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October 4th, 2014, 01:06 Posted By: wraggster
Having too much software isn't a problem many Wii U owners are complaining about. Nonetheless, perhaps in anticipation of brighter days ahead, Nintendo is updating itstroubled console with an improved UI for organizing games and apps. After installing the update, a long press on any of the Wii U menu's empty squares will bring up a prompt to create and name a folder that you can fill to your heart's content. The update additionally lets you choose which games and apps appear in the console's new Quick Start Menu, and also comes with the usual bug fixes. Now, if only Nintendo would hurry up with Super Smash Bros, we might have a reason to take advantage of all these new features.
http://www.engadget.com/2014/09/30/w...system-update/
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October 4th, 2014, 01:19 Posted By: wraggster
Nintendo 64! Gaming machine that birthed the modern Nintendo, maker of consoles with libraries both peculiar and specific! Like the Wii U, Wii, and Gamecube that followed, the Nintendo 64 played host to a handful of revolutionary games, some real garbage, and some stuff that was frankly just bizarre.
This week, the Nintendo 64 turns 18 years old, an auspicious year. That's when people start to branch out, to experiment beyond the social mores of youth and high school. Learning new things, meeting unusual people, and creating your adult self from the ground up. You know, when you take a comp lit class, get an industrial piercing, and start wearing garish, insane clothing.
To salute the N64's passage into this period, we celebrate games that reflect that weird, weird, weird stage of life. Occasionally brilliant, sometimes embarrassing, these are 18 games for the 18-year-old N64.
http://www.joystiq.com/screenshots/h...&slide=2995151
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October 4th, 2014, 01:26 Posted By: wraggster
It's time, once again, for Nintendo's pantheon to beat the ever-loving snot out of itself. Super Smash Bros. for 3DS headlines this week's Nintendo eShop update, arriving tomorrow with a cast of familiar favorites and eager newcomers. Smashers can currently download the game's free version 1.02 update from the Nintendo eShop in advance of tomorrow's release.
Also hitting the eShop this week is a Wii U Virtual Console port of Konami's Super NES platformer Castlevania: Dracula X. Note that this isn't the version of Dracula Xthat many hold in high regard; the SNES version is a compromised reworking of the PC Engine classic Dracula X: Rondo of Blood. Konami has more Castlevania in store for the month of October, announcing that the Game Boy Advance series entries Castlevania: Circle of the Moon and Castlevania: Harmony of Dissonancewill hit the Wii U on October 9 and October 16, respectively.
Other games premiering this week include the anime-based 3DS fighting gameTenkai Knights: Brave Battle, edutainment release Red Riding Hood, and EnjoyUp's Wii U dodge-'em-up 99Seconds. A full list of this week's eShop releases is after the break.
http://www.joystiq.com/2014/10/02/ne...ros-dracula-x/
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October 4th, 2014, 01:35 Posted By: wraggster
With the launch of the exceptionalSuper Smash Bros. for 3DS looming, some might still be miffed that the game won't support the Circle Pad Pro add-on. Though the game will make use of the new 3DS and 3DS XL's C-stick, some may want a separate controller entirely for optimized Smash Bros. usage. A new 3DS mod introduced late last week does just that, giving players the ability to play any 3DS game with a GameCube controller.
The hardware hack is courtesy of dekuNukem, the same modder that delivered an automatic shiny Pokemon finder mod last year. According to the demonstration video seen after the break, those looking to dust off their GameCube controllers for the mod will spend roughly $12 for the parts needed, which include a handful of resistors, a circuit board and an LCD screen from a Nokia phone. The screen offers a visual aid so players can change button configurations from the controller itself. DekuNukem doesn't have a full detailed list of instructions for the mod yet, which results in an empty circuit board on the bottom side of your still-functional 3DS, but they are accepting a few send-in modification requests.
http://www.joystiq.com/2014/09/30/3d...oller-support/
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October 4th, 2014, 01:36 Posted By: wraggster
Do you hate the staid, utilitarian aesthetic of the Nintendo 3DS' Home screen? Do you live in Japan? Come next month, Nintendo may have a solution for your woes.
When the handheld's next firmware update rolls out, it will include access to a selection of 50 themes designed to alter the appearance of the 3DS' Home screen. Prices on these themes range from 100 to 200 yen (roughly $0.90 to $1.80) and alongside various color-coordinated designs, the themes also feature standout Nintendo characters, such as Mario and the anthropomorphic critters ofAnimal Crossing.
It's currently unknown if Nintendo has plans to launch the themes outside of Japan, and our attempts to pry further information from the company's representatives was met with a boilerplate "no comment." However, if you can contain your jealousy, you can visit Nintendo's Japanese website to view the themes for yourself.
http://www.joystiq.com/2014/09/29/ne...rmware-update/
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October 5th, 2014, 22:05 Posted By: wraggster
Ultimate Mortal Kombat 3 is a 8-bit demake of Mortal Kombat 3 for the Game Boy Color by PSC. MK3 has been seen for plenty platforms and systems, but never for the GBC until now! Actually until now is also not 100% correct as the game is currently still in private Beta. The project is non commercial and non profit. There is no release yet, but plenty of pictures and videos.
For those of you who are deeper into Game Boy Color:- It’s dual-compatible
– Runs around 60 fps
– Supports Super GB 2-player
– Many of the animations have the same number of frames as the Arcade version!
– Uses virtually all of the known hardware tricks: 40+ sprites, LYC parallax scrolling, animated backgrounds, flicker effects, background tiles as “sprites” (this is how Scorpion’s spear and SubZero’s ice blast don’t flicker, as well as the large blood splash), multiple OAM buffers, etc.
Thanks to PSC himself the head ups via e-mail!
https://twitter.com/PortableMK
via http://pdroms.de/
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October 5th, 2014, 22:11 Posted By: wraggster
Let’s get ready to rumble!!! Jump in the action of the squared circle with Superstar Pro Wrestling. Now available in English for the first time ever, lace up your wrestling boots and compete to earn a title shot against Andre the Giant! Customizable move sets and twelve playable characters each with their own signature finisher are just a few of the great perks jam packed into this fun game! Go grapple it Now!!!
http://pacnsacdave.weebly.com/
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October 5th, 2014, 22:59 Posted By: wraggster
via http://www.emucr.com/
RiceVideo Git (2014/10/03) is compiled. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).
RiceVideo Git Changelog:
* [~]For now remove WIP folder checking.. Dont worry Microdev I do plan on re-implementing this at some stage
* [~] Fix up some changes with texture enhancement, should now properly load and drop textures at a whim
* [~] More config cleaning, especially cleaning of the interface, trying to make it much easier to use, rather than being spread over several different pages
* [~] More cleanups to the config system.
Begin cleaning up the actual interface a bit XD, in the middle of reworking it so its a tad ugly at the moment.
DirectX code now no longer checks for max ansio and anti alias, we shall just assume all devices are capable of 16x ansio and 8x anti aliasing
* Ok something screwed up last commit, but thats what i get for trying to do a shit ton of things straight up....
