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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 15th, 2005, 00:31 Posted By: wraggster
Unconfirmed reports this week indicate that Nintendo is planning to launch a branded WiFi adapter which users without existing wireless network gear can plug into their PCs to let them go online with the Nintendo DS - and Revolution.
The reports, originating from sources in Australia, suggest that the Nintendo-branded device would simply plug into a USB port on the user's PC and would allow the DS and Revolution consoles to access their respective online services.
"Basically, instead of an accessory that will let you go non-wireless, this accessory will make your current Internet connection compatible with WiFi," according to a comment attributed to an unnamed Nintendo representative.
While Nintendo UK today declined to comment on the reports - with a spokesperson telling GamesIndustry.biz that he could not comment on "rumour and speculation" - the plans would certainly fit in with the company's stated goal of having 90 per cent of DS owners using the online service.
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July 15th, 2005, 00:22 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3655&&lsaid=219793" target="_blank" >Lik Sang</a>
For a fairly plump plumber, this guy sure can boogie down. Yes, Dance Dance Revolution with Mario has arrived, and pre-orders are being shipped as we speak. The beats begin right away when Toad takes a trip to Mario's place, and just as they are about to set off, oh no, the bridge is gone! So into the row boat they hop, and while poor Toad rows, Mario dances his way across the river. Soon the Cheep Cheep fish join in, jumping over the boat in time to the classic Mario theme, and as nostalgia swells up, it becomes clear this is a real party for Nintendo gamers.
It's the first time the incredibly popular Dance Dance Revolution franchise makes its appearance on GameCube, and what makes this Ninty edition unique is the inclusion of a storyline, where someone has stolen the Music Keys and released the music they held. Without these keys, the unstable power of sound is wreaking havoc on the land. Mario himself must recover them before the chaos destroys the entire Mushroom Universe! The path to the keys is simple: Left, Right, Up, Down, Right, Down... Choose from famous Nintendo icons like Mario, Luigi, Toad, Waluigi, Wario and Bowser and clear levels by performing the correct steps. Once all the levels in a particular world are behind you, a Music Key awaits as your glorious reward. You guessed it: the path to victory is collecting all of the keys in the game.
The colorful graphics are bursting with unmistakable Mushroom Kingdom charisma, and with no noticeable loading (just a million "warning" screens, haha), Dance Dance Revolution with Mario certainly has that polished Nintendo Disney-like quality. As you clear songs, you will unlock more tunes, minigames and much harder difficulty levels with trick steps and all. Split-screen mode allows the dance frenzy to be enjoyed by two players, where while depending on skill, the invitation to sabotage your opponent will certainly prove irresistible.
Please check out the Nintendo dance with the official E3 trailer from this year, offered in either Windows Media Player or Quicktime form:
Go ahead and shake it to more than 25 dance-flavored songs, from classic Nintendo themes to familiar favorites. Take a look at the partial song list here:
• Starring Wario! - Wario World
• Blooper Bop - Super Mario Brothers
• Boo Boogie - Super Mario 2
• Cabin Fever - Mario Party 5
• Up, Down, Left, Right - Twinkle, Twinkle Little Star
• Destruction Dance - Wrecking Crew
• Always Smiling - Tritsch-Tratsch Polka
• Fishing Frenzy - Csikos Posl
• Frozen Pipes - Old Folks at Home
• Garden Boogie - Carmen
• Hammer Dance - Super Mario 3
• Here We Go! - Super Mario Brothers
• In the Whirlpool - Pomp and Circumstance
• Jump! Jump! Jump! - Super Mario 3
• Rendezvous on Ice - Les Patineurs
• Roller coasting - Mario Kart; Double Dash
• Deep Freeze - Dr. Mario
• Underground Mozart - Eine Kleine Nachtmusik
With five difficulty levels, dancers of all abilities will be able to get into the groove. Players can also have fun getting in shape with the special 'Workout' feature, which tracks the calories burned while playing. Mario might even be in danger of losing his spaghetti-fed trademark appearance For main modes of play, there are Free Mode and Mush mode. Free Mode lets you dance to whatever song you want without performance pressure. Stomp arrows in Mush Mode, while at the same time avoiding (or sometimes aiming at) classic Mario obstacles like Goombas, Koopas or hammers. These appear on the step charts in place of some of the arrows, which provides gamers with a challenging side experience. Lastly every few songs in Storyline mode unlocks a new mini-game, and with at least 9 of them locked away, these provide even more variety in between tunes. Not that running as fast as possible to jump up the flag pole, or playing Whack-A-Mega Mole will give you a chance to catch your breath
With the US and PAL releases still many months off, new orders for Dance Dance Revolution with Mario with the Dance Mat are being accepted now, and are shipping within 24 hours. Preorders are already all on their way. The game has been tested compatible with the Freeloader (including game saves) on both US and PAL systems.
