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February 1st, 2007, 07:41 Posted By: wraggster
New from SuccessHK
The groundbreaking franchise that revolutionized sports gaming is about to redefine the way you experience the NFL ?again. Madden NFL 07 for the Nintendo Wii unveils all-new motion-based control schemes that put the complete command of your players at your fingertips like never before. Use the innovative controls to unleash a devastating rushing attack by opening holes as the lead blocker, and then switch to the tailback to smash through, overpower, or slash away from would-be tacklers. Mind-blowing jukes, cutbacks, and the distinct styles of your favorite NFL backs provide an unstoppable arsenal of moves. Madden NFL 07 is football like you’ve never played it.
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February 1st, 2007, 18:12 Posted By: wraggster
Gamers looking forward to swapping their currently useless Stars Points for Wii Points will have to trade in an estimated 8000 Stars to get just 2000 Wii Points when the offer opens later this year.
If this rumour, reported by German magazine N-Zone, is to be believed, you'll need to register 32 Wii or GameCube games, each getting you 250 Stars points to afford one 2000-point Wii Points Card. With each game costing £40, that works out at a whooping £1280, not to mention a tiresome code-entering chore.
It's all free stuff at the end of the day, which is a good thing but the European Stars Points Catalogue is still some way off the ultra-cool Japanese equivalent, which offers exclusive DS games and Nintendo figures.
via cvg
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February 1st, 2007, 18:22 Posted By: wraggster
Those looking forward to EA Japan's promising DS remake of strategy classic Theme Park can enjoy a nice surprise in the CVG video player today, as we offer you an exclusive first look at the handheld game's debut trailer, roller coasters and all.
If that's not enough we've also got a large batch of screenshots that you'll only find on CVG, and an interview with Theme Park's Japanese designer Toshiyuki Nagahara - the only thing we're missing is a competition to go to a real theme park, eat dinner at a giant French fry shop and then sweep up the sick of the over-run punters, but we're working on it.
You can find the trailer over to the right, but for the screens you're going to have to head over to our Theme Park interview.
Screens and Trailer at CVG
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February 1st, 2007, 18:44 Posted By: wraggster
The battle of the next-gen consoles is hotting up, with Sony dismissing the Wii as an "impulse buy" while Nintendo claims its machine is in higher demand than the PlayStation 3.
Speaking to the New York Times, Sony Computer Entertainment of America spokesperson Dave Karraker said that 100,000 PS3 units are being shipped into the US each week - and are selling out.
However, he conceded that sales have slowed since the busy Christmas period, stating, "The frenzy we saw at the holidays has subsided a bit."
Karraker went on to compare the PS3 and the Wii, suggesting that Sony's console is much more powerful and should therefore be regarded as being in a different category. "Wii could be considered an impulse by more than anything else," he said.
If Karraker is correct a lot of consumers are acting on impulse, with a continuing shortage of Wii units in the US. The PS3, on the other hand, is said to be readily available in many areas.
Sony has suggested that there appears to be more demand for Nintendo's console simply because the company is shipping less stock, but NoA's vice president of marketing, Perrin Kaplan, disagrees.
"That's absolutely inaccurate," she said - claiming that Nintendo is shipping at least the same number of units as Sony.
The NYT article also quotes "company officials" as stating that a million Wii consoles are being shipped around the globe each month, with the US receiving half of that number - and therefore more than the 100,000 PS3 units per month Sony has claimed to be shipping.
via gibiz
Who thinks Sony are just crybabys because the Wii has done so well so far ?
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February 1st, 2007, 18:53 Posted By: wraggster
via gamesradar
With only 332 days left until 2008 comes charging through the door, we can reveal that the game that bagged the most 'Game of the Year' accolades for 2006 was The Legend of Zelda: Twilight Princess.
Taking the results from 13 different multi-format Game of the Year awards, Nintendo's dungeon doozy was honoured five times, while three gaming sources chose Xbox 360's heavy booted alien squisher, Gears of War, as their game of the year.
Check out the list below to see who voted for what as their game of 2006:
• 1UP: The Legend of Zelda: Twilight Princess
• Edge: Final Fantasy XII
• Eurogamer: Guitar Hero
• GameDaily: Gears of War
• GamesMaster: The Legend of Zelda: Twilight Princess
• GamesRadar UK: Shadow of the Colossus
• GamesRadar US: The Legend of Zelda: Twilight Princess
• GameSpot: Gears of War
• GameSpy: The Legend of Zelda: Twilight Princess
• Gametrailers: The Legend of Zelda: Twilight Princess
• IGN: Okami
• Next-Generation: Gears of War
• Shacknews: The Elder Scrolls IV: Oblivion
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February 1st, 2007, 19:04 Posted By: wraggster
via kotaku
It's just my opinion a fact, Brain Age would never have appealed to the masses were the DS not played like a book. Now it's nothing special, as A-Ha videos everywhere (better known as Hotel Dusk: Room 215) are exploiting the 90-degree rotational axis of the DS.
So what did reviewers think of this playable paperplasticback mystery?
Game Revolution
From moving to talking to puzzle solving, everything in Hotel Dusk can be accomplished by tapping, dragging or drawing...By touching the screen with the stylus, your little dot will move in that direction. If you draw near something worth investigating, a little icon pops up, and by tapping it you shift to a first person view of that area. When you place your stylus over an item of interest, the item lights up and you can inspect it further by double tapping... clipping a segment of wire from a coat hanger or jimmying a lock, are handled with the stylus.
EtoyChest
it doesn't take a long time spent with Hotel Dusk to realize that besides weaving an intriguing mystery, the game was designed to confound, confuse, and even frustrate time and again...a design methodology that is sure to please hardcore sleuths, while...if a clue was missed or overlooked, a player could find him or herself wandering aimlessly about the available areas of the hotel, knocking on doors and clicking on anything...
Modojo
I was thrilled about the control and visuals but I can't say the same about dialog. Dialog between characters seemed very stilted and a lot of the conversation seemed superfluous. A typical interchange sounded like this:
Maid: "I'm also the cook in this joint."
Kyle: "You're the cook here?"
Maid: "I'm the cook here, that's what I said."
Kyle: "So you're the cook here?"
Repeat that three or four times each time Kyle has to talk to someone and you'll understand how annoyed I was about the conversation
MTV Multiplayer
So far, "Hotel Dusk" has been a welcome surprise... it presents a few other things I didn't realize I wanted...[like ] the player to hold their clamshell DS sideways...[which] allows "Hotel Dusk" another odd classification: sideways first-person-shooter-without-the-shooting....[it's also] the first DS game I'm aware of that enables the player to hand-write notes about what they're doing directly into the game....[and] scenes play in widescreen -- also known as the aspect ratio of every PSP game. So here's a chance to sort of see what Nintendo might do on a PSP, given the screen space.
Rocky Mountain News
I think the developers may have confused black and white crime drama with noir...When you bump into characters the scene unfolds in that moving sketch art we saw 20 years ago in A-Ha's Take On Me video...While this intriguing game's plot is almost accidentally oneiric, it certainly never delivers on the ambivalence, the cruelty, the eroticism that instills most film noir with its gut-wrenching frankness....Instead the characters' dream-like isolation is bogged down with generic characters...
I find it a little refreshing to see the point and clicks coming back into style. And the DS finally makes the idea work off the PC platform.
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February 1st, 2007, 19:09 Posted By: wraggster
via kotaku
Phone straps seem to be so very much a Japanese thing. As a matter of fact, I don't think I've ever seen one hanging from a phone in the U.S., but maybe I'm just hanging out with the wrong sorts of crowds.
If I were the type to clutter up my phone with tiny plastic characters or other bits of colorful nonsense, the Revolve strap would likely be the only thing that found it's way onto my mobile.
The Revolve strap is a tiny little DS knock-off that plays generic versions of classic games like Block Game, Shooting Game and, my personal favorite, Frog Game. Ah, that brings back memories of my misspent young: Drinking cokes at the Officer's Club in Yongsan playing Frog Game with my friends before riding home through the golf course on my bike.
Screen Via Comments
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February 1st, 2007, 19:11 Posted By: wraggster
via kotaku
Going to school in Japan sounds great. Not that I could have had a DS in my youth, but if I had, the chances of Animal Crossing becoming my classmate's game of choice are somewhere alongside slim and none. In fact, describing the game's "objectives" would in all likelihood have gotten my head punched in.
But not in Japan. 4CR writer Vinnk works in a Japanese school, and there, Animal Crossing is big. Too big.
This morning while I was sitting in the teachers' lounge drinking a nice cup of green tea, an announcement came over the PA system. As usual I and the other teachers tuned it out, as these announcements are pretty much the same thing every day. Then I heard something I was not expecting, the words "Doubutsu no Mori" or as we know it "Animal Crossing". Now I started listening.
Since I missed the first part it didn't make much sense, all I got was that Animal Crossing was now forbidden.
Turns out kids just aren't doing any work on their computers, instead wasting their days hitting up Animal Crossing FAQs and fansites. And the teachers are not happy:
All the students care about is that stupid game, they don't study enough.
I counter that no other game I have ever played (Stroker aside) has so prepared me for the rigors of adult life. Busting your ass to pay off a mortgage, all the while performing menial tasks for a pittance is what life is all about, kids. Learn from Tom Nook. He'll teach you more about the real world than any maths teacher ever could.
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February 1st, 2007, 19:17 Posted By: wraggster
via joystiq
Capcom has come up with a great lunchtime distraction for the bored-at-work: a playable preview version of Gyakuten Saiban 4 in Flash. The DS version of what we'd call Phoenix Wright 4 is still a couple of months away from its Japanese release, so we can only applaud Capcom's generosity here.
GUILTY: the dialogue in this demo will be largely incomprehensible to most Western players, as its script is written entirely in Japanese. NOT GUILTY: the music is sublime and manages to convey (without lyrics) how the trial is progressing; this is also the first time we've seen Odoroki-kun (captured here) at the bar. Cheers!
More Info
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February 1st, 2007, 19:24 Posted By: wraggster
Just released are a ton of screenshots for the game Mercury Meltdown Revolution on the Wii.
Screens Via Comments
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February 1st, 2007, 19:26 Posted By: wraggster
Heres the press release:
One of the greatest adventures of all time is back! The fifth instalment in Square Enix’s renowned franchise returns to the Game Boy Advance with all the elements that make this one of gaming’s best-loved series. With new content, intricately detailed stories and stunning visuals, you won’t be able to keep your hands off your Game Boy Advance when FINAL FANTASY® V ADVANCE launches across Europe on 16th March 2007.
Staying true to the Final Fantasy series, FINAL FANTASY V ADVANCE combines complex and heroic new characters with familiar themes and an exciting new storyline to be experienced. Players must guide Bartz, along with his chocobo companion, young Princess Lenna, amnesiac Galuf, and Pirate Captain Faris through their world in a quest to prevent the destruction of the four crystals controlling the world’s elements. Players must utilise all their skills to battle their way past constant danger and prevent an evil wizard from destroying the world as they know it.
Players must guide the characters through a fantasy world, visiting towns, talking to other characters and battling monsters to do everything in their power to unravel the mystery of the crystals. Throughout the game’s battles, players earn experience points enabling their characters to “level up” and become even stronger. Along the way, they'll also obtain stronger weapons and armour, improving their effectiveness in battle.
FINAL FANTASY V ADVANCE features an evolution of the Job System introduced in previous titles in the series. Not only can players freely change classes and jobs throughout the game, a feature reflected in the characters' physical appearance, but certain abilities can be learnt and assigned independently of their job. FINAL FANTASY V ADVANCE adds to the fun with new jobs such as Oracle, Gladiator and Cannoneer throwing a slew of new abilities into the mix.
But it’s not all change; FINAL FANTASY V ADVANCE still captures the essence of FINAL FANTASY with all the stunning elements fans have come to expect from the series. This game features classic series references, sweeping music, dramatic and diverse storylines and memorable characters. With all this added to the thrill of succeeding in the most difficult of quests, plus an all-new dungeon to explore, a unique job system and a host of all-new items to find, this really is a must have for all adventure fans.
So make sure you’re ready for the adventure of a lifetime when FINAL FANTASY V ADVANCE returns to the Game Boy Advance on March 16th 2007 at the estimated retail price of around €40.
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February 1st, 2007, 19:30 Posted By: wraggster
Released today are new screenshots for the game Diner Dash on both PSP and Nintendo DS.
Checkout the screenshots Via Comments
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February 1st, 2007, 19:32 Posted By: wraggster
New press release:
Get set to put your skills to the test as Pokémon Ranger launches across Europe on 30th March 2007 only for the Nintendo DS. For the first time ever, fans finally get the chance to fill the coveted role of a Ranger, an elite task force who protect Pokémon.
Players can become a fully-fledged Pokémon Ranger by being invited to Fall City to learn from Spenser, one of the top Ranger leaders. As they embark on the life of a licensed Ranger, players will learno use the powers of captured wild Pokémon to solve problems, help people and protect nature from adverse effects.
As a player begins the adventure they select either Lunick (male) or Solana (female) as their chosen character. They are then transported to the Rangers Base where they will receive a series of exciting and challenging missions to complete. As experience is gained, the missions increase in importance. The Ranger is pitted against the Go-Rock Squad in an attempt to recover Professor Hastings’ stolen Super Styler – the newly developed version of the Capture Styler used to hold wild Pokémon.
The Rangers don’t embark on their epic journey alone. To help them along their way they are also accompanied by a single partner Pokémon. This helpful friend will remain with them at all times aiding the all important relationship between the Ranger and captured wild Pokémon, whose power they will need to harness in the challenges ahead of them.
For the first time in a Pokémon game, players can control the Pokémon Ranger using only the Nintendo DS touch screen. To capture a valuable wild Pokémon the player must draw circles round their target with the stylus, though this challenge varies depending on the size and power of the Pokémon. Once captured, the Ranger’s partner Pokémon facilitates the use of the wild Pokémon’s powers to solve problems and clear obstacles that they might encounter.
A wild Pokémon’s powers aren’t available forever though. The player must choose the right moment to use the power because once used, the Pokémon is released back into the wild. A captured Pokémon can help a player by providing either a Poké Assist or a Field Move. In a Poké Assist a player can use an already captured Pokémon to capture another. In Field Move the Pokémon is used to clear an obstacle in the new Ranger’s path.
As the game progresses, the Ranger’s Capture Styler, used to hold the wild Pokémon, becomes more powerful. This provides more energy (Meter) allowing more Pokémon to be held with them at any one time. The wild Pokémon captured all provide different powers, depending on the group they belong to. Groups available include Grass, Fire, Electric, along with many more. As the game progresses, the challenge of capturing the correct Pokémon becomes increasingly strategic with various group match-up advantages and disadvantages influencing their assistance to the player.
The fun doesn’t end with the main mission either, with numerous sub-quests available giving players the opportunity to meet and capture legendary Pokémon like Kyogre, Groudon and Rayquaza. With these and over 200 other Pokémon waiting to be caught, completing your Browser will be no easy task. Do you have what it takes to ‘Catch em all’ and earn the Certificate of Completion
So get ready to capture and conquer as Pokémon Ranger hits shelves across Europe on the Nintendo DS on 30th March 2007 for the estimated retail price of around €40 (£30 in the UK).
And be sure you don't miss Pokémon Battle Frontier where the Pokémon Ranger, Solana, makes her TV debut in the most exciting Pokémon TV series yet. Toonami is on Sky Channel 602 at 5pm everyday, with the latest series starting February 5th!
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February 1st, 2007, 19:35 Posted By: wraggster
New released are a bunch of screenshots for the game Tamagotchi Party On!
Check them out via comments
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February 1st, 2007, 19:37 Posted By: wraggster
New press release:
Crossword puzzle aficionados will soon have a new outlet as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of digital entertainment products and content, today announced The New York Times Crosswords for the Nintendo DS™. Developed by Budcat Creations, The New York Times Crosswords will challenge even the most savvy wordplay enthusiasts when it ships this spring.
“The challenging fun of The New York Times crossword puzzles combined with the stylus-based functionality of the Nintendo DS is a perfect pairing from our perspective,” said Ken Gold, vice president of Marketing, Majesco. “Handwriting recognition lends authenticity to gameplay while wireless multiplayer offers social players a means to enjoy the game with other fans on the go. The New York Times Crosswords really is the ultimate game for passionate crossword puzzle lovers.”
The New York Times Crosswords features more than 1,000 real crossword puzzles and the unique ability to write in answers with the stylus or use a Touch Screen keyboard to enter letters. Various modes of play include Puzzle Me Quick for a fast word fix; Puzzle Week for extended play with progressive difficulty; or Challenge mode with adjustable time and difficulty settings. In addition, the game includes both cooperative and competitive 2-player play so puzzle fanatics can work together or face off in wireless challenges.
For more information about Majesco’s exciting line of products please visit www.majescoentertainment.com
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February 1st, 2007, 22:06 Posted By: wraggster
via gamesradar
After our Xbox 360 was stricken with the three red light lurgy, we headed to Dr Google to seek a prognosis. Typing in 'Xbox 360 problems' we nearly choked on our fingernails when it returned 7,530,000 results. That's a lot of problems and, from the first 100 or so pages we bothered to check, nearly all of those related to Xbox 360's red lightyitis. An outrage and no mistake.
Our consumer anger was immediately distracted, however, by the opportunity for a pointless and trivial number hunt and we probed the internet further to see how Microsoft's rivals fared in the Google problem stakes.
'PS3 problems' notched up 3,700,000 and offered a vast variety of disgruntlements, including hardware, manufacturing, pricing, software, global launch and on and on and on...
But it was Wii that stacked the top of this impromptu study, with a search for 'Wii problems' conjuring up an almighty 15,200,000 results. Who'd have thought that Nintendo's friend-for-all-the-family could be so problematic? Of course, it didn't take us long to deduce that 'problems' really translated to 'slippery handed numpties' or 'spatially spastic'.
And our conclusion to this shallow investigative analysis? Er, when we're left without a console we'll play anything. Even Google.
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February 1st, 2007, 22:16 Posted By: wraggster
Friend codes. Nintendo's self-imposed restriction on online gaming has been a burden to many who want to play with their friends without having to share a different 12-digit friend code for every game. When the Wii was revealed to have a console-specific friend code, we thought Nintendo had somewhat listened to the community's grumblings. When Pokemon Battle Revolution, the first online Wii title, launched in Japan with friend codes, we realized the folly of our optimism.
Square Enix's Senior Vice President Hiromichi Tanaka empathizes, highlighting the friend code system as the primary reason they haven't brought an online game like Final Fantasy XI onto the console. In an interview with Cubed's Adam Riley, Tanaka reveals that the RPG powerhouse is now in negotiations with Nintendo about "resolving this point of contention." A publisher of Square Enix's magnitude does not necessarily guarantee Nintendo will listen, but perhaps Nintendo will ease off or at least allow exceptions for some titles.
Then again, Final Fantasy XI on the Wii would surely be profitable even if gamers were required to enter over 300,000 12-digit codes to fully experience the world. That's how much, we suspect, Wii owners our clamoring for Nintendo to join the rest its brethren in this generation.
[Update 1: As White Rose Duelist and others have pointed out, Pokemon Battle Revolution's extra friend code might be an exception and not a rule, and Elebits is a cited example where one can exchange in-game pictures with Wii friends. However, as we do not have any other details from impending online games, and Nintendo has not readily clarified, we're just not sure.]
via joystiq
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February 1st, 2007, 22:32 Posted By: wraggster
via reuters
Perrin Kaplan, vice president of marketing for Nintendo of America, said the Wii was also popular at family gatherings over the holidays -- including her own.
"For the first time ever over the holidays all the people in my household were playing together," Kaplan said. "I know it was a first for a lot of households."
Indeed, Marusin said he was floored by how the Wii caught on not, only with his wife and friends, but also with his extended family.
"My father-in-law, who doesn't even have a debit card, was bowling," Marusin said. "That was the big talk of the family."
John Sams, a 20-year-old student in Greenville, South Carolina, said he knew the Wii would be provide a new opportunity for socializing before it even became available. As a result, he and his brother, Indy, 22, started a Web site to link up people interested in Wii gaming parties in their area.
The site, http://www.wiiparty.net, has about 150 registered members and Sams said he has met several people through the site who have attended Wii parties at his apartment.
He now has friends and classmates over to play games like "Red Steel" and "Excite Truck" at least four times a week.
"I became famous for it," Sams said.
Recently, a man sent to repair his building's security system even joined in on the fun.
"He wanted to play, so he stayed for about 30 minutes before his cell phone went off," Sams said.
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February 1st, 2007, 23:04 Posted By: wraggster
via ign
In the two months since Nintendo's new console launched, gamers have gained access to several entertaining and informative Wii Channels, or simple downloadable programs -- very much like widgets -- that open up new functionalities. The Mii, Photo and Shop Channels shipped with the platform and provided users the option to create virtual versions of themselves as well as their friends and family; store, edit and send photos to friends; and browse through a catalog of downloadable classics respectively. Since then, the Big N has added the Forecast Channel, which provides semi-live weather updates; the Internet Channel, a full-fledged Wii version of the Opera web browser; and most recently, the News Channel, which provides users a gateway to the latest Associated Press headlines from around the world.
Wii's innovative new controller has already captivated millions of gamers, but clearly the Channels interface is also providing reasons for the hardcore and casual user alike to boot up their system on a daily basis. Nintendo itself has indicated that more Wii Channels will be forthcoming, but it has yet to offer specifics. And therefore we're here to fill in the gaps. Taking Nintendo's own model to heart, we've thought about some of the widget-like additions to the Wii Channels interface that would make our mornings a little brighter and our evenings a little easier. Readers like you have backed our concepts with some great mock-ups to help visualize the possibilities. We're not suggesting that these Channels are currently under development -- they very well might be, but Nintendo isn't talking. We are, however, suggesting that they should be.
Wii Stocks Channel
Nintendo is quite obviously hoping to capture more non-gamers with its Wii Channels. The News Channel grabs the latest AP headlines and doesn't even feature a dedicated gaming feed of news. Clearly, it's not targeted at the hardcore sector. That being true, why not offer a stock ticker interface that enables users to monitor their portfolios online?
There's nothing like a cup of coffee, some news, a bit of weather, and some stock watching, we say. Or, we would if we owned stock in anything besides Enron -- d'oh! The Wii Stocks Channel could easily monitor your hottest stocks, feature a symbol search, show rises and drops in performance, and display more detailed info at a click. Little Billy might ignore this feature as though it were a sequel to Cosmic Race, but moms and dads around the world could surely appreciate it.
Wii Movie Search Channel
Not everybody has money in Apple, Inc. -- although, really, they should. That said, most of us do enjoy a good movie. Normally, we turn to the Internet to find movie listings and show times, but why not simply power on the Wii to gain access to this information quickly and easily? There's no reason why it shouldn't be a possibility, especially since there are already widgets available for PC and Mac that grab feeds of this data.
Users could simply enter their zip code and Wii would work with a partner like 777Film or Fandango to do the rest, intuitively compiling a list of local theaters and movie show times. A handy search function could even allow you to look for the latest showings of Halo: The Movie -- although we don't think you'd find many returns on that one just yet.
Wii Movie Trailers Channel
In a perfect world, the Movie Trailers and Movie Search Channels would be integrated into one big, beautiful offering, but we're realists and frankly, Nintendo hasn't exactly gone above and beyond with its other Channels. They all display useful information, but their functionality is also regularly limited. So, if a Movie Trailers Channel needs to be its own entity, no problem. We can live with that. But regardless, it would be very handy if Wii could download and display 640x360 QuickTime trailers.
And on top of that, we'd love to see Nintendo partner with Apple, not just because we are Steve Jobs' love child, but because Apple has the best movie trailers website on the Internet, period. Currently, Wii does not playback QuickTime movies so future compatibility would rest upon a firmware update.
DS Demos Channel
Sony's already offering downloadable PSP games through the PlayStation 3 online network. Nintendo needs to get the same thing going for DS and sooner rather than later. A DS Demos Channel seems to be the ideal solution. Users interested in gaining DS demos could simply click on the Channel, choose the demo they'd like to try out, download it to Wii, and then wirelessly transfer the preview to their handheld.
DS owners would, of course, need to remember that any transferred demos would go bye-bye as soon as they powered off their handheld, but even with the limitation, the prospect of being able to try new DS software before it officially hits retail is every bit as enticing now as it's been since the portable released. A Channel like this one could only strengthen the relationship between handheld and home console, which is bound to have beneficial sales results for both.
Wii Sports Page Channel
Sure, there's a sports section in the Wii News Channel, but sports fans would agree that it barely scratches the surface of all the information available. Only a dedicated Wii Sports Page Channel could display all the latest news and all the sought after stats. Users should be able to organize the page by their favorite sports, tracking their choice teams, players, and more. A quick glance at the page every morning could easily bring even the most die-hard sports fans acceptably up-to-date on their favorite team's goings-ons.
And Many, Many More...
Readers have already said that they would love a zipcode-based pizza delivery channel, which was a bit too specialized for us to include as a standalone option in today's feature. That noted, it does raise an interesting point, which is that there is an audience for all sorts of different Channels, some more specific than others. With that in mind, we really think that the future of Wii Channels should rest in the hands of Nintendo and various third parties. If Nintendo were to create a Channels Marketplace, users could choose from hundreds of widget-style Channels crafted by the Big N and an assortment of studios. Do we think it'll happen? We'd be surprised. Nintendo is notoriously controlling and unlikely to relinquish its stranglehold on the Wii Channels interface. But we can certainly dream.
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February 1st, 2007, 23:12 Posted By: wraggster
via wiifanboy
According to Nintendo, they have no plans on addressing the issues all of us face when trying to save ghost data in the recently released Virtual Console title Mario Kart 64. According to a Nintendo spokesperson, by way of Pro-G, "Due to unavoidable technical reasons unfortunately it is not possible to save ghost data." Turns out, gamers are warned of this issue before downloading the title.
With the steep price of 1,000 Wii Points, shouldn't consumers expect a little more effort on Nintendo's part? How hard would it be for someone to implement code into the game informing it to save the ghost data to the Wii's memory? We really hope that this doesn't set a trend for future N64 VC releases that used Controller Paks to save data.
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February 1st, 2007, 23:14 Posted By: wraggster
via wiifanboy
Now, you could very well be questioning many things right now, most importantly the title of this post. Trust us, we did not know either upon receiving the press release in our inbox, however upon further inspection we found that using Wiimotes and a PC to DJ (dubbed Wiijing by the fine folks who sent us the mentioned press release) is actually quite fascinating, although at times appears to be fake.
Video Here -->
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February 1st, 2007, 23:15 Posted By: wraggster
via codename rev
Eric Viennot, who’s current project is “In Memoriam” revealed in his blog his plans to develop a Wii title with Paul Cuisset, developer of Flashback (SNES) and the Motoracer series. It is currently unknown what game the tag team will be working on for Wii.
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February 1st, 2007, 23:17 Posted By: wraggster
via wiifanboy
Fire Emblem is not like Ice Emblem in that it is, well, hot. When a small portal opened, leading to just a subsection of its fiery domain, we could not resist.
The official site for Fire Emblem: Akatsuki no Megami has opened for business, and yes, its entirely in Japanese. For your viewing pleasure, though, you might check out this bitchin' opening cinema, and some excellent box art. We're such suckers for box art. In any case, any FE fans out there owe it to themselves to journey to yon fiery realm. You won't be disappointed.
More Info
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February 1st, 2007, 23:23 Posted By: wraggster
Amponzi has released a new version of his DeSmuME Unofficial WIP Builds, the DS Emulator for windows has these new features:
January 31, 2007 Build
- Various buffer overflow fixes
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February 2nd, 2007, 00:02 Posted By: wraggster
via dsfanboy
We would call this the series that just won't die ... but, as Nintendo fanboys, we're actually surrounded by those far older. Yes, yet another installment of MK is coming to the DS, courtesy of Midway; rather predictably, we know almost nothing about it. The only comment given: "it [won't be] a direct port of a previous title, it [won't] be a brand-new game either."
This leaves the only remaining option: indirect port. It involves a wormhole and superstring theory. Our best guess? A port of an SNES or Playstation version of Mortal Kombat, complete with OMGawesome stylus control and a couple new characters thrown in for good measure. Meh
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February 2nd, 2007, 00:05 Posted By: wraggster
via tepples
The Soviet Mind Game was invented by Russian programmer Alexey Pajitnov in the mid-1980s and sold under the name Tetris. From 1988 until 2000, various Tetris products had vastly different control feels and rotation systems. The Tetris Company standardized the games sold under the Tetris mark starting with Tetris Worlds (2001), but some of the changes proved controversial, especially the new infinite spin play mechanic.
LOCKJAW is a configurable implementation of the single-player Soviet Mind Game. Its 20 options can be configured to emulate at least Tengen Tetris, Sega's arcade Tetris, NES Tetris, Game Boy Tetris, The New Tetris, Quadra, Tetris The Absolute The Grand Master 2 PLUS, TOD (without the distortion effects), several modes of Tetris Worlds, and Tetris DS, along with various combinations not yet realized in a Tetris product. Don't like infinite spin or the T-spin triple? Turn them off. Think 8 next pieces are too many? Turn it down. Want faster or slower sideways motion? You can. Want to try the challenge of a low ceiling? You can.
LOCKJAW is available for Microsoft Windows, Mac OS X, Game Boy Advance (since 0.26), and Nintendo DS (since 0.30 by request from owners of SLOT-1 flash cards).
Download Here
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February 2nd, 2007, 00:18 Posted By: wraggster
Another news update from the CnC DS project
I’m still hammering away at the weapon systems. I had to change the abstract renderer so I could see turret positioning properly so now the abstract renderer is fixed to actual game size, as in each tile is a C&C tile in size (24×24). It’s hard to tell right now but I’m a little worried that showing the C&C graphics 1:1 will give the player a view that appears too ‘zoomed in’ becuase of the low resolution of the DS screen. Gameplay testing will show if this is a problem or not I guess. On a smaller map it might be ok but with a big map with a lot going on it might be frustrating. Fingers crossed it won’t be a big issue.
Anyway with the weapons I’ve laid down the framework for a lot of it now. I’ve added a turret to one of the test units and it will be firing soon. I’m starting with the ‘laser’ projectile type which scores an instantaneous hit (think obelisk). This will let me get most of the code done for attacking/damaging/armour types etc without worrying about rendering shells and so on. That will come later.
Also thanks to IHM on the forum for explaining some of the C&C weapon and damage system. I think I have one now which can cover the C&C system but will also allow lots of other cool stuff.
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February 2nd, 2007, 00:22 Posted By: wraggster
Updated release from SiRioKD:
Heres the translation of whats new:
v0.8:
Option that allows to extract rows sav already existing in the archives ZIP. (old rescues)
In case of ZIP, possibility to choose if the name of the rows destination must be taken from the name of the archives ZIP or from the name of the rom contained in it.
Push-button in order to force the rescue of the configuration (rescue that happens R-alla.chiusura of the program)
v0.8 R3:
"Add Files" also with Drag & Drop from the S.O.
Progress bar for the greater part of the functions
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February 2nd, 2007, 00:50 Posted By: wraggster
via ign
After reporting sales numbers for the third quarter at $1.28 (nearly identical to last year's numbers for the same quarter), EA chairman and CEO Larry Probst has released an official statement on EA's future, speaking specifically on the company's next-generation efforts:
"We are pleased with the performance of our products on next-generation consoles. In the year ahead, we plan to build on our leadership position on both the Xbox 360 and the PlayStation 3, and to significantly increase our support for the Nintendo platforms."
While this could be taken as classic crowd-pleasing jargon, it's important to note that EA's relationship with Nintendo has grown substantially over just the last few months, primarily because of the release of Wii. In just a matter of months, the company has helped Nintendo launch the system with Madden 07, and Need for Speed Carbon, and is already working to keep support continuing with the addition of SSX Blur, Tiger Woods 07, The Godfather: Blackhand Edition, and Medal of Honor Vanguard for just the first half of 2007 alone.
To top things off, the CEO stated that EA already has 15 titles in development for Wii at this point. From the looks of it, Wii may be just what the doctor ordered for Nintendo sports fans.
We'll have more on EA's Wii support as it develops, as well as new information on SSX Blur, Tiger Woods 07, The Godfather, and Medal of Honor as news breaks.
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February 2nd, 2007, 00:52 Posted By: wraggster
via ign
Shown previously on one of Nintendo of Japan's lineup videos, The Dog Island is a game that mixes the world of puppies with the quirky feel of Wii Play. Showing obviously inspiration from the success of Nintendogs, The Dog Island is being released in Japan by Yuke's Media Creations, the same company to provide games like SmackDown vs. Raw 2006 and Wrestlemania XIX.
Along with an official announcement that The Dog Island will be coming to the US, Yuke's Media Creations has also launched the teaser site for The Dog Island's Japan release, which can be found (in Japanese, of course) right here. In addition to the teaser page, Yuke's is also promoting the game on its official Japanese site, though no specifics on an American version are mentioned.
Yuke's Media Creations has yet to announce a US publisher for the game, and is currently unavailable for comment on any US Wii titles.
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February 2nd, 2007, 00:54 Posted By: wraggster
via ign
Nvidia, one of the world's leading producers of graphics processing technology, seems to differ in opinion from Nintendo president Satoru Iwata on the subject of game visuals. In a recent interview with Next-Gen business, VP of content Roy Taylor voiced his opinion on the matter of gaming graphics and presentation.
"They're talking nonsense," he said of Nintendo assertion that videogame graphics have reached a saturation point. "It's ridiculous sot say that graphics don't matter. That's like saying 'The quality of my TV screen doesn't matter.' Oh really? So then in that case, you can go watch 24 in black-and-white on a seven-inch screen. It's nonsense to say graphics don't matter. I think we can do a lot better, but I think we'd like to see graphics encompassing the gameplay."
During the interview Taylor does state that gameplay can oftentimes play second fiddle to a game's visuals but reiterates that graphics will bring more emotion into software, stating that gamers seldom become as emotionally invested in characters from a videogame as they do in movies
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February 2nd, 2007, 00:55 Posted By: wraggster
via ign
Tamagotchi: Party On! has been available in Japan since the launch of the Nintendo Wii system in early December. Namco Bandai sees enough merit for a stateside release of the quirky party-style mini-game compilation as the company's shipping Party On! in the US this spring. Namco Bandai recently stopped by the office to show off a near final build of the English-localized rendition of the game.
This Wii title's in development at Japanese studio H.A.N.D., which consists of members from Hudson's "Mario Party" team. And the influence is about as obvious as the annoying high-pitched beeping from a Tamagotchi virtual pet. Party On! is, essentially, a collection of mini-games all tied in via a board game for four players. The task? To work your Tamagotchi character across the different playfields and come through as the winner by earning more points than the opposition. This will earn you the rank of President of the Tamagotchi Planet! To do this you'll have to play all sorts of challenges that put the Wii Remote's functions to use.
For example, you'll have to drive a car down a rigidly laid-out path collecting cans and avoiding bouncing eggs...tilting the Wii Remote left and right performs this familiar task. There's also a challenge where you'll need to pump water onto flowers by pushing and pulling the Wii Remote as quickly as possible and at the proper time. Collecting goldfish is another challenge...whipping the remote upwards to mimic the on-screen net will lift it out of the water, but you'll need to do that when a fish is within its range. And in another little mini-game, you'll need to wind clocks to their proper time by twisting the Wii Remote like a crank.
Then there are more basic Tamagotchi challenges that are more similar to the games that are built into the little LCD devices. These games only use the D-pad in a three-button configuration...much like the virtual pets. Play Rock Paper Scissors, Guess the Dessert, and other games by pressing left, up/down, or right at the appropriate time.
Accomplishing these games not only unlocks them for play outside of the board game, but they also reward the player in-game; winning games can earn coins, which will give players the opportunity to buy items that will increase their multiplier and give them the edge for when they earn points in other games. You can also use these points to customize your character's look as well as the appearance of his or her campaign headquarters.
Party On uses the same crazy and quirky visual and audio style that was used in the two Tamagotchi Connection games on the Nintendo DS. Characters, rendered in 3D on the Wii console, are exaggeratedly cute, and the music and sounds are just as sugary as the graphic style. Unlike Tamagotchi Connection on the Nintendo DS, Tamagotchi Party On! does not have a virtual pet portion within its design, nor can players trade unlockables or other items between consoles. The game also doesn't support any sort of link to the Tamagotchi eggs you can buy in the store.
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February 2nd, 2007, 00:57 Posted By: wraggster
via ign
Metroid Prime Hunters Pinball may have been the first pinball game on the Nintendo DS platform, but Flipper Critters looks like it could be one of the most elaborate and imaginative pinball games on the system. This title, soon to ship from Ignition Entertainment, recently hit our desk where we had the opportunity to whack the ball around a few times.
The game, designed and developed by Zen Studios, features a bunch of furry critters wandering around fantasy landscapes, and it's up to the player to help them along in their quest by whacking a silver ball around in the environments. Hitting obstacles and scoring points is, obviously, the key task in Flipper Critters, but like in any good pinball game it's how you whack the ball that determines how well you do -- you'll need to fulfill quotas and tasks which will activate hotspots, that must be "attacked" in order to progress into deeper parts of the world.
Much of the action takes place on the lower screen where the programmers push the Nintendo DS system's 3D capabilities to render a wild and wonderful pinball world. The team's actually pulling off 3D on both screens, and the game will use both screens as one display...or actually show two independent camera views of the playfield when the ball travels deeper up the table. Even when the game does all sorts of craziness across both screens, the 3D engine never seems to drop its framerate and slowdown. The physics are tight enough to pull off "pinball wizard" style maneuvers like flipper traps and passes, but it's not on the level of a pinball simulation.
The touch screen comes into play several times during the pinball action, where players must tap or slide on objects to manipulate them in this world. Hitting a switch with a finger will cause a sign to spin around or a ramp to raise, which will cause the ball to adjust its trajectory if the ball's flipped in their direction.
Between pinball levels are mini-games that are incredibly hit or miss. We're fans of old-school shooters like Raiden and R-Type, but they seem a bit out of place in a pinball game. We'd be more accepting if these shooter levels were anything special, but at least in our short time with the game, we were ready to call it quits when these levels popped up. They just went on for way too long with very little variety to keep things interesting.
But at least the pinball action's solid enough. There's even multiplayer support in an option called "Duel" that we wish we could check out -- but since the game requires a second card for this mode, we couldn't tinker around with it.
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February 2nd, 2007, 17:04 Posted By: wraggster
A not-too-shabby total of four games went live in today's European Virtual Console update, with the NES and Megadrive fans treated to more retro goodness.
The NES version of Gradius heads-up the new selection - easily one of the best scrolling shooters of it's time. The younger of our readers may have played the awesome PS2 update.
And Megadrive's healthy serving consists of Comix Zone, Bonanza Bros and Gain Ground.
Megadrive games cost 800 Wii Points, while NES games go for 500.
Now, bring on Super Mario World, Nintendo.
via cvg
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February 2nd, 2007, 17:05 Posted By: wraggster
Pokémon may not be the national phenomenon it was when the first games, Red and Blue, first released, but the latest record-breaking figures show it's still going strong.
Within three months of their September 28 release in Japan, Pokémon Diamond & Pearl shipped five million units to Japanese retailers.
Nintendo hopes this craze will continue when the new adventure makes its way to US stores on April 22.
And we thought Pokémon was getting old. Are you looking forward to Diamond and Pearl? Tell us in the comments section below.
via cvg
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February 2nd, 2007, 17:17 Posted By: wraggster
via cvg
Spectrobes is a new DS RPG from Buena Vista Games in which you catch various mythical creatures with special powers, train them up and send them to battle. Sound familiar?
Yes, it sound exactly like a Pokémon game but there are some nice ideas in Spectrobes. To get yourself new Spectrobes you have to carefully dig its fossil out of the ground using the stylus.
As you dig away the soil you can blow at the screen to clear away excess dirt. Then you take it to a science lab to give it life by shouting into the DS microphone.
Okay, it's clearly for young children, but we give it credit for doing something original. It also looks set to be a fairly hefty RPG, with hundreds of Spectrobes to catch.
Check out these exclusive screens of a battle and the Spectrobe revival system in action.
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February 2nd, 2007, 17:18 Posted By: wraggster
EA is to further bolster its already healthy support for Nintendo platforms, with Will Wright's innovative PC game, Spore, now confirmed for DS.