Ok for now lets just cleanup the config
* [-]Remove the use of BOOL typedef, this is for when Rice Video was relying completely on C which has no support for boolean.
[~] Begin reworking the config... this could take alot of work
https://www.sendspace.com/file/cqd3fh
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October 5th, 2014, 23:02 Posted By: wraggster
via http://www.emucr.com/
Gearboy Git (2014/10/05) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction timing, passes instr_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5) and ROM + RAM cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Basic Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Compiles and runs on Windows, Linux, Mac OS X and iOS.
- Uses OpenGL for rendering on all platforms.
- Uses Qt framework for Mac, Windows and Linux. Uses Cocoa Touch for iPad, iPhone and iPod touch.
- Visual Studio 2010 project provided for Windows. Netbeans 7.2 project provided for Linux and Mac OS X. Xcode project for iOS.
Gearboy Git Changelog:
* fixed a bug deleting old downloaded roms
* added ability to play iTunes music while running
* new interface for resetting audio
https://www.sendspace.com/file/dg0o9d
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October 5th, 2014, 23:05 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-3518 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #1209 from Linktothepast/master
Gameini updates.
* Gameini updates.
Addition / update for Star Wars: Rogue Squadron III: Rebel Strike and
it's Limited Edition Bonus Disc (Demo) (gc), The Legend of Zelda:
Collector's Edition (gc) and Monster High: 13 Wishes (wii).
* Merge pull request #1206 from comex/amperspocalypse
Change a bunch of reference function arguments to pointers.
* Change a bunch of reference function arguments to pointers.
Per the coding style and sanity.
https://www.sendspace.com/file/6ywrno
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October 5th, 2014, 23:35 Posted By: wraggster
via http://www.emucr.com/
NesEmu2 Git (2014/10/01) is released. NesEmu2 is an nes emulator supporting more accuracy and better compatability than the original nesemu.
NesEmu2 Git Changelog:
* Merge pull request #2 from mvpossum/master
library required
* library required
* Reworked the wram system to support iNES 2.0 sizes.
* Added preliminary support for SOROM and SXROM boards.
* Added Holy Diver ines 2.0.
* Typing commands into the console is working.
https://www.sendspace.com/file/uufbve
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October 5th, 2014, 23:36 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2014/10/01) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Bump version number
* Disable SDL audio under 2.0.4
* Updated documentation and hardcoded inputs
* Added fullscreen toggle to menu
* Allow Enter and Space to be entered as input mappings
Nestopia Git changelog:
* Fixed braindead joystick config bug
https://www.sendspace.com/file/ttg11f
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October 6th, 2014, 23:03 Posted By: wraggster
You can get a Wii U basic console with Wii Party U, Nintendoland, New Super Mario Bros U, Sonic: Lost World and controller for £184.85. Grab that deal and you're away! You won't need to buy a new game until the new year, when all the sales land. Have a look here.
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October 6th, 2014, 23:19 Posted By: wraggster
Nintendo has detailed the latest European eShop update, revealing the newest digital titles available for Wii U and 3DS from this Thursday.
After last week's release of Super Smash Bros for 3DS, this week's selection is a rather more muted affair.
The main offering is the Virtual Console re-release of Mighty Final Fight, a 'chibi' (short person) NES port of Capcom's arcade beat 'em up Final Fight.[h=3]Wii U[/h] - Ufouria: The Saga (NES Virtual Console) - £3.49 / €4.99
- Turtle Tale (Saturnine Games) - £2.49 / €2.99
[h=3]3DS[/h] - Mighty Final Fight (NES Virtual Console) - £4.49 / €4.99
- Painting Workshop (Collavier) - £3.59 / €3.99
- 4 Elements (Joindots) - £7.19 / €7.99
http://www.computerandvideogames.com...y-final-fight/
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October 11th, 2014, 22:36 Posted By: wraggster
The launch of a new Super Smash Bros. game for the first time in six years on 3DS was great news, but it left us wondering: when the heck is it coming to Wii U? Luckily, Nintendo has quickly answered that question. It'll arrive to the big console on November 21st in North America for $59.99, and in the UK on December 5th for £39.99 (see the new game trailer below). Being Nintendo, there's more, of course. You'll be able to pick up a set of 12Amiibo figures for $12.99 (with six more coming by December) and even use a GameCube to control your Wii U too, thanks to a $19.99 adapter. In fact, if you want the whole shebang -- GameCube, Super Smash Bros. and the adapter -- Nintendo's also offering the complete bundle for $100.
http://www.amazon.com/GameCube-Contr.../dp/B00L3LQ1FI
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October 11th, 2014, 22:43 Posted By: wraggster
Future Publishing has announced the closure of Official Nintendo Magazine and its attendant website, with the last issue, the 114th, to go on sale this month. The website will be shut down on November 11.
The magazine's subscribers will have their subscriptions transferred automatically to Gamesmaster magazine if they're not cancelled before October 17. Future has promised to try and find ONM staff jobs elsewhere in the company, insisting that the closure is not part of the recent wave of redundancies which have struck the publisher.
"The last issue of Official Nintendo Magazine, which launched in the UK in 2002, will be in stores on 14th October," reads a statement on the ONM website. "Throughout its tenure, Official Nintendo Magazine has continued to bring fans, news, interviews, previews and reviews on both new and retro Nintendo hardware and software.
"Nintendo will continue to speak directly to fans via Nintendo Direct, our social media and online channels and public events.
"Nintendo UK and Future will continue to work closely on future projects across Gamesradar.com, CVG, Edge, Kotaku UK and Gamesmaster."
http://www.gamesindustry.biz/article...ne-and-website
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October 11th, 2014, 22:47 Posted By: wraggster
Bayonetta 2 doesn't hit Western shelves for another couple of weeks - check out the launch trailer below the break - but the demo is available right now on both the North American and European eShops. There's a brief tutorial introducing the basic hack-and-slash moves, but fans of the first game won't be surprised to see the demo drop you straight into the madness after that. In the 15 minutes or so it lasts you do battle with all manner of beasties, regular-sized and generally massive, all while riding on top of a jet plane, being chased down on a moving train, and winging your way around a huge dragon thing that's made its way up a tower, King Kong-style. Expect similar insanity when the Wii U game launches on October 24.
While we know the Bayo demo is big news - by the by, it's just over two yearssince Nintendo wowed us by announcing Bayonetta 2 as a Wii U exclusive - there are other games, full games, out on the eShop this week. WiiWare favorite Art of Balance comes to Wii U in a new, bigger iteration, tasking players with 200 levels to stack up oddly shaped objects in while keeping things steady. For even more nostalgic types, Game Boy Advance entry Castlevania: Circle of the Moon whips up a Virtual Console debut this week too, again on Wii U.
