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August 1st, 2005, 08:27 Posted By: wraggster
The SNES sound chip emulator for the Nintendo DS has been updated:
Reverted change that should have fixed bugs, but instead seems to break more songs (fixes bt&dd, rudra no hihou, others)
Fixed bug in builder with long filenames
Randomize works better, like winamp now, uses rtc to seed random as well
Fixes for arm7 version (snesds)
Added sync code to arm7 version (snesds)
Download from the <a href="http://pocketspc.pocketheaven.com/" target="_blank" >Homepage</a> or our Pocket SPC page here --> http://nintendo-ds.dcemu.co.uk/pocketspc.shtml
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August 1st, 2005, 20:15 Posted By: wraggster
The Inquirer has the word that Nintendo has launched a massive theatre-based advertising blitz for the DS. The campaign launch features a trailer length film entitled "The Sad, Agonizing Tale of Bhuvan Ganguly". From the IGN Story: "'There is a great element of surprise to this ad,' says Nintendo's advertising manager Kelli Koenig. 'The spot opens on a very dramatic situation that you just wouldn't expect to be related to video games or Nintendo. The spot clearly demonstrates Wi-Fi as it relates to the Nintendo brand with a nod to Mario Kart DS and it does this in a magical, clearly ownable by Nintendo kind of way.'"
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August 2nd, 2005, 02:46 Posted By: wraggster
<a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopy</a>. the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(1/8/2005) Mode7 changes.
Thanks to Loopy for a great release, download from here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml
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August 2nd, 2005, 20:43 Posted By: Raveneye
Okey I heard a rumor somewhere on the net from like IGN or something and they
said something really cool about the REV, mind it's only a rumor though.
The rumor said it didn't matter if the REV wasn't as powerful as the others because apparently Nintendo discovered a brand new rendering algorithm that was a lot faster, better, and less hardware consuming then anything out there now.
So basicly the REV might not be as powerful as the others, but the games will have graphics just as good, if not better then the others.
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August 2nd, 2005, 23:34 Posted By: wraggster
Masken has updated his site with this news on the progression of his Gamecube Emulator for Windows:
The second playable game has been discovered. It is Tetris Worlds, and there are screenshots. Enjoy!
<img src="http://whinecube.emulation64.com/img/screen/thumb/tetris_03.png">
More images etc at the homepage --> http://whinecube.emulation64.com/
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August 3rd, 2005, 00:02 Posted By: wraggster
A number of recent stories released on the internet purporting to show images of Nintendo's forthcoming next generation console, dubbed 'Revolution', and its tech demos have been uncovered as fakes.
The first supposed leak was created by a fan on the Newgrounds message boards,who posted he had seen the Revolution controller and that "it's actually not [called] 'Revolution' anymore... the new name is the 'Nintendo RS'."
This was picked up as a news story on blog site Joystiq and described as representing "a component of the Revolution's interface," but the fan who originally posted the information and image later confessed that it was a Photoshopped photo designed to be a joke.
The second 'leak' was speculated to be images from Revolution tech demos in Japan, detailing high quality visuals representing the power of Nintendo's console.
However, it was discovered that these images were taken from a render gallery using Splutterfish Brazil rendering software, with the offending artwork coming directly from its site
in several examples .
With this most recent information debunked, there still remains no true public representation of Revolution's controller or indeed the visuals it can produce, beyond a modest demo shown at this year's E3. With information still sparse, it is hoped that Nintendo president, Satoru Iwata, will confirm more details about the machine at the forthcoming Tokyo Game Show this September.
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August 3rd, 2005, 22:11 Posted By: wraggster
<a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopy</a>. the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(2/8/2005) VRAM read bug fixed.
Thanks to Loopy for a great release, download from here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml
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August 3rd, 2005, 22:14 Posted By: wraggster
I have connected a Lassen iQ GPS module to my serial interface.
Maps are downloaded from Google Maps servers with a small script. Google maps consist of 128x128 pixel tiles. You have to specify your address, so that map tiles around your area are downloaded. There is also a parameter for number of tiles you want. Zoom levels are possible but require to have a few tile-sets, one for each zoom level.
GBAMP (GBA Movie Player) is used to store the program and data on a CompactFlash card (special thanks to chishm and DarkFader). Number of tiles is only limited by memory size of CF card.
Here is the CF folder for a map around my area consisting of 64 google tiles. I used this for testing. As you see, tiles are just ordinary GIF images.
If you are wondering, there is a formula to go from latitude and longitude (which are provided by GPS) to Google tile number.
Code will be published later after a few things are cleaned up a bit
Check it out here --> http://natrium42.com/blog/
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August 3rd, 2005, 22:18 Posted By: wraggster
Heretic is being ported to the DS, heres a status update:
August 2, 2005 -- I got the automap working, tweaked up full screen status items, and got the bottom screen running.
I got the automap and the statusbar running on the bottom screen at the same time as the playerview in full screen on the top screen, but this does incur a speed hit. I made the statusbar draw on either the top screen or bottom screen based on if the playerview is in full screen. I also made the automap drawing an option. Now, you can play with only top screen, or as dual screen.
Most the items I wanted to work on for release are done. Initial release is comming soon!
August 1, 2005 -- Added ability to progress levels.
I added all the necessary code back in to progress levels. I had a bug in V_DrawShadowedPatch, which the text uses, but I fixed it up.
Heres the site --> http://heretic.drunkencoders.com/
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August 4th, 2005, 00:07 Posted By: wraggster
Reports have emerged that Nintendo has scheduled a 60-minute press conference on the opening day of the Leipzig Games Convention in Germany—Wednesday, August 17th, at 10:30 AM. The content of the press conference, which is title “Expand the Definition of Gaming,” is as expected, a mystery. Will we catch a glimpse of the fabled controller? Be treated to some game footage? C’mon Nintendo, it’s time
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August 4th, 2005, 17:53 Posted By: wraggster
<a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopy</a>. the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(3/8/2005) Misc. bug fixes. Moved memory around so bigger roms fit in .nds version (2MB at least).
Thanks to Loopy for a great release, download from here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml
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August 4th, 2005, 18:23 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2534" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Warning: only test this if you're willing to risk losing your saves
Note: There are only currently tools to make customizable borders under Linux. The code uses imlib2, so it's likely easily portable to all *nix-like OSs. There's a FORMAT document if someone wants to produce a build tool for Windows. I'll probably make some scripts to simplify some of the work for Linux in the future.
Okay, I've got a new beta that I'd like to have some testing done on:
The main changes are:
Customizable Border
Reworked sram.c to avoid going past END_OF_EXRAM
The reason I'm calling this a beta is specifically this latter point. Apparently there was a space near the end that was being overwritten during saves (well, at least possible).
Read the appendable/README to have some idea on how to add customizable borders. There's a goomba.bin for those who want to add back the old default border. One other note: it s by design that when you go multiboot/copy through the link cable that the borders are not copied as well. While it would be possible to simply only copy over as many borders as would fit, it doesn't seem very worthwhile to add that feature in.
Please include any bugs you experience below. Hopefully there are none. If you do find a bug, please list the following: your flash cart, whether you were using goomba as a plugin under pogoshell (note if you're using multiboot or not), and a numbered list of the steps taken to [re]produce the bug (if possible). </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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August 4th, 2005, 18:24 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2534" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Warning: only test this if you're willing to risk losing your saves
Note: There are only currently tools to make customizable borders under Linux. The code uses imlib2, so it's likely easily portable to all *nix-like OSs. There's a FORMAT document if someone wants to produce a build tool for Windows. I'll probably make some scripts to simplify some of the work for Linux in the future.
Okay, I've got a new beta that I'd like to have some testing done on:
The main changes are:
Customizable Border
Reworked sram.c to avoid going past END_OF_EXRAM
The reason I'm calling this a beta is specifically this latter point. Apparently there was a space near the end that was being overwritten during saves (well, at least possible).
Read the appendable/README to have some idea on how to add customizable borders. There's a goomba.bin for those who want to add back the old default border. One other note: it s by design that when you go multiboot/copy through the link cable that the borders are not copied as well. While it would be possible to simply only copy over as many borders as would fit, it doesn't seem very worthwhile to add that feature in.
Please include any bugs you experience below. Hopefully there are none. If you do find a bug, please list the following: your flash cart, whether you were using goomba as a plugin under pogoshell (note if you're using multiboot or not), and a numbered list of the steps taken to [re]produce the bug (if possible). </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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August 4th, 2005, 18:25 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2534" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Warning: only test this if you're willing to risk losing your saves
Note: There are only currently tools to make customizable borders under Linux. The code uses imlib2, so it's likely easily portable to all *nix-like OSs. There's a FORMAT document if someone wants to produce a build tool for Windows. I'll probably make some scripts to simplify some of the work for Linux in the future.
Okay, I've got a new beta that I'd like to have some testing done on:
The main changes are:
Customizable Border
Reworked sram.c to avoid going past END_OF_EXRAM
The reason I'm calling this a beta is specifically this latter point. Apparently there was a space near the end that was being overwritten during saves (well, at least possible).
Read the appendable/README to have some idea on how to add customizable borders. There's a goomba.bin for those who want to add back the old default border. One other note: it s by design that when you go multiboot/copy through the link cable that the borders are not copied as well. While it would be possible to simply only copy over as many borders as would fit, it doesn't seem very worthwhile to add that feature in.
Please include any bugs you experience below. Hopefully there are none. If you do find a bug, please list the following: your flash cart, whether you were using goomba as a plugin under pogoshell (note if you're using multiboot or not), and a numbered list of the steps taken to [re]produce the bug (if possible). </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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August 5th, 2005, 13:48 Posted By: wraggster
Nicolas Beuzeboc has released a new homebrew game for the Nintendo DS, heres what he says:
Now it's very limited, you can move with the D-pad, zoom in and out with R and L button. This sky map is flat so celestial poles are stretched, i hope to find a way to display them correctly.
This modified catalogue contain 9096 stars from magnitude -1.46 (bright displayed white) to 7.96 (faint displayed more grey).
Download Here --> http://nintendo-ds.dcemu.co.uk/dsbrightstar.shtml
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August 5th, 2005, 14:23 Posted By: wraggster
Pokemon XD: Gale of Darkness is the first full-fledged Pokemon roleplaying game to not appear on a handheld platform. Return to Orre for a new role-playing game in an expansive setting with a sinister plot and characters the likes of which have never been met before. With Eevee as their companion, players seek to unravel the mystery of Shadow Lugia. The fate and welfare of Pokemon lies in their ability to Snag and Purify them before it's too late.
<img src="http://image.lik-sang.com/images//170/ps2-pokemon-xd-gale-of-darkness-jap.jpg">
http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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August 5th, 2005, 14:32 Posted By: wraggster
From today Japanese DS gamers will be able to download demos of Jump Super Stars and Nintendogs via WiFi.
The free tasters of the two games are available to download via wireless access points spread across 326 locations in Japan. Gamers will also be able to collect a 'training version' of Nintendogs from one of Japan's largest railway stations.
At the moment the demos only last as long as the DS power is kept on. Once the console is turned off or the battery goes flat, the game disappears and has to be downloaded all over again.
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August 7th, 2005, 01:37 Posted By: daiashthomas
hi i'm new to the forum
need some game cube info
what format are the mini cd's ? are they mini dvd ?
if so
can we make back-ups ?
will freeloader/AR max device load my back-ups ?
if so would it be worth me buying the viper modded case to accept full size disc's ?
many thanks guys
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August 10th, 2005, 02:21 Posted By: wraggster
August 5, 2005 -- First Release 0.1
For installation instructions, see the included readme file.
YOU MUST supply your own wad!
Raven has been good enough to release the source to this great game. You could be good enough to use a legal wad file. The shareware wad is supported, which you can get from Raven. Otherwise, Heretic can be purchased for very little money these days
For more screenshots and information, visit http://heretic.drunkencoders.com
Download: http://nintendo-ds.dcemu.co.uk/dsheretic.shtml
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August 10th, 2005, 02:31 Posted By: wraggster
News from the official site
Added Left Handed and Invert Look options. I also got the episode endings working. That is right, with the current release, if you work really hard and get to the end of an episode, it will just lock up on you, sorry. This is working now and will be included in the next release. Saving/Loading is almost working too. Unfortunatly, save games as they where were up to 192KB each, so I had to trim them down. I made it so when you save, it will save your state as you entered the current level, not the entire current condition. Hopefully this will be good enough.
http://heretic.drunkencoders.com/index.html
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August 10th, 2005, 02:49 Posted By: wraggster
This is a cool util that will create a server for multiboot ROMs. It's got everything that WMBFront's next release has (except for shuffle), and I don't know when I'll have time to release it, so here is an alternative for now.
It's oriented towards being a server, like a kiosk to serve multiboot ROMs to people... WMBFront is better for sending single ROMs over IMO, but as a server this program is actually better at this stage. (Unless the author adds shuffle!)
http://forum.gbadev.org/viewtopic.php?t=6523
Source = http://www.thepernproject.com/
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August 10th, 2005, 03:10 Posted By: wraggster
Shaun Taylor has released DrugWars for the Nintendo DS, heres the news from both early versions:
v1.02
– Got rid of unneeded buffers which caused a faster load time, and put in button repeating for L/R and Up/Down buttons.
v1.01
For my first homebrew project, I decided to do a remake of the ever-present, always-popular DrugWars text rpg. I wanted to make it stand out a little, so I added some city images, which ended up making the entire project rather large. In a future version, I might consider compression and an unpacking lib, but for now, lets hope you have highspeed. This uses the font and sprite routines I wrote in the last sample, and you can also see from the screenshots where I was really intending to use that random splash image on the Font/Sprite Routines demo. Unlike the first demo I put out, this is actually compiled to run properly on the emulator iDeaS. I haven't been able to test this on hardware, but you might want to uncomment the lcdSwap(); line in the arm9.c file to get the screens right on hardware.”
Version 1.01 posted for comment. Fixed a/b swap mistake and the dealer fight bug.
Version 1.0 posted for comment. Please give feedback to DragonMinded in #dsdev or email me at shaun.taylor@gmail.com.
Download Here --> http://nintendo-ds.dcemu.co.uk/drugwarsds.shtml
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August 10th, 2005, 03:55 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the older release news:
V0.2 - 2005-08-02 (FluBBa)
Fixed sprites in Golvelius.
Fixed hanging in StarGate.
V0.1 - 2005-07-30 (FluBBa)
Initial release.
V0.0 - 2005-07-06 (FluBBa)
Started Coding.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 03:55 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the older release news:
V0.2 - 2005-08-02 (FluBBa)
Fixed sprites in Golvelius.
Fixed hanging in StarGate.
V0.1 - 2005-07-30 (FluBBa)
Initial release.
V0.0 - 2005-07-06 (FluBBa)
Started Coding.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 03:56 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the older release news:
V0.2 - 2005-08-02 (FluBBa)
Fixed sprites in Golvelius.
Fixed hanging in StarGate.
V0.1 - 2005-07-30 (FluBBa)
Initial release.
V0.0 - 2005-07-06 (FluBBa)
Started Coding.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 04:05 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2550" target="_blank" >DWEdit</a> has released a new version of PocketNes the Nes emulator for the <a href="http://www.lik-sang.com/info.php?products_id=3983&lsaid=219793" target="_blank" >DS/GBA Movie Player</a> that works in the GBA/Nintendo DS and even the Gamecube Gameboy player, heres whats new:
Witness the power of 224k of RAM to hold chunks of a NES game! Stuff that bankswitches a lot will run super-slow, kinda like when your computer starts going to the swap file. Don't even bother with Mario 3 or Kirby.
Supports SRAM saving. Use L+R to save. If you don't use L+R, it doesn't save. L and R buttons broken? Use pocketnes key changer.
Does not yet support savestates.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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August 10th, 2005, 04:06 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2550" target="_blank" >DWEdit</a> has released a new version of PocketNes the Nes emulator for the <a href="http://www.lik-sang.com/info.php?products_id=3983&lsaid=219793" target="_blank" >DS/GBA Movie Player</a> that works in the GBA/Nintendo DS and even the Gamecube Gameboy player, heres whats new:
Witness the power of 224k of RAM to hold chunks of a NES game! Stuff that bankswitches a lot will run super-slow, kinda like when your computer starts going to the swap file. Don't even bother with Mario 3 or Kirby.
Supports SRAM saving. Use L+R to save. If you don't use L+R, it doesn't save. L and R buttons broken? Use pocketnes key changer.