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July 15th, 2005, 00:15 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3654&&lsaid=219793" target="_blank" >Lik Sang</a>
Earlier this year Bandai's Naruto: Saikyo Ninja Daikesshu 3 made the 'shonen' jump from GBA to NDS, and now Tomy's Naruto RPG series is doing the same. Centered around one of the most explosive events in the anime and manga, the story focuses on the duel between Naruto and Sasuke, unleashing their ultimate attacks Rasengan and Chidori. Using the DS's touch screen, you can execute ninjitsu attacks, and unleash summon animals (including Naruto's fearsome frog, of course). This can be done during regular adventuring or right in the heat of battle.
Naruto RPG 2 also features an online mode via Wi-fi, allowing exchanges and confrontations between friends. Expected this week, this title certainly goes beyond a "mere" beat 'em up, with enough story depth to fully devote yourself to the Naruto universe, mobile style!
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July 14th, 2005, 03:03 Posted By: D-loader
This is an application that can generate and verify the rsa signature of .nds files. It is not possible to officialy sign .nds files because the private key is only known by Nintendo. It is possible to test the sign/verify process with the "homebrew" key, which was generated by the author for testing purposes

http://users.belgacom.net/bn931507/nds_rsa_1_1.zip
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July 14th, 2005, 01:10 Posted By: wraggster
News from <a href="http://www.divineo.cn/php/affstart.php?affcode=arboretum&prod=" target="_blank" >Divineo China</a>:
Team Xtender have brought out the best ever GameCube case yet - the IcedCube. There are 12 cool colours to choose from, transparent red, transparent blue, transparent purple, transparent orange, transparent black, transparent green, black, crystal, orange, purple, golden and silver.
The IcedCube is of outstanding quality.
You can put your orders in now at Divineo, to make sure you get yours first!
Only 1000 of these IcedCube boxes have been made worldwide - here at Divineo we are taking PreOrders!
Check all the IcedCube cases out in the GC Accessories Section.
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July 14th, 2005, 01:02 Posted By: wraggster
Hideki Konno, producer of the forthcoming DS Mario Kart, has recently shed more light on what we can expect to see from the fifth game in the series.
As previously reported, Mario Kart DS will be one of the first games to utilize Nintendo's new online wi-fi service. Konno has confirmed that Battle Mode will be available to internet-dwelling gamers, alongside four player head-to-head racing.
Sporting over thirty tracks in total - fifteen new ones, with classic tracks from previous games making up the rest - gamers will, for the first time, all be able to race as the same character. To avoid confusion, each player will be dressed in unique colour schemes, with their names hovering seductively above their heads on-screen (as opposed to "in their living room", obviously).
You'll also be able to design your own decals using the DS's touch-screen then slap them all over your happy-wagon.
The Mario Kart team is also pondering the use of the handheld's other special features - one idea that's been touted includes huffing into the built-in microphone to inflate balloons. Quite why you'd want to do this, we don't know yet - it likely relates to the game's traditionally balloon-tastic Battle Mode though.
All will become clear when the title zips over the finish line some time around Christmas.
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July 13th, 2005, 23:44 Posted By: wraggster
<a href="http://gpf.dcemu.co.uk/" target="_blank" >GPF</a> has today released the worlds first NeoGeo Pocket Emulator for the Nintendo DS, heres some details from GPF:
<BLOCKQUOTE>still very alpha and unoptimized
includes embedded Neo Geo Pocket rom called Snake, I got from http://pdroms.de/file_details.php?fn=560
thanks to mrnull on #dsdev(efnet) for the screenshot running on his DS</BLOCKQUOTE>
Heres a screenshot:
<img src="http://gpf.dcemu.co.uk/dspop1.jpg">
Download this new emulator for the Nintendo DS here --> http://gpf.dcemu.co.uk
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July 13th, 2005, 22:36 Posted By: wraggster
Added some changes that have been sitting in my inbox for as much as a month.