So, you know the drill: You'll find the list of new releases below the break, with prices, details and dates of availability (PS: as ever, if there's no date that means it's out today or is already out). As for sales, check Nintendo's press release for the complete list of offers - our pick this week is loco Latin-styled platformerGuacamelee! Super Turbo Championship Edition, which is roughly a third off at $9.75 until October 16.
http://www.joystiq.com/2014/10/10/ne...you-want-more/
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October 11th, 2014, 22:54 Posted By: wraggster
Today in Japan, Nintendo released a new Nintendo 3DS—er, make that, the New Nintendo 3DS. I bought one for Kotaku, so let's see how it sizes up to its predecessor.
At last month's Tokyo Game Show, I checked out the New Nintendo 3DS XL and was quite impressed with what I saw. While I've only had the NN3DS for a few hours, you can expect more detailed impressions later this week.
Until then, here are some photos that should give you a good idea of just how big the NN3DS lines up to the 3DS. Hint:
And here are comparison pics of the actual hardware:
One of my favourite things so far about the New Nintendo 3DS is it's covered in matte plastic. It's smooth and easy to the touch. While I like the way the original 3DS looks, the plastic can get sweaty after extended periods of play. Those who like a glossy plastic can swap out the faceplates to something else. Everybody is happy?
http://www.kotaku.co.uk/2014/10/11/n...s-original-3ds
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October 11th, 2014, 23:01 Posted By: wraggster
As it’s the Game Boy’s 25th anniversary this year, French indie game developer Christophe Galati threw himself into making a Game Boy-style game as a tribute to the old handheld.That game ended up being called Tasukete Tako-San: Save me Mr Tako, and last week, a demo was released so you can take a look at it if you wish. You can download the demo on IndieDB for Windows, Mac, and Linux. The plan is to also bring the game to Wii U when it’s done.Tasukete Tako-san has is an action platformer with forced sidescrolling, so you’re in a constant battle against time while navigating dangerous semi-procedurally generated 2D environments.The idea is to save as many people as you can while fighting against enemies and bosses with the aid of a number of different powers. As you play an octopus called Mr. Tako, those powers include spitting ink on enemies to paralyze them, at which point you can use them like a block to reach higher platforms.
Read more at http://www.siliconera.com/2014/10/11...u5QBBdSqAiC.99
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October 14th, 2014, 01:20 Posted By: wraggster
Nintendo has detailed the latest European eShop update, revealing the newest digital titles available for Wii U and 3DS from this Thursday.
This week sees the beginning of Nintendo's three-week Donkey Kong campaign, during which the Donkey Kong Country SNES trilogy and the handheld Donkey Kong Land trilogy will be released on Virtual Console.
Also released this week is acclaimed indie title Lone Survivor: The Director's Cut and the Master Quest Pack DLC for Hyrule Warriors. The latter includes five new Legend Mode scenarios, a new Adventure Mode map (Master Quest), seven new 8-bit weapons, a new weapon type for Link (Epona), two new costumes (Guardian of Time for Lana and Cia), and sixteen alternatively-coloured costumes.[h=3]Wii U[/h] - Donkey Kong Country (SNES Virtual Console) - £5.49 / €7.99
- Lone Survivor: The Director's Cut (Curve Digital) - £9.99 / €11.99
- Pac-Man and the Ghostly Adventures 2 (Bandai Namco) - £24.99 / €34.99
- Hyrule Warriors: Master Quest Pack DLC (Nintendo) - £6.29 / €6.99
[h=3]3DS[/h] - Donkey Kong Land (Game Boy Virtual Console) - £3.59 / €3.99
- Pac-Man and the Ghostly Adventures 2 (Bandai Namco) - £24.99 / €34.99
- Survivor: Heroes (Bigben Interactive) - £27.79 / €34.99
- Winx Cub: Saving Alfea (Little Orbit) - £24.99 / €29.99
- Adventures of Lolo (NES Virtual Console) - £3.59 / €3.99
[h=3]3DS Themes[/h] - Spinner Mario - £1.79 / €1.99
- Spinner Bowser - £1.79 / €1.99
- Spinner Peach - £1.79 / €1.99
- Spinner Rosalina - £1.79 / €1.99
http://www.computerandvideogames.com...-kong-country/
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October 14th, 2014, 23:14 Posted By: wraggster
News just reached us about System Firmware 9.0.0-20 being released, and some users have already notified us that 9.0.0-20 emunand is not booting.
We have analysed this update for a bit and we can reassure our users that we expect to have a new Launcher update ready shortly.
Our originally planned Launcher for the next release will be put on hold until we have emunand support again.
Until next time, ENJOY!
http://www.gateway-3ds.com/
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October 14th, 2014, 23:44 Posted By: wraggster
Super Nintendo emulator for Nintendo 3DS has been updated. Changes:
- No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider
- Ability to run a new game without restarting blargSnes
- Screenshot function
- Support for external borders
- Support for backgrounds with 16x16 tiles. Super Bomberman games are finally playable.
- Brightness, color math (blending) and windows added. Many games look nicer this way.
- Several PPU speedups
- Speedhacking disabled (it was error-prone, not that efficient, and broke HDMA)
- Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though)
- More stable display (although tearing still occurs when frameskipping), VSync
- More things I forgot about. Surprise!
News source: http://www.nintendomax.com
via http://emu-russia.net/en/
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October 15th, 2014, 00:04 Posted By: wraggster
Megami Tensei in English, finally. Please see the readme for project details. But please be aware that this is more of a beta patch. The project has been in a mostly completed state hacking-wise for a long time now, but the script is not final. Personal life has prevented Tom, the translator, from playing through the game and making his final draft of the script. Don’t bother reporting any typos or grammatical errors, the script is not final.
However, we could use some help in determining whether passwords screw up the game or not and whether this is an issue with the original game, an emulation issue, or a flaw in our work. We would appreciate anyone willing to help in this matter.
We’ve also scanned and translated the original manual. A very talented friend of ours photoshopped in the translation and made a beautiful new manual for us. However, the in-game screenshots still need to be replaced before it is final. For bonus points, we also acquired a 150 page guidebook for the game, scanned it and at one point were going to translate that for players. It’s still a possibility, but we’ll need a translator for it. The whole thing doesn’t have to be translated as there’s probably a few interesting sections.
Anyhow, you’ve been warned. This game is not very good. Play it own discretion.
http://yojimbo.eludevisibility.org/
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October 18th, 2014, 00:49 Posted By: wraggster
2014 was Wii U's chance in Japan; but Nintendo is at the root of the malaise around all consoles there
Back at the start of June, I wrote a column arguing that 2014 was Nintendo's window of opportunity for the Wii U. With the enormously successful launch of Mario Kart 8 proving that the company's software still has the capacity to ignite enormous demand, it seemed that if only the firm could execute perfectly on its software catalogue for the rest of the year, and get 2015's house visibly in order, it might be able to rescue the Wii U from its thus far miserable performance.