Does not yet support savestates.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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August 10th, 2005, 04:07 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2550" target="_blank" >DWEdit</a> has released a new version of PocketNes the Nes emulator for the <a href="http://www.lik-sang.com/info.php?products_id=3983&lsaid=219793" target="_blank" >DS/GBA Movie Player</a> that works in the GBA/Nintendo DS and even the Gamecube Gameboy player, heres whats new:
Witness the power of 224k of RAM to hold chunks of a NES game! Stuff that bankswitches a lot will run super-slow, kinda like when your computer starts going to the swap file. Don't even bother with Mario 3 or Kirby.
Supports SRAM saving. Use L+R to save. If you don't use L+R, it doesn't save. L and R buttons broken? Use pocketnes key changer.
Does not yet support savestates.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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August 10th, 2005, 04:13 Posted By: wraggster
The Super Card manufacturers released a new firmware for their Super Card adaptor for the GBA/DS. The new firmware allows you to play homebrew and commercial DS ROMs via the Compact Flash adaptor. Heres the full details:
# Support NDS comercial roms and homebrew, but only support SC special comercial ROMS.
# Support both GBA mode and NDS mode, if you have PASSME or SuperPass, there is a NDS mode menu on up screen, and a SuperCard logo on down screen. Both GBA games and NDS games will list on the menu.
# GBA support like before, only list GBA games without PASSME or SuperPass.
# 1.50 firmware for GBA games should be used with SC software 2.40.
# NDS roms and demo do not need to covert.
# NDS Patch Program is in programming, clear roms can be coverted by user.
So it seems ROMs still need to be patched in order for them to work with the adaptor but unlike the NeoFlash the adaptor is much cheaper at $60 compared to the few hundred $ NeoFlash. You can purchase the Super Card from Linker4U HERE.
Thanks to Guyfawkes for the news.
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August 10th, 2005, 04:26 Posted By: wraggster
Loopy has ported over the awesome PocketNes the Nes emulator to the Nintendo DS, heres the release news from the 2 latest versions:
(9-8-2005) Made a cart version and build tool. The format hasn't changed, so old PocketNES builders should also work. Sound and saving is still broken.
(7-8-2005) Experimenting with scaling, using tepples' alpha-Lerp technique. Use the touchscreen to adjust.
Download this awesome release here --> http://nintendo-ds.dcemu.co.uk/pocketnesds.shtml
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August 10th, 2005, 05:14 Posted By: wraggster
The next generation of consoles are nearly upon us. Assuming a November release for the Xbox 360, we're but three months away from the first next-gen system. All three consoles promise not only enhanced visuals and some exciting new features, like wireless controllers standard for Xbox 360 and PlayStation 3 and the highly secretive Nintendo Revolution controller, but they also promise greatly enhanced online and network functionality.
The Xbox 360 and PlayStation 3 are both capable of being turned into media centers for your entertainment system as the Xbox 360 has built-in Windows Media Center Extender capabilities and the PlayStation 3 hard drive will ship with a version of Linux. The Revolution too promises great online functionality with Nintendo creating its own online service and even offering NES, SNES and Nintendo 64 games for download and play on the Revolution.
How demanding will the next-gen systems be on an Internet connection though? While the networked media functions and whatnot should work nicely over a fast wireless or 100Mbit wired connection, online gaming and media downloads looks like it may require quite a hefty connection to take full advantage of the systems' abilities.
For instance, many Xbox 360 games will feature support for 64 players online, and many PlayStation 3 games will likely support the same number. Add in full voice support and something like a first-person shooter will already require double the bandwidth of similar 32 player games on current-gen machines. Battlefield 2 for the PC supports 64 players, but you need to be on a very, very fast pipe in order to handle it.
Next-gen games will have a lot more going on that needs to be sent to each player in the game as well. For one, physics systems should be much more advanced than they are in current games, and all of that data will need to be sent to each client. As well, many next-gen games seem to be pushing many, many times more AI characters on-screen simultaneously than current games, so anything with online co-op play will need to send data for each one of those characters. We've heard of games having 2,000 characters/enemies on-screen simultaneously; it would take a massive connection to be able to keep up with that data.
So the question then is whether or not "standard" broadband access will be enough for some of these games. Will a 1.5Mbps DSL connection be good enough, or will gamers need something like a 6Mbps, 10Mbps or even higher to play at the games' most advanced settings? It seems as though college kids may have it best with dedicated optical connections running through their dorms.
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August 10th, 2005, 13:30 Posted By: wraggster
Mr Adults has ported over the FPS game Hexen to the Nintendo DS, heres the news from the readme file
What you need:
-The wad from the full version of Hexen (shareware not supported natively by code
released by Raven, may be integrated in later versions).
-A flashcart big enough to hold the binary with wad (well over 128mbit).
-gbfs by Damian Yerrick for appending the wad to the HexenDS binary. You can obtain
it here: http://www.pineight.com/gba/
-A way of getting your DS to boot off of said flash cart, which also allows the arm9 code to access the cart's rom. I personally use wmb and a F2A 256mbit cart.
How to use:
-Place your full version Hexen wad in the bin directory where makewadgbfs.bat is,
along with the ds and ds.gba files. Also make sure you have gbfs, lsgbfs, padbin, and cat somewhere on your path.
-After fulfilling the above requirements run makewadgbfs.bat, if all goes well you will end up with hexends_wad.nds and hexends_wad.nds.gba files.
-Flash the .gba file to your flash cart, use the method of your choice to get your DS to run arm9 code off of the cart. This method must support access of the flash cart's rom section or HexenDS will not run.
What is broken:
-Saves. Hexen save data is huge and needs work to be cut down. For the time being, a warp menu has been added under the "ds" section of the main menu for playing around.
-Memory. Occasionally the zone may get too fragmented and the game may run out of memory. This is indicated by the game freezing in place in a while loop. I have added more cache swapping for asset types and have not seen this occuring lately, but it's still possible.
-Speed. It's generally playable but does not run at full speed. More routines are already being converted to ARM assembly and optimized so this will continue to improve.
Download Here --> http://nintendo-ds.dcemu.co.uk/hexends.shtml
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August 10th, 2005, 22:52 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the release news:
V0.4 - 2005-08-10 (FluBBa)
Fixed memory management again (Shinobi, The Ninja, SDI).
Fixed a rendering bug in GG mode (GG Aleste).
Fixed sprite offset -8 (Ghouls'n Ghosts).
V0.3 - 2005-08-07 (FluBBa)
Fixed nametable switching a bit (Sylvan Tale, Road Rash).
Fixed 256x224 screen for GG games (Star Trek games).
Fixed memory management a bit (Ys, Terminator).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 22:53 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the release news:
V0.4 - 2005-08-10 (FluBBa)
Fixed memory management again (Shinobi, The Ninja, SDI).
Fixed a rendering bug in GG mode (GG Aleste).
Fixed sprite offset -8 (Ghouls'n Ghosts).
V0.3 - 2005-08-07 (FluBBa)
Fixed nametable switching a bit (Sylvan Tale, Road Rash).
Fixed 256x224 screen for GG games (Star Trek games).
Fixed memory management a bit (Ys, Terminator).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 23:45 Posted By: wraggster
News from Lik Sang
After being slightly side-tracked since Monday, we had a bit of time today to prepare some pictorials of the Nintendo DS Red for your viewing pleasure. The latest flavor in Nintendo's expanding line-up arrived to stock last Friday and all preorders have been shipped out already. There is more of it in our warehouse and new orders are welcome for 169.90 US$, Free Shipping Worldwide included.
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August 10th, 2005, 23:48 Posted By: wraggster
Based on the highly anticipated animated feature film from DreamWorks, Madagascar is the only game that lets players enter the world of four hilarious Central Park Zoo animals -- a personality-packed crew made up of a lion, zebra, giraffe and hippo. Players must master each animal's natural skills while adventuring through the exciting city of New York and the dangerous island of Madagascar, interacting with other animals and tackling obstacles and enemies in scenarios from the movie and beyond.
http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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August 11th, 2005, 00:00 Posted By: wraggster
Nintendo has announced that three new games based on the hugely successful Pokemon franchise are in development for its new handheld, the Nintendo DS, according to reports in Japanese magazine, Comic Korokoro.
The monster-catching franchise will gain Pokemon Torouze, Pokemon: Fushigi no Dungeon Blue and Pokemon Rangers, all of slightly different genres and to be released separately within the next 18 months.
Puzzle based title, Pokemon Torouze (loose translation: Get Pokemon) is the closest to completion, with a Japanese release date of October 20th. The main story mode has players taking the role of Lucy Lightfoot, who has to save the pocket monsters from a malevolent organisation via puzzle battles.
The objective is to erase falling puzzle pieces by vertically or horizontally matching the same kinds together. Each piece is shaped in the form of a Pokemon's face, with over 380 to collect by erasing them, to fill a specific quota given by the game. Both screens on the DS will be used to show the whole field of play.
Dungeon role-playing title, Pokemon: Fushigi no Dungeon Blue (Pokemon: Mystery of Dungeon Blue), will be the next game to follow, released in Japan this winter. While there are few specific details, it is expected to be an RPG with randomly generated dungeon maps, akin to Chunsoft's popular Fushigi no Dungeon RPG series. A Game Boy Advance version, Pokemon: Fushigi no Dungeon Red, is also expected to launch around the same time.
The final game revealed is Pokemon Rangers, an action RPG which has players assume control of the titular Ranger, fighting to protect nature and wildlife by using Pokemon. The title is planned to interact with other forthcoming DS games, Pokemon Diamond and Pearl, both of which will release just after Rangers, at an unspecified date next year. The action RPG is also said to have a connection to 2006's Pokemon movie and anime series in Japan.
Pokemon Torouze, Pokemon: Fushigi no Dungeon Blue, and Pokemon Rangers all currently have no European or US release dates.
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August 11th, 2005, 00:15 Posted By: wraggster
M3 is saying they're about to unleash the SD/CF cartridge they've developed specifically for Nintendo DS hardware that brings the goodness of the GBA Movie Player to that console. The device plugs into your DS and lets you watch movies, listen to music, view images and e-books, and play NDS and GBA game ROMs. No price is yet listed, but the developers appear to be aiming for a release in the next few weeks.
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August 11th, 2005, 23:03 Posted By: wraggster
The wave of old game ports to new consoles doesn’t seem to end. Konami has recently announced the remake of its old 1998 Playstation RPG Azure Dreams to the Nintendo DS.
Like Diablo, Azure Dreams was known for its randomly generated dungeons and real-time battle scenarios. You assume the role of a boy searching for his father who disappeared in a tower while on a quest to learn the nature of the evil which has come upon the land.
Konami mentioned this title in the Tokyo Game show exhibition list under the name Azure Dreams. Will this be a port, or will it be more based on the touch screen capabilities the NDS has to offer? Time will tell and questions are hoped to be answered in this year’s Tokyo Game Show which begins this September 16th.
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August 12th, 2005, 00:14 Posted By: wraggster
Infatile Paralyser have updated their multi format file viewer/player for the Nintendo DS, screenshots and downloads here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
and heres whats new:
Version 0.2 2005/08/12
The direct current element was corrected while playing NSF.
The click noise performing stream PCM disappeared.
The compilation option of mp3(libmad) was changed from OPT_SPEED to OPT_ACCURACY.
The bug with mp3 that was not able to be playing was corrected.
The key assign was changed. Please refer to the online help.
Version 0.2+1 2005/08/12
It forgot to put the author name chishm of 'gbamp_cf.c'. It was made to correct.
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August 13th, 2005, 12:14 Posted By: wraggster
News from Chris Double
Lots of translation news. Some of my tutorials have been translated into Japanese by Shunji Sugiura. You can see the Japanese translations here. The site for the french translations has moved here and two new Polish translations - tutorials five and six.
DSEmu progress has been slow due to a heavy workload at my job, but I've started pushing through some of the patches I've received from contributers. Over the next few days the darcs source repository will start getting updates and hopefully a release within the next week or two.
http://www.double.co.nz/nintendo_ds/
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August 13th, 2005, 12:19 Posted By: wraggster
Source = http://www.thepernproject.com/
According to DSPassMe.com, "PassMe DOES NOT work with Ique DS and NEW Red DS! If you own either of these, don't bother buying one untill I have a new version available. Loopy (who rocks) has a working version of PassMe for the iQue DS and is working out the 'kinks'. I will update if it works with the Red DS when it has been confirmed."
http://www.dspassme.com/
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August 13th, 2005, 12:30 Posted By: wraggster
Didou has released a great new game for the Nintendo DS, heres the Info:
I just made available a playable early version of my first real homebrew game on NDS: ReboNDS. The principle is the simple Bounce game (instanciate by X-Bounce, K-Bounce or whatever-Bounce . You just have to fill the screen by, avoiding bouncing balls from cutting you. I plan to add transition screens (some are already ready), bonuses, maluses, micro support (to shout "SCH.T" in order to cancel a line that will be hit by a ball )...
Download Here -> http://nintendo-ds.dcemu.co.uk/rebonds.shtml
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August 13th, 2005, 12:37 Posted By: wraggster
New version of the Moonshell by Infantile Paralyser which is a multi format player OS for the DS, heres whats new:
It supported to Japanese long file name by the file list. Japanese long path name is unsupported.
bugfix:There is an error margin in the operation of TouchPanel. It is a unverification.
JpegPlugin bugfix:It is not possible to end when displaying it to the last minute.
JpegPlugin bugfix:The image loops when the page scrolls.
PNGPlugin:When it displays outside cache, it opens again automatically. but very slow.
When you display the 'PictureViewWindow', It scrolls with the cursor key. It becomes x4speed while pushing A button
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 13th, 2005, 12:50 Posted By: wraggster
Rize has released a new Homebrew game called Flux for the Nintendo DS, the game is a Tetris type game, heres more info:
Flux is an action-puzzle game for Nintendo DS of the falling block variety. Players must place blocks so that like colored tiles are adjacent. When the length of such a series of tiles approaches the minimum chain length, the orb-shaped tiles will begin to morph into cubes. When the minimum chain length is reached, a volatile chain of cubes is formed. The player can continue to add to the chain increasing its size. When he chooses, the player may tap any volatile chain to destroy it causing the remaining tiles to settle into the newly created hole. Every 50 tiles destroyed increases the minimum chain length by one requiring the player to create increasingly large collections of tiles to keep the playing field clear.
Download Here --> http://nintendo-ds.dcemu.co.uk/flux.shtml
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August 13th, 2005, 13:10 Posted By: wraggster
Nicolas Beuzeboc has updated his homebrew game for the Nintendo DS, heres what he says:
New release, this time i used DS 3D mode to display stars on a sphere surface, the observer is located at the center of the sphere and can rotate on 3 axis with D-pad, A and B, change the field of view with L and R, and change the number of star displayed with select and start.
Changing the field of view isn't a good solution to have a nice full hemisphere view. I'll need to translate back and cancel the closer hemisphere display.
I'm going to add stars color in the next release, and display some information on the bottom screen. I'll work on a stylus control.
Download Here --> http://nintendo-ds.dcemu.co.uk/dsbrightstar.shtml
Official Site --> http://czc.free.fr/ds/
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August 13th, 2005, 13:36 Posted By: wraggster
The entries for the NEO Coding Competition have been put online for registered members to download (free to register). Heres the list of entries:
Games section: Yoshis Bad Brother, Grid Challenge, Earth Invaders, Magic Lines, Teenage Queen NDS, Sushi The Cat DS, ArkanoiDS, Arena, Jumping Barnabe, Gorilla, Nibbles, Tetris, Dual Step Revolution, StripedRectangle, FLUX, MasterMindDS, DrugWars DS, Antarex, YatzyDOS, Starfighter Skirmish, 3d pingpong and last but not least DSGoo.
Applications section: my exporter and animator 3d, DS_GBC, DSMS Emulator, MD2 Loader, nds app nDoS, NDS Raw sound Player, WinDS, Perpetual Calendar + Clock, RetroBoxDS, DSSpeech Speech Synthesizer v1.0, Flipbook, PA_lib and nds app demo
More info http://www.neoflash.com/forum/index.php?board=14.0
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August 13th, 2005, 13:52 Posted By: wraggster
Shaun Taylor has updated his DrugWars game for the Nintendo DS, heres the news :
8/12/2005 - Updated to use new features in libfb which makes the code more readable.
8/12/2005 - Version 1.04 has been posted. This fixes a few things with music as well as gives you more options for the music. I also tweaked the interface some more.
