|
|
March 1st, 2007, 17:28 Posted By: wraggster
via cvg
The Grim Adventures of Billy and Mandy is a four-player fighting game with characters and scenes based on the Cartoon Network show - another one for the kids.
Players will do battle using weapons and items in the destructible arenas. It sounds similar to Powerstone which, if you don't know (criminal), is an awesome arena battle game originally on Dreamcast.
Here are five new screens that introduce four of the game's wacky characters, The Boogeyman, Nergal, Irwin and General Skarr.
The game is due out on Wii on March 16.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 19:18 Posted By: wraggster
via cvg
Codemasters is gearing up to launch its action-focused flight sim on Wii with a new in game video of the dogfighting shenanigans.
Instead of the usual mundane techie flight sim formula, Codemasters has taken influence from games like Burnout and Black to make an adrenaline-fuelled aerial shoot-'em-up with a focus on action and meaty explosions.
Read more about it now in our hands-on preview
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 19:37 Posted By: wraggster
via gamesradar
It's hard to believe, but today is the tenth anniversary of the UK launch of Nintendo 64. Has it really been that long since we stood as teenagers in the then-new Virgin Megastore and watched in awe as some kid manoeuvred his way skillessly across a spectacular landscape in PilotWings 64? Apparently so.
Of course, as we all know, the console was eventually overrun by the PSone horde, despite N64's superior technology. Blurry graphics, a 'child's toy' image and a severe shortage of new games all contributed to its premature demise. But we, like thousands of fans across the country (and millions across the world) saw past its relative shortcomings and rejoiced at its innovation and charm.
So now we look at its legacy - the innovations that helped shape gaming as we know it today. Ladies and gentlemen, please raise your glasses to... Nintendo 64.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 22:24 Posted By: wraggster
Vicious Cycle Software Inc. today announced that the Vicious Engine®, the company's powerful middleware solution for cross-platform development, has joined Nintendo's WiiTM Third Party Tools Program.
The Vicious Engine is a middleware solution for creating games across multiple platforms. The tool's ease of use and wide array of features separate the Vicious Engine from the competition as an approachable technology that does not require a large staff of full-time programmers to maintain.
"Wii is a remarkable platform with boundless potential," said Eric Peterson, president of Vicious Cycle. "As a Wii middleware solution, the Vicious Engine will provide developers with a practical approach to exploring the unique and creative possibilities of Wii. Our technology allows developers to focus on what makes Wii special-fun gameplay and innovative peripheral integration."
The Vicious Engine's capabilities allow developers to create games with ease and speed while still delivering top-notch quality. Point-and-click scripting, Wii RemoteTM and Nunchuk integration, intuitive AI (Artificial Intelligence) development, straightforward platform conversion and the ability to powerfully render complex, dynamic scenery efficiently are just a few of the many features of the Vicious Engine.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 22:34 Posted By: wraggster
via playnintendo
Alright, so unfortunately Husain himself wasn't able to post this story, but give full credit to him on the following:
So here are the questions asked:
1. So here's the big question; when will we be getting the full version of the browser to download on Wii?
2.The biggest problem (Which is still very small) to do with the Opera browser is that typing can be very slow (Especially for Novices). There was a rumor that keyboard drivers were a possibility. Does that stand?
3. A question asked by many is if the "safe zone" (Black bar above screen) will still be there in the final version. Can you tell us anything about that?
4. The browser has a very unique and natural sense of going online, with the exception of tabs. We noticed tabs were not on the Nintendo DS browser either. Is there a reason for why?
5. We know Flash 7 is used because it is the most offical version, but will Java be used in final version?
6. Will there be a wider variety of viewing media in the final version, or is Flash the limit?
7. Our last question is will there be any updates to the browser after this version, or is this it?
And here are the answers...
Hi Husain,
I can help you out with a few questions, but for the rest you'll have to wait for the final version of the browser to be announced, as we are under NDA with Nintendo.
First, I'm glad to hear you enjoy the browsing experience on Wii! We believe you'll soon find the browsing experience on Wii to get even better.
1) Opera and Nintendo are planning the release for the final
version of the browser for late March/early April.
2) You will have to check with Nintendo on their plans to offer a
keyboard. Opera would not be involved in this.
3-6) Cannot answer at this time.
7) The browser for Wii will be regularly updated.
Sorry about the limited answers, but it's the best we can do right now.
Thanks, Berit
Take note that the keyboard fact is still a possibility, seeing as Opera doesn't really have much to say about it. The release date now has a possible early "April" entry there (a bit different from the previously made solid "March" statements), and it appears that the Opera browser will have regular firmware updates... possibly for the keyboard function soon to be implemented?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 22:36 Posted By: wraggster
via palgn
Sometimes, fiddling with your new toy can be useful. And it seems that by fiddling with their PAL Wii, some clever chaps have achieved something not thought possible with an un-modified console. A user of a certain forum (that we won't name because of some questionable activities there, legally speaking) who goes by the handle 'dolqube' apparently decided to experiment with his Wii console's GameCube boot function. And he found that it's actually possible to run original NTSC GameCube discs on a PAL Wii console without modification, and without the use of Datel's Freeloader software.
The method goes like this: Pop a PAL GameCube disc into the Wii, and head to the 'Disc Channel'. A GameCube logo should be up on the screen. Point the Wii Remote's cursor over the 'Start' option so it's highlighted, and while keeping your hand steady, press the eject button on the Wii. For about one second, the 'Start' option will remain active. In this window of time, hit the A button on the Wii Remote and then swap out your ejected PAL GCN disc with an NTSC (Japanese or USA) disc, which the Wii will accept into the drive.
If you get it right, the Wii should boot up in GameCube mode and run your NTSC game! We've tried it with several different games from both the USA and Japan, and after learning the timing, we got every game running on our PAL Wii first time.
What's great about this trick is that unlike many 'disc swap' import tricks in the past (such as those that worked on the Sega Saturn and the original PlayStation) this one doesn't require any physical modification of your console, and probably won't even harm it since the Wii is simply using its own disc loading mechanism the whole time. Apparently the reason it works is that the Wii takes a couple of seconds to power itself down to GameCube mode, but for the sake of brevity it tells the disc to boot before the transformation is complete. It is the window between the two that allows this trick to work.
But will it work with imported Wii discs? PALGN's resident 'import crazy man' Chris Sell has tried and can't get it to work. So it seems not for now, but we'll keep you updated.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 23:13 Posted By: wraggster
via dsfanboy
Eventhough he owns a PSP, Joystiq reader Zach sent in this beaut to the fine folks over there, looking for some props on his masterpiece. Well, he gets them here at DS Fanboy (we'll overlook the PSP) as we wouldn't mind one bit fusing a DVD player with a NES. It's just yet another way we could instill more Nintendo into our lives (never a bad thing).
What do you guys think? Senseless butchering of a timeless console or an ingenious method of putting some life back into dead technology?
Photos Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 23:14 Posted By: wraggster
via dsfanboy
We're puzzle junkies. Yes, we love the genre and are always keeping our eyes out for new and interesting puzzle games. Tetris, Puzzle Fighter and Lumines are some of our most favorite games of all time. That's how even with the Disney theme stamped all over this title, we're still interested in Meteos: Disney Magic. Sure, we kept a realistic head about us and kept thinking of how it wouldn't be better than its predecessor. But then they changed how the game would be played and we became interested again. Then we forgot about it for a bit, but Mizuguchi's interview came and our interest was renewed yet again.
Now, the game has released and although many of the reviewing outlets haven't made their determination on the game's worth, we wanted to start this topic in the hopes that anyone who has gotten their hands on the game would speak up and let us know how it compares to the original. So, without further delay:
IGN (80/100) says the game improves on the original: "Meteos: Disney Magic does a really good job moving the design forward. Now let's bring back the alien worlds and take this sucker online."
Nintendo Power (75/100) sees the experience as being improved also: "Meteos: Disney Magic does more than provide a Mouseketeer-friendly facelift to one of the DS's best puzzle games; thanks to the ability to move blocks horizontally, the sequel has a thoroughly different dynamic than the original block launcher."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2007, 23:18 Posted By: wraggster
via dsfanboy
Capcom released a ton of screens today for the new Megaman ZX sequel, Rockman ZX Advent, and they show exactly what we want to see in our Megaman games: running from left to right and shooting at robots, all delivered in gorgeous hand-drawn 2D. We could look at stuff like this all day. Coincidentally, that's kind of our job.
In the first ZX, kids use "Biometals" ("Livemetals" in the Japanese version) to transform into robots similar to X and Zero from the Megaman X series, as well as a fused ZX form. The kids from last time, Vent and Aile, have been replaced by a pair of functionally-identical crimefighting children, called Grey and Ashe.
They operate a new Biometal, called Model A, which enables transformation into a dual-wielding robot seemingly based on Axl from Mega Man X7, a game that we're glad is on the PS2 (so we don't have to like it).
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 01:40 Posted By: MangledLftThumb
This is my 1st NDS homebrew project using devkitpro & PAlib. I had some trouble handling sound & sprites. The movement system leaves alot to be desired but, it was fun. Enjoy.
download and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 07:41 Posted By: wraggster
New DS Game released:
features
Deep, challenging labyrinths that change every time you enter!
Use Talismans to cast spells or power up your equipment!
Customize and power up your weapons, which gain strength over time!
description
Finally, a dungeon RPG strong enough for a man… but played as a hot chick! Bust out those nunchucks and get back to the old school, hardcore, monster bashing we all grew up on! See if you have what it takes to conquer the impossible levels and gruesome bosses. After all, does it get any better than the feeling of cold steel at the palm of your hands?
Buy at Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 07:43 Posted By: wraggster
New game released for Wii:
features
Fast, frenetic gameplay with Sonic in constant motion
Exotic settings and creatures inspired by the Arabian Nights tales
Branching paths for extensive gameplay variety and replayability
A variety of party games for up to four players
description
Sonic brings his trademark speed and attitude to the Wii™ in his first solo adventure since 1991. In Sonic and the Secret Rings, Sonic finds himself in the colorful and vibrant world of the Arabian Nights tales. There he embarks on his most outrageous journey to date through an expansive 3D world brought to life with realistic water reflections, light bloom, and lifelike physics.
Sonic and the Secret Rings makes custom use of the innovative Wii remote to create a truly immersive gaming experience. Mimicking the energy and movements of Sonic, players actively perform specialized moves with the controller, bringing their stamina and wide range of motion into the action! Players will hurtle Sonic forward by rotating the controller from side to side and perform combo moves with a flick of the wrist. This, combined with a dizzying sense of speed, will quickly draw players of all ages into the action!
Buy at Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 16:36 Posted By: wraggster
It's a good day for Sega fans. UK Wii owners can now download the legendary Sega Megadrive scrolling beat-'em-up, Streets of Rage, from the online Wii Shop.
Fans of the classic will remember it as one of the best side-scrolling brawlers of its time. Up to two players choose to control either Axel, Blaze or Hunter and hit the crime-infested streets to bust some serious arse using flamboyant fighting skills and whatever items come to hand.
Also from the Megadrive camp comes the Sega-developed RPG adventure, Sword of Vermilion, and a scrolling shooter that lets up to two players to blast their way through hectic enemy-filled stages.
Turbografx also gets a piece of the action with Chew Man-Fu. This is a basic single-screen game that sees you kill all the enemies on the screen with bouncing ball weapons in an effort to foil the curse of villain Chew Man-Fu, who plans to rob the world of egg roles, fried rice and other snacks which, we imagine, would be devastating.
All three Megadrive games cost 800 Wii points, while Chew Man-Fu will set you back 600 points.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 16:42 Posted By: wraggster
Divineo China have announced that they have it lots of colours condoms for your Wii Controllers,
Heres a pic of the pink one:
Available in several stylish colors, this silicon sleeve comes in a set of 2 pieces, one for Wii remote and one for Nunchuck. Beside the design improvement, it also protects your controller against scratches and small shocks, and also improves your great with its high quality silicon material
Specifications & extra information
- Pressing buttons with suitable cutting provides convenient control.
- Elastic soft silicon material provides the best protection.
So whos gonna slap a condom on ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 16:52 Posted By: wraggster
via engadget
If you liked the NES Paul, you'll flip for the Family Computer Guitar, an impeccably hand-crafted working electric guitar done up in a retro-tastic Famicom style. You might take a look at the body and think, "Huh? Where'd the other controller go?" Check out the other end where you'll find the headstock, a.k.a. the other controller, cleverly placed as if it were removed from the console. Paper templates were used to ensure accuracy when shaping the controller and console parts, which were later painted and adorned with decals to yield a most authentic look. Anyone who gets to rock this axe better have a list of Famicom jams ready.
more info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:01 Posted By: wraggster
via cvg
Zany boxing series Ready 2 Rumble is returning thanks to 10Tacle Studios.
Ready 2 Rumble is memorable for its comedy overtones and caricatures of celebrities that stepped into the ring to duke it out. The new game is heading to to-be-announced platforms, with development handled by Japanese studio AKI.
Like previous titles in the series, the new outing will star plenty of caricatured celebs. 10Tacle Studios has also said the voice of Michael Buffer, famous boxing ring announcer, will feature.
Hopefully we'll have more details soon.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:04 Posted By: wraggster
Nintendo's Wii console will outship and outsell the Xbox 360 and the PlayStation 3 throughout 2007 and 2008, according to market research firm IDC.
But although the Xbox 360 has enjoyed a full year's head start over rivals, and the Wii is likely to perform well over the next two years, the company believes that this home console cycle will see no clear-cut dominant hardware.
"IDC believes hardware shipments of Nintendo's Wii will capture a little more than a third of the worldwide market by 2008, rising slightly above Sony's PS3 and Microsoft's Xbox 360," reported the firm.
"Nintendo is the only one of the three manufacturers working to grow its accessible market for its hardware and software by broadening its audience beyond the traditional market," observed the company.
IDC believes that Nintendo will be responsible for capturing consumers new to gaming, while Sony and Microsoft continue the obsession with higher specifications and digital home entertainment packages.
Billy Pidgeon, program manager at IDC added: "With the Wii, Nintendo is abdicating the specification war, leaving Sony and Microsoft to slug it out between themselves for the hardcore market."
"We believe concerted efforts to broaden the appeal of videogames beyond the traditional enthusiast base will deepen the industry's penetration."
"This is good news for an industry that seemed to be receding last year due to over-saturation of the core base," he added.
via gibiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:17 Posted By: wraggster
via joystiq
GamePro investigates continued soft demand for PS3s months after its release. More interesting from the article, however, is this little allegation by one anonymous retailer concerning Nintendo's supply (or lack thereof) of Wiis: "I'm not going to deny that there's an amazing demand, but Nintendo's supply chain could be a little better," says the unnamed manager.
Pointing out the obvious, manufacturers don't like sitting inventory because it loses them money. But the observation that Nintendo might be a little slow to replenish supply in an effort to further swell demand isn't outlandish. They've got plenty of hype, so who's to say they couldn't exploit the situation a little to their advantage? And who would know when a large part -- if not all of the demand -- is legit?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:28 Posted By: wraggster
New for Nintendo DS:
features
Use the Touch Screen to execute launch procedures from within the cockpit and assess enemy targets during briefing
Fly 20 unique missions with multiple targets and objectives
Engage in intense aerial dogfights against hostiles
Master first-person take offs and landings
Harness the power of the 20MM Cannon, Sidewinder Missiles, Tomahawks and more!
4 player multiplayer aerial combat
description
SQUADRON HEADQUARTERS ADVISORY: Intelligence reports indicate that Iran is looking to conduct offensive air operations within the No Fly Zone. As an F24 fighter pilot you must eliminate the enemy, rescue international leaders and secure diplomacy in the Middle East.
Good Luck and Godspeed.
Buy from Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:29 Posted By: wraggster
New for Nintendo DS:
features
Test your skills: With 4 modes, there are endless challenges! Travel through 8 planets to defeat the Space Monster on Arcade Mode, tackle 45 missions to rescue the Princess, take the challenge to reach up to Dimension 99 and more!
Challenge a friend: Invite a friend, or match up against Hell Metal to test your stacking skills! Can you fuel your ship faster than your mate?
Customize your experience: With 50 Effects and 10 screen Arts, the options are endless on how to create your very own look.
Different shapes, different strategies: With 5 different shapes, strategize to create your ultimate chain without breaking the 3x3 stacks.
Save up your coins: Accumulate coins through your games, and you can purchase new Effects and Arts - watch sushi rolls, dogs and tambourines pop out of your Trioncube!
description
The evil Hell Metal has kidnapped your Princess! As the Captain of the mighty ship Penko, you will embark on a journey to return her to safety.
Reach your goal by using blocks to provide your ship Penko with fuel - a series of 3x3 blocks, or Trioncube™, will start a chain reaction that fuels your ship If you break the series of 3x3's or you over stack, all the blocks turn into coins and the chain is broken. Can you continue the action without losing your rhythm, and defeat Hell Metal?
Buy from Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:35 Posted By: wraggster
New from Play Asia:
features
Contains 1 out of 7 (+2 secret) available Gashapon (shipped randomly!)
Include 2 kinds of secret micro clock Gashapons
Official item
Limited availability
Buy from Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:39 Posted By: wraggster
Vivendi Games’ Sierra Entertainment division is bringing Scarface™: The World Is Yours, the smash-hit video game based on the 1983 classic film by Universal Pictures, to the Wii™ console this summer. The game, which presents a sequel storyline that asks “What if Tony Montana survived the mansion shootout?” has already sold more than 1.5 million copies worldwide on other platforms.
Scarface: The World Is Yours for Wii will include graphics and gameplay optimizations, an all-new control scheme that takes advantage of the Wii console’s unique motion-sensitive Remote and Nunchuk controller design, as well as other alterations for the Wii audience.
Scarface: The World Is Yours was created through a licensing agreement with Universal Studios Consumer Products.
“Bringing Scarface: The World Is Yours to Wii is an exciting opportunity to take an already amazing game and add an incredible twist, thanks to the Wii console’s unique Remote controller abilities,” said Cindy Cook, chief strategy and marketing officer for Vivendi Games. “Adding motion-sensitive elements to a game that already includes an incredible celebrity cast, Hollywood production values and non-stop action, delivers a gaming experience unlike any other, truly bringing the world of Tony Montana to vivid life.”
Scarface: The World Is Yours plunges players deep into the seedy underbelly of 1980s Miami as the one-and-only Tony Montana, featuring the likeness of Al Pacino. Players are challenged to re-enact the climactic mansion shoot-out from the original film, but in the game, Tony fights his way out of the mansion and survives. Returning to Miami, Tony must rebuild his fallen empire and wreak vengeance on his enemies.
Scarface: The World Is Yours delivers a Hollywood-quality cinematic experience in a video game, effectively bringing Tony Montana to life through unprecedented casting, leading technology and renowned Hollywood partners. The game has secured a triple-A voice cast of more than 50 celebrities from movies, television, sports and music and boasts a soundtrack of more than 120 licensed music tracks from the 80s and today, as well as the original motion picture score by Giorgio Moroder. In addition, Sierra Entertainment partnered with legendary Hollywood companies to create the feel of a sequel film in a video game, including working with Skywalker Sound to mix all in-game audio and partnering with Prologue Films for to create a gripping opening title sequence.
Scarface: The World Is Yours for Wii is expected to be available in summer 2007. For more information about Scarface: The World Is Yours, please visit the game’s official Web site at www.scarfacegame.com.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:41 Posted By: wraggster
Press release:
System 3 again delighted video game historians when it today announced the re-launch of the classic Epyx Commodore 64 title, Impossible Mission, with some special enhancements for the Nintendo DS™, PlayStation®Portable, PlayStation®2 and Nintendo Wii™.
It's hard to believe that it was twenty-five years since the original release. Impossible Mission was the first game to use real synthesized speech, an incredible development when first unleashed on the 8-bit formats. The original game included a random game-map system which ensured that no two games were the same. Although the original still stands the test of time today, inclusion of brand new graphics and sound ensures that Impossible Mission is primed to thrill a brand new audience.
The gamer takes the role of a secret agent attempting to stop evil genius Professor Elvin Atombender who has been tampering with National Security Computers. Players must penetrate Atombender's base, attempting to recover parts of the system password whilst avoiding deadly robots in a race against time.
Whilst the game has been re-written from the ground up and features new graphics, 3D objects, new Sound Effects and Music the gameplay remains impressively loyal with the game layout changing for every new game. There are now three main characters to choose from plus a brand new tutorial mode. The player can now chose from three game modes, new, original and for the purist; a hybrid mode with the original gameplay using the updated graphics.
The PSP versions offer an unusual feature which allows players to send a full copy of their game to a friend by Wireless so they can try it for themselves.
"We've worked hard to bring Impossible Mission up-to-date whilst keeping the original gameplay that made the game such a hit in the eighties", commented CEO, Mark Cale, "We're particularly pleased with the handheld versions which will ensure this historic game can be enjoyed by a completely new generation of gamers".
Impossible Mission is part of the Epyx back catalogue and will be available Quarter Two.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:41 Posted By: wraggster
Press release:
System 3 again delighted video game historians when it today announced the re-launch of the classic Epyx Commodore 64 title, Impossible Mission, with some special enhancements for the Nintendo DS™, PlayStation®Portable, PlayStation®2 and Nintendo Wii™.
It's hard to believe that it was twenty-five years since the original release. Impossible Mission was the first game to use real synthesized speech, an incredible development when first unleashed on the 8-bit formats. The original game included a random game-map system which ensured that no two games were the same. Although the original still stands the test of time today, inclusion of brand new graphics and sound ensures that Impossible Mission is primed to thrill a brand new audience.
The gamer takes the role of a secret agent attempting to stop evil genius Professor Elvin Atombender who has been tampering with National Security Computers. Players must penetrate Atombender's base, attempting to recover parts of the system password whilst avoiding deadly robots in a race against time.
Whilst the game has been re-written from the ground up and features new graphics, 3D objects, new Sound Effects and Music the gameplay remains impressively loyal with the game layout changing for every new game. There are now three main characters to choose from plus a brand new tutorial mode. The player can now chose from three game modes, new, original and for the purist; a hybrid mode with the original gameplay using the updated graphics.
The PSP versions offer an unusual feature which allows players to send a full copy of their game to a friend by Wireless so they can try it for themselves.
"We've worked hard to bring Impossible Mission up-to-date whilst keeping the original gameplay that made the game such a hit in the eighties", commented CEO, Mark Cale, "We're particularly pleased with the handheld versions which will ensure this historic game can be enjoyed by a completely new generation of gamers".
Impossible Mission is part of the Epyx back catalogue and will be available Quarter Two.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:43 Posted By: wraggster
Press release:
Join the Family, Earn Respect, Become the Godfather
After a life of small-time crime you've been accepted into America's most powerful criminal organization - the Corleone Family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own. Choose your path in the world of The Godfather in this game custom-built for next gen systems with nwe content, improved gameplay, upgraded graphics, motion-sensing controls, and more. Take on a variety of action-packed missions, including mob hits, bank heists, and extortion, plus all-new missions and contract hits, in a fully living New York City. Play your cards right and you could become the next, and most powerful Don.
The World of The Godfather, Rebuilt for Next Gen - The authentic The Godfather experience reaches a new level on the PLAYSTATION®3 computer entertainment system with much more content thatn the current gen version of the game, including new hits, compounds, families, hubs, mini-games and more.
The Power of Intimidation - Wield the power of the BlackHand like never before with new motion-sensing controls, including special Wii gesture-based maneuvers for extra damage.
Do It Your Way - The non-linear action-adventure gameplay features orginial and film-based missions, including all-new missions.
Develop Your Characters - The new RPG system lets you choose your path as an Enforcer for better fighting skills or an Operator with a gift for extorting and influencing others.
Respect and Consequences - Use your powers of loyalty and fear to earn respect. How you go about gaining power - through negotiation, intimidation, or a strategic mix of both - affects how others deal with you.
More Explosive Action - Mafia warfare gets more intense on next gen with new car bombs, hard-hitting Corleone strike teams, and more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 21:40 Posted By: wraggster
In support of Wii's technical ability, Geoff Thomas, producer at Radical Entertainment told CVG that Nintendo's console can pack a fair punch in the graphical department.
Speaking about his latest project, Scarface: The World is Yours, being reworked for Wii, Thomas said: "The Wii has a lot of horsepower under the hood and we're making full use of it.
"We've overhauled our graphics engine to get the most out of the console by updating all of the shaders responsible for rendering the environment, vehicle, and characters. In many ways Scarface looks sharper on the Wii than it does on the PS2 and Xbox."
Many gamers have expressed concerns over the visual quality of the current run of Wii games which look no better than GameCube games.
It's true that some Wii games have been visually underwhelming, but having played Super Mario Galaxy with its awesome textures and large, detailed worlds, we're certain the Wii's full potential is yet to be unlocked.
The motion-controlled Wii version of Scarface: The World is Yours is due to hit shops in Summer.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 21:49 Posted By: wraggster
via /.
Even though the DS is already blessed with a large and varied library of great titles, its hard not to wish for the games that should be, and the games that probably will never be. Nintendo's little white pandora's box of quirky interfaces seems destined to forever remain pregnant with possibility, no matter how creative the developers get. To vent their desires, Pocket Gamer has assembled a canon of forgotten gaming heroes and oddball fancies that would make a good fit for Nintendo's dual-screened play thing
Heres the list:
A LucasArts adventure game collection
Okami DS
Pilot Wings DS
Sketch Fighter DS
A board game compendium for big kids?
Mario Paint DS
Donkey Kong DS
Anima Wars
GoldenEye DS
Marble Madness DS
me personally i want C&C Red alert on DS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 22:40 Posted By: wraggster
Amponzi's has released a new version of his progress of the DS Emulator for windows called DeSmuME
Heres whats new:
Sprite Rotation now supported
Minor graphical fixes
Magically compiled despite Hyperina's genius claims otherwise
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 22:47 Posted By: wraggster
NDS has released a new version of the DS Emulator for windows:
Heres whats new:
- Modified the icona of the program - Corrected a bug that gave problems to the execution of the emulatore
- Improved the function Open and Execute eliminating the bug that could block the computer
- Corrected some errors of text
- Inserted in the bar of the instruments the function Configuration
- Possibility to shape the diagram (as as an example not to allow the emulatore to execute nl operation of the game Main BG 0)
- Key rom improved and rendered automatic
- Possibility to decide in the operation of the game if to use or not to use the key rom through the menù of configuration
- Corrected an error of the key rom (it could make to block the computer)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 23:23 Posted By: wraggster
FluBBa has released a new version of his Renegade arcade emu for GBA
Heres whats new:
V0.03 - 2007-03-02 (FluBBa)
Fixed decimal calculations.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 23:36 Posted By: wraggster
via dsfanboy
If you're going to do a jigsaw puzzle (or ten), then why not learn the details of a great masterpiece of art at the same time? We're not saying this DS puzzler is educational or anything, but it probably can't hurt. This is probably another of those games it's safe to import regardless of your comfort level with Japanese, and a great idea for the touchscreen
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 23:38 Posted By: wraggster
via dsfanboy
It's a Wonderful World just keeps getting more wonderful, and, um, worldly. Now in addition to the graphic style, we're hyped about the gameplay! Jeux-France has posted some scans of the game in action, highlighting the touch-screen weapons system, which uses badges to assign different attacks.
The attacks shown include Patrol Shot, Piercing Shot, Black Hole, Burst Shot, and Velocity Crash. All of these attacks are done with stylus gestures. The scans also state that part of the game takes place in Shibuya, making the game even more Jet Set Radio-like than we thought.
Screens here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 23:50 Posted By: wraggster
New release from Indecisive and Kitsuta :
These are two early (and short) demos for a point and click adventure game Kitsuta and I are working on. It's our first game for the DS. Only tested on emulators and GBAMP as that's all we have.
The first file is a much earlier demo, the other has elements of the eventual storyline incorporated into it.
Controls –
The SceneDemo just uses the stylus.
ScriptDemo uses buttons too; d-pad left switches to “Interact” mode, d-pad up switches to “Walk” mode, and d-pad right switches to “Look” mode. The left shoulder button brings down the top screen so you can interact with your inventory, etc.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 23:56 Posted By: wraggster
Smealum posted a new release of his game for DS:
Heres the info:
Demonstration! As promised, even if I did not succeed in respecting my times and that I have a whole heap of things to make, here small a demonstration which shows a little all that was made. That remains however at a stage rather not very advanced, therefore do not expect any much... It is ugly, I acknowledge it, the framerate is not stable, the limited IA, the horrible jump... But that will come all that, that will come...
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:10 Posted By: wraggster
Normally the moment anyone mentions a plane sim our eyes glaze over and we desperately search around the room for someone else to talk to. So, when Codemasters told us we could have an in-depth hands-on with it's all-action flight-sim Heatseeker, we couldn't help but think the worse. However, from the moment we grabbed the Wiimote and started wiping out bogies like a mum cleaning up a kid with a cold we realised Heatseeker isn't your average flight-sim - it's Burnout with wings.
In fact it's worth disregarding the word 'sim' entirely because Heatseeker is an arcade experience to the core. It takes its inspiration from classic fight 'n' flight games like Afterburner and focuses purely on action, rather than recreating a faithful flying experience. As a result Heatseeker feels like no other flying game we've played - it's more about stylish kills and taking down entire fleets of enemy aircraft as quickly as possible.
Full article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:12 Posted By: wraggster
via ign
Want to try out the latest DS games for free? Well, step right up to one of Nintendo's wi-fi enabled retail locations and make sure you're packing a DS. Right now, you can sample Dr Kawashima's Brain Training: How Old Is Your Brain?, Big Brain Academy, Clubhouse Games, Mario vs Donkey Kong 2: March of the Mini's, Hotel Dusk: Room 215 and Elite Beat Agents.
While you're there, you can also download unique items for Animal Crossing DS, and a special Nintendogs function that allows Nintendogs owners to experience the joys of Bark Mode without having someone else physically there to play with.
If you have a Nintendo Wi-Fi Connection compatible game, you can use it at a Hotspot to interact and play with other players around the world. Nintendo Wi-Fi Connection hotspots are currently available across numerous Australian retail locations.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:13 Posted By: wraggster
Disney's next big animated feature's been a long time coming, but we're finally going to see Meet the Robinson hit the theaters later this spring. With big kid's movies come videogames attached to the brand, and Meet the Robinson is no different -- Disney Interactive will be releasing a bunch of games based on the film. We recently had the opportunity to romp around within the Nintendo DS version, which is a completely separate game from the Wii and PS2 versions in development at Avalanche.
The Nintendo DS game's being worked on by Altron, a Japanese studio that's very familiar with the Nintendo handheld platform. The game the team's created for Disney Interactive is a touch-screen focused over-the-shoulder action adventure that puts heavy emphasis on the Will Robinson's arsenal of gadgetry...something that fans of the movie will be quite familiar with.
The game's story is similar to what's been created for the console -- instead of a game that's a by-the-numbers retelling of the film, this game's more of a spin-off that revolves around the movie's characters but tells a new tale. Meet the Robinson starts in the past (as the Robinsons are huge on time travel) where Wilbur screws up the time line somewhere down the line and must fix a future gone completely screwy.
Players control Will using a combination of the D-pad and touch screen. Will's maneuvered via the directional pad, and enemies are targetted with a tap on the touch screen. The camera will lock onto the targetted enemy or object until the target's unlocked or simply destroyed by Will's firepower. Players can fire weapons and activate gadgets either by the system buttons or, better yet, via on-screen buttons so that players don't have to leave the touch screen. Shoulder buttons are used for rotating the camera for when you're not locked onto an object. Obviously with your hand off the system it'll make it difficult to hit the other shoulder button to rotate the camera the other way, which is why the developers added a virtual shoulder button on-screen to do the job. If that's not enough, simply tapping the L button will snap the camera in the direction Wilbur's facing.
The Nintendo DS version actually looks really impressive, offering an incredibly detailed 3D engine running at a fast and smooth 60 frames per second rate on the lower screen. The game is more about action than platforming -- in fact, like in Zelda, players don't have to worry about jumping. Wilbur jumps automatically in context to where he is...whether it's just across a gap in the floor or when he's trying to climb up a ledge.
Outside of the main adventure, players can take part in Charge Ball, a version of a futuristic sport that's a lot like a cross between Breakout and Discs of Tron. This sport can be played against the computer or against another player on a second system. It's not a bad diversion, offering a quick pick-up-and-play competition that's not easy to dominate.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:46 Posted By: TeenDev
Me and LiraNuna had a little contest today if you want to call it that. We made DLDI conversions of Tales of Dagur. Of course LiraNuna has been coding a lot longer than me so LiraNuna "won". (By 5 freaking min.) News via LiraNuna's Blog: http:liranuna.drunkencoders.com
"Due to some request made, I have decided to throw a quick DLDI support to Tales of Dagur.
There’s a known bug that prevents game reset after the "Game over" screen. If anyone finds a fix for that, Please do not hassist to notify me.
Thanks goes to DragonMinded for libfatdragon."
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 23:16 Posted By: wraggster
via /.
IEEE Spectrum is running an article on the inventor of the motion sensor that the Wii uses. The microelectromechanical system (MEMS) gives Wii its core ability to sense motion in the controller. What's really interesting is where Benedetto Vigna wants to take this technology. He has plans to make the sensor smaller and tougher, and hope to place it inside of things like shoes, textiles, and medical devices to aid in data collection. He continues, 'Then I want to make a three-dimensional gyroscope, to measure rotation around three different axes. Today, such products are quite big, a cube 10 centimeters on a side. We want to do this in less than a 30-millimeter cube, to serve as an image stabilizer in cameras and to track a person's position in the intervals when he can't get a GPS signal
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 23:29 Posted By: wraggster
via kotaku
Here's a hot deal for all you Castlevania fans out there. Amazon.com is currently offering Castlevania: Portrait of Ruin for the DS at the low, low price of $21.99! Also available is the sometimes hard to find Castlevania: Dawn of Sorrow for $20, which seems to be the regular going rate for this title now. Both games are eligible for free shipping so you can get both of these solid Castlvania DS titles delivered to your doorstep for a mere $41. If you haven't checked out either of these games yet, they are well worth having, especially at such a cheap price. So, fire up that credit card and get your Castlevania on!
Castlevania: Portrait of Ruin [Amazon]
Castlevania: Dawn of Sorrow [Amazon]
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 23:30 Posted By: wraggster
via palgn
Nintendo has updated the demo games at its Wi-Fi enabled locations, meaning DS owners can now take their DS along to one and try out the likes of Dr Kawashima's Brain Training: How Old Is Your Brain?, Big Brain Academy, Clubhouse Games, Mario vs Donkey Kong 2: March of the Minis, Hotel Dusk: Room 215 and Elite Beat Agents.
You can also download extra items for Animal Crossing DS, as well as a special function for Nintendogs which lets you use bark mode without havng someone else physically there to play with.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 23:35 Posted By: wraggster
via play nintendo
Through various forums, I've been able to compile a list of games we SHOULD be seeing this Monday on the Virtual Console.
*Sword of Vermilion - Genesis
Elevator Action - NES
Super Ghouls 'n Ghosts - SNES
Excitebike - NES
*Game has been confirmed.
It appears that Excitebike, Super Ghouls 'n Ghosts, and Elevator Action have all been found on Nintendo's servers. Sword of Vermilion has already been confirmed through Sega's Virtual Console page. Tecmo Bowl is also being speculated.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 23:43 Posted By: wraggster
David Hawley has posted a ton of info of how to edit your Mii, heres an excerpt:
Overview
Nintendo This should try to explain how Mii's with different coloured pants can be created through an explanation of the Mii ID.
Mii ID's
Before we start you need to understand how to change the Mii ID. The basic format of the Mii ID is a hexadecimal in the form xx-xx-xx-xx. This is easily edited with any Hex editor, I used HxD.
If you don't know how the binaries are formatted the Mii Data Specification is very helpful.
Quick Mii ID guide
0x00000000 - 0x1FFFFFFF Creates Special Mii - Gold Pants
0x20000000 - 0x3FFFFFFF Creates Normal Mii - Black Pants
0x40000000 - 0x5FFFFFFF Creates Special Mii - Gold Pants
0x60000000 - 0xBFFFFFFF Creates Normal Mii - Black Pants
0xC0000000 - 0xDFFFFFFF Creates Foreign Mii - Blue Pants (uneditable)
0xE0000000 - 0xFFFFFFFF Creates Normal Mii - Black Pants
More Info --> http://www.davidhawley.co.uk/blog.aspx
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 23:51 Posted By: wraggster
via spong
As you may be aware, Nintendo made a somewhat muted announcement that was to see SNK titles hitting the Wii Virtual Console. No games, franchises or a release date was known. We spoke to SNK US boss Ben Herman to find out more.
"Nintendo is going to be adding Neo Geo games to Virtual Console," Explained Herman. "The games will be available at some point this year. I can't say exactly when. I expect that we'll be putting out a certain limited number of titles per month.
"I can't say which games or franchises will come available right now, though that is being worked out in Japan as we speak. Of all the MVS and AES games in the Neo Geo Library, I'd say that any of them would be available.
"I know that Nintendo has all the code for NES and SNES titles, all of the manuals and so on. They have a pretty good filing cabinet and all they have to do is seek permission from the IP holder to put the game out over Virtual Console, then share the income. When this was announced, I said to you, wouldn't it be great if they could put the Neo Geo system on there. I didn't mean the arcade system, rather the AES home system. Right now I don't know if the focus will be on AES or MVS, even though they are largely the same, but the fact that the Neo Geo is being added is a very exciting thing."
So how will this news impact on SNK's traditional business areas of delivering home versions of its coin-op offerings? We're aware that SNK has encountered some trouble in the US domestic market with platform holders over content issues with modern released of older titles... "It's difficult to say," continued Herman. "If you're dealing with a customer, who wants to download games through Virtual Console, that's great. I think that if anything, it's going to make our consumers who know us, as well as a lot of new players who do not know us, become much more familiar with the SNK franchises."
So no conflict between the boxed SNK releases? "No. I think that if we were to release games that have not been available on modern systems... There are a lot of games that people want from us that we have been unable to release for whatever reason, and it would be a nice opportunity to deliver these games. There'd be a lot of money involved in releasing a version of a game that has limited or niche appeal. This way, if people want to buy something, they can just buy it. \
"I think that when we're added to Virtual Console, if people don't know Neo Geo, they're going to see it on Virtual Console, look at it, taste it and in that sense, it's going to be a very good thing for SNK's visibility and the world rediscovering who we are."
How does this impact on the deal with Sony, being penned out right now, for Neo Geo content on the PlayStation 3? Will certain titles be exclusive to one system's online offering?
"What I would say is, right now, I personally have not seen anything to suggest that there will be any exclusivity of titles for either machine. Microsoft has been very selective and is not looking for everything... Sony is just getting started. Nintendo is being careful, with NES and SNES titles, not to over-saturate the market. Microsoft has shown us that online games can be a strong part of a machine's offering. Nintendo is still not letting Wii third-party publishers include online capabilities in their games and it doesn't look like they will during 2007. So the best chance they have at building an online presence appears to be what they're doing with Virtual Console.
"You have two platforms out now that run high-def games and a lot of our catalogue merchandise is not in high-def, obviously. There will be new arcade development, and the arcade development that was announced last year at the Tokyo Game Show, will include high-def content because unless you have a high-def product, you're not going to put out a PS3 of an Xbox 360 game. Right now we have PlayStation 2, PSP, Nintendo Wii and DS, for which I would like to get more product, though we have the first DS product coming out this spring... These are great platforms and we're participating in many of them."
So, any exciting peripherals for the VC? There's speculation that we might see a huge dirty wireless arcade stick...
"Two things: One, Nintendo has told the games community to go out and developer peripherals that will work with whatever games are coming out for the Wii. Two, there's a number of peripheral companies. It's their job to do this and those are the companies that will work on that. Of course, one nice thing Nintendo did was to release the Classic Controller..."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 23:52 Posted By: wraggster
via wiifanboy
Details on Blazing Angels have been thin, and the game's release date was shaky for a long time as well. Given those factors, it's understandable that rumors can sprout from the tiniest things -- like a WiFi logo on a placeholder box at IGN. We've seen placeholder boxes start a ruckus before, but this time there may be more too it than a simple mistake.
Blazing Angels was, as far as we know, slated to be online all along. It's not unpossible that we'll see online dogfights, but it may be very, very unlikely. However, this game was originally slated for an earlier release, so maybe we can cross off at least one "very" from that statement. We know online devkits went out, and that with the game's delay ... well, we can definitely understand the speculation.
Reggie Fils-Aime said the Wii should be online by Q2. But here's the thing -- that article didn't specify whether we're talking about the second quarter of the fiscal year or the year by the calendar -- and either way, late March is on the cusp. So it's actually more feasible than, say, hell freezing over this afternoon, but maybe only just.
However, you'd think if Blazing Angels were slated to feature online competitive play, Ubisoft would be promoting this game in spectacular, heretofore unseen ways. But let's not forget that lately, when it comes to the Wii, sometimes things get sprung on us out of nowhere.
Go Nintendo has a collection of information from different sources that refer to online play, and it's difficult to determine if this is generic info (since this is a cross-platform title) or specific to the Wii. We've e-mailed our Ubisoft rep and hope for a response, or something that clarifies the situation, but it's late on a Friday afternoon, so hopes are not high when it comes to getting a straight answer today.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:07 Posted By: wraggster
News from the makers of the Free Web Browser for the Nintendo DS:
Heres the newspost:
Yeah, I figured it would be time to give you an update...
Just to make (almost everybody happy): It will work on any card that uses DLDI.
I will also post a picture of the browser fully working soon. (Probably Monday).
Oh, and the last thing: There will be 4 different versions. They are somehow the same, but they differ in size. We don't know the exact sizes yet, but the difference is the amount of space that can be stored in the file. That is "to be honest" the only thing that's left to do here (and some parts of the interface, but that's not that important). The biggest file will probably have around 100 mb of space to store images, favorites, pages and maybe Flash in the future. If you don't have enough space on your Flash Card, you can always use a smaller one.
PS: I can't wait untill it gets released! I would love to hear your reactions, so we can expand it even more!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:11 Posted By: wraggster
Tom has updated his Game Collection for the DS:
Changes:
New DevkitPro, PALib and libfat
If it says "Could not initialize FAT driver", then try to patch it with a .dldi file from here
Background music from modarchive.org
All games can be controlled with the stylus, except Tetris. If anyone has a suggestion how to solve this, post it!
Default icon was replaced and description slightly changed. But I don't know how they look because my Supercard SD doesn't show them.
I didn't change anything in the save/load code, so you can use your old highscore file if you have one.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:13 Posted By: wraggster
Robert Durbin has updated his Deal or no Deal game
Heres whats new
v.1.01 (03-3-2007)
added an internet highscore table for top 10 players
rewrote the code a lil bit to take less space and faster
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:14 Posted By: wraggster
Robert Durbin has made an update to his game Press Your Luck,
Heres whats new:
I now made it so Press Your Luck will display the top 10. Most of the changes were server side, but I fixed a small bug that wouldn't display the top 10 correctly on the DS.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 00:27 Posted By: wraggster
News from Zoozen
If you have ever attempted any repair or improvement of any kind, you know that the right tools can make the difference between a good experience and a bad one. The Access Pro Toolkit by Zoozen has everything you need to get into your console and accessories. It is the only toolkit that includes tools for every console and handheld on the market today. And it includes unique and custom tools that are only available from Zoozen.
This tool kit includes the tools you need for the:
* Microsoft products, including: Original Xbox, Xbox 360 and accessories like the Xbox 360 wired controller, and the Xbox 360 wireless controller. Special tools: the OneSnap, the only one-piece Xbox 360 case separator, and a special long neck tamper resistant Torx bit.
* Nintendo products, including: the Nintendo Wii, GameCube, GBA, DS, DS Lite, and most accessories like Nintendo Cartridges, Gamecube controllers, and power supplies. Special Tools: Triwing bits in two sizes and two sizes of rare Linehead Nut Setters in hardened steel. Also has the correct tools for most of the retired Nintendo game machines (those not currently for sale in the marketplace).
* Sony Products, including: PS3, PS2, PStwo, and PSP and many accessories (for example: Sony controllers).
* The Access Pro Tool Kit also has the correct tools to open most third party products.
The tools are all housed in a convenient plastic case that keeps all the parts just where they belong. And, duplicates of most bits are provided, just in case you drop a bit behind your desk during a critical procedure.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 01:03 Posted By: wraggster
Last years Neoflash Coding contest was a great success with excellent PSP and Nintendo DS/GBA Games and Applications being entered and this year DCEmu is to be a partner and member of the Judging Team for this years Coding Contest. The top prize in the contest is a Nintendo Wii.
As well as helping to judge the contest there will be a poll here at DCEmu so you the community can have some say.
Now theres only 3 weeks till the contest end and some of our DCEmu Coders did very well in the last contest (if memory serves me right Deniska won ).
Full Details on the contest at the Neoflash Forums Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 10:50 Posted By: wraggster
Newly released at Divineo UK
Wii Steering Wheel housing
Easy fit design
High gloss polished finish
Compatible with all tilt controlled driving games
Officially licensed by Nintendo™
More info at link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 11:00 Posted By: wraggster
Datel have finally released to retail the SD Media Launcher(1 Gig) For Nintendo Wii/GameCube. This Homebrew launcher for Wii lets you play all the latest Gamecube Homebrew on the Nintendo Wii and Nintendo Gamecube including many emulators and Honebrew games and apps, all available here at Wii News and Gamecube Emulation.
Heres the press info:
There's a wealth of really excellent home brew material out there for the GameCube, but how do you get it to run on your happening console? Our GameCube/Wii SD Media Launcher has the answer...
With GameCube/Wii SD Media Launcher, you can run all your home brew Cube software on an unmodified GameCube, or on a Nintendo Wii in GameCube Mode. All you need to do is download the program of your choice from one of the many web pages dedicated to amateur programming on the Cube (Google for 'GameCube home brew' to find dozens of sites). Drag and drop it onto the 1GB SD card supplied with the Media Launcher, then plug it into your Wii or GameCube. Launch the application CD on your console and the home brew program is run from there. Easy!
Everything you need is in the box. The pack includes a software CD, 1GB high-speed SD card, a USB SD card adapter and an SD media adapter to fit in your Cube's memory card slot.
Heres a Screen of the bits you get:
This is a great all in one solution for Homebrew on the Gamecube and Wii (excellent work Datel)
Buy from Divineo UK for £24.95 which is way cheaper than buying all the parts needed seperately.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 11:00 Posted By: wraggster
Datel have finally released to retail the SD Media Launcher(1 Gig) For Nintendo Wii/GameCube. This Homebrew launcher for Wii lets you play all the latest Gamecube Homebrew on the Nintendo Wii and Nintendo Gamecube including many emulators and Honebrew games and apps, all available here at Wii News and Gamecube Emulation.
Heres the press info:
There's a wealth of really excellent home brew material out there for the GameCube, but how do you get it to run on your happening console? Our GameCube/Wii SD Media Launcher has the answer...
With GameCube/Wii SD Media Launcher, you can run all your home brew Cube software on an unmodified GameCube, or on a Nintendo Wii in GameCube Mode. All you need to do is download the program of your choice from one of the many web pages dedicated to amateur programming on the Cube (Google for 'GameCube home brew' to find dozens of sites). Drag and drop it onto the 1GB SD card supplied with the Media Launcher, then plug it into your Wii or GameCube. Launch the application CD on your console and the home brew program is run from there. Easy!
Everything you need is in the box. The pack includes a software CD, 1GB high-speed SD card, a USB SD card adapter and an SD media adapter to fit in your Cube's memory card slot.
Heres a Screen of the bits you get:
This is a great all in one solution for Homebrew on the Gamecube and Wii (excellent work Datel)
Buy from Divineo UK for £24.95 which is way cheaper than buying all the parts needed seperately.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 11:23 Posted By: wraggster
Datel have finally released their Games ‘n’ Music DS Card thats the first Nintendo DS Homebrew Supporting Cartridge thats under £20 and comes with a 128mb Micro SD Memory Card and also a CD of the best in Nintendo DS Homebrew, some games included are Bingo games which are extremely popular these days, Heart Bingo is a good online example of a Bingo game.
Heres the full info:Home brew games and music on the move with your DS!
With Games ‘n’ Music, you can put your Nintendo DS or DS Lite at the centre of your digital lifestyle. You can use it to launch home brew games written for the DS and readily available on the internet, listen to your happening sounds with the device’s integrated MP3 player or even watch videos. And you don’t need to modify your console to use it…
Games ‘n’ Music comes with a 128MB Micro SD card for you to store your games and data, and if that’s not enough, just slip in a new card and expand its capacity to up to 2GB. It’s really easy to use too. Just fit the Micro SD card into the USB adapter (supplied), plug it into your computer and drag and drop your files onto the card. It’s that easy!
Games ‘n’ Music contains everything you need straight out of the box. It even comes bundled with a 25-game CD, offering some of the best games the DS home brew scene has to offer, as well as a video conversion program for your PC (Windows XP or later required) to convert your movies and video clips to a format you can play back with Games ‘n’ Music. It’s the ultimate in digital entertainment!
As a webmaster of one of the biggest DS Homebrew websites on the net im pleased to see that companys are taking an effort into introducing DS Homebrew to the mainstream with a cheap device bundled with games and memory card.
HOT News
Today has also seen the release of a new Homebrew Launcher for the Wii pack from Datel, full details HERE
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 20:07 Posted By: wraggster
Via wired
Ben Herman, president of SNK's American division, has spoken to UK rumormongering site Spong about Virtual Console. In so doing he has spilled many interesting tidbits about how Nintendo is running things these days. The info:
Nintendo has all the data. "I know that Nintendo has all the code for NES and SNES titles, all of the manuals and so on. They have a pretty good filing cabinet and all they have to do is seek permission from the IP holder to put the game out over Virtual Console, then share the income."
No online party? "Nintendo is still not letting Wii third-party publishers include online capabilities in their games and it doesn't look like they will during 2007."
Arcade sticks? "Nintendo has told the games community to go out and developer peripherals that will work with whatever games are coming out for the Wii."
SNK's high-def ambitions. "There will be new arcade development, and the arcade development that was announced last year at the Tokyo Game Show, will include high-def content because unless you have a high-def product, you're not going to put out a PS3 of an Xbox 360 game."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 20:11 Posted By: wraggster
Interesting tidbit of info from a Gamedaily interview with ID Software`s Steve Nixon:
The Wii is interesting. I think the Wii is fantastic. I think it's great that Nintendo did something really unique with the control system. They've made it really more mass market friendly. Mouse and keyboard combinations or controllers can be baffling for people who haven't played games since the Atari 2600. So I think what they did, the more intuitive they can make games for that system, that my mom can pick up and get into in 5 or 6 minutes, that's fantastic and it's necessary in growing the market. But where we're at, since id's always been about taking revolutionary steps in graphics technology, the Wii's really not a great platform for that part of our strategy because there's just not a lot of horsepower there. We've looked at what would make sense, some of our older technology, to get up and going on the Wii, because people have expressed interest in licensing tech from us that would be for Wii games, so we're still figuring out how we can do that. Some of our brands could end up on the Wii. But our new stuff, the next-generation stuff we're doing, there's no way that it could run effectively on the Wii.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 20:25 Posted By: wraggster
Infantile Paralysiser has released a new version of their Media Player for the Nintendo DS Called Moonshell.
Heres whats new:
Version 1.7 beta0 2007/03/04
The DPG video decoder do speed-up.
OGG was supported with DPG audio. (Only very low bit rate.)
Version 1.7 beta1 2007/03/04
'Touch panel GUI draw bug' in DPG playing was corrected.
The bug that was not able to be ended with DPG/MP2 was corrected.
The GUI drawing bug when starting was corrected.
Start DPG playing from resume. The color bug was corrected.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2007, 20:38 Posted By: wraggster
via dsfanboy
Strategy RPG's seem like a natural fit for stylus controls, which is one reason we're glad to see Hoshigami coming to the DS. Another reason is that we missed it back on the Playstation when it came out in 2001, and we want to try again to like SRPG's.* Maybe we'll like them better on a cool console?
It's somewhat more likely, since in addition to stylus control, the new Hoshigami has wireless item trading. Importers will be able to make their own decision on May 24th.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 17:07 Posted By: wraggster
Nintendo has said in a consumer email that it will give further details of a DVD playing Wii in "the latter half of 2007".
Nintendo and Sonic Solutions revealed last year that both companies would team up and launch a DVD playing Wii at some point in the future. A Go Nintendo reader sent the Big N an email asking about it's the new model of Wii coming with DVD playback and when it will be released.
The response? "As you know, Nintendo and Sonic Solutions have made an agreement to allow Nintendo the use of Sonic Solutions' DVD technology in a future version of the Wii console. However, launch details, like where (regions or countries) it will sell, release date, or price (although it will be more expensive than the original version) are currently unavailable and won't be revealed until sometime in the latter half of 2007. It will not be available as an add-on attachment."
The email then goes on to deter anyone owning a DVD player (but let's face it, who doesn't?) from buying the new Wii. "For those who already own a DVD player at home, the launch version of Wii will be the best choice. This version of the console is more affordable and you'll be able to enjoy Wii games immediately."
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 17:16 Posted By: wraggster
Concerns regarding accuracy issues with motion control continue as an EA producer told CVG they're "messy".
Jay Balmer, associate producer for EA's new skateboarding sim entitled Skate, told CVG: "If you're well-behaved with the controller, the motion control will be super cool. It won't just be steering [in Skate]; we're going to put a lot more into the motion controls than just steering," speaking of the inclusion of motion control in the PS3 version of Skate.
"But it's very messy," he goes on to say, referring to motion control as an interface. "All of the sensors are active and all reporting information at the time, so we really have to find a way to filter what comes through on the motion controls so that everyone can have fun with them.
"Like I said if you're well behaved with the controls they work great but if you're jerky or jumping around the signal becomes very messy," as Wii owners will probably have frustratingly found when toying with their new console. We know we have.
"It's the reality for the Wii, as it is for the PS3," says Balmer.
Does that mean motion control is a rubbish idea? Balmer doesn't think so: "I think they still pay off. I think it's a great feeling to be using motion controls. It's just difficult because you don't always get what you expect."
Getting motion controllers to function properly is a challenge for developers, and as we delve deeper into the Wii/PS3 generation, we're bound to see some developers get it right while others get it disastrously wrong.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 17:39 Posted By: wraggster
Today Nintendo adds three new classic games to the popular Wii™ video game system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Elevator Action (NES®, 1-2 players, 500 Wii Points): This is a multidirectional, scroll-type spy-action game that is a blast from the past. Control a spy and sneak alone into a building to steal the secret papers hidden there. Use a pistol, kicks, an elevator and even the lights to take out the building's guards. The gun-fighting action is full of thrills. Players will need speed and timing to get on the elevators, move between floors, steal the secret papers and escape from the basement parking lot.
Super Ghouls 'n Ghosts™ (Super NES®, 1 player, 800 Wii Points): The third game in the legendary Ghosts 'n Goblins series of video games, Super Ghouls 'n Ghosts follows Arthur in another quest to rescue the princess, his fair maiden and damsel in distress at large. Players take control of Arthur and defeat the creatures of the night to save the day once more. Discover what glory awaits those brave enough to take on the armies of Super Ghouls 'n Ghosts.
Sword of Vermilion™ (Sega Genesis, 1 player, 800 Wii Points): Sword of Vermilion is about the role of Erik's son, who takes on a quest of revenge to defeat Tsarkon and free the world of Vermilion from evil. In the town of Excalabria, the people went about their business and tended to the fields. One day, vicious fighting broke out everywhere as the army of Cartahena, led by the wizard-king Tsarkon, swarmed all over the town. The townsmen were overwhelmed. The castle of King Erik V collapsed. Erik summoned his bravest, strongest and most faithful warrior, Blade, and gave him his infant son and an ancient family heirloom, the ring of wisdom. He ordered Blade to save himself and the child while the castle burned. Blade traveled to a small village named Wyclif, where he settled down and raised the child as his own son. Eighteen years later, the son of Erik begins his quest. Save the world of Vermilion and fulfill the prophecy of the Malaga fortune-tellers!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 17:43 Posted By: wraggster
New from Divineo UK
- Official accessories for Wii™ Console.
- Silicon Protection for your Wiimote™ and Nunchuk™
- ´Soft Touch´ coating for improved comfort
This pack includes the following:
1 x Silicon ´Double injection´ protection for your Wiimote™
1 x Silicon protection for your Nunchuk™ controller
Red, Blue and Black Colours Available
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 18:31 Posted By: scorpei
Just finished my review of the CycloWiz V1. Sorry for the giant delay but I'm afraid because of both slow shipping and the lack of the update (I was waiting for it but decided not to a day or so ago ) my review was delayed quite a bit.
http://wii.scorpei.com/CycloWiz.html
"....thankfully I was able to fix it by chipping away the bridges with my trusty leatherman (a very, very sharp knife). Although fixing a defective unit isn't very hard I highly suggest (if you have limited experience) you return it to your reseller in exchange for a new unit.
Second as my unit was a V1 unit I am not able to fully test the latest greatest version of the CycloWiz. The Cyclo team have promised to release an update soon that will pull both units to the same level and as soon as that update is here I will update my review accordingly (I was originally planning on waiting until the release of the update). Also, as I do not have every game available (I simply do not have the budget) I was unable to test the CycloWiz with every available title. I am however able to test it's general performance (as with the Wiinja V1). So let us see how the CycloWiz V1 holds up."
As soon as the update is released I'll make sure to revise my review accordingly .
~Scorpei
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 19:13 Posted By: wraggster
Goldeneye 007 is the game every proper N64 fan wants to see running in slick hi-res on the Wii's Virtual Console, but with all the licensing issues, can it ever happen?
Can any of Rare's own franchises appear on the VC? It's the question that we all want to know, so one avid rare fan took the next step by posting on a Q&A page on Rareware's website. And here's Rare's response in full:
"This is where we finally edge into territory that could see Scribes neutron bombed from management level. The only Rare-developed title on Virtual Console right now is the original Donkey Kong Country, and unofficially there's a strong likelihood that its sequels will follow.
"But the Donkey Kong series of games is a Nintendo-owned franchise starring an established Nintendo character, whereas something like Banjo isn't (and even Diddy Kong Racing is less clear-cut), so it's nowhere near as easy to call.
"Especially when you also consider the existence of Xbox Live Arcade. So right now, the best answer we can offer (for either download service) is 'it's possible'. I like your sausage casserole mix, by the way."
Random sausage casserole reference aside, that's the state of play, so we can continue to dream.
Elsewhere on the Q&A page Rare's representative spoke more specifically about Goldeneye, explaining that it's "caught up in a convoluted web of rights", but that this "doesn't mean it won't happen, just that a lot of people with a lot of different perspectives are involved."
Who do we have to kidnap to make it happen, Rare? Just name names.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 19:32 Posted By: wraggster
Chishm has posted a sweet new app for the Nintendo DS, an Action Replay Clone that lets you cheat on Commercial games and even the codes used are the Action Replay Ones, excellent free clone for the Nintendo DS.
Spread the Word
Heres the details:
This is a homebrew Action Replay DS clone. The first release is version 0.1. It should be able to run any ARDS code, with one small exception. Since I wrote the cheat engine from scratch, any code that modifies the ARDS cheat engine won't work.
There are 3 added codes that don't exist on the ARDS:
C100000000 00000000 - this is the cheat list terminator. It is added to the end of the cheat list after it is loaded, so you don't need to worry about it.
C200000000 xxxxxxxx - relocates the cheat engine to xxxxxxxx.
C300000000 xxxxxxxx - changes the hook address to xxxxxxxx. The hook can be any address that is loaded then branched to. For example, you could hook the third word in:
Code:
ldr r0, . + 8
bx r0
.word 0x0200AC90
Codes are loaded from the file "/cheats.cht" on the root of your flash card. All libfat supported cards should work. All codes are loaded; this is version 0.1 after all. The codes should be in a format similar to:
Code:
Infinite Lives
220eca80 00000063
Infinite Mario Time
b20ecf40 00000000
10000008 0000001e
d2000000 00000000
The layout doesn't matter, the data values should be 8 nibbles long. Anything that isn't interpretable as hexadecimal is ignored.
If you find any codes that don't work, and don't rely on specific quirks of the ARDS, mention them here so that I can try to fix them.
Thanks go to:
kenobi - that AR code doc saved me heaps of time
Parasyte - thanks to you, hooking couldn't be simpler
bLAStY - provided the dumps I needed
cReDiAr - gave me the last missing piece required to boot a DS game
Everyone else who helped me along the way
Big thanks to Datel, for creating the original ARDS and the code DB to go with it.
Version 0.2 is now available. This version fixes an issue with type F codes and adds the ability to choose which cheat file(s) to load.
Download Both Versions and Give Feedback Via Comments
Spread the Word
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 22:14 Posted By: wraggster
Divineo USA have added both the Wiikey and the Cyclowiz v2 Nintendo Wii Modchips to their store:
Heres what they posted about the Cyclowiz:
We received the Cyclo-wiz v2 today and we'll ship all pre-order tomorrow.
The v1 is still in stock in limited quantity. If you dont have a Wii with a D2B chipset, you can use this version and enjoy a rebate on your purchase.
Like we said, we check all v1 before shipping them, to be sure they are fully working.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 22:17 Posted By: wraggster
A highly reliable source just sent in this image of a Nintendo DS using WiFi -- rather than GPS -- for geopositioning data (sorta like that iriver W10 we mentioned back in January). Not sure when this might be commercialized, but it would potentially make it possible to add location-based data to DS games without requiring some sort of GPS add-on.
Screens Via Comments.
via engadget
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 22:26 Posted By: wraggster
Just in case you were confused between the convenience store and the upcoming Namco game, we secured two exclusive videos showing the game in action. Though the clips are short, it is clear that some sort of hasty, brain stimulating gameplay is taking place, a la Brain Training or Wario Ware. Click the movies tab above to see for yourself.
Movies Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 22:31 Posted By: wraggster
No, Odama isn't coming to the Wii. At least, that's not likely. But on the final day of the Japan Media Arts Festival, the game's designer Yoot Saito took a little time to publicly tinker with the Wii Remote, showing how the Remote and Nunchuk could be used to replace or enhance existing control schemes by running through a quick game of Odama with them.
He was pretty impressed by the added immersion the Wii Remote could offer, as he says gesture controls can make games feel more realistic. Not that Odama is a game whose controls could have gotten any worse, mind you, but it's nice to see at least some devs tackling the subject of Wii Remote integration seriously.
via kotaku
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 22:45 Posted By: wraggster
New from SuccessHK
Sonic brings his trademark speed and attitude to the Nintendo Wii. The story begins with Sonic turning the pages of the classic book, "Arabian Nights". Suddenly, he is visited by the tale’s central character, the Genie, who reveals that the last several pages of the book have mysteriously gone blank. This mystical being grants Sonic the ability to travel into the book's world. Armed with his signature speed, Sonic sets off on an adventure to retrieve the missing pages, and set the world of the Arabian Nights back in order. Mimicking the energy and movements of Sonic, players actively perform specialized moves with the Wii controller, bringing their stamina and wide range of motion into the action!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 22:51 Posted By: wraggster
New from SuccessHK
A special version of the hectic puzzle game featuring many beloved Disney characters. Featuring an original story within the classic Disney universe, players will be asked to help Jiminy Cricket and Tinker Bell in their quest to re-organize the famous Disney storybook vault after someone accidentally changed the stories. By piecing together three or more Disney-themed blocks with the Nintendo DS stylus and launching them from the touch screen, players will be challenged to create puzzle patterns while interacting with some of their favorite Disney characters, including Pirates of the Caribbean, Tim Burton's The Nightmare Before Christmas, Disney/Pixar Toy Story, The Lion King and more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:27 Posted By: wraggster
New Wii game released:
features
Soul of the SSX on the Wii: SSX Blur brings us the essence of the franchise - re-mixed, re-energized and fully realized.
On the Ground and In the Air: We are pushing the envelope and taking full advantage of the hardware's potential to give you a 'Wii-ified' SSX experience. Use the Nunchuck on-the-ground to carve down the slopes and huck into the air, while using the remote in-the-air to pull off spins, flips and tricks.
Paint your Uber Tricks: To unleash your uber tricks, think of yourself as an artist painting different shape outlines in the air for each aerial maneuver.
Feel the Groove: With dynamic music mirroring your experience, you will feel the tunes intensify as you stick your tricks and your groove meter starts to fill. Keep grooving to boost your speed and amp up your air.
The Mountain is your Playground: With 3 distinct peaks and 12 tracks all freshly styled, you can bomb down the mountain nonstop, top-to-bottom.
Mac is Back: Mac, Kaori, Psymon, Allegra, and many more of the SSX favorites, are all back and ready to rip. There will also be two brand-new faces for you to hit the runs with.
Motion Based Front End: Every second of your SSX Blur experience will be maxed out with motion. The UI is entirely motion-based with virtually no use of buttons. Aim the remote at the screens to navigate your way from one place to the next.
description
SSX™ Blur is everything you expect from the franchise, delivered in a totally unexpected way. Revolutionary controls take full advantage of the Wii's potential by putting you in total command of your skier or rider, on-the-ground and in-the-air, by translating every motion you make into the skills that create mountain legends. One of your hands controls you as you tear down the mountain; the other hand unleashes your virtually unlimited array of aerial maneuvers. This is the soul of SSX, remixed, re-energized, and fully realized.
Buy SSX Blur
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:37 Posted By: wraggster
New guide released:
features
Pages: 304
Comprehensive tactics for all Missions, including how to claim Gold Medals on every stage!
All Fire Souls located!
All Skills showcased, and tactics for each one provided.
Complete revelations, including hidden secret character locations!
Learn which Skills help you the most, and how to unlock them.
Buy from Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:43 Posted By: wraggster
New toy released in 2 Variants:
features
Official Super Mario Bros. Plush Doll
Dimension: 200 (W) × 200 (D) × 200 (H) mm
Limited availability
More info at Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:56 Posted By: wraggster
via tanooki
Super Smash Bros. Brawl is probably somewhere in every Wii owner’s or future Wii owner’s top five games they want this year. There’s no doubt people have spent the last few years debating and speculating about the new game’s character roster.
The game’s director, Masashiro Sakurai, recently spoke on a Japanese radio show about the game. We’ll start with the bad news. The following characters will NOT be returning to the game’s roster: Young Link, Mr. Game & Watch, and the Ice Climbers. While reports don’t include the reasons for the removal of these characters, I think it’s safe to say a clone, an unknown, and a pair of characters with pretty lame moves won’t be missed by too many people. Personally though, I’d take Game & Watch or Ice Climbers back as long as they get rid of Pichu.
Now for some good news. Sakurai was able to confirm the arrival of Bowser Jr. to the game. Will he be a clone of Bowser? I’m thinking not, since Sakurai seems to be taking his time with this game, so I have a feeling we’re going to see less clones this time around. Next up, Link from The Wind Waker will be entering the ring. As to how his moves will differ from Young Link remains to be seen, but his inclusion makes sense with The Wind Waker being the most recent incarnation of “boy” Link, as well as the next one (in Phantom Hourglass). Lastly, Metroid’s Ridley will finally be playable in the Super Smash Bros. series. With Samus, Zero Suit Samus, and Ridley in Brawl and Metroid Prime 3: Corruption all coming this year, this is definately a year for Metroid.
Aside from Sakurai’s interview, Sonic and the Secret Rings director Yojiro Ogawa recently told the Nintendo Official Magazine that he would love to see Sonic in Brawl. “In my personal opinion, it would be great to have Sonic in it. But that would really involve Sonic and Nintendo’s management, it’s nothing to do with me!” Hopefully, Ogawa’s expressed desires will have more weight on the Brawl team than the fans do. I know some people around my dorm that desperately want Sonic in this game - as do I.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2007, 23:58 Posted By: wraggster
The Super Mario Bros. 2 prototype marks a rare find. The cartridge was purchased by Johan_1984 on eBay in 2005 for $350. We would like to thank Johan_1984 for his huge contributions to this page.
The following comparisons use several different versions of Super Mario Bros. 2. For more information on these versions, please refer to our SMB2 Madness special and Doki Doki Panic & Super Mario Bros. 2 comparison. The SMB2 prototype represents a true transitional phase between Doki Doki Panic and the final version of Super Mario Bros. 2.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 00:01 Posted By: wraggster
Nintendo have announced that their revolutionary console, the Wii, has seen record-breaking sales since launch in every major region. Over 400,000 units were sold at the Japanese launch, 325,000 at the European and 600,000 at the North American launch and sales have not slowed since. Nintendo expect sales over over 6 million by the end of March
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 00:10 Posted By: wraggster
via wiifanboy
Taken by flickr user illustr8a, this picture of Mario was found at a local karaoke joint. Done with UV light paint (the stuff that glows under the black light), we see Mario, with smile wide, traversing the infinite black void of space. Personally, it makes us foam at the mouth for Mario's upcoming title later this year: Super Mario Galaxy.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 00:24 Posted By: wraggster
GPF has released a new version of his Commodore 64 emulator for the Nintendo DS, heres whats new:
This version loads the preference file /rd/Frodo.fpr which can be created with the pc version or use the enclosed version.
Code - LimitSpeed = FALSE
Code - Emul1541Proc = TRUE
are the only options i played with, and only really tested the 1541 Emulation worked.
I have also included some snapshots I created with the pc version, rename the one you want to load to jjr.fss and load by pressing the X key, most probably require that you have already mounted the correct D64 file the next time they go to load
I have tested Maniac Mansion and it is working, now I used a snapshot because I was impatient to wait for it to load but with 1541 Emulation on it seems to work fine (jjr.fss in zip file is Maniac Mansion, i think you need disk 2 mounted)
This version doesn't include an icon, for some reason the icon seemed to crash my m3sd for some reason.
Download and Give Feedback at GPFs Forum here at DCEmu Here --> http://www.dcemu.co.uk/vbulletin/sho...096#post371096
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 00:50 Posted By: wraggster
Kevin has released a new version of his app that collects stats and more for both DS and Wii Games.
heres whats new:
- Added auto updater for new games and boxarts (Settings -> Update)
- Added 4 DS games (incl. Panel de Pon DS (J) and the new Yu-Gi-Oh)
- Added 1 Wii game (Elebits)
- Added Diddy Kong Racing gamehub
- Added a few new boxarts
- Fixed Megaman Dragon/Pegasus boxarts
Download at New domain here --> http://wfcstatus.net/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 00:50 Posted By: wraggster
Kevin has released a new version of his app that collects stats and more for both DS and Wii Games.
heres whats new:
- Added auto updater for new games and boxarts (Settings -> Update)
- Added 4 DS games (incl. Panel de Pon DS (J) and the new Yu-Gi-Oh)
- Added 1 Wii game (Elebits)
- Added Diddy Kong Racing gamehub
- Added a few new boxarts
- Fixed Megaman Dragon/Pegasus boxarts
Download at New domain here --> http://wfcstatus.net/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:03 Posted By: wraggster
Updated release from Zarxrax:
This program is created to help me study Japanese (although it is not useful for that purpose yet). It is a basic flashcard program, displaying text on 2 sides of a card. In addition, it has a drawing pad where you can scribble an answer before you flip the card over.
Update: March 4, 2007
After many months of working on this on and off, I was just about ready to give up, but over the past few days I made some significant progress. Here's a new version just to let people know the project isn't dead. It still has a bit of a way to go before it's very useful.
Changes:
- Renamed the project from DSLearn to DSLearnJ, to indicate it is intended for learning Japanese.
- Can display Japanese characters now! Thanks to Benjamalin!
- DLDI support to load files.
Known Issues/Limitations:
- Don't use the quit option from the pause menu. It's better to restart your DS.
- I don't know what will happen if you put a lot of text on a card, or have a lot of cards.
- If cards are not in the correct format, it will probably lock up.
Upcoming:
I plan for the next version to support 3-sided cards (english, kana, kanji), have some options, cleaned up interface, fix bugs and have more stable code.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:09 Posted By: wraggster
News/release from exdream
Hi!
I spend a few hours with palib to program something for my DSLite. The result is (just another) pong-clone ;-)
It has only a two player mode (with one DS), because there is still no AI.
Player1: UP/DOWN
Player2: X/B
Inspiration was the original arcade automat (GFX & sound):
It works fine with my M3Lite (load the game with the START-Button instead of A).
Just play it, like it or delete it!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:13 Posted By: wraggster
New release of the RTS game for the DS by JimmyL
Here's another update with some much needed features, mostly small things to make the game a little more comprehensible.
Added all building/unit action buttons to the map screen.
Finally added some text descriptions for each of the actions.
Rewrote the building/unit status area.
You can now cancel queued items by tapping on the item itself.
That's about it, other than I fixed the random again, seems I broke it when rearranging menu stuff for the previous version. Hope you all enjoy it.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:17 Posted By: wraggster
The game formerly knoown as wright flight has seen another new release.
Heres whats new:
v0.2.3 (04-Mar-2007)
* Starting a network match doesn't reset the planes any more.
* A suicide is worth one minus point.
* The missile turrets don't target invulnerable planes any more.
* Changing layers eats now batteries, and the batteries are
recharged over time.
* Shrunk the plane graphics, and made the planes a little more
agile to make the levels appear larger.
* Added layer check to bullet vs AI bot collision checks."
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:19 Posted By: wraggster
via dsfanboy
Just when we thought we had settled the issue of Professor Layton and the Townlike Area of Disputed Size (aka the 'Mysterious Village'), 1UP's preview of the second installment in the trilogy raises questions about the upcoming game's translated title. Thus far we've seen it written Professor Layton and Pandora's Box, but according to 1UP, it's the 'Devil's Box.' By any name, however, the first game looks incredible, and the second may be shaping up to be even better.
Some things in this second installment will be the same, such as the logic puzzles created by Akira Tago, and the Professor will again be accompanied by his assistant Luke. The story is where the second title really takes a turn. Instead of exploring -- you guessed it -- a mysterious village, the action in the second adventure revolves around a corpse, a train, and a strange box. Since the game already features a soft, retro look, mixing that with a traditional train-based murder mystery looks like a match made in heaven. Now if only we could get some localization news!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:24 Posted By: wraggster
Yes, Pokemon Diamond/Pearl will feature Wi-Fi trading and battling, hurray-hurrah. Little did we know, however, that some independent developers (i.e. programmers with way too much free time) were developing an MMORPG version of the franchise based on the original Red and Blue versions. Sister site Joystiq clued us in, and we were rather intrigued.
Upon installation, we noted the extreme "alpha" status of the project. The only system currently implemented is that of battle, and even that seemed shoddy at best. You simply choose your six Pokemon from the standard list of 151 and walk around a grassy field until challenged. The game has a long way to go, and the chances that it can make it all the way past Nintendo's elite legal team seem slim. Try it out if you're bored a Pokemon fan!
And please, Nintendo, take a hint. We really want an official Pokemon MMO.
via dsfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:26 Posted By: wraggster
via dsfanboy
Over at 4 Color Rebellion, writer (and Seoul resident) N Rumas tells us of a nation's ability to love Nintendo again. In riding the train, he reports of daily sightings where people are enjoying the DS and Brain Age, as well as seeing the handheld plentifully stocked at local retail outlets. He even reports of a friend, who owns a shop, enjoying a boost in business.
Now, with the release of New Super Mario Bros. this week, sales in the region for Nintendo should skyrocket that much further. With the universal appeal and popularity of Nintendo's plumber mascot, the game should sell very strongly upon release.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:35 Posted By: wraggster
MangledLftThumb has updated his RiverCrossingDS game
Heres whats new:
Version 0.2
more puzzles (upto 20 now)
logs snap into place
added some logic to check log placement is near hiker
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 01:39 Posted By: wraggster
Robert Durbin had updated his game for the DS
Heres whats new:
I added internet highscore support to my Yahtzee game. A good score in Yahtzee would be around 300. Lets see how we all do. Can get some really high scores if you account for the Yahtzee bonuses, have fun.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 02:12 Posted By: wraggster
Bronto has updated his Mail app for the Nintendo DS:
fixes
- JPEG image viewer
- downloading of large mails (press 'A')
- "bare LF" problem when sending mails
- number of mails in folder tabs
- some more
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 04:47 Posted By: TeenDev
via TeenDev (aka. Me and the team).
"Hey everybody! In the last few days I decided to start learning C/C++ so I could do DS coding. Today I made my first app with PAlib. It’s kind of a multiple demo kinda thing.
Features:
Shows user info from the firmware.
Demonstration of all 3 PAlib splash screens
Shows a picture of a Hamster playing a DS Lite on the top screen
Shows a picture of a stick man pour gasoline on his head and starting on fire
plays a sound when you close the lid
if you can suggest anymore features to add in tell me.