Spore lets you create your own alien life form and set it loose to explore an epic-sized virtual universe, spreading the species to new worlds in an incredibly ambitious mish-mash of different gameplays styles. It's one of the most innovative and highly anticipated games coming to PC, an case you're not in with that crowd.
EA remains tight-lipped on actual gameplay details for the DS game, leaving us curious as to how such a large and ambitious title will work on the technically limited handheld.
The new Wii Sims game - now known as My Sims - is also on its way to the DS, along with EA's previously announced Sim City and Theme Park. EA Japan is clearly very busy indeed.
Chairman and CEO of Electronic Arts, Larry Probst, who confirmed the games during a financial earnings presentation yesterday, expressed his approval of Nintendo's strategy.
"It seems as if it is expanding the overall market, and users who purchase software, and we think thats a good thing", he said.
He goes on to say: "Both Microsoft and Nintendo are positioned to gain some share, but we think Sony will continue to be strong...We will be provocatively supporting all of them", reaffirming EA's cross-platform support.
Will Spore work on DS? Discuss...
via cvg
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February 2nd, 2007, 17:26 Posted By: wraggster
Do you love Wii Boxing but tired of holding the controllers? Now you dont. A third party manufacturer has released a boxing glove. Gloves retail for $22.00.
I bet you must be thinking, how is it? Is it worth it? Well dont worry. DCEmu Reviews has you covered. Stay tuned for a review in the coming weeks.
Source: Goldenshop.com.hk
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February 2nd, 2007, 17:43 Posted By: wraggster
Following the publication of financial results which reveal Electronic Arts to be the number one publisher on Sony, Microsoft and PC platforms, the company has set its sights firmly on the Nintendo Wii and DS.
In its latest conference call, the publisher revealed it has 15 SKUs in development for Nintendo formats - including a DS version of Will Wright's new project, Spore, Sims spin-off My Sims and a selection of imarket-leading sports franchises.
"We have shifted and acquired resources and are attacking these successful platforms," commented CFO Warren Jenson. "In short, we're on it."
The bullish statements follow the announcement of record revenues totalling US $1.281 billion, and the revelation that EA is the number one publisher in North America and Europe on Xbox 360, PlayStation 3, PlayStation 2, Xbox, PC and PSP.
However, CEO Larry Probst conceded that EA would struggle to take Nintendo's place as the number one publisher on its own formats, making do with second place.
"On the Nintendo platforms, we think that we can be very a strong number two," he said.
"Clearly, Nintendo will always be number one on the Wii and DS, but we think we have a realistic goal of being number two, with a market share goal of 15-20 per cent," detailed Probst.
The recent purchase in December of Headgate Studios, which will be a Wii-exclusive developer, is one of the foundations behind the renewed focus, with Jensen noting the company will also be devoting additional resources to DS production.
"With regards to the Wii platform, at least initially, it seems like it's expanding the overall market and expanding the demographic of users and people that purchase software, and we think that's a good thing," said Probst.
via gibiz
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February 2nd, 2007, 18:38 Posted By: wraggster
via engadget
So, you're a man's man, and while you might very well enjoy a game of Wii Tennis now and then, or launching a plunger or three at those dagnab Rabbids, you're getting tired of looking like a spazmo kid while you're at it. We're not sure about the spazmo part, but it won't be hard for people to take you seriously when you start waving this Wiimote gun mod thing around. Due to the limitations of machine translation, we're not too sure on the details of this hack, other than the fact that the trigger has been indeed wired to the Wiimote's B button, and that the original gun is an alarmingly realistic BB number that most likely would not be legal in the States without some sort of orange paintjob, and even then, we don't really recommend doing anything stupid with your own version of this -- don't even try and deny it, we bet you're already ordering up the materials -- 'cause Jack Bauer might just have to take you down.
Digg This
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February 2nd, 2007, 18:56 Posted By: wraggster
via kotaku
Simon over on Game Set Watch points out that New York-based game importer NCSX is raving about DS guitar "game" Utaeru DS Guitar M-06
With 16 chords to use at any time from a library of 120, users may strum out a song relatively easily if you're familiar with basic guitar playing. We were able to play the Main Riff I for "Fast Car" by Tracy Chapman and "Torn" from Natalie Imbruglia this morning by following guitar tabs found on the web. In addition to its function as a guitar, the software also includes a library of 20 songs and a listening-then-repeating exercise."
"On the touch screen, a thick crop of vertical lines represent the guitar string. It's pasted against a black background so that the focus is the line itself. To play, strum the line with your touch pen or finger and you'll hear a twang. Change chords with the D-pad by moving it in the direction of the chords shown on the top screen and the tone of the twang changes every time you move the D-pad to another chord."
I'm not so sure about changing chords with the D-pad, but I'm loving the rest of this.
Buy at Play Asia
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February 2nd, 2007, 18:58 Posted By: wraggster
via kotaku
It's absolutely ridiculous to think that a person living in Japan still has to go through the following if he wants to get his hands on a stinkin' Nintendo DS lite — that's over 2 years after the initial DS launch, and close to a year for the DS lite — but this is what I had to go through today in order to score a Crystal White Nintendo DS lite (and let it be known that I have an original DS, which I got at launch).
My wife had heard that you needed to call the stores to find out if they were getting some stock, and then rush there to wait in line, and she'd also been told by some friends that Bic Camera got their shipments in on Friday (they also sometimes get some on Mondays and Wednesdays, but Friday are for the big orders). So she called this morning, and sure enough, they had gotten a shipment, but wouldn't reveal when they would go on sale, or where they would make people line up. The wife had gone through the same thing 2 weeks ago — when she scored a pink DS lite — so she told me to head there around noon, and to try and find out what would be happening.
I got there at 12, asked some staff behind the counter in the games section (insisting I had called, because they were just about to say that they didn't know anything before that — the filthy liars), and was told that I had to "hang out" for a while, as they didn't know when they were going to go on sale. Maybe 40 minutes later, two staff with bright green Bic vests ran out from behind the counter with signs that said that DS lites were about to go on sale, and then started forming a line along the staircases (the game section at the main Bic Camera store in Ikebukuro is on the 3rd floor). I was the fifth in line — some guys got there quicker than me — and a few minutes later they started handing out tickets for the color you wanted (I was the first to ask for a Crystal White). Then, 10 minutes later, they started guiding us to the sales counter, and... DS lite GET!
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February 2nd, 2007, 19:17 Posted By: wraggster
via joystiq
What should you do when you have a former World Number 1 ranked tennis player on your late night talk show? Challenge her to Wii Tennis, of course!
That's what Conan O'Brien decided to do last night when he had Serena Williams on as a guest. We caution the little ones to avoid direct eye contact with O'Brien's scantily-clad body, as the sheer paleness reflects light and can blind you. Look closely and you'll see that the production team made Miis of the host and guest.
We won't give away the final score, but it was a close game.
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February 2nd, 2007, 19:18 Posted By: wraggster
via joystiq
The Konami Gamer's Day was widely expected to unleash a torrent of information on upcoming games, but in this case, it's but a tiny drop of water. IGN has the scoop on Dewy's Adventure, a Wii title that sees players controlling an adorable droplet of water on a quest to restore his forest home to its former glory. Developed by Konami's Elebits team, it appears to be a puzzle game vaguely reminiscent of Super Monkey Ball. It seems that cute creatures find themselves invariably hampered by devilish puzzles.
The Wii remote will have a direct influence on the environment, with puzzles hinging on rotating the levels and positioning Dewy in the right spots. He's equipped with all manner of elemental powers to aid him in his progress, though we imagine that he'll have to keep any fire powers curbed at the risk of committing evaporative suicide. The thought of the poor little guy boiling alive is ... somewhat disturbing.
Konami notes that the game will, much like Elebits, feature a level creation mode and allow players to design their own puzzles shortly before tackling them alone or with a friend.
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February 2nd, 2007, 19:41 Posted By: wraggster
Polish developer group Nibris known, among others, for planning to release Sadness – a gothic horror for Nintendo Wii console, announces the game formerly known as the Raid over the river has a new name – ROTR.
Most important facts about the game:
- 6 campaigns, each with several missions
- 6 different vehicles to be driven in 6 different time dimensions
- very extensive weaponry
- fuel and ammunition management requiring strategic approach to missions, defending transhipment bases
- cooperation and synchronisation of actions with other units
- extensive, full of action, multi-thread scenario putting the player in an intrigue spanning hundreds of dimensions
- 3D graphics on both screens
- set of dodging and special attacks taking advantage of special features of NDS
- hidden missions, vehicles, bonuses enabled in the course of playing
- extensive multiplayer mode allowing to enjoy the game longer
The game is planned to be exclusively for the Nintendo DS console.
Screen Via Comments
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February 2nd, 2007, 19:50 Posted By: wraggster
via gamedaily
Nintendo President Satoru Iwata is obviously quite pleased with the great start that the Wii has had, but he knows that a lot can change in a short time. Nintendo still faces a great challenge ahead, Iwata explained.
According to an interview posted on Japan's Yukan Fuji blog (as translated by IGN), Nintendo president Satoru Iwata hasn't allowed himself to get carried away by the Wii's early success. It's only been a few months and the real battle has only just begun.
The key is to make sure to drive new consumers to the platform by consistently bringing great new content to market (easier said than done, of course). "Any system will sell well following launch," Iwata remarked, "but there will definitely come a time where it will stop selling. Even the DS hit a rough spell after selling 1.5 million units a month after launch. The flame was really lit a year after launch, after Nintendogs and Brain Age became big hits. With the Wii, we have to make good software just as we did with the DS."
And while the Japanese blog suggested that Nintendo might be able to regain the #1 position in the video game industry, Iwata immediately rebuked that notion, not necessarily because of the challenge the company faces against the likes of Sony and Microsoft, but because of the somewhat fickle interests of today's gamers.
"That's not the case," Iwata said rebutting the idea that Nintendo would be #1 from 2007 forward. "So long as we continue the fight against the lack of interest in games from the general consumer, Nintendo will always be the challenger. For example, one challenge is in developing software that keeps people from saying they're no longer interested in swinging the Wiimote."
Nintendo is hoping that it can duplicate the success of the wildly popular DS, which to this day continues to sell out in Japan. In fact, Iwata actually apologized for that once again. "We're making and shipping 700,000 units per month domestically, but even then we're unable to clear up the shortages," he said.
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February 2nd, 2007, 19:54 Posted By: wraggster
The Creators of XenoGC a gamecube modchip have announced that they are releasing what will easily be the best modchip for Wii so far with the features we all want, ie upgradeable modchip and region free gaming:
Heres the spec
Specifications:
Fully upgradable via DVD/disc (future proof, expect cool features to come)
Boots different region GC games/backups
Boots different NTSC region Wii games/backups
Supports multi-disc games
Supports DVD-R and DVD+R
Built-in audio fix (for games using streaming, no patch required)
Stealth mode
4 wires & quick solder interface
Compact design, best quality components, rock solid high speed controller
Professional ESD packing
More features are being worked on, and will either be included in the upcoming release or in a future upgrade that will follow the release shortly.
We will upload a picture and more features within the next few days!
Expected shipping date: February 7th, 2007
Awesome for Homebrewers and those who want to buy games from other regions (DCEmu does not support piracy)
DIGG THIS
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February 2nd, 2007, 20:11 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
0.3.2-RC3 released (February 2, 2007)
FIXED - subs.pm refed a nonexistent sub
Updated enc_daemon error messages
Added downloads button.
Started work on streamflv.pl (broken atm).
Fixed image viewing.
Changed the way shared vars are loaded to fix linux issues.
Removed redundant vars.
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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February 2nd, 2007, 20:30 Posted By: wraggster
via dsfanboy
With news that Nintendo was going to directly stake a claim in the bolstering Korean games market, many in that market were happy to hear that the company with a knack for creating wonderful and original games would be arriving, saving them from horrible importing fees and lackluster customer service. Now that Nintendo has arrived and launched their DS Lite system, along with Brain Training, some are finding the same technical flaws that plagued the game in America and Japan have come to Korea.
At least, one reporter for the Korea Times has discovered such, claiming that both the voice recognition exercises, as well as the written ones, are failing to register the proper data. Hmm, sounds familiar, doesn't it?
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February 2nd, 2007, 20:34 Posted By: wraggster
via siliconera
Takara Tomy released a new set of tiny Nintendo DS game carrying cases with art from New Super Mario Brothers. Each one costs 200 yen ($1.61), but you don’t get to pick which one you get. They’re gashapon toys, so you could get the awesome cover art with Mario and Luigi or get stuck with the ugly brick. Next month Takara Tomy has a bunch of Pokemon DS game carrying cases
Screens Via Comments
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February 2nd, 2007, 20:47 Posted By: wraggster
PokéSensei has released a new MMorpg for the Nintendo DS:
Well, I've been working on a Pokémon MMORPG server for awhile now. And even though its not entirely complete. I've started working on a Nintendo DS client to it using PAlib.
My next step is to learn how to properly read the recv buffer for updates, and parse it for line breaks and do stuff with the data. But for right now, the Working Demo will output a background, play a sound [looping], ask for your username and password (even though it doesn't login yet) and then connect to wifi, the server, and initiate the PoKéQuesT Connection.
Tell me what you think, and if you have any ideas or helpful information, please let me know!
Currently Tested On:
m3 sd - use PoKeQuesT.sc.nds
Download and Give Feedback Via Comments
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February 2nd, 2007, 21:38 Posted By: wraggster
via ign
The words Konami and Dance Dance Revolution are synonymous with each other, so it was no surprise to us when Konami decided to further the franchise's success with the addition of Dance Dance Revolution: Hottest Party for Wii. We've had far-fetched dreams (delusions, mostly) about the possibility of Wii DDR, strapping a pair of Wii remotes to our feet, greasing up the hardwood floors of Matt Casamassina's beach house, and break-dancing in furious, heart pumping, multiplayer action. Hey; we already rearranged our family rooms to play Wii sports, so why not bust a move with a little DDR too, right?
Well it's here, but it seems that someone over at Konami had nightmares about potential catastrophes that could result from a true, foot-controlled DDR game on Wii. Broken furniture, kicked cats, busted ankles, and the necessity for pack-in leg straps was too much to deal with, so Konami instead ventured down a new avenue of dancing. With Wii controllers in hand, players will make use of the classic dance mat in conjunction with new hand control, adding different upper-body actions to the original DDR gameplay. In an extremely smart move, Konami has made use of the GameCube port on the Wii, allowing for four dance mats, four Wii-mote/nunchuk sets, and the ability to use the original Dance Dance Revolution Mario Mix pads that hardcore GCN owners may already own. In fact, at last night's event we were playing with an original Mario Mix pad, and though Konami continued to stress that Hottest Party is in its very early stages team members wanted to get the game on the floor and playable for Wii fans to check out.
Full article at Link above
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February 2nd, 2007, 21:41 Posted By: wraggster
via ign
If you're still working your way through Final Fantasy XII on the PlayStation 2, you'd better get cracking. That title's successor is coming closer than expected, as Square Enix announced today a Japanese release date of 4/26 for Final Fantasy XII Revenant Wings on the DS. Pricing is set for the standard 4,800 yen DS software price.
Revenant Wings follows the events of Final Fantasy XII, showing Vann and Panello as air pirates. The game is fully 2D, but makes use of some FFXII gameplay systems, like the Gambit AI system.
A US release date has yet to be announced.
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February 2nd, 2007, 22:48 Posted By: wraggster
Via Ketchup site comes a new MSX Emulator for the Nintendo DS:
Heres the translated info:
PenkoDS?
PenkoDS is an emulator MSX2 for Nintendo DS. It is based on fmsx of Marat Fayzullin.
The speed of emulation is currently 75% on average (either about 30 to 40% faster than the port fmsx of nyagosu of which I took again the management of the keyboard and the joystick).
Among the functionalities, one finds:
- A resize mode to manage the various resolutions of the MSX.
- Support DLDI
- Support of the roms and the discs
- Management of the sound (with the same problems as under CrocoDS)
Level use, it is enough for you to copy the Romanian one in the root or the /roms/msx repertory of your chart flash, patcher the nds with patchor DLDI and of launching this homebrew from your Nintendo DS
To test with the version msx bombjack of Kralizec or with one of the releases of the MSXDEV' 06.
One of the large bugs current is the impossibility of rebooter after the insertion of a disc MSX. (On the other hand, not of problem of reboot with the roms). This version is a version alpha, therefore I await all your remarks in order to improve it.
Heres whats new in this new release:
2nd version alpha. I mainly worked on the speed of emulation. The 100% are atteinds in many plays. Some bugs were corrected such as the management of the transparency in mode 2, the redundancy of the files in the selector of files,… the support of DLDI should be better. The sound too.
Download and Give Feedback Via Comments
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February 3rd, 2007, 10:32 Posted By: wraggster
via /.
Paradox writes in with a link to an MSNBC article that shouldn't be too surprising for anyone: the real winners of the console war are the DS and the PS2. Boasting numbers unmatchable by the johnny-come-lately next-gen consoles, the PS2 and Nintendo DS each sold about 1.5 Million units last December. Article author Kristin Kalning points out the reality: given the high quality of gaming in general nowadays, the low prices and rich libraries of these 'venerable' systems will see them in circulation for some time to come. Given the success of last-gen consoles, what are your plans regarding gaming systems? Are you holding out for price drops, or considering buying one of the older systems now that they're considerably less expensive?
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February 3rd, 2007, 10:33 Posted By: wraggster
via /.
While some users of the Wii complained of soreness or 'Wii elbow' when playing it too much, others are heralding its workout value. The University of Toronto is working on a 'therapeutic video game' for the Wii that is designed to help children with hemiplegic cerebral palsy exercise their weaker limb, people are claiming weight loss and in the January issue of Pediatrics the Mayo clinic is proposing that gaming systems like the Wii can combat child obesity
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February 3rd, 2007, 10:43 Posted By: wraggster
When Dance Dance Revolution first arrived in the United States, it won critical acclaim and an audience that stretched beyond the traditional gamer market due in part to its unique dance-pad controller. When the Wii launched in the US last November, it was received with similar praise and enthusiasm from nontraditional gamers for its unique Wii Remote controller.
Konami today created an intersection between those two stories with the announcement of Dance Dance Revolution Hottest Party for the Wii. Using a traditional DDR dance pad in conjunction with the Wii Remote, DDR Hottest Party requires players to match controller movements with the remote and Nunchuk attachment, as well as dance steps. The game will also support up to four players in multiple game modes and minigames.
In addition to the series' free play and workout modes, Hottest Party will challenge players to dance in synch with one another, as well as offer a new support mode and an updated battle mode. The game will also sport a new soundtrack with songs pulled from the last four decades of popular music.
Dance Dance Revolution Hottest Party is slated for a 2007 release
via gamespot
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February 3rd, 2007, 10:45 Posted By: wraggster
A news post on the Web site of Zorro Productions has revealed that a Wii game based on the masked defender of justice is on track for release later this year.
While the company didn't reveal much about The Destiny of Zorro, it did say it was being developed by Pronto Games. Pronto's previous games include Dungeons & Dragons Eye of the Beholder for the Game Boy Advance and National Treasure Puzzle Quest for mobile phones.
According to the site, Pronto's approach to game design is to make it fast, fun, and small. For Zorro specifically, the studio is looking for something instantly engaging. It claims, "the game is easy to understand, with challenges for casual gamers but with an interest level that will attract hard core gamers, too."
via gamespot
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February 3rd, 2007, 10:47 Posted By: wraggster
Once known as the driving force behind the TurboGrafx-16, Hudson Entertainment has been enjoying a higher profile in the US of late with the aid of some larger companies. Nintendo has been releasing its old TG-16 games on the Virtual Console, and Konami today announced that it would be bringing a trio of new Hudson titles for Nintendo platforms to the US.
This spring, Konami plans to release Wing Island and Kororinpa Marble Mania for the Wii, as well as Honeycomb Beat for the DS. Already confirmed for release in Europe, Kororinpa requires players to tilt the Wii Remote in order to navigate marbles through more than 40 mazes in single-player, or race to a finish line while collecting crystals in head-to-head multiplayer action.
Wing Island is another inhabitant of the European Wii's first-quarter release schedule. As a young bird who flies planes for a living, players will have to show their proficiency at a number of tasks, from guiding a group of planes in formation to fighting fires and dusting crops. Over the course of 25 missions, players earn money to upgrade their aircraft, and will be given the opportunity to compete against one another in minigames meant to test piloting skills.
For portable players, Konami is preparing Honeycomb Beat, a DS puzzle game in which players touch hexagons on the screen in order to flip them and change both their color and the color of any adjacent hexagons. Using that gameplay mechanic, the game challenges players to clear puzzles by creating specific patterns on the game board or to clear rapidly rising lines by making all the hexagons on them the same color. In addition to more than 200 puzzles, Honeycomb Beat will include a number of unlockable customization features that let players change the game's colors, background images, and music.
via gamespot
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February 3rd, 2007, 10:47 Posted By: wraggster
Once known as the driving force behind the TurboGrafx-16, Hudson Entertainment has been enjoying a higher profile in the US of late with the aid of some larger companies. Nintendo has been releasing its old TG-16 games on the Virtual Console, and Konami today announced that it would be bringing a trio of new Hudson titles for Nintendo platforms to the US.
This spring, Konami plans to release Wing Island and Kororinpa Marble Mania for the Wii, as well as Honeycomb Beat for the DS. Already confirmed for release in Europe, Kororinpa requires players to tilt the Wii Remote in order to navigate marbles through more than 40 mazes in single-player, or race to a finish line while collecting crystals in head-to-head multiplayer action.
Wing Island is another inhabitant of the European Wii's first-quarter release schedule. As a young bird who flies planes for a living, players will have to show their proficiency at a number of tasks, from guiding a group of planes in formation to fighting fires and dusting crops. Over the course of 25 missions, players earn money to upgrade their aircraft, and will be given the opportunity to compete against one another in minigames meant to test piloting skills.
For portable players, Konami is preparing Honeycomb Beat, a DS puzzle game in which players touch hexagons on the screen in order to flip them and change both their color and the color of any adjacent hexagons. Using that gameplay mechanic, the game challenges players to clear puzzles by creating specific patterns on the game board or to clear rapidly rising lines by making all the hexagons on them the same color. In addition to more than 200 puzzles, Honeycomb Beat will include a number of unlockable customization features that let players change the game's colors, background images, and music.
via gamespot
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February 3rd, 2007, 10:48 Posted By: wraggster
Traditionally, THQ hasn't been shy about spreading its WWE-licensed games around to different platforms. The company has made games based on the professional wrestling company's in-ring offerings for the PlayStation 2, the N-Gage, and everything in between.
However, 2006 was a fairly light year for the company's WWE license because its only major offering was WWE SmackDown! vs. RAW 2007 for the PS2, PlayStation Portable, and Xbox 360. A PlayStation 3 version had been announced but was later canceled because THQ said the series would debut on Sony's next-generation system in late '07.
The PS3 isn't the only system looking forward to its first WWE game because THQ confirmed plans to step into the ring on the Wii and DS. In an investor conference call, the publisher said it would be releasing WWE products on Nintendo's latest systems sometime in its next fiscal year, which runs from April 2007 through March 2008.
There was no indication if the Nintendo games would fall under the SmackDown! vs. RAW banner, or if they would be separate series, as was done with WWE titles on the GameCube and Game Boy Advance.
via gamespot
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February 3rd, 2007, 10:48 Posted By: wraggster
Traditionally, THQ hasn't been shy about spreading its WWE-licensed games around to different platforms. The company has made games based on the professional wrestling company's in-ring offerings for the PlayStation 2, the N-Gage, and everything in between.
However, 2006 was a fairly light year for the company's WWE license because its only major offering was WWE SmackDown! vs. RAW 2007 for the PS2, PlayStation Portable, and Xbox 360. A PlayStation 3 version had been announced but was later canceled because THQ said the series would debut on Sony's next-generation system in late '07.
The PS3 isn't the only system looking forward to its first WWE game because THQ confirmed plans to step into the ring on the Wii and DS. In an investor conference call, the publisher said it would be releasing WWE products on Nintendo's latest systems sometime in its next fiscal year, which runs from April 2007 through March 2008.
There was no indication if the Nintendo games would fall under the SmackDown! vs. RAW banner, or if they would be separate series, as was done with WWE titles on the GameCube and Game Boy Advance.
via gamespot
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February 3rd, 2007, 10:55 Posted By: wraggster
via gizmodo
Essentially a Mini Me for your DS Lite, this Mini-DS holder holds your precious DS games so they don't slip out of your pocket when you're leaning over to snap your upskirt pics.
As cute as having a little DS is, the fact that it can only hold two DS games makes this kinda iffy. However, if one of those games is the DS-Xtreme DS Media Enhancer, then you've got no problems. Plus, it's only $7.90.
Buy at Play asia
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February 3rd, 2007, 11:10 Posted By: wraggster
via joystiq
OK, we'll admit it, we have no idea . All we see is some guy waving his arms in the air (like he just doesn't care) while the computer drops some funky beats. Supposedly, the Wii controllers in his hands are actually activating the various looping samples, but we can't make hide nor hair of which motions are supposed to do what, even with the helpful descriptive text on the video.
If this is a fake, though, it's an extremely elaborate one. The video's maker, DJ Shift 1 has set up an elaborate web page page that lays out the fundamentals of his patented technique. The WiiJaying master is also promoting his first live performance of his at Bootie San Francisco on May 12. Now that's devotion to a hack.
More Info
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February 3rd, 2007, 11:32 Posted By: wraggster
Another modchip has been announced and the internet is buzzing that this is a fake modchip, heres the specs/info:
Team OMNi Presents...
The WiiOmnii
Positives
- Wii and GC backups working
- Fully supports execution of unsigned code. (Wii homebrew and imports!!!)
- Upgradeable via dvd, and soon via memory card!
- Stealth
- Quick-solder
- Superb build quality
Negatives
- No negatives, this is the best chip on the market
We are working on several Wii apps as we speak (or type!). The first 2 mini apps should allow the extraction and execution of Wii virtual console titles direct from the SD card. We hope to be able to integrate all of this stuff into our own channel eventually. We accept that this will be a little way off, but our eventual aim is to have direct from web upgradability and auto upgrade of hackerapps. What we are hoping for is that someone picks up in a different direction and creates a media centre type app. We would be fully prepared to share the information we know about channel creation with anyone prepared to work on such a project.
If true then great but always keep an eye on our newsposts for verification on such claims.
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February 3rd, 2007, 11:42 Posted By: wraggster
A lot of sites in the Wii Scene are reporting that reviews of the recent Cyclowiz and Wiinja modchips have lead to false claims and its even claimed that the review of Cyclowiz was false because of no proper installation pics.
The term Yellow journalism is being thrown about, which i gather means that slagging one modchip off and throwing all your support behind the other.
The news of the Wiikey Modchip has really opened up the talk, especially with the claims it makes via its specs.
My advice to all is to wait and see what proper review sites make of which is best, personally i want a Modchip that is extremely easy to install, allows region free playback of my games and also the ability for Wii and Gamecube Homebrew, i am not interested in piracy whatsoever as this kills the industry.
So dont believe all you read at lesser news sites
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February 3rd, 2007, 11:58 Posted By: wraggster
The UK Store Mr Modchips is now selling the CycloWiz Wii Modchip
The CycloWiz chip provides the added capabilities of disabling the modchip and also the concept of quicksolder, which for some may be much easier than the wire install of other chips.
Preorder/buy at Mr Modchips
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February 3rd, 2007, 15:16 Posted By: wraggster
At its Gamers' Day event yesterday, Konami announced the development of the virtual pet title, GoPets. While the game was shockingly absent from the playable demos on the show floor, we were given a brief preview glimpse of the game during Konami's video reel.
In GoPets, players will create, raise, and train their own virtual dog or cat. Afterwards, players will be able to take these pets online through the Nintendo Wi-Fi connection in order to meet up with other GoPets owners. The twist to this that Konami announced was that GoPets would be the first game to offer online compatibility with its PC iteration.
While we don't have a whole lot more information on the game at this point, we do know that it should be heading our way sometime in 2007.
via ign
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February 3rd, 2007, 15:17 Posted By: wraggster
via ign
As the platform of choice for all the Megamen and Pokemons out there, the DS has no shortage of adventure games with anime-style characters, creatures, cards, and things to collect. It's reasonable that you might have skipped right past Spectrobes when look at the list of upcoming DS releases (it's coming out in March, by the way). Well we're here to suggest that you take another look.
Spectrobes appears to be a special game for Buena Vista Games. In addition to being the first title out of the studio to carry the Walt Disney label on its packaging, it's also the first title that the division has produced on its own. And, as producer Kintaro Hisai shared with us when we visited Japan to sample a final version of the game, it's also the first BVG game to feature an all original cast of characters.
Full article at Link above
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February 3rd, 2007, 15:18 Posted By: wraggster
via ign
Later this year Konami will release its first classic arcade compilation for the Nintendo DS: Konami Classics Series: Arcade Hits. This is in no way the first time Konami's created a collection of its old-school arcade games on a handheld -- the Game Boy Advance has a fair share of remade old-school titles from Konami. But where programmers recreated the experience on the GBA platform by reprogramming each game, the developers of the DS collection pull off perfect emulation on the dual-screen handheld, and it allows for the team to pull off some really awesome features that true hardcore arcade collectors will love.
First of all, you get 15 Konami games of various levels of "classic" status. Games like Contra, Circus Charlie, Time Pilot, Yie Ar Kung Fu, Gradius and Track & Field are well worth the price of admission. But you'll also get little-remembered games like Road Fighter, Shao-Lin's Road, and Rainbow Bell (a game that's featured in the better-known Parodius series). Other games include Roc'n Rope, Scramble, Horror Maze, Basketball, and Pooyan. Each game played exactly as they originally did in the arcades, which shows the strength of the programmers' emulation abilities.
Each game plays on one screen, with the other display showing off the arcade artwork's "how to play" imagery -- you can swap the two screens in the configuration menu, but since the touch screen is used for menu functions it's best keeping it this way. Because the DS screens offer less pixel resolution than many of the arcade games' resolutions, there will be some pixelated gaps in the display -- you can turn on filtering to make it look a little nicer, but it'll never look quite as sharp as the original arcade titles. Many Konami games utilized the "tall" vertical orientation, and you can definitely recreate this by rotating the image on the screen and play the DS tipped 90 degrees clockwise or counterclockwise. This function can be changed on the fly via an easy to use touch-screen interface.
It's quite possibly the most ambitious classic arcade game compilation simply due to one factor: the ability to tweak the settings exactly as arcade operators did back when the games were originally available. Each game has a visual representation of both the title's original motherboard as well as the dip switches -- dip switches were how arcade operators manually adjusted elements such as how many lives a player earned on a quarter, how many points a game required before they earned an additional life or free game. Using the DS system's touch screen, players adjust these settings by sliding the dip switches on or off in relation to the specific setting listed on the upper screen. It's a real down-and-dirty way of changing things within the game, but for arcade purists this is absolutely a way cool way of doing it. It shows that the development team really loved and appreciated the games in their original arcade configuration.
Also for the arcade purists is the addition of a library where you can check out all sorts of artwork and detailed information related to all the games in the package. You can zoom in and out of the scanned pamphlets to check out all of the wonderful typos that made it into the original print.
Konami Classics Series: Arcade Hits might not support the Nintendo Wi-Fi Connection, but multiplayer is a huge focus for this product. Not only can you wirelessly transmit a copy of the game to any DS and play competitively, you can also record a high-score earning run and transmit that "replay" to other systems so your buddies can see just how you pulled off that record.
Fifteen games isn't anywhere close to the library of old-school games within Konami's line-up. We're still missing awesome classics like Gyruss, Lifeforce Double Dribble, Blades of Steel...and yes, Frogger. So if this game sells well, it wouldn't hurt to expect a Volume II in the future.
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February 3rd, 2007, 15:19 Posted By: wraggster
via ign
Backbone Entertainment's been spoiling PSP owners. Not only did the development studio kick off the system's launch with its original IP Death Jr., but it also gave the handheld a sequel late last year. The Nintendo DS version took a backseat to the PSP sequel -- the dual-screen game made a brief, behind-closed-doors appearance at the Electronic Entertainment Expo last summer, but it was so early that it was nearly unplayable...and almost impossible to gauge the direction Backbone's Vancouver team was taking with the project.
At last night's corporate event in San Francisco, Konami showed off a close-to-finished version of Death Jr. and the Science Fair of Doom. The game ran well and showed off a hybrid 3D action game with tons of 2D platforming elements that put heavy emphasis on touch screen control.
So, in the Nintendo DS game, Death Jr., the son of the Grim Reaper, is still in high school, and now has to deal with the horrors of a science fair gone completely bonkers. Players take control of both Death Jr. and his friend Pandora in a very Lost Vikings sort of way, having them work together in order to fix all the evil that's run amok through the school hallways.
We only got a chance to tinker with the early portions of Death Jr. on the DS, which included a whole lot of tutorial that showed off the game's touch screen control. Using the D-pad, players maneuver Death Jr. in the 3D world, and attack enemies simply by tapping on the touch screen with the stylus. There's a combo system in place that requires double tapping on the D-pad or stroking the touch screen in different fashions...a technique which will clearly come handy later in the game when more and stronger enemies enter the fray.
At some portions of the game the camera will swoop in tight for a side-view of the action, and the controls change somewhat to give players a bit more of an old-school platform-style design. Because the game focuses on a control that requires the D-pad in one hand and the stylus in the other, jumping is handled by the shoulder button.
The game clearly isn't keeping up with the visuals pulled off on the PlayStation Portable, but considering the horsepower under each systems' hoods it's not surprising that the DS game doesn't look quite as good. But even with its limitations Death Jr. and the Science Fair of Doom is no slouch in the graphics territory. The game plays relatively fast and smooth with some nice detail in the environments. The cutscenes, detailed but still frames, show off the game's weird and bizarre art style.
The final product, due this spring, will feature wireless two player support for some of the mini-games that you'll encounter in the package.
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February 3rd, 2007, 15:21 Posted By: wraggster
via ign
Last night, Konami held its annual Winter Gaming Event in San Francisco, and amidst the maelstrom of bright lights and booze, we managed to find a demo station running the final retail version of Lunar Knights. Previously, we had only been able to go through demo levels, so we were pretty excited to dig our teeth into the vampire slaying adventure. The first DS game from Kojima Productions and the spiritual successor to Boktai Lunar Knights certianly has a lot to live up to.
The game starts off (like so many games do these days) with a lengthy cut scene involving random story elements that were completely unintelligible in the context of a gaming event like this. Apparently, the game's malevolent vampires are plotting to blot out the sun with a device called paraSOL, a mechanism designed to control the weather. Of course, this would give the bloodsucking monsters free reign to roam the earth and gorge themselves on the blood of any mortals unlucky enough to get in the way.
Full article at Link above
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February 3rd, 2007, 15:22 Posted By: wraggster
via ign
During the video reel at Konami's event on Thursday night, we were intrigued by the few glimpses shown of the new aerial combat game heading to the DS, Time Ace. The game has the protagonist piloting different planes in an attempt to travel through time and stop a maniacal adversary. Needless to say, the brief introduction of the game left us itching to get our hands on it as soon as the videos ended and the demo stations were brought in.
Time Ace starts off with some stylized cut scenes explaining the game's back story. Apparently, way back in 1914, a scientist named Dr. Clock (very clever, Konami) invented a time machine and traveled to the future to see what was in store for mankind. When he got there and learned of the senseless battles of World War I, he decided to use his time machine to prevent the war from ever occurring. Unfortunately for our hero, nothing can ever be easy; Dr. Clock's assistant, Dr. Scythe, happens to have his own evil machinations in place regarding the time machine. Unbeknownst to Dr. Clock, Dr. Scythe jumped into the future on a stolen time machine in an attempt to secure a massive stockpile of powerful weapons (obviously a misguided bid at world domination). Ever the forward thinker, Dr. Clock foresaw this contingency and kept a backup time machine awaiting just such an occurance. The game begins as Dr. Clock takes off in his makeshift biplane/time machine fast in pursuit of Dr. Scythe.
Full article at Link above
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February 3rd, 2007, 15:23 Posted By: wraggster
via ign
We've been promised more DS content in 2007 by Nintendo, and it seems as though the rush is already underway, with Konami showing nearly a dozen titles at its Gamers' Day event alone. As the newest addicting touch-puzzler for DS, Hudson's Honeycomb Beat is a mix of simple innovation and basic touch screen usage. In what could best be described as a mix between Tetris and Othello, the game's focus centers around a combination of hexagonal tiles that make up a two-colored honeycomb. With the touch of the bottom screen, players can switch any tile on the grid from one color to the other, with the ultimate goal of completing designs, flipping tiles in combos, or making an entire horizontal line of all the same color. The catch: Any time you flip a tile all neighboring tiles will flip along with it.
Though Honeycomb Beat was shown off only in demo form, the current build gave us a good sense of things to come. The basic presentation centers around - you guessed it - a honeycomb theme, with all interface featuring a slick, hexagonal look. All interface is handled on the touch screen, with descriptions of events and game tips taking up the top screen. From the get-go Honeycomb Beat asks that you design a profile for stat-tracking, and then allows you to either immediately get into the action, or check out the simple (and surprisingly quick) tutorial mode. Tutorial sections include lessons in panel flipping, vector labels (which are basically different types of panels), and advanced flipping techniques. Each tutorial presents itself very well, with all explanation on the top screen and a user-controlled touch tutorial on the bottom screen. After about five minutes of panel-flipping we were ready to dive into the main game.
Honeycomb Beat is comprised of two different modes; puzzle, and evolution. In puzzle mode, players are required to take a specific layout of panels on the bottom screen and create patterns by flipping them from one color to the other. Some of these puzzles demand that all panels on the screen are the same color, whereas others will result in two-tone patterns or pictures. There are 20 puzzle areas, each with 10 puzzles for a total of 200 different brain-teasers. Just like in the main game, whenever a puzzle is completed the actual interface will flip new available puzzles over in a branching, honeycomb style. It's simple, but it has a really cool look as you begin to tunnel your way through each mission.
When it comes to evolution mode, Honeycomb Beat takes a note from Tetris, as players can jump into one of 10 different difficultly levels in an attempt to clear lines. A huge mass of Honeycomb will begin to rise from the bottom of the screen, and players will need to flip an entire horizontal line to clear it away. With a little trickery (and some smart planning) combos can be created by setting up multiple lines and then eliminating them all at once. Once the mass of honeycomb reaches the top of the bottom screen, it's game over. Adding to the replay value of evolution mode is a profile ranking system, which takes into account how long you lasted, how many points you achieved, and the complexity of combos to rank your performance. Like in Brain Age, you'll be assigned a "Brain Evolution" rating which you can work to raise over multiple play sessions.
So what's the point of the game? Well, aside from adding more wrinkles to your brain as you twist it in knots, Honeycomb Beat also offers a few unlockables, though they're primarily cosmetic. As you venture through puzzle and evolution modes you'll continue to unlock new panel colors, different backgrounds, more music, and different visuals for the top screen during play. It's basic, but it's still a reason to go back and kick the crap out of any shameful puzzle attempts you may have done. From the demo we were able to select from 10 different panel colors, three background themes (a space theme, a "warm" theme, and a girly "fancy" theme), six different songs titled simply "Music1-6", and digital or wave visual animations. It is all extremely basic, but every little bit helps in a puzzle game, and staring at the same two colors for hours on end is grounds for much "head-explode-ification" in our book, so it's a good addition to the package.
All in all Honeycomb Beat is a pretty entertaining experience, although it isn't an astonishingly deep endeavor. Puzzles can be extremely tricky (and not being a huge puzzle nut like Craig I was made to look like a fool on a few of the brain-teasers), and the amount of depth is decent for what we hope is a game that fits in the lower DS price range (around $20 seems about right). Konami maintains that the game is "beat-based", though from the demo we didn't see any real advantage in playing with the sound on or off, aside from having a driving tempo to flip to. The game also offers some special panels that can be brought into play at the user's digression, which consist of tiles that flip only diagonal, vertical, or horizontally when you flip them (instead of on all sides), tiles that create full lines when touched, or hold tiles that are essentially time bombs that flip after a certain number of moves (used for insane, time-released combos). From the looks of it Honeycomb Beat could be a solid puzzler for DS fans this year, as it supports some decent stat tracking, is easy to get into, and offers a great amount of difficulty throughout its 200+ puzzles.
