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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 19th, 2005, 17:42 Posted By: wraggster
Time for another network site to be relaunched and this time its the GBA Emulation Site, the site thats the most uptodate site for GBA Emulation in the world with al the emulators and more and easy to find.
Join in and start commenting on emulators etc 
Remember this url http://gbaemu.dcemu.co.uk
Now on with the news 
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August 19th, 2005, 00:32 Posted By: wraggster
No, it’s not a dirty dictionary for the DS, but rather, a dictionary for the DS with a dirty name. “Touch Dic,” which will be renamed before release, comes equipped with English-Korean, Korean-English, Japanese-Korean, Korean-Japanese and Korean-Korean touch screen options. If it’s not obvious to you, it’s being developed and released (September 9) in Korea. No price has been set, but a special bundle, including a DS and the dictionary, will be sold in limited quantities for 225,000 won (or roughly $220). Pricey.
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August 19th, 2005, 00:29 Posted By: wraggster
With the North American Game Boy Micro launch details now revealed, details on the system's debut for the rest of the world couldn't be far behind.
Nintendo today announced that the Game Boy Micro will release in Japan on September 13 (six days before the North American launch) for 12,000 yen (roughly $109), and European gamers will get treated more than a few days late and more than a few dollars short with a November 4 launch at a 99 Euro (about $121) price point.
While Americans will see two colors of the system on day one, each with three interchangeable faceplates, Japanese gamers get their choice of five colored systems (but no word on faceplates as of yet). In addition to the black and silver models Nintendo plans to release in America, Japan will see blue, purple, and Famicom (the Japanese NES system) color schemes available for the system. All models of the handheld will come with an AC adapter and a pouch.
The Game Boy Micro can play Game Boy Advance games, but it isn't compatible with classic Game Boy cartridges or the eReader peripheral. The handheld also requires an adapter when connecting with GBA players, since it can't use the old cables. Accessories to be released by Nintendo in Japan include a cable adapter (800 yen, about $7) that lets the Game Boy Micro connect using the old cables, a Game Boy Micro-specific connection cable (1,400 yen, or $13), and a Game Boy Micro wireless adapter (2,000 yen, around $18).
The September 13 release date in Japan coincides with the 20th anniversary of the Super Mario Bros. series. To commemorate the portly plumbing pair's second decade, Nintendo will be releasing a trio of Mario-related GBA games that day: Mario Tennis Advance, Dr. Mario & Panel De Pon, and a rerelease of Famicom Mini: Super Mario Bros.
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August 19th, 2005, 00:21 Posted By: wraggster
French publisher Ubisoft has revealed details of its plans for next-generation console development, with the firm making an early commitment to Nintendo's Revolution console and announcing a pair of high-profile Xbox 360 launch titles.
Speaking at a trade event in the UK, the company's UK managing director Rob Cooper said that the firm has "many" next-generation games in development, and will be providing full support for Nintendo's Revolution as well as the PS3 and Xbox 360.
There was no word from the company about whether that support might extend to making older titles available over the Revolution's digital download system - but the statement still represents one of the first solid commitments to the platform from a major publisher.
Cooper also revealed that two of the company's biggest forthcoming titles will be launch titles for the Xbox 360 when it arrives later this year.
Both Ghost Recon: Advanced Warfighter and movie tie-in Peter Jackson's King Kong will arrive with the console towards the end of November.
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August 18th, 2005, 23:47 Posted By: wraggster
The DS Heretic Site have posted some WIP news concerning their port of Heretic to the Nintendo DS, heres the scoop:
August 17, 2005 -- More speed enhancements.
Under advice from MrAdults (Hexen port), I reimplemented the zone caching system instead of using the game assets straight off the cart (since the cart has a 3 wait state delay). This has speed things up another step. I have been having some trouble with my sound code, however. Sometimes it crashes right away, sometimes it works fine for the entire play session. Once I fix this, I am going to release a version 0.2.
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August 18th, 2005, 23:37 Posted By: wraggster
Konami's quickly wrapping up development on the first Castlevania game to hit the Nintendo DS: the official sequel to Aria of Sorrow, Caslevania: Dawn of Sorrow. Though we've had plenty of hands on opportunity, the game that was at Konami's BBQ press event today in San Francisco was near complete, if not already so. Which means the presentation was all wrapped up in a nice little package, and we could finally get a grip on how the game will begin and progress in the final build.
Booting up the game will bring you to the title sequence, which kicks off a very energetic video sequence using the newer, fresher anime art style. This was previewed at the Electronic Entertainment Expo a few months ago in trailer form, but it's been implemented as compressed FMV that plays on the lower screen of the Nintendo DS. If you don't want to watch it you don't have to -- hit start to head right to the Castlevania menu.
The start of the game actually begins in the village before the lead character Soma heads to Dracula's castle to do a little of the ol' undead killing thing. In the village, it's a bit of a training mode to get players familiar with the controls, as well as to give them the opportunity to level up before heading up to the castle. And that's where the familiar Castlevania experience begins.
Castlevania: Dawn of Sorrow is a direct successor to the storyline already established in Aria of Sorrow, taking place only a year after the events that unfolded in the original Game Boy Advance title. The visual style and combat techniques are also an extension of Aria of Sorrow, though the character designs have definitely been "anime" updated, especially noticeable during the game's cutscenes with up-close talking heads used to tell the story. The gameplay takes place on the lower screen with the upper screen used to keep track of the player's progress using an always-on map of the castle. Very handy. Of course, players can switch from map to character status to pull up details important to the task at hand. Since the action takes place on the lower screen, the level designers put some touch screen elements to use, including a "magic seal" mechanic where players draw a certain symbol to banish enemies or open locked doors. Or certain rooms where players must chisel away at ice blocks to create platforms in order to proceed deeper into the castle.
