You've all heard of Rose Camellia by Nigoro no doubt, the Japan-originating flash game in which haughty girls slap each other in specific ways so as to be maximally rude. It was so ubiquitous at the time that I didn't bother to mention it here. You've also probably heard lots of people say it should be ported to DS - well, that's happening right now! A French homebrewer called Mia (of Everlasting Love fame) has made a small proof of concept for it, which is by no means complete. Unfortunately, Mia doesn't have time to finish the game, so he's asking serious/brave DS homebrew developers to contact him via his site ( http://beyondds.free.fr/ ) to talk about finishing it up. And so I'm making this post. Somebody help the man!
"This is a port of Rise of the Triad for the Nintendo DS.
This is currently a work in progress. Newest version is 0.4 (released Aug 31, 2007).
Many thanks to GPF for porting SDL to the DS. I've built upon his work: rewriting parts of the video code, fixing a bug in the keyboard handling, and adding a mouse driver for the touchscreen.
Recent Changes:
* The registered version is now supported. You must supply your own DARKWAR.WAD, DARKWAR.RTL, and DARKWAR.RTC files.
* Customize Keyboard screen now displays names of DS controls, for easier remapping.
* Note: I made a minor change to the default control mapping; delete your CONFIG.ROT file and the game will auto-generate a new one.
Limitations:
* Sound and Music do not currently work.
* No network support."
First post on this forum, but I had the habit to come and see what's happening here.
So I finaly decided to put one small project online.
It's based on the old The Light Corridor. I played this one on Amiga loooong time ago
It's been developped to test some stuff on the ds before starting again on a 'bigger' project. So this one don't have any sound and still has some minor bug, but well it's playable
Have a try and tell me if you succeeded to see the end of the corridor ( yes don't be suspicious there is a end ! )
Team Cyclops have released a new version of their firmware /software for their DS Flash carts:
CycloDS Evolution v1.2 BETA #3 (the third BETA) has been released and is available for download. We had not originally planned on releasing any further BETA firmware builds before v1.2 final is ready, however due to some recent (and highly anticipated) game releases which are not compatible with earlier firmware versions we felt it would be better to do an interim release fixing compatibility issues with these games rather than making our customers wait. We've thrown in a few new features and other fixes as well
Changes for this release include:
* Game compatibility fixes (Worms Open Warfare 2 etc)
* Updated DLDI driver, will now allow 3rd party loaders such as DSOrganise and DSChannels to load .NDS files
* Time shown in ingame menu
* Folders starting with '.' are now hidden
* Date and time are now set properly for .sav files
* Fixed problem where skin name would always be shown as "Default" on reboot
* Fixed cheat core bug
We plan to release v1.2 final sometime next week. If any bugs are found in this BETA then please let us know so fixes can be incorporated into the final release.
Shash has posted more WIP news on his DS Emulator for Windows:
Speeding up
After abandoning desmume development for a few months, I've been working on it quite a lot lately. Of course, not as much as when I started working on the project, as motivation to develop desmume is rare this days (just check the official desmume CVS, and you'll see what I'm talking about). But anyway, I've done some improvements on a very specific side of the project that I've avoided working on for the last 6 months: speed.
I've to be clear: desmume current way of handling most of the interrupts sucks. For example, timers, dmas and other, are checked PER opcode emulated. In an ideal world, you'd run a batch of instructions (the exact ammount would be determined by some heuristics or whatever), and then you'd do the processing needed by the pending interrupt / timer handling, then again back to running a batch of instructions. Of course, that'd be a less exact than current implementation, but it'd be WAY faster. I did something similar on my Gameboy emulator, and it gave good results, we'll see how it works on desmume, whenever I find time to implement it.
Anyway, I'll start with two screenshots, one before the speed ups I implemented the past 3 days (left), and another one with them (right):
As you can see, it's a practical 33% speed up on this particular case. I must say that it affects every game that I've tested on a considerable ammount, being the minimum a 14% (I'll explain later why). Just as a real world example, tested "Castlevania: Dawn of Sorrow" and it's 30% faster now... So let's talk about the speed ups.
First, desmume used/s GDI to draw the DS screens onto the main window. GDI setup is as easy as it can get, but seems that it's not as fast as I would wish (more keeping in mind that it's only task is to take an image and draw it on the screen). I considered a few options, namely DDraw, openGL or GDI+. I excluded openGL at the beggining, because it would be quite a lot of work to make the current 3D core work correctly with it. So after some discussing it with some friends (more exactly, hearing some DDraw bashing and why I should stop using DirectX7 features), I started working on a GDI+ blitter. In the end it was easier than I expected. Reading the documentation, implementing the blitter and a bit of adjusting was done in an hour. In fact, searching through the documentation was what took longer. The good part, is that it gave a free 14% perfomance gain.
The rest was a matter of fixing some tidbits of how memory is accesed, avoiding a lot of conversions from floating point to integer (which is way more expensive that you'd guess), changing the way the texture cache works, and more stuff I can't remember. I won't be any more concise about this stuff, as it would take quite a few pages, which I'm not willing to write now. Maybe I'll go back to them in a future post.
Just as an ending, it seems that my obsession about fixing all regression bugs that I see is giving good results, as most games that I test have perfect 3D. Here's some proof, Hotel Dusk running perfectly, even with the motion blur effect (I rotated the image with an image editor, because I don't have screen rotation implemented):
Cid2Mizard has updated his "human friendly" hang-man game for NDS. For now it's still fully in french language and contains about 500 different words to find out.
It was a while that I didn't update my puzzle game Setsuzoku no Puzzle. The goal is to remove all the tiles on the screen by connecting two tiles that have the same color and the same symbol. The link between the two tiles can have at most two corners.
The version 0.2 is now available featuring major improvements:
- I have received many comments about how difficult is the game. Now, there is more time to complete the first levels to be easier for beginners, but the time speeds up at each level.
- When you quickly remove several pairs of tiles, you gain more points thanks to a combo system: when the combo progress bar fills up, instead of gaining only one point when removing a pair of tiles, you can gain 2 points, 3 points, 4 points or 5 points. The progress bar fills up when the time between two removals is less than 3 seconds. Else, the progress bar gradually empty.
- You can pause the game by closing the DS.
- A the end of each level, the remaining time and remaining number of helps are added to the score.
- The 100 best scores are now saved (you need to DLDI patch the game).
- You can send your scores on leaderboard.palib.info to compare your skill with other players worldwide (beware of my sister Eglantine 0009.gif)
- You don't loose anymore when there is no more possible moves. Now, the remaining tiles are randomly moved so that you can finish the game.
- More user friendly as you can use the stylus in the various menu screens, highscore screens, etc.
- More sound fx.
- Some graphical enhancements (special fx, removal of magenta pixels at the edge of sprites, etc.)
The DS then DS Lite have both been excellent consoles and with the release of the PSP Slim with its added Ram and TV Out it may steal some of Nintendo`s Thunder but will Nintendo release a new revision of the DS Lite with More Ram, TV Out or a DS Lite Micro (basically a DS Lite that has a push in push out touchscreen bottom area with possibly a smaller sized screens on both top and bottom
Anyone else got a view or a suggestion for Nintendo, Lets Hear it.
* Added support for WiFi plugins.
* Added support for Hook plugins. (Video and Audio only)
* Added support for SSE extension.
* Added support for Expansion Ram.(Supercard)
* Added support for multisample.(OpenGL PlugIn,sorry but i haven't tested)
* Added support Async Operation.(OpenGL PlugIn)
* Added support fo MASTER_BRIGHT register.
* Fixed a bug in RSC and RSCS arm opcodes.
* Fixed a bug in Touch Position detect.
* Fixed some bugs in SaveStates management.
* Fixed some bugs in PlugIns management.
* Fixed bug in enable/disable alpha test.
* Fixed bug in textures with format == 0.
* Various speeds up.
...and other small improvements.
Audio Plugin 1.0.0.3
* Added Append option.(For slow computers)
WiFi Plugin 1.0.0.0
First release of this plugin, still unstable. I have tried the examples of the PALIB and they seem to work everybody.
For now it is everything.
* Emulated register 0x04800010,0x12,0x52,0x50,0x54,0x56,0xA0,0xA4, 0xA8,0xAE,0xE8,0xEA,0x158,0x15A,0x17C.
* Emulated send/receive packets for TCP and UDP protocols.
* Emulated IRQ 0x1,0x2,0x80,0x4000.
Capcom has unveiled its line-up for the upcoming Tokyo Game Show, taking place from 20th to 23rd September.
The majority of games on show will be for Nintendo platforms, although the listings show three new titles yet to be announced. Hopefully one of these will be Resident Evil 5, which we are hoping to play at the event.
Wii offerings will include We Love Golf, Resident Evil: Umbrella Chronicles, and the hugely promising adventure Zack & Wiki: Quest for Barbaros' Treasure. Mega Man Star Force 2 and Wantame Music Channel Doko Demo Style will be there for DS.
Elsewhere Devil May Cry 4 will be the headline act for PS3 and 360, with Sengoku Basara 2 HEROES aiming to prove there's still life in the ageing PS2.
We'll let you know as soon as the other games are named.
Nintendo's DS handheld scooped the top four positions in the Spanish chart, according to the most recent data available from GfK International.
There were no surprises in the top 10, with Pokemon, Brain Training, Ratatouille and some PlayStation 2 Platinum releases making up most of the places.
Only three of the ten were non-Nintendo platforms as the company continues to maintain its strong presence in European software sales, while the PC and Xbox 360 platforms were entirely unrepresented.
The PC edition of BioShock has entered the German software chart at number one, with the Xbox 360 version also slipping into the top 10 at number six, according to the latest information from GfK International.
The 2K title managed to disrupt an otherwise Nintendo-centric chart, with DS and Wii titles taking up almost all of the other positions – prevented only by continued strong sales of the World of Warcraft: The Burning Crusade expansion.
Japanese top 20 includes just four non-Nintendo platform titles
Another successful week last week of software sales in Japan for Nintendo saw PlayStation platforms represented by just four titles in the top 20.
According to data from Media Create, three of those came in the top 10, including new number one Sengoku Musou: Moushouden.
However, the rest of the top 20 was entirely made up of titles for the DS or Wii, and there was just one PlayStation 3 title in the entire top 50 – Hot Shots Golf 5, at number 17.
There were once again no titles for the Xbox 360 in the chart last week.
The top ten in full:
1. Sengoku Musou 2: Moushouden (PS2)
2. Final Fantasy Crystal Chronicles: Rings of Fate (DS)
3. Pheonix Wright 3 (DS)
4. Mario Party 8 (Wii)
5. My Housekeeping Diary (DS)
6. Dragoneer's Aria (PSP)
7. SD Gundam: G Generation Cross Drive (DS)
8. J-League Winning Eleven 2007: Club Championship (PS2)
ATV: Thunder Ridge Riders ATV: Thunder Ridge Riders puts the thrills of all-terrain racing in the palm of your hand! Kick it with your friends on a bone-jarring excursion out to Thunder Ridge, and conquer Mother Nature in an earth-ripping, heart-pounding joyride across miles of insane terrain! This high flying game will leave you clutching at your seat, hanging on for dear life...and screaming for more! Monster Trucks Mayhem Monster Trucks Mayhem Make all your fantasies come true when you climb up into the cab of some of the baddest vehicles on the planet! Put your skills to the test against others in a free-wheelin carnage of destruction and mayhem!
features
Play through 16 challenging levels to find each of the four alarm clock pieces!
The levels are placed in 4 different, thematic worlds: Haunted Castle, Cloudy Realm, Lava World and Winter Wonderland.
Each piece is guarded by the tough boss of the dream world who must be conquered in order to progress.
Each level contains a hidden minigame utilising the Nintendo touch screen. Beat the minigame to unlock secret chests.
Help Garfield maintain his energy level by collecting lots of tasty food throughout the game including donuts and, of course, lasagne.
All scenes and characters are presented in 3D, combining classic jump’n’run gameplay with outstanding visuals.
description
Garfield came up with the crazy idea to combine breakfast, lunch and dinner to have more time for his other activities. He crammed a couple of pizzas, some lasagnes and two bags of jelly donuts into one big sandwich. It seems this may have been a little too much… As he slowly falling asleep and his nightmare begins...
Garfield suddenly wakes up in a haunted castle – this is not the real world but a strange dream world populated by the monsters of Garfield's sub-conscious. Although Garfield loves sleeping, this horrible dream has to end as soon as possible! Unfortunately Garfield smashed his little alarm clock in the real world and now his only chance at waking up soon depends on his ability to find the shattered pieces and put them back together. Help him to wake him up from this frightful nightmare!
features
Exciting adventure mixed with puzzles, fighting and action in full 3D graphics!
80 challenging levels plus 3 training levels with increasing levels of difficulty.
5 hilarious boss fights.
Unlock 5 challenging mini games. Each mini game saves 3 best scores, encouraging players to play again and again.
Collect stars to unlock the Gallery in the Bonus Section.
Top-down view helps you stays on top of the action. The Game has full 3D graphics.
description
Gumpers the Alien wakes up. He's all alone. He's not at home anymore… he's in a gigantic spaceship! Where is Tommy, his human friend? Where are his alien friends?! What happened?
The whole gang's been captured by the Robotix, who've been hijacking creatures from all over the universe to build the biggest zoo in the galaxy. When they came to take specimens from the Earth, they knew that Tommy the Human would be an easy target. but what they didn't know was that the weirdest aliens around had made friends with him and were living in his home!
Gumpers now has to find his Alien friends, rescue Tommy and get back to Earth…. All five eccentric and wacky Pet Aliens need to work together using their unique abilities to get Tommy home safely. Its time for some Pet Alien action!
features
Play through 8 2D and 3D levels: Street Fight, Stagecoach Chase, Big Valley, Steamship, Desert, Gold Mine, Railroad and more!
Choose from 2 playable characters with varying storylines and take on a variety of bosses
Use the Touch Screen to shoot your guns and throw dynamite with precision
Collect coins to unlock bonus mini game stages: darts, barkeep, rodeo, quick draw and round up
Collect power ups in mini-games that you can use in Story mode. Items include: shotgun, machine gun, dynamite and more
Share mini-games with a friend through single card download play
description
Shoot bad guys, collect gold and stop a train robbery in The Wild West. Use the Touch Screen to shoot and throw dynamite in both 2D and 3D levels set in wild, untamed environments. Put on your cowboy hat and load up your six-shooters for the gun-slinging fun of The Wild West!
Looks like we've only got two this week, fan folks -- including one that was delayed from last week. Slim pickings for a short week (for those of us in the U.S., at least), but hey ... something is usually better than nothing.
US
Garfield's Nightmare
Worms 2: Open Warfare
Europe
We show none this week -- feel free to make corrections!
Australia
Phoenix Wright: Justice for All
Surf's Up
Our source for Japanese releases has not updated; we'll keep an eye out in case they do.
Matti has released a new version of the Online strategy game on Nintendo DS in Risk-like fashion:
The first three test rounds are now over. Thanks to everyone who participated! There's currently stability issues with both the DS game as well as with the server. I'm currently mostly debugging and fixing bugs, and will return with another test round when the game is more stable.
Version 0.3.6 / 2.9.07
Wifi is disabled when not needed (going to local game mode / main menu)
Added a wireless boot startup logo
Ping messages have now smaller timeout values and the game tries to reconnect automatically if the connection gets lost
Updated to DSWiFi lib 0.3.3
Neoflash have announced the winners of the NEO Summer compo 2007
Heres the details:
After around 10 days testing and evaluation, we have got the finally result for this NEO Summer compo 2007, here is the all winners list,congrats them, and thanks their great project!
more info: The finally result for this NEO Summer compo 2007
And below is the prize list for all winners, they can choose any ONE item from this list ( more product info can check at http://www.ic2005.com ):
R6 Gold card (for top3 winner to choose only)
R6 Silver card ($49.00)
MK5 GIGA cart 8G with Slim USB Linker (Product ID: NF-065_Slim, $49.00)
MK5 GIGA cart 8G with BIG USB Linker (Product ID: NF-065_BIG, $49.00)
MK6-Motion + NEO3 (Product ID: NM-068, $59.00)
Neo 2in1 Mini PSP convertor (Product ID: NP-039, $79.00)
NEO3-SD NDS Cart for NDS & Lite (Product ID: NF-060, $49.00)
Neo 4in1 Mini PSP convertor (Product ID: NP-045, $89.00)
NEO 8in1 PSP pad - Full support SD/MMC/CF/MicroDrive (Product ID: NP-035,$99.00)
NEO FLash cart 512M for GBA/SP/NDS (Product ID: NF-010, $49.00)
NEO3-TF NDS Cart for nds-lite only (Product ID: NF-061, $49.00)
NEO MK5-key (Product ID: NM-70, $29.00)
NEO Power PC-Engin 64M flash cart (Product ID: NP-040, $109.00)
NEO super SNK MVS Convertor (Product ID: SNK-041, $199.00)
NEO TF USB Pen Driver (Product ID: NT-069,$29.00)
NEO2-SD Flash Cart + SL4 (Product ID: NF-055, $69.00)
NEO2-TF Flash Cart + SL4 (Product ID: NF-056, $69.00)
NEO2 TWIN 2in1 Flash Cart (Product ID: NN-072, $59.00)
All top3 winners will get the extra cash bonus TOO,we will send to their paypal account directly.
No.1 winner : get US$300.00 bonus
No.2 winner : get US$200.00 bonus
No.3 winner : get US$100.00 bonus
Congrats them again, hope can see you at the next compo again --- NEO Spring Compo 2008 (March.20th 2008)!!!
Congrats to all you are the Heart and Soul of the Homebrew Scene, i salute every coder for giving us such great releases , Thanks also to Neoflash for another great comp.
After 10 month development, we proudly announce the arrival of next generation acekard which called “Acekard R.P.G (Acekard Real Play Gear)”. Acekard R.P.G is revolutionary and all the functions are developed base on the needs of our customers. Acekard R.P.G is definitely the best card on the current market.(The first version called Acekard RPG 8G PRO with on-board 8Gbit NAND and a micro SDHC slot will be released soon.)
The Supercard team have updated their Software/Firmware
Heres whats new:
# SLOT 2 SuperCard include: SuperCard CF, SuperCard SD/MiniSD, SuperCard Lite and SuperCard Rumble Series.
# 1. Added the save type for 1368 and 1371 ROMS.
# 2. Added 213 new cheat codes, total 441 cheat codes now.
# 3. 1368 ROM need a high speed flash memory card, if haLt in "LOADING", please use high speed flash memory card.
Bassacegold has updated his puzzle game for the DS, heres whats new:
Update BrickFall LP-3 :
-fixed platform collision maps
-New levels
-optimised platform loading (loads platforms faster)
-Fixed wifi leaderboard freeze
-Menus redone
-can now switch mp3s while playing (while paused press select to load a new mp3)
-updated mod song handling
-added new songs
-now checks to see if "brickfall" directory is on the root of card, if not displays error
-got rid of data folder
-updated readme with more info
-random things are more random
-fixed invisible platform bug(i think
Masscat has updated his animation toy for the Nintendo DS.
Heres whats new
# Fix for frame order corruption
# Reduction in stylus jumping
# Larger GUI tool buttons
# Added first, last, next and previous frame navigation buttons
# Reversed the direction of the shoulder button stylus frame drag to feel like you are dragging a continous strip.
# Ignore drawing strokes that are outside the drawing area, stopping them causing an indication that the film has changed.
If the DS hasn't managed to catch you in its deathly, irresistible, touch-sensitive grasp by now, Jam Sessions just might be the title that pulls it off. The "game" is basically a guitar simulator, and while you can play along with built-in songs if you so choose, the real power of Jam Sessions is in the improvisational aspects: you can pretty much play thing the like a guitar, and that's where Ubisoft's Performance Bundle comes in. You can pick up one of these First Act amp / Jam Sessions bundles in November (the game itself hits this month) and really crank the tunes -- and finally annoy your neighbors in a way you've never quite managed with Guitar Hero.
Follow the wacky adventures of Mag Kid as he slips and slides into enemies while solving puzzles. Use the slide controller peripheral to make a stand for your DS and slide it around a smooth surface, making Mag Kid move around the screen with it.
Nintendo's recently released action puzzle game Slide Adventure: Mag Kid for Nintendo DS™ is now available at discounted US$ 29.90 only. Each copy includes a special slide controller peripheral that is required to play this game.
On the heels of a recently announced Conservative Party mini-manifesto on violent videogames, UK Prime Minister Gordon Brown has outlined plans for a public review of violent and sexual imagery in games.
According to the Daily Mirror, Brown promised to look again at banning violent videogames.
"I know... that parents are concerned about whether children are too exposed to harmful violence and sexual imagery in video computer games and on the internet," said Brown, "so as we launch the court consultation on our children's plan we will be looking at all the evidence on the effects of this material, whether we need new rules for the advertising and sale of these products to children and young people."
Mr. Brown intends to put the plans to a "Citizens' Jury" this week, in which members of the public will have a direct influence on policymaking, airing their views and offering suggestions.
Another "Citizens' Jury" on crime and gang warfare will follow next week.
Mr. Brown said that "It will look at how we can empower people to work with police to tackle crime and antisocial behaviour."
Square Enix has wheeled out a list of the titles it will be showing at the Tokyo Game Show later this month.
Among the line-up are lots of playable versions of its games, although headline acts Final Fantasy XIII and Final Fantasy Versus XIII are shrouded in uncertainty - listed simply as "undecided".
The ninth and DS-exclusive instalment in the Dragon Quest series will be there, however, as will The Last Remnant - but sadly both only in trailer form.
We're still waiting to hear back from the European arm of the publisher for final confirmation on the Famitsu-produced list. Cast your eyeballs down a bit for the full banana.
Final Fantasy Crystal Chronicles: Ring of Fates - Playable
Final Fantasy Tactics A2 - Trailer and Playable
Final Fantasy IV (DS) - Trailer and Playable
Chocobo's Mysterious Dungeon - Trailer and Playable
Crisis Core: Final Fantasy VII - Trailer and Playable
Dragon Quest Monster Battle Road - Playable
Dragon Quest Monsters Joker- Playable
Slime Mori Mori Dragon Quest 2 - Playable
Dragon Quest IV - Playable and Trailer
The Last Remnant - Trailer
Dragon Quest IX - Trailer
Final Fantasy XI Online: Divine Soldiers of Atlanta - Trailer
Final Fantasy VII Advent Children: Complete - Trailer
kiswa is in need of motivation and has posted information about his new game "Jack Turtle" which is currently in development.
