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May 1st, 2009, 15:35 Posted By: wraggster
Looking for a new way to burn money on your DSi? How's about a few new charging solutions from the folks at Thrustmaster? Today, both the T-Standee Charger and T-Strap Charger were introduced, with the former expected in mid-June for $12.99 and the latter checking in next month for a penny under $8. As the name implies the T-Standee is basically a charging kickstand / docking station, while the T-Strap builds a charging port right into the strap that can be connected to any powered USB socket for on-the-go recharging. Gnarly, right?
http://www.engadget.com/2009/05/01/t...-for-nintendo/
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May 1st, 2009, 15:41 Posted By: wraggster
intendo president Satoru Iwata has said that the Wii video streaming service, called Wii-no-Ma in Japan, will eventually see release outside of that region.
In the video announcement GamesIndustry.bizfirst reported on yesterday, Iwata revealed that while Wii-no-Ma's May 1 availability is limited only to Japan, plans are already underway to expand the service to other countries.
"Wii-no-Ma service is available only in Japan at the start, but the overseas deployment is under planning in the future," said Iwata.
Additionally, Iwata revealed that global versions of the service may include the same original Japanese programming as Wii-no-Ma, saying "As Japanese videogames, anime or manga are very favoured all over the world, we also anticipate a great possibility of same spread for video programmes."
Wii-no-Ma is an interactive video streaming service launching in Japan today. Upon release, only original video content will be available, though repurposed and legacy content from major Tokyo networks will come to the service after it has been firmly established.
The service aims to further expand the Wii's potential audience by giving those who may not be interested in videogames a reason to use the Wii. For more information, please refer to our previous report.
http://www.gamesindustry.biz/article...ther-countries
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May 1st, 2009, 15:42 Posted By: wraggster
Nintendo's fine by the European Court for price fixing has been reduced from EUR 149.128 (GBP 132.767) to EUR 119.24 million (GBP 106.15m).
The fine was originally imposed on Nintendo and seven of is distribution partners in Europe, including John Menzies in the UK, for fixing prices on hardware and software between 1991 and 1998.
Nintendo said it would fight the decision last May, and the reduction has been granted following Nintendo and its distributors' co-operating with the court ruling.
"The Court recalled that the basic amount of the fine may be reduced where the undertaking has effectively cooperated in the proceedings," stated the court. "In the contested decision, the Commission took account of John Menzies’s cooperation, with the result that it reduced that undertaking’s fine by 40 per cent.
"The Court held that pursuant to the principle of equal treatment, since Nintendo produced the relevant documents at the same stage of the procedure and its cooperation must be regarded as comparable, it must benefit in this respect from the same level of reduction of fine."
A fine on Nintendo's distributor in Belgium and Luxembourg, CD Contact Data, was also cut from EUR 1 million to EUR 500,000.
http://www.gamesindustry.biz/article...uced-by-GBP27m
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May 1st, 2009, 15:53 Posted By: wraggster
Starting May 1 in Japan, the Nintendo Wii is getting a new video service channel called "Wii no Ma" (Wii Room). Nintendo president Satoru Iwata introduces it in a new video.
Nintendo is partnering with Japanese ad agency Dentsu for the endeavor, which is for the Wii and the DS. Instead of offering existing movies and television programming, as seen in Sony's video on demand service and Microsoft's Xbox Live Video Marketplace, Nintendo is offering cartoons and "mainly family-oriented programming" options created especially for the Wii video service.
In a video message from Nintendo President Satoru Iwata, the exec does admit that there are few programs at the moment, "but that number will increase." Iwata also announces that five Tokyo TV stations have signed on to provide continue.
Iwata points out that the Wii was luckily launched when large screen TVs became popular — giving more reasons for families to congregate in the living room like they used to. Wii Sports and Wii Fit capitalized on the idea of families congregating in the living room. "Our own research says that approximately 87 percent of Wiis are connected to the largest TV in the house, which is in the living room," says Iwata.
Wii no Ma also allows those who might not be gamers enjoy using the Nintendo Wii by watching programs. According to Nintendo, things like this can help video games be accepted.
"In the beginning, Wii no Ma is available only in Japan," Iwata says, "but there are plans to launch the service aboard in the future." All the programs will be free at first, but Iwata does reveal that down the line Nintendo is readying programs with a "small" fee — something that Nintendo has stated since announcing this project.
http://kotaku.com/5235081/nintendo-8...in-living-room
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May 1st, 2009, 15:58 Posted By: wraggster
As you probably already know, the latest issue of Nintendo Power blows the doors off of the recently announced sequel to the Wii's slightly disappointing, sword/gun-toting FPS launch title, Red Steel. Now that the mag has landed in a few quivering, anticipatory hands, more details about Red Steel 2 are beginning to surface.
First and foremost, the title will apparently be cel-shaded -- hinted at by the sole piece of concept art we received yesterday, and confirmed by a number of scans which are beginning to creep onto the internets. Also, we recently got confirmation from Nintendo Power itself that the game will be "Wii MotionPlus exclusive," a phrase we can only interpret to mean "you need a MotionPlus dongle to play it." (Are you guys comfortable with calling it a dongle? That's such a lovely word. Don-gle.)
We'll let you know when we hear even more facts about the game. And by facts, we don't mean "my brother's girlfriend's sister's stepmom goes to a beauty parlor where she read about Red Steel 2 while waiting for her bouffant to dry."
http://www.joystiq.com/2009/04/30/re...ve-cel-shaded/
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May 1st, 2009, 16:00 Posted By: wraggster
The first shooting mission of The Last Bullet takes place in a fair. Karin grabs a rifle and tries to shoot a prize. As a little Easter Egg, one of the prizes is a “QS”.
While you’re aiming at the four screen handheld, the scope automatically wobbles in a figure eight pattern. The sight doesn’t stabilize. You have to wait until the target is temporarily on the top half of the prize, then press R to fire a bullet. Aside from the QS there are bears and cans to hit too. You can find them by moving the scope with the D-pad. Karin only has three bullets and sixty seconds to claim a prize.
Even if it feels forced, the scope shaking adds a degree of challenge to The Last Bullet.
http://www.siliconera.com/2009/04/30...e-last-bullet/
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May 1st, 2009, 16:01 Posted By: wraggster
This past month Hudson revived Adventure Island with a new WiiWare game. According to the online rankings Adventure Island: The Beginning might not be selling well (thanks for the tip Denpa no Sekai!!). After being out in Europe for almost a week only 54 people are on the leaderboards.
Surely, there are people who bought Adventure Island: The Beginning and opted not to post their score online, but 54 registered scores still seems rather low. Doesn’t it? Adventure Island: The Beginning was released in Japan on April 7 and it seems to be fairing marginally better. There are 259 scores ranked online which averages to about 86 people per week since launch.
Hudson still hasn’t released Adventure Island: The Beginning in North America, but it’s on deck. If the European release wasn’t a sign, the ESRB ranking and US page confirm Adventure Island: The Beginning is coming.
http://www.siliconera.com/2009/04/30...ll-on-wiiware/
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May 1st, 2009, 16:59 Posted By: wraggster
New from Divineo USA
You can now cool down your Wii console and recharge double remote controllers with this Cooling System and Remote Controller Charger Stand. The blue LED trim instantly brings -wow- to your Wii!
When the console is powered on, the fan accelerates the air circulation of the console system and prevents it being overheat.
When the console is powered off, the fan is turned off and the dual side docks recharge two remote controllers. It comes with a LED to indicate when in use.
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May 1st, 2009, 17:00 Posted By: wraggster
New from Divineo USA
- Connects PS-PS2 and Wii Classic controllers to GC-Wii
- Support PS dance mat in Wii dancing game
- Support rumble function
- Programmable Auto Fire mode included
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May 1st, 2009, 17:00 Posted By: wraggster
New from Divineo USA
- Connects PS-PS2 and Wii Classic controllers to GC-Wii
- Support PS dance mat in Wii dancing game
- Support rumble function
- Programmable Auto Fire mode included
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May 1st, 2009, 17:14 Posted By: wraggster
Nintendo’s streaming video and coupon dispensing houseplant program, Wii no Ma (Wii’s Room), launched in Japan today. I downloaded it and after I set up my room drama star Tokito Saburo automatically stopped by to visit. We watched a movie about African Elephants.
Right now there aren’t many videos to watch on Wii no Ma. There are some promotional clips from 7 Eleven and short recipes to see. If you want actual TV shows and movies Minna no Theater Wii from Fujisoft might be a better alternative.
But, you can’t expect too much. Wii no Ma is free while Everyone’s Theater Wii is not. Another neat feature about Wii no Ma is it acts like a non interactive playground for you Miis. You can put up to eight Mii’s in a room and they do their own thing as if they were in The Sims. Usually, Miis congregate around the TV. Occasionally, they walk around, inspect the Wii Fit poster which looks like a Nintendo controlled advertisement and if you make them call up celebrimiis you previously met.
I called up the only celebrimii in my contact list, Tokito Saburo. He wanted to watch the same African Elephant video again. I told him to get out.
http://www.siliconera.com/2009/04/30...-in-wii-no-ma/
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May 1st, 2009, 17:20 Posted By: wraggster
New from SuccessHk and in many colours:
EVA (Ethylene vinyl acetate) NDSi case
Protects your device from bumps, shock
Offers complete protection, with soft interior cushion that surrounds your NDSi
Disney characters on cover
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May 1st, 2009, 17:22 Posted By: wraggster
New from SuccessHk and in many colours:
Compact design
Custom fit case providing the ultimate Protection for your NDS Lite Games
lightweight design for easy portability
Compactly store up to 6 DS Game cards
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May 1st, 2009, 17:28 Posted By: wraggster
The Codemii Team have released a new version of their Homebrew Browser :
Able to download and browse at the same time (just click on a category when downloading)
Fixed bug which didn’t show the last character for applications names, descriptions, etc.
Fixed bug where the wrong applications were shown after downloading from download queue
Added GC controller support (port #1)
Added nunchuck support for scrolling the apps list
Added ability to power off the Wii via the Wiimote power button
Menu items are now accessible when in the help or settings screen
The Homebrew Browser has now been upgraded to v0.3.1. I was planning to release this a little later so that I could add the updated applications pop-up however it seems that how the server sends the list file has changed and therefore applications names, descriptions, etc were missing the last character.
This has now been fixed and along with this comes the feature of downloading and browsing at the same time, just click on another category when downloading and you’ll be able to browse.
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May 1st, 2009, 17:32 Posted By: wraggster
The Nes Emulator for Wii and Gamecube has been updated, heres the details:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[3.0.2 - April 30, 2009]
* Improved scrollbar
* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Fixed PAL sound stuttering
* Added confirmation prompts
* Fixed settings saving glitches
Download and Give Feedback Via Comments
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May 1st, 2009, 17:32 Posted By: wraggster
The Nes Emulator for Wii and Gamecube has been updated, heres the details:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[3.0.2 - April 30, 2009]
* Improved scrollbar
* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Fixed PAL sound stuttering
* Added confirmation prompts
* Fixed settings saving glitches
Download and Give Feedback Via Comments
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May 1st, 2009, 17:34 Posted By: wraggster
Since early April, fans have voted to see which of their favorite Guitar Hero songs have found a spot on the highly anticipated set list for Guitar Hero Smash Hits. The initial votes put the original Guitar Hero and Guitar Hero II on top. The voting continued this past week and established Guitar Hero III: Legends of Rock as the clear winner. Stay tuned to SmashHits.GuitarHero.com to see which songs from Guitar Hero Encore: Rocks the 80s are featured in Guitar Hero Smash Hits when the complete set list is revealed next week.
Guitar Hero Smash Hits explodes onto store shelves on June 16, 2009 with 48 master tracks now playable for the entire band, including the following tracks from Guitar Hero III: Legends of Rock:
Guitar Hero III: Legends of Rock
Pat Benatar - "Hit Me With Your Best Shot"
Living Colour - "Cult Of Personality"
Heart - "Barracuda"
Kiss - "Rock And Roll All Nite"
AFI - "Miss Murder"
DragonForce - "Through The Fire And Flames"
Priestess - "Lay Down"
Slayer - "Raining Blood"
Previously announced tracks:
Guitar Hero
Pantera - "Cowboys From Hell (Live)"
Franz Ferdinand - "Take Me Out"
Queens Of The Stone Age - "No One Knows"
Joan Jett & The Blackhearts - "I Love Rock N' Roll"
Boston - "More Than A Feeling"
White Zombie - "Thunder Kiss '65"
Blue Öyster Cult - "Godzilla"
Helmet - "Unsung (Live)"
Queen - "Killer Queen"
Incubus - "Stellar"
Ozzy Osbourne - "Bark At The Moon"
Deep Purple - "Smoke On The Water"
The Donnas - "Take It Off"
The Exies - "Hey You"
Guitar Hero II
Avenged Sevenfold - "Beast And The Harlot"
Rage Against The Machine - "Killing In The Name"
Rush - "YYZ"
Lynyrd Skynyrd - "Free Bird"
Foo Fighters - "Monkey Wrench"
Iron Maiden - "The Trooper"
Nirvana - "Heart-Shaped Box"
Lamb of God - "Laid To Rest"
The Police - "Message In A Bottle"
Wolfmother - "Woman"
Kansas - "Carry On Wayward Son"
Stone Temple Pilots - "Trippin' On A Hole In A Paper Heart"
Warrant - "Cherry Pie"
Alice in Chains - "Them Bones"
Danzig - "Mother"
Jane's Addiction - "Stop!"
Reverend Horton Heat - "Psychobilly Freakout"
The Sword - "Freya"
Mötley Crüe- "Shout At The Devil"
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May 1st, 2009, 17:35 Posted By: wraggster
SouthPeak Interactive Corporation (OTC Bulletin Board: SOPK) announced today that it will be publishing Sled Shred for Wii. Focused on downhill sled racing on everything from tubes and toboggans to discs and bobsleds, Sled Shred promises to give players a thrilling experience as they try and earn their way into the World Winter Games, racing with and against the world-renowned Jamaican Bobsled team. Sled Shred is scheduled for release in fall 2009.
"We are very excited to bring this unique racing experience to Wii with Sled Shred," said Richard Iggo, VP of Marketing at SouthPeak Interactive. "A sledding game is a natural fit for Wii owners, and we can't wait to see everyone using their natural body movements to steer their sleds down those slopes!"
In Sled Shred, players form a team determined to prove themselves in a quest to compete at the World Winter Games. The Jamaican Bobsled team will be present in the game's story mode to coach and challenge players. Sled Shred offers a variety of different vehicles to race, including inner tubes and bobsleds, on more than 10 different snowy courses. Players can challenge one another or race together against the computer in free play mode, and have the option of using the Wii Balance Board accessory to control their vehicles as they race.
Sled Shred is scheduled for release this fall. For more information visit www.southpeakgames.com.
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May 1st, 2009, 17:36 Posted By: wraggster
New details about the game coming soon to Wii and DS:
Split-Screen Race
In this mode, two players race to see who can finish the stage in the shortest amount of time. Obstacles such as rotating platforms, butterfly platforms and Meemoos will attempt to slow the player and knock off his or her meteors, and each level is more challenging than the last, with faster falling meteors, more obstacles and larger stages. Along with the obstacles in the stage, players will gain power ups to use against one another as the match progresses, some power-ups include: summoning Meemoos, covering your opponent's screens in frost and placing parachutes on their falling meteors, slowing them down considerably. The winner is declared when one player reaches the bottom platform and clears all of their meteors or, if the other player fills up their lose meter.
Party Mode
This mode supports up to four players in total. Players work together to complete a stage and continue on to the next. During a stage, players have the ability to catch butterflies and throw hammers; the difference here is that players will randomly be selected to control different platforms during a stage, which will be indicated by their profile picture next to the active platform. Though this mode is all about teamwork, everyone's scores are separate, and at the end of each stage all players' scores will be tallied and the one with the highest score will be "crowned" the winner of that stage.
Story Mode
You are able to play with up to four players in Story Mode. Only the first player will be able to rotate platforms while the others are able to catch butterflies and throw hammers. During skydiving levels, all players control their own characters as they try to collect as many meteors as the can while avoiding Meemoos and other obstacles as they make their descent.
Roogoo Attack! Multiplayer
Roogoo Attack! features a single multiplayer mode - the Split-Screen Race. The basic gameplay follows the same format as Roogoo Twisted Towers, but with some key differences. Roogoo Attack! can accommodate up to four players. Also, players don't gain power-ups by making combinations and completing their meteors, but instead by collecting electric blue stars. The blue stars will give players special attack abilities that they can use to foil their adversaries. Also, like in Roogoo Twisted Towers players still win by reaching the bottom platform and clearing all their meteors, but now in Roogoo Attack! Multiplayer they no longer have to worry about losing too many meteors. The lose meter has been removed and players can put their full concentration into using speed to win the match.
Wii/DS Unlockables
Unlockables reward players with extra bonus stages for beating all levels in a world successfully in both Roogoo Twisted Towers and Roogoo Attack! The stages can be unlocked when using the local wi-fi connectivity function between both the Wii and DS version of Roogoo. Roogoo Twisted Towers has 10 unlockable stages while Roogoo Attack! contains 28 unlockables.
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May 1st, 2009, 17:39 Posted By: wraggster
The Snes Emulator for Gamecube and Wii has been updated again, heres the details:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.4 - April 30, 2009]
* Improved scrollbar
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Added confirmation prompts
* Fixed settings saving glitches
Download and Give Feedback Via Comments
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May 1st, 2009, 17:39 Posted By: wraggster
The Snes Emulator for Gamecube and Wii has been updated again, heres the details:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.4 - April 30, 2009]
* Improved scrollbar
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Added confirmation prompts
* Fixed settings saving glitches
Download and Give Feedback Via Comments
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May 1st, 2009, 17:42 Posted By: wraggster
The GBA Emulator for Wii and Gamecube has been updated, heres the details:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.1 - April 30, 2009]
* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed settings saving glitches
* Fixed Mortal Kombat GameCube controller bug
* Fixed Zelda DX palette bug
* Fixed Harry Potter 1-3 keyboard bug
Download and Give Feedback Via Comments
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May 1st, 2009, 17:42 Posted By: wraggster
The GBA Emulator for Wii and Gamecube has been updated, heres the details:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.1 - April 30, 2009]
* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed settings saving glitches
* Fixed Mortal Kombat GameCube controller bug
* Fixed Zelda DX palette bug
* Fixed Harry Potter 1-3 keyboard bug
Download and Give Feedback Via Comments
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May 1st, 2009, 18:36 Posted By: wraggster
Tantric has released Super Mario War Wii 1.1:
This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional (with the exception of netplay - which requires someone (hint) to port SDL_Net). To make this port possible, I've had to rewrite significant portions of SDL Wii, particularly a complete re-write of the file, video, and sound systems. However, I'm hoping this work will encourage other developers to port more SDL-based games and applications to the Wii.
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May 1st, 2009, 18:38 Posted By: wraggster
Piko has released Piko's QuakeGX 0.05:
Piko GX 0.05
Fixed compatibility bugs with libogc 1.7.*.
TCP Client enabled, thanks Q1Rev.
Better nun chuck controls.
Shouldn't need nun chuck reattached to be detected.
Removed old file system access methods.
Bug fixes.
Bugs
Configuration file doesn't save
Gamecube controller disabled, until final input reorganization.
Skins in multi player do not render.
Crashes on exit some times.
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May 1st, 2009, 18:59 Posted By: wraggster
Copper continued to improve its emulator roms MAME Game PAC MAN and 60 other similar games, "DS PACK.
Reminder:
Pack-DS emulates up to 60 MAME roms in. Zip.
-The resource pack contains screenshots, cabinets, flyers, marquees to copy in the same place as your ROM.
-The pack contains the png images as well as a batch to convert them into resources compatible with the emulator.
Quote:
* I switched the arrows keys and the L / R. ...
* That said cyclo ds evolution using L / R to change the page (and I still find it more logical), but good because I use more my AceKard 2i to test at this time ... To see so if more people prefer the old keys, it is not excluded that I spare again ....
* I took the opportunity to improve the reset, I do save the hi-score until it has actually changed (which accelerates the return to the menu otherwise) and I cut the sound before the backup which should avoid unpleasant noise ...
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May 1st, 2009, 19:05 Posted By: wraggster
FluBBa has released his first Emulator for the DS and its of the arcade game Green Beret.
heres the details:
I've finaly got my thumb out and "finnished up" my first DS emulator
It plays Green Beret and Green Beret alone.
To make it work you have DLDI patch the .nds file first and then create a gberet folder on your card, either in the root of the card or in the data folder in the root. Now put the unzipped rom files in the gberet folder.
I'm very interested in how this works on different cards, or if you can make it work at all. The .nds file is prepatched for DS-X cards.
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May 1st, 2009, 19:07 Posted By: wraggster
Electronic Arts is pushing the DS not just in the West, but in the East as well, where EA Japan has just announced an original action adventure game for the system. The game is called Shonen Kininden Tsumuji and promises ninja action set in dungeons.
You take control of Tsumuji, a young ninja in training. One day, a mysterious group of ninjas attacks the mountain retreat of Tsumuji, his family, and his childhood friend Momo. It's up to Tsumuji to save the bunch, making use of a large shuriken known as "Senpuuki."
Actual gameplay details are scarce, but we know you'll be exploring dungeons and using the stylus to guide Tsumuji in fights against ninja foes. There also appears to be be somewhat of a collection component to the game, as EA says you'll have to gather "secrets" from hidden places, like under floors and behind walls.
We have a feeling information should be forthcoming on Shonen Kininden Tsumuji shortly, however, as the game has already appeared in playable form. EA showed the game in January at Japan's World Hobby Fair event, but asked the Japanese media to refrain from speaking about it. The title will be reappearing this weekend at a Coro Coro Comics sponsored event at the Suzuka Circuit raceway. This hopefully means official details will follow through the usual Japanese sources like Famitsu.
For now, we have just one piece of artwork for you. Take a long look, and wonder what a Japanese EA game will be like.
http://uk.ds.ign.com/articles/978/978703p1.html
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May 2nd, 2009, 22:26 Posted By: wraggster
High Voltage, the studio behind the (latest) bacon-saver for Wii core gamers, The Conduit, says his house will show off two more Wii exclusives at E3, capable of five dozen onscreen foes, minimum.
HV exec Eric Nofsinger says they'll be showing "two big ones" at E3 - no, not that - both of them FPSes like The Conduit. In an interview with the French site Nintendo Master, he said High Voltage is looking "to do some things that are very, very rare, even on the 360 or PS3."
Some of the things we're doing with sheer number of enemies onscreen and things like that are very impressive. We've got a demo that we'll be showing, where the average number of enemies on the screen at a given time is 65. And it goes up. There's areas where you go onto a vista and there's an incredible number of enemies.
I'm not sure that 65 on-screen enemies, on average, is all that "rare" for the PlayStation 3 or Xbox 360, which can handle multiple hundreds. Hell, MAG is gonna do 256 of them in multiplayer. But Nofsinger almost certainly is being mindful of the disappointment in Dead Rising: Chop Til You Drop's comparatively sparse zombie horde.
http://kotaku.com/5237030/high-volta...screen-enemies
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May 2nd, 2009, 22:44 Posted By: wraggster
Aside from releasing a few games on the Virtual Console, Atlus Japan hasn’t done much with digital distribution. Covertly, they were working onItsudemo Purikura Kiradeko Premium for DSiWare. Yes, that DSiWare sticker photo app.
Nintendo asked Atlus, who was a cornerstone in the print club explosion, to create this title for DSiWare. One of the programmers who worked on Growlanser and Shin Megami Tensei: Devil Survivor actually programmed Itsudemo Purikura Kiradeko Premium. Atlus didn’t do all of the work. Nintendo assisted with the background music, but Atlus played a key role bringing blinged out frames to DSiWare.
Now that Atlus has experience with DSiWare what will their next project be? Meanwhile, Atlus USA will make their digital distribution debut with Droplitz.
http://www.siliconera.com/2009/05/01...are-developer/
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May 2nd, 2009, 22:53 Posted By: wraggster
XSEED Games today announced that Valhalla Knights: Eldar Saga for Wii is currently in development and scheduled for release in North America in summer 2009. Valhalla Knights: Eldar Saga is the third installment of the popular action RPG and marks the first time the title will be available on a home console. The Valhalla Knights series has previously been available on the PlayStation?Portable system.
Enter into an epic tale that has endured for generations and generations. For centuries the land of Eldar has been synonymous with chaos and destruction; a place where monsters prey freely and demons wreak havoc, indiscriminate in their attacks. Legend tells of how, ages past, a being known as the Spirit King gained control of the creatures and waged an unrelenting war upon civilization. Order and life were brought to the brink of destruction, but an alliance of the four races was able to drive them back and seal the evil. Centuries have passed since that time, but once again the lands are slowly being overrun by the reemerging monsters. With the continent giving way to madness, a hero must come forth to reunite the races and confront the relentless enemy. And so the saga continues…
"We are looking forward to delivering the Valhalla Knights series to console gamers," said Jun Iwasaki, President of XSEED Games. "Eldar Saga is a fantastic extension of the Valhalla Knights world/universe/story, and will offer a unique and engaging experience that is sure to please the Wii fans."
Valhalla Knights: Eldar Saga is an action RPG available exclusively on Wii. It is the follow up title to the original Valhalla Knights and Valhalla Knights 2, and expands upon the series by introducing a new online feature that allows two players to adventure through the land of Eldar co-operatively. Valhalla Knights: Eldar Saga continues the series trademark of no random encounters while updating the real-time battle system to now include battles taking place on the world map instead of a separate battle screen for a seamless experience.
XSEED Games partnered with Marvelous Entertainment USA to secure the North America rights to publish and distribute Valhalla Knights: Eldar Saga. This title is being developed by K2 and KUROGANE and will be available during summer 2009 exclusively for Wii.
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May 2nd, 2009, 23:00 Posted By: wraggster
Xeron has released Giddy 3 1.4 :
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May 2nd, 2009, 23:03 Posted By: wraggster
Piko has released Quake Wii Piko GX 0.07
A branch of Eluan's QuakeGX port
Piko GX 0.07
The player skins will be set to the ranger's default skin, until I can get player colors working correctly.
Bug fixes.
Piko GX 0.06
Gamecube controller enabled, no default bindings.
Classic controller enabled, no default bindings.
Improved controller input detection.
Configurations will be saved.
Input code clean up.
Bug fixes.
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May 2nd, 2009, 23:05 Posted By: wraggster
FrozenCow has released Wii Device Library v1.2 :
Wii Device Library is a cross platform C# class library that provides an interface to various Wii related devices, like the Wiimote, Classic Controller, Nunchuk and Balance Board.
It’s possible to use Wii devices like the Wiimote or Balance Board with your computer. All you need besides one of these devices is some kind of bluetooth device. This could either be a bluetooth dongle or bluetooth built into your pc or laptop.
When using the Wii Device Library you don’t have to worry about all the bluetooth stuff, you can just access your device of choice through a simple and intuitive interface. Also new Wii devices and extensions can be implemented by this interface without recompiling Wii Device Library.
Another nice feature is the ability to scan for Wii devices through bluetooth and connect to them when they are available. This makes it possible to automatically connect to Wii devices when they are syncing. It uses the libraries of several bluetooth stacks to scan, connect and communicate with the Wii devices. Also this part of the library can be extended with support for more bluetooth stacks and/or operating systems.
Supported Wii devices
Wiimote
Nunchuk
Classic Controller
Guitar
Balance Board
Supported bluetooth stacks
Microsoft bluetooth
BlueSoleil
BlueZ
Features
A simple and intuitive programming interface.
The ability to scan and connect to Wii devices.
Wiimote extension support with a wide range of implemented extensions.
Support for multiple stacks.
The ability to extend the library to support more Wiimote extensions, devices and stacks.
http://wiibrew.org/wiki/Wii_Device_Library
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May 2nd, 2009, 23:13 Posted By: wraggster
Kuwanger has released a new version of his version of Goomba the Gameboy Emulator for the GBA:
I've just noticed an odd bug with my fork of Goomba. For some reason, whenever Super Mario Land starts up, the palette is messed up. This bug is apparently at least as old as my v2.32 fork (and probably earlier).
So, I've updated my fork to (hopefully) fix the problem by fixing custom palette loading.
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May 2nd, 2009, 23:24 Posted By: wraggster
Warner Bros. Interactive Entertainment has announced its exclusive agreement to acquire, publish and distribute Scribblenauts, a revolutionary original IP for Nintendo DS. Created and being developed by 5TH Cell, the game, available in fall 2009, will deliver a completely new, innovative gameplay experience. Scribblenauts offers a sandbox style game for all-age fun with two styles of gameplay and more than 200 levels.
"Scribblenauts is a fresh and inventive game offering players of all ages a chance to experiment and use their imagination in a really fun handheld gaming experience," said Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. "5TH Cell has a tradition of developing high-quality, innovative games such as Drawn to Life and Lock's Quest, and we're very pleased to work with them on Scribblenauts."
"We're excited to be working with Warner Bros. Interactive Entertainment to bring Scribblenauts to a wide range of gamers, so they can play something they've never experienced anywhere else," said Jeremiah Slaczka, Creative Director and Co-Owner of 5TH Cell. "Scribblenauts is our biggest DS title to date and the culmination of our design knowledge and past experience creating original games."
In Scribblenauts, the player uses the Nintendo DS touch-screen to help his character, Maxwell, acquire the starite in each level by solving a series of puzzles. The twist is, in order to solve the puzzle, the player uses the stylus and notepad to write down the word for any object that comes to mind in order to reach the goal. Every object behaves as it would in the real world, and the player can combine countless objects together to create completely new behaviors. Every level has more than one written object to use as a solution, opening up the game to unlimited replay.
We'll have a whole lot more on Scribblenauts as development continues, starting with a new interview with Miah later today.
http://uk.ds.ign.com/articles/978/978767p1.html
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May 2nd, 2009, 23:58 Posted By: wraggster
Ive been way too busy lately with real life stuff some of it i could do without but i was given a heads up by a contact close to Nintendo that they were going after sites who hosted the Loaders and other apps that in Nintendos view are purely tools for piracy.
Recently i noticed that at least one of the sites who posted every loader release has now took them off, most likely a cease and disist (crap spelling), i wonder how many other sites have recieved the same notices.
Are Nintendo going after other big sites who post loaders etc, time will surely tell us.
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May 3rd, 2009, 19:47 Posted By: wraggster
News via emurussia
Nintendo GameCube and Nintendo Wii emulator for Windows has been updated. Changes:
- Tons of progress on the DSP LLE front;
- Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures);
- Fix a bug which could keep memcards from being created;
- Fix controls in Sonic Adventure DX;
- Fix using XFB in single core mode;
- Fix OSX build ;
- Begin fixing bounding boxes, paper mario and such show benifits from this;
- Fix existenze demo! (I love this thing, haha);
- GUI usability fixes.
New features:
- Info Window added for easy system statistics viewing;
- Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu.../detail?r=3005 for details);
- Experimental Wii USB keyboard support;
- Wii SD Card support (see forum thread).
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May 3rd, 2009, 19:47 Posted By: wraggster
News via emurussia
Nintendo GameCube and Nintendo Wii emulator for Windows has been updated. Changes:
- Tons of progress on the DSP LLE front;
- Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures);
- Fix a bug which could keep memcards from being created;
- Fix controls in Sonic Adventure DX;
- Fix using XFB in single core mode;
- Fix OSX build ;
- Begin fixing bounding boxes, paper mario and such show benifits from this;
- Fix existenze demo! (I love this thing, haha);
- GUI usability fixes.
New features:
- Info Window added for easy system statistics viewing;
- Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu.../detail?r=3005 for details);
- Experimental Wii USB keyboard support;
- Wii SD Card support (see forum thread).
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May 3rd, 2009, 19:53 Posted By: wraggster
Its always nice to see a new emulator released for any system, kinda like a present for any homebrewer, anyway i found this over at my fave jap site Lets Emu:
Heres the crappy translation from the release page:
I gnuboy弄っ. I mean, fiscal. I like.
I fmsxDS弄っ, I was wondering if you can not speed up a bit, it can be considered, such as the assembler, I have some optimization or dynamic compilation, which also has a high hurdle. Another, DS So if (I is not nothing) as the speed of a hardware emulation of the hardware is. What is the point sprites to be displayed in the sprite. Source for transplantation because the windows, one for each frame to draw a screen, so DS is DAっor burden. I thought I try Well, I wonder where TSUKETARA good. Thus, GB and DS and I think it can quite easily EMYU high affinity so that if
BG is now the sprites, which can be displayed. (I'm not at all like color.), But I hope the related interrupt. I stopped at it.
※ It is not in the interrupt-related, and it's hard when you scroll CHIRATSUI. UI work so well in the game or not, and civil level it is not only those who beneficently you know how much I like the moving source.
nds file to patch DLDI, SD Please copy the root. Mario.gb game and rename the file as root Please copy the SD.
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May 3rd, 2009, 20:04 Posted By: wraggster
Piko has released Quake Wii 0.08 :
Heres whats new:
Piko GX 0.08
Initial USB Keyboard support. (Note: Some keyboards will cause QuakeWii to hang on start up, if you are stuck at a black screen when you start, unplug your keyboard.)
The OSK keyboards repeat delay is now a cvar, you can change it in the configuration file, a menu entry will come soon. Default delay is 0.25 seconds.
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May 3rd, 2009, 20:53 Posted By: wraggster
Moonlight has released a new version of the Shell/Media Player for the Nintendo DS, heres the info from the readme:
Thank you download.
Please copy 'moonshl2.nds' and '/moonshl2' folder onto the root folder of MicroSD, and start 'moonshl2.nds'.
Support file formats.
Music formats: MP1, MP2, MP3, OGG, WAV, M4A, AAC, WMA, TTA, MID, RCP, R36
MOD formats: MOD, IT, MTM, S3M, XM, 669, MED, STM, AMF, GDM, ULT, UNI, ASY, IMF, OKT, STX
Chiptune formats: SPC, NSF, GBS, HES, AY, SAP, KSS
Playlist formats: M3U, WPL
Picture formats: JPG, BMP, GIF, PNG, PSD
Support DPG movie files.
Support text files.
Limitations concerning format.
NDS: Not support commercial NDSROM files.
WMA: Not support 'loss-less' and 'voice mode' format WMA files.
M4A, AAC, WMA: Not support encrypted files.
MID: Not support 'Standard MIDI file format.2' format.
SPC: Tone quality is very bad.
Chiptune: Only the first track is performed. The FM sound chip cannot be emulated.
Playlist: Support encode is ANSI, S-JIS, UTF-8, CP437, CP850, CP1252.
Text file: Support encode is ANSI, S-JIS, UTF-8, UTF-16BE, UTF-16LE. Auto detection only.
Information is displayed in the file list. MP3, Jpeg, BMP, PSD, DPG only.
Limitations concerning file with large size.
Picture formats: The size that exceeds 3648x2736 pixels cannot be displayed.
Text file: The line that exceeds 131072 lines is disregarded.
MOD: The file that exceeds about 500KByte might not be able to be reproduced.
MID, RCP, R36: The file that exceeds about 500KByte might not be able to be reproduced.
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May 4th, 2009, 02:04 Posted By: wraggster
Adding it all together, a teaser by Japan's Pokémon Sunday TV program points to an announcement next weekend that Pokémon Gold and Silver will be remade.
The tease, offered this weekend, said simply that Pokémon Sunday would have a "world-exclusive first announcement," on May 10 during the program's Pokémon Game Arena segment.
Oh, but there's what you say, and then there's how you say it. Or, more importantly, where you say it. In this case, it was said underneath two gold and silver confetti-filled balls. (depicted). Hmmmmmm. HMMMMMMMM. What could that mean?
From Bulbanews: "It is also theorized that Junichi Masuda will appear on the show to make the announcement, since he did so both last month and the month prior in regard to other game-related scoops."
http://kotaku.com/5238119/pokemon-re...ke-gold-silver
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May 4th, 2009, 02:15 Posted By: wraggster
elisherer has released Balance Board Tools v0.1
My first release, I always wanted a scale program without going into WiiFit all the time going through the Body Tesy. So I made one! and I added the Center of Gravity (COG) feature also. Hope you enjoy.
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May 4th, 2009, 02:19 Posted By: wraggster
WiiCrazy has updated Crazy Intro to 0.6
Crazy intro is an autoboot homebrew to use along with Preloader
0.6 - 03/05/2009 - http://www.tepetaklak.com/data/CrazyIntrov0.6.rar
Using latest libogc, sdhc support along with it.
Birthday feature added. If one of your miis have a birthday a customizable image displayed and an mp3/mod file played along with it greeting the user. Birthday feature uses Libmii.
Press picture can use tilesets which can be used in creation, of simple animations. For better description of the feature take a look at crazyintro-explained.xml in the archive. Also three images and three example configuration files supplied in the archive.
Dancing girl animation : Nipson / from demo Eiger
Birthday music : Jogeir Liljedahl
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May 4th, 2009, 02:27 Posted By: wraggster
News via Nintendomax
hiei03 sonic master and performs the version 8.0 of "X-Soft, an application that includes several tools (paint, mp3 player, clock, notepad, etc ...) with the theme of windows.
Quote:
The main improvements in this version:
1 - MP3 Player operational.
2 - Improvement of mini included.
3 - Adding a paint tool for drawing rectangles.
4 - Add a circle in paint for drawing circles.
5 - The alarm only works if the application is running.
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May 4th, 2009, 23:49 Posted By: wraggster
via engadget
ith June 8th barely a month away, we're finally seeing Nintendo's long (long!) awaited Wii MotionPlus dongle hit the pre-order stage. Right now at Amazon, eager Wiimote swingers can get in line for $19.99, or if you're feeling frisky, you can also pre-order Wii Sports Resort and / or Tiger Woods PGA Tour 10. So, who's down for making their controller the most expensive one on the market when fully equipped?
Update: Good news, gamers. EA Sports just announced that Tiger Woods PGA Tour 10 and Grand Slam Tennis will now be released on June 8th alongside the Wii MotionPlus dongle.
Preorder at amazon.com here --> http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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May 5th, 2009, 00:11 Posted By: wraggster
A listing on the Capcom press sight shows Monster Hunter Tri as an upcoming release with a to be determined release date? Is this confirmation that the game is coming stateside?
Not necessarily. While the assets posted at the press site and the listing itself is causing a stir about the internets, a closer look at said assets reveals that they were posted in October of last year. Capcom's Chris Kramer reminds us.
We posted some MH Tri assets from TGS back in October, remember? We were also showing the Japanese demo in our suite at the New Otani as a way for North American media to see everything on the show floor without having to wait in line.
In other words, there's no confirmation here. In order to post assets under a title's name on the Capcom press site, the game has to have a listing, hence the listing as a TBD title.
http://kotaku.com/5239798/is-monster...ading-westward
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May 5th, 2009, 00:12 Posted By: wraggster
The Rock Band 2 in-game music store for the Wii updates this week with an impressive 18 new tracks, a heady blend of classic radio rock, punk, new wave, hard rock and melodic metalcore.
Wii owners will get the Styx/REO Speedwagon track pack that Xbox 360 and PlayStation 3 owners are already enjoying, but in non-bundled Wii format. Joining them will be refreshed content from Hautwerk, The Clash, Devo, The Ramones, All That Remains and System of a Down. Eclectic, no? And almost timely, as the Wii is rapidly catching up to the libraries established on the PS3 and 360 versions.
As always, each songs will set you back $2.00 USD or 200 Wii Points per track. The full listing is after this.
REO Speedwagon "Ridin' the Storm Out"
REO Speedwagon "Roll with the Changes"
REO Speedwagon "Take It on the Run"
Styx "Blue Collar Man (Long Nights)"
Styx "Renegade"
Styx "Too Much Time On My Hands"
Styx/REO Speedwagon "Can't Stop Rockin'"
Hautewerk "Alone in My Head"
Hautewerk "I Know Where You Came From"
Hautewerk "Stop Start Again"
The Clash "Complete Control"
Devo "Girl U Want"
The Ramones "Teenage Lobotomy"
All That Remains "Chiron"
All That Remains "This Calling"
All That Remains "Two Weeks"
System of a Down "B.Y.O.B."
System of a Down "Toxicity"
http://kotaku.com/5239482/wii-rock-b...edwagon-u-want
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May 5th, 2009, 00:19 Posted By: wraggster
Emeryville, CA - What do beaked coralfish, whimsical snow globes and intricate atom models all have in common? They are all pieces of content created by players of the critically-acclaimed video game, Spore. Today, Maxis, an Electronic Arts Inc. (NASDAQ: ERTS) studio, announced that since launching the Spore Creature Creator in June 2008, Spore fans have created and uploaded 100 Million creations – an average of more than 307,000 daily – on the Sporepedia at www.spore.com, the Spore library of user-generated content. The 100 Million represents a variety of uploaded creations including 31,017,761 Spore creatures – more than 19 times the number of known species on Earth. The creator of the 100 millionth creation may receive a NVIDIA GeForce 9800GT graphics card, Spore and the upcoming expansion pack Spore Galactic Adventures (Official Rules: http://www.spore.com/comm/contests/c...edmillionrules). The 100 Millionth creation and the entire collection of player-generated content can be seen at the Sporepedia.
Spore is widely recognized as one of the first games to make user-generated content the central focus and let player creativity drive much of the humor and whimsy of the entertainment experience. Players' signature creations are the beating heart of the Spore franchise. Though user-generated content is common in social networking sites, the Spore series has pioneered how this content is made, used and shared in video games. In the upcoming Spore Galactic Adventures, players will be able to take their customized content to the next level as they create their own Space Captain and use the Adventure Creator to create missions to play and share with other Spore players through the Sporepedia.
"This is a staggering milestone to have met in less than one year from the launch of Spore Creature Creator," said Lucy Bradshaw, VP and General Manager at Maxis. "We continue to be astounded by the outrageous creations and incredible creativity that Spore players have poured into the Sporepedia, from lifelike animals to fantastical creatures and futuristic spaceships. We can't wait to see the ingenuity our players reveal through the missions they create in Spore Galactic Adventures!"
In the coming months, the Spore franchise will introduce new games; Spore Galactic Adventures for PC and Mac, Spore Hero for Wii and Spore Hero Arena for Nintendo DS. Spore Galactic Adventures, available June 23, is a highly-customizable expansion pack for Spore, adding a tremendous amount of variety and fun to the Space game. Players can beam down to planets for the first time ever, play Maxis-created Adventures and easily create customized missions. Available in fall 2009, Spore Hero, exclusive to the Wii and Spore Hero Arena for the Nintendo DS, catapult players into the role of a fully-customized hero creature fighting to save its planet.
To learn more about Spore or to download a free trial of the Spore Creature Creator, please visit www.spore.com. For screen shots or press materials about Spore, please visit http://info.ea.com.
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May 5th, 2009, 00:19 Posted By: wraggster
Emeryville, CA - What do beaked coralfish, whimsical snow globes and intricate atom models all have in common? They are all pieces of content created by players of the critically-acclaimed video game, Spore. Today, Maxis, an Electronic Arts Inc. (NASDAQ: ERTS) studio, announced that since launching the Spore Creature Creator in June 2008, Spore fans have created and uploaded 100 Million creations – an average of more than 307,000 daily – on the Sporepedia at www.spore.com, the Spore library of user-generated content. The 100 Million represents a variety of uploaded creations including 31,017,761 Spore creatures – more than 19 times the number of known species on Earth. The creator of the 100 millionth creation may receive a NVIDIA GeForce 9800GT graphics card, Spore and the upcoming expansion pack Spore Galactic Adventures (Official Rules: http://www.spore.com/comm/contests/c...edmillionrules). The 100 Millionth creation and the entire collection of player-generated content can be seen at the Sporepedia.
Spore is widely recognized as one of the first games to make user-generated content the central focus and let player creativity drive much of the humor and whimsy of the entertainment experience. Players' signature creations are the beating heart of the Spore franchise. Though user-generated content is common in social networking sites, the Spore series has pioneered how this content is made, used and shared in video games. In the upcoming Spore Galactic Adventures, players will be able to take their customized content to the next level as they create their own Space Captain and use the Adventure Creator to create missions to play and share with other Spore players through the Sporepedia.
"This is a staggering milestone to have met in less than one year from the launch of Spore Creature Creator," said Lucy Bradshaw, VP and General Manager at Maxis. "We continue to be astounded by the outrageous creations and incredible creativity that Spore players have poured into the Sporepedia, from lifelike animals to fantastical creatures and futuristic spaceships. We can't wait to see the ingenuity our players reveal through the missions they create in Spore Galactic Adventures!"
In the coming months, the Spore franchise will introduce new games; Spore Galactic Adventures for PC and Mac, Spore Hero for Wii and Spore Hero Arena for Nintendo DS. Spore Galactic Adventures, available June 23, is a highly-customizable expansion pack for Spore, adding a tremendous amount of variety and fun to the Space game. Players can beam down to planets for the first time ever, play Maxis-created Adventures and easily create customized missions. Available in fall 2009, Spore Hero, exclusive to the Wii and Spore Hero Arena for the Nintendo DS, catapult players into the role of a fully-customized hero creature fighting to save its planet.
To learn more about Spore or to download a free trial of the Spore Creature Creator, please visit www.spore.com. For screen shots or press materials about Spore, please visit http://info.ea.com.
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May 5th, 2009, 00:57 Posted By: wraggster
Newly released today:
Super Robot Taisen OG Saga: Endless Frontier is a unique sci-fi, fantasy RPG that takes place in the “Endless Frontier,” where different worlds are separated with barrier-like “dimensional walls.”
With a mixture of traditional JRPG gameplay elements and fastpaced, action-packed combat not unlike the very best fighting games, Super Robot Taisen OG Saga: Endless Frontier manages to deliver the kind of grand RPG experience fans of the series have come to expect.
The game offers a multitude of new and exciting gameplay mechanics that are sure to appeal to franchise newcomers.
With a cast of endearing characters and familiar and awe-aspiring mechas, Super Robot Taisen: Endless Frontier is localized for English gamers old and new:
http://www.play-asia.com/SOap-23-83-...j-70-3925.html
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May 5th, 2009, 00:58 Posted By: wraggster
Newly released today:
features
Cute, and quirky characters and beautifully detailed environments
Gorgeous, vibrant, and completely redesigned graphics optimized for the Wii
Dozens of different enemies to beat in 14 adventure-filled levels
With bonus stages created especially for the Wii version of the game
Players can choose whichever style suits them best, from the Wii Remote™ and Nunchuk, Wii Remote only, Classic Controller, or even the GameCube™ controller
description
Klonoa, the critically acclaimed franchise that revolutionized the action platform genre, finally makes its way onto the Wii™. It follows the story of Klonoa and his ring spirit friend, Hewpoe, as they set off to investigate a mysterious crash near their home in Phantomile, a world created by everyone’s dreams. The pair soon find themselves embarking on an exciting adventure filled with magical creatures and evil villains. With his trusty friend Hewpoe at his side and the power of the Wind Bullet in his hands, it’s up to Klonoa to save Phantomile!
http://www.play-asia.com/SOap-23-83-...j-70-3bqs.html
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May 5th, 2009, 01:08 Posted By: wraggster
It’s no secret Factor 5, the developer behind many Star Wars: Rogue Squadron games and Lair, is working on the Wii. The studio claimed they have a powerful engine ready last year, but still haven’t announced an actual game.
Perhaps, their first Wii game is coming out in 2009? According to Achim Moller’s LinkedIn resume it is. Moller also mentions a canceled game with Brash Entertainment. This fits since Factor 5 had a multi-game contract with Brash Entertainment before they closed their doors last year.
Considering Moller is the CEO and Lead Engineer in the Germany office we should be able to trust his word, right?
http://www.siliconera.com/2009/05/04...ing-out-in-09/
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May 5th, 2009, 01:17 Posted By: wraggster
drk||Raziel a frequent member of the Dcemu chatroom has released a news update of his work on his Dreamcast Emulator for Windows and Soon PSP and Maybe Even Xbox and PS3,
Heres the full newspost:
After many many many many many months of inactivity i finaly started some real work on the dynarec.It now features a basic IL with a working decoder frontend and backends for x86/arm/mips-allegrex.Work is currently done to port the code to Wii/ps3/ps2 ( hah !)/xbox.Anyway i don’t feel like writing atm maby i’l edit this post later
*edit #1*
Note that the arm videos are much older than the psp, the arm rec misses MANY opcodes at that point.When ZeZu brings arm on par/i get the beagleboard he mailed speeds should be ~ 3x of what psp gets
*edit #2*
To give some PSP numbers, bios (menu) is up from ~ 1.5 fps to ~9, Doa2 ingame from ~0.8 to ~4.5 , PoP3d from ~ 1.2 to ~9.Only 4x more to get PoP fullspeed
Results :
PSP
(video by PSPdemon)
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May 5th, 2009, 01:34 Posted By: wraggster
Fans of the popular Animal Crossing series can enjoy a pair of downloadable -- and practical -- debuts this week via the Nintendo DSiWare service. Whether you're telling time or doing arithmetic, these handy applications will give your daily number-crunching a critter-friendly boost. A new WiiWare game also takes a fun peek into the animal kingdom, while the latest Virtual Console release sends players underwater for classic Commodore 64 action.
Nintendo DSiWare
Animal Crossing Calculator (Nintendo, 1 player, 200 Nintendo DSi Points): Need to figure out what you owe Tom Nook or the amount in your savings account? Animal Crossing Calculator features the full functionality of a traditional calculator, including a Memory key and the ability to display up to 13 digits, adding a layer of atmosphere unique to Animal Crossing. Use the Unit Converter to turn one unit of measure into another (such as length, weight, volume and age), or track the history of calculations you've performed. Listen to the Animalese pronunciation of numbers when you press them, and watch for a favorite Animal Crossing character to appear when your result meets certain criteria. Get ready for an inventive and practical way to experience the charm of Animal Crossing.
Animal Crossing Clock (Nintendo, 1 player, 200 Nintendo DSi Points): Enjoy the atmosphere of Animal Crossing in a whole new way with Animal Crossing Clock. Select from either an analog or digital clock and set up to three alarms (with snooze functionality for those who need it). Make your own Town Tune or use sounds created in Nintendo DSi Sound, then assign them to the alarms you've set. Use the system's internal clock or offset the time however you like. Then sit back and watch as different characters from Animal Crossing appear and the color of the sky changes as time passes. You'll never miss an important appointment with one of your Animal Crossing friends again.
WiiWare
Penguins & Friends - Hey! That's My Fish! (Gammick Entertainment, 1-4 players, Rated E for Everyone, 800 Wii Points): The penguins are hungry and need your help. Catch all the fish you can before someone steals them from you. Strategy is fundamental in this exciting game. Keep moving ahead of the other penguins so you don't get trapped, and try to get to the ice floes that hold more fish. One to four players can play Penguins & Friends at the same time, provided they can handle the polar cold. The board is made up of ice blocks with a set number of fish under them. The ice blocks are hexagonal and form a structure like a beehive. The starting position of the ice blocks can change, creating different game boards.
Virtual Console
Tower Toppler (Commodore 64, 1 player, Rated E for Everyone, 500 Wii Points): Weird things are happening on Planet Nebulus. Someone or something has begun building huge towers on the sea floor without a construction license. Your mission is to ascend each of the eight cylindrical towers, passing various obstacles along the way, and to trigger the tower's destruction mechanism to demolish the evil threat. Praised upon its original 1987 release for its graphical innovation, this is considered to be the most outstanding game from Hewson. Don't miss out on this classic favorite.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
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May 5th, 2009, 01:34 Posted By: wraggster
Fans of the popular Animal Crossing series can enjoy a pair of downloadable -- and practical -- debuts this week via the Nintendo DSiWare service. Whether you're telling time or doing arithmetic, these handy applications will give your daily number-crunching a critter-friendly boost. A new WiiWare game also takes a fun peek into the animal kingdom, while the latest Virtual Console release sends players underwater for classic Commodore 64 action.
Nintendo DSiWare
Animal Crossing Calculator (Nintendo, 1 player, 200 Nintendo DSi Points): Need to figure out what you owe Tom Nook or the amount in your savings account? Animal Crossing Calculator features the full functionality of a traditional calculator, including a Memory key and the ability to display up to 13 digits, adding a layer of atmosphere unique to Animal Crossing. Use the Unit Converter to turn one unit of measure into another (such as length, weight, volume and age), or track the history of calculations you've performed. Listen to the Animalese pronunciation of numbers when you press them, and watch for a favorite Animal Crossing character to appear when your result meets certain criteria. Get ready for an inventive and practical way to experience the charm of Animal Crossing.
Animal Crossing Clock (Nintendo, 1 player, 200 Nintendo DSi Points): Enjoy the atmosphere of Animal Crossing in a whole new way with Animal Crossing Clock. Select from either an analog or digital clock and set up to three alarms (with snooze functionality for those who need it). Make your own Town Tune or use sounds created in Nintendo DSi Sound, then assign them to the alarms you've set. Use the system's internal clock or offset the time however you like. Then sit back and watch as different characters from Animal Crossing appear and the color of the sky changes as time passes. You'll never miss an important appointment with one of your Animal Crossing friends again.
WiiWare
Penguins & Friends - Hey! That's My Fish! (Gammick Entertainment, 1-4 players, Rated E for Everyone, 800 Wii Points): The penguins are hungry and need your help. Catch all the fish you can before someone steals them from you. Strategy is fundamental in this exciting game. Keep moving ahead of the other penguins so you don't get trapped, and try to get to the ice floes that hold more fish. One to four players can play Penguins & Friends at the same time, provided they can handle the polar cold. The board is made up of ice blocks with a set number of fish under them. The ice blocks are hexagonal and form a structure like a beehive. The starting position of the ice blocks can change, creating different game boards.
Virtual Console
Tower Toppler (Commodore 64, 1 player, Rated E for Everyone, 500 Wii Points): Weird things are happening on Planet Nebulus. Someone or something has begun building huge towers on the sea floor without a construction license. Your mission is to ascend each of the eight cylindrical towers, passing various obstacles along the way, and to trigger the tower's destruction mechanism to demolish the evil threat. Praised upon its original 1987 release for its graphical innovation, this is considered to be the most outstanding game from Hewson. Don't miss out on this classic favorite.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
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May 5th, 2009, 01:37 Posted By: wraggster
Harmonix and MTV Games announced today 18 new tracks coming this week to the Rock Band™ Music Store catalogue of downloadable content for the Wii system, including seven tracks from 80s power rockers REO Speedwagon and Styx. This week's music update also includes songs from All That Remains, The Clash, Devo, Hautewerk, The Ramones, and System of a Down.
Three of Styx's biggest singles were recently re-recorded for Rock Band, including "Blue Collar Man (Long Nights)" and "Renegade" originally featured on the band's eighth studio album Pieces of Eight (1978), plus "Too Much Time on My Hands" originally featured on the band's 1981 concept album Paradise Theatre.
REO Speedwagon's timeless classics "Ridin' the Storm Out," originally featured on the band's third album of the same name (1973), "Roll With the Changes," originally featured on the band's seventh studio album, You can Tune a Piano but You Can't Tuna Fish (1978) and "Take It on the Run," originally featured on the band's 9-times platinum 1980 album Hi Infidelity will also debut in the Wii Rock Band Music Store this week.
"Can't Stop Rockin'", the new collaborative song between Styx and REO Speedwagon, which the bands recorded together in anticipation of their upcoming Can't Stop Rockin' tour, which kicks off May 13, will also be available next week.
Hautewerk adds three tracks from their debut album Stop Start Again (2006) including "Stop Start Again," "Alone in My Head" and "I Know Where You Came From."
As previously announced, the tracks from Styx, REO Speedwagon and Hautewerk were released last week to owners of Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system.
This week's Wii update also includes eight tracks from the Rock Band back catalogue starting with three songs from Massachusetts-based metalcore band All That Remains – "Two Weeks" and "Chiron" from 2008's Overcome as well as "This Calling" from Fall of Ideals (2006).
Politically-charged hard rockers System of a Down add two tracks with "B.Y.O.B." from Mezmerize (2005) and title track "Toxicity" from the 2001 album. Two classic punk tracks are also on the way courtesy of The Clash's "Complete Control" from the band's self-titled 1977 debut album and The Ramones' "Teenage Lobotomy" from Rocket to Russia (1977). Rounding out the content updated is Devo's "Girl U Want," the first single from the band's album Freedom of Choice (1980).
Wii fans can expect a rollout of previously released downloadable Rock Band content until the entire back catalogue of more than 660 songs is available.
Release Date: Tuesday, May 5, 2009
** Dates for Rock Band game tracks are tentative and subject to change *
Tracks: REO Speedwagon "Ridin' the Storm Out"
REO Speedwagon "Roll with the Changes"
REO Speedwagon "Take It on the Run"
Styx "Blue Collar Man (Long Nights)"
Styx "Renegade"
Styx "Too Much Time On My Hands"
Styx/REO Speedwagon "Can't Stop Rockin'"
Hautewerk "Alone in My Head"
Hautewerk "I Know Where You Came From"
Hautewerk "Stop Start Again"
The Clash "Complete Control"
Devo "Girl U Want"
The Ramones "Teenage Lobotomy"
All That Remains "Chiron"
All That Remains "This Calling"
All That Remains "Two Weeks"
System of a Down "B.Y.O.B."
System of a Down "Toxicity"
(All tracks are original master recordings)
Price: $2.00 (200 Wii Points) per track
Location: In-game Rock Band 2 Music Store (Wii Points must be purchased through the Wii™ Shop Channel)
** Dates for Rock Band game tracks are tentative and subject to change **
Rock Band 2 is available now for Xbox 360, PLAYSTATION 3 and PlayStation 2 systems and the Wii system. The Xbox 360, PLAYSTATION 3 system and Wii versions support downloadable content.
Downloadable content for Wii is purchased via the in-game Rock Band Music Store using Wii Points purchased through the Wii Shop Channel and can be downloaded to the memory of the Wii or to an SD card for additional storage. The tracks stream directly from the SD card for seamless play.
To view a complete list of the more than 660 tracks available in the Rock Band music back catalog please visit www.rockband.com/music. With the addition of these tracks there are now 130 tracks in the Wii Rock Band Music Store.
Rock Band continues to satisfy music fans' and gamers' voracious appetite for rock with more than 40 million paid downloads since its launch on November 20, 2007. The Rock Band Music Store allows players to preview and purchase downloadable individual music tracks and packs from the vast selection of offerings available to date without ever leaving the game as they build their own custom Rock Band library.
Rock Band and Rock Band 2 are rated "T" for Teen (lyrics, suggestive themes) by the ESRB.
For more information on Rock Band2 and Harmonix Music Systems please visit www.rockband.com and www.harmonixmusic.com
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May 5th, 2009, 01:39 Posted By: wraggster
Wii fans may not yet recognize the name Chillingo, but iPhone owners probably do. Along with Ngmoco, whose most popular game is Rolando (a LocoRoco-like platformer), the company is leading the charge where organized game development is concerned on Apple's platform. And in a recent interview with Pocket Gamer, Chillingo director Chris Byatte said that the studio was underway with an ambitious new project that it planned to release for both iPhone and WiiWare.
He described the still-unnamed title as "... a true Rolando killer with a 3D twist."
Rolando is widely recognized as one of iPhone's best games. Players maneuver spherical platform characters through colorful worlds by tilting the iPhone and by manipulating both the unwitting heroes and the world with their fingers via the system's touch-screen interface. Whatever Chillingo has planned for iPhone and WiiWare will probably play similarly given Byatte's description.
The only other detail the director let slip is that the so-called Rolando killer will also include a feature that enables players to purchase new worlds, thereby extending replay value. Whether or not this feature will make it over to the WiiWare iteration -- thus far, WiiWare games have not supported microtransactions -- has yet to be confirmed.
http://uk.wii.ign.com/articles/979/979216p1.html
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May 5th, 2009, 01:40 Posted By: wraggster
Legendary video game character Donkey Kong is on a quest to become king of the jungle, and he needs some help. Today's launch of the New Play Control! Donkey Kong Jungle Beat video game for the Wii console lets players grab their Wii Remote and Nunchuk controllers to assist him. Players control Donkey Kong's running, jumping and banana grabbing by using the traditional control stick and buttons, while motion controls add a realistic feeling to actions like grabbing vines and boxing.
"Donkey Kong is one of Nintendo's oldest and most beloved characters," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "New Play Control! Donkey Kong Jungle Beatprovides a rich environment that lets the great game play – and Donkey Kong's personality – shine."
Donkey Kong Jungle Beat originally debuted on the Nintendo GameCube system. This new version has been remastered with motion controls, new enemies and obstacles, and a new final boss battle. Nintendo also has added special monkeys to each stage that give tips or let players save their progress. The new controls make this well-reviewed game accessible to new players while giving those who played the original new challenges.
The goal of the game is to guide Donkey Kong through beautifully rendered stages like lava caves, tempestuous oceans and even a ninja-chimp fortress. Racing through the game will get players to the goal, but the real skill comes from helping Donkey Kong perform multiple mid-air acrobatic moves as he collects bananas in each stage. The more sweet moves he does in a row, the more bonus bananas he gets at the end of the stage. To become the king of the jungle, he must team up with animal friends and defeat multiple contenders in boxing matches.
