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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 25th, 2005, 22:14 Posted By: wraggster
<a href="http://www.double.co.nz/nintendo_ds/dsemu.html" target="_blank" >Chris Double</a> has released a bug fix version of the Nintendo DS emulator, DSemu.
whats new:
The interrupt registers have been split so a seperate register is kept for the ARM7 and ARM9. Even though they have the same register address, each CPU actually has a different register. This affects IME, IE and IF. Interrupts were pretty much broken in the previous version of DSEmu without this fix.
Added the 'ARM7 specific IWRAM' memory area from 0x03800000 with a size of 64K. Thanks to DSTek for providing this information. Previously only the 32K Shared IWRAM area at 0x03000000 was implemented and ARM7 binaries greater than 32K were crashing the emulator as well as trashing the shared IWRAM.
A few signed/unsigned comparision issues was causing the emulator to enter infinite loops.
The VCOUNT register is now a single register rather than having one per lcd screen. Demo's that checked for the VCOUNT being in the VBlank area would hang due to this never being updated. Unfortunately these demo's still run very very slowly due to the 'busy loop' polling this register. I hope to have this fixed in the next release.
The SWI values were wrong in the switch statement that handled these calls. This resulted in the wrong SWI call being made. The main result of this was the ARM7 code would do a 'halt' instead of an SWI Delay which meant any ndslib based code would have no ARM7 support.
Fixed a problem with ARM7 interrupts meaning most IRQ code should work fine now.
ndslib Console output would display incorrect characters. This has been fixed.
With the exception of Space Invaders, all my demo programs run under this version of the emulator in some form or another. Sound doesn't play but the touch screen values are updated and directional keys are processed, etc.
Using 'animated step' in the debugger now updates the display. Previously no graphics would be displayed while stepping.
Using 'debug run', followed by pausing, then stepping, would not work. The stepper would be broken from then on. Fixed.
Download from here --> <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml">http://nintendo-ds.dcemu.co.uk/dsemu.shtml</a>
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June 25th, 2005, 11:34 Posted By: pablakeman
revolution will do good if nintendo bring out good games, advertise very well(not with a big finger like some adverts) and make it cheaper than the rest
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June 25th, 2005, 03:29 Posted By: wraggster
The latest issue of Otonafami magazine gives a glimpse at how the next-generation handheld war between Sony's PSP and Nintendo's DS is shaping up in Japan. According to a survey conducted with 1,000 gamers above age 20 by the magazine, 14 percent said they owned a PSP, 25 percent said they owned a DS, and 19 percent said they owned both. Out of the remaining gamers who don't own a next-generation handheld, 31 percent said they are planning to get a PSP, while 35 percent said they want to get a DS, 19 percent said they want to get both, and 15 percent said they didn't want either of the handhelds.
Otonafami reports that the average PSP owner in Japan owns one to three games for the handheld; 27 percent said they owned one game, 25 percent said they owned two games, and 23 percent said they owned three games. The statistics for the DS were a bit different, with 23 percent of its owners saying that they owned more than six games for the handheld. Curiously, two percent of the users for both the PSP and DS said they had no games, which makes one wonder what they play.
Owners of both handhelds also seem to think that they aren't taking full advantage of their machine. Seventy-five percent of PSP owners replied "no" when asked if they were using all of its hardware capabilities. Many PSP owners commented that they don't understand how to use its multimedia functions or that they find it too troublesome.
The comments also show that users view the PSP as a multimedia device more than a gaming machine. Sixty-seven percent of DS owners answered "no" when they were asked the same question. However, DS users complained that their DS's Wi-Fi capability goes unused, especially if they live in the countryside where nobody owns a DS.
When PSP owners were asked what they thought about their handheld, they praised its fantastic graphics and entertainment functions and commented that they found its battery life surprisingly long. The main PSP complaints were that its games were mediocre, its game library had too many ports, its load times were too long, and that some games froze often.
DS owners said they enjoy its backward compatibility to GBA games and touching the handheld's screen. On the other hand, they also said that the audio in DS games isn't loud enough, there aren't titles for adults, and the screen sizes are too small.
When looking at the two handhelds in terms of sales figures, the Nintendo DS has sold approximately 2.2 million units in Japan since its launch on December 2, versus the PSP's 1.39 million units since it went on sale 10 days later. The top-selling games for the two machines in Japan are listed below.
CUMULATIVE GAME SALES
Nintendo DS
WarioWare: Touched! : 740,000 units
Super Mario 64 DS : 710,000 units
Nintendogs: 400,000 units
Pokémon Dash: 320,000 units
Kirby: Canvas Curse: 190,000 units
Sony PSP:
Hot Shots Golf: Open Tee: 350,000 units
Ridge Racers: 260,000 units
Dynasty Warriors: 260,000 units
Tales of Eternia: 170,000 units
Metal Gear Acid: 110,000 units
SURVEY RESULTS
Q: How many Games do you have?
