Kotaku has a host of screenshot images from the new upcoming Wii sim, SimCity Creator. Looks like the new SimCity allows you to not only build and manage a city, but utilize a whole new range of disaster tools as well. Can't wait to introduce my citizens to the new hand of God.
The Infem.In LCD Cleaner & Case is an officially licensed item, which made by super material, has high quatily.It has a LCD screen,and can an removes dust and dirt thoroughly.
It is for NDS Lite only.
To read more of the post and Download, click here!
The Infem.In Hard Cover is a officially licensed item, which made by super material, has high quatily.It also can give your console good protection.
It id designed simple but fashion,with fine patterns on the side. It is for NDS Lite only.
To read more of the post and Download, click here!
The Infem.In Card Case is a officially licensed item, which made by super material, has high quatily.It also can hold 4 cards.
It id designed simple but fashion,with fine patterns on the side. It is for NDS Lite only.
To read more of the post and Download, click here!
WiiMU is a PoC "Channel Launcher" app for the Wii. It eventually aims to completely replace the System Menu in functionality. At the moment it is quite far from that goal, but it does have a start. It currently:
Lists all installed Channels. (Does not include those with only a ticket)
Allows selection of the Channel to load.
Allows launching of a disc.
Allows return to loader.
Allows return to real System Menu.
Has a NAND Dumper. Thanks to Redbird who released YaWnD, I was able to add this to the release. This is NOT my code, it is Redbirds.
Allows you to look at all save files on your Wii. Copying does not work yet.
Allows you to look at the configuration settings from your Wii.
Has a Main menu. Contains Launch Disc Launch a channel, dump NAND, return to Wii Menu, browse save files, look at configurations and return to Loader.
Please note that at the moment it DOES NOT REPLACE ANY SYSTEM FILES! It may eventually get to that point, but currently it is far from it. Only stable versions will be released with source.
Version 3 is out! New additions include:
Fixes a bug in which certain users couldn't get the list of channels.
Adds save file browsing. Copying does not work yet.
Adds a configuration viewer. Will eventually allow changing.
Adds launching a disc.
News/release from Vader347: of the Media Player for Wii.
Vader347's version of mplayerwii with the widescreen bug fixed can be found here. Vader347 claims that the only real change is one line of code (as recommended by pepsiman):
Ratatosk inaugurates section Wds Projects (project with WintenLib), with "Wdsrebonds v1.0 Alpha", it is of course a pong which proves that we can create homebrew with this library colors of the Windows XP .
The site's most famous player software for DS has just re-open! Well ... ok, it's really 15 days, but it is for our greatest pleasure!
And yes I speak well of ComicsBookDS!
The return of the site also means the return of publications online via WiFi that Gnese had put in place before the closure of its site a year ago and after the latest version of his work, version 3 (which is remember the collector) .
-mount/unmount the SD card and/or USB drive so you can swap them out without reloading MPlayerWii (thanks to rodries)
-added USB read-ahead cache (thanks to rodries)
-added preliminary samba network share support (thanks to scip)
-fixed startup crash when a usblan or usb keyboard is attached
-added network streaming cache
-added video scaling with the nunchuk (use joystick to move, Z button to stretch and C to reset)
-added configuration file (put in the SD root folder)
-new ascii logo by sensah
It's usually not until we roll out of bed on Monday morning that we find out what retro itch the Wii's Virtual Console will scratch. However, SNK has let the sword out of the sheath a bit early, confirming that next week's retro throwback will include arcade favorite Samurai Shodown II.
As great as SNK's 1994 2D fighter is, to say nothing about how much better it is than the original, it's starting to make less and less sense to pick up these Neo Geo titles piecemeal when SNK continues to bundle the games together at retail. It's hard to justify the digging through the couch for 900 Wii Points when we'll be able to pick up Samurai Shodown Anthology, which will include Samurai Shodown I-VI, on the Wii later this year for about $30.
To read more of the post and Download, click here!
We already knew that Id Software co-founder John Carmack was on board with the iPhone to some extent, but at the now-happening QuakeCon 2008 in Dallas he's revealed just how impressed with the device he really is. According to Apple Insider, while Carmack admits that graphics memory could be a limiting factor, he describes the phone's hardware as equivalent to a Dreamcast and almost on par with a PlayStation 2 and the original Xbox. He also sees it as far superior, at least in terms of raw specs, than the two big dedicated handheld consoles out there, saying that is "more powerful than a Nintendo DS and PSP combined." Unfortuantely, he didn't have any actual games to show off, but he did at least confirm that Id has two "tentative titles" in the works, including a "conventional mobile game," and one that pushes the iPhone's graphics capabilities.
It looks like Nintendo will finally be getting some challengers to its balance board monopoly... or one at least. Cheapo Wii accessory-maker Njoy is set to introduce its own version of the Wii Fit's footboard come September 12th for the weirdly more-expensive price of £64.99 (or about $130). Of course, Njoy's model does have a built-in LCD display (presumably for checking your weight even when the console is off), though it won't come bundled with any software, virtual trainers, or the assurances of a thorough Mario and Luigi inspection process.
Nintendo may not have been totally forthcoming with third-party devs about its MotionPlus add-on, but no secrets (okay, maybe a few) were withheld from AiLive. As it turns out, said outfit actually collaborated with Nintendo in order to create the MotionPlus hardware, and it's extra kindly offering up LiveMove 2 "to help game developers take full advantage of its capabilities." According to the company, LiveMove 2 can slash up to half a year off of the time required to tie basic functionality of the device into a game, though we're obviously in no position to confirm / deny. For the small minority that cares more about how MotionPlus works rather than just accepting the fact that it does, check out the read link for a few geektastic vids.
Tactical Guild is a new tactics RPG from Success and Ninja Studio. It looks pretty standard in most ways - jobs, side-scrolling battles, skills and standard attacks. The main thing for this game is multiple heroines, and you can see some interactions between them in the mini theatre. But more than that (thanks Spencer) they've got a cosplay mode for the girls. Check the official video for some visuals. Unfortunately they're not cosplaying anyone immediately recognizable, so it may really just be a novelty. Since it's by Ninja Studio, you can guess Izuna will be in it though. They also seem to have cheated a bit by giving almost everyone the same poses and animation. Well, still a bit interesting! See more images via famitsu.
Another quickie you may have missed - Elminage, the PS2 Wizardry-style dungeon crawling RPG, is coming to the DS courtesy of Starfish. There's a movie tab, but no movie yet...but it stands to reason it'll look a lot like the PS2 version, considering the simplicity of the graphics.
In case you missed it, Siliconera discovered that UFO is bringing out that Wii shooter collection that Milestone released in Japan a bit ago, and which O~3 was planning to bring out at least some of. UFO is calling it Ultimate Shooting Collection, but no other details are available.
We gave the last Trackmania DS trailer a hard time for its ... well, its complete lack of gameplay footage, not to put too fine a point on it. Now, we have some actual footage of the game and we don't know what all the secrecy was about: It looks great to the TM fans in our digi-office.
We still have some concerns, chiefly that the game will be decidedly less free than its PC counterpart. But with the promised track editing and sharing features, it still sounds like it could be a worthy purchase when it's released later this year.
Not only is Nintendo's legal action against R4 cart spiking the sales, it's also spiking the prices. Check out this Akihabara retailer on July 29th when the news was first announced. R4s were going for ¥2,980 (US$28). The following day, the price jumped to ¥4,980 at the same retailer. And today? This shop's price hit ¥5,980 ($55).
One might think that HAL Laboratory's puffy pink protagonist Kirby has not a care in the world, that his disposition, due to his pinkness, would be beatific. Not so, according to virtually every video game box art appearance Kirby has made for the better part of the past decade. After Kirby 64: The Crystal Shards, the spherical mascot went from tickled pink to pissed.
The transformations from pleased as punch to enraged were most noticeable in Kirby's journeys to America, going from happy go lucky to in a lather in games like Kirby Squeak Squad. Kirby Super Star Ultra changes all that, as Kirby's gay old times are back, with nary a furrowed brow to be seen.
Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
0.13 Alpha
Added m3u/pls playlist support.
Fixed a few memory leaks (switching themes and playing songs should be more stable).
Fixed a few misc stability issues.
Product Features
Wii remote Easily Connects To Guitar Linking The Guitar To The Console
No Additional Batteries Required, Guitar Powered By The Wii remote
Three Interchangable Pick Guards Allow Full Customisation Of Your Axe Hard Rock
With A Totally Unique Body Style And Colour Scheme The Frontman Is A Guitar With No Equal
Fully Compatible With Guitar Hero III
You are about to find out how exciting life on a farm is, and discover the fun that is to be had looking after cute horses!
20 games and activities are available for you to play as you explore the various locations in the stables.
Will you be able to win the big competition with Annie and her horse Snowflake? There are plenty of exercises for you to try, such as gymnastics on horseback, show jumping and an obstacle course to master. Help Annie feed and clean out the horses, and earn rewards.
The innovative stylus control of I Love Horses means the player will always feel at the heart of the action - there's no time to get bored with the vast array of things to be getting on with!
Sure, Wii is great and all, but we're guessing a man in China who tried to extort $1,400 from his parents by "kidnapping" himself and demanding a ransom after they refused to buy him a "Nintendo computer" was probably a little too infatuated with Ninty's white box. The man -- who we're hoping is more of a "boy" -- apparently hired two men to kidnap him, and was arrested after he withdrew his own ransom from an ATM. Genius. Quick tip, kids: real tennis, bowling, golf, and boxing are almost as much fun as Wii Sports, believe it or not -- and they involve just slightly less jail time.
Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
Heres both newsposts of the recent AmplituDS v4 release:
AmplituDS was my first real project for the NDS, and it was also one of the first homebrew games to feature music and not only that, but on top of that it's actually also used as gameplay element.
I've been improving it since I released the first version to the public. A lot. Hopefully my efforts will not go unnoticed.
This game is actually based on the gameplay of Amplitude for the PlayStation 2, from the creators who also made Guitar Hero later on.
It seemed the v4 downloads I had up had two flaws:
1) Difficulty selection menu was -seriously- flawed.
2) AmplituDS wouldn't work on R4.
Both of these issues are fixed now.
If you downloaded AmplituDS v4 before this message was posted, please redownload. Sorry for the inconvenience.
Also, there's no need to register for the forums to be able to obtain the new, seperately downloadable stages. Each of the stages posts has a nice "Download" link in it which everyone should be able to use, even if not registered.
Yep, it happened again... I said I wouldn't work on it anymore, and voila, another version appears anyway.
V4 has quite a few bugfixes, a couple of new features, and three new playable stages from the get go, with more in the making.
The other two stages, are downloadable on the forums only, and can be found here. They are "Ode to Megaman" by Aaron, and "Unreal" by Dementedioser.
As for some other news: Aaron also made a nice new stage creator application for AmplituDS, which makes the process a lot easier. Thanks, Aaron. Check that out over here.
Now, what's new in AmplituDS v4?
A new and improved way of adding worlds and stages! With the ease of dropping in a folder.
New layouts and settings formats (made easy by a converter created by Aaron)
Making hitting the targets more visual.
Create several new looks for targets.
The bugs fixed?
Freestyle possibly working in menus; thanks to Dementedioser for bringing it to my attention
Instruments marked to be played in the background could fail; thanks to Aaron for bringing it to my attention
Wrong menu option highlighted for 1/30th of a second when going to a new menu; thanks to Aaron for bringing it to my attention
Scoring inconsistency when using autoblaster in certain situations; thanks to Aaron for bringing it to my attention
Thanks go out to all the stage creators and people who helped made this a reality. Special thanks to Aaron, Dementedioser and DevilSpawn for this one.
drk||Raziel has posted some very interesting news for fans of his Dreamcast Emulator and also those interested in getting a Pandora Console and owners of PS3 and Nintendo Wii
After the code is cleaned up/rewriten there are plans to port to pandora and possibly other consoles (wii seems like a nice target, ps3 if theres a way to get 3D access). ALL THIS MAY(OR MAY NOT) COME AFTER THE CODE IS REWRITEN, SO DONT ASK ABOUT IT NOW(you’l just waste your time, realy). The code will be open sourced as soon as it gets stable.
While it may seem bizarre to think that Square Enix, developer of some of the deepest narratives to ever grace our video game libraries, would decide to travel the road less Peggled, the RPG juggernaut recently launched a new casual gaming brand named "Pure Dreams" in Japan. This joins their "DS Style" line of casual games, which offers players traveling tips as well as advice on choosing wine at a restaurant. We usually just ask the waiter, but they really love their DS Lites in Japan.
The first two blockbusters sliding down the Pure Dreams chute are both based off of popular licenses in Japan -- Snoopy DS: Let's Go Meet Snoopy and His Friends! lets the player create their own member of the Peanuts gallery and play minigames with their hydrocephalitic neighbors, and Pingu's Wonderful Carnival is also a minigame collection, based off of the popular Swiss stop-motion series. We absolutely cannot wait to see Peppermint Patty's limit break.
This is the first emulator I've made. It's partially ported from Zion's Dreamchip (which is a port of TJA's chip8 emu for PC). Anyway, it has button mapping and speed options. SuperChip is coming soon along with saving options. Some games don't work perfectly for some reason but I hope to have that fixed soon. Enjoy =D
Roms go in the CHIP8 folder on the root of the sd card.
UPDATE: superchip should be working, and i think most of the bugs are fixed. i haven't added saving/loading configurations or sound but heres a pre-release of the new version, i'm too tired to finish it today but over the next few days i hope to add the following:
- save/load configuration
- save state / load state
- change colors option
- sound
- anything else you wanna suggest
if anyone finds any bugs, please report them here so i can fix them.
chip8 games go in /CHIP8 folder, superchip games go in /SCHIP folder (you can put them in the save folder and they should work anyway but this is neater)
UPDATE - Version 1.0 Released
The new version of Chippy is ready.
CHANGELOG:
-bug fixes
-SCHIP support
-save/load state
-options menu
-save button mappings
-sound
-cant remember the other stuff
KNOWN ISSUES:
-randomization sux
-speed
put games in CHIP8 or SCHIP folder on the root of the sd card.
source code will be released shortly.
please be sure to report any bugs you find.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Bushing has released what is basically an Homebrew ISO Template for the Nintendo Wii, now we know Bushing is against piracy as are most and that includes DCEmu, heres his full post:
In order to make legally re-distributable ISO images for the Homebrew Channel installer, we had to remove Nintendo’s copyrighted apploader code and replace it with our own; we based ours on the one from GC-Linux. You may find the source and binary for it here:
Just a short note about Arc Rise Fantasia, an upcoming RPG for the Wii from ImageEpoch, which makes the Luminous Arc games. This is a proper RPG though, not a tactics game. Here's the ImageEpoch site, and here is the Marvelous one, who's publishing the game. The latter is where updates will go. I point this game out because it looks to be the first "mature"-oriented RPG for the Wii, unless you count Namco Bandai's Fragile as an RPG.
Pocket Commander was inspired by the groundbreaking game 'Modem Wars' by Dan Bunten (1988). This was one of my all-time favorites! I wanted to pay my respects to Dan for his much-overlooked masterpiece. Long before the internet craze and real-time strategy(RTS) games like Command and Conquer, Dan created the first multiplayer (Modem to modem) real-time strategy game. This game is my attempt to recapture those 20 year old memories in a single player game for the GameBoy Advance.
You’d think it was the year 2006 around here. Why else would I post the results of an exercise study for Wii launch game “Wii Sports“?
Good reason: While it seems like the folks at the American Council on Exercise are a little behind in releasing results of a “Wii Sports” fitness study in 2008, they’ve taken the time to present research that contains some useful data.
At long last we can now know how, in terms of calories burned, “Wii Sports” boxing compares to real boxing, “Wii Sports” tennis compares to real tennis, and so on.
The study reveals the following:
Compared to golfing at a driving range (3.9 calories per minute), playing Wii Golf burned 0.8 calories less per minute. Actual bowling burns nearly twice as much (7.2 calories per minute) as Wii Bowling, while baseball burns 7.3 calories per minute and Wii Baseball burns 2.8 calories per minute less. Similarly, Wii Tennis burns 2.8 calories per minute less than the actual game (8.1 calories per minute). Finally, Wii Boxing burns about 3.0 calories per minute less than conventional sparring at 10.2 calories per minute.
Now I don’t know how much exercise anyone expects to get when they go to a bowling alley, but this study’s report that “Wii Sports” bowling will give you only half the workout of the real thing should cancel anyone’s plans to drop weight via a Wii Bowling Workout.
Wait. No one was doing that?
(It should be noted that the people who conducted the study for the ACE at the University of Wisconsin La Crosse Exercise and Health Program did not allow their “Wii Sports” test subjects to just flick their wrists. They made them hop around like they were playing real sports).
Our very own GPF has posted about a port of Frodo, the c64 emulator for the Wii. Display is the only thing hes got working so far, (filesystem, keyboard/joystick controls to come later). But if your game, he has released the test binary for all you kids to try out.
To read more of the post and Download, click here!
I introduced the remake on DS game flash Castle Wars, which is itself the remake of the game Ants by Miroslav Nemecek. At the root of these games is Arcomage which has already received a remake on DS, the aptly named Arcomage. In short, it is a clone of Arcomage.
Castle Wars DS
Presentation:
The goal is to be the first to construct a house of 100 floors, but it is also possible to win by destroying the enemy castle. Maps can be used to implement actions (construction, attack, ...). Your task is to decide which cards are most likely to lead you to victory. It is possible to get rid of a card at any time using the L trigger or R.
The button can start when you hand, access to a menu of options to adjust the volume of music, speed cards or leave the party.
Several game modes are available: the game solo against the IA, two on the same console, two in Wi-Fi and even IA vs. IA
History:
03/08/08 Version 0.9
Please let me know your comments if you find bugs. Having a single console, I nai could test mode Wi-Fi as an emulator. If a charitable soul could confirm that the game runs well in this mode him I would be very grateful. The next update is scheduled to take into account your comments.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
It is a takeover of an existing game JAVA (available on Yahoo -> Bookworm).
The aim is to achieve words with the letters available on the shelf.
Every word made the score increases the difficulty and also
History:
Version 0.3
* Added the top screen (more beautiful and more practical)
* Note: I have my DS on hand to test that the display is not corrupt
With the style selected letters in order.
When a word is complete, it must be "validated" by clicking on the word.
To cancel one or more letters, click on the previous letter.
To cancel a word, simply double-click on the 1st letter.
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
After overseeing several years of rapid growth at Nintendo Co., President Satoru Iwata faces new challenges: how to keep players of the company's videogames interested, and how to cultivate a new wave of customers.
Under the 48-year-old Mr. Iwata, Nintendo has already redefined videogames and widened their appeal beyond the typical young male player who favors fast, action-packed games. Its DS portable game device, launched in November 2004, has attracted young women and an older audience with a touch-sensitive screen players can write on and simpler games, such as the brain-training quiz game Brain Age and the virtual-pet game Nintendogs. The Wii videogame console, released two years later, allows users to wield a controller as they would a tennis racket or sword. Using body movements to play games has enthralled customers and turned the console, which sells for about $250, into a global phenomenon.
Associated Press
Nintendo characters Mario and Yoshi frame President Satoru Iwata at a recent presentation.
Both products have allowed Nintendo to emerge from the shadows of Sony Corp. and its PlayStation and Microsoft Corp. and its Xbox. Nintendo's stock price has more than doubled in the past two years, at one point propelling the company to the No. 2 spot -- behind Toyota Motor Corp. -- among Japanese companies based on market capitalization.
Now, Nintendo is adding more games and functions to the Wii. For instance, Wii Music lets players simulate playing music together in a band. Using a new accessory called Wii Speak, players can communicate with each other remotely during a game. And the Wii Motion Plus attachment makes the controller more responsive to a player's movements. It will be bundled with a new sports title called Wii Sports Resort, which offers games based on activities such as jet-skiing, Frisbee and fencing.
In an interview, Mr. Iwata talked about the challenge of maintaining Nintendo's momentum. Excerpts:
WSJ: You finally unveiled Wii Music, the game that Super Mario Brothers creator Shigeru Miyamoto demonstrated three years ago.
Mr. Iwata: Wii Music completes what Miyamoto wrote in his proposal when he came up with the idea for the Wii. He was saying that he needs to think up more ideas now.
WSJ: Since you first launched Wii, you've introduced several accessories, such as the steering wheel to play racing games and the gun-like Wii Zapper to shoot targets in a game. This month you unveiled the Wii Motion Plus and Wii Speak. Are there any more accessories in the pipeline?
Associated Press
Mike McCartney, lead producer of Electronic Arts video game Skate It, using a Wii Balance Board.
Mr. Iwata: Most of the ideas for accessories that we had initially come up with are out now. We might think up some more, and we might make them if we do, but we don't have any plans to release a whole lot more.
WSJ: Will Wii owners be forced to buy a Wii Motion Plus for each controller they own to play newer games?
Mr. Iwata: There will be games that will be enhanced by the Wii Motion Plus as well as games that can only be played with it. Users will need four if they have four controllers, but we're going to try to offer it for as little as possible. We haven't announced the price yet, but the cost of making the Wii Motion Plus is not that much, so I think we can make it very affordable.
WSJ: You once said you hoped that new game players who were drawn to the easy-to-play games would eventually start buying more traditional games like Mario. Is that happening?
Mr. Iwata: Of the people whose first videogame purchase was Brain Age, about 35% bought more games within 90 days. Of those, more than 10% have now bought 11 titles or more.
WSJ: You're now offering some nongame services for the DS -- especially its wireless feature -- such as getting airport-transfer information and ordering food while, say, you're at the baseball stadium. How is that going?
Mr. Iwata: I think we're doing significantly better than other devices that offer [similar] services. We're trying constantly to think of ways that the DS could be used more often in everyday life -- services we can offer that will make people want to take their DS with them everywhere. We need to convince all kinds of customers that they should own a DS.
WSJ: Aren't mobile phones a more suitable device for this kind of service? What strengths does the DS have that a mobile phone doesn't?
Mr. Iwata: Mobile-phone services have to be compatible with many different models and their formats, but we can customize services specifically for the DS so it's much easier to use.
WSJ: Do the features and services for use in everyday life mean you're moving beyond your original mission as an entertainment company?
Mr. Iwata: We're still an entertainment company first and foremost, but the definition of videogames has changed. If we keep our view of what a videogame constitutes as broad as possible, then naturally we're going to be doing things that people might say aren't games.
WSJ: Sony and Microsoft's video-downloading services on the PS3 and Xbox 360, respectively, are both aimed in part at winning customers beyond core game players. But Nintendo has already captured the audience it wants with simple, intuitive games. Have you thought of offering a video-downloading service, too?
Mr. Iwata: If we can do something different that plays up our strengths -- and broadens what a videogame constitutes -- then we might do it. If we have no ideas, we're not going to compete with the exact same services against companies like Sony, which has a movie studio, and Microsoft, which has a lot of money.
WSJ: Now that you've added all these new users to the market, what do you want to do with them in the future?
Mr. Iwata: Our sales may have grown beyond expectations, but there are still a lot of people who have never played videogames. I think there are still many new kinds of games that we can offer to pique the interest of people whom we haven't managed to attract yet. After we complete our mission in developed countries, then we'll have to start thinking about how to make our products appealing in developing countries. We'll have a whole new dimension of issues to tackle like pricing, quantity availability and regional adaptation. We're not going to meet our goals that easily.
WSJ: Some people are starting to speculate about your next-generation console.
Mr. Iwata: The hardware team started work on the next thing as soon as they were done with their previous project, but what they think up doesn't necessarily become a product. We only turn something into a product after it's been thoroughly vetted inside the company. We're not at a point where we can give specifics, but of course we're working on it.
After overseeing several years of rapid growth at Nintendo Co., President Satoru Iwata faces new challenges: how to keep players of the company's videogames interested, and how to cultivate a new wave of customers.
Under the 48-year-old Mr. Iwata, Nintendo has already redefined videogames and widened their appeal beyond the typical young male player who favors fast, action-packed games. Its DS portable game device, launched in November 2004, has attracted young women and an older audience with a touch-sensitive screen players can write on and simpler games, such as the brain-training quiz game Brain Age and the virtual-pet game Nintendogs. The Wii videogame console, released two years later, allows users to wield a controller as they would a tennis racket or sword. Using body movements to play games has enthralled customers and turned the console, which sells for about $250, into a global phenomenon.
Associated Press
Nintendo characters Mario and Yoshi frame President Satoru Iwata at a recent presentation.
Both products have allowed Nintendo to emerge from the shadows of Sony Corp. and its PlayStation and Microsoft Corp. and its Xbox. Nintendo's stock price has more than doubled in the past two years, at one point propelling the company to the No. 2 spot -- behind Toyota Motor Corp. -- among Japanese companies based on market capitalization.
Now, Nintendo is adding more games and functions to the Wii. For instance, Wii Music lets players simulate playing music together in a band. Using a new accessory called Wii Speak, players can communicate with each other remotely during a game. And the Wii Motion Plus attachment makes the controller more responsive to a player's movements. It will be bundled with a new sports title called Wii Sports Resort, which offers games based on activities such as jet-skiing, Frisbee and fencing.
In an interview, Mr. Iwata talked about the challenge of maintaining Nintendo's momentum. Excerpts:
WSJ: You finally unveiled Wii Music, the game that Super Mario Brothers creator Shigeru Miyamoto demonstrated three years ago.
Mr. Iwata: Wii Music completes what Miyamoto wrote in his proposal when he came up with the idea for the Wii. He was saying that he needs to think up more ideas now.
WSJ: Since you first launched Wii, you've introduced several accessories, such as the steering wheel to play racing games and the gun-like Wii Zapper to shoot targets in a game. This month you unveiled the Wii Motion Plus and Wii Speak. Are there any more accessories in the pipeline?
Associated Press
Mike McCartney, lead producer of Electronic Arts video game Skate It, using a Wii Balance Board.
Mr. Iwata: Most of the ideas for accessories that we had initially come up with are out now. We might think up some more, and we might make them if we do, but we don't have any plans to release a whole lot more.
WSJ: Will Wii owners be forced to buy a Wii Motion Plus for each controller they own to play newer games?
Mr. Iwata: There will be games that will be enhanced by the Wii Motion Plus as well as games that can only be played with it. Users will need four if they have four controllers, but we're going to try to offer it for as little as possible. We haven't announced the price yet, but the cost of making the Wii Motion Plus is not that much, so I think we can make it very affordable.
WSJ: You once said you hoped that new game players who were drawn to the easy-to-play games would eventually start buying more traditional games like Mario. Is that happening?
Mr. Iwata: Of the people whose first videogame purchase was Brain Age, about 35% bought more games within 90 days. Of those, more than 10% have now bought 11 titles or more.
WSJ: You're now offering some nongame services for the DS -- especially its wireless feature -- such as getting airport-transfer information and ordering food while, say, you're at the baseball stadium. How is that going?
Mr. Iwata: I think we're doing significantly better than other devices that offer [similar] services. We're trying constantly to think of ways that the DS could be used more often in everyday life -- services we can offer that will make people want to take their DS with them everywhere. We need to convince all kinds of customers that they should own a DS.
WSJ: Aren't mobile phones a more suitable device for this kind of service? What strengths does the DS have that a mobile phone doesn't?
Mr. Iwata: Mobile-phone services have to be compatible with many different models and their formats, but we can customize services specifically for the DS so it's much easier to use.
WSJ: Do the features and services for use in everyday life mean you're moving beyond your original mission as an entertainment company?
Mr. Iwata: We're still an entertainment company first and foremost, but the definition of videogames has changed. If we keep our view of what a videogame constitutes as broad as possible, then naturally we're going to be doing things that people might say aren't games.
WSJ: Sony and Microsoft's video-downloading services on the PS3 and Xbox 360, respectively, are both aimed in part at winning customers beyond core game players. But Nintendo has already captured the audience it wants with simple, intuitive games. Have you thought of offering a video-downloading service, too?
Mr. Iwata: If we can do something different that plays up our strengths -- and broadens what a videogame constitutes -- then we might do it. If we have no ideas, we're not going to compete with the exact same services against companies like Sony, which has a movie studio, and Microsoft, which has a lot of money.
WSJ: Now that you've added all these new users to the market, what do you want to do with them in the future?
Mr. Iwata: Our sales may have grown beyond expectations, but there are still a lot of people who have never played videogames. I think there are still many new kinds of games that we can offer to pique the interest of people whom we haven't managed to attract yet. After we complete our mission in developed countries, then we'll have to start thinking about how to make our products appealing in developing countries. We'll have a whole new dimension of issues to tackle like pricing, quantity availability and regional adaptation. We're not going to meet our goals that easily.
WSJ: Some people are starting to speculate about your next-generation console.
Mr. Iwata: The hardware team started work on the next thing as soon as they were done with their previous project, but what they think up doesn't necessarily become a product. We only turn something into a product after it's been thoroughly vetted inside the company. We're not at a point where we can give specifics, but of course we're working on it.
Michniewski has released a fixed version of the Snes emulator for the Gamecube:
I'm assuming you're having issues loading it. Including the elf instead of the dol was an overlook on my part (whoops). You should be able to load this, however.
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This is a 3rd person demo I was working on with oyzzo but we both kinda got board of it so were releasing the code for others to use and learn from. I was gonna clean it up but I'm too lazy, feel free to ask me if you have any question about it though. To run it just put the models folder in the root of your sd card and run the elf via your method of choice. Requires nunchuck.
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Dack has released a new (and final) version of his popular (unless you're a sheep nuker) WiiScrubber app.
The final release of Wiiscrubber as it's time to move onto pastures new with development.
Lot's of extra features and a partition build facility. Read the FAQ and readme for full list.
Whats new?
1. Extra options on right click menu related to partition operations
(you can now delete them and resize the data area)
2. Increased speed of file replacement by blocking it (and progress bar)
3. Extra couple of links in the about box
4. Window is now resizable (within limits)
5. Some of the text on buttons changed
6. More accurate indication of size as headers are now included in calculation
and dynamically considered when header button pressed
7. Extra option on right click for WIIDISC as it allows for changing between
system boot and normal boot
8. Common key check possible to over-ride in case Korean key becomes available
9. Can now replace the partition.bin file
10. Can add data partitions/channels
11. Can 'shuffle' up the partitions to the start of the disc for where some have
been deleted - doesn't use Trucha bug.
12. Can Shrink the partition by moving the data up in the partition (meaning all
the free space then appears at the end - Uses Trucha Bug.
13. Can save a decoded partition
14. Can load/replace a decoded partition
15. Can import a new disc partition.
16. Can resize a partition.
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Blowbomber has released a DDR type game for the Nintendo DS:
Create your own steps for Finger Mania DS when released!
-Touch the screen in one of the four bars to place and arrow and drag the stylus to adjust it vertically. Then Use L to Set it in place and your ready to set another one!
-To test it, Press R button to switch screens and press the play button, It will also play back an mp3 and load a timing bar on the bottom screen to see if its in sync. Press the stop button to stop.
-Use the Up and Down keys to scroll the screen to place more steps if you run out of room
-To delete a sprite, Press R to switch screens, Tap the delete button, Press R again and tap the step to delete, you can then place another step in that steps place.
-Press Start to save data, the file created is "songarrows.fmds"
-Press Select to load data and continue from where you left off, file must be called "songarrows.fmds" and on the root of your card
--Instalation--
-copy FMDS Step Maker.nds to your flash card (make sure its DLDI Patched)
[optional]
-Place mp3 that you want to make steps for on root of card and make sure its bit rate is 90 or less and the file is renamed to "test.mp3" with no quotes.
-boot the nds file and start plotting
--Known Issues--
-max steps allowed to place is 950 not sure if people will use that much
Wii Solitaire is a very simple solitaire game which makes use of the Wiimote. This game is still a work in progress.
.2
Home Row Ace-Creation Bug Fix
During development of the Menu I discovered a serious bug where one could select the empty home row and force the creation of aces within the game.
Initial Menu Work
Because of the above fix, I quickly finished implementing the early stages of the menu system. You can now create a new game without having to return to HBC.
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Satoru Iwata has said that the company has now used all the ideas in the proposal pipeline for Wii with the development of Wii Music.
"Wii Music completes what Miyamoto wrote in his proposal when he came up with the idea for the Wii," he told the Wall Street Journal. "He was saying that he needs to think up more ideas now."
The steady amount of new peripherals is set to dry up too. "Most of the ideas for accessories that we had initially come up with are out now.
"We might think up some more, and we might make them if we do, but we don't have any plans to release a whole lot more."
That is of course, only if Miyamoto's next big idea doesn't require one. We're also holding out for a proper Wii Remote joystick for whenever Star Fox rears its welcome head.
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A new trailer for Sonic Chronicles: The Dark Brotherhood has been released online. You can check it out to the right.
"An epic journey begins," says the trailer. It certainly portrays it like that.
We were expecting something a bit lighter and more tongue-in-cheek, but this earnest approach is none the less welcome.
It's the footage that excites us though. The trailer shows Sonic going through loop after loop, collecting rings and generally doing all the stuff we've missed seeing him do.
Sonic Chronicles: The Dark Brotherhood is tapped for release on September 26.
The untamed wilderness that was the American west in the 19th Century was tough, mister. You never knew when a balloon with dynamite attached to it would float up from the ground and try to attack, not to mention the giant flying sheriff's badges. Purple kamikaze midgets were around every corner, and you couldn't walk 10 feet without getting sombreros thrown at you.
Now, there's a game that captures the West, the real West in all its hat-tossing, purple-kamikaze-midget-having glory: Wild West Guns (Gameloft, 1-2 players, 1,000 Wii Points). Eat your hearts out, Carradines David and Keith. Eat them right out.
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Made of transparent polycarbonate, virtually indestructible armor, this crystal case protects your NDS Lite console from dust and scratch. With the storage case for 3 games and a spare stylus, you can carry the console and accessories around conveniently. The spare stylus is included.
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GamePolitics recently posted a piece on Forbis, the makers of the weemote, and an issue that is all too familiar in Trademark law: trademark infringement. To summarize the GamePolitics piece, Forbis Technologies trademarked "weemote" in the year 2000 for a children's television remote. According to a Time piece on the weemote, sales have fallen considerably since the Nintendo Wii was released. The blog-o-sphere coined the term "Wiimote" soon after the Wii hardware was announced, and the term has stuck ever since. Nintendo, however, does not have a trademark on the term "wiimote," only on "wii."
Forbis is hoping to enter into a business arrangement by which it can re-brand its product and Nintendo can take control of "wiimote" and "weemote" (pronounced the same) because, as they put it, "the damage has been done here (whether intentional or not)." In fact, in cases of possible infringement between a significantly larger player and a smaller one such as this, a settlement of this nature would not be unusual. Even if Nintendo believes it would be successful in an infringement suit with Forbis, this may be the far cheaper option to resolve the issue. After all, the weemote brand had minimal value before the introduction of the Wiimote based on the company's self-described weak sales. Nintendo has thus far declined to purchase "weemote." But stopping at an out-of-court settlement wouldn't do much to illuminate the legal points that exist here, so let's take a look at this as if it were going to go to trial.
There's something about this week's update to the Wii's Virtual Console that just seems off. Maybe it's the odd partnering of a blue marsupial and a lumber-swinging madman, or perhaps it's the noticeable absence of Samurai Shodown II, which SNK said last week would be among this morning's additions. While you work out some conspiracy theories, let's take a look at what new oldies are available.
Sonic the Hedgehog (Sega Master System, 500 Wii Points): While Sega's 16-bit original has been available for download for a long while, Sonic's 8-bit port changes things up with a handful of new stages, gameplay differences, and cruddier graphics.
Splatterhouse 2 (Sega Genesis, 800 Wii Points): There's many ways that we could spend our time waiting to slip on the Terror Mask and bash demons' brains out in Namco Bandai's Splatterhouse redux, but really, what better way is there than to play through the arcade original's 16-bit sequel? The only right answer here is none.
Linbaum used to be a paradise, it was saturated with a nurturing power which gives life to the world. However, it is precisely because of this energy which attracts the onslaught of invaders. To battle these foreign forces, the inhabitants of Linbaum are born with either one of these two powers, summoning, or repatriation. By utilizing their strengths, they successfully stopped the invasions.
However, power brings corruption. After the war with the invaders ended, the people used their powers against each other and soon Linbaum fell.
After centuries, the chaos reached a new height and the war of the colorless factions happened. When things finally settled down, the blue faction realized that they have brought up a summoner amongst them. Perhaps the faction leaders were taking their history lessons to heart, they have sent the summoner on a journey as a form of alienating and exiling him/her.
However, without taking his/her treatment to heart, the young summoner set off to his/her adventures.
The game is split into chapters, and each chapter contains an adventure part where the player talks to various characters to advance the plot and/or buy weapons and items to prepare themselves for the battle. After every battle there is the nightly chat session where you build up bonds with the characters around you.
Choose to have a conversation with a character of your choice. These parts decide the ending of the game and the person you end up with.
features
Official Super Mario Galaxy Gashapon
Licensed by Nintendo
Contains 1 out of 6 Screen Cleaner Phone Strap
Shipped randomly
Size: approx. 30mm (Screen Cleaner)
Limited availability
I just put online version 0.7 of Wii Homebrew Launcher has the following changes:
Adding sound a channel (a thank you Zenome and TGames)
Using libfat
Support for long file names
Cleaning the source code and rewrite in C + +
The bug display mode 60Hz with RGB cable is fixed
In the file "system.ini", the parameter VideoMode no longer supported
Adding a theme selector
Changing the light effect when access the SD card
The icons of the channels appear as a measure of loading
Support SDgecko (beta)
Check if the files fraud and elf are valid before launch
If a chain has no icon, the name will appear in the icon
The default language is English
The reset button menu brings the Wii (since the interface only)
Various small corrections
Adding a 'ROM loader' (beta): Passage of a command line with the path of the Homebrew Roma via function 'main (int argc, char ** argv)' for homebrew created with DevkitPro> = 1.4 .7
At the start, you arrive at a list of channels. One lets you homebrew as previous versions, 2nd lets you homebrew found in the APPS directory, in order to be compatible with 'Homebrew Browser' and not having to move homebrew directory APPS HOMEBREW the directory for launch.
Topics A chain was added to select the theme to use. Several themes are included in the archive. A note however that if the theme contains a music form, it will be taken into account after the restart Hoembrew.
The support has been added SDgecko but has not been tested. Although this feature can only interest, the technique used should allow in the future to add other sources that the (s) SDgecko and FrontSD for loading homebrew.
In addition a chain Emulators was added, the latter is to list the Roma disonibles emulator for a specific and launch rom directly from the interface. It is a sort of personal version of the 'virtual console'. However, this requires some modifications to the emulator. That is why a version of the emulator RIN is included in the installation package. I took the opportunity to add support for the Wiimote and the classic lever. You can assign an icon to the Roma in the same manner as for a hombrew hands donant the same name in the image as the Roma (with an extension PNG or BMP). For developers wishing to integrate Wii Homebrew Launcher their emulator, a demonstration program is available under 'Downloads' and the sources of emulation RIN. The passage of argument is via the 'main (int argc, char ** argv)' and recovering values as any program in C. This is valid with a version of DevKitPro> = 1.4.7 or libOGC> = 20080602.Cependant, I was under an obligation to separate the various parameters by a tab character because I'm not happened to separate the various parameters (I do not know if there is a specific procedure that I do not know or do not know if libOGC simply not manage multiple parameters). This problem was solved by creating a small library included in the example 'emulator_argv' available under 'Downloads'. For installation, nothing more simple, cut your Game Boy Color Roma in the directory / EMULATOR / NIR / ROMS.
Finally, be aware that the Wiimote pointer was not implemented: the use of this feature due to freez the console for a few seconds. So I preferred to turn off the pointer. The function allows the return of the Homebrew loader still does not work (she is planting the Wii).
