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March 2nd, 2014, 23:50 Posted By: wraggster
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March 2nd, 2014, 23:52 Posted By: wraggster
Space travel isn't cheap, but that doesn't mean you need fancy things like radar-based vision or mechanical reliability to have a proper adventure!Affordable Space Adventures, an upcoming collaboration from Knytt Underground creator Nicklas "Nifflas" Nygren and Spin the Bottle developer KnapNok Games, seems keen on proving this. The Wii U eShop venture is planned to launch in the Fall of this year.
Players will serve as pilots of Affordable Space Adventure's Small Crafts, navigating their ship through stealth-based puzzles in a dark, cavernous environment by using a lone spotlight. Multiple difficulties will be selectable, and if players are inclined to recruit a co-pilot to help control the ship, they'll be able to do so. In an interview with IndieGames, Nifflas notes that cooperating in local multiplayer requires "both players to be coordinated and agree what to do and how," which is surely easier said than done.
When asked about the possibility of Affordable Space Adventure making contact with other platforms, Nifflas stated that using the Vita with the PS4 would be the only on-market possibility that wouldn't require an overhaul of the game's mechanics. No specific porting plans were offered, however.
http://www.joystiq.com/2014/03/01/de...space-adventu/
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March 3rd, 2014, 00:27 Posted By: wraggster
If you have a Nintendo 64 kicking around, it's probably not hooked up to your television. It's not that you don't love the classic console, it's just that manymodern sets don't support the machine's archaic video cables. Don't worry, it can be fixed. RetroActive, a one-man mod team, is working on a circuit board that will gift the aging console with digital outputs. The kit promises to pipe audio and video out through DVI, HDMI or VGA (assuming you have the appropriate cables), but its creator is considering building an HDMI-only version. Either way, it won't be easy to install -- RetroActive says that it attaches directly to one of the Nintendo 64's main processors, and "it requires fine pitch soldering skills to install."
RetroActive has set up a notification page for folks interested in project, adding that the device's Q1 2014 release date is only tentative. "To be honest it's one of many things I have going on and I'd rather not release a crappy product," writes Marshall, the man behind RetroActive. "It'll be done when it's done." Fair enough, we're not that handy with a soldering iron anyway.
http://www.engadget.com/2014/03/01/n64-hdmi/
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March 3rd, 2014, 18:48 Posted By: wraggster
Nintendo president Satoru Iwata has restated his company's dedication to creating video game platforms.
Speaking via in a new message to investors published online, Iwata said Nintendo will continue to expand the gaming population with new products that appeal to previously untapped markets.
Creating games for mobile devices or other third party hardware would be counter-productive to this goal, Iwata said, shutting down calls from some shareholders to explore competing platforms.
"We believe that we can capitalize the most on our strengths through a hardware-software integrated platform business, and therefore this type of dedicated video game platforms will remain our core focus," Iwata said.
"We will continue to value the spirit of originality described in our motto 'The True Value of Entertainment Lies in Individuality,' and will continue to provide products and services which pleasantly surprise people."
Iwata also elaborated a little on Nintendo's ten-year plan to expand its products with a "Quality of Life" platform.
"With a platform business that improves people's QOL in enjoyable ways, we will attempt to establish a new business area apart from our dedicated video game business," he said.
"We have set 'health' as the theme for our first step and we will try to use our strength as an entertainment company to create unique approaches that expand this business."
Iwata said upon the QOL platform's announcement that following the trend of mobile apps and wearable health technology is not Nintendo's way of doing business. Instead, its expansion efforts "will be characterized by a new area of what we like to call 'non-wearable' technology."
http://www.computerandvideogames.com...endo-hardware/
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March 3rd, 2014, 18:50 Posted By: wraggster
Nintendo of America will release a special edition Yoshi's New Island 3DS XL system on March 14.
Featuring a lime green hood with a picture of Yoshi in the corner, the system will launch at a suggested retail price of $199.99.
The custom 3DS XL handheld will also be released in Europe on March 14, with retailer GAME pricing it at £199.99.
Priced at £29.99/$39.99 standalone, Yoshi's New Island is a side-scrolling platformer which sees players taking control of Yoshi as he carries Baby Mario in a bid to help him reunite with his kidnapped brother.
The game has been produced by Takashi Tezuka, who served as creative director on 1995's original Yoshi's Island for SNES.
It maintains series gameplay mechanics such as Yoshi's flutter jump, ground-pound and egg throw, while introducing new ones that make use of 3DS features like gyro sensor functionality.
http://www.computerandvideogames.com...or-us-release/
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March 3rd, 2014, 18:51 Posted By: wraggster
A former Rare designer has revealed more information on the unreleased GameCube title Donkey Kong Racing.
Donkey Kong Racing was originally announced as a work-in-progress GameCube game, as CVG reported back in 2001.
However, shortly after this the studio was purchased by Microsoft, meaning the game had to be abandoned.
"The idea behind the game, which was Tim Stamper's, was that the player wouldn't be constricted to just a single animal when racing," former lead designer Lee Musgrave told Nintendo Life. "You would move between different-sized animals; bigger animals could smash through obstacles, while smaller ones were much more manoeuvrable."
However, following the Microsoft buy-out, the plan had to change. "We tried to figure out what to do with it," Musgrave said. "We made a prototype version for Xbox, but because nothing else had been made up until this point, we essentially built it from scratch."
Musgrave also explains how the game eventually evolved to something completely different from a standard racing game, partly thanks to the influence of Grand Theft Auto III, which was wowing gamers at the time.
"Over the course of the next 18 months or so, it went from being a track-based animal racer to a more open-world game with Tamagotchi-style features, in which nurturing your animal became a key mechanic," he said, stating that it eventually became "a cute version of Grand Theft Auto set in Africa".
By this point, with the Donkey Kong IP owned by Nintendo, the game had been re-titled Sabreman Stampede and featured the hero of Rare's old ZX Spectrum title Sabre Wulf. After a while though, Musgrave admits "the development went off into the woods a little bit", and the game was quietly cancelled.
http://www.computerandvideogames.com...y-kong-racing/
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March 3rd, 2014, 18:56 Posted By: wraggster
Italian indie studio MixedBag has announced it will bring 'Metroidvania' platformer forma.8 to multiple platforms, including PlayStation 4 andWii U.
forma.8 is a sidescrolling, physics-based platformer which will encourage exploration, aiming to "to give players a true sense of flying".
In a post on the PlayStation blog, MixedBag co-founder Mauro Fanelli emphasises the game's focus on experimentation and exploration.
"It's up to the player to explore the planet, deal with its often hostile inhabitants, and slowly uncover the story," he wrote.
"There's no verbal communication in the game - everything is conveyed to the player with images, sounds, and the gameplay itself."
The game will release for PS4, Vita, Wii U, PC, Mac and iOS, though no release date was provided. On the topic of cross-play between PS4 and Vita, Fanelli said "yes is a good bet".
http://www.computerandvideogames.com...ps4-and-wii-u/
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March 3rd, 2014, 20:41 Posted By: wraggster
Cel Damage, a 2001 vehicular combat game originally released for Xbox and GameCube, is making a return on PlayStation consoles.
Toronto, Canada-based indie developer Finish Line Games is working on an HD remake of the title for PS4, PS3 and Vita, due out in Spring.
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Cel Damage is a cel-shaded, vehicular combat game - a cartoony take on the Twisted Metal-style of gameplay - with 10 characters and 30 wacky weapons.
The game features deathmatch, capture-the-flag and racing modes, with matches set within 13 environments. 4-player split-screen play is confirmed for PS3 and PS4, but no online play was mentioned, nor were any multiplayer features for the Vita version.
The PlayStation remake will be a cross-buy purchase for PS4, PS3, and PS Vita (buy one version for access to them all), and cross save compatible for save game transferal between platforms.
The 2001 original was an EA-published title developed by Pseudo Interactive, praised for its cel-shaded visuals but receiving otherwise mixed reviews.
http://www.computerandvideogames.com...ion-platforms/
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March 3rd, 2014, 21:56 Posted By: wraggster
via http://pdroms.de/
Newo Asteroids by Owen is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.
Changes:* Added loading screen
* Added Auto Update
* Fixed Http bug which caused leaderboard to load slowly
* Leaderboard statistics now has its own website
* Updated engine libraries, fixed animation bugs, updated menus
http://wiibrew.org/wiki/Newo_Asteroids
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March 3rd, 2014, 22:01 Posted By: wraggster
A new RPG for you and me to play - in English!
After a couple of years in the planning and production stages, a full English patch of SFC Record of Lodoss War is ready for RPG-lovers and fans of the Lodoss saga to enjoy!
Dynamic Designs chose this project with the simple objective of producing a complete translation. LNF Translations released a partial patch some years ago, one that converted most of the game’s dialogue to English but left much of the menu work and certain other features undone. Using the story in the LNF’s work as a guideline, Eien ni Hen translated the remaining Japanese, and we went to work. Unfortunately, some time after releasing the original LNF v0.90 English patch, project coordinator Lina` chan was tragically killed in an automobile accident, and the remaining members of LNF Translations never completed their patch.
Selection of this project came about as the result of a random conversation between Recca, Wildbill, and Red Soul - while that trio was working on Burning Heroes. As Wildbill recalls, Recca casually mentioned how nice it would be to have a complete translation of this game, Red Soul agreed, and Wildbill asked Bongo` how feasible it would be to just insert some English menus.
No one knew how to contact the remaining members of LNF translations, but Bongo` quickly deduced that the most efficient way to “finish” this game would be to design a dedicated insertion system with full assembly support and re-load a complete English translation from scratch. Using the critical dialogue translation work of LNF’s original patch as a take-off point, in 2013, the D-D team re-wrote the story and inserted it into this patch that we built from the ground up. Red Soul assumed lead coordination duties, and as always, the remainder of the D-D team contributed in their various areas of expertise.
However, without the original work of LNF Translations, completing this project would have required considerably more time. Accordingly, the spirit of LNF’s work is still woven into the fabric and tone of this saga. And a special thanks goes out to Eien ni Hen who fleshed out the numerous miscellaneous files’ translations that were missing in the LNF release.
We hope everyone involved in the original project realizes that our patch is as much LNF’s as D-Ds. We have paid proper homage to those players and their work in our translated and redesigned ending credits for this game. If anyone discovers that we left out (a) key player(s) who deserve(s) to be listed in the ending credits, report this information so we can modify our file and release an updated patch.
Here in D-D, Draken and Taskforce were instrumental in giving the script an important layer of QA, making sure it did not stray from ROLW ’s style and form. Due to their efforts, Red Soul reports that “many of his brain neurons were spared” from becoming frayed during this process! In the final stages of production, Wildbill, with his well known wit, lighthearted style, and penchant for easily digestible, savory writings, applied when appropriate his own lively twist to both characters and the general populace of Lodoss Island. Beta went rather smoothly thanks to the efforts of 4ph of Silva Saga-2 (French) fame and Wagner, a forum denizen who possesses an energetic disposition.
Final touches were applied by FlashPV (our friend who built the English title page for Burning Heroes and sent us redesigned English title pages for ROLW) and the ever-meticulous Bongo`. Using the combined graphics design work of Red Soul and FlashPV, Bongo` painstakingly reworked color palettes and layers intricacies until he could insert fully translated title pages into D-D’s patch for this game.
So what are you waiting for? Go to our Download page and grab a copy of our 100% translation of ROLW and start enjoying this excellent RPG from Japan - in English!
http://www.dynamic-designs.us/
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March 3rd, 2014, 22:17 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r5009 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5009
Linux (gtk): Clear screen after reset.
---------------------
r5008
Change a few places to use DESMUME_SAMPLE_RATE instead of hard-coding 44100.
http://www.sendspace.com/file/4djm8m
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March 3rd, 2014, 22:19 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-1054 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Make the base calculation in CheatsWindow simpler. (PR #127 from lioncash)
- UnitTests: ensure the Binaries/Tests directory exists before linking. (PR #126 from delroth)
- Unittests: Always use GTest from Externals (recommended way from GTest FAQ). (PR #125 from delroth)
- Do not hard fail when running 'make unittests' without GTest. (PR #124 from delroth)
- Add support for GTest based UnitTests (PR #119 from delroth)
http://www.sendspace.com/file/kh9rba
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March 3rd, 2014, 22:22 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3063 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3063
fix vc8 vcproj
http://www.sendspace.com/file/v7ln9g
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March 3rd, 2014, 22:30 Posted By: wraggster
via http://www.emucr.com/
Mednafen v0.9.33 WIP is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen v0.9.33 WIP Changelog:
- The XBox 360 controller's "guide" button is now mappable and usable under MS Windows.
- Rewrote the simple interpolation pixel shaders to fix problems with diagonal lines of graphics distortion.
- Rotation(via ALT+O) no longer breaks the image horribly when used with a multiple-horizontal-resolution source image(emulation modules that can produce such an image include pce, pce_fast, pcfx, psx, and snes).
- Added support for per-module settings overrides(specified via placing settings in files named such as "nes.cfg", "pce.cfg", "pce_fast.cfg", etc.).
- Reduced the maximum supported sound output rate from 1048576Hz to a much more reasonable 192000Hz(significantly eases proper sound processing algorithm design and testing).
- Various debugger bugfixes and refactorings to fix design flaws; save-states should now work in step mode with PC-FX and PC Engine emulation without causing crashes.
- GB: Added support for entering "GameShark" cheats in the cheat interface.
- NES: Added support for entering "Pro Action Rocky" cheats in the cheat interface.
- PCE: Removed support for the "enhanced" PSG revision, and the default PSG revision setting is now "match"(HuC6280A for SuperGrafx games and HES playback, HuC6280 for everything else).
- PCE, PC-FX: Revamped sound resampling and processing to be much higher-quality.
- PS1: Added limited support for entering "GameShark" cheats in the cheat interface(not every code type is supported, and some cheats may not work properly).
- PS1: Improved accuracy(and quality) of the CD-XA ADPCM resampling algorithm per tests on a PS1.
- PS1: Reworked sector buffering and XA ADPCM playback per tests on a PS1; fixes problems with voice cutoff in "Breath of Fire 4" and probably some other games, and fixes the corrupted boss graphics problem in "Captain Commando".
- SNES: Added support for Game Genie codes.
http://www.sendspace.com/file/6l12g2
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March 3rd, 2014, 22:44 Posted By: wraggster
via http://www.emucr.com/
Swiss SVN r256 is compiled. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss SVN Changelog:
r256
- Make speed determination more reliable
---------------------
r255
- Fix Zelda OOT Bonus Disc support - Use pre-determined read chunk sizes in the dvd queue (possible speed up) - Fix a fragment issue (wasn't rounding to 32b) - Delete old patch files before writing them
http://www.sendspace.com/file/tepu1x
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March 4th, 2014, 22:51 Posted By: wraggster
3DS eShop puzzler Picross e4 is headed stateside next month, developer Jupiter confirmed in a statement to Nintendo Everything this week.
Picross e4 updates the series' number-crunching gameplay formula with new 20x15 puzzles, in addition to smaller-sized challenges. Players who purchased any of the three previous Picross e games can also unlock extra puzzles inPicross e4 by importing their save data.
Picross e4 will hit the eShop in North America and Europe by the end of April.
http://www.joystiq.com/2014/03/03/re...shop-in-april/
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March 4th, 2014, 23:14 Posted By: wraggster
GAME is offering a DLC pre-order bonus with The Amazing Spider-Man 2 pre-orders.
Customers who order Activion’s latest Spider-Man outing will receive the Web Threads Suit Pack DLC bundle, which includes four additional in-game outfits for the web slinger himself.
These include the Iron, Cosmic, Noir and Venom-inspired Spider-Man suits that can be equipped throughout the game and each offers an individual combat bonus.
The Amazing Spider-Man 2 arrives in the UK on May 2nd across PS4, PS3, Xbox One, 360, Wii U, 3DS and PC.
http://www.mcvuk.com/news/read/game-...-bonus/0128987
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March 4th, 2014, 23:38 Posted By: wraggster
Nintendo has detailed this week's European eShop update.
