in camera, on-board memory and memory card slot, will cost GBP 149.99.
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February 20th, 2009, 22:00 Posted By: Shrygue
via Kotaku
The Nintendo DSi, recently announced for a North American release in April, was almost a very different, very curious beast. According to a new "Iwata Asks" interview, it originally featured two DS game slots.
The original design for the digital camera-enabled Nintendo DSi, according to one of its designers, wasn't well received by the software developers at Nintendo, as the dual DS card slot design turned off game producers at Nintendo's Entertainment Analysis and Development Division. That meant going back to the drawing board.
"The response wasn't that great, and, to tell the truth, we'd sort of been expecting that," said Masato Kuwahara from Nintendo's Development Engineering Department. "According to the determined specifications, however, there was nothing we could do to stop it from turning out like that. We unveiled it to them, all the while doubting that it was going to be all right."
Kuwahara says that the dual DS slot feature, dropped in the final version of the DSi, was added in response to fan requests. It meant a bigger, bulkier take on the Nintendo DS, one that Kuwahara says was met with developer disappointment.
Calling the design of the Nintendo DSi a "source of some frustration for me," due to the marginal change from the DS Lite to the DSi, Kuwahara and the rest of the design team say they hope the smaller, less obvious updates to the hardware will make gamers happy. That includes things like larger LCD screens, a matte finish for the outer shell and reset options that are more user friendly.
Get excited!
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February 20th, 2009, 22:23 Posted By: wraggster
Good question! When NIS America introduced A Witch’s Tale last summer their plan was to release it around Halloween… 2008. It’s 2009 and we haven’t seen anything new about Hit Maker’s Nintendo DS game.
A Witch’s Tale, however, has not been buried. An official site popped up in teaser mode. A full reveal is scheduled for next week, but the Japanese page in its skeletal form gives us a few details. The game will be known as A Witch’s Tale: The Seven Princesses and the Apprentice Witch in Japan. Also, it is on target to come out this year.
Since NIS America is lending a hand in the development process we should hear more about a domestic release in the future. Perhaps, we’ll see A Witch’s Tale in stores around Halloween 2009?
http://www.siliconera.com/2009/02/20...a-witchs-tale/
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February 20th, 2009, 22:25 Posted By: wraggster
Yosumin begun its life as a humble flash game before Square Enix retooled it for the Nintendo DS and Xbox Live Arcade. Crawlian might be the next Yosumin.
In Crawlian you control a green block. The goal of the game is to roll over and collect all the pink spots before time runs out. It sounds easy and it is when your level is a square. Things get trickier when maps are uneven and designed with holes that you can’t roll the block over. Curious? Then give it a try.
Right now the flash game is part of NicottoTown, a partially Square Enix owned virtual world. However, it looks like Square Enix has bigger plans for Crawlian. The publisher registered a trademark for Crawlian in Japan and the USA. Square Enix pulled a similar move with other downloadable games like Yosumin and Crystal Defenders. You know, a WiiWare version of Crawlian could be pretty neat if players rotated the remote as if it was the green block…
http://www.siliconera.com/2009/02/20...game-overseas/
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February 20th, 2009, 22:31 Posted By: wraggster
Newly released today:
features
Official Super Mario Plush Doll
Height: approx. 21cm
Limited availability
description
Mario has turned himself into a ghoul in this plush toy collection. Presenting himself as a great white ball with a little puff of a tail and his iconic mustache and cap, he is cuter, funnier than terror inducing. Roll him across the sofa in moments of idleness and throw him as a projectile during pillow fights.
http://www.play-asia.com/SOap-23-83-...j-70-30x3.html
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February 20th, 2009, 22:34 Posted By: wraggster
Newly released today
features
Fire Emblem: Shadow Dragon is the first to offer players a chance to test their skills against other players in combat. Using your broadband connection, Nintendo Wi-Fi Connection and wireless play modes, players are able to send units they've trained into battle against those of another player. Collect optional cards to give your team a unique tactical bonus that can help you clench victory. During Nintendo Wi-Fi Connection matches, friends can talk to each other using the built-in Nintendo DS microphone
Touch-screen controls, multiple save options and an easy-to-follow tutorial allow novice players to jump into the action, even if they've never played a Fire Emblem game before
Borrow units wirelessly or through Nintendo Wi-Fi Connection and use them in your own battles with the Loan Unit feature
Six levels of difficulty ensure that even seasoned players can find a challenge in this new entry into the Fire Emblem series
Purchase rare and powerful items using the gold you've acquired during your single-player campaign with the Online Shop feature. You never know what items you might come across, because new items rotate in and out of the armory on a daily basis
Play through the events that brought Marth to the beginning of his quest through a new set of prologue chapters that were specially added to the game for its Nintendo DS release
description
Medeus, the king of the dragonkin, has been revived and is forming an alliance with a fearsome sorcerer named Gharnef. Together, they threaten to the throw the entire continent of Archanea back to an age of chaos and war. Now, it's up to young Prince Marth and his small band of loyal followers to rise up and rally all those left in the land to make one last desperate push to free Archanea from the tyranny of the Shadow Dragon.
Fire Emblem: Shadow Dragon is a turn-based strategy game with a fantasy setting. Players alternate turns with opponents, moving their pieces (units) and attacking enemy units on the battlefield. There are dozens of units and different weapons and magic spells, each with its own strategic benefits-high-flying Pegasus knights move effortlessly over varied terrain, fast-moving mounted cavaliers can use swords and lances, unarmed curates use healing staves to mend the wounds of other units and so on.
Many groups play a part in a story but undoubtedly the story's protagonist, Prince Marth, will be the focus for most. Marth has been featured in the Super Smash Bros. series and has been extremely popular within those games, but this is his first time starring in a Fire Emblem game in the United States. At Marth's side is a support of fearless fighters, including the brave Caeda, a princess of the Talys kingdom. Other major characters include the evil sorcerer Gharnef and the sole surviving descendant of the royal House Archanea, Princess Nyna.
http://www.play-asia.com/SOap-23-83-...j-70-37sr.html
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February 20th, 2009, 22:39 Posted By: wraggster
Newly released today
features
Use over 17 ninja weapons and tools, each with its own unique Wii motion
Move silently and use your environment as a camouflage to assassinate your targets
Fight your way through enemey territory and complete thrilling missions as the ultimate ninja
description
Fight your way through dangerous territory and complete thrilling missions as the ultimate ninja!
Tenchu 4 continues the saga of Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan. As loyal servants to Lord Gohda, Rikimaru and Ayame have seen much blood shed throughout their master's territory. Now an evil enemy has kidnapped Kiku-hime, Lord Gohada's daughter. It is up to Rikimaru and Ayame to save the daughter and unmask the face of the enemy behind this treachery.
http://www.play-asia.com/SOap-23-83-...j-70-33ge.html
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February 20th, 2009, 23:41 Posted By: wraggster
News/release from MiniK
Teeter Torture is a simple shooting game (similar to "Space Invaders", "Galaga" or "Galaxian"), but with a unique twist. Your cannon is sitting atop a teeter totter. If it leans too far in either direction, a barrel of TNT explodes! "Weight monsters" appear at the top of the screen, and randomly fall towards the teeter totter. If they attach to it, they'll weigh it down, making it more difficult to keep it balanced.
Controls
Hold the Wiimote sideways
Home Exit to loader
+ Return to menu
2 Shoot
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February 20th, 2009, 23:46 Posted By: wraggster
News/release from Scip, Rodries
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
V0.21b
Fixed hang when you access to dvdnav
V0.21
Reduced font size
New Readme
New mplayer.conf option: component_fix=yes to fix side bars on some problematic TVs
Small fix in cache2.c
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February 21st, 2009, 00:05 Posted By: wraggster
News via nintendomax
If you own a Supercard DS one, this utility is for you. Otherwise, you can go your way. Indeed Mik, already author of a homebrew in the same genre (OSuP), we made a skin manager for use directly from your Nintendo DS: This is "SkinUp" In addition, each can make its bit by creating skins that will be downloadable wifi connection requires, on a remote server, and this always bypassing the PC.