The first two games in the New Play Control series, New Play Control! Pikmin and New Play Control! Mario Power Tennis™, launched March 9. New Play Control! Donkey Kong Jungle Beat is available at an MSRP of $29.99, $20 below the typical MSRP of Wii games. This makes it a great value for people keeping an eye on their entertainment dollars.
For more information about New Play Control! Donkey Kong Jungle Beat, visit www.DonkeyKong.com.
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May 5th, 2009, 01:44 Posted By: wraggster
Raz0red has released Wii2600 0.2 :
A native (libogc) port of Stella 2.7.2.
Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). Stella was originally developed for Linux by Bradford W. Mott, however, since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. [1].
0.2 - May 03, 2009
4-player paddle support
Ability to set the paddle mode to use (Roll, IR, or Analog joystick)
Wiimote "Roll" paddle mode (similar to Bit Trip Beat)
Ability to set "Roll" paddle mode sensitivity and center
Wiimote "IR" paddle mode (rewritten since 0.1)
Ability to set "IR" paddle mode sensitivity
Analog joystick horiz/vert paddle mode (Classic, Nunchuk, Gamecube)
Ability to set analog paddle mode sensitivity
Analog joystick control support (in game and during menu navigation)
Driving control support (via d-pads and analog controls)
Ability to toggle color/BW modes from controller (Starmaster, etc.)
Improved sound support
Fixed bug that caused some games to always display at 1x (versus 2x)
Fixed emulation of select/reset buttons (you can now hold them down)
Added ability to display rom info (screenshots) when browsing (slow, see known issues)
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May 5th, 2009, 01:48 Posted By: wraggster
elisherer has updated Balance Board Tools v0.2
My first release, I always wanted a scale program without going into WiiFit all the time going through the Body Test. So I made one! and I added the Center of Gravity (COG) feature also. Hope you enjoy.
v0.2 4/05/09
Changed the buttons so they are text now and take less space on the SD card.
Fixed the cursor and the background position
Added an icon of the balance board on the main menu that becomes opaque on identification.
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May 5th, 2009, 01:58 Posted By: wraggster
Now that Pokemon Platinum is signed, sealed, and delivered in both Japan and North America, it seems that Game Freak is getting antsy enough to start talking about its next big Pokemon project.
The message boards and Pokemon fan blogs have been set alight with the revelation that a big announcement will be revealed on May 10th. Japanese Pokemon variety show "Pokemon Sunday" revealed that it will have the scoop on a video-game related reveal. On-screen hints included gold and silver party balls that showered confetti on the stage, leading Pokemon fans to speculate that the announcement will be related to Pokemon Gold and Pokemon Silver, the versions released on the Game Boy Color nearly a decade ago.
Obviously the strongest rumor suggests that Nintendo and Game Freak are remaking Pokemon Gold and Silver for the Nintendo DS in similar fashion to how the teams revived the original black and white classics as Pokemon Fire Red and Leaf Green on the Game Boy Advance.
We have heard similar rumblings in an off-the-record basis since before the release of Pokemon Platinum, so while we can't officially confirm that Pokemon Gold and Silver are being remade, we definitely have very good reason to believe that the announcement will revolve around that specific idea.
It's pure speculation at this point, but one could expect that a DS remake of Pokemon Gold and Silver would utilize the Diamond/Pearl/Platinum game engine and enable players to catch and trade specific Pokemon only available in Gold and Silver. And knowing the status quo, you shouldn't expect a vast change in gameplay to what Diamond/Pearl/Platinum already offers. However, Game Freak and Nintendo might offer a significant "hook" to attract Pokemon fans to buy up yet another Pokemon game, similar to what the two companies did with FireRed and LeafGreen: if you remember, Nintendo made it possible to wirelessly transfer Pokemon between the two systems and gave away the peripheral to do it, free of charge.
We'll be keeping an eye on this ever growing rumor. Stay tuned.
http://uk.ds.ign.com/articles/979/979351p1.html
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May 5th, 2009, 18:44 Posted By: wraggster
EA Sports president Peter Moore has told GamesIndustry.biz that he's excited about the forthcoming release of EA Sports Active - but that as an attempt to appeal more to a different demographic it's something that makes him "nervous and uncomfortable as heck".
The "fascinating experiment" is part of a strategy designed, in Moore's words, to make the EA Sports brand less "hardcore" and more accessible, and will add to work already done in that area, such as the All-Play mode in last year's Tiger Woods title - a move which he is confident has helped to increase the company's market share on the Nintendo platform.
"We've made progress, particularly with Tiger on the Wii," said Moore. "Our core franchises, FIFA and Madden, we made progress on last year. We're very excited about Wii Motion Plus, with Tennis and Tiger - because we think it makes the games that much better, because the timing couldn't be better coming out with Motion Plus, and because Nintendo's working with us to bundle Motion Plus with both of our games.
"From that element of it we're very bullish about our presence on the Wii. EA Sports Active could be one of the big hits of the Spring - more than a game, more than a franchise, it's a brand new platform fro Electronic Arts and EA Sports that doesn't cannibalise one consumer. It's talking to a very unique and different consumer - a woman - and bringing our brands to places that previously, two years ago, we wouldn't have dreamt of going to.
"It's a fascinating experiment, it makes us nervous and uncomfortable as heck, but we love it. It's just so different to what we do, and all of us are excited about it. It's been a tough 12-15 months getting this thing right, doing the engineering on the strap and getting that right, working with Nintendo - who have been a great partner - I'm as excited about that as I've been about any game in a long time."
Moore was careful to give credit to Nintendo for the support shown to EA Sports over the Wii Motion Plus launch, contrasting with criticism in some quarters in the past from companies who have found it too difficult to compete with the platform holder's huge marketing spend - something that the label president says they have every right to do.
"You know what? That's their prerogative," said. "They spend a lot of money developing the platform, a lot of money marketing it. We get to take advantage of it, but all I can tell you is that they've been very supportive of what we've done with [EA Sports] Active, very supportive in recognising that we have the best software to achieve their objective - which is to get a strong start for the Wii Motion Plus - and they have the business maturity to say 'We do have a game coming, but you know, your game looks really good and we're going to get behind it for you.'
"Shame on us if we don't take advantage of that, and they've been great partners so far."
http://www.gamesindustry.biz/article...-for-publisher
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May 5th, 2009, 18:56 Posted By: wraggster
EA Japan is creating a DS ninja action-adventure game called Shonen Kininden Tsumuji.
Tsumuji is the name of main character, a young ninja whose village is attacked by evil ninjas, according to IGN. This apprentice soon turns adventurer as he seeks out his answers.
Combat is controlled by the stylus, apparently, and there appears to be a secret-gathering collection theme running through the game.
There's little else to tell, apart from what can be deduced from a lone piece of concept art; simple, bright colours presented in a cartoon, anime style.
Nevertheless, we should hear more soon, as the game is already playable.
http://www.eurogamer.net/articles/ea...venture-for-ds
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May 5th, 2009, 19:07 Posted By: wraggster
Sega’s fourth portable Bleach game is a departure from the other three. Bleach DS 4th: Flame Bringer is an action game set to come out in Japan on August 8.
Details are still scarce about how the game works, but GM Star adds Ichigo can be powered up with soul cards. Ah, those most the be the character portraits in the customization screenshot. Plus we’ll get an early look at Sega USA’s Bleach game for 2010.
http://www.siliconera.com/2009/05/05...tes-in-august/
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May 5th, 2009, 19:12 Posted By: wraggster
New special offer from Play Asia:
Under the twin moons and the rule of the great empire, people have been leading peaceful lives albeit unsettling legends about a sleeping princess, dream eating monsters and the falling moons continue to pass around.
No matter how unsettling, people have been seeing these legends as mere stories to scare children, until the day a mysterious plague started spreading and the culprit of the illness seems to be the dream eating monsters.
Under the onslaught of these evil forces, a special substance in people's hearts, spiria gets contaminated.
The only thing to counter the monsters is Soma, hidden within the Spire Maze.
All these strives of the land are unknown to the hero, Shing until he rescues a mysterious girl Kohaku from the monsters. Together, the two set off to find the mysterious substance Soma, save the land and find out the truth about the legends.
Chosen as our weekly special, Tales of Hearts (CG Movie vers.) is available at an unbeatable bargain price of US$ 19.90 only.
http://www.play-asia.com/SOap-23-83-...-212-84-n.html
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May 5th, 2009, 22:52 Posted By: Shrygue
via Eurogamer
Nintendo has announced a 5th June release date for New Play Control! Donkey Kong Jungle Beat.
This is another of the GameCube remakes for Wii, following the likes of Pikmin and Mario Power Tennis from earlier in the year. The best up to now, for our money, is definitely Pikmin 2.
DK: Jungle Beat comes back to life with two extra stages plus the mandatory Wiimote controls. The GameCube original had a bongo peripheral to pound in time with musical prompts, which rewarded you with banana points depending on your accuracy.
Jungle Beat was short but refreshingly unique, and scrapping the need for the expensive bongos could make this Wiivamp worthwhile.
Head over to our review of Donkey Kong: Jungle Beat on GameCube for our thoughts, or wait a little while longer for the Wiimake review.
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May 5th, 2009, 23:04 Posted By: Shrygue
via Computer and Video Games
Red Steel fans have been treated to a look at Red Steel 2 in action a little earlier than Ubisoft had planned, with an internal-only trailer being leaked on to the internet for all to see.
Update: Ubisoft has told CVG that this is a pre-production trailer, was for "internal use only" and was never intended for a general release. It couldn't make any further comments over the content of the trailer, including the mention of its "Destination PlayStation" event at the start but, as we said below, we doubt PS3 owners have any surprises in store.
Ubi's sequel is a first-person, cell shaded affair, as you can see in the in-game sections of the above trailer, and uses Wii Motion Plus for sword fighting that Nintendo Power said "finally feels as real as you'd dreamed".
Strangely, it appears to have been planned for a showing at Ubi's retail event, Destination PlayStation, although we doubt this hints to any other format release.
Trailer at CVG
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May 5th, 2009, 23:16 Posted By: wraggster
Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that Sudoku Ball – Detective, the highly addictive mystery puzzle game, is coming to Nintendo DS handheld device, the Wii system, and Windows PC. Sudoku Ball – Detective will be available in retail stores nationwide June 23, 2009.
"Sudoku Ball – Detective is fun for the whole family, giving fans of the classic Sudoku game a new and unique way to re-discover the fun of puzzles," said Adam McGowen, marketing director for Playlogic. "Not only do players get to put their skills to the test with a multitude of challenging number puzzles, but they must also conquer each puzzle to get closer to solving a number of mysterious crimes."
Inspired by classic detective stories like Sherlock Holmesand the popular board game Clue, Sudoku Ball - Detective challenges players to solve a murder. It is up to the player to find the murderer, by completing different styles of Sudoku puzzles representing separate stages of the investigation. Players can search clues, pick locks, investigate evidence in the lab and chase their suspect!
Sudoku Ball – Detective consists of six interlinked Sudoku puzzles mapped on a unique 3D ball. The ball can be twisted and turned with the easy-to-use interface, and players enter the numbers by using the stylus, Wii remote or computer mouse. Aside from the detective storyline, players can also enjoy classic Sudoku puzzles and compare their scores with friends and family after diving into the various extra puzzles and gameplay modes.
Additional game features include:
* Challenging and engaging story mode with 20 levels
* Three difficulty settings from beginner to expert
* Brand new 3D ball design for a unique puzzle experience
* More than 240 Sudoku challenges using a stand alone Sudoku Ball, story puzzles and original Sudoku modes
For more information about the Sudoku Ball – Detective, please visit: www.sudokuballdetective.com. For more information about Playlogic, please visit www.playlogicgames.com.
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May 5th, 2009, 23:16 Posted By: wraggster
Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that Sudoku Ball – Detective, the highly addictive mystery puzzle game, is coming to Nintendo DS handheld device, the Wii system, and Windows PC. Sudoku Ball – Detective will be available in retail stores nationwide June 23, 2009.
"Sudoku Ball – Detective is fun for the whole family, giving fans of the classic Sudoku game a new and unique way to re-discover the fun of puzzles," said Adam McGowen, marketing director for Playlogic. "Not only do players get to put their skills to the test with a multitude of challenging number puzzles, but they must also conquer each puzzle to get closer to solving a number of mysterious crimes."
Inspired by classic detective stories like Sherlock Holmesand the popular board game Clue, Sudoku Ball - Detective challenges players to solve a murder. It is up to the player to find the murderer, by completing different styles of Sudoku puzzles representing separate stages of the investigation. Players can search clues, pick locks, investigate evidence in the lab and chase their suspect!
Sudoku Ball – Detective consists of six interlinked Sudoku puzzles mapped on a unique 3D ball. The ball can be twisted and turned with the easy-to-use interface, and players enter the numbers by using the stylus, Wii remote or computer mouse. Aside from the detective storyline, players can also enjoy classic Sudoku puzzles and compare their scores with friends and family after diving into the various extra puzzles and gameplay modes.
Additional game features include:
* Challenging and engaging story mode with 20 levels
* Three difficulty settings from beginner to expert
* Brand new 3D ball design for a unique puzzle experience
* More than 240 Sudoku challenges using a stand alone Sudoku Ball, story puzzles and original Sudoku modes
For more information about the Sudoku Ball – Detective, please visit: www.sudokuballdetective.com. For more information about Playlogic, please visit www.playlogicgames.com.
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May 5th, 2009, 23:17 Posted By: wraggster
Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that Vertigo, the action-packed, futuristic racing puzzle game, is coming to the Wii system and Windows PC. Vertigo will be available in retail stores nationwide June 16, 2009.
"Vertigo is a high-rolling, adrenaline-fueled combination of futuristic racing, puzzle solving and precision control," said Adam McGowan, marketing director for Playlogic. "With four multiplayer gaming modes, this is the ideal game for the entire family or a competitive group of friends. Vertigo takes gaming to dizzying new heights, where only the most skilled can survive!"
Vertigo challenges players to take their Xorb across 54 hair-raising landscapes and nine different worlds, each with their own unique treacherous terrain and death defying obstacles. Along the way players can upgrade their Xorb, seek hidden shortcuts and col*lect power-ups to help them survive all with the goal of becoming the fastest and most envied Xorber in the Universe!
For added playability, Vertigo for Wii features Wii board compatibility, allowing players to use either the Wiimote or Wii balance board for an all-new realistic balancing experience.
Additional game features include:
* Four multiplayer modes: Time Trial, Xorb Football, Death Match, and 10-pin Xorb bowling
* Four trial modes: Arcade, Career, Practice, and Time Trial
* Fully Customizable Shell type: Bodywork and Hatch customization
* Three racing classes to progress through
Vertigo is rated "E" for everyone by the ESRB. For more information about Vertigo or Playlogic, please visit www.playlogicgames.com.
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May 5th, 2009, 23:33 Posted By: wraggster
Penguin United has announced that it will launch the CrossFire Remote Pistol for Nintendo Wii at this years E3 in Los Angeles.
The CrossFire is the first and only available gun for Wii that has the remote already integrated into the guns design. Additionally, the A and B buttons, and D-Pad have been repositioned for easy access and functionality.
Product Highlights:
· Self-contained remote gun – does not require inserting Wii remote into gun "shell"
· Designed to create a true gun experience
· A-Button repositioned for thumb access while holding pistol
· B-Button repositioned for trigger finger access
· D-Pad repositioned for immediate thumb access
· Works as regular remote for non-shooter games
· Enhanced Vibration function
· Built-in Speaker enhances audio experience
"The CrossFire pistol will change the way shooting games are enjoyed on the Wii platform," emphasized Richard Huang, Penguin United's President. "Previous gun designs are bulky and just don't work very well. The CrossFire will offer gamers all the benefits of the normal Wii remote as well as providing a true "gun" experience.
*The CrossFire will be on display, and available for review, at E3 June 2nd – 4th at the Penguin United Booth #3029, South Hall.
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May 5th, 2009, 23:34 Posted By: wraggster
Vogster Entertainment, developers of Robocalypse for the Nintendo DS, today released new screenshots from Robocalypse - Beaver Defense for Nintendo's WiiWare™ platform. Robocalypse - Beaver Defense brings the tongue-in-cheek humor and zany characters from the original Robocalypse into the world of "tower defense" gaming. The new screens feature some of the level maps, weapons and enemies players will encounter during the game's frenzied missions. Be sure to download the new screens to see the crazy action in Robocalypse - Beaver Defense firsthand.
Robocalypse - Beaver Defense will offer madcap weaponry and uproarious destruction in a tower defense-style game for the Nintendo Wii. In the game, players will create and strategically position their defenses to annihilate waves of enemy robots, while player-controlled Hero robots will act as mobile weapons units, bringing heavy firepower to all areas of the battlefield. Weaponry varies from the deadly, such as flamethrowers and bombs, to the hilarious - including anvils from above and chainsaws, while scraps from fallen foes provide a variety of upgrades. Players can go it alone or take on up to three other would-be commanders in two multiplayer battle modes via Nintendo WiFi. With a story written by Jay Lender (of Spongebob Squarepants™ fame) and Micah Wright, Robocalypse - Beaver Defense is sure to put a smile on players' faces as they bash near-endless waves of wise-cracking robotic opponents.
http://uk.wii.ign.com/articles/979/979700p1.html
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May 5th, 2009, 23:43 Posted By: wraggster
News via Devfr
And yes I am again and I changed everything.
Change log:
-All graphics are refait
-The code rewritten and optimized (following the advice of my mentor)
Everything is re-what ...
Good Thursday
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May 5th, 2009, 23:49 Posted By: wraggster
News/release from Zilog
Hi all,
This is the first playable work-in-progress version of my first NDS game.
I have chosen a remake as my first game so I can concentrate on learning C and PALib and not have to worry about anything tricky like game design!
It is a remake of my favourite Commodore 16 game, Squirm. I don't expect many of you have played it before, but I am trying to make this version as faithful as possible to the original (including re-using all original graphics). I will probably include a new graphics set as an option when the game is finished however.
This is the first version so many things are missing like menus, extra levels, sound, helpful messages when you die, actually being able to complete the level, etc. but all these and more will be addressed in due course!
Object:
Navigate around the maze, avoiding the squirms and eating 200 eggs laid by the queen squirm.
If a squirm gets you then you must start over with the egg collecting.
Controls:
d-pad or face buttons
Tested on:
No$gba
DSLite with Supercard Lite (micro SD)
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May 6th, 2009, 20:23 Posted By: wraggster
Back in the NES days, Nintendo offered up a controller that, chances are, you've never heard of before. It was the Hands Free, and it was designed for the disabled.
The Hands Free was a huge controller that was strapped to the user's chest. The D-pad was controlled by the user's tongue, while you could control the A and B buttons by blowing and sucking through the pipe. I'm not quite sure how you could hit both buttons at once, but I'm sure they made it usable.
Back when it was released in 1989 it retailed for $179 straight from Nintendo, but if you want one now you'll have to hit up eBay, where they go for upwards of $600.
http://gizmodo.com/5242463/nes-hands...th-your-tongue
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May 6th, 2009, 20:44 Posted By: wraggster
Newly released today:
Get ready for a story so epic it could only unfold in the corridors of the world's largest museum - the Smithsonian Institution.
Museum guard-turned entrepreneur Larry Daley discovers that his favorite exhibits, and some of his best friends, from New York's Natural History Museum are being shipped off to the archives at the Smithsonian.
Larry gets a distress call from the miniature cowboy, Jedediah, reporting that Egyptian ruler Kahmunrah and a trio of heinous henchmen - namely Ivan the Terrible, Napoleon and Al Capone - are plotting to take over the museum, then the world.
Speeding to the nation's capitol, Larry is clearly in over his head. But with some impressive new pals, including the irrepressible Amelia Earhart, along with familiar friends Teddy Roosevelt and Octavius, Larry will stop at nothing to restore the Smithsonian before dawn.
Protect your history, protect your world Night at the Museum: Battle of the Smithsonian is available for:
Xbox360™
Night at the Museum: Battle of the Smithsonian US US$ 44.90
Nintendo™ Wii
Night at the Museum: Battle of the Smithsonian US US$ 44.90
Nintendo DS™
Night at the Museum: Battle of the Smithsonian US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-214-84-n.html
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May 6th, 2009, 20:44 Posted By: wraggster
Newly released today:
Get ready for a story so epic it could only unfold in the corridors of the world's largest museum - the Smithsonian Institution.
Museum guard-turned entrepreneur Larry Daley discovers that his favorite exhibits, and some of his best friends, from New York's Natural History Museum are being shipped off to the archives at the Smithsonian.
Larry gets a distress call from the miniature cowboy, Jedediah, reporting that Egyptian ruler Kahmunrah and a trio of heinous henchmen - namely Ivan the Terrible, Napoleon and Al Capone - are plotting to take over the museum, then the world.
Speeding to the nation's capitol, Larry is clearly in over his head. But with some impressive new pals, including the irrepressible Amelia Earhart, along with familiar friends Teddy Roosevelt and Octavius, Larry will stop at nothing to restore the Smithsonian before dawn.
Protect your history, protect your world Night at the Museum: Battle of the Smithsonian is available for:
Xbox360™
Night at the Museum: Battle of the Smithsonian US US$ 44.90
Nintendo™ Wii
Night at the Museum: Battle of the Smithsonian US US$ 44.90
Nintendo DS™
Night at the Museum: Battle of the Smithsonian US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-214-84-n.html
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May 6th, 2009, 20:48 Posted By: wraggster
EA Sports boss says flash graphics no longer a priority – as label refocuses on Nintendo format
EA Sports President Peter Moore has told MCV that the label has “learnt some hard lessons” about developing games on Wii – as it pledges a renewed push on the format throughout 2009.
In an exclusive interview, Moore said that EA Sports had traditionally been fixated on graphics – but that the culture at the firm had now changed to best exploit the success of Nintendo formats.
More told MCV:
“You can’t ignore the guy who’s got half the business now. So we’ve had to adapt our franchises and our messages.
“We’ve been used to using graphics as the selling point for the latest FIFA or Madden. The Wii can’t deliver that, but we’ve come to learn how to adapt to the motion. We had a slow start and maybe we were leading on Xbox 360 and PS3 a few years ago and not paying enough attention to the Wii.
“Tiger, EA Sports Active and Tennis will have a strong focus on the Wii. Both Active and Tennis are exclusive – although Tennis will be on Xbox 360 and PS3 later in the year.
“We’ve built teams now that have Wii experience, they’re probably working on their third iteration of Wii games and we’ve learnt some hard lessons about how to make our licenses and our gameplay relevant to the Wii consumer.
“It’s not about the detail in the shirts and being able to smell the grass anymore. It’s about having fun and how the games feel.”
http://www.mcvuk.com/news/34196/Moor...-lesson-on-Wii
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May 7th, 2009, 17:26 Posted By: wraggster
Nintendo has reported its full year financial results with another year of record sales and profits, based on continuing relentless hardware and software sales.
The company posted net sales of JPY 1.83 trillion (USD 18.5 billion) and profit of JPY 279 billion (USD 2.83 billion), a rise year-on-year of 9.9 per cent and 8.5 per cent respectively.
While that doesn't compare to the huge rises of 73 per cent and 48 per cent from 2007 to 2008, the company noted that "the worldwide economy deteriorated significantly" during the past twelve months and that "the future of economies around the world is still unclear."
The results were thanks largely to ongoing consumer interest in the DS and Wii platforms, with the various DS editions selling over 31 million units in the 12 months to the end of March this year, while the Wii - despite signs of a slow-down in Japan - shifted almost 26 million units, breaking the 50 million barrier worldwide in the process.
Key software unit sales included Pokemon Platinum Version on 3.75 million and Kirby Super Star Ultra at 2.37 million for the DS - despite neither title being released in Europe - while Wii Fit sold 16.7 million units, Mario Kart Wii sold 15.4 million and Animal Crossing: City Folk shifted 3.38 million.
But despite another strong performance in the past financial year, the company has issued conservative guidance for the 12 months ending March 2010, estimating that sales will dip slightly to JPY 1.8 trillion (USD 18.2 billion) with profits up 10 per cent to JPY 300 billion (USD 3.04 billion).
The company's share price closed up 1 per cent on the Tokyo Stock Exchange at JPY 26,820 (USD 272).
http://www.gamesindustry.biz/article...es-and-profits
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May 7th, 2009, 17:26 Posted By: wraggster
Nintendo has reported its full year financial results with another year of record sales and profits, based on continuing relentless hardware and software sales.
The company posted net sales of JPY 1.83 trillion (USD 18.5 billion) and profit of JPY 279 billion (USD 2.83 billion), a rise year-on-year of 9.9 per cent and 8.5 per cent respectively.
While that doesn't compare to the huge rises of 73 per cent and 48 per cent from 2007 to 2008, the company noted that "the worldwide economy deteriorated significantly" during the past twelve months and that "the future of economies around the world is still unclear."
The results were thanks largely to ongoing consumer interest in the DS and Wii platforms, with the various DS editions selling over 31 million units in the 12 months to the end of March this year, while the Wii - despite signs of a slow-down in Japan - shifted almost 26 million units, breaking the 50 million barrier worldwide in the process.
Key software unit sales included Pokemon Platinum Version on 3.75 million and Kirby Super Star Ultra at 2.37 million for the DS - despite neither title being released in Europe - while Wii Fit sold 16.7 million units, Mario Kart Wii sold 15.4 million and Animal Crossing: City Folk shifted 3.38 million.
But despite another strong performance in the past financial year, the company has issued conservative guidance for the 12 months ending March 2010, estimating that sales will dip slightly to JPY 1.8 trillion (USD 18.2 billion) with profits up 10 per cent to JPY 300 billion (USD 3.04 billion).
The company's share price closed up 1 per cent on the Tokyo Stock Exchange at JPY 26,820 (USD 272).
http://www.gamesindustry.biz/article...es-and-profits
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May 7th, 2009, 17:28 Posted By: wraggster
Despite Nintendo's record sales and profits for the financial year ended March 2009, figures released by the company as part of its fiscal reporting reveal the extent of the decline in sales being experienced in its home territory of Japan.
According to the financial records, every measure for hardware and software sales - with the exception of the DSi, which was only released during the last fiscal year - fell in Japan, while rising significantly in the rest of the world.
Overall DS hardware sales fell from 6.4 million in 2007-8 to 4.0 million last year, while North American sales jumped from 10.7 million to 12.1 million, and the rest of the world (particularly Europe and Australia) rose from 13.3 million to 15.1 million.
DS software sales in Japan fell from 39.9 million units in 2007-8 to 31.9 million in the 12 months to the end of March 2009 - compared to a rise in North America from 65.2 million to 81.8 million, and in the rest of the world from 80.6 million to 83.6 million units.
The story is the same for the Wii - domestic hardware sales fell from 3.9 million to 2.1 million, compared with a rise in North America of 8.2 million to 13.0 million and the rest of the world from 6.5 million to 11.0 million consoles.
Meanwhile, Wii software dropped from 14.9 million units to 13.0 million in Japan at the same time that sales jumped from 64.9 million to 113.6 million in North America and from 39.8 million to 77.9 million in the rest of the world.
Nintendo's forecasts for total sales in the next 12 months are generally cautious, with estimates of total DS hardware sales to hit 30 million units and software sales to total around 180 million, both slight falls on the past year.
The company is a little more optimistic with respect to the Wii, however, predicting a marginal increase to 26 million hardware unit sales, and a more generous rise to 220 million pieces of software to the end of March 2010.
The fall in domestic sales, while offset so far by foreign sales, becomes a greater problem as Japan's Yen strengthens, meaning that although sales in the US and Europe might be booming, the profit margin on those goods drops significantly.
The numbers in brief:
Nintendo DS - Hardware (units: FY08-FY09)
Japan: 6.4 million-4.0 million (-37.5%)
North America: 10.7 million-12.1 million (+13.1%)
Rest of the World: 13.3 million-15.1 million (+13.5%)
Nintendo DS - Software
Japan: 39.9 million-31.9 million (-20.1%)
North America: 65.2 million-81.8 million (+25.5%)
Rest of the World: 80.6 million-83.6 million (+3.7%)
Nintendo Wii - Hardware
Japan: 3.9 million-2.1 million (-46.2%)
North America: 8.2 million-13.0 million (+58.5%)
Rest of the World: 6.5 million-11.0 million (+69.2%)
Nintendo Wii - Software
Japan: 14.9 million-13.0 million (-12.8%)
North America: 64.9 million-113.6 million (+75.0%)
Rest of the World: 39.8 million-77.9 million (+95.7%)
http://www.gamesindustry.biz/article...japan-weakness
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May 7th, 2009, 17:28 Posted By: wraggster
Despite Nintendo's record sales and profits for the financial year ended March 2009, figures released by the company as part of its fiscal reporting reveal the extent of the decline in sales being experienced in its home territory of Japan.
According to the financial records, every measure for hardware and software sales - with the exception of the DSi, which was only released during the last fiscal year - fell in Japan, while rising significantly in the rest of the world.
Overall DS hardware sales fell from 6.4 million in 2007-8 to 4.0 million last year, while North American sales jumped from 10.7 million to 12.1 million, and the rest of the world (particularly Europe and Australia) rose from 13.3 million to 15.1 million.
DS software sales in Japan fell from 39.9 million units in 2007-8 to 31.9 million in the 12 months to the end of March 2009 - compared to a rise in North America from 65.2 million to 81.8 million, and in the rest of the world from 80.6 million to 83.6 million units.
The story is the same for the Wii - domestic hardware sales fell from 3.9 million to 2.1 million, compared with a rise in North America of 8.2 million to 13.0 million and the rest of the world from 6.5 million to 11.0 million consoles.
Meanwhile, Wii software dropped from 14.9 million units to 13.0 million in Japan at the same time that sales jumped from 64.9 million to 113.6 million in North America and from 39.8 million to 77.9 million in the rest of the world.
Nintendo's forecasts for total sales in the next 12 months are generally cautious, with estimates of total DS hardware sales to hit 30 million units and software sales to total around 180 million, both slight falls on the past year.
The company is a little more optimistic with respect to the Wii, however, predicting a marginal increase to 26 million hardware unit sales, and a more generous rise to 220 million pieces of software to the end of March 2010.
The fall in domestic sales, while offset so far by foreign sales, becomes a greater problem as Japan's Yen strengthens, meaning that although sales in the US and Europe might be booming, the profit margin on those goods drops significantly.
The numbers in brief:
Nintendo DS - Hardware (units: FY08-FY09)
Japan: 6.4 million-4.0 million (-37.5%)
North America: 10.7 million-12.1 million (+13.1%)
Rest of the World: 13.3 million-15.1 million (+13.5%)
Nintendo DS - Software
Japan: 39.9 million-31.9 million (-20.1%)
North America: 65.2 million-81.8 million (+25.5%)
Rest of the World: 80.6 million-83.6 million (+3.7%)
Nintendo Wii - Hardware
Japan: 3.9 million-2.1 million (-46.2%)
North America: 8.2 million-13.0 million (+58.5%)
Rest of the World: 6.5 million-11.0 million (+69.2%)
Nintendo Wii - Software
Japan: 14.9 million-13.0 million (-12.8%)
North America: 64.9 million-113.6 million (+75.0%)
Rest of the World: 39.8 million-77.9 million (+95.7%)
http://www.gamesindustry.biz/article...japan-weakness
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May 7th, 2009, 17:38 Posted By: wraggster
SEGA forum admin RubyEclipse claims Virtua Tennis 2009 has been pushed back a month to June.
The thread says polishing the Wii version, which features Wii MotionPlus controls, is the reason for the delay. The new US target for all versions - PC, PS3, Wii, Xbox 360 - is 2nd June. We're waiting to hear back from SEGA about European plans.
That potentially sits the release of Virtua Tennis 2009 right next to EA's Grand Slam Tennis, which also has Wii MotionPlus controls. The latter will bundle the WMP accessory at launch on 12th June for an added tenner.
We served and volleyed with Virtua Tennis 2009 on Wii and PS3 recently, and were very impressed.
http://www.eurogamer.net/articles/se...-slips-to-june
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May 7th, 2009, 17:43 Posted By: wraggster
Wedbush Morgan diva analyst extraordinaire Michael Pachter, the man who finds the idea of Apple buying Electronic Arts "retarded," is confident about EA's gaming lineup -- particularly on the Wii -- and is raising the company's stock expectation to $27 (currently $20). Using the royal We, His Analytical Lordship was particularly impressed by EA Sports Active and Tiger Woods, which He sees becoming "blockbusters" on the Wii.
Of course, Pachter can't show his love without asserting his authority with a beating. Warhammer and Spore were graciously cut with love by the soothsayer. He remains skeptical about Warhammer Online's potential, stating that with 300,000 subscribers the game is probably only making about $10 million in profit (which didn't save many staff members) and estimates the game would break even in operating cost if it dips to about 250,000 subscribers. Pachter also isn't confident about EA's attempts to turn Spore into a franchise, noting that that the game "sold about as well as a typical SpongeBob game." Yeah, that's got to sting a little.
http://www.joystiq.com/2009/05/07/pa...smisses-spore/
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May 7th, 2009, 17:45 Posted By: wraggster
Nintendo ended their GDC keynote announcing The Legend of Zelda: Spirit Tracks, but never set a release date. Their fiscal year 2010 financial outlook released tonight at least gives the game a timeline, forecasting the portable Zelda game will launch in the latter half of this calendar year.
Seems like The Legend of Zelda: Spirit Tracks will be Nintendo’s DS / DSi holiday game.
http://www.siliconera.com/2009/05/07...res-this-year/
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May 7th, 2009, 17:52 Posted By: wraggster
This is the first ever “complete” hack of Mario 64, featuring brand new levels and missions. The game has been changed in many aspects, offering a fresh gameplay experience.
Main Features:
38 stars in about 10 levels
A Day/night cycle replacing (most) act selectors
Choose to play as Mario or Luigi
Modified enemies, objects and bosses (too many to list!)
Custom music, including one original song (the town “night” music)
A new final boss fight which involves a new Mario powerup
There are also many ‘behind the scene’ modifications that make make this hack work: extended memory support, a new collision pointer system (lookup tables instead of hardcoded pointers), modified script commands and a bunch of other hacks.
Some hacks used in this game were written straight in C using a GCC compiler targeting MIPS and a set of header files/linker scripts to allow interaction with existing game code and functions. Source code for most modifications will also be released soon.
http://www.romhacking.net/forum/inde...opic,8551.html
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May 7th, 2009, 18:12 Posted By: wraggster
News from GP2X Store
USB gecko is 3rd Party Memory Card Interface Adapter which allows homebrew and hobbyist developers the ability to connect their Gamecube(TM) or Wii(TM) console to there PC which has a USB 2.0 Port.
Features
Upload and execute files (DOL and Bin format) such as homebrew games
Backup and restore game save files to and from the PC
Remote debugging capabilities, free open source libraries, and source code examples
On board flash memory for storing data or firmwares
.mp3 and .mod music player
Play your games, freeze them at any point, take screenshots and save them to the PC
Works on all regions
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May 7th, 2009, 18:12 Posted By: wraggster
News from GP2X Store
USB gecko is 3rd Party Memory Card Interface Adapter which allows homebrew and hobbyist developers the ability to connect their Gamecube(TM) or Wii(TM) console to there PC which has a USB 2.0 Port.
Features
Upload and execute files (DOL and Bin format) such as homebrew games
Backup and restore game save files to and from the PC
Remote debugging capabilities, free open source libraries, and source code examples
On board flash memory for storing data or firmwares
.mp3 and .mod music player
Play your games, freeze them at any point, take screenshots and save them to the PC
Works on all regions
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May 7th, 2009, 18:25 Posted By: wraggster
News via Nintendomax
Copper offers an emulator for the DS game arcade EsseQuamVideri, "EsseQuamVideri DS. Like previous emulators (DS Pack, DS1942, etc. ...), you will have the rom for MAME format. Zip.
Quote:
History:
V1.0: 07/05/2009
* First version
* Version 1.3.2 compiled with libnds
* The rom file is unzipped automatically by the emulator
* Saves the hi-scores
* Display with scrolling optimized differential
List of supported sets:
Bomb Jack (set 1)
Bomb Jack (set 2)
Download and Give Feedback Via Comments
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May 7th, 2009, 18:27 Posted By: wraggster
During THQ's fourth-quarter financial call for fiscal year 2009 today, execs let slip that the company will be publishing a new installment in the MX vs ATV Off-road series later this year. Thus far the series has shipped more than 7.5 million copies worldwide.
The most recent installment, MX vs ATV Untamed was the first in the series to hit Xbox 360 and PlayStation 3 and was greeted by generally positive reviews.
No new details on the game were given besides the fact that the new MX vs ATV entry is scheduled to ship later in 2009.
http://uk.ds.ign.com/articles/980/980301p1.html
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May 8th, 2009, 16:59 Posted By: wraggster
Glen Schofield, VP and general manager of EA's newly-branded Visceral Games studio, has told GamesIndustry.biz that he's confident there's a market for mature content on the Nintendo Wii platform.
He admitted that the team's forthcoming title Dead Space: Extraction, due out on the Wii later this year, is an experiment for the company, but noted that the sheer number of those consoles that have been sold gives them a good chance.
"I'm confident - it is an experiment, but there's going to be 50 million Wiis out there by the time the game comes out, so if you only hit 2 per cent of the installed base you've got a huge number," said Schofield.
"I don't know - there have been some already, Resident Evil and House of the Dead, that have done really well, so we're pushing for that 80-plus-rated game, and that'll put you in the top 5 per cent of all Wii games... because most do not have a great score."
He added that marketing would be key to the success of the game, and admitted that the company should have invested more in the launch of the original Dead Space last year.
"Well, we did pull the game in two weeks early - it went through Sony and Microsoft test with flying colours," he said of last year's game. "We didn't get bounced once, so we were able to release two weeks early. I think maybe part of it wasn't having online, but other than that... EA came back and I think learned a lot about how much to spend on new IP at launch. Maybe we underinvested in the beginning - it was a good investment, but maybe it needed more.
"But the name is surely out there now, and the awards really helped. If you look back at the history of videogames, a lot of times it's been the second game that's benefitted from the first game's critical success."
http://www.gamesindustry.biz/article...-mature-market
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May 8th, 2009, 17:03 Posted By: wraggster
Following yesterday's full year financial results Nintendo has released internal sales figures for its top-selling first party titles on the Wii and Nintendo DS.
The results suggest that Wii Sports has become the best-selling bundled videogame of all time, beating NES classic Super Mario Bros. In turn Wii Play is now the best-selling non-bundled game, with Nintendogs taking its place if its status as a hardware bundle with the Wii remote is discounted.
In total Wii Sports has sold 45.7 million units worldwide, which is only slightly below the current 50 million total for the Wii itself, since the game is not bundled with the console in Japan.
Wii Play sales are currently on 22.9 million, followed by Wii Fit on 18.2 million and Mario Kart Wii on 15.4 million. The best-selling Wii title not to be bundled with additional hardware is Super Smash Bros Brawl on 8.4 million units.
The critically acclaimed Super Mario Galaxy is the Wii's sixth strongest seller on 8 million units, followed by Mario Party 8 on 6.7 million and Wii Zapper bundle Link's Crossbow Training on 3.76 million.
Animal Crossing: Let's Go to the City (aka City Folk) is the best-seller from Nintendo's 2008 Christmas line-up on 3.76 million units, followed by Wii Music on 2.65 million. Super Mario Stadium Baseball (aka Mario Super Sluggers) is the last of the million-selling titles on the list at 1.2 million units.
On the DS the top-selling title is Nintendogs and all its many near-identical SKUs, with sales of 22.2 million units. This is followed by New Super Mario Bros which stands at 18.4 million.
Brain Training (aka Brain Age) has sold 17.4 million units worldwide, with Pokemon Diamond/Pearl on 16.8 million, Mario Kart DS on 14.6 million and More Brain Training (aka Brain Age 2) on 13.7 million.
Animal Crossing: Wild World stands at 10 million, followed by launch title Super Mario 64 DS on 7.5 million, Mario Party DS on 5.8 million and Pokemon Mystery Dungeon on 4.5 million. Pokemon Platinum is on 3.7 million and Kirby Super Star Ultra is on 2.3 million - with neither title yet having been released in Europe.
Pokemon Ranger has sold 2 million units worldwide, while Rhythm Paradise (aka Rhythm Heaven) is on 1.9 million. Professor Layton and the Curious Village has sold 1.6 million units in the West, although this figure does not include Japan where the game is self-published by developer Level-5.
http://www.gamesindustry.biz/article...illion-sellers
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May 8th, 2009, 17:03 Posted By: wraggster
Following yesterday's full year financial results Nintendo has released internal sales figures for its top-selling first party titles on the Wii and Nintendo DS.
The results suggest that Wii Sports has become the best-selling bundled videogame of all time, beating NES classic Super Mario Bros. In turn Wii Play is now the best-selling non-bundled game, with Nintendogs taking its place if its status as a hardware bundle with the Wii remote is discounted.
In total Wii Sports has sold 45.7 million units worldwide, which is only slightly below the current 50 million total for the Wii itself, since the game is not bundled with the console in Japan.
Wii Play sales are currently on 22.9 million, followed by Wii Fit on 18.2 million and Mario Kart Wii on 15.4 million. The best-selling Wii title not to be bundled with additional hardware is Super Smash Bros Brawl on 8.4 million units.
The critically acclaimed Super Mario Galaxy is the Wii's sixth strongest seller on 8 million units, followed by Mario Party 8 on 6.7 million and Wii Zapper bundle Link's Crossbow Training on 3.76 million.
Animal Crossing: Let's Go to the City (aka City Folk) is the best-seller from Nintendo's 2008 Christmas line-up on 3.76 million units, followed by Wii Music on 2.65 million. Super Mario Stadium Baseball (aka Mario Super Sluggers) is the last of the million-selling titles on the list at 1.2 million units.
On the DS the top-selling title is Nintendogs and all its many near-identical SKUs, with sales of 22.2 million units. This is followed by New Super Mario Bros which stands at 18.4 million.
Brain Training (aka Brain Age) has sold 17.4 million units worldwide, with Pokemon Diamond/Pearl on 16.8 million, Mario Kart DS on 14.6 million and More Brain Training (aka Brain Age 2) on 13.7 million.
Animal Crossing: Wild World stands at 10 million, followed by launch title Super Mario 64 DS on 7.5 million, Mario Party DS on 5.8 million and Pokemon Mystery Dungeon on 4.5 million. Pokemon Platinum is on 3.7 million and Kirby Super Star Ultra is on 2.3 million - with neither title yet having been released in Europe.
Pokemon Ranger has sold 2 million units worldwide, while Rhythm Paradise (aka Rhythm Heaven) is on 1.9 million. Professor Layton and the Curious Village has sold 1.6 million units in the West, although this figure does not include Japan where the game is self-published by developer Level-5.
http://www.gamesindustry.biz/article...illion-sellers
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May 8th, 2009, 18:29 Posted By: wraggster
Nintendo has revealed global lifetime sales figures for first party Wii and DS titles that shifted over a million copies during the fiscal year ended March 31.
Topping the list is Wii Sports with 45.7 million copies sold, including those bundled with hardware. That total likely puts the game's sales ahead of those of Super Mario Bros, which has long been considered the bestselling game in history with over 40 million sales. The 1985 NES classic was also bundled with hardware.
When approached, however, Nintendo UK said that it couldn't confirm that sales of Wii Sports had overtaken those of Super Mario Bros.
Elsewhere in the data, Nintendo said that Wii Play sales are just 200,000 copies shy of 23 million units, followed by Wii Fit on 18.2 million and Mario Kart Wii on 15.4 million.
On the DS front, the near identical editions of Nintendogs have sold 22.27 million copies, followed by New Super Mario Bros on 18.4 million, Brain Training on 17.4 million and Pokemon Diamond/Pearl on 16.8 million.
Nintendo Wii
Wii Sports - 45.7 million (includes sales bundled with hardware)
Wii Play - 23 million
Wii Fit - 18.2 million
Mario Kart Wii - 15.4 million
Smash Bros. Brawl - 8.43 million
Super Mario Galaxy - 8 million
Mario Party 8 - 6.7 million
Link's Crossbow Training - 3.76 million (includes sales from Wii Zapper bundle)
Animal Crossing: City Folk - 3.38 million
Wii Music - 2.65 million
Mario Super Sluggers - 1.26 million
Nintendo DS
Nintendogs - 22.27 million
New Super Mario Bros. - 18.45 million
Brain Training - 17.4 million
Pokemon Diamond/Pearl - 16.8 million
Mario Kart DS - 14.6 million
Brain Training 2 - 13.7 million
Animal Crossing: Wild World - 10.8 million
Super Mario 64 DS - 7.5 million
Mario Party DS - 5.85 million
Pokemon Mystery Dungeon - 4.5 million
Pokemon Platinum - 3.75 million
Kirby Super Star Ultra - 2.36 million
Pokemon Ranger - 2 million
Rhythm Heaven - 1.9 million
Personal Trainer: Cooking - 1.84 million
Professor Layton - 1.65 million (does not include Japanese sales)
http://www.computerandvideogames.com....php?id=214597
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May 8th, 2009, 18:30 Posted By: wraggster
Game Boy Colour releases Silver and Gold heading to Nintendo’s current handheld
Ahead of the rumour mill reaching fever point, Nintendo has reportedly confirmed that legendary Pokemon pair Heart Gold and Soul Silver are to be remade for DS.
IGN reports that both games, which were initially released for Game Boy Colour in 2000, will feature a number of enhancements alongside the obligatory duel and touch screen support.
There’s still no word, though, on any kind of fully-fledged Pokemon outing for Wii – though perhaps considering that ‘proper’ Pokemon adventures failed to make it on to both the N64 and GameCube, maybe it’s no surprise.
http://www.mcvuk.com/news/34227/Poke...-for-DS-remake
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May 8th, 2009, 18:38 Posted By: wraggster
Nintendo has updated its various online shops with three new games across WiiWare, Virtual Console and DSiWare.
Rainbow Islands: Towering Adventure is today's WiiWare offering, sliding in at 800 Wii Points (GBP 6 / EUR 8 approx), and the idea - as is traditional - is to make it to the top of some very tall stages by making rainbows.
Also for Wii there's the sole Virtual Console offering, Fantasy Zone II for Master System (500 Wii Points - GBP 3.50 / EUR 5 approx), which is a side-scrolling shooter with amazingly bright and happy graphics.
Finally, there's A Little Bit of... Magic Made Fun: Deep Psyche for DSi (200 DSi Points - GBP 1.50 / EUR 2 approx), which takes another magic trick out of the Magic Made Fun DS game and makes slightly more of it.
http://www.eurogamer.net/articles/ra...ntendo-updates
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May 8th, 2009, 18:38 Posted By: wraggster
Nintendo has updated its various online shops with three new games across WiiWare, Virtual Console and DSiWare.
Rainbow Islands: Towering Adventure is today's WiiWare offering, sliding in at 800 Wii Points (GBP 6 / EUR 8 approx), and the idea - as is traditional - is to make it to the top of some very tall stages by making rainbows.
Also for Wii there's the sole Virtual Console offering, Fantasy Zone II for Master System (500 Wii Points - GBP 3.50 / EUR 5 approx), which is a side-scrolling shooter with amazingly bright and happy graphics.
Finally, there's A Little Bit of... Magic Made Fun: Deep Psyche for DSi (200 DSi Points - GBP 1.50 / EUR 2 approx), which takes another magic trick out of the Magic Made Fun DS game and makes slightly more of it.
http://www.eurogamer.net/articles/ra...ntendo-updates
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May 8th, 2009, 18:42 Posted By: wraggster
NIS America plans to release Sakura Wars: So Long, My Love for PS2 and Wii this autumn.
This a strategy RPG in which robots meet the Wild West - a bit like that film with Will Smith in. There are six endings depending on the choices you make along the way - character interaction is very important, apparently.
Combat is split in two: ground battles are fought in two-legged mechanised robots, which can transform and take to the sky, prompting missile-based, long-range battles. There are around 30 to 40 hours gameplay in total.
There's no word on what the platform differences are, nor when we'll see this in Europe. We're checking.
http://www.eurogamer.net/articles/sa...ii-this-autumn
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May 8th, 2009, 18:57 Posted By: wraggster
EA's football developers may be ushering in a third era of Wii motion control game development — a better one.
Remember when Wii controls involved swinging your arms wildly or making gestures that could more easily be inputted with the press of a button?
The developers of the next Madden on Wii are trying to rein things back in and nail what has been eluding many developers for almost two and a half years: good Wii motion controls.
The latest re-thinking, or re-re-thinking was on display at an EA games showcase in New York a couple of weeks ago where a producer for Madden NFL 10 for Wii explained the new, calmer controls for this year's game.
Last year, Madden NFL 09 All-Play asked players to shove their hands left and right to juke and stiff-arm. They had to reel back with the Wii remote when throwing a pass and then flick their arm forward, as if throwing a football.
Those controls proved both too hard for some players to remember and too time-consuming for quick plays, a Madden producer told me at the event.
So this year's game, which drops the All-Play moniker and matches title with its big console brethren, will feature simpler but still Wii-specific controls:
* The development team is offering a "point-and-pass" option which lets players point the Wii remote at the spot where they want to pass the ball, press a button and make that pass.
* Tackling and escaping tackles will be accomplished by shaking the Wii remote. It's what players naturally do with their motion-controller when they are being tackled in the games anyway, the EA developer explained.
* The game will also let players use the Wii remote to draw routes for their players.
So maybe the development of motion controls will end up like the porridge Goldilocks liked to eat. Did those early Wii games have too little implementation of motion control? Did games like All-Play have too much? If so, here's hoping that Madden NFL 10 ushers in an age of game developers getting things just right.
Madden NFL 10 for Wii ships this August.
http://kotaku.com/5244441/madden-wii...otion-controls
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May 8th, 2009, 19:01 Posted By: wraggster
Majesco just sent out a very cute invitation to a Cooking Mama-themed party to be held during E3. Listed among the activities planned for the party: a chance to play Cooking Mama 3. What a nice way to announce a new game! The last "numbered" Cooking Mama was Cooking Mama 2: Dinner with Friends on DS, so it seems likely that this latest iteration will be on the DS as well.
It is very little surprise that Majesco and developer Cooking Mama Ltd. are planning another game. Cooking Mama is the cornerstone of Majesco's business, and we'd expect at least a couple of the "approximately 31 titles" the company plans to release (according to its financial report) to be Mama games. Probably more than a couple -- in addition to the newly announced 3, trademarks suggest both Babysitting Mama and Crafting Mama are on the way.
http://www.joystiq.com/2009/05/08/ma...-e3-attendees/
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May 8th, 2009, 19:03 Posted By: wraggster
You know you're old when there's a whole phenomenon sweeping the world that you've never heard about. Just like Tamagotchi, Pokémon and countless amounts of Pogs that have come before it, the latest collectible gaming craze aimed at the elementary school is Bakugan, where you do battle on cards with balls. That's right, balls. Apparently more than 55 million of these suckers have been sold already and it won Toy of the Year last year. Blink!
Activision is readying a video game version for the Wii and DS later this year, and we've got some of the first screens from the ball-rolling battler. There's actually a neat little mechanic in the real version, featuring magnets that cause your ball to pop open into a little fighting creature or robot when you roll it over one of the cards.
http://nintendo.joystiq.com/2009/05/...or-wii-and-ds/
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May 8th, 2009, 19:03 Posted By: wraggster
You know you're old when there's a whole phenomenon sweeping the world that you've never heard about. Just like Tamagotchi, Pokémon and countless amounts of Pogs that have come before it, the latest collectible gaming craze aimed at the elementary school is Bakugan, where you do battle on cards with balls. That's right, balls. Apparently more than 55 million of these suckers have been sold already and it won Toy of the Year last year. Blink!
Activision is readying a video game version for the Wii and DS later this year, and we've got some of the first screens from the ball-rolling battler. There's actually a neat little mechanic in the real version, featuring magnets that cause your ball to pop open into a little fighting creature or robot when you roll it over one of the cards.
http://nintendo.joystiq.com/2009/05/...or-wii-and-ds/
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May 8th, 2009, 21:16 Posted By: wraggster
New from Divineo USA
- DS original cartridge size, Slot1 interface.
- Plug n Play, easy to use, just Drag n Drop file from PC to flash memory card.
- No FlashMe, built-in NoPass, and the GBA cards in slot2 can be started directly.
- Supports CleanROM, No covert.
- 100 percent SDHC TF and standard TF compatibility up to 4TB(4096GB) flash memory card.
- High speed SDHC. Supports any TF card speed with no lag in game,
- Save directly to TF card, not to onboard chip, Never lose your saves.
- Automatically detect and generate save type.
- Supports Moonshell and homebrew. DLDI auto-patching.
- Supports FAT/FAT32, works on any OS.
- Supports Action Replay cheat and edit the code base.
- Built-in energy-saving design.
- User friendly skinnable interface. Touchscreen or button operation. Supports Skin DIY.
- Supports the Hot-Key SOFT RESET.
- Supports the WiFi game, DS Rumble Pak, DS Browser.
- Supports Download play.
- Supports 4-scale-lightness adjustment ( DS Lite only ).
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May 8th, 2009, 22:40 Posted By: wraggster
Today Ubisoft revealed new gameplay details about the upcoming comedy-adventure Rabbids Go Home. The party is over and the Rabbids are ready to go home...to the moon! Developed by Ubisoft Montpellier, the game features a new wacky storyline, diverse gameplay and intuitive controls, and a vast array of environments that leads to hilarious capers as the Rabbids wreak havoc on the Humans in pursuit of their quest. Rabbids Go Home is scheduled to ship Holiday 2009 for the Wii system from Nintendo.
About the Game:
The Rabbids first comedy-adventure will take them to the moon or bust! Those crazy Rabbids have an infallible plan: collect all the human stuff they can find, heap it onto a giant pile and literally climb home to the moon. But not so fast! The Humans revolt, unleashing the Verminators whose only objective is to exterminate the Rabbids. Rabbids Go Home game features include:
• The Rabbids First Comedy-Adventure: Control two Raving Rabbids and their shopping cart and cause mayhem in a world full of uptight Humans with shopping on the brain. Collect varying sizes of human stuff to build the Rabbids sky-high pile of junk in their quest to reach the moon.
• Make a huge mess and provoke hilarious situations in over 15 striking game environments: Scour through supermarkets, race across rooftops, jet past airports and boost through the Bayou, visiting the game's unique take on everyday places.
• Play over 40 missions: Race, chase, boost and generally run amok while scaring the Humans right down to their undies - literally! Ridicule reams of relentless enemies and their nasty pooches in an increasingly paranoid world of Rabbid-haters.
• Unique Art Direction: Encounter a cast of colorful, oddball characters and explore a remarkable parody of the modern world as if you were living inside an interactive cartoon!
• Variety of Gameplay: Soup up your shopping cart with a Jet Ski, an airplane reactor, or a hospital Bubble Bed to wreak endless havoc everywhere you turn. Learn to pilot your cart while boosting, jumping, gliding, floating and flying.
For more information about Rabbids Go Home, visit the official website: http://www.rabbids.com
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May 8th, 2009, 22:49 Posted By: wraggster
This program is a 1:1 Wii NAND Dumper based on YaWnD 0.3 with several improvements. All currently available Wii NAND Dumpers misunderstand the IOS_Read() returned error code -12 and cause dumped image file to be different from extracted image of external hardware programmer for de-soldered NAND chip.
After analyzing, the -12 code seems very likely to be ECC error but not simply to be bad block. And most pages with -12 return code might be unmanaged free block (ECC error due to erased but not programmed yet). Zeroing these pages is a bit dangerous. If it happens it's the very first time the ECC error occurred for a good page while dumping, zeros it might cause the dumped image useless.
Besides the -12 code, some people encounters -11 code and stop their dumping. I guess the -11 code might be NAND read timeout and NAND status error. Stopping dumping is not a good idea but zeroing it would be safe. I also provide extra Page Debug Dump for these -11 code for user to analyze it.
For whose NAND dump without -11 code, the RealWnD can help them make 100% 1:1 dump which is exact the same with hardware programmer dump.
v0.11 (08 May 2009) minor bugfix: error code -12 mis-typed as 12 cause error code -12 unnecessarily retry once.
v0.1 (08 May 2009) Initial release.
http://wiibrew.org/wiki/RealWnD
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May 8th, 2009, 22:50 Posted By: Shrygue
via Joystiq
We'd love to be excited about the newly announced WiiWare release, Contra ReBirth, but it's a little tough when considering how Konami revealed its existence. The game recently appeared with little (read: no) fanfare on a Konami product page. Heck, we're not even sure if the thing is all original or a remix of an old game!
It's like having your first-born child and letting your friends and family know by mentioning it under your breath as you drive past the hospital. What are you hiding, Konami? Is it ... a ginger?
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May 9th, 2009, 10:37 Posted By: wraggster
He or she who wields the MotionPlus in EA's upcoming Wii sports games will be able to play differently, but not always better.
At a recent showcase for EA's upcoming sports games in New York City, I got a chance to play EA's Tiger Woods PGA 10 for the Wii with Nintendo's MotionPlus add-on and watch a developer use the device to swing through the company's Grand Slam Tennis.
And I got to grill the creators on how MotionPlus works in these games. It's optional in both.
And, get this, the developers say it won't give you a competitive gameplay advantage.
"We didn't want to make it more beneficial for players who have MotionPlus," Grand Slam Tennis producer Thomas Singleton explained to me as we talked about multiplayer modes. "It's just different."
MotionPlus certainly allows games supporting it to be played differently. Take Tiger: The MotionPlus attachment allows games to identify the relative position of the Wii Remote even when it is still. So a golf game like Tiger Woods can determine whether a player is really swinging their arm back to drive a golf ball or just flicking their wrist – and render those two very different actions as the two different kinds of shots that they would be in real life.
That kind of difference would seem to imbalance the playing field of MotionPlus gamers against non-MotionPlus gamers, but EA says that is not the case. That would be good, if correct, for players who can't afford to arm every one of their Wii Remotes with a MotionPlus. A MotionPlus player could be an even match against their non-MotionPlus friends.
The more basic MotionPlus-less controls of Grand Slam Tennis are still more complex than the tennis in Wii Sports. The MotionPlus-enabled version will let players get closer to feeling that their body and arm movements are being matched on-screen.
That better feel comes through different mechanics. With the add-on, a gamer's tennis player will be able to wind their body up for a swing as the MotionPlus-enabled Wii Remote is moved back for a swing.
Without MotionPlus, the tennis player's body stays square until a swing is made. With the MotionPlus, players can aim their shots to any part of the tennis court. Without it, they will apply an angle to their shot by timing their swing to the movement of an arrow back and forth across the net. (Singleton demonstrates some of this at the game's official site)
Players can attach or remove the MotionPlus in the middle of a tennis match and the controls will automatically switch.
If Singleton is right, then, by design, neither playing method will allow a gamer to play better. They will just be able to play differently. Head-to-head games of a MotionPlus player against a non-MotionPlus player are not discouraged.
They should be balanced just fine, the producer said.
EA's first two MotionPlus games, Tiger and Tennis, will be released in June.
http://kotaku.com/5245818/ea-motionp...in-multiplayer
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May 9th, 2009, 10:47 Posted By: wraggster
New from SuccessHK
Use the screw driver to open the battery cover, put the battery then fasten the screw. Use the AC adapter to charge the battery when the battery in the console.
3.7V 1000mAh Rechargeable Battery.
Rechargeable Battery for NDSi
Compatible with NDSi
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May 9th, 2009, 10:51 Posted By: wraggster
SuccessHK are selling a load of refurbished DS Lite Consoles at a Decent Price of $81 around 53 Pounds, heres some more details:
99% as new one
High quailty
3rd party refurbushed
Available in around 10 colours
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May 10th, 2009, 02:01 Posted By: wraggster
After rumors last week claimed Krome Studios to be working on an upcoming multiplatform Star Wars game, tentatively titled The Clone Wars: Republic Heroes, Entertainment Weekly has since confirmed the game's existence.
In the same aesthetic vein as the Star Wars: The Clone Wars, the trailer focuses on a poorly voiced Yoda and -- big surprise! -- the possibility that failure means "all will be lost." Dare we say it? The graphics just aren't that impressive, especially compared with last year's The Force Unleashed. Still, the game's only out (on every system ever) by September 15th. Perhaps it'll catch our eye before then!
http://www.joystiq.com/2009/05/09/th...iler-released/
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May 10th, 2009, 02:13 Posted By: wraggster
News via aep
VBA1.7.2-re-recording21
is the re-recording branch of VisualBoyAdvance.
This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-assisted movies.
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May 10th, 2009, 02:15 Posted By: wraggster
At NISA's San Francisco press event last night, the publisher happily unveiled that it would be bringing Sakura Wars: So Long, My Love to the US. The anime-styled, robot-filled RPG is scheduled for launch this Fall and combines traditional dating-sim elements with mechanized combat.
