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THE LATEST IN NINTENDO DS NEWS
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January 27th, 2012, 01:59 Posted By: wraggster

Nintendo released its latest quarterly earnings report this morning and, as with last quarter's report, there's not a whole lot to celebrate. The company posted profits of ¥40.9 billion (about $631.6 million) for the October - December period, representing a 61 percent quarterly drop. That's especially disappointing, considering that this period has traditionally been strong for Nintendo, which had previously forecast an operating profit of ¥1 billion (around $12.9 million). Those forecasts have since changed, however, with the manufacturer now predicting a ¥45 billion ($580 million) operating loss for the full year, ending March 31st. Nintendo blames the poor showing to sagging 3DS sales, which have forced it to slash prices. Also on Thursday, President Satoru Iwata told reporters that his company plans to release its new Wii U console across the US, Europe Australia and Japan in time for the 2012 year-end holiday season. Read the report in full, at the source link below.
http://www.engadget.com/2012/01/26/n...rcent-drop-in/
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January 24th, 2012, 01:31 Posted By: wraggster
The Ice White and Rose Pink 3DS flavours will be more expensive than the existing range of colours when they launch separately on 10th February.Amazon lists the latest duo of Nintendo 3DS colours at £159.99. That's £20 higher than the standard £139.99 price point for the Black, Red and Blue versions, reports Nintendo Life.Nintendo has refused to publicly set an RRP for the handheld.The Ice White and Rose Pink editions have been on sale since late last year, although up to this point only in bundles; Ice White is already available with Super Mario 3D Land, while Rose Pink comes packaged with Nintendogs+Cats.
http://www.eurogamer.net/articles/20...ds-price-hiked
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January 23rd, 2012, 23:09 Posted By: wraggster
Nintendo has signed a partnership that will provide 3DS owners with free Wi-Fi at major UK airports.
The deal with Boingo Wireless covers terminals at Heathrow, Gatwick and Stansted as well as Southampton, Glasgow, Edinburgh and Aberdeen airports.
The 3DS will automatically connect to Boingo's Wi-Fi hotspots, allowing players to use the handheld's internet browser and eShop, and receive SpotPass downloads.
"Boingo is an excellent partner for Nitendo 3DS owners in the United Kingdom due to an extensive airport Wi-Fi network," said Nintendo UK's assistant general manager and director of marketing Dawn Paine.
Boingo's SVP of strategy and business development Colby Goff: "Nintendo is a tremendous addition to our list of strategic partners in the UK. Our networks will provide 3DS users with seamless connectivity and fast, reliable service to help them make the most of their travel downtime."
http://www.mcvuk.com/news/read/3ds-g...irports/090142
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January 23rd, 2012, 00:25 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
The last week has again seen only some slow progress with DS2x86. There were a couple of snow storms, causing blackouts and the need to shovel snow again last week. That meant I only had two evenings where I was able to work on DS2x86 at all. I spent those fixing the mouse behaviour in the new transfer system, so that now both the D-Pad mouse and the Touchscreen mouse seem to work in DS2x86 just like they do in the original DSx86.
Currently I am attempting to improve the screen blitting in the high resolution modes (640x???). I will need to move some of the blitting code back to the MIPS side to be able to avoid sending unnecessary data via the slow card interface. This will cause a slight slowdown to the CPU emulation, but since most of the more CPU-hungry games will use the 256-color modes (where the 640x resolution is not available), this should not cause much of a problem.
There are still problems in the SoundBlaster emulation, but it looks like those will be very difficult to fix using my current transfer method. I think I will still need to rethink the SB digital audio transfer system one more time, to be able to handle all the different methods that the SB card can play digital audio. I have not yet figured out a system that would support all the needs, so I will probably leave this improvement for the later versions.
Thanks for your test reports about the problems in the previous version again! Sorry I probably won't get around to improving the specific problems in the various games before I get the new transfer system working better. This new transfer system was a major architectural change, so it will still take a few releases to get it working properly.