Does anyone know how to launch NDS files in a program?"
Enjoy!
Download and Give Feedback Via Comments
EDIT: This version doesn't actually work (at least with my MMD) go to the blog to get the updated version that works with MMD.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 17:02 Posted By: wraggster
With exception of Snake, the odd golf game and, of course, Sonic the Hedgehog, mobile phone games are generally rubbish. But that could change.
The 'Using Touch, Sight and Gesture in Mobile Games' Keynote at GDC today, headed up by Developer Paul Coulton, demonstrated some interesting new tech to be utilised by mobiles games of the future.
Motion-sensing technology was pointed out as a key factor for the development of mobile games, with ball-tilting and driving applications demonstrated, according to Next-Gen.biz.
"The possibilities are endless with this technology. It's about thinking of new ways to play games, that might be played by very different people than we are used to," commented Coultron.
"Wii has had an amazing impact but this technology in mobile phones could ultimately be even more dramatic."
More interestingly, the use of mobile phone cameras in games was also discussed, suggesting that they could be used to 'aim and shoot' in-game targets using the real world.
We're trying to get our heads around that one - but it involves more than just taking a picture of your face and putting it onto an in-game character, so we're intrigued.
Maybe mobile games will actually be, dare we say, good in the near future.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 17:04 Posted By: wraggster
EA's Wii version of Medal of Honor: Vanguard releases on March 30, and to whet your FPS appetite for its deployment four new screenshots have been released. Take a look and see what you think.
Vanguard focuses on US Airborne operations during WWII, players strapping on jump boots as a corporal in the 82nd Airborne Division and fighting in the Western Theatre. From the shores of Sicily into the heart of Nazi Germany, EA is promising that the action will be epic and intense.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 17:28 Posted By: wraggster
via insert credit
Housewife Superstar is a DS game from a new thai game developer by the name of Studio Nocturne, though they haven't put up their site yet. I met them today at GDC because of this entrancing poster you see below. I've got closeups of the bottom bits too, as you'll see. The game, though it's just in concept form now, is basically about being the perfect housewife - learning flower arranging, embroidery, dressing up, and various other things, but all a bit tongue in cheek, not taking it seriously. It looks really fun to play, and the story bits are definitely inspired by Ouendan, which isn't so bad.
This is one title I really hope comes out. They had a number of other very nice looking game concepts on display as well, which we'll handle in a new post entirely. For now, check out Housewife Superstar.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 17:34 Posted By: wraggster
via kotaku
When Japanese customers won't buy your 18K gold stylus for the Sharp W-Zero3 smartphone, there's always the DS Lite. We've seen 18K gold touch pen before, but never gold bandwagoning. Retailer Coffret Jewelry actually advertises that its ¥63,000 (US $536) touch pen can be used with the Nintendo DS. Well, of course it can. It is a stylus!
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 21:43 Posted By: wraggster
Nintendos awesome Yoshis Island released for Nintendo DS (Jap Version)
Spread the Word
Return to the colorful wilds of Yoshi’s Island in a new platforming adventure for Nintendo DS.
A mysterious floating island has suddenly appeared over peaceful Yoshi’s Island. Soon after its arrival, a gaggle of kids vanishes from the island school. Thankfully, Baby Mario, Baby Peach, Baby Donkey Kong and Baby Wario manage to avoid being kidnapped. Now, Yoshi and the four young superstars must set out on a wild and colorful quest to rescue the kids and investigate the ominous island hovering overhead. Thanks to the power of Nintendo DS, all of the lush vistas and perilous paths of Yoshi's Island span two screens.
The Yoshis populating this wild and mysterious island take turns transporting the babies. Each baby gives Yoshi access to unique powers while they cling to his back: Baby Mario gives Yoshi speed; Baby DK gives him strength and the ability to climb vines; with her umbrella, Baby Peach gives him the ability to float high, and Baby Wario gives him magnetism (perfect for grabbing grown-up Wario's favorite things: coins!).
Buy Yoshi's Island 2 / Yoshi's Island DS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 21:52 Posted By: wraggster
New from SuccessHK
The Ice Age is ending and our subzero heroes return in this action adventure video game set in a melting paradise of water parks, geysers and tar pits. Manny the Mammoth, Sid the Sloth and Diego the Sabre-Toothed Tiger are back and realize that the melting glaciers will soon flood their valley. With the help of everyone's favorite sabre-toothed squirrel from the first movie, Scrat, help your big friends cross the perilous landscape to safety. Scrat will dig, swim, sniff, spin and roll his in his never-ending quest to collect acorns. In the process, he serves as the unwitting hero in the quest to save the land from a giant flood
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 22:04 Posted By: wraggster
via wiifanboy
According to AMN, the latest issue of EGM confirms that Mario Party 8 has been pushed back from its release date of this month to the vague release date of Summer 2007. Color us sad as we were really looking forward to this title (as most of you undoubtedly were), and now with the vague release date, we could honestly be receiving this title as late as the end of August, which is just criminal.
Guess the next Nintendo game we all have to look forward to is Super Paper Mario, eh?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 22:05 Posted By: wraggster
During that same Media Arts Festival Yoot Saito demonstrated Odama with Wii controls at, the fellow responsible for directing Okami, Hideki Kamiya, talked a bit about Twilight Princess. His words, however, were not as one expects when someone is talking about Link's latest adventure; words strung together in such phrases as "it was phenominal" and "my life has been profoundly changed" were not used. Instead, Kamiya could only muster an apathetic response when asked how he felt about the game.
Kamiya said "To be frank, I was disappointed when I saw [Twilight Princess'] visuals. I'm a Zelda freak -- it's no overstatement to say that I created Okami because of Zelda. I really wanted [Twilight Princess] to have that regal aura, because Zelda was what we were aspiring to. I wanted it to show me things that were surprising, but..." Wow, we thought the visuals were downright impeccable at times, such as riding Epona across Hyrule Field during the day.
What do you guys think?
via wiifanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 22:16 Posted By: wraggster
Amponzi has released a new build of the DS Emulator for windows called DeSmuME
Heres whats new:
Sprite Rotation for alternate sized sprites works now
(Fixes Super Princess Peach and Megaman ZX crashes)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 22:39 Posted By: wraggster
via dsfanboy
The New Gamer might not have enjoyed their stay at Hotel Dusk: Room 215, but they appreciate the work put into creating its memorable characters. Adding onto the unique visual style, each individual has a rich set of expressions and postures to communicate with. When one of the hotel guests describes a mannerism of the game's protagonist, you know exactly what he means by "that serious look in [Kyle's] eyes."
Sonic's toe-tapping idle animation and King Hippo's falling shorts were also cited as great examples of unforgettable character details. Simple idiosyncrasies like that stay with you long after you've finished playing a game. What unique traits have you seen give a collection of pixels an identity? Was it Midna's sigh? Or Dry Bones' skeletal chuckle as he passed you in Mario Kart DS?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 23:41 Posted By: wraggster
Infantile Paralysiser has updated MoonShell to version 1.7 Final Beta. Moonshell is an awesome media player for the Nintendo DS:
Ver1.7 doesn't change excluding the DPG decoding at all. Please copy the NDSROM file for adaptor onto media that have installed Version1.6 (or Ver1.7beta0/1/2).
Version 1.7 Changelog 2007/03/06:
The DPG video decoder do speed-up.
OGG was supported with DPG audio. (Only very low bit rate.)
'Touch panel GUI draw bug' in DPG playing was corrected.
The bug that was not able to be ended with DPG/MP2 was corrected.
The GUI drawing bug when starting was corrected.
Start DPG playing from resume. The color bug was corrected.
The NDSROM plug-in was enabled. (It disabled in Ver1.7b0/1.)
The OGG option was added to DPGEnc.
'Smooth frame blending' option was added to DPGEnc. (It was up to now always enabled.)
The bug that was not able to do the pause while DPG was playing was corrected.
When DPG was begun, the bug to which garbage was displayed was corrected.
The channels of DPG information windows was changed to the format.
The START button can be customized to soft reset.
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 6th, 2007, 23:44 Posted By: wraggster
eXdreAm has released a new version of the Pong game for the DS, heres whats new:
Only one day after the first release, there is a new version of Pong
New features:
AI (still easy to win)
You can switch between 1 and 2 player mode with "SELECT" (also while playing against your DS)
original retro scoreboard
Same controls:
Player1: UP/DOWN
Player2: X/B
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 00:03 Posted By: wraggster
UK consumers are still struggling to pick up Nintendo Wiis, IGN has discovered - despite the fact it was launched in Europe three months ago. High street retailers, including GAME and HMV, have both reported short supplies of the machine, with any limited stock they do get selling out in a matter of hours.
"Wiis are like gold dust", said one store manager, who admitted that many customers queue outside every morning in the hope that new stock arrives. In fact, of the 20 retailers we contacted all across country, only one - Toys R Us in Bristol - had Wii consoles left in stock. All other shops had completely sold out and most had no idea when more consoles would be available, with a handful of retailers still trying to fulfill launch pre-orders three months on.
However, by far the most worrying aspect of our investigation was the fact that some retailers had been seriously deprived of stock, with one store manager telling us they'd only received two deliveries since launch and that their last delivery contained a meagre five units. Even those shops fortunate enough to get regular shipments have complained they only get a maximum of a dozen units at a time and that any new stock has "sold out within minutes".
Commenting on the shortage, a spokesperson for Nintendo UK said, "The sheer level of demand for Wii over the launch period was something that no one could have anticipated. While we were certainly very well prepared for a good launch the level of demand we saw, and continue to see in the New Year, remains very high". However, Nintendo believes the shortage is only a short-term problem and claims it's addressing stock issues: "We are continuing to make multiple and regular shipments across the UK to ensure that we keep up with demand".
Meanwhile, Fiona Haldane from GAME remained positive about the demand for Wii: "We are still seeing a huge customer demand for the Nintendo Wii and as soon as stores receive stock they are flying off the shelves within minutes. The console appeals to so many customers and has expanded the gaming market to a new consumer. As soon as we receive stock in we want to sell it and are working closely with Nintendo to ensure we satisfy the customer demand."
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 15:48 Posted By: JKKDARK
via el33tonline
SEGA of America and SEGA Europe today announced that six of its SEGA Genesis library titles are now available for download on the Wii Shop Channel. Wii owners can download Streets of Rage, Bio-Hazard Battle, Gain Ground, Comix Zone, Bonanza Bros. and Sword of Vermilion, with prices starting at 800 Wii Points. Wii Points can be purchased online or at retail outlets.
“The Wii Shop Channel continues to be a great avenue for gamers who want instant access to classic SEGA Genesis titles,” said Scott A. Steinberg, Vice President of Marketing, SEGA of America. “Streets of Rage, Bio-Hazard Battle, Gain Ground, Comix Zone, Bonanza Bros. and Sword of Vermilion, are all great titles that were popular hits in their day and now they have a second life via Wii’s Virtual Console.”
Here is a list of the SEGA Genesis titles (descriptions provided by SEGA):
Streets of Rage - A top secret crime organization has taken over what used to be a happy, peaceful metropolis and now no one is safe. Rampant crime and violence are commonplace after the syndicate bought off government officials and the majority of the police force with lucrative bribes. Frustrated by the corruption on their force, a group of young officers quits with a plan to take back the city in their own way. With special hand-to-hand combat abilities, Adam Hunter, Axel Stone and Blaze Fielding step onto the Streets of Rage to risk it all to save their city, even if it means putting their lives on the line.
Bio-Hazard Battle - An army of biogenetic mutants has gone haywire, terrorizing the world and putting the future of the planet Avaron in jeopardy. It's up to you to defeat the mutant menaces and restore order before it's too late! Through eight levels of intense action, you'll be up against some of the nastiest, most vile creatures you've ever seen from mega amoebas and nuclear crabs to electroworms and gut-grabbing insects. You’ll have four different Bioship fighter crafts to choose from, each with unique handling capabilities and weapon systems. Hop into your fighter craft and save Avaron from certain doom!
Sword of Vermilion - When the evil wizard-king, Tsarkon, invaded Excalabria with his massive army, King Erik V had no choice but to turn his infant son over to his most trusted warrior, Blade. As his castle burned, King Erik also gave Blade a valuable, ancient family heirloom for his son, the Ring of Wisdom. He asked Blade to leave at once in the hopes that the young heir to the throne would survive. Blade raised Erik VI as his own, knowing one day the prince would fulfill the prophecy of the Malaga fortune tellers. Now, eighteen years later, Erik VI returns to Excalabria to avenge his father’s death and reclaim the kingdom.
Comix Zone - Sketch Turner, an artist from New York City, is drawing during a huge thunderstorm when a bolt of lightning hits his picture and brings it to life. The image, Mortus, is a megalomaniac mutant who wants to become human and rule the earth. Mortus magically transports Sketch into the pages of his comic book so he can end his creator’s life and become real. Once inside the story, Sketch meets General Alissa Cyan who believes he is a superhero who has come to save their post-apocalyptic world from Mortus. Sketch soon discovers his superhero powers and he can instantly fight like a one-man mercenary platoon!
Bonanza Bros. - Mobo and Robo Bonanza are watching TV when the screen suddenly flickers and a shadowy figure appears. The mysterious man offers them a lucrative sum to help test the security in his many buildings by retrieving certain items. They agree to get the job done in just three minutes, but they don’t yet know that each building is packed with security guards and there is a huge reward if they are apprehended. Fortunately, they are equipped with bullets that can knock the guards unconscious for a few seconds. Help the Bonanza Bros. infiltrate a number of different locations ranging from banks to mansions to casinos!
Gain Ground - In the 31st century, the human race was near perfection: no war, no poverty, and no conflict. With nothing to worry about, people lost their ability to cope with problems and their survival instincts were nearly forgotten. The United Earth Government grew concerned over the vulnerability of the passive planet and created the Gain Ground system, a war simulator to help humans rediscover their lost instincts. Yet, the system malfunctioned and they became prisoners in their own creation. Team up with two courageous comrades to rescue your fellow humans and destroy the system.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:12 Posted By: wraggster
The Wii is a cute little console that looks pretty nice in both a home theater or a living room, though we've heard some reports about people being a little creeped out by the Wii's all seeing, pulsating blue eye. iPod white is all the rage these days and Nintendo embraced it rather successfully. As Nintendo fans are well aware, however, if the Wii follows in the path of the company's other modern consoles it will only be a year or two before Wiis are launched in a variety of colors.
Some people can't wait for Nintendo to get around to offering new colors, and by some people we mean the team at Xtreme Enterprises. A couple of weeks ago we took a look at the company's first Wiimote and Nunchuck shells (story). Today the team revealed the first pics of the full Wii replacement shell the company has in the works.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:24 Posted By: wraggster
Newly released for Nintendo Wii:
Bomberman Land Wii features a collection of various, Wii Remote-based minigames.
The player uses the Wii Remote to point and destroy falling rocks coming out of a volcano located in the background. The player also receives bonus points for shooting at the rocks consecutively without missing. In the Pierrot minigame, the Wii Remote is used to balance a giant bomb on a stick, which grows in size as the game progresses.
The player must also avoid objects falling off from the balcony, which will cause the stick to tilt. If the stick manages to tilt too much, the bomb will fall off and explode. The Space Tube minigame uses the Wii Remote to tilt the tube that Bomberman runs through, which makes Bomberman jump or turn right and left. The player must also avoid obstacles including closing doors and spikes.
Buy Bomberman Land Wii
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:26 Posted By: wraggster
Newly released for Nintendo DS:
Seiken Densetsu: Heroes of Mana is a real-time strategy role-playing game for the Nintendo DS. The game takes place 19 years before Seiken Densetsu 3, and features an all new cast of characters, as well as a few returning heroes from Seiken Densetsu 3. Take control of Roger, a skilled sword combatant in the Pendan Kingdom army. Using an air ship as your base, summon monsters to defeat oncoming enemy attackers.
Buy Seiken Densetsu: Heroes of Mana
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:40 Posted By: wraggster
During an interview with IGN that mainly focused on the company's recent acquisition of Demonware, a third-party source for networking solutions, Activision confirmed its plans to bring online functionality to Wii games. What they implied during said interview, however, was that they would be the first third-party publisher to flip the online switch in its games.
What exactly was said to imply as such, you ask? Well, Duke Collins responds to the question of online play in Wii games, stating "If you look at our track record, we've always been pretty much the first network guys on any platform coming out," backing up that implication when asked directly if they would be developing online-enabled games for the system by saying "Yeah, I would say we do." Can you say rock?
via wiifanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:42 Posted By: wraggster
A pair of anticipated titles from Hudson are set to release a little bit earlier than expected. With Wing Island and Kororinpa both set to release on the 20th of this month and retailing for $39.99 each, this should help quench the thirst of gamers who feel they are suffering from a gamer's drought.
So, who's going to be picking these games up? Getting both, or are you only going to get one? Could you care less about either?
via wiifanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:44 Posted By: wraggster
Rumor has it that Crave Entertainment is going to publish a version of Dave Mirra BMX Challenge on the Wii. The rumored release date is Q3 2007 and the game is said to retail for $39.99 USD. The source of the rumor comes from Codename Revolution, who say a distribution contact of theirs confirms the news. Still, even if it is true, is anyone even interested?
The weird thing about BMX titles is that none have really enjoyed the success of the Tony Hawk series. That isn't for wanting, though, as the Matt Hoffman and Dave Mirra games tried to enjoy the skateboarding game's success in the BMX world. So, are you one of those BMX fans? Looking forward to some BMX action on the Wii?
via wiifanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:45 Posted By: wraggster
via siliconera
Packaged in my copy of Fire Emblem: Goddess of Dawn was a small brochure for Touch Generations titles on the Wii. The Touch Generations brand has been used by Nintendo to select games that gamers and non gamers can enjoy. In Japan the Brain Training (Brain Age), Picross DS and English Training titles have been part of this brand. In North America Nintendo of America used Touch Generations to highlight Nintendogs, Magnetica and Club House Games. Nintendo of Japan selected two Wii games as Touch Generations titles in the brochure, Wii Sports and Hajimete no Wii (Wii Play). Obvious picks, but Nintendo is proud of the brand and they are continuing to use it on the Wii.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:48 Posted By: wraggster
via wiifanboy
The first Wii game likely to ship with a peripheral in the US (not counting foam doodads) is not a Nintendo first party game. It is a licensed game. From Disney. Based on a made-for-TV movie.
Disney Interactive is bringing an adaptation of their hit movie High School Musical to the Wii as a karaoke game. The story of the game will follow the first movie, while also affording players the chance to sing the songs from the second. We weren't really aware karaoke games needed or could support stories, but we'll accept it. High School Musical is set to ship this August with an included microphone.
High School Musical is facing competition only from Dance Dance Revolution: Hottest Party in the race to be the first US-released Wii game with a special controller as well as the first full music game for the system. That's pretty progressive for Disney!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:51 Posted By: wraggster
With the help of a custom GlovePIE script the Wii remote can be used to play Stepmania. The demo shows that instead of pressing keys or stomping on arrows you move the remote: up, down, left or right. It’s a new way to experience DDR, but hopefully Dance Dance Revolution: Hottest Party will be more innovative than this.
Video at Siliconera
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 21:56 Posted By: wraggster
via wiifanboy
When we say screenshot explosion, we mean it. JeuxVideo put up fifty screens from Bleach for everyone outside Japan to sigh over. It's been out there for months, and we haven't seen any sign of a non-Japanese release, which we think is a travesty, particularly after seeing the trailer. Hit the jump for a selection of screens, and let us know what you think the odds are that we'll ever see this in an English-language version.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 22:50 Posted By: wraggster
It's a good time to be a DS gamer, especially if you think games could be serious business. In an interview with German financial magazine Finanzen, NoE's Laurent Fischer talked about the Wii shortage as well as the success of the DS, and the impact of bringing the talking Cooking Navigator to European handheld owners. Unsurprisingly, the cooking simulation, which guides users through recipes, is seen as a follow-up to Dr. Kawashima's Brain Training. We can't wait to see the English-language version in action!
via dsfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 22:53 Posted By: wraggster
Confirmation - Cubed³ has just spoken with a representative of the UK branch of Xider to confirm exactly what will be coming to the Nintendo DS in 2007. In response to our enquiry, it has been confirmed that Luminator and Ankh 1 will indeed be heading to the DS, the former being released on 18th May, 2007 and the latter on 31st August, 2007, both retailing for £29.99.
Great news indeed! Especially as others are definitely on the way, but just cannot be discussed at the moment.
Keep it locked to Cubed³ for further details...
Original Update - According to an update over on popular gaming website Gamasutra, Xider has revealed to of its Nintendo DS projects for 2007. The list mentioned is as follows:
Luminator DS (May),
World of Chaos (May),
European Street Racing (May),
Ankh (August)
There is a little bit of ambiguity in the way the article is phrased, though, so Cubed³ has attempted to make contact with Xider to get some clarification on the matter.
Stay tuned to see the final verdict...
Original Story - In what has been quite a busy day for news, a new games publisher has revealed its DS plans and a rumour has appeared about Sega resurrecting the Daytona racing franchise. First of all there is news of Xider stating it will release twelve games across the DS and PC throughout 2007. However, before getting your hopes too high, none of its DS projects have been announced yet. What is interesting to note, though, is that it will be bringing Telltale Games' previously download-only title 'Bone' to retail on PC, plus a sequel to Ankh. With Telltale's current love for Nintendo's Wii, could that be spreading over to the DS as well, via Xider? You can only hope so...
As for the Sega news, long-running UK Industry favourite EDGE recently held an interview with Sega's Racing Studio in which there was a suggestion made that a new entry in the Daytona racing series could well make an appearance...at some point in the future...and that the team is definitely a big fan of previous Daytona games. Vague? Most definitely. So certainly do not hold your breath for this one.
via cubed
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 22:57 Posted By: wraggster
via dsfanboy
By the time Final Fantasy Fables: Chocobo Tales hits shelves next month, we'll hardly even need to play it! We've already seen several of the minigames in action, and GameVideos has added even more to the collection.
And we know, we're not fooling anyone. We're going to play this one until our fingers cramp. That little chocobo is just too cute to resist, and we're helpless when it comes to Final Fantasy.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 22:58 Posted By: wraggster
via dsfanboy
We aren't sure how to feel about the announcement of DS and Wii games based on the Disney TV-movie High School Musical. On the one hand, it they're music games, and we categorically get very, very excited about all music games. On the other hand, it's based on a made-for-television movie, which, despite High School Musical's popularity, still makes a negative statement about the quality of the property.
The DS game involves dancing competitively, and creating and sharing videos of those dance performances-- it sounds kind of like Unison. We're going to have to go watch the movie now and try to sort out our feelings.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 7th, 2007, 23:07 Posted By: wraggster
Bong has posted a new release for the DS, heres the translation:
Presentation:
The purpose of this application is to make function your DS like a pad without wire for PC.
History:
0.1:
functional customer and waiter (tested lengthily with zsnes)
file of configuration xml
compatible dldi (tested only on supercard sd)
PAlib for the interface
How to use:
Insofar as I develop only under linux, for the moment, only my happy colleagues will be able to test the thing. Can be a version win will come later.
To make function the waiter, you will have need for the modules uinput and joydev beforehand charged.
The waiter will reach the nodes /dev/misc/uinput | /dev/input/uinput | /dev/uinput according to your system…
Ensure to have the rights necessary on these nodes (unless making turn the waiter in root, which I do not advise you).
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:12 Posted By: wraggster
The guys behind Gnirfleo the free Internet Browser have released Screenshots of their app in progress:
Sorry it took so long, had some trouble with signing in to Blogger: (Updated to the new blogger, but forgot that I had to log in with my e-mail instead of my account name.., but everything works fine again. Thanks for being patient.
Now, this is the browser fully working. As you can see, you have to hold the DS like a book. This can be changed if you want to, but trust me: Once you've tried this: you don't want anything else anymore! I mean it! It works so nice:
Sorry for the quality, just taken with a webcam.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:17 Posted By: wraggster
Shadow90 has released a new paint app for the Nintendo DS:
It may not be nothing special, but it is a basic drawing application.
Made entirely with PAlib it is in early development.
What's more, I'm only 12!!!
PS. SuperCard only for now!!! rename a approriate
Start plays music, not select
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:22 Posted By: wraggster
GrizzlyAdams has updated MythRemote :
MythRemote is a remote control application for the DS. It is for use with MythTV front-ends only.
Whats New etc:
Automatic LCD backlight off.
Three pages of touchscreen buttons.
Support for latest DSLite wifi hardware (using DSWiFi CVS)
Return to menu (libCartReset)
Three Frontend IP Configurations (configurable at runtime)
LCD fade out
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:44 Posted By: wraggster
via ign
During a session at GDC this morning titled 'Burning Mad - Game Publishers Rant,' time was taken about half way through to allow developers a chance to spew their own rants. One speaker, Chris Hecker, currently working on Spore at Maxis, took the opportunity to call out Nintendo for not taken games seriously.
"The Wii is a piece of shit!" Hecker began his talk, which was called "Fear of a Wii Planet." He blasted a few bars of Public Enemy to set the tone. Hecker said the Wii is nothing more than two GameCubes stuck together with duct tape, and that the console isn't powerful enough to provide the next-gen experience he has been waiting for.
Although he stated the system is "severely underpowered," Hecker noted that he wasn't simply referring to the Wii's graphical capabilities. He wants to spend a console's CPU making games more intelligent, and he has found the Wii doesn't have the power to process things like complicated AI.
Hecker also took Nintendo to task for not taking games seriously enough. "It's not clear to me that Nintendo gives a shit about games as an art form," he said. To illustrate his point, he searched for references to games as art on all three console manufacturers web sites. While he found numerous such references on both the official PlayStation 3 and Xbox 360 sites, Wié.com had none at all. He then shared quotes from executives at Sony and Microsoft talking about games as a serious artistic medium, and then a quote from a Nintendo executive saying the company only wanted to make "fun" games.
Hecker ended his spirited rant with two demands for Nintendo: First, recognize and push games as serious art. And two, "make a console that doesn't suck ass."
Vent your anger at his comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:46 Posted By: wraggster
At the Game Developers Conference in San Francisco today, VP of Development at iNiS Corporation Keiichi Yano announced at his session entitled "From 'Ouendan!' To 'HELP!'": Inside the Elite Beat Agents" that the upcoming Ouendan sequel will feature a new rival group of Ouendan cheerleaders that players will both encounter and play.
Keiichi Yano mentioned that Nintendo will reveal more details on the sequel, later this week, but he gave us a glimpse of the new game and characters on the overhead projector. He also revealed that the original cast of Ouendan characters will return with a slight, ever so subtle edgier art style.
The sequel will be called Moeru! Nekketsu Rhythm Damashi: Osu! Tatakae! Ouendan 2, which, according to Keiichi Yano, loosely translates to "Burn hot rhythm soul!"
In his panel at GDC, Yano revealed the behind the scenes effort in not only bringing the Nintendo DS rhythm game Osu! Takakae! Ouendan! to life in Japan, but what lengths the team went to bringing the design to the US with different characters. He credited inspirations such as Ghostbusters, Men in Black, and The Blues Brothers for the creation of the Elite Beat Agents team, as well as Austin Powers and Charlie's Angels for their drive to motivate through music.
One tidbit of note was the revelation that the Elite Beat Agents were originally inspired by The Village People, and that the team was originally set to be called the Disco Rangers.
No details were revealed on a possible sequel to Elite Beat Agents, only hopeful words that the series may continue in some capacity...either as a continuation on the Nintendo DS or on a different game platform. Yano did seem very excited for the Wii platform in particular, and mentioned that Inis is in talks with Nintendo about developing on the system.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 02:47 Posted By: wraggster
The last we saw of The Legend of Zelda: Phantom Hourglass was at the Electronic Entertainment Expo last year where Nintendo cobbled together a four level demo for the show. Since then, all has been quiet in the first touch-screen Zelda game. At the Game Developers Conference in San Francisco today, the company prepared a new demo for show floor attendees which spotlighted a new mode in the upcoming DS game: battle mode.
The demo at GDC did not have any single player component. When players booted up a system and touched the screen to begin a game, the system would automatically search out a system also looking for a second player. When two systems connected, the battle began.
In this two player competition mode, one player controls Link while the other controls three armored guards. Players who assume Link's control do so via the established touch-screen mechanics introduced in the E3 demo -- Link moves in the direction of where the screen's being touched in relation to him, so he'll move faster if the screen's touched further away from his centralized position. Players who take control of the guard have the map on the touch screen and guide them via drawn paths. The task: collect Triforces scattered around an enclosed dungeon and bring them back to your colored area while avoiding the guards that wander the playing field. If a guard captures Link, their turn's over and control swaps between the players.
There's a surprising amount of strategy involved in this mode. For example, the "Guard" player can always see Link on the map, but Link cannot see the guards on the map until he picks up a Triforce. The downside to carrying a Triforce is that it weighs Link down, and moreso as the Triforce pick-ups increase in size. Some Triforces are tiny and worth fewer points, but only slow down Link's movements a little bit. Huge Triforce pickups are worth more points but slow Link down to a crawl.
Almost as if the designers took a cue from Pac-Man, Link can hit escape tunnels at the top and bottom of the map, which are also surrounded by a "safe zone." While in these zones, Link cannot be touched by guards since the guards can't wander into them. Link also disappears from the guard player's map while in these zones...but if Link's carrying a Triforce, the Guard player can still see that Triforce move...giving away Link's location.
On top of all this, there will be power-ups scattered throughout the dungeon. Red power-ups can only be used by the red player, blue pick-ups by the blue player. Red players can run over blue power-ups to destroy them and take them out of play. Power ups include giving Link or the guards an extra boost in speed, or allowing Link to take a hit from the guard. Guards can activate power-ups that turn blowers on within the dungeon that will block Link's path with enormous gusts of wind.
At the end of three Link and three Guard turns for each of the competitors, the game calculates how many Triforce points each player earned within the battle and decides the winner...and in the demo it's a very uneventful "Win" or "Lose" screen.
It's a pretty cool tease of a mode that will eventually make it into the final product, but Nintendo's still not talking release dates for Phantom Hourglass. Nor do we know if the multiplayer will be accessible single cart or if it will be an online mode. Visually the engine nor the Wind Waker toon style hasn't changed since we saw the E3 demo.
We'll have more on The Legend of Zelda: Phantom Hourglass as the game continues in its development cycle.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:13 Posted By: wraggster
via cvg
Hidden in the corner of Nintendo's GDC expo booth is the first mutliplayer demonstration of Legend of Zelda: Phantom Hourglass.
The demo pits two players against each other in a Pac-Man-style battle mode, with one player controlling Link and the other guiding three enemies around the map using stylus-drawn directions.
The player controlling Link is tasked with collecting as many Tri-Force pieces littered around the stage as possible, though the larger the pieces you pick up the slower you will be able t move. Once the baddie player successfully captures our green-hatted hero roles will swap and the game goes on.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:22 Posted By: wraggster
EA and Spielberg formed a partnership last year with the intention of creating dazzlingly amazing story-focused games. Since the deal was announced, EA has been very tight lipped until now...
Speaking to GameDaily, Young was asked about the deal EA and Spielberg struck last year. Nothing's been released officially about the deal or games, but that didn't stop Young dropping a few hints.
He said, "I can't really share any game details, but recall our original announcements was for three projects. Well, two of those are underway right now in the studio.
"The first one, what I can tell you is what you'd expect, sort of, from a Steven Spielberg production. Steven's stories are intimate stories that take place around huge, world-changing events... sort of, big stories shown through the eyes of a small group. Doug Church is producing it...
"The second project is something Lou Castle is producing, one of the great producers in this industry, and that's one of the products we're building for the Wii. Very exciting and interesting..."
Apparently Spielberg's in the LA studio once a week and he's a joy to work with.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:32 Posted By: wraggster
Gamers will be able to use the DS as a controller to play Pokémon Battle Revolution when it launches in the west later this year.
Nintendo told CVG: "There will be games that take advantage of a connection between DS and Wii. The first game to do this is Pokemon Battle Revolution."
"In Pokemon Battle Revolution, players can port characters from Pokémon Diamond and Pokémon Pearl via the DS and use their Nintendo DS units as controllers," explained Nintendo.
With both the DS and Wii having built-in Wifi capabilities, the two consoles will connect without the need for wires.
Pokémon Battle Revolution is, of course, also the first Wii game to boast online gameplay as we mentioned here last year.
The game will release in the US on June 25. A UK release is yet to be announced.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:32 Posted By: wraggster
Gamers will be able to use the DS as a controller to play Pokémon Battle Revolution when it launches in the west later this year.
Nintendo told CVG: "There will be games that take advantage of a connection between DS and Wii. The first game to do this is Pokemon Battle Revolution."
"In Pokemon Battle Revolution, players can port characters from Pokémon Diamond and Pokémon Pearl via the DS and use their Nintendo DS units as controllers," explained Nintendo.
With both the DS and Wii having built-in Wifi capabilities, the two consoles will connect without the need for wires.
Pokémon Battle Revolution is, of course, also the first Wii game to boast online gameplay as we mentioned here last year.
The game will release in the US on June 25. A UK release is yet to be announced.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:36 Posted By: wraggster
4 CommentsExpectation of StarFox 64's - Lylat Wars in the UK - appearance on Virtual Console has been ramped up courtesy of ESRB.org.
The website for the Entertainment Rating Software Board has a listing for the game for Wii.
StarFox 64 has been heavily rumoured for Virtual Console, and the listing on ESRB gives strong indication that those rumours are true. We've contacted Nintendo for comment and are awaiting a response.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:37 Posted By: wraggster
Following Sony's announcement of its new online community software, PS Home, Nintendo has gone on the offensive, deeming the service "an example of Sony's 'Mii-too' approach."
When asked of the company's thoughts on Sony's online plans, Nintendo told CVG: "This is an example of Sony's "Mii-too" approach. But as Mr. Miyamoto states, Nintendo years ago considered and rejected the type of approach Sony is now taking", presumably referring to creating a virtual online world.
Just in case you missed it, PS3 Home allows players to create their own character, like a 3D avatar, and take it into a realistic online virtual world to interact with PS3 gamers from around the globe.
Nintendo's equivalent avatar system, the Mii Channel, lets gamers make simple cartoon-style characters and save them onto the Wii's internal memory. These Miis can then be imported into games for gameplay, or sent to other Wii consoles via the internet.
Nintendo has clearly opted for a simpler approach - although some say the lack of customisation options make it a bit too basic.
But Nintendo is pleased with it's avatar system, saying: "Miis have become a cultural phenomenon in their own right, appealing well beyond the traditional core gamer audience, and the process of populating them across the Wii universe is just beginning."
3D avatars and real time interaction could become a huge aspect of gaming with the current generation of consoles. But will Microsoft join the party with their own PS3 Home or Mii equivalent?
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:44 Posted By: wraggster
The first Wii title to utilise Nintendo's Wi-Fi Connection for online play will be Pokemon Battle Revolution, the company has announced - with the game due to launch this summer.
The game, which continues the immensely popular Pokemon franchise, will also showcase the wireless link-up between the Nintendo DS and Nintendo Wii consoles for the first time.
Players who own Pokemon Diamond or Pokemon Pearl on the DS will be able to link up with the Wii title to import characters into Pokemon Battle Revolution - and will even be able to use the DS as a controller for the game.
The DS and Wii both have Wi-Fi functionality built in by default, but while many DS games take advantage of the function, to date no Wii games have offered online play or DS connectivity. Instead, the Wii has focused on non-games services delivered over the network, such as news, weather, messaging and Virtual Console downloads.
Pokemon Battle Revolution is due to launch on June 25th in North America, with no European date as yet announced for the title.
via gibiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:48 Posted By: wraggster
via gamespot
Koji Kondo, the veteran Nintendo composer responsible for the music behind the Super Mario and The Legend of Zelda series, received a rock star's reception during his lecture at the Game Developers Conference today. Once the cheers and applause had died down after his introduction, Kondo outlined what he views as the three essential elements of great gameplay music--rhythm, balance, and interactivity.
Kondo, speaking through an interpreter, said all games have an internal rhythm that must be identified and followed to create music that makes an impression. He used the now-famous music that is played during the first level of the original Super Mario Bros. as an example of finding rhythm, saying that he wrote the theme after long observation of how Mario moves and jumps in the level.
"All games contain unique rhythms in some form or another. These rhythms can be found in character movements and also in the timing of players pressing buttons. It's essential to grasp these rhythms and use the ones that represent the most satisfactory playing experience and create music based on them. To be able to do this, you have to play the game you're working on again and again," Kondo said.
When it comes to balance, Kondo said he thinks the most important sound effect should be the one heard most clearly. But Kondo added that the overall flow of the music from a game's beginning to its end is just as vital. Kondo says unlike other composers who hand in each piece of music to a game director after they are completed, he prefers to hold on to a piece for some time before handing it in with several other completed compositions. This allows the director to look at the music as a whole and not as discrete sections.
"It's important to think of all the music as one piece for an entire game and not just simply a collection of individual pieces," he said. "I consider how one song flows into the next and look at the overall flow of the music from the beginning to the end of the game."
However, interactivity is the key element that sets game music apart from other media, Kondo said. He urged the attendees at the lecture to continue to create real-time, interactive music to further the genre.
"I believe that incorporating sound ideas that showcase the interactive nature of video games is the most important part of sound work. For example, as the remaining time decreases in the original Super Mario, the tempo of the music increases. This is something you can't do with CDs, movies, or other broadcast media. It's just one example of sound changing to suit a player's condition." he said.
"Incorporating interactive elements has the following advantages. It has the ability to create music that changes with each play-through. And it has the ability to create a multicolored composition by transforming themes within the same composition. Musical changes can also add surprises to a game and make it more enjoyable to play. And it has the ability to add musical elements as actual gameplay features. Video game music is not the simple background music you find on movies or TV."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:51 Posted By: wraggster
via gamesradar
Readers, let's try and work something out together. See, we went out and splashed a penny shy of $70 on a brand new Game Boy Micro last month, despite the fact we've already got another, ooh, five or so machines that can already play GBA carts. Why did we do this? Seriously, we want to know. After all, surely the Game Boy brand is deader than the much-neglected GamesRadar potted plant?
In a recent interview, Reggie himself conceded that there was only one more holiday season left in the Game Boy Advance, a glum forecast that still looks woefully optimistic when you consider Nintendo has dropped support for their smallest child like a hot sausage roll.
Additionally, the third-party publishers we spoke to regarding GBA support were non-committal at best. Only Square Enix seem particularly interested, with a few Final Fantasy remakes and a proposed sequel to FF Tactics in the pipeline - despite the fact that in December 2006, the GBA outsold the Wii, with 850,000 units snapped up. Clearly, the console itself does still have a future. And not just as a "gateway console" for younger players to buy, which the endless stream of depressingly conservative licensed cartoon-games seem to be geared at.
But if you walked into your local Best Buy and strolled over to the forlorn GBA department, you would be forgiven for thinking that's all the Game Boy has left to offer anymore. And it's understandable that, for all its success, people are abandoning the format. Greedy-eyed publishers look at the DS sales and see the larger margins, while smaller developers are often locked out because the prohibitive costs of the Nintendo license discourages some of the quirkier ideas from ever being more than a napkin scrawl.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:56 Posted By: wraggster
via joystiq
Ubisoft has picked up the North American publishing rights to Hiite Utaeru DS Guitar M-06, simplifying the name to 'Jam Sessions' and adding a save feature. Guitar Hero this is not. Gone is the rock star play-along backdrop, replaced with bare chord cues and player-generated rhythms. Jam Sessions morphs your DS into a simulated acoustic guitar, meaning that "it's both cooler ... and potentially way more niche" than the Harmonix pastime. Picture it: Minibosses take the stage and rock an entire 'Unplugged' sesh on their DSs.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:57 Posted By: wraggster
Almost a year after its release in Japan and six months after the same in Europe, Nintendo is finally sending the Opera DS browser to North America on June 4. Although it lacks Flash, video, sound and PDF support (yikes!), the package includes full stylus control as well as handwriting recognition. You can create bookmarks and display images, but forget about saving sexy pictures of Anna Kournikova to your DS. It's definitely a gimped way to surf the web, but reports say it's a generally smooth experience. The browser retails for roughly $32 in Japan and $52 in Europe, but no pricing has been mentioned for the North American release.
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 19:59 Posted By: wraggster
While at the Vicious Cycle booth, we got a chance to view at Vicious Engine, now working on the Wii, and how the team sees to implement controls for first-person and over-the-shoulder titles.
Essentially, only the nunchuk is used for camera and movement. The top joystick moves and strafes your character, while left and right rotations trigger the accelerometer and rotate the characters perspective left and right and a forward / back roll with cause the camera to look down / up, respectively. In play testing the control scheme, using the accelerometer control to move the camera feels awkward, and the rotations seem to move in 15 degree spurts (as opposed to fluid movement). After a few minutes, however, the movement became more intuitive.
With the simplification of movement in one hand, the other hand (and, more importantly, the infrared motion sensor) is free to control whatever -- sword-fighting or off-of-middle cursor positioning. Level Designer Bryan West told us, rather bemused, that with how the control scripts are implemented in the engine that even he could build a game with what's available.
Visually, the engine looked slightly better than Red Steel, especially the character model we saw. West talked with us and lamented about the common trend of ignoring Wii's graphical capability and simply upscaling textures used for PSP titles. We're assuming, then, that we won't be seeing the same issue with Alien Syndrome, a PSP and Wii title using the Vicious Engine. West also told us that they are working on a Wii game internally that involves the Vicious Engine but cannot currently discuss at this time.
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:25 Posted By: wraggster
via gamespot
On Wednesday, the big news at the 2007 Game Developers Conference was Sony's debut of its PlayStation Home avatar-based service. On Thursday, Nintendo had the opportunity to claim some of the buzz with Shigeru Miyamoto's keynote at the Moscone Center's cavernous south hall esplanade.
The line of eager developers waiting to get into the hall surrounded an entire city block 20 minutes before the keynote was intended to tip off. It snaked back around on itself as GDC staffers did their best to keep the crowd from spilling over onto the streets.
The enthusiasm was understandable, though. The previous evening, Miyamoto took home a lifetime achievement award at the Game Developers Choice Awards for his three decades of work. After receiving a standing ovation, he promised those in attendance that he would have much to say at his keynote the following morning, amping up expectations to stratospheric heights.
10:40: Inside the hall, attendees are greeted by the obligatory gaming press conference thumping techno music. Five massive video screens dominate the space as a host of gaming journalists huddle over softly glowing laptops. Almost 10 minutes after the scheduled start time, people are still finding their seats as an announcement is made asking for cell phones to be turned off.
10:47: People are still finding seats. A certain game-blog staffer is running around with a video helmet haranguing anyone in range.
10:48: Staffers are still trying to find seats for attendees, squeezing as many people into the auditorium as possible. Mutterings in the crowd range from discussion of Sony's keynote to assessments of the week's various parties, with free beer, swag, and embargoed news being freely disseminated.
10:52: People continue to jostle for seating. Hopefully there aren't any fire marshals about...
10:55: The DS pictochats are almost as full as the auditorium as attendees are again asked to take their seats. The keynote is scheduled to end at 11:30 a.m., but that seems unlikely at this rate.
10:59: Still nothing happening. You can almost feel an epidemic of gluteal cramps begin to break out amongst the constantly shifting crowd. Still, Perhaps surprisingly, the crowd seems to be tolerating the delay in good spirits. Conversations about Mega Man, Mario, and other familiar franchises rise above the din.
11:00: Now the show starts.
11:01: GDC director Jamil Moledina takes the stage to introduce Shigeru Miyamoto, talking about the creator's "quarter century of disruptively contagious hits."
11:02: Miyamoto takes the stage to a round of applause and cheers. He's wearing a link pin on his lapel.
11:03: Speaking through a translator, Miyamoto says he will use the Wii's photo channel to give his presentation.
11:04: Miyamoto begins talking about his 25 years designing video games, referencing games like Donkey Kong and Pac-Man as the games people talked about.
11:05: He shows a picture of the stereotypical child gamer, eyes glazed, jaw slack, and calls it "disturbing."
11:06: He brings up the top-selling games of 1998, pointing to Nintendo's GoldenEye at the top of the charts and saying that the gamer image was still generally neutral. But by 2004, he said something had changed.
11:07: With Grand Theft Auto and Halo 2 on the top of the charts, Miyamoto said he was getting new questions from reporters, questions about what effects games had on people. Even though sales went up, he said the reputation of the industry went down.
11:08: Miyamoto expressed his concern about games becoming stagnant as everyone tried to do the one type of game that was successful, and then brings up his creative vision, and "The Nintendo Difference."
11:09: The three elements of Nintendo's corporate vision are next. Up first is the expanded audience. Miyamoto says he has his own way of gauging a product's potential success with an expanded audience. He calls it "the Wife-o-meter," and shows a graphic of it. It measures one variable: The interest of his own wife.
11:10: He says that we may remember the first time we played Pac-Man or Super Mario Bros. as important moments in our lives. However, they were not important moments for his wife.
11:11: Not even Tetris attracted Miyamoto's wife, but she took some interest in their daughter's experience with Ocarina of Time. Animal Crossing scored even better on the Wife-o-meter, convincing her to actually pick up the controller, but Miyamoto still strived to drive the meter higher.
11:13: Now he talks about pets. While his wife is a cat person, Miyamoto prefers dogs. He references the Wii Everybody Votes Channel poll on the subject to show that more than 60 percent of the voting population agrees with him.
11:14: After an extended detour and pictures of his dog, Pick, Miyamoto gets back to the point. He talks about showing Nintendogs to his wife, and how she started looking at games from a different perspective.
11:15: For Valentine's Day, Miyamoto said he came home from work expecting her to be asleep, but instead found her playing the Wii. She had stayed up casting votes on the Everybody Votes channel.
11:16: Miyamoto was shocked, saying it meant she had downloaded the channel herself. He said it would have been less surprising to find Donkey Kong ransacking his house.
11:17: Now he shows a picture of the second installment of Brain Age, and how she's embraced the game completely. Miyamoto says she's turned into a hardcore gamer and shows off her Mii, which she uses to play Wii Sports. Apparently she's made Miis for the whole family, extended relatives, and everyone in the neighborhood. He calls it her first step in game design, filling the Wife-o-meter completely.
11:18: The second key element of the Nintendo vision is balance.
11:19: At Nintendo, Miyamoto says teams working together work in the same building to emphasize teamwork. He talks about his collegiate education in industrial design, and how he's used that knowledge to help design every Nintendo controller from the NES to the Wii remote.
11:20: But he doesn't want people to think that he created the controllers solo. "It doesn't work that way at Nintendo," he says, "It's a group collaboration."
11:21: As for the Wii, he described it as the most intense creation process ever. One team was dedicated to developing new games. A second team wanted to preserve the company's classic franchises. A third team was dedicated to helping third parties work with the new controller.
11:22: In the process of designing the controllers, they designed numerous prototypes. Miyamoto shows images of a few of them, some showing the roots of older gaming controllers, some looking more like standard TV remotes. One prototype appeared to simply be a giant button with a Mario star shape on it.
11:23: Miyamoto says the final version of the Wii controller is the result of a true collaboration between different teams.
11:24: As a controller, Miyamoto says the Wii remote does a lot of what he's dreamed of for years.
11:25: He stresses the importance of providing game creators with the chance to make new kinds of entertainment that couldn't be realized with the way things were.
11:26: Miyamoto says Nintendo's viewpoint of progress goes beyond game hardware. He shows a picture of a museum in Kyoto for a Japanese game that blends playing cards and poetry. Nintendo is one company that makes said cards, and Miyamoto says he was asked to design the exhibits for the museum.
11:28: He said the project was enjoyable to work on because it wasn't technically a game, so they didn't have to worry about details like how it would end. But he said it was important because it bridged the gap between generations. Typically the poems are only of interest to the elderly, but the interactive elements have helped draw younger people into the traditional art.
11:30: Now he brings up the last element of Nintendo's corporate vision: risk. He says Nintendo employees are encouraged to do things differently from everyone else. He brings up the DS and Touch Generations titles, saying some may be good for the soul, and some may be good for the brain, but the ultimate goal is fun.
11:32: He says none of the company's past risks hold a candle to the Wii, however. He calls the GameCube a step towards the Wii with the emphasis on the big green A button on the controller, but said it was ultimately still too complex an interface for non-gamers. To really break through, he said they had to do more, but they were still challenged in developing the Wii Remote.
11:33: Miyamoto talks about meeting with his producers and think not about what functionalities would be lost by the Wii Remote's design, but what would be gained. He says didn't know the risk was going to pay off until last spring at E3 when he saw the long lines of people waiting to play the Wii and their happy faces as they left.
11:34: He moves from the corporate vision to his own personal vision.
11:35: In interviews, Miyamoto says he's often asked about where he got ideas from, or why he designed a certain level in a certain way. But he says that the harder people look at the particulars of his games, the further they get from the actual answer.
11:36: "When I'm creating a game, what I always try to envision is the core element of fun within a game," he tells the crowd. "And to do that, I imagine one thing, and that's the face of the player as they play the game."
11:37: He talks about watching people play the DS for the first time and shows clips of Japanese consumers' first reactions to the system.
11:38: Miyamoto points out that it wasn't just hte person playing each game that was happy, but the people watching (including the attendees in the auditorium) were happy and smiling as well.
11:39: Miyamoto talks about all the emotions that can be triggered by gameplay, and while he always wants them to walk away happy, he says all that's important is what "you" (the developers in the crowd) want the players to feel. However, Miyamoto again mentions that his personal taste is to always make that experience a positive one.
11:40: He says that developers sometimes get tunnel vision when creating a game, and says that they have to force themselves to create from the consumer's viewpoint.
11:41: That's why Miyamoto says he's willing to take a risk, delay a game, or change a key spec late in development. "In any case, I believe that my vision of a happy player's face--the one I try to imagine in every project--is also a good match for Nintendo."
11:42: He says that positive focus is what will appeal to expanded markets, and brings up Wii Play. Even though Wii Play isn't a core gamer's game, Miyamoto says traditional gamers are enjoying it because it's something they can play with non-gaming friends.
11:43: Miyamoto says he often makes games so that players themselves are encouraged to become more creative. At the core of that is communication.
11:44: Great games don't necessarily need to include communication (Solitaire, Pac-Man), Miyamoto says. He brings up Zelda, saying his first prototype of the game didn't go over well in Japan. People were confused, they couldn't solve the puzzles, and asked for simple routes through the dungeons. "I ignored them," Miyamoto said.
11:45: Instead, he dropped gamers into the world without even a sword, so that they would be forced to think about what they had to do. Other puzzles also inspired gamers to ask their friends for help and compare notes on the game.
11:46: He said in that sense, Zelda laid the groundwork for Animal Crossing.
11:47: The next aspect of game design he talks about is prioritization. He says all developers have the same complaint: "not enough." There's not enough people, not enough budget, or not enough time. As a developer, he shares those complaints, but has to cope with them anyway.
11:49: He talks about Wii Sports, and how it has only one stadium, no fielding, no ability to lay a bunt, and three-inning games. Not even the characters are realistic, Miyamoto says. They were based on traditional Japanese wooden dolls.
11:50: Despite all the unrealistic elements, Miyamoto said they prioritized pitching and hitting in order to make the game seem realistic regardless.
11:51: At one point in development, they tried to use Mario characters in place of the wooden doll-styled characters, but found that people liked the non-Mario style better.
11:52: Miyamoto says he's a baseball fan himself and hopes to play a more realistic baseball game on the Wii eventually, but says people are already enjoying Wii Sports baseball in its own form of realism.
11:53: Now Miyamoto is talking about tenacity. Referring to Wii Sports baseball again, he talks about how the idea for it had been something he wanted for a long time, and it was just a matter of waiting.
11:54: He brings up the Famicom disk drive and a simple face-creation utility Nintendo developed for it.
11:55: He changes the character's eye, hair style, and face shape in a way fairly reminiscent of the Mii. The utility was intended to come with an animation program. Miyamoto liked it, but the internal feedback was confusion over how it could be a game, and the product was shelved.
11:57: He revisited the idea in another form with the Nintendo 64 disk drive, and showed a 3D character editor made for the system with a wide variety of clothing options for characters. Miyamoto thought nobody at Nintendo could resist that idea, but again the project never reached fruition.
11:59: He tried to bring the idea back yet again with Stage Debut, a GameCube game that was intended to use the Game Boy e-Reader and a camera attachment. He demonstrates the title, which shows a digital Miyamoto dancing with Pikmin characters--and gets much laughter from the crowd. However, Nintendo once again balked at the idea, saying there wasn't really a game to make out of it.
12:00: However, when the Wii was in development, Miyamoto was told of a team within Nintendo that was working on a face creation utility for the DS.
12:01: Miyamoto said he went back to his team and called them useless before jumping to work on the new team's project for several months. He wasn't angry at his own team, he said, but frustrated that they had been working on it for 20 years without succeeding.
12:02: Miyamoto brings it back to the company's vision of an expanded audience, saying he'd had it backwards for years. By making things complicated, he was alienating potential audiences. By keeping the choices limited and making things simple, they got it to work.
12:03: He said tenacity paid off, but only when he was willing to take the risk.
12:04: Miyamoto says he's now working on a new Wii channel as a result of how successful the Mii concept has been. He's going to create a popularity contest for Miis that will feature contributions from gamers around the world.
12:05: His final example of tenacity is Mario. Miyamoto says the plumber came from humble beginnings to be in countless games. He event suggests there may be too many Mario games, a heretical concept to many Nintendo faithful.
12:06: But he's always asked what happened to Mario 128. He said the original Mario 128 demo at Spaceworld was intended to show off the GameCube's horsepower. Not only that, he said most of the developers had already played it, because it eventually became Pikmin.
12:07: A Super Mairo Galaxy graphic appears on the screen, and Miyamoto says the spherical stages of the game are another element of Mario 128 revived for the game, which will come out later this year.
12:08: He then shows a short demo of Mario catapulting between various objects and islands in space, dealing with changing gravity, collecting coins (natch), and fighting monsters.
12:09: Miyamoto's main message is that creative vision isn't one element of game design; it is the very essence of it. He stresses that the developers in attendance don't need to share his vision, saying their success will depend on how well they can realize their own visions.
12:10: Miyamoto talks about measuring the success of a game by how well it breaks outside of the sphere of gaming to attract those who don't play games, or are even afraid of them.
12:11: He again shows a picture of the stereotypical gamer sitting in a dark room staring a the glow of a TV with a controller in hand, and contrasts that with pictures of people playing the Wii.
12:12: Miyamoto closes saying if we can make a gamer of his wife, we can make a gamer of anyone. He receives a standing ovation as the lights come up.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:25 Posted By: wraggster
via gamespot
On Wednesday, the big news at the 2007 Game Developers Conference was Sony's debut of its PlayStation Home avatar-based service. On Thursday, Nintendo had the opportunity to claim some of the buzz with Shigeru Miyamoto's keynote at the Moscone Center's cavernous south hall esplanade.
The line of eager developers waiting to get into the hall surrounded an entire city block 20 minutes before the keynote was intended to tip off. It snaked back around on itself as GDC staffers did their best to keep the crowd from spilling over onto the streets.
The enthusiasm was understandable, though. The previous evening, Miyamoto took home a lifetime achievement award at the Game Developers Choice Awards for his three decades of work. After receiving a standing ovation, he promised those in attendance that he would have much to say at his keynote the following morning, amping up expectations to stratospheric heights.
10:40: Inside the hall, attendees are greeted by the obligatory gaming press conference thumping techno music. Five massive video screens dominate the space as a host of gaming journalists huddle over softly glowing laptops. Almost 10 minutes after the scheduled start time, people are still finding their seats as an announcement is made asking for cell phones to be turned off.
10:47: People are still finding seats. A certain game-blog staffer is running around with a video helmet haranguing anyone in range.
10:48: Staffers are still trying to find seats for attendees, squeezing as many people into the auditorium as possible. Mutterings in the crowd range from discussion of Sony's keynote to assessments of the week's various parties, with free beer, swag, and embargoed news being freely disseminated.
10:52: People continue to jostle for seating. Hopefully there aren't any fire marshals about...
10:55: The DS pictochats are almost as full as the auditorium as attendees are again asked to take their seats. The keynote is scheduled to end at 11:30 a.m., but that seems unlikely at this rate.
10:59: Still nothing happening. You can almost feel an epidemic of gluteal cramps begin to break out amongst the constantly shifting crowd. Still, Perhaps surprisingly, the crowd seems to be tolerating the delay in good spirits. Conversations about Mega Man, Mario, and other familiar franchises rise above the din.
11:00: Now the show starts.
11:01: GDC director Jamil Moledina takes the stage to introduce Shigeru Miyamoto, talking about the creator's "quarter century of disruptively contagious hits."
11:02: Miyamoto takes the stage to a round of applause and cheers. He's wearing a link pin on his lapel.
11:03: Speaking through a translator, Miyamoto says he will use the Wii's photo channel to give his presentation.
11:04: Miyamoto begins talking about his 25 years designing video games, referencing games like Donkey Kong and Pac-Man as the games people talked about.
11:05: He shows a picture of the stereotypical child gamer, eyes glazed, jaw slack, and calls it "disturbing."
11:06: He brings up the top-selling games of 1998, pointing to Nintendo's GoldenEye at the top of the charts and saying that the gamer image was still generally neutral. But by 2004, he said something had changed.
11:07: With Grand Theft Auto and Halo 2 on the top of the charts, Miyamoto said he was getting new questions from reporters, questions about what effects games had on people. Even though sales went up, he said the reputation of the industry went down.
11:08: Miyamoto expressed his concern about games becoming stagnant as everyone tried to do the one type of game that was successful, and then brings up his creative vision, and "The Nintendo Difference."
11:09: The three elements of Nintendo's corporate vision are next. Up first is the expanded audience. Miyamoto says he has his own way of gauging a product's potential success with an expanded audience. He calls it "the Wife-o-meter," and shows a graphic of it. It measures one variable: The interest of his own wife.
11:10: He says that we may remember the first time we played Pac-Man or Super Mario Bros. as important moments in our lives. However, they were not important moments for his wife.
11:11: Not even Tetris attracted Miyamoto's wife, but she took some interest in their daughter's experience with Ocarina of Time. Animal Crossing scored even better on the Wife-o-meter, convincing her to actually pick up the controller, but Miyamoto still strived to drive the meter higher.
11:13: Now he talks about pets. While his wife is a cat person, Miyamoto prefers dogs. He references the Wii Everybody Votes Channel poll on the subject to show that more than 60 percent of the voting population agrees with him.
11:14: After an extended detour and pictures of his dog, Pick, Miyamoto gets back to the point. He talks about showing Nintendogs to his wife, and how she started looking at games from a different perspective.
11:15: For Valentine's Day, Miyamoto said he came home from work expecting her to be asleep, but instead found her playing the Wii. She had stayed up casting votes on the Everybody Votes channel.
11:16: Miyamoto was shocked, saying it meant she had downloaded the channel herself. He said it would have been less surprising to find Donkey Kong ransacking his house.
11:17: Now he shows a picture of the second installment of Brain Age, and how she's embraced the game completely. Miyamoto says she's turned into a hardcore gamer and shows off her Mii, which she uses to play Wii Sports. Apparently she's made Miis for the whole family, extended relatives, and everyone in the neighborhood. He calls it her first step in game design, filling the Wife-o-meter completely.
11:18: The second key element of the Nintendo vision is balance.
11:19: At Nintendo, Miyamoto says teams working together work in the same building to emphasize teamwork. He talks about his collegiate education in industrial design, and how he's used that knowledge to help design every Nintendo controller from the NES to the Wii remote.
11:20: But he doesn't want people to think that he created the controllers solo. "It doesn't work that way at Nintendo," he says, "It's a group collaboration."
11:21: As for the Wii, he described it as the most intense creation process ever. One team was dedicated to developing new games. A second team wanted to preserve the company's classic franchises. A third team was dedicated to helping third parties work with the new controller.
11:22: In the process of designing the controllers, they designed numerous prototypes. Miyamoto shows images of a few of them, some showing the roots of older gaming controllers, some looking more like standard TV remotes. One prototype appeared to simply be a giant button with a Mario star shape on it.
11:23: Miyamoto says the final version of the Wii controller is the result of a true collaboration between different teams.
11:24: As a controller, Miyamoto says the Wii remote does a lot of what he's dreamed of for years.
11:25: He stresses the importance of providing game creators with the chance to make new kinds of entertainment that couldn't be realized with the way things were.
11:26: Miyamoto says Nintendo's viewpoint of progress goes beyond game hardware. He shows a picture of a museum in Kyoto for a Japanese game that blends playing cards and poetry. Nintendo is one company that makes said cards, and Miyamoto says he was asked to design the exhibits for the museum.
11:28: He said the project was enjoyable to work on because it wasn't technically a game, so they didn't have to worry about details like how it would end. But he said it was important because it bridged the gap between generations. Typically the poems are only of interest to the elderly, but the interactive elements have helped draw younger people into the traditional art.
11:30: Now he brings up the last element of Nintendo's corporate vision: risk. He says Nintendo employees are encouraged to do things differently from everyone else. He brings up the DS and Touch Generations titles, saying some may be good for the soul, and some may be good for the brain, but the ultimate goal is fun.
11:32: He says none of the company's past risks hold a candle to the Wii, however. He calls the GameCube a step towards the Wii with the emphasis on the big green A button on the controller, but said it was ultimately still too complex an interface for non-gamers. To really break through, he said they had to do more, but they were still challenged in developing the Wii Remote.
11:33: Miyamoto talks about meeting with his producers and think not about what functionalities would be lost by the Wii Remote's design, but what would be gained. He says didn't know the risk was going to pay off until last spring at E3 when he saw the long lines of people waiting to play the Wii and their happy faces as they left.
11:34: He moves from the corporate vision to his own personal vision.
11:35: In interviews, Miyamoto says he's often asked about where he got ideas from, or why he designed a certain level in a certain way. But he says that the harder people look at the particulars of his games, the further they get from the actual answer.
11:36: "When I'm creating a game, what I always try to envision is the core element of fun within a game," he tells the crowd. "And to do that, I imagine one thing, and that's the face of the player as they play the game."
11:37: He talks about watching people play the DS for the first time and shows clips of Japanese consumers' first reactions to the system.
11:38: Miyamoto points out that it wasn't just hte person playing each game that was happy, but the people watching (including the attendees in the auditorium) were happy and smiling as well.
11:39: Miyamoto talks about all the emotions that can be triggered by gameplay, and while he always wants them to walk away happy, he says all that's important is what "you" (the developers in the crowd) want the players to feel. However, Miyamoto again mentions that his personal taste is to always make that experience a positive one.
11:40: He says that developers sometimes get tunnel vision when creating a game, and says that they have to force themselves to create from the consumer's viewpoint.
11:41: That's why Miyamoto says he's willing to take a risk, delay a game, or change a key spec late in development. "In any case, I believe that my vision of a happy player's face--the one I try to imagine in every project--is also a good match for Nintendo."
11:42: He says that positive focus is what will appeal to expanded markets, and brings up Wii Play. Even though Wii Play isn't a core gamer's game, Miyamoto says traditional gamers are enjoying it because it's something they can play with non-gaming friends.
11:43: Miyamoto says he often makes games so that players themselves are encouraged to become more creative. At the core of that is communication.
11:44: Great games don't necessarily need to include communication (Solitaire, Pac-Man), Miyamoto says. He brings up Zelda, saying his first prototype of the game didn't go over well in Japan. People were confused, they couldn't solve the puzzles, and asked for simple routes through the dungeons. "I ignored them," Miyamoto said.
11:45: Instead, he dropped gamers into the world without even a sword, so that they would be forced to think about what they had to do. Other puzzles also inspired gamers to ask their friends for help and compare notes on the game.
11:46: He said in that sense, Zelda laid the groundwork for Animal Crossing.
11:47: The next aspect of game design he talks about is prioritization. He says all developers have the same complaint: "not enough." There's not enough people, not enough budget, or not enough time. As a developer, he shares those complaints, but has to cope with them anyway.
11:49: He talks about Wii Sports, and how it has only one stadium, no fielding, no ability to lay a bunt, and three-inning games. Not even the characters are realistic, Miyamoto says. They were based on traditional Japanese wooden dolls.
11:50: Despite all the unrealistic elements, Miyamoto said they prioritized pitching and hitting in order to make the game seem realistic regardless.
11:51: At one point in development, they tried to use Mario characters in place of the wooden doll-styled characters, but found that people liked the non-Mario style better.
11:52: Miyamoto says he's a baseball fan himself and hopes to play a more realistic baseball game on the Wii eventually, but says people are already enjoying Wii Sports baseball in its own form of realism.
11:53: Now Miyamoto is talking about tenacity. Referring to Wii Sports baseball again, he talks about how the idea for it had been something he wanted for a long time, and it was just a matter of waiting.
11:54: He brings up the Famicom disk drive and a simple face-creation utility Nintendo developed for it.
11:55: He changes the character's eye, hair style, and face shape in a way fairly reminiscent of the Mii. The utility was intended to come with an animation program. Miyamoto liked it, but the internal feedback was confusion over how it could be a game, and the product was shelved.
11:57: He revisited the idea in another form with the Nintendo 64 disk drive, and showed a 3D character editor made for the system with a wide variety of clothing options for characters. Miyamoto thought nobody at Nintendo could resist that idea, but again the project never reached fruition.
11:59: He tried to bring the idea back yet again with Stage Debut, a GameCube game that was intended to use the Game Boy e-Reader and a camera attachment. He demonstrates the title, which shows a digital Miyamoto dancing with Pikmin characters--and gets much laughter from the crowd. However, Nintendo once again balked at the idea, saying there wasn't really a game to make out of it.
12:00: However, when the Wii was in development, Miyamoto was told of a team within Nintendo that was working on a face creation utility for the DS.
12:01: Miyamoto said he went back to his team and called them useless before jumping to work on the new team's project for several months. He wasn't angry at his own team, he said, but frustrated that they had been working on it for 20 years without succeeding.
12:02: Miyamoto brings it back to the company's vision of an expanded audience, saying he'd had it backwards for years. By making things complicated, he was alienating potential audiences. By keeping the choices limited and making things simple, they got it to work.
12:03: He said tenacity paid off, but only when he was willing to take the risk.
12:04: Miyamoto says he's now working on a new Wii channel as a result of how successful the Mii concept has been. He's going to create a popularity contest for Miis that will feature contributions from gamers around the world.
12:05: His final example of tenacity is Mario. Miyamoto says the plumber came from humble beginnings to be in countless games. He event suggests there may be too many Mario games, a heretical concept to many Nintendo faithful.
12:06: But he's always asked what happened to Mario 128. He said the original Mario 128 demo at Spaceworld was intended to show off the GameCube's horsepower. Not only that, he said most of the developers had already played it, because it eventually became Pikmin.
12:07: A Super Mairo Galaxy graphic appears on the screen, and Miyamoto says the spherical stages of the game are another element of Mario 128 revived for the game, which will come out later this year.
12:08: He then shows a short demo of Mario catapulting between various objects and islands in space, dealing with changing gravity, collecting coins (natch), and fighting monsters.
12:09: Miyamoto's main message is that creative vision isn't one element of game design; it is the very essence of it. He stresses that the developers in attendance don't need to share his vision, saying their success will depend on how well they can realize their own visions.
12:10: Miyamoto talks about measuring the success of a game by how well it breaks outside of the sphere of gaming to attract those who don't play games, or are even afraid of them.
12:11: He again shows a picture of the stereotypical gamer sitting in a dark room staring a the glow of a TV with a controller in hand, and contrasts that with pictures of people playing the Wii.
12:12: Miyamoto closes saying if we can make a gamer of his wife, we can make a gamer of anyone. He receives a standing ovation as the lights come up.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:30 Posted By: wraggster
via wiifanboy
Update: This schedule is only good up until Q2 for this year. Sorry for the mistake.
Along with their press release for Pokemon Battle Revolution, Nintendo sent along a release schedule for all of the upcoming Wii games in 2007. Know what's weird, though? Mario Party 8 is listed as being released on May 29th.
This, of course, doesn't support what we reported earlier about the party title involving Mario and his friends. We've put in a call to our Nintendo rep and will update you all on what they say later on. In the meanwhile, head past the post break for the full list of titles releasing on the Wii in 2007.
[Via press release]
Here's the goods:
April 9 - Super Paper Mario - Nintendo
April - Prince of Persia Rival Swords - Ubisoft
April - Bust-A-Move Bash - Majesco
April - Bioncle Heroes - Eidos
May 15 - Mortal Kombat: Armageddon - Midway
May 29 - Mario Party 8 - Nintendo
May - Tamagotchi Party On - Namco Bandai
May - Disney's Pirates of the Caribbean: At World's End - Disney Interactive
May - Escape from Bug Island - Eidos
May - Spider-Man The Movie 3 - Activision
June 11 - Big Brain Academy - Nintendo
June 25 - Pokemon Battle Revolution - Nintendo
June - Cosmic Family - Ubisoft
Spring - Heatseeker - Codemasters
Q2 - Legend of the Dragon - American Game Factory
Summer - Shrek the Third - Activision
Summer - Transformers the Game - Activision
What games are you looking forward to?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:43 Posted By: wraggster
via wiifanboy
During an interview with Mercury News, Nintendo's resident ass-kicker and name-taker Regie Fils-Aime spoke about the problems with Wii supplies and the demise of E3 as we knew it, commenting on the phoenix that has risen from the ashes. His take: the new E3 is just important as the old E3. Reggie say wha?
See, Reggie says that Nintendo will still continue to hold their big press conference every year at the event, as they had in the past (which was already confirmed), and sees the show now as focused more on North America. Wasn't the show always focused on North America? Regardless, we wouldn't say the new E3 is as important as the E3 of year's past, from our perspective. Now smaller press outlets will be denied access and that really boils down to hurting you guys, the readers.
In speaking about the still-woefully-absent-from-retail-shelves Wii, Reggie said "we [Nintendo] are all acutely aware of the issue and we all realize we have a limited period of time to address the issue." The limited amount of time comes from the knowledge that consumers aren't going to wait forever for consoles to be on store shelves and eventually will just give up on the Wii altogether.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:44 Posted By: wraggster
Pandemic Studios, best known for big-kid games like Destroy All Humans and Full Spectrum Warrior, are working on a new children's game for Wii. According to a quote on Business Week's website from Pandemic Chief Executive Andrew Goldman, the game is the reflection of a desire to do something fresh and offer new gameplay, in a medium that they see as becoming stale. "The Wii does something new, and draws people back in."
via wiifanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:45 Posted By: wraggster
We brought you the story that an EA producer was not given access to Mii code for My Sims, and that according to him, no third parties were. The situation seems to have changed, because Sega Sammy is using the little guys and gals in its Jissen Pachinko/Pachislot Hisshouhou! Sammy's Collection Hokuto no Ken Wii. It's not the most exciting implementation of Miis, with no Fist of the North Star-style makeovers or actual in-game avatars-- in fact, it consists mainly of a Mii portrait tied to a character profile.
The game uses Nintendo Wi-fi as well, but for online rankings, which hardly counts as online play. We aren't ready to call that an implementation of third-party online play yet.
Coming from a licensed pachinko game, proof that it is possible for third parties to use Miis. Sega does what E ... Ain't?
via wiifanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:51 Posted By: wraggster
Sektor has released a new version of the port of Flashback to the Nintendo DS:
Heres whats new:
Updated to DLDI version of libfat for greater device compatibility
DS LED blinking is stopped at startup because DS-X annoyingly leaves it on
DS sleeps when closed (you have to pause manually)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:54 Posted By: wraggster
Emu_Kidid has released a new version of GCOS for the Nintendo Wii, GCOS is an operating system for the Nintendo Wii via the Gamecube slot.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 21:58 Posted By: wraggster
The Nintendo DS Emulator for Windows gets another update:
Added LZ77UnComp function.
Fixed a bug in EEPROM management.
Fixed a bug in CpuSet function.
Fixed a bug in Texture management.
Fixed a bug in Extend Palette.
Fixed a bug in BGxCNT register.
Fixed a bug in 3D stacks.
Fixed a bug in MMU functions.
Fixed a bug in load roms.
Fixed a bug in IRQ routines.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 22:09 Posted By: wraggster
Nintendo sent us a press release today, informing that Custom Robo Arena has gone gold and is on track to meet its expected release date of March 19th in the United States. Nintendo is quick to point out that in this future of theirs, all disputes are settled via robots fighting on holographic battlefields, reminding us that we have a long ways to go before achieving this Utopian society of theirs. Not only that, but the Wi-Fi Connect possibilities make us anxious to get our hands on this game for some Game Night action.
via dsfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 22:11 Posted By: wraggster
via dsfanboy
Mixing together the run-and-gun violence of Doom with the cute sounds and characters of the Mario universe could only produce one thing: awe. That's right, we're in awe of how well these two things mix together. To tell the truth, if we found ourselves being chased by dozens of Yoshis on go karts, we'd probably pull out a pistol and start firing too.
Video Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 22:37 Posted By: wraggster
News from Link_of_Hyrule
I have managed to get chex quest working with ds doom im still working on getting it all up and running but heres the .wad files you need to use with ds doom for it to work!
Thanks to the ds doom crew and to doom legends! I hope you guys like this!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 22:39 Posted By: wraggster
News from the CnC DS Site
I’ve decided to do the first release of my source code. I hope to do this more regularly from now on too. This project has not become open source but you can now download the source and do whatever you like with it. If you do something cool with the code and want to send it back to me by all means do.. I’m totally open to suggestions and bug fixes!
There’s a .doc file included in the archive that I would like everyone to read before using the source code!
source_march.rar
This is the first time I’ve done this, so erm, any questions let me know! Oh yeah, and I don’t think this build works on the DS If you can figure out why not then please tell me ;p
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 22:44 Posted By: wraggster
New from Liranuna:
Tileoptimize is a tool that is aimed to size-optimize tiled images for machines with multiple palettes.
Although the output is primarily made for GBA and NDS, it could be easily adjusted to output for other machines aswell.
The application will quantisize the colors of the image to NxM sized palette of M colors spreaded over N palettes, resulting a more colorful image in smaller tile size with repeating tile and palette combinations to save size.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 22:50 Posted By: wraggster
New release from Kukulcan:
Number Minds Changelog March 3, 2007:
Creation of an icon for the play.
Rewriting of the engine of the play (considering it was my 1st homebrew on DS I had very badly programmed it)
Button R: Music ON/OFF
Effect of transition
Change of sound effects (lost, gained)
Correction of crachouillement in the applause
Change of some graphics for the play.
And especially homebrew much lighter.
No the system of safeguard.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 22:56 Posted By: wraggster
New release from Kukulcan of his game for the DS:
Doublons Changelog March 3, 2007:
Creation of an icon for the play.
Effect of transition.
New management of the basic images (easily modifiable now)
And especially homebrew a little lighter.
No the system of safeguard.
.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 23:03 Posted By: wraggster
New release from Kukulcan of his game for the DS:
Caisse DS Changelog March 3, 2007:
Creation of an icon for the play.
To insert Start with starting for zapper screens of intros.
Correction of crachouillement in the applause
.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 23:05 Posted By: wraggster
New release from Kukulcan of his game for the DS:
Puzzle-DS Changelog March 3, 2007:
Creation of an icon for the play.
To insert Start with starting for zapper screens of intros.
Correction of crachouillement in the applause
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 23:12 Posted By: wraggster
New release from Kukulcan of his game for the DS:
Pegs DS Changelog March 3, 2007:
Creation of an icon for the play.
Correction of crachouillement in the applause
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 23:21 Posted By: wraggster
New release from Kukulcan of his game for the DS:
New Caisse DS Changelog March 3, 2007:
Creation of an icon for the play.
To insert Start with starting for zapper screens of intros.
Correction of crachouillement in the applause.
Correction of a bug during the loading of the safeguard.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 8th, 2007, 23:57 Posted By: wraggster
Infantile Paralysiser has updated Moonshell to version 1.71 and also released DPG Tools v1.3:
Moonshell is an all singing all dancing Media Player for the DS:
Heres whats new:
Moonshell v1.71 Changelog 2007/03/08:
Changed default to '24kHz 2x oversampling'.
The DPG video decoder do speed-up.
The START button can be customized to soft reset.
General bug fixes.
