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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 22nd, 2005, 23:50 Posted By: wraggster
The port of Heretic to the DS has been updated to V0.2, heres the latest from the DSHeretic Site
August 22, 2005 -- Released Version 0.2
Version 0.2 is out. It has sound (no music), increased speed, save/load game, and some other fixed and tweaks. See the readme for more complete list of updates. Get it from the download section.
August 20, 2005 -- Fixed sound bug.
Download here --> http://nintendo-ds.dcemu.co.uk/dsheretic.shtml
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August 22nd, 2005, 23:43 Posted By: wraggster
Miqualke has released a new version of his fantastic game for the Nintendo DS, heres the info:
Here is Grid Challenge, a improved version of GridLock I already released.
-So first, what's the aim of the game ?
-You need to move blocks with stilus to make free the path for the master piece (smiley piece) to the exit.
But horizontal blocks can only move horizontally, and vertical blocks can only move vertically. The square piece can move both way.
Get the download and play this recommended game here --> http://nintendo-ds.dcemu.co.uk/gridchallenge.shtml
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August 22nd, 2005, 20:47 Posted By: wraggster
Chris Double has released a new version of the Nintendo DS emulator for Windows called DSemu, heres whats new:
DSEmu 0.4.6 is out with bug fixes, a new logging window, an implementation of SRAM, and a more correct implementation of vram mapping. Some of the more recent demo's are emulated close to 100%. These include Teenage Queen, and WinDS. This release also incorporates a number of fixes and improvements from contributers other than myself. A big thank you to all those who contributed.
* VRAM mapping is more correctly emulated. Demo's that didn't correctly show both screens should start working now. Most notably this allowed WinDS and Teenage Queen to work.
* Various bug fixes to solve crashing problems.
* Fixes to enable console text to display with DevkitPro r15 compiled applications. Unforunately this fix breaks console text displayed by applications compiled with earlier versions of DevkitPro. If you wish to run these applications in the meantime I suggest using DSEmu 0.4.5. I hope to have this resolved in the next release.
* SRAM support contributed by Ryo Sazaki. This adds a new file menu allowing saving the contents of SRAM and loading data into SRAM. As an example, the SRAM tutorial now works.
* A log window has been contributed by Troy Davis. Using 'View/Log' in the menu will display it. When using the debug SWI 0xFF the message will be displayed in the log window.
* Some of the code was cleaned up by Julien Hamaide so the number of compiler warnings is reduced. Julien also fixed a problem with the square root SWI.
* Unfortunately a problem has surfaced with a few demos crashing that did not crash in previous releases. Strangly these happen only in the release version of DSEmu 0.4.6. If you build a debug version from source they run fine. I hope to have this fixed in the next release.
Download DSemu Here --> http://nintendo-ds.dcemu.co.uk/dsemu.shtml
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August 21st, 2005, 23:59 Posted By: wraggster
Nyagosu has a new version of the MSX emulator for the Nintendo DS,
Heres the google translation:
You tried inserting the logic of sound in the fmsxcDs with the う り ゃ っ て feeling.
Don't you think? the う - the む, the ガビガビサウンド there being a health, is the place.
So, same period you have not taken, comparatively well enough you have sounded.
As for renewal contents,,
* File the system was done the gbamp (the GBA Movie player, the adding movie).
* Disk correspondence.
* To baud menu picture and file selective picture.
* ガビガビ sound (PSG and SCC)
It is the っ て place.
The FMPAC it meaning that binary is not settled in the future it may be possible there is no correspondence.
Even, arrangement of the 256KB using, the る it is those which are, it is the sled ゃ unreasonable. (Laughing
If the territory where it guarantees is changed, it can go, it is the combining ぇ which is.
Just the person who would like to try moving please.
Download here --> http://nintendo-ds.dcemu.co.uk/fmsxds.shtml
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August 21st, 2005, 23:50 Posted By: wraggster
Infantile Paralyser have released a new version of MoonShell for the Nintendo DS:
random play and repeat, etc. were supported. When it is backlight off, it becomes sound off. Therefore, it disabled. It examines it again. The item is few. to be able to change setting. Please refer to 'files/.shell/global.ini'.
setting item added [System]:StartPath/FileSelectSubScreen/ClosedSholderButton/MusicNext
setting item added [TextPlugin]:SpacePixel
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 21st, 2005, 22:44 Posted By: wraggster
Amazon.com France has slipped a page with the European release date and price for Nintendo’s monolithic new game console, the Revolution. The release date is listed as June 15, 2006. The total, after conversion, would be about $365. European console prices tend to be a bit higher than here in the U.S., but this still sounds like a fool’s ransom given the Xbox 360’s $299-$399 pricetag. (Remember that Nintendo says its console will be less technologically advanced and thus cheaper than the Xbox 360 or PS3). Based on the GameCube’s 2001 launch cycle—it arrived in Europe six months after it debuted in N.A.—this leak gives credence to rumors that the Revolution could see a surprise 2005 launch.
