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September 3rd, 2018, 21:40 Posted By: wraggster
Team-Xecuter is back again with an update to their SX OS and now with v1.8, they continue to rock the scene world yet again!
By making sure their SX OS is 'future-proof' and with their own 'system stability' based on 'user feedback', in that it now handles all the new curve-balls that Nintendo will be throwing at you in the coming days with the new v6.0 firmware for the Switch, which of course as usual adds Nintendo's brand of 'system stability' (closing exploits), but with TX at the plate, you will always score a homerun, allowing you to fully enjoy the ease of usage in playing your XCI or NSP 'backups' on the very latest of Switch firmwares.
via https://gbatemp.net/threads/team-xec...bility.517002/
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September 3rd, 2018, 21:46 Posted By: wraggster
Upcoming Nintendo Switch 6.0 was leaked online, and several Switch hackers have had access to it already.
Hacker Hexkyz has shared a pretty good summary of what’s been found in the leaked firmware, besides what mainstream sites have been reporting.
[h=2]Nintendo Switch Firmware 6.0 updates, from a security perspective[/h]From the hacker’s tweets:
What changed:
- New fuse and keyblob index (means new keys)
- New sysmodule “olsc” for the SaveData cloud backup feature
- More telemetry: new error report entries for tracking PCIE devices and connection test URL redirection
- Introduced the concept of “elicenses” in NIM (paid online);
- New domain for online error collection (“dragons”);
- Small Mariko related changes (e.g.: max77812_dram is a thing now).Hexkyz adds:
The rumors of this being a “homebrew breaking update” were obviously false and there are no traces of an active NSP/XCI detection system. Additionally, the GameCard firmware was not updated either (no cart3 or w/e). Nonetheless, caution is advised for those wishing to update!
Mainstream media have reported on lots of upcoming features based on the leaked firmware, many of which have been confirmed by Switch hackers. This includes new icons on the device which might indicate, according to a few sites, that the Nintendo Switch will not support more controllers including those of the SNES and NES Mini. Multiple sites also report that a paid online service will appear in 6.0, as well as a “Cloud” option will now be available for people to backup their saved games. Hexkyz has confirmed that such details (additional icons, savedata backup, paid online) were found in the firmware.
news via http://wololo.net/2018/09/03/nintend...-found-so-far/
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September 3rd, 2018, 21:49 Posted By: wraggster
higan v106r60 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r60 release.
byuu says:
I added (imperfect) memory conflict timing to the SA1.
Before:
- WRAM↔↔ROM ran 7% too fast
- ROM↔↔ROM ran 100% too fast
- WRAM↔↔IRAM ran 7% too fast
- ROM↔↔IRAM ran 7% too fast
- IRAM↔↔IRAM ran 287% too fast
- BWRAM↔↔BWRAM ran 100% too fast
- HDMA ROM↔↔ROM ran 15% too fast
- HDMA WRAM↔↔ROM ran 15% too fast
- DMA ROM↔↔ROM ran 100% too fast
After:
- ROM↔↔ROM runs 14% too fast
- HDMA WRAM↔↔ROM runs 7% too fast
- DMA ROM↔↔ROM runs 4% too fast
If you enable this with the fast PPU + DSP, your framerate in SA1 games
will drop by 51%. And even if you disable it, you'll still lose 9% speed
in SA1 games, and 2% speed in non-SA1 games, because of changes needed
to make this support possible.
By default, I'm leaving this off. Compile with `-DACCURATE_SA1` (or
uncomment the line in sfc/sfc.hpp) if you want to try it out.
This'll almost certainly cause some SA1 regressions, so I guess we'll
tackle those as they arise.
download https://gitlab.com/higan/higan
via http://www.emucr.com/2018/09/higan-v106r60.html
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September 4th, 2018, 21:25 Posted By: wraggster
Just shows that Nintendo are back on form with the Nintendo Switch:
By the end of this week, Nintendo Switch is expected to have reach five million sales in its home market since it launched last year.
Nintendo Life reports that the latest sales figure for the Japanese games market, as published by Famitsu, show the console-handheld hybrid has now shifted 4.966 million units to date and with its current pace of sales, that five million milestone should only take a few days to achieve.
It brings Switch's lifetime sales closer to that of PlayStation 4, which currently stands at 6.979 million units - just two million units ahead. It's a fine achievement for the Nintendo device given that Sony's console has been on the market three years longer, although it has a long way to go if it wants to beat PS4's global sales of more than 82.2 million units.
The updated lifetime sales followed Famistu's report for August, which was the sixth month in a row that Nintendo Switch has been Japan's biggest-selling console. The device sold 199,000 over the course of the month, compared to PlayStation 4's 86,000.
https://www.gamesindustry.biz/articl...sales-in-japan
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September 4th, 2018, 21:31 Posted By: wraggster
Heres a surprise release:
You thought the Nintendo Switch was supposed to get its 6.0.0 update today, but it looks like the Nintendo Wii U did instead. The retired console got a new firmware revision, the first since July 2017. By now, you should know the drill; this is a stability update. Chances are, Nintendo is trying to prevent any further exploits, and only time will tell if they were successful.
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September 5th, 2018, 21:24 Posted By: wraggster
Bernardo Giordano has released a new version of the savegame manager for the Nintendo Switch
Switch: What's new
Fix compatibility with certain games and CFWs. Now Checkpoint is fully compatible with custom firmwares using fs_mitm, layeredfs and other modules massively relying on file operations.
Confirmed working on both hekate, Atmosphere and ReiNX using said modules.
Other CFWs may be compatible as well, even if not directly tested.
The issue was caused by a poorly optimized function to recursively delete folders, which has been now replaced by the one available on JKSV, too.
Fixed configuration override after updating Checkpoint version.
Avoid using a separate thread to populate titles.
Default selected button for the homebrew keyboard is now OK (thanks @fennectech).
download https://github.com/BernardoGiordano/Checkpoint
via https://www.nintendomax.com/viewtopic.php?f=168&t=16768
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September 5th, 2018, 21:27 Posted By: wraggster
fgsfds has ported NXquake to the Nintendo Switch:
Running
Place the NRO into /switch/nxquake/ on your SD card.
If you only have the shareware version of Quake, copy pak0.pak to /switch/nxquake/id1/. If you have the full version, copy both pak0.pak and pak1.pak to /switch/nxquake/id1/.
If you want to play Scourge of Armagon, copy pak0.pak from hipnotic to /switch/nxquake/hipnotic/. If you want to play Dissolution of Eternity, copy pak0.pak from rogue to /switch/nxquake/rogue/.
Make sure the pak files and the id1 directory have all-lowercase names, just in case.
You can run NXQuake using Homebrew Launcher.
If it crashes, look for console.log and error.log in /switch/nxquake/.
Mission Packs and mods are supported. If you have more game folders than just id1 in /switch/nxquake/, a mod select menu will pop up when you launch NXQuake.
download https://github.com//fgsfdsfgs/nxquake
via https://www.nintendomax.com/viewtopic.php?f=168&t=16772
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September 5th, 2018, 21:29 Posted By: wraggster
fgsfds has ported NXquake 2 to the Nintendo Switch:
Installation and running
Copy the baseq2 directory from your Quake 2 installation to /switch/nxquake2/. Copy the NRO to the same directory. You can now run the game using Homebrew Launcher.
