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April 1st, 2006, 10:43 Posted By: wraggster
In the world of underdogs, few are getting as little as respect as Nintendo's upcoming console, code-named Revolution. An overwhelming majority of industry analysts have stated that the favorite to win the next-gen console battle will be the PlayStation 3, with the remaining experts saying that Microsoft's Xbox 360 will take advantage of its head start to market, making it tough to beat.
However, Thomas Runte, a self-proclaimed analyst who frequents message boards under the handle "Miyamoto_Mojo", thinks differently.
"We expect Nintendo's Revolution, based on its price and immense catalog of downloadable games, to be the market leader by 2010," Runte told GameSpot News. "Nintendo is going to be one heck of a competitor for the gaming pie, and from the looks of it, I think they are going to get a rather huge slice."
Runte sees the ongoing concern over prices of consoles and games as the major factor in his analysis. The Revolution is almost guaranteed to be the cheapest console when its hits the market, with some projections going as low as $199 for the system.
"Sony and Microsoft will have game development costs much higher than that of the Revolution. The higher costs to develop for [the PlayStation 3 and Xbox 360] will be passed on to consumers. This isn't the case with Nintendo's Revolution," said Runte. "I wouldn't be surprised if its games, first- and third-party, were $39, or even cheaper. If you had the choice to pay $40 or $60 for a game, which would you choose? Nintendo is rocking the game industry. They've got the right idea. Soon their superior strategy will pull them ahead."
Innovation is also a key selling point for the console says Runte. The console's controller, which is shaped like a TV remote, uses motion-sensors to effectively simulate swinging a sword, casting a fishing line, or shooting a gun.
"I've heard about the controller and some of the projects that Nintendo is working on. It's really very impressive and should tap heavily into the non-gaming market. The possibilities [with the controller] are almost limitless, and I heard from a source that there are already early builds of the Revolution's handwriting-recognition technology. Gamers will eventually use the controller to 'write' answers, allowing Nintendo to bring its popular Brain Training games to the Rev. That'll definitely move systems in Japan. [Nintendo president Satoru] Iwata is a genius--pure and simple."
Runte also thinks that timing favors Nintendo. The Revolution will be able to play games from Nintendo's older consoles, the Sega Genesis, and Hudson's Turbo Grafx 16.
"Remember, today's gamers grew up playing Mario Bros. and Zelda, some of the best games of all time. They're out there now as the industry's main consumers. The ability to play thousands of games, all priced in the five-dollar range, without leaving the house is very attractive. Gamers don't want to buy a PS3. They prefer a good system with nostalgia over a system with prettier graphics. Games are meant to be one thing--fun."
Runte says it's not only that Nintendo has "superior strategy" and is "totally awesome," it's Nintendo's rivals' weaknesses that give the Revolution the advantage. He dismisses the competition as a non-factor, and had particularly harsh words for Sony.
"Sony has yet to come out of the pit stop after the first lap. Folks, when this race started naysayers said Nintendo would not have enough under the engine to compete with Microsoft and Sony. Trying to one up Nintendo like they did with them wanting to make a Revolution-style controller after it was revealed and 'oooohed' and 'aaaahed' over... Sony won't let anyone else have time in the light. Down with Sony. I am going to take a bat to my PS2. Nintendo is back in a big way, I think Nintendo will own them all. I believe they are on the path to domination once again. I think they finally are giving people what they want, and continuing to give them things they never thought of."
Runte wasn't done touting Nintendo's future after the phone conversation with GameSpot News. In a follow-up e-mail, he wrote "OMG!!! Zelda on teh DS roolz!!!11!1!!1!1 Chrono Trigger downloadable? Nintendo >>>>> M$ and Sony. They don't stand a chance! W00t!"
One pro-Sony analyst, who wished only to be known as "Devil_Dante420," responded to Runte's comments. He told GameSpot News, "Whatever. Runte is such a noob. The PS3's graphics are far superior to the Revolution games. Gamers are getting older, they want a machine that caters to an older, mature audience. Zelda is like totally ghey. Final Fantasy, now that's a series that can carry a console."
Steve "4Runner" Downes, another self-proclaimed "analyst," is still sticking with his original projection that the Xbox 360 will dominate the next generation. "The Xbox 360 is just better than the lame PS3 and Revolution. I don't care that they're not even out yet, the 360 is just better. Just watch noobz, the world will stop when Halo 3 is released. [Sony and Nintendo] should just give up now."
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April 2nd, 2006, 00:20 Posted By: wraggster
A new version of the Arcade emulator by Alekmaul has been released.
Heres whats new:
Added GBFS management again for Flashcards users (G6, MK1, and so on ...)
Added 16 bits bitmap mode for some games (like Arkanoid)
Arkanoid is playable , with stylus too
Added 1942, Scramble, Green Beret, Solomon's Key, Penguin Kun Wars, not playable for now
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April 2nd, 2006, 00:33 Posted By: wraggster
DragonMinded posted these new additions to his proggy:
* Added JPEG viewer, supports Grayscale and H1V1, H1V2, H2V1, or H2V2 color compressions.
* Added PNG viewer, supports all PNG files that can fit in memory.
* Added BMP viewer, supports 2, 4, or 256 color, 16bit and 24bit files.
* Added raw .bin viewer, supports 16bit color and 8bit color pallated 256x256 and 256x192 images.
* Added syntax hilighting for .lng and .ini files in the text editor.
* Potentially fixed shuddering bug in browser for some people.
* Added GIF/Animated GIF viewer, supports all gifs that are small enough to be decompressed to memory. (falls back on streaming rendering of gifs, which can be rather slow).
* Added HTML help for each page in DSOrganize. Hold select to view help on any page.
* Added about page. Press start on the home screen to view credits.
* Fixed memory function on calculator to preserve accuracy.
* Fixed a text overflow error on the rename screen.
* Added home/end buttons to text editor.
* Added hide/unhide button to file browser.
* Fixed bug in browser where choosing the ".." directory option broke directory browsing.
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April 2nd, 2006, 11:00 Posted By: wraggster
Lik Sang have the latest issue (on DVD) of the worlds most respected magazine for gaming news, heres some info:
Product Features
Magazine and DVD
High gloss printed Magazine
DVD Video Magazine
By Famitsu, Japan's best selling videogame magazine
Region 2, NTSC (Plays on code free or multi region DVD Players)
Includes DVD quality trailers and exclusive videos of the latest games
Description
Famitsu Wave DVD is Famitsu’s monthly magazine coming as a printed high gloss magazine and a fully featured DVD. Famitsu Wave DVD Includes the latest trailers, exclusive videos, reviews, how-to’s and fun stuff. Covers all videogame systems.
More info here --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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April 2nd, 2006, 11:34 Posted By: wraggster
Tob posted this update to his app for the DS:
Finally! I wanted to finish this three days ago, but then I had to delay the release, because I wanted to have loading and saving really stable. It's still not 100% as I want it, but it's getting close. Also, I'm glad to announce a dramatic improvement in compatibility. NitroTracker is now reported to start off pretty much every CF/SD adapter available, and reading is supported on all of them! Writing works on the GBAMP, SuperCard CF and M3 CF. Chishm is really doing great work with his FATlib!
And again, a big thanks to everyone who supports this project, be it by sending bug reports or just nice e-Mails :-)
Here's what's fixed in this release:
* Several critical fixes in loading and saving
* No more sample corruption on cards other than the GBAMP
* Fixed a looping problem that caused samples to repeat themselves at a higher pitch
* Moved to newer libnds -> better touch code that fixes touch precision problems on DSes with "the touchscreen problem"
* File access (read and write) on Supercard CF now works!
* Recording works without inserted/compatible card
* "Xm" and "xM" files can now be loaded
* Shoulder button functions: L switches screens / R + (up|down) scrolls to the (top|bottom)
* Added a second splash screen (fortunately the DS can have two :-) Thanks to juhees for that!
I hope I'll soon get to implement some new features. Several people had great ideas. I think I'll next turn the sample viewer into a sample editor with basic copy/cut/paste functionality, and some goodies :-) So, stay tuned!
Bye!
Tob
PS: I added a FAQ to the documentation. It's not really things that I'm frequently asked, nor are they formulated as questions, but it's a collection of common problems and fixes, based on what users have reported. If you have something to add, just mail it to me and I'll put it in.
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April 2nd, 2006, 20:39 Posted By: wraggster
IGN is reporting that Tomb Raider Legend, currently slated for release on PC, Xbox, 360, and PS2, will make its way to Nintendo's current-gen home console, the GameCube. In addition, Planet GameCube is reporting that ports of the adventure game will also be made for Nintendo's GBA and DS handheld systems. IGN writes: "Asked what sparked the company's decision to bring Tomb Raider to [Nintendo platforms], Eidos North America's CEO and president, Bill Gardner, joked, 'Lara likes Reggie? No, seriously, our new management team believes that the Nintendo platforms have been neglected and that the platforms provide a great opportunity for Tomb Raider to gain exposure to a new audience.'"
The game is set for release later this year on Big N's systems, although the title "won't be playable at E3." We know what you're thinking. Continued April Fool's trickery, right? Maybe. But both sites confirmed this news on March 31 and seem to be legitimate and consistent with one another.
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April 2nd, 2006, 21:27 Posted By: wraggster
Namco announced its NDS RPG Tales of the Tempest will support multiple players over WiFi connection, this is the first in the Tales series. There will be multi player specific missions in the game, support 2 - 4 players simultaneously. Tales of the Tempest will be released in Japan on June 8, 2006.
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April 3rd, 2006, 00:55 Posted By: wraggster
yopyop posted this news:
Sometimes bad joke become reality so here’s DeSmuME’s last stable source code. It’s release under GPL. I have just removed the new 3D engine because it’s too much bugged. Hopefully it will be helpful for some of you.
More info --> http://yopyop156.ifrance.com/
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April 3rd, 2006, 02:07 Posted By: wraggster
Hi all its time to expand the DCEmu Homebrew & Gaming Network by another site and this time the Sega Saturn and its Homebrew and Emulation Scene is the target, we have all the emulators released and news and links to the best in Homebrew on the new site.
Check out Sega Saturn News Here --> http://sega-saturn.dcemu.co.uk/
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April 3rd, 2006, 02:08 Posted By: wraggster
Hi all its time to expand the DCEmu Homebrew & Gaming Network by another site and this time the Sega Saturn and its Homebrew and Emulation Scene is the target, we have all the emulators released and news and links to the best in Homebrew on the new site.
Check out Sega Saturn News Here --> http://sega-saturn.dcemu.co.uk/
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April 3rd, 2006, 02:59 Posted By: wraggster
Hi all this is really an announcement to say that we have implemented open newsposting for all Staff and Coders across all our network sites (doesnt include developers sites).
So this means any Staff member or Developer/Coder can post news and upload releases to our forums which are News forums.
Our News forums cover all these consoles
Dreamcast
Sega Saturn
GBA
Nintendo DS
PSP
PS3
Xbox
Xbox360
PS2
Gamecube
Revolution
Nokia N-Gage
Ipod
Tapwave Zodiac
Gizmondo
If your a Developer/Coder then please upload your releases to the forum (and please dont use those crappy file upload services) and promote your releases and get the much needed feedback you deserve.
Releases can be in Zip or Rar format and Screenshots can be in a host of formats, if directly linking a screenshot in a newspost and not uploading please dont use Bitmaps as they can be massive for dial up users.
If posting news try and source as best as possible but be wary of sites that mislink etc.
Thats all folks, the sites and forums are looked after 24hrs a day by admin and staff around the world, we also have a Private Developers forum for Coders who wish us to release for them or people can use any of our Submit News forums.
- Back to Normal News for everyone now
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April 3rd, 2006, 02:59 Posted By: wraggster
Hi all this is really an announcement to say that we have implemented open newsposting for all Staff and Coders across all our network sites (doesnt include developers sites).
So this means any Staff member or Developer/Coder can post news and upload releases to our forums which are News forums.
Our News forums cover all these consoles
Dreamcast
Sega Saturn
GBA
Nintendo DS
PSP
PS3
Xbox
Xbox360
PS2
Gamecube
Revolution
Nokia N-Gage
Ipod
Tapwave Zodiac
Gizmondo
If your a Developer/Coder then please upload your releases to the forum (and please dont use those crappy file upload services) and promote your releases and get the much needed feedback you deserve.
Releases can be in Zip or Rar format and Screenshots can be in a host of formats, if directly linking a screenshot in a newspost and not uploading please dont use Bitmaps as they can be massive for dial up users.
If posting news try and source as best as possible but be wary of sites that mislink etc.
Thats all folks, the sites and forums are looked after 24hrs a day by admin and staff around the world, we also have a Private Developers forum for Coders who wish us to release for them or people can use any of our Submit News forums.
- Back to Normal News for everyone now
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April 3rd, 2006, 03:00 Posted By: wraggster
Hi all this is really an announcement to say that we have implemented open newsposting for all Staff and Coders across all our network sites (doesnt include developers sites).
So this means any Staff member or Developer/Coder can post news and upload releases to our forums which are News forums.
Our News forums cover all these consoles
Dreamcast
Sega Saturn
GBA
Nintendo DS
PSP
PS3
Xbox
Xbox360
PS2
Gamecube
Revolution
Nokia N-Gage
Ipod
Tapwave Zodiac
Gizmondo
If your a Developer/Coder then please upload your releases to the forum (and please dont use those crappy file upload services) and promote your releases and get the much needed feedback you deserve.
Releases can be in Zip or Rar format and Screenshots can be in a host of formats, if directly linking a screenshot in a newspost and not uploading please dont use Bitmaps as they can be massive for dial up users.
If posting news try and source as best as possible but be wary of sites that mislink etc.
Thats all folks, the sites and forums are looked after 24hrs a day by admin and staff around the world, we also have a Private Developers forum for Coders who wish us to release for them or people can use any of our Submit News forums.
- Back to Normal News for everyone now
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April 3rd, 2006, 03:00 Posted By: wraggster
Hi all this is really an announcement to say that we have implemented open newsposting for all Staff and Coders across all our network sites (doesnt include developers sites).
So this means any Staff member or Developer/Coder can post news and upload releases to our forums which are News forums.
Our News forums cover all these consoles
Dreamcast
Sega Saturn
GBA
Nintendo DS
PSP
PS3
Xbox
Xbox360
PS2
Gamecube
Revolution
Nokia N-Gage
Ipod
Tapwave Zodiac
Gizmondo
If your a Developer/Coder then please upload your releases to the forum (and please dont use those crappy file upload services) and promote your releases and get the much needed feedback you deserve.
Releases can be in Zip or Rar format and Screenshots can be in a host of formats, if directly linking a screenshot in a newspost and not uploading please dont use Bitmaps as they can be massive for dial up users.
If posting news try and source as best as possible but be wary of sites that mislink etc.
Thats all folks, the sites and forums are looked after 24hrs a day by admin and staff around the world, we also have a Private Developers forum for Coders who wish us to release for them or people can use any of our Submit News forums.
- Back to Normal News for everyone now
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April 3rd, 2006, 16:52 Posted By: wraggster
At this year's GDC, Nintendo president Satoru Iwata was keen to remind attendees of his developer roots as he presented his distinctly Revolution-lite keynote speech. Now, it seems that he's considering getting his dev shoes back on his feet.
In an interview with MTV, Iwata explained, "Recently I have gained a little bit of interest in getting more involved in game development again." However, it's those, you know, running-a-company-type duties that seem to be getting in the way. Obviously, we can only speculate what sort of game Iwata would choose to make but, judging by Nintendo's recent record, it'd be one where absolutely nothing happens for ages, you're all but ready to give up on the damn thing forever and then a brief, startling moment of brilliance surprises everyone before vanishing up the arsehole of secrecy once again. Something like that.
Anyway, in other news, Iwata once again confirmed that Nintendo still has some other "unique features" of the Revolution left to reveal at this year's E3 - again, speculating, probably a big red knob that goes 'woo' and a small yellow knob that goes 'ackack' - and yet again, again, reiterated that the console's purpose is to break down the "wall" and bring gaming to the masses. "We now have created a system that's going to allow for a much, much larger user base than any system we've seen before", he said, yo.
Finally, Iwata stated that Nintendo wasn't milking its most popular franchises - in particular the ever-derided but still mysteriously popular Mario Party series. He explained, "We have a very large fanbase of people who expect to see sequels to those games. It is our responsibility to meet the expectations of that fanbase, but in doing so, the one thing we absolutely focus on with every one of those sequels is finding ways to innovate within that franchise."
"If all we were to ever do is just continue to make sequels and not do anything new or different," he continued, "people would view us as a very conservative company and a company that is unwilling to really take new initiatives and embark on new adventures. That's not the type of person I am and not the kind of company I want Nintendo to be."
We say: bring on that big red knob! Woo!
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April 3rd, 2006, 17:04 Posted By: wraggster
If, like us, you were curious as to how Nintendo's expectedly hard drive-free Revolution was going to be able to compete with Sony's and Microsoft's drive-toting next-gen consoles, let your fears be allayed. In a recent CNN Money interview with Iwata-san, the N-man divulged that the Rev would come with an SD slot (which we'd heard) to complement its 512MB internal flash memory (for, you know, downloading games n' stuff), but that it'd also have USB ports for external storage solutions, like flash drives and hard drives. That's not going to be a huge boon if the Rev isn't going to have crazy media features like the 360 has and the PS3 is expected to, but it's still nice to know we're not gonna be left in the lurch on the storage thing.
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April 3rd, 2006, 17:05 Posted By: wraggster
Nintendo has confirmed that the new Opera browser which allows DS owners to surf the web will launch in Japan this June, according to Nintendo Power magazine.
It'll come on a regular DS game cartridge and will be priced at 3800 yen (around £18), and users will be able to input information using the touch screen and stylus.
In a recent interview with cubed3.com, Opera's Berit Hanson said the DS's two screens "allow for two different modes of browsing: fit-to-width and DS mode.
"In fit-to-width mode, Opera uses both screens for scrolling up or down a page with both screens completing the view. In DS mode, an overview of the Web page is displayed on the lower screen and a pink square can be moved around an area of the page. The area you have selected is shown on the upper screen."
Hanson said you can expect the same standards of support, surfing speed and rendering capabilities as with Opera's desktop browsers. "A new feature for the DS is the ability to hand write the URL into the address field. You can currently write in English or Japanese."
Rumour has it that Opera DS will launch in the US this December - but there's no word of a European release, with a Nintendo spokesperson simply telling us: "We have not announced our plans for bringing Opera to the UK at this time."
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April 3rd, 2006, 17:06 Posted By: wraggster
A group of Nintendo fans could be facing criminal charges after leaving a load of Super Mario-style question mark boxes lying around their home town of Ravenna, Ohio.
The five girls involved, all of whom are aged between 16 and 17, said they got the idea after visiting a website which features instructions on how to make your own boxes using cardboard and wrapping paper. They made 17 boxes and distributed them around the town, at locations which included the county courthouse, a library, a high school and a church.
After several local residents became suspicious of the boxes and contacted the authorities, the Hazardous Materials Unit and Bomb Detection Unit were dispatched to investigate. All of the boxes were found to be harmless, containing no explosives, biological hazards, giant mushrooms or weird flowers.
One of the girls involved turned herself into police, telling them the whole thing was meant as a joke.
"The girls found an Internet site called Mario Question Blocks which told you step by step how the game is played, along with instructions on wrapping the packages, just to see what kind of response you get. This game is evidently being played all over the country," police chief Randall McCoy told the Record-Courier.
"The potential is always present when dealing with a suspicious package that it could be deadly. In today’s day and age, you just cannot do this kind of stuff."
The owner of the website which inspired the girls has described the response to their antics as "unnecessary and extreme," but added: "I understand that sometimes people get frightened when they see something they don't expect. I can't recommend that you put these blocks up yourself in a space you're not responsible for."
"This is not a sinister 'game', it is supposed to be a comment on public spaces being routinely used for advertising (billboards, etc) but not for art (these boxes)," he continued.
"Despite what Ravenna police chief Randall McCoy says, the purpose of these boxes is not "just to see what kind of response you get". It is to bring a smile to people's faces, to get them to connect with their neighbours, to bring colour into an otherwise grey urban landscape."
The police department is working with the county prosecutor's office to determine whether the girls should face charges.
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April 3rd, 2006, 17:21 Posted By: wraggster
Assistance from investigators at the Entertainment and Leisure Software Publishers Association has resulted in the extension of a prison sentence for a British man convicted of handling stolen goods.
Following a police raid on his shop, DH Wings, Essex resident David Hoang was arrested on 23rd February for handling stolen goods and ELSPA was called in to provide evidence at his court trial after the accused pleaded not guilty to additional charges of chipping offences.
"We're pleased we could assist in this case," commented Michael Rawlinson, deputy director general of ELSPA. "The modification of games consoles, more commonly known as 'chipping', is a criminal offence and so is the possession of modified chips. The successful resolution of this case highlights the very real threat of prosecution and a criminal record to anyone tempted to become involved."
As a result of the input from ELSPA investigators, Mr Hoang's sentence was extended by a month, bringing the total term to eighteen months in prison.
Publishers have long contested the use of console mod chips, which are generally billed as a tool for allowing hardcore gamers access region encoded import titles that may be delayed or never released in the West, but clearly offer the added, illegal functionality of playing pirated software.
In the UK, 'chipping' is currently an illegal practice. ELSPA argues that this particular case further highlights the gravity of the situation, and the determination of both trade bodies and police officials to trace and fully prosecute offenders.
Next-generation consoles such as the Xbox 360 and PS3 will further negate the plausibility of using mod chips to play imported games, thanks to region free coding on software. However, publishers will still have the option to lock titles to specific regions, to maintain a staggered launch strategy, for example, which means the availability and use of mod chips is unlikely to disappear, despite the re-enforced risk of legal prosecution.
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April 3rd, 2006, 17:26 Posted By: wraggster
Following the successful launches of Zoo Keeper & Archer MacLeans Mercury, Ignition has secured the European rights to publish the PSP & DS versions of SEGAs highly addictive, Puyo Pop Fever.
SEGA has revamped its signature brainteaser with wacky new puzzle pieces and a combo-crazy Fever Mode. Playing as Amitie, encounter many weird and wonderful characters as you progress through the games challenging, yet fun Story Mode. Your goal, of course, is to match up Puyos of the same colour. Players will try to obliterate opponents by linking explosive combinations, and bombarding them with massive chain reaction combo attacks with Fever Mode.
Puyo Pop Fever is perfectly suited to the PSP & DS says Peter Rollinson, Product Manager, Ignition Entertainment. The game oozes with addictive gameplay and has a style which will appeal to young and old alike. Puzzle pieces, featuring triple and quadruple sets and a giant Puyo, which adds a new spin to a classic puzzle game. Jump right into the action or learn advanced techniques in the training mode.
Fever Mode gives a new twist to completing combination
Multiplayer Mode allows two players to play against one another in simultaneous action
Stunning 3D graphics enhance the impact when completing massive combinations
Introduces 13 new characters and a whole new story with voice-over
Voice-over navigation to walk you through a Tutorial Mode (PSP Only)
Exclusive DS features, such as Play up to 8 players with a single-Card download play and unique touch screen controls.
For further information please visit our website: www.ignitionent.com/puyo
Puyo Pop Fever will be released for PSP and Nintendo DS in April 2006, with a suggested retail price of 29.99 Pounds.
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April 3rd, 2006, 17:35 Posted By: wraggster
New Commercial DS Release at Success HK
From Software will release Tenchu: Dark Shadow for Nintendo DS. The game will have 3 playable characters: Rikimaru, Ayame and Shizuhime. There will be a number of new ninja skills in the game, such as biting, and laughing kill.
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April 3rd, 2006, 21:22 Posted By: wraggster
The games market in China is expected to surpass $760 million in 2006 with 95% of revenues derived from the booming online games segment. These findings are contained in a report released by San Francisco-based Pearl Research, a leading business intelligence and consulting firm that specializes in the interactive entertainment and games market.
Allison Luong, Managing Director of Pearl Research, commented, "The Chinese online games market is expected to cross the $1 billion mark by 2009, driven by the launch of innovative and compelling content, the addition of new Internet users and a growing casual games market."
Other key findings include:
– China has a large untapped games market with less than 3% of the population (25 million) playing games and 9% (111 million) using the Internet. Growing affluence tied to China's booming economy has resulted in an expanding middle-class with discretionary income to spend on entertainment and online services. By 2010, Pearl Research expects China to be a top-ten worldwide games market.
– The rapid adoption of the Internet is helping to fuel the growth of the online games market in China, with 111 million Internet users in 2005, up from 52 million in 2002. Nearly 56% of Internet access is via broadband.
I know that Nintendo releases products under the name iQue in China but I’m not sure if they have much to do with the growing online business. Surely, speeding up their online plans had something to do with this. With a huge collection of downloadable games and a very low price point, I can’t help but think the Revolution was, in part, designed for the 2 or so billion people over there in China.
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April 3rd, 2006, 21:23 Posted By: wraggster
According to Nintendo of Japans website, the new Zelda DS will support the Nintendo WiFi Connection by allowing you to play a mini-quest in the style of the four swords adventures. Very little has been released about this new feature, but what we do know is that you can not play any strangers; only people you have added to your friend code list.
Also on the Japanese website, on the page about Zelda DS, there was a picture of a Nintendo DS with WiFi signals going to the Nintendo Revolution. Could this suggest a possible DS to Revolution Link up with the Zelda Game.
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April 4th, 2006, 07:27 Posted By: wraggster
During the 1980s and early 1990s, painter Bob Ross became an unlikely cult celebrity. His friendly demeanor and incessant cheeriness endeared him to daytime viewers of his public television show, The Joy of Painting. His afro haircut and eccentric sayings--including the legendary "happy little trees"--also made him popular among college students, who would catch his program during late-night reairings.
Ross died of lymphoma in 1995, but his legacy lives on in the form of the business he left behind, Bob Ross Incorporated. Though painting supplies and kits are its mainstay, the company is diversifying--into games, no less.
Over the weekend, word began to circulate that a Bob Ross game was in the works for the DS. While initially blown off as an April Fool's joke, the announcement turned out to be true. An official announcement promises that the game is coming to not only the Nintendo DS, but the PC and the Revolution as well. The game is being developed by AGFRAG Entertainment Group, a small company focused primarily on flash games for the PC.
"I grew up watching Bob Ross on PBS and was always in awe of how quickly and smoothly he made these beautiful paintings, which helped inspire my creativity," said AGFRAG Director of Development Joseph Hatcher in a statement. "There are generations that know Bob Ross and his painting techniques, and I want to share his talent with future generations in a new medium."
No release date or gameplay details for the Bob Ross painting game had been announced as of press time.
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April 4th, 2006, 07:43 Posted By: wraggster
Pookie has released an update to the Unofficial version of the MSX emulator released on the Nintendo DS by mvissers, heres what he says about this version:
Hi,
I've added the new FAT driver from Rain v14 to your version.
And now the savestate also works on the M3 SD.
Awesome news, Download this updated MSX emulator for the Nintendo DS at the Release Thread Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=18922
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April 4th, 2006, 07:45 Posted By: wraggster
Zhen has released a Tetris clone for the DS created in Lua.
Heres the info:
When I made the Tetris, I learnt several features that will be great to put in DSLua.
- Get the time. The most accurate way to control the time, will be obtain the number of vertical blanks since init of DSLua because the Nintendo DS refresh frequency is a well-know fact.
- An API to draw tilemaps, I made the Tetris map in ascii art.
- I use a function to obtain the Button Down event. Add Button Up and Down check functions in the DSLua API.
- Play sound and music .
- It will be cool, a mode of rom pack with a default Lua script. This way we can distribute the rom like a full game, without see the *.lua, *.bmp files, gbfs folders ..etc. I can give my Zhentris to my friends without explain How to init the zhentris.lua script.
Thanks a lot for DSLua and Keep on it, Luis.
Download Via Comments
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April 4th, 2006, 16:56 Posted By: wraggster
Sure, old Mario has been known to paint, play professional sports, and even do some actual plumbing work on occasion, but he'll soon be able to power your mail through the postal service in the Far East.
10-stamp sheets of 80 Yen stamps are now available for pre-order in Japan, where gaming otakus will soon be able to adorn their snail mail with the likes of goombas, magic mushrooms, and mustachioed men. The set will be out next month.
Has the government of a country like the US ever done anything this official to honor one of the icons of gaming? Perhaps when we have avid gaming advocates in Congress -- or even, dare we say, in the White House -- things will look a little different with game legislation proposals and the postage of unwanted junk mail.
http://www.gamebrink.com/?news=319
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April 4th, 2006, 16:58 Posted By: wraggster
News from Play Asia:
Roughly one week after our last Nintendo DS™ Lite shipping update, we are happy to announce that all pending preorders of the Ice Blue and Enamel Navy Nintendo DS™ Lite consoles are clearing today. If you haven't received a shipping notification of your preorder within the next couple of hours, check your customer account as some unavailable items are possibly blocking dispatch of your order. Our customer service will be happy to assist you with any order change that cannot be made online.
The shortage situation of the most popular Crystal White color model unfortunately continues. We have only been able to clear a short portion of the big number of backorders up to now. Though small quantities are coming in almost everyday, we are currently unable to completely foresee when sufficient units are going to be available on the market. If you still have a Crystal White preorder pending with us, we highly recommend considering switching to any of the other color models in order to speed up dispatch of your order.
New orders for Enamel Navy & Ice Blue Nintendo DS™ Lite units now open
As frequent visitor, you most likely have noticed that we have opened new orders of the Ice Blue model a few days ago. Today, also the Enamel Navy model is back on sale to ship within 24 hours (while those news are being written). Pricing for new orders has currently been set according to the market situation and vendor pricing/availability at US$ 199.90 and orders are limited to 1 unit per customer. Please also note that new orders placed now will not include the free gift that is supplied with all preorders.
In accordance to our previous policy, new orders for the Crystal White model will only be opened once sufficient quantities are in stock to cover all pending preorders.
More info here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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April 4th, 2006, 17:00 Posted By: wraggster
Special Offer from Play Asia:
Weekly Special: Seiken Densetsu DS: Children of Mana for Nintendo DS™ at US$ 19.90 only - offer valid for 1 week
Seiken Densetsu DS: Children of Mana is the first game as part of the World of Mana compilation launched by Square-Enix.
In the middle of the island of Illusia stands the famous Tree of Mana. Several years ago, a great disaster took place at the base of the tree and many lives were lost, leaving the main characters as orphans. A brave young boy and girl used the Sword of Mana to save the world from disaster. Now, years later, the main characters set out to investigate the details of the event that took so many loved ones away from them.
The game retains real-time battle mechanics of previous games in the Seiken Densetsu series, but is closely being modeled after Secret of Mana. The environments also retain the interactivity with weapons and items seen in certain Seiken Densetsu titles. New to the series is the Dual-Weapon system, which gives the player the ability to wield two weapons at once on the X and A buttons - a long range and short ranged weapon.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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April 4th, 2006, 17:01 Posted By: wraggster
Shigureden is a newly-opened museum, showcasing and celebrating the ‘Ogura Hyakunin Isshu’ – a culturally important anthology of 100 poems by 100 different Japanese poets from the middle ages. For the literary scholars amongst you, the poems are all pre-haiku 'waka' (now called 'tanka') - five-line poems of 31 syllables, arranged as follows: 5, 7, 5, 7, 7.
The really interesting aspect of the museum, to SPOnG at least, is the fact that the digital and interactive installations at Shigureden have been bankrolled by Yamauchi and designed by Miyamoto.
Visitors use a DS-based device to guide them around the museum, called a ShigureNavi which is described as ‘a kind of Nintendo DS without buttons’ with only touchscreen and volume control.
The ShigureNavi receives signals from ceiling-mounted transmitters around the various exhibition spaces, which deliver location-relevant content to the ShigureNavi in the visitor’s hands. It certainly beats following a bored mature student carrying a coloured flag around some dusty museum!
As well as acting as a location tracking device, visitors can also use their ShigureNavi to control their environment. For example - and this really has blown us away - on the installation pictured in the top and bottom photos alongside this story, you will see that there are seventy 45-inch LCD monitors embedded in the museum floor. As visitors walk around the floor they look down at a detailed, animated aerial photograph of Kyoto – so they actually feel as if they are walking in the sky above the city.
Visitors can use their ShigureNavi as a sky-walk navigation system, specifying what the want to see and where they want to go in the city below, with a big bird under your feet guiding your sky walk. Visitors can also play ‘sporty card games’ using the device and the floor-embedded monitors. SPOnG is not sure what these games are made up of, as our command of the Japanese lingo is not what it should be.
If you check out the second picture to the top right of this story you will see that there is also an installation which looks very much like a huge Nintendo DS. With this feature, visitors can play card games with ancient historical characters, who they can see on the top screen across from them as they control the decks of cards with the huge, horizontal touch screen at the bottom.
It’s great to see that Nintendo is continuing to innovate in ways above and beyond their magical videogames. Shigureden certainly sounds like more fun than most art exhibitions and museums we’ve been dragged around in the past by well-meaning teachers, friends and parents.
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April 4th, 2006, 17:07 Posted By: wraggster
Nintendo, which earns about 75 percent of sales outside of Japan, holds foreign currency assets of about $3.5 billion and 1.1 billion euros. The company used an exchange rate of 117.47 yen to the dollar and 142.81 yen to the euro for today's earnings statement. In January, the company was forecasting a rate of 110 yen to the dollar and 135 yen to the euro.
Nintendo also said it would pay a 370 yen dividend for the full year, compared to its earlier plan to pay at least 140 yen. It paid out 270 yen in fiscal 2004. Shares of Nintendo rose 1.9 percent to 17,770 yen today on the Osaka Securities Exchange, paring losses earlier in the day.
The company said as of February said it sold more than 6 million DS units in Japan since the launch in December 2004, and targets 10 million units by year-end, as it introduces a thinner and lighter model called the DS Lite and add features such as a Web browser and digital TV tuner.
Nintendo's full-year net income is the highest since its 106 billion yen profit in fiscal 2001. The company will report final earnings on May 25.
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April 4th, 2006, 17:11 Posted By: wraggster
zzo38computer has released a new version of his DS firmware replacement.
Whats New
- Settings in options.h to ignore auto-start flag in NDS card (in case it causes problems or you don't like that function, and this is also what was causing the screen to go black)
- On-screen keyboard functions have been changed a bit: Cursor is displayed after text, color of input text is now highlighted, and Esc key works (same as B button to cancel)
- L and R buttons can be used on main menu to toggle back-light
You can now call ARM7 functions in PROGRAMMING MODE
Known Bugs:
- A few commercial DS games won't boot (Lunar Dragon Song, Animal Crossing). caitsith2 seems to have found the problem.
- Firmware settings (name, birthday, etc) might be wiped? I wasn't too clear on what caitsith2 meant in this post.
Download via his site here --> http://zzo38computer.cjb.net/nitro/fwnitro/
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April 4th, 2006, 19:51 Posted By: wraggster
Divineo China have posted this new accessory:
Recharge your Nintendo DS Lite console with your PC/Laptop (or any USB power source) via this USB power charge cable designed specifically for Nintendo DS Lite.
Quick charge function!
Buy at Divineo China
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April 4th, 2006, 19:56 Posted By: wraggster
Divineo China have posted this new accessory:
With a removable hook, this protective case designed for Nintendo DS Lite will let you play your console while inside the airfoam pocket! It can also be carried on your belt with a velcro scratch. Additional storage inside the bag allows you to carry game cards and other small accessories.
Buy at Divineo China
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April 4th, 2006, 20:23 Posted By: wraggster
When Nintendo first unveiled the DS in January 2004, many people in the game industry were skeptical. The so-called "innovative machine" was unlike anything that had been seen before, and a lot of detractors laughed off its dual screens as a gimmick.