Kobo Deluxe by isobel is a enhanced Wii linux (whiite-linux kernel) version of Akira Higuchi's game XKobo for Un*x systems with X11. It is a fastpaced multiway scrolling shoot-em-up, simple yet clever and very addictive.
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Konami says DS island survival sequel-sequel Lost in Blue 3 will be here in October.
We reviewed the game on US import earlier this year and stamped 7/10 at the bottom.
"The Lost in Blue series is still the most compelling and realistically punishing take on the excitement and hardships of survival on a desert island that videogames have to offer," we said.
Konami also confirmed Castlevania - Order of Ecclesia for European release on DS this Christmas.
This has 20 levels before you face off with Dracula, plus Wi-Fi madness where you can not only fight friends but trade with them.
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An adventure game based on the popular 'Hardy Boys' book series will be coming to the Wii.
The game, already in development for PC, is titled Hardy Boys: The Hidden Theft and follows the pair as they investigate the burglary of the Spencer Mansion vault.
Predictably for adventure games, the boys soon find themselves in the middle of a major criminal investigation.
Jesse McCartney and Cody Linley will voice The Hardy Boys, who appeared in boy band Dreamstreet and television series Hannah Montana respectively. We desperately feel dated as we have no idea who these people are, even after looking on Wikipedia.
Expect The Hardy Boys: The Hidden Theft in Q2 of next year.
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Empire Interactive has revealed that Hello Kitty: Big City Dreams is on its way to the DS.
Billed as a mini-game adventure, the title follows Kitty in her recent move to the big city.
Kitty's ultimate goal is to own a top-floor penthouse apartment, which she's going to get by collecting Friendship Points. If only it was that easy Kitty. We'll have to try that on our landlord at the end of the month.
These points are collected by helping Sanrio characters like Badtz-Maru, Pochacco and My Melody and even some new friends. My Melody needs some fashion advice, Tuxedosam needs a waitress and Kerropi's Arcade Hero score needs to be beat.
After a stressful day, players must take Kitty on a night out to get plastered and find her crush Daniel Star at Destination: Dance. Seriously. Well, apart from the getting plastered part.
Hello Kitty: Big City Dreams hits DS this autumn.
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Importers of the Japanese Wii game Fatal Frame IV are reporting a number bugs have made the final release of the game, including one that locks the game up.
According to posters on NeoGaf, the game locks up when a certain condition is triggered, entries in the game database are blank and an extra option available only after competition can not be selected.
Nintendo of Japan has responded to the problem, but unfortunately we can't read Japanese. If you're better than us and went to more than two of your Kanji lessons, try reading it here.
Fatal Frame IV is currently without both a European or US release date. Hopefully if we see it over here they'll use the extra time to patch it up too.
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iamabe has updated his Chip8 Emulator for the Nintendo Wii, heres whats new:
UPDATE: superchip should be working, and i think most of the bugs are fixed. i haven't added saving/loading configurations or sound but heres a pre-release of the new version, i'm too tired to finish it today but over the next few days i hope to add the following:
- save/load configuration
- save state / load state
- change colors option
- sound
- anything else you wanna suggest
if anyone finds any bugs, please report them here so i can fix them.
Crediar has posted a video of a Wii System Menu hack boasting these features:
This hack includes:
*No healthwarning (the blackscreen is the time it needs to load the channels)
*region free Wii games
*region free GC games
*region free channels
*start the build-in rescue menu when Y is pressed on the first GC controller
*rescue menu patch to boot everything not just diag-discs
*No mainmenu BGM
more to come
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The best news on the Wii front since the imminent arrival of the Wii MotionPlus add-on for the Wii's remote is today's revelation that Nintendo is going to keep the cost of the MotionPlus down.
According to the latest from Nintendo's president, Satoru Iwata, the company is aiming to keep the cost of the peripheral so low so that people can afford to buy them for all of their Wiimotes.
He told the WSJ:
"There will be games that will be enhanced by the Wii MotionPlus as well as games that can only be played with it. Users will need four if they have four controllers, but we're going to try to offer it for as little as possible. We haven't announced the price yet, but the cost of making the Wii MotionPlus is not that much, so I think we can make it very affordable."
Wii MotionPlus clicks onto the bottom of the Wiimote to greatly improve the responsiveness of the controller on-screen. It makes it far more accurate and promises instant response between your swishing arm and what happens in the game.
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This is a realtime texture enhancer library with hi-resolution texture pack support for Glide64 http://glide64.emuxhaven.net . Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2.
Version 9
New set of fixes by KoolSmoky
Glitch64: fixed status bar issue with 1964 in full screen mode
GlideHQ: More muli-core utilization with GlideHQ. The x2Sai, Smooth, etc enhancers and filters, color quantizers have been modified, so realtime texture enhancements and filters are faster on a multi-core CPU.
Turns your Wiimote into a hand controller in a few seconds while giving you extra 6 hours of game play!
If you favour the grip of a classic controller, or if you worry about the battery power when scoring the winning point, this 1800mAh Rechargeable Grip for Wiimote is what you need.
All you need to do is to plug it into any USB slot and enjoy the game!
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The DS version of Race Driver: Grid is set to hit the shops this Friday. If you haven't made you mind up yet, here's some more footage.
The handheld version of the game has been developed specifically for the handheld (always a good thing - Ed), with accessibility being at the forefront of the developer's mind.
The single-player mode takes you racing a variety of adversaries all across the world, whilst multiplayer and online options enable players to compete in four-player races.
They'll also be a track editor included, and you'll be able to upload custom creations to Race Driver servers. Race Driver: Grid comes out for the DS this Friday.
Once upon a time, Akaneia was besieged by an evil dark dragon. Because of the monster, the inhabitants were living in fear and helplessness. However, a miracle happened, a young hero named Anri from Alitia fought off the dragon with the holy sword Falcion and rebuilt the kingdom.
For a century, the people of the land lived in peace and prosperity. However, the dark dragon rise again, this time he joined forces with the demon lord Ganeve and attacked Akaneia. To protect his kingdom and family, the king left the castle to fight with the enemy's forces. During the Kings' absence, the princess and the queen made a last stance to protect the country while the prince Marus is sent off to train in martial arts and war strategy so that he could rebuild his land.
Your role as Marus is to take over all your enemy's bases on the map, a battle happens when your forces close in on your enemy's. Get to know and utilize the power of your allies, some of them can move a longer range than others while some have more attack power.
The game is split into chapters which start at the point where you are left in the castle with your mother and sister. Your trial starts when country falls and you have to get out of the castle. During your travels, you will be sent to complete quests that would take you to places that you cannot unlock in the main storyline, challenge the quests and recruit unlockable characters into your forces to enrich the whole story.
This new DS version makes use of the Wi-Fi connection on your console so you can see who's the best military strategist amongst your friends. As long as both players are equipped with an NDS and a copy of the game, you can clash your forces against each other.
features
aka. Rhapsody: A Musical Adventure
Accessible battle system for first time RPG players
Dual screen NAV system for easy exploration through the world of Rhapsody
New hidden characters exclusive to the DS version will appeal to fans of the PS1 original
Musical mode allows gamers to replay all of the featured cinematics—relive your favorite songs when you want to take a break from RPG excitement!
description
Enter the world of Rhapsody, where music and action combine to create a charming adventure! A beautiful remake of the PlayStation original, Rhapsody for Nintendo DS delivers stunning high-resolution 2D sprites, novel music-based RPG gameplay, and more features than ever before. It’s never been easier to pick up and play, so don’t miss out on this wonderful RPG symphony of fun!
description
Your deck of cards portrays the results of your conquests
Sangokushi Taisen Ten is a real time card action simulation game based on the arcade version of Sangokushi Taisen 3. It simulates the time period in Romance of the Three Kingdoms and every card represents either a regiment led by a warrior or strategist. Form your deck and challenge the heroes in battles, the more you participate, the more skillful you become.
The board represents the battlefield, with one end representing your base and the other your opponent's. When your cards and the enemy's cards clashes, a battle happens and the damage you can do in battle depends on the power of your cards.
The rules are quite simple, just deplete your enemy's strength gage to zero. When your forces are getting weak, however, return to your base to replenish your strength. Get to know your forces, you have infantry, archers, cavalry etc under your command, assign the right tasks for them as you lay siege to the other's castle.
Geographical conditions of the battlefield also affects your conquests, take those conditions to mind when you apply your forces to the battlefield. Each of your military leaders have a set of tricks up his sleeve, but you need a high level of spirit amongst your soldiers in order to launch them.
One of the simple operations that may help you in battle is link. You can enlarge your forces by putting them together and move them up and down the battlefield for more power and efficiency.
Description:
This is the card game Uno, can play from 2 to 4 players via the Internet (or local area network). You can play against 3 players controlled by the Wii.
Wiimote buttons:
B: Put a letter if you can put it. If you put a wildcard choose the color.
1: Like the B but saying ONE!.
2: Jump your turn.
+ If after skipping your turn has brought a letter that you can put the pones.
-- If after skipping your turn has brought a letter that you can make, not the pones.
Right: Moves your hand on your right to see more cards.
Left: Move your hand to the left to see more cards.
Below: contested a player (only in your turn). Select the player to which contested. You can challenge a number of players in your turn.
Contested on:
If a player contested fairly, that player steals a letter, if not just your stolen.
We follow the following rules:
- A player did not say when ONE put its penultimate letter the last time it was his turn.
ONE-A player said when he fell over a letter the last time it was his turn.
Configurations:
Edit server.xml and adjusts the server's IP and port with which want to connect (if you're going to act as a server you also have to configure, but it can be the IP private rather than public)
Rules:
The rules are one of the classic:
- If you can not put a single letter sacks one before turning to the next round, and if you can put that card can do.
- If you have a wildcard takes the next 4 loses his turn.
- There is no accumulation of +2.
- No letter boomerang.
Acknowledgement:
A Deragonsu for his design of the cards.
Cos outstanding:
-- Improvement of the graphic menus, and something most of the game.
-- Audio
-- Test the depth Online.
-- Some jet to say ONE, and that others know that you've said.
-- A few more things, you can always happen something: P
Features:
-- Contested and Uno (Regarding V4)
-- Improved graphical game (Regarding V3)
NEW IN V6: Strings in mensajes.xml.
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Over 2,000 puzzles for ultimate variety and replay value. Unique game modes include Quick Blast-beat the clock and Fast and Fun-complete as many puzzles as possible in a row without running out of time or making an error.
Try the Tournament game mode for a series of randomly selected puzzles of each game type. Play against a friend in Head-to-Head mode - two different multiplay games keep friends coming back for more.
3 difficluty levels create fun for players of any skill. Create up to 4 profiles to track your performance and monitor your best times.
The Stop & Save feature allows you to continue challenging puzzles next time you play.
Navigate through games and menus simply by using the Nintendo DS stylus and touch pad
Bat, pitch and field your way from local sandlot slugger to Little League World Series Champion
Intuitive controls
Eight U.S. and eight international teams
Extraordinarily deep character customization
World Series Mode
Over 2,000 puzzles for ultimate variety and replay value. Unique game modes include Quick Blast-beat the clock and Fast and Fun-complete as many puzzles as possible in a row without running out of time or making an error.
Try the Tournament game mode for a series of randomly selected puzzles of each game type. Play against a friend in Head-to-Head mode - two different multiplay games keep friends coming back for more.
3 difficluty levels create fun for players of any skill. Create up to 4 profiles to track your performance and monitor your best times.
The Stop & Save feature allows you to continue challenging puzzles next time you play.
Navigate through games and menus simply by using the Wii controller.
Game Modes - Lots of variety and game modes for all puzzle fanatics. Challenge all 99 levels in the classic Story Mode and master the art of timing and precision in the Time Attack and Survival Mode.
Puzzles - Tons of puzzles for those who prefer a casual experience. The player must eliminate all of the rocks with a given amount of moves.
Multiplayer - Two players can battle and test each other's ability to think and react fast. Battle for supremacy and send rocks to your opponent in the Battle Mode or play for the highest score in Time Attack.
Dinosaur Supporters - Upgrade up to 5 dinosaurs each with their special abilities. Build each skill to help you destroy, dodge, and cool down the rising lava rocks.
Simple Control Scheme - Crafted for all players, this game features easy to use Control Pad and Touch Screen controls that are changeable on the fly.
Accessible to everyone, ranging from beginners to experienced Yoga fans
Follow along with your own virtual trainer
All exercises approved and motion captured by certified instructor Mai Hashimoto of the Swami Vivekananda Yoga Research Foundation
Over 180 poses to choose from
Practice your yoga hands-free with voice navigation and voice recognition
Contains 3 distinct regions featuring US, Japan and Europe
3 distinct racing styles that include Muscle cars, city racing, drift racing, traditional circuit racing
Progress and create your own race team, hire co-drivers, and attract real-life big sponsors
20 car grids, bigger than any other racing game, fully licensed cars and tracks, all fully damageable
Slicker, sexier, presentation similar to a Hollywood film
Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
0.14 Beta
Added ay/gbs/gym/hes/kss/nsf/sap/spc/vgm emulated support.
Sequential/random setting is preserved across skin changes.
Song highlight preserved across skin changes.
Fixed crash with usb keyboards and lan adapters.
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michniewski has today updated his Snes Emulator for the Nintendo Wii and Nintendo Gamecube, heres whats new:
[What's New 004]
- added: option to disable AA filtering
(snes graphics 'crisper', AA now default OFF)
- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname.
If you have multiple versions of the same game, you can now have
srams and freezes for each version. A prompt to convert to the
new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
Download and Give Feedback and Compatability Reports Via Comments
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michniewski has today updated his Snes Emulator for the Nintendo Wii and Nintendo Gamecube, heres whats new:
[What's New 004]
- added: option to disable AA filtering
(snes graphics 'crisper', AA now default OFF)
- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname.
If you have multiple versions of the same game, you can now have
srams and freezes for each version. A prompt to convert to the
new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
Download and Give Feedback and Compatability Reports Via Comments
To read more of the post and Download, click here!
Description:
This is the card game Uno, can play from 2 to 4 players via the Internet (or local area network). You can play against 3 players controlled by the Wii.
Wiimote buttons:
B: Put a letter if you can put it. If you put a wildcard choose the color.
1: Like the B but saying ONE!.
2: Jump your turn.
+ If after skipping your turn has brought a letter that you can put the pones.
-- If after skipping your turn has brought a letter that you can make, not the pones.
Right: Moves your hand on your right to see more cards.
Left: Move your hand to the left to see more cards.
Below: contested a player (only in your turn). Select the player to which contested. You can challenge a number of players in your turn.
Contested on:
If a player contested fairly, that player steals a letter, if not just your stolen.
We follow the following rules:
- A player did not say when ONE put its penultimate letter the last time it was his turn.
ONE-A player said when he fell over a letter the last time it was his turn.
Configurations:
Edit server.xml and adjusts the server's IP and port with which want to connect (if you're going to act as a server you also have to configure, but it can be the IP private rather than public)
Rules:
The rules are one of the classic:
- If you can not put a single letter sacks one before turning to the next round, and if you can put that card can do.
- If you have a wildcard takes the next 4 loses his turn.
- There is no accumulation of +2.
- No letter boomerang.
Acknowledgement:
A Deragonsu for his design of the cards.
Cos outstanding:
-- Improvement of the graphic menus, and something most of the game.
-- Audio
-- Test the depth Online.
-- Some jet to say ONE, and that others know that you've said.
-- A few more things, you can always happen something: P
Features:
-- Changing the format of some files (Regarding V6)
-- Probal that the Wii not challenged nor say ONE (Regarding V6)
-- Messages in the file mensajes.xml (Regarding V5)
-- Contested and Uno (Regarding V4)
-- Improved graphical game (Regarding V3)
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To read more of the post and Download, click here!
Little news today to talk about the new version of my homebrew manager for the Wii and the string homebrew.
- Bug fixed with the IP address in hcm.ini.Lorsque you change the language, ini file was changed and the ip FTP deleted.
- To change the order of navigation in the fields, now you really go to the next field by pressing TAB.
Download and give feedback via comments
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Crediar (of wiidev efnet channel) has released his Wii System Menu hack boasting these features:
This hack includes:
*No healthwarning (the blackscreen is the time it needs to load the channels)
*region free Wii games
*region free GC games
*region free channels
*start the build-in rescue menu when Y is pressed on the first GC controller
*rescue menu patch to boot everything not just diag-discs
*No mainmenu BGM
more to come
To read more of the post and Download, click here!
Heres a reminder for all DCEmu Coders and Visiting Coders, you have until the 20th of August to submit your entries to what is regarded as the Handheld Scenes Best Homebrew Coding Comp, heres the details again for those who need to know:
NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2008 ***
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Total winners : 47
NEO Summer Coding contest 2008 close time : Aug.20th 2008
Winner prize send out time : Sep.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo
Remember all coders you all have a chance of winning so enter , would be cool to have another DCEmu Coder on the winners table, cant let the talented French coders at Devfr pinch all the best prizes
To read more of the post and Download, click here!
Heres a reminder for all DCEmu Coders and Visiting Coders, you have until the 20th of August to submit your entries to what is regarded as the Handheld Scenes Best Homebrew Coding Comp, heres the details again for those who need to know:
NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2008 ***
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Total winners : 47
NEO Summer Coding contest 2008 close time : Aug.20th 2008
Winner prize send out time : Sep.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo
Remember all coders you all have a chance of winning so enter , would be cool to have another DCEmu Coder on the winners table, cant let the talented French coders at Devfr pinch all the best prizes
To read more of the post and Download, click here!
Europe will have to wait until "early 2009" for Chrono Trigger DS, Square Enix has told Eurogamer, but will be only "a few weeks" behind the US "holiday" launch.
Originally and fondly remembered as a SNES role-playing title - albeit not one released in PAL land - Chrono Trigger follows Crono and friends on a time-travelling adventure to change the present and events still to come. Sort of like Back to the Future, but with swords and fewer proms.
The DS revamp will make use of touch-screen controls, two screens, feature a new dungeon, and include some sort of wireless play.
"It gives me great pleasure to see Chrono Trigger being released in Europe and the PAL territories," said John Yamamoto, boss of Square Enix, who must himself be in the future if he's seen it released in Europe.
Graphically little appears to have changed, as you can see in our Chrono Trigger DS gallery. No bad thing, as Akira Toriyama's character designs were great the first time around.
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Tetris Party is on its way to WiiWare, and it bizarrely supports the Wii Balance Board.
Coming in October of this year, the developer promises that the game will feature 18 game modes with ten never-before-seen single and multiplayer variations of Tetris.
Online modes include World Battle and Friend Battle, where up to six people can play simultaneously online.
Other new variants include Stage Racer, Wii Balance Board Tetris Marathon, Field Climber, and Duel Space. We really want to see how the Balance Board marathon works.
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Telltale Games says the first episode of WiiWare and PC adventure series Strong Bad's Cool Game for Attractive People will be available on 11th August.
Homestar Ruiner is the first of five planned instalments (one each month) based on the apparently funny Homestar Runner animated internet series. Confusing, but keep up.
Strong Bad, a boxer who wears a mask, confesses he is "charming", "suave", "muscular", and "awesome". His plan, in episode one, is to win a Race to the End of the Race - a scheme which gets messed up when an unwanted visitor comes to stay.
Telltale, of Sam & Max renown, is working closely with the Homestar Runner creators to make sure everything is accurate and hilarious.
PC pre-orders for the entire Strong Bad's Cool Game for Attractive People are open on the Telltale website now. One episode is USD 8.95 (GBP 4.50), or the entire series can be snaffled up for USD 34.95 (GBP 17.50).
On WiiWare, each episode costs 1000 Wii Points (approx GBP 7.00 / EUR 10.00).
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A consumer survey might have given away the first details on Rockstar's DS Grand Theft Auto game, Chinatown Wars.
The survey asked a number of specific questions about an "upcoming game," with the details sounding all-too familiar.
The details were originally posted on UGO, but the site has since removed them. You can't beat the internet that easily though. Destructoid reprinted it all. Wired's got a pretty good recap of events leading to the story being taken down too.
If the information is to be believed, the game will have an open world, changing weather and traffic patterns, a mature story line, wi-fi multiplayer, 70+ missions, 20+ hours of gameplay and stylus based mini-games. Impressive.
Obviously, this is all filed under rumour and speculation for now and nothing's been confirmed on the game by Rockstar at all. You'll have to wait and see, we're afraid.
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Back in the NES days, Japanese companies were making games and cartoons based on U.S. properties - Think of DuckTales on the game side, or Batman the Animated Series on the cartoon side. But times have changed! Witness the Japanese localization of the Speed Racer game, made by Western studios, based on a Western movie, based on a Japanese IP. The times, they are a-changin!
Fuzzy has released the latest version of the Homebrew Super Smash Bros Rumble fighting game for the Nintendo DS, this release contains bugfixes and a stock mode.
The release weighs in at a hefty 18MB and can be found Here
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Yesterday we had some server issues, and I took the server offline for a while. During this, I decided it was time to release a preview version of menuloader. Since I couldn’t write a post about it here, I just let it loose on the forums. Unfortunately, the resulting game of Telephone (somewhat predictably) managed to get a few things wrong as the announcement bounced from forum to forum, so I think it’s time to write up a real announcement, now that the server is back up.
Menuloader has existed in some form at least since the release of IOS37. It was developed as a way of checking that a System Menu running under an IOS with no fakesign bug would not cause a brick on consoles with modified software installed. It also gained debug abilities, which was nice to investigate what goes on behind the scenes with the System Menu. When The Homebrew Channel came out (the real one, not the “demo”), we added extra patches to increase debugging verbosity, and used it to debug our homebrew apploader. It remained like that for a while. I had ideas about adding more useful patches and releasing it, but they were put on the back burner.
Recently, there has been some activity regarding modding the system menu. A few people were asking me about menuloader. In an attempt to both get people to learn for themselves and avoid having to redirect my attention to menuloader (I had more important things to do at the time), I dropped some useful code and explained the general idea of menuloader. As far as I know, the very first application based on these ideas is sadmenu, which includes a simple patch that makes testing banners out quite a bit safer. Crediar did the same, but then reworked the resulting patches into a tool that installs them permanently into the Wii. After watching his video, I figured it was about time to finally clean menuloader up and release it.
menuloader 0.4 is a tool that dynamically launches the System Menu with a set of patches. The patching occurs entirely as the menu is loaded, and the changes aren’t permanent. None of the patches will persist once you reboot the Wii or reload the System Menu. This release is meant to be a “test” version, as it lacks some features and the patches have not undergone much testing. It includes the following (selectable) patches:
USBGecko debugging, with optional extended debugging information
Regionfree Wii disc booting (I hear this doesn’t work perfectly yet)
Regionfree channel booting (useful if you’ve region-swapped your Wii and want to use your old store-bought VC and WiiWare titles)
Skip Warning screen
Disable background music
Additionally, you can pick which IOS to use when booting. On a 3.3 Wii, for example, pick IOS35 to get back the ability to use fakesigned discs. On a 3.2 or older Wii, you can pick IOS37 to “experience” what happens when 3.3 users try to use fakesigned discs, like we did in March (assuming you actually have IOS37 installed).
The main difference between this tool and crediar’s is that menuloader boots the new system menu with the patches applied during the launch process - nothing ever gets modified in your Wii’s NAND filesystem. This means that the hack only persists until the system menu exits (when you boot a game or reboot the Wii), but it also means that it is much safer for trying out new patches.
The ideas for some of the patches were inspired by crediar’s demonstration video, but the actual patches were developed independently and, in fact, before crediar’s installer was released. The patching methodology is entirely different in both applications - Starfall app uses static patches which only work on 3.2E, while menuloader uses dynamic search and replace, which is compatible with a wide range of System Menu versions. We can afford to do this because menuloader does not install anything to NAND. If anything goes wrong, you can just reboot the Wii and everything will be back to normal.
FAIR WARNING: While menuloader does not modify your NAND filesystem, the System Menu does have the ability to do so, and incorrect patches could result in the System Menu itself causing trouble. In particular, the same warnings that apply to region-free modchips apply to menuloader: if you run an update from a disc from another region, it could result in duplicated channels, a semibrick, or in rare cases a full brick.
Once I get a chance to clean things up a bit, I’ll release a new version with source code so you can experiment with your own patches.
It is important to note that this isn’t merely a testing or specific-use tool with no ability to apply the patches on startup. While I do not think that modifying the System Menu in NAND is a good idea, there are ways of making Menuloader run on startup, effectively accomplishing the same goal in a safer way. We expect to be able to do this when the boot2 hack is released (which, from now on, I’m going to call boot1.5 or BootMii).
Enjoy! Stay tuned for more information on my current ideas about future hacks, how were going to manage System Menu and IOS patches, and BootMii. Oh, yeah, and the DVD lib. No, we haven’t forgotten about it.
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505 Games is bringing Wii cheerleading game We Cheer to Wii in early 2009.
This Namco Bandai outing turns two Wiimotes into a pair of pom-poms, which are waved around in time to music on the screen.
That music, incidentally, features the likes of teeny-boppers Hilary Duff, KC & The Sunshine Band and Paramore.
Cheerleaders can be created from scratch and then customised with various provocative outfits, and additional dancers can be unlocked later in the game to form squads.
We Cheer has a Workout Mode with tailored exercise programs and a virtual fitness instructor, as well as a Cheer Off multiplayer mode for two or four players.
What do we want? We Cheer gallery. When do we want it? Fired?
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Motamedia has unveiled the vehicle advertising plan for Activision's forthcoming Nintendo DS edition of its hugely popular music game - Guitar Hero On Tour.
A fleet of 30- and 40-foot trucks will carry advertising for the game, which is out now in the UK, and hopes to reach "a wide audience in areas largely uncluttered with other forms of advertising," the company said.
"We are delighted to be part of the nationwide launch of Guitar Hero on Tour and to be assisting such a leading player in the worldwide games industry," Motamedia MD Colin Smith added.
"Our advertising is particularly suitable for a game that can be played on the move, and Activision's state of the art graphics have created a particularly striking campaign."
Tim Lloyd, planner at Starcom MediaVest commented: "Guitar Hero on Tour will appeal to a broad mix of players and as a result, we wanted to use a number of different promotional devices to reach our target audience."
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Description:
This is the card game Uno, can play from 2 to 4 players via the Internet (or local area network). You can play against 3 players controlled by the Wii.
Wiimote buttons:
B: Put a letter if you can put it. If you put a wildcard choose the color.
1: Like the B but saying ONE!.
2: Jump your turn.
+ If after skipping your turn has brought a letter that you can put the pones.
-- If after skipping your turn has brought a letter that you can make, not the pones.
Right: Moves your hand on your right to see more cards.
Left: Move your hand to the left to see more cards.
Below: contested a player (only in your turn). Select the player to which contested. You can challenge a number of players in your turn.
Contested on:
If a player contested fairly, that player steals a letter, if not just your stolen.
We follow the following rules:
- A player did not say when ONE put its penultimate letter the last time it was his turn.
ONE-A player said when he fell over a letter the last time it was his turn.
Configurations:
Edit server.xml and adjusts the server's IP and port with which want to connect (if you're going to act as a server you also have to configure, but it can be the IP private rather than public)
Rules:
The rules are one of the classic:
- If you can not put a single letter sacks one before turning to the next round, and if you can put that card can do.
- If you have a wildcard takes the next 4 loses his turn.
- There is no accumulation of +2.
- No letter boomerang.
Acknowledgement:
A Deragonsu for his design of the cards.
Cos outstanding:
-- Improvement of the graphic menus, and something most of the game.
-- Audio
-- Test the depth Online.
-- Some jet to say ONE, and that others know that you've said.
-- A few more things, you can always happen something: P
Features:
-- Multiple bridges (file barajas.xml) with the B button you change in the main menu (Regarding V7)
-- Source True, if you want to change it, change the file TTF (Regarding V7)
-- Changes in the format of some files (Regarding V6)
-- Possibility that the Wii does not or did not say UNO (Regarding V6)
-- Messages in the file mensajes.xml (Regarding V5)
-- Disputes in Uno (Regarding V4)
-- Improved graphics of the game (Regarding V3)
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To read more of the post and Download, click here!
Square-Enix has confirmed that Dragon Quest: The Chapters of the Chosen will soon be available across Europe.
Released on September 18, the new Dragon Quest is the first instalment in the Zenithia Trilogy. The Hand of the Heavenly Bride and the Realms of Reverie will soon follow.
Chapters of the Chosen will feature a unique storyline, a beautiful world to explore and even an arranged orchestral score. If nothing else, we expect it to have high production values.
We've also been told that it uses the "DS Wireless Communications to welcome pioneers met through chance encounters in the real world, transforming a tiny town into a metropolis."
If you can figure out what the means, let us know below.
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Farter has once again updated the Media Player for the Wii, heres the full details:
GeeXboX is a media player software. It can play videos, play music (with visualization) and display photo slideshows.
Major new features: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of the new features are fully or partially tested, some are not, yet.
20080808: 0.1alpha2. Feature improvement release.
Simplified wiimote connection and reconnection
Auto-repeat wiimote commands when buttons are held down
Kernel patch update
Update to MPlayer svn snapshot 20080806.
DarkChris release an application Demo version very useful for the Nintendo Wii name WADit.
WADit is the first program, which makes it possible to create your own chains with everything you besoin.Pour that you only need a DOL or ELF.Il is also possible to edit existing channels, including those of Nintendo.Seul problem, the application is in German, and intended only for Windows users.
The changeLog:
Quote:
Version 0.1a:
* Decompression of WADs
* Menu added
* The German language added
* The installation program creates
* Preparation of new versions
Functions envisaged in the future version:
Quote:
* Create WADs
* WADs created from several formats (DOL and ELF)
* Amend information WAD
* Create animations
* Roma injecten und wieder herausholen (sorry not included)
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Hello, I present you today DeepBob, a port on an old DS
project me.
DeepBob, is a generic IA game confrontation has 2 players
are currently implemented type of game 4
--> Thursday matches
--> Tic-tac-toe 4 * 4
--> Power 4
--> Failed classic
and 3 are implemented type of IA
--> Human IA (which requires the user to choose "
--> IA stupid (which is all the hazard)
--> Three algo choice may be each one for their power parametré
and the cost of fontion
for this versionn 1 DS I have turned that on January 1 Thursday: chess and IA
with the algo normally the fastest power 4 (it looks half 4
depth).
Apparently I do not have the latest version of my project because this morning I
saw a small regression (the promotion and forward march more)
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Starfall, formerly HackInstaller, is an application developed by Crediar to patch the system menu to include new features.
These hacks only work with the systemmenu 3.2E(v290) If you have any other version it will just return to the loader.
This tool does not update any SHA1 hashes or signatures. Currently IOS isn't checking those, but that could be fixed in a future update.
Just load it and carefully read the on screen stuff otherwise you won't be able to install it.
The rescue-menu is a build-in menu by nintendo, it doesn't make your wii unbrickable. If you install another systemmenu all hacks will be removed.
Your systemmenu will only be patched, it won't be deleted. This makes the patch progress very brick safe
No healhwarning screen
Region free GC games with video mode patch
Region free Wii games
Region free channels
No mainmenu BGM
Start rescue-menu when Y is held on 1st GC controller
Remove rescue-menu diagnostic disc check
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It is a takeover of an existing game JAVA (available on Yahoo -> Bookworm).
The aim is to achieve words with the letters available on the shelf.
Every word made the score increases the difficulty and also
History:
Version 0.4
Fix corruption of the top screen
The highlight of the letters is transparent
The Roma has a real name and a true icon
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It's a couple of years late, but it looks like this Pokemon-themed DS Lite has finally made the trip over from Japan, as evidenced by this shot apparently snapped at a GameStop store. While there doesn't seem to be a game included with this particular bundle, you will get a matching carrying case, a 22-minute Pokemon Mystery Dungeon DVD, a Grovyle poster, and a Pokemon t-shirt that we're guessing anyone buying this will never want to take off. All for the usual price of $129.99.
MLB® Power Pros 2008 delivers a unique flair to America’s favorite pastime with an original visual style, pick-up-and-play gameplay mechanics and several deep gameplay modes. MLB® Power Pros 2008 is sure to be a hit with gamers of all ages.
The first officially licensed Little League video game to hit next-generation consoles. Players will bat, pitch and field their way from local sandlot slugger to Little League World Series Champion. Featuring eight U.S. and eight international teams, extraordinarily deep character customization, World Series Mode, and a variety of skill based challenges, Little League World Series offers an exciting, authentic baseball experience. Motion-sensing controls on the Wii make it accessible for Little League players and parents alike, while the DS version gives players the freedom to get on the diamond anywhere
The first officially licensed Little League video game to hit next-generation consoles. Players will bat, pitch and field their way from local sandlot slugger to Little League World Series Champion. Featuring eight U.S. and eight international teams, extraordinarily deep character customization, World Series Mode, and a variety of skill based challenges, Little League World Series offers an exciting, authentic baseball experience. Motion-sensing controls on the Wii make it accessible for Little League players and parents alike, while the DS version gives players the freedom to get on the diamond anywhere
BioWare's Miles Holmes has said that the developer is looking at possibly bringing Mass Effect, Jade Empire and Dragon Age titles to the Nintendo DS, according to Eurogamer.de.
The lead designer of the upcoming DS RPG Sonic Chronicles: The Dark Brotherhood described the title as an effort to get BioWare's handheld division off the ground. He explained that the developer would consider making more DS titles to support its console games, saying: "Basically anything that reinforces the franchises".
"We have a lot of big plans for Mass Effect. Having a DS version would be an awesome way to keep interest alive and keep it going in addition to the next one [Mass Effect 2]," said Holmes.
Holmes commented he would personally like to see a Mass Effect title on the DS: "I tell you which one I would want. I want the Mass Effect one".
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Nintendo has walloped four new old games onto the Virtual Console this week. And they all end in a two, too.
Samurai Showdown 2 for NeoGeo, with the sketchy Japanese translations, leads the pack. The sequel packs in six new characters, plus the ability to dodge and parry like a real samurai - such as Tom Cruise in that film.
This game has been heralded as one of the all time greats, and we think paying 900 Wii Points (GBP 6.30 / EUR 9) is worth the money to hear Cham Cham the cat girl say: "Oooh! It was scarry!"
Ecco 2, the Megadrive game about a dolphin, is the next sequel on the list. Additions in this version include extra difficulty levels, new areas and levels, and the ability to turn into a jellyfish, shark, or seagull.
Ecco would have been much, much better as a shark, because sharks are brilliant.
Another Megadrive sequel on the list is Splatterhouse 2, which sort of does what it says on the tin; it's a horror beat-em-up where you hit monsters and splatter them in a house.
Pitstop II is the last of the quartet, and was released back when I was still trying to walk. No, not last Saturday. The Formula 1 racer wooed us by being ahead of the curve; flaunting six tracks and split-screen two player races. Plus, of course, popping into the pits to change tires, refuel, and maybe nip to the toilet.
InvenSense, the company that makes the MotionPlus accessory, has told Eurogamer the relationship with Nintendo is "not an exclusive" one.
According to bigwig Joe Virginia, other companies are interested in the tech - but he's not naming any names.
"Of course we're incredibly pleased - delighted would probably be a better adjective - that Nintendo approached us... but it's not an exclusive relationship," Virginia told us.
"I can't get into details about other folks that are interested in this technology, but as you might imagine of course there is more interest out there."
The clip-in Wii peripheral adds a "MEMS (micro electrical mechanical systems) rate gyroscope" to the Wiimote. This allows rotation around the X, Y, and Z axes produced by the accelerometer.
When asked if the technology will open doors for Wii developers, Virginia replied, "Oh absolutely. Yeah, absolutely. And the reason we say that is the type of capabilities they have.
"With six degrees of freedom you can basically make any movement at all, and be able to track that in combination with the sensor bar and other sensors included in the Wii remote. Add the gyroscope capability and you have the ability to work in all three dimensions of space," Virginia continued.
"What you're looking at are golf swings; tennis rackets where you can put top-spin on balls; bowling where you can bowl curves; sword motions with forward thrusts; and in Wii Sports Resort the throttle ability." Sounds golden, Virginia.
Motion-sensing cannot work on any more axes; "Six degrees of freedom is the holy grail," apparently. The future will be more responsive and robust gyroscopes that are smaller and cheaper to produce. The power of force feedback within the peripheral is important, too.
"I really think we've just begun to scratch the surface, gaming is a huge application. But if you think of where motions and where motion-sensing can be applied then there are so many applications; this is a great time to be in the business," added Joe Virginia.
"What we hopefully have done is provide our partner with new, increased capability, and what we're so excited to see and await with bated breath is how that will be used.
"Of course in Wii Sports Resort is one application, but what's the future in gaming? I don't know. We provided some great capability and we'll see what happens," he said.
Nintendo is yet to set a standalone price for MotionPlus, but will be bundling the peripheral with Wii Sports Resort - the game used to demonstrate gyroscopic potential during Nintendo's E3 press conference.
We had a chance to see the game and MotionPlus at the show and were very impressed. Head to our hands-on impressions of Wii Sports Resort to find out more.
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Lexicon Entertainment has unveiled a new platform puzzle game for the DS called Monster Frenzy.
Set in the year 2020, the game follows the story of a mystery alien virus that's penetrated the Internet.
The game revolves around a number of mini-games in which players battle a variety of monsters. We're not sure how this is related to a virus being present in cyberspace.
It sounds a bit like WarioWare to us, except without the five second frantic race to complete each task.
Monster Frenzy is scheduled for release in Q4 of 2008. Take a look at the screenshots for a taster.
Square Enix has confirmed that action puzzler Exit will be released in Europe this October.
In the game, players take control of Mr. ESC, a professional escapologist who rescues people from any situation.
Players must negotiate all manner of obstacles in order to rescue victims from dangerous situations.
John Yamamoto, president of Square said: "The combination of action with puzzle style gameplay and an innovative visual theme will keep regular gamers and casual gamers entertained for hours."
The Wintendos team have released version Métamorphose 2.0 of their Shell Like app for the Nintendo DS.
Heres the translated info:
08/08/08: And voila, WintenDoS version 2.0 is available metamorphosis, interface reconsidered, designs redone,'m nine, and then as promised, piti software mystery, I let you discover this small require innovation, I know, correctinos but some still on approach really something well.
08/08/08: Message to newseurs: warm your keyboard! Metamorphosis Wintendos version 2.0 is scheduled for tonight. This version contains new software that I kept, and I still graderais secret until the release tonight and a new interface and a setup wizard who began the first startup. Please do not shout across what is this software, let joy to others from décrouvrir themselves. Regarding the beta-test, I will still choose at random a beta-tester among my list pretty well stocked. I leave you till 20H to sign up if you still want to participate in this beta (see news oldest).
Of this, I let you wait till tonight impatiamment
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General Info:
VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can download the latest development build of the Windows version.
Change since last build:
[Mudlord]FIXED: Icon issue in options in Qt4 GUI system
[Mudlord]ADDED: Directory options in Qt4 GUI system. Yay.
[xkiv]Sorry, got carried away and forgot I had some private changes here. Reverting this part of previous commit.
[xkiv]SDL build/configuration patches (martinultima, chrono): http://vba-m.ngemu.com/forum/gbc-che...xes-t-193.html
[spacy51]CHANGED XAudio2 config dialog device listing not sorted by alphabet anymore
[spacy51]FIXED XAudio2 config dialog did not show current device OnInitDialog
Eluan has released a new version of the port of Quake for the Nintendo Wii and Gamecube, heres whats new:
* Shouldn't freeze - ever.
* Pressing 1 (or Z in the gamecube controller) shows scores
* Power button now works (forgot about it :P)
* Model bounding box fixes (no more dissapearing models)
* HBC-ready
* Command line easy to manage - still needs a frontend for the end user, though.