Story:
Without giving away too much... there is a scientist who runs an aquarium and he's been messing with the animals. His dolphins turned out really well, so he starting genetic modification on some others. Well, the others took over and the worst of them is a whale. The whale has had all the sea turtle eggs stolen from the nearby beach so he can modify them genetically and create an army. One of the dolphins escaped and is helping the sea turtles get their eggs back. The turtles chose Jack Turtle to rescue them, and the dolphin gave him a weapon. Then butt-kicking will begin....
Game Stages:
Stage 1 - Beach to City
The first four levels will take Jack Turtle from the beach to the outskirts of the city.
Stage 2 - City to Aquarium
The next four levels will be Jack's adventures on his way to the aquarium.
Stage 3 - Aquarium Outdoors
These four levels will be the parking lot and outdoor areas of the Aquarium as Jack nears his goal.
Stage 4 - Aquarium Indoors
Jack will have to travel through the interior of the aquarium on his way to face the evil whale that stole his family's eggs.
Give him a hand so he gets enough motivation to bring us a new neat NDS homebrew game!
* Correcting the relationship of the interruption.
o It corrects also the fact that the GXFIFO interruption is strange. ('The A `) as for occurrence timing however side lever raw still, [ne]…
* Correction of IPC register.
* Variety corrections the relationship of DMA.
* () OMP for ACT IMAGINE CODEC (ON memory patch) deleting processing perhaps. Because the [tsu] [po] which becomes (without necessity to be)
* Adding wire frame indication. Debugging related to 3D becomes easy to do, [kana]? [kana]?
* Adding the control of [raichingu]. Debugging related to 3D becomes easy to do, [kana]? [kana]?
* In regard to inst fetch and memview fetch/write, the identification of other memory access was made possible.
o When byte write it does in 0 addresses, because it means very thing, way you do not do. (^ω^) When the [tsu] [te] book it is and solves the [tsu] [o] [tsu] [o] ~ where the person who is done is present
* In addition the inert gas _ which does detailed correction ((the _´Д `) the _ also it is troublesome to remember
KnifeOshon is based on the japanese game "Azarashi". The goal is to throw a knife on the falling spiffy monster as soon as you see it falling... the faster you are, the more points you get.
The singing, dancing, rhythm-action game is no longer exclusive to Wii - as new versions are bound for PS2 and DS before the end of the year.
Boogie on DS comes packaged with 3D glasses - something we last got free in Kellogg's Cornflakes about a billion years ago when Jaws 3D came out at the cinema - so you can view the game in, er, 3D - while wearing the glasses - and it features new modes and mini-games.
(Note to self: don't wear the glasses in public places, or private).
EA tells us more: "The game's unique modes include DS Download Play and Multi-Card Play, three main dancing gameplay modes including Copycat, Freestyle and Choreography as well as more than 10 mini-games. Players can also dive into the career mode for a deeper experience as they embark on a quest to become the Boogie Master."
Sadly for PS2 owners, it appears you don't get any 3D glasses, but EA says the version "showcases the game's signature dancing and singing gameplay".
A report released by casual gaming mecca PopCap Games indicates that white collar workers play games constantly throughout the day. The study indicates that as salaries and titles improve on the organizational chart, the amount of gameplaying in a given day increases substantially.
"Considering that the casual games market is around 200 million people, PopCap estimates that the executive crowd is very much into casual gaming, with about 80 million 'white collar' workers playing. 24 percent of the 'white collar' employees said they do play at work, and that number jumps up to 35 percent for CEOs, CFOs and other senior executives. 98 percent said that they play casual games at home too."
you will need to DLDI patch the .nds file for your system. an R4DS binary is included.
new features in 0.2.0:
* last book and page viewed are restored on restart.
* all files in the program's folder ending in .xht or .xhtml are added into the book library.
* support for Latin-1 in XHTML encoded in UTF-8 or iso-8859-1 numeric attribute format. This means some international support (see the included Czech book example).
* page number displayed on right page, positioned according to overall position in book
czech - note that margins has some issues in this case
show the browser with SELECT button. stylus doesn't work , d-pad does.
features carried over from 0.1.0:
* reads XHTML (via expat) and reflows text
* saves each book location in .bkm file
* antialiased, proportional text[/img]
feature plan:
* support books in a subfolder, or anywhere on the media.
* support more than the first 8 books it finds.
* justified text. I had a crappy implementation of this previously, but without a good hyphenation algorithm it can make text even more unreadable.
* better browser UI - looking at COW/TINA.
* support other formats like Plucker. I would like to hear what people are using out there. I would like to support .lit but this looks like a closed format.
* wait cursor while loading.
Heres this weeks list of releases from Import Store Play Asia
Xbox360™:
Blue Dragon US US$ 59.90
Dynasty Warriors: Gundam US US$ 59.90
Fatal Inertia ASIA US$ 59.90
Fatal Inertia JPN US$ 64.90
HORI Fighting Stick EX2 US US$ 79.90
Medal of Honor: Airborne ASIA US$ 44.90
MotoGP '07 ASIA US$ 44.90
MotoGP '07 US US$ 59.90
Stuntman: Ignition ASIA US$ 49.90
Stuntman: Ignition US US$ 59.90
Tiger Woods PGA Tour 08 US US$ 59.90
Two Worlds [Collector's Edition] US US$ 72.90
Xbox 360 Messenger Kit ASIA US$ 29.90
PlayStation3™:
Bladestorm: The Hundred Years' War ASIA US$ 64.90
Dynasty Warriors: Gundam US US$ 64.90
Lair US US$ 64.90
Warhawk (w/ Bluetooth Headset) US US$ 64.90
Yamasa Digi World SP Pachislot Sengoku Musou JPN US$ 59.90
Nintendo Wii™:
Carnival Games US US$ 44.90
Shin Chuuka Taisen: Michael to Meimei no Bouken JPN US$ 59.90
PlayStation2™:
A.C.E. Another Century's Episode 3 The Final JPN US$ 68.90
Dear My Sun JPN US$ 64.90
Dear My Sun [Limited Edition] JPN US$ 89.90
EA Sports Rugby 08 JPN US$ 64.90
Final Fantasy XII International Zodiac Job System KOR US$ 59.90
God of War (Best Price) JPN US$ 19.90
Grand Theft Auto: Liberty City Stories JPN US$ 39.90
Wild Arms 5 10th Anniversary Edition US US$ 49.90
Will O' Wisp JPN US$ 64.90
Will O' Wisp [Limited Edition] JPN N/A
Nintendo DS™:
ATV: Thunder Ridge Riders / Monster Truck Mayhem US US$ 24.90
Adventure Pouch DS Lite (blue) JPN US$ 14.90
Adventure Pouch DS Lite (yellow) JPN US$ 14.90
Garfield's Nightmare US US$ 24.90
Hard Pouch DS Lite (pink) US$ 9.90
Hard Pouch DS Lite (silver) US$ 9.90
Hoshigami Remix: Ruining Blue Earth KOR US$ 49.90
Imagine: Happy Cooking ASIA US$ 34.90
Kidou Gekidan Haro Ichiza: Gundam Mahjong + Z: Sara ni Deki Ruyouni Nattana! JPN US$ 48.90
Mondai na Nihongo JPN US$ 39.90
Pet Alien: An Intergalactic Puzzlepalooza US US$ 24.90
Professional Fisherman's Tour: Northern Hemisphere US US$ 24.90
The Legend of Zelda Fabric Case (blue) JPN US$ 8.90
The Legend of Zelda Fabric Case (green) JPN US$ 8.90
The Wild West US US$ 24.90
Theta JPN US$ 39.90
Sony PSP™:
Blood Diamond JPN US$ 14.90
Dead Head Fred US US$ 39.90
Monster Hunter Freedom 2 US US$ 39.90
NHRA: Countdown to the Championship US US$ 24.90
Naruto Ultimate Ninja Heroes US US$ 39.90
PC Games:
Monster Madness: Battle for Suburbia (DVD-ROM) ASIA US$ 39.90
Guide Books:
John Woo presents Stranglehold: Prima Official Game Guide US US$ 19.90
Lair Signature Series Guide US US$ 17.90
Medal of Honor: Airborne Prima Official Game Guide US US$ 19.90
Toys & More:
Aliens 1/12 Scale Power Loader (Limited Version) JPN US$ 139.90
Aliens 1/12 Scale Power Loader (normal version) JPN US$ 139.90
Busou Shinki Pre-Painted PVC Figure: MMS Type Builder - Grapprap JPN US$ 25.90
Busou Shinki Pre-Painted PVC Figure: MMS Type Calf - Vitulus JPN US$ 36.90
Busou Shinki Pre-Painted PVC Figure: MMS Type Tiger - Tigris JPN US$ 36.90
Darkstalkers Painted PVC Figure: Felicia JPN US$ 64.90
Excellent Model Core Queen's Blade P-3 1/8 Scale Pre-painted PVC Figure - Elina JPN US$ 52.90
Excellent Model Core Queen's Blade P-3 1/8 Scale Pre-painted PVC Figure - Tomoe JPN N/A
Fate/Hollow Ataraxia 1/8 Scale Pre-painted PVC Figure - Saber (High School Uniform Ver.) JPN US$ 72.90
G-Shock Watch Batman JPN US$ 139.00
G-Shock Watch Superman X JPN US$ 139.00
Garamon Monster Soft Vinyl Figure: Garamon (Green Version) JPN US$ 99.90
Garamon Monster Soft Vinyl Figure: Garamon (Regular Red Version) JPN US$ 99.90
Halo 3 - Master Chief ArtFX non scale prepainted statue JPN US$ 99.90
Ikkitousen: 1/7 Scale Painted Figure - Untyou Kanu (Adesugata Ver.) JPN N/A
Ikkitousen: 1/7 Scale Painted Figure - Untyou Kanu (Strawberry Milk Ver.) JPN US$ 64.90
Masterpiece of Shunya Yamashita No 1: Rudy 1/7 Scale Figure (HK Comic Fair Special Version) JPN US$ 54.90
Melty Blood Series II Painted PVC Figure: Ciel JPN US$ 54.90
Neon Genesis Evangelion Horror Summer Mini Display Figure JPN US$ 5.49
Nintendo DS Character Touch Pen Bomberman Version Gashapon JPN US$ 2.49
Rozen Maiden Non Scale Painted PVC Figure - Shinku JPN N/A
Shining Wind Trading Figure Collection JPN US$ 6.90
Street Fighter Action Figure: Gen (Blue) US$ 8.90
Street Fighter Action Figure: Gen (Green) US$ 8.90
The Art of Shunya Yamashita 1/7 Scale Pre-Painted Figure: Mirei San (HK Comic Fair 2007 Special) JPN US$ 64.90
Ultimate Action Neon Genesis Evangelion DX Figure (New Theater Version) JPN US$ 5.49
Whip X Nonoko - Nonoko: moon 1/6 Scale Figure JPN US$ 54.90
Video Game Soundtracks:
Etrian Odyssey Drama CD JPN US$ 31.90
Etrian Odyssey Super Arrange Version JPN US$ 29.90
Hiiro No Kakera Series Original Soundtrack JPN US$ 27.90
Neoromance Trillion Aromatic Autumn JPN US$ 28.90
Que Character Image Mini Album Vol.7 JPN US$ 19.90
Star Drops (Hoshifull Seito Gakuen Tenmon Dokokai Intro Theme) JPN US$ 11.90
Super Eurobeat presents Initial D Battle Stage 2 JPN US$ 32.90
Super Robot Taisen OG: Original Generations Original Soundtrack JPN US$ 36.90
Gordon Brown has pledged to work with the TV, advertising and games industries to reach a consensus on the issue of violence in the media and potentially introduce voluntary controls.
As reported by the Guardian, Brown was speaking at his monthly press conference. He stated, "Where there is pornographic or violent material, any parent is going to be concerned.
"This is not the Government telling people what they should do... This is society reaching a conclusion with all those people involved about what are the legitimate boundaries.
Brown continued, "I think we have got to look at this as a society. I hope this is one of the areas where there can be common ground between all parties. I think you need to review this with a large number of representative groups, from parents, from the different industries itself and from other areas of public life."
The Prime Minister's comments come just days after he announced the launch of a Government review which will focus on the way violence in the media affects children. It will be conducted by the Department for Children, Schools and Families, and the Department for Culture, Media and Sport.
The initial announcement raised concerns amongst gamers and the industry regarding potential censorship of videogames - but Brown's latest comments seem designed to allay these fears.
"I am not interested in censorship at all, but I think we do need rules governing some aspects of the Internet and videos where children are involved," he stated.
"This is not an area where you can proceed, in my view, without trying to establish both what the boundaries are and what is the consensus you can build around these boundaries."
iDeaS the Nintendo DS Emulator for windows has been updated again, heres whats new:
Small update, fixed the bug when iDeaS start and other small improvements.
Add resampling to 44100 hz for audio plugin and fixed a bug when it load a savestate.
PRESS RELEASE - Take-Two Interactive Software, Inc. Announces Sale of Joytech Video Game Accessories Subsidiary
New York, NY - September 7, 2007 - Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced that it has sold substantially all of the assets of its wholly owned Joytech video game accessories subsidiary to Mad Catz Interactive, Inc. (AMEX/TSX: MCZ). The Joytech sale reflects Take-Two's previously announced plans to divest its non-core businesses.
"The sale of the Joytech assets is consistent with one of the key goals we established in our 100 Day Plan: to develop strategic alternatives for any operations that we determined to be outside our core publishing business," said Ben Feder, Take-Two's Chief Executive Officer. "We are particularly pleased that we accomplished this goal in a manner that will allow substantially all of our Joytech employees in the U.S. and U.K. to join Mad Catz, which is a highly respected provider of video game peripherals."
The Joytech sale is not expected to be material to Take-Two's financial results.
I personally like Joytech products more than Mad Catz. But good thing about this, Joytech products will now be featured on shelves in retail stores. Usually its Mad Catz, Pelican and Nyko taking up all the pegs on the wall or shelf space.
Chart-Track has released new statistics which show a 260 per cent week-on-week increase in UK sales for Microsoft's Xbox 360 in the UK - while the PSP has suffered its worst week of sales since launch.
As reported by MCV, the change in fortunes for both machines are down to hardware line-up changes.
In Xbox 360's case the sales spike coincided with the introduction of the new Elite model, and a price reduction for the existing Premium and Core versions.
Strong sales continued into a second week, falling by only 20 per cent.
The blame for the crash in PSP sales is attributed to retailers and consumers anticipating the imminent launch of the new Slim and Lite model of the handheld on September 14.
ChartTrack declined to supply specific sales figures for either Xbox 360 or PSP.
It seems like just yesterday when online functionality was a new, exotic feature that was far from required for most games. Now, it seems, online functionality is practically a must if a publisher wants to squeeze as much money as possible from a release. Reuters is reporting on a new study by research firm Electronic Entertainment Design and Research that shows, so far in this generation, console games that allow online play bring in nearly twice as much revenue as games that don't.
This isn't that surprising, considering mega-sellers like Madden, Gears of War, and Resistance are weighing on the online side. Would these same exact games make half the money without an online component? It's hard to say, but it's definitely a possibility, and one that should worry online-shy Nintendo. According to the study, only two percent of Wii games included an online component as of June 1, compared to 23 percent of PS3 games and a whopping 77 percent of Xbox 360 titles. That could translate to a lot of early revenue left on the table for the big N. Look, just make the Super Smash Bros. Brawl's online functionality relatively painless and all will be forgiven, all right?
They were once human but were infected and consequently resurrected by the T-Virus. A zombie will continue its search for food even with severed limbs or when missing the lower half of its body. The Labcoat Zombie Action Figure features ball-jointed neck and shoulders, swivel wrists and waist, and Crow and Severed Limb accessory. Note: photo is of unapproved production sample. Final figure may be different from item shown. Available exclusively at Transworld stores in the U.S. and all retailers overseas.
Manufactured by NECA and licensed by Capcom, the Resident Evil 2nd Anniversary Edition 7" Action Figure: Labcoat Zombie is in stock today, shipping at US$ 19.90 only.
A nine-year-old boy who saved his father's life by taking the wheel of a speeding big rig when his dad suffered a seizure and blacked out has finally gotten his wish.
When asked last month what kind of reward he would like for his bravery, Matty Lovo said he would like a new PlayStation.
When readers of the story suggested pitching in and buying the boy a PlayStation, his father, Matthew Lovo, initially declined to accept the offer while thanking the community for its generosity.
Eventually, after Sony called to donate one, Lovo Sr. agreed to accept it.
"We've seen this topic talked about as far away as the UK and all over the U.S. People like the story a lot," Lovo Sr. said.
The company presented Matty with the gift Wednesday evening at KGW.
"I'm gonna let my dad play this one. He needs to have a spin,” Matty said.
Matty said his real reward is that his father recovered after the seizure.
The incident occurred in Saint Helens, Ore., in August. A Good Samaritan who noticed a child at the wheel of the huge truck jumped out of his own car to help stop the vehicle.
TV parenting expert Tanya Byron is to head the inquiry into violent and sexual content in video games and other media, the BBC is reporting. The review was announced by Prime Minister Gordon Brown earlier this week.
Byron presented the BBC TV shows 'The House of Tiny Tearaways' and 'Little Angels', but decided to end her career as a TV presenter earlier this year.
Byron will talk to parents and the entertainment industry about how better to protect children from unsuitable material. The inquiry will study the availability and prevalence of violent games and internet pornography in particular, and look at the effectiveness of existing laws.
"It is essential that parents and anyone involved in the care and development of young people are familiar with the material they will access and view - and of the potential and actual risks therein," said Byron.
Byron will report to the Department for Children, Schools and Families and the Department for Culture, Media and Sport.
"It is not about stopping children having fun," said Ed Balls, Secretary of State for Children, Schools and Families. "It is about making sure they can do so safely."
Earlier this week, Prime Minister Brown said that the study would not lead to increased censorship.
News from Dovoto of a new Coding Competition for the DS, heres the details:
Theme
Create a Nintendo DS or GBA game with a holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.
Contact
Any questions or suggestions mail to Dovoto
Submit your games at any point to Dovoto Please specify if you need your game reviewed before the compo deadline for any reason.
Rules
Original content (Satire will be considered fair use).
All entries must run on hardware, the hardware being one of:
Nintendo DS
Nintendo Gameboy Advance
Multiple entries are encouraged but only one prize will be awarded to any individual / group.
You are of course welcome to work in teams and split your prize how you see fit.
No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder "art".
Submissions can be made at anytime and should be mailed to dovoto@drunkencoders.com.
Prizes
Cash: $130 + whatever chipin says above (as of 9/7)
Hardware prizes will be awarded by giving first place first choice, second place second choice, etc. As for the cash prizes will be as follows
1st Place: 50%
2nd Place: 30%
3rd Place: 20%
Prize Donations
Feel free to donate any amount (or anything for that matter) All money will be used to fund the game development competition. All hardware prizes MUST be recieved prior to 1/1/2008 else the will go into the prize pool for the next compo.
Deadline
January 2nd 2008 (which ever time zone you prefer, as long as it is still January 2nd somewhere in the world).
Entries disqualified for any reason will be given a chance to resubmit a corrected version at the discretion of the judges if time permits.
Games will be made available for download to the public no later than January 4th.
Results will be announced within a week.
Alex has updated his game PuzzleManiak which is now released with 2 games, heres the details:
First, I would like to thank all the translators (Linda, Alpha, Christian and Shaury), and also Paco 777 -author of Comic Book DS- for all his support.
Now, the notes concerning the -long awaited- version 2.0:
* DLDI patching is now mandatory.
* Some bugs in game saving have been fixed.
* Bridges bug has been fixed.
* Double buffering has been implemented in Untangle (thanks again to Mollusk for his great palib), so that gameplay is really better now.
* Dutch language has been integrated
* In Net game, it’s now possible to lock a tile when you think it’s in the right position (this is done in the ‘right click’ mode).
* Pressing “start” button while playing will exit any game in progress (useful in Untangle, as the menus are not available while playing, due to the double buffering implementation).
* Addition of new levels in Net game (with a Wall wrap around mode)
* 2 new games have been integrated: Mastermind and Blackbox
* Graphic themes are now available.
Switching from one theme to another is possible from the game, and this choice is saved locally.
4 themes are available in the release.
You can easily modify them (especially the background).
We’re looking forward to seeing your best creations.
The current hardware sales situation in Japan is listed below.
DS Lite: 94,339
Wii: 39,371
PSP: 22,196
PS3: 18,068
PS2: 14,280
Xbox 360: 1,635
Game Boy Micro: 263
Game Boy Advance SP: 195
Gamecube: 73
Game Boy Advance: 16
DS original: 0
Nintendo is on the top as usual but with reduced sales on all consoles compared to the last weeks' reading. PSP, PS2 and the Xbox 360 has also experienced a slight drop too. Only the PS3 has seen a slight increase roughly by some 1,600 units.
Hello, at the end of 24 hours of test in the programming Nintendo DS, I finished a demonstration based on one of my ColecoVision plays still available in cartridge.
The only play which I could convert into if little time is “Carrot”.
You direct a rabbit on a ground filled with hidden traps and also surrounded by traps.
Your only chances of survival are to advance with prudence.
Your sixth direction indicates to you (in top of the screen) the number of traps around you, a little like the numbers in the boxes of the play bomb disposal expert, but this time it is only in the 4 directions: high, low left and right-hand side.
Before shouting “alternative of bomb disposal expert”, will know that this play goes back to before bomb disposal expert.
And for those which want to see where the complete version for ColecoVision is available.
Comic Book DS is now updated to v3.0, heres whats new:
3.0 (09/09/2007):
New: WIFI mode created. The books from http://cbds.free.fr/ can be consulted directly on the DS thanks to the WIFI connexion.
(The next big images are downloaded in background while viewing the current ones).
New: New look of the different screens (many thanks to FA for this nice design)
New: Theme support: Sounds, Colors, Backgrounds, Icons and Sprites can be changed. All the theme content is placed in the "/cbds/Theme" folder.
New: Quicker file scan (new restriction : all .cbds, .ini and theme files must be placed in the "cbds" root folder. Sub-folders are still handled).
New: Improved change page trigger (using the one key navigation feature) : instead of an exact page side match, an average is used (1/3 of the visible area by default), to trigger or not a page change.
New: Display of a notification icon before a page change. A second key press is then now necessary (this feature can be deactivated in .ini file).
New: More configuration available in ini file (avoid blinking, initial brightness, scrollincrementX,scrollincrementY,start key configurable ...).
New: Slightly better reactivity , preempting and error handling. Small bug fixes and improvements.
Now for those not familiar the Iphone has already seen a mass of homebrew released for it including Nes Emulators, Frotz, Doom and MAME is being worked on.
With the worldwide popularity of the iPod and this much easier way to get homebrew on it coupled with the Touch Screen we could see a major homebrew scene in the making. Interesting times ahead.