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February 3rd, 2007, 15:24 Posted By: wraggster
via ign
Ever wondered what it was like to be stranded on a desert island? We did, and then we played Survival Kids on Game Boy Color back in 1999. Strangely enough, we liked it. We wanted more, but we never got it. Then the DS came along, and Konami decided that the world was due for another busted cruise ship, and back we were in Lost in Blue; the unofficial sequel to Survival Kids. The game played nearly identical to the older version, with more activities, a second character to watch over, and a crisp new 3D look. Again we had a blast, traversing the island in a truly epic life-saving adventure. Apparently Lost in Blue made a bit of a splash (shipwreck pun definitely intended) in the DS community, and Konami was taking notes, as we're now treated to Lost in Blue 2.
Before getting too far into the game, let's get this out in the open straight-away: Lost in Blue 2 is definitely, undeniably, shamelessly "more of the same" when compared to the original. You run around on what looks like the same island, you eat the same coconuts, you scrape your fingers through the same dirt, and you'll combine stick with rock to make the same sharpened stick just like Lost in Blue. That being said, the game follows a different story arch, follows two new characters (each playable depending on who you select from the beginning), offers multiple endings, more activities, more action, and more freedom. It's more of the same, but the "same" is still really fun.
For anyone who didn't pick up the original, the concept of the Survival Kids/Lost in Blue series is pretty simple. You'll select your player, wake up on an island alone, and have to survive on your own until you make it off the island or are rescued. To survive you'll need to gather supplies, build fires, cook food, hunt animals, combine materials to make tools, and work with your AI counter-part to explore and ultimately conquer the island. Imagine it as the TV show Lost, but you don't have hotties running around in bikinis, and Hurley isn't eating all your freaking peanut butter all the time. When you look at it that way, it sounds more like a vacation.
Just like the original games, you'll constantly have to be upping three major stats, consisting of hunger, thirst, and strength. Spend too long in the sun and you'll get thirsty. Eat the wrong berries (which we'll playfully dub as "Pulling a Ralph Wiggum") and you'll get sick and lose strength. When it comes to hunting and building, you'll have to find items and combine them similar to a Resident Evil game, although the process feels far more free-form than the simple "gun + bullet = zombie death" ends up being. In addition, you'll need to build weapons to hunt with, including sharp sticks, bow & arrow, and if you're especially talented some sort of death-laser (no). Once you spend a few grueling days learning the ropes, you'll be expected to use creativity, speed, and common sense to solve puzzles and thrive on the island.
From what we played at Konami's Gamers' Day event, Lost in Blue 2 might as well have been the same exact game. The only major differences in the current build is the added character portraits from the top screen (instead of silhouettes you get actual pictures of the characters), some improved activities such as fishing, and a couple mini-games. The three mini-games available thus far include fire-starting, goat-milking, and fishing. Each of these games could be played with multiple time limits for an overall score, and will ultimately be featured as a couple of the multiplayer mini-games for the final version. As always, goat-milking was an uncomfortable blast.
For the final version, Konami has thrown out some rough estimates based on the game's current production. The company promises far more action, about double the activities, new challenges including underwater exploration, and a lot more animal-based adventures. There are more beasts to hunt, tougher enemies (such as sharks and alligators), and some interesting microphone puzzles, such as an event where you need to become friends with a testy gorilla by mimicking his grunts with the DS microphone. In any other game we'd be astonished, but when it comes to Lost in Blue we'll just take it in stride. Hey… at least we don't have to milk it.
It's still far too early in production to say whether or not Lost in Blue 2 is going to incorporate enough new content to warrant a second purchase on DS, but from the looks of it the game should include a decent amount of action for the single player experience, and hopefully will add a ton of mini-games for the multiplayer action as well. Unfortunately there's no online support for two players, which sucks, as it would be kind of funny and ironic to play this game over the net with some dude that's actually stuck on an island himself, but there's always hope for a Lost in Blue 3 or Wii sequel that could better make use of Nintendo's online options.
We'll keep you posted on new Lost in Blue 2 information as it becomes available.
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February 3rd, 2007, 21:18 Posted By: wraggster
via liquidice
As you may already know there are now 3 modchips out for the Wii. First it was Wiinja, then CycloWiz, and now WiiKey. Something caught my eye while I was looking over the specs for WiiKey this morning on Wii News...
# Fully upgradeable via DVD/disc (future proof, expect cool features to come)
Does this mean they've figured out a way to execute arbitrary code on the Wii or does it simply put the DVD drive into a special mode that passes the data on the DVD into the modchip?
UPDATE: The Update disc will likely be formatted for Gamecube and will launch in GC mode. The app will send commands to the chip to flash it with the updated code. Since the chip 'listens' and reacts to these commands, it also means Nintendo can possibly detect if you have a chip like this (WiiKey) installed in your console.
So to recap...Wii Homebrew is still not possible. Gamecube homebrew on the Wii IS possible via a modchip or through Action Replay/Freeloader. None of these chips get us any closer to Wii Linux
So there you have it
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February 3rd, 2007, 21:51 Posted By: wraggster
News of the work on the Spectrum emulator for the DS by CraigT
I upgraded my version of devkitPro to R20 yesterday. I removed all the old gba_nds_fat code and replaced it with Chishm’s latest libfat routines, which now contain the directory related functions I need for the file browser in SpeccyDS. The latest libfat driver also includes support for DLDI.
SpeccyDS didn’t have any problems compiling with the new library and everything seems to be working as expected. However, I have been left with a bit of a dilemma. I know there is a lot of anticipation for DLDI support, but there are still a few major things I want to finish before releasing version 0.3. I don’t feel like I have added enough to SpeccyDS to justify releasing the next version.
I may release it as it is now and call it version 0.2a. However, the border changes will not be included since there isn’t any sensible way to set the border size. We shall see…
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February 4th, 2007, 10:17 Posted By: matthewbarr
Hi folks, I recently launched a site called MiiTube, which uses the YouTube APIs to allow users to search and view YouTube videos on a TV. The site is optimised for viewing on the TV using the Wii remote (large text and buttons, reduced clutter on screen). Feedback is welcome!
http://www.miitube.co.uk
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February 4th, 2007, 14:26 Posted By: wraggster
News from Divineo USA
You can pre-order your Wii Chip right now. We should receive our stock very soon.
Info from the page
CycloWiz is a dream come true for many Wii owners. While it still doesn’t allow you to run Wii imports or Wii homebrew it has all the features you’d expect from a drivechip.
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February 4th, 2007, 14:29 Posted By: wraggster
Divineo USA have posted that they have the M3 Simply fully in stock.
Heres more info about the M3 Simply
M3 DS Simply is a slot 1 device (no passcard required) from the famous producer M3 Adapter.
It uses Micro SD card for cheap and high capacity while fitting nicely in your DS/DS Lite. Its low price and strong built offers a great value!
Specifications & extra information
- Same size as an original DS cart
- Built-in PassMe
- Using Micro SD card (Trans Flash) as storage. Cheap & multiple use for cards
- Boot clean dump images
- Very simple to use: drag and drop files to the micro SD card
- No drivers required
- Standard FAT system support
- Supports different speed of micro SD card even the low speed SD card. Runs games without any lag or slow down
- Upgradable Firmware ( OS / Bios / Kernel )
- Touch screen control & robust skinning support
- No battery needed, back up the save file directly into the micro SD card: Never lose your saved games
- Auto detect the save type & automatically generate saver file
- Homebrew support , IO lib available on launch
- Watch movie directly, listen to MP3 & read TXT on the DS via the use of Moonshell
- Supports WiFi, DS rumble pack & DS browser .
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February 4th, 2007, 14:34 Posted By: wraggster
New from Divineo UK
Plastice skeleton and high grade silicon ensures that your NDS Lite is preotected from every day bumps and bangs.
Specifications & extra information
Silicone skin provides full access to:
+ Power switch
+ Stylus
+ Volume control
+ Headphone port
+ Games cartridge
+ Shoulder buttons
+ USB connector
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February 4th, 2007, 14:40 Posted By: wraggster
New from Divineo UK
Now you can be sure to maximize everything the Nintendo® Wii™ has to offer with the Talismoon Wii™ component cable. Become in awe of tremendously enhanced visuals and super crisp textures! Immerse yourself in the digital gaming world and get closer to the game with another premium quality product by Talismoon. Live every jump, shot, and twist and turn to the fullest thanks to the highest quality image displayed on your TV set. Experience the benefits of premium quality gaming for one third less of the retail cost in relation to the official counterpart.
Specifications & extra information
· Ideal for standard or HD TV’s
· Supports screen resolutions up to 480p
· 5 year warranty
· Stereo sound available through left and right RCA cables
· 1.80 meters long
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February 4th, 2007, 14:41 Posted By: wraggster
New from Divineo UK
Link your Wii to your current network!
You’ve got a Nintendo Wii. You have a broadband internet connection on your PC. You’ve heard about all the fun things you can do online with your console. Yet when it comes to connecting your Wii to the net, you don’t know where to start. You need the Wii LAN Adapter…
With our amazing new LAN Adapter for the Nintendo Wii, you can create a wired high-speed internet connection for your console. Just plug the Adapter into your Wii, and then connect it to your PC’s DSL or Cable modem or your router using the six-foot patch cable supplied. It’s as simple as that!
Because Wii LAN Adapter uses a cable connection, it always offers a high-speed, reliable connection. It’s ideal for places where wireless connectivity isn't possible, perhaps because of thick walls or interference from other products. At last, you can enjoy uninterrupted online gaming!
Specifications & extra information
Features
Connect your Wii to the internet via cable network.
USB 2.0 connection to your Wii.
Plugs into DSL/cable modem or router.
Includes 6ft patch cable.
Faster connection than WiFi.
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February 4th, 2007, 14:44 Posted By: wraggster
via /.
WiiBot is the pet project of two engineers who apparently have way too much cool hardware and time on their hands. These two guys figure that as long as you have a Kuka KR16 industrial robot to work with, why not see if you can control it with the Wii Remote? The result is a tennis-playing, sword-wielding mechanical arm that simultaneously captures 'weekend of nerdy fun' and 'accident waiting to happen' in a fun two minute video. The website even details the technical aspects of teaching a robot to parry.
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February 4th, 2007, 14:47 Posted By: wraggster
via insert credit
Rocket Company's budget-priced DS curling game has been out for a little while now, and is officially endorsed by an actual japanese curling team. They've recently put up a commercial, if you want to see if the game is actually as boring as it seems (hint: yes, but probably better on a DS than any other system).
Commercial Here
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February 4th, 2007, 14:49 Posted By: wraggster
via insert credit
Banpresto has put up a commercial for their Dimps-developed original DS fighter Draglade, which shows a bit of action from the game. Looks fast-paced, and you can see just a little of the 'custom beat battle' elements. There's actually a section up now which explains it. Basically it's a bit like how records work in Samurai Champloo for PS2. New beats allow different combo chains, and it seems you have the ability to actually create beats yourself. Also, I can't recall if this was mentioned before, but Wifi is now confirmed for the game. There will be realtime ranking, and for local users, download play is supported.
Commercial Here
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February 4th, 2007, 14:50 Posted By: wraggster
Via Insert credit
No, it's not a joke! After all these training games, it was inevitable (perhaps you don't know but, roughly ten training games get released by companies other than Nintendo for every one that is endorsed by dr. kawashima). DS Therapy has the subtitle 'mainichi kokorobics', a conjunction of the words 'heart' (kokoro) and 'aerobics', this 'daily heart aerobics'. The game has you answering quizes in a 'light hearted' manner, and then you're diagnosed based on the latest psychological research, or so says developer Dimple Entertainment, creator of adventure sims, largely. Theoretically it should track your progress as well.
The game is planned for a may release at 4,800 yen, and features character illustrations by kaorin wakamatsu. They actually do seem to have consulting psychologists on staff, but this is still quite odd to me.
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February 4th, 2007, 14:56 Posted By: wraggster
Gamepro and IGN have posted that the following Wii games are coming soon, heres the list:
*100 Bullets - Fall 2007*
Alive-TBA 2007, Ubisoft
Devil Kings Series - 2007 Capcom
Digimon- 2007 , Namco
DK bongo blast-spring 2007, Nintendo
Harry Potter and the order of the Phoenix- July, EA
Iron Man: The Movie, 2008, SEGA
Kirby- 2007 Nintendo
Legend of Dragon- 2007
Lost- 2007, Ubisoft
Machi Kuru Domino- 2007
Ratatouille- Fall 2007, THQ
*Mario Kart Wii- 2007, Nintendo*
*Pilot Wings -2007- Nintendo*
*Wii shooting- 2007*
*Wii motor sports airplane- 2007*
TNA impact- 2007, Midway
JAWA- 2007, spike
Wii music- October 2007
Space station Tycoon- Summer 2007- Namco
Dance Factory- March 2007
*Animal Crossing- 2007*
Raid over the River-2007
*Sadness- August- Nibris*
Pilot Wings and Mario Kart Wii interest me massively
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February 4th, 2007, 15:00 Posted By: wraggster
Via IGN
We all know DK Bongo Blast is gone from GameCube and reborn on Wii. The title is set for release on Nintendo's new system this year, along with Kirby, for that matter. Efforts like Wii Health and Wii Music will also be coming, but that's another blog post. For now, let's talk Bongo Blast.
Up until recently, people have speculated that Nintendo would make available some bongos for Wii so that peeps could best enjoy the experience. But I don't think so. Why? You've got the bongos already: the Wii remote and nunchuk.
That is all.
Screen Via Comments
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February 4th, 2007, 15:04 Posted By: wraggster
via wiitomidi site
WiiToMidi allows you to convert signals from a Nintendo Wii controller to MIDI signals. It is a Cocoa application for Mac OS X and uses the DarwiinRemote WiiRemote framework to decode Wii controller signals. It also supports the Nunchuk controller.
Download at Link Above
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February 4th, 2007, 15:32 Posted By: wraggster
News/release from HtheB
MancalaDS is a fun game, but playing a game without a song is WAAAY boring... So I decided to make some songs for MancalaDS and release it. ....
Lotti (the creator of MancalaDS) didn't had much time so I put it on my site. He will put it later in his own blog too.
Changelog MancalaDS 2.1:
* Added some songs and menu sound.
MancalaDS is a board game (Single player or 2 players on 1 DS) for the Nintendo DS.
The games of this family best known in the Western world are Oware (or Awele), Kalah, Sungka and Omweso, and Bao.
Mancala games play a role in many Africa and some Asian societies comparable to that of chess in the West.
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February 4th, 2007, 15:41 Posted By: wraggster
New release from Kyuzumaki is a Rom editing tool for homebrew usage:
With romer you can easliy alter the icons and titles in homebrew roms as you please. Romer also allows developers to easily add icons to their projects. Romer will reconstruct the header information and create a valid icon without affecting the applications function.
The program requires the .net framework v2.0 to run. Remember the program is still Beta so do make sure to backup your roms before you edit them as there may be a few bugs that need to be ironed out.
Beta2.1 Changes:
- Inverted Pallete to fix transparency issue (gif's with no transparent pixels may display incorrectly)
- Fixed corrupted title error when editing just the title
- Fixed spaces (no longer added to embed titles)
- Put in new checks to prevent homebrew being edited if no icon file is selected
- Homebrew checkbox auto unticks once a homebrew it edited
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February 4th, 2007, 15:47 Posted By: wraggster
Xparano has updated his DSCam app:
Heres whats new:
What's New in 0.3 (Download Beta 3)
-----------------
Some bug fixes around
Server:
More autostart options added
Blinks in taskbar when message received
Logo added
DS ping to detect disconnection
Transmission improved
DS Client:
Pictures are now showing full screen
Play familiar sound when receiving message
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February 4th, 2007, 17:01 Posted By: scorpei
I've finished my review of the CycloDS, a new GBA media adapter for the Nintendo DS and Nintendo DS lite using mijiSD and microSD cards.
The Cyclo team is a newcomer to the scene, with their only (released) product line being the CycloDS. So how well have they done? The CycloDS series is composed out of two (GBA slot) solutions. One made for the normal DS (and GBA) using miniSD and one specific for the Nintendo DS lite using microSD. Although they have been announced quite some time ago they have only recently become available. The Cyclo team have also announced another solution (no information released) and a Wii mod-chip.
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February 4th, 2007, 22:28 Posted By: wraggster
No$gba the GBA and DS Emulator for Windows has been updated with a new release, heres whats new:
nds/2d: adjusted window width (nds=256, instead gba=240) (famicom wars demo)
nds/memory: allows to execute code in vram (used by mariokart demo on nds7)
iomap: replaced various "vals" by "io10seg" (matching to nds9/nds7 pages)
nds/wifi/xcept: allows nintendo to write 00h/55h/AAh/FFh to read-only BB-ports
nds/3d/irq: emulates gxfifo irq (used by lara/brainage demos)
nds/3d/help: added notes on how/when to acknowledge gxfifo irq (see gxstat)
nds/3d/dma: emulates gxfifo dma (used by submarine demo and possibly others)
nds/dma: renamed/renumbered $profiler_id_dma (supporting the eight ds-modes)
nds/3d/help: added GXFIFO DMA Overkill on Packed Commands Without Parameters
setup: added gba-solar-sensor setting (now also in freeware version setup)
setup: removed experimental rear-alpha option (tested / always enabled now)
nds/backup: bugfix: forces no nds-backup in gba-mode (fixes fatalunexpected)
nds/xboo: added upload-wait/timeout (for remote secure_area_extra_decryption)
nds/dma: prevents gba-style dma3-capture on nds (fixes submarine demo freeze)
nds/dma: simplified different dma mode bits by dma_kick_mask at mount_system
nds/3d/help: added 3d-lockup note (on swapbuffers with incomplete vertex list)
a22i: supports "NOT" operator (more or less, crashes on faulty priority order)
a22i/bugfix: long/negative multiply in numeric expression (swapped lsw2/msw2)
nds/3d: handles 8bit ldrb reads from 3d ports (4000320h and up)
gba/nds-cartloader: fixed crash on loading GBA-carts from inside NDS7-mode
thanks: RockmanRotties and Diablow for bugreports on demos and fatalunexpected
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February 5th, 2007, 16:45 Posted By: wraggster
Konami is breathing new life into 15 of its classic arcade titles with a new retro collection for DS.
Only a few titles have been revealed, with Gradius, a brilliant horizontal-scrolling space shooter, heading-up the confirmed titles. Yie-Ar Kung Fu, a basic beat-'em-up and Time Pilot, a single-screen shooter in different time zones are also confirmed.
As has become the trend with retro collections of late, the game will feature direct ports of the original Arcade games, as well as updated and remixed version that take more advantage of the modern hardware.
Updates will include the option to configure the screen for vertical or horizontal play, as well as bonus mode that will let you listen to music and sound effects from the 15 titles and view game art, biographies and trivia.
Konami Arcade Classics is due in Autumn 2007
via cvg
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February 5th, 2007, 16:49 Posted By: wraggster
via cvg
Trusting that Nintendogs hasn't already exhausted your fascination for cutesy touch-screen animals, Konami is set to release GoPets, a new pet sim that will let gamers take their pets online.
Nintendogs had a clever local wireless 'Bark' mode that let two DS units in close proximity connect directly.
GoPets, which features dogs and cats, aims to go one better and let users take their lovable pets online to mingle with other pets from around the world.
Players will also be able to communicate text and icons as they travel around the virtual world. A journal keeps a record of all the friends you make.
An offline mode will also feature, set on an island with a small community and mini games. Sounds a bit like Animal Crossing.
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February 5th, 2007, 16:51 Posted By: wraggster
According to a listing on the ESRB website, Capcom's 16-bit classic Super Ghouls 'n Ghosts is heading to all three next-gen consoles.
We're assuming that the rock-hard platformer will be appearing in the form of a download on Xbox 360, Wii and PS3's respective online services, with the Xbox Live Arcade version likely featuring the fancy leaderboards and high-definition mischief we're used to on the service.
Capcom was unfortunately unavailable to comment on the report when we picked up the phone, but we'll be sure to let you know if it decides to throw some confirmation our way.
via cvg
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February 5th, 2007, 16:54 Posted By: wraggster
via cvg
The team behind Eledees, one of the most unique titles on Wii, is working on its second title for Wii - a tilty 3D adventure tentatively titled Dewy's Adventure.
Just like Eledees, Dewy's Adventure is a weird one. You play as Dewy, a magical water droplet with the ability to control the elements.
In its fairytale plot, a once peaceful land has been wrecked by an evil force. A sacred tree (ANOTHER sacred tree, should we say) called the Elder Tree creates Dewy to with the hope he can return peace to the land.
We'd have created an army of Jedi, or Arnold Schwarzenegger, but we clearly don't think like sacred trees.
The game will take advantage of the Wii Remote to tilt environments to control Dewy, creating inclines in the ground for Dewy to move through. Could be interesting.
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February 5th, 2007, 16:59 Posted By: wraggster
via cvg
Wii owners could have more Wii Remote-operated swordplay to look forward to with blade-ninja Zorro making his debut Wii appearance in The Destiny of Zorro.
Pronto Games say the game will focus on being "instantly engaging" and fun. The developer also says: "The visuals are high quality, as are the audio and storyline." Yes, that would be nice.
Other than that massively insightful statement, no further gameplay details have been announced. We speculate you'll be swinging the Wii Remote in some sword-like fashion.
Zorro will do battle against a dual-sword-weilding skeleton bloke known as Calavero, pictured below.
Pronto games previously developed titles for mobile phones and handheld consoles (including Dungeons and Dragons: Eye of the Beholder for GBA).
The Destiny of Zorro is due to release this Christmas. With good visuals. And good audio. Oh... and a good storyline.
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February 5th, 2007, 17:02 Posted By: wraggster
The latest Wii Virtual Console update has just hit in the US with a surprise for lucky yank gamers; Mario's stellar Super NES outing Super Mario World along with a pair of token downloads for Mega Drive and Turbo Grafx.
Mario's 16-bit adventure is available stateside for the usual price of 800 Wii points. Meanwhile, Turbo Grafx bruiser Vigilante is up for 600 points and Genesis effort Gain Ground for 800, neither of which we remember.
Hopefully this will pave a path for a massive UK VC update this Friday, as the US now has two SNES classics (Zelda: A Link to the Past being the other) that us poor Europeans have been deprived of. We'll have our fingers crossed.
via cvg
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February 5th, 2007, 17:18 Posted By: wraggster
Are you a fan of Alien Syndrome, well even if your not check out the 3 yummy screens of this up and coming game for the Wii via the Comments
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February 5th, 2007, 19:35 Posted By: wraggster
An article from CVG that doesnt look good for us wii owners:
Epic VP Mark Rein has been speaking to Wired News about the success of the Unreal Engine 3, especially since the firm recently licensed it to a Japanese developer for the first time.
Here are the highlights from the interview:
It's also tough to ignore the success of the Wii at this point. Do you guys have any plans to be in that space?
Rein:: Hey, we're in that space! Red Steel, Splinter Cell -- those use our previous engine technology. But it's not in our plans to bring Unreal Engine 3 to the Wii. It's really designed for next-gen, high-definition.
It can't be easy to get Japanese developers on board, because they traditionally use their own engines.
Rein: It's definitely a challenge to convince Japanese developers to work with a third-party technology like ours. But Square Enix, they're the granddaddy. I'm hoping that'll be pulling the stopper out of the drain, and we'll gradually crack that nut. We've been looking to hire somebody in Japan, to be our representative there.
It's really hard to find somebody who speaks really good English, knows our technology well, is native Japanese, has an engineering background, can answer complex questions. We're looking; the job's open.
You obviously love the Xbox 360. Do you love the PlayStation 3?
Rein: Yeah, absolutely. I think they're both great machines. I don't understand all this crazy negative backlash toward PlayStation 3. It's like, people aren't happy that there aren't enough machines, and then they're not happy that there are? Get over it! You want to be able to buy the damn thing!
via cvg
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February 5th, 2007, 19:43 Posted By: wraggster
via engadget
What's a Wii fanboy to do without a Wii to call his own? Hack one up himself, of course. Bigjohn8411 found himself in just such a predicament, so he scraped together a "Wii OS" launcher program for his PC just to feel like one of the cool kids. Other than accepting Wiimote input over Bluetooth via GlovePIE, the program is mostly a complete rip of Nintendo's own Wii interface, with Wii sound effects pulled out of YouTube videos, and the interface built from scratch, but referencing the real thing. Of course, that Red Steel button, it does nothing, but most of the rest of the launcher buttons shoot you right into that game's respective emulator. You can also toss in up to four of your own MP3s for background music if you find Nintendo's own to be a bit too sleep inducing. Now the only question is if Nintendo will be launching Chrono Trigger for Virtual Console before it hits this guy with a C&D. Somehow, we doubt it.
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February 5th, 2007, 20:02 Posted By: wraggster
via gamesindustry
Nintendo has refuted claims that it failed to deliver the number of Wii units promised to Virgin Megastores for the console's launch on December 8.
The claims emerged after Virgin began taking pre-orders for PlayStation 3 last week. As GamesIndustry.biz discovered after contacting stores across the country, customers enquiring about the pre-order system are told that they can secure a console for GBP 50 - but are warned that they won't neccessarily receive their machine on March 23.
They're told that they may have to wait days or even weeks for their machine to arrive, with one customer service representative stating, "We can't make a commitment to the 23rd because Sony hasn't made a commitment to us."
All the representatives GI.biz spoke to said that Virgin was keen to avoid a repeat of the situation which occurred with the launch of the Wii, claiming that Nintendo failed to deliver the number of consoles promised for day one.
"It's because there was an issue with the Wii. Some stores didn't get the allocation they were promised until the next day after launch," one representative said.
Another claimed, "The full amount of stock we were promised never turned up," while other representatives said that the total launch allocation wasn't received until several weeks after launch.
Nintendo has disputed the claims with a spokesperson telling GI.biz, "All UK retailers were notified of their initial day one Wii allocations in October 2006, some six to eight weeks before launch.
"Nintendo delivered exactly what we said we would to retailers for day one and in many instances over delivered against the initial numbers retailers were expecting."
In addition, the spokesperson said, "Nintendo made multiple and regular deliveries to retailers across the UK in the days following launch to try and meet the huge demand for Wii as much as possible."
Virgin Megastores has yet to respond to requests for comment.
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February 5th, 2007, 20:13 Posted By: wraggster
via joystiq
These Miis from NBC's The Office just look freakishly identical. Especially Dwight, Jim (right of Dwight), Kevin, and Roy. Oscar's pretty good too. Amazingly, D. Schrute looks just as intimidating in Mii form as he does in real fictional life. Scary.
Photos here
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February 5th, 2007, 20:25 Posted By: wraggster
After years of living in peace and harmony, the inhabitants of Timber's Island are shocked when their tropical paradise is invaded by a giant, hideous space pig! To thwart Wizpig’s nefarious plans, explore the sprawling island, unlock hidden racetracks, and drive, hover and fly against colorful characters in high-octane competitions!
Your host, a gregarious elephant named Taj, greets you in a grassy meadow. Drive over bridges, through sparkling surf and around volcanoes. Start racing. You'll have to speed through a huge variety of racing challenges if you want to unlock all the island’s secrets, complete the adventure and save your friends from the parlous pig. Diddy Kong Racing DS boasts a huge number of courses, including several all-new ones!
Diddy Kong Racing DS offers three types of vehicles: karts, hovercraft and airplanes. The drivers range from the quick and the small to heavyweights who specialize in bashing rivals off the course. Duel with classic DKR power-ups like oil slicks, gas clouds, land mines, super shields, speed boosts, homing missiles and magnets. In Diddy Kong Racing DS, you’d better be ready for anything under the sun!
Diddy Kong Racing DS for Nintendo DS™ is shipping today as US release version at US$ 39.90 only.
Buy from Play Asia
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February 5th, 2007, 21:24 Posted By: wraggster
RyanFB has released a new version of his excellent Megadrive(genesis) emulator for the Nintendo DS.
Heres whats new:
Updated for DKA r20 and latest libnds.
Switched to libfat with DLDI support.
Fixed bug where select key must be released quickly in order to go back to file selection menu.
Appended ROM check now only happens if FAT is unable to init.
Added untested Opera RAM expansion support, and RAM support for SCCF.
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February 5th, 2007, 21:44 Posted By: wraggster
Turns out Driver: Parallel Lines is going to receive an enhanced port to the Wii, complete with updated graphics and gameplay changes. The game will take place during the late seventies, yet upon being imprisoned for 28 years, you're released to a new decade. Game features will include:
Open New York City: 35 missions spanning the years 1978 - 2006
There is to be over 30 different actions for the Wiimote, including driving and targeting
Features over 80 customizable vehicles such as cars, trucks and motorcycles
Upgrades have been made to the AI, graphics, physics and an as-yet-unannounced Wii exclusive special effect
The game didn't receive favorable scores on the PS2 or Xbox, so do you think some extra time being polished for the Wii will make a difference?
via wiifanboy
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February 5th, 2007, 23:45 Posted By: wraggster
The DS Emulator for Windows called DeSmuME has now been updated with a new release.
Heres whats new:
General:
Added zipped (based on zziplib) and gzipped (based on zlib) rom support.
ARM:
Added relocation interrupt vector.
Added region access right checks.
Enabled LDC/STC instructions.
Fixed powersave (cp15) IRQ wait.
Fixed MOV instructions
GPU:
Added special color effects.
Added windowing feature.
Fixed transparent direct color backgrounds.
Fixed disabled sprites showing.
Fixed 8/32 bit access to gpu registers.
Fixed missing backgrounds
Support for master brightness
WIFI:
Added RF chip interface.
Added BB chip interface.
windows port:
Fixed address calculation in disassembler.
Added Force Maintain Ratio option for window stretching linux port (cli, gtk and gtk-glade):
All:
Added joystick support.
Fixed X and Y buttons.
gtk-glade:
Added joystick configuration.
Improved I/O registers viewer tool.
Added save and load states support.
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February 5th, 2007, 23:53 Posted By: wraggster
New GBA Homebrew release:
Hey there, I have another game I made recently. I has the nicest graphics yet, and pretty nice gameplay. Hope you all like it!
Use [R] and [L] to rotate ship
Press [A] to accelerare
Hold[B] to shoot
Keep enemies away from the bomb!
Use any means necessary, like ramming, shooting, whatever.
Download Here
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February 5th, 2007, 23:55 Posted By: wraggster
New GBA Homebrew game from nagame:
I would like to submit my GBA program more succeeded.
It was created in December 2005 for "Drunkencoders Coding Competition"
I had gained the 2nd place.
A Web page was devoted to the game (in French) :
http://www.nagame.net/index_97-defi-de-noel.html
About the Game
The dwarves of the Playeradvance forum removed the mother Christmas!
Santa Claus, you must found your wife! Eliminate the 64 dwarves and finds mother Christmas with the key select.
Active member of the French community PLayeradvance.org the rom was introduced like gift at the members of the community.
Playing the Game
Control-Pad - Move the main player
A - Fire
SELECT - View mother Christmas
Download Here
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February 6th, 2007, 00:14 Posted By: wraggster
CraigT has released a new version of SpeccyDS the Spectrum emulator for the Nintendo DS.
Heres whats new:
Here are the changes…
Upgraded to libfat, which inludes the DLDI driver.
Fixed .z80 loading routine. More .Z80 snapshots will now be accepted.
Fixed flag behaviour in DAA instruction to fix problems in Head over Heels.
Fixed HALT instruction (again!) to fix crash in Starquake.
Implemented a few undocumented instructions.
Optomised display routines.
Hooked up X and Y buttons.
Corrected Sinclair 1 and 2 joystick assignments.
It doesn’t contain everything I had planned, but hopefully it should keep you happy. Enjoy!
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February 6th, 2007, 00:16 Posted By: wraggster
Double Z has updated his site with this news:
I've updated tutorial one to work with the most recent devkitPro release. I've also moved it to using the standard devkitPro makefiles which should make it much easier to track devkitPro changes. I'm working on updating the other tutorials.
More Info --> http://www.double.co.nz/nintendo_ds/
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February 6th, 2007, 00:18 Posted By: wraggster
via francescos
Pascal Game Development community has announced the 2007 PGD "Multiplexity" Game Programming Competition aimed to pascal developers. The big news of this year is that entries for Nintendo DS and GameBoy Advance are allowed! The compo theme is very interesting (a multi-genre game), prizes are very rich, so: pick up your fpc4gba or fpc4nds and start coding now!!!
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February 6th, 2007, 00:24 Posted By: wraggster
Dovoto just posted the names of who won the Drunken Coders Comp:
After much delay:
Clem
Rudolph Steady Go
Xmas Dash
TSOTS
Znax
Santa's Skidoo Scarp
Warcraft Tower of Defence
Ice Runner
Holliday Toss
NDS Puzzle
I will try to get a full compo page up with judge's comments and scoring on each game over the next few days. We all pretty much picked the same top 4 but after that it was a pretty tight race. Thanks for another great year and I apologize for the delay in judging. For those of you who did not make the top ten most of you just barely missed
Winners feel free to contact me and please list your prize choices in order of preference.If I don't hear from you in the next day or two I will track you down.
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February 6th, 2007, 00:29 Posted By: wraggster
via dsfanboy
There's some updated news on Lost in Blue 2, including gameplay details. Notably, players can choose to navigate the game as either the male or female character, and Jack and Amy each have their own unique skills. Previously, we thought the setup was similar to the original Lost in Blue, with the girl serving as an unplayable character (at least, until you beat it once). Also, the sequel will feature a limited two-player mode via local wireless, in which players can compete in survival mini-games. We're hoping for things like "Outrun the Croc" so we can watch our pals brutally eaten. That's just good, clean fun.
Once again, the touch screen and microphone will be a big part of the game, but Konami promises to expand on touchscreen play for a more immersive and interesting experience. Let's hope for less drudgery and more fun.
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February 6th, 2007, 00:31 Posted By: wraggster
via dsfanboy
No doubt, Diddy Kong Racing has been in the spotlight for the last couple of months, due to some excellent features and the promise of repeating the success the game enjoyed on the N64. With custom-track creation and countless other wonderful features, we've waited long and patiently for this game and hopefully the majority of reviewers out there won't find the game as lacking as the below two have:
Nintendo Power (75/100) finds that the game has some appeal, however maybe not as much as it needs: "Like its predecessor, Diddy Kong Racing DS has a Mario Kart game to compete with, but also enough unique features to make it a kart-racing contender." [Mar. 2007, p.87]
GameSpot (67/100) says that the game might just have too much to do: "Diddy Kong Racing DS is a decent racer with plenty to do and some interesting new content, but the seemingly endless amount of tasks you must complete to enjoy all of it may irritate anyone who simply wants to race."
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February 6th, 2007, 00:34 Posted By: wraggster
via dsfanboy
The official Japanese website for Final Fantasy XII: Revenant Wings has been live for a bit on the series of tubes that make up the internet. Now, through this wondrous website, one may access a nice little trailer on the main page, as well as some cool downloads.
The downloads include desktop wallpapers and a promotional video from Jump Festa 2007. Other things, such as the game's prologue and character descriptions, are in Japanese and able to stand up to our most deadly translation bots.
More Info
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February 6th, 2007, 00:36 Posted By: wraggster
via dsfanboy
A Nintendo-developed dogfighter, Jet Impulse, has recently opened their official website for perusal. The game formerly known as DS Air is, for the moment, Japanese-bound only; this will change, however, when we threaten Nintendo with deadly force.
Two videos adorn the pages, highlighting both game mechanics and opening cinematic. We've been hankering for more air since Star Fox Command ended so very quickly; hopefully, this title can make the trip stateside before long.
Videos Here
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February 6th, 2007, 00:46 Posted By: wraggster
papafuji has released DS-Frotz v1.2, heres the full info:
DS-Frotz is the port of Stefan Jokisch and David Griffith's Frotz, based on the GBA version from Jonas Minnberg. It can play the majority of Inform files in z3, z5 or z8 format (up to V6 Inform format), with some bugs included... The source code is included in the package... The version 1.2 of DS-Frotz includes :
a multi-game main menu
a multi-interface inputs : grafiti or keyboard (no voice recogition yet, sorry...)
a multi-files in SRAM save/load (up to 5 files)
and a brand new text-completion functionnality
includes : MiniZork, Freefall, The Magic Toyshop & the source code of DS-Frotz
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February 6th, 2007, 00:51 Posted By: wraggster
Mollusk has updated his Map Viewer application for the Nintendo DS.
Heres some info
How to use :
1. Flash the rom on your linker
2. Copy gif files you want to use as maps in directory /Maps/
3. Load the homebrew, it'll list all gif files in that directory
4. Click on a map, it'll load up in a few seconds, and you can move around/zoom/etc...
All commands are written on the homebrew when you load it
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February 6th, 2007, 00:55 Posted By: wraggster
A New firmware has been released for the DS Linker flash cart, heres whats new:
New feature:
# 1.Fixed the problem of Pocket Mater black screen when enter underground world.
# 2.Adjusted the icon of 3D menu speed.
# 3.Fixed the "goto Menu" problem.
# 4.Fixed some FAT file system problem, so DSLinker need to be formated after upgrade.
# 5.Now, hold SELECT can pass through to 3D menu when DSLiner Writer is in slot 2. (for USB 2.0 Writer only)
# 6.With this new function, NDS console can be a USB pad with DSPAD program. This USB pad can work with all PC game.(for USB 2.0 Writer only)
# 7.Added /DSYSTEM/AUTORUN.BIN file, it's a USB plug-in, use hold SELECT pass through to 3D menu, system will run AUTORUN.BIN automatic.(for USB 2.0 Writer only)
Usage: Please follow the "readme" file in the package to update the firmware of DSLinker.
More Info
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February 6th, 2007, 01:00 Posted By: wraggster
A new release of Comic Book DS has support for DLDI. heres the full changelog:
# 2.0 (04/02/2007):
New DS: Renaming the .cbds files is not necessary anymore. The .cbds files can have any name (eg : "La Vie de Norman.cbds" and can be placed anywhere.
New DS: The Library screen is more reactive to user inputs. When the book is not opened yet, the filename is displayed.
New DS: Current page name is displayed during image load.
New DS: Do not wait for key release anymore in Thumbnails and Library screens. This allows a quicker thumbnails navigation while keeping the key pressed.
BugFix DS: The Stylus (touch screen) can now be used with R4DS and M3 Simply.
BugFix DS: Sometimes, the selection frame of miniature mode was not displayed.
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February 6th, 2007, 01:03 Posted By: wraggster
Robert Durbin has released an update to his Deal or No Deal game:
I made a new version, nothing really fancy but now you can use controller to select a case, and use A,B,X,Y to confirm your choice. Also when you get choices like deal or no deal or Trade or keep, you can use the L and R button to choose them. I did this cause some users (R4 and M3 simply) cannot use the stylus.
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February 6th, 2007, 01:07 Posted By: wraggster
Tepples has released a new version of his Tetris game for the DS:
LOCKJAW is a tetromino stacking game that lets you set the rules. It's a free software implementation of the Soviet Mind Game, a highly popular computer puzzle game that involves guiding tetrominoes into a well. (That is, LOCKJAW is to Tetris as GNU is to UNIX.) It includes over 20 options for making variations to the game rules, as well as "gimmicks" for practicing specific skill areas.
Changelog v0.31 (2007-02-03):
Draws the score and next pieces before blitting the playfield in case a front-end draws the score or next pieces inside the playfield.
In Baboo!, speed curve Zero sets the level to the number of keypresses so far.
Blocks within a piece are drawn connected once they lock.
Baboo! no longer double-counts console buttons passed through the joypad reading code.
README: "color=image" clone-and-hack error fixed.
README: Explains black rectangle in upper left corner as an con for stop.
README: Explains controls on DS.
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February 6th, 2007, 02:30 Posted By: wraggster
Noda has released a new version of his DS game of the Mod Tower Defense for Warcraft 3.
Heres some screens:
Heres the game info
Here is the promised quick release which should fix some bugs and R4/M3 simply compatibility
-04/02/2007 : v0.31 beta
+ now use latest devkitpro (r20) with latest libnds, libfat & palib
= stylus precision & jumping problems fixed (thanks to latest libnds)
= stylus problems with R4/M3 simply should be fixed (thanks to latest palib)
= corrected the bug that make the map selection screen froze when there was more than
10 maps (FAT version) .
Warcraft arrives on DS via Homebrew
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February 6th, 2007, 07:00 Posted By: JKKDARK
The Gekko official forum was finally added. If you didn't know, Gekko is a GameCube emulator for PC.
The webmaster said:
It's finally here! Quite a few poeple had asked for a forum and with the spam issues we were having with the comments on the mainpage news, I went ahead and created Gekko's official forum.
