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June 1st, 2009, 17:30 Posted By: wraggster
Alien Havoc marks the company's first release for the DSi digital download service
Massachusetts developer Creat Studios is to publish Alien Havoc for Nintendo's DSiWare, marking the company's first release for the DSi digital download service. “Alien Havoc is a true return to the classic arcade games from the 1980s with simple, yet wildly entertaining gameplay,” said Vladimir Starzhevsky, CEO of Creat Studios.
http://www.developmag.com/news/31999...SiWare-project
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June 1st, 2009, 19:17 Posted By: wraggster
Newly released today:
features
Play through all five episodes, plus an all new original episode made specifically for Jake Hunter on Nintendo DS™!
Get ready for some hilarious and suspicious misadventures in five “Jake Hunter Unleashed!” comic episodes! Also included is an original comic episode added for this DS iteration of Jake Hunter!
Uncover more passwords than before and unlock short stories, interviews with the developers, and much, much more!
description
Jake Hunter Detective Story: Memories of the Past features three brand new stories, one made exclusively for Nintendo DS™. Jake Hunter Detective Story: Memories of the Past also includes a brand new mode, Jake Hunter Unleashed, which incorporates brand new art direction and six mind-boggling comedic stories. As an added bonus, Jake Hunter Detective Story: Memories of the Past includes the first three stories from Jake’s original adventure, all re-localized with creative imagination and flare.
http://www.play-asia.com/SOap-23-83-...j-70-3ceo.html
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June 1st, 2009, 19:26 Posted By: wraggster
Newly released today:
This is a strategy game in which players lead a group of mercenaries into battle to gain control of a fictional tropical island. From an overhead prospective, players can maneuver units on a grid-based landscape to combat enemy forces using various firearms and explosives. One description of a character named "Larry Roachburn" contains an implied reference to the drug L.S.D. Some expletives (e.g., "b*tch" and "hell") can also be heard in dialogue.
http://www.play-asia.com/SOap-23-83-...j-70-351e.html
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June 1st, 2009, 19:34 Posted By: wraggster
The picture of Nyko's Zoom Case for the DSi says it all, no?
Nicking a bright idea from Brando, Nyko's Zoom Case utterly obliterates portability and reason in exchange for 8x of zoomglory—because we all know zoom is what's missing from the DSi's 640x460 camera.
You can detach the lens from the Zoom Case. You know, if for some reason you wanted to. Sadly, Nyko hasn't given us a price or date for this marvelous kit of awesome, but whenever it comes out, it's not soon enough—there are celebrities to be stalked, upskirts to be snapped, out there, waiting.
http://gizmodo.com/5273692/nyko-zoom...ually-portable
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June 1st, 2009, 19:35 Posted By: wraggster
There are Wiimote peripherals. And then there is the Type Pad Pro.
Attaching to the Nyko Wand (the Wiimote is semi-incompatible because it lacks Nyko's proprietary Trans-Port Technology), the Type Pad Pro transforms an ordinary Nintendo controller into a testicularly spaceshippy full QWERTY keyboard. Through Trans-Port communication, the A and B buttons on the Wand are relocated to the Type Pad while the pad itself integrates with the Wii through a wireless USB dongle. (Yeah, it's a tad confusing. Basically, the pad is incapable of piggybacking its signal onto the Wand's.)
The result is a QWERTY keyboard capable of surfing the internet on the Wii. The other result is the zaniest but most ambitious Wii peripheral we've seen this side of Nyko's unreleased Party Station.
There's a mad, mad man at the helm of Nyko's design team. And we really want to go drinking with him.
http://gizmodo.com/5273073/nyko-type...nconspicuously
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June 1st, 2009, 19:44 Posted By: wraggster
505 Games bringing title to Europe this Christmas on DS
505 Games will publish Cooking Mama 3 on DS across Europe this Christmas.
The game will boast over 80 recipes, 200 mini-games and a four-player multiplayer from one cart.
“Mama provides a truly unique gameplay experience which can’t be replicated and always delivers,” commented Ian Howe, Managing Director of 505 Games. “Cooking Mama remains our most successful series to date and we know Cooking Mama 3 will only serve to build upon its existing legacy.”
The title will also offer two new game modes: ‘What dish can you make’, in which players choose ingredients from a list and Mama will come up with a tasty recipe containing them both for you to cook; and ‘Lets go shopping’, which challenges your memory as Mama sends you out to the shops with a list of ingredients to buy.
http://www.mcvuk.com/news/34507/Cook...ma-3-announced
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June 1st, 2009, 19:45 Posted By: wraggster
EA’s Play label is to publish a new range of games aimed at young female players.
Titled Charm Club Girls, the new franchise is to debut with Wii release Pajama Party, and three original titles for the DS. Each of the games will focus on completing tasks and collecting charms in a world that is designed to be sassy, fun, and relevant to the world of the intended audience.
"Charm Club Girls celebrates everything that's fun about being a girl," said Sarah Handley, senior director of marketing at EA Play. "Girls are gamers too and EA wants to provide them with games that are fun, fabulous and appeal to their interests."
"With Charm Club Girls, we're providing girls with quality games that emphasise cool characters, fun challenges, customisation and lots of collectible charm rewards that can be shared across products," added EA Play’s senior producer. Dyan Williams, "Girls are really excited about a new line of games made just for them."
Across three DS games, My Perfect Prom, My Fashion Mall and My Fashion Show, players can tackle fashion dilemmas, plan for the perfect date, and handle a range of shopping-related mishaps. Meanwhile, the Wii version offers 30 minigames addressing activities such as pillow fighting and speed hair teasing.
Distributed by EA Casual Studios, the games are currently scheduled for release in autumn 2009, and have not yet been rated by PEGI or the ERSB.
http://www.casualgaming.biz/news/286...-new-franchise
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June 1st, 2009, 19:52 Posted By: wraggster
Why settle for 8-bit or 16-bit retro gameplay when you can run the whole gamut from 4 to 128 in Bplus' newly announced WiiWare title Bit Boy!!
From the creators of Niki – Rock 'n' Ball, PLÄTTCHEN – twist 'n' paint and Vektor Tank comes Bit Boy, an adventure starring a one-pixel hero Kubi on a quest that takes him through the history of gaming, from 4-bit dungeons to 128-bit worlds, all in the name of saving his pixilated friends. It sounds crazy but it just might work. Take if from Bplus art director Bernd Geiblinger.
With Bit Boy!!, we created a fantastic new arcade adventure that is delivered together with all its never-before-seen prequels from the different videogame eras. From ages 14 to 40, each Bit Generation will spark true retro feelings in all players when they set off in the ultimate pursuit of fruits and highscores."
And that right there is what video games are all about - fruit and high scores. No word on when this will actually drop, but so far it looks interesting enough to get me to be there to catch it when it does.
http://kotaku.com/5273918/bit-boy-covers-all-the-bits
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June 1st, 2009, 20:52 Posted By: wraggster
Kojote has posted news of the entries into his Retro systems coding competition:
The deadline for this PDRC v4.01 is over in all timezones and we have recieved eight entries!
- Droplets by Herman Samso (GBA)
- Clem the Retarded Elf 2 by Scott Lininger, Maxwell Saal (GBA
- Factory Bots by Nicholas Scheltema (GBA)
- GemVenture (Beta) by by Tom Livak (NES)
- Gears Of Fate by Thor (NGPC)
- Poomania by Metalvotze (GBA)
- Skipp and Friends: Unexpected Journy by Mukunda Johnson (SNES)
- Shunting Puzzle by Philipp Klau Krause (ColecoVision)
The entries will be published by time as we need to prepare screenshots and description text.
http://www.pdroms.de/news/18074/
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June 1st, 2009, 20:52 Posted By: wraggster
Kojote has posted news of the entries into his Retro systems coding competition:
The deadline for this PDRC v4.01 is over in all timezones and we have recieved eight entries!
- Droplets by Herman Samso (GBA)
- Clem the Retarded Elf 2 by Scott Lininger, Maxwell Saal (GBA
- Factory Bots by Nicholas Scheltema (GBA)
- GemVenture (Beta) by by Tom Livak (NES)
- Gears Of Fate by Thor (NGPC)
- Poomania by Metalvotze (GBA)
- Skipp and Friends: Unexpected Journy by Mukunda Johnson (SNES)
- Shunting Puzzle by Philipp Klau Krause (ColecoVision)
The entries will be published by time as we need to prepare screenshots and description text.
http://www.pdroms.de/news/18074/
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June 1st, 2009, 20:57 Posted By: wraggster
LucasArts is partnering with episodic gaming guru Telltale to revive the beloved Secret of Monkey Island adventure games. The first episode of Tales of Monkey Island will premiere July 7 on WiiWare with four additional episodes to follow. Telltale is well versed in the art of episodic gaming with series like Strong Bad's Cool Game for Attractive People and the new Sam & Max adventures. The developer even has artists and designers that worked on the original Monkey Island games.
Tales of Monkey Island again stars Guybrush Threepwood in a story that sounds a bit reminiscent of Pirates of the Caribbean. Threepwood accidentally releases a voodoo pox that transforms pirates into monsters.
"The Monkey Island series set the standard for storytelling and character development in games," said Telltale CEO Dan Connors. "The next several months should be filled with all kinds of surprises as we continue the dramatic stories of Guybrush, Elaine and LeChuck."
http://uk.wii.ign.com/articles/988/988570p1.html
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June 1st, 2009, 20:58 Posted By: wraggster
Harmonix and MTV Games today announced 22 tracks from artists including Alice Cooper, Taking Back Sunday, Creedence Clearwater Revival, Foreigner and Roy Orbison coming this week to the Rock Band Music Store catalog of downloadable content for the Wii system.
Wii Rock Band 2 owners will gain access this week to three tracks from Long Island-based alternative rockers Taking Back Sunday, as well as six songs each from pop legend Roy Orbison and shock rock legend Alice Cooper.
Blending heavy metal, vaudeville, horror movies and garage rock, Alice Cooper lays claim to multiple platinum albums and chart-topping hits, as well as unforgettable theatrical stage performances. "Under My Wheels (live)," "I'm Eighteen (live)," "Billion Dollar Babies (live)" and "School's Out (live)," all from Cooper's 1995 live album, Classicks, will be made available, as will "Poison," the lead single from 1989's Trash and "Vengeance is Mine," from his latest offering, Along Came a Spider (2008).
Rock and Roll Hall of Famer and Grammy Award-winner Roy Orbison offers up six classic tracks to the Wii Rock Band Music Store this week. "Claudette," from 1965's There Is Only One Roy Orbison; "In Dreams," from the 1963 album of the same name; the 1963 single "Mean Woman Blues," "Oh, Pretty Woman," from 1965's album Orbisongs; "Ooby Dooby," from 1961's Roy Orbison at the Rock House; and "You Got It," from 1989's Mystery Girl.
These tracks come from the back catalog of Rock Band music already released to owners of Xbox 360 and PlayStation 3 system. Wii fans can expect a rollout of previously released downloadable Rock Band content until the entire back catalog of more than 690 songs is available. With the addition of these tracks, there are now more than 290 tracks in the Wii Rock Band Music Store.
Release Date: Tuesday, June 2, 2009
** Dates for Rock Band game tracks are tentative and subject to change **
Tracks:
Alice Cooper "Under My Wheels" (Live)
Alice Cooper "I'm Eighteen" (Live)
Alice Cooper "Billion Dollar Babies" (Live)
Alice Cooper "School's Out" (Live)
Alice Cooper "Poison"
Alice Cooper "Vengeance is Mine"
The All-American Rejects "Move Along"
Angels & Airwaves "It Hurts"
The Black Crowes "Hard to Handle" *
Creedence Clearwater Revival "Fortunate Son" *
Foreigner "Jukebox Hero" *
The Hives "Die Alright"
Queens of the Stone Age "3s & 7s"
Queens of the Stone Age "Little Sister"
Queens of the Stone Age "Sick Sick Sick"
Roy Orbison "Claudette"
Roy Orbison "In Dreams"
Roy Orbison "Mean Woman Blues"
Roy Orbison "Oh, Pretty Woman"
Roy Orbison "Ooby Dooby"
Roy Orbison "You Got It"
Taking Back Sunday "What's It Feel Like to Be a Ghost?"
Taking Back Sunday "Liar"
Taking Back Sunday "MakeDamnSure"
The Sounds "Song with a Mission" **
(*Denotes cover track)
Price: $2.00 (200 Wii Points) per track
Location: In-game Rock Band 2 Music Store (Wii Points must be purchased through Wii Shop Channel)
Rock Band 2 is available for Xbox 360, PlayStation 3 and PlayStation 2 systems and the Wii system. The Xbox 360, PlayStation 3 system and Wii versions support downloadable content.
Downloadable content for Wii is purchased via the in-game Rock Band Music Store using Wii Points purchased through the Wii Shop Channel and can be downloaded to the system memory or to an SD card for additional storage. The tracks stream directly from the SD card for seamless play.
To view a complete list of the more than 680 tracks available in the Rock Band music back catalog, please visit www.rockband.com/music.
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June 1st, 2009, 20:59 Posted By: wraggster
This week's downloadable game releases include a spellbinding new installment in the FINAL FANTASY series. This first true sequel to FINAL FANTASY IV is sure to get RPG fans' blood pumping. Nintendo DSiWare users will find a challenging new puzzle game to help keep their minds spinning. A slick new poker title from the WiiWare service raises the stakes for virtual card sharps, while the Virtual Console debut of a classic Commodore 64 game puts players in pursuit of precious gems. With so much variety on the Wii Shop Channel and Nintendo DSi Shop, your odds of having a humdrum summer are getting slimmer by the hour.
Nintendo DSiWare
Mighty Flip Champs!
Publisher: WayForward Technologies
Players: 1
ESRB Rating: E (Everyone) -- Mild Suggestive Themes
Price: 800 Nintendo DSi Points
Description: Are you ready to become a Mighty Flip Champ? Take control of Alta and page-flip through a series of action-packed mazes. The touch screen reflects a preview of the next chamber and shows Alta's projected destination within it. When it's time to flip, use Alta's Magical Warp Wand to replace her world with the next one. Will she land safely on solid ground or be crushed under it? By cycling endlessly through room after brain-busting room, you'll match wits with some of the most devious traps in puzzle/platforming history.
WiiWare
FINAL FANTASY IV: THE AFTER YEARS
Publisher: SQUARE ENIX
Players: 1
ESRB Rating: E (Everyone) -- Alcohol Reference, Mild Fantasy Violence
Price: 800 Wii Points
Description: FINAL FANTASY IV: THE AFTER YEARS is the sequel to the hit RPG FINAL FANTASY IV. The story takes place many years after the original and centers on a young man named Ceodore, son of the paladin Cecil and the white mage Rosa, who, along with their loyal and steadfast friends, once saved the world from evil born of the second moon. Now, monsters are reappearing in a world that had finally attained peace. The second moon has returned anew. What tidings does this ominous harbinger bring? Familiar faces and new allies join the battle to save the Blue Planet once more.
Texas Hold'em Tournament
Publisher: Digital Leisure, Inc.
Players: 1-6
ESRB Rating: T (Teen) -- Simulated Gambling
Price: 500 Wii Points
Description: The deck is shuffled and the blinds are in -- it's your move. Call, raise or even bluff your way "all in" with Texas Hold'em Tournament. You'll start off in the small Nevada gaming halls and work your way up to the Las Vegas Championship. Multi-round, no-limit hold'em game play ensures hours of serious poker action. Think you're the best poker player out there? Using broadband Internet access and Nintendo Wi-Fi Connection, start climbing the worldwide rankings by winning online tournaments, and see how your poker skills stack up by viewing the online leaderboard. Texas Hold'em Tournament also lets you play multiplayer poker with up to five friends, and with full Mii character support, you can truly bring yourself to the table.
Virtual Console
Boulder Dash
Original platform: Commodore 64
Publisher: Commodore Gaming
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Originally released in 1984, Boulder Dash is one of the big computer-game classics. It is one of the very few computer games ever to be ported from home computers to arcades, not the other way around. The hero of the game is the brave prospector Rockford. He must dig through caves to collect diamonds while avoiding various types of dangerous creatures and obstacles such as falling rocks. He is in constant danger of being crushed or trapped by an avalanche or killed by an underground explosion. Strategy and planning are the keys to mastering Boulder Dash. Once enough jewels have been collected, the door to the mysterious escape tunnel is revealed and Rockford can explore another cave.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
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June 1st, 2009, 20:59 Posted By: wraggster
This week's downloadable game releases include a spellbinding new installment in the FINAL FANTASY series. This first true sequel to FINAL FANTASY IV is sure to get RPG fans' blood pumping. Nintendo DSiWare users will find a challenging new puzzle game to help keep their minds spinning. A slick new poker title from the WiiWare service raises the stakes for virtual card sharps, while the Virtual Console debut of a classic Commodore 64 game puts players in pursuit of precious gems. With so much variety on the Wii Shop Channel and Nintendo DSi Shop, your odds of having a humdrum summer are getting slimmer by the hour.
Nintendo DSiWare
Mighty Flip Champs!
Publisher: WayForward Technologies
Players: 1
ESRB Rating: E (Everyone) -- Mild Suggestive Themes
Price: 800 Nintendo DSi Points
Description: Are you ready to become a Mighty Flip Champ? Take control of Alta and page-flip through a series of action-packed mazes. The touch screen reflects a preview of the next chamber and shows Alta's projected destination within it. When it's time to flip, use Alta's Magical Warp Wand to replace her world with the next one. Will she land safely on solid ground or be crushed under it? By cycling endlessly through room after brain-busting room, you'll match wits with some of the most devious traps in puzzle/platforming history.
WiiWare
FINAL FANTASY IV: THE AFTER YEARS
Publisher: SQUARE ENIX
Players: 1
ESRB Rating: E (Everyone) -- Alcohol Reference, Mild Fantasy Violence
Price: 800 Wii Points
Description: FINAL FANTASY IV: THE AFTER YEARS is the sequel to the hit RPG FINAL FANTASY IV. The story takes place many years after the original and centers on a young man named Ceodore, son of the paladin Cecil and the white mage Rosa, who, along with their loyal and steadfast friends, once saved the world from evil born of the second moon. Now, monsters are reappearing in a world that had finally attained peace. The second moon has returned anew. What tidings does this ominous harbinger bring? Familiar faces and new allies join the battle to save the Blue Planet once more.
Texas Hold'em Tournament
Publisher: Digital Leisure, Inc.
Players: 1-6
ESRB Rating: T (Teen) -- Simulated Gambling
Price: 500 Wii Points
Description: The deck is shuffled and the blinds are in -- it's your move. Call, raise or even bluff your way "all in" with Texas Hold'em Tournament. You'll start off in the small Nevada gaming halls and work your way up to the Las Vegas Championship. Multi-round, no-limit hold'em game play ensures hours of serious poker action. Think you're the best poker player out there? Using broadband Internet access and Nintendo Wi-Fi Connection, start climbing the worldwide rankings by winning online tournaments, and see how your poker skills stack up by viewing the online leaderboard. Texas Hold'em Tournament also lets you play multiplayer poker with up to five friends, and with full Mii character support, you can truly bring yourself to the table.
Virtual Console
Boulder Dash
Original platform: Commodore 64
Publisher: Commodore Gaming
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Originally released in 1984, Boulder Dash is one of the big computer-game classics. It is one of the very few computer games ever to be ported from home computers to arcades, not the other way around. The hero of the game is the brave prospector Rockford. He must dig through caves to collect diamonds while avoiding various types of dangerous creatures and obstacles such as falling rocks. He is in constant danger of being crushed or trapped by an avalanche or killed by an underground explosion. Strategy and planning are the keys to mastering Boulder Dash. Once enough jewels have been collected, the door to the mysterious escape tunnel is revealed and Rockford can explore another cave.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
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June 1st, 2009, 21:02 Posted By: wraggster
Konami Digital Entertainment, Inc., today announced that Zephyr: Rise of the Elementals is currently in development for Wii, Xbox 360 video game and entertainment system from Microsoft and PlayStation 3 computer entertainment system.
Sinister forces have deceived you to believe that your destructive behavior will save an epic hero. In reality, you're working for evil. Take control of a dynamic tornado as you tear through open environments, chewing up the landscape and spitting out everything in your path. The more you destroy, the bigger you grow as you work against time based, collection and point challenges in the search for hidden elements and enemies from another world. Zephyr provides expansive sandbox type gameplay and real time destruction allowing gamers to destroy what they want, when they want, where they want!
Zephyr delivers humor filled missions and varying objectives, ranging from blustery mischief at a local trailer park to gale force feats in the middle of sprawling cityscapes. Diverse action packed gameplay provides both casual and hardcore gamers the ability to tear through towns in beautifully stylized high definition action! Double the destructive power by playing co-operative multiplayer where two players drive through environments picking up and tossing everything standing in their way in an effort to do battle against the evil Omegaton. The items in a player's path range from the usual rusted tractors and rustic farms, to the strange and unexpected as you tear your way through increasingly complex and crowded areas around the world. Through large open worlds, users can take control of how objects are damaged and destroyed with the active destruction game mechanic. For added replayability, players can complete multiple missions and destroy different objects within environments to maximize each level and earn extra points.
Zephyr: Rise of the Elementals is being developed by Loose Cannon Studios and will be released in North America this Fall, for more information, please visit: www.konami.com/zephyr
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June 1st, 2009, 21:03 Posted By: wraggster
THQ Inc. (NASDAQ: THQI) today announced its new, original intellectual property, World of Zoo is currently in development to make its scheduled debut for Wii, Nintendo DS and Windows PC this fall. World of Zoo takes players beyond the fences and into their own zoo, allowing them to care for and build relationships with numerous animals through hands-on interactive gameplay. Packed full of customization features, players will be able to experience their own personalized virtual zoo creating an experience unlike any other animal-based simulation game. In addition, the game will be showcased at the upcoming E3 Expo 2009 being held at the Los Angeles Convention Center.
"We are excited to introduce this game to animal lovers and zoo fans of all ages," said Randy Shoemaker, vice president, global brand management at THQ. "This game expands the real-world zoo experience, giving players an all-access pass to interact with the world's most amazing animals up close and personal."
World of Zoo is a family-friendly game that will open the gates for gamers to freely roam their zoo in ways they have only imagined. With more than 90 different animals spanning 11 families to care for, players will have ample opportunities to engage with all types of species. The Animal Creator feature will allow players to create an unlimited number of animals and be able to customize each one. They can even add animals to any of the 20 different exhibits available in the game utilizing the Animal Adoption Network feature. Players can also learn about their animals through fun animal facts provided by National Geographic. Each animal is completely unique with different personalities and behaviors. It will be up to the player to determine ways to gain their trust and keep their animals happy, ultimately earning a Magic Moment from their animal.
World of Zoo is being developed by Blue Fang, creator of the highly successful Zoo Tycoon series. For more information on this game, please visit www.worldofzoo.com. Information on the rest of THQ's line-up of family-friendly titles is also available on www.playthq.com.
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June 1st, 2009, 21:03 Posted By: wraggster
THQ Inc. (NASDAQ: THQI) today announced its new, original intellectual property, World of Zoo is currently in development to make its scheduled debut for Wii, Nintendo DS and Windows PC this fall. World of Zoo takes players beyond the fences and into their own zoo, allowing them to care for and build relationships with numerous animals through hands-on interactive gameplay. Packed full of customization features, players will be able to experience their own personalized virtual zoo creating an experience unlike any other animal-based simulation game. In addition, the game will be showcased at the upcoming E3 Expo 2009 being held at the Los Angeles Convention Center.
"We are excited to introduce this game to animal lovers and zoo fans of all ages," said Randy Shoemaker, vice president, global brand management at THQ. "This game expands the real-world zoo experience, giving players an all-access pass to interact with the world's most amazing animals up close and personal."
World of Zoo is a family-friendly game that will open the gates for gamers to freely roam their zoo in ways they have only imagined. With more than 90 different animals spanning 11 families to care for, players will have ample opportunities to engage with all types of species. The Animal Creator feature will allow players to create an unlimited number of animals and be able to customize each one. They can even add animals to any of the 20 different exhibits available in the game utilizing the Animal Adoption Network feature. Players can also learn about their animals through fun animal facts provided by National Geographic. Each animal is completely unique with different personalities and behaviors. It will be up to the player to determine ways to gain their trust and keep their animals happy, ultimately earning a Magic Moment from their animal.
World of Zoo is being developed by Blue Fang, creator of the highly successful Zoo Tycoon series. For more information on this game, please visit www.worldofzoo.com. Information on the rest of THQ's line-up of family-friendly titles is also available on www.playthq.com.
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June 1st, 2009, 21:24 Posted By: wraggster
BossK has released a new version of his port of ScummVm for the Wii, heres whats new:
- New svn checkout, loads of LOL and SCI progress.
- Used the new libfat which gives a large performance boost, really noticable in COMI.
Download and Give Feedback Via Comments
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June 1st, 2009, 21:32 Posted By: wraggster
Crayon has released Wii-Tac-Toe 0.6 :
Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wii Remote controller. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your opponent.
Changelog
Version 0.6
Buttons have a rollover sound
New cursors for HOME menu, player 2 cursor is disable
Wii Remote two could use the HOME button
Opacity of the cursor changes while waiting for AI to play
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June 1st, 2009, 21:37 Posted By: wraggster
Minishlink has released the new MLlib development library.
The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii. Technically, it's a wrapper of libogc and others librairies. Coding with this lib on Wii is way easier and faster now ! :-) I created this because I needed a library with I could code with easy functions. It uses GX for drawing, libpng for handling PNG, and libs of libogc...
Features
Proper code so that it's nice to see;
Easy for all;
Friendly functions;
Handles drawing (lol);
Sprite system;
Handles PNG images, BMP soon;
Write graphically text;
MP3 system;
MOD system;
Input (Wiimote, Nunchuk, and extensions...) system;
And much more...
http://wiibrew.org/wiki/MLlib
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June 1st, 2009, 22:34 Posted By: wraggster
Moonlight has released a new version of the Shell/Multimedia player for the Nintendo DS, heres whats new:
Changelog:
Fixed fatal error #15203 with DPG playback
Added Arabic language support
Update Korean's manuals
Added "StpEvery.txt" and "DisScCap.txt"
Supported Exif2.1/DCF
Renewed language selector
Fixed: mistake external switch key mapping
Fixed: cannot return from resume bug
Fixed: can not start bug with 2kbyte cluster FAT16 disk
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June 1st, 2009, 22:45 Posted By: wraggster
Heres an entry into the Nintendomax coding Comp
crazygoth also presents an application to the Wii Dev Nintendomax Competition 2009, this is "resistorWii" which allows you to calculate the value of a resistance.
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June 1st, 2009, 22:48 Posted By: wraggster
Heres an entry into the Nintendomax coding Comp
t4ils launches for the Wii Nintendomax DEV Competition 2009, the 1.0 version of "StillAliveWii" StillAliveDS port which is a puzzle game inspired by the flash version of Portal.
Quote:
Presentation:
StillAliveWii (or SaWii his pet name) is a port of StillAliveDS on Wii. Like his colleague,
you must catch all of the cakes before they can reach the exit of it.
To do this, you will be equipped with your PortalGun which allows launching portals in the walls in order to teleport elsewhere.
Throughout your journey, you will be guided by a robot you learn the mechanisms of the game
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June 1st, 2009, 23:02 Posted By: wraggster
Heres an entry into the Nintendomax coding Comp
Morukutsu also participates in the Nintendomax Wii Dev Competition in 2009 with "StarPlot.
Quote:
StarPlot is a puzzle game that takes place in space. The hero, astronaut, stars must recover in order to activate his flying saucer. For that, you have a jetpack and a missile launching.
The character moves around various small planets. There is no vacuum, you are constantly attracted to the center of the planet! The same goes for your missiles and other items ...
Therefore you use the gravitational pull of planets wisely
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June 1st, 2009, 23:06 Posted By: wraggster
Heres an entry into the Nintendomax coding Comp
minishlink makes an adaptation of the game of tic-tac-toe for the Wii, "TicTacToe" which submits to the Dev Nintendomax Wii Competition 2009.
Quote:
J'hésitais to introduce this game to this component, but since it lacks a few participants, I decided. It was originally just an example to my library dev 'Wii, the MLlib. It will also release soon Wink (every day I discover a new opportunity to implement (or bugs to fix), which is why it took so long!: P)
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June 1st, 2009, 23:19 Posted By: wraggster
Heres an entry into the Nintendomax coding Comp
troudki offers the Alpha version of his homebrew "ARCADE COBRA", a set of shots, presented at the Nintendomax Wii Dev Competition 2009. The project is only the beginning of the motion where Alpha.
Quote:
At the moment there is only a simple presentation of a game (Version Alpha) on the universe of COBRA PSYCHOGUN TERASAWA BUICHI.
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June 1st, 2009, 23:22 Posted By: wraggster
Heres an entry into the Nintendomax coding Comp
crazygoth proposes "Pacline" for the Wii, it presents the Nintendomax Wii Dev 2009 competition.
Quote:
Description: A pacman online screen scrolls you catch the yellow dots while avoiding the enemies
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June 1st, 2009, 23:32 Posted By: wraggster
Heres some excellent news from the Neoflash team, heres the news in full:
The NEO SNES Myth cart photo release
more info: http://www.neoflash.com/forum/index....ic,5633.0.html
the NEO SNES Myth cart SPEC:
* support the rom up to 48M
* support all save type
* can run DSP games if plug in the DSP game cart, so can support over 99% games
* download games from USB to NEO2 cart directly
* upload/overwrite game save to PC via USB directly
* can use on any SNES/SFC console, just need insert any one SNES/SFC cart for boot
ok lets go SNES, but now install the case yet, the case need some modification
Ive been waiting for this for ages, cant wait for the release
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June 1st, 2009, 23:36 Posted By: wraggster
Heres some excellent news from the Neoflash team, heres the news in full:
the NEO N64 Myth cart first SPEC:
more info: http://www.neoflash.com/forum/index....ic,5634.0.html
* support the rom up to 512M
* support all save type except the flash save,we are working with it still,should ready soon
* support over 99% games
* download games from USB to NEO2 cart directly
* upload/overwrite game save to PC via USB directly
* can use on any N64 console, just need insert any one N64 cart for boot
ok lets go, but now install the case yet, the case need some modification
I cant wait for this
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June 2nd, 2009, 01:35 Posted By: wraggster
EA Sports Active seems to be quite the hit! So much so that, like the resistance bands that ship with the disc, the game is due for expansion. Even though the game just came out May 19, EA has already announced the first expansion pack. It's coming "this holiday, just in time to help you with your New Year's resolutions."
If you resolve to buy more fitness games this year, EA wants to help! Peter Moore did say EA Sports Active was a "platform."
http://www.joystiq.com/2009/06/01/ea...-this-holiday/
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June 2nd, 2009, 01:43 Posted By: wraggster
Brunette_redhead has released Bugiin 1.1:
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). My game is a spinoff of this, created for the Wii. I took many creative liberties with it, including redoing all of the sound effects with my brother and my girlfriend, and switching up the game modes just a bit.
There are two main game modes, the "Classic" mode, which is level based much like the original. There is also a "Swarm" mode which features endless enemies.
Controls are simple: use the wiimote's IR pointer to control the swatter and then just press the A or B button to swat at the bugs. If you hit home during the game, it will take you back to the main menu, and from there you can exit the app or change game modes.
All comments and criticisms are welcome, and if you find a bug (one that isn't supposed to be there lol, I've heard plenty of jokes about this already) let me know and I'll do my best to fix it.
Other than that, enjoy the game! I hope at least a few of you enjoy it as much as I've enjoyed making it. Also, keep your eye out for updates, I have many more levels in mind, as well as a multiplayer mode and a few other features that will be added in time. Thanks for reading, and be sure to check out the first release below.
V1.1 - 05/31/2009:
Added high score table.
Fixed levels to be a bit easier.
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June 2nd, 2009, 16:56 Posted By: wraggster
With Microsoft's Project Natal due in 2010, gamers watching last night's Microsoft E3 press conference would be forgiven for thinking they had a long wait before they get their hands on new game-camera technology.
However, Ubisoft has just revealed that it is releasing its own camera accesory for the Wii, which is to be used in conjunction with the publisher's new fitness game, Your Shape. The device should be available later this year, well ahead of Project Natal.
While the news is likely to attract a great deal of interest thanks to the camera add-on, with so many Wii fitness games already destined for the Wii, Ubisoft's title may struggle to stand out at retail.
Ubisoft's vice president of sales and marketing Tony Key obviously feels different, and said the game and hardware represented "a new era in fitness gaming".
"There's lots more innovation to be hand in this young genre," he said, pointing to the fact that that Wii Fit, and Ubisoft's own My Fitness Coach have spearheaded growth in the category.
Designed to support new fitness game Your Shape, the camera helps create a fitness game that requires no other peripherals except for other exercise equipment.
http://www.casualgaming.biz/news/286...camera-for-Wii
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June 2nd, 2009, 16:57 Posted By: wraggster
Electronic Arts revealed EA Sports Active has achieved worldwide sales of over 600,000 units in less than two weeks.
This accomplishment was announced during the company’s E3 press conference, with EA Sports president Peter Moore declaring the publisher was “delighted by the overwhelming response” to the Wii fitness game.
“This is, by far, the most successful launch of any Wii title in EA history, and even more encouraging is that our second week sales worldwide were as strong as our first week. We are off to a great start at retail.”
http://www.casualgaming.biz/news/286...0-in-two-weeks
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June 2nd, 2009, 17:05 Posted By: wraggster
Nintendo has announced that the latest iteration of its handheld hardware, the DSi, has hit 1 million in sales across Europe since launch, just eight weeks ago.
That puts it five weeks ahead of the pace set by its predecessor, the DS Lite, which continues to sell strongly and posted 500,000 sales of its own since the DSi launched.
The key selling points of the latest hardware include the ability to download games directly to the console, and an on-board camera.
http://www.gamesindustry.biz/article...lion-in-europe
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June 2nd, 2009, 17:06 Posted By: wraggster
Ubisoft has revealed an all-new Teenage Mutant Ninja Turtles game for Wii, plus an arcade remake for PlayStation Network and Xbox Live Arcade.
The all-new TMNT game, subtitled Smash-Up, will be made in collaboration with Peter Laird, who co-created the Turtles. GameArts, the team who helped make Super Smash Bros. Brawl, will also contribute, and we're promised four-player co-op across story, mini-game and multiplayer modes.
Smash-Up's out in the autumn and we've got an E3 trailer plus screenshots to look at.
The arcade remake, on the other hand, is called TMNT: Turtles in Time Re-Shelled. We first heard about this in May, remember, although nothing conclusive was offered.
Re-Shelled has side-scrolling, four-player action, just like the olden times but with better graphics. There's no word on price, but the release date is set as 22nd July.
http://www.eurogamer.net/articles/e3...w-tmnt-for-wii
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June 2nd, 2009, 20:41 Posted By: wraggster
And it looks like Nintendo's answer to Microsoft's Project Natal is... a pulse detector. Yep, Ninty's just announced the Wii Vitality Sensor, a finger sensor which attaches to the Wiimote to read your pulse. Details on how the accessory is going to be used in games are pretty vague, but it appears the idea is to check stress, help you relax, and just generally chill out and be groovy. That won't happen for a while yet, though: the Vitality Sensor was described as a "look into the future," so we're guessing we've got a wait in store.
http://www.engadget.com/2009/06/02/n...ts-your-pulse/
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June 2nd, 2009, 20:48 Posted By: wraggster
E3'09: New title set to launch on the Wii, features four-player co-op, set for 'holiday 2009'
Nintendo has announced it is working on a new Mario game for the Wii.
New Super Mario Bros is a side-scrolling platformer akin to the DS edition of the game.
However, the unique selling point for the Wii version is how it allows four players to play at once, in a LittleBigPlanet-esque co-op set-up.
"We admit we haven't figured out how to move Mario into the fourth dimension," said Cammie Dunaway, NOA's executive vice president of sales & marketing. "But '4' is the key to Mario’s next surprise," she said, speaking of the game's 4-player features.
"Miyamoto had been thinking about a new way to play Mario for 15 years. His answer is New Super Mario Brothers for Wii," she added.
The game will launch worldwide "holiday 2009".
http://www.developmag.com/news/32048...per-Mario-Bros
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June 2nd, 2009, 20:48 Posted By: wraggster
Nintendo’s Cammie Dunaway has confirmed that a future software update for the DSi will allow the machine to upload photos taken with the built-in camera to social networking site Facebook.
Little else in the way of information was offered, though The news follows the annoucment earlier that Microsft is to provide Facebook access through the Xbox 360.
Will Sony complete the set by doing the same later tonight?
The announcement compliments other details given at the E3 show regarding enhanced multimedia features for the handheld, with a video editing suite said to be on the way to DSi. Such announcements are really helping to distinguish the DSi from its predecessor the DS Lite.
http://www.casualgaming.biz/news/286...y-comes-to-DSi
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June 2nd, 2009, 20:49 Posted By: wraggster
E3'09: The second in Nintendo's multi-million selling fitness franchise set for Christmas
Nintendo has announced Wii Fit Plus.
The game was unveiled during the firm’s pre-E3 press conference, and is scheduled to hit shelves towards the end of the year.
The game boasts new personalised options, extra modes and will be available as both a single SKU and bundled with the balance board.
“Some analysts have stopped looking at the balance board as an accessory, and is looking at it as a platform," said Nintendo's marketing boss Cammie Dunaway.
"That’s because, with 15 million units sold, it ranks up there with many platforms.”
http://www.mcvuk.com/news/34555/NINT...Plus-confirmed
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June 2nd, 2009, 20:50 Posted By: wraggster
E3'09: Reggie Fils-Aime lays down gauntlet to Microsoft and Sony
Nintendo has claimed that third-party publishers will find more success on Wii than Xbox 360 or PS3 this calendar year.
Nintendo of America boss Reggie Fils-Aime told E3's crowd at the platform holder's conference in Los Angeles this morning that third-party developers were "flowing" to Wii and DS.
He showed off EA's new Tiger Woods game on Wii – which both take advantage of Wii Motion Plus technology – as well as Square Enix's Final Fantasy.
“More third party games were sold for Wii than any other platform last year," said Fils-Aime, "and DS was second. That trend will only grow this year."
http://www.mcvuk.com/news/34556/NINT...-third-parties
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June 2nd, 2009, 20:50 Posted By: wraggster
E3'09: Reggie Fils-Aime lays down gauntlet to Microsoft and Sony
Nintendo has claimed that third-party publishers will find more success on Wii than Xbox 360 or PS3 this calendar year.
Nintendo of America boss Reggie Fils-Aime told E3's crowd at the platform holder's conference in Los Angeles this morning that third-party developers were "flowing" to Wii and DS.
He showed off EA's new Tiger Woods game on Wii – which both take advantage of Wii Motion Plus technology – as well as Square Enix's Final Fantasy.
“More third party games were sold for Wii than any other platform last year," said Fils-Aime, "and DS was second. That trend will only grow this year."
http://www.mcvuk.com/news/34556/NINT...-third-parties
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June 2nd, 2009, 20:51 Posted By: wraggster
E3’09: Nintendo enlists Team Ninja for edgier take on Metroid universe
Nintendo has unveiled Metroid: Other M, the latest instalment in the long-running Metroid series.
The game was revealed during Nintendo’s E3 pres conference has been developed in conjunction with Team Ninja, the studio behind the Ninja Gaiden and Dead Or Alive titles.
Metroid: Other M is a darker, “edgier” take on the series, according to Nintendo Of America president Reggie Fils-Aime.
“This will be a Metroid unlike any other,” he said. “It will take you deeper into Samus’ story and further into Metroid universe.”
It also marks the first time a 3D Metroid title has been in the third-person action genre – the previous titles by Retro Studios were more akin to first-person shooters.
Nintendo announced last month that all three Metroid Prime games will also be coming to Wii in a special Metroid Prime Trilogy set.
Metroid: Other M is due for release in 2010.
http://www.mcvuk.com/news/34567/NINT...her-M-unveiled
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June 2nd, 2009, 20:52 Posted By: wraggster
Global Nintendo boss Satoru Iwata has revealed the newest piece of hardware from the platform holder at E3 – the Wii Vitiality Sensor.
No launch date was given for the device, which fits over the finger of the Wii user.
The WVS appeared to measure heart beat and other 'hidden' changes in the user's body.
Iwata said:
"What's next [in the future of gaming]? I though I should give you at least one potential answer. So I'd like to give you a sneak peek at an entirely different way of thinking about games."
'Brain Age was about training your brain, Wii Fit about balancing your body. Today, please look for the first time at the Wii Vitality Sensor.
"This measures the pulse – not just the heartbeat. It helps you visualise something which is invisible.
"How nervous am I? How focused am I on remembering my script? These things are normally invisible. We enable to see your body balance with Wii Fit. But the Wii Vitaity Sensor sees the information relating to the inner world of your body.
"You can use the product to achieve greater releaxaion. Maybe everyone under pressure in our stressful society could use this to relax.
"Currently, video games give us increased excitement or stimulation. But it will not be long before games are used to let people unwind or even fall asleep."
No price or launch date were given for the device.
http://www.casualgaming.biz/news/286...dware-unveiled
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June 2nd, 2009, 20:55 Posted By: wraggster
Nintendo has unveiled two new instalments in the Mario franchise with the announcement of New Super Mario Bros Wii, which introduces four-player multiplayer action onto the living room console, and Super Mario Galaxy 2.
New Super Mario Bros will allow you to play either in solo or co-op mode, and includes the option of jumping between modes at will - it will be playable at E3, with a planned launch in time for Christmas this year. Meanwhile a brief video of gameplay for forthcoming Super Mario Galaxy 2, also for the Wii, was shown as well.
A new edition of Wii Fit, which has now sold over 15 million wordlwide - was also announced. Wii Fit Plus is to include six activities which users will be able to mix up to emphasis strength, tone or condition.
That title will also be out towards the end of 2009, and will be available as a standalone disc, or bundled with a Balance Board.
The conference also saw the Wii Motion Plus demonstrated at length, with several games within Wii Sports Resort played live on-stage.
Nintendo US exec Reggie Fils-Aime revealed that the peripheral will be bundled with EA's Tiger Woods Wii title, while Ubisoft's Red Steel 2 will only work with Motion Plus.
Other titles displayed included Final Fantasy and Kingdom Hearts from Square Enix, as well as the latest Mario & Luigi game that's already out in Japan.
Finally Fils-Aime revealed a new title from Nintendo, in collaboration with Team Ninja, called Metroid Other M, which will be aimed at a mature audience, set for release in 2010.
http://www.gamesindustry.biz/article...mario-bros-wii
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June 2nd, 2009, 20:55 Posted By: wraggster
Hot on the heels of Microsoft's show-stopping Project Natal reveal last night, Nintendo has this evening sought to regain the initiative with Wii MotionPlus via a lengthy on-stage demo of the imminent Wii Sports Resort.
Following a slick 'lifestyle' video feature MotionPlus being used in myriad ways, Nintendo of America boss Reggie Fils-Aime seemingly took a pop at Microsoft's Natal demonstration, sniping: "on video you can do almost anything".
NOA's Bill Trinen was then called out on stage for a live demo of Wii Sports Resort, the sequel to the phenomenally popular game collection bundled with Wii since launch in the West. He began, in best Dylan Thomas style, at the beginning. A Mii was seen skydiving, fully and subtly positionable via delicate movements of MotionPlus.
After a short while, the camera zoomed out and the Mii joined scores of others in formation before parachutes popped and they sailed gracefully towards an island. "Welcome to Wii Sports Resort," said Trinen. He claimed that with this demo, players would understand the game before they even stepped foot on the island.
Next up a demo of archery. "It requires a great deal of skill," said Trinen, before proving his point by doing really badly. He explained - and showed - that the bow is held "just like you would hold a real bow". We've done this in other Wii games, of course. But, with MotionPlus, accuracy and control should be enhanced. A button to grip, Z to draw back, and the sight zooms in.
The longer Z is held, the smaller the area of focus, introducing a timing element. Additionally, distance, wind direction and moving targets must be compensated for. Trinen continued to shoot erratically. "It's not about learning controls, it's about doing what's natural," he explained, before completely missing the target.
Finally, Reggie, in full QVC presenter mode, was called back out for a head-to-head on basketball. After exchanging a few excruciating scripted jokes - met with total silence by the audience - the game began.
It's a rapid shootout against the clock "just like a real three-point contest," said Trinen. If you've ever played one of those basketball machines in arcades where you shoot multiple balls against the clock, you'll know the drill. And like that, rhythm is important. All in the wrist, said Trinen.