Apple News will have all the latest news as it happens.
Matti has released a new version of the Online strategy game on Nintendo DS in Risk-like fashion:
The first three test rounds are now over. Thanks to everyone who participated! There's currently stability issues with both the DS game as well as with the server. I'm currently mostly debugging and fixing bugs, and will return with another test round when the game is more stable.
Version 0.3.7 / 9.9.07
Client re-connection works better in-game when connection has been lost
Fixes on server side in cleaning up old games
Game field is finally properly centered
Dice won't be hidden neither at the top of the screen nor behind the "end turn" button
End turn timer delayed to allow slighly more time for the player to react
It is an application intended to learn the Japanese characters, developed out of C and using the PAlib bookshops. To use my application you need a Nintendo DS and a linker.
At present, on this first version usable, only Hiragana can be to study, in the direction reading and the direction writing, then will come Katakana and Kanji. Graphics and sound effects are well on unfinished and ergonomics and the contents will improve with the son of the versions.
It must be a year since i found out about a new project from CraigIX (Owner of the former GBAX.com Shop - Best one in Europe for DS etc) and now owner of GP2X UK.
Now because sites like Engadget have made the news public and got it wrong a tad too then i thought it was about time i posted what i know about the handheld that has been told to me will be more powerful than the PSP.
The handheld is not being made by Gamepark so thats one rumour dead. Craigix and some others are behind it and most likely it will be made in China (not 100% confirmed). The Console will be Linux Based again (like the GP2X). It will have a decent 2D and 3D Graphics Chip. I gather it will have a very nice 128MB of Ram, it will use SD Cards. It will have a touchscreen. TV Out will also be an option. The screen is rumoured to be 800x400 resolution, i understand that Sony/Sharp have the deets on the 480 screen. Wifi is also on the cards.
The console at this time doesnt have a Public name but sometime in October we will know for sure. It promises to be an exceptional console for homebrew and other items not 100% confirmed are some kind of keyboard too.
The price im told will be around the £150.
Like everything things change but it sounds a mouthwatering console, taking the ideas for the GP2X and features from the PSP/DS and making what could be a Dream Homebrew Handheld that doubles as a Console too.
Only PS3 sees modest growth following Bladestorm release
Sales of Nintendo hardware have fallen in Japan, where the DS handheld has shifted less than 100,000 units for the first time this year.
Despite the drop in sales, the DS still leads the market with 94,339 consoles sold for the week ended September 2. Nintendo's Wii sold 39,371 for the same period, according to recent data from Media Create.
Sony's PlayStation 3 was the only console in the region to record improved sales, with 18,068 consoles sold – in the same week that Koei's PS3 title Bladestorm entered the all-formats charts at number two by selling 58,996 copies.
Sales of the PlayStation Portable fell to 22,196, compared to 26,089 the previous week, while the PS2 sold 14,280 units, down from 15,139 the week before.
Microsoft's Xbox 360 sold just 1635 units, while the GBA sold 474 and the GameCube 73 units in the region.
As well as Bladestorm, there were two other new entries in the Japanese software charts last week. Bandai Namco's One Piece: Gear Spirit for the Wii sold 41,207 copies and entered the charts at number 5, while Banpresto's DS game Summonight: Twin Age took the number seven spot with 27,692 sales.
The full Japanese software top ten follows:
Final Fantasy Crystal Chronicles: Ring of Fates
Bladestorm
Gintama: Together with Gin-san! My Kabuki-cho Diary
We kinda knew about it already, but it now seems official that developer Vicarious Visions is working on an external peripheral for their adaptation of Guitar Hero on the Nintendo DS, rather than relying on touch screen controls.
Games Are Fun was in attendance at this year's Austin Game Developers Conference, and caught up with Vicarious design manager Adrian Earle, who spilled the beans on Vicarious's port of the acclaimed music franchise. In addition to the horrible decision to build a peripheral for a portable device, Vicarious plans on leaving much of the game's visuals as-is, making them two-for-two in a "if it ain't broke, don't fix it" mentality that may prove problematic when moving an established console title to an entirely new platform.
We'll give Vicarious Visions the benefit of the doubt, and assume the decision to ignore the touch screen was to avoid comparisons to Jam Sessions. Still, here's hoping Vicarious will let us rock out and still fit the darn thing in our pocket.
features
Extensive Multiplayer Action: Few other gaming series' have had multiplayer so central to their focus and "Worms: Open Warfare 2" extends this even further. Take on anyone online, anywhere and at anytime.
It's Worm War throughout the Ages! 6 all new landscapes allow the worms battle it out through history's most famous wars! Pirates, WW1, WW2, Cold War, Gulf War, and Space War!
Brand New Game Modes: As well as classic "Worms" deathmatch, a range of new single player and multiplayer modes like "Puzzle Mode" and "Fort Mode" will demand new strategy and team-play from you and your worm army.
Customization: Customize your worms and create your own landscapes with all new custom editors.
description
Retaining the classic 2D game play, cheeky humor and clever mix of action and strategy from Worms: Open Warfare, Worms: Open Warfare 2 takes gaming on the move to the next level by taking the battle online. Test your skills and fight it out with other worms fiends from anywhere around the world. With all new single player and multiplayer modes, weapons, scenarios and unprecedented customization options for your worms, Worms: Open Warfare 2 is the most comprehensive Worms title yet.
Next-gen consoles have been banned from UK jails following concerns they could be used to coordinate terror attacks
The Sun reports that games consoles that can be used by inmates to send and receive radio signals have been deemed too much of a threat to the peace. Microsoft's Xbox 360, Sony's PlayStation 3 and Nintendo's DS consoles have reportedly been banned from jails as a result.
As reported previously, UK home secretary John Reid said in March, "Advice was issued to all prisons in December 2005 that the Sony PlayStation 3 was barred from the prison estate because of the equipment's ability to send and receive radio signals." The banning of games consoles in UK prisons has now seemingly been extended to Microsoft and Nintendo systems.
A source told the UK tabloid, "The technology in the new generation of computer games makes them a security risk.
"There is concern that top terror suspects have been using systems already in jails. Radio software is an integral part of the equipment."
A secret security report obtained by the paper suggests that fears extend beyond the communication capabilities offered by next-gen consoles, with the banning of all games consoles in prisons still a possibility.
SuccessHK have reduced the price of 3 of their DS Lite range to a rather nice USD:146.90 (around £72) the colours available at that nice price are Jet Black, Noble Pink and Crystal White
RockIT! Is a game where YOU can take on the life of a rock guitarist!
Using the touch screen slide the notecatcher to catch the notes and rock the guitar! With real guitar sound samples for 9 different notes and 9 different chords, this game has much potential.
Expected Features:
Song Creator (Make your own songs to then play on the touch screen)
Career Mode (Work your way to the very top)
Online Highscores (See who's really the best!)
Anyone like the sound of this game? Any ideas? Suggestions?
Version 0.0.1 has been released! It is of course not very much but only a taster of what is to come! I hope. All feedback, comments and criticism will be accepted thankfully. Enjoy!
It is time for me of releaser the first version of my first Dev. on NDS (and first “public” Dev. very short besides).
Presentation:
I present the principle quickly, but I think that everyone connait the emission: “Of the Figures and the Letters”. The Account is Bon is the part “Figures” of the play televises. Thereafter, I also think of carrying the part “Letters”: The longest Word and to include the whole in only one play (with a course of “normal” part: 1 blow of figure, 2 blows of letters… and a management of the points, and why not a version “online”, but really if I have time).
LeCompteEstBon.0.1
The rule of the game:
The goal of the play is to obtain a number (from 100 to 999) starting from elementary operations (+, −, ×, ÷) on natural entireties, on the basis of randomly drawn numbers (from 1 to 10, 25, 50, 75 and 100) parmis twenty-four “plates”. The numbers from 1 to 10 are present in double specimen and the numbers 25, 50, 75 and 100 present into only one specimens.
Course of the play:
The number has to find is located on the screen top… it is easy, it is mark “we seek: ” in front.
The drawn plates with the fate are in top of the screen of bottom
There are then zones of calculation on which it is necessary to come to pose the plates to be calculated (the whole thanks to the stylet). To make change the operators of calculation it is necessary to click above (at the end of 4 times one returns to “+”). And to calculate, the box should be selected on the right (for the moment, calculation is automatic).
When “the account is good”, “Gains” is poster on the screen top.
To cancel all the operations in progress, it is necessary to touch the button “Strong current” and to have another pulling: the button “Nvo”.
History:
Version 0.1: 09/09/07
Evolutions “already” envisaged:
- To post the number has to find a little more nicely
- A timer to leave only 40 seconds to find the result
- A small animation for the victory and the defeat
- To ask a confirmation before carrying out a new pulling
- And well on, the player will have same to calculate his results to him (at least in a “Difficult” mode).
Of Course, complete translation of the whole Text (even the names of the element ... damn there are so many ;-) )
In the C16Text there are no "Umlaute" (foreign letters like:ä,ü,ö ...) So i have to write it like ae,ue,oe ... no big deal. MasterDje is working for a solution for this "translation" - Problem.
There were a few words,which i´m not exactly sure if they are 100 % correct. so i gave them a (*) - sign.
In the credits i commendet the 2 pics out on screen 0 (the palib logo and an avatar), because i needed space for one more entry (2 people, who helped me with the translation). If you don´t want it, delete the Credit entry and delete the comment sign ( /* , */) in the function int clean_affichage(int phase_) in the case nr 5.
I haven´t found a word for "poor metal" (i think there isn´t one either) so i let it this way in the translation
Gamasutra is reporting on information from a new research firm called Electronic Entertainment Design and Research, which has recently released a number of papers looking into trends in the gaming industry. One (perhaps surprising) finding: M-rated titles sell better than any other rating group.
"The study, titled 'Console Intelligence Brief 2007' examines the PlayStation 3, Wii and Xbox 360 since each consoles' release through June 1, 2007, and comprises some 219 retail and 187 downloadable games made available on the new platforms, examined by genre, ESRB rating, gross sales in the United States, MetaCritic scores, online functionalities, multiplayer capability and other core game features. Among the sample results made available, the study found that critics' favorite list and the blockbuster charts have a lot in common, with highly-rated titles selling up to five times better than titles with lower scoring reviews. Despite online connectivity being a marketing cornerstone for all new consoles, the study concluded that 45 percent of retail games are not utilizing it in any way -- 98 percent of Nintendo Wii games have no online functionality at all."
EA takes first and second spots with leading franchises
Electronic Arts' Medal of Honor franchise has made a triumphant return to the the UK charts, with the latest title crashing into the number one spot.
Medal of Honor Airborne takes the coveted position on its first week of release, backed by the publisher's market-leading sports series Tiger Woods PGA Tour 08 at number two.
Sales of 2K Games' critically acclaimed BioShock for the Xbox 360 and PC dropped by 59 per cent, leaving it at number three this week, while South Peak Games' Two Worlds enters the charts at number four.
Nintendo's Dr Kawashima's Brain Training for the DS continues its top ten run at number five, and THQ's Stuntman: Ignition climbs up the charts from number nine to number six.
More Brain Training from Dr Kawashima is at seven this week, and there's another new entry for EA at eight with the latest The Sims expansion pack, The Sims 2: Bon Voyage.
Activision's Transformers: The Game falls to number nine and Big Brain Academy: Wii Degree is at ten.
The only other new entry in the top 40 is Capcom's Monster Hunter: Freedom 2 at number 39.
Taiko no Tatsujin DS is a rhythm action game. Like other Taiko games, the player plays the notes of a chosen song's drum part as they are displayed on the screen. The taiko drums can be played using the touch screen or the buttons. Taiko no Tatsujin DS has the ability to engage in 4 player wireless multiplayer. Users can also dress up and add decoration to the cartoon taiko characters.
features
Official licensed Water Mini Game
Fill up the Nintendo DS Lite™ toy with water and enjoy a simple game
Three different models available (shipped randomly)
Limited availability
The controls are explained in the program, but here are the basic features:
- 2 layers ("BG" and "frame"). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
- 60 color palette, which can all be modified.
- Up to 10000 frames, or until memory runs out.
- Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
- Onion skinning (sort of, only shows one previous frame).
Things I'd like to add:
- Larger brush sizes.
- "Virtual" frames (let you go past the end of the animation, and then if you draw, automatically create new frames up to that point), so you don't have to go click that "add frame" button all the time.
- Better onion skinning.
- Better save system. At the very least, thumbnails or something.
- Some way to share animations.
- Offsetting (like to scroll the background a few pixels per frame).
- Less stylus jumping.
- A Mario Paint style music sequencer.
Feel free to add to the list, or to vote for which of the ones on there that you'd like to see first.
Cheers!
EDIT: Oh, and I should mention that you do need to unzip that empty folder onto the root of your card, or it won't be able to save. Can libfat create new folders? If so, I could add some checks to do that if it doesn't already exist.
News/release from Fatquackof an update to his Game Maker:
Set devkitPro install path
WYSIWYG game design interface
Create C code for PAlib to make a gs game that looks like what you have designed, but you will need to code it in C
Backgrounds
Sprites
Makes the magenta part of your images transparent
Sprites can snap to grid http://fatquack.net/
I posted a while ago an EDict reader application (rather proof of concept) on this forum, that I kinda droppped due to lack of free time... I had more time to come back to DS coding recently, so Here is "DS KanjiDict" v0.1, a Kanji Dictionary application (yes, yet another one) based on JStroke for input (Kanji recognition) and KanjiDic for the Kanji definitions. It is not much more advanced than the EDict reader, but hopefuly you'll like it. Feedbacks/proposals are welcome in terms of features/graphics/etc (you may have noticed that graphics is not my area).
DS KanjiDict v0.1
Usage :
At the moment it does not do much... Simply draw your Kanji on the bottom left draw area. Then click appropriate Kanji that appeared on one of the buttons on the right (if it was properly recognized of course). This will display its readings, meanings and additional info. Press L to clear the Kanji Draw area.
Alex has posted a new release of puzzle game collection for the DS:
After a version 2.0 with a lot of (little but annoying) bugs, here is the version 2.1 that should be better.
Changelog:
New game integrated: Map
Rules are now in the right order…
Folder pzmk which contains theme files can now be moved to a /data/ folder.
Selected language is now saved locally and will be restored when rebooting.
Graphic bug in Untangle has been partially fixed.
A big work has been on internationalizing the game, a big thanks again to all the translators.
New option in Net game is available (was introduced but not selectable in 2.0…).
Icons in Net game are now the right one.
Icons in Slitherlink game have arrived.
All themes have been improved
Zarxrax developed DSLearn, released the source and switched to DSLearnJ to support Japanese language. This release is a sort of downgrade from DSLearnJ to DSLearn plus adding of some features to DSLearn:
- increased the number of section from 3 to 4
- changed the font to support more Westeuropean languages and size
- added possibility to switch section 1 and 2
- added English pronounciation support using NEWDICTS-pronounciation function (Thanks Sesa who did most of the job in this matter)
beatwho has released the source-code of his turn based strategy game Warlords DS.
Release notes:
9/10/2007 - The source code is now available in the downloads section. I basically went through cleaning up classes that werent needed and joined classes together. There were a few issues with the compiler when i did this so the FSM stuff looks kinda dodgy. The grunt of the work is in the gamevar class, in the Update() function. Any questions about the code can be sent to the email address at the bottom of the page.
The game source code itself is free for anybody to use as long as you dont pass off the work as your own (you dont even have to mention me!), the art, of course, including the art source files remain the property of Lobo and you will need specific permission from him to use.
If you are feeling generous and want to incorporate any changes you make into my codebase then please email the source files and Ill see what I can do about merging it into the current codebase. If this happens enough Ill set up an svn server or something to use.
GameDaily reports on analyst research indicating that online games will be a huge part of the games market in a few years. The online portion of games sales hit roughly $3.8 billion in 2006, and is expected to grow at a rapid rate in the next few years, with Massively Multiplayer Online Games leading the way. By 2011 analysts expect that number to hit $11.8 billion, which would be about a third of all game sales.
"'The main driver for sustained growth in the online games market will be the continued uptake of broadband services around the world,' said David Mercer, Principal Analyst at Strategy Analytics. 'Additionally, the very lucrative revenue opportunity in both the massively multiplayer segment and the electronic sell through market will continue to attract new entrants into the online games market.' While digital distribution is making more and more full games available for download for PC gamers (through services such as Steam, Direct2Drive, etc.), console makers have been much slower to offer entire games for download - although Sony is starting to do this on its PlayStation Network, with Warhawk being a primary example since it's available for download or on Blu-ray disc."
The Guardian Gamesblog has up a post noting that Gamestop will be rearranging stores to meet casual gamer needs. For example, they'll be creating a section just for music games (karaoke, guitar games, etc). They'll also be putting together a 'family-friendly' area, with a focus on titles like Nintendogs, Lego Star Wars, and the like. The post is based off of an interview in The New York Times with Daniel A. DeMatteo, Gamestop's vice chairman and chief operating officer. In his mind casual games are now so important to sales that the company is having to do some 'radical retail re-thinking':
"There is a real breadth of properties now appealing to a much broader audience than we've seen before. Honestly, we are having to retool the way we think of things in our stores in terms of merchandising, layout and also customer service because it is no longer only the hardcore gamer walking in who knows exactly what he wants."
Via Kotaku, IGN had the chance to play both the AO- and M-rated versions of Manhunt 2, and they now have a piece up pointing out the differences in the re-rated game. If you've been curious about what is in that warez copy floating around online, they'll piece it together for you. Be forewarned: the stuff that got cut out is pretty gross.
"The content may be too much for some to stomach, but the presentation is well done regardless. Manhunt 2's storyline is made more believable with realistic voice acting, atmospheric camera angles and pans, and moody transitional effects. There's even some comedy thrown in for good measure. Take, for example, a scene in which Danny decapitates a hunter and then uses his severed head to gain entry through a security door. A guard on the other side opens a peephole and sees the decapitated head staring back at him. 'Georgie Boy!' he exclaims. 'Come on in.'"
Online gaming is leading the digital entertainment market, outselling both the video and music business, according to a new report from Strategy Analytics.
The firm calculates the online gaming market generated USD 3.8 billion in 2006 and it's expected to grow to USD 11.8 billion by 2011, with online sales accounting for one third of all software revenue in the industry.
"The rapid growth of the addressable market for digital distribution of both PC and console games will clear the way for distribution of mainstream hit titles which has up to now been restricted to the physical retail channel," said Martin Olausson, director of digital media research.
The continued uptake of broadband and opportunities in the MMO genre will help attract new business to online gaming, says the report.
"The main driver for sustained growth in the online games market will be the continued uptake of broadband services around the world," added David Mercer, principal analyst at Strategy Analytics.
"Additionally, the very lucrative revenue opportunity in both the massively multiplayer segment and the electronic sell through market will continue to attract new entrants into the online games market."
This is a port of MegaZeux to the DS. Extract it to the root of your flash card so the files are in /games/megazeux. Apply the appropriate DLDI patch. Gameplay works for medium-sized worlds (~500KB). Larger worlds will run out of memory and crash.
By default, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire thing. The stylus can be used to perform mouse clicks and pan around the top screen. Use the right trigger to toggle a software keyboard.
This port is still very rough, and just for testing. Be sure to make backups, as earlier versions have caused filesystem corruption on my CF card.
Controls:
D-PAD = movement (arrow keys)
A + D-PAD = shoot in this direction
B = enter
X = save game
Y = load game
START = start (in title screen)
SELECT = escape
L TRIGGER = tab
R TRIGGER = toggle bottom screen
New software from Supercard team, heres whats new:
1.Optimized patch code. Resumed to support save to SD directly in patch mode. This function is very useful, player DO NOT need to worry about losting save when battery out.
2.Rewrited the display code of game guide, there is no size limitation of game guide file.
3.Fixed homebrew can not be patched error when "save patch" unselect.
4.Seperated the patch datebase and save type datebase, user can DIY save type database.
5.Fixed ROMs 192, 223, 390, 989 can not RESET bug.
6. Fiex ROM 1279 can not save in patch mode buy.
7. Patch database update to 1350.
8. Added search cheat code file "/scshell/cheat/GAMECODE_crc.scc".(Such as A2DJ_d793026e.scc), easy for user DIY the AR cheat code.
9. Fixed halt game bug when trim ROM.
10. Cheat code files update to 441.
11. Fixed the problem witch small size of flash memory card can not be supported
12. Added mult-language support. Maximum 8 languages support.
13. Added function witch user can appoint language package.
14. Fixed some games halt bug when "Fix download" selected.
New drivers from Nintendo for their Wifi USB adapter:
these are the Beta versions of the drivers.
The final versions will be available in Autumn 2007.
We currently offer no support for Beta drivers, and you install them at your own risk. Thank you.
PC titles are dominating the multiformat charts in Sweden, with EA's latest Sims title taking the number one spot, according to data from Dataspelsbranschen.
The Sims 2 Bon Voyage is one of eight PC titles in the top ten, with Blizzard's World of Warcraft, it's expansion pack The Burning Crusade and new Guild Wars add-on Eye of the North clogging up the charts.
Sony's first-party titles MotorStorm and Resistance: Fall of Man are at one and two in the PS3 charts, while 2K Games' BioShock is the best seller on Xbox 360.
The Legend of Zelda: Twilight Princess tops the Wii charts, as Nintendo's first-party Pokemon Diamond and Pokemon Pearl games lead DS sales.