It took me all last night and this morning to integrate the news and comments system to the forum, learning PHP as I go.
A new button has been added in the header bar completely to the right to access the forum. It will now be mandatory to register to the forum to be able to post comments on news. (Helping us avoid the issues we had earlier )
Finally, you will notice that the forum currently uses the default template. I am no artist but I will try to wip something up when I have the chance in the next few months.
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February 6th, 2007, 18:31 Posted By: wraggster
All the info from Nintendo:
The world's most popular party video game is getting a lot crazier in Mario Party 8. Whether you're shaking up cola cans or lassoing barrels, you and your friends will be drawn into the action like never before using the Wii Remote™.
Play with motion control: Players row their way through a river race, punch a statue to pieces, steer race cars, mopeds and go-karts and handle a balancing pole while walking a tightrope.
Play using the Pointer: Shoot at Boos in a haunted house, rag and drop toppings in a cake-decorating competition, select the correct answers in game show challenges.
Play using the Wii Remote's buttons: Players jump and pummel their way through a football brawl, hop and run across a field of spinning platforms
Mario Party 8 also includes dozens of new minigames, six new party boards and many new game modes. In a series first, players can transform their characters into many forms, such as player-smashing boulders and coin-sucking vampires. Mario Party 8 also includes "extra-large" minigames like Star Carnival Bowling and Table Menace. One to four players can play Mario Party 8, each with a Wii Remote.
Game storyline: In Mario Party 8, a whimsical ringmaster has invited Mario™, Peach and the rest of the crew to his carnival, a perfect setting for the dynamic spectacle of the Wii game play. Mario Party 8 keeps the surprises coming with minigames that draw upon the Wii Remote's motion, pointing and button control in a variety of ways. Players always know how to jump into the action by watching an animated tutorial that shows how to use the Wii Remote.
How to progress through the game: Following tradition, Mario Party 8 takes the social, strategic game play of board games and adds breaks for quick, action-oriented minigames. In the main mode, players travel across six boards in search of Stars, landing on spaces that are helpful (example: giving coins) or a hindrance (example: sending Bowser in to mess with the player). Several variations for these boards tweak the main goals to enhance game play for solo sessions, two-player games and three- to four-player games.
In addition, Mario Party 8 includes four more minigame-infused kinds of board games, such as Tic-Tac Drop, where players earn the right to put the next mark on the board by winning a minigame.
Characters: Mario Party games are a celebration of all things Mario, so you can play as 14 classic characters, the widest selection yet for the series, including newcomers Hammer Bro and Blooper. You'll also bump into many old friends and foes that span 20+ years of Mario games.
Special powers/weapons/moves/features: Beyond using the Wii Remote's motion and pointer control, this eighth game in the Mario Party series goes its own way with two major changes:
Players can transform their character using candy power-ups. Examples: When Peach eats Bowlo Candy, she'll turn into a Peach-faced ball and bowl over characters to get their coins. When Wario™ eats Vampire Candy, he'll sprout wings and fly off to suck the coins from all other players.
* A more engaging view of the action puts the player "on the board" with his traveling character, no longer far above the whole board looking down.
Charactar Art Via Comments
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February 6th, 2007, 18:34 Posted By: wraggster
New press release from Nintendo:
When Wario™ sees a television series about a thieving master of disguises, he dives through the TV screen, steals the thief's quick-change wand and takes over the whole show. Episode after episode, he breaks into exotic locations, like a luxury liner, watery ruins and an Egyptian pyramid!
Draw Wario's eight disguises: By sketching a symbol on Wario, the player puts Wario in outfits that give him powers, such as Thief Wario's tackles and Cosmic Wario's laser blasts. The player also uses the stylus to wield the powers.
Explore environments: Wario travels the globe in 10 missions that span nine exotic locations. The player must attack many enemies found in each location and also use Wario's disguises to get past puzzling obstacles.
Play minigames to unlock chests: To pick the lock of each chest, the player must play one of eight stylus-driven minigames that grow more difficult as the game progresses.
Game storyline: Over the 10 episodes of "his" new TV show, Wario travels the globe in search of treasure to steal. Along the way, he discovers that there's a far greater prize to be had: an ancient artifact that grants wishes. Now if he can only find it before his rival, the master thief whose show (and powers of disguise) he's stolen.
How to progress through the game: Using the Thief Wario disguise, players run, high-jump and tackle their way through each episode. They'll need to switch to other disguises, frequently one after the other, to fight and puzzle through rooms full of obstacles and enemies. Players use buttons to run and jump while using the stylus to affect Wario and his environment, and they can watch the top screen map to keep their bearings in the levels.
At the start of the game, players will have only one disguise (Thief Wario) and will discover more as they proceed through the game. Players can return to previous episodes with the power to use all currently held disguises, making it possible to explore more areas and gather even more hidden treasures. Each episode ends in a boss fight that challenges players to use a variety of disguises to defeat it.
Characters: Wario is joined by his new sidekick, a wand that lets him change into eight different disguises. He's also pursued by the master thief who wants his wand back, and who still has plenty of high-tech tricks up his sleeve. The episodes also feature more characters in search of the ancient artifact, plus dozens of new creatures. Wario's friendly new wand helps him switch disguises. Players use the stylus to draw a key piece of each disguise onto Wario to activate the change. The wand explains how to sketch these quick-changes in a tutorial.
Special powers/weapons/moves/features: Wario opens locked treasure chests by completing one of eight random minigames that grow harder, faster and more complex as the game progresses. If the players succeed, they'll get the treasure, key item or disguise power-up found specifically in that chest. If the player fails, the chest remains locked, the chest spits out exploding bombs and the player may return to try the chest (with a different minigame) again.
Screenshots Via Comments
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February 6th, 2007, 18:36 Posted By: wraggster
Heres the US press release for Wii Play:
Wii Play includes nine quick and addictive games that are easy to pick up and play and hard to put away. Thanks to the intuitive controls of the Wii Remote, even the most inexperienced gamers will have no trouble mastering the controls. Every game features a multiplayer mode, so friends can compete for the high score or go head to head to see who's the best. Wii Play comes with a Wii Remote so that friends can join in the action.
Wii Play features nine separate minigames, including:
Shooting Range, a point-and-fire game of target practice in the Duck Hunt® tradition.
Billiards, a nine-ball game of pool with stunningly realistic physics that uses the Wii Remote as a pool cue.
Find Mii™, in which players scan the crowds to find the right Mii. Miis created by players and their friends make an appearance.
Tanks!, in which players command a toy tank on a miniature battlefield in a gantlet of 100 missions.
Other games include Pose Mii, Table Tennis, Fishing, Charge! and Laser Hockey.
Minigames:
Shooting Range: The player shoots down targets ranging from clay pigeons to ducks to UFOs. In the final stage, the Mii a player is using appears on the screen, wandering in a field and being abducted by UFOs. If the player shoots that UFO down, the abductee returns to the field. To shoot targets, the player points at them with the Wii Remote pointer and presses the B button to fire. Players earn bonuses for not missing any shots.
Find Mii: The player must find and select specific Miis from a crowd within a set amount of time. If the player has any user-created Miis, they appear in the crowd as well. The crowds grow larger and start moving as the player clears more levels. The player selects Miis by pointing at them with the Wii Remote and pressing the A button.
Table Tennis: Players rally the ball back and forth, shooting for the longest sustained rally. In the multiplayer version, players compete to score points, as in traditional table tennis. Players use the pointer to move the paddle. The paddle swings automatically when the ball is close.
Pose Mii: The player moves his Mii on the screen, rotating it and changing its pose to match the silhouettes inside falling bubbles. The player must pop the bubble by matching its pose before the bubble hits the bottom of the screen. The Wii Remote's pointer moves the Mii, and twisting the Wii Remote rotates the Mii on-screen. The A and B buttons change between three different poses.
Laser Hockey: Players move paddles on an air hockey table, trying to hit the puck past the opponent's goal. The puck's motion is affected by the angle of the paddle and the speed with which the puck is hit. The Wii Remote pointer moves the paddle, while twisting the Wii Remote rotates the paddle on the screen.
Billiards: The player must sink all nine balls in the proper order. In single player, if a player fails to hit the correct ball or sinks his cue ball, the player's score drops; in multiplayer, the other player can place the ball anywhere on the screen before taking a turn. The Wii Remote pointer marks where the cue will strike the cue ball. While the cue is marked, moving the Wii Remote back and then swiftly forward slides the cue into the cue ball. The +Control Pad controls where the ball is aiming.
Fishing: Players must catch the fish indicated at the top of the screen. This game uses the Wii Remote: The pointer moves the hand holding the fishing pole. Moving forward places the hook farther out in the lake, while moving back places it hook closer. When a fish bites, the player yanks the Wii Remote back, pulling the fish out of the water. A "bonus" fish appears in a window on the screen, and catching that fish earns double the points.
Charge!: The player controls a charging cow, guiding it into scarecrows and knocking them over. Players control the cow by tilting the Wii Remote on its side and turning it like a steering wheel. Tilting forward speeds the cow up, and tilting back slows it down. Quickly raising the Wii Remote make the cow jump.
Tanks!: The player controls a tank and must shoot other tanks. The shots rebound once off the walls before disappearing. The player controls his tanks with the +Control Pad (Note: players can also use the Nunchuk's control stick to steer the tank) and aim the tank's cannon using the Wii Remote's pointer. The A button fires the tank's cannon, and the B button drops a mine with a large blast radius.
How to progress through the game: Each minigame in Wii Play teaches players another aspect of the Wii Remote. The first time playing, a player must complete a game before the next game opens. Shooting Range is first, and the games unlock in the order listed above. Players also can earn medals (bronze, silver, gold and platinum) as they improve their scores. High scores and accomplishments are posted to the Wii Message Board (see below). In most two-player games, players compete for the highest score. However, in Laser Hockey and Tanks!, players compete directly against one another.
Special powers/weapons/moves/features: Players can use Miis they've created in the Mii Channel in each minigame. Their personal high scores will be recorded for each Mii, and those scores will be posted to the Wii Message Board as well. Wii Play comes packaged with a Wii Remote.
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February 6th, 2007, 18:45 Posted By: wraggster
Heres the press release and screens via comments
Join the revolution! The Gestahlian Empire, armed with the secrets of Magitek, threatens to enslave the world ... until a young woman named Terra frees herself from its control and joins a band of rebels known as the Returners. Armed with Terra's magical powers, the Returners struggle to uncover the secrets of the ancient War of the Magi and the source of the Empire's power.
Players command a ragged band of heroes in a desperate quest to free the world from the Empire's grasp. With Edgar's tools, Terra's magic, Sabin's fists and the skills of more than a dozen additional characters, the Returners need only one thing to seize victory from the Empire: you.
Summon the power of the espers, magical creatures enslaved by the Empire. Enlist several new additions to the roster, like Leviathan, Cactuar and Gilgamesh, to help tackle challenges like the all-new Dragon's Den dungeon.
Just because the adventure ends doesn't mean the action has to. Players can study their foes in the Bestiary and then face them all in a continuous battle in the Soul Shrine, or enjoy their favorite songs in the bonus music player.
Featuring bonus content, a new translation and a remixed soundtrack, FINAL FANTASY VI ADVANCE is the definitive version of this classic role-playing game.
Game storyline: Ages ago, the War of the Magi pitted three gods against one another. They waged battle by enslaving magical beings called espers and using them as soldiers in their battle. After the war's end, the gods freed the espers, who then retreated to a new world of their own. Centuries later, the Gestahlian Empire has breached the boundaries of the espers' world and captured many espers, using their magic to fuel the Empire's Magitek research program. When an enslaved woman named Terra frees herself from the Empire's mind control, she joins a band of rebels called the Returners, who seek to enlist the aid of the espers in their struggle to prevent the Empire from taking over the world.
How to progress through the game: FINAL FANTASY VI ADVANCE is a turn-based RPG with gameplay broken down into two distinct phases: exploration and battle. In the exploration phase, players wander through towns or dungeons, sail through the sky or travel across the "overworld" (anywhere outside of a dungeon or town), speaking with the people they meet to gain clues and advance the story. In certain locations, players will get into battles, either randomly (when wandering freely) or by design (when they fight a creature as part of the main story). Players can equip their characters to customize their arms and armor as well as their relics and magic.
Characters:
Heroes: Terra, a young former slave of the Empire who is connected to the espers. Locke, a treasure hunter (read "thief") skilled at stealing from enemies. Edgar, King of Figaro and master of various tools. Sabin, twin brother of Edgar who abandoned his claim to the throne to pursue a life of freedom as a martial artist. Shadow, a mysterious assassin who travels with his dog, Interceptor. Celes, a Magitek knight who abandons the Empire after she learns of Kefka's plan to poison an entire kingdom. Mog, a world-traveling moogle who has left the caves where his people live to see more of the world beyond the caverns. And many, many more!
Villains: While there are many enemies, Kefka and Ultros stand out as the most memorable. Kefka starts as a court mage for the Gestahlian Empire – he receives the power to wield magic during an infusion of esper power that drives him insane. Ultros is a large, purple octopus who serves mostly as comic relief, providing challenging battles but also proving to be somewhat ineffectual as a villain.
Special features: FINAL FANTASY VI ADVANCE features 14 "main" characters, even though the players can have only four characters in their party at any time. The story branches in several key points, and the player must break the party into separate groups, splitting time between each of the groups and seeing their aspect of the story. Each character possesses a special ability, like Locke's Steal (which grabs items from enemies) or Mog's Dance (each dance has a different effect).
Players find and equip magicite crystal pieces to their characters. Magicite teaches spells to the characters equipping it and allows them to summon espers in battle as well. The espers have different powerful effects, ranging from healing the whole party to attacking large groups of enemies with different physical or elemental attacks.
Screens Via Comments
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February 6th, 2007, 18:48 Posted By: wraggster
Wii outsold PlayStation 3 by nearly three to one in January, said Japan's game magazine publisher, Enterbrain.
According to the publisher, Nintendo sold around 405,000 Wii units last month, compared with around 148,000 units of PS3. Enterbrain reckons the figures are this way round because there's a wider range of games for Wii and PS3's higher price tag is hindering sales. Sounds about right to us.
"There could be a price cut for the PS3 by the end of the year, and more software titles will hit the market. I expect the PS3 to be doing better after a while," Enterbrain President Hirokazu Hamamura told Reuters. "Of course, the Wii will keep running ahead all the while."
via cvg
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February 6th, 2007, 18:50 Posted By: wraggster
The Wii's Classic controller does a good job at letting you control all your Virtual Console games. But if you're truly hardcore you'll want to play your VC games with the original controller, and thanks to new adaptors, you can.
RetroZone has put together adaptors that allow you plug NES and Super NES pads into the GameCube ports on your Wii, meaning that you can play your classic games the way they were originally intended.
They also work on GameCube consoles too, which could be cool for playing the Zelda Collectors Discs if the button configuration work.
The adaptors will go on sale at RetroZone's website some time this month for $19 (a few pennies over £10).
via cvg
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February 6th, 2007, 18:57 Posted By: wraggster
We know many of you are looking forward to Sonic and the Secret Rings, and remain curious as to how it plays, so here's a video to give you some idea.
As you'll see, it's bloody fast - like Sonic games should be. And that pace rarely lets up. You will also see some of the cool puzzles in the game, like the use of a slow-motion power-up that allows Sonic to zip past the blades of a giant spinning fan.
CVG remains hopeful that the overly twitchy controls we spoke of in our hands-on preview will be tweaked for the final product, which is due for release in March.
Trailer Here
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February 6th, 2007, 19:08 Posted By: wraggster
via engadget
Oh snap, now it's really on. Those WiiKey kids were so proud of themselves, with that DVD upgradability of theirs, but TeamCyclops just threw down with the announcement of the same functionality in its CycloWiz. Add that to the fact that the CycloWiz is already shipping (a couple more days left for WiiKey) and we can see potential Wii modders being plenty conflicted. At the moment, WiiKey is still the only chip with support for Wii imports of any sort, but we're figuring TeamCyclops isn't too far behind on that front. And Wiinja? Well, it remains to be seen if they have anything else up their sleeves, but at the moment it looks like they've got a lot of ground to cover.
For those interested you can preorder Cyclowiz the Nintendo Wii Modchip at Divineo USA and Mr Modchips(UK).
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February 6th, 2007, 19:24 Posted By: wraggster
The latest issue of US tech/culture/politics magazine, Wired, tests Wii and PS3 and awards Nintendo's console a very favourable eight spots out of ten, compared to six spots for Sony's black beast.
Despite Wired describing the graphics of Wii's launch title games as 'downright janky' and pointing to the machine's lower-tech specs as a definite drawback, Nintendo's console wins out thanks to the potential of the Wii-mote and the ability to download classic Nintendo games through Virtual Console.
As for PS3, Wired gives a thumbs up for its sleek interface and its ability to double as a Blu-ray player, but a thumbs down for the absence of rumble in the Sixaxis controller, the amount of heat it generates and the fact that the launch games 'look no better than the Xbox 360's'.
via gamesradar
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February 6th, 2007, 19:31 Posted By: wraggster
As of today, Thanko are taking reservations for their USB Wii Remote Chargers to be released at the end of this month. Priced at 3,480 yen each (or 6,480 yen for two), these plug into the back of your Wii and, you guessed it, charge your Wii Remote (along with two bespoke AA lithium ion batteries included with the charger). It takes about 3 and a half hours to charge the batteries, which then last for a good 25 hours.
To be honest, it's amazing that Nintendo didn't include this kind of functionality with the Wii in the first place.
via insert credit
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February 6th, 2007, 19:35 Posted By: wraggster
This whole "SURPRISE!" deal with the Virtual Console release schedule is getting a little tiring. It's nice to know these sort of things in advance, so things like family holidays and all-night drinking binges can be planned accordingly. But if anyone, and Australians in particular, were hoping for a little heads-up from Nintendo, prepare...for DISAPPOINTMENT.
Our developers [are] working very hard to convert historic games to the latest technology, as fast as possible.
As a result, game releases are subject to change right until the last minute. Therefore, we will not be publishing future releases for the Virtual Console titles.
Right. But...these games are confirmed as being completely untouched. So they're not being converted at all. Why the silence, Nintendo? Do you pull the names out of a hat?
via kotaku
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February 6th, 2007, 19:42 Posted By: wraggster
New Commercial DS Release:
Players take their elite strike fighters to the skies and hunt down a mad dictator before he takes over the world.
After being driven from his seat of power, a vicious dictator has fled to a remote, mountainous region to plan a military uprising. Mysteriously, the opposing army's forces have received reinforcements, leading to speculation that an unknown nation is lending military assistance to the uprising. An ace pilot in an elite strike-fighter wing has been tasked with crushing the opposition forces and returning peace to the troubled region.
Jet Impulse (aka. DS Air) for Nintendo DS™ is available today at US$ 48.90 only.
Game features:
As Nintendo's first realistic flight shooter on Nintendo DS, Jet Impulse lets players customize their fighters with a state-of-the-art weapon loadout.
Send wave after wave of enemy fighters to their doom in dogfights over land, sea and air.
Meet a wingman for co-op play and soar to victory over Nintendo Wi-Fi Connection.
Buy at Play Asia
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February 6th, 2007, 21:25 Posted By: wraggster
Press release from Datel:
Turn your Wii or Cube into a Happening Media Machine with MAX Media Player!
You know how it is. You’ve got the family around, drinking your wine and munching their way through your groceries, happily chatting about a previous family meeting. Thing is, you’ve a great home video of the event. You filmed uncle Harold making a fool of himself dancing to MTV, your kid brother tripping over the dog and your cousin and her new boyfriend snogging on the sofa when they thought no one was looking. You just have to show them to your folks…
Trouble is, the movies are on your computer, and your computer is elsewhere in the house. In a tiny room. Which is full of your junk. There’s no way you can squeeze the entire family around your PC, so what do you do? Easy! You use MAX Media Player, and watch them on the GameCube or Wii that’s sitting under your living-room tellie…
With MAX Media Player, you can play movies and more on Nintendo’s next-gen Wii console, or on their last-gen bundle of fun, the GameCube. Just transfer it to the supplied 1GB Micro SD card using the USB Adapter supplied. Then plug your Micro SD card into one of the two memory card adapters, for the Cube or the Wii, and you’re away. You can at last play your happening movies on your console, in the comfort of your living room, without having to create a home network.
But MAX Media Player isn’t just for movies. You can also play MP3s with it – just the thing if you need some digital music to get the party started!
MAX Media Player features everything you need to turn your Nintendo GameCube or Wii into a fully-functional media box. You can store all sorts of data on your 1GB Mini SD card, transferring your music and movies using the USB connector supplied. You then slot your Mini SD card into the SD Media Launcher or the SD Adapter, depending on whether you’re using a Cube or a Wii, then you’re ready to play! There’s even a hand controller in there so you can manage your movies and music without getting out of your chair!
In shops soon
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February 6th, 2007, 23:44 Posted By: wraggster
via engadget
This 1st generation of Wii modchips was humming along so smoothly, but it looks like a recent Nintendo manufacturing modification has rained on their parade for the time being. While the chips do work fine in early Wiis, and that DVD upgradability should keep 'em humming for some time to come, the Wiinja, CycloWiz and WiiKey chips all fail to work with Wiis running the D2B Panasonic chipset, which shows up in certain Wiis, mostly ones purchased in late January / early February. The only way to check for the chipset is to pry open the Wii and look for yourself, and the incompatibility means that even the DVD upgradability won't allow current modchips to run on these systems. Both the CycloWiz and Wiinja teams have confirmed the problem, and are already working on new versions to get around the Panasonic chipset, but you might want to make sure your Wii is compatible before you blow your cash on a non-working modchip.
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February 6th, 2007, 23:48 Posted By: wraggster
via engadget
With Nintendo's staunch resistance to anything outside the narrow focus of gaming -- though it looks like they're loosening up on that standard quite a bit with the Wii -- it's quite surprising they ever even gave a phone a second thought, but even more surprising they have a patent for just such a device dated November 2001. For some reason, it took the USPTO until June 2006 to issue this thing, so there's no telling if Nintendo still has any interest in its "Electronic apparatus having game and telephone functions,"
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February 6th, 2007, 23:51 Posted By: wraggster
Ok, we're back again for the thrilling conclusion of how-to make your own Wii laptop! In today's final installment we'll cut the case for the laptop, install all the parts, attach the screen and sound amplifier, and then connect everything together. Hopefully the extra detail [which, Ben tells us, is far beyond what he usually provides on his own site. -Ed.] will give you a good insight into how these devices are created and provide inspiration for your own personal hacks.
Full info at engadget
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February 6th, 2007, 23:54 Posted By: wraggster
via eurogamer
Rockstar is working on a follow-up to controversial 2003 stealth-action game Manhunt, where players were tasked with violently murdering gang members to help make underground snuff films.
It's due out on PlayStation 2, PSP and - believe it or not - Wii as soon as this summer, with primary development on the PS2/PSP versions going on at Rockstar's new London studio in conjunction with Rockstar North, while the publisher's Toronto studio has a go at the Wii version.
"With Manhunt 2 we have tried to create a game that stays close to the original concept of chilling suspense and stealth, whilst pushing the game design and storytelling forward," said Sam Houser, founder and executive producer of Rockstar Games.
"We are also excited to have our newest development team, Rockstar London, working on the title alongside our two established UK studios, Rockstar North and Leeds."
Manhunt 2 doesn't appear to have been rated yet, in case you're wondering.
The original Manhunt, originally a PlayStation 2 exclusive but also subsequently released on PC and Xbox, attracted a bit of controversy when it was first released - although apart from yards of frothing copy and Daily Mail headlines nothing much ever came from it. The press, eh? We have no real power.
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February 6th, 2007, 23:56 Posted By: wraggster
Gamasutra is running an editorial wondering whether the Wii can save the adventure game genre. With the intuitive nature of first-person control and interaction the Wiimote/nunchuck combination provides, it's been an open question since the console's concept was announced whether or not the Nintendo could revive a much-beloved but sadly absent game genre. Scott Nixon writes of the future for point-and-click titles, talking about their hearty success on the DS (with Hotel Dusk and Phoenix Wright) and the requirements of design such games would make of the Wii. With word that a Wii developer for the Sam and Max series is being sought, the question isn't if but when adventure titles begin appearing on the system. Here's hoping they get a warm reception, from an audience ready for their reintroduction.
via /.
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February 7th, 2007, 00:18 Posted By: wraggster
As skeptical as we've become about the prevalence of patches and updates delivered through online console services like Xbox Live, the alternative -- the old way -- is still far worse. Take Exhibit A: Bubble Bobble Revolution. Codemasters' DS puzzler was released with a crippling bug that would not permit players to pass level 30 in the game's New Age mode.
The result? More than four months later, Codemasters is finally issuing a recall, asking owners of the defective Bubble Bobble Revolution to ship their broken games back to the publisher (via pre-paid envelopes), and then wait for replacement cartridges, which begin shipping out February 23.
Xbox Live and its ilk may provide a cushion for lax QA testing, but bugs occur regardless. We'd much prefer a downloadable patch delivered to us a few weeks after a game's release than rely on a cumbersome work-around or snail mail replacement.
via joystiq
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February 7th, 2007, 00:59 Posted By: wraggster
Via gamingdump
Re: http://www.gamingdump.com/showthread.php?t=612
IDENTIFIED PROBLEM: Web site uses a Nintendo trademark (Mario,Luigi) in the code of the page.
Dear Private, Registration,
We are an Internet monitoring agency representing Nintendo of America Inc. ("Nintendo"). We are writing to ask you to stop using the Nintendo
properties in the hidden text/visible text/meta tags and/or title and/or links of the above-referenced sexually explicit Web site. Nintendo's
customers include many children and their parents. Unauthorized use of Nintendo trademark(s)/work(s) is harmful to those customers and will
tarnish Nintendo's reputation.
We look forward to your immediate confirmation that you have taken the necessary steps to resolve this matter. To that end, you may email us at
StopInfringement@cyveillance.com.
Nintendo getting pissy or a fake email ?
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February 7th, 2007, 01:03 Posted By: wraggster
If the name Charles Martinet doesn't mean anything to you, then you obviously don't check out the credits when you beat games. Or, even worse, you hardly ever beat a game. Whichever case it is, we won't embarrass you and point it out (we're looking at you Todd), instead offering up that Charles Martinet is the man who voices everyone's favorite portly plumber Mario.
During an interview with The Sun, Martinet says (of Super Mario Galaxy) that it "is going to be the most exciting, amazing fun ever. I played a little preview of it and I had goosebumps of joy and was giddy with laughter." Of course he is going to say that, he has a job to protect. However, given the many who played it at last year's E3 and walked away with nothing but good things to say (including this blogger), we're sure he hit the nail right on the head.
He also goes on to say "It is like magic. This game takes it to a completely different level for Mario. I'm not allowed to reveal yet what I say in Galaxy but I can tell you there will be some surprises." We love surprises ...
via wiifanboy
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February 7th, 2007, 01:36 Posted By: wraggster
Brief instructions for connecting a GPS module to DSerial have been posted to NaWiki. At this time raw NMEA strings can be read in the console. I will update my old Google GPS for DS hack to use this at some point.
Info at Natriums Site
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February 7th, 2007, 01:37 Posted By: wraggster
via dsfanboy
Because it's important to have a trailer for one of the most beloved games of all time. We need that advertising. It's okay, though, because we're all about watching Final Fantasy videos. We don't even need a flimsy excuse.
Video Here
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February 7th, 2007, 01:40 Posted By: wraggster
via dsfanboy
Nintendo and Southwest have teamed up to give away a DS Lite, as well as a copy of Brain Age: Train Your Brain in Minutes a Day! to Fifty of Southwest's Rapid Rewards Members. Southwest, as you may know, have made their fortune in the airline commute business by offering competitively-priced tickets. According to the press release, this is the first time Southwest has partnered with an outside company to, well ... reward its Rapid Rewards Members.
Still though, only 50 DS Lites? That's kind of chump change, when you think about it. Shouldn't it have been a more substantial number, even being a gift?
More Info
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February 7th, 2007, 01:47 Posted By: wraggster
GPF has released a new version of his Commodore64 emulator for the Nintendo DS, heres what he says:
well been working on getting the existing code moved to latest toolchain and libnds release.
Eventually it will have the ability to switch disk, right now I am kind of need some ideas on how best to do it, from a user standpoint. If I have some ideas I can start looking into the coding part
Well here is my latest version thats using the dldi patching code now, so hopefully will be able to work on most hardware now.
attached is an nds file that just needs to be dldi patched and copy that and the /rd directory to your media and put your d64 files and you can also place a snapshot created from the pc version and call it jjr.fss and that is loaded from the left trigger. right trigger still does a load"*",8,1 and then run
Please give me feedback compared to previous releases.
Thanks,
Troy(GPF)
Download and Give Feedback at the Release Thread in GPFs Forum here at DCEmu
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February 7th, 2007, 02:05 Posted By: wraggster
JessTicular has updated his card game Spider Solitaire DS to version 2.0.1
Heres whats new:
Compiled under DevkitARM r20 and libnds 20070127
Fixed: When a large pile would extend very far off the bottom of the screen, it would wrap around to the top.
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February 7th, 2007, 02:10 Posted By: wraggster
Robert Durbin has posted yet another new update to the DS Game:
Heres whats new:
Ok i fixed the small palette prob where it doesnt make the current case red, not sure about the crashing prob but maybe this will fix that problem too. Please keep me updated, its working for me on my G6lite and my MK5. I also included the full source with all the includes needed for the graphics, it should compile, if you keep the correct directory structure.
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February 7th, 2007, 02:13 Posted By: wraggster
Mollusk has again updated his Map Viewing app for DS:
Heres whats new:
Here's an updated version of the MapViewer. Changes aren't that important :
New GUI, looks better It's made by DayDream, and it's a WIP, I might add directories in that list to navigate throughout the whole card...
Switched to a nice 8bit font instead of tiled font, looks better too. Names should fit in the screen better too. Spaced by 12 pixels instead of 8, should be easier to select the right image.
Added a quick code to avoid the image jumping around when you try to let the stylus down without moving. So now you need to move by at least 2 pixels for it to register the movement. This makes the whole movement a bit less fluid when moving slowly, but nothing major.
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February 7th, 2007, 02:16 Posted By: wraggster
Bug has updated his Flying Pig game for the DS:
Today i am releasing a BIG update to my flying pig game!!!
Update Includes:
Multiplayer
Levels
Graphics
Ok, lets start with the new multiplayer feature. To use this you only need one DS as both players play on the same DS. Player1 controls there pig using the usual controls. Player2 uses the ABXY buttons to stear and the R butoon to shoot.
Levels- The game now includes three different levels for you to enjoy, once you get to the third one it just carrys on forever.
There has also been a small update to the games graphics, hope u like my extreme paint skills when you die!!!
PS. I know about the small graphic errors after a level change, they go away after a little bit anywayz, Im working on fixing them.
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February 7th, 2007, 02:21 Posted By: wraggster
Alekmaul has released a new Sega Master System and Game Gear emulator for the Nintendo DS:
This version has DLDI support
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February 7th, 2007, 02:44 Posted By: wraggster
Today, Conspiracy Entertainment announced that it intends to begin developing games for Nintendo's newly released Wii game console. Conspiracy is already a publisher of games for the GBA, GameCube, and DS.
"Nintendo's Wii platform is an exciting evolution in the explosive video game market. Its unique design, ease of use and key features such as interactive TV channels bridges the gap between seasoned 'gamers' and their non-gaming friends and family," said Sirus Ahmadi of Conspiracy. "We plan to publish games for a variety of users, including a whole new audience of first-time players worldwide. As a long-standing publisher for Nintendo's gaming platforms, Conspiracy Entertainment takes an early position in creating games for new hardware platforms as quickly as possible, and we intend to do just that for Wii."
Conspiracy is searching for game licenses and developers currently working on Wii titles. The company has not provided any specifics regarding release dates, but Conspiracy remains hopeful about releasing its first Wii games in the first half of 2007.
via ign
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February 7th, 2007, 02:47 Posted By: wraggster
Crave Entertainment today announced the development of the new Nintendo DS pet simulator, Purr Pals. Unlike Nintendo's own Nintendogs series, Purr Pals focuses on the feline variety of pet, allowing players to adopt, care for, and raise kitten playmates.
Purr Pals features 40 breeds of kittens to choose from, each with its own unique personalities. Gamers must use proper care and training techniques to modify their kitten's behavioral traits. The game also features voice-command support, as well as several mini-games which can be played with the kitten.
Purr Pals will be arriving on the DS in late March 2007 for a suggested price of $29.99.
via ign
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February 7th, 2007, 18:22 Posted By: wraggster
Rockstar Games has released the first Manhunt 2 trailer - following today's announcement - which you can watch via the magic of our wonderful video player on the right.
It doesn't give much away but the movie does offer a glimpse at the sequel's edgy and dark atmosphere, which you'll be immersed in when your Tesco bagging people's faces later this year on PS2, PSP or Wii.
Trailer at CVG
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February 7th, 2007, 18:26 Posted By: wraggster
If you've got four-player Wii sessions regularly on the go, you probably chomp through Duracells like Andy goes through pies down the chip shop.
Keeping your Remotes powered up can work out expensive but it won't be a problem for long. Nyko and Sanko are about to release recharging docking stations that let you recharge your Wii Remotes when you're not playing.
Nyko's offering charges two Remotes on a single dock, whereas Sanko are producing single-Remote docks that plug into the USB ports on your Wii to draw their power. Both take around three hours to charge to give you 25 hours of constant use.
Both packs come with NiCd rechargeable batteries which should give you thousands of recharges.
Neither kits have been given firm release dates yet but Nyko's kit is expected to hit US stores within the next month, and Sanko has already priced their docks at 3,480 yen (£15) for a looming release in Japan.
The wait continues for a UK announcement, but of you're desperate for some rechargeable Remote action (and you know you are), get on the import sites.
via cvg
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February 7th, 2007, 18:44 Posted By: wraggster
Detectives seem to be stampeding on to the Nintendo DS these days. First, it was ace attorney Phoenix Wright's courtroom dramas, then the film-noir style Hotel Dusk: Room 215--not to mention Touch Detective.
The latest investigator to snoop on the handheld is Nancy Drew, in her new interactive adventure titled Nancy Drew: Deadly Secret of Olde World Park. The game will use the touch screen to search for clues, undertake tasks, talk to other characters, and play minigames.
In the game, Olde World is a new multi-million-dollar theme park created by billionaire Thaddeus Belmont, and designed to bring jobs and tourist dollars to the sleepy small town River Heights. However, on the night before the park is due to open, Belmont has disappeared, and Nancy is called in to investigate.
The story is told over 15 chapters, and tasks will become more and more difficult as the game continues. Minigames include a task designed to build conversational rapport with witnesses to get them to reveal information by choosing how to question them, with options ranging from light-hearted to accusatory. Others include a lock-picking game, and sneaking using shadows to access new areas.
Nancy Drew: Deadly Secret of Olde World Park is developed by Gorilla Systems, published by Majesco, and due for a European and US release in Q4.
via gamespot
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February 7th, 2007, 18:54 Posted By: yaustar
[via CVG ]
"Nintendo has developed a programming system that will allow small independent developers to make games for Wii download service.
"We cannot confirm at this time in what format the new content will be delivered, but in the future there will be original games available for download through the Wii Shop."
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February 7th, 2007, 19:09 Posted By: wraggster
via joystiq
In a roundtable discussion before the Wii's release, Nintendo designer Takayuki Shimamura declared that "in all of the endless testing which Nintendo has done on [Wii Sports bowling], no one has ever achieved a perfect score!" This factoid didn't last very long -- since the system's release dozens of players have posted YouTube videos of their own perfect games, complete with anti-climactic confetti endings.
But while this seemingly impressive feat has now become commonplace, another Wii Sports bowling challenge remains seemingly unachieved and practically unachievable. We're speaking of a perfect score in the "Power Throws" training game, which steadily increases the number of pins at the end of the lane from a base of 10 to a staggering 91 pins in the tenth frame. Their are 445 total pins to knock down, but the game doubles the frame score for each strike, making a score of 890 the perfect ideal.
Despite our best efforts, we could not find documented evidence of such a score online. The best we could find on YouTube was an 804, and even this impressive player used the well-known cheat to strike out on the last frame. A couple of players on EliteScores.com have claimed to max out the score, but neither submitted so much as a screenshot as proof. Gaming scoreboard Twin Galaxies doesn't even track the Power Throws minigame yet, probably because no one has bothered to send in a VHS tape of their achievement as per the rules.
Any Dcemu Members get anywhere near the 890?
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February 7th, 2007, 19:13 Posted By: wraggster
This evening Nintendo sent strap replacement information directly to Wii owners who have an internet connection. Using the Wii's mail function, Nintendo sent an email to Wii owners regarding replacement straps: "Nintendo has received some reports that when consumers swing the Wii Remote with the original version of the wrist-strap using excessive force and accidentally let go, the cord connecting the controller to the wrist strap can break."
The wrist strap replacement program has been in place since December. The interesting thing here is that Nintendo sent the information directly to consumers, albeit a little late, instead of solely depending on the press to disseminate the information. When Microsoft extended the warranty on the Xbox 360, we don't recall if any post was made on the Xbox Live network informing consumers. We appreciate that Nintendo sent this email out to consumers. Next time though, it might help to do it during the scandal, rather than three months later.
via joystiq
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February 7th, 2007, 19:32 Posted By: wraggster
Weird article from wired
I have an apology to make. In the past, I've made fun of anti-video-game lawyer Jack Thompson for his views on gamers, his rudimentary grasp of logic and the distinct scent of brimstone that surrounds him. I see now that I was wrong. So very wrong. Video games truly are nothing more than attractively packaged training devices for youthful violence, mayhem and nose-thumbing. What pulled me out of the sub-basement of denial and into the glorious, shining foyer of light? Well, I finally managed to buy a Nintendo Wii (or, as I prefer to call it, the Murder Appliance).
Sorry, I know that's not very catchy. It's hard to come up with a properly macabre pun on "Wii." "The Grim Wii-per" maybe? No, let's stick with Murder Appliance.
It takes only a few minutes with this gruesome plastic box of death to realize exactly how insidious it is. Every aspect of it is designed with one thing in mind: transforming innocent, wide-eyed, polite young people into slavering psychopaths.
Let's start with the much-ballyhooed controller. (Studies indicate that the Wiimote is the most ballyhooed video-game controller of all time by 3.5 kilohypes.) Is there any remaining doubt that it was designed expressly as a weapon? Nintendo needed to reinforce its control strap just to keep it from getting loose, werewolflike, and busting up all your home furnishings. To date, the remote has destroyed more than 400 television sets, 78 stereo systems, three bay windows and a monastery that was home to some exceptionally rowdy monks.
At 40 bucks each, the only thing keeping Wiimotes from replacing Glocks as the gang-banging weapon of choice is the fact that you can't actually find them for sale anywhere. Mark my words, someday soon you'll be walking down a dark alley, or at least navigating a poorly lit cul-de-sac, when a thug will emerge from the shadows and tell you that unless you hand over your wallet, you're going to have a D-pad-shaped dent in your skull.
And the controller attachment? It's called a nunchuk, the weapon of choice for antisocial youth with a collection of Bruce Lee movies and an inflated sense of their own dexterity. Enough said.
Now let's move on to the "games." What sadist came up with the "sports" included in the game? Each one is clearly designed to train people for the task of reducing other human beings to pink pulp. For instance, take this so-called "bowling." What practical application could there be for throwing massive, dense balls at people? Yes, in the game they're called "pins" but I think we can all see that they're supposed to represent toddlers. And this "baseball" game -- it's nothing more than a ritualized gang war, with rival gangs attempting to kill each other with stones and truncheons. And there's also "boxing," which appears to involve people hitting each other, I'm not sure. I broke my TV with the remote before I got that far.
The point is that we never had violent games like this before video games came on the scene. People played nice games like "pass the parcel," "postman's knock" and "soggy biscuit." It takes the shriveled, degenerate mind of a game developer to come up with "entertainment" like this.
The worst of it is this, though: The Wii actually encourages gamers to get exercise. Up until now, murderous gamer rampages have been kept to a minimum by the fact that a good rampage requires you to get up and be mobile for a while, something most gamers are loath to do. By combining games with movement, you're breeding a generation of gamers who have no problem with standing up, waving their arms, and increasing their pulse rates. There's nothing to stop them now! In the near future we'll all be reduced to cowering in our homes, fearful that a murderous gamer gang will arrive to collect "power-ups," by which they mean our severed heads. Thanks, Nintendo. Thanks a lot.