The main highlight is a sale on Luigi-related games, with New Super Luigi U, Mario & Luigi: Dream Team Bros. and Super Mario Bros. all receiving discounts until March 13.
Elsewhere, cult puzzle RPG Puzzle Quest: Challenge Of The Warlords comes to 3DS, and Pac-Man And The Ghostly Adventures is released on both Wii U and 3DS.[h=3]3DS[/h] - Pac-Man And The Ghostly Adventures (Namco Bandai) - £28.49 / €34.99
- Life with Horses 3D (Treva Entertainment) - £24.99 / €29.99
- Tappingo (Circle Entertainment) - £2.49 / €2.99
- Vacation Adventures: Park Ranger (Microvalue) - £4.49 / €4.99
- Puzzle Quest: Challenge of the Warlords (1st Playable Productions) - £7.19 / €7.99
[h=3] Wii U[/h] - Pac-Man And The Ghostly Adventures (Namco Bandai) - £36.99 / €44.99
- Renegade (NES Virtual Console) - £3.49 / €4.99
[h=3]Luigi special offers[/h] - Mario & Luigi Dream Team Bros. (3DS) - £27.99 / €31.99 until 13/03/14, regular price is £34.99 / €39.99
- New Super Luigi U (Wii U DLC) - £13.49 / €14.99 until 13/03/14, regular price is £17.99 / €19.99
- Super Mario Bros. (3DS Virtual Console) - £1.74 / €2.49 until 13/03/14, regular price is £4.49 / €4.99
- Super Mario Bros. (Wii U Virtual Console) - £1.74 / €2.49 until 13/03/14, regular price is £3.49 / €4.99
http://www.computerandvideogames.com...te-luigi-sale/
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March 9th, 2014, 09:26 Posted By: wraggster
Childhood fears might seem silly now that we're all grown up, but it's amazing how strongly we could convince ourselves of basement monsters and lurking ghosts when we were alone in our darkened houses. Taking those fears on isn't always easy for a kid, but Ashlyn seems ready to bash her way through them all using toys and puppets in Hush, Game Studio 78's episodic action adventure game set in an abandoned orphanage.
Each of Hush's episodes will consist of three chapters built around specific fears. The first episode's "Fear of Thunder" chapter, for instance, will contain monsters that paralyze Ashlyn with loud noises, comparable to how claps of thunder leave some children immobile from fear. Fear of darkness, spiders and clowns are also among Hush's subject matter, just in case you've forgotten why you .
Game Studio 78 cites Alice: Madness Returns as an inspiration for Hush's surreal environment and twisted enemies, while also drawing comparisons to The Legend of Zelda series in reference to its puzzles. Since Ashlyn is facing fears, players will need to keep her braveness gauge filled as they explore - failing to do so means having to flee from battles, unless Ashlyn outright faints.
Hush is currently on Indiegogo and is planned to reach PC and Mac first, with Xbox One, PS4, and Wii U versions following. Android and iOS mobile ports will follow if their €100,000 stretch goal is met, but €50,000 is needed for development of the first three episodes on home platforms.
http://www.joystiq.com/2014/03/08/hu...n-mcgees-alic/
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March 9th, 2014, 09:29 Posted By: wraggster
Our friends at Engadget report that Pennzoil and Nintendo have partnered up for what the 8-year old inside us could only describe as "the coolest commercial ever, next to those Stretch Armstrong guys." The two companies have brought the Mario Kart franchise into the real world with modified karts on a specially-designed track at the SXSW festival.
Icons representing familiar in-game weapons like the banana peel and red shell (as well as a Pennzoil icon) are spread throughout a 1,000-foot long track, and grant bonuses when activated. The Pennzoil icon, for example, will speed up a driver's kart. The karts are representative of Mario, Luigi, Peach and Bowser who - hey, imagine that! - will be appearing in Mario Kart 8, due this May.
This might seem like a strange partnership, but hey, it's not the first time Nintendo has spread to the real world to cross-promote products. Besides, the Big N couldn't have found a more appropriate partner - Pennzoil is owned by Shell. Shell. Get it? Cuz it's Mario Kart.
http://www.joystiq.com/2014/03/08/pe...-life-at-sxsw/
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March 9th, 2014, 09:35 Posted By: wraggster
Thinking about jumping into the world of Wii U console ownership? For a limited time, Nintendo's online store is offering refurbished Deluxe bundles for $200, knocking $50 off the console's regular price.
The bundle includes a black Wii U 32GB console, Wii U gamepad, pack-in NintendoLand game, adapters for the console and gamepad, a sensor bar for Wii controller compatibility and an HDMI cable. The console also carries a standard one year warranty.
The only caveat is the bundle is not eligible for Club Nintendo registration, meaning new owners can't earn coins toward special offers available from Nintendo. Though Nintendo says products in the bundle "may have minor cosmetic blemishes, it is guaranteed to be fully functional."
Nintendo's latest home console is home to some of our favorite exclusives, including 'Best of' titles Super Mario 3D World from 2013 and 2012's ZombiU. Some multiplatform stuff? You may find yourself waiting a little longer than on other consoles.
http://store.nintendo.com/webapp/wcs...encyPreference
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March 9th, 2014, 09:37 Posted By: wraggster
Japanese developer Inti Creates (Mega Man 9, Mega Man ZX) will launch its latest game Azure Striker: Gunvolt via the Nintendo 3DS eShop this summer, with Mega Man character designer Keiji Inafune serving as executive producer.
Azure Striker: Gunvolt is a 2D side-scrolling action game starring a character with psychic powers, allowing him to harness the power of lightning for ranged attacks and other special abilities. The game shares much of its creative staff with Mighty No. 9, a Mega Man spiritual successor funded via Kickstarter last year.
Azure Striker: Gunvolt will premiere in the Japanese eShop (as Armed Striker: Gunvolt) this summer. A North American release date has not been confirmed, though the game's official website notes that an ESRB rating is pending.
http://www.joystiq.com/2014/03/07/az...mer-from-mega/
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March 9th, 2014, 09:44 Posted By: wraggster
Do not pass "Go," do not collect 200 rupees, go straight to Kakariko Village jail. Tough luck, draw a Chance card. Oops, you've picked up the Pokeball Maintenance card. Pay the bank a cool 500 Pokedollars, chump.
These and other friendship-ending, family-rending frustrations can all be yours when USAopoly drops The Legend of Zelda and Pokemon Monopoly boardgames on the general public in 2014. Announced at Toy Fair International 2014 in February, USAopoly will extend its vast empire of licensed Monopoly boardgames with two of Nintendo's most recognized franchises. Both boards will cost $45.
The Pokemon board is specific in its selections for Boardwalk and Park Place proxies, sticking to the Kanto region Pokemon Leaf Green and Pokemon Fire Red. On the other hand, The Legend of Zelda Monopoly is a blank slate, as USAopoly hasn't said whether or not it will be tied to a specific game in the series. While Nintendo's done more in recent years to draw continuity betweenZelda games, they still vacillate in tone and aesthetic. Wind Waker Water Works next to the Twilight Princess Electric Company would look pretty freaky.
These will be the second and third Nintendo-based Monopoly sets out of USAopoly, following up from the more general Nintendo Collector's Editionboard that came out way back in 2006. How dated is that board? It's got placeholder art of Slippy from Star Fox Assault on it. A 2014 update is probably smart.
Monopoly isn't the only Parker Brothers classic getting some Nintendo loving. There will also be a Connect 4 Super Mario Bros. set this year. How are people supposed to know they won if the pieces are all gold coins, though? And there are only seven red coins in every stage, so balance is impossible! Someone didn't think this through properly.
http://www.joystiq.com/2014/03/07/ze...art-family-fi/
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March 9th, 2014, 09:55 Posted By: wraggster
This week's round of eShop releases is more for the retro-heads among you. For starters NES nostalgics can to take to different kinds of green in Adventure Island 2 (3DS) and NES Open Tournament Golf (Wii U), while fans of 1980s anime Mysterious Cities of Gold may be tempted by 3DS puzzle-adventureSecret Paths.
On the new releases side, puzzler Blok Drop U has one of the cheapest launch prices (if not the cheapest) you'll find on Wii U, or any console for that matter. It's also one of the first HTML5 games on the system, so we may see others pitched at similar prices.
Talking of low prices and retro, Runner2 is getting a sale starting next week on March 10: The rhythmic auto-runner slides from $15 to $5 until 9AM PT/midday ET on March 17.
http://www.joystiq.com/2014/03/06/ne...tournament-go/
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March 9th, 2014, 10:02 Posted By: wraggster
UPDATE: Shantae Half-Genie Hero is targeted for an October 2014 release date, not August 2014 as previously stated. Kickstarter backers in the beta tier will receive early access in August 2014.
Shantae and the Pirate's Curse for Nintendo 3DS has been slightly delayed from its planned Q1 2014 release window, and no wonder! Genies are fickle. Pirates are no better, following fortune and trade winds wherever they may lead. It figures WayForward, the renowned 2D game developer behind Shantae, would have to delay the game with these wildcards in starring roles. That and it takes a lot of time to make a hand drawn, exploration-based platformer.
"Shantae and the Pirate's Curse will be in development for a couple more months while we add a few finishing touches," tweeted WayForward on Monday. "Almost there!"
Shantae and the Pirate's Curse is the third game in WayForward's cult series that stretches back to the Capcom-published Shantae on Game Boy Color. Announced back in November 2012, Pirate's Curse is set to expand on the Metroidvania mix of exploration and action from the DSiWare game Shantae: Risky's Revenge.
It's also one of two Shantae games currently in production. Shortly after announcing Pirate's Curse, WayForward opened a Kickstarter fund for Shantae: Half-Genie Hero for PlayStation 4, PlayStation 3, PS Vita, Xbox One, Xbox 360, Wii U, and PC. After meeting its goal, that game was pegged for an August 2014 release. With the delay of Pirate's Curse it's not impossible that Hero will get pushed back as well. WayForward is also working on a PC remake of the old Namco arcade game Wonder Momo andthe Activision-backed Transformers: Rise of the Dark Spark.
http://www.joystiq.com/2014/03/06/sh...-few-more-mon/
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March 9th, 2014, 10:02 Posted By: wraggster
After a delay that pulled its newest open world title from the roster of two console launches, Ubisoft has set a new release date for Watch Dogs: May 27, 2014. The new release date targets versions in development on PC, Xbox One, PS4, Xbox 360 and PS3.
During a financial call in February, Ubisoft CEO Yves Guillemot announced that the Wii U release of Watch Dogs would see its own separate delay, pushing the version's release beyond other platforms in order to "focus the team's resources where they could have the broadest possible benefit for both our customers and Ubisoft." No firm date for the Wii U version has been established.
Speaking with Joystiq, Watch Dogs Senior Producer Dominic Guay could only say the Wii U version would arrive "a few months" after the game's release on counterpart platforms.
http://www.joystiq.com/2014/03/06/wa...-release-date/
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March 9th, 2014, 10:03 Posted By: wraggster
Nintendo of Europe announced a limited edition Mario Kart 8 is coming to the continent, and it includes a spiky blue collector's model that you probably shouldn't chuck at friends, even if you really want first place. Europeans can shell out for it when the racer launches on May 30, while Nintendo of America has yet to announce a similar edition as yet.
Nintendo also announced a Mario Kart 8 promo that harks back to the series' beginnings more than two decades ago - and to what is still the best entry in the series according to people who are right. Yes, SNES classic Super Mario Kart is swerving its way onto the Wii U Virtual Console in Europe on March 27, and if you buy it before June 30 you get a £5.49/8 euros discount on the downloadable version of Mario Kart 8.
http://www.joystiq.com/2014/03/06/ma...dle-in-europe/
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March 9th, 2014, 22:04 Posted By: wraggster
A new Smash Bros. 4 screenshot has revealed that the 3DS version will feature a stage set on the tropical island of the latest 3DS title, Animal Crossing: New Leaf.
This is the latest stage to be confirmed for the portable title, and comes after the prior revelation of the Animal Crossing stage in the Wii U version of the game, which differs greatly from the 3DS stage seen below.
Smash Bros. for Wii U and 3DS are being co-developed by Namco Bandai. The games have not yet been given release dates, though they are expected to launch in 2014.
Nintendo recently revealed that King Dedede will be returning as a playable character in the game.
Other confirmed characters include Capcom's Mega Man and Animal Crossing's Villager and Wii Fit Trainer, as well as Rosalina and Lumafrom Super Mario Galaxy.
Nintendo has also offered an update on gameplay changes it is making, stating that the development team is rethinking edge-hanging, a high-level strategy expert players could use to make battles a little bit harder for their opponents.
http://www.computerandvideogames.com...rossing-stage/
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March 10th, 2014, 20:40 Posted By: wraggster
Nintendo's eShop will be unavailable for several hours this Thursday, 13th March while maintenance is performed.
The downtime will last from 8pm until midnight UK time, Nintendo announced via its official site, and will affect both the 3DS and Wii U eShop channels.There's no word on what Nintendo might be changing, but its servers for the latest Pokémon titles will also be affected this week.Pokémon X and Y online play and rankings will be unavailable from midnight tonight (10th March) UK time until 2pm tomorrow afternoon.
http://www.eurogamer.net/articles/20...-this-thursday
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March 10th, 2014, 21:00 Posted By: wraggster
The co-founder of Criterion has claimed Nintendo and EA were both markedly uninterested in marketing the Wii U version of Need For Speed: Most Wanted.
Now in charge of indie studio Three Fields Entertainment having left Criterion, Alex Ward recently stated on Twitter: "We will make games for all platforms where we can self-publish."
When a follower asked if this included Wii U, Ward replied: "Probably not to be honest, but never say never."
Ward was then accused by another follower of refusing to support Nintendo hardware, and "stealth releasing" Need For Speed: Most Wanted on Wii U (a suggestion that the game was not marketed).
"Totally wrong," Ward replied. "I did [support Wii U]. Second, I complained when the company didn't even bother to press the discs with our game on."
He continued: "Hey, we worked our arses off. Neither Nintendo or EA gave a shit about it. A group of us did try. Bitch and moan at the publishers, not the developers.
"We just did the coding. Like we had any choice over when it was released? Or the price? Everyone is so quick to blame the developers. Folks worked through New Year to deliver that. We tried to do our best.
"We even flew to Nintendo to personally demo in a bid for marketing support. There was none. The game was not even physically released initially in Europe. Members of the team could not even buy their own game. Do you think we were happy about that?
"Idris, Rob, Chris, Paul, Jim did what was asked of them. Everyone else let us down. Stuff like that pissed me off hence I left EA and have started my own company using my savings. So seeing as our families won't eat if we **** up, we will choose our platforms carefully."
The Wii U version of Need For Speed: Most Wanted was deemed the "definitive edition" by EA, offering a number of Wii U exclusive features and significantly better graphics than the Xbox 360 and PS3 versions, due to its textures being based on the PC version of the game.
http://www.computerandvideogames.com...teron-founder/
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March 10th, 2014, 23:17 Posted By: wraggster
via http://pdroms.de/
A Balanced Diet is pretty important to keep your health. Sebastian Mihai is the author of this little Game Boy Advance homebrew game.
Depending on what you eat, the following happen:* four of a kind – eating four unhealthy or bland foods will greatly shift the balance toward the respective extreme (8x score bonus)
* three of a kind – eating three unhealthy or bland foods will shift the balance toward the respective extreme (4x score bonus)
* balanced (two unhealthy, two bland) – eating two unhealthy and two bland foods will shift the balance either way, randomly determined (no score bonus)
http://sebastianmihai.com/main.php?t...-Balanced-Diet
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March 10th, 2014, 23:31 Posted By: wraggster
The third Planet Virtual Boy Coding Competition, dubbed "Virtual Fall", has ended and we're going into the voting phase. This time, we again saw a total of 7 entries, which you can download all zipped up in one file here.
