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March 1st, 2010, 20:09 Posted By: Shrygue
via Computer and Video Games
Dark Void Zero will be available to download on DSi from Friday.
Capcom's retro-style action game will be joined in the DSiWare store by Globulos Party and Real Football 2010.
Dark Void Zero is a spin-off from the Xbox 360, PS3 and PC shooter that was released in January. While Xbox 360 World described the console version as forgettable in their Dark Void review, Zero received many positive reviews upon its release in the US in January.
Designed like an old NES action game, Dark Void Zero puts you in the shoes of Rusty, the first human born in the Void. He must take on the Watchers in a quest to stop their domination of Earth. With the aid of Nikola Tesla and a state-of-the-art rocket pack, you'll have to take down the Watchers and their minions in three levels. Dark Void Zero will cost 500 DSi points.
Real Football 2010 is a football game featuring 245 teams spread across eight leagues. It features Touch Screen controls and you can use photographs taken with the DSi camera to customise corner flags, balls and players. It will cost 800 DSi Points.
Globulos Party is a mini-game compilation featuring 20 games - including croquet, darts, football, ice hockey, snooker and Tic-Tac-Toe.
You'll of course be able to play all three games on the DSi XL when it's released on Friday. You can read our DSI XL review for more on that.
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March 1st, 2010, 22:24 Posted By: wraggster
Newly released today:
features
The ocean is teeming with life. Hundreds of real-life species are there to be discovered, from seahorses to giant whales
Are the local fish sick or agitated? Players can view their health status and then use a tranquilizer-like tool to zap the ones in need of rehab with healing energy
The game also includes a storyline that players can follow as they choose. The plot involves Oceana, a woman who investigates the “Dragon’s Song,” which her father, a prominent ocean explorer, was searching for just before his death
While at Nine Ball Island, players can become friends with a dolphin and teach it some new tricks. When ona dive, players can even bring along the dolphin, which players can hold onto for extra fast swimming
For the first time in the series, friends who have broadband Internet access can connect and dive with one another via Nintendo® Wi-Fi Connection, while using the Wii Speak™ microphone to converse
Players: 1, 2 via Nintendo Wi-Fi Connection
description
Endless Ocean: Blue World builds on the ocean experience first introduced with Endless Ocean™.While the last game emphasized relaxation, this one is designed with more adventure in mind. Divers might find themselves escaping from or calming down attacking sharks, exploring shipwrecks or finding treasure. Endless Ocean: Blue World also has more creatures and improved graphics designed to fully immerse players in an ocean environment that they can freely explore at their own pace.
http://www.play-asia.com/SOap-23-83-...j-70-3o27.html
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March 1st, 2010, 22:50 Posted By: wraggster
News via http://www.retroactionmagazine.com/
Another big update week at Out-of-Print Archive. Not only is there another fine release of Super Play, but there are a couple of new sections in the website, namely a hardware section and the trade show section. The Super Play release is issue 3 from January 1993 and comes courtesy of meppi, who scanned and edited it. The accompanying online articles (ready to view straight away) from this issue include Super Aleste (SNES), Cosmo Gang: The Video (SNES), NES CD-ROM drive: the future of SNES games? (feature) and Dragon Quest V (SNES). As usual, the release is available to download in full, for free, from the Super Play #3 webpage shown below.
http://www.outofprintarchive.com/cat...uperPlay3.html
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March 2nd, 2010, 00:22 Posted By: wraggster
News/release from HVE
Here is the first demo of my new project. It's an isometric platform/puzzle game about the ball Mee.
You walk around with the direction pad and use trampolines,
boxes and bombs to collect gold and reach the goal.
Controls
Dir. Pad: Walk
Select: Switch directions
Start: Restart level
Feel free to suggest things I could add.
I am already planning to add:
-Water
-Simple enemies
-Powerups that gives you the ability to jump without trampolines
-Level editor
-More levels
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March 2nd, 2010, 00:25 Posted By: wraggster
News/release from Smileynator
I know this has been done before.
Though that version i found just had a bird flying around, and you could shoot it + 1 score.
I want it to do everything the original game had.
I just started over and got about as far as that first demo.
See if you can find any glitches?
Press A to let a bird fly and shoot it with the stylus!
(Fun fact: The bird flight engine is the bouncy ball tutorial made by James )
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March 2nd, 2010, 00:30 Posted By: wraggster
News via nmax
Homebrew Name: PaintLast Version: Version 1.0Author: rubenandaluzOfficial Website: http://rubenandaluz.blogspot.com/Category: ApplicationLanguage: SpanishAcknowledgments: Amchacon by the help of black magic and code 2009 for the aid code and by the idea.
Controls:It's on the homebrew.
Descripición: Homebrew paint
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March 2nd, 2010, 00:57 Posted By: wraggster
Nintendo's Wii console has now sold over 10 million units in Japan.
That's according to local data specialist and Famitsu publisher Enterbrain, which puts the figure at 10,009,736 units, as of February 28, 2010.
Consumer blog Kotaku notes that Sony's PlayStation 2 reached the 10 million milestone quicker, after 131 weeks on the market. The Wii has hit 10 million after 170 weeks.
Enterbrain also puts PlayStation 3 unit sales in the region at 4,766,408 and Xbox 360 sales at 1,235,049 units.
http://www.gamesindustry.biz/article...sales-in-japan
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March 2nd, 2010, 23:17 Posted By: wraggster
Genterprise has been real busy with DSiWare. With the help of Wario: Master of Disguise developer Suzak, the Tokyo based publisher made a series of straight to the gameplay DSiWare titles.
Some of their 200 DSiWare Point ($2) G.G. Series titles like Wonder Land and Dark Spirits are shooters. Others such as Black x Block and Energy Chain are puzzle games. You’ll get all of them (that’s 30 games) on a cartridge called G.G. Series Collection +. So far twenty or so G.G. Series games have been released or announced. Genterprise has to hustle if all of them are going to be online by May 27 when the compilation arrives in stores.
Unless Nintendo has something up their sleeves, G.G. Series Collection + will also be the first DSiWare collection. Maybe Skip and Q Games can follow up with an Art Style Collection for all of those Nintendo DS owners that don’t have a DSi
http://www.siliconera.com/2010/03/01...stores-in-may/
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March 3rd, 2010, 00:00 Posted By: wraggster
RedSquare 0.96 released by wplaat
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Created by wplaat (www.plaatsoft.nl).
http://wiibrew.org/wiki/RedSquare
02-03-2009 Version 0.96
GUI:
- Improve local high score screen. Add score stars.
- Improve game over screen. Add score stars.
- Added three extra game settings buttons.
- Improve square images.
- Update menu screen information.
- Disable Wii DVD light thread. Not stable.
Core:
- Added support for maximum four concurrent players.
- Added game level: Easy, Medium and Hard.
- Gameboard border size is now related to selected game level.
- Amount of blue squares is now related to selected game level.
- Start position of blue squares can now be randomized.
- Enable A and B button to select red square during game.
- Press Home button to go back to the main menu.
General:
- Added screenshots to source code documentation.
- Improve debug trace information.
- Build game with devkitPPC r19 compiler.
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March 3rd, 2010, 00:14 Posted By: wraggster
News via http://www.wii-addict.fr/forum/WiiXp...30-t18883.html
Update R130 File Explorer on the Wii and directed by dimok r-win.
Forwarder v3 always available
As expected, we missed several versions.
You can delete, rename, copy / paste / cut and see the properties of files on your SD or SDHC card.
QUOTE
= R124> R130
- Added U8Archive Browser / Extractor
- Added Opening.bnr / Banner.bin / Icon.bin Browser / Extractor (which are basically U8Archives)
- Added LZ77 compresses with the U8Archives
- Added TPL image format support. (With it a bunch of texture converters). You can watch it with the TPL files in the archive opening.bnr.
- Added possibility to choose if you want to replace / replace all / replace none on copy
NOTE: If you want to browse through banner.bin gold icon.bin you have to extract them from the first opening.bnr archive. Subarch browsing is not yet implemented and is planned for later.
- More ntfs write fixed. Now the writing really should be ok.
- Added back the timestamp update on ntfs Which is now working again.
- Added reboot button on Taskbar Application
- Added remount devices button on Taskbar (sd / fat / ntfs). Network remount is in the Settings.
- Added encrypted passwords Note: you have to reenter your passwords again
- Hopefully fixed some problems with Sendelf
- Fix for vanishing Wiimote Pointer (draw thread now with top priority)
- Disabled ntfs timestamp update Which results in a different hash for files
- Fix for not pointable Text after canceling the save in TextEditor
- Linuxbuild fix
- Added MD5 calculator to the sourceAllow settings for ftp server
- Allow multi-language support
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March 3rd, 2010, 17:19 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,10445.html
NFL Tecmo Super Coach 2009-10 | v1.2 (FINAL | NES) is released!
Tecmo Super Coach offers a complete graphical re-branding of the original TSB
Enhanced Coach-style ROM
All 32 NFL teams
In-Game Playbook editing
8 Custom Defensive Plays
Altered Coach-style player Ability Points
Visual Instruction Book, complete with game information and full Defensive Formation breakdown
And so much more, it’ll make your freaking head explode!
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March 3rd, 2010, 20:30 Posted By: Shrygue
via Computer and Video Games
Nintendo's Cammie Dunaway isn't concerned about competition from Apple.
With games being released for the iPhone and iPod Touch, Apple could be seen a threat to Nintendo's handheld dominance but, in an interview with GamesBeat, Dunaway reiterated that DS is still number one.
"It is interesting that for all of the talk of competition from Apple last year, here in the U.S. we had our best year ever, selling 11.2 million units," said Nintendo of America's always smiling exec VP of sales & marketing.
"That has never been done by any game platform ever. Consumers are still finding fun with our products, and there is a lot of room to grow.
"If you look at the penetration of the market, the DS franchise here in the U.S. has a long way to go. In Japan, one in two consumers has a DS. Here, it is one in four. So we have room to grow."
Nintendo will be hoping that the release of DSi XL this Friday will provide a catalyst for further growth and for Dunaway (and us), the increased screen size is the main appeal.
"I think it's a fresh idea to innovate based on a larger size. The DSi XL has a 93-percent bigger screen. When people try it, they say, wow, that looks great. That will help us keep the DS business vibrant."
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March 4th, 2010, 19:56 Posted By: Shrygue
via Computer and Video Games
Capcom has released a new batch of screenshots for Mega Man 10 which is set for release through WiiWare tomorrow.
These new screenshots reveal Bass, who will be available to download for 200 Wii Points from Monday 5th April in the US. His availability has yet to be confirmed for the UK.
Bass made his debut in Mega Man 6 and played a starring role in the Game Boy Advance title Mega Man and Bass, released in 2003.
In Mega Man 10, Bass uses a weapon called the Bass Buster. The key fact? It shoots diagonally. YES!
Mega Man 10 will also be released for PS3 on 11th April and will follow on Xbox 360 on 31st March.
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March 4th, 2010, 20:03 Posted By: Shrygue
via MCV
Platform holder Nintendo has confessed that the chances of Wii topping its 2009 sales performance over the next 12 months are slim – though the firm is still hopeful that Wii can eventually overtake PS2 to become the most successful console the world has ever seen.
“[With the] Wii, we are now in the fifth year,” Nintendo of America’s executive vice president of sales and marketing Cammie Dunaway told GamesBeat. “We have had extraordinary success.
“We think we can continue to sell many more Wiis. If you compare our US installed base of 28m, it is pacing at about 5m more than the PS2 was at this point in its life cycle. The PS2 went on to sell more than 50. So that means there is plenty of opportunity to sell more Wiis.
“That being said, going into the fifth year, you usually don’t anticipate selling more than you did in the previous year. What we are excited about is being able to capitalize on this great installed base and bring out great software.”
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March 4th, 2010, 20:04 Posted By: wraggster
Lavalit have today released a new build of Openbor for the PSP, Dreamcast, Dingoo, GP2x, Wii and Wiz
Heres whats new:
New command "counterrange" {start frame} {end frame} {mode} {damage}. Identical to counterframe {frame} {mode} {damage} except allows range of frames.
Counterframe code now uses array.. still haven't solved bug for modes 2+. Will keep at it
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
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March 4th, 2010, 20:09 Posted By: wraggster
News via http://emu-russia.net/en/
MSX/MSX2/MSX2+ emulator for Nintendo DS has been updated. Changes:
- Compiled with devkitARM r27 and libnds 1.4.0.
- The libfifo library has been optimised by Cooper.
- New sound routine (It's more clean & faster).
- Loader window is bigger and more convenient.
Known issues:
- msxDS crashes after some restarts of the MSX.
- The keyboard has a few flaws.
- The tape player still isn't emulated.
News source: http://www.alternate-fmsxds.webs.com
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March 4th, 2010, 20:15 Posted By: Shrygue
via Computer and Video Games
Following on from their Pokémon HeartGold unboxing video, ONM have recorded a Poké Walker video.
The Poké Walker accessory comes packaged with copies of HeartGold and SoulSilver. You can clip it onto your belt and as you walk around you'll earn watts for your Pokémon and you can even catch new monsters and collect items when you're not even playing the game.
You can see how it works by checking out the new video, here.
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March 4th, 2010, 20:28 Posted By: wraggster
DOP-Mii v12 released by Lunatik and Arikado.
DOP-Mii originally known as DOP-IOS MOD, is in short; A homebrew Wii system tool that can do almsot anything to your Wii. Check out the features below.
Features
Works completely online or offline (supports many offline formats such as WAD for offline installation)
Works with a plethora of different controllers
A pretty sexy GUI
Output a detailed report of your Wii's internals to the SD Card
Install an IOS that accepts fakesigning on Wii's that don't have one
Install any IOS to any slot with or without patches applied to the IOS
Upgrade/Downgrade any IOS
Detect and delete stubbed IOSs
Upgrade/Downgrade and install a wide range of channels
Upgrade/Downgrade the System Menu
Upgrade/Downgrade MIOS
Upgrade/Downgrade BC
Upgrade boot2
http://wiibrew.org/wiki/DOP-Mii
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March 4th, 2010, 20:29 Posted By: wraggster
ShowMiiWads 1.4 released by Leathl
ShowMiiWads is a 'Wad File Manager' for Windows. It displays information about wad files, edits them, gives a preview of the Banner and Icon and more. New since Version 1.0 is the included NAND Backup Browser 'ShowMiiNand' which displays all titles installed in your NAND Backup (No BootMii Backups!).
Due to some people stating this as a piracy tool, I just wanted to clarify that I'm all against piracy and this tool was never intended to be used for piracy!
Version 1.4
MIOS will now show up as MIOS instead of IOS257 (BC will show up as BC)
If you delete the System Menu, you will now be asked to keep the settings (data folder)
Fixed a bug when changing the channel title
Added support for korean channle titles (reading and writing)
Updated french translation (thanks Cyan)
Added simplified Chinese translation (thanks kavidwf)
http://wiibrew.org/wiki/ShowMiiWads
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March 4th, 2010, 20:30 Posted By: wraggster
ThemeMii 0.4 released by Leathl
ThemeMii is a manager for Wii Themes.
The .NET Framework 2.0 is required to run this application!
It's currently able to:
Load mym files and edit them
Create new mym files
Create a csm from any mym
Create a mym from a csm
Browse through base app's for path's (including TPL preview)
Download base app's from NUS
Automatically manage source's and image width and height
Version 0.4
Fixed bricking CSMs when contents doesn't exists in original app
Fixed installing to nand backup
http://wiibrew.org/wiki/ThemeMii
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March 4th, 2010, 20:33 Posted By: wraggster
News via http://www.wii-addict.fr/forum/sysCheck-16-t18910.html
syscheck is a homebrew develops by erikspyderThat as signcheck, to test your IOS and cIOS to search:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0.
a file with the result will be created on the SD card.
QUOTE
Version 1.6
* Improve IOS Stubs detection;
* Improve Fake Signature check;
* Check for NAND Access;
* Display GPU Hollywood version;
* Display Console ID;
* Display Boot2 version ..
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March 4th, 2010, 20:49 Posted By: wraggster
Neoflash have updated their software for the recently released N64, Snes and Megadrive/32X Flash Carts, heres whats new:
The MD/N64/SNES Myth flash cart PC programmer V3.02 [March.5th 2010]
* Fix ong bug for 256M/512M flash cart formating.
* Update the MD menu and plugin, thanks the great job from ChillyWilly and Conle !
download: http://www.neoflash.com/forum/index....ic,6058.0.html
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March 4th, 2010, 21:06 Posted By: wraggster
Neoflash have finally released their Snes Flash Cart called the SNES/SFC Myth cart, heres a looksy at it:
The NEO SNES/SFC Myth cart SPEC v1:
more info: http://www.neoflash.com/forum/index....ic,6053.0.html
* Support ALL SNES/SFC console,all in one solution
* Support the SNES/SFC rom size up to 64M
* Support all save type
* Support 99.5% SNES/SFC games , and sure, some special game need DXP cart support
* Download games from PC to NEO2 cart directly via USB port
* Upload/restore game save to PC via USB directly
* Multi-CIC support, can use any SNES/SFC cart to boot Neo Myth on you SNES/SFC console
* Support Multi games, can download many games at the same time and swap the game via menu on your TV
* Upgradeable! Support upgrade the SNES/SFC Myth cart CPLD logic core through the NDP upgrade kit
On sale now at IC2005.com
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March 5th, 2010, 17:12 Posted By: wraggster
News via http://emu-russia.net/en/
Nintendo DS and Gameboy Advance emulator has been updated recently. Changes:
- Fixed bug in Main Memory Management.
- Fixed bug in DMA channels with Card Memory.
- Fixed bug in AUXSPICNT register.
- Fixed bug in Gamecard bus 8-byte Command Out register.
- Fixed bug in ALU opcodes for both CPUs.
- Added some speed at the emulation.
http://ideasemu.biz/
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March 5th, 2010, 17:12 Posted By: wraggster
News via http://emu-russia.net/en/
Nintendo DS and Gameboy Advance emulator has been updated recently. Changes:
- Fixed bug in Main Memory Management.
- Fixed bug in DMA channels with Card Memory.
- Fixed bug in AUXSPICNT register.
- Fixed bug in Gamecard bus 8-byte Command Out register.
- Fixed bug in ALU opcodes for both CPUs.
- Added some speed at the emulation.
http://ideasemu.biz/
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March 5th, 2010, 17:17 Posted By: wraggster
News via http://www.retroactionmagazine.com/
Another week, another quality release at Out-of-Print Archive. This time, OoPA have released a re-worked edition of Nintendo Magazine System issue 3 from December 1992, courtesy of Mort - who kindly donated the scans - and triverse - who edited them. To accompany the release, OoPA have provided online material from the magazine, including reviews of Kirby's Dream Land, Star Wars and GB Kid for the Game Boy and Rod Land for the NES. All the articles and full download can be found at the NMS3 page over at OoPA.
http://www.outofprintarchive.com/cat...stem/NMS3.html
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March 5th, 2010, 19:06 Posted By: Shrygue
via Computer and Video Games
Wii is most unlikely to see another price cut this year, and you have the millions of punters currently emptying shop shelves to thank for that.
Nintendo US executive vice president of sales and marketing, Cammie Dunaway, has told GamesBeat that the relentless high demand for the firm's console means a price cut simply isn't necessary.
"Right now, we continue to see demand at very strong levels. It's tough to find a Wii now. If we hit 100 stores in the area, we would find Wiis in only 20 percent of them today," she said.
"That tremendous strength we had in December really wiped the pipeline clean. Our pipeline, the retailer pipeline. And so with that kind of demand, it doesn't suggest the need for any pricing actions."
Is there anyone out there that doesn't own (or previously owned) a Wii by now?
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March 6th, 2010, 02:28 Posted By: wraggster
The benefits of the Wii and exergaming to patients in hospitals and elder-care facilities has been discussed nearly since the console's release. Researchers in San Diego now say that Wii games can combat the onset of depression in elderly persons.
A pilot study involving 19 subjects with subsyndromal depression - not full blown depression, but much more common, and more associated with functional disability and long-term hospitaliztion - found that participating in Wii games assisted with their symptoms. This is important because, while longer-term studies have shown that physical activity can abate one's depression, fewer than five percent of older adults are actually capable of such activity.
But playing the Wii, more than a third of the participants had a reduction of depressive symptoms greater than 50 percent. And many saw a significant improvement in their mental health-related quality of life and increased cognitive stimulation.
Speaking as someone with a grandparent in an intensive assisted-living home, I can speak firsthand of the daily concern and empathy one feels for an elderly person who needs meaningful occupation or stimulation throughout the day, just as much as any adult 50 years their junior. When someone - especially someone with a lifelong love of learning - is cognizant but has difficulty seeing; and still curious but hard of hearing, giving them books or DVDs or CDs about even their favorite subjects isn't as useful as much as it is a reminder of what they can't do, and may not ever recover.
The victories provided by video game alternatives may not be meaningful in a developmental or intellectual sense, but they can be something different, and something to look forward to. My grandfather politely declined to play the Wii at his retirement community, and now, haggling with him to try it might be a bridge too far. I do wish he'd tried it though. Knowing what I do of his physical and occupational therapy, it's just as goal-oriented, physical in nature, and capable of reward.
http://kotaku.com/5486198/study-wii-...depression-too
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March 7th, 2010, 00:23 Posted By: wraggster
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date.
Unofficial r2411 beta4 - Mar. 6, 2010
add bios setting submenues (default is "without bios")
fix variable type of the localX, localY taken from rr branch
some minor fixes and changes
http://www.wiibrew.org/wiki/Homebrew_apps/Yabause_Wii
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March 7th, 2010, 00:31 Posted By: wraggster
News via http://www.wii-addict.fr/forum/sysCheck-161-t18947.html
syscheck is a homebrew develops by erikspyderThat as signcheck, to test your IOS and cIOS to search:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0.
a file with the result will be created on the SD card.
QUOTE
CHANGELOG v1.6.1
=================
Fix-BootMii as IOS outcome. This is an attempt, since I do not have as BootMii IOS ...
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March 7th, 2010, 00:35 Posted By: wraggster
News via http://www.wii-addict.fr/forum/WiiXp...36-t18949.html
Update of R136 File Explorer on the Wii made by dimok and r-win.
Forwarder v3 always available
You can delete, rename, copy / paste / cut and see the properties of files on your SD or SDHC card.
CHANGELOG R136
==============
-Replaced the ugly star with a nice home icon (thx to dj_skual)
-Fixed a bug in the GuiKeyboard
-Fixed some bugs in the PopupMenu
-Added settings for the translation-and language settings caption
-Added translation for the channels. Note: The channel names are displayed in
Console your default language. If that language does not exist it tries to
display them in English. If that does not exist either the ASCII name is
displayed. For example JODI for the Homebrew Channel [/ quote]
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March 7th, 2010, 21:04 Posted By: wraggster
As evidenced by the image above, the latest issue of Nintendo Power reveals a sequel to 5th Cell's Scribblenauts for the Nintendo DS. According to a report from GoNintendo, the magazine feature additionally details the game's release window ("fall"), that it will receive "10,000 more words" and "120 new and improved levels," and will have a focus on the use of adjectives. Thankfully, the report also notes intentions to improve the game's controls -- a major setback of the first outing. We've shot an email to the developers and will hopefully have more information on the game sometime soon.
http://www.joystiq.com/2010/03/06/ni...ing-this-fall/
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March 7th, 2010, 21:20 Posted By: wraggster
News via http://emu-russia.net/en/
WIP version of Super Nintendo emulator has been updated recently. Changes:
- added mightymo's cheat code database, access via "Find Cheat Codes" button on cheat editor window;
- added an option to temporarily disable all cheat codes quickly;
- debugger now properly uses S-SMP IPLROM when needed for disassembling and tracing;
- indexed indirect read opcodes in the S-CPU were testing for IRQs one cycle too early [someone42];
- fix an off-by-one array iteration in S-PPU OAM rendering [PiCiJi];
- added some implicit linked libraries to linker flags for Fedora [belegdol];
- moved from C++98 to C++0x, resulting in substantial code cleanups and simplifications;
- C++0x: implemented foreach() concept for linear container iteration;
- C++0x: implemented concept system using SFINAE and type traits;
- C++0x: utilized auto keyword to increase source readability;
- C++0x: moved to strongly-typed enumerators;
- C++0x: rewrote va_list-based code to use type-safe variadic templates;
- C++0x: replaced noncopyable class with deleted default copy functions;
- C++0x: replaced custom static_assert template class with built-in version;
- C++0x: utilized rvalue references to implement move semantics into string, array, vector and serialization classes;
- C++0x: utilized std::initializer_list for { ... } initialization support to lstring, array and vector classes.
http://byuu.org/
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March 7th, 2010, 22:06 Posted By: wraggster
New from Mr Modchips UK
Supply power to your PSP GO, PSP-3000, PSP Slim, PSP-1000, NDSi-XL, NDSi, NDSL, NDS, iPod, Nano, Shuffle, iPhone 2G/3G/3GS ,Nokia mobile phone and other AV electronic appliances in your car with this car-lighter adapter which provides power supply to the rechargeable lithium battery pack.
It comes with a red light indicator that will light up when the console/device is charging.
Specifications :
High efficient, stable and support over 12 kinds consoles
For supply 12V and charge console battery power in the car
Fully compatible with PSP GO, PSP-3000, PSP Slim, PSP-1000, NDSi-XL, NDSi, NDSL, NDS, iPod, Nano, Shuffle, iPhone 2G/3G/3GS, Nokia mobile phone and other AV electronic appliances
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March 7th, 2010, 22:18 Posted By: wraggster
New from Mr Modchips UK
A replacement black case for Nintendo Wii Remote control. Brand new original.
What's In The Box:
- Black Wii Remote Control Case x 1 pc
- Black Buttons x 1 set
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March 7th, 2010, 22:21 Posted By: wraggster
New from Mr Modchips UK
(register to see on mr modchips)
The NEW R4i card is the latest advance in flash cartridge technology for the Nintendo DSi.
The R4i Card enables your DSi to accept a micro SD memory card - which in turn means on your DS you can now watch movies, play music, browse pictures, read e-books and so much more!
It is the complete solution with no need to purchase any additional components or any messy software and truly the easiest media enhancer you could ever imagine owning for your DSi console.
Features:
Drag and drop files to the micro SDHC card and play
Supports HC (high capacity) memory cards up to 32GB
Supports Wi-Fi, DS rumble pack and DS browser
Same size as an original DS / DSi game cartridge
Supports different speeds of micro SD cards
Standard FAT system support
Homebrew support , IO lib available on launch
No battery needed, back up the save file(s) directly into the micro SDHC card directory
Upgradable Firmware (OS / Bios / Kernel)
Boot clean dump images (downloadable from internet)
Built-in PassMe (NO need for any boot cartridge / passcard etc.)
Uses micro SD/SDHC memory card (TransFlash) as storage
Touch screen control and robust skinning support
Compatible with the 1.4 firmware-13th Sept 09
Whats In The Box:
1x R4i Card (Slot-1)
1x R4i Hard Case
1x USB micro SDHC memory card reader/writer
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March 7th, 2010, 22:24 Posted By: wraggster
Pate has posted some more WIP News concerning his Dos Emulator for DS:
First off, I just yesterday noticed that I had made a mistake when I prepared version 0.05 for release: I had forgotten to disable the conditionally included Memory Watch code from the CPU emulator! I had used the Memory Watch code to break into the debugger if an opcode writes to the BIOS F000:0000 address (which my buggy EGA code did at some point), but then forgot to turn the feature back off after I fixed the EGA code. This Memory Watch code causes a noticeable slowdown to the whole emulation, as it checks a memory address after every single opcode is executed! So, if you are wondering why 0.05 feels slower than 0.04, this is the cause. Sorry about that, I'll try to be more careful in the future. Oh, and another thing, it seems Commander Keen 4 has an unsupported EGA opcode in the actual game. I only tested the demo, and it does not have this issue, so I did not notice it. This should be fixed in the next release, though.
During the past week I did not have time to work on DSx86 at all, as we got about 30cm more snow here, and all my free time went to shoveling snow from my yard! I only got to working on DSx86 this Friday, and immediately began a complete rewrite of the EGA graphics code. I decided to code proper EGA read and write subroutines, which handle all the various read/write modes, functions, and Set/Reset features of the EGA hardware. The separate EGA opcodes then call these subroutines as needed. This code will run somewhat slower than the previous EGA code that had everything inlined to each of the opcodes, but now the subroutines are in ITCM so perhaps the difference is not all that great. And adding all the features to all the separate opcodes would have made the code quite huge. This improved EGA implementation now finally got rid of the graphics glitches in Duke Nukem 2.
I used DOSBox sources as a reference, and noticed that DOSBox actually has a buggy implementation of Write Mode 3: It should rotate the host byte before all the other operations, but DOSBox does not have the rotate code in the Write Mode 3 handler. It is possible that no game ever uses Write Mode 3, so this bug might never actually manifest itself. In fact, I decided to copy the bug into DSx86, as that saves a reasonable amount of code. :-)
I have now added pretty much all of the unsupported EGA opcodes from the debug logs I have received for versions 0.04 and 0.05. I also debugged the game Swap, in which the cursor left a trail of corrupt graphics when it was moved. I found out that the game used opcode mov al,[si] to read the original data below the cursor from the EGA memory. This was a problem as I have only supported EGA memory access with the ES segment (or with the DS segment in the string opcodes). I coded a special case to the mov reg8,r/m8 opcode for when the DS segment points to the graphics memory, and that fixed the problem in Swap. However, I'll need to rethink my whole approach to graphics memory handling in the future, as there will surely be many more cases where the DS segment is used with various opcodes to access the graphics memory.