The full Swedish charts follow:
Multiformat
1. The Sims 2 Jorden Runt (PC)
2. World of Warcraft (PC)
3. Medieval II Total War Kingdoms (PC)
4. World of Warcraft: The Burning Crusade (PC)
5. Bioshock (360)
6. Guild Wars Eye of the North (PC)
7. Counter-Strike 1: Anthology (PC)
8. Warcraft III Reign Of Chaos (PC)
9. Warcraft III Frozen Throne (PC)
10. Motorstorm (PS3)
11. Resistance: Fall of Man (PS3)
12. Guitar Hero 2 Rock the 80´s (PS2)
13. Battlefield 2 (PC)
14. Singstar Svenska hits (PS2)
15. Counter-Strike Source (PC)
16. The Sims 2 (PC)
17. The Sims 2 H&M Fashion (PC)
18. Bioshock (PC)
19. Pokémon Diamond (DS)
20. Singstar 90's (PS2)
PC
1. The Sims 2 Jorden Runt
2. World of Warcraft
3. Medieval II Total War Kingdoms
4. World of Warcraft: The Burning Crusade
5. Guild Wars Eye of the North
6. Counter-Strike 1: Anthology
7. Warcraft III Reign Of Chaos
8. Warcraft III Frozen Throne
9. Battlefield 2
10. Counter-Strike Source
Playstation 2
1. Guitar Hero 2 Rock the 80´s
2. Singstar Svenska hits
3. Singstar 90's
4. Shrek 3
5. MX vs ATV Unleashed
6. FIFA 07
7. Guitar Hero 2
8. Valkyrie Profile 2 Silmeria
9. Rogue Galaxy
10. Singstar Pop Hits skandinavisk
Playstation 3
1. Motorstorm
2. Resistance: Fall of Man
3. Ghost Recon Advanced Warfighter 2
4. Virtua Tennis 3
5. Ninja Gaiden Sigma
6. The Darkness
7. Elder Scrolls IV Oblivion
8. Formula One Championship Edition
9. Rainbow Six Vegas
10. Tony Hawk Project 8
Xbox 360
1. Bioshock
2. Guitar Hero 2
3. Forza Motorsport 2
4. Gears of War
5. Perfect Dark Zero
6. Kameo
7. Tiger Woods PGA Tour 08
8. Blue Dragon
9. Dead Rising
10. Call of Duty 3
Wii
1. Legend of Zelda: The Twilight Princess
2. Boogie
3. Rayman Raving Rabbids
4. Tiger Woods PGA Tour 08
5. Wii Play
6. Mario Party 8
7. Resident Evil 4 Wii Edition
8. Mario Strikers Charged Football
9. Harry Potter och Fenixorden
10. Shrek 3
Nintendo DS
1. Pokémon Diamond
2. Pokémon Pearl
3. New Super Mario Bros
4. Shrek 3
5. Mario Kart DS
6. The Sims 2 Pets
7. Hotel Dusk: Room 215
8. Worms Open Warfare 2
9. Need for Speed Carbon: Own the City
10. Super Mario 64 DS
PSP
1. Need for Speed Underground Rivals
2. Daxter
3. Ratchet & Clank: Size Matters
4. GTA Vice City Stories
5. Tekken Dark Resurrection
6. Tales Of the World: Radiant Mythology
7. Pro Evolution Soccer 6
8. Valkyrie Profile: Lenneth
9. Burnout Dominator
10. FIFA 07
According to the latest information from Media Create for software sales in Japan last week, nearly twice as many units were sold for Sony consoles in the top ten as for Nintendo platforms.
This was largely due to robot fest Another Century's Episode 3: The Final moving straight into the top slot and shifting 186,000 copies alone, although Sony platform titles did make up four of the top ten, balancing the chart a little more than it has been in the recent past.
Other new entries last week included Haro Ichiza: Gundam Mahjongg for the DS at number six, and Grand Theft Auto: Liberty City Stories on the PlayStation 2 in at number seven.
The rest of the chart is as follows:
1. Another Century's Episode 3: The Final (PS2)
2. Final Fantasy Chronicles: Ring of Fates (DS)
3. Mario Party 8 (Wii)
4. Sengoku Musuo 2: Moushouden (PS2)
5. Bladestorm (PS3)
6. Haro Ichiza: Gundam Mahjonng (DS)
7. Grand Theft Auto: Liberty City Stories (PS2)
8. My Housekeeping Diary (DS)
9. Wii Play (Wii)
10. Wii Sports (Wii)
Nintendo has announced a new model DS Lite for Europe, due to go on sale October 12.
The Silver model now joins the Black, White and Pink units already on sale in the region, at the RRP of GBP 99.
After unveiling new Metallic Rose and Gloss Silver units for Japan in May, Nintendo had originally said that they would not be making the new colours available in Europe.
Nintendo has also revealed that European sales of More Brain Training from Dr Kawashima are close to the one million mark just 11 weeks since release, and Pokemon Diamond and Pokemon Pearl have sold approximately 1.6 million units combined in just seven weeks of sale.
Sure, you love your Nintendo DS. It's light, it fits in your pocket, and you can play it wherever you go, whenever you want... right? Well, wouldn't it be a little cooler if it were super-huge and you had to push two full-size kitchen tables together just to put it down somewhere? Okay, maybe we're exaggerating a little bit, but still, this mod from some DS enthusiasts is a huge -- literally and figuratively. Using two tablet PCs and some type of interface which allows the game system to be controlled by / displayed on the larger screens, these DS fans have created the ultimate antithesis to the original system -- for no apparent reason other than the fact that they could. Check the video after the break to see the madness in action.
News from Play Asia of all the releases this week from the import store.
As usually, here's a summary of all new releases from this week, followed by a preview of next week's hits.
Xbox360™:
BioShock ASIA US$ 49.90
Blazing Angels 2: Secret Missions of WWII ASIA US$ 49.90
HORI Fighting Stick EX2: Virtua Fighter 5 Limited Edition US US$ 79.90
Medal of Honor: Airborne US US$ 59.90
Musou Orochi ASIA US$ 59.90
Musou Orochi JPN US$ 64.90
Stranglehold US US$ 59.90
Stranglehold [Collector's Edition] US US$ 72.90
Nintendo DS™:
Biz Nouryoku DS Series: Wagokoro no Moto JPN US$ 48.90
Eiken DS Training JPN US$ 39.90
Gakken DS: Shin Toeic Test Kanzen Kouryoku JPN US$ 39.90
I Love Dolphin JPN US$ 39.90
Mahjong Haoh DS: Dankyuu Battle JPN US$ 48.90
Mainichi Suteki! Hello Kitty no Life Kit JPN US$ 29.90
Pocket Book DS Lite (lime) US$ 19.90
Pocket Book DS Lite (mint) US$ 19.90
Pocket Book DS Lite (mocha) US$ 19.90
Pocket Book DS Lite (orange) US$ 19.90
Pocket Book DS Lite (strawberry) US$ 19.90
Pokemon Fushigi no Dungeon: Toki no Tankentai JPN US$ 48.90
Pokemon Fushigi no Dungeon: Yami no Tankentai JPN US$ 48.90
SimCity DS KOR US$ 49.90
Worms: Open Warfare 2 US US$ 34.90
Sony PSP™:
Capcom Classics Collection (Best Price) JPN US$ 24.90
Coded Arms Contagion (English language Version) ASIA US$ 29.90
Crisis Core: Final Fantasy VII JPN US$ 58.90
Crisis Core: Final Fantasy VII ASIA US$ 49.90
Fate/Tiger Colosseum JPN US$ 48.90
Fate/Tiger Colosseum ASIA US$ 39.90
Fate/Tiger Colosseum Accessories Set JPN N/A
Fate/Tiger Colosseum [Limited Edition] JPN US$ 89.90
Fate/Tiger Colosseum [Limited Edition] ASIA US$ 69.90
Fish Eyes Portable (Best Collection) JPN US$ 29.90
Liquid Crystal Filter Portable JPN US$ 5.99
PSP PlayStation Portable AV Cable JPN US$ 24.90
PSP PlayStation Portable Component AV Cable JPN US$ 29.90
PSP PlayStation Portable D-Terminal Cable JPN US$ 29.90
PSP PlayStation Portable Headphone with remote control (white) JPN US$ 29.90
PSP PlayStation Portable S-Video Cable JPN US$ 24.90
PSP PlayStation Portable Slim & Lite - Crisis Core: Final Fantasy VII Bundle JPN US$ 399.90
Slide Case Portable 3 Colors US$ 4.99
USB Cable Portable JPN US$ 5.99
Worms: Open Warfare 2 US US$ 34.90
PC Games:
Football Manager 2007 (Japanese revised price Edition) JPN US$ 39.90
Kaseki Play JPN US$ 39.90
Two Worlds US US$ 49.90
Guide Books:
Elder Scrolls IV: Oblivion Game of the Year Prima Official Game Guide US US$ 24.90
Warhawk Official Strategy Guide US US$ 17.90
Wild Arms 5: Prima Official Game Guide US US$ 19.90
Toys & More:
Berserk Figure: Judeau Hawk Soldier JPN US$ 8.90
Bomberman Phone Strap Gashapon JPN US$ 2.49
C3xHobby 1/7 Scale Pre-painted PVC Figure: Hobby Angel JPN US$ 83.90
Dancing Girl 1/6 Scale Pre-painted PVC Figure - Nile (Limited Edition) JPN US$ 98.90
Fullani Princess 1/8 Scale Painted PVC Figure JPN N/A
Mario Kart DS Racing Collection EX JPN US$ 2.90
Mon-Sieur Bome Collection Vol.25: Positive Penguin Life - Mitsumi Misatos Lucia JPN US$ 44.90
Naruto Shippuuden Collection Candy Toy Part 2 JPN N/A
Nohohon Broccoli Type US$ 9.90
Nohohon Carrot Orange Type US$ 9.90
Nohohon Tomato Red Type US$ 9.90
Nohohon Turnip White Type US$ 9.90
Queen's Blade 1/6 Scale Painted Resin and Cold Cast Statue Figure - Menace JPN US$ 204.90
Range Murata PSE Solid Painted Figure: 02 Trinode JPN US$ 9.90
Resident Evil 2nd Anniversary Edition 7" Action Figure: Labcoat Zombie US US$ 19.90
Serial Experiments Lain 1/8 Scale Painted PVC Figure - Lain JPN US$ 19.90
Shining Tears: Blanc Neige 1/8 Scale JPN US$ 52.90
Solty Rei 1/20 Scale Painted PVC Figure - Rose and Bike (Black Version) JPN US$ 14.90
Solty Rei 1/20 Scale Painted PVC Figure - Rose and Bike (Blue Version) JPN US$ 14.90
Street Fighter 1/4 Scale Polystone Mixed Media Statue: Akuma (with autographed poster) US US$ 249.90
USB Stress Button US$ 11.90
Water Game DS Lite Candy Toy JPN US$ 4.90
Video Game Soundtracks:
Shooting Love 2007 JPN US$ 29.90
VitaminX DramaCD - Ultra Vitamin 2 (~Tatsuo Suzuki, Daisuke Ono, Kosuke Toriumi) JPN US$ 29.90
Graph05 has released yet another update to his Sudoku game for the DS:
Heres whats new:
- More problem of extinction of the screen (apparently?)
- Splash screen during starting
- Disappearance of the last button (SEND) which was not used for nothing, it is replaced by beautiful a copyroght Grin
- One can solve by the key High and erase with Bas
- The dialog box the top is never empty
- The current figure does not disappear any more of the framework when one wants to solve or erase
- Obliteration of the grid a little more progressive
- Improvement of the sprites of the figures: more than 10 sprites, one by figure, and the color of the figure depends on the selected pallet
While it is just a chess game, I was getting a bit tired of the custom of just putting DS before or after everything, but if you want, just think of it as ChessDs
The main change I've made to make between this and chess however, is that you don't get checkmate to win, instead, the goal is just to take the opponent's king. It does make it easier, but I've spent two days just trying to work on a checkmate algorithm and while I got it working for certain situations, it didn't work for them all, so meh... I'll have it working for some point though.
Most other things are working, such as promoting pawns, so if you find any bugs, let me know. I am aware that there are some problems with the movement, which I'm working on fixing, but it works for the most part
The main reason I made this is to get some practice with tactical moving. I'm planning to make a Strategy RPG, which I've started work on and just wanted some feedback regarding movement;
On the left screen, the movement tiles are 16x16, and on the right they are 16x32, same as the sprites. I just wondered which way people preferred as personally I'm leaning towards 16x16 as it'll allow for room to move on screen. The only problem is having is when you get people standing behind each other they get obscured ^_^"
Alex has posted a new release of puzzle game collection for the DS:
As you’re better everyday when playing the daily challenge, scores are now displayed in milliseconds and not in seconds anymore on daily challenge ranking page.
To continue playing this daily challenge, and/or to continue to use wifi features, you must download this new version.
Internally, I improved the daily challenge process. This is transparent for you, but this will mean more features soon…
Im sure many people will remember the CD Drive add on for the Snes that Nintendo eventually turned down and what was released later as the PSX(PSOne) well on our Dreamcast site theres a post about a prototype Disc drive for the Dreamcast. If only it had been mass produced then we could have had a fantastic option for what remains one of the very best homebrew scenes.
In Japan, the state of play on hardware sales is shown below as follows:
DS Lite: 77,488
Wii: 29,088
PSP: 15,564
PS2: 13,360
PS3: 13,248
Xbox 360: 1,286
Game Boy Micro: 428
Game Boy Advance SP: 122
Gamecube: 82
Game Boy Advance: 0
DS Original: 0
All consoles except 2 have experienced another drop in sales, especially the DS Lite (down by 16,851) and the Wii (10,283) which have seen a very sharp drop from last weeks' reading. The only ones that have risen would happen to be the Game Boy Micro (up by 165) and Gamecube (up by 9).
Pokemon fans around the world rejoice! At 5PM Central European Time today, Nintendo is launching the Global Trading Station website, allowing you to stay up to date on the latest Pokemon trading trends across the globe. The site will feature a bevy of stats on Pokemon trading, including most traded, most wanted, and most deposited, and they will be able to bookmark any Pokemon they discover via the site for when they use the GTS in game. The site will also feature a spinnable globe that will let players check out trades around the world while learning facts about the various countries, such as capital cities, population, native language, etc. See? Pokemon isn't just about a deep-seated love for Mudkips - it's about learning as well.
See the Pokemon Global Trading Station website here
features
Team up with Diddy Kong! Diddy helps you attack far-off enemies, swings a powerful hammer to clear your path, and even carries a handy map!
Simple controls make the game fun and easy to play – use the L and R Buttons to make DK and Diddy climb their way to new heights!
In the mood to rumble? Take on up to three friends in multiplayer challenges. Take your pick from the DK Crew – DK, Diddy, Dixie, and Funky are all here!
description
King K. Rool is up to no good again, and it’s up to Donkey Kong to swing into action. Using the same simple control scheme that made the DK: King of Swing Game Boy Advance SP game so accessible and fun to play, players of all skill levels can swing and climb to new heights made possible by the dual screens of Nintendo DS.
features
Draw and design your own characters, weapons, and items to help your Hero conquer adventures.
Take control of your artwork by utilizing the huge variety of drawing tools with a multitude of colors and brush types.
Exciting and unique worlds that will allow your hero to run, jump, swim, and fly.
Watch your drawings be part of the game and interact with the characters.
Swap your greatest works of art with your friends through multi-card play.
description
Help save a dying village from a shadow-like evil and rebuild it back to greatness by creating a Hero! You can draw anything imaginable! Draw and customize heroes, weapons, tools, animals, plants, and almost anything in the game! Swap and share your drawings with friends. Play as your creations and watch them come to life! Your Hero. Your Adventure.
features
Embroidered WCG-logo on the chest
Printed sponsor-logos (Samsung, Play-Asia.com...) on the back
Unisex
Size: L (Asian Size)
Limited availability
Only available at Play-Asia.com
description
"Beyond the game" is the slogan of the World Cyber Games (WCG), the "Olympic Games" for videogamers.
This years Hong Kong preliminaries for the main events in Dallas and Singapore just took place. Play-Asia is proud to be one of the local sponsors, along with the global sponsor Samsung.
Become part of the event now and get the official Sweatshirt, as long as stock lasts.
NPD has release the American sales for August. An other month and Nintendo are still on top with the Wii and DS. But the interesting story is that the Xbox 360 has Finally beaten the PS2 with 276.7K units sold (up over 100k from last month), Spurred on no doubt by the recent price cut and the release of Bioshock and soon Halo 3. Bad news for Sony as the PS3 was the lowest selling console, 130k, down 30k from last month.
* Nintendo Wii: 403.6K (4 million total)
* Nintendo DS: 383.3K (12.7 million total)
* Microsoft Xbox 360: 276.7K (6.3 million)
* Sony PlayStation 2: 202K (39.1 million total)
* Sony PSP: 151.2K (8.3 million total)
* Sony PlayStation 3: 130.6K (1.75 million total)
Software wise, its more good news for MS with the 360 taking 1st and 3rd place, while the PS3 only has the one game at 4th with the Wii and PS2 filling out the rest of the places.
Top 10 games:
1:Madden NFL 08—360—EA—896.6K
2:Madden NFL 08—PS2—EA—643.6K
3:BioShock—360—Take-TwoEA—490.9K
4:Madden NFL 08—PS3—EA—336.2K
5:Wii Play/ w remote—Wii—Nintendo—256.8K
6:Metroid Prime 3: Corruption—Wii—Nintendo—218.1K
7:Mario Strikers Charged—Wii—Nintendo—147.4K
8:Guitar Hero 2 w/guitar—PS2—Activision—145.4K
9:Mario Party 8—Wii—Nintendo—138.3K
10: Guitar Hero Encore: Rocks the 80s—PS2—Activision—127.1K
* The relationship of 3D it is to be from God + system in p<ry d3d_sw which is done respect - with thing. 3D emulation precision substantial improvement.
* With the Direct3D geometry engine, the number of apexes which can be issued between vglBegin~vglEnd substantially (about 10 times?)It increased.
* DirectX SDK was renewed to up-to-date ones.
* Releasing the skeleton of picture revolution. As for coordinate transformation mathematics doing properly, the [re] it is not difficult, it is with, well to do also the fact that you try doing by your. It is sin cos.
* The main loop the [chi] [yo] it is, with house keeping
* Modifying the cooperation system of UI. Because it understood, that PeekMessage is slow, the call reduction function which is from the time before was enabled.
* In addition workmanship strengthening and the like which is detailed.
Music is now supported, with caveats. ROTTDS cannot (currently) play the game's music natively; however you can extract the music files from the game, convert them to ADPCM on your PC, and place the resulting files in your /rott/ directory, and ROTTDS will play them. I'm providing a music package containing the shareware music in ADPCM format. See the README.NDS file for more info.
"Final Fantasy VII: Voices of the Lifestream is an OverClocked ReMix Album featuring free fan arrangements from the soundtrack to Square's legendary Final Fantasy VII for the Sony Playstation.
From jazz to techno to rock to classical, it features over forty five tracks from over forty artists, each interpreting composer Nobuo Uematsu's works in their own unique style."
Great news for all Final Fantasy VII fans!
Get it HERE through torrent.
Better set aside some time. You're looking at a 2 GB download ahead.
Hi, I've been messing around with DSLinux and came up with this. It'll use dosfsck to check or repair your filesystem when it gets messed up. I've only tested it on a Supercard SD but in theory it should work on anything that supports DLDI.
Sorry for the crappy download link but I don't have anywhere to put stuff online at the moment.
Don't forget to dldi patch, use at your own risk etc etc
Matti has released a new version of the Online strategy game on Nintendo DS in Risk-like fashion:
The first three test rounds are now over. Thanks to everyone who participated! There's currently stability issues with both the DS game as well as with the server. I'm currently mostly debugging and fixing bugs, and will return with another test round when the game is more stable.
Version 0.3.8 / 13.9.07
* Fixes on hotseat game mode
* Local hotseat players can be now renamed
* Optimized the field paint and fixed the sorting issues with areas and dice drawn in wrong order
* Fixed automatic turn ending when no more moves are possible
One is a graphical adventure for DS that will mix I touch of Resident Evil and Silent Hill. In the game you wake up to you because you hear rare noises and you rise to investigate. But you will realize of which everything is still more rare of which you believed. The mechanics of the game consists of being clicking on the prerrenderizados bottoms to examine and to take objects, to see tracks, to go to other rooms, etc.
The bottoms at the outset have certain touch Resident Evil, they are dark and tétricos but more ahead you will enter yourself in another abstract and completely macabre dimension.
Here this completes version of the Superpong! , my game homebrew based on classic pong but with many but extra ones. They have been corrected most of failures of constant wonderful previous versions and flows to 60fps.
Characteristics:
- In the way 2 players, first stick with crosspiece moves his arrives and down and the second with the bellboys B and X. Each player plays holding a side of the console.
- When one of both players obtains 5, 15, 25, 35, etc. points, the screen will begin to rotate until a player puts goal, doing but difficult to be able to stop the ball.
- When one of both players obtains 10, 20 30, 40, etc. points, which appears in the screens interchanged between a screen and another 2 times per second also making difficult stopping the ball, that is to say, the game board wrath appearing in the screen of above and down alternating itself until goal puts.
- When the ball happens through the star of the center, I complete player who has touched to the ball with his stick, it activated the way to him bonus and it happened to handle the ball freely dragging it with stylus by the touch screen. In order to be able to drag the ball, it is necessary to maintain pressed R or L according to the player. That is to say, if the first player (the one that handles the left part of the console) is the one that has touched the ball I complete, tendra that to maintain pressed L and while to drag the ball, to put goal easily. The same with the second player but with button R. The way bonus disappears in a second as of which the ball leaves the star of the center, reason why is necessary to be fast.
- The background music this in format PCM and, although I have put it in the smaller possible quality, causes that the game occupies but of which deberia.
Characteristics of the final version:
- To return to the main menu, Select presses while you are in pause.
- Or this activated the menu options, in which there is the possibility of activating or of deactivating music.
ArchonDS - A remake of the original game from 1983 (Atari ST) with new graphics. It is a strategy & action game, the battle light vs. dark! More on wikipedia.org.
UPDATE (14/09/07):
ArchonDS Version 0.2 available!
Actual informations in my developer diary (only in german): www.wiesnewski.de
I want to release regularly the latest build, so that you can follow the developing process.
I you have some good playersprites, backgrounds, soundeffects or MODfiles, please send it to me!
Einfach Genial is a german board game.
Single player is almost finished. (Still some bugs and some features to add)
Multi player is already connecting and i'm working on the game protocol.
A new game from Wescene that gives a basic football game:
To play soccer.
Futbolin is a game to the style that we have for the NDS. The controls that we have are simple, but the game todovia this very beta when it finishes not can return to the initial menu, it have left many things to improve.
Project JDS is a handy package to help you learn the Japanees basics.
With this you can learn back and from hiragana, katakana and romanji.
There is an option to show nigori and/or the maru of characters if any.
Seeing how it's written, hear how it's pronounced and make your own set on the fly.
Hi,
It seems that people need a little ‘push’ to respond because since i announced that Project JDS is final i got several requests and updates. Due to this i revoked the ‘final’ status from Project JDS, which is now at version 1.29
In this release i re-sampled the 48 speech files so they are louder as many of you requested. I also added a good/false sound, an intro sound and a few other sounds to bring things more alive. In the previous release i introduced an new error that i hadn’t noticed. That one is removed to in this release.
HI this is AlarmclockDS!
it's a simple palib made alarmclock.
somebody said that this isn't usefull because the nds has an in built alarmclock, but i dont like the way this clock rings (bip bip bip) and it isn't very good to handle if you have an M3 sipmly or an R4, because you have to put the simply out e4ery time you want into the menue...
so this is AlarmclockDS
Graph05 has released yet another update to his Sudoku game for the DS:
Heres whats new:
- Leger cleaning and reorganization of the code at certain places
- The screen does not die out any more at the time of the resolution (in the preceding version this bug persisted). If the bug persists always and still, thank you to contact me Azn
- During the filling of the grid, if a figure cannot be placed there (for example it is in double in the line), it will be red
- The animation of the obliteration of the grid can be done in 4 different ways (random choice)
Don't want to miss any game of the WCR 2007? Then this application is for you! Just point at a date and you will see the upcomming matches whom against whom.