8/11/2005 - Version 1.03 posted for comment. This version has sound! Thanks to Deku, I now can play mod files and have put some ambient music in to have something to groove to while making money. Also in this version are a few requested features that streamline navigation and deposit/withdraw.
8/07/2005 - Updated arm9.c to not include the framebuffer library and created the necissary library files to link to libfb. To compile, just put the libfb files into libnds directories or create a new directory and add to your link paths.
Download Here --> http://nintendo-ds.dcemu.co.uk/drugwarsds.shtml
Official site --> http://www.youngmx.com/ndsdev/
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August 14th, 2005, 11:10 Posted By: wraggster
CAG tubtub has provided the CAG community with some pretty hot information. He has obtained physical proof from a major retailer that Nintendo will dropping the MSRP of its DS system by $20 (down to $129.99), just in time for the release of Nintendogs. His information has been reliable in the past, which is the reason why you are seeing this on the front page and the reason I am still awake.
Remember last month's scoop from Wombat5277? In the fall, Nintendo will be offering a DS system bundle which includes Metroid Prime: Hunters. This bundle is likely to be priced at $150 so an a la carte DS priced at $130 makes perfect sense.
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August 14th, 2005, 11:12 Posted By: wraggster
Head on over to the devkitPro website and check out their newest release, a Windows installer and updater package. You can choose which pieces of DevKitPRO to install or update.
The devkitPro windows installer has been released. This application will allow you to selectively download and install components of the devkitPro toolchains and later update them as required. The installer/updater even checks for updated versions of itself and will download and run the new installer. It doesn't get much easier than this.
Kudos to WinterMute!
Devkit website --> http://www.devkitpro.org/
Source --> http://dsdev.org/
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August 14th, 2005, 11:26 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated hisSega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.5 - 2005-08-13 (FluBBa)
Added Codemaster & Korean mappers.
Added a 32k SRAM support for Shining Force 2 & 3 (not saved yet).
Fixed a memory management bug again (Shinobi in some cases).
Fixed a rendering bug in 224 mode (Codemaster games).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 14th, 2005, 11:27 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated hisSega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.5 - 2005-08-13 (FluBBa)
Added Codemaster & Korean mappers.
Added a 32k SRAM support for Shining Force 2 & 3 (not saved yet).
Fixed a memory management bug again (Shinobi in some cases).
Fixed a rendering bug in 224 mode (Codemaster games).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 14th, 2005, 11:38 Posted By: wraggster
Nintendo is asking owners of its DS system to test the Nintendo Wi-Fi Connection, the service designed to let its handheld gamers access the internet and play multiplayer games against other users.
Participants are being asked to take part in a short survey from the official site, which poses questions about the user's internet connections, before requiring the use a download that acts as a connection tester and Animal Crossing-themed desktop clock. The aim is to gather information about consumers' home network set-ups so that Nintendo can tailor its Wi-Fi Connection to a wider audience.
The test will continue through September. Nintendo intends to have Mario Kart DS and Animal Crossing DS as lead titles to demonstrate the DS's Wi-Fi capabilities, by the end of the year.
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August 14th, 2005, 12:02 Posted By: wraggster
Nintendo's creative genius Eiji Aonuma has told the official South American Nintendo magazine that Satoru Iwata has entrusted him with the task to bring Zelda to the Revolution.
There are no details on the name for the Zelda Revolution, but he is currently overseeing the work on 'The Legend of Zelda Twilight Princess' for the Gamecube. His past projects include Zelda's Ocarina of Time, Majora's Mask, and The Wind Waker.
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August 15th, 2005, 03:18 Posted By: wraggster
Agent Q has updated his port of ScummVM to the Nintendo DS, heres the features:
Runs nearly all of Lucasarts' SCUMM games up to and including Sam & Max Hit the Road
Supports sound
Supports multiple games without reflashing
Supports using the DS touch screen for controls
Suports saving games to compatible flash cards
All games run at pretty much full speed
Download Here --> http://nintendo-ds.dcemu.co.uk/scummvmds.shtml
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August 15th, 2005, 21:06 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.6 - 2005-08-15 (FluBBa)
Fixed Gunstar Heroes (bug in V0.5).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 15th, 2005, 21:07 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.6 - 2005-08-15 (FluBBa)
Fixed Gunstar Heroes (bug in V0.5).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 15th, 2005, 21:16 Posted By: wraggster
The schematic diagram for the Ripper/// GC has changed and
simplified. From now you don't need to make connections to the DVD
controller and the door switch. Please make one wire connection to
the reset switch instead.
This diagram revision allows you to play:
1.All multi DVD games without problems
2.You can disable the chip by pressing the reset button before you power up your console
3.You can use original bios of the GC console to manage your memorycard
4.Connections to the DVD drive and the door switch are not necessary any more.
The firmware of the Ripper/// GC remains unchanged.
All customers with their chips already installed can reconnect wires
according to the new schematic in order to get the top performance
and functionality. The DVD drive connection must be removed and the
door switch connection must be fixed to the state as before
modification.
Furthermore stay tuned for some more stunning news from us shortly. You won't be disappointed :-)
http://ripper3.com/diagrams/rgcdiag.jpg
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August 15th, 2005, 21:38 Posted By: wraggster
Santa Clara, California-based publisher O3 Entertainment has signed on to bring the Japanese space shooter Chaos Field to North America. The game, which hit stores in Japan at the end of last year, will see a GameCube-only release this holiday season.
Chaos Field is based on the Japanese arcade game of the same name and features the sort of frenetic, swarming action associated with 2D top-down shooters. Players control one of three characters over five levels and can use such weapons as missiles, shields, swords, and the titular "chaos field."
The game actually drew headlines last year because it was announced in Japan for the Dreamcast, Sega's last hand in the console wars.
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August 15th, 2005, 23:05 Posted By: wraggster
N3TKaT has released a great Sega Master System & Game Gear emulator for the DS, heres some info:
0.2: NeoFlash compo version (public)
- Changed to mode 0
- Sprites and background using DS hardware sprites/background
- Added PSG sound
0.1: First version (private)
- All graphics using bitmap mode 5
- No sound
Download Here --> http://nintendo-ds.dcemu.co.uk/dsms.shtml
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August 15th, 2005, 23:37 Posted By: wraggster
Flipbook is a full featured MSPaint-like drawing program with flipbook capabilities. You can draw upto thirty frames of animation using eight drawing tools and the DS's full spectrum of colors.
The program is pretty simple and I tried to make everything very intuitive, but here are some things you should know. First off, you'll need to adjust the pressure setting (top right corner of the screen) which will filter out low pressure touches which are usually innacurate. If you find the pen jumping when you try to draw, turn it down-- if you have to press hard or your touches don't register at all, turn it up. Also, only use the fill tool inside of objects (don't fill the whole screen with it).
Download Here --> http://nintendo-ds.dcemu.co.uk/flipbook.shtml
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August 16th, 2005, 22:49 Posted By: wraggster
Nintendo has confirmed that the biggest title on its release schedule for Christmas, GameCube title The Legend of Zelda: Twilight Princess, has slipped to 2006 in all territories worldwide.
The platform holder says that creative leads Shigeru Miyamoto and Eiji Aonuma want the game to spend more time in development, and claims that the result will be a "more enjoyable gaming experience".
Despite the unveiling of its next-generation Revolution console and a new iteration of the Game Boy design, Twilight Princess was arguably Nintendo's biggest draw at this year's E3 conference in Los Angeles, and news that it will miss the end of the year is likely to be viewed as a huge blow for Nintendo.
In a statement released worldwide this morning, Nintendo said: "Our development team has decided to take extra time to add some incredible new elements to The Legend of Zelda: Twilight Princess. As a result, the game will now launch in 2006 globally. We recognise there may be some disappointed fans; however we firmly believe this additional time will result in a more enjoyable gaming experience."
The statement goes on to point out that Mario Smash Football (nee Super Mario Strikers), Battalion Wars, Fire Emblem: Path of Radiance and Pokemon XD: Gale of Darkness will all be out in time for Christmas.
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August 16th, 2005, 23:00 Posted By: wraggster
With the other big console makers busy showing off their next-gen consoles, while its own Revolution has remained shrouded in secrecy, Nintendo's big hardware-related announcement at this year's E3 was the Game Boy Micro, a teeny, tiny version of the Game Boy Advance. The company has announced that the Micro will be shipping to stores on September 19. No price has been announced yet.
The new handheld weighs in at a featherweight 2.8 ounces and measures 4 inches by 2 inches by 0.7 inches, which is only slightly larger than an iPod mini. Despite its diminutive size, the handheld will retain the full capabilities of the Game Boy Advance SP. The Micro will also feature an interchangeable faceplate, much like the Xbox 360 and Nokia cell phones. This feature is part of Nintendo's attempt to market the Game Boy Advance to a broader, hipper audience.
Nintendo also announced that it is cutting the price of the Nintendo DS from $150 to $130 effective August 21, Reuters reported. The price drop will coincide with the August 22 release of Nintendogs and Advance Wars: Dual Strike.
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August 16th, 2005, 23:04 Posted By: wraggster
The GameCube library of games got that much cuter today now that Namco has shipped the 3D action-adventure title Hello Kitty Roller Rescue to North American retailers.
When the evil Block-O, king of Block Planet, takes over Sanriotown, Hello Kitty and her friends must band together to take back their turf. Roller Rescue will feature 15 levels and more than 20 Sanrio characters, including favorites such as Badtz-Maru, Mimmy, and Keroppi.
"Hello Kitty Roller Rescue brings the world of Hello Kitty to life in 3D for the first time, and fans will love exploring the colorful and interactive environments," said Namco Hometek business director Jeff Lujan. "The large cast of lovable Sanrio characters adds richness to the game and will entertain players of all ages and skill levels."
Hello Kitty Roller Rescue was developed by Xpec, the company responsible for Black Stone: Magic & Steel on the Xbox and the upcoming Bounty Hounds on the PSP.
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August 18th, 2005, 00:27 Posted By: wraggster
Add a splash of colour to your life with Nintendo DS - the revolutionary handheld console boasting touch-screen technology, wireless communication, online gaming, voice recognition and WiFi capability, all in the palm of your hand. The stylish new Pink and Blue editions of Nintendo DS will launch across Europe on 7th October 2005 joining the already best selling Silver edition.
The Nintendo DS Pink and Blue editions launch at the same time as the smash-hit pet simulator, Nintendogs, that has taken Japan by storm since it launched in April 2005. Nintendogs makes full use of the unique capabilities of the Nintendo DS - with the voice recognition feature, you simply call the Nintendog by the name you have chosen and using the touch screen you can stroke, pat and tickle your dog - making this sure to be the No.1 handheld game this Christmas.
Jim Merrick, Senior Director, European Marketing.
"Since launching Nintendo DS in Europe on 11th March 2005, over 1 million people across Europe have embraced this new way to play games. With three new colour choices now available and the launch of the groundbreaking Nintendogs in time for Christmas, we will continue to expand the handheld market and will be well on track to achieving sales of over 3 million Nintendo DS across Europe by the end of this year".
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August 18th, 2005, 00:38 Posted By: wraggster
Gary Linscott has released a new version of his Snes Sound chip emulator for the Nintendo DS:
The big one is Gaussian interpolation for samples. Everything sounds much closer to the SNES and the samples are much smoother now. There have also been numerous bug fixes and emulation quality improvements so more songs are working now (doom and dragon quest 1 for example).
Download Here --> http://nintendo-ds.dcemu.co.uk/pocketspc.shtml
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August 18th, 2005, 00:49 Posted By: wraggster
The DS Heretic Site have posted some WIP news concerning their port of Heretic to the Nintendo DS, heres the scoop:
August 15, 2005 -- Made some speed enhancements.
When I orginally worked the drawing routines out, I made a temporary space in VRAM to hold the new frame that I was drawing. I was then going to flip it in like a back buffer flipping to the front. You incur a large speed hit writing directly to VRAM when you can not write two pixels at a time, because VRAM can not be accessed as 16-bit (I had to do a read-modify-write). Then, I never worked on getting the page to flip in, I did a VRAM to VRAM dma. I moved the frame buffer into EWRAM and it is much faster now.
August 14, 2005 -- Got sound working!
I finally found what was not working and got the project building with Release 15. I do not understand it,but I had a character array, char name8[9]. To make string compare easy, I turned it into and int, like this: int v1 = *(int *)name8 (the first four characters anyway). This was working with Release 13, but not Release 15. I am using playGenericSound to play the sounds. I do not understand how to use playSound yet.
I also have the save game working fully now (this took a long time too, I had an odd inventory bug), and menu options save to the SRAM so you lefties do not have to select "Left Handed" every time you turn it on.
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August 18th, 2005, 01:23 Posted By: wraggster
Nintendo has announced prices and dates for the latest version of the Game Boy hardware, the Game Boy Micro, with the unit set to ship in Europe on November 4th priced at GBP 69.
The console - which is the smallest version of the hardware yet, plays all standard Game Boy Advance cartridges and features snap-on covers for user customisation - will launch in four colours initially, namely silver, blue, pink and green.
Nintendo of America has also announced a launch date for the hardware, which will ship in North America on September 19th, but has yet to confirm pricing details.
On a related note, Nintendo of America has announced a $20 price cut for the Nintendo DS hardware, which will drop to $129.99 on Sunday - a day before the arrival of key titles Nintendogs and Advance Wars: Dual Strike on Monday, August 21st.
No plans for a DS price drop in Europe have been revealed as yet, but it's entirely possible that the hardware will see a drop here in September, also ahead of the Nintendogs and Advance Wars launches.
Dropping the price of the DS in that timescale is an especially appealing move for Nintendo since it will make its hardware more attractive by comparison to the PlayStation Portable, which arrives in Europe on September 1st.
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August 18th, 2005, 01:27 Posted By: wraggster
Nintendo has today revealed that Mario Kart DS will be released in Europe on 11 November and will jump-start the handheld's multiplayer wireless gaming service.
The company made the announcements during a press conference at Germany's Leipzig Games Convention and it assured the gathered audience that its DS wireless service would be easy to access and use: wireless hotspots will be established in shops and no passwords or URLs will be required to connect.
After yesterday's depressing news that the latest Zelda game has been delayed until 2006, the sooner than expected release of Mario Kart DS and the announcement that Game Boy Micro will launch on 4 November should at least give Nintendo fans something to smile about. And something to put on their Christmas lists.
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August 18th, 2005, 01:31 Posted By: wraggster
Nintendo’s return into the realm of sports has been slow but steady, first with updated versions of Tennis and Golf, then a cameo in NBA Street, and now the upcoming baseball/soccer games. Super Mario Strikers, also known as Mario Smash Football outside of the United States, has received a European release date of November 18, alongside a new GameCube bundle featuring the game and a pearly white GameCube. With November just around the corner and fairly close to the projected US release date, it seems Nintendo is trying to take its European audience more seriously that it has in the past, where months will pass by before a US-released GameCube title will be released across the pond.
No word on if the bundle will be released state side, but the chances are very likely, though maybe a little closer to Christmas.
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August 18th, 2005, 03:11 Posted By: wraggster
As you may have noticed we have a much better design now in place with full forum integration and for me a much easier to manage site
we now have an rss feed to keep up with the latest news.
Keep visiting the #1 site for Gamecube and GBA news and more.
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August 18th, 2005, 23:37 Posted By: wraggster
Konami's quickly wrapping up development on the first Castlevania game to hit the Nintendo DS: the official sequel to Aria of Sorrow, Caslevania: Dawn of Sorrow. Though we've had plenty of hands on opportunity, the game that was at Konami's BBQ press event today in San Francisco was near complete, if not already so. Which means the presentation was all wrapped up in a nice little package, and we could finally get a grip on how the game will begin and progress in the final build.
Booting up the game will bring you to the title sequence, which kicks off a very energetic video sequence using the newer, fresher anime art style. This was previewed at the Electronic Entertainment Expo a few months ago in trailer form, but it's been implemented as compressed FMV that plays on the lower screen of the Nintendo DS. If you don't want to watch it you don't have to -- hit start to head right to the Castlevania menu.
The start of the game actually begins in the village before the lead character Soma heads to Dracula's castle to do a little of the ol' undead killing thing. In the village, it's a bit of a training mode to get players familiar with the controls, as well as to give them the opportunity to level up before heading up to the castle. And that's where the familiar Castlevania experience begins.