Attention. Please do not mix MoonShell with the file of an old version.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 00:08 Posted By: wraggster
Nintendo of America was on-hand at the Game Developers Conference 2007 with a handful of playable Wii titles, including the anticipated platformer/RPG Super Paper Mario. We took the gorgeously stylized sleeper for a spin and walked away completely dazzled. The title, which was originally planned for GameCube before it made the jump to Wii, is a sequel to the hit GCN game Paper Mario and bears many similarities to its predecessor. For one, it is brought to life with a quasi-2D style made possible with cardboard cut-out visuals. Mario is literally paper thin as he walks through colorful storyboarded environments complete with blocky clouds and skinny enemies. In addition, the title is neither a dedicated platformer nor RPG, but a combination of the two. That being said, in our experience Super Paper Mario leans closer to the former than the latter, as some of the turn-based battles of previous games have been thrown to the wind in favor or new real-time action. But the commonalities seem to end there because Super Paper Mario takes the 2D/3D relationship several steps farther and really bathes itself in new and improved play mechanics, which are deeper and more engaging than ever before, even as it oozes enough style to satiate any desire for nostalgic presentation.
In Super Paper Mario, gamers control not only Nintendo's classic Italian plumber, but also Peach and Bowser, too. The characters become unlocked and join Mario's party, so to speak, as he progresses through the adventure, which Nintendo promises will be lengthy and challenging. In fact, a company representative suggested that the title could take some players upward of 40 hours to complete. Gamers grip the Wii remote classic style and move the mascots through the levels with the D-Pad, sacrificing true analog controls - and trust us, nobody is even going to notice. The 2 button causes the selected hero (or heroine) to jump into the air and the 2 button executes special moves endowed by floating collected Pixls, which we'll explain in detail momentarily. But the most important function falls to the A button, which literally transforms the play field from 2D to 3D in an instant.
Full article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 00:11 Posted By: wraggster
via ign
The last we saw of The Legend of Zelda: Phantom Hourglass was at the Electronic Entertainment Expo last year where Nintendo cobbled together a four level demo for the show. Since then, all has been quiet in the first touch-screen Zelda game. At the Game Developers Conference in San Francisco today, the company prepared a new demo for show floor attendees which spotlighted a new mode in the upcoming DS game: battle mode.
The demo at GDC did not have any single player component. When players booted up a system and touched the screen to begin a game, the system would automatically search out a system also looking for a second player. When two systems connected, the battle began.
In this two player competition mode, one player controls Link while the other controls three armored guards. Players who assume Link's control do so via the established touch-screen mechanics introduced in the E3 demo -- Link moves in the direction of where the screen's being touched in relation to him, so he'll move faster if the screen's touched further away from his centralized position. Players who take control of the guard have the map on the touch screen and guide them via drawn paths. The task: collect Triforces scattered around an enclosed dungeon and bring them back to your colored area while avoiding the guards that wander the playing field. If a guard captures Link, their turn's over and control swaps between the players.
There's a surprising amount of strategy involved in this mode. For example, the "Guard" player can always see Link on the map, but Link cannot see the guards on the map until he picks up a Triforce. The downside to carrying a Triforce is that it weighs Link down, and moreso as the Triforce pick-ups increase in size. Some Triforces are tiny and worth fewer points, but only slow down Link's movements a little bit. Huge Triforce pickups are worth more points but slow Link down to a crawl.
Almost as if the designers took a cue from Pac-Man, Link can hit escape tunnels at the top and bottom of the map, which are also surrounded by a "safe zone." While in these zones, Link cannot be touched by guards since the guards can't wander into them. Link also disappears from the guard player's map while in these zones...but if Link's carrying a Triforce, the Guard player can still see that Triforce move...giving away Link's location.
On top of all this, there will be power-ups scattered throughout the dungeon. Red power-ups can only be used by the red player, blue pick-ups by the blue player. Red players can run over blue power-ups to destroy them and take them out of play. Power ups include giving Link or the guards an extra boost in speed, or allowing Link to take a hit from the guard. Guards can activate power-ups that turn blowers on within the dungeon that will block Link's path with enormous gusts of wind.
At the end of three Link and three Guard turns for each of the competitors, the game calculates how many Triforce points each player earned within the battle and decides the winner...and in the demo it's a very uneventful "Win" or "Lose" screen.
It's a pretty cool tease of a mode that will eventually make it into the final product, but Nintendo's still not talking release dates for Phantom Hourglass. Nor do we know if the multiplayer will be accessible single cart or if it will be an online mode. Visually the engine nor the Wind Waker toon style hasn't changed since we saw the E3 demo.
We'll have more on The Legend of Zelda: Phantom Hourglass as the game continues in its development cycle.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 07:34 Posted By: wraggster
New for Nintendo DS:
The world's most low-down and ornery garlic-lover never lets a get-rich-quick scheme pass him by. Wario: Master of Disguise opens with our money-mad hero taking a break from being a shady software impresario to watch a TV show about a master thief. Working himself up into a lather of jealousy, Wario leaps through the screen and embarks on his own glamorous globe-trotting career as a thief!
With the helpful advice of a mustachioed magic wand named Goodstyle, you'll soon learn how to use your DS stylus to draw specific designs on Wario to give him new costumes.
The US release version of Wario: Master of Disguise for Nintendo DS™ is available today, shipping at US$ 39.90 only.
Buy Wario Master of Disguise
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 07:43 Posted By: wraggster
via joystiq
GameTrailers has posted the new Mario Galaxy trailer shown during Miyamoto's keynote of a keynote address today (read: not really a press event). That's some decent blurring for two GameCubes duct tapped together. But alas, it's definitely not "playing with power." Galaxy was vaguely confirmed for a release "this year." Holiday season is a sure bet.
Video Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 16:38 Posted By: wraggster
Concluding Zelda designer Eiji Aonuma's GDC session this evening was a new nostalgia-packed trailer of colourful DS installment Phantom Hourglass.
As usual the handheld adventure is looking as wonderful as ever, with lush "art-shaded" dungeons and charming characters animating just as well as in the Gamecube look-a-like. The video also reveals new grappling enemy encounters where you have to rub the touchscreen to break Link free, as well as Link to the Past music tracks that still raise a few hairs.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 16:44 Posted By: wraggster
In the speech made yesterday at GDC Hecker laid into the Wii's technical power, comparing it to two GameCube's stuck together and called it a "piece of s***!"
From the thread the developed in our comments section, everybody seemed to agree that his comments were a little out of order.
Now Hecker has taken them back and apologised during another presentation: "I was trying to be thought provoking and entertaining and fun, and a lot of the stuff went too far over the top on the entertaining and fun side, so that it was no longer thought provoking, just inflammatory. And in the process I hurt a bunch of people I care about. And so, I want to apologise now."
Pressure from above?
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 16:47 Posted By: wraggster
via cvg
Zelda director, Eiji Aonuma, told an audience at GDC yesterday that videogaming in Japan is in decline.
Aonuma described the situation as "gamer drift" during his speech, which focused mainly on Zelda and how he has tried to evolve the series to suit changing trends.
Aonuma said that the demand for more complex and realistic games is increasing in America, according to 1Up, where realistic shooting a driving games are favourites.
He pointed out that Japanese gamers were put off by Wind Waker's complexity, while the US frowned at its cutesy graphics, which resulted in disappointing sales. Thus a more realistic approach was taken with Twilight Princess.
It's interesting how gamers in different parts of the world look at games. We personally thought Wind Waker was one of the easiest games in the series.
It's all about getting the right balance, explains Aonuma. What are your thoughts on the recent 3D Zelda games? What do you want to see next? Or don't you care? Let us know below.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 16:51 Posted By: wraggster
The Super NES version of the rock-hard classic, Super Ghouls and Ghosts has arrived on the Virtual Console.
For 800 Wii Points, you can once again play as Knight Arthur and run through zombie-packed levels to rescue his girlfriend. Well, that's the idea anyway, but unless you're some kind of super gamer you'll be spending more time looking at the Game Over screen - it's a classic but it's freakin' tough.
Fixed-screen NES shooter, and 1981 arcade hit, Galaga has also turned up, and clearly showing its age. That one will cost you 500 Wii Points.
And Double Dungeons has been added to the Turbografix collection - a two-player co-op RPG quest, and another game that has us thanking the stars for the technological development of games in the past 15 years. 600 Wii Points will get you in one that.
A Link to the Past, where are you?
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 16:58 Posted By: wraggster
Square-Enix has confirmed that Final Fantasy Fables: Chocobo Tales will be available throughout Europe in May.
The game sees you take the role of a chocobo, who has to save the day by stopping Darkmaster Bebuzzu from regaining his devastating array of powers. Because he's evil, as highlighted by the name.
Your epic journey will challenge you with more than 40 minigames, each successful one bolstering the deck you use in Pop-Up Duel Card Battles.
As usual, the stylus and touch screen are being put to good use, and you'll be able to use the DS Wi-Fi connection to battle your friends in duels or minigames.
"Fans of Final Fantasy both old and new will love the colourful cast of characters and fun minigames," said John Yamamoto, president and CEO of Square-Enix. "With adventure, puzzles, multiplayer and the impressive Pop-Up Duel Card Battles there is something for everybody in the game."
The game is due for release on 3rd April in the US, and is already out in Japan.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 17:03 Posted By: wraggster
The Legend of Zelda: Twilight Princess, was almost the last ever Zelda, Nintendo's manager of software development, Eiji Aonuma, said. Speaking through a translator, he told how the previous game, The Legend of Zelda: The Wind Waker, hadn't been hugely popular in Japan, although it had been reasonably well received in the West. One of the reasons for this was that the Japanese market in general was moving away from games, he said, and this was well publicised, and known as "gamer drift."
So, in order to make a successful game that would appeal to this disenchanted audience, and continue his beloved Zelda series, Aonuma said, "We needed a new style of gameplay to breathe life into the market."
Eiji Aonuma poses for photos before his talk.
Aonuma was speaking at GDC in a talk titled "The Legend of Zelda: Twilight Reflections in the Hourglass." The event was hugely popular, and before he started the talk, Aonuma posed for photos, and signed autographs while a long line of attendees filtered in hunting for seats in the hall.
The company found that Wind Waker's cartoon-like graphics were alienating the lucrative teen audience in North America, who would look games of that style and think they were for kids, he continued. With the Japanese market in the midst of the dreaded "gamer drift," and the North American market much stronger, Nintendo decided to give the US what it wanted--a realistic Zelda. He said, "We had to make a game that met expectations of fans in North America. If it didn't, it could mean the end of the franchise."
The decision was also made for Link to have the ability to turn into a wolf. "This kind of disruptive breakthrough was just what we needed for the staff to change their way of thinking."
But still, the game needed something more, something to make it truly innovative. It was around this stage that Aonuma was talking to Nintendo senior managing director Shigeru Miyamoto, who told him something along the lines of, "It's as though the Revolution (later renamed the Wii) was designed just for Zelda! Why don't you try making a Zelda for the Revolution?" In the end, believes Aonuma, the kind of direct control offered by the Wii Remote was exactly what was needed to breathe life into the game.
So the decision was made to bring the game to the Wii. "Creating a launch title was a first for the Zelda franchise and we had no idea what a challenge it would be," he told the audience.
The company also felt strongly that it did not want to disappoint all the GameCube owners who had been waiting patiently since the game's announcement back in 2002, so it decided to push the game back to 2006 to be able to release it on both formats.
Developers experimented with switching to a first-person session for Twilight Princess' combat sequences with Link's sword movements being controlled by moving the Wii remote. However, it soon became apparent that there was a fundamental problem with this idea... "Link is left-handed, so when a right-handed player swings the sword, it felt awkward...So we abandoned the idea." In the end, the problem was party resolved by flipping the world laterally in order to make Link right-handed.
Aonuma said he realised that the game was a success when, "I saw some of our female employees swinging a sword to defeat a huge monster. Then I was convinced Zelda had been reborn."
He also filled in some gaps on the upcoming Nintendo DS version of the series--The Legend of Zelda: Phantom Hourglass. There will be a Wi-Fi enabled battle mode nicknamed Wi-Fi Hide and Seek. The game is a Pac-Man style chase, with two players taking on red and blue versions of Link.
Players must pick up "force gems" in order to see the positions of the phantoms on the board. However, carrying these also has a penalty--they will slow the player down, making it easier for the player to be caught. The other controls the phantoms, using the stylus to move them around to chase Link, and hopefully bring him down. Aonuma commented, "The more you play, the more you get to experience the other player's habits, so it's very addictive."
via gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 17:07 Posted By: wraggster
At the Nintendo keynote address delivered by the company's creative guru, Shigeru Miyamoto, the Mario creator spent much of his talk lecturing game developers about the creative process.
However, amid tales of getting his wife to play Wii Sports and focusing on entertaining not only players but also those around them, there was one nugget of new information.
Miyamoto divulged that he was working on a new Wii Channel for Miis. Whereas the current Mii Channel focuses on the creation of the cartoonish avatars and occasionally swapping them with friends, the new Mii-centered channel will sport a so-called "popularity contest," where users from all over the planet can showcase their Miis across the Internet.
Miyamoto did not mention a name or release date for the new channel.
via gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 17:38 Posted By: wraggster
New from SuccessHK
Specialise in design for Wii remote control, multi-color and design bring to you different mood.
Special craftwork treatment and no remnant pastern
With preventign slippery function, let you reach success easily in the game.
Precision measure and easy to use.
Protecting your remote control completely and can be reuse.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 17:43 Posted By: wraggster
via wiifanboy
We've had enough time now with the Wii to discover some real gems (how many hours have you put into just Wii Sports so far?) ... but like any system, there are also a few duds, particularly within the launch window. If you're looking to expand your collection, or if you're one of the Wii-less trying to figure out how to budget when your day comes, we're here to help you find the best and the worst of the Wii so far.
First up? The five best games according to metareviews of those titles released so far:
1. The Legend of Zelda: Twilight Princess
Metascore: 95%
Maybe everyone doesn't agree -- and we know some of you aren't terribly enthused by the Wii's premiere launch title -- but reviewers on the whole had nothing but praise for Link's latest epic adventure. And with the sales the title has boasted, unless you have been living firmly under a rock, it should be no surprise that this is tops on many Wii lists.
2. Wario Ware: Smooth Moves
Metascore: 83%
There's nothing like a game that encourages players to use the Wiimote to pick their noses. Wario Ware: Smooth Moves deserves the second slot on this list if only for all the comedic fodder and raised eyebrows it brings to this series of tubes we call home.
3. Madden NFL 07
Metascore: 81%
We've seen such mixed player reviews on this one that we're surprised it pulls in at number three. For football fans, the Wii's Madden NFL 07 seems to be a love-it-or-hate-it proposition, and enough reviewers loved it to make up for those who didn't.
4. Trauma Center: Second Opinion
Metascore: 80%
While we didn't find this particular edition of Trauma Center quite as soul-crushingly difficult as the DS version, we were definitely pleased with the move to the Wii. We're not surprised to see this one here at all, particularly after watching random people encourage others to buy it, sight unseen.
5. Rayman Raving Rabbids
Metascore: 76%
There are a lot of things that bunnies can't do, but we'll tell you what they can do, and that's rock your socks. While Super Monkey Ball has a few gems (though they're in the rough), and Wario Ware is a fun, frenetic challenge, Rayman Raving Rabbids shows us exactly why minigames are just so good on the Wii. This one has it all.
While we can mostly agree with the above as a representation of the best the Wii has to offer right now, we have to say ... as great games go, those scores seem a little low overall. Since the SSX Blur debacle, there have been some rumbling questions about reviews for Wii games in particular. Is the system so different that the old reviewers have trouble adjusting? Do you think the above scores are fair ... and are there other games that you think are better overall?
It's not all about reviews and scores, though. Sometimes, a game just has a certain something that defies all logic and reason, and even we here at Wii Fanboy are not immune. We'll even own up to our guilty pleasures.
Alisha: I can't deny it -- I spent a ridiculous amount of time playing Tony Hawk's Downhill Jam. I didn't even particularly like the game at first, but I'm what you might call a Tony Hawk obsessive devotee, so I had to give it a fair shot, and it quickly grew on me. I found the controls much more engaging than Excite Truck (which is somewhat similar in control style), and it's definitely fun for multiplayer races.
Dave: Elebits, because I never really grew out of loving to play hide and seek. That and I get evil fun from trashing the neighborhood capturing those poor, defenseless, cute little guys.
Frankly, we're shocked. Shocked! That Dave seemed like such a nice fellow.
But what good is a list of the best without a little something to balance it out? While we love the Wii like ice cream, we're not above admitting that not everything has been exactly spectacular. So which three games have racked up the worst reviews so far?
1. Far Cry Vengeance
Metascore: 38%
At first, it seemed like everything was gonna be okay ... and then ... well, the review scores are worth a thousand words. So far, Far Cry Vengeance sports the worst scores of any Wii game, and serves as a good lesson that sometimes, graphics do matter.
2. GT Pro Series
Metascore: 41%
Once we saw the first screens from GT Pro Series, it quickly became the game everyone loved to hate, and for good reason. We've seen better pictures slapped onto refrigerators with a magnet before.
3. Rapala Tournament Fishing!
Metascore: 42%
Fishing may seem like a natural fit for the Wii, but this isn't the game to prove it. Shoddy controls and subpar graphics mean that not many are nibbling at Rapala's hook.
So there you have it -- the top contenders and the bottom of the barrel. With a lot to look forward to in the coming months, we doubt that the top five will remain static until the end of the year. Is it possible that something could take the top spot away from Twilight Princess? 95% is tough to beat, but we'd be willing to bet that Trauma Center and Rayman at least will slip off this list ... and that's a little sad, because those games deserve the attention they've gotten so far.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 22:01 Posted By: wraggster
Speaking about the history of upstart developer That Game Company at GDC, President Kellee Santiago revealed an extremely interesting tidbit as to where flOw was heading on consoles. Two companies were interested in the title: Sony, as we all are now aware of, and Nintendo.
"That was the hardest decision we ever had to make, choosing between Sony and Nintendo," admitted Santiago. Speaking during the Q & A, Santiago clarified that "they weren't right for us at the time. Sony kind of came to us with the process of incubation ... They helped us get our studio started." Nintendo did not approach them; the team actually cornered them about Cloud at a prior Game Developers Conference. FlOw creator Jenova Chen chimed in, saying "in the end, we are game makers and not console makers," expressing his satisfaction working with Nintendo on other projects. That Game Company did not rule out working on the Wii in the future.
From our current impressions, we think Nintendo missed a golden opportunity here. We'll have more on That Game Company's presentation later in the day.
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 22:03 Posted By: wraggster
In an otherwise un-noteworthy article about the "console war," BusinessWeek reveals that Pandemic Studios is developing a concept title for Wii. So would that be Project B, Q, X, Y, or Z? In other words, we can rule out another version of Mercenaries 2 -- apparently this Wii project "could attract younger players."
We don't know how you all see it, but when it comes to the children, 'Pandemic' is for the children.
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 22:07 Posted By: wraggster
press release:
You know how it is. You’ve got the family around, drinking your wine and munching their way through your groceries, happily chatting about a previous family meeting. Thing is, you’ve a great home video of the event. You filmed uncle Harold making a fool of himself dancing to MTV, your kid brother tripping over the dog and your cousin and her new boyfriend snogging on the sofa when they thought no one was looking. You just have to show them to your folks…
Trouble is, the movies are on your computer, and your computer is elsewhere in the house. In a tiny room. Which is full of your junk. There’s no way you can squeeze the entire family around your PC, so what do you do? Easy! You use MAX Media Manager Pro, and watch them on your Wii…
MAX Media Manager Pro for Wii is the perfect media management solution. You can transfer MP3s to your supplied SD card, and even rip CDs. Video footage can be converted and condensed, and you can subscribe to Podcasts, manage your picture collection and even swap gamesaves with people from all over the world!
MAX Media Manager Pro for Wii’s audio manager lets you rip the tracks from your CDs and transfer them directly to your 1GB SD card using your PC. Alternatively, copy your digital music collection instead. Just insert the SD card into the supplied USB SD Card Reader and plug it into your PC. When you’ve transferred the files, you can remove the SD card and play back your tracks on your Wii. 1GB is enough to store around 250 songs, or approximately 35 hours of listening.
Video files can be converted and transferred too. You can control the precise size, aspect ratio, zoom, bitrate and audio settings, and encode your movies to fit precisely on the available space on your SD card, ready to be watched on your Wii. You can even rip DVDs directly to the card, as long as they’re not copy-protected.
Viewing your digital photos and other such images on your Wii is really easy with MAX Media Manager Pro for Wii. You can stretch, zoom, resize and generally mess around with your photos as much as you like, then transfer them to your SD card for viewing on your console. As a gigabyte is enough for over a thousand standard digital photos, you’ve the means to make a really impressive slideshow.
You can also subscribe to Podcasts and have them downloaded directly to your computer. Using RSS for automatic updates, the shows of your choice are saved to your PC, ready for you to transfer them to your Wii for listening, or even viewing – video Podcasts are automatically transcoded and saved in a format your console can play back.
Last, but by no means least, MAX Media Manager Pro for Wii is your key to a world of downloaded gamesaves. You can download saves from the internet for use with your favourite Wii games, back them up to your PC and even email them to your friends.
MAX Media Manager Pro for Wii contains a 1GB SD card, a USB Card Reader for your PC and a MAX Media Manager Pro software disc. Everything you need to open a whole world of multimedia marvels! It's also your ticket to a thriving gamesaves community! What more could you ask for?
coming Soon
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 22:12 Posted By: wraggster
via infendo
Waiting for the Miyamoto keynote to start, I’m sitting three rows from the front. Close enough to see Nintendo’s resident BMOC, Reggie Fils-Aime at the front of the crowd, working it with his trademark smile and good will. He poses for pictures, he signs Wiimotes, he presses the flesh with a good natured ease that would make even the most seasoned politician weep with envy.
“Kick his ass and take his name!” someone shouted from a few rows behind me.
“Who?” answered Reggie in mid-autograph.
“Phil Harrison, front row!” Sure enough, there was Phil Harrison, seated dead center, front row. Looks like he could show up on time for Nintendo’s keynote, but not Sony’s.
With a grin and a chuckle, Reggie replies, “Some would say we’ve already done that.”
Touchdown. The crowd goes wild.
Truth hurts. But it's damn funny.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 22:29 Posted By: wraggster
Eke-Eke has released a new version of the Genesis Emulator for the Gamecube and Nintendo Wii (gamecube slot)
Heres whats new in this release:
- little rendering code speedups
- modified HV counter tables (fix graphic glitches in Skitchin's sky, Lotus 2 Recs, Panorama Cotton, Dashin Desperados & maybe more)
- completely rewritten DMA timings emulation so that it works for all games (no more cpu freezing)
- added all DMA tranfer rates handling for each three DMA modes and added dma busy flag emulation
- modified interrupts handling on VDP register #0 and #1 writes (fix Lemmings status bar)
- added VDP RAM write latency (fix Chaos Engine/Soldier of Fortune gfx glitches)
- slight modifications on FM timers handling a bit (fix Vectorman2 music)
- corrected Sprite Limit rendering (fix Sonic 1 & Micromachines 2 title screens)
- corrected IO Registers writes (fix Decap' Attack controls, no more need for alternate input)
- corrected 6 Buttons Pad emulation (fix 6buttons detection in Mortal Kombat 3, Comix Zone and other 6-buttons compatible games)
- slight sound mixing modification, according to Generator sourcecode (FM and PSG ratios seems more correct)
- added separate CPU Region (USA, Europe, Japan,...) & Speed (PAL or NTSC) choice in menu options
- modified main frame synchro in PAL mode (fix sound glitch in this mode), thanks to Softdev for the solution
- added savestates support (go to SRAM menu, memory card supports only)
More Info
About savestates, please note that only memory card support is actually implemented as I don't have SDLoader to test with (if someone wants to add a similar state managment as in snes9xGX2, you are welcome).
One file takes 19 blocks on the card so don't expect to save as much files as you want
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 22:36 Posted By: wraggster
Eke-Eke has released a new version of the Master System Emulator for the Gamecube and Nintendo Wii (gamecube slot)
This is a sourcecode only release, info below:
- updated to last version (1.3) from Charles McDonald ( http://cgfm2.emuviews.com/): added TMS9918 display mode support for SMS2 and GG video chips.
- corrected NGC savestate loading (fix FM & graphics problem on loading state)
- added an option to change Joypad Type in Misc Menu (SMS button 1 is assigned to Button A (typeA) or Button B (typeB))
- updated Sound Engine (same as Genesis Plus)
Heres more info:
Notes:(1) You have to compile SMSplus sourcecode on your own as it needs a rom to be linked with... NO SMSPLUS BINARY sorry
(2) Binaries were compiled & tested with Libogc previous version (28/07/06). If you want to compile with the last one, it seems to be some problems with the actual sdcard code so use AT YOUR OWN RISK.
(3) If you force game settings (region, cpu peed,..) in misc options menu, you have to reload the rom to take it in effect.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 22:47 Posted By: wraggster
via siliconera
Back in the mists of time 6 AA batteries could only buy you 4 hours of handheld dogfighting in a pseudo-3D 16-colored environment of a game heavily inspired from Sega’s Afterburner arcade. The game was Blue Lightning and ran on Atari’s now-forgotten Lynx. Apparently 15 whole years ago. Funny thing is Jet Impulse, an import game for the Nintendo DS, immediately reminded me of said game. Then my Nitnendo DS died a particularly gruesome death and I got myself a nice (and rather used) replacement unit.
Still, arcadey flight sims are too much of a childhood favorite to allow me to fret over such minor disturbances, especially when they come all the way from Japan (uhm, the flight sims, not the disturbances, that is), feature a distinctly manga/anime storyline, 19 missions usually broken down in 2 to 3 stages and engrossing gameplay. You see, Jet Impulse is the product of one of those rare moments Nintendo comes up with a new franchise and thus is extremely polished, highly enjoyable and quite addictive. It also is another game designed especially for handhelds, which mean it’s perfect for a quick 10 minutes long bus-ride, what with its non-existent loading times and short but frantic levels.
The game, in essence a pure 3D shmup, plays rather traditionally for a DS title. The top screen is where the main action takes place, while the touch-screen serves mainly as a zoomable radar and a handy way to alternate between missile types. The d-pad controls the plane’s movement, R+L buttons its throttle and you got one button for selecting targets, one for shooting missiles and one for the machine guns. Nothing fancy really, but a tried and tested control method that feels intuitive enough to overcome the games’ Japanese manual and instructions.
In-game updates, objectives and mission descriptions in Japanese, on the other hand, do pose quite a bit of a problem. I for one spent hours chasing a certain red plane I should have simply ignored. I did hone my flying skills mind you, but the futile chase and pointless waste of enough tons of ammunition to take down a moderately sized army got incredibly boring and frustrating. Then, I just discovered the damn thing wasn’t supposed to go down. I was supposed to merely avoid it and run away. Moral of the story? Either learn Japanese or use a walkthrough.
Speaking of stories, well, the story of the game, lavishly as it might be narrated, is equally incomprehensible to objectives written in Japanese. Then again, it’s probably a tacky near-future superpower vs superpower affair.
It’s moments like speeding with a jet-fighter through heavy rain, climbing above cloud level and enjoying a serene silence only marginally spoiled by two enemy bombers, that are eloquent beyond the barriers of language and show off the sheer class of Jet Impulse. Same thing goes for huge naval battles, stealthy night missions and most of the set pieces the game has to offer. Actually, baring a few lengthy cutscenes and the odd incomprehensible objective, the language is more of an atmosphere enhancer than a problem. Especially considering that the English version of the game (to be released at some undefined point in the future) will be shockingly called DS Air. Don’t believe me? There’s a whole website to prove the truth of my words, even though there’s only this humble article to tell the western world how great a game Jet Impulse is. Not innovative, neither ground breaking or visually impressive, just great.
As for the online element of Jet Impulse utilizing the DS’s WiFi capabilities, well, it seems pretty darn impressive, giving access to downloadable game content (via the official Japanese website) and the ability to go head-to-head against players over the Internet. Problem is my wireless connection has been generally non-existent for the past weeks, which means I’ll be covering online play at some other day, provided I don’t first microwave my router. Oh, and there’s a 1-4 players wireless multiplayer mode, too.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 22:49 Posted By: wraggster
via dsfanboy
Oishinbo is a manga about cooking that is apparently well-known for featuring delicious food. And now it's a DS game that features, well, pretty much everything. Usually licensed games aren't renowned for their innovation, but this thing looks nothing short of amazing.
Oishinbo Recipe Shuu features recipes, of course, keyword-searchable with handwriting input, and browsable images. It also has a quiz game (about food), manga-style tutorials of cooking techniques, and-- here's where it gets pretty impressive-- Oishinbo manga with links to the recipes shown in the manga. We love it! Well done, Bandai Namco. You've gotten us interested in a cooking game!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:29 Posted By: wraggster
New game from hewenxie:
This is my first DS game which build with palib! It's a pretty simple card game, this game has sound and a bad AI (I learned C only about 1 year, and many things not very clear)
I test it on Ewin2 and SC and run well build with old palib, But I use the newest palib+devkitPro, it can run well on r4, but running on Ewin2 the touch screen not work and in Emulators will crash!
rule is 3 same card>royal flush>same color>flush>double same>nothing(I'm sorry my English is poor)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:43 Posted By: wraggster
Nearing the end of his anticipated Game Developers Conference 2007 keynote, Nintendo's Shigeru Miyamoto played a short, but incredibly sweet new video of Super Mario Galaxy in motion. The movie showcased less than two minutes of new gameplay footage, but it was enough to ignite a wave of applause from excited Nintendo fans.
In the video, Mario again collects stars and soars through space, landing atop giant spherical bodies complete with enemies and platformer obstacles. In addition, though, the footage debuts a variety of different, never-before-seen planetoids, baddies, and challenges, all of which look incredible. In older demos, Mario could be seen traveling across more traditional asteroids and planets, but in the new trailer he is shown bounding across enormous eggs, glass cylinders, exploding volcanoes, through stars, onto grassy knolls, on wooden planks, and even onto gargantuan apples, among other objects. It's clear that Nintendo has absolutely abandoned any attempt at keeping a galactic logic of laws with the game, which is, we're sure, just fine by everybody.
Although regular-sized worlds make up the backgrounds in many of the galaxies Mario explores, the mascot seems to traverse much smaller bodies, going from spheres to apples, from volcanoes to glass cylinders, and so forth. Gamers expecting giant land masses are - at least so far - out of luck. That noted, Nintendo has done quite a lot with the objects and obstacles in place as many of them seem to change dynamically or are altogether interactive.
When Mario reaches the end of a grassy peak, a beanstalk sprouts from its edge, rises into space and eventually connects to another body, enabling Nintendo's iconic mascot to jump to it. Later in the footage, Mario stomps a protruding cork into an oversized apple and a greenish walkway extends from the giant fruit. Mario is sent flying over flowing volcanic landscapes and crashes through pillars in the process. All of the planets share one trait in common, which is that they ignore gravity, which means that Mario can run up and over or down and under anything he sees. As readers can imagine, the physics go hand-in-hand with a series of impressive environmental puzzles. In one sequence, gamers must use the Wii remote to first point at and then drag Mario through a hazardous obstacle course made of fiery planets, but the satellites spew flames as he nears them.
Mario is seen swimming and battling what appears to be a fish boss of some kind in one snippet of the footage. In another, a spiral galaxy twists in the depths of space as he flies to a nearby ship. It's evident from the footage that gamers have only seen a very limited selection of the game's variety.
Galaxy is probably the prettiest title yet for Nintendo's new console. Not only does the art design shine with stunning characters, worlds and enemies, but the mascot and environments come to life with a host of graphical effects. The title's crispy-clean textures look to be bump-mapped in some cases, and we can't recall spotting better particle effects in a Nintendo title. Plus, everything runs in progressive-scan and 16:9 with a silky smooth framerate.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:53 Posted By: wraggster
Nintendo of America was on-hand at the Game Developers Conference 2007 with a handful of playable Wii titles, including the anticipated platformer/RPG Super Paper Mario. We took the gorgeously stylized sleeper for a spin and walked away completely dazzled. The title, which was originally planned for GameCube before it made the jump to Wii, is a sequel to the hit GCN game Paper Mario and bears many similarities to its predecessor. For one, it is brought to life with a quasi-2D style made possible with cardboard cut-out visuals. Mario is literally paper thin as he walks through colorful storyboarded environments complete with blocky clouds and skinny enemies. In addition, the title is neither a dedicated platformer nor RPG, but a combination of the two. That being said, in our experience Super Paper Mario leans closer to the former than the latter, as some of the turn-based battles of previous games have been thrown to the wind in favor or new real-time action. But the commonalities seem to end there because Super Paper Mario takes the 2D/3D relationship several steps farther and really bathes itself in new and improved play mechanics, which are deeper and more engaging than ever before, even as it oozes enough style to satiate any desire for nostalgic presentation.
In Super Paper Mario, gamers control not only Nintendo's classic Italian plumber, but also Peach and Bowser, too. The characters become unlocked and join Mario's party, so to speak, as he progresses through the adventure, which Nintendo promises will be lengthy and challenging. In fact, a company representative suggested that the title could take some players upward of 40 hours to complete. Gamers grip the Wii remote classic style and move the mascots through the levels with the D-Pad, sacrificing true analog controls - and trust us, nobody is even going to notice. The 2 button causes the selected hero (or heroine) to jump into the air and the 2 button executes special moves endowed by floating collected Pixls, which we'll explain in detail momentarily. But the most important function falls to the A button, which literally transforms the play field from 2D to 3D in an instant.
full article at ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:55 Posted By: wraggster
via ign
All right, so Nintendo has already established that DS provides exercise for your brain while Wii gives your body a workout. But that doesn't mean that Wii owners can't take part in daily mental training, too. It's with that thought in mind that the company is readying Big Brain Academy for its home console. The title is inspired by the DS-based brain titles before it, but puts the unique abilities of the Wii remote to use in order to enable a fun and challenging multiplayer brain-off.
Nintendo showcased a fully playable version of Big Brain Academy at the Game Developers Conference 2007 in San Francisco and naturally, we were on hand to give it a try. The project can be enjoyed by a single-player, but one of the main advantages of the Wii build is a two-player challenge and Nintendo encouraged gamers to try out the mode at its GDC booth. In it, two gamers square off in vertical split-screen brain tests. Some will be familiar to those who played Big Brain Academy on DS, but others are brand new to the Wii build. Nintendo says some 15 activities spanning five categories, from memory and analysis to number crunching, visual recognition and quick thinking, are new to the console version.
Gamers who have never played any of Nintendo's brain games will find the experience similar to Wario Ware on some level, meaning that mini-games rotate in and out of the screen and players have only seconds to complete them, either correctly or incorrectly. The big difference, of course, is that the minis in Big Brain are, in fact, designed to give one's mind a good workout and in some cases, a hard walloping. Using the Wii remote, players interact with on-screen puzzles and aspire to best them quicker than their opponent. We're not embarrassed to admit that our initial attempts at some of the mind twisters resulted in poor completion times only comparable to Neanderthal man or perhaps well-trained monkeys and we're only a little embarrassed to admit that we were playing on easy.
Some of the puzzles were simple. For instance, five different numbers appear on screen and you have to eliminate the a couple of them with the Wii remote so that the end sum forms the five, or three, or two, or whatever predetermined figure the game has selected. In another, players must watch as characters are placed underneath rotating cups and then identify where they are hidden when the objects finally stop moving. In one more, the object is to snugly fit two different protruding pieces of a 3D cube together. In one more, gamers must draw the pathway for a railway. Finally, gamers may have to pop a series of balloons with numbers painted on them in order of lowest to highest. None of the activities require any complex movements from the Wii remote; rather, in most cases, a simple point and button press will do. Obviously, Nintendo's plan is to keep the presentation simple so that - like the DS versions - players of all ages can enjoy the experience.
The graphics are simple - so much so that it's easy to see that they were inspired by the DS version. And yet, the colorful, stylized presentation does have a charm all its own. It is, at the very least, inviting, which is probably the goal.
It may still be too early to tell if Nintendo can duplicate the handheld success off the Big Brain series for its Wii console, but from what we've played so far, it's off to a great start. Not only is Brain Age Academy as pick-up-and-play friendly as its DS predecessors, but it's also challenging and it sports a two-player mode that adds a much-needed competitive element.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:57 Posted By: wraggster
Both Pokemon Diamond and Pokemon Pearl -- the true follow-ups to the immensely popular Pokemon RPG franchise -- will hit the Nintendo DS in late April, so it makes sense that, this close to the release, we're finally seeing an English language build. At Nintendo's booth at the Game Developers Conference, that's exactly what we saw. Sort of. The Pokemon Company threw together an extremely limited demo for show attendees, playable for ten minutes or until you get to the demo's goal. Whichever came first.
In the demo playthrough, we're immediately tossed in Jubilee City in the Sinnoh Region, led through a specific path that will take us, eventually, to a cavern. Before we head off to our adventure, we're handed a Pokemon Watch which displays the time digitally on the lower screen.
However, a brief conversation later we're right into a battle with a trainer ready for the pouncing. Luckily for us, we have level 30 critters at the ready, including Lucario, Roselia, and Mime Jr. The first trainer first tried to take us down with his Buizel and Mantyke, but we stood strong and trounced him easily using the easy to navigate touch-screen interface to toss a few attacks in his direction. The second trainer posed no problem, either. He tossed his whole arsenal of Chatot and Pachrisu at us. Again. No problem. The third trainer brought forth his Kricketot and Cherrim, but again, with such powerful Pokemon in our pockets it was hard not to win.
The demo ends right when we strike up a conversation with the person who's blocking the entrance to the cave. A brief "See you when Pokemon Pearl and Diamond are released" message later and the demo comes to an end. It'll also end if you spend too much time lollygagging in the battles or on the path.
If you haven't been following the development of Pokemon Diamond and Pearl, the two games are modest upgrades to the Game Boy Advance titles. Character models, backgrounds, creature designs and other elements mostly consist of skewed 2D sprites and bitmaps, though you might encounter a structure or two that actually pushes the 3D capabilities of the Nintendo DS system. The real hook in the update is the touch screen navigation which, admittedly, makes moving through menus a dream compared to the D-pad/button interface of the previous games.
The final game will feature Nintendo Wi-Fi Connection support so that players can battle over the internet. The game will also interface with the upcoming Pokemon Revolution Wii title where players can link their system and copy of Pokemon Diamond/Pearl so they can battle their characters in 3D on the Wii system. That feature was also demonstrated at Game Developers Conference, though the versions used in the demo were entirely in Japanese. The DS and Wii systems synched up quickly and smoothly, and enabled a full touch-screen control of the battles via the connection.
The DS games, already available in Japan since September 2006, will ship in the US on April 22nd. We'll have more on the games in the weeks leading to their release.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 18:18 Posted By: gunntims0103
news via techwhack
Nintendo to let Wii gamers compare their Miis
Japanese videogame console maker Nintendo has said that they are currently working on developing a new channel for their Wii gaming console.
This new channel would allow Wii gamers to compare their Miis. Mii is a virtual character Wii gamers can create on their consoles. These characters can be used to play games with other gamers on the network.
Nintendo game creator Shigero Miyamoto said in a statement that they expect to launch this new channel soon and it would enable gamers not only to share their custom avatars, but to vote on them in popularity contests.
Nintendo also confirmed that the first of their Mario games for the Wii gaming console would be released later this year. The game has been titled “Super Mario Galaxy”.
feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 18:25 Posted By: gunntims0103
news via mercurynews
NINTENDO'S INNOVATIVE SPORTS SIMULATIONS CAPTIVATE A NEW POPULATION OF GAMERS
It's too early to say that Nintendo's red-hot new console, the Wii, is bringing huge numbers of newbies to video games. But it's not too early to /recognize/ cite the hints of exactly that kind of revolution.
Could the Wii be a short-lived fad? Not likely, but impossible to rule out. Could its converts people with almost no previous gaming interest turn out to be a relatively small pool of consumers? Sure.
But until hard research arrives, we're left with anecdotal evidence that is remarkably rich and intriguing.
Nintendo says employees are recounting one example after another of reeling people in as soon as games such as the ""Wii Sports'' versions of tennis and bowling are demonstrated. Those games are based on using the Wii's one-hand remote to simulate the movements you would make if you were playing those sports for real.
Reggie Fils-Aime, Nintendo of America president, says he has a non-gamer girlfriend how did that happen? and that he doesn't have to worry about her becom ing sick and tired of all things Wii. Instead, he says, she's usually the first one in any group to say she wants to keep playing.
Skeptics can argue that anything Nintendo reports is self-serving. But feedback from Mercury News readers has been just as emphatic. It's not just a local reaction Web readers are putting in their two cents from around the country.
And it's the bowling game, despite a huge first wave of publicity about
the tennis game, that's inspiring some of the best anecdotes.
In a comment posted on the Mercury News blogs, one gamer wrote that he never had been able to interest his mother in anything he played and that she hadn't even tried a game since the 1980s. But when the Wii entered the house late last year, ""She noticed my brother and I playing bowling, and a few minutes later . . . we were playing a video game together.''
It wasn't just a momentary attraction, either: ""She used to love bowling, but due to a bad knee and busy schedule, hasn't been able to play in years. (The) Wii brought back some of the fun that she'd been missing, so I left it at her house. She plays with my brother at least once a week. I couldn't imagine her wanting to play if the game were done with traditional controllers.''
The ""mom'' factor shows signs of emerging as a Wii theme. Before the console launched, there was considerable speculation about whether the Wii could draw in meaningful numbers of new women players. But consider this tale from the blogs:
""I also brought my Wii console home for Christmas, and my mother, who I have never seen try any game except for "Tetris' in her life, after seeing what my brothers and I were doing, asked to play some "Wii Sports' tennis! It was definitely a moment to get out the camera and take a picture!
""I thought she would enjoy it and then let others play. No! She proceeded to play game after game for over an hour! I have been completely amazed at how the Wii brought that out of her (finally!) and how she can now appreciate my love for gaming.''
There are scattered press reports of group events being inspired by the Wii a video-game bowling tournament at a retirement community in the Chicago area, for instance and a recent comment on the Mercury News blogs referred to a Wii-themed party:
""My girlfriend's dad and his partner (both 50ish) bought a Wii. Not after seeing ours in action, but after visiting a some of their friends for a Wii party. Now they have more games then me. I am amazed this is the first console they have ever owned. The pull of "Wii Sports' and "Wii Play' is stunning.''
The recently released ""Wii Play'' is a mix of sports and non-sports games, including table tennis, billiards and ""Tanks!'' (a maneuvering and shooting game). In a small way, it symbolizes the next challenge for the Wii: Sustain the interest created by sports simulations with a broader set of games.
Among the upcoming major titles are ""Super Paper Mario'' (early April), a more traditional video game despite including Wii innovations, and ""Mario Party 8'' (late May), a conglomeration of group-oriented games. If Wii newbies migrate to those games, we can start talk ing about Nintendo changing the entire culture of entertainment.
feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 18:30 Posted By: gunntims0103
news via gamingbits
Nintendo of America is releasing a couple new Wii commercials in the coming week. The two commercials are based on creating a Mii. Wii gamers already know the success Nintendo has on its hands with the Miis. The Mii commercials show Nintendo knows it as well by placing it in the spotlight with these two ads.
View commercials via link provided
gamingbits
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:13 Posted By: wraggster
via kotaku
It seems like the game cakes just keep on coming! Kotakuite Eric was leaving his old job for a shiny new one within the game industry and ex co-workers had this amazing NES cake made for his going away party.
The cake is yellow, the controller is two Hershey bars with nougat between them, connected to the cake by black licorice, and the whole thing is that hard-sugar frosting.
That hard-sugar frosting, I believe, is called fondant.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:17 Posted By: wraggster
Heres the listing:
Nintendo DS
April 22: Pokemon Diamond and Pokemon Pearl - Nintendo
May: Pirates of the Caribbean 3 - Buena Vista
May: Dragon Ball Z: Harukanaru Densetsu - Atari
May: Pony Friends - Eidos
May: Diner Dash - Eidos
May: Touch the Dead - Eidos
June 4: Nintendo DS browser - Nintendo
June 4: Planet Puzzle League - Nintendo
June 11: Touchmaster DS - Midway
June: Zendoku - Eidos
Spring: Naruto Ninja Council 3 - Tomy
Spring: Time Ace - Konami
Spring: Death Jr. and the Science Fair of Doom - Konami
Q2: Rune Factory: A Fantasy Harvest Moon - Natsume
Summer: Shrek the Third - Activision
Summer: Transformers: Autobots - Activision
Summer: Transformers: Decepticons - Activision
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:18 Posted By: wraggster
Heres the Listing
Wii
April 9: Super Paper Mario - Nintendo
April: Prince of Persia Rival Swords - Ubisoft
April: Bust-A-Move Bash - Majesco
April: Bioncle Heroes - Eidos
May 15: Mortal Kombat: Armageddon - Midway
May 29: Mario Party 8 - Nintendo
May: Tamagotchi Party On - Namco Bandai
May: Disney's Pirates of the Caribbean at World's End - Disney Interactive
May: Escape from Bug Island - Eidos
May: Spider-Man The Movie 3 - Activision
June 11: Big Brain Academy - Nintendo
June 25: Pokemon Battle Revolution - Nintendo
June: Cosmic Family - Ubisoft
Spring: Heatseeker - Codemasters
Q2: Legend of the Dragon - American Game Factory
Summer: Shrek the Third - Activision
Summer: Transformers the Game - Activision
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:19 Posted By: wraggster
via joystiq
The April issue of EGM lands on newstands March 13, but the folks at Obvious Diversion have already sampled the goods. The big "news" is Mushroom Kingdom Hearts for Wii. According to the magazine that never lies, it's Kingdom Hearts sans Final Fantasy characters with Nintendo's Mushroom Kingdom folk in their stead. Over 41 characters will be featured in the game that's set to make more money than the Sultan of Brunei could ever dream of.
EGM's April issue is a famous launching ground for concepts that seem too good to be true. Remember how excited we were when the realistic Wind Waker remake was announced? Wait. That was an April Fools joke? Think what you may, but EGM hasn't officially confirmed Mushroom Kingdom Hearts as a prank. You might want to place a pre-order this weekend. Go ahead, we dare you.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:34 Posted By: wraggster
A few weeks back, Activision showed off the PS3/360 version of Spider-Man 3 to a small gathering of journalists. The PS3 and 360 versions, developed by Treyarch, feature interactive cinematic moments, a sprawling Manhattan with an extensive sewer and subway system and a "gangs of New York" dynamic that evolves crime on the streets as you play through the game. Nothing was said about the Wii version at the time.
Curiosity got the best of us, so IGN spoke to Vicarious Visions' CEO Karthik Bala and controls designer Jonathan Mintz about what Spidey 3 will be like on Wii. As you might expect, the Wiimote and Nunchuk enable you to swing through Manhattan in a way never previously experienced by gamers. We also learned if Miis will populate Manhattan, if Spider-Man 3 on Wii will support progressive scan and find out about two villains appearing exclusively on PS2, PSP and Wii.
full article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:38 Posted By: wraggster
The Movie streaming software for the PSP is now available for the Wii and PS3 too:
Wii? Miiii? Yeah! Now you can watch your favorite movies on your Wii, streaming from your PC! Just as easy it is for PSP users, now PiMPStreamer extends its use by being a fully HTTP browsable FLV video streamer… Just point your browser at it! You can even use it on a FLV capable pocket PC. Or PS3 !! (not tested)
How does it work for the Wii? Install PiMPStreamerSetup-0.80.msi at your PC. Run PiMPStreamer, and point the Opera browser on the Wii to the PC’s ip address at port 3333 (configurable). Select the video file and happy streaming!
For the PSP users: no new features this version…
Note: I tested it with a wireless Wii… And it is really BETA for the FLV streaming part so if you have bugs/questions please MAIL. (and donate) And also only with short clips, I dont know if the Wii is capable (memory wise) to stream long FLV’s ..
via pimpware
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:44 Posted By: wraggster
via wiifanboy
EA Sports demonstrated its commitment to making the Wii port of Tiger Woods PGA Tour 07 a success by casting the title star for the game's commercial. While this move seems like an obvious one, it would have been easy to just fill the 30-second spot with gameplay shots and close-ups of the polygonal golf pro. Instead, the TV advertisement features the sports celebrity demonstrating the Wii's unique controls with a graceful swing. Read on for the classy video.
Video Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:46 Posted By: wraggster
via ign
The makers of Wish Room, Harvest Moon, Chulip, Final Fantasy XII and Dragon Quest VIII are teaming up for a new super project for the Wii. Project O (a tentative name, of course) has just started development at two southern Japanese development studios, Cing and Town Factory, to be published in Japan by Marvelous Interactive.
This title is already getting attention due to its growing list of development talent. Serving as producer is Marvelous Interactive's Yasuhiro Wada, general producer of the Harvest Moon series. The game's designer is Yoshiro Kimura, who worked on moon (PlayStation) and Chulip (PS2), and has signed on as a contractor for Marvelous in order to do this title. Another key member of the Harvest Moon series is also reportedly working on the game. Kimura also brought in Kazuyuki Kurashima, another staff member from the moon days.
Not enough for you? Well here are a couple of guys who's past games you'll definitely recognize. Project O's programming is being headed up by Town Factory's Youichi Kawaguchi, the main programmer of Dragon Quest VIII. Hideo Minaba, the art director of Final Fantsay XII, is also on board, providing the artwork for the game's world.
Wada and Kimura shared a handful of first details on the new project with Japan's Famitsu magazine. And by "handful," we really mean just a few! In fact, even after reading a three page interview, we're not 100% sure what the game is going to be like.
Wada revealed that his inspiration for Project O originally came from a Doraemon toy set. Similar to the "secret tools" that appear in the popular children's animation series, Wada imagined a tool that allows players to create a world, give it life, and observe the subsequent happenings. He likens this to the game Sim Earth. But in addition to a distant view of the world, he wanted to let players experience the world from the first person perspective of one of its residents. He likens this to Sim People.
Project O started with the idea of being a combination of Sim People and Sim Earth. But it's since become something a bit different, thanks to the influences Kimura took from Norikazu Yasunagano, who created World Neverland for the PlayStation back in 1997. That title was a "life simulation," where players could experience the relationships between artificial intelligence driven characters.
Which at long last brings us to a vague statement describing the kind of game we'll be getting with Project O. The game will combine the life simulation elements of World Neverland with the presentation of Kimura's own Chulip. On top of all that are simulation elements from Harvest Moon. The game will feature simulation, adventure and even a few real time action elements.
The simulation elements will push the Wii to the limit, promised Wada. When in the god's perspective, the game will display dozens of characters simultaneously, each moving using unique AI routines.
Another big point, mentioned Wada, is that on top of the simulation elements, the game will deliver the feeling of being part of a storyline. In the interview, he promised something different from any previous game. Kimura chimed in and noted that there's one exception: the Harvest Moon series. Kimura feels that Project O will be similar to Harvest Moon in that it will feature a loose storyline surrounding the simulation gameplay.
If all this seems conceptual, that's because it may just be. The game is currently being worked on by just the six staffers mentioned here, with the hunt currently on for the seventh staff member, a musician. Marvelous has also started seeking designers, programmers, planners and assistant directors for the game proper, and has placed a big two page advertisement in this week's Famitsu.
We're going to have to wait until 2008 to play this potential dream project for the Wii
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:48 Posted By: wraggster
via wiifanboy
We've seen plenty of cakes shaped into Wii remotes and even the Wii console itself before, but a classic controller cake? That's a new one for us! A thoughtful girlfriend treated her gamer paramour with this chocolate dessert for his 21st birthday. We're not sure if he will be able to actually play Virtual Console games with it, but he'll have to find a Wii remote cake to hook the controller onto first before we can find out!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:55 Posted By: wraggster
AgentQ has released a new beta version of ScummVM for the Nintendo DS, heres whats new etc:
THERE ARE NO CHANGES TO FILE LOADING/SAVING IN THIS RELEASE. IF YOU CARD DOESN'T HAVE A FULLY WORKING DLDI, YOU WILL NOT BE ABLE TO USE SCUMMVM DS ON A SLOT-1 CARD. THERE IS NOTHING I CAN DO ABOUT THIS.
These beta releases are meant to be bugfix only, but I've slipped in a new zoom feature since so may people asked.
These are the new features in v0.9.1a beta3 of ScummVM DS:
Added 100%, 200% and 'Fit' options while zooming (Hold L and press A/B)
Allow CD audio tracks to start from track 1 or 2
Fixed long filename support to allow Mac versions of Scumm games to run
Fixed broken turning controls during fights in Indiana jones
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 15:22 Posted By: wraggster
News from Natrium 42:
You can now control my prototype RoboDS bot located in my basement in Kitchener, Ontario, Canada. Please go to natrium42.com/robot. Yes, the robot does have a laser
The setup consists of open RoboDS prototype and DSerial2, 3 cameras, an old computer acting as a camera server and my webhost. One camera is a Canon PowerShot A70 and provides periodic photos uploaded via FTP. Second camera is Logitech webcam, it provides top view video stream to the driver. Third camera is a wireless spy camera attached to the bot itself. It provides first-person view to the driver. The web interface uses AJAX with a PHP back-end to control the bot as well as to control the queue of people. Main concerns were the number of people and security. I cannot host all the people from my home connection, so I can only provide live video stream to the driver. Other people in the queue can see the digicam photos periodically uploaded via FTP. Security was needed so that it wouldn’t be possible to cut in line or view the live video stream or control the bot despite not being in the driver position."
This has got a video too that eventually sings "rock, robot rock"!
http://natrium42.com/blog/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 15:34 Posted By: wraggster
Deniska released a GPS app for the PSP and now A.A. van Zoelen is near to publically releasing his GPS App for the Nintendo DS:
Heres Some Screens:
SPREAD THE NEWS
Today i finally made it. Not only do i get raw data on screen, now i can format it too. But there is more!
It got graphics now!
This weekend i tight all code snippets that i made and tested the last week together into my first version of a GPS device. I am amazed how accurate it is. despite the old SiRF II chipset. I had many hurdles to take and i took them all. I love this project and i will continue to make it better.
Cant wait for a release for the Nintendo DS
More at aa van zoelens site
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 15:49 Posted By: wraggster
News from JSR
Aireplay is a Wifi Packet injection software, well known for Wifi Hacking.
I decided to port it to NDS as most of the new Wifi Chipset allow only Packet Capture and Aireplay is only available on Linux. Having a mobile wifi hacking solution is also a good idea...
In this build, the only activated function is the Broadcast Deauthentification module which allow to deauthenticate every user connected to a specific Access Point. It's useful for capturing ARP Request or flooding the wifi trafic.
*SPECIAL NOTES*
Most of Aireplay Linux functions are ported but not included. The NDS Wifi Driver allow only capture of packet sended at 1/2mbit rate. As all the function, unless the one included in this build, require capturing some packet from client side, you can't use them as the Client send them at over 2mbit rate(11mbit...).
I have no solution for this problem. If you have an idea/solution to set/slowdown the traffic rate to 2mbit, send me an email here : jsr(.)exp(@)gmail(.)com.
I will implement your solution and release a full build.
Usage :
------------------------------------
AireplayNDS_EarlyBuild.nds for NDS Cart (Slot-1)
AireplayNDS_EarlyBuild.ds.gba for GBA Cart (Slot-2)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 17:32 Posted By: wraggster
via playeradvance
The sublissime Arialia, goddess among the DS, delivers the new version of DSPhoto to us, a visual display of photograph for Nintendo DS. It improved time of loading of the jpegs and scaling. With this intention, it used the version beta of the libjpeg 6b. The zoom was also implemented. The scrolling oar a little on the other hand. This problem should be regulated with the next version. Lastly, Arialia currently works on the function email.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 17:39 Posted By: wraggster
via playeradvance
Foxy had 10 minutes in front of him; and it had the idea to make the bearing of mythical (if, if!) Goldrunner (Atari ST/Amiga) on this dear GBA. It is about a Shot Them Up with scrolling vertical, which, for the time being [I leave from now on the word to Mr Foxy] “is not playable. On the screen titrates, while supporting on “start”, one arrives on a test of the scrolling of the play. One can move the vessel, but nothing more for the moment.” Thank you Foxy.
http://www.foxysofts.com/index.php
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 17:42 Posted By: wraggster
via playeradvance
Four years. Yes you read well, quatres years! It will have taken four years for Foxy to integrate in its first homebrew GBA, Deflektor, the sound. And while speaking about lesson, which are those which we must draw? And although even the fastest coder of the history of homebrew GBA can take time to finish a project even after years! While at the same time it is on other projects. That wants to also say, and there I become again serious, that an unfinished project does not want inevitably to say abandoned. Then coders of all the horizons, leave your keys USB your old projects which you think abandoned. Foxy shows us an example and we must follow it. Let us stop our projects in order to leave with the future generations, a ludic inheritance GBAtesque at the level of the console! Amen
Download --> http://www.foxysofts.com/index.php
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 17:45 Posted By: wraggster
Updated release from ratx of his rom trimmer:
Heres a new version that fixes a couple of reported problems. The output filename munging routine has been re-written and overall is more cautious in regards to trimming. Thanks to _psychowood_ and Rejk. I haven’t tested this version much and I’m thinking it will need more tweaking to get the right compromise between trimming and preventing overtrim. As always if you find problems please comment.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 20:21 Posted By: kcajblue
The English DS Link website has finally updated the files on it.
DSLink software 1.70 version
DSLink English kernel update 1.70 version
1.ROM number in fornt of the file name will be automatically added when replaced by the Chinese name or English name, choose this function in the software setting.
2.Add the choice of ROM processing mode 2 in the software setting. If there is any problem when writting any rom in the mode of default, for example, it appears white sreen after heading cartoon in 0094, in this time user can try this mode 2. But the writting speed of the default processing mode is faster, mode 2 is not recommended at ususal time.
3.0193,0659,0804 support soft-reset function.
4.Solve the problem of 0836 that appears error and can not enter the game, and all are well after reseted using soft-reset function.
5. Solve the problem that some games appear white screen when using their own soft-reset function.
6.Solve the problem that some game appear wrong screen.
Rom:0604
Rom:0635
Rom:0799
Rom:0826
7. Chinese and English game name libraries are updated to NDS:0839,GBA:2683
Simplified English game name library:
DSLink software game name library, kernel game names
Note: Please manually delete the romname.lst of the directory of system_ in the TF card, DSLink software will automatically install the new romname.lst while add ROM.
How to update kernel:
1.Copy _DSLINK_.NDS file to the root directory in the TF card.
2.Enter DSLink's interface to run this NDS file, and then appears the kernel update interface. User can also enter kernel update by long pressing START key.
3.Click SELECT key to start updating in the update interface. It has schedule sign, and updates successfully when it shows to shut off the power.
Note: If there is any accidental error while updating, user can follow the sign on the screen or long pressing START key to restart NDS to update it again. And user can also copy _DSLINK.NDS file to any other GBA flash card which can run NDS file to update DSLink.
In additon, since time is limited, some saver problems(0547,0696,0727) that have not been solved in this version and the update of GBALink software will both be solved in the near future.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 01:52 Posted By: DanTheManMS
New release of Archeide's SNES emulator for the DS:
This release contains various bug fixes, which should improve games compatibility and stability. Some minor features have also been added like options saved in save states, background Layer selector, and hinge support.
Here is a list of changes:
* Fixed ROM paging, this should improve stability of large ROMs (especillay DKC2)
* Some CPU instructions were bugged because of the way SNEmulDS write in I/O ports, this should also improve stability (ie Crash before first boss in Zelda)
* Fixed a bug that made Chrono Trigger freeze during battles
* Changed the way emulator detect blank screen (Street Fighter Turbo, RTYPE3, Final Fantasy Mystic Quest now works)
* Fixed some bugs with SRAM memory, which unlock most ROM protections (Uniracer, Bust-a-move, … now boot)
* Now sound core doesn’t randomly crash when using line by line engine
* Better reset of sound core, some games now run correctly when they are launched after another game (ie Super Bomberman >2)
* Save states also save options
* Added background layer selector. You can again enable/disable backgrounds.
* Added hinge support. If you close you DS, emulation is stopped and SRAM is saved.
* SRAM is now automatically saved before loading another ROM
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 18:57 Posted By: wraggster
Maxis Game Designer, Robin Hunicke, has spoke out about her enthusiasm for Wii and the thought behind the reinvention of the Sims series for the console.
"The Wii is so cool ... Almost everyone on my team is a Nintendo fan. Almost all game developers are Nintendo fans," commented Hunicke. An appropriate choice of words after fellow Maxis developer, Chris Hecker, last week cited the Wii as "a piece of shit".
"It's not clear to me that Nintendo gives a s**t about games as an art form," said Hecker, who has since appologised.
Now it seems Maxis are only too pleased to express please with Nintendo's console, with Hunicke pointing to its clean design and family-orientated approach to gaming as the key factors in the new direction MySims has taken.
Despite the radically changed controller, Hunicke stressed the importance of sticking to the fundamentals of a franchise on a new console. "We wanted to bring The Sims to the Wii in a way that we could say we were at home on the Wii."
Unlike many other Wii games out there, Hunicke also wanted to avoid using flailing arm movements in MySims.
MySims comes with a radically re-invented cartoony style, and a new emphasis on community as players seek to rejuvenate a run-down town to attract new residents.
MySims is due out on Wii and DS later this year.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 19:02 Posted By: wraggster
Nintendo's Takeshi Shimada, who last week spoke at GDC about the development of Brain Training, revealed that enhanced development tools are in the making for Wii.
Shimada spoke of a development application called NintendoWare. Being made by Nintendo and HAL, NintendoWare emulates Wii hardware on a PC so that developers can sample parts of their games without having to load it to a Wii dev machine.
Shimada also revealed that a new easy-to-incorporate fur-shading effect is in the works - we're thinking effects similar to those in Star Fox Adventures could be the result.
The motion recognition could also see an upgrade, with a new predictive input tool that uses prior movement to predict your next motion. Sounds complex.
And you Wii might be able to read the new and weather headlines to you soon, with a text-to-speech tool also in the works.
All we want is more games to look as good as Super Mario Galaxy which, at the moment, is graphically light-years ahead of anything else on Wii. Is Nintendo keeping the "How to make good graphics on Wii" to itself or something?
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 19:07 Posted By: wraggster
Talking about the future of Link and the epic Zelda series, Nintendo director Eiji Aonuma has expressed his wish to put more motion-controlled mechanics in the next Zelda game.
"I knew that the Wii was capable of many more controls than we added to the Wii version of Twilight Princess," admitted Aonuma in an interview with GameInformer.
He continued: "I was kind of afraid of adding too many [motion controls], because I didn't want to confuse the end user or make the game intimidating. Moving forward, though, that was a launch title so we had to keep it kind of "at the basics," but moving forward I can definitely see us incorporating more controls into the game."
Aonuma also declared that he would be prepared to bring back Princess of the Twilight, Midna, if that's what the fans wanted: "Because of the way Twilight Princess ended, I don't see her making a reappearance, but who knows. If we hear enough voices for her to come back, how can we not."
The cartoon-style Link from Wind Waker is set to live on in Phantom Hourglass on DS, and Aonuma had a bit to say about that too: "Because this game is on a handheld, the approach has been a little different than with the Wii or the GameCube.
"In this Zelda, there are several islands, and each one has its own story. It's pretty full because of this, and we'll explain more how this works closer to release. There are some dungeons that you'll have to play more than once. It's a very full, fleshed-out game."
He also confirmed that the one-on-one multplayer mode would be playable online. Check back on CVG later today for a full multiplayer hands-on preview from GDC.
For the record, we'll be all over Phantom Hourglass when it's released later this year.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 19:08 Posted By: wraggster
It's VC update Monday for the US, and Sonic makes his second retro appearance with Sonic Spinball.
Originally released on the Mega Drive (Genesis) in 1993, when "Eggman" went by his PROPER name, Robotnik, Sonic Spinball is a pinball game that sees you batter the hedgehog around tube-filled tables.
Tecmo Bowl, a simple NES American football game, also makes the cut, as well as Double Dungeons originally on Turbografx, which released on the UK Virtual Console last Friday.
Sonic will set you back 800 Wii points, while Double Dungeons costs 600 points, and Tecmo Bowl is 500.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 19:14 Posted By: wraggster
News from Divineo USA
Good news for the hard core Nintendo DS/DS Lite user: The ultimate device for their machine, the DS-X, is now below $100!
And one good news never coming alone, we are also taking preorder for the huge 16Gb version, available end of this month.
For those who don't know the DS-X, this is the most complete, advanced, greater compatibility device on NDS. If you only need one device, you need the DS-X.
Preorder the DS-X 16GB Version from Divineo USA for $124.99
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 19:19 Posted By: wraggster
News from Divineo China of a new Nintendo Wii Modchip that allows for Region Free Gaming. Details Below
We are taking preorders for a new Wii mod called Wiid. This mod, produced by one leading modchip maker will be released within 9 days and appears to be a high quality slighty improved version of the Wiikey.
More details:
The WiiD is a fully featured Nintendo Wii mod, easy to install, easy to upgrade, compatible with every single Wii console system.
Ideal for Wii advanced users. More features to be added in future with software upgrades.
- Non Swap/Direct Boot for Homebrew in GC mode
- Non Swap/Direct Boot for NTSC region Wii games/ on US and JAP consoles
- Boots PAL Originals on NTSC WII consoles (partially without swapping)
- Boots NTSC Originals on PAL WII consoles (partially without swapping)
- Boots different region GC Games Original Imports (partially without swapping)
- EUROPE/USA/JAPAN Wii Console Supported
- Double soldering option, 6 wires or Quicksolder (No wires Required)!
- Compatible with all the WII Console Versions/Drive currently available
- Full D2B Drive Support
- Built-in audio fix
- Full support for DVD-R/DVD+R and DVD+RW/DVD-RW without Booktype
- Supports Multi-Disc/Multigames games for BOTH Wii and Gamecube
- Recovery Mode for incomplete/Bad Upgrades
- Stealth mode
- Firmware fully Upgradable by DVD!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 20:31 Posted By: wraggster
Lylat Wars is expected to appear on Virtual Console very soon, but Nintendo is keeping quiet about exactly when.
The US version of the game - StarFox 64 - tops the list of recent recipients of an ESRB (Entertainment Software Ratings Board) certificate in the US (it's been rated "E", in case you're interested).
That's not enough for Nintendo to confirm anything though, with a UK representative declining to comment when we made contact this morning.
Still, if recent trends are anything to go by then Lylat Wars should pop out from behind an asteroid and start costing 1000 Wii points in the nearish future.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 20:50 Posted By: wraggster
via gamesradar
It's just two years since the UK was first touched by Nintendo's DS, but what a two years it's been. Okay, so its ugly, silver toy-like appearance might not have drawn anyone's adoration at first, but Nintendo's innovative handheld eventually won us over with its sublime gaming possibilities and a barrage of cheerful, colourful and compulsive games designed to use DS's touchscreen, microphone and dual-view to brilliant effect.
Since DS launched in the UK on 11 March 2005, we've had sell-outs, brain-taxing new genres, and that sleek redesign that added supermodel looks to DS's already impressive wealth of talents. With DS Lite, we fell in love all over again - and so did the rest of you, if the 200,000 sold in the first ten days across Europe are anything to go by.
DS has posted some mind-boggling landmarks - a record breaking 87,000 were shifted over the DS's first two days in the UK, 10m have already been sold across Europe, and last summer some bright spark calculated that Nintendo had sold one DS every two seconds across the globe since the first one was sold in Japan. And, if the meteoric rise shown in our snazzy graph suggests anything, it's that DS is destined to become one of the best selling platforms ever made. Long live DS!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 20:57 Posted By: wraggster
via insert credit
No, this is not a hellish sequel to Act Zero but instead a series of Bomberman games on their way this month. We already have Bomberman Land on the Wii gracing Japanese shelves, whilst this does retain the plucky and cute aesthetic style we are all used to the main game modes are much more generic action platformer fare (though thankfully the Battle Mode has stayed intact).
The other two Bomberman games scheduled for release are another Bomberman Land on the PSP, which is ironically the most faithful in terms of gameplay, and Bomberman Story on the DS. The latter has transgressed into action RPG territory, though there is already a proper Bomberman game on the DS. So at least we have that to be thankful for.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 20:57 Posted By: wraggster
via insert credit
No, this is not a hellish sequel to Act Zero but instead a series of Bomberman games on their way this month. We already have Bomberman Land on the Wii gracing Japanese shelves, whilst this does retain the plucky and cute aesthetic style we are all used to the main game modes are much more generic action platformer fare (though thankfully the Battle Mode has stayed intact).
The other two Bomberman games scheduled for release are another Bomberman Land on the PSP, which is ironically the most faithful in terms of gameplay, and Bomberman Story on the DS. The latter has transgressed into action RPG territory, though there is already a proper Bomberman game on the DS. So at least we have that to be thankful for.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 21:04 Posted By: wraggster
via joystiq
Tony Hawk's presence is so strong in the gaming world that he even has titles available for imaginary consoles! Tucked away in the lower right corner of TonyHawk.com is an image promoting the latest game, Tony Hawk's Downhill Jam. It's available for -- brace yourself -- Sony Wii.
We're sure this is an innocent slip-up and not a portent of the future to come. Or are the folks behind Tony's website doing tarot card readings on the side?
For the record, Downhill Jam is available for Nintendo's Wii, DS and Game Boy Advance. A PS2 version is in the works and will be released later this year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 21:08 Posted By: wraggster
via joystiq
Although there hasn't been an official announcement yet, we expect to see the Wii-mic by Q3. Rumors have surfaced and GoNintendo confirmed that NDA was broken -- so, yeah, about that Wii-mic. The writing was on the wall earlier this week when High School Musical was announced for the Wii. The Karaoke Revolution-esque game by Disney Interactive will use a microphone. Unless the game is using the Gamecube's mic to be stuck in on top of the Wii, that means a microphone attachment will soon be officially announced by Nintendo.
The real NDA breaking rumor has EA working on a Harry Potter game using the mic in conjunction with gestures to cast spells. Now that's the type of Wii title we're talking about! "Wingardium Leviosah" FTW! Sadly, those who attended the EA Wii event on Wednesday signed NDAs -- so there's a lot of people out there sitting on information they can't confirm, deny or share with their readers.
Update: Statement from GoNintendo, "The NDA I am talking about has nothing to do with the mic for the Wii. I was just mentioning the mic part because we already knew it was coming according to High School Musical info. The NDA deals with something else completely. If EA talked about a mic at their party, I didn't hear anything about it. "
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 22:00 Posted By: wraggster
New from SuccessHK
Rayman Raving Rabbids marks the return of the iconic video-game hero, Rayman, in his funniest and zaniest adventure ever. When the world of Rayman is threatened by a devastating invasion of crazed, out-of-control bunnies Rayman must rise up against his furry foes to foil their wicked plans.
Fight the Rabbid invasion and restore peace to the world in a brand new adventure unique to this handheld. In the DS game, you control control Rayman and his powerful otherworld avatars, the 'Guardians', together they will battle the Rabbids. With the help of four elemental Guardians, use the stylus to destroy obstacles and freeze water. And don't forget to speed up your character by blowing as hard as you can!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 22:29 Posted By: wraggster
The Game Factory today announces it is publishing a new title based on the animated high-tech action adventure series, “Code Lyoko” for Wii. The new “Code Lyoko” game will be based on the fourth season of the hugely popular animated series and is due for release in Q4 2007.
Utilising the latest advances in 2D and 3D computer graphics imagery (CGI), “Code Lyoko” follows the adventures of four “ordinary” students who discover the existence of a mysterious parallel universe, a virtual world called Lyoko. The students, Yumi, Ulrich, Odd and Jeremy discover that both Earth and Lyoko are being threatened with destruction by a super virus, X.A.N.A., which has infected the Super Computer that controls everything. Now the students, who are joined by Aelita, a virtual being from Lyoko, must lead double lives : ordinary boarding school students on Earth and action heroes inside the digital world of Lyoko, where they learn each have special powers.
“We are thrilled to be bringing Code Lyoko to life on Wii” said Henrik Mathiasen, Game Factory’s President. “Fans of Code Lyoko, and those new to the series, will be able to immerse themselves in the game in new and exciting ways using Wii’s unique controls and gorgeous graphics. This game further demonstrates our commitment to both next generation consoles, and working with leading International children’s brands”
“Code Lyoko combines a cutting-edge look and fantastic storytelling, making it the ideal show to be featured on Wii,” said Cynthia Money, President, Worldwide Consumer Products for Taffy Entertainment. “The Game Factory’s incredible creativity and sense of fun will translate into a Wii game that engages both fans of the show and gamers of all ages with exciting new worlds and interactions with the show’s young heroes.”
Code Lyoko on Wii has been specifically developed for the new platform by French developer Neko Entertainment. Neko’s mandate is to deliver an intuitive and innovative blend of adventure, combat, platform and racing type of game play utilizing the features of the Wii controller.
Code Lyoko will enable gamers to join their favourite characters as they :
• Battle through the 2D real world, and 3D world.
• Interact with their favourite characters – Odd, Yumi, Ulrich, Aelita and Jeremy
• Explore 40+ different locations with a storyline based on the fourth season of the popular animated series
• Battle using a range of skills including shooting, fighting, puzzle solving and exploration.
• Delve into the digital sea with the new season 4 vehicle, in search of the mysterious creature which infected their world
• Discover a new 3D territory
• Fight new bosses
“Code Lyoko” the television series, is produced by MoonScoop Productions, in association with France 3 and Canal J, and distributed worldwide by Taffy Entertainment. The show was created by Tania Palumbo, Thomas Romain and Carlo de Boutiny and directed by Jerome Mouscadet. Executive producers are Benoit and Christophe Di Sabatino and Nicolas Atlan.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 22:33 Posted By: wraggster
Leading up to the March 16th ship date for The Grim Adventures of Billy & Mandy™, we'll be introducing you to all 15 of the characters featured in the PEGI 12+ title. This first batch includes the three title characters: Grim, Billy and Mandy. The Grim Adventures of Billy & Mandy is slated to ship on the Nintendo Wii™ in March of this year. Look for more in the coming weeks!
The Grim Adventures of Billy & Mandy video game pits the characters from the popular Cartoon Network television show against each other in a fighting-adventure game, filled with mayhem and chaos. In battle mode, up to four players can use a multitude of weapons in destructible arenas like the Desert of Doom and the Underworld to battle it out to be the last one standing. Players also have the option to play on their own or with a friend in mission mode, a series of 45 missions where players can unlock new weapons and characters like Hoss Delgado and the Boogey Man.
Hoss Hoss Delgado is a fierce and experienced monster fighter who lost his right hand between the cushions of his sofa. Hoss wears an artificial hand that can be replaced with everything from a chainsaw to a digital cheese grater.
Eris What Eris lacks in sanity she more than makes up for in lack of sanity. Her attacks cannot be easily predicted, and she is just as likely to kick your teeth in as to buy you a pony.
Lord Pain Lord Pain lives in the Plane of Happy Ponies where he serves his Master from afar. Lord Pain served Grim faithfully until Mandy proved to be a more charismatic Master. Pain has since had his tattoos of Grim removed with lasers and had himself re-tattooed with images of Mandy. Please ask mom and dad before you do the same.
Nergal Jr. Tired of being picked on, little Nergal Jr. is a creepy, nerdy little kid who's learning to fight back. He is capable of changing his shape and mimicking his opponents.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 22:44 Posted By: wraggster
via siliconera
During the Nintendo keynote Shigeru Miyamoto mentioned that a new voting channel where people can vote on their favorite Miis was in the works. A message was sent to Japanese Wiis with the date of the new channel, April 29. In the channel players can pick one of two Miis as their favorite and results will be shown online, similar to the Everybody Votes channel.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 23:11 Posted By: wraggster
via dsfanboy
Having created Rotoshop, the software behind uniquely-animated films like Waking Life and A Scanner Darkly, Bob Sabiston is no stranger to new ways of manipulating media. His latest project, Fatbits Pocket Painter, takes advantage of the Nintendo DS' hardware features to create both pixel-based and vector-based illustrations.
The DS' top screen shows the entire canvas while the touchscreen displays a close-up view for editing.
Fatbits won't replace your copy of Adobe Photoshop, but with features like color palette mixing, variable thickness paintbrushes, and opacity sliders, the program is a lot more sophisticated than MS Paint. The application even supports an animation mode and playback for recorded sound effects (via DS mic) just like Mario Paint. Users will be able to share their complete creations or works-in-progress by uploading them to a web server with the DS' WiFi feature.