OGG music is supported and should be placed into /switch/nxquake2/baseq2/music/. See below for details.
Mission Packs and mods are not supported yet.
If the game crashes, check /switch/nxquake2/crash.log for details.
download https://github.com//fgsfdsfgs/nxquake2
via https://www.nintendomax.com/viewtopic.php?f=168&t=16774
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September 5th, 2018, 21:37 Posted By: wraggster
Cemu v1.13.1d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu v1.13.1d Changelog:
# New in 1.13.1d:
general: fullscreen can only be toggled while a game is loaded
general: updated translation files
input: fixed wiimote nunchuck acceleration values
# New in 1.13.1c:
AX: Fixed the timeout handling in the audio update loop
AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded
# New in 1.13.1b:
AX: Improved handling of a high delay between two update calls
AX: Improved DirectSound output with the new audio timing
input: fixed wiimote acceleration change (swing movement)
input: fixed wiimote rumble support
# New in 1.13.1:
general: Fixed some text not being looked up in the translation files
general: Fixed bugs in graphic pack window
audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)
AX: Improved accuracy of audio timing
AX: Fixed wrong buffer offsets in AX FinalMix callback
input: Improved deadzone and axis range handling
input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
input: Decreased default deadzone to 10%
coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
coreinit: Fixed a rare softlock that could occur in ioctl API
padscore: Fixed handling of acceleration values for the wiimotes
vpad: Improved handling of stick to virtual directional button translation
nex: Fixed a crash that could occur when losing the connection to the friend server
debug: Improved the PPC thread viewer window
- added an option to automatically refresh the view
- suspended threads can now be resumed again
download http://cemu.info/
via http://www.emucr.com/2018/09/cemu-v1131d.html
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September 5th, 2018, 21:41 Posted By: wraggster
Sixtyforce v1.0.2 is released. Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.
Application:
- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.
Emulation:
- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.
Graphics:
- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.
Sixtyforce v1.0.2 Changelog:
What's new in this version of sixtyforce:
- Added automatic cursor hiding while the emulator is running.
- Added larger file icons.
- Improved support for Japanese cartridges.
- Fixed several bugs with UI calls happening outside the main thread.
- Fixed a memory leak when the FPS counter is displayed.
- Fixed a possible crash with the preferences window.
- Replaced a number of deprecated APIs with modern equivalents.
- Removed support for 32-bit versions of Max OS X.
What's new in this version of SFGL:
- Added YUV texture conversion.
- Fixed a bug with texture rectangles using the wrong size texture.
- Fixed a bug where textures could be released from the cache while they were still in use.
- Fixed a bug with textures not fully loading.
- Fixed several bugs that cause corrupted textures.
- Fixed several texture conversion bugs.
- Fixed several bugs that prevented framebuffers from being properly written to memory.
- Fixed many bugs with sprites and sprite background drawing.
- Fixed a memory leak with glBufferData.
download http://sixtyforce.com/
via http://www.emucr.com/2018/09/sixtyforce-v102.html
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September 7th, 2018, 21:55 Posted By: wraggster
As Nintendo continues to further its efforts to support its Nindies program via avenues like the Nindies News Channel and Nindies Directs, certain indie titles continue to enjoy unique success on the platform. In particular, five indies graced the EU Nintendo Switch eshop top 10 download chart for August, with three in the top spots.
Two Metroidvanias led the charts last month, with Team Cherry's Hollow Knight in the top spot and Motion Twin's Dead Cells in second. Hollow Knight's continued surge should be no surprise after the game sold 250,000 copies in the first two weeks after launch, seeing a resurgence in popularity due to the Switch launch after its PC release last year.
Dead Cells' popularity on Switch has dwarfed interest on other platforms, apparently, with Destructoid reporting that the game is selling four copies on Switch for every one on PS4 (broadly, not just in the EU) - making it seem as though the studio's marketing strategy is paying off.
Below are the top ten selling games on the EU Nintendo Switch eshop for the month of August:
- Hollow Knight
- Dead Cells
- Overcooked 2
- Okami HD
- Mario Kart 8 Deluxe
- Minecraft
- Stardew Valley
- Octopath Traveler
- Salt and Sanctuary
- Monster Hunter Generations Ultimate
https://www.gamesindustry.biz/articl...rts-for-august
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September 7th, 2018, 21:59 Posted By: wraggster
Here is the brand new version 1.3.0 of VBDE, featuring version 6.0 of the VUEngine.
Choose your flavor - the lightweight "regular" edition comes with Notepad++ as its editor, while the Pro edition is bundled with a proper IDE, IntelliJ IDEA Community Edition, as its default editor, as well as Git for version control.
A new release of the VUEngine Platformer Demo is also available here, built on the latest engine and coming with an another layer of polish.
https://www.planetvb.com/modules/new...hp?storyid=453
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September 10th, 2018, 21:04 Posted By: wraggster
XorTroll has released a new version of the Media Player for the Nintendo Switch, heres whats new:
Hi guys!
Many of you have asked me a lot of times to try making a video player. After managing to build the ffmpeg experimental pacman package, i've been working the entire day on a video player.
Plays the MP4 placed at "sdmc:/media/video.mp4". It should automatically stop playback for any found errors, so crashes should not occur.
Audio is still not working (I need to fix some stuff and learn how to use audout service on libnx properly)
The playback is a bit laggy, but it still shows up ok.
Enjoy playing videos from anytime, anywhere!
GitHub repository: https://github.com/XorTroll/PlayerNX
Releases page on GitHub: https://github.com/XorTroll/PlayerNX/releases
Supported video formats: MP4, AVI, FLV, MKV, WMV, 3GP, WEBM
Also, you can pause/resume or stop playback, or even fast forward!
The controls are explained in the NRO.
I also plan to embed this player to NSPower!
via https://www.nintendomax.com/viewtopi...e9ff79843333fd
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September 10th, 2018, 21:08 Posted By: wraggster
8BitWonder has posted a new version of the paint app for the Nintendo Switch:
New version v1.6.0 has just been put up.
Apparently it's been broken for a while and I didn't know. Woops.
Changes:
Fixed the application so it works as intended (UI is now a bit larger too)
Planned:
General refactoring, coming back to this it looks pretty bad
As mentioned above I do plan to do a bit of refactoring now that I see some spots that could use it.
Besides fixing the application so it operates correctly that might be the last update I make on this project.