Sakura Wars puts the story in the player's hands, as the player's interaction with the game dramatically influences the ending (there are six in all, all of them fully animated). As the player nurtures relationships between certain characters, their performance in battle will also improve and the strength of their combination attacks soars. This means that the game's social elements are closely tied to the battle system.
Once engaged in battle, players can either fight on the ground or in the air, as the bipedal robots can transform freely between humanoid and jet forms. Depending on what form the robots take, their attacks will also change accordingly.
Sakura Wars: So Long, My Love is spread across eight story chapters which will last approximately four to five hours each. The game takes place in New York and will also feature plenty of mini-games and bonus features once the player completes the main story.
http://uk.wii.ign.com/articles/981/981259p1.html
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May 10th, 2009, 02:27 Posted By: wraggster
A new wii exploit has been released by Comex that supposedly works on any version of the Wii (Menu) from 3.x-4.0 :
Details from Wiibrew
The exploit dubbed as BannerBomb created by Comex is the only public way to load homebrew applications on a System Menu 4.0 wii. The exploit was released on the 5th April 2009 through the IRC Channel #Wiidev. The exploit works by using a malformed banner to crash the wii loading the boot.dol placed in the root of the SD card. Currently this exploit does not allow the Homebrew channel to be installed due to the exploit that was used being blocked in 4.0.
Step by Step
Ensure your SD card is formatted as FAT. By default SD cards are formatted as FAT, so if you're not sure you can skip this step.
(Optional) Backup the "Private" folder on your SD card or rename it temporarily.
Copy the Bannerbomb "Private" folder to your SD Card.
Start the Wii, enter Settings, Data Management, Channels then SD Card. (NOT THE SD CARD MENU!)
A message should appear asking to load "Boot.dol" If not, try again with a different version.
Have fun!
FAQ
Does this work with the new v4.0 System Menu update?
Yes.
Can it load files from the internal SD slot?
Yes.
Can I load GameCube homebrew with this?
Not directly. Though you can use the Wii Gamecube Homebrew Launcher once you've got your Wii ready for homebrew.
What about if I use doltool or dol2elf?
No. These tools merely change the container file format, it does not convert between GameCube/Wii code.
What will happen to our current saves/channels?
You can back them up.
bannerbomb alpha
compatible (in theory) with 3.x-4.0
Get a SD card. If it has a private directory, rename it temporarily, e.g. to "privateold". Having other saved channels on the same card will screw it up.
Download aad1f_v102.zip and unzip it onto the SD card.
Get a DOL or ELF and put it on the SD as /boot.dol or /boot.elf.
Press (Wii), Data Management, Channels, SD. Then insert the card. It should either pop up Load /boot.dol? or freeze.
If it pops up a dialog, then fill out the survey.
If it freezes, follow these diagnostics:
Did you use the SD menu (4.0) or click Savedata instead of Channels? If so, then you're dumb
Otherwise, try a different version. The system menu is somewhat unpredictable; while most people should be able to use version i don't know yet, some might need another version. Try these versions: aad20_v102.zip
aad22_v102.zip
aad1e_v102.zip
aad26_v102.zip
...others?
survey FILL THIS OUT PLX
which version works for you?
Bugs:
If it gives you the dialog but freezes instead of loading the dol, email me[ comexk at gmail dot com]. Tell me where it froze and whether or not the slot light is on. You might also try removing the disc.
If you press "no" when it asks you whether you want to load a dol then it might freeze.
It is possible to press the back button "under" the dialog. Make sure you don't do that.
FAQ:
You can't actually install the homebrew channel or anything-- the bootmii installer will be able to do that soon, I hope. for god's sake don't use downgrade guides they're made of fail
There isn't a "4.0 version" or a "3.2 version"-- you should use aad1f.zip no matter what version of the menu you have. Try the other versions only if aad1f doesn't work.
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May 10th, 2009, 02:52 Posted By: wraggster
News via Nintendomax
sonic master performs "Brick Game DS", where you manage a vehicle made of bricks and must avoid the other scrolls on the screen
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May 10th, 2009, 02:56 Posted By: wraggster
News via Nintendomax
Copper offers 2 updated Correctional successive "Bombjack DS", the emulator MAME rom "Bombjack.
Reminder: you need the ROM for MAME format. Zip in the root of your linker or a directory named / MAMERoms.
Quote:
V1.0.2: 09/05/2009
* Loading hi-scores corrected
V1.0.1: 09/05/2009
* Marquee better (thank you progds)
* Set when used kept going back to menu
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May 10th, 2009, 02:59 Posted By: wraggster
News via http://www.ds-scene.net/
Jake has made some new updates to VNDS
1.5.0 04/05/09 Jake:
.novel support
download novels directly onto ds
redid FIFO stuff
'if var == 0' works with unset variables again
cleartext command
Compatible visual novels can also be downloaded at Digital-Haze
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May 11th, 2009, 02:53 Posted By: wraggster
As promised, today's episode of Pokémon Sunday brought the now not-so-surprising reveal of Pokémon Heart Gold and Soul Silver. While the actual revelation wasn't particularly mind-blowing, the episode did feature a few seconds of gameplay (posted after the break) that will likely whet the appetites of many a pocket-sized monster fanatic.
The gameplay itself isn't that interesting -- the protagonist merely walks in circles a few times -- though we do get a good sense of the Pearl and Diamond-esque art style the remakes will adopt. Also, if this clip is any indication, it looks like your starter pokémon will follow your character around in a Pokémon Yellow-esque fashion. We feel so sorry for Pokémon detractors. If you guys had hearts, that news would make them feel pretty warm.
http://www.joystiq.com/2009/05/10/fi...lver-revealed/
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May 11th, 2009, 18:01 Posted By: wraggster
In-depth gameplay and visual customisation allows gamers to tweak experience
The creator of Sega’s The Conduit has claimed that the title will create a fillip in the success of FPS games on Wii.
The High Voltage-developed title takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country.
The first person shooter garnered multiple awards at E3 last year, including three awards from IGN: Best Shooting Game (Wii), Best Graphics Technology (Wii) and Best Overall Wii Game.
High Voltage CEO Kerry J. Ganofsky told MCV: “Only a few have tried to succeed with FPS games on Wii. Those that have just haven’t offered gamers the entire package. FPS gamers want it all. They want precise controls, a fun single-player experience, a varied multiplayer offering, and yes they want high quality graphics. We understand this because we want these things ourselves.”
Lead producer Eric Nofsinger added: “The Conduit can absolutely change the FPS genre’s fortunes on Wii. We were very methodical with how we created this game. We set clear goals and didn’t stop iterating until we met those goals. Players can remap buttons, move HUD element placement, change run speeds, and so much more. This is something that only The Conduit offers and we hope that it becomes the standard in all games.”
The Conduit follows other ‘non-casual’ releases on Wii from Sega, including House Of The Dead Overkill and Madworld – but High Voltage does not believe the game is necessarily exclusively an ‘adult’ game.
"We don’t look at The Conduit as a mature game; we look at it as a gamer’s game,” added Nofsinger.
“From the start, we set out to provide the kind of FPS experience that all FPS gamers dreamed of when the Wii was first announced.”
http://www.mcvuk.com/news/34243/The-...i-FPS-fortunes
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May 11th, 2009, 18:14 Posted By: wraggster
Until now Capcom was coy to confirm it, but Monster Hunter Tri is without a doubt getting an overseas release. Their 2008 financial results presentation states Monster Hunter Tri will come out in “FY 2009″ or, in plain English, sometime between April 2009 - April 2010. Monster Hunter Tri comes has an ambiguous summer target in Japan. I wouldn’t expect a domestic release until this winter.
Capcom’s presentation also explains their part of their platform strategy is to “introduce versions of major game series for the extremely popular Wii.” Nine Wii games are planned to ship within this fiscal year. Previously announced titles include: Resident Evil: The Darkside Chronicles, Spyborgs, Monster Hunter 3, Resident Evil Archives, Resident Evil Zero Archives, and Monster Hunter G which shipped last month.
That gives us at least three titles to speculate on.
http://www.siliconera.com/2009/05/10...er-hunter-tri/
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May 11th, 2009, 18:15 Posted By: wraggster
Square Enix set a release target for SaGa 2 Hihou Densetsu: Goddess of Destiny (Final Fantasy Legend II: Goddess of Destiny). Importers can pick up the from Japan this fall. A new trailer shows the game in 3D with its revised art style.
SaGa 2 begins with a kid hero saying goodbye to his father as he walks out a window. Years later the hero grows up and leaves home to search for his lost father. During his journey he discovers his Dad is more than he seems and is actually a guardian of crystals known as MAGI.
In addition to the new graphics Square Enix has one other surprise for SaGa fans. SaGa 2 Hihou Densetsu: Goddess of Destiny also has a wireless mode for 1-4 players
http://www.siliconera.com/2009/05/11...out-in-autumn/
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May 11th, 2009, 18:16 Posted By: wraggster
Since Spectral Force Genesis was announced for Europe, a North American release seemed probable, if not inevitable. Thanks to an ESRB leak we know Ignition picked up the DS strategy game.
Spectral Force Genesis has players control an army, but unlike other strategy RPGs you command your troops by drawing paths on the touch screen. It’s sort of like a football playbook with… elves. One thing up in the air is the localization. Will Ignition will polish the European localization or are we’re going to get the same game? Either way the ESRB gives us some sample sentences from the North American release.
Character dialogue includes some suggestive references (e.g., “Let me see how different you taste from the harem girls,” “Physical love is not the only form of love,” and “Murimachi samurai exiled for adultery”). Some expletives (”bastard,” “damn,” and “hell”) and references to alcohol (e.g., “Famously drank an entire keg” and “His drunken fists don’t allow anyone to follow him.”) appear in the dialogue as well.
Because of obscure games like this and Docomodake DS Ignition is definitely a publisher we’re going to watch.
http://www.siliconera.com/2009/05/11...north-america/
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May 11th, 2009, 18:25 Posted By: wraggster
Majesco proudly announces that the mini-game powered Cooking Mama series has sold more than 4 million units domestically. How else would a cooking franchise sell?
Of course by domestically they mean in North America, with the company's number one franchise racking up more than four million sales between the five games in the series, which includes the recently released Gardening Mama. The company is also lowering the price for Cooking Mama World Kitchen for the Nintendo Wii to $29.99, which puts every game in the franchise under the $30 mark.
"We are thrilled to reach this significant milestone. Majesco's #1 franchise continues to resonate with gamers of all ages and genders," said Jesse Sutton, Chief Executive Officer, Majesco. "We will continue to explore ways to expand the Mama brand with innovative and compelling products that offer new entertainment experiences."
http://kotaku.com/5249025/cooking-ma...ondomestically
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May 11th, 2009, 18:26 Posted By: wraggster
There's enough booty for the whole family this week in the Nintendo Download, with handheld soccer, a Sega shooter, and a plundering party game up for grabs.
Aksys releases another game in the adorable Family line for WiiWare this week with Family Pirate Party, a pirate -themed board game by Guilty Gear developer Arc System Works. An adorable pirate family wanders about three game boards, scoring gold and playing mini-games until the father gets angry at the daughter for exposing her midriff and grounds everyone. At least I'm hoping that's the daughter. It it's the mother then she is a horrible role model. Family Pirate Party is only 500 Wii points.
The DSi gets its second 800 point DSiWare title in North America today, with the release of Real Soccer 2009 from Gameloft, which features 198 teams with real player names and the ability to create custom team flags and balls using the DSi camera. The game also boasts advanced artificial intelligence and "superior 3-D graphics", making it sound like the ultimate soccer experience on the DSi. Of course I could fit everything I know about soccer into one sentence alluding to my ignorance, so there you go.
Finally we light up the Virtual Console with Galaxy Force II for the Sega Genesis (800 Wii points), a 3D behind-the-back perspective space shooter that pits the player against an alien armada hell bent on getting shot by the player's spaceship.
Check out the official descriptions below for more info.
Nintendo DSiWare
Real Soccer 2009 (Gameloft, 1-4 players, Rated E for Everyone, 800 Nintendo DSi Points™): It's time to live the soccer season to the max with Real Soccer 2009 on Nintendo DSi™. It will offer you a never-before-seen soccer experience with revolutionary yet easily accessible touch-screen controls. Take a photo of anything with the Nintendo DSi Camera and turn the image into your own custom ball or team flag, or even make yourself into your favorite player. With 198 teams using real player names, realistic opponent behaviors thanks to advanced artificial intelligence, and superior 3-D graphics, you'll feel just like a professional soccer player. Go ahead, take your best shot!
WiiWare
Family Pirate Party (Aksys Games, 1-4 players, Rated E 10+ for Everyone 10 and Older – Mild Cartoon Violence and Suggestive Themes, 500 Wii Points™): Daddy, Mommy, Sarah and Billy make their return as pirates sailing the seas and skies. Roll the dice and sail through the islands to gather the treasures each island holds. The person with the most gold at the end wins. Family Pirate Party shines with its appealing cel-shaded graphics and endearing music. Challenge up to three other players (friends, the CPU or both) for some four-player board-game fun. Do you have it in you to defeat your opponents and become the king of Family Pirate Party!?
Virtual Console
Galaxy Force II (Sega Genesis, 1 player, Rated E for Everyone – Fantasy Violence, 800 Wii Points): Galaxy Force II is an arcade shooter with a 3-D view from behind your spaceship. Fly through five different planets, taking on enemies in environments that range from a peaceful garden to lands made of fire or ice. Navigate treacherous landscapes by flying low over the planet's surface and blowing up enemy robots, ships and turrets, then flying through a tunnel to destroy the alien stronghold on each planet. It is your duty as part of the Galaxy Force to defend against the alien invasion and maintain peace in the solar system.
http://kotaku.com/5248835/the-ninten...stays-together
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May 11th, 2009, 18:26 Posted By: wraggster
There's enough booty for the whole family this week in the Nintendo Download, with handheld soccer, a Sega shooter, and a plundering party game up for grabs.
Aksys releases another game in the adorable Family line for WiiWare this week with Family Pirate Party, a pirate -themed board game by Guilty Gear developer Arc System Works. An adorable pirate family wanders about three game boards, scoring gold and playing mini-games until the father gets angry at the daughter for exposing her midriff and grounds everyone. At least I'm hoping that's the daughter. It it's the mother then she is a horrible role model. Family Pirate Party is only 500 Wii points.
The DSi gets its second 800 point DSiWare title in North America today, with the release of Real Soccer 2009 from Gameloft, which features 198 teams with real player names and the ability to create custom team flags and balls using the DSi camera. The game also boasts advanced artificial intelligence and "superior 3-D graphics", making it sound like the ultimate soccer experience on the DSi. Of course I could fit everything I know about soccer into one sentence alluding to my ignorance, so there you go.
Finally we light up the Virtual Console with Galaxy Force II for the Sega Genesis (800 Wii points), a 3D behind-the-back perspective space shooter that pits the player against an alien armada hell bent on getting shot by the player's spaceship.
Check out the official descriptions below for more info.
Nintendo DSiWare
Real Soccer 2009 (Gameloft, 1-4 players, Rated E for Everyone, 800 Nintendo DSi Points™): It's time to live the soccer season to the max with Real Soccer 2009 on Nintendo DSi™. It will offer you a never-before-seen soccer experience with revolutionary yet easily accessible touch-screen controls. Take a photo of anything with the Nintendo DSi Camera and turn the image into your own custom ball or team flag, or even make yourself into your favorite player. With 198 teams using real player names, realistic opponent behaviors thanks to advanced artificial intelligence, and superior 3-D graphics, you'll feel just like a professional soccer player. Go ahead, take your best shot!
WiiWare
Family Pirate Party (Aksys Games, 1-4 players, Rated E 10+ for Everyone 10 and Older – Mild Cartoon Violence and Suggestive Themes, 500 Wii Points™): Daddy, Mommy, Sarah and Billy make their return as pirates sailing the seas and skies. Roll the dice and sail through the islands to gather the treasures each island holds. The person with the most gold at the end wins. Family Pirate Party shines with its appealing cel-shaded graphics and endearing music. Challenge up to three other players (friends, the CPU or both) for some four-player board-game fun. Do you have it in you to defeat your opponents and become the king of Family Pirate Party!?
Virtual Console
Galaxy Force II (Sega Genesis, 1 player, Rated E for Everyone – Fantasy Violence, 800 Wii Points): Galaxy Force II is an arcade shooter with a 3-D view from behind your spaceship. Fly through five different planets, taking on enemies in environments that range from a peaceful garden to lands made of fire or ice. Navigate treacherous landscapes by flying low over the planet's surface and blowing up enemy robots, ships and turrets, then flying through a tunnel to destroy the alien stronghold on each planet. It is your duty as part of the Galaxy Force to defend against the alien invasion and maintain peace in the solar system.
http://kotaku.com/5248835/the-ninten...stays-together
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May 11th, 2009, 18:27 Posted By: wraggster
Konami has unveiled a brand new Contra game due for launch on the Japanese WiiWare store tomorrow. There are no European plans yet, a spokesperson for the publisher told us this afternoon.
Dubbed Contra Rebirth, the game retains the run/jump/shoot core and has at least one boss bigger that's bigger than the screen, according to Konami Japan's statement (spotted by Offworld). Other details are scarce.
The series begun on NES in 1987 and has appear on just about every other platform since. The action follows heroes Bill Rizer and Lance Bean, who fight off an alien invasion in sleeveless t-shirts and headbands.
Contra and Super Contra have both appeared on Xbox Live, but both turned out to be rubbish.
http://www.eurogamer.net/articles/ko...me-for-wiiware
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May 11th, 2009, 18:28 Posted By: wraggster
You may be aware, from hanging around the internet, that Japan loves the Nintendo DS. But it takes a nice little mix of pictures and statistics to really ram the point home.
This chart was released by Nintendo today, and shows the percentage of a market's population that owns a DS. By extension, it also explains succinctly just how bonkers the Japanese population has been for the handheld. I mean, over 20% of the population owning a DS? Crazy. That's one in five Japanese people. Not one in five Japanese gamers. One in five Japanese people.
http://kotaku.com/5248751/one-in-fiv...-a-nintendo-ds
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May 11th, 2009, 18:33 Posted By: wraggster
Newly released today:
features
1,500 customizable features including clothing, characters, spell upgrades, furniture and accessories
52 mysterious adventures for players to solve using their magic abilities
150 in game characters each with unique reactions depending on how players interact
Time based evolution ranging from day to night, week to week over 365 days
Single player story mode, 2 player co-op or 4 player co-operative play
Use the standard alphabet or magic alphabet to chat with any player via Wi-Fi
Using the Nintendo DS™ download stations at retailers consumers can access additional items for their game
description
As players attend Magic Academy, they’ll be immersed in a living, breathing world where time flows as it does in the real world, and each week, player’s wizardry skills are put to the test in a new magical adventure. Custom avatars can be made with 1,500 varieties of clothing, furniture and characters to choose from. Additionally, players can learn new magic spells and abilities by forming different bonds with the 150 unique characters populating the world. Different stories and adventures will be revealed depending on what bonds are formed with the game’s characters and how the player chooses to solve each of the 52 adventures. Use more than 100 magic spells to become the greatest magician of all time!
http://www.play-asia.com/SOap-23-83-...j-70-39dq.html
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May 11th, 2009, 18:44 Posted By: wraggster
News via http://emu-russia.net/en/
SNES emulator has been updated recently. Changes:
- Save RAM is now automatically saved once per minute;
- Added delay to Super Scope / Justifier latching to fix X-Zone;
- Fixed an edge case in CPU<>PPU counter history;
- S-CPU can now run up to one full scanline ahead of S-PPU before syncing;
- Added interface for Super Game Boy support (no emulation yet);
- Fixed a bug with path selection not adding trailing slash;
- All S-SMP opcodes re-written to use new pre-processor;
- Entire core encapsulated into SNES namespace;
- Core accepts files via memory only; zlib and libjma moved outside of core;
- Major Makefile restructuring: it's now possible to build with just "make" alone;
- Linux: libxtst / inputproto is no longer required for compilation;
- Lots of additional code cleanup.
http://byuu.org/
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May 11th, 2009, 18:52 Posted By: wraggster
DCEmu Forum Member and Coder Simon Kagstrom posted this on his blog:
As has been discussed in comments before, I've started a googlecode project for a Nintendo Wii port of UAE, the Universal Amiga Emulator. It's based on the latest and greatest E-UAE sources and is built for SDL all the way.
Those that are familiar with the Wii homebrew "scene" will know that there is another port of UAE by someone called "Gouky". However, he never released sources for this even after repeated inquiries of it - which makes it a clear GPL violation. Clearly bad behavior, and this is the main reason I started this.
Today I have some progress to show:
That's a screenshot from an old Amiga demo. As you can see, graphics is a bit misaligned. Sound is also pretty wrecked and input does not work at all. It also crashes a lot, but it's progress at least. I'd like to invite other Wii developers to join in on this port, I will not be able to do it all by myself.
Update: Sound now works excellent, and I've found the cause of the crash. I'm able to play shufflepuck cafe as SDL has mouse emulation. It's very difficult though.
http://simonkagstrom.livejournal.com/43557.html
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May 11th, 2009, 18:56 Posted By: wraggster
luccax has released WiiWizard v1.1a :
WiiWizard lets you install a Wii Application Template inside your Visual Studio (Express) 2008.
Features
Simple installation
Works for both Professional and Express 2008 versions
The template has the libogc's MakeFile and a custom 'main.cpp'
IntelliSense pre-configured for libogc
Since version 1.1, a Style Fix can be applied, making it compatible with Visual Studio's Error Debugging System
Works with Windows Vista, Seven and XP
http://luccax.drunkencoders.com/?page_id=38
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May 11th, 2009, 18:59 Posted By: wraggster
Yossi has released iiii v2.0. Now with shiny new AI.
The game is a digital clone of the popular retail and pen-and-paper game "Connect 4". It is similar to Tic-Tac-Toe. The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does.
v2.0
added AI by Keith Pomakis
rewrote win() to be smarter (pointless now that I found that AI, but it was a lot of work so I'm adding it here anyway)
wiimote can be held sideways (push two (2) to drop)
misc. cleanup
Download and Give Feedback Via Comments
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May 11th, 2009, 22:45 Posted By: wraggster
Kingdom Hearts 358/2 Days is just a couple of weeks away from its Japanese release. Wondering what Square Enix will follow up with for DS owners?
We got somewhat of a hint today as Square Enix at long last broke its silence about SaGa 2, the Japanese version of the DS remake of a Game Boy game that was originally released in America as Final Fantasy Legend II. While announced last year, Square Enix today gave the game an official name, a proper official site, and a release time period.
Previously, the Japanese version was known by the placeholder name SaGa 2: Hiho Densetsu (roughly, "Legend of the Treasure"). The final name is now SaGa 2: Hiho Densetsu Goddess of Destiny.
Of course, this name is just for the Japanese version. There's no word yet on what Square Enix will do with the naming for the international versions. We imagine they might end up keeping the SaGa name this time, since it's the 21st century and all.
The official site is now home to, among other things, actual color artwork, and a trailer movie. You can access the movie under the (you guessed it!) "trailer" icon.
SaGa 2 is now due for Japanese release some time this Fall. Hopefully the wait for an English version won't be too long. To hold you over a bit after you've checked out the trailer, be sure and browse the new screens we've posted.
http://uk.ds.ign.com/articles/981/981493p1.html
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May 12th, 2009, 17:21 Posted By: wraggster
via engadget
Why should authentic, honest-to-goodness Wii owners be the only ones to indulge in some mindless escapism -- or a spirited virtual workout, for that matter? To this end, the heads at Chinavasion have dreamt up a two-tone, quasi-legal Balance Board KIRF for you and your game console. Sure, this is by no means the first such beast we've seen, and there's no telling whether or not this bad boy is compatible with your WÜ, MiWi2, or Chintendo Vii, but it does sport handsome light blue accents. Take one home for $67.91, or save a few shekles and buy 'em in lots of three or more. Intrigued?
http://www.chinavasion.com/product_i...i-fit?ref=7654
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May 12th, 2009, 17:25 Posted By: wraggster
The home console debut and second DS outing for Maxis’ popular universe sim Spore have been officially revealed by publisher EA, with both titles due to hit retail by the end of the year.
Spore Hero, the first Wii version of the series, offers ‘an accessible, story-driven action-adventure’. Players must create an individual hero and set out on a mission to save their home world. The DS, outing, Spore Hero Arenas, is a galaxy-based arena combat outing. Both titles are fully 3D.
“When Maxis first considered bringing Spore to console players, the Nintendo platforms jumped out as a perfect fit,” Maxis’ VP and general manager Lucy Bradshaw stated. “Whether it is the stylus-driven action of the Nintendo DS or playful controllers of the Wii, the massive Nintendo audience is the ideal home for Spore Hero and Spore Hero Arena.
“Nintendo fans will love the humour, ability to create their own Hero, fun gameplay and immersive storylines we’re creating for these two games."
http://www.casualgaming.biz/news/285...for-Wii-and-DS
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May 12th, 2009, 17:25 Posted By: wraggster
The home console debut and second DS outing for Maxis’ popular universe sim Spore have been officially revealed by publisher EA, with both titles due to hit retail by the end of the year.
Spore Hero, the first Wii version of the series, offers ‘an accessible, story-driven action-adventure’. Players must create an individual hero and set out on a mission to save their home world. The DS, outing, Spore Hero Arenas, is a galaxy-based arena combat outing. Both titles are fully 3D.
“When Maxis first considered bringing Spore to console players, the Nintendo platforms jumped out as a perfect fit,” Maxis’ VP and general manager Lucy Bradshaw stated. “Whether it is the stylus-driven action of the Nintendo DS or playful controllers of the Wii, the massive Nintendo audience is the ideal home for Spore Hero and Spore Hero Arena.
“Nintendo fans will love the humour, ability to create their own Hero, fun gameplay and immersive storylines we’re creating for these two games."
http://www.casualgaming.biz/news/285...for-Wii-and-DS
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May 12th, 2009, 17:27 Posted By: wraggster
The sequel to Wii launch title Red Steel will only support Wii MotionPlus, meaning you won't be able to play it using just a regular Wii Remote.
"It's a huge risk," said the game's creative director, Jason Vandenberghe. "We have no idea what the penetration rate for Wii MotionPlus will be. We assume high. We would like it to be high.
"I would love to say to you that it'll be compatible with just a regular controller, but the gameplay simply isn't there without MotionPlus. That core experience just isn't there without it," he added, speaking in the latest issue of Nintendo Power (via Nintendo Dpad).
Nintendo's motion-sensing MotionPlus peripheral will release next month, promising to deliver "more comprehensive tracking of a player's arm position and orientation, providing players with an unmatched level of precision and immersion".
Sword and gunplay action sequel Red Steel 2 will be launching in time for Christmas.
http://www.computerandvideogames.com....php?id=214768
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May 12th, 2009, 17:32 Posted By: wraggster
Nintendo console one of the most popular items on couples’ wedding lists at John Lewis
John Lewis has revealed the Wii is now one of the top 20 most popular items to appear on couple’s wedding lists.
The Telegraph reports the Nintendo console joins other tech gifts, such as an iPod or flat-screen television, and traditional items such as crockery and cooking equipment.
John Lewis’ senior Gift List analyst Tracey Yates said: “Two years ago, the top 20 products on the Gift List were exclusively traditional items from linens, kitchenware, china and glass but, in the second half of last year, the Wii made it to the Top 20.”
Similar trends can be seen at other retailers. Debenhams has stated that the most requested gifts on wedding lists are iPods and TVs, as well as cash or vouchers.
http://www.mcvuk.com/news/34259/Wii-...ing-wish-lists
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May 12th, 2009, 17:41 Posted By: wraggster
Majesco has announced that its Cooking Mama franchise has sold a combined 4 million units in the United States.
According to the publisher, combined sales of the five titles in the Cooking Mama franchise reached the 4 million milestone in less than three years, starting with the original Cooking Mama on the Nintendo DS.
"We are thrilled to reach this significant milestone," said Majesco CEO Jesse Sutton. "Majesco's number one franchise continues to resonate with gamers of all ages and genders."
Follow-up titles to the original Cooking Mama, originally released September of 2006, include Cooking Mama: Cook Off and Cooking Mama World Kitchen for the Wii, and two additional DS titles, Cooking Mama 2: Dinner with Friends and Gardening Mama. Each of these games was developed by Cooking Mama Limited, originally known as Office Create prior to the series' success.
The franchise generated 1.6 million sales as of January 2008, a number that has more than doubled since that time.
"We will continue to explore ways to expand the Mama brand with innovative and compelling products that offer new entertainment experiences," said Sutton.
http://www.gamesindustry.biz/article...-million-in-us
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May 12th, 2009, 17:41 Posted By: wraggster
Majesco has announced that its Cooking Mama franchise has sold a combined 4 million units in the United States.
According to the publisher, combined sales of the five titles in the Cooking Mama franchise reached the 4 million milestone in less than three years, starting with the original Cooking Mama on the Nintendo DS.
"We are thrilled to reach this significant milestone," said Majesco CEO Jesse Sutton. "Majesco's number one franchise continues to resonate with gamers of all ages and genders."
Follow-up titles to the original Cooking Mama, originally released September of 2006, include Cooking Mama: Cook Off and Cooking Mama World Kitchen for the Wii, and two additional DS titles, Cooking Mama 2: Dinner with Friends and Gardening Mama. Each of these games was developed by Cooking Mama Limited, originally known as Office Create prior to the series' success.
The franchise generated 1.6 million sales as of January 2008, a number that has more than doubled since that time.
"We will continue to explore ways to expand the Mama brand with innovative and compelling products that offer new entertainment experiences," said Sutton.
http://www.gamesindustry.biz/article...-million-in-us
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May 12th, 2009, 17:46 Posted By: wraggster
Konami has announced that Wii party game Dance Dance Revolution Hottest Party 2 will be out on 26th June.
You'll be able to buy the game solus or bundled with a dance mat, the square piece of plastic that people jump around on. The bundle costs around 50 quid, and the separate mats are roughly a tenner.
Matching footsteps to arrows on-screen will be only one element, however, as Konami has included Wii motion controls to make things tougher. Players can set calorie goals or tailor-make a strenuous playlist for a sweaty afternoon, we're told.
Miis can be used in-game and players can take on a friend in multiplayer. We're told there are 50 songs in total, featuring "Umbrella", "Walking on Sunshine" and "You're The One That I Want".
http://www.eurogamer.net/articles/dd...rty-2-for-june
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May 12th, 2009, 17:50 Posted By: wraggster
Nintendo celebrates the first year of WiiWare titles, highlighting some of the platforms big releases while looking forward to even greater games to come.
Nintendo says that WiiWare removes the economic barriers from console game development, and the past year in WiiWare releases certainly holds true to their claim. Of the 81 WiiWare titles currently available in North America, more than half were created by small independent studios without the aid of a publisher. More than 40 developers have contributed to WiiWare so far, with games like World of Goo, BIT.TRIP BEAT, , and LIT showing off what can be accomplished on a console when publishing restrictions are relaxed.
"The first anniversary of our WiiWare service is a milestone that marks how far the service has come and how much great content is currently available," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "We encourage everyone to get their Wii consoles connected to the Internet so they have access to the full range of WiiWare games."
So what's in store for Wii owners in the coming year?
The list of upcoming titles is arguably far more impressive than anything that's already been released. Nicalis' Cave Story alone is enough to get the heart of any indie game fan pumping, with Super Meat Boy from Team Meat also adding a bit more flavor to the mix. Over the Top Games will be releasing Icarian Kindred Spirits, which is about a winged girl named Nyx who descends from heaven to find her lost friend Icarus in a game that might be the closest we get to a Kid Icarus sequel. Aksys follows up BIT.TRIP BEAT with BIT.TRIP CORE, and Square Enix is sure to outsell everyone with the release of Final Fantasy IV: The After Years.
So how has WiiWare treated you this year? Despite having covered the Nintendo Download nearly every week since WiiWare launched, I've only purchased two titles myself - Lost Winds and Pokemon Ranch. I've been meaning to pick up BIT.TRIP BEAT but simply haven't found the time. So that's three out of 81 that have piqued my interest. How about you folks?
http://kotaku.com/5250607/nintendo-c...ear-of-wiiware
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May 12th, 2009, 17:56 Posted By: wraggster
It's not easy to get to the very final mission of Rockstar's DS Grand Theft Auto. But the number of people who have done so has doubled in the past month.
When last I checked to see how many people had jumped through the hoops to access the final two missions of Chinatown Wars, it was April 9 and 1,912 people had pulled it off.
They had finished the game's main missions, logged onto development studio Rockstar's hub website, synced their DS to that site, had that syncing operation deposit two statues in their game, found the statues, re-synced their stats and gotten themselves onto the listing of others who have done the same.
The game had been released on March 17, three weeks before I did my first count.
One month since that count, that number is 4,458, as can be seen on the Rockstar Social Club site (registration required). That many people have taken all the above steps, giving themselves new content and giving Rockstar a good look at their gaming stats.
(I'm #34 on that list. But I had an edge. Rockstar had hooked me up with a copy of the game for review a little early.)
We don't know how much Chinatown Wars has sold globally, but it had sold 89,000 copies in the U.S. by April 4. Those numbers aren't enough to indicate what percentage of Chinatown Wars players have completed the game.
But it's a small enough percentage to make gamers who have done it still feel special.
http://kotaku.com/5249782/gta-chinat...ts-exceed-4000
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May 12th, 2009, 19:55 Posted By: wraggster
EA is delivering a second round of Hasbro board and puzzle game goodness to the Nintendo Wii this fall with Hasbro Family Game Night 2.
Building on the success of their first game night outing, Hasbro and EA are bringing five new old games to the Wii in Family Game Night 2. Headlining or perhaps flatlining the compilation, depending on how you play, is the classic board game Operation, which teaches children it's perfectly fine to remove a man's organs as long as his nose doesn't glow red. The rest of the titles are comparatively new, with Bop-It, Pictureka, Connect 4X4 (ouch) and Jenga, which makes this the second Jenga game available for the Wii.
Families and friends will be able to play the games in classic mode or the brand new "Hasbro Family Game Show" format, which has Mr. Potato Head hosting and players spinning a challenge wheel for a chance at big prizes.
Announced in conjunction with Game Night 2 is Hasbro Family Game Night for the Nintendo DS, featuring the same games from the first game in convenient portable form.
I make fun of the game, but I really appreciate the two companies' efforts to bring back the tradition of family game night in an easily digestible digital format. I probably could have done without a second dose of Jenga, but all in all it sounds like a nice collection.
http://kotaku.com/5250736/hasbro-fam...-2-game-harder
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May 12th, 2009, 19:57 Posted By: wraggster
Nintendo of America hasn’t officially announced the Pokémon remakes, but they are preparing to do so. The publisher registered Pokémon Heart Gold and Pokémon Soul Silver in the US Patent and Trademark database. Both names were registered before the official announcement, which could mean Nintendo of America is planning a fast domestic launch.
Nintendo also appears to have a picture book game in development as suggested by a trademark for Picture Book Games: Pop-Up Pursuit in Japan and Europe. You, Me, and the Cubes is probably a localized version of Kimi to Boku to Rittai (You, Me, and the Solid Shape), a WiiWare game in Japan.
http://www.siliconera.com/2009/05/12...north-america/
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May 12th, 2009, 19:58 Posted By: wraggster
“Third-party games don’t sell on Wii.”
It’s a heated debate that is brought up all too often. Whether or not this theory holds any merit in the Western markets is up for debate.
However, one would be hard-pressed to present any evidence pointing to the contrary while monitoring the overall market situation in Japan. (If you haven’t been keeping up with with Japanese game market trends, I’d highly recommend NeoGAF’s excellent weekly Media Create threads.) Third-party sales on Wii in general are underwater and the recent release of the Monster Hunter G port can’t really be used as an accurate yardstick by which one could measure how well third-party games perform either.
It’s a disturbing situation to say the least and one that Nintendo president Satoru Iwata committed to addressing. From Nintendo’s financial results presentation for fiscal ‘09:
When we look at the situation of Wii in Japan, we cannot say that the mechanism which worked on DS is working on Wii. Two years after its launch in Japan, in the latter half of the previous fiscal year, we were not able to largely increase the ratio of third party publishers sales in Japan.
However in Japan, the much-anticipated Monster Hunter Tri will be launched in the coming summer. Several new strong Wii titles are expected to follow. We recognize that this is an important, challenging time for us. We will challenge to increase the presence of third party titles on Wii.
Interesting remark. “Several new strong Wii titles are expected to follow.” Is Iwata saying that the release of Monster Hunter 3 will influence other Japanese publishers to release more games for the system in the same way the “Dragon Quest IX for DS” announcement triggered a flood of DS RPGs? Keep in mind that DQX is going to be on Wii, too.
http://www.siliconera.com/2009/05/12...rgence-on-wii/
Or is he simply referring to the release of games that were shown off at last year’s October conference? Regardless, it’ll be interesting to see how Nintendo address the situation.
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May 12th, 2009, 20:04 Posted By: wraggster
Newly released today
The top selling hunting action Monster Hunter is highly praised for its innovative system, monster designs, and has garnered a very loyal following.
With the release of the third installment on Nintendo Wii this year, hunters and gamers are wild with delight.
As part of the franchise's 5 year anniversary celebration, this Orgel collection contains all the soothing, cute music used in the game. These tracks are arranged into tinkling music box tunes.
Healing, adorable cats and pigs are some of the most charming and attractive elements of Monster Hunter, this CD album is a tribute to them and will give you a relaxing time.
http://www.play-asia.com/SOap-23-83-...j-70-3apa.html
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May 12th, 2009, 20:20 Posted By: wraggster
Today Parisian developer Yullaby released the first details on its upcoming puzzle game for WiiWare, Magnetis. Here is the 'statement of intent,' straight from Yullaby's Hiromi Matsugi:
"We wanted to come up with an intuitive, arcade oriented puzzler concept. The object is simply to survive, and further, to beat the high score.
"Individual sessions of gameplay are short and tense, so the game can be played in multiple rapid sessions, or simply enjoyed as an informal, bite-sized manner.
"Magnetis' main attraction lies in its multiplayer gameplay, but mastery of the game's mechanics will come primarily from the solo modes. Their slower pace allows experimentation and training of skills, which can then be applied in multiplayer matches."
http://uk.wii.ign.com/articles/981/981943p1.html
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May 12th, 2009, 20:23 Posted By: wraggster
Piko has released Quake Wii 0.11
(GX 1.00)
Loading id1 data from USB drive, or DVD. -UNTESTED
Being able to host network games.
Connection to master server to get Quake-Wii server list.
Redone menus using WiiGUI. -WORKING
In menu mod loading, or configuration file so you can execute QuakeGX with different arguments. -WORKING
Ability to use Classic controller, and Balance board for controls.
Keyboard Support -DONE
Mouse Support
Ability to play original sound track. -DONE
Piko has pulled the download until he releases a new version so we will have to wait a litle longer.
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May 12th, 2009, 20:33 Posted By: wraggster
News via nintendomax
.: MIK:. OsUp author and utilities SkinUP, we propose a new utility "GameUP" that will allow you from your DS and a wifi connection to view, download, DLDI patch and install homebrews directly on your Linker . A very well supplied and already available on the official website you can read at your leisure. A very successful tool in the image of the Homebrew Browser for Wii.
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May 12th, 2009, 20:57 Posted By: wraggster
Twain Harte, Calif - O-Games, a new publisher of interactive and social videogames and part of the worldwide Oxygen Interactive Software publishing group, announced today that it will release My Friends exclusively for Nintendo DS handheld device on July 28, 2009.
My Friends is a virtual world where you can create your own 3D character, explore new worlds, and play fun games with friends as well as design your wardrobe and character to fit your personality. It's simple and fun with endless possibilities as you explore the Friends World to unlock secrets, play mini-games, collect cool gifts, snacks and surprises, and meet new friends. Share everything in your Friends World and chat with your other friends over DS Wireless Communications.
My Friends Features:
* Show your style by designing outfits for yourself and your friends with hundreds of cool looks, clothing, shoes and accessories
* Customize your look and stylize your friends with hip hairstyles, flashy make-up, and the coolest jewelry
* Collect lots of cool stuff like amazing toys, food and yummy snacks, beautiful gifts and surprises that you can share as presents with all your friends!
* Make your friends happy by giving them a favorite game or dress they have wanted to borrow!
* Happy friends will share new games, show you new places, give you new hairstyles, clothes and looks!
* Looking for something to do? Explore the Friends World filled with playgrounds, forests, an ice-rink, a soccer field while finding special gifts and un-lockable items along the way!
* Play Treasure Hunt, Tag, Ball Rush, and other mini games with your friends! The more games you play with your friends the more cool stuff you can buy!
* Keep up with the gossip on all your friends, send text messages, swap friends, and exchange gifts with other Nintendo DS players using DS Wireless Communications
My Friends is rated "E" for Everyone by the ESRB.
For more information about O-Games and My Friends please visit Oxygen Games.
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May 12th, 2009, 20:58 Posted By: wraggster
Apparently we're not the only ones that realize just how difficult – and addicting - Knights in the Nightmare is, as those DS/Wii owners quick enough on the draw have the opportunity to play the ambitious pocket RPG long before release. Atlus USA and Nintendo of America have teamed up to add Knights in the Nightmare to the Nintendo Channel today, so if you own a Wii and a DS, you should dive on in immediately.
Knights in the Nightmare is a unique action-RPG that makes use of some elements from arcade shooters, classic strategy RPG attack systems, thousands of weapon upgrades and combinations, and a beautiful style, mixing some epic music with developer Sting's impressive hand-drawn slant on pocket gaming.
It's a tough game to get into, which is exactly why it's now available for a free taste. The download consists of the game's tutorial, which will last you a good deal of time. Learn the game now, and get ready for its release in just a few short weeks. This ambitious title already ranks among some of the best titles of the year, so get a taste now while you can.
Oh, and download it quick. Knowing Nintendo's random update habits, this thing could be gone at any time.
http://uk.ds.ign.com/articles/981/981985p1.html
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May 12th, 2009, 20:59 Posted By: wraggster
Today, Hamburg/Germany-based publisher dtp entertainment announces Virtual Villagers: A New Home for Nintendo DS. This colourful, real-time life simulation will be published in Q3 2009. Virtual Villagers: A New Home takes players to a beautiful tropical island where they are tasked with helping a tribe of stranded villagers to survive and discover the island's many secrets. Surprising events, challenging puzzles, and fun-to-play mini games all await players eager to take up the task.
When a volcano destroys their former home, a band of survivors find themselves washed up on the shores of the beautiful Isola Island. Luckily, their new homeland appears peaceful and fertile. The stranded villagers are able to find berries, fish are plentiful in the nearby ocean, and building materials are available for the villagers to construct their first huts. Until the player assigns tasks, the villagers wander around the island, just playing tag or chatting, and just like real people, the Virtual Villagers will become sad or sick if not given enough attention. However, the player can help by putting the villagers in touch with their friends. They are able to heal and cheer each other up. Good tempered villagers can even fall in love and have babies, helping the tribe to prosper.
Players can customize their Virtual Villagers in many different ways. New names can be assigned and colourful clothes and accessories including exotic flowers and other collectible items, can be changed to suit the player's current mood. Players also will help guide their villagers in their occupations, determining what role they will play on the island.
Life on the island never stands still. Due to a persistent game world, time continues to move forward even if the Nintendo DS is closed or turned off. When returning to the game, players can always look forward to a surprise such as the villagers celebrating the anniversary of their arrival, finding various messages in the bottles that wash ashore, or discovering a new mini game has been unlocked. Dozens of unexpected events will occur.
Virtual Villagers provides easy-to-play fun through discovering the island and taking care for its inhabitants – complicated micro-management isn't needed. Virtual Villagers: A New Home is dedicated to younger simulation fans and casual gamers alike. This Nintendo DS title is also for gamers on the go who only have short periods of time to play.
"keen games and dtp entertainment have done an exceptional job bringing this Virtual Villagers title to Nintendo DS", says Arthur Humphrey, Founder of Last Day of Work, the team that created the successful Virtual Villagers series for PC. "This game is a natural fit for the system and we are confident and excited to debut our Virtual Villagers franchise on this platform." Virtual Villagers – A New Home is developed by keen games in Frankfurt/Germany, based on a license from Big Fish Games.
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May 12th, 2009, 21:56 Posted By: Shrygue
via Computer and Video Games
Pokémon masters take note: The Pokémon Video Game World Championships are coming to London on May 30... and there's no age limit (that we know of).
The London leg of the important-sounding "EUROPEAN QUALIFIERS" are to be held at The Circus Space in Hoxton.
After London, there are qualifiers in Berlin on June 13 and in Paris on June 20. European winners will go through to the final in San Diego, California to take on the US and Japanese victors, who will blatantly ANNIHILATE you.
Apparently all those successful will walk away with a powerful level 50 Shiny Milotic, and a knock on your pride after your arse is handed to you by a 7-year-old.
Here's the small print, care of ONM:
"If you do want to take part in the qualifiers you should know that entry is limited to 128 players for each age division. If you are born in 1996 or before you'll be placed in the senior competition while those born in 1997 or after will go into the junior tournament. The players will be selected at random from those who register upon arrival. Registration times are from 9:30-10:30 for Seniors and 13:30 to 14:30 for Juniors."
Venue details follow...
30 May - London
The Circus Space
Coronet Street
London
Senior Registration: 09:30 - 10:30
Junior Registration: 13:30 - 14:30
13 June - Berlin, Germany
Andel's Hotel
Landsberger Allee 106
Berlin
10369
Senior Registration: 09:30 - 10:30
Junior Registration: 13:30 - 14:30
20 June - Paris, France
Cité des Sciences et de l'Industrie
Espace Condorcet
30, avenue Corentin-Cariou
75019 Paris
Senior Registration: 09:30 - 10:30
Junior Registration: 13:30 - 14:30
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May 13th, 2009, 20:51 Posted By: wraggster
Ubisoft’s casual brand goes from strength to strength as ‘girl gaming’ gains momentum
French publisher Ubisoft has told MCV’s sister site CasualGaming.biz that its successful Petz series on DS and Wii has now sold 3m units across EMEA regions.
“My Coach has enjoyed success especially in the recent success of My Fitness Coach has stormed the Wii charts since early this year,” group brand manager Mark Slaughter stated.
“We have also seen success with our Puzzler and Scrabble titles and these prove to be evergreen in their appeal. Petz is also another brand worth a mention that has done well with over 3m units sold across EMEA territories over the past three years.”
http://www.mcvuk.com/news/34273/Petz...lls-3m-in-EMEA
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May 13th, 2009, 20:51 Posted By: wraggster
Ubisoft’s casual brand goes from strength to strength as ‘girl gaming’ gains momentum
French publisher Ubisoft has told MCV’s sister site CasualGaming.biz that its successful Petz series on DS and Wii has now sold 3m units across EMEA regions.
“My Coach has enjoyed success especially in the recent success of My Fitness Coach has stormed the Wii charts since early this year,” group brand manager Mark Slaughter stated.
“We have also seen success with our Puzzler and Scrabble titles and these prove to be evergreen in their appeal. Petz is also another brand worth a mention that has done well with over 3m units sold across EMEA territories over the past three years.”
http://www.mcvuk.com/news/34273/Petz...lls-3m-in-EMEA
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May 13th, 2009, 20:55 Posted By: wraggster
Official Nintendo Magazine has hunted down the best cameos of Link's illustrious Rupee-collecting career.
If you thought Mario was the only Nintendo icon popular enough to get his moustachioed face into other games, you'd be wrong. Not that Link's got a 'tach.
Zelda hero Link has also appeared in his fair share of cameo roles too over the years. And Official Nintendo Magazine has gone through the achieves to pick out some of the best.
Cameos to look out for include Animal Crossing, Final Fantasy, Soul Calibur II and World Of Warcraft.
http://www.computerandvideogames.com....php?id=214912
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May 13th, 2009, 20:55 Posted By: wraggster
Official Nintendo Magazine has hunted down the best cameos of Link's illustrious Rupee-collecting career.
If you thought Mario was the only Nintendo icon popular enough to get his moustachioed face into other games, you'd be wrong. Not that Link's got a 'tach.
Zelda hero Link has also appeared in his fair share of cameo roles too over the years. And Official Nintendo Magazine has gone through the achieves to pick out some of the best.
Cameos to look out for include Animal Crossing, Final Fantasy, Soul Calibur II and World Of Warcraft.
http://www.computerandvideogames.com....php?id=214912
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May 13th, 2009, 21:08 Posted By: wraggster
Nintendo of America bigwig Denise Kaigler has cheekily admitted she doesn't want hardcore gamers' appetites to ever be satisfied on Wii, because then she would have nothing to do.
"I will give you that hardcore gamers have an insatiable appetite for everything Nintendo, and we love that! We love that," she told Bitmob. "When we get to a point where core gamers say, 'OK, Nintendo, enough! We don't need any more games from you guys...' None of us wants to be put in that position, right?
"We don't want your appetite to ever be satisfied, because when we satisfy you, it's time for us to go, 'OK! Let's go on home now!' And none of us wants to go home.
"So there's this sort of fun relationship, I think, that's happening between Nintendo and the hardcore gamer, which we enjoy and hope that the core gamer enjoys it," she added.
Kaigler said the unveiling of Zelda: Spirit Tracks at GDC was Satoru Iwata's way of saying, "Yes, Nintendo wants you to know that we are absolutely still committed to providing game experience that you care about."
She also challenged the "hardcore" and "core" labels, and asked if we liked being told what told enjoy.
"Or do you want to be part of a broader community that wants to have fun, that wants to be surprised, that wants to have this immersive experience in games that you can't find any place else?" she said.
Feed us, Denise, we're hungry.
http://www.eurogamer.net/articles/ni...ardcore-hunger
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May 14th, 2009, 15:32 Posted By: wraggster
We've seen scads of portable NES mods in the past but still: this is probably relevant to your interests. ThinkGeek's got a new portable gaming system on offer, the Retro Mini Handheld. It plays all those 8-bit cartridges you've had stacked in your room next to your hi-fi since the olden days, and it's got a pretty attractive look. Sure, the cartridge is essentially bigger than the handheld itself, but that's part of its charm as far as we can tell. It's got a 2.4-inch LCD and takes four AA batteries for about 8 hours of game time, and it's available now for $49.99. There's one more shot after the break.
http://www.engadget.com/2009/05/13/r...ars-of-nostal/
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May 14th, 2009, 15:46 Posted By: wraggster
Shipments of handheld consoles are set to grow to 63.5 million units by 2013, according to analyst firm iSuppli, with revenues from handhelds to reach USD 8.1 billion.
iSuppli also estimates that no new handheld technology will be released by either Sony or Nintendo until 2011 at the earliest.
"The global market for handheld video game systems is set to buck weak conditions in the global consumer electronics market and rise by 4.9 per cent in units and 8.2 percent in revenue during 2009, due to moves by Sony and Nintendo to freshen up their products," said the company, following the release of the DSi and the PSP 3000 last year.
"While the long-term growth rate isn’t staggering by any means, Nintendo’s and Sony’s platform revisions should keep their portable game console shipments growing until they are able to roll out next-generation handheld platforms."
"iSuppli believes Sony and Nintendo will not introduce next-generation handheld video game consoles until 2011, at the earliest," added the company.
http://www.gamesindustry.biz/article...illion-by-2013
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May 14th, 2009, 17:44 Posted By: wraggster
Ubisoft has annoucned plans to release a DS puzzle RPG set in the Might & Magic Universe this August. The game will be called Might & Magic Clash of Heroes.
It will offer five epic quests, a manga art style, a customisable hero and army, and alternate between exploration and turn-based puzzle battles. There's also a multiplayer battle mode for two players. Sounds like it might be in the Puzzle Quest vein, but that's just a guess as yet.
It's being developed by Capybara Games, a Toronto mobile gaming developer also responsible for the puzzler Critter Crunch on PSN and iPhone.
http://www.eurogamer.net/articles/mi...zle-rpg-for-ds
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May 14th, 2009, 17:44 Posted By: wraggster
Activision has told Eurogamer that Indiana Jones and the Staff of Kings will be released for DS, PS2, PSP and Wii on 12th June.
The date follows the bizarre revelation that Han Solo will be a playable character in the game.
He'll be able to use his laser pistol, according to a StarWars.com trailer, but otherwise acts more-or-less the same as Indiana Jones: pouty one-liners, rugged good looks, stick insect girlfriends and so on and so forth.
We're not sure whether Han is the the secret co-op character LucasArts teased back at the game's unveiling in February, incidentally.
Of the SKUS, the Wii version provides the most interest, with motion-sensing whip and punching controls, and gesture-based escape sequences. There's multiplayer, too.
http://www.eurogamer.net/articles/st...-star-han-solo
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May 14th, 2009, 17:44 Posted By: wraggster
Activision has told Eurogamer that Indiana Jones and the Staff of Kings will be released for DS, PS2, PSP and Wii on 12th June.
The date follows the bizarre revelation that Han Solo will be a playable character in the game.
He'll be able to use his laser pistol, according to a StarWars.com trailer, but otherwise acts more-or-less the same as Indiana Jones: pouty one-liners, rugged good looks, stick insect girlfriends and so on and so forth.
We're not sure whether Han is the the secret co-op character LucasArts teased back at the game's unveiling in February, incidentally.
Of the SKUS, the Wii version provides the most interest, with motion-sensing whip and punching controls, and gesture-based escape sequences. There's multiplayer, too.
http://www.eurogamer.net/articles/st...-star-han-solo
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May 14th, 2009, 17:51 Posted By: wraggster
New from Divineo USA
More than a universal all in one charger, the Overlife will store energy to reload any devices independently. It is your ideal nomad companion.
Overlife is a small, black shiny design nomad battery.
Just plug it to any usb port or wall plug, and you can directly charge any Motorola - Samsung - Nokia - Sony Ericsson - Samsung - iPhone - iPod - Mini USB - NDSL - NDSi and all PSP models.
You can also store energy in, so you can charge any of your devices on the go.
A blue LED indicator shows you the level of charge and the charging status.
This perfect nomad companion will avoid you traveling with numerous bulky chargers, and provide emergency power in any situation.
- High capacity Lithium-ion rechargeable battery pack style
- Charge anywhere, recharge anything - standard USB input and output
- Inter-changeable connector heads charging different mobile phones,MP3/MP4 player,iPod,iPhone,PSP,NDS etc
- Power indicator LED shows battery capacity level.
- Impressive 2500mAh storage (recharge your devices and gadgets several times)
- None memory effect,short ciruit protection
- Powerful power supply is enough for even the most power-hungry mobile devices.
- Battery Type: Lithium-ion polymer rechargeable battery
- Capacity: 2500mAh
- Input Voltage: AC 100V-240V 50Hz-60Hz DC 5V 1A
- Output Current: 1000mA (Max)
- Output Volts: 5.4V (+ or - 0.2V)
- Output Current: 1000mA (Max)
- Charging time: 3 to 3.5 Hours.
- Cycle Life: At least 500 times
- Operating Temperature: -10C to 40C
- Storage and Transportation Temperature: -20C to 50C
- Dimension: 92.5 x 57.3 x 13.8 mm
- Weight: 80g
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May 14th, 2009, 18:01 Posted By: wraggster
Datel have released what is the first 3rd Party Wiimote Controller for the Nintendo Wii
On sale at Divineo USA for $39.99
The brand new Wii Wildfire FX controller incl. Rapid Fire Button now replaces the Rapid Response - Wireless controller with vibration effect and built-in loudspeaker - Suitable for Wii, Wii Nunchuk and other controllers for the Wii Remote (100 percent compatible) - Turbo rapid fire function (selectable by means of the A-B-1 and 2 buttons) - 3-axis sensor - Comfortable grip - Corrugation for the fingers on the complete grip zone - Full 4-channel support - 2 x AA-Batteries required
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May 14th, 2009, 18:22 Posted By: wraggster
New from Divineo USA
The Logic3 Wii Keyboard enables users to setup and edit profiles and accounts, surf the web and the send text messages. Entering text is far easier than a traditional controller. The slim design is easily attachable to a classic controller using the clip
QWERTY Keyboard
Controller Not Included.
- 32 Key wireless keyboard for Wii
- Connects to Wii via a wireless 2.4Ghz USB receiver
- Powered by 2 x AAA batteries (Supplied)
- PC Compatible
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May 14th, 2009, 18:27 Posted By: wraggster
New from Divineo China and in many colours.
Compatible with NDSi and NDS Lite console, this airfoam pockect offers maximum protection against scrtch and shock. Its mega capacity lets you store the console and the crystal case inside.
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May 14th, 2009, 18:29 Posted By: wraggster
New from Divineo China and in many colours.
Novel design high quality and high elastic Ultra Slim Guard Skin with separate top and bottom guard skins to protect your NDSi console while all connections with earphones, AC adapter and cables are kept. You can easily access all buttons, jacks, ports and slots.
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May 14th, 2009, 18:30 Posted By: wraggster
What company would have the gall to release a series of science experiment mini-games for the Nintendo DS and Wii and call it Science Papa? Oh yeah, that company.
I'd use this space to explain that Science Papa casts the player in the role of newest member of Science Papa's research team, aiming at becoming the best scientist in the world by competing in more than 30 different mini-game-driven experiments, but I am far too stunned by Activision's choice of names to do so.
"With Science Papa, we're taking real-world elements of science and giving players the chance to interact with them in safe and creative ways," said David Oxford, Activision Publishing. "While the focus here is clearly family fun, the game can stimulate interest and discussion about science."
Once again, still stunned, and I will probably remained stunned until the game hits store shelves this July.
We've reached out to North American Cooking Mama publisher Majesco to see what they think of this unexpected addition to the mini-game genre family, and expect a response from them later in the day.
http://kotaku.com/5254215/activision...pa-no-relation
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May 14th, 2009, 18:35 Posted By: wraggster
"One day, I will grow to be a great, big NES," the Littlest NES said with glee. "Just like you, papa!"
The Littlest NES's father was indeed the biggest, strongest NES in all the land. So the proclamation, though one of just a small boy, was not to be written off.
"Actually, son," Father confessed, "your mom was a Gameboy. So don't pick any fights or expect to play in the NBA. In fact, why don't you just stay home and play some video games."
"OK..." the Littlest NES replied, sadly. "But let me get this straight...I'm supposed to play with myself? How's that work?"
And with that, another flawless moment of parenting was entered into the pages of history.
http://gizmodo.com/5254110/the-tale-...tlest-lego-nes
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May 14th, 2009, 18:37 Posted By: wraggster
Nintendo games do well on Nintendo platforms. Third party developers who don't release games with Mario (see SEGA's Sonic and Mario) have a harder time. No complaining though!
EA Sports president Peter Moore says its up to the developers to figure out how to make titles that do well on the Wii. "I think the emphasis is on the third parties to crack the code on the Wii, and there are some games that have done well from third parties, and figure out what we need to do when we're playing on the Wii to make that game successful," Moore explains.
"But at the same time," he continues, "it's not rocket science, and we in the publishing community have got to go and figure that out." One shovelware game at a time.
http://kotaku.com/5253069/ea-making-...rocket-science
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May 14th, 2009, 18:42 Posted By: wraggster
Its finally been released, heres the info:
BootMii is a set of software that can be installed on Nintendo Wii© consoles to provide added functionality, safety and convenience.
BootMii for Users:
BootMii is a piece of software that can be installed as an IOS or inserted into the boot process. As an IOS, it provides a fast way to back up your Wii's internal NAND flash memory, and will eventually form the basis of a new generation of homebrew applications for the Wii. Inserted into the boot process, BootMii provides you with a "safety net" -- you can back up your entire Wii to SD in under three minutes! If you were to brick your Wii, BootMii would still run and let you restore your backup from SD, quickly and painlessly. BootMii also allows you to directly boot the Homebrew channel or other homebrew from SD, bypassing the "warning screen" and the rest of the menu.
Coders:
You will have full access to both processors inside the Wii, and can inject code anywhere into the boot process. Want to write your own system menu? Stick it on your SD card and boot it. BootMii is powered by USBGecko -- as with the Homebrew Channel before it, you can upload code and run it via USBGecko. With BootMii, you can upload code to either processor a few seconds after poweron.
BootMii Installation
--------------------------------------------------------------------------------
BootMii installation is a breeze, if you are already capable of running Homebrew. In any case we recommend launching the BootMii Installer through the Homebrew Channel if you are already capable of running homebrew.
People who don't have the Homebrew Channel on theirs wii yet can use either the Twilight Hack or BannerBomb to launch our newly designed installer. We won't be describing these methods in detail here, read the respective documentation yourself to figure out that part.
The new installer has been revamped a bit in comparison to our old installers, and is actually not just an installer for BootMii, but will also allow you to install The Homebrew Channel and DVDx. So if you don't have the Homebrew Channel or DVDx yet, you can use above mentioned exploits and our single all-in-one installer to install everything in one go.
After launching the installer, just follow the instructions on screen and you should be good to go within a minute or two.
