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October 4th, 2015, 12:49 Posted By: wraggster
If you know your Rare history, you probably know that Conker's Bad Fur Daybegan life as a tame, kid-friendly game and evolved into the foul-mouthed 'mature' title that reached your Nintendo 64. Have you wondered what that original squirrel adventure looked like in action, however? Rare is happy to help. It just posted unreleased footage of the game when it was still known asTwelve Tales: Conker 64. To say that this early version was playing it safe would be an understatement. As you'll see below, Conker's companion Berry (aka Berri) wasn't nearly so sexualized. Meanwhile, the gameplay mechanics involved innocuous things like unicycles and differently-themed hats -- no feces monsters here.
http://www.engadget.com/2015/10/03/u...game-revealed/
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October 4th, 2015, 13:53 Posted By: wraggster
Super Mario Maker has sold more than 1m units worldwide in its first three weeks available, Nintendo has revealed.
In that time, players have created 2.2m levels that have been played nearly 75m times.
"For Mario fans around the world, including myself, Super Mario Maker was a dream 30 years in the making," Nintendo of America president and COO Reggie Fils-Aime said.
"The game has captured and unlocked the imaginations of gaming fans of all ages and brought their dedication to Nintendo to a whole new level."
Super Mario Maker launched September 11th on Wii U. The console has sold 10m units since its debut in November 2012
http://www.mcvuk.com/news/read/super...ldwide/0156689
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October 4th, 2015, 14:00 Posted By: wraggster
As another week draws to a close, our regular guide to the best games writing around is here to help out.
[h=2]Hey, You Should Read These[/h]
With games like Super Mario Maker, Nintendo’s seemingly discovered Wii U’s potential late in the game. Super Mario Maker wouldn’t be as effective without the GamePad. Rich Stanton played through Year Walk on the Wii U, experienced a similar revelation, and spent a long time thinking about what Nintendo’s intentions with Wii U must have been and why it didn’t really work out. Long story short, predicting the future is hard, and you’re often going to get it wrong.Saying that Nintendo designed a device with multiple screens, for an age of multiple screens, is no great shakes. Anyone can understand that argument and see where it’s coming from. But feeling their device slot into that groove of your brain where the smartphones and tablets normally sit, in essence taking advantage of a modern routine, is something new.
Now that its commercial failure is confirmed, few have a kind word for the Wii U concept and any internet commenter can explain why it was always doomed. Which is all fair enough, but Year Walk made me realise what Nintendo was going for all along. After making the definitive living room console in Wii, the successor was planned for a new kind of living room - one where the monolithic family television was now surrounded by smaller competitors, and people were not only comfortable with but enjoyed jumping between screens.
The business of games is often a black box that precious few are allowed to peer into. But Frictional Games, developers of Amensia: The Dark Descent and SOMA, have always been unusually transparent. This hasn’t changed with the launch of SOMA, in which creative director Thomas Grip revealed the game’s sold 90,000 copies so far, which is a little less than what Amnesia: A Machine for Pigs sold in its first week. Still, it’ll keep the lights on for the next two years, while Frictional Games works on whatever’s next. The whole post is worth a read.One reason this was so is probably due to expectations. While we’ve tried to be very clear that SOMA will be a different game from Amnesia: The Dark Descent, we have still used the name “Amnesia” as a way to grab attention. This sends a bit of a mixed message, as people might simply assume that because we say “from the creators of Amnesia”, a similar experience will be provided. One idea would have been not to mention the studio’s heritage, but that feels stupid from a PR perspective. Another idea would have been to tone it down a bit, but it’s hard to say exactly how to do that. The fact of the matter is that SOMA, just likeAmnesia, is very much a horror game. It’s just that it is presented in a different manner, using slower build-up and more focus on the psychological aspects.