(Unless of course it breaks again, then I'll try to fix it)'
download https://github.com/16BitWonder/Pixel-Painter-Switch
via https://www.nintendomax.com/viewtopi...e9ff79843333fd
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September 10th, 2018, 21:30 Posted By: wraggster
News via eurasia:
One of the biggest leaps in the Switch homebrew scene is here! Hardware acceleration is now possible on Switch! The newest update to LibNX will now enable homebrew developers to take advantage of the GPU, enabling massive performance gains in exciting apps. This update also opens up the possibility of emulators for more powerful systems such as Gamecube, as well as 3D homebrew apps now being possible at playable frame rates. It is safe to say that this is a massive milestone for the community. Please be aware that apps need to be updated to support the new functionality, allow developers time to adapt. Massive thanks to Armada , Plutoo and everyone else who has contributed to making this possible.
https://devkitpro.org/viewtopic.php?f=13&t=8780
LibNX OpenGL examples:
https://github.com/switchbrew/switch...raphics/opengl
via http://www.eurasia.nu/modules.php?na...ticle&sid=3704
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September 10th, 2018, 21:34 Posted By: wraggster
ReiSwitched is proud to announce the arrival of version 1.6!
What is ReiNX?:
It's a modular custom firmware for the Nintendo Switch that uses 'smart' patching for future proofing and just works.™ Official discussion thread here.
New features in version 1.6 include:
- Self-chainloading: Allows the user to update their payload file without having to update the payload pushed through the PC (required for the toolkit - coming soon).
- fs_mitm (LayeredFS) no longer on by default
- Partial 6.0 support - LayeredFS not supported, and some issues with sleep mode remain
- ReiNX custom version string
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience™
Showing off a sexy custom version string
New webpage for ReiNX:
via https://gbatemp.net/threads/reinx-sw...ilable.517458/
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September 10th, 2018, 21:35 Posted By: wraggster
ReiNX developer @Reisyukaku has released a new toolkit for their Nintendo Switch CFW. This toolkit allows for updating an installation of ReiNX custom firmware from within the toolkit, a first for any existing CFW. As far as features go, users will be able to dump their NAND, Cal0, Boot0, and Boot1 through this, as well as a built in AutoRCM toggle option. A major inclusion is that of a Splash.bin converter, which supports .png, .bmp, and .jpeg. You can grab the toolkit from the source below and check it out for yourself.
https://builds.reinx.guide/toolkit/R...kit-latest.nro
via https://gbatemp.net/threads/reinx-to...leased.517455/
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September 10th, 2018, 21:38 Posted By: wraggster
Applicant_255 has released Exiaxis 1.0 for the Nintendo Wii:
Exiaxis is an all original 3D shooter. You are placed in a procedurally generated hillscape and approached from all sides by gradually more and more enemies. To stay alive, you must simply shoot them before they reach you at the center.
download http://wiibrew.org/wiki/Exiaxis
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September 10th, 2018, 21:40 Posted By: wraggster
higan v106r62 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r62 release.
byuu says:
Changelog:
- sfc/cx4: added missing instructions [info from Overload]
- sfc/cx4: added instruction cache emulation [info from ikari]
- sfc/sa1: don't let CPU access SA1-only I/O registers, and vice versa
- sfc/sa1: fixed IRQs that were broken from the recent WIP
- sfc/sa1: significantly improved bus conflict emulation
- all tests match hardware now, other than HDMA ROM↔ROM, which
is 0.5 - 0.8% too fast
- sfc/cpu: fixed a bug with DMA→CPU alignment timing
- sfc/cpu: removed the DMA pipe; performs writes on the same cycles as
reads [info from nocash]
- sfc/memory: fix a crashing bug due to not clearing Memory size field
[hex_usr]
- bsnes/gb: use .rtc for real-time clock file extensions on the Game
Boy [hex_usr]
- ruby/cgl: compilation fix [Sintendo]
Now let's see if I can accept being off by ~0.65% on one of twelve SA1
timing tests for the time being and prioritize much more important
things or not.
download https://gitlab.com/higan/higan
via http://www.emucr.com/2018/09/higan-v106r62.html
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September 11th, 2018, 20:52 Posted By: wraggster
The classic NES sports title, updated for the 2018 NFL season. Enjoy a version with updated rosters for all 32 NFL teams. Player ratings are kept to the original game’s scale and the game features updated team uniforms and logos as well. The game includes various changes to the gameplay with this edit.
Features:
- Rosters Up To Date As Of 9/5/18
- Players Rated Using Tecmo Super Bowl’s Original Player Rankings
- Playbooks Edited - Plays Moved To Different Slots And Edited Running Plays
- 18 Hacks Added To Vanilla Version And Up to 41 Different Hacks Included In Hardtype Versions
- Teams Line Up In Either 3-4, 4-3 Or Nickel Defenses
- Two versions of each file is available. One with the nickel back lining up at LB1 and the other with the nickel back lined up at LB2.
- Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature)
Five Versions Available:
#1 - Vanilla - Hacks Included:
- Add ‘Hut’ Pre-Snap Cadence to 32-Team ROM
- More NFL-like QB Ratings
- Player 2 Condition Fix
- Prevent Schedule From Being Random
- QB Backpedal Animation Hack
- Change Touchback to 25-Yard Line
- 15 Yard XP
- Playoff Bracket Fixed
- Team Data Screen Background Color Change
- Main Menu Background Color Change
- Schedule Background Color Change
- Randomize Sound Loop Used For Each Play
- Add Stats After Quarters
- FG Avoid Kick Block Fix
- Increase CPU Kickoff Length
- Better COM Punt Timing
- Changing KR Speed
- PR Speed Change From SS To Actual PR Player
#2 - Hardtype - Hacks Included:
- Ultra Logic Hack
- Punt Coverage Boost Cut In Half
- More Accurate Field Goals
- Decrease Fumbles By 30%
- Offensive Ball Carrier Can Break Up Drone Tackles
- Find Open Receiver
- PA/PC Hack - PC Is INT And PA Is Target
- QB Throws Ball Instead Of Taking Sack And Runs Less
- COM Dive Tackling Like SNES TSB I
- Directional Punts
- Kickoff Wedge Return
- Onside Kick Hack Better Recovery Rate For P2
- Changing The Differential For Popcorning/DL Busting Through
- Passing Game Probability Table Hack
- Better INT Returns
- Timing Of Snap Exchange Between C & QB
- Diving Time Based On HP
- Buck’s TSB COM Juice Setter
- Faster Handoffs, Pitches, Snaps & Player Control
- Player Controlled QB Rollouts For Play Action Passes
- Push/Pull Hack
#3 - Hardtype - with No Flicker
- The 3rd version has all the hacks above installed and the No Sprite Flicker hack included.
#4 - Hardtype - with P2 As Road Team
- Hardtype version with the Road Team Plays As Player 2 hack added
#5 - Hardtype - with P2 As Road Team, No Flicker
- Hardtype version with both the Road Team Plays As Player 2 hack and No Sprite Flicker hack added.
http://www.romhacking.net/hacks/4143/
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September 11th, 2018, 20:55 Posted By: wraggster
A ‘deluxe’ version of Final Fantasy II for the SNES. A beloved classic that was nerfed quite a bit when it was released back in 1991 in the US. Using editors such as ff4kster, it was quickly revealed that LOTS of content was dummied out and there were empty space for extra content.
This hack creates a ‘deluxe’ version of the game by using most of the available space to add a bunch of extra content such as:
- 22 NEW WEAPONS
- 11 NEW SPELLS
- 8 NEW BOSSES, etc.
The story and the feel of the original game are kept more or less the same. Project II was used as a base for this.