Download and Give Feedback Via Comments
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May 14th, 2009, 19:00 Posted By: wraggster
Nintendo 64 title GoldenEye is a classic title and seems like a perfect fit for the Wii's Virtual Console. Seems, that is.
Alas, the Rare development game doesn't look like it will because of sticky legal issue: Rare is owned by Microsoft so that nixes the Virtual Console, and GoldenEye was first released on the N64 so that makes an XBLA release hard.
GoldenEye designer Martin Hollis certainly would like to see it on the Virtual Console, saying, "There's always someone with some exclusivity agreement, so there's lots of lawyers... I'm not going to hold my breath. I'd love it to happen, but I can't see it."
http://kotaku.com/5253011/goldeneye-...irtual-console
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May 14th, 2009, 19:01 Posted By: wraggster
Metaforic's Andrew Mclennan, a former game developer frustrated by piracy, spoke to Gamasutra about a new technology his company has created to reduce copying of DS games. Nintendo's tactic so far has been to try to stop the sale of the R4 flashcart in Japan and other countries, but the company is now working with Metaforic to attack the problem from a different angle.
Metaforic's MetaFortress technology, to be used in games by Nintendo and six other publishers starting this year, uses code stored in the actual game that detects the patching used by flashcarts, and then disables the ROM. "We take any DS game and inject a security scheme into the game itself," Mclennan told Gamasutra. "It turns each game into its own security system. Every time we apply it to a different game, it's a different security system."
Though he admits that the software could be hackable eventually, it would require a separate effort for each individual game ROM. "We add so much security to it that it will take a very long time to hack." Mclennan claims that even flashcart firmware patches will be unable to neutralize MetaFortress, though he didn't specify why.
Though Mclennan thinks flashcarts should be illegal, he "sympathizes" with the homebrew community. It wasn't his goal, but disabling flashcart-based piracy at the software level obviates the need for anti-flashcart legislation, which could be good news for homebrew fans.
http://www.joystiq.com/2009/05/13/me...-for-ds-games/
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May 14th, 2009, 20:07 Posted By: wraggster
New from SuccessHK
The Wireless Charging Power Base Dual includes 2 Lithium-Ion rechargeable battery packs which provide longer game play, shorter recharge cycles, and overall better stability than NIMH rechargeable battery packs. The Power Base sends a wireless charging signal directly to your Wii Remote every time you place it on the unit. You can charge up to 2 Wii Remotes simultaneously, even with silicone sleeves covering them. You can also charge the Rechargeable Battery Packs by themselves. The Power Base features LED charge indicators that tell you your Wii Remote’s charging status. It is powered by an included 110/240V AC Adapter, so you are no longer limited to charging near your Wii console’s USB port. The Wireless Charging Power Base Dual is the perfect charging solution for your Wii Remotes.
Power Base charges up to 2 Wii Remotes wirelessly
Charging LED indicators to monitor chargin
110/240V AC Adapter for a charge anywhere solution
Compact design can be placed on any flat surface
Includes 2 Rechargeable High Capacity Lithium-Ion Battery Packs
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May 14th, 2009, 20:17 Posted By: wraggster
Tantric and Carl Kenner have released DOSBox Wii 0.72.01 which means that eventually you should be able to play great games like Warcraft, Theme Park and others on Nintendo Wii, this could be a killer emulator for the Wii, heres the release details:
A port of DOSBox to the Wii using SDL Wii
Features
USB Keyboard and mouse support.
Wiimote pointer support.
SD/USB mounting.
Most DOS games are playable.
Instructions
You need a Wii Remote and a USB keyboard.
The C: drive will automatically be mounted to sd:/DOSBox/ if loaded from apps/dosbox-wii/. Otherwise, the directory the dol is loaded from will be mounted as C, and sd:/DOSBox as D (if present). The Z: driver is a virtual drive that is part of DOSBox.
Other drives can be mounted using the MOUNT command. Prefix sd: for an SD card, and usb: for a USB drive. The Wii's DVD drive and network folders can't be mounted at this time.
The configuration file is loaded from the directory the dol is located in (if present) and sd:/DOSBox/dosbox.conf otherwise. This file will be created automatically after you start DOSBox. Please edit it with a text editor to choose settings appropriate for each game.
Press the Home button, type "exit", press Ctrl+F9, or press Reset (on the console) to exit.
Compatability
Most games work properly now; however, many games will require some sort of adjustment to the dosbox.conf file. It is recommended to try the game you want to play on the PC version of DOSBox first to discover the optimum settings.
For a list, look at the DOSBox Wii Compatibility List.
If you can add new or updated info to the list, do it.
Known Issues
The joystick works, but only with the classic controller/nunchuk analog sticks
Sound isn't working properly.
Network/CDROM support is missing.
Troubleshooting
A certain game closes DOSBox, crashes with some message or hangs:
Delete the dosbox.conf file to restore the default settings.
Disable the sound (use the sound configuration program that comes with the game, additionally you can set sbtype=none and gus=false in the DOSBox configuration file)
Change some configuration entries in dosbox.conf, especially try:
fixed cycles (for example cycles=10000)
memsize
ems=false
xms=false
umb=false
or combinations of the above settings.
Use loadfix before starting the game
A certain game runs slowly:
Change the CPU cycles. By default DOSBox tries to detect whether a game needs to be run with as many instructions emulated per time interval as possible. You can force this behaviour by setting cycles=max in the DOSBox configuration file. In this mode you can reduce the amount of cycles on a percentage-basis (hit CTRL-F11) or raise it again (CTRL-F12). Sometimes manually setting the number of cycles achieves better results, in the DOSBox configuration file specify for example cycles=30000.
Increase the number of frames skipped. Pressing CTRL-F8 to increase the frameskip by 1. Repeat this until the game runs fast enough for you. You can also set this value permanently in the configuration file.
Disable the sound. You can try to disable the sound through the setup utility of the game to reduce load on your CPU further. Setting nosound=true does NOT disable the emulation of sound devices - just the sound output will be disabled.
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news via wiibrew
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May 14th, 2009, 20:21 Posted By: wraggster
Chris has updated Playstats to v1.01:
A utility to analyse the play history on the Wii (shown under Today's Accomplishments on the Wii Message Board). Show such stats for each game/channel, including total time played, total number of times played, average time played, first and last time played.
v1.01 14/05/2009
Hopefully fixed a bug that was causing odd results for some people (thanks Electrokidd).
Source can now be compiled to read SD dump of messagebord file instead.
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May 14th, 2009, 20:29 Posted By: wraggster
Nintendo celebrates the return of one of its most popular video game series by hosting a Punch-Out!! Challenge at the Nintendo World store in Rockefeller Plaza on May 16 from 1 to 4 p.m. Friends and family members of contestants will gather ringside to support them on their quest to secure the World Video Boxing Association (WVBA) title. Thirty-two participants will face off two at a time in a single-game elimination competition. Instead of strapping on boxing gloves, players will use the motion-sensing Wii Remote and Nunchuk controllers to simulate throwing punches. The winner walks away with a customized WVBA trophy and bragging rights as the Punch-Out!! champion. The winner also will receive a free copy of the new Punch-Out!! game for the Wii console, a Little Mac training sweatshirt and other prizes.
Fans in attendance will enjoy Nintendo premium giveaways, DJ entertainment and a chance to purchase the game before it launches on May 18. Fans also have the opportunity to play the new game on kiosks, or take a trip down memory lane by playing previous Punch-Out!! games using the Virtual Console service for Wii.
WHO:
Adults, teens, kids ages 10 and up, video game enthusiasts and loyal fans of the classic Punch-Out!! games.
WHEN:
Saturday, May 16, 2009
1-4 p.m.
WHERE:
Nintendo World Store
10 Rockefeller Plaza
New York, NY 10020
www.NintendoWorldStore.com
VISUALS:
-Enthusiastic fans and competitors duking it out in an effort to bring home the WVBA championship trophy.
-Eager consumers gathering to receive Nintendo premiums and play the much-anticipated Wii version of the beloved boxing series.
-Consumer purchasing first Punch-Out!! for Wii during a special pre-sale opportunity.
-Event photography and Punch-Out!! game-play b-roll will be available.
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May 14th, 2009, 20:32 Posted By: wraggster
After officially announcing Sands of Destruction Sega hasn’t said much about their Nintendo DS RPG. Out of the blue we’re treated to a new battle trailer with a giant teddy bear and a sample of the English voice acting. The voice samples might not be up to par, but the classic sprite battles look great. Also, this is probably the only RPG starring a bear that hyper jumps to the top screen and knocks bugs out of the sky.
Sands of Destruction is progressing, but Sega is sticking to the Winter 2010 release window that we discovered last month. Originally, Sands of Destruction was on target for Fall 2009, which means delays the end of the world three or four months.
http://www.siliconera.com/2009/05/13...f-destruction/
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May 14th, 2009, 20:33 Posted By: wraggster
Remember when we told you Square Enix was working with DSiWare? Mr. Brain will be their first DSiWare game. The title is based on an upcoming drama that stars a genius neuroscientist who works with the police.
Mr. Brain is described as “brain power training” game where players quickly solve puzzles for points. The DSi exclusive will cost 500 DSiWare Points ($5) when it comes out in Japan on May 27.
http://www.siliconera.com/2009/05/14...-dsiware-game/
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May 14th, 2009, 20:39 Posted By: wraggster
Tantric has released Hexxagon:
Hexxagon is a classic DOS board game. The object of the game is to have the majority of your colour discs on the board at the end of the game. This release demonstrates using DOSBox Wii to directly load a DOS game.
Hexxagon is an animated game of strategy, loaded with options, in which it is your task to take over as much of the world, ah, board as your opponent will allow, whether your opponent is another mere human or our resident noid of unflinching logic, the dauntless CRANIAC.
CRANIAC, represented by a single light bulb, will happily defeat you in any one of three modes. Choose your poison, and don't be taken in by the apparent simplicity of CRANIAC'S lightbulb facade, his glasses or his bow tie; he'll lure you in and hit you with the "kill"owatts of brain power that reside in that little icon.
Cower not -- one of your available options is to actually "see" how the little twerp thinks. On the two higher detail levels, CRANIAC displays his moves before he makes them, showing his options with flashing neon green and yellow paths.
On the low detail level, he will counter immediately after you move -- instantaneous annihilation. Again, don't be alarmed, the three modes, "CRANIAC EASY, MEDIUM & HARD," allow you to choose the level of difficulty you take on.
Revenge is sweet; you'll have every opportunity for payback, because when you enter the space next to any of your opponent's pieces, they are transformed into yours. From solid to liquid or liquid to solid, transforming a solid red jewel into a liquid chrome drop requires heat, and heat you'll get in the form of lightning. When a liquid is alchemized into a solid, you'll see a frozen stream of ice particles.
Moves
There are two ways to complete your mission in Hexxagon. You may move one space, represented by a green neon outline, and your game piece is duplicated into that space. When you move two spaces, represented by a yellow neon glow, your gamepiece "jumps" to that space, but is not duplicated.
First click the red or blue arrow that appears each time it is your turn on the piece you want to move. Hexxagon will show you all of your potential moves for that piece, or any of your pieces you click on. The only possible moves are to free spaces, one or two spaces from your current position. You may then move the arrow to one of the allowable spaces indicated by the green and yellow neon glows and click again to move there. Any time you move next to one of your opponent's pieces, enjoy the fireworks!
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May 14th, 2009, 20:44 Posted By: wraggster
FluBBa has released the first official version of his single game arcade emulator for the Nintendo DS:
*Added GUI including touch support.
*Added support for "Rush n' Attack" & "Mr. Goemon".
*Added support for (compressed) zip files.
*Added savestates.
*Added option for unscaled screen.
*Added optional powersave for 2nd screen.
*Added gamma correction.
*Fixed scaling.
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May 14th, 2009, 21:30 Posted By: wraggster
News via nintendomax
Super Alarm is a small alarm clock for your Nintendo DS, visually scenarios Super Mario World, the program with the library Palib hope your feedback to make improvements, is currently tested only in the R4 card, it would be tested on different cards Flash and inform its operation, is in Spanish language and I hope out soon in English, if you give me a little time can make a small manual of the same but the menu is quite friendly and easy to use.
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May 14th, 2009, 21:33 Posted By: wraggster
News via nintendomax
Cid2Mizard proposed the first version of a puzzle game called "Digitory DS", a remake of the flash game of the same name.
Quote:
You control with the stylus numbered balls on the blue band and need to drag in the 4-way to make money from value to collect and remove the blocks in the center.
Move your ball touching the blue tape, and start reaching your ball.
You get 5 pts for 1 short, 5 to 10 + 2 are both, 5 + 10 + 15 to 3 are, etc ...
There are currently 15 levels, but ultimately the game will count 60, but not all identical to the flash version.
So you enjoy working in mental calculations.
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May 14th, 2009, 21:45 Posted By: wraggster
DCEmu Member and Coder SimonKagstrom has today answered the Dreams of many emulation fans on the Nintendo Wii by today releasing the first Amiga Emulator for the Nintendo Wii on our Forums:
Heres the release notes:
UAE is a famous Amiga emulator ported to the Wii. The previous port of UAE never released source code (as required per the GPL) and has therefore been removed from Wiibrew. This project is not related to that. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. The port uses SDL Wii.
Installation
Untar the binary release on your SD card, which gives you a structure as follows:
uae/
uae/uaerc
uae/floppies/
uae/roms/
uae/harddisks/
uae/saves/
apps/uae/
apps/uae/boot.dol
apps/uae/...
Amiga kickstart images go into uae/roms/, with the default name from uaerc being kick.rom. You'll need to download this yourself. Thereafter put your floppy images in uae/floppies/ and you are set to go.
Configuration
UAE is very configurable, so take some time to lookup how the configuration file format works. You can bind keyboard keys to the wiimote buttons etc that way. See the examples in the supplied uaerc.
Usage
Wiimote 1 acts as both mouse and joystick in port 2. Button mapping should be filled in here.
Changelog
Version 1
Initial release
This version has only received light testing and there will be bugs
Graphics look bad in Workbench, but hey - who cares about that?
There is a menu, but few menu options actually work. Patches are welcome!
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also give feedback and thanks to Simon here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=207513
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May 14th, 2009, 21:56 Posted By: Shrygue
via IGN
We shared first details yesterday on Capcom's Japanese release plans for Monster Hunter 3. Today, we have a first look at the game's bonus items.
As revealed yesterday, MH3 will launch in Japan on August 1. Capcom will be offering the game both on its own for 7,340 yen, and as part of a couple of special packages.
Retailers throughout Japan will offer the Monster Hunter 3 Classic Controller Pro Pack. As the name might suggest, this package bundles in Nintendo's Classic Controller Pro, an upgraded version of the current Classic Controller that goes on sale in Japan on August 1. Pricing for the bundle is set at 8,490 yen.
Likely to be harder to come by is the Monster Hunter 3 Limited Edition pack. Priced at 9,440 yen, this version of the game includes a DVD with a MH3 making-of feature and footage from the May 6 Monster Hunter 5th Anniversary concert. Capcom is also planning an unspecified bonus of some form. All this ships in a special box. This version of the game will be sold exclusively through Capcom's online e-Capcom retailer.
All versions of the game will qualify for a special "monster head" bonus item. Capcom will make three figures available, given to buyers at random. Specific designs outside of a silhouetted image have yet to be shared.
All these special editions, prices, and release dates concern Japan only. Capcom hasn't shared specifics about an international release for Monster Hunter 3, although the game is expected to arrive some time this fiscal year.
Images at IGN
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May 14th, 2009, 21:57 Posted By: wraggster
Square Enix is on board with DSiWare! Unfortunately, the only people who should be excited are old Japanese ladies.
The first download from the Final Fantasy publisher is called Mr. Brain. If that title makes you imagine a brain training game of some form, you've nailed it. The game promises three types of training.
Mr. Brain is based off an upcoming Japanese television drama that stars one of Japan's hottest stars, Takuya Kimura. In the drama, Kimura plays a genius neurologist who works with the police.
It's unclear if there will be any connection to the drama side from the name. We imagine Square Enix would have been pretty vocal about it if they'd gotten Kimura to actually appear in the game.
Square Enix will release Mr. Brain through the DSi Shop on May 27 at 500 DSi Points. The drama kicks off on the 24th.
http://uk.ds.ign.com/articles/982/982939p1.html
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May 15th, 2009, 15:56 Posted By: wraggster
I try not to visit tehskeen (nor link to a site with open hostililities to me) anymore, it was a a great website back in the gamecube scene days and i supported the webmasters actions over sites like maxconsole and ps3 news or what ever incarnation it was then, but recently attacks on me, marcan and whoever else and then the newspost the other week saying that he doesnt want drama on the site and the suicide newspost which really should be kept off any news site.
But today i was pointed to a thread where Tantric one of todays great coders for the Gamecube and Wii has been banned from tehskeen for not exclusivly releasing his emulators there. From what i can gather and this goes back to the gamecube days where brakken and others basically forced users to compile releases than release them publically, which was rather miserable.
Anyway heres the forum post and you can make your own assumptions:
Tantric has been banned from Tehskeen for denying Brakkens demands to "distrubute the emulators on TehSkeen where they belong". Read the email below for the full details.
This seems like a very interesting turn of events. Honestly I would have never seen anything like this coming. Talk about scene drama! I have to agree with Tantric's choice - the emulators do not belong to tekskeen. They are open source, and should be kept that way - from open contribution to distribution. Secondly, I really don't see brakken's beef? I'm not really sure what the issue is. It seems he is trying to use the emulators as a website promotion technique, with complete disregard for the developers, the open source license, and the users. None of the aforementioned parties are tehskeen, and they are THE main stakeholders in terms of these emulators.
The fact that the emulators are released simultaneously in many channels seems to be brakken's issue here. I wouldn't worry too much about it brakken, especially since the emulators now have an auto-update feature which means nobody but new users might download this from any other source. Moreover, new users would probably use homebrew browser anyway.
Time to be frank. It is not fair that brakken has banned tantric from tehskeen. Tehskeen is the only website of its type that the emulators are officially 'released' to anyway. Wiibrew doesn't count as it is a public wiki. Tehskeen is the primary benefactor of this arrangement, getting thousands of hits with users going there almost solely for support, and in turn looking to other parts of the site. Again, I have no clue what brakken is thinking doing this as one of the main reasons people go to the site is to discuss these emulators, expecting responses from their developers. If brakken wants a tehskeen logo on the main menu he should make his own version to distribute. Brakken: you're getting enough benefit from the arrangement as is. Why don't you just go ahead and ban eke-eke and whoever else won't exclusively distribute on tehskeen as well? Think this over carefully - it doesn't make much sense at all.
Basically what I'm looking for is for you (Brakken) to un-ban tantric and return things to the way they were before, which was perfectly fine in my opinion, and probably those of most of your users. I am curious to hear what all of you skeeners think. Also, I do not mean to offend, but it's hard to keep a straight tone with what is in my opinion a rediculous expectation and actions.
Here is the email Brakken sent Tantric, which I have posted with his approval:
Quote:
Tantric,
I have given this much thought and I need to speak my mind. The emulators you've been working on where originally SkeenDev projects. When I asked you if the new GUI would include TehSkeen's URL you said yes - this didn't happen. When I see you talk on IRC in #wiidev you say TehSkeen doesn't contribute to the emulators. Maybe this is so regarding coding, but TehSkeen's users always comment on your releases. I am greatly offended by your lack of support for TehSkeen. It seems you have chosen the side of the #wiidev community who are for the most part anti-tehkseen.
I don't care about hits. You release an emulator here and the threads get around 2,000 unique hits. I don't care. What I care about is respect. You said you'd include TehSkeen's URL in the emulators, but it seems you want to keep the site out of it.
You said on IRC that no one contributes, but we do! I support your releases, tehskeen members give you feedback. The original authors all decided to release the emulators on TehSkeen.
You, however, have setup a SVN. I agree it's a better way to handle projects, but then the respect issue comes into play. You could just as easily release the binaries exclusivly on TehSkeen and keep the source code seperate.
There are many sites that are loving the fact you release the binary on Goggle. They are curroupt and won't link to TehSkeen due to this fact.
What am I suggesting? You remove the binary releases from Google. You can release them here. I can set you up an FTP or give you access to the downloads database - neither of which would require users to register to download. I suggest you add TehSkeen's URL to your emulators (as promised).
This two way street game you're playing benefits the assholes in #wiidev and the assholes who don't link to sources.
If you decide this is not the way you want to go then don't waste your time uploading your emulators TehSkeen. It only makes me look like a jackass posting "Release Thread" - when I'm sloppy seconds.
I'll still post news about your emulators, but I won't support you. I wrote the readme for one to help out. I created a video to help out. Before you came along I did a lot more to help out. TehSkeen members help out too. Like I said, it's a slap in the face to see you trying to provide Wiibrew and TehSkeen. I feel used and betrayed. I would assume the original authors who supported TehSkeen would feel the same way.
So - either lets come up with some way to distrubute the emulators on TehSkeen where they belong or cut all ends. I don't need the traffic. I'm pretty close to closing the entire site over the way you're handling the emulators and and I can't deal with you trying to please the haters and the supporters.
Kind Regards,
John Bull (brakken)
The homebrew community isnt down to one site or network and we should personally embrace coders that spend their time giving us these great gifts, im sure many webmasters would love to make their forums the base of any discussion for their emulators.
If any wii coders would wish hosting then ill gladly arrange a site and forums and also take down the need for registration for downloads (obviously ill use some way to stop people hotlinking)
Post your thoughts on this sad banning of one of the Wii and Gamecube Scenes Nice Guys Tantric.
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May 15th, 2009, 15:56 Posted By: wraggster
I try not to visit tehskeen (nor link to a site with open hostililities to me) anymore, it was a a great website back in the gamecube scene days and i supported the webmasters actions over sites like maxconsole and ps3 news or what ever incarnation it was then, but recently attacks on me, marcan and whoever else and then the newspost the other week saying that he doesnt want drama on the site and the suicide newspost which really should be kept off any news site.
But today i was pointed to a thread where Tantric one of todays great coders for the Gamecube and Wii has been banned from tehskeen for not exclusivly releasing his emulators there. From what i can gather and this goes back to the gamecube days where brakken and others basically forced users to compile releases than release them publically, which was rather miserable.
Anyway heres the forum post and you can make your own assumptions:
Tantric has been banned from Tehskeen for denying Brakkens demands to "distrubute the emulators on TehSkeen where they belong". Read the email below for the full details.
This seems like a very interesting turn of events. Honestly I would have never seen anything like this coming. Talk about scene drama! I have to agree with Tantric's choice - the emulators do not belong to tekskeen. They are open source, and should be kept that way - from open contribution to distribution. Secondly, I really don't see brakken's beef? I'm not really sure what the issue is. It seems he is trying to use the emulators as a website promotion technique, with complete disregard for the developers, the open source license, and the users. None of the aforementioned parties are tehskeen, and they are THE main stakeholders in terms of these emulators.
The fact that the emulators are released simultaneously in many channels seems to be brakken's issue here. I wouldn't worry too much about it brakken, especially since the emulators now have an auto-update feature which means nobody but new users might download this from any other source. Moreover, new users would probably use homebrew browser anyway.
Time to be frank. It is not fair that brakken has banned tantric from tehskeen. Tehskeen is the only website of its type that the emulators are officially 'released' to anyway. Wiibrew doesn't count as it is a public wiki. Tehskeen is the primary benefactor of this arrangement, getting thousands of hits with users going there almost solely for support, and in turn looking to other parts of the site. Again, I have no clue what brakken is thinking doing this as one of the main reasons people go to the site is to discuss these emulators, expecting responses from their developers. If brakken wants a tehskeen logo on the main menu he should make his own version to distribute. Brakken: you're getting enough benefit from the arrangement as is. Why don't you just go ahead and ban eke-eke and whoever else won't exclusively distribute on tehskeen as well? Think this over carefully - it doesn't make much sense at all.
Basically what I'm looking for is for you (Brakken) to un-ban tantric and return things to the way they were before, which was perfectly fine in my opinion, and probably those of most of your users. I am curious to hear what all of you skeeners think. Also, I do not mean to offend, but it's hard to keep a straight tone with what is in my opinion a rediculous expectation and actions.
Here is the email Brakken sent Tantric, which I have posted with his approval:
Quote:
Tantric,
I have given this much thought and I need to speak my mind. The emulators you've been working on where originally SkeenDev projects. When I asked you if the new GUI would include TehSkeen's URL you said yes - this didn't happen. When I see you talk on IRC in #wiidev you say TehSkeen doesn't contribute to the emulators. Maybe this is so regarding coding, but TehSkeen's users always comment on your releases. I am greatly offended by your lack of support for TehSkeen. It seems you have chosen the side of the #wiidev community who are for the most part anti-tehkseen.
I don't care about hits. You release an emulator here and the threads get around 2,000 unique hits. I don't care. What I care about is respect. You said you'd include TehSkeen's URL in the emulators, but it seems you want to keep the site out of it.
You said on IRC that no one contributes, but we do! I support your releases, tehskeen members give you feedback. The original authors all decided to release the emulators on TehSkeen.
You, however, have setup a SVN. I agree it's a better way to handle projects, but then the respect issue comes into play. You could just as easily release the binaries exclusivly on TehSkeen and keep the source code seperate.
There are many sites that are loving the fact you release the binary on Goggle. They are curroupt and won't link to TehSkeen due to this fact.
What am I suggesting? You remove the binary releases from Google. You can release them here. I can set you up an FTP or give you access to the downloads database - neither of which would require users to register to download. I suggest you add TehSkeen's URL to your emulators (as promised).
This two way street game you're playing benefits the assholes in #wiidev and the assholes who don't link to sources.
If you decide this is not the way you want to go then don't waste your time uploading your emulators TehSkeen. It only makes me look like a jackass posting "Release Thread" - when I'm sloppy seconds.
I'll still post news about your emulators, but I won't support you. I wrote the readme for one to help out. I created a video to help out. Before you came along I did a lot more to help out. TehSkeen members help out too. Like I said, it's a slap in the face to see you trying to provide Wiibrew and TehSkeen. I feel used and betrayed. I would assume the original authors who supported TehSkeen would feel the same way.
So - either lets come up with some way to distrubute the emulators on TehSkeen where they belong or cut all ends. I don't need the traffic. I'm pretty close to closing the entire site over the way you're handling the emulators and and I can't deal with you trying to please the haters and the supporters.
Kind Regards,
John Bull (brakken)
The homebrew community isnt down to one site or network and we should personally embrace coders that spend their time giving us these great gifts, im sure many webmasters would love to make their forums the base of any discussion for their emulators.
If any wii coders would wish hosting then ill gladly arrange a site and forums and also take down the need for registration for downloads (obviously ill use some way to stop people hotlinking)
Post your thoughts on this sad banning of one of the Wii and Gamecube Scenes Nice Guys Tantric.
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May 15th, 2009, 17:24 Posted By: wraggster
The People for the Ethical Treatment of Animals has launched a campaign urging publisher Take-Two to sever ties with the Ringling Bros. organisation and cancel its upcoming game based on the Ringling Bros. and Barnum & Bailey Circus.
The controversy comes from PETA's complaints against Ringling Bros. for its alleged mistreatment of performance animals.
"We've told Take-Two about Ringling Bros.' real-life, lengthy history of animal abuse and neglect and shown it undercover video footage of a standard industry training session, in which animal handlers used electric prods and bullhooks to gouge elephants in the most sensitive parts of their bodies," said PETA in its official statement.
"Even though it knows that circuses are no fun for animals, Take-Two is still moving forward with its plan to create a Ringling Bros. Wii game," the statement continued.
PETA's campaign urges its members to send direct emails to Take-Two CEO Ben Feder asking that the publisher sever ties with the Ringling Bros. organisation.
"Let him know that you'd rather play a game featuring a circus that does not beat animals for 'entertainment,'" it said.
This is not the first time that PETA has protested a videogame: in November of 2008 it created a parody Cooking Mama title, which criticised the franchise for using meat ingredients in its in-game meals.
http://www.gamesindustry.biz/article...ling-bros-game
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May 15th, 2009, 17:30 Posted By: wraggster
Nintendo's DS sales in April set a new hardware record for the US, as the launch of the DSi prompted consumers to snap up 827,000 of the new consoles. That combined with 215,000 DS Lite sales to total 1.04 million units, taking the lifetime total in the country to over 30 million.
Meanwhile the Wii, which sold over 340,000 units, it's on the verge of breaking the 20 million unit mark, while the company also dominated the top four software sales chart.
"Nintendo systems and software represented 56 per cent of the industry total shares in April, indicating continued strong consumer preference for quality and value," said Cammie Dunaway, Nintendo of America's executive VP of sales & marketing.
"Looking ahead, we are excited to introduce active-play games like Punch-Out!! and Wii Sports Resort into the market," she added.
http://www.gamesindustry.biz/article...ardware-record
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May 15th, 2009, 17:30 Posted By: wraggster
Nintendo's DS sales in April set a new hardware record for the US, as the launch of the DSi prompted consumers to snap up 827,000 of the new consoles. That combined with 215,000 DS Lite sales to total 1.04 million units, taking the lifetime total in the country to over 30 million.
Meanwhile the Wii, which sold over 340,000 units, it's on the verge of breaking the 20 million unit mark, while the company also dominated the top four software sales chart.
"Nintendo systems and software represented 56 per cent of the industry total shares in April, indicating continued strong consumer preference for quality and value," said Cammie Dunaway, Nintendo of America's executive VP of sales & marketing.
"Looking ahead, we are excited to introduce active-play games like Punch-Out!! and Wii Sports Resort into the market," she added.
http://www.gamesindustry.biz/article...ardware-record
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May 15th, 2009, 21:29 Posted By: wraggster
XSEED has teamed up with developer GungHo Works to bring the Nintendo DS version of popular 2D online game Ragnarok Online to North America this winter.
Losing the massively multiplayer aspects of the PC version but retaining a lot of the look and feel, Ragnarok Online DS is more of a traditional action RPG. The player takes on the role of the orphan Ares, who heads out to seek his fortune. He runs into a young girl with mysterious powers who has lost her memory, which pretty much covers all the standard RPG conventions. You still change job classes, gain levels, enhance your armor and weapons, and occasionally team with other players for wireless battles, but otherwise it sounds like a pretty standard RPG with Ragnarok trappings.
"We could not be more pleased to be involved in bringing such a well-known and beloved series on the PC to a handheld platform," said Jun Iwasaki, President of XSEED Games. "Ragnarok Online DS stays true to the original while adding elements to optimize the experience on the Nintendo DS."
Look for Ragnarok Online on the Nintendo DS this winter, and I promise this is the last time we'll ever announce this game.
http://kotaku.com/5256071/xseed-brin...e-ds-stateside
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May 15th, 2009, 21:32 Posted By: wraggster
We knew Punch-Out Wii supports the Wii Fit Balance Board, but until opening the game's instruction manual today, we didn't know how.
Note that the board can only be used in the game's single-player mode. A case of Nintendo fearing the prospect of two people boxing on boards side-by-side?
Perhaps not.
A year ago, a Ubisoft producer who was showing me Shaun White Snowboarding for the Wii told me that the Balance Board's signals are interpreted by the Wii as two Wii remotes. If that's still the case, then a single player using Punch-Out with a Wii controller and board would already be using three slots — not enough slots for the other player to have the same controls set-up.
That will keep your household furniture a little bit more safe.
Punch-Out is out from Nintendo next week.
More Here --> http://kotaku.com/5255963/punch+out-...work-like-this
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May 15th, 2009, 21:33 Posted By: wraggster
Excitebots is a sequel (of sorts) to Excite Truck, itself a sequel (of sorts) to Excitebike. It was published by Nintendo, on the dominant Nintendo platform. And it had SUPER SANDWICHES. So what happened?
It could be that it was rubbish, but then, Mike thought it was OK. It could be that it looked boring, but remember, it had SUPER SANDWICHES.
Who knows. All we do know is that the game sold 13,000 copies in the US in April. Sure, it was only out for 10 days in the month, but still. 13,000? Dismal. It didn't even make NPD's top 100 games for the month, let alone the top 20.
Poor Monster Games. Maybe they should have called it ExciteFit.
http://kotaku.com/5255753/excitebots...h-13000-copies
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May 15th, 2009, 21:36 Posted By: wraggster
New from Divineo China
Playing on a perfect bright screen is always what a gamer expects ! Protect your console screen from those annoying scratches and dust with the Screen shield, your console will be perfectly protected.
Special version for the Nintendo DSi screens.
The greatest protection for your console screen.
Protect the screen of your console from dust, fingerprints, scratches and UV rays.
Easy to fit and clean, anti glare.
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May 15th, 2009, 21:43 Posted By: wraggster
New from Divineo China
Play Poms, Pom Pom extensions for your Wii remote and nunchuck. Designed using authentic Pom Pom materials, the Play Poms are perfect for We Cheer, All Star Cheer Squad, and any other cheerleading games for the Wii console. Simply place your Wii Remote and Nunchuck into the Pom Pom cradles and experience the realistic feel and sound of cheerleading, from these high quality remote extensions.
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May 15th, 2009, 21:55 Posted By: wraggster
With Factor 5 closing its doors in the US, it's uncertain whether the games that were in development there will be moved to its German studio, or if the titles will be scrapped entirely. Courtesy of Unseen64, we have some concept art from a flight game the company was working on for Wii.
Supposedly, these are images created using the Wii version of Factor 5's Lair Engine, though that is unconfirmed. Based on the images, however, we can glean that the game would have had players visiting several different parts of the world, as there's a few images striking an amazing resemblance to Big Ben.
We've put in word to Factor 5 for comment, but we're hoping the employees have already set sail toward a brighter future, much like the Crimson Permanent Assurance. Sadly, real life isn't as fun ...
http://www.joystiq.com/2009/05/15/le...i-flight-game/
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May 15th, 2009, 22:08 Posted By: wraggster
We figured you wouldn't be needing your mind over the weekend so we've decided to blow it. Or, rather, Namco Bandai will with its new WiiWare game Muscle March. C'mon -- just look at that screenshot. Muscle-bound humans, flexing robots, random zoo animals on the HUD ... wait, there has to be a catch. Oh yeah: it's Japan-only, but hopefully not forever.
The house of Katamari and Noby Noby Boy wants players to feel the burn as they stomp down city streets, through Meiji-era Japan and (naturally) the distant future with one goal in mind: catching the thief that's made off with their protein supplement. Using the Wiimote and Nunchuk, players must strike poses that match the shapes of holes the escaping crook has left while smashing through walls. And he needs the supplement for what, exactly?
Namco, if you're reading this, we're pretty sure enough of us would download Muscle March to justify the likely limited localization cost. Oh, and if you do bring it over, you've totally got to license Kool-Aid Man. Smelling the potential? Oh yeah.
http://www.joystiq.com/2009/05/15/we...marching-madn/
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May 15th, 2009, 22:20 Posted By: wraggster
The Gamecube and Wii Emulator for Windows has seen a news update, heres the info from the site:
5/15/2009 I will be filming another youtube video of up and comming beta release of dolphin. This time its network play!!!! Be on Irc on the offical channel to be in the video!!!
Info: irc.efnet.nl or any efnet server join channel #dolphin-emu.
Come early as I'm sure slots will fill up fast. We will take 12:00-1:00 to get everyone setup and working. Ofcorse the game of choice will be Metroid Prime 2
http://www.dolphin-emu.com/news.php?...re=52#comments
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May 15th, 2009, 22:20 Posted By: wraggster
The Gamecube and Wii Emulator for Windows has seen a news update, heres the info from the site:
5/15/2009 I will be filming another youtube video of up and comming beta release of dolphin. This time its network play!!!! Be on Irc on the offical channel to be in the video!!!
Info: irc.efnet.nl or any efnet server join channel #dolphin-emu.
Come early as I'm sure slots will fill up fast. We will take 12:00-1:00 to get everyone setup and working. Ofcorse the game of choice will be Metroid Prime 2
http://www.dolphin-emu.com/news.php?...re=52#comments
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May 15th, 2009, 22:39 Posted By: wraggster
Sven posted this news on HackMii:
Just a brief note to fulfill our promise about the MINI source code:
It’s available in a git repository now. Please note that everything in this repository (i.e. the full source code and the build utils) is licensed under the GNU GPL 2. This essentially means that you will also have to license all your changes under the same license. Binary only releases are not possible.
You will need to compile a new toolchain in order to be able to compile mini. Please take a look at the bootmii-utils repository and run the ‘buildit’ script. Make sure to create the WIIDEV environment variable which will point to the target directory for this new toolchain before doing this.
Install and launch BootMii (either as boot2 or as IOS) and copy mini to your SD card as /bootmii/armboot.bin in order to run it. This may break the PowerPC GUI (aka “ceiling cat”) though. You can also compile and use the “bootmii” gecko uploader if you own a USB Gecko. Source code for the PowerPC part is not included yet but we will add an example PowerPC project during the next few days.
Please send patches to info@bootmii.org or contact anyone of us in IRC (#wiidev, #bootmii or #hackmii on EFNet). It would be great if we could manage this all in one repository instead of having thousands of forks with different features.
http://hackmii.com/2009/05/mini-source-code/
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May 15th, 2009, 22:59 Posted By: wraggster
Backwards compatibility has reached a new level of cool with the launch of the 3-in-1 Virtual Retro Adaptor that allows gamers to connect NES, SNES, and N64 controllers directly to the Nintendo Wii video game console.
By accessing the GameCube port that is built in to the Wii system, the 3-in-1 Virtual Retro Adaptor allows gamers to enjoy older, "retro" games using the original controllers for NES, SNES, and N64.
The Retro Adaptor, developed by Komodo and exclusively distributed by Innex.
Product Highlights:
-Compatible with Nintendo Wii Virtual Console
-Connects Through GameCube Port
-Compatible with 1st and 3rd Party Controllers
-Compatible with NES, SNES, and N64 Controllers
-Analog Function Available for N64 Controllers
-Suggested Retail Price: $19.99
-Launch Date: Mid June
"Whether you're a young kid or middle aged gaming fanatic, the Retro Adapter is perfect for controlling all the great Nintendo titles from the last 25 years," stated Titi Ngoy, President of Innex. "The Retro Adapter allows you to step back in time and play all the classics the way they were meant to be played using the original controllers. The old school is now the new cool."
About Innex
Innex was launched in 2004 as a distributor of video game related products with a particular emphasis on video game peripherals. The company has experienced exceptional growth in just five years and is poised to become one of the leading providers of gaming accessories worldwide. In addition to its extensive global distribution capabilities, Innex also provides its business partners with the opportunity to develop their own private label brands by offering an Original Equipment Manufacturer (OEM) program. Simultaneously, Innex has positioned itself as a product sourcing agent, providing expert consultation to companies looking for specific video game related products that are either unavailable through other vendors, or difficult to find or manufacture. http://www.innexinc.com
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May 15th, 2009, 23:01 Posted By: wraggster
In preparation of the May 22nd Toki Tori iPhone launch, in conjunction with the celebration of the one year anniversary of the WiiWare game, Two Tribes and Chillingo are inviting gamers to show off their creative skills in the newly launched Toki Tori Promotion Contest. The contest challenges entrants to think of cool ways to promote the game.
Fans who are interested in participating in this contest can view the official rules and submit their entries at: http://www.tokitori.com/contest. Toki Tori fans can show off their creativity by showing their original promotional plans in action. Possible examples include dressing up as Toki Tori, pimping out their MySpace page, creating a YouTube video featuring Toki Tori, or organizing a Toki Tori party and showing off the results. Contestants can submit their entries to http://www.tokitori.com/contest as well.
The Toki Tori Promotion Contest begins today and ends on June 26. The production teams at Two Tribes B.V and Chillingo will judge all entries and pick winners. The most creative entry will receive the first price consisting of a $200EU iTunes Gift Card or Wii points, a chicken to be adopted in your name and a Toki Tori figurine. The top nine runner up entries will all win a Toki Tori figurine.
The winners and their designs will be announced on June 29th at http://www.tokitori.com/contest.
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May 15th, 2009, 23:31 Posted By: wraggster
D_Skywalk has released Wiituka 0.98.6 :
The Amstrad CPC range was an 8bit microcomputer family released on June 21st, 1984. These computers were sold as a complete bundle including a colour or green screen monitor and a main storage system. CPC was an acronym of Colour Personal Computer. The first digit was a code for the main storage system;'4' denoted a tape deck and '6' a 3-inch floppy disk drive. The Amstrad CPC range included the following models:
Amstrad CPC 464, 64Kb RAM
Amstrad CPC 472, 64Kb RAM (only sold in Spain)
Amstrad CPC 664, 64Kb RAM
Amstrad CPC 6128, 128Kb RAM
The CPC series was very popular in Europe, mainly in the United Kingdom, France, Spain and Germany (where the CPC was sold under the Schneider brand). Amstrad plc. entered the computing market with the CPC series. They even dominated the European market with their PC clones the PC1512 and 1640. Sales of CPC units are estimated at about 2 million.
You are looking at a machine thats hardware was packed with its Z80A 4MHz processor, 3 channels of sound that made for perfect atmospheres in games, and a very advanced graphical chip for its time: different graphical modes and graphical resolutions changes whilst running. Very few machines have been as big as the CPC was, it survived for more than 10 years and it's a beloved and well known machine by two generations of computing fans that remember it.
Wiituka is the first release of a fantastic emulator of this 8bit computer, developed by D_Skywalk
Usually noob users feel sad with computer emulators, because they don't even know how to RUN games.. with Wiituka this issue is solved.. because it automatically download the games, and execute it like!! "Virtual Console" or Hombrew Browser!!! toy can also use the Gunstick Emulation with the wiimote, incredible!!!
Current Wiituka Features
It's like real an Amstrad CPC 6128.
A comfortable Interface that tries to resemble "Virtual Console"
With online support, download your games from coach.
First emulator with CPC Gunstick Emulation (Yeah!)
And the first Wii program that emulates a Green Monitor (Wtf!?!)
New in Version 0.98.6
Bug fixes, more stable.
Solved some Beta problems.
Redefine WiiMote Keys.
Snapshot Support.
On Screen Options Menu and many moar
To Do
Game List with Screenshots.
Roms details, votes and many more! see TODO
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News via wiibrew
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May 16th, 2009, 00:58 Posted By: wraggster
News via Nintendomax
Weeaboo carrying out a new version of "Touhou DS", shoot em Up series of Maniac shooter.
Quote:
v0.8.1 2009-05-14
================================================== =============================
bugfixes:
- The screen's ScrollPane score did not start out showing the highest score.
- The game selection on the score screen did not work properly.
- Fixed a memory leak in the sound manager.
- Objects with hitbox = 0 would still cause collisions.
improvements:
- Support for multiple / selfmade download repositories
- Deathbombing no longer requires 2 bombs after dying and there's a small
period where bombing is disabled to avoid losing a bomb because you were
too late trying to deathbomb.
- Nicer character select screen
- Added a fifth stage + small improvements to older stages
- Added a character as Sanae
scripting language:
- Added _for, size, drawAngle commands
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May 16th, 2009, 01:09 Posted By: wraggster
News via Nintendomax
froskito proposed the first version of "Winex DS", shell for the DS to windows to look like X-Soft and WintenDoS. This version includes a music player dea but poor sound quality, a mini-game, paint in its primary, test buttons and the DS version info Winex DS.
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May 16th, 2009, 01:13 Posted By: wraggster
The anytime, anywhere shredfest continues as the curtain is lifted to reveal the entire 28-song set list in Guitar Hero On Tour: Modern Hits for the Nintendo DS. Guitar Hero On Tour: Modern Hits, rated E10+, explodes onto store shelves packaged with the Guitar Grip peripheral and pick stylus on June 9, 2009, and will include the following master recordings from the past decade:
* 12 Stones - "Adrenalin"
* AFI - "Miss Murder"
* Angels & Airwaves - "Call to Arms"
* Atreyu - "Falling Down"
* Black Tide - "Shockwave"
* Coldplay - "Violet Hill"
* Endeverafter - "I Wanna Be Your Man"
* Evanescence - "Sweet Sacrifice"
* Fall Out Boy - "This Ain't A Scene, It's An Arms Race"
* Finger Eleven - "Paralyzer"
* Foo Fighters - "All My Life"
* Franz Ferdinand - "The Fallen"
* Kaiser Chiefs - "Ruby"
* Lenny Kravitz - "Where Are We Runnin'?"
* Modest Mouse - "Dashboard"
* Phantom Planet - "Do The Panic"
* Sum 41 - "Still Waiting"
* Tenacious D - "The Metal"
* The Bravery - "Unconditional"
* The Donnas - "What Do I Have to Do"
* The Duke Spirit - "Lassoo"
* The Fratellis - "Chelsea Dagger"
* The Kooks - "Always Where I Need to Be"
* The Offspring - "Half-Truism"
* The Strokes - "Reptilia"
* Weezer - "Everybody Get Dangerous"
* Wolfmother - "Dimension"
* Yellowcard - "Lights and Sounds"
http://uk.ds.ign.com/articles/983/983237p1.html
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May 16th, 2009, 01:38 Posted By: wraggster
News via GXmod:
Sprite Wii offers a utility that allows you to select and edit cheat codes in a text file and generate a file from the GCT.
Use
- Unpack the archive to the root of your SD card.
- Put the code text file (*. txt) in sd: / txtcodes.
- Launch cheat manager, select your text file code.
- Press the + button of the Wiimote to activate the code or press the button - to turn it off.
- Press the button 1 of the Wiimote to generate a GCT file.
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May 16th, 2009, 02:25 Posted By: wraggster
Via wiibrew
Bannerbomb by Comex is an exploit capable of launching homebrew from any version of the System Menu. It was created to replace the Twilight Hack, which does not work on System Menu 4.0.
The exploit works by using a malformed banner to crash the Wii and run code to load the boot.dol placed in the root of the SD card. It can be used to install the Homebrew Channel, DVDx and the BootMii public beta via the hackmii installer.
Usage
What you need
SD (or SDHC if you're running System Menu 4.0) card formatted as FAT16 or FAT32.
SD card reader for PC or a PC with one built-in
Bannerbomb channel data
Some homebrew to load
Guide
If your SD card has a private directory, rename it temporarily, e.g. to "privateold". Having other saved channels on the same card will screw it up. (Also, if you don't have any channels on the SD card already, it's possible to skip this step so you can keep saves on your SD card)
Copy the Bannerbomb "private" folder to the root of your SD card.
Take your Wii executable, name it "boot.dol" or "boot.elf" if it isn't already, and save it in the root directory of your SD card.
Put your SD card in your Wii and turn it on.
Go into Wii Options --> Data Management --> Channels --> SD Card.
A message should appear asking to "load boot.dol/.elf". If it freezes or does not appear, download the next .zip file from the Bannerbomb website and start over.
The homebrew on your SD card will load. Enjoy!
(Optional) Fill out Comex's survey on the Bannerbomb website.
Open the settings menu
Go into Data Management and then Channels
Press SD Card
A pop-up box will appear. Click yes.
Troubleshooting
Please note that Bannerbomb does not work for everyone at this time.
If your Wii freezes while trying to use Bannerbomb, follow these diagnostics:
Make sure you're not trying to use the SD Menu on System Menu 4.0 (the little blue SD card button in the lower left).
Check that you pressed the Channels button in Data Management.
Make sure that Bannerbomb is the only channel on the SD card.
Try a different version of Bannerbomb. Most people should be able to use aad1f, but some might need another version.
Bugs
If it gives you the dialog but freezes instead of loading the dol, email Comex ( comexk @ gmail dot com ). Tell him where it froze and whether or not the slot light is on. You might also try removing the disc.
If you press "no" when it asks you whether you want to load a dol then it might freeze.
It is possible to press the back button "under" the dialog.
Changelog
v104
Can now boot 'boot.dol' or 'boot.elf' to support for the 'HackMii Installer'.
v103
Added some stuff that may or may not help with stability.
v102
First public release
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May 16th, 2009, 11:25 Posted By: wraggster
Thanks to a trailer we have a definitive date on Final Fantasy IV: The After Years. The direct sequel to Final Fantasy IV will come out on WiiWare on June 1st. This should keep Final Fantasy fans busy during E3.
The trailer shows familiar foes like a palette swap of Octomamm called Octo-Kraken in The After Years and Luca, King Giott’s daughter who is allied with Rydia. Luca uses her Calco and Brena dolls to attack and has Cid’s Peep command.
Wait a second… “experience the captivating sequel in nine episodic tales”… is Square Enix going to sell Final Fantasy IV: The After Years in episodes?
Twelve chapters were released in Japan on mobile phones. That number includes a prologue, semifinal, and final episode. Some of these like the prologue, Kain’s, and Ceodore’s chapters appear to be bunched together in the US release.
http://www.siliconera.com/2009/05/15...s-out-in-june/
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May 16th, 2009, 11:44 Posted By: wraggster
Mr Peanut a DCEmu Member and Coder has released a new version of the excellent Wolfenstein 3d for the Nintendo Wii, heres the release notes:
It's in test phase because there are some kinks I need to work out (adlib sound doesn't work, but "digitized" sound does work, etc)
About the release (version 1.2a)
Added Gamecube controller and wiimote + nunchuk interfaces to the game
Rewrote US_ControlPanel's control menu so these interfaces can be selected in game
Ditched the US_ControlPanel's "change view size" menu in favor of a misc options menu
Added IR sensitivity adjustment to the misc options menu for the wiimote + nunchuk interface
Added cheat codes to the misc options menu (better than MLI )
Fixed the power button on wiimote so it turns off the wii ingame
Added variable strafe speeds which is needed for gcn/nunchuk analog sticks
Next version will have music, then I guess I can't call it a beta anymore.
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May 16th, 2009, 11:46 Posted By: wraggster
Scanff has released WiiRadio v0.3:
WiiRadio is a ShoutCast stream player. It can read from thousands of internet radio streams and play them back on the Wii.
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May 16th, 2009, 11:54 Posted By: wraggster
News/release from Spointers:
Goblin's Cube is Rubik's Cube game that uses the wiimote's and nunchuck's accelerometers to control the cube.
Changes
v0.7
Added sound
Fixed bug where a face of the cube would turn in the wrong axis
v0.6
Initial version
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May 16th, 2009, 11:58 Posted By: wraggster
Thanks to nintendomax for a good find.
Jeff lait has released a new version of powder the rogue clone:
A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.
Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
Applied WinCE compatibility patches. (Ilya Kasnacheev)
Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
Tameness should no longer expire while you still live. (Tobias Pierce)
Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
Radius of the burst when bottles break is dependent on curse/blessed status.
Poisoned smoke potions are more useful. (Tobias Pierce)
Smashing potions will interact with existing smoke. (CYBER_Aeon)
Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
New POWDER icon thanks to Sam Goldfield!
Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
Vampire bats should ignore bloodless targets. (CYBER_Aeon)
Vampire bats gain food when they suck blood. (Tobias Pierce)
Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
Being poisoned by something more powerful will properly clear the weaker poison.
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May 16th, 2009, 11:58 Posted By: wraggster
Thanks to nintendomax for a good find.
Jeff lait has released a new version of powder the rogue clone:
A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.
Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
Applied WinCE compatibility patches. (Ilya Kasnacheev)
Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
Tameness should no longer expire while you still live. (Tobias Pierce)
Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
Radius of the burst when bottles break is dependent on curse/blessed status.
Poisoned smoke potions are more useful. (Tobias Pierce)
Smashing potions will interact with existing smoke. (CYBER_Aeon)
Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
New POWDER icon thanks to Sam Goldfield!
Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
Vampire bats should ignore bloodless targets. (CYBER_Aeon)
Vampire bats gain food when they suck blood. (Tobias Pierce)
Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
Being poisoned by something more powerful will properly clear the weaker poison.
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May 16th, 2009, 12:08 Posted By: wraggster
emov2k4 has posted a slight update of his alarm with a new english version of the app for DS:
Super Alarm is a small alarm clock for your Nintendo DS, visually scenarios Super Mario World, the program with the library Palib hope your feedback to make improvements, is currently tested only in the R4 card, it would be tested on different cards Flash and inform its operation, is in Spanish language and I hope out soon in English, if you give me a little time can make a small manual of the same but the menu is quite friendly and easy to use.
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May 16th, 2009, 12:16 Posted By: wraggster
News/release from ps991
this is my new paint app, still in early development, but still in progress.
here are a few snapshots-
1:some of the functions in mid invert colors function
2:some colors being inverted
3:clear image of colors being inverted
4:getting pixel color from rainbow function
Rainbow: Press A
Zoom:Hold UP/Down...Stylus position not converted
Brush Size:R-L
Invert Colors: Select
Drawing:Stylus
Undo: Left
Sprite actions included-
Rectangle
Circle:move on y axis to increase circle size through center, move on x to increase both directions
Ellipse
Dropper/Take color
Line
Pencil
TO DO:
Fix zooming
add flood filling
boxing tool, copy/paste
try to fit all functions on screen not DS buttons
other stuff
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May 17th, 2009, 03:38 Posted By: wraggster
It seems we'll be graced with yet another Super Robot Wars game by the end of this year. Though this entry is slightly different from the main branch of the series, specifically the new Super Robot Gakuen (or Super Robot School) won't be a turnbased strategy game. Instead it's action orientated, more like an adventure game with robot battling within it. Something like a mix between the Super Robot Wars Link Battler and Super Robot Wars XO's online multiplayer mode.
The slightly bizarre aspect of all this is the roster of mecha contained within the game. In short, it's vast but obviously a re-using of the assets generated for J, W and K (though there are a few new units, the full list is here). The game will be out at the end of this year on the Nintendo DS, no word on price as yet though. Famitsu online has some nice screenshots in case you're curious.
http://www.insertcredit.com/archives/002633.html
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May 17th, 2009, 04:15 Posted By: wraggster
Lazyone posted a bit of news regarding the port of Wolf3d to DS:
I finally got my sub screen tests done so hopefully it can all be just dropped into the main wolf3d sources
I did have to change the backdrop a bit because the original did not convert to 16 colors very well.
It uses all 4 background layers:
bg0 - Backdrop
bg1 - Status bar image
bg2 - Status bar text
bg3 - Automap
The face is done using sprites and so far seems to be working out great
http://forum.gbadev.org/viewtopic.ph...eb292ca76aa394
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May 17th, 2009, 17:31 Posted By: wraggster
WB3000 has released NUS Downloader v1.1
NUS Downloader, or NUSD, is a PC Utility designed to allow easy access to the resources present on Nintendo's Update Servers. Using this tool, you can download, pack, and decrypt many system titles into WADs ready to install.
v1.1 - May 16, 2009
Directories are created with the version number when known (ex: 0000000100000002v289)
Certificates (cert.sys) no longer hard coded. You will be asked to generated the file on first boot of v1.1. This is done right from NUS.
Ability to alter the name of the packed WAD from the GUI.
Loading a TMD for info displays more information, such as what IOS a title requires.
Textbox output is a bit cleaner.
You can now choose to continue the download if a ticket (cetk) 404s. This will allow you to download the content of the titles, however you will not be able to pack them.
Decryption of contents now included. Needs common key (key.bin) to work! (Pro Note: DSi decryption will work with a (dskey.bin), however that doesn't exist now)
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May 17th, 2009, 17:33 Posted By: wraggster
Litghost has released Freespace 2 Wii beta 0 :
Freespace 2 for the Wii. There are some minor graphical glitches, and the number of keys are limited on the Wii, but it is quite playable.
You must have a copy of Freespace 2 to use this, instructions are on the Google Code Wiki. If you do not have Freespace 2, you can grab it for real cheap online.
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May 17th, 2009, 17:36 Posted By: wraggster
Bannerbomb is an exploit capable of launching homebrew from any version of the System Menu. It was created to replace the Twilight Hack, which does not work on System Menu 4.0.
The exploit works by using a malformed banner to crash the Wii and run code to load the boot.dol placed in the root of the SD card. It can be used to install the Homebrew Channel, DVDx and the BootMii public beta via the HackMii Installer.
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May 17th, 2009, 17:41 Posted By: wraggster
Copper continues his releases of Arcade emulators for the Nintendo DS, heres the release news thanks to nintendomax:
This time it was the turn of the game "Mr Do" to have his emulator on DS. Indeed, Copper, which has already made several emulators for arcade games, performs "Do Mr DS v1.0" which emulates 7 Mr MAME roms Do directly in. Zip
The resource pack contains the marquees, cabinets, flyers to copy to your side Roma.
The package contains the png images that were converted into resources.
To convert images resources, use the converter => HERE
Quote:
V1.0: 17/05/2009
* First version
* Version 1.3.3 compiled with libnds and devkitarm R26
* The rom file is unzipped automatically by the emulator
* Saves the hi-scores
* Best Viewed with scrolling
List of supported sets:
-------------------------------------------------- ------------------------------
Mr. Do!
Mr. Do! (prototype)
Mr. Do! (Taito)
Mr. Do! (bugfixed)
Mr. Lo!
Mr. Du!
Yankee DO!
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May 17th, 2009, 18:41 Posted By: wraggster
Red Squirrel has released AnyTitle Deleter MOD v5!:
AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
From MOD v3 it has some new features, as a installed titles backupper, or the possibility to exit rebooting the Wii.
Note: Real names of titles come from an external file ( database.txt ) and so can be edited and updated by everyone.
Features
-Possibility to update database.txt directly from Wii.
-Possibility to backup all installed titles in a TXT into SD root: will be written the Title ID, ASCII Code, Type, Name and required IOS!
-Possibility to backup ONLY unknown titles in a TXT into SD root: will be written the Title ID, ASCII Code, Type, Name and required IOS!
-Possibility to read the titles name directly from Wii NAND.
-Possibility to exit rebooting the console: usefull if you want to install this application as a Wii Channel!
For a list of all original available functions see AnyTitle Deleter wiki page.
Changelog
MOD v5:
-Changed the database reading function: now it reads the database.txt file only ONE time (at program beginning). In this way it will not be loaded every time you access to titles list pages (increasing program's time and space efficiency).
-Added a function to read title names directly from NAND: it will be used ONLY when the title name is not found in database.txt (to limit NAND access time). Titles names found in this way (accessing to NAND) will be displayed in the list between square brackets (ex. [GH: World Tour]). WARNING: It works at 100% with all titles based on games (those with Rxx codes) but not all others titles allow the identification of their name by reading from NAND, so there will be yet titles unknown!
-If program uses the NAND to extract title name, it will add the found name to database.txt. In this way the number of readings from the NAND will be always lower.
-Added a function to download database.txt updates directly from your Wii, using network connection!
-Now the program will identify by itself if to return to loader (HBC) or to the System Menu (rebooting console).
-Added a function to backup only UNKNOWN titles to SD (press B after pressing 1 to backup ONLY unknown titles!)
-Re-updated application button configuration: now HOME to exit, 1 to backup all titles list, 1 and then B to backup only UNKNOWN titles and 2 to update database.txt using network connection.
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May 17th, 2009, 21:47 Posted By: wraggster
maRk2512 has posted a new release of QuirkDS which is a remake of an old GameBoy game , heres whats new:
Added some new stuff!
- Titlescreen
- Select player profile
- Name input for profiles
- Ingame menu (Early version! Not all buttons work!)
- Some small changes in game control
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May 18th, 2009, 01:53 Posted By: wraggster
MetaFight has released Harmonium v1 beta.
Just to make sure it's clear, Harmonium wasn't exactly my own creation. André Michelle has a very similar application on his website which served as Harmonium's inspiration.
Harmonium is, to put it plainly, a musical doodling tool. The user can manipulate notes on a 16x16 grid to create melodies within a pentatonic scale. On top of this already addictive concept, you can bring things to life by enabling Conway's Game of Life!
It's not the easiest thing to explain, so just try it!
-- MetaFight
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May 18th, 2009, 02:08 Posted By: wraggster
It shouldn’t come as a surprise to anyone that a Tatsunoko vs. Capcom localization has been confirmed by Nintendo Power. Capcom have stated on several occasions that they would try their best to bring the game over despite the myriad of licensing issues that would need to be dealt with.
With the last word on the matter being Christian Svensson’s, who hinted at an announcement soon, we’re certain everyone saw this coming. Good to see a confirmation at long last.
So…what are the other two Wii games Capcom have in the works? Might want to replace your bets!
http://www.siliconera.com/2009/05/17...north-america/
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May 18th, 2009, 02:59 Posted By: wraggster
WB3000 has released NUS Downloader v1.1a :
NUS Downloader, or NUSD, is a PC Utility designed to allow easy access to the resources present on Nintendo's Update Servers. Using this tool, you can download, pack, and decrypt many system titles into WADs ready to install.
v1.1a - May 17, 2009
Prevented users from entering nothing...
A few little tweaks (About text, etc.)
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May 18th, 2009, 19:21 Posted By: wraggster
Fallout and Oblivion publisher Bethesda has told GamesIndustry.biz that it plans to target the market for mature games on Nintendo's Wii, with at least one big release to be announced later this year.
Sega has already targeted the Wii with two 18-rated titles – MadWorld and House of the Dead: Overkill – with rival Electronic Arts also hoping to carve an adult niche on the home console with a squeaky-clean reputation.