Two years later, it's the executives at Nintendo who are laughing. Today, the company reported its biggest annual profit since 2001. For the financial year ending March 31, the company took in a whopping 95 billion yen ($807 million) in net income--an 8.7 percent rise from the previous financial year. The earnings beat Nintendo's own forecast, which called for a 14 percent drop in earnings for the year.
In its report, Nintendo cited two main factors for the better-than-expected earnings. First was a weaker than estimated yen, which allowed software and hardware sales in Europe and the US to boost its bottom line more than they normally would. The second factor was sales of the DS in Japan, which Nintendo deemed "favorable." That term smacks of Japanese understatement, as the handheld has been a sensation in the country, selling more than 5 million units and sparking the ongoing brain-training game craze.
Today's news was especially good if you owned a piece of a Nintendo. Instead of the 270 yen ($2.29) per-share payout stockholders were expecting, the company will now dole out 370 yen ($3.15) per share.
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April 4th, 2006, 20:25 Posted By: wraggster
The latest issue of EGM reports that the DS Lite is "due in May" on North American shores. The snippet coincides with 1Up's recent speculation, but does not contain further information that would validate this claim. Consider this a rumor — for now.
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April 4th, 2006, 21:33 Posted By: wraggster
Thoduv has released the first DS Emulator for Linux:
DeSmuMe is a great NDS emulator for Windows by Yopyop. Recently he decided to stop the developpement of his program and to release the source. I download it and try to build DeSmuMe on Linux using SDL. Seeing it worked great, I write a small GTK+ interface for this emu. (a bit slower than Windows version, because it’s only written in C++)
Download and Give Feedback Via Comments
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April 4th, 2006, 22:24 Posted By: wraggster
Source Gamebrink
Nintendo's website for the DS software entitled "The Original 'POINT-AND-SPEAK' Phrasebook launched today. The software includes information and translations for five countries that use five different languages. Those countries are Thailand, China, South Korea, the United States, and Germany. All destinations will be sold seperately but will use the same core software.
Some of the software's cool functionality include a translation phrase book, audio which pronunciates words in the new language, the ability to draw on maps, and a conversation helper that contains illustrations of common social scenes and useful phrases to use in those situations. The website even helps travelers out with common questions like what power adapters to use.
Looking at the English verions website you can clearly see all the base functionality the program has from the screens. There are sections for Arriving in the USA, Aiport to Hotel, Money & Tipping, At the Hotel, American English, Everyday Phrases, Daily Greetings, and a calculator. The example English conversations are kind of funny considering some talk about the Seattle Mariners which is owned by Nintendo.
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April 5th, 2006, 17:42 Posted By: wraggster
News from Divineo China
We have just received today the new version of the M3 Adapter that is now compatible with Mini SD cards as well as the standard SD cards!
A first by M3 Adapter on Nintendo DS.
Heres More info:
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards. Then, insert M3 Adapter with CF/SD Card into GBA(SP) or Nintendo DS, and the files will be available after boot up of the console.
Its features are just the same as any other MP3 Player on the market but also playing games and movies instead of playing music only.
One of the coolest features of an M3 Adapter is that you can directly run third party software on it – that includes emulators of the video game system.
Compatible with all GBA games without any patching required and without any problem during gameplay. NDS games require patching.
Excellent Save compatibility. It support all saves types with the RTC function.
Capacity is very flexible and only depends on the card you use, which now are up to 4GBypte (32Gbit) on the market.
GOLDEN FINGER (CHEAT Code ) employs the IPS system that prevails in the world, with more diverse and powerful distinctive functions than CHT. The unique Auto IPS feature completely prevents computer crash.
With unique Super Real Time Save Function, easily operates and it can revive without limits.
CF/SD card +Reader can be used as a U disk and it only needs drag here and there when the game is burning.
Saves money: CF/SD card can also be used in digital camera and other products, and you can share your card as you need it without the need to buy a dedicated card for your NDS/GBA.
Supports GBA Games, FC games, Emulator games, GBA Movies, E-book, Cartoon books, browse pictures, enjoy music and so on.
Supports 4-key reboot to Rom menu function, and supports 4-key reboot beginning function.
Very safe for your CF/SD card.
Buy Now at Divineo China
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April 5th, 2006, 17:45 Posted By: wraggster
Nintendo of Europe updated its spring 2006 release schedule for Nintendo DS, Game Boy Advance and GameCube.
Unfortunately, a rare dose of sun straight to the eyes (well, IP addresses. My DNS is broken is what I'm flailing for) means we're struggling to remember just how many of these were this way beforehand and how many are updated, so please refrain from shouting too loudly if you've heard any of this before (I wouldn't be able to hear you doing so either - you'd be better off bombing my house).
In no particular order, then, the DS highlights (since that's what you care about) are Tetris DS (21st April), Trauma Centre (28th April), Pokemon Link and Metroid Prime Hunters (5th May), Super Princess Peach (26th May), Dr Kawashima's Brain Training (9th June) and New Super Mario Bros. (30th June).
Also, brilliantly, after writing it "NEW Super Mario Bros." for ages, now Nintendo's going for "New SUPER MARIO BROS." This makes us cry. (Or, actually, maybe we started that. Dammit!)
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April 5th, 2006, 17:49 Posted By: wraggster
Virgin PLAY has announced today the agreement with the Dream On studio, to publish the game Dead and Furious worldwide for the portable console Nintendo DS, whose date launch will be next November.
The French studio Dream On goes more than 3 years dedicated to the development of video games for the portable consoles, included Nintendo's last one, the NDS.
Benjamin Yoris, CEO from Dream On Studio is very pleased to announce his partnership with Virgin Play on the game Dead'n Furious for the Nintendo DS, and he said about it: “ We are very excited to work with Virgin Play on such a fun and action-packed game. With your stylus or your finger, you will recreate all the sensations of an arcade gun-shooter: different weapons, zombies, a mysterious story ... All the ingredients for a great gaming moment, including touch screen gameplay and 2 players cooperative game mode, will be in your hands!
Dream On Studio has spent the last 3 years focusing on games for the handheld consoles including the Nintendo DS. We want to deliver the best possible and entertaining games on the Nintendo DS. Working with Virgin Play is undoubtedly a good opportunity for our gaming ideas to come to life and be successful.”
On the other hand, Paco Encinas, Virgin Play’s General manager has said:
" We are very satisfied to this publisher's agreement with Dream On, I am sure that this original and entertaining game is another firm step in our strategy of continuing growing as Publisher worldwide ".
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April 5th, 2006, 17:58 Posted By: wraggster
The April edition of Nintendo's Japanese online magazine ran a long interview with Kazuo Yoneyama and Tomoyuki Sakiyama, two of the Nintendo engineers who worked on developing the DS Lite. The interview provides an interesting look at the development process and how the developers tried to balance the conflicting requirements of a portable console.
Kazuo Yoneyama and Tomoyuki Sakiyama work in a department whose name loosely translates as "Technology Development Department." This is the department within Nintendo that's in charge of taking artist concepts for new hardware and turning them into working devices: positioning the buttons, selecting components, and ensuring that moving parts work smoothly.
Yoneyama is an old-school Nintendo employee, who cut his teeth designing Donkey Kong arcade machines with legendary developer Shigeru Miyamoto, and has been working on portables since the Game Boy Color. Sakiyama is comparatively new to the division, but everything's relative: he already has both the original DS and the Game Boy Micro under his belt.
Yoneyama starts off the interview by commenting on some of the subtle factors influencing the design of the DS. "It's not just a matter of making sure all the components can fit in the case, we also have to think about the total weight and how the machine balances from front to back and left to right when the user is holding it."
The goal of reducing size can be at odds with enhancing usability, Yoneyama pointed out. "We knew that we couldn't make it so small that we sacrificed functionality. Of course, we wanted to keep the display the same size, and it wouldn't have worked to change the button positions much either. To reduce the size within those constraints, we worked together with component makers, and now we're using some custom-designed parts."
Sakiyama explains, "For instance, the DS Lite uses two different LCD displays. The bottom one is the same as the display in the DS, but the top one is different. The lid tends to get bumped, so we were looking for an LCD module that was both stronger and slimmer than the one in the DS. We had trouble finding a pre-existing part that met all our requirements, so we worked with an LCD manufacturer in a process of trial and error to create a customized part. Rather than shoehorning an existing LCD module into the slimmest case that it would fit in, we designed and built an LCD module that fits a slim case and is also exceptionally durable."
At this point in the interview, Yoneyama pointed out that the same concerns of space and durability led them to use customized speakers in the DS. However, all these custom parts have their drawbacks as well, he notes, "We have to be very careful about adding cost to the finished product, and we're also aware of the possibility that some factories may have trouble producing our parts. Taking these issues into account, working out where it makes sense to use custom parts is something that we lose a lot of sleep over."
One of the high points of the DS Lite is the brighter displays, compared to the DS. At the same time, the battery life is the same as the DS--an impressive piece of engineering magic. When asked how they pulled it off, Yoneyama said "the battery looks the same as the DS, but it actually has 20 percent more storage capacity...The DS Lite screen is so bright that it might be a little uncomfortable to play in a dark room. To address that, and to offer some power savings, we've added four selectable brightness levels to the DS display."
Sakiyama followed up by noting that they also scrimped in other areas to feed the screen more juice: "while the display is power-hungry, we were able to wring a lot of power savings from the surrounding circuitry."
They briefly discussed the new stylus (longer and wider to accommodate older users--a group they hadn't considered when designing the original DS) and the updated buttons and D pad, which offer a feel that's close to the GameCube controller. Then Yoneyama summed up his thoughts on portable development. "For a portable console, you can't afford to neglect durability. Rather than having our users pay several thousand yen to fix the console if they drop it, we'd rather that they be able to spend that money on buying games instead. With that in mind, we've beefed up the internal structure and layout, and we've spent a lot of time doing strength testing. Of course, when you strengthen the device, you also struggle with weight and size...that's a conflict that's been with us since the time of the Game Boy."
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April 5th, 2006, 18:01 Posted By: wraggster
The official website for the upcoming DS title, New Super Mario Bros., has been updated again. No more delays this time, instead Nintendo has managed to drop the brothers Mario on us a week earlier!
Seeing as how the DS Lite is "due in May" in North America, we used simple logic, some grade school arithmetic, our intimate knowledge of the Gregorian calendar, and more than a little speculation, to arrive at the possibility that the DS Lite might accompany NSMB May 15th, just days after E3! Oh shiny DS Lite / Mario combo attack, you make us weak in the knees.
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April 5th, 2006, 19:07 Posted By: wraggster
Davr posted this:
Sketches of Q is the name of my favorite sketching app. It was written to run on Sharp’s Linux-based Zaurus PDA. The features that make it stand out, are:
The canvas is actually twice the resolution of the screen, and as you draw, it draws onto the larger canvas, which is then scaled down smoothly to give nice smooth, sketchy lines
The paint bucket tool: Instead of instantly filling all connected areas, ink would slowly pour out as long as you held the pen on the screen. This let you fill shapes that weren’t completely closed
I’ve duplicated the first feature in a proof-of-concept app for Nintendo’s DS handheld. It's a bit slow, and touchscreen support is not perfect. And no color selector. But I like it so far.
More info --> http://blog.davr.org/
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April 6th, 2006, 00:33 Posted By: wraggster
SPOnG has just received news that our most anticipated DS game of 2006 – New Super Mario Bros – will be releasing in the UK on June 30, just in time for the school holidays.
We had a tantalising little glimpse of the game at GDC last month and you can check out our hands-on right here.
New Super Mario Bros is the first game in the multi-million selling franchise for over a decade. It follows our second and third most anticipated games for the spring and summer: Metroid Prime Hunters (May 5) and - yes, really - Dr Kawashima’s Brain Training: How Old Is Your Brain? (June 9).
Now, we’ve been hassling Nintendo to let us know when it plans to release those beautiful looking DS Lite’s so that we can finally play all of these great games on the Tube and out in public without looking like an overgrown child. Being Nintendo though, it's being very tight-lipped about when we can expect to see an official release of these diminiutive beauties over in Europe. Come on, guys! Don’t make us waste our hard-earned on overpriced imports!
Surely, but surely, it has to be a joint June 30 release for the DS Lite, bundled with New Super Mario Bros. SPOnG thinks it’s probably down to whether or not Nintendo can actually make the number of DS Lites required for a concurrent US/European launch to work well enough.
At the rate they are currently moving off the shelves over in Japan, this is perhaps not looking likely. By the end of April, Nintendo plans to have sold 1,250,000 DS Lites in Japan. Just turn up the speed a bit on those production lines, Nintendo. Those underpaid factory workers will never know!
Anal-obsessive fact and world-record fans might be interested to learn that the original Super Mario Bros. still holds the record for the highest-selling computer game ever (40 million copies sold according to the Guinness Book of Records) which gives you some idea of how important this new title is to Nintendo, and to gamers worldwide.
http://news.spong.com/article/9855
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April 6th, 2006, 00:43 Posted By: wraggster
Thoduv posted this news:
Hi !
I realized (hemmm) I forgot to give sources … Plus a small update …
Download Via Comments
also this update on NDSim:
I want to explain the actual Ndsim project’s situation.
First and most important : the project isn’t at an advanced stage : it’s a very early project and about nothing’s working.
Next, as Ndsim will be used to chat on different protocols, delfare, another NDS coder developped a libary to access IRC, libary who will be used in Ndsim in order to access this network ! A big thanks to him !
Finally : remember I haven’t and will not set any deadline for Ndsim : it’s not an easy project AT ALL for me, and I need time.
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April 6th, 2006, 17:58 Posted By: wraggster
At last a Rumble pack has been released for the DS, heres the info:
Product Features
Official Nintendo Product
Compatible with supported games including Metroid Prime Hunters & Mario & Luigi: Partners in Time
Description
The Nintendo DS Rumble Pack connects to your GBA port in your Nintendo DS or DS Lite to add vibration features on supported games such as Metroid Prime Hunters & Mario & Luigi: Partners in Time.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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April 6th, 2006, 21:47 Posted By: wraggster
sgstair posted this news:
Ok, I’m proud to now publicly unveil My Wiki
This wiki has been put into place to make it easier for me to create and maintain documentation on a number of subjects that I have worked on in the past and will work on in the future. This wiki is a little different than normal, only a select few will be allowed to edit main pages but anyone is free to modify the discussion pages and provide feedback
As of right now there is very little on the wiki, but it’s going to expand very rapidly soon, as I transcribe my current documentation into it.
(And for those of you waiting for the ds wifi lib, it is still coming, but it’s not ready yet.)
More info --> http://wiki.akkit.org/
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April 6th, 2006, 21:49 Posted By: wraggster
Source - DSFanboy
1up has posted a preview of Mario's latest return to block-busting, mushroom-mashing, princess-procuring platforming and the qualities observed are quite promising. Everything old is new again. Perhaps unsurprisingly, New Super Mario Bros. still plays and feels exactly the way you'd want and expect it to, even despite the addition of Mario Kart's nefarious blue shell and a mushroom that unleashes Mariozilla upon an unsuspecting world.
Actually, the preview does make it seem like becoming giant Mario makes things a tad too easy. It's an awesome sight as far as giant plumbers are concerned, but the act of running from one end of the level to the other with nothing to stop your progress seems less enticing. Hopefully that particular mushroom won't be abused in the game proper.
New Super Mario Bros. is currently slated for release on 15 March May (unless Nintendo rudely changes the date again).
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April 6th, 2006, 21:50 Posted By: wraggster
Source - Gamespy
To most gamers, Marvelous Interactive is not exactly the shining beacon of quality, since it is relatively unknown. However, Grasshopper Interactive garnered a huge reputation due to its involvement in Capcom's Killer 7, a title which became renowned for its incredible art style. Now, both companies have collaborated on an interesting and unique title for the Nintendo DS, entitled Contact.
If you've a fan of the Mother series (also known as Earthbound in the US), then you'll see some very similar traits between that and Contact. The game starts off with a short introduction of your character, who in a nice little touch, automatically assumes the name of your DS system. You are then asked several questions, such as your hobbies, what you like, and your location. After all of this information is entered into the game, you can actually start playing.
Essentially, what the game is all about is a professor from another planet who crashes into the Earth. The professor makes first contact with an earthling named Charlie, and from there, the professor commands this poor guy around to do several quests. When Charlie makes contact with a friend, then that friend becomes part of the professor's world, and you can team up with them to complete quests.
Contact is a traditional RPG in that you encounter enemies on the map, and you have a huge inventory of items to organize and use. Battles are not random, but are played out on the screen without any transitions. By pressing the B button, you can go into battle mode, although your attacks are all automated by the game. In addition to your regular attacks, you also have Tech Attacks that deal more damage or inflict status effects on your enemies. These Tech Attacks use stock points, which you can accumulate by defeating enemies or using items.
Sometimes, you'll find items that cannot be used immediately. Instead, you'll have various suits that are found in the game which allow you to use them. For example, you may find some meat after defeating an enemy, but it's inedible. Later on in the game, you'll find a Chef's suit that allows you to cook the meat. Of course, being a master chef means that you'll have to mix the meat with other items (vegetables, water) to make a sweet meal. Speaking of the suits, there are several in the game, some of which will give you special powers, while others will merely boost your stats. This level of realism is also evident in other aspects of the game. To save, you'll need to sleep, and to regain your strength, you have to go back to your room and take a nice, refreshing bath. Traveling between areas also requires you to get a good night's rest.
Read the full preview and see the screens at the link above.
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April 7th, 2006, 00:55 Posted By: wraggster
Finally the SD version of the Movie Player for the DS/GBA is released, heres all the info:
Product Features
Plays movies, music, images and e-books on your Nintendo DS™ or Gameboy Advance™
Includes Windows™ software to convert or create content
Based on Windows™ DirectX™ (whatever your PC can play can be converted)
Compatible to standard SD Cards, even the largest ones! (SD Card not included)
Firmware upgradeable through SD Card via free download
Works with all Gameboy Advance™ or Nintendo DS™ systems sold worldwide
Computer Requirement: CPU Pentium III 1GHz or higher, Memory 128MB or more, HD 400MB or more, OS Windows XP/2000/ME/9X
Description
The GBA/NDS Movie Player enables you to use your Gameboy Advance™, Gameboy Advance SP™, Gameboy Micro™ or Nintendo DS™ to play video and audio files and read e-books from standard SD Cards. You can use your PC and a normal SD card reader to transfer and convert your media files to the SD cards. The included software even converts files directly from DVD to the proper movie player format. The GBA/NDS Movie Player supports 'multi tasking', meaning that you can play songs while you are reading e-books in simple text format.
More info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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April 7th, 2006, 00:56 Posted By: wraggster
Finally the SD version of the Movie Player for the DS/GBA is released, heres all the info:
Product Features
Plays movies, music, images and e-books on your Nintendo DS™ or Gameboy Advance™
Includes Windows™ software to convert or create content
Based on Windows™ DirectX™ (whatever your PC can play can be converted)
Compatible to standard SD Cards, even the largest ones! (SD Card not included)
Firmware upgradeable through SD Card via free download
Works with all Gameboy Advance™ or Nintendo DS™ systems sold worldwide
Computer Requirement: CPU Pentium III 1GHz or higher, Memory 128MB or more, HD 400MB or more, OS Windows XP/2000/ME/9X
Description
The GBA/NDS Movie Player enables you to use your Gameboy Advance™, Gameboy Advance SP™, Gameboy Micro™ or Nintendo DS™ to play video and audio files and read e-books from standard SD Cards. You can use your PC and a normal SD card reader to transfer and convert your media files to the SD cards. The included software even converts files directly from DVD to the proper movie player format. The GBA/NDS Movie Player supports 'multi tasking', meaning that you can play songs while you are reading e-books in simple text format.
More info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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April 7th, 2006, 01:25 Posted By: wraggster
Source - DSFanboy
4 Color Rebellion got a hold of some Famitsu scans from a brand new Bandai game called Brave Story. Based on an upcoming Gonzo Digimation film (the guys that did Last Exile, if I'm not mistaken), it revolves around a young boy forced to wield a sword and embark on a perilous, family-saving journey, one fraught with ghosts, magic and terrifying sliding tile puzzles. The game happens to be an old-fashioned point-and-click (or is that tap?) adventure game, resulting in my desire to see this game translated for a US release grow quite rapidly. The game boasts quite an appealing art style and, judging by the icons in the HUD, some pretty typical adventure gameplay mechanics.
The DS is an ideal platform for the genre, and after the stellar Phoenix Wright: Ace Attorney (and to a far lesser degree, Trace Memory), I'm convinced that adventure gaming will continue to find new avenues to explore, a situation far removed from the repeated (and incorrect) claims that the genre is "dead". It's not dead--it has merely changed and moved beyond its traditional PC platform. I don't think anyone ever expected adventure games to eventually include wacky manga-inspired titles on a portable platform.
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April 7th, 2006, 20:33 Posted By: wraggster
Big News Article from Lik Sang
Ever since it was released nearly one and a half year ago for Compact Flash cards, the GBA and NDS Movie Player has generated a lot of buzz in the press, and has been delivering fun to dozens of thousands of hardcore gamers throughout the world (rated in average, out of 461 reviews from unbiased customers). The new SD card version of the Movie Player is now shipping, and offers exactly the same functionality as the CF version, in a slightly sleeker design.
The Movie Player works worldwide with any Nintendo DS, Nintendo DS Lite, Gameboy Advance, Gameboy Advance SP and with Gameboy Micro. All you need is a standard SD or Compact Flash card, a PC with a card reader (either built in or external via USB), and the GBA/NDS Movie Player with its included easy to use Windows software. There are also a couple of Internet web sites to download movies and trailers already converted into the proper format. One golden rule still holds true for both devices: whatever your PC can play can be converted to your mobile gaming platform!
With the massive popularity the Nintendo DS is enjoying, this gadget sure adds a whole new world of multimedia capabilities to the system. While even the largest cards are supported, the Movie Player is based on Windows DirectX, firmware is easily upgradable through your CF or SD card via a free download and it all works perfectly on any of the mentioned Nintendo handhelds sold worldwide. The coolest feature might be that the supplied Windows software converts files directly from DVD to the proper Movie Player format. Our dedicated Lik Sang forums host lots of tutorials and help here, including a Video Conversion FAQ and a thorough guide on the subject.
But that's not all: the Movie Player allows you to create your own content as well. On the forum, users can learn about how to create custom skins for example. The Movie Player even lets you listen to your favorite tunes while reading E-Books. Although easy to use, it offers vast possibilities if you want to enjoy movies, your own music and images on your Nintendo DS and NDS Lite. What could be better to complement your gaming bliss on the go than a versatile media addon like the Movie Player? Spring is here, take all your entertainment outdoors!
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April 7th, 2006, 20:34 Posted By: wraggster
News Article from Lik Sang
One month after the official street launch date in Japan, hundreds of vain calls to suppliers and truckloads of parcels later, we can see the Lite at the end of the tunnel. Today is a great day as the very last remaining preorders for the Enamel Navy and Ice Blue colors are shipping out. Furthermore, we have more stock ready at your disposal, and snatchers are finally welcome, with both flavors listed on "ships within 24 hours" status. That's the kind of fine news that makes me want to thank all customers for their patience, Lik Sang team members for their hard work and dedication, Starbucks for their support with the coffee, my mom, my dad and so forth. "Man, I wanna thank e'rybody, man!" (credits on this final quote go to 3-6 Mafia, during the Oscars presentation last month).
Meanwhile, we are still facing a bit of a shortage on the Crystal White unit. Roughly half of the online purchases made with Lik Sang could be shipped so far, but it might still take a couple of short weeks for the last sprint. It is the most sought-after variant everywhere which makes it unfortunately natural that demand exceeds supply a bit longer than for the other two iterations. This being said, if you are holding a NDS Lite White reservation and are tired of waiting in line, we welcome your lane-switch if you would like to make one. Feel free to contact Lik Sang Customer Support with your order ID number, and the appropriate backoffice changes will be performed instantly based on your instructions. If you are reading these lines while desperately shopping around, we advise you to jump on Enamel Navy or Ice Blue right away, rather than placing a risky bet on the Crystal Cocaine version of the DS Lite.
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April 7th, 2006, 20:53 Posted By: wraggster
The latest issue of EGM reports on murmurs of a Pilotwings sequel in the works for the Nintendo Revolution. It's been nearly a decade since the franchise received a fresh look. Sequels for N64 (Pilotwings 64 II) and GameCube were both cancelled. Will the third time be a charm?
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April 7th, 2006, 20:58 Posted By: wraggster
It seems that Sony won the Grand Prix (no, not the car or bike race, doofus!) and Nintendo scooped up four awards for best PR Team (good work Mr Saunders), New Games Brand (Nintendogs), TV Campaign (DS) and Marketing Team.
THQ also came up smelling of roses, picking up Most Improved Company and the much sought after Best Sales Team award. One could make the cynical observation that it might have been hard for the company to NOT improve on its performance from back in the woeful year of 2004, but then such an observation might be considered unsportsmanlike.
Sony Computer Entertainment bagged the most prestigious award of the night, the rather magnificently named Grand Prix, in recognition of its commercial success, innovation and business management – with the company having flogged a million PSP and pushed the PS2 console up to historic UK sales of eight million over the last year. Not to mention also introducing some cracking new brands to expand the current market such as Buzz!, Singstar, new Eyetoy lines and the awesome God of War.
Amongst the retail awards, SPOnG’s favourite high street hangout, GameStation just pipped GAME to Entertainment Retailer of the Year, with accolades also going to fast-growing indie ePlay, ever improving HMV, Argos and EUK.
SCI was a popular winner of the Unsung Hero for keeping a famous games publishing name British, with its acquisition last year of Eidos.
Future's Edge magazine comfortably won Magazine Team of the Year following increased sales and strong editorial. Even though SPOnG generally despairs about the state of the UK games magazine sector, with its over-reliance on covermounts and made-up exclusives, we have to give it to the Edge team – they are consistently on the ball and always manage to produce a mag that we read cover to cover. Nice one, Mr Mott and crew.
"The UK games industry is at the very cutting edge of gaming as well as being a commercial success with a worth to the UK economy of around £2 billion each year. We lead the world at marketing, retail, development and media within the sector. This year's winners should be very proud," commented Stuart Dinsey, publisher of MCV and managing director of Intent Media.
here are those awards in full;
2006 MCV INDUSTRY EXCELLENCE AWARD WINNERS
RETAIL
Independent Retailer - ePlay
Entertainment Retailer - GameStation
General Retailer - Argos
Online Experience - Play.com
Most Improved Retailer - HMV
Retail Buying Team - EUK
PEOPLE & INDUSTRY
PR Team - Nintendo
Sales Team - THQ
UK Development Team - Bizarre Creations
Magazine Team - Edge
Distribution Team - Centresoft
Newcomer - Buena Vista Games
Unsung Hero - SCI
Most Improved Company - THQ
MARKETING
New Games Brand - Nintendogs (Nintendo)
Trade Marketing - Microsoft (Xbox 360)
TV Campaign - Nintendo DS (Nintendo)
Games Brand - Pro Evolution (Konami)
Games Publisher - Electronic Arts
Marketing Team - Nintendo
Grand Prix Award - Sony Computer Entertainment
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April 7th, 2006, 21:53 Posted By: wraggster
Source - DS Fanboy
There's already a couple of Player's Choice titles on the GameCube and Gameboy Advance, and they happen to be some of the best titles on each of their respective platforms. Getting quality at a cheaper price is always a treat, so why haven't we seen Nintendo introduce this on the DS yet? Taito has already gone ahead and issued some of its games at rock-bottom prices for the DS over in Japan and now Konami is following suit with 3 games of its own. Ganbare Goemon (Mystical Ninja), Castlevania, and Survival Kids will all be released with a new price tag of 2940 yen, which comes to about $25 US, by Konami over in Japan on 6/29.
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April 7th, 2006, 21:55 Posted By: wraggster
Based on Enterbrain's March sales figures for the Japanese market, Japan's Mainichi newspaper reports that Nintendo sold 380,000 DS Lites during the month and 180,000 original DS handhelds. Both versions of Nintendo's portable system have been plagued by shortages--presumably the company would have done even better if its assembly lines had kept up with the strong demand.
Sony tied up second place for the month, selling 150,000 PlayStation Portables and 140,000 PlayStation 2s--strong results for a console that hit the market six years ago.
Mainichi did not report on Xbox 360 sales for the month. It's widely accepted that the console is having trouble gaining a foothold, and some retail sources claim that less than 50,000 have sold so far this year.
Nintendo's strong performance lifted total hardware spending to 15.3 billion yen ($130 million), an increase of almost 50 percent over the total from March 2005.
The DS took a strong lead in software sales: DS games claimed six of the top 10 spots. In its fifth month on the market, Animal Crossing: Wild World (DS) showed off its longevity by capturing second place and cracking 2 million units. Square Enix's Final Fantasy XII (PlayStation 2) also sold more than 2 million copies in its first month on the market.
Total software sales for the month came to a whopping 38.1 billion yen ($323.7 million)--almost double the sales from March 2005. Japanese game sales have been steadily slipping for the last few years, so these strong results will be welcome news for that country's developers and publishers.
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April 7th, 2006, 21:58 Posted By: wraggster
You know you want to see more of the Mario game thats coming soon, well heres the latest screens:
Check them out via Comments
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April 8th, 2006, 02:32 Posted By: wraggster
Game Informer reveals French publisher's project for the next-gen console, Red Steel--but is it an "incredibly violent" sword game, as rumored?
It's no secret Nintendo is going off the beaten path with its next-generation console, the Revolution. With its unconventional controller and lack of high-definition graphics, the device is not trying to imitate its competitors, the Xbox 360 and PlayStation 3.
However, some industry watchers have wondered if the platform will be so different that porting other next-gen titles to it won't be profitable. Others fear that that third-party publishers stung by losses on poor-selling GameCube titles will hold off supporting the platform until they're satisfied its userbase is big enough to warrant developing orginal titles for.
Some of those fears can now be eased, as it has been confirmed that Ubisoft is making a Revolution game. Today, the editors of Game Informer magazine leaked their May issue's cover shot--a stark image of a pistol and a katana sword with the Revolution controller reflected in its blade. The game is identified as "Red Steel," a new title from Ubisoft's Paris studio, with a development team including former members of the Prince of Persia, Far Cry Instincts, Ghost Recon, and Splinter Cell staffs.
Unsurprisingly, the Game Informer post doesn't go into any further detail about Red Steel, preferring to goad readers into buying the forthcoming issue. However, the revelation appears to confirm--or at least add weight to--a rumor that surfaced late last week in Europe.
The rumor first appeared on the Advanced Media Network's Revolution Advanced site. Citing anonymous sources within Nintendo of Europe, the site told of a game code-named "Katana" in development at Ubisoft. "This first-person game combines shooting elements with swordplay ones, according to sources," said the site. "What's more, it's incredibly violent and adult-themed."
Are "Katana" and Red Steel the same game? As neatly as the theory fits, it cannot be officially confirmed. As of press time, Nintendo had not responded to inquiries, and Ubisoft declined to comment on the game further.
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April 8th, 2006, 03:06 Posted By: wraggster
Lynx has posted a review of the excellent homebrew RPG by LiraNuna.
Heres an excerpt:
Overall, this game is pretty awesome for a homebrew game you can download for free off the internet (this site)! There are a few bugs, and some settings that need to be adjusted to make the game more fun. As I was building up my character, I was able to pretty much kill all of the monsters without any problems at all. So, I decided to head over to Fire and take her on. If it wasn't for all the free items in the castle and around, I would have lost this fight for sure, but having 5 full potions to keep me going was more then enough to beat her. Once killed, she gives you 3000 gold. 3000 gold at the store is enough for a shopping spree. Once you leave, there is nothing left in the game (not even ANY of the bosses) that can stop you. I guess if you purchase the wrong stuff, there might be a challenge, but watching the effects on your stats, you are able to set yourself up to be safe. From there, I headed over to Ice/Water and stomped on him. I had to contact LiraNuna to find Earth, as I thought I had walked the complete map and coundn't find that boss.. At this point, walking around the map becomes a challege as you are attacked every 2 seconds, even when you are on a path. Walking from one boss to the next can take up to 5 minutes and a whole lot of A tapping just to get through the fight seens as no monster stands a chance anymore.
As for the bug, you complete the game and the save screen indicates you are only 37% done. Oops.
Full review here --> http://www.ndshb.com/modules.php?nam...article&sid=99
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April 8th, 2006, 16:31 Posted By: wraggster
Over at Nintendo you can now check out where thwe download stations are throughout North America, heres what can be played at these stations:
- Brain Age: Train Your Brain in Minutes a Day
- Mario Kart DS
- Pokemon Trozei
- Tetris DS
- True Swing Golf
- Meteos
- Metroid Prime: Hunters (Movie)
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April 8th, 2006, 16:49 Posted By: wraggster
masscat posted this news:
This is a port of the lwIP IP stack over to the Nintendo DS.
The wireless side of things is based on the dswifi library. Thankfully Stephen Stair put in hooks to allow for the dswifi library's IP stack implementation to be replaced.
If you want to discuss or ask questions about the port venture over to the gbadev.org forums.
This is a very early release and somethings do not work. If you find any problems and/or fixes let me know.
More info --> http://masscat.afraid.org/ninds/lwip.php
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April 8th, 2006, 16:50 Posted By: wraggster
Guillaume posted this
DeSmuME is an emulator for the Nintendo DS created by YopYop156. DeSmuME is also known as YopYop DS is written in C++ for Microsoft Windows and can play Nintendo DS homebrew and commercial nds roms. The emulator itself is in French (with user translations to English and other languages). But even French version of DeSmuME is easy to navigate through menus as it has a similar users interface to DSemu. It supports many homebrew nds rom demoes as well as a handful of Wireless Multiboot demo nds roms. DeSmuME is also able to emulate some of the commercial nds rom titles which other DS Emulators like iDeaS and Dualis aren't capable of doing so.
More info --> http://desmume.sourceforge.net/index.html
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April 8th, 2006, 16:52 Posted By: wraggster
Charges will not be filed against six juvenile girls who placed brightly wrapped boxes at several locations in Ravenna on March 31, Portage County Prosecutor Victor V. Vigluicci said today.
The Portage County Hazardous Materials Unit and Bomb Detection Unit were called to downtown Ravenna after numerous packages wrapped in gold paper with question marks sprayed on them were found.
``The girls were imitating an art project which they found on the Internet,'' the prosecutor said. ``None of the girls had any prior contacts with the police or juvenile court and are all good students.''
The prosecutor said all the girls and parents made statements to the police when they learned their actions brought out a response by law enforcement officials.
``I do not believe that they had any bad or malicious intentions,'' he said.
The girls ``were not thinking about the consequences of their actions in this day and age,'' he said.
The prosecutor said all of the girls will write letters of apology to each of the law enforcement agencies who responded to the suspicious packages.
Boxes were found at the Immaculate Conception Church on West Main Street, the Portage County Courthouse, Deluxe Pastries, the corner of Cherry Way and Main Street, Reed Memorial Library, Ravenna High School and a residence at Sanford and Main Streets.
The hazardous material and bomb units responded to the packages, Vigluicci said, ``exactly as they are trained to do and followed all of the protocols which have been adopted since Sept. 11 involving suspicious packages in public places.''
The boxes were made to resemble ``question boxes'' from the video game Mario Bros., the prosecutor said.
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April 8th, 2006, 21:49 Posted By: wraggster
Kazuo Yoneyama, one of the Nintendo engineers who worked on the design of DS Lite, talks about how to improve handheld consoles
In an interview with Nintendo Online, Yoneyama talked about the issues he and design partner Tomoyuki Sakiyama faced including battery life, durability, reducing size and weight and maintaining the machine's balance.
On Balance and Weight
"It's not just a matter of making sure all the components can fit in the case. We also have to think about the total weight and how the machine balances from front to back and left to right when the user is holding it."