Microphone code has been added...will do an example in the next day or two.
Fixed an error in consol printing and an one in Key input code.
Verified all examples still compile and run under devkitARM r14
Fixed Textured QUAD demo so that it displays a textured QUAD as apposed to a blank screen.
Fixed GL Mult Matrix to actualy multiply instead of load
Added GlRotate for rotations about an arbitrary axis.
Fixed GluLookAt so it should work like it is supposed to.
Thanks Neimod for the Microphone code and Bob for the GL additions/changes.
As soon as I have the time to port my makefiles over to libnds and modify the examples I am going to begin making changes directly in libnds. I think most people have migrated to that distribution anyway since wntrmute does a much better job of versioning than I as well as verifying cross platform compatibility. This should require little change in ndslib code as the only difference is location of the header files if I am not mistaken.
official site --> http://www.thepernproject.com/
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July 13th, 2005, 01:02 Posted By: wraggster
Nintendo is really pushing their Nintendo Wi-fi hard, completely reversing the anti-online mentality they've held in years past. Nwizard.com reports, "Nintendo will soon be producing a router that will allow access to the Nintendo Wi-Fi Network on both the DS and the Revolution. The router plugs into a USB 2.0 port and transfers your computers internet connection wirelessly into your next-gen Nintendo devices." It should be noted this story came at almost the same time as Sony announced they dropped the PS3's router functionality.
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July 13th, 2005, 00:56 Posted By: wraggster
Nintendo Europe has confirmed the launch date for the first Nintendo DS instalment of its hugely popular turn-based strategy franchise Advance Wars, with Advance Wars: Dual Strike set to arrive on September 30th.
The game, which follows on from the successful GBA duo of Advance Wars and Advance Wars 2: Black Hole Rising, takes advantage of both the dual screens of the DS and the wireless networking functionality.
It also features a number of new game modes - including a survival mode and a new combat mode which is actually implemented in real-time, which should be an interesting twist on the genre.
The title, which launched in Japan two weeks ago, is due out in the United States a month ahead of the European release, on August 22nd.
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July 13th, 2005, 00:55 Posted By: wraggster
According to the latest sales report by Famitsu publisher Enterbrain, hardware shipments of the Nintendo DS outpaced the PlayStation 2 for the month of June in Japan, selling 130,000 units and 100,00 units, respectively. Sony's PSP trailed behind the two consoles with 80,000 units sold during the month. This will be the third consecutive month that the DS has beaten the PlayStation 2 and PSP in hardware sales in Japan. Overall hardware sales for the month of June were up by 62.5 percent compared to last year.
According to Famitsu, June's best-selling game was Sega's Mushiking for the Game Boy Advance, which sold 220,000 copies. Square Enix's Drag On Dragoon 2 (Drakengard II) for the PS2 followed in second place with 170,000 copies, while Nintendo's Kahashima Ryuuta Kyouju no Nou o Kitaeru Otona DS Training came in third with 120,000 copies. While sales in hardware were up for June, software sales were down by 12.7 percent compared to last year.
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July 13th, 2005, 00:46 Posted By: wraggster
In an effort to compete with the PSP’s multimedia functionality, Nintendo has released an MP4 patch for the Play-Yan device (compatible with both GBA SP and DS)—to be placed directly into the root directory of your SD card. You’ll have to seek elsewhere for MP4 converting software, but there are plenty of free options out there. Keep in mind that the video needs to be in a 4:3 aspect ratio. Tech specs are as follows:
Resolutions: 128x96, 176x144, 240x176, 320x240, 352x28
Bit Rate: 64kbps-1mbps
Frame Rate: 6-30 fps
Sound Format: AAC stereo
Sound Bit Rate: 16-320kbps
Sound Sampling Rate: 16KHz, 22.05KHz, 24KHz, 32KHz, 44.1KHz, 48KHz
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July 13th, 2005, 00:44 Posted By: wraggster
These days if there’s even the tinest smidgen of new information about the Revolution controller there’s usually a storm of controversy over whether or not it’s legit. However, this time the information comes from the mouth of Nintendo president Saturo Iwata himself. He spoke to the UK paper ‘The Guardian’ last week about Nintendo’s new console and it’s revolutionary controller. Nothing too informative but it does reveal what sort of controller they’re hoping to create. Reggie says that “there are too many buttons and sticks on controllers for novice players, which is likely to discourage them from ever playing games at all”. Apparently he wants the Revolution’s controller to be accessible to everyone and he really wants people to “feel like they want to touch and play with it”. Luckily that last comment is in context because otherwise I’d be giggling.