Reggie won 19-17 with a last gasp basket. Trinen now off-stage, his boss wrapped up on Wii Sports Resort, saying it brings "a new level of physical reality to a world that's distinctly Nintendo".
Despite the cheesy gags, it all looked like jolly good fun. And will undoubtedly sell squillions.
Wii Sports Resort releases in Europe on 24 July, and in the US two days later.
http://www.eurogamer.net/articles/e3...s-resort-shown
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June 2nd, 2009, 20:57 Posted By: wraggster
Nintendo has announced that Mario & Luigi RPG 3 - renamed Mario & Luigi: Bowser's Inside Story - will be released in North America and Europe this October.
This we found out in a spangly trailer during Nintendo's E3 press conference, although not so spangly when you consider it's out in Japan and we have videos already.
Elsewhere in the "RPG category" (nnrnrngng), there was a trailer for Square Enix's previously announced Final Fantasy: Crystal Bearers, and a 29th September US release date for Kingdom Hearts on the DS.
http://www.eurogamer.net/articles/e3...-3-this-autumn
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June 2nd, 2009, 20:58 Posted By: wraggster
Golden Sun is heading back to DS following six years off - although eight, technically, since the new one isn't out until 2010.
Announced by Nintendo's Cammie Dunaway at the company E3 conference, the new one has 3D-esque visuals and appears to feature spiky-haired youths, controversially.
We're expecting the trailer to be made available after the conference, where you can see, as Ellie put it in our live text coverage, "a lady riding a white horse", among other things.
Golden Sun has previously appeared on Game Boy Advance in two well-received instalments designed by Camelot Software Planning.
http://www.eurogamer.net/articles/e3...for-ds-in-2010
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June 2nd, 2009, 20:58 Posted By: wraggster
Nintendo has shown off Ubisoft's new DS action game Cop: The Recruit at its E3 conference.
The game - outed by a trademark filing recently - sees a New York cop called Dan Myers unravelling a conspiracy.
This he does with touch-based shooting, driving and speed boats, because he's an underground street racer in a "gritty open world".
Ubisoft's obviously not put off by the weak sales of Grand Theft Auto: Chinatown Wars then, and that's no bad thing, because GTA DS was wicked.
No word on a date that we spotted in the conference, but we'll follow it up afterwards to find out for sure as there's bound to be one.
http://www.eurogamer.net/articles/e3...-recruit-shown
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June 2nd, 2009, 20:59 Posted By: wraggster
Nintendo has announced Super Mario Galaxy 2 - the second Mario game of its E3 conference after New Super Mario Bros. Wii.
Due on Wii next year, it looks to be chock-a-block with all of the traditional and much-loved Mario elements, in a style very familiar to players of the wonderful original.
Much of the action shown took place on the mini-planetoids and cylinders of SMG's universe, and we caught some of the star-launching malarkey which was the first title's hallmark.
Snow, ghost, flower and puzzle worlds were all present and correct, as well as the trademark giant goombas and bosses. Switches in perspective and colour scheme spiced up the action a little, as well as sections drilling through asteroids to navigate internal passages and strike at the underside of a boss.
Drawing the biggest squeal of delight from an excited Tom, however, was the arrival of Yoshi in the closing seconds, suggesting that the reptilian mount will return in his capacity as chummy locomotion.
Our day just got a bit sunnier.
http://www.eurogamer.net/articles/re...mario-galaxy-2
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June 2nd, 2009, 21:01 Posted By: wraggster
Ubisoft's fitness game Your Shape comes with a camera that scans your, well, shape and allows folks to experiences hands free.
"The development of the new camera for the Wii and our Body Tracking technology means that Your Shape will offer an interactive experience that is a technological breakthrough in gaming, as well as in the fitness category," stated Yves Guillemot, chief executive officer at Ubisoft. "Ubisoft's continuing efforts to innovate allow us to offer players a more realistic, personalized and motivating method of working out to reach their fitness goals."
Your Shape will be hitting possibly your Wii later this year.
http://kotaku.com/5275171/ubisoft-re...its-wii-camera
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June 2nd, 2009, 21:16 Posted By: wraggster
While they might not have made the press conference cut, the Nintendo-published games listed below (and after the break) have just been announced for future release in North America and are all playable on the E3 show floor! Here are the titles -- let us know what you want us to check out:
Wii
Line Attack Heroes
Span Smasher
WiiWare
PictureBook Games: Pop-Up Pursuit
You, Me & the Cubes
DS
Fossil Fighters
Professor Layton and the Diabolical Box
Pokémon Mystery Dungeon: Explorers of Sky
Glory of Heracles
Picross 3D
DSiWare
Six in One Translator (working title)
Crash-Course Domo
White-Water Domo
Hard-Hat Domo
Rock-n-Roll Domo
Pro-Putt Domo
http://www.joystiq.com/2009/06/02/ni...ng-to-america/
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June 2nd, 2009, 21:16 Posted By: wraggster
While they might not have made the press conference cut, the Nintendo-published games listed below (and after the break) have just been announced for future release in North America and are all playable on the E3 show floor! Here are the titles -- let us know what you want us to check out:
Wii
Line Attack Heroes
Span Smasher
WiiWare
PictureBook Games: Pop-Up Pursuit
You, Me & the Cubes
DS
Fossil Fighters
Professor Layton and the Diabolical Box
Pokémon Mystery Dungeon: Explorers of Sky
Glory of Heracles
Picross 3D
DSiWare
Six in One Translator (working title)
Crash-Course Domo
White-Water Domo
Hard-Hat Domo
Rock-n-Roll Domo
Pro-Putt Domo
http://www.joystiq.com/2009/06/02/ni...ng-to-america/
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June 2nd, 2009, 21:22 Posted By: wraggster
One of the more cool apps for the Nintendo DSi in Japan has been Moving Memo Pad, and now Nintendo has confirmed it for a North American release. The title will be changing its name, however, to Flipnote Studios. The app will come to North America largely unchanged, allowing folks to create and upload their own custom animations and share them with others.
http://www.joystiq.com/2009/06/02/ni...i-this-summer/
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June 2nd, 2009, 21:27 Posted By: wraggster
The Wii Fit Plus game may not be bringing any new hardware with it, but it looks like there's a few surprises in the game itself, not the least of which a new Segway mini-game that's been developed in partnership with Segway itself. As you can no doubt guess, that'll make use of the Wii Balance Board and Wii Remote to simulate what it's like to ride on a Segway, with none of the embarrassment or potential pitfalls associated with actually riding one in public. Amazingly, however, they look to have passed up the opportunity for a Segway Polo game and instead opted for a simple balloon-popping game that also involves a "mole-like creature."
http://www.engadget.com/2009/06/02/s...-wii-fit-plus/
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June 2nd, 2009, 21:37 Posted By: wraggster
New from Divineo China
Don't you hate it when your Wii Balance Board runs out of battery in the middle of the game? Now you can say goodbye to those expensive alkaline batteries with the Wii Fit Power Pack. With the Wii Fit Power Pack, you can play continuously on the Wii Balance Board for up to twenty hours with one charge, and easily recharge the Power Pack with the included USB cable on your Wii system or any USB ports. Don't let dead batteries keep you from working out at home.
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June 2nd, 2009, 22:30 Posted By: wraggster
Nutki is back after over a year with no release of his Gameboy Emulator for the Nintendo DS, this is one of the premier emulators for DS Users so be sure to try it out if you have the means.
Heres his release news;
Considering it’s been over a year since last version released, there’s not many changes in this version. However I just recently returned to the lameboy project and started with some small issues. It is possible that you won’t need to wait another year for the next release.
Lameboy DS 0.12
Change log:
fixed: better interrupt timing (should fix Mario Land 2 boss levels)
fixed: multipacket SGB messages (fixes Pokemon R/G/B in battle color overlays)
added: backlight of the menu screen is turned off when not used
added: fullscreen scaling (ignores aspect ratio)
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June 2nd, 2009, 22:40 Posted By: wraggster
The Codemii Team have released a new version of the Homebrew Browser, heres whats new:
2 June 2009 (v0.3.2)
Added an updated applications pop-up which can be disabled in the setting. When applications are updated, you will be notified of the date, application and version when starting HBB.
Added number of Wiimotes supported by applications by showing the number in the Wiimote icon
Can revert to using IP address if HBB can’t find codemii.com domain
Added a download icon to indicate which application is being downloaded when you are browsing whilst downloading
Added setting to disable Wiimote power off as some users experienced their Wii’s turning off automatically
Fixed bug where download/delete buttons would show when rating an application
Fixed an issue when deleting applications wouldn’t delete some folders
Fixed squares that occasionally showed after name, description, etc which would cause creating/deleting directories to fail
Fixed download queue issue when removing applications from the queue
Fixed code dumps that occurred when scrolling the lists
The Homebrew Browser has now been upgraded to v0.3.2. The main feature is an updated applications pop-up which lets you know exactly which applications where updated, the date they were updated on the HBB and the version it was updated to.
Also are a few fixes, especially for the squares issue which keeps on occurring but it should now be fixed permanently.
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June 2nd, 2009, 22:42 Posted By: wraggster
Nintendo of America's president Reggie Fils-Aime confirmed that Retro Studios' forthcoming Wii project will not be seen at this year's Electronic Entertainment Expo, taking place most of the week at the Los Angeles Convention Center.
Retro Studios recently wrapped up work on Metroid Prime Trilogy, which will be available for Wii later this year. However, the company has been in development with at least one additional and, according to rumors, very big Wii title that it seems will remain a secret for some time longer.
IGN will be sure to ask Reggie about this development when we sit down next.
http://uk.wii.ign.com/articles/989/989497p1.html
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June 2nd, 2009, 22:43 Posted By: wraggster
Atlus U.S.A., Inc. today surprised everyone with the news that it has secured the North American publishing rights for Shiren the Wanderer, the critically-acclaimed roguelike RPG for Wii. As Shiren, a wandering adventurer with a penchant for exploration, monster-slaying, and item collection, you will trek across a beautiful and varied countryside with your companion, Koppa, a talking ferret. Randomly-generated areas, intense boss battles, extensive item customization, and a cast of intriguing and unpredictable characters translate into one of the most satisfying RPG experiences of the year.
Exceptionally reviewed by famed Japanese gaming publication Famitsu (9/9/8/9), this latest entry in the legendary series stands as one of the most addictive, highly rewarding, and endlessly replayable games available on Wii, not to mention the most accessible Shiren game yet.
Shiren the Wanderer is currently scheduled for release on Wii in Spring 2010.
For more information, visit the official site:
http://www.atlus.com/shiren
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June 2nd, 2009, 23:22 Posted By: wraggster
Bassacegold has released a new version of his paint app for the DS:
Features:
-Saving and Loading of 24 bit bitmap images 256X192 or less
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors
-fill tool
-line tool
-rectangle tool
-circle tool
-copy and paste with color transparency supported
-eraser
-Supports D-Pad Mode for plotting pixels (When fully zoomed)
-10 pallets ready for customization
-15 levels of undo!
-color editor: Supports all colors the hardware can support!
-Custom pallet save support (press Enter on the keyboard to save pictures and pallets)
-Guitar Hero On Tour controller support as tool shortcut buttons : Enable in Options
-typewriter mode for writing text
-stamp tool
Any suggestions are welcome!
Release History
version 1.21
-fixed zoom glitch
-fixed/tweaked d-pad controls on top screen
-can now specify folder for mp3's
-added one more zoom level with grid and d-pad support
-zoombar graphical changes (blue square where d-pad mode is supported)
-fixed various media player bugs
-fixed turning grid off when auto grid is on
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June 2nd, 2009, 23:28 Posted By: wraggster
At its media briefing this morning, Nintendo confirmed that Girls Club for the DS is indeed coming to America. However, the game has undergone a name change. Now known as Style Savvy, the fashion designing game is a direct effort to court younger, female gamers to the DS.
Style Savvy will appear at E3 this week. Look for more details -- but perhaps after we get some time with New Super Mario Bros. first.
http://uk.ds.ign.com/articles/989/989347p1.html
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June 2nd, 2009, 23:29 Posted By: wraggster
Discover the fascinating world of Puffins as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced that Puffins: Island Adventure for Nintendo DS is now available in retail stores nationwide. Developed by Other Ocean Interactive, Puffins: Island Adventure challenges players to experience the daily life of the small black and white seabirds with brightly colored beaks through single player adventure, mini-games, and multiplayer fun.
In Puffins: Island Adventure, players become part of a Puffin flock where they will learn to fly, dive, swim, explore, start a family and more in this entertaining and educational experience. Players must conquer more than 100 challenging events related to Puffin life - including The Puffin 500, Puffin Plummet, Tide Pool Fishing, Dive Fishing, Egg Roll, Feeding Time and many more - as they explore the vast Puffin Niche and interact with other Puffins. Players can also challenge up to three friends to a multiplayer game over Local Wireless or Nintendo Wi-Fi Connection.
Puffins: Island Adventure for Nintendo DS is rated E for Everyone and is available now for the suggested retail price of $19.99. To watch the trailer and find out more, visit the official website at www.PuffinsIslandAdventure.com.
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June 2nd, 2009, 23:30 Posted By: wraggster
The WarioWare game has been rumored, but Nintendo confirmed it for America during its E3 2009 press conference.
WarioWare DIY is a new touch screened micro-game collection, the second WarioWare to be on the Nintendo DS.
What makes this WarioWare game noteworthy is the fact that players can create their own microgames and upload them over the Nintendo Wi-Fi Connection.
WarioWare DIY includes a feature for players to design their own games from scratch. Characters, environments, actions -- even the purpose of the microgame itself can be edited by the player. Finished games can be shared with other WarioWare DIY owners
http://uk.ds.ign.com/articles/989/989389p1.html
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June 2nd, 2009, 23:32 Posted By: wraggster
Nintendo is getting into the murder business. James Patterson's enduring Women's Murder Club has eight best selling novels to its name and been adapted for television, and now it's coming to the Nintendo DS. Women's Murder Club: Games of Passion will present gamers with puzzle-based clues to solve, suspects to interrogate, and a mystery to solve.
http://uk.ds.ign.com/articles/989/989406p1.html
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June 2nd, 2009, 23:34 Posted By: wraggster
TOMY Corporation today announced today that NARUTO Shippuden: Ninja Council 4 has shipped to retail stores nationwide exclusively for Nintendo DS. The latest installment to the popular Ninja Council series of videogames, NARUTO Shippuden: Ninja Council 4 introduces players to action-packed ninja adventures with wireless multiplayer battles for up to four players. Based on the enormously successful animated series from VIZ Media, NARUTO Shippuden: Ninja Council 4 is the first DS game to feature the NARUTO Shippuden story arc in North America, allowing fans to play as Naruto and his friends in the next generation of the series.
"NARUTO Shippuden: Ninja Council 4 drives the series in a new direction by taking the classic features of the Ninja Council series, mixing in new, updated characters and intense battles, and creating an all-inclusive NARUTO title that gamers are sure to appreciate," said Laura Yoshioka, director of consumer software at TOMY Corporation. "The integration of these classic and new features combined with the all new storyline exclusive for Nintendo DS creates an immersive Naruto experience unlike any other."
Set two and a half years after the events of the classic NARUTO series, Naruto returns to the Hidden Leaf Village only to find out about the threat posed by the mysterious Akatsuki organization. Gamers follow an older and more powerful Naruto and his friends on the quest to rescue Gaara from the sinister organization in all-new, action-packed adventures. As the storyline advances and unfolds, players are able to choose their allies and form a three-man squad with special jutsu techniques to ward off looming danger. Aspiring ninja can also track down enemies through several tough platform levels and explore previously unreachable areas. Dedicated franchise fans and new NARUTO fans alike can experience fierce ninja battles by utilizing the DS touch screen to unleash their unique jutsu attacks.
NARUTO Shippuden: Ninja Council 4 is rated E10+ and is available on Nintendo DS for an MSRP of $29.99. For more information, please visit www.TOMY-USA.com/videogames. For more information on NARUTO and for free streaming episodes of NARUTO Shippuden please visit www.NARUTO.com.
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June 2nd, 2009, 23:35 Posted By: wraggster
Disney Interactive Studios today announced Disney Fairies: Tinker Bell and the Lost Treasure for Nintendo DS. The game will launch in North America the same day as the all-new Blu-ray and DVD release from Walt Disney Studios Home Entertainment and connects with the Disney Fairies Pixie Hollow (www.PixieHollow.com) virtual world from Disney Online in new ways. Disney Fairies: Tinker Bell and the Lost Treasure follows last year's successful debut of the Disney Fairies franchise on Nintendo DS.
"Tinker Bell and the Lost Treasure allows fans to once again play as one of the most enduring characters in Disney history, in the beautiful world of Pixie Hollow," said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. "Fans can play through memorable scenes from the film, let their imaginations run wild when creating and customizing their very own Fairies and experience new levels of integration with the Pixie Hollow virtual world."
Disney Fairies: Tinker Bell and the Lost Treasure expands on the forthcoming movie in which the Disney Fairies prepare for the Autumn Revelry, where Tinker Bell has been selected to create the prestigious Fall Scepter that can rejuvenate the Pixie Dust tree. When good friend Terence offers to help, Tinker Bell's stubbornness and temper get the best of her, causing her to shatter her creation - the scepter's fragile moonstone and her friendship with Terence. To make things right, Tinker Bell must now embark on a perilous quest to north of Never Land and find the Mirror of Incanta, which will grant her one wish.
In the game, players have a choice of roles. They can create and customize up to five of their very own Fairies, and help prepare for the Autumn Revelry by participating in a series of mini-games, quests and puzzles. Players can collect a variety of items, such as snowflakes, sunflower seeds and spider silk, to create clothing, accessories and items to decorate their home. Fans can also engage in exciting movie-based game play as Tinker Bell to find the lost treasure north of Never Land.
Similar to last year's release of Disney Fairies: Tinker Bell, the player experience expands beyond the DS game into the online world of Pixie Hollow. For the first time, players can upload an original customized Fairy avatar from the DS to the virtual world, where more than 16 million Fairies have been created to date. Once a Fairy has been uploaded from their DS game, players will gain access to an exclusive online quest, and when completed will unlock a special item both in the online world of Pixie Hollow and in the DS game.
Players can also transfer various gatherables collected in the DS game to PixieHollow.com, which can then be integrated into pre-existing online inventories. The link between the two platforms is further strengthened with the ability for fans to receive up-to-date news and polls from the online world on their DS. The synergy between the two platforms translates into a unique experience only Disney can provide to fans around the world.
Also included in Disney Fairies: Tinker Bell and the Lost Treasure is DGamer, the online community exclusive to Disney gamers on Nintendo DS, allowing players to connect with others and unlock additional items in their DS game.
Developed by Hyde, Disney Fairies: Tinker Bell and the Lost Treasure will be available this fall for Nintendo DS.
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June 2nd, 2009, 23:41 Posted By: wraggster
Avanquest Software Publishing, a leading consumer software and games publisher, is soon to release Junior Classic Games on Nintendo DS, a fun and lively collection of games to help children aged 4-9 years old develop memory, logic and problem-solving skills. Junior Classic Games takes an engaging approach to promote learning and education set in an entertaining and vibrant 'Animal World.'
Junior Classic Games features 30 activities in several categories including Music, Memory, Observation, Letter and Puzzle with different difficulty levels in order to cater for all abilities and ages. In the Music Games category children learn about timing and rhythm rewarding accuracy with points. For example, the Lemur Dance game requires players to dance alongside an energetic lemur, using the stylus to touch musical notes in time with the tune as they move down the screen.
The Memory Games test how much players can remember in order to complete certain challenges. For example, users can teach Tom the cricket to count by remembering which numbered cards match certain pictures. Observation Games check that children are paying attention to what is happening. In the Greedy Anteater challenge, players must keep a sharp look out and use the stylus to catch as many ants as possible for Dan the anteater, whilst also avoiding the stinging wasps.
Other categories include Letter Games, which enable children to practice the alphabet. In the A.B.C challenge players must drag letters to a grid in order to teach Bart the elephant his ABCs. Puzzle Games feature challenges such as a game of solitaire against Lee the panda, where the stylus is used to drag pegs around a board.
Junior Classic Games features a medal reward system upon the completion of challenges to keep children motivated and entertained. There are over 90 medals to collect and players can view their high scores by clicking on the trophy icon. Gold, silver and bronze medals are all awarded depending on how successfully games are completed.
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June 2nd, 2009, 23:45 Posted By: wraggster
Noobey has posted a new release of Palib:
Info:
Because the last 'official' PALib version doesn't work with DevKitPro R25 and newer, some users started to make a version that is compatible with never DevkitPro releases.
Code:
----------------------------------------------
| PAlib 090601 : Keep this project alive ... |
----------------------------------------------
[PAlib] Compiled with DevKitARM R26 and libnds 1.3.4
[RTC] Real Time Clock fixed. time() and gmtime() is used now
[RTC] Instead of printing out the years that passed since 2000 i.e. 09 for this year,
PA_RTC.year now is set to the absolute year 2009
[RTC] PA_RTC.FPS also works now that RTC is fixed
[3D Sprites] Added some fixes for 3D Sprites; Deleting 16bit sprites should
work now (Thanks to Rodrigo Roman)
[Examples] Removed PAFS examples
http://rapidshare.com/files/239652762/PAlib090601.7z
http://ul.to/mqmgw0
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June 3rd, 2009, 04:11 Posted By: hillbilly
Hello again,
I come to you again, with my side-project of DSMediaCenter. (you may have read about this earlier on here http://www.dcemu.co.uk/vbulletin/sho...d.php?t=212163 ). This time, with new graphics (Thanks again Chris!), Support for EMC videos ( http://forum.palib.info/index.php?topic=3971.0 ), and some fancy new transitions and and info section This will probably be the last time I mess with this project so enjoy! xD
Download - http://dphone.palib.info/downloads/D...Center_1.2.rar -- (should be done uploading in about 15 minutes (I upload very slow.. -_-))
For help, questions, comments, or suggestions, please visit http://dphone.palib.info/viewcomments.php and place a comment there OR email me at hillbilly_palib@yahoo.com and I'll get back to you as soon as possible.
Thanks, hillbilly
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June 3rd, 2009, 17:22 Posted By: wraggster
Nintendo President Satoru Iwata stepped onto the stage during the company's press conference. His big news? He wants to take your pulse.
The crowd in the Nokia Theater hushed when the jovial Nintendo President Satoru Iwata walked onto the stage. For good reason: Iwata helped usher in the sales phenomenon known as the Nintendo Wii. But despite the console's success Iwata revealed he's still concerned by gaming's inequality. There's still a gap between the novice and veteran game player, he said. He called for an entirely new way of thinking about games.
This, of course, is similar to the introduction of Microsoft's Project Natal, so I expected Nintendo was preparing to counter Microsoft's announcement.
Instead, Iwata unveiled the Nintendo Vitality Sensor. Like the Wii Nunchuck, the device plugs into the butt of your remote. And like a medical Oximeter, you slip the device over your index finger so it can read your pulse and other "signals being transmitted by [gamers] bodies."
The premise sounds similar to some of the stress- and emotion-sensing head gear created by companies like Emotiv.
Iwata suggests this device could be used as a relaxation aid. We suggest it's another sign that Nintendo has eclipsed the core gaming demographic (which isn't necessarily a bad thing, just different).
http://www.gamebizblog.com/gamebizbl...ent-award.html
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June 3rd, 2009, 17:32 Posted By: wraggster
Shigeru Miyamoto has confirmed a new Legend of Zelda title is in development for the Wii.
"To be honest with you, I really wanted to announce a Zelda game for Wii at this E3. But rather than think about something to bring you to show you, we really wanted to focus on actual game development," he said, speaking during a behind-closed-doors presentation, attended by our sister site, Eurogamer.net.
"However I didn't want to come empty handed, so I did bring the next illustration for the next Zelda title," said Miyamoto, before showing an oil painting-style art image.
"This illustration does contain elements that are central to the storyline, and I hope it does prove to you we are quite far into the development of the title," Miyamoto added.
"I would like to say we hope to bring it to you next year. It may take a little longer."
Miyamoto went on to reveal the game is likely to work with Nintendo's latest Wii accessory. "We'd like to make it compatible with Wii MotionPlus," he confirmed. "It's quite possible it will be playable only with Wii MotionPlus. The potential for it becoming MotionPlus-only depends of course on how well Wii Sports Resort sells.
"Maybe you can think of Zelda while you're playing with the swordfighting and archery in Wii Sports Resort," Miyamoto added. "But some people think of Zelda as more of an RPG with simpler controls, so trying to think of a way to keep everyone happy is going to occupy me."
http://www.gamesindustry.biz/article...-title-for-wii
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June 3rd, 2009, 20:14 Posted By: wraggster
E3’09 :Creator Shigeru Miyamoto says new Wii outing shares some content with first Mario Galaxy
Speaking at an E3 Nintendo roundtable, Nintendo’s development legend Shigeru Miyamoto has admitted that the new Super Mario Galaxy title was originally designed as a remix of the first game before being expanded to a fully-fledged sequel.
VG247 reports that the game now contains 95 per cent original title, with the remainder comprised of remixed versions of levels found in the first outing.
Elsewhere, NoA boss Reggie Fils-Aime told IGN that Super Mario Galaxy 2 has very much been built with the ‘hardcore’ gamer in mind.
“What Mr. Miyamoto has shared is that if the first Galaxy was maybe more inviting in terms of all the audiences, what Galaxy 2 is going to be is maybe a little more Nintendo fan,” he stated. “It’s harder gamer focused. A little tougher.
“The use of Yoshi makes it a little more challenging. We showed some of the snippets of some of the activities — it’s a bit more challenging. It’s going to be, if you will, for more of that passionate Mario fan who grew up getting challenged with Super Mario World. It’s going to be much more in that area.”
http://www.mcvuk.com/news/34608/Mari...inally-a-remix
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June 3rd, 2009, 20:20 Posted By: wraggster
New from Divineo USA
Novel and smart outlook Compact Pocket with Stand specially designed for NDSi consoles. The special design “Plastic Mount” holds the console firmly while all jacks, ports and switches are kept. The small pocket lets you place a spare NDSi stylus pen.
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June 3rd, 2009, 20:27 Posted By: wraggster
Nintendo UK boss David Yarnton has told Eurogamer that the company will not cut the price of the Wii this year, and is unable to predict whether economic conditions will permit it to do so in 2010.
"No," he said simply when asked about cutting the GBP 179 price this year. Asked whether it might happen in 2010, he said: "We've no plans. Nintendo doesn't like selling products at a loss. We've been round for quite a long time and we're a very successful company. It depends on the currency exchange - we can't make any predictions there."
Referring to Nintendo's announcement in March that it was raising the Wii's UK trade price due to depreciation of the pound, a spokesperson added: "Due to problems with the exchange rate over the last year, we raised the cost price. Whether retailers choose to pass that cost on to customers is up to them. We have no control over what they charge for a Wii.
"Dell and Apple made similar moves recently so it's not unprecedented. The pound has fallen against the yen by 28 per cent in the last year, so every Japanese company is facing pressure at the moment."
At the time of writing, Nintendo Wii is available for between GBP 165 and GBP 180 from various UK online retailers, and, unlike Microsoft and Sony, Nintendo has consistently declined to comment on a specific retail price for the reasons outlined above. However, the company is well known for refusing to loss-lead on hardware - the practice of selling consoles at a price lower than their production costs in order to boost the installed base and, consequently, encourage software development and sales.
Microsoft and Sony, on the other hand, frequently make announcements on price, with Microsoft in particular happy to remind anyone who will listen that it - by which it means retailers doing as suggested - sells the Xbox 360 Arcade SKU for GBP 129.99. A PlayStation 3 with a 80GB hard disk costs GBP 279.99.
http://www.eurogamer.net/articles/e3...-cut-this-year
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June 3rd, 2009, 20:37 Posted By: wraggster
Longtime Metroid director Yoshio Sakamoto acknowledged that the long-rumored Metroid Dread is real and may some day be released.
During a Metroid interview yesterday with series director Yoshio Sakamoto and Team Ninja producer Yousuke Hayashi, we slipped in a question that was not about the newly announced Metroid: Other M.
Well, we thought it might be related.
For a few years, there have been rumors that Nintendo was working on a new side-scrolling Metroid game called Metroid Dread. There was even an easter egg reference to entities known as "Metroid Dreads" tucked into Metroid Prime 3: Corruption.
So, we wondered, could the long-incubating Metroid: Other M, which we learned was conceived in 2006, be the Dread project?
"He's very familiar with that [game,]" Sakamoto's translator said after posing our question to him. "No, this is different."
We pressed for details on what Dread is. Sakamoto's response: "The day may come when Dread hits the stores, but this one is something that's completely different. This is other M."
http://kotaku.com/5277377/nintendo-n...-metroid-dread
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June 3rd, 2009, 20:46 Posted By: wraggster
Last year, Shigeru Miyamoto let slip that Nintendo was making a new Pikmin game. Today, he told me and Brian Crecente that the project is moving ahead, but not at the pace some fans may have hoped.
"I'm sorry," Miaymoto said when we asked him why the new Pikmin wasn't at this E3. "Unfortunately we haven't been able to expand the team size very much, because we've been working on so many different games that we've shown off at the show. So the team is working very hard, but it's a bit of a small team."
I asked, laughing, if there were more than two people on the team.
"Of course," he said, chuckling. "The basic work that they've been doing quite nicely." I tried to confirm whether the team was working on a full new game. He thought for a bit and said: "Yeah, and my basic idea is that the sense of the depth of the game and the simplicity of the control will all be there."
http://kotaku.com/5276531/miyamoto-s...min-for-us-yet
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June 3rd, 2009, 20:51 Posted By: wraggster
While Nintendo isn’t releasing an abundance of first party Wii games this year, the Nintendo DS is well supported with at least seven first party games.
Here’s the list at a glance.
The Legendary Starfy — June 7, 2009
Fossil Fighters (a localized version of Bokura wa Kaseki Holder) — Aug. 10, 2009
Professor Layton and the Diabolical Box — Aug. 24, 2009
Mario & Luigi: Bowser’s Inside Story (aka Mario and Luigi 3) — Fall 2009
Pokémon Mystery Dungeon: Explorers of Sky — Fall 2009
Style Savvy (aka Girls Mode in Japan) — Holiday 2009
The Legend of Zelda: Spirit Tracks — Holiday 2009
Professor Layton and the Diabolical Box will get a downloadable puzzle a week for 33 weeks post launch.
RPGs like Glory of Heracles and Golden Sun DS won’t appear until 2010. WarioWare D.I.Y. (aka Made in Ore) and Picross 3D (aka Rittai Picross) have a pie in the sky “TBA” time frame.
http://www.siliconera.com/2009/06/02...uled-for-2009/
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June 3rd, 2009, 21:07 Posted By: wraggster
New from Play Asia
Arc Rise Fantasia is a colorful action RPG with a classic story of dragon slaying, beautiful songstresses and warring kingdoms. Adventure in this lush land, encounter some challenging enemies and rescue your world from the corruption.
This is a semi-real time turn based game where you choose your actions from a list of commands, depending on the members in your team and the enemies you are facing, you devise strategies that are advantageous to you by utilizing the full force of your characters.
Including Nakamura Yuichi, the game is voiced by a starry cast of characters, be sure to keep an ear out for the wonderful voice acting.
http://www.play-asia.com/SOap-23-83-...j-70-3cqu.html
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June 3rd, 2009, 23:38 Posted By: wraggster
As today's Shigeru Miyamoto Roundtable Discussion came to a close, a Q&A session gave the legendary game designer a chance to explain his views on Achievements -- the staple feature included in every Xbox 360 title that tracks gamers' accomplishments as they make progress in their games.
"I'm not a big fan of using the carrots to motivate people to play. I want people to play because they enjoy playing and want to play more," Miyamoto said.
The statement came in response to a question about how Wii Sports Resort includes a "Stamp" system, which seems to function similarly to 360 Achievements. It was our own Craig Harris who asked if that feature in Resort could point to the start of full-blown achievements for all Wii titles.
"Not, maybe, in the overall sense that you're talking about," replies Miyamoto. "It just fit Wii Sports Resort. The stamps within Wii Sports Resort are more of an impetus to play in different ways and to try and do different things."
http://uk.wii.ign.com/articles/990/990183p1.html
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June 3rd, 2009, 23:41 Posted By: wraggster
Early Wednesday morning, IGN sat down with famed game director Goichi Suda (Suda 51) to chat about his newest game, No More Heroes: Desperate Struggle for Wii. While much of our interview was focused on the ambitious sequel, we also asked Suda about his next major project, a top-secret EA-published effort created with Resident Evil designer Shinji Mikami. Up until today, very little has been released about the game. And, uh, that's not going to change. But we do have a few additional details.
Suda said he had hoped to show this new title at E3 2009, but that it didn't happen for one reason or another. The director said to look forward to the Tokyo Game Show for more news.
We asked for some hints about what to expect from the unnamed game and Suda was reluctant to provide genuine details, but he did say, "It's a game about light and shadows." And when we pressed him for more information, he thought long and hard and then said, "it's sparkling." Exactly how it sparkles remains to be seen.
At the conclusion of the interview, we pumped our first into the air and said, "Sparkling!" Naturally, Suda did not hesitate to do the same. Editor's note: Suda is a rockstar.
http://uk.wii.ign.com/articles/990/990607p1.html
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June 3rd, 2009, 23:43 Posted By: wraggster
Konami Digital Entertainment, Inc., today announced Ultimate Party Challenge is being developed for Wii. This innovative game pits players against their friends in fast-paced, over-the-top mini-game competitions and brain challenges. Ultimate Party Challenge also uses the functionality of the Wii Remote to test players' physical, musical, and mental skills. Customization plays an integral part of the game, allowing players to create their own avatars, upload their Mii, or choose from a diverse selection of amusing characters to set themselves apart and showcase their personality.
Ultimate Party Challenge makes for a great family game as it supports a variety of multiplayer modes where players can team up with up to three different players. Compete against each other in over 40 different mental and physical mini-games including Bungee Splash, 3-Row Basketball, Pinball and more! The more you win, the more you unlock fun customizations for your avatar! Together with 3D backgrounds, intuitive gameplay and high-energy music makes Ultimate Party Challenge a unique gaming experience that's fun for the entire family.
Ultimate Party Challenge is scheduled to be released this fall on Wii. For more information, please visit www.konami.com/upc
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June 3rd, 2009, 23:52 Posted By: wraggster
SAL3000 has released X_and_O
X and O is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB. It's main purpose isn't only for fun, but for letting others learn from the source. Every line is commented to help readers know what's happening. I hope you'll like the game and/or understand and learn from the source code.
The game can be played with a friend using two Wii Remote controller.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your friend.
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June 3rd, 2009, 23:54 Posted By: wraggster
Freigeist has released an unofficial Version of TxtEd.
This is a Mod of the great TxtEd from linus. The Controls are now similar to the Keyboard of the Wii Menu.
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June 4th, 2009, 00:13 Posted By: wraggster
News via nintendomax
Small update for "WordDS of Frezzy, its editor-like Words.
Quote:
v0.6.1 - short update
- I increased the contrast of the keyboard
- I interchanged the z and the y so that now the keyboard is a qwerty-keyboard
- I improved the file-menu-choice
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June 4th, 2009, 00:24 Posted By: wraggster
News/release from WiiBrew
Yabause Wii is a Sega Saturn emulator for wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the wii. Yabause Wii can now run a small number of commercial games at usable speeds (5-10fps) were it is still possible to play the game.
Unofficial Modified 0.9.10:
Unofficial Yabause 0.9.10 with game selection submenu version.
How to set up
1) Copy the contens in the SD_root to your SD or SDHC card.
2) Copy game roms files (.cue with .bin or .iso) to SSROMS directory.
extra) If you like, copy the bios file of the Sega Saturn to SSROMS directory as the name "bios.bin".(But, I think the bios file is not needed to this version.) I recommend no using the bios, because I think you waste of time.
How to use
Load this emulator by a loader such as the homebrew channel.
At first, select the "Load ISO/CUE" menu.
Then, the game files in the SSROMS directory are displayed.
Second, select an game.
Then, you return to the main menu.
Finally, select the "Start emulation".
Known bugs (specifications?)
The menu items "Settings" and "About" are fake. When you return to main menu from a game emulation by pressing the home button, you cannot restart the game, and cannot start the other games. Please come back to a loader menu by selecting the menu items "Exit".
Brief Change Log
%Jun. 2, 2009 ver.
-based on the original yabause 0.9.10
-set DRAM32BIT Cart
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June 4th, 2009, 00:25 Posted By: wraggster
Mathew Horsman, lead designer on the console versions of Dirt 2 confirmed that the sequel to Colin McRae's mud-slinging rally racer is coming to the DS.
Horsman didn't have all the details, but Dirt on the DS is being developed by Firebrand Games Ltd., the team behind IGN's Best DS Racing/Driving Game of 2008, Race Driver: GRID. The game will mimic its console big brothers in most respects, using a stylus-conrtolled RV hub and world map, with "fewer than twelve" locations, and multiple tracks per location. The impressive Battersea Power Station track, based on the real London coal factory, is confirmed to be on the list. Twelve different cars will be available, with customization probably limited to cosmetic changes.
Driving controls will be strictly button and control-pad based. Horsman was not certain, but believed races would feature between 6 to 8 cars
One new feature will be the ability to create your own tracks using a top-down interface, complete with hills and trees. Players can share their user-created tracks with friends, but the number of savable or uploadable tracks is unclear.
Horsman said the Dirt 2 for the DS is aimed for this September.
http://uk.ds.ign.com/articles/990/990024p1.html
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June 4th, 2009, 00:27 Posted By: wraggster
Though it's not altogether new for the franchise as a whole, it is still notable to know -- the next upcoming Zelda adventure, The Legend of Zelda: Spirit Tracks, will include multiplayer support for up to four players.
The Zelda series has traditionally been a single-player affair, with the lone hero Link questing across Hyrule to save the princess all by himself. But a few spin-off designs over the years have brought multiple players into the action, including The Legend of Zelda: Four Swords Adventures and Phantom Hourglass, the previous release on DS.
So the fact that up to four people can play Spirit Tracks together isn't unprecedented, but may still be novel -- with the game's focus on train travel and laying down your own sets of rails, it could be pretty interesting to battle against other rival conductor trying to out-track you and blast you into oblivion with their coal-powered cannons.
The confirmation came from Shigeru Miyamoto himself, during tonight's roundtable discussion behind closed doors. No specific details of Spirit Tracks' multiplayer were announced, though, so anything written above or in the community-fueled Comments section below is pure speculation right now.
Here that, community? Get to speculating!
http://uk.ds.ign.com/articles/990/990217p1.html
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June 4th, 2009, 18:50 Posted By: wraggster
We see tons of casemods, but the NES holds a special place in our hearts and memories, so anything in the black-redish orange-gray combo catches our eye pretty easily. The nesPod -- the fine work of flickr user recycledgamer -- is made of a gutted NES controller and an iPod mini circa 2004-2005. The back has been carefully cut out to allow access to the screen and clickwheel, and that's really all there is to it -- no intense mapping of buttons, hacking, or anything -- just a totally chill casemod. You cool with that? Because we are. There's a shot of the back after the break.
http://www.engadget.com/2009/06/04/n...an-really-dig/
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June 4th, 2009, 18:56 Posted By: wraggster
Well, here's a curious one. Those eagle-eyed folks at Joystiq caught sight of a pair of Classic Controller Pros for the Wii at Nintendo's E3 booth, which wouldn't be so unusual if not for the fact that it still hasn't been announced for release outside of Japan. Adding to the intrigue, the Nintendo reps at the booth apparently know nothing (or weren't talking) about a planned release, and there's no official word to speak of on the E3 press site either. Yet the controllers were there for all too see, which leads Joystiq to rightly speculate that a release 'round here is now decidedly more likely than not.
http://www.engadget.com/2009/06/03/c...t-to-nintendo/
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June 4th, 2009, 19:04 Posted By: wraggster
The Wii will soon get camera-based, Project Natal-like motion sensing—at least for one fitness game—courtesy of Ubisoft. It's just too bad the "Your Shape" promo video had to come out today.
In many ways, Ubisoft's new solution is like a Project Natal Lite: it's a game accessory, not a system accessory; it tracks some motion, but not much; it uses your body more for feedback than actual game control. Relieved of context, it looks pretty great, even if it fuels criticism that the Wii is become less of a gaming system, and more of a personal health appliance. Now, though, everyone will look to Nintendo for an answer—any answer—to the awesome motion gaming tech we've seen from Sony and Microsoft in the last few days. This is what they'll see.
http://gizmodo.com/5278566/wii-getti...-from-nintendo
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June 4th, 2009, 19:13 Posted By: wraggster
We've seen Nyko's Wand, but now Mad Catz has become the second peripheral manufacturer to clone the Wiimote. And just holding it in my hands, I could tell it has promise.
Bear in mind, I didn't play a game with the controller, but I did push the buttons, etc. The A button feels perfect, just like the Wiimote. The B button trigger is a bit digital for my taste, lacking the Wiimote's fulfilling trigger pull. The other buttons? They definitely feel one tier cheaper than the Wiimote. But how often are you using 1 or 2 in gameplay anyway?
Configured with the exact dimensions of Nintendo's Wiimote (the Nyko Wand is ever so slightly fudged), Mad Catz' "Remote For Nintendo Wii" feels indistinguishable in size and weight from the real Wiimote. It's also all white (or clad in a few other colors), making it a bit less patriotic than Nyko's red, white and blue Wand.
I'll save final judgment for a gaming hands-on, but what Mad Catz' Wiimote lacks in fancy tech (like Nyko's Trans-Port button mapping), it makes up for in compatibility. Mad Catz guarantees that their Wiimote will fit in the sleeves of normal Wiimotes. And it should be ready for Wii MotionPlus, too. Look for them this June at the price of $30. Matching "Z-Chuks" will run $15 a pop.
http://gizmodo.com/5277625/mad-catz-...ng-for-10-less
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June 4th, 2009, 19:16 Posted By: wraggster
A black-coloured Wii and peripherals have been confirmed for launch in Japan, on the official Japanese Nintendo website.
The black Wii is pictured alongside a black-coloured Wii remote, nunchuck and Classic Controller Pro (the redesigned version of the existing Classic Controller, which has never been confirmed for released outside of Japan). All the hardware is priced at the same as the existing white versions and is due to go on sale on August 1.
Although white, red, green, black and silver-coloured Wiis were shown in the very earliest Wii promotional images only the white model was ever released to market while the other colours have never been referred to again.
At the same time the official website has also announced a red-coloured Nintendo DSi. As with the Wii the new model will be sold at the same price as existing versions and is in all other ways identical. It goes on sale on July 11.
Five colours are already available in Japan (black, white, pink, lime green and metallic blue), as well as limited edition models for games such as Kingdom Hearts 358/2 Days. In Europe the only available colours are black and white and in North America black and blue.
New hardware colours have consistently proven a useful drive for sales in Japan, with both Sony and Nintendo regularly using them to boost sales - often proving just as effective as a major new software release.
http://www.gamesindustry.biz/article...d-wii-in-japan
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June 4th, 2009, 19:16 Posted By: wraggster
A black-coloured Wii and peripherals have been confirmed for launch in Japan, on the official Japanese Nintendo website.
The black Wii is pictured alongside a black-coloured Wii remote, nunchuck and Classic Controller Pro (the redesigned version of the existing Classic Controller, which has never been confirmed for released outside of Japan). All the hardware is priced at the same as the existing white versions and is due to go on sale on August 1.
Although white, red, green, black and silver-coloured Wiis were shown in the very earliest Wii promotional images only the white model was ever released to market while the other colours have never been referred to again.
At the same time the official website has also announced a red-coloured Nintendo DSi. As with the Wii the new model will be sold at the same price as existing versions and is in all other ways identical. It goes on sale on July 11.
Five colours are already available in Japan (black, white, pink, lime green and metallic blue), as well as limited edition models for games such as Kingdom Hearts 358/2 Days. In Europe the only available colours are black and white and in North America black and blue.
New hardware colours have consistently proven a useful drive for sales in Japan, with both Sony and Nintendo regularly using them to boost sales - often proving just as effective as a major new software release.
http://www.gamesindustry.biz/article...d-wii-in-japan
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June 4th, 2009, 19:22 Posted By: wraggster
An interview between Nintendo president and CEO Satoru Iwata and the hardware team responsible for the Wii MotionPlus add-on has been posted on the official Nintendo website, as the latest in the Iwata Asks series.
