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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 7th, 2005, 01:37 Posted By: daiashthomas
hi i'm new to the forum
need some game cube info
what format are the mini cd's ? are they mini dvd ?
if so
can we make back-ups ?
will freeloader/AR max device load my back-ups ?
if so would it be worth me buying the viper modded case to accept full size disc's ?
many thanks guys 
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August 5th, 2005, 14:32 Posted By: wraggster
From today Japanese DS gamers will be able to download demos of Jump Super Stars and Nintendogs via WiFi.
The free tasters of the two games are available to download via wireless access points spread across 326 locations in Japan. Gamers will also be able to collect a 'training version' of Nintendogs from one of Japan's largest railway stations.
At the moment the demos only last as long as the DS power is kept on. Once the console is turned off or the battery goes flat, the game disappears and has to be downloaded all over again.
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August 5th, 2005, 14:23 Posted By: wraggster
Pokemon XD: Gale of Darkness is the first full-fledged Pokemon roleplaying game to not appear on a handheld platform. Return to Orre for a new role-playing game in an expansive setting with a sinister plot and characters the likes of which have never been met before. With Eevee as their companion, players seek to unravel the mystery of Shadow Lugia. The fate and welfare of Pokemon lies in their ability to Snag and Purify them before it's too late.
<img src="http://image.lik-sang.com/images//170/ps2-pokemon-xd-gale-of-darkness-jap.jpg">
http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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August 5th, 2005, 13:48 Posted By: wraggster
Nicolas Beuzeboc has released a new homebrew game for the Nintendo DS, heres what he says:
Now it's very limited, you can move with the D-pad, zoom in and out with R and L button. This sky map is flat so celestial poles are stretched, i hope to find a way to display them correctly.
This modified catalogue contain 9096 stars from magnitude -1.46 (bright displayed white) to 7.96 (faint displayed more grey).
Download Here --> http://nintendo-ds.dcemu.co.uk/dsbrightstar.shtml
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August 4th, 2005, 18:25 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2534" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Warning: only test this if you're willing to risk losing your saves
Note: There are only currently tools to make customizable borders under Linux. The code uses imlib2, so it's likely easily portable to all *nix-like OSs. There's a FORMAT document if someone wants to produce a build tool for Windows. I'll probably make some scripts to simplify some of the work for Linux in the future.
Okay, I've got a new beta that I'd like to have some testing done on:
The main changes are:
Customizable Border
Reworked sram.c to avoid going past END_OF_EXRAM
The reason I'm calling this a beta is specifically this latter point. Apparently there was a space near the end that was being overwritten during saves (well, at least possible).
Read the appendable/README to have some idea on how to add customizable borders. There's a goomba.bin for those who want to add back the old default border. One other note: it s by design that when you go multiboot/copy through the link cable that the borders are not copied as well. While it would be possible to simply only copy over as many borders as would fit, it doesn't seem very worthwhile to add that feature in.
Please include any bugs you experience below. Hopefully there are none. If you do find a bug, please list the following: your flash cart, whether you were using goomba as a plugin under pogoshell (note if you're using multiboot or not), and a numbered list of the steps taken to [re]produce the bug (if possible). </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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August 4th, 2005, 18:24 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2534" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Warning: only test this if you're willing to risk losing your saves
Note: There are only currently tools to make customizable borders under Linux. The code uses imlib2, so it's likely easily portable to all *nix-like OSs. There's a FORMAT document if someone wants to produce a build tool for Windows. I'll probably make some scripts to simplify some of the work for Linux in the future.
Okay, I've got a new beta that I'd like to have some testing done on:
The main changes are:
Customizable Border
Reworked sram.c to avoid going past END_OF_EXRAM
The reason I'm calling this a beta is specifically this latter point. Apparently there was a space near the end that was being overwritten during saves (well, at least possible).
Read the appendable/README to have some idea on how to add customizable borders. There's a goomba.bin for those who want to add back the old default border. One other note: it s by design that when you go multiboot/copy through the link cable that the borders are not copied as well. While it would be possible to simply only copy over as many borders as would fit, it doesn't seem very worthwhile to add that feature in.
Please include any bugs you experience below. Hopefully there are none. If you do find a bug, please list the following: your flash cart, whether you were using goomba as a plugin under pogoshell (note if you're using multiboot or not), and a numbered list of the steps taken to [re]produce the bug (if possible). </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
To read more of the post and Download, click here!
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August 4th, 2005, 18:23 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2534" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Warning: only test this if you're willing to risk losing your saves
Note: There are only currently tools to make customizable borders under Linux. The code uses imlib2, so it's likely easily portable to all *nix-like OSs. There's a FORMAT document if someone wants to produce a build tool for Windows. I'll probably make some scripts to simplify some of the work for Linux in the future.