Here are the official features:
Quote:
Characteristics:
- Viewing the database distantes skins available for download (WiFi connection required)
- Management and organization of skin present on the memory card
- Possibility of having more than 10 skins install using the local management of skins (Function Delete / Move)
- Very easy to use thanks to intuitive controls instructions displayed in the top screen of your DS or DS Lite
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February 21st, 2009, 00:09 Posted By: wraggster
News via nintendomax
This is the kind of news that I do, with a small excluded nintendomax, finally I think I have not looked at whether other sites have already homebrew. In any case djidane offers us his first release today. Melty Blood DS then what?
Melty Blood is a DS adaptation of the Melty Blood series on Nintendo DS. Melty Blood is a series of 2D fighting game from a different set of Type-Moon Tsukihime appointed
The beta of this game for the moment includes:
- Character 1 (Heaven)
- 1 arena
- 1 Music
For more info visit the readme, and remember that this is still a pre-release
Notes: The Melty Blood DS directory should be placed at the root of your linker to work properly
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February 21st, 2009, 00:13 Posted By: wraggster
The DSiWare lineup continues to grow over in Japan. Today, Nintendo announced the latest additions, which are set to go live on the 25th.
Here's what DSi owners over in Japan have to look forward to:
Nintendo DSi Calculator Animal Crossing Type
A calculator that's themed around Animal Crossing. The program can be made to read back numbers to you in Animal Crossing speak. Functionality includes a measurement converter and a tool for converting animal ages into human years. Priced at 200 DSi Points.
Nintendo DSi Calculator Famicom Mario Type
This calculator is themed around the old 8-bit Mario. It offers the same functionality as the Animal Crossing calculator, but with Mario running around on the top screen. Priced at 200 DSi Points.
Art Style Hacolife
A puzzle game in which you use the stylus to fold up a sheet of paper into a 3D object. Priced at 500 DSiPoints.
Art Style Nalaku
In this puzzle/action game, you attempt to make a character climb a complex array of boxes in order to reach the top. The various boxes have different effects, some sucking up your life and some recovering it. Some cubes explode after being touched. Priced at 500 DSiPoints.
A Little DS Literature Collection: World Literature 20
This is a mini version of a full DS game, offering players 20 international classics and 5 Japanese classics. The Japanese works were in the included in the original DS version. Priced at 500 DSiPoints.
Chotto Asobi Taizen: Onajimi Table
This collection of table games includes Shogi, Go Moku Narabe, Reversi, Hanafuda, and Hasami Shogi. As with previous Chotto Asobi Taizen titles, the game includes download play support that can also be used with DS or DS Lite systems. Priced at 500 DSiPoints
Yosuke Ide's Health Mahjong DSi
A mahjong game which originally appeared on WiiWare. The game can be played by four via download play, or online with owners of either the DSiWare or WiiWare versions. Nintendo has also included Mii support. Pricing is set at 800 DSiPoints.
In addition to these first party titles, Bandai Namco will be delivering Mr. Driller and Mojpittan on the 25th.
http://uk.ds.ign.com/articles/955/955720p1.html
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February 21st, 2009, 00:14 Posted By: wraggster
The latest episode of "Iwata Asks," Nintendo's series of conversations between company president Satoru Iwata and members of a specific project, hit the web this week, revealing some meaty information about the creation and development of the upcoming Nintendo DSi system.
In the dialogue, Iwata converses with Masato Kuwahara, head of the DSi project; Yui Ehara, designer of the DSi's shell; and Kentaro Mita, the member responsible for relaying ideas from the company to the team. A lot of great information surfaced in this conversation, pulling back the curtain a bit from the creation of the new system.
Development on the DSi began at the end of 2006 and had a relatively short schedule -- so short, in fact that the team wasn't sure if it was possible to do. What was most restricting was the fact that it had to be a supplement to the existing DS market and not a brand new system.
The idea of the cameras were there from the start: the system already had "ears" with the microphone, so it made sense to the designers that Nintendo give the next system "eyes." Two cameras, one on the inside and one on the outside, were put into the system after it was decided that one "swivel" camera would increase the system's cost and make it much more prone to damage. The idea of limiting the pixel count to 640x480 -- .3 megapixels -- was because the idea of the camera was for more than just taking pictures. Increasing the pixel count would add to the load on the processor and limit its application.
The inclusion of the SD card slot was something that was pressured in by Shigeru Miyamoto. For now, it's only used for saving photos and pulling in music, but Miyamoto did insist on it being added to the Nintendo DSi hardware, and and informed the team that he will definitely make use of it in the future.
It was also revealed that, by near completion in October 2007, the original DSi design was not well-received by the company, due to unnecessary bulk: the original system was to have two Nintendo DS slots stacked on top of each other, which made the system significantly bigger and bulkier. After a short redesign that involved moving the internal components to reduce the size of the external case, it was more widely accepted and liked within the company.
The DSi system's improved sound capabilities is through a new and improved audio codec. The reason for the DSi speakers being single holes instead of a series of them is simply due to aesthetics; the shell designer felt that it was important to have the system look as sleek and simple as possible.
The matte surface was, obviously, used to eliminate fingerprints.
Internal memory was added to the DSi design in order to give users the ability to make their system their own. The designers called it "My DS." It also gives users the ability to download software that wouldn't necessarily be available at retail. Examples include a Zelda calculator or an Animal Crossing clock that could be purchased at a very low cost.
The team is also proud of the fact that you can now put cartridges in and take them out without powering off the unit.
http://uk.ds.ign.com/articles/955/955787p1.html
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February 21st, 2009, 00:16 Posted By: wraggster
In typical fashion, Nintendo Japan has waited until pretty much the last minute to share details on what will probably be one of next month's biggest DS games over in Japan. 3D Picross (or, as it's known in proper Japanese, Rittai Picross) hits Japan on March 12, and at long last received an official website today.
3D Picross is, as the name would suggest, a 3D version of the classic Picross DS puzzle game, itself a DS version of Nonogram or Paint by Numbers. The basic 2D Picross game has players mark off squares, eventually revealing a hidden picture. The new 3D version adds another dimension, replacing squares with blocks. Using hints, you break blocks and eventually reveal a hidden shape.
The game is controlled with a combination of the stylus and buttons. To destroy a block, you tap it with the stylus while pressing up (or x, for lefties). You can mark a block by tapping it while pressing right (or y). These controls can be previewed in advance through some movies at this section of the official site. The movies can be accessed by pressing the orange buttons towards the bottom of the page.
Nintendo appears to be packing the game full of content, with 350 default puzzles ranging from simple to super difficult. Video footage of some of the puzzles can be seen on this page of the official site.
But the fun won't end even if you've cleared all those. Nintendo will be offering downloadable puzzles via Wi-Fi. It plans on offering weekly puzzle packs consisting of five puzzles each. You can store a total of 300 download puzzles on your system, although this space is shared with puzzles that you've created yourself using the game's puzzle creation mode.
That creation mode fits into the game's online plans as well. Nintendo will be holding contests asking players to create puzzles around certain themes. Winning puzzles will be included in the weekly puzzle pack downloads.
With the Wi-Fi download packs and the user generated content possibilities of the puzzle creation mode, 3D Picross looks like it has the potential to be Nintendo's next big thing in Japan following Rhythm Heaven. Expect to hear a whole lot more following the Japanese release next month.
http://uk.ds.ign.com/articles/955/955913p1.html
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February 21st, 2009, 00:19 Posted By: wraggster
Today at DICE, Nintendo announced the first downloadable DSiWare game for North America. Moving Memo may be more of a toy than a game, allowing users to draw pictures and turn them into flipbook-style animations. You can also add sounds or use pictures taken with the DSi camera. Your cartoons or movies can be shared with other users over wi-fi by uploading them to a special website. People that download your creations can perform their own edits. In Japan, users self-police their content by flagging any movies on the website that they think are inappropriate.