Please take your time to review all entries before casting your vote. In this secret voting, every user (registered before March 1st, 2014) can freely distribute a total of 10 points to the submitted projects. Contestors can not vote on their own project.
The voting will run for about 2 weeks until Monday 17th, then the results will be published.
CLICK HERE TO VOTE!
http://www.planetvb.com/modules/news...hp?storyid=380
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March 11th, 2014, 00:01 Posted By: wraggster
via http://www.eurasia.nu/modules.php?na...ticle&sid=3290
I've read the whole bootrom code and i have to admit, that big N has done a good job on hiding where and how it calls the AES code. Finding the AES implementation is easy, it's just before the ancast header check function and after the most useless function. Finding how the AES implementation is called, is a little bit hard, for two reasons: There are no cross references in the text segment; This means you will not see something like: 'bl AES_Decrypt'. There are no addresses saved in the data segment: 'AES_offset: .long AES_Decrypt'. So how to find it? You have to read the code, because the value is hardcoded and saved into a memory on an unknown address (like 0xE0000000); then a function will load that addresses to the count (CTR) register and jumps there.
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March 11th, 2014, 01:16 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-1136 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- [Android] Tidy up the dialog buttons that don't do anything. (PR #154 from lioncash)
http://www.sendspace.com/file/gla7gj
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March 11th, 2014, 01:31 Posted By: wraggster
via http://www.emucr.com/
Mednafen v0.9.33.1 WIP is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen v0.9.33.1 WIP Changelog:
March 8, 2014:
Fixed compiler errors when compiling without the debugger.
Fixed a couple of memory leaks.
PSX: Made better use of exceptions in the loading and initialization code paths(and avoid leaking memory if a part of the
process fails).
PSX: Protect against sound buffer overflow without causing a call to abort() so that using save states(when they're added)
or power toggling/resetting in the debugger while in step mode is safer.
PSX: Output of debug messages to stdout and stderr is now controlled via the "psx.dbg_level" setting, whose default
value of "0" disables almost all debug messages. Set the setting to "3" to obtain roughly the same output as previous
versions of Mednafen.
March 1, 2014:
Modified the simple interpolation pixel shader code to avoid using the GLSL 1.3 function "round()", for better compatibility
with some OpenGL implementations.
http://www.sendspace.com/file/chp793
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March 11th, 2014, 01:32 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r5021 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5021
Linux (gtk): Actually change filter when loading options.
---------------------
r5020
Linux (gtk): Remove an unused option.
---------------------
r5019
Linux (gtk): Add option saving.
http://www.sendspace.com/file/nqr5py
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March 11th, 2014, 01:34 Posted By: wraggster
via http://www.emucr.com/
Project64k Stable Version (2014/03/07) is released. Project64k is a version of the Project64 emulator that supports multiplayer games using the Kaillera network.
Project64k is an online Nintendo64 emulator that uses Kaillera Netplay, and the additional P2P option (comes with the Kaillera Client) and AQZ option (input plugin). Project64k on Kaillera cannot properly sync many games, however It can play the main games played just fine.
-Super Smash Brothers 64 (All versions including Quick Match Rom Hack by Madao)
-Super Mario 64 Multiplayer Rom Hack/and Star Road Multiplayer Rom Hack
-Mario Kart 64 (All Versions)
To play games like Goldeneye007 or Perfect Dark on Kaillera you will need Mupen64k the alternate (less stable) Project64k.
http://www.sendspace.com/file/osblez
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March 11th, 2014, 01:35 Posted By: wraggster
via http://www.emucr.com/
VisualBoyAdvance-M SVN r1229 is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r1229
updates subwcrev and applies minor fixes patch 46
http://www.sendspace.com/file/u3vbga
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March 11th, 2014, 01:41 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3068 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3068
sdl: reverse previous accidental commit of old broken gtk gui code
---------------------
r3067
scons: accept patch from Joe Nahmias to simplify "scons install" target
---------------------
http://www.sendspace.com/file/ukhhx2
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March 11th, 2014, 01:58 Posted By: wraggster
Zen Studios will launch two expansions for Wii U on March 13: Balance of the Force for Star Wars Pinball and The Warrior Queen for CastleStorm. Balance of the Force runs $10 in the eShop, and The Warrior Queen doesn't have a set price, but it costs $3 on Steam.
Balance of the Force includes three new pinball tables – Return of the Jedi, a Darth Vader table and Starfighter Assault. The Return of the Jedi table pits The Rebellion against the Sith and its Death Star, the Darth Vader table has players embrace the dark side of the Force, and the Starfighter Assault table includes the X-wing, TIE Fighter, Millenium Falcon and Death Star 2.
Castlestorm's The Warrior Queen introduces a new Viking Elite troop class, and new weapons including Meteor Showers, Exploding Barrels, Stormbringers, Golem Hostages and Frozen Swordfish. Plus, it throws in 20 more levels and fresh achievements.
Both of these bundles launched previously on other consoles and PC.
http://www.joystiq.com/2014/03/10/wi...ons-this-week/
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March 11th, 2014, 23:44 Posted By: wraggster
The folks behind the Man at Arms video series and makers of replica weaponry from games and films are at it again, this time with a Pokemon look-alike. The latest Man at Arms video shows the creation of the Pokemon Honedge, a new creature introduced in Pokemon X and Y that resembles a sword with a blue cloth attached to its hilt.
While the Man at Arms crew chopped together a fine approximation of the creature (complete with a rather sharp blade, as seen in the ending demonstration), they did leave out Honedge's ornate sheath. Not that we'll be the ones telling them about the minor detail. They make swords, after all, so we'd hate to critique them.
Led by master swordsmith Tony Swatton, Man at Arms' past work includes theenergy sword from the Halo series, the God of War series' Blade of Chaos as well as swords fromAssassin's Creed 4: Black Flag.
http://www.joystiq.com/2014/03/11/po...ought-to-life/
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March 11th, 2014, 23:50 Posted By: wraggster
Club Nintendo is offering new rewards for loyal customers, namely the sort of rewards you put other items in. Those with 700 free coins can pick up a green Mario-themed accessory basket that measures just under a foot wide. Don't be fooled by the name, as Nintendo can't stop the rebels among us from putting anything other than accessories in the basket, like cats. Or other, smaller baskets.
Club Nintendo's two other new physical rewards are Animal Crossing-themed pouches. Available in both pink and blue, the pouches store handheld systems as large as the 3DS XL for 500 coins. We're eyeing up one of the pouches to store candy instead, because Nintendon't tell us what to do.
As for the loyalty program's featured eShop game downloads, players can pick between four games until April 6: Kid Icarus of Myths and Monsters on 3DS (150 coins), Number Battle on 3DS (200 coins), Yoshi on Wii U (200 coins) andBonsai Barber on WiiWare (250 coins).
http://www.joystiq.com/2014/03/11/cl...mes-to-catalo/
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March 12th, 2014, 21:44 Posted By: wraggster
Pure Chess launches on the Wii U and Nintendo 3DS eShops on 20th March for £4.99, Ripstone has announced.The game is notable because developer Voofoo has created a cross-platform play system which means users on Wii U, 3DS, iPad, iPhone, iPad and Android can play against each other.The game had been due out last year, but, according to Ripstone creative director Phil Gaskell, implementing cross-platform play proved tricky."Cross-platform play was a feature we all wanted to see in the game, but we underestimated the effort and technicalities involved with getting it right," he said."We think the delay has been worth it, and can't wait for players on all different devices to begin issuing challenges."
http://www.eurogamer.net/articles/20...date-announced
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March 12th, 2014, 21:48 Posted By: wraggster
Nintendo has teamed up with McDonald's to include a range of Mario toys in Happy Meals from next week.Figurines featuring Mario, Luigi, Donkey Kong, Toad and Yoshi will be available from 19th March until 29th April, Nintendo UK revealed today.Several of the toys will be interactive, including Mario's Hovering Coin, the Donkey Kong Barrel Projector, a Super Sound Mushroom and Mario's Warp Pipe Embosser.There's a healthy message behind the range, too - a "Run, Jump and Power-Up with Super Mario" promotion that will encourage children to be active as well as eat fries.Nintendo president Satoru Iwata recently announced a new push to be more open in licensing the company's characters in order to maximise their exposure. Take a look at the full range of toys below:
http://www.eurogamer.net/articles/20...eals-next-week
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March 12th, 2014, 21:50 Posted By: wraggster
Last year during Philly Tech Week, Drexel Game Design Program co-founder Frank Lee made history by setting up a game of Pong played on a skyscraper in Philadelphia. This set a Guinness World Record for "Largest Architectural Video Game Display."This year Lee is going to expand upon his previous world record by setting up two games of Tetris, each portrayed on different sides of the same building. Sometimes the players will play against each other, while other times they'll join forces.The skyscraper in question is Brandywine Realty Trust's 437-foot tall Cira Centre, a 29-story tower equipped with 1500 programmable LEDs. Lee and company previously set the world record by displaying Pong with 460 LEDs along the building's exterior occupying over 59,800 square feet. This year he's upping it to over 100,000.
http://www.eurogamer.net/articles/20...w-world-record
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March 12th, 2014, 22:13 Posted By: wraggster
Nintendo plans to show off its indie-friendly developer tools at GDC next week with a game demo using elements of the Mario vs. Donkey Kong franchise.
Wooden Sen'SeyThe demo was built on the Nintendo Web Framework, a user-friendly tool that allows for HTML5- and JavaScript-based games to run on Wii U.
Nintendo's booth at GDC will also feature nine Wii U titles made by independent developers with the Unity Engine. Authorized developers can use Unity Pro to make Wii U games for free, circumventing cost-prohibitive end-user licensing fees.
"We want to demonstrate to developers how easy it is for them to bring their creative ideas to Nintendo systems," Nintendo of America licensing VP Steve Singer said in a statement. "Nintendo offers wide-ranging support for indie developers, whether they want to use NWF, Unity or their own proprietary code."
Nintendo announced at least eleven indie games headed to 3DS and Wii U by the end of March. More than 1,000 independent developers have shown an interest in developing for Wii U, according to the firm.
Here's the official list of Wii U Unity titles coming to Nintendo's GDC booth:[h=3]Wii U Indies at GDC[/h]Armillo by Fuzzy Wuzzy Games: This rolling platforming game stars a space armadillo and includes spherical worlds, moon stages, a parallel universe and hidden 2D levels. His little blue critter friends and his brother help him fight the invasion of the robotic Darkbots.
Ballpoint Universe: Infinite by Arachnid Games: This adventure seems taken right out of a student's notebook. The entire game uses ballpoint pen drawings to create an imaginative world to explore.
Cubemen 2 by Nnooo: This fast-paced, action-packed, original 3D strategy game blends tower defense and real-time strategy genres into a fresh and exciting new experience that includes challenging strategy modes and customizable game settings.
Ittle Dew by Ludosity AB: Adventuress Ittle Dew and her sidekick, Tippsie, crash onto a strange island filled with loot and mysterious inhabitants. The game is loaded with adventure and features beautiful hand-drawn HD graphics.
Monkey Pirates by Henchmen Studio: Players control the boat of one of four captains and fight in multiple arenas based on four seaworthy environments. In those arenas players can find multiples bonuses to improve their weaponry or improve their ships while dealing with elements like icebergs, volcanoes, teleports, maelstroms and turrets.
Nihilumbra by BeautiFun Games: Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world, where his long odyssey begins. He must learn how to use the colors around him to gain powerful abilities and transform the world.
Stick It to the Man by Zoink & Ripstone: Ray lives in a world where everything is made out of paper and stickers. An accident gives him awesome powers that let him read people's minds and change the world around him by folding it, tearing it, pulling stickers off and sticking them elsewhere.
Teslagrad by Rain Games: This 2D game about exploration features a hand drawn art style, an open, steampunk-inspired world to explore and a wordless, story-driven plot. Magnetic forces are a central theme of the game, which includes 20 unique tracks of music.
Wooden Sen'SeY by Neko Entertainment: This 3D action-platformer is set in a unique "Japan Steam Rock" universe filled with humor. Players follow Goro, a village chief, as he seeks revenge through a variety of levels. Using old-school game play, he will defeat his enemies using his axes to slice, dice, squash and grapple.
http://www.computerandvideogames.com...-games-at-gdc/
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March 12th, 2014, 22:41 Posted By: wraggster
Watch Dogs has been re-classified as an R18+ game in Australia, following its original MA15+ status in 2013.
Watch Dogs was originally classified by the Australian Classification Board in September last year, when the open-world title was rated MA15+.
Now, following the game's delay and leading up to its May release date, the board has reassessed the title with an R18+ rating and more aggressive content warnings.
Previously, the content warnings pointed to 'Strong Impact' for violence and themes, whereas now the warnings indicate 'Strong Impact' for themes, drug use and sex. In the board's first ruling the game's drug use was flagged as only 'mild impact'.
Meanwhile, Sex has also graduated from 'moderate' to 'strong', while the game now carries a 'High Impact' warning for violence.
Ubisoft confirmed this week that Watch Dogs will release May 27 for PC, PS3, PS4, Xbox One and Xbox 360. The Wii U version will follow.
The game was scheduled to launch alongside the Xbox One and PlayStation 4, but was delayed " to take the extra time to polish and fine tune every detail".
Since the publisher's most recent promotional push, observers haveexpressed concern over the game's visual aspects.
http://www.computerandvideogames.com...tralia-as-r18/
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March 13th, 2014, 22:13 Posted By: wraggster
Mario games, the good ones, anyway, are a gestalt, rising above their sundry components to become something truly special. Yoshi's New Island is no such beast. It is exactly the sum of its expertly-hewn parts, offering a platforming experience that is impressive in its intricacy, nonetheless feeling like the result of a well-researched equation. It plays all the right notes without ever quite making exquisite music, masterful but not special. Sure, you'll dig it, but will it be a game you look back on with wistful nostalgia ten years from now? Probably not.
Once again, the stork has proven that he is particularly ill-suited to transporting newborns, as Baby Mario and Baby Luigi go missing. Mario tumbles to earth on the new, egg-shaped island home of the multicolored Yoshis, and immediately starts crawling off in search of his diapered brother. The Yoshis, being the sweet-hearted souls they are (or perhaps simply reluctant to take up child rearing) decide to help the tyke locate his sibling, each Yoshi handing Mario off to the next as they navigate the treacherous and oddly-constructed terrain of the island. Seriously, who moves into a place littered with spike traps and falling platforms?
At least the property taxes are probably low.
http://www.joystiq.com/2014/03/13/yo...te-dino-might/
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March 13th, 2014, 22:18 Posted By: wraggster
Yacht Club Games announced a short delay for retro platformer Shovel Knightso it can make sure the final version is polished to satisfaction. The Wii U, 3DS, and Steam game was due on March 31, but it's now expected to surface a few weeks after that.
"This isn't a major delay, or a long one," reads an update on the Kickstarter page, "it's simply a stretch of time to get everything polished and aligned. While major development is quickly drawing to a close, there are still some external factors, like submission preparation, which need a little bit more breathing room before the game goes live."
The delay should see Shovel Knight arrive close to exactly a year after it was crowdfunded, when it received more than four times its asking amount. Backers clearly bought in to the game's 8-bit aesthetic, as well as the clear nods to classics like Castlevania, Mega Man, and DuckTales. Let's hope the delay helps the final game to deliver on its potential in spades.
http://www.joystiq.com/2014/03/13/sh...ew-more-weeks/
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March 13th, 2014, 22:19 Posted By: wraggster
Super Smash Bros. Melee has been added to the fighting roster for 2014's Evolution World Finals, to be held on July 11-13 in Las Vegas, Nevada.
The GameCube incarnation of Smash Bros. will anchor competitive matches for a second year in a row, following its nearly controversial appearance last year. Nearly – as in Nintendo made and then quickly belayed a decree preventing tournament organizers from streaming Melee matches online.