I also downloaded Street Fighter II and SimCity demo, which both have graphics issues, and will continue debugging them to see what causes these problems.
Currently I am working on the INT 03 problem that happens in games like Castle Master. Simply supporting that opcode did not fix the issue in Castle Master, so I am investigating this further. It looks to me like the INT 03 (which is the debugger breakpoint interrupt) is used in the game to detect whether it is running inside a debugger, which in turn is most likely some sort of anti-hacking feature in the game.
I'll continue working on these issues for the next week, and hopefully get 0.06 ready for release then next weekend. Thanks again to all of you who keep testing DSx86 and sending me the debug logs!
http://dsx86.patrickaalto.com/DSblog.html
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March 8th, 2010, 12:11 Posted By: wraggster
SuccessHK the Online Store for BlazePro have released a new Wii Remote thats fully compatible with the Nunchuks, Classic Controller & Motion Plus adapter, but the big thing is that the price is a wallet friendly $16.44 which is around a Tenner for those in the UK and i would say around 12 Euros for those of you in Europe, it also comes in 3 colours, Black, Blue and Pink.
Heres the full details.
Compatible with Wii
Come with a strap for your wrist
Compatible with all Nunchuks & Classic Controller & Motion Plus
Wireless, easy and convenient to use
This wireless i controller is designed for Wii. It also supports Motion Plus. Due to its wirelessness, it can be used anytime and anywhere. It also comes with a wrist strap, which makes sure it will not easily go off the user's hand when the user acts somewhat too violently.
Links
Black Wireless i Controller
Blue Wii Wireless i Controller
Pink Wii Wireless i Controller
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March 8th, 2010, 19:19 Posted By: wraggster
News from http://www.dolphin-emu.com/news.php
As Dolphin nears the first release since becoming open source software, we are hard at work to make it more stable. Now, we offer up "v2.0 RC1" for our faithful testers to try out and report back!
If you're on windows or OS X, head over to the downloads section to download the Release Candidate. If you're on linux, you will need to svn checkout and build http://dolphin-emu.googlecode.com/svn/branches/stable.
Please test the Release Candidate and let us know via the forums or the googlecode issue tracker if you've found a stability bug. Note that feature requests and bugs not pertaining to stability for the v2.0 release will be frowned upon, and could bring down developer wraith.
Happy testing!
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March 8th, 2010, 19:19 Posted By: wraggster
News from http://www.dolphin-emu.com/news.php
As Dolphin nears the first release since becoming open source software, we are hard at work to make it more stable. Now, we offer up "v2.0 RC1" for our faithful testers to try out and report back!
If you're on windows or OS X, head over to the downloads section to download the Release Candidate. If you're on linux, you will need to svn checkout and build http://dolphin-emu.googlecode.com/svn/branches/stable.
Please test the Release Candidate and let us know via the forums or the googlecode issue tracker if you've found a stability bug. Note that feature requests and bugs not pertaining to stability for the v2.0 release will be frowned upon, and could bring down developer wraith.
Happy testing!
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March 8th, 2010, 21:03 Posted By: wraggster
Final Fantasy XIII comes out on PlayStation 3 and Xbox 360 this week. What do Wii owners in North America get? Final Fantasy IV or Final Fantasy II as its called on the Virtual Console.
Square Enix’s Super Nintendo classic will be available as a digital download later today. This version is the original North American version, which means no dashing, protect spells or Recall ability for Tellah. The game will cost 800 Wii Points ($8), 200 Wii Points less than this weeks WiiWare games — Dracula: Undead Awakening and Max & the Magic Marker.
http://www.siliconera.com/2010/03/08...ual-console-2/
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March 8th, 2010, 21:26 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Saveg...41-t18977.html
Savegame Manager GX is a new homebrew developed by dj_skual based on Savegame Manager 1.5 and WiiXplorer.
r41
- Added a SaveGamePrompt to display information about the save (still to add the icon)
- Added the wiiblock size to the savegame struct
- Added the getfoldersize function to get the savesize on device (not completely working for now)
- Language files updated
r40
- Changed some things in DeviceBrowser to restore functionality is the following
WiiSavebrowser exchange
- Giantpune added to meta.xml
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March 8th, 2010, 21:29 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Priil...73-t18978.html
The rev73 is a later version to 0.3b Official (rev48) but this is not a finalized version.
Priiloader is a Homebrew builds upon by DacoTaco and phpgeek. This is a continuation of past Preloader opensource project.
It consistitue an alternative to BootMii in boot2 but Bricker can use the Wii! use with caution!
You can configure through priiloader Setting Editor
QUOTE
R67 => R73
- Fix launch chain
- Possibility to start a game VC / WW
- Removed CIHI password at the update or uninstall
- Option to choose the type of magicword between Daco and Pune
- Support GameCube controller and Classic Controller
- Correction of typographical
- Cleaning Code
R63 => R67
- New Typography
- Fixed and improved OpenDolBoot
- Fixed and improvements for compiling Linux Notament
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March 8th, 2010, 21:42 Posted By: wraggster
News/release from 34®ß0*3®
This is my first official project that I'll be releasing this year, and I mainly coded it yesterday, and today.
I first played a version of this game on the wii (http://wiibrew.org/wiki/Helii) (my version also uses the same base image for the sprite) I thought it was very fun, but then I realized that there wasn't a hand-held version, I then began the quest to create it. I made this game during 4 different days(not including sprite-work) and it was fun making it. This game is a work in progress, so you can expect new updates in the next few months.
Helicopter DS is a game in which you press the A button to increase your altitude, in which to avoid all of the green obstacles. Also, get the +500 points, and you will get 500 more points. Concerning physics, this game is better than the Flash Game, But not as good as the Wii one.
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March 9th, 2010, 17:36 Posted By: wraggster
Newly released today:
features
Explore a visually stunning world filled with whimsical settings, optical illusions, curiously challenging puzzles, and formidable adversaries
Play as the Mad Hatter, White Rabbit, Cheshire Cat, and other memorable characters from the film
Master unique abilities, such as altering perception, making objects invisible, and manipulating time
Develop new skills with an expandable combat system and team up with a friend for the drop-in/drop-out co-operative mode
Guide Alice to help her fulfill an exciting destiny that culminates with the ultimate battle against the Jabberwocky
description
Have you ever wondered what it would be like to fall down the rabbit hole? For the first time you can soon experience Alice's fantastical adventure with a designed especially for the Wii. Inspired by the highly anticipated Disney Alice in Wonderland film from the mind of Tim Burton, this game will take you on a journey beyond the movie...and your wildest imagination.
http://www.play-asia.com/SOap-23-83-...j-70-3nb6.html
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March 9th, 2010, 17:39 Posted By: wraggster
Newly released today:
features
Anyone can pick up and play with intuitive Wii Remote based controls. Racquet Sports works with the Wii MotionPlus accessory for even more precision!
Play in an Underwater Reef, a Moroccan Palace, a New York Loft or a Fan-Filled Stadium. Over 40 spectacular locations in all!
Choose different looks and accessories to build hundreds of unique characters
Compete in 6 different play modes that provide the perfect way for everyone to play
Compete with up to four friends or family members in split-screen mode for an ultra-realistic play experience
description
For the first time, Racquet Sports serves up 5 of your favorite racquet games all in one product for Wii. Players are immersed in stunning worldwide locations as they serve, rally and smash their way to the finals. Every family member can get into the action with easy-to-use controls that precisely simulate each player’s movements. From Party Mode to Championship Mode, Racquet Sports is fun for everyone!
http://www.play-asia.com/SOap-23-83-...j-70-3p7n.html
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March 9th, 2010, 17:51 Posted By: wraggster
News via http://www.aep-emu.de/
byuu has released a new beta version of its SNES emulator bsnes for Windows and Linux.
Quote:
bsnes v061.01 beta released 2010-03-08
Found the cause of the issue breaking SuperFX games after loading SA-1 games. Seems the XML mapping tree wasn´t being cleared. It´s also not a good idea to use bsnes/ as the folder name when the Makefile generates a binary by the same name in the same directory, so back to src/ for the main emulator it is.
With those fixes, this release should be fully stable; but again my intentions are to keep v060 as the stable release for a while.
Nonetheless, you can grab the new beta at Google Code. It should be the last update for at least a few weeks.
http://www.byuu.org/
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March 9th, 2010, 18:08 Posted By: wraggster
Ant512 has updated his Woopsi - DS GUI Library, heres whats new:
Woopsi version 0.46 is now out.
http://sourceforge.net/projects/woopsi
This is the first beta version. From this point forwards, future Woopsi development will centre around bug fixes and documentation. There are many features I could add to the library, but the feature set is complete for version 1.
At this point, what I really need is for people to try out Woopsi in some small projects and let me know what bugs they find and what apparently simply tasks they find difficult to accomplish with the library.
Any volunteers?
Changes in this release mainly involve the MultiLineTextBox. All alignment options now work, as does the cursor.
Fixes:
- MultiLineTextBox jumps to bottom of text correctly when required to do so.
- MultiLineTextBox extensively refactored.
- MultiLineTextBox top-aligns when text exceeds size of gadget.
- MultiLineTextBox alignment options all work.
- Removed ScrollingPanel::clipToClientRect().
- Made Woopsi::startup() pure virtual; no longer needs to be called as the first instruction in user override.
- Woopsi::startup() and Woopsi::shutdown() are protected, not public.
- Deleted helloworld_alternative example.
- Switched various string methods from using u32 to s32 types.
New Features:
- Cursor jumps to click point when MultiLineTextBox is clicked.
- D-pad up/down move cursor up/down in MultiLineTextBox.
- MultiLineTextBox shows keyboard when double-clicked.
- MultiLineTextBox scrolls to follow cursor when moved with the d-pad.
- TextBox and MultiLineTextBox keyboard popup can be enabled/disabled using enableKeyboardPopup() and disableKeyboardPopup().
- Built with devkitARM r28.
- Added TextBoxBase interface to ensure that all TextBox-style classes implement the same methods.
- Added SliderBase interface to ensure that all Slider-style classes implement the same methods.
- Added ListBoxBase interface to ensure that all ListBox-style classes implement the same methods.
- Progress bar optionally shows percentage completed.
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March 9th, 2010, 19:23 Posted By: Shrygue
via Computer and Video Games
Monster Hunter Tri producer Ryozo Tsujimoto has told ONM that he'd like the next iteration of DS to have stronger online functionality.
"I would like to see any future iteration of the DS provide stronger online functionality, said Tsujimoto. "Obviously Monster Hunter games rely very heavily on network gaming and if there is anything that could be improved I would have the online side high on my list."
We don't know if Tsujimoto's wishes will come true but Nintendo did design the new Classic Controller Pro with Monster Hunter in mind so maybe they'll listen to him again.
As for Nintendo's next handheld, the last we heard was that the
You can read what more developers had to say on the future of DS in issue 54 of Official Nintendo Magazine which goes on sale on Friday.
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March 9th, 2010, 23:21 Posted By: wraggster
News via http://emu-russia.net/en/
CaH4e3 released a new version of his FCEU MM (NES emulator with improved mappers support based on FCE Utlra). Changes:
- mapper 163/164 - "Lei Dian Huang Bi Ka Qiu Chuan Shuo (NJ046)" fixed, other may be broken
- mapper 80 - "Mirai Shinwa Jarvas (J) [!]" save function enabled;
- UNIF NROM - SRAM added for "Family BASIC (J) (V3.0)", battery backed flag too;
- UNIF UNROM - busconflict hacky emulation, fixed graphic glitch in "Cyberball (U) [!]".
http://cah4e3.shedevr.org.ru/
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March 10th, 2010, 01:09 Posted By: wraggster
GeeXboX for Wii is GeeXboX ported, UNOFFICIALLY, to run on Nintendo Wii game console. This has been made possible by the exellent work of Wii 'hackers' and homebrewers, especially Team Twiizers and the gc-linux team.
version 0.1beta3. Routine release.
- Update linux to 2.6.32.9;
- Update ffmpeg to r21465;
- Update MPlayer to r30437;
- Fix compatibility with certain charset encodings.
http://geexboxforwii.sourceforge.net/content/
Download here
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March 10th, 2010, 15:37 Posted By: wraggster
Newly released over at http://www.romhacking.net/forum/inde...pic,10469.html
From the same creator of “The Missing Stars” hack, this tool imports a Wavefront .obj file as the level mesh of any level in Super Mario 64.
Features:
Replace any of the original levels
Select available Object Banks
Map textures to specific collision types
Set “weather” effects (lava, snow, etc)
Set global terrain types (slide, sand, snow)
Set background graphics
User-friendly interface with save/load settings feature
Textures with alpha are still not properly supported, but will be so in further updates. For best results, use 32×32 textures, other texture sizes might be mapped incorrectly.
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March 10th, 2010, 19:34 Posted By: Shrygue
via MCV
There’s more than enough evidence to suggest that Apple can rightly lay claim to be the fourth platform holder of the modern video games market – but Nintendo has dismissed the idea that Apple’s gain is its loss.
“There's been no data to suggest an encroachment on our business,” Nintendo’s American president Reggie Fils-Aime told Forbes.
“The iPhone has been out on the marketplace for just a couple of years. In the last two years we've set two records on our DS business, last year selling over 11.2m units. So there's been no evidence that we've lost any business to that competitor.”
Reggie did concede, however, that Apple’s rise has at least won it the honour of being named a true competitor in the sector.
“On the other hand, we recognise that consumers have a limited amount of entertainment time, and anything that takes entertainment time away from the Nintendo DS, DSi and Wii is a competitor. And so from that standpoint, we need to build experiences that are compelling and sticky, and that consumers can get excited about. That's our challenge.”
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March 10th, 2010, 19:51 Posted By: Shrygue
via Eurogamer
Nintendo has announced that the Hanabi Festival returns to Virtual Console starting this week, and that Castlevania: Rondo of Blood is among the games due out during its latest run.
The Hanabi Festival is Nintendo's way of flogging retro games previously only released in Japan through WiiWare, and is named after a Japanese fireworks festival.
The latest Hanabi kicks off on Friday 12th March, and will include Rondo of Blood (originally only released on the PC Engine in Japan), Milon's Secret Castle (NES), Ironclad (NeoGeo) and Lode Runner (NES). Exact dates for those games are TBC.
Rondo of Blood was last seen on PSP in 2008's Castlevania: The Dracula X Chronicles. It came out in Japan on Virtual Console in April 2008 as well.
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March 10th, 2010, 23:07 Posted By: wraggster
Nintendo of America president and COO Reggie Fils-Aime has claimed that the company is not yet ready to seriously think about releasing a new home console.
Speaking to Forbes, Fils-Aime commented: "When the software developer comes forward with an idea that can't be executed on the current platform, that's when we start thinking seriously about the next system. We're not there yet, from a Wii perspective."
Fils-Aime was also lukewarm about the importance of high definition graphics and 3D technology, saying: "For us, technology is not an endpoint. Technology is an enabler for fantastic consumer experiences. So from a hardware standpoint, we are always looking at technology. But in the end, the technology has to enable a new, unique experience."
"So when people talk about high definition for the Wii console our feedback is that that by itself will not create a brand new experience," he continued. "Therefore, we're not interested. What we have to push for are groundbreaking new experiences. Technology has to enable it, not to be a means all by itself."
Asked whether the company had any plans to sell virtual items, in an apparent comparison between Miis and the Xbox's Avatars, Fils-Aime was clear that, "We don't think it's an idea that creates value for the consumer."
On the question of increased competition from Microsoft and Sony's forthcoming motion controllers Fils-Aime cautioned that: "Our competition will face their own challenges. They'll have to create compelling software. They'll need to offer it at a price point that makes sense."
"They will be separately challenged because the motion-enabled part of their business will only be a small part of their line. For us, it's core to what we do," he said.
Fils-Aime also dismissed any talk of competition with Apple and its handhelds, stating: "There's been no data to suggest an encroachment on our business."
"On the other hand, we recognise that consumers have a limited amount of entertainment time, and anything that takes entertainment time away from the Nintendo DS, DSi and Wii is a competitor," he said. "And so from that standpoint, we need to build experiences that are compelling and sticky, and that consumers can get excited about. That's our challenge."
http://www.gamesindustry.biz/article...says-fils-aime
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March 11th, 2010, 00:42 Posted By: wraggster
Simon Kagstrom has let us know in our Wii Emulation & Homebrew Forum about his new Commodore 64 Emulator for Wii:
http://www.dcemu.co.uk/vbulletin/sho...d.php?t=300319
Heres some details:
Note to those using network play: the network connection broker requires the latest version of Frodo, so please upgrade if you plan to use the network support!
c64-network.org is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree.
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
v1 (C64-network.org)
Sound support for the network play
New GUI
Screenshot saving and game info
All compile-time warnings have been fixed
Much improved Linux support
A million small changes here and there, basically all of the code is touched!
(For the RC): Only wiimote is supported, not the classic controller or the nunchuk
(For the RC): Please submit new GUI themes!
Note: The directory for games has been moved to /frodo on the SD card root, so move all your d64 and t64's there.
Download Via attachment and give your feedback direct to Simon here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=300319
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March 11th, 2010, 00:45 Posted By: wraggster
Yahtzwii v2.11 released by chris
It's Yahtzee for the Wii.
Changelog
v2.11 10/03/2010
Fixed issue where it was possible to get billions of points due to Bonus Yahtzee points in the upper section not being removed properly when move was undone. (thanks Ricky de Jong)
Removed occasional graphical glitch affecting Painted Yahtzee rules.
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March 11th, 2010, 01:06 Posted By: wraggster
News from Ishopvideogame
Based on original used DS lite, nintendo DS lite refurbished just makes a few adjustments(motherboard is not included), such as the screen, axis of rotation and shell. But the refurbished ones have the same functions and appearances as the original ones.
Refurbished DS Lite has the same features as the original console:
1. Original motherboard and chips
2. Same size and appearance
3. Nothing different from the original one when using
4. Available colors: silver
5. Weight: 0.45kg
6. Based on original DS lite US Edition
The refurbished Nintendo DS Lite consoles Ishopvideogame afford are as follows:
1. Nintendo DS Lite Refurbished are available in nine colors. Silver, Red, Black, White, Pink, Green, Ice Blue,Deep Blue and Black Blue.
2. Also there are some unique editions of Nintendo DS Lite Refurbished Consoles just as the following details.
Nintendo DS Lite Refurbished Dragon Ball Z Limited Edition
Nintendo DS lite refurbished Zelda Gold Limited Edition
Nintendo DS lite Refurbished Pokemon Limited Edition -Black
Nintendo DS lite refurbished Love and Berry Limited Edition
Nintendo DS Lite Refurbished Naruto
Used DS Lite White Gundam (Refurbished)
Used DS Lite Chinese Dragon Limited Edition (Refurbished)
Used DS Lite Final Fantasy Limited Edition (Refurbished)Used DS lite Black Football Limited Edition (Refurbished)
Used DS Lite White Mario Limited Edition (Refurbished)
Used DS Lite Guitar Hero Limited Edition (Refurbished)
Used DS Lite Mario Red Limited Edition (Refurbished)
Now no matter which kind of refurbished Nintendo DS Lite you choose, you can all buy it $89.99 now.
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March 11th, 2010, 01:07 Posted By: wraggster
News from Ishopvideogame
The R4i Gold now works with DSi Firmware v1.4 and no need to upgrade firmware! It also support SDHC 2GB, 4GB, 16GB and up to 32GB microSD!It can works on Nintendo DS, Nintendo DS Lite, Nintendo DSi.
R4i Gold Description
Supports action replay cheat
Support SDHC (Micro SD 4G,8G,16G,32G)
Supports any Mircro SD Card speed with no lag in game
Supports clean ROM,drag and drop. Works on any OS
Supports Moonshell and other homebrew
Supports rumble pak and memory pak
Supports the WIFI game, D Rumble pak, D browser
Supports changes of the background of operation interface
Supports skin DIY by setting background and font colors on Main Menu and Game Menu manually and automatically
Supports 4-scale-lightness adjustment (D Lite only)
Supports the soft reset
Package contained:
1 x R4i gold
1 x 4GB Sandisk Memory Card
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March 11th, 2010, 01:11 Posted By: wraggster
AgentQ has released a new version of ScummVM for the DS, heres the news in full:
Hi,
It's coming up to release time again for the whole ScummVM team, which means new versions of your favourite software, including ScummVM DS.
Please download the new beta version here, and let me know how it goes. Please post your experiences with the new version here, good or bad.
New Features
* New games are supported as part of the stable build:
- Return to Zork
- Leather Goddesses of Phobos 2
- Cruise for a Corpse
Download: http://scummvm.drunkencoders.com/scummvm1-1-0beta1.zip
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Lost in Time
Build E:
Inherit the Earth (floppy version only)
Build F:
Kyrandia 1
Build G:
Lure of the Temptress
Build H:
Nippon Safes
Build I:
Return to Zork
Leather Goddesses of Phobos 2
Manhole
Rodney's Funscreen (untested)
Build K:
Cruise for a Corpse
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March 11th, 2010, 18:18 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for the Wii, Wiz,Dingoo, Dreamcast, GP2x and PSP.
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level.
Heres whats new:
Log message:
Cleaned up borpak code a bit.
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March 11th, 2010, 21:56 Posted By: wraggster
All of the juicy details needed to control a camera from your Nintendo DS are now available at the Open Camera Control project. This is the descendant of [Steve Chapman's] setup from a few years ago. The system has been polished up and has seen many feature additions. It’s been used in movie production and works with a wide range of cameras.
Start by building your own interface cable using an AVR microcontroller running the Arduino bootloader. Finish up by loading some open source software onto the DS to add a cornucopia of shot options.
http://hackaday.com/2010/03/11/updat...amera-control/
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March 11th, 2010, 22:16 Posted By: wraggster
Years ago, CyberConnect2 said they had a “Nintendo DS new project coming soon.” That game is about to be revealed.
CyberConnect2 is the developer behind .hack, Tail Concerto, and the Naruto: Ultimate Ninja series.
A countdown clock popped up on CyberConnect2’s site. Time left until we find out what this is: seven days. However, we may have an early clue. Before creating a countdown site, CyberConnect 2 released a bit of artwork… in 2007.
http://www.siliconera.com/2010/03/11...roject-reveal/
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March 11th, 2010, 23:06 Posted By: wraggster
Remember the HarmoNESica? A brief refresher, then: it's what happens when you've got a copy of Super Tecmo Bowl, a Pocket Pal harmonica, and the desire to create a unique musical instrument. But if you don't have any of the aforementioned ingredients and just want the end result, eBay's got you covered as usual -- three HarmoNESicas have been gathering bids at the online auction house this week. Whether your pleasure be Dick Tracy, Super Mario Bros. 3 or The Legend of Zelda, there's a harmonica to match; and if (for some reason) you want to actually play one of the games, you'll find the ROM guts tastefully included. But before you make your bid, remember: there's more than one way to skin an NES cartridge.
http://www.engadget.com/2010/03/11/n...-gamers-cheer/
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March 12th, 2010, 00:08 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Ced-le-penguin realizes the stable version 0.4 "Micro Lua DS Simulator" that could be described emulator coded in lua projects with Micro Lua DS Risika. Indeed, Micro Lua DS Simulator can run on PC projects by simulating the Lua interpreter Micro Lua DS.
And here's the final version 0.4 of MLS! Very Happy
Changes:
* OpenGL is now the display mode by default mls.ini
* OpenGL problems resolved: most white rectangles instead of images or distorted images, or FPS unbearably low (on older graphics cards fro in OpenGL rendering software). If you're still having problems with OpenGL, including pause, take a look at the file mls.ini it contains additional options for OpenGL
* Screen.drawTextBox () now supports the newlines
* New window "keyboard shortcuts" in the Help menu (or Ctrl + K)
* Zoom: in some cases, return to 1x zoom was not done
* Zoom: changing the zoom is disabled when it is fullscreen
* The configuration file is provided mls.ini instead of mls.ini.dist (the user should rename)
http://microlua.xooit.fr/t179-Micro-Lua-Simulator.htm
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March 12th, 2010, 00:24 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Spinal proposes an update of the loader file. Nds "DSision3", navigation is done by visualizing the covers in Cover Flow.
Latest update - 10.03.2010
Added setting for soft reset through ysmenu, see d_system / options.ini
Now works on SDHC
changes to system folder d_system. (must use new DScovery.exe to set up card)
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March 12th, 2010, 00:33 Posted By: wraggster
Almost a year ago, a trademark for "Crafting Mama" was spotted. It's now being put to use, as Majesco has announced, well, Crafting Mama for DS. In her latest endeavor, Mama will occupy her seemingly endless time with a new task: arts & crafts.
In a series of 40 projects, players will create things like birdhouses, quilts, kaleidoscopes and adorable new aprons for Mama to wear, as well as Mama dolls. Of course, these creations will all be realized through the familiar touch-based minigames, played alone and in multiplayer, which so many of us have grown to love in the utterly populous Cooking Mama game franchise. It's kind of crazy that a company can announce a game about making quilts and birdhouses, and we can already pretty much imagine how to play it!
Majesco plans a fall 2010 release for Crafting Mama, but we suspect the publisher is at least considering bumping that up a bit.
http://www.joystiq.com/2010/03/11/ma...g-mama-for-ds/
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March 12th, 2010, 00:43 Posted By: wraggster
Metroid creator Yoshio Sakamoto has said that he'd "happily" see a remake of his hit classic Kid Icarus -so long as a suitable Wii adaptation could be made.
"I don't know personally about any project underway regarding Kid Icarus, but if so many of those people are interested in it and really want to see it on the Wii they should really speak up," Sakamoto told Kotaku.
"If we can find some sort of way to bring it to the Wii, a way to make the game for the Wii that makes sense, we would happily do so. But just keep in mind it may not be me making the game."
http://www.computerandvideogames.com...VG-General-RSS
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March 12th, 2010, 19:08 Posted By: Shrygue
via Computer and Video Games
A Doctor Who game will hit DS and Wii before Christmas after Nintendo agreed a contract said to be worth £10m.
According to The Sun, the game is at the early stages of development - but will be based around the new Doctor, played by Matt Smith.
It will feature Doctor Who baddies including the Daleks, the Cybermen and the Silurians.
An insider told the paper: "This has been in the pipeline for years. We're delighted to have finally nailed down a deal. We went with Nintendo as they have huge appeal for families and Doctor Who is very much a family brand.
"The Wii console is key for us as it's something families play together."
Former Doctor David Tennant added: "The video game was quite actively developed, but it's difficult to nail as the Doctor doesn't blow things up.
"He's not Batman, who goes around smacking people in the head."
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March 13th, 2010, 02:04 Posted By: wraggster
If you partake in Wii fitness regularly, you probably know that there is only one thing keeping you from having a full-fledged, muscle-building, vein-popping work-out experience: limited range of push-up motion. Thankfully, this push-up bar attachment lets you dig deep.
CTA Digital's plastic push up bar pops onto the top of your balance board, giving you adjustable grips that let you "go deeper than you would if the floor stopped you." I don't know if the grammar there is slightly off or if I'm just a pervin' Mervin, but that description seems weird.
The handles supposedly give you a better work-out, and they're compatible with Wii Fit and Wii Fit Plus as well as New U Fitness and Jillian Fitness Ultimatum. You can preorder the push up bar from Amazon for $25. Or, you know, you can just do real push ups.
http://gizmodo.com/5491515/the-wii-b...rd-push-up-bar
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March 13th, 2010, 02:10 Posted By: wraggster
Shin’en’s Art of Balance for WiiWare has a release date in Europe! You can grab it on March 26th for 800 Wii points. The game is a physics-based puzzler where the objective is to stack different shapes without letting your structure crumble. Some of the shapes have different features — like a countdown timer that causes the blocks on top of them to fall off.
There’s also a drop-in co-op feature where someone with a second Wiimote can attempt to assist you. “Attempt” because they might end up doing more damage than good if they aren’t careful. And finally, there’s a “versus” mode where you race to complete levels in splitscreen.
http://www.siliconera.com/2010/03/12...-release-date/
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March 13th, 2010, 11:39 Posted By: wraggster
In the wake of this week's unveiling of Sony's take on motion-controlled video gaming, and Microsoft's push for their motion-controlled gaming well under way, Kotaku sat down with Nintendo of America's president Reggie Fils-Aime to ask if these high-def entries into a market Nintendo so dominates is concerning.
Do the coming of Xbox 360's Project Natal and Playstation Move mean that Nintendo should start thinking about their next console? Is it time for a Wii HD?
"For us high definition by itself is not the next frontier," Reggie Fils-Aime, president and chief operating officer of Nintendo of America told Kotaku. "For us we need to provide a whole new compelling experience in our next generation."
And that moment won't be tied to an arbitrary lifespan for their current console, he added.
"When Mr. Miyamoto goes to Mr. Iwata and says. 'I have this great idea and I can't do it on the Wii,' that's when there will be a next generation console. What that includes we'll see," he said. "I think Mr. Miyamoto himself has said that he is very interested in a high-definition experience, but to be 120 percent crystal clear, HD by itself in our view is not enough to go for a new console past the Wii."
Instead Nintendo's next console will need to be something "consistent with what we brought to market with Wii and with DS."
"It will be mainstream. It will be encouraging more and more consumers to get into this category that we love. It will provide new, unique, compelling experiences that are meaningful to that large potential consumer base.
"Those are the principles that drive us."