The long and wide-ranging interview was conducted with project leader Junji Takamoto, mechanical designer Noboru Wakitani, circuit designer Kuniaki Ito and SDK developer Keizo Ota.
The interview reveals that development of the MotionPlus began in early 2008, after Integrated Research and Development division head Genyo Takeda suggested connecting the Wii remote to a gyro sensor.
Takamoto further explains that the concept was originally suggested because "the original Wii remote could only detect movements along straight lines".
Asked by Iwata why a gyro sensor was not included originally Takamoto answered: "We actually looked into the idea of including a gyro sensor at the very start of the Wii remote's development. But the idea was rejected due to issues of both space and cost which attaching a gyro sensor would entail."
Describing the technology as "awkward" to implement, Ito explains how the accuracy of a standard gyroscope was increased fivefold, to measure 1600 degrees of movement per second. The device had to be further customised to work in two separate modes: one for slow movement and one for fast.
The Nintendo designers also found that changes in temperature, humidity and sudden impacts could radically change the device's reliability. These difficulties appear to have been the reason for the delay of the MotionPlus and bundled software Wii Sports Resort until June/July this year.
In summing up, Iwata himself states: "With Wii MotionPlus, people might think that we've just tacked on a gyro sensor, but in fact it was a product that necessitated a huge amount of trial and error, whether it was collecting Pokemotion shop displays, making steel hooks and breaking the Wii remote or simmering the components in a pressure cooker."
http://www.gamesindustry.biz/article...otionplus-team
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June 4th, 2009, 19:24 Posted By: wraggster
Last year, Nintendo only had three playable games from Wii Sports Resort: Disc Dog, Power Cruising, and Swordplay, all of which were used to show the precision of the Wii MotionPlus device. This time, twelve games are available for play, and we were able to get our hands on two of those, which we think do an even better job of displaying the difference between a MotionPlus-enabled Wiimote and a stock controller.
First, we tried the canoe game, in a two-player race. The goal in this game variant is to cross five checkpoints before the other player. In this game, the Wiimote is a surrogate for the canoe's oar, held vertically with both hands as if it were an actual oar.
http://www.joystiq.com/2009/06/04/ha...-and-canoeing/
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June 4th, 2009, 19:28 Posted By: wraggster
Xbox 360 bigwig Aaron Greenberg thinks Sony's motion-sensing wand for PS3 will share the same "fun" space as Wii, but believes Microsoft's Project Natal is "leapfrogging" them both.
"To me it looked similar to the Wii experience. You hold a remote or a wand: it looked very derivative of that - similar to other products on the market today," Greenberg told vg247. "I thought it was interesting and fun, just like the Wii is fun. I think it's great that they're sharing that space.
"What's clear is that what we're doing is, in many ways, leapfrogging over any of the experiences [demoed] today. We're trying to breakthrough... with a new controller in gaming and entertainment, and I think that will differentiate us, and in many ways remove another barrier to people who are intimidated by, not just controllers, but wands and having to push buttons and do things.
"To be able to just drive a car with your hands, or to be able to kick balls as you swing and kick your feet. It's a whole different type of experience," he added.
Microsoft and Sony both unveiled rival motion-sensing technology during their keynote addresses at E3. Microsoft revealed Project Natal, the heavily-rumoured camera-based motion sensor, which hopes to kick-start a controller-free future.
Sony, on the other hand, demoed a prototype wand controller that has in-built sensors like Wii but also a dome on the end that is picked up by the PS Eye. The technology was put through a number of on-stage demonstrations, each more impressive than the other, culminating in an archery mini-game that used two of the controllers at once.
Nintendo's conference was more subdued in comparison, but then the Wii already has motion-sensing, which improves this summer with the Wii MotionPlus peripheral.
Microsoft and Sony offered no release dates for their technology, and Greenberg wouldn't budge on providing a hint. Presumably his company will enter the market first, as developer kits have been sent out this week and Project Natal is finished hardware. Nevertheless, both could be at least two years' away.
http://www.eurogamer.net/articles/e3...-wii-greenberg
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June 4th, 2009, 19:34 Posted By: wraggster
The Legend of Zelda: Spirit Tracks is a return to the stylus-controlled Link of Phantom Hourglass, but with a twist.
In Spirit Tracks, not only do you get to play through segments of the game on a train, firing off shots from a canon, but you have a pet Phantom of sorts which is used to protect you and help solve puzzles.
The version of the game on show at E3 this week was broken down into distinct sections so you could get a taste of some of the new gameplay elements easily.
First I checked out a dungeon, with Link and his Phantom cohort. In the game you control Link with a stylus, as with Phantom Hourglass, moving him around by touching the screen and attacking by tapping on enemies.
You can also move a giant, friendly Phantom by touching a symbol at the feet of the armored Phantom and drawing a path with your stylus. Once you lift the stylus the Phantom begins walking the course you drew. There is also a button that lets you switch views between Link and the Phantom when the two move away from each other and another button that allows you to call the Phantom to you.
While it doesn't look like you can use the Phantom to fight, you can use his armored body to unlock rooms by standing on switches, block fire and even ride the thing across pools of lava by standing on his head.
It's an interesting new mechanic that adds just enough to the experience to make Spirit Tracks feel like a fresh approach to the touch-control gaming of Phantom Hourglass.
The train section of the demo was more tutorial than gameplay. You control the train by sliding a lever up and down to speed up, slow down, stop or reverse the train on its tracks. There's also a chain you can pull down with your stylus to blow a whistle and clear the tracks of animals. There's also a canon mounted to the train that you can fire by touching anywhere on the screen.
Played separated from the experience of the game itself, the train section felt sort of odd, like a tacked on experience that didn't really fit in with the bigger picture. But I'm sure that won't be the case once the full game is released.
http://kotaku.com/5278796/stylus+on-...-spirit-tracks
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June 4th, 2009, 19:38 Posted By: wraggster
After eleven years and over a dozen arcade releases Pop ‘n Music is coming to North America. The first international game called Pop ‘n Music is being developed for Wii and coming this fall.
Fans may be disappointed to know that the colorful arcade controller won’t be released overseas. The game has been adapted for the Wii remote and nunchuck. Konami also changed the art by introducing 3D characters and Mii’s are in the background instead of animated music videos.
http://www.siliconera.com/2009/06/04...north-america/
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June 4th, 2009, 19:39 Posted By: wraggster
Monado: Beginning of the World didn't get much attention from Nintendo during its E3 2009 media briefing this week, but it cared enough to upload media for the Wii role-playing game.
The game, developed by Monolith Soft, the folks also responsible for Xenosaga and Baten Kaitos, looks like your standard Japanese action role-playing game with all the trappings: stat-heavy HUDS, fancily dressed world saving heroes, and monstrous creatures that must be dispatched by laser blade.
We don't know much more about Monado: Beginning of the World at this point, with its "TBD" release date and an absence of cold hard facts. But we have screen shots!!
http://kotaku.com/5276345/nintendos-...ld-in-pictures
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June 5th, 2009, 00:19 Posted By: wraggster
At Konami's E3 2009 press conference, the company showed off the latest Dance Dance Revolution games coming out this year, and the new features involved.
The trailer and demo showed many of the features we've come to expect on the Wii, like Mii support, but it also showed that the game uses the Wii Balance Board.
The Balance Board is shown as an optional feature. The gameplay will be based on shifting your weight on the board, not stepping on and off of it. So more of a hula simulation, or perhaps Fat Joe's signature dance move, the "lean back".
DDR is on the E3 show floor, so we'll make sure to check it out, and report any extra info we find.
http://uk.wii.ign.com/articles/991/991113p1.html
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June 5th, 2009, 00:20 Posted By: wraggster
Shigeru Miyamoto, creator of Mario and Zelda and one of the key creative driving forces behind Nintendo, has said he is 'not worried' by the motion controllers introduced by Sony and Microsoft at this year's E3.
'The fact that both of those companies are looking at getting the gamer off the couch, taking advantage of motion control, and getting them to control the game by moving their body shows that they have looked at what we have done with Wii' the Nintendo star told BBC News, "And now they are moving in the same direction. To that end we are very flattered.'
Nintendo unveiled the Wii's motion controller at 2005's Tokyo Game Show, a device that has since changed the face of the industry as it has helped push the Wii console into previously untapped markets.
At a pre-E3 conference, Microsoft unveiled its own take on motion control with Project Natal, an ambitious device that uses a camera and advanced recognition technology that has impressed all who have tried it.
Sony soon followed suit with its Motion Controller, shown off at its conference on Tuesday in an impressive display that highlighted the device's true 1:1 motion sensing capabilities.
http://uk.wii.ign.com/articles/991/991470p1.html
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June 5th, 2009, 00:21 Posted By: wraggster
With all the big announcements coming out of E3, you might have thought that Nintendo was totally abandoning its home territory for the lucrative North American and European gaming markets. That's definitely not the case.
Today, the company made a flury of announcements over in Japan, giving a sneak peak at its Wii and DS lineups for the summer months.
Wii Sports Resort leads the way with a Japanese release finalized at June 25. Yes, they're getting it before us by just a bit! The game will come bundled with Wii Motion Plus, all for the standard Wii game price of 4,800 yen.
Nintendo Japan opened an attractive official site for the game today showing videos for many of the events. The site should be navigatable even without Japanese language ability, so definitely check it out.
The official site details a campaign that could induce heated jealousy in anyone not based in Japan. From June 15 through August 31, those who pick up Wii Sports Resort and register the game's serial number at Club Nintendo will be entered in a drawing for a blue Wiimote/Nunchuck set. Nintendo will be giving away just 5,000 of these, meaning you can expect to pay quite the premium on Ebay.
A limited edition Wiimote color!
The Wii Motion Plus accessory is due for solo release simultaneously with Resort. It will sell for 1,500 yen.
So why release a solo Wii Motion Plus if the device is already being bundled with Resort? As with the US, Japan will be getting some third party Wii Motion Plus games as well.
Surprisingly, Electronic Arts was the first third party in Japan to share release details for a Wii Motion Plus game. That game is none-other-than EA Sports Grand Slam Tennis. The cartoony baseball game will hit Japan on July 2. A US release is planned for June 8.
Following closely behind Grand Slam Tennis will be a Japanese-born title, Batting Revolution from Alpha Unit. This "real batting game" sports a license from Nippon Professional Baseball and features 36 players from twelve pro Japanese baseball teams. Wii Motion Plus will be used for increased batting precision. Japanese players can expect Batting Revolution on July 16 at 3,990 yen.
Battle Revolution
Nintendo's summer plans extend beyond Wii Motion Plus. In fact, one of the summer's biggest Wii games won't use the device.
We previously shared details on Monster Hunter 3's Japanese release, which is set for August 1. Today, Capcom provided final pricing information for the game's online component.
As with Monster Hunter G, players will have to pay to play online here. Payment takes the form of time-limited Hunting Tickets, purchased with WiiPoints. A 30 day ticket will go for 800 WiiPoints, with 60 and 90 days costing respectively 1,500 and 2,000 WiiPoints. Capcom will also be giving players a 20 day free trial period, similar to what they did with Monster Hunter G.
Monster Hunter 3 and the Wii itself will be part of additional hardware bundles. We were so excited about these, in fact, that we reported on them earlier in the day. Be sure and check up our writeup on the black Wii and Monster Hunter hardware bundles.
On the DS front, there's only one thing that needs to be said: Dragon Quest IX. A July 11 date for the game was shared months ago (well, when the original March release date was postponed). Today, Nintendo revealed that it will be supporting the release through a new DSi color -- the red unit that we detailed earlier.
This is just a standard DSi hardware package, with the same set of included items and the same 18,900 yen price point. For the record, this will be the sixth DSi color for Japan.
The other big DS news for the day comes through somewhat of a stealth announcement from Nintendo. Remember Chibi Robo? You know, the charming house-cleaning robot who longs to make his family -- be it on GameCube, DS, or Wii through the New Play Control series -- happy? It appears that he's returning to the DS!
A new Chibi Robo game appeared out of nowhere today on Nintendo's Japanese DS release schedule. It's titled "Okaeri! Chibi Robo! Happy Richie Dai Souji," which roughly translates to "Welcome Home! Chibi Robo! Happy Richie Big Cleaning." Aside from a July 23 Japanese release date, that's all we know at the moment! But we'll be sure and fill you in once we've tracked down some details.
http://uk.wii.ign.com/articles/991/991544p1.html
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June 5th, 2009, 00:21 Posted By: wraggster
With all the big announcements coming out of E3, you might have thought that Nintendo was totally abandoning its home territory for the lucrative North American and European gaming markets. That's definitely not the case.
Today, the company made a flury of announcements over in Japan, giving a sneak peak at its Wii and DS lineups for the summer months.
Wii Sports Resort leads the way with a Japanese release finalized at June 25. Yes, they're getting it before us by just a bit! The game will come bundled with Wii Motion Plus, all for the standard Wii game price of 4,800 yen.
Nintendo Japan opened an attractive official site for the game today showing videos for many of the events. The site should be navigatable even without Japanese language ability, so definitely check it out.
The official site details a campaign that could induce heated jealousy in anyone not based in Japan. From June 15 through August 31, those who pick up Wii Sports Resort and register the game's serial number at Club Nintendo will be entered in a drawing for a blue Wiimote/Nunchuck set. Nintendo will be giving away just 5,000 of these, meaning you can expect to pay quite the premium on Ebay.
A limited edition Wiimote color!
The Wii Motion Plus accessory is due for solo release simultaneously with Resort. It will sell for 1,500 yen.
So why release a solo Wii Motion Plus if the device is already being bundled with Resort? As with the US, Japan will be getting some third party Wii Motion Plus games as well.
Surprisingly, Electronic Arts was the first third party in Japan to share release details for a Wii Motion Plus game. That game is none-other-than EA Sports Grand Slam Tennis. The cartoony baseball game will hit Japan on July 2. A US release is planned for June 8.
Following closely behind Grand Slam Tennis will be a Japanese-born title, Batting Revolution from Alpha Unit. This "real batting game" sports a license from Nippon Professional Baseball and features 36 players from twelve pro Japanese baseball teams. Wii Motion Plus will be used for increased batting precision. Japanese players can expect Batting Revolution on July 16 at 3,990 yen.
Battle Revolution
Nintendo's summer plans extend beyond Wii Motion Plus. In fact, one of the summer's biggest Wii games won't use the device.
We previously shared details on Monster Hunter 3's Japanese release, which is set for August 1. Today, Capcom provided final pricing information for the game's online component.
As with Monster Hunter G, players will have to pay to play online here. Payment takes the form of time-limited Hunting Tickets, purchased with WiiPoints. A 30 day ticket will go for 800 WiiPoints, with 60 and 90 days costing respectively 1,500 and 2,000 WiiPoints. Capcom will also be giving players a 20 day free trial period, similar to what they did with Monster Hunter G.
Monster Hunter 3 and the Wii itself will be part of additional hardware bundles. We were so excited about these, in fact, that we reported on them earlier in the day. Be sure and check up our writeup on the black Wii and Monster Hunter hardware bundles.
On the DS front, there's only one thing that needs to be said: Dragon Quest IX. A July 11 date for the game was shared months ago (well, when the original March release date was postponed). Today, Nintendo revealed that it will be supporting the release through a new DSi color -- the red unit that we detailed earlier.
This is just a standard DSi hardware package, with the same set of included items and the same 18,900 yen price point. For the record, this will be the sixth DSi color for Japan.
The other big DS news for the day comes through somewhat of a stealth announcement from Nintendo. Remember Chibi Robo? You know, the charming house-cleaning robot who longs to make his family -- be it on GameCube, DS, or Wii through the New Play Control series -- happy? It appears that he's returning to the DS!
A new Chibi Robo game appeared out of nowhere today on Nintendo's Japanese DS release schedule. It's titled "Okaeri! Chibi Robo! Happy Richie Dai Souji," which roughly translates to "Welcome Home! Chibi Robo! Happy Richie Big Cleaning." Aside from a July 23 Japanese release date, that's all we know at the moment! But we'll be sure and fill you in once we've tracked down some details.
http://uk.wii.ign.com/articles/991/991544p1.html
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June 5th, 2009, 00:26 Posted By: wraggster
Darrenm has released Twist v0.
TWIST is a physics-based, puzzle adventure set in space. Or, at least it will be! This is a preview release with one level. This game has been created to test some bits of the game engine I'm working on. I'm putting it out to get some feedback/ideas for improvements, and because even in this state it's fun to play - and quite tricky!
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June 5th, 2009, 00:29 Posted By: wraggster
Molokai has updated OpenTyrianWii to 1.1.3
A Port of the rail shooter OpenTyrian to Wii
Features
Full Wiimote+Nunchuk, Classic Controller, and USB Keyboard support, 95% GC Pad support.
Wiimote horizontal capable.
2 Player Arcade action.
Full input choice (you can use any Wiimote, classic controller or GC pad, no matter the sync, as well as the keyboard).
SD and SDHC support from the front SD slot.
1.1.3 - 04 June 2009
All scalers are now set to center vertical output on a 4:3 display (at 320x240 [none] or 640x480 [2x, scale2x]). Widescreen is untested, but is still expected to stretch and have a substantial black bar at the bottom. Good thing is that it's no longer clipped at the top.
Fullscreen scaling has been abandoned, as the most optimized version of the interpolater (that I could optimize it to) takes too much processor time to complete, and is extremely slow on the Wii. Therefore None, 2x and scale2x are now all open again.
Keyboard functionality has been restored to the save game and high scores naming windows. Keyboard input from all alphanumeric characters, plus some symbols, is now supported.
As an interim solution for non-keyboard save/score naming, save and high score name input is enabled for all joysticks and DPads now, as well. Use up/down to change the character, right to advance a space, and left to delete. Unfortunately, high score input is untested, but soon will be, and any bugs will be fixed in the next version.
Finally, did some cleanup in the OpenTyrian menu. Removed Fullscreen option (it froze the game when activated) and removed 3x, scale3x, and 4x from the scaler options (since SDL can't support that size anyway).
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June 5th, 2009, 00:30 Posted By: wraggster
Tantric has released Super Mario War Wii 1.2.
Super Mario War Wii is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional. To make this port possible, I've had to rewrite significant portions of SDL Wii, particularly a complete re-write of the file, video, and sound systems. However, I'm hoping this work will encourage other developers to port more SDL-based games and applications to the Wii.
1.2 - June 4, 2009
Recompiled with latest libogc / libfat / SDL
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June 5th, 2009, 00:33 Posted By: wraggster
Tantric and Carl Kenner have released DOSBox Wii 0.73.01.
A port of DOSBox to the Wii using SDL Wii.
Features
USB Keyboard and mouse support.
Wiimote pointer support.
SD/USB mounting.
Most DOS games are playable.
0.73.01 - June 3, 2009
Upgraded DOSBox engine to 0.73
Sound issues fixed
Compiled with latest libogc and SDL Wii
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June 5th, 2009, 00:34 Posted By: wraggster
Johnny Chung Lee, the former Carnegie Mellon researcher known for finding creative ways to adapt the Wiimote, has revealed himself as one of the minions behind Project Natal, Microsoft's effort to add motion-sensing capabilities into the Xbox 360.
Lee, who is now a researcher at Microsoft, said in a blog posting that he has been working on the motion-sensing project.
"Now, I should preface by saying I don't deserve credit for anything that you saw at E3," Lee said in the blog, which he posted on Monday night. "A large team of very smart, very hard-working people were involved in building the demos you saw on stage. The part I am working on has much more to do with making sure this can transition from the E3 stage to your living room - for which there is an even larger team of very smart, very hard-working people involved."
Microsoft demoed Project Natal on Monday as part of its press conference at the E3 trade show. The technology allows a person to act as their own remote, with a depth-sensing camera capturing their motion, and software then translating it into actions.
Lee notes that he can't reveal anything beyond what Microsoft shared, but does talk a little about the technology that underlies Natal.
"The 3D sensor itself is a pretty incredible piece of equipment providing detailed 3D information about the environment similar to very expensive laser range finding systems but at a tiny fraction of the cost," Lee wrote. "Depth cameras provide you with a point cloud of the surface of objects that is fairly insensitive to various lighting conditions allowing you to do things that are simply impossible with a normal camera."
The hard work, he said, is then converting that cloud of points into human actions, something which requires some pretty sophisticated algorithms. That said, the work could lead in some even cooler directions.
"At times, working on this project has felt like a miniature 'Manhattan project' with developers and researchers from around the world to coming together to make this happen," Lee wrote. "We would all love to one day have our own personal holodeck. This is a pretty measurable step in that direction."
Before joining Microsoft, Lee gained attention for his projects using the sensor bar and remote of the Nintendo Wii to work as head-tracking devices, a multitouch user interface and more.
http://news.cnet.com/8301-13860_3-10...?tag=rtcol;pop
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June 5th, 2009, 01:21 Posted By: wraggster
News/release from veubeke
Hi there.
I want to announce my first two DS projects.
The first is a port of a game called Gnome Quod. It is similar to Connect Four only that you are trying to draw the corners of a square instead of a row. The goal of the port was to add a DS-friendly interface while keeping the (quite addicting) game mechanics. You'll find the binary, source and screenshots at quod.23inch.de. I tested it with no$gba and DeSmuME.
The second game is a variation of KJumpingCube. I wanted to play around with tiles so I figured, I'd try to use triangles instead of squares. The result is a completely different game that is still fun to play. You'll find the binary, source and a screenshot at jump.23inch.de. It works with no$gba but not in DeSmuME, which seems to have a problem with the module I used for background music.
Both games are most fun when played with more than one person though they have built-in AI, too.
So let me know, what you think. I just started playing around with the DS and am always happy to get some feedback.
So long,
veubeke
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June 5th, 2009, 01:26 Posted By: wraggster
Nintendo's President Satoru Iwata has revealed that the company had completed design of a successor to the DS, but have since decided not to release the console.
"In the history of Nintendo there are several such examples," Iwata told CNBC in an interview, picked up by Edge Online, "But when we are launching new hardware, the most important is thing is to sustain the momentum. If introducing new hardware won't do anything to do that, well…"
The DS has proved a worldwide phenomenon, and the third iteration of the hardware was recently released in the shape of the Nintendo DSi.
Iwata also addressed calls for a Wii price cut in the wake of flagging sales. "Right now, we have no plans at all about a price cut," came his response. "We are going to start launching the stronger software in the later half of the year — and we are confident we will regain the momentum.
"People often talk about the price cut as if it's an almighty weapon. The fact of the matter is that what a price cut can do is rather limited."
http://uk.ds.ign.com/articles/991/991484p1.html
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June 5th, 2009, 01:26 Posted By: wraggster
Nintendo's President Satoru Iwata has revealed that the company had completed design of a successor to the DS, but have since decided not to release the console.
"In the history of Nintendo there are several such examples," Iwata told CNBC in an interview, picked up by Edge Online, "But when we are launching new hardware, the most important is thing is to sustain the momentum. If introducing new hardware won't do anything to do that, well…"
The DS has proved a worldwide phenomenon, and the third iteration of the hardware was recently released in the shape of the Nintendo DSi.
Iwata also addressed calls for a Wii price cut in the wake of flagging sales. "Right now, we have no plans at all about a price cut," came his response. "We are going to start launching the stronger software in the later half of the year — and we are confident we will regain the momentum.
"People often talk about the price cut as if it's an almighty weapon. The fact of the matter is that what a price cut can do is rather limited."
http://uk.ds.ign.com/articles/991/991484p1.html
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June 5th, 2009, 01:32 Posted By: wraggster
In an interview held at the Electronic Entertainment Expo this week, Metroid producer Yoshio Sakamoto answered our inquiry about Metroid Dread, a DS game that existed at one time but mysteriously vanished a few years back. In the interview, he confirmed that it did exist, and that the concept may make a return sometime in the future.
IGN: [Metroid Dread] popped up on an internal Nintendo release list awhile back and we haven't heard anything about it since.
Yoshio Sakamoto: This is quite awhile ago. A few E3s back. I can only say right now that this is Other M, it is not Metroid Dread. But as a concept the Metroid Dread idea does still exist within my mind so maybe sometime in the future I will be able to bring that to you.
http://uk.ds.ign.com/articles/991/991835p1.html
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June 5th, 2009, 01:37 Posted By: wraggster
News/release from Raphi2
Hey PAlibers
I developed my 3th DS App. It's PusherDS. No no, it has nothing to do with drugs etc. xD
In PusherDS you have to press buttons as often as possible to get the line on top of the bar.
V1.1 out now!!
I fixed the black screens which appear on the most DS flashcards!!!
PusherDS will now work on R4, M3 Series and other flashcards.
It works with DS, DS Lite and the new DSi.
-Sprite and L'R Mode
-New Menu
-New Graphics
-Harder Levels
-Black Screen fix
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June 5th, 2009, 01:49 Posted By: wraggster
News/release from Stratton
I can almost hear everyone say, 'Ugh! Not another one!', but I think I've made pretty good progress so far.
SSB Fusion is going to be my side-project to Parallel Worlds. In fact, they both use the same engine, so you'll notice a few similarities . It is, essentially, another one of those Super Smash Bros. clones. It actually all started as a small joke on SSB Rumble, where I made a 'mock-up' and released it to their community. I then decided to continue it, against all odds.
Anyhow, it's time for the demo. Here's a changelog, if you want to know exactly what I've done since I first started:
Code:
Test 3 [June 4th]
-FAT bugs fixed: it should now work on most, if not all, available cards (including the R4)
-Music added: they are modules, so the file is still relatively small, thankfully
-Link added
-Pictochat added
-Hyrule Temple added
-Basic character chooser created; you can now choose between Mario, Mewtwo, and Link
-Stage selector added
-AI are now 'smarter'... they follow the closest character
-More miscellaneous improvements
Test 2 [June 2nd]
-FAT version added
-Basic AI implemented
-Miscellaneous game improvements/optimisations
Test 1 [May 31st]
-Initial release, nothing much here, just you and... you
The download(s) is attached, but you can also download the demo from here:
http://cid-c1a4c92e3cafc62f.skydrive...s/SSB%20Fusion
I'd recommend using the EFS version on emulators, and the FAT version on hardware, as FAT loads faster and people tend to have EFS problems on some cards.
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June 5th, 2009, 21:09 Posted By: wraggster
It doesn't come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii's incredible appeal with the average consumer -- due primarily to the accessibility and charm of its Wiimote motion controls -- has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more "mature" experiences. There's been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii -- the inclusion of an accelerometer in Sony's Sixaxis controller has had little impact on gameplay, and Sony's EyeToy 2 has had even less impact on the average gamer.
Of course, that's all about to change next year, with the emergence of the Microsoft's Project Natal and Sony's PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii's capabilities at serving the hardcore gamer -- some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let's weigh our options...
http://www.engadget.com/2009/06/05/m...catch-up-with/
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June 5th, 2009, 21:21 Posted By: wraggster
Step aside, Project Natal, Ubisoft plans to bring camera-based body scanning to the Wii for the holidays, with its new Your Shape title. The "game" doesn't really sound like a pleasure, however: the USB camera scans your body and casts moral aspersions on your "shape." Once a 3D version of yourself is captured, you can glare at your TV through the tears and pick a particular segment of your body to work on. You then tell the "game" what sort of training you're going for, and how much time you have, and Your Shape proceeds to build a personalized program for beating you into a pulp -- all the while watching your every move and letting you know you're doing it wrong. You can't tell we're bitter, can you? CAN YOU? Video is after the break.
http://www.engadget.com/2009/06/04/y...ng-video-came/
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June 5th, 2009, 21:25 Posted By: Shrygue
via Games Industry
Satoru Iwata, president of Nintendo, has stated his belief that high definition visuals have no "significant meaning" for users of the Wii console - although he does concede that if the company were making a new console, it would be HD-compatible.
"If we have an opportunity to make a new console, it will probably support HD because it is now common throughout the world," he told Venturebeat. "However, as far as the Wii is concerned, we have not found a significant reason to make it HD-compatible at this time.
"What is the significant meaning to the users? I don't think we should do it unless we find that reason. If we decide for other reasons to make new hardware, then HD is one of the things we would naturally add."
He also added that, following big reveals at E3 by both Microsoft and Sony of motion-based control systems, he feels no compulsion to try to stay ahead of them, but is simply focusing on their current plans for the next two years.
"We don't have any information about when they would introduce these things and at what kind of price," he said. "Until we know exactly what they will do, it's harder to understand what we would need to do.
"What Nintendo has to do is make software that takes advantage of the Wii MotionPlus and make efforts to make the public understand the benefits of the Wii MotionPlus controls. As the pioneer of motion-sensing technology, what Nintendo has to do is provide new surprises in the next and two years from now."
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June 5th, 2009, 21:30 Posted By: wraggster
If it were just a few feet wider, the Nyko Type Pad Pro could pass as a spaceship.
The thing is, as ridiculous as the peripheral may be, it felt pretty great in my hands. The back is shaped similar to an Xbox 360 controller (complete with triggers for the Wii's A & B buttons), so you can type on the large, split QWERTY with relative ease. I'm not sure the I'd use it to browse the web on the Wii, but then again, I'd probably never browse the web on the Wii in the first place. No word yet on pricing or availability.
http://gizmodo.com/5280266/wow-that-...-in-person-too
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June 5th, 2009, 21:31 Posted By: wraggster
The Xbox 360 is less than halfway done, and the PS3 is a "ten year" console. But what about Wii? Satoru Iwata says new hardware could come "three years from now, five years from now or eight years from now."
Dear lord. Eight years with no HD and a processor that won't allow the new Super Mario Bros. on Wii to feature online play?
On the HD front, Iwata says, "If we have an opportunity to make a new console, it will probably support HD because it is now common throughout the world. However, as far as the Wii is concerned, we have not found a significant reason to make it HD-compatible at this time. What is the significant meaning to the users? I don't think we should do it unless we find that reason."
Ashcraft notes that Japan stops analog broadcasting in 2011, so he's suspecting we'll actually see a new Nintendo console sometime before—so more like three years.
http://gizmodo.com/5280394/nintendo-...r-8-more-years
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June 5th, 2009, 21:33 Posted By: Shrygue
via IGN
More downloadable Pokemon is on the way to WiiWare. Nintendo announced today in Japan Ransen Pokemon Scramble, a slightly different take on the Pokemon franchise.
In Scramble, you take control of a windup Pokemon toy in overhead stages of play. As you defeat rival Pokemon and, eventually, bosses, you end up building up your roster of ally Pokemon.
This is where the "Ransen" part of the title comes into play. "Ransen" is Japanese for "Battle Royal." Once you've gathered Pokemon of enough strength, you can enter a battlefield to face your party off against dozens of rivals. Your goal is to be the last one standing.
While there does appear to be a strong single player component to the game, Pokemon Scramble will also support four player cooperative play. Other players can bring over their Pokemon data via their Wiimotes. Those with limited controllers can get two player play out of a single Nunchuck/Wiimote combo.
For a first look at at Pokemon Scramble, see the game's official site. The site is is in Japanese, as Nintendo has yet to announce an English release.
In Japan, players will get their hands on this new Pokemon game on June 16. The title is priced at 1,500 WiiPoints.
Screenshots here
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June 5th, 2009, 21:35 Posted By: wraggster
You can use the Wii Balance Board for Wii Fit, but if you're smart, you'll stick to Punch-Out. Regardless, Mad Catz' upcoming Power Up Charging Station will make your Balance Board rechargeable.
The stand is bundled with a special, contact-charging battery that replaces the standard AAs. You load the battery into the board, the board into the stand, and ZAMMO! Your Balance Board recharges. Mad Catz also used some of the stand's body to integrate two USB ports, in case you'd like to recharge any of your other gear. And a foot pedal makes for an easy board release.
http://gizmodo.com/5279488/power-up-...unch+out-board
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June 5th, 2009, 21:36 Posted By: Shrygue
via Games Industry
The Wii's Super Smash Bros Brawl will no longer allow users to uploaded snapshots, stage designs or reply data online, according to announcement on the game's official website.
No reason is given for the move and the features will no longer be supported after June 30, although users will still be able to download existing data. Standard online play appears to be unaffected by the changes.
The game was released as recently as June 2008 in Europe (January 2008 in Japan), when it earned a positive critical response. It also became one of the best-selling games of the year and the fifth-strongest seller on the Wii to date with 8.4 million sales worldwide. It's also currently the best-selling Wii title not bundled with additional hardware.
The game's online features remain some of the most complex on the format, although the quality of online play has long been criticised by players. Thus far no other online Wii title has seen its full range of online features curtailed after such a short period of time.
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June 5th, 2009, 21:51 Posted By: Shrygue
via Eurogamer
Nintendo has updated the WiiWare store with Final Fantasy IV: The After Years, which costs 800 Nintendo Points (GBP 6 / EUR 8 approx) to download.
This, a spin-off of the episodic series for mobile phones, follows the adventures of Ceodore - son of FFIV heroes Cecil and Rosa. There are further episodes to download for 300 NP (GBP 2.25 / EUR 3 approx.) a pop.
Meanwhile, Art Style: Kudos and Animal Crossing applications bolster the DSiWare stock cupboards.
The Art Style series is worth nothing, and Kubos presents a tower-climbing game with 10 levels and high scores to chase. Art Style: Kubos costs 500 NP (GBP 3.50 / EUR 5 approx.)
Clock and Calculator are the Animal Crossing applications, and they've got features like Animal Crossing-themed alarms and animations to make checking the time or totting up sums more fun. These cost 200 NP (GBP 1.50 / EUR 2 approx.) each.
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June 5th, 2009, 23:29 Posted By: wraggster
Listen -- not every game at E3 is a winner. The Joystiq heavyweights get to go play all the big games and interview all of the developer hotshots, and that's the stuff you love reading about. But some of us are down in the trenches, doing all of the demos that no one else wants to do, checking out all the games whose names are read around the schedule planning table, and answered only with the silence of bloggers who have better games to play.
That's not to say that Mario and Sonic at the Winter Olympics is a bad game -- its audience will probably enjoy it. Just like the previous Mario and Sonic at the Olympic Games, it offers multiple Olympic sports-based minigames featuring popular Nintendo and Sega characters, controlled by various Wii and DS motions. People who like buying that kind of thing (parents wandering a videogame store looking for wholesome family entertainment) will probably enjoy it. But even though most of the Joystiq staff passed on this demo (and your faithful blogger bravely attended it), it was one of the more surreal things we've seen this week. Our strange experiences, let us show you them.
http://www.joystiq.com/2009/06/04/ma...nter-olympics/
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June 5th, 2009, 23:29 Posted By: wraggster
Listen -- not every game at E3 is a winner. The Joystiq heavyweights get to go play all the big games and interview all of the developer hotshots, and that's the stuff you love reading about. But some of us are down in the trenches, doing all of the demos that no one else wants to do, checking out all the games whose names are read around the schedule planning table, and answered only with the silence of bloggers who have better games to play.
That's not to say that Mario and Sonic at the Winter Olympics is a bad game -- its audience will probably enjoy it. Just like the previous Mario and Sonic at the Olympic Games, it offers multiple Olympic sports-based minigames featuring popular Nintendo and Sega characters, controlled by various Wii and DS motions. People who like buying that kind of thing (parents wandering a videogame store looking for wholesome family entertainment) will probably enjoy it. But even though most of the Joystiq staff passed on this demo (and your faithful blogger bravely attended it), it was one of the more surreal things we've seen this week. Our strange experiences, let us show you them.
http://www.joystiq.com/2009/06/04/ma...nter-olympics/
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June 5th, 2009, 23:35 Posted By: wraggster
Nintendo had two Wii Motion Plus games on display at E3. I’m sure you heard of a little game called Wii Sports Resort. Span Smasher, a quirky title from Artoon the makers of the Yoshi’s Island games, also supports the accessory.
Span Smasher is a mix of Breakout and a platformer. You control Smasher (well, maybe his name is Smasher Nintendo hasn’t finalized that yet) and swing the remote attached to Wii Motion Plus dongle to crash the orange puffball into bricks. If you don’t move the remote Smasher floats in place so you don’t have to wave the remote up to make him jump and then swing the remote to smash him like a tennis ball. Levels automatically scroll and if you don’t press forward a dragon from the right side of the screen will eat you and you lose a life.
With a simple concept Span Smasher’s success lies on its level design. I got to try two different levels. In one stage Smasher was a metal ball. He can break through most block walls, but sometimes locks blocked Smasher’s path. Touching a key opens locks and prevents Smasher from being an auto-scrolling dragon’s meal. Since Smasher was metallic he could also latch on to a magnet which would carry Smasher a short distance. At the end of the level I was rewarded with a pearl, which is something Smasher needs to save the world.
In the next level Smasher shrank, but he had no problem destroying blocks. Since he was tiny he can ride rails if you knock Smasher into a red starting mark. This level also had rotating pipes that blocked Smasher’s path if you didn’t time your shaking right.
Shaking the remote to make Smasher move was kind of neat. Definitely different and a creative way to use the Wii remote. Wii Motion Plus translated the direction of the swing. So, if you move the remote diagonally Smasher would mimic your motion. However, you can’t wind up and slam Smasher. Instinctually, I kept moving the remote back then forward which made Smasher move backwards (once into the mouth of a dragon!) and then forward. Also, if you shake the remote wildly (gotta test these things!) a message comes pops up telling you to stop doing that.
Span Smasher can also be played without Wii Motion Plus, but it’s unclear how the controls will work without 1:1 motion tracking. Span Smasher also has a multiplayer feature when it comes out whenever Nintendo sets a date.
http://www.siliconera.com/2009/06/05...ion-plus-game/
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June 5th, 2009, 23:38 Posted By: wraggster
Team Ninja, Tecmo, and Nintendo kept Metroid: Other M well hidden from the public eye. Even Koei, which merged with Tecmo, wasn’t aware the game was in development.
While the merger was in process Tecmo was not allowed to disclose they were working on Metroid: Other M. That’s how secretive Nintendo is about their first party projects! Since Tecmo is so close to Nintendo you would think Nintendo would release Fatal Frame IV overseas, but a representative from Tecmo reiterated Fatal Frame IV will not be released in North America or Europe.
Team Ninja grew slightly too. Usually, Team Ninja consists of 80-85 people. Right now there are about 100 people in Team Ninja. Metroid: Other M is slated for release in 2010.
http://www.siliconera.com/2009/06/04...know-about-it/
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June 5th, 2009, 23:44 Posted By: wraggster
New from Play Asia:
features
Play as Naruto, Sakura, Kakashi, and more of your favorite characters to take down the Akatsuki in story mode based on the new Shippuden series!
Defeat your foes with 17 playable characters sporting their all new Shippuden look!
Choose your allies and form your own 3-Man squad to harness specialized jutsu techniques of your team members in battle!
Unleash your favorite character’s special jutsu using the DS touch screen for damaging results in battle
Wireless multiplayer Battle Mode for up to 4 players!
description
TOMY Corporation is proud to present the first Nintendo DS game based on the all-new Naruto Shippuden storyline! Reenact the first major story arc of NARUTO: Shippuden with all new, grown up characters from the hit television series. Gaara is in grave danger when two members of the sinister Akatsuki infiltrate the Village Hidden in the Sand to capture the Kazekage. Track them down with Naruto, Sakura, Kakashi and more of your favorites, through several tough platformer levels. Unlock new jutsu to explore previously unreachable areas or take out your rivals in wireless battle mode!characters.
http://www.play-asia.com/SOap-23-83-...j-70-3dbx.html
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June 6th, 2009, 10:30 Posted By: wraggster
With all the big announcements coming out of E3, you might have thought that Nintendo was totally abandoning its home territory for the lucrative North American and European gaming markets. That's definitely not the case.
Today, the company made a flury of announcements over in Japan, giving a sneak peak at its Wii and DS lineups for the summer months.
Wii Sports Resort leads the way with a Japanese release finalized at June 25. Yes, they're getting it before us by just a bit! The game will come bundled with Wii Motion Plus, all for the standard Wii game price of 4,800 yen.
Nintendo Japan opened an attractive official site for the game today showing videos for many of the events. The site should be navigatable even without Japanese language ability, so definitely check it out.
The official site details a campaign that could induce heated jealousy in anyone not based in Japan. From June 15 through August 31, those who pick up Wii Sports Resort and register the game's serial number at Club Nintendo will be entered in a drawing for a blue Wiimote/Nunchuck set. Nintendo will be giving away just 5,000 of these, meaning you can expect to pay quite the premium on Ebay.
The Wii Motion Plus accessory is due for solo release simultaneously with Resort. It will sell for 1,500 yen.
So why release a solo Wii Motion Plus if the device is already being bundled with Resort? As with the US, Japan will be getting some third party Wii Motion Plus games as well.
Surprisingly, Electronic Arts was the first third party in Japan to share release details for a Wii Motion Plus game. That game is none-other-than EA Sports Grand Slam Tennis. The cartoony baseball game will hit Japan on July 2. A US release is planned for June 8.
Following closely behind Grand Slam Tennis will be a Japanese-born title, Batting Revolution from Alpha Unit. This "real batting game" sports a license from Nippon Professional Baseball and features 36 players from twelve pro Japanese baseball teams. Wii Motion Plus will be used for increased batting precision. Japanese players can expect Batting Revolution on July 16 at 3,990 yen.
Nintendo's summer plans extend beyond Wii Motion Plus. In fact, one of the summer's biggest Wii games won't use the device.
We previously shared details on Monster Hunter 3's Japanese release, which is set for August 1. Today, Capcom provided final pricing information for the game's online component.
As with Monster Hunter G, players will have to pay to play online here. Payment takes the form of time-limited Hunting Tickets, purchased with WiiPoints. A 30 day ticket will go for 800 WiiPoints, with 60 and 90 days costing respectively 1,500 and 2,000 WiiPoints. Capcom will also be giving players a 20 day free trial period, similar to what they did with Monster Hunter G.
Monster Hunter 3 and the Wii itself will be part of additional hardware bundles. We were so excited about these, in fact, that we reported on them earlier in the day. Be sure and check up our writeup on the black Wii and Monster Hunter hardware bundles.
On the DS front, there's only one thing that needs to be said: Dragon Quest IX. A July 11 date for the game was shared months ago (well, when the original March release date was postponed). Today, Nintendo revealed that it will be supporting the release through a new DSi color -- the red unit that we detailed earlier.
This is just a standard DSi hardware package, with the same set of included items and the same 18,900 yen price point. For the record, this will be the sixth DSi color for Japan.
The other big DS news for the day comes through somewhat of a stealth announcement from Nintendo. Remember Chibi Robo? You know, the charming house-cleaning robot who longs to make his family -- be it on GameCube, DS, or Wii through the New Play Control series -- happy? It appears that he's returning to the DS!
A new Chibi Robo game appeared out of nowhere today on Nintendo's Japanese DS release schedule. It's titled "Okaeri! Chibi Robo! Happy Richie Dai Souji," which roughly translates to "Welcome Home! Chibi Robo! Happy Richie Big Cleaning." Aside from a July 23 Japanese release date, that's all we know at the moment! But we'll be sure and fill you in once we've tracked down some details.
http://uk.wii.ign.com/articles/991/991544p1.html
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June 6th, 2009, 10:30 Posted By: wraggster
With all the big announcements coming out of E3, you might have thought that Nintendo was totally abandoning its home territory for the lucrative North American and European gaming markets. That's definitely not the case.
Today, the company made a flury of announcements over in Japan, giving a sneak peak at its Wii and DS lineups for the summer months.
Wii Sports Resort leads the way with a Japanese release finalized at June 25. Yes, they're getting it before us by just a bit! The game will come bundled with Wii Motion Plus, all for the standard Wii game price of 4,800 yen.
Nintendo Japan opened an attractive official site for the game today showing videos for many of the events. The site should be navigatable even without Japanese language ability, so definitely check it out.
The official site details a campaign that could induce heated jealousy in anyone not based in Japan. From June 15 through August 31, those who pick up Wii Sports Resort and register the game's serial number at Club Nintendo will be entered in a drawing for a blue Wiimote/Nunchuck set. Nintendo will be giving away just 5,000 of these, meaning you can expect to pay quite the premium on Ebay.
The Wii Motion Plus accessory is due for solo release simultaneously with Resort. It will sell for 1,500 yen.
So why release a solo Wii Motion Plus if the device is already being bundled with Resort? As with the US, Japan will be getting some third party Wii Motion Plus games as well.
Surprisingly, Electronic Arts was the first third party in Japan to share release details for a Wii Motion Plus game. That game is none-other-than EA Sports Grand Slam Tennis. The cartoony baseball game will hit Japan on July 2. A US release is planned for June 8.