If you're wondering why EVO's game of choice is Super Smash Bros. Melee, which is older than Brawl and more ... released than 2014's game for Wii U and 3DS, it's time to read up on tripping mechanics. Plus, "melee" just sounds like the most erudite way to describe a violent clash of plumbers, gorillas, princesses, plumbers pretending to be doctors, interstellar bounty hunters - oh, and two cute kids wielding massive mallets.
http://www.joystiq.com/2014/03/13/su...s-to-evo-2014/
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March 15th, 2014, 00:13 Posted By: wraggster
Shu Takumi is not one to pump out game after game in a series just because it's popular. After finishing Phoenix Wright: Ace Attorney Trials & Tribulations, or Gyakuten Saiban 3 for purists, Takumi firmly told Capcom, "Hold it!"
"I felt that Phoenix's story had been told, and that the series should not continue", Takumi told Official Nintendo Magazine in a recent interview. "Knowing when to end a story is very important and I wanted to avoid dragging it out and having it become a shadow of its former self."
Trials and Tribulations provided a nice cap on the story of Phoenix Wright, a young lawyer with a penchant for bluffing his way into proving clients' innocence, that started on the Game Boy Advance in 2001. That's why when Capcom decided it would push the series forward with or without Takumi, the designer came up with a new ace attorney.
http://www.joystiq.com/2014/03/14/ph...ce-attorney-3/
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March 15th, 2014, 00:22 Posted By: wraggster
Donkey Kong Country: Tropical Freeze sold "more than 130,000 combined physical and digital units" during its first eight days of release, according to Nintendo and U.S. sales data from consumer research group NPD. Tropical Freeze launched on February 21.
Nintendo 3DS software sales increased 25 percent over the same reported period last year with the launch of Bravely Default and continued success of the Pokemon X and Y series. Life-to-date, Pokemon X and Y have sold "more than 3.4 million" in the United States alone. Wii U software sales skyrocketed 180 percent over the same month last year.
Highlights going forward, Nintendo notes, are the upcoming launches of Kirby: Triple Deluxe, Mario Kart 8 and Yoshi's New Island, which Joystiq recently reviewed.
http://www.joystiq.com/2014/03/13/do...0k-in-eight-d/
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March 16th, 2014, 18:11 Posted By: wraggster
Have the character designs in the upcoming Sonic Boom by Big Red Button Entertainment ruffled your fur and/or quills? It could always be worse. Bob Rafei, CEO of Big Red Button, told GameSpot that early designs were downright "traumatic" for Sonic Team head Takashi Iizuka.
"Early on, when we had our first review of all the crazy things we wanted to try, Iizuka-san came down to Los Angeles and looked through all the different concepts," Rafei said. "I felt sorry for the guy because sometimes he couldn't actually look at the screen ... it was too traumatic seeing all the crazy stuff we wanted to do."
Rafei said the team experimented with different colors, as well as adding features like fur and scales, but that such designs would have made Sonic "a lot more alien and different from what [the character] is known for." As for the scarf and sports tape that raised so many eyebrows? Rafei said those items are there to show that the heroes are practical, and not vain.
"From my perspective, it was important the characters have a practical heroism to them and not vanity, which is more fitting for villains," Rafei said. "When the world is in jeopardy, you don't have time to worry about what you look like."
http://www.joystiq.com/2014/03/16/ea...-for-sonic-te/
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March 16th, 2014, 18:14 Posted By: wraggster
The Nintendo eShop has launched a hub for indie games, collecting and amassing a wealth of titles for both the Wii U and 3DS. Currently, the hub features Cave Story, Attack of the Friday Monsters, Moon Chronicles, Steamworld Dig, Gunman Clive and Siesta Fiesta for 3DS, and Unepic for Wii U.
Joystiq spoke to Nintendo Business Development Manager Dan Adelman back in July about the company becoming more "accessible" to indie developers. With the new indie hub of the eShop and plenty more indie games on the way, things look pretty accessible to us.
http://www.joystiq.com/2014/03/15/ni...-approval-con/
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March 16th, 2014, 18:19 Posted By: wraggster
Twitch Plays Pokemon, a social phenomenon in which thousands of Twitch users simultaneously wrestle for control of an emulated Pokemon game, may be nearing its end. The host of the stream has given the channel a deadline of next Friday, March 21. If they can't beat a certain trainer by that point, the host has declared there will be no stream of the next game in the series, Pokemon Emerald. That's not the only surprise waiting for those just tuning in, however.
After bestingPokemon Red in just more than two weeks' time, the stream teammoved to Pokemon Crystal. Those familiar with Crystal know that at the end of the game, it's possible to challenge the trainer from Pokemon Red. Indeed, this is precisely the trainer that the TPP host challenged the stream to beat. Normally, Red has a Pikachu, Charizard, Blastoise, Venusaur, Snorlax and Espeon as his team. In the TPP version of Crystal however, he's been coded to have a Zapdos, Omastar, Pidgeot, Venomoth, Lapras and Nidoking - the same team that the TPP collective created and used to defeat the Elite Four inPokemon Red.
The running theme of TPP's runthrough of Crystal has been "No gods. No kings. Only 'mon." Fitting that now Twitch Plays Pokemon must destroy the gods theycreated.
Update: Well, that didn't take long. Twitch Plays Pokemon have defeated Red and completed another poke-journey. Or have they? While there are still legendary pokemon out in the wild to find, capture or defeat, Crystal is, for all intents and purposes, beaten. Yet the stream, for now, remains online. Players seem lost, confused, directionless. It's almost as if thousands of voices could not agree on what to do next.
Update 2: A countdown timer to Pokemon Emerald has been added to the stream. Looks like TPP will move to the Hoenn region on March 21, at 9:00 p.m. EST.
http://www.joystiq.com/2014/03/15/tw...ir-former-god/
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March 16th, 2014, 18:27 Posted By: wraggster
While it's long been known that Persona Q: Shadow of the Labyrinth blends characters from Atlus' beloved Persona franchise with the mechanics of its likewise beloved Etrian Odyssey games, we've had scant solid information on how exactly this collaboration would work - until now.
Famitsu, via Siliconera translation, claims that the map-making functionality ofEtrian Odyssey will make an appearance in Persona Q. This gives prospective dungeon crawlers the chance to sketch out a map of their virtual surroundings using the 3DS' touchscreen. It's unknown how big a role this feature will play inPersona Q, though in the Etrian Odyssey games it was just shy of mandatory for anyone hoping to make any real progress.
Likewise, Persona Q will feature FOE encounters. Officially, "FOE" is an acronym for "Formido Oppugnatura Exsequens," but more pragmatically you can think of these FOEs as largely optional boss encounters. Killing a FOE results in great rewards, but more often than not, it will be in a player's best interest to flee from the battle until properly prepared for that specific fight.
Persona Q: Shadow of the Labyrinth lacks a specific release date, but Atlus has targeted the Fall of 2014 to launch the handheld roleplaying epic.
http://www.joystiq.com/2014/03/14/re...n-cartography/
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March 16th, 2014, 21:21 Posted By: wraggster
intendo of America has announced a free Wii Sports Clubtrial.
Wii U owners will be able to download and play the game for free from 9am PT on March 21 until 11:59pm PT on March 23.
Nintendo of Europe told CVG this afternoon that the promotion is US specific.
The offer includes free access to all three currently available sports: golf, bowling and tennis.
Nintendo also said on Friday that it plans to permanently add Wii Sports Resort's nine-hole Resort Course to Wii Sports Club via an update that is available today.
Each sport is usually priced at £8.99 / €9.99 / $9.99, but users also have the option to purchase a £1.79 / €1.99 / $1.99 day pass providing unlimited access to all sports for 24 hours.
Sports can all be played in online multiplayer and have been fitted with Miiverse functionality. Wii MotionPlus controllers are required to play since they offer "more refined control" than the original Wii Remote.
CVG wrote in November when the game launched in the west: "Online play will doubtless appeal to some, and Wii Sports Club will raise a laugh at parties, especially for younger players who may not remember the original game.
"Then again, if local play is your plan, the original Wii Sports disc will run on your Wii U, and the local multiplayer gameplay experience is virtually the same - with no extra costs and all five sports to boot."
http://www.computerandvideogames.com...ial-announced/
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March 17th, 2014, 20:38 Posted By: wraggster
Professor Layton sips tea from fine china and has a keen interest in archaeology. He enjoys fencing, displays a natural talent for puzzle solving, keeps a studious yet approachable demeanour (Layton became a professor at the age of 27) and wears a top hat that outlines a nobly Victorian silhouette. He is, in summary, a blend of kindly clichés drawn from literature, Hollywood and echoes of bygone eras. He's a hopeful tourist's idea of an Englishman. And yet, over the course of the six video games in which he stars, Professor Layton has revealed himself to be a great deal more than the sum of his well-worn, if well-meaning, clichés.Partly it's in the backstory, revealed in drips across the intertwining storylines of the games, in which the Professor and his 12-year-old public schoolboy sidekick Luke attempt to unpick a number of tangled mysteries. Here we learn that Layton's life was shaped by tragedy. Born Theodore Bronev, Layton and his elder brother were orphaned at a young age. His adoptive parents could only take on one of the two siblings. Before meeting the children they picked 'Hershel', Layton's older brother, on the adoption form. Hershel, wanting to look out for his younger brother, switched their names and gave Layton his place.Later in life, the professor's partner Claire, whom he first met when the pair studied together at University, died in an explosion. It was Claire who gave Layton his top hat, an accessory he has worn to honour her memory ever since. It's a sad and involved backstory for a series built upon the kind of frivolous brainteasers usually found in the back pages of a newspaper, Moreover, it's an involved storyline for a character that was never meant to exist. "When I saw the illustrations I temporarily named them Professor Layton and Luke. The names seemed to fit perfectly and before I knew it they'd stuck."
2007's Professor Layton and the Curious Village was Level-5's first self-published game. As such, there was a great deal riding on its success.
Akihiro Hino, president of the Japanese development studio Level-5, had the idea for a series of puzzle games based on the Atama no Taisou series of puzzle books, which he grew to love when he was a child. The books, written by Professor Akira Tago from Chiba University show none of the quaint literary homage found in the Professor Layton games. Indeed, Atama no Taisou translates to the sternly functional 'Mental Exercises'. "We thought we could turn these books into a pleasant, casual game by just adding a few game-like elements," says Hino.In 2006 Level-5 began work on a prototype, working directly with Professor Tago to translate his riddles into video game form. But during this time the studio was refused the Atama no Taisou name due to copyright infringement. Despite the setback, the demo was at an advanced enough stage to provide Level-5 with a route forward. "We'd created a bonus mode in which the player would solve puzzles as part of a story," Hino says. "So we developed this mode and created a story based around the puzzles you'd find in Tago's books."It was a small leap of logic to cast the protagonist of a riddle-based game as a detective. Unusually, Hino decided to create a pair of characters for the player to inhabit. "We wanted to offer two intelligent characters who could bounce ideas off each other," says Hino. Drawing inspiration from Sir Arthur Conan Doyle's pair of proto-detectives, Sherlock Holmes and Doctor Watson, Hino asked one of his artists to draw an English gentleman and a younger character. "When I saw the illustrations I temporarily named them Professor Layton and Luke," he says. "The names seemed to fit perfectly and before I knew it they'd stuck. The characters stayed just as I had conceived them at the beginning."Hino began by writing an outline of the game's basic plot. It was a story of a wealthy widow, Lady Dahlia, whose late husband's fortune was tied up in an unsolved riddle. Unable to access the fortune, she wrote to Professor Layton inviting him to her Gallic hometown, St. Mystere, to try his hand (and wits) at the problem. "I begin each game with just the world view and game concept," explains Hino. "Then I write until finally I end up with maybe around 50-100 pages that can be used as a working script. This is then broken down into the game's dialogue and text."
http://www.eurogamer.net/articles/20...ndos-detective
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March 17th, 2014, 20:50 Posted By: wraggster
If you're like us then you spent most of your time screaming at the TV during the opening ceremony of the Sochi 2014 Olympic Winter Games.
"Where's Tetris?" came the cry of countless gamers around the world. "How can you be celebrating Russia without mentioning Tetris? Never mind all that important political and cultural stuff: at least just show us one of the annoying Z-shaped ones."
And yet, it didn't happen. Tetris was roundly ignored during the opening ceremony, and the same went for the closing one. Cue numerous "in Soviet Russia, Tetris ignore you" jokes, even though Soviet Russia hasn't existed for 23 years now.
Imagine our joy, then, when Russia finally pulled the big guns out of the bag at the very last minute by paying tribute to its block-dropping legend during the closing ceremony of the Paralympic Winter Games, which has just finished.
Even better, it came in the shape of the world's biggest grammatical lesson, with Russian rowing champion Alexei Chuvashev climbing a massive rope and knocking a tetromino into place - one of the aforementioned Z-shaped ones at that - changing the word IMPOSSIBLE into I'M POSSIBLE.
With that, fireworks went off, people started dancing in the streets and a giant space shuttle took off. of that.
Have a gander at the highlights video below to see Russia finally acknowledging the existence of Tetris. It begins at the 1:20 mark.
http://www.computerandvideogames.com...games-display/
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March 17th, 2014, 20:53 Posted By: wraggster
Nintendo has detailed this week's European eShop update.
It's relatively quiet this week with only one new title and two Virtual Console releases.
Fans may be intrigued by Devil World, a lesser-known NES title created by Shigeru Miyamoto.
Here's the full list of releases:[h=3]Wii U[/h] - Pure Chess (Ripstone Publishing) - £4.99 / €5.99
Download Pure Chess to experience chess the way it's meant to be played, in stunning high definition. Experience one of the oldest known board games on the advanced technology of today. With ultra-realistic HD visuals you can almost reach out and touch the pieces. Pure Chess is a game that can be played by everyone, at any age, but mastered by only a few. The question is... are you a Grandmaster in the making?
- Castlevania (NES Virtual Console) - £3.49 / €4.99
Castlevania marked the beginning of Konami's acclaimed series which is still going strong today. As vampire hunter Simon Belmont, you must fight your way through Dracula's castle teeming with ghosts, goblins, demons and yet more supernatural creatures; through six challenging levels to finally confront the count. You'll need your wits and weapons to survive; because when you finally meet Dracula, you know he'll be going for the jugular. So keep your courage up and your stake sharp! This is the US version of the game.
[h=3] 3DS[/h] - Pure Chess (Ripstone Publishing) - £4.99 / €5.99
Download Pure Chess to experience chess the way it's meant to be played, in stunning high definition. Experience one of the oldest known board games on the advanced technology of today. With ultra-realistic HD visuals you can almost reach out and touch the pieces. Pure Chess is a game that can be played by everyone, at any age, but mastered by only a few. The question is... are you a Grandmaster in the making?
- Devil World (NES Virtual Console) - £3.59 / €3.99
In this hidden gem of an action game from Mario creator Shigeru Miyamoto, you play heroic dragon Tamagon, who must defeat evil by collecting boa-boa dots inside a maze and destroying enemies with his fire breath. However, keep an eye on the devil at the top of the screen, who instructs his minions to move the maze in random directions, trying to squash Tamagon within its walls!
http://www.computerandvideogames.com...s-castlevania/
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March 17th, 2014, 20:55 Posted By: wraggster
Japan's soccer team will be aided by Pickachu and friends in Brazil for the 2014 Soccer World Cup.
When someone talks to you about Pickachu, or Pokémon in general, you don't immediately think of soccer. In fact, your mind would probably never go there, but that is about to change.
Everyone's favourite Pokémon, well at least the one Pokémon everyone - including your grandma - knows, has just been named the mascot for the Japan's soccer team, "Samurai Blue."
The electrifying partnership between Adidas - Japan's soccer uniform designer - and Nintendo and the Pokémon company was revealed last week to Japan's media.