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January 21st, 2012, 00:23 Posted By: wraggster

We've gotten our eyes on the limited edition Metal Gear Solid 3: Snake Eater3DS once before, but only a shallow glance offered via Hideo Kojima's cell phone. Frankly, we wanted a better look, and now we've got it. Feast your eyes on that snakeskin embossed bad boy above! Hoo-ah!
Unfortunately for us outside Japan, there won't be a lot of opportunity to actually purchase the unit. That kind of goes for the folks in Japan as well, as the only way to even have a chance to purchase the unit is by winning a raffle offered by Konami in February. The bundle will run ¥22,980 ($298) for those lucky enough to grab one, and it'll come with the game itself, the fancy 3DS, a "snake-styled" 3DS, and two ... folders. Like, the kind you use in high school, except they have MGS3 characters on them.
http://www.joystiq.com/2012/01/20/me...-looks-snazzy/
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January 19th, 2012, 01:48 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4160 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4154
Cocoa Port:
- Update file handling utility methods to use external dictionary lookups instead of hard-coded values.
r4155
Cocoa Port:
- Fix bug in GetNormalPointFromTransformedPoint() function where the angleDegrees parameter was actually in radians. It's now in degrees, as intended.
r4156
Cocoa Port:
- Remove one of the now unused XCode project files.
r4157
Cocoa Port:
- Fix a minor bug in file handling for the Tiger build.
r4158
Cocoa Port:
- Make InfoPlist.strings localizable.
- Update copyright year in InfoPlist.strings.
r4159
Cheat System:
- Rename private method XXcodePreParser() to XXCodeFromString() and make public static.
- Add methods getListPtr() and getItemByIndex() to return pointers to the actual cheat items in the array list.
- Do some minor code cleanup.
r4160
SPU:
- Improve performance of cosine interpolation (making it as fast as linear).
http://sourceforge.net/projects/desmume
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January 18th, 2012, 16:07 Posted By: wraggster
via http://www.nintendomax.com/portal.php
New update for WinDS PRO , PC multi-emulator application including 3 for the Nintendo DS (No $ GBA / DeSmuME / iDeaS) and 2 for Game Boy Advance (VBA-M/VBA Link) and tools (customizable emulator / zoom / cheat / etc ...). Remember: completely remove the old version before installing the new.
Quote:
WinDS PRO 2012.2
- DeSmuME r4153 x86 & x64
- 2012/01/05 Kega Fusion Plugins
- VBA-M r1066
- USRCheat.dat 2012/01/15
- MSVC + 2010 SP1
http://windsprocentral.blogspot.com/
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January 18th, 2012, 16:06 Posted By: wraggster
via http://www.nintendomax.com/portal.php
Kazuki offers " Explore Hyrule "in which you can explore the remake of the map Legend of Zelda Overworld.
Quote:
Explore Hyrule Unread postby Kazuki "December 29th, 2011, 7:15 am Explore a remake of the original Legend of Zelda's overworld map. No collision map Other than the first screen as it's just Something I Threw Together using my recreation of the map with LoZ A Link to the Past sprites. Updated with a full collision map. I Had to split up the map due to collision with backgrounds from memory. Some of the trees and stuff (Armos, rocks, tombstone, etc.). Do not have collision maps Since I plan on using objects and sprites for Actual em so the player Can interact with 'em. Also now you go slow When walking up and down stairs / ladders. And Something I forgot to mention: B button attacks, L / R buttons switch-through the different swords, and A button warps you back to the first screen.
http://dsgamemaker.com/dsgmforum/vie...php?f=8&t=2541
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January 18th, 2012, 15:51 Posted By: wraggster
via http://www.ds-scene.net/?s=viewtopic&nid=11609
European and North American 3DS owners can get the Resident Evil Revelations demo on Nintendo's eshop tomorrow. While japanese users can already download 3DS demos since December, this marks the first demo release outside of Japan.
A demo for Cooking Mama 4: Kitchen Magic will also be downloadable tomorrow, future demo releases will include Metal Gear Solid: Snake Eater 3D, Rhythm Thief and the Emperor's Treasure and Mario and Sonic at the London 2012 Olympic Games. A Rayman: Origins demo has been teased for North America, too!
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