On Size and Functionality
"We knew that we couldn't make it so small that we sacrificed functionality. Of course, we wanted to keep the display the same size, and it wouldn't have worked to change the button positions much either. To reduce the size within those constraints, we worked together with component makers, and now we're using some custom-designed parts."
On Cost Implications
"We had to be very careful about adding cost to the finished product, and were also aware of the possibility that some factories may have trouble producing our parts. Taking these issues into account, working out where it makes sense to use custom parts is something that we lost a lot of sleep over."
On Battery Life
"The battery looks the same as the DS, but it actually has 20 percent more storage capacity. The DS Lite screen is so bright that it might be a little uncomfortable to play in a dark room. To address that, and to offer some power savings, we added four selectable brightness levels to the DS display."
On Durability
"For a portable console, you can't afford to neglect durability. Rather than having our users pay several thousand yen to fix the console if they drop it, we'd rather that they be able to spend that money on buying games instead. With that in mind, we've beefed up the internal structure and layout, and we've spent a lot of time doing strength testing. Of course, when you strengthen the device, you also struggle with weight and size...that's a conflict that's been with us since the time of the Game Boy."
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April 9th, 2006, 10:38 Posted By: wraggster
For all you Nintendo DS Fans who own a flashcart set up this is the game for you to try, heres the latest news about the newest version of the Real Time Strategy for the DS called A Touch of War:
Here's the latest, with excellent new graphics, courtesy of Chris Hildenbrand, a great piece of music, courtesy of Mike Keogh, and a bunch of buggy features, by me. The music is being sampled at 11khz because of memory issues, and is full of static because of it. There are a few new features including:
Improved minimap which now shows visibility.
Patrol paths for units(hold L/R and tap around the minimap).
A half decent attack formation.
Better balanced units(hopefully).
Unit proficiencies. Cav beat Archers beat Infantry beat Cav.
Menu to deselect specific unit types.
Capability to yell at units that don't fall in line.
Everything but sound and the mic work well on Dualis if you don't have a ds capable of playing this game.
Cavalry defense upgrades will be available for a small fee once https is supported on the ds .
I also added an ima-adpcm to raw conversion tool(with source) to the tools page.
Enjoy
Fantastic News, Download and Give Your Feedback Via Comments
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April 9th, 2006, 23:14 Posted By: wraggster
It was revealed by Famitsu and a thorough translation by N-Sider reader Samer that the Nintendo Game Seminar is resulting in not only educated students but also demos for the Nintendo DS. Games made by the students attending the Seminar will soon be available for download by shop goers in Japan via the DS Download Service. There were four carefully selected games, the first of which will appear on April 13.
Apr 13 - Apr 24: Nekosogi Toruneedo (Nekosogi Tornado)
Apr 27 - May 10: KuruKeshi (Rotate and Erase)
May 11 - May 24: bioum (Abrv. of 'bioform birth')
May 25 - Jun 07: Chii to Fuu no Oishii Ehon (Chii and Fuu's Delicious Picturebook)
» Nekosogi Tornado
A shooting game where you touch various objects in the town streets and fling them on enemies approaching from the sky.
» KuruKeshi
Puzzle game. Touch triangles made by linked stars and rotate them to create matching colour triangles which are then erased along with the links inside them.
» bioum
Things drawn by you become living creatures (Bio's). Bios multiply inside your DS and create an ecosystem.
» Chii and Fuu's Delicious Picturebook
A picture book you can play around with. Control two mice, collect ingredients and make a pancake.
In March, Nintendo announced it would kick off its third annual Nintendo Game Seminar, which provides incite into the game industry to hopeful men and women trying to get a foot in the door. The seminar is held in Nintendo's Tokyo office. In a ten-month time span, students receive intimate hands-on knowledge of what goes into video game development. This includes classes on design, programming and sound for a platform such as the Nintendo DS. Applications must be received by May 8. Only 40 students will be selected after an additional examination and interview.
The fact Nintendo is offering this type of user-created content on the Nintendo DS, bodes well for the future of that platform as well as Nintendo's Virtual Console service for the Nintendo Revolution. Unfortunately there's currently no word on whether or not these software demonstrations will make it outside Japan.
http://www.n-sider.com/newsview.php?...y&storyid=1914
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April 9th, 2006, 23:15 Posted By: wraggster
Source DSFanboy
In our continuing coverage of what to do with that old DS of yours once you upgrade to a Lite, and you will, we bring you the DS Tank. The link will take you to several mech-inspired DS mods turning your DS into something that not only plays great games, but could double as a mobile combat unit for your GI Joes. It would appear these mods were made as a part of a contest, but that doesn't mean you couldn't give it a whirl.
http://www.keysfactory.co.jp/contest/
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April 9th, 2006, 23:16 Posted By: wraggster
Capcom of Japan announced that the soundtracks from the Gyakuten Saiban (Phoenix Wright: Ace Attorney) will be sold through Apple’s iTunes music store. All of the GBA games plus the DS title’s tracks can be purchased for 150円($1.25) for a single song or between 900円($8) – 2400円($20) for a full album.
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April 10th, 2006, 12:39 Posted By: wraggster
With the internet literally on fire at the moment over Ubisoft's controversial Red Steel shots, there's more juicy Revolution reports to chew on as George Harrison, senior vice president of marketing, corporate communications and possibly bogling at NoA, has revealed some of Nintendo's plans for the next-gen machine's launch later this year.
Speaking to Game Informer, and duly sloshed across the web like a drunk in a vodka hat, Harrison divulged that we can expect around twenty titles on the Revolution's launch day - a third of which will come from Nintendo itself. With Metroid Prime 3, Super Smash Bros. and a new IP from Shigeru Miyamoto all expected based on previous reports, the mind can only pirhouette over what else the company's got jammed up its sleeve.
Interestingly, Harrison also touched on what we can expect in the box when we pick up the Revolution - so far confirmed is the Rev wand itself and the much-discussed nunchuck expansion. Apparently, the inclusion of a second wand is also being considered by the company. On the subject of the console's retail price, Harrison exaplained, somewhat enigmatically, that "our goal is to come in at a slightly more mass market price [than the Xbox 360]", while software is expected to hit the 50-60 USD mark, bringing the games into line with current next-gen pricing on the 360.
Finally, it seems that Nintendo has learned its lesson over the GameCube's relatively lacklustre performance in the west: "We recognized [...] that you really make your reputation in the first year," Harrison explained. "You've got to deliver software, not just at launch, but you've got to deliver software in the first six to nine months after launch. It has to be solid software. In GameCube, we didn't have that, we had kind of a drought for six months after it launched. By that time your reputation starts to solidify and it's hard to reverse that after awhile."
With E3 - and the promise of actual, tangible Revolution news - mere weeks away now, we're already stocking up on rubber trousers in moist, sticky anticipation.
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April 10th, 2006, 12:53 Posted By: wraggster
Source - GamesIndustry
Hirokazu Hamamura, CEO of Famitsu publisher Enterbrain, has declared that while 2005 was a good year for hardware sales in the Japanese market, there are likely to be tough times ahead.
Using the sales data Enterbrain collects for the Japanese market, the 2005 financial year, which runs from April 2004 to March 2005, was a very positive year for hardware unit sales, with a 23 per cent increase on the previous year that was pushed significantly by Nintendo DS and PSP sales.
Hamamura stated that the overall growth of the market had increased, with software sales reaching 660 million and increasing 8 per cent on the previous year. However, a generally lower price point for handheld titles, which have been the primary drivers for the market boost - the Nintendo DS accounting for seven of the ten best sellers for the year - has left the software market value relatively static at YEN 309 billion (EURO 2.1 billion).
The positive reflection on 2005 was soured a little by Hamamura's prediction for 2006, the CEO declaring that numerous publishers have rushed next-gen titles to market in an effort to beat what, until recently, was believed to be a May launch for the PS3. The Japanese market is, apparently, flooded with a surplus of rushed games that are stifling sales growth, which publishers are unlikely to recover from until autumn.
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April 10th, 2006, 12:56 Posted By: wraggster
Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced the acquisition of the North American publishing rights to Battle B-Daman and Battle B-Daman 2. Both games are based on the popular animated program "Battle B-Daman," the second season of which debuts on American television later this year.
"Battle B-Daman and Battle B-Daman 2 are a collective milestone in the history of Atlus, as our first handheld games based on an animated series," said Carl Chen, Project Lead of Battle B-Daman. "Both games are perfect picks for fans of the 'Battle B-Daman' toys, pre-teen gamers, and any GBA owner who enjoys multiplayer excitement."
Battle B-Daman is scheduled for release in the summer of 2006, followed by Battle B-Daman 2 in the fall of 2006. Both games were developed in Japan by Atlus Co., Ltd. Battle B-Daman and Battle B-Daman 2 have not yet been rated by the ESRB.
Battle B-Daman Background
Yamato Delgado dreams of playing B-Daman, the ancient sport of the B-DaWorld—and his dream comes true when he's chosen to wield Cobalt Blade, the most powerful B-Daman ever. Yamato must use Cobalt Blade to compete in B-Daman tournaments and defeat the evil B-Daplayers of the Shadow Alliance, who will stop at nothing to take over the B-DaWorld. Yamato will also meet characters both familiar and unknown on his journeys, including the warm-hearted Alan and the sinister-looking Goblin. Only a few have what it takes to become a B-Daplayer; will Yamato become the B-Dachampion?
Battle B-Daman Key Features
- Three modes of play: Battle, Custom, and Adventure!
- Over a dozen battlefields and 18 selectable characters!
- Two-player simultaneous action!
- All the fun and excitement of the best-selling toys in a video game format!
About Battle B-Daman
Battle B-Daman is a marble-shooting game that debuted in Japan in 1993. The Battle B-Daman licensing program is supported by an animated television series produced by d-rights Inc., which controls all international rights. In the United States, the series was launched by the same team that handled Beyblade: Hasbro, ABC Family, and d-rights Inc.
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April 10th, 2006, 13:04 Posted By: wraggster
Success HK have this new release for Nintendo DS in Stock:
Starfy is a Japan-only platform series, coming to the DS for the first time. Sticking with the 2D roots of the series, you guide Starfy the starfish around an underwater world in this DS adventure.
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April 10th, 2006, 13:11 Posted By: wraggster
Success HK have this new release for GBA/GB Micro in Stock:
Everything you loved about Top Spin is back and made even better. Experience Grand Slam events in venues that are alive and dynamic with environmental elements that react to your play. Characters are even more stunning and the inclusion of the top players in the world like Maria Sharapova, Venus Williams, Andy Roddick, Lleyton Hewitt and Roger Federer Top Spin 2 for the GBA is sure to be a hit with the tennis fans!
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April 10th, 2006, 13:13 Posted By: wraggster
Success HK have this new release for GBA/GB Micro in Stock:
Samson the Lion must use his animal instincts when he sets out on the adventure of his life to save his son, Ryan, who accidentally gets shipped from the New York City Zoo back to the wild. Samson gets help in the quest from his best friend, a squirrel named Benny.
Based on the animated movie, The Wild is a single-player, side-scrolling adventure game that allows players to take on the role of Samson and Benny through 18 levels of play. Both characters have their own unique levels, each tailored to their on-screen personalities. Guide the characters through stormy seas, erupting volcanoes, vicious dogs and angry wildebeests as they traverse land and sea to help Samson rescue Ryan.
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April 10th, 2006, 13:18 Posted By: wraggster
Success HK have this new release for GBA/GB Micro in Stock:
Explore the school, the park and the town and help find the missing puppies in this Cabbage-tastic adventure for the GBA.
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April 10th, 2006, 13:20 Posted By: wraggster
Success HK have in Stock the newer version of the GBA:
This is the latest version of GBA SP which equiped with a brighter backlit screen. The new system features with incredible brightness and clarity in its display right from the start, and the improvement becomes even more obvious with each game you stick in the system. The center button that's used to turn on and off the front light of the original GBA SP is now used to switch between two levels of brightness on the updated model.
The new model GBA SP comes in a redesigned clamshell case with a screen that flips up (just like a lot of mobile phones). Further finally Nintendo has added the so much missing Frontlit. Last but not least the GBA SP comes with a rechargeable lithium-ion battery as standard, providing the unit with 10 hours of battery life with the light on and 18 hours of play with it off.
This stylish new unit measures 82 x 84.6 x 24.3mm, weights 143g only and plays back all usual Game Boy Advance and of course also standard Game Boy (Color) games.
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April 10th, 2006, 13:25 Posted By: wraggster
Success HK have in Stock the following new Gamecube Game:
The legendary general Yamanouchi Kagetora, intent on avenging his father's death, has devised the most ingenious weapon ever to hit the medieval battlefield: the Odama, a gigantic ball powerful enough to destroy whatever it strikes ?friend or foe. Players use the Nintendo GameCube Mic to direct soldiers out of the Odama's way and into the fray, and prove that they have the skills to back up the power of the Odama. Using giant flippers, players aim the giant Odama ball to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. But the controller is not the only input device in Odama. With the Nintendo GameCube Mic, players command men to charge the enemy, defend positions, seize the enemy gates and much more.
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April 10th, 2006, 13:28 Posted By: wraggster
Success HK have in Stock the following new Gamecube Game:
Ready to get schooled? This isn't just any school. At Ninja Academy, students are instructed in powerful and deadly subjects such as summoning a doppelganger, casting illusions and throwing deadly blades known as shuriken. Now you can fight in an arena-style competition as Naruto, Sakura, Sasuke and others and square off against rivals, friends and villains. Only you can decide who is the greatest ninja ever!
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April 10th, 2006, 13:30 Posted By: wraggster
Success HK have in Stock the following new Gamecube Game:
Kao the Kangaroo Round 2 places gamers in the role of Kao, a brave kangaroo straight out of Australia. Players are challenged to save the world of animals from an evil hunter and his wicked henchmen. With over 30 challenging enemies to overcome, Kao players are equipped with an array of fighting techniques from boomerang throwing to devastating tail attacks. Kao the Kangaroo Round 2 features an action-packed single player mode, and offers various gameplay experiences, including platform action, fighting and racing.
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April 10th, 2006, 13:32 Posted By: wraggster
Success HK have in Stock the following new Gamecube Game:
Harvest Moon: Magical Melody is a farming simulation and adventure game. Choose to play as a girl or a boy and start life in a farming village with the goal of becoming an expert farm manager. Taking over your own farm, you raise plants and animals, catch lots of fish, build up your farm, and see your character grow into adulthood. The game features cows, horses and sheep, among other animals, but this time around, if you don't have a gate around their grazing area, they may get out from your farm area and, when night comes, get attacked by wild dogs. You also have added freedom with your planting, as you can now raise plants outside your own farm area. Once again, interacting with town folk and falling in love are major points of the game. Your choice of love interests changes depending on your choice of boy or girl at the start of the game. <br>
Because of the extra add-ins to the worldwide-edition of this Harvest Moon from the Japanese original (including more events to play in, more crops to tend, and more Harvest Moon gameplay), this edition was brought back to Japan as Harvest Moon: Poem of Happiness -- For World.
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April 10th, 2006, 14:00 Posted By: wraggster
Visteon continues to be at the forefront of in-vehicle entertainment by introducing its latest family entertainment system that integrates gaming functionality. Through an exclusive partnership with Nintendo, Visteon has developed its Dockable Entertainment featuring Game Boy® Advance.
Like Visteon's Dockable Family Entertainment System, this product contains a portable multimedia device that can be detached from your vehicle and taken with you. Then, when you want to "hit the road", you can simply dock it into the overhead docking station. Additionally, this new system integrates Nintendo's Game Boy Advance – offering occupants the excitement of in-vehicle gaming.
Check out the screens via Comments
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April 10th, 2006, 16:47 Posted By: wraggster
Tamako Kondo says 10 minutes of exercise every morning keeps her fit.
But the 80-year-old doesn't hit the treadmill or take aerobics classes. Instead, she sits at a desk, pencil in hand, and tackles simple arithmetic and other quizzes, part of a "brain training" programme that has taken Japan by storm.
Bookshops now have separate sections for workbooks with the exercises and video game versions are selling like hot cakes among the growing ranks of older Japanese who hope the drills will reinvigorate their grey matter.
"I want to delay becoming senile as much as possible," said Kondo, who lives in a Tokyo home for the elderly. "I know someone who gets things that happened recently mixed up with tales from the war days. I don't want to become like that," added Kondo, after attending a weekly "Healthy Brain Class" course run by the Shinagawa ward in Tokyo. At the class, 30 students -- all over 70 -- perform the drills for half-an-hour once a week and are given more exercises to work on at home, every day for six months.
Scientists say a daily dose of such exercises improves the memory and even the condition of dementia patients. "I wanted to make a contribution to society through my findings, to tell the world that you can train the brain," said Ryuta Kawashima, professor of brain science at Tohoku University, whose theory has been featured in many books and video games. "But I didn't think it would become this big."
BRAIN TRAIN GAMES
For video game makers eager to expand their clientele beyond youths as the number of children dwindles in Japan's rapidly ageing society, software featuring Kawashima's brain-training programme has proved to be a huge success. Nintendo has sold a combined total of more than 3.3 million of its "Brain Training for Adults" released in May 2005 and a sequel that came out last December. Its portable DS consoles on which the games are played are constantly out of stock in shops.
"We see people who may have been to our store, but probably never to the video game section, come and buy them," said a sales clerk at the game section of a major electronics shop in Tokyo. Nintendo also said about a third of those who bought the games were 35 or older. "We wanted to reach out to those who were not interested in video games ... But we did not expect such success," said Ken Toyoda, a Nintendo spokesman.
"We were able to ride the 'brain craze'."
Rival Sony Computer Entertainment, which has the "Brain Trainer" using Kawashima's theory for its PlayStation Portable console, is holding "Video Game Workshops for Grown-ups", in a bid to appeal to older generations. At one workshop on a Saturday afternoon, 15 participants, aged between 30 and 63, listened intently as a 63-year-old instructor took them step-by-step through how to play games, including the "Brain Trainer", on the PSP. Sachiko Kumagai, who had come to check out the brain-training game, was impressed after the 90-minute class.
"My forgetfulness really got bad after I turned 50 ... With this, you can see the results right away, so it's handy," said the 55-year-old who works for a local government office. The players are given grades on their performance on the PSP game, while on the Nintendo version, they are given their "brain age", ranging from the optimal 20 to 80, the worst.
ELEVATE INNER SELF
Other toys and puzzles seen as stimulating the brain have also benefited from the boom.
Sales of Rubik's cube, the famous cube-shaped puzzle, increased by fivefold last year in Japan to around 500,000. "The brain-training phenomenon has had an effect ... We purposely put 'IQ' on the package so that it would appeal to grown-ups," said Kazuo Usui, a marketing official at Megahouse Corp, which sells the puzzles in Japan.
Those involved in the phenomenon agree that the interest in brain training comes from a desire to minimise the inevitable effects of ageing among Japan's greying population, but cited differing reasons for it becoming a national obsession.
Nearly one in five Japanese is aged 65 or older and the ratio is expected to rise to one in four over the next decade due to a rock-bottom birth rate and improved longevity.
Brain scientist Kawashima said people were fed up with materialism and were eager to seek other means of fulfilment.
"There is the issue of ageing society, but more than that, I think people want to train and elevate their inner self."
Nintendo's Toyoda said it was part of a health-conscience craze which has been around for years now. "Health consciousness is branching out ... It's a trend."
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April 10th, 2006, 18:47 Posted By: Payk
(News and New Release by Payk)
Ok like i promissed here is the demo of my new project.
Its just a techdemo which shows how my game could look like.
The player doesnt react of its environment. U just can walk arround and watch the world.
Hind: Hit select to change time randomly.
The full version will be aviable at next neoflash-contest for sure!
Download and Give Feedback Via Comments
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April 10th, 2006, 23:22 Posted By: wraggster
Many of you will know i used to have an Interview site with Great Interviews with Coders from many Homebrew Scenes.
Well with that in mind, im going to try something unique and whilst it may fail it is something that ive never seen done before and thats a mass interview of all the members and thats 40,000 + members , whats going to happen is that ill ask maybe 10- 12 questions, one a day over a 2 week period to see who we are and what we love about emulation and homebrew.
So to start the ball rolling (remember never give personal info out unless you feel safe doing so) ill ask a question and answer it myself then its over to you the members of the only Console Homebrew Network in the world.
Question #1 - Can you tell us about yourself, where you're from, and about your job, school, etc?
(yes easy one to start but it lets people know about you)
Well im the webmaster of a group of sites now totalling 18 (mad git), ive been a fan and more of emulation and homebrew since at least 1997.
I am from the city of Nottingham in the UK, famous for Robin Hood, Torvill and Dean and Nottingham Forest and sadly Gun Crime capital of the UK (it seems that way anyway).
Went to school at 2 sites in probably the roughest part of the city but on the whole enjoyed school but was glad to be rid of it .
For my job ive been a Gardener on an award winning park for nearon 18 years (i am 34 btw) and whilst i enjoy my job i cant see me doing it for years to come.
So thats my answers, feel free to join in this experiment of a mass interview on the DCEmu Network, answer via the comments.
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April 11th, 2006, 13:04 Posted By: wraggster
News from Divineo China
M3 adapter comes now in 3 versions:
CF version, SD version and the NEW Mini SD version.
The new Mini SD version is very small, but only compatible with Mini SD Format. The SD version is a bit bigger (still quite small though), however, it is compatible with both SD and Mini SD cards thanks to an adapter included with the SD version.
Overview of the product
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards. Then, insert M3 Adapter with CF/SD Card into GBA(SP) or
Nintendo DS, and the files will be available after boot up of the console.
Its features are just the same as any other MP3 Player on the market but also playing games and movies instead of playing music only.
One of the coolest features of an M3 Adapter is that you can directly run third
party software on it – that includes emulators of the video game system.
This is the new SMALL version of the SD adapter.
Specifications & extra information
Compatible with all GBA games without any patching required and without any
problem during gameplay. NDS games require patching.
Excellent Save compatibility. It support all saves types with the RTC function.
Capacity is very flexible and only depends on the card you use, which now are up to 4GBypte (32Gbit) on the market.
GOLDEN FINGER (CHEAT Code ) employs the IPS system that prevails in the world, with more diverse and powerful distinctive functions than CHT. The unique Auto IPS feature completely prevents computer crash.
With unique Super Real Time Save Function, easily operates and it can revive without limits.
CF/SD card +Reader can be used as a U disk and it only needs drag here and there when the game is burning.
Saves money: CF/SD card can also be used in digital camera and other products, and you can share your card as you need it without the need to buy a dedicated card for your NDS/GBA.
Supports GBA Games, FC games, Emulator games, GBA Movies, E-book, Cartoon books, browse pictures, enjoy music and so on.
Supports 4-key reboot to Rom menu function, and supports 4-key reboot beginning function.
Very safe for your CF/SD card.
Buy at Divineo China
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April 11th, 2006, 13:12 Posted By: wraggster
New DS accessory from Divineo China
Overview of the product
A fully compatible with Nintendo DS Lite AC adapter. The same function than original, so good for replacement or to have in a different location.
Auto voltage 100 to 240 Volts. With a built-in red LED to indicate when in use.
Specifications & extra information
Comes in 3 versions: USA, UK and Europe
More info at Divineo China
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April 11th, 2006, 13:14 Posted By: wraggster
More than two years after Top Gear Rally appeared on the GBA, developer Tantalus has announced that a new instalment in the series is currently in development for the Nintendo DS.
Top Gear: Downforce is a top-down racer with 3D models and "robust vehicle physics." More excitingly, you'll be able to place hazards on the track using the DS's touch screen, and take part in wireless multiplayer races.
"We loved the original Top Gear on N64, and of course our rally title on GBA was a big success," said Tantalus bigwig Tom Crago, who clearly didn't read our review.
"This time around we’re attempting something completely different. We want to create a racing game that feels perfectly at home on the DS platform, something built from the ground up to exploit the cool features of the hardware."
Top Gear: Downforce is slated for a late 2006 release, with more details set to be revealed at E3.
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April 11th, 2006, 13:25 Posted By: wraggster
Famitsu have posted screens of the new Portable Tv Adapter for the Nintendo DS,
Check em out via Comments
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April 11th, 2006, 13:28 Posted By: wraggster
IGN has reviewed a very different kind of stylus for the Nintendo DS, heres an excerpt from the review:
While there's no arguing with the momentum Nintendo's latest handheld has gained, the company is showing no major end to its attack. Not only did Tetris DS and Metroid DS release in the last month, Nintendo also launched the DS Lite, a system upgrade in Japan which is rumored to hit states later this summer. Sales have been through the roof, and import shops around the world are reporting low inventory based on huge Japanese demand. In short, the Nintendo DS is priming to be one of the most successful systems in videogame history, with the end nowhere in sight.
It is natural, therefore, that DS fans would want the best gaming experience possible. Luckily, there's a new contender in the world of comfort, as Prime Global Enterprises has released a new alternative for stylus users, appropriately named the Comfort Stylus. The Comfort Stylus isn't specifically a DS stylus, rather it's an alternative for all digital users. The companies' site boasts that the stylus can be used for PDA or DS, fitting comfortably on either the user's finger or thumb for different experiences. Our own DS boards have been buzzing about the stylus since Nintendo's new system debut, so we thought it was high time for us to give it a play through as well. We are pleasantly surprised.
So, as a final wrap-up to this somewhat bizarre review, can we really recommend a hunk of wire and rubber to gamers everywhere? You bet we can. The stylus is relatively cheap at $5.99, with shipping around a buck. The control is well worth the change, and though there isn't really anywhere good to stick the thing while not in use it's still worth the hassle of carrying around a single stylus in your DS pouch or pocket. I personally would love to have the option of a premium product, offering thicker wire and metal endings with the standard stylus tip for a $9.99 price, but as it stands the Comfort Stylus is still leagues above any alternative. Don't get suckered in by random 3rd party stylus packs. If you're truly serious about your game, the Comfort Stylus is the only option.
Read the full review here --> http://uk.gear.ign.com/articles/701/701023p1.html
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April 11th, 2006, 13:31 Posted By: wraggster
Source - hackaday
So this past Sunday my wife and I were perusing our Sunday paper with our adult beverage of strong-ass 8 o'clock coffee when my wife pulls out the Best Buy circular. To my surprise I hear her exclaim "DS Download Stations now at all Best Buy locations."
Looking at our DS units stored permenantly on the living room coffee table (one pink and one silver) our goal became clear: we must storm our local Best Buy with the intent to seek out a possible DS Download center and test out Brain Age. Our level of success was not guaranteed to be 100% since the ad also specified oxymorinically "May not be available at all locations." but we had to try.
We stopped at a few locations first since we had a full day's worth of errands to run, but soon we arrived at our Best Buy to find our trek was not in vain. Tucked neatly away into the Gamecube display was none other than the DS Download Station of lore complete with demos for Brain Age, Mario Kart DS, and a demo video for Metroid Prime. I (being the foolish absent-minded person that I am) of course left the house without my DS so while my wife was busily gagueing her brain's age I began my inspection of the station itself.
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April 11th, 2006, 14:01 Posted By: wraggster
BigRedPimp posted this news:
I’ve decided to clean up some of my projects folder and trim the fat. If anyone is interested, here is the emu source. It’s not pretty and is fairly slow but it should serve as a basis for how some of the stuff works on this little-known "system".
More infohere --> http://dsdev.bigredpimp.com/
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April 11th, 2006, 14:03 Posted By: wraggster
Heres a release i dont advise using unless you are an expert really but heres the news:
caitsith2 has updated his replacement firmware for DS. heres whats new:
* Main Menu rearranged.
* It is now easier to change the alarm clock settings, right from the alarm clock itself. (Push A to go to alarm clock settings.)
* Alarm clock now has a snooze function. Snooze function silences alarm for 10 minutes, "not bloody 9 minutes!!". Also, pushing the B button more than once, adds 10 minutes to the snooze time up to 90 minutes. (this feature is definitely not in the official firmware.)
* The alarm clock no longer turns back on immediately after shut off
* Unlike official firmware, Alarm clock does NOT shut off after one minute, and unlike most alarm clocks, it does NOT shut off after 2 hours. It goes on till the end of time, battery dies, or you shut it off.
More info -> http://forum.gbadev.org/viewtopic.php?p=78864#78864
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April 11th, 2006, 14:04 Posted By: wraggster
WinterMute has updated his Devkit for the DS, heres whats new:
updated gcc to 4.1.0
updated newlib to 1.14.0
added elf2flt to the available tools
updated ndstool to 1.29
ds crt0 updated to set some defaults for M3 compatibility
gba crt0 updated to remove new no$gba error
As always todays updates will be available through the devkitPro updater in due course. Please be patient while the sourceforge mirrors catch up. gcc 4.1 is a little more stringent with it's warnings and errors than previous releases. Some useful tips can be found at Ben Hutchings site.
More info --> http://www.devkitpro.org/
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April 11th, 2006, 14:07 Posted By: wraggster
Davr has updated his Draw app for the DS, heres whats new:
Ok, three main new features:
-Color Picker! Press L to bring it up, then tap the color you want
-Multiple Saves! Each image is saved with the current date & time
- Now saves to PNG directly on the CF/SD card in R7
Previous versions tested to work on GBAMP, M3-CF, M3-SD. Please post your results so I can see, as well as your device type so I know where it works. Thanks!
Download Via Comments
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April 11th, 2006, 17:16 Posted By: wraggster
From now on the feed from the forums will take any GBA news so that you get the best in both GBA and DS News and because you can play GBA on the DS it makes perfect sense.
You will have to go to our GBA site for any downloads though
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April 11th, 2006, 19:18 Posted By: wraggster
Source - CVG
It's no secret that we'd much rather live our lives in the warm, fuzzy world of Animal Crossing: Wild World, spending our days lazily yanking up plants, hacking down trees and flirting with porcupines. Now, Nintendo is offering even more incentive to spend the Easter holidays with our heads buried firmly in the flaps of our DS, with the news that Wild World users can download special presents from this Friday.
By connecting to Nintendo's Wi-fi Connection service between Good Friday and the end of Easter weekend, you'll recieve a special letter from the company, crammed right into your mailbox and containing some currently undisclosed goodies. Last time something like this happened, US punters got a letter straight from Nintendo head Satoru Iwata (presumably he wasn't writing each one by hand), bundled with an 8-bit coin directly from the original Super Mario Bros. - quite a nice talking point, if nothing else.
To be honest, we don't know what this Easter weekend will bring, but we'll be more than happy if it's an enormous gyrating Mario in a thong. Actually, we'd probably be more terrified than happy, but you get the general idea.
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April 11th, 2006, 20:12 Posted By: wraggster
Source Joystiq
With the fiscal year ending last March, it is obvious just how well handhelds, principally Nintendo's DS, have done in Japan. Asahi.com writes: "Game magazine publisher Enterbrain Inc. reported the combined sales of handheld machines and titles soared 62 percent year on year... Sales of conventional consoles and game software, such as the PlayStation 2 from Sony Computer Entertainment Inc., fell 18 percent."
Handheld systems were more than triple the sales of home consoles. Is this due to the end of current-gen home systems or the rise of portable game use in the busy life of aging gamers?
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April 11th, 2006, 20:29 Posted By: wraggster
Bret’s modified Nano-X is now in CVS, and will be in the next nightly build. It is enabled in the DSGBA, DSMEM and SUPERCARDCF builds.
That news wont mean much to most but it looks like DS Linux is starting to get very interesting, more info at the official site here --> http://www.dslinux.org/blogs/pepsiman/
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April 11th, 2006, 21:28 Posted By: wraggster
Via DSLua
Öhr GmbH has released LUAPaint 1.1. Looks great!
v1.1
- Add: shows position of the selected RPG
- Add: splitted script
- bugfix: fixed the "overwrite memory"-bug*
v1.0
- Add: advance mode
- Add: draw lines instead of points
- Add: thickness
- rewrote noob mode
known bugs:
- overwrites memory
Screenshot, Download & Give Feedback Via Comments
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April 12th, 2006, 00:44 Posted By: wraggster
Source Gamespot
Ubisoft officially announces its first game for Nintendo's next-gen platform; says game will be at E3 and take advantage of motion-sensing controller.
Less than a week after it was first revealed, Red Steel now officially exists. Ubisoft today announced that it is indeed developing an action game for Nintendo's next-generation console, the Revolution.
As rumored, the game will feature a combination of swordplay and gunfire, which will make use of the Revolution's controller. Also, as suspected, Red Steel's gameplay will be so dependent on said controller's motion-sensing functionality that it will be exclusive to the platform. "We have been working closely with Nintendo to take full advantage of the innovative controller to create a thrilling experience that can only exist on the Revolution," said Serge Hascoet, Ubisoft's chief creative officer.
Today's announcement, though, was not just a retread of previously known information. Ubisoft revealed that the game will indeed be a launch title for the Revolution, which Nintendo is targeting to go on sale in North America by Christmas. "Nintendo is excited to have Ubisoft bring Red Steel to the Revolution launch lineup," said Reggie Fils-Aime, Nintendo of America's outspoken executive vice president of sales and marketing.
Ubisoft also dropped the first details about Red Steel's plot. Set in contemporary Japan, the game will make players "master both the ancient art of the katana and the sophisticated technology of modern firearms, taking advantage of the emotion and immersive gameplay possible only with the Revolution's remarkable controller."
Ubisoft also announced its intention to make Red Steel a franchise in the same vein as its popular Splinter Cell and Prince of Persia series. It promised to "disclose more specific information on Red Steel in the coming months" and to show off how it would work with its controller at the forthcoming Electronic Entertainment Expo next month.
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April 12th, 2006, 00:46 Posted By: wraggster
Source Gamespot
Plumbing siblings make their comeback in their home country on May 25; game still on shedule for North American release on May 15.
Japan's Mainichi Shimbun and other media outlets report that Nintendo has fixed the Japanese release date for DS game New Super Mario Brothers. The highly-anticipated game is set to hit stores May 25 with a sticker price of 4,800 yen (about $40).
US gamers will get a head start when New Super Mario Bros. drops in North America on May 15. It's not clear why Nintendo has chosen to delay the launch in its home market, but it stands within reason that the company simply wants a few more days to build inventory. Demand for the title will no doubt be high, as the DS continues to be a popular seller.
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April 12th, 2006, 01:00 Posted By: wraggster
Pepsiman has posted pics of TV running on his Nintendo DS via Wifi and DS Linux:
Can’t wait for Nintendo to release a TV tuner?
Use DSLinux instead:
With wifi, telnet, a linux PC, a TV card and either aatv or mplayer, you can watch almost live TV on your DS.
Check the screens here --> http://www.dslinux.org/blogs/pepsiman/
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April 12th, 2006, 01:06 Posted By: wraggster
Theres more new screens of the latest Super Mario Game to hit the DS soon, check them out and get saving your cash.
Screenshots Via Comments
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April 12th, 2006, 18:05 Posted By: wraggster
The study of fear and the borders of human imagination... A trip to the darkest corners of consciousness, in all of us... A trip to the hell of the subconscious and not necessarily to return..." That, in a scary nutshell kind of way, is not your average working day at CVG, but a brief description of Sadness, a Revolution horror game that's just been sneaked out from the darkest of recesses - i.e. announced - by Nibris, and small-ish dev outfit based in Poland.
We've been in contact with Nibris to discover a little more about Sadness, and in response the developer's explained that Sadness is "gothic horror" in atmosphere and, from what we can gather, lays heavy emphasis on psychological terror and shock value and is set during a time when a hollowed out half-lemon was employed as a contraceptive device. "If you're counting on shooting, litres of blood and piles of dead bodies then unfortunately you won't find this here," Nibris revealed, promising that "We are preparing for a mood which will not leave you till the very end of the game."
Spooky, very spooky, and the developer went on to talk about an "irregular scenario" for Sadness that "decides on such issues as schizophrenia or narcolepsy" and is "extremely complex and rich-in-the-shocking-factor". We're not exactly sure what that means, but it's enigmatic enough to have us intrigued. And we're also intrigued by the fact that the game will be in black and white - now how weird is that!?