Eluan has released a new version of the port of Quake for the Nintendo Wii and Gamecube, heres whats new:
* Shouldn't freeze - ever.
* Pressing 1 (or Z in the gamecube controller) shows scores
* Power button now works (forgot about it :P)
* Model bounding box fixes (no more dissapearing models)
* HBC-ready
* Command line easy to manage - still needs a frontend for the end user, though.
Kotaku's just got a tip about an upcoming silver-colored DS Lite that's supposedly going to be in stores September 7. Other areas (Japan, Europe) have already had this, so it's not a big deal, but if you really need to complement your Silver Surfer ensemble, here ya go.
Yes, that's right. Two people have been hard at work to give you two new stages to play with, alongside the three new ones AmplituDS v4 already brought! So that brings up the total to...... umm.... count the one .... FIVE new stages for the fourth version of AmplituDS. Awesome.
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Atlantian knitter Cassie has committed to knitting more than just a scarf. She's planning on knitting the entirety of Super Mario Bros. first level in yarn form, a project she's documenting for all of the internet to see. According to a recent post, it looks like she's a little over one-third of the way through — and it's already bordering on ridiculous. We'll continue to gawk just to see how big this thing gets as we learn about yarn color discrepancies.
Online piracy has ravaged the music business and now it’s about to do the same to the games industry, thanks to a device the size of a thumbnail. Once known only to hackers, the R4 Revolution is currently the fifth biggest-selling electronics item on Amazon’s UK web store - priced at £12.57 including a 2GB memory card.
It is marketed as a legitimate device that enables gamers to store copies of Nintendo games they have already bought for their portable DS console, negating the need to carry cumbersome cartridges around. However, as some gamers have discovered, the device also stores games downloaded direct from the internet. This means that rather than paying £20 for a game, they can download it free from filesharing sites.
In the past these illegally downloaded games wouldn’t play back on a DS console because of inbuilt copy protection software. The R4 circumvents this, leading to a freeloader frenzy as gamers rush to buy the device then load it up with free games.
The scale of the problem has forced Nintendo to act. Last month it launched a lawsuit in Japan against importers and marketers of “game-copying devices such as the R4 Revolution”. Nintendo also said it is working closely with authorities in 11 countries - including the UK.
The problem is that the device itself is not illegal. “It’s the purposes that people use it for that’s often illegal,” says Rob Saunders, a spokesman for Nintendo UK. “When you fill a memory card with hundreds of downloaded games - that’s theft.”
Exactly how Nintendo intends to wage its war on piracy in the UK is unclear. Will it follow the music industry’s lead and press internet service providers to freeze the accounts of file sharers – or even mount private prosecutions, as the British record industry has done? Nintendo says it has asked Amazon to stop selling the device, but last week there was no sign of this, with R4s still selling well. If the music industry experience is anything to go by, the signs for Nintendo - and other gaming companies - are ominous.
Starfall, formerly HackInstaller, is an application developed by Crediar to patch the system menu to include new features.
Installation
Just run the application with the Twilight hack or Homebrew channel, or any other prefered method. Follow the on-screen instructions from there.
Information
These hacks only work with the systemmenu 3.2E(v290) or 3.2U(v289) If you have any other version it will just return to the loader.
This tool does not update any SHA1 hashes or signatures. Currently IOS isn't checking those, but that could be fixed in a future update.
Just load it and carefully read the on screen stuff otherwise you won't be able to install it.
All hacks are optional and can be installed or removed separately.
The rescue-menu is a built-in menu by nintendo, it doesn't make your wii unbrickable. If you install another systemmenu all hacks will be removed.
Your systemmenu will only be patched, it won't be deleted. This makes the patch progress very brick safe.
New features
Full 3.2U support
Features
No healhwarning screen
Region free GC games with video mode patch
Region free Wii games
Region free channels
No mainmenu BGM
Start rescue-menu when Y is held on 1st GC controller
Remove rescue-menu diagnostic disc check
Coming Soon
Update blocker
Copy 'nocopy' savefiles
more to come
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brain****DS is an interpreter of the brain**** esoteric programming language. The language consists of only 8 commands, but is a Turing-complete language. This implementation of language runs on a Nintendo DS. A brain**** "Hello World" program looks like this:
Code:
++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.
Features:
Implements 7 of the 8 brain**** commands (",", the input operator, is disabled due to the lack of a keyboard)
Uses 30,000 8-bit cells (the original implementation, and the most common)
DLDI compatible
File browser, so your programs can be anywhere on the card
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coin tossing line by line
first and second hexagrams
changing lines are printed only where relevant
switching hexagram display between first and second hexagrams
cast again if you want to
iChingDS should be pretty easy to use, but here are some instructions anyway …
1. Ask your question and press A to toss the coins. Your coin tosses will be displayed (H/T for Heads/Tails) and the first line of your hexagram will be displayed (in red if it is changing, otherwise in black). The hexagram is built from the bottom.
2. Once you’ve tossed the coins six times, your finished hexagram will display on the top screen, complete with text.
3. Any changing lines will be displayed on the bottom screen. You should pay special attention to these.
4. If your hexagram changes, press L or R (shoulder buttons) to switch display between the two hexagrams, so you can read the text.
5. If you wish to recast the coins for a new reading, press Start.
I wanted to get it out on 8/8/08 (8 is a lucky number!) so I haven't quite implemented everything I wanted to, so as it currently stands it's v0.5. Still to come: touchscreen interaction, sounds, improved graphics in several areas, splashscreen, maybe different dragon backgrounds, anything you can think of!
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Redbird proposes a new version of its utility-type Nand Dumper which brings some improvements over the utilities as Wii NAND Dumper v1 (Waninkoko).
News / corrections:
-- Management of USB devices (from v0.2). The writing on USB devices is still 2 to 3 times slower than the Slot SD).
-- Improving the speed of writing on the SD slot (from v0.2)
-- Availability of a dump correcting errors ECC (v0.3).
Background features:
1. Using the SD slot management and front USB.
2. Support Wiimote.
3. Usable since the Chaine Homebrew (HBC) and allows to return cleanly.
4. Using the latest version of devkitPPC r15 and the book libOGC, which should ensure compatibility with future updates to the string homebrew.
5. Reporte to the screen the information necessary for the process.
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I'm not sure if this has made the rounds yet, but I recently discovered Tecmo/Red's upcoming DS title Nosgalgeo no Kaze - Wind of Nosgalgeo. It's quite a whimsical looking title, with airships, adventuring, and RPG battles (both on land and in ships). It takes place in our world, in London and Cairo (at least that's what's announced so far), and is in full 3D, which is very well rendered. Ships are fully customizable, and there's a skill tree for advancement of individual characters. There's a nice wallpaper as well, in the download section. The site was just re-launched today, but you can still see the old site as well, which has a nice charming look to it, with a little Indiana Jones influence to it...the game in general calls to mind a simpler time, when games took themselves a bit less seriously, and were a bit more entertaining. The game has a planned Fall 2008 release date, with no price yet set.
The package for Ketsui DS (AKA Ketsui Death Label) has been revealed, though it's not much of a surprise. And if you haven't seen it, there's a very nice video up on the site now. The port looks pretty great, with lots going on in the screen at all times. Pretty impressive.
Wii Solitaire is a very simple solitaire game which makes use of the Wiimote. This game is still a work in progress.
0.3
Major Game-play Changes
Card-Based Selection
Instead of the cursor having to be over a Tableau card or Foundation card to drop now the held card only has to be touching the Tableau and Foundation cards to be dropped. This really refines the game play making it a lot simpler to control the cards.
Vertical Card Adjustment
The cards on the Tableau now adjust vertically so that when there are less cards in a column more of each card is visible making identifying the cards much easier.
Minor Changes
Finished Core Menu
Core menu work is complete.
GRRLIB 16:9 Support
I made it so that if you are using a 16:9 TV the game will output a stretched 4:3 image to screen. Later on I will make this an option to turn on and off.
Properly Scaled Cards and New Table
I recreated the cards used and properly scaled the cards for a more accurate looking game. I also replaced the old table background with a much cleaner looking version.
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Play Wii with man's best friend if you have to. But please, please, never ever play with a dog behind you. Seriously. Don't. Biff. Don't do that, Biff! Stop it! DON'T! BIFF! BAD DOG! BAD! (NSFMH* video ahead, probably illegal in some states.)
Marcan has released an update to the Menu Hack that allows region free gaming to the Nintendo Wii and more besides, heres the full newspost which includes the 0.4 newspost for more clarity:
Yesterday we had some server issues, and I took the server offline for a while. During this, I decided it was time to release a preview version of menuloader. Since I couldn’t write a post about it here, I just let it loose on the forums. Unfortunately, the resulting game of Telephone (somewhat predictably) managed to get a few things wrong as the announcement bounced from forum to forum, so I think it’s time to write up a real announcement, now that the server is back up.
Update: version 0.5 is up, which fixes some region free issues and includes a patch to disable updates. See below.
Menuloader has existed in some form at least since the release of IOS37. It was developed as a way of checking that a System Menu running under an IOS with no fakesign bug would not cause a brick on consoles with modified software installed. It also gained debug abilities, which was nice to investigate what goes on behind the scenes with the System Menu. When The Homebrew Channel came out (the real one, not the “demo”), we added extra patches to increase debugging verbosity, and used it to debug our homebrew apploader. It remained like that for a while. I had ideas about adding more useful patches and releasing it, but they were put on the back burner.
Recently, there has been some activity regarding modding the system menu. A few people were asking me about menuloader. In an attempt to both get people to learn for themselves and avoid having to redirect my attention to menuloader (I had more important things to do at the time), I dropped some useful code and explained the general idea of menuloader. As far as I know, the very first application based on these ideas is sadmenu, which includes a simple patch that makes testing banners out quite a bit safer. Crediar did the same, but then reworked the resulting patches into a tool that installs them permanently into the Wii. After watching his video, I figured it was about time to finally clean menuloader up and release it.
menuloader 0.4 is a tool that dynamically launches the System Menu with a set of patches. The patching occurs entirely as the menu is loaded, and the changes aren’t permanent. None of the patches will persist once you reboot the Wii or reload the System Menu. This release is meant to be a “test” version, as it lacks some features and the patches have not undergone much testing. It includes the following (selectable) patches:
USBGecko debugging, with optional extended debugging information
Regionfree Wii disc booting (I hear this doesn’t work perfectly yet)
Regionfree channel booting (useful if you’ve region-swapped your Wii and want to use your old store-bought VC and WiiWare titles)
v0.5: Disable updates
Skip Warning screen
Disable background music
Additionally, you can pick which IOS to use when booting. On a 3.3 Wii, for example, pick IOS35 to get back the ability to use fakesigned discs. On a 3.2 or older Wii, you can pick IOS37 to “experience” what happens when 3.3 users try to use fakesigned discs, like we did in March (assuming you actually have IOS37 installed).
The main difference between this tool and crediar’s is that menuloader boots the new system menu with the patches applied during the launch process - nothing ever gets modified in your Wii’s NAND filesystem. This means that the hack only persists until the system menu exits (when you boot a game or reboot the Wii), but it also means that it is much safer for trying out new patches.
The ideas for some of the patches were inspired by crediar’s demonstration video, but the actual patches were developed independently and, in fact, before crediar’s installer was released. The patching methodology is entirely different in both applications - Starfall app uses static patches which only work on 3.2E, while menuloader uses dynamic search and replace, which is compatible with a wide range of System Menu versions. We can afford to do this because menuloader does not install anything to NAND. If anything goes wrong, you can just reboot the Wii and everything will be back to normal.
FAIR WARNING: While menuloader does not modify your NAND filesystem, the System Menu does have the ability to do so, and incorrect patches could result in the System Menu itself causing trouble. In particular, the same warnings that apply to region-free modchips apply to menuloader: if you run an update from a disc from another region, it could result in duplicated channels, a semibrick, or in rare cases a full brick. v0.5: This version includes a patch to disable disc updates. It is STRONGLY RECOMMENDED that you leave this on.
Once I get a chance to clean things up a bit, I’ll release a new version with source code so you can experiment with your own patches.
It is important to note that this isn’t merely a testing or specific-use tool with no ability to apply the patches on startup. While I do not think that modifying the System Menu in NAND is a good idea, there are ways of making Menuloader run on startup, effectively accomplishing the same goal in a safer way. We expect to be able to do this when the boot2 hack is released (which, from now on, I’m going to call boot1.5 or BootMii).
v0.5 notes: I added another patch to fix an extra region check. This is now part of the “disc region” option. I also added a patch to disable updates.
menuloader v0.5 download
Enjoy! Stay tuned for more information on my current ideas about future hacks, how were going to manage System Menu and IOS patches, and BootMii. Oh, yeah, and the DVD lib. No, we haven’t forgotten about it.
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Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
0.15 Alpha
Added sid playback support.
Added snd/sndh/sc68 playback support.
Added language file support.
Tweaked a few things to refine more.
Fixed memory leak in emulated support.
Location in filebrowser is preserved when browsing to subfolders.
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Product Features
Rechargeable battery pack for the Wii Fit Balance Board
Incudes USB charger cable
High Capacity Battery provides up to 16 hours of play per charge
Charge and play with the convenient 2.5m cable
Product Features
Convert your Wii Remote into a gun and bring your shooting games to life
Provides full access to the Wii Remote Sensor and all buttons
Spring loaded trigger connected to B button
Includes Nunchuk connection slot
Improved grip handle to avoid slippage
As the all-new racing experience from Codemasters Studios, creators of Colin McRae: DiRT™, Race Driver: GRID is all about the race. Every moment from the adrenalin rush at the start lights to the elation at the chequered flag – the tension, pressure, noise, and action.
Featuring only the most powerful race cars – current and classic, circuit and drift – players will compete to conquer the most prestigious official race tracks and championships and then go beyond to compete in challenging city-based competitions, through to road events and urban street races.
With races crammed with action and incident, high-impact moments will come at you thick and fast, one right after another: engine blows, tyre blow outs, tight overtaking, accidents, opponent cars flipping, spinning, collisions with other cars and trackside objects.
From humble beginnings, earning a few thousand dollars a season, build a feared and respected racing team with a multi-million dollar income and complete at dramatic race locations and dominate a multi-disciplined world of racing.
In Europe, race prestige Marques, including Aston Martin, Koenigsegg and Pagani, on the greatest official race circuits. Enter street competitions and race high-performance V8 muscle cars through iconic U.S. cities including San Francisco, Washington DC and Detroit. In the Far East, Japanese racing culture sets the tone where night races, including Drift racing, take drivers through neon illuminated cities and to outlying mountain roads.
As the antithesis of the box-ticking, plodding single-player race game, Race Driver: GRID delivers a diverse career mode in a persistent world of racing that provides each player with a unique experience as their team writes itself into racing folklore.
Product Features
Choose from eight wacky characters each with varying skills with woods and irons
Play in multiplayer tournaments with up to four players or choose multiplayer mini games
Single Player Tour mode sees players compete against computer-controlled rivals in matches across Pangya Island
Play rounds on colourful fantasy courses customising the look of golfers as you go
Successful play allows for the unlocking of new club sets, costumes, items and characters
Eight playable characters, various selectable caddies, an abundance of collectable costumes and equipment
All controls are via the Nintendo Wii's remote
Training mode included
On-screen information describes the ground attributes, the ball's trajectory and point of impact
Unlike other gashapon where you have to depend on your luck to get your favourite toy, you get the whole set in a package, complete with mushrooms, bombs to the key characters Donkey Kong to Mario.
- Official licensed product
- Set of 9 different characters from Super Mario VS Donkey Kong
- Approximately 1 inch tall
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The GP2X Store has just posted that it has the USB Gecko back in their store, the USB Gecko is one of the best ways to get homebrew on your Wii, heres the details:
USB gecko is 3rd Party Memory Card Interface Adapter which allows homebrew and hobbyist developers the ability to connect their Gamecube(TM) or Wii(TM) console to there PC which has a USB 2.0 Port.
Features
- Upload and Execute files (DOL and Bin format) such as homebrew games
- Backup and Restore game save files to and from the PC
- Remote Debugging capabilities, free open source libraries, and source code examples
- On board flash memory for storing data or firmwares
- .mp3 and .mod music player
- Play your games, freeze them at any point, take screenshots and save them to the PC
- Works on all regions
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Square Enix will launch Final Fantasy IV in Europe and other PAL territories on September 5, exclusively on DS.
John Yamamoto, president of Square Enix, gushed, "Final Fantasy IV is one of the most significant titles in the history of the franchise. It has been remarkably enhanced for the Nintendo DS, making it a great opportunity for our fans to experience its deep story and ground-breaking battle system in an exciting and innovative new way".
The DS version features "improved 3D graphics, fully-voiced cut-scenes, an inspiring remixed score and additional never before seen content" says Square.
If your idea of a superhero is someone with an invincible ego who can type e-mails while wearing boxing gloves, then the Wii Shop Channel has great news for you. The legendary Strong Bad (from the popular Homestar Runner Web series) makes his eagerly anticipated WiiWare debut this week. For even more laughs and clever gaming kicks, you'll also find a satirical space-age shooter on the Virtual Console, along with a classic billiards game for those who prefer to keep their feet planted firmly on the ground.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
WiiWare
Strong Bad Episode 1: Homestar Ruiner (Telltale Games, 1 player, Rated T for Teen -- Crude Humor, Mild Cartoon Violence, Mild Suggestive Themes, 1,000 Wii Points): Charming. Suave. Awesome. These are the words Strong Bad would use to describe himself. In a world gone mad, only one man can be trusted to save the day. A man with an attitude. A man called Strong Bad. As the star of the Homestar Runner Web cartoons, Strong Bad has been answering e-mails (in boxing gloves), pranking his friends, pummeling his enemies, and making people with questionable taste snort milk out of their noses for years now. And he's branched out to star in Strong Bad's Cool Game for Attractive People, a monthly five-episode series. In Episode 1: Homestar Ruiner, Strong Bad's plans to beat the snot out of Homestar backfire, and he ends up with an unwanted houseguest cramping his style. Now he needs to get life back to normal by any means possible. But wait, there's more: Teen Girl Squad comics, achievements, funny costumes and arcade games. You can even send pictures and messages to Wii Friends using Strong Bad's computer. So how about it? Can you handle Strong Bad's style?
Virtual Console
Break In (TurboGrafx16, 1-4 players, Rated E for Everyone -- Tobacco Reference, 700 Wii Points): Gather up to four players for an authentic game of pool right in your own home. Choose from six billiards games including 9-Ball, Rotation and Carom (a game played without pockets). Use Simulation mode to calculate the perfect shot, or select Action mode and check out what went wrong with your missed shots. With all that to choose from, Break In gives players -- from beginners to experts—all the elements necessary to enjoy a great game of pool. But it doesn't stop there. Select Technique to practice your angles or even go for a trick shot. Get some help from the CPU and hone your skills. With Break In, you'll be a pro in no time.
Star Parodier (TurboGrafx16 CD-ROM, 1 player, Rated E for Everyone -- Mild Cartoon Violence, 900 Wii Points): Star Parodier is the hilarious spoof of the classic Hudson shooter Star Soldier. In this parody, there are three playable ships for players to choose from: the ingratiating Paroceaser, the hot-headed Bomberman, and the ever-so-introverted PC-Engine. Players control one of these unique and original ships and set off to blast their way through eight stages on the planet Paroson. The comical characters take the color and flavor of the Soldier series to the next level and are guaranteed to leave players mesmerized. In addition to the normal game mode, there are also the familiar two-minute and five-minute attack modes, making Star Parodier the complete package that is sure to have players coming back for more.
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Description:
This is the card game Uno, can play from 2 to 4 players via the Internet (or local area network). You can play against 3 players controlled by the Wii.
Wiimote buttons:
B: Put a letter if you can put it. If you put a wildcard choose the color.
1: Like the B but saying ONE!.
2: Jump your turn.
+ If after skipping your turn has brought a letter that you can put the pones.
-- If after skipping your turn has brought a letter that you can make, not the pones.
Right: Moves your hand on your right to see more cards.
Left: Move your hand to the left to see more cards.
Below: contested a player (only in your turn). Select the player to which contested. You can challenge a number of players in your turn.
Contested on:
If a player contested fairly, that player steals a letter, if not just your stolen.
We follow the following rules:
- A player did not say when ONE put its penultimate letter the last time it was his turn.
ONE-A player said when he fell over a letter the last time it was his turn.
Configurations:
Edit server.xml and adjusts the server's IP and port with which want to connect (if you're going to act as a server you also have to configure, but it can be the IP private rather than public)
Features:
-- Changes in the format of the files in order to allow different graphic formats (Regarding V9)
-- Time letter and letter among the players who ship controlled by the Wii in the way Local (Regarding V8)
-- Multiple decks (barajas.xml file), with the B button switch on the main menu (Regarding V7)
-- Source in TrueType, if you want to change it changes the file TTF (Regarding V7)
-- Changing the format of some files (Regarding V6)
-- Probal that the Wii not challenged nor say ONE (Regarding V6)
-- Messages in the file mensajes.xml (Regarding V5)
-- Contested and Uno (Regarding V4)
-- Improved graphical game (Regarding V3)
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Looks like after more than one year of lurking around you guys here, I can finally step up and announce something.
OSCpad is (or at least will be) a software to use your NDS as a universal controller for OSC aware applications. Currently it sends data for the touchpad and for the ndsmotion, buttons and probably microphone volume are to follow soon.
yes, I know, there are things like Kaossds, but while I really like all the DSMI stuff, using OSC gives me much more flexibility, better controller resolution (no freakin' 7-Bit MIDI values), plus OSC feels at home in UDP packages so there's no additional software needed.
OSC aware applications are, for example:
Max/MSP
PureData
SuperCollider
ChucK
Reaktor
I did not package a release, because there are some important things missing (like network configuration), the curious might want to check out the working prototype (please read the README) at
Feel free to fork, patch or simply bash it, I would love to hear some criticism on my whacky C code (I am more used to higher level languages nowadays) or if you have any ideas for additional features I probably forgot.
Oh, and if someone with a little more expertise could take a look at the touchpad pressure calculation and why it's totally not working, that'd be super duper.
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Grafoon is an ( buzzword alert! ) ‘Arcade Style Puzzle Shooter‘ with a lot of classic elements like: Doors/Keys, Mines ( including chain reactions ), various walls with different behavior, laser barrier, nasty enemies and a lot more…
The main target is to pick up all Hobbels and bring them home to advance to the next map. Don’t touch the walls, they will destroy your ship. Touching enemies or enemy shots drain you ships energy. Collect green gems to increase your ships energy…
- added moving walls
- added hobbel carrier enemy ( this enemy drops a hobbel if killed )
- added timed doors ( opens for 5 seconds if the 'key-switch' is touched or shot )
- hobbel speed-up ( pressing the 'Y' key increases the hobbel speed )
- support for 'external' maps via DLDI interface
- 27 level ( 9 tutorial maps, 8 built in map, 10 maps in an external level set, wich requires DLDI patch )
- larger maps ( support for variable map size )
- scoring item
- custom control configuration
- high score list
- more sounds
- some bug fixes
I have added support for external map files. This means you can make and play your own Grafoon maps. If you are considering building maps, drop me a line and I'll explain how it works...
have fun
preussie
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bassacegold has posted an entry into the Neoflash Summer Coding Contest:
Heres the post in full:
Project description:
A Simple pixel art tool for the NDS with many features listed below:
-Saving and Loading of 24 bit bitmap images 256X192 or less
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors
-fill tool
-line tool
-rectangle tool
-circle tool
-copy and paste with color transparency supported
-eraser
-Supports D-Pad Mode for plotting pixels (When fully zoomed)
-10 pallets ready for customization
-15 levels of undo!
-color editor: Supports all colors the hardware can support!
-Custom pallet save support (press Enter on the keyboard to save pictures and pallets)
-Guitar Hero On Tour controller support as tool shortcut buttons : Enable in Options
-typewriter mode for writing text
-stamp tool
Version 1.10 changes
-added GH controller to options menu to prevent problems
-fixed many menu related bugs
-slightly more optimised
-fixed large saving bug
-added transparency to copy and paste functions - define transparency color in the color creator default is white
-remembers draw sizes now when switching tools
-cursor on small color strip now updates according to color picked in the color editor
-added typewriter mode
-added spray can tool
-fixed D-pad plotting mode
-added title and loading screen
-fixed a color range bug on the color screen: now allows to make the full range of colors 0-31
-added number displays for color values in the color screen
-started stamp/tile placing tool -this isn't finished so more features will be added later to this
-can start and save stamps in app
-can now fine tune tool sizes by tapping + or - buttons
-G6/M3 compatible
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GRID will take players to beautifully realised and dramatic race locations over three continents to compete in an unprecedented variety of racing events. Packed with the most powerful race cars – new and classic, circuit and drift – players will compete to conquer the most prestigious official race tracks and championships and then go beyond to compete in challenging city-based competitions, through to road events and urban street races. The DS Version also offers quick-fire play styles in the form of Challenges, Time Trials, Speed Tests and Chase events.
features
Accessible to everyone, ranging from beginners to experienced Yoga fans
Follow along with your own virtual trainer
All exercises approved and motion captured by certified instructor Mai Hashimoto of the Swami Vivekananda Yoga Research Foundation
Over 180 poses to choose from
Practice your yoga hands-free with voice navigation and voice recognition
description
Quick Yoga Training is your personal yoga trainer that can you take with you anywhere you go. Learn the art of Yoga and set the training routine that is right for you. Follow along with your own virtual trainer and watch as your instructor demonstrates all the moves for you in a 3D environment, to help you better understand. Fully concentrate on your exercises by being able to control your routine with voice commands. Practice different breathing techniques and set your own breathing rate. Choose poses that are focused on certain parts of the body or that specialize in stress relief, concentration, balance, or body unity. Take the Physical Test to find out your Yoga Body Age and use that to help set goals for yourself. Also included is a glossary of yoga terms and a pose dictionary
features
Game Modes - Lots of variety and game modes for all puzzle fanatics
Puzzles - Tons of puzzles for those who prefer a casual experience
Multiplayer - Two players can battle and test each other’s ability to think and react fast
Dinosaur Supporters - Upgrade up to 5 dinosaurs each with their special abilities
Simple Control Scheme - Crafted for all players, this game features easy to use Control Pad and Touch Screen controls that is changeable on the fly
description
Think and react fast in this frantic puzzle game fit for everyone. Touch, aim and drop the perfect shot to destroy the rising lava rocks. Match three or more of the same colored rocks and witness the intensity of the action as your dinosaur supporters aid you with mind-blowing attacks
features
Multiple game modes available with a choice of matchplay or strokeplay for up to four players
More than 95 holes to build up their equipment and skills
description
This absorbing and addictive, off the wall mini-golf-based puzzler requires players to use their ingenuity to play their way to victory and lucrative rewards, whether strategically, tactically or by being a downright dirty dawg…! Players must collect, unlock, buy or hire rewards to enable them to complete a variety of puzzles across five themes
Nintendo has added a new title to their WiiWare shop, Strong Bad Episode 1: Homestar Ruiner from developer Telltale Games. The new title features the infamous boxing-glove-adorned character in the first of five installments of Telltale's "Strong Bad's Cool Game for Attractive People".
"The point-and-click adventure game stars Strong Bad, the lucha libre mask-wearing character from web cartoon series Homestar Runner. Players can create "Teen Girl Squad" comics, play a retro-styled minigame titled Snake Boxer 5, and send pictures and messages to their friends through the Wii's message board system."
In addition to the new title two classic titles have also been added for virtual console, Break In, and Star Parodier.
A new computer game tipped to be the most violent ever is being released exclusively on the so-called 'family friendly' Wii console.
Nintendo will dramatically transform Wii's image with the release of ultra violent video game MadWorld which, 'revolves around the themes of brutality and exhilaration', according to its creators.
Players in the 'hack and slash' game, which is due for a UK release in early 2009, can impale enemies on road signs, rip out hearts and execute them with weapons including chainsaws and daggers.
The decision to release a violent game on a console which has based its reputation on family fun has shocked anti-violence pressure groups.
The game has not yet been given an age rating.
Mediawatch-UK, Britains longest running pressure group campaigning for decency in TV, films and games, said MadWorld will 'spoil' the Wii.
John Beyer, director of Mediawatch-uk, said: 'This game sounds very unsavoury.
'I hope the British Board of Film Classification (BBFC) will view this with concern and decide it should not be granted a classification.
'Without that it cannot be marketed in Britain. What the rest of world does is up to them.
We need to ensure that modern and civilized values take priority rather than killing and maiming people.
'It seems a shame that the game's manufacturer have decided to exclusively release this game on the Wii.
'I believe it will spoil the family fun image of the Wii.'
Nintendo's Wii has enjoyed phenomenal success as an innocent alternative to complex - and often violent - role play video games.
With a repatoire of mostly sports games the basic graphics and easy-to-use motion sensor remotes have become hugely popular with young children and families.
MadWorld is significant departure designed to appeal to 'hardcore' gamers who they claim have been clammering for a more adult theme action game.
MadWorld is a third person game where players control a character called Jack in a virtual world called Varrigan City which is under siege by a group of terrorists known as The Organizers.
The alternative world has been turned into a twisted game show called Death Watch where citizens must kill one another to survive - and win.
The action in MadWorld - developed by PlatinumGames and published by Sega exclusively for Nintendo - is entirely in black and white. The only other colour is red for all the blood.
Players use the Wii remote to control the violent on-screen actions as central character Jack executes his way through the game.
A press release on the Sega website says: 'You play as Jack, whos caught up in the terror of Death Watch, the murderous game created by the terrorists who call themselves The Organizers.
'To remain alive, and solve the mystery behind Death Watch, you must master the use of weapons and items found within the environment and compete in ultra violent mini-games designed to push you over the edge.
'With its irreverent humour and over-the-top violence MadWorld delivers a visceral gaming experience that will be an instant classic on the Wii.'
Sean Ratcliffe, Vice President of Marketing, SEGA of America, Inc, said: 'MadWorld pushes the envelope with its extreme content but takes a step away from the dark and serious nature of most mature games.'
Released in 2006 the Wii has become a market leader with its original games appealing to a far broader age range than competitors like Sony's PlayStation and Microsoft Xbox 360.
Costing around £180 the consoles - which use wireless remotes to control the on-screen actions - have been hailed as the next generation of computer consoles.
While other consoles have focussed on better graphics the Wii has focussed on game play and the physical nature of their games.
It has since become hugely popular with very young children, families and even the elderly.
A spokesman from Nintendo, said: 'Wii appeals to a wide range of audiences from children and teenagers to adult and senior citizens, anyone from 5 - 95, as such there is a wide range of content for all ages and tastes available.
'Mad World will be suitably age rated through the appropriate legal channels and thus only available to an audience above the age rating it is given'
Dhewg has released a new version of ScummVM for the Nintendo Wii and Nintendo Gamecube. Heres the release info:
rev 33789
proper fullscreen video mode
multiple graphic modes with different overscan values
"fullscreen mode" stretches the picture on 16:9 displays
fixed broken sword 1/2 gfx garbage
support for setShakePos()
rev 33083
fixed another savegame issue
support for the reset and power button
added a gamecube port
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Dhewg has released a new version of ScummVM for the Nintendo Wii and Nintendo Gamecube. Heres the release info:
rev 33789
proper fullscreen video mode
multiple graphic modes with different overscan values
"fullscreen mode" stretches the picture on 16:9 displays
fixed broken sword 1/2 gfx garbage
support for setShakePos()
rev 33083
fixed another savegame issue
support for the reset and power button
added a gamecube port
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Crediar has released a new version of his Menu hack for the Wii that enables Region Free Wii and Gamecube although used wrongly can brick your Wii:
Starfall, formerly HackInstaller, is an application developed by Crediar to patch the system menu to include new features.
Installation
Just run the application with the Twilight hack or Homebrew channel, or any other prefered method. Follow the on-screen instructions from there.
Information
These hacks only work with the System Menu 3.2E(v290) or 3.2U(v289). If you have any other version, it will just return to the loader.
This tool does not update any SHA1 hashes or signatures. Currently IOS isn't checking those, but that could be fixed in a future update.
Just load it and carefully read the on screen stuff otherwise you won't be able to install it.
All hacks are optional and can be installed or removed separately.
The Rescue Menu is a built-in menu by Nintendo, it doesn't make your Wii unbrickable. If you install another System Menu, all hacks will be removed.
Your System Menu will only be patched, it won't be deleted. This makes the patch progress very brick safe.
New features
Replace healthwarning with backmenu
Skip disc update check
Features
Region free GC games with video mode patch
Region free Wii games
Region free channels
No mainmenu BGM
Start rescue-menu when Y is held on 1st GC controller
Remove rescue-menu diagnostic disc check
Coming Soon
Wii region free with video patch
Copy 'nocopy' savefiles
more to come
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Leinad has released a new version of DSBash for the NeoFlash Coding Contest, heres the full release info:
Project description: With DSBash you can browse trough chat-quote-archives.
Actualy supported: bash.org [atm down but I hope they come back -_-] , qdb.us and german-bash.org
It's a 99% recode of the last version >.<
Note: bash.org seems to be down atm... I hope its back online asap, but while its down, you can use qdb.us instead. So dont say "hey I see the menu and nothing happens"... Bash.org isnt my page, I just love it and coded the reader, im not responsible for the pages the browser supports~
Changelog:
- Skinning added
- Auto Detecting for the DSBash folder, Put it anywhere you want to
- DLDI isnt required anymore, if you dont patch it, it uses the skin inside the rom
- german-bash.org and qdb.org added
- Screens can be switched now
- hundred times faster - removed mass of useless VBLs during download process
- massive speedup, because now 50[bash.org], 20[qdb.org], 5[german-bash random], 50[german-bash latest] quotes which are on a downloaded page are stored in the ram and can be browsed without downloading a new page every quote.
- Removed the "save to favo.txt" and bookmark function, they were so useless. Also I dont like the risk to harm the card with mass-dldi read/writes
- Buttons can be configured now
- German only - Special characters are "translated" to ae,oe,ue now
- You can change the font size while reading now (If a quote doesnt fit on the screen )
- You now can define the minimum vote value for Top-Mode in your config file [Standart / No-DLDI = 0, so no negative voted quotes are shown]
Howto[for those to lazy to doubleclick on README]
Quote
Quickstart:
Configure WIFI with any official WiFi game like Mario Kart DS.
Copy DSBash.nds to your DS and start it.
If you dont want to use skinning or manual button configuration you dont need to patch it with DLDI.
Skinning & Advanced configuration:
To use this you have to patch the rom with DLDI or your card has to support auto-DLDI patching.
Copy the "DSBash" folder inside this archive to your card.
[Put it there you want to... the application will search on the card for the folder]
DON'T RENAME IT! The app will explicit search for "DSBash".
Inside that folder there is a config.ini , open it in an editor.
Edit the config file as you want, I've put comments to everything, I hope they are understandable...
Note: For every skin you have to open a new tag
[skinname]
And then write the config for it (like the blacknwhite one)
If a skin-file is set wrong the skin inside the ROM is used.
To change the activated skin you have to edit
skin = blacknwhite;
on the top in the config file. So you can keep more than one skin-configuration in the file.
@Pictures: It has to be in the bmp format, 24bit or 8bit.
If you dont use the configuration file, here the standart button-config:
Up/Down: Next/Previos quote
A = Switch the screens
Select = Reduce font size
Start = Increase font size
Top quote / random quote / Latest quotes = Not defined. the standart buttons are very big
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Gusec has updated Mastermind DS, heres his release news:
It's Mastermind, a codebreaking boardgame!
I've finally completed my first game to the DS, with PAlib.
It may still host a bug or two, so report if you find any!
Rules
The rules are simple;
You should in eight attempts , try to guess the order and colour of four marbles, to your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position,
and gold tells you that one of your marbles both has the right colour and the right place.
It's up to you to find the right code with the hints you get!
Information about this version
I've tried to make it as stable as possible, though it's my first attempt!
I'm going to improve the flow of the game, and maybe add a couple of functions, like a better HighScore-list or some unlockables.
This is still an early version. So if you find anything weird, please let me know and I'll try and fix it!
Secrets are none so far, besides one little easter egg that may occur if you lose...
It contains three different levels of difficulty, from easy to almost impossible, so it should contain enough challenge.
Level-setting reachable via Start, and HighScore-list (new game here to), Select.
* 1.02 - Fixed memory flaws and slow graphics.
* 1.03 - Improved sprite management. Version number added to description.
* 1.20 - Fixed, brighter graphics, faster flow. Highscorelist added!
* 1.22 - Stability - check! (+ flashing HighScore-row)
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Neat hat on a clever noggin news now, with EA announcing Henry Hatsworth in the Puzzling Adventure (working title), a platformer/puzzler for the Nintendo DS. Developed by an EA Tiburon team under the publisher's Casual Entertainment label, Hatsworth hopes to fuse the "action of an adventure game with the challenge of a puzzle game," with players switching between "action-platform" screens and "the increasingly challenging puzzle world."
EA promises over 30 levels and five "exotic" worlds for the geriatric genius to explore, complete with power ups, enemies and "outrageous world-ending bosses." The game's executive producer, Scott Walker, describes it as "an incredibly unique game" that you "won't want to put down" once it ships in 2009 -- which either means it's very good, or it has some sort of explosive detonator strapped to the back of the cartridge.
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The first time I sat in front of my Wii, I was excited beyond belief. It was simply unbelievable that I had procured one of the consoles, having been actively seeking it out for months past the November 2006 release. As one of the many followers of Nintendo since its debut stateside, I was enamored with the "revolution" that had been thrust forward into the gaming world. My favorite Nintendo IPs were to be shaped as I had never seen them before. Swordfighting as Link through usage of the Wii remote? Magnificent! What new opportunities would await the beloved Metroid series? I must admit, I was completely entranced.
Wii Sports was fun for the first two weeks, and The Legend of Zelda: Twilight Princess failed to impress. Week after week passed, and I spent my earnings on more deserving titles, for the Wii ceased to impress me. Weeks turned into months, and now here I am, having completed Super Mario Galaxy since. While thoroughly delighted with the latest Mario venture, I have spent most of my time with the Wii playing GameCube titles. In fact, I may as well be playing GameCube games. They're certainly cheaper, and involve much more intriguing gameplay with comparable graphics. It also has motion control! You know, when you're moving the controller and leaning in and out so that zombie doesn't take a plug out of your neck? That does tend to help.
Nintendo is fine with providing Wii titles akin to GameCube 1.5 creations. They are, after all, in the entertainment business to make money. With more senior citizens, housewives, and otherwise non-gamers getting in on the action, the cheaper and wiser course of action to take is to try to appease this new audience. What does this new audience want? Not a lot. Most will be content to stand in front of their TV and pretend that they're throwing a real bowling ball. Doing so requires very few bells and whistles, graphics being one of them. They're not looking for an adventure like you'd find in The Legend of Zelda. No, if they can burn a few minutes or an hour playing a few mini games while flailing their arms around, that's what matters. Not that there's anything wrong with that, but it does make for a very lazy Nintendo.
Charging upwards of $50 for each new collection of gimmicky minigames or poorly-crafted port of a popular game on another system (Dead Rising, anyone?) is just not my cup of tea. If I'm going to put down a couple days' work at minimum wage on the counter at my store, I'm going to want to see something that looks like it's worth it. I could spend far less on Oblivion, the original Dead Rising, or a number of better games for what is currently being asked for Carnival Games. It's a joke. It's laughable that Nintendo actually expects its core audience to be satiated by this pitiful display they've had on show for two years now.