PSP:
None: 2%
One game: 27%
Two games: 25%
Three games: 14%
Four games: 8%
Five Games: 10%
More than six games: 11%
DS:
None: 2%
One game: 16%
Two games: 20%
Three games: 19%
Four games: 12%
Five games: 8%
More than six games: 23%
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June 25th, 2005, 03:19 Posted By: wraggster
According to Satoru Iwata, Nintendo is currently working with a new technology that would bestow their classic games with an updated look in time for their next-gen debut. However, he did not divulge the nature of the enhancement, nor did he hint at whether the technology would be integrated into the Revolution’s hardware or be a part of the downloaded game itself. Theorists speculate that it may entail reskinning some or all of the classic games in Nintendo’s lineup, as was done for the compilation Super Mario All-Stars for the SNES (shown at bottom right). Then again, Nintendo may choose the simpler route of merely incorporating a filtering or anti-aliasing method to improve the quality of the existing graphics. Certain N64 and SNES titles could benefit greatly from a method such as this.
Moving on, Iwata also promises that the classic gameplay of each title will remain absolutely unchanged, which, after all, is what these games are really remembered for. Right?.
What’s your take on all of this? Should Nintendo not be allowed to tamper with the timeless look of their own creations, or are some classic games in dire need of a graphical overhaul in this era of dynamic shadows and spiffy particle effects? After all, was Mode 7 what really made Star Fox and F-Zero great?
CORRECTION: As Thomas was quick to point out, Star Fox’s 3D animation was provided courtesy of the in-cartridge Super FX 3D accelerator chip, not mode 7 as I insinuated. I should have said Super Mario Kart, but the fact that I was late for work dictated that this post a bit rushed. Alas, ‘tis a cruel world where blogging does not pay the bills.
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June 25th, 2005, 03:11 Posted By: wraggster
If this is the patent for the Revolution’s controller, then I’m baffled as to why Nintendo feared that a rival would mimic it if it was revealed at E3. After all, it doesn’t feature anything that we haven’t been speculating about for months now. And to top it all off, the patent’s wording is just vague enough to make me wonder if they weren’t referring to the next iteration of the Game Boy (the buttons certainly match up, after all). But, if you believe gamesradar, then here’s the gist of the Revolution’s revolutionary control interface: gyroscopic motion-sensors, a touch screen, a d-pad, two face buttons, two shoulder buttons, and the ever-ubiquitous start and select buttons. Simply speaking, think of it as a GBA with a touch screen and a built-in copy of Kirby’s Tilt ‘n Tumble.
As usual, the gyroscopes are the most intriguing feature of the unit. gamesradar hints that the gyroscopic technology will be used for analog control in the absence of an analog joystick, though mewonders if the controller would feature weights to aid in recentering the unit. Once again, this could be a very cool control scheme if well-implemented into the game.
However, the touch screen is what worries me. As many, many people have already pointed out, current touch screens lack any kind of force feedback, and cannot be touched at more than one point without becoming confused. And, judging by my own experience with Metroid Prime Hunters, reaching your thumb across half the controller to use the touch screen is more than a little uncomfortable. Of course, clever design on Nintendo’s part could potentially lessen my worries. And, as usual, no prototypes of the controller have been leaked to the public yet.
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June 25th, 2005, 03:08 Posted By: wraggster
Messianic hairstylist Kotaku has a poster showing information about Nintendo’s Revolution console. There’s jack squat as far as information goes, but it does confirm the launch date: March 2006. Maybe the Revolution will be that they’ll actually show us some new games.
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June 25th, 2005, 02:03 Posted By: wraggster
News from <a href="http://miqds.free.fr/modules/news2/" target="_blank" >Miqualke</a>
Here is a new release of gridlock.
It has better graphics and 750 levels.
I hope you'll enjoy it.
3 Versions 1 nds, 1 ds.gba and 1 wmb without saving data (if you use it without flashcard or movieplayer hack)
here is a small video how gridlock DS 1.2 works with the new hack of DarkFader with gba movie player:
Download latest version here --> http://nintendo-ds.dcemu.co.uk/gridlock.shtml
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June 22nd, 2005, 20:02 Posted By: wraggster
Wintermute has released a new devkit with lots of extra tools
updated to binutils 2.16.1
fixed errors in gba crtls
updated nds crtls
allow arm9 to write SRAM
addition of pineight tools
added Mr Spiv's gpd & dsd
ndstool updated
bin2o rule updated to include extension in array name
He also released a fix for the ds makefile rule.
http://devkitpro.sourceforge.net/
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June 22nd, 2005, 05:28 Posted By: YourStillWithMe
Hey i'm normally in the PSP forum because the PSP is 95394320 times better but can you get any roms or anything cool on this thing? I sold my Mario 64, Madden 05, and Tiger Woods (I have that on PSP) and i'm just keeping the system for Mario Kart and possibly the goldeneye game. Is that game any good? I would like to hear opinions, that would be highly appreciated. Does it compare to PSP? I played Metroid prime:Hunter(s) and I couldnt get used to those controls Is goldeneye better?