Nintendo made a splash in 2005 when company president Satoru Iwata unveiled the console to gaming press at the Tokyo Game Show. The concept that drove Nintendo to concentrate on control mechanics over faster, more powerful processing power and graphics was the idea of the Blue Ocean. There are plenty of consumers in the sea, the logic goes, why get into a tooth-and-nail fight for them over one specific area, like who has the most powerful gaming system?
But Nintendo's move into motion gaming, and the company's successes in those mostly uncharted waters, could be interrupted now that both Sony and Microsoft are trying to once more compete directly with the console maker.
I asked Fils-Aime if Nintendo's next generation console would be an iteration of the Wii, a move back to the pursuit of more-muscled gaming machines or another attempt at reinventing what people view as important to gaming.
"I think a hallmark of Nintendo is that we are constantly trying to innovate," he said. "I think we would have been embarrassed to do what our competitors are currently doing.
"So, all I can tell you is that we will innovate. We will provide something new. Something that the consumer and the industry will look at and say 'Wow, I didn't see that coming.'"
And despite last month's relatively weak showing in hardware sales, Nintendo doesn't feel like a new console will be coming anytime soon, Fils-Aime said.
"We just celebrated our fourth holiday," he pointed out. "During that December we sold over 3.8 million units just in the United States. We sold so well in the holiday that we are now in a position of once again chasing consumer demand.
"What I can tell you is that that seems to suggest that the Wii still has a very long, very vibrant life in front of it."
http://kotaku.com/5492102/the-next-w...sony-microsoft
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March 13th, 2010, 21:09 Posted By: wraggster
News via http://rpad.tv/2010/03/12/nintendo-d...d-at-gdc-2010/
One of my missions for Game Developers Conference 2010 was to get more information on the successor to the Nintendo DS. I heard some cool rumblings about it in February and wanted to use the show to pester developers for confirmation. While nobody would tell me the name of the new handheld or the exact dimensions, I was able to extract some pretty cool tidbits on the “DS2″.
The system has two screens, just like the DS, but they are bigger and higher resolution. I’m sure most of you could have guessed that, but the interesting part is that the gap between the two screens is negligible. Developers will be able to use them as one giant screen. At the very least, this will allow for some awesome cutscenes. It also has some potentially cool gameplay potential, with developers shifting the action from dual screen to single screen depending on the situation.
The next Nintendo handheld has an accelerometer. I blame the iPhone for this. Everything has to have an accelerometer now. Yesterday I bought a sandwich at the Moscone Center and it had an accelerometer in it.
The dev kit is similar in power to the GameCube. Developers that worked on GameCube or Wii games will find it easy to create with. I found this information unusual. The DS successor is rumored to use an Nvidia Tegra chip, while the GameCube and Wii have PowerPC CPUs and ATI GPUs. The people familiar with the dev kit made it sound like there wasn’t much of a learning curve on the new system. I have to admit that I’m not familiar enough with Tegra, but I imagined developing for a system-on-a-chip platform to be different enough from developing for a CPU/GPU system. It could be ignorance on my part or maybe the DS2 uses something other than Tegra.
The developers I spoke with will be finished with their games before the end of the year. The Nintendo DS is still going strong and the company could delay the next handheld’s release if it wanted to, but it looks like an E3 2010 announcement and a late 2010 release.
That’s all I have for now. Remember, none of this information came from Nintendo. It came from developers that claim to be working on the new system. Some of them I’ve met before, while some were introduced to me by people that knew I was looking for DS2 details. Hopefully none of them were hammered and thinking, “Hey! Let’s mess with the guy trying to dig up Nintendo information.”
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March 13th, 2010, 21:12 Posted By: wraggster
Simon kagstrom posted this on his blog:
I've been working on the new version of Frodo/Wii, now known as c64-network.org, for several months now. It's finally starting to look like something, so I'm putting out a pre-release. There might be bugs in it, but the main reason is that...
c64-network.org needs your help!
And there are basically four categories of work where I'll need help:
Redesigning the UI: I'm a lousy graphics artist, so help me out here. In the new version, you can easily switch between different "gui themes", so copy the default one and make your own and then put it on Wiki page.
Redesigning the web pages: The static web page would be nice to get better looking, but primarily generated statistics web page needs CSS and better looks. It's a simple python script (see network-broker/stats.py in the source code), which you can run by itself to generate the web page (you'll also need png's for the screenshots)
Builds for Windows and Mac OS. Should be simple on Mac OS, and on windows you should probably use cygwin. Please target the subversion trunk first.
Debugging! Try it out!
The real list of changes in the new version is long, but the most important are:
New name and new versioning :-). With the new name and URL, I want to emphasize the networking support.
It's no longer Wii-specific, but should work on any platform with SDL support.
The code has been restructured, both my stuff and the regular Frodo code. All warnings have been removed, as has port-specific code (the supported platforms now all use SDL)
The gui has been redesigned completely. Hopefully looks better now, and is also better written
Screenshots and game info can be saved for your games (semi-automatically)
My hope is that the user base of c64-network.org will expand quite a bit now, but we'll see. Have fun!
http://simonkagstrom.livejournal.com/48371.html
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March 13th, 2010, 21:19 Posted By: wraggster
WiiRadio v0.5 released by Scanff
WiiRadio is a SHOUTcast stream player. It can read from thousands of Internet radio streams and play them back on the Wii.
Change Log
Version 0.5
Skins
Languages
Genre Searching
New visual system
Bug Fixes
http://wiibrew.org/wiki/WiiRadio
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March 13th, 2010, 21:22 Posted By: wraggster
Geckoreader v1.0 released by r-win and giantpune
GeckoReader is a program to be run under Windows that will open a command prompt and output what it reads from a USB gecko. You must have the USB gecko installed, set up the COM drivers, and have .NET 2.0 for this to work properly. Then whatever buffer is sent from the Wii/Gamecube should pop up on the screen.
v1.0
Can send a file or data stream to Geckoreader, which will save the buffer as a file
Can make a hexdump of a buffer, which is sent through the gecko
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March 13th, 2010, 21:22 Posted By: wraggster
Geckoreader v1.0 released by r-win and giantpune
GeckoReader is a program to be run under Windows that will open a command prompt and output what it reads from a USB gecko. You must have the USB gecko installed, set up the COM drivers, and have .NET 2.0 for this to work properly. Then whatever buffer is sent from the Wii/Gamecube should pop up on the screen.
v1.0
Can send a file or data stream to Geckoreader, which will save the buffer as a file
Can make a hexdump of a buffer, which is sent through the gecko
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March 13th, 2010, 21:37 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Ciaran Anscomb offers 0.24fp3 version of "Xroar" for the DS, which emulates platforms Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1 & 2 and DragonDOS.
XRoar Changelog:
- Full CoCo select emulation RAM.
- Implemented Sat FAST mode.
- Include "dark amber" VDG color text mode.
- Initial ALSA sound module (-ao alsa).
- Read a configuration file on startup.
- Experimental curses user interface.
- Fixed segfault in SDL joystick code.
- Work around nasty hang bug in SDL's pulseaudio module.
- Add path to search ROM Windows build.
- Add-gl-filter option to select OpenGL texture filter.
- Support directly loading ASCII files (. Down. Asc) have gapped ASCII BASIC.
- Write-back support for JVC and VDK disk images.
- Request filename when creating a blank disk.
- Various bugfixes.
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March 13th, 2010, 21:38 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
blabla, a fan of Pokemon and Co., we offer a first demo of his new project "Pokemon Battle", an RPG.
Battle is a Pokemon RPG with pokemons and friends.
You can fight pokemons through a map (beta version).
The game has a better combat system.
In the demo, you can only fight with Jolteon Pikachu.
myluads400.nds is included to make it work and everything is explained in the readme.doc.
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March 13th, 2010, 21:41 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
You want to send SMS for free with your DS? If so, this homebrew is for you! Indeed.: M! K. Offers version 3.0 of its excellent utility "TheSmsCenter", which allows to send free SMS from your Nintendo DS. A free subscription to the service in question is required in advance to benefit only in France, Italy, Spain, Belgium, Japan and the United Kingdom. You need of course a wireless connection in range.
Changelog v3.0:
• Added coverage in Spain, Belgium, Japan and the United Kingdom
• Added a slider to scroll through the message text
• Fixed some bugs, improving the overall stability
• New menu at startup
• New system of transmission (no bug and the message "wait 3 minutes to send a new sms")
• Improved telephone Agenda:
• Number of contacts without limit
• Ability to delete contacts
• Added search function (the result will be sought in the three criteria for each contact)
(for the moment this function returns the first occurrence matching the search criteria)
• Addition of TMS (Thesmscenter Message System) to send messages from DS to DS. To send to TMS, you must specify "TMSid" from the reciver. The TMSid is the nickname of the user you want to send a message. This system does not require waiting 3 minutes to send new messages.
• Reduced waiting time to send a new message is from 3 to 1 minutes
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March 13th, 2010, 21:42 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
miguel28 proposes a fourth demonstration version of its adaptation of the famous fighting game Super Smash Bros. for the DS, Super Smash Bros. Crash! DS. This new frame is mainly: 2 additional characters (Sonic and Captain Falcom) making 11 in total, bug fixes, the addition of the first scenario, and a screen capture function.
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March 13th, 2010, 21:45 Posted By: wraggster
News via http://www.ds-scene.net/?s=viewtopic&nid=9226
The changes are based on mp3 sound quality and it's said you only really need to update if you listen with headphones, you probably wont be able to tell the difference otherwise. The archive includes binary only, it's not a full package release so just use the included .nds to overwrite the one that you installed to your card with the 2.10 full package.
Google Translated README
This update package is package just for better sound quality. ROMEO2 update is not required when using the original sound so good.
The sound quality is like a better error. It is really subtle differences. But we should expect excessive.
How to update: MoonShellVer2.10stable MicroSD is installed please copy over.
Overwrite other files (such as skin files and configuration files) can take it all is.
How to check the version: In the file list, press the START button, the first line of the screen under "for child" has been updated correctly if it is written.
Application: 32768Hz to 44100Hz have effect only with 48000Hz. Almost all the mp3 files are in this one, and there is no effect at all music files. (22050Hz Originally okay)
Note: The rate of increase is much heavier sound like errors. And listen to music while you open the image, M4A/AAC/WMA to play heavier music, such as data, such as how it would be almost impossible. (Probably sounds Bishi Makurimasu)
Also, changes may have gone to an ad hoc basis for it was scheduled in his unpublished. The touch panel screen saver is running, results are likely to truly bad people ....
If you're used to the child who often use earphones in particular Please update.
(But still cheap enough to equal the sound of MP3 players now, but I get, the more he assured me that hurt your ears listen to the sound I think as much as possible.)
If you listen to the original DS built-in speakers and we are not affected, it would not have to worry since away from the ear.
I managed to get the DateTime so slow.
Splash.ani when there is no stopping the bug was fixed.
LPF/15kHz was added. (44kHz and 48kHz)
Added a dithering quantization error.
Add a noise gate.
You add the exact volume curve.
The file list screen saver is running, the touch panel of the same PhoneSwitch.
The vertically and horizontally music player R Button + Bass / Treble Equalizer adjustment added. (32768/44100/48000Hz only)
Download
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March 14th, 2010, 17:07 Posted By: wraggster
Mario Kart DS is the best DS game of all time according to ONM readers.
The plumber's handheld racer beat competition from The Legend Of Zelda: Spirit Tracks and Pokémon Platinum to come out on top in ONM's top 50.
ONM readers were asked to vote for their favourite games of all time to mark five years of DS in the UK. The handheld was released in the UK five years ago on Thursday and the ONM website has been counting down the top 50 all week in a series of special features.
Do you agree with the number one?
http://www.computerandvideogames.com...VG-General-RSS
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March 14th, 2010, 17:23 Posted By: wraggster
News via http://emu-russia.net/en/
WIP version of Super Nintendo emulator has been updated recently. Changes:
- This release features major accuracy improvements in emulation of 65816 processor and improved S-CPU auto joypad poll timing, S-CPUr1 HDMA crash detection, S-CPU<>S-SMP port ORing, S-SMP timer glitching, S-DSP mute pulse, and full cycle-level emulation of the S-PPU.
News source: http://byuu.org
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March 14th, 2010, 17:40 Posted By: wraggster
Pate has released a new version of his excellent Dos Emulator for the DS, heres whats new:
This version contains some user interface changes in addition to various internal changes:
New keyboard graphics by L.D. Ash from Violation Entertainment.
The meaning of the debugger G and the NDS B button has been swapped. Thus, you get the keyboard back after going to the debugger with the B button, and touching G and v stays in the debugger screen.
Shoulder L and R buttons scroll the zoomed screen horizontally, unless they are mapped to PC keys in the INI file.
New "HDD led" on the bottom screen, so you can see when the game accesses the SD card.
EGA refactoring, as mentioned in the previous blog post.
A large number of EGA opcodes added, I think I have added all that had been mentioned in the debug logs I have received.
The unknown INT10 call in Prince of Persia is now ignored.
Several TEXT mode opcodes have been added, based on the debug logs.
I planned to have mouse support in this version, but it turned out to be a much bigger issue than I had thought. I can't add a partial support, as that might make games that currently run crash into debugger with an unsupported mouse INT 33 function. So I'll need to code this properly, and I think that would take a couple of weekends. So, perhaps in the next version, but no promises.
I also tested a couple of new games, Swap as was mentioned in the previous blog post, Simcity demo, and WORLD CLASS LEADER BOARD GOLF by Access Software. Simcity still has a "division by zero" problem, which does not happen in DOSBox, so that still needs some work. The golf game seems to work fine, though. It uses "REALSOUND" speaker sounds, which I believe means digitized sounds, and those are not supported properly in DSx86 yet. I might add support for those if I find a simple way to do that, but currently it just plays static.
There have been quite a few unsupported INT call problems in the debug logs that I have received, however for these I have not done anything in this version. I looked at the types of INT calls they were about, and noticed that a great majority of them are using various DOS features that I haven't supported yet in DSx86. These will be my focus for the next version, along with the mouse support.
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March 14th, 2010, 17:43 Posted By: wraggster
News/release from s_hansse
I started right now to programm Glace DS.
It will be a remake of Glace by Tommy Visic. You can find the orginal Glace by searching for Glace Tommy Visic.
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March 14th, 2010, 17:47 Posted By: wraggster
Updated release from Bob Fossil:
Mankind's oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it's up to you to stop them. They have one weakness - they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.
As you will gather after playing this game, it is the result of a couple of hours coding. It is also an 'homage' to a game I recently saw some video footage from.
- Numbers have to be on the same horizontal line and add up to 10.
- All hope is lost when the numbers break through the top of the screen.
Just a very small update to add support for exit to menu:
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March 14th, 2010, 17:50 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
BALROG proposes a new homebrew coded with Micro Lua DS, "BigInvading" variant of Space Invaders.
This time, it is a game whose principle is quite similar to that of a "Space Invaders" that I offer.
There are still some differences, starting with the fact that the gameplay is even more simple. Rolling Eyes
Anyway, I'll let you discover the thing, having said everything there is to know (or not Mr. Green) to play on our menu.
On this, good fun!
PS: Beware, these revolutionary graphics could offend sensitive souls. Laughing
Version 0.8:
Major improvements planned for the next version:
-Make the game more fluid / fast at the beginning of the parties (perhaps using the canvas?).
-To other types of enemies.
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March 14th, 2010, 17:53 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
blabla offers version 0.3 of the RPG "Pokemon Battle".
Battle is a Pokemon RPG with pokemons and friends.
You can fight pokemons through a map.
The game has a better combat system.
In the demo, you can only combat Jolteon and indivisible.
myluads400.nds is included to make it work and everything is explained in the readme.doc.
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March 14th, 2010, 21:02 Posted By: wraggster
Heres a new product just released by Neoflash and for fans of the Super Nintendo aka Snes a Dream product.
A Little about the reviewer
Ive been an emulation and homebrew fan for as many years as i can remember (since around 1996 i think) but nothing i repeat nothing is better than playing on the real hardware.
Back in the Megadrive(genesis) and Snes days i owned a Super Wild Card and a Super Double Pro fighter, both cost about 300 pounds and ill admit that it was a great way to play games that i would never have been able to afford or because of stupid region lockouts.
So the day when Neoflash announced they were working on a Flash Cart for the Snes called NEO SNES/SFC Myth cart , i wanted one so badly, the chance to relive the best of the Snes and to play games ive never played was too much of a thrill to behold.
Now i must point out that being a webmaster of a homebrew site makes me no expert, im just as clueless as most newcomers, i like websites and i like posting news, i like to know that if i need a certain release i should be able to find it on my sites (hopefully :P).
First off Heres some screens of the Snes Flash Cart in and out its Packaging:
Front Side View in Packaging
Back Side view in Packaging
The NEO Snes Myth cart and Accesories
Neo Snes Cart in Console
You also get a Mini CD with a load of Drivers on for all Neo Products.
Specs of the N64 Snes Cart
Heres what Neoflash claim it does:
The NEO SNES/SFC Myth cart SPEC v1:
* Support ALL SNES/SFC console,all in one solution
* Support the SNES/SFC rom size up to 64M
* Support all save type
* Support 99.5% SNES/SFC games , and sure, some special game need DXP cart support
* Download games from PC to NEO2 cart directly via USB port
* Upload/restore game save to PC via USB directly
* Multi-CIC support, can use any SNES/SFC cart to boot Neo Myth on you SNES/SFC console
* Support Multi games, can download many games at the same time and swap the game via menu on your TV
* Upgradeable! Support upgrade the SNES/SFC Myth cart CPLD logic core through the NDP upgrade kit
Getting Started
The Snes Flash Cart needs the latest software/drivers to make it work, so first off head on over to the Neoflash Forum to download the latest version of the software, once youve downloaded it (15MB) then click on to install to the directory it wants to, pretty straightforward for anyone.
Clicking on the Neo 2 Ultra Menu Icon (look on your desktop or in new programs) will lead you onto a screen that looks like this:
Now get your Neo Myth Snes Flash Cart and making sure that the cart that says 256M is inserted (or the Neo 2 Card with an SD Card inserted), connect the USB Lead to the Cart and Plugit into your Laptop or PC.
It Should have no problems and automatically find drivers installed when you installed the software above, i had no problems using Windows Vista but with Windows XP Pro SP3 it wouldnt load the drivers properly, i did post a thread at Neoflash and was given instructions on how to fix this. (Try a different USB Lead it may be that, infact the Snes Myth cart does come with a lead that identifies in XP right away but this info is essential should you need any help)
Adding Roms etc
Ok carrying on from the screenshot above if everything went ok youll be able to start the juicy part, first off i did a quick format of the card, it took around 30 seconds to do, so no real biggy.
Next on the list was to Add Roms to the Cart (Homebrew Roms and Emulators can be found at links Below)
Adding Roms is as easy as clicking the add rom button and going to whereever your roms are, i was able to add as many roms as the cart would hold but if your using anything bigger than a 256MB card there may be a limit to how many you can hold, i was able to put 15 games on the cart..
Once you have added the roms you require then click on Snes Burn, depending on how big your roms are will depend on how long it takes to copy to the cart, give it a few minutes, it also verifies each burn.
Now one thing to take into consideration is that if you have a USA Snes, you will need a USA game plugged into the back of the Snes Myth Cart, If you have a Pal Snes youll need a Pal game plugged in.
Onto the Gaming
Ok youve Burnt your games onto the Flash cart and you have the Flash Cart installed in the Snes with the correct region game in the back, now its time to turn on:
When the console turns on
Games ive Tested So Far - all Perfect
Donkey Kong Country
Donkey Kong Country 2
Donkey Kong Country 3
Super Mario World
Plok
Super Mario Collection
Zelda 3
Uniracer
Theme Park
Bubsy
Bubsy 2
Cannon Fodder
Great Circus Mystery
Desert strike
Cool Spot
Alladdin
Super star wars
Over at Neoflash theres a more complete list of whats working and save issues etc.
Conclusion
Today was one of them times when i was took back to the reasons i truly love the homebrew/Emulation scene. The Flash Cart seems easy to use, The adding of roms to the cart is as easy as they come so a big plus factor there and unlike the N64 Cart you can have as many roms as you can fit onto the size of the cart.
Having no drivers and documentation on the CD will make it a little hard for newbies but i would think that most people that are going to buy this are the hardcore Snes fans of old.
On the whole the roms it plays is great, although at the moment theres some work to do on the DSP, Super FX and other special chip Snes Games, the best advice is to own at least 1 of each type of Special Chip game to be fully safe for booting other games. There is work over at Neoflash to maybe emulate the chips so the compatability may be even closer to fully 100%.
The price for the Flash Cart is $169 (around 90 quid) so it will put some people off but to retro collectors/major emulation fans it will be very worth it, if you owned one of the back up systems for the Snes this will be much more preferable as theirs no messing around with ruddy floppy disks that take ages to load and usually knacker up whilst loading. Yes for that price you can buy a heck of a lot of the games but theres some genuine gems that are very hard to trace these days and the homebrew factor makes it worth it for me.
My advice is to those who are tempted is go for it, the flash cart does what you really want it to and thats play Snes, a big thumbs up for Neoflash on this retro cart.
I suppose like everything it depends how big a fan you are and what finances you have to spend on gadgets, for me it does what i want it to and its also seen the re-emergence of a Homebrew scene for the Snes, there are a lot of developers getting their fingers into Snes development and the upcoming Neoflash Coding Contest makes Snes Homebrew exciting again.
Links of Interest
Ic2005.com - Official Sellers of the NEO Myth 64 N64 flash cart and Neoflash Products.
Neoflash Forum for all discussion regarding the flash cart.
Snes Development forum at Neoflash.
N64/Snes Homebrew News and Emulation Site at DCEmu.
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March 15th, 2010, 16:44 Posted By: wraggster
Here’s another home console made into a portable. [Techknott] built this shiny GameCube handheld. You may remember him from his work on a portable Dreamcast and the wireless Xbox 360 interface. This time around he’s mirrored the finish; a good idea in concept but even his demo images are already plagued by smudges. But if you can keep your digits on the plastic buttons this makes for an eye-catching design. One part that we love is the flip-top screen that hides the optical drive. This is a much better solution than the exposed lens we saw on [Hailrazer's] GC portable.
http://hackaday.com/2010/03/14/flip-...cube-portable/
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March 15th, 2010, 16:47 Posted By: wraggster
Newly released today:
Pokémon HeartGold Version returns you to the scenic Johto region first introduced in the beloved original Pokémon Gold game nearly a decade ago. The richly detailed adventure of Pokémon Gold is now enhanced for the Nintendo DS and Nintendo DSi systems with updated graphics and sound, as well as new touch-screen features and a host of surprises. Pokémon HeartGold Version brings dozens of Pokémon characters back into the limelight for a new Pokémon generation - and longtime fans - to catch, train and battle.
http://www.play-asia.com/SOap-23-83-...j-70-3kr7.html
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March 15th, 2010, 16:53 Posted By: wraggster
Newly released today:
Pokémon SoulSilver Version returns you to the scenic Johto region first introduced in the beloved original Pokémon Silver game nearly a decade ago. The richly detailed adventure of Pokémon Silver is now enhanced for the Nintendo DS and Nintendo DSi systems with updated graphics and sound, as well as new touch-screen features and a host of surprises. Pokémon SoulSilver Version brings dozens of Pokémon characters back into the limelight for a new Pokémon generation - and longtime fans - to catch, train and battle.
http://www.play-asia.com/SOap-23-83-...j-70-3kr8.html
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March 15th, 2010, 16:55 Posted By: wraggster
Newly released today:
Step into the world of Calling, an all new horror adventure on Wii™ that takes you into the depths of your own imagination and fears.
When tales of "The Black Page" start circling, curiosity gets the best of you. Although "The Black Page" is just an ink black website with an ominous hit counter, rumor has it that if you see "something", you'll die within a matter of time of visiting and you'll be added to the death count. Some say the site is a hoax, a prank, or a marketing ploy, but others say the site is a bridge to something sinister. But you've seen "something" and now you're trapped in "The Black Page," the in-between of life and death. Can you escape from your fate or will you become another number on the death toll?
Using unique Wii controls, you can rummage and explore your environment for clues as you’ve never done before. Pull open drawers, turn and unlock doors with keys, force open doors, or shed some light and explore the dark environments with your flashlight. By searching through the environments carefully, you'll be able to gather new clues and information that will help piece the mystery together. From papers on the ground to cabinets in the rooms, every item may hold the key to your survival. All you can count on is your Wii Remote and your survival instincts, the rest is up to fate.
http://www.play-asia.com/SOap-23-83-...j-70-3nag.html
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March 15th, 2010, 16:57 Posted By: wraggster
Newly released today:
features
Non-stop chicken blastin’ action under relentless egg bombardment
Amusing weapons, upgrades, alternative modes of play and special bonus levels
Hilarious comics style storyline which will leave you rolling on the floor laughing
Double the craziness in two player mode and use a Nintendo gun for even more fun!
description
Face a horde of crazed chickens mounting a rebellion against you! Hunt the wretched hens on your farm and on the fields surrounding it, fight them in the orchard and on the graveyard. The choice is simple - it’s either them, or you!
http://www.play-asia.com/SOap-23-83-...j-70-3opd.html
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March 15th, 2010, 17:01 Posted By: wraggster
Newly released today:
features
Complete over 90 quests and missions
Adventure through 16 different medieval villages and markets
Play in 5 different mini-games to earn money and fame
Collect weapons, dragons, and powerful magic to defeat the evil magician’s knights
Defeat evil dragons as you fly high above the kingdom on a dragon of your own
description
Become a Hero of Legend! The kingdom is in danger! The evil magician FlimFlam and his dark knights have pillaged the land by might and magic and captured all of the King’s knights. Only you, a radish farmer with dreams of being a hero, can save the kingdom by stealing the Magical Sword of legends from FlimFlam and restoring peace to the Kingdom. Join our hero on his journey through this lush world, complete quests for riches and fame, buy weapons and dragons to help you defeat the forces of evil, and become the hero of your dreams.
http://www.play-asia.com/SOap-23-83-...j-70-3k3b.html
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March 15th, 2010, 19:55 Posted By: wraggster
A real classic is coming to Wii in a few hours. The original version of Castlevania: Rondo of Blood will be available as a Virtual Console download today.
And by “original” we mean “original Japanese version.” This 900 Wii Point ($9) download is an unaltered Virtual Console import. While Konami completed a translation made for the PSP remake, they didn’t use it for the Virtual Console re-release. Few Virtual Console games are updated, but there are Wii games with changes. Nintendo added picture sharing to Pokemon Snap and replaced Kawasaki jet ski ads in Wave Race 64.
http://www.siliconera.com/2010/03/15...-vampire-kiss/
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March 15th, 2010, 20:03 Posted By: wraggster
The Lavalit team have released yet another new version of Openbor for the consoles such as PSP, Dreamcast, Dingoo, Wii, Gp2x and Wiz:
OpenBOR
----------------------
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Rev 2727 2010-03-14
Author: plombo
Log message:
Fixed the menu launcher in packages generated by makedeb
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March 15th, 2010, 20:12 Posted By: wraggster
News via http://www.retroactionmagazine.com/
The March 2010, Volume 4 Issue 3, of NintendoAge is now available to download. The monthly e-Zine covers everything Nintendo and the PDF can be downloaded for free (following a quick registration, if you aren't already).
This month's content includes:
Captain's Chair: Game Boy
FinNESt Literature
Member Spotlight: Custom NES Guy
The Ecstasy of Order: King of Blocks?
Dargon Quest I & II
Price Guide
Weblink: http://www.nintendoage.com/
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March 16th, 2010, 00:06 Posted By: wraggster
The open-source Arduino electronics platform has received a ton of attention from the hardware enthusiast community. And one more follower is joining the fray — Mario himself. The mustachioed plumber of console video game fame has been converted into an eight-by-eight LED matrix by Carnegie Mellon University student Chloe Fan. However, the game isn't quite the Mario you know from your legacy Nintendo Entertainment System. For starters, it's just lights. While one often sees the game's LED-backed grid used in devices like the open-source Monome, where it can function as a push-button toggle for music beats and effects, Fan's version of Mario uses the grid as a display only. Mario — or rather, a one-light representation of the game's hero — is controlled NES-style through the use of two buttons. One button makes Mario move forward; the other makes him leap into the air.
http://hardware.slashdot.org/story/1...ce-and-Arduino
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March 16th, 2010, 00:42 Posted By: wraggster
BrawlStats beta3 released by Marcmax
BrawlStats is a Wii application that will have to be ran after a Super Smash Bros. Brawl session. It will store automatically on your SD your results and then you will be able to navigate freely through a clean GUI that will show you a lot of information that Brawl doesn't store (or doesn't show). It can be like a database of your Brawl matches.
beta3 (2010.03.15)
fixed an important bug when you reach 10 sessions
http://wiibrew.org/wiki/BrawlStats
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March 16th, 2010, 00:47 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Rokob...09-t19081.html
Rokoban is a port of the famous game Sokoban in 3D Zalo.
The goal of Sokoban is to bring all the boxes on their final location. You control one character who can only push the boxes, not pull him. You win when all credit levels are on a final location.
QUOTE
v0.9
- Improved graphics major
- Ability to start at any time a level already completed
- Adding music and sounds
- Fixes memory leaks
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March 16th, 2010, 00:50 Posted By: wraggster
News via http://www.wii-addict.fr/forum/C64-n...c3-t19083.html
The port of the Commodore 64 emulator, Frodo, builds upon Simon Kagstrom changes name to C64-network.org!