Downplaying graphics and gameplay is unwarranted. There is simply no excuse to skimp in those departments just because a few grandparents are going to be happy no matter what's showing up on their screen. The Wii is a member of the current-gen console club, and has a very important role to fill. Innovation alone will not win everyone over. Of course, it will win the casual gamer, and that is who Nintendo is now primarily catering to. I, for one, am not going to be hopping on this waggle-my-Wii-remote bandwagon. Having been a Nintendo fan since my inception as a gamer, I will be avoiding the shovelware that is rapidly flooding store shelves and sticking to gems like No More Heroes and Nights: Journey of Dreams. Of course, halfway through I might pick up my GameCube controller and attempt to fly NiGHTS. It's not like I would be reminded otherwise
Amazon.com on Tues. began offering pre-orders for Nintendo Co.'s upcoming Wii Music for the Wii home video game system.
The title, which carries a release date of Nov. 3, is being sold at a $49.99 MSRP.
Wii Music will feature more than 60 instruments including a violin, steel drums, electric guitar, and a cow bell.
In the title, players can play virtual instruments in a non-graded environment.
Each user can save his or her arrangement and send it off to another player via WiiConnect24 to allow for another layer of music to be added.
Nintendo in July recorded a Q1 profit of 107.27 billion yen ($996 million) on strong sales for the Wii home video game console.
Total Wii sales have reached 29.6 million, ahead of Sony Corp.'s Playstation 3 at 14.4 million and Microsoft Corp.'s Xbox 360 at more than 19 million.
txt-read is a simple text reader app for the Wii. It can read any file stored in plain text format. It uses the Wii's console, and has all the features you would expect from an app nowadays (Wiimote, Front SD, and Homebrew Channel support). "Me" in this document refers to Muzer
1.0: Finished file selector (partially me, partially CraZzy) - with subdirectories and proper scrolling and skip 5 files feature, added quick usage info, fixed many bugs, added option to toggle numbers, added a return to selector feature, added a progress bar, reinstated support for arguments.
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PaulWagener has released Wii Earth which is an app that allows you to perve on people around the world
WiiEarth is a Google maps like app that enables you to browse the earth like in Google maps.
FAQ
Is this even legal? It is probably wrong on some level, but I personally don't think that the data from Google and Microsoft is being misused here.
The program hangs / gives an exception / fails to load any data Yeah it does that, please reset your Wii and try again. Note that the Live maptiles don't have any tiles for the entire earth. So at first zoom level it will show blackness.
Can this hurt my Wii? Yes, though it isn't designed to do that. Please be careful with this and other homebrew.
The cursor is gone! I don't know why this happens, holding my hand in front of the Wiimote for a sec solves the problem for me.
When is the next version due? I don't really feel like doing more work on it. If you got an awesome idea and think you can handle the source just contact me on the talk page and I'll give you svn access.
Where is the Google satellite data? It gave me a lot of problems because after an x amount of tiles downloaded you have to fill in a captcha. I just left it out for now, you can use the Live Hybrid view to view the roof of your house. There is code in place to download it but it cannot be reached.
If I build and run it myself it crashes almost instantly with an 'Exception (DSI) occured' This is a bug in devkitppc wich is in r15 but has been fixed since. It is some sort of memoryleak in net_read() that causes the exception. You have to build the latest cvs version of devkitppc and use that to build WiiEarth that doesn't have the bug.
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Sepro has posted a new version of his Rubiks Cube game for the Nintendo DS, heres the release info:
Project description: Unless you've been living under
a rock the last 25 years you know the Rubik's cube. This is a 3D version for the nintendo DS. You can control using the stylus. To hard, try the 2x2x2 version... For die hard cubers there is a 4x4x4 version and you can turn of the animations for real speed. Just make sure to play this on actual hardware, I haven't got it to work on an emulator.
This one will need DLDI patching if you want to use the save/load function.
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It will come as little surprise that the so-called "first pics" of the Wii Hard Drive that surfaced this morning are totally fake. All you had to do was look at it.
It was obvious, not least because tacky-looking the device supposedly revealed by Nintendo of Japan looks more like a cheap air-con unit.
But in case you had any doubt, Nintendo has confirmed to CVG: "We have not announced or revealed any hard drive", deeming any hard drive related report to be pure "rumour and speculation".
And if that device is a hard drive that can be used with Wii, that's nothing new as the Wii can already use external hard drives to store files in much the same way it uses SD Cards. But files need to be copied back onto the Wii's internal memory before use.
For now, you'll have to make do with the internal 512MB storage. Tough, we know. See the device from the now-removed NeoCrisis report below.
Wii has no shortage of sports-themed mini-games to poke fun at, but that hasn't stopped EA from taking another punt at Wii Sports' crown with a mew mini-game romp.
It's called Celebrity Sports Showdown and people you may have heard of like singers Fergie and Avril Lavigne and athletes Paul Pierce and Mia Hamm go up against each other in 12 outdoor events.
The celebs have been modelled in EA's new big head cartoon art style it invented to appeal to the Wii fan base. But saying that it actually doesn't look too bad. See the first shots below.
Natsume, a worldwide developer and publisher of family-oriented video games, announced today that Harvest Moon: Island of Happiness for the Nintendo DS has gone to gold master. When the title ships on August 26th, its launch will kick off the ten-year anniversary for the franchise. The anniversary celebration will include various retail promotions with special collectible pre-order items, a 10th anniversary DS Lite Kit, strategy guides and more.
"To have such a remarkable following and support for the Harvest Moon series is wonderful, and we think fans will be very pleased with this new handheld addition," said Hiro Maekawa, President and CEO of Natsume. "Island of Happiness stays true to the elements of the series that fans love, and will provide players an exciting Harvest Moon universe that will continue to elevate the series to new heights."
Harvest Moon: Island of Happiness brings the largest portable Harvest Moon experience ever to the Nintendo DS. Starting off with an abandoned farm, a handful of seeds, and the determination to start a new life, it's up to the player to develop a mysterious, abandoned island into a bustling tropical paradise. By harvesting crops, raising animals, and mining for precious gems, gamers will help the island grow into a vibrant town filled with people, businesses, and eligible bachelors and bachelorettes. Players can take on the role of a male or a female, and choose who they want to fall in love and start a family with. Gamers can also test their farming skills against each other and compete for prizes via the Nintendo Wi-Fi Connection.
Harvest Moon: Island of Happiness will ship on August 26th, 2008 and will retail for $29.99. Players who pre-order the game through select retailers will receive a free chicken plush.
Harvest Moon: Island of Happiness is rated E for Everyone by the Entertainment Software Rating Board (ESRB).
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Wind of Nostalgeo is indeed a joint venture of RED and Tecmo, with Tecmo handling the publishing - but it turns out RED is simply planning the scenario and characters, which they often do. The development is being handled by Matrix, the guys behind the Final Fantasy III and IV DS ports, which explains why the 3D is so competent. The character design is done by Torajiro Tsujino, the original character designer for the Tengai Makyô series. He hasn't been doing much for the last several years, so it's pretty neat to see his hand in this...
Update: A correction for idiocy - this is their first original DS project, but not their first original game by a long shot. Somehow I missed that Matrix is the team behind the Alundra series and Dual Hearts. Sorry Matrix! Thanks to Christian for pointing it out.
AgentQ has given all DS Fans of ScummVM a new present to test, heres his release news:
Please test this new beta version of ScummVM, and post your results here. It would be good to know which games you have tested.
If you see problems, please post the details here, and include details of your setup.
Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
New Features
- New games supported:
- Lure of the Temptress
- Nippon Safes
- Lost in Time
- The Bizarre Adventures of Woodruff and the Schnibble (untested)
- Legend of Kyrandia: Book Two: Hand of Fate (runs slowly)
- Legend of Kyrandia: Book Three: Malcolm's Revenge (runs slowly)
- New laptop trackpad style input method
- New option to drag for hover, tap for click, and double tap for right click
- Reorganised options screens
- New top screen scaling options
- The usual round of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
The Bizarre Adventures of Woodruff and the Schnibble
Lost in Time
Build E:
Inherit the Earth
Build F:
Kyrandia 1 - 3
Build G:
Lure of the Temptress
Nippon Safes
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As you all know, I’ve been working on libdi (or the DVD Access library) for a while now. We had some problems getting it out to release because of the difficulties we encountered while writing the second part of this topic. The DVDX installer instead will install a small, hidden, channel on your Wii that allows you to read DVDs on an unmodified system. It is not an installer for a patched IOS. You may however need one, depending on your system.
Usage of this package is fairly simple. Run the installer.dol found in the package, follow the onscreen instructions, and you’re done.
Once you’ve done that, you can enjoy the splendor of mplayer. That what started out as a simple proof of concept has rapidly turned into a full-featured media player, under the nourishing hands of dhewg. The main aim of the mplayer project was to get DVDVideo going, but it also supports reading video files off the SD card. (Experimental).
A patch for Wii64, the N64 emulator for the Wii, will also be available shortly. This patch will allow you to read games off a DVD.
Download These via Comments
mplayer
libdi
If you have a modchip, you also need patchmii, in addition to the DVDX stub installer. patchmii_core
Note that libdi is meant for developers, as it is embedded into applications that use it. End-users only need to grab it to run installer.dol once.
Please note that DVD+R (as opposed to DVD-R) discs will need to have their BookType set to DVD-ROM to work properly in Normal mode (if you have no modchip). PatchMii mode does not have this requirement, but requires a modchip.
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Neumann has released a new entry into the Neoflash Coding Comp:
Project description: You, Captain MAOUSS, have crashed into a isolated island from which you'll have to escape.
Escape is a old-school game with no save option where exploration rules.
Controls:
Arrows / Pad : Moves on the map.
Hand 1 : Pick-up item
Hand 2 : Give / Use item
Skull : Kill
R : Music (on/off)
START : Leave the game
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Lobo has posted an entry into the Neoflash Coding Comp:
Element DS is inspired by the Flash game called "COLLISO DS" created by kurohako. The DS version has been redesigned and made from scratch and features about 160 levels. The objective in game is to remove all the blocks by dragging them toward the blocks of the equal symbol/color. Two blocks of different color will reverse/swap their colors once they collide. The Blocks won't stop until they either hit another block or the walls, meaning that they travel either horizontally or vertically unless they meet the obstacle in their path.
That would cover the basics, controls and links below.
How to Play:
Use Stylus to move blocks
L : Music (On/Off)
GHOST MODE : Only if you finish the level in less than 50 moves.
I just finished watching Tropic Thunder, not a laugh out loud movie but packed full of giggles. Robert Downey Jr. totally steals the show. He's quickly becoming my favorite actor. But on to my point. I couldn't help but notice two fairly large nods to gaming and one relatively sly one in the movie.
First and foremost are the two scenes with Ben Stiller talking to his agent. In both scenes, the agent, played by Matthew McConaughey, is wailing away at different mini-games in Wii Sports while talking on the phone with Stiller. He's playing on a pretty large screen in his office so there's no way you can miss it, so let's chalk that up as product placement.
Next comes this odd dialog that occurs about a third of the way through the movie with one of the characters trying to explain why Blu-ray won in the format war. His answer? Porn and video games. Porn backed it and Sony backed it with their... but he never quite says PlayStation 3.
Finally, and this one is just odd, during the credits they show a bit player, a non-speaking part mind you, and when his name pops up it does so on a background riddled with old-school Space Invaders. Invader invades Tropic Thunder? Hells yeah!
When the Wii console first came out, everyone and their mother commented on how stupid the name was. It still is to be perfectly honest, but after a couple of years we have grown more accustomed to hearing it. But imagine what it would be like if your legal name was Wii? Believe it or not, a guy named Wii Yatani has had the now famous moniker since birth, and he claims that Nintendo's console has changed his life for the better.
Codemasters will be expanding the Overlord empire onto Wii and DS in 2009.
Both titles are developed by Climax and will play to the strengths of each platform. Clever.
Overlord: Dark Legend, for Wii, rewinds events, joining a young Overlord struggling to find his inner hatred. Protecting the castle soon branches out to overseeing the surrounding lands, which are filled with fairytale faces for you to devour.
Minions are ordered around using Wiimote gestures, and some can be plucked from the pack and shaken to become explosive, living missiles.
DS game Overlord: Minions, on the other hand, downscales the action to an elite "Special Farces" team of five minions: Giblet, Blaze, Stench, Zap and their leader, Gnarl.
The Overlord controls action from afar, issuing tactical touch-screen strategies to his obedient underlings as they battle the Kindred, a race of human-dragon hybrids.
Trample over to our Overlord: Dark Legend and Overlord: Minions galleries for the very first screenshots.
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Codemasters will be expanding the Overlord empire onto Wii and DS in 2009.
Both titles are developed by Climax and will play to the strengths of each platform. Clever.
Overlord: Dark Legend, for Wii, rewinds events, joining a young Overlord struggling to find his inner hatred. Protecting the castle soon branches out to overseeing the surrounding lands, which are filled with fairytale faces for you to devour.
Minions are ordered around using Wiimote gestures, and some can be plucked from the pack and shaken to become explosive, living missiles.
DS game Overlord: Minions, on the other hand, downscales the action to an elite "Special Farces" team of five minions: Giblet, Blaze, Stench, Zap and their leader, Gnarl.
The Overlord controls action from afar, issuing tactical touch-screen strategies to his obedient underlings as they battle the Kindred, a race of human-dragon hybrids.
Trample over to our Overlord: Dark Legend and Overlord: Minions galleries for the very first screenshots.
To read more of the post and Download, click here!
While all the young'uns have probably turned their noses up at the blocky 8-bit sprites of Capcom's brave sequel, our NES-trained brains are all over it and here are 21 more brilliant shots.
Mega Man 9, which is being developed as a WiiWare download for later this year, won't only be old-school in looks but in difficulty, too.
"Mega Man 9 is very hard," says producer Hironobu Takeshita. "I've always tried to challenge players and I think there are gamers who miss being challenged by games."
A new version of GlideHQ has been released. GlideHQ is a graphics plugin for n64 emulators. Download here GlideHQ Forum.
By the way: Glide is now capable to dump textures aswell!
Freecell is a simple card game. It's similar to Patience/Solitaire, except that all cards are laid out at the start, and you have 4 empty "cells" to move cards to
.
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Description
This program will download IOS37 from the Nintendo update servers, patch it, and install it as IOS249--making a completely functional "clone" of Waninkoko's cIOS. This process does not involve any system-critical parts of the system, and should be completely safe. Of course, however, this software comes with no warranty whatsoever.
Also, if this applications detects IOS249 installed, it will attempt uninstallation. So... You can run it once to install, run it again to uninstall. Pretty simple.
Why
Waninkoko's cIOS patches are useful, but a couple of barriers prevent many people from installing it. One, the normal installer requires someone "find," build, or dump a WAD of IOS37. Two, some people feel an aversion to Waninkoko's applications (on which I have no comment). Patchmii has been out for longer than cIOS, and it's perfect for the task. I finally found a use for cIOS and decided this might be useful in helping surmount the aforementioned barriers.
Differences
All of the patches are the same as in Waninkoko's cIOS. Although I haven't checked, I'd be willing to bet that the patched IOS modules have the same produced sha-1 hash as Waninkoko's installer generates. Except for Content 0 ;-)
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New version of Guitar Hero like this compatible with the music of "Frets on fire" for Wii developed by Hermes passing therefore version 3.0
If I understood correctly, Hermes has another project in progress, and therefore leaves "fall" GuitarFun, but the source code is available and if you feel motivated to take his followers, I urge you to consult the source of this news .
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Windows program that installs everything you need to start running homebrew and playing DVDs on your Wii.
Installs the correct Twilight Hack files onto SD card with correct folders based on your region
Installs the Homebrew Channel Beta 8 onto SD card
Installs the Homebrew Browser v0.2.1b for use with the Homebrew Channel
Installs DVDX
Allows users to select what files they want installed on SD Card
Version 1.4
Updated Homebrew Browser (v0.2.1b)
Added DVDX installer app
Added mplayer (Team Twiizers Edition) to play DVDs from the Wii
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SEGA’s CEO Simon Jeffery feels your pain, Wii owners. In an interview today, Jeffery flatly stated that “there is a lot of crap coming out for the Wii in general.”
He believes that the market will correct itself with time. “If it’s not a good game, it doesn’t sell,” Jeffery said, adding that the “flood of crap will die down as publishers become more coherent.”
Unsurprisingly, Jeffery believes that Sega will lead the charge in placating the hardcore gamer–a market that has been left largely untapped.
“With “Mad World” from Platinum Games, we are trying to show that millions of Wii games want to move on to mature games. They don’t have to have an Xbox 360 to do that,” Jeffery said.
To read more of the post and Download, click here!
We already heard that third-party devs were nonplussed by Nintendo's surprise MotionPlus reveal at E3, but we really wanted to hear about one developer in particular: LucasArts. Game Informer follows up its earlier online posting with a writeup in this month's issue (the Arkham Asylum one) specifically referencing the Star Wars dev: "LucasArts in particular wasn't happy at being kept in the dark."
Something tells us that's an understatement. The developer's Clone Wars: Lightsaber Duels game was not only built specifically for the Wii and shown off in Nintendo's E3 presentation, it was built in response to the intense clamoring from fans hungry for a 1:1 lightsaber game. With the game set to hit retailers this November, and the Wii MotionPlus arriving the following Spring, if you're holding out for 1:1 Jedi-ing, your only hope now is a sequel.
Finally, Hudson has heard our prayers and crafted a game that's not so much a game as it is work (World of Warcraft not withstanding). Hard Working People draws inspiration for its collection of mini-games not from rabbits farting or ring tosses, but from real life professions like dentist, EMT or ... haunted house crew.
That's not particularly impressive, as Japanese companies have horrible ideas for games all the time. No, what's notable is that this one is actually coming to the US. Heck, you can even vote on the name Hudson USA will give its North American counterpart. Why isn't "The Clearest Sign Yet That the Video Game Industry is Imploding" an option?
Now that Nintendo's solving their Wiimote control issues, we can finally focus our intentions on superficial improvements. It's required some major soldering, but one modder has added all sorts of LED-based tweaks to his Wiimote. The first, seen here, Skittles-izes the player indicators by swapping out the now-drab blue LEDs for those of multiple colors. Our cup of tea? Not really. But the kids will love it. The second notable mod utilizes the Wiimote's rumble signal and maps an LED pulse to the shaking:
And why wouldn't it be, honestly? The Wii outsold both the PlayStation 3 and Xbox 360 combined, moving more than half a million waggle boxes out the door, bringing with it more Wii Fit boards than one is allowed to legally shake a stick at. It also shifted over 600,000 Nintendo DSs, no small feat.
According to Nintendo gloat data, the Wii was responsible for 49% of all console sales, the DS claiming 73% of all handheld sales in July.
Unfortunately, Nintendo of America EVP of Sales & Marketing Cammie Dunaway was rather low key with her quoted statement, saying “Various types of games for the Nintendo systems are represented in the top 10, demonstrating how we continue to break down the barriers between veteran and new players.” Adequate, but please punch it up for August, Cammie. Please?
Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
0.16 Alpha
Added support for ym emulated files.
Added in support for changing menu text font.
Added repeat mode (sequential with loop around).
Changed ogg read size to support some files.
Fixed freeze with a few mp3s.
Fixed freeze with some sid files.
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Fcorbier has updated his port of the Media Player Mplayer up to v0.05, heres whats new:
formats tested
Containers: AVI, WMV, MKV, MP3, FLV (Flash Video), MP4, M4V, QuickTime
Video codecs: Xvid, DivX, Windows Media, MPEG 1/2, H264
Audio codecs: MPEG 1/2/3, Windows Media, AAC
v0.05:
-added file folders support
-added fix for PAL widescreen users (set the correct setting in mplayerwii.conf)
-much faster USB reading speed (huge thanks to rodries)
bonx, bidouilleur engineering, we propose its new application.
Xavprog is a flasher via a chip Infectus nand put on your Wii. Much more powerful and stable than that proposed by the Team Infectus.
Author's note:
Quote:
This program allows you to read and program memory nand the wii using the chip infectus.
It reaches directly to the infectus via the library libusb32, without going through the dll infectus.
Direct access to functions usb has been achieved through the work of reverse engineering of bushing.
This program has thus replacing the one provided by infectus which is totally buggued and leads to a wii out of service (inability to reprogram the nand).
It also brings some additional features such as checking the ecc, reading, erasure, comparison and writing blocks.
It will be supplemented to manage other nand memory as that of the 360 or the PS3.
Nintendo has updated the PAL Wii Shop with the first episode of the Strong Bad point-and-click adventure from Telltale Games, along with Hudson Soft's My Aquarium.
Strong Bad's Cool Game for Attractive People is an adventure inspired by the Homestar Runner web cartoons, with arcade-style mini-games sewn into the lining. The first episode, Homestar Ruiner, costs 1000 Wii Points (GBP 7.00 / EUR 10.00).
The series is also running on the PC, for which the price is much lower, and you can buy it that way on Telltale's website. There are four more episodes to come, starting with Strong Badia the Free in September.
You can also check out our Strong Bad's Cool Game for Attractive People: Episode One - Homestar Ruiner gamepage for videos and screenshots.
The other game, My Aquarium, is a one-player virtual pet effort where you look after fish in, of all things, an aquarium. For some reason it links up with the Wii's weather channel, and mercifully it's only 500 Wii Points (GBP 3.50 / EUR 5 approx).
Look out for reviews of both titles - and a catch-up on last week's Virtual Console update - in the near future.
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Today, the new Wii Drive Database website was launched, http://www.wiidrives.com/. The site will hopefully make it more reliable and easier to identify the DVD drive chip (current and latest) model without having to open the console, by simply looking up the serial number.
Currently, there are only entries from PAL/European consoles in the database but I hope that as many as possible will contribute and add their details. Over time it will become more accurate and the value of the site will increase.
I know, there's already a site available by Nintendo-Scene that works like this and it does a good job. The issues I have with it though is that I think it's not up to date (D2C2/D2E is not supported) and it's not providing the details and flexibility I want out of a tracker.
Anyway, please visit the site, add your details, and let me know what you think.
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Professor Brainium is on a mission to expand minds with his favorite brain-building games. These addictive puzzles have challenged the logic of young and old for generations. With both single-player and wireless multiplayer modes. Professor Brainium has a challenge for everyone from age 5 to 105.
Snap Dragon Games has revealed Kore, a new 3D platform adventure for Wii.
"With three zany, kooky crackpots sharing a cybernetic K.O.R.E suit, insane action is guaranteed," promises the release.
The K.O.R.E suit gives its wearers special abilities. "Pixie becomes a pro at climbing, Madboy gains an iron fist, and the dog Rex develops astonishing senses of hearing and smell.
"Your job is to cleverly utilize their different abilities to free the kooky inventor Dr. Samuelsen from the evil Krank Brothers who are attacking from the center of the Earth."
It'll boast six worlds, as well as three obligatory Wii mini games inevitably featuring some form of Remote-waving action.
Agentq has posted a new version of ScummVM for the DS, heres whats new:
Please test this new beta version of ScummVM, and post your results here. It would be good to know which games you have tested.
If you see problems, please post the details here, and include details of your setup.
Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
Fixes in beta2
- Mouse cursor icon is hidden when screen tap method is enabled
- Audio is no longer corrupted when high quality mode is on
- Speed fixes for Kyrandia engine (thanks, LordHoto!)
- Properly enabled AGI and CINE engines
- Fix occasional mouse button getting held down
New Features
- New games supported:
- Lure of the Temptress
- Nippon Safes
- Lost in Time
- The Bizarre Adventures of Woodruff and the Schnibble (untested)
- Legend of Kyrandia: Book Two: Hand of Fate (runs slowly)
- Legend of Kyrandia: Book Three: Malcolm's Revenge (runs slowly)
- New laptop trackpad style input method
- New option to drag for hover, tap for click, and double tap for right click
- Reorganised options screens
- New top screen scaling options
- The usual round of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
The Bizarre Adventures of Woodruff and the Schnibble
Lost in Time
Build E:
Inherit the Earth
Build F:
Kyrandia 1 - 3
Build G:
Lure of the Temptress
Nippon Safes
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afronob produces the first draft of "ChorDS" application used by the guitarist who can display your tablature web format. txt.
Quote:
Coming up:
-- GUI with full use of the stylus
-- Bible agreements
-- Editing text files
-- Manuel guitar for beginners
-- Playing mp3 to accompany partitions
-- Display partitions JPG
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Samel has released and updated his entry into the Neoflash Coding Contest.
The best pc puzzle game now on the DS!
I'm sorry, but no multiplayer for now [i found the compo only 5 day ago 8_( ].
No stylus input required exept for the nickname input.
Until Monday no screenshot sorry,it's mid-August holiday and big pieces of meat are waiting for me!!!!!!
ps: May be there are some bug, if someone find them, please let me know!
pss: Does NOT work on emulator [at last no$gba]
Download Link: http://donotjava.netsons.org/?dl_id=16
Game Site: http://donotjava.netsons.org/?page_id=101
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morukutsu posted an entry into the Neoflash Coding Contest:
Inside the Machine is a action-platform game on NDS. You control an animal that have to get out the body of a monster.
Controls : B : Jump - A : Attack - X : Throw Fireballs - Y : Run
For Slot-1 linkers use .nds file and for Slot-2 linkers, une .sc.nds or .ds.gba files.
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FretFury is a homebrew in the making that utilizes the Guitar Grip that comes with Guitar Hero: On Tour for the Nintendo DS. If you don't have the Guitar Grip, then go buy Guitar Hero: On Tour and enjoy the game!
But wait, there's only 25 songs in Guitar Hero: On Tour!
Correction: There is 26 songs, you can get You Are Not My Gameboy by Freezepop for completing Guitar Duels on any diffuculty. And FretFury will fix something that should have been in before anything in Guitar Hero for the PS2.
Custom songs! Are you tired of your same old songs? Well now FretFury will make that possible! Currently being worked on wazmo and penguindefender. Do you need to know anything else?
*Some images have been edited to keep up to date on current sprites. The second one is not.
Credits-
wazmo- Main programmer
penguindefender- Sprite design
Visit FretFury.tkfor more updates.**
**Website is not always up to date. Will be updated when possible!
Download-
Latest Version-
Play with the Guitar Grip!
Play with the DS buttons!
To use DS buttons, you must strum the same.
Y=Green
X=Red
B=Yellow
A=Blue
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Eponasoft posted this news on the development of the RPG Maker DS:
The overlay layer covers everything. The object layer overlays the base layer but not the sprites, since the sprites reside on the object layer. The interface *never touches this screen*. The UI exists only on the touchscreen, never on the top screen. When dialogue is displayed, it will temporarily overwrite tiles on the overlay layer, and then will be rebuilt when the dialogue is finished. However, I am considering doing away with the parallax layer and simply using the topmost layer exclusively for dialogue to avoid this.
The sprites will be 4 or 8 bit (user choice), and in the builder, you will be able to manually affect the color pools. Every sprite you add to the scene must work within the 16 palettes (15 actually, since the "hero" sprite gets its own dedicated palette). I considered dynamic allocation of palettes at runtime but this could easily turn into a mess so I decided against it (imagine 30 sprites vying for unique palettes).
As for tile size, 16x16 is for the map editor only. The builder will convert the 16x16 tile blocks to the 8x8 standard that the DS uses. It will also perform tile redundancy optimization on the resulting 8x8 tiles.
RPG Makers on the PC have very specialized rules for handling the various layers of tiles, as well as the tiles themselves. These rules will not be replicated here, not only for simplicity's sake but also for efficiency's sake.
As for the book example...that's no problem. The same book can be used for both locations, unless you plan on having your character jumping on the bed, standing on the table, etc. Just place it on the overlay layer. It simply requires smart tile placement. The apple on the tree example is a good one though...the only way around that would be to have TWO overlay layers, but I think that's a bit of overkill. However, 128 tiles is not a bad thing. There are plenty of games that don't use tons of tiles, and they look great. Of course, the actual limit will be lower because you also need to store the sprites in VRAM.
For sound...MP3 is the best option we have available right now. mikmod is pretty universally known as "crap", though right now it's the only module solution there is. It just generally consumes a hell of a lot more memory than the MP3 player does, since the MP3 player streams from the filesystem and doesn't load the whole thing into memory. MIDI though? MIDI is impractical for the DS, especially General MIDI. You have to have sound banks for it similar to how modules work, plus the additional overhead of managing multiple channels dynamically. It's a real nightmare sometimes, and I sure wouldn't want to write such a frankenstein of a player.
Again, I thank you for your insight, it's good to know there's some hardware-knowledgeable people on the forum. PAlib lets you ignore the limits sometimes so not everyone gets to learn the "on the metal" details of how the system works.
papafuji has released a new version of DS Frotz. heres the release info:
DS-Frotz 2.0
DS-Frotz is the port of Stefan Jokisch and David Griffith's Frotz, based on the GBA version from Jonas Minnberg. It can play the majority of Inform files in z3, z5 or z8 format (up to V6 Inform format), with some bugs included... The source code is included in the package... The version 1.2 of DS-Frotz includes :
a multi-game main menu
a multi-interface inputs : grafiti or keyboard (no voice recogition yet, sorry...)
and a brand new text-completion functionnality
includes a lot of games, but you can now put your own games to your cart...
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Small update game Super Smash Bros. Rumble for Nintendo DS.
In this new version, Donkey Kong is finally a character with whom you can play and a new level was added for more fun.
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General Info:
VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can download the latest development build of the Windows versions.
Changes since last released build:
[Spacy] Mostly changes to the build system.
Runtimes:
You will now have to download all the latest necessary DLLs & Runtimes once and you will only have to update the VBA-M executable once newer builds are available. Please refer to the included ReadMe.txt for links to what you need.
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Is this what I think it is? We just received this in the mail. Our affiliate says this is the real deal but I contacted my source at R4 to confirm whether or not it is.
We'll have a full review of it whether or not its real or fake. So be on the lookout.
In the mean time, feel free to discuss what you think. Is it time for R4 to release a SDHC compatible card?
It's not too difficult to criticize the quality of many third-party Wii games — whether they're unique titles, bad licenses or lazy ports to the new system. However, will this change as more quality third-party games appear on the Wii? Recently, Wiiware title 'Lost Winds' picked up some great reviews, as did the Blastworks game. The recent review of a new game called Order Up on IGN caught my attention because they praised it as the way all casual games should be made. Is this the beginning of a new era for Wii games where quality casual games from third parties manage to grab the attention of both mainstream and hardcore gamers alike, instead of being a console where only first-party titles sell?
Following rumors of a cancellation, it's nice to hear any kind of news about Monolith Soft's Disaster: Day of Crisis -- even if that news is somewhat inconclusive. It seems the title, which was announced alongside Nintendo's latest home console before being put on indefinite hold, recently received a Mature rating from Australia's Office of Film and Literature Classification (for "violence, themes and infrequent coarse language", for those who were curious) on Wednesday. Could this signify an end to Disaster's time out? We'll let you know when we hear something more concrete.
Here's the debut trailer for "K.O.R.E.", which we're told is the resurrected The Kore Gangthat was planned for Xbox way, waaaay back earlier in the decade. Now the "outvasion from inner space" is coming to Wii. Looks like a madcap action/platform sort of in the style of Destroy All Humans. You get to run around as one of three mad scientist aliens in funky exoskeletons. The developer is Snap Dragon Games. So do you like teh "K.O.R.E."? Do you not like? There's an 11-minute gameplay video on the jump if you want a closer look. No word on release date.
OL: I think it's being killed by lack of originality. Most publishers are pushing crappy clones, quickly made for little money, and that's having a detrimental effect on the public, because the public doesn't know what to choose, doesn't find any good titles, so it tends to go to established, known titles and games -- Nintendo games, basically. The problem is, that's not just the publisher's fault. I think distribution is largely responsible for that, because they have, basically, selection companies to decide which game they're going to put in front of their--
On my usual scout of as many as 500 sites i noticed that FreeCell has been updated, heres the full release info from Whodares
It's similar to Patience/Solitaire, except that all cards are laid out at the start, and you have 4 empty "cells" to move cards to.
Release Notes
v0.2 - When a game completes, you get a congratulations screen, also, the final cell drag bug is half fixed (looks okay when dragging an Ace back off, but not any other card)
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Cboomf has this weekend updated his Wii Web Server to version 0.82, heres the release info and details:
Boot using normal methods *cough* HBC *cough*. Once running, will run itself. To quit, press home on the wiimote. If no wiiweb.xml is found then the old method of using the wiimote can still be used.
Place your html files in /data/web/ on the root of your sd card, must be inserted before the app is loaded. Use data.zip for demo files.
In verions alpha v0.81 onwards, in the xml (link below) a custom error page can be specified by
<?xml version="1.0"?>
<settings
404="/four04.html"
500="/five00.html"
>
</settings>
If no file is needed just put "nofile" in the place of the file path
There is no directory listing and your homepage must be called "index.html"
Removed buggy //quit (might return later)
Now use the same method of quitting as ftpii and wiihttpd
using a threaded home button detection routine
Small code improvements and removed unused code
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kriogeN, author of Uno, we introduced the new project.
It is a Beta or rather a Proof of Concept
CDGPlayer is an MP3 player - karaoke.
From a music file. Mp3 and a configuration file. Cdg your console will soon become a real player karaoke.
An example named temp comes in the archive for download.
For now, the homebrew does not offer selective menu of songs, or options.
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Samel has again updated his entry into the Neoflash Coding Contest.
The best pc puzzle game now on the DS!
I'm sorry, but no multiplayer for now [i found the compo only 5 day ago 8_( ].
No stylus input required exept for the nickname input.
Until Monday no screenshot sorry,it's mid-August holiday and big pieces of meat are waiting for me!!!!!!
ps: May be there are some bug, if someone find them, please let me know!
pss: Does NOT work on emulator [at last no$gba]
Download Link: http://donotjava.netsons.org/?dl_id=20
Game Site: http://donotjava.netsons.org/?page_id=101
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Hi!
I'm working on a new project, a colection of minigames, puzzle kind most of the.
I have ready now a tech demo (full playable) of first fo them.
Just touch with stylus the piece you want to move and complete the puzzle. You can restart it pressing SELECT.
Later i will add support for keys, and the graphics are just for test purposes, not the final ones.
Oh yes, ir supports mode for left-handed and right-handed people.
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kriogeN, author of Uno, updates CGDplayer passing therefore version 0.6.
The main addition this version is the inclusion of a menu for choosing the song to start.
Reminder:
CDGPlayer as to become a true MP3 player - karaoke.
Use:
To use this player, you need two files by song with the same base name: a music file. Mp3 and a configuration file. Cdg. Example: tataYOYO.mp3 and tataYOYO.cdg.
Both files are placed in the dossier mp3g.
Navigation:
The cross multidirectional can move in the menu and B button launches the selected song.
The Home button during song allows the return to selective menu of songs, if you sort of homebrew.
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Jeremysr has updated his DSBible app for the Nintendo DS and released it into the Neoflash Coding Contest, heres the release info:
Project description: A Bible-reading app for DS.
Some main features:
- 4 Bible translations: World English Bible, Bible in Basic English, King James Version, and Louis Second 1910 (French).
- Searching
- Looking up a verse
- Bookmarks
The changelog for version 2.5:
- Fixed all the flickering
- Scrolling can be done by dragging the stylus on the text (like Moonshell)
- DSbible now has a logo/icon/titlescreen (Thanks Josiah for creating it!)
- World English Bible translation included, which has paragraph breaks and footnotes
- Footnotes and verse numbers appear in orange text (footnotes appear inline with the text)
- "Back" and "Cancel" buttons implemented all over the program
- Fixed a bug that caused the program to freeze while starting up for some people (Thanks Sebastiaan Leenders for reporting this and helping me fix it!)
- "Louis Second 1910" French translation included, and DSbible itself has been translated to French (Thanks JMS for doing both these things!)
- Loading a book is almost instantaneous
- Holding the stylus on a button in the text viewer for half a second will display a popup describing what that button does
- Bible translations and translations of DSbible can be added and removed easily by adding files or removing the files in the 'translations' and 'lang' directories.
- Bookmarked verses and search terms in the text are now highlighted
- Many minor fixes and graphics improvements have been made
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Xump Port to Nintendo DS. Originaly made by Kukulcan on NintendoDS and Kojote for PC. I rewrite some part of source code, correct somes bugs. Remove DsMotion support. New sound effects. The game is simple, you must complete each levelas fast as you can. You must "walk" on all blue blocks in order to complete a level.
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HISTORIQUE :
It's possible too incorporate your pictures.
? = letter of PACK
Preview :
PACK?_00.jpg (size 160 x 88, format .jpg, quality 100%, Optimized : yes)
20 Images :
PACK?_01.jpg to PACK?_20.jpg (size 256 x 384, format .jpg, quality 100%, Optimized : yes)
LE JEU :
Only 3 images available beginning for each PACK, but you can be a force play, releasing 20 images of each pack.
PAD : Move Block
Hold Y : Visualiser l'image entière dans le bon ordre.
X : Music Yes / Non
L : Show/Hide Grid
R : Show/Hide bar info
START : Quit
La gallerie :
View pictures unlocked for the selected pack.
X : Music Yes / Non
L : Show/Hide Grid
R : Show/Hide bar info
START : Quit
CREDITS :
Code : Kukulcan
Palib : Mollusk.
PACKS :
A - Arcade (Alexis B.)
B - Ecchi (Mitouyou)
C - Sci-Fi (Lobo)
D - Luis Royos (Kukulcan)
E - Landscape (Kukulcan)
F - Zelda (Pouer)
G - Metal Slug (Kukulcan)
H - Neogeo (Kukulcan)
I - Films (Kukulcan)
J - Castle (Mony)
K - Illusions d'optiques (MasterDje)
L - Skate (Doud)
M - Revolution (Toiletking)
N - Super Smash Bros Brawl (Spoon)
O - fantasy (Orion-Jones)
P - Skiing life (Unkwar)
Q - Nude (Anonyme !!!)
R - Basket (Arthur6)
S - Scilly (The_Pimousse)
T - Fight (Balrog)
I would normally send you to the page to download as it is a massive 41MB in size. Sadly the adult content on the page means that its not for any body under the adult age.
So if you are an adult download through the link above if not then disregard as this may offend some folks.
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I think Tux really rox, so, by overstepping the monopoly of WintenDoS, i decided, with my friend Ludo6431, to make a great homebrew, talking about Linux So, here, you can found a very special homebrew, named "Feed Tux"... In this homebrew, you've to feed Tux by shooting bounties him with the Bounty Gun !
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features
Over 160 levels of eye-searing action!
Exclusive content available only in North America!
Robust level editor gives you the ability to edit any existing level in real time or create your own from scratch!
1-4 Player wireless co-op and competitive battles!
Create and swap levels with your friends!
Never-before-seen worldwide data transfer technology- Sound Load!
description
From acclaimed developer Treasure, the maker of cult classics like Gunstar Heroes, Ikaruga, and Sin & Punishment comes the re-imagining of one of their most beloved franchises-Bangai-O-Spirits! This insanely fast-paced arcade shooter has been perfected for a new platform with over 160 unique levels, a robust level editting tool, eye-searing explosive visuals, wireless co-op options, and much more!
These are the first screenshots of Tomb Raider Underworld on the DS, and it looks quite good.
By the looks of things, the game retains its 3D polygons on the handheld (with fairly detailed textures, we reckon) but takes on a 2D gameplay viewpoint, which should keep things tight on the simpler D-pad controls.
There also appears to be mini games, including a Tetris-style puzzle, played on the touch screen.