Castlevania: Dawn of Sorrow is a direct successor to the storyline already established in Aria of Sorrow, taking place only a year after the events that unfolded in the original Game Boy Advance title. The visual style and combat techniques are also an extension of Aria of Sorrow, though the character designs have definitely been "anime" updated, especially noticeable during the game's cutscenes with up-close talking heads used to tell the story. The gameplay takes place on the lower screen with the upper screen used to keep track of the player's progress using an always-on map of the castle. Very handy. Of course, players can switch from map to character status to pull up details important to the task at hand. Since the action takes place on the lower screen, the level designers put some touch screen elements to use, including a "magic seal" mechanic where players draw a certain symbol to banish enemies or open locked doors. Or certain rooms where players must chisel away at ice blocks to create platforms in order to proceed deeper into the castle.
Though the game is strictly a 2D affair on the Nintendo DS, it's absolutely gorgeous because the development team throw as many sprite effects at the player as the system can handle. Character and enemy animations are stunning and fluid in motion, and the game design, already a solid playing experience on the GBA, feels tight and responsive on the DS d-pad and button combination.
Konami unveiled details of the multiplayer aspect of Castlevania: Dawn of Sorrow at its press event today, and we actually got a hands-on with this mode to understand the direction the development team's taking with the wireless feature. In this Versus mode, players customize an area within the castle by placing specific enemies in their choice of rooms, and then challenge the other player to race through this creation to the other side. The first person to defeat all enemies and reach the goal wins. Players don't interact with each other in this mode. In fact, neither sees the other person in the castle until the very end, where it lists both players' checkpoint time.
You will also eventually be able to play as both Julius Belmont as well as Yoko, each with their own different capabilities in the side-scrolling environment. Which means that there are multiple ways of playing Dawn of Sorrow, even after beating the game as Soma. Also of note: there are several endings to Dawn of Sorrow, some good, some bad. And even if you end the game one way, you might not have beat the game at all -- one ending comes up a mere two hours after the start of the quest…and that's not an ending you'll particularly want to experience.
The Japanese version hits shelves in August, with the North American edition following on October 4th. Hit the media link below for new screenshots and an official trailer straight from Konami's event, and we'll have more on the game as it gets closer to its release date.
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August 18th, 2005, 23:47 Posted By: wraggster
The DS Heretic Site have posted some WIP news concerning their port of Heretic to the Nintendo DS, heres the scoop:
August 17, 2005 -- More speed enhancements.
Under advice from MrAdults (Hexen port), I reimplemented the zone caching system instead of using the game assets straight off the cart (since the cart has a 3 wait state delay). This has speed things up another step. I have been having some trouble with my sound code, however. Sometimes it crashes right away, sometimes it works fine for the entire play session. Once I fix this, I am going to release a version 0.2.
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August 19th, 2005, 00:21 Posted By: wraggster
French publisher Ubisoft has revealed details of its plans for next-generation console development, with the firm making an early commitment to Nintendo's Revolution console and announcing a pair of high-profile Xbox 360 launch titles.
Speaking at a trade event in the UK, the company's UK managing director Rob Cooper said that the firm has "many" next-generation games in development, and will be providing full support for Nintendo's Revolution as well as the PS3 and Xbox 360.
There was no word from the company about whether that support might extend to making older titles available over the Revolution's digital download system - but the statement still represents one of the first solid commitments to the platform from a major publisher.
Cooper also revealed that two of the company's biggest forthcoming titles will be launch titles for the Xbox 360 when it arrives later this year.
Both Ghost Recon: Advanced Warfighter and movie tie-in Peter Jackson's King Kong will arrive with the console towards the end of November.
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August 19th, 2005, 00:29 Posted By: wraggster
With the North American Game Boy Micro launch details now revealed, details on the system's debut for the rest of the world couldn't be far behind.
Nintendo today announced that the Game Boy Micro will release in Japan on September 13 (six days before the North American launch) for 12,000 yen (roughly $109), and European gamers will get treated more than a few days late and more than a few dollars short with a November 4 launch at a 99 Euro (about $121) price point.
While Americans will see two colors of the system on day one, each with three interchangeable faceplates, Japanese gamers get their choice of five colored systems (but no word on faceplates as of yet). In addition to the black and silver models Nintendo plans to release in America, Japan will see blue, purple, and Famicom (the Japanese NES system) color schemes available for the system. All models of the handheld will come with an AC adapter and a pouch.
The Game Boy Micro can play Game Boy Advance games, but it isn't compatible with classic Game Boy cartridges or the eReader peripheral. The handheld also requires an adapter when connecting with GBA players, since it can't use the old cables. Accessories to be released by Nintendo in Japan include a cable adapter (800 yen, about $7) that lets the Game Boy Micro connect using the old cables, a Game Boy Micro-specific connection cable (1,400 yen, or $13), and a Game Boy Micro wireless adapter (2,000 yen, around $18).
The September 13 release date in Japan coincides with the 20th anniversary of the Super Mario Bros. series. To commemorate the portly plumbing pair's second decade, Nintendo will be releasing a trio of Mario-related GBA games that day: Mario Tennis Advance, Dr. Mario & Panel De Pon, and a rerelease of Famicom Mini: Super Mario Bros.
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August 19th, 2005, 00:32 Posted By: wraggster
No, it’s not a dirty dictionary for the DS, but rather, a dictionary for the DS with a dirty name. “Touch Dic,” which will be renamed before release, comes equipped with English-Korean, Korean-English, Japanese-Korean, Korean-Japanese and Korean-Korean touch screen options. If it’s not obvious to you, it’s being developed and released (September 9) in Korea. No price has been set, but a special bundle, including a DS and the dictionary, will be sold in limited quantities for 225,000 won (or roughly $220). Pricey.
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August 19th, 2005, 17:42 Posted By: wraggster
Time for another network site to be relaunched and this time its the GBA Emulation Site, the site thats the most uptodate site for GBA Emulation in the world with al the emulators and more and easy to find.
Join in and start commenting on emulators etc
Remember this url http://gbaemu.dcemu.co.uk
Now on with the news
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August 20th, 2005, 02:20 Posted By: wraggster
News from Lik Sang
Aiming for the image-conscious folks who love video games, Nintendo today confirmed the Gameboy Micro will be launched in Japan on September 13th 2005. While PSP has already taken the tiara as the sexy goddess of portables, the Gameboy Micro is equally beautiful but in a very different way. Being a tiny 10 cm (4") by 5 cm (2"), and a stunning 1.7 cm (.7") thin, it's around the same size as an iPod Mini, but just two thirds of the weight. This is something that you can just slip into the pocket of your jeans, and at under 80 grams (2.8 ounces), it's half the weight of a GBA SP.
Further comparing it to the previous Gameboy, the units 5 cm (2") screen has adjustable controls that go far brighter and display colors much more vividly than in the past, and as such Nintendo claims this is best looking Gameboy screen ever, more akin to that of the NDS. While the size is reduced to match the machine, because the resolution remains the same, your games should look even clearer. Heading under the hood, there's the usual GBA processor, with a built-in rechargeable lithium-ion battery, and much to the rejoicing of fans, a standard headphone port. Nintendo have also stated that all of the GBA's 700+ titles will run just fine.
As for the 'hood' itself, like a cell phone, the Gameboy Micro features removable and customizable face plates. Beyond the many available with the consoles launch, more choices will continue to flood in for ever after, ensuring your console always looks unique. Upon powering on the system too, the start and select buttons glow a cool blue, and all buttons along with the d-pad have been re-designed with a much softer feel than that of the GBA SP. So not only does the Gameboy Micro look good, but it feels good too.
Pre-orders are open as of right now, and like all handhelds systems, the Gameboy Micro is region free.
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August 20th, 2005, 02:23 Posted By: wraggster
As the industry prepares for the most packed Christmas release period in its history, Nintendo has given firm European release dates to the vast majority of its year-end releases, including headliners Mario Kart DS (DS), Pokémon XD: Gale of Darkness (Cube) and Pokémon Emerald (GBA).
In what will be the Nintendo DS's first festive period on the shelves of European retailers, the platform holder fields a strong line-up drawing on key franchises including Mario Kart (Nov 11), Kirby (Nov 25) and Advance Wars (Sept 30), as well as new title Nintendogs (Oct 7), which it has been put its full weight behind following an hugely successful launch in Japan earlier this year.
Puzzle game Meteos (Sept 23) is another title that will be on many gamers' radars - the product of Tetsuya Mizuguchi's Q Entertainment, based on a design by Kirby creator Masahiro Sakurai, has received hugely positive write-ups since its release in Japan and America earlier this year.
With its latest iteration of the Game Boy hardware, the Game Boy Micro, hoping to reinvigorate sales in that area following its November 4th release, Nintendo also has several titles due in support - including Pokémon Emerald (Oct 21) and, for the more hardcore gamer, Fire Emblem: The Sacred Stones (Nov 4).
Meanwhile, with The Legend of Zelda: Twilight Princess now due no earlier than April 2006, Nintendo's GameCube line-up now centres around Pokémon XD: Gale of Darkness (Nov 18), which remains in the Japanese Top 10 this week (source: Media Create), as well as Dancing Stage: Mario Mix (Oct 28), its rhythm-action collaboration with Konami, and its latest Mario sports titles, Mario Power Tennis and Mario Smash Football (both Nov 18).
Hardcore gamers are likely to take an interest in Fire Emblem: Path of Radiance (Nov 4) and Battalion Wars (Dec 9th), although oft-delayed first-person shooter Geist (Oct 7) has received a relatively low-key response in North America and may struggle to make an impression during a busy fourth quarter.
The full release list, based on dates provided during Games Convention this week and other sources:
Meteos (DS) - September 23rd
Advance Wars: Dual Strike (DS) - September 30th
Geist (Cube) - October 7th
Nintendogs (DS) - October 7th
Pokémon Emerald (GBA) - October 21st
Dancing Stage: Mario Mix (Cube) - October 28th
Digitylsh Series (GBA) - October
Metroid Prime: Hunters (DS) - October
Donkey Kong Country 3 (GBA) - November 4th
Dr Mario And Tetris Attack (GBA) - November 4th
Fire Emblem: Path of Radiance (Cube) - November 4th
Fire Emblem: The Sacred Stones (GBA) - November 4th
Mario Kart DS (DS) - November 11th
Mario Superstar Baseball (Cube) - November 11th
Mario Power Tennis (Cube) - November 18th
Mario Smash Football (Cube) - November 18th
Pokémon XD: Gale of Darkness (Cube) - November 18th
Touch Golf (DS) - November 18th
Kirby: Power Paintbrush (DS) - November 25th
Mario Party 7 (Cube) - November
Battalion Wars (Cube) - December 9th
Animal Crossing DS (DS) - Q4 2005
Mario & Luigi 2 (DS) - Q4 2005
Mario Tennis Advance (GBA) - December 2005
Odama (Cube) - 2005
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August 20th, 2005, 02:24 Posted By: wraggster
Buyers of Nintendo's latest Game Boy hardware iteration, the Game Boy Micro, will have to pay extra to communicate with their friends' older Game Boy Advance and GBA SP units.
According to the peripherals page on the Japanese Game Boy Micro site, existing wireless adapters and link cables won't work with the GB Micro - and Nintendo plans to release new adapters and cables that make up for this.
The first is a wireless adapter, which will retail for 2,000 yen (EUR15 / £10), and allows players to communicate with adapters previously bundled with Pokémon FireRed and LeafGreen, Pokémon Emerald and Mario Golf: Advance Tour.
Nintendo also plans to release a Link Cable (1,400 yen, which translates to EUR10 / £7) for linking up to four consoles, but players expecting to link to past GBAs will also need a conversion connector (800 yen, or EUR6 / £4), which allows the Micro to link with GBA, GBA SP and Game Boy Players using existing link cables.
Game Boy Micro will launch in Europe on November 4th, priced £69.
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August 20th, 2005, 02:29 Posted By: wraggster
It’s been a good few days since we’ve heard a good Revolution rumor, but we may get some actual facts in the weeks to come. IGN’s Matt Casamassina, whom I respect for being pretty much unbiased in his Nintendo coverage (critical and loving of the hand that feeds him), has made a few interesting remarks in his recent mailbags. I’m sure he gets a dozen e-mails every day about Revolution news, but in Monday’s edition he answered that we will receive more information “shortly after the Leipzig Games Convention. I don’t have an exact time frame - it could be a day or a week, but I don’t expect it will be much longer.” The next day, he stated that he “wouldn’t call it a guess.” So, in other words, he knows something, and hopefully we will soon. Because nothing else drives speculation and rumors like actual facts.
The Leipzig Games Convention ends this sunday, so maybe we could find out something new as soon as this Monday - wouldn’t that be a great way to start the week?
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August 20th, 2005, 02:47 Posted By: wraggster
Infantile Paralyser have released a new version of MoonShell for the Nintendo DS:
MoonShell v0.2+7 JpegTest for NDS
Infantile Paralysiser has released yet another version to his long list of releases for MoonShell, version 0.2+7. This guy is really dedicated to this multi media format player for the Nintendo DS. In this version he writes about it:“
A large jpeg image was supported. maximum width is 16384pixel.
'16000x12800 24bitColor 40MByte JpegFile' has been confirmed.
BUT!!
It is very very slow. hahaha.”
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 21st, 2005, 10:57 Posted By: wraggster
Heres the results from the Neoflash Competition :
GAMES Division Winners:
01. Starfighter Skirmish By: connor9
02. Grid Challenge By: Miqualke
03. Antarex By: Pocket_Lucho
04. Earth Invaders By: Smealum
05. FLUX By: rize
06. Teenage Queen NDS By: Foxy
07. Magic Lines By: Foxy
08. Arena DS By : Mikaus
09. ArkanoiDS By: Diffuse
10. DrugWars DS By: DragonMinded
APP Division Winners:
01. PA_lib By: Mollusk
02. nDoS By: Gally
03. DS_GBC By: Ethos
04. DSMS By: N3TKaT
05. WinDS By: LiraNuna
06. My Exporter / Animator 3D By: delfare
07. MD2 Loader By: Ethos
08. Flipbook By: Sintax
09. AuDS By: Extreme Coder
10. DSSpeech By: Headspin
The presents!
The No.1 for game and APP : NeoFlash 1Gb + MagicKey2 8Gb + PSP console
The No.2 & No.3 for game and APP : NeoFlash 1Gb + MagicKey2 4 Gb
The No.4 ~ No.10 for game and APP : NeoFlash 512M + MagicKey2 1 gb
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August 21st, 2005, 12:03 Posted By: wraggster
More news has arisen from Leipzig regarding the Nintendo Revolution, this time in the form of the elusive controller. Lionhead's Peter Molyneux was stated as saying "There is a line at the end of the book 'Game Over' and it is: 'Never underestimate Nintendo'. That is all I can say about the controller". Strong words indeed from the Black & White creator!
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August 21st, 2005, 12:03 Posted By: wraggster
Creator of the classic Sega franchise, Sonic creator Yuji Naka praises the Revolution. Details inside.
Yuji Naka creator of the infectious Sega franchise Sonic, was interviewed recently at Nintendo's press conference in Leipzig, Germany. When asked how revolutionary the Revolution is, this was his reply: "I am under a strict NDA, so I can´t really say much. But I have seen the Revolution and I think everyone will be very pleasantly surprised, when Nintendo reveal everything."
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August 21st, 2005, 22:44 Posted By: wraggster
Amazon.com France has slipped a page with the European release date and price for Nintendo’s monolithic new game console, the Revolution. The release date is listed as June 15, 2006. The total, after conversion, would be about $365. European console prices tend to be a bit higher than here in the U.S., but this still sounds like a fool’s ransom given the Xbox 360’s $299-$399 pricetag. (Remember that Nintendo says its console will be less technologically advanced and thus cheaper than the Xbox 360 or PS3). Based on the GameCube’s 2001 launch cycle—it arrived in Europe six months after it debuted in N.A.—this leak gives credence to rumors that the Revolution could see a surprise 2005 launch.
Either that, or Nintendo is doing some very cheeky marketing
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August 21st, 2005, 23:50 Posted By: wraggster
Infantile Paralyser have released a new version of MoonShell for the Nintendo DS:
random play and repeat, etc. were supported. When it is backlight off, it becomes sound off. Therefore, it disabled. It examines it again. The item is few. to be able to change setting. Please refer to 'files/.shell/global.ini'.
setting item added [System]:StartPath/FileSelectSubScreen/ClosedSholderButton/MusicNext
setting item added [TextPlugin]:SpacePixel
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 21st, 2005, 23:59 Posted By: wraggster
Nyagosu has a new version of the MSX emulator for the Nintendo DS,
Heres the google translation:
You tried inserting the logic of sound in the fmsxcDs with the う り ゃ っ て feeling.