Hope everyone enjoys the hack!
http://8bitfan.info/
http://www.romhacking.net/forum/index.php?topic=26998
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September 13th, 2018, 20:29 Posted By: wraggster
Nintendo Switch Online is a paid service that gives members access to online play in compatible games, a selection of NES™ games, extra features for the Nintendo Switch Online smartphone app, and more.
Online Play
Battle it out or cooperate with players around the world in compatible games like Splatoon™ 2, ARMS™, Mario Kart™ 8 Deluxe, Mario Tennis™ Aces, and Sushi Striker™: The Way of Sushido.
Save Data Cloud Backup
Save your data online for easy access. Details about this feature will be available before the paid service launches in September.
https://www.nintendo.com/switch/online-service/
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September 13th, 2018, 20:46 Posted By: wraggster
This is a port of the TI-83 (and other calcs) puzzle game Block Dude. In the game, you control Block Dude, whose powers are to pick up and put down one block at a time. He can also climb one block at a time! Using the blocks, you make your way to the door which brings you to the next level. The original was created by Brandon Sterner and was a joy when you were in class and your teacher thought you were doing your classwork. While there are ways to play it on a calculator still, if you prefer the NES, you can play this port
https://github.com/mitch3b/BlockDude
http://www.romhacking.net/forum/index.php?topic=27015
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September 13th, 2018, 21:33 Posted By: wraggster
higan v106r64 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r64 release.
byuu says:
Changelog:
- sfc: completed BS Memory Cassette emulation (sans bugs, of course --
testing appreciated)
- bsnes: don't strip - on MSU1 track names in game ROM mode
[hex_usr]
I'm going with "metadata.bml" for the flash metadata filename for the
time being, but I'll say that it's subject to change. I'll have to make
a new extension for it to be supported with bsnes.
download https://gitlab.com/higan/higan
via http://www.emucr.com/2018/09/higan-v106r64.html
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September 13th, 2018, 21:34 Posted By: wraggster
bsnes-mcfly v106r14b is released. Some of you may have noticed that Olympian Magic has seen no updates for over 3 weeks. I didn't put it on hiatus just for the sake of taking a break. No, the reason it went on hiatus is this project: bsnes-mcfly. This is a port of the Qt GUI from bsnes v073 to higan v106. In development versions up to v106, it was previously known as “bsnes-classic” in an attempt to replace AWJ's fork also named “bsnes-classic”. However, AWJ has shown that bsnes-classic is still alive, so this project had to be renamed.
download https://board.byuu.org/viewtopic.php?f=4&t=2061
via http://www.emucr.com/2018/09/bsnes-mcfly-v106r14b.html
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September 14th, 2018, 20:32 Posted By: wraggster
The Nintendo Switch Online service, launching next week, comes with a fairly standard roster of perks such as playing online with friends and cloud saving. But it will also apparently be a limiter on purchases of physical merchandise - namely, a NES-style Joy-Con.
In today's Nintendo Direct, Nintendo announced a more complete version of the roster of classic NES games coming as a perk to Nintendo Switch Online subscribers. Those games are playable with standard Joy-Con controllers, but Nintendo is also selling a pair of NES-style Joy-Cons intended to be close replicas of original NES controllers.
Though the button mapping appears to effectively match what's on the Joy-Cons now (A and B, L and R buttons added) and attach to the Switch itself in the same way, the controllers do not have a comparable physical layout to standard Joy-Cons, and may only function with the NES games they are intended to play. This would explain Nintendo's decision to make their purchase exclusive to paid Nintendo Switch Online subscribers.
In addition, controller purchases are limited to one per Nintendo Account. They cost $59.99.
https://www.gamesindustry.biz/articl...vice-exclusive
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September 14th, 2018, 20:35 Posted By: wraggster
We got a glimpse of some new information about Nintendo's Switch Online Service yesterday during the Direct, but most of what was shown there was already known. To help shed a little more light on just what a subscription entails, Nintendo put a FAQ up on their site. The details are as follows:
- As already stated before the Direct, all Switch users (used to be only launch users) can get a 7 day free trial. This gives you access to online, voice chat, cloud saves, and the NES games.
- Those two wireless NES controllers are only purchasable if you have a current paid Nintendo Switch Online sub.
- The full list of 20 playable NES games for subscribers was revealed: Soccer, Tennis, Donkey Kong, Mario Bros., Super Mario Bros. 1 and 3, Balloon Fight, Ice Climber, Dr. Mario, The Legend of Zelda, Double Dragon, River City Ransom, Ghost's N Goblins, Tecmo Bowl, Gradius, Pro Wrestling, Excitebike, Yoshi, Ice Hockey, and Baseball.
- Each month, a new set of games will be added to the group.
- October will add NES Open Golf, Solomon's Key, and Super Dodge Ball
- November additions are Mighty Bomb Jack, Twinbee, and Metroid.
- December brings Wario's Woods, Adventures of Lolo, and Ninja Gaiden.
- Additionally, if you ever lapse in your subscription, you will lose all cloud data. "Save data stored with Save Data Cloud cannot be kept outside of the duration of your Nintendo Switch Online membership." If you cancel or let it expire, you'll lose all data saved on the cloud.
- If you play the NES games, you need to check in every 7 days by going online to verify your account.
Source: Nintendo UK
Source: Nintendo of America
via https://gbatemp.net/threads/nintendo...ur-sub.518028/
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September 17th, 2018, 20:43 Posted By: wraggster
Last night's Nintendo Direct video was a bit of a triumph for the platform holder.
Almost 50 games were on show that answered some of the biggest question marks still hanging over Nintendo's rapidly selling Switch console. Where were the third party games? Where are the big Nintendo brands? Where are all the games in between? Here they all came via a string of rapid-fire reveals that was almost exhausting by the time the demonstration rolled to an end.
It was so busy that the rather muted reveal of Nintendo's Online Service for Switch passed by with little criticism. "In 2019 Switch will see New Super Mario Bros U, Yoshi's Crafted World, Fire Emblem: Three Houses, Pokemon, Animal Crossing, Luigi's Mansion 3... probably Metroid Prime 4"
Nintendo has had the challenging task of trying to live up to Switch's impressive first 12 months, which although lacked depth, was full of some of the best games the company has put out. 2018 has been significantly busier, but it's been left to games like Kirby, Donkey Kong Country, Mario Tennis and Mario Party - games that are typically used as filler in the Nintendo release schedule - to step up as headline acts in the absence of a new Mario or Zelda.
Slowdown in development output is to be expected from time-to-time, but what's made fans increasingly frustrated is the paucity of new products in the firm's regular Direct videos. E3 was probably the worst offender, although focusing on the big Christmas game (Super Smash Bros) made perfect business sense, to fans it wasn't enough.
I was fascinated by the comments that were going out alongside the Direct video last night, choice quotes included: 'Where's Fire Emblem?', 'No Waluigi in Smash? Rubbish.', 'Worst Direct Ever', 'Metroid Prime 4 footage?' 'Stop with the ports! Nobody cares''Where's Wind Waker HD?', and that was just 5 minutes in. It was just a stream of demands no matter what was being shown on screen. It reminded me of kids at Christmas who open one present, immediately set it down, and demand another.