As a reminder, this is an emulator that supports files Roma. D64. T64 and images. Png and. P00 and that games playable over the Internet!
Works with Wii Remote, Classic Controller, Nunchuk and USB keyboard
Changelog to come
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March 16th, 2010, 00:55 Posted By: wraggster
News via http://zalods.blogspot.com/
Althought I haven't been posting too much during this and last year I have been still working on something from time to time (not as much as I used to). Lots of improvements were added to the engine and in the meantine I was thinking that maybe I should create a new game to make some use of them. Well, creating a new game requires time so instead of that I decided to update my Rokoban using all these features. I also had the chance on one of my jobs to work pretty close to 3D max (as a tools programmer) which gave me the opportunity to learn lots of things about the program. That's why I decided to create also a new model for Roko, the main character.
I finished this version on December last year but I forgot to upload it. Well, not really. I didn't forgot I was just too lazy to do it. These are the new features added:
- New set of graphics for Wii and PC (I think the DS graphics were ok for the ds, but looked lame on my PC)
- Savegames (so now when you complete a level Rokoban will keep a record of it)
- Music and sound (finally, woo hoo!)
- Some memory leaks fixed
If you pay attention to the new character you'll see animation blending, skinning, texture animation in action Some other stuff I have been working on is not visible on the game. I have now a lot of debugging information that helps me a lot when I run the app in one of the platforms and I just receive a black screen (mainly asserts and memory leak detectors).
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March 16th, 2010, 00:58 Posted By: wraggster
News/release from Alekmaul
Dear all,
For those who love arcade emulation on DS, here is the new version of AemioDA, an Atari Vector emulator ^^
You can now play Asteroid, Tempest, Gravitar, and so on with your DS !
Of course, you need to find mame compatible roms to use this emulator.
Here is the homepage of AemioDA : http://www.portabledev.com/pages/ds/...so/aemioda.php
And here is a direct download link : http://www.portabledev.com/modules/d...&id=1268647107
Enjoy !
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March 16th, 2010, 01:00 Posted By: wraggster
janmulder has updated Ballywally for the DS:
My new game is called BallyWally.
The intention is to get the Ball in the hole.
The only way to do that is to turn the rectangle.
In the Menu you can choose:
Full: Play the game and try to unlock new levels (last level is 5 for now).
Level: Choose a level to play (you first need to unlock them).
Save: Save the game (records and unlocked levels).
Records: Shows the records on the top screen.
In the Levels you can press Back to go back to Menu.
The rectangle shows you how the plate is turned (3D).
A message appears when something happens.
I guess that was it.
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March 16th, 2010, 01:02 Posted By: wraggster
News/release from M. Lucanius
Greetings one and all!
I have finally completed my project for the drunken coders winter compo… woot! AmazeDS is a randomized “perfect maze” generator (by perfect maze I mean one in which there is only one solution per maze). It features multiple maze sizes ranging from 10×10 to 150×150 cell maps. There is a timer (which does not work in emulators due to their lack of support for RTC) and high scores based on best time. All the graphics where designed by me, but the song was acquired from jamendo. The current song may or may not be the final one.
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March 16th, 2010, 20:38 Posted By: wraggster
505 Games and Warner Bros Interactive Entertainment have teamed up to co-publish the DS game based on the forthcoming movie Cats & Dogs: The Revenge of Kitty Galore. Both the Warner movie and associated game are due to reach consumers in July this year.
“Cats & Dogs: The Revenge of Kitty Galore is a hilarious action-platformer game that draws upon the high-tech gadgetry and high-stakes espionage taking place in the eternal underground war between cats and dogs,” said 505 Games president Adam Kline.
“With the immense success of the first film and the vast audience and following of the franchise, this game is sure to secure a prominent place in what will be a long future for Cats & Dogs.”
Featuring over 45 missions and starring a range of characters from Cats & Dogs' celluloid outing, the DS game lets players explore a ranges of settings and locations and based on the film. Based around the adventures of canine rookie agent, a double crossing feline and a street savvy pigeon, The Revenge of Kitty Galore promises to deliver a faithful translation of the movie's atmosphere.
http://www.casualgaming.biz/news/299...ats-Dogs-movie
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March 17th, 2010, 21:41 Posted By: wraggster
A Washington court of appeal has ruled in favour of Nintendo and Microsoft following accusations the companies breached a patent relating to controller power conversions.
Patent holder Fenner Investments first sued the two console makers three years ago, reports Gamasutra, claiming that their devices used a design they had patented.
The patent in question is for a 'Low-Voltage Joystick Port Interface' described as an analogue stick which outputs to a digital signal - which is found in the majority of controllers for home consoles.
Nintendo was granted a favourable ruling in March last year, but Fenner appealed the decision and the case was referred back to the court.
That court ruled this week however that there was "no genuine issues of material fact" in the claims, and that "no reasonable jury could find that the accused devices of Microsoft and Nintendo" as infringing on Fenner's patent.
The patent was filed in 1998 and granted in 2001. Fenner obtained it from a company named Lucent (now Alcatel-Lucent), which holds a variety of patents that have been used in lawsuits against games companies.
http://www.gamesindustry.biz/article...-patent-breach
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March 17th, 2010, 21:58 Posted By: wraggster
Famitsu has the scoop on Solarobo, CyberConnect2’s first Nintendo DS game takes place on floating islands inhabited by dog people, cat people, and plenty of mechs. You’re Red Savarin, one of the dog people, who travels with his younger sister Chocolat Gelato. Red is a bounty hunter who uses a mech called DAHAK-AZI03 to catch targets.
When riding DAHAK-AZ103, Red can grab things, crates and even enemies, to use as a weapon and return missiles by catching and throwing them back at enemies. On foot, Red climbs ladders, activates switches, swims, and fights with a sword.
Solarobo is scheduled to come out later this year with Namco Bandai as the publisher. Famitsu’s info box mentions 1-4 players and Nintendo Wi-Fi support, but didn’t describe any multiplayer modes.
http://www.siliconera.com/2010/03/17...e-is-solarobo/
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March 17th, 2010, 22:05 Posted By: wraggster
Nintendo of America boss Reggie Fils-Aime has admitted that Nintendo is "not good" at creating "core" games, and needs to actively court third-parties to make more mature titles like BioShock 2 for the platform.
"The fact of the matter is we know we create great content for younger consumers, we know we've got great content for more casual players, and we want fantastic content for that more active player who loves Metroid or Zelda but maybe also wants something like a BioShock 2 to play as well," he told Industry Gamers at GDC.
"And we also recognize that we don't create that type of content ourselves. We're not good at it and it's not a key focus area. We want that content on our platform, so we have to court third-party developers and encourage them to make [those games]."
Asked how Nintendo might persuade third-parties, who seem increasingly sceptical about supporting the Wii, to create games for it, Fils-Aime argued that developing expensive, technically advanced core games for other platforms was not profitable.
"Developers love to create technically advanced games, and very visually stunning games, but the fact of the matter is not all of that content is selling exceptionally well either," he said.
"Look at the most recent NPD results. I'm not sure how much was invested into a game like Dante's Inferno, or how much is invested into a game like BioShock 2, but if that sales level is the best that they will do in a particular month, and it'll fall off rapidly from there, then those games aren't going to pay off their investment."
http://www.eurogamer.net/articles/re...-at-core-games
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March 18th, 2010, 00:27 Posted By: wraggster
News via http://www.wii-addict.fr/forum/WiiXp...40-t19109.html
Update of R140 File Explorer on the Wii made by dimok and r-win.
Forwarder v3 always available
You can delete, rename, copy / paste / cut and see the properties of files on your SD or SDHC card.
QUOTE
R140
- Forgot something and forgot to add that the Sound.bin from Opening.bnr is supported with the last commit
R139
- Makefile tweaks for faster compiles on Windows (convert printout image removed)
- Added support for new SoundFormats. Now AIFF, WAV and SNB is supported. Limit To those sounds is yet the Wii Memory size Because files are loaded into memory completely for now. An on the fly decoder will be added later. Just do not try to load 40MB wav.
- Other cleanups and fixes
R138
- Added a Home Menu
- Scrolling in the menu with the up-and down keys
- Some fixes
R137
- Language files updated
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March 18th, 2010, 19:19 Posted By: Shrygue
via MCV
The Nintendo Wii enjoyed an increase in iPlayer use in February and now accounts for four per cent of the service’s total usage.
iPlayer requests from Wii owners grew to 3.2m last month, up from the 2.8m in the month before. The numbers continue to upwards trend for Wii since its iPlayer functionality was given a re-jig last November.
PS3 market share is higher, though, sticking at six per cent for the third month in succession. Both PS3 and Wii outperform the iPhone, which currently accounts for four per cent of requests.
The PC remains the dominant iPlayer platform, claiming 59 per cent of all usage. Virgin Media’s integrated iPlayer functionality in its set-top boxes accounts for 21 per cent.
In total BBC is currently delivering 3.5m iPlayer sessions a day.
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March 18th, 2010, 23:42 Posted By: wraggster
[Steve] wanted to do some ARM development and set his sights on the Game Boy Advance as a development package. In order to get his code onto the device he build an Arduino-based communications cable. It is necessary to have a microcontroller involved because the GBA uses a peculiar 16-bit serial communications protocol. This cable is an adaptation from the 8051-based cable developed by [Matt Evans] several years ago. [Steve's] got it working by porting the 8051 assembler over for the Arduino, but we’d recommend adding a level converter to his hardware setup to step down from the Arduino’s 5v logic to the 3.3v logic the GBA expects.
He didn’t make up a wiring diagram, but in the code comments [Steve's] laid out the connections as follows:
Arduino 8 to GBA SO
Arduino 9 to GBA SI
Arduino 10 to GBA SD
Arduino 11 to GBA SCThat’s it, follow the README in his source code package and you’re on your way to some ARM development.
http://hackaday.com/2010/03/18/ardui...e-boy-advance/
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March 18th, 2010, 23:47 Posted By: wraggster
Activision today announced that it is bringing the Endemol USA produced hit ABC TV show Wipeout to Nintendo DS™ and Wii™ this summer. Wipeout: The Game challenges fans to master speed, balance, and precision to overcome the world’s largest obstacle course while enduring the inevitable hilarious falls, sometimes at the hands of your friends and family!
“Watching ABC’s Wipeout every week on TV is outrageous fun, and viewers can't help but dream of trying the obstacles themselves,” said David Oxford, Activision Publishing. “We designed the video game with this in mind. Wipeout: The Game brings all of the challenge and laugh-out-loud hilarity, without the pain.”
In Wipeout: The Game, players will prove they have what it takes to make it to the grand finale “Wipeout Zone” for their chance to be proclaimed champion. Four players can compete at the same time, even allowing players to hurl objects at and taunt their opponents. The video game features everything that people love about the hit ABC show, including commentary from the show’s hosts, John Anderson, John Henson and co-host Jill Wagner. Players will have to run, jump and dodge all of Wipeout’s various obstacles, including the brutal Sucker Punch, the beloved Big Balls, and the insanely difficult Sweeper.
“For the past 2 summers, ABC’s Wipeout has continued to splash its way into the homes of millions of American families. We are excited to partner with Activision to bring family-friendly, laugh-out-loud fun into people’s living rooms in a whole new way,” says Mia Rondinella, Vice President of Business Planning & Development, ABC Entertainment Group. “Wipeout: The Game will provide fans with their own chance to run the obstacles, take on the Big Red Balls and challenge family and friends - all while the hosts provide a fun-filled color commentary.”
“We couldn't be more thrilled about our partnership with Activision, one of the best producers of cutting edge video games in the world,” said David Goldberg, Chairman of Endemol North America. “From day one, we believed that Wipeout's action oriented, comedic sensibility lent itself perfectly to the video game genre and it's very exciting to see our ambition realized. Now, the countless fans who express their interest in running the Wipeout course will get their chance and they'll even be able to do so minus, the mud, foam, colored paint, cold water in the comfort of their homes.”
Wipeout: The Game is set to bring all of the spills, thrills, and competitive fun of America’s favorite reality game show to Nintendo DS™ and Wii™ owners this summer just in time for the premiere of the TV show’s highly anticipated 3rd season.
For more information, please visit www.activision.com.
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March 18th, 2010, 23:52 Posted By: wraggster
Puzzle fanatics better get their stylus ready, as Rooms: The Main Building is launches Nintendo DS and Nintendo DSi on 21st May 2010. Packed with over 100 challenging and exciting puzzles, Rooms: The Main Building is designed to test the most ingenious minds.
Set in a dark and mysterious house called ‘Rooms Mansion’, the game plunges you into a virtual world based around 100 challenging sliding puzzles with a twist. In each room or level, you must think carefully and strategically to safely navigate your character to the room’s exit by sliding sections of the room, the same way as a slide puzzle. Your character can walk from tile to tile, but remember that only the tile that your character is standing in can be moved.
In this parallel world you will need to use an amazing array of unusual items and devices, including telephones that teleport you from one side of the room to the other and explosives, to break through brick walls or other obstacles. And watch out – some rooms are filled with water and will need to be pumped out !
You will be forced to use all of your ingenuity to escape each level, to be rewarded with four golden puzzle pieces that are required to secure your way home. Perfectionists will also be pleased to know that bonuses are awarded if the background image is arranged correctly like in a jigsaw puzzle once you’ve reached the exit! Don’t worry if you require help along the way, as the strange and intriguing character, Mr Book, will be your guide and will show you how to move rooms and use items effectively in your big escape.
So what are you waiting for? Make sure you grab a copy of Rooms: The Main Building when it launches across Europe for Nintendo DS and Nintendo DSi on 21 May 2010.
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March 18th, 2010, 23:56 Posted By: wraggster
EnjoyUp Ganes today announced that Chronos Twins DX will be released on Friday 2th April 2010 by Nintendo of Europe on the WiiWare™ service.
Jorge Biedma (JoBi), EnjoyUp Games Chairman and Founder, said: "We're very excited with the European launch of Chronos Twins DX, and we hope European users enjoy with the new experience and originality that Chronos Twins DX offers with his "DualPlay" system. Also we want to thank the press for their support and the American users for the great acceptance of the game, we wish to follow these steps on Europe."
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March 18th, 2010, 23:59 Posted By: wraggster
Home Entertainment Suppliers Pty Ltd (HES) today released Rugby League 3 for Nintendo Wii™, developed by leading New Zealand game studio Sidhe. The title continues the highly successful “Rugby League” franchise, which is amongst the highest selling videogame franchises of all time in Australasia.
“Rugby League for Nintendo Wii is one of the most popular products in the NRL licensing range,” said Paul Kind, NRL Director of Marketing & Commercial. “The Rugby League titles allow fans and gamers alike to experience the speed, skill and excitement of Rugby League first-hand. The added features and options in Rugby League 3 have been well researched and tested, and gamers will enjoy the new level of interactivity and presentation in the title.”
The features and content of Rugby League 3 include:
Visceral Wii Remote and Nunchuk motion controls bring the physicality of Rugby League into your living room (Gamecube controllers also supported)
80+ licensed teams from competitions such as the NRL, Super League, Toyota Cup, UK Championship, UK Championship 1, State of Origin, City v Country and internationals
38 stadia from Australia, New Zealand, UK and France
Enjoy the game with groups of friends via support for up to 8 players
Team level gameplay features including defensive line controls, attacking and defensive strategy selection, team confidence, and AI support play
Build a champion team in the Multi-year Franchise Mode including advanced player management, Dally M Player of the Year and Man of Steel, club records and optional manual rep selection
Create and customise players, teams, and competitions and tune the gameplay to your preferred play style using the extensive customisation tools
Broadcast style presentation with enhanced replay angles, cut-scenes, match highlights, and in-game commentary from Channel Nine’s Andrew Voss
“We have all worked incredibly hard on this game building on past successes to bring greater depth, content and quality to the experience" said David Robles, Business Development Manager for HES. "We are very proud of what we have achieved with Rugby League 3 on Wii, it's a great step forward for the franchise".
Rugby League 3 is currently available throughout Australasia from all good videogame retailers. More information about the game can be found at http://www.rugbyleague3.com
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March 19th, 2010, 00:00 Posted By: wraggster
Rising Star Games is pleased to confirm that fantasy adventure game Fragile Dreams: Farewell Ruins of the Moon will be in stores tomorrow (19th March), available exclusively for the Nintendo Wii.
In Fragile Dreams gamers take on the role of an abandoned young boy named Seto, the sole survivor in a world filled with ruined buildings and deserted train stations that's plagued by monsters and disembodied ghosts. His quest is to find survivors from the seemingly unknown event that has devastated the world he lives in.
Developer tri-Crescendo has created a beautiful post apocalyptic vision of Japan where gamers can immerse themselves in the desolation of the world and experience the acute sense of loss the lead character is experiencing.
While exploring the world, gamers must fight off ghosts and monsters with the Wiimote, which also doubles up as a flashlight and helps to solve puzzles. Throughout the game the microphone emits eerie sounds and instructions to help Seto locate items throughout the game.
"Rising Star Games is committed to bringing the best games from the east to the west and this is typified by Fragile Dreams: Farewell Ruins of the Moon," says Martin Defries, managing director, Rising Star Games. "Crucially the game is continuing to expand the type of product available for the Wii and that's why we think it's important to bring Fragile Dreams to market in Europe."
The game is highly anticipated and has already received a 31/40 Famitsu score in its native Japan, becoming one of the top selling games during its week of release.
Fragile Dreams: Farewell Ruins of the Moon launches tomorrow (19th March) exclusively on the Nintendo Wii.
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March 19th, 2010, 00:04 Posted By: wraggster
WiiWare players will be called to the front lines with the impending launch of the classic turn-based strategy title Military Madness: Nectaris on WiiWare™. Published by Hudson Entertainment, the North and South American subsidiary of HUDSON SOFT, Military Madness: Nectaris will launch on WiiWare on April 12, 2010 and is currently available for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and on PlayStation®Network for the PlayStation®3 computer entertainment system.
With up to four-person online or local multiplayer available in vs. or team battles, Military Madness masters can compete with each other across the world. Multiplayer maps are also specifically designed to be balanced for 2, 3 or 4 players. The addition of the multiplayer-specific Commander unit allows players to customize their strategies before a battle by spending points to select abilities that improve the Commander unit itself, improve friendly units or disrupt enemy units.
Within a year of its original release on the TurboGrafx-16 in 1989, Military Madness won awards for “Best Military Strategy Game” and “Best War Game.” The game features two opposing forces with near-future military equipment battling it out on the Moon. Each level is a distinct map with a hex grid, on which players take turns moving their units in an effort to win by destroying all enemy units or taking over the enemy headquarters. Like the original game, Military Madness: Nectaris players strategize by the placement and movement of units, make use of terrain advantages and predicting enemy movements to outsmart the enemy. Military Madness has been rated E10+ by the Entertainment Software Rating Board (ESRB).
For more information on Military Madness: Nectaris, please visit the official website: www.MilitaryMadnessGame.com.
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March 19th, 2010, 00:29 Posted By: wraggster
Actarus has released a new version of the DS/GBA Emulator for Windows
Here's the changelog :
Fixed bugs in HALTCNT register and bios's routines.
Fixed bug loading an external firmware.
Fixed bug loading games.
Fixed bug in plugins management.
Fixed bug (ARM7 & ARM9) for opcodes that use PC register
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March 19th, 2010, 00:29 Posted By: wraggster
Actarus has released a new version of the DS/GBA Emulator for Windows
Here's the changelog :
Fixed bugs in HALTCNT register and bios's routines.
Fixed bug loading an external firmware.
Fixed bug loading games.
Fixed bug in plugins management.
Fixed bug (ARM7 & ARM9) for opcodes that use PC register
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March 19th, 2010, 00:35 Posted By: wraggster
News via http://www.planetvb.com/modules/news...hp?storyid=294
It's anniversary time! From today, Planet Virtual Boy can proudly look back at a lifespan of 10 years. Although I don't want to make any big, sentimental speeches now, I'd like to take the opportunity to sincerely thank those, who make working on this site so much fun. To our fantastic community: Thank You!
Now that this is done, we can have a look at the presents (YAY!).
Parallely and independently of each other, two programs to convert ISX files generated by the official Virtual Boy C compiler "VUCC" to the VB ROM format have emerged. There is RunnerPack's ISX to VB ROM Converter v1.0 as well as LameBoy's VeeBee ISX2ROM v1.00. With those, it's now not only possible to compile official source code, but also to use the official compiler for homebrew. Quote LameBoy:
Quote:
I have decided to release VeeBee ISX2ROM, even though it may still have a few bugs.
ISX2ROM will convert Intelligent Systems ISX files (the files created by the official Nintendo Virtual Boy SDK for use with the VUE-Debugger) into ROM files usable by emulators or flashcarts.
This means that people can now use the official VUCC compiler to create Virtual Boy ROMs. Hopefully people will be more willing to create VB ROMs now they can use VUCC as well as GCCVB.
Oh, and HAPPY 10TH ANNIVERSARY PLANET VIRTUAL BOY!
Thanks to those great tools, we can now also release all 4 different versions of the VUE demo program from the official dev disks released last November. Those were converted by LameBoy using his ISX2ROM.
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March 19th, 2010, 00:41 Posted By: wraggster
FMyLife v0.2.4 released by rosch
FMyLife.com Reader for the Wii Console
Controls
Up/Down to select FML type
A to download FMLs
-/+ to browse between downloaded FMLs
Home to exit
Changelog
Fixed Random FMLs no longer downloading properly
Applied HTML scraper to Latest FMLs
Added Top FMLs for selection
Changed the way FML types are selected
Downloading of FMLs now multitasked, no longer blocks
Known issues
0.2.4
HTML Entities still not supported, you will see ", &, etc
May hang on exit, stil can't figure out why
If connection suddenly dropped, will not reconnect
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March 19th, 2010, 00:51 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Smileynator offers version 0.25 of its adaptation of shooting game Duck Hunt (NES 1985) on the DS, "Duckhunt NDS.
Version 0.25 is out! "
Sorry for the long delay!
I fixed the bug dog shooting. You can not fire the gun when the dog is present.
Now small score''clouds''appear wherever the duck is shot.
Shooting within 100 frames == 1500 points.
Shooting within 200 frames == 1000 points.
Shooting within 500 frames == 500.
These points are able to change in the next version, then please discus.
There is now a scoring system as robust as it is, It hit your score counts.
Each 10 birds, you go to the next round. Though no animation is shown yet.
The intro bug remains. It's still a stupid fact.
This should cover the changes this far.
Feel free to note me any bugs or problems.
(No sound in this version. Since 1 sound would not convert to RAW all that well, my ears have blood running out of them.
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March 19th, 2010, 17:14 Posted By: wraggster
Harmonix and MTV Games today announced that a four pack of songs from American punk rockers X, three singles, including a free track, from British garage rockers Little Fish, as well as singles from Ace Frehley, Carrie Underwood and OneRepublic will be added next week to the Rock Band Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™.
These are among the more than 400 artists currently available through the Rock Band platform. With more than 1,100 songs available, Rock Band is, without question, the industry leader in providing the best selection of interactive musical content, songs and artists.
Rock Band DLC Additions for Xbox 360, PlayStation 3 System and Wii
Los Angeles-formed punk rockers X make their Rock Band debut next week with “Blue Spark” and “The Hungry Wolf” from 1982’s Under the Big Black Sun, “I Must Not Think Bad Thoughts” from 1983’s More Fun in the New World and “Los Angeles” from the band’s 1980 debut album Los Angeles, which Rolling Stone named one of its 500 Greatest Albums of All Time and 100 Greatest Albums of the 80s.
Three singles from British garage rockers Little Fish will also be available, including “Am I Crazy,” “Bang Bang” and “Darling Dear,” all from the band’s debut album, set to be released in July and titled Baffled & Beat. “Am I Crazy” will be available only on Xbox 360 and PlayStation 3 system and will be a free track. Baffled & Beat was produced by Linda Perry and released on her label, Custard Records. After successful opening slots for acts such as Hole, Alice in Chains and Eagles Of Death Metal, Little Fish is headlining their own UK tour in March in support of Baffled & Beat, when they also open for Them Crooked Vultures at the Royal Albert Hall.
Additional singles from Ace Frehley (“Outer Space”), Carrie Underwood (“All-American Girl”) and OneRepublic (“Stop & Stare”) will also be available in the Rock Band Music Store next week.
Available on Xbox 360 and Wii (March 23) and PlayStation 3 system (March 25):
• X – “Blue Spark” +
• X – “The Hungry Wolf”
• X – “I Must Not Think Bad Thoughts”
• X – “Los Angeles”
• Little Fish – “Am I Crazy” +
• Little Fish – “Bang Bang” *
• Little Fish – “Darling Dear” *
• Ace Frehley – “Outer Space”
• Carrie Underwood – “All-American Girl” +
• OneRepublic – “Stop & Stare” +
(All tracks are original master recordings)
These tracks will be available for purchase as “X Pack 01,” as well as individual tracks on Xbox 360 and PlayStation 3 system, and as individual tracks only on Wii. Tracks marked with “+” are also available for download in the family-friendly LEGO® Rock Band Music Store. “Am I Crazy” will be available only on Xbox 360 and PlayStation 3 system and will be a free track.
Price: £.99 UK (160 Microsoft Points for Xbox 360) per track
£3.49 UK (560 Microsoft Points for Xbox 360) for “X Pack 01”
Denotes £.59 UK (80 Microsoft Points for Xbox 360)
(200 Wii Points™) per track
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March 19th, 2010, 17:18 Posted By: wraggster
From bank balances to IQ scores, there are many things people would love to see increase by 93 percent. Nintendo, for its part, is determined to significantly boost the social fun of portable gaming. Launching March 28, the new, extra-large Nintendo DSi XL™ hand-held system makes it easier for everyone to gather around and have a good time. It features 4.2-inch screens that are 93 percent larger than those on the Nintendo DS™ Lite system. The improved wider viewing angle of the Nintendo DSi XL screens also provides a new way for people to enjoy games with friends and family, making it easier than ever to watch and join in the fun.
Nintendo DSi XL will be available at a suggested retail price of $189.99, and that includes three titles that have been pre-installed on the system. These include the brain-training games Brain Age™ Express: Math and Brain Age™ Express: Arts & Letters, as well as Photo Clock, which lets users customize the pictures on the background of their clock. Nintendo DSi XL launches in both Burgundy and Bronze, with a glossy top and a matte-finish bottom for a better grip.
"For some people, good things come in big packages," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Our Nintendo DS family of systems has been going strong since 2004, and this new portable system really lets players enjoy the fun together."
Nintendo DSi XL is launching at the same time as two portable games that demonstrate the social nature of the new hardware. America's Test Kitchen: Let's Get Cooking uses the larger screens to help multiple chefs chip in to prepare delicious recipes. In WarioWare™: D.I.Y., the larger screens help players see all the details as they create and share their own microgames.
Beyond the social experience, the larger Nintendo DSi XL screens draw players in and make games feel more engaging. Eye-popping graphics are beautifully rendered. Even people who have been playing Nintendo DS games for years will see them take on a new life with Nintendo DSi XL. As always, playing is believing. To truly understand the difference Nintendo DSi XL makes, you have to experience it for yourself.
Nintendo DSi XL includes all the same features as the Nintendo DSi system, including two cameras and photo-and sound-manipulation tools. With a broadband Internet connection, you can also upload photos directly to Facebook to share with friends or access downloadable Nintendo DSiWare™ games via the Nintendo DSi Shop.
To help celebrate the launch of Nintendo DSi XL, Nintendo is asking the public to choose things in their lives that they would like to see 93 percent bigger. The poll lists fun, humorous options, including sound speakers, swimming pools and furniture. The poll is a great way for people to get social as they show off their responses to their friends. People can check out the "What would you like 93% bigger?” application on Facebook® Platform at http://apps.facebook.com/ninetythree-percent or visit the @NintendoAmerica profile on Twitter to answer the poll questions for themselves.
Remember that Nintendo DSi XL features parental controls that let adults manage the digital content their children can access. For more information about this and other features, visit www.nintendodsi.com.
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March 19th, 2010, 17:36 Posted By: wraggster
Grab your Nintendo DSi, snap a shot of yourself and a friend and bust some of your best fighting moves as the eagerly anticipated Photo Dojo™ arrives on DSiWare. Once your muscles have been flexed on DSiWare get onto the Wii Shop Channel and download Muscle March which sees Tony and his muscle-bound crew hot on the heels of some lightning-quick protein powder thieves. Frantic macho posing in front of your TV required!
If that doesn’t whet your appetite, two epic struggles join Virtual Console. The first of this Hanabi festival duo let’s you fight an evil warlord to rescue the queen and her magical crystal balls in Milon's Secret Castle.
And finally, one of the import games most eagerly awaited by European Virtual Console fans makes it onto Wii Shop Channel! Download CASTLEVANIA RONDO OF BLOOD now to enjoy the best vampire slaying fun ever in a video game.
The Nintendo DSi Shop is certainly bursting at the seams this week, as not only Photo Dojo™, but in addition 4 brand new titles are added: Flips: The Enchanted Woods, Libera Wing, Flashlight and Car Jack Streets!
WiiWare - Muscle March
(NAMCO BANDAI Games Europe, 500 Wii Points)
Muscle March is a quirky Japanese action game stuffed full of macho bodybuilders. The all mighty protein powder has been stolen so it’s up to Tony and his muscle-bound crew to catch the thieves. Choose from a variety of perfectly moulded superstars and bring these terrible villains to justice. As each thief attempts their escape, they will smash through walls while making a variety of poses. You must match these poses to fit through the holes and catch up to the thieves to win back the protein powder.