Shigeru Miyamoto and Yoshiaki Koizumi are working on the project, which was released as a free download in Japan last year. Nintendo did not reveal whether or not the software would be free in North America.
http://uk.ds.ign.com/articles/955/955932p1.html
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February 21st, 2009, 00:27 Posted By: wraggster
News/release from Gaz
I have finally finished my first game for the Nintendo DS. The game is called 5 Dice and is very similar to Yahtzee, there are only a couple of changes from the original game (5 Dice and All Dice).
You are allowed three throws of the dice, after your first throw you can choose whether or not to hold the dice. On your third and final throw you must choose a score on the card-sheet.
<<< Update, Wifi Support >>>
Here is my update of 5 Dice, you can now post your scores onto a leaderboard; hosted on a new site, which I am in the process of creating. This will include programming tutorials/articles and my DS software using Palib.
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February 21st, 2009, 21:02 Posted By: wraggster
News via gxmod
Chris offers a new version of its famous clone of Yahtzee (or Yam's), a game company and reasoned that random practice with five dice. (Wikipedia)
News / corrections:
- Manage now correctly linked games.
- The score for the category two pairs now works correctly (thank you, Uffe).
- Fixed a problem when you exit the main menu while throwing the dice and then the game was restarted, the Player 1 got 4 launched during his 1st tour.
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February 21st, 2009, 21:36 Posted By: wraggster
It's a free ad for GameStop, but since we haven't seen any Chinatown Wars gameplay, it qualifies as interesting. So does the pre-order lure: Start the game with $10K and the best weapons.
This ad had been running in Late Night With Conan O'Brien - which just aired its last episode last night. Wonder where else this will be popping up.
http://kotaku.com/5157895/chinatown-...se-of-gameplay
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February 21st, 2009, 21:39 Posted By: wraggster
Next week Atlus will release Legacy of Ys: Books I & II, a remake of the two games that started the Ys series. When the Ys remakes were released in Japan last year the games were broken apart and released on separate Nintendo DS cartridges. Atlus brought them back together for North America at a price cheaper than one of the Japanese carts. We inquired how they pulled this off and about the 21st century quality localization they are working on.
http://www.siliconera.com/2009/02/20...ooks-i-and-ii/
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February 22nd, 2009, 19:02 Posted By: wraggster
The economy has been a recurring theme at this year's D.I.C.E. Summit. Presentations from EA CEO John Riccitiello and NPD Group analyst Anita Frazier have both suggested that a spate of recent publisher layoffs are less bad omens than appropriate readjustments, but that optimistic point of view is by no means universal.
Ironically enough, one of the presenters putting a dire spin on the state of the industry was Tom Prata, senior director of project development for the high-riding Nintendo of America. The honcho in charge of Nintendo's WiiWare and the upcoming DSiWare digital distribution services opened his Friday afternoon presentation with a simple observation.
According to Prata, the first question in conversations at D.I.C.E. used to be "What game are you working on?" This year, he thinks the question has become "Are you going to make it?"
To help answer that question in the affirmative, Prata pointed to digital distribution--WiiWare and DSiWare specifically--as a golden opportunity for small-scale games. However, he cautioned that it isn't a magic panacea, and he noted four significant hurdles digital distribution has yet to overcome: quality, reach, storage, and promotion.
Digital distribution cannot make mediocre into great, Prata said. Nor can it reach those who don't have their systems connected to the Internet or who simply won't download games. Then there's the issue of systems with limited storage, which prompted Prata to stress that "we have not been deaf to the complaints." While the Wii lacks a hard drive, the company is working on a solution involving the system's SD card slot.
Finally, there's the problem of promotion. It's not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.
Moving Memo.
Prata wrapped up his presentation with a quick video demo of an upcoming DSiWare product developed under the supervision of Donkey Kong and Mario creator Shigeru Miyamoto. Previously announced as Moving Notepad, the game has apparently had its North American name retitled Moving Memo.
A translated and extended version of a Japanese promo clip shown in Japan last month, the video offered a look at a number of Moving Memo's utilities. Players can use the DSi touch screen to write messages, draw pictures, and attach memos to a calendar for personal reminders. The game will also allow users to make flip-book animations and spruce them up with audio recorded through the system's microphone or pictures captured with one of the system's cameras.
Once completed, flip-book animations can be shared with friends or posted on a Web site for download by other Moving Memo users. Those users can then edit and tweak the original animation and re-upload it for others.
The economic climate is presenting game makers with a dilemma, Prata said. If publishers want to survive, then playing it safe with games seems like the best bet. On the other hand, without the innovation of developers, the industry has no future. Thankfully, Prata said, even in this economy, there's room for little developers with big ideas.
http://uk.gamespot.com/news/6205029....s&subj=6205029
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February 22nd, 2009, 19:02 Posted By: wraggster
The economy has been a recurring theme at this year's D.I.C.E. Summit. Presentations from EA CEO John Riccitiello and NPD Group analyst Anita Frazier have both suggested that a spate of recent publisher layoffs are less bad omens than appropriate readjustments, but that optimistic point of view is by no means universal.
Ironically enough, one of the presenters putting a dire spin on the state of the industry was Tom Prata, senior director of project development for the high-riding Nintendo of America. The honcho in charge of Nintendo's WiiWare and the upcoming DSiWare digital distribution services opened his Friday afternoon presentation with a simple observation.
According to Prata, the first question in conversations at D.I.C.E. used to be "What game are you working on?" This year, he thinks the question has become "Are you going to make it?"
To help answer that question in the affirmative, Prata pointed to digital distribution--WiiWare and DSiWare specifically--as a golden opportunity for small-scale games. However, he cautioned that it isn't a magic panacea, and he noted four significant hurdles digital distribution has yet to overcome: quality, reach, storage, and promotion.
Digital distribution cannot make mediocre into great, Prata said. Nor can it reach those who don't have their systems connected to the Internet or who simply won't download games. Then there's the issue of systems with limited storage, which prompted Prata to stress that "we have not been deaf to the complaints." While the Wii lacks a hard drive, the company is working on a solution involving the system's SD card slot.
Finally, there's the problem of promotion. It's not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.
Moving Memo.
Prata wrapped up his presentation with a quick video demo of an upcoming DSiWare product developed under the supervision of Donkey Kong and Mario creator Shigeru Miyamoto. Previously announced as Moving Notepad, the game has apparently had its North American name retitled Moving Memo.
A translated and extended version of a Japanese promo clip shown in Japan last month, the video offered a look at a number of Moving Memo's utilities. Players can use the DSi touch screen to write messages, draw pictures, and attach memos to a calendar for personal reminders. The game will also allow users to make flip-book animations and spruce them up with audio recorded through the system's microphone or pictures captured with one of the system's cameras.
Once completed, flip-book animations can be shared with friends or posted on a Web site for download by other Moving Memo users. Those users can then edit and tweak the original animation and re-upload it for others.
The economic climate is presenting game makers with a dilemma, Prata said. If publishers want to survive, then playing it safe with games seems like the best bet. On the other hand, without the innovation of developers, the industry has no future. Thankfully, Prata said, even in this economy, there's room for little developers with big ideas.
http://uk.gamespot.com/news/6205029....s&subj=6205029
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February 22nd, 2009, 19:08 Posted By: wraggster
You can get most of the old NES games for the DS, but they just don’t feel the same. Sure your hands still cramp up, but its just not the same cramp we remember. What is the solution? Put an old Nintendo Entertainment System controller on your DS. [Parker] did exactly that. The method he used is fairly strait forward. He opened the DS, wired extensions onto the buttons he wanted to use to a controller. Instead of making it permanent though, he chose to wire it through the GBA slot. This allows him to plug the controller in whenever he wants to use it. This reminds us of the PSP with a SNES controller we covered back in October.