Though the game is strictly a 2D affair on the Nintendo DS, it's absolutely gorgeous because the development team throw as many sprite effects at the player as the system can handle. Character and enemy animations are stunning and fluid in motion, and the game design, already a solid playing experience on the GBA, feels tight and responsive on the DS d-pad and button combination.
Konami unveiled details of the multiplayer aspect of Castlevania: Dawn of Sorrow at its press event today, and we actually got a hands-on with this mode to understand the direction the development team's taking with the wireless feature. In this Versus mode, players customize an area within the castle by placing specific enemies in their choice of rooms, and then challenge the other player to race through this creation to the other side. The first person to defeat all enemies and reach the goal wins. Players don't interact with each other in this mode. In fact, neither sees the other person in the castle until the very end, where it lists both players' checkpoint time.
You will also eventually be able to play as both Julius Belmont as well as Yoko, each with their own different capabilities in the side-scrolling environment. Which means that there are multiple ways of playing Dawn of Sorrow, even after beating the game as Soma. Also of note: there are several endings to Dawn of Sorrow, some good, some bad. And even if you end the game one way, you might not have beat the game at all -- one ending comes up a mere two hours after the start of the quest…and that's not an ending you'll particularly want to experience.
The Japanese version hits shelves in August, with the North American edition following on October 4th. Hit the media link below for new screenshots and an official trailer straight from Konami's event, and we'll have more on the game as it gets closer to its release date.
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August 18th, 2005, 03:11 Posted By: wraggster
As you may have noticed we have a much better design now in place with full forum integration and for me a much easier to manage site 
we now have an rss feed to keep up with the latest news.
Keep visiting the #1 site for Gamecube and GBA news and more.
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August 18th, 2005, 01:31 Posted By: wraggster
Nintendo’s return into the realm of sports has been slow but steady, first with updated versions of Tennis and Golf, then a cameo in NBA Street, and now the upcoming baseball/soccer games. Super Mario Strikers, also known as Mario Smash Football outside of the United States, has received a European release date of November 18, alongside a new GameCube bundle featuring the game and a pearly white GameCube. With November just around the corner and fairly close to the projected US release date, it seems Nintendo is trying to take its European audience more seriously that it has in the past, where months will pass by before a US-released GameCube title will be released across the pond.
No word on if the bundle will be released state side, but the chances are very likely, though maybe a little closer to Christmas.
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August 18th, 2005, 01:27 Posted By: wraggster
Nintendo has today revealed that Mario Kart DS will be released in Europe on 11 November and will jump-start the handheld's multiplayer wireless gaming service.
The company made the announcements during a press conference at Germany's Leipzig Games Convention and it assured the gathered audience that its DS wireless service would be easy to access and use: wireless hotspots will be established in shops and no passwords or URLs will be required to connect.
After yesterday's depressing news that the latest Zelda game has been delayed until 2006, the sooner than expected release of Mario Kart DS and the announcement that Game Boy Micro will launch on 4 November should at least give Nintendo fans something to smile about. And something to put on their Christmas lists.
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August 18th, 2005, 01:23 Posted By: wraggster
Nintendo has announced prices and dates for the latest version of the Game Boy hardware, the Game Boy Micro, with the unit set to ship in Europe on November 4th priced at GBP 69.
The console - which is the smallest version of the hardware yet, plays all standard Game Boy Advance cartridges and features snap-on covers for user customisation - will launch in four colours initially, namely silver, blue, pink and green.
Nintendo of America has also announced a launch date for the hardware, which will ship in North America on September 19th, but has yet to confirm pricing details.
On a related note, Nintendo of America has announced a $20 price cut for the Nintendo DS hardware, which will drop to $129.99 on Sunday - a day before the arrival of key titles Nintendogs and Advance Wars: Dual Strike on Monday, August 21st.
No plans for a DS price drop in Europe have been revealed as yet, but it's entirely possible that the hardware will see a drop here in September, also ahead of the Nintendogs and Advance Wars launches.
Dropping the price of the DS in that timescale is an especially appealing move for Nintendo since it will make its hardware more attractive by comparison to the PlayStation Portable, which arrives in Europe on September 1st.
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August 18th, 2005, 00:49 Posted By: wraggster
The DS Heretic Site have posted some WIP news concerning their port of Heretic to the Nintendo DS, heres the scoop:
August 15, 2005 -- Made some speed enhancements.
When I orginally worked the drawing routines out, I made a temporary space in VRAM to hold the new frame that I was drawing. I was then going to flip it in like a back buffer flipping to the front. You incur a large speed hit writing directly to VRAM when you can not write two pixels at a time, because VRAM can not be accessed as 16-bit (I had to do a read-modify-write). Then, I never worked on getting the page to flip in, I did a VRAM to VRAM dma. I moved the frame buffer into EWRAM and it is much faster now.
August 14, 2005 -- Got sound working!
I finally found what was not working and got the project building with Release 15. I do not understand it,but I had a character array, char name8[9]. To make string compare easy, I turned it into and int, like this: int v1 = *(int *)name8 (the first four characters anyway). This was working with Release 13, but not Release 15. I am using playGenericSound to play the sounds. I do not understand how to use playSound yet.
I also have the save game working fully now (this took a long time too, I had an odd inventory bug), and menu options save to the SRAM so you lefties do not have to select "Left Handed" every time you turn it on.
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