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February 7th, 2007, 19:35 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
Heres whats new
Fixed video_objects not loading.
0.3.2-RC4 released
Fixed dl filename issue
Resolved text links not working with html op characters in lsdir by swapping to a form and using js to submit the link (icons1 only atm).
Improved shoutcast support (will give preference to urls using port 80 and no path).
Added asx movie file extension list (asx's will play now).
Users can now restrict directory access by listing the full path to the directory in restricted.txt
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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February 7th, 2007, 20:13 Posted By: wraggster
Gary Coleman has released a new version of Genesis Plus the Genesis(Megadrive) emulator for the Nintendo Wii and Gamecube (You need to use the SD Load way to load Gamecube Emulator and Homebrew on your Wii without the Need for Modchips)
Heres whats new in this latest release:
What's New:
- fm timers fixed (fix music in castle of illusion, quackshot, undead line, wonderboy in monster lair, cal 50, turbo outrun, thunderforce 4 and maybe more)
- added serial eeprom emulation (save support now works fine in wonderboy5, megaman, nba jam...) (credits to Notaz, adapted from Picodrive code)
- added dma timing emulation (fix bottom screen in Legend of Galahad, disabled by default because it makes a lot of other games hanging, enable this in option menu ) (credits to Notaz, adapted from Picodrive code)
- hack: clear Vint pending after Hint (INT level 4) acknowledge (fix fatal rewind)
- hack: modify read_bus16 to return a different value at each read (fake fetch) (fix time killers)
- modified cpu execution timings, with more correct hblank and interrupts timing (fix iss deluxe, double dragon 2 and certainly more) (Based on Gens source code)
- modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)
- added sprite collision detection (fix Strider 2)
- modified byte writing in VDP DMA Fill operation to take the endianness in account (fix Contra Hardcorps graphics)
- added CPU type detection (50hz or 60Hz) according to game region (can be forced in option menu) and also added PAL timings support. Please note that it's still buggy, as there is a strange repeating noise in sound playback when playing a PAL game, I must have miss something.
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February 7th, 2007, 20:15 Posted By: wraggster
Gary Coleman has released a new version of Genesis Plus the Genesis(Megadrive) emulator for the Nintendo Wii and Gamecube (You need to use the SD Load way to load Gamecube Emulator and Homebrew on your Gamecube without the Need for Modchips)
Heres whats new in this latest release:
What's New:
- fm timers fixed (fix music in castle of illusion, quackshot, undead line, wonderboy in monster lair, cal 50, turbo outrun, thunderforce 4 and maybe more)
- added serial eeprom emulation (save support now works fine in wonderboy5, megaman, nba jam...) (credits to Notaz, adapted from Picodrive code)
- added dma timing emulation (fix bottom screen in Legend of Galahad, disabled by default because it makes a lot of other games hanging, enable this in option menu ) (credits to Notaz, adapted from Picodrive code)
- hack: clear Vint pending after Hint (INT level 4) acknowledge (fix fatal rewind)
- hack: modify read_bus16 to return a different value at each read (fake fetch) (fix time killers)
- modified cpu execution timings, with more correct hblank and interrupts timing (fix iss deluxe, double dragon 2 and certainly more) (Based on Gens source code)
- modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)
- added sprite collision detection (fix Strider 2)
- modified byte writing in VDP DMA Fill operation to take the endianness in account (fix Contra Hardcorps graphics)
- added CPU type detection (50hz or 60Hz) according to game region (can be forced in option menu) and also added PAL timings support. Please note that it's still buggy, as there is a strange repeating noise in sound playback when playing a PAL game, I must have miss something.
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February 7th, 2007, 20:28 Posted By: wraggster
Commercial GBA Emulator for Windows and Dos gets an update:
Heres whats new:
Fixed immediate argument handling in MSR opcode.
Accelerated BX opcode.
Fixed and improved built-in debugger.
Added built-in configuration menu ([F5]). FIRE-L autofire switch has moved to [CONTROL]+[F5].
Introduced mode bits and the proper ResetGBA() function (state file format has changed).
Made VGBA reuse previously allocated memory if the new allocation fails. This should help VGBA-Symbian on the phones with small memory.
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February 7th, 2007, 20:34 Posted By: wraggster
via dsfanboy
Turns out, the magnetic stand we covered wasn't the only hands-free option to the Japanese consumer as CAG's CheapyD chronicles in his video review of the stand offered up by Hori. CheapyD does his duty, and does it well, as he goes over every inch of the thing and finds it to be useful in his gaming.
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February 7th, 2007, 20:37 Posted By: wraggster
One of my all time fave games is nearly knocking on the DS release door, the DS is perfect for this type of game.
Check out the new screens via comments
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February 7th, 2007, 20:38 Posted By: wraggster
via dsfanboy
We've approached Lunar Knights with enthusiastic abandon because, from the beginning, it's looked good enough to warrant screaming fanboyism. Everything looked good. Everything looked right. But there's always a chance that the best-looking games can turn out to be not at all what's expected, so we awaited reviews of Lunar Knights with bated breath. From the looks of things, however, there's nothing to worry about.
1UP -- 90%: "Lunar Knights ... is refined and improved over that of the GBA games. Elements that didn't work, such as the solar sensor, have been abandoned; the annoying coffin-dragging sections have been traded for fast-paced space shooter sequences. Meanwhile, character-building features have been expanded; the graphics have been improved, with full-motion anime clips sprinkled throughout the entirety of the quest; the music is superb."
GameBrink -- 88%: "... a fun little ARPG presented in pretty much the same fashion as the previous GBA games but, with the introduction of the new weather and team system, the game has added depth to it. Excluding the side quests, the main scenario should give you several hours of fun!"
Keep an eye out; we'll update later in the week as more reviews come in.
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February 7th, 2007, 20:47 Posted By: wraggster
BassAceGold has updated his Atari Boxing game
Heres whats new:
Well theres not much new in this version except a few bug fixes and the addition of AI!
Its not perfect and needs some more work but it still puts up a challenge if your horrible at the game to begin with
Anyways in this version just press select while fighting to switch begin multiplayer and single player.
Theres no fancy menu and the match doesn't restart when the switch was made, but i plan on adding something of the sort to fix that.
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February 7th, 2007, 20:51 Posted By: wraggster
Lucas has took over the discontinued Licks Media Player Project, heres what he posted:
I got myself a DS last month, and a flashcart last week... Looking through the projects, I liked Licks Media Player (ipod-like player) very much, but unfortunately it was discontinued
So... I just decided to finish it . In the end, it became a complete rewrite. No more C++, only pure C. At ths time, I only have some basic functionality, WAV playback (files must end in .wav) and libmad playback (files must end in .mp3).
There's 3 different play modes, mode 1, mode 2 and mode 3 SELECT alternate between these modes, but you have to PAUSE/UNPAUSE so the mode will be applied. If you happen to test, please, send feedback on which one you think sounds the best. (these modes basically do some linear oversampling, just like moonshell).
I'm labelling this alpha2 version, it's still very experimental.
New feature: playlist support. Some bugfixes and some rewrite in the graphics code.
For using playlists, you MUST use relative paths, no absolute paths. Also, you CAN'T use ".." in your paths (e.g. /abc/d/../e).
I've moved to more common .zip files for the precompiled binaries, so no more confusion!
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February 7th, 2007, 20:55 Posted By: wraggster
Deal or no Deal is a game by Robert Durbin that seems to have daily updates.
Heres whats new:
Everyone sorry for all the bug fixes but I am still pretty new to all of this. I also made it so you cannot even attempt to select your own case, it now skips when you try to select any case, before i had a message complain if you try to choose your own case. now you cant even try to do that, unless you select it using your stylus.
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February 7th, 2007, 21:00 Posted By: wraggster
mateom199 posted this news/release:
Hoping to stir up some interest in this NDS GB/GB emulator, I added libfat support to it, with a pretty rudimentary file explorer (thanks to PicoDriveDS) and adjusted a few lines of code so it will compile with DKP r20.
It seems that theres a bug somewhere in the code causing slightly corrupt
graphics, I wasn't able to track it down but I haven't been looking for very long.
Unfortunately, I know little asm and even less about the Gameboy's Z80 processor, so I don't imagine I would be much help in coding speed optimizations and the such. Hopefully someone with more knowledge on the the subject can help improve this emulator.
attached is both the modified source and a binary (.nds and nds.gba).
KNOWN ISSUES:
Graphics slightly corrupt
Many ROMs will crash it - tested with Mega Man 1, works fine (slow though)
ROM's must end in ".gbc", spaces in filenames not tested.
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February 7th, 2007, 21:31 Posted By: scorpei
Hey all,
Just popping in to say I've finished my review of the Wiinja .
"The Wiinja is a small PIC chip that connects to the Wii's DVD drive. The chip (should) also allow(s) running GameCube homebrew (by booting SDload from a DVD, which in turn can start an application/game that can read from the DVD drive) such as the MFE distro of GameCube linux (which requires a DVD). As with the GameCube however you will need good DVD media (or possibly tweak your POT if possible). Installation should be fairly simple (though disassembling your Nintendo Wii, and soldering to the small solder points, could prove a problem for unexperienced users) as it only requires soldering of 5 wires (see below). Let 's see how the chip performs!"
Read it here
Cheers,
Scorpei
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February 7th, 2007, 22:28 Posted By: wraggster
Like many people i wanted to add extra Wiimotes so that more people can play on my Wii console, but in the UK we pay far too much for controllers, so i decided to import one from Play Asia - one for a Jap Wii, now i decided to take the risk and well it arrived yesterday and now im playing with a Wiimote that cost me a lot less than buying in the UK
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February 8th, 2007, 17:28 Posted By: wraggster
via cvg
Rockstar has moved quickly to defend the recently announced Manhunt 2, firing a pre-emptive strike before the inevitable controversy war initiates.
Speaking to MCV, a spokesperson for the company said that the sequel is clearly aimed at an adult audience and that "Rockstar submits every game to the appropriate bodies for rating and classification".
"We anticipate that it will receive an 18+ rating", the spokesperson said.
"Manhunt 2 is a chilling and compelling drama and is only appropriate for people who are old enough to play it," they continued.
"We are aware that in direct contradiction to all available evidence, certain individuals continue to link the original Manhunt title to the Warren Leblanc case in 2004. The transcript of the court case makes it quite clear what really happened. At sentencing the Judge, defence, prosecution and Leicester police all emphasised that Manhunt played no part in the case."
The spokesperson went on to say that Rockstar respects people who have different opinions about the horror genre and video games "but we hope they will also consider the opinions of gamers".
Manhunt 2 has been announced for PS2, PSP and Wii.
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February 8th, 2007, 17:29 Posted By: wraggster
In response to the commercial success of Wii and DS, Activision, the company which had the most Wii titles available at launch, will double its support for Nintendo consoles.
During a conference call to analysts, Activision CEO, Bobby Kotick, said: "Activision recognised the Wii opportunity, and we had one of the largest lineups at launch. In fiscal 08, we will double our product offerings on Wii and DS as we plan to be even more successful on these platforms."
Along with announcing that the currently Wii-exclusive Tony Hawks Downhill Jam will be ported to Wii, he goes on to say: "To date, there has been strong consumer response to all three next-generation consoles, which truly are delivering new gaming experiences to broader, more diverse audiences than ever before."
via cvg
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February 8th, 2007, 17:31 Posted By: wraggster
EA has closed its Japanese development studio, currently working on the DS version of Theme Park. Don't worry though, it seems as though the game is finished and ready to ship.
Word comes from 1UP who quotes a source as saying, "When we were developing for the Xbox 360 and PS3 and things weren't going smoothly, I had my worries -- but ever since we switched our focus to the Nintendo DS, things seemed to be going well."
So what's the problem? "After almost three years in existence, the only game to come out of EA Japan was Theme Park DS, which only took about a half-year to develop since it was a port. So, yeah, that wasn't a great track record."
Ea has yet to respond to the reports.
via cvg
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February 8th, 2007, 17:38 Posted By: wraggster
It's a sad day for Nintendo fans, as the Kyoto games giant has announced the closure of Nintendo Power, the Super Famicom and Game Boy store download service previously available in Japan. Phew...
The Nintendo Power service allowed Japanese gamers to download various Super Famicom and Game Boy games onto special flash RAM cartridges, via shop download kiosks - and due to their single-state nature piracy wasn't much of a problem either.
A similar service for the Nintendo 64, 'iQue' was launched in China in 2003.
Various classics such as Super Mario World, Donkey Kong Country 1-3 and Kirby's Dream Course were available on the service, but download kiosks (the ones left anyway) needed to attain the ROMs are now being dragged out of Japanese stores and taken to the big Shibuya corner shop in the sky.
via cvg
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February 8th, 2007, 22:44 Posted By: wraggster
Right now it seems to be nothing but good news for Nintendo. At the end of January, the company reported record results for fiscal-year 2006, shortly after raising its profit forecast by 20 percent for the year. Not only that, but the Wii is currently outselling the PlayStation 3 in Japan at a rate of four to one.
But it's not only Nintendo that benefits from this success--peripherals companies are reaping the rewards, too. Tokyo-based Mitsumi Electric, a manufacturer of human-interfacing devices, has raised its net profit forecast for the financial year ending March to 10.2 billion yen (approximately $84.54 million), reports Reuters. The 59 percent rise in the forecast is primarily due to the Mario factory, with results "far above market expectations" on sales of key parts for the DS and Wii.
The company expects sales to top 276 billion yen ($2.27 billion), up from its previous forecast by 15 billion yen ($123 million), and approximately 9 billion yen ($74 million) will come from game components.
Mitsumi, which was founded in 1954, is the maker of Nintendo's motion-detecting controller, and it also makes a variety of peripherals including remote controls, mice, keyboards, and other game controllers.
Mitsumi shares gained 96 percent in 2006, and it also enjoyed a 14.9 percent jump on the Nikkei to 3,090 yen ($25.5).
via gamespot
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February 8th, 2007, 23:10 Posted By: wraggster
Activision's CEO confirmed that the music-emulating Guitar Hero will be making its way to the Nintendo Wii. That is interesting an all, but this brings up further questions about the hardware that will accompany the game on the Wii. Surely Activision has something up their sleeve to incorporate the WiiMote into a guitar similar to Wii Sports accessory pack. Then what kind of crazy motions will the player have to do? Will it be wireless? I can only imagine the awesomeness of Nintendo Wii Guitar Hero.
via gizmodo
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February 8th, 2007, 23:23 Posted By: wraggster
via joystiq
As part of a new series on super-obscure games that should come to the Wii's virtual console, the prototype hounds over at The Lost Levels have unearthed Buzz and Waldog, an unreleased game from Korean company Daou Infosys. The colorful, well-made platformer was to be released by a mail-order publisher without an official license from Nintendo, putting it in rarefied company of those sleek black Tengen cartridges and crappy religious games.
Unfortunately, the game never actually made it to market, though a few review copies did leak out. That's no reason for you not to enjoy it, though --The Lost Levels has released the ROM and a series of YouTube videos showing off the Mario/Sonic/Bonk inspired gameplay. Good stuff.
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February 8th, 2007, 23:25 Posted By: wraggster
During yesterday's financial results conference call Activision president and CEO Mike Griffith made more specific confirmation of Guitar Hero on Wii. "[Activision] will aggressively target the Nintendo platforms consistent with our multi-platform strategy and Nintendo's expected growth. In fiscal 2008, we will double our offerings on the DS and the Wii, including Spider-Man, Shrek, Transformers, and Guitar Hero," Griffith told listeners. While this almost certainly indicates that Guitar Hero will arrive on Wii before March 2008, Griffith's somewhat vague statement still leaves open the possibility of a portable version on DS.
You may recall that another Activision CEO, Robert Kotic, suggested as much last September when he stated that Guitar Hero would appear "on every significant new format." We assume that if Guitar Hero were to transition to DS, it would be a simple game of tap-the-dots, but on Wii there are some fresh possibilities for a guitar peripheral that might include attaching the Wii Remote for added motion and guitar position recognition.
via joystiq
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February 8th, 2007, 23:55 Posted By: wraggster
New from SuccessHK is a great little FM Radio addon for the DS Lite, heres the info:
1) New compact design.
2) Easy set up and used by LCD display.
3) No need any batteries or extra power supply.
4) Stereo sound signal with full range of FM radio frequency.
The new FM Addon is selling at SuccessHK for USD 9.23.
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February 9th, 2007, 00:07 Posted By: wraggster
via gonintendo
Reader Alex thought he would check Blockbuster’s Wii game listings while at work. He popped into the computer system and had a look at the upcoming titles. His list further confirms a few titles we have been discussing the past month or so.
Brothers In Arms: D-Day - June 21/2007
Cosmic Family - June 7/2007
Emergency Mayhem - April 15/2007
High School Musical with Microphone - August 07/2007
Samurai Slash - December 15/2007
Spelling Spree - June 14/2007
Surfs Up - May 24/2007
A couple interesting titles there. Brothers In Arms: D-Day pops up yet again, which we have heard semi-confirmations on, including an old leaked press release, as well as a more recent one. The other interesting bit is the inclusion of a microphone with High School Musical. We knew that this title was coming to the Wii, but it seems it will be along the lines of a Singstar or Karaoke Revolution title. (Makes sense seeing that it is based on Disney’s High School Musical). The question is, will it plug into the Wiimote, a USB port (nice catch Inque!) or the Cube port?
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February 9th, 2007, 00:10 Posted By: wraggster
via siliconera
I got my copy of Cooking Mama: Minna to Issho ni Oryouri Taikai! (Cooking Mama: Cook Off) a little ahead of schedule, it was on my desk today and it comes out in Japan in just a few hours. Cooking Mama: Cook Off plays similar to the DS version where cooking a meal is broken up into little parts like chopping up veggies and buttering pans. The main difference, besides more recipes, is the Wii remote control. In the game the controller “becomes” the cooking utensils. I shot this video of making Hamburgers because it emphasizes a lot of the ways the Wii remote is used in the game.
When you dice the bun you make a quick horizontal slice and then when you chop up the tomato you slide the remote vertically. One thing that caught me off guard is that I’m tempted to rotate the remote when I’m cutting vertically so the edge would face towards a non existent cutting board, but you don’t need to do that. Pulling the lettuce is a little tricky you have to slide the remote left or right, but not too fast otherwise you rip the piece off. When all of your ingredients ready you need to put them into the mixing bowl in an order determined by the window on the top left corner. It gives the players a glimpse of what item to put in. After that you make the burgers, by copying gestures at the bottom of the screen with the remote to mix everything. The last part with the pan has players flip the burgers by moving the remote forward and heat is adjusted by holding A and tilting the remote left or right.
Besides making hamburgers there are lots of other recipes like making chili shrimp, mochi, minestrone soup, and flan. As of now America’s cuisine is limited only to popcorn, hot dogs and hamburgers. Is that all we eat?
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February 9th, 2007, 00:13 Posted By: wraggster
via wiifanboy
In a more disturbing, yet amazingly interesting, story involving Nintendo, we're told the tale of George (not his real name, obviously) and how he was locked up. What makes this story interesting to you, fine reader, is that the man went to jail for the theft of a massive amount of Nintendo software. It isn't mentioned if it's DS or Wii games, but either way it added up to a whole lot of dough.
In telling how he had gotten locked up in a Japanese prison, George informs us that "He saw an opportunity to make some money and he took it. ¥1 million worth of Nintendo game software was sitting in the warehouse in which he worked and he figured that they needed to be sold. He pocketed around ¥300k but within a few days it was fairly obvious to his bosses that he had done it."
more info
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February 9th, 2007, 00:17 Posted By: wraggster
via wiifanboy
This image brings so many things to mind. The first thought that jumped into our head was the ultimate match of Wii Sports ever, where Godzilla takes on King Kong in a match of Tennis that is being projected against the Empire State building. The match ends with Godzilla being the victor, only because on the Game Point he turned to Kong and melted his face off with his laser breath.
If you think we're crazy, know that Godzilla's cheating tendencies have been well-documented the world over for many years.
Screen Via Comments
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February 9th, 2007, 00:37 Posted By: wraggster
If your the owner of a CycloWiz or a Wiinja Modchip then this is the killer release for you.
SD Load is the easiest way to load Gamecube Homebrew and Emulators on the Wii Console and its now in a bootable iso for those who have Modchips.
Remember it only works on Modchipped Consoles, users without Modchips use the SD Load Method
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February 9th, 2007, 00:52 Posted By: wraggster
via dsfanboy
And here we go again ...
A local Fox News affiliate in Milwaukee, WI is showing parents the "dangers" of the Nintendo DS Pictochat. Of course, their arguments explaining the dangers of the handheld lack any kind of credible backing. See, they explain that you can communicate, via Pictochat, with another DS over "long distances," stating that due to the lack of advertising for this feature, parents should be worried about molesters contacting their children over the DS.
Honestly, if that's going to happen, they have to be relatively close, like say in your neighborhood. Now, if a convicted child molester lives in your neighborhood, you're going to know about it. Also, if their is someone planning an evil deed of that nature, they're going to find a different way other than using a DS. Not only does the recipient of the message have to be in Pictochat (which I'm sure a child is rarely going to be in, they want to play games!), they have to be within wireless range.
How does the reporter prove that horrible things can happen? He uses the Pictochat feature with two children. While they're upstairs in their room, he sits downstairs. We won't even bother going into the ridiculous "proof" THAT provides. After that, he goes to a shopping mall and attempts to debunk Nintendo's documented 65 feet range for wireless communication. Of course, he is successful in sending messages up to 300 feet, but what does that prove? Following his logic, even in that range a predator is going to have to be within somewhat close proximity, with their DS in Pictochat constantly looking for children (the odds of a predator finding someone are also insanely slim). This guy makes it sound like there are a roving pack of molesters going from town to town, trying to find children in Pictochat so he/she can get addresses. Get real, guy!
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February 9th, 2007, 00:54 Posted By: wraggster
The latest issue of EGM has a preview of games coming to the US for all current systems. In the DS section Phantom Hourglass is listed for fall, and Tingle is listed for 2007 as well. I am sure they are referring to Tingle RPG, which has been translated for European release. It wouldn’t make much sense for Nintendo to go through all the hassle of a translation, and not bring it over to North America. Awesome news indeed, I have been hoping that this title would make it here! Thanks to Falcofan88 for the heads up!
via gonintendo
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February 9th, 2007, 00:56 Posted By: wraggster
via dsfanboy
A new trailer for Death Note has hit You Tube, furthering our excitement for this odd game. Well, perhaps the game isn't so odd, it's the source material. See, it all revolves around Light Yagami, who finds a notebook imbued with the power of death. By writing names into the notebook, those people find themselves dead soon after. Of course, he decides to use the notebook for good to rid the world of criminals, however the police are hot on his trail and suspect he is a serial killer. Good stuff, if you ask us.
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February 9th, 2007, 00:59 Posted By: wraggster
We thought it would happen and now we have confirmation that a sequel for Touch Detective, which is being called Touch Detective 2 1/2, is on the way (to Japan, at least). Of course, with the lukewarm review scores the critics gave the game, there's a possibility that Atlus might not bring it over to the states and other territories. Personally, we'd be disappointed, because even if the puzzles were a bit frustrating, the characters in the game were a riot.
via dsfanboy
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February 9th, 2007, 01:02 Posted By: wraggster
via flamewaradvance
Game announcements for the DS are made nearly every other day. If it isn't about a new Square Enix game heading to the DS it's about a wild indie title. If it isn't about a wild indie title it's about a crazy, ambitious PC port. And if it isn't about that, it's probably about homebrew hentai games.
Amidst all this news and the speculation that follows it, one often tends to miss or forget some of the announcements that actually go on to have a major effect on the handheld in due time. BioWare's in-the-works game for the DS is one such announcement. Having first heard of this over at Kotaku a few months back, I'd been keeping an eye out for any new info on the game that turned up.
Alas, the gentlemen over at BioWare find it fun playing hard-to-get and no further mention of the title was made again. Feeling the need to extinguish the flames of curiousity that burned deep within my gamer's soul, I got in touch with BioWare's Handheld Game Group Project Director, Dan Tudge to see if he couldn't throw us impatient BioWare fans a bone. While Dan didn't reveal much about the game directly, he did answer some questions a few of you might have on your minds regarding this ambitious project.
So, without further ado:
Q: What drew BioWare’s attention to develop for the DS? Have you put any thought into developing games for the PlayStation Portable?
A: We’ve been looking at getting into the handheld space for quite a while now, but we were waiting for the right time, the right technology, and of course the right ideas to develop into a quality game. Both the DS and the PSP have very compelling capabilities, but ultimately the DS was better suited to our ideas for creativity and innovation. We may decide to develop something for the PSP down the road, but for now we’re quite excited about what we’ve got planned for the DS.
Q: With the success of the DS, major franchises (such as the Dragon Quest series) shifting over to the portable market, and the significantly lower development costs associated with the platform, do you see your company putting a larger focus on handheld titles?
A: We’ve got a long and successful history of making great games on both PC and console, so I don’t see us putting any less of a focus on those platforms. As long as we stay focused on making the best story-driven games we can, we’ll develop for whatever platform allows us to do just that, and of course it may vary from game to game.
Q: Coming to the topic at hand, what setting will the game use? Medieval? Futuristic?
A: I could tell you, but BioWare would kill me. We’re not revealing anything about the game just yet, but stay tuned…!
Q: Would you call this project an action/RPG or a "traditional" RPG?
A: Again, I really can’t talk about that right now. I can tell you that BioWare is committed to delivering the best story-driven games in the world and as such you can expect a rich and enjoyable experience.
Q: Is BioWare planning a format comparable to Neverwinter Nights, KOTOR or neither?
A: Again, I can’t really comment on what the game format will be, however the DS does provide us with the opportunity approach design in ways we previously have not considered.
Q: What can you tell us about the title? How do you plan to utilize the DS's capabilities?
A: We haven’t announced the IP yet so like I say, we can’t reveal very much about the game at this point, but I will say it’ll be a terrific debut for BioWare in the handheld space. As for how we plan to use the DS’s capabilities? In order to provide the experience BioWare fans have come to expect, we are pushing the DS hardware to levels people have never seen. We have an extremely experienced team of BioWare and industry veterans working hard on squeezing everything we can out of the DS.
Q: Do you plan to use both screens?
A: Of course, it wouldn’t be a DS game otherwise, right? Just don’t ask how we plan to use them, because we’re not revealing that just yet.
Q: How do you plan to tell the game's story on the DS? For example; Mass Effect really seems to be pushing interactivity in story-telling and going with a cinematic approach. What can we expect to see on the DS?
A: Obviously the Xbox 360 is a much different system both in design and hardware, and Mass Effect is taking advantage of that in a really big way. BioWare has always looked for ways to innovate and deepen the story-driven experience and we have some fantastic ideas planned for story-telling on the DS.
Q: Will there be a multiplayer component to the game? If so, will it use Wi-fi?
A: We haven’t announced any plans for multiplayer or WiFi, but we’ve talked about it and agree there are some very compelling opportunities there. We’ll see…!
Q: What unique challenges have you encountered working on a portable platform and what specific challenges has the DS presented you with?
A: The DS is a very sweet piece of hardware that continues to provide us with opportunities to be creative. We are obviously working with a much lower system spec than the other projects in development at BioWare, however for a large majority of the team, the system specs are very reminiscent of our early years in the industry.
Q: Finally, what will the game look like in terms of style? And will it be 2D or 3D?
A: The DS provides us with the freedom to choose from a multitude of styles as well as the ability to use either 2D or 3D or even a combination of both! At BioWare, design is the driver and any decision on style (2D, 3D etc.) will be determined by our desire to build the best story-driven games in the world.
There you go. Not much information about the game itself but more than enough to fulfil the needs of any good speculator. Also, note they never mention if it's an RPG or not. Everyone just assumed it was. Many thanks to Dan and BioWare's Public Relations Coordinator, Erik Einsiedel! May the force be with you both.
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February 9th, 2007, 01:07 Posted By: wraggster
via siliconera
With the card saber you can slide the top off and unsheathe your DS games like a Power Ranger or futuristic ninja. It holds three DS games and a GBA cart. For the amount of games it holds, the Card Saber DS is bulky, but anyone who buys this isn’t getting it because it’s practical. It’s being sold for 850 yen ($7).
Screen Via Comments
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February 9th, 2007, 01:10 Posted By: wraggster
via ds-x
Due to much demand, we are releasing a DLDI driver, with source, for the DS-Xtreme. We originally planned to also release a "pre-DLDI" libfat driver, but unfortunately that code has now become dated, and it would be trivial to derive a new libfat driver from this DLDI code.
The source should be commented well enough to follow, but if anyone has any questions, feel free to post them in our home-brew discussion forum here!
--Aphex
Download dsxdldi.zip here
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February 9th, 2007, 01:22 Posted By: wraggster
New release from douddu59
Here my first project NDS, My Life.
This project takes again a TP of Pascal whom I made with the IUT, called the play of the life. This application is not exactly a play, but a cellular automat imagined by Conway in 1970. It is at present, most known of all the cellular automats. More on the principle of operation, go on the subject wikipédia, Règles section.
I have thus repirs my algos, re-coded out of C the whole, to add some “options”…
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February 9th, 2007, 01:28 Posted By: wraggster
News from DrNeo:
MK5save - savetype.sdb assitant (win/dos) by cory
Not sure how handy this will be, but I modified a different exe I had worked on previously to allow one to add ROMs easily to the save list. Various save types can be found on scorpei's wiki and in offlinelist, and in some cases with the dumper app. Otherwise it is mostly trial and error.
It's a drag and drop app, you drop your ROM's on the exe and go through each one to either add it to the list or modify the entry if it already exists. Don't worry about the src.zip in the package, it isn't necissary unless you want to modify it (compiled with msys/mingw on a windows box).
It should be pretty solid, aside from the fact the number of files you can drop at once is limited by the combined lengths of the file names. I can do 20 or so at a time with really long names.
more info: http://www.neoflash.com/forum/index....ic,3741.0.html
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February 9th, 2007, 01:33 Posted By: wraggster
Robert Durbin posted this news/release:
This game has 1-3 players. Ill try to explain how the game works for people that may not know...
You are given 5 spins in this version. Your goal is to get as much money as possible while avoiding the whammies. You use the stylus to stop the board when its in "motion." In a multiplayer game you can pass spins. when you pass spins you MUST pass to the person in 2nd place or first place. any passed spins MUST be taken and passed back before a players "earned" spins can be used. When everyone has run out of spins the game is over and person with the most money wins. This game does not feature a questions round like in the gameshow. Also this game does not have the 4 Whammy rule as i got lazy.
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February 9th, 2007, 01:37 Posted By: wraggster
Guyduke posted this news/release:
I just finish my first nds game called "Atomix". it is still a BETA version, but the game play is finished.
I've still have some stuff to do like: some graphics, or display some explanations to know on which button to press.
I have reproduct an old game built in 1990 by softtouch and distributed by Thalion.
This is a puzzle game, the aim is to build the molecules. The difficulty is that when a atom is moving, it stop only on wall or on an other atom.
I test it on a DS-Xtreme, and I don't know it my game works on other product .
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February 9th, 2007, 07:39 Posted By: wraggster
New from Play Asia:
The Gestahlian Empire, armed with the secrets of Magitek, holds the world in chains—until a young woman named Terra frees herself from its control and joins a band of rebels known as the Returners. Armed with her magic powers, they struggle to uncover the secrets of the ancient War of the Magi and the source of the Empire's power.
The introduction of espers marks a significant addition to the franchise. The espers have different powerful effects, ranging from healing the whole party to attacking large groups of enemies with different physical or elemental attacks.
Square-Enix's popular RPG hit Final Fantasy VI Advance (originally released as Final Fantasy III for SNES in the US) is in stock today, shipping as US release version at US$ 39.90 only. Also still in stock is the Japanese version, available at US$ 48.90 respectively.
Game features:
Fourteen playable characters. Divide them into separate parties, splitting adventuring time between each.
Summon the power of the espers, magical creatures enslaved by the Empire.
Improved graphics, a new translation, and a remixed soundtrack.
Study your foes with the Bestiary, then face them all in continuous battle in the Soul Shrine.
Relive your favorite songs in the bonus music player.
But at Play Asia
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February 9th, 2007, 16:51 Posted By: wraggster
via cvg
It's impossible to take a rubbish screenshot of Metal Slug Anthology, because there's never a moment when it's not kicking off.
Aliens are flying in blazing lasers all over the place, gruesome guts fly as commando dudes get sliced in half and massive explosions fill the screen. Just look at these eight new Wii screens.
See the chaos? That's what we're all about. This is the one game that we DON'T want to use with any motion controls whatsoever. And with a list of controller configuration options - including a Classic Controller option - we won't have to.
Metal Slug Anthology will be keeping it old-school on Wii and PSP from March.
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February 9th, 2007, 16:54 Posted By: wraggster
Over one million copies of Legend of Zelda: Twilight Princes on Wii have been snapped up in the US ALONE.
Perrin Kaplan, NOA's VP of marketing and corporate affairs, confirmed to IGN that it is the first title to break the million mark in that territory.
This obviously doesn't include Wii Sports, which was packed in with the console that is well on its way to the 1.5 million sales mark in US. Kaplan also reaffirmed that Nintendo is on course to sell its target six million Wiis by the end of March.
via cvg
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February 9th, 2007, 17:04 Posted By: wraggster
via cvg
D3Publisher is bringing another Bejewelled-influenced puzzle game to DS that incorporates a story-driven RPG mode to the experience.
Set in a land known as Etheria in an age of warlords, Puzzle Quest: Challenge of the Warlords places you in the role of a sword-wielding warrior who must save Etheria from evil.
You move your character around an overworld map by tapping the stylus on the various village locations. You don't explore them in 3D - you speak to people, visit shops and acquire missions all via menu screens.
When you encounter a battle, the Bejewelled puzzle kicks in. You take turns with your opponent to swap icons on a grid to line up three or more identical icons in a row. When you do, they disappear and the points earned count as damage to your opponent.
Conversely, if you can't be arsed with all that RPG stuff, you can get straight down to the puzzle action with the Instant Action option.
Mixing RPG with a puzzler is an interesting way of refreshing an already used-and-abused puzzle concept. But can you handle ANOTHER Bejewelled game?
Puzzle Quest will hit DS and PSP on March 16.
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February 9th, 2007, 17:06 Posted By: wraggster
Bethesda's Pete Hines has been talking about the developer's hit RPG series Oblivion and the numerous console versions to Shack News. Hines says that although the company would like to get the game on Wii, the hardware's not really up to it.
"This time around we did Oblivion and again we designed a game that's really going to push some limits and would do the things we thought next-gen consoles might be able to do. When 360 dev kits were available, we did it on them because it was available. It's not really going to run on a Wii for example, but if it could we would put it there."
via cvg
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February 9th, 2007, 17:12 Posted By: wraggster
Super Mario World and Zelda II: The Adventure of Link are Nintendo's two additions to Virtual Console in Europe today.
The much loved platform and much never-played RPG are up for 800 and 500 Wii points respectively.
They're joined by Turbografx-16's Vigilante, in case you're hungry for more, which is there for 600 Wii points.
You can find them all in the Wii Shop, listed under latest additions. There are now 46 titles available via Virtual Console in Europe, and Nintendo says more than 1.5 million games have been downloaded overall, worldwide.
via eurogamer
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February 9th, 2007, 17:24 Posted By: wraggster
Are you one of those gamers that think Nintendo's Wii is nothing but a short-lived gimmick that will soon be gathering dust faster than a shelf full of UMD movies? Well, Nintendo's chief ass kicker, Reggie Fils-Aime, has hit back at cynical doubters.
In an interview with games journalist and author, Dean Takahashi, when asked whether Wii's novelty would ultimately peter out, Fils-Aime pointed out that DS also attracted its fair share of gloom mongers in the early days. Of course, no one needs reminding of just how hot cake successful the touchy handheld has been since then.
The Nintendo pres also affirmed his faith in developers and their ability to continue creating novel uses for the controller and, when reminded of some critics suggesting that Wii is limited in terms of game play, he said "I wonder if they saw Zelda? It has 90 hours of game play."
Certainly from where we're sitting it doesn't look like the happy wheels are going to be falling off the Wii wagon anytime soon.
via gamesradar
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February 9th, 2007, 20:23 Posted By: wraggster
D3Publisher will unleash its own Pokémon-style adventure in the form of Fossil League: Dino Tournament Championship.
When it comes to cloning a franchise, Fossil League takes it to the extreme. You play as a boy called Taiga who travels through time to complete his Dinopedia by collection dinosaurs.
Once you catch the ferocious lizards, you can train them up but putting them into battle with other dinos in a turn-based battle system that is just like Pokémon, except it's in 3D.
The game plays the educational card, because it's full of real facts about the dinos that you catch, but no-one cares about that. What you will care about is the multiplayer mode which lets you play others in quirky mini games, but not swap beasts like in Pokémon. Hmmm...
Look out for Fossil League on shelves in April, for the cheaper-than-usual price of £19.99.
Screenshots Here
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February 9th, 2007, 20:26 Posted By: wraggster
Check out the first screens of EA upcoming Godfather: Blackhand Edition for Wii.
This Wii port will incorporate motion-sensing controls to let you hammer the faces of your enemies - or any random granny, if you're that way inclined - by swinging your fists with the Wii Remote in hand.
As you can see, graphically it look pretty much the same as the Xbox game, also we'll wait to see it running before we make any final judgements.
Nobody will be able to call the Wii a console for kids by the end of the year, with Godfather, Driver, Scarface AND Manhunt 2 all on the way.
Screens Here
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February 9th, 2007, 20:30 Posted By: wraggster
via engadget
Sure, we know there's swarms of you out there who'd take a few hours in The Slim Machine instead of being forced to run around your block or pump some iron, but here's a relatively fair compromise. The Wii Weights prototype is nothing more than your average strap-on wrist weight coated in white and stamped with that (likely trademarked) Wii logo, but let's face it, if you've got to burn the calories, you're better off doing so whilst playing Wii Sports. Ideally, the weights would range from one to four pounds, and should do some serious sculpting on your array of arm muscles if you make it a habit to game with these on. So if shedding nine pounds over the holidays training as a Wii athlete just wasn't encouragement enough for you to participate, just imagine the additional pounds that'll vanish (and the muscles that'll surface) when adding these bad boys into the mix.
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February 9th, 2007, 20:42 Posted By: wraggster
via joystiq
So long as video games exist, let there be nostalgia-inducing remixes of the Super Mario Bros theme; preferably good ones like the above. Listen in as Greg Patillo covers the venerable classic in beatbox flutist form. Just don't forget to breathe.
Video Here -->
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February 9th, 2007, 21:01 Posted By: wraggster
Heres the press release:
Xploder launches Cheat Saves with Movie Player & Media Manager for Nintendo Wii: Transform your Wii into the ultimate multi-media entertainment system. Includes Virtual Console Game Management functions.
Cheats Always Prosper! Access cheatsaves for the very latest Wii titles - Would a little extra Zelda help be useful? Or maybe you want to get past that difficult stage on Call of Duty 3? - by accessing the extensive Xploder database you can get the latest cheats for these games and many more.
Going Retro? We’ve raided our archives to bring you access to our extensive collection of NES, SNES and N64 cheats, so once spent your hard-earned Wii Points downloading those retro classics from the Virtual Console you can give yourself an unfair advantage in these games too! You can also use the application to back-up Virtual Console games to your PC via an SD card.
Join the Community! Once you’ve cracked your favourite game, you can add your best Wii, N64, SNES and NES gamesaves to the Xploder Community Database and share them with others!
It’s Movie Night! Home movies and many other movie file types (including DVD VOB*, MKV, Xvid, DivX, MPEG 1 & 2, M1P, M2P, MP4, TS, WMV, ASF, and AVI) can be converted to MJPEG and transferred to SD for Wii playback.
Go Go Slideshow! Manage your JPEG photo and image files to create fantastic slideshows on your Wii!
Add Some Tunes! Convert CDs to MP3 with auto album, artist and track naming and add them to your Wii slideshows.
Xploder Cheat Saves for Nintendo Wii - Everything you need to get the most from the Nintendo Wii - available for just £19.99 from leading retailers from March 1st 2007.
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February 9th, 2007, 21:08 Posted By: wraggster
Vixen posted a way of identifying what Wii you have for those worried about modchip compatability
Heres goes:
Identify the DVD chip using the Wii's serial number
Forget about the purchase date or the checksum digit in the box.