New from SuccessHK and on full worldwide delivery:
In the Kung Fu Panda video game, players embark on an epic, action-packed adventure as they master the specialized Kung Fu fighting styles of Po the Panda, the unlikely hero, his teacher Shifu, and the legendary Kung Fu masters, the Furious Five: Monkey, Tigress, Viper, Mantis and Crane. Through 13 legendary levels from the movie and beyond, and spanning land, water and air, players must work their way to become the Dragon Warrior and defeat the ultimate enemy, Tai Lung, as they battle a variety of foes, overcome dangerous obstacles, navigate multi-tiered environments and solve challenging puzzles. Featuring a deep variety of gameplay, unique co-op and competitive multiplayer modes, collectibles, and a host of character upgrades, the Kung Fu Panda video game provides an experience gamers of all ages will enjoy.
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Majesco has dished up the first screens for Powerbike, a DS racing game it's talking up quite strongly.
The game is being developed by Tornado Studios with Majesco calling it an "intense motorcycle racer that features death-defying stunts, intense police chases and competitive multiplayer modes".
That all sounds well and good, but the screens don't really back up the words. It makes you wonder if they've seen the likes of Mario Kart running on DS. Still, beauty is in the eye of the beholder.
Here's some more blurb talking things up:
When an anonymous sponsor offers the resources to compete with the best street racers in the world, the only thing left to do is jump on your bike and show everyone who is boss. Speed through dangerous streets and jump trains, bridges and traffic congestion while fleeing from the cops on eight challenging courses across the desert, city, shipyard and more.
Riders can earn even more cash by performing jumps, burnouts, wheelies and drifts in Stunt Mode. Go head-to-head with friends via local DS multiplayer in both Race and Stunt Mode, and use your hard earned cash to upgrade your bike's speed, acceleration, traction and stability in three different difficulty modes.
Geografika is a geography-based quiz game for the Nintendo DS.
-300 questions over: locations of cities, countries, monuments, and physical features; capitals; landlocked countries; borders; areas; and maps.
-Adventure mode: travel to 15 cities around the world where each quiz gets more difficult.
-Quiz mode: 3 difficulties of 20 question random quizzes.
-Library: view photos and information on places and countries around the world. Also includes a fully scrollable simplified world map.
-Save system to save your progress.
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graphDS is a graphing calculator application designed for the Nintendo DS.
-Evaluates mathematical expressions... including those with exponents, trig, and logarithmic functions
-Includes a CAS to simplify algebraic expressions, including foiling
-Graphs regular, inverse, parametric, and polar equations, as well as slope fields and Euler's method
-Catalog with many different functions
-Evaluates numerical derivatives and integrals, as well as Riemann sums
See the readme before using!
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Sega of Europe have released a trailer or the New HotD game. This one is not being made be by Sega in house team Wow Entertainment, but a London-based studio Headstrong Games (formerly Kuju London)
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The Kurokami family has been protecting the huge grandfather's clock that prevents demons called Ouma from taking over the human world.
For centuries, this family has been doing their job in ascertaining that the human world stays untouched, however, someone has rewritten the past and humans are wiped out, completely replaced by Ouma.
It is up to Kurokami Sigma to right the wrongs that has been happening in history. Music, or tones are key weapons in the game as the Kurokami family controls sounds during battles.
Aside from battles, Sigma has to wrack his brains to solve the puzzles that leads to clues. However, the more mysteries he solves, the more people are killed, can he find the culprit before things become irreversible?
To commemorate the 30th anniversary of the company, Koei produced a spin off for one of their hit dating game series Harukanaru toki no Naka de: Yume no ukihashi. The game combines all date-able characters from the first three installments for an epic romantic adventure.
Wake up as one of the priestesses to realize that you are located in the heavenly realm and that all the Hachiyou, except the two who are closest to you, are imprisoned by the heavenly warriors. Escape from their wrath under their protection and seek ways to free your other members.
You can choose any of the two guardians out of twenty four, create scenarios that cross boundaries of the three installments. Combine forces with the other two priestesses to defeat your enemies and beat the game with different Hachiyou combinations.
With so many playable characters, this is an ultimate romantic adventure that deserves to be played again and again
Fenshui is a way to control elements. It is said that the person who has power over these elements can takeover the world. In most cases, the veins containing these elements are in a dormant state, but for some reason, the veins in Tokyo are starting to flow and this phenomenon catches the attention of several parties.
To protect Tokyo as well as their school, the students from Magami high joined forces to prevent the veins from falling into the wrong hands.
The classic SLG is revived on Nintendo's newest portable system, with the whole game ordered into twenty four episodes, both new players and old time gamers have no trouble immersing themselves into the storyline.
Building a relationship with the characters is very important because their emotional fluctuations affect the storyline and their battle power. Get to know your team mates and stimulate them for optimal performances.
WiiShip is a BattleShips clone for the Wii! Features high res graphics (well sort of!) and 3D surround sounds (maybe). Hours of fun to be had!
You can play against the computer or multiplayer (multiplayer is coming soon).
What is battleship?
The game Battleship is a guessing game played by two people. Although popularized in the United States as a commercial board game, first published in 1931 by the Starex Novelty Company of New York under the name of "Salvo", it is known throughout the world as a pencil and paper game and predates World War I in this form. It was published by Milton Bradley Company in 1943 as the pad-and-pencil game "Broadsides, the Game of Naval Strategy".[1]
Players place their "fleet" of 5 ships on their "ocean", hidden from the opponent's view. Taking turns, players call out their "shots" attempting to get "hits" on the opponent's ships in order to sink them. Strategy and some luck must be combined to be the first to locate and sink all 5 opponent's ships to win the game.
Usage
Load using any method. The download includes an icon and XML file for the HBC.
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Link has released a handy tool for converting PPC assembly code to the format used by the USB Gecko for cheat codes.
Quote:
Well, I decided to write a little helper tool for people who like doing Assembler related codes. As many of you know the WiiRd code system allows you to write assembler code you can add into your game in real-time (C2/D2 codes - or in the code type document: CT6 --> CST1 ).
And well, it was kinda hard to do these kinda codes in my eyes.. writing assembly code.. save as text file.. runnning commands like (turns in.txt in out.bin):
Hi.. here's my first attempt at DS homebrew.. a minigame type thing.... MAGNETIC SHAVING DERBY!
I made it for a little coding compo where you had to use a random game name generator to come up with a name, and then make it into a game.
It's not coded well. I'm a noob, learning C++ as I go. Most of my coding experience is with BlitzMax, though I did mess around with Turbo Pascal and C years ago. Having stacks of fun making stuff for the DS! This is the first game I've come anywhere close to finishing :O
PS.. Scoring works something like this: You get points for each hair you cut. You lose points the more time it takes. you also lose points for cutting yourself. You lose more points if you're too slow and your beard starts growing again. Popping The Pimple results in temporary reverse polarity, during which you get double the points for each hair cut. If you manage to not get cut at all, you get bonus points....and if you also win before regrowth starts, you get even more bonus points.
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Halfbyte posted an update to his project for the DS:
First of all, yesterday I managed to get touch sensitivity working (thanks cheesethulhu, you'll end up in "teh credits screen"), plus there's now a rudimenatary way of configuring the network parameters. That's enough for me to qualify for the first binary release. You can find only the .nds at
(The Source, of course is still available at GitHub)
To configure the network, create a file at /oscpad/config.txt on your flashcard containing only one line consisting of hostname/IP and the port number, such as:
If the host name is resolvable (Not exactly automatic on the NDS as you all will know), the app will send OSC packets to the host and port specified.
Now all I can hope for is some user feedback to hear what works for you and what not. I am especially interested in feedback from someone with a Slot1 ndsmotion, as I only have a slot 2 device.
In the next step I'll try do demo some of the stuff in video form, especially how to use the OSC data in PureData.
Next steps for the Application will be some kind of visual feedback, a little eye candy and, then, later, receiving OSC data for visual effects.
As for your remarks, 0xtob, I'll have to think a little about DSMI integration, as I see no obvious way to integrate the chaotic and free nature of the OSC protocol into the completely clear and obvious MIDI structure, but let's keep in touch on that.
Extracting the OSC stuff as a library is not only a good idea but also very much planned, especially since I am doing a bit groundbreaking work here (at least I think so) as there's not much OSC code available which scales down to these kind of machines. (There's µOSC, but that's not OpenSource)
Cid2Mizard has posted an entry into the Neoflash Coding Contest:
PAINT BLACK DS is an application for create drawings (only black an white), you draw with 26 SHAPES classified in the order of 26 letters of the alphabet.
Once your drawings created and stored in the menu EDITOR, you can enjoy the re-draw following the letters sorresponding to SHAPES, in the menu PLAY.
FEATURES :
- 100 Slots for save your drawings.
- 100 drawings Bonus for PLAY.
- Zoom, Grid, Gum, Reset.
- Load and Save on DLDI.
- You can use D-Pad or vertical/Horizontal sliders.
- GALLERY on slideshow with 5 speed.
CONTROLS :
D-Pad : Moves the grid/Zoom selection.
START : Stop/Play/Skip Music.
Stylus : Choose and Put your Shape, selection by icon.
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Heres a curious announcement of a soon to be released Homebrew app at the Neoflash Contest, basically use your DS as a pedometer:
Hello all....
I'm going to submit a pedometer for the DS called sDepS. It will be of no use without an accelerometer. I'll link to the app here before deadline, but it's not quite ready yet.
sDepS is a pedometer keeping track of your level of activity. Steps are registered as walking or running, and the total time spent on each type of activity is shown as well as the Steps Per Minute.
If you have one of the R6 products, please get in touch with me if you could test compatability.
Good luck to you all
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This is an application written in mainly Cocoa by pinball wizard. Taking the idea of simple to use Apple products with the features that a developer or hard-core person uses, this will revolutionize mac users like the google did asking questions.
Release Date
I am hoping to release this in early october but I am not guaranteeing anything.
Features
If you are new to the homebrew community this will format your SD card to the right format and put on all beginning files
"Update Me" feature allows the not technically intelligent person still keep up-to-date on all of THEIR homebrew
"Manage Me" Allows you to install AND update all of your homebrew on your SD card, which is great for power users
Download will include 2 options of WiiManage, Basic, and Programmer. Programmer will include WiiLoad and other features usefull
NOTE: PROGRAMMER FEATURES NOT COMING UNTIL 0.2
Versions
August 19, 2008: Updated interface with Manage Me enabled. There is a bug that freezes up the application I need to find but it will run part of the way.
August 18, 2008: Initial release of GUI preview
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HellHibou has released a new version of Rin the Gameboy Colour Emulator for the Nintendo Wii, heres whats new:
Add supports of the Wiimote and Classic controler.
Add 'Emulator' interface of Wii Homebrew Launcher.
Add support of SDgecko (for Emulator interface of Wii Homebrew Launcher only).
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DSTwitter brings Twitter Shitters the ability to broadcast their current activity to the world via their DS. Is this something you couldn't do before with your cellphones? Of course not. But if you can read Spanish and can run homebrew apps on your DS, grab DSTwitter and start broadcasting the consistency of your turds to everyone in the world. We have.
Ashai Ray has posted an entry into the Neoflash Coding Contest:
Project JDS is a tool to help you memorize the different Japanese 'alphabets' or hiragana and katakana.
What's in it?
- Romaji (latin letters) to hiragana
- Romaji to katakana
- Hiragana to katakana
- Hiragana to romaji
- Hiragana writing
- Katakana to hiragana
- Katakana to romaji
- Katakana writing
- Voiced sounds
- Pronouncation of each character
- Select specific sets for learning
- Number of strokes of each character
- Animated stroke order
- Stylus operated
- Help
- Progress score
This program has recieved many good reviews and a huge donation for cancer research.
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Ah, here we go again. With the huge success seen by Guitar Hero: On Tour and its accompanying peripheral, rumors are already swirling that an Activision title by the name of Tony Hawk's Motion could deliver the next great hand occupier. A recent rating (of "G," obviously) was handed down for the elusive game by Australia's Classification Board, leaving many to wonder (read: hope) if said title will eventually ship with some sort of DS-compatible motion control accessory. Considering just how hot these bundled gizmos are right now, we'd say signs are pointing to "yes."
A Wii Wheel for racing? Fine. A club attachment for golfing. Eh, okay. InterAction Laboratories' Wii Sqweeze? Puh-lease. Recently "demonstrated" by CEO Greg Merril, this goofball peripheral possesses a pair of rubber handles which "allow for shoulder abduction and adduction." Reportedly, the unit was shown off playing some sort of bow hunting game on a PC, though the company promises native Wii compatibility before its 2009 launch. Can we get a show of hands from people who'd actually buy this thing for more than $4.99? Don't make us phone in the quick-lipped auctioneer.
Multiple:Option's first of two DS game entries into the Neoflash Summer Coding Competition 2008 is "Game Trivia Catechism -The Secret of Mister X-"
"Game Trivia Catechism -The Secret of Mister X-" is a multiple-choice trivia game, testing your knowledge of video gaming. It can be played as straight trivia, or as part of a story that follows Mister X's journey through the King of Game Trivia Tournament. Two new game modes allows players to tackle challenging missions, or try practice mode and perhaps learn something!
Features
- 400 questions spanning the history of video games!
- Retro-styled chiptune soundtrack!
- 4 game modes!
- Rumble Pak support!
Black and white mayhem galore! Instruments of death include: airplane engines, moving trains, chainsaws, oil drums and tornadoes. If that wasn't enough, the MadWorld has the best character name in recent memory: Herr Frederick Von Twirlenkiller.
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So far the Guitar Hero on the Wii has suffered from lack of extras and downloadable content, but that's all about to change. Screw the Xbox 360 and PlayStation 3 versions of Guitar Hero: World Tour - the Wii version lets you play with your Miis! A special Mii Freestyle mode was revealed at Activision's Games Convention 2008 press conference will allow Wii owners to jam out with their Miis, learning the game or just fooling about with friends who have come over to your house to try and figure out why you got the Wii version of the game.
But wait, there's more! The Wii version also gives players the ability to play air guitar and air drums with their Wii remote / nunchuck combo, so ... yeah. There you go.
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We may have to deal with the rock status quo for a while until the Revolution arrives. According to IGN, Niais Taylor, associate producer of Konami's Rock Revolution, provided an "early 2009" release window for the music game during a demo of the drum kit (which the Wii version does not use). However, there is a bit of potential confusion.
If this unspecified release period is worldwide, or for the US, then the game has been delayed from its previous "2008" release. However, if this is the European release date -- which seems likely, since this information was presented at the Leipzig Games Convention -- then the European release, at least, is on track and we don't have any more information about the US release. But the possibility of a delay, we felt, was worth passing on.
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EA Sports has confirmed it is working on a brand new tennis franchise at its EA Canada studio in Vancouver.
The first title will be released on the Wii in 2009 and will be the first EA Sports title to use the Wii MotionPlus accessory, unveiled recently by Nintendo.
"As we look to expand the EA Sports brand and captivate sports fans from around the world with rich new interactive experiences, it was obvious that the renaissance we're seeing in the sport of tennis provides us with a big opportunity," commented Peter Moore, president of EA Sports.
The company has also signed up the exclusive rights to the All England Lawn Tennis Club, home of the Wimbledon Championships.
Following a release on the Wii, the franchise will also make its way to other consoles.
Current tennis franchises include Sega's Virtua Tennis and 2K's Top Spin series.
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If you've been admiring the footage of Dragon Ball DS, then perk up: it's headed outside Japan this winter. According to a press release from Atari, the game will hit U.S. shelves in November under the title Dragon Ball: Origins, with Europe to follow in December. We expect a few people will peeking under a certain skirt around the holidays.
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nyarlu has posted here at DCEmu a new version of his Magnetic Shaving Derby game for the Nintendo DS, heres whats new:
hey, thanks dudes!
I've slightly updated it....
- You can now hit Start to give up the current run.
- High score for current session is kept track of.
- Made title music sound slightly better on DS speakers.
- Beard regrowth score penalty is now on a sliding scale.
Someone scored over a thousand by being really bad at it. The updated scoring system might stop that kind of thing from happening.
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The Suikoden series is set for a return shortly, only this time it's on something other than the PlayStation. DS is the platform of choice for the latest installment, which is set to be titled Genso Suikoden Tierkreis. The latest issue of Famitsu has a first report.
Tierkreis begins after the final fight of the 108 Stars, as the Suikoden heroes are nearly defeated by a powerful foe. Only four remain when the battle ends.
You play as a young boy from the border village of Shitoro. As a member of a peacekeeping group, it's your job to protect the village from bandits and monsters.
How your character gets involved with the 108 stars is something that will presumably be explained throughout the course of the game. Your adventure begins as you and your fellow peacekeepers head out on a monster expedition. While exploring the mountains near your village, you come upon a strange light, which marks the start of the story.
Famitsu has only a few details on the gameplay side of Tierkreis. The game's battle system features parties of four. However, your cast of allies grows well beyond this. You're free to select your party members as you please.
How you form your party appears to have a great effect on your battle options. Characters can team up for special attacks depending on their type. If you have three sorcerers, they can gather their magic for a stronger attack. Similarly two warriors will team up for a speedy combo attack while two sword wielders will show off their sword skills in unison.
Outside of battle, it seems this latest entry of Suikoden will be a full-blown RPG, with a huge world to explore, filled with different races and cultures. Despite the premise of the 108 Stars being wiped out at the beginning, the game will still center on the player meeting up with 108 allies.
Suikoden Tierkreis is currently 50% complete, Famitsu reports. The game is without a final release date.
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Now this is interesting. Hillcrest Labs is suing Nintendo, trying to create an import ban on the Wii. They claim that Nintendo is infringing on a number of their patents relating to the Wiimote and the on-screen menu system on the Wii. The whole thing doesn't make a lot of sense to us, as we were under the impression that both Nintendo and Hillcrest Labs licensed their tech from Gyration. We're looking into this now, but I'm going to go out on a limb and say that an import ban on the Wii is pretty unlikely. Hit the jump for Hillcrest's full press release.
Cid2mizard has updated his entry into the Neoflash Compo:
PAINT BLACK DS is an application for create drawings (only black an white), you draw with 26 SHAPES classified in the order of 26 letters of the alphabet.
Once your drawings created and stored in the menu EDITOR, you can enjoy the re-draw following the letters sorresponding to SHAPES, in the menu PLAY.
FEATURES :
- 100 Slots for save your drawings.
- 100 drawings Bonus for PLAY.
- Zoom, Grid, Gum, Reset.
- Load and Save on DLDI.
- You can use D-Pad or vertical/Horizontal sliders.
- GALLERY on slideshow with 5 speed.
CONTROLS :
D-Pad : Moves the grid/Zoom selection.
START : Stop/Play/Skip Music.
Stylus : Choose and Put your Shape, selection by icon.
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BB DevWifi lets you send files on your pc to your ds via wifi and then automatically runs it. This would certainly help fellow developers.
You can also send normal files, then ignores about running it.
It saves the file to the /_soulanger/receivedFiles/ folder.
I have added motion so could toy the background for a bit.
Sorry for non-windows users the server was made only for windows.
There is also a defaultIP.txt that you can edit, that would make your sending easier and faster.
How to use:
1. Extract all files to your root.
2. Run the server. (Balik Bayan Server.exe)
3. Copy your ip adress below the start server. 192.168.x.xxx or similar.
4. Goto your sdcard:_soulanger
5. The open defaultIP.txt with your notepad.
6. Erase 192.168.1.109 and change it with your ip address here.
7. Now put your sd card in your cart then run Balik Bayan DevWifi.nds
8. Dont do anything yet
8. Go back to the server. (Balik Bayan Server.exe)
9. Then press start server.
10. If the window freezes it would now wait for your ds to enter.
11. Go back to your ds make sure that the ip is correct then tap enter or press A.
12. If you have done correctly the server would now stop freezing, and display, "Recieved...hi server!! "
12.1. Note "Connection successfull" does not confirm if it got in. I got an error the last minute so i wasnt able to fix it. The only confirmation is that the freezing is gone.
12.2. If you did not connect correctly you can always press B to return.
13. You can now drop n drop files to the server, or browse then upload.
14. If its an nds file it would automatically run. If not you can sent another file.
Enjoy.
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Cornal Joe has posted an entry into the Neoflash Compo:
A Multi-cart file browser
Version 0.9 is out! This is a complete rewrite due to an "uninstall" of original source (curse you uninst.exe). Alot of changes and improvements were made so take a look. I've tried to implement as many request features as possible. Thanks and hope you enjoy the update!
CHANGES
-------
Version 0.9 - 08/20/2008
-Updated GUI: Can now load backgrounds and settings from FAT
-Removed DLDS files: Can now read DLDI from FAT
-Added support for AKRPG NAND: If you have an AKRPG just boot from the SD and you will have access to both
-Added option to boot into GBA mode
-Changed/Added some controls
-Added support for MP3 playback
-Added file size display
-Added multiple copy/delete support
-Added display of copy speed
-Added display of current date and time
-The file list is now sorted alphabetically
-Renaming works now by copying file and deleting source
-Booting now works on the extra FAT systems
-Fixed pause when lid closed
-Fixed compatibility with M3/G6 Real
-Various other bug fixes
DualSlot Browser lets you copy and boot files to and from the filesystems available. That means if you have two FAT based flashcarts inserted, you will have access to both! With this boot feature you can boot into GBA mode or boot NDS homebrew files. The boot function Auto-DLDI patches for whatever filesystem its on. So if you boot a homebrew on the Slot-2 it will have access to the Slot-2 FAT. Also with the new MP3 Player feature you can build your own playlist or have DSBrowser search the available FAT for MP3s. All MP3s found will be added to a new playlist. MP3s can be played while exploring the apps features!
Suggestions and comments are welcome. Thanks to all that helped!
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TobiasBP has posted an entry into the Neoflash Compo:
sDepS is a pedometer keeping track of your level of activity. Steps are registered as walking or running, and the total time spent on each type of activity is shown as well as the Steps Per Minute.
sDepS has been tested on R6 Gold (23G version) and [R4DS + DS Motion PAK].
Programmix has posted an entry into the Neoflash Compo:
Legend of Beneshov will be a RPG in style of old SNES RPGs like Final Fantasy. This is yet just a demo though. Still very much things are not as I'd want but the deadline is here
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Marble is a complete remake of the classic wood labyrinth game, in full 3D (both screen) with realistic physics, mp3 music, on-DS visual level editor and more
Features:
- Physics engine, with realistic collision simulation
- Full 3D on both screen, either as one big screen or with 2 different views
- Skybox to simulate 360° environment
- Advanced 3D effects: point light simulation, projected shadows, motion blur...
- Full MP3 music & 3D sounds
- Special bonuses and scenery effects (let's try this mushroom...)
- Integrated (on DS) full featured 3D level editor
- High score & progression saving
- 20 levels, with various environment and progressive difficulty
- Full motion sensor support
...and that's only for this preview version
Note however that there's still some minor graphic glitches in this version as some parts of the 3D engine are unfinished.
How to play:
- Motion sensor : just tilt the DS, and the board will tilt the same way
DON'T FORGET TO CALIBRATE YOUR MOTION SENSOR CORRECTLY WHEN PROMPTED!
- Stylus : Hold the stylus down on the center on the screen, then slightly move in the desired direction to tilt the board. When the pressure is released, the board will come back to a flat position.
t4ils has posted an entry into the Neoflash Compo:
StillAliveDS is a renewal of Portal: The Flash Version which is a 2D version of Portal. This game features a story mode, custom maps, custom campaigns, maps editor and you can download new maps from wifi.
[Game]
- Small objects (crate or plasma ball) are stuck when two portals are one on the other with one bloc between them.
- Shoot a portal on a platform, then trying to put the other one on the same place made this other one flying around the level.
- Platforms and portals are in front of the pause menu.
+ Custom story mode (see forum section on website to see how it works).
+ DSMotion, if inserted, enables you to move platforms you're on.
+ You can upload/view highscores from the NDS.
+ Skinning system : customizable tileset, and most of the sprites
[Menu]
- If a map with platforms is played and the level is exited, platforms are in the menu.
+ You can choose what to do with the styls instead of doing it with the crate.
[Custom]
+ Before deleting a map, you have to confirm.
+ Finished level are colored in green.
[Editor]
- Auto build when the level is saved.
- Starting point can disappear after testing a map.
- You can put platforms one on the other on the first line of the map.
+ Text that explains what selected block does.
+ Undo/Redo for left handed (forgot it since 1.0).
[Wifi]
+ Check latest version
+ You can send your highscores online
[Miscellaneous]
- EFS version : On some linkers, the game can be launched only once.
+ DLDI version of the game for linkers having problems with EFS
+ Chosen language is saved.
+ You can set a nickname which will be used for maps and highscores upload.
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Smealum has posted and UPDATED an entry into the Neoflash Compo
Legion and Legion online have been updated. This update repairs the bug in the credits menu (which i had no knowledge of before about 30 minutes ago) and a bug with nick registration in Legion Online. Please redownload it.
Legion is a top-view 3D shooter which was designed to take full advantage of the DS's unique features. It has a full solo "campaign", with a very detailed backstory as well as an online multiplayer mode which can be played with up to three other players. (4 player games)
The game features :
- A complete storyline with a very complete background world.
- Humouristic writing with CHAP's random sentences.
- Completely original graphics all made by Lobo.
- Completely original music composed by ZeBlackos.
- 4 difficulty modes (Easy, Normal, Hard, A cup of Tea)
- 3 unlockable weapons.
- 12 full solo maps.
- 8 online maps.
- 4 player online games.
- 3 different online game modes (deathmatch, team deathmatch, capture the flag)
- 13 skins to choose from when playing online.
- Vehicle driving !
- Different solo map objectives and boss fights !
- A particle engine used to render blood.
- A MiniMap on the top screen which shows you your enemies' position in real time and your objectives.
- A compass that helps you find your way.
- A health indicator which shows up when you shoot an enemy.
- A lock on aiming system.
- A website where you can follow your stats in real time as well as server status.
--------------------------------------------------------------------------------
All credits are within the game itself in the credits section, but I would personnally like to thank Lobo for his great work and efficiency on this project.
--------------------------------------------------------------------------------
How to play :
Solo :
- D-PAD/ABXY to move
- Stylus to aim
- Double tap stylus on enemy : lock on
- Double tap stylus on Brutus : toggle crouch
- Select to bring up weapon mod menu
- Start to put the game on pause
- R/L to shoot.
- R/L close to an enemy will make Brutus punch him
Online :
- D-PAD/ABXY to move
- Stylus to aim
- Double tap stylus on Brutus : toggle crouch
- Select switch weapons
- Start to disconnect from the server and go back to main menu
- R/L to shoot.
Please Note
: the online mode for this game has been fully tested with four players without any problems. It is possible that issues will appear because of a high ping. The main server is located in France, so anyone too far away might have trouble playing. The only way to resolve this is to make you're own server in your country. That is why I have included the windows and linux binaries for Legion Online's server. The server automatically connects to the main listing server which will make your own server visible and accessible to everyone playing the game. Also, it is recommended that you do not download these binaries from any other website than smealum.net (or a big website you trus like gbatemp.net, as long as the file has been posted by an admin or something) as they may be altered by ill-intended people.
Also, the server runs by default on port 4235. I included a .bat which should show you how to use the server's arguments.
Installing Legion
: Legion/Legion Online needs to be DLDI patched. The rom can be placed anywhere on your card, however, the legion/legiononline directory must be placed at your card's root.
I believe that's it. If you have ANY question at all, please ask, I'll try to answer as accurately as possible.
Have fun playing !
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AgentQ has released a new test version of ScummVM for the DS, heres the release info:
Please test this new beta version of ScummVM, and post your results here. It would be good to know which games you have tested.
If you see problems, please post the details here, and include details of your setup.
Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
Fixes in beta3
- Mouse cursor palette corruption fixed.
Fixes in beta2
- Mouse cursor icon is hidden when screen tap method is enabled
- Audio is no longer corrupted when high quality mode is on
- Speed fixes for Kyrandia engine (thanks, LordHoto!)
- Properly enabled AGI and CINE engines
- Fix occasional mouse button getting held down
New Features
- New games supported:
- Lure of the Temptress
- Nippon Safes
- Lost in Time
- New laptop trackpad style input method
- New option to drag for hover, tap for click, and double tap for right click
- Reorganised options screens
- New top screen scaling options
- The usual round of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Lost in Time
Build E:
Inherit the Earth
Build F:
Kyrandia 1
Build G:
Lure of the Temptress
Nippon Safes
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It utilizes the WiiMote to control your music server with buttons for play/pause/stop, change song, and change volume. The screen shows the current song, song position, and volume.
Install WiiMPC like any other HomeBrew channel app; then create a file in the wiimpc directory called wiimpc.conf, with a single line in it:
MPD_HOST = mpdserver
where "mpdserver" is the hostname of the machine running MPD.
The source is available, and of course patches are welcome.
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Gusec has posted an entry into the Neoflash Coding Contest;
It's a Mastermind-game for the Nintendo DS.
It includes 3 different levels of difficulty, HighScore and some challenge.
The game is made for DS in book-form, and I've included instructions on how to play, just press the little question-mark in the corner when the selection screen appears!
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DCEmu Coder Lordus has posted an entry into the Neoflash Coding Comp:
ApprenticeMinusDS is a Nintendo DS Gamegear and Sega MasterSystem emulator that uses hardware rendering.
This version has scaling support for Gamegear mode and a region selection option, to enable playing of multi-region games in non-Japanese mode.
The hardware renderer was completely rewritten to support the scaling, but there was not enough time to test it, and there are some known (and unknown bugs) that i introduced, that will be fixed as soon as possible. Mostly it should be fine though. See the readme for more info on known issues and how to get around them, if possible.
(X): Center screen
(L): Move screen area left
(R): Move screen area right
(Note: screen area can just be moved, if the game has a horizontal resolution of 320 pixels)
(SELECT): Enter File Browser (Also accessible by touchscreen)
Touch the "CONFIG" icon to enter Settings ingame.
(L)+(R): savestate menu (10 slots available / game)
(L): rewind
(R): Fast forward
(X)+(R): cycle through screen modes (game on top or bottom screen, modes where just 1 screen is used)
(X]+(L): cycle through GG scaling modes (none, correct aspect ration, fit screen)
See readme.txt for more infos.
Hope you enjoy it.
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Leinad has posted an entry into the Neoflash Coding Contest;
A Armagetron clone. Basically Its a game with the idea of Snake, every player is represented as a "line" and he has to avoid to drive into other lines.
Saving to a file:
create a file called "DronS.cfg" [case sensetive!] somewhere at your card. Then you can use the Save/Load in the config menu.
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Madpxl has posted an entry into the Neoflash Coding Contest:
It's a sokoban/platform game for the Nintendo DS.
It's a full 3D game engine at 60fps. It includes 10 levels with different features.
You play with the crocodile called Crocodingus in a cubic environement.
You must collect all the bananas of each levels for finish them.
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This program is a quick'n'dirty port of the famous "WiiScrubber" Windows
application to UNIX. Contrary to the Windows version, this one is command-line
only, and only has less features, but it will improve, eventually reaching the
same number of features of the Windows version.
The exact purpose of this program is, quoting the original one, to find out
where in the disc image the data is and change the rest of the data to 0xFF.
This allows compression programs to then compress the image and get a size
much smaller than without using the program.
This program has not been tested thoroughly, so I cannot guarantee proper
functionality. I've tried on quite a few files, checking the files that are
then extracted and all seems correct. But no 100% guarantees can be made that
the cleaned ISO will work. There is always the potential that Nintendo will
start checking for these sort of changes in a firmware update. Just be aware.
The WiiScrubber version this program is based on is 1.31 FINAL FINAL, hence the
"unusual" version this program has. The supported operating systems, at the
moment, are GNU/Linux and MacOS X.
This port has been possible as Dack, the original author of WiiScrubber, has
released the sources to his program.
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SunDEV has posted an entry into the Neoflash Coding Contest:
SunOL v0.2 alpha is an apllication to view the NDS release list. It allow you to view all informations about games and also boxarts and screenshots. This program can update himself and the database with the CWF.
CHANGELOG :
New
Update of SunOL application via wifi
Add a powerfull search function
Add a virtual keyboard
Compression database
Bug fixes
Fixed screenshots download problem
Many other minor bugs
CONTROLS :
Use stylus to browse the windowing GUI.
While viewing the release list, use :
UP/DOWN to scroll.
LEFT/RIGHT to scroll by 10 units.
L/R to switch to other informations about the selected release.
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Theme Park has posted an entry into the Neoflash Coding Contest:
A port of an old PC app where a cat will run around the screen and follow your mouse.
I proudly present my first real project: Neko DS.
Neko DS (Neko being the Japanese word for cat) is a port of an old PC application back from the 80's. When run, you would have a cat on your screen who would chase your mouse cursor around, scratch on the screen, take a nap and various other stuff.
Since this application has always been very close to my heart, I decided to try and port this to the DS.
This is only a very simple beginning of what I intend to end of with, but fully functional none the less. In the future I want to have the sprites incorporated into the NDS via EFS, have the user being able to choose between different Nekos from EFS and FAT, and perhaps as a last update be able to have several Nekos running around on the screen.
I hope you will enjoy this application as much as I have over the years.
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Don't you hate it when your Wii Balance Board runs out of battery in the middle of the game? Now you can say goodbye to those expensive alkaline batteries with the Wii Fit Power Pack. With the Wii Fit Power Pack, you can play continuously on the Wii Balance Board for up to twenty hours with one charge, and easily recharge the Power Pack with the included USB cable on your Wii system or any USB ports. Don't let dead batteries keep you from working out at home.
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As you probably noticed (from the title), there's good news and bad news concerning the sequel to the early Wii title Kororinpa. Luckily, the good outweighs the bad. The good, in fact, is great: Kororinpa 2 will feature ten stages that utilize the balance board. While it's not Wii MotionPlus, that'll still add a neat (and challenging, if Wii Fit's marble mini-game is any indication) element to the sequel. The bad? According to the folks at IGN, the game looks terrible on the floor in Leipzig. Don't start huffing and stamping your feet over quality control just yet, though; Kororinpa 2 isn't due until next year. There's still time to give it a fix.
Konami sent out three new DS game announcements for Europe at the ongoing Games Convention, so we thought we would provide it all at once in digest format. Along with the announcements, there's a bunch of art and screens to look at as well. You'll find galleries after the break.
Before we get started, however, check out that Castlevania: Order of Ecclesia art. It's easily among the best Castlevania art we've ever seen.
- Time Hollow, the time-traveling adventure game from Shadow of Destiny creator (and Suikoden IV producer) Junko Kawano, is coming to Europe this November!
- The magic-themed Animal Crossing-esque communication game Tongariboushi to 365-nichi no Mahou is being released in Europe as Enchanted Folk and the School of Wizardry.
- Winx Club Secret Diary 2009 -- pretty much Diary Girl in a Winx Club theme -- coming out in Q4 of this year.
- Media: new screens for Elebits: The Adventures of Kai and Zero and Castlevania: Order of Ecclesia, in addition to the new games!
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Suikoden is joining Final Fantasy, Dragon Quest, Xenosaga, Kingdom Hearts, Ragnarok Online, Chocobo's Dungeon, Valkyrie Profile, Shiren the Wanderer, (sort of) Chrono Trigger, (maybe) Mass Effect, and more, as the next RPG franchise to get a new entry on the DS.
If the DS were to be the recipient next game in any existing RPG series, what would you want that to be? And before you rush for the comments form, let's make you think a little bit by eliminating the obvious Nintendo-fan answer: we assume everyone wants Mother, so think of something else!
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Something magical happens when a game's sequel is released only a few months after the original: they tend to look exactly the same. When those games are part of a franchise that pretty much always looks the same (look, there are guitars and dudes playing them; what more do you want?), then, well ... you really can't expect anything different.
There are legwarmers to sign, though. And platform shoes. That's how you tell the decades apart. Genius. Guitar Hero: On Tour Decades is set for release before the end of the year.
AnyRegion Changer is an application which allows you to change various region and language settings on your Wii. It also allows you to install the System Menu of another region if you so desire.
Features
AnyRegion Changer lets you change the following settings to any of the known values:
setting.txt:
AREA setting: Used to determine which region the System Menu should be--normally the cause of full bricks.
GAME setting: Used to determine which region of Discs and channels (?) the console can play.
VIDEO setting: The Wii's video mode setting. Seems to be used universally.
SYSCONF:
IPL.LANG setting: Used to determine what language to use for various things. Sometimes contingent on AREA setting.
IPL.SADR country setting: Used to determine region information for the Weather/News channels and the Wii Shop channel.
AnyRegion Changer will also install System Menu 3.2 and the appropriate IOS for any of the three main regions.
The system menu installation feature should work universally. That is, regardless of what System Menu you have installed, you should be able to upgrade/downgrade to 3.2 for any region with this feature. This is accomplished via a temporary patched IOS which incorporates bushing's IOSDelete patch and Waninkoko's AddTicket version check patch. This IOS is only installed if necessary, and it is deleted immediately after use.
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Ubisoft has released new shots of the Wii version of Shaun White Snowboarding: Road Trip.
Just in case you've forgot, the Wii version uses the Balance Board.
Ubi says: "Get yourself into the game like never before by using the Balance Board to control your rider. Control your jumps and tricks with the intuitiveness and fun of having a snowboard in your own living room."
Could be fun. Take a look at the new shots on this very page.
Logitech has decided to make a force feedback racing wheel for Wii to work with Need for Speed Undercover.
The peripheral will cost GBP 59.99, launch this November, and do futuristic things such as turn 200 degrees and feature built-in analogue gas and brake controls. It's also wireless, and reducing clutter further is the clever one-piece design.
Which all sounds rather pointless, although the Logitech Speed Force Wireless racing wheel will probably be rather good, judging by the quality of the PS3 version we tested recently.
Need for Speed Undercover was uncovered just the other day, starring Hollywood actress Maggie Q who you might remember from Mission Impossible III, Die Hard 4.0, or simply some pictures on the internet.
A music/rythm game with 65 Songs, 5 Game modes, Motion Card and Guitar Grip support. More information at: www.videogameshero.com
It's too large to attached so Download Video Games Hero!
Installation:
Extract the archive so that the vgh folder is on the root of your flash cart. Inside this folder you should have a gfx and a d folder each with many files. Use the vghero.nds for slot 1 carts and vghero.sc.nds for slot 2 (rename to .gba if necessary). The .nds (or gba) files can be placed where ever you like.
1 Tour
VideoGamesHero’s primary game mode offer you 65 songs for your gaming pleasure.
1.1 Difficulty
Tour has 4 difficulty settings:
Easy - which has notes on three tracks
Medium - which has notes on four tracks
Hard - which has notes on all five tracks
Expert - which has even more notes than hard
Those who are new to rhythm games, or have problems at higher difficulties, try “easy” or “medium”. Otherwise you may be comfortable jumping in on the “hard” setting.
1.2 Choosing a Song
You can navigate through the sets by taping on the < > icons with your stylus or using
left & right on the dpad. If a set is locked, you won't be able to select any songs.
When the song is available, you will see the name of the song along with your high-score
and ranking. Ranking is tracked for each skill level (and game mode) but only your overall high-score for that song is kept. Tap on the song, or navigate to it using the
D-Pad and tap again, or press A or Start to select it.
1.3 Ready Menu
You have a few options available to you on the Ready menu:
Stage - There are 13 different stages (backgrounds) available in the game, but they
are only available once they are unlocked. Choose stage 0 for a random selection.
1 stage is available at the beginning and 3 can be unlocked in each difficulty. If you
play at higher difficulties only, you will still unlock all the stages.
Note: All 12 stages can be unlocked in “expert” mode if you haven't played easy/medium/hard.
Calibrate - If you find the notes to be out of sync with the music, try adjusting the
calibration.
Normal/Flipped - use this to flip the note patterns. Normal has the colours lined up with Green, Red, Yellow, Blue, Orange from left to right, while Flipped has them in reversed order Orange, Blue, Yellow, Red, Green.