Either that, or Nintendo is doing some very cheeky marketing
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August 21st, 2005, 12:03 Posted By: wraggster
Creator of the classic Sega franchise, Sonic creator Yuji Naka praises the Revolution. Details inside.
Yuji Naka creator of the infectious Sega franchise Sonic, was interviewed recently at Nintendo's press conference in Leipzig, Germany. When asked how revolutionary the Revolution is, this was his reply: "I am under a strict NDA, so I can´t really say much. But I have seen the Revolution and I think everyone will be very pleasantly surprised, when Nintendo reveal everything."
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August 21st, 2005, 12:03 Posted By: wraggster
More news has arisen from Leipzig regarding the Nintendo Revolution, this time in the form of the elusive controller. Lionhead's Peter Molyneux was stated as saying "There is a line at the end of the book 'Game Over' and it is: 'Never underestimate Nintendo'. That is all I can say about the controller". Strong words indeed from the Black & White creator!
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August 21st, 2005, 10:57 Posted By: wraggster
Heres the results from the Neoflash Competition :
GAMES Division Winners:
01. Starfighter Skirmish By: connor9
02. Grid Challenge By: Miqualke
03. Antarex By: Pocket_Lucho
04. Earth Invaders By: Smealum
05. FLUX By: rize
06. Teenage Queen NDS By: Foxy
07. Magic Lines By: Foxy
08. Arena DS By : Mikaus
09. ArkanoiDS By: Diffuse
10. DrugWars DS By: DragonMinded
APP Division Winners:
01. PA_lib By: Mollusk
02. nDoS By: Gally
03. DS_GBC By: Ethos
04. DSMS By: N3TKaT
05. WinDS By: LiraNuna
06. My Exporter / Animator 3D By: delfare
07. MD2 Loader By: Ethos
08. Flipbook By: Sintax
09. AuDS By: Extreme Coder
10. DSSpeech By: Headspin
The presents!
The No.1 for game and APP : NeoFlash 1Gb + MagicKey2 8Gb + PSP console
The No.2 & No.3 for game and APP : NeoFlash 1Gb + MagicKey2 4 Gb
The No.4 ~ No.10 for game and APP : NeoFlash 512M + MagicKey2 1 gb
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August 20th, 2005, 02:47 Posted By: wraggster
Infantile Paralyser have released a new version of MoonShell for the Nintendo DS:
MoonShell v0.2+7 JpegTest for NDS
Infantile Paralysiser has released yet another version to his long list of releases for MoonShell, version 0.2+7. This guy is really dedicated to this multi media format player for the Nintendo DS. In this version he writes about it:“
A large jpeg image was supported. maximum width is 16384pixel.
'16000x12800 24bitColor 40MByte JpegFile' has been confirmed.
BUT!!
It is very very slow. hahaha.”
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 20th, 2005, 02:29 Posted By: wraggster
It’s been a good few days since we’ve heard a good Revolution rumor, but we may get some actual facts in the weeks to come. IGN’s Matt Casamassina, whom I respect for being pretty much unbiased in his Nintendo coverage (critical and loving of the hand that feeds him), has made a few interesting remarks in his recent mailbags. I’m sure he gets a dozen e-mails every day about Revolution news, but in Monday’s edition he answered that we will receive more information “shortly after the Leipzig Games Convention. I don’t have an exact time frame - it could be a day or a week, but I don’t expect it will be much longer.” The next day, he stated that he “wouldn’t call it a guess.” So, in other words, he knows something, and hopefully we will soon. Because nothing else drives speculation and rumors like actual facts.
The Leipzig Games Convention ends this sunday, so maybe we could find out something new as soon as this Monday - wouldn’t that be a great way to start the week?
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August 20th, 2005, 02:24 Posted By: wraggster
Buyers of Nintendo's latest Game Boy hardware iteration, the Game Boy Micro, will have to pay extra to communicate with their friends' older Game Boy Advance and GBA SP units.
According to the peripherals page on the Japanese Game Boy Micro site, existing wireless adapters and link cables won't work with the GB Micro - and Nintendo plans to release new adapters and cables that make up for this.
The first is a wireless adapter, which will retail for 2,000 yen (EUR15 / £10), and allows players to communicate with adapters previously bundled with Pokémon FireRed and LeafGreen, Pokémon Emerald and Mario Golf: Advance Tour.
Nintendo also plans to release a Link Cable (1,400 yen, which translates to EUR10 / £7) for linking up to four consoles, but players expecting to link to past GBAs will also need a conversion connector (800 yen, or EUR6 / £4), which allows the Micro to link with GBA, GBA SP and Game Boy Players using existing link cables.
Game Boy Micro will launch in Europe on November 4th, priced £69.