It seems the first part of the serial number holds the key to knowing if you have the incompatible D2B chip or not.
Check your serial number against the tables below.
Europe
GC2 - DMS or GC2R - D2A
- LEH 100XXXXX
- LEH 101XXXXX
- LEH 102XXXXX
- LEH 103XXXXX
- LEH 104XXXXX
- LEH 105XXXXX
- LEH 106XXXXX
- LEH 107XXXXX
- LEH 108XXXXX
- LEH 109XXXXX
GC2R - D2B
- LEH 109XXXXX
- LEH 109225XX
- LEH 1100XXXX
- LEH 1104XXXX
For European models it seems the D2B chip was introduced somewhere in the LEH 109XXXX number range.
North America
GC2 - DMS or GC2R - D2A
- LU 100XXXXXX
- LU 103XXXXXX
- LU 104XXXXXX
- LU 1050XXXXX
- LU 303XXXXXX
- LU 304XXXXXX
- LU 305XXXXXX
- LU 306XXXXXX
- LU 503XXXXXX
- LU 505XXXXXX
- LU 5074XXXXX
GC2R - D2B
- LU 1054XXXXX
- LU 3072XXXXX
- LU 50853XXXX
- LU 5089XXXXX
For North-America it appears that there are three different ranges in use (LU1/LU3/LU5). Its possible that each range is used in a different area, factory or language pack.
Each range will have a number where the D2B chip is introduced.
For LU1 this seems to be between LU 1050XXXXX and LU 1054XXXXX.
For LU3 its between LU306XXXXXX and LU3072XXXXX and
for LU5 its somewhere between LU 5074XXXXX and LU50853XXXX.
Keep in mind that it is possible that there are different factories or production lines that use different stocks. Therefore the above tables could be wrong at some points. However, so far the serial number seems to give a reasonable indication of what chip is inside your console.
Please post if you have a serial number that can narrow these ranges and you can confirm the chip type.
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February 9th, 2007, 21:13 Posted By: wraggster
Not really breaking news or anything, I just found it rather odd but in the latest issue of the Official Xbox Magazine for March of 2007, the editors have replaced their normal mugs with their Mii counterparts. It took me about 3 double takes to fully realize what was going on, reading an Xbox magazine with Mii’s inside of it. There is a very tiny blurb at the bottom of the page with a minor explanation as to what is going on:
“We like our Wii-generated Mii portraits so much,we thought we’d run them two issues in a row. Next month, we’ll go back to our ever-familiar photos.”
The whole thing is just.. odd.
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via wiiexperaince
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February 9th, 2007, 21:39 Posted By: wraggster
From the official site
EZTEAM announce the one stop expansion pack solution whch integrated the 256Mbit GBA card/NDS Browser RAM Expansion Pack/NDS Rumble Pack all three cards in to one Lite sized slot2 card with several years experience on flashcard development .
GBA function: it equipped with 256Mbit Norflash, 2Mbit SRAM, Battery. so it can compatible with almost GBA game(except which needs special hardware). and it has three advantages to compare with SDRAM/PSRAM GBA solution.
1. the data still remain after power off.
2. can be used as a standalone GBA card.
3. perfect GBA/NDS linker
Browser RAM expansion function: it uses the highspeed ram cache as the offical one. perfect compatible with NDS Browser(JAP/EUR)
Rumble function: Perfect works with all official rumble enabled games. it also has three level vibration strenth adjust. now you can adjust between power consume and better game feeling by yourself. SDK also provide for third party developers.
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February 9th, 2007, 21:53 Posted By: wraggster
It seems like every big Square Enix Nintendo release is accompanied by a special limited edition version of whatever console it's on. Sure enough, Final Fantasy XII Revenant Wings will be released along side a special, limited edition DS.
Known formally as the Final Fantasy XII Revenant Wings Sky Pirates Edition, this limited edition package includes a copy of Revenant Wings and a special edition DS Lite. The DS Lite, which can be seen at Impress Watch, is based off the Crystal White version of the system, but has the FFXII logo and character artwork laser printed on the cover.
Those who already have a DS Lite and don't care for the frills will be able to pick up the Japanese version of Revenant Wings on its own on the same day at the software-only price of 4800 yen. Both packages hit Japan on 4/26.
via ign
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February 10th, 2007, 11:06 Posted By: wraggster
via ign
Demand for a wireless sensor bar solution for the Wii has been strong since the day the console hit the streets. There are plenty of installation circumstances in which the standard hardwired Wii Sensor Bar doesn't make for a clean installation, like with wall mounted plasmas (like Casamassina) and front-projection systems (Me and Peer), or any arrangement that doesn't situate the Wii within 10 feet of the display. The official Wii Sensor Bar is also a little weak--the console's manual states that it is most effective when a user is no more than 8 feet away, and it begins to get really jittery beyond 20-feet.
Because the Wii Sensor Bar is nothing more than a pair of infrared diodes, developing a wireless version isn't terribly tricky. The first solution available was a decidedly homebrew product distributed by wirelesssensorbar.com (review). Though functional, the crude design didn't really blend in next to nice TVs. The big accessory manufacturers were, of course, on the wireless Sensor Bar case as well, and today we've got our hands on the first major release, the Nyko Wireless Sensor Bar.
Nyko's new product is decidedly more polished than the homebrew alternatives. It's packaged rather nicely in a cool plastic tube, and aesthetically its shiny black face and silver housing mimic the official Sensor Bar's styling closely. Surprisingly, the Nyko model is not that much bigger than the Nintendo version, despite the necessity of batteries, so it shouldn't look out of place near a nice TV. It also rests securely upon the Sensor Bar mounting bracket that comes with the Wii. The power button is situated on the top surface, and a blue LED shines on the front when powered on.
The unit is powered by 4 AA batteries (included) which Nyko states will allow up to 30 hours of use. Because the Wireless Sensor Bar doesn't know when the Wii is on or off, the potential for forgetting to shut it down after some Wii action is a concern. Nyko did their best to ameliorate the issue via a switch on the back of the Sensor Bar that allows users to set a specific time of operation of 1 or 2-hours before an audible warning (sounds like a microwave beeping) reminds that it is still on. Other than engineering some sort of wireless detection system that would let the Sensor Bar know when the Wii is on or off, which would certainly raise costs, we can't really think of better power-saving strategy than what Nyko has come up with, moderately clumsy though it may be.
The Nyko Wireless Sensor Bar claims a 25-foot range, and in our testing we concluded that it is indeed somewhat more powerful than the official Sensor Bar. Between 12 and 25-feet away from the Sensor Bar, we experienced comparatively less jittering with the Nyko model as opposed to the Nintendo issue. The difference wasn't extreme and twisting the Wiimote still produced quite a bit of jitter, yet we were able to conclude that the Nyko Wireless Sensor Bar gave us slightly better tracking ability at the 25-foot range.
Nyko's MSRP for the Wireless Sensor Bar is a pretty reasonable $19.99 and should appear at retail in March. Though there's unavoidable hassle associated with the necessity of turning it on and off independently from the Wii, gamers with entertainment setups that simply won't accommodate the official Nintendo Sensor Bar would do well to consider Nyko's solution.
Nyko's other premier Wii product are its HD-Link Component Cables. At launch the demand for component cables for the Wii far outstripped Nintendo's supply and many HDTV owners were left unable to take advantage of the Wii's 480p output capability. Availability is somewhat improved, but reports of sizable markups over MSRP have been reported at retail. Nyko's HD-Link may help improve the situation. The cable is relatively similar to the Nintendo release. Both cables are roughly 9-feet long, but Nyko's component cable is covered in a somewhat more attractive white coating, as opposed to Nintendo's grey. The connections are also somewhat higher quality looking. In our testing we noticed no image degradation associated with the Nyko cable as opposed to the Nintendo offering. MSRP for the Nyko HD-Link Component Cables will be $19.99, and the product should arrive at retail at the same time frame as the Wireless Sensor Bar, March.
Screens via Link above
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February 10th, 2007, 11:09 Posted By: wraggster
via kotaku
Graphic-designer-by-day, blogger-by-night Martin Taylor has a neat series of pics up of a Japanese Super Mario Bros. towel he snagged in Brighton. Though, I'm not sure which I like better: The towel or the bathroom.
Screen Via Comments
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February 10th, 2007, 11:12 Posted By: wraggster
via kotaku
Conspiracy Entertainment (Yes, the guys behind Pocket Pool) just announced that they plan to bring a futuristic 3D mech shooter to the Wii.
Shoot Out "pits freedom fighters against alien robot machines in a fight for control of earth."
"This game was a hit within the arcade/coin-up market and is now being retooled for the Wii platform," commented Carlo Perconti, president of Hyper- Devbox. "We are very excited to collaborate with Conspiracy to increase the intensity and enjoyment of the game, while remaining true to its original and much-loved design and aesthetic. The freedom of Wii's distinctive handheld wireless controller is ideal for creating a 3D 'shoot 'em up' experience and will allow players a greater feeling of interaction."
Sirus Ahmadi, president of Conspiracy Entertainment, said, "We look forward to working with an established developer such as Hyper-Devbox on our first Wii game. We anticipate to secure other gaming projects in the near- future for the Wii platform."
"The Wii platform is achieving rapid market acceptance. We plan to release 'Shoot Out' in the second quarter of 2007, as part of our efforts to capitalize on the fastest growing segments of the $30 billion global video gaming industry," said Keith Tanaka, CFO of Conspiracy Entertainment. "This is just the beginning of our intention to enter the Wii market."
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February 10th, 2007, 11:14 Posted By: wraggster
via joystiq
CheapyD over at CheapAssGamer.com has put together a really nice little video review about the Play Stand DS Lite from Hori. We were dubious at first, but after watching this review, we've ordered one ourselves from Play-Asia, to the tune of fifteen bucks.
This little sucker will make playing games with one hand a snap, and it also looks swanky as well. Cradle your DS Lite in some goodness, and wait patiently for the SimCity DS game to come out. It has the ability to hold the DS Lite horizontally and vertically, so basically any of your games will look sweet in its plastic and foam goodness.
Nice work, CheapyD. Now we'll wait patiently for this to arrive so we can pimp out Animal Crossing: Wide World as it was meant to be seen.
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February 10th, 2007, 11:21 Posted By: wraggster
via joystiq
In conjunction with the April 26 release of Final Fantasy XII: Revenant Wings for DS, Square Enix and Nitnendo are set to release a special edition of the DS Lite with the FFXII:RW logo and two main characters emblazoned on the front. Square Enix did a similar promotion for the DS release of Final Fantasy III.
Though the extra cost to paint an industrial-strength sticker is probably minimal, it's not like Nintendo needs any help selling the consoles in Japan. A release outside of Japan is very unlikely for the limited edition console, so those desperate for a unit will have to import. However, we have a better suggestion: wait for someone to post a high-resolution image and then make your own sticker to put on that DS Lite (or DS Phat) you're already using.
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February 10th, 2007, 11:22 Posted By: wraggster
via joystiq
Developer Factor 5 is no stranger to Nintendo consoles. The company's Rogue Squadron II launch title for GameCube arguably pushed the purple box hardware further than most, right out of the gate. In its time (and perhaps still today) the game is a looker.
That said, the company's CEO Julian Eggebrecht was critical of first-generation Wii graphics while speaking with IGN yesterday. In short, he called developer efforts "sloppy" as many Wii launch titles output worse graphics than some GameCube games, notably Resident Evil 4. From the interview: "I really have to say, boy, am I disappointed [with early Wii graphics]... I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, 'Why isn't anybody else doing this on Wii?' and I am at a loss."
Though Eggebrecht originally criticized Wii's hardware back in October of last year, it sounds like he's at least on board the fun train. "I love the Wii, absolutely... Everybody really should have one." Still, we can't help but echo his distaste for inexcusable sloppy graphics by some Wii developers.
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February 10th, 2007, 11:41 Posted By: wraggster
via mercury News
I inteviewed Reggie Fils-Aime, president and chief operating officer of Nintendo of America, at Dice. Reggie was very confident and here's some of what he had to say. If I get time later, I can transcribe the interview. In the meantime ... (picture: Reggie getting interviewed o n the red carpet before the awards show).
Reggie said that new data on sales will be out in the next week or so, but it's clear that the Wii is going strong. It sold 1.1 million units in North America through December, and about 4 million units manufactured last year. About two thirds of software sales were by third parties, so "developers are sharing in the success," he said.
The DS continues to sell well even though there were two or three weeks when it was completely sold out. Worldwide, the DS has sold more than 35.6 million units now. "We're making millions a month, but the demand is above that," he said.
He said he anticipates surpassing the installed base of the Xbox 360 with this sales rate.
"The question is when," he said. "That's going to be drivenn by our own sales rate and getting good software released at the right time. It's clear they are slowing down. It's not unthinkable to see that next year we could surpass their installed base."
The PlayStation 2 is competition of sorts, but Reggie said it's not direct. He said it is more like competition for the GameBoy Advance or the DS. I told him that Bill Gates said he didn't believe that the Wii was direct competition for the Xbox 360.
"When you're as rich as Bill is, you can say anything," Reggie said. "They have done some things that are brilliant at Microsoft. We want to bring gaming back to the masses. Consumers are voting with their wallets and pocketbooks."
I said critics have said that the game play of the Wii is limited and its novelty may wear off. He said, "I wonder if they saw Zelda? It has 90 hours of game play."
He said it is a fact that the PlayStation 3 inventory is "stacking up worldwide" because it's too expensive and doesn't have the right games. He said Sony made too big a bet on Blu-ray and on the price that the consumer is willing to pay for gaming. He said the Blu-ray vs HD-DVD war is shaping up to be a "bloody battle that won't be resolved soon."
Reggie said that the upcoming Wii Play would drive more sales soon. He said Nintendo is courting developers and is encouraged by the number of fresh ideas for using the Wii remote.
He was happy that the Wii was becoming a cultural phenomenon, as evidenced by Conan O'Brien playing Wii Tennis with Serena Williams on his show. He said the marketing that worked best was getting the Wii in the hands of consumers through programs such as kiosks with Wiis at shopping malls.
He said the death of the contestant in the "hold your wee for Wii" contest was unfortunate. And he said that the strap issue really meant that Nintendo had to work harder instructing consumers not to let go of the Wii remote when they were playing. He said the return rates on the Wii for general problems were "miniscule." Reggie said that getting the Wii in the hands of key mainstream media has also been important. Three million people have viewed a commercial that Nintendo released on the YouTube video service. More than 30,000 videos have been uploaded by people who have customized their Miis, the avatars that users can create for their Wiis.
Reggie thinks that Nintendo will score some points in the sports area for the first time in a long time with Electronic Arts' upcoming SSX Blur and Tiger Woods titles.
Asked if first-person shooters look bad on the Wii, Reggie said that "Metroid Prime 3" looks and plays excellent and it will end the debate over the Wii's aiming problems. He also said that the aiming in Wii Play would put those concerns to rest.
Asked if the Wii would run out of novelty and peter out, he said that skeptics said the same thing about the DS and its dual-screen and stylus play. He said that third-party development has done quite well and would continue to generate novel uses of the Wii controller. And he remained confident that the Wii would expand the market of games to non-gamers.
As for online, Reggie said that Pokemon Battle Revolution is doing well in Japan and would be the first online title in the U.S. He said online development kits have been seeded and titles are coming. Nintendo is starting to capitalize on the fitness benefits of the Wii in its marketing.
"We're about moving to the next rocket stage in our growth," he said in closing.
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February 10th, 2007, 11:46 Posted By: wraggster
via wiifanboy
Ebay user thef1ea has done something that is downright cool. In taking a Wii and fitting it into a PC tower, thef1ea has created a PC-Wii hybrid. Affectionately dubbed the Wiiputer by reader Dave, it allows one to game on both the PC and Wii with ease, through the use of a shared 19 inch widescreen monitor. Overall, it's an impressive package, however we lack the $1,300+ that thef1ea is asking for this rig and won't be bidding. Will you try and get your hands on this?
Ebay Auction
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February 10th, 2007, 11:56 Posted By: wraggster
via devkitpro.org
A new version of the devkitPro updater/installer has been released.
devkitPro Updater 1.4.2 has been rebuilt with the latest NSIS 2.23 and a more recent version of the inetc plugin used for downloading files. This should be more stable and hopefully remove the installer crashes some people have been experiencing.
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February 10th, 2007, 12:00 Posted By: wraggster
via dsfanboy
Most of the trailers we've seen from Lunar Knights have been in Japanese, so we figured it was a good week to show off an English version. The video weighs in at nearly three and a half minutes of world-saving, vampire-crushing hotness, and manages to show off just about everything a gamer needs to decide whether or not this one is a must-have. Now that's what we call a trailer.
Video Here
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February 10th, 2007, 12:44 Posted By: wraggster
DrNeo posted this news:
the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!
for the DLDI : i though you should know what's it?
for MK5 USB PAD: you can use your MK5 as one PC 12 key joypad,then you can use the NDS to control your PC game!
how to use:
[1] don't plug in the mk5 USB cart,and turn on your NDS;
[2] when you can see the MK5 logo in the nds menu,plug in the MK5 USB cart,then enter the MK5;
[3] run the compiled MK5 USB PAD file,then your PC will detect one USB PAD,plug and play!
[4] now you can enjoy it.
for MK5 USB Mouse: just same operation with the MK5 PAD.
source code download: http://www.neoflash.com/forum/index....ic,3758.0.html
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February 10th, 2007, 12:47 Posted By: wraggster
Papafuji has released a rebuild of Babylon v0.9 which is now compatible with M3 Simply and R4DS Flash Carts.
Babylon is a Board game for the Nintendo DS.
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February 11th, 2007, 01:03 Posted By: wraggster
Nintendo are now using a new chip called the Matronix Chip in the game DS Air,
Heres what was posted at an hacking site
A possibly new protection method was implied to the latest NDS Game Jet Impulse/DS Air. Two of our suppliers have tried WRG DUMP 1.4/M3 and got the same dumping problems. This game is 1Gbit in size and uses the Macronix chip. A noticeable fact is that this is the first 1Gbit.
Nintendo Fighting back at last ?
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February 11th, 2007, 01:10 Posted By: wraggster
via gamepolitics
Rockstar’s annoucement that Manhunt 2 will appear on the Nintendo Wii raised a few eyebrows in the gaming world.
After all, for sheer up close and personal violence, the orginal Manhunt had no equal. For that reason alone, the game seems out of synch with Nintendo’s longtime reputation as a family-friendly game company. And then there’s the highly interactive nature of the Wii controller. We can visualize the game manual:
Slashing someone’s neck with a shard of glass? Simply move your Wiimote right to left in a sweeping motion while pressing the B button…
Could it be that Nintendo hopes to move the Wii into the M-rated market? GamePolitics asked Nintendo about licensing Manhunt 2 on the Wii. Beth Llewelyn, Sr. Director of Corporate Communications responded:
Manhunt 2 is not developed or published by Nintendo. It is one of many titles released by third party publishers for our system that appeal to people of all ages and interests. Just as with movies, television, and books, different video games appeal to - and are appropriate for - different audiences.
Video game retailers and purchasers are strongly encouraged to follow the age-specific ESRB ratings when considering what software to sell or buy. If parents are concerned about kids having access to inappropriate Wii games, we encourage them to utilize the PIN-operated Parental Control features built into Wii.
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February 11th, 2007, 01:14 Posted By: wraggster
WiiAim is currently under development by the makers of aimOnPsp! When it is complete, WiiAim will allow you to use AOL Instant Messenger (AIM) to instant message people on your Wii using the new browser. Much like aimOnPsp, WiiAim will have a customized interface designed to work well within the browser.
While we are working on WiiAim, aimOnPsp will allow you to use AIM from your Wii. Once WiiAim is ready, we will post a message on aimOnPsp and you will be able to use WiiAim.com.
http://wiiaim.com/
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February 11th, 2007, 01:46 Posted By: wraggster
Robert Durbin has made yet another update to his Deal or no Deal game.
I upgraded to the new PAlib so now stylus should work for people it would not work before, at least
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February 11th, 2007, 01:49 Posted By: wraggster
SiRioKD has released a new version of his DS ROM Tool program.
Heres whats new
Added ruotine for the reading of the header of rom the DS.
Added support files RAR (lost compatibility with framework the multiplatform "Mono"
Changed the graphical view of the application.
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February 11th, 2007, 01:56 Posted By: wraggster
Lucas has updated LMP (Licks Media Player) to a new version Alpha 4:
Heres whats new:
Many new features! Hope I remember everything, here it goes:
Ogg Vorbis decoding support
FLAC decoding support (but not FLAC in OGG container)
Soft-volume control
Progress bar
Seeking support
Hold button (select)
Control with L/R buttons when lid is closed
Gapless playback
I've removed support for .wav files. It was there mainly for debugging (doubt anyone really uses it), and I've removed as part of the rewrite of the ARM9 sound code.
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February 11th, 2007, 02:02 Posted By: wraggster
A new release of the Replacement firnware for the DS, personally i wouldnt use any Replacement firmwares and you should know the risks of doing so, ie could brick your DS
Heres whats new:
Hey everybody!
Just released a new version of CreeboMe
In this update many many more carts are supported and I took a little time to make the GUI look halfway decent.
NOTE: To flash use the same methods as FlashMe and FWNitro. I will take no responsibility to a bad firmware flash. If you are not confident about flashing your firmware, use the rom instead, however the DS Card Option will NOT work on the rom version. Also this is only a beta version and as you can tell it does not have many feature. But not to worry! I am confident on keeping this project alive. Thanks to Loopy for the base firmware replacement, and all of the guys in #dsdev for all of the wonderful help.
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February 11th, 2007, 06:56 Posted By: XioN980
No one seemed to notice this much in the discussion forums so ill post it here
This is a guide for running N64 on the Gamecube with a tool thats been around for a while. It should work on the Wii as well and i doubt anyone checks the Gamecube Forums anymore so tihs place is the next most relevent
I made the guide and posted it at: removed
I did not make the programs however, they are the hard work of other coders.
I personally think this is totally legal, if POPS is legal this is legal
heres the link removed
Have fun
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February 11th, 2007, 07:12 Posted By: XioN980
THis was posted on a Tehskeen forum a while back, its a batch file to make Converting your NES Roms to dol format for FCEU 1.0.8x
Just put all your roms in the directory named "nes" and double click the nes_converter.bat
Look in the "dol" folder and there you have it. Nes emulated goodness
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February 11th, 2007, 22:35 Posted By: wraggster
via kotaku
Kotakuite couple Jenni and Stevie ran across this package of Zelda themed treats for your Wii. It includes two Wii Remote covers, a game case and a special stand/organizer all imprinted with the famous Zelda Tri-Force. These are not Nintendo branded items, so I'm not sure how the manufacturers got around the whole copyright thing, but until they get sued you can pick up this little customization kit at your local retailer for a cool $30.
For more detailed pics of all the parts, check out Jenni and Stevie's blog, Robots In The Sky.
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February 11th, 2007, 22:39 Posted By: wraggster
via joystiq
In an interview conducted with Gamespy at the DICE conference, Nintendo VP of Marketing and Corp. Affairs, Perrin Kaplan, discussed the different approaches used by Sony and Nintendo during their coincidentally timed launches. Kaplan says, "Well, we didn't have anyone in line that got shot waiting for our system. So there's one sign of the different approaches between our two companies ... I think Sony's efforts were in trying to get the core gamer to accept and adopt it, which for them in the PS2 era, spread to the mass consumer. I think we were just really prepared. Years of experience doing this ensured that we would have a very good launch."
Kaplan goes on to say that the continued success of the Wii definitely shows they are not an afterthought in the consumer's mind. She says worldwide online play is a "priority for Nintendo and you will see it." Although, it looks like we'll still be seeing it after punching in 16-digit codes (maybe more). She also goes on to comfort those that don't understand why the Wii is dripping things out so slowly, "I think if we had just taken the whole package, here are all the channels, here are all the online games, here are the Miis, the news, the weather, I just think it would have overloaded the mass consumer. So instead we began rolling everything out in a fashion where people can really understand it ... We have more things coming, and online is definitely one of them." Oh good, cause we're getting thirsty and hope to have enough strength to input the double-digit codes expected for online play.
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February 11th, 2007, 23:01 Posted By: wraggster
So, what happened to the "extensive PS3 support", EA?
“Last year, the prediction was that Sony would win the next-gen war, that the PS3 would be the dominant console, just like the PS2 was.”
“That is no longer the case. The extremely strong performance of the Wii, combined with the miserable performance of Sony has revised pretty much everyone’s expectations. Right now, most of us here think the 360 will be on top for this generation, with the battle for second place between Sony and Nintendo (and that’s a major shock, as we’d nearly written Nintendo off for the non-handheld market.) Most of us still think Sony will beat off Nintendo, simply due to the older graphics on the Wii, but it’s not a sure thing.”
“My opinion - get the 360 and/or the Wii. Skip the PS3 unless there’s a big change in the near future.”
via belltree
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February 11th, 2007, 23:15 Posted By: wraggster
skyworxx has released a beta version of his Wii-like launcher...
Video:
Features:
- fully customizable channels
- includes sounds and cursor
- launches all filetypes
- 16 channels and one extra button
- clock^^
Todo:
- enable page-switch for supporting more than 16 channels
- support an other resolution than 800*600
- clean up the cursor
- automatically launch glove-pie scrips
- built-in ir-mousemovement (glad that wiinremote is also written in dephi Wink )
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February 11th, 2007, 23:18 Posted By: wraggster
A new Wii Modchip based on the not upgradeable PIC12C509 has been announced, the chip is also rumoured to be a lot cheaper than the other Modchips announced.
More details soon
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February 11th, 2007, 23:40 Posted By: wraggster
via siliconera
With Blue Dragon’s success in Japan, Mistwalker has already made a name for itself in the Land of the Rising Sun. It’s only a matter of time before Blue Dragon graces Western shores and provides fans of the alleged "dream team" the game they’ve longed to play since its announcement and release in Japan. There’s more in store for Blue Dragon…like a sequel and a DS iteration.
Magic Box and C3 both posted rumors regarding a possible sequel to Blue Dragon that’s dependent on its U.S. sales; furthermore, there’s a possiblity Mistwalker may develop a NDS version of Blue Dragon or a spinoff, depending on their personal preference. We’ll just see have to wait and see just how great Blue Dragon does here in the States.
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February 11th, 2007, 23:47 Posted By: wraggster
Chishm has released a new DS firmware unpacker
Heres the info:
What does it do?
It decrypts and decompresses all the binaries (parts 1-5 and FlashMe stubs) from a firmware dump.
What use is it?
To satisfy your curiousity.
Can I make my own firmware with this?
No,there is no repacker, but I suppose it isn't too hard to write one now. The worst bit would be writing the compressor for parts 3-5.
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February 11th, 2007, 23:53 Posted By: wraggster
Kevin has released a new version of his Network Status app for the DS:
Not a big update, added 1 DS game, Custom Beat Battle: Draglade (J) and updated 5 boxarts.
v1.4.4 - February 10, 2007:
Added 1 DS game (Custom Beat Battle: Draglade (J))
Renamed AEH (Final Fantasy Fables: Chocobo Tales)
Removed duplicate game (AFH->ARF)
Updated 5 boxarts
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February 11th, 2007, 23:57 Posted By: wraggster
sinclair44 has updated his dumpSRAM application that allows you to copy the info stored on your flashcart SRAM and copy it to your memory.
More Info
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February 12th, 2007, 02:41 Posted By: wraggster
Hopefully this week ill be changing the design of Nintendo DS News to the new Network style as used by Our Nintendo Wii Site
Now i havent decided on a colour scheme for the site, i dont really want to use Green and Blue/red have been used at other DCEmu Sites
So im asking what colour would you like to see the site themed in?
answers via comments
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February 12th, 2007, 07:24 Posted By: wraggster
via infinite
Being developed on PC. Later being ported to PSP, DS and Xbox360 Live Arcade (and possibly Apple Mac).
Galactrix is a unique blend of puzzle, rpg and strategy genres, set in a sci-fi world. It might best be described as a match-3 puzzle game, played against an opponent.
The player will spend their time playing simple addictive puzzle games, but unlike regular puzzle games, these are played versus an enemy. The opponent can be another human (in multiplayer) or an AI-controlled enemy.
It has high replay value, either in single or multi-player, with potentially hundreds of hours of play. There will be a strong 2-4 player component, and excellent support for downloadable content. Overlaying all this is an engaging storyline to play through in single-player.
Key Features
Create a persistent pilot who gains skills and ships as he completes more battles.
Each enemy you fight will require different tactics.
Individual battles require only 5-10 minutes of time.
Experience a conquer-the-galaxy style campaign mode.
Find new objects to make your pilot and ship all-powerful.
Trade supplies throughout the galaxy to increase your wealth.
Meet companions who will join your crew and aid you in battle.
Take your pilot and ship online against other players.
Compete for positions on the online high score tables.
Download new content - ships, items, plans, planets, factions and missions.
Screens at link above
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February 12th, 2007, 07:32 Posted By: wraggster
via iphoneworld
If you keep dreaming about the Apple iPhone and have a Nintendo DS, dream no more, as there is a new skin available that transforms both the Nintendo DS M3 Simply and Nintendo DS R4 into an iPhone. Well, not features wise, but at least it will look like an iPhone that underwent some heavy surgery.
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February 12th, 2007, 07:41 Posted By: wraggster
Awesome looking DS game released, heres the details:
features
Two different heroes with unique powers and weapons
In-game day/night cycle and weather affects gameplay
Use the touch pen to solve puzzles and guide your vehicle through 3D shooter mini games
From the renowned design studio Kojima Productions
description
Descend into the gothic Sci-Fi world of Lunar Knights and take control of two warriors on a quest to reclaim the world from the vampiric legion. Spin together tornados, guide down flaming meteors, and blow together snowstorms in Kojima Productions first ever title on Nintendo DS®!
Buy at Play Asia
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February 12th, 2007, 07:48 Posted By: wraggster
New book for Nintendo Wii users:
features
Pages: 208
Complete, easy to follow introduction to the Wii entertainment system.
Customize your book with the Wii stickers included! Your book can look like your Mii!
Thorough explanation of the Wii system menu, including Wii Channels and how to connect the console to the internet.
Mii character creation from start to finish, including how to make celebrity look-alike Miis!
Step-by-step instructions for uploading and editing pictures and making photo puzzles.
Plus: A full strategy guide for Wii Sports--the game included with the Wii console!
Buy at Play Asia
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February 12th, 2007, 17:00 Posted By: wraggster
The widespread intrigue surrounding Sonic and the Secret Rings' unique on-rails gameplay will come to an end on March 2, when the game hits UK shops.
Just in case you don't know, Sonic and the Secret Rings has Sonic run along a fixed path as players tilt the Wii Remote to steer Sonic past hazards.
via cvg
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February 12th, 2007, 17:01 Posted By: wraggster
If you like the simple but amusing boxing game in the Wii Sports compilation, you'll be happy to know that the Fight Night series could be making its way to Wii.
In an interview with doghouseboxing.com, Fight Night producer, Michael Blank, noted the how well suited the Wii Remote is to the boxing series.
"We're talking about it right now. We're contemplating and we definitely feel there are some exciting things we can do with the Fight Night franchise and the Wii. When you play Wii Boxing it is a very simple experience and I think that is what they designed it to be just to let you know that you can throw punches.
"With Fight Night we have an amazing simulation of Boxing and so we need to take those Wii controls and tailor it to what the Fight Night consumer might want to experience. We are looking at it right now and I am sure you will see something some time in the future on the Wii."
Fight Night on Wii has great potential, but only if EA can strike upon a precise control system that doesn't feel as random and inaccurate as Wii Boxing sometimes feels.
In reference to the estimated release of Fight Night Round 4, Blank comments: "It won't be within the next year, I don't believe .The reason for that is that we want to revolutionize that game again. Just like the XBOX 360/ PS3 with the punch and amazing visuals we want to take the next leap for the next Fight Night."
Blank also cites downloadable content as a feature of the latest games console that Fight Night could likely take advantage of in the future.
via cvg
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February 12th, 2007, 17:07 Posted By: wraggster
The game profile page for Spider-Man 3 on the EB Games website suggests that the Wii version of Spiderman 3 will contain two extra characters: Morbius and Shriek.
The same EBGames page also contains a detailed list of features for the game. These include a new combat system, unique powers that differ when Spider-man changes from his normal suit to the new black one, and a Wii-specific control system that will give players the "sensation of swinging through the city via the Wii Remote".
Oblivious as to where the retail site obtained this information, with nothing regarding exclusive content having been officially announced, CVG went on the prowl.
Activision told CVG that the existence of these characters were not part of any official announcement made by Activision, and therefore suggested that EBGames' claim is mere rumour and speculation.
Could this be part of a leaked press release? We'll keep our ears close to the ground.
via cvg
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February 12th, 2007, 17:17 Posted By: wraggster
Super Paper Mario will be released for Nintendo Wii on 9th April in the States, Nintendo told its American buddies this afternoon, confirming an earlier report in Nintendo Power to the effect that it would be out that month.
Developed by Intelligent Systems, Super Paper Mario had originally been lined up for the GameCube, but with that console's demise hastened by Wii excitement the game shifted to the newer format, where its platform and role-playing hybrid style will have a chance to find a wide early audience.
Like the N64 and GameCube Paper Mario games (and, to some extent, Alphadream's Mario & Luigi series) before it, Super Paper Mario will consist of side-scrolling platform-style gameplay, directed by holding the Wiimote sideways and using it like a regular game controller, but interestingly it will allow players to switch to three dimensions to aid exploration. Players will also collect Pixls, which add game functionality that draws upon Wiimote capabilities.
If that sounds a bit vague, it's because there simply isn't a huge amount known of the game. The good news is that, given the unquestionable pedigree of past Paper Mario games, it's probably a bit of a dead cert. Expect to see it ripped lovingly to pieces pretty soon after the 9th.
via eurogamer
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February 12th, 2007, 20:33 Posted By: wraggster
YONKERS, N.Y., February 12, 2007: Adding to its growing line of gaming headphones, today Turtle Beach announced the Ear Force W3 wireless headphones, designed specifically for use with the Nintendo Wii gaming console system. The W3’s ‘behind the neck’ design keeps them in place, while their connection nature means there are no cords to tangle during the active motions that playing on the Wii can require. The W3 design also complements the Wii color scheme, with a white base and blue accent lettering.
“The Ear Force W3 were designed specifically for the Nintendo Wii experience – they’re so light you can barely tell you’re wearing headphones,” said Seth Dotterer, director of marketing for Turtle Beach. “The Wii can provide great family entertainment, but there are times when you’ll want to play without annoying those around you. Kids can play without disturbing their parents, and adults can play late at night without waking up the neighborhood.”
Based on the same wireless audio technology as the popular Ear Force X2 Xbox® gaming headphones, the W3 can be used with any stereo audio source, such as a TV, PC or MP3 player. The wireless headphones function for over 30 hours with a single AAA battery (included). The Ear Force W3 have an MSRP of $59.95, and are available at retail outlets nationwide, as well as through the Turtle Beach website ( www.TurtleBeach.com) and direct sales center (914-345-2255).
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February 12th, 2007, 20:47 Posted By: wraggster
The NES owns the show in today's US Virtual Console update, with Kirby's Adventure, Ice Climber and Kid Icarus going live in the Wii Shop.
Clearly, the theme this week is platforming, with all three of these NES classics featuring jumping aplenty.
And if you're not a fan of "aged" NES games, STOP WHINING. You Americans have A Link to the Past to be getting on with, while we Europeans, sadly, still await the legendary Super NES classic on our late-running Wii Shop.
NES games cost 500 Wii Points.
via cvg
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February 12th, 2007, 20:49 Posted By: wraggster
Speaking to the San Jose Mercury News about sales of both Xbox 360 and Wii, Fils-Aime said, "the question is when" Wii passes rather than if. "That's going to be driven by our own sales rate and getting good software released at the right time. It's clear they are slowing down. It's not unthinkable to see that next year we could surpass their installed base."
In order to do that though, Nintendo needs to bring out some quality Wii titles. Now the launch-period honey moon is coming to an end, and all the company's heavy-hitters are releasing towards the end of the year, the immediate Wii gaming horizon is looking a little light.
via cvg
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February 12th, 2007, 21:00 Posted By: wraggster
via kotaku
A while back, Japan's DS craze red lined, and it got so bad that American DSes were re-imported from America to satisfy the demand. Things quieted off, or so we thought. But even recently, consumers still line-up for DS Lites, and stores, it seems, are too! Writes Kotakuite Scott from Nagasaki:
I was just shopping at my local Yuuing (it's like Tsutaya, books, DVDs, CDs, and games) where they haven't had DS Lites for months now. When they do expect a shipment, maybe once a month or so, they place up posters to let customers know when the sales go down. But, when I went in tonight, they had about 8 units on the shelves. A closer look revealed they are not Japanese versions, but the US and Asia versions (okay, it wasn't a closer look, the big American flags were a give away).
I snapped two photos with my miserable cell phone camera of the poster in the store. You might not be able to read the small text but the general gist is there: American and Asian DS Lites, 19,800 yen (3000 more than the Japanese version), and they cannot be sold back used like most other gaming hardware and software at this store.
Tip for Nintendo, Co. Ltd., how about saving more Lites for the domestic market? Just a thought...
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February 12th, 2007, 21:02 Posted By: wraggster
via joystiq
Just a few short days after we posted our challenge for video evidence of a perfect 890 in the Wii Sports bowling "power throws" mini-game, video evidence of the feat has surfaced courtesy of Joystiq reader el moco. Not content to just show off his skills, Mr. moco has also written out the method that led to his perfect run in scientific detail over on the WiiModWii forums. Apparently, imported Belgian beers and a "vocabulary of thousands of cuss words to scream in anger" are the keys to success.
Video Here -->
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February 12th, 2007, 23:01 Posted By: wraggster
via engadget
After six successful generations of hard plastic accessories, who could've guessed that generation seven would bring with it the Wiimote's penchant for screen destruction and innocent-bystander injury? That's why nobody batted an eye at those shiny and solid Wii Sports attachments for simulating golf clubs and tennis rackets in the beginning, but a few contusions later we're all looking for a way to cut down on risk. Enter Nerf with soft, forgiving, foam-built attachments for a bit of added realism for your golf, tennis or baseball game without all the pain. No word on price yet for these suckers, but we've got a feeling they'll be selling like gangbusters when they hit shelves this Summer. Hopefully next up will be a Manhunt 2 Nerf pack with various, erm, attachments for bumping the realism to Rockstar's upcoming murder simulator -- 'cause hitting your buddies with a Nerf baseball bat is only fun the first 500 times or so.
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February 12th, 2007, 23:16 Posted By: wraggster
Just got hold of some screenshots of the Nintendogs style game for Ponys (horses)
Screens Via Comments
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February 12th, 2007, 23:43 Posted By: wraggster
More details on the 4th Modchip we posted news about last night,
via liquidice
TCNISO has announced their plans to release an open source / open architecture Wii Modchip. The chip, among other things, will allow you to unlock Gamecube Homebrew on your Wii.
The Wiip is going to be available for a mere $20 retail (and that includes shipping!) and will appear in their online shop around 2/27/07.
Also, the schematics, code, and software will be available so you can make one yourself for less than $10!
From their site:
"This mod works by utilizing a cheap and simple microcontroller that communicates with the serial port of the Wii's hybrid DVD drive and overrides certain parts of the media's data stream.
The most important part of this project, is that it is open source! In addition to releasing the Wiip chip, on this page you will soon be able to download the PCB schematics, Wiip firmware and documentation! We hope by creating this project, other users will make modifications to our code for newer updates in the future (if needed)."
More news as it comes in
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February 12th, 2007, 23:48 Posted By: wraggster
Heres the latest news from the Cyclowiz Makers:
We just updated the english installation manual with a more detailed procedure for quicksolder in order to avoid any alignment problem. Manuals in Dutch, French, German, Spanish and Swedish were also added to the download section.
Regarding CycloWiz upgrade feature, we'll say it once again, CycloWiz is fully upgradable via DVD. While an official upgrade is not ready yet, we'll demonstrate the feature in the next few days, as it seems there is a demand for it.
Our R&D team is working hard on the D2B chipset, we'll have some news about it later today or tommorrow, so stay tuned!
You can buy Cyclowiz the Nintendo Wii Modchip at Mr Modchips (uk) & Divineo USA
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February 12th, 2007, 23:52 Posted By: wraggster
via wiifanboy
Bad news for European gamers: Cooking Mama: Cook Off was originally scheduled for late March, but rumor has it that the game has been pushed back over a month to May 10th. Tragic!