Don't you think? the う - the む, the ガビガビサウンド there being a health, is the place.
So, same period you have not taken, comparatively well enough you have sounded.
As for renewal contents,,
* File the system was done the gbamp (the GBA Movie player, the adding movie).
* Disk correspondence.
* To baud menu picture and file selective picture.
* ガビガビ sound (PSG and SCC)
It is the っ て place.
The FMPAC it meaning that binary is not settled in the future it may be possible there is no correspondence.
Even, arrangement of the 256KB using, the る it is those which are, it is the sled ゃ unreasonable. (Laughing
If the territory where it guarantees is changed, it can go, it is the combining ぇ which is.
Just the person who would like to try moving please.
Download here --> http://nintendo-ds.dcemu.co.uk/fmsxds.shtml
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August 22nd, 2005, 20:47 Posted By: wraggster
Chris Double has released a new version of the Nintendo DS emulator for Windows called DSemu, heres whats new:
DSEmu 0.4.6 is out with bug fixes, a new logging window, an implementation of SRAM, and a more correct implementation of vram mapping. Some of the more recent demo's are emulated close to 100%. These include Teenage Queen, and WinDS. This release also incorporates a number of fixes and improvements from contributers other than myself. A big thank you to all those who contributed.
* VRAM mapping is more correctly emulated. Demo's that didn't correctly show both screens should start working now. Most notably this allowed WinDS and Teenage Queen to work.
* Various bug fixes to solve crashing problems.
* Fixes to enable console text to display with DevkitPro r15 compiled applications. Unforunately this fix breaks console text displayed by applications compiled with earlier versions of DevkitPro. If you wish to run these applications in the meantime I suggest using DSEmu 0.4.5. I hope to have this resolved in the next release.
* SRAM support contributed by Ryo Sazaki. This adds a new file menu allowing saving the contents of SRAM and loading data into SRAM. As an example, the SRAM tutorial now works.
* A log window has been contributed by Troy Davis. Using 'View/Log' in the menu will display it. When using the debug SWI 0xFF the message will be displayed in the log window.
* Some of the code was cleaned up by Julien Hamaide so the number of compiler warnings is reduced. Julien also fixed a problem with the square root SWI.
* Unfortunately a problem has surfaced with a few demos crashing that did not crash in previous releases. Strangly these happen only in the release version of DSEmu 0.4.6. If you build a debug version from source they run fine. I hope to have this fixed in the next release.
Download DSemu Here --> http://nintendo-ds.dcemu.co.uk/dsemu.shtml
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August 22nd, 2005, 23:43 Posted By: wraggster
Miqualke has released a new version of his fantastic game for the Nintendo DS, heres the info:
Here is Grid Challenge, a improved version of GridLock I already released.
-So first, what's the aim of the game ?
-You need to move blocks with stilus to make free the path for the master piece (smiley piece) to the exit.
But horizontal blocks can only move horizontally, and vertical blocks can only move vertically. The square piece can move both way.
Get the download and play this recommended game here --> http://nintendo-ds.dcemu.co.uk/gridchallenge.shtml
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August 22nd, 2005, 23:50 Posted By: wraggster
The port of Heretic to the DS has been updated to V0.2, heres the latest from the DSHeretic Site
August 22, 2005 -- Released Version 0.2
Version 0.2 is out. It has sound (no music), increased speed, save/load game, and some other fixed and tweaks. See the readme for more complete list of updates. Get it from the download section.
August 20, 2005 -- Fixed sound bug.
Download here --> http://nintendo-ds.dcemu.co.uk/dsheretic.shtml
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August 23rd, 2005, 00:27 Posted By: wraggster
The year is 2036, one year after the events of "Castlevania: Aria of Sorrow." Soma Cruz finds himself at the center of a mysterious cult's plan to resurrect their evil lord and master Dracula. In order to save himself and protect the lives of those he loves, Soma must infiltrate the enemy's home base, a towering replica of Dracula's castle that is teeming with monstrous creatures. Defeat foes with the "Magic Seal" system using the touch screen. Exchange souls with other players via the DS wireless connection. Features an incredible musical score, next-gen graphics & stunning special effects.
http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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August 23rd, 2005, 00:30 Posted By: wraggster
Puzzle Bobble DS brings all of the bubble bursting, puzzle fun onto the Nintendo DS. This time Bub and Bob return to center stage as they fling bubbles from the bottom screen to the top in an attempt to match 3 bubbles causing them to pop. You have to be fast because with each second you waste deciding your next move, the rows of bubbles get lower and lower. With a multiplayer mode allowing 5 people to play via the Nintendo DS wireless link, this Puzzle Bobble will prove to be the ultimate battle party game.
http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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August 23rd, 2005, 00:34 Posted By: wraggster
From what we understand, Nintendo’s new version of the Play-Yan SD media adapter—dubbed the Play-Yan Micro, wonder why?—won’t rock the boat a bunch. The device will still read MP3, MP4, and ASF files off SD the same as usual, but it will instead do away with the little blue stick figure (he’s now green) and the free downloadable mini games. Oh, and did we mention it’s called the Play-Yan Micro, too? We did. Oh, well, that’s it, sorry everybody. Look for it real soon in a store near you… if you live in Japan.
http://nintendo.co.jp/n08/playan/index2.html
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August 23rd, 2005, 00:41 Posted By: wraggster
Nintendo's puppy-raising DS game Nintendogs has shipped to stores in North America. The three versions of the game (Chihuahua and Friends, Dachshund and Friends, and Labrador and Friends) are rated E for Everyone and will be available for $29.99.
Nintendogs lets players adopt a pet dog, and raise it from puppy to full-grown best friend. The game includes more than 100 items to entertain and spruce up the canine. Players can train their dogs to do tricks using the DS's touch screen, shout personalized voice commands into the handheld's microphone, and have them compete in competitions. Nintendogs also takes advantage of the DS's wireless support, allowing Nintendog owners link up and let their dogs play with breeds not found in their own version.
Each version of the game features five other dog breeds in addition to the titular dog that are playable in the game. Users who own all versions can unlock all 18 breeds of Nintendogs, such as poodles, boxers, Yorkshire terriers, and Siberian huskies.
The game has been a smash hit in Japan since its release in April, and helped the DS sell more than quadruple its numbers from the week previous to Nintendogs' arrival.
In addition to the three versions, a special edition may also be joining the kennel. Nintendogs (Holiday Edition) is listed on the official ESRB (Entertainment Software Ratings Board) Web site, though Nintendo hasn't officially announced the product.
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August 23rd, 2005, 00:42 Posted By: wraggster
With the vintage gaming trend still on the rise in Japan, Nintendo has unveiled the classically colored Famicom model of its Game Boy Micro, one of the five color models to be offered at the handheld's launch in the country on September 13. All five Micro models will be priced at 12,000 yen ($109).
The Famicom-model Game Boy Micro is based on the console's first-player controller, which is known for its unique red body with metallic gold panel and black buttons. A faceplate themed on the second-player controller can be acquired with points at Club Nintendo's official Japanese Web site.
The Famicom is the Japanese equivalent of Nintendo's NES, and has become a symbol of the beginning of the country's success in the gaming business. Nintendo previously released a limited edition Famicom model of the Game Boy Advance SP, which, at its peak, reached about 100,000 yen ($912) in the used game market.
The Game Boy Micro's launch coincides with the 20th anniversary of Nintendo's Super Mario Brothers franchise. A series of TV commercials, available for viewing at Nintendo's Japanese Web site, has begun airing in Japan to announce the occasion.
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August 23rd, 2005, 00:50 Posted By: wraggster
Every three seconds a child is born, and every four seconds someone has a new idea as to what Nintendo’s next controller will be. We’ve heard them all, and we have seen thousands upon thousands of artist renditions - like the one pictured right - predicting Nintendo’s next business move. It is popular enough to be its own industry, frankly. Matthew Gallant of Computer Games Magazine has his own belief on the Revolution’s new feature, and although he probably has as much of an idea as the next guy (or girl), I think what he proposes is a pretty good idea, even if it’s not Nintendo’s big plan. His proposal is a combination of gyroscopes and the rumble technology to simulate “friction” when you move the controller too far out of range.
For example, say you are flying Star Fox’s Arwing and you pull up on the controller to fly upwards; you can’t exactly pull the controller over your head because a) it’s impossible in a real life star fighter (I am assuming) and b) because the controller will rumble more and more aggressively as you try. Another trick Nintendo could do, on the same plan, would be separate rumble machines on the left and right of the controller (e.g. if you scrape your car against the left railing of the road, the left side of your controller would shake).
Gallant makes a few more good points on why Nintendo would consider this technology revolutionary – if they could make a controller like this that didn’t drain batteries in a day or so, I’d be impressed myself. What do you think?
http://www.cgonline.com/content/view/1067/2/
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August 23rd, 2005, 21:48 Posted By: wraggster
AlekMaul has posted a screenshot and news of a WIP Vectrex emulator for the DS on his Site, he says the emulator is slow and needs a speedup but heres a screenshot for now:
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August 23rd, 2005, 21:54 Posted By: wraggster
AgentQ has released a new version of the killer ScummVM port to the DS, heres the news:
Right everyone, it's time for an update. First, thank you to everyone who has donated to ScummVM DS, I greatly appreciate it, and have bought a GBA MP with the money. So when it arrives, I'll be adding support for it. For now, here's version 0.2 for you.
Changes in this version:
- Crash bug after playing for a while has been fixed
- All games have a performance boost
- Saves are compressed in SRAM allowing more than one
- Saves don't get lost at random any more
- Engine configuration is saved into SRAM
- Added option to clear SRAM (hold L+R on startup)
- Indiana Jones and the Fate of Atlantis now works
- The sound glitches are reduced”
Download Here --> http://nintendo-ds.dcemu.co.uk/scummvmds.shtml
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August 23rd, 2005, 21:59 Posted By: wraggster
Nintendo will start selling a Rumble Pak for the Nintendo DS with Metroid Prime Pinball starting October 24th.
The new DS Rumble Pak add-on plugs in the GBA slot of the DS. It enables tactile vibrations triggered by the game. As reported the Nintendo DS is now selling for only $129.95. Nintendo has released a list of 170 titles for their game consoles that will be released between now and Spring 2006.
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August 23rd, 2005, 22:06 Posted By: wraggster
Those of you intending to put some serious hours in to the Battle Mode of the forthcoming Mario Kart DS will now have to find some like-minded friends, with Nintendo admitting today that Battle Mode will not be playable online.
The revelation arrived in an interview with French website Puissance-Nintendo, where the game's producer, Hideki Konno, confessed that Battle Mode will be restricted to wireless LAN play only.
Having said that, Konno did at least assure the site that four-player head-to-head racing will still be present and correct, with an Xbox-Live-esque service allowing players to manage buddy lists and quick race against anyone. The same service will also store racing stats, meaning players of similar abilities will be able matched together to avoid humiliating thrashings.
There was also a new power-up revealed; a squid that allows players to temporarily cover their main rival's playing screen with ink. We'd rather have online Battle Mode personally, but there you go.
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August 23rd, 2005, 22:08 Posted By: wraggster
In a recent interview by Eurogamer, Kideki Konno hinted that they may be looking at a cat version of Nintendogs. It seems that cats were originally one of the prime choices for the first release, but they went with dogs. Cats are not out of the picture yet however:
Eurogamer: You mentioned there that you were looking at other types of animals... Why did you pick puppies in the end?
Hideki Konno: We narrowed down the candidates into dogs and cats - after all, they are the two main types of companion animals loved by people all around the world. Why dogs instead of cats? Well, one of the things we really wanted to do was to let players teach tricks by utilising their own voices.
Cats are at a disadvantage when it comes to learning tricks, and also we wanted to have animals with much more fun-loving natures - we wanted the animals to be able to take part in contests, such as agility competitions, and we wanted people to be able to take their pets for a walk. So we decided that dogs were more preferable than cats when it came to realising those elements.
Eurogamer: Hmm... So does that mean you have no plans to do another version of the game which features cats?
Hideki Konno: Actually we are not excluding the possibility of developing games based on other animals. Now, with the success of Nintendogs in Japan, we are considering other options.
Eurogamer: So, er, Nintencats is a real possibility then?
Hideki Konno: To tell the truth, we were already starting to develop a cat-based game at the outset of this project. So we already have the cat models, voice data and so on.
http://www.eurogamer.net/article.php?article_id=60624
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August 23rd, 2005, 22:37 Posted By: wraggster
Nintendo of America has released its product line-up for now and early 2006 for its formats, GameCube, Game Boy Advance, DS and the forthcoming Game Boy Micro, with DS title Metroid Prime: Hunters slipping into next year.
The first-person shooter for Nintendo's handheld, which was originally scheduled for an October 2005 release, now has an unspecified launch date of early 2006. It's the second high-profile slip on the Nintendo schedule in recent days, with Cube title Legend of Zelda: Twilight Princess also dropping back to 2006 last week.
However, the other Metroid DS title, Metroid Pinball, has been given an October 24th 2005 release, bundled with the new DS Rumble Pak add-on. This accessory fits into the GBA slot of the DS, providing gameplay triggered vibrations.
More specific US release dates were given to a number of other high profile DS titles, with Mario Kart DS coming on December 14th, Animal Crossing DS on December 5th, the newly named Mario & Luigi: Partners in Time will reach stores a week later than expected, on November 28th, along with Viewtiful Joe Double Trouble in the same month. More generically, are the release months given to SBK: Snowboard Kids DS (November), Age of Empires: The Age of Kings (January) and Bust-A-Move (January).
GameCube's Mario Party 7 has jumped from November 21st to the 7th, but the Capcom developed Viewtiful Joe: Red Hot Rumble only gets a vague November listing, while Super Mario Strikers (now known as Mario Smash Football in Europe) will be released on December 5th; following its European launch November 18th.
Game Boy Advance/Game Boy Micro will gain new titles, including Lego Bionicle: Maze of Shadows on September 13th and Rayman Classics in the same month, while Ford Racing 3 and SRS: Street Racing Syndicate will both arrive on October 4th. Other previously unannounced game, Dr. Mario/Puzzle League will launch December 5th.
GBA will also get Donkey Kong Country 3 on November 7th, with Mario Tennis: Power Tour (previously Mario Tennis Advance) getting a December 5th street date.
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August 24th, 2005, 19:07 Posted By: wraggster
Leading video games developer and publisher Namco Hometek Inc. announced today that "PAC’N ROLL(TM)" has shipped to North American retail outlets. "PAC’N ROLL" combines the pellet-chomping action and Ghost-busting madness of classic Pac-Man with an innovative touch screen control system. Developed exclusively for the Nintendo DS(TM), PAC’N ROLL also includes the original "Pac-Man" for a truly classic arcade game experience.
“'PAC’N ROLL' makes full use of the Nintendo DS’s capabilities, while retaining the very essence and qualities of Pac-Man that made him the cultural icon he is today,” said Yoshi Niki, Business Unit Director at Namco Hometek Inc. “Now players can experience Pac-Man like never before through an intuitive touch screen control scheme and an original adventure set in a colorful 3D world.”
In his latest role, Pac-Man must rescue his friends when Pac-Land is magically transformed into Ghost-Land and all the inhabitants have been turned into spheres by the rock’n rolling Ghost Golvis. With fluid track-ball-like controls using the Nintendo DS touch screen, and a host of ability boosting power-up items, players can roll into action against all the obstacles and Ghosts packed into the stages of multiple worlds. Players can dash, dodge, and turn on a dime as they guide Pac-Man on his pellet collecting journey to save Pac-Land.
"PAC’N ROLL" is rated E for Everyone by the ESRB.
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August 25th, 2005, 00:44 Posted By: wraggster
News from Lik Sang
Nintendogs - NDS (US)
They won't wake you up in the morning, demanding to be led outside, totally oblivious to weather status or how much sleep you got the night before. No bite marks on furniture, shoes or your favorite videogame system. Nintendo's fresh flea bag sim, developed by Shigeru Miyamoto, barked up a storm in dog-crazy Japan, and this week takes its innovative twist on the virtual pet concept to the US market. Again there's three different versions available: Chihuahua, Dachshund and Lab. All include their canine friends, and while the later replaces the 'Shiba' title, it does include that breed. In fact in addition to more items to collect than the Japanese originals, which pushes the total over 100, the US releases feature three new breeds, Boxer, Golden Retriever and Husky.