With winter well on the way and the Wii U's rivals - most notably, the wildly successful PS4 - about to enter their first full holiday season on the market, it's an apt time to take score. If the Wii U proved unable to take advantage of this odd in-between year, in which excitement around the new consoles was high but actual must-have software was thin on the ground, then Nintendo's entire home console strategy would seem to be in tatters. So, how did the company do?
There's good news and there's bad news. The good news is that thus far, Nintendo and its partners have indeed managed to do the tough part of what was required; they have executed damn near flawlessly on their software line-up. Following on from Mario Kart 8's stellar reception, we saw a far warmer than expected response to Hyrule Warriors (an odd collaboration title that could have turned out disastrous but ended up being good fun), an absolutely rapturous response to Bayonetta 2, widespread acclaim for the 3DS version of Super Smash Bros building anticipation for the Wii U launch in a month or so, and a reasonably solid series of digital-only releases to fill in the gaps.
"In truth, any consumer who walks into the Wii U section of a major retailer, especially here in Japan but also in Europe and the USA, will find a genuinely compelling offering; yet few consumers, it seems, actually make it that far"
In short, Wii U is still not exactly banging out the hits, but it's done far, far better than either of the other consoles over the past six months, and some of those hits which it has turned out are bona fide classics. If you factor in 3DS releases (which are relevant to the Wii U's success to some degree, in the same sense that the iPod and iPhone created a "halo effect" that helped to drive MacBooks into becoming the most popular high-end laptops in the world), it's hard to think of any publisher in recent times having quite such a fantastic year, in software terms, as Nintendo's 2014 is shaping up to be.
Unfortunately, all of that is rather undermined by the bad news - which is that having gone to the enormous effort required to serve up an extraordinary, delicious bowl of gaming soup, Nintendo promptly tried to eat it with a fork. The Wii U's marketing and PR messaging has completely failed to capitalise on the console's software success and upon the anticipation for future titles. Certainly, there's been plenty of above the line promotion for Mario Kart and Smash Bros individually, but the overall message - that the Wii U is not this generation's Dreamcast, that it is building an amazing library of software and is backed by the industry's biggest publisher (namely Nintendo itself, which remains by far the largest publisher of game software in the world) - that message is simply not getting out there, and Nintendo hasn't got anyone to blame but itself.
This is not to say that messaging, in the sense that it is accomplished by platform holders or major publishers, is an easy job; it is not. In the case of Nintendo, though, it is a job which has been undertaken with singular incompetence. Here we have a company whose in-store displays, where they are actually still displayed, are unparalleled; whose actual offering, in terms of critically acclaimed games on a competitively priced console, is beyond compare. Yet that message is lost. Instead, the Wii U continues to be branded with a Dreamcast-like fatalism. In truth, any consumer who walks into the Wii U section of a major retailer, especially here in Japan but also in Europe and the USA, will find a genuinely compelling offering; yet few consumers, it seems, actually make it that far.
Failure is a self-fulfilling prophecy, after all. Few gamers want to buy the console which will lose the war and end up gathering dust in a cupboard - or at least, that's the prevailing wisdom. The failure of Nintendo's marketing to effectively promote the Wii U console as a device of interest to gamers, as the home to truly compelling exclusive software and as a true alternative to the seemingly dichotomous PS4/XBO pairing in the console war, has resulted in the console consistently under performing expectations - even in its most recent, honestly-not-so-awful figures.
Those most recent figures, truly, are not so awful. Since I wrote about Nintendo's window of opportunity back in June, about a million Wii U consoles have found their way to happy owners - not so far from the 1.3 million Xbox One consoles which have been sold in the same time period. At this rate, it would take several years for Microsoft to catch up to Nintendo's firmly established number two position in the market, and the Wii U would likely turn out to be the generation's second-best performer; but in truth, recent months have seen an Xbox One renaissance and a Wii U decline which will likely result in Nintendo being forced back into a humiliating third place once again.
"The same brutally idiotic thinking insisted upon the retention of the "Wii" name for the Wii U console, and has utterly undermined both sales of the console (which is assumed to be a new controller for existing Wii hardware by many consumers) and Nintendo's overall brand identity"
This is not the fault of the Wii U's software, nor even of its oft-criticised hardware. It is, rather, the fault of Nintendo's poorly conceived and implemented marketing strategy; the fault, in fact, of a marketing approach whose failures date back to the launch of the 3DS and reflect a genuine collapse of imagination and creative ability at the highest levels of Nintendo's marketing management team. The 3DS, bluntly, should never have been called the 3DS; this attempt to ape the naming conventions of Nintendo's most successful recent handheld console backfired horribly, ensuring that a price-drop and relaunch would be essential within the console's early lifespan. The same brutally idiotic thinking insisted upon the retention of the "Wii" name for the Wii U console, and has utterly undermined both sales of the console (which is assumed to be a new controller for existing Wii hardware by many consumers) and Nintendo's overall brand identity.
Such dreadful misses in Nintendo's marketing strategy continue unchecked both in Japan and abroad. How can a company incapable of figuring out an effective name and marketing strategy for a new console be expected to entice a broad audience with a campaign for a single game? In truth, Xbox One's fightback since its difficult launch has been vastly more impressive than Nintendo's campaign for Wii U over the same period. Microsoft, at least, shows some evidence of knowing that it is the underdog and must impress a hostile audience to make back the ground which it has lost. Its efforts in this regard thus far are far from perfect and certainly not sufficient to regain the lead; but they are enough to impress, enough to convince "swing voters" that Xbox One is worthy of consideration, at least.
The enormous task facing Nintendo's marketing is not to convince the world that Mario Kart 8 is great; we already know that. It's not to convince the world that Bayonetta 2 rocks; we know that too. It's not even to convince the world that Smash Bros is going to be great; nobody truly believes anything different. Rather, Nintendo's challenging task is to show the world that Wii U is a truly appealing console for the next few years' entertainment needs. It's to show that even in the era of the PS4, the Wii U offers something unique and different which justifies a space under your TV and one of your HDMI sockets. In light of recent and upcoming software launches, that shouldn't be a hard sell - yet it seems to be too hard for Nintendo to manage.
This is the awful tragedy of the modern games market; it's not just about games, it's also about the market. Nintendo is making some of the best games it has ever created, but today's market demands more; it demands relevance and confidence and a deep degree of belief, not just in the game but in its creator. Nintendo seems to have lost that belief; worse, it seems not to know how to get it back. As long as it continues to turn out games at its present quality, a hardcore of fans will remain, but the firm truly risks losing the love and affection of the generation that brought it to prominence in the first place, and it remains to be seen how they might rescue themselves from such a situation of creative bankruptcy.
http://www.gamesindustry.biz/article...dow-is-closing
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October 18th, 2014, 01:01 Posted By: wraggster
Nintendo's website now allows you to buy certain downloadable games directly, forgoing the need to hop on to the eShop on your 3DS or Wii U. Eagle-eyed types saw a new "Buy Digital" button on Nintendo's North American site this week, allowing you to either buy and receive an eShop code or tie the purchase to your Nintendo Network ID. As a FAQ explains, if you use your NNID, that leaves the game ready to redeem and download on your Nintendevice.