Thanks!
"It's not who I am underneath, but what I do that defines who I am."
-Batman Begins
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June 21st, 2005, 21:23 Posted By: wraggster
News From <a href="http://www.lik-sang.com/news.php?artc=3650&&lsaid=219793" target="_blank" >Lik Sang</a>
Advance Wars hit the DS this week, and the turn-based military tactics game is all the better for it, with a new battle system that takes full advantage of both screens. New missions will have you commanding air forces in the sky on the top screen, and ground forces below on the touch screen. There's new Survival, Tag Team and Combat game modes, plus all new Real Time Combat where players lead soldiers into a fast-paced, action-oriented battle against a storm of enemies. In addition to leading your army to victory with any of the original or nine new Commanding Officers (COs), you can also clash with up to eight friends over a wireless connection with just one cartridge!
Getting back to the COs, you now have two at your fingertips instead of one. Separate they are strong, but together they can pull off extremely devastating combination super attacks on your unlucky opponent. Further additions include new units like an Aircraft Carrier, a Stealth Bomber which can cloak, a Megatank that costs the same as a battleship, moves 4 squares and has 4 shots, and many more. Finally you can imagine how much easier map creation is with a touch screen, and naturally you can save your maps and wirelessly send them to friends. All pre-orders of Famicom Wars DS have already been dispatched, and new orders are good to go anytime.
<img src="http://image.lik-sang.com/images//170/nds-famicom-wars-jap1.jpg"><img src="http://image.lik-sang.com/images//170/nds-famicom-wars-jap2.jpg">
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June 21st, 2005, 21:17 Posted By: wraggster
Trying to port Linux to various portable devices is hot nowadays. One project is porting Linux to the Nintendo DS, and is making big progress lately. Right after the DSLinux guys had a working bootable 2.6 kernel, they have put lots of effort in making the sash shell work, in which they also succeeded. The latest feature added is the touchscreen keyboard. It allows users to tap in the commands, providing a much easier input method than before (when only the buttons could be used to input text). Only the basics are being worked on for now, but the future uses of Linux on the Nintendo DS are practically unlimited. In other words, it might become a cheap alternative for a PDA, an emulator, movie viewer, maybe even internet browser, who knows
http://www.dslinux.org/
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June 21st, 2005, 21:09 Posted By: wraggster
The Game Boy Micro - Nintendo's latest offering in the GB series and the smallest one to date - could be on European shelves in time for Christmas, according to a report on Spanish business site finanzas.com.
"As of November, the company will complement the Nintendo DS with a new device, the Game Boy Micro," the report states.
When the GB Micro was unveiled at last month's E3, Nintendo would only give an estimated launch window of "Fall 2005". The company has declined to comment on this latest news, telling GI.biz's sister site, Eurogamer, that "No dates have been confirmed as yet."
The Finanzas article goes on to reiterate suggestions that Nintendo could release the multimedia Play-Yan accessory in the West. Nicolas Wegnez, head of marketing at Nintendo Spain, is quoted as saying that "at least some units" will make it to Europe.
Play-Yan allows the user to save music and movies to SD card, and then play them back on a Nintendo DS or Game Boy Advance. Nintendo also offers downloadable Play-Yan mini games via its Garage Games website.
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June 21st, 2005, 20:57 Posted By: wraggster
<a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=1&A=50&Task=Click" target="_blank" >Success Hk</a> have posted news that Goldeneye has been released on the Nintendo DS
<img src="http://www.success-hk.com/success/images/item/NDS-0093-XO10U.JPG">
<BLOCKQUOTE>Why save the world when you can rule it? Going where no previous James Bond game has dared to tread, GoldenEye: Rogue Agent breaks all the rules. Cross over to the dark side of the Bond universe and experience life as a high-rolling, cold-hearted villain. As an aspiring 00 agent dismissed from M16 for reckless brutality, you're recruited by Auric Goldfinger in a ruthless war against Dr. No for control of the Bond underworld. A brutal encounter with Dr. No costs you an eye, but Goldfinger's technicians provide you with a gold-hued, synthetic replacement, earning you the name "GoldenEye." With the ability to customize and upgrade your villain persona, wreak havoc as you make your unrelenting rise through the ranks. On globe-spanning missions of vengeance and demolition, cross paths with such infamous allies and enemies as Oddjob, Scaramanga, Xenia Onatopp, and of course, Pussy Galore.
</BLOCKQUOTE>
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June 21st, 2005, 20:26 Posted By: wraggster
<a href="http://www.emulatronia.com/" target="_blank" >Emulatronia</a> have posted news/screenshots of an Internal Nintendo DS emulator by Nintendo themselves, obviously theres no download but the screenshots can be seen below
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