While Nintendo is aware of the project, there are no cemented plans for a commercial release. Sabistan admits that he might eventually cast the program loose for the homebrew community to play with if he is not able to find a publisher. For now, a brief user manual and a gallery of images created with Fatbits are available.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 23:14 Posted By: wraggster
via dsfanboy
While the Game Boy Advance was home to a wealth of strategy RPG titles, the Nintendo DS' selection of SRPGs has been poor in comparison. For a handheld with unique features that seem to be made for the genre, games like Fire Emblem and Rebelstar Tactical Assault have been sparse on the portable. Atlus USA must have sensed this injustice, announcing plans to publish Luminous Arc, a Japanese SRPG, for the North American market.
Luminous Arc pits the forces of the righteous Garden Children against an army of Witches intent on warring with God. With features like item-crafting, online battles, and touchscreen support, the game definitely pushes portable SRPGs in the right direction. Import impressions have been positive, but we will wait until Luminous Arc's US release before we judge it against GBA classics like Final Fantasy Tactics Advance and Tactics Ogre: The Knight of Lodis.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 23:18 Posted By: wraggster
More news from the CnCDS Site:
I worked on it over the weekend and added a couple of new features as well as ongoing changes to the command queue system and other bits.
First I added rotation, so that units must face the direction of travel before moving and so turrets face their targets before firing. I’m representing a rotation with a single byte right now, with 0 up, 64 right, 128 down and 192 left. This seems to give me enough accuracy and should do for now. This is now worked into the moving code and works fine. Units can have different turning speeds etc.
Lastly I added resources to the map. I see two choices for how to do this. First have a resource level per cell. This is just a number for each cell on the map. The second option is to define each cell that has a resource with a level and x/y co-ordinate. To fill every cell on a map this takes much more memory, but with the amount of resources on a map I’d expect it would take less. I’ve gone for the first option but I’m not sure yet if it was the best one. Still the difference in memory requirement is small but I know things will get tight!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 12th, 2007, 23:22 Posted By: wraggster
New firmware released for the r4ds flash cart:
The R4 DS team have released version 1.07 of the R4 DS firmware. This update allows for greater skin customisation, such as the changing of font colours.
Also, loader 1.07 'A' will cycle between 12 different skins every month, whereas 1.07 'B' has this feature removed for those that don't want to use it.
Download
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 00:52 Posted By: TeenDev
As promised here's my MMD supporting ToD by LiraNuna. I haven't actually tested it due to the fact that CreeboMe doesn't work with my MMD just yet. So, tell me if it works.
Enjoy!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 07:44 Posted By: wraggster
Over in Japan the classic Theme Park has been released for the Nintendo DS, the game has kept all the beauty of the original but with the Nintendo DS Stylus Control it adds a massive new dimension to this game.
Heres some awesome Screens:
Heres the press release from a few months ago:
Electronic Arts (Nasdaq: ERTS) announced today the development of Theme Park exclusively for the Nintendo DS (NDS) system. Based on the popular simulation game series, Theme Park will allow players to create, manage, and develop their own fun-filled park, packed with amazing rides, enticing shops and engaging sideshows, all via an intuitive Touch Screen interface.
"Theme Park is one of EA's long standing properties, and we are excited to breathe new life into the series by bringing it to the NDS platform for the first time ever," said Stan Chow, General Manager of EA Japan Studio and Executive Producer of Theme Park. "Taking advantage of the unique controls in the NDS, we are able to create an easy-to-pick-up game that offers the experience of creating and managing your own park to audiences of all age and gender. The game will have the depth to satisfy fans of the series, and also be accessible to lighter and new gamers with its user-friendly controls."
"We are in a unique position to develop compelling new games that appeal to consumers worldwide by combining EA's proven global IP with the expertise of EA Japan Studio in the NDS platform. Theme Park will be the first title out of the studio for international release, and we look forward to delighting gamers with this new offering," said Jon Niermann, President, EA Asia Publishing.
Developed by Tokyo-based EA Japan Studio, the game will deliver all the fun of the popular Theme Park franchise in the most accessible format for seasoned gamers and first-time gamers alike. The game is slated for release in Spring 2007.
SuccessHK have the game in Stock for USD 38.71
Relive one of the All time classics on your Nintendo DS.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 20:40 Posted By: wraggster
US online retailer Best Buy has sent out an email notifying customers who have pre-ordered Metroid Prime 3: Corruption for Wii that the release date has changed from summer '07 to New. Year's. Eve.
Will it or won't it make 2007? It's a question that's repeatedly being asked more and more. Back in February we reported that Nintendo US boss Reggie Fils-Aime told MTV: "The focus on 'Prime 3' is to make that the stellar game for a first-person experience on the platform. What that means is we're going to make sure it's perfect when we launch it."
Now Jopystick reports that Best Buy has pulled its summer date saying it has been informed that the release date has changed.
We'll chase Nintendo and let you know.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:00 Posted By: wraggster
Owners of a Japanese Wii can now head to the Mii Channel to be greeted by two new Miis in their plaza, sent as a gift from Nintendo.
The two Miis are of Japanese celebrities Shuzo Matsuoka, a professional tennis player, and Sanma Akashiya, a famous comedian.
Nintendo's choice of celebrity is linked their appearance in Wii advertisements, according to Kotaku.
Who knows, maybe UK owners will receive Miis of boxer Ricky Hatton and retired footballer, Ian Wright, who both appeared at HMV's UK midnight Wii launch event in London last December.
We'd prefer a Miyamoto Mii though. Oh... and maybe one on Reggie 'The Regginator' Fils-aime.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:01 Posted By: wraggster
via cvg
The guys at Mega64.com, who have made a name for themselves goofing around in public dressed as videogame characters, have release a new video featuring none other than Shigeru Miyamoto.
Two guys dressed up as Mario and Luigi hit the streets leaping out at innocent passer-bys shouting "woohoo" in a Mario-like voice, when suddenly Miyamoto appears, looking bemused by their antics.
Nintendo fans should check out the video and, if you haven't already, take a look at some of Mega64's other movies, in which they cause all sorts of mischief acting out games like Shenmue, Luigi's Mansion and Katamari Damacy. It's hardly Jackass though...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:29 Posted By: wraggster
NARUTO: Clash of the Ninja MVZ is the working title of a new fighting game just confirmed for Nintendo Wii.
Based on anime series Shonen Jump Naruto, it's said the title "will take advantage of the Wii Remote in fast-paced ninja action for up to four players in nine different gameplay modes", by D3Publisher of America - which has jointly announced the game with TOMY Corporation.
Elaborating on Wii Remote use, D3Publisher has said that players will be able to launch attacks with the controller using Ninja-like movements! 14 characters will be stepping into the brawling ring and the plan is to also include mini-games created for use with the Wii Remote.
Currently NARUTO: Clash of the Ninja MVZ has only been announced for a North American release.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:34 Posted By: wraggster
News from Divineo China
The manufactuer confirmed with us that the M3 Simply will back in stock around 25th Mar. All the back orders will be shipped immediately. Thanks for your patience waiting.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:37 Posted By: wraggster
New from Divineo China
A set of 2 screwdrivers that allows you to open your Wii, Nintendo DS, Nintendo DS Lite, Gameboy and Gameboy SP. One classic screwdriver to open the outside of the Wii, and one Tri-Wing that opens the inside of your Wii or the DS/DSLite.
Official XCM product with logo on screwdriver handle.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:37 Posted By: wraggster
New from Divineo China
A set of 2 screwdrivers that allows you to open your Wii, Nintendo DS, Nintendo DS Lite, Gameboy and Gameboy SP. One classic screwdriver to open the outside of the Wii, and one Tri-Wing that opens the inside of your Wii or the DS/DSLite.
Official XCM product with logo on screwdriver handle.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:03 Posted By: wraggster
New from Divineo China
Generally electronic components last pretty long, but you can't say the same about the plastic case of handheld consoles, they end up being scratched up and even broken quickly. The solution to this problem, a BRAND NEW case for your Nintendo DS Lite, including all buttons and parts.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:21 Posted By: wraggster
If you've participated in an online game with your Nintendo DS, you've already enjoyed the fruits of this partnership, since GameSpy powered Nintendo's first major foray into online matches, but it looks like Nintendo and GameSpy are about to take things up a notch with the Wii. The pair have just announced that GameSpy middleware will power the multiplayer aspects of online Wii games, with current Nintendo Wi-Fi Connection features at first, but eventually friend rosters, matchmaking and ranking at last. It ain't no PlayStation Home, but it looks like Nintendo is finally ready to start seriously chasing online gamers. Pokémon Battle Revolution will kick things off on June 25.
via engadget
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:23 Posted By: wraggster
via eurogamer
In another outrageous outburst of initiative, Nintendo Japan has announced that games developed by students from its Game Seminar 2006 course will be made available to download from the DS Station.
It all kicked off last Thursday over there, and every two weeks a new creation will rear its unique little head on the service, which is free to snatch from.
These games are Attoiu Ma Ni? Ekaki Uta, which lets you communicate with aliens who've journeyed to earth by drawing pictures; Kuru Kuru Tonzuran, an action game that lets you help out mice captured by cats by swinging a steel ball and destroying obstacles; UJ No Tegakichou, which lets you draw pictures to interact with wacky UJ creatures and also doubles as a diary; and Hana Otoki to Hana Onna, an adventure where men and women shout stuff into the microphone at the appropriate times.
However, we won't be seeing either the games or the development course in Europe, unfortunately.
"No, it won't come to Europe, as it's a Japanese local market initiative," a spokesperson for Nintendo told Eurogamer this morning. "Great idea though."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:26 Posted By: wraggster
via gibiz
MumboJumbo boss Paul Jensen believes Europe is an under-served community, and that casual gaming in the region is set to explode.
Talking to GamesIndustry.biz at the Game Developer Conference in San Francisco he reiterated the strength of quick-fix thrills, and MumboJumbo's renewed focus on the European territory.
"We are getting into Europe in a big way," Jensen commented. "We are continuing to be very aggressive at localising our games to get out to the larger countries in Europe."
"Europe is, in my opinion, under served, and is a market that is certainly set to explode, we just have to support it."
MumboJumbo plans to do this both on PC and next-generation consoles, with its first Live Arcade title, Luxor 2, due out shortly.
However, it doesn't want to pigeonhole itself for just one service, and is determined to expand its audience across all available platforms, including previously supported PSP and DS.
"Even though we have a great retail presence, we made a push into PSP and DS because we believe it's opening up an audience even further," Jensen added. "That's why we're supporting [new consoles] with our Xbox Live launch, and we're going to be there when we can with Sony and Nintendo."
With UNO continuing to be a best-seller on Live Arcade, it's a convincing argument, especially as publishers continue to make big noises in the sector - such as EA, and Sierra Online.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:45 Posted By: wraggster
via kotaku
The Wii seems to have no end of quality racing titles in the pipeline, and now Crave adds another with the announcement that Dave Mirra BMX Challenge will bit hitting Nintendo's latest console this June. Featuring 13 different bikes and 12 environments playable in either race or trick mode, the game promises to be the best BMX game ever released for the Wii. I'm interested to see how the controls pan out, though I am imagining they'll be something akin to the setup that SSX Blur used.
"Dave Mirra BMX Challenge will be the first BMX game for Wii," said Jim Flaharty, senior vice president of Crave Studios. "The immersive Wii controls combined with the thrill of BMX racing will make Dave Mirra BMX Challenge a real treat for action sports fans."
I have a real soft spot for BMX games, having broke many a poor bike during my younger teen years. While I was hoping for the long awaited sequel to the critically acclaimed BMXXX (lies!), I suppose this will have to do.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:49 Posted By: wraggster
via joystiq
Who's at fault for Nintendo's lack of third-party support: Nintendo, the developers, or the fans themselves? Kevin Cassidy, founder of website GoNintendo, places the blame on the Nintendo community for showing reluctance or unwarranted disdain toward third-party Wii games.
The rant, part of Newsweek writer N'Gai Croal's P2P series, makes a point out of Dewy's Adventure, a game he feels internet users have called in "kiddie" based on its looks alone, subsequently refusing to give it a chance. This is a problem Nintendo had when revealing Legend of Zelda: Wind Waker to be a cel-shaded romp with a pre-adolescent Link. Of course, that game sold well on merit of its Nintendo roots. Dewy's Adventure isn't even out yet, so opinions have room to alter wildly between now and its release later this year.
Is the "kiddie" problem inherently Nintendo's, though? Regard Microsoft's Viva Pinata, a game that has been praised widely but suffers from low (though steady) sales. Is the kiddie image of the title affecting other consoles, too? Cassidy opines that Nintendo fans are clamoring for "mature" titles that include violence and gore, but we feel this is a more universal trend that is affecting all consoles.
A prong in Cassidy's rant also concerns titles rehashed by Ubisoft and EA: "Prince of Persia: Rival Swords; Godfather: Blackhand Edition; Scarface; Mortal Kombat: Armageddon -- fans lambaste them all because they appeared on last-generation platforms." He's right, but are the fans wrong? Publishers are still testing the water on how to cleverly use the Wii remote since the Nintendo versions are not going to have an advantage in the graphics or online department. The perception of the aforementioned titles is that they are simply rehashed games from last generation with motion controls tacked on. Rehashes are part of all early console cycles, and they will continue to spark ire in online communities until developers figure out how to get an optimal financial return on what they release.
Ultimately, you can't trust all the opinions written online; the real indicator is sales figures -- everyone gripes about the annual Madden upgrades, yet they are still a mainstay of yearly top software sales lists. Ubisoft and EA have expressed satisfaction so far on the Wii sales figures.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:52 Posted By: wraggster
via Joystiq
Zelda co-creator Eiji Aonuma confirmed in an interview with Game Informer on Friday that Phantom Hourglass will feature an online multi-player mode. Without disclosing any deets, Aonuma simply replied "Yes" when asked if the game would support "online battles over the Nintendo Wi-Fi connection." Strangely, GI failed to press the issue for more information. Note to self: If/when Nintendo ever confirms online multiplayer for Wii in an interview with Joystiq, just say "okay" and move on to the next question.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 00:34 Posted By: wraggster
via joystiq
Wii's recent popularity (likely amplified by the online folk) helped increase Nintendo.com's unique visitors by 91% over last year, this in stark contrast to Playstation.com's 8% decrease of total unique visitors according to a Nielsen/NetRatings report released today. Xbox.com saw a 47% traffic increase over last year.
Site - Feb '06 (000) | Feb '07 (000) | YOY Growth
Nintendo.com - 856 | 1,631 | 91%
Xbox.com - 827 | 1,218 | 47%
Playstation.com - 1,105 | 1,016 | -8%
That's a good metric showing how both Nintendo's and Microsoft's online audiences have grown as PlayStation enthusiasm (at least to its proper website) has dwindled. Web junkies click onward for the full skinny on all that traffic jazz.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 00:51 Posted By: wraggster
New special offer from Play Asia
In Rockman ZX, hundreds of years have passed since the battles between humans and Reploids (robots). After fierce wars between the two sides, peace was finally restored and the two groups were able to establish various cooperative nations within the "Inner" area of the universe. However, danger zones remained in the undeveloped "Outer" section where independently evolved robots called "Mavericks" began wreaking havoc.
A group called the Serpent Company scours the Outer universe to provide energy created from otherwise unattainable items to the Inner population and also serves to protect these peaceful nations from Maverick attacks over the years. On an excursion to the Outer region, they discover relics of ancient technologies in the ruins. These relics, called Biometals, are living, conscious materials, with records of information and weapon data from history housed within.
Capcom's Nintendo DS™ action game Rockman ZX (aka. Mega Man ZX) is now available at discounted US$ 19.90 only.
Game features:
Two playable characters – play as either a male character named Vent, or as a female named Aile
Biometal is the key – in order to gain the best transformation possible, strategically attack bosses without damaging its Biometals, otherwise its effects may become downgraded and must be repaired to regain its full potential
Transformations offer a range of different abilities
Real time info system – engages both screens of the DS system
Regenerating bosses – based on certain conditions, a boss that had been defeated will reappear again, allowing multiple opportunities to gain items from the repeated battles
Missions and Quests– progress the story by completing main missions while optional quests scattered throughout the map offer valuable information and items
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 3 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 00:59 Posted By: wraggster
New from SuccessHK
Play as your favorite Shrek character and pit your racing and combat skills against an assortment of fairy-tale opponents in Shrek Smash and Crash.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:01 Posted By: wraggster
press release:
Oxygen Games is proud to announce the launch of Powershot Pinball Constructor for the Nintendo DS system™ in Q2 2007. Pinball enthusiasts can enjoy a great game of pinball by either choosing one of the pre-designed tables or by creating their very own! With the unique table editor, players can design and build their very own table and then share it online with friends. Play it. Create it. Share it!
Set in a stylish and modern environment, Powershot Pinball Constructor offers players pinball for the hand-held the way they like it. A never–before-seen table editor gives players a unique opportunity to design and create personalised tables, whilst gamers battling against their friends for that coveted high-score can employ the all-new versus mode to sabotage their opponent’s score. Reaction and skill are key to that high score - even more so because opponents will be instigating attacks from their DS.
Powershot Pinball Constructor is designed to be competitive and addictive fun inspired by everybody’s favourite - pinball. Play it. Create it. Share it!
Assets are available to view and more information about the game can be found at www.oxygengames.net
Play it. Create it. Share it!
Powershot Pinball Constructor is scheduled for release on the Nintendo DS system™ in June 2007
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:09 Posted By: wraggster
via wiifanboy
We have featured LED mods for the Wii remote in the past, but today we have a tutorial for adding colored LEDs to your Wii nunchuck! Despite the instructional photos and well-documented walkthrough, we wouldn't suggest this sort of hardware hacking to an electronics novice. You won't have much to brag about if you accidentally set your circuit board on fire or unintentionally scar yourself with a triwing screwdriver. Hey, it could happen! "MCWORLD!"
If you happen to be skilled with a soldering iron though, this tweak might be for you. Following the tutorial, your nunchuck should have a swank LED glow right underneath the thumbstick whenever you've got it attached to a Wii remote in use. You'll be the talk of the town!
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:11 Posted By: wraggster
via infendo
Three labyrinth-style games are featured in April's issue of Nintendo Power magazine, and all of them are due for release this year.
The first is a Konami (publisher of Elebits) release with the working title "Dewy's Adventure," a game that "stars a small droplet of water tasked with eliminating a terrible scourge that has befallen the forest."
You'll tilt and twist the Wii remote to move the diminutive protagonist around his environment, and use gesture-based controls to unleash special elemental power - Dewy can shoot bolts of lightning, create earthquakes, and more to vanquish foes.
That thermometer on the side also indicates when Dewy will turn into vapor or crystallize into ice, both forms being key to solving the various puzzles. It should be on shelves by the second half of 2007.
Second is Hudson Soft's "Kororinpa: Marble Mania" - also distributed by Konami - which is due by the end of this month (theoretically) and promises to more or less be your next-gen Marble Madness fix.
Looks maddening. Hopefully we'll see a return of the evil black marble, as he was always my favorite antagonist on the NES. Third and final is "Mercury Meltdown Revolution", developed and published by Ignition Entertainment, and scheduled for release in April.
I believe the distinction between this game and the one above it boils down to a matter of preference between consumers - Specifically, those who like their marbles wobbly and amorphous, and those who do not.
All of these games behave in similar fashion - tilt the Wii remote around to move the game world, add in some physics, and fun is scientifically produced. It's hard to say how much direct influence Sega's first foray into the Wii market has had on software developers, but let's hope they aim to improve on the formula instead of producing clones; I don't think my heart could take another Monkey Ball.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:14 Posted By: wraggster
via wiifanboy
That's right, the popular number puzzles are making their way to living rooms across the world, because there can apparently never be enough sudoku. This is an easy choice for the DS -- that's why there's so much of it -- but we're uncertain about the potential fun of Wii-based sudoku. Maybe as part of something else, but as its own game ... we'll see. Not sure how it'll be played out? Never fear, developer Hudson Soft prepared a movie that should serve to answer all those questions.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:24 Posted By: wraggster
News from archeide:
First, for people asking me the meaning of “final”, don’t be afraid! “Final” only mean that it is the last “0.4″ release. I consider that this version is enough stable to be useable and that i should better work on new features and graphics fixes (which will the main goal of upcoming 0.5).
Second, for people who can’t or doesn’t want to patch (because of their religious belief or whatever), I added a new page containing pre-patched binaries for all known DLDI-supported devices : DLDI.
You just have to put the binary in the root directory of your card, and create a SNES directory with ROMs inside, and that’s (should be) all.
Feel free to add comments if you have found a new way to make SNEmulDS works on your device.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:42 Posted By: wraggster
A New release of the freeware status viewer for Nintendos Wifi Connection:
Heres whats new in the latest DAT release:
- Added RH7, Jissen Pachinko/Pachislot Hisshouhou! ... (J)
- Removed A4I, Shrek Smash 'n Crash (no WFC)
- Updated Omalone to 2.2
- Updated AY7 boxart
- Total games: 71 (67/1/3)"
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:45 Posted By: wraggster
via dsfanboy
Square Enix's Itadaki Street DS, schedule for this summer in Japan, is shaping up to be a pretty good looking little game. We can't wait to see more on the WiFi multiplayer, since that's what board games are built for. Is it too much to hope that this one sees an English release?
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:47 Posted By: wraggster
via dsfanboy
Many of you out there are looking for a quality Bubble Bobble game on the DS and believe us, you're not alone. We're right there with you, biting our nails in anticipation, hoping that Bubble Bobble Double Shot turns out the way we want it to. The embedded trailer, which is available past the post break, shows some promising gameplay, but we must warn you that the music is really hard to listen to. And the trailer is in German.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:48 Posted By: wraggster
via dsfanboy
Preparing for Front Mission 1st's March 22nd release in Japan, Square Enix has released a two-minute promotional video for the futuristic SRPG. The trailer features a touchscreen demonstration and several dozen gameplay clips bookended with two gorgeous FMV scenes.
Players will command an army of customizable mechas, directing their turn-based skirmishes over a 21st century battlefield. While Front Mission 1st will be a remake of the identically-titled 2003 Playstation game (already an enhanced port of the first 1995 SNES original), this first entry to the Front Mission series has never seen an official North American release. Most of the screenshots at the Front Mission 1st site indicate that essential menus will be in English, but the Japanese-heavy dialogue and plot text is still a high barrier for possible importers.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 01:50 Posted By: wraggster
via dsfanboy
Oshare Majo Love and Berry, the arcade-game-interfacing, rhythm-actioning, dressing-up smash from Sega, is popular enough to support even the most tenuous promotional items, as evidenced by the Janome sewing machine seen above. When Japanese gamers buy Love and Berry DS Collection stuff, they'll receive postcards they can send in for a chance to win this Love and Berry DS Collection sewing machine, as well as a Love and Berry DS Collection jewelry box. Oddly enough, this is not the first time the worlds of Nintendo handhelds and sewing machines have collided.
No matter what you think of it now, we guarantee you'll be pining for one of these machines when it goes up on eBay in five years. Or are we the only ones like that?
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 02:02 Posted By: wraggster
via playeradvance
Left fine melts of the drawers of our friend Yodajr, here in great exclusiveness on our forum, the return of a project which will make speak about him I am certain, I want to speak about Super Mario Land Advance. This project is a little particular, because in addition to the fact of being conceived in prison, it is not a question of a bearing, even less than one original play. It is indeed a question of the remake of Super Mario Land, that there even which has turned for soon 20 years on Gameboy first of the name. The idea of the remake would have come to him whereas it ate one evening at the restaurant. A man assi with with dimensions of him ordered profiterolles and the waiter, at the time to serve them, malencontresement made fall. See these small balls coated chocolate to roll by ground, according to the rumour, brought the revelation to him to Yodajr. Indeed, a ball drew its attention more particularly. A cockroach probably come from the kitchens him also, was held in balance on the ball whereas this one rolled. The panicked swaying walk of this last was not without rappeller Mario whereas it held in balance on rocks in Super Mario Land, but the scene occurred this time color…
Download at Link Above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:35 Posted By: wraggster
We've been seeing a real lack of originality with Wii games so far with most being cross-platform ports. So the coming of Koei's Opoona, an intriguing space adventure, is a welcome revelation.
You play as Opoona whose family visit to the planet Landroll takes a turn for the worse when he finds his parents are admitted to hospital, and his brother and sister mysteriously disappear.
Your quest to find out what happened sees you travel to different colonies. You will need to earn licences to enter each colony, which entails you taking on various careers like becoming a rescuer, a detective or an "idol", according to 1up.
It sounds bizarre, but interesting. With players able to choose between careers on the fly, this could add some neat variety to the gameplay. We'd hope so, anyway.
Also intriguing is the control system, which uses the Nuchuk alone. All that's been revealed so far is the ability to launch projectiles at enemies by flicking the Nunchuk.
Art Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:40 Posted By: wraggster
We've got five more screens of the Wii remake of EA's Godfather, although it seems the game's not going to be pushing the Wii too hard in the graphical department.
But what it lacks in graphics is makes up for in controls because, unlike most of the many other cross platform ports that plague the Wii library at the moment, EA is making great use of the Remote to really enhance the gameplay.
The melee combat is what impresses us most. When engaging an opponent, swings of the Nunchuk controls your character's left arm, while jabs with the Wii Remote controls the right.
Grab your opponent by the scruff of his neck and you can shove them around as if they were actually in your hands. You pull them left and right with likewise sideways movements with the controllers, as well as shove them forward and even slam them against scenery, all with mimicking movements.
The brutal beating don;t stop there though. When they fall to the floor you can then reach down and drag them to their feet by lifting the remotes upwards.
The Godfather Blackhand Edition, as it will be known on Wii, is due out on 23 March.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:47 Posted By: wraggster
Press release from Nintendo:
Based on the upcoming feature film from Sony Pictures Entertainment’s Columbia Pictures, Spider-Man 3 allows players to experience the actions of heroic red suit Spider-Man, and for the first time ever, his darker, more mysterious black suit persona. Set in a 3D side scrolling world and delivering complete touch screen handling, players must draw upon Spider-Man’s vast array of moves, attacks and upgrades as they choose their path and embark on a wide variety of city-based missions and multiple movie-based and original story arcs. Additionally, Spider-Man 3 for the Nintendo DS features local wireless multiplayer gameplay featuring with a variety of modes enabling awesome two-player head-to-head challenges like Brawler, Hot Potato, Target Practice, and Combo Challenge.
KEY FEATURES:
Welcome to the dark side – For the first time ever, control the legendary symbiotic Black Suit, which magnifies Spider-Man’s strength, agility, durability and web powers, but the power comes at a price. The longer gamers play as black suited Spider-Man, the more they risk losing the good in him.
Relive the movie and go beyond as you choose – In a unique mixture of open-ended gameplay and linear story progression, players can traverse and protect massive, wide open sections of New York City, battle villains from the feature film, or embark on a variety of original story arcs in whatever order they choose when they choose.
Touching is good – Maximizing the capabilities of the Nintendo DS, players will experience Spider-Man’s unique abilities as never before by controlling both red-suited and black-suited Spider-Man’s movement and combat with a multitude of organic touch screen gestures and motions.
Become the Spider-Man of your dreams – Utilizing an in-depth “hero points” reward system, players can fully customize and upgrade Spider-Man maximizing his powers and abilities.
With liberty and multiplayer for all – A variety of local wireless multiplayer gameplay modes such as Brawler, Hot Potato, Target Practice, and Combo Challenge allow for two players to face off in head-to-head Spider-Man action.
I spy with my little eye – Within the game, various hidden collectibles are waiting to be discovered. Collecting items result in additional hero points and bonus materials.
Publisher: Activision, Inc.
Developer: Vicarious Visions
Release Date: May 2007
SRP: $29.99
ESRB Rating: “E10+” (“Everyone 10+” – Cartoon Violence)
Download Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:50 Posted By: wraggster
We all saw it at Christmas. Everyone was desperate for a Wii. And even more than normal, it became every mother’s worst nightmare to hear their child say, “mummy, I need a Wii!”
A couple of months have now passed and it’s no longer unusual for people to happily have a Wii in their living room. But just as you think the excitement has died down and that there is no more Wii left to come out – Gametart, the UK’s largest games rental service releases some more!
From 12/03/07 you will be able to rent every single game available for the Wii from www.gametart.com.
To celebrate, they’re offering two complete weeks of free Wii games – no catches, no tie-ins. Just type “WII” into the promo code box at www.gametart.com, enter a few details and wait for the games to turn on your doorstep.
And now for the worst pun yet: With this free offer you can “unleash your Wii” without “spending a penny”!
Rob Savin, Marketing Manager at Gametart says, “The Wii has made a massive impact on gamers. Games rental offers people to explore its potential without having to shell out lots of cash for different games.”
Head to www.gametart.com and grab yourself some free gaming while it lasts!
Notes to editors
1. The value of two week’s games rental is £5.98.
2. Gametart.com is the UK’s largest online games rental business.
3. Rental extends to Wii, PS3, DS, PS2, PSP and XBOX 360 games.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:53 Posted By: wraggster
via engadget
So long as there are fanboys roaming the streets (and electronics aisles), weird fetishes and unashamed overkill will still have their places, but it's not too often that a gaming addiction finds a home on Broadway. In The Game Boy, Matthew Gandolfo and Robin Rothstein's family-friendly musical, a well-taught lad dubbed Chase purportedly falls a bit too head over heels for his dear Game Boy, which presumably leads to all kinds of childhood development issues. According to the production notes, the kiddo is simply consumed in the pixelated universe, and strives to "always being the best," regardless of the real folks he ignores in the process. As predicted, this behavior eventually results in a life of loneliness and dread, probably forcing poor Chase to switch off the Nintendo handheld and seek out his long lost friends. Of course, his parents could have just shipped him over Amsterdam to remedy the issue, but if you're interested in seeing the outcome yourself, be sure to hit up the Vital Theater Company in New York City from now until April 22nd.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:56 Posted By: wraggster
Koei has unveiled a new and original title exclusively for Wii.
It's called Opoona, which also happens to be the name of the main character - who soon finds himself investigating mysterious events that left his parents hospitalised and his brother and sister missing.
Set in a quirky cosmic world, you'll have to venture to other colonies to unravel the tale, choosing to become a rescuer, idol, or detective before you can obtain a licence to travel.
Koei were unavailable to tell us more about the game this morning, but had previously told US sites that movement and combat would be controlled entirely by the nunchuck, with absolutely no use for the Wiimote at all.
Opoona is still firmly in the murky release-date waters of TBC, and we have only a spattering of concept art to go by at the moment, which paints the game in a quirky light.
However, Final Fantasy XII's composer Hitoshi Sakimoto is on board, as is art lead Shintaro Majima and planning director Sachiko Yukimura, who previously worked on the Dragon Quest series.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:08 Posted By: wraggster
via kotaku
Japanese developers so get the DS. Western ones, it appears, do not. A feature over at Pocket Gamer shows that while a ton of non-Japanese companies are making DS games, most of them just aren't very good. The site took all of Metacritic's 201 DS scores and tried to see where American and Japanese games rated on the review scale. Their results?
...realise that the highest-scoring non-Japanese DS game is Tony Hawk's American Sk8land, in 16th position with (a very respectable) 84 per cent. We then have another Activision title, Ultimate Spiderman, in 34th place, and then another Tony Hawk's title, Downhill Jam, in 40th.
On the whole, the bulk of the top 100 places — 74 of them — are from Japan, while the country is responsible for just 32 of the bottom 101 places.
Tony Hawk, the West's great hope in DS gaming.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:12 Posted By: wraggster
via joystiq
There is no truer, geekier homage than reconstructing an object of desire in Lego form, so we weren't surprised to find Brickshelf member, "suu" recreating a Wii with Legos. We especially like how the Lego Wii opens up to reveal scenes from Wii sports, although we don't remember the option of using a gun in Wii Tennis. That could be fun.
Brickshelf hosts submissions representing most consoles, from a fantastic, accurate PS2 by Blue Star Media to more artistic interpretations of the 360 and PS3 by "johnsocal" and "mista-noodles." We wish bricking a console could always be this much fun.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:23 Posted By: wraggster
New from Play Asia:
features
Head to head worldwide dueling via the Nintendo Wi-Fi Connection
Includes over 1,600 of the latest cards and more available via download
Voice chat available before you start dueling
Create and edit the look of your character
description
For the first time, the Yu-Gi-Oh! World Championship Tournament series makes its debut on the Nintendo DS™. The official software of the 2007 Yu-Gi-Oh! World Tournament makes worldwide wireless dueling possible utilizing the Nintendo Wi-Fi connection. The game will include 1,600 of the latest cards and more cards will be available for download. Create your best deck and prepare for the World Tournament in the Summer of 2007.
Buy Yu-Gi-Oh Duel Monsters World Championship 2007
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:25 Posted By: wraggster
Play Asia have posted the latest Import releases and its just a DS and PS2 day today, heres the listing of whats been released:
PlayStation2™:
Konjiki no Corda 2 JPN US$ 64.90
Konjiki no Corda 2 [Premium Box] JPN N/A
Neon Genesis Evangelion: Koutetsu no Girlfriend Special Edition (Best Hit) JPN US$ 34.90
Princess Maker 4 (Best Hit) JPN US$ 34.90
Rozen Maiden: Duel Valzer (Taito Best) JPN US$ 34.90
Nintendo DS™:
Finger Print Guard Film DS Lite US$ 12.90
Konami Arcade Collection JPN US$ 39.90
Kuru Poto JPN US$ 29.90
KuruKuru Princess: Figure de KiraKira Koori no Angel JPN US$ 48.90
Tokimeki Memorial: Girl's Side 1st Love JPN US$ 48.90
Calendar:
Gyakuten Saiban 4 2007-2008 School Calendar JPN US$ 14.90
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:34 Posted By: wraggster
via guardian
It seemed like such a great story: the real truth from the Swiss company that makes the sensors in the Wii remote about how it won the contract because it was so farsighted and spotted a great market. You could read all about it in IEEE Spectrum:
Nintendo's Wii is the hottest computer game and arguably the only one that's good for you. Its two wireless remote controls track any movement, encouraging players to engage opponents with a heart-pounding physicality that is already melting fat off overfed children. Yet although detecting motion is critical to the success of the US $250 game, the job depends on $3 sensors the size of shirt buttons.
And who made them? Stand up (well, ring up the journalist and say "Hello?") ST Microelectronics, based in Geneva, and "Benedetto Vigna, the Italian physicist who developed the sensor." There's a long explanation of how STM "met Nintendo in March of 2005: our vision was in line with their vision, and we got married, he says. Two months later, ST delivered a prototype sensor, and 16 months after that, Nintendo launched worldwide sales."
Great story! Except for one thing: it wasn't entirely true. ST Microelectronics is not the maker of the sensor in the main Wiimote. No, as Philip Ross, the web editor, explains in his "substantial correction", that honour belongs to Analog Devices Inc:
it was ADI that had supplied the 3-dimensional accelerometer in the Wii's main controller. ST, [ADI noted], had merely provided the sensor in the secondary, "nunchuk" controller. It's secondary because most games now available don't even use it. Indeed, I'd played the baseball, tennis, and bowling games myself, all without having had recourse to the nunchuk.
As a journalist, one tends to go "Aw, crap" when that happens. And feel a little irked.
So I put the question to [the PR person at ST Microelectronics]: if the two chips were interchangeable, then why had the ADI chip been chosen for use in the main controller? "We would argue that both companies came out very well," he replied.
Why had he and Vigna characterized the ST chip as the "core" of the Wii, essential to its success? "I would say our answers were not misleading; they were precisely accurate. If you didn't do external research to find out about Analog, it's not our job."
Okay, okay, so I screwed up: I trusted these guys, and they hornswoggled me. In the old days, my only response would have been to say, "fool me once, shame on you." Nowadays, I have more options. I can, for instance, write this blog.
By the way, if anyone from STMicroelectronics was planning to call and tell us how they made the chip for the Wiimote, we're afraid we're busy... No, honestly...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:36 Posted By: wraggster
via bloomberg
Sony Corp., the world's biggest maker of game consoles, shipped 5 million PlayStation Portable machines in Japan by the end of January, lagging behind Nintendo Co.'s DS handheld devices by about three to one.
Sony Computer Entertainment Inc.'s spokesman, Satoshi Fukuoka, gave the PSP shipment numbers in a phone interview today, confirming an earlier report by the Nikkei newspaper. Both the DS and PSP went on sale in Japan in December 2004.
Nintendo, the world's biggest maker of handheld players, has shipped 14.4 million DS units in Japan by the end of 2006, the Kyoto-based company said, giving its latest available figures.
Sony Chief Executive Officer Howard Stringer is facing declining profit for the group because of losses at the game unit on costs related to the PlayStation 3 and slower-than-expected PSP sales. The company is losing market share to Nintendo's DS, which attracts users with the help of a touch-sensitive screen and games that let them play Frisbee with virtual pets.
Wii sales in Japan totaled 1.69 million units as of Feb. 25, compared with 700,747 for PS3, according to Enterbrain Inc., a Tokyo-based research firm. Consumers are attracted to the Wii's price, at half that of the least-expensive PlayStation 3, and a wireless controller that can be swung like a bat or tennis racquet during play.
PlayStation 3 production snags created supply problems during the holiday shopping season, forcing Sony to concede market share to the Wii. Sony is relying on sales of Bravia TVs and Cyber-shot cameras to make up for losses at the game business.
Wider Loss
Tokyo-based Sony in January forecast losses at the games unit to exceed its October forecast of 200 billion yen ($1.7 billion) for the year ending March 31, because of price cuts to fend off the Wii. The loss will be less than 250 billion yen, Sony said.
The company cut the price of the PS3 in Japan after consumers there complained the player was too expensive compared with players from Nintendo and Microsoft Corp. The PlayStation 3 includes a Blu-ray DVD player that allows users to watch movies in a high-definition format, in addition to playing games.
Both the Wii and PlayStation 3 were introduced in November as competitors to Microsoft's Xbox 360, which was released in 2005. The Wii's $250 price tag compares with $499 and $599 for the PlayStation 3. The Xbox 360 sells for $299 and $399
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:47 Posted By: wraggster
via wiifanboy
As the second golf title (third if you want to count Wii Sports), Tiger Woods PGA Tour 07 has apparently gotten it right as many of the critics who reviewed the game have bestowed above-average scores on the game. We haven't gotten our hands on it yet, but with these positive scores, we're definitely more interested. Personally, we're hoping that the Wii controls provide a better solution to putting, as we've always had a problem with that on your standard controller.
But enough about us. Shall we check out what they had to say?
GameZone (83/100) sees the Wii installment as something fans of the series will like: "If you are already a Tiger Woods PGA Tour fan, you will surely appreciate the unique translation on the Wii. Compared to Wii Golf, Tiger Woods 07 is a lot more user friendly."
1UP (75/100) thinks the controls could use a little tweaking: "The control hiccups may cause problems, but most of them can be countered with care. But the biggest bonus: Not once will you see starlight dancing off the ball."
GameSpot (75/100) says it's a great choice for a golf game: "Tiger Woods 07's excellent use of the Wii's motion-sensing abilities makes it a worthwhile purchase for anyone looking to hit the links on the Wii."
EGM (73/100) is of the mind that the game could cause you some major arthritis: "As for Tiger's mechanics, arthritics beware. If my backswing was jittery, I swung before I intended to--which is frustrating, as the maddening result is a dink instead of a dive." [Apr 2007, p.83]
Any readers pick up the game yet and want to agree/disagree with the critics?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:49 Posted By: wraggster
via wiifanboy
GameDaily got their mitts on some new screens for the upcoming Wii installment in Mario's foray into the soccer world, Super Maro Strikers: Charged. These screens show off some of the game's environments, as well as some of the included characters. Bowser, Peach, Donkey Kong and the rest of the crew is all there.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 20:01 Posted By: wraggster
News from the USA Based GP2X Store
We will soon be distributing the EZ5 and rumble pack flashcarts. First batch are expected to arrive early next week.
We have reduced our prices of the 4Gb DS-X to $94.99. We will also be carrying the 16Gb DS-X's for only $119.99. First batch of the 16Gb DS-X are expected to arrive in early April.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:08 Posted By: wraggster
News from Natrium 42:
Posted schematics, pictures and brief instructions for connecting MIDI input and output to DS to the DSerial Wiki. MIDI output is very easy, because it requires no components besides wire and a 5-pin DIN connector. MIDI input, on the other hand, requires a 3.3V optocoupler because MIDI uses a current loop to prevent introduction of noise.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:11 Posted By: wraggster
via dsfanboy
Did you know this week was Brain Awareness week? Neither did we, which might say something about the current state of our brain (see: mush). As part of this week's focus on the brain and the wonderful things it can do, UK retailer GAME is selling some bundles, along with a few games, at a discount to help you get the most out of that wrinkled little guy that rests snugly within your skull.
The deals offered include the pink and onyx DS Lites, bundled with Brain Training (Brain Age for us Americans) at a discounted price. Also up for grabs are Big Brain Academy, as well as Brain Training by itself, allowing those of you who already have a DS Lite (as you should) to still get in on the action.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:12 Posted By: wraggster
via dsfanboy
We've had our eye on Spectrobes for awhile now, hoping that the game would bring some variety to the monster-collecting genre. Between all of the presentations the game's producer has attended, as well as the idea of utilizing punch cards, Spectrobes very much looked like it would bring that variety we so desired. According to the majority of critics, the game isn't that great, however. Let's see what they had to say:
Nintendo Power (80/100) says the game has enough to make it stand out in the crowd: "The game definitely has its roots in the Pokemon world, but provides enough new features to give it its own identity." [Apr 2007, p.86]
IGN (70/100) thinks the game is just too much to handle: "Spectrobes is way more game than is really necessary. Jupiter has some great concepts and tried to jam them all into one game."
Game Informer (65/100) sees a lot of the game as being a chore: "The slowly paced story turns the fossil digging into a chore, and the real-time battle system starts to feel the same not long after that."
GamePro (60/100) thinks the title is too gimmicky: "As it is, Spectrobes is little more than a dull game of collecting fossils with a momentarily enjoyable gimmick attached to it."
Any of you out there picked up the game yet? What do you think about it so far?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:16 Posted By: wraggster
via siliconera
While hanging out at SXSW I caught up with the Opera team who are responsible for developing the Nintendo Wii browser and the upcoming DS browser. I pulled one of the programmers market researchers aside to give a little demonstration about how the DS browser works. Check past the break for more pictures of the box and video footage of the browser’s features demonstrated by an Opera employee.
Full article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:19 Posted By: wraggster
via playeradvance
Homebrew GBA definitely reconsiders the front of the scene in this moment and it is a very good news, especially for the antique dealers. zeGouky, of its true name Patrick Topaloff, presents the first version of carVup to us, a play in which one directs a car with eyes and a mouth. carVup is a play of 1991 having been published on Amiga and Atari ST It take again the principle of the play of arcade City Connection, namely to repaint while rolling travelling, the totality of the platforms of the level by éviant the enemies. In short, it is pure oldschool gaming as it is liked and it is a project that one encourages all while going on the topic of zeGouky. Perhaps in will exchange it spin you a photograph dedicated of him in company of Sim, it is not beautiful the life? …
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:24 Posted By: wraggster
via playeradvance
When I said to you that the GBA went well in this moment! zeGouky, always him, reveals us another project on which it worked with not less brilliant Foxy (the inventor of the sonotone for oil cake). With Bubble Dizzy, a play of 1992 coming from Atari ST, you must go up on the surface of water thanks to the bubbles (coming from flatulances of oil cakes precisely) while collecting the pearls with through 5 levels with an aim of making a collar with the idiot. This bearing at an origin that I invite you to discover, just like the project besides, on the official topic of the forum. Thank you with zeGouky and Foxy for this bearing and long life with the GBA, name of a pipe!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:36 Posted By: wraggster
New from Grizzly adams:
This is the second beta of DSChannels / DualChannel / WiiCloneDS (we haven't made our mind up yet).
You'll need 80x48 pcx icons for all your applications, some samples are included. Applications are looked for in the Apps and Applications folders of your card if present. Upto 60 files can currently be indexed by this menu. This is due to the fact all the icons are loaded at boot.
Many features are still not implemented. A default skin is included, feel free to make your own skins. The loader has a early dldi patching function that tries to find a dldi patch matching the card the file is on. If this doesn't work try any alt versions of dldi patches for your card or removing all the dldi patches from the folder. The dldi patch filename must match the 4 letter cardid (SCSD SCCF NMMC NJDS R4DS...) if it is to be found.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 21:57 Posted By: wraggster
via ign
Today, Crave announced that it is teaming up with everyone's favorite Crayon producers, Crayola, to bring the company's panoply of colors to Nintendo DS screens.
Armed to the teeth with a wide selection of Crayola crayons, players can draw and color their way through challenging obstacles and mini-games. Throughout the game, players will visit locations around the world, as they hunt for treasure and fame.
"Crayola crayons are an integral part of American childhood," said Mark Burke of Crave. "We're honored to be partnering with a company that has been synonymous with childhood creativity for more than a century to bring a classic piece of American culture to an entirely new medium."
With Crayola's use of Animal Collective's "One Sweet Road" in a recent commercial followed by this game announcement, we can't help but think that Crayola is trying rebrand itself for today's image conscious youth. It's most definitely working.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:11 Posted By: wraggster
via cvg
You will need to build up an entirely new friend list for each and every online Wii game, it has been confirmed.
Talking to a Nintendo blogger about Wii's friend code system, GameSpy commented: "GameSpy's technology does allow for features that could span multiple games. With the Nintendo Wii, however, the multiplayer features are title-specific."
They went on to say: "For the Wii, friend lists are game specific", confirming an earlier report on CVG.
This mirrors system used on DS, which also requires gamers to tiresomely enter lengthy friend codes into each and every game they wish to play online.
This awkward system is unlike the Xbox 360 and PS3, both of which apply a single friend list, stored within the console's front-end firmware, to all online games.
Is this likely to be changed in a future system update? We're awaiting a reply from Nintendo UK but we seriously doubt it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:21 Posted By: wraggster
Nintendo has admitted that it is still struggling to meet consumer demand for the Wii as the console continues to sell out at retail just as quickly as it arrives.
With demand growing on a weekly basis, Nintendo Europe's senior marketing director Laurent Fischer told GamesIndustry.biz that the company is currently in the process of upping production capabilities.
"We are still struggling to deliver the right numbers of hardware to cope with demand," admitted Fischer.
"We're planning to increase the production capacity but it's not something that can be done in a couple of days. We have to be patient.
"We're delivering new units to market every week and everyone at Nintendo is working really hard to ensure it's harming the consumer as little as possible," he added.
With the company well on track to reach the six million sales target by the end of March, even Nintendo is surprised by the success of its new home console.
"It's astonishing to think that with six million we're not able to fulfil the initial demand," Fischer said.
Despite the success so far, Fischer is aware of the frustration felt by consumers still unable to buy a console that has been on the market since December.
"We know that in the Japanese, US and European market to find a Wii on a daily basis it's not so easy. You have to pre-register or pre-order from the retailer," he said.
"We're having difficulty coping with demand because of the recruiting power of the Wii. It's even more powerful than anyone had guessed."
However, Fischer is confident that the demand reflects Nintendo's much publicised focus on the mainstream market, and the intention to bring new consumers into gaming.
"We're confident the strategy is working, we saw it with the DS, this is what happens when you reach an expanded audience and keep the regular gamers."
"But when you open this new door it's difficult to measure the reaction you'll get," he concluded.
via gibiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:28 Posted By: wraggster
via insert credit
Trioncube (or Kimochiyourensa Puzzle Trioncube - 'Feelgood Chaining Puzzle Trioncube') is a relaxing, semi-Lumines-like puzzle game for the DS from Namco Bandai. It came out in the u.s., in fact, which I realized only moments ago. The game itself seems nice enough, but what surprised me more than that were the japanese commercials (navigate on the right, press the pink remote control thing to play). The company put out nine commercials leading up to the game's japanese release (technically two were during/past release day), in order to drive interest. I'm not sure if it worked, but it was a great idea, all done with a budget of about $100, a crappy camera, and some editing software.
The commercials all center around the game's simple mascot demonstrating real-life versions of various elements from the game, such as the basic gameplay, the pleasant music, the versus mode, various backgrounds, and a not entirely bad little song thing. I think it was quite a nice campaign, really - I'm not sure if these aired on TV or were available only on their site, but if it were TV...I think it might've made me buy this. I'm probably buying it anyway, at this stage.
If the game interests you, you can basically try it for free in the japanese site's flash browser, or with different music in the american one. Direction keys move, z and x rotate the pieces. The rules are pretty self-explanatory.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:31 Posted By: wraggster
via kotaku
Opera Software just confirmed that a Nintendo DS Browser powered by their software will be released to North America on June 4.
The haven't confirmed the price yet, but the same browser hit Europe late last year for Euro 39.99. Am I the only one who thinks they should call the thing the Nintendo Bowser?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:33 Posted By: wraggster
via kotaku
Not to let Sega's other card game feel left out, no doubt. The company gave the DS version of Love and Berry a reader, so it more than makes sense that Mushi King gets one to boot! The upcoming DS game will be reminiscent of the arcade smash hit and will be out this summer. It will make lots and lots of money.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:54 Posted By: wraggster
SuccessHK have dropped the price of their US Version Nintendo Wii Consoles to USD 364.00 (£182)
So for those struggling or if you want a US Version (like me) then this could be a good deal for you.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:57 Posted By: wraggster
via ninevolved
Reports are now coming out that Nintendo will be releasing Wii demo's, via the Wii's online service. One Neo-Gaf reader says this is true,
Revealed: Wii-Demo Downloads
Wii owners with an internet connection will be able to download wii demos.
This has been suspected for some time; now it is official: Alongside the virtual console, Wii fans with an internet connection will be able to download demo versions of Wii titles. The demoes can either be saved on the 512 MB console flash memory or on a seperate SD card. Soon, Nintendo will announce which titles they start with.
Hmm, so anyone think that this German site is credible? Im not sure what to believe, but demo's online would be great, all I know is that I need to get my Wii's internet connection fixed!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:05 Posted By: wraggster
With SSX Blur set to launch in UK stores tomorrow, EA is keen to show its lush snow-covered mountains and Uber tricks one last time, to help sway your decision to rush out to grab a copy.
SSX Blur looks even better in motion, we assure you, running at a silky-smooth frame rate even when you leap hundreds of feet high and can see the whole course.
It uses the Remote and Nuchuk controllers innovatively, having you steer by twisting the Nunchuk left and right, and performing tricks with motions on the Wii Remote.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:07 Posted By: wraggster
Nintendo's game music guru, Koji Kondo, says that he "didn't see the need" for fully orchestrated music in Twilight Princess.
According to the highly respected composer, who's responsible for much of the music in Mario and Zelda games, the decision not to use an orchestra was not influenced by a lack of cash or time.
"In the end it was not about the time or budget; we had the time and the budget, and it wasn't a Nintendo philosophical stance", Kondo told IGN.
"Basically while we were working on the game and creating the music, we never really felt that this was a place that needed a full orchestra. We never got the feeling that 'Oh this would be a place that could make more of an impact with a full orchestra'. We just didn't see the need for it this time," he explained.
The only orchestrated piece in the whole game is the powerful score that backs the "attract" movie, which you can see if you leave the game idle for a few moments on the title screen . It's an awesome piece, too - which leads us to wonder how amazing the game would have sounded were it entirely orchestrated.
What do you think? Would TP have been an even more immesive experience with an orchestra? Let us know in the comments section below.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:14 Posted By: wraggster
Everyone's favourite French publisher, Ubisoft, has released the first Wii screenshots of WWII flight action game Blazing Angels - and it's looking better than we expected.
There's not much info around on the Wii version at the moment, though we're expecting some remote flight aiming mischief much in the style of fellow Wii fligh-sim Heatseeker.
Blazing Angels is expected on Wii sometime next month. We'll let you know how it turns out.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:46 Posted By: wraggster
via wiifanboy
Wouldn't you agree?
This mod, which we can't get over just how impressive it is, was sent in by reader Jeremy. His friend created this beauty, which is sitting in Atlanta, GA as we type this, and seeks to sell it for vast amount of monies on Ebay. Jeremy also assures us that a portion of the proceeds are going to be donated to Child's Play. The sword is even detachable, allowing the winning bidder to act out their desire to be Link (who doesn't want to wield the Master Sword?), as well as possess one of the sweetest looking Wiis in existence.
As always, if you've spotted a cool mod, feel free to let us know.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:50 Posted By: wraggster
via wiifanboy
If you've made a trip over to the Super Mario Galaxy page at the official Nintendo website, you might've noticed some of the features listed under the title, namely the confirmation of 2-player gameplay. Aside from that, not much else new can be reported on the game. Actually, nothing new can be reported on the game, so won't you sit in the corner with us, huddled in the fetal position, crying your eyes out waiting for this game?
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:55 Posted By: wraggster
via wiifanboy
Looks like the folks at Valve are a little late to the Wii party. We can forgive them; after all, they've been busy crafting some of the best games ever. But in this new interview with GameTrailers, Valve's Director of Marketing, Doug Lombardi admits that they didn't really get the console's potential. "I'm just going to be blunt with you -- we missed the Wii," he said. Well, at least he's honest. While Lombardi said they have no plans at the moment to develop anything for the Wii, he did add that he "wouldn't be surprised" if someone came up with an idea they just had to pursue. Well. At least now we have a candidate for today's most vaguely optimistic news award.
He did assure us that they are all "super big fans" of Nintendo over there at Valve. We're certainly reassured.
Video Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:59 Posted By: wraggster
via wiifanboy
We caught this trailer from the unreleased Gamecube Kirby platformer on Gamevideos, and we are agape. Stunned. We think that given the choice to release this or Kirby Air Ride, Nintendo may have chosen poorly.
Kirby is clearly using HAL's Super Smash Bros. Melee engine, and to awesome effect, as the graphics look great and the combat looks fighting-game solid. The video shows off Kirby's ability to not only copy enemy attacks, but to trade in those attacks for helper creatures. We loved the ability-combining mechanic from Kirby 64, and we're glad to see new stuff being done with Kirby's, uh, eating habits.
The world needs side-scrolling platformers, especially when they look this cool. We sincerely hope that the release of this trailer is foreshadowing a Wii release of the game.
Video Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 00:24 Posted By: wraggster
via funtechtalk
Klaus Mueller age (23) playing with a demo Nintendo Wii at an indoor car show got a bit carried way Friday.
A near-by man waiting in line to play the Wii next, warned Mueller about the weak straps that have been reported around the US. Mueller looked back at the man and offered to show him that it was almost impossible to break the cord. Swinging his arm violently around in a display of the straps strength, he snapped the cord sending it into the window of a Volkswagen Lupo. Embarrassed by what he had done, he apologized but still blamed Nintendo for what he called (”grobe Fahrlaessigkeit” ) gross negligence .
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 00:33 Posted By: wraggster
SoftDev has released a new version of the NeoGeo CD emulator for the Nintendo Wii/GameCube.
Heres whats new:
* Corrected CDDA check, confirmed with BIOS
* Numerous code cleanups
* Added safeguard to all cdrom_load_xxx_file
* Changed porting code rendering
* Corrected ISO9660 path tables for Nero Burning ROM
* Partial loading screen support
The File REDUX.DOL is the emulator. No need to compile
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 00:56 Posted By: wraggster
via dsfanboy
While we can't say much about the quality of Rayman Raving Rabbids DS yet, we're more than happy to sing the praises of Ubisoft's marketing behind the recently-released platformer. The France-based company sent out three promotional images showing the game's villains, crazed and deranged rabbits, in various states of distress.
They're not as cute as kittens playing with a Nintendo DS Lite, but not much else is. Head past the break for more artwork of the disaster-prone bunnies.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 01:14 Posted By: wraggster
via playeradvance
It made prison forever and does not like profiteroles. Its true name is not even Patrick Topaloff. However, ZeGouky, member of Magic TEAM, present his future project GBA today to us: Rick Dangerous 2! Oldest among you remember inevitably this play which is a reference of the plays of platform. Realized originally by Core Design, this play was carried by Foxy and “GBAisé” by ZeGouky. A demonstration should not delay. Update: It seems that a serious error slipped into this news… ZeGouky likes profiteroles. The truth was to be restored.
More info at link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 01:19 Posted By: wraggster
via playeradvance
The ex-companion of cell of Yodajr, omg, has just joined the project Super Mario Land Advance. omg was indeed preparing in its corner, its own version of this play, helped of N.Master, a corrupted supervisor. Thus, during the 7 years that they passed to the bagne, and whereas they broke polystyrene stones with length of day, they dreamed each one in their corner to code this play without knowing that the other had the same idea. He results a fusion from it from the engine of play nearly perfect which we owe in Yodajr (if it is not that mario cannot piss) and of incredibly successful graphics of our friend omg, ex-chippendale reconverted as a scrap merchant. As you can note it on the image, the decorations are the faithful retranscription of the original play, it is frankly bluffant and there I stop talking cock. One is in a hurry really to play next version!!!
More info at link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 01:32 Posted By: wraggster
Fake R4 Flashcarts are popping up, heres some info to make yourselfs aware of the problem:
It seems that fake R4 Revolution slot 1 devices have been released in China, and have been making their way to customers via unreliable online retailers. Unlike the original R4 Revolution, these knockoffs utilize cheap internal flash memory and are basically poor DSLinker/MK5 replicas being sold under the R4 brand name. However, the packaging is near identical as are the devices themselves, although the main difference is the addition of a small blue label on the fake R4 that indicates the amount of internal memory.
The R4/M3 team will obviously not be providing support or replacements to users who purchase the phony devices. Our advice is to be very careful if you’re planning on purchasing a new slot 1 device and to only order from a reputable online retailer.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 01:42 Posted By: wraggster
News from Oxtob:
Sure wireless MIDI is awesome, but it still requires a PC if you want to connect your DS to your MIDI keytar, MIDI modded NES or whatever weird MIDI gear you might have. So far, the solution to this dilemma has been TheRain's DSMIDI. But unfortunately it requires some skill to build and only supports MIDI output.
Now, with natrium42's, DSerial it's possible to connect MIDI devices to the DS easily. This method supports both MIDI in- and output.
So, DSMIDIWiFi has now become DSMI (DS Music Interface) and supports both MIDI over WiFi and DSerial - whichever of the two is available. You can even use both connections at the same time, for example to use the DS as a wireless MIDI bridge.
The example apps are DSerial-ready now as well. The current version is a pre-release that doesn't yet support MIDI input via DSerial, which I will implement once I have the hardware.
NitroTracker will soon get support for MIDI Keyboards and other controllers connected via DSerial. Given sufficient demand, natrium42 can probably be persuaded to mass-produce the MIDI-cables for DSerial as well.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 01:54 Posted By: wraggster
yackom has released his port of Quake for the Nintendo DS, heres the full information:
It’s been a long while since an update. I’ve gotten quite a few emails suggesting that the project was dead but no- my intention in going public before was only to find help in developing on this project. I found a person that has been a great help in developing DSQuake, The Lord of the Pings (LOTP), fitting as he did most of the networking code.
With that said I would like to announce a pre-release of DSQuake available to download here. Since this is a pre-release it isn’t in the full state that we wish to have it, things like better hardware support, graphics glitches, missing dynamic lights, better sound and possibly music and of course better optimized code for the DS.
The shareware of Quake is currently all we support. Which isn’t so much of a technical limitation but because the optimization for the DS of the media in the Quake Pak files isn’t fully automated just yet and without the tools we cannot obviously support the full game because distributing the full game isn’t an option.
DSQuake also currently only supports the flashcards that work in the GBA slot of the DS and emulate a GBA cartridge, the Supercard, M3 and so on or are of the older style Flash Linker types. It currently doesn’t support any of the fat only supported devices or any DS slot 1 devices. Sorry to the ones with hardware that isn’t supported, we may be able to support those in the future.
There is another port of Quake to the DS being run by a friend Simon Hall which is a completely separate effort and our projects don’t share some of the same limitations as mine so please check it out!
Basic sound works and now textures work and the game does looks quite good now and the frame rate is quite playable but it does get somewhat choppy in some sections of the game.
Networking is in fact working for those who want to deathmatch but only in client mode we haven’t got a DS to connect to a DS in network mode yet, but connecting two or more DS to a PC host works fine. It works great locally but the original quake protocol wasn’t designed to work behind NATs which are very common these days so LOTP to developed a tunnel program which can sit between DSQuake and the Quake server. So playing on the internet is also possible with this program. It needs to be run on both client and server side so look into the .bat files for more information.
When starting the game you can press up and down to select the level you wish to play or watch the demos, and press start to make the selection. The controls for the game are the touch screen looks around like a mouse, shooting done with the L button, and jump by either double tapping on the screen or pressing R. Changing weapons is done on the very basic HUD we have now on the top of the bottom screen Pressing the weapon number switches to that weapon. To network or for other reasons to operate the game by the text console is done by Hitting select at the start of the game, but make sure to have a wifi connection configured with the DS, then you can telnet into the DS and operate the Quake command console by doing things like “connect x.x.x.x” to connect to an ip address.
Thanks everyone and I hope you enjoy the port so far.
-john
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:07 Posted By: wraggster
via ign
Capcom has an all new adventure title in the works for Wii, the latest Famitsu reports. Tentatively titled Treasure Island Z (Takarajima Z in Japanese), the game gives players control of a cute little pirate named Zack, who's out to solve puzzles and discover the legendary treasure that was hidden away on Treasure Island by the great pirate Barbaros.
The game is played primarily with the Wiimote. You move a pointer around on screen, pointing and clicking on places of interest. Zack moves to investigate. The pointer turns to a star shape when you're pointing at something worthwhile, like a lever or a tool that's been dropped to the floor.
Solving puzzles requires both finding items and coming up with different ways to use the Wiimote. Let's say you find your path blocked by a tree. Search the area, and you'll find a saw. Once you have this item, you'll have to hold and slice the Wiimote back and forth like you would a real saw. Figure out the correct means of operation, and you'll be able to chop down the tree.
Some of the items provide hints to their proper use. In one area, you'll recover an umbrella. Figuring out how to open the umbrella is one part of the puzzle. There's a button on the umbrella, which suggests that you should press the equivalent button on the Wiimote.
Puzzles start off simple but promise to get tougher as the game progresses. If you're having trouble, you can consult a friend for hints. The goal is to clear the stages without getting any hints. Prior to the start of a stage, the game shares with you the percentage of testers who were able to clear the stage on their own, so you can get a feel for the difficulty.
Treasure Island Z has a colorful, cartoon-style look that could remind some of Power Stone. In fact, the game's director is Eichiro Sasaki, known for his work on Power Stone 2 (as well as Resident Evil Outbreak). The producer is Hironobu Takeshita, who previously worked on the Breath of Fire series.
This original Wii adventure will hit Japan some time in 2007. A US release has yet to be announced.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:08 Posted By: wraggster
When we first saw Victorious Boxers in action during one of Nintendo's trailers during the Tokyo Game Show last year, we instantly wanted it. The Victorius Boxers series, predominantly a Japanese franchise, has seen a handful of releases worldwide (including the United States and Europe), so while we weren't expecting to see it reach our shores, we remained cautiously optimistic as we witnessed anime brawlers beating the ever-loving hell out of each other.
Now that the Japanese sits has gone live, new details on the series have surfaced along with it, and while there's still no word on a worldwide release, buzz is growing for this action-packed Wii brawler.
On the Victorious Boxers Japanese Website (translated into Hajime no Ippo Revolution), the development team shares a ton of information on the game, including multiple game modes, story tidbits, and specifics of the Wii technology designers are currently working with.
As the main highlight of the site, Japanese-reading fans (or smarty-pants Babel Fish users) can step into the development offices, sharing interviews with the producer Mr. Yoshihara, check out production photos and Japanese screens, as well as a few snippets of flash demos. One of the more interesting facts about the game centers around control, as there seems to be two modes of play. Players can either hold the nunchuk and Wii remote like boxing gloves (similar to Wii Sports Boxing) to deliver blows, with the gripping of shoulder buttons seemingly used for some sort of dodge or parry mode, or the game can be split into a targeting-specific mode, where the Wii remote's onscreen cursor is used to pinpoint where your boxer's intended hit will land.
While there's been no announcement for Victorious Boxers Wii to release outside of Japan, the series has already seen a worldwide release in the form of Victorious Boxers: Ippo's Road to Glory, published in late 2001 by Vivendi Universal for the PS2. IGN contacted Vivendi to get a statement on the status of Victorious Boxers Wii, but it was unavailable for comment at this time.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:10 Posted By: wraggster
via ign
Less than a month ago, IGN Wii traveled to EA LA to play a near-final version of Medal of Honor Vanguard for Nintendo's new console. You can read our first impressions right here. Now, we've got reviewable code for the game. So the big question is, what's changed, if anything, and on top of that, are the controls improved since we last saw the wartime shooter in motion? Keep reading for an updated look at the Wii FPS complete with new console-specific 480p / 16:9 screenshots.
We've gunned our way through several hours of Vanguard on Wii so far and the shooter successfully throws players into battle-heavy situations complemented by scripted sequences and visuals that, in our estimation, are prettier than anything in Call of Duty 3 for Nintendo's system. The music and audio portions of the game are a cut above most efforts, too.
That being true, Activision's FPS has Medal of Honor beat where movement is concerned. Vanguard brings to the table a variety of Wii-mote options, including the ability to tweak the sensitivity of turning speeds. However, regardless of which setting is chosen, the process of turning around and about in the environments is generally more sluggish - not Red Steel-level bad by any stretch of the imagination, but indisputably slower than Call of Duty 3. The upside is that as soon as you hold the A button, you activate the iron sights - essentially a scoped-in sniper view - where you can very easily and accurately target and shoot down enemies. It feels great and it's very responsive. We actually prefer the iron sights sniper control in Medal of Honor to Call of Duty 3's, even as we prefer the general maneuverability through levels in Activision's shooter.
Vanguard includes what some would call the Holy Grail option for Wii first-person shooters: a fixed-reticule mode. Before you jump up and down and cite the developer as the savior of the genre, though, be aware that its fixed-reticule is essentially a presentation trick and not the real deal. Although the reticule stays centered, the screen doesn't move around with your Wii remote. Actually, it took us only a few moments to determine that the fixed-reticule was still operating within the confined of a typical bounding box; as soon as you drag beyond the box, the screen begins to move -- you merely lose the ability to precisely target enemies and objects within the invisible field.
You move through the battlefields with the nunchuk's analog stick and aim with the Wii remote. EA has more intuitively mapped some functions to the pointer and nunchuk, too. For instance, you can perform a quick 180-degree turn merely by flicking to the left with the nunchuk. Meanwhile, to hurl a grenade, you simply point at the area you want it thrown, press the B button to lock the spot, and then make a tossing motion with the Wii remote. Easily our favorite feature, though, is the ability to target around corners by leaning with analog accuracy using the nunchuk's stick. We find ourselves using it all the time, especially since there are so many situations that require iron sights-enhanced gun battles.
You don't drive vehicles in Vanguard, but you do man turrets and many of the levels begin with a cinematic paratrooper sequence - after all, you are a member of the 82nd Airborne Division. These sub-stages, if you want to call them that, are over far too quickly for our liking because they both break up the monotony of standard run-and-gun gameplay and add quite a bit of atmosphere to the overall experience. You're usually in the air for about 30 seconds before the ground play resumes, but you do have control while you're up there. Pull back on the Wii remote and nunchuk and you'll slow your descent; push forward and you'll speed it up. And you can even steer left or right by pulling back on one controller and pushing forward with the other.
Vanguard boasts much-improved graphics over Call of Duty 3. Not only are the environments more diverse, but the textures that skin the stages are crisper. On top of that, the action is complemented by advanced real-time lighting effects so that when you shoot down an Italian soldier in a darkened alleyway, your gun's muzzle-fire will illuminate the walls in quick, short flashes. It will also highlight other soldiers, which also looks fantastic. The framerate, though, is less fluid than the mostly smooth make-up of Activision's game. In fact, we're currently playing through a level filled with lots of grass and rain where the fluidity dips well below 30 frames per second. Vanguard supports both 480p and 16:9 widescreen modes on Nintendo's console.
We'll have more on the title as we lead up to the review, including a report on the game's multiplayer mode.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:12 Posted By: wraggster
via ign
Last year Majesco gave us Cooking Mama on the DS. It was a killer cooking game, a bit on the shallow side, and a little too simple to be considered one of the best games of the year, but despite our gripes with the game, it was still a ton of fun to play. In fact, along with games like Brain Age and Big Brain Academy, Cooking Mama still remains to be one of the top titles we shove into the face of non-gamers. Cooking Mama doesn't have the speed of Wario Ware or the depth of the brain games, but it does have a simplistic charm and a loveable concept that anyone can - get ready for the pun - sink their teeth into. We couldn't resist.
And after we were done ripping through the DS version in a matter of hours (yes, it was that addicting for a few of us), we eagerly awaited the inevitable Wii announcement that would promise skillet flipping, egg cracking, pot stirring, and chop chopping. As expected, the announcement came, and like many other DS-to-Wii transitions the game stays extremely true to its roots, ups the graphics just a bit, and delivers nearly the game gameplay concepts.
Garnishing the beef broth like a freakin' champ.Now that we've had a chance to take the game for an initial spin, whipping up a couple dozen dishes in the process, we'd be sugar-coating the truth to say we aren't at least a little disappointed. The style is there, the "Engrish" speaking is there, and the cooking is definitely there, but the overall feel of the game is just a bit more detached and less personal than its pocket predecessor. The game is by no means bad (in fact we keep coming back to it; proof that the charm is still there), but the transition from stylus to pointer is a bit too direct for our liking.
In Cooking Mama: Cook Off, players will step into Mama's kitchen, practicing and preparing a variety of dishes from around the world. Whether you take your time in practicing each step before attempting a full serving, or if you're more into the straight-forward improvisational challenge, the ultimate goal is to pick your poison, prepare the food step-by-step, and impress Mama enough to gain access to more dishes. The better you do, the larger your recipe book gets. Simple, but entertaining.
Go flan go!Where Cooking Mama: Cook Off is a bit of a letdown is in the way you interact with the game, as the Wii remote's primary function will be the IR control. In the DS version players would draw to slice food, grab ingredients a physically place them into pots and pans, or trace designs to fold gyoza or stir ingredients in a pot. While there are a few of these actions in the Wii version - players will literally stir with the Wii remote, chop up and down, and saw back and forth through slabs of meat - many of the actions are still done simply with a cursor, so cutting meat is more about tracing a line, and adding ingredients is a click-and-drag movement.
The split between the two types of play (cursor and action) are still about 50/50, so you'll still be mimicking moves to pull off cooking maneuvers quite a bit, but the feeling is just more of a detached experience. Cracking eggs, for example, centered around physically touching the egg on DS, and slamming the stylus down to crack it. Now it's done by moving the Wii remote softly from left to right. Once you make the move, the game interprets it and gives you the outcome. The feeling of cooking is still there, but the tactile experience is lost with the incorporation of IR.
That isn't to say players should write this one off, as there's still a ton of content for us to explore (two-player mode will have to wait for another day), and dozens and dozens of recipes for us to master. In addition, many of the actions - such as coating a pan in butter or whipping a bowl of eggs - feel much better with the Wii controller than they did on DS, and that many of the actions that do support Wii gestures instead of IR add to the overall experience a ton. It's going to come down to how many of those actions are in the remaining parts of the game, and whether or not they make up for the lack of tactile feel during the other portions.
On the presentation side, Cooking Mama's transition is a decent one, and while the graphics aren't meant to be mind-blowing the game displays in 16:9 and 480p, and has a crisp look to it. Icons are large, colors are vibrant, and the audio is still just as lively (and crazy) as it was on DS. The addition of a worldwide theme for the dishes (each region has specific methods for cooking) and the "Everybody Cook" multiplayer mode could go a long way in the end.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:14 Posted By: wraggster
via ign
The Nintendo DS continues to prove itself as a hugely versatile platform, and come June in Australia and New Zealand, gamers will get the chance to see another example of what it can do. That's the release month for Anno 1701 - a strategy title set between the 17th and 18th centuries, thanks to a new publishing agreement between German-based Sunflowers and Disney Interactive Studios.
The series originated on PC, and is one of the most successful PC game franchises of all time in German-speaking countries. Anno 1701 is at heart an empire-building sim, allowing players to explore new worlds and interact with a wide array of characters, and the DS version is being developed from the ground up to take full advantage of the system's dual screens, with stylus driven gameplay. Wilhelm Hamrozi, CEO of Sunflowers underlined this, saying that: "When expanding the property onto other platforms, we don't simply port the game design, but we develop new concepts that satisfy the familiar high standards in terms of quality and gameplay appropriate to the platform". In addition to a number of features unique to the Nintendo DS version, the game will also feature multiplayer for up to four players.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:15 Posted By: wraggster
While we were surfing the halls at the Moscone Center during the Game Developers Conference in San Francisco last week, game developer Renegade Kid LTD. was out as well shopping around its original IP for the Nintendo DS: a survival horror-style first-person adventure by the name of "The Ward."
The Ward, currently without a publisher, puts players in the role of a man lost inside a mysterious hospital filled with horrifying beings. Players will have to use their smarts to figure their way out of this ward without, you know, dying while trying.
Players will look and aim via the touch screen, offering a similar control scheme to Metroid Prime: Hunters, GoldenEye: Rogue Agent, and Bionicle Heroes on the Nitnendo DS. The Ward will offer advanced 3D graphics and effects, including a real-time flashlight to really set the mood as players investigate the darkness.
Details are light on gameplay mechanics, but the development team hopes to have the game ready to go this fall.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 02:42 Posted By: wraggster
via joystiq
Not that Pokémon -- only the second best-selling game franchise evar -- needs any marketing spin to excite sales of its predestined two-headed spawn Diamond & Pearl, but Nintendo does seems eager to herald the game's impending arrival as a sort of "My First Celly" for DS toting youngsters eager for chatter. Of course, this is simply the ability to chat with registered friends using DS's VoIP capabilities, enabled by the new Pokémon game. While it's a far cry from pending productions and possibilities proposed by the competition, VoIP on DS is a little used feature that has the potential to be a unique selling point.
Sure, it's tethered to Wi-Fi hotspots, but the technology offers the promise of safe communication -- in terms of both who your kid be talkin wit' and potential costs (or lack thereof) -- for concerned parents looking to serve their whiny offspring. Then again, DS VoIPin' lacks the much desired 'prank call' feature. With mischief muted, your preteens are gonna have to settle on playground gossip. That, or they could actually engage in some good ol' pocket monster melee. Imagine that.
Pokémon Diamond and Pearl are scheduled for release on April 22.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 07:34 Posted By: wraggster
New DS Game released:
Developed by acclaimed game designer Michel Ancel, This new Rayman game features the funniest, zaniest, wackiest antics ever when the world of Rayman is threatened by a devastating invasion of demonic rabbits! With the help of magical creatures, Rayman must battle to save his world from the bunnies.
Tame various creatures such as Sharks, Eagles, Rhinos, Spiders, and Angelfish. Each has their own unique capabilities that Rayman will be able to use to battle against the evil rabbits. Help Rayman save his world from the demonic bunny rabbits. They are nasty, mischievous, insane, and completely out of control. There are several types of rabbits and each has their own whacked-out characteristics.
With huge free-roaming environments and epic landscapes that mix real and cartoon style.
Rayman Raving Rabbids for Nintendo DS™ is shipping today at US$ 29.90 only. This is the Australian release version, labeled as "Asia" version at Play-Asia.com.
Game features:
Take control of Rayman and his knack for attack to help save his world from the mischievous, insane and completely out of control Raving Rabbids
Tame and control various creatures such as sharks, eagles, rhinos, spiders and angelfish -- use their abilities to battle against the devious rabbits
Customize and disguise Rayman - Go punk, pop, rock or hip hop to infiltrate the bunnies and foil their devious plans
Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience
Buy Rayman Raving Rabbids
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 08:43 Posted By: Cap'n 1time
Grizzly Adams has released Beta 3 of his DualChannel / DSChannels / WiiCloneDS project (he still hasn't decided on a name).
He has yet to write whats new in this release, but the screenshot looks nice.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 16:15 Posted By: wraggster
Ferrari and System 3 today announced that System 3 has secured the rights to publish Ferrari licensed games on the PlayStation 3, Wii, Nintendo DS and PSP. Details are somewhat thin on the ground regarding the games at this stage, other than that they'll be based on the Ferrari Challenge series and will feature "real cars, real tracks and true Ferrari racing dynamics".
In terms of each specific version, the PS3 game is apparently being "developed to maximise the technology in the new console format such as a 16-player feature rich simultaneous online mode with elements not yet seen in any race game to-date", while the Wii game will "fully support the unique control system offered by this system, including control by a Wii steering-wheel". No surprises there. As far as the handheld games go, the PSP and DS versions will "feature 4-player wireless play including adhoc play and game share".