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August 20th, 2005, 02:23 Posted By: wraggster
As the industry prepares for the most packed Christmas release period in its history, Nintendo has given firm European release dates to the vast majority of its year-end releases, including headliners Mario Kart DS (DS), Pokémon XD: Gale of Darkness (Cube) and Pokémon Emerald (GBA).
In what will be the Nintendo DS's first festive period on the shelves of European retailers, the platform holder fields a strong line-up drawing on key franchises including Mario Kart (Nov 11), Kirby (Nov 25) and Advance Wars (Sept 30), as well as new title Nintendogs (Oct 7), which it has been put its full weight behind following an hugely successful launch in Japan earlier this year.
Puzzle game Meteos (Sept 23) is another title that will be on many gamers' radars - the product of Tetsuya Mizuguchi's Q Entertainment, based on a design by Kirby creator Masahiro Sakurai, has received hugely positive write-ups since its release in Japan and America earlier this year.
With its latest iteration of the Game Boy hardware, the Game Boy Micro, hoping to reinvigorate sales in that area following its November 4th release, Nintendo also has several titles due in support - including Pokémon Emerald (Oct 21) and, for the more hardcore gamer, Fire Emblem: The Sacred Stones (Nov 4).
Meanwhile, with The Legend of Zelda: Twilight Princess now due no earlier than April 2006, Nintendo's GameCube line-up now centres around Pokémon XD: Gale of Darkness (Nov 18), which remains in the Japanese Top 10 this week (source: Media Create), as well as Dancing Stage: Mario Mix (Oct 28), its rhythm-action collaboration with Konami, and its latest Mario sports titles, Mario Power Tennis and Mario Smash Football (both Nov 18).
Hardcore gamers are likely to take an interest in Fire Emblem: Path of Radiance (Nov 4) and Battalion Wars (Dec 9th), although oft-delayed first-person shooter Geist (Oct 7) has received a relatively low-key response in North America and may struggle to make an impression during a busy fourth quarter.
The full release list, based on dates provided during Games Convention this week and other sources:
Meteos (DS) - September 23rd
Advance Wars: Dual Strike (DS) - September 30th
Geist (Cube) - October 7th
Nintendogs (DS) - October 7th
Pokémon Emerald (GBA) - October 21st
Dancing Stage: Mario Mix (Cube) - October 28th
Digitylsh Series (GBA) - October
Metroid Prime: Hunters (DS) - October
Donkey Kong Country 3 (GBA) - November 4th
Dr Mario And Tetris Attack (GBA) - November 4th
Fire Emblem: Path of Radiance (Cube) - November 4th
Fire Emblem: The Sacred Stones (GBA) - November 4th
Mario Kart DS (DS) - November 11th
Mario Superstar Baseball (Cube) - November 11th
Mario Power Tennis (Cube) - November 18th
Mario Smash Football (Cube) - November 18th
Pokémon XD: Gale of Darkness (Cube) - November 18th
Touch Golf (DS) - November 18th
Kirby: Power Paintbrush (DS) - November 25th
Mario Party 7 (Cube) - November
Battalion Wars (Cube) - December 9th
Animal Crossing DS (DS) - Q4 2005
Mario & Luigi 2 (DS) - Q4 2005
Mario Tennis Advance (GBA) - December 2005
Odama (Cube) - 2005
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August 20th, 2005, 02:20 Posted By: wraggster
News from Lik Sang
Aiming for the image-conscious folks who love video games, Nintendo today confirmed the Gameboy Micro will be launched in Japan on September 13th 2005. While PSP has already taken the tiara as the sexy goddess of portables, the Gameboy Micro is equally beautiful but in a very different way. Being a tiny 10 cm (4") by 5 cm (2"), and a stunning 1.7 cm (.7") thin, it's around the same size as an iPod Mini, but just two thirds of the weight. This is something that you can just slip into the pocket of your jeans, and at under 80 grams (2.8 ounces), it's half the weight of a GBA SP.
Further comparing it to the previous Gameboy, the units 5 cm (2") screen has adjustable controls that go far brighter and display colors much more vividly than in the past, and as such Nintendo claims this is best looking Gameboy screen ever, more akin to that of the NDS. While the size is reduced to match the machine, because the resolution remains the same, your games should look even clearer. Heading under the hood, there's the usual GBA processor, with a built-in rechargeable lithium-ion battery, and much to the rejoicing of fans, a standard headphone port. Nintendo have also stated that all of the GBA's 700+ titles will run just fine.
As for the 'hood' itself, like a cell phone, the Gameboy Micro features removable and customizable face plates. Beyond the many available with the consoles launch, more choices will continue to flood in for ever after, ensuring your console always looks unique. Upon powering on the system too, the start and select buttons glow a cool blue, and all buttons along with the d-pad have been re-designed with a much softer feel than that of the GBA SP. So not only does the Gameboy Micro look good, but it feels good too.
Pre-orders are open as of right now, and like all handhelds systems, the Gameboy Micro is region free.
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