Flex your muscles by yourself or with up to four friends in turn based macho excitement. For those to who want to strike a pose for a little longer, there’s also an Endless mode where players can pose until their muscles bulge and explode.
Muscle March will also be the first WiiWare title to offer a polar bear in a Speedo.
Virtual Console - Milon's Secret Castle
(HUDSON SOFT, NES, 600 Wii Points)
In a world where music is the language of the people, an evil warlord from the north arrives and captures the castle. The queen is imprisoned deep within the castle and the world's musical instruments are taken and hidden away.
Our hero, Milon, takes it upon himself to fight the warlord, rescue the queen and recover the queen's magical crystal balls - with only his wits and the magical Bubble to aid him on his quest. Help Milon along the way by looking for hidden doors, finding secret items, and defeating fierce enemies. Make sure to look for the shops inside the castle, where you can buy hints and valuable items.
And look out for Music Boxes - whenever Milon finds one, he will be transported to a bonus stage. Each music box you find will add a layer to the music in the bonus stages. Try to grab all seven music boxes to create a performance worthy of this epic game.
Virtual Console - CASTLEVANIA RONDO OF BLOOD
(KONAMI, Turbografx, 900 Wii Points)
This tenth action-packed instalment of the ever-popular Castlevania series depicts the next chapter in the epic struggle between the Belmont clan and the dark forces of Count Dracula. A true classic, this title is recognized far and wide for its beautifully rendered world, outstanding game balance and haunting CD-quality game music.
The player takes control of Richter, wielder of the clan’s traditional Vampire Killer whip, and guides him through a total of 13 stages, all filled with treacherous traps and hidden secrets. Using your legendary whip, passed down through generations of Belmonts, and a powerful selection of subweapons and Item Crash attacks, it’s up to you to destroy Dracula and his evil horde.
This time around, the Belmont hero isn't alone in his quest - if you find and rescue Maria Renard, she can be used as a playable character for even more vampire-slaying fun.
NINTENDO DSiWare - Photo Dojo™
(Nintendo, 200 Nintendo DSi Points)
Photo Dojo brings a new twist to the side-scrolling beat ‘em up – literally putting you in the middle of the action.
Using your Nintendo DSi system's camera, take photos of yourself performing punches, kicks and special moves, as well as victory and defeat poses. Next, add sound effects by recording your voice, or whatever you choose, with the microphone. Finally, snap a photo for the backdrop; the setting is entirely up to you. In just a few minutes you’ll have created your own personalised fighting game.
Battle solo against hordes of enemies, or invite a friend to capture their own likeness and fight each other in a one-on-one grudge match. And, because both players share the same Nintendo DSi, you’ll be getting up close and personal.
NINTENDO DSiWare - Flips: The Enchanted Woods
(Electronic Arts, 500 Nintendo DSi Points)
Joe, Beth and Frannie move to the country and find an Enchanted Wood right on their doorstep. And in the wood stands the magic Faraway Tree, and in that tree live the magical characters that soon become their new friends – Moon-Face, Silky the fairy, and Saucepan Man. Together they visit the strange lands (the Roundabout Land, the Land of Ice and Snow, Toyland and the Land of Take What You Want) which lie at the top of the tree and have the most exciting adventures – and narrow escapes.
Flips Interactive Books – the Fun New Way for Kids to Read.
NINTENDO DSiWare - Libera Wing
(Pixel Federation, 800 Nintendo DSi Points)
Earth Union controls a large part of outer space. All of a sudden, the connection with some of its stations is lost and there are rumours of enemy ships approaching.
Become the Captain of Libera Wing and save Earth Union from destruction in this Tower Defence style action-strategy game. Your objective is to combine the right strategy, item usage and command ship abilities. There are 36 story levels and 24 quick-play levels waiting for you.
NINTENDO DSiWare - Flashlight
(Kaasa, 200 Nintendo DSi Points)
When it is dark, people need a simple source of light. Flashlight changes the dual screen of your Nintendo DSi into a torch with added features. Change the colour and intensity of the light. Use your Nintendo DSi to read under the duvet or to get a serious source of light while taking night hikes.
Flashlight will also be helpful if you are stranded. You can use the warning light if your car breaks down and the S.O.S. function will come in handy if you ever get stranded on a deserted island.
NINTENDO DSiWare - Car Jack Streets
(Tag Games, 800 Nintendo DSi Points)
A critically acclaimed, high octane, action, driving and crime game with innovative real time game-play, stunning visuals and an awesome soundtrack.
Your gambling debts to the Italian mob are a million dollars and they are calling in the debt. Do you have what it takes to stay alive, pay your debt and rise to the top of the criminal underworld?
As the Wii Shop Channel and Nintendo DSi Shop are continually updated with exciting and refreshing games and applications, make sure you keep checking the Nintendo Channel, Wii Shop Channel and Nintendo DSi Shop for all the latest news and releases on already available and upcoming Virtual Console, WiiWare and Nintendo DSiWare titles.
Be sure to also check out Nintendo of Europe's WiiWare portal, which functions as the main hub for the latest WiiWare news and game sites, while at the same time providing the perfect entry point for newcomers to the service. Weekly and all-time Top 10 lists show which WiiWare titles the UK Club Nintendo members are currently downloading most, and which are the most popular of all time.
The portal also provides step-by-step tutorials explaining how to connect the Wii console to the Internet and how to download WiiWare games, as well as a video showing how to use Nintendo Points. Visit www.wiiware.co.uk for all the details. Downloaded games can be saved to Wii's internal memory or SD card and added to the console's Wii Menu or SD Card Menu for anytime easy access.
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March 19th, 2010, 17:36 Posted By: wraggster
Grab your Nintendo DSi, snap a shot of yourself and a friend and bust some of your best fighting moves as the eagerly anticipated Photo Dojo™ arrives on DSiWare. Once your muscles have been flexed on DSiWare get onto the Wii Shop Channel and download Muscle March which sees Tony and his muscle-bound crew hot on the heels of some lightning-quick protein powder thieves. Frantic macho posing in front of your TV required!
If that doesn’t whet your appetite, two epic struggles join Virtual Console. The first of this Hanabi festival duo let’s you fight an evil warlord to rescue the queen and her magical crystal balls in Milon's Secret Castle.
And finally, one of the import games most eagerly awaited by European Virtual Console fans makes it onto Wii Shop Channel! Download CASTLEVANIA RONDO OF BLOOD now to enjoy the best vampire slaying fun ever in a video game.
The Nintendo DSi Shop is certainly bursting at the seams this week, as not only Photo Dojo™, but in addition 4 brand new titles are added: Flips: The Enchanted Woods, Libera Wing, Flashlight and Car Jack Streets!
WiiWare - Muscle March
(NAMCO BANDAI Games Europe, 500 Wii Points)
Muscle March is a quirky Japanese action game stuffed full of macho bodybuilders. The all mighty protein powder has been stolen so it’s up to Tony and his muscle-bound crew to catch the thieves. Choose from a variety of perfectly moulded superstars and bring these terrible villains to justice. As each thief attempts their escape, they will smash through walls while making a variety of poses. You must match these poses to fit through the holes and catch up to the thieves to win back the protein powder.
Flex your muscles by yourself or with up to four friends in turn based macho excitement. For those to who want to strike a pose for a little longer, there’s also an Endless mode where players can pose until their muscles bulge and explode.
Muscle March will also be the first WiiWare title to offer a polar bear in a Speedo.
Virtual Console - Milon's Secret Castle
(HUDSON SOFT, NES, 600 Wii Points)
In a world where music is the language of the people, an evil warlord from the north arrives and captures the castle. The queen is imprisoned deep within the castle and the world's musical instruments are taken and hidden away.
Our hero, Milon, takes it upon himself to fight the warlord, rescue the queen and recover the queen's magical crystal balls - with only his wits and the magical Bubble to aid him on his quest. Help Milon along the way by looking for hidden doors, finding secret items, and defeating fierce enemies. Make sure to look for the shops inside the castle, where you can buy hints and valuable items.
And look out for Music Boxes - whenever Milon finds one, he will be transported to a bonus stage. Each music box you find will add a layer to the music in the bonus stages. Try to grab all seven music boxes to create a performance worthy of this epic game.
Virtual Console - CASTLEVANIA RONDO OF BLOOD
(KONAMI, Turbografx, 900 Wii Points)
This tenth action-packed instalment of the ever-popular Castlevania series depicts the next chapter in the epic struggle between the Belmont clan and the dark forces of Count Dracula. A true classic, this title is recognized far and wide for its beautifully rendered world, outstanding game balance and haunting CD-quality game music.
The player takes control of Richter, wielder of the clan’s traditional Vampire Killer whip, and guides him through a total of 13 stages, all filled with treacherous traps and hidden secrets. Using your legendary whip, passed down through generations of Belmonts, and a powerful selection of subweapons and Item Crash attacks, it’s up to you to destroy Dracula and his evil horde.
This time around, the Belmont hero isn't alone in his quest - if you find and rescue Maria Renard, she can be used as a playable character for even more vampire-slaying fun.
NINTENDO DSiWare - Photo Dojo™
(Nintendo, 200 Nintendo DSi Points)
Photo Dojo brings a new twist to the side-scrolling beat ‘em up – literally putting you in the middle of the action.
Using your Nintendo DSi system's camera, take photos of yourself performing punches, kicks and special moves, as well as victory and defeat poses. Next, add sound effects by recording your voice, or whatever you choose, with the microphone. Finally, snap a photo for the backdrop; the setting is entirely up to you. In just a few minutes you’ll have created your own personalised fighting game.
Battle solo against hordes of enemies, or invite a friend to capture their own likeness and fight each other in a one-on-one grudge match. And, because both players share the same Nintendo DSi, you’ll be getting up close and personal.
NINTENDO DSiWare - Flips: The Enchanted Woods
(Electronic Arts, 500 Nintendo DSi Points)
Joe, Beth and Frannie move to the country and find an Enchanted Wood right on their doorstep. And in the wood stands the magic Faraway Tree, and in that tree live the magical characters that soon become their new friends – Moon-Face, Silky the fairy, and Saucepan Man. Together they visit the strange lands (the Roundabout Land, the Land of Ice and Snow, Toyland and the Land of Take What You Want) which lie at the top of the tree and have the most exciting adventures – and narrow escapes.
Flips Interactive Books – the Fun New Way for Kids to Read.
NINTENDO DSiWare - Libera Wing
(Pixel Federation, 800 Nintendo DSi Points)
Earth Union controls a large part of outer space. All of a sudden, the connection with some of its stations is lost and there are rumours of enemy ships approaching.
Become the Captain of Libera Wing and save Earth Union from destruction in this Tower Defence style action-strategy game. Your objective is to combine the right strategy, item usage and command ship abilities. There are 36 story levels and 24 quick-play levels waiting for you.
NINTENDO DSiWare - Flashlight
(Kaasa, 200 Nintendo DSi Points)
When it is dark, people need a simple source of light. Flashlight changes the dual screen of your Nintendo DSi into a torch with added features. Change the colour and intensity of the light. Use your Nintendo DSi to read under the duvet or to get a serious source of light while taking night hikes.
Flashlight will also be helpful if you are stranded. You can use the warning light if your car breaks down and the S.O.S. function will come in handy if you ever get stranded on a deserted island.
NINTENDO DSiWare - Car Jack Streets
(Tag Games, 800 Nintendo DSi Points)
A critically acclaimed, high octane, action, driving and crime game with innovative real time game-play, stunning visuals and an awesome soundtrack.
Your gambling debts to the Italian mob are a million dollars and they are calling in the debt. Do you have what it takes to stay alive, pay your debt and rise to the top of the criminal underworld?
As the Wii Shop Channel and Nintendo DSi Shop are continually updated with exciting and refreshing games and applications, make sure you keep checking the Nintendo Channel, Wii Shop Channel and Nintendo DSi Shop for all the latest news and releases on already available and upcoming Virtual Console, WiiWare and Nintendo DSiWare titles.
Be sure to also check out Nintendo of Europe's WiiWare portal, which functions as the main hub for the latest WiiWare news and game sites, while at the same time providing the perfect entry point for newcomers to the service. Weekly and all-time Top 10 lists show which WiiWare titles the UK Club Nintendo members are currently downloading most, and which are the most popular of all time.
The portal also provides step-by-step tutorials explaining how to connect the Wii console to the Internet and how to download WiiWare games, as well as a video showing how to use Nintendo Points. Visit www.wiiware.co.uk for all the details. Downloaded games can be saved to Wii's internal memory or SD card and added to the console's Wii Menu or SD Card Menu for anytime easy access.
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March 20th, 2010, 02:17 Posted By: wraggster
Newly released today:
features
Total Control Pitching and Hitting let you put the ball exactly where you want it, while you’re on the go
Play through a full schedule with Season mode, or jump straight to October with Postseason mode
Unlock over 250 baseball cards by achieving milestones and goals with players in the game
description
Major League Baseball® 2K10 brings baseball’s most exciting match-up to life: Pitchers vs. Hitters. Get ready to battle.
http://www.play-asia.com/SOap-23-83-...j-70-3p03.html
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March 20th, 2010, 02:33 Posted By: wraggster
Newly released today:
Seto may be the last human alive. He buried his grandfather at the end of the summer.
Desperately lonely, he decides to search for other survivors on this ruined and dying planet.
But he will have to fight off the demons and ghosts that haunt this forsaken and crumbling world, while piecing together the mystery of mankind's disappearance.
http://www.play-asia.com/SOap-23-83-...j-70-3f8t.html
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March 21st, 2010, 02:19 Posted By: wraggster
New release from Flubba
My PC-Engine/TurboGrafx16 emulator for the DS.
Most things from PCEAdvance are ported over and most games run quite good.
The savestates are broken at best and not working for CD/Arcade games at all.
But this is just the first test version and I need some feedback,
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March 21st, 2010, 02:29 Posted By: wraggster
UAE Wii v5 released by Simon Kagstrom
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. It allows you to play Stunt car racer, Turrican, Midwinter and the other good old Amiga games on your Wii. The port uses SDL Wii.
Changelog
Version 5
Fix the workbench graphics issue
(Binary) Rebuild against the latest devkitPPC, libogc and SDL (fixes some SD corruption issues caused by the old libfat)
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March 21st, 2010, 02:36 Posted By: wraggster
News from Keshire
My project thread/blog
First some background information:
Quote
This is based on a Star Wars project I worked on (with many others) for a good 5 years (And which I'm still a fairly active forum member).
The original project was Movie Battles 2 for Jedi Knight: Jedi Academy.
About 2 years ago I started working on this project but had to take a break for a bit because of real life, Between then and now I lost a hard drive that contained the source for that project.
Now I'm attempting to revive it and improve on it.
I'm not an experienced coder. (I specialize in 3D animation and file specification cracking. "That's weird", ya I know, right.)
Here is what I am attempting to do (listed more for myself than for others):
Top Down Melee/Shooter hybrid
Jedi Class
Sith Class
Gunner Class (maybe mandalorian class)
Jedi/Sith uses stylus controlled lightsaber combat.
Trigger button activates force power mode.
Saber can perfectly deflect shots if hit in middle
Otherwise shots can hit the hand holding the saber
Or stagger the user if it hits the tip of the saber.
Saber versus saber clash locks the sabers together.
First to use force button knocks down the other.
Force:
Drag and drop objects for cover
Flick objects to throw them
Tap other for mindtrick
Tap self for Seeing
Gunner is a squad of 4 (3 Bots)
Tap/Hold to shoot
Collide with blocking saber will kick and knock them down.
Trigger:
Sets waypoint for nearest bot.
Tap self/other to change weapons.
Environmental hazards (Pits, force thrown objects).
Current Assets:
Attached... (I'm generous!)
Coming Soon for DS --> http://palib-dev.com/forum/index.php/topic,436.0.html
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March 21st, 2010, 02:43 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Bob Fossil has version 1.20 of "Word Wrap", word game where you must form as many words as possible with the same combination of letters in several different game modes.
- Added two new game modes - Challenge 1 Challenge 2 and where you can play time attack modes are endless or a specific word.
- Added functionality to menu exit.
- Rebuilt with latest libnds. Should fix sound / mod playback issues.
- Removed EFS code. Settings now saved to / data / wordwrap folder on your card.
- Hopefully fixed crash nasty hardware only.
There will be bugs.
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March 21st, 2010, 02:46 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Spinal offers version 2.0 of his loader file. Nds "DSision3", navigation is done by visualizing the covers in Cover Flow.
Latest update - 14/03/2010 (final?)
=- -= Windows app
Fixed bug illegal characters
-= DS =- app
Added settings
- Soft Reset in System loaders
- Option to load homebrew through external loader
- Added up to 4 external loaders
- Download includes loaders for ysmenu and akaio.
Added credits
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March 21st, 2010, 02:48 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
KingdomH realizes version 2 "5 Geometry Quiz" quiz focuses on the geometry.
First question finished. I have a music changes when going from the title screen to the question. The text "Press Start!" flashes at the bottom of the bottom screen at the title screen. You have to tap the questions to answer them.
The size of the file could be smaller, but I already have the rooms for each question and the text for the top of the screen. There just is not any way to get to these issues.
The music works again. Sorry about that. xD
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March 21st, 2010, 02:49 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
CrashingThunder updates its virtual piano for the DS, "Piano DS.
Current Features
-27 Playable notes
Nice graphics
Planned Features
-Ability to save, load and record songs.
-Volume Control
-Brightness Control
-Slider to move left or right piano for more octaves
Cooler-looking graphics and animations.
Other Stuff
-Please play this on an actual DS if possible. It's much easier to play and seems to respond better, as it's kinda difficult to click really fast notes.
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March 21st, 2010, 02:51 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Smealum we propose a new version of "Yeti Xmass (formerly Yetinoel), with a Yeti demo of an FPS that uses the same engine" Dawnseeker.
Hop, little update 3 months later!
New version of the demo with this time of the GFX lobo and some improvements to the engine. If you've already played the version of December it may not bother to test this, although I think it is better overall, it remains the same map and it is still too limited. Wink I think I have made the game a little too easy tale m'enfin. I also decided to submit the demo to the competition drunken coders whose deadline was yesterday, although I have not seen too much hope that the demo is fairly generic and very short.
In short, here are some screenshots (24bits bitmap, because I really hate people who do not have broadband), and a download link.
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March 21st, 2010, 20:56 Posted By: wraggster
Shigeru Miyamoto, who has had a hand in some of Nintendo's most popular titles, recently offered that he is working hard to turn Nintendo's DS line of handheld gaming machines into tools for schools. The DS already has a nice line of educational software titles that help users learn, and he thinks that this could really be a huge benefit to schools looking for alternative ways to educate students of a new generation. The company has already managed to get them into Japanese elementary schools.
http://games.slashdot.org/story/10/0...School-Systems
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March 21st, 2010, 22:55 Posted By: wraggster
Riivolution v1.0 released by AerialX
Riivolution is an on-the-fly game patcher for use with retail discs. It allows users to place content on their SD or USB devices, which will be read by the game during regular play.
It can be used for custom textures, music, levels, memory patches, game translations, and more!
http://wiibrew.org/wiki/Riivolution
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March 21st, 2010, 22:59 Posted By: wraggster
c64-network.org v2 released by Simon Kagstrom
c64-network.org is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree.
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
v2 (C64-network.org)
Various small fixes here and there
Fix sound when paused
Fix nunchuk/classic controller joystick
All fixes in the v1-rcs
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March 21st, 2010, 23:03 Posted By: wraggster
Pate has today posted this WIP News of his Dos Emulator for DS on his Site:
This weekend I worked on the various unsupported DOS interrupts that I have noticed on the debug logs I have been receiving. So far I have added about half of the dozen or so unsupported DOS features on my TODO list. During the past week I debugged some games that behaved strangely in DSx86, and found and fixed several bugs in the code while doing this:
Moraff's World just quit back to DOS immediately when trying to run it in DSx86. This was caused by a bug in my memory reallocation code. It should have returned the largest available block if a program requested more memory than was available, but it returned the requested amount. Fixing that problem allowed the game to start.
Simcity demo quit with "Division by zero" when it tried to load the San Francisco map. This was caused by a bug in my unsigned div opcode handling. I used the ARM 32bit/32bit division feature, which gave a wrong result if the numerator was >= 0x80000000. I switched to using int64/int32 division for this situation, and that fixed the problem in Simcity demo.
Ultima 3 seemed to hang at the start. I added a new debug feature into DSx86 where it shows all the called interrupt functions when running with the debugger screen visible. Here I noticed that it tries to open a file using the (nearly obsolete) DOS 1.0 File Control Block functions. I had coded that function to simply return error, but Ultima 3 did not expect an error return. I added the basic FCB functions (open, close, read, write) using FreeDOS sources as a reference. FreeDOS handles those functions by wrapping the normal DOS file functions, so I did it similarly. This means that calling these FCB DOS functions in DSx86 is rather inefficient, as they are wrappers over the normal DOS file functions, which in turn are wrappers over the C standard stdio file functions, which are wrappers over the functions provided by LibFAT. Anyways, after adding these functions Ultima 3 seems to run properly.
Electranoid crashed DSx86 completely. I still don't know what exactly it did that caused a total crash (where NO$GBA shows a popup "The rom-image has crashed"), however I noticed that it used the DOS internal SYSVARS - GET LIST OF LISTS call that returns a pointer to DOS internal data area (but which did nothing in DSx86). The game tried to use the pointer to the start of the allocated memory block chain, and went to random locations in the memory when this pointer did not contain any valid data. I added support for this call (though many of the other pointers are still marked as invalid) and the game stopped crashing, but then it reported "Critical error - Out of EMM memory." I tried adding the amount of EMS memory DSx86 reports, which just changed the error message to "Critical error - No Microsoft compatible mouse found", so I stopped working on this game for now.
Norton Sysinfo used to work on my specially hacked version of DSx86 back in November of last year, before even the 0.01 alpha version release. I am now trying to make it work in the proper version. The first problem was that it stopped with "Division by zero" when it tried to measure the CPU speed, and I noticed that my improved timer code (which I coded for version 0.01) did not handle the timing method that Sysinfo used properly. I fixed that, but now it crashes DSx86, and I am currently debugging the cause for that. It is not all that surprising that it crashes, as it uses quite an extensive array of tests for various hardware and software on the PC. A good testbench for DSx86 compatibility, in other words. :-)
I haven't started on the mouse emulation yet, and I doubt I'll add that for the next version. My first priority is to get more games running properly and without weird crashes. Perhaps I'll work on the mouse emulation on my Easter vacation. For now, I'll continue adding the missing DOS features and fixing other problems in the debug logs I have received.
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March 21st, 2010, 23:13 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Popolon proposes a new version of "msxDS" emulator MSX/MSX2/MSX2 + for the Nintendo DS.
Version 0.81 (21-03-2010):
- MsxDS no longer crashes after several restarts of the MSX.
- Scroll to the name of selected file when it exceeds the frame.
- Memorizing the location of the last open folder.
Installation:
* Unzip the archive and copy the file msxDS.nds on your flash card.
* Copy the file / msxds at the root of your flash card. Copy Bios MSX/MSX2/MSX2 + Japanese following in this file.
- MSX.ROM = MSX BIOS and BASIC
- MSX2.ROM = MSX2 BIOS and BASIC
- Extended ROM MSX2EXT.ROM = MSX2
- MSX2P.ROM = MSX2 + BIOS and BASIC
- MSX2PEXT.ROM = MSX2 ROM + Extended
- DISK.ROM = ROM drive and bdos
- CMOS.ROM = To save settings the MSX.
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March 22nd, 2010, 19:51 Posted By: Shrygue
via Video Gaming 247
Oh Miyamoto, you sly dog. You climb up on stage as we hold our breaths, and then ramble on and on until we drop to the ground gasping for air and wake up in the ICU. And as you saunter off the stage with your award in hand, all of our lung-straining effort appears to have been for naught. No megatons. Not even a tiny white flag that says “boom” on it.
As it turns out, though, good things come in small packages – not rambling speeches. One tiny tweet later, Pikmin 3’s back on the map.
“ONM is at the BAFTAs! Miyamoto just told us Pikmin 3 development is ‘well under way,’” tweeted – who else? – ONM.
That sound you just heard? That was the Internet. It’s gone now. Replaced by a smoldering crater. Oh, but 4chan’s still around. Why? Well, as it turns out, cockroaches really do survive nuclear explosions!
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March 22nd, 2010, 19:57 Posted By: Shrygue
via MTV Multiplayer Bloq
A few weeks back I attended Nintendo's media summit wherein they showed off all their upcoming releases for the first half of 2010. Considering it was such a huge push with "Wii Sports Resort," I was surprised by the absolute dearth of Wii MotionPlus games in the line-up. In the first half of the year there will only be one: "FlingSmash." Last week I caught up with Reggie Fils-Aimé, President of Nintendo of America, and asked where all the first party Wii MotionPlus games are.
"There's tremendous support for Wii MotionPlus. First, what it would highlight is that 'Wii Sports Resort' continues to sell exceptionally well. In addition to that you're seeing some fantastic third party support. 'Red Steel 2'...about to come out. And from a first party perspective we showed 'Fling Smash.' There are more titles that are coming, it continues to be a core part of what we do."
While I hear him say "tremendous support," I'm not convinced. It seems like there was a big priority in 2009 with "Resort" and "Wii Fit 2," but since then it's been extremely quiet.
There are three major franchise games that spring to mind ("New Super Mario Bros. Wii," "Super Mario Galaxy 2" and "Metroid: Other M") that don't use MotionPlus at all, and while it's been hinted that the next "Zelda" will feature it, that's likely a 2011 release.
Regarding those non-MotionPlus franchise games, though, Reggie made a point of saying that Nintendo doesn't like to force control schemes upon their developers:
"But I guess what's unique with Nintendo is we don't force our developers to stick to a particular type of control scheme, and you've seen that. Everything from the new 'Metroid' title to be single remote driven to 'Fling Smash' utilizing the Wii MotionPlus. So it's all about what's right for the game."
It'll be interesting to see whether Nintendo ramps up MotionPlus software development in time for the release of Natal and PlayStation Move later this year.
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March 22nd, 2010, 20:26 Posted By: wraggster
[Matthias Hullin], the creator of the snega2usb let us know that its name has been changed to the Retrode. We watched this device go through the development cycle and learn to read SNES and Sega Genesis cartridges via a USB connection. Now it’s seeing some hacking to extend those capabilities. [Jon] managed to rig the Retrode up to read Virtual Boy cartridges. The Virtual Boy was a Nintendo console from the mid ’90s that used two different screens in a glasses format to produce a 3D gaming experience. Now that the cartridges can be easily dumped you have a chance to replay the titles using an emulator.
http://hackaday.com/2010/03/22/snega...ns-new-tricks/
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March 22nd, 2010, 20:31 Posted By: wraggster
Rising Star Games has announced plans to release Rune Factory Frontier ahead of its unveiling at this year’s E3. This product is part of a stellar line-up being showcased by Rising Star Games’ parent company, Marvelous Entertainment, and XSEED Games (the product’s North American publisher) at the Los Angeles Convention Centre.
From the creators of Harvest Moon and Rune Factory for the DS comes the first installment of Rune Factory for a home console. Developed exclusively for Wii, Rune Factory Frontier features stunning graphics and takes full advantage of the Wii’s unique controls to fully immerse players in the Rune Factory universe. Rune Factory Frontier incorporates an open-ended structure which allows players to choose the type of game they wish to experience. Whether it’s growing crops, expanding the town, fighting (or befriending) monsters or even falling in love, the experience is unique to each player.
Rune Factory Frontier is scheduled for release in Q1 2010 throughout Europe and the rest of the PAL territory.
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March 22nd, 2010, 20:38 Posted By: wraggster
As part of the build up to the launch of Sniper EliteTM on Nintendo Wii in Q2 this year, exclusive screens of the new bonus level, Flak Tower, have been revealed for the first time.
Taking place after the original 28 missions, Karl Fairburne has re-entered Berlin to assist in the destruction of the formidable ‘Flak Tower’; an impenetrable fortress armed with battery upon battery of anti-aircraft cannons which is decimating the Allied airborne assault. His mission: get through to one of the most heavily guarded facilities in Berlin without being seen and destroy it from within!
Peter Rezon, CEO of Reef Entertainment said; ‘This represents the final full-on battle the player will undertake in-game. You’ll need to be a very good sniper to get through this mission!”
Massi Di Monda, CEO of Raylight said; “By the time the player reaches this level we expect them to be fully versed in handling the controllers, especially the Wii Zapper rifle add-on, so their sniping skills will be well honed and they’ll have to be for this level! The pace of the game to this point has been up and down – full-on action coupled with slower sniping /stealth style gameplay, so we’ve ramped up the tension and action to make ‘Flak Tower’ a truly explosive and fitting end to one of the best sniping games around!”
Sniper EliteTM on Nintendo WiiTM will be launched Q2 2010.
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March 22nd, 2010, 21:01 Posted By: wraggster
You might be the best bowler in the world, but are you the best bowler in the Galaxy? Find out this spring! TGC – The Games Company is proud to release Alien Monster Bowling League – or in short AMBL, the interstellar bowling game for Wii™ in Q2 2010 across Europe.
Compete against humans, aliens and monsters in a bowling competition unlike anything you’ve ever seen. It takes more than a good hook shot to compete in the AMBL: Power Moves, Special Balls and Whammies bring a whole new dimension to the lanes for a bowling experience that is out of this world!