As Tiny Cartridge details, you can also use your browser to pre-order certain eShop games. At the mo', this includes games like Captain Toad: Treasure Tracker,Super Smash Bros. Wii U and Pokemon Omega Ruby and Alpha Sapphire.Nintendo hasn't released a list of the games supported by the service, but did note it's currently only available for "select first-party titles."
http://www.nintendo.com/
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October 18th, 2014, 01:12 Posted By: wraggster
“Wii U has had quite a good year so far,” said Nintendo’s UK marketing boss Shelly Pearce when MCV came to visit the company in Windsor this week.
It wasn’t a statement we were expecting to hear. Wii U’s story so far has not made for pleasant reading. Two years in and Wii U’s sales performance has been – and we’re underselling it when we say – a bit of a catastrophe. Third party publishers and a number of retailers have abandoned the console.
Yet Pearce’s positive appraisal comes from her belief that the Wii U has turned a corner. When it comes with competing with Xbox One and PlayStation 4 that ship – for want of a better cliché – has sailed. But Wii U is actually growing. Sales are up over 60 per cent in the UK this year. And from Nintendo UK’s perspective there’s been a change in public opinion.
“We’ve really seen momentum pick up with Mario Kart 8 back in May,” continues Pearce. “That was when we saw a step change, not just in terms of sales but also people’s attitudes to Wii U. People are starting to consider buying now, which was cemented by our E3 activity. All the software that we showed then gave people confidence that there were lots of games coming that they wanted.”
UK boss Simon Kemp adds: “We’ve felt a real increase in interest and momentum. Compared to 12 months ago, it does feel noticeably different.”
It may be two years old, but Wii U’s disappointing sales figures suggest that not even Nintendo’s core fanbase have invested in the console yet. It’s a fact that’s not lost on the UK team, which has launched its #thetimeisnow campaign specifically aimed at those gamers that have held off.
“It is still about driving hardware to Nintendo fans,” says Pearce. “We have some support, but there’s still more out there. And then we will broaden the console out to families around Christmas time.”
The Wii U games that will receive most marketing and TV advertising this Q4 includes Mario Kart 8 – complete with new, humorous TV ad campaign – and of course Super Smash Bros Wii U, which launches on December 5th.
And the final part of Nintendo’s Wii U plans for Christmas is Amiibo. The toys-to-life proposition will work across numerous upcoming games, but initially Nintendo says it will focus in on what the figures can do in Super Smash Bros. There are 12 toys coming on November 28th and a further six on December 19th, featuring iconic Nintendo characters such as Mario, Link and Pikachu.
Kemp says that he’s talking to game and toy retailers about Amiibo and that the firm’s challenge is explaining what sets it apart from Skylanders and Disney Infinity.
“It will sit alongside those games, but it’s a bit different,” he tells us. “Figures work across different titles, offering different experiences.”
He continues: “In the first instance we would like people to experience the functionality that Amiibo offers, and the people that will get the fullest experience will be the ones that buy it alongside Super Smash Bros. So our first priority is to make sure that people who buy that game really enjoy training up their Amiibo, levelling them up and giving them special capabilities. Of course there will be a wide audience beyond that.”
There are a handful of other titles for Nintendo to push this festive season. Hyrule Warriors launched last month, while next week sees the arrival of Bayonetta 2, which has already landed big review scores from the likes of Edge.
“We’ve really seen momentum pick up with Mario Kart 8
back in May. That was when we saw a step change, not
just in terms of sales but also people’s attitudes to Wii U.
People are starting to consider buying now, which was
cemented by our E3 activity. All the software that we
showed then gave people confidence that there were
lots of games coming that they wanted.” Shelly Pearce - UK marketing boss, Nintendo
But it’s not just about what’s coming this Christmas, says Pearce.
“One of the key things for us is that people are starting to realise what software there is, what games they can get this Christmas, but importantly a lot of the key stuff that is coming next year, too. It is a really strong line-up. There are a lot of conversations going on about what is coming next year. Splatoon is key, Captain Toad is one I’m looking forward to, and of course Zelda. So we are expecting to see real growth from Wii U this Christmas and we will continue to build on that next year.”
2015 looks promising for Wii U. Alongside the aforementioned games, Nintendo’s legendary developer Shigeru Miyamoto has gone to work on a series of new titles, which will arrive next year.
There may not be a host of games coming to Wii U, at least not on the scale of Xbox One or PS4. But with each release there’s another reason for those Nintendo fans to step across.
If only it could get the price right. Cutting the cost of Wii U is no easy decision, particularly when Nintendo is eager to return to profitability. But with Xbox One and PS4 undercutting each other, Wii U is looking increasingly pricey at £240 with Mario Kart 8.
Nevertheless, Nintendo UK remains positive. It was never explicitly stated in our interview, but you got the sense that the first 12 months of Wii U have been tough on the team. But now – gradually – things feel as if they’re moving in the right direction.
And with Super Smash Bros, a decent 2015 line-up and room to go on price, there remains hope that Wii U can still find an audience.
‘WE HAVE NOT FORGOTTEN THE 3DS’
Anyone thinking Wii U is taking most of Nintendo’s focus this Christmas is mistaken.
Nintendo’s UK marketing director Shelly Pearce and GM Simon Kemp stressed to MCV that it’s putting significant weight behind 3DS this Christmas.
“The conversations may already be about home console, but the handheld will be a really big focus for us this peak season,” says Pearce.
3DS is in a different position to Wii U. Whereas that console is still trying to reach its fans, 3DS has gone beyond that and this Q4 the firm hopes to reach out to a younger audience with the help of Super Smash Bros, Pokémon plus a range of back catalogue titles including Tomodachi Life.
“We’ve been having a constant conversation with kids throughout the summer,” comments Pearce.
“We had the promotion a while back with McDonalds and we had a sampling campaign through the summer with our Made For Play tour, which went to all the big family festivals. We also have a specific kids site called Made For Play, which has content specifically targeted towards them. We have also done plenty of things with kids media. So it has been a constant extensive conversation with kids throughout the summer, and the hope is that as we come into peak we will be converting a lot of those young ones into buying their first console.”
3DS’ 2014 may not quite live up to last year’s impressive sales and line-up, but it’s been a decent year for the machine. Tomodachi Life has been a permanent fixture in the Top 20 since it launched 17 weeks ago, while Super Smash Bros on 3DS sales has already sold 2.8m units worldwide.
And it still has a triple-A release to come, with Pokémon Omega Ruby and Alpha Sapphire set to arrive at the end of November.
“Pre-orders for Pokémon Omega Ruby and Alpha Sapphire are doing really well at the moment. It is pre-ordering more than X and Y, so we are quite optimistic about that one,” says Pearce.
Kemp adds: “And that is a pattern we’re seeing globally.”