Nibris additionally fed our insatiable, and yes gaping, maw with a few information morsels on how it'll employ Revolution's innovative controller in Sadness: "Imagine driving away rats with a torch, throwing a rope (as a lasso) when you want to climb over the wall, or slitting the throat of a persecutor with a piece of glass... All of this with the help of the Revolution controller. And this is only the beginning... We'll take you on a journey to which no one has taken you before. The only question is are you ready to experience it?"
Erm, can we answer that one at a later date?
Nibris told us that "Innovative ideas and scenarios allowing the player to completely identify with the heroes of the production, created by us" are the main driving forces behind its games and, in a message to players, added: "thanks to our games, we want you to experience genuine feelings - emotions, sadness, fear or joy. You'll really feel them now!"
Nibris expects to have Sadness out the - no doubt ominously creaking - door in 2007.
http://www.computerandvideogames.com....php?id=137199
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April 12th, 2006, 18:06 Posted By: wraggster
We've been fannying about with Nintendo's Brain Age on the tube in the morning, ever since we got hold of it at GDC this year. As great as it is though, it's still all a bit po-faced and (whisper it) a little too much like actual work. Step in Big Brain Academy for the DS then, taking the basics of Brain Age and whipping them up into a more family-friendly outing. Now, Nintendo's revealed a little more about Big Brain Academy and it's sounding splendid.
Unlike Brain Age, which runs tests to figure out the age of your bonce muscle (the optimal age being twenty), Big Brain Academy rates the weight of your brain based on your performace during Thinking, Memorization, Computation, Analysis and Identification activities in Training Mode - obviously, the heavier the better. The game then identifies the areas where you need some improvement, meaning you can practice until your brain's positively humungous.
Big Brain Academy also features multiplayer shenanigans for up to eight people, using a single game card - unsurprisingly, the goal's to compete in all the activities and see who's got the biggest brain. Winners get to wear the Sizeable Hat of Victory (or at least they would if we had any say in the matter).
Courtesy of Nintendo, here's a gander at some of the different activities tucked away inside Big Brain Academy.
Think:
Heavyweight - Choose which object weighs more - it's not so easy with three different scales.
Pathfinder - Look at the creature on the top screen and draw a line that will lead him to his friend.
Memorize:
Sound Bites - Carefully listen to people and animals as they make noise, then try to touch them in the correct order.
Memo-Random - Examine the panels on the top row, then touch the correct one when the panel is replaced by a question mark.
Analyze:
Missing Link - Look at the red line in the picture on the top screen and draw it into the picture on the touch screen. Watch out! Some pictures will be inverted.
CubeGame - Count the blocks, being careful not to forget the ones hiding at the bottom of the stack.
Compute:
Coin-parison - Choose the panel with the greater amount of money.
Written Math - Read the problems in word form, then solve them by tapping the number pad on the Touch Screen.
Identify:
Shadow Shift - Tap the images on the Touch Screen that match the spinning shadows on the top screen.
Matchmaker - Look through a number of colorful panels to find the matching pair.
Big Brain Academy is set to hit stores in Europe later this year.
http://www.computerandvideogames.com....php?id=137163
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April 12th, 2006, 18:13 Posted By: wraggster
News from Divineo China
The most popular (probably because of its superior quality and reliability) brand for dev. device on GBA/SP has dropped significantely its prices for his all range of product. The perfect time to buy is now!
Heres more info if you dont know what it is:
Overview of the product
A 2Gig cartridge compatible with the Flash 2 Advance ULTRA, the most popular and top quality back up/development unit for Gameboy Advance. The biggest cartridge on the market with 2G MEMORY! IMPORTANT: Requires a F2A USB or Parallel linker to function.
Specifications & extra information
Product Features:
Built-in Real Time Clock and Real Time Save functions.
SRAM size inside the Cart has been significantly increased to 8M.
100% compatible with all the saving functions with today's GBA
Available to directly play Pokemon Ruby and Pokemon Sapphire with 100% hardware compatibility
Using Japan-made ASIC to independently design and produce the mask
More info at Divineo China
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April 12th, 2006, 18:20 Posted By: wraggster
A new report has confirmed that the Nintendo DS dominated the Japanese games market during the 2005 financial year, with more than 4 million units sold and four of the five top-selling games identified as DS titles.
According to the Famitsu magazine report, which was partially translated by Gamasutra, Japanese consumers purchased 4.32 million Nintendo DS units in total - more than double the figure for the Sony PSP of 2.07 million units.
The PlayStation 2 is still going strong in Japan and ranked in third place, with 1.77 million consoles sold last year. The Xbox 360, which was launched in the territory last December, has failed to set the market alight - sales figures stand at 120,000 units.
Animal Crossing: Wild World was the best-selling game of the year, with 2.34 million units shifted. PS2 title Final Fantasy XII, which sold 2.05 million units, was in second place, followed by brain exercise games Nou o Kitaeru Otona DS Training and Motto Nou o Kitaeru Otona DS Training - selling 1.85 million and 1.7 million units respectively. And finally, Mario Kart DS sold 1.21 million copies, placing it in fifth position.
It comes as no surprise that the Nintendo DS has performed so well - it's widely known that the handheld was a hit with Japanese consumers from day one, and the redesigned DS Lite, which launched on March 2nd, has also proved to be hugely popular.
However, it seems likely that some of the DS's thunder will be stolen later this year with the release of the PlayStation 3 and Nintendo Revolution. Microsoft will have a tough fight on its hands, since the original Xbox performed extremely poorly in Japan - and Xbox 360 sales have been disappointing so far. A recent report claimed MS plans to relaunch the console this June in a bid to boost sales and secure a stronger foothold in the market before the rival machines launch.
http://www.gamesindustry.biz/content_page.php?aid=16062
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April 12th, 2006, 18:27 Posted By: wraggster
Being a Nintendo fan is hard work these days, especially with the 83 million blogs out there cross-pollinating each other with baseless rumour after baseless rumour, duping many readers into believing they comprise anything more than a lonely young man still living in his mum's spare room.
The latest rumour to have baselessly fledged from the Nest of Evil foretells a major announcement from Nintendo on April 20th of this year, next Thursday to be exact. Already dubbed ThursdayTon in some circles, the bloggers would have you believe that all of us within the Nintendo circle of trust have NDAs set to expire next week, soaking the world in a veritable shower of Revolution information which, according to which rubbish fansite you read, a Revolution projector, a virtual reality helmet or a touch-sensitive Revmote add-on.
It's not true. None of it. There is no announcement scheduled for next Thursday, at least as far as the press has been briefed. There might be an announcement of course. In fact, next Thursday has 60.83:1 chance of seeing a Nintendo announcement of some magnitude, working on the assumption that it will make six major announcements per year.
So what were we talking about? It's all back on!
Nintendo has hinted that the Revolution has more functionality than has already been announced, though we very much doubt such secrets will be splashed less than three weeks before E3.
http://news.spong.com/article/9882
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April 12th, 2006, 18:36 Posted By: wraggster
SuccessHK are taking preorders for this DS Game, heres the details:
Brain Age presents quick mental activities that help keep your DS brain in shape. Activities include quickly solving simple math problems, counting people going in and out of a house simultaneously, drawing pictures on the Touch Screen, reading classic literature out loud, and more. You can also play Sudoku, the number puzzle game which has become an extremely popular feature in U.S. newspapers
Brain Age is inspired by the research of Professor Ryuta Kawashima, a prominent Japanese neuroscientist. His studies evaluated the impact of performing certain reading and mathematic exercises to help stimulate the brain.
Price:USD 24.74
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April 12th, 2006, 18:38 Posted By: wraggster
SuccessHK are taking preorders for this DS Game, heres the details:
The no holds barred, sci-fi fighting franchise is reborn on the Nintendo DS. Guilty Gear Dust Strikers features all 21 Guilty Gear characters from previous versions, but now the battle takes place on multiple levels across both DS screens with up to 4 players at once. Players will have to navigate different types of floors and traps as they battle versus CPU characters or via wireless connections in "battle royal" rules where the last person standing is the winner. The game features six modes of play including Arcade, Story and VS Battle plus seven unique touch screen mini games and a Robo Ky Factory where you can customize your fighting moves.
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April 12th, 2006, 18:53 Posted By: wraggster
Davr has updated his Draw App for the DS, heres the latest news:
Hah! Turned out there were two problems with libpng on the nds:1. png_zalloc(), which allocates memory for zlib, was refusing to allocate any memory, thinking it was too much. I just removed that check and it works. Boy this was annoying to track down.
2. I forgot a FAT_fclose() in there, so the file was 0 bytes (since it never got flushed to disk)
— now no more confusion over .bin or .rle, since it directly spits out png’s!
Download and Give Feedback Via Comments
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April 12th, 2006, 18:55 Posted By: wraggster
Two new titles for Nintendo DS™ will extend Nintendo's mental mastery and guarantee Nintendo DS owners will have plenty of ways to keep their brains busy this summer.
Big Brain Academy™ is the second game in the record-breaking brain-training series taking Japan by storm. In Big Brain Academy, players perform a series of fun and mentally stimulating mini-games. The game then assigns them a letter grade and cites a famous person or profession with a similar set of skills. This graphically appealing title measures skills like thinking, memorization, analysis, identification and computation. Big Brain Academy, Rated E for Everyone, launches May 29.
A month later, sudoku fans will find themselves in number-crunching heaven as Sudoku Gridmaster makes its way to Nintendo DS on June 26. The system's touch screen makes choosing or writing numbers easy. Players will find more than 400 puzzles, all of which were selected by the original creators of sudoku.
Sudoku is the most popular puzzle game in the world right now, and Sudoku Gridmaster puts hundreds of puzzles in portable form, just in time for the summer travel season. To satisfy novices and sudoku experts alike, the puzzles come in four difficulty settings: practice, easy, normal and hard. Sudoku Gridmaster is Rated E for Everyone.
For more information about Big Brain Academy or Sudoku Gridmaster, please visit www.nintendo.com.
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April 12th, 2006, 18:56 Posted By: wraggster
Pre-orders for the Nintendo DS mental exercise game Brain Age have soared on buzz of daily training that can keep brains in shape.
On Monday's Amazon.com Computer and Video Games sales charts, Brain Age leaped from #135 to the #5 position.
The game will be released to retail next week in the U.S.
The Brain Age series has sold 3.3M units to date in Japan in a craze that has consumers who normally shy from video games participating in computation, memorization, and identification tests.
Brain Age is inspired by a book written by Professor Ryuta Kawashima. Kawashima explains to players that like a human body, the brain can exercise through quick, simple exercises in reading, writing, and arithmetic.
Nintendo will release the follow-up to Brain Age, called Big Brain Academy next month.
http://news.punchjump.com/article.php?id=2276
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April 12th, 2006, 18:57 Posted By: wraggster
Miles Prower 707 sends word that Meteos for the DS may be discontinued according to Amazon.com.
If you check out the product details on the game it reads that it has been "discontinued by manufacturer." Whether the Meteos game production is following suit of Lumines for the PSP (which has also seemingly been stopped) has yet to be actually confirmed, but I'll keep you updated.
Even if they are going to(or have) stop production I doubt that we'll see high values for the game like Phoenix Wright.
http://www.nintendogal.com/index.php...continued.html
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April 12th, 2006, 18:59 Posted By: wraggster
Genki will release a war strategy game called Daisenryaku DS: Great Strategy in Japan on May 25. Little is known about the game except that it will use the touch screen to give commands and is supposed to use a simplified system of menus to help attract new gamers to the series.
The game looks incredibly similar to Advance Wars: Dual Strike which was released last year. The most noticeable difference is that the battles take place in 3D. If this game turns out anything like Advance Wars then it will be the next must-have game for every strategy fan.
http://dsrevolution.com/article.php?articleid=1009
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April 12th, 2006, 19:00 Posted By: wraggster
The DS lite has had it’s first official advertisement in France. The ad carried a tagline of (loosely translated) “You will soon be able to open it”. There was no official date in the advertisement, but it is good to see Nintendo finally start to push the DS lite in other territories. Your guess is as good as mine as to when we will see any DS lite ads, or hear any talk from Nintendo on the subject. We will keep our eyes peeled and hope for some info before E3.
http://gonintendo.com/?p=2001
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April 13th, 2006, 00:26 Posted By: wraggster
From our experiences using our Nintendo DS on the subway, we know there are times when it’s okay for strangers to see what you’re playing, like when you are about to thrash other people in the car at Mario Kart DS, and when you’d rather they couldn’t peek, like when you’re excising tumors from someone’s pancreas in Trauma Center.
We’ve seen privacy filter cellphone stickers from Japan before that stop nosy people from seeing at what you’ve got on your screen, and would like to get our hands on the Overlay Secret for Nintendo DS—hopefully before the next Pokemon game hits the US.
http://www.gizmodo.com/gadgets/gadge...-ds-166838.php
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April 13th, 2006, 00:31 Posted By: wraggster
Infendo's Rollin had a thing or two to say about New Super Mario Bros. in this morning's post: "It's not a new game, and moreover it's not a DS game. Judging by the info and screens we have up to this point, this looks like an ankle-deep, shallow relic of Mario's past..." Ouch!
Before Rollin is tossed to the wolves, let's consider this: maybe he's right. Okay, rephrase that: maybe he's on to something. Why are gamers so excited about New Mario? What does a 20-year-old concept bring to the table? Is it relevant to the DS? Worthy of a full-priced release? What if instead, it was an unlockable mini-game featured in a Revolution Mario title? Or better, an inexpensive download via Nintendo's Virtual Console service?
The original Super Mario Bros. is a game I cherish, but often times I feel — as Rollin seems to imply — that Nintendo profits off of my nostalgia. Is that a bad thing? From a business standpoint, of course not. But if we're going to criticize other companies for churning out sequels and rehashes, we'd best lift the 'untouchable' veil from in front of Nintendo's name and let them have it too. New Super Mario Bros. will be fun, but let's not kid ourselves, it's not gonna shake up the state of gaming in 2006.
http://www.joystiq.com/2006/04/12/ne...-says-infendo/
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April 13th, 2006, 00:33 Posted By: wraggster
Following yesterday's official Red Steel announcement, Ubisoft has launched the game's (teaser) website. Visitors are given a choice: the gun or the sword? After a selection is made, the site will launch into a dumbed-down motion-controlled mini-game: move the weapon with the mouse and click on it to shoot or slash at predetermined points on the screen — we trust that the actual game will be a tad bit more sophisticated. After three clicks, the Red Steel logo will appear and a side note prompts for registration in order to receive "exclusive information" (read: spam alert).
http://www.joystiq.com/2006/04/12/fi...bsite-is-live/
Official Red Steel Site
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April 13th, 2006, 00:46 Posted By: wraggster
Flubba posted a little news update about his MSX emu for the GBA (Works on DS/Gamecube Gameboy Player):
I said something about SCC not being possible to a few people, well, it wasn't that hard to implement,
kind of like a cheap version of the PC-Engine sound chip.
I still need to tweak it a little bit I think, and maybe optimise it some more, handle both soundchips and so on.
To the people from msx.org, I read the forum and listen to what you have to say even though don't write there =).
http://hem.passagen.se/flubba/gba.html
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April 13th, 2006, 00:55 Posted By: wraggster
While the voice recognition software for the Talkman is a little shaky, it’s a useful phrase book when traveling around Asia. Nintendo’s not a company to miss an oppertunity so they created their own series of portable language tools, the Tabi no Yubisashi Kaiwachou (loosely translated as Conversation Notebook for Travelers) series. Volumes 1-5 are scheduled for a release later this month. The first languages that Nintendo picked up for this are: Thai, Chinese, Korean, American English and German. Each series also has its own animal mascot Thai (elephant), Chinese (panda), Korean (tiger), English (bear) and German (eagle).
http://www.siliconera.com/2006/04/11...o-the-talkman/
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April 13th, 2006, 19:19 Posted By: wraggster
Dragonminded posted this update to his DS Organize app for DS:
Whats new etc:
Reorganized calculator, added more commands, colored buttons.
Fixed bug with creating vCard files when no files are present.
Added a simple todo list app.
Added scribble pad with saving to bmp or png.
Fixed annoying bug where L button got random preses when using touchscreen.
Changed vCard detection to allow 3.0 cards.
Fixed typo in language files that caused browser formats not to be translated. Thanks Tostadilla.
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April 14th, 2006, 01:52 Posted By: wraggster
Mic has released a new version of his Nintendo DS Emulator for Windows, heres whats new:
CPU: Fixed some problems with mode changes after SUBS
CPU: Fixed some problems with SWI 6
CPU: Fixed some problems with address writeback for LDM instructions
CPU: Modified interrupt return address handling a bit
CPU: Added a few missing LDM/STM instructions
CPU: Added the Thumb BLX instructions
GPU: Fixed alpha blending for extended palette BGs
GPU: Added the possibility to turn off 3D emulation
APU: Added support for ADPCM audio
MMU: Fixed some destination address control bugs in DMA transfers
MMU: Fixed some problems with the IPC FIFO
MMU: Added support for IPC FIFO interrupts
MMU: Added support for virtual ITCM resizing (up to 32 MB)
MMU: Added support for 64bit/64bit->64bit operations to the hardware divider
GUI: Fixed some problems with the keyboard shortcuts when using the debugging windows
When running the demos from E3 2005 you should generally use the GDI renderer and disable 3D emulation in the video settings. It should also be noted that touchscreen input does not work in those demos at this point.
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April 14th, 2006, 01:54 Posted By: wraggster
Konami has quietly announced a few titles coming later this year to retailers today. Most of these are expected to make an appearance at E3, so stay tuned for more info.
- For our DDR fans you'll be satisfied this year for sure with 3 new DDR releases. The home release of the soon to be arcade hit DDR SUPERNOVA will arrive on the PS2 on 9/13/06, just a few days after my birthday. Following that will be DDR UNIVERSE for the XBOX 360 on 10/11/06 which will take DDR into next-gen. Finally DDR ULTRAMIX 4 for the XBOX on 11/14/06.
- For those of you who are fans of singing, Karaoke Revolution: American Idol will be hitting stores on 11/15/06 for the PS2.
- Bomberman Act Zero has a date for the XBOX 360 and PSP, 7/12/06.
- The Silent Hill remake for PSP has a name now and it's Silent Hill Original Sin. It will feature the original storyline with a few twists. Look for that coming 10/18/06
- The Nintendo DS will see another Castlevania sequel this fall with Castlevania: Portrait Of Ruin coming 11/15/06.
- Death Jr will have a sequel on both the PSP and NDS this fall as well. Death Jr. 2 will arrive on the PSP on 10/18/06, one week after Death Jr.: Science Fair Of Doom hits the NDS.
As is common in the game industry titles can move dates (and often do shuffle around a bit) but this will give you an idea on what to expect at E3 this year.
Source: orangeloungeradio.com
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April 14th, 2006, 11:28 Posted By: wraggster
Krullo has released an updated version of Softdevs port of the Snes emulator for the Gamecube, heres what he says:
Just put all your .SMCs and .ZIPs in a folder called "SNESROMS" on the SD. Enjoy!
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April 14th, 2006, 11:35 Posted By: wraggster
thulinma has posted an update to his app:
It's now possible to set a creator town and name with converting patterns.
It's now possible to edit patterns inside savegames (no .acww files yet), and edit their names.
You can now import and export letters from the Player 1 "inventory" (.ltr files)
You can now change the "to" and "from" of letters into your own name.
Some minor bugfixes.
More details --> http://www.xs4all.nl/%7Eaviator/acww/
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April 14th, 2006, 11:37 Posted By: wraggster
The Megaman clone has received its first news update for a while, heres the info:
Well, I tryed and tryed but I can't get it working without using PAlibs, looks like i have to do small tests without it first.. So I decided I will continue using PAlibs with MegaETk, when I finish it I will leave them
Many time without any news, so here's a video with more progress:
Check out the video and screenshots here --> http://etk.scener.org/
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April 14th, 2006, 11:43 Posted By: wraggster
Davr has again updated his Draw application for the Nintendo DS, heres whats posted:
Three new features:
Bucket Tool - using the ’slow fill’ method I talked about. It’s not 100% perfect yet
Eraser Tool - this needs some more work, if you erase slowly it does funny things
Better color picker - Looks more like a normal color picker, and I included a greyscale bar to easily pick whites/blacks/greys.
Again, I’d be thankful if people could test it out and let me know how it works. I welcome all feedback / bug reports / etc.
Theres 2 downloads one for Supercard CF and One for all the rest:
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April 15th, 2006, 00:20 Posted By: wraggster
Square Enix is currently regenerating their retro Final Fantasy line which started with 1 and 2 on a GBA cart with 4 coming on the Advance in June. But in July (in Japan at least) Final Fantasy III will be out on DS. The interesting news from Famitsu is however, the game will feature Nintendo Wi-Fi connection for online Final Fantasy battling and the like.
Look out for more news at BGB for American/European release dates and more info on what FF Wi-Fi will entail.
http://www.britishgaming.co.uk/?p=698
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April 15th, 2006, 00:21 Posted By: wraggster
Before you get your hopes up this is only for the Japanese release of Phoenix Wright: Ace Attorney (aka Gyakuten Saiban: Yomigaeru Gyakuten). Capcom is re-releasing the game on 06.15.06 for 3,129 円 ($26) discounted from the original price of 5,040 円 ($42). If you’ve been searching for a copy of the game consider picking up the Japanese version, since there is an English language option in it.
http://www.siliconera.com/2006/04/11...sultation-fee/
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April 15th, 2006, 00:23 Posted By: wraggster
News from IGN
E3 is always a special time of year. For fans of the gaming industry, the Electronic Entertainment Expo marks the new year of digital entertainment. It's a chance to see new systems debut, go hands-on with future Game of the Year candidates, and promptly note (sadly) which games to avoid at all costs. Nintendo's philosophy is often to save every piece of news and content for the big dance, though for some reason at this year's Game Developer's Conference (just a month ago), the Big N gave fans what we've been waiting for: Zelda DS.
Since E3 is the primary time for huge announcements and heart-pumping trailers, Nintendo caught everyone off guard. Its keynote at this year's E3 is bound to be Revolution focused, so GDC was the perfect chance to show off the next installment of the Zelda series, The Legend of Zelda: The Phantom Hourglass. Though many of you have undoubtedly seen the trailer already (more than once, right?), this lull between GDC and E3 is a great time to prep for the yearly celebration. For that reason, we want to take a few minutes and analyze the trailer. For all you hardcore fans that have already dissected this one frame-by-frame, feel free to shout your opinions on the insider boards. For those that haven't had a chance to check out the video, however, take a quick look at the trailer either before the analysis or right after. There's a ton of great gameplay mechanics packed into just a few short seconds.
Read it all at the link above
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April 15th, 2006, 03:25 Posted By: wraggster
Tetris DS Review
Awesome Puzzle game for the NintendoDS
Suppliers
Lik Sang US$ 39.90 (~22.77 GBP)
Screenshots
Description
An all new Tetris reincarnation for the Nintendo DS
The Review Itself
Tetris when it first appeared on the Gameboy took the world by storm and sold millions of Gameboys and this new version gives it colour, great sounds, new features and Wireless play.
The game looks and plays excellent with an extremely nice learning curve, some games get too hard and too quick but not Tetris DS. Graphics and Music from the Mario Games enhance gameplay especially if you were brought up and love Mario games.
The new features add to the gameplay although i still prefer the old style Tetris so that may be just down to personal preference. One downer you could point out is that the stylus isnt used as efficient as it could be, but not every game needs to use a stylus to play so its a take it or leave it thing.
If you have a Wireless Connection in your house then playing Tetris DS against not only friends but anyone in the world is something that cant be downplayed, is it anywonder that the Nintendo DS is doing so well world wide, i did find that the person i played was a little too good for me but in time and with tons of practice you could really give others some stick online. Added to the fact that this is free Worldwide Gameplay then its fantastic.
Comments
Another Major Triple AAA title for the Nintendo DS, the addition of Wireless Play makes this a killer app and a must buy.
Overall i would give it a 9.2/10 its awesome.
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April 15th, 2006, 03:43 Posted By: wraggster
Metroid Prime: Hunters Review
Awesome FPS game for the NintendoDS
Suppliers
Lik Sang US$ 44.90 (~25.63 GBP)
Screenshots
Description
Experience the ferocious first-person action of the Metroid Prime universe on the Nintendo DS, Metroid Prime Hunters. Hone your skills against a slew of enemies in single-player training modes like Regulator, Survival and Morph Ball, then put them to the test when you compete in Death Match arenas with your friends over a wireless connection. Multiple control schemes take full advantage of the DS touch screen, giving all gamers an ideal way to play.
The Review Itself
First off i dont like most First Person Shooter games because the controls are rubbish, one of the main reasons i hated Half Life on PC was because of the controls. Now when i started this game i was horrified to find out it used simliar controls but having the touch screen changes everything.
The graphics are excellent although i didnt think they were as polished as some of the screenshots i spotted on websites before the release of the game, back to the controls, now i always thought that the DS would be excellent for RTS games and especially if any of you have played Warfare Inc on the Tapwave Zodiac you will know that the DS can do more and better than that. But anyway the use of the stylus leads to revolutionary gameplay and makes a genre i usually cant stand a joy to play, the ease of movement and precision when i needed it made this a much much better game in my eyes and im no fan.
Single player mode is good well infact very good but the action is in Multiplayer and Wireless Play, if you have mates or a wireless connection then you are in gameplay heaven, to think a few years ago we dreamed of this type of gaming and now Nintendo have made it a reality.
Comments
I can honestly say that im not a big fan of FPS games and the crap control systems they have but this with the use of the stylus was out of this world.
Yet again Nintendo come up trumps and if you have a Wifi connection, you can enjoy this game at its very best.
Overall i would give it a 9/10 excellent
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April 15th, 2006, 13:03 Posted By: wraggster
Spacy has updated the best GBA emulator for windows with a new release, heres what he says:
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April 15th, 2006, 13:05 Posted By: wraggster
The Supercard Team have updated their software for the Flash Cart, heres a brief outline of whats new:
1. Fixed some bugges of NDSROMS 0399,0400,0388,0390,0223.
2. Increasing the num of NDS ROM PATCH Lib to 0405.
3. Added the option of NDS linkage function. Solving some of NDS games instability.
Download at the official site --> http://www.supercard.cn/eng/
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April 15th, 2006, 17:11 Posted By: Hawq
Usefull for those of us that dont like seeing a bit sticking out of our systems perhaps, it doesnt bother me but some may be annoyed by it, heres what they say:
1. The real size of GBA card.
2. Build-in rechargeable battery design. Work with SuperPass 2 only need to Setup at the first time.
3. Support all most 100% NDS games.
4. NDS GBA linkage function.
5. GBA game save more compatibile because of battery design.
6. New shell design, more beautiful than SD version.
7. Directly plug and insert design. MiniSD flash card insert and plug out without remove MiniSD Supercard.
& now for that all inmportant question to be answered...
Yes its still got Fett on it
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April 16th, 2006, 10:02 Posted By: wraggster
WinterMute posted this news:
The nds examples have been updated with some new code and general tidying for latest libnds changes.
Added pnproj files to projects missing them
Console custom font example
Bounding box test example
Paletted texture demo to demonstrate new texture palette code.
Watch demo
Touch screen test demo
More info --> http://www.devkitpro.org/
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April 16th, 2006, 10:03 Posted By: wraggster
The website for Brain Age: Train Your Brain in Minutes a Day! has launched, and in following with Nintendo's goals for the game, features a lot of different types of people, young and old, having at it with DS in hand and commenting on their own performance. The website also showcases a comprehensive how-to on playing the game, taking the viewer through the motions and undoubtedly causing their mouth to salivate with the wish to taste the succulent delicacies the game will soon have to offer. Do yourself a favor and go check the site out to tide you over these next few days until you can get your hands on your own copy (unless you were one of the lucky in attendance at GDC).
http://www.dsfanboy.com/2006/04/15/b...site-launches/
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April 16th, 2006, 17:51 Posted By: wraggster
Tob has posted a New release of the excellent app for the Nintendo DS, heres the details:
Firstly heres what NitroTracker is
NitroTracker is a FastTracker II style tracker for the Nintendo DS. If you didn't understand that, you might want to read up on trackers. For starters, NitroTracker is a versatile tool for creating music - everywhere! It supports the popular XM file format that is used by many PC trackers and that can be played on many PC audio players such as Winamp or XMMS.
With NitroTracker, you can carry your XMs around in your DS and compose whenever and wherever you feel like it. "Tracking on a handheld console? Sounds like a pain in the ass." You might say. But because of the touchscreen and stylus of the DS, it's quite easy. You can compose your melodies using an on-screen keyboard, directly edit your patterns by making selections, copying and pasting - all with the stylus. And that's not where it ends: If you don't have any samples at hand, make your own with the DS's microphone. You can even replace the samples in existing songs with your own recorded ones. There are many possibilities already and there will be even more.
Release Info
Hi everybody and greetings from Breakpoint 2006. The nice climate here is just optimal for a little coding, so I have finished version 0.1.4. Along with some fixes, like write support for M3SD and SCSD, this version actually adds some new functionality that makes editing easier and quicker. Also, left-handers won't have to struggle with the stylus and the ABXY buttons anymore as their functions can now be swapped with the D-pad.
So, have some nice easter days, and watch out for easter eggs ;-)
Features:
added a "cln" button that clones the current pattern
column selection: make a selection over the columns you want to select and press the "sel" button. This expands the selection to the complete column(s). Without an active selection, the column under the cursor is selected.
live recording: press play in record mode and play
added del and ins buttons to the pattern screen, removed the del button from the keyboard
new settings tab
left-handed mode (D-Pad swapped with ABXY and LR swapped)
in list boxes, clicking below/above the "scroll thingy" scrolls down/up one page
you can now tap on the song name / filename to change the name
you now have to touch the spash screen
Fixes:
Writing is now supported on M3SD and (hopefully) SCSD, because I switched to Sata's fat lib from rain r14
moved to devkitARM r18 (general karma increase, perhaps better m3 compatibility)
wav loading was broken. fixed it and made it secure.
looping behaved strange sometimes. fixed that.
list indices are now in hex, to be consistent with the instrument column in the pattern view and with FT2 :-)
Bye,
Tob
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April 17th, 2006, 11:27 Posted By: wraggster
Yannis Mallet, the recently-promoted Ubisoft Montreal Studio CEO, conducted a small Q & A session with Gamasutra. Most concerning the upcoming Nintendo Revolution was the allusion to Ubisoft working on more titles for the platform aside from the already-confirmed Red Steel. When asked about upcoming games for the Revolution, Yannis said "I can say definitely, as any other developer, we are looking at this magical platform, and we want to be part of the adventure. You know already that Red Steel is made public in Game Informer. That's an exclusive Ubisoft title, made in Ubisoft Paris. And I'm pretty sure we'll see other Revolution games from Ubisoft. And some of them, I'm sure, will be made from Montreal."
http://www.revolutionfanboy.com/2006...ore-rev-games/
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April 17th, 2006, 11:31 Posted By: wraggster
The Nintendo-specific Sonic the Hedgehog game has been rumored for awhile, picking up a bit more steam thanks to the union of the two companies to offer games through the Revolution's Virtual Console service. According to gex's nintendo news, an upcoming issue of the Official Nintendo Magazine will divulge some info on Sega's upcoming Revolution games. The article also promises a look at Activision's hushed-about project and Ubisoft's groundbreaking Revolution title. Another page seems to hint at a finalized date for the release of the Revolution of around the 27th of October. This would fall in line with Iwata's comments about launching before Thanksgiving.
http://www.revolutionfanboy.com/2006...e-mild-stroke/
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April 17th, 2006, 11:37 Posted By: wraggster
Mr Modchips have the M3 ADAPTER MINISD/SD VERSION INC. NDS PASSKEY 2 in stock at their site now, heres the info:
<blockquote>M3 Adapter is an amazing product for those who want to download free games, movies and music from a PC to a GBA(SP) / NDS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards. Then, insert M3 Adapter with SD Card into GBA(SP) / NDS, and it will be available after boot up the console.
Its feature are just the same as any other MP3 Player on the market but also playing the games, movies instead of playing music only.
One of the coolest feature of a M3 Adapter is that you can directly run third party software on it – that includes emulators of the video game system.
NES, FC ,SNES, GB, GBC, SMS, GG, PCE Rom and more …
General Feature:
The only perfect 3 in 1 SD game adapter:
NDS:
Highest DS game compatibility with perfect save function. (Only 2 titles incompatible.)
Fast-Read: Game size larger than 256Mb will not be slow-down too by using the Fast-Direct reading mode.
Support 3 reading mode: Normal, 1X DMA(Direct), 4X DMA mode(Fast Direct).
Support reading games data from CF directly, game size almost unlimited. (Only depends on SD capacity)
Highest SD card compatibility (Feedbacks are welcome if any SD still have problems.)
Save Management System (SMS) supports storing more than one save file for each game. (Maximum 200 files)
The save system supports storing game save data safety. No file(s) storing in card will be unexpectedly loss.
Support playing MP3 files directly. Individual files can place in any directory of SD. (use MoonShell-MP3 player special version for M3, No conversion is necessary before playing MP3 music.)
NDS Multi-Media Player. Support full-screen viewing, fast and smooth.
Work fine with “FLASHME”
GBA:
No games will be slow-down.
Highest game compatibility. Support running all flashcard games.
Support running emulator games. (GB, SMS, PCE, NES etc.)
Best Instant Save Function and Reset function. User friendly design, only one convenience key-combination need to enter, easy for users to control all functions. No complex key-combination needs to enter.
Build-in RTC IC and battery. Able to run RTC games.
No patching or conversion is need before playing. Just copy and play.
Movies: Cool & Unique!!!
World’s first full-screen NDS movie Player. Fully compatible with all .GBM movies. And a lot of .GBM movies/cartoons are available for downloading in Internet.
Build-in “Crystal Engine”
One 256M-SD card can carry around 120mins cartoon or movie.
Support converting from the most popular A/V sources:
Dobly AC3 audio frequency file (*. AC3)
target's file of DVD video (*. VOB)
wave form sound file of Microsoft (*. WAV)
MPEG-1 Audio Layer-2 file (*. MP2)
MPEG-1 Audio Layer-3 file (*. MP3)
Real media file (*. RA, *. RM, *. RAM, *. RMVB)
MPEG-1 media file (*. Mpeg, *. Mpg)
MPEG-2 media file (*. M2V)
Windows media file (*. AVI, *. ASF, *. WMA, *. WMV)
VCD video file (*. DAT)
QuickTime media file (*. MOV)
MPEG-4 media file (*. AVI)
DivX media file (*. AVI)</blockquote>
More information and to buy go to Mr Modchips
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April 17th, 2006, 11:45 Posted By: wraggster
News from the Official Site:
Happy Easter! The giant rabbit brings you DSLua release 0.4! Now supports scrollable tile maps and sounds!
Download and Screenshot Via Comments, Give Feedback Also
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April 17th, 2006, 11:47 Posted By: wraggster
It's not a huge week for DS releases, but at least were getting a handful of new games. The quantity and quality of the release schedule continues to improve... and that's always a good thing. There's a little something for everyone this week, including one partiucular title that's been getting a lot of gaming press. Will brain training fair as well as that virtual kennel game?
DS Releases
Brain Age: Train Your Brain
Guilty Gear Dust Strikers
Lost Magic
Top Gun
If you pick any of these up this week, shoot us a note and let us know what you think. As always, availability is subject to manufacturer delivery.
http://www.dsfanboy.com/2006/04/16/d...ek-of-april-3/
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April 17th, 2006, 19:16 Posted By: wraggster
Lazy1 has released a new version of the Sopwith port to the Nintendo DS.
Heres whats new:
- NDS Specific code completely re-written.