Challenge the mighty count Dracula, the fearless Marsian in his huge robot or wily Kendra with her sexy outfit and many other diversified enemies. Beat them all despite their individual skills and special moves to reach the winner of the interracial, international and interstellar Alien Monster Bowling League.
Beside a thrilling single player mode you can tempt human friends to encounter the highly motivating multiplayer mode for a fast paced split screen duel. Face your buddies and enter diversified bowling lanes spread around the galaxy.
The multilingual Alien Monster Bowling League will be released in a mid price segment in Q2 2010 exclusively on Wii™ in English, French, Italian, Spanish and German language.
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March 22nd, 2010, 21:02 Posted By: wraggster
When it first appeared on PC screens in 2004, Cave Story captivated gamers with its mysterious plotline, imaginative characters and otherworldly sense of adventure. Now, for the first time ever, fans and newcomers can experience this extraordinary game on the Wii™ system. Available for download via the WiiWare™ service, this version of Cave Story delivers all the action and intrigue of the original, plus added enhancements by creator Daisuke Amaya and a newly remastered soundtrack.
Meanwhile, the Nintendo DSiWare™ service offers five new titles for on-the-go enjoyment, including three games from the classic Game & Watch™ series, which Nintendo first began releasing in 1980. Experience a piece of Nintendo history as you master each title's two modes of play, presented in all their old-school glory. Racing enthusiasts can get their high-speed fix with Drift Street International, while fans of strategy-driven action will dig the pulse-pounding thrills of Libera Wing.
WiiWare
Cave Story
Publisher: Nicalis, Inc.
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Mild Cartoon Violence, Mild Language
Price: 1,200 Wii Points™
Description: Cave Story takes you into a rare world where a curious race of innocent, rabbit-like creatures called Mimiga run free. You wake up in a dark cave with no memory of who you are, where you came from or why you're in such a place. Uncovering Mimiga Village, you discover that the once-carefree Mimiga are in danger at the hands of a maniacal scientist. Their only hope rests squarely on the shoulders of a quiet, amnesiac boy who can't remember his own name. Take control, learn the origins of this world's power, stop the delusional villain and save the Mimiga.
Nintendo DSiWare
Drift Street International
Publisher: Tantalus
Players: 1-4
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points™
Description: Drift Street International is the ultimate high-speed, white-knuckle street racing experience, made exclusively for Nintendo DSiWare. Slide and boost your performance car around challenging city streets in high-intensity midnight races across the United States, United Kingdom and Japan. Precise, responsive controls give you total control of your car - push yourself to the edge and own your opponents. Drift sideways through corners, building your nitrous meter to let you boost past opponents on the next straightaway. Test your skills against challenging, aggressive AI drivers, or take on your friends in four-player head-to-head wireless races. Additionally, each track plays host to arcade-style checkpoint races and challenging speed trials in which you must keep the speed close to the max to avoid elimination. Unmatched speed, smoothness and draw distance are only possible by taking full advantage of the Nintendo DSi hardware.
Libera Wing
Publisher: Pixel Federation
Players: 1
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 800 Nintendo DSi Points
Description: Earth Union controls a large part of outer space. Suddenly, the connection with some of its stations is aborted and there are rumors of enemy ships approaching. Only the captain of the elite fleet Libera Wing can save the people from destruction. Become the captain of Libera Wing and save Earth Union from destruction in this tower- defense-style action-strategy game. Your objective is to combine the right strategy, item usage and abilities of your command ship. There are 36 story levels and 24 quick-play levels waiting for you.
Game & Watch: Mario's Cement Factory
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Conveyor belts carry tubs of cement to the mixers below. Use the elevators to move Mario to different levels of the factory, dumping cement from the top mixers to the mixers below and into the trucks. Earn points for every load of cement you drop from the mixers to the cement truck. Receive mistake icons by letting a mixer overflow with cement, trying to get on an elevator when you are not level with it, or hitting the floor or ceiling while riding an elevator. Receive three mistake icons and it's game over!
Game & Watch: Chef
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Move the chef to catch and flip the falling ingredients before they hit the floor. Contend with three ingredients in GAME A or four in GAME B. Earn one point for every ingredient the chef successfully flips into the air, or a mistake icon for each time you drop an ingredient. Receive three mistake icons and it's game over!
Game & Watch: Judge
Publisher: Nintendo
Players: 1-2
ESRB Rating: E (Everyone) - Comic Mischief
Price: 200 Nintendo DSi Points
Description: You have a split second to decide: whack your opponent or duck out of the way? Numbers appear on two large signs. If you think your number will be as big or bigger than your opponent's, whack him with a mallet. Dodge if you think your number will be smaller. Earn points based on correctly whacking your opponent or dodging an attack. The first player to reach 99 points wins.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
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March 22nd, 2010, 21:02 Posted By: wraggster
When it first appeared on PC screens in 2004, Cave Story captivated gamers with its mysterious plotline, imaginative characters and otherworldly sense of adventure. Now, for the first time ever, fans and newcomers can experience this extraordinary game on the Wii™ system. Available for download via the WiiWare™ service, this version of Cave Story delivers all the action and intrigue of the original, plus added enhancements by creator Daisuke Amaya and a newly remastered soundtrack.
Meanwhile, the Nintendo DSiWare™ service offers five new titles for on-the-go enjoyment, including three games from the classic Game & Watch™ series, which Nintendo first began releasing in 1980. Experience a piece of Nintendo history as you master each title's two modes of play, presented in all their old-school glory. Racing enthusiasts can get their high-speed fix with Drift Street International, while fans of strategy-driven action will dig the pulse-pounding thrills of Libera Wing.
WiiWare
Cave Story
Publisher: Nicalis, Inc.
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Mild Cartoon Violence, Mild Language
Price: 1,200 Wii Points™
Description: Cave Story takes you into a rare world where a curious race of innocent, rabbit-like creatures called Mimiga run free. You wake up in a dark cave with no memory of who you are, where you came from or why you're in such a place. Uncovering Mimiga Village, you discover that the once-carefree Mimiga are in danger at the hands of a maniacal scientist. Their only hope rests squarely on the shoulders of a quiet, amnesiac boy who can't remember his own name. Take control, learn the origins of this world's power, stop the delusional villain and save the Mimiga.
Nintendo DSiWare
Drift Street International
Publisher: Tantalus
Players: 1-4
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points™
Description: Drift Street International is the ultimate high-speed, white-knuckle street racing experience, made exclusively for Nintendo DSiWare. Slide and boost your performance car around challenging city streets in high-intensity midnight races across the United States, United Kingdom and Japan. Precise, responsive controls give you total control of your car - push yourself to the edge and own your opponents. Drift sideways through corners, building your nitrous meter to let you boost past opponents on the next straightaway. Test your skills against challenging, aggressive AI drivers, or take on your friends in four-player head-to-head wireless races. Additionally, each track plays host to arcade-style checkpoint races and challenging speed trials in which you must keep the speed close to the max to avoid elimination. Unmatched speed, smoothness and draw distance are only possible by taking full advantage of the Nintendo DSi hardware.
Libera Wing
Publisher: Pixel Federation
Players: 1
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 800 Nintendo DSi Points
Description: Earth Union controls a large part of outer space. Suddenly, the connection with some of its stations is aborted and there are rumors of enemy ships approaching. Only the captain of the elite fleet Libera Wing can save the people from destruction. Become the captain of Libera Wing and save Earth Union from destruction in this tower- defense-style action-strategy game. Your objective is to combine the right strategy, item usage and abilities of your command ship. There are 36 story levels and 24 quick-play levels waiting for you.
Game & Watch: Mario's Cement Factory
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Conveyor belts carry tubs of cement to the mixers below. Use the elevators to move Mario to different levels of the factory, dumping cement from the top mixers to the mixers below and into the trucks. Earn points for every load of cement you drop from the mixers to the cement truck. Receive mistake icons by letting a mixer overflow with cement, trying to get on an elevator when you are not level with it, or hitting the floor or ceiling while riding an elevator. Receive three mistake icons and it's game over!
Game & Watch: Chef
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Move the chef to catch and flip the falling ingredients before they hit the floor. Contend with three ingredients in GAME A or four in GAME B. Earn one point for every ingredient the chef successfully flips into the air, or a mistake icon for each time you drop an ingredient. Receive three mistake icons and it's game over!
Game & Watch: Judge
Publisher: Nintendo
Players: 1-2
ESRB Rating: E (Everyone) - Comic Mischief
Price: 200 Nintendo DSi Points
Description: You have a split second to decide: whack your opponent or duck out of the way? Numbers appear on two large signs. If you think your number will be as big or bigger than your opponent's, whack him with a mallet. Dodge if you think your number will be smaller. Earn points based on correctly whacking your opponent or dodging an attack. The first player to reach 99 points wins.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
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March 22nd, 2010, 21:09 Posted By: wraggster
Monster Hunter Tri, the game everyone is talking about, roars into life across Europe on 23rd April 2010, and hunters that snap up a copy of the game or any bundle early will receive a stunning free Rathalos head figurine.
Gamers across Europe also have the opportunity to become the ultimate hunter by picking up the exclusive Monster Hunter Tri bundle, which includes the game, a black Classic Controller Pro, Wii Speak accessory and a Lagiacrus head figurine. The ultimate hunter pack bundle will be available from launch.
No ordinary action game, Monster Hunter Tri features an entire living and breathing ecosystem, where monsters interact authentically and naturally with each other, their environment – and you.
You play an up-and-coming hunter in a land where humans and monsters co-exist. Your battles with the fearsome creatures you face will be challenging, tactical and you will learn to pick them wisely, respecting the monsters and seeking to defeat them only in order to gain vital items for your quest.
A story-led single-player mode allows players to immerse themselves into the game’s huge world, and multiplayer modes offer an additional level of excitement. Play co-operatively in a two player split screen mode or team up with friends online and take part in epic battles with enormous, monsters. With full Wii Speak compatibility, hunters can share their knowledge of monsters’ weaknesses, discuss hunting strategy in real time, and even cry for help when needed or celebrate after a victorious battle.
Pre-order your copy or bundle now to ensure you collect a beautiful Rathalos head figurine. Monster Hunter Tri launches in Europe on 23rd April 2010.
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March 22nd, 2010, 21:10 Posted By: wraggster
Puzzle fanatics better get their stylus ready, as Rooms: The Main Building is launches Nintendo DS and Nintendo DSi on 21st May 2010. Packed with over 100 challenging and exciting puzzles, Rooms: The Main Building is designed to test the most ingenious minds.
Set in a dark and mysterious house called ‘Rooms Mansion’, the game plunges you into a virtual world based around 100 challenging sliding puzzles with a twist. In each room or level, you must think carefully and strategically to safely navigate your character to the room’s exit by sliding sections of the room, the same way as a slide puzzle. Your character can walk from tile to tile, but remember that only the tile that your character is standing in can be moved.
In this parallel world you will need to use an amazing array of unusual items and devices, including telephones that teleport you from one side of the room to the other and explosives, to break through brick walls or other obstacles. And watch out – some rooms are filled with water and will need to be pumped out !
You will be forced to use all of your ingenuity to escape each level, to be rewarded with four golden puzzle pieces that are required to secure your way home. Perfectionists will also be pleased to know that bonuses are awarded if the background image is arranged correctly like in a jigsaw puzzle once you’ve reached the exit! Don’t worry if you require help along the way, as the strange and intriguing character, Mr Book, will be your guide and will show you how to move rooms and use items effectively in your big escape.
So what are you waiting for? Make sure you grab a copy of Rooms: The Main Building when it launches across Europe for Nintendo DS and Nintendo DSi on 21 May 2010.
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March 22nd, 2010, 23:25 Posted By: wraggster
It wasn't too long ago that we were berating Nintendo for its seemingly silly patent application relating to a football-shaped soft appendage for the Wii Remote controllers. As it turns out, we may have underestimated the consumer interest in just such a product. While Ninty's application is still under review, CTA Digital has taken the opportunity to introduce its own "soft, realistic accessory" for the ballers that just can't get their Madden on without the feel of a rubbery pigskin substitute. It's ambidextrous, it comes with a wrist strap, and it has absolutely no right to exist in a society of right-thinking Homo sapiens. But it does. At least price and availability aren't yet public, so hopefully you'll have forgotten about this abomination by the time of release.
http://www.engadget.com/2010/03/22/w...y-cta-digital/
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March 23rd, 2010, 01:58 Posted By: wraggster
News via http://www.neoflash.com/forum/index....topicseen.html
new version, grab it from google(2GB storage space )
http://code.google.com/p/neo-myth-programmer/
this version supports n64 myth cart - most of the work done by sanni - see here http://www.neoflash.com/forum/index....ic,6065.0.html
he also did half of the testing.
the other half of the testing was done by Conle, and he contributed his plugin, and even wrote a custom interface for it.
without these people n64 support wouldn't be possible
be sure to read readme before first use:
http://neo-myth-programmer.googlecod...ocs/readme.txt
particularly don't forget do download n64 db pack, without it some rom settings might not be detected properly.
source is in svn now:
http://code.google.com/p/neo-myth-pr...ource/checkout
features:
- supports md myth and n64 myth
- supports .smd and .bin(.md .gen) roms
- supports .n64 .z64 .v64 and probably whatever n64 roms are there
- correctly detects type of rom and save type for most roms(some sms roms probably
left out, report them if you find them).
- above means you can safely have 16 saves at a time(32 also possible,
just not now), instead of just 4, like with official programmer
- includes save management facility
- roms are written correctly to the flash every time, no "verify failed" messages
(ok, it doesn't actually verify anything, but it works without it, trust me )
- runs on winxp, vista, win7, and linux. work on 32bit and 64bit machines(there
might be some problems with 64bit, for windows you'll probably have to compile
native x64 application from source).
- according to this http://www.neoflash.com/forum/index.....html#msg44602
also works on intel mac.
- actually you can run command line version pretty much everywhere if libusb
is ported there. gui client supports windows, linux and macos.
known problems:
- progress indicators do not work properly - ignore them for now,
it doesn't affect functionality in any way
- bad blocks ignored for n64 roms - if you have any bad blocks,
probably you will not be able to complete any n64 game
this is a hardware limitation, so it won't be fixed soon I believe.
as a workaround you can write 2 identical roms - when one fails,
switch to another, or find a cart without bad blocks.
due to above, you don't have to format the cart if you only
plan on using n64 myth with it.
- there is no properties dialog in this release for md roms and
gba cart - will be added soon.
changes from the last version:
- core updated according to changes in 3.03 official programmer, supports a bit more carts
- fixed problem with first/last blocks on some carts
- writing speed improved for some carts
- fixed problem with scd_sram file
what's planned in near future:
- archive support (7z/zip)
- region patching
- gg codes support
suggestions, bug reports, feature request - please, keep them coming
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March 23rd, 2010, 02:00 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Gemis put online version 0.1 of its puzzle game "Alien Puzzle Wii, porting the DS version of the same name. Homebrew released midway through the time remaining for the Wii Dev Nintendomax Competition 2010. This first draft version is rather a test to identify possible bugs.
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March 23rd, 2010, 02:01 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
blabla offers version 0.4 of the RPG on the theme of pokémon, "Pokemon Battle".
Battle is a Pokemon RPG with pokemons and friends.
You can fight pokemons through a map.
The game has a better combat system.
In the demo, you can only combat Jolteon and indivisible.
myluads400.nds is included to make it work and everything is explained in the readme.doc.
Changelog:
The game is now optimized.
Sound quality has been lowered to avoid problems of RAM.
Charizard is now available.
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March 23rd, 2010, 02:04 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Deprogram offers "Super Metroid World" little game platforms mixing Metroid and Super Mario World.
Super Metroid World is a (short) game for the Nintendo DS made by mixing Metroid and Super Mario World elements. Deprogram spent about 40 hours working on it and took the opportunity to utilize some sprites previously given to him by Kuro-chan of Metroid Headquarters.
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March 23rd, 2010, 11:22 Posted By: Darksaviour69
Nintendo has announced plans to unveil a new handheld called the Nintendo 3DS as E3 this June.
The handheld will be released before the end of March 2011 and will allow the player to experience 3D games without 3D glasses.
The announcement appeared on Nintendo's Japanese website today.
source: Eurogamer
What the press release says:To Whom It May Concern: Re: Launch Of New Portable Game Machine
Nintendo Co., Ltd. will launch "Nintendo 3DS" (working title) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.
"Nintendo 3DS" is going to be the new portable game machine to succeed "Nintendo DS series," whose cumulative consolidated sales from Nintendo amounted to 125 million units as of the end of December 2009, and will include backward compatibility so that the software from Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed.
We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S.
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March 23rd, 2010, 22:58 Posted By: wraggster
iPhone games may have had an even more significant impact on the handheld gaming market than previously thought, growing share at the expense of the DS and - more drastically - the PSP.
That's according to calculations made by analytics site Flurry using sales data from NPD and Apple, which note that iPhone games accounted for five per cent of the total US portable software market in 2008, while DS took a 75 per cent slice, and PSP 20 per cent.
By 2009, iPhone's share looks to have grown to 19 per cent of the total portable market, while PSP shrunk to just 11 per cent, and DS declined to 70 per cent.
That portable category was thought to be worth an estimated $2.25bn in 2008 and $2.55bn in 2009. The site estimates iPhone game revenue accounted for $115m and $500m in each year respectively.
Pitting the Apple device's standing in the overall console market, the site calculates iPhone took an estimated 1 per cent of overall share of the console market in 2008 and 5 per cent in 2009.
That revenue excluded any made through online services such as virtual goods, social network games and subscription fees.
In comparison, the portable sector took a 20 per cent share of the market in 2008 and a 24 per cent share in 2009, while the home consoles accounted for 79 per cent in 2008 and 71 per cent in 2009. Figures that indicate a loss in ground by the home consoles to the portable category.
Overall revenue made from console software in 2008 was $11bn, while in 2009 it was $9.9bn.
"Controlling 5 per cent revenue of a $10 billion industry in just a year and a half is significant," noted the site.
"Our main finding is that iPhone (and iPod touch) is a gaming platform to be reckoned with," it added.
"From a market share perspective, console games lost ground to portable platforms and iPhone. While the downturn in the economy may have dampened sales of the more expensive console games category, there is no denying that iPhone has generated substantial revenue and entered strongly into a mature industry.
"As prices come down for the iPod Touch, and games sold through the App Store continue to have lower price points, more of the young gaming generation may switch to Apple devices over Sony PSP and Nintendo DS for gaming."
Nintendo has previously denied that Apple's business is impacted on the DS, saying it doesn't go after the same "affluent" consumers as Apple.
"It is true that the current Nintendo DS business is not that heated up as it used to be sometime ago, when no one could tell how far ahead DS might be able to grow," Nintendo president Satoru Iwata said at the end of 2009.
"On the other hand data [has shown] that DS has not lost its footing at all. Actually it has been even increasing its footing all around the world."
"Because the original iPod business itself was big, my view is that Apple was able to leverage a very good timing to expand its business to telephones just when the original iPod business was nearing its saturation point.
"In other words, in my opinion, iPhone did not grow itself to a huge business, but something already grown up was able to prevent its growth speed from slowing down," he added.
It is estimated that over 30,000 games have been released onto the App Store since its launch in 2008.
http://www.gamesindustry.biz/article...oth-ds-and-psp
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March 23rd, 2010, 23:00 Posted By: wraggster
Nintendo's plan to introduce a new handheld console with 3D capabilities can help accelerate the adoption of 3D gaming across the industry, according to Blitz Games' chief technical officer Andrew Oliver.
Blitz, which has already released the 3D title Invincible Tiger and is an advocate of 3D gaming, believes that Nintendo will use 'parallax barrier' screens for its new hardware, already in use in consumer electronics such as laptops and cameras.
"I'm fairly sure it would be based on the parallax barrier method, which is better than lenticular screens and has seen some great advancements recently," Oliver told GamesIndustry.biz. "It can also be turned off to give a perfect 2D screen as well. This screen already exists in the Fuju 3D camera and I have a 3D laptop from Sharp with this technology and it works very well for one viewer within a reasonable viewing area for a handheld."
"As a massive advocate of 3D, I'm definitely hoping that it will accelerate 3D adoption within other gaming systems," he continued. "When done properly 3D really adds a huge level of immersion to games. One of the problems facing its adoption is that some people are jaded about 3D, because it has had a history of being done badly. But when people see new carefully crafted 3D games, they will be convinced it's no fad - it's a fantastic jump into a new dimension."
The DS has been one of the most successful consoles to date with more than 125 million units sold in its various iterations. This new hardware, which Nintendo says will be a true successor to the current DS series, can offer a radical change for consumers, according to Oliver.
"I believe consumers want radical change," said Oliver. "Technology is always getting better and consumers are always demanding more.
"The current DS has had an incredibly good run and there are too many classic games to name. But after seven years since its launch I think its time for a radical upgrade. Touch screens were radical and new when the DS was launched, and are now mainstream. It looks like Nintendo could be ahead of the game again."
Oliver said he hopes that the hardware can offer a step up visually in terms of graphical performance.
"3D will literally add a new dimension to the DS. New movies such as Avatar have shown that 3D is very popular with consumers. The question is: will the new 3DS have new hardware to support the extra level of graphics that will be required to create good 3D visuals?
"If this is a whole new console, then it should be very exciting for publishers and developers," he added.
Nintendo unveiled plans for the 3DS today, with the promise of solid details at this year's E3 in June.
UPDATE: A report from Asahi in Japan also suggests that the 3DS will use parallax barrier technology, using 3D screens from Sharp. According to Engadget, the screens will be 4 inches diagonally, and the hardware will also feature improvements to WiFi transfers and battery life.
http://www.gamesindustry.biz/article...gaming-formats
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March 23rd, 2010, 23:01 Posted By: wraggster
The introduction of 3D to Nintendo's new handheld will likely breathe new life into the flagging DS market, according to industry analysts.
And it's expected that Nintendo will now hold a significant advantage over rival portable systems, such as Apple's iPhone and Sony's PSP system, by adopting and pushing a 3D agenda.
"Any new hardware, especially ones designed by Nintendo, will instantly get the third-party community excited about development," EEDAR's Jesse Divnich told GamesIndustry.biz.
"There is some inherent risk with going 3D, because the technology is still new and not yet an accepted standard in any entertainment industry; however, Nintendo is known for being well ahead of the curve." He added: "Even without the 3D, just being more powerful is still a refreshing announcement."
"I think Nintendo is right to keep innovating to protect its market share," offered Piers Harding-Rolls of Screen Digest. "There has been increasing pressure from the smartphone market, but generally Nintendo targets consumers that are commonly younger or older than both smartphone or PSP users.
"I believe it will keep on targeting these types of consumers and looking to differentiate itself in the market."
The DS market slowed in 2009, with publishers such as Ubisoft publicly stating they were moving from the system, as sales dropped and piracy continued to soar. But Harding-Rolls said that with the right buzz and early sales, there's no reason why Nintendo handheld gaming shouldn't become an attractive option once again.
"If it sells in significant numbers and proves popular then publishers will come," he said. "Some publishers will inevitably be more aggressive on the platform if they feel it has strong potential and will take the risk to invest earlier for launch or shortly after."
Divnich was very upbeat about Nintendo embracing 3D in games, echoing Andrew Oliver's comments that it will help the industry explore 3D gaming much more quickly.
"Nintendo jumping into 3D gaming is monumental to the 3D gaming movement," he said. "I think 3D gaming, with Nintendo's approval, will become an extended fad, but the word 'fad' carries way too many negative connotations when it shouldn't.
"Fads can last up to five years, and if some type of 3D gaming 'fad' can do the same, that would be huge for Nintendo. Some regard the Wii as a 'fad', and I don't in any way consider that a negative. Nintendo banked nearly $3 billion in profits because of the 'Wii fad'."
However, piracy could still remain an issue if Nintendo intends to continue its support for software delivered via cartridges - a favoured method due to cheap manufacturing costs.
"I would expect Nintendo to upgrade its anti-piracy measures on its new handheld," said Harding-Rolls. "This will help resist piracy, but it is likely to be cracked in the future like most games platforms."
"Piracy is always a cat and mouse game," added Divnich. "The only way to truly reset the game is to introduce new hardware with a new architecture.
"At least for the first few years piracy won't be an issue on a new Nintendo handheld, but long-term I don't see how you can truly stop piracy if your hardware accept archaic cartridges."
http://www.gamesindustry.biz/article...ivals-analysts
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March 23rd, 2010, 23:07 Posted By: wraggster
Developers have reacted positively to news of Nintendo's new 3D-capable DS console, predicting that 3D will give it the edge over smartphones as a gaming device, and give gamers a reason to buy new hardware.
They have also pointed to Nintendo's track record with hardware, saying that there is no reason to underestimate what it can deliver, providing it gets the price point right.
"If it were any other company I would be sceptical of what is being promised, but Nintendo has an incredible track record when it comes to hardware and I would never underestimate them," Blue Fang COO Scott Triola told GamesIndustry.biz.
Blue Fang has created games for DS and iPhone, including DS title World of Zoo published by THQ at the end of last year.
"I have not been convinced by the overall consumer electronics push for 3D televisions, but I am excited about the prospect of Nintendo delivering 3D without the need for glasses," added Triola.
"As always, price point will be important as I don't think the general consumer will be willing to pay a large premium if the main benefit is the 3D image."
However, he said that one concern for developers would be compatibility with older DS models.
"As a developer, I would hope that games developed for the 3DS would also work on the existing DS platforms - albeit in 2D. Having to develop (and distribute) a separate product specifically for the 3DS would be a big drawback, at least initially."
Paul Gouge, CEO of Ideas Pad - a studio which recently released DS game Puzzler World - expressed some caution too, pointing out that 3D will only be relevant for certain game experiences.
"It's important to remember that 3D will only work for certain types of game and only certain demographics will be interested in this," he said, adding that the studio's first impressions was still wholly positive.
"As a dedicated handheld gaming device distinct from the iPhone/Smartphones it is important for Nintendo to innovate to give gamers a reason to buy new hardware and in doing so this clearly opens the door for new 3D gaming possibilities.
"We are equally interested to hear about the other features the device will incorporate, such as dual touch screens, accelerometers, 3G connectivity etcetera. It will also be fascinating to learn more about how Nintendo expect to evolve the digital distribution environment and publishing model in light of the success of the App Store," he added.
Powerhead Games - the New York-based developer of DSiWare game Glow Artisan - expressed a similar hope that Nintendo will use the release of the 3DS to evolve its digital services.
"Adding 3D to the world's most popular handheld gaming system sounds like a recipe for success to us," said the studio's founder Jason Schreiber.
"Also, hopefully Nintendo will let DSi owners migrate their DSiWare games to the 3DS as part of a more integrated shop experience. We're looking forward to more announcements and hands-on time for all at E3."
http://www.gamesindustry.biz/article...e-track-record
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March 23rd, 2010, 23:39 Posted By: wraggster
You had the hard news for breakfast, so how's about some less official, but still pretty robust, fodder for brunch? Asahi in Japan offers the first word on how the 3DS achieves its 3D-ness by suggesting that the new portable game machine with feature a parallax barrier LCD from Sharp. The tech has apparently already been deployed in a few cellphones over there and is described as "unsuitable" for large-screen TVs. This is corroborated by Nikkei, which suggests that the screens on the new device will be smaller than 4 inches diagonally, placing it closer to the DSi than the 4.2-inch DSi XL / LL. Other news from the latter source include so-called 3D control stick(s), though it's not entirely clear whether this'll be anything massively new or just a pair of analog nubs for us to push around. Either way, Nintendo is said to have secured patents for the new control methodology in Japan late last year. The Nikkei article also mentions improvements in WiFi transfers and battery life, as well as a new vibration function. Now that we've got all that out of the way, can someone please tell us if this thing has Tegra inside or not?
http://www.engadget.com/2010/03/23/n...ation-and-sha/
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March 23rd, 2010, 23:53 Posted By: wraggster
Here’s another SNES controller converted to house a USB system. The one we saw last time used a kit as an adapter for the controller but this version uses a home-built PCB and an ATmega8 microcontroller with the latest revision of an open source adapter for NES and SNES controllers. As you can see after the break, [Atarity] built the adapter, then added it along with a USB hub and thumb drive so that he could run a copy of XBMC from the controller. Now he’s got XBMC as a way to launch emulators for those classic games, as well as play traditional media.
You will be seeing more of this type of mod soon. We were tipped off that an in-depth tutorial for SNES controller hacking is on its way, although that is unrelated to [Atarity's] work.
http://hackaday.com/2010/03/23/xbmc-...es-controller/
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March 24th, 2010, 00:08 Posted By: wraggster
Newly released today:
Based on a very popular childrens' book series, How to Train a Dragon is both a film and a game. In book and fillm form you are a sympathetic spectatotor, but in the game, you get to join in the fun.
Bring up your own dragon, there are six species for you to choose from and thousands of ways to customize their abilities and appearances.
Take him to fights and level up his fire power, speed and such. Explore different spots in the world and encounter all sorts of other dragons. With the multiplayer mode, you can engage in a fight with your friends' dragons.
Colorful and fun, Train Your Own Dragon is a game suitable for the whole family:
Xbox360™
How To Train Your Dragon ASIA US$ 49.90
How To Train Your Dragon US US$ 54.90
PlayStation3™
How To Train Your Dragon US US$ 54.90
Nintendo™ Wii
How To Train Your Dragon US US$ 54.90
http://www.play-asia.com/SOap-23-83-...-2d6-84-n.html
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March 24th, 2010, 00:16 Posted By: wraggster
FluBBa has updated his PCEngine emulator for Nintendo DS:
Minor update for NitroEngine, should hopefully please some guys out there.