While we know next to nothing, the announcement is exciting in and of itself, and we know that a first look at the game is only three months off - System 3 have already announced that international press will be able to attend a preview session at the home of Ferrari, in Maranello, Italy, in late June, which will coincide with the company's 60-year celebrations. The event will also play host to announcements of further System 3 titles, such as "Ferrari Street Racer" which features the entire range.
System 3's CEO, Mark Cale had this to say about the announcement: "Video games and racing have been my two passions during the twenty-five years that I've been in the business. Finally the two have collided and I'm immensely proud to be bringing the Ferrari Challenge to market this year. We have invested in the best development talent in the industry and I'm confident that the game will be even more impressive than the license."
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 16:15 Posted By: wraggster
Ferrari and System 3 today announced that System 3 has secured the rights to publish Ferrari licensed games on the PlayStation 3, Wii, Nintendo DS and PSP. Details are somewhat thin on the ground regarding the games at this stage, other than that they'll be based on the Ferrari Challenge series and will feature "real cars, real tracks and true Ferrari racing dynamics".
In terms of each specific version, the PS3 game is apparently being "developed to maximise the technology in the new console format such as a 16-player feature rich simultaneous online mode with elements not yet seen in any race game to-date", while the Wii game will "fully support the unique control system offered by this system, including control by a Wii steering-wheel". No surprises there. As far as the handheld games go, the PSP and DS versions will "feature 4-player wireless play including adhoc play and game share".
While we know next to nothing, the announcement is exciting in and of itself, and we know that a first look at the game is only three months off - System 3 have already announced that international press will be able to attend a preview session at the home of Ferrari, in Maranello, Italy, in late June, which will coincide with the company's 60-year celebrations. The event will also play host to announcements of further System 3 titles, such as "Ferrari Street Racer" which features the entire range.
System 3's CEO, Mark Cale had this to say about the announcement: "Video games and racing have been my two passions during the twenty-five years that I've been in the business. Finally the two have collided and I'm immensely proud to be bringing the Ferrari Challenge to market this year. We have invested in the best development talent in the industry and I'm confident that the game will be even more impressive than the license."
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 17:06 Posted By: wraggster
press release:
Capcom® , a leading worldwide developer and publisher of video games, today announced its first original title exclusively for the Nintendo Wii™, Project Treasure Island Z (Working Title), an innovative, full-length puzzle adventure game that utilizes the unique control mechanics of the Wiimote and challenges gamers to “play different.” Capcom plans to release Project Treasure Island Z (Working Title) this autumn.
“Innovation has been the cornerstone of Capcom’s successful history ,” said Michael Pattison, Senior Marketing Director, CE Europe. “By introducing a whole new level of interactivity, this title reinforces our commitment to pushing the limits on how people view and play games.
Legend has it that a revered pirate named Barbaros once stole the world’s treasure and hid it on a mysterious island. Though no one knows of its exact location, stories about the untold riches that lay in wait have been passed down through the ages, driving pirates from all walks of life to pursue the alluring prizes. One of these treasure seekers, a young apprentice pirate named Zack happens upon a mysterious talking skull, the skull of Barbaros himself. Barbaros promises to reveal the key to the island, if Zack will help to lift the curse he is under.
Players will explore a variety of wondrous environments and stages, solving puzzles and interacting with the world in search of vast riches and the ultimate pursuit of becoming the greatest pirate the world has ever seen. Inventive gameplay mechanics and controller movements allow players to move and open objects, transform items, unlock new pathways and navigate through perilous stages based on a variety of themes including a jungle, ice temple, volcanic caves and more, each with their own sub-areas. Players will rotate handles, turn keys to open doors, play a piccolo and much more in order to solve the progressively difficult puzzle stages and collect Barbaros’ legendary treasures.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 17:12 Posted By: wraggster
Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces that FINAL FANTASY® III will be released on 4th May 2007 exclusively on Nintendo DS™.
Originally available only in Japan for the Famicom (known in Europe as the Nintendo Entertainment System®), FINAL FANTASY III is considered the sole missing title in the world-renowned series in the Western world. Now, 17 years after its Japanese debut, European fans will be able to savour the legendary adventure for the first time.
John Yamamoto, President and CEO of Square Enix Ltd. comments, “The arrival of FINAL FANTASY III on Nintendo DS showcases the power of the hardware and proves that no compromise has to be made in order to create an adventure of this magnitude for a handheld system. With over 1.4 million copies already shipped in Japan and North America, we are sure that FINAL FANTASY III will be a big success in Europe too.”
Hiromichi Tanaka, Director and Executive Producer of FINAL FANTASY III comments, “FINAL FANTASY III has been made anew on the Nintendo DS platform, including new graphics in 3D, rebalanced jobs, and brand new characterisation for the four young heroes. We hope that not only FINAL FANTASY fans, but a wide variety of players in Europe, enjoy the new FINAL FANTASY III.”
With an innovative interface that capitalizes on the Nintendo DS capabilities, players can now experience the title that introduced the popular moogles, summons and the dynamic job system to the FINAL FANTASY series.
About FINAL FANTASY III
-The Story-
Protected by the crystals of light, the once peaceful land has forever been changed by the great tremor. Without warning, the earthquake pulled the crystals into the earth, upsetting the world’s fragile balance. It seems as if all hope is lost – but as the Gulgan prophecy foretold, four souls blessed with the light shall once again restore balance to the world.
Near the small village of Ur, fate guides Luneth to a sentient crystal that changes his life forever. As the light of the crystal fades, Luneth embarks on a journey to seek three others who share his destiny to search for the remaining crystals, and fight the battle of light and darkness.
-Features-
The missing link in the evolution of FINAL FANTASY is unveiled – experience a tale untold
A dynamic job-changing system allows for more than 279,000 party variations
The Touch Screen interface seamlessly utilizes DS capabilities – explore dungeons, dispatch foes and cast spells using the Nintendo DS stylus
A complete visual overhaul breathes new life into a classic with colourful 3D graphics
Take advantage of both DS Wireless Communications and Nintendo Wi-Fi Connection to access the Mognet and communicate with other players as well as NPCs and uncover hidden dungeons, quests and items
Character designer Akihiko Yoshida of the award-winning and critically acclaimed FINAL FANTASY XII lends his talents by designing the four main characters
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 17:13 Posted By: wraggster
This week Wii takes you back to the classic old-school era with a selection of action-packed titles which will have your heart pounding and hands sweating in minutes.
Nintendo fans will remember the charms of Ice Climber™ from the Nintendo Entertainment System. Players take control of a small Eskimo who, armed only with a hammer, must make his way up an icy mountain, breaking blocks to make new routes and defeating enemies which block his way. With perilous black-ice, deviously placed indestructible blocks and challenging time limits, this game will have you on the edge of your seat.
Next in this week’s tour of 1980s culture we travel from the arctic mountains to the sewers of New York where we meet four bright green 80s ninjitsu legends in Teenage Mutant Ninja Turtles®. Again making its debut on the NES, this game requires players to battle through five large stages to foil a criminal plot threatening the city. Players can switch between their favourite Turtles at any time during the game allowing you to pick the ideal pizza-eating reptile for every situation.
Finally, challenge your nerve and take on the game which gave birth to the survival horror genre with Splatter House™ originally for Turbografx. Following a storm, the hero and his girlfriend take shelter in a creepy mansion. When our hero wakes the next morning his girlfriend is gone and a hockey mask is stuck on his head, giving him superhuman strength. Using this new-found power, players must hack and slash their way through seven levels full of undead and save their girlfriend from the evil which has taken control of this house.
These great games join the list of 62 classic titles already available for the Virtual Console in Europe.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 17:14 Posted By: wraggster
According to independent sales data released by the NPD Group, the Wii™ from Nintendo was America's best-selling video game console in the U.S. again in February, with consumers snapping up virtually every system available in America totaling more than 335,000 units.
Only one game system sold more in February, the portable Nintendo DS™, with sell-through of 485,000 units.
Together, Nintendo systems represented 54 percent of all hardware sales in February, more than those of all other manufacturers combined.
"We're gratified that the explosive appeal of Wii, in terms of both new players and new ways to play, has created unprecedented demand, substantially beyond supply," says Reggie Fils-Aime, president, Nintendo of America. "But we also understand that there are hundreds of thousands of consumers still waiting to get their hands on the system so we continue to both ship more units to retail every week and work non-stop to build capacity."
Reports from households across the country indicate that Wii has become the centerpiece for weekend parties a new method for improving athletic technique and losing weight, and a landmark product for generating cross-generational fun.
The strength of Wii and Nintendo DS was also apparent in monthly software sales where three of the top four best-selling games for the month (Wii Play™ and The Legend of Zelda®: Twilight Princess for Wii, and Diddy Kong® Racing DS for Nintendo DS) play exclusively on Nintendo systems. In addition, so far this year 10 of the top 20 best-selling games are exclusive for Nintendo hardware.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 19:57 Posted By: wraggster
Click on the video player now to witness one of the most cringe-worthy videogame trailers in recent memory.
It features a bunch of fully-grown, ADULT blokes rolling water balloons around home-made obstacle courses. Why? Watch it and find out.
It's almost as bad as those painfully cheesy NES adverts back in the eighties, when people seemingly had no shame.
Those poor actors. It's so bad, we're embarrassed for them. That's one minute and 19 seconds of our lives we'll never get back.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 20:39 Posted By: wraggster
via insert credit
My old pal vander fujisaki from ociojoven (OJgames) sent me an email with an interesting find - YesAsia has an entry for a japanese release of a game called Sailor Moon, from Namco Bandai Games. Working title though it may be, this certainly brings exciting possibilities to light for fans of the series - and the page gives a release date of December 31, 2007, which looks suspiciously like a placeholder. Unfortunately this remains a rumor until we can confirm that it really exists, which may take a bit of time. But I'll try!
In other Sailor Moon game news, vander pointed out Sailor Moon Plus, a five-part game series using the Beats of Rage engine, which follows the story loosely through several episodes and iterations of the original tale, while also adding new elements at times. Three parts are currently available, with more promised. It's generally fashioned after the SNES game (certainly using some of its sprites - the screenshot to the left is from SMP), but seems to be a fair bit better in execution. Seeing as it's the Beats of Rage engine, this means you can play the game on a variety of consoles as well as PC.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 20:58 Posted By: wraggster
via ninevolved
Alot of rumor has been floating around recently, most of it being some new hit games coming to the VC, or possibly even a new console being added. Well now the guys over a Rumor Reporters come up with this story!
The rumor comes from fellow reader Fei34 who claims that a fellow DigiPen employee told him that Sega Saturn games would indeed be making an appearance on the Wii. Although this could still be wells away from becoming true, the fact that DigiPen, a highly respected video-game school in Redmond Washington, has this sort of knowledge is pretty intriguing. Especially by the fact that both Nintendo of America’s offices and DigiPen’s campus actually interconnects by a simple hallway. Could Fei34’s DigiPen source have even closer access to NOA’s employees in which he/she may have gotten the information?
The only thing that Fei34 left me was a confirmation that a “big game was coming.” Whether that’s a Sega Saturn game (like Panzer Dragoon Saga) or not, only time will tell. So don’t dismiss Nintendo’s systems on the Virtual Console as being cemented just yet.
So what do you guys think of this latest rumor? Personally I would be thrilled if it happened, due to the fact I have never play a Sega Saturn!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 21:11 Posted By: wraggster
via wiifanboy
Sega's branch in Germany is hosting a contest to celebrate Sonic and the Secret Rings' release, offering up prizes like figurines, signed memorabilia, and a Sonic-Team-branded Wii. The winner of the limited edition Wii will also receive a German copy of the game -- a cruel reminder of the hardware's region lock.
We're not sure how faithful the customized console will be to the mock-up pictured above, but the simple stamping of the blue hedgehog's head on both the system and the Wii remote is a lot more attractive than we expected. Entering the contest is as easy as sending an email to Sega's offices with the German title for Sonic and the Secret Rings. They will be accepting entries until March 23rd, so don't put your Google-searching off for too long!
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 21:19 Posted By: wraggster
On ebay is an amazing auction of every Snes game released in the USA, heres the auction info:
Up for auction is a once in a lifetime opportunity. I used to be an avid collector of video games, but as times changed I decided to sell off my collection. The majority of it I have sold of piece by piece, but I no longer have the time or energy to do that. Many of you remember me from selling my NES collection a few months back and that was very good, but this collection is definitely my pride and joy.
The complete US Super Nintendo collection, every game COMPLETE IN BOX with manual and most inserts!
Every game that was commercially released in the US (list taken from the Digital Press Advanced Collector's Guide). Now I know some people will make a huge splash with the title of their auction, but then not have everything they are claiming. This is not the case, what is NOT in this auction are the following 2 games, both were exclusive blockbuster competition carts:
Donkey Kong Competition Cart (Not included)
Starfox Competion Cart (NOT included)
In total you are getting the entire 720 game collection, which includes some games that are brand new and factory sealed. The condition of the games are beautiful, the majority are near mint/mint condition. If you would like additional photos, I will be happy to supply them of specific game(s). You are also getting an additional 74 games (duplicates) to what you are already picking up, that are also Brand new and Factory Sealed. In total, there are 794 Super Nintendo games in this lot.
The price is $15,000 more info here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 21:19 Posted By: wraggster
On ebay is an amazing auction of every Snes game released in the USA, heres the auction info:
Up for auction is a once in a lifetime opportunity. I used to be an avid collector of video games, but as times changed I decided to sell off my collection. The majority of it I have sold of piece by piece, but I no longer have the time or energy to do that. Many of you remember me from selling my NES collection a few months back and that was very good, but this collection is definitely my pride and joy.
The complete US Super Nintendo collection, every game COMPLETE IN BOX with manual and most inserts!
Every game that was commercially released in the US (list taken from the Digital Press Advanced Collector's Guide). Now I know some people will make a huge splash with the title of their auction, but then not have everything they are claiming. This is not the case, what is NOT in this auction are the following 2 games, both were exclusive blockbuster competition carts:
Donkey Kong Competition Cart (Not included)
Starfox Competion Cart (NOT included)
In total you are getting the entire 720 game collection, which includes some games that are brand new and factory sealed. The condition of the games are beautiful, the majority are near mint/mint condition. If you would like additional photos, I will be happy to supply them of specific game(s). You are also getting an additional 74 games (duplicates) to what you are already picking up, that are also Brand new and Factory Sealed. In total, there are 794 Super Nintendo games in this lot.
The price is $15,000 more info here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 21:54 Posted By: wraggster
via dsfanboy
Oh, we're not asking. This time, Miyamoto is. It seems the master himself is looking for more stories of happy gamers to add to his collection. At Yahoo! Answers, he's asked, "How old were you when you first heard the term, 'Nintendo,' and what does the name mean to you now?" With hundreds of answers and counting, it's likely he'll end up with more nostalgia than you could shake a mushroom at.
Since many of us started with Nintendo, back in a time when everyone was a Nintendo fan and no one was a fan of anything else, we've already hashed over a lot of the 'first encounter' memories. But the second prong of the question is intriguing. What does Nintendo mean to us now? There are a lot of possible answers, but most of them boil down to one thing: if you're here at DS Fanboy, then 'Nintendo' probably means fun. Through the ups and downs, for us, Nintendo always means a good time.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 21:57 Posted By: wraggster
via dsfanboy
Jake Nickell assures us that he never ignored Norman, his Pug/King Charles Spaniel mix, in favor of playing the copy of Nintendogs that came with his Nintendo DS. If that's true, what could have lead the hound into chewing up the pet simulation's cart?
Maybe the puppy just grew tired of sinking his teeth into Jake's shoes, homework, and remote controls? Or perhaps Norman took the game's "Best Friends" label to heart, biting down on the newcomer in a fit of jealousy. We happen to think that this was his revenge on Jake for dressing him up in silly outfits and posting the photos on the internet. We would be pretty pissed too.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 21:59 Posted By: wraggster
via dsfanboy
No, it's not another training game. Kotoba no Puzzle Mojipittan (Word Puzzle Mojipittan) is a Scrabble-style board game from Bandai Namco in which players use characters from the Japanese hiragana syllabary to spell words. Therefore, it's really, really, really hard to play if you don't know a load of Japanese words, and basically impossible if you can't read hiragana.
Mojipittan has appeared on other platforms before, but as the Shockwave demo says, "The stylus makes it simple!" We suggest giving the demo a shot and seeing if you're up for some wordplay. The bouncy music and adorable tile mascots may convince you to enroll in Japanese classes.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 22:05 Posted By: wraggster
Magicwp has updated 4 of his GBA Homebrew Games. Heres the details via Playeradvance
Magicwp does not do anything with half. It has just updated several of these projects GBA, four to be precise. It thus updated Space Runner, a play between CAP Man and Lode Runner, by putting in conformity the logo. This play passes in version 1.07. Subject on the forum Wall Breaker, a play of breakage brick, was also updated. The logo was put in conformity in this version 1.03. Subject on the forum Frosty Paint, a play with the CAP Man, also was the subject of an update, always to put in conformity the logo. This play passes in version 1.04. Subject on the forum Lastly, Deluxe To mine, a play of bomb disposal expert, passes in version 1.02. Here also, the logo was put enconformity.
More details and downloads via Playeradvance
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 22:08 Posted By: wraggster
GBA Homebrew game updated, heres the news from playeradvance:
Legendary Foxy, member of Magic TEAM, has just finished its bearing on GBA of GoldRunner, a shot them up published in the beginning on Atari ST, Amiga and C64. This final version can be downloaded on the official site of our preferred fox. With your lasers!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 22:22 Posted By: wraggster
Elusion has released a new game for the Nintendo DS, heres the news:
Hello all,
This is my first submission to the Nintendo DS homebrew scene. Hopefully the first of many...
It has some striking similarities to a game on PocketPC's <ahem>... I won't name any names
The usual blah blah blah stuff applies -- I hold no responsibility if it blows up your DS (it shouldn't).
Big thanks to the guys that created PALib.. I would not have been able to crank this out as quickly
as I did without their stellar library and docs.
Also a big thanks to Grymmjack for providing a music track and digging out all of his old Mod
tracking tools!
Basically the point of the game is to clear the board of similar colored balls and get the best
score you can. The more similar colored balls you clump together, the higher the score.
Known Bugs:
The sounds get a little screwy with the music on. Not sure if this is PALib or me.
Controls:
Use the stylus for highlighting the balls.
Use the Left Trigger to reset your game board.
Use the Right Trigger to toggle the music on and off.
Ball Buster was created using devkitpro and PALIB.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 22:44 Posted By: wraggster
Next month ushers in the release of Pokemon Diamond and Pearl in North America, and it seems like Nintendo is wising up to the appeal of online play for these games. It was already previously known that both of these games would support voice chat with people from your Friends List, but Nintendo confirmed to IGN today that it was releasing a headset peripheral for its popular little dual-screened monster, making chatting with your friends even easier.
Nintendo representatives were wary to confirm a specific release date, but they did state that the company plans to release the attachment to coincide with Pokemon Diamond and Pearl's April 22 release date. While Nintendo was characteristically tight-lipped, online retailer Gamestop lists a ship date of April 23 and a price tag of $14.99.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 22:45 Posted By: wraggster
Via IGN
So, in just a few days from now Ubisoft will flood the market with games based on the upcoming Teenage Mutant Ninja Turtles flick, titled TMNT. GameCube, Wii, PlayStation 2, Xbox 360, Game Boy Advance...if you own just one videogame system, then chances are you'll have the opportunity to play a virtual version of the flick. Nintendo DS owners, it's the same for you: not only will you be able to play the absolutely rockin' side-scrolling brawler that's to be released for the GBA, you'll also get an original version that makes use of the Nintendo DS capabilities.
In our early playthrough of the version sent over by Ubisoft, you won't need the stylus -- all of the action's taking place on the upper-screen using the D-pad and buttons. The game isn't a port of the console games, however -- it's a completely original design that's admittedly very difficult to describe.
Yes, there will be weapons combat in TMNT for the Nintendo DS. The game features battles where you'll need to kick, punch and block while fighting with multiple enemies on-screen. But these fights are merely intermissions to the game's main focus: using the cityscape as your playground as you jump from situation to situation.
There's a lot of jumping in the Nintendo DS version of TMNT. A lot. So much that you'd think the second T in the title stands for "Toads." In this game it's all about leaping left, forward, or right by using the Y, X, or A button. Timing is everything as you'll need to prepare your next jump ahead of time -- if you hit the button at the proper time your speed will increase, and this jolt in pace will come in handy when you have to beat the timer. In many cases one of your brothers will show up on the scene and you'll need to race to his location so he can throw you to a particular part of the level that normally wouldn't be accessible. Take too long and he'll grow impatient and leave, which means you'll miss the opportunity to reach that hidden area.
You'll also have to time jumps while sliding through the sewers -- miss the proper opportunity to leap over a gap and you'll have to try that move again...with one live removed from the queue.
We'll hold our full impressions of the game for when the game ships next week, but at the very least the Nintendo DS version is a unique design that doesn't play anything like anything you've experienced on the handheld before. It looks pretty decent in motion, too -- though the character models are a little angular, the game runs at the Nintendo DS's silky smooth 60 frames per second mode which gives the production a bit of fast-paced energy.
If words didn't do this game justice, take the time to check out the game in motion by hitting the media link below.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 11:10 Posted By: wraggster
News from Divineo USA
We received our shipment late today, so we'll ship all pre-order monday.
More Info
The WiiKey is another Wii upgradable chip that can be easily installed.
Specifications & extra information
- Direct boot of homebrew in GC mode.
- Supports fullsize 4GB discs for gamecube homebrew.
- Supports all currently available console/drive versions (including the D2B chipsets).
- Update mechanism via DVD.
- Recovery mode - Can recover from a bad flash.
- 512 byte EEPROM to store configuration.
- Direct boot of JAP imports.
- Partial support for PAL imports.
- Boots GC imports (partially without swapping).
- Supports GC and Wii multi-disc.
- Improved readsettings for recordable media.
- Built-in audio fix.
- Stealth mode.
- Quicksolder interface - no wires required.
- Unique disc application via sdcard.
- Compact design with high quality components.
- Professional ESD packing.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 11:21 Posted By: wraggster
via kotaku
Does two things. First, it answers a lot of questions (yeah, this is VERY RPG). Second, it ratchets up the excitement levels. This is exactly the kind of thing Wii owners need to be seeing to remind them real, actual games are on the horizon.
Hit the link for the trailer. It's very nice.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 11:37 Posted By: wraggster
via gonintendo
Reader dc12iscool grabbed a couple pictures of a preview in the latest ONM.
The text reads, “World Exclusive! Step back in time as a classic game makes a long overdue return”. According to dc12iscool, the magazine also states that the exclusive will be about a Wii game. Now what do those stars mean?!
Update - Pretty strong evidence that the game will be NiGHTS! Thanks to everyone that sent this tip in.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 11:41 Posted By: wraggster
Jeux France has a story that rumours of an external hard drive is coming to the Nintendo Wii.
No other details are known but i suppose it could be an external DVD Drive.
More as we find out more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 11:43 Posted By: wraggster
via wifanboy
We've surveyed your irritation with the Virtual Console's rates and even had you calculate the exact amount of Wii points you've been swindled out of so far, but VGamp's Chris Sinclair argues that the game downloads aren't expensive at all. Chris listed eleven reasons to support his claim, even admitting that he would be willing to pay more for the retro titles. While he might come across as an inflexible apologist, some of his points make sense.
According to Chris, you're getting a deal whenever you make a purchase on the Shopping Channel. For example, let's say that you put out the cash for Soldier Blade, a title that sometimes sells for $50+ on eBay. You're scoring a discount on a relatively rare game that's guaranteed to work decades from now, and you don't even have to pay for the TurboGrafx-16 console or the controllers to play it with. As an added bonus, many of these emulated games look better than they ever did before.
Alright, so we're still not entirely convinced that Altered Beast is worth the 800 Wii points Sega is asking for, but we can see where Chris is going with this. What do you think? Does the pricing seem justified after considering his points, or do you still feel like you're being fleeced?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 11:46 Posted By: wraggster
via wiifanboy
Yeah, you've probably seen this one already, and that's okay. You don't have to watch it again if you don't want to (but we think it's pretty cool). But Nintendo's latest Wii ads are not only effective, but they reflect the Mii craze that is such a big part of the Wii's success. And since people are using Mii-like images on corporate websites now, Nintendo's boardroom ad is simply brilliant, and that's why it's in the spotlight this week.
Video Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 11:48 Posted By: wraggster
via wiifanboy
2007 is the twentieth anniversary of the PC Engine (the Japanese Turbografx-16) and Hudson, who co-created the console with NEC, is honoring the little console and its little HuCards in two ways this year:
By releasing lots of awesome games on the Virtual Console, and By featuring a multipart PC Engine retrospective on their home page
We're so happy to see the Wii bringing the PC Engine back into the limelight. It brought us a lot of games that deserve a second look, and deserve to be played by a new audience. Please, tip your hat to NEC and Hudson's masterpiece. Go check out the first part of the article, and then check out some Turbo games on the VC if you haven't already!
Full Article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 11:54 Posted By: wraggster
Amponzi has released a new DeSmuME Build dated17.03.2007 the DS Emulator for windows has only one new feature:
3D Support (Note that this slows down the emulator a lot)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 12:16 Posted By: wraggster
Dragonminded has released a new version of his excellent app for the Nintendo DS:
Heres whats new:
Update log is as follows:
- Sped up text display routines a lot, helping with larger text and html files.
- Vastly improved HTML rendering mechanism, large HTML files don't bog down any more.
- Switched to latest dsWifi from CVS as it no longer freezes on my DS.
- Added <q>, <dt> and <dd> to HTML renderer.
- Added flac support to the sound player.
- Added primitive sid support to the sound player.
- Added nsf support to the sound player.
- Added spc support to the sound player.
- Added ability to check card type in plugins.
- Added ability to move the cursor with the stylus on the configuration and irc pages.
- Added ability to customize colors with colors.ini file.
- Changed the sound player volume maximum to 400%.
- Changed vCard loading to load simple unicode files, though only ascii charset is supported still.
- Changed behavior of HTML renderer when leaving <TD> tags to fix bad HTML coding.
- Changed behavior of default settings creator to direct people to the correct IRC server.
- Fixed issue where keyboard repeats didn't work on the configuration screen.
- Fixed screen swap glitch with text input box on the scribble pad.
- Fixed potential bug with vCard separator, fixed naming issue with vCard separator.
- Fixed slight issue with mp3 playback clicks, but had to take oversampling down to 2x.
- Fixed memory leak in plugin loading.
- Fixed <pre> tag not changing to fixed width.
- Fixed bug in HTML syntax highlighting with more than one tag property that wasn't quoted.
- Fixed language being wrong issue when there is no config.ini file.
- Fixed issue where L and R GUI widgets were not clickable on picture viewer.
- Fixed a wordwrapping bug that popped up on the IRC window affecting scrolling.
- Fixed text color inconsistency on configuration page 3.
- Fixed issue with help screens and absolutely no help pages available.
Download and Give Feedback Via Comments
*Some users have compained about corrupt zip files etc, if you have a problem with this just redownload it again. Some downloads can time-out if the site is particularly busy*
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 13:33 Posted By: wraggster
Spinal has posted an entry in the Neoflash Coding Comp, heres the details:
This is a very great puzzle game for the Nintendo DS, the gameplay is simple, yet very addictive!
Please note this if for FAT cards only (sorry) and must be Dldi patched to work (it is currently patched for R4DS).
Sensitive will create a folder on your card called 'sensitive' for storing its data. Please do not delete this (unless you no longer play SensitiveDS).
[edit] SensitiveDS is compatable with DSMotion Card, so you can tilt your way around this extremely fun puzzler. [edit again] Just insert the motion card on the main title screen and a logo will apear on the top screen to show you have inserted it correctly.
In each level you must move the disk over every orange and green tile then get to the exit. If you fall off, you must start over.
There are five options in the main menu, they are -
[1] Instructions - Give you a breaif explanation of how to play.
[2] Challenge - Play as many levels as you can in one life.
[3] Puzzle - Complete each puzzle to unlock the next one.
[4] Custom Levels - Play some levels created with the Level Editor.
[5] Level Editor - Create your own levels to play in custom mode.
Any comments are welcome.
Thankyou.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 13:41 Posted By: wraggster
Keoniomega has posted an entry into the Neoflash Coding Comp:
Fall Down DS v. 1.01
------------
This game is based on the classic TI-Calculator game, Fall Down.
Able to work on Max Media Dock and DSEmuME for sure.
------------
Gameplay:
Move the ball with the stylus
Try to fall through the openings in the bars of blocks
------------
Known Bugs:
If you fall from too high, you can skip a row of blocks
There is a way to earn unlimited amount of points, but I won't tell
If you lose, you have to reset
------------
Future Improvements:
Be able to restart without having to turn off the system
Music (nothing fancy)
Better Collision detecting
Saved High Scores List
2 Player (not anytime soon but hopeful)
------------
Credits:
Keoniomega - Main Programer
[edit] UPDATE: I've fixed the bug with restarting. All you need to do is hit start when you lose. [\edit]
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 13:47 Posted By: wraggster
M3 Team have released a new version of their software:
Heres whats new:
M3DS Simply Kernel upgrade to v1.03, it supports upgrade feature of Skin DIY, which is the expansion of formal feature of Skin DIY, it allows to all options of text colors on the Skin, the more features will be added in coming kernel upgrade.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 13:50 Posted By: wraggster
MangledLftThumb has updated his RiverCrossingDS game:
Heres whats new:
Updated RiverCrossingDS to v0.25.
Added a couple more puzzles & some animations with the help of my kids.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 13:53 Posted By: wraggster
Zarxrax had updated his DS application called DSLearnJ:
Heres more info:
DSLearnJ is a homebrew application for the Nintendo DS that I created so I could learn Japanese Kanji more easily.
Updated DSLearnJ to version 0.5. The program was completely rewritten from scratch. I have finally included all of the basic functionality, making the program actually useful now. There is still lots of room for improvement though, and code is still incomplete in some places (like the file menu).
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 13:56 Posted By: wraggster
Cedric witha NeoFlash Coding Comp Entry has updated his wireless gamepad app for the Nintendo DS:
Heres the info:
This program aims to act like a wireless gamepad.
History :
Version 0.2
Settings Gui, no need to edit xml file
Animated menus, just for fun
Automatic backlight shutdown after * choosen time
Touch screen work as an analog stick with one or more DSes at the same time
Turbo keys!
ds2key 0.6 compatibility mode (keys + touch screen)
Open Source!
[Server] : xml config too.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2007, 14:10 Posted By: wraggster
via ign
Last week IGN Wii stopped by SEGA of America's San Francisco headquarters to play its new Wii undertaking, Alien Syndrome. Veteran gamers will undoubtedly remember the franchise, whose roots date back to the 1987 Sega Master System original, known today for its frantic top-down, two-player-compatible gunplay. The two-decade-old effort told the story of Troopers Ricky and Mary, elite members of the Earth Command Soldiers charged with the task of defending the planet from an extraterrestrial threat that could mutate man and machine alike into dangerous and grotesque abominations. The project delivered relentlessly fast twitch-finger shooting action and eventually made its way, in various updates, to everything from the Atari ST to NES and Game Gear.
The new Wii title, developed by Totally Games, takes place approximately 100 years later. This time, gamers control Lieutenant Aileen Harding, a 21-year-old soldier who is just as tough as she is beautiful. There are several differences between this new and improved sequel and its aged predecessor, the first of which is that the franchise is no longer restricted to the action genre. Rather, the game branches out into the realm of the RPG, enabling players the option to upgrade Harding's abilities as she runs-and-guns her way through alien-infested interiors and exteriors. Another key separator is the fundamentally changed (for the better) Wii control setup, which we'll get to momentarily. And finally, the new build features a four-player cooperative mode, as opposed to a two-player one.
Before we go over gameplay specifics, though, let us first take readers into the world of Alien Syndrome. The title unfolds thousands of years into the future as humankind is regularly finding and terraforming distant planets so that they may become inhabitable. Somewhere out in the darkness, the Seti-Alpha 5 Terraforming Station has gone quiet. Despite repeated attempts to communicate with the facility, Earth Command receives no response. And that's where the seasoned Harding comes in. Only after the soldier arrives on site does she discover that the age-old Alien Syndrome is behind the mystery, and she takes it upon herself to rid the galaxy of the enemy once and for all. It's basic sci-fi exposition, to be sure, but there's history here and SEGA has stuck with it.
Players control the game with the nunchuk and shoot in any direction with the Wii remoteReaders may not realize it, but there's much more to Alien Syndrome than meets the eye. Sure, it's packed full of traditional top-down shooter mechanics, but it's also got a meaty single-player mode. There are 15 diverse levels that range from the insides of infested ships to factories and more, and each presents individual side-quests, too. There are some 100 different enemies, five major bosses and 15 sub-bosses scattered throughout those many levels. There's a lot. In fact, SEGA is promising more than 20 hours of uninterrupted gameplay.
The Wii game is controlled with the nunchuk - both its analog stick and the attachment itself. The stick moves the character about the universe and tilting the nunchuk manipulates the camera. The configuration requires a mental rewire, in our experience, because players will instinctively want to hold manual control over the camera with a traditional stick. However, as soon as the functionality becomes familiar - it took us several minutes - Harding will be able to whip through stages even as the perspective remains stable. Shooter fans will be happy to learn that the Wii remote is used to direct the gun of the soldier as she blazes through the various stages. Players simply point in the direction they want her to shoot, tap the A or B button the device, and she will quickly gun down her opponents. There is really no comparison between this new configuration and an analog stick because the precision and speed gained by using the pixel-perfect accuracy of the Wii remote puts it in a class of its own. The controls feel both spectacularly responsive and speedy - two musts for an endeavor of this type.
A droid hovers alongside Harding though the levels and acts as the heroine's personal locker and swap shop. Not only does it store items she picks up along the way - it also houses weapons, armor and energy. It can drop out or store new items at any time and, when it's not simply carrying necessary equipment, it even acts as an AI backup of sorts. It's not a terribly impressive fighter, but it does shoot off a few rounds here and there and will come in handy as a fighter from time to time.
Alien Syndrome moves quickly and features nice particle and lighting effectsThe robot is a necessity because Alien Syndrome is chock full of upgrades for equipment, items and - most important of all - for Harding herself. There are more than 80 weapons in the game that can be assigned to primary and secondary fire buttons. Gamers will get the X-d 99 Impulse Laser - some may remember it from the original game - which shoots laser beams that have a long range, but inflict less damage than some of the more powerful arsenal upgrades. Weapons require the use of energy, represented on-screen with a meter. As Harding shoots more and more beams, her energy will deplete, but it's constantly recharging. The Laser Rifle is the standard and requires less energy. The PB-1 Flamethrower, which outputs a destructive stream of pure fire, is good for short range attacks. And then there's the Nanobot Swarm, which becomes unlocked much later in the game. This devastating weapon more or less engulfs enemies in a cloud of bee-like nanbots and kills them instantaneously, but it's a huge energy suck and therefore can't be used very often.
Harding can upgrade herself as she goes along, too. She may start off slow as molasses and by the time gamers advance 10 hours in, she'll be speeding through levels. These character upgrades are based on a stat system that can be enhanced as gamers progress, enabling new abilities. Players also choose from initial character classes, such as demolitions export, firebug, seal, tank and sharpshooter, all of them pretty self-explanatory.
The Wii build of Alien Syndrome we recently played was unfinished. Totally Games only recently implemented visual upgrades to give the action-RPG more graphic punch. The title runs at a brisk framerate and supports both 480p and 16:9 widescreen modes. That being true, the overall visual presentation is the one area the game definitely still needs improvement, as the characters and environments generally lack geometrical and texture detail. SEGA indicated that it is currently concentrated on upping the graphic finesse for the project, which doesn't ship until May. A Sony PSP version is also planned.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 18th, 2007, 03:32 Posted By: wraggster
Tassu has released a new version of his drawing application for the DS:
New stuff in this version:
Support different resolutions
Loading and editing saved images (can not load images with too big resolution)
Zooming with A/B-buttons
scrolling with D-Pad
Reset view with START
Eyedropper tool
Paint Bucket/Flood Fill tool
Tools size is now on X/Y-buttons because D-Pad is used for scrolling
Clear renamed to "New" and it now fills the image with white instead of selected color
Undo is now also in SELECT-button
Tools work much faster now but they might seem slower when using the biggest resolution
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 18th, 2007, 03:40 Posted By: wraggster
New release from Gnese, heres more info:
Comic Book DS is a program making it possible to read your Comic Books on your Nintendo DS.
It can be also used as a photo or image based documents viewer.
It is composed of two parts:
The PC part, PictoDS, developped by Nicom00k, converts your pictures into a .cbds file (those pictures can be in a folder, a .zip, a .cbz, a .cbr, a .rar)
The DS part, ComicBookDS, developped by me, allows to display those .cbds files in a fast, pleasant and intuitive way (well, I hope ).
Heres whats new:
# 2.1 (16/03/2007):
* BugFix PC: Image size settings are now correctly used and saved.
* BugFix PC: Sometimes, the image was not correctly resized.
* BugFix PC: Better error handling, using popups to display error messages.
* BugFix PC: Detect when a .zip (.cbz) file is not a .rar (.cbr) file.
* New PC: Drag N' Drop support for file and folder addition.
* New PC: 'Open output folder' item added in menu.
* New PC: When the ComicBook name is changed, the output filename is changed accordingly.
* BugFix DS: The images are now fully displayed. (there are no missing right and bottom parts of some images anymore).
* BugFix DS: Memory regression problems solved, causing even small images to be partially displayed (the 'image too big' message display)
* BugFix DS: Stylus Jumping effect is highly reduced.
* BugFix DS: Program shouldn't freeze anymore when quickly switching from one book to another.
* BugFix DS: More than 300 pages per Book can be browsed. (however, the display will be quite slow)
* New DS: Thumbnails of the Library screen are loaded in background and they remain visible when switching between Library and Thumbnails modes.
* New DS: A popup is displayed when an error is found on the filesystem. (causing some .cbds files not to be found
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 18th, 2007, 04:08 Posted By: wraggster
Nick Spacek has updated his Bible Reader Plugin for DS Organise:
Version .2 released! Bookmark is working fully again.
Some features:
Sleep mode
Bookmarking
Resume last position (if exited with B)
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 18th, 2007, 04:09 Posted By: wraggster
EZ-Flash Team have updated their Flashcart software:
EZ IV 070315 Fixes:
The loader update increases soft reset compatibility (default reset keys L+R+A+B)..
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 18th, 2007, 04:12 Posted By: wraggster
Chishm has updated his excellent Action Replay DS clone
Heres whats new:
New version 0.6 is available. Uses AR XML files instead of plain text codes now. Also features a GUI. Read the readme for more information.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 18th, 2007, 04:17 Posted By: wraggster
News/release from Pospi :
So what is Marshmallow Duel? If you've never heard of it before, it could best be explained as a Super Smash Bros. type game, but from an earlier era and stranger minds.
Marshmallow Duel DS is a complete rewrite and evolution of the original Marshmallow Duel, designed for the Nintendo DS console. It is a 2 player deathmatch game of luck and skill where each player tries to knock their opponent into the deadly marshmallow pit or destroy them with one of the 18 weapons that randomly spawn in the map.
The current version, v2, features the following:
All the 2-player dueling fun and excitement of the original
18 Fantastic weapons: Skull, 1000V, invisibility, mine, gun, TNT, boots, grenade, puck, parachut, hook, warp, net, shield, magnet, boomerang, weasel and dunce hat
Finally, weapon selection and kill limit settings
Character customisation and saving
The wonderous ability to pause the action
Exhaustive statistics tracking and saving system
Stylus control for the main menu, pickups selection menu and character menu
Configurable game options such as the number of pickups onscreen at a time, use of the bottom screen to show the pickups before they spawn, the number of rounds to play, and 'death while dancing'
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 18th, 2007, 13:22 Posted By: wraggster
The GP2X Store has posted that they have the EZ Flash V, flash cart in stock, heres the info on the cart:
EZ-Flash 5 Bundle Edition (3-in1 Expansion Pak) features an advanced PDA like interface and easy to use software. To this day, across the world, EZ-Flash Cartridges are being chosen over the competition for their reliability, performance, and ease of use. The EZ-Flash 5 slot-1 solution is based on mature Slot-1 technology, so there is no need to flash your system, use a passkey device, or patch your files anymore. You can focus on playing games without worrying anything else. More than that, EZ-Flash 5's multimedia functions turns your system into a multimedia powerhouse.
EZ-Flash V is the result of the EZ-Flash Teams's experience and expertise from the GBA era. The EZ-Flash Team has never given up to technology difficulties in the 4 years, and they have always pushed themselves on creating wonderful solutions for gamers. With highly secured quality assurance, active improvements on defects, and respect to the user opinions is what the EZ-Flash team have provided to satisfy gamers across the world.
- EZ Flash V features:
- 1:1 original card sizeCside loading.
- Using MicroSD(Trans Flash) as external storage. cheap and variety usage.
- Direct boot, no need another boot card or flash your DS. EZ5 also can be used as bootcard.
- Moonshell integrated bootloader, direct watch DPG movie, listen MP3, read TXT book in loader.
- Bootloader can be full customized. included skin and function. bootloader sourcecode almost full opened.
- Dual read mode: CLEAN and HYBRID. CLEAN means just drag the rom to card and play. HYBRID means EZ5 supporting the modified rom for further function, include softreset and cheat. it also provides improved compatiblity, such as boost the readspeed. no lag can be feeled even you have a low speed microsd card.
- Perfect FAT system support, automatic generate saver file. multi saver function available.
- Using hardware flashchip saver. never lose your save.
- Loader upgradable
- Homebrew support, IO lib will release on launch.
EZ Flash V 3 in 1 features:
- Equipped with 256Mbit Norflash, 2Mbit SRAM, Battery to make it compatible with almost GBA games.
- The data is still remains even after powering off.
- Can be used as a standalone GBA card.
- Perfect GBA/NDS linker.
- Browser RAM expansion function: it uses the highspeed ram cache as the offical one. perfect compatible with NDS Browser(JAP/EUR)
- Works perfectly with all official rumble enabled games. it also has three level vibration strenth adjust. now you can adjust between power consume and better game feeling by yourself. SDK also provide for third party developers.
Buy from GP2X Store.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 18th, 2007, 13:29 Posted By: wraggster
Jasper Vijn has released a new image converterfor the GBA(ds too), heres the info:
Yay, yet another image converter. Do we really need another one? Well maybe, maybe not. As far as I can tell there are two very complete gfx exporters right now: gfx2gba (by Markus, not
the other one) and cog (by OneManBand). The second one seems not to be available anymore, and the first one wasn't quite able to do what
I wanted. Also, both of these are pure command-line tools. Wingit is a GUI tool, making it easier to get started. The main view offers a preview of the image you want to export, which is always nice.
There's a palette viewer too. By using FreeImage, it can read pretty much every kind of image (yes, GIFs too). As for the exporter itself, I've pretty much crammed it full of options. There are separate sections for palette, image and map control, which include cropping the exported image, various bitdepths (including 1 and 2bpp for use BitUnpack) compression and tile-set reduction. There are also options for tile-grouping, not only can this be beneficial for sprites in 1d mode, but you can also
use it to create meta-maps of arbitrary sizes. The output file(s) can be C, GNU asm or binary, a header file is optional and there are choices between u8, u16, and u32 type-sizes. Naturally, the variable name can be altered independently from the file-name.
While the program is useful as is, there is always room for more. There are a few other things I'd like to add, like vertical map layout, batching options, merging palettes and tilesets, and an extra
output format or two. And, of course, proper documentation. But I'd also like to get back to real GBA stuff so I'm leaving it as is for now.
Btw, if you would like to see things like this added, the source code is freely available, so why not try it yourself? (Then again, seeing my code...)
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 00:16 Posted By: wraggster
via joystiq
Towards the end of GDC, Nintendo's Shigeru Miyamoto revealed they had been toying with the concept of Mii creation for almost 20 years but were "never able to turn it into much of anything". It finally found a home on the Wii, but a recent developer's chat uncovered a few early screenshots of the Mii editor -- on the DS.
The concept doesn't seem to have changed much from this build to the final product, though the visuals did go through a much-needed evolution. Having a portable version of our Mii does have a certain charm, but it isn't likely Nintendo will invest resources in a pocket-sized Mii creator.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 00:34 Posted By: wraggster
and heres what they posted:
Hi.
I'm very aware how much coverage our Next Month page is getting across the globe right now. I have to admit -- I thought it was a cool little teaser when we did it -- but I didn't anticipate it blowing up quite so much! I've seen everything from Family Guy to Woody Woodpecker fitting perfectly in that star cluster!
Anyhoo, I'm here to iron a few things out. This is not an April Fool. I remember once I did an April Fool on CUBE with Gannondorf Photoshopped into Soul Calibur II and people got really upset when they found out it wasn't true so we don't do those kind of things anymore. I think they're just a bit of a laugh but obviously other more sensitive people don't. . .
Also, we do have respect for our readers and we don't set out to purposely mislead people. The whole point of the Next Month image is to be a teaser and to get people guessing. It's just A BIT OF FUN. There are no lies in there. Innevitably the situation might change between the time of the mag going to print and the release of the next issue (it is a good six weeks after all). The game may end up being announced online before we hit the shelves. Ocassionally these things happen and it's completely out of our control. However, the point is that we are not misleading you -- there is a new game due to be announced.
In summary then, please take a deep breath and count to ten when you're thinking about this. There are quite a few images that perfectly fit into that star cluster. We've never mentioned any names -- it could be anything.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 00:37 Posted By: wraggster
Via mercury news
Less than three years ago, Nintendo, the venerable video game company, was looking like a fading icon.
With archrival Sony's PlayStation 2 game console leaving Nintendo's Game Cube in the dust, the company was in the midst of losing a second straight round in the video console wars. And Sony looked ready to replicate its success in the handheld arena, long Nintendo's strong suit. Though Nintendo planned to counter with a new handheld of its own, few gave its relatively dim-screened, underpowered DS much of a chance against Sony's powerful, multimedia PlayStation Portable (PSP).
Fast forward a few years, and things look a lot different. Sales of Nintendo's DS have trounced those of the PSP, thanks in part to Nintendo's focus on quirky, fun-to-play games for the machine.
The company is using a similar formula with its new Wii console - and seeing similar success thus far. The machine, which includes a unique, motion-sensing controller, has outsold Sony's new PlayStation 3 ever since they both launched last year, and Wii sales even topped Microsoft's Xbox 360 in January.
Reggie Fils-Aime, president of Nintendo of America, says this is only the beginning. Sales of game consoles are typically dependent on the number and quality of the games available for them. As Fils-Aime, notes, there's been a major shift in the game industry of late toward developing titles for Nintendo's platforms.
At the Game Developers Conference earlier this month
Mercury News reporters Mike Antonucci and Troy Wolverton sat down with Fils-Aime to talk about this shift and Nintendo's resurgence.
Q The Wii has been hard to find in stores ever since it launched. Will there be any change in that any time soon?
A Mr. (Sarturo) Iwata (president of Nintendo) has already publicly said that we are increasing our capacity.
He did not give a timeline, and he did not give specific numbers. What I will say is we are all acutely aware of the issue. And we all recognize that we have a limited period of time to address the issue, because more so than the core gamer, the casual gamer will get frustrated if they cannot get their hands on the product. And so, certainly from a total company perspective, we're making a full-court press. Now the interesting thing about this - and this is where I'll look back - we had the same issue with DS all last year. And so, when a product is in such high demand, you can't solve it overnight.
The fact that we sold 494,000 (consoles in January) ... certainly speaks to getting as much product into the marketplace as possible.
Q To what extent have you guys been surprised by the demand for the Wii?
A We knew we had magic in a bottle back at E3. Certainly our performance has been much more than the industry had anticipated.
Q Speaking of that, Electronic Arts said recently it's shifting resources over to the Wii and to the DS. Pandemic says it's doing the same thing. To what extent are you hearing about similar moves by other major publishers and developers?
A Every publisher has either made the decision and stated it publicly or made the decision and not stated it publicly, but the amount of resource shift has been tremendous. The natural follow-up question is, "What's driving it?" What's driving it is, they see the install base, they see the mix of established players ... with the potential for new gamers, and they see a business opportunity. Coupled with the lower development costs, it really is a no-brainer.
The decisions started at E3 for a lot of publishers. We had been having conversations with certain publishers, obviously, well before that. Ubisoft, for example, had early access. EA had early access. But a lot of non-traditional Nintendo developers really made the decision as they watched the lines and saw for themselves what the reaction was.
Q Outside the console arena, you guys saw strong sales of your aging Game Boy handhelds over the holidays despite having few new games. What was that about? Did it just get to the point where it's a stocking stuffer?
A Exactly. It's a mass market price point; fantastic library of games; frankly, better availability than DS; and that's what drove the numbers.
Q Conversely, you guys had a dip in U.S. sales of the DS in January. Sales of Sony's rival PSP handheld nearly caught up with you. What's the story there?
A Availability. All availability.
Based on worldwide production numbers, the Americas ran out of stock of Nintendo DS essentially on the 25th of December. And we were not back in stock until sometime the second week in January. So, effectively three weeks the consumer could not get their hands on a Nintendo DS. So what happened? They bought our competitor. And they bought Game Boy Advance. Now that we're back in stock, let's see what the February data says.
Q The data I've seen indicates that among the new consoles the Wii is the top seller in the U.S. and in Japan. What do European sales look like?
A Europe is in the same situation. They're selling out as soon as they're putting it into the marketplace.
Q But vis-a-vis the competition, where's the Wii stacking up?
A Well, there's no PS3 yet ... 360 is selling well only in one country: UK. Across the rest of Europe, it is not performing well. Wii, on the other hand, is selling exceptionally well all through Europe.
Q There was a lot of publicity early on about the strap issue. Any updates on how you are addressing that issue?
A We saw early on that consumers didn't quite understand what they needed to do. Especially in bowling, they were letting go of the controller. And so the strap, instead of acting as a secondary precaution, was becoming the primary precaution and a limited number were breaking. We immediately addressed the issue, made it available to any consumer through a 1-800 number as well as online. I mean, the fact is, we didn't even require proof of purchase. If a consumer called up and said, "I need a new strap," we sent them a new strap.
Q What about the people that cracked their televisions and damaged equipment, how are you guys handling those cases?
A We have a process where those consumers are contacted and the investigation process goes through. I think it's fair to say that unfortunately there are always consumers who want to make an issue out of something that doesn't necessarily happen to them. And as we go through an investigation process, we're finding a remarkably small number of consumers who actually had damage (to their equipment).
Q But will you replace somebody's TV?
A It's actually something that's out of my hands. That is handled through our investigative arm. Our policy is we will satisfy the consumer. ... But in terms of are we actually replacing televisions, I can't honestly tell you.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 00:37 Posted By: wraggster
Via mercury news
Less than three years ago, Nintendo, the venerable video game company, was looking like a fading icon.
With archrival Sony's PlayStation 2 game console leaving Nintendo's Game Cube in the dust, the company was in the midst of losing a second straight round in the video console wars. And Sony looked ready to replicate its success in the handheld arena, long Nintendo's strong suit. Though Nintendo planned to counter with a new handheld of its own, few gave its relatively dim-screened, underpowered DS much of a chance against Sony's powerful, multimedia PlayStation Portable (PSP).
Fast forward a few years, and things look a lot different. Sales of Nintendo's DS have trounced those of the PSP, thanks in part to Nintendo's focus on quirky, fun-to-play games for the machine.
The company is using a similar formula with its new Wii console - and seeing similar success thus far. The machine, which includes a unique, motion-sensing controller, has outsold Sony's new PlayStation 3 ever since they both launched last year, and Wii sales even topped Microsoft's Xbox 360 in January.
Reggie Fils-Aime, president of Nintendo of America, says this is only the beginning. Sales of game consoles are typically dependent on the number and quality of the games available for them. As Fils-Aime, notes, there's been a major shift in the game industry of late toward developing titles for Nintendo's platforms.
At the Game Developers Conference earlier this month
Mercury News reporters Mike Antonucci and Troy Wolverton sat down with Fils-Aime to talk about this shift and Nintendo's resurgence.
Q The Wii has been hard to find in stores ever since it launched. Will there be any change in that any time soon?
A Mr. (Sarturo) Iwata (president of Nintendo) has already publicly said that we are increasing our capacity.
He did not give a timeline, and he did not give specific numbers. What I will say is we are all acutely aware of the issue. And we all recognize that we have a limited period of time to address the issue, because more so than the core gamer, the casual gamer will get frustrated if they cannot get their hands on the product. And so, certainly from a total company perspective, we're making a full-court press. Now the interesting thing about this - and this is where I'll look back - we had the same issue with DS all last year. And so, when a product is in such high demand, you can't solve it overnight.
The fact that we sold 494,000 (consoles in January) ... certainly speaks to getting as much product into the marketplace as possible.
Q To what extent have you guys been surprised by the demand for the Wii?
A We knew we had magic in a bottle back at E3. Certainly our performance has been much more than the industry had anticipated.
Q Speaking of that, Electronic Arts said recently it's shifting resources over to the Wii and to the DS. Pandemic says it's doing the same thing. To what extent are you hearing about similar moves by other major publishers and developers?
A Every publisher has either made the decision and stated it publicly or made the decision and not stated it publicly, but the amount of resource shift has been tremendous. The natural follow-up question is, "What's driving it?" What's driving it is, they see the install base, they see the mix of established players ... with the potential for new gamers, and they see a business opportunity. Coupled with the lower development costs, it really is a no-brainer.
The decisions started at E3 for a lot of publishers. We had been having conversations with certain publishers, obviously, well before that. Ubisoft, for example, had early access. EA had early access. But a lot of non-traditional Nintendo developers really made the decision as they watched the lines and saw for themselves what the reaction was.
Q Outside the console arena, you guys saw strong sales of your aging Game Boy handhelds over the holidays despite having few new games. What was that about? Did it just get to the point where it's a stocking stuffer?
A Exactly. It's a mass market price point; fantastic library of games; frankly, better availability than DS; and that's what drove the numbers.
Q Conversely, you guys had a dip in U.S. sales of the DS in January. Sales of Sony's rival PSP handheld nearly caught up with you. What's the story there?
A Availability. All availability.
Based on worldwide production numbers, the Americas ran out of stock of Nintendo DS essentially on the 25th of December. And we were not back in stock until sometime the second week in January. So, effectively three weeks the consumer could not get their hands on a Nintendo DS. So what happened? They bought our competitor. And they bought Game Boy Advance. Now that we're back in stock, let's see what the February data says.
Q The data I've seen indicates that among the new consoles the Wii is the top seller in the U.S. and in Japan. What do European sales look like?
A Europe is in the same situation. They're selling out as soon as they're putting it into the marketplace.
Q But vis-a-vis the competition, where's the Wii stacking up?
A Well, there's no PS3 yet ... 360 is selling well only in one country: UK. Across the rest of Europe, it is not performing well. Wii, on the other hand, is selling exceptionally well all through Europe.
Q There was a lot of publicity early on about the strap issue. Any updates on how you are addressing that issue?
A We saw early on that consumers didn't quite understand what they needed to do. Especially in bowling, they were letting go of the controller. And so the strap, instead of acting as a secondary precaution, was becoming the primary precaution and a limited number were breaking. We immediately addressed the issue, made it available to any consumer through a 1-800 number as well as online. I mean, the fact is, we didn't even require proof of purchase. If a consumer called up and said, "I need a new strap," we sent them a new strap.
Q What about the people that cracked their televisions and damaged equipment, how are you guys handling those cases?
A We have a process where those consumers are contacted and the investigation process goes through. I think it's fair to say that unfortunately there are always consumers who want to make an issue out of something that doesn't necessarily happen to them. And as we go through an investigation process, we're finding a remarkably small number of consumers who actually had damage (to their equipment).
Q But will you replace somebody's TV?
A It's actually something that's out of my hands. That is handled through our investigative arm. Our policy is we will satisfy the consumer. ... But in terms of are we actually replacing televisions, I can't honestly tell you.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 00:40 Posted By: wraggster
via PSU
Console and software sales for the month of February were recently announced, and both the PS3 and Wii did quite well.
In January, the average number of games owned by a PlayStation 3 owner was 2.7, while the average Wii owner had 2.2 games in his (or her) library. Only one month later, these numbers have jumped quite drastically to 3.4 and 3.6 respectively.
A representative from NPD commented: "While some detractors may consider the next generation cycle off to a poor start, we think that improving tie ratios indicate strong demand for the relatively light software lineup on the next gen consoles, and we believe that once a greater variety of compelling software is released later this year, demand for the new hardware will increase."
For the now current generation of consoles, it looks like there is no place to go but up.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 00:42 Posted By: wraggster
via wiifanboy
The Internet has been slightly a splode lately with rumors about a new Wii channel for game demos. Game blogs everywhere have been picking up the story, which originally came from German magazine Games Aktuell via their website, Cynamite. Unfortunately for those of us waiting for an announcement of a demo channel, this ain't it. Most of the sudden interest seems to come from a popular Digging of the article-- and both the Cynamite article and the Digg posting are, in Internet terms, prehistoric.
The Cynamite article uses (the German equivalents of) words like "official" and "confirmed", but we have our doubts-- stemming mainly from the fact that it was posted on December 1st of last year and nobody else has said anything about it since. We find it odd that Nintendo would reveal a new feature to only one magazine, over four months (or however long it may be before such an announcement occurs) before its official announcement in any region.
We also find it odd that this news would be delivered in Europe and nowhere else; Europe isn't exactly the first priority for video game companies, as any gamer living there has discovered. It seems more likely that this news would eventually come out of multiple Nintendo representatives in communication with multiple sources-- at least one per region. And we'd really expect this kind of big exclusive to come to a Japanese magazine like Famitsu.
Don't despair yet, small-free-game-segment fans. Just because this particular posting probably isn't an official announcement doesn't mean Nintendo won't eventually start offering demo downloads. They've got a nice Internet-capable console now, and they're delivering actual games over the Internet for the first time. Why wouldn't they throw some demos up on one of the Wii channels?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 00:50 Posted By: wraggster
Alekmaul has released a Single Game Arcade emulator for the game Ghosts N Goblins.
Heres the translated info:
To use this emulator, you must have compatibles ROMS with NO COMPRESSION ZIP format.
Do not ask me about ROMS, I don't have them. A search with Google will certainly help
you.
Features :
----------
Most things you should expect from an emulator.
Missing :
---------
Sounds.
High score saving.
All that is not yet emulated
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 00:58 Posted By: wraggster
via dsfanboy
Cheerleading won't come easy in the upcoming sequel to everyone's favorite portable music game. The troupe of opposing ouendan are designed to be prettier and more charming than the gang you control. Of course, you won't let their beautiful heads of hair get in your way: you're going to out-cheer them, and put them in their place. Jeux-France has new scans of Ouendan's long-titled sequel, and not only do you get to see the new rival group you'll have to cheer against, you'll see a familiar, returning character go through yet another ordeal. (Japanese people sure have it rough, don't they?)
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 00:59 Posted By: wraggster
via dsfanboy
One of our favorite touches of the new Phantom Hourglass' trailer shown at this year's GDC event was its use of the reworked Hyrule Castle theme from The Legend of Zelda: A Link to the Past. If there's one thing we love, it's retro tracks brought back for another round. That's why we're featuring a medley of songs from the original Zelda game (NES) remixed by electronica musician Ochre, for your Sunday listening pleasure.
We imagine that trying to add anything on top of Koji Kondo's classic work without ruining it is a difficult task, but this arrangement doesn't miss a step. Ochre's interpretation blends the 8-bit pieces with his own playful style, taking the listener through a six-minute daydream of Link's adventures. If you're a fan of lush synths and summery rhythms, we definitely suggest downloading this song along with Ochre's other remixes and original offerings at his site.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 01:02 Posted By: wraggster
via dsfanboy
Treasure Gaust, Bandai Namco's Pokemon-esque monster game that uses magnetic fields to generate monsters, is headed toward a Spring 2007 release in Japan. We've got some new screens that show off the battle mode, which is more Pokemon Stadium than Pokemon Ruby, in that it is presented in full 3D. We like the pseudo-cel shading they've used.
Treasure Gaust's battling appears to be more action-based than Pokemon, as well. Players pick three creatures and battle with an opponent's three creatures in an underwater arena. You can capture defeated enemies to train them as partners. If a monster-collecting game with more action and more mysterious natural forces sounds good to you, then this may be exactly the game you're looking for! At least, it's as close as anyone's ever going to get to that specific description. We hope Banco decides to localize this one, because we're eager to play with the magnetism gimmick.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 01:06 Posted By: wraggster
Ashai Rey has released a new DS app to help you learn the Japanese language:
Project JDS v1.0
Learning the basics of the Japanees language couldn't be easier.
Full use of the touch screen and sound.
Learn from one alphabet to the other and back. Learn how to write the character and how it's pronounced.
Hiragana
Katakana
Romanji
Nigori
Maru
Writing
Speech option
Repeat option
Selectable sets
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 01:09 Posted By: wraggster
MangledLftThumb has updated his RiverCrossingDS game
Heres whats new:
v0.30
A few more puzzles.
Fixed minor issues w/ new Touched() function
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 02:26 Posted By: wraggster
Tassu has entered Phidias into the Neoflash Coding Comp.
Heres the release details:
Here is my entry. It's a drawing app called Phidias and it can be used to draw very nice pictures, pixel art or freehand drawings. It can also be used as an image viewer.
It should work on any device that has dldi support. It saves images in bmp format to the root directory but can load from any directory. Maximum resolution is 512x384 or 384x512.
Remember: you need to patch it with dldi before you use it. Otherwise it won't work!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 04:49 Posted By: DanTheManMS
The first release of the FREE Internet Web Browser from Okiwi:
Spread the Word
After some good programming sessions, the alpha version is ready.
Some notes:
- The file can be unpacked directly to the root of the flashcard, that is, Okiwi directory must be just under the root.
- Inside this there's the fonts directory, which contains three TrueType font files for the different character families, and also those fonts prerendered at different sizes ( *.okf) and some other which contains tables needed to associate character bitmaps with their Unicode codes (*.okm). The extensions stand for Okiwi Font and Okiwi Map, respectively. If these fieles are deleted, the software will generate them again from the TrueType fonts, so each one can use the typography he/she likes more. The included fonts are Bitstream Vera.
- By now the only way to move along the document is to drag it with the stylus.
- The only working buttons by the moment are: the first, which will allow in a future to enter an URL, and the last, which allows to set the zoom level.
- By misfortune, the other displaying mode I wanted to include, with a general view in a screen and a zoomed one in the other, isn't there yet.
- The icons have been designed by my brother. Actually, he has created some variants, but I've had to choose one of them. In future versions they will be able to be selected.
- As I said, DLDI is used. Released files are patched for SuperCard Lite. If you have another device, you'll have to use the patcher with the corresponding patch for your flashcart.I think this is a prosiming result.
Keep in mind that this version does not have wireless networking code included yet. In addition, you cannot load your own external pages, so the only viewable page is the built-in one.
Spread the Word
Download and leave feedback via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 17:10 Posted By: wraggster
Kukulcan has posted a new game for the Neoflash Coding Comp:
STORY :
The biohazard department of the CELLULARSPY company has recruited Dr. MOLLUSK and his assistant nurse Miss GREENPEA.
Unluckily the Doctor's beautiful assistant spilled the samples of a new virus.
Taking your courage in both hands (that is, your console) you are now in charge of helping Miss GREENPEA to disinfest the rooms, one by one.
The virus can absorb particles of virus in order to grow, and if it absorbs to much, it explodes into 4 bits.
Your mission will be to guide Miss GREENPEA to inject virus particles in the right places in order to clean the room.
If you achieve a virus chain explosion, you will get a new bit of virus as a bonus to get on with the fight.
THE GAME :
The aim of the game is to clean the room by injecting particles of virus in the right places to explode the viruses.
At the end of the 20 levels will get you a CHEAT CODE permitting you to discover a new theme with 20 news levels as well as new pictures (Very ***y).
CONTROLS :
It is played with a PAD or STYLUS.
START = Quit
PAD or STYLUS = Move target
A or STYLUS = Inject
R = Music (yes/no)
Screenshot/Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 17:12 Posted By: wraggster
New from Dannynewp for the Neoflash Coding Contest:
This is my entry for the spring 2007 competition. Bowling solitaire is a unique game where the scoring scores like real bowling but you use all the black cards of a deck from 1-10 where 10 cards are setup as bowling pins and the rest are your ball cards. Select up to 3 adjacent pin cards, add the cards up and the right digit of their sum must equal the ball card to remove all cards selected. Once you run out of playable ball cards, press the throw button to remove all the top ball cards to show the cards under them for a chance at a spare. Once you run out of cards to be played or run out of ball cards you go to the next frame and start all over again.
Screenshot / Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 17:17 Posted By: wraggster
press release:
Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, is pleased to announce a new website, www.zendokugame.com, to support the upcoming launch of ZENDOKU, a new puzzle game for the Nintendo DS and Sony PlayStation Portable (PSP) platforms that blends exciting puzzle battle action with addictive Sudoku gameplay.
The new ZENDOKU website, featuring the same colourful and whimsical Far Eastern visual style and light-hearted martial arts theme as the game itself, hosts a range of game-related material including details of the game’s storylines and gameplay modes, character artwork and biographies, gameplay tutorials, downloadable wallpapers and themed Instant Messenger icons. The website will also host a trailer of the game to demonstrate the fun Sudoku Battle Action.
ZENDOKU is the debut Nintendo DS title from Zoonami Ltd, headed by industry veteran Martin Hollis, the Director/Producer of the critically acclaimed and best-selling Nintendo 64 game GOLDENEYE 007.
With an intuitive play style, an accessible learning curve, entertaining character storylines, and a comprehensive range of single-player and wireless multi-player game modes, audiences everywhere can find the path to enlightenment with ZENDOKU.
PSP and DS Screenshots Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 19:16 Posted By: Shrygue
via Computer and Video Games
The latest issue of the Official Nintendo Magazine UK promises a world exclusive on its Next Month pages, with a starry-night image that appears to hint at that exclusive being a new NiGHTS game.
The image contains stars that appear to form an outline of artwork from the original NiGHTS game on Sega Saturn, which fits perfectly.
The clever mock-up of the pages in question, with the artwork superimposed over it, was put together by a NEOGAF forum user.
In a recent statement, ONM Editor Chandra Nair said: "Please take a deep breath and count to ten when you're thinking about this. There are quite a few images that perfectly fit into that star cluster." He also promised that it was not an April Fools joke.
We've have been prodding the ONM staff - who are based in the same office as CVG - with a giant stick for confirmation but they're remaining tight-lipped.
Sega UK were also not available for comment at the time of writing, but with NiGHTS having been rumoured for Wii for a while a return for the franchise is looking hopeful.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 20:39 Posted By: wraggster
Classic NES puzzle game Mario & Yoshi, and arcade hit Shadow Warriors, look set to hit the online Virtual Console retro game download service on Wii.
According to aussie-nintendo.com, both games have been rated by the Office of Film and Literature Classification.
The ESRB website, which disclosed rated games for America, has in the past exposed incoming titles, some well ahead of their eventual release, other that still haven't turned up.
Either way, if these games are secured for Australia it's a safe bet they'll appear here in UK too, with both regions having almost identical VC release schedules.
CVG is awaiting comment from Nintendo.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 21:00 Posted By: Shrygue
via IGN
It's Monday again, and that means more retro love implanted directly from Nintendo into your brain via the Wii Virtual Console. This week's announcements may not be amazingly surprising (we knew all three of the games were on the way), but there's still some decent retro gaming for your buck.
Released early this morning on Wii's Shop Channel are NES's classic Excite Bike, SEGA's Beyond Oasis for the SEGA Genesis (a healthy mix of Zelda and Aladdin), and the kill-fest Splatterhouse for TurboGrafx 16. Each game lands at the expected system price, with Beyond Oasis at 800 points ($8), Excite Bike at 500 ($5), and Splatterhouse at 600 ($6).
Beyond Oasis: A healthy mix of Zelda and Aladdin.
But before you go downloading straight-away, we've found an odd glitch on Wii's Virtual Console that you'll have to work around. For whatever reason, Exicte Bike isn't listed at the top of the "Newest Additions" folder, so you'll need to either go to the second page to find it, or look in the NES folder in the system-specific list. Between Excite Bike, Splatterhouse, and Beyond Oasis (all three fan-favorites on their respective systems) there's a healthy dose of gaming that should last you well through Wii's next rush of titles which - as a matter of fact - comes tomorrow.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 21:14 Posted By: wraggster
via eurogamer
Koei's revealed more information about its exclusive Wii title Opoona, which will be a "lifestyle RPG" due for release in Japan this summer.
The game is in development at ArtePiazza, the team behind the artwork on the Dragon Quest games, and is set in a "fusion of modern design and fantasy".
Advertisement
You play as Opoona, descendant of the Cosmo Guard - brave warriors who strive to maintain peace. On a visit to Landroll he becomes separated from his family. His brother and sister go missing and his parents wind up in hospital, and it's up to you to find out why.
In order to investigate further you'll have to travel across the galaxy, from colony to colony. In order to do this you'll need a licence so that you can get a job. Your initial options will be either an idol, rescuer or detective.
However, once you start evolving relationships with other characters and completing duties, your Tamodachi Level will increase, expanding your options. Soon a much broader range of activities will open up, presenting new activities, adventures and jobs before you.
The other area Opoona hopes to succeed is in combat, by using its Active Bonbon Battle system. You see, Opoona has an Energy Bonbon floating above his head like a hovering ball, and its this you fling at enemies by snapping the Nunchuck.
Once you acquire a target, the bonbon will lock on and attack without fail, making it easy for beginners. However, the real skill comes in when you manipulate the trajectory of the bonbon, fiddling with it in strategic ways to gain multi-attacks.
You'll also be able to play as both Opoona's bonbon-flinging brother and sister, Copoona and Poleena, and the whole game is playable using just the Nunchuck.
As your adventure furthers you'll meet up with Chaica, a skillful fighter useful in your battle against the Dark Rogues. You'll also be able to go shopping for rare collectables, something to show your friends at gatherings, we suppose.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 21:16 Posted By: wraggster
via eurogamer
Nintendo has dismissed reports that it's going to release an external hard disk drive for the Wii so that people can transfer some of their stuff off the machine's internal flash drive, but it has confirmed that the DS is about to get a voice communication headset.
.
Japanese magazine Gamelabo claimed that Nintendo Japan executives had met recently to discuss the hard disk drive, but Nintendo UK told our sister site GamesIndustry.biz that that's "pure rumour and speculation".
External storage is handy for Wii owners who like to buy games via Virtual Console, as the 512MB internal drive can quickly fill up. At the moment, users can invest in an SD flash-card to help store some of their software and save-game files away from the main system.
Meanwhile, Nintendo told gi.biz that reports Pokémon Diamond and Pearl will be released alongside a headset peripheral for online voice chat when they arrive in the US next month were true.
The company couldn't confirm plans for a European headset release, but it seems highly likely we'll see one when the games go on sale later this year..
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 21:38 Posted By: wraggster
Awesome new Chrome Wii Case coming soon, heres the info:
Now the Wii can look fun as well as play fun! XCM are back and bring their years of replacement case development to the mighty popular Wii. I-Case is a complete, high quality and colourful replacement shell for the Wii console. It’s perfect for those gamers who want to inject their Wii with further healthy does of fun and make their console stand out from the rest. Boasting a simple installation procedure, virtually anyone from young gamers to your Gran could install the I-Case! Initial colours available include Chrome, Crystal Blue and Black.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 21:42 Posted By: wraggster
via joystiq
The genre-bending puzzle/RPG game for the Nintendo DS and PSP, Puzzle Quest: Challenge of the Warlords, hits store shelves tomorrow. Developer Infinite Interactive couldn't contain their excitement, so they released a PC demo of the game to make sure everyone was as giddy as they are.
Puzzle Quest is a cross between a casual tile-swapping puzzle game and a classic CRPG. You choose a character and explore a fantasy kingdom where you go on quests, shop for items, and manage a host of spells and statistics. Engaging in battle is a different story. Instead of slapping each other with pieces of sharp metal, Puzzle Quest uses the familiar Bejeweled formula. Swap tiles and make matches to gather mana points for spells, earn experience, and damage the enemy. You and your opponent take turns moving tiles, so quite a bit of strategy is needed to balance offensive and defensive postures.
Infinite Interactive is trying to bridge the gap between casual and hardcore gamers with a game that's easy to play in short bursts but can hold you for longer periods of time. The demo shows promise, but it's not without its faults. Does Puzzle Quest have what it takes to make both casual and hardcore players swoon?
Demo Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 21:57 Posted By: wraggster
Newly released DS Game
Custom Robo: The sport of tomorrow. In the not-too-distant future, competitors battle customized robot warriors in holographic battle arenas. Victory is determined not only by fighting skill but also by how well Robo Commanders design their robot gladiators, so players need both brawn and brains to survive.
Explore a sci-fi landscape as you fight toward the Custom Robo championship, powering up your Robos with tons of unique parts. There are literally millions of possible Custom Robo combinations, giving you complete control over how you fight your battles.
Players can challenge their friends to one-on-one Robo battles anytime and anywhere using either Nintendo Wi-Fi Connection, Multi-Card Play or DS Download Play.
Outside of the battle arenas, Custom Robo Arena plays like a role-playing game in which players walk through the futuristic city setting and interact with other characters as they struggle to win the Custom Robo championship.
Buy Custom Robo Arena
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 22:52 Posted By: Shrygue
via Nintendo Wii Fanboy
First Peter Moore praises the thing (and even tries to adopt Nintendo's business strategy) and now Sony jumps on the bandwagon too? Looks like Sony's Chairman CEO, Sir Howard Stringer, is smitten with the system, as he lets his real feelings out during an interview on the show CEO Exchange. We're told the show hasn't aired yet, and frankly, we kind of wonder if it actually even exists.
Regardless, it seems like publicly praising Nintendo for the Wii is becoming a pastime, as all are stepping up to claim their love. We couldn't be happier, because if Sony and Microsoft fanboys are paying attention to what the execs at the top of their favorite companies are saying, they'll perhaps be persuaded to get a Wii of their own. Let's hope that's the case.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 23:16 Posted By: wraggster
New at Play Asia
features
Mind Quiz measures your “Brain Age” and “Brain Stress Degree”: 3 steps of “Measure,” “Heal,” and “Train” is the basis of Mind Quiz while “Brain Trainer” only focuses on “Training”
Mind Quiz reminds users of “Brain Stress” stratum existing above “Training Brain” Stratum.
Mind Quiz improves the degree of “Quick Mind,” “Brain Utilization,” “Brain Alertness,” and “Mind activation.”
Mind Quiz is based on real scientific research & medical accomplishment (ATMT).
“More than 20 mini-games”, each of them improving specific brain features
Follow-up of your impovements thanks to brain coach (through graphics, advices…)
description
Mind Quiz measures your “Brain Age” and “Brain Stress Degree” based on scientific research. Your degree of “Quick Mind,” “Brain Utilization,” “Brain Alertness,” and “Mind Activation” can also be measured through 14 trainings including unlocked features.
The game also includes several functions, such as Calender, Recommendation, Result Charts, and Multiple Play
Moreover “Mind Quiz” is different from other Brain-related software in below 2 points.
1. It does not depend on academic ability.
2. It was developed based on Scientific Research
BUY Mind Quiz: Your Brain Coach
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 23:26 Posted By: wraggster
New from Divineo China
A very useful product for all the people who struggle to install the Wii sensor bar properly depending on their Video equipment integration. Solve the problem by giving you a wide margin to put it where you want with this extension cable for the Wii sensor.
.- Extend length of sensor bar cable
- High quality and effective
- Compatible with all Wii sensor bar model
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 23:29 Posted By: wraggster
New from Divineo China
Get a better grip on your Wii Nunchuck and Remote controller with this smart bundle set of silicon guard jacket. It also features 6 fashion color for a touch of customization and a
built in resistant strap to prevent the classic flying wii controller syndrome
- No stench smell
- Confortable touch feeling and dust prevention funtion by oad process
- Special double design for nunchuck pad and remote controller use
- Super thin and fashion colors to combine with new controller silicon guard jacket
- High quality elastic silicon material for maximum protection of controller against dirt, scratches and small shock
- Special design for a better hold of your controller and to strengthen your straps built-in straps are included
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 23:38 Posted By: wraggster
Newly released for NintendoDS:
features
Rapid Play - In a series of pictures, quickly find the difference in 10 seconds or less to advance to the next stage.
Focus Play – Take your time to carefully find multiple differences in a single picture..