Using the voice recognition feature, you can teach your new puppy its name, then a wide variety of tricks such as sit, shaking its tail, "shake paws", or so many more. You can also take a walk to the park and buy a Frisbee on the way, or meet and play with other dogs. When another Nintendogs owner is close by, the NDS will “bark” an alert, inviting owners to connect with one another and allow their pets some interactive playtime together. Don't forget to give your canine buddy a bath every now and then though, nor forget to take a 'doggy bag' with you on those walks. Each version of Nintendogs arrives this week, at just US$ 39.90.
Advance Wars: Dual Strike - NDS (US)
Advance Dual Wars hit the DS this week, and the turn-based military tactics game is all the better for it, with a new battle system that takes full advantage of both screens. New missions will have you commanding air forces in the sky on the top screen, and ground forces below on the touch screen. There's new Survival, Tag Team and Combat game modes, plus all new Real Time Combat where players lead soldiers into a fast-paced, action-oriented battle against a storm of enemies. In addition to leading your army to victory with any of the original or nine new Commanding Officers (COs), you can also clash with up to eight friends over a wireless connection with just one cartridge!
Getting back to the COs, as the US commercial shows, you now have two at your fingertips instead of one. Separate they are strong, but together they can pull off extremely devastating combination super attacks on your unlucky opponent. Further additions include new units like an Aircraft Carrier, a Stealth Bomber which can cloak, a Megatank that costs the same as a battleship, moves 4 squares and has 4 shots, and many more. Finally you can imagine how much easier map creation is with a touch screen, and naturally you can save your maps and wirelessly send them to friends. Pre-orders of Advance Dual Wars are getting dispatched as we speak, while new orders are welcome.
Castlevania: Dawn of Sorrow - NDS
Set just a year after the events of Aria of Sorrow on Gameboy Advance, where a cult decided to resurrect the fallen Dracula and the evil that follows, the legendary Castlevania series continues. As either Soma Cruz or later Julius Belmont or Yoko, each with their own individual gameplay styles, you must infiltrate enemy territory and stop the evil of Dracula's resurrection from happening. The upper screen displays a map and character data, while the lower view is where the action is. The touch screen also comes into play with a new ability where gamers can "shatter" weak bricks with their finger or stylus, or learn and draw magical seals to defeat enemy creatures.
Further making use of the NDS, there's two different wireless modes, the first of which lets you trade soul abilities between systems. The second is a multiplayer versus mode, where one gamer builds a level by filling areas of the castle with their enemies of choice, and then race each other through it. With multiple endings, both good and bad, and gameplay additions like Weapon Synthesis mode, where Yoko will combine your weapon with a soul to create new items, get ready to sink your teeth into another Castlevania classic. With an official Japanese release date of Thursday the 25th, we have our copies already, and all pre-orders have been shipped. New purchases are welcome, and ship within 24 hours.
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August 25th, 2005, 01:16 Posted By: wraggster
The devkitPro windows installer has been updated. The installer/updater no longer deletes the library directories or msys directory when installing or updating.
For users already using the installer these updates can be obtained by using the update button under devkitpro in your start menu.
http://www.devkitpro.org/
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August 25th, 2005, 08:36 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3675&lsaid=219793" target="_blank" >Lik Sang</a>
They won't wake you up in the morning, demanding to be led outside, totally oblivious to weather status or how much sleep you got the night before. No bite marks on furniture, shoes or your favorite videogame system. Nintendo's fresh flea bag sim, developed by Shigeru Miyamoto, barked up a storm in dog-crazy Japan, and this week takes its innovative twist on the virtual pet concept to the US market. Again there's three different versions available: Chihuahua, Dachshund and Lab. All include their canine friends, and while the later replaces the 'Shiba' title, it does include that breed. In fact in addition to more items to collect than the Japanese originals, which pushes the total over 100, the US releases feature three new breeds, Boxer, Golden Retriever and Husky.
Using the voice recognition feature, you can teach your new puppy its name, then a wide variety of tricks such as sit, shaking its tail, "shake paws", or so many more. You can also take a walk to the park and buy a Frisbee on the way, or meet and play with other dogs. When another Nintendogs owner is close by, the NDS will “bark” an alert, inviting owners to connect with one another and allow their pets some interactive playtime together. Don't forget to give your canine buddy a bath every now and then though, nor forget to take a 'doggy bag' with you on those walks. Each version of Nintendogs is in stock and shipping within 24 hours, at just US$ 39.90.
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August 25th, 2005, 08:47 Posted By: wraggster
The PSP and Nintendo DS have yet another rival to worry about and this time its none other than the newest version of the GBA in Micro Form, heres the news article from <a href="http://www.lik-sang.com/news.php?artc=3676&lsaid=219793" target="_blank" >Lik Sang</a>
sexy, no-nonsense gadget: Nintendo's latest addition to the GameBoy family, the GameBoy Micro will be the smallest Ninty handheld to date. After announcing the retail price and release date recently, Nintendo has now made public that they will introduce a new version of the popular Play-Yan peripheral, which lets you play MPEG4 movies and MP3 songs on GBASP, Nintendo DS and GameBoy Micro, now called "Play-Yan Micro". It will replace the current one being sold and will be available on September 13th, simultaneously alongside the system. Nintendo has all the specs on their dedicated Japanese site here. Enjoy your favorite videos and music on the go, pocketsize! On the train or bus, waiting for a friend to arrive or sweetly killing time on those long oversea flights, the GameBoy Micro is perfect for instant entertainment, wherever your travels may take you. Even more so with the beautifully retro Famicom Color version; celebrate Nintendo's glorious history with this cool edition, honoring Mario's 20th birthday! You can view two official TV commercials for the Famicom Color GB Micro here:
Because of the dramatically smaller size of the Micro, the unit comes with a new port included. Due to this, all previous link cables and charger units from the GameBoy Advance era will not work with the GB Micro without a special adapter. To remedy this, Nintendo offers the GB Micro Conversion Connector, which allows for standard GBA link cables to be used with the Micro. Another way to link up is the GameBoy Micro Communication Cable. Said cable comes exclusively for the GB Micro line, which basically is a custom link cable that works just like the regular GBA cables, but supports linking up to four GameBoy Micro handhelds without the need of an extra connector.
Wireless is the way to go in 2005, so Nintendo has another official peripheral in store for its fresh GameBoy incarnation. A special wireless adapter has been created just for the GB Micro. The device can communicate with other GB Micro or GBA systems that also have the wireless doohickey and a wireless-compatible game, such as Pokémon Fire Red or Leaf Green. Why use cables, when you can obtain the freedom this wireless solution offers? We are welcoming preorders for all mentioned accessories already, which are all scheduled to be available on the GameBoy Micro's release date, September 13th.
Sounds like both the DS and PSP Should watch out, check out our GBA Emulation site for all the emulators released for the GBA --> http://gbaemu.dcemu.co.uk
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August 25th, 2005, 08:48 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3676&lsaid=219793" target="_blank" >Lik Sang</a>
sexy, no-nonsense gadget: Nintendo's latest addition to the GameBoy family, the GameBoy Micro will be the smallest Ninty handheld to date. After announcing the retail price and release date recently, Nintendo has now made public that they will introduce a new version of the popular Play-Yan peripheral, which lets you play MPEG4 movies and MP3 songs on GBASP, Nintendo DS and GameBoy Micro, now called "Play-Yan Micro". It will replace the current one being sold and will be available on September 13th, simultaneously alongside the system. Nintendo has all the specs on their dedicated Japanese site here. Enjoy your favorite videos and music on the go, pocketsize! On the train or bus, waiting for a friend to arrive or sweetly killing time on those long oversea flights, the GameBoy Micro is perfect for instant entertainment, wherever your travels may take you. Even more so with the beautifully retro Famicom Color version; celebrate Nintendo's glorious history with this cool edition, honoring Mario's 20th birthday! You can view two official TV commercials for the Famicom Color GB Micro here:
Because of the dramatically smaller size of the Micro, the unit comes with a new port included. Due to this, all previous link cables and charger units from the GameBoy Advance era will not work with the GB Micro without a special adapter. To remedy this, Nintendo offers the GB Micro Conversion Connector, which allows for standard GBA link cables to be used with the Micro. Another way to link up is the GameBoy Micro Communication Cable. Said cable comes exclusively for the GB Micro line, which basically is a custom link cable that works just like the regular GBA cables, but supports linking up to four GameBoy Micro handhelds without the need of an extra connector.
Wireless is the way to go in 2005, so Nintendo has another official peripheral in store for its fresh GameBoy incarnation. A special wireless adapter has been created just for the GB Micro. The device can communicate with other GB Micro or GBA systems that also have the wireless doohickey and a wireless-compatible game, such as Pokémon Fire Red or Leaf Green. Why use cables, when you can obtain the freedom this wireless solution offers? We are welcoming preorders for all mentioned accessories already, which are all scheduled to be available on the GameBoy Micro's release date, September 13th.
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August 26th, 2005, 01:04 Posted By: wraggster
The most popular game in the Nintendo GameCube(TM) library is about to become part of an amazing deal. Starting the last week of August, Nintendo will release a special Super Smash Bros.(R) Melee Nintendo GameCube bundle, at an MSRP of only $99.99. Saving $29.99, consumers nationwide get a great game and the system to play it on - all for one low price.
Since its debut in late 2001, Super Smash Bros. Melee, Rated T for Teen, has sold more than 2.9 million copies in the United States alone, spawning competitive tournaments and clubs, from game shops to college campuses across the country.
More than 20 characters, pulled from virtually every hit Nintendo game, meet up to battle in 30 arenas and nine different game modes. Control Donkey Kong(R) in a face-off with Princess Zelda(TM), or select Mario(TM) in a four- player showdown against three of your friends. The array of game-play options will make your head spin.
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August 26th, 2005, 01:50 Posted By: wraggster
Ever had a strange guest enter your Pictochat session? We dug up a DS owner’s post on LiveJournal about his encounter in a movie theatre. He and a friend were picto-chatting before the movie when a stranger suddenly entered the session. The two friends turned and saw someone waving from a few rows back. They ended up doing a Super Mario 64 DS three-way, go figure. So how about it? Do you have any kinky encounters with a stranger you’d like to share?
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August 26th, 2005, 01:58 Posted By: wraggster
Capcom's popular franchise, Resident Evil, will be arriving on Nintendo's DS handheld, with a reworking of the series' first game being developed, according to fresh reports from Japanese gaming publication, Famitsu.
Resident Evil: Deadly Silence will be a remake of the PlayStation original, Resident Evil, (known as Biohazard, in Japan) in celebration of the franchise's 2006 tenth anniversary. The graphics will be reworked fully into 3D, instead of using the pre-rendered backdrops from the PS One template, with new character models and animations. There will also be a number of new gameplay elements, with original traps utilised and an additional ability given to zombies, allowing them to chase players through doors.
The DS' stylus control system is said to be used to provide a new interface with some of the game's mechanics, such as pressing numbers on a keypad using the touch-screen or attacking enemies with the stylus which represents a knife. Wireless networking is also apparently being employed, although there are no current details as to what exactly this will entail.
There's no current release date set for Resident Evil: Deadly Silence.
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August 26th, 2005, 02:23 Posted By: wraggster
Kaplan, Nintendo of America's VP, has said to IGN that currently, "very few people are aware of or anticipating Xbox 2" in Japan. She said the Xbox currently enjoys "no recognition at all" in the company, a statement largely based on fact, as can be seen in the weekly hardware figures from the country.
"Microsoft has had no success in the Japanese market and they were required to attract such developers in order to have a chance in the market," she said, arguing that Xbox's low sales can be put in part down to a lack of popular franchises from third-parites. "Further, those developers won't be making software for that system that are currently known and loved on other systems, such as Kirby."
This generation, however, Microsoft has agreed deals with several high-profile Japanese developers to create Xbox 360 titles, though Kaplan believes these deals are less important than seem, since they don't involve any major established franchises.
Meanwhile for Nintendo, Kaplan expects Japan to be remain a very profitable market. It remains "a very successful ... market for Nintendo," she said, "and we anticipate this to be true for the indefinite future. What might make more sense is to say that it's changing. All companies in Japan are experiencing these changes. Portable play is one additional arena that remains vibrant."
And it's in the portable market Nintendo has recently faced the PSP, which is now being comfortably outsold by the DS week in, week out. But Sony deserves respect, Kaplan believes, for getting to the market first with the PS2, and also for the quality of the offering which it has created with the PS2.
"Launching early in the Japanese market has been the key to success for Sony's PlayStation 2," stated Kaplan. "Their early launch date and marketing push along with a solid library of games gave them momentum that they still enjoy today."
So what about Revolution? Surely that will suffer allowing it's competitors to launch first? Kaplan disagrees, and says that Nintendo's next offering will be extremely attractive: "It is too early for Nintendo to discuss our strategy for Revolution, but I can tell you that we have much experience running a successful global video game company, and Nintendo will come to the dance extremely well dressed."
Let's just hope she's right.
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August 26th, 2005, 02:25 Posted By: wraggster
Looks like an online magazine site seems to think they have the inside scoop on the Nintendo Revolution controller. Sounds interesting, and I sure hadn’t thought of this, yet somehow if this is all the controller is, I would feel a bit let down. Quote from Computer Games Magazine:
“It's revolutionary in the same two senses that controller rumble is/was revolutionary: first, it's kind of actually not a huge deal, but controllers will eventually all have it because it is pretty neat; and second, it involves revolving. Simply, the Revolution controller will provide resistance to being tilted. No doubt this is done by some application of a tilt sensor such as the one in WarioWare: Twisted combined with rumble technology.
After all, rumble is just done by some off-balance widgets inside the controller spinning really fast. If they were balanced, they could provide enough rotational inertia— the same thing that makes bikes and motorcycles harder to tilt the faster they're going— to perform this trick.
The "could" is why Nintendo hasn't come out with it yet. Yeah, they say they don't want it to be copied, which is valid because I'm sure it will be, just not anytime soon. What's really happening is Nintendo is trying to make this work with wireless controllers, finding the optimal tradeoff between spinning the widgets fast enough to produce a good, strong effect and keeping the controller from eating batteries too quickly. Oh, and it has to be cheap and reliable, too.”
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August 26th, 2005, 03:01 Posted By: wraggster
Anyone who visits here will be in no doubt that the DS scene with the worldwide support from talented coders is now as good if not better than the PSP and because of the Firmware issues the DS scene will no doubt continue to grow.
Whats your favorite Homebrew/Emulation release so far ?
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August 26th, 2005, 19:16 Posted By: wraggster
Nintendo Europe expects to see 50 per cent growth in its handheld business in Europe this year, according to European president Satoru Shibata, who says that the company hopes to sell over three million Nintendo DS consoles in 2005.
Speaking at a special event held last night to showcase Nintendo's line-up for Christmas, Shibata boasted of the huge success of the DS in Japan to date and its strong uptake in Europe - and made healthy forecasts for the European market for the rest of the year.
"We would like to sell over three million units of Nintendo DS across Europe by the end of 2005, and one million units in the UK alone," he told the audience in central London.
"Coupled with our forecasts on Game Boy Advance SP and Game Boy Micro, we are looking at a massive 50 per cent growth in the Nintendo handheld business in the UK."
The company is well on track to meet that target, according to Nintendo's UK boss David Yarnton, who revealed that "year to date - January to July - like for like sales of Nintendo handheld consoles are up 91 per cent, and that's in an environment of retail doom and gloom."
"That's almost double the market of the previous year," he continued. "38 per cent of all hardware sold this year in the UK is now attributable to Nintendo handheld consoles. In retail sales terms, by the end of 2005, Nintendo handheld hardware and first- and third-party software sales will account for a massive GBP 250,000,000 in sales in the UK alone."
Regardless of the imminent arrival of the PlayStation Portable in Europe - with Sony's system set to launch next Thursday - Nintendo is bullish about its prospects in this market for the rest of the year.
"Despite over 15 years of ownership of the portable games space, we're not planning to sit back and rest on our laurels," Yarnton told the audience. "We created portable gaming, and we're not moving out."
Both speakers highlighted Nintendogs as one of the key titles for the holiday season, with the game being presented as an example of a title which reaches far beyond the traditional gaming audience and appeals to a demographic previously untapped by the medium.
"The launch of Nintendogs was responsible for making Nintendo DS into the best selling game system in Japan, in fact selling two to three times the rate of the PSP - both hardware and software," Shibata pointed out.