You can see a video of it in action after the break. You’ll notice in the video, he has also modded his buttons to have LEDs behind them.
In the comments, [tri-edge] points out that you can follow his build in the acidmods forum. There seem to be some other variations as well, including an SNES controller
http://hackaday.com/2009/02/22/nes-controller-on-a-ds/
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February 22nd, 2009, 19:09 Posted By: wraggster
There is no "i" in team. There is one in your new Nintendo handheld. (There's two in "Wii", but I digress.) GoNintendo asked Ninty straight up what's with the I, and got an answer.
Nintendo insists it's not-follow-the-leader of Apple branding "i" on any must-haveable small gadget that exudes 2.0 coolness. Rather:
• The "i" is symbolic of the subject "I" and its personal aspect.
• Plus, the addition of two cameras gives the system its own "eye" on things.
"Nintendo hope that the Nintendo DSi becomes more than a game system and more of a personal tool to enrich our daily lives."
GoNintendo says that comes directly from a Nintendo rep.
http://kotaku.com/5158140/nintendo-e...i-in-dsi-means
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February 22nd, 2009, 19:23 Posted By: wraggster
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) are emulated. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format.
Fixed the rectangle calculation for screen rotation with Lynx and WonderSwan to use X scale and Y scale
values appropriately(they were reversed before; also, assuming square pixels on your monitor ).
Rotation still poses a problem in fullscreen with the default settings, however.
Fixed an off-by-one error in the software SDL graphics rotation code(used for Lynx and WonderSwan).
Fixed a race condition that could cause rapid oscillation between fullscreen and windowed when trying to
toggle it.
...and fixed a race condition that could cause oscillations when rotating the screen with Lynx and WonderSwan
emulation.
SexyAL: The return values of ALSA functions are now treated as errors only if they're less than 0, rather
than non-zero as before. Thanks to R.L. for pointing this out.
The default "nethost" setting is now "fobby.net" instead of "mednafen.com". The latter was allowed to
expire and lost to domain squatters some time ago. Domain squatters cause desires to commit grievous face-stabbing.
However, the netplay server on "fobby.net" is not guaranteed to be up.
PCE: Added the ability to load a custom colormap(palette) by setting "pce.colormap" to the path of the colormap
file. The colormap consists of either 512 or 1024 RGB triplets, 8-bits per color component,
in the order R,G,B,R,G,B,R,G,B,... .
It is recommended that the colormap provide all 1024 entries(the first 512 entries are for normal mode,
the second 512 entries are for grayscale/strip-colorburst mode). If it doesn't, Mednafen will calculate
the grayscale colors using a formula similar to that used with the real VCE, but with more precision.
The colormap may be disabled by setting the "pce.colormap" setting to an empty string, or 0. Command-line
examples:
mednafen -pce.colormap /path/to/blueblue.cmap /yarr/pirate/booty.pce [Enable]
mednafen -pce.colormap 0 /some/where/over/the/rainbow/islands.cue [Disable]
PCE: Added a hack to fix games that try to write to VRAM while VRAM DMA is in progress(fixes graphical
glitches in "Crest of Wolf", maybe others too?).
This could potentially cause regressions, so please post any on the forum.
PCE: Having "pce.forcesgx" set to 1 with non-SuperGrafx games will no longer cause problems with display
timing(and positioning). However, this doesn't fix the underlying issue, and any demos that set
the horizontal and vertical timing registers differently on each VDC won't operate as they would on a real
SuperGrafx. (This could affect commercial SuperGrafx games, but AFAIK they keep the VDC timings the same).
NOTE: Setting "pce.forcesgx" to 1 is still not recommended, the preferred way of forcing a game/demo to
enable SuperGrafx emulation is by giving it a file extension of "sgx".
PCE: Arcade Card RAM is now initialized to 0 on allocation(it was erroneously being left uninitialized before).
PCE: Added Arcade Card RAM to the memory editor in the debugger.
PCE: Fixed the BRAM initialization(it was wrong, and generated from when Mednafen erroneously emulated 8KiB of BRAM).
Fixes lockups in "Sorcerian".
Note that if you have any existing save states or battery-backed RAM files for "Sorcerian" in "sav" or "mcs" under
Mednafen's base directory from when you attempted to run "Sorcerian", you will need to delete them
for this fix to have any effect.
PCE: Reduced the mirroring address space range of the Arcade Card register mapping in HuC6280 banks 0x40-0x43.
It was mirrored throughout 0x40-0x4F, now it's only mirrored at 0x40-0x47. It may not be mirrored at all with
a real Arcade Card, tests need to be performed!
Fixes a crashing bug in "Linda Cubed" early into gameplay.
WonderSwan: Fixed a bug that made it impossible to push a direction on one D-pad while the opposing direction
was being pressed on the other D-pad.
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February 22nd, 2009, 19:27 Posted By: wraggster
The Codemii team have posted another video of their upcoming new version of the Homebrew Browser for the Wii:
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February 22nd, 2009, 19:41 Posted By: wraggster
Updated Release from Cashman:
Wii Quizz is a quiz/puzzle homebrew application. You can play lots of quiz modes (other modes will be added in the future).
changelog
2.05
Fixed a bug with the back button in Settings menu
Time connection to the server faster
Added a counter server connection
Sending statistics Google Analytics only when receiving / sending scores
Fixed a bug with the notification of a new version
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February 22nd, 2009, 19:45 Posted By: wraggster
Updated Release from Cashman:
Wii Home is a homebrew which launches at startup of the Wii. You can, on the menu, select if you want go to the System Menu or to the HBC. You can also customize Wii Home with a theme of your choice.
Changelog
1.2
Added multi-languages support. Detect the language of the console. English is the default language.
Added French support.
Added German support.
Added Spanish support.
Added Italian support.
Added Dutch support.
Added possibility to change the cursor in png format. The cursor must be cursor.png and must be 96*96 in "WiiHome" folder.
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February 22nd, 2009, 19:47 Posted By: wraggster
News/release from MrClick
AnyTitle Deleter DB uses tona's AnyTitle Deleter and adds several features.
Its main purpose is to list all titles (such as channels, IOS, etc...) and allow the user to delete the ones he/she wants to get rid of.
Red Squirrel released AnyTitle Deleter MOD which used an external database to associate the cryptic title IDs (such as "HAXX") with a meaningful name (such as "Homebrew Channel"). AnyTitle Deleter DB uses his database format to achive the same goal but adds support to read the title's name from the titles banner.bin file which is stored internally in the Wii's NAND. Not all titles have a banner.bin - actually only channels and about half of all game saves do - but combining the banner.bin names with Red Squirrel's database allows the user to work with a broder scope of title names.
History
1.0 v2
adding title names from the banner.bin to the external database
title names not taken from the database are marked now
an enhanced file information screen is displayed before deleting a title
made some space so more titles can be displayed on screen at once
internal code cleanup
when compiling a constant in main.c can be set to hard reboot instead of return to loader
another constant can disable brick protection on recompile
warning messages are displayed throughout the program when brick protection is off
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February 22nd, 2009, 19:52 Posted By: wraggster
News/release from Minik
The Mad Bomber is loose in the city and he's dropping bombs everywhere! It's your job to catch them before they hit the ground and explode. Luckily, you have a set of trusty buckets to extinguish them with.