- Screen is no longer scaled from 320x200, sopwith looks MUCH better now running
at a native 256x192 resolution.
- Added icon for DS Download Play.
- Fixed some problems with key input.
- Shut off 2nd screen and it's backlight.
- Proper timing method is now used.
Screenshots and Download Via Comments
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April 17th, 2006, 19:23 Posted By: wraggster
Wosret has ported Nethack to the Nintendo DS, heres some info:
Known bugs:
When entering Medusa's level or the Valley of the Dead, you will receive numerous "Cannot open record file, program in disorder..." messages. As far as I know, this does not cause any significant problems.
Sometimes, the race of your character will be randomized when you select it using the prompt. You may want to set it in NetHack/NetHack.cnf instead.
There are graphical glitches if a selection on a menu takes you directly to a smaller menu.
Sometimes the first letter of a sentence is cut off if it appears immediately after a "--More--" prompt.
If you get memory allocation errors that say "Could not get [very large number] bytes" when entering a special level, see this page.
If you get "Could not open level 0" or "PID does not match," first try clearing your CF card and copying only the files for NetHack onto it. If that doesn't work, let me know.
Download and Give Feedback Via Comments - Doesnt Work on SD versions of M3 or Supercard
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April 17th, 2006, 21:59 Posted By: GaMeR_2000
Ive got one- Metroid Prime Hunters for the DS.
1 Player Adventure Mode- 8/10 it is fun overall but there is a lot of going back and forth between planets. This can get annoying. There are also a lot of sticking pints. But, I like the level of action and the storyline is decent.
Non-online multiplayer-10/10 there are a lot of customizable options and, if you are lonely and no friends or cant find them at the moment, you can use bots in the multicard mode. As and unexpected feature for me, there is a single-card mode.
Online multiplayer-9/10 the only bad part about this is that there are lack of customizable options unless you play against friends and rivals. Other than that, its solid.
Graphics-10/10 superb for a handheld despite the slightly low polygon count on the characters; there are wonderful environments.
Storyline-7/10 the storyline is about eight things, that I cant remember their name, that everyone wants and the bounty hunters want them. It is pretty decent but could use depth.
Controls- 10/10 great, easy and wonderful thats. It in a nutshell.
Overall-9.5/10 (not and average) great game that everyone whom owns a DS owes it to himself to buy.
I hope you enjoyed my review!
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April 17th, 2006, 23:02 Posted By: wraggster
GaMeR_2000 has posted a nice review of the game Metroid Prime Hunters for the DS, heres the review:
<blockquote> 1 Player Adventure Mode- 8/10 it is fun overall but there is a lot of going back and forth between planets. This can get annoying. There are also a lot of sticking pints. But, I like the level of action and the storyline is decent.
Non-online multiplayer-10/10 there are a lot of customizable options and, if you are lonely and no friends or cant find them at the moment, you can use bots in the multicard mode. As and unexpected feature for me, there is a single-card mode.
Online multiplayer-9/10 the only bad part about this is that there are lack of customizable options unless you play against friends and rivals. Other than that, its solid.
Graphics-10/10 superb for a handheld despite the slightly low polygon count on the characters; there are wonderful environments.
Storyline-7/10 the storyline is about eight things, that I cant remember their name, that everyone wants and the bounty hunters want them. It is pretty decent but could use depth.
Controls- 10/10 great, easy and wonderful thats. It in a nutshell.
Overall-9.5/10 (not and average) great game that everyone whom owns a DS owes it to himself to buy.
I hope you enjoyed my review!</blockquote>
Do you agree or disagree with the review, Give Feedback Via Comments
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April 17th, 2006, 23:11 Posted By: wraggster
1up is running a preview of Lost Magic, a game which promises to bring role-playing and real-time strategy together in wedded bliss. The superb Warcraft III certainly pulled that off with aplomb, though this game's take on that genre juxtaposition is somewhat different. For one thing, casting spells is a tad more involved than merely selecting the appropriate command from a menu.
I have to wonder if that's a good thing or not. Obviously, I want the game to use the capabilities of the DS whenever possible, but only if it comes naturally from the design and not as a forced bullet-point to add to the back of the game's case. The concept should be fitted to the hardware, not the other way around. Lost Magic has the player drawing different runes in order to cast spells (with over 350 types available), with each rune triggering anything from healing spells to more pleasing fire spells.
Do I really want to draw some sort of shape every single time I want to heal my magical princess? Why is that I am now forced to use the touch screen in order to accomplish something that worked just fine (and arguably more easily) with traditional controls? I think these are good questions to ask, especially in the light of many great DS games like Mario Kart DS or Mario & Luigi: Partners in Time that didn't really make full use of the stylus. I'm not judging Lost Magic by any means (yet), but 1up's preview doesn't really give me enough information to decide whether or not the rune system is inspired or gimmicky.
Let me know what you think.
http://www.dsfanboy.com/2006/04/17/l...ome-questions/
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April 18th, 2006, 02:59 Posted By: wraggster
Theres 3 new screenshots of the game Red Steel floating around the net.
Check out the screens via comments
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April 18th, 2006, 03:09 Posted By: wraggster
Infantile Paralysiser has released an update to his media player for the Nintendo DS.
Here's What's New!
* NDSLiteDefaultBrightness (4=AutoDetect) item was added to [System] section of global.ini.
* StartupSound (2=Auto start) item was added to [Boot] section of global.ini.
* MicroDrive was supported with GBAMP. (There is MicroDrive for which compatibility is not suitable. )
* The clock plug-in was supported with MSPV30. The clock is displayed without turning off the backlight.
* MID/RCP plug-in was corrected a little. (There are no changes in the sound font and midrcp.ini. )
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April 18th, 2006, 03:15 Posted By: wraggster
zzo38computer has posted about a new game he has released for the Nintendo DS:
I started inventing a game for Nintendo DS called D-SPACE, you can download the source code and executable files on http://zzo38computer.cjb.net/Nitro/dspace/
Only one level is made so far and many things don't work yet. But there is one problem: I can't get the ARM7 code to run, either in normal mode or in failsafe mode (I changed it so the sound would be square-waves rather than samples)
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April 18th, 2006, 03:16 Posted By: wraggster
A pair of Nintendo commercials illustrates just how useful their new "traveler's notebook" translation software is when it comes to communicating to the people of a strange and foreign country. After a few taps on the touch screen, the DS displays a translated version of whatever message the young lady is trying to convey and is promptly shoved into the face of some hapless local. If that doesn't work, it can also read the sentence to you in a non-threatening electronic voice.
Allowing one to haggle a hat-seller or carefully avoid ordering food that might explode halfway down your throat are just more examples of how the DS is spreading its tendrils into the realms of non-gaming.
http://www.dsfanboy.com/2006/04/17/d...sing-thailand/
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April 18th, 2006, 03:17 Posted By: wraggster
The DS Lite has now shown up on Nintendo's American website, confirming once and for all to those hardened skeptics that the unnervingly attractive dual-screened redesign will indeed be launching in the US soon. Of course, that lot is unconvinced that the internet even exists, so it may be a bit of a lost cause.
The other conclusion you might draw from the gigantic Lite that serves to advertise Nintendo's download stations is that the US is getting the Crystal Cocaine color. Given the success that model's had in Japan, it doesn't really come as much of a surprise. C'mon Nintendo, just give us Badass Black.
http://www.dsfanboy.com/2006/04/17/n...their-website/
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April 18th, 2006, 03:18 Posted By: wraggster
Nintendo Of America has officially announced the North American launch of its Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, a game designed to keep people's minds active with mental workouts that incorporate the voice-command and touch-screen capabilities of Nintendo DS, and also includes more than 100 sudoku puzzles.
The Brain Age series of games has collectively sold more than 5 million copies in Japan, with the first instalment already topping 2 million, and was a key part of Satoru Iwata's GDC keynote, in which he described the making of the title, noting that the idea emanated from an older Nintendo director who complained that his peers did not play games.
For the U.S. release of the game, Nintendo has Brain Age added the opinions of Western medical experts to that of Professor Kawashima, who developed the Japanese book that Brain Age is adapted from.
Dr. Elizabeth Zelinski, dean and executive director of Leonard Davis School of Gerontology at the University of Southern California, is quoted as noting: "Nintendo's Brain Age should be just one element of an active lifestyle that includes mental stimulation, exercise and a good diet. Brain Age is a great way for people to keep challenging themselves."
Nintendo also commented that the game "is expected to be priced as low as $20 at retailers throughout the United States", making it clear that pricing below the more traditional $30-$35 price point for Nintendo DS games is meant to make the title more acceptable to the mainstream.
http://www.gamasutra.com/php-bin/new...php?story=8927
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April 18th, 2006, 03:20 Posted By: wraggster
You might remember a mysterious DS adventure game called Detect Hack, announced by Nintendo a few months back. That title has seen its name changed to Project Hacker. The latest issue of Famitsu has a few details.
Produced by Nintendo, with planning by Red Entertainment of Sakura Taisen and Tengai Makyo fame, Project Hacker is a cyber adventure game where you investigate internet-based crime. You play as Satoru, a detective with an organization called GIS. Joining you as a partner in your detective work is Rina, also a member of GIS.
As you work through the Project Hacker storyline, you're presented with puzzles which are solved directly with the stylus. The game's puzzles have hacker themes, including password cracking and program repairs. Typical of Nintendo's Touch Generation titles, the game promises to test your analytical abilities.
Project Hacker is still without a final release date, but will arrive to Japan some time this year.
http://uk.ds.ign.com/articles/701/701961p1.html
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April 18th, 2006, 03:27 Posted By: wraggster
Tembargo has released a new Puzzle game for the Nintendo DS that uses blocks with letters on.
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April 18th, 2006, 11:00 Posted By: wraggster
IGN's Nintendo editor is claiming that Metroid Prime 3 for Revolution will be "fully playable" at this year's E3.
Speaking on his blog comments page as part of a piece about how much he's looking forward to Too Human, Matt Casamassina said he expects it to be "one of, if not the must-have game of E3 2006".
Nintendo's yet to announce its E3 line-up - and frankly isn't expected to make it clear beforehand which Revolution games will be playable.
Revolution certainly will be there though, and Metroid Prime's known to be a favourite way of showing off how the freestyle controller works, with several journalists at last September's Tokyo Game Show given the chance to play a modified version of Metroid Prime 2 using the controller - although Nintendo chose not to offer that demo to other TGS attendees.
And of all the games mentioned in connection with the system, Metroid Prime was the only one to feature in tech demo form at last year's E3, back before we knew anything about the controller.
As we close in on this year's show, however, for now Nintendo's keeping schtum about Metroid Prime 3. "It's pure rumour and speculation - we haven't officially confirmed what Revolution titles will be playable at this year's E3," said a spokesperson this morning.
http://www.eurogamer.net/article.php?article_id=63930
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April 18th, 2006, 12:21 Posted By: wraggster
QazzaQY2K has reviewed the game Ossu! Tatakae! Ouendan!, heres some details:
Ouendan makes you a member of a local helper squadron. Your goal is to help out people who are in a pinch, thereby bringing peace to the world. Ouendan's gameplay is based around a simple concept that combines comic-book style storytelling with rhythmic gameplay. You interact with the game by touching numbered markers, called Hit Markers, that appear on the screen and slowly begin to shrink. The timing of your touches is important, as you have to strike the Hit Markers in time with the movement of a Timer Cycle, displayed at the top on the screen. Connect successful strikes together, and you build up a combo which adds to your score. Successful play affects the outcome of the an episode that unravels on the top screen.
Heres the Review in full
Ossu! Tatakae! Ouendan!
Platform: NDS
Game developer: Inis
Game publisher: Nintendo
Link: http://www.lik-sang.com/info.php?pro...8&lsaid=219793
Reviewed by: QazzaQY2K
Word count: 644
I got this game on my birthday and I must say it blends perfectly together with my insane addiction to music, rhythm & anime. You might not know but I’m an addict to Dance Dance Revolution, what’s that you say? You might have seen it at the arcades.
The game often has a large screen going with pumping music, lamps and most importantly, right in front of it, dance pads. You might know it as that game with the arrows going up the screen. Yeah! That’s the one. The big idea is to hit the arrows just right to the beat of the music. Same thing goes for “OTO” Ossu! Tatakae! Ouendan!
But will I understand the Japanese?
“OUEEENDDD-
AAAANNNN!!!”
Frankly, not really, not the kanji (symbols) but the game is so straight forward and simple that you don’t need to understand it. You’ll understand the basic idea of every stage, as they come with a Manga “comic” story to every stage. IMPORTANTLY: Yes it will work with any region of Nintendo DS out there as Nintendo DS don’t have any region protections. So this is a very IMPORT friendly game.
OK! Now we got that issue sorted. So what is this? It’s a dream come true to all music fans that like new original games. But WHAT IS IT!? Calm down and I’ll explain it to you.
There you are with one big mess around you and the deadline is coming just around the corner. Everyone wants a piece of you, you can feel the walls cramping up closer and closer and there’s only one way out of this. OUEEENDDDAAAANNNN!!!
“Ouendan” Cheer-leaders of three men come to your rescue. They know you can do this, with some cheering on you, showing BELIEF in you, you feel it is possible to do anything, with their music, dance and rhythm they help you believe in yourself to do amazing things.
Game play
As I said, it starts with you helping them. The main objective is to feel the beat to the music and hit markers on the lower screen numbered 1, 2, 3, 4, 5… The markers looks like a round button and around it is a bigger circle getting smaller, just as it becomes the same size as the button
“Get or not to get, that is the question.”
*HIT* you press it… and with a nice beat of jpop or jrock (Japanese music) you start to do *HIT* *HIT* *HIT*…*HIT*. Wait for it, wait for it… *HIT* *HOLD* *DRAG*… Follow it… Don’t loose it… *SPIN*… With the flow of the fantastic music. You clear the first part of three in the stage, a cut scene is shown and the story unfolds depending how well you *HIT* the buttons. *HIT*: Miss, Good, Great, Perfect.
With a superb combo you make the first part. If you didn’t make it the cut scene is different as you failed BUT! If you energy bar at the top is still there… Life goes on and so does the Ouendan, as you make it through the stages and improve, you unlock even harder modes and up to fifteen people in need of some good ass kickin’ and cheering. Helping them make you feel good about yourself just as in real life.
Get or not to get, that is the question.
I’d recommend you to check out some cool game play videos, listen to the music and see how it’s played and jump up on the first plane to Japan and rent it, or mail-order via internet, which is cheaper. I believe this is the game if you want something new fresh and inspiring to your Nintendo DS collection, something no one else got for you to show off to others.
Excellent Review, do you agree or disagree then please give feedback, we would also love your reviews
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April 18th, 2006, 16:58 Posted By: wraggster
Not quite a game, not quite a puzzler; Nintendo's Brain Age simulation title gets an average review score of 79 at the time or writing. If you're looking for something new and have $20 bones to spend, this might be a nice pickup. However most critics are calling it a hybrid sim/puzzle title rather than a true game so maybe head on over to a DS download station for a free demo before you buy.
Gamespot 72% - "All in all, Brain Age is a quirky and unique product that's worth taking a look at, largely thanks to its budget price. Whether or not it's improving your mind or just improving your ability to perform its specific tasks is ultimately unclear, but there's currently nothing else quite like it on the market, and fans of logic puzzles and other basic puzzle games should enjoy it quite a bit."
1UP 86% - " Even if the effects aren't immediately recognizable, the placebo effect alone is powerful enough to make you feel like you're thinking clearly. It's not a game, and because you're never taught anything new, it's not really even "edutainment" -- Brain Age is a tool, one that sharpens your mind not just for playing real games, but living real life as well."
Gamerz Edge 79% - "Depending on your approach, Brain Age could either be very fun or quite boring. Perhaps the best criteria to judge your compatibility with this type of game is: 1) Do you enjoy learning or are you interested in keeping your brain “young?” 2) Do you find mathematical, logical, and memory-based exercises to be fun? 3) Do you enjoy or are you interested in Sudoku? 4) Do you have friends or other people with whom to play and compare your results?"
http://www.joystiq.com/2006/04/18/me...-brain-age-ds/
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April 18th, 2006, 17:00 Posted By: wraggster
News from Play Asia
Weekly Special: Namco's Gamecube™ RPG Baten Kaitos II at US$ 19.90 only - offer valid for 1 week
Baten Kaitos II takes place 20 years prior to the events of Baten Kaitos. The main character, Sagi, works for the Alfard Empire and is in an elite unit under Emperor Olgan. He is joined by Milly, who also works in the elite under, and Giro, a 'machina will', mechinized puppets that are built to assist members of the Empire's army They are ordered to go examine mysterious events that have been occurring around the continent.
During the start of the game, the group will be given an assingment to kill Emperor Olgan by an unknown client. Before the two have a chance to kill the Emperor, Olgan is killed and Baelheit takes power, with his spirit-guide second-in-command Nero. Sagi and Giro are then forced to flee Mintaka.
Since the game is a prequel, many characters that appear in Baten Kaitos will also appear in Baten Kaitos II. Geldoblame is 25, Gibari is 14, Ladekahn is 12, Savyna is 5, and Kalas will soon be born. Other characters that are confirmed to be in the game include Anna, the barkeeper from Nashira who is 9 in Baten Kaitos II, and Paololo II, father of Paololo III.
Namco's Gamecube™ RPG Baten Kaitos II is now available at discounted US$ 19.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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April 19th, 2006, 01:42 Posted By: wraggster
Divineo USA have posted news that they have the NeoMax 1G and 8G on sale, heres more info about Flash Cart:
Neo Max is the ultimate pack for your Nintendo DS. It can be used for development, to run backups and homebrew on GBA and on Nintendo DS. It has a fast and convenient transfer/burning option. You can run application through the 256M of the card and more! A 1G SD card is INCLUDED that can be managed like a virtual hard disk for your NDS!
More info at Divineo USA.
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April 19th, 2006, 01:56 Posted By: wraggster
Orange Lounge Radio, admittedly not one we've heard of, claims to have got hold of a Konami release schedule for the rest of the year.
On it are a new Castlevania DS game called Portrait of Ruin, a pair of new Death Jr. games, a Silent Hill PSP game, a new Karaoke Revolution, three Dance Dance Revolution games (Dancing Stage here in Europe), and news of Bomberman Act Zero's release date.
Konami hasn't got back to us about the authenticity of the list, which names specific American release dates for each of the games, but it wouldn't be utterly surprising to find out it's true - Konami typically sneaks a few games into its line-up around E3-time without making a huge song and dance about it.
According to OLR's list, then, Castlevania: Portrait of Ruin will hit Nintendo DS on November 15th, Silent Hill Original Sin (reportedly a rejigged version of the original SH) will arrive on October 18th, Death Jr. 2 will appear on PSP on October 18th a week after Death Jr.: Science Fair of Doom hits Nintendo DS, Karaoke Revolution: American Idol (presumably a TV tie-in) is set for November 15th, while Bomberman Act Zero will appear on PSP and Xbox 360 earlier on July 12th.
The three new DDR titles, meanwhile, are DDR Supernova for PS2 (Sept 13th), DDR Universe X360 (Oct 11th) and DDR Ultramix 4 Xbox (Nov 14th).
As we said though, Konami hasn't officially confirmed any of this, so you ought to take it with a pinch of salt - although you might want to save some salt for the rest of the E3 build-up if previous years are anything to go by.
http://www.eurogamer.net/article.php?article_id=63950
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April 19th, 2006, 01:58 Posted By: wraggster
At last year's GDC Nintendo President Iwata made the claim that the company was reaching out to everyone, in an attempt to expand the gaming market. They were planning to appeal to hardcore gamers, folks who used to play games, and folks who have never played a game in their lives. At the time, it sounded like a tag line. Today, I have impressions from three titles which suggest they've got what it takes to make us all into gamers. Hardcore players can sink their teeth into Metroid Prime Hunters, and have one of the most intuitive FPS experiences ever to come to a console. Folks looking for some nostalgia can enjoy Tetris DS, blockstacking like it's 1985. Even your grandmother can try Brain Age, proving to her bridge club that even though her license says she's 80 she's got the brain of a 20 year old. Read on for my impressions of three titles that give powerful evidence to support Iwata's grand claim
http://games.slashdot.org/article.pl.../04/18/1240234
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April 19th, 2006, 02:10 Posted By: wraggster
No$gba the GBA and DS emulator for windows has been updated with a new release.
Heres Whats new:
- nds/tcm/debug: accepts "odd" (non-16MB-aligned) dtcm-base without warnings
- nds/help: specified recommended TCM areas (emulation performance friendly)
- web: added "no$nds" iomap screenshots, changed "gbanotes.txt" for v2.2c
- dos/help: dynamically counts help line numbers, then allocates helpptrseg buf
- nds/bugfix: fixed crash on nds-to-gba switch (hack_win_sizes post init_addr)
- nds/controls: supports new x/y buttons, fixed normal joypad input on nds7
- nds/debug: adjust_addr supports iopt, vram, and dtcm/itcm (also for 80x86 swi)
- dma/nds: accepts large word-counts for nds9 dma transfers (max 200000h units)
- dma/nds: masks-out unused sad,dad,len/cnt bits of nds7/nds9 dma registers
- dma/nds/help: added note about nds7-dma having same restrictions as gba-dma
- dma/gba: fixed various "write-only" emulation glitches of various DMA ports
- dma/gba/nds: supports rarely used 8bit DMA port access (by ldrb/strb opcodes)
- nds/cp15: emulates fixed cp15 bits, mirrored/unified cp15-pu-region-registers
- freeware version: re-fixed error-count (ignores bios-bugs, thanks dave murphy)
- nds/debug: full iomap, 10 tabs (Lcd-A/B/3D,CpMem/SpiRtc/Snd,DmaTmr/IrqIpc-7/9)
- nds/help: added note about absent cp15 fast context switching extension (fcse)
- nds/help: added list of read-write/read-only cp15 control register bits
- nds/tcm: supports move/enable/disable/mirroring, re-supported JUMPs in ITCM
- nds/tcm: created separate dtcm/itcm/anytcm handlers, mounted where needed
- nds/ipc: help: added 16 word ipc fifo size, emu: "ipc-clear" sets empty-flag
- nds/3d/help: added new chapter with 3D video specs (about 70% complete)
- nds/3d/fifo/pipe/load/push/pop/mul: emulated basic 3D functions (by software)
- nds/tcm: emulates unused CP15 bits=zero, ITCM not-moveable, ITCM/DTCM priority
- nds/tcm/help: rev-engineered DTCM vs ITCM priority, and NON-moveable ITCM
- nds/memory: moved GBA-SRAM address to A000000h (unlike GBA-style E000000h)
- nds/memory: moved GBA-EEPROM expected address to WS0 (unlike GBA-style WS2)
- nds/memory: truncated GBA-ROM to WS0 (without GBA-style WS1, WS2 mirrors)
- snaps: fixed snapshot load/save (memadr_regs instead bugged v2.2 memadr_vals)
- a22i: definitions by "global equ $" preserve @@local labels (unlike global
- help/htm: eliminated unwanted TABLE-spacing that appeared around PRE sections
- xboo: fixed silly bug that crept into gba-xboo-mode (@@non_nds -> AFTER ret)
Download Here --> http://nocash.emubase.de/gba.htm
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April 19th, 2006, 02:16 Posted By: wraggster
Davr posted this:
Next revision of my draw app is released, here are the new features:
“Smudge” tool — will smear the colors around, can be used to create a ‘watercolor’ like effect
“Picker” tool — the standard ‘eyedropper’ tool, select a color from off of the canvas
Color picker enhancements — L button now exits the picker, also shows the current selected color in top right
Controls change — Change the current tool using the Left/Right buttons now.
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April 19th, 2006, 02:18 Posted By: wraggster
Pepsiman posted this on his DS Linux Site:
When running a userspace program, the kernel has to allocate a continuous block of memory to store the code, data and stack.
The default memory allocator in the 2.6 branch of the linux kernel is called SLAB. The SLAB allocator rounds this allocation up to the next size it deals with. The SLAB allocator uses sizes of 32, 64, 96, 128, 192, 256 and 512 bytes and 1, 2, 4, 8, 16, 32, 64, 128, 256, 512 and 1024 kilobytes.
So if a program requires 70k of memory, the SLAB allocator would allocate 128k. This wastes a lot of memory. There is an alternative memory allocator called SLOB. SLOB allocates what you ask for and doesn’t waste memory. The SLOB allocator has been added to DSLinux and will be used in the next nightly build. Using SLOB will allow retawq to run on the GBAMP build again.
Means bugger all to me too, more info --> http://www.dslinux.org/blogs/pepsiman/
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April 19th, 2006, 02:21 Posted By: wraggster
Zhen updated his Zhentris to use the new tile map functions in Zhentris 1.1. It's looking great!
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April 19th, 2006, 02:22 Posted By: wraggster
NoE Watch points out that one of the UK's largest retailers, Game, is now listing a new version of Nintendogs on their website. Nintendogs: Dalmation & Friends is now up for pre-order and presumably has that elusive spotted puppy (favored by Mr. Miyamoto) unlocked right from the start. With Nintendogs being a massive success in Europe and selling over 2 million copies, it makes sense that Nintendo would aim to grab some more cash from the people that simply can't get enough of obscenely cute polygonal puppies.
This does make me wonder--how many of you are still tending to their virtual puppies? I left mine to rot in his cartridge kennel a long time ago.
http://www.dsfanboy.com/2006/04/18/m...nd-for-europe/
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April 19th, 2006, 16:31 Posted By: wraggster
Whizzing through the inter-ether this morning, news of a brand new Revolution flying game from Hudson comes courtesy of the latest press release from those zany folks behind the wheel of this year's E3 juggernaut.
Tentatively, and imaginatively, referred to as "Flight game", the PR gumph describes the game thusly: "Take to the skies in a way never before experienced on any home console. Using the Revolution's "Gesture System" built into their innovative controller, Hudson's new "Flight Game" allows total plane control as players pilot their planes through various acrobatic flight manoeuvres ranging from sky artistry to bomb drops."
Keen-eyed readers will no doubt spot the similarity between this and one of the early Revolution tech demos, shown to journos at TGS last year, in which a paper plane could be pitched and steered over rooftops by tilting and turning the Revolution controller. Although no further details are currently available - nor expected until E3 finally rolls around - our tiny speculative hats are quivering with the possibility this might turn into the long-rumoured return for Nintendo's seminal Pilotwings franchise.
While we'll admit we could merely be clutching at straws of hope and desperation here, it's worth remembering Nintendo's recent collaborations with major developers on some of its largest franchises - in particular Sega's take on F-Zero and Namco's efforts with Star Fox. And, you know, at least F-Zero turned out okay. With Hudson being a long-time partner with Nintendo - most specifically on the relentless Mario Party games - it's not wholly inconcievable the companies could be working together on a Pilotwings title.
Still, as we're so fond of saying these days, all will be revealed when E3 swings open its doors this May.
http://www.computerandvideogames.com....php?id=137774
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April 19th, 2006, 16:37 Posted By: wraggster
If we had one pee for every Revolution rumour that swung our way, we'd be probably have broken the handle on the office urinal by now. Anyway, here's another one: Sega's classic side-scrolling platform fly-'em-up NiGHTS could well be making its long-awaited return on Nintendo's next-gen marvel.
It's a drool-worthy nugget of potential splendour, courtesy of that pulsating news monster, otherwise known as Famitsu magazine. However, don't get your hopes up just yet - the news comes from the mag's rumour section, which apparently claims (according to a translation on the Gaming-Age forums) that there's a Revolution action game in the works by a "game creator who recently went solo" which features "an evil spirit that looks like a parrot flying".
It's a case of putting two and two together and getting a thousand sparkling shards of unblinkered optimism. The first part of the equation comes from recent reports that NiGHTS creator Yuji Naka (who was rumoured to be working on a Rev-style, tilt-sensor-enabled sequel for the Dreamcast) was set to leave Sega, while the fact that NiGHTS did indeed feature an evil spirit that looked like a parrot - if you squinted a bit - tops the whole speculation sundae off with an enormously dubious cherry.
Whatever the outcome, you'll potentially be seeing an evil spirit dressed as parrot doing something interesting on the Revolution soon - and if it turns out to be a NiGHTS sequel, expect to see our faces fly clean off in a mixture of astonishment and glee.
http://www.computerandvideogames.com....php?id=137815
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April 19th, 2006, 16:53 Posted By: wraggster
Just how will gamers be allowed to access the classics via Nintendo Revolution's proposed virtual console? Nintendojo ponders the answer between owning, renting, and even subscriptions. From the article: "Revolution's Virtual Console is a core feature of the system, and it will act as an online store offering selections from Nintendo's vast video game back catalog. Yet the way in which these games are sold to consumers will greatly affect how each person experiences the classics."
Though owning is probably preferred by most, would prospective Revolution buyers be willing to rent or subscribe for a lesser fee?
http://www.joystiq.com/2006/04/19/re...o-rent-or-own/
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April 19th, 2006, 17:16 Posted By: wraggster
Success HK posted this new item, heres the details:
Naruto: Saikyo Ninja Daikesshu 4 is the latest in the popular Naruto series for NDS. This latest version is expected to be styled as a 2D fighting game, similar to the popular Jump Superstars.
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April 19th, 2006, 17:18 Posted By: wraggster
Success HK posted this new item, heres the details:
Part of a series of reference titles designed to support travelers while overseas, with language help and other reference info.
Some of the software’s functionalities are:
a) A translation phrase book - Japanese to Chinese,
b) Audio teaching pronunciation of words in the new language,
c) Map drawing skills,
d) A conversation helper that contains illustrations of common social scenes and useful phrases to use in those situations.
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April 19th, 2006, 17:20 Posted By: wraggster
Success HK posted this new item, heres the details:
A top-down roleplaying adventure where players can summon monsters and cast one of six magic spells using the touch screen. Peace in the world is challenged by a new evil force. The only hope lies with the wizard Isaac and the seven magic wands left behind by the creator. Monsters wield unimaginable power in this realm, and as Issac, the player will use the stylus to unleash magic spells and command numerous monster squads in magical battles. During battle, you cast magic by inputting characters called "runes" using the touch pen. The game has a strong magic system, with six elemental forms and over 300 "double rune" spells that are formed by mixing runes together.
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April 19th, 2006, 17:22 Posted By: wraggster
Success HK posted this new item, heres the details:
The classic comic strip character Garfield is back ?just as fat, lazy and lovable as ever! The cynical orange cat loves lasagne, coffee, and his remote control as well as his owner, the long-suffering Jon Arbuckle and the sweet but dumb dog Odie. One evening just before bed time Garfield goes on one of his beloved eating benders. That night he faces the consequences as he endures a night full of strange dreams. These dreams and, in some case, nightmares, take Garfield and the player on 9 unique adventures based on the cat's 9 ''lives''!
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April 19th, 2006, 17:24 Posted By: wraggster
Success HK posted this new item, heres the details:
Koala Brothers: Outback Adventures is an action/adventure game for the preschool audience made in Denmark by developer Sirius Games. Players take the role of all different characters from the popular TV series, in 10 different and exciting mini games. Help the brothers find George's lost mail. Jump around as Josie the Kangaroo, searching for Mitzi. Play a tennis match with Archie, or help Lolly serve ice creams from her ice cream van on a warm day.
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April 19th, 2006, 17:31 Posted By: wraggster
Success HK posted this new item, heres the details:
Rampage: Total Destruction offers a fresh take on an arcade classic complete with everyone's favorite monsters: George, Lizzie, and Ralph, along with a variety of new monsters to collect and play. Virtually everything in the environment can be damaged, broken, and utterly destroyed with plenty of hilarious results. Aided by power-ups, the Rampage: Total Destruction monsters are capable of acquiring a number of upgrades throughout the course of a single campaign. Players can annihilate cities all over the world in either one or two player mode in this reinvention of the Midway classic.
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April 19th, 2006, 17:44 Posted By: wraggster
Famitsu have posted 4 yummy screenshots that havent been seen before for the upcoming DS game.
Check them out and Give Feedback Via Comments
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April 19th, 2006, 17:45 Posted By: wraggster
Roll the dice and dive into one of the 40 multiplayer action-oriented mini-games, where you can communicate with other players through the revolutionary DS Motion Panel Communicator.
Features:
Revolutionary "Motion Panel Communicator"
- Communicate with or distract your friends through motion panel messages (speech, sounds, characters)
- Use wireless LAN to communicate with players mid-game, establish alliances, and 'bother' other players' gameplay
40 Wacky Action-oriented Mini-games Taking Full Advantage of the DS Platform
- 3D graphics, touch screen, microphone, wireless network
Enhanced Interaction Among Players Via Betting & Item Collecting
- Unique Betting Feature - Take player interaction to a new level by betting on outcomes of multi-player games and earning points to purchase items
- Item Collecting & Trading - Up to 80 items to collect, trade or use to alter gameplay scenarios
Trademark Crash Humor and Characters
- Enjoy Crash's wacky and zany sense of humor and play as one of 8 of your favorite characters including Crash, Coco, Crunch & Neo Cortex
http://www.ds-x2.com/index.php?id=5081
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April 19th, 2006, 23:54 Posted By: wraggster
Gamasutra has an article on Keita Takahashi's reaction to the Revolution controller. From the article: "Takahashi commented of the Revolution, which has drawn widespread praise for its underlying concepts from other Eastern and Western designers: 'I'm not really interested in it. I don't think a controller should have that much influence on the enjoyment of games.' He continued: 'I see what [Nintendo is] trying to do, but they're putting such emphasis on the controller; 'Woah, this controller lets you do this!' and I'm thinking - are you messing with us?'
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April 19th, 2006, 23:56 Posted By: wraggster
D3Publisher of Europe Ltd. (D3PE), a publisher and developer of interactive entertainment software today announced its first game for the NintendoDS™ will be based on Cartoon Network Enterprises (CNE) hit animated series Hi Hi Puffy AmiYumiTM. The game is set for a September 2006 release. D3PE recently announced the release of Hi Hi Puffy AmiYumi: Kaznapped for the Nintendo Game Boy® Advance in May 2006.
"We continue to be impressed with the outstanding ratings performance of the Hi Hi Puffy AmiYumi show," said Nick Clarkson, PR and Marketing Manager for D3PE. "Cartoon Network's commitment to the franchise, both on-air and with consumer products, solidified our decision to move forward with an all new DS version of Hi Hi Puffy AmiYumi in September 2006."
"Kids today not only enjoy but, frankly, expect to find their favorite character properties available to them on multiple entertainment platforms," added John Friend, senior vice president of Cartoon Network Enterprises. "D3Publisher has proven to be an exceptional creator and marketer of innovative electronic games based on a variety of original characters. We're very excited to see how they will translate Hi Hi Puffy AmiYumi's musical, comedy and fantasy action elements into their first-ever NintendoDSTMrelease."
Hi Hi Puffy AmiYumi for the NintendoDSTM introduces a brand new gaming genre – the 'Rock 'n' Roll Brawler' – targeted primarily for kids 6-11. This action packed adventure allows players to call upon the powers of rock and roll to defeat their enemies as they travel the globe using only their instruments as weapons! With the NintendoDSTM, action is presented on the upper screen while the actual control takes the form of a guitar located on the Touch Pad, and players can enjoy the action solo, or with 2-Player WiFi cooperative mode. Other game features of Hi Hi Puffy AmiYumi for the NintendoDSTM include:
Familiar locations from the TV episodes, where players fight off crazed fans, talent suckers and other bands.
A chance to earn popularity points with the fans as well as gifts by rocking out on stage.
Upgrades to guitars and accessories at shops found in each level that unlock new combos.
Quirky mini-games such as make your own sushi, which Ami and Yumi can eat or feed to their pet cats.
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April 20th, 2006, 00:13 Posted By: wraggster
Heres a list of features etc about the New Super Mario Bros Game for DS:
Features
- Run, jump, and stomp your way through raging volcanoes, tropical islands, snowcapped peaks, and unimaginable challenges!