The team won't just have Pokémon on their side though. Adidas has confirmed that ten other Pokémon, including first generation starters Squirtle, Charmander and Bulbasaur, will dress in the team's jersey to cheer on Japan for the 2014 World Cup in Brazil.
And when they aren't busy supporting Japan's soccer team you can find Pickachu and friends in their latest adventure in Pokémon X & Y.
http://www.computerandvideogames.com...cer-world-cup/
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March 17th, 2014, 21:51 Posted By: wraggster
It's kind of fun to anticipate special edition 3DS XL designs, except for when they don't end up reaching Western audiences. Two new XL handhelds were shown off this week, wearing the influences of the upcoming Pokemon Battle Trozei and Persona Q: Shadow of the Labyrinth, respectively.
Serebii points out that, unlike most special edition XLs, the Trozei XL can't be found at retail - it's currently only obtainable by winning a Pokemon Daisuki Club competition, a Japanese fan club for pocket monsters. Considering that Western plans also haven't been announced for it while Trozei is only four days away from its North American release ... okay, we might be able to count this one out.
That leaves the Persona Q XL, which coats an argyle backdrop with Persona art and lines up the game's cast on its backside. This design will reach Japanese retailers and is priced at $250, with Persona Q bundled in. Now it just remains to be seen if the special edition XL will join the game when it reaches North America in Fall 2014. Considering we're still crossing our fingers for thatTheatrhythm: Final Fantasy: Curtain Call XL, we don't mind getting our hopes up once more ... nope, not at all.
http://www.joystiq.com/2014/03/16/pe...led-for-japan/
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March 17th, 2014, 22:02 Posted By: wraggster
via http://www.emulation64.com/
RockNES is a Nintendo Entertainment System (NES) videogame emulator. It's fully coded in C and uses the Allegro library for audio, video and input devices, plus the zLib library for compressed files ZIP or GZ.
What's new for version 5.13
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version 5.13d (01/19/2014)
- Fixed PRG RAM data saving/loading in savestates.
- Fixed popup message color.
- Internal code optimizations and cleanups.
version 5.13c (01/18/2014)
- Fixed coin detection in VS System (mapper 99), press F8 to "insert coin".
version 5.13b (01/17/2014)
- Fixed FPS (frames per second) display.
- Fixed "disable_ppu_clipping" and "mouse_poll_latency" flags.
- Famiclone sound mode setting is now saved.
- Minor changes in the GUI.
version 5.13 (01/15/2014)
- New menu item "View CPU state", replacing the "Dump->CPU context".
- New blitter, 256x240 interpolated. Press key 1, then 3.
- Fixed Famicom Disk System support, a few games are playable now.
- Fixed Refresh button in the disassembler dialogs.
- Fixed a bug loading mapper 20 (Famicom Disk System).
- The disassembler shows the full bank again (size of $1000).
- Fixed a configuration problem of input devices.
- Fixed flag for patched ROMs (it was always zero).
- Added detection of dirty NES headers (DiskDude).
- Internal optimizations, minor changes and fixes in the GUI. |
Visit project homepage for further information and latest version of emulator.
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March 17th, 2014, 22:03 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Windows/Linux has been updated. Changes:
- Completed porting to DirectX. Both versions are now available for windows (SDL and D3D). I tried to share as much code as possible in order to make maintenance easier and this has led me to heavy internal changes so if someone finds some roms that worked with the previous version, can contact me. In addition, this revision work has brought to light many existing bugs that have been fixed (maybe replaced by others) for all versions (Linux and Windows). I stopped to make a list of all fixes some time ago so I can only advise you to download it, you will find it more stable and more efficient. A big thank you to all those who gave me a hand in the beta testing phase (Eugene.s, Kirkor, OldGhost, kaz321123, sedusg, Darkness Knight, mangamuscle and the other guys).
File: Download
News source: http://forums.nesdev.com
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March 17th, 2014, 22:05 Posted By: wraggster
via http://emu-russia.net/en/
Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has been updated. Changes:
Cores:
- Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.
- Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.
- Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.
- Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely.
- Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.
- Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.
- Screenshot comparison here: http://imgur.com/a/M9nRP
- Genesis Plus GX – Aspect ratio changes are now applied correctly.
- Genesis Plus GX – Other changes.
- Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.
- Mednafen (All) – Should correctly save SRAM to save directory now.
- SNES9x – Memory leak fixes and some other improvements.
- Nestopia – Core updates.
3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.
- VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).
FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.
RetroArch PlayStation3:
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Xbox 360:
- Threaded Auto SRAM save should be available now.
- Reimplemented the menu – now uses the common menu code.
- XUI GUI no longer is bound to the game’s viewport – so it should no longer cut off when using certain aspect ratios.
- It’s now possible to go back a directory level in the file browser.
- It’s now possible to change path options.
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Ported MAME 2003 [0.78] to Xbox 360.
- Integer scaling works.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
- Faster blitting – now uses XGCopySurface
RetroArch GX – Gamecube/Wii:
- More screen resolutions.
- Overlay support.
- Faster blitting – inlined lots of GX functions.
RetroArch Xbox 1:
- Threaded Auto SRAM save should be available now.
- Core Detection should work properly now.
- Aspect ratio options are fixed.
- Integer scaling should work correctly now.
- Soft filter/flicker filtering should work correctly now.
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch OSX:
- Joypads should work now.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Android:
- Should fix App Not Responding issue that happened with overlays and threaded video.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc).
File: Download
File: Download
File: Download
File: Download
File: Download
File: Download
File: Download
News source: http://themaister.net
News source: http://www.xbins.org
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March 17th, 2014, 22:05 Posted By: wraggster
via http://emu-russia.net/en/
Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has been updated. Changes:
Cores:
- Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.
- Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.
- Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.
- Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely.
- Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.
- Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.
- Screenshot comparison here: http://imgur.com/a/M9nRP
- Genesis Plus GX – Aspect ratio changes are now applied correctly.
- Genesis Plus GX – Other changes.
- Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.
- Mednafen (All) – Should correctly save SRAM to save directory now.
- SNES9x – Memory leak fixes and some other improvements.
- Nestopia – Core updates.
3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.
- VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).
FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.
RetroArch PlayStation3:
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Xbox 360:
- Threaded Auto SRAM save should be available now.
- Reimplemented the menu – now uses the common menu code.
- XUI GUI no longer is bound to the game’s viewport – so it should no longer cut off when using certain aspect ratios.
- It’s now possible to go back a directory level in the file browser.
- It’s now possible to change path options.
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Ported MAME 2003 [0.78] to Xbox 360.
- Integer scaling works.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
- Faster blitting – now uses XGCopySurface
RetroArch GX – Gamecube/Wii:
- More screen resolutions.
- Overlay support.
- Faster blitting – inlined lots of GX functions.
RetroArch Xbox 1:
- Threaded Auto SRAM save should be available now.
- Core Detection should work properly now.
- Aspect ratio options are fixed.
- Integer scaling should work correctly now.
- Soft filter/flicker filtering should work correctly now.
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch OSX:
- Joypads should work now.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Android:
- Should fix App Not Responding issue that happened with overlays and threaded video.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc).
File: Download
File: Download
File: Download
File: Download
File: Download
File: Download
File: Download
News source: http://themaister.net
News source: http://www.xbins.org
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March 17th, 2014, 22:10 Posted By: wraggster
As we had to postpone issue 10 of Super Play due to quality issues, we jumped straight to issue 11 while we continue our search for a mint physical copy of issue 10. We begin our preview of this issue with a big interview with Nintendo of America Vice President: Peter Main. This isn't the only interview though as we also have one with Factor 5's Julian Eggebrecht about Super Turrican. After all of this goodness we look at The full story of the Nintendo CD. And we end this update with reviews for Mortal Kombat as well as Super Mario All-Stars.
http://www.outofprintarchive.com/cat...perPlay11.html
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March 17th, 2014, 22:15 Posted By: wraggster
As promised, here are the final results of the community voting for the "Virtual Fall" Coding Competition. Congratulations and thanks a lot to all contestants for their great entries!
|
Project |
Points |
1. |
Game Boy Emulator
by M.K. |
107 (28%) |
2. |
Zpace Racers
by DanB |
71 (19%) |
3. |
Wireframe Library
by Greg Stevens |
58 (15%) |
4. |
Mario Combat
by thunderstruck |
50 (13%) |
5. |
Deathchase
by HorvatM & RunnerPack |
44 (12%) |
6. |
Flappy Cheep Cheep
by DogP |
33 (9%) |
7. |
3D Crosswords
by VirtualChris |
17 (4%) |
http://www.planetvb.com/modules/news...hp?storyid=381
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March 18th, 2014, 23:52 Posted By: wraggster
Nintendo will give all Wii U players a chance to play its Wii Sports Club series for free during a three day event beginning on March 21, according to IGN. The free-for-all event also features access to online multiplayer for each of its included games.
Wii Sports Club offers * la carte access to Wii sport games. Each sport is available as an individual purchase of $10, or as part of a "Wii Sports Club Day Pass" for $2, which gives players 24 hour access to available games. Currently the series features three events: golf, tennis and bowling. Additional sports will be made available in the future, Nintendo has noted. The company's Wii Sports series has previously featured baseball and boxing.
In an update set to release today, Wii Sports Club will now feature a nine-hole "Resort Course" golf course from 2009's Wii Sports Resort.
The free Wii Sports Club event will run until March 23.
http://www.joystiq.com/2014/03/17/re...e-beginning-m/
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March 19th, 2014, 00:33 Posted By: wraggster
[Eduardo Zola] has been playing around with Arduinos, and ever since he started, he wanted to try making a game. Having fond memories of playing Tetris back on Windows 3.1, he decided to
He started with two 8×8 Neopixel Matrices due to their simplicity — not to mention the massive library of code available! To make it truly portable, he’s also included a 3.7v 4400mAh lithium ion battery which will keep him gaming for hours. He found a 5-way navigation switch on eBay which makes up the joystick. A small LED bar display tells you what level you’re on, and he’s even included a smaller speaker for music, and a vibrating motor for successfully completed lines in the game!
He borrowed the Tetris algorithm (and added some improvements) from the source codeby [Valentin Ivanov], who completed a similar project last fall. Stick around to see a demonstration video of it in action.
http://hackaday.com/2014/03/18/handh...nd-we-love-it/
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March 21st, 2014, 00:34 Posted By: wraggster
22Cans founder says company has lost its way with Wii U back backs it to rebound
Peter Molyneux says Nintendo is one hardware release away from leading the way in games again.
Speaking to , the industry veteran and 22Cans founder said the company may have lost its way with the clunky Wii U, but it was probably already working a new system to reverse its fortunes.
He called Nintendo a "super smart" company and said, as many have in the past, it should never be underestimated.
"The problem with Nintendo is they did a fantastic job of finding these millions of new players with the Wii, and the Wii U kind of does that but also tries to bring in the existing gamers as well, so I think they may have lost their way a bit," he said.
"But they're super smart people, never underestimate Nintendo. They're probably one hardware release away from something that utterly convinces us that they know exactly what the future of games should be.
"I do find the Wii U big, I find it clunky, certainly it's not a sexy piece of hardware."
http://www.develop-online.net/news/m...ntendo/0190748
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March 21st, 2014, 01:07 Posted By: wraggster
Nintendo’s Animal Crossing: New Leaf postmortem was among GDC 2014′s most popular talks yesterday.
Nintendo’s Katsuya Eguchi and Aya Kyugoku argued that Animal Crossing: New Leaf’s diverse team led to the game’s huge audience, during their GDC 2014 keynote. With 7.38 million copies sold to date, the game was so popular in Japan that Eguchi revealed that it was a struggle for his own daughter to find a copy, despite being the producer of the game.Kyugoku, the first female game designer at Nintendo EAD, describe the way that although women were “still in the minority” more and more were joining the department. “The percentages are evening out,” she said. “For the Animal Crossing: New Leaf team, almost half of those involved were women. When I started it was common to be the only woman on the team, but I have come to discover that when women are in a variety of roles you get a wider opinion and range of ideas; I have experienced how beneficial it is to have diversity on your team.”
The diversity of the team was leveraged by allowing the whole team to share ideas for animals, furniture and so on by providing sketches to the designer regardless of their personal role. “By doing this we opened ourselves up to a variety of tastes and things people like from a variety of male and female staffers from a variety of ages,” said Kyugoku. “This is not something we could achieve if only one person had been given the task.”
The core of the Animal Crossing series is communication, said Kyugoku, from the original GameCube title, where players would share a town and leave notes, up to New Leaf, where players share screenshots across social networks. She said that they hoped the title helped “harmonize relationships in the real world.”
http://www.edge-online.com/features/...sing-new-leaf/
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March 21st, 2014, 18:09 Posted By: wraggster
Nintendo has shown off a new Wii U version of Mario vs. Donkey Kong at GDC 2014.
But the unannounced game is just a tech demo, Nintendo told Siliconera, at least for the time being.The game was developed to show off the Nintendo Web Framework, a development environment that supports common standards such as HTML5, JavaScript and CSS to ease game development for Nintendo platforms.That said, other playable Nintendo titles which originally started life as tech demos have been turned into publicly released software - Steel Diver, for example, and New Super Mario Bros. Mii.Nintendo has so far released five titles in the puzzle-platformer Mario vs. Donkey Kong series, including entries for Game Boy Advance, DS and 3DS.
http://www.eurogamer.net/articles/20...r-wii-u-at-gdc
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March 21st, 2014, 23:29 Posted By: wraggster
GDC 2014: A further 17 titles already approved and will be released in next two months
More than 50 games developed using the Unity engine are coming to Wii U, according to Nintendo.
Speaking to Siliconera at GDC, Nintendo of America's senior manager of marketing Damon Baker said the console firm was showing off nine games during the week, but that there were another 17 in the pipeline that had already been submitted and would be out in the next two months.
He then claimed another 50 titles were also coming to the platform, which if true should help soothe the console's third-party woes.
Nintendo has signed a deal with Unity that grants it the rights to distribute the development platform to its in-house, external and third-party licensee developers for Wii U.
The firm has also released the Nintendo Web Framework to support HTML5 game development in a further effort to attract developers. You can find more in-depth details on the framework here.
http://www.develop-online.net/news/m...-wii-u/0190824
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March 22nd, 2014, 00:07 Posted By: wraggster
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March 23rd, 2014, 22:52 Posted By: wraggster
Swords & Soldiers 2 will take up arms on the Wii U eShop, just as itspredecessor did in the WiiWare section of its Wii Shop Channel in 2008. Ronimo Games' action strategy sequel sensibly adds fresh units and spells, which should help relations between the Viking and Demon races develop peacefully. Or dissolve into sidescrolling wars of brawn and wits. You know, whichever.
A third faction will be announced later on, but you can check out the first brawls between the Vikings and Demons above.
http://www.joystiq.com/2014/03/23/sw...of-old-habits/
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March 23rd, 2014, 23:01 Posted By: wraggster
Developers working on Wii U projects have counted the Unity engine among their options since last year, but support for Unity is still absent from the 3DS. Considering more than 42 million 3DS units have been sold worldwide, in comparison to the 5.86 million Wii U shipped to retailers as of January, Unity's absence from the 3DS is puzzling. Siliconera asked Nintendo's Senior Manager of Marketing Damon Baker about Unity's absence from the 3DS during GDC, learning that the company is considering implementing support for the handheld as well.
While Baker noted there was nothing to announce at this time concerning Unity support for the 3DS, he stated that Nintendo is "definitely looking at that." Baker explained that getting the Unity situation sorted out on the Wii U was Nintendo's priority, adding that it can now focus on expanding compatibility for other platforms, "either with Unity or with additional middleware providers as well."
Unity support was added to Sony's Vita in January, so doing the same with the 3DS would feel like a logical move if Nintendo wants to stay competitive as a host of developer-friendly platforms.
http://www.joystiq.com/2014/03/23/ni...pport-for-3ds/
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March 23rd, 2014, 23:03 Posted By: wraggster
UK researchers have found that playing a game of Tetris can help reduce cravings for people with addictions. The study, published in scientific journal Appetite, was designed to test Elaborated Intrusion Theory, which suggests that cravings are not just desire-based, but visual as well. The researchers therefore hypothesized that performing a visual-intensive task - in this case,Tetris - could reduce cravings.