Brain Activity - Test your intuition, concentration, recognition and other activities to see how your brain measures up.
Time Bomb – spot the difference and pass a single DS around like “hot potato” to your friends before the time bomb explodes!
Scramble – with multiple DS systems using Wi-Fi and a single DS Card, annoy and disrupt your friend’s game by changing the color of their screen or even filling it with frogs!
Do you feel lucky? Circle the differences you see and you will be told what your Health, Money and even Romance fortune says for the day!
Watch The King Of All Cosmos from Katamari Damacy, Mr. Driller and other beloved NAMCO BANDAI characters show up on your screen!
description
Focus. Be Quick. Spot the difference!
The objective is simple. Draw a circle around what is different between two seemingly identical pictures. It is not as easy as you think. QuickSpot™ will have you drawing circles, rubbing and even blowing on your screen to spot differences in hundreds of pictures. Test your concentration skills and see if you can find multiple differences in seconds! Play anytime and anywhere with your friends and see whose brain is sharper. Get your brain and stylus moving and be ready to QuickSpot!
Buy QuickSpot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 23:41 Posted By: wraggster
Newly released for NintendoDS:
features
Take control of Rayman and his knack for attack to help save his world from the mischievous, insane and completely out of control Raving Rabbids
Tame and control various creatures such as sharks, eagles, rhinos, spiders and angelfish -- use their abilities to battle against the devious rabbits
Customize and disguise Rayman - Go punk, pop, rock or hip hop to infiltrate the bunnies and foil their devious plans
Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience
description
Developed by acclaimed game designer Michel Ancel, This new Rayman game features the funniest, zaniest, wackiest antics ever when the world of Rayman is threatened by a devastating invasion of demonic rabbits! With the help of magical creatures, Rayman must battle to save his world from the bunnies.
Tame various creatures such as Sharks, Eagles, Rhinos, Spiders, and Angelfish. Each has their own unique capabilities that Rayman will be able to use to battle against the evil rabbits. Help Rayman save his world from the demonic bunny rabbits. They are nasty, mischievous, insane, and completely out of control. There are several types of rabbits and each has their own whacked-out characteristics.
With huge free-roaming environments and epic landscapes that mix real and cartoon style.
Buy Rayman Raving Rabbids
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 19th, 2007, 23:43 Posted By: wraggster
New for Nintendo Wii
Earn respect and climb the ranks with the Tiger Challenge in Tiger Woods PGA TOUR 07. The top-selling golf video game franchise is packed with new content, including 18 championship courses and 35 pro and fantasy golfers. Use the cutting edge Wii Remote to swing the clubs like the pros.
Tiger Woods PGA Tour 07 puts you on the course like never before. When you swing the Wii Remote like a golf club, your on-screen persona replicates your stroke. If you swing conservatively, so will your golfer. If you swing aggressively and shank the ball, your golfer will do the same.
Tiger Woods PGA Tour 07 does a wonderful job of putting you in the video game golfer's shoes. You'll want to address the ball as you would on a real golf course and think about the types of shots you want to hit, just like in real life. Or you could stand there, grip it and rip it (like you might do in real life).
Buy Tiger Woods PGA Tour 07
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 00:11 Posted By: wraggster
New from Play Asia
features
Contains 1 out of 6 Nintendo Super Mario Bros. Keychain (shipped randomly!)
Official Super Mario Bros. Keychain
Limited availability
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 00:49 Posted By: wraggster
Eke-Eke has released a new version of SMS Plus for the Gamecube and also Nintendo Wii, this time its a Binary release so everyone can play
Heres whats new:
(19/03/2007):
- added SDCARD support (copypasted from Genesis Plus)
- NO more linked rom needed, rom data is now dynamically allocated
(09/03/2007):
- updated to last version (1.3) from Charles McDonald ( http://cgfm2.emuviews.com/): added TMS9918 display mode support for SMS2 and GG video chips.
- corrected NGC savestate loading (fix FM & graphics problem on loading state)
- added an option to change Joypad Type in Misc Menu (SMS button 1 is assigned to Button A (typeA) or Button B (typeB))
- added options in Misc menu to change some internal settings (Region, CPU , Mapper, FM Type, Console Type)
- updated NGC Sound Engine (copypasted from Genesis Plus)
Download and Give Feedback Via Comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 01:06 Posted By: wraggster
Chishm has updated his Action Replay clone for the DS .
Heres whats new:
Changes to menu:
New skin created by Pink-Lightning
Remembers position in a folder when you go down into a sub-folder and up again
Icon and description for NDS file
Word-wrapping
Smoothed sub-screen font
Codes marked as on in the XML file are on by default
Codes marked as always_on are always on
Changes to cheat engine:
If codes now add an offset if the base address is 00000000
Counter only incremented once per running of cheat engine
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 01:11 Posted By: wraggster
via dsfanboy
The Nintendo DS Rumble Pak didn't show up on most people's radar back when it was first released with Metroid Prime Pinball a year and a half ago, but with over a dozen titles now using the force feedback cartridge, more and more people are looking to buy one for their compatible games. DS Lite owners, however, will be annoyed to hear that the only Rumble Paks sitting on North American shelves are the original, GBA-sized carts.
Though they've been available in Japan since last May, Nintendo hasn't yet brought the smaller DS Lite Rumble Paks to the states. If you're looking to purchase a cartridge that won't stick out of the GBA slot, buying Nintendo's DS Lite Rumble Pak would set you back about $24 (plus international s/h) at an import site.
eWin, a company known for manufacturing high-quality carts for the homebrew market, has produced a third-party alternative that puts the official Rumble Pak to shame. Available online for approximately $10, this new DS Lite Rumble Pak already has the advantage with its bargain price. Being cheap doesn't necessarily mean it's a second-rate product. According to GBAtemp's review, eWin's force feedback was more enjoyable than the "buzzing" from Nintendo's cart, and noticeably quieter too.
Unlike with Nintendo's product, you can match eWin's Rumble Paks with your own DS Lite, choosing from white, black or pink carts.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 01:17 Posted By: wraggster
via reuters
Training the brain with a computer workout program may be better than classic computer games at staving off age-related mental decline, scientists reported on Friday.
While the computer and video game store has long been the bastion of teenagers and hard-core gamers, a host of new games for older folk have made their way into the stores.
The games, from companies like Nintendo and Mattel Inc., are based on studies showing that with a little training, older people can improve their brain power.
Researchers in Israel compared how one brain-training program, MindFit, fared versus a workout with a sampling of classic computer games, such as the puzzle game Tetris.
The study, funded by a grant from game maker CogniFit Ltd., involved 121 volunteers over 50 who used the MindFit training program or a sampling of computer games for three months. Volunteers were divided into groups. They were not told whether they were playing the brain workout program or a dummy program.
Both groups benefited, but the group using the MindFit program showed a statistically significant improvement in spatial short-term memory, spatial learning and focused attention.
These areas would be especially helpful with things like driving or preventing falls, a major source of injury in the elderly, said Dr. Nir Giladi, a neurologist at Tel Aviv University in Israel who conducted the study..
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 01:18 Posted By: wraggster
via dsfanboy
If you're, like, crazy obsessed with the Pokemon, then clearly this post is not for you. In fact, we suggest you head on out to the kitchen (or break room), grab yourself a popsicle and relax for a couple of minutes. You deserve it. You worked hard.
For the rest of you, who're looking to just have everything spoiled, we suggest you check out the link, as it presents you with all the dirt on the latest and greatest Pokemon set to be featured in next month's release of Pokemon Diamond & Pearl. There's a full break down of each, including their elemental properties and original Japanese name.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 01:26 Posted By: wraggster
Guyduke updated his Atomix game for the Nintendo DS:
Version 1.00 doesn't mean the last one.
But this version is fully playable and can give a lot of fun.
List of changes:
Saved file are now DLDI compatible.
Green Background is done
Help Screen by clicking on 'select' or the 'select' graphic.
90% of the game can be played by stylet (not the loadgame menu)
English menu (Bye-Bye French menu)
new cursor in main menu
Background of up screen has changed
Add Keyboard to enter the player's name.
Level's difficulty : no timer, easy, normal, hard (some people asked me to add this fonction.)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 01:30 Posted By: wraggster
Beda has updated his rather Adult Themed Snake DS Game, heres whats new:
19.03.07 Version 0.095:
Remain right A to make: To lose when oneself is eaten same.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 01:42 Posted By: wraggster
via ign
The mere thought of a new D3 Publisher game tends to cause panic in that small group of people who update videogame databases either professionally or as a hobby. One always has to wonder, will the new game's name be too long to fit?
D3 has gotten pretty darn close to breaking databases in the past, but with its latest game, it may have crossed the barrier. Take a deep breath, and try reading this: Simple DS Series Vol.14 The Jidousha Kyoushuujo DS -- Gendoukitsuki Jidousha, Futsuu Jidou Nirin, Oogata Jidou Nirin, Futsuu Jidousha, Fusuu Jidousha Nishuu, Chuugata Jidousha, Oogata Jidousha, Oogata Jidousha Nishuu, Oogata Tokuchuu Jidousha, Kenbiki.
That's the full name for D3's latest DS title, D3's latest simple series budget title, and the DS's latest non-game, all of which can be yours on 5/31 (only if you import, of course). A translation of the first part of the name should give a hint as to the content: Simple DS Series Vol.13: The Vehicle Learning DS.
Yes, the system that already has right brain trainers, left brain trainers, cooking trainers, walking trainers, language trainers, and even two different types of manner trainers (one for business manners, one for standard social manners), now has its first driving tutorial. Meant for those studying away for Japan's tough license tests, this edutainment title includes 4,000 questions pulled from a test preparation book published by Natsume Publishing. Outside of questions and answers, the game also includes a 2D overhead driving mode which allows you to practice the rules of the road a bit more directly (although we'd suggest that you try out the real 3D type of driving before actually taking your license test; do be sure and bring your DS with you to the test, though, as your middle-aged tester probably has one!).
As for all that junk that makes up the rest of the name, those are just the different types of license tests that are included in the game. You'll find everything from standard cars to motorcycles. The fact that D3 decided to put this extraneous information in the title suggests that they're either out to drive database masters to insanity, or they're planning another volume with an entirely different set of cars and an even longer name. .
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 01:44 Posted By: wraggster
via ign
Bandai Namco's unending cycle of Gundam, Super Robot Wars, Gundam, Super Robot Wars continues! Following last week's release of the Voltron-equipped Super Robot Wars W for the DS, the company wasted no time in announcing the latest DS Gundam game, SD Gundam G Generation Cross Drive.
This latest entry in the G Generation series is, expectedly, a grid-based strategy game. Bandai Namco is cramming over 120 stages into the game -- a record for the series. All controls are through the stylus, allowing for players to quickly edit their units, select movements, and zoom in and out of the battle map. The game also includes a mech editor, where you use parts that you've gathered from your enemies to create new, powerful Mobile Suits.
Joining the large number of battle stages is an even larger cast of characters. The title promises 15 Gundam properties, including Gundam, Z Gundam, Gundam ZZ, Gundam F91, Gundam 0083 Stardust Memory, V Gundam, Gundam W, Gundam Seed and Gundam Seed Destiny. Expect some 500 characters and 300 Mobile Suits to appear during battle.
This latest super deformed Gundam game will hit Japan on 5/31, presumably a week or so before we hear first details on the next Super Robot Wars title.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 02:06 Posted By: wraggster
sypherce posted this news/release:
Hey, it's been a long time since an update and I'm gonna release a beta to find bugs and continue working on a configuration app for the server. This version will run with either ds2key 0.6 client or DSPad, which I recommend.
What's new in this version? Multiple virtual gamepads.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 02:33 Posted By: wraggster
Sweater Fish Deluxe posted his entry in the Neoflash Coding Contest:
It's my first DS release and in fact only my second homebrew release on any system. I'm pretty happy with it, especially considering that 100% of development ocurred in the last month.
Touch the screen to kill those nasty aliens before they can abduct all the employees of NeoFlash Inc. Press L or R to change weapons. That's it. Oh, and have fun.
Let me know what you think of it.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 02:37 Posted By: wraggster
qwärty posted his entry in the Neoflash Coding Contest:
Hi,
Blubb 3d is an online-multiplayer game.
(offline too of course)
Features :
-Online Mode
-Single Player(non-cheating CPU-enemy- he know exactly what you would know)
-Offline Multiplayer (Hot-Seat)
-Pictochat
-Online Top-10
(the playerdata is saved on the server)
-dynamic calculated water surface with sphere mapping
-MD2 (quake 2 models) ships, with support for animations
(unfortunately I couldn't make animated ships myself :P)
-MOD-player (all credits for the MOD-player go to Deku-Tree)
-Awesome music from HtheB !
-A short tutorial
-DLDI FAT by chism
I won't explain the gameplay here, because I did that in the tutorial.
Online Mode Explanation :
-Direct Connect : Use this only for LAN-play, or if the blubb-lobby is unreachable.
The server has to forward ports 9999 and 10000 to his NDS (not necesarry for LAN-play).
The client needs the Servers IP.
Games played in direct-connect mode won't be saved on the lobby.
-Lobby Mode :
Connect to the Blubb server, chat and play with NDS-homebrewers around the world.
The games played on the lobby will be saved.
You need at least three games plus one game per week registered on the Lobby.
(registering is done automatically at first connect)
Forwarding ports 9999 and 10000 isn't necessary for the Lobby-mode.
But if you do the communication might be more stable (and my PC won't have to handle as much traffic)
Lobby Menu :
Rd. Game : Play against a random player. (you will accept invitations automatically)
Invite : Yup, you guessed it, invite a user to a match.
Stats : display statistics of a connected user.
Top Ten : display the top ten (while viewing left/right changes the top10 type)
Exit : leave the Blubb lobby and disconnect.
The users have a Letter in front of them, showing their status :
P: private, doesn't automatically accept
O: open, (RD-Game)
(...) : away playing (those users won't receive any lobby-messages)
Installation :
Extract the contents of the folder to your FAT-compatible flash card.
Patch the binary with the proper DLDI-patch if needed.
(This shouldn't be necessary for most cards, only patch if it doesn't work)
Blubb uses data/blubb/ for the data by default, this can be changed in the blubb.cfg if the user wants to.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 02:42 Posted By: wraggster
Noda posted an entry in the Neoflash Coding Contest:
My submission is an adaptation of the famous Warcraft III mod, Tower Defense.
It come with a simple & efficient map editor, and has a full featured game engine.
Some facts about the engine & the editor :
- real time strategic game
- can load custom-made maps very easily
- advanced dynamic pathfinding
- max. 40 towers and their attacks gfx along with 40 monsters on screen
simultaneously
- 10 special powers for towers (slow, poison, critic damage, pierce, fire magic,
water magic, lightning magic, wind magic, splash damage, reveal invisible monsters)
- same for monsters resistance & immunes
- flying & walking monsters types (and ability for towers to attack both or only
one type)
- dynamic sound engine & stereo sound placement
- max 256 differents types of monsters
- max 256 differents types of towers
- max 256 rounds
- max 11 possible upgrades per tower
- max 8 base evolution levels
- max 8 different clans to choose from at the start
- 128 icons gfx for towers, evolutions ...
- 64 towers gfx with 6 color variations for each
- 36 towers gfx with 4 color variations for each (more to come)
- fully customizable engine through map definitions
- advanced graphical map editor
- and more...
Here is the changelog for this new version:
- 04/02/2007 : v0.4 beta
------------------------
= PAFS version was broken in the last release, now it's working again
= corrected the bug that prevented max towers bonus for first evolution to be applied at start
= corrected colors of selection circle, it looks better now
= fixed the animation bug when a monster is killed at spawn
= fixed sprite scrolling, now sprites are in phase with background while scrolling
+ updated the map editor, see its changelog for details
+ added a bunch of new features for maps, like small & transparent monsters, W3 damage
style, choice for the colors used in the minimap for painting entities...
+ complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
+ added a nice zoom effect when building/upgrading towers
+ added current window display on minimap
+ you can now scroll the map directly by dragging the window on the minimap
+ monsters are now hidden and no more over a tower when you build a tower over a dead one
+ added a flashing message when a new evolution is available and wasn't before
+ you can now scroll maps in the map selection screen directly by touching the scroll bar
+ added the option to build tower by double-tapping
+ added the option to choose L/R to work as a switch and don't need to be held
+ added the option to allow to build multiple towers at once
+ added the option to choose the position of the in-game build menu
+ added an option menu
+ added a Linux script for PAFS version
+ added multiple paths management (up to 4)
+ removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
+ added stereo sound placement
+ updated & added some new maps (try the map Hellgate Keeper's to the new features in action!)
+ added a new pathfinder, quite faster than the old one but less accurate
+ little optimizations here and there
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 02:47 Posted By: wraggster
New from SuccessHK
This Teenage Mutant Ninja Turtles game is based on the CG animated movie produced by Imagi Animation Studios and based on Mirage Studios' Foot Clan-kicking Turtle heroes. The game takes place in a New York City plagued by secretive villains and strange, otherworldly creatures. Faced with these perils, the Turtles will experience their most trying time as heroes and as a family, as Raphael, Donatello and Michelangelo lose their focus and struggle to maintain their unity and ninja discipline.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 02:56 Posted By: wraggster
New from SuccessHK comes the ultimate Charge Station with Battery Pack for the Nintendo Wii and at a really cheap price of $11.74
Heres a Screen of the Pack
Heres the details:
It can hold a Wii Controller, and charge for a special controller battery pack and 2 pieces of AA rechargeable battery.
Product Features
It is used to charge special battery pack of Wii controller.
Match with special rechargeable battery pack used on Wii controller.
Power supplies from Wii console USB interface, no need other adapters.
It can hold a Wii controller, and charge for a special controller battery pack
It can charge 2 pieces of AA rechargeale battery, too.
Heres what you get
Blue Light Charge Station (x1)
1800mAh rechargeable battery pack (x1)
SPREAD THIS NEWS
Why pay $30 or more when you can buy for under $12..
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 17:23 Posted By: wraggster
Davgav has posted an entry in the Neoflash Coding Contest:
SPREAD THE WORD
ABOUT
-----
This is a tribute to WII Sports, a game where you move the racket and bowling with all your body.
This version include two sports: Tennis and Bowling. (In next versions will be all six from the original game)
The goal was to simulate the gameplay with the touchscreen, so use your pen.
CONTROLS
--------
-First select a Sport.
-Then select a Mii.
TENNIS
------
-Use the touchscreen.
-If you move the pen slowly you move the racket.
-If you want to swing the racket move it faster or click in the screen.
-Your Mii will move automatic to the ball, so swing in time.
-You have to do three full points to win.
BOWLING
-------
-Use the touchscreen.
-First grab the ball touching the thouchscreen whit the pen.
-Then move it to the top screen to launch it.
-When it says how much pins get down you can laucnh the ball.
Download and Give Feedback Via Comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 17:35 Posted By: wraggster
Payk has posted his entry into the Neoflash Coding Comp:
The game "WolveSlayer" is a 3D hack'n slay game.
It uses DLDI and the ROM is already patched for R4/M3Simply.
Just download the WolveSlayer.rar, extract it, patch the rom with right dldi, and copy the folder and the romfile to the root of your flashcard.
Instructions:
You can move the character trough the world using arrowkeys (D-PAD or what ever)
You can open doors (actually just one the rest is locked) with A
and swing your sword with B.
Main aim of this game (that rhimes nice) is to find and slay down a big grey wolve (you will meet smaller ones too).
Of course you will lose if they kill you.
More infos:
This project is an engine made by me to allow ppl to make their own games (later). Its possible to make own maps etc now, but on a quite unhandy way.
I will develop a mapeditor sometime in the near future.
The interesing part of that engine is the render stuff.
It doesn't use the hardware lughtning function which is quite limitated (just 4 lights without any position ...) Instead of using that the engine use the vertexshader unit by itself. That makes a few unseen effects possible on DS.
Such as dynamic lights and "kinda-bump-mapping-thingy". It also allows to set up lightsources everywhere and as much as you like. If they arent dynamic that even doesnt cost more then setting up no lights.
The soundengine and tinyxml are the only parts (beside libnds and fatlib) which i didntmade by my own. The resources in the folder are ALL mode by ppl just for THIS game(pls watch the credits). So pls dont rip anything without asking the right person (you can reach them trough me if you dont kno them)
Sorry that i wanst able to make screenshots for now. I gonna attach some before deadline is over here (GMT+1).
Enjoy playing and thanx for reading/testing
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 17:42 Posted By: wraggster
Our very own GPF has released his entry into the Neoflash Coding Contest:.
SPREAD THE WORD
Heres Screenshots:
Release Info
Port of the Duke3d from the GP2x port
The home page of the NDS port is http://gpf.dcemu.co.uk .
dpad move Duke
a fire
b jump
x look up
y look down
lefttrig strafe left
righttrig strafe right
select use item
start select
touchscreen look around, change weapon
dldi patch .nds and copy it and defs.con, game.con, user.con, duke3d.grp and supplied duke3d.cfg to /duke3d directory of card. might be case sensitive with Uppercase. It still needs sound added and network support, but is playable with your own provided shareware .grp or full version .grp file.
thanks and enjoy,
Troy Davis(GPF)
http://gpf.dcemu.co.uk
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 21:01 Posted By: Shrygue
via Computer and Video Games
Following the announcement of its first title on the console, it turns out that Treasure Island Z won't be Capcom's Wii debut after all, as remote-enabled Resident Evil: Umbrella Chronicles is apparently "still on track" for release this year.
This is all according to Wired Blogs, which got word from Capcom that the Wii Resi is indeed still on for a 2007 release, as stated in the extremely short debut trailer released last year.
Not a terrible lot is known about the game at the moment, though according to Famitsu Umbrella Chronicles is comprised of 2 parts; a traditional Resident Evil single-player campaign and an arcade-like mode in which you play as different characters through sections of previous Resi games.
According to Wired Blog, Capcom will also be announcing a new title in the next few weeks. We'll see what Capcom's UK op has to say about that one, and keep our eyes peeled for you in the meantime.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 21:43 Posted By: Shrygue
via Nintendo Wii Fanboy
Seriously, we want you to let go of your mouse, take your other hand out of the box Cheez-Its (we assume you browse the net like we do) and give these fine gentleman responsible for the above technological marvel a round of applause. These two dudes have managed to harness the power of the Sun (the bane of any good gamer's existence) and use it to power the Wii, a television and set of speakers.
With the TV and speakers requiring around 130 watts to operate and the Wii needing a smaller 40-45 watts, in direct sunlight, during a normal sunny day, they can get from 6 to 8 hours of game time out of this bad boy. That's more than enough time to throw down in some Wii Sports: Bowling or maybe get some people together in the parking lot outside of the Wendy's for some multiplayer WarioWare: Smooth Moves. So where do they take their new toy? Down to Venice Beach, of course!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 22:07 Posted By: Shrygue
via Ninteno Wii Fanboy
For those of you who thought that Oblivion could grace the Wii (the game is coming to the PSP, so why shouldn't it be doable on the Wii, right?), you might want to take a seat. Oh, wait, you're already sitting, aren't you? Right, right ... well, uh ... it's not coming to Wii. Nope, no chance it'll grace the system as Bethesda's vice president of Marketing Peter Hines denies the rumor during a GameIndustry.biz interview.
Hines goes on to destroy our hopes by stating "It's something we'd like to do, but unfortunately it's not a very good fit with Oblivion. Oblivion is a very demanding game hardware-wise and in terms of graphics processing and raw horsepower. It's not something the Wii was designed to do. They decided not to make the focus on raw horsepower but on interface and so forth. It's a great console and many of us at Bethesda have one but I know that bringing Oblivion over is not possible - we'd have to do a whole new game." Right, but couldn't a port, with some cleaned up graphics, of the PSP Oblivion be possible on the Wii? The PSP is just a smaller PS2 or something, right?
What do you guys think? Would you want Oblivion on the Wii?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 23:15 Posted By: wraggster
The latest Wii Virtual Console update has just landed in the good old US of A, and for once gamers across the pond are getting the games we received many weeks ago.
Already released in Europe NES dirt-racer Excitebike is the first retro title up for download in North America, which if you're too young or memory fatigued to remember from the 80s you might recognize from the GBA Wario Wares.
Second is Namco's TurboGrafx offering Splatter House, which appeared on the European Wii Shop last week. In case you missed it the first time around, Splatter House is an early attempt at the survival horror genre, pitting you and your girlfriend against zombies in an abandoned mansion, which sounds familiar.
Finishing up this week's North American VC update is Beyond Oasis (or The Story of Thor to us), a Mega Drive action-RPG that apparently has you playing as Prince Ali, a bloke who's found a golden armlet and is using it for all kinds of spirit-y mischief.
Look out for the Europe Virtual Console update this Friday, where hopefully we'll get some more notable titles than in recent weeks.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2007, 23:45 Posted By: wraggster
The Adventure Company is porting Agatha Christie's And Then There Were None to Wii.
The game, originally released on PC last year, has player work their way through a murder mystery based on Agatha Christie's novel of the same name.
New Wii-specific controls will allow players to tackle situations using various motions, like digging to unearth clues, or spinning the handle of a safe.
The PC game didn't do too well so we're hoping the Wii game will receive more of a re-working than simply updated controls.
A release date for the Wii version is yet to be announced.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 00:07 Posted By: wraggster
A company accusing Nintendo of swiping the name for the Wii's Mii Channel from its own digital avatar service is trying to drop its lawsuit against the gamemaker. The only snag is that Nintendo doesn't want it to drop the suit.
Last November, WeeWorld filed suit against Nintendo, alleging that the gamemaker's Mii avatars on its then-unreleased Wii system infringed on trademarks for its own WeeMees, digital avatars it claims to have offered online since 2001.
Currently featured on AOL Instant Messanger, WeeMees give users a simple tool for creating their own custom cartoon-styled avatars. In addition to choosing eye color, hair style, and clothing, users can outfit their WeeMees with accessories to indicate their interests. A number of gaming systems are included in the possible accessories, from an Xbox 360 to a PlayStation Portable. Users can also equip their WeeMees with what appears to be a Nintendo DS Lite (click on picture above), but there is no Wii option at the moment.
Nintendo originally defended itself in the suit, saying that its use of homonyms for common words like "me" and "we" constituted fair use under trademark laws. It has also alleged that WeeWorld didn't use the WeeMee name in the US until after Nintendo had announced its system and Mii Channel, and that WeeWorld can't prove the likelihood of consumer confusion arising out of the products' similar names.
...and this is a Wii Mii.The legal battle simmered until last month, when WeeWorld asked the judge in the case to dismiss the suit without prejudice, which would leave the door open for future litigation on the subject. Calling the case "unquestionably in its infant stages" with no depositions taken, motions for judgment made, or trial date set, WeeWorld said it wanted to see the dispute played out overseas first.
"With most of its current business in the United Kingdom, WeeWorld recently decided that it should use its limited resources to first seek relief in the United Kingdom," the company said in its motion to dismiss the case.
Last week, Nintendo filed its objection to WeeWorld's motion. The gamemaker feels there is no possibility of confusion between the names, and said it's entitled to a dismissal of the suit with prejudice, which would prevent WeeWorld from picking up the claims against Nintendo in the future.
"[I]n the face of disclosure obligations and discovery demands targeted at getting to the bottom of its unsupported claims of 'confusion' and damage, WeeWorld has abruptly asked this Court to let it dismiss this case without prejudice," Nintendo's response reads, "freeing it from having to reveal the lack of substance to its claims, while allowing it to hold over Nintendo the threat of future US litigation if it is unsuccessful pursuing those claims in European courts, as it now intends."
Even if the matter is dismissed without prejudice, Nintendo said WeeWorld should be made to pay its legal fees, as it estimated that it had already spent around $400,000 investigating the claims and preparing its defense.
via gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 00:15 Posted By: wraggster
Yoot Saito, creator of the pinball-war game hybrid Odama, has recently showed off his GameCube adventure with some Wii-centric modifications. At the Japanese media arts festival, Saito controlled the troops on screen using a Wii remote to point and click instead of the original GameCube control scheme, where troop movements were controlled via voice commands through a microphone.
Does this mean we will see an Odama sequel or remake? The GameCube version met with mixed reviews, but the idea was original enough that it could warrant another try. Saito, who has previously worked on Seaman and Sim Tower, is currently working on a sequel to Seaman for the PlayStation 2 and an unnamed DS project. If Odama is making a Wii invasion, we wouldn't expect it any time soon.
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 00:24 Posted By: wraggster
New from Linkers4u.com
Product Features
Plays WII/GC Backup
Suports multi-disc games
Easy to install
Compatible to WII Console: EU/JPN/US version
More Description
- Universal for EU/USA/JAP consoles
- Plays Wii backups
- Plays GC backups
- Plays GC imports (swap)
- Quicksolder or 5 wires install
- Works with all chipsets
- Multi-Function LED
- Power on self test
- Supports DVD+R / DVD-R media
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 00:40 Posted By: wraggster
New Weekly special offer from Play Asia
Weekly Special: Nintendo's Japan exlusive Gameboy Advance™ platform adventure Densetsu no Stafi 2 at US$ 9.99 only - offer valid for 1 week
Densetsu no Stafi 2 is the sequel to Densetsu no Stafi, also known as The Legend of Stafi, developed by TOSE and published by Nintendo for the Game Boy Advance in 2003. Once more, this game is very similar to Nintendo's own Kirby series and is a platformer that stars Nintendo's starfish, Stafi.
Ogura, after being sealed in a jar and accidentally released by Stafi, has vowed to take revenge on our star prince after his humiliating defeat in the previous game. He starts by kidnapping Stafi's father, PapaStar, and taking him away to some far-off land. Stafi, with the help of his new abilities and his friends such as Kyorosuke the clam, Grandfather Rob, and Mermaid, must save his father and once again defeat Ogura!
Gameplay is very similar to most 2D platformers, as you must navigate through many parts of a level, before touching the End Treasure Chest which marks the end of a level. By reading signs and listening to Stafi's friends, Stafi can learn different kinds of moves and attacks that are necessary to complete the game.
Nintendo's Japan exlusive Gameboy Advance™ platform adventure Densetsu no Stafi 2 is now available at discounted US$ 9.99 only.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 00:48 Posted By: wraggster
New from SuccessHK
Taking advantage of the unique controls in the DS, this version of the classic simulation game allows players to create, manage, and develop their own fun-filled park, packed with amazing rides, enticing shops and engaging sideshows, all via an intuitive Touch Screen interface.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:16 Posted By: wraggster
via wiifanboy
Cooking Mama: Cook Off is already out in shops starting this week, but Majesco's official launch event for the Wii game takes place at NYC's Nintendo World Store on March 31st, the Saturday after next. There will be a variety of competitions for gamers to take part in at the store's interactive stations. We hope that doesn't mean they'll actually be cooking anything themselves, as some 13-year-old kid is bound to burn the Pokémon Center down while trying to flambé.
The Nintendo World Store will have limited edition aprons for attendees and copies of the game for contest winners. If that isn't enough to bring you in, there will also be free food! Keeping with Cooking Mama's theme, an on-site chef will be fixing snacks for the party. If you're in the area, this is definitely worth checking out!
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:21 Posted By: wraggster
via wiifanboy
This may be huge news, but we can't tell how far along the development is. Telltale Games, who were very publicly shopping around for Wii programmers, made a tentative mention of their console plans in an interview with Shacknews. CEO Dan Connors said that they're working on putting their episodic Sam & Max series on the Virtual Console (and also on the download service for one of those other consoles or whatever.)
This is the first evidence we've heard of any game coming to the VC that isn't an old console game. It doesn't quite count as original content on the VC, because the Sam & Max games are already out for the PC, but it's a step in that direction. Plus, hey, more games!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:24 Posted By: wraggster
via wiifanboy
Yes, they took their sweet time before getting their hands on a Nintendo Wii, but the information they provide is pretty spot-on. A quick tutorial of how one plays Wii, along with some of its best games (they get much respect for the very accurate score they gave Elebits), makes this video a nice little way to advertise the console. Odds are though, their viewers already have one, already want one, or don't really care at this point ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:29 Posted By: wraggster
Amponzi has released a new build of DeSmuME the DS Emulator for Windows:
Heres whats new:
Optimization resulting in some speed gain
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:35 Posted By: wraggster
Eke-Eke has released a new version of the Genesis Emulator for the Gamecube and Nintendo Wii (gamecube slot)
Heres whats new in this release:
removed some unused rendering code (only used by DOS version of genesis plus) for little speedup
added an option to enable alternate line rendering timing (fix single line glitch in Road Rash series and Legend of Galahad's Intro)
Color update now always sets color 0 with border color (fix color glitches in Mortal Kombat,...) (thanks to Noop's for the idea)
added last Softdev's modifications (normalised memory access and ASM GU functions used intead of 'C' ones) for some speedup
updated gcaram.c to be compatible with last libogc version
NOTES:
(1) after changing Region or CPU Speed settings in misc options menu, game need to be reloaded to take modifications in account
(2) VDP write latency and DMA timings can be desactivated in misc options menu (ON by default)
(3) Alternate line rendering timing can be activated in misc option menu (OFF by default)
(3) the size for one savestate file is 19 blocks on memory card
(4) if you want to load roms from SDCARD, roms must be placed in a directory called GPROMS
If you want to compile the sourcecode yourself, please have a look to the readme, as you first need to recompile libogc with included 'gu_psasm.S' file.
The DOL executable has been compilated with the last libogc version...
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:46 Posted By: wraggster
Dragonminded has released a new version of his Organiser app for the Nintendo DS, heres whats new:
The exec_stub.bin shipped with 2.61 is the generic DLDI version that should work in most cases. For those of you who cannot get it working, a special compile may become available for you. The versions currently available are below:
GBAMP
R4 and M3 Simply
Fixes found in 2.61
Fixed incorrect sprite for calendar error.
Fixed error in the INI parser for colors that caused black keyboard bug.
Fixed inverted background color bug on scribble editor.
Fixed DSOrganize not booting on NeoFlash cards!
Worked on NSF unresponsive keypad.
Worked on SPC sound a bit. Some of the echo is due to the library I used, sorry.
Changed volume control to allow less than 100%.
Changed browser to remember the last position of the cursor in each directory.
Started new project of separate compiles per device of exec_stub.bin
GBAMP specific build: WORKING
R4/M3 Simply specific build: WORKING
DLDI generic build: WORKING in some cases"
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:48 Posted By: wraggster
via dsfanboy
There's already enough video game cakes on the internet to give you a mouth full of cavities, but we couldn't pass on a slice of this dual-screened dessert from Patrick and his girlfriend, Zara. The UK couple celebrated Mother's Day yesterday by baking this treat for Patrick's mom, a 60-year-old gamer.
The attention to detail is impressive, taking into account a matching stylus, icing-covered screenshots, and even a red battery light! Every single curve and recess on an actual Nintendo DS Lite is mirrored on the cake, ready to be gobbled up. It's going to be tough for other video game desserts to meet the standard Patrick and Zara have set.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:49 Posted By: wraggster
via dsfanboy
We hadn't heard anything about the US localizations of the two Tendo Dokuta games since November. Siliconera is reporting today that the two games, called Lifesigns: Hospital Affairs and Lifesigns: Surgical Unit are being published by Dreamcatcher Interactive and released on May 15 and June 28 respectively. A quick jaunt over to EBGames' webpage confirms this information for Surgical Unit (if EB is to be trusted), but Hospital Affairs is nowhere to be seen.
Tendo Dokuta was a launch title for the DS in Japan. It's amazing that someone's just now getting around to localizing it!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:50 Posted By: wraggster
via dsfanboy
A sequel to last year's Pokémon-infused roguelike, Pokémon Mystery Dungeon, was announced in the latest issue of Famitsu. The original was received with mixed reviews, but fans of the dungeon-crawling formula welcomed the game with open arms. Both versions (Blue Rescue Team for the DS, Red Rescue Team for the GBA) sold well enough in the states, so we can probably expect to see this follow-up translated for English audiences eventually.
Not much else was revealed about Pokémon Mystery Dungeon 2, except that WiFi support is planned. An "enhanced" story and changed format were mentioned, but neither were discussed in detail. The premise for the first game was a bit goofy, featuring a human character transformed into a Pokémon, but it was enjoyable enough to make us hope for a similar scenario with this sequel.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:53 Posted By: wraggster
Seriously, what else would you want to do in Sim City DS anyway? Erecting buildings is about as good as it comes in the Sim City series, so it's appropriate that the Japanese commercial, embedded past the post the break, should focus on that. And, like all other Japanese commercials, it's shorter than it should be. We want more footage, dagnabbit!
Video Here
via dsfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:55 Posted By: wraggster
via dsfanboy
A new trailer for the upcoming Theme Park DS has hit the internet, no doubt dizzy and on the verge of blowing chunks from its digital ride on the Tilt-A-Whirl. Now that it's had some time to collect itself, we're glad to present it to you. In said trailer, which is available past the post break, some of the game's different structures, such as ice cream stands and bouncy castles, are demonstrated.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 01:57 Posted By: wraggster
Card-battling games seem like a natural for the DS-- the second screen is especially well-suited for managing cards while the game is in play. But we haven't gotten that many card games-- in fact, SNK vs. Capcom Card Fighters DS is the only one we can think of, and that one's not even out yet.
Hudson's Elemental Monster is a turn-based card-battling game that uses some pretty great 2D sprites. Between battles, the game has an RPG-style story mode, which also uses a lot of hand-drawn 2D. We're actually surprised to see a DS game coming out that has this much non-polygonal art (some backgrounds are 3D, but that's fine!) How about a US release, Hudson?
Screens Here
via dsfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 03:02 Posted By: wraggster
Freemaan has posted an entry into the Neoflash Coding Comp:
IRCDS 0.3d by davido2 [freemaan@gmail.com]
http://freemaan.webhop.net
Neoflash Spring Compo 2007
An IRC client for Nintendo DS.
Requirements:
-Nintendo DS
-WiFi AP
-Nopass/PassMe/etc... or FlashMe
-Supercard, M3, MagicKey 2/3, etc...
Usage:
Patch the nds file with a DLDI patcher (not needed for DS-X)
Copy the patched file to your card and start it.
It'll try to create the config file if it doesn't exist.
Files:
-ircds_v03b.ini - sample config
-ircds-neocompo.nds \ programfiles, needs to...
-ircds-neocompo.ds.gba | ...be patched first...
-ircds-neocompo.ds.nds / ...with a DLDI patcher! Prepatched to SCSD.
-readme.txt - this file
Skin:
You can find a sample skin in ircds.ini
Use HTML color codes (like: bottom_bg = #FF50B0)
If you make a skin, please post it on my homepage :P
Buttons:
-Start: (re)connect
-Select: disconnect
-B: parts from a channel
-L,R: gives back your previous message
-X,Y: changes the backlight
-Left,right,up,down - scrolls the upper screen
-START+SELECT (at logo screen) - disables FAT support
Compatibility:
-should be compatible with every cart which have DLDI driver
More info about DLDI: http://chishm.drunkencoders.com/DLDI/
Version history:
-0.3d [2007.03.20] - bugfixes, recompiled with devkitPro r20 and the latest libs
-0.3c ORANGE EDITION [2007.01.28] - support colors, fixed a lot bugs, some improvements, DLDI support
-0.3b - bugfixes, added blowfish, added skin support
-0.3a - bugfixes
-0.3 - faster, better GUI; new config-format; more stable
-0.2b - bugfixes
-0.2a - START+SELECT works now at logo screen
-0.2 - pretty stable now, a LOT new features
-pre0.2 private beta 1,2,3
-0.1c - just a quick fix to work with psybnc
-0.1b - parting from channels works now with every server
-0.1a - fixed a fatal bug: freezed while connecting to a non-efnet server
-0.1 - initial release
If you find a bug or want to give me a new idea, e-mail me or visit my webpage.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 03:08 Posted By: wraggster
Mollusk has posted an entry into the Neoflash Coding Comp:
MapViewer is an easy to use MapViewer for Nintendo DS. It uses DLDI (though it doesn't seem to work on my MK5, it worked on every other linker...) to open gif files, with several zoom levels...
Instructions :
Simply patch with the correct DLDI and copy to your cart. Place all your gif files in a folder called Maps/.
Should work with gif files up to 3 megapixels, not necessarily square
Hope you'll like it ^^
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 03:11 Posted By: wraggster
redbug has posted an entry into the Neoflash Coding Comp:
New release of the atari ST emulator.
What's new ?
In one word : quicker ! (but not yet realtime)
- Auto-frameskip (max 5)
- New screen handling (next version will be ARM asm based)
- Mouse in touchpad mode is quicker.
Which games are really playable ?
Rick Dangerous I & II, Xenon 2, Speedball and many other Atari ST great games.
How to use it ?
Copy bios and disks in the /roms/st.
Bios file (tos102fr.img or other bios) have to to be renamed to tos.bin
Disks have to be in the .st format
SCreenshot/Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 03:17 Posted By: wraggster
Brunni has posted an entry into the Neoflash Coding Comp:
Here is my entry: µLibrary!
µLibrary is a new library for Nintendo DS. Basically, it is meant to use the 3D GPU to create nice 2D games very easily
.
Please visit this page for more information: http://brunni.palib.info/new/index.p...e=ndssoft_ulib
Here is a small list of functionalities provided by µLibrary:
* Supported image formats: PNG, GIF, JPG
* Special image effects: stretching, tinting (4 corners), mirroring, rotation (with a defined center), selection of an image frame to display (just like on spritesheets).
* Can control both screens! (look at my site or the documentation for more information)
* Compatible with PALib (can be used together in the same project) and integrates with programs already written with libnds. PALib or your own code can be used to control the second screen
* Virtual file system: it is possible to load files independantly from the actual support (RAM, libFat, GBFS are supported by default, but you can define your own). Allows to create more easily software that are compatible with all existing linkers
* Untextured geometry (rectangles, gradients, lines, etc.)
* Basic message box system
* VideoGL wrapper for texture and palette loading in VRAM: it is now possible to load and unload things dynamically. Furthermore, it is more flexible (you can choose which banks you want to use for what, etc.)
* Keypad and touchscreen handler namely with support of stylus speed and double click and support of autorepeated keys (menus for example).
* Includes 2 splash screens
* Low level wrapper to draw primitives
* Text system using the same font format as OSLib
Performance is good, one of the examples shows that an unoptimized C++ code that draws 400 balls bouncing on the screen uses less than 15% of CPU
Examples are supplied. The doxygen documentation is available here: http://brunni.palib.info/new/ulib/do...gen/index.html
Some examples are directly downloadable there if you want to test them (please test them either on real DS or with no$gba):
http://brunni.palib.info/new/ulib/tmp/Example01b.rar
http://brunni.palib.info/new/ulib/tmp/Example09.rar
Screens/Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 03:21 Posted By: wraggster
Oxtob has posted an entry into the Neoflash Coding Comp:
A picture blogging client for the DS, by 0xtob
What's this?
Pictoblog is an app that allows you to post pictures to your blog from everywhere!
Pictoblog uses the Metaweblog API, which is a very popular API supported by major CMSs such as Wordpress and Drupal and dozens of others.
Wikipedia has a list ofs CMSs supporting it:
http://en.wikipedia.org/wiki/MetaWeblog
Screenshot
Demonstration
Here's a blog I set up for testing. It's the default settings in the configuration file, so I don't take responsibility for the contents!
http://pictoblogtest.wordpress.com/
Setup
Patch Pictoblog with the DLDI patch for your card
Edit pictoblog.ini according to your blog's settings
Copy Pictoblog and pictoblog.ini to the root of your card
If you just want to try it out, you can leave pictoblog.ini unchanged. You posts will then be published on the test blog.
Please don't flood the blog or post inappropriate pictures!
For detailed usage instructions, refer to the included readme file.
Happy blogging!
0xtob
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 03:26 Posted By: wraggster
HtheB has posted an entry into the Neoflash Coding Comp:
This is a MSN Messenger Client for the NDS.
It now supports DLDI
and works with the newest DS Lite's
Download the BeupFolders.rar and extract it in the root of your card.
Dont forget to patch it with DLDI!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 03:35 Posted By: wraggster
pouer256 has released a new entry for the Neoflash Coding Comp:
Hi !
I post my eskiv like.
It is the first time that i take part at a neo flah compo.
I present a first version with my gfx because, riolehh my graphic designer
haven't the time to send me the gfx.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 03:42 Posted By: wraggster
Ben2303 has released a new entry for the Neoflash Coding Comp:
Fish Tank is a work in progress remake of Insaniquarium.
For now only Free Tank Mode is working. You can choose between 5 tanks with
their own graphical and musical theme (more to come).
In this mode, your goal is to collect enough money to buy all egg parts. You
can also just send some relaxing time feeding the fishes and see them live...
For that, just buy and feed fish that while growing will drop more valuable
items. You can also buy different upgrades to enhance your feeding skills.
The game will end if all your fishes starve to death.
==============
=== Controls ===
==============
PAUSE : Start button
IN GAME MENU : left/right, left shoulder to select.
EVERYTHING ELSE : Stylus
- double touch menu items
- touch an empty area to buy/drop a food pelet
- touch coins to collect them
- touch the dirt to clean your tank
===========
=== Misc. ===
===========
Game tested on real hardaware and No$GBA 2.3, works with full sound,
rotations, zooms and alphablending.
==============
=== Versions ===
==============
17/10/2006 - first release, not much to say about it
20/11/2006 - 0.2, more a demo than a real game
27/01/2007 - PA Lib Compo release aka "Orange Fish Only Release"
09/02/2007 - Bugfix release + R4/M3 compatible (thanks to Gemma for testing) Mods are now played using GBFS, no more gfx corruption (I think)
12/03/2007 - New ennemy ! The big red fish now occasionnaly appear and eat your fishes
20/03/2007 - NeoFlash Compo release - sadly not too much new, the WIP version is kinda broken
=============
=== Contact ===
=============
Ben2303@free.fr
http://ben2303.blogspot.com/
Screenshot / Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 03:47 Posted By: wraggster
Sweater Fish Deluxe has updated his entry for the Neoflash Coding Comp:
[EDIT] I've updated the download with a few very minor changes to the graphics and randomization. It's still before the deadline, so I assume that's okay; if not, I still have the first released version and will re-upload it.
It's my first DS release and in fact only my second homebrew release on any system. I'm pretty happy with it, especially considering that 100% of development ocurred in the last month.
Touch the screen to kill those nasty aliens before they can abduct all the employees of NeoFlash Inc. Press L or R to change weapons. That's it. Oh, and have fun.
Let me know what you think of it.
Screenshot / Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 03:53 Posted By: wraggster
the ninjabunny has released his entry for the Neoflash Coding Comp:
TamaSurvivor is a Pang (or SuperPang) "clone" (please note the quotes). This is a demo version, the main features works, like menu, pause, highscores(save them too!!),...
Graphics are 100% and gameplay will be similar (yeah, we'll new cool features), but an image is better than words :
Features :
- 100% original graphic content (no sprites were ripped during this game)
- 9 differents levels (at this demo)
- The game pauses when you close the Nintendo DS
- Bonus items (a coin i mean)
- 4 differents types of "attack"
- Ectoplasma-shield (lol) with a lot of alphablending
- Supespinning death animation
- A lot of innecesary blood (oh, not really, there isn't blood in this game - yet)
- Blocks with surprises inside (yeah, kill 'em!)
- Save Highscores
- Some rustic ladders
NEW FEATURES
- NEW AMAZING DUAL MODE, play on both screens!!
(for this i have to rewrite the whole sprite engine, and most of the code)
NOTE to the judge : Please, note that all the graphic art is 100% original, we hadn't ripped any graphic from any game/app/place. Take in consideration that the previous release was only a "one screen game", perhaps the gameplay haven't change so much, but this is a whole new version of the game, a new mode has been added.
Screenshots/Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 03:59 Posted By: wraggster
mollusk has released his entry for the Neoflash Coding Comp:
War of the Weeds is an ambitious game in which you guide your weeds through a series of challenges to defend your village. Well, that's the theory ^^ It isn't 100% finished, so actually the correct story mode is pretty much not included, and so you could just see it as a Game compilation...
The whole code is by Mollusk, and the graphs are by Daydream.
Includes 3 games modes : 1 vs CPU, 1 vs 1, or solo play.
2 player games :
- Atax, which is... an attax clone... You can duplicate your weed by moving by 1 spot, or jump 2 spots. When touching enemy weeds, you convert them. The goal is simple : having more weeds than the opponent in the end...
- Reversi, is, like you would have guessed, a reversi game... Same sort of board game as atax, you need to convert as many weeds to your cause as possible...
- Blocker is a more original game : move around your weed like a chess knight, and plot a rock to avoid opponent movements. Block the opponent to win.
1 vs 1 also features a WIP : Weedshot, which would be (roughly) a worms-like game. It wasn't supposed to be in there, but I left it as a WIP for what will come soon in the next versions
Solo games :
- Hexaweeds : Your weed converts enemy weeds to form a bigger group. You can change your group's color to blend into other groups, getting bigger and bigger... Conquer the whole screen in less than the given number of moves to win
- Pop : you have a 11x11 grid of blocks. Pop groups of 2 or more to remove them. Clearing a whole column will make new blocks enter. Get more points than the difficulty level asks for and you win
- Water : the water source is located at the center of the screen. Turn the pipes around to water all the weeds. Higher difficulty gives much bigger levels.
- Picross : pretty explicit... Picross on DS ! Yay. Ok, it does have a major flaw : I used levels found on gamefaqs from nintendo picross games for testing purpose and didn't get enough time to add my own levels instead . The level won't change until you get the whole grid right
- Fill : simple but pretty addicitive game : move your weed by 3 spots vertically/horizontally, or 2 in diagonal, and try to fill the whole screen. Sounds simple, but is very challenging
Ok, time for the download link !. I hope you'll enjoy this game, I know it's far from perfect but I do plan on working much more on it
Have fun !
Screenshot/Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 04:02 Posted By: wraggster
mollusk has released his entry for the Neoflash Coding Comp:
Everyone knows the helicopter in which you have to move up/down in a cavern to avoid hitting the walls... This is a remix of these kind of games, adding a nice little twist : the whole world turns !
Code by me, graphics by Daydream
Instructions :
- Fairly simple... boot the game first (duh !)
- Pass the splash
- Use the stylus on the bottom screen to move the captain on the top screen.
- Hitting walls will make you lose energy, getting E bonuses will make you regain a little...
- Get the most points possible !
I guess everything is said, a very simple game, but I wanted to share that a little Download it here !
Have fun !!
Screenshot/Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 04:06 Posted By: wraggster
OMg has released his entry for the Neoflash Coding Comp:
What is "Banjo Advance V2 : Kazooie Rescue"?
"Banjo Advance V2 : Kazooie Rescue" is a platform game starring Banjo (hero of Banjo-Kazooie licence).
There are severals levels, each one contain items.
You need to find all game items to rescue Banjo's friends named Kazooie.
Story :
A morning after Banjo-Tooie Adventures, Kazooie was kidnapped by a Mysterious Bad Guy.
Banjo must go in lots of levels to collect items to save his friend
How to play :
Banjo can run and jump.
A : Jump
LEFT & RIGHT : Move left and right
DOWN : See what's going down
UP : See what's going up.
Omg kennygruigrui@yahoo.fr
Banjo Advance Website : http://banjokazooie.free.fr
The ROM : http://banjokazooie.free.fr/site/dl/...flash_2007.zip
Enjoy with Banjo!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 04:10 Posted By: wraggster
Smealum has released his entry into the Neoflash coding comp:
Presentation :
Earth Invaders 0 is an old school side scrolling 2.5D game, developped by myself (code) and lobo (GFX). Why 2.5D ? Because, as you may notice, the game features a classic 2D gameplay with a 2D background, but every single element, item, character of the game is actually real time rendered in 3D.
Enough of technical stuff. EI 0 is not only a side scrolling platform game but also an infiltration/shooting game which takes advantage of the unique features of the DS, such as the touch screen.
Story :
In this game's universe, there are two major forces : Earth and the Naouak planet. You play as a Naouak warrior, but not any warrior; you're a Spectre. You have no name, you have been brainwashed and you blindly serve your general who has just sent you out for an important mission, on Earth's moon. Unfortunately, on your way there, you're hit by an asteroid and you crash on this very same Moon. You're wounded and have lost most of your equipment; you have no choice but to walk into the base you see...
Controls :
This game features a "mirror" control-scheme : it's adapted for both lefties and righties.
- D-PAD or ABXY : move. (Up or X to jump)
(in equipment menu, change equipment)
- Stylus : aim or open the equipment menu.
- R or L : shoot. (you have to be aiming with the stylus)
Note : Up + Direction = long jump.
Up alone = high jump.
Notes :
- The game is DLDI compatible, for saves. If you don't have a DLDI compatible device, it'll still work though
- The game is fully emulated by no emulator.
- The game is far from being done. I rushed this release pretty much for the compo. Please be aware of it; don't hesitate to report a bug.
Special thanks :
Lobo of course for the GFX, all #pa.org for the support, Payk (3D help), Yus, Mollusk, Alekmaul, Caillou (moral "support"), LiraNuna (2D help)...and the others...
Screenshot/ Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 04:15 Posted By: wraggster
A new spectrum emulator for the DS has been released:
Features already implemented:
Solid Z80 core - possible bugs aside, the Z80 emulation is as complete as it can be. It includes all documented and undocumented instructions, each modifying the documented and undocumented flags as it should (the only little exception being the undocumented BIT N,(HL),R and BIT N,(XY+D),R instructions which should modify the undocumented flags 5 and 3 differently - just because the proper way seemed a bit more complex than I was willing to code at that time). Apart from the emulation of contented memory and contented port I/O, each instruction modifies the T state properly as well. The emulator also implements all the subtle details of Z80 I know of, including proper IRQ sampling and blocking (missed IRQ, delayed EI, IX/IY prefix blocking) and P/V fix for interrupted LD A,I/R instruction.
Full 128k paging support - the memory paging of ZX Spectrum 128k is fully implemented. This includes both ROM and RAM bank paging and shadow screen support.
Reasonable screen emulation - the screen display code does all it should, including color, bright and flash support. It just samples the screen once per frame, though, so don't expect any multicolor features to work yet.
Limited input support - although both keyboard and kempston joystick are technically supported, the user friendlyness is still far from perfect.
Limited snapshot support - only 48k SNA snapshot format only. Sorry.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 04:20 Posted By: wraggster
Guyduke has updated his game, heres whats new:
I made a mistake in version 1.00 about the score.
I fixed this problem.
List of changes:
fixed score bug
add display of the difficulty while gaming (no timer, easy, normal, hard)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 04:24 Posted By: wraggster
New from rrc2soft:
DSZhongwen
First alpha release (codename RFC - Request for Comments). Bug-filled, no save, no DLDI.
DSZhongwen is a tool for learning (a bit of) Chinese using the Nintendo DS. Grammar, Ideograms, Listening...
My initial idea was to use this tool for helping me in my (elemental) chinese class... but once you do something, why not to share it? ^_-. Well, this is the first, alpha release (cannot save, do not work on no$gba, glitches while changing menus...), but in the future I will add more lessons in a timely manner and other features (e.g. animated ideograms from Ocrat).
Controls: Let the program guide you
Download and Give Feedback via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 18:04 Posted By: Shrygue
via Computer and Video Games
Nintendo usually holds off announcing its Virtual Console updates until after the games go live, but Sega has jumped the gun and revealed its treats planned for early next month.
Sonic Spinball, a Sonic-based pinball game, Vectorman, a 2D action platformer and The Story of Thor, an adventure game also known as Beyond Oasis in the US, will all be made available on the Mega Drive section of the Virtual Console, each going for 800 Wii Points.
Meanwhile, UK Wii owners have their next VC update to look forward to this Friday.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 18:17 Posted By: Shrygue
via Computer and Video Games
Here are some new screens of Sega's Alien Syndrome and we have to say, it's not looking as good as we'd hoped.
Alien Syndrome couldn't sound more exciting on paper - you play as space commander as fight aliens and giant mech bosses in huge spaceships and alien planets.
Sega says the game will combine fast-paced si-fi action with an RPG-style quest that will allow for two players to play co-operatively through 15 lengthy missions. These missions will be packed with over 100 different types of enemy to battle, and numerous side-quests to explore.
It all sound good to us, but we hope the game plays better than these disappointingly low-detail screens look.
Alien Syndrome is due out on Wii and PSP in Summer.
Screenshots can be seen via the source link above or here. Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 21:28 Posted By: wraggster
Mastertop101 posted an entry for the Neoflash Coding Contest
Hello,
Here is my little app. It is a binary clock and the alarm clock is not working in this version..
FEATURES :
1. Binary Clock
2. 2 modes : 24hours and am/pm mode (the 12 hours mode), touch the icon to change
INSTRUCTIONS :
To read the time :
1st column is the number of ten-hours, 2nd is hours, 3rd is ten-minutes, 4th is minutes, 5th is ten-seconds, 6th is seconds
Read the time by the bottom, if the 1st "orange" (by the bottom) is lit, it means there is 2^0 (1) of hour for example, if both 1st and 2nd are lit, you add 2^0 (1) + 2^1 (2) = 3. You do this for each column, with some pratice it will become very fast.
Screenshot / Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 21:32 Posted By: wraggster
Arialia has updated the Photo App for the DS, heres whats new:
Here found the last version i'm working on
have some bugs when you click on icones ...
of course this couldn't "do?" to compo
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 21:39 Posted By: wraggster
Knight0fDragon posted an entry into the Neoflash Coding comp:
Here is my entry to the contest.
It is called Pipe Nightmare, and it is a recreation of Pipe Dream, with a few added twists and features.
Supports DLDI
Screenshot/ Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 21:40 Posted By: Shrygue
via Nintendo Wii Fanboy
When we last previewed Xtreme Enterprise's replacement shells for the Nintendo Wii, we only caught a glimpse of the prototype faceplate and side panels, leaving us to wonder how the completed product would turn out. The Singapore-based company finally released photos of the assembled casing earlier today, daring us to find a flaw with the SHOCKii's design. We think you'll agree after seeing them that there isn't one to be found.
The shells are constructed with composite polycarbonate and ABS plastic, fitting together exactly like the Wii's original frame. Xtreme Enterprise has had a lot of time to perfect its process, using the same material for its Nintendo DS and nunchuck replacement casing. You can pre-order the full replacement shells in five different colors: Cool Black, Dreamy Blue, Strat Clear (semi-transparent), Dynamic Red, and Astro Yellow. All of the cases are priced at $69.90.
Head past the post break for photos of the SHOCKii's Cool Black shell.
Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 21:49 Posted By: wraggster
mastertop101 posted an entry in the Neoflash Contest:
Hello, here is my game. It is a 2d car driving game.
You basically need to beat your own time records.
Features :
Support NDS motion
Select wheel sensitivity
4 selectable cars with different specs (speed, acceleration, handling)
4 selectable steerwheel
6 Tracks
5 gears : you must use them correctly to be fast ; 1st gear accelerates much faster then 6th
You must brake if you want to play well; the faster you go, the less you turn easily
HOW TO PLAY :
Left to shift down
Right to shift up
Up to accelerate
Down or R or L to brake
Turn with the stylus with steerwheel
Lots of new stuff coming later
Screenshot / Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 22:41 Posted By: Shrygue
via PSP Fanboy
Don't throw out your handhelds: there's a lot of life left in them. According to an analyst at DFC Intelligence, the ever-expanding market for both DS and PSP will help allow it to beat the current generation systems: "Under the right scenario, by 2011 the combined installed base of the DS and PSP could exceed that for the Nintendo Wii, Sony PlayStation 3 and Microsoft Xbox 360," noted David Cole.
While Nintendo will be responsible for much of the growth of the handheld industry, Sony is certainly not out of the game--they will "establish a solid position in the marketplace" (if they haven't already). Cole reminds investors that "existing console game publishers have found it is possible to make over $100 million in revenue from a single PSP title based on the right franchise," a figure that's not to be scoffed at.
Ultimately, PSP's success will be determined by a number of factors, with Sony's support for the platform being key. Sony said they're working on exciting new things for the platform at GDC--hopefully, it's true.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 22:53 Posted By: Shrygue
via DS Fanboy
Nintendo sent out an avalanche of Nintendo DS handhelds and games to the Penny Arcade headquarters last week, donating the towering collection to Child's Play. The gamer-run charity has been donating toys, games, and other gifts to children's hospitals since 2003. Since then, the altruistic group has raised millions of dollars for its partner hospitals.
Nintendo made sure to provide something for everyone with its donation, delivering DS systems in every color and handing out hundreds of copies of Nintendogs, Big Brain Academy, Mario Kart DS, and many other titles. Gabe posted photos of the mountainous shipment and assured readers that the DS Lites will find their way to the gracious hands of kids in children's hospitals soon.
Learn about how you can contribute to the charity at http://www.childsplaycharity.org/ .
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 23:04 Posted By: wraggster
via engadget
Sadly, no new pictures of the two Mad Catz controllers, that as far as we know will be the first such 3rd party controllers for the Wii, but at least we finally have an idea when these things might start hitting store shelves. As promised by Amazon UK, the "Wand Remote Controller" will retail for £24.99 ($49 US) and be released on September 28th, with Amazon selling it for a "bargain" price of £19.99 ($39 US). Mac Catz will be hitting with the "Funchuk Controller" on June 29th for a more palatable £9.99 ($20 US), and Amazon UK is promising a discounted price of £8.99 ($18 US). A pretty long wait, to be sure, and given the generally shoddy construction of nearly all 3rd party controllers in the history of man, we're not really on edge here, but we're sure Mad Catz will still find its way into plenty a home with this pair.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2007, 23:24 Posted By: wraggster
via joystiq
Look out, PS2. One analyst says the DS may give you a run for your 115 million units-sold money. "The DS has the potential to be the best-selling interactive entertainment platform ever," predicted DFC analyst David Cole in a recent report on the expected growth of handheld gaming. But the lil' DS has a long way to go; it has only sold 40 million units to date. Cole also suggested that handhelds could ultimately outsell consoles by 2011 lead by the dual-screener. But will it happen?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 00:06 Posted By: wraggster
via siliconera
This week’s virtual console offerings in the US and Japan differ as usual, but there are some highlights on both lists. Splatterhouse is out in North America and it’s one of the precursors to the survival/horror genre that’s blossomed since the Playstation years. You play as Rick a college student studying parapsychology who enters a haunted mansion with his girlfriend during a rainstorm. Guess what? His girlfriend is kidnapped and he has to save her by relying on the power of some Friday the 13th like Aztec mask. It’s a beat ‘em up that fun for a quick play through for 600 points. The other two titles are Beyond Oasis (Story of Thor), which is an overlooked action RPG from the Genesis’ catalog and Excitebike.
The Japanese release schedule has more of a diverse catalog. We’ve got the Adventures of Valkyrie: Legend of the Key of Time a Zelda-like action RPG for the Famicom based on Namco Bandai’s arcade series. Valkyrie never appeared in North America except for Cassandra’s third costume in Soul Calibur II, which is the exact outfit that Valkyrie wore. Alex Kidd in the Enchanted Castle from Sega is out and if you remember Sega pre-Sonic, Alex Kidd was Sega’s mascot. Galaga ’88 is out for shmup fans and it has new attack patterns not found in the original arcade game. Actraiser makes an appearance and it’s probably worth the 800 points. Actraiser was released by Enix and its one part action game, one part god sim. Actraiser hasn’t been confirmed for a US release, but here’s hoping it gets one. Finally the pseudo-Saturn release is Virtua Fighter 2, but it’s the awful Sega Genesis version.
To summarize here is what virtual console games are out this week:
North America:
Beyond Oasis - 800
Excitebike - 500
Splatterhouse – 600
Japan:
Actraiser - 800
Adventures of Valkyrie: Legend of the Key of Time - 500
Alex Kidd in the Enchanted Castle - 600
Galaga ’88 - 600
Virtua Fighter 2 - 600
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 02:28 Posted By: wraggster
The Spectrum emulator for the Nintendo DS see`s an update
Heres whats new
+ primitive file requester, root dir only.
+ loads 128k snapshots as well, with interrupts now being enabled properly.
+ touch screen now shows at least some minimalistic keyboard layout.
Download and Give Feedback via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 02:36 Posted By: wraggster
via dsfanboy
With a fresh Wi-Fi Connect compatible game hitting the market today, many might be looking to Custom Robo Arena to spice things up and offer a new experience for Wi-Fi play. Not only that, the promise of customizable robots is sure to be enough to entice any gamer, be they an enthusiast of the DS or any other system.
So how did the game fair with the critics? Read on and find out:
GameSpy (80/100) thinks the game was developed for the young'ns: "Simple and sublime, Custom Robo Arena was quite clearly developed with the little tykes in mind, but that didn't stop me from enjoying it."
GameSpot (79/100) gets our hopes up as they laud the multiplayer: "Exciting action and great multiplayer make Custom Robo Arena a game well worth playing."
1UP (75/100) doesn't have great things to say: "It's too bad, then, that Custom Robo Arena's RPG elements are so mundane, a connect-the-dots of talk to this character, trigger this event."
IGN (70/100) says the game could've been better: "The Nintendo DS version of Custom Robo won't raise the franchise up to a "must have" status in the Nintendo library of first-party titles, but apart from the boring RPG story it's not such a bad diversion."
GameDaily (70/100) finds the game easily forgotten: "A likable (if not quite memorable) game for the Nintendo DS. The presentation could've use a little sprucing up and some parts of the story stretch on for way too long (such as the school segments)."
Have any of you picked this up yet?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 02:40 Posted By: wraggster
via palgn
Ubisoft has today announced that the company will be distributing Final Fantasy III and Final Fantasy Fables: Chocobo Tales in Australia and New Zealand, with both titles scheduled for a May release.
Final Fantasy III, which will be available in stores from May 4, is a remake of the classic NES title that previously was a Japanese-exclusive. The remake has received a complete makeover for its DS debut, with new 3D graphics, rebalanced job system, and a much more fleshed out story for the game’s four heroes.
Meanwhile, Final Fantasy Fables: Chocobo Tales is a game where players must compete in a variety of mini-games and microgames as a Chocobo to save lost friends and restore peace to the land. The game includes a card-based combat system, as well as multiplayer support. Using Nintendo’s Wi-Fi, 2-4 players may team up for battles, or participate in mini-games. Final Fantasy Fables: Chocobo Tales will be released at the end of May.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 02:51 Posted By: wraggster
New from NicoDS:
Hi all,
let me introduce our (MasterDjé and myself) first homebrew with palib.
This is a connect-4, in french.
With it, we have improved our knowledges of palib that will help us to make more things in the future ...
This is the version 1.0.
In the next released, we plan to make the 1P vs CPU mode working, with some level for the A.I.
Please, let us know about your feelings, and maybe if you find some bugs.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 02:55 Posted By: wraggster
New from Achilleas.k and ssjowowo:
hello everyone. this is an application made by Achilleas.k and I. it's our final year project for our university degree. it will be appreciated if you could give us some feedback us we are delivering early next week and we have no time to check for bugs. the program is an application suite (much like DS Organize) which gives emphasis to presentation and usability. there are several programs that you can use in this build: calendar, contacts list, file browser and a small game. there are 3 more programs to be included hopefully in the next couple of days (text editor, paint and calculator)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 03:15 Posted By: wraggster
via ign
Mercury Meltdown started out as PlayStation Portable with the promise that the system would have some sort of "tilt" aspect to the system. But when none surfaced, the developers had to make due with the analog stick on the system. It wasn't a bad compromise as the game turned out to be a clever variation of the Marble Madness/Monkey Ball concept that had some wicked hard and challenging level designs. But it would have been far cooler (not to mention much more intuitive) if you could simply tip and sway the system to get that little blob of liquid metal to move. It just made sense.
Last year, Ignition updated the Mercury Meltdown game with a sequel on the PlayStation 2. Same gameplay but with a much more animated appearance. The PlayStation 2's Dual Shock controller did a fine job of reproducing the PlayStation Portable's analog control, but that whole "tilt" thing wasn't even in the equation since the PS2 system doesn't even have that function.
That's where the Wii's stepping in. The development team's taken the PlayStation 2 project with its hundreds of levels, five mini-games, and its updated toon-shaded visuals, and put it on the Nintendo console. In the move, however, we get what the original game was meant to have: motion control. Yes, not surprisingly, the game design takes full advantage of the Wii remote's tilt functionality, and the Mercury Meltdown product has come full-circle at last.
The "rolling ball" style of gameplay isn't anything new to the Wii console. After all, two games in the genre, Super Monkey Ball and Kororinpa have been released on the system in just four months of the system's life, with more likely on the way. Mercury Meltdown Revolution has a huge difference that sets itself apart: instead of rolling a ball around, you're sliding a glob of mercury. So while you might have a similar sense of motion that you would with a round sphere, you have to deal with the fact that mercury is actually a liquid at room temperature. As a result, you can break the glob apart into multiples or combine multiples back into a singular glob. You can also accidentally get smaller if you lose droplets of mercury by sliding a bit off the edge. It's a lot more challenging than it looks.
And the level designers really put this "liquid metal" property to use. In many challenges, it's not just about getting from the start of a level to the finish, it's triggering elements that will let you get there. You'll have to break your blob apart and turn them different colors via specific machines to activate same-color switches. Red blobs can trigger red switches and slide through red wall, for example. To add a bit more complexity into the mix, you'll literally have to blend your blob all sorts of colors to get certain hues, like purple. Luckily the game displays a color wheel at the top of the screen so you'll know which primary colors to blend in order to get the proper color. The are other challenges, like sloping angles that can drain your mercury if you get too close to the edge, as well as weighted teeter-totters, teleporters, warp zones, and, of course wandering hazards that can slow your progress. Try to get to the goal under the time limit and with as much mercury as you can. But if you don't hit the quota, don't worry -- as long as you make it with even a tiny globule of mercury you can move on.
As you get through the different challenges, you'll slowly unlock extras, such as the mini-games. These games are for single player exclusively, but they're all solid designs that do a great job encouraging players to get through the main level progression. There's a game where you'll race around tracks a la F-Zero, challenging players to try and keep their blob on the roadways as the track skews and curves. There's a version of Curling where you'll ricochet your blob towards a target, trying to score as many points as you can by coming as close to the centerpoint as possible. And for puzzle fans, there's a unique design where you have to dollop three blobs in a certain fashion and arrange that grouping on a grid that'll form three like colors, which will then disappear.
The Wii remote does an excellent job giving players control over the blob. Unlike Super Monkey Ball where you hold the remote vertically, in Mercury Meltdown Revolution you have to hold the remote in the much more intuitive, horizontal "classic" position. The game recognizes ever so subtle motions and translates them appropriately on-screen. It feels much nicer than trying to manipulate the world via a spring-loaded analog stick, no question.
Mercury Meltdown Revolution is, essentially, a conversion of the PlayStation 2 game release from last year, but it has enough original elements to make the game its own version. Aside from the very welcome tilt controls, the game's visuals have more texture work than the PS2 version, and will support both 480p as well as the Wii's widescreen function. There are also thirty brand new levels in the Wii game. So even if you've played these challenges in their portable or PS2 form, there's still something new to experience.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 09:45 Posted By: Talvish
Over at The Pensive Gamer I've started a new series of articles doing a current evaluation of the launch strategies taken by the console makers, and what they will need to consider longer term.
The first article discusses the Nintendo Wii. A snippet is below:
Even with all I've stated above it is way too early to declare the Wii this generation's winner. While it has an impressive looking trajectory, I get the impression that Nintendo successfully fought for a great launch without having a strong post-launch battle plan.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 12:54 Posted By: JKKDARK
New update of the Game Boy Advance and Nintendo DS emulator for MS-DOS and Windows.
- xboo: retested all xboo functions, re-fixed gba-bios dump, faster nds-download
- nds/2d: fixed crash on empty/unallocated extended-obj-palette-slot (spiderman)
- nds/3d/help: added various important notes in polygon light parameters chapter
- nds/3d: recurses directional matrix (as on real nds, instead of gl_normalize)
- nds/3d: skinning support (by soft_mul_vector, instead opengl modelview matrix)
- nds/cart/help: added new info on first 2K of secure area (fixed bytes, crc16)
- nds/gba/xboo: includes cmd/length in checksums (rather than raw data-checksum)
- nds/xboo: get_info shows nds-backup type (chip-id and status-register bits)
- nds/2d: fixed unrotated 512x256/512x512 bitmap sizes (thanks Kevin Keeling)
- nds/dma: prevents dma from accessing tcm (for compatibility with downhill jam)
- nds/xboo: added download NDS-cart from NDS-slot (slow 2 megabytes per minute)
- nds/gba/xboo: splits downloads into small blocks (with block-retry on bad crc)
- nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id's
- gba/undoc/help: added newly discovered wram-disable bits (4000800h bits 0,5)
- nds/cart: emulates correct nds chip-id size-field in respect to rom-image size
- nds/cart/help: added note on nds-cart chip-id size field (nn+1 megabytes)
- nds/screenshot: supports dual 256x192pix screens (as simple 256x384 bitmap)
- nds/3d: supports keep-old-depth-setting for translucent-polygons (DepthMask)
- nds/3d/rear: supports rear-plane rgba/depth bitmap (killer slow when/if used)
- nds/3d/io: new 8bit write support, fixed 16bit write (accidently out_32_norm)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 18:34 Posted By: wraggster
The new Code Lyoko game from The Game Factory is based on the animated TV series, in which a bunch of tech-savy students that discover a parallel universe inside a super computer.
The most unique element of the TV series is how it portrays the real world as 2D and the computer world as fully 3D (yes, we've watched it), and this mechanic will be transferred to the game, as you can see in these DS screens.
The adventure RPG will have you solving puzzles and uncovering mysteries as you explore 40 levels in the two worlds.
Code Lyoko will be out on Wii and DS later this year.
Screens here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 18:35 Posted By: wraggster
Following an Official Nintendo Magazine UK back page teaser, NiGHTS looks to be in development but CVG has learnt that original creator Yuji Naka won't be at the helm.
If the rumours of a new NiGHTS game being in development for Wii turn out to be true (read our story on there here), chances are Yuji Naka won't have anything to do with its development.
We recently tracked down the ex-Sega genius Yuji Naka, who left the company last year to form his own start-up Prope, for a catch-up and asked him if he currently has any plans on the table to revisit any of his old Sega properties. We were told flatly that, "At present, I have no such intentions."
Let the speculation begin. Check back later this week for our full interview with Yuji Naka.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 18:40 Posted By: wraggster
Boogie - it's "the ultimate videogame party package" that'll have you dancing, singing and starring in your own music videos
This is what EA says about its just-announced Wii-exclusive title, which "takes advantage of the innovative Wii controls to get gamers off their couch, playing and dancing to a new beat". Our hips are already swinging.
Anyway, yes, it's a music / rhythm-based affair, due out this year. The only other details on Boogie EA has released so far is that we'll be able to choose and customise different characters in the game to best show off our dancing style and karaoke skills.
Seeing as we're pretty crap at both, hopefully there'll be someone in it called Mr Turd.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 18:57 Posted By: wraggster
New from Divineo China
Now the Wii can look fun as well as play fun! XCM are back and bring their years of replacement case development to the mighty popular Wii. I-Case is a complete, high quality and colourful replacement shell for the Wii console. It’s perfect for those gamers who want to inject their Wii with further healthy does of fun and make their console stand out from the rest. Boasting a simple installation procedure, virtually anyone from young gamers to your Gran could install the I-Case! Initial colours available include Chrome, Crystal Blue and Black. .
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 19:22 Posted By: wraggster
via engadget
If you've had your fill of tossing virtual turtle shells at hapless virtual victims while racing around a virtual track, you can finally take your favorite Nintendo mascot for a spin around a real life track, thanks to the Nintendo Mario Kart DS Track Race Set. Unfortunately, we're guessing the novelty factor here is going to last for a good five laps or so before you realize that this thing is just as boring as every other slot racing set ever built.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 19:22 Posted By: wraggster
via engadget
If you've had your fill of tossing virtual turtle shells at hapless virtual victims while racing around a virtual track, you can finally take your favorite Nintendo mascot for a spin around a real life track, thanks to the Nintendo Mario Kart DS Track Race Set. Unfortunately, we're guessing the novelty factor here is going to last for a good five laps or so before you realize that this thing is just as boring as every other slot racing set ever built.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 19:28 Posted By: wraggster
Nintendo and Opera have announced that the final version of the Wii Internet Channel will now be available in April, a little later than the previous release date in March.
It's been delayed to allow last minute tweaks to the Opera browser to ensure a better surfing experience.
Scrolling and zooming are said to have been improved, as are start-up times and accessibility to favourites. It will also now feature buttons to quickly punch-in common Internet wordy-things, like "www" or "com" or "Hollyoaks", decreasing the amount of time you'll need to spend waving your arms about.