Following closely behind Grand Slam Tennis will be a Japanese-born title, Batting Revolution from Alpha Unit. This "real batting game" sports a license from Nippon Professional Baseball and features 36 players from twelve pro Japanese baseball teams. Wii Motion Plus will be used for increased batting precision. Japanese players can expect Batting Revolution on July 16 at 3,990 yen.
Nintendo's summer plans extend beyond Wii Motion Plus. In fact, one of the summer's biggest Wii games won't use the device.
We previously shared details on Monster Hunter 3's Japanese release, which is set for August 1. Today, Capcom provided final pricing information for the game's online component.
As with Monster Hunter G, players will have to pay to play online here. Payment takes the form of time-limited Hunting Tickets, purchased with WiiPoints. A 30 day ticket will go for 800 WiiPoints, with 60 and 90 days costing respectively 1,500 and 2,000 WiiPoints. Capcom will also be giving players a 20 day free trial period, similar to what they did with Monster Hunter G.
Monster Hunter 3 and the Wii itself will be part of additional hardware bundles. We were so excited about these, in fact, that we reported on them earlier in the day. Be sure and check up our writeup on the black Wii and Monster Hunter hardware bundles.
On the DS front, there's only one thing that needs to be said: Dragon Quest IX. A July 11 date for the game was shared months ago (well, when the original March release date was postponed). Today, Nintendo revealed that it will be supporting the release through a new DSi color -- the red unit that we detailed earlier.
This is just a standard DSi hardware package, with the same set of included items and the same 18,900 yen price point. For the record, this will be the sixth DSi color for Japan.
The other big DS news for the day comes through somewhat of a stealth announcement from Nintendo. Remember Chibi Robo? You know, the charming house-cleaning robot who longs to make his family -- be it on GameCube, DS, or Wii through the New Play Control series -- happy? It appears that he's returning to the DS!
A new Chibi Robo game appeared out of nowhere today on Nintendo's Japanese DS release schedule. It's titled "Okaeri! Chibi Robo! Happy Richie Dai Souji," which roughly translates to "Welcome Home! Chibi Robo! Happy Richie Big Cleaning." Aside from a July 23 Japanese release date, that's all we know at the moment! But we'll be sure and fill you in once we've tracked down some details.
http://uk.wii.ign.com/articles/991/991544p1.html
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June 6th, 2009, 10:32 Posted By: wraggster
Concept art for the Wii's next Zelda adventure has finally emerged, showing an adult link depicted in a style reminiscent of Twilight Princess and accompanied by a spirit who bears some familiar markings.
Shown without his Master Sword - and follwing the game's producer Shigeru Miyamoto's recent hints, it could be further proof that Link will be without his iconic weapon in the next game, at least in its traditional form - it's the first glimpse of a game that's expected to properly debut at next year's E3.
Kotaku has procured the image, which as usual raises more questions than it answers. Will Link be, as Mr. Miyamoto pointed out regarding this image, without his trusty Master Sword? Perhaps not. Eagle-eyed Zelda fans have noticed that while Link himself is not carrying a sword in his hand in the picture, the ethereal female creature joining him in the images bears a remarkable resemblance to the classic Master Sword design. Below is a close-up collage of Link from Twilight Princess and Four Swords Adventures to compare the similarities.
If the rumors are right on the connections being made, we now face even more questions than ever before: if Link has no sword and this fairy-like creature joining him us a substitute for the Master Sword, how could this possibly work in the intense battles that Link will surely face in his new quest? Is it possible that the next Zelda will not have traditional sword battles at all and instead this girl will somehow act as your offensive force? Or will she instead be a personification of the Master Sword, something that changes into a blade at will? Will she talk to Link on his journey, or are her eyes closed for a reason? And this being the first Zelda game made specifically and exclusively for the Wii, what could it be about a "living sword" that might inspire Nintendo to choose such an approach for taking full advantage of the Wii's motion controls?
With an official reveal some way off for this 2010 game release, it seems it will be some time before we know what all this means.
http://uk.wii.ign.com/articles/992/992063p1.html
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June 6th, 2009, 10:36 Posted By: wraggster
news via ninscene
Comex has released a video showing a working Wii exploit in the Super Smash Bros. Brawl game. Once released, it will give Wii owners another way to install homebrew onto their systems.
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June 6th, 2009, 10:43 Posted By: wraggster
Brunette_redhead has updated Bugiin to stable 1.2.
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). My game is a spinoff of this, created for the Wii. I took many creative liberties with it, including redoing all of the sound effects with my brother and my girlfriend, and switching up the game modes just a bit.
There are two main game modes, the "Classic" mode, which is level based much like the original. There is also a "Swarm" mode which features endless enemies.
Controls are simple: use the wiimote's IR pointer to control the swatter and then just press the A or B button to swat at the bugs. If you hit home during the game, it will take you back to the main menu, and from there you can exit the app or change game modes.
All comments and criticisms are welcome, and if you find a bug (one that isn't supposed to be there lol, I've heard plenty of jokes about this already) let me know and I'll do my best to fix it.
Other than that, enjoy the game! I hope at least a few of you enjoy it as much as I've enjoyed making it. Also, keep your eye out for updates, I have many more levels in mind, as well as a multiplayer mode and a few other features that will be added in time. Thanks for reading, and be sure to check out the first release below.
Changelog
V1.2 - 06/06/09
Fixed bug that could lead to crashes during close
Added many new graphical effects
Added high score for Classic mode
Added new skins for bugs, you can choose this at the main menu
Much much more...
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June 6th, 2009, 13:08 Posted By: wraggster
News via Nintendomax
Metalvotze has made "Poomania" for the Game Boy Advance that he had submitted to the PDRoms Coding Competition v4.01. The goal is to repair as quickly as possible, the pipes of a toilet before an incident occurs. To do this, assemble pieces of pipe to make sure to connect the 2 tips.
Quote:
Our friendly plumber Paul is in trouble. Fritz Fatarse just ran to the outhouse, and the pipework is not done at all! Will you manage to help Paul Fritz flushes before his giant load and causes a terrible mess in the pit?
Connect the start of the pipe to the end point before the timer runs out. Once the flush sequence has been started, no more pieces of pipe can be placed. If you accidently set a wrong tile, you can remove it by pressing the B button, but this will take some time. Your progress is saved to cart automagically. If you play the game again, you can select your starting level up to the one you reached. Please do not turn off your Game Boy Advance while the floppy disk icon is visible, otherwise your progress data may be lost and you have to start over from scratch again.
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June 6th, 2009, 13:11 Posted By: wraggster
News via Nintendomax
Scott Lininger realizes Clem The Retarded Elf 2 on Game Boy Advance presented at the PDRoms Coding Competition v4.01. Remember the first "Opus Clem Elf the Retarded" written for the 2006 Xmas DrunkenCoders Compo.
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June 6th, 2009, 13:18 Posted By: wraggster
News via Nintendomax
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June 6th, 2009, 13:20 Posted By: wraggster
News via Nintendomax
Here is the latest online video of The Legend of Zelda: The Shards of Light, for the DS remake of "The Legend of Zelda" released on the NES era, still under development by BassAceGold.
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June 6th, 2009, 13:23 Posted By: wraggster
News via dsscene
While browsing for chiptune software earlier i came across Matthew Applegate's blog, aka Pixelh8. He's a British composer best known for his custom-designed music software such as the Music Tech V2.0 for the Gameboy series of handheld systems. He recently announced that hes working on a project for Nintendo DS named The Pixelh8 Music Tech Master Stroke DS. The most recent post on his blog implies that the project is 95% done and he will release this software to the public once he finishes work on his third album.
Note: All sounds are produced via the on board sound chip and no samples or sample manipulation is used, this is a real time chip tune synth for the DS.
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June 6th, 2009, 13:25 Posted By: wraggster
News via gbatemp
Fanadicalcowhead and Fisk have announced the revival of the DSDoom project. The current binary release date is somewhere in early July. Please see the planned change log below for more information.
QUOTE(Planned Change Log)
Better controls
Fixed saving
Removal of doom shadow fading for an increase in FPS
Iwad and Pwad selector
Better user interface
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June 6th, 2009, 13:27 Posted By: wraggster
News via gbatemp
You may have seen our previous news piece that showed a Nintendo DSi playing various video formats directly (AVI,WMV,RMVB) without the initial need to transcode to a DS friendly format like DPG, today we are proud to announce that this will indeed be possible thanks to a new slot-1 cart that is currently being created by a new team.
Many of you speculated that this cart may be running in DSi homebrew mode which unfortunately is NOT the case. In fact, the new cart has a powerful on-board CPU that makes possible media playback that wouldn't normally be achievable on a Nintendo DS. (DSi mode being a different story)
Due to fears regarding Nintendo copyright infringement the cart is not being designed with game backup playing in mind, however it will still support DLDI homebrew. The cart is first and foremost a media player, and it will also support various audio formats as well as video.
While the hardware itself is completed, the carts software is still being wrapped up and is due to be completed early next week. GBAtemp have secured the first sample and will hopefully be receiving the finished product late next week, so stay tuned for more information and a full review.
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June 6th, 2009, 13:34 Posted By: wraggster
GEMISIS is back with a new release of the Homebrew Super Smash Bros clone for DS, heres his release notes:
Ok, so i finally got around to starting up SSBDS again, and have decided to release this demo to help me find glitches with CHARACTERS ONLY. I am taking this step by step this time, and the first thing on my list is to get all the character animations in. I did add in multiple levels, but they all have some glitches. I recommend just booting the game, then pressing A for the first level, and staying on the top platform to test out the characters animations. I would like for any glitches with the animation part only to be reported here. There will definitely be collision problems, but i will fix those later. More info in the readme along with credits, all of which is included, and please read it.
-GEMISIS
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June 6th, 2009, 13:35 Posted By: wraggster
As previously announced, Harmonix Music, the leading developer of music-based games, and MTV Games, a part of Viacom's MTV Networks, (NYSE: VIA, VIA.B), along with distribution partner Electronic Arts Inc. (NASDAQ: ERTS), will offer 12 tracks from Iron Maiden, one of the world's most successful rock bands, June 9 in the Rock Band Music Store of downloadable content for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and the Wii system.
The release of these downloadable tracks coincides with the U.S. release of Flight 666 on Blu-ray and DVD as well as a double-CD soundtrack album and limited edition double-vinyl picture disc. Flight 666 documents the first leg of Maiden's legendary SOMEWHERE BACK IN TIME WORLD TOUR, which took them 50,000 miles around the planet, playing 23 concerts on five continents in just 45 days. One of the stars of the movie is the band's customized Boeing 757, Ed Force One, which carried the band, all their crew and 12 tons of stage equipment and was piloted by Maiden vocalist Bruce Dickinson, a fully qualified and active Airline Captain with Astraeus Airlines.
Live recordings of "Aces High," "Hallowed Be Thy Name," "Fear of the Dark" and "Iron Maiden," featured on Flight 666, are among those available for download in the Rock Band Music Store June 9. The other eight songs were among those featured on the band's Somewhere Back in Time World Tour during the first leg of which Flight 666 was filmed. This will mark the first time master recordings from Iron Maiden have been made available on Rock Band games.
"Fans have been asking us to do something with Rock Band for some time, and this seemed to be a perfect opportunity," said Maiden manager Rod Smallwood. "Our recent Somewhere Back in Time tour was perhaps the most enjoyable one we have ever undertaken and certainly the most successful with almost 2 million people catching the shows around the world. So it just seemed a good idea to make some of the songs we played available now so fans can play along with the band on the tour. Then we shall see if they can keep up with the band!!"
(All tracks are original master recordings)
Track / Album
"Aces High (live)" Flight 666 (2009)
"2 Minutes to Midnight" Powerslave (1984)
"The Trooper" Piece of Mind (1983)
"Wasted Years" Somewhere in Time (1986)
"The Number of the Beast" The Number of the Beast (1982)
"Run to the Hills" The Number of the Beast (1982)
"Can I Play With Madness" Seventh Son of a Seventh Son (1988)
"The Clairvoyant" Seventh Son of a Seventh Son (1988)
"Powerslave" Powerslave (1984)
"Hallowed Be Thy Name (live)" Flight 666 (2009)
"Fear of the Dark (live)" Flight 666 (2009)
"Iron Maiden (live)" Flight 666 (2009)
The Iron Maiden tracks will be available for purchase as part of the "Iron Maiden Pack" or as individual tracks for Xbox 360 and PlayStation 3 system. These tracks will be available for purchase as individual tracks only for Wii.
Release Date: Tuesday, June 9, 2009
(Xbox LIVE Marketplace for Xbox 360 and in-game Rock Band 2 Music Store for Wii)
Thursday, June 11, 2009
(PlayStation Store)
** Dates for Rock Band game tracks are tentative and subject to change **
Price: $1.99 (160 Microsoft Points) for Xbox 360 per track
$19.99 (1600 Microsoft Points for Xbox 360) for "Iron Maiden Pack"
$2.00 (200 Wii Points) per track
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June 7th, 2009, 01:38 Posted By: wraggster
The Legend of Zelda: Spirit Tracks introduces a steam powered train to the Zelda series. When Link sits in the engine car the DS game goes on rails. Players can control the speed of the train with a switch on the touch screen. Move the throttle all the way up to chug along at top speed. Move it all the way down to reverse.
In the E3 demo a few obstacles make Link’s path to the purple flag a challenge. Animals occasionally lounge on the train tracks. You could ram into them, but you’ll lose a heart. Pulling the string in the top right hand corner down makes the train whistle to scare critters.
The train has a cannon which you can fire by poking the screen. Cannonballs shatter rocks which lie on the train’s path. You can also shoot rocks as you roll by to get rupees and hearts. The train’s cannon is Link’s main weapon to defend himself against flying enemies.
Left and right icons pop up on the bottom of the touch screen when it’s time to turn. See the blue icons on the top screen? These represent other trains. You need to avoid these by turning to avoid a collision and, perhaps, stopping Link’s train to let other trains pass.
Once you reach the flag Link enters a dark cave and meets a boss monster. During this fight you don’t have to turn the train, the one-eyed monster is enough to worry about. You can damage the monster by shooting its eye with your cannon. Hitting the powder kegs Link’s train drives by knocked the boss back too.
http://www.siliconera.com/2009/06/05...monster-fight/
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June 7th, 2009, 01:41 Posted By: wraggster
Phantom Brave: We Meet Again will have a dual voice option, a feature many Siliconera readers seem excited about, but what about Sakura Wars: So Long, My Love? Nao Zook, Public Relations Manager at NIS America, says “we want to have the Japanese voices.”
The Sakura Wars series is known for including famous voice actors. Sakura Wars: So Long, My Love is no exception. “We’re trying our best,” Jack Niida, Marketing Manager, says hopefully. “It’s kind of like having a Hollywood star in a video game.”
Sega tried to bring Sakura Wars to North America before, but the game was halted during the concept approval process. When NIS America was able to get a green light for Sakura Wars Sega offered NIS America the rights to publish Sakura Wars: So Long, My Love in North America.
Sakura Wars: So Long, My Love is scheduled in North America on the PlayStation 2 and Wii this fall.
http://www.siliconera.com/2009/06/05...r-sakura-wars/
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June 7th, 2009, 11:47 Posted By: wraggster
GemVenture (Beta) by Tom Livak is a game entered in the recently held PDRoms Coding Competition v4.01 ( http://pdroms.de/phpbb/viewforum.php?f=105 )
GemVenture is puzzle game where you fight against a series of monsters. If you've played PuzzleQuest, you'll feel right at home. You attempt to match colored gems in the playfield, which will give you mana to cast spells, and can heal yourself or hurt your opponent. Your opponent then take a turn matching gems, and you continue back and forth until only one is left standing. GemVenture features 6 character classes, 18 different spells, and 20 monsters, each with their own special characteristics!
You'll first pick one of the six character classes, which determines which spells you can cast. Then you'll face your first opponent. Use the direction pad and the A button to select two adjacent gems. The gems will switch places, and any group of 3 more gems will break. Each gem you break will give you one mana of that color. Gems shaped like a heart will heal you, and those with spikes will hurt your opponent. Pressing select will switch you over the spell menu at the bottom of the screen, which you cast when you have enough mana. Each monster has it's own special powers which use their mana.
If you run out of life points, your game is over. If you defeat your opponent, you'll get to chose one stat to increase before taking on your next opponent.
Discussion: http://pdroms.de/phpbb/viewtopic.php?f=88&t=5941 http://pdroms.de/files/2172/
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June 7th, 2009, 12:05 Posted By: wraggster
Paulwagener has released WiiEarth 2.2
WiiEarth allows you to use your Wiimote to navigate (and zoom-in on) the Earth, using Google Maps and similar services. You can switch between viewing with OpenStreetMap, Live (Maps, Satellite) and Google (Maps, Satellite, Terrain).
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June 7th, 2009, 12:26 Posted By: wraggster
Stratton has released a new version of his SUper Smash Bros Clone for the DS:
I can almost hear everyone say, 'Ugh! Not another one!', but I think I've made pretty good progress so far.
SSB Fusion is going to be my side-project to Parallel Worlds. In fact, they both use the same engine, so you'll notice a few similarities . It is, essentially, another one of those Super Smash Bros. clones. It actually all started as a small joke on SSB Rumble, where I made a 'mock-up' and released it to their community. I then decided to continue it, against all odds.
Anyhow, it's time for the demo. Here's a changelog, if you want to know exactly what I've done since I first started:
Code:
Test 3 [June 4th]
-FAT bugs fixed: it should now work on most, if not all, available cards (including the R4)
-Music added: they are modules, so the file is still relatively small, thankfully
-Link added
-Pictochat added
-Hyrule Temple added
-Basic character chooser created; you can now choose between Mario, Mewtwo, and Link
-Stage selector added
-AI are now 'smarter'... they follow the closest character
-More miscellaneous improvements
Test 2 [June 2nd]
-FAT version added
-Basic AI implemented
-Miscellaneous game improvements/optimisations
Test 1 [May 31st]
-Initial release, nothing much here, just you and... you
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June 8th, 2009, 17:08 Posted By: wraggster
Nintendo's Wiimote (and the Nunchuk, by extension) have certainly been wired up to control their fair share of oddities, but we honestly can't think of a more suitable use for a spare 'chuk than this right here. The so-called Beancat is nothing more than a motorized beanbag chair that takes direction from a wired Nunchuk, and while we can't exactly speak from experience, it certainly looks thrilling from afar. Have a glance yourself just past the break, and tap the read link if you're eager to see how it all came together.
http://www.engadget.com/2009/06/07/v...beancat-chair/
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June 8th, 2009, 17:16 Posted By: wraggster
Reggie Fils-Aime says his company is aiming for PS3 and Xbox 360 owners
After enjoying huge growth in the now blossoming casual market, Nintendo of America boss Reggie Fils-Aime has said that PS3 and Xbox 360 owning core gamers are the company’s next target for market growth.
“We have near-term, mid-term and long-term opportunities – the near-term opportunity is the consumer who owns an PS3 or an Xbox 360 and has been bad-mouthing Wii to their friends,” Fils-Aime told Cnet.
“The mid-term opportunity is the more mainstream consumer who saw Wii at a friend's house but just needs a little extra incentive to get into our game. That's what Wii Motion Plus and Wii Fit Plus and new Super Mario Bros Wii will hopefully achieve.
“We think we win over the Halo audience with something like The Conduit, a multi-player, online, shooting experience, or Dead Space Extraction. And you know what? Once those people buy into Wii, they'll go buy Mario Kart or Wii Fit Plus.”
http://www.mcvuk.com/news/34644/Nint...-Halo-audience
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June 8th, 2009, 17:23 Posted By: wraggster
Ninja Gaiden creator Tomonobu Itagaki has extended his blessing to the Team Ninja's recently-announced Metroid game, Other M.
The ex-Team Ninja head, now heading up a new studio founded by Tecmo refugees, 'Tokyo Vikings', is apparently a fan of the Nintendo series. It's a shame Itagaki didn't get to work on it himself, really.
"Metroid is a fantastic game that I played a lot on the Disk System when I was a child," he told 1UP. "I also know Mr. Sakamoto, the producer at Nintendo, very well. He fathered Samus Aran. He's been making games since I was a child, so he's a veteran I really respect.
"I think [Yosuke] Hayashi will learn a lot working with him. I hope Team Ninja works hard in making a good game," he said.
Metroid Other M, a collaboration between Nintendo's original Metroid team, Team Ninja and CGI house D-Rockets, was announced during Nintendo's pre-E3 conference last week.
http://www.computerandvideogames.com....php?id=217093
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June 8th, 2009, 17:38 Posted By: wraggster
Shigeru Miyamoto has responded to the announcements of Microsoft's Project Natal and Sony's motion controller by saying that new control schemes only work if you make compelling games with them.
"The interesting thing about [these announcements] is it takes a great deal of experience to be able to create full gameplay experiences that take advantage of motion control," he told the BBC.
"We've been experimenting with motion control for over five years now, and based on the announcements we've seen here at E3, it seems like the other two companies have really only been experimenting with this only very recently."
Miyamoto isn't worried, apparently, and believes that both announcements show that, "number one, they've looked at what we've done with Wii, and seen the value in that, and now they're moving in the same direction that we have already established."
Miyamoto's comments continue the fine E3 tradition of executives passively slagging off the competition. For example, Microsoft's John Schappert told Eurogamer last week that having to hold a controller is "a big barrier to being able to get people to enjoy interactive experiences".
Nintendo, however, can argue that Wii MotionPlus is out this Friday, with Wii Sports Resort following next month, which is rather more tangible than the tech demos shown off at E3 by its competitors.
http://www.eurogamer.net/articles/mi...ars-experience
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June 8th, 2009, 17:39 Posted By: wraggster
There's just something so defiant about this "Power Up" charging stand from Mad Catz -- it seems specifically designed to take up as much cubic footage as possible, and even the name is domineering. The stand is bizarrely formed in the likeness of a miniature Wii Balance Board, with a replacement battery pack included in the kit with contact charging points to take out all the exertion of flipping the B-Board and swapping out batteries. A foot pedal release mechanism pops the Balance Board out of the stand, and there are a couple of free-spirited USB ports on the thing for charging up whatever other awkwardly-shaped gadgetry you might have around the house.
http://www.engadget.com/2009/06/08/w...catz-just-dar/
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June 8th, 2009, 17:40 Posted By: wraggster
Nintendo's talkative global president Satoru Iwata turned a few heads when he told CNBC that the company had another handheld gaming system completed and ready for production sometime in the past three years, but that it ultimately decided not to release it. Though he didn't give any details on the handheld, he did say that, "in the history of Nintendo there are several such examples." We can only hope that some kind of wild, awesome Gameboy prototype hits our desk one day. Nintendo's most recent handheld, the DSi, has moved over a million units, including around 435,000 during its first week of sale in the U.S.
http://www.engadget.com/2009/06/08/n...the-past-thre/
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June 8th, 2009, 21:15 Posted By: Shrygue
via IGN
Nintendo is remaking Pokemon Gold and Silver into Pokemon Heart Gold and Soul Silver. We've known this much since last month.
But what no one knew about until now is the little special extra Nintendo is preparing for the title. In Japan, each copy of Heart Gold and Soul Silver will come bundled with a PokeWalker, a pedometer that looks like a Pokeball.
You can transfer a single Pokemon from Heart Gold and Soul Silver into this device, carrying your little friend with you when you go out. As you walk, the internal Pokemon gains experience and grows happier.
Additionally, the PokeWalker converts your steps into watts, a currency that can be used to catch wild Pokemon and shop for tools. These can then be sent back into Heart Gold and Soul Silver.
Nintendo hasn't shared pricing for Heart Gold and Soul Silver in Japan, so we're not sure if there will be an extra charge for the included hardware.
Currently, this bundle deal applies only to Japan, although we imagine Nintendo would keep such a deal intact when bringing Heart Gold and Soul Silver to the rest of the world.
In addition to this news, we've managed to get our hands on first official media for the remakes. Check out our media gallery for art of the game's selectable male and female characters; the first three Pokemon, Chikorita, Cyndaquil and Totodile; and two Legendary Pokemon, Ho-oh and Lugia. We also have a few screens from early in the game.
Heart Gold and Soul Silver hit Japan this Fall.
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June 8th, 2009, 21:56 Posted By: Shrygue
via IGN
Hoping for a new Chrono Trigger game? Better start buying your grandmother and her dog a copy, too.
Speaking to RPGsite.com, Square Enix Senior Vice President Shinji Hashimoto says the franchise hasn't sold well enough to warrant development of a new title in the series. When told fans were clamoring for a new game, Hashimoto shrugged it off.
"That's not what the sales tell me!" Hashimoto said. "If people want a sequel, they should buy more!"
While sales of the Nintendo DS version of the Super Nintendo classic were somewhat sluggish, with worldwide sales reaching close to 800K last year, it doesn't help the game originally hit retail shelves at a ridiculous $39.99 price point in the North America.
If Square-Enix wants more sales, how about they stop overcharging fans for 14-year old ports?
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June 8th, 2009, 22:06 Posted By: wraggster
With this week's additions to the Nintendo DSi Shop and Wii Shop Channel, fun truly comes in all shapes and sizes. A new Mario vs. Donkey Kong title on Nintendo DSiWare features miniature versions of the world's most famous video game icon, while a pair of fresh WiiWare releases invite players to wield a fishing rod or storm a sprawling battlefield. For king-sized thrills, the latest Virtual Console offering lets players don the boots of one of the world's biggest warriors.
Nintendo DSiWare
Mario vs. Donkey Kong: Minis March Again!
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 800 Nintendo DSi Points
Description: Thanks to the runaway success of Super Mini Mario World, Mario and Pauline have expanded their toy-filled theme park and invited everyone to the opening celebration – everyone, that is, except Donkey Kong, who was too late to get in. Donkey Kong decides to crash the party and kidnaps Pauline along the way. Can Mario and his Mini Marios rescue Pauline from Donkey Kong's clutches yet again? Make sure to explore the Construction Zone, where you'll find all the tools needed to make your own original levels. You can then share your masterpieces or download levels created by others, via a local wireless connection or with broadband Internet access and Nintendo Wi-Fi Connection.
WiiWare
Swords & Soldiers
Publisher: Ronimo Games
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Cartoon Violence, Mild Suggestive Themes
Price: 1,000 Wii Points
Description: Rewrite history as you take control of the brutal Vikings, the devious Aztecs or the crafty Chinese in their global quest to win the favor of the Gods. Swords & Soldiers is a side-scrolling strategy game that lets you control an entire army and wield devastating magical abilities. Demolish your enemy's castle at the end of these two-dimensional battlefields and lead your troops to victory. Featuring hours of single-player campaign game play and challenging skirmishes, the game also offers frantic local multiplayer matches that let you take the fight to your friends. If that still isn't enough for you, there are several unlockable challenge modes that will test your abilities even further.
Fish'em All!
Publisher: Abylight
Players: 1-2
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 800 Wii Points
Description: Here's an arcade game with real coin-op flavor. Jack and Walter are two old fishermen in a fantasy world. They've found places where crazy fish leap out of the water all day long – perfect for fishing. It's a shame the other strange creatures aren't going to make things easy. In this surreal action game, you'll experience the excitement of the great arcade classics on your Wii console. Hold on tight to your controller and fish 'em all, featuring nine colorful scenarios, three game modes (Arcade, Challenge and Fishtris) and one- or two-player action.
Virtual Console
Genghis Khan II: Clan of the Gray Wolf
Original platform: Super NES
Publisher: KOEI
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Violence
Price: 800 Wii Points
Description: In Genghis Khan II: Clan of the Gray Wolf, unite the scattered Mongol tribes under your banner and conquer the world as Genghis Khan. Choose from two riveting scenarios: Mongolia and all of Eurasia. It's up to you to take your fledgling empire from humble beginnings on the Mongolian plateau and expand your borders across the land. As your rivals look enviously upon your domain, you must struggle to weather the assaults of your opponents and carve out a living for your people. Engage in diplomacy to forge alliances and organize your troops to defend the prosperity of your empire. If you can manage to spread the borders of your empire to the corners of the world, all will pay homage to your might.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
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June 8th, 2009, 22:06 Posted By: wraggster
With this week's additions to the Nintendo DSi Shop and Wii Shop Channel, fun truly comes in all shapes and sizes. A new Mario vs. Donkey Kong title on Nintendo DSiWare features miniature versions of the world's most famous video game icon, while a pair of fresh WiiWare releases invite players to wield a fishing rod or storm a sprawling battlefield. For king-sized thrills, the latest Virtual Console offering lets players don the boots of one of the world's biggest warriors.
Nintendo DSiWare
Mario vs. Donkey Kong: Minis March Again!
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 800 Nintendo DSi Points
Description: Thanks to the runaway success of Super Mini Mario World, Mario and Pauline have expanded their toy-filled theme park and invited everyone to the opening celebration – everyone, that is, except Donkey Kong, who was too late to get in. Donkey Kong decides to crash the party and kidnaps Pauline along the way. Can Mario and his Mini Marios rescue Pauline from Donkey Kong's clutches yet again? Make sure to explore the Construction Zone, where you'll find all the tools needed to make your own original levels. You can then share your masterpieces or download levels created by others, via a local wireless connection or with broadband Internet access and Nintendo Wi-Fi Connection.
WiiWare
Swords & Soldiers
Publisher: Ronimo Games
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Cartoon Violence, Mild Suggestive Themes
Price: 1,000 Wii Points
Description: Rewrite history as you take control of the brutal Vikings, the devious Aztecs or the crafty Chinese in their global quest to win the favor of the Gods. Swords & Soldiers is a side-scrolling strategy game that lets you control an entire army and wield devastating magical abilities. Demolish your enemy's castle at the end of these two-dimensional battlefields and lead your troops to victory. Featuring hours of single-player campaign game play and challenging skirmishes, the game also offers frantic local multiplayer matches that let you take the fight to your friends. If that still isn't enough for you, there are several unlockable challenge modes that will test your abilities even further.
Fish'em All!
Publisher: Abylight
Players: 1-2
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 800 Wii Points
Description: Here's an arcade game with real coin-op flavor. Jack and Walter are two old fishermen in a fantasy world. They've found places where crazy fish leap out of the water all day long – perfect for fishing. It's a shame the other strange creatures aren't going to make things easy. In this surreal action game, you'll experience the excitement of the great arcade classics on your Wii console. Hold on tight to your controller and fish 'em all, featuring nine colorful scenarios, three game modes (Arcade, Challenge and Fishtris) and one- or two-player action.
Virtual Console
Genghis Khan II: Clan of the Gray Wolf
Original platform: Super NES
Publisher: KOEI
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Violence
Price: 800 Wii Points
Description: In Genghis Khan II: Clan of the Gray Wolf, unite the scattered Mongol tribes under your banner and conquer the world as Genghis Khan. Choose from two riveting scenarios: Mongolia and all of Eurasia. It's up to you to take your fledgling empire from humble beginnings on the Mongolian plateau and expand your borders across the land. As your rivals look enviously upon your domain, you must struggle to weather the assaults of your opponents and carve out a living for your people. Engage in diplomacy to forge alliances and organize your troops to defend the prosperity of your empire. If you can manage to spread the borders of your empire to the corners of the world, all will pay homage to your might.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
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June 8th, 2009, 22:08 Posted By: wraggster
Harmonix and MTV Games today announced 25 tracks from artists coming this week to the Rock Band Music Store catalog of downloadable content for the Wii system, including the highly anticipated 12 tracks from Iron Maiden, one of the world's most successful rock bands.
As previously announced, the release of this week's downloadable Iron Maiden tracks coincides with the U.S. release of Flight 666 on Blu-ray and DVD as well as a double-CD soundtrack album and limited edition double-vinyl picture disc. Flight 666 documents the first leg of Maiden's legendary SOMEWHERE BACK IN TIME WORLD TOUR, which took them 50,000 miles around the planet, playing 23 concerts on five continents in just 45 days. One of the stars of the movie is the band's customized Boeing 757, Ed Force One, which carried the band, all their crew and 12 tons of stage equipment and was piloted by Maiden vocalist Bruce Dickinson, a fully qualified and active Airline Captain with Astraeus Airlines.
Live recordings of "Aces High," "Hallowed Be Thy Name," "Fear of the Dark" and "Iron Maiden," featured on Flight 666, are among those available for download in the Rock Band Music Store for Wii June 9. The other eight songs were among those featured on the band's Somewhere Back in Time World Tour, during the first leg of which Flight 666 was filmed. This will mark the first time master recordings from Iron Maiden have been made available on Rock Band games.
Also coming to Wii DLC this week are tracks from the Yeah Yeah Yeahs, Disturbed and a special track from Stephen & the Colberts. These tracks come from the back catalog of Rock Band music already released to owners of Xbox 360 and PLAYSTATION 3 system. Wii fans can expect a rollout of previously released downloadable Rock Band content until the entire back catalog of more than 700 songs is available. With the addition of these tracks, there are now more than 290 tracks in the Wii Rock Band Music Store.
Tracks:
Blur "Beetlebum" (cover)
Die Toten Hosen "Hier Kommt Alex"
Disturbed "Indestructible"
Disturbed "Perfect Insanity"
H-BlockX "Countdown to Insanity"
Iron Maiden "Aces High (live)"
Iron Maiden "2 Minutes to Midnight"
Iron Maiden "The Trooper"
Iron Maiden "The Number of the Beast"
Iron Maiden "Can I Play With Madness"
Iron Maiden "The Clairvoyant"
Iron Maiden "Hallowed Be Thy Name (live)"
Iron Maiden "Fear of the Dark (live)"
Iron Maiden "Iron Maiden (live)"
Les Wampas "Manu Chao"
The Mother Hips "Red Tandy"
The Mother Hips "Time-Sick Son of a Grizzly"
Pleymo "New Wave"
Stephen & the Colberts "Charlene" *
Tokio Hotel "Monsoon"
Yeah Yeah Yeahs "Date With the Night"
(All tracks are original master recordings, unless otherwise noted
Price: $2.00 (200 Wii Points) per track
* Free
Rock Band 2 is available for Xbox 360, PLAYSTATION 3 and PlayStation 2 systems and the Wii system. The Xbox 360, PLAYSTATION 3 system and Wii versions support downloadable content.
Downloadable content for Wii is purchased via the in-game Rock Band Music Store using Wii Points purchased through the Wii Shop Channel and can be downloaded to the system memory or to an SD card for additional storage. The tracks stream directly from the SD card for seamless play.
To view a complete list of the more than 680 tracks available in the Rock Band music back catalog, please visit www.rockband.com/music. Rock Band continues to satisfy music fans' and gamers' voracious appetite for rock with more than 40 million paid downloads since its launch Nov. 20, 2007. The Rock Band Music Store allows players to preview and purchase downloadable individual music tracks and packs from the vast selection of offerings available to date without ever leaving the game as they build their own custom Rock Band library.
Rock Band and Rock Band 2are rated "T" for Teen (lyrics, suggestive themes) by the ESRB. The ESRB does not rate online downloads.
For more information on Rock Band2 and Harmonix Music Systems please visit www.rockband.com and www.harmonixmusic.com.
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June 8th, 2009, 22:09 Posted By: wraggster
Today we received a rare early warning about an upcoming WiiWare release date. Eduardo the Samurai Toaster will arrive one week from today on Monday, June 15. The side-scrolling action game can be played solo or cooperatively by up to four players who can drop in and out as they please. It also sports unique visuals that were scanned from a variety of mediums including pen and ink, charcoal, and acrylic paint.
Eduardo the Samurai Toaster will set you back $8.
http://uk.wii.ign.com/articles/992/992544p1.html
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June 8th, 2009, 22:11 Posted By: wraggster
The Financial Times have this week revealed that Nintendo rejected the camera-based technology for the Wii.
The Nintendo president Satoru Iwata has said that the company tried to develop games controlled by camera-based sensors but received better results using accelerometers eventually utilized in the Wii hardware.
As we saw at the E3 Conference earlier this week, Microsoft and Sony are both using camera technology to track gesture and movement-based controls in a three-dimensional space.
The Xbox 360's 'Project Natal' can perform full three-dimensional motion tracking and can scan items into the system. Whilst Sony's new motion controller is a lot like the Nintendo Wii's.
http://www.gamingfront.net/news/828/...al-technology/
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June 8th, 2009, 22:27 Posted By: wraggster
BossK has released a new version of his port of ScummVM for the Nintendo Wii, heres whats new:
- Small virtual keyboard fixes. (! key)
- Updated GUI (search box).
- Linked to updated libfat+libogc. (more caching fixes)
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June 8th, 2009, 23:02 Posted By: wraggster
News/release from Pete_Lockwood
Tired of the horrendous poker games available for the DS (all flashy graphics and lousy functionality) I decided to write my own.
The whole driver behind wanting to play on the DS was to be able to play poker at lunchtime in an office environment, where cards and chips might be frowned upon
The game currently supports No-Limit Texas Hold-Em for up to 6 players in wireless multiplayer mode or a 6 player Hold-Em or Omaha Hi 'standalone' mode where you play all 6 hands (good for debugging and kinda interesting as a simulator).
The wireless doesn't use an Access Point - it uses the DS->DS hack I documented a while ago here.
It auto-saves after each hand so you can begin a tournament and come back later to finish it. It's pretty resilient to occasional networking glitches - if one of the DSes crashes , it can simply be rebooted and rejoin the game. Come to that 5 of the 6 could crash and they'd all be able to pick back up - not so with the existing networked poker games, where if one DS dies the tournament is dead. Another feature we didn't find elsewhere is the rabbit hunt so that's been added too
Source code lives here and a binary download is also available here. If you try to build from the source you'll need to update your DSWifi library as discussed in the DS->DS thread above.
It's not perfect, it's not a good example of proper programming practices, it'll crash occasionally (at a rate of once or twice per 5 hours played in our experience), but we've been playing with it for a few months and greatly prefer it over the commercial offerings. If nothing else, it's a simple example of a multiplayer game that actually works pretty well without using an AP.
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June 8th, 2009, 23:05 Posted By: wraggster
News via Nintendomax
Nicholas Scheltema offers Factory bots "on Game Boy Advance and participates in the PDRoms Coding Competition v4.01. You control the movement of robots in a factory, and need them to take raw materials from a distributor, put them into a processor, then take the subject matter and put it in a collector, all have a number of movements restricted.
Quote:
The purpose of the game is to control the movement of robots on a factory floor, and get them to take raw material from a dispenser, put them in a processor, then take the processed material and drop it into a Collector.
This is accomplished by placing instructions on the factory floor grid, and when a robot passes over the instruction, it obeys it. Instructions including turning four different directions, and performing an action. The action that is performed is dependent on what is nearby, this will either be picking up a nearby object, dropping a carried object, or nothing, if nothing applies. It's also possible to introduce additional robots to a stage.
There are other obstacles that need to be overcome, such as reaching the different colored buttons that control the various machines and barriers, and reaching conveyor belts that may be needed to transport objects across a stage.
Each stage requires a sequence to be planned, and played out over and over again until at least 5 pieces of processed material are collected. Timing plays an especially important role in successfully getting the robots to perform the set sequence, so play often involves adjusting the location of instructions to alter it slightly.
The number of instructions available are limited per course. Solving each stage requires careful use of the available instructions perfectly to plan a successful sequence.
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June 9th, 2009, 00:09 Posted By: wraggster
Skipp and Friends by Mukunda Johnson, Ken Snyder, Steven Velema and Hubert Lamontagne is a game entered in the recently held PDRoms Coding Competition v4.01 ( http://pdroms.de/phpbb/viewforum.php?f=105 )
The object of the game is to move all three characters to the EXIT in each level. Each player has 2 limited special abilities that you may use to help advance through the level. The in-game status bar displays the name of each ability and how many times it can be used during that level.
For example, Apple's two abilities are CARDKEY and SCREAM. Using CARDKEY next to a door will cause it to open and detract one CARDKEY point (you need at least one point to open a door). Her SCREAM stuns nearby enemies for a short period of time.
All three players must be alive and to the exit to complete the level. If you get yourself stuck, press START to pause and then SELECT to restart the level.
After you complete each level a 4 letter password is given to you so that you may resume the game using the Password option at the title screen, after your system has been shut off.
Discussion: http://pdroms.de/phpbb/viewtopic.php?f=87&t=5967 http://pdroms.de/files/2175/
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June 9th, 2009, 00:11 Posted By: wraggster
Newly released today:
features
Incorporating strategy RPG, real-time strategy, and shooter elements, you've never experienced a game like this. Control a Wisp with your stylus and activate the souls of deceased knights to aid you in destroying foes on the map. Enemies fire bullets in multiple directions, making it vital for players to master the unique touch controls
Find and recruit the ghosts of seven different classes of knights from your kingdom, and learn of their pasts, hopes, dreams, and untimely deaths. Sacrifice their souls to one another to balance their skills and create your ultimate party
This twice-told legend entangles you in a dark and brooding tale that is simultaneously examined through events both past and present. Complete the adventure to unlock the ability to play through the game with a new narrative twist, placing the antagonist in the starring role
description
Certain to be one of the most innovative titles of 2009, Knights in the Nightmare is wholly unique. Not easily placed in any one genre, the game requires players to throw out everything they know about roleplaying and strategy games and embrace something altogether new and fresh. Frantic, energetic action mixes with thoughtprovoking tactical gameplay, all within a beautifully-rendered fantasy setting and presented through a captivating, emotional narrative. Dripping with style and originality, Knights in the Nightmare delivers an unforgettable experience.
http://www.play-asia.com/SOap-23-83-...j-70-39ib.html
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June 9th, 2009, 01:47 Posted By: wraggster
Aside from an iPhone game Sega hasn’t done much with the Super Monkey Ball franchise. AiAi seems to be paying his banana bills by making cameos in other Sega games like Sonic & Sega All Stars Racing.
Maybe, just maybe, Sega hasn’t given up on the Super Monkey Ball series. They registered a trademark in Europe for Super Monkey Ball: Step & Roll, which sounds like Super Monkey Ball with a balance board. This concept has potential. The Marble Madness-like mini-game in Wii Fit is fun to play. If Sega can borrow those controls and add solid Amusement Vision style level design I’ll give Super Monkey Ball: Step & Roll a whirl.
http://www.siliconera.com/2009/06/08...ce-board-game/
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June 9th, 2009, 17:33 Posted By: wraggster
Microsoft's motion control technology Project Natal is most likely to be introduced as a spoiler to dampen the launch of an expected high definition upgrade to Nintendo's Wii console.
That's according to Michael Pachter, analyst for Wedbush Morgan, who doesn't believe the new Microsoft tech is likely to launch until after 2010 and only with significant third-party support.
"We think that Project Natal is intended less as a game control scheme than it is as an easy-to-use dashboard control scheme, and we do not expect the device to be launched at retail until it has sufficient third party game support to justify a majority of the installed base to purchase it (we estimate 30 third party games would be sufficient)," wrote Pachter in a note following last week's E3 conference.
"We do not see Project Natal as a Wii killer; rather, we think that Microsoft intends to introduce it at the same time as the launch of the Wii HD, and hopes to hold off Nintendo’s plans to encroach on Xbox 360 turf after 2010."
Project Natal incorporates motion control, voice and camera recognition, and was shown at E3 not only with basic game prototypes, but also as a demo with users interacting with an AI character.
But Pachter pointed to more integration of online services with Xbox Live as the company's most significant unveiling last week, as it adds Netflix, Facebook, Twitter and Last.fm to the console's offerings.
"We were most impressed by the company’s clear enunciation of its strategy to turn the Xbox 360 into an internet and media hub for the living room, and we believe that the most momentous news of the press conference was the opening up of the Xbox Live dashboard to the internet.
"Among Microsoft’s many announcements, the company unveiled its intention to allow interaction with the Netflix website, to allow free streaming of FM radio through Last.fm, and to allow Xbox Live members to access Facebook and Twitter through the Xbox Live dashboard.
"These announcements demonstrate the power of Xbox Live as a web browser, and signal an intention to convert the 30 million plus installed Xbox 360 base before Apple TV can gain a foothold in the media hub market," he said.
http://www.gamesindustry.biz/article...poiler-analyst
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June 9th, 2009, 17:42 Posted By: wraggster
Nintendo global president Satoru Iwata isn't afraid to make hard decisions, having recently scuttled a new piece of Nintendo hardware that might never see the light of day, never to put smiles on faces.
According to a report from CNBC, Iwata says that Nintendo had another handheld gaming system in the works as recently as three years ago. What that platform would have been, which market it would have targeted and what kinds of games it would play, Iwata didn't say.
What he did say, or at least indicate, was that platform that would coexist with the Nintendo DS and Wii wouldn't do much for the company's "momentum."