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February 12th, 2007, 23:53 Posted By: wraggster
via wiifanboy
During an interview with Reggie, he reiterates that Pokemon Battle Revolution is still set to launch the Wii's online functionality in the US. He backs up this statement by also offering up that third parties are now finally starting to receive online dev kits, giving the hope that we could all be enjoying online gaming in the coming months.
Of course, Reggie doesn't go on to describe which third parties had received these kits or confirmed any other titles beyond Pokemon Battle Revolution, so we'll be sure to update you as soon as these games are revealed.
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February 12th, 2007, 23:58 Posted By: wraggster
You wait for ages and 5 come along in a few weeks, a new chip in the making called Wiibuster does everything you would expect from a modchip.
When we know its for real ill give more info.
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February 13th, 2007, 00:21 Posted By: wraggster
via ketchup site comes a new Atari ST Emulator for the Nintendo DS, heres the translated info:
StyxDS is an emulator Atari ST for Nintendo DS. It is based on castaway of Jhoenig.
The speed of emulation is currently 60% on average.
With you Xenon 2, Rick Dangerous and other plays of legend.
Among the functionalities, one finds:
- Support of the discs to the format .st
- Management of the sound.
- Support DLDI
Level use, it is enough for you to copy the Romanian one and the discs in the root or the /roms/st repertory of your chart flash, patcher the nds with patchor DLDI and of launching this homebrew from your Nintendo DS
All the roms 1.x and 2.x should function but that which I use for my developments is the v1.02 (tos102fr.img). It is necessary to re-elect it in tos.bin.
It is a version alpha! They comprise many bugs and I of it am conscious.
Do not ask me the ROMANIAN nor the discs. Google is your best friend to find an image of your favorite plays (All the releases of the Automation group are, for example, available after 3 clicks on the site of the emulator Steem Engine).
My future improvements will aim at the acceleration of the CPU, the management of the files .msa (the .msa are convertible in .st starting from the software available on the site of Zorg) or of another software usable in line of order, the improvement of the sound, the saves-states, a keyboard a little more ST friendly
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February 13th, 2007, 00:45 Posted By: wraggster
via dsfanboy
The American website for Final Fantasy Fables: Chocobo Tales (previously known as Chocobo and the Magic Picture Book) has launched, providing us with a better explanation of the game's story, as well as characters. The entire site itself lacks full accessibility at the moment, however Square Enix have been kind enough to grant us some wallpapers and other goodies to tide us over.
More info
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February 13th, 2007, 00:46 Posted By: wraggster
via dsfanboy
With the news of the American site launch for Final Fantasy Fables: Chocobo Tales hitting us, more website-related news arrives in the form of the Japanese website launch for Professor Layton. The real news, however, is that the website is home to some interesting things, namely screens and experience videos.
More Info
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February 13th, 2007, 00:48 Posted By: wraggster
via dsfanboy
Next month's Game Developers Choice Awards are set to feature someone very close to our hearts. Shigeru Miyamoto, the daddy of all good things Nintendo, is going to receive this year's Lifetime Achievement award. The official announcement lauds Miyamoto's two decades of contributions to Nintendo, highlighting his involvement in all the best games ever. Previous recipients include Yuji Naka and Will Wright, and while they're great and all, frankly we're surprised they don't hook Miyamoto up with this award every year.
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February 13th, 2007, 00:51 Posted By: wraggster
via dsfanboy
If you haven't picked up Lunar Knights yet, you can kick back and watch this video instead to get your fix. It's better than sitting around snacking on the Valentine's Day chocolate you're supposed to be saving for that special someone on Wednesday.
It's us, right? We know. We like you, too.
Video Here
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February 13th, 2007, 00:55 Posted By: wraggster
More news from the CnCDS Project:
I’ve been working ‘under the hood’ a bit. I want to continue work in the weapons code but I’ve been ‘forced’ to rework the debug system and do some research on path-finding. This is good because I’d have to of done it at some point anyway but I didn’t want to do it now because it’s not contributing directly to the next game ROM release. Sorry guys! The research on path finding has been very interesting though because I’ve confirmed some of my earlier ideas (as unoriginal as they are) will work. I’ve prototyped them out and they seem to do what I expected. The debug system changes will be totally transparent to you guys but will help prevent memory fragmentation and save some precious RAM
Anyway I got the laser beam actually attacking now, but the next step is reload times. I’ve got a system outlined that should let me define all sorts of interesting firing/reloading patterns. Can’t wait to show you!
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February 13th, 2007, 00:58 Posted By: wraggster
GPF has released a new version of the Commodore 64 emulator for the Nintendo DS
Heres whats new:
OK here is a new version that implements picodrive's file chooser to select which disk you want to mount on drive 8.
also I think I fixed the select button for select which joystick port you want.
Download at the Release Thread Here at DCEmu
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February 13th, 2007, 01:12 Posted By: wraggster
Smeahas released a platform game for the Nintendo DS:
I begin a new project, a little different from my FPS, but *normalement* less better, and even better once not completed. Of course I will continue to work on my FPS… but not immediately. I think of concentrating on this new project - which has a name not revealed with the passage - for the three next months, or not. Ca will depend on my mood. I thus put FPSonline in standby, time to advance in this new project. The project is started already a little. It is a play in side scrolling, with decorations in tiles, 2D thus, and characters/object in 3D (a little in New Super Mario Bros).
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February 13th, 2007, 01:25 Posted By: wraggster
Lucas who took over the Licks Media Player project for Nintendo DS has released a new version, heres whats new:
New in this version:
- Shuffle mode
- Fixed a bug that may cause freezing when mp3 is finishing
- Animated progressbar
- Much better quality volume control
Known problems:
- FLAC playback have some problems
If you are experiencing freezing, try formatting your card and copying everything again. That solves a lot of problems with corrupted FATs. If it still doesn't work, try holding A or B (or both) when starting the program (that'll disable loading of ID3 tags and playlists, respectively).
If you're still experiencing problems when starting, hold START while starting, and post the last message on screen.
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February 13th, 2007, 01:36 Posted By: wraggster
New from ratx for those with the Slot 1 Supercard One flash cart:
This is a batch script and utilities to patch your own wallpaper into the latest english msforsc.nds. It basically replaces the existing sclogo.b15 with your own file. It also removes the bootup error screen. The limitations are that your wallpaper.png has to be less than or around 18k to 26k as a png. Please read the readme.txt.
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February 13th, 2007, 01:42 Posted By: wraggster
Oxtob has updated DSMidiWifi, heres whats new:
There were some serious problems with KaosDS which caused a delay in the sent MIDI messages after some time of usage. It turns out the new devkitPro r20 makes some changes that fix the problem. So, I updated all three DS apps to v1.1.
Download Here
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February 13th, 2007, 01:44 Posted By: wraggster
Cyberced has updated the table footie game for the DS:
heres whatsnew:
Collisions between the players and the edges function
Improvement of graphics (the baby foot is now in beech)
Installation of the “blocks” (I do not know too much how that apelle) black which block the players when one draws the cane towards us and who normally rebondisent against the springs.
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February 13th, 2007, 07:41 Posted By: wraggster
Newly released today:
Bundled with a Wii Remote, Wii Play offers a little something for everyone who enjoyed the pick-up-and-play gaming of Wii Sports.
Wii Play is made up of nine games that will test the physical and mental reflexes of players of all ages. Whether you pick up the Wii Remote to play the shooting gallery that harkens back to the days of Duck Hunt or use it to find matching Miis, a world of fun is in your hands!
In addition to the shooting gallery and Mii-matching game, Wii play offers billiards, air hockey, tank battles, table tennis rally, Mii poses and a cow-riding race.
Buy at Play Asia
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February 13th, 2007, 17:12 Posted By: wraggster
After having revived the N64 classic, Diddy Kong Racing, on the DS, Rare looks set to continue its support for the handheld with future projects that could include miniaturised versions off Viva Pinata and Kameo.
Shane Kim, Corporate Vice President for Microsoft Game Studios, told 1UP.com: "A Kameo or a Viva Pinata on a DS makes a lot of sense in a lot of ways from a franchise perspective."
Despite a luke-warm reception at retail, Kim says: "I think it's fair to say that we're going to continue to invest in that property [Viva Pinata].
"Whether that is in the form of a sequel, a product line extension or through merchandising, whatever the case may be, that's something that we're going to stick with."
He later comments: "Whether you're talking about [publishing games on] mobile or the DS -- you probably won't see it on the PSP, though."
Work on 360 continues as ever at Rare, as Kim explains: "Right now the number of things that Rare is looking at on 360 includes a number of 360 prototype projects," Spencer said. "Some of them involve games that we've shipped before; some of them involve new ideas."
via cvg
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February 13th, 2007, 17:17 Posted By: wraggster
via cvg
Check out the rollercoaster-like courses and high-flying leaps of faith in store for the Wii-exclusive SSX Blur, due out here in UK on March 16.
SSX Blur uses the Wii Remote and Nunchuk in interesting ways to get your boarder racing down the mountainous slopes and performing insane tricks almost entirely by using subtle movements.
CVG came away from our early hands-on preview pleasantly surprised by how intuitive - despite being initially confusing - the controls turned out to be.
As you take a gander at these new screens, bear in mind that they don't do the game justice. We played it on a 32" LCD screen and the stretching geometry and fluffy snow looked great - and that was through a crappy AV composite cable.
Screenshots at link above
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February 13th, 2007, 17:28 Posted By: wraggster
Divineo China have let us know that the Cyclowiz Modchip has a new version out that works on all Chipsets of the Wii including the D2B chipset.
Divineo China are selling the modchip for $39
Heres more info:
This is the latest version of Cyclo-Wiz, now compatible with ALL models of Wii consoles available on the market (including D2B).
Play imports (only JAP/USA), backups, and more, all in an easy to install modchip at a low price for a high production quality
Specifications & extra information
- Very easy to install : It takes less than one minute to solder a CycloWiz mod. Thanks to the quicksolder patterns on the PCB, no wires are required during the installation. Simply align the CycloWiz PCB over the drive PCB and solder the PCB at five different points. You're still free to use wires instead of quicksolder if you want to.
- Stealth even when the mod is enabled: Its advanced stealth mechanism makes the drive act as if it was not patched. When playing backups, the main Wii CPU doesn't receive even one byte of data that would differ from an original disc.
- Play GC Homebrew and GC Imports
- GC homebrew code boots directly, like backups. GC imports can be played using a boot disc. (*)
- Built-in Audiofix (GC games using streaming are working flawlessly, no patch needed): CycloWiz includes code to play correctly games using audio streaming. While all GC mods offer this feature, it was harder to implement on Wii. No patching required.
- Multi-Disc games support: CycloWiz is totally transparent when it comes to changing discs. GC multi-disc games are working, and if multi-disc Wii games are to be released, they'll work just fine.
- DVD-R / DVD+R support: Both 8cm and 12cm discs are supported.
- Optional chip disable wire: Are you paranoid enough so that stealth mode is not good enough for you? Don't worry, using an extra wire you could enable the mod just when you want to, by turning on the Wii while pressing the reset button.
- Multipurpose LED: CycloWiz LED will help you troubleshoot your installation in case of an installation problem. If it's ON it means that the chip is working, if it flashes it means there is an error, and if it's OFF it means the chip is not powered correctly.
(*) While adding a swap-free import feature would have been trivial, the chip could be easily detected then. It was decided that beeing stealth was more important, so using a boot disc is required.
Specs:
- FULLY UPGRADABLE via dvd.
- Quicksolder (no wires required)
- Plays Homebrew (GC format)
- Play GC Imports (swap needed)
- Plays Wii CDR/DVD±R
- Plays GC CDR/DVD±R
- Built-in Audiofix (no patch needed)
- Compatible with Multi-Disc
- Optional chip disable wire
- Stealth mode.
- Multi-purpose LED
- ESD packing.
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February 13th, 2007, 20:16 Posted By: wraggster
via eurogamer
A man known only as "Mgoblue" has uploaded the entire script of The Legend of Zelda: The Twilight Princess to the internet, a document so large it engulfed 212 pages of our common word-processor.
It contains absolutely everything, even the author's own feelings regarding the Zelda series as a whole. Naturally you should be aware of the consequences before you follow our internet trail to the guide, as it does contain spoilers, although the epic piece is split into chapters and sections for easier navigation.
It really is a beautiful beast. Sit by our fire, let us read you an excerpt:
FADO
Hey! Link! You there?
Hey, you mind helpin' me herd the goats?
They ain't listenin' to me lately!
Hey, where's Epona?
It's the second project by the self proclaimed "arteest", the previous being a highly-rated Star Fox Assault guide. We think it's all a little weird, but we can't fault his effort.
He also seems to be quite open to emails; ready to talk about anything Zelda.
"I can probably recite every line of dialogue front and back and while burping and can espouse all the crazy timeline theories that abound and what it all means in the grand scheme of things," he adds at the bottom of his creation.
What would you ask him?
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February 13th, 2007, 21:41 Posted By: wraggster
Forget about the old "ICARUS FIGHTS MEDUSA ANGELS" code. Ain't gonna work with the Virtual Console version of Kid Icarus released Monday. A warning attached to the game download states: "The original Kid Icarus allowed players to use secret passwords; however, Virtual Console does not support these passwords."
The omission of these codes is likely a result of the original cartridge depending on an included module to process the codes; Virtual Console was not designed to emulate this specific component. Similar to Mario Kart ghost data or rumble feedback, Kid Icarus codes are dependent on hardware external to the game file. It simply isn't cost effective for Nintendo to patch VC to support these apparently minor features; unless the service encounters a backlash. You willing to stand up for those cheat codes?
via joystiq
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February 13th, 2007, 21:50 Posted By: wraggster
Newly released at Play asia:
features
Officially licensed item
Limited availability
Contains 1 out of 6 Nintendo DS Lite Card Case (shipped randomly!)
Buy at Play Asia
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February 13th, 2007, 21:53 Posted By: wraggster
New Weekly offer from Play Asia, heres the details:
Metroid Fusion is a side-scrolling action/adventure game with an intriguing sci-fi storyline and stunning graphics. Controlling a bounty hunter named Samus Aran, players explore vast futuristic environments in a mission to destroy an army of deadly parasites.
Metroid Fusion expertly mixes action and adventure elements to create a rich, highly stylized gaming experience. Like the original Metroid titles, Samus begins the game in a weak state and must locate power-ups to slowly become stronger. Almost everything Samus uses is upgradeable, including bombs, missiles, suits and the arm cannon. In addition to the old favorites, Metroid Fusion delivers several new power-ups as well.
Nintendo's Gameboy Advance™ classic Metroid Fusion is now available at discounted US$ 11.90 only.
Game features:
Explore huge side-scrolling futuristic environments crawling with secrets and new enemies!
Upgrade Samus's suit with amazing power-ups like the Morph Ball, Space Jump, Screw Attack, Varia Suit, Wave Beam and more.
Connect with Metroid Prime for Nintendo GameCube to access cool special features!
Follow Samus Aran through an engrossing storyline brought to life by thrilling cut-scenes.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 1 unit per customer.
Buy at Play Asia
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February 13th, 2007, 22:04 Posted By: wraggster
via wired
So I'm watching the World Business Report on BBC World and there's a story about Google being attacked by media conglomerates about copyrighted videos on YouTube. Apparently the BBC have decided to get their AP feed from Nintendo these days...
I wonder if the News Channel is still filled with creepy stories about sex crimes. Speaking of which, I wonder if they'll release Wonder Momo on the US Virtual Console.
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February 13th, 2007, 22:13 Posted By: wraggster
The Pensive Gamer have done a great article loooking at homebrew on the Wii and the future of it:
Of all the current generation console makers, Nintendo appears to be the most reluctant when it comes to legitimate homebrew. They currently do not have an official strategy unlike Sony and Microsoft. While they said games by independent developers will happen fairly soon through a new Games Channel, I would guess 'independent developers' doesn't mean 'amateur/homebrew developers'. I'm sure we will find out at this year's GDC.
While Nintendo may not have an official homebrew strategy, the Wii appears to be the first of the current generation consoles to be hacked (no soldering required) to support homebrew applications and emulators. However, the only avenue suitable for mass market homebrew is the optional download of the Opera 9 web browser. The browser is currently a free beta but will apparently cost $5 dollars a few months after its official release.
The Web Browser
Nintendo's choice of Opera makes a lot of sense. Opera is feature rich and is available for numerous platforms including mobile phones and even the Nintendo DS. What is curious is the need to download it. Why not include it in the Wii, particularly when a less feature rich version of the Opera 9 browser is included and used by the Shopping Channel?
Perhaps it was the need to pay royalties or the fact it was going to take more time to perfect. Regardless, a downloadable browser that supports JavaScript, CSS and Flash (up to version 7) certainly provides a wealth of possibilities, like the PS3. Unlike the PS3 there is more talk of people doing web-based Wii homebrew. There are sites tracking usable Flash games, people figuring out how controller input gets mapped to JavaScript and Flash, and even media centers.
We are talking about web applications so many, if not all, of these applications and games will work on the PS3. However, people are building the sites and applications because of the Wii and as I mentioned in the PS3 article, you can build experiences sðecific to the console using user agent detection. Perhaps that is what WiiAim will do.
Console detection is important since there is a big discrepancy in the screen resolution offered by the Wii, which is primarily designed for standard definition television, and the PS3, which is primarily designed for high definition television. So if you are looking to build web sites or applications specifically for the Wii this design guide may be of help.
If there is anything to be concerned with, and this applies to any console based web browser, it's security. All web browsers have security holes, it is just a matter of finding them. Given the Wii's web browser is Opera 9 it has a high chance of having Opera 9 security holes.
In fact a vulnerability was already found early this year. The vulnerability can cause the Wii to crash requiring a power on/off to fix the problem. This may point to a weak or non-existent sandbox around the browser, which in turn could mean the potential to either brick the Wii or have the Wii run unintended code upon visiting a malicious web page.
This isn't scare mongering, the Wii just happens to be the first of the current generation consoles to have such a vulnerability revealed. Of course, I don't expect too many people to do their online banking via their Wii.
In general, seeing console vulnerabilities isn't much of a surprise. Traditionally consoles were closed gaming systems but today all the consoles are online and getting features that blur the line with a traditional computer. Hopefully all three console makers have done adequate vulnerability assessments of their system software and will patch adequately.
Bottom-line: In the PS3 article I mentioned web-based console homebrew being a wild card with potential. It is the Wii that is leading this charge. I doubt Nintendo will officially support it, but Wii owners are definitely making a mark. While security issues may eventually be a concern, the big thing that may stand in the way is that the web browser must be downloaded and will eventually have a small fee.
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February 13th, 2007, 22:20 Posted By: wraggster
TG-16 Virtual Console game Military Madness, though a bit of a cult-favorite, has been plagued with numerous bugs since release. Scrolling glitches galore have caused many a gamer many a problem, but Hudson has taken advantage of this crazy new idea that's been rolling around these days: updates.
Yes, a wonderful "update" button will greet any owners of the game who journey to its page in the Wii Shop Channel, and a glorious button it is. This technically opens up the possibilities of adding new functionality to games already released on the VC ... Wi-Fi enabled Mario Kart 64, anyone? We can dream, right?
via wiifanboy
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February 13th, 2007, 22:36 Posted By: wraggster
Amponzi has released a new version of his unnofficial release of the DSEmulator for windows.
Heres whats new:
- Fixed potential memory leak
- Fixed issues with hardware sound buffering on some cards
- Slight graphical fixes
- Other bugfixes
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February 13th, 2007, 22:56 Posted By: wraggster
Via stephens weblog
So, things aren’t exactly moving along as fast as I’d like… Here’s the status of a few things that are near the front of my queue:
* Apprentice Exam, round 2 - I’ve just been lazy putting this together… it’s about half done, I will finish the other half and post it sometime. Not sure when exactly, yet.
* Spartan-3E logic analyzer - Hardware side on this is done now (not completely tested) - Software side is started, but not usable yet. Once it gets to be usable, I’ll continue work on Wii RE’ing.
There are a handful of other things I’m doing too, but they’re not quite as interesting or important… I’ll update when more gets done.
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February 13th, 2007, 23:08 Posted By: wraggster
via Zoelen`s site:
A small demo that shows a panoramic view
This demo detects the DSerial card with tiltsensor. If you got that then you can hold the DS as a book and move the images around just by tilting the DS.
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February 13th, 2007, 23:15 Posted By: wraggster
via dsfanboy
The DS Lite, which launched last month in Korea, is already following a certain Big N exec's mantra and is busily kicking ass and taking names, despite some issues. In its first week, the DS Lite boasted sales of 32,000, and if the handheld's performance elsewhere in the world is any indication, expect every single person in South Korea to have at least one by this time next year.
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February 13th, 2007, 23:16 Posted By: wraggster
via dsfanboy
Jeux France is reporting a juicy rumor about espers in FFXII: Revenant Wings. Not only is Shiva rumored to be included, but the super hot (cold?) ice goddess is bringing along a few members of her family. Apparently, there will be others, like a male version (Shiva's husband), and a young female child Shiva. We're not sure what role these might play, but it definitely makes for an interesting rumor. Jeux France expects confirmation (or negation) soon.
If this is true, we just hope that Little Shiva finds a few more scraps of clothing, or it may change the game just a little, and we'll be facing another one of these situations.
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February 13th, 2007, 23:31 Posted By: wraggster
LDAsh posted this call for help:
I've been wanting to work on a Nintendo-handheld homebrew project for a while now. I was talking with a chap (whose name I won't mention) about aiming for a big serious commercial project, but he has since given up responding to my e-mails so I've gone ahead and continued working on it by myself anyway. I have put together a small PC alpha version and am currently looking for playtesters familiar with NintendoDS and its gameplay styles who are willing to give some detailed feedback about the project, what they want in a new NDS game and how we could improve it, and more importantly looking for programmers who are interested in and able to help me get this project together and playable on NintendoDS hardware, and so hopefully later try our best to get it published.
It's a futuristic top-down shoot 'em up, you control a nasty hover-tank vehicle equipped with multiple weapons (primary and secondary) and your aim is to destroy the bad guys and rescue the good guys, completing various objectives along the way and working your way through massive military bases, research facilities and outdoor environments on other planets in our solar system. Typical stuff, really. My job and focus is on the graphics, I've had a few years experience with high-quality 3D rendering and that's how I'll be doing most of the graphics for this project. Instead of cartoonish graphics like many other NintendoDS titles, I really want to push for gritty prerendered 3D graphics with a lot of shiny metals and special effects, some of which you'll see already working in the first alpha. If the project evolves enough, I'll be very committed to filling the project with some lovely full-screen prerendered video cinematics and cutscenes throughout the game.
Here is the team website, plenty of examples of previous work and other current projects:-
http://www.violationentertainment.com/
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February 14th, 2007, 00:02 Posted By: wraggster
GPF our resident Dreamcast and Nintendo DS Coder has on his Coders Site posted these screens and also some news regarding the port of the classic FPS game to Nintendo`s console:
Heres what he posted:
LOL, its still needs a lot of work, no sound and its pretty slow. I need some time to try to remove SDL and use libnds directly and see if I can make it faster.
Troy(GPF)
Keep your eyes on GPF`s Site here at the DCEmu Network --> http://gpf.dcemu.co.uk
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February 14th, 2007, 00:33 Posted By: wraggster
News/release from Alan:
I called it a mini game because I was really going to release it in a bigger game collection, like a minigame collection. But I guess I never got around doing that.
Anyway, here it is. Programmed it in C, powered by PAlib. The goal is to save as many people as possible from falling out of a building, with a trampoline, and get the highest score. The game will reset when you lose over twenty people.
Hope you enjoy my game!
- Alan
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February 14th, 2007, 00:50 Posted By: wraggster
Today The Game Factory, famed publishers of Care Bears: Care Quest and Franklin the Turtle: A Birthday Surprise, announced a partnership with Build-a-Bear Workshop to bring a game based on the animal creation station to the Nintendo DS. A staple of many a mall across the country, Build-a-Bear Workshops allow teddy bear enthusiasts to piece together unique stuffed animals right in the store.
The game will operate much like the store, allowing gamers to build, care for, and dress their own furry companions. There are also 20 mini-games to be unlocked and played with your bear.
Developed by Neko Entertainment (Franklin the Turtle), Build-a-Bear will utilize the DS touch screen, microphone, and Wi-Fi multiplayer.
via ign
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February 14th, 2007, 12:05 Posted By: Darksaviour69
A brand new channel launches today for the Wii Menu providing a quick, easy and fun way to cast your answers to a multitude of different questions. The Everybody Votes Channel allows you to compare and contrast your opinions with those of friends, family and people from across the globe. With a regularly updated supply of new questions to ponder, this is a great way to discover not only differences between you and your family, but also between your country and others!
″If you have ever wondered whether many other people share the same opinions, preferences, likes or dislikes as you, then the Everybody Votes Channel is a quick and easy way to quell those curiosities″ says Laurent Fischer, Marketing Director, Nintendo of Europe. ″From whether people believe in aliens to what they would do if they had 1 million Euros, this quirky but addictive channel lets you find out what others think as well as being a great discussion starter with family and friends!″
This latest addition to the Wii Menu features different general poll questions for users to answer. Three questions will always be offered. These will then closed after a week and updated with new ones. When accessing the main page of the Everybody Votes Channel, users will be greeted with the current polls open and can then register their votes by clicking on their chosen one.
Within hours of the poll closing, the latest regional results of the poll will be made available and will be displayed for each region of the relevant country. Vote ratios for each question will be displayed on the Channel using hundreds of Miis to represent the different votes.
The previous twelve polls that a player has voted on are archived so they can check back on them after they have closed. Each time a new poll closes, if the user has voted on it, it is added to the archive and the oldest one on there is deleted.
In addition to casting a vote, users can also predict the outcome of the poll. Every correct prediction will be added to the player’s profile and used to calculate how tuned in they are with general public opinion, which is shown in the ″How Tuned In Are You? ″ section.
Users are able to register a total of six different players on each Wii console using Mii data and names from the Mii Channel, meaning that each member of the household can have their own say on a poll. The Everybody Votes Channel records all of the votes cast by a player and allows them to check their opinions against those of their family using vote results as well as their ″How Tuned In Are You?″ results. This allows users to compare numbers of consecutive wins and overall wins versus losses recorded.
As well as providing three different sets of general poll questions each week, the ‘Everybody Votes Channel’ also features worldwide poll questions. These are set twice a month and run for approximately two weeks, with live result updates appearing just hours after the vote closes.
Miis illustrate the global vote ratio and a bar graph shows the results for each different country globally. Players can sort these results by vote percentage, country or in order of prediction accuracy.
An additional feature of this channel is the ″Suggest a Question″ section, which allows players to suggest a poll topic they would like to see on the service. Each player is allowed to make up to one suggestion a day, the best of which may be converted into a poll question by Nintendo.
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February 14th, 2007, 21:44 Posted By: wraggster
Capcom's epic PS2 adventure, Okami, could be making its way if recent internet rumours are to be believed.
An "industry insider" has told IGN that the Japan-based developer is "seriously considering" porting the late PS2 classic to Wii.
This report comes despite a Capcom representative telling the site that a port is unlikely considering Clover Studios, who developed the game, is closing next month.
CVG called Capcom UK in the hunt for more info but was given the same official line: "There are currently no plans to bring Okami to Wii."
But we remain stubbornly optimistic - many of the innovative gameplay mechanics in Okami would suit the Wii Remote perfectly.
Suffice to say we'll be keeping a keen ear out.
via cvg
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February 14th, 2007, 21:45 Posted By: wraggster
Finally, new details for Sadness on Wii have emerged after months of worrying silence.
The mysterious survival thriller for Wii will have to take on the roll of Maria having just survived a serious train crash, the latest issue of Game Informer reveals.
Maria has to watch over her little brother, Alexander, who was unfortunately blinded during the crash, but things take an X-Files-style turn when Alexander starts acting "odd".
Without weapons, Maria and Alexander have to make use of environmental objects in their struggle to survive the chilling events that await.
Although still we're still light on actual gameplay info, at least these emerging details confirm that work on the elusive thriller is ongoing, in a top-secret underground base, we assume.
via cvg
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February 14th, 2007, 21:55 Posted By: wraggster
New from Divineo China
A true universal VGA box compatible with all consoles on todays market: Xbox 1, Xbox 360, Playstation 2, Playstation 3, Nintendo Wii.
Compatible with both PAL and NTSC system, it is available with European or US power supply. A plug and play installation will give you Ypbpr input with all consoles!
- Compatible with all consoles.(Wii™, PS3™, XB360™, PS2™, Xbox™ etc )
- Works on both PAL and NTSC system.
- Double scan conversion (31.5KHz for NTSC, 31.25KHz for PAL).
- Output resolution ; NTSC (60Hz) 858 x 525 PAL (50Hz) 864 x 625
- YpbPr (works for all consoles with Ypbpr input).
- Automatically memorizes your adjustments.
- Plug and play installation.
- With power supply (110V or 220-240V) and a Multi-Ypbpr cable.
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February 14th, 2007, 22:12 Posted By: wraggster
EA's upcoming Godfather: Blackhand Edition for Wii will incorporate motion-sensing controls to let you hammer the faces of your enemies - or any random granny, if you're that way inclined - by swinging your fists with the Wii Remote in hand.
As you can see, graphically it look pretty much the same as the Xbox game, but we'll wait to see it running before we make any final judgements.
Nobody will be able to call the Wii a console for kids by the end of the year, with Godfather, Driver, Scarface AND Manhunt 2 all on the way.
Screens Here
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February 14th, 2007, 22:13 Posted By: wraggster
via gizmodo
McBride, concerned parent, overbearing mother, and all-around crazy lady, just made a commentary on NPR. McBride is apparently regretting purchasing a Wii for her kids, saying that she's not satisfied they're off the couch and actually moving about, but that they should be outside actually doing the things they simulate in the games.
It's not enough that they're actually working up a sweat playing the Wii, oh no, she wants them to work up a sweat actually playing the sport.
She then proceeds to patronize her own children's new affinity for sports via Wii Sports. She mocks their sudden interest in these virtual sports and their so-called "exercise," despite the obvious physical benefits. She belittles their understanding of the real sports, only to widen her target to attack all the over-weight children of America and their newfound self-esteem before finally questioning whether or not these children will ever know the true sense of accomplishment that only reality can provide.
You go girl. Show those children who's boss.
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February 14th, 2007, 22:23 Posted By: wraggster
New DS Commercial game released:
The eagerly awaited sequel to Treasure's 2006 smash-hit fighter Bleach DS: Souten ni Kakeru Unmei, Bleach DS 2nd: Kokui Hirameku Chinkon Uta sports new characters, new and improved movelists, a revamped Wi-Fi interface for cross-continental battling, and more than double the innovative Reifu cards that made the original so tense and strategic.
Bleach DS 2nd also sees the return of all the previous game modes, in addition to the all-new "Mission Mode" that allows players to face off against Hollows for the first time.
Boasting an impressively large character roster, jaw-dropping signature moves, techniques and weapons, and impressive, easy-to-se Wi-Fi capabilities.
Today's shipment of Sega's Bleach DS 2nd: Kokui Hirameku Chinkon Uta covers around 50% of all preorders. We are expecting another shipment to come in tomorrow clearing all further outstanding preorders. However due to limited supply in the market, new orders are only likely to be filled after the Chinese New Year holidays.
Buy From Play Asia
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February 14th, 2007, 22:25 Posted By: wraggster
New DS Commercial Game released
Death Note: Kira Game is based on the Japanese (anime) series. Kira Game is a strategy game where the player takes on the role of Kira or L. These are just titles, as any character can be Kira or L. The player will attempt to deduce who their enemy is (Kira will try to uncover L's identity and vice versa).
This will play out in 3 phases: Investigation, where the player will discuss the case and clues with other characters; Voting, where each member of the investigation team casts a vote on who they suspect is L or Kira based on the player's performance in the previous phase; L/Kira, where the player can either focus their investigation on one member to see if they are Kira (L part) or force a member off of the team (Kira part).
Death Note: Kira Game for Nintendo DS™ is shipping today as US$ 48.90 only. Also make sure to check out the Death Note movie release, which contains lots of animations and effects from Konami.
Buy at Play Asia
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February 14th, 2007, 23:32 Posted By: wraggster
Yet another modchip called the Awiier has been announced, same as the other modchips it does the usual features, once more info becomes available i shall post news about it.
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February 14th, 2007, 23:36 Posted By: wraggster
via siliconera
Taito’s upcoming Wii game Furu Furu Park is a mini game collection cross dating sim. In the game’s main mode you play as a junior high school student who looks up to Sonic Blastman and is learning how to impress a girl. Each time you play a mini game you earn phrases to woo one of the five girls. For the thirty plus mini games Taito is drawing on some of their classics. The box art has Bub & Bob from Bubble Bobble, Arkanoid, and Kiki Kaikai.
Escape! Submarine – In this game you shake the remote to move your sub and race against another player.
Birdman – Players hold the remote control like a bicycle or steering wheel and use tilt control to guide your human powered flying machine.
Kiki Kaikai – A revival from the Famicom/MSX game where players hold the remote control like a gamepad to play.
Super Karate – In this fighting mini game you copy remote control movements with the remote to win.
Sonic Blastman 20XX – Taito is bringing back their arcade beat ‘em up hero, Sonic Blastman for a mini game where players hold the remote in their fist and punch meteors flying towards them.
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February 15th, 2007, 00:54 Posted By: wraggster
via dsfanboy
We have no idea how we missed this, but better late than never. See, the above was loving cross-stitched by flickr user CrystalPowell and presents just what we look for here at DS Fanboy: a rabid love of Nintendo. Proudly displaying such games as Tetris, Duck Hunt, Donkey Kong, and the Mario Bros. from Super Mario Bros. 3, with the icing on the cake being a bold red Nintendo logo dead center at the top, we find ourselves wishing that we could envelope our body in warm Nintendo love every night when we go to bed.
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February 15th, 2007, 00:56 Posted By: wraggster
via dsfanboy
Now, a couple of things should be noted before you head on past the post break and check the video out. For one, the individual in question does not use the original NES controller, opting out for the arcade joystick controller instead. Also, he does use a warp to zip past a few worlds. Still though, it's an impressive display of skill.
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February 15th, 2007, 01:12 Posted By: wraggster
via ign
Go into any dentist office and you can probably dig up one of those Highlights magazines that's chock full of "What's wrong with this picture" challenges. Most of them have already been defaced by the time you get your hands on the issue since your dentist is one of the more popular ones in the neighborhood, of course, but wouldn't it be great if you could get that experience on the Nintendo DS? That's apparently Namco's mindset as it's bringing a quirky, but admittedly surprisingly cool and addictive little game called QuickSpot to the system.
QuickSpot is Namco's continuation of its capitalization of Nintendo's "brain training" focus for DS products. This game pushes one type of theme: matching differences between an image on the upper screen and the same image on the lower screen. As fast as you can, spot the difference (or differences) and circle it with the stylus. Get it right and you'll move onto a different picture. After a set amount of time, you'll be graded on speed, circle accuracy, specific recognition of elements. That score will stay with you on the cartridge, and each day you can track your progress.
Namco clearly had a lot of fun coming up with images to display in the challenges. Some of them are random bits of art, some are parodies of anime and film, while others are based around Namco's enormous library of videogames, past and present. It's hard to say how many different images are in QuickSpot, but we've seen a ton. Many are reused and recycled, but even when you've seen an image, you might find at least ten different things that don't match up...so even if you know the picture, you won't know what's wrong with it.
Hey, we all laughed when Namco revealed a DS version of Point Blank, a game that's nothing but a bunch of challenges where you tap on the screen as quickly as possible. And believe it or not, that actually turned out pretty darn nice. Now here's a game where it's about looking at the upper screen and circling differences on the lower screen. And the same thing: it actually works as a full-on DS product.
It's a one-trick pony, but in our early playtime with the near-final game, Namco stretches this idea out pretty well: you've got challenges where you have to match differences that move, that are on the same image but upside down, and others where you have to scratch away a silver layer before you can see the image..
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February 15th, 2007, 01:14 Posted By: wraggster
via ign
So you've managed to rack up a ton of high scores on Electronic Arts' Pogo.com server playing all sorts of crazy little Flash-based games, huh? Care to take that experience on the road? Because five of the more popular games on Pogo.com are heading to the Nintendo DS, and everything you do in this compilation can benefit you if you've got a Pogo.com account using the Nintendo Wi-Fi Connection service. EA let us go hands-on with a near final version of Pogo Island for the handheld, and if you like casual games you'll probably find a lot to like in this collection.
Pogo Island takes five games popularized on the Pogo.com website and condenses them for play on the touchscreen, dual-screen handheld system. Poppit is a familiar puzzle game where you remove two or more balloons from a stack -- the rest of the stack shifts around when gaps are made, so it's strategic to pop balloons that will allow others to settle in for a bigger combo. Word Whomp is a "word scramble" where you try to form the set of three, four, five, and six letter words out of the six letters that are given to you. Squelchies is a cool puzzle game where you pull down colored critters from a stack on the upper screen and slide them into other columns to form bigger chains to remove them from play. Tri-Peaks Solitaire is a neat variation of the card game where you can only remove face up cards that are one value higher or lower than the face up card in the stack. And finally, Phlinx: a variation of Bust-a-Move that puts heavier emphasis on dropping stacks of colored gems instead of removing them with like-colored chains.
All of these games are tied together in what's called the Adventure Mode, where you wander a board game playing each of the mini-challenges. There are also smaller stand-alone games within Adventure Mode where you'll have to perform tasks like sorting nuts and bolts of like-color into the proper bin while they fall into play. All of these games use the Nintendo DS's touch screen function...even the spinner, where you find out how many spaces to move, is spun with a flick of the stylus.
The Nintendo DS version allows three different profiles to be saved to cartridge, which will come in handy because you'll probably have multiple people in your household playing to earn tokens which can then be applied to your attached Pogo.com account. By connecting your Nintendo DS to the internet via the Nintendo Wi-Fi Connection service you can transfer tokens earned in the adventure mode as well as the individual challenges. But that's as far as the online support goes -- any competitive simultaneous multiplayer is handled locally, and it's only in one game: Word Whomp. The game has an alternating multipayer in the form of Party Play, where as many as four players share the system as the game dictates which game each person plays.
Pogo Island's developed to sort of fit the Pogo.com style like a glove, so most of the games and its interface have been designed with a minimalist appearance -- don't expect the game to floor you with elaborate 3D visuals. But simple works, and works well on the Nintendo DS.
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February 15th, 2007, 01:24 Posted By: wraggster
Bob Fossil has released a new version of his game:
Due to emulator bugs and switching to the latest devkit and libnds, I've built this version as a single file .nds. Maybe I'll add FAT word list support back in if there's enough demand.
What's new v0.04:
Built with latest libnds - touch screen should be better.
Single filed the code - word list is now built in. Should run from any directory on your card now.
Word generation is a lot faster.
Fix for valid words being skipped in certain circumstances during generation.
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February 15th, 2007, 01:30 Posted By: wraggster
Campanile has released a new version of his app for the DS:
I didn't work on it for a while, but here are the small updates.
Last updates toward v0.3:
A lot of bugs fixed (ie fishes swiming anims when hungry, sprites corruptions, zoom and rotations issues (limit the tank to 32 fishes though), and much more... Some code cleaning too, there's always stuffs to clean...
Menu System, now it can be called a game since it has a main menu. No, in game menu not here yet...
Tested Menu class flexibility, used for main menu and pause menu.
"Smooth" transitions between screens, maybe other effects to be added later...
In game upper screen interface, not that good yet.
crappy intro animation for levels.
Almost full sound and musics.
Damn, added a few bugs, dunno why...
Added bubbles object.
Food is now set at stylus position instead of top of the tank.
Forgot to mention in 0.2, lots of graphics have been improved/optimized.
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February 15th, 2007, 18:00 Posted By: wraggster
Flipper Critters, an arcade-style pinball game for DS, will release in UK on March 15.
Along with its cutesy pinball action, Flipper Critters mixes in RPG-elements to form an adventure that takes players through fantasy locations full of sorcerers, magic and all that stuff.
Flipper Critters was actually due for release last month but was delayed. We bet you were devastated when you heard that news.
Screens Here
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February 15th, 2007, 18:11 Posted By: wraggster
Other than the cutesy make-over, very little has been revealed regarding MySims, in development exclusively for Wii and DS, until now.