Last night felt like a response to those demands. Two big first party reveals (Luigi's Mansion 3 and Animal Crossing), a handful of strong ports, a bunch of big third-party games and even a couple of new IPs. If you are a fan of Nintendo there was surely something in all that to bring a smile to your face. It certainly featured more content and more variety than Nintendo's E3 Direct video.
https://www.gamesindustry.biz/articl...d-reveal-video
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September 17th, 2018, 20:50 Posted By: wraggster
fgsfdsfgs has ported Quakespasm to the Nintendo Switch:
I ported Quakespasm to the Switch. Why? Because it's better than NXQuake/TyrQuake and I'm too lazy to backport features from it into NXQuake.
Some of the features of the port:
hardware-accelerated OpenGL 2.x-based rendering in 1280x720;
sound, including support for OGG and MP3 music tracks;
supports the Mission Packs and other mods compatible with Quakespasm (Quoth, Arcane Dimensions), with a simple mod selector menu;
analog controls and shit;
most other features of Quakespasm, such as:
advanced renderer with cool stuff, such as colored lighting, fog, translucent water, high-res textures, model interpolation, etc;
scalable, optionally translucent HUD and menus;
music support, as mentioned earlier;
raised engine limits;
built-in controller support, which means I had to do basically nothing to make it work on the Switch.
To install it, just unzip quakespasmnx_v010.zip to the root of your SD card, then copy pak0.pak and (optionally, if you have the full version of Quake) pak1.pak from your Quake installation to /switch/quakespasm/id1/. You can then run the game using the Homebrew Launcher. You can get pak0.pak from the Shareware Quake data files in this archive.
If you want to play Mission Pack 1, copy hipnotic/pak0.pak to /switch/quakespasm/hipnotic/ from your installation.
If you want to play Mission Pack 2, copy rogue/pak0.pak to /switch/quakespasm/rogue/ from your installation.
For any other mod, just copy its folder to /switch/quakespasm/.
download https://github.com/fgsfdsfgs/QuakespasmNX
via https://www.nintendomax.com/viewtopi...286ec496266a8e
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September 17th, 2018, 20:54 Posted By: wraggster
fgsfds has released a new version of NXQuake for the Nintendo Switch:
Changelog
added OpenGL renderer;
added icon.
How to play
Unzip nxquake_v020.zip into the root of your SD card.
Copy pak0.pak from the id1 folder of your Quake installation (shareware or full) to /switch/nxquake/id1/.
2.1. (optional) Copy pak1.pak from the id1 folder of the full version of Quake to /switch/nxquake/id1/ if you want to be able to play the full version of Quake.
2.2. (optional) Copy pak0.pak from the hipnotic folder of Scourge of Armagon to /switch/nxquake/hipnotic/ if you want to be able to play Scourge of Armagon.
2.3. (optional) Copy pak0.pak from the rogue folder of Dissolution of Eternity to /switch/nxquake/rogue/ if you want to be able to play Dissolution of Eternity.
Run NXQuake using Homebrew Launcher.
If it crashes, check error.log in /switch/nxquake/ to find out the reason.
download https://github.com//fgsfdsfgs/nxquake
via https://www.nintendomax.com/viewtopi...286ec496266a8e
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September 17th, 2018, 21:02 Posted By: wraggster
thomasnet has released a new savegame editor for the Nintendo Switch
Finally after almost a month there's a new version of EdiZon. Version 1.5.0 brings you batch backups and a lot more! Special thanks to @trueicecold for implementing most of these features!
Full changelog
You can now backup all saves of a single game or the saves of all games and users at once from the title select screen. Thanks to @trueicecold for this feature
Added editable-only mode which hides all games except the ones you can edit using the builtin save editor. Again thanks to @trueicecold for this.
Added scrolling multipliers to the value widgets. Like that you can scroll in steps of 1, 10, 100, 1000 and 10000.
Added a step size setting to the configs that acts as a multiplier for the multipliers.
From now on ALL configs get shown immediately without the need to approve them first. However, they get overlayed with a big "BETA" label so you can see that they might not work yet.
Added support for shared fonts. This makes the whole UI a lot prettier and makes the .nro a bit smaller. Thanks to @AnalogMan151
Updated Lua to the latest version 5.3.5
Cleaned up the entire UI
Fixed a lot of lag everywhere
Fixed issues with huge save files causing Lua to fail
Fixed issue with the latest libnx
Refactored and cleaned up a lot of code and got rid of many many memory leaks
Fixed equations. They should work A LOT better now
Also, as you might have noticed, @thomasnet-mc has left the project since he hasn't worked on it a lot anymore lately and moved on to different things. Thanks a lot to you though for everything you did to the project! <3
download https://github.com/thomasnet-mc/EdiZon
via https://www.nintendomax.com/viewtopi...286ec496266a8e
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September 17th, 2018, 21:11 Posted By: wraggster
ry755 has ported the open source emulator uzebox to the nintendo 3ds
How to setup the emulator and load games:
Download the latest release from the GitHub repo: https://github.com/ry755/cuzebox3DS/releases
Extract the cuzebox3ds folder to /3ds on the SD card (it must be in /3ds/cuzebox3ds)
Copy any downloaded .uze games to the cuzebox3ds folder (it must be a .uze file, .hex files won't work)
Start cuzebox3DS using the Homebrew Launcher, and after a few seconds you should see a menu called "UzeBox Game Loader"
Use the D-Pad to select a game, and press Start to launch it
To return back to the Game Loader, simultaneously press and hold Y+B+Start+Select. (a few older games, such as Pacman, don't respond to that combo)
To quit cuzebox3DS and return to the Homebrew Launcher, press ZR
If there is only one .uze file in /3ds/cuzebox3ds, it will automatically load that game instead of showing the menu.
download https://github.com/ry755/cuzebox3DS
via https://www.nintendomax.com/viewtopi...286ec496266a8e
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September 17th, 2018, 21:20 Posted By: wraggster
Considered by many to be the most accurate Game Boy Advance emulator, mGBA will soon be making its way to the Nintendo Switch. The official Twitter account for the emulator teased their homebrew running through preexisting versions on the Nintendo 3DS and PlayStation Vita, alongside a Nintendo Switch, with the tagline of "mGBA does what Nintendon't." The developer is new to Switch homebrew, but is working on creating a standalone version. No release date window was given, nor any specifics, but it'll be the third major GBA emulator on the Switch, joining VBA-next and gdkGBA, as well as methods available through RetroArch.
Source
via https://gbatemp.net/threads/mgba-emu...h-soon.518192/
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September 17th, 2018, 21:24 Posted By: wraggster
This new homebrew will allow you to install XCI files directly to your Switch without having to convert them to NSPs first. It is based off the NSP-installer homebrew, Tinfoil by @Adubbz.
What is an XCI file?
An XCI file is a gamecard dump, while an NSP is an installable eShop file. While XCI files can only be played directly with SX OS, they can now be installed just like an NSP on both SX OS and ReiNX.
How does it work?