Controls
Hold the Wiimote(s) sideways or point at the screen to move the buckets of water
Home Exit to loader
+ Pause/Return to menu
A/2 Start Game
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February 22nd, 2009, 20:12 Posted By: wraggster
News/release from Scip, Rodries,
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
V0.21c
Updated menu.conf to allow selecting subtitles
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February 22nd, 2009, 20:16 Posted By: wraggster
News/release from Linus
Native Wii Code Downloader. Downloads Wiird .txt files from the Wiird code database to the sd card and renames them to the name of the game they are used for. To use the cheats in game, txt codes/cheats files must be converted into .gct format by using Wiicm or CheatManager.
Change Log
Version 1.1: Removed colons from file names. All games should work now.
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February 22nd, 2009, 20:33 Posted By: wraggster
News via Nintendomax
Closing Valryon his project "Shmup" considers that ended with some modifications:
Quote:
* Added a megabombe
* Fixed some bugs
* Additions animated movement for the enemies
* Added a blink when an enemy is hit
* Withdrawal of the sound as an enemy was dying, too horrible
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February 22nd, 2009, 20:35 Posted By: wraggster
News via Nintendomax
shyriu42 release a new version of Biorytm.Voici what this update brings:
Quote:
* Set the default display small curves
* Improved filtering of the input
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February 22nd, 2009, 20:42 Posted By: wraggster
News via Nintendomax
yagero and 3 friends have just accomplished a new version of their game / 3D action "Glube Planet DS. This new version includes 2 versions, 1 with functional backup for linkers 1 and version that runs on the emulator no $ gba. The game is also available in English and now contains 1 additional level.
Quote:
The complete changelog:
21/02/2009 - Alpha 1.2
- Added a version for emulator, supporting implementation with no $ gba
- Added selection menu language
- Added English translation of the game
- Added auto-detect the language of the console
- Added auto-detection of profile name
- Added button "select" to restart the level without going through the menu
- Added level 11
- Fixed bug in the backup
- Fixed bug with icons steerable objects on the mini map
- Updated the properties of "Jumper" Jumping height 1 unit and 1 unit in length
- Update of levels 8, 9 and 10 to bond with the new properties of the "Jumper"
- Updated level 8 to make it easier
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February 23rd, 2009, 20:02 Posted By: Shrygue
via Games Industry
Nintendo has revealed that third-party publishers and developers are taking full advantage of WiiWare, with only two of the top twenty games on the digital distribution service from Nintendo itself.
Speaking during the DICE Summit in Las Vegas, senior director of product development Tom Prata also said that Nintendo would increase its marketing support for the service this year, to educate consumers to the possibilities of the platform.
"90 per cent of the games made for WiiWare are made my outside companies," said Prata, reports Gamasutra. "Only two of the top 20 games are made by Nintendo."
"How many consumers can you reach? Not everybody has connected [their Wii] to the internet, and not everybody who is connected has downloaded games," he added. "I think there’s more that Nintendo can do for support. This year Nintendo will increase resources for development and support."
Prata also said the company "had not been deaf to the complaints" about storage on the Wii, and reiterated that Nintendo is working on a solution to improve storage on the console.
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February 23rd, 2009, 22:35 Posted By: Shrygue
via Joystiq
Back in the days when the DSi was young (November), Eric demonstrated how slowly the system's browser operated, documenting the agonizing process of trying to read DS Fanboy on the device. Agonizing only in that it took a long time, we must clarify -- reading any incarnation of our site is a soothing and life-affirming experience, of course. But how much more or less agonizing is the process on the DSi browser than on the DS/DS Lite Opera browser? DotEd of the Opera N+ blog did a comparative speed test to find out.
According to science (i.e. the one test seen in the video after the break), the DSi's browser loads the New York Times site much quicker than the DS Lite version; even better, it loads the text first, so you can read even while images are coming in. The browser on the DSi will end up getting a lot more use than the other one (on account of being free and not requiring two separate cartridges), so it's kind of nice that it actually works better.
Video at Joystiq
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February 23rd, 2009, 23:38 Posted By: wraggster
New from Divineo UK
Rock Out with the new sound activated Stagelight.
Super bright Darklite LEDs are projected all around the room, as you lay down
some serious riffs with your latest guitar game.
Sensitivity is fully adjustable to respond to different types or levels of music.
And a pair really gets the party started!
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February 24th, 2009, 00:20 Posted By: wraggster
Taking its place alongside the original NES, Genesis, NeoGeo and other classic game systems on Wii's Virtual Console is the Commodore 64, Nintendo of America announced Monday.
The Last Ninja, International Karate and Pitstop II are the three Commodore 64 games debuting on the Virtual Console at $5 each. The games are currently available.
The Virtual Console library is now comprised of over 260 games.
Also announced for the WiiWare channel is Hudson Entertainment's Onslaught, the first FPS on WiiWare.
http://www.edge-online.com/news/comm...games-come-wii
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February 24th, 2009, 00:23 Posted By: wraggster
The Gamecube and Wii emulator for Windows has seen a new beta release, heres the news from the official site:
This been a very busy week, and it brought us various features and general code cleanup. You should also notice that dolphin is becoming slowly more stable, and a lot of crashes and glitches were fixed as well. Continue reading for release highlights or discuss the release in our forum. Releases available as usual from the download section.
Download Here --> http://www.dolphin-emu.com/downloads.php
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February 24th, 2009, 00:23 Posted By: wraggster
The Gamecube and Wii emulator for Windows has seen a new beta release, heres the news from the official site:
This been a very busy week, and it brought us various features and general code cleanup. You should also notice that dolphin is becoming slowly more stable, and a lot of crashes and glitches were fixed as well. Continue reading for release highlights or discuss the release in our forum. Releases available as usual from the download section.
Download Here --> http://www.dolphin-emu.com/downloads.php
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February 24th, 2009, 00:35 Posted By: wraggster
ake heed, for Nintendo has dropped DSi launch trailers upon us. The trailers show off a lot of the DSi's new features, namely the SD card slot and the handheld's two cameras. Also shown are several of the DSi's applications, including the web browser, music player and photo album. What isn't shown, apart from a few DSiWare apps, is exactly how any of these features pertain to playing video games. Then again, considering it's the same hardware with a few additions, maybe we're hoping for too much.
We will say one thing, though: Man, do these people look happy to have a DSi. Check out the trailers after the break.
http://www.joystiq.com/2009/02/23/ds...ight-on-games/
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February 24th, 2009, 00:39 Posted By: wraggster
In addition to some timely humor about current events, this GameStop/Grand Theft Auto: Chinatown Wars ad features the first footage of Rockstar's DS game in motion. While there may only be a few seconds of actual gameplay visible (actually a bunch of different windows, each showing a few seconds of gameplay), it's enough to make us take notice.
Chinatown Wars is breathtakingly smooth in motion, especially for a DS game! The lighting looks great, and the semi-cel-shaded style works perfectly to make everything look clear and vivid. Of course, there's always the chance that the game won't look quite as good in reality as it does in ads!
The commercial highlights the GameStop-exclusive (until the first buyer gets home and logs into GameFAQs) code for an extra in-game $10,000, which should be an attractive prospect to those of you not interested in using the regular cheat codes included in every GTA.
http://www.joystiq.com/2009/02/23/gt...gs-government/
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February 24th, 2009, 00:45 Posted By: wraggster
Far from the "realistic"Ghostbusters game Terminal Reality is creating for the Xbox 360 and PlayStation 3, let's take a look at what Nintendo Wii and DS players have to look forward to.
I kind of like what developer Red Fly Studio has done for the Ghostbusters games for the Wii and PlayStation 2. Rather than giving us a watered-down version of the visuals we'll be seeing on the more powerful consoles, they went for a more animated style, freeing themselves from having to worry about how hard they are pushing the two weaker systems.
Zen Studios looks to be using the same animated style for their Nintendo DS version as well, which suits the double-screened handheld just fine. Should be plenty of Ghostbusters to go around once the game is released in June.
http://kotaku.com/5158985/ghostbuste...ther-half-look
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February 24th, 2009, 00:45 Posted By: wraggster
Far from the "realistic"Ghostbusters game Terminal Reality is creating for the Xbox 360 and PlayStation 3, let's take a look at what Nintendo Wii and DS players have to look forward to.
