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January 6th, 2015, 01:04 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r5067 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5067
GTK Port:
- Fix compiling issue. (Regression from r5061.)
https://www.sendspace.com/file/1akl2a
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January 4th, 2015, 23:22 Posted By: wraggster
That's the maximum number of sprites you may load with the lib I'm working on.
I started this a while back when Foxi4 made that 3D Sprites example then after studying how Foxi4 made his Nitro Sprites Loading lib I imitated the process for loading 3D Sprites.
I'll release the lib and examples to go with it soon.
I don't know why I'm unable to render the frames correctly in the program...
http://dsgamemaker.com/dsgmforum/vie...3c24df2dc957e1
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January 4th, 2015, 23:21 Posted By: wraggster
The provided example works like this. The map is made up of a series of objects placed in a grid. The map data is then stored into an array allowing for map objects to be rendered as necessary. This allows for a large, interactive, and randomly generated map and more!
All this has been done before by me and others on the forum, but I extended this idea to that of an open world game and added support that gives the game the effect of walking around outside as well as exploring various buildings and going to different floors inside of the buildings without needing the use of several DSGM game rooms.
To work the demo, use the dpad to move your character around (i know the camera isn't fixed right, but this is just for demonstrations only). The blue blocks are meant to symbolize walls/roofs of buildings. The door sprites act as doors to buildings. Walk up to a door and press A to walk in and out of buildings. The up and down arrows represent ascending (up arrow) and descending stairs (down arrow). Walk up to them and press A to walk up or down the respective staircase to travel to a different floor of the building.
Although this example isn't randomly generated, it could all be done so if I just added a few "Random(min, max)" calls. This engine could be used to do many things, but I haven't finalized a target project yet. I originally started this a while back to use for another sequel to my "The Living Dead" series. It would be an open world game zombie survival game with the ability to scavenge houses and stuff like that (kinda like games like DayZ). Also though about a grand theft auto type game, but am open to any kind of suggestions really. I hope you guys enjoy!
http://dsgamemaker.com/dsgmforum/vie...3c24df2dc957e1
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January 4th, 2015, 23:20 Posted By: wraggster
via http://emu-russia.net/en/
ZX Spectrum emulator for Nintendo DS has been updated. Changes:
- Upon startup, let Start show the most recent files only if there are any.
- Properly handle save slot medium if all ten medium slots are still being used.
- When statistics become full, don't discard entries which might still be part of the recent list.
- When global statistics are loaded, pick the latest version under all circumstances.
File: Download
News source: http://zxds.raxoft.cz
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December 21st, 2014, 22:44 Posted By: wraggster
via http://www.emucr.com/
GameYob Git (2014/12/03) is compiled. GameYob is an open-source gameboy emulator for the DS. It has excellent compatibility and speed, and runs many games flawlessly. Notably, it can use the Gameboy Color bios to colorize pre-color games, just like on a real gameboy.
GameYob Git Changelog:
* Fix DS compilation
* Merge branch 'master' of https://github.com/Drenn1/GameYob
* Merge pull request #135 from shinyquagsire23/3ds-buttons
Added support for binding 3DS and New 3DS buttons on 3DS-based systems
https://www.sendspace.com/file/7qf9ar
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December 21st, 2014, 22:34 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r5060 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5060
windows - rename Zup and Zdown to Z+ and Z- and straighten them out
https://www.sendspace.com/file/plj0uz
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December 16th, 2014, 00:15 Posted By: wraggster
via http://pdroms.de/
ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.
Changes:ZXDS 1.3.2 (22.11.2014)
* Fixed libfat bug which could make corrupt directory entry after the last entry was deleted. You might have experienced this mostly when renaming files or moving them around.
* Fixed couple more libfat bugs (really long names, alias creation, whitespace trimming).
* Added caseinfo extension to libfat so letter case of 8.3 names is now read properly.
* Medium associated with persistent copy of save slot 0 is never deleted prematurely anymore.
* Save slot medium removal is now postponed to further improve chance of media reuse.
* Few other subtle changes (cache filenames, file name trimming, minor help tweaks).
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December 15th, 2014, 21:05 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the Gameboy Advance/Nintendo DS emulator NO$GBA has been released.