"We are going to make an announcement on a really big Wii game this year, we've got a couple of other things in the pipeline, and it's a format we're really looking at with the right approach," revealed Sean Brennan, managing director for Bethesda in Europe, in an exclusive interview published today.
"I've got consoles at home but I wouldn't sit and play an 18-rated game with my family on the Wii," he said. "Is there space in the Wii market for that? I think there is, but again, it's all about finding out how big that is. Is it 5 per cent? If it's five per cent of the market and you can own that space it's worth doing because you can achieve volume. If you can't own it at five per cent, it's not worth doing, quite frankly," he added.
Brennan said that the company isn't going to announce a dedicated label for the Wii as some of its rivals have, and it isn't about to churn out sugar-sweet titles for the tween market.
"We're not going to establish a new range and call it 'My Girly Game Range' or whatever these other companies are doing, it's so me-too and boring.
"Looking at the opportunities in the Nintendo space is interesting for us because it's more driven by getting the right product for the demographic and also the right quality. We're not going to do a hamster simulator, it's not us. We're not going to produce games for girls or pet-sim products. There's nothing to distinguish them from one another," he said.
Sega's success with MadWorld – which only entered the charts at 34 on its first week of release – and House of the Dead: Overkill, has been marginal on a console considered to be family-friendly and awash with casual titles.
As well as Bethesda, Electronic Arts has its eyes set on capturing a more mature audience on the Wii, with the company's Glen Schofield confident the upcoming release of Dead Space: Extraction can sell well even if it only gels with a small percentage of the 50 million installed base.
Bethesda also sees the opportunity with a console that is leaving its home rivals behind. Only a handful of publishers are really making a success in the Wii's casual market, and Brennan believes that the idea of establishing a mature business on the machine isn't just the latest bandwagon.
"We have huge respect for the Nintendo platforms, and from a marketing perspective globally they've been phenomenal. It would be churlish to ignore that space," he admitted.
"It was a problem with the DS space as well, because as soon as you spot the bandwagon, it's already too late. People don't get that. There are still some people jumping on the bandwagon but it's not within our business philosophy."
http://www.gamesindustry.biz/article...ure-wii-market
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May 18th, 2009, 19:28 Posted By: wraggster
Square Enix has unveiled a DSiWare game called Dragon Quest Wars. It costs 500 Nintendo Points (roughly GBP 3.50 / EUR 5) and is due out across Japan in June.
Western plans are "TBC", a spokesperson for the publisher told Eurogamer.
DQ Wars is a two-player board game by Fire Emblem developer Intelligent System. Cartoon characters from the Dragon Quest series become the pieces and the game will be "easy to learn, difficult to master", according to 4Gamer (translated by Joystiq).
DQ Wars will be playable over Wi-Fi with friends, too.
http://www.eurogamer.net/articles/sq...gon-quest-wars
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May 18th, 2009, 19:30 Posted By: wraggster
DJ Shadow reckons the amount of freedom DJ Hero offers players over licensed music will "raise some eyebrows" this autumn.
"I don't think a lot of the people that made some of the music we're involved with have ever allowed their music to be so freely messed with, you know what I mean? And I think that this game - I definitely think it will raise some eyebrows on that level," DJ Shadow told Game Informer.
DJ Hero is in development for PS2, PS3, Wii and Xbox 360. And, like Guitar Hero, the game comes with its very own peripheral - a plastic turntable.
We've not see the device in action, but DJ Shadow said any eight year-old kid will be perfectly happy with it.
"Well to me the best way to answer that would be, 'Would this make some eight year old kid who got it for Christmas want to try the real thing?' And I think in that respect the answer is yes," said DJ Shadow.
"Because, you know, it's not the real thing, obviously - but to me when I played it, the first couple of times I was kind of like sensory overload trying to figure out, 'Wow, OK, so this does this and that does that.'
"I mean I've heard people say that with Guitar Hero it's the same thing, like just because you're virtuoso, just because you're Joe Satriani doesn't mean that you're going to be able to kick right into Guitar Hero and be an incredible game player. It's the same with DJ Hero, it takes practice to kind of not look like an idiot," he added.
DJ Shadow lent not only his name and likeness to the project, but also his opinion, which he described as a "bulls***-proof radar". That entailed suggesting the music and mixes to use, as well as checking various samples had been cleared. He's been quite hands-on, apparently.
As for gameplay, players will have to simulate what's being heard with two records and sample track, he said. But don't expect lots of previously unheard DJ Shadow music, as Activision caught him at a time when he didn't have "a lot of new material sitting around".
"So there isn't going to be any of my new stuff in the game, at least not in the first version, maybe in a subsequent version or in download form or something like that," he said.
http://www.eurogamer.net/articles/dj...raise-eyebrows
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May 18th, 2009, 21:07 Posted By: wraggster
Nintendo has revealed that Wii Punch-Out!! will have a brand new Title Defence mode where champions must protect their belt from ambitious boxers.
But beware, says Nintendo, as they'll better know your moves and present a tougher challenge second time around.
The company unveiled three of the opponents as returning fighters Piston Hondo, Great Tiger and Bear Hugger.
Piston Hondo's ranked highly and attacks quickly; Great Tiger uses Indian magic to befuddle boxers and Bear Hugger uses sheer force to send opponents to the mat.
Punch-Out!! is out on 22nd May. Head over to our recent hands-on impressions to see what's in store.
http://www.eurogamer.net/articles/pu...e-defence-mode
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May 18th, 2009, 21:11 Posted By: wraggster
New from Divineo China
High quality luxurious aluminum case to offer all round protection for your NDSi console against scratches, shocks and fingerprints with full access to all controls.
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May 18th, 2009, 21:12 Posted By: wraggster
Developers are adding MotionPlus controls to their Wii games as you read this. They're making their controls more responsive thanks to Nintendo's add-on.
But what if they went another way?
What if MotionPlus wasn't about introducing an extra control scheme?
Darly Allison, producer of upcoming Capcom Wii game Spyborgs told Kotaku last week that the game's development team is still considering how they might implement MotionPlus to the co-op beat-em-up, which doesn't currently support it. Once idea the team is considering is to add an extra playable character that would take advantage of MotionPlus's sensitivity.
This seemed like a promising idea and got Allison and Kotaku riffing: why not add another character that's controllable just with the Balance Board? And one just with the Wii Zapper or Wii Wheel? OK, those last two wouldn't apply, because those peripherals don't add functionality to the Wii Remote.
But this still seems like a novel idea: instead of tweaking controls to fit a peripheral not every consumer might have, why not just add alternate playable characters that only play with the add-on?
If anyone is ready to pursue that, bring on the guitar-controlled bonus character as well.
http://kotaku.com/5259179/how-about-...wii-peripheral
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May 18th, 2009, 21:17 Posted By: wraggster
We've struck a major milestone in this week's Nintendo Download, as The Legend of Zelda: Majora's Mask becomes the 300th game to grace the Wii Virtual Console.
If I have to explain what The Legend of Zelda: Majora's Mask is to you people, then you might be at the wrong website. The second outing for Link on the Nintendo 64, Majora's Mask is one of the darkest and most original games in the Zelda series, and it can now be yours to play on your Wii for 1,000 Wii points. An extremely nice way to celebrate the big 300.
The rest of the Nintendo Download isn't too shabby either. The DSi gets a new Art Style game in Pictobits (500 DSi Points), and WiiWare gets the second helping of Final Fantasy-themed defense gaming with Crystal Defenders R2 from Square Enix (800 points), along with Agetec's Silver Star Chess (500 points).
As always, check out the official description of the titles from Nintendo below.
So, anyone picking up Majora's Mask? Anyone who owns a copy of the original game and a functioning Nintendo 64 planning on buying it anyway?
Virtual Console
The Legend of Zelda: Majora's Mask (Nintendo 64, 1 player, Rated E for Everyone - Cartoon Violence, 1,000 Wii Points™): Link™ must save the world! This time, he finds himself trapped in Termina, an alternate version of Hyrule that is doomed to destruction in just three short days. Link must race to recover the Ocarina of Time (which allows him to manipulate time in multiple ways), defeat challenging bosses in dungeons spread across Termina and discover the key to the mystery of Majora's Mask. Along the way, he'll obtain new weapons and items and help other characters (some strangely familiar) in their everyday lives. In addition, Link must use a wide assortment of masks scattered throughout Termina, each with its own specific use or power. Never before have three days offered so much in the way of action, mind-boggling puzzles and depth. The Legend of Zelda: Majora's Mask is an adventure unlike any other!
Nintendo DSiWare
Art Style™: PiCTOBiTS™ (Nintendo, 1 player, Rated E for Everyone, 500 Nintendo DSi Points™): Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the touch screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character - look for favorites from classic NES™ titles - and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new game play leads to the uniquely enjoyable experience that is PiCTOBiTS.
WiiWare
CRYSTAL DEFENDERS R2 (SQUARE ENIX, 1 player, Rated E for Everyone - Mild Fantasy Violence, 800 Wii Points): In CRYSTAL DEFENDERS R2, you must deploy various units, such as Fencers and Black Mages, to stop waves of encroaching monsters from escaping the area with your party's crystals. There are many types of units to choose from: Some specialize in powerful short-range attacks, some wield far-reaching magicks and still others are equipped with bows, enabling them to bring down aerial foes. Deploy units in strategic locations to take full advantage of their traits. Each time an enemy breaches your defenses and reaches a map's exit, your party will lose crystals. When all your crystals are gone, the game is over. CRYSTAL DEFENDERS R2 offers several new, challenging maps containing multiple entrances and exits. It also introduces three varieties of Power Crystals, allowing you to enhance the abilities of your units, while new jobs, including Flintlock and Tinker, set the stage for even more complex strategies. Can you defend all the maps without losing a single crystal?
Silver Star Chess (Agetec, Inc., 1-2 players, Rated E for Everyone - Mild Suggestive Themes, 500 Wii Points): Silver Star Chess has two modes: 1-Player and 2-Player. 1-Player mode allows you to play a chess match against the computer opponent. 2-Player mode allows you to play against another person. In 1-Player mode, you can select one of five different computer opponents, as well as turn the background music off, adjust sound effects and access in-game help features. Also, during the match, you can redo your last move, save the game at any point or resign from the game. After the match has ended, you can review each move made during the match. While reviewing the match in this way, you can resume that match at any point.
http://kotaku.com/5259257/the-ninten...y-majoras-mask
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May 18th, 2009, 21:17 Posted By: wraggster
We've struck a major milestone in this week's Nintendo Download, as The Legend of Zelda: Majora's Mask becomes the 300th game to grace the Wii Virtual Console.
If I have to explain what The Legend of Zelda: Majora's Mask is to you people, then you might be at the wrong website. The second outing for Link on the Nintendo 64, Majora's Mask is one of the darkest and most original games in the Zelda series, and it can now be yours to play on your Wii for 1,000 Wii points. An extremely nice way to celebrate the big 300.
The rest of the Nintendo Download isn't too shabby either. The DSi gets a new Art Style game in Pictobits (500 DSi Points), and WiiWare gets the second helping of Final Fantasy-themed defense gaming with Crystal Defenders R2 from Square Enix (800 points), along with Agetec's Silver Star Chess (500 points).
As always, check out the official description of the titles from Nintendo below.
So, anyone picking up Majora's Mask? Anyone who owns a copy of the original game and a functioning Nintendo 64 planning on buying it anyway?
Virtual Console
The Legend of Zelda: Majora's Mask (Nintendo 64, 1 player, Rated E for Everyone - Cartoon Violence, 1,000 Wii Points™): Link™ must save the world! This time, he finds himself trapped in Termina, an alternate version of Hyrule that is doomed to destruction in just three short days. Link must race to recover the Ocarina of Time (which allows him to manipulate time in multiple ways), defeat challenging bosses in dungeons spread across Termina and discover the key to the mystery of Majora's Mask. Along the way, he'll obtain new weapons and items and help other characters (some strangely familiar) in their everyday lives. In addition, Link must use a wide assortment of masks scattered throughout Termina, each with its own specific use or power. Never before have three days offered so much in the way of action, mind-boggling puzzles and depth. The Legend of Zelda: Majora's Mask is an adventure unlike any other!
Nintendo DSiWare
Art Style™: PiCTOBiTS™ (Nintendo, 1 player, Rated E for Everyone, 500 Nintendo DSi Points™): Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the touch screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character - look for favorites from classic NES™ titles - and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new game play leads to the uniquely enjoyable experience that is PiCTOBiTS.
WiiWare
CRYSTAL DEFENDERS R2 (SQUARE ENIX, 1 player, Rated E for Everyone - Mild Fantasy Violence, 800 Wii Points): In CRYSTAL DEFENDERS R2, you must deploy various units, such as Fencers and Black Mages, to stop waves of encroaching monsters from escaping the area with your party's crystals. There are many types of units to choose from: Some specialize in powerful short-range attacks, some wield far-reaching magicks and still others are equipped with bows, enabling them to bring down aerial foes. Deploy units in strategic locations to take full advantage of their traits. Each time an enemy breaches your defenses and reaches a map's exit, your party will lose crystals. When all your crystals are gone, the game is over. CRYSTAL DEFENDERS R2 offers several new, challenging maps containing multiple entrances and exits. It also introduces three varieties of Power Crystals, allowing you to enhance the abilities of your units, while new jobs, including Flintlock and Tinker, set the stage for even more complex strategies. Can you defend all the maps without losing a single crystal?
Silver Star Chess (Agetec, Inc., 1-2 players, Rated E for Everyone - Mild Suggestive Themes, 500 Wii Points): Silver Star Chess has two modes: 1-Player and 2-Player. 1-Player mode allows you to play a chess match against the computer opponent. 2-Player mode allows you to play against another person. In 1-Player mode, you can select one of five different computer opponents, as well as turn the background music off, adjust sound effects and access in-game help features. Also, during the match, you can redo your last move, save the game at any point or resign from the game. After the match has ended, you can review each move made during the match. While reviewing the match in this way, you can resume that match at any point.
http://kotaku.com/5259257/the-ninten...y-majoras-mask
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May 18th, 2009, 21:20 Posted By: wraggster
In its first month of release, GTA: Chinatown Wars managed to only sell 89,000 copies in the US, according to the NPD. Now that the figures for April have come in, Gamasutra reports the game has managed to sell another 74,000 copies. Mind you, we're no mathematicians (well, not all of us), but by our calculations, that means GTA: Chinatown Wars has managed to sell a total of 163,000 copies in the US so far, which is a lot lower than what most analysts predicted the game would sell in its first month.
http://www.joystiq.com/2009/05/18/gt...-74k-in-april/
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May 18th, 2009, 21:36 Posted By: wraggster
Newly released today:
features
Celebrate the 10th anniversary of one of most influential fighting game franchises in video game history
Discover the back story to all of your favorite characters in the Guilty Gear mythos, with fully voiced dialogue
Accent Core Plus marks the return of fan favorites Kliff Undersn and Justice, rounding out the cast of 25 playable characters
Create a three-man team in Versus Mode to find out which characters are the ultimate Guilty Gear team-up
Level up your character’s abilities and traits in the re-tuned Survival Mode
description
The fighting franchise that launched an entirely new style of fighting games is celebrating its 10th anniversary with the most complete and definitive version of the game on the Nintendo Wii. Follow the stories of the 25 crazy combatants and dish out a mind-numbing amount of insane combos that the series is known for.
http://www.play-asia.com/SOap-23-83-...j-70-3ct7.html
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May 18th, 2009, 21:45 Posted By: wraggster
Newly released today:
Saving the world one job at a time. Help Wanted is the 1st Job Compilation centered around 50 wacky jobs!
Play the 1st job compilation centered around 50 wacky jobs! Warning! Light-hearted humor ahead. Help Wanted is a fun, slap-stick game made for families. Save the world from impending extinction by shopping for defensive items. Take the time to shop as you earn money from the daily grind and add keep sakes to your displayable collection.
http://www.play-asia.com/SOap-23-83-...j-70-3clh.html
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May 18th, 2009, 21:47 Posted By: wraggster
Newly released today:
features
Battle across 8 visually breathtaking arenas that allow for teams to roam freely instead of being restricted to sides of a court
Art style, theme, and gameplay suited for all age groups
Full single player story mode that offer over 10 hours of intense single player game play
2 vs. 2 battle multiplayer
7 teams to choose from (Pirates, Ninjas, Zombies, Robots, Aliens, Monsters and Mushroom Men)
Use an array of special moves, unique to each character: summon parrots, throw ninja stars, etc.
Developed using Infyrno™, Blazing Lizard's next-gen proprietary game engine
description
Pit scurvy against stealth and cutlass against katana in the ultimate playground sport of dodgeball. Perform powerful special moves and melee attacks to eliminate your opponents. Choose your team and take them through a unique story mode or team up with or against your friends in dodgeball mayhem!
Pirates versus Ninjas is a social phenomenon; starting in online chatrooms and forums and growing to become a topic that everyone under 35 is aware of. It's a joke that has spawned online communities, Facebook applications and countless websites devoted to the subject. Finally, the phenomenon has become a video game, allowing millions of people all over the world to settle the debate once and for all.
Whose side are you on?
http://www.play-asia.com/SOap-23-83-...j-70-39cm.html
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May 18th, 2009, 21:49 Posted By: wraggster
Newly released today:
features
Tactically place protective towers of differing defensive and offensive capabilities throughout the playing field, all while invaders known as "creeps" attempt to march across the screen
Through strategic placement, carefully create mazes to ambush the invaders and protect their holdings through hundreds of challenging levels
Upgrade your turrets to gain even more power!
Battle against group, flying, immune, spawn, dark and morph creeps all with different skills to challenge the best of players
Create your own addictive experience by drawing towers and designing unique unrelenting “creeps” using the innovative technology of the Nintendo DS stylus, for a game experience of unending possibilities
description
Will you survive to the end? You're under attack and you must defend your DS-no matter what it takes. Strategically build up your towers to battle against a non-stop wave of attackers.
http://www.play-asia.com/SOap-23-83-...j-70-3dar.html
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May 18th, 2009, 21:54 Posted By: wraggster
New from SuccessHK
The quality of the ear phone which made by GAMETECH is undoubted,powerful bass driven sound and exact alt. This ear adapters in three different sizes ensure a perfect fit, high wearing comfort and an excellent attenuation of ambient noise. It is ideal for diferent users.
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May 18th, 2009, 22:22 Posted By: wraggster
Harmonix and MTV Games today announced an onslaught of rock coming this week to the Rock Band Music Store catalogue of downloadable content for Wii system, with 25 new tracks, including six songs from the eclectic and legendary Grateful Dead. This week's music update also includes songs from The Knack, Coheed & Cambria, the B-52s, Buzzcocks, The Runaways, T-Rex, At the Gates, Evile and The Haunted. Wii Rock Band 2 owners will also gain access to tracks recently released to other gaming consoles, including Franz Ferdinand, The Allman Brothers Band, The Distillers, Prong, Luscious Jackson and Alien Ant Farm.
Wii fans can expect a rollout of previously released downloadable Rock Band content until the entire back catalogue of more than 670 songs is available.
Release Date: Tuesday, May 19, 2009
** Dates for Rock Band game tracks are tentative and subject to change **
Tracks:
Franz Ferdinand "Take Me Out"
Franz Ferdinand "Do You Want To"
Franz Ferdinand "Lucid Dreams"
Alien Ant Farm "Smooth Criminal"
The Allman Brothers Band "Blue Sky"
The Allman Brothers Band "Midnight Rider"
The Distillers "Drain the Blood"
Luscious Jackson "Naked Eye"
Prong "Idealistic Types"
Prong "The Banishment"
The Knack "My Sharona"*
Coheed & Cambria "Ten Speed (Of God's Blood & Burial)"*
The B-52s "Roam"
Buzzcocks "Ever Fallen in Love"*
The Runaways "Cherry Bomb"*
T-Rex "Bang a Gong"*
Grateful Dead "Casey Jones"
Grateful Dead "China Cat Sunflower"
Grateful Dead "Franklin's Tower"
Grateful Dead "I Need A Miracle"
Grateful Dead "Sugar Magnolia"
Grateful Dead "Truckin'"
At the Gates "Blinded by Fear"
Evile "Thraser"
The Haunted "D.O.A."
(*Denotes a cover track)
Price: $2.00 (200 Wii Points) per track
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May 18th, 2009, 22:53 Posted By: wraggster
Bannerbomb is an exploit capable of launching homebrew from any version of the System Menu. It was created to replace the Twilight Hack, which does not work on System Menu 4.0.
The exploit works by using a malformed banner to crash the Wii and run code to load the boot.dol placed in the root of the SD card. It can be used to install the Homebrew Channel, DVDx and the BootMii public beta via the HackMii Installer.
v104 - v108
Message "Load /boot.dol?" changed to "Load /boot.dol/elf?"
Attempted to prevent the freeze-after-a-minute bug (other than by disabling WC24)
Added a message about the scam at the first popup
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May 18th, 2009, 22:57 Posted By: wraggster
News/release from Izhido
A port of id Software's Quake II for the Nintendo Wii, straight from the source code at ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
This is only a proof-of-concept release, nothing official. It's being actively developed; expect heavy changes before the final release.
It will likely crash after some minutes of play, due to unfinished memory-handling code. Still, for these minutes, it's fully playable; with sound & Wiimote support as can be experienced on Q1Rev.
Controls are similar to Q1Rev ones, with the exception of the "C" button on the Nunchuk controller, used now for crouching.
Any comments can be sent to heribertod@gmail.com .
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May 19th, 2009, 16:55 Posted By: wraggster
Well, we have to admit a certain principled aversion to any console game that involves jumping, the flailing of the arms, cardio-whatever... anything, really, that Richard Simmons might approve of. It's bad enough that we're being asked to turn in our traditional controllers in for a balance board, but are we really supposed to believe that Electronic Arts -- the company that single-handedly ruined our health during the 1980s as we stayed up for weeks at a time on the quest to save Skara Brae -- could, or should, present the world with a "personal trainer in a box?" Well, if you're one of those people, you'll be happy to know that EA SPORTS Active for Wii is now available in retail stores Stateside, with worldwide release slated for May 22.
http://www.engadget.com/2009/05/19/e...its-toned-abs/
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May 19th, 2009, 17:20 Posted By: wraggster
Whilst the ongoing global dominance of both the Wii and DS means that Nintendo has little time left to ponder its older formats, it seems that former handheld favourite the Game Boy Advance is still selling in its thousands.
Kotaku reports that in 2008 Nintendo’s Game Boy Advance sold an impressive 420,000 units worldwide. Its biggest successes were in emerging markets and parts of Asia.
The Game Boy Advance first hit the market in 2001. At the time it seemed unlikely that it could ever compare to the successes of its predecessor, the Game Boy. Indeed, the first GBA iteration was the subject of some quite brutal criticism, owing mainly to its lack of an internally lit screen.
However, the release of the Game Boy Advance SP in 2003 saw the handheld truly take off. To date it has sold in excess of 80m units – not a million miles away from the Game Boy’s 120m global lifetime sales.
http://www.casualgaming.biz/news/286...silent-success
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May 19th, 2009, 17:42 Posted By: wraggster
Bleach DS 4th: Flame Bringer isn’t a fighting game and it isn’t an RPG. Similar to Bleach: Soul Carnival, this game is a brawler/platformer minus the super deformed Soul Reapers. Instead of using one screen for a status menu like so many other Nintendo DS platformers do, Bleach DS 4th: Flame Bringer has action on two screens.
Both screens scroll up when Ichigo jumps, but after passing a cutoff point Ichigo can land on the top screen. The videos below show how the system works when Ichigo is in the heat of battle. Another clip on the official page demonstrates how high the stages can be. Click on “movie” (the fourth option) and the first choice under stage (middle menu) to see it.
http://www.siliconera.com/2009/05/18...n-platforming/
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May 19th, 2009, 19:12 Posted By: wraggster
Dragon Quest Wars will launch on DSiWare this Japan in June, Square Enix has confirmed.
This is the first Dragon Quest title for the DS download shop and it's being developed by Intelligent Systems of Advance Wars and Fire Emblem fame. Should be good then?
According to Joystiq, Wars is an online board game for up to four players. Each player will create a team of four Dragon Quest Monsters and fight in simple battles.
It will be available for 500 Points. First screens here too.
http://www.computerandvideogames.com....php?id=215291
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May 19th, 2009, 21:31 Posted By: wraggster
Newly released today:
Tact of Magic is a colorful game that combines a high fantasy RPG storyline with strategic warfare. When the king died, your destiny took on a drastic turn, equip your wand and magic glove and lead your comrades to battle against the kingdom of darkness.
Each type of magic has its strengths and weakness, analyze the properties of your enemies and determine the best way to beat them in battle. The high amount of types of magic allows you full freedom in customizing your character and attack skills.
http://www.play-asia.com/SOap-23-83-...j-70-3cg4.html
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May 19th, 2009, 21:40 Posted By: Shrygue
via Eurogamer
SEGA has told Eurogamer Virtua Tennis 2009 will arrive on PC, PS3 and 360 on 29th May. The Wii version will arrive "a few weeks later" in June.
The clarification comes after the US version of the game was stretched to June.
Virtua Tennis on PC, PS3 and 360 looks to be as assured as ever and a safe top-seed for its genre. On Wii the future is less certain but perhaps more exciting, thanks to the addition of Wii MotionPlus controls.
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May 19th, 2009, 21:43 Posted By: wraggster
Today the world of video game boxing returns to its roots with the launch of the new Punch-Out!! game for Nintendo's Wii console. The game brings immersive motion controls to an iconic franchise that has been around since the days of the NES. Players are invited to step into the ring as underdog Little Mac as they go toe-to-toe with an array of memorable characters, including familiar faces like Glass Joe, King Hippo and Don Flamenco.
The motion-sensitive Wii Remote and Nunchuk controllers turn the swings players make in real life into on-screen punches. Both novice and veteran gamers can pick up Punch-Out!! and punch their way to the top. The optional Wii Balance Board accessory (sold separately with Wii Fit) can be added to provide an extra challenge for advanced players who want to literally bob and weave through their fights. For those who insist on old-school Punch-Out!! purity, the game also can be played with classic NES-style controls by turning the Wii Remote controller sideways.
Even players who have battled through the original games hundreds of times will find new challenges with Punch-Out!! for Wii. For instance, once Little Mac (with the help of trainer Doc Louis) has pummeled his way through all the contenders, they return to offer him new challenges in Title Defense Mode. Only this time, their traditional weaknesses have been eliminated and players must find new ways to achieve victory. In this mode, the once-harmless Glass Joe now wears headgear, and King Hippo's vulnerable belly is protected behind a manhole cover. The new twists ensure fans enjoy a completely new play experience.
For the first time in the Punch-Out!! series, a head-to-head multiplayer mode lets players compete against one another. Both players take on the role of Little Mac and match wits as they trade uppercuts, jabs and body blows. With a series of well-placed punches, Little Mac transforms into the gargantuan Giga Mac, who can land more powerful blows and is more difficult to take down.
"Punch-Out!! is back, keeping all the charm of the original while delivering a knockout punch with new twists to experience and enjoy," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "As part of one of Nintendo's most storied franchises, this new Punch-Out!! game will surprise and delight fans with even more ways to enjoy its timeless game play."
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
For more information about Punch-Out!!, visit www.PunchOut.com.
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May 19th, 2009, 21:44 Posted By: wraggster
SEGA of America, Inc. today announced Daisy Fuentes Pilates, the first Pilates workout program for the Wii. Set at a lush tropical resort and hosted by Daisy Fuentes, longtime Pilates icon and star of the entertainment industry, the title supports the Wii Balance Board. Created in partnership with Interactive Game Group, Daisy Fuentes Pilates features customizable workouts, fitness tracking real-time coaching and interactive feedback.
Daisy Fuentes Pilates, the first self-titled Pilates endeavor, goes beyond the one-way, static workouts of traditional DVDs using the Wii's controls to monitor movements and offer instant feedback, ensuring proper body motion so players get the most from every Pilates session. Players stay on track following the integrated, on-screen "timing bar" as well as the real-time feedback from Daisy Fuentes herself, whose voice guides the exercises. Players will be able to choose between English and Spanish.
"This is a great way to get Pilates training that fits your schedule and lifestyle," said Daisy Fuentes. "You can start out as an absolute beginner then move into intermediate and advanced levels--all at your own pace, in the comfort of your own home, and with responsive feedback that helps ensure you're mastering core skills correctly before you advance."
Developed by Joseph Pilates in the early twentieth century, Pilates has become the exercise program of choice for a growing number of enthusiasts on a worldwide scale. Daisy Fuentes Pilates is built around 10 fundamental exercises that players craft into individual workout routines depending on their level of intensity (Beginner, Intermediate or Advanced). Players can track their results – mapping the total amount of exercise completed and how well each movement was performed. Daisy Fuentes also offers exercise and healthy diet tips throughout the program to encourage a full-body approach to health and well-being.
"Pilates is like no other exercise," Daisy Fuentes continued. "It makes your muscles long and lean – not bulky. It focuses on the connection between your mind and body, giving you smooth control over your movements. And the Wii is a great way to practice it – whether you're getting started for the first time or looking for a more convenient way to integrate Pilates into your ongoing exercise routine."
"More and more people are choosing to work-out at home" said SEGA of America's VP of Marketing, Sean Ratcliffe. "Daisy's targeted program for the Wii is a very effective way for the millions of Americans who practice Pilates to bring the experience into their living rooms, without losing the value of a group class and an instructor."
Cuban-born Daisy Fuentes became a household name as an international television star on MTV and MTV Latino; and the first Latin worldwide spokesperson for Revlon. In her storied career she has hosted numerous national television shows, including House of Style and America's Funniest Home Videos. In 2004, Daisy launched a fashion line, which now includes clothing, fragrances, handbags, accessories, sportswear and more. Daisy Fuentes was the spokesperson for the best-selling Winsor Pilates DVD series for many years.
Fr?d?ric Chesnais, founder of Interactive Game Group and Executive Producer for the Title, added: "This project is exactly why I have created I2G, to bring talented people together and facilitate the creation and distribution of interactive entertainment."
The game has been developed by Collision Studios in Los Angeles.
Daisy Fuentes Pilates will be released late summer 2009.
http://uk.wii.ign.com/articles/984/984112p1.html
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May 19th, 2009, 21:46 Posted By: wraggster
Nyko Technologies, the premier videogame accessories manufacturer, today announced that the highly anticipated Wand? controller for Wii is now available at retail. Designed for superior functionality, comfort, and value the newest addition to Nyko's Wii product line maintains all the control functions Wii gamers expect with full motion-sensing capability, pointer functionality, vibration feedback, and a built-in speaker
The Wand contains Nyko's all-new Trans-Port technology, which enables control and vibration feedback to be electrically replicated on compatible attachments, providing for faster and more accurate input response. Current attachments made for the Wii Remote can only access buttons through use of mechanical triggers and provide no vibration feedback. One of the many applications of Trans-Port technology is the pistol grip which connects to the Wand and electrically replicates key action buttons, providing controls not currently accessible with attachments for the Wii Remote. In addition, enlarged 1 and 2 buttons and ergonomic finger grooves make the Wand an exceptional choice for classic gaming when turned sideways. Nyko's signature rubberized battery cover is also included to ensure maximum comfort and grip.
"Recognized as Best of CES 2009 in the Gaming category, the Wand offers all-new features and accessories that improve the way players experience games on Wii," said Chris Arbogast, Director of Marketing, Nyko Technologies. "Gamers can also look forward to two new Wand-compatible accessories next month that are just the beginning of the innovative ways Trans-Port technology will be used in the future."
The Wand is available now for a MSRP of $34.99 at Amazon.com, Best Buy, Fred Meyer, GameCrazy, GameStop, Hastings, Kmart, Sears,Wal-Mart and other retailers nationwide.
For more information on these and other Nyko products, please visit: www.nyko.com
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May 19th, 2009, 21:48 Posted By: wraggster
Dragon Ball and Naruto are back in the gaming headlines over in Japan, and it looks like owners of all three consoles can take part in the fun.
Leaked images from an upcoming issue of Jump Magazine confirm Dragon Ball Raging Blast for the PlayStation 3 and Xbox 360 as well as a separate Dragon Ball game (whose full name we weren't able to confirm) for the Wii.
Raging Blast looks like a fighting game in the vein of Sparking. Keywords splashed across the page include "High Speed," "Destruction" and "Wide," the latter in reference to large stages of play.
The Wii title appears to be a side scrolling action game featuring young Goku as the main character. There are some hints that the game will make use of motion controls in some capacity.
Japan will get the Wii title this Summer. The PS3 and Xbox 360 title is currently without a final date.
Even less is known about the new Naruto game, which is being developed for the Wii. The announcement actually comes in the form of a coloring contest where readers of Jump get to add color to a drawing of Naruto, with the best work making it into the final game as an optional costume.
The Jump article refers to the Naruto game as a "10th anniversary dream project." A Japanese release is planned for this Winter.
http://uk.wii.ign.com/articles/984/984407p1.html
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May 19th, 2009, 21:50 Posted By: wraggster
D3Publisher announced today that it will bring BEN 10 ALIEN FORCE: Vilgax Attacks, the latest game in the multi-million unit selling Ben 10 videogame franchise based on Cartoon Network's hit television series, BEN 10 ALIEN FORCE, to Xbox 360 game and entertainment system from Microsoft, Nintendo Wii, PlayStation 2 computer entertainment system, Nintendo DS system, and the PSP (PlayStation Portable) system. In an original storyline developed exclusively for the game, Ben and the Omnitrix will journey to outer space and distant never-before-seen planets for the first time ever in the series. As in the show, Ben will use 10 of his alien forms and their special powers to battle his greatest enemy, Vilgax, and an extreme team of fearsome foes in an effort to thwart a grand scheme to conquer the universe one planet at a time. BEN 10 ALIEN FORCE: Vilgax Attacks is slated to ship to retail outlets across North America in fall 2009.
"The best of the Ben 10 franchise is rolled into one big adventure in BEN 10 ALIEN FORCE: VILGAX ATTACKS, showcasing eleven playable characters as well as favorite enemies, allies and locations from throughout Ben's world," said Kim Motika, vice president of worldwide sales and operations, D3Publisher. "With an original storyline, BEN 10 ALIEN FORCE: VILGAX ATTACKS will take players on an intergalactic journey in never-before-seen alien home worlds that is sure to please both fans of the television series and videogames. "
In BEN 10 ALIEN FORCE: Vilgax Attacks, players will take control of Ben and the popular alien forms: Echo Echo, Goop, Brainstorm, ChromaStone, Big Chill, Humungousaur, Spidermonkey, Swampfire, Jet Ray, and Cannonbolt to manipulate fire, harness electricity, freeze enemies and more. Players will also adventure as alien form Upchuck exclusively in the Nintendo DS version for additional powers to command and explore. Gamers will journey to exciting alien home planets on Ben's first intergalactic adventure as they travel in an upgradeable spacecraft and blast through asteroid fields and enemy ships. Offering a solid blend of combat, puzzle solving and platform gameplay, BEN 10 ALIEN FORCE: Vilgax Attacks provides hours of gameplay for players of all skill levels.
"Building on the solid success of our first two titles, this latest release will continue to further the success of our video game franchise and cement Ben 10's position as thriving global brand," said Christina Miller, vice president, Cartoon Network Enterprises. "Together with D3, we have once again created a game that contains the qualities fans have come to expect from the Ben 10 video game series and we look forward to its release this fall."
BEN 10 ALIEN FORCE: Vilgax Attacks for Nintendo DS is under development by 1st Playable Productions, LLC. All other versions are under development by Papaya Studio Corporation. The game is currently rated "RP" ("Rating Pending") by the ESRB.
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May 19th, 2009, 21:51 Posted By: wraggster
Developer Press Play has unveiled a 2D platformer for WiiWare called Max and the Magic Marker. Players will control both Max and the marker – as Max runs and jumps players can draw objects into the environment for him to interact with. Sounds a lot like Drawn to Life. Press Play says it is aiming to make "a game you can play with – not just play."
When Max receives a curious marker in the mail he finds whatever he draws will spring to life. After doodling a monster the beast jumps into Max's other drawings and begins wreaking havoc. The monster has to be put down, so Max caricatures himself into the picture and sets out on his adventure.
Max and the Magic MarkerPlayers control max with the nunchuk and point with the remote to draw. The game employs a physics system that governs whatever is drawn. The more ink you use on an object the heavier it will be.
Press Play hopes to release Max and the Magic Marker this Fall. Fifteen levels are planned, which should add up to around three hours of gameplay.
http://uk.wii.ign.com/articles/984/984471p1.html
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May 19th, 2009, 21:53 Posted By: wraggster
It's time to throw, bash, and party, as the EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) announces BOOM BLOX Bash Party for Wii has shipped to stores in North America today and will hit stores in Europe beginning May 28. EA and Steven Spielberg continue their collaboration to bring players this highly-anticipated sequel to last year's critically-acclaimed BOOM BLOX game for Wii, which earned more than a dozen awards and received recognition from parenting organizations, media outlets and the gaming industry. With more than 400 new levels, stunning new worlds, and twice as much multiplayer game play, BOOM BLOX Bash Party brings tons of action-packed fun for the whole family.
"The original BOOM BLOX really came from a need to bring families back into the same space playing games together," said Steven Spielberg. "We had so many more creative ideas that we wanted to put into the sequel, and BOOM BLOX Bash Party really takes the original concept to a whole new level of interactive family gaming."
BOOM BLOX Bash Party features nearly twice as many multiplayer challenges as the original BOOM BLOX making it the ultimate party game! Players will have a blast playing with or against friends in co-op, versus and new team-based challenges. Whether playing solo or with friends, BOOM BLOX Bash Party will have players off the couch, throwing, bashing and slinging blox like never before!
In addition to the more than 400 new levels in BOOM BLOX Bash Party, players can also easily download new levels created by EA and the BOOM BLOX Bash Party community at no additional charge with an Internet-connected Wii. EA will make 40 additional levels available at launch with many more to come. In addition, players can create their own levels using the game's enhanced Create Mode, and submit those levels to be posted and made available to the community. Over time, BOOM BLOX Bash Party owners will have access to many more downloadable levels in addition to those already included in the game.
"We are thrilled to be able to offer players a constant stream of new and exciting levels in BOOM BLOX Bash Party," said Amir Rahimi, Senior Producer. "The EA team has been working hard creating exciting new levels that will be made available over time, and we cannot wait to see the passion and creativity the BOOM BLOX Bash Party community members put into making their own shared levels."
EA takes the destruction to new heights with four stunning new themed worlds including Space, Pirate, Heroic and Show Time! Players will experience action puzzle game play in new physical environments like zero gravity and under water. Players will also encounter exciting new block types, like Virus, Conveyor and Push blox; new block shapes like cylinders and wedges, and engaging new tools, like the cannon and the slingshot. A new cast of characters, as well as favorites from the original BOOM BLOX, are now part of the puzzle-solving strategy. Players can now throw, grab or sling them, and watch them fly, knocking down blox and causing eye-popping explosions!
Developed by the EA Casual Studios, BOOM BLOX Bash Party is rated E for Everyone by the ESRB and 3+ by PEGI. The game has a US MSRP of $39.99. For more information, visit http://boomblox.ea.com.
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May 19th, 2009, 21:57 Posted By: wraggster
Litghost has updated Freespace 2 to beta 3
Freespace 2 for the Wii. There are some minor graphical glitches, and the number of keys are limited on the Wii, but it is quite playable.
You must have a copy of Freespace 2 to use this, instructions are on the Google Code Wiki. If you do not have Freespace 2, you can grab it for real cheap online.
* beta 3 (5/18/09)
* Path is now checked before starting load
* USB2.0 hard-drives support via CIOS_usb2.
If you do not have CIOS USB2 do not put Freespace2 files on your drive,
without USB2 support the load times stutter gameplay.
* beta 2 (5/17/09)
* Now supports PAL resolution
* Pilot files can now be recognized if they are copied in Windows
* beta 1 (5/17/09)
* Fixed line width and point size code
* Fixed exit code
* beta 0 (5/17/09)
* Initial release
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May 19th, 2009, 22:00 Posted By: wraggster
chris has updated Playstats to v1.02 :
A utility to analyse the play history on the Wii (shown under Today's Accomplishments on the Wii Message Board). Show such stats for each game/channel, including total time played, total number of times played, average time played, first and last time played.
v1.02 19/05/2009
Fixed bug that caused the program to sometimes skip a few play logs and could on rare occasions cause the program to hang when loading (thanks bengalih).
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May 19th, 2009, 22:30 Posted By: wraggster
City Interactive, an international video game publisher and developer, today announced I Love Beauty: Hollywood Makeover for the Nintendo DS™ System is now available at retail outlets nationwide. Designed for the large number of girls who own a Nintendo DS, I Love Beauty: Hollywood Makeover offers them the glitz and glamour of a Hollywood stylist as they apply all their fashion and styling skills to create a winning look.
"I Love Beauty is a terrific offering for girls on-the-go this summer," said Mark S. Rudolph, Marketing and Operations Manager for City Interactive. "There is tremendous opportunity for games that appeal to the play preferences of girls, and I Love Beauty wonderfully combines the creative content and interactive challenges they love."
In I Love Beauty: Hollywood Makeover, players style future stars as they select the most stunning outfits, accessories, and the perfect makeup as they prepare for all of the glamorous events around Hollywood. With 36 different cosmetics to mix and match in more than 60 variations, I Love Beauty: Hollywood Makeover will test the "fashion eye" of even the most creative stylist and is just the thing for girls who like to have fun and look their best.
I Love Beauty: Hollywood Makeover for Nintendo DS is rated E for Everyone and is available nationwide for a suggested retail price of $19.99.
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May 19th, 2009, 22:31 Posted By: wraggster
D3Publisher announced today that it will bring BEN 10 ALIEN FORCE: Vilgax Attacks, the latest game in the multi-million unit selling Ben 10 videogame franchise based on Cartoon Network's hit television series, BEN 10 ALIEN FORCE, to Xbox 360 game and entertainment system from Microsoft, Nintendo Wii, PlayStation 2 computer entertainment system, Nintendo DS system, and the PSP (PlayStation Portable) system. In an original storyline developed exclusively for the game, Ben and the Omnitrix will journey to outer space and distant never-before-seen planets for the first time ever in the series. As in the show, Ben will use 10 of his alien forms and their special powers to battle his greatest enemy, Vilgax, and an extreme team of fearsome foes in an effort to thwart a grand scheme to conquer the universe one planet at a time. BEN 10 ALIEN FORCE: Vilgax Attacks is slated to ship to retail outlets across North America in fall 2009.
"The best of the Ben 10 franchise is rolled into one big adventure in BEN 10 ALIEN FORCE: VILGAX ATTACKS, showcasing eleven playable characters as well as favorite enemies, allies and locations from throughout Ben's world," said Kim Motika, vice president of worldwide sales and operations, D3Publisher. "With an original storyline, BEN 10 ALIEN FORCE: VILGAX ATTACKS will take players on an intergalactic journey in never-before-seen alien home worlds that is sure to please both fans of the television series and videogames. "
In BEN 10 ALIEN FORCE: Vilgax Attacks, players will take control of Ben and the popular alien forms: Echo Echo, Goop, Brainstorm, ChromaStone, Big Chill, Humungousaur, Spidermonkey, Swampfire, Jet Ray, and Cannonbolt to manipulate fire, harness electricity, freeze enemies and more. Players will also adventure as alien form Upchuck exclusively in the Nintendo DS version for additional powers to command and explore. Gamers will journey to exciting alien home planets on Ben's first intergalactic adventure as they travel in an upgradeable spacecraft and blast through asteroid fields and enemy ships. Offering a solid blend of combat, puzzle solving and platform gameplay, BEN 10 ALIEN FORCE: Vilgax Attacks provides hours of gameplay for players of all skill levels.
"Building on the solid success of our first two titles, this latest release will continue to further the success of our video game franchise and cement Ben 10's position as thriving global brand," said Christina Miller, vice president, Cartoon Network Enterprises. "Together with D3, we have once again created a game that contains the qualities fans have come to expect from the Ben 10 video game series and we look forward to its release this fall."
BEN 10 ALIEN FORCE: Vilgax Attacks for Nintendo DS is under development by 1st Playable Productions, LLC. All other versions are under development by Papaya Studio Corporation. The game is currently rated "RP" ("Rating Pending") by the ESRB.
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May 20th, 2009, 20:50 Posted By: wraggster
We know you've been eagerly awaiting the release of Nintendo's Personal Trainer: Walking for the Nintendo DS and DSi. Look, there's no need to play coy: We've caught you circling the block in your new track suit, psyching yourself up for all the fun (and fitness!) you'll be having once you get your hands on those patented Nintendo Activity Meters. According to the company, this bad boy is up for pre-order now and will finally be available for sale on May 26, at a suggested retail price of $49.99. Sweet, huh? Soon you'll be recording every step that you make, transferring the data to your handheld, parsing the stats, and transforming yourself from a slovenly couch potato into the veritable icon of fitness -- and all with the help of your favorite handheld. Welcome to the future... it's fabulous!
http://www.engadget.com/2009/05/20/p...-shin-splints/
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May 20th, 2009, 21:08 Posted By: wraggster
French publisher Ubisoft has signed sports icon Pelé to front its first entry into the lucrative football genre.
Academy of Champions is a football title for Nintendo's Wii, and highlights the continued efforts by Ubisoft to take a chunk of the market currently dominated by Electronic Arts' FIFA and Konami's Pro Evolution Soccer brands.
"We made our mark in the sports genre last year with the global success of Shaun White Snowboarding," offered Yves Guillemot, CEO of Ubisoft. "Now, with Academy of Champions, Ubisoft offers another sports game with a fresh approach that has something unique to offer young gamers and sports fans."
Breaking into new genres is central to Ubisoft's growth plans. Its Shaun White Snowboarding title has notched up over 2 million units sales to date.
The signing of Brazil's national hero Pelé will help market the arcade sports title, which also uses the Wii Balance Board and Wii MotionPlus, and has been developed internally at Ubisoft Vancouver.
"Football is a sport that is universally celebrated by all citizens of the world," added Pelé. "Working with Ubisoft to continue to promote the sport has been a wonderful experience. It is a thrill to continue to inspire a new generation of fans through an entertainment medium that introduces them to the exciting world of football."
The game is due for release in 2009.
http://www.gamesindustry.biz/article...-backed-by-pel
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May 20th, 2009, 21:12 Posted By: wraggster
Former Countdown queen Carol Vorderman is to star in Nintendo's new healthy living title for DS.
Active Health with Carol Vorderman comes complete with a pedomoter - or rather an Activity Meter, as they're calling it. Input your personal details and Carol will personally calculate your BMI. She'll then come up with a programme detailing how many calories you need to consume and how much exercise you need to do.
There's a calorie counter that can track how much fat, salt and sugar you're eating, plus more than 70 recipes and a shopping list feature.
Every day Carol will give you a daily step target and you can keep a record of how you're doing with the Activity Meter. Data can then be transferred to the DS via infrared. You can input other activities too, and sync up Active Health with Wii Fit to keep track of exercises done using the Wii balance board.
There's a mini-game, too - Calorie Count Up, where you have to choose items from a selection and try to reach the target of 1000 calories. You can play alone or against Carol.
Active Health with Carol Vorderman will be released in the UK on 7th August.
http://www.eurogamer.net/articles/vo...n-new-ds-title
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May 20th, 2009, 21:17 Posted By: wraggster
Jambo! Safari may not be Sega's most recognizable arcade title, but it ranks as a personal favorite. So I'm probably more excited than 99% of you to learn that Sega is finally bringing it home.
Sega has announced that Jambo! Safari, a port of the 1999 arcade title, will be coming to the Wii later this year with "modern graphics and deeper gameplay, suited to today's Nintendo consumers." Staying true to the arcade original, players can choose one of four safari rangers and a small fleet of vehicles to catch and photograph African wildlife. It will arrive as Jambo! Safari Ranger Adventure, adding required-by-Wii-law mini-games including "Ostrich Racing" and "Meerkat Madness."
Trust me, it's far more fun than I'm making it out here, akin to similar Sega arcade titles released at the time like Crazy Taxi and 18 Wheeler: American Pro Trucker.
Also potentially exciting is an announced Nintendo DS version of Jambo! Safari, dubbed Jambo! Safari Animal Rescue. Details and media are still scarce.
http://kotaku.com/5262911/sega-final...bo-safari-home
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May 20th, 2009, 21:18 Posted By: wraggster
Chalk this one up as curious: we've seen a DS Lego strategy game from the people who brought Supreme Commander to the Xbox 360.
Warner Brothers Interactive Entertainment was in New York City yesterday to show off a bunch of games, including Scribblenauts, which I knew to ask for, Mini Ninjas, which is embargoed, some other stuff and, oh yes, another Lego game.
Assuming I knew the Lego gaming formula cold I didn't expect anything new.
And I was running short on time and requested the five-minute speed-demo.
Too bad, because this one's a real curiosity. Lego Battles is a real-time-strategy game controlled with the DS stylus. Players control Castle-series Lego men, then graduate to Pirate levels and, finally Space Lego units. (I almost typed "Legos," but the last time I did that elicited some angry reader feedback.)
I saw very little of the game but enough to pique my curiosity. After all, the RTS genre was expected to flourish on the DS but instead has barely appeared on Nintendo's handheld.
In traditional RTS fashion, the player draws a box around their Lego units and clicks on places for them to move to or attack. A pull-down menu enables the player to build to build appropriately-themed Lego structures: towers and factories and the like. There was no drag-and-drop Lego construction, but manual block-building hasn't been much of a component of any of the recent Lego games.
The British Columbia-based development studio, Hellbent Games has previously worked on the port of the RTS Supreme Commander to the Xbox 360, suggesting some familiarity with the genre. TT Games, the studio behind the many recent Lego franchise games, is producing.
The game's press release teases 90 levels, multiplayer and the ability to mix the three Lego themes — plus ninjas. Lego Battles ships next month.
Is this enough to get excited about? Not quite. But imagine being told there's a Lego light-gun shooter for PSP or a Lego fighting game for the PS3. Such things don't exist (as far as we know). But a Lego RTS on RTS-starved DS? It's coming and worth a mention.
http://kotaku.com/5262919/lego-rts-c...neaks-into-nyc
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May 20th, 2009, 21:21 Posted By: wraggster
New from Divineo China
Connect your Nintendo 64 joypads to your PC USB port. All buttons are supported, perfect for any emulation program but also works with any modern PC game. It allows you to play all PC games designed to be played with joysticks. Really plug and play, it makes your PC a real gaming platform.
Please Note: Please use original controllers along with this adapter. Third party controllers may not work properly with this adapter.
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May 20th, 2009, 21:37 Posted By: wraggster
Newly released today:
features
20 minute circuits feature variety and familiar activities that target upper body, lower body as well as cardio. Start off with a run, followed by bicep curls and get your heart beating with some cardio boxing. Get fit and have fun in minutes a day!
Your trainer will be the focal point of the experience guiding you towards your own version of personal achievement. Feedback will be given throughout your workout, keeping you on track to reach your fitness goals
The game will track your progress as you embark on a 30 Day Challenge and tailor 20 minute workouts to your level of fitness. Circuits will change as you progress each day, and EA SPORTS Active will track calories, intensity and progress throughout your journey
Slip the Nunchuk into the specially designed leg strap and hold the Wii Remote in your hand to track your movements from both your upper and lower body. A resistance band is also included to increase the intensity of exercises such as bicep curls and shoulder presses
Two players can work out together while having their individual calories and workout scores tracked. Using split screens, you both can complete your own customized workout and do them together
Circuits can be customized to your interest and fitness level. Choose your duration, intensity level & set your own goals for calories burned and workout score
Get more out of your EA SPORTS Active workout using a Wii Balance Board with added functionality and physical benefits for many of exercises
description
Introducing EA SPORTSTM Active exclusively for the WiiTM. Designed in collaboration with fitness experts, EA SPORTS Active gives you fun, easy to learn exercises and activities that create a western fitness circuit you can do with family and friends, all from the convenience of your living room. It's like having your very own personal trainer in the comfort of your home, offering the promise of a better you, in just 20 minutes a day.
EA SPORTS Active tracks your movements on screen to give you real time feedback on your workout. Track both upper and lower body movements and experience Wii controls in a whole new way with our specially designed leg straps. There will be two provided in each box so you can work out alongside a friend or family member.
Embark on the 30 Day Challenge and use the structure as a road map to reach your goals. Your trainer will be the focal point of the experience and create a new 20 minute workout for you every day, providing clear instruction, motivation and positive encouragement.
EA SPORTS Active features a wide variety of activities that target upper body, lower body, as well as cardio. Each daily workout will feel different then the last and increase in intensity as you work up a sweat towards your goals. In the custom workout mode, you can cater the length of the workout to the time you have available, which body areas you want to focus on and identify your favorite of the over 20 exercises – and you will see how many calories you are burning in real time.
EA SPORTS Active gives you the benefit of a personal trainer right into your living room and the promise of a better you.
http://www.play-asia.com/SOap-23-83-...j-70-350r.html
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May 20th, 2009, 22:39 Posted By: wraggster
News via nintendomax
Turok N'SET Advance homebrew not a game, it is actually a game commercial, ever released, and if, but the version of Turok Advance, is a set of 2D platform action, this prototype we propose, is a port of the N64 version, while an SPF 3D.
The archive contains 3 prototype, test it.
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May 20th, 2009, 22:42 Posted By: wraggster
News via nintendomax
PypeBros us discover his new game engine through the demo of "Bilou in Green Woods." You play Bilou is need to harvest all the apples on the level.
Quote:
Here is finally a "circulation" of my little game engine This is still not perfect, of course, both technical and graphic or gameplay, but it allows you to see a better idea on this how I work.
You Dirrig Bilou my blue mascot, that you jump with 'Y' and the goal is to collect all the apples on the level, and a "great" welcome you if you are 16. You can make you "hurt" (as often as you want) on the ground, but for now, you are invincible jumping. And it still lacks a convincing background.
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May 20th, 2009, 22:45 Posted By: wraggster
Last September, Japanese development star Level-5 announced a flood of new titles for DS and PSP. It's been a few months, but the first games from that flood are at last trickling out.
Japanese DS players will get Sloane and McHale's Mysterious Story on Thursday. This will be followed by Atama no Taisou, a brain training game that will ship in two parts for the DS on June 18. Inazuma Eleven 2 will follow these a bit later in the year on October 1.
Those are some major releases, but the most notable title from last year's announcement is still a ways out. Ni no Kuni: The Another World is set for release some time in 2009, and while we haven't heard much about it since its announcement, Famitsu came through with some much needed details in its latest issue.
You'll recall Ni no Kuni as the DS RPG that's being developed in collaboration with Studio Ghibli. It was previously revealed that the main character lost his mother, and now hopes to revive her by journeying to the Ni no Kuni world. Famitsu managed to fill in some of the missing blanks in its latest issue.
The boy's name is Oliver, and he's 13 years old. He lives in the city of Hotroit with his mother, Arie, who dies suddenly. Appearing before a distraught Oliver is a fairy named Shizuku -- actually, a doll that Oliver's mother had given him, now come to life. Shizuku tells Oliver that by going to Ni no Kuni, he may be able to revive his mother. Oliver decides to take the journey.
When Oliver and Shizuku enter Ni no Kuni, they first come to Goronel Kingdom, which is ruled by Nyandal the 14th, a lazy cat. The people of Goronel are apparently troubled by their leader's laziness, as Oliver learns by speaking with the citizens.
As previously detailed, the people Oliver encounters in the Ni no Kuni world are all variations of people from the real world. Oliver himself takes on the clothes of an adventurer when in Ni no Kuni, although it appears that his name remains the same. Layla, a lady who sells milk in the real world, becomes Kaula, the Queen of Vavalencia who has an insatiable appetite. Nyandal the 14th is, in the real world, a neighborhood cat named Frank.
Those characters were all previously announced. The latest Famitsu report offers a look at Marl, a fearless girl who loves to sing and ends up adventuring alongside Oliver. In the real world, Marl is Shelly, a girl who's sick and cannot go outside. Oliver also meets a talking rat named Magooru. In the real world, Magooru is Mark, Oliver's buddy.
As with the characters, you'll end up finding some parallels between the city of Hotroit and the world of Ni no Kuni. They're actually described as "parallel worlds." The name "Hotroit," incidentally, does appear to be a play on Detroit, as the city describes itself as the "Motor City."
As big as all these story details are, the real reason the general public (in Japan at least) has taken note of Ni no Kuni is due to its connection with Studio Ghibli. In an interview in Famitsu, Level-5 CEO Akihiro Hino and Studio Ghibli producer Toshio Suzuki revealed that animation powerhouse got to work on the animation side of the game around July of last year. It's been over 10 months, and they're still working on it!
We can probably expect some of the highest quality animation yet produced for the DS when Ni no Kuni: Another World hits Japan later this year.
http://uk.ds.ign.com/articles/984/984866p1.html
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May 20th, 2009, 22:47 Posted By: wraggster
Ubisoft has unveiled its Academy of Champions, a family-orientated football game featuring footie legend Pelé, set for release on Wii and DS later this year.
Developed by Ubisoft Vancouver, Academy of Champions supports both Motion Plus and the Balance Board on Wii and promises a story-driven adventure featuring "over-the-top gameplay, fantastical environments and innovative challenges". Players enroll in the Academy of Champions and, coached by Pelé, attempt to improve their skills, recruiting new team members to build the perfect squad and snatch the champion cup away from the rival academy.
Speaking about the game, Pelé noted, "Football is a sport that is universally celebrated by all citizens of the world. Working with Ubisoft to continue to promote the sport has been a wonderful experience. It is a thrill to continue to inspire a new generation of fans through an entertainment medium that introduces them to the exciting world of football."
http://uk.ds.ign.com/articles/984/984868p1.html
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May 20th, 2009, 22:47 Posted By: wraggster
Ubisoft has unveiled its Academy of Champions, a family-orientated football game featuring footie legend Pelé, set for release on Wii and DS later this year.
Developed by Ubisoft Vancouver, Academy of Champions supports both Motion Plus and the Balance Board on Wii and promises a story-driven adventure featuring "over-the-top gameplay, fantastical environments and innovative challenges". Players enroll in the Academy of Champions and, coached by Pelé, attempt to improve their skills, recruiting new team members to build the perfect squad and snatch the champion cup away from the rival academy.
Speaking about the game, Pelé noted, "Football is a sport that is universally celebrated by all citizens of the world. Working with Ubisoft to continue to promote the sport has been a wonderful experience. It is a thrill to continue to inspire a new generation of fans through an entertainment medium that introduces them to the exciting world of football."
http://uk.ds.ign.com/articles/984/984868p1.html
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May 20th, 2009, 22:49 Posted By: wraggster
O-Games, a new publisher of family, social and sports videogames, and part of Oxygen Interactive Software Limited, announced today that Hurry Up Hedgehog is coming to the Nintendo DS handheld device on June 16, 2009. Race, creep, jostle and out-maneuver others in this captivating multi-player brainteaser for all ages!
"Hurry Up Hedgehog is a fun and exciting puzzle and pursuit game for the entire family," says Greg Lanz, General Manager of O-Games. "Lead your family and friends through the garden as you dodge hazards, outsmart your friends, and use creative ideas to race your hedgehogs to victory!"
Hurry Up Hedgehog Game Features:
-Based on the popular German board game Igel ?rgern, also known as Egelrace
-Enjoy single DS multiplayer and multi-card multiplayer for up to 6 players
-Six graphic locations
-Five different ways to customize your rules, which allows for 32 unique ways to play
-Stylus control throughout the game
Rated "E10+" for Everyone by the ESRB, Hurry Up Hedgehog is a family friendly videogame that will bring a puzzling race to each home as you traverse your hedgehog through the garden. For more information about O-Games and Hurry Up Hedgehog please visit the Hurry Up Hedgehog website.
http://uk.ds.ign.com/articles/984/984881p1.html
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May 20th, 2009, 22:50 Posted By: wraggster
SEGA fans that long hoped Jambo! Safari would make the jump from arcade to Dreamcast can smile wide today with the news that the game is now en route to the Wii and DS. Jambo! Safari is an animal herding-capturing game where you roar across the savannah in a jeep and wrangle big game into custody with a lasso. (If you have ever seen the John Wayne classic "Hatari!" then you essentially know the score in Jambo! Safari.) However, the Wii and DS versions of the game, while based on the arcade edition, are expanded ports with additional objectives and updated visuals.
In Jambo! Safari, you choose from four different safari rangers and slide them behind the wheel of a jeep. The game employs licensed vehicles, including the Land Rover Defender 90. Your rangers are both customizable and upgradable. Once you are ready to go, drop the hammer and zoom out into the wilds to look for hurt animals that need your help. Many of the missions in Jambo revolve around locating animals in distress and treating their problems, however you will also head out on photo safari runs and the occasional hot air balloon ride.
In the arcade game, you not only had to worry about driving your jeep, but you also needed to focus on launching your lasso at just the right time to bring in your target animal, such as a rhino. These mechanics are instantly compatible with the Wii remote. The Wii edition of Jambo! Safari, sub-titled Animal Rescue, indeed uses the remote as a virtual lasso to snare animals while the nunchuk drives. The Wii game also includes extra events, like ostrich racing, as well as co-op missions for two players. No word yet on if co-op is online.