Another reason why some people felt it was not scary enough is because horror is extremely subjective. The reactions to how scary SOMA is range from “not at all” to “the scariest game I have played”, and some of the people in the latter camp are survival horror veterans. We had this sort of reaction to Amnesia: TDDas well, but it feels even more spread out for SOMA. When we released The Dark Descent, horror with no combat was still a very fresh concept, but five years later that is no longer the case, and it has lost its impact for some people. SOMA also employs a riskier approach to monster AI that assumes the player will act in certain ways and reach a certain understanding about how the creatures work. If players don’t do this the experience might suffer. Above all, the main horror inSOMA is supposed to come from the existential dread that’s slowly unveiled as the game progresses. And in order for this to work properly, a lot of pieces need to align, and it will not work for everyone.
http://www.kotaku.co.uk/2015/10/02/f...-predict-wii-u
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October 5th, 2015, 21:54 Posted By: wraggster
Bitmap Books has announced a new hardback book that celebrates a niche aspect of game history. In this case, it's the box art of old SNES games. Going by the American name for the console, Super Famicom: The Box Art Collection collects together pictures of some 250 SNES games and surrounds the images with critiques of the art and interviews with people who collect the games as a hobby.
According to the announcement post on Bitmap Books, all the pictures are of copies of games in Stuart Brett's collection. You might know him better as Super Famicom Guy. He often writes about Nintendo's consoles and collecting as a hobby over onMedium.
Bitmap Books hasn't got a firm release date for the book, saying only that it will be out early in 2016. Just take a look at it, though. It's a beautiful-looking book:
http://www.kotaku.co.uk/2015/10/05/d...s-game-box-art
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October 25th, 2015, 14:25 Posted By: wraggster
Nintendo has revealed a new Yo-Kai Watch-themed 2DS bundle set to arrive in North America next month.
The hardware package – priced at $100 – is set to hit shelves on November 6th, the same day Yo-Kai Watch itself arrives on 3DS in the region.
The game will also launch later next month in South Korea, while an Australian release is planned for December and Europe remains stuck with a 2016 release window.
Yo-Kai Watch has been out in Japan since July 2013, where it's sold more than 8m copies.
http://www.mcvuk.com/news/read/ninte...bundle/0157869
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October 25th, 2015, 20:22 Posted By: wraggster
Right now, fans are taking to social media and begging Nintendo with a single word. “Direct.”
It’s all over Twitter. You see it whenever Nintendo posts something new. It doesn’t matter what the subject is. From posts about Splatoon to images of the new Zelda, people are either asking about Directs, wondering about Directs, or telling other people to stop asking for more Directs:
This response, while hilarious, isn’t a surprise. Directs became a staple for Nintendo devotees—some enthusiasts even liked staying up late or waking up early, just to see a Direct whenever it went live. But it’s been months since the last Direct. For years now, fans have never had to wait very long to hear all about the cool new stuff coming to Nintendo consoles—in a format that was free of fluff or PR. That’s what made Directs so awesome to watch. They had substance and charm.
But Nintendo is in a weird spot right now. For many, the late Satoru Iwata was practically the lifeblood of Nintendo Direct. Fans remember Nintendo Directs fondly because of Iwata’s goofy antics. After he passed away, fans often shared GIFs, images, and artwork that riffed off of Iwata’s Direct appearances. Nintendo has said that Directs will still continue without Iwata, yes, but it’s not clear when, exactly, that will be, nor who will be coming in to replace Iwata. I imagine it’s a big decision, given that whoever presents the major Directs will probably also become the face of the company.
More than that, it seems like Nintendo doesn’t actually have much to show off for its winter releases in 2015. There’s Mario Tennis and Animal Crossing: amiibo Festival, and...not much else! Have a look for yourself here. What, exactly, would Nintendo even show off in a new Direct?
The rumour floating around right now is that whatever Direct happens next, it’ll likely be for DLC of already-existing games. Smash Bros. held a ballot earlier this yearwhere fans could vote for a new DLC character—and the winner hasn’t been announced yet. That could easily be a Direct announcement. And for months,Splatoon fans have been expecting the announcement of a playable Octoling race, especially since Nintendo seems to keep teasing it on social media. It’s also worth remembering that Splatoon has spent the last few months giving out a bevy of free downloadable goodies, too. Is it likely that Nintendo will end that run by announcing some upcoming paid content, too?
Who knows. What’s clear is this: until Nintendo dishes on the future of Directs, fans will try to vent their frustrations and hype however they can. Even if it means yelling into the Twitter void.
http://www.kotaku.co.uk/2015/10/23/f...intendo-direct
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