*Added support for the SF2 mapper.
*Fixed loading of roms with headers.
*Fixed sprite scaling when switching modes.
*Fixed directory cache misses.
*Fixed some CD-ROM emulation issues.
http://www.ndsretro.com/
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March 24th, 2010, 00:17 Posted By: wraggster
News via http://www.aep-emu.de/
Snes9x GTK/X11 is a port of Snes9x v1.51 to the GTK by BearOso.
Quote:
Changes for version 78
* Fixed an issue where, after failing to load a ROM, the emulator would be paused forever.
* Added a toggle to joypad configuration to allow or disallow direct use of modifier keys.
* Changed the option to disable screensaver so that it uses XResetScreenSaver and xdg-screensaver due to XTestFakeKeyEvent being removed in the latest X.org release.
Changes for version 79
* Now included in Snes9x 1.52. See the Snes9x 1.52 changelog for details.
* Added PulseAudio and ALSA sound-drivers and adapted existing drivers to the new sound core.
* Added a Serbian translation from Milan Kostić.
* Added lower-resolution icons.
* Added more configuration for the NTSC and EPX filters.
* Several bug-fixes.
http://www.snes9x.com/phpbb2/viewtopic.php?p=22874
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March 24th, 2010, 00:19 Posted By: wraggster
News via http://www.aep-emu.de/
CuteMupen is a frontend for the Nintendo 64 emulator Mupen64Plus and runs under Windows, Linux and Mac OS X.
Quote:
CuteMupen
A GUI front-end for the cross-platform Mupen64PlusN64 emulator.
Written using Qt and MupenPlus64 v2.0 API.
Website: http://cutemupen.sourceforge.net/
License: GNU GPLv2
Authors:
- Vincent Knecht
- Richard42 & others
Some parts of CuteMupen are taken from mupen64-ui-console
Features:
- ROM browser
- Fullscreen, resolution and OSD settings
- Settings save and restore across runs
Not supported yet:
- Cheats
- Gamepad configuration
- Compressed ROMs
- ...
Building from source code:
-------------------------
Dependencies:
- Qt 4.4+ development environment
- Mupen64Plus 1.99+ Core source code
Building with *NIX:
- Edit !win32:INCLUDEPATH in cutemupen.pro to point on Mupen64Plus api/ subdir
- Run "qmake cutemupen.pro"
- Run "make"
Building with MSVC:
- Edit win32:INCLUDEPATH in cutemupen.pro to point on Mupen64Plus api/ subdir
- Run "qmake cutemupen.pro"
- Run "qmake -tp vc"
- Open the .vcproj file using MSVC, and generate the solution
Usage:
-----
CuteMupen configuration settings are stored, depending on the OS, in
- $HOME/.config/CuteMupen/CuteMupen.cfg file on *NIX
- HKEY_CURRENT_USERSoftwareCuteMupenCuteMupen registry entry on Windows
On first run, CuteMupen will ask you to set the paths to several Mupen64+
files and directories.
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March 24th, 2010, 00:19 Posted By: wraggster
News via http://www.aep-emu.de/
MacFCEU is a Mac OS X port of FCE Ultra.
Quote:
MacFCEU 0.5.5:
PPU: excess line is done at end instead of beginning (affects only debugging).
Fixing major lexical errors I´ve made all over the place (i.e., `x&2==0`)...
Cleaning up... correct file name capitalization (boards, mappers).
New ´NewCHRRAM´ method (put in cart.c).
Added iNES mappers 60(ResetBased4in1), 55(MALEE), 149(SA0036), 254(Pikachu Y2K).
MMC, mapper revisions/file separations include:
MMC1 SxROM (Event)
MMC3 TxxROM (Waixing, Nitra); appropriately renamed mmc3and6
MMC5 ExROM --0.5.4 had bad state file strings
Older builds require data that newer implementations no longer provide:
UxROM mapper 2
CNROM mapper 3
AxROM mapper 7
AGCI mappers 11, 144
BxROM mapper 34
Jaleco mapper 78
Taito 74*139/74 mapper 87
Sunsoft mapper 93
UN1ROM mapper 94
GNROM/MHROM mappers 66, 140, 240
H2288 mapper 123 (didn´t even call AddExState!)
King Of Fighters mapper 187 (didn´t work before anyway...)
Gouder 37017 mapper 208
Any number of things may have been broken as of result of rewriting.
Cleared up a state file issue where some strs of more than 4 bytes were passed.
** some state files w/ these bad strs may be incompatible as result **
** I can´t be 100% certain of two DMC sound regs HaveDMA/HaveSample **
Expanded the NSF ROM code: reason to write an assembler... saves/restores regs.
Finally, actually fixed NSF wave view! Arrggh!
Mac OS: Palette dialog fix for tileview (64 color cap), ref. to UPALRAM.
Video fix: slvn/slvp values weren´t being passed to FCEU!
Using internal video actually proved to be *slower*; removed the code.
Debugger: Another major bug fix in the command line (realloc last instead of 0).
Fixed stepover while JSR has breakpoint.
Command line: Cmd-left/Cmd-right now works as home/end.
Interpreter: getting ASCII sqrt to work...
MacFCEU 0.5.4:
PPU: initial delay of 20 instead of 12; fixes(?) Marble Madness, Pirates
slpf (scanlines-per-frame) has been replaced with slvn/slvp
CPU: ATX is now LAX; also commented out decimal mode code
Fixed PAL timing bug (was -=1 instead of -=cycles)
[Another old bug fix completed 100% "Ok" for nestest.nes]
Sound: corrected PAL DMC table, the lengths table, the noise *tables*.
MMC5 implementation: AB Sprite/Bg, write to $5130
VRCII, VRCIV and VRCVI mappers rewritten (all in one file).
[Fixed and separated the disassembler from ´debug.c´.]
Fixed NSF wave view (again).
Fixed a big cart.c bug I introduced some time ago; it wrote out of bounds...
Removed unsupported files [in] the zlib library.
Removed unused scaler routines. [I´d] write my own if I wanted to.
´driver´ directory is now considered outmoded here; ´common´ is now in ´src/´.
Removed the default compressed FDS BIOS contents for legal reasons.
Removed/moved/changed some core functions, merged files, added comments...
** Frame Skipping´s no longer supported, wasn´t used. **
Updated/fixed bugs for HTML docs; iCab now smiles.
Palette: "unv colors" were adjusted for Mac OS.
NSF view, using blank, uses the void color selected in tile view window.
Fixed cyan emphasis (zero misplaced rendered 0.101 v. 1.001).
Mac OS: Getting sound to play more contiguously...
Mute/Background in one submenu.
Conformed to UNIX paths in source.
Fully optimized M68K 2x2 screen multiplier (fastest).
Debugger: More vars, fixes, commandline click by mouse (MacsBug doesn´t do this).
Storage of executed lines and scroll (MacsBug Does do this).
Removed rate-fix ´B´ menu cmd-char for "scroll next" to work.
Fixed breakpoint clear bug (didn´t update pointer on deallocation).
Tile View: made view colors a little smaller for the PALRAM active colors.
Also, the ability to set a "void" color (subtitute bgcolor when off).
Interpreter: ~/ for square root (ASCII version).
http://macfceu.sourceforge.net/
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March 24th, 2010, 01:17 Posted By: wraggster
Riivolution v1.01 updated with network streaming by AerialX
Riivolution is an on-the-fly game patcher for use with retail discs. It allows users to place content on their SD or USB devices, which will be read by the game during regular play.
It can be used for custom textures, music, levels, memory patches, game translations, and more!
v1.01
March 22nd, 2010
Memory patch improvements
Mounted disk improvements
Added network support
http://wiibrew.org/wiki/Riivolution
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March 24th, 2010, 01:29 Posted By: wraggster
News/release from AngelWire
Grab as many diamonds as you can while dodging the bomb
Use UP/X to go forward.
Use LEFT/Y and RIGHT/A to make the player turn.
Make the mine jump to a random position by touching it with the stylus.
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March 24th, 2010, 20:54 Posted By: wraggster
The kitchen tends to be a social hub of the household. It's a favorite place to gather, relax, laugh and socialize, whether you're cooking or eating. Starting March 28, a new software release from Nintendo will make it simple for families and friends to create a fun, festive vibe in their kitchens any time they want. America's Test Kitchen: Let's Get Cooking for the Nintendo DS™ family of portable game systems not only offers a wealth of delicious, easy-to-follow recipes but also encourages cooks of any age or experience level to share in the social fun of preparing a meal together.
America's Test Kitchen is widely recognized as a trusted brand for recipes that everyday cooks can easily master and enjoy. Cooking experts take care of the trial-and-error of cooking for you. With America's Test Kitchen: Let's Get Cooking, expert and novice chefs alike can select from 300 rigorously tested recipes – covering appetizers, desserts and everything in-between – and prepare them using interactive step-by-step instructions. Users can browse the recipes in several ways, including by ingredients, difficulty or cooking time. A wide range of age-appropriate kitchen tasks means everyone in the household can get in on the action.
"America's Test Kitchen: Let's Get Cooking proves that you can never have too many cooks in the kitchen," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "The experts at America's Test Kitchen have taken the guesswork out of cooking, allowing you and your fellow cooks to relax and enjoy the moment. The results are as fun as they are delicious."
America's Test Kitchen: Let's Get Cooking offers practical information and advice throughout the cooking process. Prompts appear within each recipe to clarify terms that might be unfamiliar to some users, while audible instructions and how-to videos provide valuable guidance along the way. The handwriting-recognition feature in the America's Test Kitchen: Let's Get Cooking software allows users to record their personal notes on recipes.
Because chefs often have their hands full, America's Test Kitchen: Let's Get Cooking makes great use of the hardware features of the Nintendo DS family of portable systems. Thanks to each system's built-in microphone, every person in the kitchen can use voice commands to navigate the software while they cook. And when multiple Nintendo DS users are preparing a meal together, they can wirelessly transmit select recipes between systems, even if only one user has a copy of the game card.
The new Nintendo DSi XL™ system also adds to the social experience of cooking and makes the America's Test Kitchen: Let's Get Cooking software really come to life. Nintendo DSi XL has screens that are 93 percent bigger than those on the Nintendo DS Lite system, and include the ability to be viewed from a side angle. That means everyone in the kitchen can get a good look at the recipe as they perform their various cooking tasks.
Both America's Test Kitchen: Let's Get Cooking and Nintendo DSi XL go on sale on March 28. The software is available at a suggested retail price of just $19.99.
For more information about America's Test Kitchen: Let's Get Cooking, visit www.atkgame.com.
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March 24th, 2010, 21:04 Posted By: wraggster
Nintendo has sold over 30 million DS units in Japan, since the hardware first launched over five years ago.
According to a report by Famitsu, the best-selling game for the system so far has been New Super Mario Bros, clocking up 5,767,262 units since release.
Over the years, Nintendo has tweaked the hardware with the DS Lite, DSi and the larger screened DSiLL, and yesterday it announced a true successor to the system, the 3DS, which will introduce 3D screen technology.
The DS family has so far sold over 125 million units worldwide.
http://www.gamesindustry.biz/article...-sold-in-japan
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March 24th, 2010, 21:19 Posted By: wraggster
New released:
features
Official New Super Mario Bros Puzzle
Contains 108 puzzle pieces
Size: approx. 26cm X 38cm
Limited availability
description
Glossy and cheerful graphics are wonderful on screen and even more fun on jigsaw puzzles. The set features a normal day in the Super Mario world. The pipe cleaner brothers are bouncing around on Yoshi, coins are floating in the sky and the Kooper troupes are spraying fire and wreaking havoc.
Buy a box and play with your younger siblings or children, with 108 pieces only this is a good place to start a jigsaw addiction. You can take it apart after it's finished and play again, or you can put it in a frame and hang it up as a poster.
http://www.play-asia.com/SOap-23-83-...j-70-3pm8.html
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March 24th, 2010, 23:54 Posted By: wraggster
News via http://www.aep-emu.de/
MacFCEU is a Mac OS X port of FCE Ultra.
Quote:
MacFCEU 0.6
Major parameter bug fix for new implementations that use SetxxxHandlerI.
Put the unused frame-skipping code back in ppu.c, commented out.
Sound: added FCEUISetRectFilterAmplitude. (Fun fact: it can be negative.)
Mac OS: diamond mark char used for partial mark check; PAL can´t be changed when
the video setting is fixed.
http://macfceu.sourceforge.net/
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March 25th, 2010, 00:00 Posted By: wraggster
Alekmaul has released a new version of his Thomson MO5 emulator for Nintendo DS:
The MO5 has an 8-bit Motorola processor 6809E clocked at 1 MHz. His ROM is 16 KB and it has 48 KB of RAM, 32 KB free for user. Its display capabilities are 320x200 pixels in 16 colors (with proximity constraints) for the graphics mode and 40 rows by 25 columns in text mode.
Version 3.0 21/03/2010
+ Passage to last devkitARM r18 and libnds 1.4.3
+ Added menu in English
+ Added option to return to the menu of the DS (if possible, if not extinguished DS)
# Changing sound management
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March 25th, 2010, 00:13 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Point...02-t19239.html
Humbert Lucas updates its homebrew "No Point and click, where you must move the red square in the orange square.
The red square will follow the green square (the wiimote pointer) and should not touch the walls.
QUOTE
v0.2
- Addition of four levels
- New interface (a little more class, anyway)
- Adding music
- Adding a new object: the teleporter
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March 25th, 2010, 00:42 Posted By: wraggster
Keshire has posted a new version of his game for DS:
This is based on a Star Wars project I worked on (with many others) for a good 5 years (And which I'm still a fairly active forum member).
The original project was Movie Battles 2 for Jedi Knight: Jedi Academy.
About 2 years ago I started working on this project but had to take a break for a bit because of real life, Between then and now I lost a hard drive that contained the source for that project.
Now I'm attempting to revive it and improve on it.
I'm not an experienced coder. (I specialize in 3D animation and file specification cracking. "That's weird", ya I know, right.)
Still working on collision.
While I understand the Seperated Axim Theorem, putting it into practice is turning into my personal nightmare. :/
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March 25th, 2010, 00:44 Posted By: wraggster
News/release from thegouldfish
Atoms S
http://www.thegouldfish.co.uk/nds/atoms/atomsds.zip
Code and Sound FX by:
Ross "GouldFish" Gouldthorpe
Art by:
Chris Hildenbrand
Music by:
Kikaimaster
Objective:
Destroy all the other players Atoms.
How to play
Each player takes it in turn to place an atom.
This atom can either be placed on the an empty
square or on top of one of the players existing atoms.
Atoms will go critical and explode if the same number of atoms
are placed on the square as there are surrounding squares.
(e.g corners take 2, edges take 3 and centre take 4)
When an atom goes critical and explodes it will place new atoms
horizontally and vertically around the square. Any atoms already
in those squares will be increased in size and become the property
of the player that started the explosion.
Chain reactions are the key part of the game.
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March 25th, 2010, 00:51 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
blabla offers version 0.5 of its RPG with pokémon, "Pokemon Battle".
Battle is a Pokemon RPG with Pokemon.
You can fight your Pokemon with a map.
Charizard, indivisible and Jolteon are available.
INSTALLATION:
Installation has been simplified.
Simply save the file and lua myluads400.nds directly into the DS.
Launch myluads400.nds.
Voila! The game starts!
NOTE: For those who would microlua, just take the file and title.lua pokemon battle in lua / scripts and run title.lua.
VERSION 0.5:
Electrode is available.
The game is simple to install and requires more microlua.
Some bugs are resolved including the blitz.
The AI has been improved.
I am obliged not to put music WORLD MAP for reasons of RAM.
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March 25th, 2010, 18:17 Posted By: wraggster
It's official! AlphaBounce will soon be available on the Nintendo DSi™! The game will be released on the Nintendo DSiWare™ service on the 12th April 2010 in the U.S and the 9th April 2010 in both Europe and Australia.
In AlphaBounce, based on the web game of the same name, players take control of an inter-galactic prisoner who must explore a vast universe with millions of different levels.
AlphaBounce is a unique combination of the classical brick-breaking concept with RPG-style features!
Video and further information on: http://alphabounce.com/dsiware
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March 25th, 2010, 18:18 Posted By: wraggster
O Games announces Marines: Modern Urban Combat the new squad based shooter, exclusively for the Wii, out June 2010.
Become a Marine in this compelling and realistic squad based military shooter, using the tactics and tools of the real US Marine Corps. Lead your squad through the deadly streets of Beirut and command them to their posts using the intuitive Wii Remote™ controls.
Play in co-operative multiplayer mode where a second player can join in as the rifleman and help player one in completing the missions.
Marines: Modern Urban Combat allows players for the first time to play as a Marine, using their real life tactics to lead a squad to win the war.
Marines: Modern Urban Combat is out for the Wii June 2010.
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March 25th, 2010, 20:42 Posted By: Shrygue
via Computer and Video Games
You can see how the WiiWare version of Sonic 4 compares to its HD counterparts by checking out these new screenshots.
Nintendo's US website tells us that the WiiWare version will feature online leaderboards for anyone wishing to post their speed runs. However, it also says the game will feature 'Full HD resolution and wide-screen format.' Whooops.
Sonic 4 project lead Takashi Iizuka recently told ONM that all versions were pretty much identical. "Basically we prepared identical game content so users could enjoy playing with their preferred hardware platform. However, some hardware specific capabilities are implemented. For Wii, you can enjoy a special stage by using the Wii Remote's tilt control."
Screenshots at CVG
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March 25th, 2010, 23:06 Posted By: wraggster
NAMCO BANDAI Games America Inc., today announced Mr. DRILLER®: Drill till you Drop™ for the Nintendo DSi™ handheld system. Featuring a roster of improved features that enhance the classic Mr. DRILLER action puzzler experience, Mr. DRILLER: Drill till you Drop will be available for download at the Nintendo DSi™ Shop in April 2010.
Representing a piece of timeless puzzler gameplay from the arcades of yesteryear, Mr. DRILLER: Drill till you Drop takes the classic gameplay of the Mr. DRILLER series and enhances it with 6 unique playable characters, over 40 stages, multiple modes, and dual screen action. Additionally, the Nintendo DSi system’s dual screen format offers a new strategic element as players have the added ability to foresee incoming falling blocks from above.
Mission mode tasks players to dig through ever increasingly deeper or more challenging locales. Time Attack mode enables players to race against the clock to reach your predestined goals. In addition to Mission mode and Time Attack mode, Mr. DRILLER: Drill till you Drop features the Nintendo DSi exclusive Dristone mode where players drill through a labyrinth of stones to collect the Dristones which can be used to gain distinct advantages.
Mr. DRILLER: Drill till you Drop is rated “E” for everyone by the ESRB and will be available for download at the Nintendo DSi Shop in April. For more information about the game, please visit http://www.namcobandaigames.com.
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March 25th, 2010, 23:17 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14857.html
A new version of the Nintendo VirtualBoy emulator Reality Boy was released.
Quote:
Re: Updated Reality Boy
Geschrieben am: 18.02.2010 03:40
Actually, in my version of the front-end at least, the file paths (emu and ROM) are stored in 2048-byte strings. But, I kinda goofed because the command-line options (minus the emu executable path) is stored in a 512-byte string... :doh:
Microsoft´s docs for ShellExecute don´t say if there is a limit to the lengths of strings passed to it, so I´m going to increase it to 4K or so and test it out with a really long path.
EDIT: I increased the path variable size and also now use _snprintf() so there shouldn´t be anymore buffer overruns even if the size is exceeded (it´ll just cut off the last few options). I tested it on:
"Cocuments and Settings\My DocumentsReally Big, Long, and also Huge Test PathWhich is also nested quite deeplyAnd is used to store only a single Virtual Boy ROM ImageSpace Invaders Virtual Collection (J) [!].vb" and it worked a treat
Attached you should find a new executable to test.
http://www.planetvb.com/modules/newb...&post_id=10114
http://www.planetvb.com/modules/newb...forumpost10024
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March 25th, 2010, 23:40 Posted By: wraggster
Splatter Castle v.20100324 released by SpiderDave
Splatter castle is a platform game for Wii, still in development. Use at your own risk
Added in v.20100324b
Oops, I included the wrong binary. Updated to fix.
Added in v.20100324
Early sound support.
Save points (removed lives system).
Removed weapon shop (the weapons will return in some form later)
New Enemies, new graphics
Candles/enemies can drop more than a basic weapon energy item (though the levels haven't been greatly updated for this yet)
Levels changed, redesigned
Parallax scrolling background
Breakable blocks
Stairs - crude and lacking proper graphics, but a good start.
http://wiibrew.org/wiki/Splatter_Castle
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March 25th, 2010, 23:42 Posted By: wraggster
Nintendo design guru Shigeru Miyamoto has admitted that the company was "not able to produce fun-enough products" in 2009, but that the current generation console market has not yet reached saturation point.
Speaking to financial website The Economist, apparently before the announcements of the 3DS, Miyamoto was asked how he interpreted the general slowdown in sales for videogames in 2009.
He suggested that "any entertainment products are less susceptible to changes in the economy", but admitted that Nintendo had not produced enough fun products during 2009.
This admission echoes comments made by Nintendo CEO Satoru Iwata last October, when he stated that "we were unable to continually release strong software" during 2009.
Together with expansion Wii Fit Plus, New Super Mario Bros. Wii was the only major new release from Nintendo last Christmas, with Wii Sports Resort the only significant release during the earlier part of the year.
Despite the dissatisfaction voiced by both of Nintendo's most prominent executives the volume of new titles has not obviously increased in 2010, with the first major first party AAA title - in the form of Super Mario Galaxy 2 - not due until May in North America and June in Europe.
When asked by The Economist whether he felt the market was becoming saturated, Miyamoto answered: "Some may call 2008 the peak year for the current generation of videogames. But there is always the opportunity to further expand videogame entertainment, and invite more people to enjoy playing."
"There is no fixed demand for entertainment in general, and videogames are not an exception. As long as we can create something new, which can offer some unprecedented experience, there is always demand we can create," he added.
http://www.gamesindustry.biz/article...-games-in-2009
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March 25th, 2010, 23:45 Posted By: wraggster
Blogger Peter Smith weighs in with some possibilities for how the new Nintendo 3DS handheld gaming system will provide 3D gaming without the need for 3D glasses. The DSi has cameras, which means the 3DS will have to have them too if it's going to be backwards compatible. We've also heard rumors that the 'next DS' will have tilt-sensors better than the iPhone. With either the camera or tilt-sensors either of these 'faux 3D' systems would work. But since we've seen the DSi do this already, it doesn't seem likely that the new hardware will rely on the same old trick. Enter our friends at Engadget, who uncovered some details from Japanese newspapers. If they're right, the Nintendo 3DS will incorporate parallax barrier LCD screens from Sharp (see also this explanation of dynamic parallax barrier screens). This is the same technology used in a few '3D Laptops
http://hardware.slashdot.org/story/1...dle-3D-Display
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March 25th, 2010, 23:46 Posted By: wraggster
As announced in January and mentioned here on Slashdot, Netflix is sending out discs today to enable streaming on the Nintendo Wii. 'Netflix has sent out emails to customers who pre-ordered the Wii's instant streaming disc, indicating that the disc will arrive in mailboxes tomorrow, and that the service will likely start within the next day.
http://games.slashdot.org/story/10/0...es-For-the-Wii
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March 26th, 2010, 02:02 Posted By: wraggster
Alien Puzzle Wii 0.4 released by GEMISIS
Alien Puzzle Wii is a homemade puzzle game for the Nintendo Wii. The goal of the game is to get to the end of each level while collecting as many points as you can from the gems scattered throughout each level. The key trick to this game is the fact that once you start moving, you can’t stop (except for in certain cases which are talked about in the documentation). This requires precision as each level is scattered with TNT, which will explode on contact. Some of them move, some of them just sit there. Each level is unique, as is the rest of the game. Good thing you have three lives. And if you beat the level, you get to carry your score on with you to the next level. Thus, you can get amazingly high scores! You can play alone, or with a friend. Just be careful, if you collide with your friend, you both will bounce. And don’t worry, if you don’t want to play the actual game, you can always relax to some nice music via the built in mp3 player, which can be accessed by pressing the “home” button on the Wii controller. While you’re doing that, you could also make levels in your own paint editor, without even having to learn how to draw! (Described in the documentation) And with the online shop, you can download new levels for absolutely free.
http://wiibrew.org/wiki/Alien_Puzzle_Wii
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March 26th, 2010, 02:03 Posted By: wraggster
News via http://www.devkitpro.org/devkitppc/d...-libogc-1-8-3/
Sorry for the lack of release notes on devkitPPC release 20, the updated patch for newlib 1.18.0 wasn’t quite right so we didn’t push it out through the installer. Release 21 is now available through the windows installer and the getting started page on the wiki. These notes combine all updates since devkitPPC r19 and libogc 1.8.1
devkitPPC release 21
gcc updated to 4.3.3.
newlib updated to 1.18.0.
gdb updated to 7.1
extended pseudo device operations table with chmod functions.
pthread header removed, these functions aren’t implemented and it caused problems with some ports
libogc 1.8.3
added GX_SetTevIndRepeat. Used to allow usage of previous calculated texcoord lookups in the named TEV stage.
smb – improve speed.
smb – add directory and file create/delete/rename
stdint.h now used for standard types
boolean macro removed to avoid interference with libjpeg
zlib removed from libogc, prefer portlibs
do not trash shutdown/reset button callbacks after they are triggered.
improvements in usb storage shutdown
major additions to GX documentation courtesy of ccfreak2k
For information on creating and using portlibs see the wiki portlibs article. Ccfreak2k has also added an excellent GX primer article.
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March 26th, 2010, 02:10 Posted By: wraggster
Lino has released a new version of his Facebook app for Nintendo DS:
Simple client for Facebook's chat. The current version is a beta, Im using Pidgin's source code for Facebook's protocol, for other featuers like GUI etc etc, Im using PAlib and libNDS. The project is compiled with devkitARM and the support of the others libs, like libdswifi, libgif, libctaocrypt, libcyassl.
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March 26th, 2010, 02:13 Posted By: wraggster
News/release from Ruffsta
I would like to thank eldude, for without his help it would have taken me even longer to accomplish this task. I've always wanted to make games for some kind of system, but i was limited to making them for the PC only until now.
i would also like to thank james for making this software as it is possible now for me to code stuff to be played away from the PC. Further games will be created from their original PC versions as well as a new one i have never coded for the PC yet.
my other future projects are: Shuttle Mania, Potion Frenzy and a HUGE new project - which i will keep to myself and eldude for the moment.
Download
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March 26th, 2010, 17:27 Posted By: wraggster
TECMO introduces two new Nintendo DSiware titles designed to make you rethink the way you interact with your Nintendo DSi.
By inverting Nintendo’s award-winning console, Tecmo is able to bring fresh perspectives to genres you once thought you knew and turn the world of Nintendo DSiware on its head. By simply using the Touch Screen at the top instead of the bottom as you’d usually use the Nintendo DSi, Tecmo will launch the first two titles in its new ‘A Topsy Turvy Life’ range this Spring
A Topsy Turvy Life: The Turvys Strikes Back™
Conquer the Galaxy… standing on your head! The evil Earth men are trying to save their pathetic planet from conquer! Turn your Nintendo DSi upside-down and send in waves of Imperial Armada forces to wipe out the human hero. Nothing is as it seems in this galaxy! It’s scrolling shooting as you’ve never experienced before – from the other side of the battle!
A Topsy Turvy Life: Turvy Drops™
A block-filling game with the difference – you control which blocks appear! Turn your Nintendo DSi upside-down, and draw blocks as quick as you can to fill the gaps below. See a gap – draw the shape you think fits its best! A steady hand, an eye for detail, and a Nintendo DSi in reverse are all that stand in your way! Featuring an additional a Puzzle Mode with 30 mind-bending puzzles, Turvy Drops is guaranteed to turn your brain topsy-turvy!
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March 26th, 2010, 17:34 Posted By: wraggster
The latest Pokémon™ adventure, Pokémon™ HeartGold Version and Pokémon™ SoulSilver Version, has now arrived in Europe for the Nintendo DS packed with new features. From the earliest days of Nintendo’s portable Game Boy system, Pokémon games have made their mark. Now Nintendo has released completely updated versions of two classic Pokémon games. The new Pokémon HeartGold Version and Pokémon SoulSilver Version games inspired by the originals have evolved to include updated graphics and sound as well as intuitive new controls that use the Nintendo DS touch screen.
Key to the game is the new Pokéwalker accessory which will allow you, the player, to interact with your Pokémon beyond the realm of the main game itself! The brand new Pokéwalker accessory is a pedometer that is exclusively packaged with, and only for Pokémon HeartGold Version and Pokémon SoulSilver Version. It allows players to bring their favourite Pokémon with them wherever they go. Players can transfer a Pokémon to the Pokéwalker and then simply walk around in real life. By walking, players earn Watts that can be used to encounter and catch wild Pokémon or search for hidden items. The Pokémon in the Pokéwalker will gain Experience Points as the player walks, and can even go up one level when they are transferred back into the game. Players who meet another person with a Pokéwalker can also connect them wirelessly, where each of the players will then receive a gift!
The games also features detailed graphics that show off the hundreds of Pokémon that players can catch and train, as well as all the different environments. For the first time, players can interact with all their favourite Pokémon outside of battle by selecting the leader from their party to follow behind them on their travels.