I kind of like what developer Red Fly Studio has done for the Ghostbusters games for the Wii and PlayStation 2. Rather than giving us a watered-down version of the visuals we'll be seeing on the more powerful consoles, they went for a more animated style, freeing themselves from having to worry about how hard they are pushing the two weaker systems.
Zen Studios looks to be using the same animated style for their Nintendo DS version as well, which suits the double-screened handheld just fine. Should be plenty of Ghostbusters to go around once the game is released in June.
http://kotaku.com/5158985/ghostbuste...ther-half-look
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February 24th, 2009, 00:46 Posted By: wraggster
In another newly-revealed event scheduled for the 2009 Game Developers Conference next month, Nintendo DSi hardware group project leader Masato Kuwahara discusses the genesis of the next-generation DS.
In a 60 minute lecture titled, "The Inspiration Behind Nintendo DSi Development", Kuwahara will discuss how the company came to design the DSi, how it evolved from the second-generation DS Lite, and what sort of software applications the team had in mind for the new camera and onboard memory featured in the system. It should be interesting to see what sort of game tie-ins Nintendo envisioned for the new handheld, from both a developer point of view as well as a consumer standpoint.
Kotaku will be on the scene next month for the 209 Game Developers Conference, which takes place in San Francisco from March 23rd through the 27th.
http://kotaku.com/5158881/dsi-creato...reation-at-gdc
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February 24th, 2009, 00:47 Posted By: wraggster
Rockstar Games has their Grand Theft Auto: Chinatown Wars van making the rounds to promote the upcoming Nintendo DS game, and while we would never encourage stealing, isn't it just begging for it?
I can't help but smile imagining the Rockstar representatives, on their way out of the Massachusetts GameStop where they were demoing the upcoming game, walking up to an empty parking space where their lovely Grand Theft Auto: Chinatown Wars van was parked. I imagine they'd just stare at the space for several minutes before turning to each other and having a good laugh over the irony of the whole situation. Then maybe Kotaku reader Farnic, who sent in these shots, could let them crash at his place for the night.
Once again, we would never condone stealing anything, if you were dead set on making away with a vehicle, this would be the one to make away with.
http://kotaku.com/5158804/this-china...s-to-be-stolen
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February 24th, 2009, 00:51 Posted By: wraggster
Nintendo will provide downloadable puzzle packs for Rittai Picross (Solid Object Picross) with a little help from you. Just like Picross DS these extra puzzles will be distributed for free over Nintendo Wi-Fi. Some of the puzzle packs will include user generated content.
Nintendo will hold contests asking Picross fanatics, well at least Picross fanatics in Japan, to submit puzzles fitting a theme. Puzzles deemed worthy by Nintendo will be included in future puzzle packs for everyone to download.
A total of 300 puzzles can be stored on a single Rittai Picross cartridge. If you’re running low on space you can delete the downloadable packs and grab them again at anytime. How many downloadable puzzles does Nintendo plan on producing? Retailer Game Star says at least 200. Add this to the 350 puzzles built in on the cartridge and Picross fans are looking at 550 puzzles to crack.
Nintendo will release Rittai Picross in Japan on March 12. No international release has been announced, but a registered trademark for 3D Picross is a pretty good sign we’ll get Rittai Picross in the future.
http://www.siliconera.com/2009/02/23...-puzzle-packs/
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February 24th, 2009, 01:08 Posted By: wraggster
Newly released today:
features
Single Player Campaign With Over 30 Hours of Game Play
Legion vs. Legion
Control up to 16 humans and Mecha Robos to fight against a horde of enemies
Equip your units with items and alter their composition to bolster their strength
Exciting Real-Time Battles and Shadow Fights!
High Quality Dual Screen FMV’s Showcasing More Than an Hour of Story Events!
Exciting RPG Elements Such As Item Collection, Character Progression and Robot Customizations
description
Currently a top-rated show on Cartoon Network in the U.S., the story of Blue Dragon centers on a young boy named Shu and several of his friends who possess the ability to control phantom shadows that mirror the actions of their masters. In Blue Dragon Plus, one year has passed since Shu and his companions defeated the tyrannical remnant of the Ancients, Nene. In the midst of the battle, the world split in two and now consists of a myriad of “cubes” that exploded from its depths. King Jibral notices a mysterious cube in the distance suddenly start to move violently, and from it he sees the Shadow of a Balaur, a three-headed dragon, emerge. The enormous and sinister Shadow is just the beginning of the new turmoil and devastation to come.
http://www.play-asia.com/SOap-23-83-...j-70-30aj.html
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February 24th, 2009, 01:10 Posted By: wraggster
Newly released today:
features
Exotica Net allows you to swap items with fellow DRAGON QUEST: The Hand of the Heavenly Bride players, even with your console on standby
Experience an unique, charming story that follows the life of a young boy on his journey to become a hero. Along the way you will meet various friends, enemies and even find a bride and start a family
A vast, beautiful and colourful world to explore - with even more colourful characters to meet, monsters to battle and secret treasures to find
Recruit monsters to your party and arm them so they join you in battle
A complete audio/visual overhaul breathes new life into a classic with advanced 3D graphics and an arranged orchestral score
description
An epic story involving three generations of one family. The story begins at childhood, as our hero travels around the world with Papas, his father.
After many exciting encounters he grows into a young man. He is now ready to depart for the greatest adventure, with the courage of his father, beating strong in his heart.
Awaiting him is an amazing world and the biggest choice he will have to make in his entire life…
http://www.play-asia.com/SOap-23-83-...j-70-34in.html
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February 24th, 2009, 01:21 Posted By: wraggster
Heres the news from the official site:
As its been a while since our last binary release, we wanted to clarify why its been so long and what we’re waiting for for our next release. Early on in development we were making relatively big changes which significantly improved the emulator; however, we’ve gotten to the point where a lot of the big things have been done, and only need perfecting (with the exception of the dynarec). Thus, we haven’t felt the need to make several binary releases as most of the users who aren’t interested in compiling the source themselves are mostly uninterested in the kinds of changes that have been made. We do indeed have a milestone for our next release planned: a working, stable dynarec. Most of the work that has gone into the emulator since our last release has been focusing on the dynarec, and since we still don’t have a completely working dynarec, there haven’t been many noticeable changes. So we’re holding out for a dynarec which supports at least most games without crashing before we make our next release. After getting it running initially, there will likely be more room for optimization if there are still any performance issues. In that case, we will likely have frequent releases once again as there will be noticeable improvements with each optimization that is made. As always, please be patient. We’re working hard to make the next release something worth the wait.
On an unrelated technical note, we have managed to free up 1.75MB in RAM by consolidating the various memory LUTs (look-up tables) into a single LUT for all memory operations. In Mupen64, there are 8 different memory LUTs which are used to determine how to handle memory accesses at different addresses. These 8 are split up by read/write byte/half-word/word/double. Instead of having 8 large LUTs, I created one LUT for all memory operations which points to smaller LUTs which handle the different memory operations in the specified segment. Memory operations only require an additional load for the second level LUT so there is no performance impact by this change. We are still looking into other ways to further reduce our memory usage to make sure that we have plenty of room in memory for recompiled code produced by the dynarec.
http://emulatemii.com/wordpress/?p=80
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February 24th, 2009, 01:21 Posted By: wraggster
Heres the news from the official site:
As its been a while since our last binary release, we wanted to clarify why its been so long and what we’re waiting for for our next release. Early on in development we were making relatively big changes which significantly improved the emulator; however, we’ve gotten to the point where a lot of the big things have been done, and only need perfecting (with the exception of the dynarec). Thus, we haven’t felt the need to make several binary releases as most of the users who aren’t interested in compiling the source themselves are mostly uninterested in the kinds of changes that have been made. We do indeed have a milestone for our next release planned: a working, stable dynarec. Most of the work that has gone into the emulator since our last release has been focusing on the dynarec, and since we still don’t have a completely working dynarec, there haven’t been many noticeable changes. So we’re holding out for a dynarec which supports at least most games without crashing before we make our next release. After getting it running initially, there will likely be more room for optimization if there are still any performance issues. In that case, we will likely have frequent releases once again as there will be noticeable improvements with each optimization that is made. As always, please be patient. We’re working hard to make the next release something worth the wait.
