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February 5th, 2017, 20:59 Posted By: wraggster
Over at NesWorld they have posted an article about pirate Nintendo 64 Carts, whats interesting is that in someways very hard to find games could now be a lot easier to source, interesting to say the least:
forward to early 2017 and the N64 pirates were once again back at Aliexpress, but this time from several sellers and in larger quantities and a lot more titles. The prices has also been reduced significantly, it's now around US$20 - 25 and that's including shipping. Titles vary from crappy games such as Mortal Kombat Mythologies to the crazy awesome Conker's Bad Fur Day, that means pirate carts with 512MBit roms are available as well. This time though there was one cart standing out from the crowd, being The Legend of Zelda: Ocarina of Time "Master Quest". This is the version of Ocarina of Time that made it to a GameCube Zelda bonus disk way back, now on cartridge all the way from China.
Very interesting article, check out in full here --> http://www.nesworld.com/article.php?...64-pirates2017
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February 6th, 2017, 20:57 Posted By: wraggster
The following Utilities have been released recently for Nintendo Consoles:
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
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February 6th, 2017, 21:03 Posted By: wraggster
Not heard of this Nes Homebrew Game before but heres more details:
MashyMashy is a NES “game” for measuring mash speed. Possibly more of a tool than a game, it allows you to choose a mash button and time limit, then you mash to your hearts content. Afterwards, your total hits and rate of button pushes per second are displayed.
It was written by Mitch3a as a way to learn core NES development concepts (mostly based on nerdy nights tutorials) while writing something useful, especially for the speedrunning community. It was started about a month ago and is considered complete.
Full info here --> http://www.romhacking.net/forum/inde...pic,23451.html
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February 6th, 2017, 21:30 Posted By: wraggster
Something to probably get the backs of Nintendo up, but the Homebrew/Hacking Scene has once again come through with an interesting release:
Nintendo is not going to be very happy about this one, with all the info now out regarding the Wii U console, which first all started with the Brazilian modders figuring out how easy it was to change the 'ticket' system on the Wii U from DISC based to eShop BASED, and then more info leaked out regarding keys, and we started to see CFW installs and more, and then some simple command line tools to mod the 'tickets' to allow games to be installed onto your USB drive with backups ripped from your own Wii U disc drive, but now its even easier to become a full-fledged game pirate on your Nintendo Wii U, thanks to the recent release of the Wii U USB Helper for Windows and soon to be out also for Android devices, you can now thanks to kindness of Nintendo's servers grab all your Wii U games digitally direct from them onto your external USB HDD, and then just plug&play onto your Wii U for tons of FREE entertainment!
Wow now that's very interesting, more here --> http://www.eurasia.nu/modules.php?na...ticle&sid=3579
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February 7th, 2017, 21:10 Posted By: wraggster
The battle between Nintendo and the Homebrewers enters another round, heres the latest info for those of you hacking your 3DS consoles:
Nintendo just released firmware 11.3.0-36 for 3DS. As usual it blocks some known hacks so wait before upgrading. Related tweets from Smea: '3DS update 11.3 is finally out! based on look at titles i think hax will still work fine after i update it, but wait before updating. wow 11.3 actually adds a new arm11 syscall, crazy. don't think nintendo's ever done that, only stubbed old ones out? looks like hax payload fix for 11.3 will be more involved than usual, so i RECOMMEND homebrew users NOT UPDATE until we can tell what's up. so for what it's worth it looks like nintendo might be targetting the homebrew launcher itself in 11.3 and trying to block it out entirely. i'll run tests tomorrow after work and see what i can come up with. i guess worst case we can just drop a kernel exploit.' Here's a tweet from nedwill: 'Fasthax is dead, long live soundhax!' hinting that SoundHax still works OK. At this point it is mostly speculation until we know more. However, I did get a confirmation from Sky3DS that their flashcard works fine with firmware 11.3.0-36. No news from Gateway 3DS yet."
Source
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February 7th, 2017, 21:19 Posted By: wraggster
nSide v009r12.15 is released. nSide is a fork of higan v095 by byuu (http://byuu.org/emulation/higan/), which was renamed to exclude "higan" at byuu's request.