We have been given worldwide exclusive first-look at all aspects of Dragon's Lair on the DS! We now have a mini-portal giving eager players a beta-tester's first hand insight on the development of this
highly anticipated title!
SEGA Japan has finally whisked the velvety blanket off its line-up for Tokyo Game Show 2007.
Among the tray of delights will be playable versions of Valkyrie of the Battlefield and Imabi Kisou for PlayStation 3.
The first of these is an action-strategy game with a sort painted canvas aesthetic from the developers of the Sakura Taisen series, while the latter is an impressive-looking spooky survival-horror game you might not want to play in the dark. There's blood and stuff.
NiGHTS: Journey of Dreams will also be playable, as well as traditional JRPG Fuurai no Shiren 3 on Wii.
SEGA plans to show many more games at the conference in trailer form, denoted below with an asterisk by the name.
PlayStation 3
Ryu ga Gotoku Kenzan! (Yakuza 3)*
Valkyrie of the Battlefield
Imabi Kisou
Sega Rally *
The Golden Compass *
Wii
NiGHTS: Journey of Dreams
Fuurai no Shiren 3
Ghost Squad
Miburi & Teburi *
The Golden Compass *
Doraemon Wii: Himitsu Doguo Kettei Sen
Xbox 360
Sega Rally *
PlayStation 2
Jissen Pachi-Slot Hisshouhou! Hokuto no Ken 2
Phantasy Star Universe: Ambition of the Illuminus *
Seaman 2 *
Sega Ages 2500 Vol. 31: Dennou Senki Virtual On *
Jissen Pachinko Hisshouhou! CR Sakura Taisen
Nintendo DS
Sonic Rush Adventure
Sakura Taisen: Kimi Arugatame
BLEACH The 3rd Phantom
Picto Image DS
Mainichi Shinbun 1000 Dai-News *
Touch de Zuno DS *
The Golden Compass *
Kodai Ouja: Kyouryuu King - 7-tsu no Kakera
Dream Cat Smile DS
PSP
SEGA Rally *
The Golden Compass *
PC
Phantasy Star Universe: Ambition of the Illuminus *
Nintendo has asked South Korean prosecutors to investigate local websites that have uploaded illegal pirate copies of DS games.
According to the Financial Times, the move marks the first time the Japanese video games maker has called upon prosecutors in Asia to help combat piracy.
Nintendo’s Korean unit filed the complaint today to the Seoul Central District Prosecutors’ Office, accusing some internet users of uploading pirated copies of software – and web operators of permitting the incidents.
"Nintendo will take further measures if copyright violations continue," the company said in a statement.
Nintendo only established a presence in the Korean market last year and began selling its DS Lite handheld games player in January. Sales reached 270,000 units in only four months.
Pokemon fans worldwide now have a globe-spanning Web site with which to track their favorite characters and research potential trades.
The Pokemon Global Trade Station Web site is a companion to the existing Trade Station system that allows Pokemon Diamond and Pokemon Pearl owners to swap creatures over the Nintendo DS wi-fi connection.
The new site can be reached via any Internet-connected computer and will let users see which Pokemon are the most popular to trade, provide statistics about the number of trades completed and allow them to bookmark their favorite Pokemon.
The site will operate in seven different languages and inform users about the nation they're "visiting" electronically. Users can also listen to audio files to learn how to say "hello" and "thank you" in select countries' languages.
"Pokemon is now truly global in nature," said George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "A Pokemon trainer from Chicago can be traveling in Sydney and trade one of their Pokemon with another owner in Helsinki."
Sounds like a fun trip. Let's hope it won't break any international wildlife laws.
Samuelv has released a new version of SvSIP, the VOIP application for the DS, heres whats new in the last 2 versions:
Fourth public version: Correct bug with IP address including 10 or 100. Volume control of micro in config file. Switch off wifi and reboot the DS a the end.
Third public version: SplashSreen. Possibilty to hangup when you receive a call. Screensaver after inactivity or lid closure, audio continues to work. Disable wifi at end (after press 'A')
Nightfox has released a new version of his game for the Nintendo DS
Heres whats new:
Hi!
I just finished the Artificial inteligence for Princess and Armor. Now they can walk arround whole castle. I fixed also some minor bugs on map change and removed the fade effect when someone goes to new stage.
Setsuzoku no Puzzle v0.3 is available on my blog with many important changes :
- There is now three difficulty modes, instead of the single "Normal" mode. In "Easy" mode, there is few different tiles at first, but a new tile is added every 5 levels. The "Difficult" mode is for those who want a challenging game . In the three modes, the time speeds up at each level.
- In "Easy" and "Normal" modes, there is now 20 different board patterns.
- There is now three highscores tables saved on the DS and saved on the net on leaderboard.palib.info to handle the best scores of the three difficulty modes.
- When you do a highscore, you have now the choice to send it right now on leaderboard.palib.info or to send it later if you are not close to a wifi access point. In order to send unsent scores, go to the highscores screen (unsent scores are preceded by a red "L") and press X. Yes, you can now send on the net those incredible scores that you do during those endless train trips
- The current level is now automatically saved. Thus, you can turn off your DS and later you can continue to play the previous game when you choose "Play".
I've been anxious to show off my latest project for the Nintendo DS handheld, RTS4DS.
After having been working on it for so long, I feel the time has finally come to show its current status to the public with a short video.
I have not posted this here before but a few of you may have played version 1.0a of Shooting Watch DS about a month ago. I am posting here because yesterday I completed v2.0 of the game which is now available for download from the new homepage for Shooting Watch DS.
This new version has a vamped up slots mode which now costs coins to play and you can win coins. Coins are initially earnt by playing the Shooting Mode where you need to press the A button (or touch the screen) as fast as you can within 10 seconds.
Also new to this version is a shop where you can buy new icons and skins. The skins are just a little visual enhancement whilst you play the game but the icons have a bit more to them. You can transfer your scores over WiFi to the Shooting Watch Ranking table where your best score will be displayed along with the icon you purchased from the shop.
There appears to be some small issues with transfering data over WiFi and the game has a tendancy to lock up during this process. If this happens to you, reboot your DS and try to transfer again, this should fix the problem.
You can download the game from the official website download page which can be found here.
If anyone has any questions, please feel free to ask. For those that played the first version, here is a quick list of what is new in this version.
** Version History **
v2.0
* Added score and progress saving via DLDI
* You can now win coins for playing Shooting mode or one of the Slot modes
* Menu system added
* Hi Score system implemented
* WiFi transfer to send your scores and recieve a worldwide ranking
* The top 10 ranked players from the website are downloaded to the DS after a WiFi transfer
* Removed being able to use stylus and A button at the same time in Shooting Mode which allowed cheating. You must now use the control method you start with*.
* Added a shop with the ability to buy skins and icons
* Website created to store scores, coins, exploded melons and icon selection for the top 100 players
* Audio Test menu added
* New rewards for playing games
* Can now see all the combinations to win on the slot mode
Allright, finally I got around to publishing the next update. This time it's just cosmetics, as in a couple of effects and an intro screen.
Also, I have set up a Google Code project for this, and I am using Subversion for tracking my code, so you can browse and download it as much as you'd like. Please be aware though, I may have made the code a bit messy :/
features
Use the Nintendo DS to make music just as you would with a real guitar, while experiencing authentic, remastered sound modeled after an actual acoustic guitar.
Free-play design allows users to learn and play ANY song ever played using an acoustic guitar. What you play is entirely up to you.
Play and sing songs from some of today and yesterday’s most popular artists with accompanying chords and lyrics actually built into the title.
Not a Musician? No problem. Advanced tutorial modes allow novice musicians to learn how to play guitar without paying for lessons!
Jam Sessions is basically a pocket guitar for artists to write, play AND save original music … anytime, anywhere thus making it a virtual notepad.
Controls can be adjusted for both left-handed and right-handed musicians, up and down strokes can be swapped to a players’ preference.
A built-in effects processor lets players add reverb, chorus, low/high pass, tremolo and more to customize the sound; un-lockable backgrounds for performing well in Performance and Training modes.
description
Jam Sessions™ is a ground-breaking music experience that transforms the Nintendo DS™ system into a portable guitar. Players will literally strum the guitar via the Touch Screen and select chords with the +Control Pad. Now even the most “non-musical” person to become an instant rock star!
The portability of the DS system makes Jam Sessions a concert-on-the-go, perfect for parties, commuting to school/work and other social gatherings.
Jam Sessions will appeal to a wide audience of music lovers and creative souls; it’s definitely a must-have for all Nintendo DS owners.
features
Play as 10 Characters from the major motion picture
6 ping pong venues from the major motion picture
Each Character has a Power Shot and Power Serve
All levels controlled by Nintendo DS™ stylus
Over 10 Trophies to unlock levels and characters
Multiplayer on Nintendo DS™
description
In the unsanctioned, underground and unhinged world of extreme Ping-Pong, the competition is brutal and the stakes are deadly. Down-and-out former professional Ping-Pong phenom Randy Daytona is sucked into this maelstrom when FBI Agent Rodriguez recruits him for a secret mission. Randy is determined to bounce back and recapture his former glory, and to smoke out his father’s killer – one of the FBI’s Most Wanted, arch-fiend Feng. Balls of Fury™, the hit movie starring Christopher Walken, is now an action-packed ping pong game for the Nintendo DS™ system! In Balls of Fury™, you actually play table tennis using the touch screen. You will need to keep up with the ball as the pace gets faster and the opponents get tougher! There are many fun ways to play Balls of Fury™ including Exhibition mode, Arcade mode, and Story mode. Play wireless on the Nintendo DS™ against a friend.
The highly successful jewel matching game is here for the Nintendo DS! The popular jewel matching adventure returns in a daring journey across the seas and into the heart of Africa.
You're born. You crawl. You walk. You learn to throw a Frisbee® Disc. One of the most genuine and recognizable slices of Americana is this wondrous disc introduced by Wham-O® nearly five decades ago. From children's toy to competitive sports gear, Frisbee® Disc IS the ultimate American pastime. Now, Frisbee® Disc spins onto your Nintendo DS™ system in this exciting new dual-pack that brings the spirit of Frisbee® Disc to your favorite handheld video game system!
features
pages: 176
Platform: Nintendo DS and WII
Sims:Tables of all commercial and Townie sims along with strategies to attract them to your town.
Tasks: A complete walkthrough of all tasks assigned by Commercial Townies as well as essence lists and rewards.
Essences: Learn where to prospect and gather Essences for every town.
Blueprints: Detailed tables of all blueprints and decoratives with instructions to obtaining them all.
Brakken has put up his Scene website but sadly not his forums or downloads etc, but what is there is a blog like no other. Always one not to mince his words he has singled out those websites that do immense harm to the homebrew community.
Some of the stories are actually quite informative if you dont know some of the ins and outs of the scene. Click the link above for full info, some of the more interesting stories have also been copied to our Blog site for more discussion on our forums
Outspoken anti-games lawyer Jack Thompson has decided that a representation of a 2nd amendment lawyer in GTA IV is a mocking version of him. He has declared that if the representation is not removed he will attempt to block the release of the game. Excerpt from GamePolitics: 'The showcasing play of the game to Game Informer revealed that the first killing mission of the hero of the game, Niko, is to kill a certain lawyer. When Niko comes into this lawyer's office, having used subterfuge to do so, Niko pulls a gun on the lawyer who says, that the firm supports the second amendment and that 'Guns don't kill people. Video games do
The UK government has finally responded to an online petition filed after Manhunt 2 was banned by the BBFC.
"The Government is satisfied with the BBFC's procedure and with the provisions for appeal, and will not be intervening in this process," said a statement on the Prime Minister's website.
The government statement referenced the BBFC's guidelines and noted that it "uses its powers to reject works extremely rarely." It also noted that there is an appeals procedure "which the game's producers are apparently pursuing."
Shortly after the Manhunt 2 game was banned by the BBFC, a petition appeared on the Prime Minister's site which simply read:
"The BBFC have recently refused to rate the videogame Manhunt 2. As such, adults in this country will never be allowed to play this game. Adults should be allowed to make their own decisions with regard to what videogames they want to play. We all understand that this game is extremely violent and unsuitable for children. As such an 18 rating should have been applied."
Heavenly Sword, Super Paper Mario and Stranglehold all debut
Electronic Arts' Medal of Honor: Airborne remains at the top of the UK all-formats charts this week fending off serious competition from high-profile titles from Midway, Nintendo and Sony.
Midway's John Woo Presents Stranglehold debuts at number two despite only being released on Microsoft's Xbox 360 – the PlayStation 3 version is due in October.
Electronic Arts' Tiger Woods PGA Tour 08 is at three this week, with Nintendo's new entry, Super Paper Mario for Wii, at number four.
Wii Play is at five and DS title More Brain Training from Dr Kawashima is at number six.
SCEE's new IP Heavenly Sword enters the top ten at seven, EA's the Sims 2: Bon Voyage is at eight, Dr Kawashima's Brain Training is at nine and 2K Games' BioShock at ten.
Codemasters' Colin McRae: Dirt re-enters the top 40 at 11 following its release on PS3 and Microsoft's Forza Motorsport 2 also breaks back into the charts due to a promotional bundle pack.
features
Official Harry Potter Figures, licenced by Warner Brothers
Harry Potter with Hedwig
Hermione Granger with Chrookshanks
Ron Weasley with Pigwidgeon
All three figures come with a base and a magic stick
Nintendo has achieved over 700,000 unit sales of the DS Lite in Australia, with the Wii also continuing to "perform well."
Director of sales and marketing Rose Lappin also announced the company's software line-up for the rest of the year, which includes The Legend of Zelda: Phantom Hourglass for the DS.
"This promises to be one of the most exciting times for the video game industry, I cannot remember a time when there were so many quality titles released that delivered to everyone."
Forthcoming Wii releases in the territory were also detailed, and include Big Brain Academy, Metroid Prime 3: Corruption, Super Mario Galaxy and Resident Evil Umbrella Chronicles.
This news comes at a time when Nintendo products are enjoying significant success globally, both in the hardware and software sectors.
Game-industry analyst firm predicts Microsoft's console to be a "distant third" to the Wii and a resurgent PS3; DS on track to be best-selling platform ever.
This week, market research and analyst firm DFC Intelligence released its latest report, titled "DFC Intelligence Forecasts Video Game Market to Reach $47 Billion by 2009." As the title suggests, the San Diego-based research firm thinks the worldwide game industry's worth will increase by $14 billion in the next two years from its estimated $33 billion 2007 worth.
In addition to its pan-platform market predictions, DFC also handicapped the three-way race between the most recent crop of consoles. It predicts that sales of all three systems--the PlayStation 3, Wii, and Xbox 360--will total between 180 and 210 million units by 2012. In the shorter term, DFC believes the Wii will continue its winning streak until at least the end of 2008, at which point the PS3 could start taking over.
"We could have a situation where the Wii sells more hardware units, but by 2012 the PlayStation 3 is generating more software revenue," said DFC analyst David Cole.
Cole also believes that although the battle is far from over, the Xbox 360 will likely be relegated to third place when the dust finally settles. He says Microsoft's dependence on the US and Canadian markets are hampering its efforts to make the console a worldwide phenomenon. "The Xbox 360 will need to build a strong base outside North America to avoid being in a fairly distant third," forecast Cole.
DFC analysts also looked at the portable market, predicting that handhelds generally and the DS in particular will continue to see strong growth. "Revenue from portable game software has more than doubled in recent years," said Cole. "We think that the Nintendo DS could eventually become the best-selling game system ever in five years."
The company also augured that the worldwide PC gaming market will be worth more than $13 billion by the year 2012.
Anyone for more Metal Slug? Course you are. You're gagging for it. Latest issue of Famitsu has the news that the seventh installment of SNK's immortal franchise is heading to the DS, and the DS only. Guess it guarantees a decent control scheme. Oh, and maximum profits.
features
Play alone or with friends using different game modes such as Classic, Duplicate, Anagrams or Puzzletters
Contains ground-breaking adjustable computer intelligence and a personal coach to help improve your skills.
Enjoy easy-to-use interface. Play wherever you want!
Experience the real thing; Scrabble 2007 Edition uses the Collins Official Scrabble Dictionary.
description
The most popular letters game of the world is back on PC! Compete in craftiness against the computer or against friends to combine the letters in the most appropriate way! Place your letters wisely to complete already formed words or create new ones and take advantage of bonus squares to increase your score. Developed in partnership with the French Federation of Scrabble, this new edition will make everyone, if they are not already, hardcore players of Scrabble! Every Word Counts!
Colors! is a simplistic digital application for Nintendo DS based on modern painting-techniques developed for drawing tablets in programs like Photoshop. By taking advantage of the pressure sensitivity of the DS touch-screen it becomes a perfect portable digital sketch-book.
Current features
-------------------
Hard and soft circular brush
Pressure-sensitivity can affect opacity and brush-size
512x384 image resolution with 2 stage zoom
Replay the whole painting process of an image
Hue-circle and luminance and saturation-triangle style palette
Load and Save to memory card
Send painting to e-mail using Wi-Fi
Major updates in v1.06
--------------------------
Major precision overhaul
Opacity slider in brush-screen
Pressure-Controls-Size option in brush-screen
New user-interface with graphics by madwurmz.com
Playback controls with the option to continue painting from mid-playback
The possibility to send your painting directly to an e-mail address
Unlimited save slots
One additional zoom-level
Matti has released a new version of the Online strategy game on Nintendo DS in Risk-like fashion:
The first three test rounds are now over. Thanks to everyone who participated! There's currently stability issues with both the DS game as well as with the server. I'm currently mostly debugging and fixing bugs, and will return with another test round when the game is more stable.
Version 0.3.9 / 19.9.07
Player and game statistics are now logged into database
Flagging / i.e. player can surrender in game after first 3 rounds
Kdice-like scoring system implemented
This is a very early demo of a windowing system I'm working on in C++. The aim of the project is to create a simple windowing system that other programmers can use for their applications, which should decrease the tedious amount of GUI code that people have to write.
The system itself is loosely based on the Commodore Amiga's "Intuition" windowing system. Everything in the system is treated as a "gadget" (in the same way that Windows treats everything as a sub-class of a window), everything takes place within a "screen" environment, and the look-and-feel of the system intentionally resembles the old Amiga system. There are several reasons for this:
- It gives me a template to work from, reducing the amount of work I need to do;
- Intuition was designed for low-power, low-resolution hardware;
- It seemed like a good idea at the time.
The windowing system is *not* intended to be a complete desktop environment. It is *not* going to be a DS version of GNOME, KDE or Windows Explorer. It will simply provide a system for rapidly building window and gadget-based interfaces.
Features so far:
- "Screen" concept in place;
- Draggable windows;
- Borderless, non-draggable windows;
- Clickable buttons;
- Smooth scrolling text boxes (using code from TextViewerDS);
- Object-orientated design for easy integration into other C++ software;
- Uses the old AmigaOS 3.0 "Topaz" font;
- Support for any standard PALib-style bitmap font (8-bit only).
he also updated:
Here's demo number 2. Improvements are:
- Addition of active/inactive windows;
- Automatic activation and depth sorting of clicked windows;
- Per-window event detection (gadgets on windows below the top window no longer get clicked if they are obscured);
- Button text centred both vertically and horizontally.
Things to do next:
- See if I can make events a little more intelligent - at the moment, I work from the top of the gadget hierarchy downwards. What I should do is locate the clicked gadget then bubble the event upwards;
- Improve the redrawing system - this is really slow at the moment, but it's just a quick hack to prove that the rest of the system works. I've got a plan to optimise it.
I'm also thinking of renaming the system to "Woopsi", as a bit of a pun on the original "BOOPSI" name for the Amiga's object-orientated gadget system. Eventually, once it's all finished, I'm planning on breaking with tradition and releasing this under the BSD license. That'll mean you can incorporate the code into your own projects and not worry about open-sourcing your code.
Sesa updated to v0.7r
Some of the improvements are:
- support for Japanese pronounciation files
- bigger English pronounciation file
- integrated e-book reader with direct wordlookup function (just click on the word and see the results on the upper screen)
- integrated multiple-choice vocabulary trainer
This is the moment you've been waiting for, Kingdom Hearts fans! Tokyo Game Show is underway, and guess what? We now know the names of the three new Kingdom Hearts games! The Square Enix Conference is going on as we type! And believe it or not, this is official stuff! Thanks to 1up, which gives us the official information, we now know the new titles of the games along with some descriptions.
Kingdom Hearts: 358/2 Days for Nintendo DS
-appears to star Roxas from Kingdom Hearts II
-looks like there is four-player simultaneous play using members of Organization XIII.
-It will be in full 3D.
Kingdom Hearts: Coded for Mobile Game:
-Looks like it's for Japanese cell phones.
-It stars the main characters. (Sora and Co.)
-Seems to be set between the first and second PlayStation 2 titles. [Bits like this are speculation from the presentation of course]
and also mentioned was :
Kingdom Hearts: Birth by Sleep for PSP:
-Looks like a singleplayer game similar to the Playstation 2 games.
-This is not Kingdom Hearts III.
-1UP is guessing the protagonist of this game is a young man that looks a lot like Zack from Final Fantasy 7. KHInsider is guessing they mean Terra from the Famitsu scans today.
Japan's Computer Entertainment Supplier's Association has announced Wii Sports and Monster Hunter 2: Portable 2nd have won its yearly Grand Awards.
The Best Sales Award has gone to Nintendo's Pokemon Diamond and Pokemon Pearl, for racking up over 4.9 million sales in Japan, with total worldwide sales as of July 2007 at over 10 million units.
The Global Award for Japanese Product goes to Capcom's Dead Rising, and Epic's Gears of War picked up the Global Award for Foreign Product.
Microsoft's Blue Dragon picked up the Award for Excellence and the Special Award went to two titles – Namco Bandai's 360 title The Idolm@ster and Sega's Love and Berry: Dress Up and Dance for the DS.
Welcome to this week's Games & Toys update, our weekly summary featuring all new product arrivals from the last seven days.
A large number of interesting new titles were published this week. Leading next gen console sellers have been Heavenly Sword, Folklore (English language support) and Colin McRae DiRT for PS3™, the Asia versions of BioShock and Stranglehold for Xbox360™ and Sengoku Musou Katana for Wii™.
The most popular PlayStation2™ sellers this week have been the US release versions of .hack//G.U. vol. 3//Redemption and Guilty Gear XX Accent Core.