On an unrelated technical note, we have managed to free up 1.75MB in RAM by consolidating the various memory LUTs (look-up tables) into a single LUT for all memory operations. In Mupen64, there are 8 different memory LUTs which are used to determine how to handle memory accesses at different addresses. These 8 are split up by read/write byte/half-word/word/double. Instead of having 8 large LUTs, I created one LUT for all memory operations which points to smaller LUTs which handle the different memory operations in the specified segment. Memory operations only require an additional load for the second level LUT so there is no performance impact by this change. We are still looking into other ways to further reduce our memory usage to make sure that we have plenty of room in memory for recompiled code produced by the dynarec.
http://emulatemii.com/wordpress/?p=80
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February 24th, 2009, 01:27 Posted By: wraggster
News/release from Scip, Rodries
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
v0.21d
Updated menu.conf to allow selecting playlist
Fix rodries' loop patch
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February 24th, 2009, 01:31 Posted By: wraggster
News/release from justwoody
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.
v0.8 23/02/09
Download - Mahjongg Wii v0.8
Added multiple tilesets!
Added character voices on 2 player versus mode
Re-encoded and removed cracklys from the sound effects
Added graphic when two player game ends as a draw
Tidied up and fixed bugs around the placing of tiles / shuffling
Fixed bug where saved music volume was not being used on startup
Changed screenshot function to output filenames with date and time instead of just one
Cleaned up the code that deals with memory allocation of textures in the menus
Added new menu music + other music tracks for the different tilesets/themes during the game
Fixed some memory allocation problems that may have caused memory to be held onto when mahjongg is exited and could have caused problems moving between the menu and the game if done numerous times
Added pressing A button on already selected tile deselects it
Added proper support for widescreen including options to turn it on or off
Changed config loading and saving to include widescreen and tileset selections. Does in a way that is backwards compatible with version 0.7 config files
Added Norwegian language support
Changed internationalisation code to fully support utf8 encoding thus giving the use of non-ASCII characters without the need for mapping
Change to auto detect whether the game has been loaded from a loader or not and exit accordingly (either reset to menu or back to loader)
Fixed even more bugs
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February 24th, 2009, 01:38 Posted By: wraggster
SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:
I've made another update to Frodo, version 7 with the following changes:
* Make binding joystick directions to other buttons as well (to be able to jump with e.g., 1)
* The direction buttons can also be bound to keyboard keys
* Exit with SYS_RETURNTOMENU to make WAD's work
* Some restructuring and minor bug fixes here and there
* Lots and lots of new code which won't get executed :-)
Download and Give Feedback and Compatability reports at the release thread here at DCEmu --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=178591
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February 24th, 2009, 01:53 Posted By: wraggster
BossK has released a new version of his port of scummvm for the Wii:
- Remapped keys: Home=F5, Up=GMM.
- Predictive input enabled (hold right) for AGI.
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February 24th, 2009, 01:55 Posted By: wraggster
News via nintendomax
Flash and HeadKaze directed a remake of the Commodore 64 (1986) from Shoot em Up / V-scrolling "Warhawk" for our beloved DS.
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February 24th, 2009, 01:58 Posted By: wraggster
News via nintendomax
RatLoop was developed in 2006 an adaptation of their PC "Gearhead Garage" for the GBA "Gearhead Garage Adventure" The game was never completed or published for marketing reasons, we can nevertheless benefit from the trial version limited to 30-45 minutes . With this game you can repair, modify, build entirely on the car in a garage in 3D.
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February 24th, 2009, 02:01 Posted By: wraggster
News/release from albinofrenchy
First, on the PDF compatibility side, I've managed to solve the issue of non-embedded fonts not displaying. The program now uses a set of built-in fonts; so it might not always display exactly how the author wanted it to if the font is something obscure. Or dingbats, which I stripped out because it was simply too big to include.
Please please be sure to message me if PDF's don't work now, I have no test pdf's that break that don't have large images at this point.
On the features side, I've added a 'preview' button that displays a 'mini' view of the document. The button is the only filled in icon on the small status bar at the bottom; it looks like a bulls-eye. I'll change the icon later to something that makes sense.
If you just tap the mini-image, it will pan to put the point you clicked in the upper-left corner.
If you draw a line with the stylus, it will adjust the zoom on the document to fill the screens with the size of the line you drew. Hopefully this is more intuitive in practice than it is in description. For instance, if you draw a line from the left to right of the document, it will zoom to fit the width of the document to the screen. If you draw a line from the top to the bottom of the document, it will zoom out to fit the height of the document to the screen.
I'd really like comments on the GUI functionality. Does it do what you expect? Especially if it doesn't, tell me why and what you expect it to do. Ideally I'd have it so the user can not read any instructions and be up and running with this.
I've also provided the ability to change files. This hasn't been extensively tested, and there may be memory leaks in it, so beware of that. If you hit 'start', it should pop up with the file browser.
Another new tool is the console, which you can layer over the screen with the 'Select' button. This should make the 'debug' builds not necessary so I will not release anymore of those.
Lastly, rendering should be signifigantly quicker now. Still could be better, but for now it seems usable.
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February 24th, 2009, 20:04 Posted By: Shrygue
via Gamedaily
With the Nintendo DSi set to officially launch on April 5, Walmart is already preparing to cash in on yet another popular Nintendo product. Walmart.com today announced that "tens of thousands" of units of the DSi handheld are now available for pre-order.
The online offer is around only "while supplies last." The DSi can be ordered in either black or blue for $169.
"Walmart.com has made tens of thousands of Nintendo DSi units available for preorder, giving more customers the chance to enjoy one of the most sought-after handheld consoles in history," said Kelly Thompson, Walmart.com's chief merchant. "Customers continue to choose Walmart.com to find the best online selection and strongest values in video games, especially for popular releases like the Nintendo DSi."
The DSi has been topping the charts in Japan where some feel the DS Lite market is already mostly saturated. In North America, however, the DS Lite continues to be purchased at a rapid rate, so it'll be interesting to see how quickly Americans flock to the more expensive DSi.
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February 24th, 2009, 20:08 Posted By: Shrygue
via Kotaku
Upcoming black, white and red Wii title MadWorld is a unique looking game. It runs, however, in 480i and not the more HD-kosher 480p.
Surprised? IGN's Matt Casamassina noticed the game was running in 480i while capturing MadWorld videos. "Usually, lack of 480p support can be credited to developer laziness," writes Casamassina. "No way such a claim can be leveled at Platinum Games or MadWorld... I'm wondering, then, if the studio simply wasn't aware that 480p is 'kind of a big deal' for a chunk of Wii owners."
But is it? Really?!
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February 24th, 2009, 21:08 Posted By: wraggster
Sometimes it's difficult to jump into a sound proofed room, strap on some headsets and record a conversation for an hour. Really. Try it sometime.
Our Nintendo-focused podcast, Nintendo Voice Chat, is scheduled to record and post on Mondays. Just so happened that everyone on the team had more on their to-do list than usual, and getting into the recording booths was just something that had to be delayed.