Quote:
The main news is: non-functional DSi support.
09 Nov 2014 - version 2.7d
- nds-mode-option: added poppy nds-lite mode, and new (experimental) dsi mode
- gba-mode-option: renamed poppy bright color option to poppy nds-lite colors
- dsi/bios-clone: supports SHA1 swi functions via 80x86 code (swi 24h..29h)
- cpu/swi: allows executing buggy System Flaw SWI number, when warnings disabled
- dsi/help: added chipset pin-outs (cpu/ram/nand/snd/tsc/rtc/led/pwr/vol/etc)
- dsi/help: added pin-outs for all internal connectors on DSi main+dpad boards
- dsi/help: added dsi component lists for mainboard, wifi, battery, etc.
- dsi/help: warning on AES little-endian (ctr,mac,key, and 16-byte-xor-blocks)
- dsi/help: added details about modcrypt and AES special key_x/key_y feature
- dsi/emu: supports new shared-ram mapping (wram-a,b,c) in emu and debugger
- dsi/help: added sd/mmc pinouts, card shapes, and onboard NAND-solder pads
- dsi/help: added notes on DSi memory map (with extra Main RAM and WRAM regions)
- dsi/help: merged DSi7 and DSi9 BIOS chapters with overall BIOS descriptions
- dsi/help: added notes on DSi7 and DSi9 IntrWait/VblankIntrWait BIOS bugs
- dsi/help: added partial I/O maps for SD/NAND (based on linux "tmio_mmc" code)
- dsi/debug: resolves DSi I/O area 4004xxxh in debugger´s code/data windows
- dsi/emu: added support for new I/O areas at 4004xxxh on ARM7 and ARM9 sides
- dsi/boot: loads ARM7i and ARM9i areas as specified in DSi cartridge header
- dsi/boot: loads DSi cartheader to 2FFE000h (instead of NDS header to 27FFE00h)
- dsi/boot: cartloader resolves modcrypt areas (within @@load_block function)
- dsi/emu: added provisions for new interrupt sources (IE2/IF2 registers)
- dsi/debug: disassembler resolves swi names for DSi7/DSi9 bios functions
- dsi/a22i: computes extended icon/title crc16´s (on ".fix" and icon_version)
- dsi/a22i: fixes sha1´s and applies modcrypt (on ".dsi" plus ".fix" directive)
- dsi/a22i: added ".dsi" directive (produces binary with .dsi extension)
- dsi/emu: implemented AES in 8086 asm (not mounted to DSi I/O emulation yet)
- dsi/help: added notes on extended icon/title (new unknown language, new icon)
- dsi/help: added SHA1 and SHA1-HMAC pseudo code (in BIOS swi chapter)
- dsi/help: added AES pseudo code (core, key, tables, and AES-CNT and AES-CTR)
- poc/bios: avoids unsupported 8086-bios irq/fiq/swi emulation (always use bios)
- dsi/help: added info on blowfish differences (cmd 3Dh, level=1, dsi-key)
- dsi/help: added info on additional known/unknown dsi cartridge header entries
- dsi/help: added BIOS dumping chapter (info on what is dumpable on gba/ds/dsi)
- xboo: added dsi cartridge dumping function (requires dsi7bios and nds-xboo)
- xboo: allows downloading NDS cart when GBA slot empty (txt_cartridge_missing)
- mem: faster gba slot access right changes (faster exmemcnt with new memsystem)
- web/donations: added bitcoin and classic bank details (instead of paypal)
- web: released pixel-edited dsi mainboard photo with signal names; twl_core.jpg
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November 29th, 2014, 23:05 Posted By: wraggster

Double digits, Nintendo DS! Little two-screened wonder, the machine that rose Nintendo to the heavens rather than the depths of hell, you turned 10-years-old earlier this month. How far you've taken us, Nintendo DS! As the GameCube floundered back in 2004 and Game Boy Advance was staying afloat thanks to Pokemon, the world scoffed at your weird design. A microphone? A touch screen? Madness! Now there's scarcely a device out there that doesn't sport both features. You sit along the original Nintendo Entertainment System as one of the most successful and influential gaming machines ever.