"But when we are launching new hardware, the most important is thing is to sustain the momentum," Iwata said. "If introducing new hardware won't do anything to do that, well…" Well, what?!
Could it have been the ill-conceived dual-DS card version of the Nintendo DS? Or could it have been something more interesting, another entry in the Game Boy family? Only Iwata knows!
http://kotaku.com/5283791/nintendo-s...entum-concerns
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June 9th, 2009, 19:24 Posted By: wraggster
Newly on sale at Divineo USA
Mad Catz Wii Fit Essential Pack Contains:
Silicone Cover for Wii Fit Balance Board
Helps keep Balance Board clean and scratch free
Secure fit helps prevent cover from shifting
Made of high-quality, durable lightweight silicone
Rechargeable Battery Pack for Wii Fit Balance Board
Eliminates the need to purchase costly batteries
Provides up to 20 hours of gameplay
Charges via USB - Wii or PC
Heart Rate Monitor
Pulse (bpm) range of 30-200
LCD Display
Auto-shutoff after 3 minutes of inactivity
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June 9th, 2009, 19:42 Posted By: wraggster
Newly released at Play Asia:
features
Take your career online and compete for the ultimate title of ‘Virtua Tennis Champion’ with the new PLAYSTATION 3 system ranking system. With prize money you earn in online tournaments, you can purchase over 800 shop items in the new Tennis Store and upgrade your character
Play as or against over 20 of the world’s top players, including seven new to Virtua Tennis and three legends. All-new arenas and the officially licensed Davis Cup provide the most realistic tennis competition to date
You now have full control over facial, body and clothing customization, as well as the depth to populate the game world with hundreds of unknown opponents
Playing alone or with up to three friends compete in 12 mini-games, five completely new, and upload your hi-scores on the worldwide rankings in games such as Zoo Feeder and Pirate War
Courtside action is better than ever, with extensive updates to the famous arcade-style Virtua Tennis match engine, as well as 3D crowds and a more realistic courtside experience
description
Create your own player and join the new World Tour where you will be trained by a real-life legend of tennis to compete for the #1 ranking against the biggest stars. Then take your character online and prove you’re the best with the new online ranking system! With brand new courts, a new roll call of tennis stars to compete against and even more court mini-games, Virtua Tennis 2009 is set to be the #1 tennis title once again!
http://www.play-asia.com/SOap-23-83-...j-70-3dfi.html
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June 9th, 2009, 19:46 Posted By: wraggster
Newly released at Play Asia:
features
Wield your Wii Remote™ like Indy’s signature whip for a variety of uses — from combat to navigation to puzzle-solving
Apply your smarts to navigate Indy through challenging terrains with the many maneuvers Indy can do with his whip
Whether you are brawling baddies or wielding your whip, use the Wii Remote and Nunchuk™ as nature intended with the intuitive gesture-based combat system
For those old-school gamers there is nothing better than unlocking the classic Indiana Jones and the Fate of Atlantis game on Wii!
Explore exotic locations around the globe in an all-new story that puts you on an epic quest for the Staff of Moses
Engage in burst gunplay moments and use careful aim and the environment to take out enemies
Face overwhelming odds and escape signature run-for-your-life moments, like a daring escape from a collapsing temple, by matching fast-paced onscreen gesture prompts
Experience thrilling chases and control vehicles — fly a biplane in a canyon trench, take the reigns of a wild elephant through the streets of Istanbul and navigate a raft down a raging river
Cooperative gameplay mode allows you and a friend to brave the challenges in a variety of game modes in an entirely new quest with a familiar character never playable before in an Indy game
Unlock four-player versus mode where you and your friends go head-to-head in a real biplane combat or take on three of your friends in a free for all tank battle!
description
Step into the shoes of the legendary hero, Indiana Jones, in an all new epic adventure! Set in the year 1939, Indiana Jones® and the Staff of Kings™ follows the rogue archaeologist on an all-new globe-trotting quest.
From San Francisco's Chinatown to the lush jungles of Panama, Indy must use his whip, fists and wits to fight through ruthless opposition as he spars with his nemesis, Magnus Völler, in a race for a relic of biblical proportions — the Staff of Moses.
Indiana Jones and the Staff of Kings features completely interactive environments, where players need to call upon their wits and daring to make each spring-loaded environment a weapon in order to dispense of foes in clever and unexpected ways. Also, embark upon thrilling action sequences that remain true to the spirit established in scenes such as Indy's pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in Indiana Jones and the Temple of Doom, and the free-for-all aboard the tank in Indiana Jones and the Last Crusade.
http://www.play-asia.com/SOap-23-83-...j-70-39cs.html
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June 9th, 2009, 19:48 Posted By: wraggster
Newly released at Play Asia:
features
On the Nintendo DS, use the stylus as the whip to swing over pits, brawl with enemies and to explore the world
Explore exotic locations around the globe in an all-new story that puts you on an epic quest for the Staff of Moses
Engage in burst gunplay moments and use careful aim and the environment to take out enemies
Face overwhelming odds and escape signature run-for-your-life moments, like a daring escape from a collapsing temple, by matching fast-paced onscreen gesture prompts
Experience thrilling chases and control vehicles — fly a biplane in a canyon trench, take the reigns of a wild elephant through the streets of Istanbul and navigate a raft down a raging river
Cooperative gameplay mode allows you and a friend to brave the challenges in a variety of game modes in an entirely new quest with a familiar character never playable before in an Indy game
Unlock four-player versus mode where you and your friends go head-to-head in a real biplane combat or take on three of your friends in a free for all tank battle!
description
Step into the shoes of the legendary hero, Indiana Jones, in an all new epic adventure! Set in the year 1939, Indiana Jones® and the Staff of Kings™ follows the rogue archaeologist on an all-new globe-trotting quest.
From San Francisco's Chinatown to the lush jungles of Panama, Indy must use his whip, fists and wits to fight through ruthless opposition as he spars with his nemesis, Magnus Völler, in a race for a relic of biblical proportions — the Staff of Moses.
Indiana Jones and the Staff of Kings features completely interactive environments, where players need to call upon their wits and daring to make each spring-loaded environment a weapon in order to dispense of foes in clever and unexpected ways. Also, embark upon thrilling action sequences that remain true to the spirit established in scenes such as Indy's pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in Indiana Jones and the Temple of Doom, and the free-for-all aboard the tank in Indiana Jones and the Last Crusade.
http://www.play-asia.com/SOap-23-83-...j-70-39ds.html
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June 9th, 2009, 19:51 Posted By: wraggster
Newly released at Play Asia:
features
Shred along to more than 25 master tracks, all modern rock hits from some of the hottest bands including Coldplay, Fall Out Boy, Tenacious D, Weezer, The Strokes and more. Players will tour through five all-new venues that are as extreme as the tunes played in them
For the first time ever, players can choose how they take their band from the underground music scene to worldwide rock stardom with the exciting non-linear gameplay progression in Guitar Hero Modern Hits
Guitar Hero: Modern Hits delivers an all-new gameplay experience with Fan Requests. By completing Fan Requests players build their fan base and open up new challenges to rock-out like never before including jamming to an entire song in Hyperspeed, battling it out in a Guitar Duel with active Bomb Notes or whammying every single hold note in a song
Fans can take the Guitar Hero experience wherever they go with Guitar Hero Modern Hits. The Guitar Hero Guitar Grip™ is an ergonomic extension that mimics a guitar fret board and fits seamlessly in people’s hands to deliver the same core gameplay that defines Guitar Hero
Song streaming features allow players of Guitar Hero Modern Hits and its predecessors, Guitar Hero: On Tour and Guitar Hero On Tour: Decades, to share songs via local wireless connectivity. Players can rock out together in multiplayer modes, jamming to tracks from all three versions of the game
description
Handheld guitar gods can now choose how they raise-up their band from the underground music scene to worldwide rock stardom in Guitar Hero® Modern Hits. Featuring a set list comprised of more than 25 master tracks from influential artists including Coldplay, Fall Out Boy and Weezer, Guitar Hero Modern Hits expands on the innovative Guitar Hero gameplay on the Nintendo DS by introducing an all-new Fan Request system that challenges players to jam like never before. Fret board fanatics can once again unleash their inner rock stars anytime, anywhere as they hone their shredding skills and jam to face-melting modern rock tracks from the last five years in Guitar Hero Modern Hits.
http://www.play-asia.com/SOap-23-83-...j-70-3dc0.html
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June 9th, 2009, 19:54 Posted By: wraggster
Newly released at Play Asia:
Hayarigami is a detective adventure based on chilling urban legends. You can either investigate these cases through a scientific method or through an occultism method. These two paths lead you to different clues and different endings, so to learn the full story behind the often deadly cases, you need to ride through this ghost house roller coaster at least twice.
And you have a total of four cases to crack to clear the game.
From chain mails that leads to murder, mysterious suicides and missing children, you, as a police officer have to put all your brain cells to work, connect the events together to discover the truth. Besides the three that you solve as a policeman, there is a bonus chapter where you need to find the culprit behind a series of foretold murders.
http://www.play-asia.com/SOap-23-83-...j-70-3bsc.html
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June 9th, 2009, 19:57 Posted By: wraggster
Before fitness games were all the rage, Konami released almost a dozen Dance Dance Revolution games with workout modes. The latest iteration for Wii, simply called Dance Dance Revolution, takes this in a new direction.
Playing Dance Dance Revolution with the balance board isn’t like dancing at all. It’s all about leaning. When you see a left arrow you shift your weight to the left. An up arrow means tilt forward and a right arrow means lean right. The balance board mode also has players punch with the remote and nunchuck while the game tracks how many kilogram calories you burn.
Hip rotating replaces freeze arrows. When you see one of these sections you have to rotate your hips as if you were gyrating an invisible hula hoop.
I appreciate that Konami is evolving the Dance Dance Revolution series, but won’t players lose more pounds by stepping instead of leaning?
http://www.siliconera.com/2009/06/09...ce-revolution/
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June 9th, 2009, 20:03 Posted By: wraggster
Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, is pleased to announce that Pool Hall Pro, the action-packed sports game developed by Icon Games Entertainment, has been shipped to retail stores nationwide. Pool Hall Pro is available for play on the Wii system and Windows PC.
Players of all levels from amateurs to pool sharks can jump right into Pool Hall Pro to begin a competitive and entertaining journey across the globe on a mission to earn fame, fortune and the title of pool champion! The game features one of the widest arrays of pool and snooker in the world, including everything from basic pocket billiards to U.S. 8 ball and 6 ball snooker — there are 11 different varieties to be precise! Players can also access six modes of gameplay, including arcade, tournament, multiplayer and more. Compete against the pros in single player mode, or make a name for yourself as travel the world earning cash and unlocking collectables in world tour mode.
Pool Hall Pro for Wii comes with an added taste of realism as players are able to use their Wii remote to simulate the feel of a real pool game by matching the cue movement with a simple on-screen interface and movement from the player.
Additional game features include:
• Six game modes: Arcade, Tournament, Multiplayer, Exhibition, World Tour and Practice
• 11 game varieties: UK 8 Ball, US 8 Ball, 9 Ball, 6 Ball Pool, 10 Ball Pool, 15 ball Pool, Pub Pool, 6 Ball Snooker, 10 Ball Snooker, Snooker and Basic Pocket Billiards
• Fully customizable characters
• Earn collectibles to pimp out your crib
• Simple control scheme
• Four AI difficulty levels: Rookie, Amateur, Pro, Champion
Pool Hall Pro has been rated "E" for everyone by the ESRB. For more information regarding the title or Playlogic, please visit: www.playlogicgames.com.
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June 9th, 2009, 22:12 Posted By: wraggster
A new version of the 10 year old Nintendo 64 emulator 1964 has been released, i checked the zipfile and both binaries and source have been released, heres the news from them:
Now that Roger Federer has finally won the French Open, the hex is over and we can safely do this:
We've released the source to 1964 1.1. (1964 1.0 was an experimental compiler that I accidentally released which breaks games like Perfect Dark and Banjo Tooie. Please use version 1.1) We also did this to support the efforts of the Surreal64 team. Please bear in mind that most of the source has not been touched in over five years. We've become much better developers since then and although there was a lot that we wanted to do with this code..(refactoring, bug fixes, etc), real life takes precedence. This code is still much better than the 0.8.5 source that's out in the public domain today.
Improvements:
Kirby's face doesn't stay smashed in with block-linking set to on in Kirby64 - The Crystal Shards.
Loading from a save state would sometimes cause the audio to disappear.
LLE RSP audio plugin (1964 audio 2.7). We created a code generator that reverses RSP microcodes to C. The generated C source is provided but we are not currently releasing portions of the code generator that creates the C files (namely Gerrit's DSP opcode source). Fear not, we provided enough for you to build the project.
Speed - although running with the RSP LLE audio plugin will slow things down.
Plenty of other things I am forgetting since it's been so long.
Some of the binaries in the package are probably old-Rice video comes to mind, and probably the ini needs an overhaul. If someone is interested in putting together a more user-friendly 1.0.x binary distribution, I'll eventually host it on our downloads page in a couple weeks. It might be a good idea to start work on that in the emutalk.net 1964 forums.
I would like to keep up with the Surreal64 project's progress, so if there is a subversion repository or CVS repository, send me a private message on Emutalk and then we'll chat by email. Thanks!
Other fun project ideas that I think would be interesting for others to work on:
- Replace my dynarec with an MSIL code generator or JAVA bytecode generator. I worked on this once before and have some starter code lying around for MSIL if anyone is interested in this project.
- Port 1964 to Flash. Generate Flash bytecode.
- The UI for the Windows version is in desperate need of an overhaul.
- The project needs major refactoring in C++.
1964 also turned 10 earlier this year.
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June 9th, 2009, 23:04 Posted By: wraggster
Thrustmaster, the innovative PC and console accessory brand from the Guillemot Corporation, is pleased to announce the launch of Tennis Duo Pack NW to intensify your Wii tennis game. The Tennis Duo Pack NW was designed as a must have accessory for the release of the two highly anticipated Nintendo Wii titles and the Wii MotionPlus™ device. The two tennis rackets feature ideal string and grip positioning with a compact design and realistic measurements, giving all players and undisputable advantage when playing any Wii tennis tournament or in conjunction with the brand new Wii MotionPlus device. Rushing to the net, the Thrustmaster Tennis Duo Pack NW will be available in mid-June 2009 for the SRP of $24.99.
Offering players an enhanced positional awareness, the Tennis Duo Pack will make for ultra-realistic drop shots, lobs, powerful forehands, passing shots and more. The Wii Remotes easily fit into the ergonomic rackets' handles which are supported by a ribbed and rubber-coated grip for a snug and secure gripping position for even the longest of matches. The red and blue rackets also feature a stringing outer edge made from shockproof foam which is essential in sports that require large and powerful moves.
"The Tennis Duo Pack NW rackets' design are worthy of top-level players. Aspiring tennis stars will be longing to get their hands on these realistic accessories which guarantee a truly immersive experience in the world of Wii tennis " says Eric Mindjimba International Marketing Manager for the Thrustmaster brand.
As a bonus, Thrustmaster has designed these rackets' to be used in a more realistic game by providing two ribbed and rubber-coated grip covers and a real-size foam tennis ball. Simply replace the Wii Remotes with the grip covers and start hitting the ball around for hours of fun and unrelenting practice as you hone your backhands, forehands and winning slams.
To discover the Thrustmaster complete product range visit www.thrustmaster.com
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June 9th, 2009, 23:05 Posted By: wraggster
Activision Publishing, Inc. (Nasdaq: ATVI) today announced that Space Camp for Wii and Nintendo DS is out now. Designed specifically for Nintendo's platforms with close involvement from the U.S. Space & Rocket Center, Space Camp is a fantastic way to have fun learning about space exploration.
In Space Camp you receive the training and tools to become an astronaut. Experience weightlessness in a training pool and develop your navigation skills in the training simulator. You'll need your newly acquired skills, because during a training session, you get rocketed to the moon! With your faithful robot sidekick ARP, you need maneuver through a daring lunar journey, work on the half-completed base, scout the Moon's surface for elements and secrets, and refuel your ship for the ride home. Get yourself back to earth for a hero's welcome!
Space Camp is the perfect game for kids of all ages, filled with fun platform-specific controls and cool environments to explore, all wrapped up in an enjoyable character-based adventure. The game features a single player story mode, and up to four players can compete in Party Mode, a robust mini-game tournament. And with space facts supplied by Space Camp, you'll be learning as you play!
"Space Camp is about fueling the desire to learn through galactic adventure and discovery," said David Oxford, Activision Publishing. "This is the kind of fun a family can share together."
Space Camp is now available for $39.99 for Wii and $19.99 for Nintendo DS, and is rated "E" for Everyone. For more information visit www.activision.com
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June 9th, 2009, 23:05 Posted By: wraggster
Activision Publishing, Inc. (Nasdaq: ATVI) today announced that Space Camp for Wii and Nintendo DS is out now. Designed specifically for Nintendo's platforms with close involvement from the U.S. Space & Rocket Center, Space Camp is a fantastic way to have fun learning about space exploration.
In Space Camp you receive the training and tools to become an astronaut. Experience weightlessness in a training pool and develop your navigation skills in the training simulator. You'll need your newly acquired skills, because during a training session, you get rocketed to the moon! With your faithful robot sidekick ARP, you need maneuver through a daring lunar journey, work on the half-completed base, scout the Moon's surface for elements and secrets, and refuel your ship for the ride home. Get yourself back to earth for a hero's welcome!
Space Camp is the perfect game for kids of all ages, filled with fun platform-specific controls and cool environments to explore, all wrapped up in an enjoyable character-based adventure. The game features a single player story mode, and up to four players can compete in Party Mode, a robust mini-game tournament. And with space facts supplied by Space Camp, you'll be learning as you play!
"Space Camp is about fueling the desire to learn through galactic adventure and discovery," said David Oxford, Activision Publishing. "This is the kind of fun a family can share together."
Space Camp is now available for $39.99 for Wii and $19.99 for Nintendo DS, and is rated "E" for Everyone. For more information visit www.activision.com
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June 9th, 2009, 23:09 Posted By: wraggster
insin has released C-Dogs SDL 0.4.1-1
A port of C-Dogs SDL to the Wii using SDL Wii.
C-Dogs is an arcade shoot-em-up which lets players work alone and cooperatively during missions or fight against each other in the "dogfight" deathmatch mode.
The player character(s) are elite soldiers, taking on mission after mission to defeat evil in any form. That is, you kill it or blow it up. Sounds violent? Yep, that's right. Still, the emphasis is on gameplay rather than gore. But the game will involve a lot of mowing down of enemies - and the occasional unlucky civilian - so now you have been warned.
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June 9th, 2009, 23:13 Posted By: wraggster
Molokai has updated OpenTyrianWii to 1.2.0
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June 9th, 2009, 23:38 Posted By: wraggster
News via Nintendomax
Developed by 7Raven Studios and published by Alten8, Broken Circle is proposing to take in hand the destiny of three heroes, each with twenty different fighting techniques. RPG very similar to what is proposed with Capcom series Breath of Fire, Broken Circle includes a dozen scenarios representing not less than 101 cards.
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June 9th, 2009, 23:40 Posted By: wraggster
Signature Devices, Inc. (OTCPK: SDVI) announced today that its wholly owned subsidiary, Graffiti Entertainment, Inc., has shipped the highly anticipated role-playing game (RPG) Black Sigil: Blade of the Exiled to North American retail outlets. Exclusively for Nintendo DS™, Black Sigil is a classic RPG that centers on the young knight Kairu and his band of friends as they embark on an epic quest to uncover the dark secrets that surround their homeland of Bel Lenora.
"This is an epic story-driven adventure that harkens back to the Super Nintendo era of 2D RPG's," says Kenneth Hurley, CEO of Signature Devices, Inc. and Graffiti Entertainment, Inc. "It features eight playable characters, seven unique endings and over 100 different abilities, skills and combos in one of deepest RPG's you'll find on the DS. If you're a fan of RPG's, Black Sigil is an essential addition to your gaming library."
Black Sigil takes players into a mystical world complete with beautiful and vivid environments, complex characters, and a groundbreaking original storyline that fills an epic tale with imagination and life. In addition to the storyline, Black Sigil offers a variety of side-quests and extra areas that can be discovered, creating the vast and intricate world that players can explore for endless hours of entertainment.
Developed by Studio Archcraft, Black Sigil: Blade of the Exiled is rated "E" for Everyone and retails for $29.99. For more information about Signature Devices, Graffiti Entertainment and their products, please visit www.signaturedevices.com.
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June 9th, 2009, 23:41 Posted By: wraggster
Nintendo is making its biggest move yet at expanding the DS beyond just a game machine. In Japan today, the company announced a partnership with Sharp System Products for the development and sale of a new educational system called Nintendo DS Classroom. The program targets elementary, junior high, and high school students.
As part of the Nintendo DS Classroom program, teachers use a PC to interact with individual DS, DS Lite or DSi units held by students. The interaction is done via Wi-Fi, with special software in the PC communicating with a special Nintendo DS Classroom cartridge in the DS units.
Sample uses for the program include interactive tests, with teachers feeding students questions and seeing responses come back in real time. Teachers can also host interactive surveys, with data tabulated and graphed on the fly.
On the student side of the program, students use the DS to answer not just multiple choice questions, but free response questions as well via the stylus. The software beams to the teacher images of the students' free responses.
Sharp System Products, which Nintendo notes has experience in this field, will be producing educational content using a system developed by Nintendo, and will also handle sales and, set-up and support.
Teachers will also be able to create their own custom content via a spreadsheet-style interface.
The service will kick off in February 2010, with Sharp offering 60 applications covering a variety of subjects.
If things work out in Japan, perhaps we'll see something similar in the English speaking world.
http://uk.ds.ign.com/articles/992/992915p1.html
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June 9th, 2009, 23:42 Posted By: wraggster
LEGO Battles, a new real time strategy game for Nintendo DS, published by Warner Bros. Interactive Entertainment is now available at retail stores nationwide. Produced by TT Games and developed by Hellbent Games, LEGO? Battles the latest game in the award-winning LEGO videogame line-up combines elements of three classic LEGO toy themes - LEGO Castle, LEGO Pirates, and LEGO Space - and offers a new LEGO "build and battle" experience that players can play alone in Story and Free Play modes, as well as with two other friends in Multiplayer mode.
Boasting 55 playable characters and 30 vehicles, fans will encounter pirate swordsmen fighting side-by-side with aliens, dragons battling ninjas, pirate ships launching broadsides against space crafts, and many other unique combinations.
LEGO Battles is rated "E" for Everyone and is available for Nintendo DS for $29.99. For more information and additional downloads please visit http://www.legobattles.com/
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June 10th, 2009, 19:46 Posted By: wraggster
We've heard stories of PR reps and devs obsessing over Metacritic scores, but EA Sports' Peter Moore's not sweating them, at least when it comes to Wii games. Noting that some titles in the low 70s can still move millions upon millions of units, Moore says that the people buying casual games and health titles like EA Sports Active aren't getting their info from Metacritic.
Moore's bigger concern? User reviews on Amazon. We'd like to snicker, but that's how we buy vacuums, so what do we know?
http://www.joystiq.com/2009/06/10/mo...-to-wii-sales/
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June 10th, 2009, 19:56 Posted By: wraggster
Nintendo president Satoru Iwata has said that he is happy to see Sony and Microsoft join the motion control arms race, but that their technology revelations at E3 this year were "later than expected".
In an interview with The Times, he stated that he was happy to see competition in that section of the games business, and he hopes that the overall population of people that play games will therefore increase.
"To tell the truth, I expected them to come up with stuff like this last year," he said. "So in my mind they're later than expected. I'd like to say to them, 'Welcome to the motion-control world!'
"We are happy that it is now becoming an industry standard. However, we still have no idea about when their products will be available, or how much they will cost, or what sort of software they will be used with.
"So, I am not in a position to judge whether they are a threat or not. And they should bear in mind that over the next year Nintendo will not be standing still. We're always at work on something new. I am actually looking forward to engaging in that sort of competition, because it gives our whole industry the chance to expand the gaming population."
http://www.gamesindustry.biz/article...-control-world
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June 10th, 2009, 20:02 Posted By: wraggster
For all the talk about Microsoft's Project Natal, one man isn't impressed -- in fact, Nintendo president Satoru Iwata told the Financial Times that he's quite literally seen it before. Or, at least, he's seen motion-sensing cameras before.
Iwata told FT that Nintendo had previously experimented with camera-based motion sensing, but found better results with the accelerometers that became the basis of the Wii Remote. "Until they say when they're releasing it, how much it costs and what software it comes with," Iwata said, "we won't know whether that is the route we should have taken. However . . . I think they couldn't choose to release exactly the same thing."
Of course, it must be noted that pretty much everyone has seen motion-sensing cameras in games before, because Sony sold a lot of them starting in 2003. The idea isn't new, and thus it's not at all surprising that Nintendo has tried it. It's even less surprising that Iwata is psyching out Microsoft by downplaying the technology.
http://www.joystiq.com/2009/06/10/iw...ra-technology/
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June 10th, 2009, 20:05 Posted By: wraggster
Puzzle Quest developer Infinite Interactive is working on a new game called Puzzle Kingdoms for DS, PC and Wii.
Kingdoms, as the name suggests, revolves around conquering territories and expanding an empire, a bit like a Total War game. You'll amass armies and pit them against opposing forces in typical Puzzle Quest Bejeweled-style battles. Kingdoms will be subtly different, but the basic ideas are the same: outthink the enemy to deal damage, or build up mana to unleash special attacks.
Heroes can be picked from a variety of races, including trolls and dwarves, and more powerful troops and spells can be unlocked as the game unfolds.
Publisher Zushi will release Puzzle Kingdoms sometime this year, and you can sneak a peek at the Wii and DS versions of in our appropriate galleries.
http://www.eurogamer.net/articles/pu...doing-new-game
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June 10th, 2009, 20:05 Posted By: wraggster
Puzzle Quest developer Infinite Interactive is working on a new game called Puzzle Kingdoms for DS, PC and Wii.
Kingdoms, as the name suggests, revolves around conquering territories and expanding an empire, a bit like a Total War game. You'll amass armies and pit them against opposing forces in typical Puzzle Quest Bejeweled-style battles. Kingdoms will be subtly different, but the basic ideas are the same: outthink the enemy to deal damage, or build up mana to unleash special attacks.
Heroes can be picked from a variety of races, including trolls and dwarves, and more powerful troops and spells can be unlocked as the game unfolds.
Publisher Zushi will release Puzzle Kingdoms sometime this year, and you can sneak a peek at the Wii and DS versions of in our appropriate galleries.
http://www.eurogamer.net/articles/pu...doing-new-game
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June 10th, 2009, 20:20 Posted By: wraggster
With its forgiving gameplay, Ubisoft was clearly trying to make the new Prince of Persia appeal to more casual or mainstream audience. So, IndustryGamers asked producer Ben Mattes, why not bring the game to the ultimate casual console: The Wii?
Mattes said that the system just couldn't handle what his team wanted to achieve, saying "the AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear, it wouldn't have been an open-world game, and so it would have been a very different experience. We didn't want to water it down that way."
... Plus, they couldn't have charged Wii owners $10 for the "Epilogue" DLC! No, no, we kid.
http://www.joystiq.com/2009/06/09/ub...ersia-for-wii/
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June 10th, 2009, 20:34 Posted By: wraggster
When Nintendo boss Satoru Iwata took to the stage last week to unveil the Wii Vitality Sensor, he didn't really tell us how it all worked. No, that information now comes a week later.
Seems that the WVS works by measuring the flow of blood through the user's body, a small light sensor inside the device somehow able to measure that flow and determine various characteristics of your body's workings.
For instance, by watching your blood flow, the sensor can apparently determine when and how hard you're breathing in and out. One of the "games" demonstrated with the device - which may or may not make it into a "game" for the WVS - was a simple breathing exercise, as users timed their breathing to the tick/tock of a metronome.
How this can be used to enjoyment is at this stage up in the air. And until we get a firmer idea on what games/programs will be shipping with the WVS, we won't know whether it'll be the next revolutionary million-seller from Nintendo, or the next piece of hokey psuedo-science from Nintendo. Or both.
http://kotaku.com/5285232/how-the-wi...actually-works
Who actually cares about this new hardware from Nintendo ?
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June 10th, 2009, 20:42 Posted By: wraggster
Hudson is one of the few publishers making music/rhythm games specifically for Japan. Joysound Wii, a karaoke title, was an outstanding success. Their next licensed music game has a single band as the headliner.
Hudson made a deal with GReeeeN to create a Nintendo DS music game. GReeeeN sang the hit Kiseki and have a new album scheduled to come out later this month. No details about the Hudson X GReeeeN project were mentioned, not even the game’s name. Whatever this is Hudson plans to release it in Japan sometime in 2009.
http://www.siliconera.com/2009/06/10...ds-music-game/
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June 10th, 2009, 20:43 Posted By: wraggster
Takt of Magic is a spiritual successor to the Nintendo DS game Lost Magic. Since Takt is complete Garakuta Studio might be working on a true sequel to Lost Magic.
A trademark found in Japan’s trademark database suggests one is in development. Taito registered the rights to Lost Magic: Shouryu no Kyousoukyoku (loosely Lost Magic: Concerto for the Fallen). The first game didn’t have a subtitle so this discovery appears to be a new entry in the Lost Magic series.
http://www.siliconera.com/2009/06/09...-magic-sequel/
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June 10th, 2009, 21:28 Posted By: wraggster
Newly released today:
Infinite Space, a role playing game exclusively for the Nintendo DS™ portable handheld system, takes place in outer space and gives players the ability to control, build, outfit and customize more than 150 spaceships. Infinite Space stretches the DS hardware to the limit, offering over 200 characters and the ability to control multiple spaceships at any one time.
The space is truly limitless, embark upon a journey with Yuri, a fledgeling explorer who is in search of the meaning behind the twin universes and his own existence.
Unlike other teen targeted games on Nintendo DS, Mugen Kourou has an epic storyline with more than 200 impressive characters that will also appeal to adults. The ship you fly is fully customizable, collect gadgets during your adventures and assemble your own fleet.
http://www.play-asia.com/SOap-23-83-...j-70-3bl1.html
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June 10th, 2009, 22:40 Posted By: wraggster
The Dolphin Team have released a new version of the Gamecube and Wii Emulator for WIndows
Heres whats new:
Notable changes since the last bi-weekly build:
Fixed idle skipping in the JITIL build.
Fix handling of various pad modes Luigi's Mansion finally has correct triggers
Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
More intuitive scaling/resolution settings for the OpenGL plugin.
Mad hax included to patch Wave Race: Blue Storm
Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before.
Also fixed other things, probably too numerous to mention.
OpenGL: fix leaking of fragment shaders
Some improvements to the wii dvd device, can almost boot from wii menu
New features:
File platform is shown in the gamelist, and it is a sortable category.
WAD files can be shown in the gamelist
Framelimiter added (from Iulius)
Added ability to tack on custom shaders in the OpenGL plugin.
...And of course, a host of other bugfixes and smaller changes.
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June 10th, 2009, 22:40 Posted By: wraggster
The Dolphin Team have released a new version of the Gamecube and Wii Emulator for WIndows
Heres whats new:
Notable changes since the last bi-weekly build:
Fixed idle skipping in the JITIL build.
Fix handling of various pad modes Luigi's Mansion finally has correct triggers
Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
More intuitive scaling/resolution settings for the OpenGL plugin.
Mad hax included to patch Wave Race: Blue Storm
Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before.
Also fixed other things, probably too numerous to mention.
OpenGL: fix leaking of fragment shaders
Some improvements to the wii dvd device, can almost boot from wii menu
New features:
File platform is shown in the gamelist, and it is a sortable category.
WAD files can be shown in the gamelist
Framelimiter added (from Iulius)
Added ability to tack on custom shaders in the OpenGL plugin.
...And of course, a host of other bugfixes and smaller changes.
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June 10th, 2009, 23:06 Posted By: wraggster
Playrix Entertainment, a top-tier developer of such worldwide popular titles as Fishdom H2O: Hidden Odyssey, Call of Atlantis, 4 Elements, Fishdom, etc., announced commitment to expand its products onto the various platforms in order to deliver the unique Playrix experience to the widest possible audience. The company will initially target the iPhone, Nintendo DS and Wii further exploring the vibrant console market.
"We continue to look into the opportunity of bringing our games to the wide array of gaming platforms," said Igor Bukhman, Playrix's COO and co-founder. "We rolled out the iPhone adaptation of our flagship title The Rise of Atlantis™ via our publisher partner in late May. Now we are gearing up towards the release of 4 Elements for the iPhone via our partners later this month. Moreover, we are scaling up our efforts to expand our products onto the iPhone internally. At the same time we have plans to port our games to the Nintendo DS having signed a number of agreements. Around the World in 80 Days for the DS is due out in mid-July with Fishdom next in line. We realize that having a multi-platform strategy drives business growth and gives a chance to deliver the Playrix fun far beyond the PC audience. That's why we are open to all possible distribution opportunities."
In January 2009 Playrix launched its hit titles for the Apple Macintosh line of personal computers announcing spectacular results of the products ported. The latest hit game Fishdom H2O: Hidden Odyssey is to see its Mac release later in June 2009.
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June 10th, 2009, 23:06 Posted By: wraggster
Playrix Entertainment, a top-tier developer of such worldwide popular titles as Fishdom H2O: Hidden Odyssey, Call of Atlantis, 4 Elements, Fishdom, etc., announced commitment to expand its products onto the various platforms in order to deliver the unique Playrix experience to the widest possible audience. The company will initially target the iPhone, Nintendo DS and Wii further exploring the vibrant console market.
"We continue to look into the opportunity of bringing our games to the wide array of gaming platforms," said Igor Bukhman, Playrix's COO and co-founder. "We rolled out the iPhone adaptation of our flagship title The Rise of Atlantis™ via our publisher partner in late May. Now we are gearing up towards the release of 4 Elements for the iPhone via our partners later this month. Moreover, we are scaling up our efforts to expand our products onto the iPhone internally. At the same time we have plans to port our games to the Nintendo DS having signed a number of agreements. Around the World in 80 Days for the DS is due out in mid-July with Fishdom next in line. We realize that having a multi-platform strategy drives business growth and gives a chance to deliver the Playrix fun far beyond the PC audience. That's why we are open to all possible distribution opportunities."
In January 2009 Playrix launched its hit titles for the Apple Macintosh line of personal computers announcing spectacular results of the products ported. The latest hit game Fishdom H2O: Hidden Odyssey is to see its Mac release later in June 2009.
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June 10th, 2009, 23:08 Posted By: wraggster
Namco Bandai announced three Tales series games simultaneously, and now whenever we get an update on one, it seems the other two follow.
The latest on Tales of Vesperia PS3, Tales of Graces and Tales of Versus comes from the usual source: leaked information from Jump Magazine.
For PS3's Vesperia the magazine confirms a final Japanese release date of September 17. Namco Bandai is working some magic for the PS3 version and has somehow managed to add pirate Patty to the opening anime sequence. It's good that they're putting in the effort, as Japanese players are going to have to pay 7,800 yen for the game. That's about 80 bucks, but it's the same price 360 owners had to pay.
For Wii's Tales of Graces, the magazine offers a first look at the heroine, Sophie. She joins Asbel as the only characters revealed so far for the game. Sophie has lost her memory when she first meets Asbel. The name "Sophie" is actually something Asbel decided to give her.
Screens in the magazine show the two characters fighting alongside one another. Aside from that, Namco Bandai is keeping very quiet on this particular installment, which is one of the main "mothership" titles for the franchise.
Finally, the Tales of Versus update. As usual, the new information concerns new characters. Joining the growing cast of playable combatants in this Tales series fighter are Rita (from Vesperia), Tear Grants (Abyss), Kyle Dunamis (Destiny 2), Senel Coolidge (Legendia), Lloyd Irving (Symphonia) and Colette Brunelle (Symphonia).
Versus will lead off this season's Tales fun with a Japanese release set for August 8.
http://uk.wii.ign.com/articles/993/993495p1.html
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June 10th, 2009, 23:09 Posted By: wraggster
Ubisoft recently announced that the company will be releasing Your Shape, a ground-breaking new fitness title that leverages the technological advances of an entirely new, revolutionary camera for the Wii system from Nintendo. Your Shape is scheduled to be released worldwide this Holiday 2009.
Your Shape is the first fitness game that comes with a camera peripheral included inside the box. Featuring Ubisoft's proprietary Body Tracking technology, the game will scan your body and then project the image onto the TV, creating a personalized and interactive workout.
Based on your specific body shape analysis, fitness level and personal goals, Your Shape is able to recommend the workout program that is best suited for you.
The game also features a virtual coach that provides verbal and visual feedback on all of your movements, ensuring that each minute invested achieves maximum results. Always by your side, the coach motivates you to reach your goals. Because Your Shape has more exercises than any other fitness game, the workout routine is always fresh and exciting. Best of all, Your Shape allows you to get these benefits without holding a controller, leaving your hands free to incorporate any equipment that you may already own, without any excess bands or straps. The camera and Body Tracking technology follow your progress, showing you the tangible results of your hard work.
"The development of the new camera for Wii and our Body Tracking technology means that Your Shape will offer an interactive experience that is a technological breakthrough in gaming, as well as in the fitness category," stated Yves Guillemot, chief executive officer at Ubisoft. "Ubisoft's continuing efforts to innovate allow us to offer players a more realistic, personalized and motivating method of working out to reach their fitness goals."
For more information on Your Shape, please visit: www.yourshapegame.com.
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June 10th, 2009, 23:11 Posted By: wraggster
WiiCrazy has updated FE100 to 0.22
Windows port of segher's tachtig & twintig, Unpack&Pack savefiles, easy obtaining of files used by tachtig & twintig
Usage
Run Xyzzy from Homebrew Channel to create keys.txt on SD memory card. Only need to run once if files are retained.
Use Gecko OS to reboot with nocopyflags; copy save(s) to SD memory card.
Copy keys.txt and libeay32.dll from OpenSSL to FE100 folder.
Install Microsoft Visual C++ 2008 SP1 Redistributable Package x86.
Run FE100KeyGrabber.exe to create key files that FE100 can use to unpack / pack the save files. Only need to run once if files are retained.
Run FE100.exe to unpack / pack data.bin files.
Saves with nocopy folders
0.2b version has a problem packing saves that has nocopy folders or any folder. Here is the bugfixed version : FE100-folder-bugfix .
http://wiibrew.org/wiki/FE100
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June 10th, 2009, 23:17 Posted By: wraggster
Elisherer has updated Balance Board Tools to 1.0
My first release, I always wanted a scale program without going into WiiFit all the time going through the Body Test. So I made one! and I added the Center of Gravity (COG) feature also. Hope you enjoy.
Changelog
v1.0 10/06/09 final-release
added: HOMEMenu support
added: save file on the SD called baltools.cfg
holds: LBS/KG,Digital/Analog,Analog-Offset,Exercise.
added: Exercises on the Center of gravity (as requested by [www.wiihabilitation.co.uk]) (skinable...)
fixed: issues on the debuging screen, board recognition issues etc.
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June 10th, 2009, 23:26 Posted By: wraggster
News via Drunkencoders
Here are a few of the missed releases from devkitPro:
libnds 1.3.4
* add IPC sync bits to irqEnable/Disable functions.
* refactor & simplify fifo command pipe, this fixes a problem we were having with wifi.
* add critical section macros.
* use size optimisation for arm7 code.
* add shadow variables for write only registers.
* add oamAffineTransformation, oamSetMosaicSub.
* use correct names for mosaic registers.
* CR doesn’t do newline in console.
* add systemShutDown function.
* clear memory after realloc in DynamicArraySet as per viewtopic.php?f=15&t=414
* correct memory corruption as per viewtopic.php?f=15&t=1328
* add cpu usage helper functions.
* patch applied from https://sourceforge.net/tracker/?func=d … tid=668551
dswifi 0.3.8
* Correct some issues with strict aliasing in gcc 4.4.0
* Remove duplicate functionality & use libnds functions in preference.
devkitARM release 26
* Updated to binutils 2.19.1
* Updated to gcc 4.4.0
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June 10th, 2009, 23:30 Posted By: wraggster
News/release from BlazerRazor
Hello all,
I thought I would post a little about my personal project. Basically this project is a project connected to my Computer Science degree, but I thought I would post it on here as well, and maybe you guys would be interested in testing it and using it. As I said it is just a personal project made to explore what is possible with the DS and should not considered as a very useful application - just for the fun of it
I am going to release it soon, but it's not quite ready yet.
The solution is client-server based, obviously, and requires you to have a server running. It is not plugged with synergy, it is my own solution. The server receives commands from the Nintendo DS and acts according to them.
UPDATE:
First version released - 0.1. Mouse and keyboard support + media play controls. Keyboard needs serious calibration, will be done later. Remember, this is a VERY early release, but I want to please you as soon as possible It will contain bugs and is not finished at all as a project.
Source will be released at a later point, need to clean up the codebase and stuff.
Download Remote Touch DS, and have fun
Feel free to redistribute this .zip, will save me bandwidth.
(Read "README" in .zip before you ask any questions please )
Changelog:
0.1 (first public release) Mouse and keyboard support + media play controls. Keyboard needs serious calibration, will be done later.
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June 10th, 2009, 23:32 Posted By: wraggster
Nintendo may be reviving one of its more controvercial characters in a new DS title.
The latest issue of Famitsu contains a mysterious teaser ad. Set against a hot pink background, the ad shows a tiny sprite of Tingle, a mascot character of sorts for the Zelda series, hanging from a balloon. Text above the character says "Fairy?". Below the character, the ad lists the URL for Nintendo's official Japanese site.
The ad lists the mystery product as a DS game with a CERO rating of A. That's the lowest rating in Japan, so this probably isn't the gritty WWII FPS we've been waiting for from Nintendo.
Tingle has seen his very own DS game in the past. Although not released in America, the character starred in Freshly Picked - Tingle's Rosy Rupeeland, which was released to Japan in 2006, then to Europe the following year.
Famitsu officially hits news stands on Friday, so it's possible Nintendo's official site will clear up this mystery later in the week.
http://uk.ds.ign.com/articles/993/993434p1.html
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June 11th, 2009, 17:38 Posted By: wraggster
Konami's WireWay has gamers drawing elastic lines on a DS screen to flick an alien hero through dangerous environments. Can such a simple concept deliver enough fun to warrant a full blown game?
What Is It?
WireWay is a DS puzzle game that has you flicking a tiny alien around a world using elastic bands you draw between points on the screen. The game includes a 48-level quest mode and a challenge mode. There will also be a versus mode.
What We Saw
I played through a couple levels of the puzzler.
How Far Along Is It?
The game is set for an October release, but the build I played was in Alpha.
What Needs Improvement?
Repetition: As fun as the basic concept is, the idea of flicking my way through 48 levels is somewhat daunting. The levels I saw were very similar. Hopefully, as the game progresses, the developers add some new twists to the premise.
What Should Stay The Same?
Strong, Simple Concept: The idea of controlling not your character, but your surroundings isn't done enough in video games. In this case you can only make Wiley Springer move forward in a straight line by touching him. The rest of the controls are about drawing lines on the screen and then, once Wiley is clinging to one, pulling back on it with the stylus and flicking him to the next line you've drawn. It's a fun concept and it works well to make the game an interesting puzzler.
No Death: Instead of worrying about killing off Wiley, or running out of time, you just have to concentrate on not getting him stuck somewhere and making your way to the end. I like the notion of a puzzler that doesn't try to stress you out.
Final Thoughts
WireWay is a fun little puzzler, a bit of light fare at a time when developers are churning out deep, enthralling, time-consuming experiences. It's nice, sometimes, to take a break and not have to think about plot or character development or strategy when you do.
http://kotaku.com/5286934/wireway-pr...rawn-to-flight
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June 11th, 2009, 21:11 Posted By: wraggster
Today SouthPeak Games released new details on levels in Roogoo Twisted Towers.
Environment 4: Islands
After players trudge their way out of the world of Ice, they will soon find themselves trapped in the mysterious and alluring region of Roo known as the Islands. Keep a lookout because those pesky butterflies have returned to do whatever it takes to keep players from completing their tasks!
The Islands are filled with plenty of opportunities for players to show those nasty Meemoos that they won't back down from a challenge that easily. Meteors will be falling faster than ever as they come rushing down towards the Islands in groups of one, three, or even ten blocks. The challenges won't stop there – Meemoos will be traveling by hot air balloons, skydiving by the dozens while tossing bombs, and blocking those magical meteors' paths in an attempt to stop Roogoo from achieving his goal.