Fret not, we'll make every attempt to squeeze in a good show on Tuesday.
http://uk.wii.ign.com/articles/956/956517p1.html
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February 24th, 2009, 21:16 Posted By: wraggster
Updated release from Chris:
It's Yahtzee for the Wii. Changelog
v1.12 24/02/2009
Fixed critical bug where if player selected all dice before marking score, the next player would not be able to throw (thanks, Mr. Reaper)
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February 24th, 2009, 21:20 Posted By: wraggster
News/release from Scip, Rodries
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
v0.21e
Fixed apostrophies in filenames
Improved DVD and USB mounting devices
Fixed radio
Improved samba reconnection
Debugging help for SMB Shares at bootup, debug_network=yes (Review mplayer.conf)
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February 24th, 2009, 21:29 Posted By: wraggster
News from Consolesource
The R4 DS Slot-1 All-In-One NDS Lite Backup Solution has just received a huge price slashing at ConsoleSource.com. When you buy 3 or more R4 DS cards you pay $9.95ea and when you buy 3 or more R4 DS Cards w/2GB MicroSD you pay $19.95ea. This great deal won’t last for long so buy your R4 DS from ConsoleSource.com today.
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February 24th, 2009, 21:32 Posted By: wraggster
News from Consolesource
As an official AceKard reseller, ConsoleSource.com is please to introduce the AceKard2i. The AceKard2i is the first NDS flash cart to be 100% compatible with the new Nintendo DSi handheld console. The AceKard2i is available from ConsoleSource.com immediately for as little as $24.95ea.
Details:
The all new and all powerful Acekard 2i offers support for NDS, NDS Lite, and the new DSi. Acekard 2 has many great features and is a great buy. The interface is by far the best of any cart available.
Acekard 2i use the technology of directly writting save file to MicsoSD card. No need to manually select save size or backup save when turn on DS. No battery needed. Acekard 2i can use save files from other flash carts and do not need convert. All you need to do is make sure the save file has the same prefix name and put it at the same directory of ROM. Then you can just run the game to use new save file.
Acekard 2i inherit the best quality of acekard’s products. You can just drag and drop software on MicroSD card to run. On first boot it takes some time to create save file. The loader time after save file is created is very fast.
The Acekard 2i is compatible with all homebrew because of the DLDI auto-patcher. You can just copy the homebrews to the MicroSD card and run it. You can use Moonshell, one of the most well known homebrew software on DS, for multi media. Watching movie, listening MP3, reading TXT novel on DS is so easy!
Supports DSi and NDS Lite
Save file is written directly to TF card. No need to manually select save size, no data loss.
Automatic DLDI patching. Run homebrew programs without converting.
Support soft-reset, Download Play and WiFi gaming!
Support SDHC TF card. Virtually unlimited storage size !
Support any brand of TF, with no slowdown!
Support Action Replay cheats . Build-in editor!
Low power consumption for longer operational time!
Built-in multiple languages and DIY skinning!
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February 24th, 2009, 21:38 Posted By: wraggster
News/release from Sverx
Hi!
... it took me some more time than what was planned but I believe the result is worth a little more waiting...
So here's it: libXM7 new version, beta 0.93!
Lots of (more or less) serious bugs have been corrected and -main personal achievement- now the library features complete XM effect support, including volume column effects, of course.
Here's the demo (984 KiB zip file), and here's the libXM7 HTML page with all the details and, of course, the links to the library (36 KiB zip file) and the example source code (12KiB zip file, works with latest libnds, both release 1.3.1 and release 1.3.2)
Last words: Thanks once more to all those who gave me the big help I needed to achieve all this.
Feedback/comments and ideas are appreciated.
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February 24th, 2009, 21:41 Posted By: wraggster
news via gbatemp
DSWiki is an offline WIKI viewer for the NDS. The aim of the project is to allow users to read information when they do not have access to the Internet.
DSwiki is optimal for all people with a Nintendo DS that like to have their information "portable", but cannot access the Internet directly. So far, no Program was very good in displaying the Wikipedia on the DS. NewDictS can display an uncompressed dump, but this dump is outdated, and the Wikipedia has grown dramatically since then, so compression was absolutely necessary. In addition, most homebrew programs can't handle UTF-8 .
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February 24th, 2009, 23:40 Posted By: wraggster
New from Divineo Usa
Multi-functional storage box to store and protect your high value SD, Micro SD, game cards and stylus pens. With fashionable color, it offer super strong protection with the silicon rubber interior.
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February 24th, 2009, 23:41 Posted By: wraggster
New from Divineo Usa
One guitar rocks them all!
The Talismoon Rock Thunder Guitar brings you the newest in convenience. Completely wireless, and with all the features you need! It works for all versions of Guitar Hero and Rock Band on the Nintendo Wii.
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February 24th, 2009, 23:58 Posted By: wraggster
New from Divineo Usa
Fully compatible dual microphone system for all Wii and PS3 singing games including SingStar, Rock Band andGuitar Hero World Tour
Datel Universal Wireless Dual Microphone is the ideal controller for singing games. Featuring plug-and-play convenience and compatibility with PS3 titles such as Rock Band, Guitar Hero World Tour, and Karaoke Revolution, it offers two separate microphones for two-player singing fun, and is also compatible with the Wii and PlayStation 3.
Universal Wireless Dual Microphone VHF receiver plugs directly into your PS3 USB port, giving you a 30-foot range for your two high-performance microphones. The dual channel base station offers independent volume controls, so it’s ideal for duets too.
Compatible with all Singstar and SingIt games as well as all Rock Band and Guitar Hero games that support a singing band member.
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February 25th, 2009, 00:24 Posted By: wraggster
Capcom has high hopes that the upcoming Wii-exclusive Monster Hunter 3 finds the same monstrous success in the West as it has in Japan.
During the Osaka, Japan-based publisher's earnings call for the December quarter, Capcom stated "...We plan to release our leading titles overseas to acquire game users, as the overseas market for Wii is extensive.
"One of our leading titles is Monster Hunter 3. ... If we can gain recognition of this product in the European and North American markets, our market strategy will see a noticeable change."
The Monster Hunter action role-playing franchise is a big hit, primarily in Japan, selling over 6.3 million units as of December 2008, with Monster Hunter 3 for Wii slated for release later this year. Previously, the series had only appeared on PS2 and PSP.
Capcom Entertainment communications director Chris Kramer elaborated on Capcom execs' comments in an e-mail to Edge: "Monster Hunter is huge in Japan, but not as big in the U.S. and Europe. There is a desire on the part of the company to export this huge hit to the rest of the world at the same level it is received in Japan.
"If we can sell a few more million units, the company’s market share will definitely change."
Originally, Capcom planned to develop Monster Hunter 3 for PS3. However, in light of the Wii's popularity and exploding installed base, Capcom announced in 2007 that it would be moving development of the title away from Sony's platform in favor of Nintendo's.
http://www.edge-online.com/news/capc...-wii-prospects
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February 25th, 2009, 00:40 Posted By: wraggster
New from SuccessHk
Rock Band 2 delivers the most authentic and ambitious music game to date ?by challenging rockers to master lead guitar, bass guitar, drums and vocals with a polished, streamlined, and amazingly fun and challenging experience. Rock Band 2 features a track list that puts all other music games to shame with more than 80 ondisc from some of the most hallowed bands of the rock pantheon.
Rock Band 2 US version(x1)
Drum(x1)
Guitar(x1)
Microphone(X1)
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February 25th, 2009, 20:40 Posted By: Shrygue
via Games Industry
Nintendo has announced the addition of three new colours for its handheld DSi, set to hit the Japanese market in March.
In addition to the traditional white and black colour, March 20 will see the new pink, green, and metallic blue finishes added to the market, at the same cost of JPY 18,000 (GBP 128).
Nintendo recently announced its release date for its new handheld in Europe and the US.
In the UK, HMV has said it has already received "substantial" pre-orders, while GAME is offering a half price trade-in deal.
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