Pearce continues: “With X and Y, we reignited Pokémon fans that have been playing for years. But we’ve brought in new people as well. We will be talking to Nintendo fans for these games, but also newcomers and all the kids we’ve been talking to over the summer.”
“Pre-orders for Pokémon Omega Ruby and Alpha Sapphire
are doing really well at the moment. It is pre-ordering more
than X and Y, so we are quite optimistic about that one.
With X and Y, we reignited Pokémon fans that have been
playing for years. But we’ve brought in new people as well.
We will be talking to Nintendo fans for these games, but
also newcomers and all the kids we’ve been talking to
over the summer.” Shelly Pearce - UK marketing boss, Nintendo
Omega Ruby and Alpha Sapphire are both remakes of 2003 GBA games, but that hasn’t diminished Nintendo’s expectations when compared with last year’s X and Y.
“In terms of marketing support, this is getting a similar sized campaign to what we did on X and Y,” says Pearce. “And in terms of pre-orders it is tracking better. So from that perspective, it is at least at the level of X and Y.”
Kemp adds: “A big part of the audience won’t have been around when the original Ruby and Sapphire was around. And also these games will be quite a different experience.”
Nintendo’s major marketing campaign for Pokémon includes the usual TV and online media, but it’s also developed a special demo for the game, which will be made available via various media outlets, plus retailers like GAME.
“That’s a big part of the campaign,” says Pearce. “We are finding that the demo versions of things are working really well for us. The Super Smash Bros demo was really popular and converted lots of people to purchase.”
http://www.mcvuk.com/news/read/has-n...corner/0140009
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October 19th, 2014, 21:23 Posted By: wraggster
Even if the line of NFC-compatible amiibo toys doesn't eventually reflect Super Smash Bros.' entire roster, buying every figure revealed so far would put you back about $234 (!!!). You can ease into the investment by ordering the game from Toys R Us however, as the chain is offering a free amiibo with the purchase of Smash Bros. on Wii U.
The promotion is offered online while supplies last and is activated by placing both a copy of Smash Bros. and an amiibo of your choice in your cart. When we contacted employees at local stores to see if the deal is valid in store however, we received inconsistent answers, so you may want to call your nearest store before stopping in.
As for the $99.99 bundle that includes a GameCube-style controller, adapter and a copy of Smash Bros.[COLOR=#333333], it's currently absent from Toys R Us' website. We've contacted Toys R Us' PR department to see if the bundle will also eventually be compatible with the free amiibo deal and will update if we hear anything.
http://www.toysrus.com/search/index....mash+bros&sr=1
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October 19th, 2014, 22:08 Posted By: wraggster
via http://emu-russia.net/en/
One of the best GameBoy/GameBoy Color emulators has been updated. Changes:
- AVI writer;
- Greatly improved efficiency (about 10-30% faster, depending on the system);
- Improved accuracy;
- Improved sound quality;
- Lower audio latency;
- Preview screenshots in select state window;
- Improvements to debugger, including selectable RGBDS or WLA assembler syntax, "ld d,d" debug messages, and editing the palette in the vram viewer;
- Fixed a large number of bugs, including "alt+F4 loads state", and "timing in LSDJ is unstable".
File: Download
News source: http://bgb.bircd.org
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October 19th, 2014, 22:15 Posted By: wraggster
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October 23rd, 2014, 21:28 Posted By: wraggster
It's a busy week on the Nintendo eShop, with PlatinumGames' inimitably stylish action game Bayonetta 2 premiering on the Wii U while Level-5's RPG Fantasy Lifeleads the charge on the Nintendo 3DS.
Players who purchase Bayonetta 2 on the eShop will additionally receive a copy of the original Bayonetta for free starting this week. Other Wii U games premiering today include Ubisoft's Just Dance 2015, Activision's karaoke sim The Voice, and a Virtual Console port of Konami's 2003 Nintendo DS platformer Castlevania: Aria of Sorrow.
Over on the 3DS side of the eShop, Nintendo's instructional app Pokemon Art Academy and WayForward's exploratory platformer Shantae and the Pirate's Curse headline a selection of 10 new games. 3DS owners may also want to check out Detune's portable synthesizer KORG DSN-12, Bandai Namco's Power Rangers: Super Megaforce, and Activision's The Legend of Korra: A New Era Begins.
Nintendo additionally teased next week's Virtual Console lineup, revealing that Capcom's ghoulish side-scrollersDemon's Crest and Gargoyle's Quest 2 will launch alongside Kirby: Nightmare in Dream Land on October 30. Hit the jump below for a full list of this week's featured releases.
http://www.joystiq.com/2014/10/23/ne...-life-aria-of/
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October 25th, 2014, 23:19 Posted By: wraggster
Nintendo was dropping Smash Brothers info-bombs left and right last night, but the company also felt compelled to dive a little deeper into how the Wii U version of the game will play with those curious little Amiibos. You know, the Nintendo character-themed figurines that both look adorable and store game information via NFC? Now, thanks to the marketing wizards in Redmond, we've got a four-minute chronicle of young love, combat and tiny figures that explains just about everything. Key takeaways? You're not actually playing as your Amiibo character -- instead, the little avatar springs to life as a supportcharacter, getting in people's faces and generally having a grand ol' time once you tap the figure to your Wii U's gamepad.
http://www.engadget.com/2014/10/24/a...er-smash-bros/
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October 25th, 2014, 23:33 Posted By: wraggster
Why do only the new game consoles get all the cool peripherals? Being a man of action, [Paul] set out to change that. He had a Kinect V2 and an original Nintendo and thought it would be fun to get the two to work together.
Thinking it would be easiest to emulate a standard controller, [Paul] surfed the ‘net a bit until he found an excellent article that explained how the NES controller works. It turns out that besides the buttons, there’s only one shift register chip and some pull up resistors in the controller. Instead of soldering leads to a cannibalized NES controller, he decided to stick another shift register and some resistors down on a breadboard with a controller cable connected directly to the chip.
An Arduino is used to emulate the buttons presses. The Arduino is running the Firmata sketch that allows toggling of the Arduino pins from a host computer. That host computer runs an application that [Paul] wrote himself using the Kinect V2 SDK that converts the gestures of the player into controller commands which then tells the Arduino which buttons to ‘push’. This is definitely a pretty interesting and involved project, even if the video does make it look very challenging to rescue Princess Toadstool from Bowser and the Koopalings!
If you’d like to help the project or just build one for yourself, check out the source files on the Kinect4NES GitHub page.
http://hackaday.com/2014/10/25/using...s-quick-death/
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October 27th, 2014, 22:05 Posted By: wraggster
Nintendo has detailed the latest European eShop update, revealing the newest digital titles available for Wii U and 3DS from this Thursday.
The main release this week is Stealth Inc 2. The sequel to the cult 2D infiltration game is being self-published on the eShop by London-based Curve, which announced the title as a Wii U exclusive in May.