A group of 119 college students were told to describe their cravings before playing a game of Tetris, at which point the game would either load or produce an error message claiming it could not be played. Students who successfully completed a game saw their cravings reduced by 24 percent more than those who did not.
While the researchers used Tetris in their analysis, Jackie Andrade, Plymouth University psychology professor and co-author of the study, told NBC that anything visually stimulating would work. "It also doesn't have to be mentally demanding, but if it is, it has a better chance to block the craving," she said.
In other words, even watching TV - supposing it's not The Food Channel - could potentially work to curb the munchies. However, the interactive nature of games makes them not only more demanding of your attention, but also more fun (we know, it's a shock), which in turn made participants of the study better adhere to using them as the researchers intended. It's not exactly an isolated event, either. We've seen games be used to help get senior women active, thuslowering their levels of urinary incontinence.
It's almost as though people enjoy video games or something. More research on this is clearly needed. Everyone, play your video games and report back here, ASAP.
http://www.joystiq.com/2014/03/23/te...s-in-uk-study/
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March 25th, 2014, 00:43 Posted By: wraggster
Nintendo has detailed this week's European eShop update.
Both Wii U and 3DS have a big game this week, with the release of Super Mario Kart and Professor Layton vs Phoenix Wright respectively.
The Wii U Virtual Console Super Mario Kart release is the US version of the game, running at 60hz and without the black borders that plagued the original PAL release. Fans who purchase the title before June 30 canget a £5.49 discount on Mario Kart 8 if they buy a digital copy of the new racer.
In our Professor Layton vs Phoenix Wright review, we called it "one of the finest puzzle games on a handheld" and "a huge adventure that ensures fans of both series are catered for".[h=3]3DS[/h] - Professor Layton vs Phoenix Wright: Ace Attorney(Nintendo) - £39.99 / €44.99
- Skater Cat (Teyon) - £4.49 / €4.99
- Adventure Island II (NES Virtual Console) - £4.49 / €4.99
- Wakedas demo (Circle) - Free
[h=3]Wii U[/h] - Super Mario Kart (SNES Virtual Console) - £5.49 / €7.99 (buy before June 30 to get £5.49 / €7.99 off digital download of Mario Kart 8)
- Mighty Bomb Jack (NES Virtual Console) - £3.49 / €4.99
Ninja Gaiden (NES Virtual Console) - £3.49 / €4.99
[h=3]Special offers[/h] - F1 Race Stars Powered Up Edition (Wii U) - £9.99 / €12.49 until 03/04/14, regular price is £19.99 / €24.99
- Snow Moto Racing 3D (3DS) - £5.39 / €5.99 until 03/04/14, regular price is £7.19 / €7.99
- Real Heroes: Firefighter 3D (3DS) - £4.49 / €4.99 until 03/04/14, regular price is £8.99 / €9.99
http://www.computerandvideogames.com...ton-vs-wright/
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March 25th, 2014, 02:42 Posted By: wraggster
You wanted to be the very best? (?) Here's the proof that you made it. Japan's annual Pokemon tournament kicked off this week, with the grand prize (aside from proving that it was worth all those hours of walking around in grass) of a limited edition, well there's only one, 3DS XL. With a Mega-Charizardsticker design on the front, and the victor's name engraved on the back, it's likely the ideal prize for whoever earns it -- and maybe even a nice little nest eggwaiting to mature.
http://www.engadget.com/2014/03/23/3...emon-champion/
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March 25th, 2014, 03:05 Posted By: wraggster
Nintendo says there are 50 Unity games in development for the Wii U, in addition to the 17 already submitted for release on the eShop in the next two months. Nintendo distributes the Wii U-specific version of Unity free with every Wii U development kit, and by the sounds of it, that's enticed plenty of developers to both the platform and the engine.
"Over the course of this show, we have 9 games on display," Nintendo of America Senior Manager of Marketing Damon Baker told Siliconera at GDC. "We have 17 that are currently in the pipeline, that have been submitted. So they will all be out within the next two months. And then, we have another 50 that are waiting in the wings, that are coming; so we've got a lot of Unity content on the way."
For all the Unity support Nintendo's home console is getting, the engine remains absent from its portable system. Nintendo is "definitely looking at" the possibility of Unity coming to 3DS, especially now the engine's Wii U build is finalized and pumping out games.
"Now, we can move on to other platforms and see how we can make those compatible," Baker said, "either with Unity or with additional middleware providers as well. So, 3DS is definitely an exciting platform for us, because we've got a huge install base, and we want to take advantage of that. We've got a lot of developers that want to take advantage of it. So, we're working towards that as well. But nothing to announce at this time."
http://www.joystiq.com/2014/03/24/50...says-nintendo/
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March 25th, 2014, 03:07 Posted By: wraggster
For those happy few hanging out in front of a Walgreens who also want to playSuper Mario 3D World, but just for a little while, good news: Rumors suggest Redbox will rent Wii U, PlayStation 4, and Xbox One games in April.
NeoGAF user Exile20 posted images of Redbox's Coming Soon page on Monday morning, which showed of a number of games for those consoles, includingSuper Mario 3D World, Donkey Kong Country: Tropical Freeze, LEGO City Undercover, Assassin's Creed 4: Black Flag, Thief, Call of Duty: Ghosts, and New Super Luigi U. Those listings were later spotted by Polygon, but have since been removed.
The vending machine movie and game rental business has a history of lagging behind other rental services in offering video games. Redbox didn't carry video games in most machines until 2011, and even now it still lists older games like 2008's Mario Kart Wii as Coming Soon. While Redbox hasn't officially confirmed that it will carry games for current consoles, these listings suggest it's improving its timing for game releases.
http://www.joystiq.com/2014/03/24/ru...tals-in-april/
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March 25th, 2014, 03:08 Posted By: wraggster
A passing breeze running through your finely coiffed hair, the magical sound shower of waves splashing against the coast, and your best girl (who's totally not hanging around with you just so she can ride in your Ferrari) in the passenger seat. That's what fans of classic racer OutRun can look forward to in 3D, after the game's logo appeared alongside Sega's line of existing 3DS games on the 3D Classics website.
Going by the announcement on 4Gamer there's no word on a release date or price for Japan, or whether or not it and the recently announced Fantasy Zoneare coming to the West. Sega did ferry over eight 3D classics last year, including Space Harrier, Sonic the Hedgehog, and Super Hang-On.
http://www.joystiq.com/2014/03/24/ou...s-3d-classics/
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March 25th, 2014, 23:42 Posted By: wraggster
Ubisoft has launched a catalog-spanning sale on its Nintendo 3DS and Wii U eShop content, dropping the prices of featured games like ZombiU and Ghost Recon Shadow Wars by up to 50 percent.
Starting this week, eShop customers can pick up the digital version of Ubisoft Montpellier's early Wii U standout ZombiU for $29.99. The Wii U version ofRayman Legends is currently priced at $27.99, while Assassin's Creed 4: Black Flag is on sale for $41.99.
Over on the 3DS side of the eShop, Rayman Origins, Rayman 3D, Rabbids: Travel in Time, Tom Clancy's Ghost Recon Shadow Wars, and Splinter Cell 3Dare available for $14.99 each. Ubisoft's sale continues through March 31.
http://www.joystiq.com/2014/03/25/ub...to-50-percent/
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March 25th, 2014, 23:45 Posted By: wraggster
Red and blue will spar again on Wii U, because Advance Wars is getting a Virtual Console re-release in Europe on April 3. It'l be one of the first Game Boy Advance games on Wii U in the region, but we don't yet know if it'll be one of the first in North America. Last we heard, Nintendo of America had Metroid: Fusion, Mario & Luigi: Superstar Saga and Yoshi's Island: Super Mario Advance 3 pinned for sometime next month.
We've reached out to Nintendo of Europe to find out if Advance Wars offers local or online multiplayer on the Wii U. Either way, we have to wonder if it's the closest we're going to get to the turn-based tactics series making a return on new Nintendo systems; Advance Wars has been missing in action since 2008 and DS entry Days of Ruin.
http://www.joystiq.com/2014/03/25/ad...ole-in-europe/
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March 26th, 2014, 20:47 Posted By: wraggster
Sega's Mario Galaxy-inspired Wii U platformer Sonic: Lost World will tomorrow be expanded with yet more Nintendo nostalgia, in the new Legend of Zelda Zone DLC.The add-on dresses Sonic in Link's iconic green garb and allows him free roam over parts of Hyrule, IGN reported. There you'll bump into Stalfos, Gorons and Cuccos, as well as spot Link riding his Loftwing from Skyward Sword.The Legend of Zelda Zone has side-quests, familiar enemies and no time limit, allowing for extended exploration.It's odd. It's really really odd. And it's available to download from the Wii U eShop for free from tomorrow.
http://www.eurogamer.net/articles/20...orld-zelda-dlc
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March 26th, 2014, 20:53 Posted By: wraggster
Nintendo has listed a full schedule of upcoming Game Boy Advance titles for release on the Wii U Virtual Console.Each game will cost £6.29, Nintendo revealed, and there are many more on the horizon yet to be announced.Already, though, some of the best titles in the GBA library have been listed - the addictive mini-game compilation Wario Ware Inc., for example, and Camelot's fantastic role-player Golden Sun.The downloadable versions will support Off-TV play via the GamePad screen. You'll also be able to customise your control layout. - 3rd April - Mario & Luigi Superstar Saga
- 3rd April - Advance Wars
- 3rd April - Metroid Fusion
- 10th April - Wario Ware Inc.
- 10th April - Kirby & the Amazing Mirror
- 17th April - F-Zero: Maximum Velocity
- 17th April - Golden Sun
- 24th April - Yoshi's Island Super Mario Advance 3
http://www.eurogamer.net/articles/20...game-next-week
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March 26th, 2014, 21:07 Posted By: wraggster
The character outlines which distinguish the 3DS version ofSmash Bros. 4 from its Wii U counterpart can be disabled at will.
Director Masahiro Sakurai posted a picture on Miiverse on Tuesday comparing the handheld version with and without the thick black lines.
"Here's a comparison of characters with and without their outlines on the 3DS version," Sakurai said. "They also give off a different impression in 3D, so customize the look however you like."
Nintendo has kept quiet on what non-graphical differences, if any, players will find between the two versions of the game. It has revealed several new maps, like a Tomodachi Collection and Animal Crossing stage, and given the nod to several veteran and rookie characters.
Confirmed characters returning to the game include King Dedede, Luigi,Captain Olimar, Sonic, Princess Peach and Toon Link.
New characters will be making their Smash Bros debuts too. This Super Smash Bros trailer revealed Capcom's Mega Man and Animal Crossing's villager will be playable for the first time in the series, while Wii Fit Trainerwas confirmed shortly afterwards. Rosalina and Luma from Super Mario Galaxy will also feature for the first time, as will Punch-Out hero Little Mac.
http://www.computerandvideogames.com...sabled-on-3ds/
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March 26th, 2014, 21:34 Posted By: wraggster
Mario Party Island Tour debuted at No.1 on the Japanese software chart during the week ended March 23.
The game sold 133,000 copies to beat a host of new releases to the top spot and help 3DS maintain the lead in the hardware sales race, according to data from retail monitor Media Create, which was republished on NeoGAF.
Among the other new software entries, Samurai Warriors 4 charted at No.2, while the PS3 version of Metal Gear Solid V: Ground Zeroes debuted at No.3.
[h=3]Weekly software sales / lifetime[/h] - Mario Party: Island Tour (3DS, Nintendo) - 132.668 / New
- Samurai Warriors 4 (PS3, Koei Tecmo) - 120.452 / New
- Metal Gear Solid V: Ground Zeroes (PS3, Konami) - 119.615 / New
- J-Stars Victory Vs (PS3, Bandai Namco) - 118.240 / New
- J-Stars Victory Vs (Vita, Bandai Namco) - 97.821 / New
- Metal Gear Solid V: Ground Zeroes (360, Konami) - 91.903 / New
- Pro Baseball Spirits 2014 (PS3, Konami) - 63.898 / New
- Yo-kai Watch (3DS, Level 5) - 44.659 / 614.379
- Samurai Warriors 4, (Vita, Koei Tecmo) - 39.597 / New
- Dark Souls II (PS3, From Software) - 37.285 / 292.482
[h=3]Weekly hardware sales (previous week)[/h] - 3DS - 40.276 (34.144)
- PSV - 37.128 (29.717)
- PS4 - 30.201 (29.677)
- PS3 - 15.455 14.128)
- Wii U - 9.982 (7.654)
- PSP - 3.563 (3.461)
- Xbox 360 - 288 (278)
- Total - 136.893 (111.280)
http://www.computerandvideogames.com...panese-charts/
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March 26th, 2014, 22:00 Posted By: wraggster
We've seen the PowerGlove pop up in a few different places before, but until now the focus hasn't strayed far from gaming. To wit, the Power Mitt wants to make your trips to the kitchen awesome in the way that only a heat-resistant-rubber oven mitt shaped like Mattel's wearable peripheral ever could. Unless the one-size-fits-most baking accessory hits its Indiegogo campaign's 450-backer target, however, that won't happen. One right-handed glove will set you back $39 (larger and leftie flavors are stretch goals), and there's a $20 discount if you order two. Let's say you want to get crazy, though: cough up a whopping $10,000 and you'll get a one-of-a-kind gold-plated version of the Power Mitt. Sure, you'll lose heat resistance, but the flip-side is gaining a boatload of geek cred -- isn't that what matters most?
http://www.engadget.com/2014/03/26/p...ove-oven-mitt/
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March 27th, 2014, 23:42 Posted By: wraggster
Swords and Soldiers, the tower defense game that first appeared on WiiWare in June 2009, will now see a release on the Wii U eShop in April. While the first game was created by Awesomenauts developer Ronimo Games, fellow Dutch studio and Toki Tori developer Two Tribes teamed up with Ronimo to upgrade the game and optimize it for Wii U.
Swords and Soldiers will be playable using either Wii Remote on televisions or via the Wii U GamePad with a "custom touch scheme." Players can use both play styles in the game's multiplayer mode as well. Two Tribes boasted "high-res HD graphics" for the Wii U port, which will arrive at the end of April. Ronimo Games is currently developing a sequel to the game, Swords and Soldiers 2, which was announced in February. Two Tribes cut its development staff and effectively "rebooted" the studio in January.
http://www.joystiq.com/2014/03/27/sw...ii-u-in-april/
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March 27th, 2014, 23:46 Posted By: wraggster
March has been a busy month for gaming, and clearly the Nintendo eShop is all tuckered out and in need of a rest ahead of next month's Game Boy Advance rush. This week is so quiet that arguably the headline new release is the Zelda-themed DLC speeding towards Sonic: Lost World, and you can find more about that by heading over here.
Outside of that, the re-release of Dr. Mario provides absolute confirmation the Year of Luigi is over and normal Mario-based service is resumed. The NES color-matching pill-dropper comes to the Wii U this week, while underwater gold-grabber Clu Clu Land is bound for the 3DS Virtual Console.
Our favorite release of the week, however, has to be the simply titled I am an Air Traffic Controller Airport Hero Hawaii. "Let's try air traffic control in an atmosphere of a summer resort," its trailer cheerily exclaims, where we'll find "SEA," "SUN," and, er,"SQUALL." We're assuming that refers to sudden rises in wind speed and not the mostly mute misanthrope from Final Fantasy 8, although we'd very much like the 3DS game to prove us wrong.