1.4 Tour gameplay
Strike the right color as it's note passes over the hit box near the bottom of the top screen.
D-Pad / Buttons
You strike a note by using the d-pad/buttons as indicated on the bottom screen.
Stylus
You can also tap the appropriate color on the screen with your stylus.
Guitar Grip
If you have a Guitar Grip, you can use it but note that the colors on the grip are disregarded. From left to right, use D-Pad Left, Blue, Yellow, Red, Green. Choose "Flipped" on the ready menu to line up the colors if you like.
If you forgot to insert the grip when you started the game, just pause the game (by
pressing start) and pop it in - it will be automatically detected.
Scoring
Each note you hit is worth a set number of points depending on the difficulty setting.
Easy - 30 points, Medium - 40 points, Hard & Expert = 50 points.
Streaks
When you hit all the notes in the correct sequence, you will see coins turning white on the
bottom of the top screen. Once they have all turned white, your multiplier will be
increased to a maximum of 5x.
Streak Bonus
Once you have hit 25 notes in a row you will be awarded 1000 points and a streak bonus icon will be shown on the screen. When it is visible, use the L and/or R shoulder buttons to gain even more points.
When you see sparks fly from the Streak Bonus, you've earned an additional 50 points.
You can earn hundreds of points with a single streak bonus in this way - but be careful - if you miss a note, the streak bonus is gone and so is your multiplier.
Motion Support
Instead of using the L/R buttons for streak bonus, you can use your motion compatible
card and tilt your ds left and right to earn streak bonus points. If you forgot to insert your motion card, just pause the game (press start) and insert it. It will be automatically detected.
Pause/Quit
Press start to pause the game and press start again to resume, or press Select to quit.
1.5 Results Screen
After your game you will be presented with your score and your rating.
Rating < 25 = 3 thumbs down (Fail)
Rating < 50 = 2 thumbs down (Fail)
Rating < 70 = 1 thumb down (Fail)
Rating < 85 = 1 star (Success)
Rating < 95 = 2 stars (Success)
Rating >=95 = 3 stars (Success)
Leaderboard
You can submit your score to the online leaderboard to compete with the rest of the
world. On submission you will be presented with the top 5 scores and your overall
ranking. Vist www.videogameshero.com to see all the scores.
Now you can choose to replay, continue (back to the song menu) or quit (back to the
main menu)
2. Bonus Modes
There are 4 bonus modes available.
2.1 Red Vs Blue - challenge your friend or just compete against yourself!
In addition to the normal Ready Menu options, you can also choose how many notes will be played per color, before switching to the other. (5 means that 5 red notes are followed by 5 blue notes)
In this mode you are limited to useing the d-pad and buttons. Red plays red notes with the d-pad and Blue plays with the Y/X/A buttons.
The scoring is based on your accuracy and your best streak. Stats are kept to keep track of the Red - Blue score for each song and overall.
2.2 Audiophile
This mode is meant to be played with the lid closed and play to rhythm. You can play in any of the following ways (or any combination thereof)
L and/or R shoulder buttons
Guitar Grip (any button)
Motion (move in any direction)
2.3 Grip Mania
This mode is meant for the Guitar Grip enthusiasts. This mode provides the Expert level on only 4 tracks. Regardless of the Normal/Flipped setting, the colors will always line up with the grip. The streak bonus works just like in the Tour.
2.4 Jambalaya
If you've mastered all the tracks, try this one for a change as each not is generated randomly - providing you with a unique experience every game. Play in the same way as Tour.
3. Options
SFX Volume - adjust the volume of the sound effects played in the menu and during gameplay. (0 - 100 at increments of 5)
Menu scroll - change or stop the background scrolling in the menu. (You can also use Select in any menu to adjust this)
Clear RVB Stats - Reset the statistics for the Red Vs Blue game mode. (Hold X & Y after selecting the menu option)
One other extra. If you are in a menu where music is playing, close the lid and change songs by pressing the L or R shoulder buttons.
We hope you enjoy this game!
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You should actually care about Princess Debut. It's developed by Cave, for one thing. For another, it is the first time that I know of that Natsume U.S. commissioned a project directly. But more than that, this is an actual good game for young girls - or seems to be. It's not insulting, it's cute, it has a proven game mechanic (it plays like Ouendan), and is basically just really pleasant to look at. Check out the video right here. Special thanks to the Natsume PR team for putting it on Vimeo when I asked!
You play as a princess, dancing with various partners, finding 20 costumes, and playing through an adventure mode (visual novel style) as well. The 3D is solid, the illustrations are competent and shoujo-y and nice, and if the story is well written, it might even be enjoyable as a light game for adults. I'm gonna play it, anyway! You dance with a bunny! The official U.S. site is here.
The ever popular R4 DS Revolution has just gotten a whole lot more affordable. ConsoleSource.com is now offering the R4 DS Cartridge for as low as $17.95, the R4 DS & 1GB MicroSD Combo for $39.95 and the R4 DS 2GB MicroSD Combo for $49.95.
The R4 DS (R4DS) Cartridge is the current top-of-the-line in DS SLOT-1 flash carts. It is Just an amazing little device like original DS cart size, it is a complete solution with no need to purchase any a additional components or deal with any messy software and truly the easiest media enhancer you have ever done; To simply put it, this is a must have peripheral for any regular DS/DS lite owner.
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This program will let you edit any and all of the region information on your
Wii, and allow you to install System Menu 3.2 from any region if you so
desire. The setting changes are the result of a setting change library I've
been working on for a while called sysconf.c. The System Menu Installer
uses patchmii as a simple base for web installations. It also uses some
IOS patches (by bushing/waninkoko) in the event that the system menu
or IOS30 needs to be downgraded. The Setting changes have been
tested again and again, and the worst you can do to your system is
cause a semi-brick. The System Menu Installer is done in a way even
safer than Waninkoko's Downgrader, so there's certainly no worries there.
This software comes with NO WARRANTY WHATSOEVER. You may use this
software at your own risk. I can take no responsibility for any damage
caused by this application.
Please take note of the following:
-If setting.txt is corrupted for any reason, it is entirely possible that
your Wii will no longer boot.
-Be careful not to change Video mode to a mode unsupported by your
display.
-If you change your Country code, you will be unable to receive any
pending gifts you have in the Wii Shop Channel. (The shop will also
warn you of this)
-If you set the EULA to Read, you may be accessing Nintendo
Network Services illegally. You should only change this setting to
"read" if you have actually read and accepted the EULA for the
Country code you have set.
Compiling:
To compile this, you will need libogc cvs with the patch in libogc_patches
applied, and you will have to provide System Menu identification items
in the data directory.
License:
Patchmii is licensed under the GPLv2, and as such a copy of the license is
included. The non-patchmii material is under a BSD-like license.
Credits:
bushing, svpe, and everyone else for their wonderful work on patchmii.
Waninkoko for his title_version check IOS patch, and for inspiring me to
do a better job.
Anyone brave enough to test for me. ChipD, SoraK05, crediar.
And a shout out to SquidMan who fights many of the same fights I do.
Have fun guys
(c) 2008 tona / the internet
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My obj 2 header tool has been updated and is near completion. The tool takes 3D .obj files and converts them into GL vertex data (including normals and texture co-ordinates). There are some small bugs that need ironing out. Currently runs correctly so long as your model is built out of quads and is all one mesh.
Second tool update is a little application I built to save time, I use it in conjuction with eRightSoft's SUPER video tool. My app finds all FLV files in your internet browsers cache, copies and renames them to a .flv file (this speeds up getting video files off of sites like youtube or megavideo). So you can then convert them to .dpg files with SUPER video tool.
Enjoy! -Rhys Thomas www.polygonprophecy.com
News via 1emulation of a new GBA Emulator for Windows, heres the details:
ReasonableGBA v0.1 released. This is a new GBA emulator, better than shiteGBA was.
ReasonableGBA is a development of my old emulator shiteGBA. It's no longer shite though, merely reasonable, hence the name change. It can run most GBA games, though there are still some bugs.
After more than a year without new Goldohulk offers us an update to its port Every Extends, a game psychodélique with great explosion, love, hatred, and super high score. A very good opportunity for (re) discover this masterly title, the achievement impeccable.
In this regard, it is now possible to compare their results with his colleagues on the Internet to see who has the largest. And the holder of the title is currently 2,342,950. A courageous to dislodge?
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Cid2Mizard has updated his paint app for the DS, heres the info:
PAINT BLACK DS is an application for create drawings (only black an white), you draw with 26 SHAPES classified in the order of 26 letters of the alphabet.
Once your drawings created and stored in the menu EDITOR, you can enjoy the re-draw following the letters sorresponding to SHAPES, in the menu PLAY.
FEATURES :
- 100 Slots for save your drawings.
- 100 drawings Bonus for PLAY.
- Zoom, Grid, Gum, Reset.
- Load and Save on DLDI.
- You can use D-Pad or vertical/Horizontal sliders.
- GALLERY on slideshow with 5 speed.
CONTROLS :
D-Pad : Moves the grid/Zoom selection.
START : Stop/Play/Skip Music.
Stylus : Choose and Put your Shape, selection by icon.
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Way of the Pixel had a competition (if you can call it that, since nobody wins) a bit ago to create Gameboy-ized versions of modern games. They're here, and I pretty much want to play all of them. If you can't figure out what one is, just right click and check the image name, that's what I did. There are lots of great ones in there, but I think my favorites are BioShock (left), Phantom Dust (criminally unplayed game), Odin Sphere, Tenchu, and Dodonpachi. Thanks to Frank for pointing it out.
Nintendo has decided to run another Hanabi festival, which means various games that never made their way west or to Europe will be added to Virtual Console.
Top of the pops today is Super Mario RPG from the heady days of the SNES, bumped up to 900 Wii Points (approx GBP 6.30 / EUR 9) because, presumably, rare games are more expensive. Still, we get a two month head-start on the US, for once.
The other game, Super Mario Bros: The Lost Levels, was added for a limited time to Virtual Console back in a previous Hanabi Festival splurge. However, Lost Levels is back for good this time and costs 600 Wii Points (approx GBP 4.20 / EUR 6).
Future titles to look out for in the Hanabi Festival are Bio Miracle Bokutte Upa (NES), DoReMi Fanatasy: Milon's DokiDoki Adventure (SNES), Spelunker (NES) and Dig Dug (NES).
No word on how this will affect the alternating WiiWare / Virtual Console updates.
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Hold up, it looks like Sega's got even more Sonic Unleashed screenshots to offer us - this time from the Wii version, and it's looking pretty good in our humble estmation.
Make sure you have a look at yesterday's 360 and PS3 batch as well, and try to ignore the questionable-looking werewolf bits.
Just blue skies and 2D-style platforming... ah, bliss.
Sonic Chronicles, the hedgehog's first foray into the world of role-playing, is the other good-looking Sonic game on the cards for 2008 - which is no surprise seeming as it's been put together by the skilled bods at BioWare.
The RPG veteran's vision of the Sonic world is certainly satisfying (and the art style's lovely) though unfortunately once again we have to put up with Sonic's massive cast of mates following him around.
Dead Rising: Chop Til You Drop for the Nintendo Wii is not a game for members of the press. It's nearly impossible for us to look at the game objectively after spending countless hours playing the highly superior Xbox 360 original. It's like reading War and Peace and then trying to fully appreciate the Cliff Notes version. It's can't begin to approach the level of polish, complexity, and the overall experience of the original, plus your friends might laugh at you if they catch you buying it. As I sat in on a hands on session with the title, I could see by the expressions on my peers' faces that no one seemed to be all that impressed.
No, Dead Rising for the Wii is for those folks who haven't owned a 360, haven't been steeped in Dead Rising press releases, news stories, previews, and reviews over the past couple of years - basically folks that don't read our website all that much. With that in mind, let's look at what's changing in the hobbled version of Dead Rising.
Dead Rising: Chop Til You Drop uses a modified version of the engine for Resident Evil 4, so it might do the title a little more justice to consider it a Resident Evil parody rather than associate it with the original game. The change of engines modifies the entire feel of the game, giving it a more slow and plodding feel that its predecessor. You aim with the Wii remote, shoot with the trigger, and can either hit a button to initiate melee attacks or charge up your melee weapon by shaking the remote in order to unleash powerful special for more powerful strikes. The gun because much more important in the Wii version, as special melee maneuvers require that you stun your opponent with gunshots first. Even the lovable servo heads require a gunshot first, ruining the fun of running about willy-nilly tossing plastic heads all over the place.
In order to free up more CPU, Capcom had to sacrifice weapons. Any weapon that had a similar function as another has been condensed into one. This helps performance of course, but in exchange you lose the feeling of immersion you used to receive from being able to pick up nearly anything and use it as a weapon.
Of course the number of zombies on screen have been reduced, with the small demo level we experienced never showing more than a dozen zombies at a time, though they have upped variety a bit with the inclusion of evil poodle enemies and rare enemies like the electric police woman from the original game making her debut as a standard enemy.
There are some positive changes though. Overtime mode is unlocked from the get, go, and you no longer have to juggle side missions with your main objectives now that all of the side missions are required, a fact that Capcom PR thought might even make the game something players of the original might want to play through. Pretty sure they're wrong there, but the thought was nice.
Dead Rising: Shop Til You Drop might be one of the best zombie-shooting games the Wii has ever seen, but unless you've never been exposed to the original game you you might find some of the cuts a bit too deep.
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Samba de Amigo on Wii will offer downloadable content when a trio of songs are added shortly after the game launches on 19th September.
"Mambo Mambo" by Lou Bega, "I Want Candy" by Bow Wow Wow, and "Are you Going to Be My Girl" by Jet will join the main set-list of over 40 songs on 23rd September.
SEGA will announce regional pricing soon, apparently.
Samba de Amigo involves shaking your Wiimote and nunchuk along to on-screen prompts designed to match the rhythm of the music.
The Dreamcast original had actual maracas, but the Wiimote and nunchuk are up to the challenge, using the Wiimote speaker to create the same impression.
Check out our Samba de Amigo Wii hands-on preview for more details.
The full track-list follows, and cover bands are starred:
Wii-exclusive tracks
"Baila Me" - Gipsy Kings
"Papa Loves Mambo" - Perry Como*
"Mambo No. 8" - Perez Prado
"Conga" - Miami Sound Machine*
"Low Rider" - War
"Mambo No. 5" - Lou Bega*
"Oye Como Va" - Santana*
"Asereje" - Las Ketchup*
"Arriba Allez" - Bellini
"Magalenha" - Bellini and Mondonca Do Rio
"Ran Kan Ran" - Tito Puento*
"Groove Is In the Heart" - Dee Lite
"Jump in the Line" - Harry Belafonte*
"Do It Well" - Jennifer Lopez*
"Como Ves" - Ozomatli
"Cha Cha" - Chelo
"Pon de Replay" - Rihanna
"Smooth" - Santana*
"Mexican Flyer" - Ken Woodman*
"Borriquito" - Charo
"Un Aguardiente" - WaveGroup
"Solo Tu" - WaveGroup
"Tango With Me" - WaveGroup
Returning tracks
"Vamos A Carnaval" - WaveMaster*
"Volare" - Gypsy Kings
"Hot Hot Hot" - Arrow*
"Salome" - Chayanne*
"Tubthumping" - Chumbawumba*
"The Cup of Life" - R. Martin*
"Samba de Janeiro" - Bellini
"Mambo Beat" - Perez Prado*
"Livin' La Vida Loca" - Ricky Martin*
"Bamboleo" - Gipsy Kings
"Take On Me" - Reel Big Fish
"El Ritmo Tropical" - Dixie's Gang*
"Macarena" - Los Del Rio*
"La Bamba" - Ritchie Valens*
"Tequila" - Chuck Rio*
"Soul Bossa Nova" - Quincy Jones
"Samba de Amigo" - Bellini
"The Theme of Rocky" - Bill Conti*
"Mas Que Nada" - Jorge Ben*
"Sway" - Gimbel and Ruiz*
"El Mambo" - Solemar
Downloadable tracks
"Mambo Mambo" - Lou Bega
"I Want Candy" - Bow Wow Wow
"Are you Going to Be My Girl" - Jet
To read more of the post and Download, click here!
Sega has said during a presentation of MadWorld today that it is working with ratings boards to make sure MadWorld gets the appropriate rating, following controversy over the Wii-exclusive title's extreme violence.
MadWorld came under fire recently when Watchdog groups called for the game to be banned, claiming its violent nature will "spoil" the family-friendly appeal of Wii.
"Yes, it's violent," admitted Sega marketing man David Corless. "We don't try to hide that, but as publishers, we see it as a fantasy game - it's fantasy violence. It's over the top. It's cartoony."
Corless added: "We also take the violence very seriously. We are working with the age rating boards, with PEGI and with BBFC. We're not at the end of the game's development, but we're working with them now to make sure that we don't go over the top.
"The game has been banned in Germany; there's no getting around that unfortunately. But we are taking it seriously and we're going to make sure that this game is rated for the appropriate audience," he said.
Let's hope it doesn't get toned down too much - we saw it earlier today and it looked flipping brilliant. Impressions soon.
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Sega wanted to clear something up about MadWorld at Games Convention. You won't just be cruising the black and white streets of Mad City, tossing scores of chumps into meat grinders, slicing them in half with Dumpster lids and beheading them in style with daggers akimbo. There's more to it than that.
First of all, there are mini-game challenges, like the Death Press, in which Jack, the star of MadWorld, will have to toss as many bodies into a spike-filled crusher before time runs out. You know, to break the monotony of turning faces into pulp and being showered with blood.
Plus, there are driving sequences, specifically riding a motorcycle with a chainsaw in your right hand sequences. While the motorbike level we saw at Games Convention was nearly devoid of traffic (and losers to chainsaw), the final game will absolutely see plenty of carnage on the streets.
Finally, there are boss battles. The one we got a glimpse of featured a series of tornadoes moving in a serpentine path down a bridge, with a whirlwind tossing boss at the other end. The chainsaw versus giant turbine handed boss combat didn't get much screen time, as it faded to black as Platinum Games producer Atsushi Inaba scrapped with the tornado man.
There's a definite concern on our end that the endless goring of your enemies might lead to some repetition, so we hope these portions of the game help to shatter that. Until we go hands-on, we'll have to be satisfied with just looking. Like looking at these new screen shots. *hint hint*
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If you've been waiting on Bioware's Sonic Chronicles: The Dark Brotherhood, then you've been waiting on a definitive look at the game's combat system. Heck, we have! Well, boys and girls, the wait is over. Feast your eyeballs on the trailer above and tell us what you think in the comments!
Wii Shooting Gallery is a shoot the targets type game. It is best played with the Wii Zapper. After you miss three times you will return to the menu (GUI). It consists of 4 modes:
Still Targets
Horizontal Moving Targets
Vertical Moving Targets
Crazy Targets
Download and Give Feedback Via Comments
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Even with the fluctuating currency issues, Nintendo is far outpacing its rivals in console profitability. A May 2007 analysis of the profit/loss derived from the consoles of Microsoft, Sony and Nintendo showed that Microsoft lost at least $126 per Xbox 360 unit and maybe as much as $300; Sony's PS3 lost $300 per console; and the Wii delivers a $92 of profit for each unit sold.
Nintendo announced in its most recent quarterly results that it had sold 5.2 million Wii consoles in the quarter, a 50 percent increase compared to the same period in 2007, and that profits jumped 34 percent. In Japan, however, Wii sales were cut in half. In total, Nintendo said that it had sold nearly 30 million Wiis since 2006.
Recent NPD Group data showed that since January 2008, Nintendo has sold 4 million Wii consoles, compared with Sony's 1.8 million PS3s and Microsoft's 1.6 million Xbox 360s.
So while Nintendo's financials look good overall, has the shortage affected the long-term prospects of the Wii in the ultracompetitive U.S. market? "Well, it depends on if you think that a loss sale of a Wii results in someone buying a competitive product or substitute, so they won't buy a Wii in the future," Pachter says. "And they [Nintendo] don't think so, nor do I."
In addition, because manufacturing costs are high, he adds, Nintendo appears to be reasoning that a "deferred sale" in the U.S. -- meaning that consumers will most likely wait for a Wii and eventually buy one -- is a strategy that's working quite well.
AMR's Richardson is less convinced. "I think you lose your lead-for every product that exists on the market they'll soon be a better version," he says. "In consumer electronics, you've got to be very fickle and pay close attention to the product lifecycle. You have to take a much more holistic approach from linking all of that demand sensing back to supply planning. And if this stuff is all coordinated inside Nintendo, it doesn't appear that way in the U.S. market."
So when will the U.S. shortage end? Nintendo pledged in mid-2008 to increase manufacturing capacity over the summer to meet the ongoing demand. It plans to sell 25 million Wiis during its upcoming fiscal year (which ends March 2009). Pachter expects Nintendo to manufacturer around 27 million consoles.
But, he adds, "It's just a question of when are they going to start showing up."
DCEmu Member Just Woody has updated his Mahjongg game for the Nintendo Wii, heres whats new:
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitpro and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.
v0.3 24/08/08
Added two player co-op mode
Added full set of menus as per new graphics courtesy of DayDreamOz
Added pause to game mode entered and exited by pressing a pause icon
New homebrew channel icon by DayDreamOz
Cleaned up resources better
Fixed major bugs that was causing game to dump when moving between the game and the menus
Fixed graphical glitch on startup
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Mad Quiz created by nores is a game-quiz.
You can play alone or with a friend in different modes of play: Normal, Survival, TimeAttack and Practice.
The game includes 5000 questions, but you can add many others (the limit is 10, 000) by editing the files "trivia.txt" located in the files of file-themes madquiz.
Structure to follow on your SD card:
SD: \ apps \ madquiz \
|
\ arts
|
\ Entertainment
|
\ geography
|
\ History
|
\ misc
|
\ science
|
\ sports
|
\ videogames
now the NEO Summer Coding Compo 2008 is closed, we start to collect all files and test them, and sure,we start to wait your great review too (the review deadline is Sep.5th 2008)
This past Spring, Robert Yunger of Dayton was facing a very grim prognosis from his doctor.
“He told me I was going to die if I didn’t lose weight and take better care of myself,” said Yunger. “He put me on a strict diet of strained fruits and vegetables, which I stuck to for about 3 hours. The temptation of living 30 feet from a McDonald’s was just too much.”
That’s when Yunger discovered Wii Fit. Read his heroic story after the jump.
“I bought the damn thing on a whim, thinking if it sucked I would just use it as a TV tray. Little did I know it would turn my whole life around.”
Yunger is one of millions who have already discovered the exercise craze known as Wii Fit. The Nintendo peripheral device attaches to the Nintendo Wii, and challenges players to lose weight by leaning ever so slightly from left to right.
“I was at exactly 400 pounds when I started 3 months ago,” said Yunger. “Now I’m down to 399 and doing great! Soon I’ll get below the weight limit for these things and I can stop using two of them to distribute the load
Wow, we sure called this one. Like the rest of the game, the boxart for the DS version of Chrono Trigger is very similar to the original. Of course, in some cases, less (effort) is more, and this just may be one of them. Was there any way Square Enix could have improved on Chrono Trigger's boxart?
A new trailer for Sega's upcoming music title Samba de Amigo has hit the net, showing off such songs as "Mambo #5" and "Hot Hot Hot," as well as "Soul Bossa Nova." For those of you who've caught the whole track list, you're pretty much settled on whether this is a strong track list or one that's lacking. So, what is it? Are you looking forward to this? Are you going to get those maracas, too?
Seen this floating around on tons of sites and it seems a new modchip is to be released thats sole purpose is to allow Region Free Gaming, a modchip not used for piracy is certainly a very different idea, heres the info from the homepage:
Supports all known chipset versions: DMS/D2A/D2B/D2C/D2C-2/D2E
Just 5-9 wires required for installation
Region free loading of Wii and Gamecube original imports
Fully updatable via DVD
Multifrequency Ringpiece Oscillators (MRO) for optimum performance, even with problem drives
Selectable drivespeed
Automatic Region Detection
Recovery Mode
Important: d2lite is designed to modify your Wii game console. However, Wii was not designed with d2lite or any other mod chip in mind. While every effort has been taken to ensure that d2lite is compatible with a broad range of media and drives there is no guarantee that any given media or game will work on a specific drive. There are a number of factors beyond the scope of d2lite functionality that affects media compability, such as the laser diode and other internal circuitry in the dvd drive.
Arikado has updated his Wii Shooting Gallery game for the Wii, heres whats new:
Wii Shooting Gallery is a shoot the targets type game. It is best played with the Wii Zapper. After you miss three times you will return to the menu (GUI). It consists of 4 modes:
Still Targets
Horizontal Moving Targets
Vertical Moving Targets
Crazy Targets
1.1 - Bug Fix - New Art - Icon - Visible/Invisible Crosshair Option - Slight Control Change - Scoring
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n00bey has updated his game for the DS, heres whats new/info:
So first, whats that game about ?
Basically it's a Snake [ I think that game realy everyone should know x) ] Game in 3D. Just no snake & Things the snake eats ;0
You are represented as a line and you have to avoid to drive into lines. The last player alive wins-
If you want to use configuration saving, patch the file with DLDI, create a "DronS.cfg" somewhere at your card [doesnt matter where, just name it correct, case sensetive!]. Then in the config menu there is Loading/Saving
V1.1 - 23.08.08
* Keyboard glitch, letter was added even if you didnt pressed on the keyboard
* Removed compo screen >.<
* Removed some left unused float left-overs
+ "Failed to connect" message if joining failed
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Well i finally finished most of the coding for the game all that is left to do is add art and more story. So heres the Demo! I hope you all enjoy the first part of what is going to be a excellent game. Please feel free to comment on anything.
Tested Working Carts: R4DS v1.18, N5, cycloDS evo, Ninjapass X9, max media dock, supercard sd, M3 real
Tested Working Emulators: no$gba
works on everything cept games n' music lulz
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DCEmu Member/Coder Just Woody has posted a new release of his Solitaire game for the Nintendo Wii.
Wii Solitaire is a very simple Klondike solitaire game for the Wii which makes use of the Wiimote's IR sensor bar.
The objective of the game, for those that are not familiar with solitaire, is to get the four suits built onto the foundations from aces up through kings. To do this you must place alternating colored cards, from kings down to aces, on top of each-other by moving them within the Tableau and drawing cards from the Stock.
The source is available, of course, and is fully commented throughout to make it easy for those reading the source to understand why and how I did the various functions for the game.
0.4
Scoring and Time Keeping
Scoring right now is, for the most part, useless. However, it is there, albeit mostly incomplete. It will also keep the time you have played the game for.
Multiple Gametypes
Origional Solitaire, Vegas Solitaire, and Free Play are selectable game types. See descriptions above.
Choosing Dealing Number
You can choose the number of cards that will be dealt out at one time from the Stock now. You may choose either 1 card or 3 card.
Winning Screen
When you win, a little animation appears and you are called a Winner.
Deck Dealing Animation
The Stock now "shuffles" before it deals each card out like you would a real solitaire game.
ROUGH Options
When you start up Wii Solitaire, if you have an SD card, you are asked if you would like to create an options file. Within this options file there are currently six options to choose from. Only three of the options have been completed and may be edited by hand: Deck Dealing Animation, Mouseover Rumble, and 16:9 Video Stretching. 0 = Off, 1 = On. The .ini is located in the same folder as the boot.elf file.
Playing Tips
When you first use Wii Solitaire and if you created a new settings file you will be greeted with Playing Tips on your first game. These explain the essentials of Solitaire and provide a few tips to successfully complete a game.
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Trying to get those chunky pounds to come right off, but you're unable to find a copy of the elusive Wii Fit anywhere within a fifty-mile radius? Perhaps a new WiiWare title, due out tomorrow, can temporarily fill the void -- Ghostfire Games' rhythm-fitness title Helix. The game, which will cost 1000 Wii Points, will have players performing 30 different gestures with two Wiimotes to the beat of 26 songs from independent artists. Ghostfire CEO Ed Roman highlighted the game's health benefits, saying that you can "really burn some calories playing this game." Based on the gameplay video we've posted after the break, you'll probably look totally cool whilst doing so.
Acadien has updated his battleships game for the Wii:
WiiShip is a BattleShips clone for the Wii! . Hours of fun to be had!
You can play against the computer or multiplayer (multiplayer is coming soon).
The game Battleship is a guessing game played by two people. Although popularized in the United States as a commercial board game, first published in 1931 by the Starex Novelty Company of New York under the name of "Salvo", it is known throughout the world as a pencil and paper game and predates World War I in this form. It was published by Milton Bradley Company in 1943 as the pad-and-pencil game "Broadsides, the Game of Naval Strategy".
Players place their "fleet" of 5 ships on their "ocean", hidden from the opponent's view. Taking turns, players call out their "shots" attempting to get "hits" on the opponent's ships in order to sink them. Strategy and some luck must be combined to be the first to locate and sink all 5 opponent's ships to win the game.
0.6.1
Fixed Single Player bug when returning to main menu
Added some info at the bottom of ingame menu
0.6
Added the main menu
Changed the in game menu
Reconstruction of the computer engine and fail safe against infinit loop
Added boats image
Last player shoot coord on screen
Shoot counter
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Steve Corey posted some news about the port of Doom on the Wii:
There's been a few questions about FreeDoom, what it is, and why it was included, so I wanted to clear up a few things:
The original Doom levels are STILL commercial, so they're not free. While I CAN have free reign over the engine, I cannot include the levels. That is one of the reasons someone started the FreeDOOM project. It is independent of id Software, and is NOT an official Doom version. If you have the commercial Doom levels (Doom, Doom II, Ultimate Doom, Final Doom), you can use that instead. I just didn't want to put out WiiDoom without having an option for people who don't own Doom levels.
To me, it doesn't get any better than the original levels, and that's what I play.
I am releasing version 0.1alpha1 of my first real project for the DS.
It is called DSwiki, and it is an offline viewer for the wikipedia or all other wikis which are based on the mediawiki framework.
A sample wiki (German Wikiquotes) is included to test basic functionality. The interface language is german, but there are only some status messages.
More instructions on the installation und usage can be found in the README below. Two images are attached, the first showing a normal wiki article, the second showing the very good Unicode support.
Please test DSwiki and give me some feedback.
Have Fun!
OlliPolli
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I have finally finsihed my first game for the Nintendo DS. The game is called 5 Dice and is very similar to Yahtzee, there are only a couple of changes from the original game (5 Dice) and (All Dice).
You are allowed three thows of the dice, after your first throw you can choose wheather or not to hold the dice. On your third and final throw you must choose a score on the card-sheet.
I would like to thank the folks from PaLib IRC for helping with some of the problems I encounter whilst writing the game!
You can download the game for the link below. I have only tested the software using my DS and R4 card. The original music on the title screen was composed by myself, and was one of the high's of the project as it didn't need debugging!
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Hello there! This is actually my first post here but i've been reading the wiki and this forum for quite a time (and i have to say, you have a very nice nds homebrew community here). Some years ago, I began a project called 'Project Sheratan' but it was meant to produce a Flash game. To make a long story short, I didn't have the skills to create good Flash content, so I began searching for another platform to program on. When I learned about this community through a friend, the idea came back again.
This Project (though is not the same as before, i'm keeping the name) aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system. If you haven't played such games (shame on you! ), there are some pretty good YouTube videos like this one to show how the system works. Basically, you have cards that control your characters movements and actions, and played in certain order will resultin flashing and devastating attack combos.
With this first post I present the first milestone of the project. Currently it's only a tech demo, but it demonstrates:
* 'Typewriting' text over background
* Managed MOD music (using MikMod)
* Hand & Deck classes manage logical data about cards
* handAnimator class performs animations (there is only one right now, the discard animation)
The instructions on screen 1 are in Spanish, but they only talk about the controls:
* L/R changes the music
* Touch a card to display its name
* Touch a card and hold Down (or B for left-handed players) to discard it
More progresses will be announced here
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Read the ReadMePlease.txt file included with the downloads for detailed instructions on how to install everything, including the devkitARM toolchain and the optional external libs. Note that devkitARM r21 is still the recommended version of the toolchain for this release.
As always--but particularly with this release because the directory structure has been changed--it's strongly recommended that you back up and then delete *ALL* files from your previous PAlib installation, including examples, docs, etc., before updating.
Be aware also that the Makefile has been changed in this release, so you should copy the Makefile in \palib\template\ to all of your existing projects before re-compiling them.
Any other questions (or bug reports...*GASP*), just post them here.
---
Thanks to everyone who contributed bug reports, fixes, improvements and new features for this release. Looking at the ChangeLog, you'll see that it's a very large list of contributors that made this release possible and really it could have been much longer even. PAlib exists now and continues to be the best library for DS development because of the great contributions of its community. So many thanks to all of us!!
Extra special thanks to Scognito and Tom for all their work putting this update together, though, it wouldn't have happened without them. I only helped in the last stages, getting everything polished and ready for the release.
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Tona has updated the excellent Region Free App that lets you change the region of your WII:
AnyRegion Changer is an application which allows you to change various region and language settings on your Wii. It also allows you to install the System Menu of another region if you so desire.
A full description of this utility can be found in the README file.
AnyRegion Changer lets you change the following settings to any of the known values: setting.txt:
AREA setting: Used to determine which region the System Menu should be--normally the cause of full bricks.
GAME setting: Used to determine which region of Discs and channels (?) the console can play.
VIDEO setting: The Wii's video mode setting. Seems to be used universally.
SYSCONF:
IPL.LANG setting: Used to determine what language to use for various things. Sometimes contingent on AREA setting.
IPL.SADR country setting: Used to determine region information for the Weather/News channels and the Wii Shop channel.
AnyRegion Changer will also install System Menu 3.2 and the appropriate IOS for any of the three main regions.
The system menu installation feature should work universally. That is, regardless of what System Menu you have installed, you should be able to upgrade/downgrade to 3.2 for any region with this feature. This is accomplished via a temporary patched IOS which incorporates bushing's IOSDelete patch and Waninkoko's AddTicket version check patch. This IOS is only installed if necessary, and it is deleted immediately after use.
Precautions
This software comes with NO WARRANTY WHATSOEVER. You may use this software at your own risk. I can take no responsibility for any damage caused by this application.
Please take note of the following:
If setting.txt is corrupted for any reason, it is entirely possible that your Wii will no longer boot.
Be careful not to change Video mode to a mode unsupported by your display.
If you change your Country code, you will be unable to receive any pending gifts you have in the Wii Shop Channel. (The shop will also warn you of this)
If you set the EULA to Read, you may be accessing Nintendo Network Services illegally. You should only change this setting to "read" if you have actually read and accepted the EULA for the Country code you have set.
Setting the AREA setting ("Console Area Setting") to a different region than your System Menu WILL cause a Semi-Brick! IF for some reason YOUR SYSTEM-CONFIGURED FLAG IS UNSET (via some installation, or a corrupted SYSCONF) your SYSTEM WILL become FULLY BRICKED. Your system will attempt to do the "First Time" configuration for an incorrect region, and will not be able to find the html content for the interface.
CHANGES MADE TO THE CONSOLE AREA SETTING SHOULD ALWAYS BE ACCOMPANIED BY A SYSTEM MENU CHANGE TO THE SAME REGION!
Changelog
1.1:
Minor fix to sysconf lib (Should fix some -24578 errors)
Changed Identification Routines
Added System Menu Region detection
Added intro screen/extra warnings
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New version of MAD Quiz, a set of questions and answers in the same vein as Trivial Pursuit.
Directed by nores, the game already contains 5000 questions in English and 400 in Spanish (unfortunately none in French). You can add other (up 10 000 in total) by editing the files trivia.txt located in each category of issues.
News / corrections:
-- Increase response time by 15sec and adding an unlimited time mode.
Note: Version 0.02b is proposed by the author only via a file. Fraud requiring that the old version 0.02 for the remaining files. The archive that we offer is fully reconstituted (update boot.dol + all the original files).
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Despite the disadvantage of not owning or having access to a Wii (see here), one of The Playground's very own, WiiPhlex (aka Googol Pl3x) has released his first version of Black Jack for Wii.
As of now it's text-based, but gfx will soon be implemented.
It uses the Wiimote for control.
Multiplayer will be implemented in the next version.
Please report any bugs found in this thread or direct to WiiPhlex (phlex.wii@gmail.com) or me (dejkirkby@theplayground-uk.com)
Enjoy!!!
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How nice you to join us. Do you have any idea what time it is? We were expecting you weeks ago! Well, no matter, go and take your seat with the rest of the Virtual Console class so we can begin.
Samurai Shodown 2 (Neo Geo, 1-2 players, 900 Wii Points): SNK's 1994 follow up to Samurai Shodown finally slices and dices its way onto the Virtual Console this week, bringing back most of the original's weapon-wielding cast, as well as several newcomers vying for the opportunity to skewer anything that moves with a pointy blade and sharp Engrish wit.
Ys Book I & II (TurboGrafx 16 CD-ROM, 1 player, 800 Wii Points): Nihon Falcom's enhanced remakes of the first two titles in the Ys saga finally levels up for the US Virtual Console. Offering roguelike-style combat and music we still find ourselves humming at the dinner table, this is a download not to be missed by role-playing fans with eyes for the classics.
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Mad World, with its inky wellspring of monochrome gore, will likely give those opposed to virtual violence another round of ammunition, replacing Manhunt 2 as the industry whipping boy of choice. An unfair comparison, at least according to seasoned game journo Beth Dillon, who cites the controversy magnet's realistic take on violence as much more disturbing than Mad World's "contrasting and beautiful" approach.
There's no question that Mad World will stand out like a bludgeoned thumb among the Wii's more family-friendly library, but Dillon writes that where Platinum Games' upcoming action opus separates itself from Manhunt 2 is in its sense of style. The bigger issue, as she she sees it, is the effect motion-sensitive controls have on players playing violent games -- regardless if they're realistic or more over-the-top -- something we fully expect to have society's ills pinned on the game industry's already swollen posterior for years to come.
We're putting a whole new twist on your favorite puzzle games! Experience the classic Crossword, Sudoku, Word Search, and Fitword puzzles you love with all-new, interactive video game play. With over 2,000 puzzles and three difficulty levels. Puzzler will wrack your brain as you try to solve them all! Take your games on-the-go with the Nintendo DS
features
Uses the innovative and intuitive Nintendo DS™ stylus and Touch Screen to spell out each word
Progress from Novice to Wordmaster as the difficulty increases-fewer number of guesses as you move through the ranks
Start with six mixed letters and rearrange them to spell correct words in Anagram Mode
description
You've never played vocabulary and strategy game as challenging and unique as Wordmaster! Based on the classic style of the "Mastermind" board game. Wordmaster uses your vocabulary and spelling skills to deduce hidden 6-letter words. But you'll have help-use the clues from the vocabulary guru, Master Sum Ting Wong, and follow your intuition to solve the puzzles. From spelling novice to vocabulary ace, everyone will enjoy Wordmaster!
features
This strategy guide features farm building tactics with information on tending the fields.
Detailed socialization strategies.
In-depth item and equipment coverage.
Game secrets uncovered!
Platform: Nintendo DS
Luminous effect,make your NDS Lite more beautiful
Adopt soft material, can paste on the winding part
The film can help you to paste on the console exactly
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SuccessHK have dropped the price of their Japanese Wiis to what works out to be £125, only really of interest to those who will modchip the console to get a cheaper region free wii.
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There is an alternate universe much like our own, but in this universe there is no war and cows produce ice-cold milkshakes. And in this universe, you'll also find the manifested counterparts to these wooden Wii peripheral concepts. Made of wood and featuring well-placed LED flare, the only thing better than the Wiimote and Nunchuk is this realistic Wiiglock:
Let the joy be unconfined — Sam & Max: Season One will be (probably) heading to the Wii on November 4th.