- Grab a Mega Mushroom and grow to incredible proportions, or smash through your foes in a blue Koopa shell!
- Challenge a friend to a wireless face-off on specially designed levels, or play up to three friends in a ton of Touch Screen minigames.
New Worlds!
New Super Mario Bros. features eight all-new worlds, each filled with extra levels, hidden paths, and secrets galore. It's possible to complete the game without visiting every world, which means you'll have to track down many alternate exists to visit every nook and cranny in the game.
New Power-Ups!
You'll find classic power-ups like the Super Mushroom and the Fire Flower in the game, and there are some all-new power-ups that let Mario explore the Mushroom Kingdom like never before.
Super Mushroom
Mario's most basic power-up doubles his size and grants him the strength to smash through blocks. It also allows him to survive a single enemy hit.
Fire Mario
The Fire Flower transforms Mario into Fire Mario, allowing him to throw fireballs that bounce along the ground and can damage or destroy most foes.
Mega Mushroom
Grab a Mega Mushroom to make Mario grow to colossal size for a short time. Mega Mario can smash enemies, blocks and even pipes simply by running into them.
Mini Mushroom
Snag a Mini Mushroom to shrink Mario down to micro size. In this teeny form, Mario can go into small pipes and travel down tiny paths. Plus, he's so light that he can perform floating jumps and run on water.
Koopa Shell
When Mario picks up a special blue Koopa shell, he'll transform into Shell Mario. Shell Mario can smash through enemies and blocks like a Koopa shell, and also swim more quickly underwater.
New Moves!
New Super Mario Bros. expands Mario's arsenal of moves to include some very powerful advanced techniques. If you want to uncover every secret in the game, you'll have to master them all.
Ground Pound
Known in some circles as the utt bounce, this move allows Mario to pound the ground from above. This technique can be used to attack enemies or to break bricks.
Special Jumps
Mario can gain new heights by performing double and triple jumps similar to those found in Super Mario 64.
Wall Jump
Mario's new wall jumping ability is probably the most-used new move in the game. You'll have to use this technique to reach hidden items, and it can save your life if you accidentally fall into a pit.
New Multiplayer!
There are two multiplayer modes in New Super Mario Bros. -- Mario vs. Luigi and Minigames. In Mario vs. Luigi mode, it's brother vs. brother in a race for Stars. The goal of the game is to collect the Stars that appear throughout the stage at timed intervals. If your brother gets a Star first, don't worry. Any time you damage your bro, he'll drop one of his Stars and you can claim it for yourself. This mode is available for two players, and you only need one game card to play.
The Minigames mode offers a wide variety of simple touch-screen activities. You can challenge them solo, or use them as the basis of a minigame tournament for up to four players. The minigames may be simple, but they're surprisingly fun when you're putting your skills to the test against your friends.
Bottom Line
The great thing about New Super Mario Bros. is that it takes everything that was so spectacular about the original series and takes it to the next level. The new moves and power-ups are awesome, and it's hugely satisfying to find hidden item blocks and other secrets scattered throughout the game. The replay value is through the roof, especially with the addition of the Mario vs. Luigi multiplayer mode. Never before has New been so dramatically understated.
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April 20th, 2006, 17:22 Posted By: wraggster
Reports have been mooching around the internet for the last few days that Nintendo is primed and ready to unleash a new version of its phenomenally successfully puppy sim in the form of Nintendogs: Dalmation & Friends.
Rumours stemmed from an erroneous retailer listing on the GAME website, originally citing a release date of June 16, which then changed to Q2 2006 before disappearing altogether.
In our desperate search for truth and justice, we contacted Nintendo who, in its ever-evasive manner, told us that the game's appearance was "an error on GAME's website and has now been removed. Nintendo have made no new announcements". Of course, as ever, that's not a flat-out denial, more... let's call it damage control.
However, the fog of fact has thickened as website ds-x2.com has apparently unearthed a listing on the official German USK site (the equivalent of the ESRB), which has Nintendogs: Dalmation & Friends down as already reviewed for classification.
So, a new Nintendogs title primed and ready for launch this summer? Who can say for sure? Certainly not Nintendo, it seems.
http://www.computerandvideogames.com....php?id=137933
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April 20th, 2006, 17:32 Posted By: wraggster
New accessory from Divineo USA heres the details:
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards. Then, insert M3 Adapter with CF/SD Card into GBA(SP) or
Nintendo DS, and the files will be available after boot up of the console.
Its features are just the same as any other MP3 Player on the market but also playing games and movies instead of playing music only.
One of the coolest features of an M3 Adapter is that you can directly run third party software on it – which includes emulators of video game system.
More info at Divineo USA
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April 20th, 2006, 17:41 Posted By: wraggster
1 NDS Kawashima Ryuuta Kyouju no Motto Nou wo Kitaeru Otona no DS Training Nintendo 80,972
2 PS2 Pro Yakyuu Spirit 3 Konami 68,538
3 NDS Animal Crossing DS Wild World Nintendo 62,729
4 NDS NDS Kawashima Ryuuta Kyouju no Nou wo Kitaeru Otona no DS Training Nintendo 56,282
5 PS2 Pro Yakyuu Netsu Star 2006 Namco 52,027
6 NDS English Training DS Nintendo 50,244
7 NDS Pokemon Ranger Nintendo 44,391
8 PS2 Final Fantasy XII Square Enix 38,125
9 PS2 Pro Soccer Club o Tsukurou! Euro Championship Sega 23,375
10 NDS Mario Kart DS Nintendo 23,138
The DS is doing great again
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April 20th, 2006, 17:46 Posted By: wraggster
Article from Lik Sang:
Coming from Nintendo's HAL Laboratories of Kirby fame, despite only having two entries over 10 years ago, the Mother series of role playing games gained a cult following. The first title came out on the NES in 1989, followed by a sequel for the SNES in '94, both of which were well loved for their sense of humor, wacky take on the Western world and quirky cartoon styled characters. The third game however was originally to be released on the N64DD, then the regular N64 after that hardware add-on was cancelled. Several delays later though and the game was scrapped completely, but three years ago now a new Mother 3 was announced for the GBA. Since that very date it's been on Famitsu's list of Japan's top 10 most wanted, and finally the 12 year long break came to an end this week.
Scoring a great 35/40 in Famitsu, Mother 3 takes you through a wacky adventure on an all new planet with two twin brothers, Lucas and Claus, plus their dog Boney and parents Hinawa and Flint. New to the series is a chapter system, but everything else from the classic battles to the bizarre humor and clean graphics are all here. There still hasn't been any word of a US release for this third title, nor for the re-release of the first two games ported to the GBA three years ago. Never the less though, running on either the GBA, GBA: SP, GB Micro, DS or DS Lite, all of which are region free, no doubt fans will dive right into the sequel they've waited so long for now it's in stock.
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April 20th, 2006, 17:48 Posted By: wraggster
Article from Lik Sang:
As someone who will only go for a walk if there's an Ice Cream store at the end, or only do aerobics if it's on a DDR mat, the idea of giving my old grey matter a work out without feeling like I've been sent back to school has my attention. Now in English, the original version was one of the top selling DS titles in Japan, and comes from the mind of neuroscientist Professor Ryuta Kawashima. The entire game is controlled via the touch screen and stylus, and a wireless multiplayer mode allows up to 16 would-be Einsteins to compete brain-to-brain.
As you play you'll be presented with a series of puzzles based on mathematics, analysis, and memorization, as well as the sudoku puzzles which have become an extremely popular feature in U.S. newspapers. A high score system and a series of tests to determine how "old" (i.e decomposed) your brain is will keep you challenging yourself, and best of all the game is only US$ 29.90! Considering many of us probably spent about that much on brain-cell killing drinks this Easter weekend, that's a small price to pay to win them back. Don't forget either though that with the DS being completely region free, anyone can import this and while they're at it, pre-order Brain Age: Big Brain Academy due for June 5th.
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April 20th, 2006, 17:55 Posted By: wraggster
New Commercial DS Release
Zoo Tycoon DS allows gamers to get up close and personal with some of the world's most popular animals while creating their own custom zoo. Players can purchase and adopt a menagerie of animals to entertain guests, including lions, giraffes and tigers. Gamers who properly manage their zoo can earn rewards and unlock exciting new animals and environments. By collecting and caring for their animals, players can achieve the ultimate goal of a zoo full of happy animals and customers. The DS version of the game also includes an exclusive 'animal card' collection feature through which players can acquire beautiful and fact-filled in-game cards of the world's most beloved animals.
More info --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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April 20th, 2006, 18:24 Posted By: wraggster
The Neoflash team have released a new version of their software for the MK2 and MK3.
Heres whats new:
* Some bugs of mmc/fat/dumper/save manager are fixed
* TetrisDs can run! ( work with MK3 game flash only in this version)
More info --> http://www.neoflash.com/
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April 20th, 2006, 18:26 Posted By: wraggster
News from the Doom DS Site:
We now have two separate Doom projects for the DS, DoomDS and Doom3 DS.
The Doom3 DS site is completed, but not online just yet, it wont be long though so be patient.
DoomDS will be based purely on the classic Doom games, whereas our sister project Doom3 DS is obviously based in the Doom3 universe. The decision to create two separate projects was brought on by the fact that DoomDS in its evolved form was becoming very complex and perhaps a bit ambitious for our first attempt. We are using DoomDS to learn about the DS and hopefully get us ready to work on Doom3 DS.
DoomDS quickly evolved into a story driven game with features that the standard Doom engine would not have been anywhere near capable of handling. We needed a much more advanced engine that would need to be created from scratch, which is something we are currently not experienced enough to start. DoomDS will hopefully give us a much better understanding of the DS and showcase just what it is capable of.
DoomDS is based on the original Doom engine and will be somewhat similar to Doom64.
It will not be a port for the DS, but will feature alot of Doom64's visual look. For a better understanding of DoomDS, head over to the about page and get reading.
The media page has been updated and all old content removed, the new media will be uploaded as soon as we finish some texturing work. Don't expect any in-game shots for a while yet though.
I want to thank everyone who has emailed asking questions and giving suggestions, its great your all still interested in the project and keeping an eye on it. Email's from people asking questions that have been covered on the website many times before will not be answered, and requests for us to port Counter Strike will go unanswered also, we are not porting CS so quit asking.
I'm still a very busy person, and will most likely be even busier soon, if things go to plan i will announce it here on this site, but I wont get my hopes up just yet.
The team currently consists of myself and a dedicated programmer by the name of Robert Lubawski.
Rob is a machine and has been so dedicated with the project and has been doing the best he can, even though he does not own a DS. Rob has even written a dual screen FPS simulator with the same screen dimensions as the DS, just so we can test levels and art assets! The simulator is awesome and features a 3D map on the lower screen that looks just like Metroid Prime. We may show some pic's of this at a later date, but not now.
Obviously DS programming is very different, so Rob's move into DS territory is slow. His DS demo's so far are fantastic and prove that he will get to grips fast. He is limited to my own testing and emulators, so the donation button has been put back online, in the hope Rob can get a DS.
Previous donations went towards getting a DS for Michele Pace. Michele now works for a commercial game company and has little spare time to devote to DoomDS. It is a shame, but thats life and I know that I too would prioritize my real life work ahead of my DS hobbies. I'm glad to see Michele working in the games industry, he's a very talented programmer and a very nice guy too.
Good luck Michele!
I must be off now, as there are models to be textured and real life issues to deal with.
Shame on those who said we were dead, we're here till the end!
More info --> http://dual-soft.com/doomds/
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April 20th, 2006, 18:27 Posted By: wraggster
For those of you that don’t know, Tommy Tallarico has been making music for video games for years now. He recently got a chance to check out the Revolution at THQ’s event, and left some impressions on the IGN boards.
“Rev Controller was interesting but it didn’t totally blow me away as some were expecting. Need to see more games for it I guess. It was running the new SpongeBob game from THQ. The coolest part was that the controller could be used it different ways for different gameplay mechanics and levels. For example, sometimes you would turn it on it’s side as use it as a steering wheel. Other times you held it upright and used it like a flight stick. And another time you could use it like a hammer or pick-axe to destroy stuff. The game itself was running off the GameCube (with the Rev Controller) so I can’t really comment on the graphics… they looked like an old GameCube game.”
Tommy says he wasn’t blown away by the controller, and then he goes on to discuss how the coolest part about the game was the Revmote functionality. I guess he is saying he enjoyed the controller, but not as much as he thought he would. Then again, perhaps he is saying that he didn’t enjoy the actual game at all, but the best part of the game was the Revmote aspect. It’s just a little hard to decipher those comments.
http://gonintendo.com/?p=2147
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April 20th, 2006, 18:29 Posted By: wraggster
I had a chance to chat with Marc Ecko recently about gaming. I taped the thing and asked my lovely wife to transcribe the rambly conversation for posting on Kotaku.
The conversation lasted about 30 minutes and in it we talked about Getting Up the future of Ecko Games, his love of Bob Ross and the systems he plays and played.
He struck me as pretty down to earth for a rich graffiti artist, and he definetly seemed to know his shit when it comes to gaming.
Brian Crecente
What is your sort of response to the reaction (to Getting Up: Contents Under Pressure)? It seems like it has been sorta mixed, though in general if you look at the scores it seemed to do pretty well when it came to grading. Some people kind of bashed it, but it wasn’t like people gave it an F.
Marc Ecko
Right, right. I was content I thought that, you know, I learned a lot from the process. You know the best critique is the consumer, I think that, you know, that it was definitely very interesting how polarizing it happened to be, at least online within hardcore gaming communities, that it was like either people loved it or they completely characterized it like it was shit.
More here --> http://kotaku.com/gaming/feature/eck...ing-168215.php
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April 20th, 2006, 18:38 Posted By: wraggster
Aibohack posted this news of a new release, heres whats new:
View/Edit "9th" neighbor info (part of NPC migration)
Tutorial for forcing Monkeys (or other NPCs) to migrate from your town to other towns over WiFi (sending town must have Action Replay, receiving town does not)
View NPC relationships with you and visiting players. Edit "nicknames" (what the NPC calls you)
NOTE: each NPC has one "catchphrase", but up to 8 individual "nicknames" for the people(/players) they have met. The nickname may or may not be the same as the player's name.
More info --> http://www.aibohack.com/nds/ac_mapedit.htm
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April 20th, 2006, 18:40 Posted By: wraggster
Poffy posted this news:
I’m currently going through a phase of inactivity (with both projects), and I want to make a nice, simple, new type of game for the DS.
If anyone has any interesting ideas, let me know.
I currently have a pretty good idea, but I don’ty know how well it’ll work, right now.
More info --> http://orbis.drunkencoders.com/
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April 20th, 2006, 18:43 Posted By: wraggster
No doubt you're too occupied with charting your brain's age and calculating simple arithmetic with the quickness of a Chuck Norris roundhouse kick to read this post. That's OK, we'll forgive you and just post this blog here for when you encounter this most horrible issue while playing on your newly-acquired DS Lite. Seems the device doesn't recognize the word blue, a word that is so critical to success in the "game." Reader Sean even went so far as to knock upon the doors of Nintendo, demanding an answer to this most heinous issue. The response he received was:
Hi Sean,
Thanks for your e-mail. We appreciate your comments. The problem that you are describing is very likely because the Nintendo DS Lite is not designed for use in North America. That means that we have not tested it for use here. I will be sure to forward your e-mail along for further review, just in case.
So far, the redesigned Nintendo DS has only been released in Japan. Look for any further announcements on this product by checking the news section of our website at the following address:
www.nintendo.com/newsmain
Keep checking our website at www.nintendo.com for the latest on Nintendo games, systems, and promotions. And, while on our site, also check out the My Nintendo program. With this program, not only can you check on the status of a
subscription, part order or repair order, but you can also register your games and systems, and participate in the Nintendo Forums.
Nintendo of America Inc.
Lauren Taylor
The funny thing is, the "game" can hardly recognize when I say blue either, and that's on an original phat DS. Maybe it's my rough Philly accent, which makes me say "wooter" instead of "water."
http://www.dsfanboy.com/2006/04/19/d...well-together/
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April 20th, 2006, 18:48 Posted By: wraggster
Something rather ineresting posted at IGN:
(someone asking) Well I think it's obvious from the trailer that Phantom Hourglass is controlled with the touchscreen, from link's movement to throwing the boomerang, it seems to be all touch enabled, shown ingame through the fairy. One thing that I can't tell though is if swinging your sword is touch enabled, or if you just use the buttons instead? It certainly seems touch enabled when he's fighting the squid... He sorta pulls back the fairy and then pushes it back at the enemy, kinda like a stabbing motion...
You're not the only one to notice this. Way to go, Bozon. Way to disappoint the kiddies.
-- Craig
Interesting News for Zelda Fans
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April 20th, 2006, 18:53 Posted By: wraggster
Birslip has released a great looking a great compilation of 10 mini games in one package for the Nintendo DS.
Screenshots and Downloads -Give Feedback- Via Comments
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April 21st, 2006, 00:57 Posted By: wraggster
1up has an entertaining article visiting some Animal Crossing player towns, and commenting on what life is like in some far away places and personalities. From the article: "Friend No. 3 is a writer, which means that her normal brain functions bombed a long time ago. Regardless, I visited her town to observe what Animal Crossing brings to her surface. Things were off to a great start when No. 3 met me at the town gate and began watering me. Apparently, I 'needed nutrients.' She then bestowed an owl clock on me, though whether through generosity or as a part of my newly prescribed diet, I'm still not sure. The town was clean and well maintained. The glittering constellation of Runner 2046 AD was particularly awesome, but entering No. 3's mansion was like falling into an ocean of junk. "
http://games.slashdot.org/article.pl...6/04/20/208205
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April 21st, 2006, 01:14 Posted By: wraggster
In its latest issue, Famitsu claims NiGHTS Into Dreams is being re-worked, ready for exclusive release for the Nintendo Revolution, meaning that we'll be able to smile for minutes at a time without the aid of benzodiazepines for the first time since 1996!
The mag made no mention of what we can expect, though twisting the Revmote through endless groups of rings while being hypnotised by the best game music ever is a tempting thought.
As you'll know, re-makes of NiGHTS have been the stuff of Internet legend for a decade, with rumours cropping up of a Sonic Team update on one platform or another every six months or so. Given Yuji Naka's open praise of Nintendo's direction of innovation over raw power, the DS and the Revolution have long been the frontrunners in the race to make Sega fans the world over stop bemoaning the downfall of the Dreamcast.
Famitsu's claim also seems to confirm Naka's long-touted departure from Sega, a development that - if it should prove to be true - has been smothered by the firm since it emerged some weeks ago. The rumour in Famitsu reads, “A Game creator who recently went solo is developing this. It's an action game featuring an evil-spirit that looks like a pierrot clown flying through the air is coming out for Revolution.” If that's not Yuji Naka setting up a new studio and re-making NiGHTS, we'll eat two hats.
As soon as we find out more, it will be published on these pages in minutes. Stay tuned.
And nobody mention 'dual-wielding' - it's probably for the best.
http://news.spong.com/article/9909
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April 21st, 2006, 01:28 Posted By: wraggster
Showing some true 1up-manship, Jeremy Parish has updated his blog with tantalizing non-details about a secret, pre-E3 Nintendo DS press event. Like all of the attending journalists, Parish was allowed to experience some new DS titles ("pretty cool surprises") at the cost of having to keep his opinions bottled up until Nintendo yanks the cork out. Expect the yanking to occur as soon as E3 is upon us.
Parish does share one minor detail, though. There wasn't a single new Metroid game. If you had any dreams of playing a traditional, 2D Metroid game on the DS, consider them decisively stomped to teeny, unrecognizable smithereens. At least for now. It's not that I don't like Hunters--it's just that I tend to prefer exploring an intricate network of ancient ruins to repeatedly shooting menacing bounty hunters in the face. Chalk that up to a deranged childhood, if you want.
http://www.dsfanboy.com/2006/04/20/n...-ds-this-year/
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April 24th, 2006, 15:20 Posted By: wraggster
Flagon has released the first cross system game for the PSP and Nintendo DS, its a game of Tic Tac toe or Noughts and Crosses if you live in the UK.
Those who have both systems should try this out, heres the details:
My First DS Program. Play Tic Tac Toe with the touch screen!
Update! Now you can play over wifi! - IP address is hardcoded, but you can change it in the source!
Download and Give Feedback Via Comments
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April 24th, 2006, 15:39 Posted By: wraggster
While the West waits with baited breath for Nintendo's announcement regarding the release of its sexy new DS Lite, it seems that the company's primed and ready to unleash a new colour variation over in Japan. This time, joining the existing line-up of Crystal White, Enamel Navy and Ice Blue, a new black model appears to be on the cards.
It's all a bit of a mystery, this one though. The information, for want of a better word, comes courtesy of a scan from Japanese mag Famitsu, currently circulating around the net. It seems the scan originally went up on a Japanese blog, but thanks to our completely non-existant ability to read the language, we're not entirely sure what's going on in it.
Still, in amongst all the gumph on the page, there's no denying the sexy new black DS Lite languishing around like it owns the place. So, currently unannounced new model or prototype? We couldn't possibly say.
At this point in time, we're more interested in hearing when Europe can expect to get its hands on the glorious redesigned handheld. But, if you're listening Nintendo, we quite fancy one of those black ones too.
http://www.computerandvideogames.com....php?id=138217
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April 24th, 2006, 15:53 Posted By: wraggster
Datel's announced a pair of Nintendo DS peripherals capable of running homebrew software applications.
The MAX Media Launcher is designed specifically to do this, costs £12.99, and allows you to store homebrew data on a variety of compatible flash cards including M3 and NEO types.
The more expensive MAX Media Player, priced £129.99, goes further. It supports homebrew, but really as a footnote to extensive media playback - as well as viewing JPEGs through a built-in browser application, it will play back MP3 audio and even movies.
Both are due out in late April, available through retail and Codejunkies.com, and Datel says both are compatible with the new DS Lite as well as the old one.
MAX Media Player is a two-part peripheral - the player itself is a simple DS game card that goes in the DS game slot, allowing you to browse a 4GB hard disk that slots into the GBA cartridge slot and hugs the back of the unit as you can see in the photo. The hard disk will draw power directly from the DS.
MAX Media Player also includes a USB 2.0 cable allowing you to transfer data from your PC, as well as a Media Manager PC application for handling these transfers; Media Manager will also convert movies to a format the Player can understand and resize images to fit the DS screen.
Meanwhile, Datel's also got a third peripheral on the way. Called Communicator Headset, it effectively harnesses the microphone and speakers in a headset format, which Datel reckons will be more appropriate for comms in games like Metroid Prime: Hunters, which allows you to chat with other players in the game lobby. Communicator Headset will retail for £9.99.
http://www.eurogamer.net/article.php?article_id=64030
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April 24th, 2006, 15:58 Posted By: wraggster
Activision has signed key actors up to its new X-Men film tie-in, which is due out on May 19th on a whole host of formats including Xbox 360.
Previously the games have had to make do with the authoritative tones of Patrick Stewart as Professor Xavier - something of a videogame regular - and stand-ins like good old Mark Hamill, but this time it'll be the real deal with Hugh Jackman handling Wolverine, Shawn Ashmore as Iceman and Alan Cumming speaking for Nightcrawler. All the characters have been modelled on the actors' appearance anyway.
Nightcrawler actually won't be appearing in X-Men: The Last Stand - the third film, due out at the end of May - but the game's supposed to take place prior to the events of that film, so perhaps it'll explain what happens to him - a theory supported by the involvement of screenwriter Zak Penn.
Speaking to the Hollywood Reporter, Penn said he was brought in "to sync up the film with the game" alongside co-writer Chris Claremont. "The game's based on the comic universe, which is different than the film world. I was charged with bringing the game characters into the reality of the movie," Penn told the Reporter.
X-Men: The Official Game is due out next month on PS2, Xbox, Cube, PC, X360, GBA and DS.
http://www.eurogamer.net/article.php?article_id=64040
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April 24th, 2006, 16:40 Posted By: wraggster
Discussing the impending launch of the Revolution console, Nintendo of America's SVP marketing and corporate communications, George Harrison, stressed the importance of third party publisher support.
In a recent interview with US magazine Game Informer, Harrison talked about the lessons learned from GameCube, noting that a lack of broader support outside of the company's own titles was detrimental to the machine's success, and it's a mistake Nintendo aims to rectify with its next generation console.
"One of the lessons we tried to learn from GameCube was that we kept things too close. And so as we got ready to launch, we had some of our own great games but third parties were kind of behind the eight ball in terms of being able to have games ready," Harrison stated.
In terms of early support for the Revolution, which launches this year alongside Sony's PS3, third party software ought to be available in abundance, Harrison confirming "We've got more than 1,000 developer kits including the controller kits, out, so there should be plenty there."
Whilst Harrison refused to be drawn on the still-unconfirmed pricing strategy for the new machine, the company ethos of introducing "disruptive devices" into the market was echoed in the interview, as Harrison reflected on the current generation and mused on what's really important for generating success.
"I think that, oddly enough, when people talk about horsepower, sheer graphical processing and things, the system that had the least impressive technical specs, the PlayStation 2, became the huge winner in the last generation," Harrison commented.
"That told us that it wasn't always just about horsepower. One of the things that we did learn, and one of the reasons that we're here today is that you have to get third party involvement early and they have to be able to get access early."
Nintendo plans to unveil further details on the Revolution console, its online and digital content support, and a number of first party software titles at the forthcoming E3 expo in May. As the convention draws closer, and the launch of the console approaches, third party developers are also starting to voice their support, and a number of launch titles are expected to be announced, if not displayed at the show in May.
http://www.gamesindustry.biz/content_page.php?aid=16286
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April 24th, 2006, 16:46 Posted By: wraggster
It's tough to keep a good bloodsucker down, and apparently Dracula was the best, as the forces of evil are attempting yet another resurrection of their dark lord in Konami's Castlevania: Portrait of Ruin for the Nintendo DS. Perhaps Dracula will be put down for the count this time, because Portrait of Ruin features a pair of protagonists working together to put the kibosh on his nefarious plans.
Players will take control of vampire hunter Jonathan Morris and the magically adept Charlotte Orlean and will be allowed to switch freely between the two to match the needs of their current situations. Both characters will have powerful summon attacks and a variety of weapons and equipment at their disposal, but they will also have their own unique strengths and abilities. Konami is also promising more than 100 different enemies and bosses on which to try out all those weapons and abilities.
Portrait of Ruin is scheduled for release this fall. Chances are good that Konami will show the game off at the Electronic Entertainment Expo next month, but until then, interested gamers can brush up on the series' first DS outing with the full review for Castlevania: Dawn of Sorrow.
http://us.gamespot.com/news/6148120.html
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April 24th, 2006, 16:59 Posted By: wraggster
We have many kinds of irritation in our lives. Never being able to find the nail clippers, raccoons smashing up our bins, the endless warring of mankind for the benefit of the rich. But none of these things compare to the endless fantasy rumourings of the Nintendo blogs that have sprung up like the most horrible weeds in recent months.
This being the case, you'd be forgiven for thinking that there have been hundreds of legitimate rumours surfacing of late. Virtual reality headsets, projector add-ons, endless games, launch dates, hardware revisions. All of it, the entirety of what you might have been unfortunate enough to read, is fantasy, the self-pollinating collective dream of a mass of bored and lonely teenagers with free blogger software and access to the Internet. We pride ourselves on covering rumours based on people in the know talking to ourselves or others in the industry. This kind of rumour has absolute grounding as with this week's Ridge Racer 7 news.
So with this in mind, we're pleased to inform you that this year's E3 looks set to show some interesting Revolution IP, the first being a new game from Shigeru Miyamoto. From what we can gather from our press colleagues, Pikmin Revolution is a cert, though its showing at E3 cannot be confirmed. Miyamoto will however, show the world a new game from his ever-fertile brain. We cannot elaborate on what Nintendo is going to reveal, simply because we - nor anyone we know involved with Nintendo - knows at this point. But keep an eye out for a big new game that will be playable at E3.
The next little gem we have is the belief amongst trusted Japanese press sources that Nintendo will reveal a new Kid Icarus game for Revolution at E3. We have no other details at time of going to press, other than several sources we have worked with on major Nintendo news in the past indicate to us that this classic NES platformer will be revived in a few weeks.
As ever, expect updates on these pages as soon as we get them.
http://news.spong.com/article/9915
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April 24th, 2006, 17:06 Posted By: wraggster
Success HK has posted this New Commercial DS Game, heres the info:
Part of a series of reference titles designed to support travelers while overseas, with language help and other reference info.
Some of the software’s functionalities are:
a) A translation phrase book - Japanese to English,
b) Audio teaching pronunciation of words in the new language,
c) Map drawing skills,
d) A conversation helper that contains illustrations of common social scenes and useful phrases to use in those situations.
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April 24th, 2006, 17:07 Posted By: wraggster
Success HK has posted this New Commercial DS Game, heres the info:
A new portable edition of the world's most renown puzzle game. Each of the DS version's six modes of play features a theme based on a classic Nintendo game, such as Super Mario Bros., The Legend of Zelda or Metroid. The traditional Tetriminos (falling blocks) and line-clearing strategy remain the staples of the game, but the touch screen adds a new element of interactivity. Some modes give players special Tetris puzzles to solve. Others feature head-to-head action between two players, or massive wireless battles between 10 DS users, even if only one player has a game card. Players also can log onto Nintendo Wi-Fi Connection to compete in two- or four-player battles. Tetris DS even includes a point-based rating system based on players' battle results. Opponents can see one another's ratings, which indicate their skill levels.
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April 24th, 2006, 19:31 Posted By: wraggster
doesn't take a genius to work out that we'll be seeing plenty of Revolution returns for Nintendo's biggest franchise characters when the next-gen system strikes later this year. Now, alongside confirmed new iterations of Mario and Zelda, it looks like we'll be seeing Donkey Kong making another console splash.
According to internet reports, the latest issue of Japanese mag Famitsu has confirmation from Shigeru Miyamoto himself, stating that the infamous monkey/ape thing is primed for unleashing on the Revolution.
It seems that development duties have been handed to the Donkey Kong: Jungle Beat team and that this time around the GameCube's bongo peripherals will be ditched in favour of a new control scheme, designed to make the most of the Revolution's unique features.
Whether this will be another platform/rhythm action title in the vein of Jungle Beat is currently unclear but, with the drumming potentional the Rev controller throws up, it wouldn't be a surprise if that's what we end up with.
More news on the game as and when it rolls out of the jungle - hopefully, we'll know more come E3 this May.
http://www.computerandvideogames.com....php?id=138296
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April 24th, 2006, 20:00 Posted By: wraggster
News from Divineo China
We have received a brand new (now even BETTER quality) batch of Xeno GC chip. And the good news is price is now lower (although quality is higher)!
A great low price GC chip and alternative to Viper GC.
Heres some info about the Gamecube Modchip:
The Xeno GC is a low cost Gamecube modchips with the all the basic features you need!
- Supports multi-disc and AR
- compatible with all regions & all versions
- region free loading
- super easy wireless install
- no need to remove mainboard
- PAL/NTSC region force
- installation control LEDs
- switchable read setting adjustment / error retry (left joystick toggles upon booting)
- switchable audiofix (right joystick toggles upon booting)
- anti-static packaging
- THIS PRODUCT IS NOT UPGRADABLE
Buy at Divineo China
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April 24th, 2006, 20:08 Posted By: wraggster
OnNintendo.com has posted two images — snagged from NintendoGlobal.net — of an unidentified Mario title. Of course, since these images are unidentified, they are likely fake, concocted by an overactive Photoshop buff.
It's worth noting that copyright tags have been pasted on the images, accompanied by resolution values. The tag on the image to the left reads: 2006 Nintendo 480i; to the right: 2006 Nintendo 480p.
http://www.joystiq.com/2006/04/24/su...ighting-maybe/
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April 24th, 2006, 20:19 Posted By: wraggster
A new release of the best Gamecube Emulator for Windows Called Dolphin, heres whats new:
This is the Latest build of Dolphin released per F1res. Download and try it out. Has alot of MMU emulation.
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April 24th, 2006, 20:23 Posted By: wraggster
Mic has released a new version of the best Nintendo DS Emulator for windows, heres whats new:
GPU: Fixed some texture transparency problems
GPU: Fixed some bugs when rendering 16-color rotoscale OBJs
GPU: Fixed some bugs when rendering extended palette rotoscale BGs
MMU: Added experimental SPI touchscreen handling
MMU: Fixed some bugs in the handling of long filenames in the FAT
GUI: Improved timer event handling a bit
GUI: Fixed .zip loading
GUI: Added support for .7z loading
The SPI touchscreen handling is not perfect yet and only works somewhat, so the old faked method is still used as a fallback for homebrew ROMs using libnds.
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April 24th, 2006, 21:17 Posted By: wraggster
Infantile Paralysiser have released a new version of their great media app for the Nintendo DS called MoonShell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
This is a minor Update.
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April 24th, 2006, 21:34 Posted By: wraggster
Omalone has updated his rather excellent board game for the DS:
Features
- Stunning graphics and sounds,
- 1-player game against the NDS,
- 2-player game on the same NDS,
- up to 8 characters providing 8 different environments and different challenges...
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April 24th, 2006, 21:35 Posted By: wraggster
Shonen Jump magazine recently ran news of Bandai's first Revolution offering being none other than a Dragon Ball Z title. Not much else is said about the game, but we're fairly certain there'll be a significant number of individuals with over-grown, over-bleached, over-radioactive hair. There is also surely going to be a lot of grunting, powerful auras of concentrated energy, and a fight or two.
http://www.revolutionfanboy.com/2006...to-revolution/
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April 24th, 2006, 21:36 Posted By: wraggster
Nintendo Power magazine recently updated its Web site with a preview for its June 2006 edition, stating that the next issue would reveal details about Tony Hawk's Downhill Jam, set to release on Nintendo's next console, code-named Revolution.
Alongside the unveiling of Konami's latest Castlevania title for Nintendo DS, New Super Mario Bros. details and coverage of the "I Am 8-bit" art show, "other June highlights include Nintendo President Satoru Iwata's keynote speech at the Game Developers Conference, [and] the announcement that Tony Hawk's Downhill Jam is coming to Revolution and initial details about the game," said Nintendo Power Managing Editor Scott Pelland in his preview of the June 2006 issue titled "We Love 8-Bit".
Nintendo Power is Nintendo's official magazine in the United States, in print for approximately 17 years. The publication plays hosts to Nintendo-related news, previews, reviews, game strategies and other features.
http://www.revolutionreport.com/articles/read/394
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April 24th, 2006, 21:38 Posted By: wraggster
We reported a few weeks back that Suda 51’s new game for the Revo would indeed be at E3. Some more news has come in via AMN who managed to talk with Grasshopper Product Manager Nobuhiko Nakamura. Apparently the title will be shown at E3, but it will not be in playable form. It also appears that the game may be shown off during Nintendo’s media briefing, instead of on the show floor.
http://gonintendo.com/?p=2157
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April 24th, 2006, 22:17 Posted By: wraggster
Flubba posted this news about his WIP MSX emu for GBA:
I have now added a virtual keyboard which also is used to remap the GBA keys, 32kB RAM is available now which means the Basic can be used, I struggled a lot with Kings Valley II which refused to work when I added the RAM, but I finnaly fixed that as well. I'm also messing around with the html on this page, I hope it still works.
More info --> http://hem.passagen.se/flubba/gba.html
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April 24th, 2006, 22:59 Posted By: wraggster
KerneL posted the release of a new DS Homebrew game:
The goal of the play is simple: to collect a maximum of black squares with the movable black square with the styus, while avoiding the reds. Per moment, red or black circles appear and get respectively a malus or a no-claims bonus.
The more one catches of square, the larger the principal square becomes and the more the difficulty increases (speed and a number of generated squares). Here is for the principle.