Now that you're ten, Nintendo DS, it's time to grow up! No more dillydallying with soft batch games like Spectrobes! With a decade under your belt, its time for games that will make you the womanliest woman and manliest man you can be, Nintendo DS. Here are ten games that will make you a grown up. They will teach you things about life, love, triumph and heartbreak. Here, dear DS, are ten games to play on your road to adulthood.
http://www.joystiq.com/2014/11/28/ha...y-nintendo-ds/
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November 17th, 2014, 00:19 Posted By: wraggster
via http://emu-russia.net/en/
GBA and NDS emulator for Dos and Windows has been updated recently. Changes:
- nds-mode-option: added poppy nds-lite mode, and new (experimental) dsi mode;
- gba-mode-option: renamed poppy bright color option to poppy nds-lite colors;
- dsi/bios-clone: supports SHA1 swi functions via 80x86 code (swi 24h..29h);
- cpu/swi: allows executing buggy System Flaw SWI number, when warnings disabled;
- dsi/help: added chipset pin-outs (cpu/ram/nand/snd/tsc/rtc/led/pwr/vol/etc);
- dsi/help: added pin-outs for all internal connectors on DSi main+dpad boards;
- dsi/help: added dsi component lists for mainboard, wifi, battery, etc.;
- dsi/help: warning on AES little-endian (ctr,mac,key, and 16-byte-xor-blocks);
- dsi/help: added details about modcrypt and AES special key_x/key_y feature;
- dsi/emu: supports new shared-ram mapping (wram-a,b,c) in emu and debugger;
- dsi/help: added sd/mmc pinouts, card shapes, and onboard NAND-solder pads;
- dsi/help: added notes on DSi memory map (with extra Main RAM and WRAM regions);
- dsi/help: merged DSi7 and DSi9 BIOS chapters with overall BIOS descriptions;
- dsi/help: added notes on DSi7 and DSi9 IntrWait/VblankIntrWait BIOS bugs;
- dsi/help: added partial I/O maps for SD/NAND (based on linux "tmio_mmc" code);
- dsi/debug: resolves DSi I/O area 4004xxxh in debugger's code/data windows;
- dsi/emu: added support for new I/O areas at 4004xxxh on ARM7 and ARM9 sides;
- dsi/boot: loads ARM7i and ARM9i areas as specified in DSi cartridge header;
- dsi/boot: loads DSi cartheader to 2FFE000h (instead of NDS header to 27FFE00h);
- dsi/boot: cartloader resolves modcrypt areas (within @@load_block function);
- dsi/emu: added provisions for new interrupt sources (IE2/IF2 registers);
- dsi/debug: disassembler resolves swi names for DSi7/DSi9 bios functions;
- dsi/a22i: computes extended icon/title crc16's (on ".fix" and icon_version);
- dsi/a22i: fixes sha1's and applies modcrypt (on ".dsi" plus ".fix" directive);
- dsi/a22i: added ".dsi" directive (produces binary with .dsi extension);
- dsi/emu: implemented AES in 8086 asm (not mounted to DSi I/O emulation yet);
- dsi/help: added notes on extended icon/title (new unknown language, new icon);
- dsi/help: added SHA1 and SHA1-HMAC pseudo code (in BIOS swi chapter);
- dsi/help: added AES pseudo code (core, key, tables, and AES-CNT and AES-CTR);
- poc/bios: avoids unsupported 8086-bios irq/fiq/swi emulation (always use bios);
- dsi/help: added info on blowfish differences (cmd 3Dh, level=1, dsi-key);
- dsi/help: added info on additional known/unknown dsi cartridge header entries;
- dsi/help: added BIOS dumping chapter (info on what is dumpable on gba/ds/dsi);
- xboo: added dsi cartridge dumping function (requires dsi7bios and nds-xboo);
- xboo: allows downloading NDS cart when GBA slot empty (txt_cartridge_missing);
- mem: faster gba slot access right changes (faster exmemcnt with new memsystem);
- web/donations: added bitcoin and classic bank details (instead of paypal);
- web: released pixel-edited dsi mainboard photo with signal names; twl_core.jpg.
News source: http://nocash.emubase.de
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