Top handheld sellers have been Drawn to Life and Jam Sessions for Nintendo DS™ as well as R-Type Tactics (Japanese / Asia), Metal Gear Solid Portable Ops + (Japanese / Asia / Deluxe Pack) for PSP™ along with the Japanese Slim & Lite PSP™ console release.
As usually, here's a summary of all new releases from this week
Xbox360™:
BioShock ASIA US$ 49.90
Fatal Inertia US US$ 59.90
Halo 3 Covenant Xbox 360 Wireless Controller Limited Edition US US$ 59.90
Halo 3 Spartan Xbox 360 Wireless Controller Limited Edition US US$ 59.90
Halo 3 Xbox 360 Wireless Headset Limited Edition US US$ 59.90
Kengo: Legend of the 9 US US$ 44.90
Madden NFL 08 JPN US$ 64.90
NHL 08 US US$ 59.90
NHL 2K8 US US$ 59.90
SKATE US US$ 59.90
SKATE ASIA US$ 44.90
Stranglehold ASIA US$ 49.90
The Elder Scrolls IV: Oblivion (Game of the Year Edition) US US$ 64.90
PlayStation3™:
Colin McRae DiRT US US$ 64.90
FolksSoul: Ushinawareta Denshou / Folklore (English & Chinese language Version) ASIA US$ 49.90
Heavenly Sword US US$ 64.90
NHL 08 US US$ 64.90
NHL 2K8 US US$ 64.90
Nintendo Wii™:
Anubis II US US$ 24.90
Mario Strikers Charged JPN US$ 59.90
Sengoku Musou Katana JPN US$ 59.90
PlayStation2™:
.hack//G.U. vol. 3//Redemption US US$ 49.90
Ayaka Shibito (Best Selection) JPN US$ 34.90
Burnout Dominator JPN US$ 64.90
Guilty Gear XX Accent Core US US$ 39.90
Jojo no Kimyouna Bouken: Ougon no Kaze (Best Price) JPN US$ 19.90
Kiniro no Corda 2 & Kiniro no Corda 2 Anchor [Twin Pack] JPN US$ 89.90
Kiniro no Corda 2 Anchor JPN US$ 49.90
Kiniro no Corda 2 Anchor [Premium Box] JPN US$ 64.90
Kiniro no Corda 2 Anchor [Super Premium Box] JPN US$ 89.90
Madden NFL 08 JPN US$ 64.90
NHL 08 US US$ 34.90
NHL 2K8 US US$ 24.90
Nanatsu Iro * Drops Pure!! JPN US$ 64.90
Nanatsu Iro * Drops Pure!! [First Print Limited Edition] JPN N/A
Princess Concerto JPN US$ 64.90
Princess Concerto [DX Pack] JPN US$ 99.90
Resident Evil: The Essentials US US$ 39.90
Saint Beast: Rasen no Shou JPN US$ 64.90
Saint Beast: Rasen no Shou [Limited Edition] JPN US$ 79.90
Nintendo DS™:
Balls of Fury US US$ 24.90
DK: Jungle Climber US US$ 39.90
Deltora Quest: 7-tsu no Houseki JPN US$ 48.90
Drawn to Life US US$ 34.90
Elemental Monster JPN US$ 49.90
Gachapin Nikki DS JPN US$ 29.90
Jam Sessions US US$ 39.90
Jewel Quest: Expeditions US US$ 34.90
Katekyoo Hitman Reborn!! DS Flame Rumble Kaien Ring Soudatsuen! JPN US$ 48.90
Kyouryuu Ikusei Battle RPG: Kyouryuu Monster JPN US$ 48.90
My Sims KOR US$ 49.90
Original Frisbee Disc Sports: Ultimate & Golf US US$ 24.90
Sankei Sports Kanshuu: Keiba Ryoku Nintei Shiken: Baken DS JPN US$ 39.90
Scrabble 2007 Edition ASIA US$ 34.90
Simple DS Series Vol. 22: The Zero-Yon * Shinya JPN US$ 28.90
Tanoshii Youchien: Kotoba to Asobo! JPN US$ 48.90
Uwasa no Misu-Kun!! Natsuiro Striker JPN US$ 48.90
Sony PSP™:
Ace Combat X: Skies of Deception (PSP the Best) ASIA US$ 24.90
Ace Combat X: Skies of Deception (PSP the Best) JPN US$ 29.90
Bleach: Heat the Soul 3 (PSP the Best) JPN US$ 29.90
Bleach: Heat the Soul 3 (PSP the Best) ASIA US$ 24.90
Burnout Dominator JPN US$ 48.90
Hard Pouch Portable (Black) JPN US$ 9.99
Hard Pouch Portable (Blue) JPN US$ 9.99
Hard Pouch Portable (Pink) JPN US$ 9.99
Hard Pouch Portable (White) JPN US$ 9.99
Metal Gear Solid Portable Ops + ASIA US$ 19.90
Metal Gear Solid Portable Ops + JPN US$ 24.90
Metal Gear Solid Portable Ops + [Deluxe Pack] JPN US$ 44.90
New Style PSP Pouch (Felicia Blue) JPN US$ 19.90
New Style PSP Pouch (Lavender Purple) JPN US$ 19.90
New Style PSP Pouch (Monotone) JPN US$ 19.90
New Style PSP Pouch (Rose Pink) JPN US$ 19.90
PSP PlayStation Portable Battery Pack JPN US$ 48.90
PSP PlayStation Portable Slim & Lite - Ceramic White (PSP-2000CW) JPN US$ 199.90
PSP PlayStation Portable Slim & Lite - Felicia Blue (PSP-2000FB) JPN US$ 199.90
PSP PlayStation Portable Slim & Lite - Ice Silver (PSP-2000IS) JPN US$ 199.90
PSP PlayStation Portable Slim & Lite - Lavender Purple (PSP-2000LP) JPN US$ 199.90
PSP PlayStation Portable Slim & Lite - Piano Black (PSP-2000PB) JPN US$ 199.90
PSP PlayStation Portable Slim & Lite - Rose Pink (PSP-2000RP) JPN US$ 199.90
R-Type Tactics ASIA US$ 42.90
R-Type Tactics JPN US$ 48.90
Super Collapse! 3 US US$ 24.90
PC Games:
Hearts Of Iron Anthology (DVD-ROM) ASIA US$ 34.90
Loki (DVD-ROM) ASIA US$ 33.90
Pretty Soldier Wars A.D. 2048 US US$ 21.90
Star Wars: Empire at War Gold Pack (DVD-ROM) ASIA US$ 27.90
World in Conflict Collector's Edition (DVD-ROM) US N/A
Guide Books:
Eternal Sonata Official Strategy Guide US US$ 17.90
Final Fantasy VII 10th Anniversary Potion JPN N/A
Heavenly Sword: Prima Official Game Guide US US$ 19.90
My Sims: Prima Official Game Guide US US$ 19.90
World of Warcraft Dungeon Companion, Volume 2 US US$ 24.90
Toys & More:
Halo 3 - Master Chief ArtFX non scale prepainted statue JPN US$ 99.90
Harry Potter Order of the Phoenix Figure Set: 3 Kids with pets US US$ 29.90
Masterpiece of Shunya Yamashita: Shoko-san 1/7 Scale Figure JPN N/A
Official World Cyber Games Hong Kong Sweater Navy Green (Size L) US$ 29.90
Official World Cyber Games Hong Kong Sweater Navy Green (Size M) US$ 29.90
One-Coin Figures: Lamento - Beyond the Void JPN N/A
Real Action Heroes Death Note - L 1/6 Scale Figure JPN N/A
Real Action Heroes Death Note - Yagami 1/6 Scale Figure JPN N/A
Revoltech Black Getter OVA Version - Change! Getter-Robo Series No. 035 JPN N/A
Sengoku Basara 2: Date Masamune Prepainted PVC Figure with voice JPN US$ 39.90
Trinity Blood: Esther Branche 1/8 Scale Prepainted PVC Figure JPN N/A
Video Game Soundtracks:
Bladestorm Hyakunen Senso Original Soundtrack JPN US$ 34.90
Final Fantasy Crystal Chronicle Ring of Fate Original Soundtrack JPN US$ 19.90
Korochan Pack Dragon Ball Best JPN US$ 14.90
Korochan Pack Dragon Ball Z Best JPN US$ 14.90
Nanoka to Suteki Na Nakama Tachi? Aoi Series Shudaika Shu JPN US$ 29.90
Oshare Majo Love And Berry 2007 Autun & Winter Song Collection JPN US$ 9.90
Princess Maker 5 JPN US$ 27.90
Radio DJCD Bleach B Station Second Season Vol.4 JPN US$ 24.90
The Idolm@ster Master Artist 10 Ritsuko Akizuki JPN US$ 21.90
Samuelv has released a new version of SvSIP, the VOIP application for the DS:
Fifth public version:New interface of numpad. Managing of DTMF for IVR. Should be correct problem in authentication step with some provider (e.g. BroadWorks)
Cobain has released a new version of his puzzle game for the DS:
V0.3 20/09/07:
- addition of 4 levels moreover
- addition of a small sound during the displacement of a case
- addition of a function which makes it possible to count the number of levels in the file (to allow the future reading of the files which will come as of the BDD with a number of levels inconus)
- Fixed a couple of bugs in the fast rectangle routine;
- Fixed an uninitialised pointer bug in the gadget release code;
- Added a screen depth gadget (top-right corner of each screen);
- Added multiple screen support (that's multiple workspaces, rather than using both of the DS' physical screens);
- Begun work on a glyph font;
- Fixed a bug in the XOR rectangle routine that shows where the window is being dragged to (corners were getting XORed twice).
If you want more info, I'm documenting the development process on my blog:
This is currently a work in progress. Newest version is 0.6 (released Sep 20, 2007).
Many thanks to GPF for porting SDL to the DS. I've built upon his work: rewriting parts of the video code, fixing a bug in the keyboard handling, and adding a mouse driver for the touchscreen.
Recent Changes:
Some changes to reduce memory usage (should avoid Z_Malloc() crashes)
Fixed the video corruption on the Apogee logo, and the story screens before each episode of the registered version.
Limitations:
Music requires extra work, and has some glitches.
No network support... yet.
With the success of DCEmu Reviews a site that has its content showing up on our PSP, DS, Wii, PS3 and Xbox360 and the main DCEmu Portal site. I Wanted to create a new Guide/Tutorials site where new guides and tutorials will show up on any of our network sites.
Just like our news where any coders can upload their releases and post releases and WIP News this will be extended to our Guides and Tutorials Site.
We will be accepting Guides and Tutorials for any Console Scene We Cover and the beauty of it is because the creators will be you the DCEmu Members which means that if you please you can update as you want. What this will mean that if all goes well then this new site could be a great help base for the whole Homebrew scene.
So if you have any guides and tutorials for PS3, Wii, Xbox360, PSP, Nintendo DS, GP2X, GBA, Gamecube, PS2, Xbox, Gizmondo, Iphone, iPod, Tapwave Zodiac, GP32, Dreamcast, Sega Saturn and others, then we want them
Sales of the PlayStation Portable have increased by over six times on the previous week's figure, according to the latest data available from Media Create.
The handheld sold 95,487 units in the week ending September 16, up from 15,564 the week before. Sales of other consoles remained stable from the previous week, with the Nintendo DS in second place with 79,974, and the Wii in third shifting 26,181 units.
One of the reasons for the PSP's sudden jump in popularity could be the release of Crisis Core: Final Fantasy VII on that format - the title sold 487,000 copies in its debut week.
Crisis Core: Final Fantasy VII was released in Japan last week and sold 487,000 copies in the seven-day period.
It was a bumper week for software sales in the territory, with two new Pokemon titles taking second and third spots yielding a top three sales figure of over 1 million units sold.
Elsewhere Mario Party 8 was the sole Wii entrant in seventh, with Wii Sports and Wii Play both dropping out of the top ten last week.
The full sales top ten is as follows:
1. Crisis Core: Final Fantasy VII (PSP)
2. Pokemon Fushigi no Dungeon: Toki no Tankentai (DS)
3. Pokemon Fushigi no Dungeon: Yami no Tankentai (DS)
4. Fate/Tiger Colosseum (PSP)
5. Another Century's Episode 3: The Final (PS2)
6. Taiko no Tatsujin DS (DS)
7. Mario Party 8 (Wii)
8. Final Fantasy: Crystal Chronicles - Ring of Fates (DS)
MySims™ introduces a charming cast of whimsical characters while delivering the creativity, customization and classic open-ended gameplay that has enchanted The Sims™ players worldwide. Players begin by creating their own toy-like Sim that reflects their personal style and attitudes. From pig-tails and baseball caps to dreadlocks and Mohawks, the options are endless and the style is unlike any other The Sims games to date. By unlocking cool new clothing, hairstyles and accessories, players explore the game's incredible depth of cus-tomization and expression… and the characters are just the beginning!
features
120 unique puzzles increasing in complexity and difficulty.
Infinite Mode - fresh puzzles served up endlessly.
Time & Hyper Modes - solve puzzles under pressure.
Two-player Multiplayer-mode
description
The Truly Brilliant Puzzle Game. Color the light, split the light, bounce and bend the light to create the one illuminating pattern that solves all. Solve 120 unique puzzles increasing in complexity and difficulty. Infinite Puzzle mode serves up and endless stream of fresh challenges. Beautifully addicting.
Get into the drift with Juiced 2: Hot Import Nights - the only place where superstar DJs, smokin' hot models and totally tuned cars come into close contact. Juice up your ride with complete customization and boost your NOS power as you draft, drift, slide, spook and fight for your rightful place on the racing line.
Fast-paced, adrenaline-fuelled, pick-up-and-play action lets you enjoy the pure rush of powersliding your way around the globe. Wow the crowd, keep tabs on your opponents and take the crown as the rightful king of drift!
Rejoice, Blue Dragon fans! According to Jump magazine, Mistwalker's popular JRPG is now coming to the Nintendo DS. That's right. Now you can use the DS stylus to hack and slash at poo snakes. Details are not available as of yet, but stay tuned as more about the game is revealed.
When Mario & Sonic at the Olympic Games was first announced earlier this year, those of us who grew up during the 16-bit console wars were both shocked and titillated by the premise of playing a video game starring the former arch-rivals. Surely the universe had gone topsy turvy, as not since comic book's Deathmate had the world seen such a prodigious crossover.
Wacky or not, however, Sega Sammy expects big things from the forthcoming title, with the company anticipating sales of 4 million units. If accurate, this would equal nearly 20 percent of the sales of all games sold by Sega Sammy over the previous fiscal year. The prediction was made by the firm's corporate director Masanao Maeda, who interestingly did not elaborate on when he believes the games will reach this prestigious milestone.
Realistic? Given the amount of namedropping associated with this title, and that its development at Sega is being overseen by Nintendo's Shigeru Miyamoto, all signs points to 'possibly.' Mario & Sonic at the Olympic Games hurdles to retail for both the Wii and Nintendo DS this Christmas.
Gea vs CoDOS is the first game developed with ZEngine, a multiplatform 3d engine. Currently supported platforms are: NDS, Symbian s60 and PC. ZEngine is not currently available for download, but it will be pretty soon.
In Gea vs Codos you take control of GEA a super heroin that has to capture the photons trapped in the atmosphere by the greenhouse effect. Co2 particles won't make the things easy for you. This is a one button game, so only key up will be used.
I have been working on a menu based on chishms dldi loader. The main reason I have done this is because I have a Neo R6 Gold and the menu doesn't look very nice (yet?). I have used chishm's code unaltered, you can get it from his post here.
It currently will load only from the root of the card as there is a but somewhere that shows itself when it re-reads the file list. If you would like to see this bug in action, press Select a couple of times to re-load the file list.
- Textbox gadget with various alignment options;
- Improved the button gadget with text alignment options;
- More optimisation to the filled rectangle function;
- Event handling;
- General code tidying.
I also tested the system by creating a simple calculator application, which is on the second screen of the demo (click the gadget in the top-right corner to switch between screens). More info on my blog, as always - link in my signature.
Hi all! Been looking into developing on the DS for a while now, and finally came across PAlib, which seemed to be a great way to go about it. Am new to C++ having mainly used Java and a touch of C previously, but thankfully it's not too different, and PAlib definitely makes things easier! I was in the early stages of developing a blackjack game as a Java app for mobile phones, when I decided to port across what I had to the DS and then use that as the primary platform from then on. And now I've got to a stage where I've got something that's playable and (hopefully) bug free! There's still plenty of scope for adding and improving features, hence this is version 0.1.
Hopefully you'll know how to play blackjack, as it's quite a common game, if not then just have a playabout and you'll get the hang of it. All you really need to know about the game itself is that the options in green on the top screen are available to you at the time, whereas the red ones are not. You cannot split hands at the moment even although the option is visible. Obviously I'll be including instructions with the app at some point.
It uses the PAlib random number generator, so running in an emulator will give you the same numbers every time as I believe it uses the DS's clock as a seed. So for the best experience, use on an actual DS if possible.
Any feedback would be greatly appreciated. As mentioned, this is my first foray into homebrew DS developing and I'm hoping to build on things from here, so any advice, critisism, bug reports or anything would be welcomed.
Jesse has updated his Colors app for the DS, heres whats new:
I've released an small update called v1.06g that is now available on the homepage.
* Some compability solved - Let me know if there still are flashcards it's not working on.
* Colors data-folder located next to executable instead of in the root
* Minor graphical artifacts removed (thanks Noah)
* Continue from mid-playback bugs fixed
* Fixed a out-of-memory crash (thanks adamrgolf)
* Wi-Fi stability fixed - But the flooding thing is probably still there.
Big thanks to Xenon and Rattboi for helping me track down compability problems.
Brunni has released a new emulator for the DS, heres the details:
Hello everyone
I launched out in one moved GB for the NDS, while leaving on DSBoy. I know that at the base it was not terrible (and especially ultra slow), but I tried to better do my.
There was already some releases deprived before that, chancune making improvements in general at the level speed and returned.
23.09.2007: Version 0.4, Improved thoroughly the speed of the CPU core thanks to the direct translation of the PC (to avoid to have to say for example yew addresses between 0x0000 and 0x2000 Romanian return [addresses] etc to each instruction). More various modifications in the structure of the core to accelerate. One can return to the menu of selection of ROMs with L+R but that does not go well (often that plants or slows down with the launching of the next play).
Graph05 has released a new version of his Karoake app for the DS
Changelog:
- new graphic interface (with a beautiful range well smashed, hein Molusk)
- improvement of the file concerning the music
- editor of karaokés with half made, I wait to finish it to place it at the disposal
What remains to be made:
- not to include the music with compilation, but to put an external file on the memory board
there - to play the music (for the moment is still necessary to play it in bottom on the PC….)
- correction of the remaining bugs (notemment them “@” which are posted at the end)
- to finish the editor, even to include it in the play (for the moment it is an external prog')
- to add a splash screen and a menu (or one chooses between the play and the editor)
Here approximately it has not badly remained of thing to make Désolé not have updated for one week, but what took the most time to me it was the synchronization of the music: /
Good evening, a few weeks ago, I discovered this play. The concept is very simple, the history even more. A kind of Merlin Echanteur démene to prevent that its castle with him is invades by robots. This small play is adapted perfectly to the DS, what could be more natural than to draw incongruous forms on a screen of a few centimetres broad? It is thus yesterday evening, between the dinner and the douzes blows of midnight that I undertook the remake of this play on Nintendo DS. Helping PAlib, here me is this evening with a version functional. Music, graphics and other detections of forms function in truth. The only lack is the recording of the scores by WiFi, which will not delay (can be only if in fact). Therefore, this evening I places at the disposal this mini play. With regard to the authorizations, I have any on behalf of the Nitrome studio, to tell the truth I of it did not ask, there I just carried out this bearing to laugh, and to be able to play on DS!
Addendum: I am not responsible at all owing to the fact that you have problems to draw certain forms… But I tested and made tested, normally the pattern recognition goes to the hair. If you appercevez a bug, do not hesitate to bring it back!
Todays the day we finally open our DCEmu Guides and Tutorials site
We will be accepting Guides and Tutorials for any Console Scene We Cover and the beauty of it is because the creators will be you the DCEmu Members which means that if you please you can update as you want. What this will mean that if all goes well then this new site could be a great help base for the whole Homebrew scene.
The url for the site is http://tutorials.dcemu.co.uk/ and already tutorials/guides are automatically showing up on some right hand columns on sites
So if you have any guides and tutorials for PS3, Wii, Xbox360, PSP, Nintendo DS, GP2X, GBA, Gamecube, PS2, Xbox, Gizmondo, Iphone, iPod, Tapwave Zodiac, GP32, Dreamcast, Sega Saturn and others, then we want them
Ubisoft has announced its holiday 2007 line-up, with Hell's Highway missing its previously announced release window.
Assassin's Creed will be released for the Xbox 360 and PS3 in November, followed by a PC version in 2008. Beowulf, a tie-in with the upcoming film, will also be released in November for the Xbox 360, PS3, and PSP.
Brothers in Arms: Hell's Highway has now slipped into Q4, although the Wii port of Road to Hill 30 is still set for December.
Blazing Angels 2 for the 360 and PS3, CSI for the 360 and Wii, Heroes of Might and Magic V for PC, and Haze for the PS3 were also announced as holiday releases.
Other holiday titles include Nitrobike for the Wii, Naruto: Rise of a Ninja for the 360, and Rayman Raving Rabbids 2 for the Wii and the DS.
Ubisoft also announced that it has signed an agreement to publish No More Heroes, a Wii exclusive developed by Grasshopper Manufacture (Killer 7), in North America. The game is currently scheduled for a February 2008 release.
Paint by DS producer Jason Harman reckons a similar title could be a possibility for the Wii, although the lack of physical contact might prove to be a burden.
But not to worry, he said smilingly, "The Wii version could include other painting media such as a spray paint can and a roller."
Paint by DS is "a digital colouring book" that challenges you to recreate masterpieces by renowned painters like Cezanne and that one who chopped his ear off. You use the stylus to mix up oil and water-based paints to the right shade and consistency, then slop them around the screen in a paint-by-numbers fashion.
It sounds simple, but Harman is confident Paint by DS can teach us valuable lessons that will help us better understand the world of clever pictures we know as art.
"Not only will your basic understanding of painting be improved, but some of the finer nuances of artistry will have to be used to create your masterpiece," Harman told Eurogamer.
"From mixing paints to creating different colours, or using a pencil or paintbrush on its side for creative art and blending multiple colours - they all add to making Paint by DS an educational as well as relaxing and entertaining game."
There are around 15 colouring-in challenges to complete in total - some tricky enough to tax even the most skilful virtual painter - plus a flurry of mini-games based on famous pictures to distract you. Each masterpiece will take around an hour to do, apparently.