Jambo! Safari (Arcade)Hopefully, Jambo! On the Wii does not sacrifice the crazed careening of the jeep as you attempt to zero in on a sprinting giraffe. The intense balancing act of throwing the lasso and keeping your jeep upright was what made the arcade game such a charmer... for those that could actually locate a cabinet. However, you can appreciate SEGA's desire to change the objectives of the rangers. Instead of hunting the animals for sport and captivity, you are now trying to help them.
The DS version, also sub-titled Animal Rescue, seems oriented toward younger players with an emphasis on caring for the animals. Gary Knight, European Marketing Director SEGA Europe, reinforces this impression. "Jambo! Safari makes learning fun, whilst children are playing the game and rescuing the wild animals they collect information cards, meaning they learn the characteristics of the animals and their natural habitat as they play."
Look for more information about Jambo! Safari to come out of E3 next month. But in the meantime, check out the first screens from the Wii game.
http://uk.ds.ign.com/articles/984/984920p1.html
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May 20th, 2009, 23:14 Posted By: wraggster
Japan's Association of Copyright for Computer Software president Yutaka Kubota expressed to Famitsu grave concerns about the proliferation and use of Nintendo DS flash cart devices such as the R4DS.
Referring to the volume of illegally downloaded DS software, Kubota remarked that, "It's not a matter of numbers anymore," adding, "The fact is that you can download any Nintendo DS game as much as you want, so there's no way to even calculate the damage. This is an issue that affects our national interests, and personally, I see it as a form of information terrorism that is crushing Japan's industry."
In the interview translated by 1UP, Kubota called on the magazine's readers to stand firm against piracy, saying that, "I want them to be aware that unless we do something, nobody will be able to make the games they love to play. Not only will gamers wanting to play new games not be able to play anything, but people who want to join the game industry in the future will have their dreams trampled upon."
Japan's laws do not currently forbid the purchase of devices like the R4, nor the downloading of commercial software for use with them. A new copyright bill under review would make it illegal to download copyrighted media, but doesn't expressly give authorities the right to arrest offenders.
http://www.joystiq.com/2009/05/20/ds...says-japanese/
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May 21st, 2009, 16:50 Posted By: wraggster
While we hear Punch Out!! is quite good, it's safe to say the Wii hasn't exactly been flooded with great titles lately. The most enjoyable part of the system still comes from the Virtual Console and all the classic titles that populate it, and soon you'll be able to pair those games with the classic controllers they were written for thanks to Komodo's Retro Adapter. Sure, we've seen some rather... unsophisticated ways of making N64 controllers work in the past, and Nintendo itself hopped on the retro bandwagon with a first-party Wii SNES gamepad, but Komodo's adapter has no exposed solders, looks like a wee N64, and even lets you use your creaky old NES pad. No official word on availability, but expect a $20 price sometime in June. We'll be bringing you more from E3.
http://www.engadget.com/2009/05/21/k...ds-to-your-du/
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May 21st, 2009, 17:12 Posted By: wraggster
New from Divineo China
This Official Case is designed to offer all-around external surface protection to your NDSi console without compromising usability. It provides the maximum protection for your console against everyday hazards and scratches while allowing easy access to all buttons and ports. It molds perfectly to the console's shape to highlight its beauty while providing full access to all controls.
Buttons and covers are included.
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May 21st, 2009, 17:25 Posted By: wraggster
The ESRB has outed another Star Wars Battlefront game, this time for DS and PSP.
Subtitled Elite Squadron, the listings (spotted by Kotaku) describes two subtly different titles.
Star Wars Battlefront: Elite Squadron on PSP is third-person action, for instance, whereas the DS version is action adventure. The DS blurb makes no mention of troop building or upgrading, which will apparently feature on PSP.
The PSP has hosted Star Wars Battlefront before, of course - most recently Renegade Squadron, which had great ideas and all the potential in the world, but lacked significant depth and longevity.
Star Wars: Battlefront III was thought to be in development at Haze maker Free Radical Design for PC, PS3 and 360. Free Radical entered administration last December, the collateral of which saw supposed footage of Battlefront III leak onto the internet.
British developer Rebellion is supposedly picking up the pieces, although the company is currently hard at work making Aliens vs. Predator for SEGA.
Maybe we'll see something Battlefront-related at E3 next week.
http://www.eurogamer.net/articles/es...t-ds-psp-title
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May 21st, 2009, 17:29 Posted By: wraggster
Poisoft has a curious looking game called Oudaa or Order. The WiiWare title puts players in the role of a king. From the comfort of your throne you dispatch heroes and build your kingdom.
You could storm into other countries and declare military might. Or use diplomatic options to avoid war. Kings can ally with countries, even the antagonistic demon country by imposing embargos on healing herbs. For 1,000 Wii Points ($10) Order sounds like a pretty deep game.
Since events are described with words and you expand your infrastructure through menus Order is also a text heavy game. Even though Poisoft is a new developer (they were formed in 2008!) a game this large looks big enough for a niche publisher like Xseed to pick up.
http://www.siliconera.com/2009/05/20...a-16-bit-king/
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May 21st, 2009, 17:31 Posted By: wraggster
Pokémon has been around for a while now — since 1996. Maybe it's time to spice up the franchise with a little more action to the hugely successful role-playing-game franchise.
Pokémon Diamond and Pearl game director Junichi Masuda is very keen on trying out new elements. "This is just an idea but...as you know, Pokémon is a role-playing game," Masuda tells game magazine Game Informer. "But, personally, I really like the action type of games, so we just talk about that sometimes. We probably want to add some kind action element to the game."
Why not, they've got the current formula down pat. If they're really interested in mixing things up, why not add guns and sharp objects? That's action out the whazoo right there.
http://kotaku.com/5263872/pokemon-might-get-more-action
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May 21st, 2009, 20:29 Posted By: wraggster
Natsume has more Harvest Moon games slated for 2009 and these aren’t puzzle spin-offs. Harvest Moon: Animal Parade and Harvest Moon: Sunshine Islands stick to what the series is known for crops and cuddly creatures.
Harvest Moon: Animal Parade is a localized version of Harvest Moon: Waku Waku Animal March which Marvelous brought to the Wii last year. A domestic release is scheduled for this fall. In the game players search for five bells to call the Harvest King and grow the Harvest Goddess’ tree on hippoback. Harvest Moon: Animal Parade has lots of animals you can ride and train. Teach tricks to penguins then share the photos by sending them via WiiConnect 24.
Harvest Moon: Sunshine Islands takes characters from Harvest Moon: Island of Happiness and brings them into a new DS game. An earthquake shook up and sunk some of the islands many years ago. It’s up to you to raise them by finding the Sun Stones. Or maybe not. You can also spend your time living a quiet farming, family, fishing, mining, and badger caring life when Harvest Moon: Sunshine Islands comes out this summer.
http://www.siliconera.com/2009/05/21...oon-games-are/
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May 21st, 2009, 20:29 Posted By: wraggster
Natsume has more Harvest Moon games slated for 2009 and these aren’t puzzle spin-offs. Harvest Moon: Animal Parade and Harvest Moon: Sunshine Islands stick to what the series is known for crops and cuddly creatures.
Harvest Moon: Animal Parade is a localized version of Harvest Moon: Waku Waku Animal March which Marvelous brought to the Wii last year. A domestic release is scheduled for this fall. In the game players search for five bells to call the Harvest King and grow the Harvest Goddess’ tree on hippoback. Harvest Moon: Animal Parade has lots of animals you can ride and train. Teach tricks to penguins then share the photos by sending them via WiiConnect 24.
Harvest Moon: Sunshine Islands takes characters from Harvest Moon: Island of Happiness and brings them into a new DS game. An earthquake shook up and sunk some of the islands many years ago. It’s up to you to raise them by finding the Sun Stones. Or maybe not. You can also spend your time living a quiet farming, family, fishing, mining, and badger caring life when Harvest Moon: Sunshine Islands comes out this summer.
http://www.siliconera.com/2009/05/21...oon-games-are/
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May 21st, 2009, 20:31 Posted By: wraggster
There are so… many… Dragonball games these days. Most of them are fighting games, but every once in awhile Namco Bandai creates something refreshing with the license like Dragonball: Tenkaichi Daibouken.
Dragonball: Tenkaichi Daibouken (Dragonball: The Strongest On Earth Great Adventure) is a Wii exclusive and unlike Dragon Ball: Raging Burst it’s a 3D side scrolling adventure set in the original Dragonball universe. You control young Goku and run into famous characters from the series.
Namco Bandai plans to release Dragonball: Tenkaichi Daibouken in Japan this summer. A North American release date has not been announced at this time, but we’ll bet on an international release. Atari isn’t reluctant to publish Dragonball games and even if they were Namco Bandai would take care of this in a heartbeat.
http://www.siliconera.com/2009/05/21...side-scroller/
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May 21st, 2009, 20:32 Posted By: wraggster
When Tomy started publishing Naruto games in North America they partnered with D3 Publisher for sales and distribution. Starting with Naruto Shippuden: Ninja Council 4 Tomy is taking care of everything.
Naruto Shippuden: Ninja Council 4 is Tomy’s first game with the grown up Naruto characters. This 2D side scroller covers the Rescue Gaara arc which means players can hit Deidara with a Rasengan and smack Neji with Sakura’s super strength in the four player wireless battle mode.
“Since launching in 2005, our long term strategy was always to eventually manage our own sales and distribution, and the expansion of our consumer software operations in 2008 was done with 2009 Naruto launches in mind,” a representative from Tomy explains. “Naruto Shippuden: Ninja Council 4 is the first Naruto game that Tomy Corporation is launching as a vertical games publisher.”
Last year Tomy published Penny Racers Party and Lovely Lisa, two games from Japan on their own. Tomy will independently publish Pangya: Fantasy Golf and from the sound of that quote more Naruto games this year. We have an idea of what those could be…
Sounds like Tomy is going to be a bigger presence in the future too which is a good sign for their other games in development like Toshinden and, perhaps, even their Hitman Reborn games.
http://www.siliconera.com/2009/05/21...o-with-naruto/
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May 21st, 2009, 20:49 Posted By: wraggster
Flarup has released Hex 1.0:
Hex is a 2 player board game invented by Piet Hein and John Nash
When playing the game button A is used to place a stone on the board.
Changelog
Version 1.0
Initial release
Support
If you would like to participate in making the following features, then please let me know:
Playing against computer
Online play
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May 21st, 2009, 20:55 Posted By: wraggster
brkirch has released a new version of Gecko for the Nintendo Wii:
What's New:
The "No Hooks" option should work correctly now
Displayed code line limit was one line greater than the actual limit, that is now fixed
Displayed channel names are more complete
Improved Gamecube disc detection
Games that use IOS 36 (for example, Super Smash Bros. Brawl) no longer require a second disc spin-up when loading
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May 21st, 2009, 20:58 Posted By: wraggster
News via wiird blog
So well.. it was time.. I did a minor round up of the code manager..
Changes are:
Name change.. the name Ocarina was removed all it does is leading to confusion
stores to /data/gecko/codes
if the publisher ID is 00 then it is striped out (assumes virtual console game)
game id length of 4 is acceptable
XP manifest
refreshes drive list when you open the save window (hotplug support)
256 line error was transformed to a 256 line warning - meaning that you can ignore it if you know what you’re doing!
Other than that.. nothing should have changed!
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May 21st, 2009, 21:00 Posted By: wraggster
News via wiird blog
It was requested often. I now compiled some binaries for Linux operating systems. Please note that those come without a GUI or anything fancy. You get the WiiRd console! That’s it. It will work just as the Windows version does.
Please feel free to download the binaries for x86 and amd64 platforms at the download page. Source code will be released shortly!
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May 21st, 2009, 21:05 Posted By: Shrygue
via Computer and Video Games
Developer of well-received WiiWare game Swords & Soldiers has explained why it opted for Nintendo's service rather than Xbox Live Arcade: because it's easier.
In an interview with Official Nintendo Magazine, Ronimo Games' Fabian Akker said: "It's so easy to get your games out there! It's much harder on Xbox Live. It was tough at first to get a license from Nintendo - we were just kids from school - but THQ helped us a lot.
"It's an open platform, it's relatively cheap and it gives you loads of freedom," he said. "And the Wii controls are perfect for the game. I found it really weird that there were no RTS games on the Wii. The Remote's pointer is perfect for the genre."
Akker said that for the same reasons Ronimo will probably stick with WiiWare for its next game: "It's [download games] definitely the future. Our next game will probably be on WiiWare too."
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May 22nd, 2009, 01:17 Posted By: wraggster
Go to the Mii Channel. Press A. Press B. Press 1. Press and hold 2.
Nintendo sent Kotaku copies of Personal Trainer: Walking yesterday, and while we think we don't need that much training to walk (left foot and then right foot, yes?), we are in fact learning things.
We have learned, for example, that the Wii possesses a previously hidden talent.
Try the button combo mentioned above and the image you see here will appear. You won't get Miis of Condoleezza Rice and Exclusives expert Geoff Keighley to appear. That's just on my Wii. But you will get proof that your Wii is capable of emitting your Miis to a DS.
Since launch, the Wii has been able to send Miis to Wii Remotes so that the Miis can be transmitted to other Wiis. And Miis have been snaggable via non-Nintendo Mii-editing computer programs.
But Miis hadn't made it to the DS. They can now that they have a home, as Nintendo informs us that Personal Trainer: Walking is the first DS game/walking-trainer) to support Miis.
On the DS, the Miis are used to demonstrate how far you walked. Like, you know, if you walked about 1000 steps between leaving your apartment this morning and getting to your downtown Manhattan office — with the help of the subway.
What other feats is your Wii capable of? Who knows. Start mashing some buttons.
http://kotaku.com/5264280/your-wii-h...n+combo-secret
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May 22nd, 2009, 01:26 Posted By: wraggster
GungHo games the publisher of Ragnarok Online DS and the upcoming Lunar remake also has a strategy RPG in their catalog. Hero’s Saga Laevatein quietly shipped in Japan last year. We mentioned it, but Laevatein caught little attention.
In spite of little buzz it looks like Laevatein will head overseas, but without help from Xseed. Hero of video game leaks, Gamefly, says a game called Laevatein Tactics will be ready in October (thanks wario4ever and Macstorm!). Aksys is listed as the publisher and given the name it’s very likely related to Hero’s Saga Laevatein. The date is likely a placeholder so we’ll mark this down a possible fall release for the Nintendo DS.
Aksys has mostly acted like Arc System Works USA, but occasionally they pick up RPGs like From the Abyss. Looks like Gungho is really expanding this year with Grandia Online going into beta and multiple international releases.
http://www.siliconera.com/2009/05/21...g-from-gungho/
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May 22nd, 2009, 01:27 Posted By: wraggster
Square Enix uploaded a bunch of Kingdom Hearts 358/2 Days trailes on Japan’s Nintendo Channel. The videos aren’t new, but one clip shows characters outside of Organization XIII partnering with Roxas.
If you freeze frame the trailer at 4:45 you can see Donald and Goofy are playable characters (thanks for the tip Ricardo!!). This appears to be cut from multiplayer footage so it’s unclear if you can use either character in the story mode. The video also shows Sora in his bright red Kingdom Hearts 1 outfit bouncing around too. Whether Sora is playable or not is still up in the air.
http://www.siliconera.com/2009/05/21...-in-3582-days/
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May 22nd, 2009, 01:30 Posted By: wraggster
If you have a few dozen minutes, might we direct your attention to Nintendo's investor relations page? The page is now home to an English language transcript of a Q&A session that was held during a Nintendo financial briefing on March 8.
Over three pages, Nintendo CEO Satoru Iwata addresses a number of issues, giving some hints at possible pricing strategy, and some tantalizing teases at big things to come for the end of the year.
One particularly notable point is about pricing. Previous quotes from Iwata suggested that the Nintendo CEO might be dead set against price drops. This may not be the case, however. In the Q&A, he clarified: "I have never said that cutting the suggested retail price is not in the cards. However, price cuts in one country can certainly affect other countries. For example, when you say that we should cut the price in Japan due to the current domestic market situation, once the suggested retail price is cut in Japan, people outside Japan will anticipate the same around the world."
The pricing comment was specifically in reference to the DS Lite. The questioner suggested that Nintendo drop the older system's price in Japan in order to spur increase sales.
Regardless of the system, Iwata still doesn't seem too keen on price drops at present. "While the price cut is said to surely increase demand," he explained, "it must be clear from a variety of analysis so far that the effect cannot last very long. Accordingly, if we really do enact a price cut, it must be exactly when it can maximize the business. At least for now, I have no specific ideas about the price cut at all."
Iwata also addressed the topic of used games. "If it were illegal acts like piracy, we could criticize them. But, however hard we may express our concern about the secondhand market, as long as they are not illegal, it does not do us any good."
Nintendo's solution to the used games problem? Explained Iwata: "Nintendo must continuously craft ideas so that our consumers will feel like owning the purchased products or think about how to motivate the customers to purchase new products instead of used ones."
And, just to whet your appetite for what will hopefully be a busy few weeks of Nintendo announcements as E3 approaches, here's what Iwata said about Wii sales: "The reason why I said today that April, May and June sales of Wii will not reach last year's results but that the situation will change from the summer of this year was because the company has been preparing for several titles to be launched toward the end of this year that can drive the market."
Perhaps a few of those titles will be shown at E3? Be sure and check out the full Q&A, and speculate away in the comments area below.
http://uk.wii.ign.com/articles/985/985433p1.html
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May 22nd, 2009, 01:30 Posted By: wraggster
If you have a few dozen minutes, might we direct your attention to Nintendo's investor relations page? The page is now home to an English language transcript of a Q&A session that was held during a Nintendo financial briefing on March 8.
Over three pages, Nintendo CEO Satoru Iwata addresses a number of issues, giving some hints at possible pricing strategy, and some tantalizing teases at big things to come for the end of the year.
One particularly notable point is about pricing. Previous quotes from Iwata suggested that the Nintendo CEO might be dead set against price drops. This may not be the case, however. In the Q&A, he clarified: "I have never said that cutting the suggested retail price is not in the cards. However, price cuts in one country can certainly affect other countries. For example, when you say that we should cut the price in Japan due to the current domestic market situation, once the suggested retail price is cut in Japan, people outside Japan will anticipate the same around the world."
The pricing comment was specifically in reference to the DS Lite. The questioner suggested that Nintendo drop the older system's price in Japan in order to spur increase sales.
Regardless of the system, Iwata still doesn't seem too keen on price drops at present. "While the price cut is said to surely increase demand," he explained, "it must be clear from a variety of analysis so far that the effect cannot last very long. Accordingly, if we really do enact a price cut, it must be exactly when it can maximize the business. At least for now, I have no specific ideas about the price cut at all."
Iwata also addressed the topic of used games. "If it were illegal acts like piracy, we could criticize them. But, however hard we may express our concern about the secondhand market, as long as they are not illegal, it does not do us any good."
Nintendo's solution to the used games problem? Explained Iwata: "Nintendo must continuously craft ideas so that our consumers will feel like owning the purchased products or think about how to motivate the customers to purchase new products instead of used ones."
And, just to whet your appetite for what will hopefully be a busy few weeks of Nintendo announcements as E3 approaches, here's what Iwata said about Wii sales: "The reason why I said today that April, May and June sales of Wii will not reach last year's results but that the situation will change from the summer of this year was because the company has been preparing for several titles to be launched toward the end of this year that can drive the market."
Perhaps a few of those titles will be shown at E3? Be sure and check out the full Q&A, and speculate away in the comments area below.
http://uk.wii.ign.com/articles/985/985433p1.html
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May 22nd, 2009, 01:31 Posted By: wraggster
Today, MTV and MTV Games, a part of Viacom's MTV Networks (NYSE: VIA, VIA.B) and Pepsi announced a multi-platform "Drink Up, Rock Out" promotion that will give away thousands of Rock Band DLC music tracks and games. Music lovers and gamers nationwide will be able to win prizes instantly and will have the opportunity to participate in the first-ever Pepsi Rock Band music video contest that will award one talented band a 2009 MTV Video Music Awards Moonman. The summer promotion begins June 2 and continues through the MTV Video Music Awards.
As part of the "Drink Up, Rock Out" promotion, fans who see a Rock Band icon on specially-marked packages of 20-ounce and 1-liter bottles of Pepsi, Diet Pepsi, Pepsi Max and other Pepsi products are encouraged to look under the cap for a code and then go to www.PepsiRockBand.com to enter the code for a chance to win prizes. During the promotion, MTV and Pepsi will give away a Rock Band?2 Special Edition bundle every hour and thousands of Rock Band downloadable tracks each day. Additionally, fans can enter a weekly sweepstakes for opportunities to win a trip to a Harrah's Entertainment property, Xbox 360 Consoles and other great prizes.
"MTV's Rock Band has quickly established a new gaming platform that is extremely popular with music fans and gamers alike," said Ralph Santana, VP of cola marketing, Pepsi-Cola North America Beverages. "We're partnering with MTV to bring a new exciting twist to the game that will give one lucky band a once-in-a-lifetime experience and a taste of stardom."
Christina Glorioso, Vice President Marketing Partnerships for MTV Games added: "Pepsi is continuing their long standing tradition of being on the forefront of music with the decision to partner with Rock Band, the genre-defining music game platform that allows music fans and gamers to interact with and discover music like never before. This campaign has something for every Pepsi consumer from those that love to rock to the fans that love to cheer on their favorite bands."
And for those Rock Band groups who seek fame, Pepsi, Rock Band, and MTV are giving fans the opportunity to win a Moonman for the first time by entering their own Rock Band music video into the competition. Entrants can choose a song from the official competition list – available at www.RockBand.com/Pepsi and start making their Rock Band music video right now. Music video submissions can be uploaded to www.PepsiRockBand.com where bands and fans will be able to enter, view, rate and vote on their favorite Rock Band music videos. To jump start the promotion, MTV Games is giving hardcore fans, those that upload a music video on the first day of the promotion (June 2 before 6pm EDT), the opportunity to win a trip to Los Angles the very next day to be the house band at the Rock Band booth at E3. Fans must register separately on June 2 to be entered for the chance to win this prize at www.RockBand.com/Pepsi.
For a shot to win the Moonman, Pepsi Rock Band music video submissions will be accepted June 2 through July 28. Beginning August 8 – September 1, fans take the reins as they vote online and decide the fate of the winning Rock Band band. The winning band will travel to the 2009 MTV Video Music Awards, walk the red carpet, receive their very-own Moonman statue, and will be featured in a spot produced by MTV to air the night of the awards show.
Pepsi-Cola North America Beverages (www.pepsi.com ), based in Purchase, N.Y., is PepsiCo's refreshment beverage unit in the United States and Canada. Its U.S. trademarks include Pepsi, Mountain Dew, Sierra Mist, Mug, Aquafina, SoBe and IZZE. The company also makes and markets Tropicana juice drinks, Dole and Ocean Spray single-serve juices and North America's bestselling ready-to-drink iced teas and coffees, respectively, via joint ventures with Lipton and Starbucks. For more information, please visit www.pepsiproductfacts.com.
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May 22nd, 2009, 01:32 Posted By: wraggster
Last summer Groovin' Blocks got WiiWare movin' with its rhythm-based puzzle play. IGN liked it, and gave it a 7.6. The game is now branching out beyond WiiWare and will be released as a retail disc for the Wii and a download for the iPhone. Developer Empty Clip is adding new levels and songs to the retail disc.
Zoo Publishing (Order Up!) will be delivering these two new versions of Groovin' Blocks. Look for them this summer.
http://uk.wii.ign.com/articles/985/985487p1.html
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May 22nd, 2009, 16:50 Posted By: wraggster
Art Style: PiCOPiCT, Pop Superstar: Road To Celebrity (DSiWare), Crystal Defenders R2 and Penguins & Friends: Hey That's My Fish (WiiWare) are today's new Nintendo downloads.
The DSiWare game Art Style: PiCOPiCT could be the highlight of today's update. Art Style Aquite is one of the best DSiWare games so far and PiCOPiCT, the third game in the series. It's available for 500 Points.
Today's other DSiWare game is Pop Superstar: Road To Celebrity. Players can sing, dance, play guitar and, err, you get the idea. This one's 800 Points.
Then there's the second Crystal Defenders game for WiiWare. The Square-Enix strategy sequel sees you deploying Fencers and Black Mages to stop the monsters, all for 800 Points.
Finally there's Penguins & Friends: Hey That's My Fish! for 800 Points
http://www.computerandvideogames.com....php?id=215617
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May 22nd, 2009, 16:50 Posted By: wraggster
Art Style: PiCOPiCT, Pop Superstar: Road To Celebrity (DSiWare), Crystal Defenders R2 and Penguins & Friends: Hey That's My Fish (WiiWare) are today's new Nintendo downloads.
The DSiWare game Art Style: PiCOPiCT could be the highlight of today's update. Art Style Aquite is one of the best DSiWare games so far and PiCOPiCT, the third game in the series. It's available for 500 Points.
Today's other DSiWare game is Pop Superstar: Road To Celebrity. Players can sing, dance, play guitar and, err, you get the idea. This one's 800 Points.
Then there's the second Crystal Defenders game for WiiWare. The Square-Enix strategy sequel sees you deploying Fencers and Black Mages to stop the monsters, all for 800 Points.
Finally there's Penguins & Friends: Hey That's My Fish! for 800 Points
http://www.computerandvideogames.com....php?id=215617
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May 22nd, 2009, 16:52 Posted By: wraggster
Young aspiring game designer Fabian Akker has praised Nintendo’s WiiWare service, stating that the digital platform is easier to develop for than Microsoft’s XBLA.
Akker, who works for Dutch start-up group Ronimo Games, had very recently completed work on the studio’s new WiiWare title, Swords & Soldiers (pictured).
In an interview excerpt posted on CVG, Akker discussed why the game was made for Nintendo’s online platform rather than rub shoulders with XBLA giants such as Castle Crashers, Braid and Geometry Wars.
"It's so easy to get your games [on WiiWare],” he said. “It's much harder on Xbox Live.”
Akker, who has never been credited as a developer of an XBLA game, said that WiiWare was “an open platform, relatively cheap, and it gives you loads of freedom.”
Various development sources have recently stated that Nintendo will not issue checks to WiiWare developers unless their games meet minimum sales requirements.
This threshold is thought to be in the mid-four figures range in North America, though less so in Europe.
This policy in itself, which has never been confirmed by Nintendo, is directly at odds with the spirit of creating risky, original indie content.
Akker stated that it was initially tough for the developer to even obtain a licence from Nintendo, though the clout of publishing partner THQ provided them with the kind of leverage that many small talented indies will envy.
Ronimo Games was founded by graduates of the Utrecht School of the Arts. The group’s breakthrough occurred when a THQ executive was impressed by the team’s freeware PC edition of de Blob. The publisher subsequently acquired the rights to the game and commissioned the development of the successful Wii edition.
http://www.gamebizblog.com/gamebizbl...riticisms.html
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May 22nd, 2009, 16:52 Posted By: wraggster
Due this summer on DS, Guitar Hero On Tour: Modern Hits will include the following 28-strong set list.
12 Stones - "Adrenalin"
AFI - "Miss Murder"
Angels & Airwaves - "Call to Arms"
Atreyu - "Falling Down"
Black Tide - "Shockwave"
Coldplay - "Violet Hill"
Endeverafter - "I Wanna Be Your Man"
Evanescence - "Sweet Sacrifice"
Fall Out Boy - "This Ain't A Scene, It's An Arms Race"
Finger Eleven - "Paralyzer"
Foo Fighters - "All My Life"
Franz Ferdinand - "The Fallen"
Kaiser Chiefs - "Ruby"
Lenny Kravitz - "Where Are We Runnin'?"
Modest Mouse - "Dashboard"
Phantom Planet - "Do The Panic"
Sum 41 - "Still Waiting"
Tenacious D - "The Metal"
The Bravery - "Unconditional"
The Donnas - "What Do I Have to Do"
The Duke Spirit - "Lassoo"
The Fratellis - "Chelsea Dagger"
The Kooks - "Always Where I Need to Be"
The Offspring - "Half-Truism"
The Strokes - "Reptilia"
Weezer - "Everybody Get Dangerous"
Wolfmother - "Dimension"
Yellowcard - "Lights and Sounds"
http://www.computerandvideogames.com....php?id=215595
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May 22nd, 2009, 16:55 Posted By: wraggster
Representatives of TransGaming have announced that the company has opened an internal game development studio, and have partnered with Foreign Media Games on the development of a game for Nintendo's Wii.
The Canadian studio, which is known primarily for porting games to the Macintosh and iPhone, has begun developing its first original game, titled Armin van Buuren - In the Mix. The game, developed in partnership with Foreign Media Games, will be a DJ simulator based on the career and output of performer Armin van Buuren.
"It's an absolute thrill for our first game to be a new global franchise based on the top DJ in the world, Armin Van Buuren," said TransGaming CEO and president Vikas Gupta. "We are confident that Armin van Buuren – In the Mix will propel the highly popular music gaming genre to new heights with its innovative game play experience that embodies the creativity, energy and artistry of the ultimate DJ."
"As a Dutch publisher we are extremely proud of the fact that it is possible for us to publish this great game in co-operation with one of the biggest music icons of this moment," added Foreign Media Games managing director Michel van Elmpt.
http://www.gamesindustry.biz/article...lopment-studio
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May 22nd, 2009, 16:56 Posted By: wraggster
Nintendo president Satoru Iwata has said that High Street retail still has the competitive edge over digital sales, and he doesn't expect a significant change to the way consumers purchase games in the near term.
Nintendo's WiiWare and DSiWare releases are efforts by the company to appeal to consumers who are keen to buy product online, but Iwata admitted that digital sales for the company have only seen a small increase since the initial launch of the services.
"Already today, a number of people are aware of and appreciate the convenience of online shopping," said Iwata during a recent conference call. "Accordingly, Nintendo must be making efforts to provide them with the new mode of shopping.
"Simultaneously, however, I do not believe the competitive edge that packaged software has today will easily be taken up any time soon."
Iwata acknowledged that sales of videogames via online services are likely to dominate in the long-term, but he does not believe consumer habits will change quickly in the more immediate future.
"If people ask such extreme question as, 'Do you think that 20 years from now, customers will still be visiting retail outlets in order to purchase the majority of software in packaged format?', I will then have to answer, 'well, perhaps, the situation will be different.' However, if I am told, 'within a couple of years from today, there will be no retail outlets which will be selling packaged software,' my reaction must be, 'there's got to be something wrong with that assumption because I do not believe people's behaviours can change in such a short time,'" he said.
With digital sales of WiiWare titles, Nintendo has noticed that early adopters were keen on the service, but the company must do more to to reach consumers in the larger installed base, said Iwata.
"A number of early purchasers of new videogame hardware tend to be those who love something new on the market, so the net connection ratio can be high at the beginning, but if we do nothing about it, it can gradually go down as the hardware increases its installed base.
"In case of Nintendo platforms - because the company has been challenging itself with several measures - net connection ratios have gradually been increasing as time goes by. We are making efforts with the hope that it will someday reach and go beyond the tipping point. The current situation, however, is that we are observing only a gradual increase," he offered.
http://www.gamesindustry.biz/article...gital-releases
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May 22nd, 2009, 16:56 Posted By: wraggster
Nintendo president Satoru Iwata has said that High Street retail still has the competitive edge over digital sales, and he doesn't expect a significant change to the way consumers purchase games in the near term.
Nintendo's WiiWare and DSiWare releases are efforts by the company to appeal to consumers who are keen to buy product online, but Iwata admitted that digital sales for the company have only seen a small increase since the initial launch of the services.
"Already today, a number of people are aware of and appreciate the convenience of online shopping," said Iwata during a recent conference call. "Accordingly, Nintendo must be making efforts to provide them with the new mode of shopping.
"Simultaneously, however, I do not believe the competitive edge that packaged software has today will easily be taken up any time soon."
Iwata acknowledged that sales of videogames via online services are likely to dominate in the long-term, but he does not believe consumer habits will change quickly in the more immediate future.
"If people ask such extreme question as, 'Do you think that 20 years from now, customers will still be visiting retail outlets in order to purchase the majority of software in packaged format?', I will then have to answer, 'well, perhaps, the situation will be different.' However, if I am told, 'within a couple of years from today, there will be no retail outlets which will be selling packaged software,' my reaction must be, 'there's got to be something wrong with that assumption because I do not believe people's behaviours can change in such a short time,'" he said.
With digital sales of WiiWare titles, Nintendo has noticed that early adopters were keen on the service, but the company must do more to to reach consumers in the larger installed base, said Iwata.
"A number of early purchasers of new videogame hardware tend to be those who love something new on the market, so the net connection ratio can be high at the beginning, but if we do nothing about it, it can gradually go down as the hardware increases its installed base.
"In case of Nintendo platforms - because the company has been challenging itself with several measures - net connection ratios have gradually been increasing as time goes by. We are making efforts with the hope that it will someday reach and go beyond the tipping point. The current situation, however, is that we are observing only a gradual increase," he offered.
http://www.gamesindustry.biz/article...gital-releases
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May 22nd, 2009, 16:58 Posted By: wraggster
US retailer GameStop is expecting price cuts for the PlayStation 3 and Wii in the third quarter of its financial year.
Speaking during a conference call to investors, CEO Daniel DeMatteo said that the company's forecast of 33.5 million hardware unit sales factors in price cuts on current hardware from Sony and Nintendo.
"That assumes that there will be price cuts on the PS3 and potentially one on the Wii," offered DeMatteo, although he admitted that "it’s hard to tell if we actually need a price cut on the Wii to get to our numbers. There are some price cuts built into that assumption, but not until the third quarter."
DeMatteo said the price of hardware was too high in the current economic market, and format-holders will need to reduce the RRP of consoles in order to meet their current sales forecasts.
"The hardware price points, given this economic environment are potentially too high, and if the platform holders are going to make the numbers that they forecasted for the year, those prices would have to change.
"Also, if you think about it, these hardware prices have stayed up longer in this cycle than in any other time before, and in a very dire economic environment, those two things seem to be mutually exclusive.
"Put all those things together, I think that there will have to be price cuts in order to get the hardware moving to where it needs to be," he added.
During the same call, David Carlson, CFO for the retailer also pinned dates on some upcoming release, suggesting Take-Two's BioShock 2 and Namco's Tekken 6 will be released in October, and Activision's Call of Duty: Modern Warfare 2 and Ubisoft's Assassin's Creed will be in stores for November.
http://www.gamesindustry.biz/article...ice-cuts-in-q3
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May 22nd, 2009, 17:00 Posted By: wraggster
Nintendo president Satoru Iwata has said his most famous employee isn't infallible - even though he doesn't half come up with a good idea now and again.
"The games [Shigeru Miyamoto] has worked on have a high batting average to produce big hits. However, he is not God," said Iwata, speaking in an investor briefing.
"Even Miyamoto himself cannot hit the mark every time nor always predict how long it takes to complete development."
Which is why it's Iwata's job, he said, to set timeframes for the development process and work out when launch new products. Besides, Miyamoto may be known for creating Mario, Zelda, Wii Fit and all the rest, but plenty of other Nintendo designers have contributed to the success of such products.
"He is just another human being, so it is not possible that every single idea contained in these software was the sole creation of Shigeru Miyamoto," said Iwata.
"Certainly, when it comes to identifying and verbalising some of the important major findings, few people can easily succeed him. For example, few people other than Shigeru Miyamoto can declare that weighing yourself everyday must be fun for everyone.
"However, the fact that Nintendo software is always full of unique and fun ideas attest to the fact that there are many good game creators at Nintendo. Together with Shigeru Miyamoto, all of them have been making what are called Nintendo software."
So what have they been making lately? Iwata declined to say, but he's probably saving it up for E3. Roll on June...
http://www.eurogamer.net/articles/mi...god-says-iwata
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May 22nd, 2009, 17:00 Posted By: wraggster
Nintendo president Satoru Iwata has said his most famous employee isn't infallible - even though he doesn't half come up with a good idea now and again.
"The games [Shigeru Miyamoto] has worked on have a high batting average to produce big hits. However, he is not God," said Iwata, speaking in an investor briefing.
"Even Miyamoto himself cannot hit the mark every time nor always predict how long it takes to complete development."
Which is why it's Iwata's job, he said, to set timeframes for the development process and work out when launch new products. Besides, Miyamoto may be known for creating Mario, Zelda, Wii Fit and all the rest, but plenty of other Nintendo designers have contributed to the success of such products.
"He is just another human being, so it is not possible that every single idea contained in these software was the sole creation of Shigeru Miyamoto," said Iwata.
"Certainly, when it comes to identifying and verbalising some of the important major findings, few people can easily succeed him. For example, few people other than Shigeru Miyamoto can declare that weighing yourself everyday must be fun for everyone.
"However, the fact that Nintendo software is always full of unique and fun ideas attest to the fact that there are many good game creators at Nintendo. Together with Shigeru Miyamoto, all of them have been making what are called Nintendo software."
So what have they been making lately? Iwata declined to say, but he's probably saving it up for E3. Roll on June...
http://www.eurogamer.net/articles/mi...god-says-iwata
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May 22nd, 2009, 17:01 Posted By: wraggster
Nintendo president Satoru Iwata has revealed the company is always developing new hardware - even though they end up throwing some of their ideas in the bin.
Speaking in an investor call he said, "We do not think that Nintendo DS and Wii will last forever. Our internal hardware teams are always researching and working on new hardware so that we can launch them whenever we find a very interesting idea.
"You may not be able to believe this, but even when Nintendo has completed a hardware, it does not mean that we will surely launch it," he added. Apparently it takes up to three years to develop a new piece of hardware. Then an internal team decides whether they'd be better off sticking with the hardware that's already on the market. If so, they might still end up using some of the new ideas and custom chips in future products.
"[New] hardware is not needed until the time our software developers see the end in making new software with the existing hardware, or unless we have no more new market to explore and all the potential consumers have purchased our hardware," said Iwata.
"The more decisive factor is when the software developers will start demanding for new hardware as they cannot create any more software with surprise factors with the existing one. Nintendo has always been making the hardware in order to prepare for that day to come."
Speaking of existing hardware - any chance of a price cut? "I have never said that cutting the suggested retail price is not in the cards," Iwata said. However, he added, there are problems with applying price cuts on a global basis, and the effect doesn't last long anyway.
"Accordingly, if we really do enact a price cut, it must be exactly when it can maximise the business. At least for now, I have no specific ideas about the price cut at all." Apart from, 'Let's not do one,' presumably.
http://www.eurogamer.net/articles/ni...n-new-hardware
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May 22nd, 2009, 17:01 Posted By: wraggster
Nintendo president Satoru Iwata has revealed the company is always developing new hardware - even though they end up throwing some of their ideas in the bin.
Speaking in an investor call he said, "We do not think that Nintendo DS and Wii will last forever. Our internal hardware teams are always researching and working on new hardware so that we can launch them whenever we find a very interesting idea.
"You may not be able to believe this, but even when Nintendo has completed a hardware, it does not mean that we will surely launch it," he added. Apparently it takes up to three years to develop a new piece of hardware. Then an internal team decides whether they'd be better off sticking with the hardware that's already on the market. If so, they might still end up using some of the new ideas and custom chips in future products.
"[New] hardware is not needed until the time our software developers see the end in making new software with the existing hardware, or unless we have no more new market to explore and all the potential consumers have purchased our hardware," said Iwata.
"The more decisive factor is when the software developers will start demanding for new hardware as they cannot create any more software with surprise factors with the existing one. Nintendo has always been making the hardware in order to prepare for that day to come."
Speaking of existing hardware - any chance of a price cut? "I have never said that cutting the suggested retail price is not in the cards," Iwata said. However, he added, there are problems with applying price cuts on a global basis, and the effect doesn't last long anyway.
"Accordingly, if we really do enact a price cut, it must be exactly when it can maximise the business. At least for now, I have no specific ideas about the price cut at all." Apart from, 'Let's not do one,' presumably.
http://www.eurogamer.net/articles/ni...n-new-hardware
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May 22nd, 2009, 17:08 Posted By: wraggster
Personal Trainer: Walking is a DS title that comes packed with two digital pedometers that sync with your DS to track how far you walk each day. It also happens to include the ability to create Mii on your DS.
Not only does the function seem to support everything found on the Wii, but it also lets you choose between six outfits. Here's a quick look at that function, one that really should be coming to the DSi on its own.
If you're not inclined to do the work, you can also import your Mii from your Wii.
http://kotaku.com/5265267/making-a-mii-on-your-ds
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May 22nd, 2009, 17:09 Posted By: wraggster
For a long time, Nintendo boss Satoru Iwata has maintained a stance that the Nintendo DS and Apple's iPhone aren't competing. A stance he seems to have let slide for a day.
Speaking after Nintendo's recent fiscal year report briefing, Iwata sounds like the constant comparisons between the two devices have got to him, as he remarks:
I do not imagine that iPhone will dominate the Nintendo DS market at once. My impression as the person who has used iPhone is, it is very attractive but, frankly, I did not feel that it was designed to be appreciated by a wide variety of people like how Nintendo has been designing its products.
I don't know. I appreciate how the iPhone can make phone calls. My DS can't. Then again, I don't appreciate how there's still no decent Advance Wars clone on Apple's device.
Guess I'll have to keep appreciating both devices, then!
http://kotaku.com/5265274/iwata-ipho...o-products-can
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May 22nd, 2009, 17:11 Posted By: wraggster
For all Nintendo's recent follies, one thing they've done right is bring Starfy to the West. But boy, it sure took a while. Want to know why? Blame Nintendo of America.
In an interview with IGN, Producer Hitoshi Yamagami said that despite the fact the series had been developed with a Japanese audience in mind, his team had always wanted to release the game overseas. But Nintendo of America said it was "too Japanese", and blocked the move.
Because, you know. He's a cute starfish. Clearly Japanese. Too Japanese.
Ah well, no point looking back in anger! The Legendary Starfy will be out in the US on June 7, and Yamagami also said that, if it sells well, they'll consider bringing other games in the series over as well.
http://kotaku.com/5265354/nintendo-t...s-too-japanese
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May 22nd, 2009, 17:13 Posted By: wraggster
In the company’s financial results briefing Q&A for fiscal ‘09, Nintendo president Satoru Iwata stated the company is preparing “several titles” for release toward the end of 2009.
First of all, please understand that I am not in a position to comment on third parties software, especially when the lineup has not been announced by them.
The reason why I said today that April, May and June sales of Wii will not reach last year’s results but that the situation will change from summer this year was because the company has been preparing for several titles to be launched toward the end of this year that can drive the market.
Iwata also goes on to state that the company has been informed by numerous Western publishers that they will focus on Wii development, and that he is hopeful that these publishers have unannounced titles in the works that he is not aware of. Furthermore Nintendo forecasts a 40 million software unit shipment increase to accompany these collective releases.
As far as first-party releases go, we’re already aware of Wii Sports Resort, Sin & Punishment 2 and The Legend of Zelda: Spirit Tracks, all of which are getting Western releases. What else does NCL hope to release in the West?
http://www.siliconera.com/2009/05/22...year-releases/
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May 22nd, 2009, 17:13 Posted By: wraggster
In the company’s financial results briefing Q&A for fiscal ‘09, Nintendo president Satoru Iwata stated the company is preparing “several titles” for release toward the end of 2009.
First of all, please understand that I am not in a position to comment on third parties software, especially when the lineup has not been announced by them.
The reason why I said today that April, May and June sales of Wii will not reach last year’s results but that the situation will change from summer this year was because the company has been preparing for several titles to be launched toward the end of this year that can drive the market.
Iwata also goes on to state that the company has been informed by numerous Western publishers that they will focus on Wii development, and that he is hopeful that these publishers have unannounced titles in the works that he is not aware of. Furthermore Nintendo forecasts a 40 million software unit shipment increase to accompany these collective releases.
As far as first-party releases go, we’re already aware of Wii Sports Resort, Sin & Punishment 2 and The Legend of Zelda: Spirit Tracks, all of which are getting Western releases. What else does NCL hope to release in the West?
http://www.siliconera.com/2009/05/22...year-releases/
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May 22nd, 2009, 19:50 Posted By: wraggster
If you were jealous of Japan's New Play Control releases of Metroid Prime and Metroid Prime 2: Echoes, don't be. Nintendo of America just announced plans to release all three (non-pinball) Metroid Prime games on a single Wii disc as Metroid Prime Trilogy. The press release says that it was developed by "Retro Studios and Nintendo." Did Retro itself work on the refit before leaving Nintendo, or does the Retro credit apply only to the original games?
Metroid Prime 1 and 2 will be enhanced with a widescreen mode and the pointer-based Wii controls from the Japanese re-releases. Metroid Prime 3 won't be, because it was already a Wii game and already has them. The collection will feature a "new unlockables system" that allows access to bonus artwork and other rewards based on accomplishments in all three games -- Corruption's "token" system applied to the whole series.
Trilogy will be out in North America on August 24 for $50.
http://www.joystiq.com/2009/05/22/al...d-prime-trilo/
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May 22nd, 2009, 19:53 Posted By: wraggster
Konami picked up the license to Penguin no Mondai (A Penguin’s Troubles) for a Nintendo DS platformer last year. A sequel is in development and it decks Kinoshita, the penguin, in Saint Seiya style armor.
In Penguin no Mondai X: Tenkuu no 7 Senshi (A Penguin’s Troubles X: Seven Warriors of the Sky) Kinoshita Beckham faces Hell’s army in a decisive battle. With his metallic vulture helmet and golden axes Kinohsita is as ready as he will ever be. The outfit is so over-the-top ridiculous it’s awesome.
Other than the character design Konami hasn’t revealed much about the DS game. It’s described as an amazing transforming battle adventure and has wireless play for four, two if you’re using download play. Japan gets A Penguin’s Troubles X: Seven Warriors of the Sky on July 23.
http://www.siliconera.com/2009/05/22...ce-hells-army/
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May 22nd, 2009, 19:59 Posted By: wraggster
Newly released today:
features
Includes cards from the latest booster pack, “Crimson Crisis”
Featuring 2,800 cards from Yu-Gi-Oh! 5D’s, more cards than any other Yu-Gi-Oh! World Championship title
Includes 2 exciting modes of gameplay in one game, 5D’s Story Mode and World Championship Mode
Battle in single player mode or against Yu-Gi-Oh! gamers around the world via Wi-Fi
Stunning 3D gameplay environments in the World Championship Mode
Game will include 3 exclusive Yu-Gi-Oh! trading cards
description
Yu-Gi-Oh! Stardust Accelerator: World Championship 2009 is the most robust offering in the World Championship franchise to date! Updated and expanded providing more than 2,800 playable 5D’s cards in 3D environments. Players can choose to travel through 5D’s Story Mode to duel in fun mini games with characters from the all new TV animation, collect cards and compete in multiple battles, including Turbo Duel racing. Also included, the all new World Championship Mode where players can polish their trading card game strategies and tactics in single player battles or multiplayer duels via Wi-Fi connect.
http://www.play-asia.com/SOap-23-83-...j-70-351u.html
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May 22nd, 2009, 20:02 Posted By: wraggster
Newly released today:
features
Strategic card battle for hardcore Yu-Gi-Oh! fans or an exciting arcade racer for casual gamers and racing aficionados alike
Includes 4 fun modes of play: Story Mode, Grand Prix Mode, Time Attack Mode and Competition Multiplayer Mode, with up to 4 friends in racing and dueling split screen
Completely customizable decks filled with Yu-Gi-Oh! trading cards and power ups unique only to the video game
Clear races to acquire new cards for your deck providing motorcycle upgrades and more advanced attack monsters
Summon over 100 monsters and creatures, with special powers and attacks during races
Characters and environments taken from the popular Yu-Gi-Oh! 5D’s animated series
description
THE FIRST EVER YU-GI-OH! CARD DUELING RACE GAME!
A new era has dawned and Yu-Gi-Oh! returns with a fast paced twist on card dueling. Hot new duelists in Neo Domino City have taken card battling to the streets in a new motorsport called “Wheelie Breakers” that combines traditional card dueling with motorcycle racing. Climb upon your duel runner, summon magic monsters from your deck and battle opponents as you tear through race courses and city streets. Monsters use completely unique attack powers created just for the game to try and destroy other racers and keep them from completing the race. Battle your arch enemies for track supremacy in the first ever, card dueling wheel and deal.
http://www.play-asia.com/SOap-23-83-...j-70-3d78.html
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May 22nd, 2009, 20:03 Posted By: wraggster
Newly released today:
features
3-D puzzle platformer—Dive into a playing field of simple design, but deceptively complex challenge, that combines action elements with puzzle-solving skills on a 3-D, isometric plane. Jump, swing, climb, and attack as you search for the key to complete each level.
Over 150 levels to beat—Levels spanning different geographies and requiring different strategies deliver on the promise of true breadth. Play them again to beat your best times, earn higher rankings, earn better endings, and collect more gems to unlock items.
Create and trade custom levels—A robust custom map maker lets you construct levels with any enemies, items, and victory conditions you want. Trade maps with other players over Nintendo Wi-Fi Connection and local wireless for a never ending challenge!
description
Experience a a puzzle/platformer hybrid on a mission to break the mold and redefine a couple of genres in the process. Over 150 levels of increasing complexity eagerly look forward to pushing your central processing unit (i.e., your brain) to its limits. When you’ve completed the stages provided, wipe your well-earned tears of joy away and jump into the powerful level creator to design your own devilishly tough maps, placing enemies, constructing moving platforms, and even setting custom victory conditions! Nintendo Wi-Fi Connection support allows your custom creations to be shared online with anyone across North America!
http://www.play-asia.com/SOap-23-83-...j-70-3923.html
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May 22nd, 2009, 21:20 Posted By: wraggster
Harmonix and MTV Games today announced that three tracks from industrial metal pioneers Ministry will be added to the Rock Band Music Store of downloadable content next week for the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and the Wii system. Also coming in next week's lineup is music from The Cranberries and The Zombies.
Ministry played together from 1981 until 2008 and, during this time, laid the foundation for American industrial metal. The "Ministry Pack 01" will feature "Cuz U R Next," from The Wicked Soundtrack by Al Jourgensen, the Ministry frontman-scored soundtrack to the 2008 film, Wicked Lake, as well as "The Great Satan" and the Grammy-nominated"LiesLiesLies,"both from the band's 2006 album Rio Grande Blood. This three pack marks Ministry's first appearance in the Rock Band catalog.
Also making Rock Band soundtrack debuts next week are 60s English rock band, The Zombies, and Irish alternative rock band, The Cranberries. "She's Not There" and "Tell Her No," both from The Zombies self-titled 1966 album, will be made available, as will "Linger," from The Cranberries 1993 album, Everybody Else Is Doing It, So Why Can't We? The song was named by VH1 as one of the 100 Greatest Songs of the 90s.
Tracks:
Ministry "Cuz U R Next"
Ministry "LiesLiesLies"
Ministry "The Great Satan"
The Zombies "She's Not There"
The Zombies "Tell Her No"
The Cranberries "Linger"
(All tracks are original master recordings)
The Ministry tracks will be available for purchase as part of the "Ministry Pack 01" or as individual tracks for Xbox 360 and PLAYSTATION 3 system. These tracks will be available for purchase as individual tracks only for Wii.
Release Date: Tuesday, May 26, 2009
(Xbox LIVE Marketplace for Xbox 360 and in-game Rock Band 2 Music Store for Wii)
Thursday, May 28, 2009
(PlayStation Store)
** Dates for Rock Band game tracks are tentative and subject to change **
Price: $1.99 (160 Microsoft Points) for Xbox 360 per track
$2.00 (200 Wii Points for Wii) per track
$5.49 (440 Microsoft Points for Xbox 360) for "Ministry Pack 01"
Locations: Xbox LIVE Marketplace for Xbox 360
PlayStation Network
In-game Rock Band 2 Music Store for Wii
Rock Band 2 is available for Xbox 360, PLAYSTATION 3 system, PlayStation 2 system and Wii.
There are now more than 680 tracks available to date via disc and download purchase (complete list of tracks at www.rockband.com/music). Rock Band continues to satisfy music fans' and gamers' voracious appetite for rock with more than 40 million paid downloads since its launch on November 20, 2007. The Rock Band Music Store allows players to preview and purchase downloadable individual music tracks and packs from the vast selection of offerings available to date without ever leaving the game as they build their own custom Rock Band library.
Rock Band and Rock Band 2 are rated "T" for Teen (lyrics, suggestive themes) by the ESRB. Music downloads are not rated by the ESRB.
For more information on Rock Band 2 and Harmonix Music Systems please visit www.rockband.com and www.harmonixmusic
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May 22nd, 2009, 21:23 Posted By: wraggster
Publishing house Xseed Games today announced that it will distribute the "haunted house simulator," Ju-On: The Grudge, based on the horror movie of the same name, for Wii. The game is in development and will be released stateside this October, according to the company.
In an official release, Xseed elaborated that the movie's original creator, Takashi Shimizu, is serving as a creative consultant on the project, and that "... accessibility and instant scares are given priority over all other game aspects."
Plot details below, verbatim, courtesy Xseed's release:
It is said that when a person dies with a deep and burning grudge, a curse is born. When an average housewife in Nerima, Japan, was murdered in a grisly fashion, it gave rise to a curse so powerful that it threatens to kill at a pace thought unimaginable before.
The curse manifests on those who encounter the curse by any means, such as entering the house or being in contact with somebody who was already cursed. Once Erika Yamada is exposed to the curse while searching for her dog in an abandoned warehouse, the entire Yamada family is put in grave danger as soon as she reunites with them at home. They must now face their individual challenges alone, and only by overcoming the curse together will their family truly be free again.
"Ever since I first heard about this unique concept, this is a game that I've been looking forward to," said Jun Iwasaki, President of Xseed Games. "JU-ON: The Grudge makes quick scares accessible to anyone with a Wii, players can even hand the Wii Remote to their mother and enjoy watching her play and get scared."
In Ju-On: The Grudge, players will use the WIi remote as a flashlight, move forward with the touch of a button and explore creepy locations like an abandoned warehouse, a dark hospital and the always-disturbing mannequin factory. "Much like a haunted house, the player must proceed forward even after being frightened and running away from the initial threat," the company clarified in its release.
The two will also feature a quasi-two-player mode in which the second player can grab an additional Wii remote and "push buttons to make in-game events happen immediately to make the player jump and hate you forever."
http://uk.wii.ign.com/articles/985/985951p1.html
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May 22nd, 2009, 21:31 Posted By: wraggster
Tantric has released libwiigui 1.03 :
libwiigui is a GPL licensed GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It was originally conceived and written after I started to design a GUI for Snes9x GX, and found libwiisprite and GRRLIB inadequate for the purpose. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify - don't be afraid to change the way it works or expand it to suit your GUI's purposes! If you do, and you think your changes might benefit others, please share them so they might be added to the project!
Features
Extensible classes
Built-in TTF, PNG support (uses FreeTypeGX and PNGU/libpng)
Built-in sound support (OGG and PCM)
Integrated hotspot support
Automatic handling of navigation via controller pad
Window focus support
Sophisticated object positioning
Comprehensive object state and event system
Support for animated effects
Included template and sample class extensions (eg: on-screen keyboard)
1.03 - May 22, 2009
Add file browser class to template - browses your SD card
New images for the template (thanks mvit!)
Add a function to get the parent element
http://code.google.com/p/libwiigui/downloads/list
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May 22nd, 2009, 21:32 Posted By: wraggster
nicksasa has released FSToolbox 1.0:
FS Toolbox is a DANGEROUS program, only use it if you have the knowledge of the wii ! I advise you guys that use this program to install Bootmii as boot2 ! FS Toolbox is a NAND browser that can dump files from the nand to sd card and write files from sd card to the nand,with this you can edit files on the nand to test stuff out and to have backups of your files if something ever goes wrong
http://www.mediafire.com/download.php?kwx4dginrzf
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May 22nd, 2009, 21:53 Posted By: wraggster
News via Nintendomax
weeaboo proposes a new version of "Touhou DS", Shoot Em Up Maniac shooter, the 0.8.2 should make it more stable version présédente.
Quote:
v0.8.2 2009-05-21
bugfixes:
- Game crashed after a certain number of spellcards.
improvements:
- Decreased memory usage and memory fragmentation
- References to spellbooks cache their results for better performance.
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May 22nd, 2009, 22:00 Posted By: wraggster
Copper has released another arcade emulator for the Nintendo DS, heres the news info from Nintendomax
Copper gratiffit us an emulator for the DS game arcade "Solomon's Key", so you'll need the rom for MAME format. Zip in the root directory or in the MAMERoms.
Quote:
History:
V1.0: 22/05/2009
* First version
* Version 1.3.3 compiled with libnds and devkitarm R26
* The rom file is unzipped automatically by the emulator
* Saves the hi-scores
* Thursday optimized display on one screen
List of supported sets:
Solomon's Key (U.S.)
Solomon's Key (Japan)
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May 22nd, 2009, 22:13 Posted By: wraggster
If you love to import, and you love yourself some Square Enix, we'd suggest setting aside a few pennies (about 6,000 of them!) for August. Square Enix's Japanese office gave an unexpected date today to one of its previous date TBA games, Blood of Bahamut.
The action RPG will be released to Japan on August 6. Pricing has been set to a slightly higher-than-usual 5,980 yen (most DS titles cost 5,040 yen).
As detailed in previous updates, Blood of Bahamut is a multiplayer action RPG in which up to four players team up to do real time battle against giants with such familiar names as Sheeva and Ifreet. The game promises over 130 missions both for story mode and free play.
While news of a Japanese date may not seem like a big deal to most, Blood of Bahamut sounds like a safe bet for international release at some point, so the sooner it comes out in its home territory, the sooner it has a chance of coming our way.
http://uk.ds.ign.com/articles/985/985906p1.html
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May 22nd, 2009, 22:21 Posted By: wraggster
News/release from Quipeace
Hey all!
I'm currently working on PaddleDS and thought it was ready for a bèta release .
This isn't my first game, others were lost when my harddrive failed... It is however my first ever release
There isn't much to do yet, the only menu option that works is "Play Game", but the others will be working soon.
The game itself is far from finished, it's fine to get a first game play impression though!
Have fun and post your ideas and feedback here
Known Issues:
Ball is drawn to the paddle when it is below it.
No collision with the goal.
Ball will fall trough floor
Quipeace
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May 23rd, 2009, 21:19 Posted By: wraggster
Thanks, Lisa Kudrow. You're selfless shilling of Nintendo's DS puzzler Professor Layton and the Curious Village may have guaranteed the American appearance of the sequel. Amazon.com is listing the second game for an August release.
The online retailer is showing Professor Layton and the Diabolical Box as arriving on these shores on August 24th. Call that unconfirmed, because Nintendo of America has yet to announce the game for a release, let alone dating the thing. But Amazon's listing notes the next Layton title will have "tons of in-game puzzles of different types and difficulties" and "three times the voiced dialogue and movies of its predecessor," which would seem like they know what they're talking about.
The Japanese version, known as Layton Kyouju to Akuma no Hako, shipped in November of 2007 to solid sales. A third game in the series, Layton Kyouju to Saigo no Jikan Ryokou, was released for the Nintendo DS in Japan late last year.
If Amazon's listing is accurate, that's good news for fans of the series.
http://kotaku.com/5266538/professor-...ming-stateside
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May 23rd, 2009, 21:21 Posted By: wraggster
Tecmo has revealed plans to jump into the family sports fray with Family Fun Football, scheduled to hit the field this fall. The arcade style casual game features 10 (unlicensed) teams, some wacky mascots, mini-games and an unlockable mode for players to use their own Mii creations.
Family Fun Football also includes a "Simple Playbook" feature, which Tecmo claims will "[make] it easy for everyone to learn and understand the game of football." If that's the case, perhaps most of the Joystiq staff should be picking this one up! Overall it sounds like some good family fun to us. Apart from having to unlock the Mii Mode. That's kind of lame.
http://www.joystiq.com/2009/05/23/te...-fun-football/
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May 23rd, 2009, 21:30 Posted By: wraggster
New from Divineo China
The Japanese Taiko Drum Performance is reactive to your motions, and quickly feels the location of your drum sticks within 3D space. It offers a natural, intuitive and realistic Japanese Taiko drum experiences to everyone using this controller. Just pick up the controller and get ready for the game, you are ready for fun!
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May 23rd, 2009, 21:32 Posted By: wraggster
New from Divineo China
Convenient all-in-one Car Charge Cable for PSP-3000, PSP Slim, PSP, NDSi, NDS Lite, NDS, GSP, iPod, Nano, Shuffle, iPhone 3G and 2G for you to carry around. You can always supply power to your devices when in the car. A must have if you own one or more devices mentioned above.
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May 23rd, 2009, 21:37 Posted By: wraggster
Square Enix refreshed their Nanashi no Game (Nameless Game) website last night. Instead of describing the game and hosting a flash demo most of the information is gone. Click around on the mirrored site and you appear on a page that says you should return in seven days. Famitsu explains this is linked to an announcement.