If the new releases are a bit of a wash, Ubisoft's sale might tempt you back to some older ones. The publisher has select games discounted until 8.59AM PT/5.59AM ET on March 31, including Joystiq faves like RaymanLegends, down from $40 to 28, and ZombiU, half-off at $30. The full list of Ubisoftened prices can be found here.
http://www.joystiq.com/2014/03/27/ne...c-dr-mario-cl/
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March 27th, 2014, 23:46 Posted By: wraggster
Crafting fun out of the everyday is the charm of the Animal Crossing series - its towns entice players to eagerly return on a daily basis, despite already having to juggle reality's laundry list of obligations. Chatting with neighbors, paying off mortgages, tending the garden - these are the mundane activities that form the endearing heart of Animal Crossing, charmingly reflecting our real-life concerns.
The concept of players making themselves at home aligns with series creator Katsuya Eguchi's vision for the original Nintendo 64 game - his team was less concerned with making a game and more focused on making a second place to live. We spoke with Eguchi and Animal Crossing: New Leaf Director Aya Kyogoku at GDC, through a translator, about their vision for the franchise and how they hope to offer a secondary home for its player base.
http://www.joystiq.com/2014/03/27/an...for-the-world/
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March 27th, 2014, 23:48 Posted By: wraggster
Sega's Sonic the Hedgehog crosses over with Nintendo's The Legend of Zelda series in a free Sonic: Lost World DLC level available from the Wii U eShop starting today.
Lost World's "The Legend of Zelda Zone" dresses Sonic up in Link's garb and pits him against familiar enemies from Nintendo's classic franchise. What starts off as a lighthearted trek through an approximation of Hyrule Field soon turns deadly, as Sonic must defeat Deku Scrubs, flee rolling Gorons, and face off against the most sinister enemies of all -- Cuccos.
This isn't the first time that Nintendo has loaned out its franchise settings for Sega's latest hedgehog adventure. A Sonic: Lost World level based on Yoshi's New Island hit the Wii U eShop back in December, pairing Sega's mascot with Shy Guys and Piranha Plants against a pastel-colored backdrop.
http://www.joystiq.com/2014/03/27/he...ost-world-dlc/
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March 28th, 2014, 20:59 Posted By: wraggster
A new 'Peach Pink' 2DS will launch in the US on April 11, sold exclusively via GameStop.
The US retailer made the new hardware color available for pre-order from today, March 28. The Peach Pink SKU comes with a pink rear case and white front face, with pink buttons and a pink stylus. It also ships with a Disney Magical World carry case, but it will not include the game of the same name.
It will sell for $129.99 - the same price as other standalone 2DS units - and launches April 11, the same day as the US release of the Disney Magical World 3DS game.
First images of the new machine are in a gallery above.
This is the first new 2DS SKU to release Stateside in 2014, following Red and Blue Pokemon-bundled 2DS units which hit shelves in December.
Nintendo revealed 2DS in August. The redesigned handheld plays the entire library of cartridge and digital 3DS and DS titles, but only in 2D. It features a fixed, slate-type form factor instead of the 3DS' folding clam shell design, but maintains 3DS hardware features such as dual screens, wireless connectivity and touch-screen interactivity.
The handheld was designed specifically for younger players and "anyone looking for a more affordable entry point into the world of Nintendo hand-held video games".
http://www.gamestop.com/nintendo-3ds...productDetails
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March 30th, 2014, 22:35 Posted By: wraggster
Oddball microtransaction-haggling minigame compilation Rusty's Real Deal Baseball is coming to the Nintendo 3DS eShop in North America on April 3, Nintendo confirmed this week.
Announced via Nintendo Direct back in February, Rusty's Real Deal Baseballoffers a series of unlockable sports-themed minigames that range from simple batting challenges to all-out assaults from invading UFOs. Additional games can be bought with real-world money, but players must first negotiate purchases with in-game dealer Rusty, who may lower his prices based on item exchanges and player timing.
Rusty's Real Deal Baseball will be released as a free download when the 3DS eShop updates next Thursday. Starting add-on content prices have not been announced.
http://www.joystiq.com/2014/03/28/ru...eshop-april-3/
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March 30th, 2014, 23:52 Posted By: wraggster
via http://www.gateway-3ds.com/
The moment you’ve all been waiting for is here. Gateway firmware 2.0, codenamed “OMEGA”,has landed for our loyal beta testers and soon for the common public and endusers to enjoy.
As you can imagine we’ve had a very hectic period at the Gateway headquarters lately.. but if there’s one thing we hate it would be breaking our own promises. Quality and stability assurance has always been at the top of our checklist (not to mention actual innovation of course).
Let’s check out what is new in GATEWAY 2.0 “OMEGA” !
* 100% Game Compatibility
Yep, that’s right. We are now 100% compatible with every single 3DS game released to date, and we strive to keep that rate constant and maxed out. Gateway 3DS now works with games that are using NAND flash on the card for (savegame) storage.
* Multigame Support
We wanted it from day 1, you wanted it from day 1. We finally made it happen. Here at Gateway we are not easily satisfied.. and a poor multigame implementation was unacceptable. We decided to get it painless and right from day 1 for our endusers. What does this mean for you? You can now drag and drop game backups to your MicroSD card and select them from our intuitive on-screen rom menu while in the 3DS home menu.
To bring up the on-screen rom menu simply press the [SELECT] key while in the 3DS home menu. Select a game from your MicroSD based on it’s game icon and title, then hit [A] and watch the magic happen.
Since FAT32 imposes annoying filesize limitations (maximum size is around 4GB), you cannot copy 4GB+ (32GBit) games directly to your FAT32 formatted card. Of course we won’t leave you hanging there; Using our handy SplitROM GUI (OSX/WIN32) utility you can quickly chop up a game backup file into multiple parts, and copy them to your MicroSD card in order to enjoy them.
As we try to stay futureproof with our product, FAT32 is not the only filesystem we decided to support. Higher capacity cards typically ship with the ExFAT filesystem, so it was only natural that we added support for ExFAT as well.
ExFAT actually removes the 4GB file size limitation that FAT32 has, so this means you won’t ever have to split up 4GB+ games. For this reason, we actually recommend using ExFAT on your MicroSD cards. As an added bonus, games on the ExFAT filesystem load much faster than on FAT32, so we really recommend it.
* Game Card Dumper
We’ve gotten numerous requests for including a utility to backup your 3DS Game Card. From now on, you can find an additional icon in the Gateway menu (hold L during boot) that will let you backup any 3DS Game Card to the regular SD card in your 3DS. Dumped files can be copied over to the MicroSD card you use with the Gateway 3DS card to enjoy them! If you notice any slight differences with existing dumps out there, you might be correct. This is because our dumps are more thorough than any “scene” dumps currently out there. Again, future proofing our product for what’s yet to come!
* Gateway FPGA Update
To make all this new awesome stuff happen we had to aggressively tune the existing logic that runs on the Gateway 3DS card. We spared no expense to make this the most stable update ever. Unlike some competitors, we accounted for this from day one and we won’t make you buy a “new” product if the old one still is more than sufficient. Updating your Gateway 3DS card is painless and simple. Upon trying to enter Gateway mode on your 3DS you will be prompted to update your card if it is outdated. Simply follow the instructions on screen and you’ll be ready to enjoy the “OMEGA” revolution in mere minutes.
== More to come! ==
We’re not done yet. Even though the product is finally starting to take the shape we’ve always wanted it to have, we still have many surprises in our hat for you. Since day one we have been committed to delivering the best and most feature complete (you could say ONLY) 3DS flashcard on the market. Never ever have we personally been accused of taking ideas/code from any “competition”, simply because we’ve always been one step ahead in this game and basically “invented” it.
As our final words we would like to thank ALL loyal endusers of our product for enduring this incredibly long wait. We are sure you will NOT be disappointed. Support your true heroes and do not worship false prophets. And as always, ENJOY!
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March 30th, 2014, 23:53 Posted By: wraggster
via http://www.gateway-3ds.com/
Only a day has passed since we sent Gateway 2.0 "OMEGA" to our beta testers and what a day it has been!
We have received many words of thank you from our beta testers and this inspires us to continue evolving Gateway 3DS.
The feedback has been very positive so far, so we will be moving from private beta to public release in the next 24 to 48 hours.
We would like to evaluate the feedback we have received so far:
* Stability
Many users have told us this is the most stable update so far. No hiccups, no lagging, no unexpected troubles.
Everything "just works". This is what we strive for here at Gateway: Perfection.
* E-shop games
We would like to formally acknowledge that we are indeed working on supporting E-shop games, and we expect that this will be supported shortly.
* Counterfeit Regular SD and MicroSD Cards
Some users will notice the message "Fragmentation error" in the on-screen game select menu.
We believe in most cases this is due to fake MicroSD cards. In some cases this will not result in fragmentation error, but nonetheless corrupted data is read from the MicroSD card during the loading of a game and it will prevent the game from running correctly.
Counterfeit MicroSD cards will show up in your PC as a valid size, but in reality they are much less in size. They fake a filesystem and allow you to write files to it, but as you add more files to it, the MicroSD card will be silently overwriting data from previous files, resulting in data corruption.
We recommend our users to fully test their regular SD and MicroSD card with memory analysis tools such as:
- h2testw: http://www.heise.de/download/h2testw.html
- f3: http://oss.digirati.com.br/f3/
Even the regular SD card where you place the Launcher.dat file on should be fully checked.
* Trimming
Some users try to trim game files, but this is a bit like gambling.
Sometimes it will work, sometimes it will not. For the best compatibility we recommend that users do not trim game files.
By trimming a game file, you are reducing its file size and it will not be fully allocated in the Gateway 3DS card.
This causes problems in particular when the update partition has been removed or when the savegame area has been removed for NAND savegame based games.
* Gateway Clone Cards
A few users have tried to enter Gateway mode but the Gateway card could not be detected. When the Gateway card can not be detected this is a very strong indication that you have been scammed by your reseller and have received a clone card.
You can visually inspect if you have a clone card by looking at the back of your Gateway 3DS Red Card, and looking at the middle pin on the bottom. If the middle pin is shorter than the other pins, then you have received a clone card.
We recommend that you communicate with your reseller to receive a original replacement because this is out of our control.
Furthermore, we only recommend purchasing Gateway card from official resellers listed here to ensure they are 100% original products that will support and this and future updates.
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March 30th, 2014, 23:55 Posted By: wraggster
If you enjoyed the famous emulators created by the coder renowned Cooper , this homebrew you'll love. Like I've imagined, is a game emulator of MAME classic of classics: Space Invaders . In this version we have sound, speed and perfect gameplay, especially the latter, as it has been implemented using the touch screen to move. If we add that there is a way multiplayer on the same console, we have a truly sublime homebrew.
http://nds.scenebeta.com/noticia/dsinvaders
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March 30th, 2014, 23:55 Posted By: wraggster
LUA is a language that we marvel though, has rarely been allowed to see NDS as most homebrews are programmed in C with libraries like PAlib or NFlib. So here's Micro Lua DS , an application that allows us to program in LUA once and for all for our laptop. Furthermore, we need to throw all homebrews MicroLuaDS programmed. Perfect for those Coders who know how to handle with LUA or who wants to learn to program in this awesome language. From version 4.7.2 adds support for 3DS .
http://nds.scenebeta.com/noticia/micro-lua-ds
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March 30th, 2014, 23:56 Posted By: wraggster
BananaCraze is definitely a fun game where we will have the task of finding bananas in barias cards and get the best possible punctuation , but hopes will be so easy?? . In the game we will find all the surprise is not the color of banana, because some letters contain some characters and those we lost points or in the most extreme case that we lower life points and lose the game.
http://nds.scenebeta.com/noticia/bananacraze
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March 30th, 2014, 23:57 Posted By: wraggster
need or would like to remove your NDSi/3DS Parental control, but forgot your password ? No problem, the purpose of this tool is to help remove the parental restriction added Nintendo consoles when for some reason the deconoces, was originally designed to work with 3DS only, but the author has made functional with Nintendo DSi and even Wii . Although currently only in English language, its use is extremely simple .
http://nds.scenebeta.com/noticia/nintendo-parental-tool
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March 31st, 2014, 00:40 Posted By: wraggster
This is a partial translation patch for Magic Knight Rayearth 2nd: The Missing Colors on the Gameboy. So far, only the first two sections of the game out of three are translated and there has been a few liberties taken in the translation. Either way, a large portion of the game available to play in English. This translation is the result of a fan’s wish to actually play the Magic Knight Rayearth Games. Most are in Japanese and haven’t been translated so the author is taking it upon himself to translate the rest.
http://www.romhacking.net/forum/inde...pic,17877.html
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March 31st, 2014, 01:00 Posted By: wraggster
Copper , to whom we owe many arcade emulators for Nintendo DS offers 1.0 and 1.2 version of " DS 2048 ". You guessed it, it is indeed adaptation for Nintendo DS Game Free mental math " 2048 "by Gabriele Cirulli which is a box on the web since early March.
Quote:
-------------------------------------------------- ------------------------------
Version History:
---------------- -------------------------------------------------- --------------
V1.2: 03/28/2014
* Continuation of the game after 2048 V1.1: 27/03/2014 * Added game stylus * Fixed minor glitches V1.0: 25/03/2014 * compiled with libnds 1.5.7 + and devkitARM R41 Version * First version
http://www.nintendomax.com/viewtopic...e90a023414e03a
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March 31st, 2014, 01:01 Posted By: wraggster
Nobody realizes the 1.2 version of " The Living Dead 2 ", action / zombie game in response to The Living Dead .
Quote:
I'm finally releasing the first release of the Living Dead 2. There is plenty more to add (and a full redo of graphics). Gameplay: The Living Dead 2 is a zombie shooter based on Nazi Zombies, Left for Dead, and the Killing Floor. During Each wave, you must kill all the zombies. After the last zombie has-been spawned That round, a countdown timer Will begin to start the next wave. You Will Have Between Each 30 seconds from to Eliminate all of the zombies and restock on anything you need (you can visit the vendor anytime, it's safest goal Between intervals). ? How far can you make it Controls: Touch Any character sprite to select your character. Aim using the touchscreen. There are two different control types relative and absolute. By default, the aim is the type set to absolute. Is absolute, move the cursor to exact rent Will you touch it the. Having it on aim on the relative stroke Will move from it's current position. To toggle Between thesis to modes, hit select.The cursor moves based off of displacement (not stylus position like in the original game). Changing directions Will Automatically move the cursor to the leadership you are facing (you can not use a weapon in the direction of you are not facing). Use left and right to move and hold up to jump (alternatively use the alternative buttons A, X, and Y). Use the L or R button to fire a bullet (to hold knife). The M9 is the only weapon That fires every time you hit the trigger if you-have the ammo. When approaching a ladder (the light gray thing against the wall in the map included) hold up to climb the later (or the lefty alternative). Kill zombies to get more cash. As you progress to higher waves, enemies get stronger Will, spawn faster, and you'll earn more cash for killing em. Tap the bottom row of buttons to switch Between your weapons (primary, secondary, melee, and throwing). When the weapon is already selected, hit the button again to manually reload the weapon. Touch the cross hair button on the bottom screen to use a weapon's sights (shifts the camera so you can see more Toward one side). Different weapons-have different zooms and the melee weapons have none. Switching directions, manually reloading, switching weapons or Will unzoom weapon.The the green button at the bottom left corner on the bottom screen is your gear button. After you-have purchased gear, tap this button to use it. Walk up to the vendor (black Machine That You Have To use the ladder to get to) and a blue circle on your screen Will APPEAR. Press it and a menu of items Will APPEAR on the bottom screen and a description with the price displayed Will Be on the top screen. Tap one of the boxes to purchase the item if you-have the money and do not-have full ammo. Either back away from the vendor or tap the blue circle again to remove the shop menu. Buying a new weapon Will replace the current weapon of the same category. So if you buy a primary weapon, It Will replace you're old one (see list of weapons and categories down below). Will you medkits restore health to 100 When used. Will toolboxs up a barricade in the direction of you are facing. Barricades hold back zombies. Over time, zombies Will Destroy 'em your own weapons and Will deal damage to em as well (so Be Careful). All of the spawn points are the circles in the maps (pipes, the map is a crappy attempt at Quickly Demonstrating a sewer). There are 6 different spawn points in the map, so be careful! Display: The display user Focuses on the bottom screen. In the dark green box in the corner, the top number is your score / cash (spend it wisely!). Below That number is your health. In the red box below it is the time. The light green box in the middle shows wave number on top Followed by the number of zombies spawned this round, the number of zombies still alive, and finally your total Amount of kills. Over Each weapon button is it's ammo in magazine Followed By the rest of the ammo you are holding for That weapon. the number beside the gear icon is the number of pieces of gear you own That. Weapons and Gear: Primary: Ak-47, SPAS-12 Secondary: M9, Dessert Eagle, MAC-11 Melee: Knife Throwing: Frag grenade Gear: Toolbox , Medkit Features: Infinite rounds, Currency system, several weapons and weapon type, primary weapons, secondary weapons, melee weapons, throwing weapons, gravity and collision map, non-overlapping zombies, health system, sound effects, character select UPDATE: Added background music (if it annoys you I'll add an option to take it out later), grenades damage you now, weapons (bullets, knives, and other explosive) set off explosive sound die When you lose, do zombies now less damage to barricades, added six other new characters to choose from (lego man, knight, king, boy, SWAT, U.S. soldier) exchange price, you now only get one medkit per purchase, added ammo clips gear (restores one extra ammo for the selected gun), ect. There is a lot to come in the feature, so stay posted. I really want to know what you think about this engine. I've put A LOT of time into it. Also let me know how you like the controls because i Spent a lot of time working on it. Also let me know how you feel about the overall gameplay. Is it too hard? Do you want it to be more of a slaughter fest or the need to Be Tougher enemies.
http://www.nintendomax.com/viewtopic...e90a023414e03a
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March 31st, 2014, 01:02 Posted By: wraggster
Joostin Online offers the 1.8 version of " PowerCheck "utility for nintendo wii to know the exact percentage charge level of your Wiimotes.