Paint by DS is part of the Zen series of titles from Mercury Games, so called because they are designed to relax as well as stimulate the old thinker. Perfect for a train journey home from work, for instance.
Those announced so far are Aquarium by DS, Fantasy Aquarium by DS, and Match Stick Puzzle by DS. There's more to come soon, too.
Atari will be distributing Paint by DS in the UK on 26th October.
An author on left-leaning AlterNet.org not only jumps on the controversy of Resident Evil 5's alleged racism, but calls it a "racist video game series." The article is such a mess that you really have to enjoy it for its absurdity. The piece starts by saying those who go to see the "blockbuster Resident Evil: Extinction" in the theaters may want to play the game, but those who do "will likely enter a world little-known beyond the expensive and expansive universe of gaming, a world increasingly populated with very dangerous depictions of nonwhites."
The author only covers RE4 and RE5 in declaring the series racist. For RE4 he says its Spaniards have "stereotypical Mexican accents" and that RE5 "could be a training video for a white supremacist race war or another U.S. military adventure in one of the increasing numbers of deserts on the planet." Beyond the Resident Evil series there is a rehash of the Haitian controversy from GTA: Vice City -- although the author is way off in his timeline calling GTA: VC "this year's most popular video game."
There's a lot more "racist" issues brought up, but the article really stands as great piece to highlight how even when you introduce diversity to gaming, it's not just the extreme exclusionists who get upset and don't understand why there are women, gays, non-whites in games, but the extreme inclusionists too. Although in the inclusionist's case they want a rosy picture painted of the non-majority group; however, that's boring for narrative, unrealistic and in the end racism really depends on context. There are more moderate views on race issues in video games and that really shouldn't be forgotten. The AlterNet article is just so weird in its "one step forward, two steps back" presentation, we can't help but share.
- EventArgs and EventHandler system implemented.
- Added key and VBL events.
- Added drawFilledRect() function for drawing to gadgets.
- Added SuperBitmap gadget.
- Converted from 8-bit display to 16-bit.
If anyone's reading, I'd like to hear your thoughts on the last change. I initially went for an 8-bit display because it uses less memory and should be twice as fast as 16-bit. However, it's become painfully apparent that the complexities of moving 8-bit data around at speed are slowing down the development process and making things much more difficult than the need to be.
I switched everything around to use a 16-bit display instead, and it looks like any speed difference is negligible, but re-implementing some of the more complicated features took next to no time. Can anyone think of any real disadvantages in working in 16-bits? The advantages are faster, easier development, and I can support things like loading image data onto the screen without having to write complex palette remapping functions. As far as I can tell, there aren't any disadvantages.
Any opinions?
I've also added a couple more demos to the second screen. There's a very simple Pong demo that shows the new key events (click the window and use up/down to control the left-hand bat), new rectangle drawing functions, and the VBL event system.
There's also a demo of the SuperBitmap gadget. At the moment, the demo is very simple - it just shows a rectangle that can be dragged around with the stylus. However, the SuperBitmap gadget is actually a window into a much larger bitmap stored elsewhere in RAM - it enables windows to contain much more content than their dimensions allow, and that content can be scrolled around smoothly by dragging the stylus in the window. (This was the real reason for the 16-bit switch - it's impossible to scroll smoothly in the horizontal axis using the DMA hardware when working with 8-bit data, as we can't copy an odd pixel into an even pixel since the data is treated as a single 16-bit value).
New version alert! It's up to version 0.3 now. I've had some beta-testing help so it isn't full of major bugs (well, it is, but not the ones you spot at first glance).
The big addition this time round is a re-done UI with better controls for navigating about the pages. It makes use of the new dswifi 0.3.3, so any connection bugs are all my own work ;-) Fuller details of the changes here:
As this is a devver's forum, I'll add a note about the actual coding here, in case anyone is interested: First of all I'd just like to say - what a nightmare writing sodding GUI widgets is! :-) My design for the GUI library ("BWT" - Bunjalloo Widget Toolkit... naff, eh?) is semi-inspired by Java's Swing library, but in mini-minature. This sort of OO design seemed the only reasonably sane way to go, but it requires a fair amount of discipline to not add nasty hacks (which I've fallen into temptation and added several times). I already had a MVC thing going on for the HTML Document(M) -> Rendering/input(V) -> Controller(C), so this release is aimed at rewriting most of the "V" part. There have been changes in the "C" part too, mostly fixing the annoying "unable to load" gaffs. The "M" part is pretty stable for 0.3, if somewhat incomplete. But if I'd known how much work was involved to get a DS web browser to do *anything* I probably wouldn't have bothered. It's a bit late now..
BTW it's only known to work on my particular EZF5 and my particular US-import old-skool phat DS (with 2 dead pixels; one green, one blue). It uses all the latest mod cons - DLDI, libfat, dswifi, etc - but it's all pot luck and no doubt won't work on whatever hardware you happen to be using. If it does, nice one! but if not, there ain't much I can do I'm afraid.
A man charged in a case separate from the much-publicized anti-modder raids last month has been sentenced to ninety days in prison, another nine months of work furlough, and five years of probation.
"Police seized over 1,000 pirated game discs during the raid on Brown's home, along with 'numerous' mod chips. Ric Hirsch, Vice-President of Intellectual Property Enforcement at the ESA, said, 'Sentences that include jail time send a clear message that violating intellectual property rights is a serious crime with significant consequences and violators will be prosecuted to the fullest extent of the law.'"
Classic Sonic 2D Gameplay with improved action stages. Sonic returns with his signature 2D gameplay presented seamlessly across both screens on the Nintendo DS? New action-packed gameplay will have gamers
A high-speed ocean adventure! Sonic travels from island to island in search of objects and materials to build up to five different ships and battles with wicked pirates both on land and at sea throughout 14 stages.
Enhanced touch screen controls. Players will navigate the oceans and perform aerial tricks to avoid treacherous water mines and aim their cannons during ship-to-ship battles by using the stylus and touch screen on the Nintendo DS.
Compete with friends via DS Download Play in two battle modes. Two players will face-off in intense dual screen races or collect the most items spread throughout the map in exciting mission battles.
features
Pac-Man: Play the most popular arcade game of all time! Navigate the yellow fellow through the original Pac-Man maze, avoid ghosts while chomping pellets and fruit, and use power pellets to turn the ghosts blue and get some payback
Pac-Man Vs.: For the first time in the series, you and your friends now have the chance to be the famous Ghosts from Pac-Man! With one person playing as Pac-Man, and up to 3 people playing as Ghosts, this incredibly fun multiplayer game offers endless enjoyment with just one game card
Galaga: Pilot a space ship, fend off frantic swarms of bee-like aliens, try your luck with “Challenging Stages,” and find the best way to deal with enemies’ powerful tractor beams
Dig Dug II: Equipped with only a drill and a pump, hit weak fault line points in an attempt to sink portions of an island sending your enemies deep into the sea
Galaxian: A precursor to Galaga, destroy flying aliens as they move in from formation to attack you
Mappy: Control Mappy, a police mouse. Bounce on trampolines and open or close doors to dodge chasing cats, all in an attempt to retrieve valuable items from the cats’ mansion
Xevious: Use a heavily armed fighter plane to destroy enemies and targets in the air and on the ground
description
Namco Museum DS lets gamers experience a virtual arcade portal where they can choose from up to eight games including Pac-Man, Galaga and Dig Dug II. Bringing back the meaning of family-fun, Namco Museum DS delivers excitement to gamers of all ages and offers entertainment all can enjoy.
Features that are unique to Namco Museum DS include a screen mode selection that allows the use of different screen combinations on the Nintendo DS. This will allow players the chance to fit their classic games specifically to the Nintendo DS or in the "stand-up" arcade style. Players can also enjoy wireless battles in Pac-Man Vs., an addictive take on Pac-Man which was previously only available exclusively with the purchase or pre-order of previous games. This version of the game features downloadable play where up to four players can battle using only one game card.
Seven Wonders lets you journey where no one alive has ever gone before. Travel to the Great Pyramid of Giza, the Hanging Gardens of Babylon and trek through the Mediterranean islands to behold the glory of ancient Greece. You have to build the 7 Wonders of the Ancient World. Time is short and the journey is filled with peril. You must match three same-colored magical rune coins to supply your workers with the building stones needed to create the Seven Wonders.
For the first time in Digimon History, two games with parallel, yet connected stories will debut on the Nintendo DS at the same time.
In Digimon World ® Dawn, take control of a rookie Digimon Tamer from the Light Fang team of Sunshine district. When a huge earthquake with unknown life energy damages the access points to the Digital World, many Digimon mysteriously devolve into Digi-eggs. With rumors that the incident was caused by the Night Crow team, you must investigate the cause of the earthquake, understand what happened to the Digimon, and restore the city !
In Digimon World Dusk, take control of a Tamer from the Night Crow team of Dark Moon district. When a huge earthquake with unknown life energy strikes the Digital World, the whole town is heavily damaged. With rumors that the incident was caused by Light Fang team, it is now is up to you to find out what caused the incident, and restore the city.
features
Play as Nancy Drew, the world’s most recognizable teen sleuth, in this 3rd person action adventure game that marks Nancy’s first appearance on the Nintendo DS.
Unique graphic novel format pays homage to the classic book series that introduced Nancy Drew to
Use the Touch Screen to play conversation and unlocking mini-games. Nancy also accesses clues, tasks, maps and inventory information with the stylus.
Unravel more than 13 intriguing chapters as Nancy completes progressively difficult tasks including: delivery missions, push puzzles, following suspects, sneaking, interrogations, accessing areas, inspecting items and more.
Solve an array of logic and action puzzles along the way to reveal clues.
Unique conversation mini-games help Nancy build a rapport with witnesses and suspects so she can learn critical information for the case. Nancy can even bribe a character if necessary.
Use the shadows to sneak past danger areas and avoid detection.
Use your lock picking skills to sneak into areas to search for clues.
Use Nancy’s Clue Journal to check current objectives and discover new information.
description
Become Nancy Drew as she unravels the mystery of the missing billionaire in this engaging action adventure game for the Nintendo DS. Use Nancy’s detective skills to solve puzzles and discover clues left by a slew of suspicious characters.
That wonderful tradition of honoring games that have the mere potential for quality continued at this year's Tokyo Game Show, as show organizer Computer Entertainment Suppliers Association (CESA) held its annual Future Game Awards ceremony at the Makuhari Messe on the 23rd.
The Future Game Awards are initially selected by attendees of the show's first public day. Show goers picked 286 games out of the 702 titles on display. This list was then cut down to eleven finalists.
And the winners are:
Ryu ga Gotoku Kenzan! (aka Yakuza 3, Sega, PS3)
Ace Combat 6 (Bandai Namco, X360)
Shin Sangoku Musou 5 (aka Dynasty Warriors 6, Koei, PS3/X360)
Super Robot Taisen OG Gaiden (Banpresto, PS2)
Haruhi no Yakusoku (Bandai Namco Games, PSP)
Sengoku Basara 2 Heroes (Capcom, PS2/Wii)
Takarajima Z (aka Zack & Wiki, Capcom, Wii)
Devil May Cry 4 (Capcom, PS3/X360/PC)
Dragon Quest IX (Square Enix, DS)
Professor Layton and the Devil's Box (Level 5, DS)
Metal Gear Solid 4 (Konami, PS3)
Japanese publishers often make a big deal out of these awards, going so far as to put special commemorative stickers on a game's packaging indicating that it was selected the previous year based on its potential quality.
Electronic Arts' Tiger Woods PGA Tour 08 has climbed the charts to become the number one selling game in the UK thanks to its release on the PlayStation 3.
The sports game has jumped from number three to number one, knocking the publishers' own Medal of Honor: Airborne off the top.
MySims, another EA property for Nintendo consoles, has entered the charts at number two, with the game seeing 58 per cent of sales on the Wii and 42 per cent on the DS.
Super Paper Mario climbs the charts to number three, with Midway's John Woo Presents Stranglehold at number four.
Elsewhere in the charts, Codemasters' Colin McRae: Dirt enters the top ten at number eight and the second highest new entry is VU Games' World in Conflict at 15.
Sony's SingStar Rock Ballads has entered the charts at 25 and Sega's Sonic Rush Adventure breaks into the top 40 at 26 on its second week of release.
The only other new entry is Sony's PS3 title Warhawk at number 38.
Nintendo stock has become the second most valuable in Japan following investor confidence in the company's performance ahead of the crucial Christmas period.
As noted by Reuters, the games giant sits behind only Canon to become the second most valuable traded company. Mitsubishi UFJ Financial Group has a bigger market value than Nintendo, but shares are currently suspended due to a imminent share split.
Shares in Nintendo were up to 59,200 JPY on Tuesday, or 3.1 per cent, bringing its market value to 8.39 trillion (GBP 36.4 million).
Alex has posted a new release of his Puzzle Game collection for the DS:
[indent]New game integrated:
Inertia
Untangle is back (was not working on 2.4)
More translations have been integrated => rules/text menus available in 7 languages: English, French, Italian, Spanish, Brazilian, German and Dutch.
Bug fix in ‘online scores’ (thanks to Stephen & Albert) INDENT]
The new version of SNEmulDS 0.6 comes closer… The new GUI is nearly finished and is being integrated to the main core. I’m waiting for artworks from my friend to complete the GUI design.
A new feature of the next release will be multi-language support. For the moment, the language setting is read from the DS firmware, and the charset used is ANSI Western occidental (Windows-1252) so the translation is limited to : English, French, German, Spanish, and Italiano. But in future, Japanese and other language will be included.
New release of a rather revealing puzzler for the DS from Odin
First release of my Taquin. And to give pleasure with Yus, I put a photograph of Madoka.
For the moment, there is only one image and a cutting of 4x3.
You can mix while pressing on button A.
You can move a whole of blocks and not only block per block, which is the first contract announced in my blog.
It was less than a week ago that Lick agreed to improve the licensing of RAM API. Now I've made a simple memory test app based on the description of the tests performed by memtest86. But I'm still waiting for 1. my Nintendo DS Browser to ship from $retailer1, 2. my EZ-Flash 3-in-1 card to ship from $retailer2, and 3. my cousin to arrive with his SuperCard SD. Until then, the app falls back to testing 3 MB of DS's internal RAM if it doesn't detect a RAM pak.
A video projector including Wii connection cable but also compatible with any video source (any console, DVD player etc.) to play or watch movie in sharp definition on any wall/screen. Compatible with PAL/NSTC format, universal power adapter to use anywhere, high resolution... it includes all the features you expected, and comes with a low price tag!
- Projection size: 12 to 80 inches
- Projection distance: 1.1 to 5.5 yards (1 to 5 meters)
- Compatible with PAL/NTSC
- Universal 100/240V adapter with power plug adapter (Europe/USA)
- Resolution 960 * 234
- 8-120 ANSI Lumens
- Lamp type: 50W, 1000 hours
- Compatible with iPod Video
- Smart design and compact size
- Special for Wii console use (AV cable included)
- Sharp picture, low lux, high resolution
- Compatible with any A/V (Audio/Video) signal output port
- Mega power amplifier and stereo speakers built-in
- Built-in contrast, color, brightness and volume adjust function
- Compatible with various systems like Playstation 3, Playstation 2, Xbox 360,
Xbox, Gamecube, DVD player, MP4 player etc.
Oshare Majo Love and Berry (DS Collection) is a cross between an arcade game and collectible card game. In order to replicate the arcade experience, the game includes a Oshare Mahou Card Reader card reader with the game. The reader, officially known as the Oshare Mahou Card Reader card reader (Fashionable Magic Card Reader) plugs into the GBA slot of your DS. Players can then make use of the same Oshare Mahou Cards that they collected when when playing the arcade version of the title.
Oshare Majo Love and Berry (DS Collection) for Nintendo DS™ is now available at discounted US$ 12.90 only.
Bioshock could make its way to Wii, PS3, PS2 and handhelds, according to an analyst in a recent Take-Two report.
In a company update, Janco Partners analyst Mike Hickey banked on Take-Two extracting more from the success of the critically acclaimed Bioshock, as well as the continued anticipation of GTA IV.
"We expect management could choose to raise capital now, leveraging a higher share price, investor enthusiasm over the GTA IV release, the franchise potential of Bioshock and their strong fiscal '08 guidance," said Hickey.
Don't put your life on hold though - if Bioshock should make it to other formats, Hickey (via GameDaily) doesn't expect it to happen before fiscal year 2009.
Following up on our report on Kingdom Hearts Birth by Sleep for the PSP, we've got the latest on the new DS entry in the series, Kingdom Hearts 358/2 Days.
Square Enix has drafted Japanese development studio H.A.N.D. for the new game, but the regulars are, of course, overseeing the project. Tetsuya Nomura is the director, with Tomohiro Hasegawa, who served as art director and was responsible for texture work in Kingdom Hearts II, serving as co-director. On the HAND side, the head of production is Kouji Yamamoto. He previously worked on Chocobo and the Magic Picture Book.
The three shared new details on the game in an interview with Famitsu.
The storyline this time around focuses on Roxas and his days with Organization XIII. The game will tell the story of why why Roxas attempted to enter the Organization XIII, and eventually why he attempted to leave. The game starts off when Roxas enters Organization XIII, but we could end up seeing his birth in the game's prologue.
Looking at the Kingdom Hearts story timeline, the game takes place before Kingdom Hearts II, during the one year period where Sora is asleep. Sora's memory is being reconstructed during that time. The development staff is currently thinking up some methods for incorporating the ability to see Sora's memories into the game; this is just in the idea phase, but it could involve something that focuses on the connection between Sora and Roxas.
The game's single player mode will focus on the Disney worlds. The developers are selecting the worlds from past titles that fit in well with the new title. According to Hasegawa, the game may end up featuring different types of play for each world.
As for gameplay specifics, the three developers aren't talking. Hasegawa hinted that the game will have the action-oriented gameplay of past titles, although he admitted that there's a problem with button count. The lack of buttons on the DS is an area that HAND is currently addressing.
Outside of the single player story mode, the game will include a multiplayer mode. This mode has nothing to do with the storyline, according to Nomura, but it will likely have some connection as far as items and character growth are concerned.
Four players can play together in multiplayer mode. The game will let players select from all members of Organization XIII, with at least thirteen characters on offer. The characters have different skills and different weapons.
Multiplayer mode will be mission-based, with bosses to fight and puzzles and traps to clear. The focus will be on short gameplay experiences with high replay value. We can look forward to both competitive and cooperative modes, with Yamamoto even hinting that a score attack mode could be in the works.
About that name. According to Nomura, it's actually a code name whose meaning players will only understand once they've cleared the game. He provides somewhat of a hint, though. The term 'days' in the title refers to the fact that the game progresses on a daily basis, telling the daily life of Organization XIII.
Like the other two Kingdom Hearts games announced at the Tokyo Game Show, Kingdom Hearts 358/2 Days is currently without a final release date.
CycloDS Evolution Firmware v1.2 has been released, along with the first release of our new "Evolution Tools" software package and an update to the Moonshell media player - all of which are available for download from the support page. The v1.2 final firmware release includes all the changes from the previous BETA releases plus a few other additions. Changes include:
* Custom cheat code support added
* Fixed Wii connectivity (Pokemon Diamond/Pearl and Pokemon Battle Revolution)
* Several game compatibility fixes
* DSLinux is now supported
* Moonshell soft reset is now supported
* RAM pack for Opera (clean rom) supported via CycloDS Mini/Micro and EZ3in1
* Rumble for EZ3in1 supported
* Completely new translations: Dutch, Greek, Indonesian, Malaysian, Russian, Tagalog
* All text is now completely translated (GUI, ingame menu and the updater)
* Updated DLDI driver, will now allow 3rd party loaders such as DSOrganise and DSChannels to load .NDS files
* Date and time are now set properly for .sav files
* Hold SELECT while launching homebrew software to disable DLDI auto-patching
* Fixed cheat core bug
* Will now try to execute ROM's even when auto-patching fails
* Ingame menu changes:
o Time is shown on the bottom left
o Multi-lingual (uses same language as you have set for main menu)
o SlowMotion adjustable between 3 different speed settings
o Realtime cheat enable/disable
o Separated "Return to Game" and "Return to Main Menu" in the in-game menu to help avoid accidentally executing a soft reset
o Improved stability
o Supported for more games * Menu GUI changes:
o Multiple skins are supported, selectable in the settings menu
o Added new file view mode, "list view"
o NDS sleep mode is now supported
o Improved menu file list sorting method
o Folders starting with '.' are now hidden
o Buttons for various dialog boxes
o Press B to exit settings screen
o Stopped game list from displaying invalid items * Many other miscellaneous fixes and additions
Evolution Tools is a PC-side software package for users of CycloDS Evolution. It currently includes the following components:
* Cheat code editor - a user friendly GUI application for manipulating CycloDS Evolution cheat code databases. The cheat code editor has some very unique and useful features such as the ability to automatically retrieve the most recent cheat codes directly from the internet and import them into your cheat database. * Automatic ROM trimmer - can automatically trim your ROM files on the PC without any manual interaction required on your part. * Enable ROM icons - display actual ROM icons when browsing files in Windows.
The new Moonshell release includes the following changes:
* Bookmarks are now working
* Audio file resume is now working (must be enabled in settings first)
* Fixed a problem where soft reset would not work after playing a DPG video
- Fixed width/height inaccuracies (I wasn’t quite converting from (x1,y1) (x2,y2) to (x,y) (width,height) properly)
- Tidied up border drawing again (related to the width/height thing)
- Added intelligent gadget erasing
- Screen/window borders are now gadgets (so they automatically get redrawn as necessary when they become visible)
- Almost all gadgets now have a draw function that clips to a supplied rectangle’s dimensions
- Swapped the dull black rectangle in the SuperBitmap demo for a picture of many Marios (shows off the concept a bit better)
- The Pong demo now uses the SuperBitmap class as its canvas
The intelligent gadget erasing was probably the most complex bit of the system to implement, so I'm glad it's done. There's a (mostly) full description of the technique spread over a few posts on my blog, but it basically involves just redrawing any rectangles of the screen that are changed when a window moves. Screen redraws are much faster now, and the screen no longer flickers when a window moves.
DSOrganize by Dragonminded is meant as a homebrew organizer application for the Nintendo DS that should have come built in in the first place.
3.0 Changelog
* Added select/cut/copy/paste to all text inputs.
* Added wifi config (including saving back to firmware) with three extra DSOrganize profiles.
* Added ability to bookmark on the web browser by pressing ctrl + b.
* Miscelaneous fixes to the HTML renderer.
* Fixed error in file wrapper causing bad file copies.
* Fixed a weird lingering cursor bug in text editor.