The tried & trusted investigative journalism technique of 'lets look on the GameStop website and see when they will start selling it' (Woodward & Bernstein used the same method to crack the Watergate scandal wide open) points to a November 3rd release, meaning that the game should appear in people's actual hands the following day.
The game sees our detective heroes (one an anthropomorphic dog, the other a.. thing that looks a bit like a rabbit, only wrong) investigating a mysterious cult.
By the time I got done playing Star Wars: Clone Wars for the Nintendo Wii against an obnoxious, spikey-haired little German kid I was ready to cut out the middle man, knock him unconscious with the Wii remote and be done with it. Luckily my sense of decorum along with an overabundance of witnesses staid my hand, but I am telling you that little punk had it coming, spending the entire round making suggestive gestures with his controller and still winning.
Clone Wars is of course the new lightsaber fighting game for the Nintendo Wii, heading our way this holiday season. It follows the story and adapts the art style of the major motion picture and television series, with a plethora of animated Jedi ready to smack eachother with glowy sticks. It's what they do.
Boob, butt and even little "boy" DS touching games? Been there, done that. It's time for new ground to be broken. This time with white liquid (RELAX FOLKS, IT'S ONLY MILK) squirting mini-games. August 28th sees the release of To LOVEru, which follows he adventures of a high school boy and an alien girl named Lala who one days appears out in his home of nowhere buck naked.
In a total fan service mini-game, players must squirt condensed milk on a strawberry Lala is holding.
The NDS Emulator DeSmuME was released in a new CVS (beta) version.
General/Core:
- Added SSE2 version;
- Some fixes in core (New Super Mario Bros. don´t freeze now);
- Some optimizations in code;
- Some fixes sprites and background;
- Some others fixes;
Windows port:
- Changed graphics render core to DirectDraw (work fastest)
- Some fixes in 3D core OGL (fixed textures)
- Some otehrs fixes;
Depanbrew is an homebrew that allow you solves every type of encountered problems on your Wii, and that can't be fixed without using homebrews. The homebrew language is french for the moment, but I'll translate it into English soon.
(There has been added a English and Dutch translation on the discussion page which may be used in the future)
Usage
Depanbrew allows you to easily depan your Wii. The homebrew is easy to use, and has a graphical interface. You only have to point your problem with the Wiimote to get it solved. DepanBrew Channel is easy and fast.
Beta 6
Graphic interface added (BETA)
Added home menu
That allow you to shutdown your wii, put it standby mode, return to System Menu and back to loader. Also, it show DepanBrew version.
Improved Wiimote support
With some rumble and exploiting iR
Hmm seems that WiiBrew is making itself out to be the homepage of just about all Wii projects ie no homepage link which means people are wrongly informed of where it was released, but also Wiigen havent gave an homepage link.
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Finaly, and thanks to last PALIB, NighFox's Colors will run on G6 / M3 Real. It's same version of last time. I only recompiled it to make it works on "REAL" linkers.
Download: http://www.mediafire.com/?uuj85cw7nin
Today Nintendo is calling on its star player to step into the batter's box and hit one out of the park with the launch of Mario Super Sluggers. The new baseball game for the Wii console lets players use the Wii Remote controller to mimic motions they might experience on a real baseball diamond. Just swing the Wii Remote like a bat or make a pitching motion to throw a pitch. This wild, Mario-styled take on baseball includes more than 40 playable characters from the Nintendo universe, and players can even use their Mii characters in some modes.
"Mario Super Sluggers has enough depth for core gamers but also offers controls that are instantly accessible to everyone," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Mario Super Sluggers takes the fun into extra innings with cool characters, baseball-themed challenges and different control options for novice and experienced gamers."
The single-player mode lets players visit Baseball Kingdom, where they encounter characters with different baseball skills. Players must defeat them in a variety of challenges to persuade the characters to join their team -- and the characters that people choose are important. Team captains can perform special moves on the field. For example, Mario can pitch a wicked fireball, while Luigi can turn infield hits into a tornado. Just as in the real world, some players play better together than others: Different character combinations result in good chemistry for a team. In the world of Mario Super Sluggers, this could result in amazing catches in the outfield or the ability to interfere with fielders.
Multiplayer modes let up to four people compete at once. In Toy Field mode, for example, up to four players compete in a hitting and fielding extravaganza. Or just choose your players and play an exhibition game against friends.
To celebrate the launch of Mario Super Sluggers, Nintendo is giving the characters in the game the big-league treatment by creating a series of special baseball cards. These online cards can be found on a variety of Web sites and collected by users on a special album site. Pairing some players together creates a "Double Play" that unlocks bonuses like game videos and screensavers. Just as with real-life baseball cards, fans can collect multiple versions of the same card and trade them online for other cards they need. The more cards a person collects, the more bonuses and secrets they can unlock.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
Namco is getting set to answer that age-old question: which is better, CG or anime? In Japan, Tales series fans will get to make their choice by buying one of two versions of Tales of Hearts.
The upcoming DS entry in the series will be released in two forms. One form will have anime movies as produced by Production I.G. The other form will have CG movies as produced by Shirogumi.
Aside from the changes to the movies, the in-game content will be exactly the same.
You can get a glimpse at the changes for yourself by browsing the Tales of Hearts website. When opening up the site, you'll have to select between a preference for either the anime or CG version. The artwork on the site changes accordingly.
Both versions of Tales of Hearts will hit Japan in December. Outside of Japan, Namco has yet to announce its plans for the title. We'll have to wait and see if we'll be given a similar choice, or if we'll have one particular animation style forced on us.
Capcom is sticking with tradition for the latest entry in the Ryusei no Rockman series (known here as Mega Man Star Force). Joining the recently announced Ryusei no Rockman 3 Black Ace is a second version of the game, Ryusei no Rockman 3 Red Joker. Both versions will launch simultaneously in Japan on November 13.
The announcement of Red Joker was made at the Rockman Summer Festival event in Tokyo on Sunday. Producer Ken Horinouchi took the stage and revealed the game to a cheering crowd.
The terms Red Joker and Black Ace refer to special forms that players can take in the new Star Force game. As you fight, your character builds up "noise." Reach a certain point, and you transform, gaining a new look and some new abilities. Red Joker and Black Ace are the ultimate transformations.
Also announced by Horinouchi was a limited edition bonus item that will be given away with both titles. Perhaps more importantly for Mega Man fans throughout the world, Horinouchi also revealed that Ryo Takamisaki is working on a comic version of Ryusei no Rockman 3, to be run in Coro Coro Comics.
Product Features
Highest quality vinyl (3 x thicker than any other skin available)
Will not scratch, fade or peel
Easy install
High impact vinyl protects your investment
Fits Wii Fit Balance board
Matching skin for Wii remote also included!
Go from rags to riches on the Road to Vegas! Start off in Blackpool in the UK and then as you conquer the local tables your journey to Vegas opens up in front of you.
To make it all the way you’ll have to master 27 games including poker, blackjack and roulette. Some require nerves of steel, others more than a slice of luck. The further you go the higher the stakes and the risk.
Once you feel you are up to the challenge take on up to 8 human opponents in the multiplayer mode. Good luck – you’ll need it!
Games included (27)
Baccarat
Bingo
Blackjack
Blazing aces
Higher or lower
Pontoon
Poker
Jackpot cut
Cardapult
Cash Cadavers
Casino War
Cup ‘n’ Ball
A fish full of dollars
Five card draw
Horse race arcade
Nudging Ninjas
Pairs
Pillaging Pirates
Rocking Reels
Roulette
Solitaire
Solitiles
Spin the Wheel
Spit
Texas Hold'em
Whack a Jackal
Whist
A stylish, effective charger stand for NDS Lite to add decorative effect to your console! You can charges your console easily and it comes with a led to indicate when in use!
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“This is not a game about a cool hero, for details, please calmly refer to the information inside.”
Captain Rainbow, an alter ego of Nick was the hero of Mamerica, a land of freedom. But because of the emergence of new heroes and the lack of popularity with his own show, he ended up as a fallen.
To remedy the situation, Nick set off to the legendary island Mimintou which is rumored to hold ceremonies that is able to grant any wish. When he arrived at the island, Nick met all sorts of people who also came with the hope that their wishes may be granted and somehow became their savior.
Can he grant the other's wishes? And what about his own? What would you do Nick? What would you choose? Captain Rainbow!
Nick's path to become a (popular) hero is indeed very rocky!
Based on the popular Harem anime To Love Ru Trouble, the game depicts the lives and comedic events of the hero Rito and the 11 girls he has to spend time with.
This time the To Love cast is stuck in a school located in the forest due a landslide that cuts them off from civilization, to keep them safe, the principal decided to let them live in the old mansion within the area.
As a lone teenage male, stuck in an enclosed area with 11 girls (aliens or not) can be heaven or hell, depending on the circumstances.
The main aim is to help the girls with their troubles. Of course you will be rewarded if you are successful. Besides the main storyline, the DS software is packed with mini games such as rhythm games, clothes changing (even cosplay as the plot progresses).
Take advantage of the situation and get closer to the girl of your dreams.
Nintendo has denied neglecting core gamers and claims to have new projects based on existing IP in development with "all development teams".
"We have never neglected our core gamers. We still have developers working on popular core gaming franchises but we need longer to complete these games, approximately two to three years," the company told the October issue of Edge.
"These games are not ready to launch in early 2009 but are being worked on by all development teams."
The statement was published at the end of - although apparently not in response to - a ten-point list outlining the magazine's interpretation of Nintendo's decision to focus on profitable casual products with lower overheads.
It echoes comments made by company president Satoru Iwata in Forbes last month. "If there is any perception that Nintendo is ignoring the core gamers, it's a misunderstanding and we really want to get rid of that misunderstanding by any means," Iwata had said.
Nintendo took a hit with the core demographic last month after its E3 press conference was devoid of announcements for key IP like Mario and Zelda - although Iwata did say both teams were "hard at work" to "bring new titles to Wii".
The platform holder also unveiled Animal Crossing: City Life and Wii Music, and promised a winter release for a DS version of Grand Theft Auto.
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Dolphin the Gamecube emulator for Windows has seen a new svn update, cant say whats new but both the 32 and 64 bit downloads are available here --> http://www.nyleveia.com/daco/
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some of you may have used geckoloader before its functionality got integrated into HBC. i made some minor changes and built a gamecube version a few weeks back to test the scummvm gc version.
an iso image is included in the tarball, which you can use to boot the app on your gamecube or wii (in gc mode) with a modchip. linux and windows 32bit client binaries are also bundled.
maybe someone finds it useful.
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some of you may have used geckoloader before its functionality got integrated into HBC. i made some minor changes and built a gamecube version a few weeks back to test the scummvm gc version.
an iso image is included in the tarball, which you can use to boot the app on your gamecube or wii (in gc mode) with a modchip. linux and windows 32bit client binaries are also bundled.
maybe someone finds it useful.
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Beardface has released a new version of WiiPhysics, heres the release info:
WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses Box2D and libwiisprite.
2008.08.25 - v2.0.0
Changelog:
+Added pen joint for moving dynamic objects
-You can now "Throw" objects
+Added distinction between objects that are frozen and mobile to make it obvious to the user whats frozen
+Fixed some bugs (Including crash from drawing small boxes)
+Keep objects from jumping when you select them
+Improved intro screen
+increased pen draw size
+started on framework for zoomable worlds
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Steve corey has posted a new zip of WiiDoom but without the freedoom files, heres what he posted;
Due to the number of complaints trying to download the FULL WiiDoom package (including FreeDoom), I added a "CORE" package, which doesn't include FreeDoom. Download this if you intend on copying your own Doom WAD file into the prboom directory. THIS WILL NOT WORK WITHOUT A DOOM WAD FILE!!!
I am working on the next release. Included will be IR support for turning, brightness correction, minimap, and maybe weapon selection...
Hudson Entertainment, the North American publishing arm for Hudson Soft, today announced that they are releasing Bomberman Blast, an all-new Bomberman for digital download for WiiWare on the Wii. Retaining the classic features Bomberman fans have come to love such as online multiplayer battles and numerous arenas, Bomberman Blast also incorporates new gameplay elements, including the use of Mii support and 8-person online multiplayer - the first time for Bomberman on Wii!
"The Bomberman franchise is one of Hudson Entertainment's most popular," said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. "We're driven by the support of the fans and strive to provide unique new gameplay features with each new Bomberman title to please the longtime fans, as well as make the game accessible to newcomers."
Fans of the popular series will be able to compete either solo or as part of a team against the best Bomberman players worldwide, as Bomberman Blast delivers 8-player multiplayer battles online. By using their Miis, gamers will have the opportunity to definitively prove who has the best Mii by sending them into a Bomberman Blast arena, then blowing away the competition! Now who has the best Mii?
Bomberman Blast is the perfect party game, allowing players from around the world to join in on the fun. Up to four players on the same Wii can hop online. Even more, an online leaderboard shows just how good you are! Bomberman Blast is exactly what players would expect from a Bomberman game, with more ammunition, more online battles, and now, the support of Miis!
With the release of Bomberman Blast on WiiWare, Hudson Entertainment will offer several online tournaments, including one that coincides with the game's launch. For more information on the upcoming tournaments and to register, players can visit www.Hudsonentertainment.com.
Bomberman Blast is rated E for Everyone by the Entertainment Software Rating Board.
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Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that it is bringing its classic TurboGrafx-16 Alien Crush series to WiiWare on the Wii with Alien Crush Returns.
Alien Crush Returns is a sci-fi pinball game based on the classic TurboGrafx-16 Alien Crush series from Hudson Entertainment. In extraordinary pinball fashion, the game offers gameplay spanning two screens, providing players a lot of real estate to rack up points, multipliers, and bonuses. The game is played across multiple boards, all of which feature an eerie alien landscape and enemies that try to prevent pinball perfection.
"Alien Crush Returns is making pinball more sci-fi than ever" said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. "This is not your father's pinball game. This unique sci-fi take on pinball includes enemies, power-ups, bonus stages and hidden surprises we know players will love."
For players who are confident in their alien crushing skills, they can go online to play against a friend to see who can get the higher score! Alien Crush Returns is the only pinball game for WiiWare that lets gamers compete head to head online. In addition, the game includes online leader boards for score-obsessed pinball players.
With the release of Alien Crush Returns on WiiWare, Hudson Entertainment will offer several online tournaments, including one that will coincides with the game's launch. For more information on the upcoming tournaments and to register, players can visit www.Hudsonentertainment.com.
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Activision Publishing, Inc. (Nasdaq: ATVI) and System 3 announced today that Ferrari Challenge Trofeo Pirelli is now available in North America for PlayStation 3 and PlayStation 2 computer entertainment systems, Wii, and Nintendo DS.
"Creating Ferrari Challenge Trofeo Pirelli has been a labor of love. Our obsession with capturing the Ferrari mystique is something racing game fans and auto aficionados will savor," said Mark Cale, CEO at System 3. "Activision is the best partner imaginable to distribute the game in North America, so we are in a fantastic position."
Ferrari Challenge Trofeo Pirelli is a re-creation of Ferrari's own racing series, where drivers unleash the world's most powerful, elegant cars on premiere international race tracks. The title was given a uniquely magical touch from GP2 driver Bruno Senna, nephew of F1 legend Ayrton, who acted as technical consultant on the game's handling.
"It's been refreshing to be a part of a racing title that takes itself seriously," said Dave Oxford, Activision Publishing. "Ferraris are elite performance machines and Ferrari Challenge Trofeo Pirelli simulates the exhilaration of driving them flawlessly."
Ferrari Challenge Trofeo Pirelli is a graphical beast - especially when running at 1080p on PlayStation 3 computer entertainment system. The game has 15 international racing circuits along with multiple gameplay modes such as Ferrari Challenge Seasons, Time Trial, Quick Race, and Endurance. The 16 competitor online multiplayer action is unmatched in terms of framerate and fun, even allowing Ferrari fanatics to race against European players who own the game. Downloadable content will be continually released for the Ferrari Challenge Trofeo Pirelli community beginning in September.
Activision Publishing, Inc. (Nasdaq: ATVI) and System 3 announced today that Ferrari Challenge Trofeo Pirelli is now available in North America for PlayStation 3 and PlayStation 2 computer entertainment systems, Wii, and Nintendo DS.
"Creating Ferrari Challenge Trofeo Pirelli has been a labor of love. Our obsession with capturing the Ferrari mystique is something racing game fans and auto aficionados will savor," said Mark Cale, CEO at System 3. "Activision is the best partner imaginable to distribute the game in North America, so we are in a fantastic position."
Ferrari Challenge Trofeo Pirelli is a re-creation of Ferrari's own racing series, where drivers unleash the world's most powerful, elegant cars on premiere international race tracks. The title was given a uniquely magical touch from GP2 driver Bruno Senna, nephew of F1 legend Ayrton, who acted as technical consultant on the game's handling.
"It's been refreshing to be a part of a racing title that takes itself seriously," said Dave Oxford, Activision Publishing. "Ferraris are elite performance machines and Ferrari Challenge Trofeo Pirelli simulates the exhilaration of driving them flawlessly."
Ferrari Challenge Trofeo Pirelli is a graphical beast - especially when running at 1080p on PlayStation 3 computer entertainment system. The game has 15 international racing circuits along with multiple gameplay modes such as Ferrari Challenge Seasons, Time Trial, Quick Race, and Endurance. The 16 competitor online multiplayer action is unmatched in terms of framerate and fun, even allowing Ferrari fanatics to race against European players who own the game. Downloadable content will be continually released for the Ferrari Challenge Trofeo Pirelli community beginning in September.
Again: She's 17, she's blonde and she only faces "problems" with her hair and make up.
No need to worry about anything when Sunny cruises with her rich parents the Caribbean to celebrate their wedding day.
But suddenly a thunderstorm hits the ship, Sunny falls overboard into a life boat. When she regains consciousness, she notices herself being washed ashore on the beach of an island. She has no idea either where she is or where her parents and all the other cruise shippers are - she's lost.
This is how the PC version of Steve Ince's adventure game So Blonde starts. Back then, Sunny faced that beautiful Caribbean scenery - now, in So Blonde for Wii and Nintendo DS, this has changed: The island appears dark, no one is to see at the shores and strange black sand crunches underneath Sunny's feet. Rugged rocks border the beaches - Sunny has to make up something to get to the inner island. What was that up there on the cliff? Wasn't there a man? If so, why does he ignore Sunny's cry for help? Sunny will face a new adventure...
dtp entertainment and Wizarbox have announced the adventure game So Blonde for Wii and Nintendo DS which is a completely new adventure game, based on the beautiful heroine of the already-released PC versions. This time, the game's story, again written by adventure gaming legend Steve Ince, makes Sunny explore the dark side of the Forgotten Island, where she stranded.
Some of the incidents happening on the island are the same as in the PC version - but this time, Steve Ince drives the story into a completely new direction. Other islanders are coming to the fore and are taking over the lead roles in So Blonde for Wii and Nintendo DS.
Both versions' controls have been adapted to fit Wii Remote, Nunchuk and Nintendo DS-Touchpen easily. So, point & click control feels as it's meant to be. Also the party mini games included in So Blonde benefit from Nintendo's intuitive control systems.
dtp entertainment is going to release So Blonde for Wii and Nintendo DS in 2009.
Again: She's 17, she's blonde and she only faces "problems" with her hair and make up.
No need to worry about anything when Sunny cruises with her rich parents the Caribbean to celebrate their wedding day.
But suddenly a thunderstorm hits the ship, Sunny falls overboard into a life boat. When she regains consciousness, she notices herself being washed ashore on the beach of an island. She has no idea either where she is or where her parents and all the other cruise shippers are - she's lost.
This is how the PC version of Steve Ince's adventure game So Blonde starts. Back then, Sunny faced that beautiful Caribbean scenery - now, in So Blonde for Wii and Nintendo DS, this has changed: The island appears dark, no one is to see at the shores and strange black sand crunches underneath Sunny's feet. Rugged rocks border the beaches - Sunny has to make up something to get to the inner island. What was that up there on the cliff? Wasn't there a man? If so, why does he ignore Sunny's cry for help? Sunny will face a new adventure...
dtp entertainment and Wizarbox have announced the adventure game So Blonde for Wii and Nintendo DS which is a completely new adventure game, based on the beautiful heroine of the already-released PC versions. This time, the game's story, again written by adventure gaming legend Steve Ince, makes Sunny explore the dark side of the Forgotten Island, where she stranded.
Some of the incidents happening on the island are the same as in the PC version - but this time, Steve Ince drives the story into a completely new direction. Other islanders are coming to the fore and are taking over the lead roles in So Blonde for Wii and Nintendo DS.
Both versions' controls have been adapted to fit Wii Remote, Nunchuk and Nintendo DS-Touchpen easily. So, point & click control feels as it's meant to be. Also the party mini games included in So Blonde benefit from Nintendo's intuitive control systems.
dtp entertainment is going to release So Blonde for Wii and Nintendo DS in 2009.
New update to "DSTwitter" by Acdtrux, méssagerie instant which is now in version 1.3 with the source code available.
Version 1.3:
* New optional parameter to determine the number of twiteos obtained: 10, 20, 30 or 40. It is optional, if you do not update the configuration file nothing happens.
* Fixed a problem with the Twitter API, said at https: / / help.twitter.com / index.php? Request.check pg = & id = 313664noyijt.
* Published in the code under the GPL v3.
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µLibrary is a new library for Nintendo DS. Basically, it is meant to use the 3D GPU to create nice 2D games very easily, using a different approach than existing libraries (quite similar to OSLib).
The 3D GPU provides additional effects over the 2D GPU, like full transparency with alpha channel (objects can blend amongst them), a larger number of sprites (up to 1536 instead of 128), no zoom or rotation limit (2x with the 2D GPU), a larger limit for the sprite size (2048x2048 instead of 64x64). It is also possible to draw primitives like lines, rectangles, etc. allowing nice effects like in Yoshi's island for example
µLibrary also provides a low level layer and is open to the hardware. You can also mix 2D and 3D in a single project.
The problem of using the 3D GPU is clear: you can only use one screen at a time, or 2 screens but at 30 fps. However, µLibrary is fully compatible with PALib and you can use it to handle the second screen at 60 fps. It's a good solution if you do not plan to use the second screen intensively: displaying a BG with some sprites and get the stylus state could be enough, and you can concentrate on the main screen which is driven by µLibrary.
Here is a small list of functionalities offered by µLibrary:
Supported image formats: PNG, GIF, JPG
Special image effects: stretching, tinting (4 corners), mirroring, rotation (with a defined center), selection of an image frame to display (just like on spritesheets).
18-bit render quality instead of 15-bit: provides 8 times more colors!
Virtual file system: it is possible to load files independantly from the actual support (RAM, libFat, GBFS are supported by default, but you can define your own). Allows to create more easily software that are compatible with all existing linkers
Untextured geometry (rectangles, gradients, lines, etc.)
Basic message box system
VideoGL wrapper for texture and palette loading in VRAM: it is now possible to load and unload things dynamically. Furthermore, it is more flexible (you can choose which banks you want to use for what, etc.)
Keypad and touchscreen handler namely with support of stylus speed and double click and support of autorepeated keys (menus for example).
Includes 2 splash screens
Low level wrapper to draw primitives
Text system using the same font format as OSLib
Performance is good, one of the examples shows that an unoptimized C++ code that draws 400 balls bouncing on the screen uses less than 15% of CPU...
A few examples are supplied, as well as a Doxygen documentation and a small .chm documentation with a FAQ. There are also 2 templates for VHAM, Programmers Notepad or just make, one with PALib and one without it.
The render method is similar to a sheet of paper: you first draw a background, then put some mountains, then some trees, some characters and so on: you draw your objects in the order they should appear on the screen (the first is behind, the last one is over the others).
23.08.08 | µLibrary 1.11
An update to µLibrary, correcting a few bugs.
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My first completed PALib application. After looking into 3D stuff and not really completing anything, I needed something simple and got this idea when I realized after 8 years Catholic schooling [and now 10 years after that] I was forgetting to say some of the basic prayers. Also, I forgot all about the Rosary and this helped me relearn and revisit Rosary basics. I certainly will meditate with the Rosary more, now that I have this. Its funny I can play Madden 09 and then say the Rosary all on my DS!
Say, learn, and practice saying the Rosary on a Nintendo DS! A wonderful new way to enjoy this traditional Christocentric prayer. Do you need an easy way to brush-up on your Hail Marys, Our Fathers, Apostles' Creed, and Glory Be to the Father prayers? Try out The RosaryDS.
Features
Learn and practice the Rosary prayers while reading the screen.
Press the 'Pray with Me' button for a voice to read with you.
Automatically knows the day and date for the Mystery scriptures.
Extras feature.
What is the Rosary?
The Rosary is made up of twenty "mysteries" (significant events or moments in the life of Jesus and Mary), which, following the Apostolic Letter Rosarium Virginis Mariae, are grouped into four series. The Rosary is made of beads which represent which prayer is to be recited. Normally, the person saying the rosary holds on to the current bead in which they are reciting.
The first of the four mysteries contains joyful mysteries (recited on Mondays and Saturdays); the second, the mysteries of light (Thursdays); the third, the sorrowful mysteries (Tuesdays and Fridays); and the fourth, the glorious mysteries (Wednesdays and Sundays).
"This indication is not intended to limit a rightful freedom in personal and community prayer, where account needs to be taken of spiritual and pastoral needs and of the occurrence of particular liturgical celebrations which might call for suitable adaptations." (Rosarium Virginis Mariae, 38).
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As the title suggests, I'm making a Liero adaptation for the DS. I figured I'd upload a working version too, maybe people'd get a little enthusiastic about it then
[EDIT]
I should add the controls
Menus:
Pretty standard: D-pad and A/B/Start for navigating/modifying
Level editor:
Stylus to draw, Up/Down for brush size, Left/Right for brush type, B for save menu; Select Yes, input a name with the stylus, and press OK
Ingame:
D-Pad to walk/aim, A to jump, B to fire, X for Ninja Rope, Y for digging, L/R to switch weapons
[/EDIT]
There are still a few issues with this game, however:
* The game runs, as stated before, really slow on emulators. Try playing it on your DS for smooth gameplay;
* Most weapons work, except for laser type weapons (laser, gauss gun, etc) and direction steerable weapons (missile);
* Using a Big Nuke isn't the best thing to do: It uses up all the sprites and can sometimes mess up the game;
* There's a weird bug that allows weapons to move through the ground;
* Sometimes when picking up weapon bonuses the game freezes;
* There's no AI or multiplayer: See first post;
* You can draw a game for a single 'session': As soon as you turn off your DS the level will be gone;
* Bonuses will move through the ground when it appears underground.
I'll try to fix the level loading myself (I'd like to get a list of available levels to choose from), but if you have any code ready for that, I'll gladly hear about it As for now level saving is disabled too, to make sure everything else does work. You do have to select yes to save, and input a name (press OK when done), I don't think you can play the level otherwise.
Other than that, the game pretty much works as it should.
Please try it out, tell me what you think, and if possible help me out with the liblobby/efslib usage;D
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Leading video games publisher and developer Namco Bandai Games America Inc., announced today that it has shipped Digimon World Championship for Nintendo DS to retailers throughout North America. Based on the hit animated series, epic battles are only part of the action as players prepare their powerful Digimon to fight for special titles, money, and above all the glory of becoming the ultimate Digimon Champion!
In Digimon World Championship, a legendary tournament has just been announced. As a new Tamer, players must utilize a variety of hunting gear to explore and hunt over 200 wild Digimon in their natural habitats. Through intensive training regimens, develop and nurture your assembled combatants into the ultimate fighting force. Take heed as the different development methods used will determine the fighting style and personality of each Digimon warrior.
Players can use different techniques to boost specific Digimon abilities, as they prepare to compete in more than 50 different title matches. With a bit of creativity and resourcefulness, combining different Digimon with complimentary attributes or preparing them for different battleground environments will ensure success. Tamers can further test their skills and training by challenging friends to multiplayer battles using Nintendo Wi-Fi Connection.
Digimon World Championship boasts the following features:
-A New Kind of Digimon Game: Digimon World Championship features hunting, tactical training, and intense title matches in a first for the popular Digimon World series!
-Hunt Wild Digimon: Experience the thrill of the hunt and pursue wild Digimon in the vast Digital World. Capture the wild Digimon with weapons, ingenious traps, and more.
-Remember Your Training: The way a Tamer trains and treats a Digimon will change the way the Digimon fights and acts. Buy and utilize different training aids. Teach your Digimon to be strong, or teach your Digimon to be defensive – it is up to you how to train them! The training combinations are endless.
-Over 200 Digimon: Digimon World Championship features over 200 Digimon, including returning favorites like Agumon and Gaomon, as well as some new Digimon.
-A Massive Digital World : Some wild Digimon can be found only in certain environments. Snowy mountains, sandy deserts, and lush jungles abound. As the day changes to night, different Digimon appear. Check back throughout the day to hunt the most elusive Digimon!
The Sims, an Electronic Arts Inc. (NASDAQ: ERTS) Label, shipped The Sims 2 Apartment Life for the PC, and The Sims 2 Apartment Pets exclusively for the Nintendo DSTM to retail outlets nationwide. In both releases, players leave suburbia for the action and excitement of apartment life. The eighth expansion pack for The Sims 2 franchise, The Sims 2 Apartment Life delivers the drama and fun of apartment living as they move into a brand new building, explore their new neighborhood, mingle in coffee shops, meet new friends and much more. In The Sims 2 Apartment Pets, life in the apartment becomes a lot less lonely as a friendly, furry or fine-feathered friend offers companionship and delivers happiness and joy to Sims. Both titles shipped to retail outlets in North America, European and Asia-Pacific regions and are available now!
The Sims 2 Apartment Pets for Nintendo DS
In The Sims 2 Apartment Pets on the Nintendo DS, players care for a variety of local pets including loveable cats and dogs, slithery snakes, hamsters, colorful birds and cuddly rabbits to make sure they receive the right treatment so that they stay happy, healthy and well groomed. Simoleans earned can be used to furnish the perfect apartment and buy fun pet accessories like hats, shoes and toys. Additionally, players can use the Nintendo DS touch screen and stylus to play cool mini-games and unlock new objects for their Sim and their pets.
Also shipping is The Sims 2 Apartment Life Limited Collection -- a great value to get your apartment life started. The set includes The Sims 2 Apartment Life and The Sims 2 Double Deluxe which consists of The Sims 2, The Sims 2 Nightlife Expansion Pack, The Sims 2 Celebration Stuff and a video DVD with a host of tips and tricks.
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Natsume, a worldwide developer and publisher of family-oriented video games, announced today that Harvest Moon: Island of Happiness for the Nintendo DS has officially shipped, marking Natsume's ten year commemorative anniversary celebration for the popular Harvest Moon series. Harvest Moon: Island of Happiness is rated E for Everyone by the ESRB and will retail for $29.99.
The Harvest Moon phenomenon began ten years ago when it launched on the Super Nintendo. Since then, the RPG/Simulation series has sold millions of units in North America, garnered a large and loyal fan base, and has appeared on most every home and handheld console available, including GameBoy, GameBoy Color, GameBoy Advance, Nintendo 64, GameCube, PlayStation, PlayStation2, PSP, and the Nintendo DS. The celebration of a decade of Harvest Moon success includes special anniversary packaging, various retail promotions with special collectible pre-order plush toys, an exclusive 10th anniversary DS Lite Kit, strategy guides, and many more specialty items to commemorate the beloved Harvest Moon series.
"We are proud to mark the ten year anniversary of Harvest Moon with the launch of Harvest Moon: Island of Happiness on the Nintendo DS," said Hiro Maekawa, President and CEO of Natsume. "The Harvest Moon series has really grown over the past ten years. We are happy to provide this exciting new Harvest Moon adventure, and we think that both our loyal fans and newcomers to the series will enjoy it tremendously."
Harvest Moon: Island of Happiness (DS)
Harvest Moon: Island of Happiness brings the largest portable Harvest Moon experience ever to the Nintendo DS! Players find themselves shipwrecked on a deserted island. Starting off with nothing but an abandoned farm, a handful of seeds, and the determination to start a new life, it's up to them to tame the land and develop this mysterious island into a bustling tropical paradise!
By harvesting crops, raising animals, and mining for precious gems, players will help the island grow into a vibrant town filled with people, businesses, and eligible bachelors and bachelorettes! Players can take on the role of a male or female in their quest to find love and start a farming family.
Harvest Moon: Island of Happiness is a great game for players of all ages; it provides wholesome, non-violent entertainment that anyone in the family can enjoy. Players can also test their farming skills against each other and compete for prizes via the Nintendo Wi-Fi Connection.
Harvest Moon: Island of Happiness will retail for $29.99. Players who pre-ordered the game through select retailers will also receive a free chicken plush as a bonus gift with purchase while supplies last.
Empire Interactive, a wholly owned subsidiary of Silverstar Holdings (NASDAQ: SSTR), today announced that Jagged Alliance for Nintendo DS is currently under development by Strategy First Inc. and Cypron Studios.
Jagged Alliance is an explosive fusion of role-playing game and turn-based tactical combat, allowing players to become fully immersed in their characters. A new generation of gamers will be charged with liberating the Island of Metavira through the nonlinear gameplay that made the 1994 original so popular amongst gamers.
"Jagged Alliance provides an exciting blend of RPG and turn-based action, which has already won over fans worldwide," said James Spice, vice president of marketing at Empire Interactive. "It's the right time to bring the game's frenetic battles to Nintendo DS and offer a new generation of players an exhilarating gameplay experience."
"Jagged Alliance for DS is one of the many highlights in our upcoming release pipeline and this announcement augments Empire's commitment to bringing quality titles to a global market," said Clive Kabatznik, CEO of Silverstar Holdings. "The title will prove to be a truly entertaining experience for DS gamers."
Under Empire Interactive's recent distribution arrangement with Atari, Inc., Jagged Alliance will be distributed exclusively by Atari in North America.
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Eke-Eke has released a new version of the Genesis Emulator for the Nintendo Wii and Nintendo Gamecube
Heres whats new:
26/08/2008:
-----------
[Genesis]
- YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
- YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
- YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
- YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
- implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
- fixed a bug affecting CRAM/VSRAM DMA timings
- fixed Sprite Attribute Table address mask for VRAM writes
- improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
- disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
- added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
- improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
- added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
- added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
[NGC/Wii]
- added Wiimote support for Menacer/Justifier/Mouse
- added DVD support in Wii mode (no modchip required)
- added "Gun cursor" option to enable/disable gun position display
- added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
- improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
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Eke-Eke has released a new version of the Genesis Emulator for the Nintendo Wii and Nintendo Gamecube
Heres whats new:
26/08/2008:
-----------
[Genesis]
- YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
- YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
- YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
- YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
- implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
- fixed a bug affecting CRAM/VSRAM DMA timings
- fixed Sprite Attribute Table address mask for VRAM writes
- improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
- disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
- added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
- improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
- added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
- added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
[NGC/Wii]
- added Wiimote support for Menacer/Justifier/Mouse
- added DVD support in Wii mode (no modchip required)
- added "Gun cursor" option to enable/disable gun position display
- added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
- improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
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Eke-Eke has released a new version of the Gameboy Emulator for the Nintendo Wii and Nintendo Gamecube
Heres whats new:
26/08/2008:
.fixed Classic Controller buttons default map
.added automatic alphabetical file sorting (Marty Disibio)
.added ROM History for faster ROM access (Marty Disibio)
.added DVD support in Wii Mode (no modchip required)
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Eke-Eke has released a new version of the Gameboy Emulator for the Nintendo Wii and Nintendo Gamecube
Heres whats new:
26/08/2008:
.fixed Classic Controller buttons default map
.added automatic alphabetical file sorting (Marty Disibio)
.added ROM History for faster ROM access (Marty Disibio)
.added DVD support in Wii Mode (no modchip required)
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Move over, Child's Play -- well, don't move over, keep being awesome -- there's a another outfit in town looking to bring the joy and life long addiction of video games to hospitalized children. The Starlight Starbright foundation has been teaming up with Nintendo for over 15 years to bring games to hospitals, and the latest effort of the team up is the Wii Fun Center, a $4,250 unit which includes a Wii "costumized for hospital use," a Sharp AQUOS LCD and a DVD player. Lest you think somebody is ripping off the children, that price includes shipping, setup and repair the lifetime of the unit. Starlight Starbright is hoping to have about 500 of them in hospitals by the end of the year, but kids let's try to stay away from sending yourself and others to different wings of the hospital, yes?
Lino has updated his Nintendo DS Emulator for Windows, heres whats new:
Emu
Fixed bug in OBJ Bitmap.
Fixed bugs in SaveStates routines.
Fixed bug in BEGIN_VTXS register.
Fixed bug in VRAMCNT_* registers.
Fixed bug in Frames Skip routines.
Add Support for 2D render PlugIn.
Add Console Output for debugger.
Add support for Guitar Hero Grip.
Audio PlugIn
Fixed some bugs in resampling routines.
Fixed bug in SaveStates routines.
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copete carrying out a new version of its futuristic Pong "KomoPong DS v0.95, learn 2 new levels.
Changelog:
-- Improved menu of options, which is now able to adjust the volume
-- Added two new levels with different challenges
-- Adding credits at the end of the demo
-- More than music for each level
-- System pause, press start (although it has no utility)
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Well... My first PAlib project is what I came here for. A Pong for Nintendo DS, supporting the Taito Paddle Controller (but also the D-Pad and shoulder buttons, no worries).
Version 0.1 is rather simple, has only one player support and an easy to beat CPU player.
What makes PONG extreme special, is the vague idea of "Synesthasia". The game music changes according to your and to the CPUs game performance. Not really polished yet, but it's my first project anyway. I'm open for suggestions and will likely do a follow-up version.
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XIDER Games is to release Ankh: Curse of the Scarab King on Nintendo DS. Following the success of the popular PC versions, this fun and colourful adventure will be available to play on DS in September 2008. Players will need to think outside the box and solve many puzzles in order to explore new areas in their quest to save the young adventurer, Assil, from the death curse put on him by an ancient Mummy.
Mischievous Assil steals his father's key to get into the Scarab King's tomb. As he and his friends party away inside, their search for a bottle opener rudely awakens a Mummy. Unhappy at being disturbed from his peaceful slumber and unimpressed by the gang breaking seven of his precious urns, the Mummy casts a lethal curse upon Assil leaving him with just 24 hours to live. Shocked, Assil stumbles back home where he is greeted by his unhappy father, who grounds him for a week so he is unable to escape the house.
The game begins in Assil's bedroom. Players must help him escape from captivity without crossing the path of his angry father. The stylus or the d-pad can be used to direct Assil around his environment, discovering clues to help solve puzzles and progress through the quest. The bottom left hand corner of the screen displays four hieroglyphic symbols that players can select to look, talk, pick up and use items.
Players will need to examine every bit of their surroundings, as objects that look harmlessly decorative may play a key role in moving the quest forwards. For instance, by combining two items of clothing found lying around, a rope is produced sufficient for escaping his room through the window. Other objects stored in the inventory can be combined with each other to create new and inventive ways of solving puzzles. There is however an easy setting to guide players to the key objects so they can progress.
Time is of the essence though, as Assil must find the Pharaoh, the only person who can save his life, before time is up!
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Aspyr has partnered with Nobilis Publishing to introduce the successful Nintendo DS titles Emma at the Farm and Emma in the Mountains to the United States. Bringing the French literary heroine to young girls in the US for the first time, the Emma games feature engaging and educational gameplay utilizing all of the interaction possible on DS. To guide Emma through her adventures, players must manipulate the stylus as well as the microphone to race, choose outfits, find items, call to other characters or blow debris out of the way. The stories of both games teach young girls to identify animals, discover plants and interact with and preserve nature. At the same time, players have fun racing toboggans, finding groundhogs and coordinating Emma's outfits.