Okay, I've got a new beta that I'd like to have some testing done on:
The main changes are:
Customizable Border
Reworked sram.c to avoid going past END_OF_EXRAM
The reason I'm calling this a beta is specifically this latter point. Apparently there was a space near the end that was being overwritten during saves (well, at least possible).
Read the appendable/README to have some idea on how to add customizable borders. There's a goomba.bin for those who want to add back the old default border. One other note: it s by design that when you go multiboot/copy through the link cable that the borders are not copied as well. While it would be possible to simply only copy over as many borders as would fit, it doesn't seem very worthwhile to add that feature in.
Please include any bugs you experience below. Hopefully there are none. If you do find a bug, please list the following: your flash cart, whether you were using goomba as a plugin under pogoshell (note if you're using multiboot or not), and a numbered list of the steps taken to [re]produce the bug (if possible). </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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August 4th, 2005, 17:53 Posted By: wraggster
<a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopy</a>. the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(3/8/2005) Misc. bug fixes. Moved memory around so bigger roms fit in .nds version (2MB at least).
Thanks to Loopy for a great release, download from here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml
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August 4th, 2005, 00:07 Posted By: wraggster
Reports have emerged that Nintendo has scheduled a 60-minute press conference on the opening day of the Leipzig Games Convention in Germany—Wednesday, August 17th, at 10:30 AM. The content of the press conference, which is title “Expand the Definition of Gaming,” is as expected, a mystery. Will we catch a glimpse of the fabled controller? Be treated to some game footage? C’mon Nintendo, it’s time
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August 3rd, 2005, 22:18 Posted By: wraggster
Heretic is being ported to the DS, heres a status update:
August 2, 2005 -- I got the automap working, tweaked up full screen status items, and got the bottom screen running.
I got the automap and the statusbar running on the bottom screen at the same time as the playerview in full screen on the top screen, but this does incur a speed hit. I made the statusbar draw on either the top screen or bottom screen based on if the playerview is in full screen. I also made the automap drawing an option. Now, you can play with only top screen, or as dual screen.
Most the items I wanted to work on for release are done. Initial release is comming soon!
August 1, 2005 -- Added ability to progress levels.
I added all the necessary code back in to progress levels. I had a bug in V_DrawShadowedPatch, which the text uses, but I fixed it up.
Heres the site --> http://heretic.drunkencoders.com/
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August 3rd, 2005, 22:14 Posted By: wraggster
I have connected a Lassen iQ GPS module to my serial interface.
Maps are downloaded from Google Maps servers with a small script. Google maps consist of 128x128 pixel tiles. You have to specify your address, so that map tiles around your area are downloaded. There is also a parameter for number of tiles you want. Zoom levels are possible but require to have a few tile-sets, one for each zoom level.
GBAMP (GBA Movie Player) is used to store the program and data on a CompactFlash card (special thanks to chishm and DarkFader). Number of tiles is only limited by memory size of CF card.
Here is the CF folder for a map around my area consisting of 64 google tiles. I used this for testing. As you see, tiles are just ordinary GIF images.
If you are wondering, there is a formula to go from latitude and longitude (which are provided by GPS) to Google tile number.
Code will be published later after a few things are cleaned up a bit
Check it out here --> http://natrium42.com/blog/
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August 3rd, 2005, 22:11 Posted By: wraggster
<a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopy</a>. the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(2/8/2005) VRAM read bug fixed.
Thanks to Loopy for a great release, download from here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml
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August 3rd, 2005, 00:02 Posted By: wraggster
A number of recent stories released on the internet purporting to show images of Nintendo's forthcoming next generation console, dubbed 'Revolution', and its tech demos have been uncovered as fakes.
The first supposed leak was created by a fan on the Newgrounds message boards,who posted he had seen the Revolution controller and that "it's actually not [called] 'Revolution' anymore... the new name is the 'Nintendo RS'."
This was picked up as a news story on blog site Joystiq and described as representing "a component of the Revolution's interface," but the fan who originally posted the information and image later confessed that it was a Photoshopped photo designed to be a joke.
The second 'leak' was speculated to be images from Revolution tech demos in Japan, detailing high quality visuals representing the power of Nintendo's console.
However, it was discovered that these images were taken from a render gallery using Splutterfish Brazil rendering software, with the offending artwork coming directly from its site
in several examples .
With this most recent information debunked, there still remains no true public representation of Revolution's controller or indeed the visuals it can produce, beyond a modest demo shown at this year's E3. With information still sparse, it is hoped that Nintendo president, Satoru Iwata, will confirm more details about the machine at the forthcoming Tokyo Game Show this September.
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August 2nd, 2005, 23:34 Posted By: wraggster
Masken has updated his site with this news on the progression of his Gamecube Emulator for Windows:
The second playable game has been discovered. It is Tetris Worlds, and there are screenshots. Enjoy!
<img src="http://whinecube.emulation64.com/img/screen/thumb/tetris_03.png">
More images etc at the homepage --> http://whinecube.emulation64.com/
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