- It extracts the NCAs from the XCI file
- It changes the one byte in the header that differentiates gamecard files and eShop titles
- It rebuilds the metadata file and sends it to Tinfoil to begin installing (the metadata file describes the other NCAs present in the file)
Precautions
This homebrew is still a WIP.
- If you use an exFAT-formatted SD card, please back up all your data before using this homebrew, as it has a small chance to corrupt the card.
- Some XCI files will not work. If you come across any that do not work, please report them in the main discussion thread.
Where can I get it?
- Gitlab repository is here
- Official discussion thread is here
Who is 2168-0002?
The members are as follows:
They can be reached by Twitter at @2168_0002 and can be identified on GBAtemp by their signatures. There are more projects in the pipeline.
via https://gbatemp.net/threads/xci-inst...8-0002.518173/
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September 20th, 2018, 21:42 Posted By: wraggster
With the launch of the paid Nintendo Switch Online service came an additional update to its related voice chat app. What was previously a glorified Splatoon 2 helper app now includes support for more Nintendo games as well as a somewhat surprising new feature for a Nintendo console - voice chat with strangers.
The Nintendo Switch Online app now includes voice chat support for Splatoon 2, Mario Tennis Aces, Arms, Mario Kart 8 Deluxe, and the collection of NES games that come with the paid subscription service. For three of those games - Mario Tennis Aces, Arms, and Mario Kart 8 - voice chat is supported not only between friends, but also in lobbies such as Mario Tennis' free play and Mario Kart 8's global races that put you in lobbies with strangers.
https://www.gamesindustry.biz/articl...r-select-games
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September 20th, 2018, 21:47 Posted By: wraggster
Nintendo has announced a new Nintendo Switch hardware bundle that's a bit different from its existing and past bundles.
The Fortnite bundle, which launches on October 5, is the same price as a basic Nintendo Switch ($299.99) and includes the same hardware. However, it also includes 1,000 V-bucks (about $10 worth of currency) for use in Fortnite and a unique cosmetic set called the Double Helix Set. To ensure these rewards are transmitted, the bundle includes Fortnite pre-installed on the system, though the game is a free download on any Switch system anyway.
The bundle's description suggests the currency be used to purchase a Battle Pass for 950 V-bucks, unlocking a season's worth of in-game activities.
Other Nintendo Switch bundles available include a Smash Bros. Ultimate bundle and Marios Tennis Aces bundle at $359.99 and Pokemon Let's Go Pikachu! and Let's Go Eevee bundles for $399.99 (to account for the Poke Ball Plus controller included).
https://www.gamesindustry.biz/articl...bucks-included
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September 20th, 2018, 21:47 Posted By: wraggster
Ubisoft will release a "cloud version" of Assassin's Creed Odyssey for Nintendo Switch in Japan, effectively turning its biggest franchise into a streaming service.
The new version of Odyssey was announced during the recent . The "cloud version" of the game will be streamed to the Switch, with players able to access it with either a ¥730 daily pass ($6.50), or a ¥8,400 full game pass ($75) that lasts for two years.
https://www.gamesindustry.biz/articl...-creed-odyssey
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September 21st, 2018, 21:40 Posted By: wraggster
The big Switch news of the week, beyond a doubt, is the announcement of the Fortnite bundle for the console - a link-up with arguably the planet's biggest game of the moment, which may be a bit underwhelming in its substance (okay, it's extremely underwhelming in its substance), but is a dramatic statement in its intent.
Nintendo putting a third-party game on the packaging for its consoles is a moderately rare occurrence, though this is far from the first time it has happened, as some have been quick to claim - just off the top of my head the Wii U launched with a ZombiU bundle and there was a Just Dance bundle for the Wii, among plenty of others. A bundle with a non-exclusive, cross-platform title, though? Now that's worth raising an eyebrow over. And the sheer cultural status of Fortnite right now means that for Nintendo to make an implicit claim that Switch is the place to come and play this game is the industry equivalent of fighting talk."A bundle with a non-exclusive, cross-platform title, though? Now that's worth raising an eyebrow over"
That's all the more important because Switch, for all its success, carries with it a certain weight of negative expectations. No matter how well a Nintendo console does, there's an anticipation - even from fans of the company and its products - that two things will go wrong at some point. The first party content machine will sputter and slow down (no sign of this yet on Switch, but the difficulty of maintaining output at the breakneck pace required to support a console on first-party software alone is unquestionably high), and the third-party support won't materialise. So when the first problem materialises, the base of third-party games won't be there to give the system a soft landing.
By emphasising the place of Fortnite in the console's line-up at this point - not just a third-party game, but a third-party cross-platform title for which Nintendo is happy to promote Switch as "the best place to play" - the company is suggesting that the second problem, at least, might not be an issue this time around.
Less notable in the news, but arguably even more interesting, is another prong of how Nintendo is approaching this problem of third-party support. An experiment which began in Japan earlier this year is set to continue, namely the use of cloud streaming to deliver third-party games to Switch that are too "heavy" for the console to run natively.
Phantasy Star Online 2 got this treatment back in April, though it was a bit of a weird one - a six year-old game that ought to have been perfectly comfortable running natively on Switch, with the cloud version largely serving to offer up a graphics and performance downgrade. Much more notable, and seemingly more successful, was the launch of Resident Evil 7 on Switch using cloud streaming in May. Now the experiment moves into the next stage; Ubisoft's Assassin's Creed Odyssey will launch day-and-date on Switch with other platforms on October 5th, with the Switch version being a cloud service for which users can buy a daily or "lifetime" (defined in this sense as two years - yeah, cloud streaming is going to absolutely suck for anyone who actually likes having a collection of games) subscription.
These experiments are quite different from the Fortnite bundle in most regards, of course, but they are a different approach to solving the same problem. Nintendo needs to convince the world - both publishers and consumers alike - that Switch is a valid and important platform for third-party games. One way to do that is with high-profile promotions of successful third-party launches on the platform. Another is with roundabout technical solutions that actually get major cross-platform third-party titles up and running on the relatively lightweight Switch hardware. "Nintendo needs to convince the world - both publishers and consumers alike - that Switch is a valid and important platform for third-party games"
For all the misgivings that may exist about cloud streaming as the inevitable future of gaming as a whole, as a solution to this specific problem - the question of how to put a game built for PS4 onto a significantly lower-spec system without compromising the experience too badly - it makes perfect sense. If there's a market for this and the business model can be made to make sense (thus far it seems to make some sense for publishers but is pretty rubbish for consumers, so some tweaking is likely required), then it could be a pretty good answer to some of the questions over the position of Switch in the market overall.