The latest issue of the Official Nintendo Magazine (UK) reveals that you start off in a small rundown town, with a rubbish house and not so many residents. You make it your mission to brighten the place up, which attracts new people to your town.
Even though the character design looks simple, the game doesn't skimp on editing features - you can tweak individual facial features, skin, clothing style and even add tattoos.
Where Sims 2 keeps you restricted to your house most of the time, MySims has you wandering around the town meeting people. "By using the relationships menu you can keep tabs on who likes you, who thinks you could do with a wash, and who wouldn't spit on you if you were on fire", ONM reveals.
More interestingly, MySims features a simple block-building mechanic which lets you "build things like chairs and tables from scratch instead of just ordering them from a catalogue." You can also modify houses in an equally flexible way.
Another new feature is one called "Essence" which lets you extract the, err... essence of objects you acquire. Then you can use this Essence to decorate your many created objects. You can also plant seeds to grow flowers, adding a Harvest Moon-style farming system into the mix.
Although past screenshots have so far only showed the town, ONM also reveals details of a Volcano area, where "miserable" characters go if they hate your town.
There will be 80 characters in the Wii version and around 30 in the DS one.
You can read the full preview in issue 14 of ONM which goes on sale tomorrow. MySims is due out in Autumn.
via cvg
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February 15th, 2007, 18:11 Posted By: wraggster
Other than the cutesy make-over, very little has been revealed regarding MySims, in development exclusively for Wii and DS, until now.
The latest issue of the Official Nintendo Magazine (UK) reveals that you start off in a small rundown town, with a rubbish house and not so many residents. You make it your mission to brighten the place up, which attracts new people to your town.
Even though the character design looks simple, the game doesn't skimp on editing features - you can tweak individual facial features, skin, clothing style and even add tattoos.
Where Sims 2 keeps you restricted to your house most of the time, MySims has you wandering around the town meeting people. "By using the relationships menu you can keep tabs on who likes you, who thinks you could do with a wash, and who wouldn't spit on you if you were on fire", ONM reveals.
More interestingly, MySims features a simple block-building mechanic which lets you "build things like chairs and tables from scratch instead of just ordering them from a catalogue." You can also modify houses in an equally flexible way.
Another new feature is one called "Essence" which lets you extract the, err... essence of objects you acquire. Then you can use this Essence to decorate your many created objects. You can also plant seeds to grow flowers, adding a Harvest Moon-style farming system into the mix.
Although past screenshots have so far only showed the town, ONM also reveals details of a Volcano area, where "miserable" characters go if they hate your town.
There will be 80 characters in the Wii version and around 30 in the DS one.
You can read the full preview in issue 14 of ONM which goes on sale tomorrow. MySims is due out in Autumn.
via cvg
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February 15th, 2007, 18:18 Posted By: wraggster
Bonkers bunnies clearly aren't done bouncing, with Ubisoft having announced that Rayman Raving Rabbids will be appearing on Xbox 360 and DS in March.
Microsoft's new version is rumoured to support Xbox Live Vision, plus it will feature exclusive mini-games and more technical punch than previous games.
There's no news on the DS version, which is confirmed for 16th March, and Ubisoft was unable to comment at the time of writing. Or in the two minutes after when I went to the loo, and when they could have called me back to say they'd changed their minds.
Rayman Raving Rabbids launched across numerous platforms late last year, most notably on Wii. It's comprised of numerous mini-games, each based around the lunatic rabbits that really provide the main attraction of the game.
We found it to be surprisingly entertaining, but it lacked any real depth
via eurogamer
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February 15th, 2007, 18:27 Posted By: wraggster
Capcom just released Phoenix Wright: Ace Attorney Justice for All for the DS last month, but the publisher is already holding a contest surrounding the possible localization of the next installment in the series.
Over on the official Phoenix Wright forums, an administrator has posted details about a new contest in which Capcom wants gamers to make the case for bringing a third Phoenix Wright game to American shores. To participate in the "Ace Attorney: Plead Your Case" contest, gamers need only download a template of a comic book page and empty word bubbles, then combine them in creative ways to explain why Capcom should bring the game to the US. Three winners will each receive a pair of Phoenix Wright figurines and a collectible pin.
When asked to confirm a US release for the next Phoenix Wright game, a Capcom representative said, "We have no announcements regarding future Ace Attorney games at this time."
via gamespot
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February 15th, 2007, 18:35 Posted By: wraggster
via wonderland
Greg of DaddyTypes.com sent this in, and it's super cool: two types of squidgy furniture playsets .. squidgy playful furniture sets? Either way, they're fantastic:
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February 15th, 2007, 18:41 Posted By: wraggster
via kotaku
Mario's getting on a bit, so when he steps out, he needs to look his best. Botox? Maybe. For a guy who's been in the public eye for decades, he still looks remarkably spritely.
In an effort to help the little guy out, Opposable Thumbs put four different versions of the original Mario to the test on their shiny big HDTV. The NES, the Virtual Console and two NES clones were hooked up to the TV through composite cables (oh, except the VC, it has the component edge). Which one has Mario looking young, fresh and revitalised?
The VC. It'd wanna be, for the price and the fact it's on components. But if you ever needed an example of the advantages/necessity of playing retro games through the VC, this is it. Oh, it's also a good example that unless you have a tiny CRT TV, the NES clones are more than a little nasty.
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February 15th, 2007, 18:50 Posted By: wraggster
New from SuccessHK
* Lets you incorporate your Mii characters into fun minigames
* Wii Play compilation comes bundled with a Wii Remote!
* Game Genre: Action/Adventure; Game Sub-Genre: Action
* 1-4 Player Capability
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February 15th, 2007, 18:57 Posted By: wraggster
via NG
A recently translated interview with Nintendo figurehead Shigeru Miyamoto outlines the game design icon’s stance on a variety of topics, including his take on the competition, game violence, innovation and positioning Nintendo to take the lead with the Wii.
CNN’s TV show Talk Asia conducted the interview in early December, just before the launch of the Wii last year (the show was just translated today), but much of what Miyamoto said is still relevant to what Nintendo’s strategy is today with the Wii and DS.
“I do think we are too conscious of competition,” he admitted. “There are many companies today that can be compared to Nintendo. But I think that Nintendo should be unique and become a company that cannot be compared with the other corporations… I don't think there is a company equivalent that has the know-how or skills with the technology behind the games, or has the history and experience in the entertainment industry, and or has such abundant and motivated staff… And as long as we maintain that edge, we will always have an advantage over other companies.”
Miyamoto also said that risk-taking is engrained in Nintendo’s culture. He said that “It is always fun to try something new,” adding that risk-taking is key to opening up new markets. “I feel strongly that we can have a chance in taking the lead in that market,” he said.
Nintendo also hasn’t been known for creating violent games, that is, unless you consider a nasty butt-stomp violent. Miyamoto said that “there are a variety of ways to entertain people.” He continued, “Nintendo has many ways of entertaining people without the use of violent expression. So I do not have to worry in making such [violent] games.”
Although the audience for videogames has grown older, Miyamoto’s approach toward the medium is still focused on children, particularly when it comes to the representation of violence.
“My personal thought is, and I think it is the same with Nintendo, that before thinking about how to handle violence in videogames, I think it is important to think about pain people feel. For example, you would not laugh at people with disabilities. There are bullying problems in Japan.
“Looking at the overall picture, it is important to understand and feel the pain that people might have. We make our games based on that philosophy, using means other than violence. But we also have to take a careful approach, even in the circumstances when we are not portraying direct violence. I think it is always important to give children a product with a careful approach,” he said
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February 15th, 2007, 19:02 Posted By: wraggster
Modchipstore.com are the worlds first store to sell the Wiikey Nintendo Wii Modchip
Heres the details:
The incrdible, fantastic, Wiikey modchip for the Nintendo Wii has arrived! This is one of the easiest modchips to install on any system. A quicksolder pattern on the PCB board removes the need for wires. All you need to do us solder onto the designated parts and you're finished!!! This awesome chip also boasts upgradeablity via Disc or DVD!
Other Features include: An optional off feature and LED to let you know when your Wiikey is on or off
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February 15th, 2007, 19:05 Posted By: wraggster
Action Replay DS is about to undergo a hack attack! With Trainer Toolkit, you can become your own hacker and create codes to use on your DS games with Action Replay!
Trainer Toolkit is designed exclusively for serious DS gamers, amateur programmers and aspiring game hackers. It provides you with all the hardware and software necessary to create your own game-busting Action Replay codes.
Trainer Toolkit is your induction into the underground world of game hacking. With straightforward instructions designed to help you create your first codes and detailed information about code hacking so you can create many more, Trainer Toolkit gives YOU the power to make things happen. Some codes are found easily, but others require perseverance, dedication and skill. But one thing’s for sure; with Trailer Toolkit in the right hands, nothing is impossible.
Just look at all these powerful features!
- Dev-board’ card which inserts into the GBA port on the DS - including a high-speed USB 2.0 port for rapid dumping of memory (a full 4Mb dump takes around 20 seconds, subsequent searches can take only a couple of seconds).
- ‘Game Trainer’ PC software CD.
- Action Replay DS ‘Trainer Card’ which inserts into the DS cartridge.
- Intelligent search with all standard expressions (equal to, not equal to, greater than, less than, inside range, outside range, incremented by etc) against previous values or a defined value.
- Limit search to specified memory range.
- Multiple search types (8, 16, 32, 64bit and floating point).
Search history window with full ‘rollback’ to any search result.
- Text search, find & replace.
- Add and save search areas.
- Whole projects can be saved and reloaded.
- Add codes to the ‘Run-list’ - a built in Action Replay engine so that you can test your codes real-time.
‘Poke’ values ‘one time’ to addresses in RAM.
- All code types (16, 32bit etc.) can be run simultaneously in the Run-list.
- ‘Watch locations’ window.
Disassembly view.
- Hex view (with real time auto-refresh).
- Upload and download binaries.
- Update trainer firmware.
- Wizard based ‘Beginner Mode’ for people new to the scene.
But how hard is it to crack your own codes? Well, as Einstein once said, “Everything should be made as simple as possible, but not simpler”. Trainer Toolkit is as straightforward as it can be, but the beginner has lots to learn. Even someone who’s never hacked a code in his life should be able to produce straightforward codes such as Infinite Lives or No Timer within an hour of taking Trainer Toolkit out of the box, but more complicated codes and enhancements may take a little practice. There’s lots to learn, but that’s what makes it exciting…
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February 15th, 2007, 19:08 Posted By: wraggster
via wiifanboy
It sucks to be South African today, as distributor Futronic confirmed that it has ceased distribution for Nintendo in the region. Adding on to the horrible amounts of pain one must endure living in the region and just finding out this news, there are no plans for another distributor to pick up the slack and take over duties, with even Nintendo's South African domain not even offering relief.
Even worse is that the only light at the end of tunnel for South African gamers is the rumor that Nintendo of Europe could pick up the duties, however the possibility of that happening is pretty slim.
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February 15th, 2007, 19:13 Posted By: wraggster
GPF has released another build of his awesome Commodore 64 emulator for the Nintendo DS,
Heres whats new:
OK this is just a test build with sound disabled wanted to see how the menu systems works for some of those troublesome cards.
I tested this build on my m3sd with 81 D64 files, and for one of my test was with the game WorldGames and I was able to switch from disk1 to disk2 when it asked and they game worked
I commented out the audio code from launching, maybe its faster? maybe the menu works now?
Troy(GPF)
Download at the release thread Here --> http://www.dcemu.co.uk/vbulletin/sho...677#post356677
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February 15th, 2007, 19:27 Posted By: wraggster
Aurelio has released the first version of an Operating System for the Nintendo DS, its an early release but shows lots of potential
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February 15th, 2007, 19:29 Posted By: wraggster
Ratx has released a new version of his rom trimmer:
Heres a new version of the trim.exe which outputs the file as blah.trim.nds. No other changes made, windows and linux versions included. If you find an image that this prog over trims please contact me.
Changes:
v0.1 inital version
v0.2 reworked to be faster and hopefully more accurate
v0.22 fixed output filename to be blah.trim.nds
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February 15th, 2007, 19:41 Posted By: wraggster
The Japanese game industry is seeing some interesting times, with the Wii and DS dominating the sales charts while Sony's platforms falter. Famitsu recently asked analysts with Japanese firms Daiwa Securities, Nomura Securities and Mitsubishi UFJ Securities to share their thoughts on how things are shaping up for the game market as the 2007 fiscal year winds down.
Daiwa Securities' Eiji Maeda pointed to Gundam Musou and Virtua Fighter 5 as key software titles for the end of the fiscal year. He believes that sales of these two titles are important for the PlayStation 3 as a whole, and that other software manufacturers should be paying attention to them. Nomura's Yuta Sakurai also made mention of Gundam Musou as a key title for the end of the term, but added Monster Hunter Portable 2nd to the list. He feels that this game will push PSP hardware.
Everyone seems to be down on the PS3 and up on the Wii. Maeda believes Sony won't be able to get actual sales of six million PS3s by the end of the term. In contrast, he believes Nintendo will be able to ship out six million Wii units (2 million to Japan, 3 million to America, 1 million to Europe) and that the demand for the system won't die down for some time. Sakurai believes Sony's worldwide PS3 shipments will reach the 4.5 million mark, and stop there, while Nintendo will be able to ship 6.5 million systems. He also feels that the Wii supply problem won't clear up by the end of the term.
UFJ's Hiroshi Murakami thinks that the current retail state, where PS3's are readily available and Wii is nowhere to be found, will continue for a while. The Summer of 2007 will be the biggest fight for the PS3, he believes. Murakami believes strongly in the scenario of the PS3 being the number one system 3 to 5 years from now, and expects this state to come into view at the end of 2007.
Outside of the next generation, the analysts offers some interesting thoughts on the DS. Sakurai believes that the system saw its Japanese sales peak in 2006 and that sales will gradually go down from here on. However, he believes that the system's flame was lit in Europe over the holiday season, and that 2007 will be the breakout year over there. Murakami believes that while the DS's success will continue throughout the term, the end of 2007 is a bit unclear. There's the possibility that the light users will move away from the system. He feels that Dragon Quest IX will be the big test.
via ign
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February 15th, 2007, 22:03 Posted By: wraggster
via engadget
It may not throw as much caution to the wind as the Nintendo Star-mote we spotted a couple of months back, but this so-called "Pongle" Wii controller concept from Hayes Urban eschews its fair share of modern video game conventions nonetheless, hearkening back to simpler video gaming days instead. It's not all old school, however, with an integrated gyro adding some motion sensing to the standard twist and turn action, and a built-in speaker providing a "more immersive experience." Of course, the chances of it ever actually turning up in a form we can get our hands on are pretty slim, which is all the more saddening given our sudden craving for a game of Breakout.
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February 16th, 2007, 16:37 Posted By: wraggster
This week Wii’s Virtual Console has shifted up a gear to delight speed freaks across Europe. To celebrate the launch of high-octane off-road racer Excite Truck on the Wii, Virtual Console users will be able to rediscover ″Excitebike™″ the classic game that inspired it. Launching on the Nintendo Entertainment System in 1986, this fast paced racer was one of the first titles to allow players to adjust the pitch of
their bike after a jump to correctly land as well as being one of the first ever racing games with a Track Builder. Excitebike is now available to download from the Wii Shop Channel for 500 Wii Points.
Wii owners will also be treated with a selection of other Nintendo classics. The original home console appearance of Kirby can once again be enjoyed, in ″Kirby’s Adventure™″ originally for the Nintendo Entertainment System. This title features vast worlds, unlockable bonus levels and addictive minigames. It is available to download for 500 Wii Points.
″R-Type III™: Third Lightning″, an adrenaline filled side-scrolling shooter which made its debut on the Super Nintendo, is now available to download for 800 Points. This game was arguably the best in the R-Type series and saw the introduction of a refined weapon charging system.
New Adventure Island originally for the Turbografx (PC Engine), is also now available to download for 600 Wii Points. This adventure title, originally released by Hudson on the NES as Adventure Island Classic, is the first in a highly successful series of titles.
These great games will join the 49 classic titles already available for the Virtual Console in Europe.
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February 16th, 2007, 16:38 Posted By: wraggster
Harvest Moon is arriving on Nintendo DS across Europe, so if you fancy yourself as a bit of a dab hand around the garden, now is the chance to put your green fingers to the test. Or if that doesn’t take your fancy, simply enjoy a peaceful life on your very own farm as Harvest Moon DS sows its seeds onto Nintendo DS on 13th April 2007.
Your farm in Forget-Me-Not-Valley is waiting for you - tend to the flocks, cultivate your own seed variants into the best produce available, explore different locations, hunt for hidden treasure or even fish in the river. Use the unique touch-screen on the Nintendo DS to raise and interact with the animals by petting and caring for them. In return the happy animals will reward you with higher quality milk, eggs and wool. The bottom screen on the DS displays the menu interfaces and status screens which can be easily navigated through using the Nintendo DS Stylus, whereas the second screen allows you to view a section of the town or farm in real time which is handy if you need to keep track on any mischievous animals that may have run away from the farm.
Planting seeds, harvesting crops in the right season and looking after your cows, chickens and sheep will help you in running a successful farm which in turn will help to release the Harvest Goddess and Harvest Sprites from the world that the Witch Princess has transported them to. Freeing and unlocking the Sprites is certainly a benefit to you as they will then help you with your daily farming tasks, and in return, leave you with more time to sit back and relax.
However if all that just sounds like too much hard work and all you want to do is enjoy the calm, relaxing and social aspect of living in Forget-Me-Not-Valley by building up relationships with up to 25 villagers through chatting to them and giving them presents, then Harvest Moon DS is still the game for you.
April 13th 2007 is the date to put in your diaries as Harvest Moon DS ploughs its way across Europe on Nintendo DS at an estimated retail price of around £30.
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February 16th, 2007, 16:39 Posted By: wraggster
Publisher 505 Games today donned its mysterious black cape, mask and gaucho to announce it will be publishing The Destiny of Zorro exclusively on Nintendo Wii. The Destiny of Zorro, developed by California-based Pronto Games, is scheduled for an international release in late 2007.
Players will make an incredible action-packed journey through the sun-scorched coast and desert landscape of early 1800’s Spanish California playing as the infamous Zorro – the swashbuckling defender of the oppressed whose secret identity is the fictional wealthy caballero Don Diego de la Vega. Using the unique properties of the Wii controller, players can whip, slice and of course perform Zorro’s signature ‘Z’ slash move to bring his foes to justice.
The Destiny of Zorro draws inspiration from the Mexican, Spanish and Native Southwest American cultures prevalent in California in the early 1800’s – the time of the original Zorro. The multi-tiered story sees Zorro confronting the nefarious Calavera and his troops, defeating a plot to steal a great treasure, thwarting a power-hungry mob boss, and facing off against a rebel army. Players will discover the secrets behind the origin of Zorro himself. The game also carries forward some of the explosive plot lines suggested by recent Zorro properties, such as the recent blockbuster Hollywood movies.
“Swashbuckling Zorro is the perfect character for the Nintendo Wii,” commented Randy Angle, President and Creative Director Pronto Games. “We had a very short list of characters when we first considered making an action game for the Nintendo Wii… Zorro is a natural… using the Wii remote and the nunchuk controller players are in for a real treat as they slash and swing their way through Zorro’s story.”
Scheduled for a late 2007 release, The Destiny of Zorro, developed by Pronto Games and published by 505 Games, promises action, romance and, by use of the innovative Wii controller, the unique thrill of ‘becoming’ the great hero himself!
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February 16th, 2007, 16:54 Posted By: wraggster
A competition posted on the official Capcom website has set readers the task of petitioning for the developer to localise Phoenix Wright Ace Attorney 3 for the US, hinting at the coming of another sequel.
This comes as a surprise considering no prior announcements have been made.
To enter the competition, contestants have to use a provided comic-book template to devise a case for why they think Ace Attorney 3 should be released in the US.
Three winners will be selected based on creativity and humour, and prizes include Ace Attorney figurines and lapel pins.
CVG contacted Capcom for confirmation, who said: "We can neither confirm nor deny the existence of Ace Attorney 3."
However after the success of the first two games, and this hint coming from none other than the official Capcom website, CVG consider it a safe bet that Capcom will continue the franchise with another sequel.
Meanwhile, Phoenix Wright: Ace Attorney Justice For All will be released in Europe on March 16.
via cvg
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February 16th, 2007, 17:07 Posted By: wraggster
New from Divineo China
A high quality leather cover from Hori for Nintendo DS Lite. You can play your console while it stays protected inside the leather cover. Choice of 3 colours.
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February 16th, 2007, 17:10 Posted By: wraggster
New from Divineo China
- High quality 3rd party product.
- Compatible with NDS and NDS Lite.
- Backup the game save data from the NDS cartridge to PC computer.
- Write the game save data from PC to the NDS cartridge
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February 16th, 2007, 17:24 Posted By: wraggster
Mario creator Shigeru Miyamoto has warned that Nintendo pays too much attention to the actions of its rivals, suggesting that the company should focus more on its unique strengths.
Speaking in an interview with CNN, Miyamoto said, "I do think we are too conscious of competition. There are many companies today that can be compared to Nintendo, but I think that Nintendo should be unique and become a company that can not be compared with the other corporations.
"Our former president himself has said, 'Do not try to compete with the others, try to be the only one, set yourself apart from others.' We are able to spend as much budget as needed for the challenge of creating something that makes us "the only one."
"That is why Nintendo puts as much money as possible into such projects and big challenges. Our company thinks that there is never a big enough budget for such challenges."
Miyamoto referred to the DS and the Wii as examples of the way Nintendo innovates and opens up new markets. Both machines have been a huge success for the company, which expects to have sold 23 million DS units and 6 million Wii consoles by the end of the financial year.
"A new market will open up when you introduce something that people have not expected. I feel strongly that we can have a chance in taking the lead in that market. Nintendo, historically, is a company that takes risks," Miyamoto said.
"I don't think there is a company equivalent that has the know-how or skills with the technology behind the games, or has the history and experience in the entertainment industry, and or has such abundant and motivated staff.
"I believe that with our people, we are able to make games that can be accepted by the public for a long time. And as long as we maintain that edge, we will always have an advantage over other companies."
via gibiz
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February 16th, 2007, 17:24 Posted By: wraggster
Mario creator Shigeru Miyamoto has warned that Nintendo pays too much attention to the actions of its rivals, suggesting that the company should focus more on its unique strengths.
Speaking in an interview with CNN, Miyamoto said, "I do think we are too conscious of competition. There are many companies today that can be compared to Nintendo, but I think that Nintendo should be unique and become a company that can not be compared with the other corporations.
"Our former president himself has said, 'Do not try to compete with the others, try to be the only one, set yourself apart from others.' We are able to spend as much budget as needed for the challenge of creating something that makes us "the only one."
"That is why Nintendo puts as much money as possible into such projects and big challenges. Our company thinks that there is never a big enough budget for such challenges."
Miyamoto referred to the DS and the Wii as examples of the way Nintendo innovates and opens up new markets. Both machines have been a huge success for the company, which expects to have sold 23 million DS units and 6 million Wii consoles by the end of the financial year.
"A new market will open up when you introduce something that people have not expected. I feel strongly that we can have a chance in taking the lead in that market. Nintendo, historically, is a company that takes risks," Miyamoto said.
"I don't think there is a company equivalent that has the know-how or skills with the technology behind the games, or has the history and experience in the entertainment industry, and or has such abundant and motivated staff.
"I believe that with our people, we are able to make games that can be accepted by the public for a long time. And as long as we maintain that edge, we will always have an advantage over other companies."
via gibiz
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February 16th, 2007, 21:04 Posted By: wraggster
Divineo UK have posted news that they are back in stock of the DS Xtreme Flash Cart.
Heres more info about the cart for those who dont know what it is:
The DS-X (DS-Xtreme) is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
Offering a SINGLE unified solution which allows you to do the unthinkable and push the limits of Nintendo’s ™ top selling handheld console. The DS-X does NOT require the use of a passme, external memory or any unsightly GBA cart, just one intelligently designed piece of kit, the same size as an ordinary DS cart, giving an unrivalled experience to any DS enthusiast.
Its plug and play in its finest hour, an in-built USB port on the DS-X paves the way for you to communicate easily between the DS-X OS and your computer. Drag ‘n drop all your favourite media and homebrew as you please directly onto the included 4GBit (512-Mbyte) memory with minimal effort as the DS-X will be instantly recognized by your machine.
Does NOT require anything else to operate. All is in the cart, and the USB cable to connect to your PC is INCLUDED!
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February 16th, 2007, 21:14 Posted By: wraggster
via insert credit
I remember the dark days of the Barcode Battler, ruffians ripping barcodes off packaged goods to find the most uber monster they could. Bandai, it seems, have outdone themselves with a range of toys that detect natural magnetic fields which then unlock uber monsters to play with. Entitled, Treasure Gaust (I am assuming the latter is an Engrish attempt at spelling gaussed) these toys are pretty rudimentary.
However, there's a DS game now on the way that uses the same technology. Yes, that's right; the terrifying popularity of the DS Lite in Japan coupled with kids fervently searching the country for the ultimate magnetic field...I...I can't comprehend that level of merchandising carnage. Just...can't. Personally, I think it's a novel feature to use in a game mainly because you can't see magnetic fields and kids (predominantly) will be forced to search for them (unlike games such as Boktai that worked off, well, sunlight).
No release date is set but it's penciled in as Q1 2007, so that should give people in Japan enough warning to fortify their homes and don body armor (preferably de-magnetised body armor, obviously).
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February 16th, 2007, 21:19 Posted By: wraggster
via kotaku
Some people look at an empty bit of plastic packaging and see trash. Others see the culinary potential inherent in the translucent shell. People like flickr user Balakov, who decided to see what happened when he filled the shell of his empty Wii Play wiimote and extra nunchuck controller with delicious white chocolate.
Unfortunately they are using sponges to fill out the mold due to lack of chocolate, but those sponges could easily be replaced with raspberry cream of some sort. Mmmm. In the end, it's just more proof that everything is better is you fill it with molten chocolate.
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February 16th, 2007, 21:24 Posted By: wraggster
via kotaku
Arts and craft? With a gaming theme? Keep 'em coming. We love it.
Reader Mike, he knows this. With some help from his girlfriend, he not only fashioned himself this adorable, snuggly quilt, but a cute little matching pillow to boot.
Guys, we love the Nintendo stuff, we really do, but it'd be great to wake up one day and find a picture of a Sonny Bonds tissue box holder waiting for me in my inbox. Just for something a little...different.
Screens Via Comments
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February 16th, 2007, 21:32 Posted By: wraggster
via joystiq
Ring, ring ... ring, ring. Have you recently been disturbed by Aeris' dinnertime calls? GameStop's automated insider dialed up Opposable Thumbs to drop a hot tip: Twilight Princess now has a $35 trade-in value -- "if you're finished with it, why don't you bring it to the store and trade it in?"
Apparently GameStop, which controls most of the US's used-games market, is squirreling away as many of those one million Zelda copies in circulation as it can, just in time for ... spring? GameStop's spam-calls might indicate that the retailer is not reaching its double-sale quota. GameStop is probably having trouble buying back copies of Twilight Princess (so it can sell them again for a solid profit); likely because consumers are holding on to the game. And so the calls go out.
Inside the store is one thing -- but pestering your loyal customers on their phones? That's just squirrelly business practice.
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February 16th, 2007, 21:33 Posted By: wraggster
MTV News spoke with Nintendo President Reggie Fils-Aime last week at DICE to discuss Wii shortages, production increases, and specific game releases. Having all but said, "Read my lips, no more Nintendo droughts," in the past stating an "early 2007" release of Metroid Prime 3 on Wii, the gaming exec was less committal this time around.
Regarding first-party heavyweights, Fils-Aime said, "They're coming. But we're being very strategic when we're going to launch them. And we're making sure our licensees enjoy success on their titles and that the spacing makes sense." Okay. Let's keep hope alive. He continued, "[Gamers] need to recognize that when we release [Metroid Prime 3], it will be perfect. And if that's a little later than folks would have liked, I'm hoping they're going to be happy." Uh oh. That's sounds like code for "this bad boy ain't coming out for a while."
via joystiq
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February 16th, 2007, 21:55 Posted By: wraggster
via 1pstart
Midway has released a couple of screen shots from Mortal Kombat: Armageddon for the Wii. The purpose of these screen shots are to educate you, the buyer, into seeing how this next chapter of the Mortal Kombat series will take advantage of the Wii remote.
Here’s what Midway has to say about Mortal Kombat: Armageddon for the Wii:
Scheduled to ship in April 2007 with the most complete roster ever, including more than 60 fighters from the entire Mortal Kombat® universe (past, present and future), a revolutionary Kreate-A-Fighter mode and Kreate-A-Fatality mode, plus a brand new Konquest mode and Endurance Mode, Mortal Kombat®: Armageddon™ promises to be the most complete, intensely lethal, fighting experience ever!
….seriously, does anyone have any idea why game companies are doing this? I have been staring at these screen shots for the past 15 minutes, and I’m sure a move or fatality will not be as easy as waving my Wii remote to the right, then left in a zig zag fashion. When will the developers learn that when it comes to the Wii, the best way to show off what’s going on is through video of some dope playing the game…not pictures!
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February 16th, 2007, 21:58 Posted By: wraggster
Talk about Modchips coming along like buses, the latest Wii Modchip announced has all the features you would expect but no price or when it will be available.
More info when it comes in.
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February 16th, 2007, 22:13 Posted By: wraggster
GPF has released another build of the Commodore 64 Emulator for the Nintendo DS. Heres whats new:
ok I think I've made some definite improvements to the sound code, to me its the best sounding yet.
I hope that reenabling sound doesn't break the menu or the emulator again lol, I've tested it on my ds-x and my m3sd and seems to work fine on the couple games I tried.
Well of to play some M.U.L.E.
Enjoy,
Troy(GPF)
Download Here --> http://www.dcemu.co.uk/vbulletin/sho...374#post357374
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February 16th, 2007, 22:27 Posted By: wraggster
via dsfanboy
As you can see, these "Slim Skins" are available to those who recently got their hands on a DS Lite for the first time in Korea. Who wouldn't want to dress their DS Lite up in such colorful skins? We sure as heck want to! Of course, the skin pictured above is by far our favorite.
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February 16th, 2007, 22:29 Posted By: wraggster
via dsfanboy
Koei, ever the masters of careful, deliberate game design, have been judicious with their Shin Sangoku Musou (Dynasty Warriors) series, taking care not to saturate the market with incrementally-upgraded sequels and spinoffs, and sequels of spinoffs, that serve only to extract as much cash as possible from fans.
Oh, wait, we were thinking of someone else. That is exactly what Koei does. Their most egregious cash-in: this new Dynasty Warriors DS. Dynasty Warriors games aren't exactly renowned for their graphics, but this... is an insult to fans of the series. If we are being a little harsh on Koei, it's because every game they release that is not a Gitaroo-Man sequel (on the DS this time, please!) is like a jaggy little polearm poking us ceaselessly.
Note to developers: when you're thinking of making a DS game (and we've all been there, right?) please ask yourself if it really needs to be in 3D. If the answer is "yes," then ask yourself if it really needs to be on the DS. We love our little system (hence the title, focus and content of this site) but 3D can be a hit and miss affair.
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February 16th, 2007, 22:32 Posted By: wraggster
via dsfanboy
The Japanese website for Final Fantasy XII: Revenant Wings has unleashed a new trailer and, as you all know, we're huge Final Fantasy junkies here at The Fanboy. To access the trailer, you'll want to enter the site and head through the downloads section and click the third trailer. Upon it opening, you'll be greeted with footage that demonstrated the Active Force Battle in the game, showing you sprites duke it out in real time. The battle system looks amazing and only strengthens our desire for this game.
What about you?
Trailer Here
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February 16th, 2007, 22:40 Posted By: wraggster
Our affiliates over at Neoflash have announced the start of their DS/GBA and PSP Coding Competition for Spring 2007, in my opinion the best coding comp of last year was Neoflash.
Heres the newspost from Dr Neo:
NEO spring coding contest 2007 for NDS(GBA) and PSP first announcement
* NDS(GBA) and PSP Game division
There will be 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There will be 10 winners for NDS(GBA) App and 10 winners for PSP App, total 10+10 winners.
For the NDS App, the main concept is for MK5 GIGA system / MK motion cart and NEO2/3 applications,it's mean you will have more chance to win with an Apps using the full hardware function.
The rule of NEO spring coding contest 2007 is very simple, just same with NEO summer coding contest 2006:
[1] You can enter the GAME contest and APP contest both.
[2] You must put the splash screen of "NEO spring coding contest 2007" to your production.
The top 10 prize list for NDS(GBA) and PSP contest,4 division are same:
The No.1 : Nintendo Wii one set or NDS Lite console one set or PSP one set (winner can choose) or us$200 cash.
More Info
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February 16th, 2007, 22:45 Posted By: wraggster
Bronto has posted a new release of his excellent Mail Application for the Nintendo DS:
Sorry for making you wait so long, but here it is, NDSMail 0.54d! I've been (and still am) pretty busy, and NDS development is very time-consuming...
The major issue (SSL) is still not fixed, but as the rest is quite stable I thought I'd give you something to play with. It is compiled with the latest Devkit, dswifi and libfat (DLDI), so even owners of the new-wifi-chipset DSLites should be able to use it. It also contains all the changes from the large overhaul of last autumn. Be sure to check out the attachment feature by sending some (preferably small, see below) jpgs to your DS.
I've created tons of unit tests, everything works fine on the pc (the lib is portable), I've even had someone check it with BoundsChecker. The problem only exists when using it on the DS. I have to find a way to run a debugger on the DS.
Also, the JPG lib causes some trouble with larger images, and I can't get hold of the original author.
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February 16th, 2007, 22:49 Posted By: wraggster
PopolDal has released a new game for the Nintendo DS:
This is my first try with PaLib so please be gentle
Here are the rules of the game:
Each player throw 6 poches (sorry i don't know the name in english)
1 point if on the board, 3 in the hole
When the 2 players have throw all the poches the one whit the more points keep the difference (EX: Player 1: 6 Player 2: 4 so Player 1 make 2 points)
The first to make 21 points win
Have fun!
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February 16th, 2007, 22:57 Posted By: wraggster
New DS game from Soakbox
Loop, twist and fly through imaginative worlds!
Use your stylus to dodge the awesome environments and keep the Ribbon alive.
Use gesture recognition to aid the Ribbon with an arsenal of different moves – from affecting the physics to invisibility
Enjoy!
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February 16th, 2007, 23:17 Posted By: wraggster
Via IGN
Australian gamers will find three new Virtual Console titles available for download when they turn their Wiis on today. The games are R-Type III: The Third Lightning (Super Nintendo), Excitebike (NES) and Kirby's Adventure (NES).
R-Type III represented a decent step forward for the classic side scrolling shooter series, with tweaked weapons, two buttons for shooting, and two new Forces. As a shooter fan would expect, it also provided quite a challenge.
Excitebike continued Nintendo's strange NES naming scheme that saw a whole host of boringly literal game titles like Soccer and Hockey hit the streets. At least Excitebike had a little more excitement baked right in. It was a great game too, challenging the player to make it through motocross courses in the best time possible by managing their bike's temperature and landing jumps smoothly.
If Kirby wasn't so pink and so cute, you'd think he was a villain. After all, this is a character that literally consumes enemies to gain their powers. That's not cool. In Kirby's Adventure, HAL Labs made good use of this ability (in fact, it was the first time he had this ability), as Kirby waddled his way across Dream Land to try and restore its inhabitants' dreams. This is a classic NES platformer, and especially notable for its bizarre food-related World names, such as Vegetable Valley, Butter Building and Yogurt Yard.
Nintendo of Australia also released two new Virtual Console titles last Friday - Zelda II: the Adventure of Link (NES), and one of the greatest platform games of all time, Super Mario World (SNES).
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February 16th, 2007, 23:19 Posted By: wraggster
via ign
Today, Namco Bandai announced that Trioncube for the Nintendo DS has gone gold and is ready to enter production. Trioncube is an action-puzzle game designed to challenge players' reflexes as they race across the galaxy to rescue a beautiful princess from the clutches of the evil Hellmetal.
"Trioncube will offer players a thrilling and action packed puzzle game that will have them coming back to their DS time and time again," said Yoshi Niki of Namco Bandai. "Its distinct visual style and captivating gameplay will make it tough to put down."
Trioncube places players in the cockpit of the intergalactic battleship, Penko. The goal of the game is to stack 3x3 blocks, called Trioncubes, and thereby create a chain reaction which will power your Penko. The larger the chain reaction, the more fuel is produced, and the faster you will reach your final destination.
Trioncube features eight different planets in Arcade Mode, 45 missions in Story Mode, an Endless Mode for long-lasting fun, as well as several other modes of play. Players can earn coins in each of the game's modes which can then be redeemed for new effects and screen art to customize the game.
Trioncube is set to hit store shelves across North America on February 20, 2007.
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February 17th, 2007, 11:08 Posted By: wraggster
News from Divineo USA
Yesterday, Team Cyclops announced that some chip had the point A, B and C connected together.
Today we received a new batch of CycloWiz and the majority of the chips from this batch had this problem.
The Divineo.com team will repair all defective chip, so our customers can be sure they will receive a fully working one.
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February 17th, 2007, 12:20 Posted By: wraggster
via insert credit
Nevermind that this looks a bit like a blog post, I found this humorous. Reading some UK Resistance comments today, I came across something interesting - the SNES is outselling the PS3 on amazon's video game sales section right now (which realistically means very little in the grand scheme of things, but who can resist?).
I took screenshots, because of course this isn't going to last. When I checked the SNES was at 15, and the PS3 was at 51. Right now it's more like 13 and 32, but still! Must be a virtual console-inspired resurgance. Also worth noting that the Wii, DS, and 360 are all still selling better than the SNES. But where's the Genesis? As of right now, Model 1 is #148, Model 3 is #829 (but that's its own fault). The superior Model 2 is at a ridiculous #1,968 - probably due to not having a picture by it when you search.
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February 17th, 2007, 12:37 Posted By: wraggster
IT IS AMAZING WHAT you can get out of a drunk Nintendo executive. Who would have thought Nintendo knows anything about CPUs and GPUs?
The bit I got the other day was that the Wii GPU has full hi-def capabilities even if they are not exposed.
The reason you don't see it is twofold, the fact that the console can't really push HD rez at reasonable frame rates and the fact that it would cost more. The latter will probably become a moot point with the first Wii refresh but the former problem is really here to stay.
What it comes down to is that the Wii may be the best console out there, but don't look for 1920 * 1080 games pushing full rez. If anything, SD or maybe widescreen upscaled is about all you will see, but for me, I just want HDMI outs
via THEINQ
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February 17th, 2007, 12:43 Posted By: wraggster
Amponzi has released his own build of the DeSmuME DS Emulator for Windows, heres whats new:
Preliminary foundation established for 3D support
Some FAT issues fixed
Minor bugfixes
Download and Give Feedback Via Comments
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February 17th, 2007, 17:30 Posted By: bandit
The CHUCKii Wii-mote is targeted at the lifeblood of the Wii console and basically, one does not even consider twice when purchasing an additional Wii-mote to supplement a 2 or 3-player game such as most games in Wii Sports. With this in mind, some of us prefer to bring along our very own wii-motes to our friend's place for a challenge but will hate to get your wii-motes mixed-up with your buddy's. Or perhaps, you prefer a customised look to your varied repertoire of styles. At Xtreme Enterprise, we understand your need to be different. Hence as promised, we roll out the initial prototype of the CHUCKii Wii-mote to our worldwide audiences. Colorwise, expect them to match our CHUCKii - Nunchuks as a set(Caution: As this is only a prototype, you may not like what you see. Images below are not suitable for unimaginative people). Enjoy!
Source: NDS-Central
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February 17th, 2007, 20:15 Posted By: wraggster
New from Divineo UK
An ergonomic rechargeable power grip for DS™ Lite.
Perfect for hard core gamers with long gameplay outdoors or on the road, it also improves grip, making high scores on the go just got easier!
• Enjoy longer periods of gaming without having to recharge;
great for road trips or flights
• Built-in rechargeable lithium-ion battery provides up to
8 hours of additional play time
• Ergonomic design provides user with a more comfortable,
less strenuous grip, enabling longer gaming sessions
• Existing DS lite AC adaptor simultaneously charges handheld
and Charger Grip
• Easy installation and removal
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