The Emma titles each contain a story mode and a mini-game mode where players can play through the activities individually. Mini-games include finding Emma's lost keys, cleaning up the trash in the forest, locating groundhogs in a maze, building a snowman and learning to cook with recipes. The well-rounded gameplay makes Emma a role model for young children as well as a virtual best friend inside Nintendo DS.
In Emma at the Farm, Emma is tasked with helping her uncle Jules take care of the animals on his farm. Along the way, players must help Emma identify farm animals, learn about vegetables in the garden and become a better chef by discovering new recipes. All of the 18 mini-games in Emma at the Farm center around animals, nature, cooking and fashion.
Emma grows concerned about the groundhogs in Emma in the Mountains because they haven't come out of hibernation yet. She sets out to investigate with Andy and her dog Pickles. Players help Emma solve the mystery of the missing groundhogs through talking to other characters and completing mini-game activities with them. Games and bonus modes are unlocked once completed so that players can compete for high scores with friends at any time. Completing every mini-game at the normal difficultly level also unlocks a more challenging 'expert' mode.
Emma at the Farm and Emma in the Mountains will release later this fall on Nintendo DS. Each game has an SRP of $29.99 and is rated E for Everyone.
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Bring up Asuka Langley and Ayanami Rei the way you desire. Let her develop the strengths that would make her into a dream girl.
Hold your Nintendo DS vertically, and use your touch pen to design a schedule for her. There are 10 aspects in which she can grow and by the end of the game, depending on her development, you would get a different ending.
Decide on what to put into her schedule on her school days, how to celebrate holidays such as Valentine days and Christmas with her. Dress her appropriately for the activities, the more she develops, the more cosumes you could get for her.
With all the different endings, this game deserves to be played repeatedly for numerous of hours.
features
Run your very own pet spa to groom and dress pets.
Share your apartment with dogs, cats, snakes, rabbits, and more.
Meet interesting neighbors and take care of their pets.
Play fun mini-games to unlock toys, clothing, furniture, and accessories.
description
Live in the most pet-friendly apartment around! Your Sim is moving into an apartment building full of interesting neighbors and a wide variety of pets. As the manager of the on-site pet spa, your Sim can earn Simoleons by making sure that the local pets get the right treatments to keep them—and their owners—happy. From loveable cats and dogs to all-new exotic animals including slithery snakes, colorful birds, and cuddly rabbits, your Sim will experience all the fun of playing with pets while enjoying their new apartment lifestyle!
Comical XBLA game Pirates vs. Ninjas Dodgeball is taking the fight to Nintendo as Gamecock confirms a new Wii version.
"Pirates vs. Ninja Dodgeball will have scurvy thieves squaring off against crafty martial artists in large, detailed arenas," says Gamecock.
It's not just pirates and ninjas in there either: robots and zombies and three other wacky teams go at it in the Wii version, which will boast a new story and challenge modes, and some new Remote-waving controls.
The latest issue of Famitsu has a first report on Ougon no Kizuna, a new Wii action RPG from Jaleco.
In Ougon no Kizuna, you take control of main character Lian in intense battles that make heavy use of the Wiimote's pointing capabilities. You use the nunchuck to move about, and target enemies by directly pointing with the Wiimote. From there, it's all about mashing buttons for combos and special attacks. The game puts players up against large groups of enemies, as well as massive bosses.
In addition to the main story, which is split into chapters, you'll find over 100 quests to help pass the time. These quests actually appear to be a central part of the game, whose theme revolves around the bonds Lian form with people of the world (the game's title translates to "Golden Bonds").
The title is drawing attention in particular due to some of its staff members. Miwa Shouda, who previously worked on Final Fantasy XII, Saga Frontier, and Legend of Mana, is working on the game's scenario. Yoichi Kawaguchi, of Little King Story and Dragon Quest VIII fame, is serving as director and programmer.
Ougon no Kizuna will hit the Japanese Wii this Winter.
The Casual Entertainment Label of Electronic Arts, Inc. (NASDAQ:ERTS) unleashes the star power behind its upcoming Boogie SuperStar game for Wii today with the announcement of international music sensation Natasha Bedingfield as the game's featured spokesperson. Additionally, EA unveils the full Boogie SuperStar soundtrack including nearly 40 hit singles made famous by today's hottest artists.
Bedingfield, who has topped the Billboard charts with number one singles and albums in both the U.S. and the U.K., has joined forces with EA to promote the game, which allows girls to perform their favorite Bedingfield songs including her current single "Angel," "Love Like This," and the title track from her new hit album Pocketful of Sunshine.
"Boogie SuperStar brings to life all the fun and excitement of performing," said Bedingfield. "Being on stage is such a thrill and it's great to be a part of an EA video game that lets girls experience how much fun it is to express themselves and explore their own creativity by performing."
In Boogie SuperStar, players don't just play along, they are the star of the game. Girls will have a blast belting their favorite tunes into the microphone, and performing real dance moves that are captured on screen using the Wii's motion-sensing technology. The journey to stardom doesn't have to be a solo! Girls can also sing and dance with their friends or against them in fun competitions that show-off their singing and dancing talent.
"Boogie SuperStar represents a new level in the convergence of games and music," said Steve Schnur, Worldwide Executive for Music and Marketing. "EA has combined the very best game interactive capabilities of the Wii technology and the Boogie brand to form an unprecedented soundtrack with the hottest new tracks made famous by the biggest artists in the world today. We've been actively involved in Natasha's career since its inception, and we're proud to have a star like her actively involved."
Featuring nearly 40 of today's hottest tracks plus additional tracks for an International version, Boogie SuperStar will have girls bursting with excitement as they discover they can both sing and dance to their favorite songs in one game. The North American version of the game will also feature four hidden tracks—each can be unlocked with a code provided by four major retailers.
Boogie SuperStar global song list featured in both North America and International versions of game includes:
Song
Made Popular by
Angel, Love Like This [remix], Pocketful of Sunshine
Natasha Bedingfield
Dance Like There's No Tomorrow
Paula Abdul
Bullseye, Like Whoa, Potential Breakup Song
Aly & AJ
The Great Escape
Boys Like Girls
Everytime We Touch, What Hurts the Most
Cascada
Fancy Footwork
Chromeo
Thnks Fr Th Mmrs
Fall Out Boy
Glamorous
Fergie
Elevator
Flo Rida feat. Timbaland
I Don't Want to Be in Love (Dance Floor Anthem)
Good Charlotte
Wake Up
Hilary Duff
Hold On, SOS, That's Just the Way We Roll, When You Look Me in the Eyes [remix]
The Jonas Brothers
No One
Alicia Keys
Take You There
Sean Kingston
Girlfriend
Avril Lavigne
Bleeding Love
Leona Lewis
Shake It
Metro Station
What You Got
Colby O'Donis
I Don't Think About It
Emily Osment
Nine in the Afternoon
Panic at the Disco
Hot N Cold
Katy Perry
Jump to the Rhythm
Jordan Pruitt
Don't Stop the Music, Shut Up and Drive
Rihanna
Yahhh!
Soulja Boy Tellem
Radar, Toxic
Britney Spears
He Said She Said
Ashley Tisdale
Makes Me Wonder
Maroon 5
Stronger
Kanye West
In addition to the songs listed above, the International version of Boogie SuperStar also includes the following song list, highlighting top local hits from a variety of European countries:
Song
Made Popular by
We Don't Dance, We Are the Dance
SMDB (France)
Ma Philosophie
Amel Bent (France)
Blink
John Dahlbäck (France)
Je vais vite
Lorie (France)
On s'attache
Christophe Maé (France)
Mademoiselle Juliette
Alizée (France)
Ein Stern (...der deinen Namen trägt)
DJ Ötzi & Nik P. (Germany)
By Your Side
Tokio Hotel (Germany)
My Man Is a Mean Man
Stefanie Heinzmann (Germany)
Summer Love
Mark Medlock (Germany)
Tanz der Moleküle
MIA. (Germany)
Hot Summer
Monrose (Germany)
Disappear
No Angels (Germany)
Naughty But Nice
Room2012 (Germany)
Adiós
Angy (Spain)
Tu peor error
La 5ª Estación (Spain)
Eres tonto
El Canto del Loco (Spain)
Viene y va
Fito & Fitipaldis (Spain)
Para toda la vida
El Sueño de Morfeo (Spain)
Estrella polar
Pereza (Spain)
Questo sono io
Finley (Italy)
Balliamo sul mondo
Ligabue (Italy)
Vamos a bailar
Paola e Chiara (Italy)
Rewind
Vasco Rossi (Italy)
Alles is liefde
Bløf (Benelux)
I Feel the Same Way
Sandrine (Benelux)
Developed at EA Montreal under the EA Casual Entertainment Label, Boogie SuperStar is exclusively for the Wii and will be available in North America and Europe October 2008, and in Asia in the following months. The game has an MSRP of $59.99 and comes with a microphone included. Boogie SuperStar is rated E10+ by the ESRB and 3+ by PEGI. For more information, visit http://www.boogiesuperstar.ea.com.
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Arikado has updated his Shooting Gallery for the Wii:
Wii Shooting Gallery is a shoot the targets type game. It is best played with the Wii Zapper. After you miss three times you will return to the menu (GUI). It consists of 6 modes:
1.4 - Crisscross and Teleporting Targets added - Animation option added - User Generated Backgrounds added - Slight Control Change - Menu text has been somewhat centered - Multiple crosshairs have been enabled
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Beardface has released a new version of WiiPhysics, heres the release info:
WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses Box2D and libwiisprite.
2008.08.27 - v2.1.0
Changelog:
+Added fully scrollable world with ground
up, down, left, right to pan (Or just move the pointer to the edge of the screen)
+Added minimap for scrolling around world
+Added ability to fix camera to an object for easy following around world
Hit 1 on any object to attach camera (works best on circles and squares)
(To detach, just hit 1 anywhere on the screen)
+Added sky, with dynamic clouds
(You now know when you are in freeze b/c the clouds stop moving)
+Fixed jumping of rectangles on draw
+Lots of bug fixes
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SPEC:
* 1:1 original NDS cart size
* Support ALL version of NDS & Lite
* Simple PLUG and PLAY
* Drag and Drop, not need any extra patch
* NDS brightness adjustable
* Support Auto Sleep Mode
* Build in MagicKey pass2 function
* Build in 4K/64K/256K/512K/2M/4M REAL EEPROM Save
* Build in upgradeable BIOS flash
* Perfect DLDI low-level support, not need DLDI patch in advance, support DS-Linux directly
* Support homebrew, like MoonShell 1.71
* Support AR cheat code
* Support NDS/NDSL Rumble Pack function
* Build in 64Gb to 256Gb high speed memory
* Build in game accessing LED display function
* Build in USB 2.0 interface, can link to PC USB port directly
* Very fast read/write speed, VISTA USB "ReadyBoost" function ready
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Another day, another release :-) This one I developed much quicker than PONG extreme. Apparently, PAlib is really easy to use.
Essentially, PolyTouch is a very simple polygon manipulation gui. You get a polygon with up to 25 nodes and can drag the nodes with the stylus. You can also modify nodes with the d-pad, reduce the number of nodes down to 3 as well as scroll between the nodes with shoulder buttons and the Taito Paddle.
The idea of PolyTouch was to create a simple vector sprite editor for retro stuff like Tempest, Asteroids, BattleZone, and maybe some new ideas in that direction. Of course, the current version still needs the basics done, like saving and loading, and maybe frame-by-frame animation capabilities. But it's a start.
There are known bugs in this release, like for example some weird graphics-memory overwrites, when you reach certain borders of the touchpad by dragging. Not sure why, but will try to narrow them down eventually.
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New version of MAD Quiz, a set of questions and answers in the same vein as Trivial Pursuit.
Directed by nores, the game already contains 5000 questions in English and 400 in Spanish (unfortunately none in French). You can add other (up 10 000 in total) by editing the files trivia.txt located in each category of issues.
News / corrections:
-- Adding background music
-- Added panel of the best scores
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Installation Wizard to install all the files need on your SD card to run the Twilight hack and the Homebrew channel.
You will be running homebrew in 3 minutes using this installer.
updated for firmware 3.3
Package includes:
Wii Homebrew channel v0.8
The Twilight saves distributed with the Homebrew channel.
This program is written by Penpvdbs, sourcecode can be made available for making your own quick contributing tools by request.
Version 1.1 Updated for firmware 3.3
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A long time ago, well two years ago, Lucasarts announced they were working on a next generation Indiana Jones game. The project has fallen into obscurity aside for a few murmurs that it still exists. Here’s something interesting and probably related, PEGI just rated Indiana Jones and the Staff of Kings as a Nintendo DS and PSP game. Huh? I don’t remember Lucasarts working on an Indiana Jones game for either of those systems, but considering the length of development Lucasarts may have decided to play it safe and release their Indiana Jones game on as many consoles as possible.
Can it be true? Now that the Wii is confirmed as the new home of violent hardcore gaming is the time right for a remake of good old Resi 2?
Japanese fan board 2ch has popped up a rumor concerning a possible remake of Biohazard 2 (aka Resident Evil 2 - but you knew that, right?) that will be exclusive to the Wii.
If the rumor is correct — and when has a random post on a Japanese fan site ever been wrong? — then we will be treated to a full Wii-ified remake, with some additional story elements. There will be a new 'swordsman' enemy (sword waggling minigame, anyone?) and 'Resident Evil 4 Viewpoints', which could mean anything - possibly 3rd-person over-the-shoulder stuff?
Its more than likely just bobbins, but even the slightest hint of RE2 is better than no RE2 at all.
Canada may have a lot of real estate, but most of the people are gathered down in the Southern section of the country for fear of the vicious ice spiders that rampage through the Northern tundra. It's most likely because of this that such a large country is only now surpassing the one million Wii sold milestone, with just under 1,060,000 units sold as of the end of July, according to the NPD. Thus continues Nintendo's domination of the Great White North (and the world as a whole), with the PlayStation 3 selling 520,000 and Xbox 360 sales totaling 870,000 units despite a year head start on the competition.
There's still time to catch up, however. The NPD also reports that Canadian video game sales are 54% to nearly $920 million over last year, only a fraction of which can be directly attributed to the ice spiders' strange fascination with Wii Sports Tennis.
This is on the rumor-ier side, but Brian from Kotaku's man deep, deep in Japan has dropped him a tidbit about a new DS that might be in the works—one that bumps up screen sizes and finally replaces the top screen with a touch screen. The Nintendo DT, perhaps? Anyway, this certainly won't be hitting before Christmas, as Kotaku's source says "early next year" if true, which means a lot of DS-gifted kids' smiles may quickly turn to frowns in '09. It makes sense, given Nintendo's excitement-free showing at E3 this year, and how far touchscreen tech has come since the DS first hit, that something DS-related will be brewing for early 2009.
Love your Wii but tiring of your standard control options? Looking for something that involves less arm swinging, feels a little bit more like an Xbox or PS3 experience, and loses that Classic Controller cable? Well the folks from Nyko are here for you, and they want to hold you all night long... and they brought the Wing. What's the Wing you ask? It's essentially a standard gamepad on highly concentrated crack-cocaine. The wireless controller features two analog sticks and a plethora of buttons (both up front and around the back), and can run for around 30 hours on a pair of AAA batteries. No word on price or release date, but if you notice a sudden crime wave and rash of unexplained fires, the Wing is probably out.
Well, it looks like all that experience Nintendo has half-explaining Wii supply issues isn't going to waste -- the company just issued a statement regarding shortages of Wii Fit that sounds awfully familiar. Seriously, follow along with us here:
* Wii shortages, Nov. 14, 2007: "The demand for Wii hardware globally has been unprecedented and higher than Nintendo could ever have anticipated."
* Wii Fit shortages, Aug. 28, 2008: "Nintendo had a substantial supply nationwide for launch, though some stores saw spot shortages due to unprecedented demand for this unique product."
Here's a thought, guys: if there's "unprecedented" demand for the console, the demand for arguably the biggest accessory for that console since launch probably isn't unprecedented as well -- and your PR people shouldn't be so well-versed in making excuses like this.
features
Simple, Active Controls: Rookies and veterans alike will be hittin' it home in no time. Simply swing the Wii Remote controller like a bat, or use a pitching motion to test your strike power from the mound!
Live the Dream: Show your face at the plate; play as your Mii!
Play Ball! ...With Friends: Up to four players can challenge one another on a single Wii console. Go nine innings or try one of the minigames - including a home run contest!
Stadium Mania: Select from nine unique stadiums - everything from an ice-filled castle to an urban cityscape! Many stadiums can be acccessed day or night, allowing double-headers under the lights!
description
Step up to the plate with Mario and friends. Make the intuitive Wii Remote controller your bat as you dominate the diamond with Mario, Luigi, Peach and the rest of the gang!
features
Matchup Mode - Play a one-off match against the CPU or another player
Playoffs Mode - Re-create the MLB playoffs with this tournament mode
Home Run Challenge - Hit as many home runs as you can in the span of 10 pitches
Practice Mode - Learn the basics
Wireless Play - Compete against another player using DS Wireless
Download Play - Compete against another player using only one Game Card!
description
MLB® Power Pros 2008 delivers a unique flair to America’s favorite pastime with an original visual style, pick-up-and-play gameplay mechanics and several deep gameplay modes. MLB® Power Pros 2008 is sure to be a hit with gamers of all ages
Nintendo has released a pair of WiiWare games and two more for the Virtual Console as part of the latest phase of the Hanabi Festival.
Sadly there's nothing to rival last week's amazing Super Mario RPG, but the WiiWare titles might be interesting.
The first is MaBoShi: The Three Shape Arcade, where up to three players tackle three separate puzzle games - based around circle, square and bar shapes - at the same time on the same screen, each trying to score a million points and each player's actions impacting the other puzzles.
MaBoShi also allows you to use Mii characters and save off replays, which you can distribute to friends via WiiConnect24. There's even a DS download version for taking The Three Shape Arcade on the road with you. MaBoShi costs 800 Wii Points (GBP 6 / EUR 8 approx).
The other WiiWare release is Critter Round-Up from Konami, where players have to mend fences to put animals back in their cages. Or as the press release puts it, "The critters have escaped and the barnyard is in chaos!"
Fence-mending is puzzle-based, it says, with over 50 levels set in areas like the Outback and Arctic, and various mini-games including Snowball Soccer, Chicken Catch, Fence Trap and potentially the odd one out, "Predator Rampage". All this and four-player competitive/co-operative multiplayer for 1000 Wii Points (GBP 7 / EUR 10 approx).
As for the Virtual Console additions, first is Bio Miracle Bokutte Upa, which came out on the Famicom Disk System in 1988, and must not be misread as "Bio Miracle Bukkake Upa", lest the amazing story take on a terrifying new significance.
It's a Japanese platform game, see, in which a baby named Upa fights people by inflating them using his magic rattle, and can then bounce or ride around on their ballooned bodies.
"By accident, Upa smashes an urn that releases the spirit of Zai, an evil goat-like demon who proceeds to absorb the life force of the kingdom’s adults and kidnap every baby!" the press release explains. 600 Wii Points for this, or approximately GBP 4.20 / EUR 6. Bearded ex-pats in Asia should probably steer clear.
And finally there's a damp squib to go out on - the NES version of Dig Dug. "This original Famicom version was unavailable outside of Japan, until now, making this tunnel-digging classic a real monster-bashing gem for all Virtual Console fans!" the press release protests.
However, Dig Dug is available on about four billion other formats and we suspect you'll be hard-pressed to get excited about it or value for money out of it, especially with Hanabi inflation pushing the asking price up to 600 Wii Points (GBP 4.20 / EUR 6).
Look out for our thoughts on MaBoShi, Critter Round-Up, Bukkake thing and Dig Dug in a forthcoming WiiWare/Virtual Console Roundup.
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BuscaWiinas is my own version of the famous minesweeper. The name comes from Spanish (buscaminas=minesweeper).
About
At V0.1 the game hasn't GUI and you can't chose diferent levels. I will work on it when I have time. It has been created with libwiisprite and devkitpro.
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After a year of development just across the board, I am pleased to announce the launch of the new version of my favorite graphics editor on DS: SEDS.
On the menu this version 0.3.2, a new editing mode 32x32 pixels and the ability to edit "horse" on two blocks with brand new mode "slider" that you appear with the button R. I also added a "palette fast" under the grid, more ergonomic and allows to reorganize the color palette or import via wifi colors of any image.
Not bad for improvements in memory management, files largest, can mix blocks 16x16 and 32x32, consistent with the level editor, and a library LGPL to use all that stuff in your programs.
Obviously, controls the previous version are still valid. There is always that 4 files directly manipulated by the publisher (loaded with START + L + (ABXY) and saved with START + R + (ABXY)), but a backup system automatic range the previous contents of the file / data / seds if you ever decide to crush it. You can also simply rewrite the edited file with START + R + R.
It is always a Beta version, meaning that the top screen is filled with message and debug company and I am holder of any feedback succeptible to improve the program. The publisher of animation (L + SELECT) is still rudimentary, and the editor of pallets (SELECT) also
PS: if you want to try the functions of automatic update (START + SELECT) or file transfer via WiFi, make sure you do not have files exec_stub.arm * of the previous version, which dragged on your SD card: the current version to download the application (QUIT button).
Pixelez well _ ^ ^
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Tigro realizes the first version of "WALLPAPER, What About LLearning Polish lAnguage with Personal nativE speakeR?" Application that allows you to learn Polish.
Quote:
As you should know, "Knowledge is key to a success" - I, as a native speaker of Polish language, am going to give you interesting knowledge - I'll try to teach you Polish! Language, which was used for many hundred years, by great poets, kings, scientists and ordinary people.
Then, I decided to try to learn you this beautiful (but, not hide it, hard to learn) language. Think about these hot chicks around you, when you say "Czesc" instead of "Hi!" About these gangsta-wannabes trying to hide from you, when you say "Nie wkurzajcie mnie!" instead of "Do not piss me off." About these full of fear Persians escaping from the battleground when you scream "Przygotujcie sie na chwale!" to your soldiers instead of "Prepare for glory!". Think about all these profits!
This homebrew, as it's 0.1 version, you will learn basics of Polish - next will make you P0l15h-14ngu4g3-1337. Do not waste your time - begin your journey with Polish!
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Just so it's clear and the purpose of the app isn't in question (as I think it might be) this is intended to be a developers helper in designing/modifying sprites, particularly for use with PALib, but since there is a binary export now I'm gathering they could be used with any dev platform (not like there are many others...).
Here's v.92.9 a quick update compiled with the new community build. Hoping it helps tayete's problem
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Hello there! This is actually my first post here but i've been reading the wiki and this forum for quite a time (and i have to say, you have a very nice nds homebrew community here). Some years ago, I began a project called 'Project Sheratan' but it was meant to produce a Flash game. To make a long story short, I didn't have the skills to create good Flash content, so I began searching for another platform to program on. When I learned about this community through a friend, the idea came back again.
This Project (though is not the same as before, i'm keeping the name) aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system. If you haven't played such games (shame on you! ), there are some pretty good YouTube videos like this one to show how the system works. Basically, you have cards that control your characters movements and actions, and played in certain order will resultin flashing and devastating attack combos.
With this first post I present the first milestone of the project. Currently it's only a tech demo, but it demonstrates:
* 'Typewriting' text over background
* Managed MOD music (using MikMod)
* Hand & Deck classes manage logical data about cards
* handAnimator class performs animations (there is only one right now, the discard animation)
New Update! This new build (version 0.005) has the following new features
* Card are 3D Sprites now, allowing them to 'flip'
* The contextual help bar can be maximized/minimized by just selecting it with the stylus
* Deck now shuffles cards at start and every time you discard a card (so this time you get different almost always)
* At Hand Initialization, the cards flip in order, like they did in the game.
* When a card is discarded, the new card added to the hand from the right side is animated.
* New card added to show Numberless cards. This type of card won't be able to participate in a combo with the default set of card rules.
Also, I upgraded the project to use the recently new version of PAlib (v080823), I highly recommend it, it's very easy and has a lot of nice features. I think I'll test the new efs functions next =).
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I have released a new version of DSwiki. Version 0.1alpha2 is the first version that makes the Wikipedia completely accessible on the DS.
Changes and added features:
The index can be searched, so every article can be accessed. Press X for an input form.
The shoulder buttons navigate through the complete history of visited pages.
A cache of 2MB size is saving all recently visited pages, what is quite faster than retrieving and unpacking it from disk every back and forth.
There should be no big memory leaks anymore, browsing can be (nearly) endless.
s are handled correctly.
There is no separate Unifont-version to display more glyphs, but a stable release will have one included.
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As you know, America Chrono Trigger DS is getting on November 25. Japan is not. Japan is getting the game on November 27th! But, those who pre-order the game in Japan will get two-track theme music sound track dubbed "CHRONO TRIGGER ORCHESTRA EXTRA SOUNDTRACKS". The CD was supervised by Chrono Trigger composer Yasunori Mitsuda. Hey, not bad, not bad at all.
Activision has officially announced Tony Hawk's next outing, this time for the Nintendo DS. Tony Hawk's Motion will be, as you might have guessed from the title, is a motion controlled affair. What you might not have guessed was that snowboarding events would be added to the series starting now.
Pro snowboarder Todd Richards will play second fiddle to Hawk in the handheld game, with the back up sport adding "more than 20 diverse mini-challenges" to the game. We're mini-excited.
Tony Hawk's Motion takes advantage of the Motion Pack, according to the fact sheet distributed today, which casually mentions it as if we know what the hell that is. It does remind us of this ancient rumor, though. And this one. Perhaps current gen console are getting their own taste of Tony Hawk's Motion soon.
Nintendo wants to give you a quick update on how awesome it's doing. It's now planning on doing wicked awesome this current fiscal year, with an expected 11% increase in sales. That means instead of the 28 million Nintendo DSs and 25 million Wiis it had planned to ship by March 31 of 2009, it will ship... more. More software too! Laughs and chuckles were heard emanating from the company's Kyoto offices today.
Oh, and it'll make more money accordingly. Operating income and net income have both been projected to be much, much higher. What does that really mean?
Net income of somewhere in the ballpark of $3.8 billion (in U.S. bucks) for the year, according to Bloomberg, news that gave Nintendo's stock price a positive kick in the pants. The Bloomberg report does not mention, however, exactly when Nintendo expects to give up its efforts and go third party and put guns on cars like they probably should. You're just prolonging the inevitable, Iwata!
bonx offers its new version Xavprog.
The application is now multi-console (Xbox360, Wii and PS3). You can find more information on its website link below.
Xavprog is a flasher via a chip Infectus nand put on your Wii. Much more powerful and stable than that proposed by the Team Infectus.
Changes compared to the previous version:
-- Added support nand of the ps3
-- Added support of the 360 nand
-- Adding management Ecc on 360
-- Added option updating the nand (only different blocks are scheduled)
-- Added option comparison after writing
Note: To use the utility you need to install the driver created by bonx:
Quote:
The soft uses neither the driver nor the dll infectus, it uses a driver-based bookstore libusb32 It is therefore necessary to install in place of that of infectus.
Got a pm on the Neoflash forums to tell me that Crocodingus In Cube Island has been updated, heres the features etc:
Crocodingus the crocodile is happily playing video games when he carelessly drops his "Sprite" drink onto his console's outlet. Unfortunately, the drink in the receptacle creates an electromagnetic distorsion, and Crocodingus gets snatched in the vortex and is sent in the pixel world.
The Game :
Crocodingus In Cube Island is a full 3D game that you can play on your Nintendo DS. You can move the crocodile with the stylus and strike monkeys with its tail!
You must help Crocodingus to finish the game.
Features :
- Innovative gameplay combining puzzle and platform-action.
- Full 3D graphics with 60 fps.
- Three graphic environments (beach, green hill, and lava)
- 10 levels + 1 secret (Can you find it?).
- the revolution of sokoban-like games.
- crazy storyline with a crocodile, a crow and monkeys.
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MicrophoneEx,
a PAlib add-on for high-quality microphone recording.
It is a simple library intended to replace PAlib's current microphone functions. Currently it is capable of:
Recording high-quality sounds from the microphone
Tell the user the microphone's volume (very much like PAlib)
Writing microphone recordings to WAV files on the flash card
And the only catch its that the RTC won't be readed during recordings, due to technical issues...
Anyway, it is distributed using the same license as PAlib: NO LICENSE AT ALL! So feel free to do anything to my library
Well, here it is, at the bottom of the post.
The installation instructions are included with the download, also a project template and an example are included
(look at the MicrophoneEx folder).
If someone finds a bug, please report it to me.
Also, please note that it only works with PAlib 080823 (latest PAlib version as of 30/08/2008).
Hope you enjoy,
fincs
PD: There should be a forum called "Things designed to work with PAlib"...
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Hello everyone! This is my first DS program. It's just something to get me to install PAlib and get started. Still haven't started any real 'game' orientated programming. No sprites yet, or tilebackgrounds or jumping italians. It looks pretty trippy. Here's some more info:
A simple program that allows you to create expanding and reflecting circles by tapping on the ds touch screen. You can change the color of the circles by holding the Left or Right bumpers and tapping on the color box in the color chart cube. The left slider changes the lifetime of the circles and the right slider changes the point at which the color will begin to fade to black.
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Atari are pleased to announce the release of Driving Theory Training for the hugely popular Nintendo DS console. Driving Theory Training gives players the unique opportunity to revise, practice and take virtual tests on driving theory exams and the Highway Code anywhere at anytime.
This is the first time that the Nintendo DS has been used as a new media device to help learners study and simulate the actual test. Driving Theory Training is aimed at provisional license holders who need that little extra help to be successful when the day of the real theory-exam comes around. This new application also offers valuable help to anyone who's thinking of learning to drive or needing a little extra information or refreshment.
Driving Theory Training Features the theory test questions and answers officially licensed by the DSA (Driving Standards Agency). In addition to a full theory test based on the real life exam, learners can benefit from revision, graphs, mini games and questions and answers relating to vehicles. The application also features the full Highway-code, ways to learn and revise as well as fun games to entertain whilst stimulating the mind.
Driving Theory Training is available in all good stores - RRP: £19.99
Thanks to our very observant DS Site readers who found this release the other day i bookmarked the site and im glad i did, the Stepmania type game for the DS has been updated, i cant tell you whats new but hey try it out for yourself and let us know,
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The competition rules state that the file cannot be uploaded to any other site until the competition's close date (which is the 31/8/08 at 23:59gmt) So you have to download it from here for now : http://www.retroemu.com/showthread.php?p=336#post336
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Be honest here, GoLive2's Stix didn't stand a chance at being taken seriously, and even when one reviewer attempted to have fun with the unashamed Wiimote knockoff, he failed epically. The Stix 200 looks strikingly like Nintendo's accelerometer-packin' controller, though this 2D-only rip was seen as "a set of slightly unresponsive, highly inconvenient arrow keys" rather than an exciting new controller. The PC games that can be played with the device are equally dreadful, and while the 3D-capable Stix 400 might be able to make up for some of the 200's shortcomings, we can't wholeheartedly say it's even worth the effort to check out after reading this review.
Calling all Sonic fans, Sega is looking to use your artwork to showcase in Sonic and the Black Knight. Twenty fan art submissions featuring Sonic and only associated characters in the Sonic universe from North America will be used. Winning artists get a sense of achievement and a copy of Sonic and the Black Knight whenever it comes out.
This contest is being run internationally. A similar announcement just popped up in Japan without naming the game. Right now the game is considered an unknown Sonic title for the Wii there. Unless Sega has two Wii Sonic games in development we know what the unnamed game is.
CashMan updates its utility for troubleshooting Wii: DepanBrew.
The homebrew is now in version 6.5 (beta).
News / Corrections to version 6.5:
* Add the English language.
* Displaying a loading screen output application
* Add files via a launch Homebrew Launcher
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Hello!
Here you have to prove the first puzzle to be added in this project. A few days ago I saw in the video-game hanging in this blog, but now it's time to prove that what podais.
The game also adapts to left-handed people.
The puzzle is ready (for the engine so to speak). The graphics you see are provisional, since the designers 2 (I leave with you at the end of the entry link to their blogs) are making a few "portraits" to this puzzle. The idea is that in each game, randomly showing a different, including 5 or 6 portraits.
rrc2soft contacted me today to show off a work in progress build of a game hes been working on. A port of the freeware PC game Knytt Stories. It looks really nice, my initial reaction was that it has the same kind of 2d charm that Cave Story has. The music in the video is really creepy as well, love it. I wish rrc2soft the best of luck with this one, cant wait to try it out in the future.
Quote
Hi, Triforce
During this past months, I have been working on a DS version of the freeware platform game Knytt Stories. And since today is the first anniversary of the release of the game for PC, I have posted a video of my latest WIP version for DS in youtube.
Enjoy .
rrc2soft.
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alekmaul is working on an emulator for the Capcom Arcade game Black Tiger. Right now all you can see are some screenshots but it looks promising. Don't expect sound from it because the chip is a bitch to emulate, but apparently the ROM is running at 60fps so should be fully playable.
Quote
What you need to expect the first version:
- No sound (sorry, the som FM is not easy ...)
- An emulation to 60 fps
- News on the base and full of images ...
We have decided to release the first demo of our upcoming game, Take the eggs! Ornithorhynchus Anatinus GO GO GO! DS. For those that don't know, (and thats probably most of you) it's a port of "Motteke Tamago with Ganbare! Kamonohashi" originally by Naxat Soft, released on the Sega Saturn in 1998. This early version includes the in-game tutorial and the first world from the main game. That makes up to 3 stages in total. The cut scenes between worlds have yet to be added, and the "player wins" celebration animation isn't in there yet, but other than that everything should be working.
I've included a sample of the instruction manual I've been working on in the media dir, only 2 pages, Controls and Items. A complete full color manual will come with a later version. We will get a website up in the future as well. You'll know when its online as you will see a banner in the ds-scene network box. Take a look at the readme for much more information on the game.
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Waninkoko has today released 3 more of his apps for the Wii Scene, now you are on your own with regards to usage of them because of reports on many other forums and sites across the net.
However heres the info of these releases, basically he has released a new version of the Custom Firmware for the PSP, a new library for devs and a channel loader:
First heres the Dev Library info:
[ Custom IOS library v1.0 - by Waninkoko ]
[ DESCRIPTION ]:
- This release is aimed for developers.
This library has been made so developers can take advantage of Custom IOS features for create their applications.
[ NOTES ]:
- It is possible that some functions could not work under old versions of Custom IOS.
It is recommended to use latest Custom IOS to avoid any problems.
Secondly the loader info:
DESCRIPTION ]:
- This application allows you to launch any channel from any region
installed on your Wii console.
[ NOTES ]:
- The channels' names will only appear if "Custom IOS36 rev 04" or higher
is installed.
- Installation of "Custom IOS36 rev 04" or higher is recommended.
[ HOW TO USE ]:
- Run the application and select the channel to launch.
Finally heres the Custom Firmware info:
This is a Custom IOS, an IOS modified to add some new features
not available in the official IOS.
This IOS has been made to be used ONLY with homebrew software.
The Custom IOS installs as IOS249 and it does not modify any other
IOS so it is secure to install.
[ REQUISITES ]:
- "IOS36-64-v1042.wad" original WAD file.
[ HOW TO INSTALL IT ]:
- Copy "IOS36-64-v1042.wad" file to the root of a SD card.
- Insert the SD card on your Wii.
- Run the installer.
CHANGELOG |
+-----------+
[ CIOS36 rev 04 ]:
- Now the base IOS is IOS36.
- ES_OpenTitleContent() titleid check removed.
- ES_ReadContent() permission check removed.
[ CIOS37 rev 03 ]:
- ES_AddTicketStart() title version check removed.
- ES_DeleteTicket() and ES_DeleteTitle() now can delete system titles.
- ES_SetUID() check removed.
[ CIOS37 rev 02 ]:
- Removed copyright code.
- Changed the way the IOS is patched.
NeoDS the NeoGeo emulator for the Nintendo DS by Imgramb hasnt been updated for a while but the coder of the project posted this at pocketheaven:
The new version will have a new (faster) cpu core.
No release date I've made a lot of progress, but there is a lot of progress to be made. And real life is keeping me busy for now.
Awesome news for fans of the emulator.
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ChorDS is a homebrew for gratteux to display tablatures format. Txt
The idea of creating the homebrew ChorDS for DS was born because we are all passionate about computers and all share the same passion, making her more and mainly, making the scratch!
We often during evenings out with friends guitar to push the song. As Jean Luc Vandamne say: "You're a star for people who love you." and we do what we like our stars to our friends: P
Unfortunately over the years, various substances ingurgitées and sleepless nights that accumulate, we have a little tendency to forget some pieces. In addition all the papers and other notes used, eventually disappearing into space.
After flared Mario and exceeded the 1001 Tetris DS parts of it had to recycle the beast and that is where the world of homebrew we opened these doors. A small force evenings between friends, we came to this idea that ChorDS ...
The idea is to have a SongBook portable with the opportunity to read free partitions found on the net. Txt but also scans partitions. Les. Txt will be editable, in order to note the agreements of a song with a virtual keyboard.
A database could be used to display agreements, through partition, a format own software.
Lots of other ideas fuse in our small heads, but not too get out, we certainly will talk a little later, if the weather and mother nature lets us go to the end of the simplest.
We hope that this homebrew will also convenient for you as it is for us. We like to believe that we are not alone Geeks gratteux ...
----- V0.2 / / Graphics & Stylus
-- ChorDS is now fully usable stylus.
-- Main Menu improved graphically.
-- Browser improved (Pagination, return parent, icons ...)
-- Tri folders & files in alphabetical order
-- Viewing the tablature on 2 screens (DualScreen).
-- Add a tab for handling the stylus.
-- Corrections of some missing
-- Changes in the pattern of controls
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Schmendrick has posted a new release of Liero DS today, heres the release info:
UPDATE
New upload of LieroDS; See first post.
New features:
Bigger levels
Simple enemy AI
Fixed a few bugs
Ninja rope now shoots faster; it was pretty slow before
If you find any bugs/glitches/etc, please let me know. And if possible, any reasons why it could be happening, and/or how to fix it
NOTE
The controls are all the same, but with the bigger levels, you'll need to be able to edit them too. Before you can edit your level in the level editor, you have to choose a level size. Change the size with up/down/left/right, up to 3x3 screens big. As before, draw with the stylus, and you can scroll holding the L/R button.
There are a few weird bugs in the level editor though: The game will crash when your 'brush' hits the RIGHT side of the screen. All other sides don't crash, just the right. Weirdness.
Furthermore, the scrolling is somehow disabled once you've hit either the rightmost or the lowermost side of the level. More weirdness. Other than that it works pretty good.
You don't have to save the level to play it. Just press B when it asks to save and you're ready to go.
Also you can enable/disable the enemy AI by pressing Select in the main menu. On the top screen, top right corner you can see the whether it's on or not. This will NOT remove the opponent's worm, just makes sure it doesn't move.
Hope you enjoy, and again, any feedback about bugs/gameplay/GUI/HUD/whatever is appreciated
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Hell_hibou proposes a new version of its loader of homebrews. For dark stories of copyright, it is unfortunately more (momentarily) proposed in the form of chain (it will be again soon, but no banner).
News / Corrections:
-- Added support pointer of the Wiimote
-- The colors defined in the file THEME.INI are the RGB format
-- Support the alpha layer for images PNG
-- The colors of PNG images are displayed properly
-- Improved graphics rendering
-- Suppression of the music are
-- The function 'Restart Loader' back to the Wii menu (via address 0x80001800 and 0x90000020) does not work with some Homebrew (Snes9x GX
Download at link above and give feedback via comments
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