As always, trading and battling with friends is a big part of the Pokémon experience. Players with a wireless broadband Internet connection can interact with their friends who have Pokémon HeartGold, SoulSilver, Diamond, Pearl or Pokémon Platinum Version games to trade or battle Pokémon via the Nintendo Wi-Fi Connection service. Players also can battle and trade with others via a local wireless connection.
FEATURING NEW POKÉATHLON, POKÉ BALLS AND MUCH, MUCH MORE…..
The new Pokéathlon - A sports festival in which your Pokémon compete against others in Speed, Power, Skill, Stamina, and Jump performance courses. Select three suitable Pokémon for each course to participate in these action-packed events and earn Athlete Points as you compete, which can then be exchanged for items. In the Hurdle Dash, for example, you will race against other teams on a track with Hurdles along the way. In the Ring Drop, your goal is to make other Pokémon drop off the Ring, or practice your snowball throwing in Snow Throw and see how many times you can hit other Pokémon. Just make sure to select Pokémon with the right attributes to help you to succeed…
The updated Pokégear feature- A tool that will be indispensible on your adventure. This device combines a phone, a map and even a radio, which add an important dimension to gameplay. You can exchange phone numbers and call Trainers you meet in the game. Sometimes, they’ll call to challenge you for a battle. Use the stylus to learn about various places around the region and upgrade your Pokégear with the Radio Card to enjoy different radio shows.
Create Poké Balls - By collecting Apricorns, found all around the Johto region, you can make seven types of special Poké Balls, including the Lure Ball, useful for catching landed Pokémon while fishing, the Level Ball, good at catching Pokémon that are at lower levels than yours and the Love Ball - good at catching Pokémon of the opposite gender!
Packed with richness, new features, and a new accessory, Pokémon HeartGold Version and Pokémon SoulSilver Version is set to be one of the most incredible Pokémon experiences yet. Join the adventure from today as it launches across Europe for Nintendo DS family of consoles.
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March 26th, 2010, 22:46 Posted By: wraggster
We want to invite you to take a trip down memory lane as the Game & Watch™ series returns. These little LCD game gems were released thirty years ago and marked Nintendo’s first foray into portable games. They were the first ancestors of your Nintendo DSi and will now be available once more, exclusively on DSiWare. The first three titles are Chef, Judge and Mario's Cement Factory.
Also on DSiWare this week: You’ll need a steady hand as the pressure is on to rescue Leon's babies from the belly of Ms. Tum Tum in SUPER YUM YUM Puzzle Adventures. And you better watch your back as gangsters are prowling the neighbourhood in Gangstar 2: Kings of L.A.
Get ready for some frantic fun this week as Diner Dash® comes to WiiWare. Help Flo complete all her tasks in the allotted time and pair up with players online to compete for the best diner in town. Or go for the almost spiritual experience of Art of Balance, a physics-based puzzler with great production values. Critically acclaimed when released in North America, it hits Europe this week!
And that’s not all for Wii! The Hanabi Festival has been a great success so far and SQUARE ENIX gives us the honour of an encore with Ogre Battle®64: Person of Lordly Caliber, the first N64 title on Virtual Console since June! There’s more for Neo Geo as well, with the entry of FATAL FURY SPECIAL, which pits fighters of the first games in this classic series against all new characters in one of the best fighting games ever made.
WiiWare - Art of Balance
(Shin'en Multimedia, 800 Wii Points)
Grab your Wii Remote and balance as many bricks into stacks as possible in this physics-based puzzler. With over 100 levels to challenge not only your skills but also your imagination, the game is easy to pick up and hard to put away.
Make the most of the dedicated two player split-screen "versus" mode for extra fun or take on the challenge by yourself.
WiiWare - Diner Dash®
(HUDSON SOFT, 1000 Wii Points)
Diner Dash®, the number one PC Action Puzzle game has landed on WiiWare. Guide Flo, an office-worker turned restaurateur, as she builds up her empire over four unique diners. Go online to face players in head to head matches. If you feel up to the challenge, join up with a friend or another player online for a Team Dash game where your team will take on six other players to see whose diner is the best in town.
Players take direct control of Flo as she runs around to seat patrons, take orders, deliver food, take payment and bus tables as efficiently as possible within the time limit allowed. Players fond of the traditional control schemes may also use a point-and-click style with hotkeys to aid Flo in her quest for customer satisfaction, which is reflected in a heart meter that empties as customers lose patience. If the meter empties completely, then the customer will leave the restaurant.
Virtual Console - Ogre Battle®64: Person of Lordly Caliber
(SQUARE ENIX, Nintendo 64, 1200 Wii Points)
Ogre Battle 64: Person of Lordly Caliber is a tactical RPG for the Nintendo 64. Featuring a gripping storyline with multiple possible endings, and a genre-defining character class system, this strategic game has rightly retained its place in the hearts of tactical RPG fans for over a decade.
The game tells the story of Magnus Gallant, a recently graduated officer of the Palatinean Army who is assigned to the troubled southern region of his native land. There he witnesses the plight of the lower classes – victims of a tyrannical ruling elite whose only thought is for the preservation of their own lofty status. With civil war brewing, Magnus is faced with a terrible choice: to betray his own noble origins in the name of liberty, or turn a blind eye to the evils of his rotten society.
Virtual Console - FATAL FURY SPECIAL
(D4 Enterprise, NEOGEO, 900 Wii Points)
This fighting game, originally released in 1993, pits a total of 15 different fighters against each other. The cast includes the original eight characters from Fatal Fury 2, along with previously unplayable characters Billy, Axel, Laurence and Wolfgang. Finally, three characters from the original Fatal Fury (Duck, Tung and Geese) have returned to the fight.
Building on the appeal from the previous game with its two-line battle system, its special moves and its powerful finishers, and further improving on the series' formula, this game is truly worthy of the title "special". Also, if certain conditions are met, special guest Ryo Sakazaki will make a shocking appearance.
NINTENDO DSiWare - Game & Watch™
Experience a piece of Nintendo history with the Game & Watch series on Nintendo DSiWare. Each title is a perfect recreation of a classic LCD game from the early 1980s, including normal Game A and alternate Game B modes.
And no Game & Watch title would be complete without the ‘Watch’ function - each title includes a fully functional clock and alarm.
Game & Watch™: Chef
(Nintendo, 200 Nintendo DSi Points)
In Chef, you are a cook, frantically flipping food with your frying pan for as long as you can. Watch out for the pesky cat, trying to put you off by grabbing your food with a fork.
Game & Watch™: Judge
(Nintendo, 200 Nintendo DSi Points)
Judge is a game of quick reactions, starring the character that would later become known as Mr Game & Watch. Two characters hold signs, on which numbers appear after a countdown. The player with the higher number can hit the opponent, but the opponent can also dodge. Each player can also try to attack before the countdown ends, risking that they may have a lower number. Game A pits you against the computer while Game B lets you play against a friend.
Game & Watch™: Mario's Cement Factory
(Nintendo, 200 Nintendo DSi Points)
In Mario’s Cement Factory, your job is to keep the factory going. Move Mario around the platforms and elevators, pull the levers to drop cement into containers, and fill up the trucks waiting to make their deliveries. Just like other Game & Watch titles, Game B mode is the tougher challenge; with faster, randomly moving platforms.
NINTENDO DSiWare - Gangstar 2: Kings of L.A.
(Gameloft, 500 Nintendo DSi Points)
Move to the West Coast and immerse yourself in L.A. gang life with Gangstar 2: Kings of L.A. Complete 75 missions that combine the best of action and driving games.
Explore L.A.'s famous neighbourhoods, like Hollywood, Beverly Hills, downtown and the harbour and experience a unique feeling of freedom as you drive anywhere in open environments and feel free to complete missions at your own pace.
With such a thrilling storyline with unexpected developments, will you live the golden life or become just another thug?
NINTENDO DSiWare - SUPER YUM YUM Puzzle Adventures
(Mastertronic, 800 Nintendo DSi Points)
SUPER YUM YUM Puzzle Adventures is a multi award winning puzzle game featuring a chameleon called Leon. With forty eight levels across four worlds and exclusive Nintendo DSi features, players need to navigate over many hours of mind bending gameplay while they try and rescue Leon's babies from the belly of Ms. Tum Tum!
There are four worlds and 48 individual levels - there are also four mini games in total, one in each world. The game stars Leon the Chameleon who must eat his way through fruity, fiendish puzzles, licking fruit to change colour and choosing the right combinations of fruit to finish each level.
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March 26th, 2010, 22:46 Posted By: wraggster
We want to invite you to take a trip down memory lane as the Game & Watch™ series returns. These little LCD game gems were released thirty years ago and marked Nintendo’s first foray into portable games. They were the first ancestors of your Nintendo DSi and will now be available once more, exclusively on DSiWare. The first three titles are Chef, Judge and Mario's Cement Factory.
Also on DSiWare this week: You’ll need a steady hand as the pressure is on to rescue Leon's babies from the belly of Ms. Tum Tum in SUPER YUM YUM Puzzle Adventures. And you better watch your back as gangsters are prowling the neighbourhood in Gangstar 2: Kings of L.A.
Get ready for some frantic fun this week as Diner Dash® comes to WiiWare. Help Flo complete all her tasks in the allotted time and pair up with players online to compete for the best diner in town. Or go for the almost spiritual experience of Art of Balance, a physics-based puzzler with great production values. Critically acclaimed when released in North America, it hits Europe this week!
And that’s not all for Wii! The Hanabi Festival has been a great success so far and SQUARE ENIX gives us the honour of an encore with Ogre Battle®64: Person of Lordly Caliber, the first N64 title on Virtual Console since June! There’s more for Neo Geo as well, with the entry of FATAL FURY SPECIAL, which pits fighters of the first games in this classic series against all new characters in one of the best fighting games ever made.
WiiWare - Art of Balance
(Shin'en Multimedia, 800 Wii Points)
Grab your Wii Remote and balance as many bricks into stacks as possible in this physics-based puzzler. With over 100 levels to challenge not only your skills but also your imagination, the game is easy to pick up and hard to put away.
Make the most of the dedicated two player split-screen "versus" mode for extra fun or take on the challenge by yourself.
WiiWare - Diner Dash®
(HUDSON SOFT, 1000 Wii Points)
Diner Dash®, the number one PC Action Puzzle game has landed on WiiWare. Guide Flo, an office-worker turned restaurateur, as she builds up her empire over four unique diners. Go online to face players in head to head matches. If you feel up to the challenge, join up with a friend or another player online for a Team Dash game where your team will take on six other players to see whose diner is the best in town.
Players take direct control of Flo as she runs around to seat patrons, take orders, deliver food, take payment and bus tables as efficiently as possible within the time limit allowed. Players fond of the traditional control schemes may also use a point-and-click style with hotkeys to aid Flo in her quest for customer satisfaction, which is reflected in a heart meter that empties as customers lose patience. If the meter empties completely, then the customer will leave the restaurant.
Virtual Console - Ogre Battle®64: Person of Lordly Caliber
(SQUARE ENIX, Nintendo 64, 1200 Wii Points)
Ogre Battle 64: Person of Lordly Caliber is a tactical RPG for the Nintendo 64. Featuring a gripping storyline with multiple possible endings, and a genre-defining character class system, this strategic game has rightly retained its place in the hearts of tactical RPG fans for over a decade.
The game tells the story of Magnus Gallant, a recently graduated officer of the Palatinean Army who is assigned to the troubled southern region of his native land. There he witnesses the plight of the lower classes – victims of a tyrannical ruling elite whose only thought is for the preservation of their own lofty status. With civil war brewing, Magnus is faced with a terrible choice: to betray his own noble origins in the name of liberty, or turn a blind eye to the evils of his rotten society.
Virtual Console - FATAL FURY SPECIAL
(D4 Enterprise, NEOGEO, 900 Wii Points)
This fighting game, originally released in 1993, pits a total of 15 different fighters against each other. The cast includes the original eight characters from Fatal Fury 2, along with previously unplayable characters Billy, Axel, Laurence and Wolfgang. Finally, three characters from the original Fatal Fury (Duck, Tung and Geese) have returned to the fight.
Building on the appeal from the previous game with its two-line battle system, its special moves and its powerful finishers, and further improving on the series' formula, this game is truly worthy of the title "special". Also, if certain conditions are met, special guest Ryo Sakazaki will make a shocking appearance.
NINTENDO DSiWare - Game & Watch™
Experience a piece of Nintendo history with the Game & Watch series on Nintendo DSiWare. Each title is a perfect recreation of a classic LCD game from the early 1980s, including normal Game A and alternate Game B modes.
And no Game & Watch title would be complete without the ‘Watch’ function - each title includes a fully functional clock and alarm.
Game & Watch™: Chef
(Nintendo, 200 Nintendo DSi Points)
In Chef, you are a cook, frantically flipping food with your frying pan for as long as you can. Watch out for the pesky cat, trying to put you off by grabbing your food with a fork.
Game & Watch™: Judge
(Nintendo, 200 Nintendo DSi Points)
Judge is a game of quick reactions, starring the character that would later become known as Mr Game & Watch. Two characters hold signs, on which numbers appear after a countdown. The player with the higher number can hit the opponent, but the opponent can also dodge. Each player can also try to attack before the countdown ends, risking that they may have a lower number. Game A pits you against the computer while Game B lets you play against a friend.
Game & Watch™: Mario's Cement Factory
(Nintendo, 200 Nintendo DSi Points)
In Mario’s Cement Factory, your job is to keep the factory going. Move Mario around the platforms and elevators, pull the levers to drop cement into containers, and fill up the trucks waiting to make their deliveries. Just like other Game & Watch titles, Game B mode is the tougher challenge; with faster, randomly moving platforms.
NINTENDO DSiWare - Gangstar 2: Kings of L.A.
(Gameloft, 500 Nintendo DSi Points)
Move to the West Coast and immerse yourself in L.A. gang life with Gangstar 2: Kings of L.A. Complete 75 missions that combine the best of action and driving games.
Explore L.A.'s famous neighbourhoods, like Hollywood, Beverly Hills, downtown and the harbour and experience a unique feeling of freedom as you drive anywhere in open environments and feel free to complete missions at your own pace.
With such a thrilling storyline with unexpected developments, will you live the golden life or become just another thug?
NINTENDO DSiWare - SUPER YUM YUM Puzzle Adventures
(Mastertronic, 800 Nintendo DSi Points)
SUPER YUM YUM Puzzle Adventures is a multi award winning puzzle game featuring a chameleon called Leon. With forty eight levels across four worlds and exclusive Nintendo DSi features, players need to navigate over many hours of mind bending gameplay while they try and rescue Leon's babies from the belly of Ms. Tum Tum!
There are four worlds and 48 individual levels - there are also four mini games in total, one in each world. The game stars Leon the Chameleon who must eat his way through fruity, fiendish puzzles, licking fruit to change colour and choosing the right combinations of fruit to finish each level.
To read more of the post and Download, click here!
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March 26th, 2010, 22:47 Posted By: wraggster
Nintendo invites you to be one of the first in the country to get your hands on one of the most exciting games to launch on Wii this year, the roaring adventure, Monster Hunter Tri available exclusively on Wii. Monster Hunter fans can also check out the ‘one stop shop’ for everything Monster Hunter Tri at the brand new Monster Hunter Tri hub – www.theyrecoming.co.uk and get together with other Monster Hunters online.
As fans lucky enough to take part in this exclusive hands on preview will discover, Monster Hunter Tri is no ordinary action game; Capcom has created an entire living and breathing ecosystem where monsters interact with each other, their environment and most excitingly you, the player! Encounter challenging and tactical battles with the fearsome creatures you face and seek to defeat them to gain vital items to aid you on your quest.
To celebrate the launch of Monster Hunter Tri, on sale across Europe on April 23rd, Nintendo is hosting exclusive pre-launch game sessions to a limited number of fans across the UK:
Monster Hunter Taster Tour details:
London: 3rd April at the Royal Society of the Arts, Strand (10am to 6pm)
Glasgow: 10th April at The Arches (10am to 6pm)
Manchester: 17th April, Museum of Science and Industry (10am to 6pm)
The one off taster events will not only offer avid monster hunters the opportunity for hours of intensive game play, but attendees will receive hints and tips from the experts and be able to share their experience in real time online.
Spaces for this exclusive preview are limited and will be offered on a first come first serve basis so be sure to sign up for your ticket quickly via the dedicated hub www.theyrehere.co.uk to avoid disappointment.
Attendees will also be entered into the ultimate prize draw to win a holiday for two visiting The Incas and Amazon for 19 days. And if you fancy introducing your friends to the game after the preview event, Nintendo is offering fans the chance to host a Monster Hunter Tri evening at home. The package includes a night of hunting for up to fifteen individual players; Nintendo will provide a console, copy of the game and pizza for everyone!
For more information please visit www.theyrehere.co.uk
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March 27th, 2010, 19:43 Posted By: Granville
I'm posting this on behalf of someone called SoulAnger. He's the developer of a new OS for the DS called MENUdo. It's an in-development fully functional app that runs on flashcards. I say OS, because it has come a long way and resembles something of a mobile phone OS in terms of functionality. Actions speak louder than words though, so here's the latest video showing the app in action-
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March 27th, 2010, 20:24 Posted By: wraggster
Newly released:
Shin Megami Tensei Strange Journey has one of the most epic plot in the series. Breaking out of youth/juvenile culture, this installment will pull you into a SF world. Explore the new, expanding dimension in south pole, find a way to stop it from expanding before it swallows the earth whole.
Get into the Demonica suits, a product of cutting edge technology. These clothes allow you to communicate and tame the demons in the dimension. Collect and utilize are still the main theme of the game play. Come meet the familiar demons in this odd dimension.
http://www.play-asia.com/SOap-23-83-...j-70-3mue.html
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March 27th, 2010, 22:37 Posted By: wraggster
News via http://www.aep-emu.de/
A new wip version of the ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy emulator DSP has been released.
Quote:
26/03 - DSP Emulator 0.9b5 WIP 26/03 released.
Improved keyboard system, one of the most wanted changes. Now the keys can be redefined (general configuration menu) and added second player controls, and two players can play together (BubbleBobble, ExedExes, etc). The joystick is disabled for now due to internal changes. Reviewing all drivers to add all entries (second coin, start and player).
Also added Gun.Smoke and added many opcodes to TMS-32010 CPU, you can finish Wardner now.
http://code.google.com/p/dsp-emulator/
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March 28th, 2010, 00:45 Posted By: wraggster
Simon Kagstrom has posted some WIP News concerning his Amiga Emulator for the Wii:
Well, I've already got two correct answers: It's a classical byte order problem. It comes from UAE-Wii, and I've had this problem for quite a long time. I only found out what was causing it last week, thanks to some questions by Fredric Blåholtz, and I actually realised what the problem was when going to bed one night.
The reason I didn't understand the issue quicker (maybe apart from general slowness!) was that the graphics works well in games. I therefore assumed that this was caused by the Wii resolution (640x480) and problems with scaling it to 640x512. Fredric showed me that it works fine on the host when using 640x480, so this couldn't be the problem.
But byte order can. With 16-bit color depth, the relevant part of drawing looks like this:
while (dpix < stoppos) {
uae_u32 spix_val;
uae_u32 dpix_val;
uae_u32 out_val;
dpix_val = xcolors[ham_linebuf[spix]];
spix++;
out_val = dpix_val;
dpix_val = xcolors[ham_linebuf[spix]];
spix++;
out_val = (out_val << 16) | (dpix_val & 0xFFFF);
*((uae_u32 *)&buf[dpix]) = out_val;
dpix += 2;
}
and as you can see, it's done in chunks of 32-bit stores. Uh oh. Problem.
This particular source code is generated by a tool shipped with UAE. Autoconf is a true horror to work with though, so I resorted to just putting together the makefile for the Wii port by myself instead. And took a few shortcuts - like generating the files once and for all. So on the big-endian Wii, the two neighboring 16-bit pixels are swapped (see the last assignment to out_val). With half-resolution (320x256) the problem doesn't show, simply since the order of two same-colored pixels doesn't matter.
In hindsight, the problem is pretty obvious.
http://simonkagstrom.livejournal.com/48891.html
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March 28th, 2010, 00:53 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Plaat...30-t19293.html
PlaatScore is an application developed by wplaatIt is an application that allows you to manage the highscores for any game for Wii PlaatSoft is to say: towerdefense, RedSquare, Spacebubble, pong2 & BibleQuiz.
QUOTE
Key Features:
=============
- Collects formatted xml (highscore) data from the Internet.
- Modify data.
- Send changes to webservices.
- Http proxy support.
CHANGELOG v0.30
===============
-Added support for dynamic XML data.
Make-table resizable.
-Added popup menu.
-Disable column sorting (Did not work good).
Improve-screen layout.
-Build with QtCreator v1.3.1
CHANGELOG v0.20
===============
-First release for the windows (Qt) scene
-Added settings page.
-Added HTTP proxy support
Code-Cleanup
-Build with QtCreator v1.3.1
CHANGELOG v0.10
===============
Start-building.
-Created GUI.
-Added basic menu.
-Added basic about box.
-Load / Save window position on start / exit.
-Added application icon.
-Build with QtCreator v1.3.1
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March 28th, 2010, 01:13 Posted By: wraggster
News/release from Frizo
This is more of a notepad type approach.
You draw with the stylus on the bottom of the screen. For a first project, its not that bad IMO. I use it on my DSTT, and its fine. If any issues are happening please post them or pm me so I may work on it! Thanks!
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March 28th, 2010, 01:23 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
MGH offers the opportunity to compete drunkencoders 2009 his homebrew Christmas IQ, "a quiz where you can test your knowledge about Christmas in meeting the many multiple choice questions. Even if the game is in English, questions remain open and mini-game is included in EXTRAS.
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March 28th, 2010, 21:17 Posted By: wraggster
Nintendo hyped up Star Fox 2 and the leaked beta shows the game was near completion. Actually, Dylan Cuthbert, developer and now founder of Q Games, says it was “fully completed.” So, why didn’t it come out?
Cuthbert sheds some light on the situation.
Star Fox 2 was fully completed. I was lead programmer and whilst Giles made Stunt Race FX, myself and the rest of the original Star Fox team (i.e.. Nintendo’s artists and designers) expanded Star Fox into a full 3d shooting game. We used state-of-the-art technology such as arbitrary plane clipping (which has only been seen recently in such games as Crash Bandicoot 2 & 3) to create some rather spectacular effects. (for the time)
The reason for non-release was the then impending Nintendo 64, which of course was intended to be released a lot sooner than it actually was. Miyamoto-san decided he wanted to have a clean break between 3D games on the SNES and 3D games on the new superior 64 bit system. In retrospect, he could have released Star Fox 2 and there would have been over a year and a half before the N64 came out. But hindsight is always 20/20.
Star Fox 64 incorporated a lot of the newer ideas we created in Star Fox 2 but it didn’t, in my view, take the genre a full step forward. Star Fox 2 really was a different direction of gameplay.
http://www.siliconera.com/2010/03/28...el-star-fox-2/
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March 28th, 2010, 21:26 Posted By: wraggster
News via http://emu-russia.net/en/
Super Nintendo emulator has been updated recently. Changes:
- fixed off-by-one buffer size issue in S-PPU RTO calculations [PiCiJi]
added XML parser;
- added XML-based memory mapping system;
- moved header-based memory mapping code into snesreader library;
- added some linker flags for Fedora [belegdol];
- added cheat code database; with codes for over 1,500 games [mightymo];
- fixed a bug where S-CPU IRQs were being tested one cycle early on direct page indexed read opcodes;
- added global cheat system enable/disable checkbox to cheat code editor;
- fixed bug in overflow calculation of S-CPU ADC and SBC opcodes in BCD mode [blargg];
- emulated the S-CPU ALU MUL and DIV hardware delays with partial result calculation steps [blargg];
- controller port read now returns real-time results of B button when strobe latch is raised;
- major improvements to emulation of the S-SMP TEST register [blargg, byuu];
- fixed DSP2 memory map [Overload];
- "Apply Patch" checkbox will now scan UPS patch folder if one is set in the paths section;
- fixed S-CPU TSC negative flag calculation in emulation mode [address];
- added "make uninstall" command to Makefile for Linux users;
- S-CPU (H)DMA now updates the S-CPU MDR; fixes a freeze in Speedy Gonzales - Stage 6-1;
- very substantial code cleanups and optimizations as a result of moving from C++98 to C++0x.
http://byuu.org/
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March 28th, 2010, 22:11 Posted By: wraggster
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March 28th, 2010, 22:25 Posted By: wraggster
CustomizeMii v3.0 released by Leathl.
CustomizeMii is a custom channel creator for the Wii.
The .NET Framework 2.0 is required to run this application!
A mono version is available which runs under Linux / Mac OS X (Requires the mono framework to be installed!)
Version 3.0
Switched backend to libWiiSharp (http://libwiisharp.googlecode.com)
Speed improvements through using RAM instead of temp files on HDD
No separate Mono version anymore, the normal version works with Mono (even compiling forwarders!)
Fixed complex forwarder loading screen to be fullscreen (thanks wilsoff / tantric!)
Fixed bug where startup IOS was set to 0 when sending channel to Wii
Doesn't require common-key.bin anymore
Added checkerboard for transparent areas in images (preview window)
Added ability to change a TPLs format (preview window)
Added ability to rename and resize TPLs (right click on listbox)
http://wiibrew.org/wiki/CustomizeMii
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March 28th, 2010, 22:26 Posted By: wraggster
libWiiSharp v0.1 released by Leathl.
libWiiSharp is a Wii related .NET (2.0+) library.
It can be used with any .NET language to easily develop Wii related applications.
All public functions are documented and most should be pretty self-explanatory.
There are also some example applications that use libWiiSharp included.
http://wiibrew.org/wiki/LibWiiSharp
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March 28th, 2010, 22:35 Posted By: wraggster
News via http://www.wii-addict.fr/forum/mPlay...72-t19309.html
scip, Rodris, agentx and djdynamtie123 we have just released a new version of its media player for our Wii.
This new drive can read files from:
SD-HC
USB
Video & DVD DATA DVD
Samba SMB (manager partarge file)
RADIO
QUOTE
CHANGELOG rev572
=================
Upstream-sync. [MPlayer r30972 / FFmpeg r22705]
-Backported code from Wii ™.
Regenerated-configuration disabled internal decoders.
-Added initial surround mixing.
-Added support for mono audio output.
-Took care of a significant bottleneck in the video driver.
-Moved to MEM2 textures.
-Fixed crash when stopping while using libdvdnav.
-Fixed crash when stopping while a scaled DVD subtitle is displayed.
-Other minor fixes and changes.
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March 28th, 2010, 22:43 Posted By: wraggster
Pate has released a new version of the Dos emulator for the DS:
This version has the following major changes/improvements:
CGA mode is forced to be blitted even if you have selected Direct mode. I believe the blitted mode is fast enough for all CGA games, and removing the direct mode made the code smaller and simpler, and there is no danger of the game stopping because of an unsupported CGA graphics opcode any more.
TEXT mode is now also using a blitted screen copy method with a dirty buffer, so it is reasonably fast, and it too supports now all possible opcodes to access the display RAM.
About a dozen new EGA opcodes added.
About a dozen new DOS interrupts are supported, including some DOS internal functions that are needed by software like Norton Sysinfo, and old FCB file functions that are needed by very old games like Ultima 3.
Fixed bugs in "!" key, DOS memory resize function, division opcode, and 0xE000 segment memory access when not mapped to an EMS page.
I added all the DOS functions that Norton Sysinfo needs, so I can now run it on the real hardware and check the CPU emulation speed. I also added (partially faked) disk parameter block handling, which reads the data from the SD card partition and presents it like it was a hard disk (I have a 2GB SD card in my DS Lite). It looks to me like Sysinfo reads the media descriptor byte at the wrong offset, it should be 0xF8 and I have put 0xF8 to the offset I believe is correct, yet Sysinfo displays it as 0xFF.
The CPU speed bar changes between 10.6, 10.7 and 10.8 depending on whether the screen update mode is 60 FPS, 30 FPS or 15 FPS. Back in November last year the CPU speed showed 11.3 when running on real hardware, so my CPU core has gotten a little bit slower while I have been adding features to it. I'll probably look into optimizing it further after I have added the most important missing features.
Plans for the next two weeks (which include my Easter vacation) are to add mouse support, and then I would like to implement more graphics modes. Probably the VGA ModeX would be the most useful, although the higher-resolution EGA/VGA modes might be somewhat simpler to implement, as I can use the same opcodes, only the screen blitting function needs to be changed.
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March 28th, 2010, 22:48 Posted By: wraggster
Janmulder has posted a new release of his game for the DS:
My new game is called BallyWally.
The intention is to get the Ball in the hole.
The only way to do that is to turn the rectangle.
In the Menu you can choose:
Full: Play the game and try to unlock new levels (last level is 5 for now).
Level: Choose a level to play (you first need to unlock them).
Save: Save the game (records and unlocked levels).
Records: Shows the records on the top screen.
Update:
- added points
- added credit list
- added level 7 8 and 9
- added shop (nothing in there yet)
- added letters TILT in bottom screen
if you just want all the levels to test them, press A in the menu.
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March 28th, 2010, 22:49 Posted By: wraggster
News via http://www.neoflash.com/forum/index.....html#msg45233
<< ...I've got another menu update for you guys to try.
The biggest news here is that it lists up to 8 games at once. The choise of colors are a bit bad since I haven't bothered changing the palette. This list of games should probably be some shade of gray instead, with the currently highlighted game in white. Would make it easier to read IMO .... >>
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March 28th, 2010, 22:53 Posted By: wraggster
Soulanger has posted a new video and news that his Gaming OS for DS is to appear soon, heres the video:
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