"We have also seen in Japan that a massive 40 per cent of purchasers of Nintendogs are females - clear testament that we are expanding the market, and people's very perception of what a videogame is."
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August 26th, 2005, 19:27 Posted By: wraggster
News from Spong
Iwata this year in EuropeSPOnG can finally confirm the date by which the world will be relieved of the constant burden of wondering about what Nintendo’s Revolution controller actually is.
You’ll be pleased to know that a full explanation of Revolution will be made by Nintendo president Satoru Iwata during his Tokyo Game Show keynote address. This news represents completely finalised Nintendo plans – Iwata will fully outline The Secret on 16th September 2005.
Nintendo is assembling key media to attend this year’s show, due to take place between 16th – 18th September 2005. Iwata will make his presentation of current activities at Nintendo. He will outline current projects and will then - unveil the Revolution in all its glory.
The Revolution presentation will include an explicit outline of the hardware and its controller and input mechanic, as well as illustrate exactly how it will work. It will go on to show games running on the system and how they make use of the technology.
Mario 128, or ‘New Mario’ as it is dubbed internally at Nintendo, is expected to be the star of the show.
SPOnG has a record of perfectly outlining what Iwata’s keynote addresses will entail. And we can tell you with 100% certainty that in the next three and a bit weeks, we’ll all be looking at Nintendo Revolution controller hardware and accompanying games. Exciting times indeed.
We’ll bring you updates as they break, as well as Tokyo Game Show coverage direct from the show floor.
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August 27th, 2005, 14:23 Posted By: wraggster
I want to say, first and foremost, that you know you have are a celebrity in this business when a major company makes an announcement at your convention – nice work, Penny Arcade, you guys deserve it. With that said, at Penny Arcade Expo today, Nintendo made an announcement regarding Samus’ DS game. In fact, it is so nice that it might help people accept and understand the game’s delay to early 2006. The good news is that Metroid Prime: Hunters will now feature online multiplayer via Nintendo DS’ Wi-Fi services.
To me, this is a Nintendo game that has actively evolved in response to the reactions from the community. First it completely changed its look after a somewhat disappointing premiere at E3 2004, and now they have given the fans what they want with online play. Even if this feature was planned to happen anyways and not brought about by fan response, it is still good news.
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August 27th, 2005, 14:27 Posted By: wraggster
Success HK have posted this news:
GameBoy Micro, the smallest Ninty handheld to date, is coming to Success-HK!!! The GameBoy Micro will be 4 inches wide, 2 inches long, seven-tenths of an inch thin and weigh 2.8 ounces ?thinner, shorter and lighter than the identically priced Game Boy Advance SP. This is something that you can just slip into the pocket of your jeans. Although, Nintendo had to reduce the screen size to 2 inches in order to fit into the smaller form factor, the picture look sharper due to a tighter dot pitch and brightness is excellent--much better than the GBA and GBA SP displays. As for the 'hood' itself, like a cell phone, the Gameboy Micro features removable and customizable face plates. Beyond the many available with the consoles launch, more choices will continue to flood in for ever after, ensuring your console always looks unique. Upon powering on the system too, the start and select buttons glow a cool blue, and all buttons along with the d-pad have been re-designed with a much softer feel than that of the GBA SP. So not only does the Gameboy Micro look good, but it feels good too.
Pre-order will be opened soon. Stay tune!!!
Success HK
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August 27th, 2005, 16:26 Posted By: wraggster
Recently a new firmware has been released for the GBA/Nintendo DS Movie Player, heres whats new
Changes:
Long filename support!!!!!!!!
Text reader looks very nice now.
Help button changed to setup, items include:
Music Mode: All,Repeat All,Repeat One,Single,Random,Rev Repeat
Sleep Mode: Sleep, Not Sleep
Auto Page:No Auto, user selected delay, 1-30 secs
Background: internal,?
Password
Download at our GBA/Nintendo DS Movie Player Firmware Page Here --> http://gbaemu.dcemu.co.uk/gba-ds-mov...firmware.shtml
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August 27th, 2005, 16:27 Posted By: wraggster
Recently a new firmware has been released for the GBA/Nintendo DS Movie Player, heres whats new
Changes:
Long filename support!!!!!!!!
Text reader looks very nice now.
Help button changed to setup, items include:
Music Mode: All,Repeat All,Repeat One,Single,Random,Rev Repeat
Sleep Mode: Sleep, Not Sleep
Auto Page:No Auto, user selected delay, 1-30 secs
Background: internal,?
Password
Download at our GBA/Nintendo DS Movie Player Firmware Page Here --> http://gbaemu.dcemu.co.uk/gba-ds-mov...firmware.shtml
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August 27th, 2005, 17:27 Posted By: wraggster
Chuckster has released an early port of the Atari2600 emulator Stella for the Nintendo DS, the version is considered alpha, he also adds this
Also, sound and controls need to be implemented. Shouldn't be too hard -- at least the controls. I am not going to start on these features until I get framebuffer working though.
Downloads etc Here --> http://nintendo-ds.dcemu.co.uk/stellads.shtml
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August 27th, 2005, 17:34 Posted By: wraggster
Ethos posted this news at his DS Dev Site:
I placed 3rd and 7th in the NeoFlash competition, that's ok I guess. Well I am going to sell off the Neoflash I have right now since I will be getting another one, and it'll give me a bit of revenue for the courses I am taking right now. I am charging $110 USD (savings of over $50) for the 512megabit version, which includes shipping to anywhere in Canada (add $5.00 for the US) with Paypal. I have only used it twice, and replaced one battery since it was junk (so only 2 batteries with it). Email me [here] for details! As an added bonus I will release the latest version of the emu once it is sold Thanks again to everyone who voted for me!!
http://ethos.oddigytitanium.com/
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August 28th, 2005, 00:17 Posted By: wraggster
Gamespot's excellent Rumor Control column this week has some weighty topics to consider. Specifically, they take on the rumor floating around that the revolution in the Revolution's controller will be 'tilt resistance'. From the article: "When Nintendo intimated that the truly revolutionary aspect of its next-generation consoles was in its controller, rumors began to fly fast and furiously. One of the very first was that it would incorporate gyroscopes, which would allow players to control games via physical movement of the controller. Later rumors said the controller would sport everything from a touch screen, which would allow for configurable virtual buttons, to there not being any controller at all--just a visor and floor-mounted motion sensor." Their verdict? We're going to have to wait and see what Iwata has to say at the TGS. Other topics covered this week include Nintencats and Killzone 2.
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August 28th, 2005, 00:18 Posted By: wraggster
Nintendo sure has a lot of people scratching their heads, with news of the Revolution's hook still a ways off and Zelda moving ever further into the distance. Gamemethod thinks they know what's up, and have an editorial talking through Nintendo's strategy. From the article: "The most problematic system for Nintendo appears to be the GameCube. Clearly, support for the indigo box has declined rapidly over the past couple years, with third-party publishers cutting off support and many of its exclusives (especially those from Capcom) spreading to other consoles after experiencing little success with the GameCube's limited user base. GameCube has seen a couple terrific first-party exclusives recently; such as Metroid Prime 2: Echoes and Paper Mario: The Thousand Year Door; but in order for the system to hold up at all against the technologically superior Xbox 360 (not to mention the original Xbox and PlayStation 2), Nintendo needs a new killer app for their console.". Gamemethod aren't the only ones thinking about the big N. IGN has a rundown on the new GBA Micro, and Press The Buttons unearthed some gems: legally viewable Super Mario Bros. Super Show episodes. That's more Italian plumber than you can shake a stick at.
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August 28th, 2005, 00:22 Posted By: wraggster
It looks like the guys over at IGN have got their hands on (or rather their teeth, you’ll understand if you read the article) a GameBoy Micro before it’s released to the world. Basically the theme of the feature is; The GameBoy Micro is small, really small. It’s smaller in 2D dimensions than the PSP’s screen. It’s small enough to fit in the mouth of the reviewer and really the only games console that’s small enough to fit on your keychain. So does that hinder the gaming experience? Well despite the screen being smaller than a GBA cart, apparently no. The main controls are where you’d logically rest your hands on the device and although the start/stop and trigger buttons aren’t perfect, they’re workable. Of course the maker or breaker of the $100 device is the screen. The reviewer had some trouble with fast moving games where you can lose clarity, but complex RPGs are fine to play due to the high number of pixels. In sunlight it’s above average but it does have the common tendency of LCDs to go off-color at high angles but it’s not like you’d want to share such a small screen anyway. The reviewer also found the replaceable front cover useful, since it includes a screen cover like most mobile phones. If it gets scratched, chuck recycle it and get a new one. Judging by the feature, I’d gladly pay the $20 premium over a GBA SP for the tiny size of the device. What about you?
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August 28th, 2005, 00:40 Posted By: wraggster
Chuckster has updated his port of the Atari2600 emulator Stella for the Nintendo DS, Heres the latest news:
So as you can see, I got controls working but the framebuffer still needs optimized. I will work on that now. Hopefully, the framebuffer is what's slowing things down. My plan is to only draw the updated portions each frame and to use an extended rotation background on Mode 5 instead of the FB0.
If the emulated processor or the C++ emulator core code are the bottlenecks and the code needs a drastic rewrite, this project will surely grind to a halt. I have no experience whatsoever with optimizing for embedded systems or even with ARM assembly for that matter.
UPDATE:
The emulator has been quite optimized and plays at a smooth playable speed now thanks to a faster framebuffer drawing routine. I will continue to work on it though and add sound.
Downloads etc Here --> http://nintendo-ds.dcemu.co.uk/stellads.shtml
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August 28th, 2005, 02:09 Posted By: wraggster
Beersleep has released a new video player for the Nintendo DS, heres a rough translation of what he posted:
Hello, I and delfare have made a video converter for nintendo DS named viDeoconverterS, For the moment there is not the sound, but that could not delay. It is rather simple of use, it is enough for you to put the video one in the repertoire dated, to modify the convert_video.bat and of modified this line:
avi2ds Data/test.avi by avi2ds Data/MaVideo.avi and if you want to save place but by losing quality you replace this line by:
avi2ds Data/test.avi by avi2ds_BadQuality Data/test.avi
once that you converted your video, it is enough for you to click on build_rom.bat and that will create a file video.ds.gba pret with being flasher on your cartridge gba!
Also, it is necessary to remove the file of screen0.frm with screen9.frm bus when one does one * frm that thus modifies the odre frames are enmellé a little in the video but that is arranged!
Dowload Here --> http://nintendo-ds.dcemu.co.uk/videoconverters.shtml
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August 28th, 2005, 22:51 Posted By: wraggster
The DS Scene to the newcomer is a minefield and quite hard to understand if all the emails ive had are anything to go by.
If any of you have any tutorials, guides and faqs to help newcomers then please post them in our forum.
Also if you have any reviews of DS games or hardware then let us know by posting them in the forum
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August 29th, 2005, 13:17 Posted By: wraggster
Dwedit has updated his version of GoomBA the Gameboy emulator for the GBA & Nintendo DS Movie Player .
Games which don' T uses 32k saves (IE Not Pokemon) cuts much less speed problems now, since they get 2 extra mask pages. Kirby 2 is now playable, along with Donkey Kong. Zelda isn' T quite there yet.
Fixed the missing rows in the finely problem.
Still has No savestates yet...
I cuts No idea why games like Zelda DX, Dragon Warrior 1&2, Dragon Warrior Monsters, and Pokemon Trading Card Game crash, while Pokemon Gold/Sliver runs fine.
Download Here --> http://gbaemu.dcemu.co.uk/goombamovi...redition.shtml
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August 29th, 2005, 13:18 Posted By: wraggster
Dwedit has updated his version of GoomBA the Gameboy emulator for the GBA & Nintendo DS Movie Player .
Games which don' T uses 32k saves (IE Not Pokemon) cuts much less speed problems now, since they get 2 extra mask pages. Kirby 2 is now playable, along with Donkey Kong. Zelda isn' T quite there yet.
Fixed the missing rows in the finely problem.
Still has No savestates yet...
I cuts No idea why games like Zelda DX, Dragon Warrior 1&2, Dragon Warrior Monsters, and Pokemon Trading Card Game crash, while Pokemon Gold/Sliver runs fine.
Download Here --> http://gbaemu.dcemu.co.uk/goombamovi...redition.shtml
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August 29th, 2005, 13:25 Posted By: wraggster
Due to the new GameBoy Nintendo has decided to shrink their Mp3 player. The new Play-Yan will be released in Japan on September 13th simultaniously with the Micro. Play-Yan Micro will be only 58.5 x 43.4 x 11.0 millimeters, and will weigh 16 grams. The Play-Yan Micro will be able to fit into the GameBoy Micro, Nintendo DS, and the GBA SP. The Play-Yan will be able to play back Video and Audio in MPEG-4, ASF, and MP4 Video format, and MP3 audio files.
The new Play-Yan hs been updated with some new features including, it supports MP4 files, and the menu has been streamlined and updated with a more modern look. Depending on the system you use the, if you use the micro you will have 3 hours of video and 10 hours of audio, if you use the DS you will have 5 hours of video and 20 hours of audio.
The Play-Yan Micro will be available only online and in 2 packages; package one is 5000 yen ($46) for only the Play-Yan Micro, and the second package is 6000 yen ($56) that has the Play-Yan Micro and the Panasonic MediaStage Version 4.2 for Nintendo, which converts Video and audio files to Play-Yan-compatable files. On September 13th the Play-Yan Micro will be available for online purchase through the official Nintendo Website.
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August 29th, 2005, 13:26 Posted By: wraggster
September 2005
09th .......Zoo Tycoon
23rd ......Meteos
29th .......Castlevania: Dawn of Sorrow
30th .......Advance Wars: Dual Strike
29th .......Madden NFL 2006
Third Quarter 2005
.TBC ......Spyro Shadow Legacy
.TBC ......The Sims 2
October 2005
06th ....... FIFA 2006
07th ....... Nintendo DS Hardware (Blue)
07th ....... Nintendo DS Hardware (Pink)
07th ....... Nintendogs
28th ....... Marvel Nemesis: Rise of the Imperfects
28th ....... Pac 'N Roll
.TBC ...... Bubble Bobble Revolution
.TBC .......Metroid Prime: Hunters
.TBC .......Tony Hawk's American Wasteland
.TBC .......Trauma Center: Under the Knife
.TBC .......Ultimate Spider-Man
November 2005
09th ....... Mario Kart DS
11th ....... Mario Kart DS (France release)
11th ....... Need For Speed: Most Wanted
11th ....... The Incredibles: Small Channel of the Underminer
18th ....... Sonic Rush
18th ....... Yu-Gi-Oh! Nightmare Troubador
25th ....... Dragonball Z: Supersonic Warriors 2
25th ....... Kirby Power Paintbrush
.TBC ......Harry Potter and the Goblet of Fire
.TBC ......Lost in Blue
.TBC ......Rainbow Islands Revolution
.TBC ......SBK: Snowboard Kids DS
.TBC ......Shrek SuperSlam
December 2005
02nd ....... Peter Jackson's King Kong
.TBC .......Battles of Prince of Persia
Fourth Quarter 2005
.TBC ....... Prince of Persia: Warrior Within
2005 (precise dates to be confirmed)
.TBC ....... Frogger: Helmet Chaos
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August 29th, 2005, 13:31 Posted By: wraggster
The Chuckster has updated his port of the Atari2600 emulator Stella for the Nintendo DS, Heres the latest news:
Split project into ARM7 and ARM9 parts. Waded through the TIA/SDL sound source code. It's going to be tough.
On the other hand, I added support for the Game Select/Reset switches so that games such as Adventure are playable. Use the L and R buttons respectively to invoke the switches. In addition, the screen is now scaled 1.5x horizontally to almost fill the whole bottom screen.
I've noticed the recent publicity that I have been getting. Thanks for supporting my project! As requested, I am now numbering releases and naming them accordingly. Stella DS 0.41 is the current version.
Downloads etc Here --> http://nintendo-ds.dcemu.co.uk/stellads.shtml
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August 30th, 2005, 01:12 Posted By: wraggster
Rampant steroid abuse may have turned professional baseball into an over-the-top parody of the great American pastime in recent years, but gamers now have their own over-the-top parody of baseball to enjoy...and it's a drug-free one at that.