Individual emulators are also renamed to the following:
bnes -> nSide-fc
bsnes -> nSide-sfc
bgb -> nSide-gb
bgba -> nSide-gba
nSide adds new devices to the Famicom emulator's controller ports. The supported
devices are:
*Standard controller
*Four Score
*Zapper (port 2 only)
*Power Pad (port 2 only)
In addition, it adds the Famicom expansion port for its own devices. The only
expansion port devices supported are:
*Standard controller (counts as Player 3)
*4-Players Adaptor
*Beam Gun (Zapper)
*Family Trainer (Power Pad)
*VS. Panel (VS. arcade games only; if you try to select this for a Famicom or
PlayChoice-10 game, it instead selects None, though the menu does not properly
recognize that the device change failed)
Please be aware that a great majority of Famicom and NES games support the use
of Player 3 and Player 4 as substitutes for Player 1 and Player 2, including
ones that use the NES Four Score such as A Nightmare on Elm Street. If the
expansion slot is not explicitly set to "None", this can result in Player 3's
controller controlling both Player 1 and Player 3.
The Export Memory functions for the Famicom and Super Famicom emulators now
export a limited selection of PPU registers in BML format and expansion chip
memory (except for the NEC DSPs). The Game Boy and Game Boy Advance emulators
will also dump their RAMs but not registers.
(This function was removed in higan v094r06. Preserved in nSide for the benefit
of 3rd-party tools that depend on it)
nSide uses different directories for storing configuration settings, save
states, and shaders so as to not conflict with higan.
In Windows, the configuration files are in "%AppData%\nSide-t".
Download Here --> https://github.com/hex-usr/nSide
Source
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February 7th, 2017, 21:29 Posted By: wraggster
Virtual GameBoy Advance the GBA Emulator for Windows has been updated, heres whats new:
Virtual GameBoy Advance v5.3 Changelog:
* Added "Interpolate Video | Nearest Neighbor" option to VGBA-Windows.
* Added "Force 4:3 Screen" option to VGBA-Windows.
* Added -4x3 command line option to VGBA-Unix.
* VGBA-Windows will not overwrite last software file name with other names.
* Fixed file associations on Windows 8+.
* Updated VGBA-Windows application icon.
Download Here --> http://fms.komkon.org/VGBA/
Source
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February 7th, 2017, 21:33 Posted By: wraggster
Heres one of my favourite apps for the Nintendo Wii Homebrew Channel and also available for the WiiU via Virtual Wii, heres whats new in the latest release that lets you play Gamecube Games on the Wii/WiiU:
Features:
-Works on Wii and vWii on Wii U
-Full speed loading from an USB device, or a SD card
-Loads 1:1 and compressed .ISO disc images
-Loads games as extracted files (FST)
-Play retail discs (Wii only)
-Play backups from writable DVD media (Old Wii only)
-Memory card emulation
-Use real memory card (Wii only)
-GBA-Link cable (Wii only)
-Play audio via disc audio streaming
-Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller)
-HID controller support via USB
-Custom button layout when using HID controllers
-Cheat code support
-WiiRd (Wii only)
-Changeable configuration of various settings
-Reset/Power off via button combo (R + Z + Start) (R + Z + B + D-Pad Down)
-Advanced video mode patching, force progressive and force 16:9 widescreen
-Auto boot from loader
-Disc switching
-Allow use of the Nintendo GameCube Microphone
-Use the official Nintendo GameCube controller adapter
Download Here --> https://github.com/FIX94/Nintendont
Source
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February 7th, 2017, 21:37 Posted By: wraggster
The Project 64 Team have released a new version of what is the best Nintendo 64 Emulator for Windows, me personally ive been a fan of N64 Emulation from the days of UltraHLE and Corn, 2 of the best emulators ever released, this release fixes lots of little bugs.
Check out the release here : https://github.com/project64/project64/
Source
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February 7th, 2017, 21:39 Posted By: wraggster
kindred is a multi-system video game emulator for Windows. A work-in-progress for more than a decade, the software utilises a number of priority technologies to accurately emulate video games systems.
Features:
- 128KB Backup RAM (various file formats)
- Support for various ROM formats (Max 64Mbit Cartridge Mode, Max 96Mbit Game Doctor Mode)
- Support for Standard Controller, Nintendo Scope and Mouse
- Advanced 24bit Color Mapping Technology
- Screen Capture in PNG format
kindred v1.09 Preview Build 2 Changelog:
– [ALL] Rewrote main video renderer
– [ALL] Added selectable aspect ratio to video renderer
– [ALL] Added various window display sizes
– [ALL] Updated readme.html
Download Here --> http://www.crazysmart.net.au/kindred/
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February 7th, 2017, 21:47 Posted By: wraggster
Snes9x 3DS the Snes Emulator for Nintendo 3DS has been updated with a new release, heres whats new in this release:
Snes9x 3DS v0.80 changelog:
* Fixed NMI interrupt for specific games such as Cu-On-Pa. This allows Cu-On-Pa to get past the selection screen.