Nanashi no Game is a Nintendo DS horror game with inspiration from The Ring. After playing a cursed RPG the character is condemned to die in seven days. Solving the riddle means searching the “real” world and entering the cursed game on a virtual “TS” handheld.
Nanashi no Game came out in Japan last July so what is Square Enix planning to announce? An English version? Nah. Square Enix USA or Europe would do that. Perhaps, this is related to the Nier trademark Square Enix recently filed, the doing business with Grasshopper Manufacture blip, or both.
http://www.siliconera.com/2009/05/22...-announcement/
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May 23rd, 2009, 21:50 Posted By: wraggster
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
v0.6
No more maximum cache limit
Introduced new variables into mplayer.conf to adjust screen size and position, please see mplayer.conf for details (component-fix is now deprecated)
idx/sub subtitle support (please note that these can take up to 30 seconds to load so please be patient)
Multiple folder locations added, it is now possible to have the files in
sd:/apps/mplayer_ce
sd:/mplayer
usb:/apps/mplayer_ce
usb:/mplayer
Added resume points - video will resume at last stopped point. To clear, delete resume_points file in your mplayer_ce folder. To seek to the beginning of the video hold 2 and press the minus button.
Added support for Hermes' cIOS. This has greater USB compatibility and enables USB LAN connector support. Please see wiki page for details
Added Fribidi library support for right-to-left languages
Made cache fill visible on screen
Many small bug fixes
Updated to latest MPlayer svn
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May 23rd, 2009, 21:55 Posted By: wraggster
spiffen has released CombatWii 0.1
CombatWii is a remake (slightly enhanced) of the classic game Combat that was available on the Atari 2600 system. The game is developed with devkitPro tools and is using GRRLIB for rendering, sndlib for music and sound, and wiiuse for wiimote support.
A game based on the old Atari tank shoot-em up game Combat. The Wii version is actually a semi-port of a PC game me and 2 other university students developed as a software project back in 2001. The game was programmed in C++ and utilized the following two libraries; Allegro (gamedev lib), Libnet (network lib). The game worked out pretty well and we had alot fun developing it. The final version (only version to be released) included 4 different game types; Deathmatch, Capture the Flag, Panic & Run For It!. It also included 6 different weapons; Machine gun, Rocket launcher, Laser cannon, Grenade launcher, Mine layer/sweeper and Freeze cannon. Not all weapons were available from start, instead you had to hunt down bonus boxes, aka Pick-ups, that randomly appeared on the map. These pickups did not just contain new weapons, they could also be power-ups that gave more health, increased your speed, increased detail level on radar, etc, so your primary goal was not always to kill your opponents, but instead to hunt down these bonuses. In the 2 latter game types two special objects were used: Flag; An object you strived to grab and hold on to, and Bomb; An object to stay away from. The game was a multi direction scroller with quite large maps. Only one player could play on the same screen, so network play was a must if you wanted to play against others. To give the player a good overview of what was happening on the map (maps were often 2-3 times larger than the screen) a radar was located on the players sidebar (HUD), where also the players health and score were shown.
Goal
For the WIP version of CombatWii I'm going to reuse alot of the original graphics (but in smaller resolution). Hopefully I will get time later to redo the graphics closer to launch, but for now the main focus is on game objects and game engine code to enable all the features in the game. The game will not be an exact port of the PC version, this because of some constraints of the Wii console and to make the game funnier to play together in front of your TV. First - all players will play on the same screen. Because of this no up/down/side scrolling will be used (maps size will be restricted to screen size), since all players must be visible at the same time. To maximize the playing field the sidebar with radar and player scores had to go. Player scores will still be shown on the screen, but in a more mimimalistic way. Second - Since the Wii is lacking the functionality of supporting multiple keyboards and mices the controll scheme of the game has been changed from keyboard + mouse to Wiimote + Nunchuck. In the PC version you controlled the gun turrent with the mouse (rotation left/right, fire, change weapon) and the ship with the keyboard. On the Wii version you will control the ship with the Nunchuck control stick, and aim using the Wiimote (turret will follow your pointer/crosshair).
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May 23rd, 2009, 22:11 Posted By: wraggster
FluBBa has released a new bugfix version of his single game arcade emulator for the Nintendo DS, heres whats new:
Just a small fix for the Green Beret Emulator.
*Fixed parsing of more zip files.
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May 23rd, 2009, 22:23 Posted By: wraggster
Copper has updated his Single game arcade emulator for Nintendo DS, heres whats new from french site nintendomax:
Copper conducts an update of its emulator "Solomon's Key DS" which emulates the MAME roms game Solomon's Key. You'll need the rom Solomon's Key (U.S.) or Solomon's Key (Japan) for MAME format. Zip in the root of your linker or in the directory / MAMERoms.
Quote:
V1.1: 23/05/2009
* Save / load state of the emulator
* Improvement of the AY-8910 again
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May 23rd, 2009, 22:41 Posted By: wraggster
Lazy1 posted this update to his port of Wolfenstein 3D to the DS:
Another feature I added in today:
It comes after episode select screen and before the skill select screen, I guess this is useful if you want to kill the bosses randomly.
[Added]
I've started on an options screen but the only 2 options I can think of are to smooth out scaling artifacts and swapping the dpad with abxy.
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May 23rd, 2009, 22:45 Posted By: wraggster
News/release from eglomer
Gravity, as a game, mixes ability and puzzle traits. Right now, only the ability part of the game is available.
The available modes are:
• Arcade:
o Survival: You must avoid all your enemies as long as possible. Available in easy, normal and hard levels.
o Impact: Destroy all your enemies in the shortest time crashing them against the panel blocks, but be careful, if you crash, you’ll be destroyed too. 20 levels available (5 easy, 5 normal, 5 hard and 5 extreme).
• Story (Coming soon): With this mode you’ll live a great adventure where you’ll have to use your Gravity to continue the story. You must beat down enemies, solve lots of puzzles and brain-teasers and prove you are the best.
You can also find, in the main menu, the “Ranking” section (incomplete) where you can check your best scores and share it with the world using your Nintendo DS Wifi connection (coming soon).
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May 23rd, 2009, 22:48 Posted By: wraggster
News/release from Quipeace
Hey all!
I'm currently working on PaddleDS and thought it was ready for a bèta release .
This isn't my first game, others were lost when my harddrive failed... It is however my first ever release
There isn't much to do yet, the only menu option that works is "Play Game", but the others will be working soon.
The game itself is far from finished, it's fine to get a first game play impression though!
Have fun and post your ideas and feedback here
Quipeace
Changelog:
Code:
V 0.1:
Cleaned up sourcecode, now featuring pointers
Added score system and increasing difficulty
Optimized collision, still no collision with the goal though...
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May 24th, 2009, 15:31 Posted By: Maturion
News via Dev-Szene.de:
Frezzy released a new version (0.6) of his text editor for the Nintendo DS, WordDS. Now it's possible to edit text files without HTML formatting.
This will probarbly be the last release of WordDS for quite some time, as Frezzy is focusing on his othe DS application, VocableDS.
Download: Klick
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May 25th, 2009, 00:29 Posted By: wraggster
Now that the DSi has launched in all three major territories, people have been wondering how long it will be before Nintendo decides to lower the price of the DS Lite.
However, Nintendo president Satoru Iwata seems to have no plans for a price cut, at least for the time being. In the company’s 69th financial results briefing Q&A for the fiscal year gone by, Iwata fielded a question along just those lines.
Q: I’d like to ask you about price. You once said that you do not want to cut price because doing so would make early purchasers feel like they lost their money. But I think you may want to consider a price cut of Nintendo DS Lite in order to increase domestic sales. Including myself, those who have purchased a Nintendo DS Lite early on have also purchased a Nintendo DSi, so they should not feel regret even if you cut the price of Nintendo DS Lite. What is your current thinking on price cuts?
Iwata: First of all, thank you very much for purchasing several of our products. When I was referring to this subject the last time, it was in the context that it would not be a good idea for price cuts to be expected as a regular practice in the industry. Of course, I have never said that cutting the suggested retail price is not in the cards. However, price cuts in one country can certainly affect other countries. For example, when you say that we should cut the price in Japan due to the current domestic market situation, once the suggested retail price is cut in Japan, people outside Japan will anticipate the same around the world.
10 or 15 years ago, each country could decide its own price policy in the video game market, as you know, however, price policy has become a global subject in the recent years. So, any price policy must be considered with the aim to maximize our global business. Because of this, we do not think just in terms of Japan.
Also, while the price cut is said to surely increase demand, it must be clear from a variety of analysis so far that the effect cannot last very long. Accordingly, if we really do enact a price cut, it must be exactly when it can maximize the business. At least for now, I have no specific ideas about the price cut at all.
There are bound to be a fair number of people that aren’t completely sold on the DSi yet and might just end up picking up a DS Lite instead. Indeed, Nintendo of America’s executive vice-president of sales and marketing, Cammie Dunaway has also stated that she believes the DS Lite and DSi can co-exist on retail shelves for some time.
Taking this into account, it’s obvious that a price cut might not be in the company’s best interests right now, given Nintendo’s global view on pricing.
http://www.siliconera.com/2009/05/24...e-cut-for-now/
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May 25th, 2009, 01:16 Posted By: wraggster
News via nintendomax
froskito realized version 2.0 of its shell-like windows XP, Winex DS "in the notepad program, better gfx, etc ...
Quote:
Mejoras 2.0:
* Añadido bloc de notas.
* Visualmente mejorado el puzzle.
* Visualmente mejorado el testeador.
* Mejores del Winex graficos.
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May 25th, 2009, 01:18 Posted By: wraggster
News from nintendomax
Last line for entries to the Competition Nintendomax Wii Dev 2009.
In fact you only a week before the dead line of May 31 midnight to take your chance and try to win great prizes (Wii, DSI, DS Lite, Guitar Wii, Wii Sports Pack, etc ...) in 2 categories, a section Thursday and Application section.
We remind you that since May 15, a splashscreen was designed in response to a contest and must be included in your project. The methods it is ==> http://www.nintendomax.com/phpBB2/viewforum.php?f=70
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May 25th, 2009, 01:20 Posted By: wraggster
News via nintendomax
Copper makes a new version of "Pack DS, emulator for arcade games Pacman and other similar games. Program, a bug fix and new 7 Roma supported (Maketrax, Korosuke, Magic brush and all versions of Crush Roller).
Reminder:
Pack-DS emulates up to 70 directly MAME roms in. Zip.
-The resource pack contains screenshots, cabinets, flyers, marquees to copy in the same place as your ROM.
-The pack contains the png images before their conversion resources compatible with the emulator.
-The pack contains the batch convert to convert the png resources compatible with the emulator.
Quote:
V1.6: 24/05/2009
* Fixed bug (position sprites)
* Added new Roma (in bold)
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May 25th, 2009, 01:24 Posted By: wraggster
News via dsscene
BassAceGold has released a new video of his "Legend of Zelda" remake: The Legend of Zelda: The Shards of Light. In this video you can see the graphics progress of his remake.
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May 25th, 2009, 01:31 Posted By: wraggster
News/release from eglomer
I thought I've posted this here, but...
Well, MysdiaDS is a very, very incomplete MMORPG in which I had been working in, but I decided to leave it and share the full source code (images, sprites, etc). Currently, the game has implemented:
- Login and account creation system.
- character creation and character selection system.
- Characters movement in the game with their names in their heads.
- Map location
- Chat
- Spanish and english language.
But it has a big bug: a few minutes after you enter to the world map, wifi system breaks and DS can't connect to the server (which is made in PHP).
I'm glad only with this, but If someone wants to continue my project or use it for his own project, just download the source code and feel free of use it. The source code is under a Creative Commons license (by-nc).
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May 25th, 2009, 23:36 Posted By: wraggster
Nintendo has announced that all three games in its Metroid Prime series will be released as Metroid Prime Trilogy on one Wii disc.
Metroid Prime Trilogy launches August 24 in the US, and will contain updated versions of Gamecube games Metroid Prime and Metroid Prime 2: Echoes with new Wii motion controls. Metroid Prime 3: Corruption, which was released as a stand-alone Wii game in 2007, will also be included in the compilation.
"Metroid Prime Trilogy puts the best first-person adventures all in one place, with a host of new additions that make these three timeless titles more engaging than ever," said Nintendo of America executive VP of sales & marketing Cammie Dunaway in a press release. "A great deal of care and detail has gone into Metroid Prime Trilogy, providing longtime fans with new ways to experience the games they love."
The compilation disc is being developed by Retro Studios, the team behind all three original games. In addition to new Wii motion controls in the series' first two entries, Metroid Prime Trilogy also promises a "unified main menu," a new achievement-style system, in-game rewards, and widescreen support.
A Wii version of the original Metroid Prime was released exclusively in Japan earlier this year under its "Wii de Asobu" line of games that have been re-coded to take advantage of the Wii's unique game controllers. Though most games in the product line have been released in North America and Europe under the "New Play Control!" monicker, the Metroid Prime series was noticeably absent prior to this announcement.
http://www.gamesindustry.biz/article...-coming-to-wii
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May 25th, 2009, 23:43 Posted By: wraggster
Independent publisher Playlogic Entertainment has announced that it will begin publishing games for the Nintendo DS and Wii consoles in North America.
According to a press release, the publisher has been granted an official publishing license by Nintendo of America, and is set to begin releasing its current line-up of Wii and DS software in the region.
"Becoming an official Nintendo publisher for North America is very integral to our growth strategy for 2009," said Playlogic executive VP Rogier Smit. "We have a really strong line-up of titles for the DS, Nintendo DSi and Wii platforms and are confident that our games will be very competitive in the Canadian and US marketplace."
Playlogic, based in the Netherlands, has released titles such as Pool Hall Pro, Vertigo and Sudoku Ball - Detective in Europe. According to the company, these titles - along with the upcoming 20th Century Fox film tie-in Aliens in the Attic - will be announced for North American release in the coming weeks.
"As we continue to build our company into a AAA global publisher it's important to be on all gaming platforms in order to increase our growth potential and solidify our business model for years to come," said Smit.
http://www.gamesindustry.biz/article...-north-america
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May 25th, 2009, 23:43 Posted By: wraggster
Independent publisher Playlogic Entertainment has announced that it will begin publishing games for the Nintendo DS and Wii consoles in North America.
According to a press release, the publisher has been granted an official publishing license by Nintendo of America, and is set to begin releasing its current line-up of Wii and DS software in the region.
"Becoming an official Nintendo publisher for North America is very integral to our growth strategy for 2009," said Playlogic executive VP Rogier Smit. "We have a really strong line-up of titles for the DS, Nintendo DSi and Wii platforms and are confident that our games will be very competitive in the Canadian and US marketplace."
Playlogic, based in the Netherlands, has released titles such as Pool Hall Pro, Vertigo and Sudoku Ball - Detective in Europe. According to the company, these titles - along with the upcoming 20th Century Fox film tie-in Aliens in the Attic - will be announced for North American release in the coming weeks.
"As we continue to build our company into a AAA global publisher it's important to be on all gaming platforms in order to increase our growth potential and solidify our business model for years to come," said Smit.
http://www.gamesindustry.biz/article...-north-america
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May 25th, 2009, 23:55 Posted By: wraggster
Another strange week for DSiWare arrives, as Photo Clock appears on the store, doing little more than charging two dollars for limited functionality additions to the DSi. If you were looking for a good alarm for the DSi, this could be your week! Thankfully, American Popstar: Road to Celebrity is picking up the slack and ... wait, American Popstar? What?! Forget it, DSi! We're sticking with the Wii and snagging the remake of an 8-bit classic in Adventure Island: The Beginning instead. As always, jump past the break for all the messy details.
http://www.joystiq.com/2009/05/25/ni...ng-bubble-bob/
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May 25th, 2009, 23:57 Posted By: wraggster
To celebrate the release of Punch-Out!!, Nintendo is offering a gift to European Animal Crossing: Let's Go to the City players on Little Mac's behalf. Is it enough to bring prodigal Crossers back into the Wii game? Well, only those who love headgear. We kind of think the protective boxing equipment looks slightly supervillain-esque, which is a bonus.
From now until June 5, Let's Go to the City players who have WiiConnect24 on can get a gift of green boxing headgear just for turning the game on and checking their mail. The headgear will be stuffed into a letter. The item has yet to appear on the North American DLC hub, but we're confident American gamers will be able to protect their avatars' squishy heads soon.
http://www.joystiq.com/2009/05/25/ne...ore-punchable/
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May 26th, 2009, 00:01 Posted By: wraggster
New from Divineo China and in many colours.
Novel and smart outlook Compact Pocket with Stand specially designed for NDSi consoles. The special design “Plastic Mount” holds the console firmly while all jacks, ports and switches are kept. The small pocket lets you place a spare NDSi stylus pen.
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May 26th, 2009, 00:12 Posted By: wraggster
Wii owners won’t miss out on brick busting. Arkanoid Plus is scheduled for WiiWare in Japan this week.
This version of Taito’s Breakout game has 61 stages in arcade mode and two final bosses. Players can test their speed in time attack mode and challenge a friend or computer in Vs. Mode.
The amount of content in Arkanoid Plus is about the same as Arkanoid Live, which came out on the Xbox 360 a few weeks ago. It’s unclear if this is a port of Xbox Live Arcade game or not. Both games share another common feature, downloadable content. Extra stages for Arkanoid Plus can be purchased for an additional fee. Arkanoid Plus costs 800 Wii Points ($8).
http://www.siliconera.com/2009/05/25...es-to-wiiware/
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May 26th, 2009, 00:44 Posted By: wraggster
Newly released:
features
Little Mac is back! Everyone’s favorite underdog from the 1980s joins the best of the original Punch-Out!! cast in a modern re-imagination of the series. Players will find familiar names like Glass Joe, King Hippo and trainer Doc Louis. These boxers come to life again in cel-shaded 3-D, complete with hilarious fighting animations and back stories that capture all the fun and flair of the original Punch-Out!! games
The motion-sensitive controls of the Wii console mean that when players throw punches, Little Mac throws punches as well. Additionally, you can control hooks and jabs by combining motion control with control-stick movement. The motion-sensing Wii Remote and Nunchuk controllers turn real-life swings into on-screen punches, so anyone can play. The game can also be played with classic NES-style controls by turning the Wii Remote sideways
(Wii Remote and Nunchuk controllers) Punch-Out!! uses the Wii Remote and Nunchuk controllers to simulate throwing punches. Use the Nunchuk to throw a left punch and the Wii Remote to throw a right punch
(Wii Remote NES style) Fans of the NES version and core gamers will be excited to see Nintendo has also included the option to play Punch-Out!! using the classic layout from the original NES controller. Use the 1 and 2 buttons along with the cross pad to throw hooks and jabs or to dodge
description
One of the biggest names in boxing returns after a 15-year hiatus. Grab a Wii Remote controller in one hand and a Nunchuk controller in the other and step back into the ring with a modern update of the classic Punch-Out!!
http://www.play-asia.com/SOap-23-83-...j-70-3cz1.html
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May 26th, 2009, 00:45 Posted By: wraggster
Newly released:
Rock Band Track Pack: Classic Rock is a standalone software product that allows owners of Rock Band and Rock Band 2 to keep the party going with more hit songs from the pantheon of rock music.
In addition, Rock Band Track Pack: Classic Rock, like all Rock Band software, is compatible with all Rock Band instrument controllers and other current music-based video game peripherals.
Fans who buy the Rock Band Track Pack: Classic Rock for Xbox 360 system can play directly from the disc or download the songs onto their consoles’ hard drives through a free offer with Xbox LIVE® online entertainment network.
With more than 600 tracks available in the Rock Band music catalogue and regular releases of downloadable content every week, Rock Band Track Pack: Classic Rock is yet another way rockers can continue to expand and customize their music libraries.
Rock Band Track Pack: Classic Rock is available on a number of platforms:
Xbox360™
Rock Band Track Pack: Classic Rock US US$ 34.90
Play-Station3™
Rock Band Track Pack: Classic Rock US US$ 34.90
Nintendo Wii™
Rock Band Track Pack: Classic Rock US US$ 34.90
PlayStation2™
Rock Band Track Pack: Classic Rock US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-21p-84-n.html
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May 26th, 2009, 00:51 Posted By: wraggster
Newly released:
description
Puchi Puchi Virus does not resemble the ordinary puzzle game. The usual object drop style was replaced with a more intuitive system of object linkage. Its simple design and surprisingly in-depth game play can addict even the most demanding puzzle game enthusiasts.
The object is to form at least a single triangle formation by linking viruses together and erasing them from the screen. Victory conditions vary from mission to mission, but erasing all of the viruses will be the fundamental rule of this game. Erase all the viruses and you win, but if the screen gets filled with the emerging viruses you lose.
http://www.play-asia.com/SOap-23-83-...j-70-2o7g.html
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May 26th, 2009, 01:14 Posted By: wraggster
The Gamecube and Wii Emulator for WIndows has been updated, heres whats new:
Notable changes since the last bi-weekly build:
BBA has progressed a lot, close to working
Wii 001 and 002 checks are now passed correctly, no more need to patch games
Sonic Unleashed no longer hangs
GCOS and other things with dvd drive trickery will now work
Added Open Wii save folder menu item to GameListCtrl
Cg upgraded to 2.2
Fix idle skipping in JIT
Progress with wiiuse on OS X
Progress on DSP-LLE
Fixed support for adding encrypted cheatcodes through GUI
Removed MusicMod
Depth copies work while using AA
New features:
Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
Added ability to load custom textures
Added NetPlay, which may still have bugs
Added volume control to the DSP plugins
...And of course, a host of other bugfixes and smaller changes.
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May 26th, 2009, 01:14 Posted By: wraggster
The Gamecube and Wii Emulator for WIndows has been updated, heres whats new:
Notable changes since the last bi-weekly build:
BBA has progressed a lot, close to working
Wii 001 and 002 checks are now passed correctly, no more need to patch games
Sonic Unleashed no longer hangs
GCOS and other things with dvd drive trickery will now work
Added Open Wii save folder menu item to GameListCtrl
Cg upgraded to 2.2
Fix idle skipping in JIT
Progress with wiiuse on OS X
Progress on DSP-LLE
Fixed support for adding encrypted cheatcodes through GUI
Removed MusicMod
Depth copies work while using AA
New features:
Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
Added ability to load custom textures
Added NetPlay, which may still have bugs
Added volume control to the DSP plugins
...And of course, a host of other bugfixes and smaller changes.
Download and Give Feedback Via Comments
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May 26th, 2009, 01:17 Posted By: wraggster
With summer just around the corner, this Monday finds an especially hot mix of downloadable game offerings for the WiiWare and Nintendo DSiWare services, as well as for the Virtual Console. Nintendo DSi users can become world-famous pop stars or use a new photo application to view their pictures in interesting new ways. Wii owners can transform into bubble-bursting dragons or hunt for melons on a mysterious island. And be sure to check out this week's Virtual Console debut, which features clay figures and stop-action animation to create a comedic twist to the street fighting genre.
Nintendo DSiWare
American Popstar: Road to Celebrity (Gameloft, 1-4 players, Rated E for Everyone -- Comic Mischief, 800 Nintendo DSi Points): This is your enthralling and interactive success story as a young hopeful in the music milieu. The adventure begins when you get the chance to audition at your Hollywood high school. But the road to celebrity isn't an easy one: Your secret crush is also auditioning, and so is your evil rival. This unique mix of music-themed gaming and social adventure will let you show your talents to the world, take your best photo with the Nintendo DSi system's built-in camera and meet lots of people who may help you build your career. You're about to become the greatest pop star in the world. Talk, share activities and be friendly or unfriendly with numerous characters. Customize your character's name and appearance, and develop skills and personality through your actions. Four musical mini-games include Guitar, Singing, Drums and Dance. Record your voice, take your own photos and sign autographs.
Photo Clock (Nintendo, 1 player, 200 Nintendo DSi Points): Photo Clock allows you to enjoy the photos taken with your Nintendo DSi Camera application in a new way. Watch your images appear on the top screen of your Nintendo DSi system according to your chosen display settings (specific photos or all photos; in order or randomly displayed). Select from either an analog or digital clock, using the system's internal clock or offsetting the time however you like. Program up to three alarms – with snooze functionality for those who need it – and assign them a preset ring or use a sound created in Nintendo DSi Sound. Experience all the enjoyment of a photo album while ensuring you won't lose track of the time.
WiiWare
BUBBLE BOBBLE Plus! (TAITO, 1-4 players, Rated E for Everyone -- Comic Mischief, 600 Wii Points): BUBBLE BOBBLE Plus! is a simple yet exhilarating action game where you control the bubble-blowing dragons Bub and Bob, trapping enemies in bubbles and then popping them. You can play all 100 of the Standard Mode rounds, which faithfully recreate the nostalgic arcade game, or try 100 new Arrange Mode rounds, which allow up to four players to play on stages with exciting new features such as new enemies and stage layouts. There are also Super Mode rounds for you to enjoy. Determine the true ending by solving puzzles hidden on each stage to defeat the final boss. In Ranking Mode, players with broadband Internet access can use the Nintendo Wi-Fi Connection service to compete with players from around the world. Enjoy an additional 100 rounds and face off against new boss characters by purchasing "Expert Mode 1" and "Expert Mode 2" add-on content.
ADVENTURE ISLAND The Beginning (Hudson Entertainment, 1-2 players, Rated E for Everyone -- Cartoon Violence and Comic Mischief, 800 Wii Points): ADVENTURE ISLAND The Beginning comes to the Wii console with exciting new skills and elements. Learn how to use new skills while exploring Adventure Island from coast to coast. Search for Golden Melons hidden throughout the stages and mini-games. When obtaining Golden Melons, you'll be able to purchase various items to help you on your adventure. These items can increase your attack power or enable you to reach places you couldn't get to before. Fulfill certain requirements while playing in any of the modes to achieve a "Master Higgins Feat" and you'll be awarded a Master Higgins costume.
Virtual Console
Clay Fighter (Sega Genesis, 1-2 players, Rated T for Teen -- Comic Mischief and Mild Cartoon Violence, 800 Wii Points): In this zany 2-D fighter, it's just another day for a humble traveling circus troupe when a meteor crash-lands in their camp. The otherworldly orb, made entirely out of interstellar clay, contaminates all the circus employees, turning them into bizarrely superpowered versions of themselves. Choose from among the unique clay creatures, such as Bonker, the cheerfully manic clown, or Blue Suede Goo, the mild-mannered Elvis impersonator turned violent vocalist. Master their "Claytalities," like the operatic Helga's deadly high note and Bad Mr. Frosty's fists of snowball fury!
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
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May 26th, 2009, 01:27 Posted By: wraggster
Molokai has released OpenTyrianWii 1.0
A Port of the rail shooter OpenTyrian to Wii
Features
Full Wiimote+Nunchuk support, partial GC Pad and Classic Controller support. Keyboard support is untested.
2 Player Arcade action (use two Wiimotes).
Full input choice (you can use any Wiimote or any GC pad, no matter the sync or port, as well as the Wiimote IR (which I don't like) and the keyboard).
This is a Wii adaptation of TYRIAN, the game edited by Eclipse and published by Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andreas Molnar.
This port is based on OpenTyrian project code, maintained by mindless2112, syntaxglitch,emacs.hacker, yuriks.br.
This README file was based on the README found on Nuvalo's old one.
This port is separate from Nuvalo's port, and has now replaced it (as you can see). It is fully functional and much more stable than the Wii-Linux version.
This is not the version featured in the Homebrew Showcase linked on the main page (unfortunately). But trust me, it is better, and easier to use.
Gameplay
Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies and bosses.
Installation
Download the two packages on Google Code (you only need the tyrianFiles zip once. Those won't be updated)
Unzip them directly to the root of your SD card (will work on putting the cfg and sav files in the tyrian folder)
Run using HBC (you can run it with something else, but HBC is the standard now)
Known Issues
Alternating A and B too quickly in the Game Menu can cause an exception.
Network status unknown.
Gamepad/keyboard statuses unknown.
Classic controller buttons don't work (joystick does). It requires the use of the Wiimote buttons.
GC pad joystick does not work (buttons do).
Selectin "Exit" in the main menu causes an exception (should be an easy fix).
Changelog
1.0 - 25 May 2009
Initial release.
Supports game saves natively.
Full audio support (music synthesized at 32khz, sfx resampled to 33075).
Wiimote/Nunchuk support through SDL Wii's joystick functionality.
Download data files here
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May 26th, 2009, 01:33 Posted By: wraggster
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
v0.61
New screen size variables actually work now.
Better usb device detection
Using free Liberation font instead of Arial
Subtitle wraparound bug fixed
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May 26th, 2009, 01:56 Posted By: wraggster
News via nintendomax
Copper makes a new version of "EsseQuamVideri DS", the emulator roms MAME arcade game "EsseQuamVideri.
Reminder: you need the ROM for MAME format. Zip in the root of your linker or a directory named / MAMERoms.
Quote:
V1.1: 24/05/2009
* Save / load state of the emulator
* Improved sound
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May 26th, 2009, 01:59 Posted By: wraggster
News via nintendomax
maRk2512 proposes a new version of "QuirKDS", his adaptation of sokoban like Game Boy "Kwirk, A mazing Tater.
Quote:
Added some new stuff!
- Titlescreen
- Select player profile
- Name for input profiles
- Ingame menu (Early version! Not all buttons work!)
- Some small changes in game control
- BUGFIX Level 18 - sphere thanx!
- BUXFIX Level 24 - thanx sphere ... ... again
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May 26th, 2009, 10:46 Posted By: wraggster
Swedish studio A Different Game has announced the development of Ghostwire, the first augmented reality game to take advantage of the Nintendo DSi's built-in cameras.
According to a press release issued over the weekend, Ghostwire superimposes in-game ghosts over the environments seen through the DSi's camera, allowing users to "project" game assets onto real-world locales.
"The Nintendo DSi platform is perfect for this game," said lead designer Anders Bergman. "This allows us to enhance the integrated real-world experience with the combination of camera, microphone and touch screen."
Ghostwire has been in development for various mobile phones since 2008, and won first prize in last year's N-Gage Mobile Games Innovation Challenge. A Nintendo DS release has not yet been dated.
http://www.gamesindustry.biz/article...ounced-for-dsi
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May 26th, 2009, 10:47 Posted By: wraggster
Major US retailer GameStop has listed Activision's Tony Hawk Ride for a price of $119.99, including the new wireless skateboard controller.
The GameStop website also lists a release date of October 13 for the Wii, Xbox 360 and PlayStation 3 versions. Activision has not revealed an official price tag - although it has indicated it would be in line with existing Guitar Hero bundles. On GameStop.com the Guitar Hero: World Tour guitar controller bundle is priced at $99.99.
Tony Hawk Ride and the wireless controller was revealed for the first time earlier in the month, but Activision has not announced a release date more specific than autumn 2009. Although the game will be released in Europe during the same period there is continued confusion over whether the Xbox 360 version will be a timed exclusive.
Although listed on other sites such as Amazon.com, no other retailer has stated a price for the game - either in the US or Europe.
http://www.gamesindustry.biz/article...ride-at-USD120
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May 26th, 2009, 10:51 Posted By: wraggster
Xseed has announced that spooky Wii game Ju-On: The Grudge will arrive in the US this October, presumably in time for Halloween.
There's no word on a European version, but a recent teaser trailer suggests Rising Star Games has picked up the licence. We'll check.
As the name suggests, Ju-On: The Grudge is based on the scary Japanese (and Hollywood remake) film The Grudge, created by Takashi Shimizu. He'll be a creative consultant, and help players become the Yamada family, who must individually face a grudge curse accidentally placed upon them by their daughter who was exposed after a visit to an abandoned warehouse.
As if creeping around dark and bloody environments with freaky girls popping up in-front of your face isn't bad enough, developer feelplus will let friends grab a second Wiimote and push buttons to trigger in-game scares. The films - both Hollywood and original - are pretty scary.
For an idea of the effect the game has, check out The Grudge teaser trailer on Eurogamer TV.
http://www.eurogamer.net/articles/th...ii-this-autumn
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May 26th, 2009, 15:10 Posted By: wraggster
Whilst Wii Fit’s seven-week long stint at the top of the ELSPA GfK-ChartTrack All Formats Top 40 may have been bought to a halt by THQ’s next-gen fighter UFC 2009 this week, casual titles continue to perform well at UK retail with two top-level casual outing debuting high.
Nintendo’s ongoing RPG success Pokemon Platinum, a combined remake of its GBA duo Diamond and Pearl, enters the listings in second spot, one space ahead of EA’s Wii Fit contender EA Sports Active.
Wii Fit itself, which is still just two no.1 titles away from equally Eidos’ all-time record of 18 number ones enjoyed by Who Wants To Be A Millionaire, falls to fourth. Elsewhere in the Top Ten there are casual titles aplenty – Nintendo’s Wii Play and Mario Kart Wii claim 7th and 8th respectively, with Ubisoft’s My Fitness Coach grabbing ninth.
And that’s not the end of the casual influence either, with many other titles holding firm in the listings – Sega’s Mario & Sonic at the Olympic Games (11th), Nintendo’s Dr Kawashima’s Brain Training (16th), Disney’s Hannah Montana: The Movie (22nd), 2KPlay’s Carnival: Funfair Games (25th), Activision’s Guitar Hero World Tour (27th), D3P’s Ben 10: Alien Force (28th), THQ’s Big Family Games (30th), LucasArts’ LEGO Indiana Jones (32nd), Nintendo’s Mario Kart DS (33rd), Sega’s Superstar Tennis (34th) and EA’s Trivial Pursuit (40th).
http://www.casualgaming.biz/news/286...boss-UK-Top-10
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May 26th, 2009, 15:12 Posted By: wraggster
“For every Carnival Games there is a BioShock and for every Wii Fit there is a Resident Evil 5”
Speaking to CasualGaming.biz as part of its Girl Gaming Month, Nintendo’s UK Wii product manager Rob Lowe has stated that the rise in popularity of casual software has not had any detrimental affect on the importance of hardcore titles in the market.
“There is clear room for both and any publisher can demonstrate clear value in both casual and hardcore,” Lowe stated. “For every Carnival Games there is a BioShock and for every Wii Fit there is a Resident Evil 5.
Regarding Nintendo’s own output, Lowe added that Nintendo remains focused on its core title selection – and that many of its supposedly ‘core’ titles still appeal to its dedicated fanbase.
“For every Wii Fit, Brain Training and Nintendogs title we release we also release a Super Mario Galaxy, Professor Layton, Smash Bros, Metroid and so on. That's not even taking into account the huge number of core gamers who enjoy our Touch Generations range just as much as those who are new to gaming do.”
http://www.mcvuk.com/news/34399/Nint...ver-the-market
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May 26th, 2009, 15:12 Posted By: wraggster
“For every Carnival Games there is a BioShock and for every Wii Fit there is a Resident Evil 5”
Speaking to CasualGaming.biz as part of its Girl Gaming Month, Nintendo’s UK Wii product manager Rob Lowe has stated that the rise in popularity of casual software has not had any detrimental affect on the importance of hardcore titles in the market.
“There is clear room for both and any publisher can demonstrate clear value in both casual and hardcore,” Lowe stated. “For every Carnival Games there is a BioShock and for every Wii Fit there is a Resident Evil 5.
Regarding Nintendo’s own output, Lowe added that Nintendo remains focused on its core title selection – and that many of its supposedly ‘core’ titles still appeal to its dedicated fanbase.
“For every Wii Fit, Brain Training and Nintendogs title we release we also release a Super Mario Galaxy, Professor Layton, Smash Bros, Metroid and so on. That's not even taking into account the huge number of core gamers who enjoy our Touch Generations range just as much as those who are new to gaming do.”
http://www.mcvuk.com/news/34399/Nint...ver-the-market
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May 26th, 2009, 15:17 Posted By: wraggster
The Conduit developer High Voltage has unveiled exclusive Wii game Gladiator AD, which aims to "redefine the fighting game genre on the Wii".
Full production has been under way for several months and the team hopes for a Q1 2010 release. And High Voltage, which promised big with FPS The Conduit, is more ambitious and confident than ever.
"Gladiator AD is going to redefine the fighting game genre on the Wii," design director David Pellas told IGN.
"The game features an unmatched graphic fidelity, enthralling musical score, and strategic combat. This, coupled with the familiar setting and intuitive controls, is what sets it apart from anything ever released."
Gladiator AD will be brutal and active but also strategical and feature plenty of RPG elements, such as a deep story affected by player-decisions as well as character customisation. Players will control unique personalities with their own backstories, fighting styles and motivations. High Voltage will pull few punches replicating the violence of the age, too.
"This game is brutally violent, but is not Mortal Kombat," added Pellas. "There is no over-the-top spine ripping. It's authentic, not ridiculous. We do have finishers, which can get pretty nasty to watch, though." These will be a choice of execution, humiliation or brutality moves.
Combat will be presented over-the-shoulder and be controlled via Wiimote and nunchuk. They represent the left and right hands and can attack either left or right or overhead. There's a choice of heavy or light blows, depending on how quickly you want to strike, plus special power attacks and crowd-pleasing brutality manoeuvres. The camera will slow down to lend these a cinematic quality.
Defence is spread across blocks, parries and dodges. Blocks, when held, partially soak damage. Players can wiggle the analogue stick to attempt a perfect block and throw their opponent off as well as negate all incoming damage.
High Voltage describes the combat as a cross between Bushido Blade and Fight Night. "There is no button-mashing here," explained Pellas. There will, however, be Lions and other "environmental hazards".
Wii MotionPlus will be supported and add variance to attacks, plus other possible applications that High Voltage is "looking into".
"For example," said Pellas, "depending on the orientation of the player's wrist when a left slice is initiated, the gladiator will attack his opponents right side from one of three angles, making it slightly more difficult to perfect block player's using the Wii MotionPlus.
Multiplayer will feature, although we only know this will entail split-screen multiplayer. High Voltage is looking at other ways to "beef up the experience" but cannot talk about them yet.
High Voltage's Wii debut will be made with The Conduit on 26th June. The studio has promised to redefine the image of FPS games on the console and what they can achieve. It's looking rather promising, too
http://www.eurogamer.net/articles/co...gladiator-game
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May 26th, 2009, 17:31 Posted By: wraggster
Majesco has unveiled perspective-altering platform-puzzle game Flip's Twisted World for Wii.
The full game will be out in January next year and we're told there will be a demo at E3. For now, however, we've only screenshots and a brief description to go by.
Flip's Twisted World follows the eponymous hero as he is sucked into and imprisoned in a crazy cube world. He'll need to find magical tools to escape, so players will need to twist the world using the Wiimote so Flip can navigate his way around, turning walls into ceilings and so on and so forth.
There are characters to meet along the way, plus optional side-quests offering alternate costumes and goodies. Videogame legend Tommy Tallarico will be doing the music, too.
http://www.eurogamer.net/articles/fl...veiled-for-wii
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May 26th, 2009, 20:41 Posted By: wraggster
Nabi Studios reckons turn-based ragdoll fighting game Toribash can fill a gaping genre-hole on WiiWare this year.
Speaking exclusivley to Eurogamer, creator Hampus Soderstrom said he considered other platforms such as Xbox Live Arcade but believes the biggest opportunity is on Nintendo's family console.
"I always just liked the platform better and thought it would suit Toribash much better. And also Wii didn't have any [fighting games]. OK it has Smash Bros. [Brawl], but fighting titles are really lacking on Wii," he said.
"Check in the WiiWare Store and there's only one game listed in the fighting genre category, and that's a snowboarding game that has a sort of fighting element."
Only, Toribash is very violent. The game pits two ragdoll fighters against each other and declares the winner as the person who inflicts the most damage on the other. The user points with the Wiimote and orders each body-part a different command every mini-turn, a bit like stop animation. The result is lots of blood as arms and legs and heads go flying.
"The only limitation is your creativity," said Soderstrom, who thinks it's "pretty cool" when players "take off their own arms and use them as the weapon".
Nintendo were "pretty okay" with the idea, surprisingly, which resulted in Toribash being rated Teen for including Fantasy Violence, which Soderstrom - who invented the game because he likes Judo - snorted at.
He hit a couple of restrictions, such as making sure characters don't look like Miis and discarding user mods, but otherwise the content is unaffected. Soderstrom has even managed to add hair to the Tors, implement a "more intense" online multiplayer matchmaking tournament system, make the blood more realistic and integrate the all important video sharing facility.
"In Toribash [PC] if you want to share a video you have to go to the forum and you need to upload it and [the other players will] rate it there. On Wii we have that built in; the game has a system for sending and receiving replays, which is very nice," he told us.
Tor's joints can be boosted to be stronger and faster by shaking the Wiimote, and we'll be automatically ranked globally or among friends depending on how good we are. And we're not very good.
As for the PC version, that's been played 20 million times, according to Soderstrom. But then that SKU has been around since 2006 and is free, where the WiiWare version will be offered at a premium. Just how much he doesn't know yet, because "it's not up to us really to decide that".
But why should we pay? "We've added a big new experience and it's always going to be fun to play," he explained, adding that he's not sure how well it will sell, but that he's simply focused on making the game "as good as possible".
As for a release, Toribash will be done "when it's done", although Soderstrom said it will definitely be this year - there's about two months of development left plus a month of certification to get through.
And, once that's out of the way, Soderstrom and team can get back to Toribash on PC.
"We keep doing updates, not every month but every other month, adding some features," he said. "At the moment we're going to do a 4.0 version, that's going to be out when we finish the Wii game."
Pop over to Eurogamer TV to see Toribash Wii in action. Alternatively take in some still pictures in our Toribash gallery.
Or, better still, pop over to the Toribash website and try the game for yourself. It's fiendishly addictive.
http://www.eurogamer.net/articles/fi...lacking-on-wii
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May 26th, 2009, 20:44 Posted By: wraggster
LucasArts backs up the ESRB listings for Star Wars Battlefront: Elite Squadron for the Nintendo DS and PSP with an official announcement, promising to take the multiplayer battles to several new levels.
Elite Squadron is a new twist on the Battlefront series, for the first time allowing players to start a battle on land, commandeer a vehicle to take to the skies and space, and then land on a capital starship, continuing the battle there. The battles on each front are directly affected by the player's actions, so every shot counts, no matter where the gun it's fired from might be.
Elite Squadron also features an all-new single player story in the Star Wars universe, with players assuming the role of a force-sensitive clone trooper X2, who ignores order 66 and joins the Rebellion, much to the chagrin of his evil twin, X1.
The PSP version of the game promises to be the most customizable game in the series, with the ability to modify every aspect of your character, from clothing to physical strengths, with hundreds of unlockable items to further personalize your clone trooper.
With 16-player multiplayer on the PSP, 4-player skirmishes on the DS, and an all-new "Heroes and Villains" mode that puts players in the roles of major Star Wars good guys and bad guys, Star Wars Battlefront: Elite Squadron sounds like it will add up to one hell of an experience once it launches this fall.
http://kotaku.com/5270334/lucasarts-...elite-squadron
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May 26th, 2009, 21:37 Posted By: wraggster
Nintendo just launched a new Wii Channel that beats /pizza. The Demae Channel (Catering Channel) lets users point and pick dinner with the Wii remote.
Categories include pizza, sushi, bento boxes, Chinese food, Western food, and others. Pizza Hut falls in pizza while KFC strangely falls into the “others” group. Once an order is placed users wait for the food to arrive and pay the delivery person in cash, not Wii Points. The service also plans to offer coupons to cut the price of meals.
Similar to the Wii no Ma Channel Nintendo has a third party partner running the Demae Channel. Yume no Machi Souzou Iinkai, a door to door food delivery corporation, is handling the day to day business. Actually, the channel looks like a Wii interface for an existing food delivery website Yume no Machi Souzou Iinkai currently operates. Since the infrastructure is provided by an outside party it might be difficult for Nintendo of America to create a Western equivalent.
http://www.siliconera.com/2009/05/25...with-your-wii/
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May 26th, 2009, 21:41 Posted By: wraggster
Since New Play Control! Metroid Prime 2: Dark Echoes comes out in Japan soon we have screenshots for 1/3 of Metroid Prime Trilogy, the Metroid Prime 2 part of course.
No huge differences to note since this is based on a Gamecube game. The only difference I see is there appears to be a minor change in multiplayer mode. It looks like players have less vertical shooting room in widescreen mode.
http://www.siliconera.com/2009/05/26...amilar-on-wii/
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May 26th, 2009, 21:47 Posted By: wraggster
New from SuccessHK
Based on the Disney - Pixar animated feature of the same name, Up The Video Game takes players on the Xbox 360 on an exotic adventure with Carl Fredricksen and his young sidekick, Wilderness Explorer Russell, as they set off on a wild journey through the undiscovered jungles of South America. Players will be able to experience all four main characters from the movie -- Carl, Russell, Dug the lovable dog or Kevin the prehistoric bird -- and will enjoy the action both in a single player campaign and with friends via the game's 2-4 player multiplayer support.
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May 26th, 2009, 21:51 Posted By: wraggster
Newly released today:
features
Explore jungles, caves, rock formations and Paradise Falls while avoiding dangerous plants and animals along the trail
Compete in aerial dogfight flight combat, evade dangerous dogs in dog chases and take part in large boss fights with exotic animals like crocodiles and anacondas
Play by yourself or with a friend via 2 player co-op gameplay. Each character has special abilities to help the player in their quest
Including rock formations, dizzying heights, raging rivers and weather challenges
Collect rare bugs, merit badges, and lost items from Carl’s house and Ellie’s adventure book to unlock cheats, bonus content, and bonus movies
Overcome hazards, move boulders, jump on teeter-totters and swing on vines to progress through the game
description
The UP video game will take players on an exotic adventure with Carl Fredricksen and his young sidekick, Wilderness Explorer Russell, as they set off on a wild journey through the undiscovered jungles of South America. Players will be able to experience all four main characters from the movie -- Carl, Russell, Dug the lovable dog or Kevin the prehistoric bird -- while playing as a single-player or with a friend cooperatively throughout the entire game. Players will encounter exciting, new environments as they navigate through treacherous jungle terrains, battle dangerous creatures and trek the slippery slopes of the Amazonian Tepuis. In addition, the game also features multi-player game modes, including an epic level that will allow up to four players to compete in aerial combat.
http://www.play-asia.com/SOap-23-83-...j-70-39dr.html
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May 26th, 2009, 21:53 Posted By: wraggster
Newly released today:
Ridel is an ambitious student who seeks to rediscover old spells that has never been used in the modern days. During her research, she accidentally discovers a book that seals an evil witch within and frees the said witch unintentionally.
The Witch has a grudge against Queen Alice who sealed her within the book and sets off to defeat the princesses who have the powers of the deceased queen. If the witch succeeds, then the world will sink into chaos.
To clean up the mess she has started, Ridel teamed up with the vampire Ru who knows all about ancient magic and history and together they journey to protect the princesses against the threats.
http://www.play-asia.com/SOap-23-83-...j-70-3ah1.html
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May 26th, 2009, 21:56 Posted By: wraggster
Newly released today:
Top SNK fighters are involved in a new romance. The attractive female warriors in SNK's fighting games are here as pop idols and sports stars for you to date. Plan the best school trip for them and in this semi-casual setting, get to know them better.
Set against the backdrop of the old, romantic city of Kyoto, your aim is to shorten the distance between you and the girls. The complex plot is like a tree with numerous branches that intersect each other, each decision you make is going to affect the outcome of your relationships, see past the girls' pretenses and make the correct choices.
http://www.play-asia.com/SOap-23-83-...j-70-3agq.html
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May 26th, 2009, 21:59 Posted By: wraggster
Newly released today:
Trouble comes to those who wishes for them and Haruhi is one who cannot live without some sort of havoc happening. One day, Kyon receives a strange message about the seven mysteries in school, and Haruhi being her usual self, would never let any sort of super natural events escape from her. So threatening all her club members with the death penalty, she forces all of them to go along with her summer adventure in school.
Talk to the various characters and reveal the secret behind the mysterious events, gather clues and work out the logical connection between them. You have to do all these before the strange forces that possess Haruhi do something strange with her powers.
http://www.play-asia.com/SOap-23-83-...j-70-337s.html
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May 26th, 2009, 22:16 Posted By: wraggster
Tantric is back with a new version of the GBA Emulator for Wii and Gamecube, heres whats new:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.2 - May 26, 2009]
* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Unfiltered mode fixed
* Miscellaneous bugfixes
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May 26th, 2009, 22:16 Posted By: wraggster
Tantric is back with a new version of the GBA Emulator for Wii and Gamecube, heres whats new:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.2 - May 26, 2009]
* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Unfiltered mode fixed
* Miscellaneous bugfixes
Download and Give Feedback Via Comments
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May 26th, 2009, 22:21 Posted By: wraggster
Tantric is on a roll, heres a new version of the Nes Emulator for Gamecube and Wii:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
[3.0.3 - May 26, 2009]
* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Miscellaneous bugfixes
Download and Give Feedback Via Comments
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May 26th, 2009, 22:21 Posted By: wraggster
Tantric is on a roll, heres a new version of the Nes Emulator for Gamecube and Wii:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
[3.0.3 - May 26, 2009]
* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Miscellaneous bugfixes
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May 26th, 2009, 22:27 Posted By: wraggster
THQ Inc. (NASDAQ: THQI) today announced the next addition to its incredibly successful Drawn to Life franchise, Drawn to Life: The Next Chapter is currently in development exclusively for Wii and Nintendo DS . Featuring an innovative new action drawing feature and enhanced drawing tools, Drawn to Life: The Next Chapter will give players new creative tools and immerse them into new worlds they create and explore. The game is scheduled for release in fall 2009.
"Drawn to Life continues to be tremendously successful because it delivers a creative experience unlike any other game out there. Gamers of all ages love drawing their hero and seeing all of their creations come to life in the game, making it their own unique experience," said Randy Shoemaker, vice president, global brand management. "Drawn to Life: The Next Chapter raises the creative bar with a totally new experience for both Wii and Nintendo DS fans alike."
About Drawn to Life: The Next Chapter
In Drawn to Life: The Next Chapter for Wii, players will draw their own heroes using the Wii Remote to find the Artifacts of Power and rid the Raposa village of an evil, shadowy figure that has taken over the land. Throughout the game, players will draw more than 100 unique items from robust drawing tools, such as vehicles, weapons and tools, to conquer their enemies. The all-new Action Drawing tool allows for objects to be drawn directly into the game to help navigate through several environments, including a sky world, a jungle and a shadow city. In addition, the game's multi-player feature will allow players to draw their team members and equipment to compete against others in a variety of mini-games, such as soccer, hockey and basketball.
In Drawn to Life: The Next Chapter for Nintendo DS, players will be able to draw their own heroes, be it humans, animals or multi-limbed creatures, and will embark on a brand new adventure aboard a Turtle Ship to defeat the evil Wilfre and restore color to the Raposa civilization. Players will have the ability to morph their hero into a blob or a spider, adding more gameplay and allowing for players to play each level a variety of different ways. The game's Action Drawing Tool gives each color special properties when drawing objects into the game to help solve puzzles and progression through the game. Along the way, they will collect coins and color drops to unlock a variety of content, including challenges and quests, customization options and hero abilities. In addition, the game's multi-player aspect allows players to trade heroes, weapons, items and accessories with friends.
For more information, visit www.drawntolife.com
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May 26th, 2009, 22:29 Posted By: wraggster
The Wii has a great fighting game on retail disc (Super Smash Bros. Brawl) but downloadable brawlers are scarce for WiiWare. Actually, they're nonexistent. Toribash hopes to change that when it brings its customizable fighter to Nintendo's service. The game is already available as a free download for PC and Mac and bears the tagline "Violence Perfected." What sets the game apart from other fighting games is that players design their own moves. It sports a minimal art style but we should have a lot of freedom to create personalized attacks. Your character has 20 joints that can be played with.
Once you've implemented your own fighting style you can play against other Toribashers online. The game will support ranking, matchmaking, and chat messages.
Wii owners will be getting an exclusive feature in their version of Toribash: hair! The models are bald but can be customized with different hair styles and colors.
Toribash does not have a release window, yet, but we'll have more info on this intriguing WiiWare game soon.
http://uk.wii.ign.com/articles/986/986512p1.html
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May 26th, 2009, 22:34 Posted By: wraggster
Tantric has completed a trio of releases today with the release of the Snes Emulator for Wii and Gamecube:
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii.
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
[4.0.5 - May 26, 2009]
* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Fixed Super Scope turbo button issue
* Miscellaneous bugfixes
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May 26th, 2009, 22:34 Posted By: wraggster
Tantric has completed a trio of releases today with the release of the Snes Emulator for Wii and Gamecube:
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii.
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
[4.0.5 - May 26, 2009]
* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Fixed Super Scope turbo button issue
* Miscellaneous bugfixes
Download and Give Feedback Via Comments
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May 26th, 2009, 22:41 Posted By: wraggster
Molokai has updated OpenTyrianWii to 1.1.0 :
A Port of the rail shooter OpenTyrian to Wii.
Features
Full Wiimote+Nunchuk, Classic Controller, and USB Keyboard support, partial GC Pad support.
2 Player Arcade action.
Full input choice (you can use any Wiimote or classic controller, no matter the sync, as well as the keyboard).
About
This is a Wii adaptation of TYRIAN, the game edited by Eclipse and published by Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andreas Molnar.
This port is based on OpenTyrian project code, maintained by mindless2112, syntaxglitch,emacs.hacker, yuriks.br.
This README file was based on the README found on Nuvalo's old one.
This port is separate from Nuvalo's port, and has now replaced it (as you can see). It is fully functional and much more stable than the Wii-Linux version.
This is not the version featured in the Homebrew Showcase linked on the main page (unfortunately). But trust me, it is better, and easier to use.
Gameplay
Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies and bosses.
Changelog
1.1.0 - 26 May 2009
Fixed sound bug from exit exception fix.
Fixed joystick configuration. Wiimote+nunchuk and Classic Controller are now fully configurable!!! Details in Controls.
Disabled mouse support (until SDL Wii is fixed with a solution for Wiimote dual functioning as mouse and joystick).
All userdata moved to tyrian/userdata. For those with versions earlier than 1.1.0, just move your tyrian.cfg and tyrian.sav files to tyrian/userdata. The next time you exit, joystick.cfg will show up there as well.
Button crashes are not confirmed to be fixed, but so far, I have not had any problems since I disabled the mouse functionality.
Whatever you do, do not use the GameCube pad yet. It will override (for some reason) the wiimote functionality, and as the GC pad joystick is not functioning yet, you can't navigate or change anything. I will work on a fix for this later.
1.0.1 - 25 May 2009
Fixed exception screen on title menu exit selection.
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May 26th, 2009, 22:45 Posted By: wraggster
elisherer has updated Balance Board Tools to v0.9
Introduction
My first release, I always wanted a scale program without going into WiiFit all the time going through the Body Test. So I made one! and I added the Center of Gravity (COG) feature also. Hope you enjoy.
Changelog
v0.9 26/05/09 pre-final-release
added: ruler of lbs (now changes with A pressed)
added: Digital Display ('1' toggles)
added: Progress for debug on initialization.
fixed: some minor checking
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May 26th, 2009, 23:16 Posted By: wraggster
Lazy1 has posted some more WIP news of his port of Wolf3d for the DS:
I can't put an approximate date on it yet, there is still quite a bit to do:
- Port music converter to linux, test on big-endian systems
- Add level select for Spear of Destiny
- Add cheats for Spear of Destiny
- Add 50% slowdown cheat
- Re-add keyboard for user input (was broken anyway)
- Finish automap stuff
- Fix the few status bar bugs remaining
- Fix demos (they are horribly broken timing wise)
- Figure out how to add fm synth sounds (ammo pickup, treasure, ect)
What is done:
- Level select for Wolfenstein 3D
- Cheat menu
- Music support (32768Hz mono IMA-ADPCM)
- Updated status bar
- Power off button added to main menu
That's all I can think of for both lists at the moment, there probably is more than that still.
http://forum.gbadev.org/viewtopic.ph...8a9216932feeeb
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May 26th, 2009, 23:25 Posted By: wraggster
News via Nintendomax
A few days before the dead line (May 31), the show may start with the first presented to the homebrew Wii Dev Nintendomax Competition 2009. This is "Bowfishing Action!" linus coded, which we propose to fish a big carp using the wiimote in several levels of difficulty.
Quote:
Enjoy the thrill of pinning a giant carp to the bottom of the river. In what can be described as Duck Hunt meets The Black Bass. Bowfishing Action! combines a fast paced arcade shooter with all the fun of fishing. Game play takes full advantage of the Wii's unique motion control to create a one of a kind experience. Try all three difficulties and Go for the GOLD!
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May 26th, 2009, 23:30 Posted By: wraggster
Nintendo is going casual with its latest batch of Japanese DSi Ware games. The company recently announced five new titles to launch for the Japanese service on the 27th.
Most notable in the bunch is Pocket Rurubo. This series of digital travel guides is being produced with travel giant JTB and is based off the Rurubu travel magazine. Each 800 DSi Point installment offers maps marked with hot spots, scheduling functionality, and a camera-compatible diary feature. Nintendo will release Tokyo and Kyoto installments on the 27th, with more regions set to follow in the future.
Also of note, for Nintendo's bottom line at least, is Rhythm de Kitaeru Atarashii Eigo Zuke (roughly, Fortify Through Rhythm: New English Trainer). This is a mini version of Nintendo's million-selling "Eigo Zuke" English language training DS software. Priced at 800 DSi Points, the program includes listening, pronunciation and rhythm lessons, all complete with actual voice. There's also a mini 25 chapter drama to get users more comfortable with their new words. The first volume of the program is due out on the 27th. A more advanced second volume will follow in the near future.
Nintendo is teaming up with another magazine for Crossword House Vol.1. This series of puzzle titles features puzzles from the latest issue of the Crossword House puzzle magazine. Players will find 50 puzzles, covering such genres as crossword puzzles and illustration logic. Pricing for the first volume is set at 500 DSi Points.
Finally, another installment in a mainstay DSi Ware series: Master of Illusion. Nintendo's magic series will get a new 200 DSi Point installment titled "Nensha Camera." To perform this trick, you have a friend select a card and think very hard about it. You then use the DSi take a picture of your friend. The system can somehow figure out what card your friend has selected.
All these titles are Japan-only. Given the magazine tie-ups, we expect most of them to stay there.
http://uk.ds.ign.com/articles/986/986321p1.html
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May 26th, 2009, 23:31 Posted By: wraggster
Today Taito and Square Enix announced a bunch of new titles for WiiWare and Nintendo DS. Many of these were expected, but it's always nice to have an official announcement. The lineup consists entirely of sequels and remakes. The first, Bubble Bobble Plus!, is available now on WiiWare.
Taito's other upcoming WiiWare titles are:
Bust-A-Move Plus!
Release date: Summer 2009
The puzzle classic (also known as Puzzle Bobble) returns with 135 new levels, and stages from previous games in the series will be available via downloadable content. Check out IGN's impressions of Bust-A-Move Plus! here.
Rainbow Islands: Towering Adventure!
Release date: June 15
A sequel to the 1987 arcade game, which was actually the sequel to Bubble Bobble. Brothers Bubby and Bobby must scale the titular tower and reach Holly's Comet.
Arkanoid Plus!
Release date: Summer 2009
Arkanoid Live was just released on Xbox Live Arcade, and Taito is serving a similar experience to WiiWare this summer. This riff on Breakout should play very much like the arcade original. Includes multiplayer modes.
Taito also has two upcoming DS releases:
Space Bust-A-Move
Release date: July 28
More Bust-A-Move, but this time in space. Check out IGN's preview from last year's Tokyo Game Show.
Space Invaders Extreme 2
Release date: Fall 2009
We've made no secret of our love for Space Invaders Extreme, and we're looking forward to the sequel this fall.
http://uk.ds.ign.com/articles/986/986548p1.html
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May 26th, 2009, 23:31 Posted By: wraggster
Today Taito and Square Enix announced a bunch of new titles for WiiWare and Nintendo DS. Many of these were expected, but it's always nice to have an official announcement. The lineup consists entirely of sequels and remakes. The first, Bubble Bobble Plus!, is available now on WiiWare.
Taito's other upcoming WiiWare titles are:
Bust-A-Move Plus!
Release date: Summer 2009
The puzzle classic (also known as Puzzle Bobble) returns with 135 new levels, and stages from previous games in the series will be available via downloadable content. Check out IGN's impressions of Bust-A-Move Plus! here.
Rainbow Islands: Towering Adventure!
Release date: June 15
A sequel to the 1987 arcade game, which was actually the sequel to Bubble Bobble. Brothers Bubby and Bobby must scale the titular tower and reach Holly's Comet.
Arkanoid Plus!
Release date: Summer 2009
Arkanoid Live was just released on Xbox Live Arcade, and Taito is serving a similar experience to WiiWare this summer. This riff on Breakout should play very much like the arcade original. Includes multiplayer modes.
Taito also has two upcoming DS releases:
Space Bust-A-Move
Release date: July 28
More Bust-A-Move, but this time in space. Check out IGN's preview from last year's Tokyo Game Show.