Thus far, these cloud streaming experiments are being confined to Japan. There are a few reasons for that, with the internet infrastructure undoubtedly being a pretty major one. Japan's infrastructure is far from perfect; providers here, like in many other countries, were caught wrong-footed when after years of making pie in the sky promises about broadband speeds, services like Netflix came along and people actually started wanting to use that much bandwidth all at once. In densely populated areas in particular, network speeds can be pretty miserable in the evenings and at weekends.
https://www.gamesindustry.biz/articl...witch-in-japan
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September 21st, 2018, 21:47 Posted By: wraggster
Cpasjuste has released a new version of the arcade emulator Portable Final Burn Alpha for the Nintendo Switch:
pFBA 2.0:
use OpenGL for rendering, which allow some nicer ui effects, and of course, more power (thanks armada, fincs, subv... for theire work on mesa/nouveau)
point filtering can now be used in any rendering size
add a few libretro shaders (retro-v2, scanlines, pixellate, crt easymode, crt geom, sharp bilinear, sharp bilinear scanlines, sabr v3, xbrz, supereagle). Note that some shader will work better in integer scaling (2x, 3x), and some will have a better effect with linear filtering (sharp bilinear). Also, some are very intensive (crt geom, sabr, xbrz) and may not work fullspeed in some emulators (pSNES).
add fps counter option
download https://github.com/Cpasjuste/pfba/tree/new
via https://www.nintendomax.com/viewtopi...fc96bc9dd562b3
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September 21st, 2018, 21:51 Posted By: wraggster
fgsfdsfgs has released a port of Quake 3 for the Nintendo Switch:
Installation
Extract ioquake3nx_v010.zip onto the root of your SD card.
Copy the baseq3 folder from your Quake 3 installation to /switch/ioquake3/. DO NOT replace any files if prompted. Make sure the baseq3 folder contains files pak0.pk3 through pak8.pk3, i.e. you have installed the 1.32 Point Release patch onto your Quake 3 installation.
Run ioquake3-nx from Homebrew Launcher. The NSP version of hbmenu is recommended, as some actions require additional memory (e.g. connecting to almost any online server).
WARNING: This port is still very glitchy. Expect crashes and below average performance.
If it crashes, check /switch/ioquake3/crashlog.txt for information.
download https://github.com/fgsfdsfgs/ioq3
via https://www.nintendomax.com/viewtopi...fc96bc9dd562b3
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September 21st, 2018, 21:53 Posted By: wraggster
Joel16 has released a new version of his shell for the nintendo Switch
v1.04
Features:
Book Reader: Update mupdf sub-module with latest changes and fix generated font objects.
Book Reader: Added landscape page layout.
Book Reader: Load/save last opened book page.
Add fast scrolling using left/right stick.
Image viewer: Auto-scale images depending on their height.
Book Reader: Improve book reader controls (Left stick to move page location and right stick to zoom in/out).
Image viewer: Zoom using right stick.
Book Reader: Only use dark background when dark theme is enabled.
Music Player: Continue playing next audio file if directory is not empty.
Book Reader: R/L keys to switch multiple pages (10).
Display battery percent and charging status on status bar.
Music Player: Add lock functionality to prevent using next/previous buttons. (Use the plus button to toggle this)
Use L/R to navigate the cursor in OSK.
Fixes:
Fix progress bar colour in dark theme.
Fix OSK highlighted colour.
Fix 'B' causing refresh when attempting to navigate to parent directory.
Image viewer/Music Player: Only populate the directory list with entries once to avoid issues.
Use delta time for animation.
Book Reader: Fix next/prev in landscape mode.
Fix sorting options not being loaded properly from config.
download https://github.com/joel16/NX-Shell
via https://www.nintendomax.com/viewtopi...fc96bc9dd562b3
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September 21st, 2018, 21:56 Posted By: wraggster
Minesweeper NX v1.0 by Cid2mizard.
Minesweeper is a single-player puzzle video game.
The objective of the game is to clear a rectangular board containing hidden "mines" without detonating any of them, with help from clues about the number of neighboring mines in each field.
The game originates from the 1960s, and has been written for many computing platforms in use today.
Features :
- 3 difficulty levels (Easy, Normal & Hard)
- Custom Level
- Highscore
Controls :
- Double Touch or D-pad + A : Menu Selection
- Short Touch or Short A : Discover case/Delete flag
- Long Touch or Long A : Place flag
- B : Back to menu
- X : Restart game
- Plus : Exit game
Changelog :
v1.0
- Initial Release.
download https://www.nintendomax.com/viewtopic.php?f=168&t=16803
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September 21st, 2018, 21:57 Posted By: wraggster
Cpasjuste has released a new version of the Snes Emulator for the Nintendo Switch:
Here it is, pSNES with OpenGL (and shaders) support : https://github.com/Cpasjuste/psnes/releases
use OpenGL for rendering, which allow some nicer ui effects (thanks armada, fincs, subv... for theire work on mesa/nouveau)
point filtering can now be used in any rendering size
add a few libretro shaders (retro-v2, scanlines, pixellate, crt easymode, crt geom, sharp bilinear, sharp bilinear scanlines, sabr v3, xbrz, supereagle). Note that some shader will work better in integer scaling (2x, 3x), and some will have a better effect with linear filtering (sharp bilinear). Also, some are very intensive (crt geom, sabr, xbrz) and may not work fullspeed in some emulators (pSNES).
There is maybe some new bugs added, we'll see !
pSNES 2.1
fix major slowdown after a few seconds of usage (thanks fincs)
fix save states loading
fix screen not completely cleared on rom launch (prevent garbage)
remove black borders in fit, fit 4/3 and fullscreen modes
add fps counter option
add "high res" option, to be enabled only if really needed (secret of mana menus for example) as it impact perfomances
update to latest snes9x.git
download https://github.com/Cpasjuste/psnes
via https://www.nintendomax.com/viewtopic.php?f=168&t=16801
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September 21st, 2018, 21:59 Posted By: wraggster
endrift has ported mgba to the Nintendo Switch:
When homebrew hit the Wii U in 2015 I decided to not create an official port of mGBA. There were several reasons for this, but the primary reason was the fact that Nintendo was releasing GBA games in the Wii U VC. It already ran well in vWii mode, and the writing was already on the wall that the Wii U was on its way out. With the hype surrounding the next system, then only known as the NX, I decided to wait out the Wii U and see how the next hardware held up.
When the Switch eventually did launch, with little news on a Virtual Console, I decided that I would port mGBA to the Switch if Nintendo had in fact abandoned VC as the rumors claimed. As the fate of VC got more and more grim, I decided that I would release a Switch port as soon as hardware accelerated graphics arrived.
With the recent addition of 3D graphics support to libnx I decided to jump in. Porting to the Switch was relatively painless, and I’m glad to announce that early builds of mGBA for Switch are now available on the downloads page and the upcoming mGBA 0.7.0 will include official Switch support.
via https://mgba.io/2018/09/16/mgba-for-switch/
via https://www.nintendomax.com/viewtopic.php?f=168&t=16800
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September 21st, 2018, 22:00 Posted By: wraggster
Hydr8gon has released a DS Emulator for the Nintendo Switch:
I present to you my port of melonDS to the Switch. It's nothing fancy, so don't expect too much. All the basic features are there for it to be usable. The file browser is very rough, and the emulator is slow.
I'll answer some questions here because I know they will be asked:
Q: Is this the same build you posted in the original DeSmuME-NX thread?
A: No. Since then I have ditched SDL2 and redone my port from the ground up. This build is significantly faster than the old one.
Q: Is this faster than DeSmuME-NX?
A: Not yet, no. But in the games I tested, it's not far behind.
Q: Is there OpenGL support?