Players will also find themselves with a new meteor shape, the pink heart, for several of the regions. The heart can also be found in the aerial lightning arena, where Meemoos have taken control of several fighter jets and are ruthlessly dropping missiles in an attempt to take Roogoo down once and for all.
Bonus tip! For the people who have their Nintendo DS, they will be able to conquer the meteors in a lightning-fast round of falling meteors.
Environment 5: Underwater
After escaping the allure of the mysterious Islands, players will come across a new, exciting adventure – conquering the vastly undiscovered Underwater environment.
Although players will have successfully fended off those troublesome butterflies, a new creature, the stingray, will come out to hassle players. Players will have to keep a firm watch on their treasure chests and blocks to guide them around the stingrays and away from nasty Meemoo pirates, all while keeping their eyes glued on those tricky platforms! Several of the platforms that players will encounter throughout the sea will be rotating at a lightning fast rate, knocking treasure chests and blocks into the deepest part of the sea. Players will also need to be prepared to get their hands dirty as they'll find themselves drilling through platforms to get their blocks to their ultimate destination.
At the end of the level, players will have to face off with a kraken, the brutal, notorious master of the sea. Defeating the kraken won't be easy as players will quickly discover. Quick maneuvering past the kraken's flailing tentacles is needed to avoid the blocks being flung into the bottomless blue abyss. Once players have steered their blocks to the bottom platform, they'll then need to skillfully smack the kraken them.
Environment 6: Whale
Players go on an emotional roller coaster ride ranging from euphoric delight (discovering that they've broken away from the dangers of the perilous sea with all their limbs intact) to a sad realization that they have, instead, been swallowed by an enormous Whale.
Players soon learn that the inside of the Whale has been littered with everything it's consumed including an overwhelming amount of obese fish and evil Meemoos. Those wretched fish and Meemoos will find ways to clutter your screen, hassle your blocks, and obstruct your view.
The Whale's appetite, seemingly insatiable, has also managed to swallow a large fleet of Meemoo ships, leaving players to battle, maneuver, and destroy villainous Meemoos. Accelerated platforms will bring players an additional challenge, but nothing the skilled player won't be able to handle.
Briefly escaping The Whale to find some fresh air, a giant blimp must be taken down but millions of missiles and Meemoos will do everything they can to keep players from succeeding.
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June 11th, 2009, 21:12 Posted By: wraggster
O-Games, a new publisher of family, social and sports videogames and part of Oxygen Interactive Software Limited, announced today that CID The Dummy is coming to the Nintendo Wii system, PSP (PlayStation Portable) system, and PlayStation 2 computer entertainment system. Join CID in efforts to save the day, the world and even the girl in this year's most daring adventure.
CID The Dummy is set in the future when the population of Earth is obsessed with safety and any product made or sold must pass a near-infinite list of safety tests. Enter the Crash Impact Dummies, who must test anything and everything from books to steamrollers for safety. Players take on the role of CID, a crash dummy bored with life, who is about to embark upon the mission of a lifetime!
CID The Dummy combines action packed fighting with adventure platforming across 20 levels rife with boss fights, new weapons to discover and a number of special action moves to help CID save the day!
CID The Dummy Game Features:
*Let Professor B.M. Werken show you how to utilize CID's tricks, skills and weapons in preparation for your mission
*Learn how to fight, beat your opponents or use steal mode to sneak past the Guards and Zombies!
*Sprint and burst through walls and break down barriers
*Use the catapult to launch yourself and go even faster
*Aim your bazooka at targets and blast the enemy!
*When all else fails, CID jumps into PANIC mode to maximize his adrenaline and show what he is really capable of!
CID The Dummy is rated "E10+" for Everyone by the ESRB. CID The Dummy is a family friendly videogame that will bring action and adventure into every home. For more information about O-Games and CID The Dummy please visit: CID The Dummy.
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June 11th, 2009, 21:15 Posted By: wraggster
linus has updated Code Downloader to 1.3
Native Wii Code Downloader. Downloads Wiird .txt files from the Wiird code database to the sd card and renames them to the name of the game they are used for. To use the cheats in game, txt codes/cheats files must be converted into .gct format by using Wiicm or CheatManager.
Change Log
Version 1.3: Changed url's to match updated wiird database
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June 11th, 2009, 21:26 Posted By: wraggster
Moonlight has released a new version of Moonshell for the DS, i couldnt find a changelog but heres some info of what it does for those not in the know:
Support file formats.
Music formats: MP1, MP2, MP3, OGG, WAV, M4A, AAC, WMA, TTA, MID, RCP, R36
MOD formats: MOD, IT, MTM, S3M, XM, 669, MED, STM, AMF, GDM, ULT, UNI, ASY, IMF, OKT, STX
Chiptune formats: SPC, NSF, GBS, HES, AY, SAP, KSS
Playlist formats: M3U, WPL
Picture formats: JPG, BMP, GIF, PNG, PSD
Support DPG movie files.
Support text files.
Limitations concerning format.
NDS: Not support commercial NDSROM files.
WMA: Not support 'loss-less' and 'voice mode' format WMA files.
M4A, AAC, WMA: Not support encrypted files.
MID: Not support 'Standard MIDI file format.2' format.
SPC: Tone quality is very bad.
Chiptune: Only the first track is performed. The FM sound chip cannot be emulated.
Playlist: Support encode is ANSI, S-JIS, UTF-8, CP437, CP850, CP1252.
Text file: Support encode is ANSI, S-JIS, UTF-8, UTF-16BE, UTF-16LE. Auto detection only.
Information is displayed in the file list. MP3, Jpeg, BMP, PSD, DPG only.
Limitations concerning file with large size.
Picture formats: The size that exceeds 3648x2736 pixels cannot be displayed.
Text file: The line that exceeds 131072 lines is disregarded.
MOD: The file that exceeds about 500KByte might not be able to be reproduced.
MID, RCP, R36: The file that exceeds about 500KByte might not be able to be reproduced.
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June 11th, 2009, 21:38 Posted By: wraggster
Activision Publishing, Inc. (Nasdaq: ATVI) today announced an agreement with Mattel, Inc. (NYSE: MAT) to release Hot Wheels: Battle Force 5, a videogame for Wii and Nintendo DS. The title is based on Mattel's legendary Hot Wheels brand and eagerly anticipated Hot Wheels: Battle Force 5 animated television series set to air this August on Cartoon Network. A crash and bash vehicular combat title developed by Sidhe Interactive, the Hot Wheels: Battle Force 5 videogame will hit shelves this Fall.
"Hot Wheels Battle Force 5 lends itself perfectly to interactive entertainment," said David Oxford, Activision Publishing. "We are closely collaborating with the TV show's creators on a host of exciting ideas that will tightly intertwine the show and gaming experiences."
Hot Wheels Battle Force 5 features the speed and high-energy collisions that kids have loved about the Hot Wheels brand for generations. Each Battle Force 5 episode transports kids to a fantasy world where they will meet an elite team of teens in five ultra-cool, ultra-fast vehicles who must work together to save earth from the most outrageous galactic predators. In the game, fans will be able to live out these adventures with pedal-to-the-metal combat-racing in numerous Battle Zones, where they "car battle" with The Sark and The Vandals, dangerous aliens from another dimension. When vehicles execute an attack, they transform and unleash their battle mode weaponry. Speeding along tracks between Battle Arenas, players must find a key in each Battle Zone to close the portal and prevent the aliens from invading Earth.
"The crash and bash excitement of Battle Force 5 naturally translates from television to videogame and provides a deeper level of engagement for fans of the show to experience," said Tim Kilpin, General Manager, Mattel Brands' Girls, Boys & Games Division. "Activision has been a fantastic partner and we think gamers are going to love one of our most ambitious projects to date."
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June 11th, 2009, 21:38 Posted By: wraggster
Activision Publishing, Inc. (Nasdaq: ATVI) today announced an agreement with Mattel, Inc. (NYSE: MAT) to release Hot Wheels: Battle Force 5, a videogame for Wii and Nintendo DS. The title is based on Mattel's legendary Hot Wheels brand and eagerly anticipated Hot Wheels: Battle Force 5 animated television series set to air this August on Cartoon Network. A crash and bash vehicular combat title developed by Sidhe Interactive, the Hot Wheels: Battle Force 5 videogame will hit shelves this Fall.
"Hot Wheels Battle Force 5 lends itself perfectly to interactive entertainment," said David Oxford, Activision Publishing. "We are closely collaborating with the TV show's creators on a host of exciting ideas that will tightly intertwine the show and gaming experiences."
Hot Wheels Battle Force 5 features the speed and high-energy collisions that kids have loved about the Hot Wheels brand for generations. Each Battle Force 5 episode transports kids to a fantasy world where they will meet an elite team of teens in five ultra-cool, ultra-fast vehicles who must work together to save earth from the most outrageous galactic predators. In the game, fans will be able to live out these adventures with pedal-to-the-metal combat-racing in numerous Battle Zones, where they "car battle" with The Sark and The Vandals, dangerous aliens from another dimension. When vehicles execute an attack, they transform and unleash their battle mode weaponry. Speeding along tracks between Battle Arenas, players must find a key in each Battle Zone to close the portal and prevent the aliens from invading Earth.
"The crash and bash excitement of Battle Force 5 naturally translates from television to videogame and provides a deeper level of engagement for fans of the show to experience," said Tim Kilpin, General Manager, Mattel Brands' Girls, Boys & Games Division. "Activision has been a fantastic partner and we think gamers are going to love one of our most ambitious projects to date."
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June 12th, 2009, 15:56 Posted By: wraggster
CNet is running a story inspired by comments from Ubisoft's Ben Mattes about how the Wii affects game development. When asked why there was no Wii version of Prince of Persia, Mattes said, "The reality is that from a technical standpoint, the Wii cannot do what we wanted the game to do. The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience." The article goes on to look at a number of Wii games that are stripped-down versions of their Xbox 360 or PS3 counterparts. Of course, part of the Wii's drawing power is that it's much simpler than the other systems, and has brought casual gaming to millions more people than it would have otherwise. The question remains, as Kotaku points out, whether the Wii's audience will persist after the other systems match its casual-gaming capabilities.
http://games.slashdot.org/story/09/0...ame-Experience
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June 12th, 2009, 16:01 Posted By: wraggster
20m consoles sold in the territory after just 31 months on the market
The US video games market may well be starting to struggle in the face of the global recession, but Nintendo is undoubtedly fairing best in the face of economic instability as Wii sails past yet another significant sales milestone.
Since its release a mere 31 months ago the Wii has now sold over 20m units in North America, making it the fastest selling console in the territory’s history.
Let’s not forget either the extent to which the DS outstripped its console opposition in May, with the DSi shifting 390,000 machines and the DS Lite 244,000 units. The combined sales of 633,000 placed it far ahead of any other platform.
“The continued enthusiastic consumer response to our products shows that Nintendo has something for everyone,” Nintendo of America’s executive vice president of sales and marketing Cammie Dunaway stated.
“For Nintendo, precision motion controls and social gaming are realities today. Upcoming games like Wii Sports Resort, launching at the end of July, and Wii Fit Plus and New Super Mario Bros Wii, coming this fall and holiday, will give consumers even more amazing experiences to enjoy.”
http://www.mcvuk.com/news/34696/NPD-...S-sales-record
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June 12th, 2009, 17:03 Posted By: wraggster
While North America gets to enjoy a brand new Mario vs. Donkey Kong game on the US DSi Store this week, us Europeans will have to make do with Smash Bros. on Virtual Console. Not that we're bitter or anything.
Elsewhere in this week's European Nintendo downloads is Cocoto Platform Jumper for WiiWare and a pair of similarly not-very-exciting-sounding DSiWare games.
Here's the list:
Virtual Console
Super Smash Bros. (N64 / 1000 Points)
WiiWare
Cocoto Platform Jumper (Neko / 700 Points)
DSiWare
Asphalt 4: Elite Racing (Gameloft / 800 Points)
Sudoku 150! For Challengers (Hudson / 500 Points)
http://www.computerandvideogames.com....php?id=217426
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June 12th, 2009, 17:03 Posted By: wraggster
While North America gets to enjoy a brand new Mario vs. Donkey Kong game on the US DSi Store this week, us Europeans will have to make do with Smash Bros. on Virtual Console. Not that we're bitter or anything.
Elsewhere in this week's European Nintendo downloads is Cocoto Platform Jumper for WiiWare and a pair of similarly not-very-exciting-sounding DSiWare games.
Here's the list:
Virtual Console
Super Smash Bros. (N64 / 1000 Points)
WiiWare
Cocoto Platform Jumper (Neko / 700 Points)
DSiWare
Asphalt 4: Elite Racing (Gameloft / 800 Points)
Sudoku 150! For Challengers (Hudson / 500 Points)
http://www.computerandvideogames.com....php?id=217426
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June 12th, 2009, 17:04 Posted By: wraggster
Sleeman and Whiteside form new publisher; Key kids licences already signed up
The demise of Pinnacle Software hasn’t slowed some of its former senior management – two of its staff have already formed a new publishing outfit.
P2 Games is formed by Peter Sleeman and Gerry Whiteside and will focus on DS, Wii, PC and digital download games.
Previously the two had spearheaded Pinnacle’s push into publishing games prior to the collapse of its parent firm.
The new publisher’s first signings are top kids brands Tracy Beaker and Peppa Pig, with Wii, DS and PC titles due within months.
Jacqueline Wilson’s Tracy Beaker The Game will be available on DS and PC from August 28th. Meanwhile Peppa Pig The Game will be released for Nintendo Wii on September 11th.
The firm is already keenly courting other licensees for boxed product and also independent developers for original IP to release digitally.
Sleeman explained: “We look forward to re-kindling our strong developer relationships and we are actively looking for new innovative gaming content and brands that will help us to achieve our goal of chart success in 2009 and beyond.”
Whiteside added: “We’re delighted to be back working together and truly believe that the wealth of our experience can add real value to the video game industry.”
http://www.mcvuk.com/news/34701/Pinn...eturns-with-P2
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June 12th, 2009, 17:04 Posted By: wraggster
Sleeman and Whiteside form new publisher; Key kids licences already signed up
The demise of Pinnacle Software hasn’t slowed some of its former senior management – two of its staff have already formed a new publishing outfit.
P2 Games is formed by Peter Sleeman and Gerry Whiteside and will focus on DS, Wii, PC and digital download games.
Previously the two had spearheaded Pinnacle’s push into publishing games prior to the collapse of its parent firm.
The new publisher’s first signings are top kids brands Tracy Beaker and Peppa Pig, with Wii, DS and PC titles due within months.
Jacqueline Wilson’s Tracy Beaker The Game will be available on DS and PC from August 28th. Meanwhile Peppa Pig The Game will be released for Nintendo Wii on September 11th.
The firm is already keenly courting other licensees for boxed product and also independent developers for original IP to release digitally.
Sleeman explained: “We look forward to re-kindling our strong developer relationships and we are actively looking for new innovative gaming content and brands that will help us to achieve our goal of chart success in 2009 and beyond.”
Whiteside added: “We’re delighted to be back working together and truly believe that the wealth of our experience can add real value to the video game industry.”
http://www.mcvuk.com/news/34701/Pinn...eturns-with-P2
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June 12th, 2009, 17:20 Posted By: wraggster
Famitsu were right to sense more Tingle from Nintendo, because a teaser website for what must surely be a new game starring the company's most...eccentric little man has gone live.
There's a brief cameo from Tingle, there's a fortune teller surrounded by skulls, and there's a section where you can write in and say what's on your mind. And that's it. A trailer will go live on the 18th, which is next Thursday.
Could it be a sequel to Freshly-Picked Tingle's Rosy Rupeeland, a quirky but somewhat excellent RPG for the DS that was released in Japan and Europe, but not the US? Let's hope so!
http://kotaku.com/5288078/yup-looks-...ew-tingle-game
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June 12th, 2009, 17:21 Posted By: wraggster
A patent infringement lawsuit brought against Nintendo over parental control technology has been dismissed.
According to a statement issued by Nintendo, Judge Manuel Real of the US District Court of Los Angeles granted Nintendo's motion for summary judgment of non-infringement on June 8.
"We are very pleased with the Court's decision," said Nintendo of America senior vice president of legal and general counsel Rick Flamm.
"Nintendo vigorously defends patent lawsuits. At the earliest stages of this case, Nintendo convinced the Court to dismiss this case as Guardian's patent had nothing to do with Nintendo's products."
The patent in question - US Patent 4,930,158, "Selective video playing system" - was filed by Guardian Media in 1988. It is essentially technology created for the sake of parental control, allowing a user to block objectionable content from being accessible.
Guardian's case against Nintendo is part of a larger suit against several companies that employ similar tech.
http://www.gamesindustry.biz/article...suit-dismissed
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June 12th, 2009, 20:34 Posted By: wraggster
Scientists are investigating the use of Wii Sports as a form of treatment for Parkinson's sufferers. After a four-week study, researchers found that rounds of tennis, bowling, and boxing improved rigidity, movement, fine motor skills, and energy levels as well as decreasing the occurrence of depression. It is thought that combining exercise with video games helps to increase levels of dopamine, a chemical that is deficient in Parkinson's. The therapy is gaining notoriety under the name Wii-hab.
http://science.slashdot.org/story/09...ons-Treatments
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June 12th, 2009, 20:51 Posted By: wraggster
With all the rapid-fire 3D action, Metroid: Other M may not look anything like any Metroid we've seen before, but according to Reggie Fils-Aime, it's a return to a more familiar Metroid style. "A year ago, someone could have asked me, what's going on with Metroid?" Fils-Aime told GameSpot. "When are we going to go back to the more traditional Metroid series versus the path that we went down with Prime? Here's the answer: Other M." The more traditional series -- with a "harder edge," according to Fils-Aime.
Reggie would like Other M to sell a bit more than the traditional Metroid game, however. "Metroid, for us, is a key franchise. And, in our view, really, since the SNES Metroid, we haven't broken through in terms of 1.5, two million units, and that's our bar," he said. He also told GameSpot that he's beginning to hear feedback from other companies, hoping to work with Nintendo in the same way Team Ninja is on Other M.
http://www.joystiq.com/2009/06/12/re...-metroid-game/
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June 12th, 2009, 21:20 Posted By: wraggster
SEGA and High Voltage Software are proud to announce that The Conduit has gone gold, and will ship to North America on June 23rd, 2009. A unique first-person shooter, The Conduit is an original IP featuring an intense conspiracy-laden single-player campaign that brings an unparalleled shooter experience exclusively to the Nintendo Wii. Soon you will be able to arm yourself with an arsenal of sci-fi gadgets and high-powered weapons as you fight against aliens, rogue agents and other enemy forces. Additionally, be ready to dominate your friends from around the globe in up-to-12-person online multiplayer battles!
Be ready to defend on June 23rd, 2009.
For more information on The Conduit please visit: www.conduitgame.com
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June 12th, 2009, 21:21 Posted By: wraggster
Square Enix has been promising a June Japanese date for Final Fantasy Crystal Chronicles My Life as a Dark Lord for some time now. Today, things got specific. The game is now due for Japanese release on June 30.
Pricing is set at 1,000 WiiPoints. This is 500 WiiPoints lower than the game's predecessor, My Life as a King. It's possible that Square Enix will be offering paid download content for Dark Lord as they did for King, although the company has yet to make any announcements towards this end.
To go along with this announcement, we've managed to get our hands on some new screens of the game. Check it out in our media section.
Also be sure and visit the download section of the game's official Japanese site for some sweet wallpapers.
My Life as a Dark Lord is expected for stateside release some time in 2009.
http://uk.wii.ign.com/articles/994/994228p1.html
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June 12th, 2009, 21:26 Posted By: wraggster
MetaFight has updated Harmonium to v1 beta2
Harmonium is, to put it plainly, a musical doodling tool. The user can manipulate notes on a 16x16 grid to create melodies within a pentatonic scale. On top of this already addictive concept, you can bring things to life by enabling Conway's Game of Life!
It's not the easiest thing to explain, so just try it!
It is important to mention, as well, that the concept behind Harmonium isn't my own. André Michelle has a very similar application on his website which served as Harmonium's inspiration.
Changelog
11 June 2009, v1 beta2
Implemented a few features I'd like feedback on before implementing the rest and releasing v1.
New features:
Adjustable tempo
Adjustable volume
2 new GoL modes
Grid shifting
64 grid history
New timing mechanism means even playback
Typematic to make grid shifting and history browsing faster and easier.
Download and Give feedback Via Comments
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June 12th, 2009, 21:33 Posted By: wraggster
A video of a supposed new exploit has been posted on youtube, like all exploits its best to take with a light pinch of salt until a release occurs, many site inc yours personally have been duped before by supposed exploits, many started by sites just wanting the clicks, but because this is a video you can make your own minds up.
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June 12th, 2009, 21:36 Posted By: wraggster
Browsing through Pocketheaven forums i noticed this post by DCEmu Member/Coder Ingramb:
If a new version comes out, it will use a folder rather than the root. Never got around to doing this. If someone wants to release an unofficial version with this enabled, that's fine with me.
Frame skip wont help too much, because as JLSoft says, video rendering is fast. Loading data from the card is slow. Emulating the CPU is slow. These things are harder to skip unfortunately.
When is a new version coming out? Not really working on NeoDS for now. There are other projects I am interested in. I would like to return at some point, but there is only so much time. We'll see. In the meantime, the source is out there. If anyone wants to release versions that adds some commonly requested features like loading roms from a different folder, that's cool. I'm even willing to offer some help, either through this board or via email.
http://www.pocketheaven.com/boards/v...6451&start=120
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June 12th, 2009, 21:43 Posted By: wraggster
News from Drunkencoders:
The following DS components have just been updated and are now available through the devkitPro updater.
libnds 1.3.5
* complete fifo system.
* passing null texture source to glTexImage2D sets texture parameters and allocates space.
dswifi 0.3.9
* Fix MAC address.
* Make DNS output more correct.
default arm7 0.5.4
* Rebuilt with latest libraries.
http://drunkencoders.com/2009/06/11/...dswifi-update/
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June 12th, 2009, 21:46 Posted By: wraggster
News via http://gbatemp.net/index_guest.php
Tic-Tac XO is a NES homebrew that puts a new spin on an old game. Players can swap spaces, use power-ups, and more. Please see the change log for more information.
QUOTE(Change Log)
All new music, which you can hear in the downloadable NSF below
A couple of instruction screens
A very easy to locate easter egg that's not shown in the screenshots here
Some minor cosmetic changes, seen in the screenshots below
A computer that is unbeatable without obtaining power-ups
A way to finish the game and get an ending screen
http://robertlbryant.com/gaming/ttxo.htm
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June 13th, 2009, 01:05 Posted By: wraggster
Despite some signs of trouble earlier this year, Nintendo of America president Reggie Fils-Aime told Kotaku why third-parties have a bright future on Wii and DS.
The company that's been riding high on its own Wii and DS successes has recently had some trouble convincing people that marquee games from publishers other than Nintendo can do well on Nintendo's machines.
Sega's hardcore-hyped MadWorld launched on the Wii with 66,000 copies sold in the U.S. in March, according to the NPD group.
Take Two's Grand Theft Auto: Chinatown Wars — the best-reviewed game on the DS — launched that same month with fewer than 90,000 copies sold in the U.S.
"There is no magic number that says x = profitability," Nintendo of America president Reggie Fils-Aime told Kotaku during our E3 interview last week, further clarifying earlier comments on the matter.
Two non-Nintendo games he expects to perform well are Sega's The Conduit and EA's Dead Space Extraction, both first-person games with a darker tone that Nintendo's standard. "I am really optimistic about The Conduit," he said. "I think it looks great, plays great. I think Dead Space Extraction is going to be fabulous given the early builds that I've seen. So, I do think that we will continue to see not only great titles, but great sales, on higher-rated M and T type of titles on our platforms."
Fils-Aime addressed the seeming struggles of some of those M-rated games on Wii and DS from earlier this year.
As other Nintendo reps have said before him, Fils-Aime thinks Chinatown Wars may have been counted out too soon by people focusing on its launch numbers. "In the handheld space, with Nintendo platforms specifically — whether it's Game Boy Advance or Nintendo DS — the fact is that first month sales really don't matter," he said. "You have a title like Mario Kart, in its first month, a holiday month that did just over 200,000 copies. New Super Mario Brothers, which launched in the summer, did over 150,000 in its first month. Those are not huge numbers, yet both of those have gone on to sell more than four million units apiece and to be in the top 10 total industry titles for the last two years running. So, first month doesn't matter in the handheld space as long as it's a high-quality game, which Chinatown Wars is, has some continuous level of marketing support — whether its retail marketing, consumer marketing, online — as long as you keep the buzz going it will continue to sell millions and millions. And that's my expectation for Chinatown Wars. As long as the team at Take Two and Rockstar give it a long life, it will do very well."
Reggie said he would have liked to have seen higher sales for MadWorld but doesn't think its launch counts out other M-rated Wii games. "The challenge with home console is that for a 'gamer game' you need to have the buzz and the expectation early and you need to support the title for a number of months to drive the sales. On both of those fronts, I'm not sure MadWorld was able to do that."
It's not an M-rated Wii game, but EA Sports Active just had a blockbuster debut of supposedly more than 600,000 copies sold in its first two weeks, according to EA.
Those are the arguments. Don't count Wii and DS third-party games out for 2009 yet, Nintendo says. There will plenty of high profile games to test that.
The Conduit is out this month. Dead Space Extraction ships in September.
http://kotaku.com/5288217/nintendo-e...s-to-sell-well
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June 13th, 2009, 01:05 Posted By: wraggster
Despite some signs of trouble earlier this year, Nintendo of America president Reggie Fils-Aime told Kotaku why third-parties have a bright future on Wii and DS.
The company that's been riding high on its own Wii and DS successes has recently had some trouble convincing people that marquee games from publishers other than Nintendo can do well on Nintendo's machines.
Sega's hardcore-hyped MadWorld launched on the Wii with 66,000 copies sold in the U.S. in March, according to the NPD group.
Take Two's Grand Theft Auto: Chinatown Wars — the best-reviewed game on the DS — launched that same month with fewer than 90,000 copies sold in the U.S.
"There is no magic number that says x = profitability," Nintendo of America president Reggie Fils-Aime told Kotaku during our E3 interview last week, further clarifying earlier comments on the matter.
Two non-Nintendo games he expects to perform well are Sega's The Conduit and EA's Dead Space Extraction, both first-person games with a darker tone that Nintendo's standard. "I am really optimistic about The Conduit," he said. "I think it looks great, plays great. I think Dead Space Extraction is going to be fabulous given the early builds that I've seen. So, I do think that we will continue to see not only great titles, but great sales, on higher-rated M and T type of titles on our platforms."
Fils-Aime addressed the seeming struggles of some of those M-rated games on Wii and DS from earlier this year.
As other Nintendo reps have said before him, Fils-Aime thinks Chinatown Wars may have been counted out too soon by people focusing on its launch numbers. "In the handheld space, with Nintendo platforms specifically — whether it's Game Boy Advance or Nintendo DS — the fact is that first month sales really don't matter," he said. "You have a title like Mario Kart, in its first month, a holiday month that did just over 200,000 copies. New Super Mario Brothers, which launched in the summer, did over 150,000 in its first month. Those are not huge numbers, yet both of those have gone on to sell more than four million units apiece and to be in the top 10 total industry titles for the last two years running. So, first month doesn't matter in the handheld space as long as it's a high-quality game, which Chinatown Wars is, has some continuous level of marketing support — whether its retail marketing, consumer marketing, online — as long as you keep the buzz going it will continue to sell millions and millions. And that's my expectation for Chinatown Wars. As long as the team at Take Two and Rockstar give it a long life, it will do very well."
Reggie said he would have liked to have seen higher sales for MadWorld but doesn't think its launch counts out other M-rated Wii games. "The challenge with home console is that for a 'gamer game' you need to have the buzz and the expectation early and you need to support the title for a number of months to drive the sales. On both of those fronts, I'm not sure MadWorld was able to do that."
It's not an M-rated Wii game, but EA Sports Active just had a blockbuster debut of supposedly more than 600,000 copies sold in its first two weeks, according to EA.
Those are the arguments. Don't count Wii and DS third-party games out for 2009 yet, Nintendo says. There will plenty of high profile games to test that.
The Conduit is out this month. Dead Space Extraction ships in September.
http://kotaku.com/5288217/nintendo-e...s-to-sell-well
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June 13th, 2009, 01:17 Posted By: wraggster
Newly released today:
features
A comprehensive walkthrough of the entire game.
MAPS: In-depth area maps show players the locations of key items throughout the game
ITEMS AND EQUIPMENT: Complete breakdown of all available items and weapons, including both human and alien weaponry
BESTIARY: Extensive bestiary includes every alien creature found in the game along with strengths, weaknesses, abilities, and more!
BOSS STRATEGIES: Expert boss tactics to defeat even the toughest alien
Game secrets uncovered!
Platform: Wii
http://www.play-asia.com/SOap-23-83-...j-70-3c1a.html
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June 13th, 2009, 01:19 Posted By: wraggster
Newly released today:
features
Construct buildings and offensive and defensive units unique to each theme in the game
Use the Hero unit to cast special attacks on the battlefield
Complete goals and mix-and-match units from 90 levels to create the ultimate fighting force
Single-player and wireless multiplayer
description
Play through six distinct storylines in the game to create your base, buildings and team, and deploy your troops for battle! Test your strategies in single-player campaign or skirmish modes to unlock hidden treasures, or play against two of your friends to put your soldiers on the road to victory!
http://www.play-asia.com/SOap-23-83-...j-70-3dc1.html
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June 13th, 2009, 01:21 Posted By: wraggster
Newly released today:
features
Take your career online and compete for the ultimate title of ‘Virtua Tennis Champion’ with the new PLAYSTATION 3 system ranking system. With prize money you earn in online tournaments, you can purchase over 800 shop items in the new Tennis Store and upgrade your character
Play as or against over 20 of the world’s top players, including seven new to Virtua Tennis and three legends. All-new arenas and the officially licensed Davis Cup provide the most realistic tennis competition to date
You now have full control over facial, body and clothing customization, as well as the depth to populate the game world with hundreds of unknown opponents
Playing alone or with up to three friends compete in 12 mini-games, five completely new, and upload your hi-scores on the worldwide rankings in games such as Zoo Feeder and Pirate War
Courtside action is better than ever, with extensive updates to the famous arcade-style Virtua Tennis match engine, as well as 3D crowds and a more realistic courtside experience
description
Create your own player and join the new World Tour where you will be trained by a real-life legend of tennis to compete for the #1 ranking against the biggest stars. Then take your character online and prove you’re the best with the new online ranking system! With brand new courts, a new roll call of tennis stars to compete against and even more court mini-games, Virtua Tennis 2009 is set to be the #1 tennis title once again!
http://www.play-asia.com/SOap-23-83-...j-70-3dfi.html
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June 13th, 2009, 01:23 Posted By: wraggster
Newly released today:
features
Through EA SPORTS Motion, gamers can now experience a true-to-life golf swing and have the ability to work the ball with precise draw and fade capabilities
Known as one of the toughest tests in golf, Bethpage Black will challenge every player’s golf skills with its extremely challenging course conditions
Powered by The Weather Channel, real-time weather now effects gameplay by providing current conditions at actual courses
ESPN’s Scott Van Pelt and the Golf Channel’s Kelly Tilghman form a new commentary team that adds to the new sports broadcast presentation, including hole overviews, up-to-the–minute updates from around the course, and more
Relive key moments in tournament history through an all-new character progression mode
Maintain complete control of your backswing and follow-through to ensure an accurate putt with all-new Precision Putting
description
Tiger Woods PGA TOUR® 10 on the Nintendo Wii will support the innovative Wii MotionPlus accessory and give players a near-perfect 1:1 swing. Golf fans will experience an authentic swing motion and be able to work the ball from tee box to green. For the first time in franchise history, take on one of the toughest tests in golf – the U.S. Open at Bethpage Black. Fight a multitude of tough courses, real-time weather conditions, the challenge of online tournaments, and more – Tiger Woods PGA TOUR 10 provides an inside-the-ropes experience like never before.
http://www.play-asia.com/SOap-23-83-...j-70-3eph.html
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June 13th, 2009, 01:31 Posted By: wraggster
Newly released today:
features
Compatible with Wii MotionPlus
description
Swing the racket like a Grand Slam champion.
EA SPORTS welcomes a new member to its family of world class franchises. EA SPORTS Grand Slam Tennis allows you to swing the racket like a Grand Slam champion, delivering the deepest tennis experience ever developed for Wii. Home to all four Grand Slams, it is the only video game to feature Wimbledon and the feisty champion John McEnroe. Perform real life tennis strokes in your living room and control every inch of the court. EA SPORTS Grand Slam Tennis is a genuine tennis experience that truly puts the racket in the palm of your hand.
http://www.play-asia.com/SOap-23-83-...j-70-3dfo.html
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June 13th, 2009, 21:07 Posted By: wraggster
While details on the next Legend of Zelda game are almost entirely non-existent, courtesy of Nintendo's non-announcement during E3, that doesn't mean we know nothing about the direction series creator Shigeru Miyamoto will be taking the series.
We know one thing: that you might need to fork out an extra $20 for it. Speaking with Wired, Miyamoto says that "The goal at this point is that we would make Wii MotionPlus required in order to play Zelda".
"The bigger hurdle for us is not really whether people have a Wii MotionPlus or don't have it, it's whether or not the experience is one where people will think they want to have a Wii Motion Plus in order to experience it".
So it won't just make use of MotionPlus, it may actually require the user to have it? Bring it on. At the very least, it'd result in an entirely new combat mechanic for the series.
http://kotaku.com/5288952/new-zelda-...ire-motionplus
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June 14th, 2009, 09:16 Posted By: wraggster
After being potentially canceled as of a few months ago, Gauntlet DS has re-emerged from purgatory with a new publisher in Majesco. At very least, that's our best guess based on an ESRB rating for the game found by a Gauntlet-lovin' GoNintendo reader.
Once announced as being developed by Backbone Entertainment and published by now Square Enix-owned Eidos, the title was delisted from GameStop's website as well as Amazon back in February. Does this mean we'll finally be able to try our very best not to shoot food on the DS in the near future? One can only dream.
http://www.joystiq.com/2009/06/13/ga...-as-publisher/
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June 14th, 2009, 09:20 Posted By: wraggster
In just a few weeks Square Enix will release Dragon Quest Wars on DSiWare. Fire Emblem developers Intelligent Systems created Dragon Quest Wars as a simplified strategy RPG with colorful slimes.
When you enter a four on four battle enemy teams are color coded red, green, and yellow. The screenshots show a bunch of slimes, but not much monster variation. Where are the hulu dancers, robot hunters, and shield throwing Hippoblockomi?
I guess I can’t ask for too much since Dragon Quest Wars is a 500 DSiWare ($5) game. Perhaps, Square Enix could have saved money if they reused sprites from their Super Nintendo games instead of making 3D models. Classic sprites would have looked just as good, if not better.
http://www.siliconera.com/2009/06/12...s-screenshots/
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June 14th, 2009, 09:50 Posted By: wraggster
Just about given up hope on a Street Fighter IV Wii version? You shouldn't.
During a forum Q&A, a question was asked if Wii owners will never see a Street Fighter IV release.
Capcom V.P. Christian Svensson simply replied: "Never is such a long time. Beyond that, I have nothing to add right now."
Thankfully, Senior Community Manager Seth Killian chimed in with his own answer and revealed a few more details.
"While not every aspect of Street Fighter IV's presentation would likely be possible on the Wii, the core elements are obviously possible," he wrote.
"As for 'never happen,' I'd hope that if Tatsunoko vs. Capcom has taught us anything, it's that we should never say never when it comes to Capcom."
Hardly a confirmation, but Capcom loves porting games around years later after their initial release. Would anyone be surprised if a Wii version was released a year later? Probably not.
http://uk.wii.ign.com/articles/994/994424p1.html
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June 14th, 2009, 10:22 Posted By: wraggster
DCEmu Member dantheman released this over at gbadev, heres the full release notes from the man himself:
In my CS class at my university last semester, we learned C by programming for the GBA. For one of my projects, I took the sourcecode from a GBA WinS demo and greatly expanded upon it, firstly to make it much faster, and secondly to add user input so that different visual effects could be generated. I turned it in long ago, but continued to work on it for further improvements. I eventually installed DevKitPRO and ported it to the DS for speed purposes, then made a version that could rotate around the center of the screen with the DS's additional horsepower. Finally, I made a small branch-off program that creates a starfield on the DS screen, with variable speeds.
Constructive criticism is greatly appreciated. I know it's not a cool game or anything, but it did take a lot of work to make and I think it's a fairly interesting visual effect at the very least. Would people be interested in the sourcecode at all? I'm more than willing to release it, though it would take me a bit to clean it up for ease of understanding.
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June 14th, 2009, 10:22 Posted By: wraggster
DCEmu Member dantheman released this over at gbadev, heres the full release notes from the man himself:
In my CS class at my university last semester, we learned C by programming for the GBA. For one of my projects, I took the sourcecode from a GBA WinS demo and greatly expanded upon it, firstly to make it much faster, and secondly to add user input so that different visual effects could be generated. I turned it in long ago, but continued to work on it for further improvements. I eventually installed DevKitPRO and ported it to the DS for speed purposes, then made a version that could rotate around the center of the screen with the DS's additional horsepower. Finally, I made a small branch-off program that creates a starfield on the DS screen, with variable speeds.
Constructive criticism is greatly appreciated. I know it's not a cool game or anything, but it did take a lot of work to make and I think it's a fairly interesting visual effect at the very least. Would people be interested in the sourcecode at all? I'm more than willing to release it, though it would take me a bit to clean it up for ease of understanding.
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June 15th, 2009, 17:05 Posted By: wraggster
Nintendo’s longstanding, award-winning, seminal franchise-creating maestro takes top spot
Over 9,000 game developers from across the globe have declared Nintendo’s Shigeru Miyamoto as their game developer hero.
The international survey, commissioned by the Develop Conference, saw the Mario and Zelda creator take nearly 30 per cent of the total vote, at around 3,000 developer votes.
“It’s no surprise that Miyamoto-san is the development hero of developers – over the last thirty years he has created games that have not only driven the evolution of the games industry but also changed people’s lives,” said Andy Lane, managing director of Tandem Events, organiser of the Develop Conference in Brighton.
http://www.mcvuk.com/news/34718/Miya...ers-Hero-award
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June 15th, 2009, 17:12 Posted By: wraggster
Veterinarian series Pet Pals is heading to the DS courtesy of Legacy Interactive.
Pet Pals: New Leash on Life promises to bring animal lovers a thought-provoking insight into the world of caring for critters.
Players are charged with the responsibly of stepping into the shoes of a vet who must heal pets, nursing them back to health through a number of proceedures. To assist less experienced casual customers hints are available throughout the game.
As with all Pet Pals releases, New Leash on Life is approved by The Humane Society of the United States. A portion of the sales from the DS edition of Pet Pals will provide financial support to the non-profit organisation.
Legacy have suggested a Q3 release for New Leash on Life in the US.Presently no European launch date has been confirmed.
http://www.casualgaming.biz/news/287...ashes-Pet-Pals
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June 15th, 2009, 17:14 Posted By: wraggster
The next entry in Nintendo's The Legend of Zelda franchise for the Wii may require the use of the company's MotionPlus controller add-on.
Speaking to Wired, Nintendo's Shigeru Miyamoto confirmed that the game - which was previously confirmed as utilising the tech - may actually require it.
"The goal at this point is that we would make Wii MotionPlus required in order to play Zelda," said Miyamoto.
"The bigger hurdle for us is not really whether people have a Wii MotionPlus or don't have it, it's whether or not the experience is one where people will think they want to have a Wii MotionPlus in order to experience it," he continued.
The statement somewhat contradicts an earlier quote, where Miyamoto said that "The potential for it becoming MotionPlus-only depends of course on how well Wii Sports Resort sells."
Nintendo's MotionPlus peripheral for the Wii, which gives the Wii Remote heightened gyroscopic controls that simulate movement in a 3D space, was announced prior to E3 2008 and was released to US retail earlier this month. In addition to first-party titles that include July's Wii Sports Resort, a number of third parties are developing games that utilize the tech, with Electronic Arts in particular committed to seven sports titles.
http://www.gamesindustry.biz/article...lus-peripheral
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June 15th, 2009, 17:15 Posted By: wraggster
Nintendo's Shigeru Miyamoto has confirmed that it will introduce a new, patented help system into future titles, starting with this holiday's New Super Mario Bros. Wii.
Speaking to USA Today, Miyamoto explained that the "demo play" technology Nintendo patented earlier this year will be introduced in the four-player Super Mario title revealed during E3 earlier this month.
"In New Super Mario Bros Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready," said Miyamoto. "And yes, we're looking into this for future games, too."
The patent in question, "Method and apparatus for fraud reduction and product recovery", outlined a system for helping players through difficult gameplay scenarios by allowing them to have the game automatically play through them.
The patent's illustrations show a close resemblance to Miyamoto's The Legend of Zelda series, leading some to speculate that it would be applied to the next entry in the franchise. In a private press event during this month's E3 expo, Miyamoto confirmed that a new Zelda title is currently being developed, though he made no mention of whether the game would use the tentatively-named "demo play" feature.
http://www.gamesindustry.biz/article...demo-play-tech
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June 15th, 2009, 17:28 Posted By: wraggster
This week in the Nintendo Download we have three catchy new WiiWare titles, one welcome to the Fantasy Zone, and another clock/calculator combo for the DSi.
It's a triple dose of WiiWare this week, and at least two of them seem pretty interesting. You can't help but be curious about a game called Eduardo the Samurai Toaster (800 Wii points), Semnat Studios' co-operative multiplayer food shooter, and Taito's Rainbow Islands: Towering Adventure (800 points) features rainbow-spewing children, which is always a plus. The only questionable title of the three is Sega's Let's Catch (1,000 points), which presents variations on the game of catch, with special features unlocked when you own both this game and Let's Tap.
The Virtual Console adds another arcade title to its lineup today with Space Harrier (800 points), the original arcade version of Sega's classic 3-D scrolling shooter, which I've played so many times at this point I can simply close my eyes and recreate it in my head.
Finally we have DSiWare. Sad, sad, DSiWare. Remember the Animal Crossing clock and calculator they released for 200 DSi points apiece? Well now they've got Mario versions. We need to come up with some sort of term for weeks like these, when the DSi only gets utilities. How about clock-blocked?
As always, check out the official descriptions below for a more marketing-friendly view of this week's offerings.
WiiWare
Eduardo the Samurai Toaster
Publisher: Semnat Studios
Players: 1-4
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 800 Wii Points™
Description: Fight your way through 13 diverse locations on your own or with up to three friends in this frenetic and stylish side-scrolling action game. Play as Eduardo and his fellow toaster buddies as you fire an assortment of pastries at all kinds of dastardly food products. Hop onto laser-mounted scooters and fly across the screen in rocket packs, and learn to cooperate with your teammates or simply annoy each other in an awesomely fun way by throwing each other around the screen. The choice is up to you.
RAINBOW ISLANDS™: TOWERING ADVENTURE!
Publisher: TAITO
Players: 1-2
ESRB Rating: E (Everyone) - Comic Mischief800
Price: 800 Wii Points
Description: In Rainbow Islands: Towering Adventure!, players control the rainbow-magic-wielding Bubby or Bobby as they climb the seven seamless areas of a tower reaching the heavens while defeating enemies with their rainbow powers. Bosses controlled by the scientific genius Dr. Crescent await players at the end of every area. Race through every area within the allotted time to meet the rainbow-colored Holly's Comet. There are three game modes: Story mode, which tells the tale of Holly's Comet; Challenge mode, where players attempt to climb as high as they can; and Time Attack, where players select an area and see how fast they can climb it. Rainbow Islands: Towering Adventure! is an exhilarating action game where you use rainbows to climb into the heavens.
Let's CATCH™
Publisher: SEGA
Players: 1-4
ESRB Rating: E (Everyone) - Comic Mischief, Mild Suggestive Themes
Price: 1,000 Wii Points
Description: Play catch with friends in multiplayer party games and compete for high scores using your Mii™ character and others. Choose from six different single and multiplayer modes such as Speed Catch, which tests your ability to catch a fastball, and Bomb Catch, an elimination party game for up to four players. Select from a variety of characters or use your Mii character to play other favorite catch games. Unlock special features when you own both Let's TAP and Let's CATCH.