* Fixed ROM size calculation for Wonder Project J (English Patch). The game no longer hangs at the menu.
* Implemented optimized rendering for offset-per-tile modes. This gives many games a major performance boost. Games such as Strike Gunner STG, Tetris Attack, Kirby's Avalanche, Contra's Stage 1 Boss, Super Mario All-Stars' Super Mario 2 all benefit from this improvement.
* Implemented optimized rendering for sprites for modest performance boost.
* Used SPC700 core from Snes9x v1.51.
* Re-implemented an moderately optimized SA-1 core. Now games like Kirby Super Star, Super Mario RPG can boot. It will NOT run well on the old 3DS currently, but it will run smooth on a new 3DS with full clock speed.
Download Here --> https://github.com/bubble2k16/snes9x_3ds
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February 7th, 2017, 21:50 Posted By: wraggster
RockNES the Nes Emulator for Windows has been updated with a new release, heres whats new in this release:
RockNES v5.40 Changelog:
– Custom fullscreen mode should be working again.
– Fixed input devices GUI dialog.
– Fixed a few problems with the wallpaper.
– Switching to fullscreen mode should look at custom fullscreen settings, instead of using the current desktop resolution! Problem fixed!
– Switching to fullscreen mode should reset the upscaler to the original (256×240) if its height is greater than the screen height. Problem fixed!
– Added a blitter checking on GUI init routine to avoid blitting problems.
– Fixed blitting position on video resolution change.
– Fixed a few annoyances in the upscaler stuff.
– Added colors to a few GUI alert boxes, plus minor cosmetic changes.
– Documentation updated with new information.
– Emulation timing slightly modified.
– Wallpapers are now supported in Windows BMP format!
– Moved « save state » and « restore state » from CPU menu to the Game menu.
– Added proper bitmap clipping to avoid crashing.
– The mini GUI bar is now active when the screen size (windowed or fullscreen) is less than 480p.
– Added an option to manually activate the mini GUI bar.
– Removed zlib1.dll dependency.
– NSF visualizer has centered circles again.
– The disassembler now saves .ASM files to the dumps folder, if set.
– The config file now brings the current date and time of saving.
– Changed minimum custom fullscreen setting to 240p.
– Fixed config settings, now it matches the restored settings & startup.
– Fixed program window title on NSF->NES switch.
– Fixed color style list in the config file.
– Fixed GUI dialog colors when another palette (VS) is selected.
– Fixed a bug setting 4.5x aspect ratio (length must be a multiple of 4).
– Fixed a bug saving the current palette to the disc, filename changed to « rocknes_palette.pal ».
– Fixed a bug setting VS palettes + restore palette, no more black palette.
– Fixed screenshots.
– Fixed turbo speed setting.
– Fixed an « off-by-1 » problem in mapper 5 (MMC5) IRQ.
– Improved Black&White and Black&White+ color styles.
– More typos and text corrections, other minor fixes.
– Big thanks to Eugene.S for the HUGE beta testing!
– Documentation updated.