Space Invaders Extreme 2
Release date: Fall 2009
We've made no secret of our love for Space Invaders Extreme, and we're looking forward to the sequel this fall.
http://uk.ds.ign.com/articles/986/986548p1.html
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May 27th, 2009, 00:28 Posted By: wraggster
: Flarup has updated Kidspaint to 1.3
Kidspaint is a painting program mainly for kids
ChangeLog
Version 1.3
Added 'change brush' functionality to 'Full mode'. Brushes are: Circle, square, airbrush and flood fill
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May 27th, 2009, 17:34 Posted By: wraggster
The clever technical innards of CasualGaming.biz mean that we can’t use the same headline more than once – something that’s making our jobs quite tricky considering the near daily announcements concerning yet more fitness titles for Wii.
This time it’s the turn of Black Bean Games, which has just announced NewU Fitness First Personal Trainer for the Wii, a title due for release this September.
In development by Lightning Fish Games, the game boasts the licenses of both the Fitness First fitness chain and You Are What You Eat. Alongside the physical workouts offered by the title, it will also include a range of healthy eating and nutrition tips.
Yes, Wii Fit has been a success. And yes, success breeds emulation. But seriously, how much room is there on the market for Wii fitness games?
In recent times CasualGaming.biz has covered no less than six separate fitness games on the Wii – Nintendo’s own Wii Fit, EA’s EA Sports Active (which charted strongly in this week’s UK games charts), Ubisoft’s My Fitness Coach, Atari’s Family Trainer, Deep Silver’s Jillian Michaels’ Fitness Ultimatum 2009 and Sega's Daisy Fuentes Pilates.
You can add to that 505 Games’ upcoming Mind, Body & Soul range and the possibility of a LazyTown-based fitness outing. And lest we forget Carol Vorderman’s latest foray into the health market – albeit on Nintendo DS.
http://www.casualgaming.biz/news/286...ame-on-the-way
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May 27th, 2009, 17:43 Posted By: wraggster
High Voltage has another Wii-exclusive in development, and this one hopes to achieve no-less than a gory Left 4 Dead extravaganza on the Nintendo console.
Due next autumn, The Grinder is a first-person shooter playable online by up-to four friends either co-operatively during the campaign or in multiplayer modes yet to be detailed.
"We've been playing a lot of Left 4 Dead and there really isn't that kind of frantic cooperative experience on the Wii right now. There's certainly nothing that takes advantage of the Wii hardware the way we are able to with our engine," Eric Nofsinger, chief creative officer at High Voltage, told IGN.
The Grinder is set in a world where monsters are a part of day-to-day life. Players control four members of an A-Team assembled to deal with them. Making up the team are Hector, a gruff bounty hunter; Doc, an underground doctor and former hunter; AJ, a female explorer terrified of re-encountering The Slasher; and Miko, a Japanese assassin with a taste for monster blood.
They each approach situations with different skills and abilities, and these - along with weapons - will be upgradeable as the game progresses. There will be a couple of "untraditional" upgrade mechanics, too, although these are secrets for now.
Characters will be able to dual-wield both run-of-the-mill and "imaginative" weapons, and Wii MotionPlus controls will be added to help Miko swish her swords. There's even a bullet-penetration feature that sees projectiles going through multiple enemies.
Examples of enemies are vampires that prefer melee and use teleportation, hulking mini-boss werewolves and The Slasher, a straitjacket-clad boss who is going to be unveiled proper at a later date.
WiiSpeak is a "no-brainer" for inclusion as The Conduit already supports the voice-comm feature, and Leaderboard and Achievement features will be detailed some other time.
Visually and technically The Grinder appears to be very accomplished, and High Voltage promises lots of enemies on screen with little to no impact on framerate. The Grinder sounds rather grisly, too.
"There will be blood... And lots of it," said High Voltage founder Kerry Ganofsky. "This is not a game for the squeamish."
Eric Nosfinger added that it will be "somewhere between Dead Alive and Texas Chainsaw Massacre 2" in terms of content. "Right now you will see several hundred gallons of blood if you play through the E3 demo," he said.
We'll know better what to expect when The Conduit is released on Wii at the end of June. Pop over to The Conduit gamepage to find out more about High Voltage's first Wii game.
http://www.eurogamer.net/articles/wi...-for-squeamish
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May 27th, 2009, 17:47 Posted By: wraggster
On the 7th of April this year, Nintendo registered trademark #2009-026024 with the Japanese Patent Office. For something called "Wii Fit Plus". Hrm. What ever could it be?
The mind boggles.
While companies trademark stuff all the time that means bupkis, we're a little more interested in this because it has a nice, formal logo attached (pictured above). Which tends to suggest that, far from being a "crazy idea" patent, this is something that Nintendo are actually working on.
Oh, and if you remember, April is also when something called "Wii Fit Plus" started appearing on the databases of European retailers.
With E3 right around the corner, who'd like to wager that, amongst the games, Nintendo take a minute or two to outline plans for an imaginatively-titled sequel (or expansion) to one of their biggest-selling (18 million and counting) titles of all time?
UPDATE - Analysts at financial powerhouse Macquarie "understand" that "WiiFit Plus will be launched at E3, which will be sold separately from the board and in a bundle and will capitalise on the 17m existing WiiFit users." Understand is such a funny word. It can mean "we have heard", or it can mean "we're just taking a punt, and really have no idea".
http://kotaku.com/5271107/nintendo-a...wii-fit-sequel
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May 27th, 2009, 20:03 Posted By: wraggster
Gearbox Software's first-person shooter Aliens: Colonial Marines is apparently still alive and kicking in some capacity, but who knows when it will be released. The same is true for the... Nintendo DS version?!
A very official looking trailer for Aliens: Colonial Marines DS, one that requires a great deal of squinting, was uploaded to YouTube recently, giving us our first look at the unannounced game. Attached are developers Gearbox and WayForward Technologies, the latter responsible for Shantae, LIT and Contra 4.
Music aside, the trailer looks spectacular, a very capable 2D side-scrolling shooter that's packed full of what you'd want from an Aliens game: chest-bursters ripping through sternums and waves of aliens being turned into acid salsa.
While we'd normally be suspicious about a randomly uploaded trailer for a game we'd not heard a peep about, the trailer appears legit. WayForward employees write on their personal web sites about an unannounced "action game on DS" that's "based on one of the best licenses imagineable [sic]," calling it "WayForward's spiritual follow-up to Contra 4."
We're checking in with Sega and WayForward to see what's up and hope that the "shelved due to money issues at Sega" description is inaccurate.
http://kotaku.com/5270628/is-this-al...or-nintendo-ds
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May 27th, 2009, 20:21 Posted By: wraggster
Ubisoft has announced that its sequel to last year's multiplatform Shaun White Snowboarding is coming exclusively to Wii. Shaun White Snowboarding: World Stage is being developed by Ubisoft Montreal and is planned for a holiday 2009 release.
The move to a single-platform release may seem surprising, but it's made less so when you consider that the Wii version of the first game outsold other versions by nearly a 2:1 margin. We've contacted Ubisoft for comment on the decision and to clarify whether or not this news marks a full-stop for the franchise on other platforms. In the meantime, start waxing those balance boards.
http://www.joystiq.com/2009/05/27/sh...wii-exclusive/
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May 27th, 2009, 20:31 Posted By: wraggster
A Famitsu scan confirms what we surmised months ago, an Idolm@ster game is in development for the Nintendo DS. Idolm@ster: Dearly Stars is slated to come out in Japan this fall.
Three new idols: Eri Mizutani, Ai Hidaka, and Ryo Akizuki are waiting for you to manage their day to day life with the stylus. The Nintendo DS game is being called the “2nd vision” for the Project Imas team and it’s a new entry in the Idolm@ster series. However, it looks like Idolm@ster: Dearly Stars retains the same conversation tree system from the other titles.
http://www.siliconera.com/2009/05/27...e-nintendo-ds/
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May 27th, 2009, 20:42 Posted By: wraggster
SuccessHK have today restocked on their DS Lite Consoles and are again selling refurbished DS Lites in many colours for $81 or around 50 Quid, not at all bad, heres more details:
99% as new one
High quailty
3rd party refurbushed
Available colors:black,white,pink,rose,blue,navy,crimson black,cobalt black.
Whats inside box
DS Lite Refurbished Console(x1)
AC Adaptor(x1)
Stylus(x1)
User Manual(x1)
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May 27th, 2009, 21:40 Posted By: wraggster
Newly released today:
Developed by EA in collaboration with director and producer Steven Spielberg, BOOM BLOX Bash Party takes destruction to new heights, providing the ultimate social gaming experience!
From the depths of the sea to the far reaches of outer space, BOOM BLOX Bash Party features more than 400 completely new levels! Explore exciting new themed worlds with unique physics and dramatic visuals.
Create chaos, watching puzzles and explosions unfold, while drifting under water, or floating in zero gravity!
And the fun continues online! Enhanced capabilities let you download new levels with the press of a button. Simply connect your Wii to the Internet to grab, play and rate new levels from EA and members of the BOOM BLOX Bash Party community.
http://www.play-asia.com/SOap-23-83-...j-70-39cp.html
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May 27th, 2009, 21:46 Posted By: Shrygue
via Joystiq
Tecmo has confirmed that Tecmo Bowl for Wii was put on hold and converted into Family Fun Football. A Tecmo rep informed G4 that "given the recent trend on the Wii and its target audience," Tecmo made a "business decision" to switch the Tecmo Bowl project into a "family oriented football game." For now, Tecmo Bowl for Wii is "indefinitely on hold."
However, there is good news for Xbox 360 owners, as a Tecmo Bowl for Xbox Live Arcade is in the works for early 2010. There are currently no details on the game, but there may be some information next week at E3. Wii owners who were looking forward to Tecmo Bowl for the console may want to pick up its second-cousin thrice removed: Family Fun Football.
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May 27th, 2009, 21:47 Posted By: wraggster
Newly released today:
Ougon no kizuna is an action RPG that builds upon the theme of bonds between comrades. As a hero, you have to fight against hordes of monsters, each the size of a giant. The kingdom Navigatoria has always been at war with the forces of Galbran, the evil lord. However, because the hero Gerad and his companions, the demon king was sealed deep within a crystal tree.
The seal, however, could not lock away Galbran's hatred forever and so the war restarts. The king Abram ordered his son Gaston to lead a crusade against these monsters, however, monsters multiply at an alarming rate, and soon they overwhelmed the prince.
While the king fought his wars, Gerad's son Rian is fighting his own war, loosing trace of his heroic father, he finds him face to face with the powered up monsters. If he could not become a greater hero than his father, he is doomed.
http://www.play-asia.com/SOap-23-83-...j-70-3ag2.html
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May 27th, 2009, 21:50 Posted By: wraggster
Newly released today:
The silver eyed witches, a mix between demons and humans are the only ones who can fight against the demons that ravages the land.
With the sword Claymore in hand, release the demonic powers in your blood, but stop before this power corrupts the you. An over-dependence on it may turn you into the monster that you are fighting.
The game system is easy to master, with a few taps on the touch screen panel, you can unleash the powers in your blood and launch sure kill attacks.
Besides Claire, the heroine, you can to take control of other characters and test out their skills and limits. Sink deeper into the dark, dangerous world of Claymore no longer as a spectator, but as a warrior.
Claymore is now available, slip it into the Nintendo DS™ and you are ready to go
http://www.play-asia.com/SOap-23-83-...j-70-3akg.html
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May 27th, 2009, 21:52 Posted By: wraggster
Newly released today:
The calamity that happened in Hinamizawa village has depopulated it. Those who survived have moved away and the village is now merely a mark on the map without any sign the life.
Jumping between the past and present, discover riddles hidden in the debris as the freelance journalist Sorimachi Miyuki and solve them. But most important of all, you have to survive the curse that plagued the village, although the residents have moved away, this curse remains.
The first limited edition comes with charms, documents that records the protests against building the dam, mini-calendar, character stamps, dice and a drama CD.
http://www.play-asia.com/SOap-23-83-...j-70-3ah0.html
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May 27th, 2009, 22:20 Posted By: wraggster
sepp256 has posted some news concerning the N64 Emulator for Wii and Gamecube:
We don’t really appreciate the negative comments on the site. It is obvious that there is a lot of anticipation for homebrew N64 emulation on the Wii/GC. Believe us when we say that we are equally excited to see Wii64 enter public beta stage. We have devoted a lot of our free time to this emulator for nearly two years, which is since the days before Wii homebrew was even possible. Many of you who are complaining are simply being impatient because you want to try something that you would only complain about more until we have worked more bugs out.
We have entered a private alpha stage, and we have made many improvements/bugfixes to the emulator in the last few weeks. However, there is still a substantial amount of work to do, and a couple of us are very busy with schoolwork right now. We won’t give any release dates, but we hope to be able to release a public beta as soon as possible. Please don’t ask for a release date or to beta test.
patience is a virtue
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May 27th, 2009, 22:20 Posted By: wraggster
sepp256 has posted some news concerning the N64 Emulator for Wii and Gamecube:
We don’t really appreciate the negative comments on the site. It is obvious that there is a lot of anticipation for homebrew N64 emulation on the Wii/GC. Believe us when we say that we are equally excited to see Wii64 enter public beta stage. We have devoted a lot of our free time to this emulator for nearly two years, which is since the days before Wii homebrew was even possible. Many of you who are complaining are simply being impatient because you want to try something that you would only complain about more until we have worked more bugs out.
We have entered a private alpha stage, and we have made many improvements/bugfixes to the emulator in the last few weeks. However, there is still a substantial amount of work to do, and a couple of us are very busy with schoolwork right now. We won’t give any release dates, but we hope to be able to release a public beta as soon as possible. Please don’t ask for a release date or to beta test.
patience is a virtue
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May 27th, 2009, 22:22 Posted By: wraggster
The makers of the Trauma Center series aren't straying too far from what they know for their newest title. In development over at Atlus for Wii, Hospital promises to bring more Wiimote-based operations and a dramatic storyline to Wii owners.
Director Daisuke Kanada explained some of the differences between Hospital and Trauma Center via a short commentary in this week's Famitsu, the place where word first broke about the game. Hospital is not a "surgical action" game like previous hospital-themed titles from the developers, he said. Instead, it attempts to make into a game all areas of a hospital.
Players will be able to select from six doctors: Hank, Maria, Tomoe, Mira, Gabriel, and CR-S01 (that last one is a prisoner number -- yes, one of the doctors is a convict). All characters have their own specialties. Mira actually appeared in Trauma Center: Second Opinion.
The dramatic areas of the game promise a fusion of manga and anime, with full voice for all the characters.
Despite Kanada's words, the game will have surgical actions as well, although we're not sure of the details just yet. The surgical action areas of the game do appear to make use of Wiimote motion controls. Two player simultaneous play support is also in the works.
Hospital is currently 30% done. A release date has yet to be finalized.
http://uk.wii.ign.com/articles/986/986849p1.html
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May 27th, 2009, 22:28 Posted By: wraggster
Molokai has updated OpenTyrianWii to 1.1.1 :
A Port of the rail shooter OpenTyrian to Wii.
Features
Full Wiimote+Nunchuk, Classic Controller, and USB Keyboard support, partial GC Pad support.
Wiimote horizontal capable.
2 Player Arcade action.
Full input choice (you can use any Wiimote, classic controller or GC pad, no matter the sync, as well as the keyboard).
SD and SDHC support from the front SD slot (HBC v1.0.1 and below guaranteed. HBC v1.0.2 status not yet known).
About
This is a Wii adaptation of TYRIAN, the game edited by Eclipse and published by Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andreas Molnar.
This port is based on OpenTyrian project code, maintained by mindless2112, syntaxglitch,emacs.hacker, yuriks.br.
This README file was based on the README found on Nuvalo's old one.
This port is separate from Nuvalo's port, and has now replaced it (as you can see). It is fully functional and much more stable than the Wii-Linux version.
This is not the version featured in the Homebrew Showcase linked on the main page (unfortunately). But trust me, it is better, and easier to use.
Gameplay
Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies and bosses.
Changelog
1.1.1 - 26 May 2009
All DPads are now functional. Wiimote DPad is configured for horizontal gameplay, CC and GC DPads are configured traditionally. However, the CC DPad left seems to act as an escape key. Fix to come later.
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May 27th, 2009, 22:32 Posted By: wraggster
Raz0red has released Wii7800 0.1
What is Wii7800?
--------------------------------------------
Wii7800 is a port of the ProSystem emulator developed by Greg Stanton.
Additional changes developed by Ludovic Jacomme aka Zx-81 (PSP port), Leonis,
and gdement.
[https://home.comcast.net/~gscottstanton/]
--------------------------------------------
Change log
--------------------------------------------
05/26/09 (0.1)
-------------------
- Snapshot support, including auto-load/auto-save
- Optional loading of 7800 BIOS
- Support for ProSystem emulator database
- Detects and configures controls for one and two button 7800 games
- Controls support for Wiimote/Nunchuk/Classic/Gamecube controllers
- Analog controls support
- Dual analog support for Gamecube/Classic controllers (Robotron)
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May 28th, 2009, 02:02 Posted By: wraggster
News via nintendomax
Quipeace proposed version 0.2 of "paddled" which is now playable. The goal is to place your ball between the arrows.
Quote:
V 0.2
Further optimized code, now using structs
Complete graphical overhaul
Ball now collides with the goals (arrows now in a box XD)
Ball will keep bouncing on the paddle, to prevent cheating
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May 28th, 2009, 02:05 Posted By: wraggster
News via nintendomax
BassAceGold released a version of its utility for editing / creating pixel art "UAPaint.
Quote:
Version 1.20 - Complete Rewrite
added no-fill rectangle tool
fixed image-saving of all sizes
fixed tool-switching while using copy and paste Select
-fixed a glitch in display file loading menu
pallet load-updated menu code
added top-screen view of image while zoomed all the way
-added more grids for zoom levels, levels are marked with grids on the zoom slider
-now has zoom box location on top screen view
-added Stylus X and Stylus Y position to the top screen
fixed-jumping pen when drawing canvas off limits
-mp3 support added
Stats-removed the tool and replaced it with MP3 controls
A small note about mp3's (cause no one ever reads the readme.txt: /)
Mp3's must be placed in .. / UAPaint / music / and must be 128 kb / s @ 44100 in mono or less, for stereo, 64kb / s @ 22050 might work. You can always
experiment to find the best quality you can get working
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May 28th, 2009, 02:06 Posted By: wraggster
News via nintendomax
crazygoth makes an adaptation of "More or less" for the wii is in its version 0.4.1.
Quote:
changlog v04.1
-suppression of the buttons for access to large numbers
and improvement of the selection of a number offered (suggestion by Nany63)
-removal of a few bugs
chanlog v0.4
-addition of battle mode in 2 players (one is hidden each time turn the players find the hidden one's hand at the end of time lost)
adding a-time mode in 1 player (the lowest number in 120s)
access to large numbers easier (see capture 3)
to use GRRLIB v4 revision 101
graphic changes _quelques (police text)
-new splashscreen
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May 28th, 2009, 02:16 Posted By: wraggster
News/release from Raphi2
Hey PAlibers
I developed my 3th DS App. It's PusherDS. No no, it has nothing to do with drugs etc. xD
In PusherDS you have to press the A-button as often as possible to get the line on top of the bar.
There are 3 modes in v0.1
-Easy
-Medium
-Hard
DSMuMe made this ugly stripes in the screenshot
All modes have another gravity, so it's harder to get the line on top of the bar.
This game is easy to understand and much more modes will be add in the following versions.
Have fun with it!
Comments are welcome
Raphi2
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May 28th, 2009, 02:21 Posted By: wraggster
The hackmii team are at it again with a new release of Bootmii, heres the release news:
Two weeks after beta 1 we bring you the first bugfix release: beta 2. Next to the usual metric ton of minor fixes and cleanups, here are the changes worth mentioning:
BootMii beta 2 (v0.9):
SD card performance has been improved, decreasing the boot and the NAND backup / restore time
backupmii accepts fragmented SD cards now, reformatting is not performed anymore. Old NAND dumps are still compatible.
Introduced the INI variable “BOOTDELAY” to set the timeout for the auto boot feature
The Homebrew Channel v1.0.3:
SDHC cards are working again
SD performance has been increased again (regression was introduced in v1.0.2)
HBC works on all system menu versions now
Fixed rare hangs when exiting HBC
DVDX:
Switched back to IOS < 37. While the SDHC problem for apps using DVDX has been fixed in libogc, there were also problems with USB keyboards under higher IOS versions
Installer v0.2:
Installer now works on newer Wiis with boot2v4
Fixed reading of boot1/2 on Wiis with bad ECC data in that area
BootMii as boot2 and IOS can now be uninstalled
Grab the new installer here. Don’t forget to read the README before running the installer.
Please link to this post instead of mirroring the binary, thanks.
Enjoy.
Download Here
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May 28th, 2009, 16:25 Posted By: wraggster
Despite a statement back in April from prez Satoru Iwata that the company would make a phone if it could avoid monthly subscription costs, it looks like Nintendo will not be getting into the cell biz any time soon. Reggie Fils-Aime, president and CFO of Nintendo of America just put the kibosh on all that with a statement to the New York Times, saying, "Telephony is not in our wheelhouse. It's not something I anticipate us getting into." So, you're telling us that telephony is not in your wheelhouse? Hmm... okay. Thanks for clearing that up! The company is however, considering offering devices with always-on wireless connectivity -- which would be way cooler the DSi's current, WiFi hotspot capabilities.
http://www.engadget.com/2009/05/27/n...hone-we-swear/
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May 28th, 2009, 16:47 Posted By: wraggster
High voltage announces 4-player co-op Wii shooter The Grinder, unveils first video of Gladiator AD
Despite not having personally tested how lucrative the Wii’s hardcore market is, developer High Voltage has announced a third mature title in development on Nintendo’s divisive home console.
Illinois-based High Voltage, which has previously developed three Wii titles based on two animated children’s TV shows, is now offering a trio of Wii games targeted towards completely different audiences.
Along with promising futuristic FPS The Conduit and gory amphitheatre fighter Gladiator AD, the studio has announced its newest title, The Grinder, a co-op based FPS in a similar vein to Valve’s Left 4 Dead.
Speaking to games site IGN, chief creative officer Eric Nofsinger cited the Valve shooter as an influence, adding that “there's certainly nothing that takes advantage of the Wii hardware the way we are able to with our engine."
The Grinder (pictured) is scheduled for release in 2010. High voltage has also unveiled the first video trailer for Gladiator AD, also set for release in 2010:
http://www.developmag.com/news/31965...dcore-Wii-trio
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May 28th, 2009, 18:14 Posted By: Invisionsoft
It brings me great pleasure today to announce the release of DS Game Maker 2.7. Apart from DS Game Maker 1.0 -> 2.0, this is the biggest update yet, fixing many many bugs and adding a killer feature that will make this taste as sweet as programming.
The killer feature is indentation in the actions list. It's automatic: As you move, add and remove actions, the clever indentation updates itself, providing a clear view of what your game will do. And it doesn't stop there - I pushed the boat out, folks, and made it FAST. Yep, 2.6B was a sucker for speed, taking over a second to move an action up and down (imagine moving it 10 positions..). And, I fixed it. Changes are saved when you save the overall game, you compile or you switch rooms. (There's also the little Save icon top right).
Well, I do not like to disappoint. You can now select multiple actions, just like you can select multiple lines of code. You can move them all up and down at once at lightning speed. You can even move them right to the top and right to the bottom of the list (that's new too).
Plus, I have been keeping an eye on the forums, listening to what people want, and thoroughly testing the program myself, resulting in a giant changelog of bug fixes.
So, my advice is as follows: If you are an existing user of DS Game Maker, you will probably want to give this a whirl... I for one am finding it hard to live without the indentation and multi-select actions. If you are new to DS Game Maker, then this is the perfect time to start making your own DS Games.
CHANGE LOG:
Ability to select multiple actions !! The biggest and most important change. Now you can rearrange many actions at once. Use Control and Shift to select the actions you want. This ruins the complaint that its "slow" to move actions up and down 1 by one. Now its faster than programming for me.
Ability to move a block of actions to the very top and very bottom of the actions list
The Speed of moving actions up and down is really fast now because every time an action is moved it doesn't save it. You can go into Preferences and select 'Auto save action changes on Room change' or whatever, or click the Save icon to save the changes in that room when you're done. It's by the Up Down Delete buttons.
Piracy detection! Yes, 2.7 goes on the hunt for DSGM torrents, DIZ files and the like. It doesn't stop you using the program, but it gives you a nice little note if it detects anything, giving you the option to buy the program, or *swear* it's a mistake.
You can now remove backgrounds by Right-clicking the screen (I missed this out when I rewrote the screen click handler). Also you can right click to remove backgrounds without having to select a background in the resources treeview. This makes things alot easier, you can now have a sprite selected but still remove backgrounds
Deleting a rooom no longer removes the first room on the list effectively ruining your game. This is a bug that was caught by the beta testers. Keep looking for bugs! smile.gif
Really fast Registration & Boot as I rewrote my PHP Registration library so DS Game Maker only has to make 1 call to the server.
Cleared up the last of the file dependencies, now DSGM should never lock Sprites or Backgrounds so you can't edit them outside the IDE.
Removed all but the Blank Project template. Awating more from anyone with spare time. Also removed the sample graphics which were for the other templates and were non-generic
A new settings/preferences system means you can edit settings outside the program. It makes the preferences system faster to load and save, and if you upgrade to a newer version of the program, you can just take the Settings file with you, instead of having to customize everything again.
Minor changes (but still important):
Changes to the Preferences window should make the program faster. Also added some icons to the Default Resource Type drop down boxes. The layout is also much cleaner and easier to work with.
The loop action now uses a s32 variable instead of a u8, allowing you to loop to numbers greater than 256. You are also able to scroll backgrounds using a loop to a position further than 256 as a result of this change.
Also if you are using the Unregistered version you can no longer edit the first 2 game description text fields. All 3 description lines will advertise DS Game Maker until you Register the program
Faster compile with James' new sprite indexer, which may also clear up some reported bugs with the pallets starting at 1, not 0 (although I could never replicate it)
Game Description Text information fields now have a maximum input length of 23 characters. This is the length of text the R4 can display
The Game Description text tab in Game Settings now has a preview of what the 3 lines will look like on the R4 flashcart. This is to help you visualize what your players will actually see
Finally fixed a bug since XtenDS where $PATHs in XDS files would have surplus \\'s. XDSCleaner + DSGM = unbeatable! This was such a simple fix. Can't believe I didn't see it before
If a fonts timemap file in C:\DSGameMaker\Fonts is missing, DS Game Maker will ask whether you want to restore it to pixelboy.gif when you try to load the font (before, DS Game Maker would just ask if you wanted to bin the font - which is going to break compiling probably, not solve the situation)
Deleting a font now works (actually removed from the XDS, not just taken out of the list)
Banned Deletion of a font if there is only 1 font left
Banned Deletion of DefaultFont
Banned Renaming of DefaultFont
Renaming a sprite now updates sprite instances on both screens - renaming a sprite and deleting it from the screen without reloading the room would corrupt the XDS - this no longer happens
If pixelboy.gif is missing, DS Game Maker restores it to ensure a game will compile at a basic level
Renaming a background now correctly updates this information on the 2 screens, avoiding the need for a room reload for some background changes to be made
DOWNLOAD: http://download.dsgamemaker.com
FORUM: http://dsgamemaker.com/forum
- James Garner
- 15 year old developer of DS Game Maker
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May 28th, 2009, 19:42 Posted By: wraggster
Having struck up a very profitable Olympic-based partnership last year, Sega has turned on old rival Mario to take him on at his own game with the announcement of Sonic & Sega All Stars Racing.
The game, which is in development for Xbox 360, PS3 and Wii takes place in your typical assortment of colourful locations and features many of the Sonic and Sega universe’s favourite characters, including Tails, Dr. Eggman, AiAi (Super Monkey Ball) and Amigo (of Samba De fame).
Expect comic attacks, hidden short cuts and character-specific ‘All Star’ moves.
“Sonic & Sega All-Stars Racing is no ordinary racing game,” Sega Europe’s marketing director Gary Knight stated. “Its huge variety of characters and vehicles, plus the ability to play both online and off set it apart from other games of this type.
“The team have pushed the boundaries on what you would normally expect and created a different and unique party racing title whereby you really can’t take anything for granted.”
Sonic & Sega All Stars Racing will be released in early 2010.
http://www.casualgaming.biz/news/286...gen-kart-racer
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May 28th, 2009, 19:50 Posted By: wraggster
When XSEED and Namco Bandai meet, wonderful things happen. The last Banamco title to be localized by the publisher was Retro Game Challenge. Today, XSEED announced to IGN that it will publish Fragile: Farewell Ruins of the Moon in North America, with a projected Holiday 2009 release date. Wii fans have been clamoring for this game for a long time.
The tri-Crescendo-developed adventure game takes place in a ruined version of the modern world, as one young boy named Seto looks for any other surviving humans, armed only with a flashlight. XSEED plans to include a full English voice track, and has received "very promising" feedback from the development team about a dual language option.
http://www.joystiq.com/2009/05/28/xs...nture-fragile/
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May 28th, 2009, 19:51 Posted By: wraggster
It's not just Japan, North America and Europe that are bonkers for the Nintendo DS. Australia is too, with the local Nintendo outpost announcing today that the console has sold two million units since launch.
In doing so, it became the fastest console in the country to ever reach the mark. That figure includes combined sales of the DS, DS Lite and DSi. And when you consider that there are only 21 million people in the country, that puts DS ownership at just under 1 in 10 people.
Live in a country where the DS does not reign supreme? We'd love to hear from you.
http://kotaku.com/5271702/ds-sets-au...n-sales-record
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May 28th, 2009, 19:52 Posted By: wraggster
The motion technology masterminds at InvenSense dropped a press release today which reminds everyone how totally awesome their handiwork is. The product the company is currently boasting is its "6-axis motion processing solution," which is featured in the upcoming Wii MotionPlus dongle attachment. As the name suggests, the "solution" allows for the detection of movement in six directions -- up, down, left, right, forward and backward -- allowing you to throw fake frisbees to fake dogs with unparalleled accuracy.
InvenSense is hoping to shop the new gyroscopic technology out to other electronic developers in July, so if your coffee maker suddenly becomes aware of its own pitch and yaw, you know who to blame
http://www.joystiq.com/2009/05/28/in...in-motionplus/
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May 28th, 2009, 19:55 Posted By: wraggster
In an interview with Casualgaming.biz, Nintendo UK product manager Rob Lowe was asked if the casual, family-friendly gamer has become more valuable to the video games industry than the core gamer. "There is clear room for both and any publisher can demonstrate clear value in both casual and hard core," he responded, suggesting Nintendo sees the benefit of having titles aimed at both markets. A fair assessment from the company who reigns supreme in the hardware sales charts.
According to Lowe, casual and core software have the same ability to sell, but each at a different pace. While core titles usually sell well within a short time, casual games have a better ability to sell consistently throughout their lifespan on the store shelf.
"For every Carnival Games there is a BioShock and for every Wii Fit there is a Resident Evil 5," Lowe said. "It's really just different product cycle." A strong argument, even if Lowe couldn't name two recently released core titles on his own platform
http://www.joystiq.com/2009/05/27/ni...roduct-cycles/
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May 28th, 2009, 19:58 Posted By: wraggster
Atari's latest trailer for Ghostbusters: The Video Game finally gives us a look at the DS version -- sort of. You can see it on the tiny screens when the floating DS turns to face us. Right there, behind the character art. We think it looks pretty good.
While we're on the subject of Ghostbusters on DS, we hope the Ghostbusters' games' approach to multiplatform game design pays off, because it's the kind of approach we like to see. Rather than having developers create stripped-down versions of another developer's game, Atari (actually original publisher Sierra, we guess) got Terminal Reality and Red Fly, developers who know what they're doing on their respective consoles, to make different games for the different platforms. So this DS game isn't a crappy version of an Xbox game, for example.
http://www.joystiq.com/2009/05/27/gh...n-new-trailer/
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May 29th, 2009, 19:09 Posted By: soulanger
I can’t get SavSend to work for everyone: Im unable to reproduce the problem; it works fine for me.
But as someone asked for it, here is the sourcecode. Compiles fine on devkitpro R21. It only makes use of libnds and libwifi~
http://n00bey.bplaced.net/?p=112
SavSend is a homebrew created by n00bey. That allows you to backup your genuine games cart's SRAM by sending it to your computer via wifi and an internet browser.
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May 29th, 2009, 20:10 Posted By: wraggster
Ben Heck forum member Brian has built us a sweet little Nintendo-on-a-chip handheld that puts a Super Joy III KIRF TV game, a 2.5-inch display, a controller, and 4 AA batteries under the same roof. This bad boy not only allows you to play 76 games on the go (though, sadly, not at the same time), but it looks great doing it as well. Hit up that video after the read link and see for yourself.
http://www.engadget.com/2009/05/29/n...e-tiny-screen/
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May 29th, 2009, 20:30 Posted By: wraggster
Nintendo has released a trio of treats to download for the Wii and DS.
First up is Space Harrier, now available via the Virtual Console. It's the original arcade version of SEGA's classic shooter and will set you back 800 Wii Points, which is around GBP 7.
Or how about new WiiWare title Fish'em All!, which stars two fishermen called Jack and Walter. They live in a fantasy world where fish leap out of the water all day long. The game also costs 800 Points.
Or for the DSi there's Art Style: Nemrem (500 Wii Points). It's a logic puzzle where you have to match coloured panels with coloured spheres, using the stylus to slide them around. The challenge is to complete puzzles in as few moves as possible.
http://www.eurogamer.net/articles/sp...irtual-console
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May 29th, 2009, 20:30 Posted By: wraggster
Nintendo has released a trio of treats to download for the Wii and DS.
First up is Space Harrier, now available via the Virtual Console. It's the original arcade version of SEGA's classic shooter and will set you back 800 Wii Points, which is around GBP 7.
Or how about new WiiWare title Fish'em All!, which stars two fishermen called Jack and Walter. They live in a fantasy world where fish leap out of the water all day long. The game also costs 800 Points.
Or for the DSi there's Art Style: Nemrem (500 Wii Points). It's a logic puzzle where you have to match coloured panels with coloured spheres, using the stylus to slide them around. The challenge is to complete puzzles in as few moves as possible.
http://www.eurogamer.net/articles/sp...irtual-console
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May 29th, 2009, 22:45 Posted By: wraggster
The Ring inspired Nanashi no Game mixed horror adventure with a cursed retro RPG. The sequel, Nanashi no Game Me (Nameless Game: The Eye) includes the RPG of the dammed and a cursed platformer that sort of looks like I Wanna Be The Guy. Look at all of those sharp guillotine blades…
The story stars you as a college student studying anthropology who gets linked to the cursed game thanks to your professor. Anyone who plays the cursed game dies in seven days so you need to find out how to break the curse.
When you search for clues Nameless Game: The Eye is like an adventure game. You move your character with the stylus and scan dark areas. Everything in the real world is in 3D. The “eye” part of the title refers to a new ability. Your left eye, represented by the left screen, can sense the occult and see supernatural phenomenon.
Nameless Game: The Eye is scheduled to come out in Japan on August 27. A North American release has not been announced at this time, but since Nanashi no Game is now a series I imagine Square Enix will publish these titles internationally.
http://www.siliconera.com/2009/05/29...ed-platformer/
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May 29th, 2009, 22:46 Posted By: wraggster
Coming one day in advance of the announced May 30th reveal date, a new trailer for No More Heroes 2: Desperate Struggle has just captured the hell out of our attention. Yes, that is a random shot of a luchador as a backdrop for Suda 51's credit -- why not.
If you wanted to see more of the dual-sword moves seen in the Famitsu scans, well, here you go -- this video is loaded with shots of an older-looking Travis Touchdown swinging two Beam Katanas around. It also introduces the new assassin Nathan Copeland, who starts his fight with Travis by throwing ladies at him. Even with that weirdness, the tone of this trailer is much more serious than before -- though it ends in a very No More Heroes way.
http://www.joystiq.com/2009/05/29/st...rate-struggle/
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May 29th, 2009, 23:04 Posted By: wraggster
The game that started the Mario Kart series will be available on Japan’s Virtual Console next month. Since Nintendo plans to release Super Mario Kart in Japan it will probably come to North America too.
Final Fantasy II is also slated for the Virtual Console. Since it wasn’t properly translated and released overseas until Final Fantasy Origins on the PsOne chances are we won’t get the hit yourself to level up RPG.
Here’s the full list of games for Japan in June 2009:
Famicom (500)
Detective Saburo Jinguuji: Toki no Sugiyuku Mama ni
Final Fantasy II
Super Famicom (800)
Super Wagyan Land
Super Mario Kart
Virtual Console Arcade (800)
Altered Beast
Hopping Mappy
Golden Axe
http://www.siliconera.com/2009/05/29...rtual-console/
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May 29th, 2009, 23:12 Posted By: wraggster
Newly released today:
358/2 is the long awaited side story of the Kingdom Hearts franchise. The game gives you a clearer look into the relationship between Roxas and Axel. The peaceful times they spent together and the missions they did for the organization XIII.
Besides the 13 existing members in the organization, the XIV member is going to show up, see her character story and the part she plays in the Kingdom Hearts Universe.
There are more Halloween town goodness, as Roxus travels through the stylish ghost town, more enemies, dangers and excitement will be thrown his way, make use of the magic tricks and partnership with Axel to overcome them.
Turn on the Wi-Fi access and connect with a couple of friends to take on the Disney worlds, popular characters in the Kingdom Hearts universe are available as player characters.
Every time you finish a quest, you will be graded, and depending on your points, you will be rewarded with useful items.
http://www.play-asia.com/SOap-23-83-...j-70-3aho.html
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May 29th, 2009, 23:31 Posted By: wraggster
Molokai has updated OpenTyrianWii to 1.1.2 :
A Port of the rail shooter OpenTyrian to Wii
Features
Full Wiimote+Nunchuk, Classic Controller, and USB Keyboard support, 95% GC Pad support.
Wiimote horizontal capable.
2 Player Arcade action.
Full input choice (you can use any Wiimote, classic controller or GC pad, no matter the sync, as well as the keyboard).
SD and SDHC support from the front SD slot.
About
This is a Wii adaptation of TYRIAN, the game edited by Eclipse and published by Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andreas Molnar.
This port is based on OpenTyrian project code, maintained by mindless2112, syntaxglitch,emacs.hacker, yuriks.br.
This README file was based on the README found on Nuvalo's old one.
This port is separate from Nuvalo's port, and has now replaced it (as you can see). It is fully functional and much more stable than the Wii-Linux version.
This is not the version featured in the Homebrew Showcase linked on the main page (unfortunately). But trust me, it is better, and easier to use.
Gameplay
Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies and bosses.
Changelog
1.1.2 - 28 May 2009
All DPads now support bidirectional movement. This makes the GC pad much more viable as a controller to use in OpenTyrianWii.
Fix confirmed for the CC DPad bug. It now only functions as a DPad.
Unconfirmed fix for HBC 1.0.2 and up (I tested it on my Wii with 1.0.3 and it worked).
Because of a bug in the joystick saving function, I have temporarily disabled it. Details in Controls.
As a note, turning the volume down on the sfx seems to diminish the popping in the audio, but only slightly. Still looking into a proper resampling.
Also, don't change the scaler to anything but scale2x. 2x is now a testing ground for the 640x480 upscale, and is unstable.
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May 29th, 2009, 23:34 Posted By: wraggster
Cboomf has released Wii Web Server alpha v1
A web server that runs on the wii
Changes
alpha v1.00
More stable
Started to develop and intergrate User:Cboomf/LibHTTP
Added ability to use a custom error page for any errors
Directories no longer need a / at the end
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May 29th, 2009, 23:51 Posted By: wraggster
CashMan has released Wii Quizz 2.1.5
Wii Quizz is a quiz/puzzle homebrew application. You can play lots of quiz modes (other modes will be added in the future).
changelog
2.1.5
Wii Quizz save/read the save in data/Wii Quizz/ on SD/SDHC
Added the version of the settings save (settings.dat)
Check each start if a new version of the settings save (settings.dat) is available (adding new options to save, etc ...)
Screenshots are now stored in data/Wii Quizz/ on SD/SDHC
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May 30th, 2009, 00:18 Posted By: wraggster
News via nintendomax
Orion Jones proposes a new version of "Mot Mot Motus 1.0", adapted from the famous TV game Motus. Program, a few bug fixes.
Quote:
A bug was found, and I have corrected. I took the opportunity to fine tune other details that escaped me.
The new version is uploaded in the first message of this topic in place of another.
Good Thursday
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May 30th, 2009, 01:13 Posted By: wraggster
insin has released POWDER 111-1 :
A port of POWDER to the Wii using SDL Wii.
To understand POWDER, you should first understand roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list. What characterizes these games? The exact specifications are a matter of debate - indeed, I may receive hate mail for including Diablo - but I shall try to write a few:
Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.
Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons. [Editor: This matches the Hack branch of the roguelike tree, not the Angband branch]
Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.
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May 30th, 2009, 20:37 Posted By: wraggster
With just days to go before the gaming world goes wild at E3, the hotly anticipated DJ Hero is now spinning on its very own website. Granted, a few of the sections are still labeled as "coming soon," but we're given a few more sneak peeks at the hardware, the gameplay and even a duo of handy links to pre-order it. According to listings on both GameStop and Amazon, the software and turntable are slated to ship on October 27th, with the bundle priced at $119.99 for all four of the major consoles (yes, new games are still being made for the PS2). Better still, the latter e-tailer has the Jay-Z Special Edition Bundle listed for Sony's PS3 and Nintendo's Wii, though neither of those are accompanied by MSRPs or expected ship dates. And to think, those are just two of our 99 problems...
http://www.engadget.com/2009/05/30/d...al-edition-se/
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May 31st, 2009, 05:51 Posted By: hillbilly
Hi, everyone.
Aside from my main projects, I like to do some small ones to waste time and to have some fun. DSMediaCenter is one of those "smaller" projects. Don't be deceived though, as DSMediaCenter is no small, laughing matter. This is a full-fledged launcher/movie player and has very powerful potential. I kept this project secret for a while, but as it seems since I am done with it, I may as well release it to all you; the public. This may be even used as a firmware replacement if you wanted, which is what I use it for. I hope you have fun with this application.
these screenshots are of the launcher only, as this was the version BEFORE I implemented FAT support.
I've uploaded the most recent snapshots to my newly founded gallery at http://dphone.palib.info/gallery.php
All the directions needed are in the readme.txt file included in the RAR. Do as those directions say, and you'll be on your way to happiness in no time
DOWNLOAD: http://dphone.palib.info/downloads/DSMediaCenter.rar
For help, questions, comments, or suggestions, please visit http://dphone.palib.info/viewcomments.php and place a comment there OR email me at hillbilly_palib@yahoo.com and I'll get back to you as soon as possible.
Thanks, hillbilly
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May 31st, 2009, 10:24 Posted By: wraggster
nicksasa has released FSToolbox 0.2
FS Toolbox is a NAND browser that can dump files from the nand to sd card and write files from sd card to the nand, with this you can edit files on the nand to test stuff out and to have backups of your files if something ever goes wrong.
A new function is that you can set the pointer onto a TMD file in the selected title id and then press 2, you will be able to select the IOS version the channel uses and fakesign it after that.
Warning
FS Toolbox is a dangerous program, and it is advised that you only use it if you have a sufficient understanding of how the Wii system memory works and what files not to mess with. You should probably use BootMii as boot2 to backup your Wii before continuing.
The creator of this application takes no responsibility for the damage that you may cause to your console when using this.
Update History
0.2 - May 30, 2009
Fixed code dump on dumping + 10 MB tested 130 MB without code dump now (probably more )
Added function to change the IOS a channel uses by patching the tmd & fakesigning it
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May 31st, 2009, 10:27 Posted By: wraggster
JigPu has released LightsOut 1.01 :
LightsOut is a version of the classic light-extinguishing puzzle Lights Out. The goal is, as hinted by the name, to turn off all lights on the game board. Pressing a light causes it and its four neighbors to toggle on and off. Lights that were off will turn on, and lights that were on turn off. Despite the simple rules and goal, games take most players several minutes to complete.
Gameplay
Each game begins with lights randomly off or on. To make a move, move the on-screen cursor to the group of lights you wish to change. When you press a light, it and its four neighbors will toggle from off to on, and vice-versa. Lights that are on are a bright green, while those that are off are gray. Play continues until you have caused all the lights on the board to be turned off. Once you've won a game, a new one will be automatically started. You can exit at any time durring a game.
Good moves are usually not obvious to players, but there is an option for those who become frustrated... Cheating! Cheating causes the computer to make a move which will get you closer to completing the game. Cheating several times in a row will spoil most of the solution, but can be useful if you find yourself stuck.
As your skill improves, LightsOut offers several ways to challenge yourself. Move counters, game timers, and additional difficulty levels all let you hone your skill. Increasing the difficulty causes lights to take on additional colors, with the sequence each light goes through displayed at the bottom right in the "color map". A maximum difficulty of 7 is available, which should be sufficient for even the most skilled of players.
Changelog
Future Plans
Background music
Wiimote pointer support
Classic controller support
Levels & level editor
Version 1.01 (2009-04-30)
Fix documentation
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May 31st, 2009, 10:30 Posted By: wraggster
beril has released projectGMC 0.11.
Project GMC is a straight forward 2.D platformer where you jump and shoot and battle evil robots. The development isn't really very far along yet, but I don't have any time too work on it right now so I though I might as well upload what I have.
It uses the same engine as Helium Boy, but there has been many improvements and new features, such as: real time shadows, optimized skinning, new particle effect system, depth blur, environment mapping and a bunch of other render effects.
The game uses the Wiimote sideways and is only compatible with front SD slot. Extract the files into apps\ in the root of the SD card and launch from the Homebrew Channel.
Update
Released version 0.11 that works in the latest version of Homebrew Channel. I haven't tested it on the old version, so v0.1 is still available on http://www.beril.se/wii --Beril 07:53, 31 May 2009 (UTC)
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May 31st, 2009, 10:33 Posted By: wraggster
beril has released Helium Boy 0.91 :
Helium Boy Wii is a port of an old game I made a few years ago. It's a simple 3d platform game inspired by the Nintendo classic Balloon Fight. You fly using helium balloons and collect stars while watching out for birds and flying ninjas, and try to reach the end of the level.
The Game uses Wiimote+Nunchuck and is only compatible with front SD slot. Extract the files into apps\ in the root of the SD card and launch from the Homebrew Channel.
Update
Released version 0.91 that works in the latest version of Homebrew Channel. I haven't tested it on the old version, so v0.9 is still available on http://www.beril.se/wii --Beril 07:54, 31 May 2009 (UTC)
Todo
Add music playback.
Fix weird instant death bug.
Fix culling bug.
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May 31st, 2009, 10:36 Posted By: wraggster
Tantric has released Snes9x GX 4.0.6, Snes Emulator for Wii and Gamecube:
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii.
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
[4.0.6 - May 30, 2009]
* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements
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May 31st, 2009, 10:36 Posted By: wraggster
Tantric has released Snes9x GX 4.0.6, Snes Emulator for Wii and Gamecube:
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii.
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
[4.0.6 - May 30, 2009]
* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements
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May 31st, 2009, 10:38 Posted By: wraggster
Tantric has released FCE Ultra GX 3.0.4, Nes Emulator for Wii and Gamecube:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
[3.0.4 - May 30, 2009]
* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements
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May 31st, 2009, 10:38 Posted By: wraggster
Tantric has released FCE Ultra GX 3.0.4, Nes Emulator for Wii and Gamecube:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
[3.0.4 - May 30, 2009]
* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements
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May 31st, 2009, 10:42 Posted By: wraggster
Tantric has released Visual Boy Advance GX 2.0.3 , GBA Emulator for Wii and Gamecube:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.3 - May 30, 2009]
* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements
* GB Palette editing
* More built-in palettes
* Palettes now fade to white correctly instead of getting brighter
* Can now turn off palette colorizing
* Workaround for palette issue on Mega Man I GB - palette disabled
* Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
* Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now
make calibration easy by locking the gyroscope.
* Fixed issues with constant rumbling
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May 31st, 2009, 10:42 Posted By: wraggster
Tantric has released Visual Boy Advance GX 2.0.3 , GBA Emulator for Wii and Gamecube:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.3 - May 30, 2009]
* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements
* GB Palette editing
* More built-in palettes
* Palettes now fade to white correctly instead of getting brighter
* Can now turn off palette colorizing
* Workaround for palette issue on Mega Man I GB - palette disabled
* Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
* Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now
make calibration easy by locking the gyroscope.
* Fixed issues with constant rumbling
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May 31st, 2009, 10:49 Posted By: wraggster
DCEmu Member and Coder SimonKagstrom has today released a new version of UAE the Amiga Emulator for the Nintendo Wii, heres the release details:
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. It allows you to play Stunt car racer, Turrican, Midwinter and the other good old Amiga games on your Wii. The port uses SDL Wii.
You can read about the current status on my blog. Interested developers should mail me at simon.kagstrom@gmail.com and I'll give you commit access to the googlecode repository.
Changelog
Version 2
Allow configuring most important options from the menu (Amiga models etc)
Fix Nunchuk/Classic controller conflict
Add virtual keyboard to set keyboard-to-controller-button bindings
Store configuration when modified in the menu and allow uaerc.user to override the configuration
Saving and restoring states now work
Harddisk support is now built in, but works so-so (and has no menu support)
Hundreds of small fixes here and there
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May 31st, 2009, 11:33 Posted By: wraggster
Heres a release from the Nintendo Max Coding Comp:
Royal proposes "Zerace" in its version 0.7, which is a port of the game for windows with the same name.
Quote:
The purpose of this little car game is very simple: make the best time on each circuit.
It is based on the online game "Renault F1" and other games and free as Generally Trophy (which some sounds are reused).
Some circuits are derived from circuits used for the competition ICFP Programming Contest.
Zerace is programmed in C and uses the SDL library.
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May 31st, 2009, 11:37 Posted By: wraggster
Heres a release from the Nintendo Max Coding Comp:
brunette_redhead proposes "bugiin" on Wii Dev Nintendomax Competition 2009, which bear a *** you should clear the screen of all insects that are present on the screen.
Quote:
If you have ever played Mario Paint for the SNES, then you have probably played the game Gnat Attack (also known as Coffee Break). My game is a spinoff of this, created for the Wii. I took many creative liberties with it, including redoing all of the sound effects with my brother and my girlfriend, and switching up the game just a bit modes.
There are two main game modes, the "Classic" mode, which is level based much like the original. There is also a "Swarm" mode which features endless enemies.
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May 31st, 2009, 11:42 Posted By: wraggster
News/release from Cryptic
MazeMania is a project I came up with during an education gaming class.
It is inspired by MazeFinger for the iPhone. I then took that idea and added an educational aspect by adding "Question rounds." These question rounds consist of grammar questions from the SAT. The questions and levels are loaded with EFS. Originally it was supposed to be dynamic reading so that the user can modify their own levels and/or questions; however, after much struggling with FAT (and it's no longer supported?) I went with EFS. The questions and levels can be changed easily but it requires a recompilation. If you would like to modify the questions to meet your needs (great tool to help kids learn), let me know and I can give you the source.
Features:
* 45 Fast and Fun Mazes
* 9 SAT Grammar Question Rounds
* Stylus control
* Multiple Walls and “Death Areas”
Currently working on:
* Highscores
o Probably online
* More Cheats
* Larger question bank with random choice for each question round. This way the player doesn’t get the same questions.
* Help screen with instructions, objective, etc.
Download the game here: http://deantcarlson.com/wordpress/?page_id=14
(Movement is kind of wonky on an emulator but works great on DS)
This is my first game on any platform. Any suggestions and/or constructive criticism is encouraged
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May 31st, 2009, 11:45 Posted By: wraggster
Raphi2 has posted a new release of PusherDS, heres the release details:
Hey PAlibers
I developed my 3th DS App. It's PusherDS. No no, it has nothing to do with drugs etc. xD
In PusherDS you have to press buttons as often as possible to get the line on top of the bar.
V1.0 out now!!
-Sprite and L'R Mode
-New Menu
-New Graphics
-Harder Levels
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May 31st, 2009, 11:47 Posted By: wraggster
Quipeace has released a new version of PaddleDS, heres his release news:
Hey all!
Version 0.3 is out , I finally got FAT to work properly so Hiscores and settings are working , not much else has changed, for now the sfx won't work but they will be included in the next version . Settings are stored on your card in the folder PaddleDS.
The main goal of PaddleDS right now is gaining as many points as you possibly can by bouncing a ball trough a little gate (Now in the form of two arrows in a box), while resisting the increasing gravity. Hitting the ball too hard will cause the ball to break trough the paddle so watch out
Have fun and post your ideas and feedback here
Quipeace
Changelog:
Code:
V 0.1:
Cleaned up sourcecode, now featuring pointers
Added score system and increasing difficulty
Optimized collision, still no collision with the goal though...
V 0.2
Further optimized code, now using structs
Complete graphical overhaul
The Ball now collides with the goals (now arrows in a box XD)
Ball will keep bouncing on the paddle, to prevent cheating
V 0.3
Hiscores & Basic settings are working
You can now pause the game by pressing the shoulder buttons
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May 31st, 2009, 11:52 Posted By: wraggster
ps991 is back with a new release of his Paint App for the Nintendo DS:
this is my new paint app, still in early development, but still in progress.
Rainbow: Press A
Zoom:Press UP/Down...Stylus position NOW CONVERTED {except for rectangle & line (there is a problem with anything including a line)}
scroll R=right & L=left & B=down X=up
Brush Size:scroll bar under the color bars
Invert Colors: dont bother...ill fix later, press mouse button, click somewhere near top left, a drop down menu will appear
Drawing:Stylus
Undo: Left
Text: hold select and draw rectangle from top left to bottom right, let go of select and type, text size is brush_size/6
Sprite actions included-
Rectangle
Circle
Ellipse
Dropper/Take color
Line
Pencil
TO DO:
add flood filling
boxing tool, copy/paste
eraser
secondary color
try to fit all functions on screen not DS buttons
different fonts
other stuff
NEW RELEASE-
-zoom fix
-dont need to use dropper tool to get color
-brush size is now a bar
-when you draw too fast you dont get that shadow drawing that didnt erase fast enough
-text, includes color, size, and box text
-top screen
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May 31st, 2009, 11:55 Posted By: wraggster
Stratton is back with a new release of Parallel Worlds: Combined for the DS, heres his release details:
Parallel Worlds is a game that is basically a combination of basically all the platforming game ideas I've had since I started coding. The idea itself is basically the same as the name - you travel through various games, or 'worlds', and complete objectives, which will allow you proceed to the next world, and so on. Each world/game is entirely different - they each have their own enemies, bosses, and objective types. I hope to add some extras, such as unlockable worlds and characters, plus other game types and some collectibles, though these will probably come later.
Story:
You are a child in the world of Shuza. Shuza is a world of magic and technology, where people live in a world very similar to ours. There is no government: the world is overlooked by a group of Elders called the Onehood, who have the power to direct energy.
The one problem with their world is that their magic and happy lifestyles are maintained by Shuzos, a mystical force that emanates from Shuza.
The mysterious company Organi Co. has recently designed a device which will solve this problem forever. It is able to generate energy similar to that emanated by Shuza. The Onehood accepted the proposal to use this energy to maintain their energy needs.
You grew up with no wants because of this wonderful device. But when you first set your eyes on it, you know there is something terrible about it. After investigating, you find that the device runs by sucking the energy from Parallel Worlds. Other planets like Shuza are losing their energy because of this device! You swear to make things right at any cost.
You enter the room to shut the thing down, but when you get closer, you feel something pulling you in. Your intent has been detected by the impressionable Shuzos energy, and it would be glad to let you help. But rather than turn itself off, it pulls you into its dimensional vortex. You must act to equalise the Shuzos energy.
When you arrive in the world of Jelli, you are surprised to find that, to use the energy from other worlds, it must be refined. The pure Shuzos energy that the machine obtained resulted in Dark Shuzos generation in these other worlds. This Dark Shuzos is also very impressionable, but instead of aiding you, it aims to stop you. It transforms itself into enemies who seek your destruction. You must destroy the wormhole to your home world on every world, to prevent the energy link. And then you must evacuate in a race to return to Jelli, before this parallel world is fully separated from the device.
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May 31st, 2009, 12:00 Posted By: wraggster
marovada is back with a new version of his Basic interpreter for the DS, heres the release news:
Wee's in for an update yet again.
changes:
- editor bugs inserting text and backspacing fixed: many thanks to Peter Reissner (aka s54boc) for fixing these
- new splash screen
- cursor starts in correct position on launching wee basic
- comments can now be made in program. Just start with 'rem' and everything is ignored until a '*'. For example:
rem this will be ignored *
print 1 "This will not be ignored"
- cursor is now off-screen while a BASIC program is running
Download here: http://freescifistories.wordpress.com/
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May 31st, 2009, 14:41 Posted By: soulanger
Hello,
This is a gameplay video of patapon DS' first level.
You'll see only the bottomscreen, because the topscreen isn't used!
Nothing in this video will represent the quality of the final release.
If Sony is going to shut down my project, I'll make a new project with a slighly different name, because the NDS deserves a game like Patapon (or starcraft).
I won't give up !
Sponsors are welcome! Source: http://ederagon.blogspot.com/2009/05...f-patapon.html
Video:
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May 31st, 2009, 20:00 Posted By: wraggster
Wii Fit not cutting the fat fast enough? Don't sweat it, the house of Mario is getting ready to make your weight loss competitive. According to Japan's Nikkei business daily, Nintendo will be launching its Wii Fit plus in autumn that will let users compete with friends and family over the Internet to "lose weight and other activities" -- the latter presumably hinting at cruel taunting Miis with the ability to point and laugh at the fatties. The new balance board is said to feature more precise measurements to better hone your sense of embarrassment and shame. E3 kicks off next week where we'll undoubtedly hear more if the rumor is true.
http://www.engadget.com/2009/05/31/n...ht-loss-compe/
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May 31st, 2009, 20:20 Posted By: wraggster
Nikkei Net reports that Nintendo plans to release a new Mario game in the second half of the year. (Thanks for the tip Ishaan!!) No specifics were mentioned. Should we get excited?
Maybe. The report may have been referring to Mario & Sonic at the Olympic Winter Games which stars Mario and will be published by Nintendo in Japan. It could be a Mario RPG, a new Paper Mario game or Mario anything.
The Nikkei also mentions a sequel to Wii Fit has to be Wii Fit Plus. The follow up includes online support so you can compare your physical prowess with friends and is scheduled to ship this fall.
http://www.siliconera.com/2009/05/30...ing-this-year/
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May 31st, 2009, 20:51 Posted By: wraggster
Word of WiiFit Plus already leaked out a little while back. But a sequel to the multi-million-selling fitness software isn't all Nintendo has in the works.
The online version of Japan's Nihon Keizai Shimbun newspaper reports today that Nintendo will release both the new version of Wii Fit along with a new Wii Mario game to Japan later this year.
For Wii Fit, the article says to expect internet connectivity, allowing for users to compete with friends and families in weight loss races. The new version will be able to more accurately measure weight and center of gravity.
The story does not mention if a new version of the Balance Wii Board will be required for this greater accuracy or if Nintendo has managed to attain the greater precision strictly at a software level.
For Mario, the article says absolutely nothing -- just that it's a new entry in the popular series. It lists this as being one of Nintendo's tools for pushing domestic (Japanese) Wii sales, so this is definitely a Wii game.
Wii Fit Plus will hit Japan some time this Fall. The new Mario game is planned for the latter half of the year.
These time frames are just for Japan. While we imagine a new Mario game would be a simultaneous worldwide affair, it's possible we'd have to wait for a new Wii Fit. Japan got the original a few months before us.
http://uk.wii.ign.com/articles/988/988444p1.html
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May 31st, 2009, 20:58 Posted By: wraggster
Wack0 has released WiiSCU 0.21 :
WiiSCU by Wack0 (mod of IOS51+shop by tona) - powered by PatchMii. The application gives you the option to install new versions of channels and IOSes without touching the system menu.
Changelog
0.21:
~ Added code for debug purposes.
~ No more 'epic fail' -- now it shows what patchmii returns.
~ IOS51 and Photo Channel 1.0 support removed.
~ Added an option to exit to the Homebrew Channel.
~ News/weather channel now installs HAFx/HAGx as well as
HAFA/HAGA (using gamedisc region).
~ Added sysconf.c to determine region to install news/weather
channels.
~ Tidied up code a bit.
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May 31st, 2009, 21:34 Posted By: wraggster
News from BlazerRazor
Hello all,
I thought I would post a little about my personal project. Basically this project is a project connected to my Computer Science degree, but I thought I would post it on here as well, and maybe you guys would be interested in testing it and using it. As I said it is just a personal project made to explore what is possible with the DS and should not considered as a very useful application - just for the fun of it
I am going to release it soon, but it's not quite ready yet.
Some images:
Best regards,
Tobias
Another screen via comments
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