Nintendo DSiWare
Mario™ Calculator
Publisher: Nintendo
Players: 1
ESRB Rating: N/A
Price: 200 Nintendo DSi Points™
Description: Mario and Luigi™ take a break from their normal adventures to dedicate their heroic talents to working with numbers. Mario Calculator features the full functionality of a traditional calculator, including a Memory key and the ability to display up to 13 digits, and adds a layer of atmosphere reminiscent of the original Super Mario Bros.™ Use the Unit Converter to turn one unit of measure into another (such as length, weight, volume, age and others), or track the history of calculations you've performed with ease. Listen to the Mario-related sounds and watch the coins fly as calculations are performed. Now, back to adding up those high scores...
Mario™ Clock
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Turn back time and enjoy a bit of classic game play based on the original Super Mario Bros. with Mario Clock. Help Mario and Luigi collect more coins than ever (POW block anyone?) while they run through a variety of stages. Gather enough coins and you'll be treated to another scene bound to bring back fond memories for many. Mario Clock includes both analog and digital clocks that use the system's internal clock or allow you to offset the time however you like. Program up to three alarms (with snooze functionality for those that need it) and assign them a Mario-related sound or use one created in the Nintendo DSi™ Sound application. You'll find yourself thinking "Just a few more coins..." in no time!
Virtual Console
Space Harrier™
Original platform: Virtual Console Arcade
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone) - Animated Violence
Price: 800 Wii Points
Description: "Welcome to the Fantasy Zone. Get ready!" This is the greeting given to you as you start Space Harrier, but you don't have much time to take this advice. Even as the words are being spoken, your Harrier warrior is already charging into battle. Toting a huge laser gun under his arm, the Space Harrier can either run along the checkerboard ground or freely fly through the sky. Either way, he's always heading forward into the hostile 3-D world. As you progress, hordes of strange creatures and robots fly toward you. Fast reflexes are required to dodge their incoming fire. Environmental hazards can be a problem, too. Take care not to run into any trees or stone structures. If you need a bit of a morale boost, just defeat a boss, and the narrator will remind you that "you're doing great!"
http://kotaku.com/5291047/the-ninten...mber-utilities
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June 15th, 2009, 17:28 Posted By: wraggster
This week in the Nintendo Download we have three catchy new WiiWare titles, one welcome to the Fantasy Zone, and another clock/calculator combo for the DSi.
It's a triple dose of WiiWare this week, and at least two of them seem pretty interesting. You can't help but be curious about a game called Eduardo the Samurai Toaster (800 Wii points), Semnat Studios' co-operative multiplayer food shooter, and Taito's Rainbow Islands: Towering Adventure (800 points) features rainbow-spewing children, which is always a plus. The only questionable title of the three is Sega's Let's Catch (1,000 points), which presents variations on the game of catch, with special features unlocked when you own both this game and Let's Tap.
The Virtual Console adds another arcade title to its lineup today with Space Harrier (800 points), the original arcade version of Sega's classic 3-D scrolling shooter, which I've played so many times at this point I can simply close my eyes and recreate it in my head.
Finally we have DSiWare. Sad, sad, DSiWare. Remember the Animal Crossing clock and calculator they released for 200 DSi points apiece? Well now they've got Mario versions. We need to come up with some sort of term for weeks like these, when the DSi only gets utilities. How about clock-blocked?
As always, check out the official descriptions below for a more marketing-friendly view of this week's offerings.
WiiWare
Eduardo the Samurai Toaster
Publisher: Semnat Studios
Players: 1-4
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 800 Wii Points™
Description: Fight your way through 13 diverse locations on your own or with up to three friends in this frenetic and stylish side-scrolling action game. Play as Eduardo and his fellow toaster buddies as you fire an assortment of pastries at all kinds of dastardly food products. Hop onto laser-mounted scooters and fly across the screen in rocket packs, and learn to cooperate with your teammates or simply annoy each other in an awesomely fun way by throwing each other around the screen. The choice is up to you.
RAINBOW ISLANDS™: TOWERING ADVENTURE!
Publisher: TAITO
Players: 1-2
ESRB Rating: E (Everyone) - Comic Mischief800
Price: 800 Wii Points
Description: In Rainbow Islands: Towering Adventure!, players control the rainbow-magic-wielding Bubby or Bobby as they climb the seven seamless areas of a tower reaching the heavens while defeating enemies with their rainbow powers. Bosses controlled by the scientific genius Dr. Crescent await players at the end of every area. Race through every area within the allotted time to meet the rainbow-colored Holly's Comet. There are three game modes: Story mode, which tells the tale of Holly's Comet; Challenge mode, where players attempt to climb as high as they can; and Time Attack, where players select an area and see how fast they can climb it. Rainbow Islands: Towering Adventure! is an exhilarating action game where you use rainbows to climb into the heavens.
Let's CATCH™
Publisher: SEGA
Players: 1-4
ESRB Rating: E (Everyone) - Comic Mischief, Mild Suggestive Themes
Price: 1,000 Wii Points
Description: Play catch with friends in multiplayer party games and compete for high scores using your Mii™ character and others. Choose from six different single and multiplayer modes such as Speed Catch, which tests your ability to catch a fastball, and Bomb Catch, an elimination party game for up to four players. Select from a variety of characters or use your Mii character to play other favorite catch games. Unlock special features when you own both Let's TAP and Let's CATCH.
Nintendo DSiWare
Mario™ Calculator
Publisher: Nintendo
Players: 1
ESRB Rating: N/A
Price: 200 Nintendo DSi Points™
Description: Mario and Luigi™ take a break from their normal adventures to dedicate their heroic talents to working with numbers. Mario Calculator features the full functionality of a traditional calculator, including a Memory key and the ability to display up to 13 digits, and adds a layer of atmosphere reminiscent of the original Super Mario Bros.™ Use the Unit Converter to turn one unit of measure into another (such as length, weight, volume, age and others), or track the history of calculations you've performed with ease. Listen to the Mario-related sounds and watch the coins fly as calculations are performed. Now, back to adding up those high scores...
Mario™ Clock
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Turn back time and enjoy a bit of classic game play based on the original Super Mario Bros. with Mario Clock. Help Mario and Luigi collect more coins than ever (POW block anyone?) while they run through a variety of stages. Gather enough coins and you'll be treated to another scene bound to bring back fond memories for many. Mario Clock includes both analog and digital clocks that use the system's internal clock or allow you to offset the time however you like. Program up to three alarms (with snooze functionality for those that need it) and assign them a Mario-related sound or use one created in the Nintendo DSi™ Sound application. You'll find yourself thinking "Just a few more coins..." in no time!
Virtual Console
Space Harrier™
Original platform: Virtual Console Arcade
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone) - Animated Violence
Price: 800 Wii Points
Description: "Welcome to the Fantasy Zone. Get ready!" This is the greeting given to you as you start Space Harrier, but you don't have much time to take this advice. Even as the words are being spoken, your Harrier warrior is already charging into battle. Toting a huge laser gun under his arm, the Space Harrier can either run along the checkerboard ground or freely fly through the sky. Either way, he's always heading forward into the hostile 3-D world. As you progress, hordes of strange creatures and robots fly toward you. Fast reflexes are required to dodge their incoming fire. Environmental hazards can be a problem, too. Take care not to run into any trees or stone structures. If you need a bit of a morale boost, just defeat a boss, and the narrator will remind you that "you're doing great!"
http://kotaku.com/5291047/the-ninten...mber-utilities
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June 15th, 2009, 17:32 Posted By: wraggster
There were two big surprises to be found with Mario Galaxy: firstly, that it had a substantive story, and secondly, that the story was good. Pity, then, the sequel won't be doing anything of the sort.
Mario creator Shigeru Miyamoto has said that, despite the love fans had for the first game's plot (centred around Rosalina and the adorable Lumas), "I'd like to go with as little story as possible...I've always felt that the Mario games themselves aren't particularly suited to having a very heavy story."
All well and good, except Miyamoto doesn't have as direct a role in the series as he once did. Instead, the job of creating these big Mario games now lies with Yoshiaki Koizumi, who is at odds with his mentor's stance on plot.
"Mr. Koizumi is the type of person who, whenever we're working on a new Mario game, he always wants to bring more story elements into it, as he did with Super Mario Galaxy" Miyamoto says. "But in talking with him this time, he agrees and feels that with Galaxy 2, there won't be a need for as deep of a story".
Shame!
http://kotaku.com/5290554/dont-expec...mario-galaxy-2
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June 15th, 2009, 17:34 Posted By: wraggster
Pop ‘n Music’s box art tells a lot. See the red Nintendo Wi-Fi Connection logo? Konami plans to sell downloadable songs for Pop ‘n Music.
The Japanese version comes with over forty songs including Kiseki, Dancing Pompokolin, Linda Linda, Touch, Butterfly (from Smile.dk?), and Rhapsody in Blue. Don’t expect the same song list in North America. I bet Konami will follow the same strategy in Japan and pick pop songs for Pop ‘n Music plus Rhapsody in Blue.
This version of Pop ‘n Music won’t support the arcade controller or even use buttons. Players shake the remote and move the nunchuck to hit beats. Up to four players can join the Pop ‘n Music party while Miis dance in the background.
Pop ‘n fans can import the game from Japan on August 6. The localized version comes out in North America this fall.
http://www.siliconera.com/2009/06/15...r-pop-n-music/
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June 15th, 2009, 17:46 Posted By: wraggster
I was contacted today and luckily i actually read a private message :P
Heres the message in full:
Over the past few weeks, there have been various issues with the DSLinux wiki and forums. I’ve done my best to get the forum back up and going, but the wiki seems like it will cause much more trouble for me. If I can get enough donations, I am planning on rewriting the site to work more seamlessly, and also upgrade all of the various functions of the site. Please support me by donating to this cause!
Heres the link for those who have some spare dosh to help the DS Linux Wiki/forums --> http://pledgie.com/campaigns/4421
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June 15th, 2009, 19:14 Posted By: wraggster
News via Nintendomax
Sigmar performs "Deflektor DS", a remake of the game of the same name released in 1987 on Amiga.
The aim of this game is to get the laser on the receiver. To do this we must properly orient the mirrors in order to destroy all targets (blue beads), the receiver becomes green.
Once the receiver has become the green must be achieved with the laser to move to the next level. Do not return the laser on the issuer or touching mine as you may destroy (overheating is indicated by the bar "overload").
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June 15th, 2009, 19:17 Posted By: wraggster
News/release from Sverx
libXM7 1.00
All XM features are finally completely supported (and a couple of bugs corrected too!)
What was left behind was :
Code:
+ Instrument panning envelope
+ Instrument 'auto' vibrato
+ Amiga frequency table mode (MOD native mode)
Documentation, complete changelog, a dedicated new support forum, examples, demos, etc... look here -> http://wcms.teleion.it/users/cgq/nds/libxm7/
XM7Play r2009-005 XM/MOD Player
Based on libXM7 1.00 of course, with an additional kind of MOD support too. It still includes the sample optimizer, it still doesn't have a GUI, this time with battery saving features (turns off screens & backlight when playing, just touch the screen to turn it on again). It plays XMs and most common format MODs with up to 16 channels directly from your FAT memory card.
Download here -> http://wcms.teleion.it/users/cgq/nds....r2009-005.zip
then you can try it with some of my most favourite tunes here -> http://modarchive.org/index.php?requ...=82497&order=5
Hope you enjoy. Feedback is very appreciated.
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June 15th, 2009, 19:19 Posted By: wraggster
News via gbatemp
Arcade Jigsaw is a Wii homebrew jigsaw game for up to 4 players with a little twist. You only get to see a few pieces at a time and if you happen to place a piece wrong it goes to the back of the queue. If you want to use your own images all you have to do is to have a JPG/PNG file with the resolution 480x440 or lower.
Changelog:
Version 0.3 adds support for JPEG images and makes the piece queue animate smoothly when pieces are removed.
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June 15th, 2009, 19:30 Posted By: wraggster
News via gbatemp
Wii Web Server is as the name suggests a Wii homebrew application for hosting a website on your Wii. In this new alpha a few changes were made all of which are available in the changelog below.
Changelog:
- Added option to have pages in /www directory to be compatible with Wiihttpd(default uses /data/web)
- Added option to change port number to run on (Default : 80)
- Added option to set a password for admin based tasks (not yet used)(no default)
- Stabilised libhttp some more
- Now shuts down cleanly (unmounts devices, closes sockets, e.t.c)
- Better "HEAD" method support
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June 15th, 2009, 19:32 Posted By: wraggster
News via gbatemp
Goblin's Cube is a Rubik's cube solving game made by Sponters. New in this update is an instructions screen.
Changelog
- Added instructions screen
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June 15th, 2009, 19:34 Posted By: wraggster
News from Tomdev
hey everyone,
i made a sprite lib for making it easier to load sprites with libnds(and animate, just a bunch sprite functions). if you want to try it look at my page:
https://sites.google.com/site/tomdevsndshomebrew/
some interesting stuff:
the lib can only load sprites from filesystems(such as fat and nitrofs, nitrofs is used in the example). so no more trouble with including sprites into your code.
please give some review, and yes i know it's not that well coded but i'm only 14 yet and still learning C....
note:
you've to install the newest libnds to get this working and if you want to run the rom run it on no$gba or load it with this special loader: http://devkitpro.svn.sourceforge.net.../HomebrewMenu/ because it uses argv
you can convert sprites to binary format with grit. if you're not a proffesional with command line tools you can also use grit's frontend: wingrit
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June 16th, 2009, 17:19 Posted By: wraggster
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June 16th, 2009, 17:25 Posted By: wraggster
Whilst Ubisoft also sees Far Cry 2 entering both Platinum and Classic discount software ranges
Publisher Ubisoft has announced that light-hearted brawler Teenage Mutant Ninja Turtle: Smash Up will be released for the Nintendo Wii on September 25th in the UK and Europe.
The game, which is very much in the Super Smash Bros mould, allows four players to take each other on using a number of the franchise’s most popular characters including Shredder, Splinter and the four heroes in a half-shell – Leonardo, Michelangelo, Donatello and Raphael.
In addition, it has also been confirmed that next-gen shooter Far Cry 2 is heading to the discount software ranges of both Xbox 360 and PS3, with the Classic and Platinum versions due for release on June 26th.
http://www.mcvuk.com/news/34738/TMNT-Smash-Up-dated
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June 16th, 2009, 19:29 Posted By: wraggster
Developer EnjoyUp Games has announced that it's making a WiiWare version of its DS platform game Chronos Twins.
As with the original, in Chronos Twins DX you'll control past and future versions of lead character Nec, navigating platform and puzzle challenges in two timelines simultaneously.
The idea was original and intriguing enough to earn the DS game a respectable 7/10 from us at review, although it remains to be seen how well its twin-screen presentation will translate to the Wii.
Chronos Twins DX is "coming soon", according to the press release, and EnjoyUp will self-publish the game.
http://www.eurogamer.net/articles/ch...de-for-wiiware
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June 16th, 2009, 21:08 Posted By: wraggster
New from Divineo China
Change the style of your Nintendo DSi with XCM Eye Candy Shell, available in various different colors. Install with supplied tools for your own custom look.
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June 16th, 2009, 21:09 Posted By: wraggster
New from Divineo China
Compact and slim Quick Battery Charger to fully recharge NDSi or NDS Lite battery pack in 3 hours. It comes bonus with mini screwdriver to dissemble NDSi or NDS Lite battery cover.
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June 16th, 2009, 21:10 Posted By: wraggster
New from Divineo China
You can now save money and get all the accessories you need for your NDSi console with this 32 in 1 ultimate pack! 32 accessories includes all the must have for people caring for their console.
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June 16th, 2009, 21:11 Posted By: wraggster
New from Divineo China
You can now use PS2 controllers and dance mat on Wii console with Classic Linker 2 manufactured by Dragon! It supports most original or third party PS2 Dual Shock 2 controllers, dance mats, Wii Classic Controllers, Wii and Gamecube games and consoles.
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June 16th, 2009, 21:13 Posted By: wraggster
Nyko and Mad Catz are a virtual tie when it comes to buttons. As different as the buttons may look, neither set feels all that different from the Wiimote during play. I will say, I prefer the B button (triggers) on both third party remotes to the Wiimote's. There is a little more pull in each that feels just right for gun games like HOTD.
As for special tricks, Mad Catz includes none, but Nyko's Trans-Port technology allows their Wand to communicate with peripherals electronically. I've used their version of the Zapper, and without a mechanical link between peripheral and remote buttons, it feels better than Nintendo's official version. But we don't know how many peripherals will take advantage of Trans-Port, and besides, only Nyko will support the system.
Winner: Wiimote, Runner Up: Nyko Wand
After years without a proper fake Wiimote to suck some cash away from Nintendo, two titans of third party peripherals have produced their own respectable knockoffs. And I'm really glad this development has happened. Even if neither is cheap (the Nyko Wand is $35 while the Mad Catz Wireless Remote is $30), they do put at least a little pressure on Nintendo, who charges a straight up insulting $60 for their Wiimote/Nunchuk combo.
But given Mad Catz' sudden dealbreaker issue with the IR and Nyko's ever-so-less fluid IR experience and initial issues with Wii MotionPlus, we're still going to recommend the good old Nintendo Wiimote—that is, unless Mad Catz and Nyko get a little more price-competitive.
And who woulda thunk, our verdict had nothing to do with accelerometers?
full details --> http://gizmodo.com/5291847/battlemod...heap-knockoffs
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June 16th, 2009, 21:16 Posted By: wraggster
Nintendo DS owners that pre-order the limited edition game Strike Witches will be treated to a pouch shaped like Bloomers (buruma) shorts—the shorts traditionally worn in gym by Japanese schoolgirls.
Before you ask...no, they are not wearable. No, don't bother sniffing them. At least in the US, very few people will pick up on just how perverted this all really is—unless, they were a big fan of wrestling back in the day that is.
http://gizmodo.com/5292668/girls-gym...erse-ds-holder
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June 16th, 2009, 21:17 Posted By: wraggster
Face it, not all mods are created equal. Take this SNES PC Case Mod, for instance, built by quangDX and DuPPs (their real names? we think not). Sure, they could've just crammed some PC guts in there and called it a day, but with love, care and some Lego spacers, they've crafted a true piece of art. The gutted Super Mario World cartridge acts as a slot-loading CD drive, there's a perfect lineup of connectivity in the back, and the real piece of magic: USB extenders disguised as regular controller plugs, and a reworked SNES controller to plug into 'em. The main guts are courtesy of an Acer Aspire One, and even the webcam and mic have been crammed into the front of that poor shredded cartridge. This is how it's done, folks.
http://www.engadget.com/2009/06/15/s...er-bring-back/
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June 16th, 2009, 21:23 Posted By: wraggster
Just great, more hue-enhanced Wii hardware that we in North America will very likely never get. After teasing us with that kuro (i.e. jet black) Wii and matching classic controller, Nintendo's announced a light blue sleeved Wii remote, nunchuk, and motion plus set that'll be given out to five thousand members of its Japanese Club Nintendo program who have registered Wii Sports Resort. Historically, Club Nintendo gifts have only made their way stateside via unofficial channels, so if you're desperate for a non-white peripheral and using paint is absolutely out of the question, we suggest you keep a close eye on eBay and hope the House that Mario Built takes a cue from its portable line sooner rather than later.
http://www.engadget.com/2009/06/15/n...plus-for-sele/
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June 16th, 2009, 21:27 Posted By: wraggster
Newly released today:
features
Survive event sequences such as furious shoot-outs in abandoned warehouses, chase fleeing criminals down the freeway, and disarm bombs mere seconds from explosion. Or tax your brain with event sequences like finding vital fingerprints, analyzing mysterious evidence, or performing video surveillance to save your partner’s life. The choice is yours, depending on which character you want to follow
Pick your character and watch the story unfold differently, depending on what you do. Choose from Law Martin, the hotheaded action junkie from the Miami PD who’d prefer to shoot first and ask questions later or Sara Starling, the cool, intellectual FBI agent who’s best at analyzing the situation before leaping into the fray. You can even change between the characters at numerous points in the story!
description
Living the life of a detective on the beat is everyone's dream. From using your sharp analytical skills to solve a mystery, to putting your life on the line in an intense shoot-out, or shaking down the bad guy; a detective's life truly seems like life on the edge. Now, Hudson is set to give you a taste of that life with Miami Law, an all new adventure on Nintendo DS™ that will have you saving the world with your fingertips!
Miami Law is an action-adventure game packed with all of the ingredients of a prime-time TV show: an intricate storyline with a shadowy terrorist conspiracy, furious shoot-outs in abandoned warehouses, challenging crime-scene detective work and more. Players will have many opportunities to choose their path and change the story – either as the intense Law Martin from the Miami PD or the brainy Sara Starling from the FBI.
Players will be presented with different challenges depending on which character they pick – playing as Sara will feature a puzzle-based element, whereas playing with Law will thrust the player into the action, often into car chases or shoot-outs where taking out the bad guys is the only way to get results. Unlockable extras, including Texas Hold ‘Em Poker and Sudoku, are included to take the pressure off players when the tension gets thick.
http://www.play-asia.com/SOap-23-83-...j-70-3dc3.html
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June 16th, 2009, 21:28 Posted By: wraggster
Newly released today:
In The Legendary Starfy game, which launches June 8, players dive into a spectacular undersea adventure with Starfy, the legendary hero of Pufftop. Players swoop into enemies like a shooting star, glide over bottomless chasms and transform into powerful creatures to help a mysterious, bunny-eared visitor find his lost memory.
http://www.play-asia.com/SOap-23-83-...j-70-3cql.html
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June 16th, 2009, 21:29 Posted By: wraggster
Newly released today:
features
Vivid environments create a realistic yet imaginative landscape
30+ hours of game play with tons of side-quests
Dark secrets and powerful plot twists create an original and intriguing story line
Strategically customize your 3 person party from up to 8 unique characters
100+ different physical and magical skills/combos
100+ different weapons
200+ different pieces of armor
description
Bel Lenora is a world where people are born with magic at their command. Years ago, a single man walked the land with no magic in his veins. He brought death and tragedy in his wake and was banished by a brave General at a great cost. It has been fifteen years since his banishment and once again, a young man with no magic walks the land of Bel Lenora.
Join Kairu, a young knight, born with a cursed spirit...
http://www.play-asia.com/SOap-23-83-...j-70-2ma9.html
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June 16th, 2009, 21:36 Posted By: wraggster
Newly released today:
features
Smash Hits brings 75% brand new content for Wii users!
Features the most memorable songs from Guitar Hero games now in one epic setlist, comprised of all master recordings including: 1. Ozzy Osbourne – Bark At The Moon; 2. Joan Jett & The Blackhearts – I Love Rock N' Roll; 3. Incubus – Stellar; 4. Franz Ferdinand – Take Me Out; 5. DragonForce – Through the Fire And Flames; 6. Poison – Nothin’ But A Good Time; 7. Twisted Sister – I Wanna Rock; 8. Alice In Chains – Them Bones
Rock Guitar Hero favorites through 8 fantastic new venues based on wonders of the world, including Amazon, Polar Ice Caps and the Grand Canyon
Using Rock Star Creator create your own superstar rocker or customize your favorite Guitar Hero character with brand new costumes
Create your own hits in Music Studio, share them online with GHTunes and watch your superstar shred and drum to your soon to be breakout hit!
aka. Guitar Hero: Greatest Hits
description
The Most Fun Guitar Hero Music now for the Full Band!
Join together with friends and rock out with guitar, bass, drums, and vocals to the best collection of Guitar Hero Music.
http://www.play-asia.com/SOap-23-83-...j-70-3cqn.html
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June 16th, 2009, 21:42 Posted By: wraggster
Huh. We just might see a Kamen Rider game in North America. No, not the decade in the making clash of Kamen Riders coming to the PlayStation 2. This Kamen Rider game is for the Nintendo DS.
Gamefly has a listing for Kamen Rider: Dragon Knight, which is mostly likely based on the Saturday morning kid’s show of the same name. According to the retail listing D3 Publisher is handling the title. There weren’t any Kamen Rider games at their E3 booth, but a representative from D3 told me they have more titles to announce while I was checking out Astro Boy: The Video Game.
http://www.siliconera.com/2009/06/16...north-america/
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June 16th, 2009, 21:51 Posted By: wraggster
Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that Vertigo, the action-packed, futuristic racing puzzle game, has been shipped to retail stores nationwide. Vertigo is available for play on the Wii system and Windows PC.
Vertigo is a high-rolling, adrenaline-fueled combination of futuristic racing, puzzle solving and precision control. With four multiplayer gaming modes, this is the ideal game for the entire family or a competitive group of friends. Vertigo takes gaming to dizzying new heights, where only the most skilled can survive!
Vertigo challenges players to take their Xorb across 54 hair-raising landscapes and nine different worlds, each with their own unique treacherous terrain and death defying obstacles. Along the way players can upgrade their Xorb, seek hidden shortcuts and col lect power-ups to help them survive all with the goal of becoming the fastest and most envied Xorber in the Universe!
For added playability, Vertigo for Wii features Wii board compatibility, allowing players to use either the Wiimote or Wii balance board for an all-new realistic balancing experience.
Additional game features include:
*Four multiplayer modes: Time Trial, Xorb Football, Death Match, and 10-pin Xorb bowling
*Four trial modes: Arcade, Career, Practice, and Time Trial
*Fully Customizable Shell type: Bodywork and Hatch customization
*Three racing classes to progress through
Vertigo is rated "E" for everyone by the ESRB. For more information about Vertigo or Playlogic, please visit www.playlogicgames.com.
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June 16th, 2009, 22:39 Posted By: wraggster
A recent trademark filing by Sega seems to indicate a new Super Monkey Ball game will be heading to the Nintendo Wii, and it could involve lots and lots of stepping.
Titled Super Monkey Ball Step & Roll, the naming trademark was filed last week by Sega Corp. No other details were revealed, however, the subtitle 'Step & Roll' seems to imply the game will make extensive use of the Wii Balance Board.
Perhaps we'll hear more about this at the Tokyo Game Show this September? Stay tuned.
http://uk.wii.ign.com/articles/994/994881p1.html
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June 16th, 2009, 22:42 Posted By: wraggster
O-Games, a publisher of family, social and sports videogames and part of Oxygen Interactive Software Limited, announced today that Hysteria Hospital: Emergency Ward, the frantic and action packed simulation game, is now available at retail stores nationwide for the Wii System and Nintendo DS handheld device.
Hysteria Hospital: Emergency Ward is a triage simulation game that challenges you to care for an emergency room overrun with sick patients. Take on the emergency ward and treat your patients' zany conditions. Diagnose and cure all their ailments in a fast-paced, crazy hospital environment.
Hysteria Hospital: Emergency Ward Game Features:
*Run seven different emergency rooms, from the local Maryville Clinic all the way to New York Central Hospital
*Over 60 levels of game play
*Play "Story" mode to become the most successful nurse in America, or play *"Endless" mode to overcome harder challenges as you progress
*Buy and sell wacky medical equipment to diagnose the ailments
* X-Ray
* CAT Scans
* Stress Treatment
*Triage your patients and cure them quickly in order to keep them happy
*Complete their treatment and receive insurance payments to earn the maximum amount of money
Hysteria Hospital: Emergency Ward has been rated "E" for everyone by the ESRB. For more information regarding Hysteria Hospital: Emergency Ward or O-Games, please visit Hysteria Hospital: Emergency Ward.
http://uk.wii.ign.com/articles/995/995145p1.html
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June 16th, 2009, 22:43 Posted By: wraggster
The Japanese WiiWare service just took delivery of Pokemon Scramble today. We'd suggest that our friends in Japan get playing, as it appears that more is on the way!
Some scans have surfaced showing logos for what appears to be WiiWare versions of Pokemon Mystery Dungeon. Apparently, the Mystery Dungeon offshoot of the series will see three WiiWare installments in the future: Advance! Fire Adventure Group, Go! Storm Adventure Group, and Aim For It! Light Adventure Group.
The source of the scans is a pamphlet handed out at McDonalds. While this may seem like a strange place to get Nintendo news, it should be noted that in Japan, Nintendo and McDonalds are teaming up for a variety of DS related services to kick off on June 19.
Since we haven't seen the source material for ourselves, we'd suggest taking this as a rumor for now. We'll let you know if we hear anything more solid.
http://uk.wii.ign.com/articles/995/995148p1.html
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June 16th, 2009, 22:44 Posted By: wraggster
While Sony and Microsoft both have movie download services here in America, over in Japan, the three hardware makers have yet to get anything similar started. Until now, that is. Fuji Soft announced today that it will kick off a movie download service tomorrow (June 17) for the Wii.
The Fuji Soft service is actually just a section of its current "Minna no Theater Wii" (Everyone's Theater Wii) video viewing service. Available since January, the service has offered digital rentals of mostly anime episodes.
Tomorrow, the service's movie section will take its first feature length movies. Fuji Soft has signed a deal with Cinema Now to bring major Hollywood productions to the service. Thirty-four Western movies will be available initially, including such offerings as Mission Impossible, Eagle Eye and Breakfast at Tiffany's. Fuji Soft plans to continually add to the lineup.
The movie channel will also see Japanese and Korean films. Fuji Soft says that a total of 250 titles are due to be made available gradually.
Despite the new feature-length offerings, the rental process appears to be unchanged. To use Minna no Theater Wii, Wii owners must download a 500 WiiPoint viewing app, which takes the form of a WiiWare title. This is used to browse the growing catalog of titles and stream video footage at DVD quality. Video viewing fees start at 300 WiiPoints for a two day viewing period.
Do you think you'd make use of something like this on Wii if someone brought out an American version? Let us know in the comments section. And be sure and state how much you'd be willing to pay for a rental.
http://uk.wii.ign.com/articles/995/995151p1.html
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June 16th, 2009, 22:46 Posted By: wraggster
SEGA of America, Inc. and SEGA Europe Ltd. today announces they have shipped LET'S TAP to retailers in North America and has also made LET'S CATCH; Yuji Naka's second title from his Prope studio available for download from the Nintendo Channel store. Blazing new ground in Nintendo Wii control design, LET'S TAP allows players to simply tap their fingers to hours of fun. LET'S CATCH brings the time-honored game of catch indoors along with creative new twists on the Nintendo Wii. Developed by Prope, the studio that Sonic the Hedgehog creator Yuji Naka established in 2006, LET'S TAP and LET'S CATCH are the first two products from the new studio to launch in North America.
Developed exclusively for Nintendo's Wii system, LET'S TAP utilizes a ground-breaking control scheme where the Wii remote is placed on a box or flat surface so that it can detect minute vibrations. Players of all ages and skill levels then tap the box or flat surface to interact with the game; there's no need to hold the controller. LET'S TAP presents an assortment of different finger-tapping challenges for players to master. In Tap Runner players use differing finger tapping pressure to make simple stick figure racers run through an obstacle course. In Visualizer players are allowed to create dazzling fireworks effects, dramatic paint strokes, amongst other effect as they tap out different rhythm patterns that correspond to different effects. Silent Blocks finds players taking turns removing blocks from a large stack, tapping too hard will result in a collapsing stack of blocks. Bubble Voyager allows players to fly through space, blasting obstacles and enemies in order to reach the far stretches of the universe. And finally Rhythm Tap allows players to time the taps of their fingers to high energy music.
In LET'S CATCH players will experience a new twist on the game of catch in six different single and multiplayer modes to play. Excelling through good timing and hand-eye coordination, players will find themselves playing games that range from having players pass a bomb to other players before it explodes, test players' ability to catch a fast ball, challenge players' throwing accuracy and more.
"We're excited to bring these two titles from Prope to gamers in North America," says Sean Ratcliffe, VP of Marketing at SEGA of America. "The Wii platform has been a gateway to innovative game development and these two titles present gameplay mechanics that are truly one of a kind."
LET'S TAP and LET'S CATCH were developed at Prope Tokyo. For more information on both titles please visit www.SEGA.com/Letstap or http://segapr.segaamerica.com
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June 16th, 2009, 22:48 Posted By: wraggster
Have you checked out all the exciting new user-created levels that are available for download in the Create Mode area of EA's BOOM BLOX Bash Party game?
To date, more than 3,000 user-created BOOM BLOX Bash Party levels are available for download. EA is thrilled with the creativity the BOOM BLOX Bash Party community members have put into creating new levels and wants to share some of our favorites.
Videos of these levels are also featured on the official BOOM BLOX Bash Party YouTube channel at
http://www.youtube.com/BoomBloxGame
And EA will continue to post new featured user-created levels here so make sure to check back often!
And, if you're ready to put your level creation skills to the test, make sure to follow BOOM BLOX Bash Party on Facebook and Twitter where EA will be posting challenges for community members to create levels with a specific theme.
The first challenge? Ready…set…create and upload a level showing Paulie Jenkins the Parrot being knocked over dramatically. Make sure to tag all entries with "BBBP". Humor and creativity count!
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June 16th, 2009, 22:49 Posted By: wraggster
Global videogame publisher 505 Games today announced Diva Girls: Divas On Ice, the debut title in a new line of video games for the Nintendo Wii console and Nintendo DS handheld, is now shipping to retail outlets in North America. The Diva Girls series features four young friends who go on exciting adventures together and learn new skills as they chase their dreams of stardom. In the Divas' very first adventure, players strap on ice skates and join their friends Kelly, Gabrielle, Alyssa and Madison as they skate for glory in Diva Girls: Divas on Ice as they train to compete in the Miracle Ice Festival.
"The Diva Girls perfectly complement our line-up of kids' titles by inspiring young girls to find fun in playing video games that encourage physical activity and healthy friendships formed around shared interests," said Adam Kline, president of 505 Games U.S. "The Diva Girls are positive heroines girls can identify with, and we're eager to introduce them in their debut Divas On Ice title as we continue to bring family-oriented content to young gamers everywhere."
In Diva Girls: Divas On Ice players can pick their favorite diva and train with her to become a professional ice skater. Players can dress their Diva Girl in thousands of combinations of customizable outfits as well as help them skate, step, jump and spin for the crowd in the Miracle Ice Festival.
Introducing an all-new control system compatible with the Wii Balance Board Diva Girls: Divas On Ice for Wii allows players to compete in a 3D environment for the first time with realistic skating steps in fourteen different arenas in both daytime and nighttime modes. In Diva Girls: Divas On Ice for Nintendo DS, players can use the wireless mode to swap outfits and accessories and compete against friends. On the way to the top, players train hard to upgrade their skating skills and win over the crowd, impress the judges and be crowned princess of the Miracle Ice Festival.
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June 16th, 2009, 22:50 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Mad Dog McCree Gunslinger Pack for Wii has shipped to retail. When ruthless outlaw Mad Dog McCree goes on a rampage with a nasty pack of wanted fugitives in tow, they leave death and destruction in their wake. You are the only gun-slinging bounty hunter who can take him down in this three-in-one collection of classic arcade games that includes: Mad Dog McCree, Mad Dog 2: The Lost Gold and The Last Bounty Hunter.
Players use their Wii Remote or Wii Zapper accessory as the ultimate six shooter in this Wild West adventure featuring live actors. Fast reflexes and precision shooting are the keys to survival when outlaws ambush from every angle and nail-biting showdowns are only a bullet away. As they pursue Mad Dog and four other wanted fugitives, players can choose from three different difficulty levels to hunt them alone or join forces with others in two multiplayer modes - Posse and Rebel. In Posse Mode, players work together with up to three friends in pursuit of a combined high score, while in Rebel Mode they work independently with up to four bounty hunters for individual high scores. Whether sharpshooting solo or with a posse, the Mad Dog McCree Gunslinger Pack lets players deliver their own brand of Wild West justice and walk away with their gun smokin'!
Developed by Digital Leisure, Mad Dog McCree Gunslinger Pack for Wii is rated T for Teen and packs three complete arcade classics onto one game disc. The game is available now for the suggested retail price of only $19.99. For additional information about Majesco's exciting line of products, please visit www.majescoentertainment.com.
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June 16th, 2009, 22:59 Posted By: wraggster
Okachobi has updated Paradroid to v0.5 :
A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL'ed source code from SDL Paradroid and uses the same data files. The source will be released in accordance with its original GPL license as soon as I get to a stable version. I had considered abandoning the project because of the virtual console version, but then realized its not available in the U.S., and noticed that there are at least 2 PC remakes of Paradroid and several for mobile platforms. So if you like Paradroid and live where it is available, support the virtual console by purchasing it. Otherwise, wait a little while and give this port a try.
This version is in no way derived from the version available on the Wii Virtual Console in Europe. All code and graphics are from the freely-available SDL Paradroid released in 2002 under the GPL license. It has simply been patched in various ways to be compatible with the Wii Homebrew SDL library.
06/16/09 - v0.5 Released
Crashing due to the old SDL Port from Gamecube should be gone now
Changes in v0.5
Lift teleport issue should be fixed
Now relatively stable with no crashes during testing thanks to a new version of SDL
Performance has improved considerably with the new SDL
The delay after configuring droids is now gone
Files now combined into 1 7-Zip file for easier setup
Enjoy!
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June 16th, 2009, 23:00 Posted By: wraggster
PunMaster has released new info on FiSSION:
FiSSION is a homebrew 3D game engine being developed for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content.
FiSSION originally started out as “Hydra,” a project with similar goals but targeted at XNA on the Xbox 360, a little over a year ago. It was a two-person endeavor shared between myself and a like-minded friend, and we made a lot of progress in the first few months of development. Unfortunately, my friend eventually lost interest, and lack of any good project management system made it almost impossible for me to continue the project on my own. Then, after becoming interested in the Wii, and some encouragement from another friend, I decided to pick the idea back up, this time incarnated as project “FiSSION.” Although I am now coding it mainly on my own, I must give my friend some credit for keeping me motivated. It has since been only a few months, and, despite some trouble working with the Wii’s poorly documented software, the project is progressing at a surprisingly fast pace. With that said, I am proud to announce this first public demo release, which, if nothing else, at least proves that I have made my way into the Wii game development scene. All in all, I am really hoping for this project to turn into something relatively extraordinary, especially given that no console has really seen something like this before.
Some other developers have kindly asked me to mention that while I believe FiSSION is destined to be the first of its kind, there still are other projects out there for the Wii and other consoles with similar goals. Likewise, I excitedly encourage everyone in the Wii development scene to keep up the great work and share whatever you can to help others. If you have any questions about FiSSION, or anything you would like to share, I'd love to hear from you on the discussion page. Have fun.
Update 6/16/2009
Well, It's been almost exactly two months since I released something related to FiSSION, so here's another mouth-watering screenshot of 0xIDE, the game editor. This time it's complete with all-original content. Halo maps are finally gone for good. In the process of making the game editor, I have also developed a fairly robust system for game data management that should allow me to finally expand FiSSION from just a fancy model viewer to an actual game, with gravity, collision, weapons, and objectives. Just saying all that scares me a little, because it still sounds like such a daunting task. But I never thought I'd make it this far, so I'm confidant anything's possible.
Also, as you might suspect from the fairly developed-looking level open in the editor, there is also a real game for the FiSSION engine pretty far in development already. I've been completely silent about it up to this point, because I wasn't sure if it was really going anywhere. But it is starting to seem like a real possibility, so I thought I'd mention it. The game will be called "Sifer". It is a sci-fi shooter partially inspired by an anime called Denno Coil (if you have any interest in anime, I highly suggest looking into it). The game will be a single-player campaign with possible multiplayer support, depending on how things go. Because content creation is such a time consuming process, and it is unlikely I'd finish an entire game start-to-finish in a reasonable amount of time, I plan on releasing the game in a series of five episodes, each with about a half-hour of gameplay.
I won't give away much more than that right now, but as a little teaser, here are the titles for the five episodes I am planning.
Stage 1: Quantum Chaos Connection
Stage 2: The Neuron Exposition
Stage 3: Null and Void
Stage 4: Discontinuity
Stage 5: Guardians in Exile
Full details here --> http://wiibrew.org/wiki/FiSSION
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June 16th, 2009, 23:35 Posted By: wraggster
Gouldfish has updated his game for DS
Multi player only game.
Each player takes it in turns to place an atom on the grid.
Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms.
When the atom goes critical it will send additional atoms horizontally and vertically away from it.
If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom
is another players it will be taken over by the atom that went critical.
V0.5
Play order is randomised.
Play order is shown at top of screen.
Game can now be paused.
Game can be quit from pause screen.
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June 16th, 2009, 23:38 Posted By: wraggster
marovada has released a new version of his Basic interpreter for the DS, heres the release news posted on palib:
New/fixed:
- new dashboard with save, run and load icons (touch to enable)
- cursor is off the screen for save and load
- key combination to break: you can now hold 'A' and 'Start' at the same time to break a running program (eg if you get stuck
in an infinite loop)
- all keys are now supported for key() operator, including L and R keys and Start and Select keys Summary of values returned by key():
X: 200
Y: 201
A: 202
B: 203
Left: 204
Right: 205
Up: 206
Down: 207
L: 208
R: 209
Start: 210
Select: 211
- input statement bugs fixed
More info and download: http://freescifistories.wordpress.com/
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June 16th, 2009, 23:41 Posted By: wraggster
For those of you into Development on the DS a new version of palib has been released
Heres whats new:
-------------------------------------------------
| PAlib 090613 : THIS BETA VERSION CONTAINS WIN |
-------------------------------------------------
[PAlib] Compiled with devkitARM r26 and libnds 1.3.5
[3D Sprites] The infamous viewport bug has been fixed.
[no$gba] no$gba has been updated to 2.6a as this is the only version that emulates correctly the inner workings of libnds (FIFO).
[iDeaS] iDeaS has been updated to 1.0.3.1.
[Directory structure] The whole directory structure that the library part of PAlib uses has
been changed so that it follows the standards.
[PA_Makefile] A new user-friendly pre-compilation warning & error system has been added that checks for common mistakes.
[Template] The template has been made more newbie-friendly.
[HelloWorld] This example has been rewritten with the same newbie-friendly code that the template uses.
[EFSlib] This library has been made compatible with devkitARM r26.
[PA_IO.c] This file was removed due to uselessness.
[PA_Locate()] This function was removed. There are better solutions.
[Wifi] An example on how to download files with ky_GetURL() has been added (Wifi\dswifi\DownloadFile).
All credit goes to Kumyco who let me use his code.
[PA_GetHTTP()] As this function was broken, it was removed from PAlib. Use ky_GetURL() instead
(look at the Wifi\dswifi\DownloadFile example)
[Keyboard] The keyboard now supports the whole US-ASCII character set. The four characters "{", "}", "|" and "~"
were added, the first three replacing "[", "]", "\" in capslock mode. The visual representant for the apostroph looks
no longer like an acute accent.
[Keyboard] Added key repeat functionality for uppercase letters and symbols.
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June 16th, 2009, 23:45 Posted By: wraggster
News via Nintendomax:
Kornflexx offers version 1.2 of its application "DSKiok" that will allow you to run your homebrews previously entered in the parameters of the program with a beautiful interface.
Quote:
v1.2 (16-Jun-2009): This new version makes managing multiple spaces, where you can organize your applications. The transition from one space to another is done by dragging the stylus horizontally to the right or left. Check out the use of this page and the introduction for details. The buttons on the setup screen are also a function of repetition: hold the stylus over and their action will be repeated (handy to scroll through the lists).
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June 16th, 2009, 23:48 Posted By: wraggster
News via Nintendomax:
Senki produces a new version of "Ristrodent", his role-playing game in which you move about in the mazes full of traps, safes, keys, enemies, etc ... . The battles are turn-based.
Quote:
The first version of the display of the labyrinth being successful, I decided to display tileset. The result is much nicer than the previous one, and also more scalable. The different events are being encoded, as the fighting. For now the enemies are tuables in a coup, but it will not be so easy in future versions Wink
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June 16th, 2009, 23:53 Posted By: wraggster
Nintendo Japan's attempts to turn the DS into more than just a game system already kicked into high gear with the recent announcement of a program that will turn the system into an educational tool for classrooms. Now the company's efforts are going into overdrive with a new program called Nintendo Zone.
Nintendo Zone is a new Wi-Fi service that will offer downloads and other free content to DS, DSLite and DSi owners at various public facilities. The first two examples are nationwide McDonalds restaurants and train stations along one Tokyo train line, the Tsukuba Express.
Both the McDonalds and Tsukuba Nintendo Zones will offer demo downloads and Wi-Fi Connection hot spots for players. Nintendo will also offer other types of downloads, including Jirachi Pokemon data for Pokemon Diamond/Pearl/Platinum.
The Tsukuba Express implementation will exclusively offer access to news and television program downloads, as well as full access for DSi users to to the DSi Shop, where they can download DSi Ware games.