Quote:
Changelog
v1.8
You can now use a custom background by putting "background.png" in your folder PowerCheck
Made the text smaller HacksDen.com
Code optimization
Remotes Effective timeout 2 minutes, just in case v1.7 The GUI has-been redone completely Call with GRRLIB. It is no longer hideous. Credit for the background belongs to Robgee789 at TheChillOutRoom.org. You can reset the Wii with the RESET button. It's a lot bigger (1.1MB), and since bigger is better, that 'Makes this a feature. Accept this. v1.6 Huge improvement on the deferral accuracy Errors are now shown in red. You can now turn off the Wii with the POWER button Added Version number to the app Some code cleanup v1.5 Fixed a really stupid mistake. 1.4 Did not write blank spaces over "Not connected", the percentage WAS mixed in. v1.4 Percentage is in green, and "Not Connected" is in red No need to connect your remotes before checking the Percentages anymore The power status is Constantly updated If you do not have any remotes registered, closed the program code optimization
http://www.nintendomax.com/viewtopic...e90a023414e03a
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March 31st, 2014, 01:03 Posted By: wraggster
The " FUK-Team "offers version 1.2" DSButtons "port of the soundboard" Instant Buttons / iButtons , "offering 30 original sound for Nintendo DS
Quote:
His is a small harbor of "Instant Buttons" or "iButtons" for the DS. It Does not Have a GUI yet.
There ares currently 30 sounds avaible. Features Plays different sounds on DS Delivered 30 sounds (not in source) via the control buttons Uses NitroFS / ARGV to load sounds Detects language automatically (depends on system language)
http://www.nintendomax.com/viewtopic...e90a023414e03a
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March 31st, 2014, 01:04 Posted By: wraggster
Jakob Riedl offers the 0.95 version of " WinDS "reimplementation of the Windows XP operating system for the Nintendo DS. This utility has the distinction of running your own lua coded application, why just copy your script directly on your microSD in FAT.
Quote:
New Version Out! WinDS is a reimplementation of the OS Windows (R) XP (R) on the Nintendo DS Platform. Since i started coding Apps for the NDS, my goal WAS to write a program, called Expired WinDS, Does All which (nearly) the same as the real appy by Microsoft. In contrast to other little-NDS Operating Systems, etc. just like Woopsi. you can code your own Application in Lua for WinDS: just copy the code onto the FAT-Disk and execute it from within WinDS! This is What Makes WinDS so unique. The New Beta 0.95 is out, it features - 52 Classes That Are Within Lua already available - 25 different kinds of user interface classes - 8 different predefined dialogs Which Makes It the perfect sandbox for DS GUI. PS : More time without update means: next update Will Have Even More improvements, as i am still Developing
http://www.nintendomax.com/viewtopic...e90a023414e03a
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March 31st, 2014, 01:41 Posted By: wraggster
via http://adf.ly/2419524/www.emucr.com//
Dolphin Git 4.0-1321 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Fixes Wiimotes for libogc. (PR #230 from Parlane)
- DSPHLE: Rename files to remove redundant 'UCode' prefix. (PR #231 from delroth)
- Fix FIFO Player dialog assertion failures (aka work around wx's inability to handle size_t correctly). (PR #229 from lioncash)
http://www.sendspace.com/file/xdu6oq
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March 31st, 2014, 02:04 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r5030 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5030
Core:
- Fix some graphical glitches on big-endian systems.
- Do some minor code cleanup.
http://www.sendspace.com/file/9d5zo0
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March 31st, 2014, 02:07 Posted By: wraggster
via http://www.emucr.com/
Mednafen v0.9.33.2 WIP is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen v0.9.33.2 WIP Changelog:
- PSX: Fixed a small MDEC emulation bug; fixes the hang during startup in "SimCity 2000".
- The order of evaluation of the frame advance and run normal command keys/hotkeys is now based on whether or not we're currently in frame advance mode, to allow for the derivation of a single-press pause/unpause key(effected by the user mapping both functions to a single key).
- Renamed the log2 LUT array in the mpcdec code to avoid shadowing the math library function log2().
- NES: Fixed the problem of the VS Unisystem DIP switch position display(accessed via the "F6" key) being invisible.
- PCE: Fixed broken MCGenjin support.
- CDPLAY: Tweaked visualization code to reduce memory and CPU usage.
- Lynx: Minor code cleanups.
http://www.sendspace.com/file/uluh57
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March 31st, 2014, 02:13 Posted By: wraggster
via http://www.emucr.com/
Snes9x TestBuild 20140322 is released. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Snes9x TestBuild 20140322 Changelog:
- correctly parse unicode command line parameters
- minor fixes
http://www.sendspace.com/file/yyn8bm
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March 31st, 2014, 02:14 Posted By: wraggster
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Nintendulator SVN r1298 is compiled. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
Nintendulator SVN Changelog:
r1298
Multiple PPU updates
* Move H/V increments to the proper times based on Visual 2C02 findings
* Delay increments on $2007 read/write until the actual read/write has taken place, and use VRAMAddr directly instead of IOAddr
* When doing $2007 address increment, don't adjust H/V if it was already incremented by the renderer
* Remove a few unused savestate fields, and update savestate version to 1001
http://adf.ly/2419524/www.sendspace.com/file/210lif
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March 31st, 2014, 21:12 Posted By: wraggster
Nintendo has detailed this week's European eShop update.
Headlining this week's new releases are the first GBA games on Wii U Virtual Console. They are Advance Wars, Metroid Fusion and Mario & Luigi Superstar Saga.
Priced at £6.29, they'll be followed later this month by Kirby & The Amazing Mirror, Wario Ware Inc: Minigame Mania, F-Zero: Maximum Velocity, Golden Sun, and Yoshi's Island: Super Mario Advance 3.
[h=3]New releases[/h] - Advance Wars (Nintendo) Wii U (Virtual Console- Game Boy Advance) Nintendo eShop from 03/04/14, €6.99 (£6.29)
Game Description: Enemy troops are amassing at your borders, so take command of ground, air and naval forces and repel the enemies' attacks across more than 100 battlefields. Advance Wars is the critically acclaimed combat simulation that made a big impact on Game Boy Advance; blending tactical turn-based strategy with satisfying, accessible gameplay. Lead your COs (Commanding Officers) to victory in Campaign Mode, or take turns against a friend (or foe!) in Versus Mode.
- Metroid Fusion (Nintendo) Wii U (Virtual Console- Game Boy Advance) Nintendo eShop from 03/04/14, €6.99 (£6.29)
Game Description: While on a mission to the Metroids' home planet, bounty hunter Samus Aran is attacked by a deadly parasite. Cured by Metroid DNA, Samus is bestowed with unique new powers from her old adversary, but must face a new enemy: the 'X' parasite. Metroid Fusion blends a captivating original story with intense platform action and exploration in the classic Metroid mould.
- Mario & Luigi Superstar Saga (Nintendo) Wii U (Virtual Console- Game Boy Advance) Nintendo eShop from 03/04/14, €6.99 (£6.29)
Game Description: The Mario Bros. team up in this hilarious action-packed role-playing game. When an evil witch steals Princess Peach's voice, Mario and Luigi must venture beyond the Mushroom Kingdom, joined by an unlikely ally: Bowser! Take control of both brothers as you explore the vast lands of the Beanbean Kingdom, encountering wacky characters and bizarre new enemies. Enjoy the deep story and brain-teasing puzzles of an RPG, and test your reflexes in battles by combining the Bros.' skills to pull off powerful new moves.
- Super Monkey Ball 3D (Sega) Nintendo 3DS (Card/Download) Nintendo eShop from 03/04/14, €19.99 (£14.99)
Game Description: Super Monkey Ball as you've never experienced before! Join AiAi and friends as you tilt and roll your way in to the world of 3D! Lose yourself in each vibrant world as you twist, turn and aim to collect every banana in the fastest time possible. Then play together with friends and be the first to cross the finish line in Monkey Race or get ready for a manic melee in Monkey Fight. Everyone's favourite monkeys are jumping out of the screen with excitement. Let yourself be completely immersed in the world of Super Monkey Ball like never before. Watch as your favourite monkeys truly come alive in front of your eyes. Are you ready to join the fun?!
- Bubble Pop World (Cypronia) Nintendo 3DS (Download) Nintendo eShop from 03/04/14 €4.99 (£4.49)
Game Description: Bubble Pop World is a 3D match-three game in which you pop bubbles with the same colours. It is based on Augmented Reality technology, so the Nintendo 3DS AR Card is required. There are 120 puzzle and arcade levels to enjoy, or you can edit more of your own levels and share them with friends via QR Codes. In Arcade Mode you also travel around the world to discover undersea mini-games.
[h=3]Permanent price drop[/h] - RUSH (Two Tribes Publishing) Wii U (Download) Nintendo eShop from 03/04/14, €1.99 (£1.79), Was €3.99 (£3.59)
- Toki Tori (Two Tribes Publishing) Wii U (Download) Nintendo eShop from 03/04/14, €1.99 (£1.79), Was €3.99 (£3.59)
- EDGE (Two Tribes Publishing) Wii U (Download) Nintendo eShop from 03/04/14, €1.99 (£1.79), Was €3.99 (£3.59)
- EDGE (Two Tribes Publishing) Nintendo 3DS (Download) Nintendo eShop from 03/04/14, €1.99 (£1.79) / Was €3.99 (£3.59)
- Monster Shooter (Gamelion) Nintendo 3DS (Download) Nintendo eShop from 04/04/14, €4.00 (£3.20), Was €6.99 (£6.29)
http://www.computerandvideogames.com...a-games-debut/
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April 1st, 2014, 00:26 Posted By: wraggster
Animal Crossing could not only be making a console return, but also be branching out onto non-Nintendo hardware.
The series’ producer Katsuya Eguchi told Polygon that while he feels the game is best suited to handhelds, the right idea could see it return to consoles – although possibly not the Wii U.
“If we were to create an Animal Crossing for a home console, I think we would really have to invent a new style that's suitable for the platform,” he said. “The environment in which the player is playing the game is very important, so we need to think that through before we start creating something like that.
"We might not have been able to do that for Wii but whether it's the Wii U or a future hardware, it's important to think about what environment the player will be in."
Even more surprisingly, Eguchi said that while he has certain reservations about the idea, there’s also the possibility that some sort of AC game could arrive on non-Nintendo hardware.
“We really use [the 3DS hardware] to its fullest to get the maximum amount of joy, so I personally don't agree with the sentiment [that Animal Crossing would work on mobile devices],” he added.
"At the same time, we don't want to force a player to be tied down to a Nintendo device. If we were to be able to do something that supports playing on a Nintendo device, something that relates to the information content of the game, something that brings players back to the main game, if it's something that can work as a catalyst to get players back into the game, it's something we might look into."
Nintendo president Iwata has already confirmed that the company is investigating how to extend its IP on to mobile, although he has insisted that this will not include porting or creating full games for smartphones.
http://www.mcvuk.com/news/read/anima...onsole/0130438
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April 1st, 2014, 00:30 Posted By: wraggster
Owners of Pokémon X and Y can receive free new Pokémon for their game this Friday at GAME.
Pokémon X owners will receive a code for Magmar, while Pokémon Y players can obtain Electabuzz. Both are monsters from the very original Pokémon games.
What’s more, and while stocks last, gamers will also receive a free sampling pack of Pokémon Trading Cards, including cards from the recent XY expansion. Each sample pack of trading cards will feature a foil Pikachu.
No purchase is necessary to obtain either of these free gifts. Fans just need to head to the store and ask. The offer is for a limited time.
The offer is part of a renewed promotion around the brand from The Pokémon Company. It will be joined by a TV campaign designed to show how both the trading card game and video game is part of the same world. TV ads will appear from April 7th to April 27th on CiTV, Cartoon Network, Disney XD and Sky Kids.
Pokémon X and Y were huge hits on 3DS last year, and combined sales surpassed 12m in just four months.
http://www.mcvuk.com/news/read/game-...friday/0130395
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April 1st, 2014, 00:39 Posted By: wraggster
If you like Disney but you prefer your 3DS systems big and less "peach-pink" - such a thing is possible - then you'll be pleased to hear the Disney Magical World 3DS XL that Japan got last year is also headed for North America. New promo photos reveal the "Mickey Edition" handheld launches alongside the 3DS game on April 11, and it's coming to Walmart and the Nintendo World Store. There's no word on price or if it comes with the game included.
That's the Japanese version of the handheld above - the promo photos Nintendo published focus more on Disney sitcom actress G. Hannelius (her stylings, not ours) than the system. We're guessing the only real difference is the logo that says World on the North American version rather than Castle - come up with your own "It's a Small World" gag here.
http://www.joystiq.com/2014/03/31/di...endo-world-st/
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April 1st, 2014, 00:42 Posted By: wraggster
Some of us don't know how to play real-time strategy games. Some of us just turtle in our initial base until we run out of resources, at which point our brainiac rivals storm the place for an easy victory. That's okay though, because in Prismatic Games LLC' Hex Heroes for the Wii U eShop, which the studio describes as a "party RTS," strategists will use the GamePad to lead up to four allied friends, with the allies sharing screen space on the TV.
As TV players complete objectives and harvest resources, the GamePad player decides how those materials are used. The GamePad overlord can also construct ally-powering buildings and boost the individual stats of teammates, so it might be best to listen to them instead of going Rambo. TV players can select two types from eight unit classes, allowing for combinations of practicality and offense like the Knight/Woodcutter, or purely support-based hybrids like the Woodcutter/Scout.
Teams can take on Hex Heroes' Lair Mode, an attempt to discover and seal off enemy lairs, or brave endless waves of foes in a Horde Mode. If and when your friendships need a break, there's also single-player versions of each, as well as an online, single-player battle mode. Prismatic has also enlisted Banjo-Kazooiecomposer Grant Kirkhope for the game's soundtrack, which certainly doesn't hurt the experience.
http://www.joystiq.com/2014/03/30/he...ame-for-wii-u/
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