A test version has been available on the console since December, and the full banana will be free to download until June. If you happen to fall asleep for two months and miss this promotion, well, you'll have to fork out 500 Wii points for the browsing privileges.
Surfing the web is just one of the options available from the console's Menu Channels. There's also the Internet Channel, Disc Channel, Photo Channel, Mii Channel and Wii Shop Channel, as well as the Forecast Channel, which lets you see just how dismal the UK's weather is compared to other bits of the world. And then laugh.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 20:24 Posted By: Shrygue
via DS Fanboy
If the official Nintendo headset isn't to your liking, Turtle Beach offers its own solution with the Ear Force D2 headset. Retailing for $19.95 US, the headset is a little chunkier than it's official Nintendo cousin, however it looks as if in the long run the D2 could be a bit more comfortable. Not only that, but it comes in a few different colors (black, white and pink), allowing those of you with a need for matching colors to have the headset that goes with your DS Lite.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 20:42 Posted By: wraggster
via seganerds
Ya know, Nintendo has always said it’s not aiming to have the best graphics in the home console business, but I never thought I’d see the day when a handheld rivaled the Wii’s graphic’s capabilities.
The game in question is Alien Syndrome, which is developed by Totally Games. I don’t think there’s any question the Wii version pushes more polygons, but the PSP’s textures look cleaner and more crisp.
However, I do want to say this problem could have more to do with the developer and the fact the games are still unfinished. But whatever way you slice it, it’s hard to argue that the games don’t look pretty similar, graphically speaking.
Screens Via Comments - Judge for Yourself
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 20:46 Posted By: wraggster
via wiifanboy
According to a report over at Rumor Reporter, we could be seeing an installment in the Katamari franchise on the Wii. Apparently, they got their hands on a list during a corporate meeting for a major retail chain, which they fail to name, listing several of the titles that Wii owners could be enjoying this year, the most notable of which is a game titled Beautiful Katamari.
Heres the list:
Alien Syndrome 5/29/07
Backyard Football 08 10/28/07
Ben 10
Beautiful Katamari 11/27/07
Big Brain Academy 6/28/07
Bust-A-Move Bash 4/17/07
Chicken Shoot 4/1/07
Chicken Shoot
Code Lyko 10/30/07
Crash of the Titans 10/9/07
Dream Pinball 10/1/07
Driver '76 6/28/07
Elevator Action 6/28/07
Emergency Mayhem 4/28/07
Family Fun 9/23/07
Fantastic 4: Rise of the Silver Surfer 6/28/07
Harry Potter and the Order of the Phoenix 7/10/07
High School Musical 8/14/07
Legend of Dragon 5/1/07
Manhunt 2 8/28/07
My Sims Town 6/25/07
Pirates of the Caribbean: At World's End 5/22/07
Pokemon Battle Revolution 6/28/07
Spelling Spree 6/26/07
Spyro - Eternal Night 10/9/07
Surf's Up 5/26/07
Tiger Woods 08 8/20/07
Transformers 4/19/07
Tumiki Fighters 10/30/07
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 20:48 Posted By: wraggster
via wiifanboy
While most of you have probably been enjoying the Duck Hunt minigame in Wii Play, Detn8 Games is seeking to bring you a more fleshed-out and authentic experience when they release Ultimate Duck Hunting on the Wii. We assume the Ultimate comes from the inclusion of some kind of Xtreme beverage (or perhaps you ride on a snowboard while hunting these ducks?).
Co-founder Jeff Hill reveals that players will be able to virtually hunt digital ducks come June this year in the US, with the ducks finally migrating to the UK during Q4 of this year. Nothing more is revealed on this title, but we hope, nay pray, there is a sniveling, giggling dog in the game that we get to shoot in the face.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 20:50 Posted By: wraggster
via wiifanboy
Between the bookends of Sonic and the Secret Rings and Super Paper Mario, there lies a game of quirk. Cooking Mama: Cook-Off , the successor to the DS sleeper-hit, has arrived at your Wii's doorstep and desperately wants to entertain you. But should you give it the time of day?
Let's take a look:
IGN (58 / 100) thinks the controls were far from spot on: "What really suffers in the game, however, are the actual cooking actions. Previously the core appeal to the game on DS, the moves needed to perform Wii cooking are a bit less defined."
GamePro (65 / 100) feels as though the game has its moments, though: "At its best, Cook Off is an inherently fun experience; you'll probably invite your friends over, shove a Remote in their hands and say "You have to try this game." Unfortunately, for all its charm, the game is deeply flawed, and you can't help but wonder if it wasn't best served as an appetizer on the DS rather than as a main course on the Wii."
GameBrink (63 / 100) is happy they at least added some multiplayer: "You each complete the same steps at the same time after which Hitler Mama gets pissed off and grades you. It's essentially the same thing as the normal mode but with a split screen and a score to beat. It will definitely keep those who like the game playing for many days to come."
Do y'all agree with any of this? Circle gets the square (kudos if you get the joke)!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 20:54 Posted By: Shrygue
via DS Fanboy
Next-Generation's Eric-Jon Rössel Waugh acknowledges that the Nintendo DS is an industry-changing system, but still sees the portable console as an "unfinished project." He wrote up a wishlist of improvements that he feels would fulfill the handheld's potential, extending its shelf-life. And while we've already seen dozens of message board topics filled with wild-eyed suggestions and what-they-should-really-do ideas in the past, Eric's revisions actually sound half-way sane.
So what are some of his seven steps for making a better Nintendo DS? Slap on some internal flash memory, paving the way for firmware updates and a Virtual Console setup for handheld games (GB/GBA/NGPC/etc.). Allow for an expandable, customizable system interface. Flesh out its WiFi support by integrating Pictochat and developing a unified online service.
They're all great recommendations, but one has to wonder how implementing those changes would affect the portable's retail price. The DS probably wouldn't have been such a success if it weren't for its impulse-buy pricing. Still, we would love to see Eric's suggestions make it into the handheld's next revision.
We're sure that our readers have their own ideas on what the next Nintendo DS should have. VoIP capabilities? A flux capacitor? Maybe just throw some Ds on it? Drop us a comment and let us know what you think would make a better Nintendo DS!
Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 20:59 Posted By: wraggster
Eke-eke has released a new version of Genesis Plus the Genesis emulator for the Nintendo Gamecube and Nintendo Wii
Heres whats new:
22/03/2007:
- added SDCARD subdirectory browsing and LFN (255 char. max) support
More Info
INTRODUCTION]
Run genplus.dol on Gamecube or WII with your prefered method and then load a rom from bootable DVD or from SDCARD. If you use SDCARD, roms must be placed in a directory called GPROMS. DVD loading doesn't work with dol's sdload method. Read the NFO included for detailled options.
[FEATURES]
- accurate & fast genesis emulation with sound
- improved compatibility (only a few games don't work properly, please report any game issues)
- SRAM support (save/load game sram on a memory card)
- serial EEPROM support (used by some games for saving)
- Savestate support (save/load in-game state on a memory card, 19 blocks needed)
- 6-buttons full support
- 2 Players Supported
- Game Genie Support
- zipped roms support
- PAL (50Hz) Genesis support
- load roms from DVD or SDCARD
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 21:03 Posted By: wraggster
Eke-eke has released a new version of SMSPlus Project the Sega Master System emulator for the Nintendo Gamecube and Nintendo Wii
Heres whats new:
(22/03/2007):
- added SDCARD subdirectory browsing and LFN (255 char. max) support
More Info
If you want to load roms from a SDCARD, they must be placed (zipped or not) in a directory called SMSROMS.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 21:12 Posted By: Shrygue
via DS Fanboy
Puchi Puchi Virus is a puzzle game from Keys Factory, a company that generally sticks to game accessories. It's published in Japan by JALECO, who published things like the NES port of Maniac Mansion and Irritating Stick for the Playstation-- we didn't even know they still existed.
The gameplay looks like a slightly novel puzzle game based around capturing same-colored items inside a wide beam. But the art is stunning. The DS can do some excellent 2D in the right hands, and Puchi Puchi Virus has some of the best we've seen recently. The characters are vibrant and presented in an anime style, while the backgrounds are more in the whimsical, highly-stylized form of modern Western animation like Dexter's Laboratory.
Screenshots can be viewed here. Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 22:57 Posted By: wraggster
Today starts the voting for the Neoflash Coding Contest and this is the Nintendo DS App Vote.
You can Vote at Neoflash and also in this thread via comments
Heres the contestants
NDS-App-Division
http://www.neoflash.com/forum/index.php/board,83.0.html
[NDS App] μLibrary By: Brunni
[NDS App] IRCDS 0.3d By: freemaan
[NDS App] Pictoblog By: 0xtob
[NDS App] Phidias By: Tassu
[NDS App] Beup Live 0.3d By: HtheB
[NDS App] StyxDS v0.2 By: redbug
[NDS App]DSPhoto 1.0 By: Arialia
[NDS APP] Binary Clock By: mastertop101
[NDS App] MapViewerDS By: mollusk
[NDS App] DSPad By: ced
So Get Voting and Give your Feedback on the entrys to help me decide who deserves to win. Ill use your views as the Nintendo DS Scene to help me choose who i as a judge choose to win so its very very important to try all releases.
Vote and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 23:20 Posted By: wraggster
Today starts the voting for the Neoflash Coding Contest and this is the Nintendo DS Game Vote.
You can Vote at Neoflash and also in this thread via comments
Heres the contestants
NDS-Game-Division
http://www.neoflash.com/forum/index.php/board,84.0.html
[NDS GAME] ECLIPSE DRIVING By: mastertop101
[NDS GAME] Warcraft : Tower Defense By: Noda
[NDS GAME] WolveSlayer By: Payk
[GBA GAME] BANJO ADVANCE V2 : Kazooie Rescue By: omg
[NDS GAME] NDS SPORTS By: Davgav
[NDS GAME] 08. VIRUS DS By: kukulcan
[NDS GAME] Bge Palet By: Samote
[NDS Game] Duke3DS By: GPF
[NDS Game] Touchdown! The Alien Attack By: Sweater Fish Deluxe
[NDS-GAME] Blubb 3D By: qwrty
[NDS GAME] Eskiv DS By: pouer256
[NDS Game] Earth Invaders 0 By: smealum
[NDS GAME] War of the Weeds By: mollusk
[NDS Game] FallDownDS By: Keoniomega
[NDS GAME]Pipe Nightmare By: Knight0fDragon
[NDS GAME] Twist By: mollusk
[NDS Game] SensitiveDS By: spinal
[NDS GAME] TamaSurvivor By: theNinjaBunny
[NDS Game] DSBowling Solitaire By: dannynewp
[NDS GAME] SnakeDS By: Beda
[NDS GAME] Fish Tank By: Ben2303
So Get Voting and Give your Feedback on the entrys to help me decide who deserves to win. Ill use your views as the Nintendo DS Scene to help me choose who i as a judge choose to win so its very very important to try all releases.
Vote and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 23:34 Posted By: wraggster
via dsfanboy
Many of us undoubtedly grew up with these turtles. We probably had their comics, loved to watch the cartoon and maybe even owned the sewer playset with all of the figures (Rat King was our favorite villain to fight in there). With such a massive following years ago, the turtles now look to return and capture a brand new audience.
And, with the new movie that aims to do this, there are undoubtedly going to be game tie-ins. With Ubisoft at the helm, we thought the game would be in good hands and get the justice it deserved, perhaps allowing us to relive, if only for a few hours, those wonderful days we enjoyed in our adolescence. Looks like that won't be happening, according to the critics:
IGN (55/100) says the game needs improvements: "It's certainly not terrible and the rhythmic jumping action has some fun and energy, but the fact remains that the game just ends up feeling inconsistent due to sloppy storytelling and, more importantly, an absolutely awful fighting engine."
Nintendo Power (55/100) thinks the game isn't worth the effort: "Success gives you a feeling of accomplishment, but the path is paved with frustration." [Apr 2007, p.87]
Video Game Talk (50/100) finds the game a waste of time: "The single player campaign is incredibly short and offers little replay value due to its relative ease. The multi-card multiplayer mode is an average extra, but I doubt folks will sit around to compete for the best times on those odd, jump-laden levels. This is a decent DS title once it hits the $10 bargain bin, but leave it on the retail shelf for now." .
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 23:39 Posted By: wraggster
News from the CNCds team:
I’ve been working toward two things lately. First is using ‘proper’ graphics and second is setting up the game flow that lets you enter and leave levels or ‘missions’.
The entering and leaving of missions is taking priority because it affects a lot of the game code. Once I’m done with that I’ll dump the latest source code online and focus properly on the graphics. The changes I’m making include work on the GUI. To that end I’m currently implementing the screen to set up a skirmish game which is where I’ll do most of my debugging. This has required a few new GUI controls that are being implementing. As part of this process I’m doing some refactoring here and there to improve the GUI system.
I should finally have the net at home about a week today and that should be about the time I start properly getting my teeth into upgrading the graphics. If there’s no problems that should be perfect timing so I can easily look up all the docs I need and chat with other DS coders for help, can’t wait!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 23:41 Posted By: wraggster
Dragonminded has revealed that DSOrganize 2.7 Alpha will have its own Internet Browser.
More news the minute it comes in.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2007, 23:43 Posted By: wraggster
New from Anarcho Mario
I just release my first project ever: GoLife !
It's Yet Another Game of Life but with -i think- many interesting features (and more will follow):
Relativly big universe (256*192 cells)
Copy, cut and paste
Horizontal and vertical flip
Rotation
Undo
Different speeds
etc.
and... COMPATIBILITY WITH THE .LIF FORMAT ! Thanks to the Fatlib, you can load and save thousand of famous patterns. (some are include in the archive, but google "conway game of life patterns" will bring you a lot more)
Oh, and there a little bug as a bonus: the keyboard for the save function is still invisible
But i hope to fix that soon.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 01:30 Posted By: wraggster
A major new modchip has been announced that works on
PS3
Nintendo Wii
Xbox 360
PS2
Yep weird eh,
SPREAD THE WORD
Heres the info
InFeCtuS is the first versatile modchip ever released in the market, created to work with many different consoles. InFeCtuS will give you access to so many features that it's impossible to describe them all today, some are still in development and more will come in the future, just stay tuned on www.infectus.biz
We developed this modchip with an OPEN concept, we use a CORE reprogrammable, a 512kb flash on board and an USB interface for the PC communication.
The hardware has a very HIGH QUALITY component design:
The core of INFECTUS is the new ACTEL ProASIC3 FAMILY, the new family after the famous APA075 used in the past in many PS2 projects.
We used a 512Kb parallel flash SSTSF040, with a high transfer rate and performance.
Finally, we have got a REAL USB2.0 processor. This high quality component can manage the communication between ACTEL and PC (mini usb connector).
All of the chip PLD/FLASH/USB parts are 100% reprogrammable via USB communication.
For security reasons, all of the applications stored in the flash are AES 128-bit encrypted, to protect our work against chinese market!
The project is produced in Europe with the last technology of BSDL testing.
Being InFeCtuS so versatile, we want to show you at least a little part of its features, ordered by console.
XBOX360 SUPPORT:
Allows to gain total access over the XBOX360 flash driver, so that you can read and write the internal flash of any X360 DVD READER in the market.
Everything can be managed with a very simple and user friendly PC software.
FLASH ID realtime patching, your xbox360 cannot understand if there is any flash running other than the original one.
GLOBE MODCHIP 360 100% emulation including ON / OFF LED
NME 1.2 firmware emulation (at work 80% finished). Allow you to install the chip with few wires like NME.
PS3 SUPPORT:
The first work to be done is to allow our users to flash directly the PS3 BIOS by USB. So no more problem with firmwares, you can install everything you want, when you want. All the complications due to firmware versions that cannot be downgraded will not bother you anymore.
This solution will be released in the next 4 weeks!
Another new feature that we want to add is a REAL TIME patching of the firmware part that you want to be emulated from the chip. Being the 512Kb flash not enough to store a real dual firmware, we'll have to wait for the first hacked firmware to understand if a "realtime" patching will be possible. In case we won't be able to find more ideas, a new version of Infectus with a memory expantion bay will be released.
PS2 SUPPORT:
Complete O2 MODCHIP emulation 100% with all functionalities ( www.o2mod.com) - Included for FREE
REMEMBER THAT O2 MOD IS THE ONLY ONE IN THE MARKET WITH "DNAS PATCH" AVAIABLE!!! DNAS PATCH IS NECESSARY TO HAVEN'T PROBLEMS IN ONLINE GAMING
WII SUPPORT:
Of course this is a free "bonus" in this mod because, we know, most of You wouldn't install such a big and expensive chip on a WII, but being it free... it's a good chance!
WIIKEY / WIIFREE EMULATION: (under developement - 80% ready). This feature will allow you to play just everything you want on your WII.
SOFTWARE MANAGEMENT:
The possibility to manage the features using an easy software is one of the BIG advantages of this modchip solution!
WIZARD help for the users: you will simply follow software's instruction step by step, everyone would be able to install and manage the INFECTUS MOD.
When you will be ready to install INFECTUS on a DVD DRIVE 078 XBOX360 FIRMWARE, the software will assist you with a 100% automated extraction of the key and the patch of new firmware.
WIZARD configuration based on XML for an automatical update of last firmwares.
X360 FIRMWARE checksum, the software will tell you if you are actually using the correct firmware (this feature is only available in WIZARD procedure)
HELP section to allow an easy searching of X360 firmwares
SPREAD THE WORD
What do you reckon to the announcement ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 01:47 Posted By: wraggster
HtheB has posted a fixed Version of his entry in the Neoflash Comp.
This is a MSN Messenger Client for the NDS.
It now supports DLDI
and works with the newest DS Lite's
Download the BeupFolders.rar and extract it in the root of your card.
Dont forget to patch it with DLDI!
EDIT:
It works on the neoflash.. so why not buying a Neoflash?
EDIT2:
It works now with the M3 Simply, R4DS and the MMD.
Remember... I can't submit this file to the Compo because it's after the deathline.. hehe
so
Known bug at the "fixed beup": The time is incorrect! Will fix this later.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 01:58 Posted By: wraggster
Bit late with this one as the upload on Neoflash Forums was a tad cranky.
Heres Samotes entry into the Neoflash Contest:
You have to put all the metal disk in the other side.
The 2 player mode is not enabled for now.
Enjoy
Screenshot, Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 03:35 Posted By: DanTheManMS
New release from DragonMinded. Aside from the web browsers ported for DSLinux, this marks the first homebrew web browser that has the ability to actually go online. DragonMinded has stated that this is just an alpha version to keep us busy until he adds more features.
SPREAD THIS NEWS
From His blog:
Well, most of you have seen . You know what's in this release. This is a very dirty release, so use it at your own risk. The only files provided are the updated executable and a fixed resource0.bin. You must have the install files from 2.6 or 2.61 to use this, or unexpected things may happen. Grab the alpha from my site here. Enjoy the first working homebrew browser for the Nintendo DS!
What works:
- Normal HTML rendering
- Clicking links
- Server redirects
- Forward/Back history
- Basic caching
What doesn't:
- Cookies
- Forms
- Images
- Meta Tags
- Javascript and CSS
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 04:17 Posted By: TeenDev
Here s my MMD specific FATlib called libFATwert. It is a (heavily) modified version of GBA_NDS_FAT by Chishm. It only has support ofr the Max Media Dock by Datel. It will not work with any other devices (This includes GnM [Games 'n' Music] !). I urge developers to use this to add support for MMD (You will have to make a seperate project). To use this library, use it in the same way you would use GBA_NDS_FAT.
Enjoy!
EDIT: The reason I didn't do DLDI is because this should work better than DLDI. For instance, Tales of Dagur doesn't work with the MMD DLDI. And DSO you have to rename it and it corrupts your files when you take it off. And actually DSO uses libFATDragon.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 12:54 Posted By: Darksaviour69
This is great news for homebrewers!!
Alten8 will publish, Harmless lion's Dreamcast independent game, Cool Herders for the DS.
Cool Herders was a homebrew game for the Dreamcast release with the Tonic disc at E3, back in 2001 (you can download the freeware/demo version here)
Later GOAT Store published a (much improved) commercial Version for the dreamcast, which you can still order here.
From press release
Cool Herders For The Nintendo DS
Alten8 is pleased to reveal the first title for the Nintendo DS to be released by Alten8 during 2007. Working closely with Harmless Lion Studios , Alten8 is bringing this title to the market which will appeal to a wide variety of players of all ages , and genders. With bright colourful characters , and good game play , lead your flock of sheep to safety , protect them from dangers , and don’t just follow the herd…!!
Four player wi-fi action will feature in this great game , which is based on its creators original Dreamcast version but with all new features for the DS . It is a perfect first market entry for Alten8 as a publisher , to launch itself into the console market. Full details will be released over the coming weeks of both this , and the other future console titles from Alten8.
Alten8 has a range of ten , DS games in production and confirmed . This number is set to grow over the coming weeks with other further games in discussion. Some of the games under development will also cover PC and Wii versions as they progress , giving Alten8 various multi-format title releases.
Alten8 will both publish these games itself in some regions , and in partnership with other interested companies , for regions not yet covered or signed. Alten8 welcomes interest from third parties in this future DS range , or other content or business services it can offer.
It great to see something that started off as (dreamcast) homebrew, to hit the big time
See Cover art via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 14:33 Posted By: Shrygue
via Nintendo Wii Fanboy
Seriously, what else could be easier than have someone else determine how you look and set up residence for you? Sleeping? Well, regardless, it seems our little Mii Bill is having an existential meltdown (seems to be going around a lot these days). Really, there's nothing more we can say about this, you just have to watch it.
Tell us what you think about the video in the comments. Funny or horrible attempt at being humorous?
The video clip can be seen here.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 17:47 Posted By: Shrygue
via Nintendo Wii Fanboy
With a whole slew of new releases for the Wii hitting retail shelves this week, there's plenty of options available to the gamer seeking to, well ... game this weekend. That, and the fact that it's Friday, inevitably leads us to our usual question: what are you playing? Will you be flipping burgers (we'll take ours medium-rare) and chopping onions in Cooking Mama: Cook Off, or are you looking to make the streets safe again with those lovable Teenage Mutant Ninja Turtles?
Maybe you have something more sinister in mind and would like to put in some work for the Don in The Godfather: Blackhand Edition? Let us know what you're playing in the comments!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 17:50 Posted By: Shrygue
via Nintendo Wii Fanboy
Another Friday means another week of Virtual Console releases for those of you in Europe. Sadly, you only get two different titles to download, but they're pretty darn titles at that. Also, you guys can rest easy as you get 50% more VC games than those blokes down under.
Here's the deets:
- The Legend of Zelda: Link to the Past - SNES - 1 player - 800 Wii Points
- Castlevania - NES - 1 player - 500 Wii Points
Australians will only be able to download Link to the Past this week. Do you plan on giving any of these a downlaod?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 18:04 Posted By: Shrygue
via DS Fanboy
Another week means we shine the spotlight down onto another video. This week, it's the seventh (!) trailer for the highly-anticipated Final Fantasy XII: Revenant Wings. In this latest trailer, we're shown:
- several different environments
- airship navigating the game world
- lots of dialogue
- a CG cutscene
- spell casting and some light battle segments
Basically, the trailer presents the entire Final Fantasy experience. The trailer is playing on the main page and should you wish to brush up on any of the older trailers, head on into the site and check out the downloads section.
The trailer can be viewed here. Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 23:12 Posted By: wraggster
We are yet to see a good beat-'em-up working well on the Wii with its innovative Remote, but Mortal Kombat Armageddon looks like it could be the first.
Instead of having player flail their arms around like the Naruto and Bleach fighters on Wii, MKA will have you performing simple and controlled gestures to make your on-screen fighter pull of special moves.
It makes executing fireballs, spear throws and super kicks so easy - you don't have to worry about slamming seven buttons at once - you just calmly move the Remote.
These screens give you an idea of how it will work, and if it proves to be intuitive during the heat of a battle, MKA is going to rock on Wii.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 23:53 Posted By: wraggster
New Commercial DS Game released:
features
Real-Time Battle Action – Rallen and two allied Spectrobes take on the enemy Krawl in exciting real-time battles.
Excavation – Players will find and collect new Spectrobes and items by searching for fossils.
Training and Customization – The freshly excavated Spectrobes can evolve into more powerful, fully grown versions through training.
Wireless Community and Multiplayer Gameplay – Exchange Spectrobes and items wirelessly with other players.
description
Spectrobes introduces two junior Planetary Patrol officers named Rallen and Jeena who learn of strange, prehistoric creatures called Spectrobes that possess special powers. These Spectrobes hold the key to defeating a vicious and merciless force, known only as the Krawl, that threatens to destroy the galaxy.
The two heroes embark on a mission to save their galaxy – to do so they must excavate, awaken, train and collect all the Spectrobes they can and battle to defeat the Krawl.
Developed in Japan, Spectrobes is a dynamic new anime-inspired action RPG franchise that uniquely combines characters, story and innovative gameplay for kids and audiences of all ages. Spectrobes allows players to excavate, awaken, train and battle with unique creatures -- utilizing every interactive feature of the Nintendo DS.
Buy Spectrobes
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 23:55 Posted By: wraggster
New Commercial DS Game released:
features
"Herbie Moments" allow you to race up walls, loop-the-loop and even leap-frog over obstacles!
Wireless Multiplayer Mode allows you to race against up to 3 friends on any of the tracks and includes 2 unique power ups
Over 5 power-ups to collect and use, including the fiendish Mud Slick that will make your opponents spin wildly out of control!
16 races spread across 4 unique areas; Race Track, Desert, Mountain & City
# Use the Touch Screen in mini-games and the microphone to give your power ups an extra boost
description
Everyone's favorite Bug returns and this time around the racing is more exciting than ever! Herbie comes to the rescue of an animal sanctuary in danger of being turned into a toxic chemical factory by the dastardly E. Vile Corporation. Only Herbie can save the day! Race to victory by taking on extreme race courses filled with ramps, hills, and tunnels while facing off against Herbie's most formidable opponent: evil Herman.
Buy Disney's Herbie Rescue Rally
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:17 Posted By: wraggster
via wiifanboy
We spent the morning crying into our pillows and refusing to come out of our rooms after we heard about the final version of Opera's Wii browser being delayed. Nintendo eventually called to console us though, directing our puffy eyes to an interview with the company's Internet Channel development team at its Japanese site. We had a really good talk.
There are several videos and screenshots scattered around the Japanese transcript, demonstrating the changes with the Wii browser's final build. It's clear that Nintendo and Opera Software addressed a lot of common complaints users had with the trial version, making sure to implement variable zooming, improved starting times, and faster scrolling. Here's a list of all the other things we spotted on the page, mixed in with Nintendo's announced updates:
new introduction animation
new start page with search button
auto-hide feature on navigation bar
search and address buttons on nav bar
multiple cursors (only one will be functional)
quicker access to "favorites"
an improved zoomed font
buttons that will instantly type common preset letters, such as "www" or ".com"
As we regretfully announced earlier, the release date for the final version of Opera's Wii browser has been pushed back to April. The Internet Channel will be available to download for free until the end of June. After that, users will be able to download it from the Wii Shop Channel for 500 Wii Points.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:24 Posted By: wraggster
Yoshihiro has released an unnoficial version of the Snes Emulator for the Gamecube and Nintendo Wii:
Features:
support of the D2A and D2B drives
fix for PAL consoles.
launching from SD or a DVD
Useage:
Download file Ci below. It contains the emulator, a small software making it possible to create an image disc (to engrave on a DVD), as well as the sources.
Extract the contents from this file in a corner of your hard disk.
In the file lately created, go in GcIsoMaker. In bootdisk/roms, place the roms legally obtained. Attention, the roms must be with the format zip or smc and anything else (not of rar amongst other things).
In the GcIsoMaker file, carry out then Creat_GC_BootableDisk.bat, which goes created the Iso ready to engrave.
Wait a little, then press on a key. You will obtain with the root the image gcdic.iso. Engrave this image on a DVD (with the software to vote choice, Nero for example).
It is finished! Place your DVD in your Wii, then launch to have your Snes emulator on your Wii!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:33 Posted By: wraggster
News from GP2X Store
Our first shipment of Supercard flashcarts will arrive next week! Get the new Supercard DS One for an all low price of $49.99!
More M3 Lite Perfects are expected to arrive next week.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:40 Posted By: wraggster
via dsfanboy
The name (Final Fantasy Crystal Chroncles: Ring of Fates) may be long, but the characters are all lil'. The party of adventurers looks like it's composed entirely of three-year-olds. Maybe it's a modern interpretation of the kind of character art found in the NES Final Fantasy games, but whatever the reason, we definitely appreciate toddling in our world-ending crises.
Like the Gamecube version, you'll have to have friends nearby to play in multiplayer. However, unlike the Gamecube, pretty much everyone has a DS these days.
Screens via link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:42 Posted By: wraggster
via dsfanboy
The DS is well-known for its unusual design features, the two-screen format and the touch screen. Many of the DS's most popular games make good use of these features, and there are many outstanding games, like Meteos, that make strong enough use of them that they could fairly be said to depend on these features. There wouldn't be too much to Brain Age without the handwriting input, and it is hard to imagine Elite Beat Agents existing at all without either the unique interface or the simultaneous cutscene/gameplay presentation.
But for as much attention as the DS gets for its unique features, many of its best games use them in only the most cursory of ways. Some of the best-reviewed, most popular DS games have only optional touch-screen use, or some function that is nonessential to gameplay. Some games squander their second screen on inventories and maps. Many such games not only could have worked just as well on other systems, they are from long-standing series that worked just fine back in the dark ages when game systems only had a single screen and controls were mapped only to buttons.
The games on this list are the highest-ranked games according to Metacritic that fall under the category of "traditional" games. In fact, the top four DS games according to Metacritic are all traditional. Each game on this list is an excellent DS game that is excellent independent of the DS' inherent advantages.
1. Mario Kart DS (Metacritic rank: 1)
The Mario Kart formula hasn't changed since the beginning of the series: Mario universe characters race in adorably tiny little cars, and throw stuff at each other. And they haven't needed to change. Mario Kart games are always well-received, always popular, and always staples of the multiplayer Nintendo experience. The DS version controls just like its predecessors: with the D-pad and buttons, to great effect. The bottom screen shows a map of the track-- map screens, of course, are the second-screen display for games that don't need the second screen. The DS version brought the welcome addition of online play, but internet connectivity is hardly unique to the DS.
2. Advance Wars: Dual Strike (Metacritic rank: 2)
Like the other games on the list, Advance Wars comes from a line of games that dates back to the NES (or, more accurately, the Famicom: the series is called Famicom Wars in Japan.) Predictably, for the series to have made it into the 21st century, previous incarnations must have been okay without touch screens. And they were! When the strategy series finally made it outside Japan in its Game Boy Advance form (hence the "Advance Wars" title) it became a hit in Western territories. Advance Wars: Dual Strike's optional stylus controls are just that-- optional, and dispreferred to the traditional button/D-pad interface. The character portraits on the second screen might add to the experience for some players, and the unit information is somewhat useful, but these features aren't essential to gameplay.
3. Castlevania: Dawn of Sorrow (Metacritic rank: 3)
Castlevania: Dawn of Sorrow benefits more than most of the other games from the DS's dual screens, but even so, the second screen is almost completely unnecessary. Map screens have been included in Castlevania since the very beginning; constantly-updated automaps have been a part of the game since the series went free-roaming in Symphony of the Night. The DS version allows you to have a constant view of the map screen, which is nice. It doesn't change the nature of the game at all, and it hardly means that the game is better on DS than it would have been on any other system. The touch screen implementation in this game is somewhere between "token" and "annoying", breaking the flow of boss battles and forcing you to draw shapes on the screen correctly to kill bosses. We're glad Konami didn't try to make Dawn of Sorrow more "innovative."
4. New Super Mario Bros. (Metacritic rank: 4)
New Super Mario Bros. is about as traditional as a game can get. It draws directly from the original Super Mario Bros., the game from which many design traditions originated. There's nothing more complicated here than there was in the Super NES Super Mario World. Mario runs, jumps, breaks blocks, collects powerups, and shoots fireballs just like he has for the last twenty years. And as such, NSMB would have been equally brilliant on any system of the last twenty years. All of the brilliance of NSMB is in the level design anyway! The bottom screen is kind of a joke-- do we really need a progress bar for Mario levels? The touch screen is only used to select reserve items, which was controlled by the Select button in Super Mario World, and works about as well in either case.
5. Mario & Luigi: Partners in Time (Metacritic rank: 9)
Mario & Luigi: Partners in Time is a confluence of classic game influences: it's a platforming RPG set in the venerated Mario universe. RPG's as a genre are generally not innovative in terms of control schemes: any method of input will allow for choosing from menus. Mario & Luigi: PiT uses some good old-fashioned platforming in its interface, which makes it somewhat more control-intensive than your average Dragon Quest, but still something that has been proven to work on the NES pad many times. Furthermore, this specific series has been proven to be great on the Game Boy Advance, which was both screen- and touch!-deficient.
The common thread for all these games is that they are from series with origins on previous systems. These were games that were designed for the DS not because of the interesting design properties of the DS, but because of the system's interesting sales properties. All of them are sequels to series with entries on the GBA. It's ironic that so many of the best games on a system well-known for creating entire new genres and gamers are traditional games that appeal to the DS audience not because of their novelty, but because of their undeniable quality.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:49 Posted By: wraggster
News/release from Don:
A sneak peek at a new DS project I started. It’s a very simple and crappy version of Yahoo Maps v1 on the DS. As long as your DS is connected to a nearby WAP using a DS game, you can d/l and save maps based on what you input (street, city, zip, state, zoom level). The map d/led is by default a 512 x 384 GIF.
Known issues:
The picture viewing is BROKEN, do not rely on it. Instead, use Moonshell or MapViewer DS.
If the DS does not connect to the WAP within the first 5 seconds, you probably need to reboot and try again.
Downloading and showing the map is slow. I think this can be fixed easily in the next build. (I’m thinking it has something to do with my base64 decoding and crappy whitespace stripping code)
I’ve seen this program shut off my DS and backlight before….
NOTE: IT IS NOT MY FAULT IF YOUR DS OR HOMEBREW DEVICE GETS HOSED BECAUSE OF DONFACTORY MAPS.
Controls:
R button - saves the map image to the file system when you are in MAP MODE
A button - goes back to the input menu.
This program should have DLDI support, I’ve only tried it on my G6 and M3 CF and they both work. I used the latest PALib that works with devkitARM r20 .
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 01:11 Posted By: wraggster
During GDC a few weeks ago, IGN got a chance to sneak a peek at the newly announced Wii rhythm game, Boogie. Unfortunately, rather than giving us a look at the game behind closed doors in relative comfort, EA stealthily unveiled this interesting-looking game during the middle of its SSX Blur party at some random bar in San Francisco.
Keep in mind that this game caught us totally off guard when EA first showed it off. We were firmly in the process of getting hammered off the free booze, when the folks from EA Montreal took the stage. We fought our way through the throngs of assembled gaming journalists to snag a good vantage point. To our dismay, we ended up standing behind Reggie, and -- as any good Nintendo fan knows -- that man is massive. None of us were quite tall enough to see over his imposing figure without much difficulty, but believe us when we say that we struggled to get as much of an eyeful as the situation would allow.
We can see it now: Rayman vs. Boogie dance-off.The first thing that we noticed when EA began to show off the game was that the art style was really impressive. The main character looked like a discoed-out version of Patrick from Spongebob Squarepants, and was surrounded by what we could only assume were hordes of bloodthirsty Pikmin. The game certainly had a unique look to it, and the whole presentation fit together very well, as the on-screen character began to sway back-and-forth in time to the music. It may not have been technically all that impressive, but it had enough flair and originality that we couldn't help but find ourselves drawn in by the game's visual appeal.
From what we could gather, Boogie appeared to be controlled by use of both the Wiimote and the Nunchuk. With the Wiimote, players could point at the screen and direct a pair of eyes around the dance floor. Doing this would cause the character's upper body to contort in correlation to eyes' movement. The Nunchuk, on the other hand, was used to manipulate the lower body of the character. Using these in conjunction could get the jovial little disco dancer to pull off all sorts of remarkable moves from the Hustle to the Melbourne Shuffle to the Turkish Twist.
What was interesting about all this was that the game didn't appear to work like other rhythm-based games, where the player tries to sync up his actions with on-screen cues. Instead, it seemed like gamers could move their character around anyway they chose, with better timing and rhythm yielding better results score-wise. Occasionally, a prompt would appear on screen, indicating a particular Wiimote/Nunchuk movement that needed to be pulled off, but unfortunately the game's designer seemed to suck at his own game, and failed these often enough that we never really noticed the results of a success.
Despite the fact that the settings under which we saw the game were far from ideal, we still managed to get a substantial feel for what Boogie is all about. Unfortunately, although EA did mention microphone support in the game, the reps on hand did not demo that aspect of the game, or even talk about how EA is planning on implementing it. Even so, Boogie intrigued us due to its artistic merits and unique take on rhythm games, despite its early development status. We hope that the next time we get a chance to check out the game we aren't plastered and stuck directly behind a massive corporate mogul like the Regginator.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 10:40 Posted By: wraggster
New from SuccessHK
In Blazing Angels Squadrons of WWII, players test their air-combat skills as they experience the most famous battles of World War II. As a squadron leader, players can fly up to 38 WWII aircraft in both single-player and multiplayer missions. The game features squadron-based combat, in which each artificial intelligence wingman's specialized skill can be used to the pilot's advantage.
As a squadron leader and ace fighter pilot, you take command of your fighting craft with the Wii controller to experience intense dog fighting in the famous air battles of WW II. Pilots fly in close to Germany’s industrial terrain during a bombing raid or emerge from the fog and cloud cover over London to engage the enemy.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 10:43 Posted By: wraggster
New from SuccessHK
After her initial DS debut, Mama is whipping up some kitchen competition by pitting chef against chef in Cooking Mama: Cook Off is a 2-player family game designed specifically for the Wii home video console. Step-by-step, recipe-by-recipe, help Mama cook international dishes from 10 different nations and watch as the realistic foods actually change in appearance based on your actions.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 10:44 Posted By: wraggster
New from SuccessHK
The book by Mario Puzo and Francis Ford Coppola's classic film serve as dual inspirations for Electronic Arts' action/adventure The Godfather. In it gamers can join the Corleone family to exploit loyalties and fear as they rise through the ranks to become Don in 20th century New York City. Carry out orders, earn respect, and make the Big Apple all your own.
This expanded edition for Wii offers brand new ways to go from Street Soldier to Don as you gain control of the streets of New York. Follow the path an Enforcer or Operator; each with its own unique perks and abilities to earn. Now you can chat up specific characters to get the skinny on dirty cops, take down two additional revised compounds of rival Families, execute five new contract hits, and call in larger Corleone Hit Squads when the going gets tough.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 10:47 Posted By: wraggster
New from SuccessHK
Once again, the player is cast as a young man who, along with a female friend, is washed up on the beach of an apparently deserted island in this survival adventure. Working together, the pair must search for a way off the island, but also survive the many dangers that lay ahead. In addition to the physical elements the pair faces, The sequel uses the touchscreen capabilities of the Nintendo DS more intensively, allowing you to build and examine objects with the stylus. Other new elements include the ability to fight wild animals when threatened, using whatever weapons the pair have accrued. Similarly, the island's tropical location leaves the heroes exposed to hurricanes and earthquakes, adding an unpredictable element to a game that constantly surprises and delights the player.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 13:39 Posted By: wraggster
Yesterday came the release of Dragonminded`s DS Organize and the major new addition was the Online Working Internet Browser.
SPREAD THIS NEWS
Heres what was posted to be working:
What works:
- Normal HTML rendering
- Clicking links
- Server redirects
- Forward/Back history
- Basic caching
Thanks to DantheMan we have a screenshot and images of the browser in action, now it works best on sites that have little to no images ie TEXT Only sites but for the first release its great to see.
Heres the screens:
Full details on the excellent Free Internet Browser (and DS Organiser app) at the News Article Here.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 00:17 Posted By: wraggster
via insert credit
Aksys, a publisher formed by ex Atlus employees which thus far has only brought out Eagle Eye Golf for PS2, has just announced Hoshigami Remix for DS. It's a remake of the original Hoshigami for PS2, a tactics RPG from Max Five, itself formed by ex Tactics Ogre developers. Hoshigami Remix, not even out yet in japan, has three difficulty modes, as opposed to the punishing single mode of the original, a new character, new music, and character art. And naturally since it's for the DS, it'll have a new interface. gail salamanca from Aksys had this to say regarding the new difficulty levels, though it's not finalized, so don't take this as gospel.
"I believe on Easy characters are automatically resurrected after battle. Whereas on Normal you start off with a revive coinfeigm but death is permanent. And Hard is exactly as it was on the PS1. Also, I believe hit % / damage ratio / xp received is increased on easy and normal which means a little less grinding." So there you have it. I need a good tactics game on the DS over here!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 00:22 Posted By: wraggster
via joystiq
Given the way the Wii is selling, Nintendo can let their gaming drought go on for a good while. Their marketing scheme to diversify the gaming demographic is getting them good press. And from the looks of it, all old people need is Wii Sports to be happy before Death comes aknockin' on their door.
Reuters helps Nintendo along by covering another old folks home where the elderly are just thrilled to death over the Wii Sports. Studies have shown that the elderly aren't into the newfangled complicated games so they're quite content with some chair tennis or bowling. As Flora Dierbach, 72, puts it, "It's a very social thing and it's good exercise ... and you don't have to throw a 16-pound bowling ball to get results."
Like a raptor in the tall grass, Nintendo is patient and knows the prey is easy. They just wait and coast on the good press and strong sales of the Wii. Old people will continue to enjoy their Wii Sports and may end up purchasing a few other titles, giving just a little bit of extra money to Nintendo. Of course, the real coup d'etat is when Grandma buys the grandkids a Wii because they've played it and don't see anything "wrong" with it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 00:26 Posted By: wraggster
via joystiq
With a mix of puzzle and role playing elements, Puzzle Quest: Challenge of the Warlords tries to hook both casual and hardcore players. Does it succeed? The answer is a strong "yes", though the game is not without its issues. The DS version has smooth stylus control but has a cramped screen layout and poor visuals, while Puzzle Quest PSP suffers from awkward loading pauses but has a better screen layout and graphics. Fortunately the drawbacks aren't enough to spoil the highly addictive gameplay.
Gamespot (8.5/10) - "What's most remarkable about Puzzle Quest is how a simple change of context turns some tired genre conventions that have been done to death into something that's suitable for just about anyone, regardless of your interest in the components."
Gamealmighty (8.3/10) - "Like a traditional RPG, your character will earn experience points and levels, allowing you to customize your strengths by the allocation of points. There are over 150 diverse quests to tackle that take place on a large and lush campaign map. Before you know it, you'll find yourself engaged in your first combat, and from that moment forward, you'll be hooked. This is no easy puzzle game and the more you uncover then the more you realize that Puzzle Quest is actually quite deep and strategic."
Gamesradar (7/10) - "The source material Bejeweled is fantastically compelling, so the puzzling is solid even if purists may dislike the addition of spells and powers. But those powers can definitely tip the scales in a match, so they add a whole new nuance and added strategy. And your constantly rising stats, abilities and property deliver a nice feeling of progression."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 00:29 Posted By: wraggster
via joystiq
The Great Canadian Video Game Competition has inspired developer Big Blue Bubble to turn playing video games into hard work. The developer is creating a carpentry sim for the Wii, Hobby Shop, that uses both controllers to let players build bird houses, catapults, soap box racers, and more. The team wants the game to be "family friendly" so parents will want to play it with their children. Guess that means no driving nails through your hand or sawing off limbs.
Hobby Shop has passed the first two stages of the competition -- innovation and project development -- and scored the dev team over $200,000 for their work. The winner of the final stage of the competition (to be announced in September) will receive another grant to help in the commercialization of their product. In other words, Hobby Shop could be on store shelves sometime next year. It just might be quirky enough to work.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 00:31 Posted By: wraggster
via modojo
5 Things I Hate About the DS:
1. Quirky titles - I like quirky games and innovation just as much as the next guy. I love digital comic-type graphic adventures. Warioware Touched is genuinely fun for about 45 minutes. It's just that, sometimes, I want to play an adrenaline-fueled racer or a baseball game. Unfortunately, if that's your cup of tea, you may be sorely disappointed. Nintendo's handheld entry offers unparalleled panache - but not as much palpitation.
2. Flimsy D-Pad - You know how when you try to play the PS2 demo kiosk at Wal-Mart, and the directional pad is all sluggish and flattened out because little kids have been pounding on it every day for the last five years? Well that's how my DS Lite's d-pad felt the second I took it out of the box.
3. Friend codes -Friend codes are supposed to be the gaming equivalent of Facebook, only in Nintendo's version, when someone tries to add you to their friends list, the system doesn't bother to tell you. Ditto when you try to add someone to yours. What is the purpose of these pesky codes? Nobody's going to track down and kidnap your kid via an online Mario Kart match unless he willingly gives out his home address to a total stranger, and if he's stupid enough to do that, you're probably already trying to have another kid to replace him anyway.
4. Half-assed touchscreen functions - The touchscreen is an incredibly innovative interface option, but I wish developers would either use it well or feel free to chuck it. I definitely wouldn't mind an otherwise good game that didn't use the touch capability, if the touchscreen would only serve as essentially a fifth button.
5. The boxy shape - The smooth, angular design is a triumph for modernist minimalism and orthopedic surgeons, because contorting my hands to comfortably place all the buttons at my fingertips leaves me with a wicked case of carpal tunnel syndrome.
5 Things I Hate About the PSP:
1. Required firmware updates - Of course, firmware can be a godsend when it fixes a serious problem or adds new and improved functionality. Between these big updates, however, are a LOT of smaller, incremental ones designed solely to keep up with the newest method of hacking the PSP. This means that you have to update the firmware about once every three minutes to play the newest games, which is just plain infuriating. I wish I knew exactly how much total time I've spent from v1.5 watching the little firmware installation progress indicator bar and having a heart attack every time it freezes and I think it has bricked my system. Then again, maybe I don't want to know.
2. Price - While it's true that Sony has added a couple of accompaniments to the $250 PSP package over the last few years, the system still technically has never had a price drop in its lifetime. And no, stripping the accessories out of the Value Pack and "reducing" the price to $199 doesn't count. Does Sony even realize that their portable costs the same amount as Nintendo's next-gen home console?
3. Defective pixels - Maybe I just have a vicious case of obsessive-compulsive disorder, but I simply can't stand dead/stuck pixels. I have unwrapped four brand new PSPs in my life, from different stores at different times, and every single one has had at least four defective pixels. Anyone at Sony who tries to tell you that fewer than five bad pixels is not a defect has never tried to play Metal Gear Solid with a line of three red pixels smack in the middle of the screen. I know it's common, and I know the PSP screen has a relatively high resolution, but if the company that makes my cheapo LCD monitor can make a display with no blemishes, so can Sony.
4. Load times - Life is all about tradeoffs, and this is especially true of the PSP. The UMD format offers vast storage space in a compact size, but the reliance on optical disc technology means waiting and waiting and waiting for data to load. It's hard to fault Sony for bringing impressive technology to the consumer, but that's little consolation when you're waiting four minutes for the drive to load WWE Smackdown and realize during that time you just outgrew your faux-wrestling phase.
5. The analog nub - Is there anything good about this thing?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 00:47 Posted By: wraggster
Remember the Nintendo Wii video we posted a few months back? We were impressed by its clever, Pixarish animation and funny, minimal writing. Lucky for us, the animation studio Super78 kept us in mind for their sequel, which is in its worldwide Internet debut right here.
Video Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 00:52 Posted By: wraggster
"Namco has confirmed that the cult classic will make it on to the Wii. The current release date is sometime for November. With Keita Takahashi apparently out of the picture for the future releases of Katamari the series may be in for some trouble. Hopefully it isn't and they come up with an innovative and fun way to bring the Prince of Cosmos and his Katamari rolling to our favourite console the Wii." Thanks goes to Kato A. for the tip off!
via wivolution
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 00:53 Posted By: wraggster
via n-europe
Though we had confirmation of some sort last year in Activision's report that Guitar Hero would be hitting 'all next-gen consoles', we now have information about the game's existence on Wii. No date is yet known, but here is the little article from the May issue of NGamer:
"Cult rhythm game Guitar Hero is on its way to Wii. It comes with a guitar-shaped controller and plays convincingly enough to make you think you're making real music. Hopefully we'll get the actual guitar, and not a pretend remote/nunchuk version."
They seemed to contradict themselves a bit there, but remember that they broke the news about Wii Twilight Princess.
Stay tuned for more on this.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 01:05 Posted By: wraggster
via wiifanboy
If you're already a Sims fan and interested in the unique look of the new Wii iteration, you will be pleased. We finally have some detailed video of the My Sims gameplay, and it looks quite similar to its predecessors, with some significant tweaks made in the "community" and "general cuteness" categories.
The first video shows the main gameplay-- setting up furniture, wandering about the little town, listening to music, and being a huge jerk to neighboring Sims. The second video details the character creation process, wherein your Sim waits very patiently for you to finish deciding what skin color to paint him or her. You can change your Sims' voices in this mode as well, and they provide voice samples by chatting in Simlish on their little cell phones while you adjust the voice with sliders. How novel! Of course, along with the return of Simlish comes another only-in-Sims kind of event: Simlish music, or the even darker side of EA Trax.
Unlike Sims, we can't turn your free will off, so we can only ask you to check out the two videos. We think they're worth your time anyway.
Vids at link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 01:28 Posted By: wraggster
New release from bjoerngiesler
Hi,
I'm proud to present the first little app using my DS GUI lib: ReadMore. It's in alpha, but it's enough to look at.
ReadMore is an Ebook Reader with no frills, bells or whistles. It currently has the following features:
o Book-style format; the DS is held on end like a pocket book.
o Only .txt files supported.
o Anti-aliased fonts, changeable per document.
o Three bookmarks per document.
o Last visited document is re-opened on program start.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 01:33 Posted By: wraggster
News from DrNeo:
MK5 8G/16G GIGA cart upgrade core V1.23A+ [02-23-2007]
history:
* the save data upgrade to #947, game compatibility = 100%!
* change the MK5 skin, more colorful
* moonshell upgrade to V1.71, movie play speed up! And support TTA/AAC/OGG !
* dpgtools upgrade to V1.3 , more stable
The Skin was provided by Db75 Team, thanks their great job!
download: http://www.neoflash.com/forum/index....ic,3994.0.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 01:38 Posted By: wraggster
MangledLftThumb has updated .RiverCrossingDS
[March 23, 2007] - v0.31
Fixed sound problem that prevented adding any more puzzles (moved the sound over to channel 1 - now all is good).
Added a couple more puzzles.
Made it more friendly for our left-handed friends (i.e. allow R button to change log orientation)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 01:43 Posted By: wraggster
Chishm has updated Nitro Hax his Action Replay Clone for the DS to version 0.8
New version 0.8 out. Fixes Cx code types, correctly parses codes enabled by default in the XML document.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 01:48 Posted By: wraggster
News/release from Mia:
Everlasting Love is a combination between a 2D platformer and a rhythm game, where you have to adjust your jumps using the music.
The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari.
As usual, I'll upload the source code later.
Please enjoy!
How to play:
The monkey can move right and left during jumps only. No walking.
As soon as he touches a wall, he holds on it until the next jump.
The height of the jumps depends on your rhythmic accuracy.
The closer to a beat you press A, the higher the jump will be.
In addition to the music, the beats are visually represented by the head movements of the monkey
However, the objective is not to make the highest jumps, but to adjust your jumps in order to get over the different obstacles.
The aim of the game is to reach the end of the level, by making as few jumps as possible.
Buttons:
left / right : move during a jump.
A : jump. The height of the jump depends on your rhythmic accuracy.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 01:59 Posted By: wraggster
ssjowowo & Achilleas.k have updated their DSuite Organiser app for the DS:
UPDATED New version is up. Should work now for those of you that didn't work. Added the rest of the applications. Fixed the menu icons. Any feedback is welcome!!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 20:47 Posted By: wraggster
via kotaku
Website Tokyo Times took a trip to Japan's nerd gamer nirvana town, Akihabara and snapped a bunch of photos of the various gaming knicks and knacks for sale. The one that stood out the most for me was this awesome Super Mario Brothers wall clock. It's a bit hard to see in this photo, but the face is an underwater scene featuring a Blooper and a Cheep-Cheep along with the requisite Mario bricks and a second hand made to look like a flame bar.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 21:03 Posted By: wraggster
Spectrum Emulator for the DS gets an update. heres whats new:
ZXDS 0.0.2 alpha 2 (24.3.2007)
! Fixed silly typo in the macro testing the Half Carry flag,
which grossly broke the DAA instruction and affected flags 5 and 3 after CP[ID]/R instructions.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 21:25 Posted By: wraggster
Dragonminded has released a new version of his DS Organiser/ Homebrew Web Browser :
Heres whats new:
Well... Spring break is over and I don't know when I'll get another large bit of time to work on DSO for quite some time, so I'm putting out another alpha to hold you guys over.
Fixed:
- Some redirect issues
- Links going to wrong location on some pages
- Some small rendering errors
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 21:33 Posted By: JKKDARK
via EL33TONLINE
SEGA of America recently announced that three titles from its SEGA Genesis library, Virtua Fighter 2, Alex Kidd in the Enchanted Castle and Wonder Boy in Monster World, would soon be available for download on the Wii Shop Channel. SEGA Genesis titles are priced from 800 Wii Points.
“The Wii Shop Channel continues to be a great avenue for gamers who want instant access to classic SEGA Genesis titles,” said Scott A. Steinberg, Vice President of Marketing, SEGA of America. “Virtua Fighter 2, Alex Kidd in the Enchanted Castle, and Wonder Boy in Monster World, are all great titles that were popular hits in their day and now have a second life via Wii’s Virtual Console.”
Here are SEGA’s descriptions of the games:
Virtua Fighter 2
Virtua Fighter was the first 3D fighting game in the industry and introduced eight unique characters, each with their own martial arts style. In Virtua Fighter 2, the intrepid fighters return to the World Fighting Tournament. Take to the stage to see who will claim the championship title; will it be Lau Chan, Kage Maru, Wolf Hawkfield, Jeffry McWild, Akira Yuki, Jacky Bryant, Sarah Bryant and Pai Chan.
Alex Kidd in the Enchanted Castle
This classic title features Alex Kidd! Alex had given up hope that his kidnapped father, King Thor, would return to the kingdom on Planet Aries. When the news arrived that he was very much alive and being held captive on the planet Paperock, Alex raced to his rescue. Throughout 11 levels, players will battle enemies and avoid obstacles while winning coins that will buy you special items and vehicles. At the end of each level, players will encounter a boss and enter into a match of “Paper, Scissors, Rock.” Throw the right symbols and you’ll be ever closer to bringing King Thor home; throw the wrong symbols and you’ll be squashed beneath a heavy weight.
Wonder Boy in Monster World
Monster World was a peaceful, happy place until one dark day when an army of BioMeka monsters invaded. Playing as a young man named Shion, gamers vow to defeat the hostile foes and make the land peaceful again. Attack enemies with swords and spears and guard against incoming projectiles with shields and armor. Travel through the many different regions of Monster World and talk to the townspeople, collect money to buy items, and gather a large variety of weapons and magic. As players progress, the weapons and equipment become more powerful, including suits of armor and boots.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 25th, 2007, 22:43 Posted By: wraggster
The Nintendo Wii is an awesome console with a control system that has brought non gamers from all walks of life to play on the console, most notably on games like Wii Sports.
The Virtual Console is an emulation and retro gamers dream the ability to play Snes, Nintendo 64, Nes, Genesis and Turbografx games on the console brings a whole new era of gaming to the new console owners of today.
The one downside is the cost of the games and the waiting for your favourite game to release, it could take years or forever to see the games you want.
Spread the Word
Heres where the Emulation Scene comes in.
With the release of the SD Homebrew Launcher for Nintendo Wii (Gamecube too) you now have a much easier way to try out games.
We cant tell you where to obtain Commercial roms, but we can tell you where to get emulators of the following consoles.
Snes
Nes
GameboyGameboy Advance
NeoGeo CD
Genesis
Master System
MAME - Arcade
Turbografx16
The list of systems emulated is impressive and apart from the initial cost of the SD Homebrew Launcher you then have a free and relatively easy to use and reuse Unnofficial Virtual Console for the Wii.
Most emulators are as easy to use as putting the dol file on the memory card with a few roms and then your off.
So to all you Nintendo Wii Owners who are fed up of waiting for your favourite releases, this Unnoficial Virtual Console is a must.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 00:43 Posted By: JKKDARK
zilmar has finally opened the new Project64 website to the public. The website is brighter, cleaner and will be updated more often. It will act as a blog for the authors to post their progress on Project64 1.7, the Nintendo 64 emulator for Windows.
This is the new logo:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 01:50 Posted By: JKKDARK
Gekko is the latest GameCube emulator to be announced and is quickly gaining grounds on the emulators that have been here before it. ShizZy has put together a section for those who would like to support the team by donating a, one time only, small sum of money.
N'Sider will be updated weekly with screenshots, videos and technical info. You can find more information on Gekko's website or at their forums in this thread.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 02:34 Posted By: noddybox
Hello all
As the DLDI interface means I can now load external files (hoorah! cheers Chishm) I've finally done some updates to DS81, the ZX81 emulator.
It now supports some hi-res games and includes a basic file selector for lazy typists who have short-memories for file names. There is even a simple machine code monitor so you can look all wind-swept and interesting on the bus to work as you watch Z80 opcodes scroll up the screen.
You can grab the files from the DS81 page here:
http://www.noddybox.co.uk/nds.php?I=ds81
Have fun.
Ian C
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 02:44 Posted By: wraggster
Spectrum Emulator for the DS updated again
Heres whats new:
! BIT instructions now set the undocumented flags 5 and 3 properly, with the sole exception of BIT n,(HL), as MEMPTR is intentionally not emulated. These flags were always set before, due incorrect documentation.
+ Instructions IN[ID]® and OUT[ID]® now also set the PV flag.
! Instructions OUT[ID]® now set the CY and HC flags correctly. They used the IN[ID]® behavior before, due incorrect documentation.
= So ZXDS now passes both ZEXDOC and ZEXALL (sans BIT n,(HL) in the latter).
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 02:49 Posted By: wraggster
archeide posted a new release of his excellent Snes emulator for the Nintendo DS:
Heres the info.
This time, after sound and CPU, the big update is on graphics side! The graphics engine has been entirely rewritten and should offer a much better look for most games (especially RPG like Chrono Trigger)!
This alpha version also integrate a new configuration file, that allow you to choose the best options for each game.
New GFX engine that support tile address alteration (For RPG games and others)
Faster HDMA (Makes games like Chrono Trigger faster)
Much better line by line engine, which is now the default (Old tile mode is nearly broken in this alpha)
Better transparency support
Other GFX updates: Moved sprites 1 pixel down, Background color alteration by scanlines, fixed 16px tiles flip, better mode 5, better scrolling, new squish method…
Added configuration file support snemul.cfg (no saving support yet in this alpha) that allow specific configuration for each game.
And Thanks to Lestat for making the nice SNEmulDS Icon!
Please take a look in the configuration file, you can change the ROMs directory and other interesting stuff.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 16:47 Posted By: Shrygue
via Ninteodo DS Fanboy
This week lacks the incredible quantities of excitement last week's releases provided, instead offering gamers only a pair of titles to greet them as they make their way over to the Wii section in their store of choice. While one title can most likely be written off as a poor movie tie-in, the other title could perhaps offer something of value to said gamer:
- Medal of Honor: Vanguard
- Meet the Robinsons
Anyone looking forward to shooting a couple of nazis in the face and/or meeting these "Robinsons?"
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 18:53 Posted By: scorpei
I've taken my sweet time so sorry about that (student exchange with sweden meant I wasn't around when the sample arrived) but here it is, my WiiKey review . A big thank you to Mod-chip.com and the WiiKey team for providing me with samples!
"....As I stated earlier I used a wired install. This is something that is very easy with the WiiKey. The WiiKey team have apparently learned from other people's flaws that you should also include big solder pads on the modchip itself to support for a wired install. Because of this the WiiKey is equipped with nice big solderpads to which you can easily attach wires. To be frank, the installation on my module was a breeze...."
Linky
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 20:50 Posted By: wraggster
Spider Man 3 on Wii could be special - it will use the Wii Remote and Nunchuk controllers to let you control Spidey's arms as he swings through the streets of New York.
Controlling each arm individually, you will flick the Nunchuk and press a button to swing on Spidey's left arm, and do the same with the Remote for his right arm.
The video demonstration over on gameinvasion.com shows the controls in action as well as a brief description of how the combat system will work alongside some of the first in-game footage.
Spider-Man 3 is due out on Wii, DS, GBA, PC, PS2, PS3, PSP and 360 in May.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 20:55 Posted By: wraggster
The Dream Neko is a 2D platform-come-puzzle game that puts you in control of Neko, the lead character who can morph into different forms to gain new abilities.
Neko is a kitten that apparently has a fascination for humans, and their ability to eat anything they want and travel fast using machines (bare with us).
One day while resting in the forest Neko is woken by a strange flash of light only to find that he's been turned into a human (exciting, isn't it?). Of course, this paves the way for his adventure that spans six worlds as he tries to re-discover his lot identity, solving puzzles and purchasing weapons with coins he finds.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 21:05 Posted By: wraggster
via cvg
Avid VC punters don't have much to get excited about this week, with the only game uploaded to the US Wii Shop being an obscure Chinese-themed strategy game called Romance of the Three Kingdoms IV: Wall of Fire.
You take control of a Chinese commander and do battle in this strategy war game with the aim of uniting three kingdoms.
Sounding a bit like Advance Wars or Fire Emblem, you control a range of different units, each with their own abilities.
Now, we don't expect grade-A games on the Virtual Console every single week, but given that this is the FOURTH game in a series we've never even heard of, you'll be forgiven if you don't jump with joy this week.
Hopefully, the UK update coming this Friday will have something a little more appealing.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 21:10 Posted By: wraggster
Juiced 2 project lead Richard Badger believes that the porting approach taken by some racing games is unsuitable for Wii, and has told Eurogamer that this is the reason his game won't be appearing on the Nintendo format.
"If I was doing a Juiced on the Wii, I would look at what the Wii's all about," Badger told Eurogamer at a recent press event. "I don't want to play Need for Speed: Carbon on the Wii, though I'll happily play it on PS3 or 360. For the Wii version, I'd want something different," he explained.
Ooh, but is that a sly hint of something else in development? "No," said THQ, when we asked them. Spoilsports. They wouldn't rule out the possibility of a future Wii project in the Juiced series, but for the moment there's certainly nothing to announce.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 21:16 Posted By: wraggster
While gamers will have had no problem getting hold of a PlayStation 3 over the console's European launch weekend, it is a different story for those searching to buy a Nintendo Wii.
The Wii was launched in Europe on December 8, with Nintendo promising in a statement that it would "maximise all resources for a repaid replenishment program to consistently pump Wii consoles into the supply pipeline." Right now, in both the US and the UK, however, it seems consumers have to move quickly to find one.
The only outlets where customers could easily get hold of a Wii seemed to be auction Web site eBay, where the console is currently selling at an average price of £200 (RRP £179), and the Amazon Marketplace. Retailers--including GameStation, Play.com, Amazon UK, and Game--were all out of stock at the time of going to press, according to online stock-checking sites.
A Nintendo spokesperson told GameSpot that the company has indeed been making regular shipments of the console since its launch, although he declined to give figures. He said, "It is still very much the case that regular shipments of Wii are being made to retailers across the UK and have been since launch. It's simply a fact that demand remains incredibly high for Wii with some retailers reporting higher interest now than at launch. Every unit we make right now is selling."
He urged those wishing to buy a Wii to "not give up" and to try using sites such as Yahoo, which have search functions to check stock levels at a variety of stores.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 21:54 Posted By: wraggster
New for Nintendo Wii:
features
The Wii Remote is your ultimate cooking utensil, putting you in total control of the cooking action as you chop, grate, slice, stir, roll and much more!
All-new Cooking Challenge Mode lets you and a friend go head-to-head in the ultimate multiplayer cook off to determine who can cook the fastest with the fewest mistakes
Use 300 foods to create 55 real world dishes from 10 different nations: Japan, America, France, India, Mexico, England, China, Spain, Germany and Italy.
Play against 10 unique computer controlled international characters to earn unique items for your kitchen
Real-time cooking effects make you feel like you're actually cooking. Adjust your timing and make decisions about your next course of action based on what you see on screen.
Earn bronze, silver, and gold medals from Mama based on the quality of your cooking.
Practice mode allows you to fine tune your cooking skills without being judged.
Recipes progress from simple to complex, from small to large dishes, so do your best to meet Mama's expectations as you unlock new dishes.
description
After her initial DS debut, Mama is whipping up some kitchen competition by pitting chef against chef in Cooking Mama: Cook Off - a unique 2 player family game designed specifically for the Wii home video console. Step-by-step, recipe-by-recipe, help Mama cook international dishes from 10 different nations and watch as the realistic foods actually change in appearance based on your actions!
Buy Cooking Mama: Cook Off
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 21:56 Posted By: wraggster
Newly Released for Nintendo DS:
features
Play through the entire game as either Jack or Amy, each with their own set of survival skills and unique endings
Keep an eye on your thirst, hunger and stamina levels as you explore the island, from sandy beaches to lush jungles
Battle wild animals and overcome extreme weather conditions such as tsunami and earthquakes as you try to survive on a harsh and unforgiving desert island
Use the touch screen and microphone to take part in new mini-games such as diving, archery and carpentry as well as returning favorites such as cooking and tool crafting
Compete in survival mini-games with a friend via local wireless connection
description
Washed ashore after their cruise ship goes down at sea, young Jack and Amy must struggle to survive as they search for a way off a deserted island. The teens confront their worst fears as they discover the secrets and dangers that lurk behind every corner of the mysterious island.
Buy Lost in Blue 2
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:01 Posted By: wraggster
New for DS:
features
Incredibly simple to learn for casual player, with seasoned gamers able to utilzie deeper strategies
For the first-time ever in a puzzle game embark on an epic single-player campaign comprising more than 150 challenging quests
Quick-play mode allows players to immediately jump into puzzle battles
Buy Puzzle Quest: Challenge of WarLords
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:13 Posted By: wraggster
New Wii Game released:
Indulge in the thrill of flight combat using the Wii mote and Nunchuk. Whether it's a steep dive or tight dog-fighting turn, the aircraft will intuitively respond to your hand movements and you'll feel more like a real fighter pilot than ever before. From the Battle of Britain, through the dramatic air combat of Pearl Harbor, and all the way back to Europe, your pilot skills will create WWII history. Dominate the skies of Western Europe and the Pacific and bring your squadron of Blazing Angels back alive.
Buy Blazing Angels: Squadrons of WWII
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:15 Posted By: wraggster
New Wii Game released:
features
Simple and intuitive control system!
20 kinds of marble variations with different control, playability and look and feel
Full 3D control, tip the world on its side, and even upside down!
Over 40 diverse stages packed with tricks, traps and secrets
Compete against a friend with a 2-player race mode
description
Published and developed by Hudson, Marble Mania is a fun and addictive action puzzle game that lets players tilt and rotate the Wii Remote to roll a ball around a maze to reach the goal. Using an intuitive control scheme, gamers of all ages and skill levels can pick up a Wii Remote and immediately join the fun.
Buy Kororinpa: Marble Mania
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:16 Posted By: wraggster
New for Nintendo Wii:
A classic story about family, respect, and loyalty, Mario Puzo's The Godfather and the Paramount Pictures film based on that novel serve as the game's inspiration. The Godfather® Blackhand Edition puts you at the center of the action in one of history's most revered cinematic masterpieces, allowing you to choose your path as you rise from lowly outsider to envied and feared Don in a living world 1945-1955 New York.
The Godfather Blackhand Edition for Wii offers countless choices for solving the family's problems with brutal violence, skillful diplomacy, or a cunning mix of both. Use your powers of loyalty and fear to earn respect through interactions with police, businessmen, racket bosses, other mobsters, and more. The decisions you make have lasting consequences, just as they do in the legendary mob underworld of The Godfather books and films.
Buy The Godfather: Blackhand Edition
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:21 Posted By: wraggster
New for Nintendo Wii:
features
Family friendly game for all ages, featuring a cast of colorful characters
Use the unique controls of the Wii Remote to soar through the skies
Engage in over 20 missions from racing and crop dusting, to fire fighting and stopping thieves from stealing treasure
Earn money to unlock and upgrade a variety of new planes
Compete against a friend in a collection of 2-player mini games
description
Take to the skies with Wing Island, the first flight action game for the Nintendo Wii™. As Junior, a wide-eyed teenager with the skill to fly, soar around Shell Island taking on jobs to keep your family aviation business running. From dusting crops to more daring missions like aerial fire fighting, you'll use the Wii Remote to perform aerial acrobatics and learn to fly in formation, controlling a group of five planes at once.
Buy Wing Island
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:33 Posted By: wraggster
New for Gamecube/Wii:
#1 Baseball Video Game for Kids! Take the field with National League MVP Albert Pujols and other MLB superstars as kids--A-Rod, Ichiro, Jeter, Konerko, Ortiz, and more. Backyard Baseball 2007 is the fifth version of the best selling kid’s baseball video game of all time and the only one to hold the Major League Baseball ® and Major League Baseball Players Association licenses. The game features spectacular new graphics and environments, interactive backgrounds, and realistic gameplay with stats, minigames, unlockables, and tons of surprises. Backyard Baseball 2007 includes all MLB teams, uniforms, and logos as well as a complete line up of Backyard teams and kids.
Buy Backyard Baseball 2007
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:34 Posted By: wraggster
New for Nintendo DS:
Now your favorite board games are available on the Nintendo DS! This compilation reprises the classic games Battleship, Connect Four, Sorry!, and Trouble. Battleship has come a long way to get to the Nintendo DS. First there was paper and pencil, then the board game versions, and now here. Using your skill and logic, can you be the first to sink all 5 of your opponent's ships before they can sink yours? In Connect Four, play the original vertical four in a row checkers game. Horizontal. Vertical. Diagonal. All you have to get is four in a row...
Take turns dropping checkers into place and try to get four in a row in any direction - while preventing your opponent from doing it first! Then, move on to Sorry, the classic game of slide and pursuit! Be the first player to move all four of your pawns around the game board from Start to Home. Trouble, Milton Bradley's classic race-and-chase game, is guaranteed to bring out your competitive side. Hop your pegs around the track. Land on an opponent's peg and bump it back home. Keep poppin' and hoppin' to get all pegs to the finish line first.
Buy Battleship / Connect Four / Sorry! / Trouble
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:36 Posted By: wraggster
New for Nintendo DS:
features
Build and command a powerful WW2 naval fleet, comprised of battleships, submarines, aircraft carriers and many other types of ships.
Customize one of three unique flagships and decide how you want to play.
Each weapon has its own effects, from the mighty 18" main batteries of a battleship to a submarine's torpedos.
Dynamic camera angles, damage states and impressive effects highlight the action.
Combine the best of turn-based strategy and real-time action games: strategically position your fleets and engage in real-time 3D combat.
Fight the Axis powers and a sinister organization operating in the shadows of the great powers in 20 compelling missions, in both the Atlantic and Pacific theatres.
Challenge your friend wirelessly in a variety of multiplayer battles!
description
Steel Horizon delivers both turn-based and real-time strategy gameplay, offering players complete control of a naval armada outfitted with battleships, submarines, fighter planes and artillery. As the American captain of one of three super-secret navy vessels, the player fights the Axis powers and a sinister organization operating in the shadows of the great powers in 20 compelling missions, in both the Atlantic and Pacific theatres.
Buy Steel Horizon
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:37 Posted By: wraggster
New for Nintendo DS:
features
Head to head worldwide dueling via the Nintendo Wi-Fi Connection
Includes over 1,600 of the latest cards and more available via download
Voice chat available before you start dueling
Create and edit the look of your character
Each game includes three exclusive trading cards: Spell Striker, Exploder Dragon, Destiny Hero - Disk Commander
description
For the first time, the Yu-Gi-Oh! World Championship Tournament series makes its debut on the Nintendo DS™. The official software of the 2007 Yu-Gi-Oh! World Tournament makes worldwide wireless dueling possible utilizing the Nintendo Wi-Fi connection. The game will include 1,600 of the latest cards and more cards will be available for download. Create your best deck and prepare for the World Tournament in the Summer of 2007.
Buy Yu-Gi-Oh! World Championship 2007
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:42 Posted By: Shrygue
via DS Fanboy
It's a busy week for new releases, no matter where you are in the world -- so long as you've got a DS, there'll be something for you to do. And for those of you with an eye toward importing, Japan has their usual allotment of 3,527 new DS titles. Seriously.
So anything tickle your fancy this week? Perhaps you're into the classics, Konami-style, or maybe you plan on settling down. Or maybe, just maybe, you happen to really dig certain licensed games. It's okay, you can tell us if you love Disney. We won't laugh. Probably.
On with the releases!
DS releases in the U.S.
- Disney's Meet the Robinsons (also GBA)
- Honeycomb Beat
- Konami Classics: Arcade Hits
- Purr Pals
- The Settlers
DS releases in Europe
Nintendo DS:
Disney's Meet the Robinsons (also GBA)
- Gunpey DS
- Lunar Knights
- Pogo Island
DS releases in Japan
- Atama de Do! Kotenko Kotenko
- D.Gray-Man: Kami no Shitotachi
- Digimon Story Moonlight
- Digimon Story Sunburst
- Eigo ga Nigate na Otona no DS Training: Motto Eigo Duke
- Gamics Series Vol. 1: Yokoyama Mitsuteru - San Goku Shi - Vol. 3 - Sanko no Rei
- Kateikyoushi Hitman Reborn! DS - Shinuki Max! Bongore Carnival!!
- Kokoro ga Uruou Birei Aquarium DS: Kujira - Iruka - Penguin
- Kokoro ga Uruou Birei Aquarium DS: Tetra - Guppy - Angelfish
- My Melody Angel Book: Denshi Techou & Enjoy Game
- Odenkun 2
- Puzzle Series Vol. 13: Kanji Puzzle
- Shakugan no Shana DS
- Simple DS Series Vol. 13: Ijoukishou wo Tsuppashire - The Arashi no Drift Rally
- Tamagotchi no Appare! Niji-Venture
- TOEIC Test DS Training
DS releases in Australia
- Dragon Quest Heroes: Rocket Slime
- Bomberman Land Touch!
- Disney's Meet the Robinsons (also GBA)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:57 Posted By: wraggster
via revportal
The Wii Opera browser has been getting relatively positive reaction from the masses, but there’s a lot of features that would make the surfing experience so much easier. It appears that our input has been listened to, and there’s a few extra tweaks coming in the final version due out in April.
Details from Nintendo:
Since late December, Wii owners have been able to download a trial version of the Opera Internet browser. After receiving substantial and helpful feedback from consumers, friends and family members, Nintendo developers have made a number of improvements to the final version of the browser, including:
improved zooming and scrolling
an improved zoomed font
shortened startup times
quicker access to “favorites”
an ability to hide the toolbar
buttons that will instantly type common preset letters, such as “www” or “.com”
More details about these and other functions will be announced in the near future. To ensure that the browser incorporates all of these enhancements, the final version will be available for download in April, a few weeks later than previously announced. The browser will remain free for Wii owners to download through the end of June. After June, users who haven’t already downloaded the Opera browser can go to the Wii Shop Channel to download it for 500 Wii Points.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 22:59 Posted By: wraggster
via backbuffer
Forget HD and multi-core CPU's, back then it was all about the bits in the CPU, the Nintendo 64 was the first ever game console with a 64 bit CPU. It was also 'next-gen' in terms of the maximum screen resolution it supported, it could run games at a whopping 640*480 (*gasps*). Back then 640*480 was the 1080p holy grail of today only it wasn't nearly as hyped and the difference in image quality was far more spectacular over 320*240, unlike todays 1080p advantage over 720p.
The Nintendo 64 was the most powerful game console ever with the most potential when it was released. Popular franchises such as Final Fantasy and The Legend of Zelda wowed people with the amazing graphics made only possible with the power of the Nintendo 64, other tech demos and crazy propaganda also did their part.