It is a first version, I thus hope on your remarks and criticisms to make evolve/move this project in agood direction (mechanisms, gameplay...).
MAJ: Version 1.2:
- Saves the 8 best scores
- Show the score, no-claims bonus in progress on the screen of bottom
- Fixes various bugs
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April 24th, 2006, 23:02 Posted By: wraggster
More WIP News from the DoomDS people:
Rob is working on some non DoomDS related 3D tests. They are personal projects and he is working on them to help gain a better understanding of DS programming in general. I'm sure Rob is quite capable of starting the port, but he is professional and likes to go about things the right way. It will no doubt benefit the project later when optimization is critical.
I'm working on levels and textures while converting all the non enemy sprite's to 3D models.
They are looking good and I'm getting through them quite fast, so hopefully once we have a stable port running we will have plenty of art completed already...
More info --> http://dual-soft.com/doomds/
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April 24th, 2006, 23:06 Posted By: wraggster
Payk posted this news:
Ok here is that first demo...
Its now compatible to mk2/3,M3SD/CF,SCSD/CF and GBAMP. Only emulator which can play this is Dualis
So here are 2 Folders:
Extern (here u should add the gfxs in MAP-Binary format)
Converter (here are the bmps easy to change and the converter)
So how to costimize it?
Just change that pics in the "converter"-folder and then use the converter like this:
Then move the changed maps to the "extern"-folder
Now flash the rom and the "extern" folder to the root of your device and enjoy!!!
There is a tool for all these in progress or u just will have to pud them on ur neocard with the rom... But for now its just a costimizable world...
Please give me some days and it will be compatible to neoflashdevices for sure
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April 24th, 2006, 23:10 Posted By: wraggster
Lupidan posted this news about his Homebrew Zelda Game:
Well, after remodeling the sprite system a bit, the pause function works marvellous. I have also created a dialogue function, just by calling a single function it shows text in the bottom screen and pauses the upper screen.
As a "present", I added two more colours for link's costume. Green, red and blue are now available, but I can add much more, even a completely different character but with the same movement, or maybe I can code a new character (Zelda anyone? it will be hard but possible)
Now I won't be able to work as much as I want in this game, because a few exams and also some programming practice I have to do. This project is evolving fast, very fast thanks for all your feedback
Check out our forum for the thread with the screenshots of this game
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April 24th, 2006, 23:11 Posted By: wraggster
Angor started to work on a snow battle game:
I am just starting to program a game in LUA for the DS. The intention is to program a simple but adictive game to learn how the system works and later try something more complex (like a RPG or so The concept i have in mind is something simple: (a) two players playing in the same DS (or a player vs the DS), (b) each player uses one screen and half of the control keys and (c) they perform some basic distance fighting (kind of worms game or snow battle...)
More info at http://www.dslua.com/
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April 24th, 2006, 23:20 Posted By: wraggster
zzo38computer has updated his Game for the DS:
This game now has 3 levels, and sound works, and a few more things work. Try play this game! It is good game!
You can also find parts of the source code on there in case you want to make up your own game like this one.
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April 24th, 2006, 23:23 Posted By: wraggster
ETK has once again updated news of his Megaman Clone for the DS:
I didn't have time before, so I continued developping today. The changes are:
-Added: More than 1 particle colour in screen
-Added: Smoke when falling in the ground from high distance
-Fix: All monster animations are changed and have their own animation frame.
-Changed the way the hero jumps.
-Buttons changed to make it more playable on real hardware
Hopefully I finish soon the list of "add before release demo" ^^
More info etc --> http://etk.scener.org/
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April 24th, 2006, 23:24 Posted By: wraggster
sgstair posted this news:
"Presently additions as of the time of this post include DHCP support (yay!) and the ability to connect from the WFC information in the firmware. I’m not done yet; just taking a break for the present time, so more will be done soon.
I might also add that some of the inner workings of the lib have been *greatly* improved since the last time I’ve talked about it, so overall the lib should be faster and easier to use "
More info --> http://blog.akkit.org/
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April 24th, 2006, 23:30 Posted By: wraggster
Lien has released a new version of DrummerS for the Nintendo DS, heres whats new:
·Those ugly pinky pixels around the sprite of the playing cursor have been corrected.
·That Bug that turned the playing cursor into black has been fixed.
·Touch screen bug that opened the menu fixed.(Almost)
·Possible to record as many times as you want!
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April 24th, 2006, 23:31 Posted By: wraggster
LiraNuna posted this :
Yes, As it’s sounds - I’m starting to work on a sequel to Tales of Dagur.
But unfortunately, it can’t start ToD II without a story line! So feel free to write a game story and send it over to me at Lir_a_Nun_a@Gm_ail.com (remove junk) in a .txt format, as well as question/suggestions.
Edit: You can also visit the crew in the IRC channel #ToD2 on the IRC netwrok EFnet
http://liranuna.drunkencoders.com/
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April 25th, 2006, 01:48 Posted By: wraggster
Some may think that "children are our future." However, when it comes to kids, THQ is thinking about now. The game publisher holds some of the most coveted family-friendly licenses in the business with its arrangement with Nickelodeon, a brand of Viacom. In 2004, THQ cemented its position as a children's game powerhouse by extending its Nickelodeon deal through 2010 and inking a partnership with film studio Pixar.
Today, THQ announced its 2006 Nickelodeon lineup aimed at the prepubescent crowd. The kids cable network is responsible for some of the most popular children's shows, including SpongeBob SquarePants, The Fairly OddParents, and Danny Phantom. In this upcoming year, young gamers can expect to see more familiar Nick names, as well as a game based on an upcoming Nick movie.
The biggest announcement from today's news is a new next-generation game featuring kids' favorite underwater invertebrate, SpongeBob SquarePants. SpongeBob, Patrick, and pals are headed to the Revolution in SpongeBob SquarePants: Creature from the Krusty Krab. The game, which features nine levels spread across Bob's home turf of Bikini Bottom, will also be released for the GameCube, Game Boy Advance, DS, and the PC this fall.
Avatar: The Last Airbender brings one of Nick's newest shows to game consoles for the first time. The show's martial-arts action will kick onto the Revolution, GameCube, PlayStation 2, Xbox, Game Boy Advance, DS, PSP, and the PC this fall.
Danny Phantom makes his first appearance on the DS in Danny Phantom Urban Jungle, scheduled to hit stores this fall. In the game, players control the spectral superhero as he takes on his archenemy and learns the new freeze power. Urban Jungle will also be released on the Game Boy Advance.
Live-action teen show Unfabulous is also headed to the Game Boy Advance. As teenaged girl Addie Singer, gamers will have to face one of life's ultimate challenges--the social ladder of Rocky Road Middle School. The game will be based on the characters and events from the show.
Fans of Nickelodeon in general will also get a chance to play as their favorite characters without having to lug around 10 different games. Nicktoons (working title) features characters from several of the network's shows, including SpongeBob, Jimmy Neutron, and The Fairly OddParents. By combining the strengths and weapons, the characters will take on an enemy aiming to destroy a Nicktoons island. Nicktoons is in the works for the PS2, GameCube, GBA, and the DS.
Nickelodeon's upcoming film, Barnyard, will be getting the game-to-film treatment. The film, written and directed by Steve Oedekerk (Kung Pow: Way of the Fist, Thumbtanic), is scheduled to be released on July 28 in North America, and gamers can expect Barnyard to hit the PlayStation 2, GameCube, and the Game Boy Advance a few days earlier. A PC version will be released later this fall.
http://us.gamespot.com/news/6148184.html
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April 25th, 2006, 01:51 Posted By: wraggster
In a blow to Nintendo's hopes that their Brain Age: Train Your Brain in Minutes a Day title for the Nintendo DS would sell bajillions of copies to aging boomers who want to halt the rate at which their brains slip into senility, the Wall Street Journal's Science Journal debunks the idea that brain training of any sort can help slow the rate of mental decline.
The Journal quotes a recent study by University of Virginia’s Timothy Salthouse that found "little scientific evidence that engagement in mentally stimulating activities alters the rate of mental aging" calling the belief "more of an optimistic hope than an empirical reality."
Furthermore, "Even in the most mentally engaged elderly -- chess experts, professors, doctors -- mental function declines as steeply as in people to whom mental exercise means choosing which TV show to watch," Sharon Begley -- the author of the piece -- writes.
The news isn't all bad, though. Even though rigorous training fails to halt the rate of decline of our wetware, trained brains do perform trained tasks better, according to the Journal. If, for instance, you were to regularly practice math, you'd be faster with numbers than those who haven't been practicing.
Later this week, Begley will examine which types of training provides boosts brains best. We'll be sure to follow up then.
http://www.joystiq.com/2006/04/24/oo...-aging-brains/
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April 25th, 2006, 17:07 Posted By: wraggster
News from Lik Sang
Tomy, who brought us the smashing Naruto: Gekitou Ninja Taisen series for GameCube, plus the Naruto RPG and Naruto: Saikyo Ninja Daikesshu series for the GBA and NDS, have come out with something special this week. Their Naruto: Saikyo Ninja Daikesshu titles have typically been side scrolling action affairs, but this 4th installment breaks the mould and comes out a full on four player melee fighting fest instead! In stock many days before the Japanese release, all pre-orders have been cleared and new purchases are welcome anytime. Don't forget either, because the DS is region free, Naruto will play no matter where you picked up your handheld.
Beyond beating each other down Jump Superstars style, another option is single and multiplayer Mission Mode. Ranking your performance, there's a wide variety of challenges such as three on one fights, thrashing a boss, protecting people or areas like the supports of a bridge, taking out a number of animals, capturing flags and many more; not to forget those tough ones that really weed out the boys from the men like grabbing 10 bowls of Ramen!
All this action plays out up on the top screen, taking place in huge 2D environments across roof tops, jungles, cliffs, trains, snowy mountain tops and more. Meanwhile the touch screen is used to display each of the four character's stats, a useful radar and selection of special moves on four panels. After tapping one you use the stylus to draw Jutsu seals which let rip the giant super moves and massive damage. Certain moves like Sasuke’s Fire Jutsu on the other hand, require different approaches like blowing into the microphone. The accompanying pre-rendered cut scenes then play out down there while the fights continue to roll on up top.
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April 25th, 2006, 20:26 Posted By: wraggster
New Commercial DS Game:
Simple DS Series Vol. 7: The Zokusha Kids is a spinoff of the PS2's "The Zokusha King." A racing game like the PS2 original, you set up your car using a variety of parts, changing the vehicle's physical appearance in the process, then head out for a race. Strike a can on the race track, and you're awarded with one of six items which can be used to attack your opponents or change your car's properties. This title uses the bottom screen to display time, the current ordering and a map, with the action taking place on the top screen.
More info --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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April 25th, 2006, 20:29 Posted By: wraggster
Pokemon is coming to mobile phone handsets in Japan at last, in the form of an email application with virtual pet functionality which is being created as a collaboration between Nintendo and publisher Square Enix.
The new product, which will feature the signature Pokemon characters - including Pikachu - heavily, is the latest cautious move by Nintendo towards the thriving mobile phone content market in Japan.
Despite, or perhaps because of, the company's dominance of handheld gaming platforms, Nintendo has been slow to engage with this sector, with the only current venture being a recently launched ringtone and animated wallpaper service called Nintendo Mobile.
This new collaboration with Square Enix will allow Nintendo to leverage its publishing partner's significant experience in the mobile market - which includes publishing the hugely acclaimed Final Fantasy VII: Before Crisis mobile game, which utilised the camera in the phone as part of the play experience and is one of the most successful mobile games in the region to date.
News of the collaboration was revealed by Japanese consumer magazine Famitsu, and no word has yet been forthcoming regarding any plans to bring the application to territories outside Japan.
http://www.gamesindustry.biz/content_page.php?aid=16343
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April 25th, 2006, 20:33 Posted By: wraggster
From now until 9 a.m. PDT on April 28, Nintendo and AOL are accepting entries in their Be the First to Play sweepstakes, three winners of which will be flown to Los Angeles for Nintendo's May 9 pre-E3 media briefing.
As lucky as that sounds, one of the three will be given the opportunity of a Nintendo fan's lifetime. All three will receive travel and lodging in LA for three days and two nights, a DS Lite, a copy of Super Mario Bros. DS, and a Nintendo T-shirt, but only the grand-prize winner will be the first consumer to play the Revolution.
So how much is it worth to play Nintendo's console early? About $1,000, according to Nintendo. In the official contest rules and regulations, Nintendo sets the approximate retail value of the grand prize at $4,000, with the second prizes running for $3,000 each.
http://us.gamespot.com/news/6148255.html
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April 25th, 2006, 20:40 Posted By: wraggster
Via Joystiq
A video of some of the new power-ups featured in New Super Mario Bros. has been posted on the official website — additional videos will be posted on 5/1, 5/8, and 5/15. The current video features the exciting new Mega Mushroom power-up (pictured) and its counterpart, the Mini Mushroom. The new blue Koopa shell also makes an appearance, transforming the plumber into Shell Mario, as seen in the underwater scene. And of course, what preview would be complete with a Fire Mario sighting?
The video also gives us a look at some of Mario's moves, including the ground pound (or 'butt bounce'), double jump, and wall jumping ability. We may have picked up on Infendo's skepticism a few weeks ago, but this new footage had us on that nostalagia tip, hard. You know, all warm and gooey inside. New Super Mario Bros. is set to drop on May 15.
http://mario.nintendo.com/
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April 25th, 2006, 20:45 Posted By: wraggster
Nintendo's wifi gaming service looks to be doing well according to a Revogaming report. From the article: "Launched last November, the Nintendo WiFi Connection service, which offers free online multiplayer for a host of Nintendo DS games, has amassed over a million unique users in less than four months. The service's no-charge business plan and easy-to-use interface has propelled its' success, which could well surpass Microsoft's own Xbox Live service in its userbase."
The report also details the most popular games on NWC in terms of use, and it seems DS owners prefer picking apples to blasting space pirates. Figures were taken from April 10 through April 23, 2006 and represent average total users per day by percentage.
Animal Crossing: Wild World 116,901 (44.2% of total)
Metroid Prime: Hunters 70,954 (26.8% of total)
Mario Kart DS 59,544 (22.5% of total)
Tetris DS 15,842 (6% of total)
Tony Hawk: American Sk8land 1,159 (0.4% of total)
http://www.joystiq.com/2006/04/25/ni...0-daily-users/
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April 25th, 2006, 20:53 Posted By: wraggster
We had to share this with you. We don't know quite why, though we think you'll understand once you've watched it. As you can see, it's a video of a Star Wars lightsabre fight played with Nintendo Revolution controllers.
And, we think that like us, having lightsabre fights with Nintendo Revolution controllers was the first thing you thought about when the Revolution controller was first shown to the world at last year's Tokyo Game Show.
We received the video along with the now very much standard “ZOMG! My frind works for teh Nintendos and he leeked this vid to me!” which is fine. What isn't fine is the way the concept almost moves us to tears at the thought of a Revolution port of Sega's stunning motorway service-station stalwart: Star Wars coin-op.
Please continue to email us with the bottom of the Internet gaming pond and of course, educate us in any way you can (there is massive scope we assure you) by dropping comments in the forum below.
http://news.spong.com/article/9928
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April 25th, 2006, 21:39 Posted By: wraggster
An official press release describes our recent post about a new DBZ game coming to the Revolution. Officially dubbed Dragon Ball Z Budokai Tenkaichi 2, the game is set for release later this year during the holidays and features a roster of over 100 fighters, 15 different environments, and over 9 game modes. In regards toward the control scheme of the Revolution's remote, nothing more is said beyond that the player will be able to use it to reenact some of the series' more noteworthy moves such as Goku's Kamehameha. Keep an eye on E3 for more information on this upcoming title.
http://www.revolutionfanboy.com/2006...volution-news/
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April 25th, 2006, 23:16 Posted By: wraggster
SGStair posted this news:
Yup, that’s right.
Version 0.3 is out at last!
A huge number of improvements and features have been added since the last version, making this finally a library you can *do something* with.
An abbreviated list of improvements goes like this: WEP, DHCP, TCP, ICMP, DNS, WFC data, but all those are just the major points, there’s a lot of work that’s been done under the surface and the internals will run much more smoothly too.
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April 25th, 2006, 23:18 Posted By: wraggster
qw3rty posted this news:
Blubb is a mix of Battleships and Minesweeper. Each player has four ships with different attributes at the beginning.
The ships use, unlike battleships, only one square per ship. In each round, you can either move a ship, or shoot with a ship. To move a ship, click on it (with A), then move with the d-pad. You have to use ALL your movepoints. To shoot, click on the ship you want to shoot, then DON'T move, but click "A" again.You can only shoot on the adjacent fields.
If you miss, the NDS will tell you how much ships of the enemy are in proximity. If you know minesweeper, you'll soon know how to find your enemy.
I have not implemented a lobby yet, that means, that you have to have a date with another NDS-player.
Please tell me what you like, and more important, the things you dislike. You can contact me on MSN-messenger at dreamflat@hotmail.com, I'm allways searching for testers (bugfixing the online part is a tedious job - I can need any help I can get )
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April 25th, 2006, 23:37 Posted By: wraggster
If Final Fantasy isn't your thing, you'd best steer clear of the Square Enix E3 booth this year, an inescapable and mammoth bastion of all that is saucer-eyed, pointy-haired and saving the world from an ancient evil-y. We love it. Though the focus will undoubtedly be placed upon Final Fantasy XII, the full lineup of games indicates that our favorite portable platform is getting some love in the form of a remake and a spin-off! Erm, yay?
To be fair, Final Fantasy III does look extremely classy and holds the distinction of being the only Final Fantasy game thus far to not have been localized. If that's not enough to convince you, the 3D graphics and rumored Wi-Fi play are sure to have you intrigued. This looks to be the most promising DS title under Square Enix's umbrella this year.
Next, there's Dragon Quest Heroes: Rocket Slime. Starring one of those adorable slime things, the game has the player bouncing and stretching all over the place in a quest to stop an evil, kidnapping cartel. The press release also highlights "fierce tank battles", which sounds like it's a good thing.
Finally, there's Children of Mana, the latest offspring of Square's recently revived franchise. An RPG set in whimsical lands, the most notable feature here is the four-player cooperative questing. That's a phrase I honestly hope to write more and more often as time goes by.
Oh, and the GBA isn't completely ignored either--it's getting Final Fantasy V and Final Fantasy VI.
http://www.dsfanboy.com/2006/04/24/s...ces-e3-lineup/
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April 25th, 2006, 23:38 Posted By: wraggster
A quick hop over to RPGamer will show you a plethora of screenshots on the highly-anticipated Final Fantasy III, taken from a Japanese magazine. The scans, which contain the requisite number of moogle and chocobo, showcase some of the game's tasty concept art for the classes of characters such as Red and Black Mage, along with what we can assume is information on the game, locked away behind doors that we are unable to penetrate due to our lack of ability to translate Japanese characters. Any bilingual readers want to take a crack at translating the article?
The scans also show some in-battle imagery throughout a variety of environments along with some samples of what exploration on the world map will look like. We're foaming at the mouth to see this at E3, so keep your eyes on DS Fanboy for more information as it develops.
http://www.dsfanboy.com/2006/04/25/m...scans-delight/
http://rpgamer.com/games/ff/ff3ds/pr...nda042206.html
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April 25th, 2006, 23:41 Posted By: wraggster
Apoc posted this news:
I'm a member of a spanish board (elotrolado.net), and we think we discovered something.
One user tried to install flashme on his DS, and it got recognized as DS Lite. He continued the process and now he has the Lite firmware, and he have four brightness levels.
The problem is that not all DS get recognized as Lite (only v5), so we are asking for help on how to sign the lite firmware as the old one, to be able to flash all old DS with it, so we can get the four brightness levels.
I'm trying to contact loopy, but I can't find his e-mail, so If any of you can talk to him about this please do it.
http://forum.gbadev.org/viewtopic.php?t=9314
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April 25th, 2006, 23:42 Posted By: wraggster
The DS isn't exactly known as the place to go for arcade-style versus fighters, but with the system still topping the hardware sales charts, you just knew that was gonna change. And it has.
At the recent MMBB Online Game Festa, a King of fighters tournament and demo event held by Online service provider KDDI on 4/22 in Tokyo, KOF series producer Falcoon announced that details on a DS version of King of Fighters would be announced in the near future.
That's all the man said. For now, take this as confirmation that a DS version of the classic arcade franchise is in development, and start praying that SNK Playmore doesn't get experimental with the stylus.
http://uk.ds.ign.com/articles/702/702928p1.html
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April 25th, 2006, 23:46 Posted By: wraggster
E Hobito posted this news
Whats new?
Access point searching! (currently stylus driven, button control will come later)
Crash fixed when connection to an access point fails
a load of fixes here and there
PA_enableWifi() and its opposite are no longer required
Notes/known issues
Access point searching currently takes ip settings from the first profile.
The example App is rubbish!
There is currently no way to edit settings.
Doesn't support DHCP,TCP,WEP,WPA or firmware saving.
You still need to manually change the destip on the example in main.c in order for udp_test to receive messages.
type exit to exit the test app (the keyboard that launches after connecting).
Main.c is where your code should go (i will integrate it all and separate the example later).
you must use static ip, no WEP and have firmware settings.
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April 26th, 2006, 12:40 Posted By: Darksaviour69
SAN FRANCISCO & LONDON (April 26, 2006) - SEGA® of America, Inc. and SEGA Europe Ltd. today announced Super Monkey Ball™: Banana Blitz developed by SEGA Studios for the Nintendo Revolution system. AiAi and all his friends have rolled their way onto Nintendo's new console with new mind-blowing puzzle levels and a wealth of new and exciting Party Games specifically designed to fully exploit the innovative Nintendo Revolution controller. Other titles will have a difficult time matching the multitude of possible variations in game control as presented in Super Monkey Ball: Banana Blitz.
The single-player puzzle levels in Super Monkey Ball: Banana Blitz have been innovatively designed to challenge gamers' skills like never before. For the first time in the Super Monkey Ball franchise, AiAi and his friends will have the ability to jump when players flick the Nintendo Revolution controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a whole new way to interact with the franchise; this time in true three-dimensional fashion.
Source: Press Release
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April 26th, 2006, 19:19 Posted By: wraggster
Although no official specs have been forthcoming from Nintendo regarding its Revolution console, reports from various developers seem to suggest that, performance-wise, it's got about two-to-three times the oomph of the GameCube. In fact, the company's gone on record many a time to state that it has no intention of playing with the big boys in terms of processing power, shunning HD support and relying on its own controller innovations to interest the public.
Although Nintendo's keen to point out the number of third-party developers excited to be working on its next-gen console, it seems others aren't quite so thrilled by the company's low-tech future. Speaking to Gamasutra, EA LA's vice president and general manager Neil Young had a few nuggets of wisdom to share.
Advertisement:First up, "One of the challenges for the Revolution is that it's not HD. If you think about RTS games, one element is the control scheme, but the other is the distance from the TV screen when you're playing a console game versus a PC game." Referencing EA's forthcoming Battle for Middle Earth II RTS, Young elaborated, "One of the reasons [it] works so well on the 360 is the controller, but the other reason is the HD - you can see everything, frankly, as well or better as you can when you're [as close as you would be to a PC]."
It's an interesting perspective certainly, but curious given the fact that developers have been successfully creating games for non-HD console for ages now. Equally, playing devil's advocate for a moment, it would be easy to point to Nintendo's own Pikmin franchise as an example of an extremely successful RTS which didn't require HD support to be eminently playable.
Young offered his personal impressions of the console too, explaining that "the other issue is performance. The hardware performance is sort of current gen plus, versus the 10x or 20x multiple that you get on next-gen. I mean, EA is building stuff for it, but I kind of prefer the DS. It makes the most sense to me."
So, add another developer not going tits-over-hat about the Revolution to the list then. Of course, as always, let us know what you think about Young's views - and, indeed, the necessity of processing mega-oomph as the next generation of home consoles gets properly underway - in the comments below.
http://www.computerandvideogames.com....php?id=138553
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April 26th, 2006, 19:22 Posted By: wraggster
Following Nintendo's initial Revolution controller unveiling at TGS last year, company execs have variously admitted that not all the next-gen console's secrets have been revealed. However, it seems that the cat's now been let out the bag regarding a second unique controller feature in the form of an accelerometer/motion sensor inside the machine's nunchaku attachment.
Reports first surfaced on the web last week and the rumours were given further credence after website AMN claimed to have spoken to a source close to Nintendo who confirmed the news. Now though, CVG has been informed by another well-placed development source, understandably speaking under strict conditions of anonymity, that the reports are indeed true.
Advertisement:Initially, the notion of a sensor in the nunchaku attachment might seem a little strange, what with the wand-style controller already being fully spacially aware. However, factoring in the nunchaku's ability to sense movement in various direction, all manner of new possibilities arise. Most obviously, in FPS games for example, the secondary controller could be used to look around your environment, alongside controlling movement, meaning the wand would remain free to aim and fire your weapon at all times - imperative for those frantic gun-fights.
As always though, without official confirmation from Nintendo itself, it's impossible to entirely validate the reports. Still, for now we're happy to file this one under "almost a certainty" if not actually "definite", until the company steps forward and reveals all at E3 next month.
http://www.computerandvideogames.com....php?id=138589
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April 26th, 2006, 19:44 Posted By: wraggster
New Commercial DS Game:
First entry in the KOEI's long-running Nobunaga no Yabou strategy game series for the Nintendo DS. The storyline traces historic events that happened in Japan during the 16th century, letting players experience more than 350 different situations on the battlefields. Walking a fine line between real-time strategy and historic simulation, the game tracks more than 1,000 characters, each governed by a deep set of parameters.
More info --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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April 26th, 2006, 19:52 Posted By: wraggster
Weekly Famitsu has the scoop on Konami's first Nintendo Revolution title, Elebits. Produced by Shingo Mukaitouge (Guitar Freaks & Drum Mania series), the game features the new Elebit creatures. Players will explore the game world, hunting these Pikmin-like characters, which actually serve as an energy source for the movement of the game world. The name Elebit is derived from "electricity" and "bit" (as in "tiny") — 'tiny power-charged creatures.'
Mukaitouge says that Elebits is being designed using three focal concepts:
The sensation of actually touching the game world (inside of the screen)
Manipulating objects to find things
The introduction of the Elebits
With Elebits, Konami looks to be targeting casual gamers. Indeed, the game is said to include some stages that can be completed in less than 10 minutes. As for online multiplayer, Konami has not yet made a commitment, staying focused on the development of the game's single player experience.
http://www.joystiq.com/2006/04/26/ko...or-revolution/
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April 26th, 2006, 19:54 Posted By: wraggster
A Joystiq reader who goes by the pseudonym Sloopydrew tipped us off to an online questionnaire he was sent by Nintendo. The survey, similar to the one Sony sent out a few months ago, asks questions regarding features people would like to see included on Nintendo's Wifi services and website -- features eerily similar to those currently offered on Xbox Live. Is Nintendo preparing to head-to-head with Microsoft's online service?
Some features related to Nintendowifi.com mentioned in the questionnaire include:
Comparing game stats with your friends and others
Uploading screenshots
Posting user-made content (art and videos) and rating the content
See what your friends are currently playing
"Create and/or read blogs linked to the site"
Scheduling "play dates" (dates/times to play against friends) ... tournaments?
Submitting "strategy, tips and tricks to a game-specific forum"
Personalizing the WiFi.com homepage
The remainder of the survey consisted of questions concerning Nintendo's friends list and Friend Codes, which our tipster (and most of the Joystiq community) more or less dislikes. The questionnaire is a clear sign that Nintendo is listening to the community -- it even references DS-play.com, an unofficial Friends Code trading site, in one of its questions. What features would you like to see on Nintendowifi.com?
http://www.joystiq.com/2006/04/25/ni...ets-xbox-live/
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April 26th, 2006, 20:07 Posted By: wraggster
Infantile Paralyser have released a new version of their great media app for the Nintendo DS called MoonShell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
This is a minor Update.
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April 26th, 2006, 20:27 Posted By: wraggster
El Hobito posted this news:
As some of you know the new version of the wifi library by Stephen Stair is out! wooo which means soon we will have:
DHCP (auto ip config)
WEP (wired equivalent protection, ie encryption)
DNS (i.e. domain name service, e.g. www.google.com rather than an ip address)
TCP (the most frequently used communation protocol on the internet)
I've worked on it tonight and my app is now working pretty well! DHCP is now used when using the "search for ap" function and appears to work fine. I'll have to do some tests but so far so good!
More info -> http://elhobito.blogspot.com/
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April 26th, 2006, 20:28 Posted By: wraggster
ETk has posted more new news about his megaman clone for the DS:
I have drawn a new background and added items! Here are all the changes I made:
-New: Items added (includes 2 items: Recover 20HP and Recover 20 ammo)
-New: Raising effect added
-New: Background 100% changed
-Fix: 'Hero jump' frame changed (now it has 2 frames, which looks better)
-Fix: Jumping style changed again. Now I really like it
-Fix: Max speed when falling (vy) have a limit now.
Maybe I changed more things but don't remember (>.<")7
More info --> http://etk.scener.org/
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April 26th, 2006, 20:31 Posted By: wraggster
News from Pepsiman:
GPF got the nanoX VNC client to work:
02:58 < GPFaway> cool got vnc client to partially work under nano-X
02:59 < GPFaway> nano-X & nanowm & vnc myvncserverip:0 -depth16 &
02:59 < +otakup0pe> no mouse though i bet
03:00 < GPFaway> yeah it crashes if i touch the keypad lol
03:01 < GPFaway> had to disable my vncserver password also
03:01 < GPFaway> and have to move windows around on the desktop to get it to redraw the screen on the ds lol
03:01 < GPFaway> and its only the upper couple inches since my windows xp display is 1600X1200 lol
03:02 < GPFaway> damn im in a laughing mood tonight
03:02 < GPFaway> just wanted to post that because iv heard reports that it didnt work at all
03:03 < GPFaway> but with the way it works it might as well not
More info --> http://www.dslinux.org/blogs/pepsiman/?p=58
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April 26th, 2006, 20:35 Posted By: wraggster
3 News items from the DS Linux Site:
Sound Support fixed
Amadeus has fixed a few problems with the sound driver. It now makes the sound you were expecting, not seemingly random noise. Stereo works too.
Mouse driver
Bret has started creating a mouse driver. A button has been added to the touchscreen to allow switching between keyboard mode and mouse mode. You can then control nanoX using the touchscreen.
More games
I recently added most of the text games in the bsdgames package to DSLinux.
The games are:
adventure, arithmetic, backgammon, battlestar, bcd, boggle, caesar, rot13, canfield, cribbage, fish, gomoku, hack, hangman, mille, morse, number, pig, pom, ppt, primes, quiz, rain, random, robots, sail, snake, tetris, trek, worm, worms and wump.
More info --> http://www.dslinux.org/blogs/pepsiman/
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April 26th, 2006, 20:38 Posted By: wraggster
News from the Dumbstart Site:
I'm working on my first shoot-em-up, with a twist. It's going to be a cross between a standard top down shoot-em-up and a puzzle game. I just started working on it today and decided that I'd post what I've done.
So without further ado I present, nameless puzzle shooter game. For right now it has some very simple rules. You get points when you shoot the topmost block. You can only score when the box is lit up and it is only lit up when the other two boxes are moving. To stop a box from moving or to start a box moving once again all you have to do is shoot it. The A-button and the L-trigger shoot and the ship moves with the D-Pad or the Stylus.
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April 26th, 2006, 20:42 Posted By: wraggster
Bronto posted this:
I released a preview version of ndsmail today. In the beginning it was not working at all on any nds other than mine, but I fixed it. Turned out the problem was in the ARM7 core. The FIFO buffers where not set up properly. Tomorrow I will try to find out why it crashes for some people at "Retrieving message headers" or "Closing connection".
If you want to send me a mail to my NDS: ndstest@NOSPAMPLEASEbronto-online.de. Of course you remove the NOSPAMPLEASE part first
SMTP is not implemented tho, so I won't be able to reply.
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April 27th, 2006, 01:24 Posted By: wraggster
Richard Tew posted a new release of DS Python on his site, heres the info:
This is a port of Python 2.4.3 to the Nintendo DS, specifically, a port of the Stackless version of Python. The normal Python functionality is as far as I know, bug free. However, the Stackless scheduler is broken and locks up when started. But this is nothing to worry about, ignoring that this is a modified version of Python and just using it like the normal one will work fine.
There are two versions provided. The FAT version which includes chishm's FAT filesystem support, which allows Python source code to be read from homebrew devices. I, for instance, have a compact flash based Supercard and source code is read from this when imported.
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April 27th, 2006, 01:27 Posted By: wraggster
Mighty Max has released a preview build of his as yet unamed RTS game for the Nintendo DS, heres some info:
Don't expect too much, this project started on the 14th April 2006 and is in its early stage
You'll need a FAT-device. This .NDS only start when the files are extracted either (a) to the CF/SD-cards root or (b) to the folder /ustrat
Please let me know if you found bugs.
GFX & SFX contributions are very welcomed
Controls:
- [SELECT] => Switch to map and build-mode
- [START] => Pause switch
- [L]+Touchscreen in playing mode => Drag the viewport around
- Touchscreen in playing mode => Select and command units
- Touchscreen in map mode => move viewport on the map or build new units
[26.04.2006]
+ Units can build now units
- removed old mode-indicator
+ added build pannel
* fixed a but when a unit was spawned in place of another. (All other units disappeared)
* speeded up scanlinecpy & shadowing functions. That about doubled the pixelrate
(removed unneeded stack operations, used STR/LDR build in address writeback)
* attack identifier is now shown at anytime (not just when the unit moves to it)
+ made maps loadable from file
Download and give him Feedback on this exciting new project for DS Homebrew Fans, Download Via Comments
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April 27th, 2006, 17:54 Posted By: wraggster
Awesome News article from Lik Sang
Lik-Sang.com has recently been contacted by SyberSoft about a couple of prototypes that have been built and that are considered ready for mass-production. Both projects are converters displaying the image of your Nintendo handheld on Television sets. One is for the Gameboy Advance SP, the other is, more interestingly for the smoking hot Nintendo DS system. The products follow up on a growing trend and were deemed to come out of the drawers at this point in time I guess... The first step in this direction was the TV de Advance for the Gameboy Advance back in 2002.
Both these new peripherals are based on the same kind of technology as the Blaze Adapter for the PSP: the image is being captured through a lens and mirror dispositive placed inside the product, then rendered through an AV Cable. All these modifications that were necessary using the good ole TV de Advance are no longer required. If this new technique is for sure welcome for those who don't like soldering irons and loss of warranty, it comes with drawbacks, as we have seen earlier. First of all, this method implies splashing out a low-resolution image, optimized for a small screen, into a larger and wider one on the big TV. For sure, some colors will look washed out and the graphics won't be amazingly bright. This was true with PSP adapters and it's even more visible using the GBA SP or the Nintendo DS, since the quality of the original signal you are tinkering with is already considerably less. On any television we used, the graphics appeared a bit blocky and slightly blurred up. In fact, when we played it on a Plasma TV of 44 inches, the image was converted into a smaller window embedded in the screen (see pictures below). Furthermore, any fingerprint or dust you leave on the handheld TFT or on the protective window of the TV Adapter will show up in a very obvious manner on your larger panel. Still, all in all, we have to reckon we actually expected worse results than what we actually obtained (again, because of the low-res signal the NDS/GBA are sending out in the first place).