Download Here --> http://rocknes.web.fc2.com/
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February 7th, 2017, 21:54 Posted By: wraggster
Cemu the Nintendo WiiU Emulator for Windows has been updated with a new release, heres whats new:
Cemu v1.7.0d Changelog:
- Added 'Graphic packs' (graphic modding support)
- Extended shader cache, now transferable and forward compatible
Download Here --> http://cemu.info/
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February 7th, 2017, 21:57 Posted By: wraggster
1964 - Carnivorous Edition the Nintendo 64 Emulator for Windows has seen a new release, heres whats new:
1964 - Carnivorous Edition (2017/01/15) Changelog
1964
Unpause only when entering fullscreen
Updated readme FAQ section (thanks to Graslu and Oxygen)
Fixed typo in readme (thanks to Rekrul)
Updated GLideN64 (Public Release 2.0)
Inserted GoldenEye: X 5e CRC to 1964.ini\Project64.rdb
Updated readme bundle guide
Fixed cursor hiding while changing plugin settings
Fixed show\hide cursor bug (tab now toggles cursor)
Changed filenames - caused emu detect issues in W10 (thanks Stunning Cactus)
Auto enable\disable RSP emulation for GoldenEye 007/Perfect Dark (ROM name detection)
Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)
Default plugins set to Jabo - Mouse Injector - Azimer
Default rdram\counter factor set to - 1 & 8mb
Romlist shows filename by default
Set Perfect Dark\GoldenEye: X to EEPROM 16KB (ROM name detection)
Two overclock profiles - six\nine times
Compiled non-overclocked 1964 version - for slow cpus\novelty
Inserted GoldenEye: X 5d CRC to 1964.ini\Project64.rdb
Mouse injector
Optimized input and injection (bypass disabled players)
PD - Disable speed-hack if slo-mo cheat is detected (ignored for PD ROM hacks)
Removed Project64 support (unstable and incompatible with ManyMouse)
Fixed edge case crash when initializing plugin
Changed license to BSD
Created icon for standalone speed-hack
Created standalone Perfect Dark speed-hack for N-Rage plugin
Informative message boxes now have icons
Cleaned up code in goldeneye.c/perfectdark.c
PD - Fixed rare case where radial menu direction would become stuck
PD - Clicking in radial menu now resets back to center
PD - Fixed bug where radial menu direction would apply after match ended
Increased mouse wheel tickrate
Fixed crash when opened config window after closing ROM
Supports 4 players
Converted to plugin
Mouse locks correctly on multi-screen setups
Now reads from driver (thanks to ManyMouse by rcg)
Replaced strcmp with strcasecm - possible source of emu detect issues
New option - Radial menu mouse control for Perfect Dark
New option - Toggle Crouch
Disable speed-hack if player is using combat boost or match is slow motion
Capped emulator search rate
Capped injection rate for Perfect Dark speed-hack (was unstable)
Changed description for Aim Mode to Cursor Aiming
Crosshair sensitivity set to 50% by default
GE-MP
Removed GE-MP (was buggy and source of false positive antivirus detection)
Download Here --> http://www.shootersforever.com/forum...pic.php?t=7045
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February 7th, 2017, 21:59 Posted By: wraggster
GameYob the Gameboy Emulator for Nintendo DS has been updated with a new release, lets see whats new:
GameYob v0.5.1 Changelog:
- Savegame management has been modified to prevent corruption as reported by some.
- Autosaving is laggier due to the above. Consider turning it off.
- The configuration file has been moved from "gameyob.ini" to "gameyobds.ini" to prevent
conflicts with GameYob 3DS.
- A "single-screen mode" has been added.
Download Here --> http://github.com/Drienn/GameYob
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February 8th, 2017, 21:32 Posted By: wraggster
RetroArch the Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has been updated with a new release
Half a year after RetroArch 1.3.6 was released, now comes the next big stable! Version 1.4.1 is by any yardstick a big massive advance on the previous version. There are about 5000 commits or more to sift through, so let’s focus on a few big main standout features that we want to emphasize for this release.
Where to get it
https://buildbot.libretro.com/stable/1.4.1/
We are calling this release an ‘Open Beta’ because we want people to put the massively improved Netplay features through its paces! All of your feedback and issues will be taken onboard so that 1.5.0 (which we intend to ship somewhere beginning of March) will deliver on all the promises we have made for netplay.
Check out the full release info Here --> https://www.libretro.com/index.php/category/blog/
Source
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February 8th, 2017, 22:01 Posted By: wraggster
Higan the Super Nintendo/GameBoy/GameBoy Color/GameBoy Advance/Sega Master System (Mark III)/Sega Game Gear/Sega Mega Drive (Genesis)/NEC PC Engine (Turbografx-16) emulator has been updated , heres whats new:
- This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes.
More info --> http://byuu.org/
Source
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February 8th, 2017, 22:06 Posted By: wraggster
My Nes the Nes Emulator for Windows has been updated, check out whats new:
- Improved: emulation code generally, the emulation now should work faster.
- Improved: sound playback, now it's more accurate and the emulation goes faster.
- Fixed: a bug in sprite 0 hit, the bkg enabled flag was never checked when sprite 0 hit flag sets.
- Fixed: a bug when the emu crashes sometimes when attempting to open a rom and already running a game.
Download Here --> http://sourceforge.net/projects/mynes/
Source
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February 8th, 2017, 22:14 Posted By: wraggster
r3Ddragon the Virtual Boy Emulator for Nintendo 3DS has just been released, heres the release info:
A WIP Virtual Boy emulator for the 3DS based on Reality Boy / Red Dragon. You can see the current progress here and a video of it working here.