While McDonalds won't allow for the DSi Shop access, Nintendo and the restaurant chain are teaming up for some special promotions (click here to see a pic at Famitsu.com of Nintendo CEO Satoru Iwata holding a really big Big Mac). DS owners will be able to collect digital Pokemon stamps as part of a digital stamp rally. Each restaurant will offer a different stamp, cycling daily. Collect eight stamps, and you'll get a coupon for a cheeseburger. Sixteen will get you a Bic Mac!
There are at least eight McDonalds restaurants in the vicinity of IGN's Japanese office in Tokyo, so we'll be sure and see if Nintendo and McDonalds really do give us a free burger once the service kicks off on June 19.
Those who have been keeping up with Nintendo's expansion efforts will recall a similar program from last year called Nintendo Spot. That was just a test run of Nintendo Zone.
http://uk.ds.ign.com/articles/994/994718p1.html
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June 16th, 2009, 23:55 Posted By: wraggster
Game publishers Marvelous Entertainment USA and XSEED Games announced today that Flower, Sun, and Rain has started shipping to retailers in North America for the Nintendo DS.
Flower, Sun, and Rain is the finest resort on earth. With its endless beaches, tropical forest, monolithic lighthouse and other hidden gems, Lospass Island, where the Flower, Sun, and Rain resort is located, is an island delight where even the most tense visitor can relax and forget all about time. On the island, the events of the same day seem to play out over and over again, ending in an explosive finale at the hands of terrorists.
With the help of your trusty partner and mechanical companion, "Catherine," you can crack codes and unlock challenging puzzles to discover the mystery behind the time loop on Lospass Island. Catherine offers the main character, Sumio Mondo, basic functions to uncover clues that can be used to tackle all of the mysteries the island holds. Utilize Sumio's partner to reference previous findings and clues, take notes, check items, or even save your progress. In the event Sumio is near an object that will benefit his current case, the "Jack-In" icon will appear, revealing Catherine's true power… And so the adventure begins!
The Flower, Sun, and Rain story and universe were created by infamous, award-winning game designer, Suda51, and is rated "T" for "Teen" by the ESRB. The game carries a suggested MSRP of $29.99.
For more information on Flower, Sun, and Rain, please visit the product website at: http://www.flowersunandrain.com
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June 17th, 2009, 17:48 Posted By: wraggster
Whilst its steps may have been tentative, Nintendo’s early digital releases for the DSi have at the least signified an interest in promoting the handheld as a multimedia device as well as a games machine – and two of its newest downloads do a good job of touching both markets.
Amongst the releases on the DSiWare store this week are two curious additions – Mario Clock and Mario Calculator. Both combine practical applications with a bit of Nintendo-branded flair, and whilst both are a little lightweight they definitely position the DSi as a wide-reaching digital companion.
Both titles are cheap, too, at just 200 Points apiece.
Other digital releases on the way from Nintendo this week include Eduardo the Samurai Toaster (WiiWare – 800 Points), Rainbow Islands: Towering Adventure (WiiWare – 800 Points), Let’s Catch (WiiWare – 1,000 Points) and Space Harrier (Virtual Console – 800 Points).
http://www.casualgaming.biz/news/287...-appear-on-DSi
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June 17th, 2009, 17:49 Posted By: wraggster
Sega and High Voltage Software's Wii FPS, The Conduit, has had its UK release delayed until July 10. It was originally planned for June 26.
Sega UK said the delay's due to localisation issues on the European version of the game, and the North American release will go ahead next week as planned.
Disappointing news for us UK folks then, who last time we checked speak the same language as North Americans.
http://www.computerandvideogames.com....php?id=217738
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June 17th, 2009, 18:11 Posted By: wraggster
Metroid co-creator Yoshio Sakamoto has said he'd "encourage" Retro Studios - developer of the Metroid Prime games - to come up with another idea for the series.
"With regards to the Prime series, if the team at Retro comes up with an idea that does bring a sequel to the series to fruition, I by all means encourage them to do that," he said.
"But I'm not directly involved with the Prime games. In terms of the Metroid series stories that I've told, the games that I've been involved in, I started with the NES Metroid and took it through Fusion.
"I'm hoping to tie the Super Metroid and Fusion stories together, and until I do that I can't think about what happens after Fusion, but if the concept does come to me I'd like to continue the story and see how far it can go," he told Wired.
Sakamoto also spoke of his aims with the upcoming (and sweet-looking) Metroid Other M. "Within the greater Metroid series, the Other M story will tie together the stories that took place in Super Metroid and Metroid Fusion," he said.
"One of my goals is to present Samus as an appealing human character, and that involves explaining a little bit about what happened in her past as well as the characters that influenced her. The story will play a big part."
http://www.computerandvideogames.com....php?id=217700
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June 17th, 2009, 18:19 Posted By: wraggster
That's the first Professor Layton game. And a DS Lite. Despite the current availability of a new DS system, and the impending launch of a new Professor Layton game, Nintendo is planning a UK release of a bundle containing a black DS Lite and the extremely popular first Professor Layton game, due in stores June 19.
MCV suggests that it's being positioned as a Father's Day bundle, but we could see it selling well beyond the gift-giving occasion, due to two factors: first, the enduring hit status of Professor Layton, and second, wow, is that ever a classy-looking box design.
http://www.joystiq.com/2009/06/16/ni...n-bundle-in-u/
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June 17th, 2009, 18:24 Posted By: wraggster
World of Goo developer 2D Boy, Wedbush Morgan analyst Michael Pachter and an industry-leading developer all support Peter Moore's claims that review scores are not as important to the success of Wii games as enormous advertising budgets.
"A lot of these games that you think are the perfect game for Wii don't sell because companies don't have the money to market them," a high profile member of an industry-leading developer explained to Eurogamer. "Whereas Nintendo is spending gazillions of dollars marketing their games.
"It's fool's gold, the Wii. It looks great, but it's very hard to get money out of it. It's an empty mine for most software developers, including the big ones. It's Nintendo games that people buy on those platforms, and a few others.
"If you spend the money to go after the audience on Wii, it's pure risk," the source added.
There are notable examples of Wii games reviewing well but falling on deaf wallets - even Nintendo titles. Punch-Out!! still hasn't broken into the UK All-Formats top 40, and MadWorld, Okami and Boom Blox all quickly sunk without trace.
Peter Moore argued that Metacritic averages are "less critical" to the success of a Wii game than they are to PS3 or Xbox 360 titles; he said he can generate just as much interest for an EA Sports title from a well-placed advert on a website for a women's magazine.
"Peter is a wise man. I would never question anything he says, as I was taught to respect my elders," Michael Pachter told Eurogamer.
"I think that Metacritic scores are irrelevant for people who don't look at them - how's that for obvious? While there are many Wii owners who are hardcore and who care very much about scores, there are many - perhaps half - who are quite casual, and wouldn't know Metacritic if it fell on them.
"Clearly, somebody's buying Carnival Games, Jillian Michaels Fitness Ultimatum, etc.," he added. "A well positioned game with an interesting concept can sell well on the Wii regardless of review scores, and I think that is what Peter's talking about."
But not everyone has the luxury of bottomless banks. 2D Boy, developer of World of Goo, explains that from an indie perspective, Metacritic scores matter "a lot".
"It sounds totally reasonable that reviews don't matter for AAA blockbusters and sports game franchises, just like reviews don't matter for Will Smith movies," 2D Boy co-founder Kyle Gabler told Eurogamer. "The audience already knows what they are going to get.
"But for indie guys like us, Metacritic and review scores matter a lot. In fact we link directly to them from our web site. So does Steam. It makes a lot of sense - potential players don't feel comfortable dishing out cash for some random unknown indie game without an aggregate thumbs-up from solid reviewers."
At least we're not out of a job just yet.
http://www.eurogamer.net/articles/ma...quality-report
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June 17th, 2009, 18:32 Posted By: wraggster
Naruto Shippuden: Clash of Ninja Revolution 3 may be a fighting game linked to an anime license, but Tomy is keeping it competitive. By that I mean, developing the game for competitive fighting fans first.
Tomy gave me a look at how players can balance fights. You can adjust life, chakra recovery rate, and seemingly little details like toggling invincibility while side stepping. Players can even set matches so a rival has to land a special attack to win a fight. Think of these as a lite version of Super Street Fighter II Turbo HD Remix’s dip switches. Settings can be configured for offline and online matches. That’s right Naruto Shippuden: Clash of Ninja Revolution 3 has online play and Eighting is developing online code. Hmm… I wonder what other Wii game could benefit from that.
Details about the online mode are still in the shadows. Right now it supports two players and has two settings. Friend mode lets you challenge a friend. Rival mode searches for rivals without the need for friend codes.
Eighting is also changing the move sets for existing characters so this game won’t be exactly like EX1. For instance, Deidara has a unique throw where he plants a bomb on his opponent’s face. All characters also have two new getting up moves. You can either do a rising attack and hit a player trying to squeeze in an extra hit or teleport to safety. All of the enhancements like character swapping and hand signs from Naruto: Clash of Ninja Revolution 2 will be in this game too.
I asked about the 30+ characters number and the only thing Tomy could confirm is the game covers the Rescue Gaara arc. It might go beyond that, it might not. They also said this game will have surprises in the roster.
Naruto: Clash of Ninja Revolution 2 introduced Gaara’s teacher, Baki, and a slew of made for the game ninja. Which characters can Tomy add to this game? Chiyo? Characters from the Kakashi Gaiden manga?
http://www.siliconera.com/2009/06/16...-lite-options/
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June 17th, 2009, 20:57 Posted By: wraggster
On the official Cursed Mountain website, Deep Silver opens the gate to the first stop during the ascent of Mt.Chomolonzo in the Himalayas. What traces did Eric Simmons leave in the village at the foot of the mountain during the search for his brother? Postcards from his grueling trip, diary entries and video material speak of the dangers Eric encounters while climbing Mt. Chomolonzo.
The documents surrounding his journey can be viewed at http://cursedmountain.deepsilver.com
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June 17th, 2009, 20:59 Posted By: wraggster
EA SPORTS invites you to take on Tiger Woods and the rest of the leaderboard for the 2009 U.S. Open at Bethpage Black as they grind it out to see who takes home the second major title of the year! Thanks to the new relationship with the United States Golf Association, during the week of the U.S. Open (June 18-21) golf fans can jump online and participate in the inaugural Upper Deck Challenge, featuring the 2009 U.S. Open, via the EA SPORTS Live Tournaments mode. So fire up your Xbox 360 or PLAYSTATION 3 console and tee it up to experience the all-new EA SPORTS Live Tournaments mode, which has been an overwhelming hit with longtime fans and newcomers to the Tiger Woods PGA TOUR franchise alike. You may just take home some authentic Tiger Woods memorabilia in the process.
The Upper Deck Challenge featuring the 2009 U.S. Open will include two levels to choose from – Amateur and Tour Pro, so there's something for everyone! The Amateur division is for less experienced players who are looking to get a feel for the U.S. Open and the famous Bethpage Black course. For those looking for a real test of major-like conditions, they can select the Tour Pro division where you can win authentic Tiger Woods memorabilia provided by Upper Deck Authenticated. Visit www.UpperDeckStore.com for a full assortment of authentic Tiger Woods autographed memorabilia.
But if you want to compete with the real-world pro golfers, select Play the Pros mode and see if you can win bragging rights for beating Tiger's score.
The all-new EA SPORTS Live Tournaments allows players to tee it up in daily and weekly tournaments. It also includes an innovative mode called Play the Pros where you can play alongside actually PGA TOUR pro scores during real-world pro tournaments.
EA SPORTS Live Tournaments has been applauded by not only media but also consumers. Here are what fans are saying about EA SPORTS Live Tournaments.
"I LOVE IT! Just finished rd 1. Shot +2 I really say I could 'Feel the Drama' I also had my PDA on pga.com at the same time and the updates were simultaneous! Lots 'O Fun!"
-BUC KRAZY
"The LIVE tourneys are basically the best part of the game in my opinion. It is almost like having an online career mode."
-King Javo
"I have been playing golf games for many years but over the last few years it's been strictly offline play. This year's version has me hooked with Tour Mode daily's and I'm looking forward to the Play The Pros as well. You have rejuvinated my interest in competition for Tiger Woods console golf games online and for that, I thank you."
-midgetracer31
The Upper Deck Challenge featuring the 2009 U.S. Open will be playable on Xbox 360, PLAYSTATION 3 and Wii versions of the game. Moreover, if you are looking to heighten the U.S. Open experience, don't forget to check out the U.S. Open-themed GamerNet challenges.
To see additional information regarding Tiger Woods PGA TOUR 10, log on to www.tigerwoods10.com.
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June 17th, 2009, 21:01 Posted By: wraggster
A MAN from West Yorkshire who beat his ex-girlfriend to death in her home was today jailed for life after being found guilty of her murder.
Suleman Khan, 24, stamped on Amy Booth's head with such force that the soles of his trainers left an imprint on her face, Bradford Crown Court heard.
He made off with a flat screen television and a Nintendo Wii games console after the attack, which happened at Miss Booth's home in Wellington Place, New Road, Halifax, in December last year.
Khan, of Dunkirk Terrace, Halifax, who was also convicted of robbery, was told he would spend at least 20 years in prison.
The court heard that he had been jailed for five months in 2007 for a similar assault on Miss Booth.
Detective Superintendent Chris Thompson, of West Yorkshire Police, who led the murder inquiry, said: "This was a very difficult case for all of those concerned with the investigation into this senseless and brutal assault against a young and vibrant young woman.
"Bringing Khan to justice was a real team effort involving skilled and dedicated officers from the Homicide and Major Enquiry Team, divisional CID, the Forensic Science Service, Crown Prosecution Service and prosecution barrister.
"This was a meticulous investigation and the evidence against Khan was overwhelming, but despite this he subjected Amy's family to a difficult and traumatic trial.
"In court Khan claimed Amy had provoked the attack but he was a violent and controlling bully whose sole motivation for this, and an earlier attack in March 2007, was to punish her."
Divisional Crown Prosecutor for Calderdale Jane Cryer said: "This was a vicious attack on a young woman in her own home and we extend our deepest condolences to Amy's family and friends. We have worked closely with West Yorkshire Police from the outset.
"We realize that nothing can heal the pain of Amy's family and friends but we hope that this successful prosecution brings some measure of comfort to them.
"The conviction of Amy's killer within six months of her death is due in no small part to the professionalism, commitment and hard work of those involved in every stage of this prosecution.
"It is some small satisfaction to see that justice has been served in this case."
Mansoor Ahmed, 28, of Mayfield Drive, King Cross, Halifax, who had also been accused of Miss Booth's murder and robbery, was acquitted by the jury.
http://www.yorkshirepost.co.uk/news/...who.5370769.jp
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June 17th, 2009, 21:15 Posted By: wraggster
The Nintendo Wii is one of the most popular consoles on the market. It introduced new motion controllers and concepts that are now being copied by its rivals, but in terms of technology it is nothing more than an upgraded GameCube, which is blatant when you compare it to the Xbox 360 or PlayStation 3.
However, there has been a big amount of speculation on when the Wii will eventually get HD and be on par with its main rivals on the market. Analysts pegged the change around 2010-2011, but it now seems that the president of the company, Satoru Iwata, doesn't share that optimistic view.
He recently talked to VentureBeat about the HD upgrade of the Wii and revealed that: “ If we have an opportunity to make a new console, it will probably support HD because it is now common throughout the world. However, as far as the Wii is concerned, we have not found a significant reason to make it HD-compatible at this time.”
The executive went on to say that: “What is the significant meaning to the users? I don't think we should do it unless we find that reason. If we decide for other reasons to make new hardware, then HD is one of the things we would naturally add. As for timing, it may be three years from now, five years from now or eight years from now.”
It's worth taking into account the fact that analog broadcasts in Japan stop in 2011, meaning that an HD Wii might be possible around that time or very close after it. Nothing is for sure though, as Nintendo was always very independent when it came to its hardware releases.
Hopefully, we will see a Wii capable of much nicer graphics in the near future, in order for the console to sell even better around the world.
http://news.softpedia.com/news/Ninte...D-114244.shtml
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June 17th, 2009, 21:39 Posted By: wraggster
News via nintendomax
[IMG][/IMG]
Cobain proposed version 1.7 of "Closed" the famous puzzle game for the DS, this new version contains 2 new enigmes by néorod.
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June 17th, 2009, 21:41 Posted By: wraggster
News via http://drunkencoders.com/
Whatever happened to Moon Books?
The Moon Books Project version 2.0 is a re-design, and re-imagining of The Moon Books Project. With a more user friendly interface, quicker response time, and infinately improved community features we are open for testing, and ready to serve all of your comics, classic literature and film on the Nintendo DS needs.
For those of you not familiar with The Moon Books Project:
We are a community of Nintendo DS fans who enjoy classic literature and films on the DS. Books from such great authors as William Shakespeare, Mark Twain, H.G. Wells, H.P. Lovecraft, Edgar Allan Poe. Movies such as cinematic masterpieces Akira Kurosawa’s Rashomon and Fritz Lang’s ‘M’ to classic horror films as Nosferatu and George Romero’s Night of the Living Dead. Everything is completely legal, and totally free!
Act now, and we will throw in, totally free, a collection of homebrew games and applications for your Nintendo DS enjoyment!
http://moonbooks.net/
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June 17th, 2009, 21:44 Posted By: wraggster
BlazerRazor has posted some details and a screenshot of whats coming in the next release of his app for DS:
Remote Touch DS gives you the opportunity to remote-control your computers mouse, keyboard and other things from your Nintendo DS hand-held console. This solution is not like remote desktop, but more like an advanced remote control.
The solution is client-server based, obviously, and requires you to have a server running. It is not plugged with synergy, it is my own solution. The server receives commands from the Nintendo DS and acts according to them.
Next upcoming release (0.2):
Updating and calibrate keyboard.
Moving left and right mouse clicks to left and right key, and y and a - better comfort.
Be able to enter TCP and UDP on client-side (only server-side has this option now).
New media control extended (MEX); with extra features, great for media center and similar.
If you have something you would like added, make a wish in this thread
http://forum.gbadev.org/viewtopic.ph...68c859e3ccab37
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June 17th, 2009, 23:25 Posted By: Shrygue
via Computer and Video Games
Bed racing, fish throwing and skydive ironing are just some of the supposedly "real life" sports going on in these new shots of Sega's Wacky World of Sports on Wii.
"Wacky World of Sports takes players on a trip around the world to try their hand at some of the lesser known sports of countries including Italy, the Netherlands and Australia," says Sega.
Are they real sports? Sega says yes. "Tuna Tossing has been a popular sport down under for a number of years now, but just how far can that tuna be thrown in the comfort of the living room? Drag out an old armchair to take part in Furniture Racing, but make sure Grandma is not still sat in it, as those chairs are fast! And if that's still not bizarre enough, how about ironing a shirt at one thousand feet in the Extreme Ironing event?!"
It's down for "late 2009".
Screenshots
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June 18th, 2009, 01:46 Posted By: wraggster
News via nintendomax
.: MIK:. we propose a new version of its utility "GameUP" that will allow you to download and install homebrews directly on your Linker from your DS and a wifi connection. GameUP reflects the Homebrew Browser for Wii.
Quote:
* New make more clear
* At the fist startup, GameUP will create a folder (in the root) that will be used to manage all the files Gameup needs (no more bmp and txt files into the card spread)
* Fixed a bug in game listing (repetition of some elements when small print out a list after a bigger one)
* New games are uploaded even marked on the DS through a small green mushroom next to their name into the list so you can immediatelly see what's new in the game's archive.
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June 18th, 2009, 17:21 Posted By: wraggster
Here's a batch of Ashes Cricket 2009 screenshots, to coincide with news that English batsman Kevin Pietersen will be the "face" of the game.
Pietersen joins Ricky Ponting, Shane Warne and Sir Ian Botham in Ashes Cricket 2009's player line-up.
"I am delighted to be involved with the official game of the Ashes," said 'KP' (like the peanuts). "The game looks fantastic and I'm sure both England and Australia fans are going to relish the opportunity to take part in a virtual Ashes series. Representing your country in the Ashes is a huge honour and I can't wait for it to start."
Codies promises to "build on the heritage" of its classic Brian Lara series with "great batting, bowling and fielding gameplay and authenticity".
It's out for PS3, Xbox 360, Wii and PC in August.
http://www.computerandvideogames.com....php?id=217798
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June 18th, 2009, 18:42 Posted By: wraggster
Retailers have begun to price highly-anticipated Hero titles from Activision before the publisher has stamped an official RRP on the items.
Amazon.com is currently listing DJ Hero, the next title in the best-selling music franchise, for USD 119.99 (GBP 73), complete with turntable peripheral, ahead of its October launch.
The Band Hero Bundle, which comes complete with guitar, drums and microphone, is listed by Play.com for GBP 149.99 on Wii and PlayStation 2, and down for release in November.
Activision's Guitar Hero boss Dan Rosensweig recently stated that international growth outside of the US was one of the main focuses for the company's music brands, with DJ Hero in particular targeted at a more European audience.
http://www.gamesindustry.biz/article...d-hero-bundles
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June 18th, 2009, 18:53 Posted By: wraggster
Augmented reality (AR) has mostly been limited to research labs and the occasional cool webcam trick, but it's slowly becoming more plausible as a means for new forms of portable games. We saw one such title -- Sony's Invizimals for PSP -- at E3 and were wowed by its insertion of CG objects into "reality" using the system's camera add-on. Now a tech demo from Georgia Tech Augmented Environments Lab and the Savannah College of Art and Design (SCAD-Atlanta) gives us a glimpse at even more possibilities for these games on devices such as iPhone, PSP and Nintendo DSi.
Titled ARhrrr (geddit?), the game is a zombie shooter in which a flat tabletop map produces a cityscape seen on the handheld (in this case a prototype device from Nvidia). The city's populated with zombies, the handheld can be moved around at any angle and the overlayed city rotates accordingly. The idea behind the demo is that players are controlling a helicopter flying above the outbreak and can shoot zombies by tapping the screen. It's limited, but nonetheless really cool.
We've popped the demo footage after the break to rock your non-augmented reality. It's pretty impressive. So, what implimentations of AR on handhelds would you like to see?
http://www.joystiq.com/2009/06/18/au...a-enabled-han/
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June 18th, 2009, 18:57 Posted By: wraggster
Frontier boss David Braben reckons the problem with Wii review scores stems from the type of critic assessing the game.
"Ruling out a source of information is never a good idea," Braben told Eurogamer, responding to Peter Moore's declaration that Metacritic is irrelevant to the success of a Wii game.
"The main problem he is alluding to is that family games tend to get reviewed poorly, if at all, by many mainstream review sites, typically dropping 10 or more percentage points as a result. Anecdotally, this is because most reviewers are what are often called 'core gamers' - and these family-focused games tend to appeal less to them (us!).
"It throws up a difficult dilemma for those reviewers," he adds. "Are they reviewing the game for those people likely to play it, or for those people who form the bulk of their readership? Clearly it has to be the latter, as that is why they are writing the review, why they are getting paid, but it devalues the accuracy of reviews as a measure of quality for family games, as most reviews are targeted at these 'core gamers', despite the fact the core gamer is unlikely to play it whatever the score."
Peter Moore argued that an advert on a website for a woman's magazine drives as much interest and consequently sales as a high review score. Examples are common and frequent: Punch-Out!!, MadWorld, Boom Blox, Okami and No More Heroes all reviewed well but sold badly in the UK. Conversely, Carnival: Funfair Games received 5/10 on Eurogamer but still enjoys a top 40 spot in the UK All-Formats chart one-and-a-half years after release.
"At Frontier we also use review scores as part of a forecasting process, but this is an indication of perceived quality, and this accuracy problem for family games is an issue that has to be allowed for. So, though I agree with Peter Moore that there is an issue here, it is more one with family games - indeed any games that do not include conventional dedicated gamers in their main audience - which are very common on Wii," said Braben.
"If there were an equivalent rating to Metacritic that only indexed family review sites, MetaFamilyCritic say, indexing the 'mommy bloggers' to which he refers, then he is not circumventing review sites - simply using a more appropriate collection that better match the audience.
"It is not really the Wii that Peter Moore is complaining about but reviews of family games in general. 'Core gamer' games on Wii still track forecasts based on Metacritic scores just fine," he concluded.
Yesterday, various industry sources argued on Eurogamer that success on the Wii is dictated by the size of advertising budget available, or the strength of brand in question.
The Wii titles present in the UK All-Formats top 40 this week support that theory.
http://www.eurogamer.net/articles/wi...problem-braben
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June 18th, 2009, 21:56 Posted By: wraggster
News via emurussia
Nintendo DS emulator for Windows has been updated recently. Changes:
0.9.2 -> 0.9.3
Highlights:
* New save autodetection and save file format
* Full rerecording support
General/Core:
bug: fix many 64 bit and endian issues
bug: fix mic input, which was nearly useless before
bug: fix failures of large dmas
bug: fix in ipc sync which broke devkitpro touch
bug: screenshots now exclude hud and rotation
bug: rewritten vram mapping (fixes corrupted or missing BG)
enh: cheats: added Action Replay code parser
enh: more reliable and useful frameskipping
enh: SPU: speedup: add adpcm caching
enh: SPU: speedup: interpolation is now optional
Graphics:
bug: add polygon y-sorting (fixes 3d guis)
bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games
bug: display capture fixes
bug: fix a number of OBJ modes
bug: fixes to affine BG modes
bug: more correct handling of color effect windows and backdrop colors
bug: fix matrix stack overrun which crashed emulator
enh: add alternate flush mode, fixes some entirely broken 3d games
Windows:
bug: more robust cheats engine and dialog
enh: more solid avi and wav recording
enh: improved tools: memory viewer
enh: added tools: spu viewer, ram watch, ram search
enh: change build configuration system
enh: speedup: add gpu core disabling to hide useless screens
Gtk frontend:
enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
enh: remove the gtglext 3d code
enh: improve/speedup screen resize and final presentation logic in gtk frontend
enh: minimal rerecording hookups
Cli frontend:
enh: hooked the frameskip (szigor)
enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor)
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June 18th, 2009, 22:03 Posted By: wraggster
O-Games, a new publisher of family, social and sports videogames and part of Oxygen Interactive Software Limited, announced today that PDC World Championship Darts is coming to the Nintendo Wii system and DS handheld device, Playstation 2 computer entertainment system and the PSP (PlayStation Portable) system and is available in retail stores nationwide. Get the whole family together to play darts without leaving any holes in the wall, or play solo and challenge yourself to beat previous records.
"PDC World Championship Darts challenges players to throw the best dart game of their life in order to earn the best score and win the championship," says Greg Lanz, General Manager of O-Games. "This game engages the entire family by providing competition and fun all in one!"
PDC World Championship Darts Game Features:
*Sixteen PDC Champion players to play as or to compete against.
*Compete against the PDC players using real life averages from major tournaments and based on actual playing characteristics: stamina, belief, pressure, complacency, and accuracy.
*Four Game Modes: Exhibition, Tournament, Career, and Party Games.
In Depth Career Mode, reflecting a player's progress through the PDC calendar, featuring seven of the major PDC tournaments.
Three difficulty levels for extended play and learning curves: Amateur, Professional, and Master.
*Character Editor: Customize everything from your jersey color and style to your name, nationality and throwing angle.
*Commentaries from television's "Voice of Darts" Sid Waddell and top level match referee Bruce Spendley.
*Seven real-world tournament sets and locations common to the PDC circuit.
Game stats displayed in-game, at the end of match and store high-scores and trivia.
*Live tournament sound effects including flying darts, audience and commentary.
Change the sensitivity of the Wii Remote to tailor your own throw style.
Rated "E10+" for Everyone by the ESRB, PDC World Championship Darts is a family friendly videogame that will bring competition and excitement to every home. For more information about O-Games and PDC World Championship Darts please visit: PDC World Championship Darts.
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June 18th, 2009, 22:03 Posted By: wraggster
O-Games, a new publisher of family, social and sports videogames and part of Oxygen Interactive Software Limited, announced today that PDC World Championship Darts is coming to the Nintendo Wii system and DS handheld device, Playstation 2 computer entertainment system and the PSP (PlayStation Portable) system and is available in retail stores nationwide. Get the whole family together to play darts without leaving any holes in the wall, or play solo and challenge yourself to beat previous records.
"PDC World Championship Darts challenges players to throw the best dart game of their life in order to earn the best score and win the championship," says Greg Lanz, General Manager of O-Games. "This game engages the entire family by providing competition and fun all in one!"
PDC World Championship Darts Game Features:
*Sixteen PDC Champion players to play as or to compete against.
*Compete against the PDC players using real life averages from major tournaments and based on actual playing characteristics: stamina, belief, pressure, complacency, and accuracy.
*Four Game Modes: Exhibition, Tournament, Career, and Party Games.
In Depth Career Mode, reflecting a player's progress through the PDC calendar, featuring seven of the major PDC tournaments.
Three difficulty levels for extended play and learning curves: Amateur, Professional, and Master.
*Character Editor: Customize everything from your jersey color and style to your name, nationality and throwing angle.
*Commentaries from television's "Voice of Darts" Sid Waddell and top level match referee Bruce Spendley.
*Seven real-world tournament sets and locations common to the PDC circuit.
Game stats displayed in-game, at the end of match and store high-scores and trivia.
*Live tournament sound effects including flying darts, audience and commentary.
Change the sensitivity of the Wii Remote to tailor your own throw style.
Rated "E10+" for Everyone by the ESRB, PDC World Championship Darts is a family friendly videogame that will bring competition and excitement to every home. For more information about O-Games and PDC World Championship Darts please visit: PDC World Championship Darts.
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June 18th, 2009, 22:06 Posted By: wraggster
The whole corporate merger thing has been somewhat of a bust when it comes to the one area that everyone can agree is important: crossover games. But two recently merged gaming giants are looking to change that.
Tecmo and Koei, operating since April 1 under the unified parent holding company of Tecmo Koei Holdings, appears to be developing one or more games that merges elements from each sides' franchises. This revelation comes from the summer edition of The Nikkei Corporate Quarterly, an Japanese investor's information book. The listing for Tecmo Koei Holdings reads "Will release games that combine Tecmo and Koei's titles. The aim is to reach fans of both [companies]."
The listing does not get into the specifics, but it's enough to get us imagining the possibilities for Dynasty Gaiden, Romance of the Three Bowls, and Dead or Alive Inertia.
Let us know in the comments section what two Koei and Tecmo franchises you'd like to see combined.
http://uk.wii.ign.com/articles/996/996105p1.html
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June 18th, 2009, 22:32 Posted By: wraggster
Nintendo may be new to this whole "teaser site" thing, but they're doing a bang up job at the teasing part!
As promised last week, the company gave its Tingle teaser site an update today with some promised trailer footage. The good news is that there are three trailers. The bad news is that they're all just a few seconds long, and rather than calling them video footage, they're more like still images waving around somewhat.
To see the "clips" for yourself, click on the television icon at the site. We were able to obtain three different clips by clicking multiple times.
So far, it's known that this game will be a DS title that's suitable for all ages (it has the lowest rating from Japan's ratings board). It will presumably star the Zelda mascot that everyone loves to hate. And it will probably never come out in America because everyone really loves to hate him here.
Aside from that, we'll have to wait until Nintendo cuts with the teasing and gives the game a proper unveil.
http://uk.ds.ign.com/articles/996/996182p1.html
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June 19th, 2009, 00:04 Posted By: wraggster
Nicksasa has updated FSToolbox to v0.3
FS Toolbox is a NAND browser that can dump files from the nand to sd card and write files from sd card to the nand, with this you can edit files on the nand to test stuff out and to have backups of your files if something ever goes wrong.
You can set the pointer onto a TMD file in the selected title id and then press 2, you will be able to select the IOS version the channel uses and fakesign it after that.
NEW FUNCTION : Dump the full nand fs to your SD! Just press 1 and it will start
Warning
FS Toolbox is a dangerous program, and it is advised that you only use it if you have a sufficient understanding of how the Wii system memory works and what files not to mess with. You should probably use BootMii as boot2 to backup your Wii before continuing.
The creator of this application takes no responsibility for the damage that you may cause to your console when using this.
Update History
0.3 - June 18, 2009
Code cleanup
Update function
Recursive folder dump function(full dump when executed from root)
Changed the console code
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June 19th, 2009, 00:11 Posted By: wraggster
pembo has released BootMii Configuration Editor v0.1b
BootMii configuration editor allows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
You can change:
video mode
auto boot option
boot delay time
Currently the application always rewrites the bootmii.ini file when you save the options.
Download Here
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June 19th, 2009, 20:31 Posted By: wraggster
Yahoo Games has an article describing a new mode in Nintendo's upcoming New Super Mario Bros. Wii that will allow the player to activate a 'demo' mode to get out of a hard situation. Nintendo plans on incorporating this into future games. Is this a good idea (to help relieve frustrations) or just sanctioned cheating?"
They actually patented this system as well.
http://games.slashdot.org/story/09/0...Official-Cheat
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June 19th, 2009, 20:50 Posted By: wraggster
Wii Sport Resort was designed to show the new Wii MotionPlus' extra motion-sensing powers, but how well do the on-screen sports reflect their real-life counterparts?
Not in the mood to mess about, Nintendo went straight to the experts themselves, who got to grips with the new game, which is out in July, and pass their verdict. Here's what they had to say (after receiving a high five from Nintendo, we assume):
Darius Knight, Table Tennis Professional: "I loved the control of the Wii MotionPlus in Wii Sports Resort - it meant I could map my movements precisely on screen. Every flick of my wrist was faithfully mirrored and I found myself having to hold the controller exactly as I would my racket to get the effect I wanted. It even reproduced a backhand with spin! I loved the challenge it presented and couldn't put it down until I'd mastered my sport in the virtual world!"
Wesley Haeke, Kendo Champion: "When I played swordplay in Wii Sports Resort, I was surprised how realistic the Wii Motion Plus sensor made the game. I had to hold the controller exactly as I would a Shinai to get the precision I wanted, as well as holding stances such as jodan no kamae exactly as I would in a tournament to beat my opponent. Winning the game requires concentration, patience and precision, just as in real life."
Melissa Reid, Professional Golfer: "I expected precision from the Wii MotionPlus, but I didn't expect this! Every rotation through the body and the way I held the Wii controller was reflected in Wii Sports Resort. The option of three, nine or 18 holes was great as it meant I could do a quick-fire round or take my time; the graphics are really impressive too. Believe me - it wasn't easy hitting birdie and I certainly spent my fair share of time in the rough!"
Danilo Gallinari, Pro Basketball Player: "The three-point basketball challenge in Wii Sports Resort was fantastic. The precision of the Wii MotionPlus meant I really had to focus to accurately shoot the hoops and with the clock ticking I definitely started to feel the pressure. The Wii MotionPlus demands precision and won't let you off with a limp-wristed slam dunk; you really need to give it your all!"
Gema Buitron, Archery Champion: "Seeing my sport reflected exactly on screen was amazing! I loved that the levels got progressively harder and that I needed to factor distance and wind speed into my shot. The precision was remarkable and I found I really had to concentrate to ensure I was scoring highly. I was particularly impressed with how the controller emulated an archery bow, with the Wii Remote acting as the bow and pulling the Nunchuck back like the string, to determine the strength of the shot."
http://www.computerandvideogames.com....php?id=217936
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June 19th, 2009, 21:11 Posted By: wraggster
Nintendo is offering two new WiiWare games and one new DSiWare game today.
Let's Catch, the Yuji Naka Wii accompaniment to Let's Tap, we know a bit about. It's based on the game of catch, but twists the formula to fit various mini-games. Pictures and videos on the Let's Tap WiiWare site help explain.
Icarian: Kindred Spirits is the other WiiWare title. This follows Nyx, a lovely winged girl who is trying to find Icarus. She'll fly, aim and shoot through Ancient Greece-themed platform levels, getting by with a little help from the Gods - whose powers can be unleashed by shaking the Wiimote, which you can also enlist a friend to do for you. Find out more on the Icarian: Kindred Spirits site.
Both Let's Catch and Icarian: Kindred Spirits cost 1000 Nintendo Points, which is roughly GBP 7 or EUR 10. Points bought online and points bought on cards in shops differ slightly in price.
The DSiWare game is the catchily named A Little Bit of... Dr Kawashima's Brain Training: Maths Edition. It's largely a reproduction of Brain Training's maths game, although there are new features added and some extra problems to solve. At 800 Nintendo Points (around GBP 6 / EUR 8) the price may be a little high, however.
http://www.eurogamer.net/articles/tw...ne-for-dsiware
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June 19th, 2009, 21:11 Posted By: wraggster
Nintendo is offering two new WiiWare games and one new DSiWare game today.
Let's Catch, the Yuji Naka Wii accompaniment to Let's Tap, we know a bit about. It's based on the game of catch, but twists the formula to fit various mini-games. Pictures and videos on the Let's Tap WiiWare site help explain.
Icarian: Kindred Spirits is the other WiiWare title. This follows Nyx, a lovely winged girl who is trying to find Icarus. She'll fly, aim and shoot through Ancient Greece-themed platform levels, getting by with a little help from the Gods - whose powers can be unleashed by shaking the Wiimote, which you can also enlist a friend to do for you. Find out more on the Icarian: Kindred Spirits site.
Both Let's Catch and Icarian: Kindred Spirits cost 1000 Nintendo Points, which is roughly GBP 7 or EUR 10. Points bought online and points bought on cards in shops differ slightly in price.
The DSiWare game is the catchily named A Little Bit of... Dr Kawashima's Brain Training: Maths Edition. It's largely a reproduction of Brain Training's maths game, although there are new features added and some extra problems to solve. At 800 Nintendo Points (around GBP 6 / EUR 8) the price may be a little high, however.
http://www.eurogamer.net/articles/tw...ne-for-dsiware
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June 19th, 2009, 21:13 Posted By: wraggster
New from Divineo China
All the equipment your Wii console needs in a complete bundle set. Tune your Wiimote, drive cars, improve your grip, protect your controller and console!
- Controller Stick Silicon Caps x 10
- Dust Prevent Silicon Cover for console slot x 14
- Remote controller pad crystal protect case x 1
- Nunchuk pad crystal protect case x 1
- Nunchuk pad and remote controller pad airfoam pocket x 1
- Multi complex mini stick x 1
- Silicon stick cap x 5
- Remote controller guard case x 2
Car lighter adapter x 1
- Multi storage vertical stand x 1
- Gun controller x 1
- Steering wheel pad x 1
- Table tennis pad x 1
- Snooker rod pad x 1
- Hand grip pad x 1
- Baseball pad x 1
- Handy strap x 4
- Tennis pad x 1
- Knife pad x 1
- Golf pad x 1
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June 19th, 2009, 23:41 Posted By: wraggster
Newly released today:
Nintendo's upcoming Wii™ MotionPlus accessory for the revolutionary Wii Remote™ controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player's arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play.
http://www.play-asia.com/SOap-23-83-...j-70-3eu3.html
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June 19th, 2009, 23:45 Posted By: wraggster
Play Asia have today posted the hottest preorders for every current gen console, heres whats coming for DS
Sudoku Ball: Detective US Jul US$ 34.90
SupaRobo Gakuen JPN Aug 27 US$ 64.90
Fossil Fighters US Aug US$ 39.90
Paws & Claws Pet Vet: Australian Adventures US Aug US$ 24.90
Anpanman to Touch de Waku Waku Training (Special Package Edition) JPN Sep 03 US$ 48.90
Ookami to Koushinryou: Omiowataru Kaze JPN Sep 17 US$ 54.90
Ookami to Koushinryou: Omiowataru Kaze [Limited Edition] JPN Sep 17 US$ 99.90
Battle of Giants: Dragons US Sep US$ 34.90
Fabulous Finds US Sep US$ 24.90
Imagine: Salon Stylist US Sep US$ 34.90
Just in Time Translation US Sep US$ 24.90
Laevatein Tactics US Sep US$ 34.90
My Boyfriend US Sep US$ 24.90
Obscure II US Sep US$ 34.90
Pokemon Mystery Dungeon Explorers Sky US Sep US$ 39.90
Princess in Love US Sep US$ 24.90
Ultimate Touchmaster US Sep US$ 34.90
Wire Way US Sep US$ 34.90
Are you Smarter 5th Grader: Game Time US Oct US$ 34.90
Cars Race O Rama US Oct US$ 34.90
Charm Girls Club: My Fashion Show US Oct US$ 34.90
Charm Girls Club: My Fashion Mall US Oct US$ 34.90
Charm Girls Club: My Perfect Prom US Oct US$ 34.90
C.O.P. The Recruit US Oct US$ 34.90
Crazy Garage US Oct US$ 34.90
Drawn to Life: The Next Chapter US Oct US$ 34.90
Hasbro Family Game Night 2 US Oct US$ 34.90
iCarly US Oct US$ 34.90
Littlest Pet Shop: City Friends US Oct US$ 34.90
Littlest Pet Shop: Country Friends US Oct US$ 34.90
Littlest Pet Shop: Friends US Oct US$ 34.90
Marvel Super Hero Squad US Oct US$ 34.90
Petz Dogz Talent Show US Oct US$ 34.90
Petz Nursery US Oct US$ 34.90
Spongebob: Truth or Square US Oct US$ 34.90
Squeeballs: Island Party US Oct US$ 34.90
The Biggest Loser US Oct US$ 34.90
Women's Murder Club: Games of Passion US Oct US$ 34.90
World of Zoo US Oct US$ 34.90
Young Archaeologist US Oct US$ 24.90
Zooloretto US Oct US$ 34.90
Chaotic US Nov US$ 34.90
James Cameron's Avatar: The Game US Nov US$ 34.90
My Baby 2 US Nov US$ 34.90
Puzzle Chronicles US Nov US$ 34.90
Rabbids Go Home US Nov US$ 34.90
Style Savvy US Nov US$ 39.90
Sonic & Sega All-Stars Racing US Feb, 2010 US$ 34.90
More details on each game via this link --> http://www.play-asia.com/SOap-23-83-...-22n-84-n.html
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June 19th, 2009, 23:47 Posted By: wraggster
Play Asia have today posted the hottest preorders for every current gen console, heres whats coming for Wii
Sudoku Ball: Detective US Jul US$ 34.90
Active Life: Extreme Challenge US Aug US$ 64.90
Cabela's Big Game Hunter 2009 US Aug US$ 44.90
Cruise Ship Vacation Games US Aug US$ 34.90
Ultimate Game Party US Aug US$ 34.90
We Cheer 2 US Aug US$ 44.90
Ousama Monogatari JPN Sep 03 US$ 68.90
Academy of Champions: Soccer US Sep US$ 54.90
Cabela's Outdoor Adventure US Sep US$ 44.90
NHL 2K10 US Sep US$ 54.90
Zephyr: Rise of the Elementals US Sep US$ 44.90
All Star Cheer Squad 2 US Oct US$ 54.90
Are you Smarter 5th Grader: Game Time US Oct US$ 34.90
Build A Bear Workshop: Bearville US Oct US$ 34.90
Cars Race O Rama US Oct US$ 44.90
Charm Girls Club: Pajama Party US Oct US$ 44.90
Crazy Garage US Oct US$ 44.90
Deca Sports 2 US Oct US$ 34.90
Drawn to Life: The Next Chapter US Oct US$ 54.90
Food Network: Cook or Be Cooked US Oct US$ 54.90
Hasbro Family Game Night 2 US Oct US$ 44.90
iCarly US Oct US$ 44.90
Marvel Super Hero Squad US Oct US$ 44.90
NBA 2K10 US Oct US$ 54.90
Silent Hill: Shattered Memories US Oct US$ 54.90
Spongebob: Truth or Square US Oct US$ 44.90
Squeeballs: Island Party US Oct US$ 44.90
The Biggest Loser US Oct US$ 44.90
World of Zoo US Oct US$ 44.90
Zooloretto US Oct US$ 34.90
Band Hero US Nov US$ 54.90
Chaotic US Nov US$ 44.90
Dance Dance Revolution US Nov US$ 79.90
James Cameron's Avatar: The Game US Nov US$ 54.90
Karaoke Revolution US Nov US$ 59.90
My Baby 2 US Nov US$ 44.90
Pro Evolution Soccer 2010 US Nov US$ 54.90
Shaun White Snowboarding: World Stage US Nov US$ 54.90
Your Shape (w/ Camera) US Nov US$ 69.90
Sonic & Sega All-Stars Racing US Feb, 2010 US$ 54.90
More details on each game via this link --> | | |