More via Link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 23:18 Posted By: wraggster
via wiiloaded
As many of you are aware of, Nintendo made a goal to sell 4 million Wii's by the end of the 2006 year. That goal was accomplished. As I'm sure you all know by now, Nintendo was pushing itself to sell 6 million by the end of their fiscal year, March 31, 2007. It is currently 10:30 PM on March 25th, 2007 here and I have but two words to say about this task:
MISSION ACCOMPLISHED.
According to the above image ripped from the popular sales tracking site, VGCharts.org, the Nintendo Wii has sold 6.03 million consoles around the world.
All I have to say is congratulations, Nintendo, for creating such a buzz about this console that it simply sells out in 5 minutes at any store that gets them. I was lucky enough to get mine on launch day and am loving it. I'll bet that we will see a 10 million mark before the year is over.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 23:34 Posted By: wraggster
Word round the internet is that the UK Release of Pokemon Battle Revolution will not have Friend Codes unlike its USA/Japan Counterpart.
The News comes from the Ngamer magazine.
Thank god for some sense from Nintendo.
Heres the quote from the Ngamer Magazine:
Pokemon Battle Revolution, which is already online-enabled in Japan, will be the first English networked game when the translation is released in the summer, and without requiring the separate, game-specific friend codes that dogged the Japanese version
Spread the Word:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 23:41 Posted By: wraggster
via wiifanboy
Nintendo of Japan has put up a teaser page for its next big Wii release, Super Paper Mario. Considering that the US release date (4/09) is a week and a half earlier than Japan's, we're not sure which to blame for why their official site came up before North America's -- our laziness or their industriousness.
Along with the standard story and cast previews, there are three gameplay videos, with nine more promised. The movie clip showing what happens when Mario gets a star is definitely worth a watch. We've really grown fond of seeing the giant plumber kick aside warp pipes ever since he picked up the habit in New Super Mario Bros.
Keep an eye on the site as there are still two unrevealed sections. With the game's release being only a few weeks away, they won't be able to hold onto those last bits of hidden info for too long!
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 23:47 Posted By: wraggster
Eke-Eke has released a new version of the Genesis Emulator for the Gamecube and Nintendo Wii.
Heres whats new:
26/03/2007:
- added DVD automount: automatically call libogc DVD_Mount function if ISO PVD reading failed (idea taken from softdev's last neocdredux release). This may be useful for loading roms from a DVD after booting from SDLOAD or after stopping DVD motor.
- added "DVD motor off" feature, like in others emulators
- corrected Memory Card mounting function: EXI_ProbeReset() function was never called if the first mounting attempt failed. Should fix some of the "Unable to mount memory card" errors.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 23:52 Posted By: wraggster
Eke-Eke has released a new version of the Snes Emulator for the Gamecube /Nintendo Wii.
Heres whats new:
- added SDCARD subdirectory browsing & LFN support
- DVD automount using libogc "DVD_Mount" function
- use ASM GU functions used intead of 'C' ones for rendering speedup
- updated gcaram.c to work with last libogc
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 23:54 Posted By: wraggster
Eke-Eke has released a new version of the Master System Emulator for the Gamecube /Nintendo Wii.
Heres whats new:
(26/03/2007):
- use ASM GU functions used intead of 'C' ones for rendering speedup
- added DVD automount
- added "DVD motor off" feature, like in others emulators
- corrected Memory Card mounting function
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2007, 23:57 Posted By: wraggster
Eke-Eke has released a new version of the PC Engine Emulator for the Gamecube /Nintendo Wii.
Heres whats new:
- added SDCARD support to hugo 0.03 (including subdirectory browsing & LFN support)
- simplified DVD access and DVD automount using libogc "DVD_Mount" function (removed low-level drivecodes & access routines)
- use ASM GU functions used intead of 'C' ones for rendering speedup
- memory card mounting "fix"
- dynamically allocated rom location: this means you don't need a linked rom anymore and we can now provide binary release
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 00:01 Posted By: wraggster
Eke-Eke has released a new version of the NeoGeo Pocket Emulator for the Gamecube /Nintendo Wii.
Heres whats new:.
- added SDCARD subdirectory browsing & LFN support
- DVD automount using libogc "DVD_Mount" function
- use ASM GU functions used intead of 'C' ones for rendering speedup
- memory card mounting "fix"
- dynamically allocated rom location: this means you don't need a linked rom anymore and we can now provide binary release
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 00:43 Posted By: wraggster
via dsfanboy
Remember Moon Books? It seems they've gotten pretty popular, since mastermind Brandon is in the process of upgrading to an expansive new site. Since we first reported on the project, several new titles have been added for use with the homebrew text viewer; no matter your pleasure, from Herodotus to T.S. Eliot, if you're a litgeek, this is some of the best stuff the homebrew scene has to offer. For now, it looks like most of those archives are on the old site, but we expect they'll be moved over directly.
If there's a title you'd like to request, or if you have questions about Moon Books, it's probably a good time to ask, before the spankin' new forums get cluttered.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 00:45 Posted By: wraggster
via cubed
Following the release of Heroes of Mana in Japan on 8th March, where it has failed to set the charts on fire, Square Enix has today announced that the excellent real-time strategy game developed exclusively for the Nintendo DS is scheduled to arrive in late summer 2007. This entry in the World of Mana series continue the legacy of the Mana name, as it provides a fresh and unique take on the familiar universe that has already garnered many fans around the world.
"The latest entries in the World of Mana series push the boundaries
established in past titles to provide players with a new gaming experience
inside a familiar setting. Heroes of Mana, a strategy RPG, introduces entirely new real-time strategy elements to the series."
- Koichi Ishii, creator of the World of Mana series.
Breathing new life into the vaunted Mana franchise, Heroes of Mana
takes the series into an entirely new dimension. Generals will
plan, plot and strategise their way to victory on the battlefield. Command
an army of heroes, creatures and beloved rabites with the use of the
Nintendo DS touch screen, and experience an all-new perspective on the
ever-evolving battle for the Mana Tree. Skilled players can see how they
rank among other players around the world through the Nintendo Wi-Fi
ranking system. Heroes of Mana was developed by Nintendo-owned Brownie Brown and the game is currently slated for a late summer release.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 00:55 Posted By: wraggster
via playeradvance
Jujurackham delivers to us an update of its first play on GBA: Don' T Erase Me It posting of the score was improved in this new version 0.2b. The author informs us that the bug which makes that the square can remain blocked in top of the screen should be corrected soon. Update: jujurackham has just corrected the bug square which is wedged in top of the screen with the version 0.3b. When I said “soon”, I did not think so well of saying.
Download via Link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 00:58 Posted By: wraggster
Via playeradvance
For a return to the sources, it is a return to the sources! N64Francois returns the time of a play to coding GBA and offers obviously to us Sudoku very hooker. Graphically, Dr. Sudoku Advance is faithful so that N64Francois accustomed us, i.e. that the play is nice with wish. For the remainder,… Ben that remains Sudoku! To thus reserve to the amateurs of the kind, and God knows that it are numerous!
Download Via Link Above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 01:08 Posted By: wraggster
Achilleas.k and ssjowowo have again updated DSuite Organiser.
Heres whats new:
UPDATE 2: Fixed backlight problem. Unless you change the brightness in the options, the light should be on(at least I hope so because I don't have a DS phat to test it with). Applications updated. Known problem: SD cards with slow speed, will have problem booting the file. Will try wo fix that by adding some delays when accessing the card.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 01:11 Posted By: wraggster
New java version of Wfc Status from Kevin
Heres whats new:
This new java release uses the same game DAT as the .NET version. When starting the program 71 games are loaded from the DAT (including DS homebrew and Wii games). Download the file and extract it, it contains the new JAR, the latest game DAT file and all boxarts.
Update
There was a little bug in v0.11 that was easy to fix, latest version is now v0.12
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 01:14 Posted By: wraggster
Qwerty has released an update to his game Blubb 3D:
Change-Log :
Draw-Routine is called in V-Blank now - that should make the drawing fluid regardless of the 3D's framerate.
Included output of SGIP_errno when sending / receiving fails. that might help me bugfixing the communication.
Included animated ships (nothing to write home about - the 3d-Designer (me) sucks...)
Fixed the slow-down when many "move-markers" where shown (e.g. moving the green ship) - the game should run constantly at 60 FPS now.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 01:19 Posted By: wraggster
Payk has released a new version of his game for the DS:
Heres the info:
Well a version with a bit shorter loading times in the first map and with solved umlaut problem is aviable at my project page.
This shouldnt have any influence on the votes, pls.
just wanted to make the it possible to be copy the folder by non-MS-OSs with non-german language packs.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 01:22 Posted By: wraggster
Still unreleased GPS Project for the DS:
Version 1.1 got adjustable zoomlevels and some eatly looking interface. things are coming to get thougether now. De maps are still pre-compiled in the ROM. The next fase will be figuring out how to setup a proper filesystem that will work .
More Info via Link Above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 01:37 Posted By: wraggster
New version from Mia:
Everlasting Love is a combination between a 2D platformer and a rhythm game, where you have to adjust your jumps using the music.
The song played during game, "Everlasting Love", is taken from the original soundtrack of We ♥ Katamari.
What's new in version 0.2:
• Improved detection of the rhythm. Now it should be much easier to adjust jumps.
• The number of jumps is displayed during the game.
• Improved collision with spikes. Now, you can touch the side of spikes without being hurt.
• Fixed a minor graphic glitch when restarting the game.
• Minimized the gap between two loops of the song.
• Minor adjustment in background 2.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 16:56 Posted By: wraggster
New press release:
Publisher 505 Games is pleased to announce that the next evolution in the popular ‘brain training’ phenomenon is headed for Nintendo DS on May 4th. MinDStorm, from developer ASK Co. Ltd., takes brain exercise software to a new level and offers a whole raft of exciting new games, features and challenges – all designed specifically to stimulate and improve the player’s brain functions and most importantly, be fun to play in their own right.
Transform gaming curiosity into powerful thinking with MinDStorm. The game features ten distinct types of challenge for players, all of which are simple to pick up and play using the Nintendo DS stylus, touch screen and microphone. Each of MinDStorm’s challenges is designed to focus on enhancing the player’s reason, endurance, analysis, intuition or observation. Regardless of the type of game chosen, extended play results in improved overall brain function and enhanced memory.
A first for the brain training genre, MinDStorm throws additional challenges and problems into the mix. Players are rewarded with ever more complex riddles to solve as they do well in the main training mode. General knowledge and geography-based challenges are also included to accompany the more abstract trials such as sliding picture puzzles, mazes to navigate with the stylus and spot the difference games.
Further innovation is found in the way the game will adapt the tasks it asks players to perform according to the local environment it is being played in. When playing on a bumpy car or train ride for instance, MinDStorm will omit the tasks that require precise stylus action. When playing in public the game will spare players the need to vocalize into the Nintendo DS microphone. With its many innovative and exciting challenges and features, MinDStorm offers arguably the most thorough workout yet seen in a brain training title.
MinDStorm releases for Nintendo DS on May 4th, priced around £30, from publisher 505 Games.
Download Screenshots Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 17:02 Posted By: wraggster
New press release:
Ready your bubble, take aim and prepare to bust, as publisher 505 Games today announces the May 11th release of Bust-A-Move on Nintendo Wii. The internationally beloved puzzle phenomenon makes its next-gen debut exclusively on Wii and is bursting at the seams with features, modes and of course a whole new way to play, using the Wii remote.
Bust-A-Move offers simple puzzle gameplay that’s easy to pick up and play but that also has enough strategy and depth to reward master players. Players must use the cannon at the bottom of the playing screen to fire coloured bubbles into similarly coloured bubbles at the top of the field. These bubbles advance down towards the player at regular intervals and if they reach the bottom it’s ‘game over’! Merging three or more of the same colour bubble makes them disappear and clever strategies can be put to use to create chain reactions, which clear multiple bubbles at once.
Bust-A-Move is crammed with the puzzle series’ staple ingredients to please die-hard BAM pros while at the same time offering a whole raft of new additions to thrill BAM newbies. Classic features include the return of a wacky cast of characters headed up by brothers Bub and Bob and original gameplay modes including Puzzle, Endless and Versus modes. Exciting new features include the option to play in eight-player versus matches – a first for the Bust-A-Move series! Other new features include ‘Shooting’ mode, where bubbles come at you from all sides of the playing field, and the generous ‘Slip’ option, which automatically corrects your aim if you’re slightly off. The full rundown of game modes is as follows:
· Puzzle mode: play through 500 different stages, each with its own distinct features, obstacles and tricks to thwart you!
· Endless mode: a head-bursting endless torrent of bubbles to test your skill and endurance
· Versus mode: up to eight players can face off against each other simultaneously for the very first time
· Shooting mode: all-new for Wii, bubbles come at the player from all angles and the player uses the Wii remote and nunchuk together to fight the onslaught
· Hyper mode: gameplay is speeded up for the most intense BAM challenge ever
“Bust-A-Move is a perennial favourite and we’re thrilled to be able to bring the series bang up to date on a next-gen console for the first time ever,” commented Ian Howe, Managing Director of 505 Games. “The game’s new modes, eight-player versus and innovative Wii controls mean that now a whole new audience can experience the classic addictive ball-bashing madness of Bust-A-Move!”
Bust-A-Move, developed by Happy Happening under license from Taito and published by 505 Games, releases exclusively for Nintendo Wii on May 11th, priced around £39.99.
Download Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 17:06 Posted By: wraggster
This week, VH1 Game Break’s got a giant Wii giveaway for you. There’s one big, grand prize package and that includes one o’ them thar Nintendo Wii systems that’s taken the country by storm. But that’s not all! We’ll include a mammoth 10,000 Wii Points which lets you buy old school games via the Wii’s Shop Channel Online.
Know what? We’re not done yet. We’ll throw in a Nintendo T-shirt and cap, too.
The best part of this contest is that it’s really easy to enter and win. In the comments section, tell us your favorite anecdote about playing old school 80s games and how those great games shaped your life.
Don’t just write us one sentence. You have to write between 40 and 100 words or you’ll be disqualified. Make it funny, weird, sad, whatever. But definitely make it old school.
Click here for a little more about the contest and the rules.
Start thinking today. The contest ends on Friday, March 30. Winners will be announced next Monday morning.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 17:11 Posted By: wraggster
Heres a little heads up on news i have that a well known Emulator coder is working on a PSX (PS1) emulator for the Gamecube & Nintendo Wii.
Thats all im gonna divulge at this time, the project is ongoing at this moment and as soon as i have screenshots and more info ill post more news then.
Just what the Gamecube / Wii Scene needs though eh, i personally wish good luck to the coder who is working on it as we speak.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 17:12 Posted By: wraggster
via cvg
MySims on Wii looks set to give players more customisation options that any previous Sims game.
Not only will you able to make your own character, and house, but you will even be able to construct entire buildings and make your own furniture, all using the Wii Remote to manipulate an easy block-building system, as you can see in these new gametrailer videos.
The four new videos show in-game demonstrations of how the character, building and furniture customisation will work, as well as a neat little demo of how the cutesy characters interact with each other.
Videos Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 17:26 Posted By: wraggster
It's a shame that the Naruto fighting games on DS never get released over here because they're brilliant, and the third game is looking even better.
Naruto: Ninja Council 3 will let you go berserk with all sorts of awesome stylus-activated special moves as you wreck opponents playing as one of the 27 ninjas in the game.
Much more than just a straight beat-'em-up, NNC packs more than 60 missions which, if they're anything like in the past two games, will have you taking out enemies in a range of different ways.
The arenas are huge, which is perfect for the royal rumble-style battles you can have with four ninjas (including four-player wireless play) all unleashing fireballs and Chakra powers at each other.
Naruto: Ninja Council 3 is out in the US in May, and if this also doesn't get a UK release, we recommend you import because it's bound to be ace.
Screens/Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 17:34 Posted By: wraggster
Nintendo has sold an astonishing three million DS and DS Lites combined in the UK in just two years.
"It's a great testament to the strength of the DS hardware and software range available, that just as Nintendo DS has passed its second birthday here in the UK, it reaches such a landmark sales figure", David Yarnton, General Manager, Nintendo UK commented.
This milestone is thanks to the huge success of Nintendo's Touch! Generations games, such as Nintendogs and Brain Training, as well as Animal Crossing, Mario Kart and New Super Mario Bros., which dominated the market last year.
"With many more Touch! Generations games launching in 2007, Nintendo DS and Wii will continue to be the main driving forces behind the expansion of the video game market this year," added Yarnton.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 17:44 Posted By: wraggster
Released today and another essential for Wii Gamers Worldwide is Nykos Wireless Sensor Bar.
Heres a pic:
SPREAD THE WORD
Heres more info:
Simplify and enhance your Wii set up with Nyko’s Wireless Sensor Bar for Nintendo Wii. The Wireless Sensor Bar allows full Wii Remote functionality without the hassle or mess of any wired connection to the console. The infrared field created by the Wireless Sensor Bar allows for play up to 25 feet away, perfect for larger or wall-mounted TVs. Compatible with Nintendo's official Sensor Bar stand, the Wireless Sensor Bar is easy to set up, requiring no software or hardware installation on the Wii. Featuring 30 hours of battery life off 4 AA batteries (included) and a unique power saver mode with audible alarm, the Wireless Sensor Bar is designed for ultimate convenience.
Heres the specs
- Design:
Sleek design blends in with TV and is compatible with standard sensor bar stand
- Power Saver Mode:
Audible alarm warns when powered for too long and will even automatically shut off the device
- Superior IR Field:
The IR field created by the Wireless Sensor Bar allows for play up to 25 feet away
- Battery Powered
4 AA batteries (included) provide up 30 hours of use; No cords needed
More Details
- Play up to 25 feet away
- Allows for clean, easy, wire-free installation
- Powered by 4 AA batteries (included)
- Compatible with the Nintendo Wii sensor bar stand
- Ideal for wall-mounted flat screens
- Built in audible alarm reminds user to turn off device when not in use
- Power saver automatically powers down the device
Divineo China are selling the Nyko Wireless Sensor Bar for $ 21.95 (£11.00)
SPREAD THE WORD
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 17:55 Posted By: scorpei
So the update has been available for a while but here is my updated review. A small excerpt !
"....I've extracted the .dol file from the update DVD (PAL) and put it here for you to download. I'm not sure what you could use it for but I've uploaded it anyway. I do however take no responsibily for the file nor for what you do with it. See the readme for more details.
Sorry for not writing a review of this update earlier, but due to the fact that my CycloWiz unit broke down I had to wait for a replacement. As soon as I received my replacement sample I installed the update and I have to say I'm impressed!...."
Cheers,
Scorpei
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 20:19 Posted By: wraggster
New from Divineo China
Carry your Nintendo DS lite with style and in total safey with Hori multipouch.
Available in 5 colors, it can be attached to your belt or with a karabiner. It can hold all extra accessories, like game cartridge, stylus pen, earphones and more!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 20:27 Posted By: wraggster
New from Divineo China
A protective pouch to transport your Nintendo DS Lite and accessories + game cartridges while keeping it protected against scratches, dust and shocks. You can play with your DS Lite while keeping it safely inside the pouch. Available in 5 colors: Light Blue, Light Pink, Blue, Black and White Grey.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 21:01 Posted By: wraggster
via kotaku
No more rumors. No more speculation. Swedish videogame mag GameReactor has released a teaser image of their upcoming April issue—they're quite serious, mind you—featuring their "exklusivt!" reveal of Sega's sequel to the Saturn classic NiGHTS Into Dreams. Funny that they don't actually mention the hardware platform, isn't it? Still, the fact that the Official Nintendo Magazine in the UK is running their NiGHTS issue soon leads us to conclude it's coming to the Wii. For now.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 21:04 Posted By: wraggster
via kotaku
They love that PS3, but it doesn't mean the Brits are turning their back on the Wii. Still a bit miffed that four months after launch they still can't get their hands on one, British customers are getting upset. Teary, even.
Cheer up lads! Where's that stiff upper lip? Nintendo are saying everything's going to be OK:
It is still very much the case that regular shipments of Wii are being made to retailers across the UK and have been since launch. It's simply a fact that demand remains incredibly high for Wii with some retailers reporting higher interest now than at launch. Every unit we make right now is selling.
I'm sure it is. So feel free to go right ahead and make more of them. It's March already.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 21:29 Posted By: Shrygue
via Nintendo Wii Fanboy
Reports are coming in from Taiwan and Germany that Nintendo has updated the Wii's motherboard with its latest shipments of the console. According to .MaxConsole. one of the solder points has been removed from the altered board, shutting out quicksolder modification chips like WiiKey. Other similar tools that don't use the missing solder point should not be affected.
DigiTimes suggests that these changes to the circuit layout were made with the sole intent of preventing piracy by blocking these warranty-voiding installations. If that's the case however, why did Nintendo only take steps to block just the WiiKey, a modchip that was released only several weeks ago?
There were similar concerns in the past about Mario Kart DS updating the Nintendo DS' firmware as an anti-piracy measure, but it was quickly discovered that the handheld was only saving its WiFi settings. It seems far more likely that Nintendo has had the Wii's revised motherboard planned for months, and that locking out any modification methods was an unintended result.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 21:32 Posted By: Shrygue
via Nintendo Wii Fanboy
For those of you who have yet to find a Wii, we have potentially good news! Or a totally mean waste of your time. We don't really know.
Tipster Memnoch tells us he saw a handwritten sign in a Wal-Mart electronics department in Fairfax, VA telling employees to hold Wii shipments for April 1st, when a new advertising circular would announce their availability.
Our readers have yet to lead us astray with these shipment tips, but we aren't 100% sure about it. It's not that we don't trust Memnoch-- it would just be foolish to take a rumor involving April 1st at face value. Hence the more skeptical, pensive Matthew Lesko. Good luck if you check this out!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 21:50 Posted By: wraggster
Streaming app for the PS3, PSP and Wii Updated. Stream Movies from your PC with ease.
Heres whats new:
Hi for all the flv-streaming users out there a little update….
Now with MP3 support, run any MP3 from your PC to your Wii or PS3.. And set volume, play/pause was added….just click on the little hat to activate it.
Ps. the Wii Flash implementation still sux…
Download PiMPStreamerSetup-0.83.msi, PiMPStreamer-0.83.zip.
Remember for PSP users, use the PSP binaries. Not the browsable FLV streamer.
Download Via Links above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 23:17 Posted By: wraggster
HTheB has released a new version of Beup the MSN App for DS:
Heres whats new:
*Fixed the Clock that was wrong that was on Beup Live 0.3d Fixed
*Fixed the "Blue Lines" bug that was also on Beup Live 0.3d Fixed
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 23:20 Posted By: wraggster
New from Sektor
This program is for starting dslinux.nds on DS-X. Put dslinux.nds in root and dsx_dslinux_launcher.nds in your apps folder. The DLDI version of dslinux doesn't work on DS-X but you can start the WMB version with this launcher.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 23:33 Posted By: wraggster
Gunnex has released a DLDI QuickPatcher! with downloads for every Flashcart going, heres the info:
QuickPatch Programs
I originally posted it on the M3 Forums for M3 Simply noobs, but I figured why stop there? So here they are!
QuickPatch is a .bat file that will patch a file called ‘homebrew.nds’ for people who are new or too lazy. Make sure you get the one for your card!
If any links are broken, wrong, or one of the programs doesn’t work, drop me a line.
Instructions
1) Unzip the file.
2) Rename your DLDI compatible binary to ‘homebrew.nds’ and put it in the folder that came out of the zip.
3) Double click ‘Click me.bat’ and when prompted, press any key.
4) You are done! Rename the file and put it on your card!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 23:46 Posted By: wraggster
New from Lick:
After the messy libcartreset and messed up libreset, I now present you rebootlib. It is basically a total rewrite of libcartreset, trying to keep the source as clean as possible. Do note that rebootlib requires DevKitARM r20. If you feel the need to use rebootlib with earlier releases, you are free to modify it, as long as you respect the GPL license.
Supported devices
MPCF/MPSD
M3CF/M3SD
SCCF/SCSD/SCLT
EFA2
EZ4
G6 (thx to Puyo)
DS Link
If you plan to add support for other devices, please respect the GPL license and share the modified source.
How to implement
Include all the rebootlib files to your project. Refer to the example project for implementation.
P.S. I am planning to add .nds booting in the near future.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 27th, 2007, 23:50 Posted By: wraggster
Kukulcan has updated his game Virus DS:
Heres whats new:
Updates:
Now Supports stylus on M3/R4
Sound issues have been corrected
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 00:00 Posted By: wraggster
Simonjhall the coder behind the port of Quake to the Nintendo DS, has posted screenshots a video and news of his work on porting Quake 2 to the Nintendo DS:
SPREAD THIS NEWS
Heres the screens first
Heres the news and Video Link:
I've finally got Quake2 properly running on the DS and I thought I'd post a quick (and crappy) YouTube video. I am still getting Q1 pre2 ready, it's just that I wanted to take a break!
Anyway, linky: (will be up in a few mins)
In case you're worried, this is exactly the same kind of performance that I had when I first had Q1's software renderer running on the DS. However, I'm still not confident that similar performance can be obtained with this game - there's just too much strain on the system this time.
This is more of a proof-of-concept, showing that a full-blown game can be run of the extended RAM provided by slot-2 solutions. Yeah, I know all about the 8-bit write problem :-)
Kinda worried about properly working on this game though, as Q1 has pretty much taken my free time for the last five months!
Comments? ;-)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 03:21 Posted By: wraggster
Eke-eke has released a new version of the Sega Master System emulator for the Gamecube/Nintendo Wii. heres whats new:
(27/03/2007):
- corrected bug which made some SMS games not being displayed fullscreen
- modified sound mixer for more correct FM music (try Wonderboy III Dragon's Trap with FM enabled)
- FM is now disabled by default (only a few games use the FM unit and enabling FM forces the console type to japanese)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 03:30 Posted By: wraggster
SoftDev has released a new version of his NeoGeo CD emulator for the Nintendo Wii/GameCube. .
Heres What's New
* More FIX memory corrections. Fixes KOF99 load screens in particular.
* CDDA command interpreter updated.
* Streams interface initialised to clean position.
* SDLoad reload added as Z from in game menu.
* Full loading screen support - finally!
* New GC audio mixer and 'The EQ Cookbook'
* Audio and region options added to Option Menu
* ISO parsing corrections for multi-level directories
* Correction of FIX memory uploads
* Sprite banking restricted (KOF 99)
* Samurai Spirits RPG patch removed. No longer needed.
* Startup.bin removed. Data is now populated by BIOS load.
You'll notice that the initial load time is a little longer, and that BIOS runs before each and every game. This is the only way to unlock the loading sequence screens in the correct order. I hope you agree it's worth the wait! They certainly add to the overall experience.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 18:55 Posted By: wraggster
In the second announcement of the day, DOA dev Tecmo has revealed that its excellent slash-em-up series Ninja Gaiden is heading to DS, reports Famitsu.
Interestingly, Ninja Gaiden: Dragon Sword (another excellent use of the DS initials) has the player holding the console in a vertical manor ala Brain Training, for a more forward-looking view of the action.
Events play out in a 3D top-down view and the whole game is played using just the DS stylus. Other than that we can't really pull much information from the Famitsu article (Mike needs more Japanese lessons), but we'll let you know when more info surfaces from the Far East.
Screen Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 19:19 Posted By: wraggster
via engadget
Never let it be said that a console war doesn't benefit the consumer -- for the goldmine of quotes, if nothing else. This latest one is from John Rodman, group product manager for the Xbox platform and Xbox Live, who was talking up the Xbox 360 in a New York Times article of all places. "We don't feel like the Wii customer and the Xbox customer are the same thing," he said. "We think that as soon as the Wii customer turns 14 they want something else." Oh snap! Finally the truth comes out. We were getting a bit tired of all those backhanded praises Sony and Microsoft have been showering on the Wii, since it's not the "competition." Seems like it's worth Rodman's time to pay it such a diss (not that we have anything against sub-14 year olds, but let's be honest here) and there's no doubt the Wii is more of a threat to Sony and Microsoft than they'll ever admit.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 19:43 Posted By: wraggster
via joystiq
Pocket Gamer recently spoke with Tony Hawk's Downhill Jam developer Vicarious Visions about the DS and how it does 3D graphics. When the system is working in 2D mode, it uses what amounts to souped-up version of the Game Boy Advance hardware. Switch to 3D, however, and the DS comes alive with a throughput of 122,800 polygons per second. Sure, it's nothing compared to the PSP and its 33 million polygons per second, but Vicarious says it isn't about packing polygons on the screen, it's how you use the hardware. A little creativity can go a long way, just look at their DS library for some nice examples.
When the DS launched facing competition from Sony's PSP, there were more than a few skeptics. Can such an underpowered system hold its own against the big-screened powerhouse? It's been more than two years and Nintendo has yet to let up with their "system specs aren't everything" mantra. And maybe, just maybe, we're starting to believe them.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 19:53 Posted By: wraggster
New for Wii:
Fishing games have been popular for years. With Nintendo's Wii™ console and its remote however, the genre gets a new feeling. If you have played Zelda on Wii™ and enjoyed the fishing side games, you might wanna pick up this title. In Mezase!! Tsuri Master, you are using your Wii™ remote as your rod, while the nunchuk performs as your reel. The game supports 4 player multi-play.
Buy Mezase!! Tsuri Master
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 20:16 Posted By: wraggster
via wiifanboy
Sounds generic, doesn't it? "We're pleased to announced the new (insert World War II title here) for the Nintendo Wii. It will feature new ground-breaking motion controls and deliver an unparalleled sense of interactivity. 'We're pleased to bring our exciting new title to the Nintendo Wii,' says overpaid PR guy. 'World War II is so totally cool."
Yes, the latest May issue of Nintendo Power has confirmed the earlier suspicion that Brother in Arms: Double Time is coming to the Wii, and we have to admit, it has one sorta-maybe-kinda-cool feature: using motion control to direct teammates in tactical situations. However, if this isn't perfectly implemented, it'll cause more strain than its worth. "No, to the left, dammit, the ... FRACK!"
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 20:26 Posted By: wraggster
DragonMinded has updated his organiser app/web browser for the DS
heres whats new:.
- Fix for corruption bug on creating new files or directories.
- Added quicksearch feature to hold people over until forms (eg: typing "g DSOrganize" to do a google search for DSOrganize).
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 20:38 Posted By: wraggster
via dsfanboy
We don't usually sit around wishing we lived in Japan, but sometimes there's an overriding temptation that throws everything into a tailspin ... and wouldn't you know that dastardly Square Enix is behind it. The source of our agony? That the fabulous franchise festival known as the Square Enix Party 2007 is going to go on without us. The pain.
Thanks to the series of tubes that connects us with Japan, we at least have loads of video to look forward to -- and now that SE has announced a formal list of titles that will be available at the event (both playable and video-only), we're starting to get a little excited. Playable games on display include FFXII: Revenant Wings, Itadaki Street, It's a Wonderful World, and the new Crystal Chronicles for the DS. That may in fact be more Final Fantasy than we could shake a stick at. Also verified: an unknown Final Fantasy title, but we have to admit that it may be attached to those other guys. We won't begrudge them that; we've got plenty of games here to drool over.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 20:53 Posted By: wraggster
Ashai Rey has updated his Japanese learning application for the DS.
Heres whats new:
v1.1
Used the correct naming. Thanks to KEN
Bug fixed to prevent a hang when no colom is selected.
Learning the basics of the Japanees language couldn't be easier.
Full use of the touch screen and sound.
Learn from one alphabet to the other and back. Learn how to write the character and how it's pronounced.
Hiragana
Katakana
Romanji
Nigori
Maru
Writing
Speech option
Repeat option
Selectable sets
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 21:02 Posted By: wraggster
News/release from Josath
Basically all it does is copy from EEPROM to FAT, and copy from FAT to EEPROM.
Super basic text UI.
Reads the game ID from the header to auto-name the backup save files.
There are a couple other basic features I will add (like support for SRAM, and a hex viewer)
It MAY work for some slot-1 card users, because I have a bunch of pauses in there (so you can insert the right card at the right time). But I've heard that it wont work for some cards because inserting the slot-1 flashcart causes a reset. (the reset never happens with a commercial game cart it seems, I can pop my metroid cart in & out all day long with no reset, so this is quite odd)
Let me know if it works, or if it wipes out your precious save games
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 21:10 Posted By: Shrygue
via IGN
Capcom is holding a Gamers Day event on April 12 to showcase at least part of its 2007 lineup and several Wii projects are expected to be on-hand, including the tentatively named Treasure Island Z. In addition, some reports indicate that the studio may choose this venue to unveil the anticipated Wii survival-horror sequel, Resident Evil: Umbrella Chronicles.
Capcom's senior director of strategic planning and research, Christian Svensson, hasn't confirmed whether Umbrella Chronicles will be on-hand at the event. But he did reveal that the title will support both 480 progressive-scan and 16:9 widescreen modes whenever it finally ships for Nintendo's new console. Svensson was unsure if the game would run in Dolby Pro Logic II, though.
Very little has been confirmed officially about Resident Evil: Umbrella Chronicles, but some details have been pieced together based on reports from Famitsu and comments from Capcom officials. The title is being led by Masachika Kawata, who handled the port of Resident Evil 4 to PlayStation 2. According to Famitsu, the title will consist of two parts, including a more traditional survival horror experience that transpires between Code Veronica X and RE4, and another mode where gamers can play as various characters from the universe and traverse areas from the previous projects.
Capcom's American branch has remained reluctant to speak about the game, since details generally come from Japan first or, alternatively, are announced worldwide at official events, such as the company's forthcoming Gamers Day. We've got our fingers crossed for more.
Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 02:47 Posted By: TeenDev
In case you haven't read my newest blog entry, we need testers that are willing to test a GnM FAT driver we are developing, I've been reading up on FAT access and ASM in the last couple of weeks, so I was thinking of writing the first GnM DLDI driver (or libFATwert driver, as it easier in some ways). I'm guessing Datel probably copied off some Slot-1 card just like how they copied off the GBAMP, so that FAT access is probably very similar to one of the popular Slot-1 cards. I relize this will take a while, because most of us are very busy so just bare with me. So if you are willing to help us test a GnM FAT driver email us at teendev@tondopro.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 03:02 Posted By: TeenDev
Hi,
I have updated my MMD FAT lib. Here's the entry from my blog:
Here is the update for libFATwert. It contains no changes except that it should work on DKA r20 and the newest libnds.
Remember: This DOES NOT support GnM
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 15:17 Posted By: hmong
Here is the scan with much better quality! Can't wait til the game comes out!
Nija Gaiden - Dragon Sword
Scan Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 17:28 Posted By: wraggster
Norwegian Cruise Line (NCL) today announced it is the first cruise line to offer guests a chance to experience Nintendo's red-hot Wii™ video game system on board its ships. Since its launch in November 2006, the Wii system from Nintendo has become one of the most popular game systems. With an easy-to-use motion-sensitive controller, Wii draws new players into the world of video games in a very 'real' way.
Wii systems are currently on NCL's newest ship - Norwegian Pearl - and all NCL America ships. Wii will be rolled out on the rest of the NCL fleet by next month. The systems are equipped with Wii Sports™, offering five distinct sports experiences: tennis, golf, baseball, boxing and bowling. Other games available on the ships include Wii Play™, WarioWare™: Smooth Moves and Excite Truck™.
"With its active, engaging and inviting game experiences appealing to every age from kids to parents to grandparents, the Wii from Nintendo is a natural fit for Freestyle Cruising," said Colin Veitch, NCL's president and CEO. "With the addition of Wii to our on-board activities, we can now offer bowling, boxing, golf, tennis and baseball across the entire fleet. Cheering, yelling and high-fives will be highly encouraged."
"Millions of people around the world continue to discover the fun of playing Wii with their friends and families," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Norwegian Cruise Line is a great partner, as they offer us direct access to non-traditional gamers. Our partnership reinforces how Wii's social phenomenon continues to grow, from the centerpiece of gaming parties, to a workout supplement, to a fun facet of vacation cruises."
On each ship, Wii systems/setups will be located in the atrium and other public rooms allowing guests to gather and play against each other while viewing the game on large video screens. Each ship's Kid's Crew facility will also feature two Wii kiosks providing kids-only fun. The ships will also host tournaments and other activities around the games.
"This partnership with Nintendo is an industry first and another innovation for NCL," Veitch said. "This continues our mission to dismantle the traditional cruise experience and deliver the most exciting and most customizable experience at sea."
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 17:29 Posted By: wraggster
1+1=2 and 5-3+6=8 – sound like homework for kids? No way! Genius DS – Equal Cards challenges the minds of both old and young with a stack of colorful numbered cards that must be sorted until you arrive at the correct sum. A variety of difficulty levels and the addictive gameplay make Genius DS – Equal Cards a terrific game for the whole family. Use the time you spend sitting at the airport or in your doctor’s waiting room to train your brain! Enjoy this unique brain enhancer on Nintendo DS®!
Genius DS – Equal Cards is a great teaching tool for the young generation of Nintendo DS® players. Children will use skills they have been taught at school while having fun and competing against their friends to solve math puzzles!
“With Genius DS – Equal Cards, G-Stars is presenting a real treat among the popular brain trainers available for Nintendo DS®, offering the perfect introduction into this genre,” comments Gerald Kossaer, Vice President G-Stars.
Genius DS – Equal Cards will be available in summer 2007!
Features:
4 different game modes, from formulas to towers built out of numbers
Innovative and exciting gameplay
Learn to solve complex puzzles to improve your brain performance!
Easy controls and game menu
Use the innovative Nintedo DS® user interface to master the challenges
Multiplayer VS Mode
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 17:32 Posted By: wraggster
It’s time to put on your thinking cap and prepare to immerse yourself in fun and addictive puzzles as Picross DS launches across Europe only on Nintendo DS. Players will have to have speedy fingers and even faster minds to conquer the many puzzles available. Picross DS will offer the ultimate in light puzzle entertainment, only for the Nintendo DS when it launches on 11th May.
As the latest in Nintendo’s Touch! Generations Series, Picross DS offers quick and accessible entertainment for everyone, irrespective of age or experience. This title joins hugely popular games such as Dr Kawashima’s Brain Training: How Old Is Your Brain? Nintendogs and 42 All Time Classics, all of which enjoyed massive success with gamers and non-gamers alike.
In the game’s main Picross Mode players must reveal a hidden image that lies beneath the puzzle by filling in a grid with squares and crosses to complete patterns. Variety is the spice of life and Picross DS does not disappoint with a staggering 300 puzzles available to play at your leisure. These games range from the elementary five by five grids, to highly complicated twenty by twenty grids which will keep even the most hardened gamer happy. Finishing all these challenges will keep you busy for weeks. There is no need to worry if you get stuck by one of the more devious challenges as you can opt to receive clues to help finish puzzles as well as give yourself a head start with a roulette style hint function that reveals one line of the puzzle.
Once the main game is mastered the puzzling action is by no means over. My Picross mode allows players to create their very own puzzles to challenge or share with friends. Using the Nintendo DS stylus and easy-to-use touch-screen, players can design Picross DS puzzles of all sizes. What’s more they can even design the image beneath the puzzle which is released upon its completion. Once created these puzzles can be shared with friends using the Nintendo DS wireless connectivity or the Wi-Fi Connection service.
For Players looking for a quick distraction on a regular basis Picross DS features a calendar based Daily Picross mode where players are challenged to take on several quick puzzles every day. The fun and addictive puzzles in this mode all feature the smallest five by five grids and are designed to see how quickly players can analyse and complete five small puzzles. Each days results are then plotted on a chart that shows the player’s progress over time. Playing Daily Picross DS mode for periods of consecutive days will unlock all new modes including No X’s, Error Search, and Memory.
The fun doesn’t stop there with a selection of touch-screen minigames available to be unlocked and played in the main Picross Mode. These games all utilise the Nintendo DS’s unique features with skill and reaction based challenges to complete against the clock.
Picross DS also allows users to fully customise their game environments to suit their tastes with a variety of different skins available to unlock, with themes ranging from nature to sporting or video game heroes. There is also a highly addictive multiplayer mode so you can show up your friends and settle old scores. In multiplayer mode up to five players can compete against each other and the clock to finish puzzles first in Multi-Picross Mode. And, thanks to Nintendo’s Wi-Fi Connection Service, players can take part in Online Battle mode with another player from anywhere in the world!
Nintendo’s unique Wi-Fi Connection Service also provides access to a nearly endless supply of new puzzles to download. Users can upload puzzles they create in My Picross mode for other players to browse and download online and can also download official puzzles from Nintendo.
So get ready for quick and quirky puzzle solving fun as Picross launches across Europe on the Nintendo DS on the 11th of May at the estimated retail price of around £30
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 17:34 Posted By: wraggster
Publisher 505 Games is today delighted to announce that the highly-anticipated Wii version of Cooking Mama has risen perfectly in the oven and is cooling on the cake stand ready for its final decoration! Players will be able to take a bite, exclusively on Wii, on May 11th.
Already a smash hit on Nintendo DS, players will feel the heat in the Wii kitchen this time around as they don the apron of a budding young chef under the watchful gaze of Mama. Create dishes from a dazzling menu of everyday snacks and gourmet meals using the sensitive and sophisticated Wii remote and nunchuk controllers. The combined control inputs allow for much greater sensation of realism and depth when preparing dishes for the kind but perfectionist Mama, and is just one of a whole breadbasket full of new additions and features for the Wii version of the mega-selling cooking simulation.
Gameplay features include:
· Stylised 3D visuals. Now you can chop and peel in full 3D for a more stylised game experience
· Multiplayer challenges. Challenge a friend or the CPU to a two-player cook off
· New “Challenge mode”. Prepare a dish in its entirety from start to finish and be graded at the end, rather than at each stage of preparation
· The combination of nunchuk and Wii remote allows for exciting new ways to interact and play, sometimes even using the whole body!
· Recipes from ten different nations. Learn how to prepare famous dishes of the world from everyday snacks to gourmet treats
Cooking Mama, from developer Office Create is scheduled for release on May 11th, priced around £39.99, from publisher 505 Games.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 19:30 Posted By: Shrygue
via Computer and Video Games
Wii television commercial has been brought to the attention of the Advertising Standards Agency (ASA) after receiving several complaints from viewers that found the "depiction of violence in the ad offensive and disturbing".
The advertisement highlights the unique motion-sensing capabilities of the Wii Remote by showing players of varying ages swinging the Remote like a sword to make an on-screen character kill enemies with a sword. Other scenes showed the player using the Remote like a gun.
The ASA received 17 complaints from viewers who found the images disturbing, particularly of one of a player slashing the Wii Remote which cuts to an in-game man falling to the floor clutching his head.
One viewer said the scenes were reminiscent of hostage videos released by terrorists in Iraq, although the ASA ruled that "viewers were unlikely to link the ad to recent events in Iraq."
Others said the advertisements should not be show later, when children won't be watching.
Speaking on behalf of the ASA, Leo Burnett defended Nintendo saying that the sword-fighting scenes, which were taken from Legend of Zelda: Twilight Princess, were cartoon-like, lacking blood and containing fictional monsters, reports VNU.
The agency concluded that viewers would recognise that the ad was intended to promote videogames for Wii, which are designed to be played by gamers of all ages.
The ASA said: "We noted that the ad featured scenes from many different games, several of which were family-oriented and involved, for example, playing golf, tennis and baseball, fishing and bursting balloons.
"We considered that the scenes from Red Steel did not feature explicit or graphic violence and were only one part of the ad, which primarily promoted a games console aimed at people of all ages and running games in a variety of genres."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 19:32 Posted By: Shrygue
via Computer and video Games
Nintendo is seeking to partner with additional manufacturers to boost the production of the Wii in an effort to better meet demand.
The availability of Wii has been near non-existent around the world since the console launched last November, with many stores still fulfilling huge pre-order backlogs and any shelved units being snapped up immediately.
At the moment, Nintendo solely relies on manufacturer Foxconn Precision Components to produce the consoles which, reports DigiTimes, is clearly not meeting demands.
Nintendo hopes to rectify the problem by partnering with one more manufacturer, increasing the rate at which it can produce the machines. Asustek Computer, who manufacture PS3s, and Xbox 360 manufacturer Wistron, are among the considerations, with Compal Electronics and Inventec also pitching for the partnership.
With two manufacturers churning out Wii consoles we hope you might actually be able to stroll into a shop and buy a Wii some time before 2009.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 21:00 Posted By: Shrygue
via Nintendo Wii Fanboy
Gametech has created another head-scratching Wii accessory (in that it's baffling, not that it scratches your head for you). This time, it's the Taore na Sheet W (Collapsing Sheet W): a set of adhesive rubber feet that secure your Wii stand and sensor bar to their locations, and, just to be sure, secure the Wii to its stand.
With no controller cords to trip over, we had to think about who the target audience for this product was. Well, we didn't have to think about it for too long before one of our cats knocked a picture frame off of the coffee table. This product makes a lot of sense for cat owners!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 21:41 Posted By: wraggster
Hell officially froze over yesterday when Nintendo and Sega confirmed the existence of the Mario and Sonic crossover game we've been having whet dreams over since 1991. Thankfully though, it looks like it's not going to be just another Olympic cash-in...
According to Sega of America president and COO Simon Jeffery, Mario granddaddy Shigeru Miyamoto is "directly involved" in the Mario and Sonic game in a joint venture between Nintendo and Sega.
"The majority of the physical development is being done by Sega Sports Team, with very heavy supervision from Mr. Miyamoto and his team as well," Jeffery told Next-Gen. "That's what makes it particularly exciting for us," he added, in reference to Miyamoto being on board.
Mario & Sonic at the Olympic Games will be the first time the two former-rival characters meet in a game, with other characters like Yoshi, Knuckles and Tails also joining in on the historic occasion.
In case the name didn't give it away it's all based on the upcoming Beijing Olympics, where players can participate in events such as swimming, the 100m dash and table tennis.
Miyamoto being on board has certainly raised our expectations for the project, but we still can't get of that childhood desire for good old Sonic Vs. Mario deathmatch.
Mario & Sonic at the Olympic Games is out this Christmas.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 21:41 Posted By: wraggster
Hell officially froze over yesterday when Nintendo and Sega confirmed the existence of the Mario and Sonic crossover game we've been having whet dreams over since 1991. Thankfully though, it looks like it's not going to be just another Olympic cash-in...
According to Sega of America president and COO Simon Jeffery, Mario granddaddy Shigeru Miyamoto is "directly involved" in the Mario and Sonic game in a joint venture between Nintendo and Sega.
"The majority of the physical development is being done by Sega Sports Team, with very heavy supervision from Mr. Miyamoto and his team as well," Jeffery told Next-Gen. "That's what makes it particularly exciting for us," he added, in reference to Miyamoto being on board.
Mario & Sonic at the Olympic Games will be the first time the two former-rival characters meet in a game, with other characters like Yoshi, Knuckles and Tails also joining in on the historic occasion.
In case the name didn't give it away it's all based on the upcoming Beijing Olympics, where players can participate in events such as swimming, the 100m dash and table tennis.
Miyamoto being on board has certainly raised our expectations for the project, but we still can't get of that childhood desire for good old Sonic Vs. Mario deathmatch.
Mario & Sonic at the Olympic Games is out this Christmas.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 21:42 Posted By: wraggster
Neigh, it can't be true, can it? Yes, yes it is. Koei is jockeying for position on Nintendo Wii with its G1 Jockey series.
Due out on June 29, Wii G1 Jockey will apparently offer an experience more realistic and intuitive than ever seen before with the series thanks to the Wii Remote and Nunchuk. Unsurprisingly, you use the Wii Remote to whip your steed, with the Nunchuk steering you around the race course.
Presumably, you'll have to push buttons to jump hedges, although we'd rather jump in the air. For fun, like.
"We're hoping that this game will make all horse racing games before it look like a right load of old pony" says Koei's sales manager Will Curley. Man, he cracks us up.
Anyway, obviously the idea in G1 Jockey is to ride yourself to jockey stardom and there's a career mode to take you from rookie to fame. You'll also be able to breed your own horses and develop them into racing kings.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 21:49 Posted By: wraggster
President and chief operating officer of Sega Europe, Mike Hayes, today told CVG that it was the Olympics that inspired the recently-announced Mario and Sonic in the Olympic Games, and that the event "acts as a neutral ground for the two characters".
Discussing the partnership of gaming's two greatest icons, Hayes said: "Coming under the Olympic banner, I think the Olympics acts as a neutral ground for the two characters."
But both characters are very different, so how will Sega balance their abilities? Hayes explains: "We know that Sonic is fast and Mario is strong. Both characters have different strengths. But having the Olympics is the perfect territory to bring them together because they can use their different skills in the events that we're going to have, which include track and field events, table tennis, swimming and more.
"So rather than being in a Sonic or Mario world this is the perfect meeting place where both characters can bring out their own strengths in the different sports."
Discussing the origins of the idea, Hayes explains, "Obviously we were lucky enough to secure the Beijing 2008 Olympic licence about a year ago and so we were thinking about what we could do with that. Speaking to the IOC (International Olympics Committee), they really pushed home the spirit of sport for everyone, and their wanting to get younger people into the Olympics.
"So rather than just doing a simulation we thought that we had some great characters that young people love and are very iconic. The idea started there."
Let's just hope the young Olympic hopefuls don't take on Mario's mushroom-eating habits.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 21:54 Posted By: wraggster
Nintendo's European marketing director has responded to criticism that the Wii doesn't have enough first party software support. His response is: we'll release the games when they're finished, and not before.
"I would say that these titles - and this has always been the Nintendo policy - will be on the shelves when the director says so," Laurent Fischer told GamesIndustry.biz. "If the development team says they need one more month or two more months to deliver a unique Wii experience, we're comfortable with that."
"At Nintendo I'm marketing director, but I'm proud to say that the marketing department has the last voice. When the product is out it's exactly as the creator intended," Fischer continued.
"It's the way the development studio dreamt it from the very beginning. Some companies may aim to release games at Christmas or for specific financial times of the year - Nintendo has nothing to do with that, it's never been the case."
Reasserting that both Metroid Prime 3: Corruption and Super Mario Galaxy will be out this year, Nintendo's marketing man also said that he felt the Wii had a "strong line-up of titles" already and pointed to the constant trickle of content onto Virtual Console.
He also addressed questions about supply and demand, claiming the company could have "smashed" its 6 million console target by the end of March given greater production capacity. Sadly he didn't go on to call Sonic fat or anything.
Via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 22:10 Posted By: wraggster
via joystiq
More geeky than most of us can handle, musician Herbert Weixelbaum has an in-depth analysis of the sound output for every Game Boy system, including both Nintendo DS models. He even included minor upgrades to the line and tested systems with backlighting both on and off. The guide is aimed squarely at chiptune musicians who want to get the most out of their performances. Everyone else, just smile and nod.
The results? The original Game Boy has a "warm, bassy sound", the Game Boy Color produces a lot of background noise, while the Game Boy Advance SP has the best display. According to Herbert, however, the original Game Boy is the best of the lot with the all-important "retro feel".
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 22:25 Posted By: Shrygue
via Nintendo Wii Fanboy
According to a preorder listing found on EBGames' website, a new Wii version of Resident Evil 4 will be released on June 25th for $30. While we don't have any details on it, other than that EB thinks it exists, we can speculate about what it will include: the PS2 extras, if we're lucky, and a new Wiimote control scheme.
It seems a little shocking that companies are already porting Gamecube games to the Wii, although Shigeru Miyamoto hinted at the prospect back in August. We can't wait to see how one of the Gamecube's most impressive games benefits from the power of a second, taped-on Gamecube.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 22:37 Posted By: wraggster
Eke-Eke has released a new version of the Snes Emulator for the Gamecube/Wii.
Heres the release info:
By the way, DVD automount was not working in the release I previously made, due to some differences between this sourcecode and other emu's code...
here's a fixed version
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 22:45 Posted By: wraggster
Denman has posted a new version of the Snes emulator for the Gamecube and Wii that fixes the problems with Pal games.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 22:59 Posted By: wraggster
Achilleas.k and ssjowowo have updated their application DSuite organiser:
;
Heres whats new:
Version 1.02 Open text, contacts(.vcf) from file browser. Also paint was updated with support for opening bmp, jpg and gif. You can also launch images directly from file browser. Some bugs were fixed in the text editor
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 23:06 Posted By: wraggster
via ign
It's time to slap on your chaps, and un-holster your stylus. Today, Majesco announced the development of The Wild West for Nintendo DS. Developed by Happy Happening, The Wild West will offer a variety of touch screen shoot-out challenges.
The Wild West features a mixture of 2D and 3D levels, letting players choose between two different animal characters, each with its own storyline. The game is supposed to feature a number of "gritty adventures," such as train robberies and stagecoach chases. Successful completion of the game's mini-games will unlock special weapons for use in Story Mode.
The Wild West is scheduled for a summer release at a suggested price of $19.99.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 23:08 Posted By: wraggster
via ign
Ninja Gaiden DS was just one of a number of DS titles announced by Tecmo in the latest issue of Japan's Weekly Famitsu. The publisher also shared first details on an all new DS entry in the Monster Rancher series. We've translated everything for you right here.
As we've come to expect from the now decade old series (the original game hit the PlayStation in 1997), Monster Rancher DS (or, as its called in Japan, Monster Farm DS) is a simulation game where players create and raise their own monsters, then face them off against CPU and human-controlled opponents.
Tecmo is using putting the DS to full use, primarily in how you go about creating your new friends. You can use the stylus to draw patterns, which are then converted into monsters. You can shout thing into the microphone to create another set of monsters. Or, if you still have Game Boy Advance carts about, these can be inserted into the Game Boy Advance cartridge slot for even more monsters; this takes the place of the CDs that were used to generate monsters in previous Monster Rancher games.
Once you've created a monster, you have a number of ways to train it. New to the DS version is a board game which you can play to raise your monster. Alternatively, you can select training options the old fashioned way, from a menu. Eventually, you'll be able to merge multiple monsters into a super monster and beign climbing the ranks of a monster tournament.
This first DS entry in the Monster Rancher series will feature Wi-Fi Connection compatibility. We presume this means you'll be able to challenge far-off friends to monster duels.
Monster Rancher hits the Japanese DS on 7/12. A US release has yet to be announced.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 23:09 Posted By: wraggster
via ign
When Square Enix announced the Ivalice Alliance project late last year, Final Fantasy XII Revenant Wings and the PSP port of the original Final Fantasy Tactics were joined by a more mysterious title, Final Fantasy Tactics A2. The true nature of this third game in the series has at last come to light via the latest issue of Jump Magazine.
Final Fantasy Tactics A2 is indeed a sequel to the Game Boy Advance Final Fantasy Tactics. Judging by the screenshots in Jump (no, we don't have any shots to share with you just yet), the game retains the 2D grid-based battles that have made the series famous. But alas, specifics on the new strategic gameplay systems Square Enix is cooking up for the title are nowhere to be found in the magazine.
Instead, the magazine shares first details on the two main characters, Adel and Luso. Adel is a young girl who lives her life as a hunter. She's known amongst fellow hunters as "Cat Adel." Luso is a school boy who happens to hate ghosts. He's the type of boy who always gets into trouble with the teacher.
These characters meet when they enter the strange world of Ivalice. Yes, like its predecessor, FFTA2 has its main characters travel from the real world into a fantasy world in order to experience their true adventure.
Will a snowball fight in the real world once again be used to explain the intricacies of the battle system this round? We'll find out soon enough, as FFTA2 is set for Japanese release later this year. We're hoping for a surprise appearance at the Square Enix Party in May.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 16:44 Posted By: wraggster
The latest Wii Virtual Console update has just hit PAL machines, bringing with it three new additions to the Wii Shop's ever-growing retro roster.
The biggest title in today's batch is classic NES bruiser Punch Out! Which in case you're unaware (and shame on you if you are) has you fighting as a boxing rookie, rising through the ranks and eventually twatting Mike Tyson in his big smug face. Punch Out! Is yours for 500 Wii Points, and well worth the purchase.
Second in line is Konami's SNES offering The Legend of the Mystical Ninja, which much to our disappointment has nothing to do with Goeman. According to our mate Wikipedia, it's a 2-player action game which has you controlling Kid Ying and Dr. Yang (popular names in the Far East) on their quest to rescue a (videogame convention alert!) kidnapped princess. This one's yours for 800 points.
Last but not least is token TurboGrafx offering Dragon's Curse, which follows the story of some bloke who has an unfortunate encounter with a dragon and then for some reason turns into Lizard Man. The object of the game is to battle bosses and retrieve the Salamander Cross, which will return your scaly arse back to its pasty human form. Yours for 600 points.
Not a terrible bunch then - hopefully the short absence of massive first-party games means we'll be getting something extra special next week. We'll keep you posted.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 16:45 Posted By: wraggster
Resi fans hold on to your bowels, because according to US retailer Gamestop one of the greatest games of the last few years Resident Evil 4 is getting a new Wii-powered update.
Mysteriously the listing has now vanished from the Gamestop website, but if you were to have caught it a few hours ago you would've seen the Wii version of the Capcom Classic listed for release in the US on June 25 for the handsome sum of $29.99 USD (£15.20 GBP).
Usually news of yet another port coming to Nintendo's console would pass by unnoticed, but frankly we had such a fantastic time playing through the fourth Resi that we'd happily do it all over again on the Wii, and probably have a fantastic time battering crazy village folk with the Wii Remote as well.
Of course this isn't the first time online retailers accidentally revealed the existence of a new title. One notable example is game vendor EBGames, who listed the PSP version of Rachet and Clank long before Sony uttered a word about it.
Capcom's UK operation is just getting out of bed, but we'll let you know what they have to say on the matter once the PR department is done buttering their toast.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 16:52 Posted By: wraggster
Sonic and the Secret Rings producer, Yojiro Ogawa, has backed the graphical capabilities of Wii, saying that achieving good graphics "comes down to the techniques that the developer has".
In an interview with the Official Nintendo Magazine UK, Ogawa said: "The powers of the PS3 and 360 are great, but the way to get the most out of a console comes down to the techniques that the developer has."
He went on to philosophise: "If a designer has 256 coloured pencils and another only has 16, depending on the way the designers use the colours, what will come out can be very different.
"Even though someone may only have 16 colours, what they create can be impressive," he added.
Ogawa also briefly discussed the prospect of Sonic appearing in Super Smash Bros. Brawl in Wii. "It would be great," he enthused, "but sadly it's nothing to do with me.
You can read the full interview in issue 15 of Nintendo Official Magazine UK, which is on sale now.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 17:09 Posted By: wraggster
Divineo USA have just posted on their website for sale a Wiikey clone, heres what they say:
Perfect clone of the wiikey chip, with all the same features than the original, at a lower price. This clone use the same chip, the same capacitors, the same resistance, the same pcb and the same soft.
Personally id stick to the original version of the modchip but each to their own.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 17:25 Posted By: wraggster
Earlier this week, Nintendo and Sega announced their two respective icons, Mario and Sonic, would appear together in a game for the first time. However, the game itself raised some eyebrows, as it has the mustachioed plumber and hyperactive hedgehog facing off...in the Olympics?
Once bitter, now friendly, rivals.
For many, the 2008 Beijing Games doesn't immediately spring to mind as the setting for the first showdown between two of gaming's most recognizable characters. But for the team behind Mario & Sonic at the Olympic Games, which is due out this fall for the Wii and Nintendo DS, an event based on competition seemed the perfect choice.
To shed some light on this pairing of onetime bitter rivals, GameSpot caught up with Perrin Kaplan, Nintendo of America's vice president of marketing & corporate affairs, and Scott Steinberg, Sega of America's vice president of marketing.
Full article at Gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 17:25 Posted By: wraggster
Earlier this week, Nintendo and Sega announced their two respective icons, Mario and Sonic, would appear together in a game for the first time. However, the game itself raised some eyebrows, as it has the mustachioed plumber and hyperactive hedgehog facing off...in the Olympics?
Once bitter, now friendly, rivals.
For many, the 2008 Beijing Games doesn't immediately spring to mind as the setting for the first showdown between two of gaming's most recognizable characters. But for the team behind Mario & Sonic at the Olympic Games, which is due out this fall for the Wii and Nintendo DS, an event based on competition seemed the perfect choice.
To shed some light on this pairing of onetime bitter rivals, GameSpot caught up with Perrin Kaplan, Nintendo of America's vice president of marketing & corporate affairs, and Scott Steinberg, Sega of America's vice president of marketing.
Full article at Gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 17:38 Posted By: wraggster
Two new Super Nintendo releases have popped up on the ESRB's rating site, Capcom's Final Fight and Street Fighter II Turbo. The latter is the successor to the Christmas day released SNES version of Street Fighter II: The World Warrior and features additional playable characters and new moves.
Final Fight actually saw two separate releases on the Super Nintendo (Final Fight and Final Fight Guy), both with their share of issues. The games were limited to single player only with neither version featuring all three playable characters, Cody, Guy and Haggar. Buyer beware. Oddly enough, Final Fight nabbed an E rating, despite its violent themes.
These rating are by no means official confirmation that the game is coming any time soon, so don't start hoarding Wii Points just yet. In fact, maybe you should just skip Final Fight, if it's the hobbled version.
via kotaku
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 17:41 Posted By: wraggster
via gizmodo
The maniacs at Tom's Hardware behind the solar Wii have done it again, this time making a solar Nintendo device that's a bit more portable. Yes, they've brought their sun-loving ways to the DS Lite, making a version that lets you have marathon Mario Kart DS sessions without needing to plug in and get rejoiced.
Personally, I'm not exactly a whiz with the soldering iron, so I'd be afraid of accidentally fusing two of my fingers together, but this looks like a pretty sweet project for the more handy of you out there, so be sure to check out their step-by-step guide showing how they created this monster.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 19:36 Posted By: wraggster
via engadget
If a lowly blogger could die from awesomeness, we're pretty sure we'd be keeling over right about now. The Lego Mindstorms geekz0rs over at BattleBricks have managed to reach new heights of human ingenuity, melding a Mindstorms NXT kit, some clever programming and Nintendo's Wii to create an unstoppable bowling machine capable of tossing a perfect game without breaking a sweat, growing a nasty mustache, or sporting a beer belly. While the BattleBricks folks don't provide precise instructions on how to build this yourself, they've got plenty of evidence that it does, indeed, bowl like a champ. So peep the action video after the break, and then start plotting your own NXT creation conquer some other form of automated Wii Sports point inflation -- we never could quite get the hang of tennis.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 19:47 Posted By: wraggster
via joystiq
Nintendo's advertising efforts have apparently hurt the company's kid-friendly image with at least a few Britons. An adjudication statement from Britain's Advertising Standards Authority outlines seventeen distinct complaints over the animated violence in an ad for Twilight Princess and Red Steel. One complainant even thought the ad was "reminiscent of recent videos released by hostage-takers in Iraq." Yikes!
Fear not, freedom-of-speech loving Brits; the Authority reviewed the content and determined that "the ad was unlikely to cause serious or widespread offence. [sic]" Surprisingly, we have yet to hear any similarly official complaints about Sony's excessively weird PS3 ad campaign. Apparently a creepy guy in a jock strap ranks below simulated sword violence on the British disturb-o-meter.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 19:54 Posted By: wraggster
New from Play Asia
3 different cushions to collect:
features
Official Super Mario Bros. cushion
Dimension: 310 (W) × 310 (D) × 40 (H) mm
Limited availability
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 19:56 Posted By: wraggster
New for Nintendo DS:
It's a whole new ballgame! Major League Baseball® 2K7 redefines the pure baseball video game experience with true, Next-Gen details, all-new throwing mechanics and a revolutionary presentation system. Featuring stunning, lifelike player models, Signature Style™ animations, Inside Edge™ data and more, Major League Baseball® 2K7 delivers the most authentic baseball action to date.
Buy Major League Baseball 2K7
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 19:58 Posted By: wraggster
New for Nintendo DS:
For more than 80 years, the "Clown Princes" of the hardwood, have thrilled and delighted worldwide audiences; more than 123,000,000 spectators in 118 countries have witnessed basketball, Harlem Globetrotters style. Now, the Globetrotters, the world's greatest showmen, take their high-flying athleticism, and audacious antics off the road, and right into your home for an exciting game of 2 on 2 hoops!
Buy Harlem Globetrotters: World Tour
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 20:19 Posted By: wraggster
via wiifanboy
Not to be outdone by Capcom's Virtual Console plans revealed earlier this week, Hudson has announced five TurboGrafx-16 games coming to the the North American shopping channel this April: Battle Lode Runner, Bonk's Revenge, Bravoman, Dragon's Curse, and Shockman.
Bonk's Revenge builds upon the original adventure's headbutting formula, adding more complex levels and tightened graphics. Battle Lode Runner gets a similar visual upgrade from its Commodore 64 trappings, and it even features multiplayer action.
Dragon's Curse, or Wonder Boy III: The Dragon's Trap in Japan, should be available to purchase by next Monday. Players will be able to take on the forms and powers of five different creatures in this side-scrolling RPG, questing to regain their original human body. Bravoman and Shockman sound like Mega Man spin-offs, and you wouldn't be too far off with that assumption! They're both action-platformers overloaded with robots and larger-than-life bosses.
All five of the Virtual Console games will be priced at 600 Wii points.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 20:53 Posted By: wraggster
News from the Cyclowiz site:
The news are good today. First of all, we received two new Wii consoles for testing, one from Japan and one from Hong Kong. Both have the new drive revision that was spotted in Taiwan last week. Guess what, while the drive PCB is different, CycloWiz has been tested and is 100% compatible with the new boards ! Not only is it working as usual, but it is possible to install it using quick-solder method, as the alignement of the points didn't change. While CycloWiz works fine, this is not the case for some other mods for which a wire needs to be soldered directly to a chip's leg because they use an extra solder point that has now been removed.
We also added upgrade 3.0B to the download section. It's similar as 3.0 except that it's now compatible with D2B chipset. Users that already upgraded to 3.0 do not need to upgrade.
Make sure to read the Upgrade 3.0B README file before flashing your chip!
http://www.teamcyclops.com/news.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 21:05 Posted By: wraggster
Grizzly Adams has released a new version of his Wii Menu Clone for the Nintendo DS:
Spread the Word
Its a clone of the Wii channels menu, on a smaller scale, with some artistic license taken. Right now its main purpose is to launch NDS files. Each program should have an 80x48 pcx icon in the qlshell/icons folder for it (not many icons have been made yet!) Soon I'll add a feature to load the icons from the same folder as the nds file, and also to load icons from within the nds file if all other attempts fail. I've got to recreate my source images for the skins because I recently had my primary hdd fail.
This should work for most cards, Don't bother reporting here that it works unless someone has already reported it doesn't. I'm interested in bug reports, so send away! Also, just so everyone knows, it doesn't have pen input yet.
Future plans:
Slot 1 / Slot 2 booting
Settings menu
Download channel (a separate app, usable on its own or together with DSChannels)
For now DSChannels only indexes nds files under the /Applications or /Apps folders on your card. You should be able to nest a level or two deep, but keep in mind that will increase scanning time at boot, and you cannot ever exceed the pathlimit of 255 characters (240 to be safe) including slashes and periods.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 21:14 Posted By: wraggster
Latest News from the CnC DS Project:
There’s been a problem processing my new internet account so it’s going to be a little longer before I’m online which is rubbish. In the mean time here’s an update:
I’ve got some new GUI controls working including a tick box and a new ‘popup’ style GUI base class. Right now I have a popup colour chooser and a popup list control. Basically when you select that GUI item it displays a nearly full screen popup that lets you edit it. So normally with the list you see a single item, click it and the list of items appears you can choose from.
I’ve tied this in with the new WIP skirmish settings screen and you can now enter and leave a mission, though this is still unrefined but basically working. I haven’t done much checking for memory leaks but it’s looking pretty good so far.
Now the next part.. and I apologise because this is going to sound a pain to some people! I’ve started to put together all the editing tools (think map editor, unit editor and image convertor) for the game engine into a single C# application (yes it’s dot net). For those who remember I used to be doing this with Blitz but that has turned out to be a bad decision.. though it looked very pretty it was becoming very tedius to add to it. Now with the C# I can get loads of it done really quickly. I’ve been really impressed with how easy it is to do a lot of stuff. Though I don’t think I’d use this for a game for a PC tool its perfect.
I’ve started to lay the groundwork for some of the pretty graphics but I was relying on the net for this and so it’s going slowly
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 21:18 Posted By: wraggster
Kevin has updated the Java version of WFCStatus,
Heres whats new:
Small update, I hope this fixes the problem of text being cut off on some labels.
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 21:32 Posted By: wraggster
via ign
Nintendo Japan has announced its Virtual Console lineup for April, and there seems to be enough material to restart classic system wars. PC Engine fans can look forward to more Bonk, his late-life sidekick, Zonk, and Bloody Wolf. Sega fans can look forward to Rent a Hero. Nintendo fans? How do Punch Out, Ninja Gaiden, Final Fight and Star Fox 64 sound?
Here's what the April lineup looks like in its entirety.
FAMICOM
Punch Out (Nintendo, 500 points)
Elevator Action (Taito, 500)
Ninja Ryuukenden (aka Ninja Gaiden, Tecmo, 500)
Meikyuu Kumikyoku (aka Milon's Secret Castle, Hudson, 500)
Gradius 2 (Konami, 500)
SUPER FAMICOM
Hercules no Eikou III (Pione, 800)
Final Fight (Capcom, 800)
Kirby Bowl (Nintendo, 800)
NINTENDO 64
Star Fox 64 (Nintendo, 1000)
MEGA DRIVE
Rent A Hero (Sega, 600)
Puyo Puyo Tsu (Sega, 600)
Pulseman (Sega, 600)
Bahamut Senki (Sega, 600)
PC ENGINE
Final Soldier (Hudson, 600)
Narazumono Sentou Butai Bloody Wolf (G-Mode, 600)
PC Genjin 2 (aka Bonk's Revenge, Hudson, 600)
Kaizou Choujin Shubibiman 2 (aka Shockman, Hudson, 600)
Benki Gaiden (Sunsoft, 600)
PC Denjin (aka Air Zonk, Hudson, 600)
That's a whole lot of gaming in just one month. We'll close as always by offering the futile hope that most of these titles will make a quick trip to territories outside of Japan.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 21:34 Posted By: wraggster
While you've undoubtedly gotten your fair share of "multi-console" info on THQ's SmackDown vs. Raw 2008 yesterday in our exclusive interview, the brief chat we had with THQ reps was not too Wii specific. New details emerged regarding the main career mode, the amount of effort going into the pure realism in this year's brawler, but tasty bits of Wii info were left for another day. Apparently that day came sooner than we thought, though, as THQ has revealed the Wii version today in the Grand Ballroom of the Atheneum Suite Hotel here in Detroit.
Full article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 21:35 Posted By: wraggster
Tecmo gathered members of the press in Tokyo today to formally announce its upcoming lineup for the DS and PS3. While the focus of the event, at least as far as the television cameras were concerned, was on the first title, a new DS adventure game called DS Nishimura Kyotaro Suspense (we'll have details shortly), gamers everywhere are probably more interested in what came after -- a first look at Ninja Gaiden Dragon Sword!
In case you haven't been checking IGNDS daily like a good little ninja, here's a brief update. Tecmo finally unveiled Team Ninja's top-secret DS project to the world this past week, and in the shocker of all shockers, it's a new entry in the Ninja Gaiden series. And a 3D entry, no less! To recap our initial preview, the game is meant to be played almost entirely with the stylus, with players tapping and slashing the screen to guide Hayabusa, shoot shurikens and slice up enemies.
Producer Tomonobu Itagaki was at the press conference, and as one would expect, he let the game do most of the talking through a live demonstration of a single level of play. This level started outdoors. After taking out a few enemies, Itagaki proceeded in-doors for a few more fights before facing off against a giant spider-like boss.
Full article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 30th, 2007, 21:36 Posted By: wraggster
While you've undoubtedly gotten your fair share of "multi-console" info on THQ's SmackDown vs. Raw 2008 yesterday in our exclusive interview, the brief chat we had with THQ reps was - while very informative - not too DS-friendly. New details emerged regarding the main career mode, the amount of effort going into the pure realism in this year's brawler, but tasty bits of info for pocket fans was left for another day. Apparently that day came sooner than we thought though, as THQ has revealed a few new details on the DS version today in the Grand Ballroom of the Atheneum Suite Hotel here in Detroit.
Full article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 31st, 2007, 02:05 Posted By: wraggster
The revamp is now done with the great new network look for the site, ive took off the gba emu links etc to make the loading time smaller and added a new feed for DCEmu reviews which will mean we will automatically get any new reviews straight from them
Everything seems to be working fine
Thanks to Martin, Soully and PSP Demon for helping me along with this project
Another site ticked off the wraggy list
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 31st, 2007, 12:15 Posted By: wraggster
via cvg
After teases from both Official Nintendo Magazine and European publication Game Reactor, a third gaming rag Maxi Consolas has beaten both mags to the world exclusive unveiling of NiGHTS Wii. Yes ladies and gents - it's real!
Over the four page preview Maxi Consolas provides the first screens and details on the long, long awaited sequel - and it is indeed looking very much how you'd expect (and hope) NiGHTS to look, with plenty of purples and pinks on the colour palette.
The Sonic Team-developed sequel is nameless at this point and according to the mag will be officially announced by Sega in "early April".
Nightopia will again be revisited with more human characters, enemies and bosses to battle, along with a plethora of new tricks and freedom of movement thanks to the Wii Remote.
Interestingly, there's also a two-player mode planned for the game along with "some online functions", though at this point it seems more likely to be the integration of WiiConnect24 rather than full-on online play.
So there you go then, an official NiGHTS sequel after 10 whole years. Expect the official announcement in the next few days - hopefully along with the first screens and media. Here's hoping it lives up to our expectations, eh?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 31st, 2007, 12:20 Posted By: wraggster
via kotaku
Typically, parents generally can't be bothered to exert more effort beyond sweeping a dozen artery clogging, obesity causing Lunchables into their shopping cart every two weeks then slapping them into Chubby Timmy's backpack. When I was in elementary school, I set the packed lunch bar low, only hoping for an PB&J sandwich that hadn't been flattened by a Red Delicious and praying that the bananas were some shade of yellow.
However, this Japanese mom goes to extreme lengths to keep her children interested in their food, creating gorgeously handcrafted lunchbox creations, most of them loaded with Nintendo character references. From Super Mario Bros. to Animal Crossing to Mario Kart, these food creations look too good to eat. Not that I'm a fan of carved Vienna sausages and boiled fish paste mind you, just that the craftsmanship is out of this world.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 31st, 2007, 12:36 Posted By: wraggster
via kotaku
French gaming site Jeux-France has posted scans from the Portuguese magazine Maxi Consolas, featuring exclusive images from the soon to be announced NiGHTS game for the Nintendo Wii that has fans of the original peeing themselves in delight. In order to understand the article I contacted Kotaku's French correspondent, Google Language tools. Google?
Sega reveals finally the first images of NiGHTS Wii envisaged exclusively on Wii in the Portuguese magazine Maxi Comforted. This new opus of the series seems to preserve the same graphic style that the original play, one notes the graphics very coloured with many effects. Playable to 2 players, NiGHTS Wii was to propose an on-line mode, new characters, and new movements with Wiimote. The official advertisement of Sega should take place at the beginning of April, we will thus be entitled to more details on this play in a few days.
I had been keeping my fingers crossed for very coloured graphics with many effects. I'm also glad they are including new Wiimote movements, as the old ones were just...not in existence. They've got three full scanned pages over there, plus a kind of joie de vivre you just don't find at English-speaking gaming sites.
More Scans
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 31st, 2007, 13:39 Posted By: wraggster
The WiiD Modchip for Nintendo Wii is now for sale at UK Supplier of Modchips - Mr Modchips, Heres the details:
The WiiD is a fully featured Nintendo Wii mod, easy to install, easy to upgrade, compatible with every single Wii console system. Ideal for Wii advanced users. More features to be added in future with software upgrades.
- Non Swap/Direct Boot for Homebrew in GC mode
- Non Swap/Direct Boot for NTSC region Wii games/backups on US and JAP consoles
- Boots PAL Originals on NTSC WII consoles (partially without swapping)
- Boots NTSC Originals on PAL WII consoles (partially without swapping)
- Boot ... read more.
Buy Wiid Mod
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 31st, 2007, 13:52 Posted By: wraggster
rrc2soft has released a new version of the DS app to learn Chinese
Heres whats new:
Update (31-March-2007): Beta Release, can be considered as a (nearly) finished v1.0, except for some quirks and things that need to be pulished.
Features:
Save/Load game (using DLDI)
Grammar, Listening, and writing lessons.
Exams of every lesson: Quiz, "Cards".
Pinyin phonetics: Ideograms will be read by the NDS.
Animated ideograms in the writing lessons.
Configuration: Left-handed / Right-handed (for writing lessons), speed of the animated ideograms.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
|
|