There's an experimental dynarec implemented but it still needs optimizing.
Usage
You can place place ROMs in /vb/.
If it doesn't exist, rd_config.ini will be created. Some relevant options you can change are:
maxcycles: A lower value will improve compatibility, but it will run slower.
frmskip: Number of frames to skip before drawing.
debug: If set to 1, prints debug info.
sound: Enables sound.
dynarec: If set to 0, tries to load the dynarec cache from a file instead of recompiling.
The 3dsx will only work on exploitable system versions (<=11.2) after running fasthax.
Changelog:
Removed libhax. Homebrew launcher users will have to run a kernel exploit (like fasthax) first.
Added settings for frameskip, maxcycles, sound and debug output.
Implemented floating point instructions.
Known Issues:
Low compatibility.
Glitchy graphics on some commercial games.
Frame limiting is broken when frameskip is enabled.
Some menu options aren't implemented.
To change ROMs you have to exit first (touchscreen->File->Exit).
Download Here --> https://github.com/mrdanielps/r3Ddragon
Source
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February 8th, 2017, 22:18 Posted By: wraggster
The homebrew scene for the 3DS never fails to amaze and now the release of a lemmings clone for the 3DS has come to light, heres the release info:
Clone of Lemmings for DOS. Version 0.6.1
Setup:
Download the attatched file lemmings.zip. It contains .cia and .3dsx version.
Fill the subfolders of /lemmings folder with data from DOS Lemmings (see README.txt files in these subfolders). These files are not included in the archive since they are protected by copyright law. In order to run the software, at least one subfolder must be filled. You may fill any combination of subfolders, depending on the Lemmings games you own.
There exist free demo versions (that include only 4-5 levels each), which are all supported by Lemmings for 3DS. Since the demos were released for free, it should be legal to link to a download location. You can find free demo versions of Lemmings games here.
Source code: https://github.com/esoteric-programmer/lemmings_3ds
Known issues and wish list: https://github.com/esoteric-programmer/ ... 3ds/issues
Version 0.6.1
- Bugfixes (note: multiplayer mode is not compatible with v0.6)
Version 0.6
- Added 2 player mode via 3DS local wifi connection
- In-game background color can be switched to dark blue (AMIGA style)
- Direct drop glitch can be disabled in settings menu
Source
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February 8th, 2017, 22:20 Posted By: wraggster
The rogue type game has been updated for the 3DS, heres the latest release info:
POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.
The game goal is very simple (:evil, descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.
--------
The source code of my port is on my github (https://github.com/nop90/POWDER-3DS).
The compiled game (3dsx) is released on github (https://github.com/nop90/POWDER-3DS/releases).
Credits:
The original game is made by Jeff Lait (http://www.zincland.com/powder/?pagename=about)
This game uses the sf2d library created by @xerpi
Changelog
Ver. 1.1 (04 February 2017)
- Raised walking speed
- Changed version string from GBA to 3DS
Ver. 1.0 (02 February 2017)
- Added an option to select dual or single screen
- Fixed stylus touch point alignemt with starting menu
- Fixed home menu events handling (for CIA version)
Ver. 0.3 (22 January 2017)
- More tilesets
- No more freezes and creashes
-CIA version
Ver. 0.2alpha (16 January 2017)
- Fixed colors
- Added bottom screen
- Added stylus control support
- Fixed key input
Source
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February 8th, 2017, 22:23 Posted By: wraggster
The classic game Snakes has been updated for the 3DS, heres whats new:
Current Version: 0.2.3
This is a beta release.
For comprehensive How To Play and more, check out the GBATemp thread: GBATemp.net
For gameplay with 8 players, click here
How to Install:
Homebrew:
Download Snakes.zip
Extract the 3ds folder to the root of your sd card. This will overwrite a previous version of Snakes with the latest version.
Use your preferred method to get into homebrew.
Select Snakes.
CFW:
Download Snakes.cia
Transfer Snakes.cia to the cias folder on your SD Card.
Open up FBI and navigate to the cias folder. Select Snakes.cia and install.
Exit FBI back to the homescreen. If Snakes is already installed, it will now be the latest version. If it was not already installed, it will appear as a new gift-wrapped title.
How to play:
To Start A Game:
You do NOT need a wifi connection to play with others that already have this game installed, but you do need WiFi enabled on your 3ds so local play can work.
Download Here --> https://github.com/DDews/Snakes
Source
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