A: No, not yet. melonDS does not have a hardware renderer, but when it gets one, I will add it to the Switch build.
Q: Do I need BIOS files?
A: Yes. Dump the files from your DS and place them in 'sdmc:/switch/melonds'. Make sure they are named 'bios7.bin', bios9.bin', and 'firmware.bin'.
Q: Where do I put my ROMs?
A: Anywhere you want. The file browser supports navigating directories.
Q: What's the point?
A: StapleButter (melonDS developer) has resumed working on the project. As melonDS improves, I will update this build. Hopefully, it'll eventually reach full speed on the Switch.
download https://github.com/Hydr8gon/melonDS
via https://www.nintendomax.com/viewtopic.php?f=168&t=16798
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September 21st, 2018, 22:03 Posted By: wraggster
News via http://www.emulation64.com/view/2892...v097-released/
Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.
Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.
Mesen v0.9.6 Changelog:
|
New Features
Debugger: Numerous small features/improvements/bug fixes.
UI: Added a Chinese translation for the UI (thanks to L1cardo and owomomo)
Bug Fixes
Audio: Fixed minor issues with Sunsoft 5B and Namco 163 sound emulation.
Emulation: Fixed frame timing/pacing issues on some computers (fixes unstable FPS and audio issues)
Video: Removed black bar (left) and fixed cutoff pixels (right) in NTSC (bisqwit) filter.
HD Pack Builder: Fixed a number of crashes when using the HD Pack Builder at the same time as the debugger (and improved performance while recording). |
https://www.mesen.ca
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September 21st, 2018, 22:07 Posted By: wraggster
Hacker KapuccinoHeck has shared some findings about the new NES emulator that is part of Nintendo’s new “Switch online” offering. Apparently, it’s fairly easy to load your own Roms (on a hacked Switch) and play them directly, which the hacker demonstrated by loading Kirby’s Adventure (video below).
The proof of concept work is currently done by simply swapping the Roms of the games on the device. The hacker stated that the games are simple .NES files that can easily be swapped.
Furthermore, KapuccinoHeck mentioned that the NES App on the Switch seems to be a hastily created port of the NES emulator running on the NES Classic, Hachikachi. Because of that, there’s good hope that tools will be made available shortly for people to easily increase their NES library on the Switch’s own emulator.
In the meantime, Rom swapping is allegedly easy if you already have a hacked console (we haven’t tried yet). Or if you really want your NES fix on the switch, you can also give a try to the fceumm emulator via Retroarch.
Source: KapuccinoHeck
via http://wololo.net/2018/09/20/its-app...icial-nes-app/
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September 21st, 2018, 22:08 Posted By: wraggster
CTCaer has updated his Hekate Mod (one of the most popular forks of Hekate since the original source was pulled from github) to version 4.1.
This new version brings, unsurprisingly, full support for firmware 6.0.0, as well as multiple improvements and bug fixes.
[h=2]What is Hekate?[/h]Hekate is a custom Nintendo Switch bootloader and firmware patcher, which also includes recovery tools.
Hekate is typically used in combination with a Custom Firmware such as Atmosphere to run homebrews on your console. All hackable consoles (all “1st generation” Nintendo Switch consoles) can run it.
Hekate Mod is a fork of the original tool, which adds some features and support for more firmware versions.
The full changelog for Hekate Mod 4.1:- Full 6.0.0 support
Secmon/ kernel patches, FS patches, sleep mode, hw config, etc.
- Improved .ini/payload handling
hekate_ipl.ini is no longer required and hekate does not hang on empty folders.
- PWM backlight
You can now change the backlight brightness.
- Auto full power off when the device woke up from HOS’ power off
Usefull with modchips/dongles when using AutoRCM. (You can see it as a breathing backlight with hekate’s logo).
- Backup can be now cancelled when in the writing process (white bar), by pressing VOL UP + DOWN.
- Self update chainloading properly checks for version number now to avoid uneeded loads.
- Support payloads with broken/bad hw init…
- Added ipatches info and dumping of patched/unpatched bootrom and ipatches
- Corrected some hw config changes found in 5.x-6.0.0
- More boot reasons and bootrom registers restores to normal
- It now properly restores BCT on dev units from where it’s supposed to.
- Added warning message when the bootloader library for sleep mode is missing.
- And many many bugfixes
You can download Hekate Mod from CTCaer’s github here.
Source: CTCaer
via http://wololo.net/2018/09/20/switch-...irmware-6-0-0/
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September 23rd, 2018, 21:36 Posted By: wraggster
usineur has released a new version of the port of another world to the Nintendo Switch
Installation:
Copy rawgl.nro to /switch/rawgl/ folder
Copy data folder from data.zip to /switch/rawgl/ folder
Controls:
Keys
Left Turn or move left
Right Turn or move right
Up Jump
Down Crouch
A or B Run / Shoot
- Enter code to jump at a specific level
+ Pause
Notes
3DO version is also compatible. Replace datafiles of the DOS version if wanted.
Anniversaries editions are not supported in this release.
Changelog:
2.0:
Mesa support
download https://github.com/usineur/rawgl
via https://www.nintendomax.com/viewtopi...248de0059722ed
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September 23rd, 2018, 21:41 Posted By: wraggster
aagallag has ported "Descent" and "Descent II" to the nintendo switch:
Known issues and missing features
Multiple save files don't work (currently hardcoded to player.plr)
Doesn't support the joysticks
No music
Only tested with the Descent files from Steam; GOG and CD-ROM releases have not been tested
Doesn't utilize 1080p resolution when docked
Need an icon
Resize the text for larger resolutions (Bug only on D1X Switch)
Enable the original HUD
Network/Multiplayer is not enabled
Level Selection menu doesn't work (no way to input a different level)
Install instructions
D1X Switch
Create a folder on your sdcard, such as /switch/d1x-switch/.
Copy d1x-switch.nro and descent.cfg to this directory.
Copy descent.hog and descent.pig to the same directory. These files are included with a purchase of the game. Tested with Descent I from Steam.
D2X Switch
Create a folder on your sdcard, such as /switch/d2x-switch/.
Copy d2x-switch.nro and descent.cfg to this directory.
Copy descent2.ham, descent2.hog, descent2.s22, and all *.pig files to the same directory. These files are included with a purchase of the game. Tested with Descent II from Steam.
Changes from last release
Add (hacky) workaround so the game doesn't crash when selecting "Quit" in main menu
download https://github.com/aagallag/DXX-Switch
via https://www.nintendomax.com/viewtopi...248de0059722ed
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September 23rd, 2018, 21:59 Posted By: wraggster
Without a doubt, many of us like customising their devices and this is one of the reasons why we hack our consoles. Now, Nintendo Switch customisation is becoming a thing thanks to the combined efforts of Team Qcean!
[h=3]Custom Themes on the Nintendo Switch? How does this work?Unlike what they did with the 3DS, Nintendo didn’t give the Nintendo Switch much in the area of UI customisation.[/h]
Currently, Team Qcean have been able to figure out how to get the following working:
- Custom background colours and images
- Layout editing so you can move menu items around
- Text Editing
via http://wololo.net/2018/09/23/custom-...to-team-qcean/
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