This week also sees the release of Shin Megami Tensei IV on 3DS, as well as the end of Nintendo's three-week Donkey Kong campaign, during which the Donkey Kong Country SNES trilogy and the handheld Donkey Kong Land trilogy have been released on Virtual Console.
The three Donkey Kong Country games are also re-released on the Wii Virtual Console this week, following their mysterious disappearance in 2012.[h=3]Wii U[/h] - Stealth Inc 2: A Game of Clones (Curve Digital) - £12.99 / €13.99
- Jett Tailfin (Funbox) - £17.99 / €19.99
- Falling Skies: The Game (Little Orbit) - £34.99 / €39.99
- Tetrobot & Co (Neko Entertainment) - £7.49 / €9.99
- Cosmophony (Moving Player) - £3.59 / €3.99
- Donkey Kong Country 3: Dixie Kong's Double Trouble(SNES Virtual Console) - £5.49 / €7.99
- Devil World (NES Virtual Console) - £3.49 / €4.99
- Color Zen Demo (Cypronia) - Free
[h=3]3DS[/h] - Shin Megami Tensei IV (Atlus) - £17.99 / €19.99
- ARC STYLE: Baseball 3D (ARC System Works) - £1.79 / €1.99
- Zombie Panic in Wonderland DX (Akaoni Studio) - £4.50 / €5.00
- Undead Bowling (Joindots) - £5.99 / €6.99
- Donkey Kong Land III (Game Boy Virtual Console) - £3.59 / €3.99
- Gargoyle's Quest II: The Demon Darkness (NES Virtual Console) - £4.39 / €4.99
- Color Zen Demo (Cypronia) - Free
[h=3]3DS Themes[/h] - Animal Crossing: New Leaf - Isabelle in the Town Hall - £1.79 / €1.99
- Animal Crossing: New Leaf - Mabel Able - £1.79 / €1.99
- Animal Crossing: New Leaf - Sable Able - £1.79 / €1.99
- Animal Crossing: New Leaf - Timmy & Tommy Nook - £1.79 / €1.99
- Animal Crossing: New Leaf - Colourful Pattern - £1.79 / €1.99
- Animal Crossing: New Leaf - Bulletin Board - £1.79 / €1.99
- Halloween: Spooky Black Cat - £1.39 / €1.49
[h=3]Wii[/h] - Donkey Kong Country (SNES Virtual Console) (Re-release) - 800 Wii Points
- Donkey Kong Country 2: Diddy's Kong Quest (SNES Virtual Console) (Re-release) - 800 Wii Points
- Donkey Kong Country 3: Dixie Kong's Double Trouble(SNES Virtual Console) (Re-release) - 800 Wii Points
http://www.computerandvideogames.com...ami-tensei-iv/
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October 27th, 2014, 22:44 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the Game Boy emulator BGB has been released.
Quote:
New in BGB 1.5
- AVI writer
- Greatly improved efficiency (about 10-30% faster, depending on the system)
- Improved accuracy
- Improved sound quality
- Lower audio latency
- Preview screenshots in select state window
- Improvements to debugger, including selectable RGBDS or WLA assembler syntax, "ld d,d" debug messages, and editing the palette in the vram viewer.
- Fixed a large number of bugs, including "alt+F4 loads state", and "timing in LSDJ is unstable"
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October 27th, 2014, 22:48 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator has been updated. Changes:
- Added: Support for these mappers: # 41 and 42;
- Added: High quality downsampler for audio output. Now My Nes sounds better;
- Added: Options in Audio options allow to change sound channels playback enable;
- Added: Ability to show boards/mappers status with My Nes via the new Boards List dialog;
- Added: New option in input settings, allows to switch back to keyboard mapping for a device when mapped device disconnected;
- Fixed: mappers # 23, 24, 26 and 90;
- Fixed: MMC 5 (mapper 5) external sound channels;
- Fixed: Interrupts issue, branches was delaying nmi and irq instead of irq alone. some games are now playable (Dragon Quest III is one of them);
- Fixed: Bug in Inputs settings, never save device selection for joypad1;
- Fixed: Bug with inputs when trying to play in fullscreen sometimes inputs disconnected;
- Fixed: Soft reset for internal sound channels;
- Fixed: Bugs in few mappers;
- Improved: external sound channels of mapper 19 (Namco 163), still choppy but works;
- Improved: Few things in the video renderer such as 'cursor now it hides when entering fullscreen mode';
- Improved: Input settings when trying to set mapping for all buttons sometimes the same mapping assigned to more than one button.
File: Download
News source: http://sourceforge.net
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October 27th, 2014, 23:02 Posted By: wraggster
It’s been almost 23 years since Captain America battled his way onto the NES, and now the Cap is back in this high velocity adventure! It seems there has been a breach in S.H.I.E.L.D. and senior Alexander Pierce has branded Captain America a fugitive for withholding information regarding the death of fellow S.H.I.E.L.D. officer Nick Fury. Now, Captain America must infiltrate S.H.I.E.L.D. headquarters and find out who is behind this betrayal, while also battling a new mysterious warrior called the Winter Soldier. Collect suit and shield upgrades to help you in your battles as you prepare for the ultimate battle!
Download here!!! http://www.romhacking.net/hacks/2187/
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October 27th, 2014, 23:02 Posted By: wraggster
Aeon Genesis has, at long last, released their translation patch for the highly-anticipated NES RPG, Lagrange Point, made famous for its inclusion of on-board FM audio. It’s worth noting that this is the eventual end-result of the same translation project started by J2E Translations more than ten years ago; it was handed off to Aeon Genesis after necrosaro left to pursue his doctorate. The translation is complete, fully tested, and hopefully bug-free, so enjoy!
http://agtp.romhack.net/
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October 27th, 2014, 23:18 Posted By: wraggster
A newcomer on the scene 3DS just point the tip of his nose and promises many good things with native linker advertised as being compatible with the latest firmware from the console. Unlike the gateway, it is not based on a fault, but somehow would emulate an original cartridge (a ODDE Version linker?), closing it any possibility to run unsigned code (homebrew menu for the selection of games, etc.), or to rezone the games. Named sky3DS, we will not fail to follow its development, hoping that it does not become vaporware as crown3DS ... This ad is borderline too good to be true in these gloomy times on this stage 3DS asleep. The future will tell ...
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October 27th, 2014, 23:53 Posted By: wraggster
via http://www.emucr.com/
Citra Git (2014/10/28) is compiled. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra Git Changelog:
* Merge pull request #154 from lioncash/dyncom
vfp_helper: Get rid of integer type redefinitions
* vfp_helper: Get rid of integer type redefinitions
https://www.sendspace.com/file/xuog52
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October 27th, 2014, 23:58 Posted By: wraggster
via http://www.emucr.com/
3dmoo Git (2014/10/27) is compiled. 3dmoo is an open-source Nintendo 3DS Emulator Prototype. It does not run games (yet).