Mario Superstar Baseball has begun shipping to retail outlets across North America today, bringing with it the same irreverent take on the source material seen in past Mario outings, like Mario Tennis and Mario Golf. Players take to the field with more than 20 familiar Nintendo characters, each with his or her own special powers and unique approach to the game. Bowser pitches Bullet Bills, while Donkey Kong uses a boxing glove at the plate to punch the ball out of the park. Even the playing fields have personality, as players will have to avoid rolling barrels in the outfield and other hazardous obstacles.
Gamers hoping for a more realistic take on baseball from Nintendo will have to cross their fingers and hope that the repeatedly delayed Pennant Chase Baseball emerges from development limbo and gets a release date soon.
Mario Superstar Baseball retails for $49.99 and is rated E for Everybody.
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August 30th, 2005, 01:13 Posted By: wraggster
The latest collaboration between THQ and the SmackDown! developers at Yuke's, the GameCube-exclusive Day of Reckoning 2, has shipped to retailers.
Building on the first Day of Reckoning (recently added to Nintendo's "Player's Choice" line of games), Day of Reckoning 2 offers players more than 45 playable characters, from current stars like Batista and John Cena to legends like Hulk Hogan and Bret Hart. The game's story mode was also overhauled, and there's a new user-controlled submission system as well.
Developer Yuke's has made a name for itself in wrestling games by having developed the SmackDown! series and Rumble Roses on the PlayStation 2, as well as previous WWE titles on the GameCube and Dreamcast.
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August 30th, 2005, 14:40 Posted By: wraggster
A quick update on what's been happening on the DoomDS front from Defect:
I've been workng heavily on the design document for DoomDS, there is a huge amount of documentation for this project on paper and I am transferring it to my PC. This is a long and tedious task, but it is giving me a chance to update it and include the new ideas and features we have been brainstorming lately.
The engine for DoomDS will be based on a heavily modified version of the source for the Doom64: Absolution project. This engine is fantastic and should port over to the DS without too much hassle. This engine supports .md2 models and lots of other nice visual effects, but we will be adding a lot of new features and visual effects once its up an running. Work on the engine will start once our flash cards arrive.
Removing all the useless network code and optimizing the engine for specific sound and video hardware should reap some nice speed gains. There are several key rendering techniques we are working on that should help greatly with the memory and polygon limitations of the DS.
The biggest advantage of this engine is that it allows us to do some quick and easy testing on PC, without having to transfer everything over to the DS. This should allow for faster development and better methods for
recording media.
There is a lot of progress on the art, with lots of new textures and models, but dont expect updates any time soon.We are keeping the art under wraps untill later in development.
Thanks,
Defect.
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August 30th, 2005, 14:41 Posted By: wraggster
Hideki Konno, who has worked on most mario kart games has given Nintendo of Europe an interview in which he reveals in teresting new pieces of info about Mario Kart DS.
Nintendo of Europe: Previous Mario Kart games have had a ‘gimmick’, like the dual characters in Double Dash!!. What’s the ‘gimmick’ going to be in Mario Kart DS?
Hideki Konno: “This time we’ve gone back to basics, so only one player rides on one kart. And we’re taking advantage of the wireless communication capabilities of the Nintendo DS, so this time up to eight players can simultaneously play against each other wirelessly.
“We wanted the multiplayer game to involve more people playing simultaneously than ever before, and it had to be simple and quick enough for people to set up.
“Another very important factor is that we are going to make Mario Kart DS Wi-Fi capable. In other words, if you own a Nintendo DS and Mario Kart DS you can play against strangers in any part of the world.”
NoE: How does the game make use of the special features of Nintendo DS?
HK: “We are incorporating many DS-original items but I’m afraid I cannot dwell on this point now. But one of the ideas that we haven’t openly disclosed yet is that we are taking advantage of the dual screen.
“For example, one item added to the Nintendo DS version is the squid character from Super Mario Sunshine. [Gooper Blooper]. Because it’s a squid, it can spit out ink and if you are the victim you cannot see the upper screen because it’s painted with ink for a certain amount of time. But because it’s a dual screen, on the lower screen you have the map so you know where you are and where others are.”
NoE: What can you tell us about the courses in the game? We heard there will be a mixture of classic and new tracks.
HK: “We identified 16 of the best courses that people really enjoyed playing in the past, so we are now compiling these courses into the Nintendo DS version. I believe that the players who used to play these courses are going to have a very nostalgic feeling.
“We have also added 16 new courses, and because Nintendo DS is a highly capable machine we are actually creating some kind of topography so that there are ups and downs in the courses, and some new tweaks.”
NoE: Can you tell us about some of these ‘tweaks’?
HK: “There’s a course where you are actually driving through a huge pinball table with bumpers and flippers. There are huge iron balls going through the course and you have to be very careful not to be hit by them.”
NoE: And can we look forward to anything special in the single player mode?
HK: “One of the original objectives of making Mario Kart DS was to intensify the one player mode. Before we had simply the Grand Prix racing and Time Trial modes but this time we have made some changes so that even in a versus match you can actually play by yourself, in other words the computer is going to become the opponent. And also in the Battle Mode the computer can be your opponent so that you can play by yourself.”
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August 30th, 2005, 22:15 Posted By: wraggster
Nintendo is to finally reveal speculation magnet the Revolution controller next month, rabid internet gossip suggests.
According to reports, Nintendo President Satoru Iwata will lift the lid on the device during his keynote speech at the Tokyo Game Show on September 16.
It's also widely expected that Iwata-san will strip the Revolution down to its bare bones, divulge hardware in full and demonstrate a number of games running on the next-gen machine.
Keeping the Revolution controller firmly under wraps, Nintendo has kept us guessing about its supposed unusual design and been indirectly responsible for a tidal wave of fanboy mock-up images flooding the internet.
It'll be a blessed relief when the controller's officially revealed to be honest; but Nintendo Europe wouldn't confirm that September 16 will indeed witness the full Revolution controller revelation.
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August 30th, 2005, 22:21 Posted By: wraggster
Some great news from Divineo China
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards.
There are two M3 Adapters available, CF (Compact Flash) and SD (Secure Digital).
Heres a screenshot
Compatible with all GBA games without any patching required and without any problem during gameplay. NDS games require patching.
Excellent Save compatibility. It support all saves types with the RTC function.
Capacity is very flexible and only depends on the card you use, which now are up to 4GBypte (32Gbit) on the market.
GOLDEN FINGER (CHEAT Code ) employs the IPS system that prevails in the world, with more diverse and powerful distinctive functions than CHT. The unique Auto IPS feature completely prevents computer crash.
With unique Super Real Time Save Function, easily operates and it can revive without limits.
CF/SD card +Reader can be used as a U disk and it only needs drag here and there when the game is burning.
Saves money: CF/SD card can also be used in digital camera and other products, and you can share your card as you need it without the need to buy a dedicated card for your NDS/GBA.
Supports GBA Games, FC games, Emulator games, GBA Movies, E-book, Cartoon books, browse pictures, enjoy music and so on.
Supports 4-key reboot to Rom menu function, and supports 4-key reboot beginning function.
Very safe for your CF/SD card.
Preorder your M3 Adapter HERE
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August 30th, 2005, 22:25 Posted By: wraggster
Some great news from Divineo China
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards.
There are two M3 Adapters available, CF (Compact Flash) and SD (Secure Digital).
Heres a screenshot
Compatible with all GBA games without any patching required and without any problem during gameplay. NDS games require patching.
Excellent Save compatibility. It support all saves types with the RTC function.
Capacity is very flexible and only depends on the card you use, which now are up to 4GBypte (32Gbit) on the market.
GOLDEN FINGER (CHEAT Code ) employs the IPS system that prevails in the world, with more diverse and powerful distinctive functions than CHT. The unique Auto IPS feature completely prevents computer crash.
With unique Super Real Time Save Function, easily operates and it can revive without limits.
CF/SD card +Reader can be used as a U disk and it only needs drag here and there when the game is burning.
Saves money: CF/SD card can also be used in digital camera and other products, and you can share your card as you need it without the need to buy a dedicated card for your NDS/GBA.
Supports GBA Games, FC games, Emulator games, GBA Movies, E-book, Cartoon books, browse pictures, enjoy music and so on.
Supports 4-key reboot to Rom menu function, and supports 4-key reboot beginning function.
Very safe for your CF/SD card.
Preorder your M3 Adapter HERE
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August 30th, 2005, 22:54 Posted By: wraggster
Mario... smash! The Godzilla-style rampage is... um, well, it seems like a bit of a gimmick, actually.
After bouncing through a couple of level's-worth of traditional Mario fun, you finally find a mushroom that takes several headbutts to dislodge, growing each time.
Scoff it and Mario gets super-sized, ready for a block-walloping rampage that only lasts about 20 seconds. Fun, but ultimately just a bit distracting.
"It's upsetting that there isn't more detail in the characters"
The real fun's in the more conventional Mario action. Though it's similar to the original, the action's been subtly altered to reflect developments in platform games.
So, for instance, Mazza's got a double-jump as well as a wall-bounce and a flying arse-splash. This may be nothing new to platform veterans, but it's certainly an interesting addition to pipe-n-flower land.
Slightly disappointingly, the touch-screen's barely used, except as an inventory - it's possible to keep up to three power-ups in the clip at once, tapping them to activate.
It's also upsetting that there isn't more detail in the characters. At the moment, they look almost as if they've been imported directly from the likes of Mario World and Double Dash, instead of being developed specifically for this game.
Mario Bros does exactly what retro-heads would expect, but anyone raised on the madness of Jak and Daxter might want to look elsewhere for their platforming thrills.
New Super Mario Bros will be available for DS in October
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August 31st, 2005, 00:31 Posted By: jointhewait4wifi
JoinTheWait4WifiJoinTheWait4WifiJoinTheWait4Wifi
Hi if you are many of nds fans that are waiting for nds wifi such as mario kart and animal crossing, we have the info screen shots videos and every thing about nds wifi the following site will be placed below in the next 7 days their is contruction going on but right now their is already info on the wifi and wifi for mario kart, and animal crossing in the next 7 days their will be a forum and a question page for all your questions and if you just want to make a thread just like this site has
www.freewebs.com/jointhewait4wifi
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August 31st, 2005, 10:36 Posted By: wraggster
The NeoFlash team have been hard and at work and have announced some information about their latest DS development devices called the MagicKey 2 and MagicKey 3 respectively. These are standalone DS development devices which do not need a cart to function, instead they can be used with an SD or MMC card. MK3 is very similar to MK2 but it just has more memory for applications like media players and so on. Moreover, the MK2 is free for NDS developers!.
MagicKey2 / MagicKey3 Main Features:
1.Boot from ANY Flash cart.
2.Included 8Kb high-speed inner buffer, can use command to read/write it.
3.Included 2M SRAM for NDS game save ( 100% hardware save, support EEPROM and Serial Flash directly ), and can compress the game save then backup to 16M menu flash later ( SMS function ).
4.Included 16M Flash for menu, can store the MK2 / MK3 boot menu program, and can backup / restore the NDS SMS file
5.Support SD and MMC card directly, maximum memory size up to 16Gb ~ 32Gb.
6.Included Li-Ion battery, lifetime over 5 years, can keep the game save data around 3~7 days, for temporary using only, must backup the save data to menu flash later for a long time safe backup.
7.Battery voltage display, can show NDS working voltage and MK2 / MK3 Li-Ion battery voltage.
8.Support software reset, it'll help to make the multi-files loader.
9.Support memory bank swap, very easy to use offset to swap the memory bank.
10.Support power saving mode, some hardware module can enter sleeping mode when it don't run, and can use command to call them wake up.
11*.Included 256M / 512M Flash, for run PD rom and APP rom through MK2/MK3 and not need SD/MMC support.
12*.Included 64M / 128M Zip RAM, for decompress the data and run directly, also can use for a huge size high-speed working buffer, for example the Linux / EMU / PDA ...
(* note: No.11 and No.12 is for MK3 only, and MK2/MK3 don't support iQue and new color NDS, it's for original version NDS only, and you need to use ANY GBA flash cart to boot it from GBA port)
Suggest retail price: MagicKey1 : $29.90 / MagicKey2 : $39.90 /
MagicKey3(256M+64M) : $69.90 / MagicKey3(512M+128M) : $89.90
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August 31st, 2005, 20:10 Posted By: wraggster
The UK press recently announced the presence of Nintendogs at the game show, with quite some fanfare. I had a go with the game and it’s seriously entertaining. When a game makes you laugh within the first 30 seconds of picking it up, you know you’re onto a winner. So Nintendo’s done nothing wrong in terms of creating an awesome game, but the way they launched the UK version of the title, is extremely disappointing. Across the show floor there are some DS booths running Nintendogs, which unfortunately are in a completely appauling state. They have illegible screens and they’re dirty, so basically they’ve been reallocated from game stores. Not exactly the way to make a good impression. Add to this the fact that either there aren’t any Nintendo representatives here, or they’re hiding somewhere. With the launch of the PSP in Europe tomorrow, Nintendo can’t afford to be this lax about their console. They’ve missed a good oppurtunity to divert some of the publicity away from the PSP and focus the press on their latest game. On the other hand, Sony didn’t even bother turning up to the show today. Too busy marketing the PSP elsewhere I assume.
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August 31st, 2005, 20:22 Posted By: wraggster
suanyuan has released a new version of his unofficial build of the GBA emulator visualboy advance known as VBA smooth. Here is the changes for version 6.
• use another thread to keep sound synchronization
• use VS.NET 2003 and ICC 9.0 to compile VBA
Some people report to me the sound even worse than previous vesion, and the VBA speed is too fast in this version.
Please make sure to turn on "auto frame skip" option.
When turn on "auto frame skip", I have programmed to set "throttle" option change to "no throttle", frame skip option change to "skip 0", and synchronize option to turn on automatically.
Then the VBA speed should be a about 96% - 98%, a little bit slow than 100%.
Head on over to the release thread for more information and to leave some feedback. Thanks to AEP for the news.
http://www.emutalk.net/emu64-news/29...-released.html
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August 31st, 2005, 20:24 Posted By: wraggster
A new unofficial build of VisualBoy Advance has been released by Spacy. Here is the changes for version S1.7.6.
Emu:
• Readded MMX macro
• Updated zlib to 1.2.3
• Changed some first start options
• Other small changes
• Put zlib & libpng in seperate Projects
• Added some changes from the latest CVS source
• Small changes to ROM Header Info (just4fun)
• Fixed the linker error (new&delete defined twice)
Filters:
• Speeded up HQ3X code
• Fixed LQ2X using HQ2X functions
Display:
• Added extended display mode selection (Display Adapter, Resolution, Bit Depth, Frequency)
• No more unnecessary black borders in full screen
• Direct3D doesn't take the whole screen (only if you want)
• Direct3D shows menu and windows correct
• Direct3D doesn't show a black screen if left fullscreen to Windows
• Changes on max scale are applied immediately
Sound:
• Updated sound to DirectSound8
Nice work Spacy. Head on over to his release thread to leave some feedback and any issues you might have.
http://www.emutalk.net/emu64-news/29...-released.html
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August 31st, 2005, 20:35 Posted By: wraggster
Infantile Paralysiser has updated his shell for the Nintendo DS.
Changes he made are :
When the lid is closed, the backlight is turned off. (Thanx SaTa.)
The bug that other kinds become abnormal if ADPCM is played is corrected.
The readme file of English, Russia, and Japanese was bundled. (Thanx Kir and zubiac.)
setting item added [Boot]:hiddenAboutWindow//hiddenHelpWindow/hiddenDateTimeWindow(window is hidden.)
setting item added [System]:FullScreenOverlaySubScreen(that displays overlay video on top screen.)
dmvenc.exe The option of 'Upper and lower reversing(Vertical Swap?)' is added.
The bug to which MP3 cannot have done seek is corrected.
Other small bugs are corrected.
However, the bug that penetrated with the full-screen video was not reconciled.
It investigates continuously.
translates Manual, and I get a lot of advice.
want to do the maximum thanks to everybody in the gbadevs forum.
...THANKS!!
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 31st, 2005, 22:10 Posted By: jointhewait4wifi
Hi if you are many of nds fans that are waiting for nds wifi such as mario kart and animal crossing, we have the info screen shots videos and every thing about nds wifi the following site will be placed below in the next 7 days their is contruction going on but right now their is already info on the wifi and wifi for mario kart, and animal crossing in the next 7 days their will be a forum and a question page for all your questions and if you just want to make a thread just like this site has
www.freewebs.com/jointhewait4wifi
ps. we are also looking for helpers for the website such as updating it every week with new ideas or screen shots or videos or new things you have discovered about nds wifi.
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