Still, the list of "minus" points needs to be further extended when driving your focus solely on the Nintendo DS iteration of the accessory. Naturally, the particularities of the Nintendo DS make it difficult to emulate the experience on a big TV screen. As a matter of fact, the popular gizmo from Ninty offers two different screens, and one of them happens to be touchable with a stylus or your fingertip. There is no work-around for this. Hence, only the top LCD display can be broadcasted on a larger screen, and whatever needs to be done on the touchscreen, well, stays on the touchscreen. This will sometimes force you to move your head away from the TV in order to look at the tactile panel, and vice versa. We found it to be more troublesome than simply glimpsing from one small screen to another on the standard DS... as one could have guessed. Things won't go completely wrong in a game like Mario Kart DS, as you spend most of your time focusing on the road, turning with D-pad and triggering actions with buttons... But for the games that have their entire gameplay centered around the touchscreen gimmick, a TV Adapter session quickly turns things into a nightmare experiment.
All these problems and limitations are to be expected with such gadgets, which are usually appreciated by some for the fact that they allow to share a bit of the fun with those around you [rather than letting them watch your moves on a tiny screen], and also by those tech-lovers who just love any occasion to freak around. In other words, if the product is most certainly not the next big thing on the mass market, there is still probably some kind of a niche for it. Especially when you consider that the makers have an SRP of 29.95 US$ in mind for their baby. The current samples are respectively fitting only with Gameboy Advance SP (not with Gameboy Advance or Gameboy Micro) or with Nintendo DS (not with Nintendo DS Lite). But that of course could be changed through some redesigning work, if so would be wished by the potential partners, distributors or mass-manufacturers out there. The current team is in fact all ears open when it comes to feedback, advice and suggestions on where to go next with their plans. More importantly, they are also on the lookout for OEM buyers or other potential partners with an assembling arm and distribution channels, in order to bring the idea from conceptualization to mass production. Any interested party is welcome to get in touch with the team behind this effort through this email account: ronATNOSPAMsybersoft.lv
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April 27th, 2006, 19:17 Posted By: Darksaviour69
<blockquote>Nintendo’s next gen console will be known as Wii.
The console, previously known as the codename revolution, has been officially named ahead of further announcements at E3.
A statement from the Japanese games giants today explained: “While the code-name “Revolution” expressed our direction, Wii represents the answer. Wii will break down that wall that separates video game players from everybody else.
"Wii will put people more in touch with their games … and each other. But you’re probably asking: What does the name mean? Wii sounds like “we,” which emphasizes this console is for everyone.
"Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii. Wii has a distinctive “ii” spelling that symbolizes both the unique controllers and the image of people gathering to play.
And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crowd. So that’s Wii. But now Nintendo needs you. Because, it’s really not about you or me. It’s about Wii."
</blockquote>
btw its pronounced "wee", just in case you were wondering.
Nintendo have made a webpage for the Wii
here
What do you think of the name?
Source: MCVuk.com
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April 27th, 2006, 21:24 Posted By: wraggster
Nintendo has ended speculation about the name of its next-generation console - code-named Revolution. The company today announced it will be called "Nintendo Wii", pronounced as "We".
"While the code-name 'Revolution' expressed our direction, Wii represents the answer. Wii will break down that wall that separates video game players from everybody else," Nintendo said in a statement on the Flash website it launched today revealing the name.
"Wii will put people more in touch with their games ... and each other. But you're probably asking: What does the name mean? Wii sounds like 'we', which emphasises this console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
"Wii has a distinctive 'ii' spelling that symbolises both the unique controllers and the image of people gathering to play. And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crowd.
"So that's Wii. But now Nintendo needs you. Because, it's not really about you or me. It's about Wii. And together, Wii will change everything."
Marketing-speak aside, the name clearly symbolises Nintendo's intent to break the new console away from the traditional games market, with the company opting for a moniker which is more like a consumer-friendly home electronics name than a game console name.
However, the name is unlikely to go down well across the large swathes of the English-speaking world - including the United Kingdom - where "wee" is a very common children's slang phrase for the act of urination. In Scotland and Ireland, however, the diminutive console will at least be appropriately named, as "wee" is a word meaning "small" in the vernacular of those regions.
Nintendo Wii will form a significant part of the company's pre-E3 conference, and playable demos of software are expected to draw thousands to the LA Convention Centre during the trade event itself.
http://www.gamesindustry.biz/content_page.php?aid=16413
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April 27th, 2006, 21:26 Posted By: wraggster
Well, the Revolution is no more it seems. Nintendo has finally revealed the name of its next-gen console and - drum roll, please - it's "Wii". Or possibly the Nintendo Wii - we're not entirely sure. And yes, it's pronounced "wee".
If it wasn't for the fact that we just recieved official confirmation from Nintendo itself - along with a brand new video demonstrating the console's final logo - we'd probably think the whole thing was a joke.
So, while you sit there in dumbfounded belief - contemplating whether you'll still be desperate for a Wii in the corner of your room come November - why not check out the video and read the tiny bit of explanatory gumph that arrived alongside the press release.
All we've left to say really is that we're looking forward to waving our Wii wands around at this year's E3.
Introducing ... Wii.
As in "we."
While the code-name "Revolution" expressed our direction, Wii represents the answer.
Wii will break down that wall that separates video game players from everybody else.
Wii will put people more in touch with their games ... and each other. But you're probably asking: What does the name mean?
Wii sounds like "we," which emphasizes this console is for everyone.
Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
Wii has a distinctive "ii" spelling that symbolizes both the unique controllers and the image of people gathering to play.
And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crowd.
So that's Wii. But now Nintendo needs you.
Because, it's really not about you or me.
It's about Wii.
And together, Wii will change everything.
http://www.computerandvideogames.com....php?id=138673
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April 27th, 2006, 21:45 Posted By: wraggster
SuccessHK posted this new Commercial DS Game:
Dog Trainer is the perfect partner for all Nintendogs versions. Unlock all breeds with the ability to train all 20 dogs in the kennel. With unlimited cash you will have access to all the toys, sports, accessories, care products and music within the game. Just load the Dog Trainer, pick any or all of the cool features you want, and get training!
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April 27th, 2006, 21:47 Posted By: wraggster
SuccessHK posted this new Commercial DS Game:
Ocyaken No Heya is a virtual pet game which is similar to Nintendog. It also included 18 different mini games.
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April 28th, 2006, 00:25 Posted By: wraggster
EA's hugely successful American Football series, Madden, will be making its way to Nintendo Revolution and will make full use of the console's new control system.
Going under the working title of Madden Revolution the game will have the same attention to detail and simulator feel as other next-gen versions of the game, but the way you'll interact with the action will be completely unique.
From the line of scrimmage to executing a snap (when the ball is hiked back to the quarter back), the motion of receiving the ball will have to be mimicked with the controller in hand. Then, to make a pass, you'll have to make the motion of the desired pass with the controller.
The developers at EA's Burnaby studio have been working hard at getting Revolution to understand the various ways in which a football can be thrown, so you'll be able to deliver short, sharp passes as well as lofted Hail Marys.
It's not just throwing that's dictated by the player's movement. For instance, to kick accurately you must swing the controller as though it were the kicker's leg; a straight, speedy motion will ensure a powerful and precise kick.
When running with the ball, the controller can be used to evade tackles by tilting it left or right, while a thrust forward will hand-off opponents.
It all sounds most intriguing, and it's encouraging to see that EA will be bringing its big-hitting franchises to Revolution along with the necessary tweaks to get the most out of the console's capabilities.
Madden Revolution will be playable at next month's E3 so we'll be able to see for ourselves how Revolution has affected EA's flagship sports title.
http://www.gamesradar.com/gb/revo/ga...sectionId=1006
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April 28th, 2006, 00:44 Posted By: wraggster
In the latest issue of Famitsu magazine, Tecmo Producer Keisuke Kikuchi disclosed a few details about Skatto Golf Pangya Revolution (working title), the company's first game for Nintendo's next-generation console, code-named Revolution.
According to Kikuchi - who is known for his work on the Fatal Frame series - Tecmo is approaching the Revolution title as an original outing rather than a direct port of the PC version. The team's goals with Skatto Golf Pangya Revolution is to create enjoyment from moving the controller to play the game, provide a better defined world over the PC version, and allow players freedom in time dedication to extend replayability.
Tecmo is also planning new content for the Revolution version in the form of multiple characters with individual storylines and costumes, among other things.
Regarding control schemes, players will enjoy moving their bodies to play the game, according to Kikuchi. In addition to utilizing the motion-sensing capabilities of the Revolution controller, a fully button-based input system will be employed for precise controls.
Kikuchi also revealed to Famitsu that although an extensive online component helped define the PC title's MMO (massively-multiplayer online) status, the Revolution version will be mostly an offline affair, with downloable content being considered. Though the Nintendo Wi-Fi Connection may be employed in some capacity for the game, the development team seems focused on scaling back the online aspect to form a balance with the single player.
Skatto Golf Pangya Revolution is currently a Japan-only title set to release on Revolution later this year. Tecmo has not stated if the game would be shown at E3 in May.
http://www.revolutionreport.com/articles/read/405
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April 28th, 2006, 00:54 Posted By: wraggster
Fabre posted this news:
This is a simple PA Lib example of a tank. Once you have it running on your DS, you can drag the white circle on the bottom screen to turn the turret, and use the D-Pad to control the tank. The source code is included, and you are free to do whatever you want with it. I have included .nds, .ds.gba and .sc.nds versions, although I have only tested it on a GBAMP v2 w/ FlashMe. And yes, I drew the tank sprites myself - not bad for a programmer, right?
Download Here --> http://fabre.wordpress.com/
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April 28th, 2006, 00:58 Posted By: wraggster
Davr has once again updated his Draw app for the Nintendo DS, heres whats new:
Draw version R10 is released! The new features are:
Saving to SRAM, flash-cart users can now save!
Loading saved .png from CF/SD adaptors
Loading saved image from SRAM (again, for flash cart users)
Now, I don't have a working flash cart, so I would be grateful if you could test out the loading and saving to SRAM, and post the results into the comments here. The main limitation is that I can't save larger than 64KB images to SRAM. This will be solved in the future (most likely by lowering the image quality, there are several optimizations I can make.)
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April 28th, 2006, 01:04 Posted By: wraggster
Infantile Paralyser have released a new version of their great media app for the Nintendo DS called MoonShell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
This is a minor Update.
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April 28th, 2006, 01:06 Posted By: wraggster
The guys over at DS-Play, one of several large DS community sites, have rolled out a PC version of Pictochat. Situated comfortably within your browser window, the program emulates the functions of the built-in DS program, namely sending text messages to others and displaying poorly drawn genitals. In addition, it also lets you save your supposed masterpieces for later viewing. It's not going to make you delete your current IM programs, but it does provide a neat little diversion, especially if your communication and artistic skills aren't hampered by the use of an imprecise mouse and fairly limited tools (you'll get 16 colors and you'll like it).
A word of warning, however: The very first crude drawing I was presented with involved uncomfortable bodily functions. These people are everywhere.
http://www.dsfanboy.com/2006/04/27/p...at-on-your-pc/
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April 28th, 2006, 01:12 Posted By: wraggster
Mighty Max has again updated his RTS Project for the Nintendo DS, heres whats new:
27.04.2006]
* speeded up AI Steps to once in a render instead of once in 150ms
* fixed gametick counter
* seperated different speeds on AI operations (move, attack, build)
+ added speed options to units.lst
* fixed shadows
* added a scout unit to test the build & params load
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April 28th, 2006, 16:43 Posted By: wraggster
The universal derision surrounding Nintendo's announcement that the next-gen console formerly known as Revolution will, in fact, be known as Wii, has provoked spirited but not particularly credible justification from Nintendo of America PR Manager Matt Atwood, in response to a grilling by Game Informer.
In America, as well as the UK, the name's connotations of passing urine have provoked a mass outbreak of schoolboy s******ing, allied to rueful head-shaking and cringing. When asked whether it worries him that Nintendo's great white hope is now named after kids' slang for going to the bathroom, Atwood answered: "No. Any time you announce a new name you're going to get a lot of questions. If you look at what TiVo did or Virgin Airline for instance, those names have become household names and it had nothing to do with that at all. We wanted a name that represented the fact that this system was really for everyone to play. And Wii, the word, is W-i-i, and the two Is represent both people and the controllers."
That specious argument - along with the huge list of even more specious justifications for the name that Nintendo came up with when it made the announcement -- smacks of desperation. Neither TiVo nor Virgin - nor indeed the other examples of dodgy names Atwood came up with, such as Prius, Caterpillar, Naked Juice (which is never likely to reach the UK) and Napster - possess the same bodily function overtones as Wii, nor invite the same questioning about whether Nintendo is taking the piss (even though April 1 has long since passed).
When asked whether he liked the name Wii, Atwood flannelled manfully: "First time I heard it, I sat down and thought about it for a bit, and "Do I like it, Do I not?" and I thought, 'Hmm, it seems a little bit different. I don't understand it'.
"And then I did the same thing you guys did and watched the video, and the more I understood about the system, the more it's made a lot of sense to me. Yeah, initially I went, "Wow, this is different." And then once I started getting more hands-on with the system, and once I started to understand the concept behind the system and how the name ties in, I actually really like it. I think people will talk about it. You're definitely seeing it on the net, and people will continue to talk about it." Which roughly translates as: All publicity is good publicity, but surely Nintendo can't be that desperate to have everyone talking about it?
According to Atwood, the cure for our misgivings about this most unfortunate of handles will be hands-on experience of the console: "Once you touch the Revolution, this will make more sense. Once you play more games, and once the system is out, and more and more people play it, and you're realizing these different experiences, it'll make more sense. Again, it may sound a little bit of a line, but I think it fits well. This is not about you or me, it's about Wii." Pur-lease.
One can imagine the horror that would have gripped Nintendo of Europe when the name was announced, and Atwood inadvertently suggests, as one would have imagined, that Nintendo's European wing - always seen in the past as a second-class outpost of the company - had no hand in the naming which, unsurprisingly, was hashed up by a committee: "It was actually several people internally. But beyond that, we aren't disclosing specifics on how the name came about.n But it was several people at NOA and NCL."
The saddest aspect of Atwood's interview is that Nintendo did discuss sticking with the console's perfectly excellent code-name: "There were thoughts of sticking with Revolution, then there were thoughts of a completely different name, but once everything came together this was the name decided. I think they wanted a name that was very unique. Because this system is not about an upgrade of an old system."
Fair enough, but Nintendo really needn't have opted for a name that will forever associate what it believes will be its most ground-breaking piece of hardware ever with children visiting the toilet.
http://www.computerandvideogames.com....php?id=138708
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April 28th, 2006, 17:02 Posted By: wraggster
Yesterday Nintendo released the official name for their next console. Formerly the Revolution, and now simply called Wii, reaction has been strong among gaming fans. A Brian Crescente article in the Rocky Mountain News looks at why Wii is bad, from a marketing perspective. Chris Kohler, over at Game|Life, looks at why Wii is good because of its iconoclastic nature. And, always happy to help with the irreverent, Games.net examines why Wii is weird. From that article: "We don't think Nintendo Wii is a truly terrible console name, but it's an uncharacteristically risky choice, even for Nintendo. We admire its simplicity and its playfulness (the two i's represent multiplayer action, you see). But on the flip side, parents will have a hard time pronouncing it ("Nintendo...why?") and hardcore gamers will slam it ...
http://games.slashdot.org/article.pl.../04/28/0053205
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April 28th, 2006, 17:07 Posted By: wraggster
New from Linker 4U.com
Product Features
Support GBA/GBA SP/NDS/NDS Lite
The real size of GBA card.
Plays movies, music, FC games and e-books on your GBA or Nintendo DS
Work with SuperPass 2
Game cheat function. Can operate at any time when playing game
More Description
Super Card SD TO GBA SUPER CARD is a miniature mobile GBA(SP) file Manager and Bakup device. Fore backuping files it uses SD card. It allows you to run a variety of software, Play Game, Watch movie, E-book, Music and Photo albums. All version of Super Card support GBA, GBA SP and NDS.
Super Card is easy to operate. Just use the bundled software to convert GBA games and copy them to SD card. Then, you are ready to enjoy the games.
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April 28th, 2006, 17:10 Posted By: wraggster
New Nintendo DS Commercial Release:
No-holds-barred, sci-fi fighting action comes to Nintendo DS™.
Guilty Gear Dust Strikers features all 21 Guilty Gear characters from previous versions and now the battle takes place on multiple levels across both DS screens with up to four players at once. Players will have to navigate different types of floors and traps as they battle CPU characters or other players via wireless LAN.
The game features six modes of play including Arcade, Survival, VS Battle and Minigames. In addition, you can customize the Robo-Ky character with various move sets in the RK-Factory. Master seven minigames to unlock more Robo-Ky moves. On top of that, wireless mode lets you battle your friends in four-player versus matches where the last person standing moves on.
http://image1.play-asia.com/350/PA.52234.003.jpg
More info --> http://www.play-asia.com/SOap-23-83-...j-70-14ay.html
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April 28th, 2006, 17:24 Posted By: wraggster
Bronto has updated his Mail app for the DS:
Today I added SMTP support to NDSMail. This means you can send mails with NDSMail.
Now you can actually send and receive mails on the toilet !!!
I was even able to send mails while I was waiting at the mannheim train station. Thanks T-Com/T-Mobile ! (And, this service is free
For those who want to give it a try (please be aware that it is still an unfinished version, use at your own risk)
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April 28th, 2006, 17:30 Posted By: wraggster
The latest issue of Famitsu is the last one before E3 kicks off on the 10th (Famitsu is taking next week off for Golden Week). As it does every year, Famitsu has provided a look forward at the show, with a couple of surveys and a few revealing news bits on what we can expect in a couple of weeks.
Famitsu polled gamers and software makers about their interest at E3. Both parties were most interested in Nintendo's new hardware. 47.4% of software makers and 45.3% of gamers expressed interest in Revolution. This topped PlayStation 3, which got 36.8% of the developer vote and 44.8% of the gamer vote. The remaining 15.8% of developers didn't respond to the question. For users, 4.4% selected Xbox 360 with 5.5% selecting "other hardware." The magazine did not reveal the number of participants in the survey.
Developers were also asked to reveal how many secret titles they have planned to unveil at the show. Of the 19 companies polled, 12 revealed that they have undisclosed titles to show, with two listing no secrets for the show and 5 giving no response. Of those with secret titles to show, 5 companies stated that at least one of the secret titles is for Revolution. PS3 and PSP were each listed by 2 companies, with GameCube, PS2 and DS getting one company each. Five companies had secret titles whose hardware they would not confirm with the magazine.
The magazine also provided a list of games set to go on display at the show from some of Japan's biggest publishers. Keep in mind that this list is not complete and only reflects the information the various companies were willing to give Famitsu at the time of its publish.
Of the companies listed in Famitsu, Bandai Namco games had the most titles, with PS2 getting the brunt of the playable offerings. For Xbox 360, Culdecept Saga will appear in video-only, with Gundam seeing its playable debut. PS3 will have Gundam, Tekken 6 and Ridge Racer 7 all shown in video form.
Ubisoft's list of titles includes some big next generation offerings. PS3 will see Assassin and Game V. Xbox 360 will see BIA Hell's Highway, Rainbow Six Vegas and Splinter Cell Double Agent. PS2 and Xbox 360 will see Open Season. Dark Messiah and Red Steel are listed as hardware TBA. Playable/video status of the Ubisoft titles is not listed in the magazine.
Tecmo has revealed to Famitsu just three titles set for the show. Korobot Adventure will appear for the PS2, with Xbox 360 getting Dead or Alive Xtreme 2 and Revolution getting Pangya Revolution. All three titles will be shown in video form.
The magazine lists two Xbox 360 offerings from THQ. Moto GP will appear in playable form, with Saints Row being shown via video.
Koei's next generation efforts are all going the video route. Fatal Inertia and Blade Storm will be shown for the PS2, with Samurai Warriors 2 getting its Xbox 360 debut. The magazine lists Samurai Warriors 2 as playable, but we wouldn't be surprised if this is for the PS2 version.
Capcom has a large lineup of playable titles. Okami, God Hand and Street Fighter Zero Fighters Generation will be available for the PS2. Xbox 360 will have Lost Planet and Dead Rising in playable states. The magazine doesn't list any Capcom PS3 titles.
Square Enix's lineup is current generation only. The company will display Dirge of Cerberus Final Fantasy VII, Final Fantasy XII and Valkyrie Profile 2 Silmeria in playable form for the PS2. Seiken Densetsu 4 for the PS2 will be shown in video form.
IGN expects to see quite a bit more than what was listed in the Famitsu article, so be sure and check back prior to the 10th as E3 2006 kicks off.
http://revolution.ign.com/articles/703/703515p1.html
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April 28th, 2006, 21:44 Posted By: wraggster
We have seen the general response from English speakers on Nintendo's console renaming -- from Revolution to Wii -- but how about a foreign market where Wii does not evoke phallic imagery? A friend of ours fluent in Japanese took a gander at the Japanese news site News 19 to gauge the response in the Land of the Rising Sun. Here are the highlights of what he found:
post 39: "Wee is an english baby word for pee or penis according to foreign forums. This might be bad. May be this is why foreigner's response is pretty bad."
posts 47-49: "I think Revolution was a better name."
posts 60, 62: "It is better naming than Revolution."
post 116: "It looks good if you write it, but awkward if you say it."
post 122: "'Can I have Wii.' It's little bit embarrassing to say it."
The other posts are puns "with a drunk noise that Japanese people make (some people say something similar to 'wii' when they are drunk in Japan), associations with the wrestler Stan Hansen (he does not know why, and neither do we), and the "rest are mostly making fun of the fact that it is pronounced the same as 'wee,' or, in Japan when you say yes, you sometimes say 'ui-,' which is similar to 'wii.'" It's fascinating to have some insight as to how other languages are taking to the new name.
http://www.joystiq.com/2006/04/28/fo...sponds-to-wii/
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April 28th, 2006, 21:53 Posted By: wraggster
Jeux-France have published some great scans of the new Zelda game for the Nintendo DS, check out the screenshots via the Comments
Post any thoughts on this coming soon release for the DS
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April 28th, 2006, 22:03 Posted By: wraggster
Lazmike posted this news:
The original tutorial of NeHe 6 did not include normals (needed for lighting), it seemed like a waste for a whole other page for just normals, so Nehe 6 and 7 have been fused into one, sorry about the mix up earlier about not having the normals.
More info --> http://lazmike.nintendev.com/
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April 28th, 2006, 22:08 Posted By: wraggster
Bigredpimp posted this news:
You can find the editor here. Also, follow the jump for a brief description of how levels can be designed. See this post for submission information. I have 2 weeks to get levels done so the more the better.
More info --> http://dsdev.bigredpimp.com/
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April 28th, 2006, 22:09 Posted By: wraggster
After beating the radioactive, magical and often otherworldly crap out of each other in Capcom's excellent Marvel Vs. series of 2D fighting games, it seems that the comic giant's major superheroes now find themselves forced to cooperate for the good of the entire Marvel universe. Activision has officially announced Marvel: Ultimate Alliance for PC, current and forthcoming consoles, as well as handheld platforms. I don't know about you, but my hands are usually the first choice when it comes to holding the DS.
Developed by Raven Software, the game will be an action-RPG, no doubt similar to the X-Men Legends series (but hopefully a whole lot better). Various levels of customization are touted, but the one that has us most pleased is the ability to create a custom vehicle for your team. When I'm done with that, the Fantasticar won't know what hit it.
No word yet on how the DS version will differ from the rest--would cooperative Wi-Fi play be too much to ask for?
http://www.dsfanboy.com/2006/04/27/m...-forged-on-ds/
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April 29th, 2006, 10:15 Posted By: wraggster
Source: A postcard sent out to press to promote Konami's E3 press conference.
The official story: "No comment on the postcard."--Konami rep.
What we heard: Late last year, Metal Gear Solid creator Hideo Kojima sat down with Famitsu, Japan's leading game magazine. In it, he revealed he was developing an upcoming title for the Nintendo Revolution. He explained to the publication that he wanted the game to be drastically different from the stealth-action series which made him famous. He also hinted that he might be targeting female gamers specifically.
While it caused a bit of a stir at the time, Kojima's Revolution revelation faded into the background, thanks to a drought of new information about the project. But that will likely end in two weeks, if the hints on the Konami E3 press conference invitation are to be taken at face value.
The invitation, which arrived in GameSpot editors' mailboxes today, had a grey front with the Kojima Productions logo in the background. In the foreground are six words in all-caps: "RETURN," "REARM," "REGALE," "REBIRTH," "RESPECT," "REFINE." In each of the words, the letters "RE" were conspicuously offset in red. On the back, and even less subtle hint was dropped. "The REVOLT begins, Tuesday, May 9. It's the battle for E3," reads the card before giving the details of the event.
Plainly, Konami is hinting that there will be a major announcement at its press conference that has to do with something starting in "Re." But while the Revolution references may have been fine last week, this week everything changed when Nintendo revealed its console's new name, "Wii." Why would Konami send out a teaser postcard for a Revolution game when they knew a name change was in the works?
The answer is on the postcard, which bears a postmark of Wednesday, April 26--one day before the Wii name was revealed. Given that it was sent before the Wii announcement--which many diehard Nintendans are now claiming is a massive hoax--Konami must've stuck with the Revolution name just to not blow Nintendo's cover. That and it would be wii-ly hard to make a cool-sounding teaser with the console's new moniker. (Painful, we know.)
Bogus or not bogus?: Looking not bogus--expect official confirmation at E3.
http://us.gamespot.com/pages/news/sh...ic_id=24568676
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April 29th, 2006, 10:16 Posted By: wraggster
Source: A news story on the Web site of wire service United Press International, which has since been updated.
The official story: See below.
What we heard: As far as gaming Web sites were concerned, there was only one story to report on yesterday: Nintendo's controversial renaming of the Revolution, which now goes by the name "Wii." The fan furor over the move has yet to die down completely, as GameSpot's story on the switch has received 3188 mostly angry user comments and counting.
But while most outlets were reporting only on the name change, the news wire service United Press International put up a story saying that Nintendo confirmed a fourth quarter release date for the Wii in addition to the name change. So we asked Nintendo PR how we missed the announcement. A succinct reply came back, with the Nintendo rep saying only, "To my knowledge we didn't announce any sort of launch date yesterday for Wii."
Lo and behold, UPI has since changed its story to say that Nintendo only announced a 2006 release date for the Wii. Meanwhile, some unfortunate affiliates who picked up the original story apparently didn't get the memo. However, gamers can still expect the console to arrive in time for the holidays. At the Consumer Electronics Show in January, Nintendo President Satoru Iwata told consumers to expect the console by Thanksgiving. Unless he says something different at Nintendo's pre-E3 event on Tuesday, May 9, expect that launch window to stick.
Bogus or not bogus?: Bogus that the Wii's ship date was announced, not bogus that the Wii will arrive in Q4.
http://us.gamespot.com/pages/news/sh...ic_id=24568456
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April 29th, 2006, 10:35 Posted By: wraggster
Nintendo just announced that the name of their newest box, code named “Revolution”, will be Wii. And we think it is brilliant. Via CNN (just ‘cause they need the link):
Nintendo officially ditched its long-used codename for its next generation machine Thursday, revealing Wii as the final name for the product. Pronounced like “we” (or “whee,” I suppose), the name is meant to emphasize that “this console is for everyone,” Nintendo said in a flash video which introduced the name change…
…The unusual spelling is meant to symbolize both the unique controllers and the image of people gathering to play…
…The core gaming community is already making its opinion known – and it’s a resounding thumbs down.
“Here, I’ll do it: Worst console name ever,” wrote Chris Remo, an editor at Shacknews.com, whose sentiments were immediately echoed by dozens of users. Forum members on Gamespot.com, IGN.com and other gaming sites expressed similar thoughts…
…By letting the gaming community vent now about the name, they will be less distracted as launch titles for the system are announced and initial reports about what it’s like to play the games begin to come in.
Wii has got to be the most savvy name announcement we have seen in many years, and it could be the most viral name announcement since Yahoo! Sure, the buzz is a all negative (News, Blogosphere) but that’s part of the beauty.
Because we don’t believe that Wii is the real name. We think Nintendo is setting you all up to be Punk’d at E3, generating a massive amount of positive buzz when the scam and the real new name are announced.
Crazy? Here is the first clue, “By letting the gaming community vent now about the name, they will be less distracted as launch titles for the system are announced and initial reports about what it’s like to play the games begin to come in.” Allowing your audience time to vent is not SOP in a name announcement, and also telegraphs that Nintendo knows what a stinker this name would be. Second, it’s not possible to engineer a worse name for this product.
Third, and this is a big one, there are no trademarks registered by Nintendo nor by any dummy corp in the U.S or over there for Wii. This is unprecedented for Nintendo and it is not possible that this is an oversight. If Wii were the name, they would have registered it. In fact, no new trademarks have been registered by Nintendo at all. This leads us to conclude that Nintendo has in fact registered the real name under a dummy corp, which is SOP when trying to keep a name a secret prior to launch.
Given that their video game audience is the same demographic as Punk’d, this whole campaign is perversely elegant. Except of course for failing to make the illusion complete by registering a TM for Wii.
Keep in mind, this whole PR campaign cost zero dollars. And yet, some “naming experts” just don’t seem to get it.
http://www.snarkhunting.com/2006/04/...iant/#comments
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April 29th, 2006, 11:17 Posted By: wraggster
Over at DS-X2, they unleashed the boxart and included a list of possible pets in what is to be released as Nintendogs: Dalmation and Friends from Nintendo of Europe. The boxart, which you won't notice over to your right, shows every fireman's best friend staring off in the distance, wishing you would take him/her for a walk and show him/her some attention. What is wrong with you? Why don't you pet him/her? Are you some kind of monster?!
The roster of possible pups in the game reads:
Dalmation
Boxer
German Shephard
Golden Retriever
Yorkshire Terrier
Beagle
http://www.dsfanboy.com/2006/04/28/n...-friends-info/
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April 30th, 2006, 01:34 Posted By: wraggster
Infantile Paralyser have released a new version of their great media app for the Nintendo DS called MoonShell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
This is a minor Update.
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April 30th, 2006, 17:27 Posted By: wraggster
Gaming retailers have a long history of inadvertently tipping people off to publishers' plans, and while information from retailers isn't official confirmation of anything (and shouldn't be treated as such), it can give a good "heads up" about what's going down in the gaming world.
An EB Games employee today told GameSpot that the company had sent out promotional materials that strongly suggest Nintendo is planning a GameCube price drop next month. The materials, which were sent for use in the company's next marketing period (May 3 to May 23), include GameCube posters with GameCube-branded stickers that read "New Low Price," according to the employee. A specific price was not listed for the machine, which currently retails for $99.99 new, but it featured a blank number template which employees could fill in should a drop be announced.
Accompanying the materials was a note explaining that the signage was sent so stores would be prepared if a drop was announced. While the note didn't specifically say the company knew an announcement about the price was imminent, the employee told GameSpot that similar materials were sent out in advance of the recent PlayStation 2 price drop from $149 to $129.
Turning to retailer Web sites, there are a few changes worth mentioning. Original Guitar Hero groupies concerned about the prospect of having to shell out $90 for the sequel bundled with another guitar can breathe a little easier, as GameStop has added a listing that will let gamers pre-order the sequel and extra guitars separately. The site is currently asking $49.99 for Guitar Hero II on its own, and $39.99 for a future shipment of individual guitars.
Meanwhile, God Hand has been dated by GameStop. Previously, the only indication that Capcom's PS2 action title was headed to the US was its appearance on the publisher's lineup of games to be shown at the Electronic Entertainment Expo. Now GameStop is soliciting pre-orders for the next title from Okami developer Clover Studios, with an October 10 shipping date and the following product description, which sheds new light on God Hand's plot:
The game follows a kind, aimless traveler named Jean who, after attempting to save a girl from some sort of danger, gets his right arm chopped off by a mercenary. Somehow, he comes into posession [sic] of the God Hand, the legendary gold-glowing hand of a great savior from olden times. Now, Jean has the power to save the world, but also has the scum of the land after him. The game is filled with wild combat as Jean uses his newly-earned skills in fighting and leaping, and the power of the glowing God Hand can charge up and give him new skills. The game also includes lots of comical gags for an over-the-top experience of violence and hilarity.
http://us.gamespot.com/news/6148626.html
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April 30th, 2006, 17:34 Posted By: wraggster
FluBBa has released a new version of his MSX emulator for GameBoy Advance (Also works on Nintendo DS and Gamecube Gameboy Player).
Heres whats new:
*Added a virtual keyboard.
*Added better keymapping.
*Added SCC sound emulation.
*Added 32kB RAM instead of 16kB.
*Fixed Multiboot transfer.
*Fixed blending when used as plugin.
*Better update timing in PAL mode.
*Better game mapper detection.
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April 30th, 2006, 17:51 Posted By: wraggster
Today sees the release of new software for both the SD and CF versions of the Supercard. Both the Firmware and Software have been updated in this release.
Whats New:
* GBA install the update to 2382.
* Changes GBA restoration program structure, 256Mb GBA games can increase the spaces, immediate filing patch (1.62 with needs and core)
* Amended NDS wifi installed Heiping Bug
* NDS amended part of the game in the mainly capable of locating Heiping / Baibing the Bug.
* Amendments to the mini SD escalation 2GB approved Entry.
* Enhance zip compatibility kits can be directly opened the zip ROM (even zip software will search other documents required ROM)
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April 30th, 2006, 18:36 Posted By: wraggster
DynaStab posted this news/release
I’ve re-implemented the Conway’s Game of Life yet again. This time its much faster, but not yet as trippy as the last version (which you can see in my blog archives). It’s incredibly addicting for me.
The rules to the game are simple, but amazing patters can emerge.
Controls:
L: Swap Menu/Game board.
On the game board you create life by touching.
On the menu you can modify settings in real time.
X/Y: Zoom in/out. Implemented mode 5 this time (it was easy) rather than writing my own zoom code. Will not allow for as many effects though.
Left/Right/Up/Down: Translate the screen position if zoomed.
Start: reload wifc2.nds.
Select: Take ScreenShot.
R: Clear Petri dish.
A/B: Increase/Decrease Delay. Useful for changing colors during life cycles.
And on the touchscreen menu you can change the colors of the cells, the colors they leave when they die, the games rule set (Birth Starve Crowd conditions) as well as the input Mirror Mode. These modes allow different symmetrical inputs. Mode 4 is basic one touch point, which isn’t as impressive in some cases.
Notes: Touchscreen while zoomed/scrolled is not working properly, if someone has advice on coordinates for a zoomed and scrolled view, let me know.
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April 30th, 2006, 18:40 Posted By: wraggster
Alx06 posted this news:
Thanks to Birslip & ElHobito, I've successfully developped a really really really simple chat between 2 NDS. First, connection settings are retrieved from the firmware. So, WFC data must be correct. Then, used port is 8888, so you would have to route this port to your NDS? on your router config. Then, you must know the IP of your counterpart. That's a lot of bad things, I know.
To use the chat, first enter the dest IP with the keyboard, then press enter. Then you can start to send messages. The chat just displays the last received message, and the last sent. This chat won't be improved !!! It's really just a demo.
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April 30th, 2006, 18:43 Posted By: wraggster
Mic Has released a new version of his Nintendo DS Emulator for windows, heres whats new:
CPU: Fixed updates of some function pointers after changing the ITCM size
MMU: Added support for send FIFO flushing
MMU: Added support for send FIFO empty IRQs
MMU: Added support for IPCSYNC IRQs
MMU: Fixed a bug in the handling of FAT long filename entries
MMU: Fixed some bugs in the FAT emulation that would occur if a directory contained more than 256 directory entries
GUI: Modified CPU synchronization
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April 30th, 2006, 18:47 Posted By: wraggster
Mighty Max has again updated his RTS Project for the Nintendo DS, heres whats new:
[30.04.2006]
+ added eventsystem
+ added gamemessages
[29.04.2006]
+ added basic font (bmp) support
[28.04.2006]
+ added die & attacksounds to the units parameter list
+ added options to set animation for movement up/down
+ added new attack mode, self destructive attack
+ added new attack mode, spawn subunits
+ added new map load options (VISIBLE & BLOCKING)
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