3dmoo Git Changelog:
* added apt:A stub
* added stubs
* fixed GPU inter added DeleteFile
* Merge pull request #10 from Gericom/master
Rasterizer Updates
* Fixed color modifiers
* Added buffer color support
* Added more rasterizer stuff
https://github.com/plutooo/3dmoo
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October 28th, 2014, 00:03 Posted By: wraggster
via http://www.emucr.com/
Azimer HLE Audio Plugin v0.70 WIP4 is released. It is a HLE audio plugin for Project64 written by Azimer.
What's Next:
*** Coming Soon ***
- Fix Twisted Edge Extreme Snowboarding
- Fix Golden Eye HLE Envelope Mixer code
- Fix BIO Hazard and Mystical Ninja pops
- Attempt to reduce Smash Bros crackles a little bit if possible
- Try to remove MusyX interrupt dependance on dsound code (Causes problems for solutions to fix problems)
*** Near Future ***
- Add MusyX HLE Code
- More audio configuration options (Buffer size adjustments, Bitrate adjustments, MP3 logging)
- Equalizer/Filters
- HLE speedups/optimizations
- Top Gear Rally - Doesn't seem to do HLE Audio
*** Maybes ***
- Find a solution to the Dolby Prologic problem (help would be nice)
- Music isolation for MP3 logging (big maybe)
- Modified "Force Old Audio Sync" in which speed limiting and interrupts are based on samples per second as
opposed to buffer fill. It may even be better than the default.
Azimer HLE Audio Plugin v0.70 WIP4 Changelog:
AziAudio WIP 4 released. I hope this fixes the instability issues. This might break 1964 or Mupen64. I tried it on Project64 1.4 AFE, 1.6 and 2.1 with success as well as Apollo.
Improvements:
* Added ExitThread to AiUpdate to get around a horrible bug. AiUpdate is remaining open even though PJ 2.1 is supposedly calling TerminateThread, the thread is never terminating. So if the emulator asks for the thread to be Wait = true, it will ExitThread.
* Removed CoInitializeEx and CoUninitialize from the dll for XAudio2. Supposedly they are required but it doesn’t appear to be so. This might cause issues it might not. If it does I can always add it back. This is what WIP builds are for… testing.
Up next for WIP 5 (assuming minimal bugs in WIP 4):
* Fix up and implement the options dialog – make new options, deprecate old ones, and allow them to save.
* Source cleanup to prepare for the v0.70 final release
https://www.sendspace.com/file/s6uczo
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October 28th, 2014, 00:08 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3080 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3080
fix vrc7 sound savestates
https://www.sendspace.com/file/fw85yu
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October 28th, 2014, 00:09 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-3810 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- OGL: force enable postprocessing (PR #1322 from degasus)
- Read game title from ini file, or titles.txt if it exists. (PR #1364 from RachelBryk)
- CheatSearchTab: Use a wxRadioBox for data sizes (PR #1367 from lioncash)
- Fixes black screen issue on EGL+X11 systems. (PR #1372 from Sonicadvance1)
- Removes unused cmake script for finding GLEW. (PR #1391 from Sonicadvance1)
- Removes ARMv7 specific byteswap routines from CommonFuncs.h (PR #1389 from Sonicadvance1)
https://www.sendspace.com/file/6e1hrm
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October 30th, 2014, 23:00 Posted By: wraggster
At a briefing earlier today, Nintendo CEO Satoru Iwata explained that the company was now developing a device to monitor sleep and levels of fatigue. However, it didn't sound like it would be a wearable device -- even though it's the done thing. According to aReuters report, the device would track you from your bedside and is currently being co-developed with Resmed. The US-based company typically makes products for people with sleep disorders. It will form part of its new healthcare division inside the gamesmaker, marking a return to wellness hardware: something it has already touched on, way back, with the Wii Fit board. For an idea of what it all could do, we've added a video from Resmed's sleeping tech. Exactly how this will dovetail with our Tomodachi Life village remains to be seen.
http://www.engadget.com/2014/10/29/n...sleep-tracker/
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October 30th, 2014, 23:04 Posted By: wraggster
Nintendo president says handheld refresh not needed because original 3DS is "at an earlier stage of popularization" overseas
[h=3]Nintendo[/h]nintendo-europe.com
Earlier this month, Nintendo launched the New 3DS and New 3DS LL in Japan, bringing an extra thumbstick, better 3D functionality, and added horsepower to the company's line of handhelds. In a post-earnings briefing with investors today, Nintendo president Satoru Iwata said the new systems combined to sell 234,000 units in their first week on sale, more than any other hardware refresh the company has ever released.
Despite that promising start, Iwata said Nintendo won't be launching the systems in the US and Europe this year. He also acknowledged that Western gamers would only see a relatively thin slate of big 3DS releases this holiday season (just this month's Super Smash Bros. along with next month's Pokemon Omega Ruby and Pokemon Alpha Sapphire).
"Based on these observations, some might wonder if, apart from the domestic market, the sales of Nintendo 3DS will really be able to gain momentum in the overseas markets," Iwata said.
Iwata then noted that the 3DS is at a different "stage of popularization" in Japan than in the US and Europe. The handheld is nearing lifetime sales of 17 million in Japan, or about equal with the lifetime sales of the GameBoy Advance. As a result, Iwata said the 3DS' addressable market has nearly been reached, and the launch of the New 3DS was necessary to grow sales once again.
"To the contrary, neither of the cumulative sales figures of Nintendo 3DS in the U.S. nor Europe is more than that in Japan despite, based on the historical performance, bigger sales potential," Iwata said. "In short, Nintendo 3DS is still at an earlier stage of popularization in these two markets. Also, the difference in market characteristics shows up in the software sales pace. In the Japanese market, both hardware and software tend to sell during a short period along with a quick spread of information on them. In the U.S. and Europe, on the other hand, highly acclaimed games are likely to be longtime sellers."
http://www.gamesindustry.biz/article...it-for-new-3ds
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November 1st, 2014, 01:03 Posted By: wraggster
The Wii U is flawed. I won't pretend that it isn't and I won't apologize for it either. If the system had an animal equivalent, it'd be that of a damaged pound puppy. And yet, it's my go-to next-gen console for gaming. The reason for that is simple: It actually has fun games.
Right now, Nintendo's curious console basically exists on borrowed time, bolstered by the thin cushioning of loyalists' money and a string of exclusive first-party titles with familiar names (e.g., the Marios and Zeldas). Nintendo's been more than clear that it sees the Wii U as a transition point on the way to the sleep- and fatigue-tracking technology it's pursuing under that vague "quality of life" initiative. We all know the Wii U's end is near. Those pitiful sales numbers, recent quarterly profit notwithstanding, are like a final, damning prognosis. It's just a matter of time before the company pulls the plug. So, rather than pummel Nintendo's console softball into obscurity, I'm here to slow clap as it marches to the grave.
http://www.engadget.com/2014/10/31/n...mature-eulogy/
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