* Fixed startup screen error.
* Fixed an error where images that redirect would change the url of the main page loading.
* Fixed a bug with sites that use 1x1 tracking images.
* Fixed error where confirm delete screen on browser allowed you to select ".." or "."
* Fixed some weird bugs with m3u files.
* Fixed select few files not showing their long file names.
* Fixed everything being underlined on sites with bad <a> tags (ds-x.com, etc)
* Day planner now supports weekly, monthly, and annual events.
* Day planner events are now partially visible on reminder mode.
* Todo now sorts finished events as last.
* Changed handling of escaped characters to include the limited unicode support.
* Changed irc to not display characters under 32 on the ascii map.
* Updated dsWifi again for compatibility.
It's nowhere near finished... but at a pretty good state. It runs at 56-60FPS solidly, no matter what you plonk onscreen. At the moment, everything acts like sand of different densities. Have a go, and provide some feedback, please! http://www.mediafire.com/?8zxp694qm2b
From popular Japanese accessory maker, a protection case for your Nintendo DS Lite. Available in 4 colors: Clear Blue, Clear Pink, Clear Black and Clear White.
In a bizarre move Aurora Technology the owners of the King of the World MMORPG has taken the unusual step of banning men who play women characters but the ban itself does not stretch to women playing men. If you want to play as a woman now in game you have to prove you are a women via web cam. This is something that people ask for in many mmorpgs I myself have seen people say people who play women in EVE online as being some kind of degenerate but how long can a policy of verification by web cam last since its so easy to get around it doesn't seem to solve much and is an insult to many."
In an interview with GamesIndustry.biz, the lead designer of Habbo Hotel has expressed his doubts about the viability of online communities on current generation consoles.
Despite the fact that consoles such as the Xbox 360 and PlayStation 3 have USB ports, allowing users to plug in a keyboard, people don't take advantage of that, Sulka Haro noted. Typing messages is central to the social aspect of online communities.
"Habbo is really all about the role-playing. If you can't chat, you can't role play," he said.
While it is certainly possible to port Habbo Hotel to home consoles from a technological standpoint, the company currently has no plans to move into that market.
"Also, one thing you have to remember is that we are targeting young people," said Haro, noting Habbo Hotel's popularity with teenagers. "Typically, those are not the people who have the latest consoles."
"PlayStation 3, Xbox 360...those are for people who are seriously into gaming. I don't know how many 13 year-olds have a PS3, but I bet it's not too many."
As for Sony's Home, Haro echoed Daniel James' comment that it is "a world with a USD 600 entry ticket." He isn't sure how many PlayStation 3 owners are the type of people who will be interested in this virtual community and, personally, it didn't appeal to him.
"At least in the demo I saw, it was this pretty clean Sony world," Haro remarked. "You're able to buy a virtual Bravia television that does not break. That's kind of funny, in some sense, but a bit too clean."
"It was too polished, somehow. I don't know. It didn't feel like I'd really call that place my home."
The complete interview with Sulka Haro can be read here.
Kane & Lynch: Dead Men will be released on 23rd November in Europe following a 20th November launch across the pond.
That's the word in Eidos' mother-company SCi's latest financial results, which also state that Tomb Raider: Anniversary for Wii and Xbox 360 is now down for a "pre-Christmas launch".
The publisher also reiterated that sequels to Just Cause and Battlestations: Midway are in development, and to no one's surprise confirmed that Tomb Raider and Hitman sequels are also planned.
And, for those of you with a thing for DS title Pony Friends, it'll be clopping its hooves all over the Wii at some point in the future - as part of a line-up of DS and Wii titles for calendar-2008 that's 20 games strong.
Watch out for more on Eidos' upcoming games in the coming days!
Hey all, I've made a little WIP of Halo 2D DS. It just loads the first map and you can walk around, there's no AI yet so there are no enemies, or weapons. I'm about 16% or so done. I'll add another map very soon as well as AI.
Nintendo's senior director of public relations, Beth Llewelyn, has officially announced that she is leaving the company.
When Nintendo decided to move its sales and marketing division from Seattle to San Francisco, it was rumored that George Harrison, Perrin Kaplan, and Beth Llewelyn would not be making the move, instead deciding to remain with their families.
Harison officially announced his departure a few weeks ago. Kaplan has not yet made an official announcement.
In a written statement, Llewelyn said that she would be "taking some time off to be a full-time mom for a bit." Her last day with Nintendo will be September 28.
Yeah, I couldn't think of any real advantages to 8-bit except the authenticity of going for an old-school bit depth.
As well as a few minor changes, I've now implemented the optimised drawing routine. Only the visible regions of each gadget are now drawn, which means (amongst other things) that the Pong demo is now correctly depth sorted.
ArchonDS - A remake of the original game from 1983 (Atari ST) with new graphics. It is a strategy & action game, the battle light vs. dark! More on wikipedia.org.
Version 0.3 has a little bug in the ending conditions. When you kill five particular units the game is already over.
I have fixed the bug in version 0.31 and added the missing deathsprites for the golem, the sorceres and the troll.
DSOrganize by Dragonminded is meant as a homebrew organizer application for the Nintendo DS that should have come built in in the first place.
Fixes found in 3.01
* Added select/cut/copy/paste to all text inputs.
* Added wifi config (including saving back to firmware) with three extra DSOrganize profiles.
* Added ability to bookmark on the web browser by pressing ctrl + b.
* Added basic signal strength to wifi configuration screen.
* Miscelaneous fixes to the HTML renderer.
* Fixed error in file wrapper causing bad file copies.
* Fixed a weird lingering cursor bug in text editor.
* Fixed startup screen error.
* Fixed an error where images that redirect would change the url of the main page loading.
* Fixed a bug with sites that use 1x1 tracking images.
* Fixed error where confirm delete screen on browser allowed you to select ".." or "."
* Fixed some weird bugs with m3u files.
* Fixed select few files not showing their long file names.
* Fixed everything being underlined on sites with bad <a> tags (ds-x.com, etc)
* Fixed error messages not being readable on startup.
* Fixed wifi to be slightly faster again.
* Fixed seeking broken on some file formats.
* Fixed SSID not centered properly.
* Fixed 256x192 images not showing the bottom line.
* Day planner now supports weekly, monthly, and annual events.
* Day planner events are now partially visible on reminder mode.
* Todo now sorts finished events as last.
* Changed handling of escaped characters to include the limited unicode support.
* Changed irc to not display characters under 32 on the ascii map.
* Updated dsWifi again for compatibility.
Shash has posted more WIP news on his DS Emulator for Windows:
One year ago...
I was bored a few hours ago, coding and debugging stuff on the DS (not emulation related), and I remembered that I wanted to do some type of "that desmume one year ago" post. That's what you get when I'm too lazy to spend time doing some real work on desmume :P
So... not much to talk about, I just searched for the first public screenshots that were released of a commercial game (I remembered they looked BAD, because I added an ugly hack for transparency, and I didn't know that version of the 3D core would be used for screenshots...), and made new screenshots today with the lastest version. Nothing really new shown on that screenshots, but might be fun for those that saw the original screenshots one year ago.
Speed has increased about 2x-5x (depending on game) in a year, while having way better (or almost perfect) 3D, so I guess it hasn't been a total waste of time... Have fun
Welcome to this week's Games & Toys update, our weekly summary featuring all new product arrivals from the last seven days.
No doubt, this week has been all about the release of Microsoft's Xbox 360™ flagship release Halo 3. The game is in stock as Asian, Japanese and Asian Limited Edition; while US release versions are expected to arrive at Play-Asia.com early of next week.
Further hot sellers this week have been Juiced 2: Hot Import Nights (Xbox 360™), Agarest Senki (PS3™), Kekkaishi: Kokubourou no Kage (Wii™) and Bleach: Blade Battles 2nd for PlayStation2™.
Most popular handheld releases this week have been Sonic Rush Adventure, Namco Museum DS and KanKen DS 2 + Jouyou Kanji Jiten for Nintendo DS™ and Wangan Midnight Portable (Asia / Japanese for PSP™). Last but not least, Sega's Phantasy Star Universe: Ambition of the Illuminus (also available for PS2™) has been leading the PC game sales this week.
As usually, here's a summary of all new releases from this week,
Xbox360™:
Blazing Angels 2: Secret Missions of WWII US US$ 59.90
Cabela's Trophy Bucks US US$ 44.90
Eternal Sonata US US$ 59.90
Halo 3 JPN US$ 64.90
Halo 3 (Chinese Version) ASIA US$ 49.90
Halo 3 (Chinese Version) [Limited Edition] ASIA US$ 59.90
Halo 3 [First Print Limited Edition] JPN N/A
Juiced 2: Hot Import Nights ASIA US$ 44.90
Warriors Orochi US US$ 59.90
Xbox 360 Console (Halo 3 Special Edition) JPN N/A
Xbox 360 HDMI AV Cable JPN US$ 49.90
Xbox 360 Play & Charge Kit (Black) JPN N/A
Xbox 360 Rechargeable Battery Pack (Black) JPN N/A
Xbox 360 Wireless Controller (Halo 3 Edition) JPN N/A
Xbox 360 Wireless Headset (Halo 3 Edition) JPN
PlayStation3™:
Agarest Senki JPN US$ 64.90
PlayStation Network Card / Ticket -LOCOROCO- (100 HKD / for Hong Kong network only) Hong Kong US$ 15.90
Stuntman: Ignition US US$ 64.90
The Elder Scrolls IV: Oblivion JPN US$ 69.90
Warhawk (w/ Bluetooth Headset) ASIA US$ 59.90
Nintendo Wii™:
Bass Fishing Wii: Rokumaru Densetsu JPN US$ 49.90
Boku to Sim no Machi / MySims JPN US$ 59.90
Cosmic Family US US$ 49.90
Fishing Master US US$ 44.90
Kekkaishi: Kokubourou no Kage JPN US$ 59.90
My Sims US US$ 49.90
Pool Party US US$ 34.90
PlayStation2™:
Angel Profile JPN US$ 64.90
Atelier Iris: Grand Phantasm (Gust Best Price) JPN US$ 39.90
Bleach: Blade Battles 2nd JPN US$ 64.90
Digimon World: Data Squad US US$ 39.90
Fantastic Fortune 2: Triple Star (Best Hit Selection) JPN US$ 34.90
Generations of Chaos Desire JPN US$ 64.90
Growlanser: Heritage of War [Limited Edition] US US$ 59.90
Hisshou Pachinko * Pachi-Slot Kouryoku Series Vol. 11: Shinseiki Evangelion - Magokoro o, Kimi ni JPN US$ 58.90
Kyou Kara Maou! Shin Ma-Kuni no Kyuujitsu JPN US$ 129.90
Nizu no Senritsu 2 (Best Hit Selection) JPN US$ 34.90
Phantasy Star Universe: Ambition of the Illuminus JPN US$ 49.90
Saishu Shiken Kujira: Alive JPN US$ 64.90
Saishu Shiken Kujira: Alive [Konamistyle Limited Edition] JPN N/A
Saishu Shiken Kujira: Alive [Limited Edition] JPN US$ 89.90
SingStar 80's US US$ 34.90
SingStar 80's with 2 Microphones US US$ 59.90
SingStar Amped US US$ 34.90
SingStar Amped with 2 Microphones US US$ 59.90
Syphon Filter: Dark Mirror US US$ 39.90
Warriors Orochi US US$ 44.90
We Are* (Best Hit Selection) JPN US$ 34.90
Yuukyuu no Sakura JPN US$ 64.90
Yuukyuu no Sakura [Limited Edition] JPN US$ 89.90
Nintendo DS™:
7 Wonders US US$ 34.90
Bartender DS JPN US$ 29.90
Digimon World: Dawn US US$ 34.90
Digimon World: Dusk US US$ 34.90
Eiken DS JPN US$ 39.90
Itsudemo Doko Demo: Onita Atsushi no Seiji Quiz DS JPN US$ 39.90
Jigoku Shoujo: Akekazura JPN US$ 48.90
Juiced 2: Hot Import Nights US US$ 34.90
KanKen DS 2 + Jouyou Kanji Jiten JPN US$ 29.90
Mitsukete! Keroro Gunsou JPN US$ 48.90
My Sims US US$ 34.90
Namco Museum DS US US$ 24.90
Nancy Drew: The Deadly Secret of Olde World Park US US$ 34.90
Picto Image DS JPN US$ 39.90
Prism: Light the Way ASIA US$ 34.90
Sonic Rush Adventure US US$ 34.90
Tamagotchi no Puchi Puchi Omisecchi: Mina San Kyu JPN US$ 48.90
Sony PSP™:
300 JPN US$ 14.90
Chronicle of Dungeon Maker (Eternal Hits) JPN US$ 25.90
Chronicle of Dungeon Maker (Eternal Hits) ASIA US$ 22.90
Coded Arms Contagion JPN US$ 48.90
Coded Arms Contagion US US$ 34.90
EXIT (Eternal Hits) JPN US$ 25.90
EXIT (Eternal Hits) ASIA US$ 22.90
Eiyuu Densetsu: Sora no Kiseki SC JPN US$ 48.90
Jet de Go! Pocket (Eternal Hits) ASIA US$ 22.90
Jet de Go! Pocket (Eternal Hits) JPN US$ 25.90
Nugase ! Yakyuuken Polorigurabia Tengoku JPN US$ 37.90
Pilot ni Narou! Flying All-Stars (Best Collection) JPN US$ 29.90
Simple 2500 Series Vol. 11: The Puzzle Quest: Agaria no Kishi JPN US$ 28.90
Wangan Midnight Portable JPN US$ 48.90
Wangan Midnight Portable ASIA US$ 42.90
Yu-Gi-Oh! Duel Monsters GX Tagforce 2 ASIA US$ 39.90
Yu-Gi-Oh! Duel Monsters GX Tagforce 2 JPN US$ 48.90
Yu-Gi-Oh! GX Tag Force 2 US US$ 34.90
PC Games:
Blazing Angels 2: Secret Missions of WWII ASIA US$ 39.90
Phantasy Star Universe: Ambition of the Illuminus (DVD-ROM) JPN US$ 49.90
Two Worlds ASIA US$ 39.90
World in Conflict (DVD-ROM) ASIA US$ 39.90
Guide Books:
Halo 3 Official Strategy Guide US US$ 19.90
Heavenly Sword: Prima Official Game Guide US US$ 19.90
Soul Nomad & the World Eaters The Official Strategy Guide [Limited Edition] US US$ 29.90
Toys & More:
Fate/Hollow Ataraxia 1/7 Scale Pre-painted PVC Figure - Karen Hortensia JPN US$ 59.90
Final Fantasy VII - Advent Children Play Arts Vol. 2: Kadaj JPN US$ 34.90
Final Fantasy VII - Advent Children Play Arts Vol. 2: Reno JPN N/A
Final Fantasy VII - Advent Children Play Arts Vol. 2: Yuffie JPN N/A
Oh! My Goddess - 1/7 Scale Pre-Painted PVC Figure Urd (White Bikini Vers.) JPN US$ 52.90
Pia Carrot G.O. 1/6 Scale Pre-painted PVC Figure: Ayano Kunugi (Maid Type) JPN US$ 59.90
SIF Ex - Rumble Roses: Dixie Clemets 1/8 Scale Prepainted Figure JPN N/A
Video Game Soundtracks:
Fate / Tiger Colosseum Original Soundtrack JPN US$ 23.90
Fate / Tiger Colosseum Original Soundtrack [Limited Edition] JPN US$ 29.90
Gold Disc - Koji Otori & Sho Nikaido & Taro Konokage (VitaminX Character CD) JPN US$ 19.90
Harukanaru Toki No Naka De 1 & 2 & 3 Hanazakari JPN US$ 37.90
Hoshizora No Sakamichi JPN US$ 11.90
Onnanoko Fantasy / Yumeiro Hanabi (Ne Pon? X Rai Pon! Theme Song) JPN US$ 11.90
Clear Vocal Album JPN US$ 22.90
Brunni has released an updated emulator for the DS, heres the details:
- Management of the priorities
- Management of the desactivation of the sprites in mid-frame
- Correct Management of the window (remains a shit on the level of desactivation, cf Donkey Kong)
- Management of the modifications of the scrolling there of mid-frame
- Modif of WIN_X0 = R_WX + 48 - 8 in -7
- Extinct Support LCD (LCDC bit7)
- Support of the change of the charset in mid-frame
- Support of the change of map bases in mid-frame
Alex has again updated his Puzzle Games Collection for the DS:
Version 2.7 was released with Inertia not working.
So here is version 2.7a that corrects that bug.
I never thought that I’ll integrate one day all the 27 games of Simon’s collection, but finally there it is.
I’ve a little bit cheated to integrate Cube, as I wasn’t able to make it work at 100% like the original one. For now, Cube has been integrated as ‘Pyramid’ as you can’t play it with a Cube, but only with a Pyramid. I hope you (and Simon too) will forgive me for that.
So, here is the version 2.7a with:
the 2 last missing games:Twiddle, Pyramid
All translations you can imagine
Some bug fix of version 2.6 (and 2.7 now…)
!
While the release of the PSP Slim and Lite in Japan has reignited hardware sales of the console, numbers for other platforms dropped further, according to the latest retail data from Media Create.
Sales of the PSP, which in the figures isn't divided into individual SKU, hit nearly 280,000 in the week ending September 23 - that's up from 95,000 the previous week, and far more than normal chart-topper, Nintendo DS, on just over 70,000.
In fact most of the other platforms dipped once again as, with the PSP aside, hardware numbers continued to tail off.
The PlayStation 3 dropped by 18 per cent on the previous week, while sales for the PlayStation 2 dipped by 13 per cent, the DS by 12 per cent, and the Wii 5 per cent.
The only console to buck the trend, other than the PSP, was the Xbox 360, which saw sales jump by over a third - although that only represented a increase of about 400 additional consoles, to a total of 1687.
The hardware sales list in full:
1. PlayStation Portable: 277,794
2. Nintendo DS: 70,523
3. Nintendo Wii: 24,992
4. PlayStation 2: 11,373
5. PlayStation 3: 10,732
6. Xbox 360: 1687
7. Game Boy Advance: 382
8. Nintendo GameCube: 15
The PlayStation 3's new flagship title, Heavenly Sword, was top of the Spanish software chart for sales in the week ending September 23.
The data, compiled by Media-Control GfK Interational demonstrated a far wider variety of platforms represented than we've seen in the past, with each of the top five games on a different system.
The full chart is as follows:
1. Heavenly Sword (PS3)
2. WWE Smackdown! Vs. Raw 2007 Platinum (PS2)
3. Super Paper Mario (Wii)
4. The Sims 2: Bon Voyage (PC)
5. Dr Kawashima's More Brain Training (DS)
6. Pro Evolution Soccer 6 Platinum (PS2)
7. Pokemon Diamond (DS)
8. Colin McRae: Dirt (PS3)
9. WWE Smackdown! Vs. Raw 2007 Platinum (PSP)
10. Dr Kawashima's Brain Training (DS)
Crisis Core: Final Fantasy VII has remained at the top of the Japanese software sales chart for a second consecutive week, despite pressure from new entries which include a new Metal Gear Solid title.
Portable Ops Plus, an expansion to the original PlayStation Portable title sold 93,000 units in its first week of release, according to data from Media Create, while Crisis Core racked up another 109,000 in the week ending September 23.
Pokemon titles took third and fourth places, while four other new entries, including Super Mario Strikers and Samurai Warriors: Katana also made the new top ten, with Nintendo platforms accounting for seven titles, and Sony platforms for three.
The full top ten is as follows:
01. Crisis Core: Final Fantasy VII (PSP)
02. Metal Gear Solid: Portable Ops Plus (PSP)
03. Pokemon Fushigi no Dungeon: Toki no Tankentai (DS)
04. Pokemon Fushigi no Dungeon: Yami no Tankentai (DS)
05. Katekyoo Hitman Reborn!! DS Flame Rumble Kaien Ring Soudatsuen! (DS)
06. Super Mario Strikers (Wii)
07. Kiniro no Corda 2 Anchor (PS2)
08. Mario Party 8 (Wii)
09. Samurai Warriors: Katana (Wii)
10. Final Fantasy: Crystal Chronicles - Ring of Fates (DS)
The Sims 2: Bon Voyage has taken the top spot in the latest German software chart, compiled using data from Media-Control GfK International.
While Nintendo platform titles remained popular, taking up six of the top ten titles, neither of top two were Wii or DS titles, as Sierra's World in Conflict took second spot.
Pokemon and Brain Training titles still sold well, while Super Paper Mario, Pony Friends, Heavenly Sword and Medal of Honor filled out the rest of the chart.
The full chart:
1. The Sims 2: Bon Voyage (PC)
2. World in Conflict: Uncut Edition (PC)
3. Pokemon Diamond (DS)
4. Super Paper Mario (Wii)
5. Medal of Honor Airborne (PC)
6. Dr Kawashima's More Brain Training (DS)
7. Dr Kawashima's Brain Training (DS)
8. Pokemon Pearl (DS)
9. Heavenly Sword (PS3)
10. Pony Friends
Ubisoft has apologised to its customers after one of them found the word "lesbo" used in an anagram bit of Junior Scrabble 2007 on the DS.
The incident was breathlessly reported by the Belfast Telegraph, complete with a rebuttal from a Gay Rights Association spokesman who claimed "the young men who design these games are not taught by schools that these words can be used as a form of homophobic bullying".
However, Ubisoft argued its corner by pointing out that the game used a word list based on Chambers Official Scrabble Dictionary. "'Lesbo' is not considered as offensive by the official dictionary and therefore is playable in both [adult and junior editions of Scrabble DS]," the publisher explained.
Nevertheless, it said it was "sorry" for any "concern" caused by the word's inclusion, having had no intention of upsetting anybody.
It's not the first time this year that Ubisoft has come under fire in this manner, having already had to recall DS title Mind Quiz in June when it emerged that players' failures were sometimes derided using a term that is offensive to people with disabilities.
At the time the French publisher said it had not spotted the offending word, put in place by the Japanese development team, during routine quality assurance.
Copper carries out an adaptation of the play flash “Jelly Block” written by Michael Lee. The goal of the play is to stick all the blocks of the same color together. All the blocks move at the same time. The blocks of the same color are stuck when they are touched. The bearing of the play contains the 100 levels of the original play.
Craig, the owner of GBAX.com/GP2X.co.uk is running the Great North Run tomorrow for charity and is asking the community if they would like to sponsor him. All donations go straight towards Leukaemia Research and if you live in UK an extra 28% in tax will be added at no cost to you. Leukaemia Research is a great cause so if you would like to donate even a few $ or £ you can do so via his sponsorship page at http://www.justgiving.com/craigix. Good luck Craig for the run tomorrow!