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July 12th, 2005, 23:29 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html">FluBBa</a> has released a Mr Do Single Game Arcade Emulator for the GBA (Also works on Nintendo DS and Gamecube Gameboy Player)heres the info:
V0.01 - 2005-07-06 (FluBBa)
Initial release.
Download from here --> <a href="http://gbaemu.dcemu.co.uk/murdoc.shtml">http://gbaemu.dcemu.co.uk/murdoc.shtml</a>.
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July 12th, 2005, 23:18 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html">FluBBa</a> has updated his release of Green Beret Single Game Arcade Emulator for the GBA (Also works on Nintendo DS and Gamecube Gameboy Player)heres the info:
V0.02 - 2005-07-11 (FluBBa)
Added sound.
Added MultiBoot transfer.
Added Pogoshell support.
Fixed the CPU bugs.
Download from here --> <a href="http://gbaemu.dcemu.co.uk/greenboy.shtml">http://gbaemu.dcemu.co.uk/greenboy.shtml</a>.
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July 12th, 2005, 22:18 Posted By: wraggster
<a href="http://www.double.co.nz/nintendo_ds/dsemu.html" target="_blank" >Chris Double</a> has released a new version of the Nintendo DS emulator, DSemu.
whats new:
IPCSYNC register has been partially implemented. It works except for interrupt support. This allows the E3 commercial download demos to boot a bit further along. Unfortunately they don't actually run yet.
Extra logging added to CP15 functions to show where memory regions were assigned and with what protections.
Lots of ARM9 instruction fixes which allowed DSLinux to finally boot. It fails mounting the root partition but is much further along than previous versions.
Re-enabled some optimisations that were left disabled in 0.4.4.
Partial implementation of extended rotation backgrounds. Those demo's using mode 5 should start to work now. No support for scaling, rotating or shearing yet though.
Implemented scrolling for extended rotation backgrounds.
Added SWI 0xFF for debugging purposes. Calling this SWI with R0 set to a null terminated string will print that string to the log file. Modelled after the functionality in Dualis. Note that SWI 0xFF crashes on hardware.
Download from here --> <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml">http://nintendo-ds.dcemu.co.uk/dsemu.shtml</a>
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July 12th, 2005, 22:13 Posted By: wraggster
Loopy the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(10/7/2005) Sound improvements, minor Mode7 fix.
(8/7/2005) Fixed a bug with SRAM, saving should work now.
(8/7/2005) ARM9/ARM7 bins provided for building .NDS (wifi-able) roms. Still very hacky, I'll fix it up later.
Thanks to Loopy for a great release, download from here --> <a href="http://nintendo-ds.dcemu.co.uk/snesds.shtml">http://nintendo-ds.dcemu.co.uk/snesds.shtml</a> or <a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopys wip page here</a>.
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July 8th, 2005, 21:54 Posted By: wraggster
posted by GPF on gbadev forum so i copied it here 
Here is my first attempt at NDS port of Yet Another Sfcave clone based on the windows port of my dreamcast port
Its still in the early stages, press A to make the worm go up and release to make the worm go down, scoring is not implemented yet and there are some graphic problems still.
Could someone test it out on hardware and let me know if it works at least at well as on dualis.
Thanks,
Troy(GPF)
download from
http://gpf.dcemu.co.uk/
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July 8th, 2005, 21:45 Posted By: wraggster
Rafal 'revo' Kozik has translated some of my tutorials to Polish. They've available on the dsCode site. So far tutorials one, two and three are there. Nice job Rafal. In other news, I have DSEmu partially running dslinux. So far it boots up to the point of trying to mount the root partition at which point it kernel panics.
http://www.double.co.nz/nintendo_ds/
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